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发表于 2007-9-28 10:16:45
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有一点不足' M6 n- f3 ^: y. `& J
就是炮击声在不断的响 很烦人. i3 p( H( D! c* h; y! _' r
可以打开
3 F$ e4 Z9 E- A7 V( b( q# a5 FObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
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" {6 R$ t2 K$ T7 d+ |* m$ p- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P$ C3 u) m+ \0 ^) E3 k/ X! y9 Q3 f
- ObjectTemplate.modifiedByUser nfe+ D1 K- }# Z ^* A- |2 \. S7 T* }
5 V$ ^$ Y0 A$ \ `/ x- C, p: s- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor8 J( Q0 _# B) d K1 n
- ObjectTemplate.modifiedByUser nfe
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5 E( @! {% ~$ |4 i( }$ c- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P- I- T3 q; @1 t1 k( x$ k5 E: U# }
- ObjectTemplate.modifiedByUser nfe
1 \7 M( Q* N; g - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
O3 S9 j/ u/ H - ObjectTemplate.loopCount 11 F" x8 v1 [8 }4 N3 V" p: k% j1 S
- ObjectTemplate.is3dSound 1
9 P" c W8 W, m/ d* r! v% Z/ C: ~ - ObjectTemplate.stopType 1$ t$ L I& w$ R% h# B9 ?
- ObjectTemplate.volume 1
% \8 v1 W5 `( |7 r. z9 s: p3 | - ObjectTemplate.pitch 15 x3 K5 D# J: R/ w/ V0 Y! b9 P
- ObjectTemplate.reverbLevel 1" M5 u1 D( D, E- t: s* H9 {' v4 U
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
/ U' z, a, n, K$ ?+ P3 ^+ N" m - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
8 C- o* c3 z, y! ^ - ObjectTemplate.position 0/-0.122477/6.42567
! p* ^1 ?. i3 n& H - ObjectTemplate.minDistance 17
) d# b2 ~2 C. j. W: ^ - ObjectTemplate.halfVolumeDistance 30+ |8 j, g. ~* F1 w) ~
- ObjectTemplate.soundRadius 50 C# r% t* [' o' o: G
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7 ]. E3 a4 x, d" g然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
7 z7 ]9 X9 X1 ~& h1 M- 0 D9 c( Q. Z2 `/ ~; K. i8 i7 J
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P
4 j X& W% ^1 x( G" @9 P1 Q2 Z - ObjectTemplate.modifiedByUser nfe) T( E$ |( j9 z% ]( D: H6 R5 }
5 k. K d5 d4 z4 J' `; C- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor
% B* T1 c, e! C7 N/ [+ p - ObjectTemplate.modifiedByUser nfe
9 f# x" @ @3 K9 L - 3 Q6 f2 @. z5 A. s; B/ D3 }4 Y
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P% [3 V" D2 m& ^, k" K, m/ h
- ObjectTemplate.modifiedByUser nfe
' ]' Z4 Y+ Q$ g - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"
7 I2 J1 W3 J& n, F - ObjectTemplate.loopCount 1. q' {0 p7 ]- X' c' ~) O
- ObjectTemplate.is3dSound 1
! s m' t" J6 a2 I) ~ _ - ObjectTemplate.stopType 1
, [+ `. n' L- m } - ObjectTemplate.volume 1
/ H- X) r* `7 _ - ObjectTemplate.pitch 1/ A, o8 g+ s- T0 o( P% `' l
- ObjectTemplate.reverbLevel 1' E/ s/ [9 T4 |7 Z
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
, h5 u9 W& _8 C1 F! r/ H$ P - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
2 o/ g1 t8 p0 k2 u - ObjectTemplate.position 0.0425781/0.0794845/4.73465
$ y! d& V+ A: k' N" O - ObjectTemplate.minDistance 17. n2 d4 {# |/ b, f3 K0 H
- ObjectTemplate.halfVolumeDistance 30
6 f$ o( ]. C/ h+ f$ ?3 T" _: B - ObjectTemplate.soundRadius 5
9 j6 V. J9 o$ Y% n
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