BF2 V1.5所修改的东西!
BATTLEFIELD 2 PATCH 1.5 SUGGESTIONS LIST------BUGS, GLITCHES, ETC-----
-Fix the F-35B USMC fighter jet. Lots of research on Total BF2 has found that the issue lies in the hitbox of the F-35, it is simply too large. This causes it to get hit by the majority of missiles fired at it, which makes maps like Wake Island extremely unbalanced. Ideally, the hitbox of the F-35 should be made much smaller. Its performance should not exceed the F-18's, but perhaps match the MiG-29.
-If hitboxes cannot be modified, then perhaps making the air-to-air missiles less effective. Not as bad as 1.12's, but not as good as 1.4's. The ground-to-air (Stinger, IGLA, Essex) should retain their current effectiveness against air targets.
-Improve the netcode (hit registration). Many compelling videos have been made (search on YouTube for "BF2 hit detection") that show how bad the hit registration really is. One can experience this first-hand by just going into any BF2 server. The hitboxes should match the models MUCH more closely, rather than trailing behind them.
-Improve the helicopter netcode. A missile going through the front of a helicopter is unacceptable. The hitboxes are very erratic on them. As stated, a missile going through the front will never net a kill, and a missile can go underneath a helicopter and kill it.
-TV missile glitches need to be fixed. For instance, after firing a TV missile and switching to guns, then switching back to the TV Missile, the missile will reload again. This prevents you from firing. Another glitch that happens is the player hears the firing sound, and sometimes even the pilot sees the missile, but no missile is fired and the reload process starts again.
-Fix the Warlord palace glitch.
-Fix the Wake Island airfield glitch (players can glitch into some of the buildings near the flag)
-Fix the Karkand market glitch (players can glitch into the area near the TOW)
-Fix the hit crosshairs on aircraft HUDs. Currently only the Su-34 has the crosshair; the BFPro mod used in the CAL competition league fixes this.
-Looping sound for weapons is out of sync with the weapon's fire. BFPro also addresses this.
-Sniper rifles, when zoomed in, sometimes zoom right back out. Whether this is poor netcode or just network lag/packet loss is uncertain, but if it's a game issue it would be nice to have fixed. This also has been reported to be a problem with other scopes/ironsights.
-Fix the CTD issue where when a player picks up a kit, they crash to their desktop.
-Fix multiple server browser issues, such as favorites clearing when pressing "Refresh", not being able to type into the filters, and bad ping reports (the ludicrous 99823498 "ping"), and the browser taking a very long time to report server info (the entire interface freezes until the server info is retrieved).
-Some players have reported that their sprint immediately empties out upon sprinting.
-Fix the Private bug, where you show up as a private and/or don't have your unlocks. Whether this is a GameSpy feed issue or a game issue is unknown to us, but if it can be fixed it would be nice.
-Fix the "redlining" problem, where players can hover their chopper gunners out of bounds and have them die. If any passengers in the vehicle are out of bounds, all passengers should be considered out of bounds.
-Let users be able to click on ribbons in BFHQ to see their description. The only way to see the description for a ribbon right now is if it is in the "Recently Earned" section.
-The sound glitch where, if a player near you fires a full auto weapon, the firing sound keeps playing is still present.
-Players report that if a person is sitting in any position other than the driver's seat in a transport vehicle, the vehicle will not show up on commander scans.
-Defibrillators (shock paddles) do not always recharge right away after many uses.
-If a TOW or AA site is fired (AA sites have both missiles fired), if the user gets out before the site reloads, then the next time someone gets into the site it has to do the reloading sound before firing.
-Jets have buggy laser guided missiles. Sometimes when reloading the 4 missiles, the player cannot switch out of missile view until missiles are reloaded. Other times, the missiles are completely bugged and when a player clicks and hears the sound of the missile firing (they even see the missile), no missile is actually fired. This is usually not fixed unless the player bails out, or the jet is destroyed.
-Server loading screen is still buggy. It usually displays the default settings, and no IP and server name.
