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发表于 2007-9-28 10:16:45
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有一点不足
: c' H( I1 _3 T3 Z9 v就是炮击声在不断的响 很烦人
. I% O" { M1 j可以打开& Y* A4 O0 [9 D
Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段( V# F9 j7 t( R5 q( t' r% ]% W
/ U5 C4 Z1 D% f3 x, j" ?- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P% h9 m7 k; w8 ]; C
- ObjectTemplate.modifiedByUser nfe# h% ~, b$ H$ A$ L2 ]: G
- 2 b2 X T0 L# N( a( s0 k
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor4 I9 h/ t1 ]7 \
- ObjectTemplate.modifiedByUser nfe
3 N7 T, c' V" K: b2 v- j4 _, D) j
: o9 W* f9 [* t3 l- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P& @5 P A3 g M+ X+ r- ]
- ObjectTemplate.modifiedByUser nfe
4 f: X# H9 w# J" {: q* D D - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav", A& n3 [- G& R2 s6 Z
- ObjectTemplate.loopCount 1
. N! T e/ j0 Z - ObjectTemplate.is3dSound 1) b9 A3 Y% ^6 ~" d
- ObjectTemplate.stopType 1
! b9 j3 m4 K1 d2 k; N, n% e3 M - ObjectTemplate.volume 1
: \! i T" o- x5 N+ s - ObjectTemplate.pitch 19 ]9 C$ t1 W4 @$ G8 i1 i
- ObjectTemplate.reverbLevel 13 v$ x0 n2 T0 Q- _
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
; ], p( d6 G, k0 t; P: `! r - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/+ T$ W: [2 r" k. ^6 \5 m
- ObjectTemplate.position 0/-0.122477/6.42567/ \. f- [1 d4 e
- ObjectTemplate.minDistance 17
8 \: I: h9 h4 G# S# U# U - ObjectTemplate.halfVolumeDistance 30; W2 Q. h! ?8 K- g# u" y
- ObjectTemplate.soundRadius 5) Y) [7 [) J5 H7 s7 s) b9 G# g0 I
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" t+ e1 L! e7 I: k然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
1 D. c6 P7 W# Y0 ~3 {
0 I0 X! J# J$ K# Q; V2 a- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P" C8 a- q: W* X. R: Z4 q3 s
- ObjectTemplate.modifiedByUser nfe9 o; [; |9 S+ v$ f6 C: o
* Z$ r* U/ ^3 s# a" ?3 d- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor, Z# {) r3 K% I( N, E4 {
- ObjectTemplate.modifiedByUser nfe
3 H& `4 q. z) M - ) _$ A$ O8 l$ R* ^& _. m
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P# q* l; w2 s0 c0 W
- ObjectTemplate.modifiedByUser nfe( q. Z. O- f" t
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"3 c* f2 k" d3 `7 C7 ?
- ObjectTemplate.loopCount 1
2 }! T4 ^5 a) Q - ObjectTemplate.is3dSound 1
, R' T* b& A/ F) v' b8 d8 [ - ObjectTemplate.stopType 1
7 T6 F' ^1 P' X6 |1 F, D+ k$ G5 J g - ObjectTemplate.volume 10 e+ h0 U7 j' f( g& R
- ObjectTemplate.pitch 1
1 H0 n6 ?& @: W - ObjectTemplate.reverbLevel 1
; n' {. P, k" P, E) H' z. g" z - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
' O$ f# P1 W c& P" K0 r9 A! m - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
$ j% O1 J" S9 V, `/ N& q - ObjectTemplate.position 0.0425781/0.0794845/4.73465
* g' o6 o# u1 b+ E& K$ H2 a# F - ObjectTemplate.minDistance 17' I3 e( u0 S$ e) M+ M
- ObjectTemplate.halfVolumeDistance 30
6 \2 {2 H4 L& q - ObjectTemplate.soundRadius 5$ g& X" `$ V/ b
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