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发表于 2007-9-28 10:16:45
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有一点不足8 v; J$ A- R% p+ x6 X/ M; B
就是炮击声在不断的响 很烦人; U: z' U$ z+ x6 n
可以打开
8 m9 B# L6 A& i O4 ]% c% G- O2 B8 qObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
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. m% y! k" N& n! L1 u# D- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P1 Z- X# L! V) [- C4 x9 R' [
- ObjectTemplate.modifiedByUser nfe; R+ l1 C5 R8 m5 z
$ n% I. L5 l' U- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor, P6 Z7 L% g5 I5 L# a5 C1 W
- ObjectTemplate.modifiedByUser nfe
" {- u; I* \6 x
7 G* q& W$ @0 `4 P9 _- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P# f I# |* Z/ D& c9 Y# x
- ObjectTemplate.modifiedByUser nfe3 I4 {" E# v! u3 b" x4 }1 h
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
/ B& A: a% k# z5 l - ObjectTemplate.loopCount 1
; g' K, J' R2 h - ObjectTemplate.is3dSound 1
5 h/ G+ }. M, w( C; \% A - ObjectTemplate.stopType 1; l: M" t: u! c
- ObjectTemplate.volume 1
+ _( o+ j( b( X - ObjectTemplate.pitch 1 @# a7 N& ?$ Y4 Q9 b
- ObjectTemplate.reverbLevel 1. {& L6 H1 A0 T: t4 D4 G) w9 Q
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/& G: F# n5 x, M: Z: I$ `7 X5 ?3 D8 A
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/, Y' |. e# `9 p e( s
- ObjectTemplate.position 0/-0.122477/6.42567' A! s- r) Z) Y9 g* h$ N1 G
- ObjectTemplate.minDistance 17
2 J$ m3 f5 Y- l7 t% B) [6 A- r, S - ObjectTemplate.halfVolumeDistance 301 y8 H) ~# P4 O1 i3 e
- ObjectTemplate.soundRadius 5. W) h) S1 d# q+ U$ O' `2 _8 K# K
复制代码
/ I9 n* [3 m, k% V& k4 `3 z3 L3 m然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
9 W2 ?0 ~* e/ A* M( q7 t# g$ C" u
/ e# ~6 Y$ P& s) ]1 R8 o) \0 M- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P+ e9 X2 [3 ?) O# H0 h0 v
- ObjectTemplate.modifiedByUser nfe
/ \- `: ?1 d. ^4 x& @
3 o3 D: }0 w, i/ v- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor& h4 m# u/ n# a( c
- ObjectTemplate.modifiedByUser nfe
' P" V6 p/ t8 X* a, L/ ~2 E
8 r$ Z, o5 g6 q6 M( H) o* r- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P
8 J2 Y$ h7 x1 ^' L. g; Z* u2 | - ObjectTemplate.modifiedByUser nfe
4 Y" l& f5 v4 b0 i4 c4 u7 Y( l - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"2 i+ D' Y- @" W5 ~
- ObjectTemplate.loopCount 1
4 `3 _8 ~8 d: }7 k7 s - ObjectTemplate.is3dSound 1. ?! ~9 F* K7 ?' `
- ObjectTemplate.stopType 10 M! @$ b& y0 W, q6 Y
- ObjectTemplate.volume 1* A7 w2 M- p: I0 _
- ObjectTemplate.pitch 1
! T5 e" a$ v' d% G - ObjectTemplate.reverbLevel 13 d* c% d9 k9 |
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/$ c; {5 L8 a! o. t) z# F
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
$ r) s4 w2 [' N, e% U0 M$ P2 ? - ObjectTemplate.position 0.0425781/0.0794845/4.73465. N. B' I+ }1 ?
- ObjectTemplate.minDistance 17
$ J+ U5 [% o# k - ObjectTemplate.halfVolumeDistance 30! K9 H( |# p+ ?% Q$ J- Z
- ObjectTemplate.soundRadius 5
, {+ `0 D* e; G% s) w+ Z# Y/ D
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