-If the Sergeant Major of the Corps is still an included rank, it should be fixed to be given to actual Sergeant Major. The last known SMotC was a person with 170,000 points who had not played since February, and thus never got promoted to the rank of Lieutenant Colonel until he played another round many months after 1.2.
-On the kit selection screen, the unlock selection thing is messed up. The shadow of the next weapon is not accurate. For instance, if your Medic kit currently has the AK-101 chosen, the shadow next to the Weapon Change will show the G36E twice rather than the L85A1, then the G36E.
-Change the RIB so that MEC RIBs have an RPK-74, and PLA RIBs have the Type 95
-Players have reported not receiving the Middle East Service ribbon even though they meet all the criteria.
-MECSF and SEAL ribbons sometimes arrive to players before they have all the hours needed, and sometimes do not arrive until much later.
----GAMEPLAY BALANCE AND TWEAKS------
-Increase the rate at which engineers gain repair points. Rather than getting one point for a 'full' repair, the player should get one point for a 'half' repair. Example: if a UAV is at full health then destroyed by 2 packs of C4, an engineer that repairs it fully would get 2 points.
-Lower the Veteran and Expert Armor badge requirements. Veteran Armor should require only 75 hours in armor, and Expert Armor should only require 175 hours. Because of the abundance of armor on any map, this makes it so the requirements are more reasonable for all players while not being quite as easy as 50/150 hours.
-Tweak the Blackhawk helicopter's miniguns. They should have higher damage, slightly less than what they had in the 1.12 patch. Given the current changes that have happened to Blackhawks, the improved weaponry should be more than balanced by the lower armor and the longer amount of time it takes an engineer to repair the helicopter. This would also make maps like Wake Island more balanced.
-One content request: a PLA vs. USMC urban map. The urban maps (Mashtuur, Sharqi, Karkand, Jalalabad) are arguably the most popular maps in BF2, and this unfortunately means less servers with PLA maps. An urban PLA map would be a change from the usual MEC v. USMC fights in the streets. Although one of the reasons there haven't been any PLA city maps is because of a lack of good Chinese models for buildings, the map Great Wall from the Euro Force booster pack offers some good CQC battles. Simply making a map like Mashtuur but slightly closer flags and China instead of MEC would be fine.
-Perhaps increase the TV missile distance to 450 or 500 meters. Less than their original, but slightly more effective than their current limit of 350.
-Let SAM batteries (IGLA, Stinger, Essex) lock on once aircraft come into visual range. Players have even had times where a square appears around the aircraft but no lock on until they're already able to easily kill the guy in the AA.
-Claymores should be able to be destroyed again. This will essentially nip the claymore problem in the bud.
-Random deviation should be lowered. Not to CS or BFPro levels, just a tad better than right now.
-Possibly make the G36E about as accurate as the M16A2. It should be considered an alternative to the gun, not a better version.
-M95 should not be able to shoot the cockpits of friendly aircraft.
-Any TK's caused by running over someone in a jet should not count as a TK, and should instead count as a suicide for the person who gets killed. This will stop jet blocking.
-Choppers should be heard from a longer distance.
-Grenade launcher should be more powerful, maybe a SLIGHTLY larger splash radius
-ARMORED FURY: Increase WZ-11 and EC-635 armor
-ARMORED FURY: Increase attack jet armor, increase attack jet gun power.
-Smoke grenades should have thicker, longer lasting smoke and Assault kits should carry 2 smoke grenades
-The crosshair for TV missiles does not contrast well with the sky on Dragon Valley. This makes Chopper to Chopper combat very difficult for most players, as it's near impossible to see where the crosshair is. The sky should be darkened in TV mode.
---FINALLY---
-TAKE YOUR TIME WITH THIS PATCH. The 1.4 patch was for the most part fine. Even though there was a 3 month wait for the patch to come out, this isn't nearly as bad because the current patch has far better stability than the 1.3 patch had. So the community will most likely not mind you guys taking your time with this patch, since it was made evident that doing things right rather than rushing them will please the playerbase.
