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发表于 2007-9-28 10:16:45
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有一点不足
# F$ F" g0 L; V! q就是炮击声在不断的响 很烦人4 J: {2 A. V3 W
可以打开
) q: o4 Y( P' s- k2 N. pObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段 |. C6 t) _7 ^' O+ U! i
- # P& I. |, H$ I2 b
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P/ D8 M7 o5 Z m. d# f
- ObjectTemplate.modifiedByUser nfe% V8 |" v7 h) B0 Z0 E* V0 {6 n
- 9 [& F$ E, g7 }$ R4 ^3 O( j6 }5 t
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor2 Q5 C. A6 R: u% _4 U
- ObjectTemplate.modifiedByUser nfe: u" r4 m) s6 S) o2 a
( H/ r/ F# B) F9 c3 p" h- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P0 m8 h% ]4 p$ d& I$ g: z
- ObjectTemplate.modifiedByUser nfe T( s i4 {) x: u" ^0 Y8 l& K; X
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
' h [( U( @+ d' t6 c - ObjectTemplate.loopCount 1
+ O" P/ I4 D- f/ ], T - ObjectTemplate.is3dSound 1
1 \$ ~7 O" u( i. l - ObjectTemplate.stopType 1
`% ?' u" Q7 h - ObjectTemplate.volume 1
' S' q# Z0 _7 m k$ J4 `4 p! \ - ObjectTemplate.pitch 16 U6 j* Q8 l: O. x4 f# v2 ^
- ObjectTemplate.reverbLevel 1+ G5 {( C( R' g- t) g
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
0 Y* g1 R% W( }" N5 u - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/- {+ k2 j5 V3 ]" v2 G
- ObjectTemplate.position 0/-0.122477/6.42567; f# [% Y* C( R% B6 R
- ObjectTemplate.minDistance 174 P0 N; ?4 v8 A7 X) C O
- ObjectTemplate.halfVolumeDistance 309 o( F6 C5 Y/ v
- ObjectTemplate.soundRadius 5" E' p" l3 v, G% J/ _. W# h
复制代码 ( B- ?! E+ C. k' y
然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
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% a) m4 ?" g" U3 T- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P5 N9 M/ G( S2 t& @+ S4 O
- ObjectTemplate.modifiedByUser nfe" C" T2 r: g4 N+ l
( x @$ g% ^; F: Y- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor" v6 s+ [; ], }6 Y3 L
- ObjectTemplate.modifiedByUser nfe! x% q7 z; H9 s, h6 c. D
! b& G; L; ?: A9 x, |- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P
% z" z% O+ x. Q* ]6 k9 X' r8 j, @6 y - ObjectTemplate.modifiedByUser nfe
4 ~1 g4 j; Z) H - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"6 d, A# X/ ^3 O! ?' f8 N8 U
- ObjectTemplate.loopCount 1) S7 L- J; S2 G k. p+ e. ~# V
- ObjectTemplate.is3dSound 1
! P" m* H' j; P' L - ObjectTemplate.stopType 1
1 ?6 d: x- }0 b - ObjectTemplate.volume 1
! J" x: @. C7 ~! o1 ]5 n2 u - ObjectTemplate.pitch 1
9 n) P& ]9 f! }5 ^- \4 T - ObjectTemplate.reverbLevel 1
1 \# S& ]! A) ?* u - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/) \/ @9 G( k' |$ c
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
4 d0 @4 P! X3 T9 p - ObjectTemplate.position 0.0425781/0.0794845/4.73465# l% G* ?6 z t) W
- ObjectTemplate.minDistance 17
/ u6 E' c8 G1 R, y2 U2 w4 ^ - ObjectTemplate.halfVolumeDistance 30' l% M6 c& L! Y
- ObjectTemplate.soundRadius 5
4 Z1 i! a* X" C3 F9 t' B
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