SNOW-WIND 发表于 2008-3-10 13:49:05

刚刚在NETSHOW找到的东西。STALKER 晴空 官方FAQ

大家准备拿上手中的AK和弹药,穿好辐射防护衣,带上你们的急救用品和干粮。今次我们要重返乌克兰的 切尔诺贝利了。不过今次的故事说的是第一批STALKER进入这个地带遭遇的故事。。。
官网论坛又出来了最新一批FAQ,翻译了一下大意,让大家继续了解《晴空》的最新消息。
2008-03-06
1. Will you keep releasing patches for Shadow of Chernobyl even after Clear Sky comes out? How many will there be, and when can we expect patch 1.1?
在《晴空》发售后原版《潜行者》还会出新补丁吗?会有多少个?会有我们所期待的v1.1补丁吗?As we have stated previously, right now all our efforts are directed at releasing Clear Sky. However, after this is done, the team will return to work on the patches.
按照我们之前制定好的计划,现在我们正全力准备《晴空》的发布。完成这个任务后,我们会回到开发新补丁的工作中。
2. How will enemies react to being wounded in certain limbs (limp, drop weapons)?
游戏中的敌人在某个身体部位受伤后会出现什么相关的反应?(如跛行、丢掉武器)
It will definitely be possible to tell how the enemy is wounded. Characters play animations of being hit, but one should not drop his weapon in battle. The weak do not survive in the Zone.
你可以很容易判断出敌人受伤程度如何,人物在被击中之后会做出许多动作,但不会丢掉手中的武器。
3. Will all locations with A-life work at once, without making you carry out all quests?
A-Life系统对游戏中的所有区域都同时起作用吗?需要什么触发条件吗?
You do not need to carry out quests in order for A-life to work. It will work all the time and at all locations.
A-Life系统不需要你去触发,它会一直启动着。
4. Will the DX8 renderer change (for the worse or for the better)?
原来的DX8渲染模式有什么改变吗?
The DX8 renderer will remain at the same level, the same as you saw it in Shadow of Chernobyl.
DX8渲染模式效果依然和原版《潜行者》的一样。
5. Will there be cooperative missions in multiplayer (for example, defend a point against monsters, like the Invasion mode in UT2004)?
在多人游戏中有多人协作完成任务的模式吗?(例如防守一个地点阻止怪物进入,就像虚幻竞技场2004的Invasion模式)
No, there will not be such modes, but there will be teamplay.
没有这种模式,有Teamplay模式。
6. Will bonfire shadows in CS be dynamic, or static and unreal, like in ShoC?
篝火产生的阴影在《晴空》中是动态的吗?还是像原版《潜行者》一样静态的?
It all depends on which renderer you use. The better the renderer, the more effects you will see in the game, the more beautiful will the fire and raindrops be. With the 9th and 10th renderers, all light sources, including bonfires, are dynamic, with dynamic shadows.
这个取决于你使用哪个渲染模式。越高级的渲染模式将呈现出越多特效,火焰和雨滴效果将越漂亮。在DX9和DX10渲染中,所有光源都是动态的,都可以产生动态阴影。
7. Will the users who buy CS by Steam have the same freedom to handle the files freely, versions of the game and mods like those who buy it in his physical edition?
在Steam上购买的《晴空》,在版本、MOD、文件修改方面和零售版的一样吗?
You will be able to freely use game files and make mods no matter how you buy the game, in a store or through Steam. We do not want to limit the fans, and we are very happy to see a growing number of talented people making interesting mods.
无论你够买的是零售版还是STEAM版,你可以随意修改游戏文件,制作MOD。我们不想限制MOD爱好者,我们会非常高兴能看到MOD爱好者们做出各种好玩的MOD。
8. Will we see a demo before Clear Sky's publication?
《晴空》在发布前会放出一个DEMO(试玩)版吗?
No, there will be no demo version of Clear Sky. Not all that much time is left before the release, and soon you will be able to experience the full world of STALKER.
《晴空》不会有DEMO(试玩)版。离正式发布已经没多少时间了,很快你就可以完整体验整个STALKER世界了。
9. What specific graphical new features can we expect with the DirectX 10 support? Improved motion blur that is object-specific? Improved lights and shadows?
在新支持的DX10中有什么新特效?动态模糊效果?改进了的光影效果?
DirectX 10 will support such effects as volumetric smoke, fog, sunshaft, dynamic wet surfaces (rain), volumetric light, and soft shadows.
DX10下会支持体积雾、阳光光束效果、物体表面动态潮湿效果(雨天)、体积光、软阴影等特效。