-Perhaps do a public beta as was done with the 1.4 patch. Did it take a while? Yes. But 1.4 ended up not having random freak server crashes, client crashes, etc because of the testing that went into it. Put love into your work and your players will love you back. Testing with Combat Testing (a division of Combat Studios that apparently worked on previous patches with DICE), BF2RS, and BFROE is also encouraged. A "Patch Feedback" forum on a major site such as Total BF2 would also be nice, as it seemed to work well for Patch 1.4.
Come on guys, if enough people (and the right people) can see this list, we can get what could be the last BF2 patch (assuming it is going to be developed) to be the best. We can make BF2 be at its prime, perhaps not as good as 1.12 but pretty close! POST YOUR SUGGESTIONS (REMEMBER TO BE CONSTRUCTIVE) AND I WILL EDIT THEM INTO THIS LIST.
community will most likely not mind you guys taking your time with this patch, since it was made evident that doing things right rather than rushing them will please the playerbase. -Perhaps do a public beta as was done with the 1.4 patch. Did it take a while? Yes. But 1.4 ended up not having random freak server crashes, client crashes, etc because of the testing that went into it. Put love into your work and your players will love you back. Testing with Combat Testing (a division of Combat Studios that apparently worked on previous patches with DICE), BF2RS, and BFROE is also encouraged. A "Patch Feedback" forum on a major site such as Total BF2 would also be nice, as it seemed to work well for Patch 1.4. Come on guys, if enough people (and the right people) can see this list, we can get what could be the last BF2 patch (assuming it is going to be developed) to be the best. We can make BF2 be at its prime, perhaps not as good as 1.12 but pretty close! POST YOUR SUGGESTIONS (REMEMBER TO BE CONSTRUCTIVE) AND I WILL EDIT THEM INTO THIS LIST. ______________________________________________ 战场2 补丁1.5 建议名单 ------BUGS 、小故障, 等----- - 修正了F-35B USMC 喷气式歼击机。