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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
2 o- X8 {# K8 u- W7 Q& S0 ~ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: p1 K9 B5 ~% `/ u
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, H2 {. F. F4 N, Z# @. v
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 M: ]% |6 I; L" C n- U% f5 _
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host6 N* p; X( _0 m) q% ~
import bf2.PlayerManager' i: ~0 [$ C' r1 `6 @
from bf2.stats.constants import *
% r: l4 w& N% i, Vfrom bf2 import g_debug9 F$ o9 e9 \+ U" S* ^- [2 @. a
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: M; ?6 \) s8 |# map gamespy item ids to kits! X, c L- o, y5 G! z' n& v- g
unlockItemMap = {
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22 : 1,! v. B9 B% B) r
33 : 2,( n! k% w, ]5 } }
44 : 3,- {2 [9 R: w4 e1 s) g3 m( P$ s8 M5 e
55 : 4,* X) c3 T" ]$ b$ l
66 : 5, \% \8 F$ r$ Z9 {$ |0 T
77 : 6,$ {. ]8 J0 _# i
88 : 1,
1 \3 y8 Q8 M. Z, J+ ]0 Z) l* v 99 : 2,
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222 : 4,- @- n! \: N E& U3 }
333 : 5,
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555 : 6,
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% E1 s0 Z; I3 \3 l* j7 MsessionPlayerUnlockMap = {}
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def init():
5 \& a0 d5 O2 V8 l3 r # Events
; Q" c$ J& L/ i) o- P! W' a host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():- k# C$ q E* P' k9 G
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); |& n2 q6 G6 T! X M! \1 l
4 |: Q+ h0 M+ y% F+ i # Connect already connected players if reinitializing
1 K1 M$ P$ d4 @: E: }8 c for p in bf2.playerManager.getPlayers():4 |+ T" g U, i7 Y
onPlayerConnect(p)1 q" u( N1 C5 `
1 |: {3 `& t* b+ X, J if g_debug: print "Unlock module initialized"
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! Z: @' _ w$ X$ o7 Y5 Z/ k- vclass UnlockSet: pass
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def onPlayerConnect(player):
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' d' Z( ^! r% J( O2 \6 |2 u defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ T1 t! w& s' a+ X. ]
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- Z/ i, Z1 { J: j, E0 k
2 ?* V8 y( f/ H: F3 [% w" w if not player.isAIPlayer(): f" a, `& z- J q0 L+ Y
id = player.index+ W" o7 N! o; ?; i
reconnect = id in sessionPlayerUnlockMap8 A1 B$ K/ e; H9 S
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# always get new unlocks on reconnect/map restart/map change etc
, ], P% t* j3 ^' Z if reconnect: O( I6 p/ }+ A3 {6 C- G
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()) N+ ^: j8 S6 D# o( A( x
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newUnlockSet.unlockLevel = {}/ n: T* M& X$ z: F9 W" J( R" d
for i in range(0, NUM_KIT_TYPES):: R: ~# |! I2 w* W
newUnlockSet.unlockLevel = 0
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1 E4 ?" Y0 J# F& _( K$ E/ I sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]" J+ g2 d8 d2 m/ k
) ]5 e, x3 z3 ~- g& b5 c if bf2.serverSettings.getUseGlobalUnlocks():; e L& ^8 R5 w- L6 m& |% s
if player.getProfileId() > 2000: 7 f4 P6 V* r( z' D9 |( `; `7 [* X
success = host.pers_plrRequestUnlocks(player.index, 1)
' v$ R" x. Y, G3 v7 X1 q if not success:! s8 Y- Z' d2 }/ m" @' Z
if g_debug: print "Failed requesting unlocks"9 Z$ z; B! b* k" v* h7 G7 d ?
else:% i3 |7 z8 {* ]2 _) |" ~: r9 G
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& E; l1 {) D& a) J7 n, e$ H$ ^# f% F+ j
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):% g9 W M1 d: S7 e% m* E8 U
if not succeeded:
% c6 t$ `: ^6 k' m3 i% U1 G; ?4 x print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks5 d% [' o# R8 n3 R, ~+ x4 Y
1 }! _$ d) A1 k8 r # translate gamespy item vector into a kit-based unlock vector handled by game
; E) f6 v! l* F1 P" m. u kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 {( ?6 b, U1 H( I# E; i) {
for item in unlocks:
5 u1 H. p2 y" h& g& E k' S# O if item in unlockItemMap:
! K+ a& o) y4 w7 f- c- @ kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
0 }9 U- C- X9 @1 {0 \: h #We do not yet support giving different unlocks to different teams$ k! X0 {: p' a3 |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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