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GTA4强制开反锯齿可能性。

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发表于 2008-12-3 16:04:56 | 显示全部楼层 |阅读模式
本帖最后由 =|HERO|=SPY 于 2008-12-3 16:08 编辑

很多人都知道,不光是游戏里可以提供反锯齿选项,一般显卡驱动里也会包含反锯齿选项。
因本人使用N卡,所以无法提供详尽A卡设置。





目前由于GTA4还没破戒,所以无法证实可行性,但是从其它游戏通过全局驱动设置反锯齿的效果来看,是没有问题的。

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发表于 2008-12-3 16:08:44 | 显示全部楼层
据说对配置要求很BT的,再来个雪上加霜?
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发表于 2008-12-3 16:37:40 | 显示全部楼层
游戏有反锯齿选项 那是应为你的显存容量达不到要求 被强行禁止了 512MB以上达到8800以上级别的显卡就可以在游戏设置抗锯齿了
我的1GB 4870确认可以开。。不过游戏还没下
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发表于 2008-12-3 16:52:25 | 显示全部楼层
1G4870....[m:12]
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 楼主| 发表于 2008-12-3 16:57:20 | 显示全部楼层
游戏有反锯齿选项 那是应为你的显存容量达不到要求 被强行禁止了 512MB以上达到8800以上级别的显卡就可以在游戏设置抗锯齿了
我的1GB 4870确认可以开。。不过游戏还没下
=|HERO|=DUODUO@BF2 发表于 2008-12-3 16:37

希望你去看下一个大容量显存显卡的设置截图。
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发表于 2008-12-3 16:59:33 | 显示全部楼层
Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available.这一句说得很明白了,现在的硬件想最高特效下玩门也没有,中等特效玩不错了,最高特效是留给未来更强硬件准备的。

Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default. If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised.  


Video Mode
Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance.  The resolution settings relate to the amount of available video memory.  At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.

Texture Quality
Texture quality affects the visual quality of the content of the game.  High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.

Render Quality
Render quality is the texture filter quality used on most things in the world rendering.  Most people would know this as anisotropic filtering.  Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.

View Distance
View distance scales the distance in which different objects in the world such as building and cars are seen.  Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires.  Restrictions are established to ensure the game runs optimally for most users.  A setting of 22 or more will provide PC users an enhanced experience over the console versions.

Detail Distance
Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.

Vehicle Density
Vehicle density scales the traffic density of the traffic in the game.  It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance

Shadow Density
Shadow Density controls the number of shadows generated for positional lights in exterior environments.  These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.

Crossfire/SLI
With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2)
SLI is currently unsupported.  Support will be added through a future game patch as well as an updated Nvidia driver.


NOTE: Background Processes
Certain background processes can have a detrimental effect on system performance when playing GTA IV, especially on systems with minimum required system memory.  Users should ensure they disable their Virus scans (especially “on-access” type scans) when running the game to maximize performance.
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 楼主| 发表于 2008-12-3 16:59:38 | 显示全部楼层
5# =|HERO|=SPY
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发表于 2008-12-3 17:00:29 | 显示全部楼层
Texture质量
Texture质量影响比赛的内容的视觉质量。 纹理的高设置将要求视频存储器600MB在21个看法距离设置除视频模式采取的记忆之外。 一个中等纹理设置为多数用户建议使用。

600MB以上才可以开启抗锯齿和高纹理质量。。。
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发表于 2008-12-3 17:01:19 | 显示全部楼层
截图找谁啊要啊。。。貌似大家都是512。我还没下好。。不过这个是官方说明,估计可以看看
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发表于 2008-12-3 18:35:46 | 显示全部楼层
抗锯齿是AA,叫什么Anti Alialise的,你这个是贴图质量
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发表于 2008-12-3 20:18:44 | 显示全部楼层
现在就不玩~等汉化,等神卡白菜价~
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发表于 2008-12-3 21:02:45 | 显示全部楼层
11# =|HERO|=Suker@BF

这个显存占用真恐怖啊,貌似开最高材质的话就有AA效果了。。两个选项绑在一起了?

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发表于 2008-12-3 21:30:04 | 显示全部楼层
GTA SA 的时候就用镭8500设置640*480开游戏内的反锯齿,效果是画面比xbox或者PS2更好
现在GTA4了相信R*的实力
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发表于 2008-12-3 21:31:20 | 显示全部楼层
根据经验,请不要盲目使用高分辨率,对比游戏机,PC的分辨率简直是倍数,请大家设置低分辨率,适当多打开些环境效果
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