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此次更新日志的翻译

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发表于 2010-7-1 05:23:32 | 显示全部楼层 |阅读模式
本帖最后由 =|HERO|=Depower 于 2010-7-1 06:14 编辑

Gameplay - Various minor level bugfixes
各种小BUG修正
Gameplay - Helicopter handling has been tweaked
直升机操作性能修改
Gameplay - Weapon tweaks have been implemented based on PC public feedback
基于PC版的玩家意见对部分武器性能做了一定修改
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
标记枪速度由300M/S调整为200M/S
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
没懂在说什么。。。
Gameplay - "Victory is near" message was shown for the wrong team on Valparaiso, this has been fixed
修正Valparaiso地图中 VICTORY IS NEAR(快胜利了!)信息在错误的团队中出现
Gameplay - Countermeasures can be fired when driving a helicopter
直升机拥有了热焰弹..
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
减小俄军直升机驾驶员屏幕亮度..『应该指的是MI28』
Gameplay - Advanced Spotting scope works better
狙击的最后一个专业技能得到强化
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
从背后刀人恢复原本的判定(恢复到服务器R11补丁之前)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
对移动目标的攻击判定更加准确(貌似应该是这样理解)
Gameplay - G36 now has crosshair when in Hardcore mode
G36机枪在HARDCORE模式下终于有了红点.


The Balance tweaks are as followed:
以下为平衡性修改:
Slightly increased the damage of the UZI at long range.

稍微增加UZI伍兹冲锋枪的远距离杀伤力
The AKs74u now has more felt recoil when aiming.

AKS74U在微瞄模式下能感觉到枪口后座力
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.

G3.VSS.和所有半自动步枪在微瞄下增加射速????
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.

PKM.88轻机枪.G3.AN94和40毫米霰弹恢复其之前所拥有属性.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.

增加MG3的威力以达到和其他轻机枪平起平坐的水平
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.

修正SAIGA12加独弹头在远距离拥有大杀伤的BUG
Fixed a bug where the SVU would do too little damage at long range.

修正SVU有时候在远距离威力很小的BUG
Fixed a bug where M95 rounds would not kill armored targets with headshots.

修正M95不能一枪爆有护甲的步兵的头的BUG
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 楼主| 发表于 2010-7-1 05:38:35 | 显示全部楼层
客户端更新:

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
修正DX9下的图像错误和偶尔的游戏崩溃
Client - Fixed some crashes
减少了部分游戏崩溃的概率
Client - Toggle/hold crouch is user controllable
按一下还是一直按着保持蹲姿已经可以设定
Client - Toggle/hold zoom is user controllable
按一下还是一直按着保持瞄准状态已经可以设定
Client - Vsync bugfixed for DX10/DX11
DX10/DX11 VSYNC视频选项BUG修复
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
重新编写设置保存机制。这也许能减少或者消除重生时的LAG
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
修正有时候换图会出现从一级一直升级到本应所在级别的BUG
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
新聊天系统允许玩家在死亡的时候打字 并在LOG中保存100行(但并不代表死后在游戏结束时也能打字)
Client - Improved Play Now functionality
强化 立即游戏 的功能
Client - Removed K/D ratio and Skill Level filters in the leaderboards
在总分表里去掉KD比和技能等级过滤???不理解
Client - Any points you get while being dead will be added to your score
死后获得的分数将正常添加
Client - Reduced negative mouse acceleration
减少不必要的鼠标加速度
Client - Increased health on the Cobra to match other vehicles
增加俄军cobra小车的血量以其能够与其他载具相平衡
Client - More informative disconnection/kick reasons
更具体的断开连接/提出提示
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
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 楼主| 发表于 2010-7-1 06:07:10 | 显示全部楼层
本帖最后由 =|HERO|=Depower 于 2010-7-1 06:26 编辑

唉  把服务器端更新也翻译了好了

Server - Some potential sources for lag/rubberbanding have been eliminated
一些导致LAG的潜在源文件/来源已经解决掉
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
老的服务器保留空位已经被类似BF2的按需踢人系统代替
Server - Log file for server admins: all remote admin interface commands/events are logged
服务器管理日志:所有管理员的远程管理命令/事件都将被记录
Server - Log file for server admins: major server events + all chat messages are logged
服务器管理日志:主要服务器事件和所有聊天记录都将被记录
Server - Idle kick is controllable
可修改的挂机踢人制度
Server - Profanity filter can be disabled
脏话过滤可以关闭
Server - Teamkill-kick system is controllable
可修改的TK踢人制度
Server - Ticket counts and bleed rate are controllable per-level
地图点数和屏幕显示出血的HP值可修改
Server - Infantry only mode available per-level
可调整步战模式
Server - Initial spawn delay and respawn delay are adjustable
初始复活时间以及死亡复活时间可调整
Server - Server description can be up to 400 characters, and use "|" for line breaks
服务器描述增加到400个字符 并可以使用“|”作为换行
Server - Banlist can contain up to 10.000 entries
BAN列表可以容纳10000人???
Server - reduced latency in packet handling
减少数据包处理的延迟
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 楼主| 发表于 2010-7-1 06:07:37 | 显示全部楼层
本帖最后由 =|HERO|=Depower 于 2010-7-1 06:17 编辑

杯具 翻译完才发现已经有人翻译过了。。。。。。{:9_609:}

不过我翻译的似乎要准确些{:9_574:}
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发表于 2010-7-1 08:03:45 | 显示全部楼层
猴哥性苦鸟
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发表于 2010-7-1 15:17:30 | 显示全部楼层
可爱的猴子辛苦了!

这个何解???

Gameplay - Advanced Spotting scope works better
狙击的最后一个专业技能得到强化
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发表于 2010-7-1 15:41:47 | 显示全部楼层
{:3_180:}辛苦了.........
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 楼主| 发表于 2010-7-1 18:45:52 | 显示全部楼层
回复 6# =|HERO|=zhanjiepc


    狙击手的最后一个技能.. 据说有自动报点功能
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