许多对总BF2 的研究发现问题在在F-35 的命中,这导致它得到命中由多数导弹被发射在它, 做地图象威克岛极端被失衡。理想地, F-35 的命中 应该使更大。它的表现不应该超出F-18's, 而是或许匹配Mig-29 。 - 如果命中无法被修改, 或许使空对空导弹不那么容易被击中 但不会像1.12's, 但不是象1.4's. 一样地对空(针刺, IGLA, Essex) 应该保留他们当前的有效率反对空气目标。 - 改进netcode (命中注册) 。许多□制录影被做了(查寻在YouTube 为"BF2 命中detection") 那个展示多么坏命中注册真正地是。你可能直接体验这由进入任一台BF2 服务器。hitboxes 应该严密匹配模型, 而不是落后在他们之后。 - 改进直升机netcode 。导弹审阅直升机的前线是不能接受的。他们的命中是个问题。依照陈述, 导弹审阅前线从未将捕网杀害, 并且导弹可能去在直升机之下和杀害它。 - 电视导弹小故障需要被固定。例如, 在发射电视导弹和交换对枪以后, 然后交换回到电视导弹, 导弹再将再装。这防止您生火。发生是球员听见生火声音, 和有时平衡飞行员看见导弹,但导弹不被发射的其它小故障并且再装过程开始再。 - 固定军阀宫殿小故障。 - 固定威克岛飞机场小故障(球员装小故障于罐中入一些大厦在旗子附近) - 固定Karkand 市场小故障(球员装小故障于罐中入区域在拖曳附近) - 修理命中十字准线在航空器HUDs 。唯一Su-34 当前有十字准线; BFPro 时髦分子被使用在CAL 竞争同盟固定这。 - 使成环的声音为武器是在sync 外面以weapon's 火。BFPro 并且演讲这。 - 狙击手步枪, 当迅速移动, 有时迅速移动取消。是否这是穷的netcode 或正义网络lag/packet 损失是不定的, 但如果it's 游戏问题好固定了。这并且被报告是有其它scopes/ironsights 的一个问题。 - 修理CTD 问题当球员拾起成套工具, 他们碰撞对他们的桌面。 - 修理多个服务器浏览器问题, 譬如喜爱清除当按"Refresh", 能键入入过滤器, 和坏砰报告(可笑99823498 "ping"), 并且浏览器需要非常久时间报告服务器信息(整个接口结冰直到服务器信息被检索) 。 - 一些球员报告, 他们冲刺立刻倒空在冲刺。 - 修理私有臭虫, 您出现因为私有并且/或者don't 有您开锁。是否这是GameSpy 饲料问题或游戏问题是未知的对我们, 但如果它可能是固定的好。 - 修理"redlining" 问题, 玩家能盘旋他们的砍刀炮兵在区域外面和让他们死的地方。如果任何乘客在车是在区域外面, 所有乘客应该被考虑在区域外面。 - 让用户能点击丝带在BFHQ 看他们的描述。唯一的方式看描述为丝带现在是如果它"Recently 是在Earned" 部分。 - 酣然的小故障, 如果的地方一个球员在您附近射击一个充分的自动武器, 生火声音保留演奏是存在。 - 球员报告如果人坐在任一个位置除driver's位子之外在运输车, 车不会出现在司令员扫瞄。 - 去纤颤器(震动桨) 立即总不充电在许多用途以后。 - 如果拖曳或AA 站点被射击(AA 站点有两枚导弹被发射), 如果用户出去在站点再装之前, 那么某人下次进入站点它必须做再装的声音在射击之前。 - 喷气机有buggy 激光制导的导弹。有时当再装4枚导弹, 球员无法交换在导弹看法外面直到导弹被再装。其它次, 导弹完全地被烦扰并且当球员点击和听见导弹发射(他们的声音甚而看见导弹), 导弹实际上不被发射。这通常不是固定的除非球员跳伞, 或喷气机被毁坏。 - 服务器装货屏幕是寂静的儿童车。它通常不显示缺省设置, 和IP 和服务器名称。 - 如果军士少校军团是仍然一种包括的等级, 它应该被修理被给实际军士少校。最后已知的SMotC 是一个人以未演奏从2月的170,000 点, 并且从未因而得到促进对中校等级直到他演奏了其它圆许多月在1.2 以后。 - 在成套工具选择屏幕, 打开选择事弄糟。下个武器的阴影不是准确的。例如, 如果您的军医成套工具当前有AK-101 被选择, 阴影在武器变动旁边将显示G36E 两次而不是L85.A1, 然后G36E 。 - 改变肋骨以便MEC 肋骨有RPK-74, 并且PLA 肋骨有型95 - 球员报告了不接受中东服务丝带即使他们符合所有标准。 - MECSF 和封印丝带有时到达对球员在他们安排所有小时需要之前, 并且有时不到达直到以后。 ----GAMEPLAY 平衡和扭动------ - 增加工程师增加修理点的率。而不是得到一点为'full' 修理, 球员应该得到一点为'half' 修理。