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先看F20001 t; i5 [) V& n0 E* K7 }0 k
rem ---BeginComp:SoldierDeviationComp ---
# W2 K/ @5 z! TObjectTemplate.createComponent SoldierDeviationComp( T: E6 R, O1 }2 \2 T& q
ObjectTemplate.deviation.minDev 0.43
6 g: T2 Q( Z/ a p3 m1 XObjectTemplate.deviation.devModStand 1.3) p/ {& w, U& _! _) m' ^) d' H8 d
ObjectTemplate.deviation.devModCrouch 1.2- U' W% ]' O2 ~! y
ObjectTemplate.deviation.devModZoom 0.8
, n' j% f+ A6 b( K; \rem ---EndComp ---4 S' c) O$ [7 L) w' V
rem ---BeginComp:DefaultZoomComp ---
8 @4 N7 q& w; g k. GObjectTemplate.createComponent DefaultZoomComp2 E+ X9 ~% J, F- x- j, [5 B
ObjectTemplate.zoom.zoomDelay 0.11 \+ n7 _/ k+ N: m
ObjectTemplate.zoom.zoomLod 1 }& r9 T: M) h; d4 i& h
ObjectTemplate.zoom.addZoomFactor 0
& x5 O, A( _% T1 hObjectTemplate.zoom.addZoomFactor 0.74 A: n/ e) _; b$ |8 e3 p+ C( a
ObjectTemplate.zoom.disableMuzzleWhenZoomed 12 {" ~9 u- x4 T% S+ T7 I# F/ }
ObjectTemplate.minDamage 0.2
8 \1 C h9 p& lObjectTemplate.damage 342 _+ }* H: r+ [
========
5 X7 D& w7 I# z, p再看AK 1018 q* D6 S% c M1 E! Q( M) F3 X
rem ---BeginComp:SoldierDeviationComp ---/ S) R+ W7 b* X' P7 M( d0 p( @" u6 n
ObjectTemplate.createComponent SoldierDeviationComp
`4 y6 Q$ k" \9 kObjectTemplate.deviation.minDev 0.45
7 m4 J' Y9 G- f f, L' _ObjectTemplate.deviation.devModStand 1.3
7 Z$ |" m m8 X ~8 q! MObjectTemplate.deviation.devModCrouch 1.2) x8 `' L! \& o$ x4 W* b0 ^; I2 K
ObjectTemplate.deviation.devModZoom 0.8
7 \7 F2 A2 I/ ]( {7 vrem ---EndComp ---( B" L- R: J3 `" D7 Z& t. U
rem ---BeginComp:DefaultZoomComp ---3 X7 Z* C: {3 \( i4 E
ObjectTemplate.createComponent DefaultZoomComp0 T1 `) U/ J1 j, L; O' \) b
ObjectTemplate.zoom.zoomDelay 0.08
1 Y6 g" Z. X4 p5 W6 u. eObjectTemplate.zoom.zoomLod 1
) q" q$ o: `" ]! ]& V& s. A* W3 YObjectTemplate.zoom.addZoomFactor 0
% `/ C2 z) V* Q5 l, f* O2 mObjectTemplate.zoom.addZoomFactor 0.62 R/ O/ r7 _1 d3 H! @, j
rem ---EndComp ---
: ]) N8 [4 Q. `ObjectTemplate.damage 37
6 H& s! {- `7 _3 p2 I# `===============================
* B0 E- h" `9 GF2000和AK的准确度几乎一样,F2000的最小准确度略高
7 E5 Q; |8 z4 p2 g# x7 \7 D& H* k9 y. `AK的最大伤害有37而F2000是34...但是不影响,都是三枪挂
% O6 i& N; G! \5 y0 B! B6 ?但是AK的射速比F2000稍微高那么一点点.....& ]% D: H6 ~" n w
再有就是F2000的后坐小(不是准确性)(参数没贴出来,太烦,大家可能看不懂)..AK打多了就飘
+ F% i% h# T' ]5 U0 e6 E但是同样是满血的情况下除去水平和运气(打出min damage..这属于RP差)问题,两把枪对战不相上下~但是在N v 1 F2000的情况下F2000是绝对的占优势的
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