=|HERO|=beastma 发表于 2012-12-3 22:09:01

来看看这次更新的调整吧.(附个人渣翻)

BF3 patch: PS3 input lag removed, weapons balancing, and bug fixes
1) Addressed “input lag” on PS3
If you have been experiencing “input lag” playing Battlefield 3 on PlayStation 3, we now believe we have significantly improved this situation for all players.
2) Improved audio stability on PS3
The audio dropouts reported by some PlayStation 3 gamers playing Battlefield 3 should now be fixed for the majority of players .
3) Weapons balancing
Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.
M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.
L85A2: Slightly reduced horizontal recoil.
AUG: first shot recoil slightly decreased to increase weapon controllability.
FAMAS: Slightly reduced horizontal recoil.
G53: Vertical recoil reduced to make this weapon more controllable.
QBZ-95B: Slightly reduced horizontal recoil.
LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG.
Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.
M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.
UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000.
MP412: Increased its accuracy to better distinguish it from the .44 Magnum.
M26: Increased aimed accuracy to be in line with the other shotguns.
4) Weapons bug fixes
Fixed the MTAR’s range not being correctly reduced when equipped with the sound suppressor.
Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.
Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.
Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger than other weapons.
Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.
5) M-COM disarm fix
Fixed an issue where M-COM stations couldn’t be disarmed from the left side while standing up.
6) Alborz Mountains rock fix
Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.
7) Operation Shield/Alborz Mountains Tank Superiority area fix
Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.
8) Death Valley collision fix
Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.
9) Sharqi Squad Rush spawn fix
Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.
10) Alborz Mountains Squad Rush fix
Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.
11) Gunship balancing changes
We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.
12) Mobile Artillery spawn bug fixed
Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.
13) Tweaked hard to get medals
Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit’s average Score Per Minute overall.
How to download the latest update (Multiplayer Update 5)
PLAYSTATION 3 SPECIFIC INFO
Patch goes live: November 27
How to download patch once it is live: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.
XBOX 360 SPECIFIC INFO
Patch goes live: November 27
How to download patch once it is live: When starting the game, you will get a popup notifying you that Multiplayer Update 5 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 5 both on Xbox Live Marketplace and in our in-game store as a manual download.
PC SPECIFIC INFO
Patch goes live: No later than December 4
How to download patch once it is live: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.

=|HERO|=beastma 发表于 2012-12-3 22:09:16

本帖最后由 =|HERO|=beastma 于 2012-12-3 22:46 编辑

武器平衡:

M416:首发和水平后坐力小幅度增加.(这货今年9月以后太IMBA了,削!!!)

L85A2: 小幅下降水平后坐力.(冷门被加强.)

AUG:首发后坐力小幅下降以增加武器易用度.

FAMAS: 小幅下降水平后坐力.

G53: 下降垂直后坐力以增加易用度.

QBZ-95B: 小幅下降水平后坐力.

LSAT: 概率射击准度被提高,用以巩固这玩意"高机动型LMG"的地位.

Type88 LMG: 下降其各种后坐力,让它相比M249时更有竞争力.

M5K:增加水平后坐力的同时降低垂直后坐力, 使这把枪变成个高输出难控制的PDW.(那估计你也难以撼动MP7在PDW中的统治地位.)

UMP45: 减少全自动射击以让它和PP2000划清界限.

MP412:增加准度以让它和.44划清界限.(9月更新后这货已经在CQB里相当惹眼了还加强我靠.)

M26: 增加瞄准射击时的准度以让它和其他霰弹枪保持在同一水平线上.


武器Bug修正:

MTAR-21:现在装备消音器后丫的子弹能正确随距离的增加而削减威力了.

M16&M5K:这俩货被压制时能正确的降低自身准度了.

M5K:丫的消炎制退器现在能正确影响丫的准度了.

L86A2:这玩意装上重型枪管后对概率射击的准度影响是不是太大了吧?现在问题修复了.

MK3:这货的ACOG镜的分辨率问题被修复.


其他修复:

M-COM的拆包问题修正:现在你在站立时能正确的从其左边拆包了.

Alborz Mountains 的岩石被修复:甭想通过碰撞岩石来藏进石头里了.

坦克大战模式:Operation Shield和Alborz Mountains这俩图坦克大战的作战区域被修.

死亡谷碰撞修复:你甭想再藏进铁道的隧道里去了.

半岛电视台小队Rush:重生点被修.

Alborz Mountains的重生界面相机位置被修复:相机现在将正确指向你要重生的地方.

自走炮重生问题修复:装甲盾这张图上,两人同时重生在一辆自走炮里的Bug将被修复.


真.伪AC-130的平衡修改:

这玩意的红外视角现在没了,炮(没说清楚是哪个炮,可能是105mm的那个也可能是全部对地的炮)的溅射伤害也被下降了.这么改是出于平衡考虑哟~之前这玩意找步兵并一炮撸死太过容易了~(这玩意现在打步兵也困难了,以前也打坦克什么的也很费,现在更费了...)

=|HERO|=beastma 发表于 2012-12-3 22:48:00

其他的一些无关紧要的东西就不翻了.

=|HERO|=beastma 发表于 2012-12-3 22:48:29

我靠辛苦翻译这么多竟然还扣我盾!

=|HERO|=beastma 发表于 2012-12-3 22:48:46

恩,这才差不多.

=|HERO|=XIAOLS 发表于 2012-12-3 23:26:32

{:soso_e113:}没有感觉,新DLC才是关键

=|HERO|=yandou 发表于 2012-12-4 16:33:53

总是在每次更新后才知道以前有这么多的BUG。

=|HERO|=blueblo 发表于 2012-12-5 15:42:10

支持技术流,看帖不回帖的,生儿子没00~
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