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发表于 2007-9-28 10:16:45
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有一点不足
+ h% H- d$ y1 M4 Y5 R就是炮击声在不断的响 很烦人. p; F8 w9 y& j* D% x: K
可以打开 g p3 j7 P1 }# c# N; ]
Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段- N5 A4 r6 }! b$ `* v7 Z
/ \8 \ I" N( L6 _# c- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
A' O7 r" e3 l* x3 b/ h4 X! I - ObjectTemplate.modifiedByUser nfe
2 {( ]7 A4 h/ W. r4 k/ | - 8 A0 a. v' v( R3 ]8 q
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor
* A1 W3 `1 q+ W c$ ] - ObjectTemplate.modifiedByUser nfe4 Y; m" y0 X1 h' s/ B
- $ Q1 D- U: T! d3 ~
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P# O; ]7 M, V ~3 _4 D% d# o5 |
- ObjectTemplate.modifiedByUser nfe+ Y- c/ _; {1 }
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
) i( W* S2 n3 W2 N4 b& r* I - ObjectTemplate.loopCount 1# G% o. k" _: D& Q4 j" U- d
- ObjectTemplate.is3dSound 1! G# \3 ]3 q& m1 ^% H5 C2 T! S& w' {
- ObjectTemplate.stopType 1# q+ i2 U% ]9 |! A; _
- ObjectTemplate.volume 1) t4 J2 W; w" r0 I
- ObjectTemplate.pitch 13 c% \$ i$ {+ k/ h
- ObjectTemplate.reverbLevel 1
" C8 A$ [- X( x5 g - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
! w4 ~4 ^$ `. p2 e2 u4 f) f - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
& T {+ N+ H% u& O' A - ObjectTemplate.position 0/-0.122477/6.42567+ ?1 t; F6 r& P) r. U
- ObjectTemplate.minDistance 17
3 u7 Z5 g* o \; B& y4 K) _' B - ObjectTemplate.halfVolumeDistance 307 i, ~& ^) `6 F" X! ~& M {7 |
- ObjectTemplate.soundRadius 5
( \* P8 L6 H& j
复制代码 ' m! X4 G' R3 }' ]6 g' Q! y
然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
6 R4 e3 Q, ]: g$ C- ]% {. ^& p- % x7 w+ h; u, ~1 q$ z% o) l
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P4 n" W4 a) Q# M" `
- ObjectTemplate.modifiedByUser nfe
( a0 _+ h7 \) _$ a- D+ W - $ \6 V7 p9 h9 M% I) B3 q
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor ?$ h: b' l7 y+ D9 d/ ]+ e
- ObjectTemplate.modifiedByUser nfe
9 b& M" _( ]1 H+ J - , h" s- R; B) |! ]% d: a
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P
# R; h4 h" J ~( p) C2 g - ObjectTemplate.modifiedByUser nfe
7 U! Y4 O# ~) H. C - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav" t' F! ]1 K. t& U; l6 P8 g
- ObjectTemplate.loopCount 1. V' {3 Z' @( J1 U. ]( G
- ObjectTemplate.is3dSound 1
% ~8 A# F+ l6 N - ObjectTemplate.stopType 1
0 F3 v, i& o2 S7 `' C) U - ObjectTemplate.volume 15 ?2 G/ i- I( k. d J; H7 k2 ?
- ObjectTemplate.pitch 1! n! n0 ^* _1 w# X! ]2 p; Y
- ObjectTemplate.reverbLevel 1
: P! I% r M4 ?$ y/ Q6 N - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
0 ~1 Z* V: Z' V7 t - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/ k: d+ w4 _. r+ S% P) ]/ `6 D
- ObjectTemplate.position 0.0425781/0.0794845/4.73465
4 u4 d" ^- s$ R# q' r - ObjectTemplate.minDistance 17. Y1 C. U9 R# l+ ^" i. C9 [: E" @8 f5 I
- ObjectTemplate.halfVolumeDistance 30
; Q$ i5 j# Y" W2 g' M - ObjectTemplate.soundRadius 5
5 g- Y* H2 Q0 A/ d1 B. Y7 \" }% A7 \
复制代码 |
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