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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( X3 C H2 o4 ]- v2 m
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( f( X4 H) z: A {4 C" Y* m
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& \& W8 a" f1 l( w* B" i然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ k% s6 g& e: ?+ c* n
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ }4 r2 o& E" ?! M' H) J. Y- C
/ ` E4 K6 V( K0 gimport host. S, a+ {2 N4 `
import bf2.PlayerManager. ^0 {6 O& l1 M3 t# Q5 {
from bf2.stats.constants import *2 p( M, w/ h6 i2 l( _' ]+ G
from bf2 import g_debug
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# map gamespy item ids to kits
1 Y0 f3 T% G- A) `$ b8 F" lunlockItemMap = {
6 {5 a$ W0 w; Z7 r2 Q 11 : 0,- t% Q4 l9 Y$ Y$ n% K f
22 : 1,
8 a( n& ]4 i0 R5 {$ d. V7 } 33 : 2,4 _7 D9 F. o! V' E7 f" a* Z
44 : 3,3 ~- i# L; r M8 y' u1 J
55 : 4,
5 d' M5 Z6 ^: Q7 a) o6 |5 u 66 : 5,% L* \* X4 X9 e8 K+ c* V2 V
77 : 6,
$ m: s7 H2 Q) x( E% l 88 : 1,
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111 : 3,
9 r7 G, [3 X* n6 V; d" Q 222 : 4,6 S( |2 o) g8 n4 \ Y# _% h0 o& d4 E, d
333 : 5,
& T) C/ C f; o7 f3 K 444 : 0,
) i3 C+ c/ f5 d# v% r" | 555 : 6,
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8 \% \0 `8 r5 Z$ h0 G vsessionPlayerUnlockMap = {}( F, j9 j; B. j
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( [5 K; }) r" l( Cdef init():$ y# L! f3 `" e- O* f- n- r
# Events; q# B9 i) G; p9 |+ }* o8 G
host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 o1 a( {1 m/ h+ d3 W
! F5 Z5 X; F7 c8 g4 H if bf2.serverSettings.getUseGlobalUnlocks():9 X1 X P: o h; I) M! ~. b
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ G9 t. Q+ N9 e- d8 U
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# Connect already connected players if reinitializing; O/ S7 Y" v8 r( z# S$ ^) J
for p in bf2.playerManager.getPlayers():$ v. H& R; F N. B" f! A- m
onPlayerConnect(p) o3 X% a5 y4 h, [- p
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if g_debug: print "Unlock module initialized"6 _6 A# K. @' ~. h! ?
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& c" S. I. K( x/ t host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
0 Z: u7 P. `5 l1 C id = player.index
4 H9 r1 Y4 q% b* S% d reconnect = id in sessionPlayerUnlockMap2 u( _ w3 `* Q
, u) ]( w/ u- t# a) @9 Q5 }1 }2 X # always get new unlocks on reconnect/map restart/map change etc
& f6 |% H5 O( R8 C) P if reconnect:
$ O, t1 S# {% Z8 |' ` del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet() b$ h0 f! t5 @+ x7 v6 D
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newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 00 v5 n2 P4 g7 @
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sessionPlayerUnlockMap[id] = newUnlockSet
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5 u7 ^3 ^5 j4 }- l player.unlocks = sessionPlayerUnlockMap[id], }9 X4 a* n; L# ^3 x7 @ ^% h
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if bf2.serverSettings.getUseGlobalUnlocks():
' m" o0 A) t, V1 T" r if player.getProfileId() > 2000:
# ~; b3 r! ?9 _3 c success = host.pers_plrRequestUnlocks(player.index, 1)
- y. ^9 J7 }2 |. Q* _* N) K6 n if not success:
3 o- U2 B7 W5 S7 b if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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* R' K- ]8 r( x- h# P% k if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
+ A0 d* K5 Z) f/ F7 i if not succeeded:
8 I1 a# Y3 Y: p; c ]( w5 W) q+ D5 k print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
& v$ W2 A% o) g- a- D3 C- n return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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1 ^/ ?$ `6 F# J+ A0 O; v# F # translate gamespy item vector into a kit-based unlock vector handled by game
' x8 d/ g3 H" J6 { kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 u% _) ]) @2 C! ]
for item in unlocks:
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kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks9 L4 \0 E: M# x2 g3 `
#We do not yet support giving different unlocks to different teams) E$ U: ^0 N1 @$ q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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