|
|
发表于 2007-9-28 10:16:45
|
显示全部楼层
有一点不足
; e0 s, z3 m1 k* ]2 L% w$ J/ g7 g就是炮击声在不断的响 很烦人
: p1 c0 D1 O6 C E% m+ O可以打开
) K5 k, Q) K& s( \& hObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
8 O! K1 c$ F" e* o% J/ `& r- 9 n, M H: v& a# S7 R
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
7 a5 _8 ?2 r! w# ^' I - ObjectTemplate.modifiedByUser nfe
$ Y" \& ]2 x1 C O6 e/ }" F6 s - 7 h. ]' C! `, a: G6 M: s) M/ h
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor( d3 g7 n! E8 I' Q
- ObjectTemplate.modifiedByUser nfe
! I }+ V6 i. n
3 M# k. c- n% Q! \# z$ }- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P
- `0 J: t$ W" i$ t0 C6 {, S - ObjectTemplate.modifiedByUser nfe
) Z/ C' \7 n* T0 C0 ^, g. } b0 n5 V - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
7 g: |2 T' v& H' x$ `% e - ObjectTemplate.loopCount 1. P6 o" C6 e8 _* _
- ObjectTemplate.is3dSound 1
: W% v1 o1 s" s0 d8 ] - ObjectTemplate.stopType 19 M8 M6 U$ }8 L
- ObjectTemplate.volume 1" U" f0 C( B1 P; T3 i
- ObjectTemplate.pitch 1' f& \* k# d( ]7 T4 g$ H8 p) E
- ObjectTemplate.reverbLevel 1+ {' A" {4 H$ p, E+ w3 ~
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/. q. @4 r H4 ^! U0 J' W3 F
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/4 x' S( {: r- f% [
- ObjectTemplate.position 0/-0.122477/6.42567! e* ?3 x' v/ L f
- ObjectTemplate.minDistance 17; j" n) |* w' ~0 S
- ObjectTemplate.halfVolumeDistance 30" \9 l1 J# I5 x2 D- r/ ^' G V/ e
- ObjectTemplate.soundRadius 5
3 n2 ^9 @4 A5 U; U* |7 J3 b5 x
复制代码 % n6 X$ j$ R! S$ d3 H/ t
然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段( X& w1 k+ q6 V5 f
% A0 w* e* P( Y; C- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P
: y$ d. D) M/ E/ |3 H - ObjectTemplate.modifiedByUser nfe
7 F) \3 Y3 \" C( K7 ?$ _
) s3 [. W( `0 B7 ?9 Z- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor# S( p4 T9 [% R: s, h6 Q" Y
- ObjectTemplate.modifiedByUser nfe
2 ?- |0 X" { J. |0 \
7 p" c& ^( a# P; G% Y- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P
0 ^8 t) s- G8 x: `3 x! T - ObjectTemplate.modifiedByUser nfe
* ]4 u. [6 h8 ]$ I - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"% j8 e) U6 j f4 p
- ObjectTemplate.loopCount 1+ E+ D/ ~7 c. e5 A3 ^- F
- ObjectTemplate.is3dSound 1
* {8 t$ i. v3 ^7 H - ObjectTemplate.stopType 1
" M4 B* B; }/ {$ d! J - ObjectTemplate.volume 1
6 h) L& G- D, [4 v1 J! Q% ^0 g - ObjectTemplate.pitch 1
, g. o: R9 H" s: i5 _9 g7 N9 d - ObjectTemplate.reverbLevel 16 {! i f; Y+ w" D( L, s8 ]" W' w
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1// x' X4 P6 M" d4 O$ T: V
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/+ x9 Y6 N4 K' K* B
- ObjectTemplate.position 0.0425781/0.0794845/4.73465/ u7 J2 | b8 ^3 {! [' a
- ObjectTemplate.minDistance 17; T$ |5 U% r$ k
- ObjectTemplate.halfVolumeDistance 301 y- H2 L( Q( Y! l" B9 b
- ObjectTemplate.soundRadius 5& ^' w4 n$ G% r, @
复制代码 |
|