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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # o% W, @5 T7 O# ^0 P
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: O8 f. Q! Z: K# R0 A! o
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 f; g; B% b$ v4 _% G. W# h
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 b' } G6 ?0 z+ h
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host- G7 D$ \# E* e+ o9 j. J, Q
import bf2.PlayerManager
( N3 S7 ^9 K& P* ` H. pfrom bf2.stats.constants import *
8 m8 [8 x) D7 B( R- R3 ?" k* qfrom bf2 import g_debug* ^3 B4 Z0 \3 _+ H7 @: l
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; Z4 [' V9 L1 s; K/ M$ V, r& v" E# map gamespy item ids to kits8 Q) p) K* ^$ b/ e y
unlockItemMap = {
* ]% e$ \; ^$ c: h. M5 a 11 : 0,6 Q6 Q5 G) `+ j
22 : 1,/ w% @& |- a5 s* s
33 : 2,
0 f* h* e% d9 E9 ]$ [ 44 : 3,
3 Z5 e6 h& ^7 g! N W1 ] 55 : 4,
% _( {0 k8 c8 H8 H1 ^$ _# R/ P 66 : 5,
1 j. {# l4 Q5 \. I0 Z/ A 77 : 6,- j7 `* e: ?( n2 L
88 : 1,
( q4 a/ `; r; I2 \% O' E" p- X. h9 { 99 : 2,
, m9 ]0 i% Q, [' w0 h# z 111 : 3,
: U! p( q7 m- U 222 : 4,( q- i5 Y% U" f- L( F1 n! ?; C
333 : 5,
3 A9 O( ~0 L! T: ~0 D! \; f2 l9 P 444 : 0,
4 u& J8 O% ?9 U1 j1 X G* d; |8 Q 555 : 6,8 v, u% G6 {1 X" o; Y1 s0 h
} }( l4 T. r3 J& I1 ^! F
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sessionPlayerUnlockMap = {}
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def init():
3 E6 Q/ } f' p; y2 F1 H; K6 l # Events9 ^3 ~; q( H6 S( u
host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ X/ ?# E& W7 r$ `# n
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if bf2.serverSettings.getUseGlobalUnlocks():
) C8 \- f1 G" f0 y1 Q# d host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 R D- H7 r# v2 Y5 B' S: I* ^
( a! E- r/ g' ?4 q # Connect already connected players if reinitializing: X' S/ G2 V" H! |2 y5 B6 v
for p in bf2.playerManager.getPlayers():. f% ?8 j u" }
onPlayerConnect(p). @# }5 K9 _( w0 y$ t
- Y5 x5 r( R+ l4 s3 k& M! C; K* u2 q if g_debug: print "Unlock module initialized"% J& S* s4 ?. i" C6 x1 v; [9 y
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class UnlockSet: pass3 s( a" h" E( N2 H8 q& Q7 j6 c( S/ c/ z
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0 n( u: m X. F9 ?" V, bdef onPlayerConnect(player):% m) ^ F* s$ @- s3 ^
# U( b/ A- R+ C- r- P* g
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 s+ }+ k4 R, s host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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# D2 W u9 ~" d! c1 I$ F/ C if not player.isAIPlayer():
+ ^! a' j6 L$ X# a& @# G id = player.index
5 S6 C2 g9 }, i5 ` reconnect = id in sessionPlayerUnlockMap
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4 ~6 F3 z% t, t8 p( b # always get new unlocks on reconnect/map restart/map change etc
9 a V% ~# q- c if reconnect:
n! i6 o4 o7 P `% t' h8 U; M# H del sessionPlayerUnlockMap[id]
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6 n' p$ z r- m* z newUnlockSet = UnlockSet()4 ^& j" C8 m# C& f% }( [
8 P% h" P1 z" N9 H1 Y% \ newUnlockSet.unlockLevel = {}
, z/ }, b; ]0 S8 }8 F0 { for i in range(0, NUM_KIT_TYPES):/ j2 }$ d0 |* w8 T9 y
newUnlockSet.unlockLevel = 0
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7 C( ]1 }2 W$ b( x sessionPlayerUnlockMap[id] = newUnlockSet; S( |. K8 \# X k
, K8 ^+ e8 u7 v% c5 E2 X player.unlocks = sessionPlayerUnlockMap[id]$ Q5 X7 E1 l! F6 d
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if bf2.serverSettings.getUseGlobalUnlocks():& ~/ }: W }4 y0 R0 `* U# N- g X' b
if player.getProfileId() > 2000:
- w) U: T; ]- i( A- q success = host.pers_plrRequestUnlocks(player.index, 1)0 J' B5 y9 H/ S- s8 H
if not success:
+ ^. o7 ^3 I0 ^& d4 S2 ?% N if g_debug: print "Failed requesting unlocks"
8 S7 M" }: b2 o# x else:
4 x4 f) S+ p, H$ s5 a if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" Q$ }7 o9 Y; s1 u J
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if g_debug: print "Added player %d to unlock checking" % (player.index)% j: K. v# K1 p+ L5 }! H5 p
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def onUnlocksResponse(succeeded, player, unlocks):
1 | l/ g V+ A8 e9 r if not succeeded:" \' W5 P2 v+ E3 d6 e' a
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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% s+ \; D1 V: [) l7 y8 v7 B # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game0 P( w) [- ]5 I Z! b, S- D
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. A6 _: x* I4 Q; w/ F4 X$ W
for item in unlocks:
; G- ]1 O9 u% A if item in unlockItemMap:
2 @, _$ n, }' Q. @% I9 A) r kitUnlocks[unlockItemMap[item]] = 1- F7 _1 I6 J8 h7 Z/ L+ z6 R3 k
% G( v+ v5 J( m E if g_debug: print "Kit unlocks: ", kitUnlocks
% O, E( x) H/ h3 p. u7 g #We do not yet support giving different unlocks to different teams- h" A: i+ m( q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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