例子: 如果UAV 是在充分的健康那么被2 叠板C4 毁坏, 工程师修理它充分地会得到2 点。 - 降低退伍军人和专家装甲徽章要求。退伍军人装甲应该需要只75 个小时在装甲, 并且专家的装甲应该只需要175 个小时。由于装甲丰盈在任一张地图, 这做它因此要求是合理的为所有球员当是相当一样容易象50/150 小时。 - 扭捏Blackhawk helicopter's miniguns 。他们应该有更高的损伤, 轻微地比什么他们有在1.12 补丁。假使发生在布莱克霍克斯身上的潮流变动, 改善的武器装备更比由更低的装甲和它采取工程师修理直升机的更长的时间平衡应该是。这并且会做地图象威克岛平衡。 - 一个美满的请求: PLA 对USMC 都市地图。都市地图(Mashtuur 、Sharqi 、Karkand, Jalalabad) 可争论是最普遍的地图在BF2, 和这不幸地意味较少服务器与PLA 地图。都市PLA 地图会是变动从通常MEC 卷USMC 战斗在街道。虽然原因的当中一个那里haven't 是所有PLA 城市地图是由于缺乏好希恩模型为大厦, 地图长城从欧洲力量助推器叠板提供一些好CQC 争斗。简单地做一张地图象Mashtuur 仅轻微地更加接近的旗子和希恩代替MEC 会是美好的。 - 或许增加电视导弹距离到450 或500 米。较少比他们的原物, 但轻微地有效比他们当前的极限350 。 - 让SAM 电池(IGLA, 有刺的动物, Essex) 锁一旦航空器进入视觉范围。球员甚而有正方形出现在航空器但没有锁附近直到they're 已经能容易地杀害人在AA 的时期。 - Claymores 应该能再被毁坏。这根本上将咬claymore问题在芽。 - 任意偏差应该被降下。不是对CS 或BFPro 水平, tad 更好比现在。 - 可能使G36E 一样准确象M16.A2 。它应该被认为一个选择对枪, 不是一个更好的版本。 - M95 不应该能射击友好的航空器驾驶舱。 - 任何TK's 由跑造成在某人在喷气机不应该算作是TK, 和应该改为计数当自杀为得到的人杀害了。这将停止喷气机阻拦。 - 砍刀应该听见从一个更长的距离。 - 手榴弹发射器应该是更加强有力的, 可能一条轻微地更大的飞溅半径 - 装甲的愤怒: 增加WZ-11 和EC-635 装甲 - 装甲的愤怒: 增加攻击喷气机装甲, 增加攻击喷气机枪力量。 - 发烟手榴弹应该有更加浓厚, 更长的持久的烟并且攻击成套工具应该运载2 个发烟手榴弹 - 十字准线为电视导弹不很好与天空形成对比在龙谷。这做砍刀对砍刀与非常困难交战为多数球员, 作为it's 在不可能附近看何处十字准线是。天空应该变暗在电视方式下。 ---FINALLY --- - 花些您的时间与这个补丁。1.4 补丁是很大程度上罚款。即使有一3 个月等补丁出来, 这isn't 几乎作为坏因为当前的补丁比1.3 补丁有更好的稳定有。不会如此社区很可能将介意您人花些您的时间与这个补丁, 因为它使显然做事而不是冲他们将取乐playerbase 。 - 或许和做了与1.4 补丁做一公开beta 。需要了一会儿吗? 是。但1.4 结束了有任意反常服务器崩溃、客户崩溃, 等由于测试那进入它。投入爱入您的工作并且您的球员将爱您。测试以作战测试(的作战演播室分裂明显地从事早先补丁与模子), BF2RS, 和BFROE 并且被鼓励。"PatchFeedback" 关于一个主要站点的论坛譬如总BF2 并且会是好的, 因为它似乎运作涌出为补丁1.4 。来在人, 如果足够的人民(和正确的人民) 能看这张名单, 我们能得到什么能是最后BF2 补丁(承担它被开发) 是最佳。我们能做BF2 是在它的最初, 或许不是象1.12 一样但相当紧密! 张贴您的建议(记住是建设性的) 并且我意志EDIT 他们入这张名单。 What's this? E文我看不懂了,翻译一下吗! 抢个沙发 这个翻译软件太垃圾了!居然还有什么罚款!。。。。。。 我现在PB不能升级了,也不知道为什么!到时直接下载就行了。 给你PBSETUP! 以前我也遇到过!换个PBSETUP就行了! 这是玩家的WISH LIST``` 这个是SUGGESTIONS LIST,写的清清楚楚的。唉。 TK WG的没市场了
刀人的距离增加了流弹加大威力了~
F35不再是飞行棺材了
36E没有那么牛了
TV不会卡蛋了 射程增加了 TV界面不会白茫茫一片了
防空导弹的命中率增加了
GDY的炸弹威力减弱了
以上不知道理解的对不对 日
只是建议啊! 翻译的真烂看不懂。。不知是翻译的烂还是我脑痴 这翻译啊.....鄙视之 看的我是一头雾水 翻译的不错呀~我看完了等于没看过
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