10. Are there any new features in A-life that is worth mentioning? Is the AI more "free" this time?
现在的A-Life系统有什么新特色呢?现在的AI会更加“自由”吗?
Clear Sky will have a more elaborate A-life simulation, there will be much great "freedom". There will be a faction war in the Zone, a struggle for territory. The player will be able to choose a faction he likes best and lead it to victory, weakening the other factions in the process. The stronger your faction becomes, the better ammunition the fighters will have. At the same time, we made behavior of regular stalkers in the game more live-like. You will be able to speak with practically every stalker, trade with him, or get a quest.
《晴空》将具有更加强大的A-Life模拟,游戏将有更大的自由度。在这个地区会为争夺领土而爆发一些派系间的冲突,玩家可以选择加入其中一个派系并带领他们赢得胜利,从而削弱其他派系。你的阵营越强大,人员的武器装备和战斗力就越强大。同时,游戏中stalker的言行举止将更加贴近现实。你可以跟几乎每个stalker讲话、交易、做任务。
11. How will the different fights work between the different clans in the game? Will they be completely random, will you find them anywhere in the world or is there "battlefields?" where you know that there will be enemy clans?
不同派系间的斗争有什么不同?是完全随机的吗?
The war of factions will often change direction. Transition points and resources get captured, unexpected attacks are carried out. It all happens randomly, and your actions affect events in the Zone.
派系间的冲突可能会经常改变,抢占地盘、争夺资源、突如其来的袭击都可能发生,这些事件都完全是随机的、不确定的,而你所做出的行动将可能对整个地区产生影响。
12. In the single-player Mode, will the player be able to form a group, a "band", with some "friends"? In this case, will the player be able to lead his group?
在单人游戏中,玩家可以自己组建一个小组、团队,拥有一些“战友”吗?如果这样的话,玩家可以指挥自己的团队吗?
The player can enter almost any faction and help them lead in the war, but, the player at the core a lone wolf and is used to rely only on himself.
玩家可以加入游戏中任意的派系然后帮助他们在冲突中取得优势。但是,(接下来这句话不太懂它的意思,大概就是说你不能随便见人就收编然后组队这样)。
13. In Shadow of Chernobyl the list of console commands hinted at some graphics features that the developers seem to have abandoned, due to difficulty of implementation or performance (global illumination, motion blur, etc.). Will these features be used in Clear Sky?
在原版《潜行者》的控制台命令里存在着一些被开发组隐藏了的图形特效,不过执行效率很低(如全局光照、动态模糊等)。在《晴空》中会有这些选项选择吗?
We found some interesting solutions that allow us to get the same effect as global illumination, but with a much smaller performance hit. We use the deferred shading technology, which has many advantages, but does not allows us to implement motion blur.
我们用了另外一些方法实现了和全局光照相同的效果,且性能损失较小。我们在游戏中使用了延迟渲染技术,这种技术有很多优点,但是它无法实现动态模糊效果。
14. One fan-made video from a game exhibition (Igromir?), mentioned the Depth of field (DOF) effect. Will it really be used in the game, and how (only while aiming)?
在游戏中会有景深效果吗?会怎样表现出来呢(只是瞄准的时候)?
DOF is actually used in specific places in the game, for instance, during reloading.
景深效果是用于表现游戏细节的。例如,在你装弹的时候就会看到。
15. Can we complete the game without joining factions and/or ignoring the quests?
如果我不加入任何一个派系或者不做任务能不能完成游戏历程?
Yes, if you want, you can choose to not participate in the faction war. Also, if some you dislike some sidequests, you can finish the game without them. Of course, the main character has a certain goal and mission in the game, and it will have huge significance for all stalker and the Zone itself.
如果你想这样做的话,是可以的。你可以选择不加入任何一个派系。同样你如果对一些支线任务不感兴趣的话,你也可以忽略掉。当然,游戏的主线人物的一些任务可能会对整个地区和所有的stalker产生重大的影响。
要查看上次的FAQ在这里

=|HERO|=Toxican 发表于 2008-3-10 14:15:27

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