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发表于 2007-9-28 10:16:45
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显示全部楼层
有一点不足' ]$ | X3 k9 |5 E
就是炮击声在不断的响 很烦人
/ H* o' } ^5 q# S! {5 `0 h; C6 J# Z可以打开) R# i7 u! X. K+ T* T4 ]
Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
3 n$ N2 ?- X$ n2 z7 L! L' Q- ; S7 C& ^5 x2 R( a
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
J6 r" p( a6 ^7 t2 y4 C - ObjectTemplate.modifiedByUser nfe1 ?" q/ g2 m1 ^3 T% [ S; y
0 e! L6 c0 { \/ T8 g( C- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor' P, u* I3 Z5 g- v5 Z% O8 K8 j. j
- ObjectTemplate.modifiedByUser nfe6 E" ^; R% J! [& X9 W
- 0 w- i: t+ M7 p- @; o
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P
, w, B# u( ~# K8 m5 x - ObjectTemplate.modifiedByUser nfe- `- s' y. i# x/ {5 r" m% E" k- t
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
+ x& D8 P7 m% e* l - ObjectTemplate.loopCount 1
% G' ^' k9 J/ ~; @7 E4 f' M4 K% d& U - ObjectTemplate.is3dSound 1
3 r" i+ Y7 A6 K+ E/ e# \: ~ - ObjectTemplate.stopType 1
! q. l# D$ k. M! [ - ObjectTemplate.volume 1
( ~; ^* ^- Z2 q; e - ObjectTemplate.pitch 1+ f% i( O: r" C; t+ t3 ]
- ObjectTemplate.reverbLevel 1
4 |/ ~4 I( N. E5 g7 b% T - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
0 U9 I; L' {5 `4 b# l - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
& q7 b, |5 y# P8 w - ObjectTemplate.position 0/-0.122477/6.42567
$ f2 M; q: ~8 X! S - ObjectTemplate.minDistance 17! x* J9 O' Q8 y5 m, u- y: Y
- ObjectTemplate.halfVolumeDistance 30
; n. `3 B* r: W - ObjectTemplate.soundRadius 5
; s5 p* ?* e: B ?
复制代码 8 u/ P- A5 Q3 ]( h3 ?
然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
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1 M& F, Q, {+ C4 h2 T- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P
) G0 q2 @) q: { - ObjectTemplate.modifiedByUser nfe* E* e! y7 C# y* w. x5 G
- 7 @* b8 `9 K9 |
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor7 E o8 j& i; d: V
- ObjectTemplate.modifiedByUser nfe: B" F/ f a2 H4 w/ O8 A
7 ]+ t% {1 Z1 T& {. ?- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P7 B9 y/ P" u" f9 w+ |% V" k2 S
- ObjectTemplate.modifiedByUser nfe
8 U% e2 p# ?+ W- j/ G+ t - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"
4 a9 B) K- B; m5 t, ~ - ObjectTemplate.loopCount 14 T1 T7 R! V3 t7 u
- ObjectTemplate.is3dSound 1( q+ J9 `/ d6 b* {
- ObjectTemplate.stopType 1! V, y2 [, p/ R( e
- ObjectTemplate.volume 1" D) t$ T% d& _* s5 }" q
- ObjectTemplate.pitch 1' x$ |/ B, M/ c$ j" G2 Z
- ObjectTemplate.reverbLevel 1" C) D& d4 J" P( y
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
$ c3 h( [# ~* z3 P3 I7 ~" L" p - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
0 h8 e) E. T; n* M0 x - ObjectTemplate.position 0.0425781/0.0794845/4.73465- J# C' J/ y) [% M. G. f$ Z1 x
- ObjectTemplate.minDistance 17
7 `( B4 Q5 r) y2 T8 y - ObjectTemplate.halfVolumeDistance 30
P* l! [1 K2 u k* w0 B9 E - ObjectTemplate.soundRadius 5* T4 E5 {4 ]+ f" T4 R
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