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发表于 2007-9-28 10:16:45
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显示全部楼层
有一点不足+ r& U1 \- e* [4 |
就是炮击声在不断的响 很烦人
# {" a. E+ ~& _* \/ q可以打开
4 F. p4 V) }* B& C7 \Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
7 b& J5 z. g _- ) x1 l$ h5 \3 H. [8 N2 N. z2 h0 |
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P$ x1 T$ |- J* `8 h
- ObjectTemplate.modifiedByUser nfe+ B; W' B# o7 \% T: P: D1 u
8 i+ r# U9 `/ C7 h% E- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor
" q0 I2 u+ M, W" }8 T4 U - ObjectTemplate.modifiedByUser nfe
3 z/ @' b3 Q1 s9 v
, g0 E4 k$ D8 d4 x/ f( J- h! W% {$ G- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P9 v0 Y) \* s/ `4 `8 ~ I0 y3 c
- ObjectTemplate.modifiedByUser nfe
6 }0 {" ]0 B4 z' t4 K - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"5 S" O N: d& Y3 }
- ObjectTemplate.loopCount 1) L9 o Q( w* i- Y9 I) v6 \
- ObjectTemplate.is3dSound 1
7 e3 }/ e) y& l$ h$ |6 h* d) S+ H - ObjectTemplate.stopType 1
( u7 e6 J5 K4 y$ ~9 M) G+ J+ v - ObjectTemplate.volume 12 s) U% G$ v' ~. A& u3 m
- ObjectTemplate.pitch 1
4 ^) X/ }' S G7 y/ v* G - ObjectTemplate.reverbLevel 1
. T1 P: o3 m9 q# C! W, y7 i R$ C - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
; h: X7 C# w0 P4 i3 P7 \ - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/. s7 l% q7 g2 B* m5 ^, ?
- ObjectTemplate.position 0/-0.122477/6.42567
/ E! V' {) P( l' I% C4 @2 n - ObjectTemplate.minDistance 179 i1 d7 j( r! f% d
- ObjectTemplate.halfVolumeDistance 30
3 D0 u1 i: Q) ]. }: b( L) A. j/ @ - ObjectTemplate.soundRadius 5
- h( l; D1 E1 N. f7 P8 }
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然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段1 b5 h* T) {% H5 Z
. s* o" Q5 x& J2 Y! a+ {( f* ]- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P. z/ K; K" ~4 B5 v' B
- ObjectTemplate.modifiedByUser nfe
1 Y; J, b( L2 R8 x+ Z - 3 J/ _$ I9 A+ R0 T1 Y# M T
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor$ x% V+ p3 q+ I* C, g3 U6 o: g
- ObjectTemplate.modifiedByUser nfe
/ m3 ?& Z" T3 {! j - % N6 I9 r' I# y! l8 Z
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P
3 Z" H: Z. ~3 c; k7 E6 h4 D - ObjectTemplate.modifiedByUser nfe. b8 }# u' \/ `
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"
4 z, Z7 q9 v: @ - ObjectTemplate.loopCount 1) E1 F4 ]+ p$ m4 I+ Y
- ObjectTemplate.is3dSound 1+ ]; A' R. ^4 B+ q+ {6 `2 I
- ObjectTemplate.stopType 1
9 `9 O5 o* b7 M( J# A - ObjectTemplate.volume 1
$ f$ D! R& A' ~! p l - ObjectTemplate.pitch 1& |, }9 l* q5 [$ C; h
- ObjectTemplate.reverbLevel 1" N, R2 u, j& I S! s
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/: V# p+ v) x# ?
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/: }5 E. R, u' }* b% I9 c0 `, l
- ObjectTemplate.position 0.0425781/0.0794845/4.73465" B x. g# _& ]- y$ O* F
- ObjectTemplate.minDistance 17
' @9 Y5 p# v, ^1 b w - ObjectTemplate.halfVolumeDistance 30
# i. M2 s$ b- T) y0 |; m+ } - ObjectTemplate.soundRadius 5' n2 p& e5 } T( l% t `5 m' x/ r* m
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