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发表于 2007-9-28 10:16:45
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有一点不足: k# M- q6 u. Z, } o# [/ b% ?
就是炮击声在不断的响 很烦人
! X" w1 G/ i2 q8 Q( v可以打开
9 W% C5 x5 ]( f3 y; \2 P& lObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段9 U* H" K, U6 y7 L6 @
# ~" a9 O- p# G- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
9 x0 @5 m) L4 a, L - ObjectTemplate.modifiedByUser nfe7 L2 K0 @' s9 A! E$ r( ~' {
8 g$ l* N) V, |$ u; b- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor" z! i$ i2 ?0 P6 U( f
- ObjectTemplate.modifiedByUser nfe" \. d G9 T, D' l$ g" P0 g6 t
- & m7 h, o U) H) `, C7 y" c
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P0 i; B a2 S4 G4 ?7 I
- ObjectTemplate.modifiedByUser nfe
}6 V8 z; L3 j& W5 Q7 l, M; Z - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
5 o6 |$ }5 x: d; i6 s* A/ Q" L - ObjectTemplate.loopCount 1
; C$ f& w% @4 f& r: L9 S - ObjectTemplate.is3dSound 1' c M2 \+ a) g+ V+ ?8 b
- ObjectTemplate.stopType 1
& |* Q. H( ]1 F7 @3 c' y4 c - ObjectTemplate.volume 1
# g) `0 E6 l; V2 K N7 E: f4 O - ObjectTemplate.pitch 1+ f- t4 x0 o7 J4 p; j
- ObjectTemplate.reverbLevel 1
6 f/ ~& p8 C7 u7 H. t. _ - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/6 `8 N/ ^0 n% E1 t( X& [- m
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/7 l+ Q3 R& D; _) a( o9 }9 u
- ObjectTemplate.position 0/-0.122477/6.42567% B8 X T( i4 M! o) b, `; `7 y5 y
- ObjectTemplate.minDistance 17
& |8 W5 ~# h6 }9 z7 E+ i - ObjectTemplate.halfVolumeDistance 30
9 z- C9 M$ S4 N9 l; k1 P, @- b - ObjectTemplate.soundRadius 5; u* H+ I+ [. ^2 f0 z% O3 @/ }
复制代码
* Y( I: M( `$ V3 k2 K( ]9 X然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段6 w0 k7 f$ f+ m) j8 l
- & `9 I O2 g) ~) C9 Y
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P
; n5 o+ x' K$ ^' { - ObjectTemplate.modifiedByUser nfe
: y) C$ ]6 B9 @+ J
7 o- t C& m, D- U$ U1 y- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor# x* p" T& A5 _1 u/ Q/ }6 J
- ObjectTemplate.modifiedByUser nfe
% T* U1 Q8 ]) ?/ L% r1 |4 l - 9 f' |) z% i( }, K+ ?9 j4 l
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P; L5 ]" V- o0 F3 Z$ ~- T/ |% R
- ObjectTemplate.modifiedByUser nfe( m) N1 ~6 ~; ]: p* U. m
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav". y4 m0 y7 l$ ?8 m3 m* G
- ObjectTemplate.loopCount 1
( i8 T3 \; t$ g( g/ n; J- W- X3 m" y' d - ObjectTemplate.is3dSound 1% G/ S7 Q3 d& `. H' ~% V
- ObjectTemplate.stopType 1* T7 h9 @- B! o/ D4 B, j
- ObjectTemplate.volume 1
x# b p5 V& ~, `. B - ObjectTemplate.pitch 1
6 b' o1 _" C& L( N - ObjectTemplate.reverbLevel 1) e$ N- Y& C Y' s1 c' [
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
9 m$ Y% O- n( e% G u @ - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
# D2 W& Q3 R+ E - ObjectTemplate.position 0.0425781/0.0794845/4.73465
8 _ e& b0 C$ b5 Q - ObjectTemplate.minDistance 17
% j3 `% A4 K) y: P/ p- ^8 D - ObjectTemplate.halfVolumeDistance 30
2 l: K0 D$ H" S* d$ s4 F0 w& Q - ObjectTemplate.soundRadius 52 Z' U; g% `! _8 H+ ]5 v
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