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先看F2000$ G, X% }6 a/ R& [9 i9 }; F# b* G0 B
rem ---BeginComp:SoldierDeviationComp ---9 M& r6 _. _" g( Y0 f, ]- N7 _: u( }
ObjectTemplate.createComponent SoldierDeviationComp
( v& q1 a1 u' r. H, C' P; [+ `4 vObjectTemplate.deviation.minDev 0.43
% D9 X5 R# ?$ l) k" N( l- wObjectTemplate.deviation.devModStand 1.3
: I+ G. J/ m: i$ z& sObjectTemplate.deviation.devModCrouch 1.2
9 i& C" a u2 r% EObjectTemplate.deviation.devModZoom 0.8) |1 V& z9 \2 L5 M/ s, Y' ?1 W: h
rem ---EndComp ---
1 O5 |( n9 |" B$ R1 ~' ~rem ---BeginComp:DefaultZoomComp ---. g7 L& n. B$ S$ `
ObjectTemplate.createComponent DefaultZoomComp
* N4 N2 Z; _1 _* S1 Y O- e. k6 b; jObjectTemplate.zoom.zoomDelay 0.15 B0 R& r# \2 [3 ~4 j$ `' f$ k" `
ObjectTemplate.zoom.zoomLod 13 Z& s+ [5 B! b$ B2 \
ObjectTemplate.zoom.addZoomFactor 0 r5 p" K1 P+ _: I- i$ X
ObjectTemplate.zoom.addZoomFactor 0.7
& `2 k3 ?, f' G- X2 I2 n9 M0 t" ?ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
( {: z6 f4 G% q+ j( R( O7 i) sObjectTemplate.minDamage 0.2/ _) z: q/ b C S& ?) k
ObjectTemplate.damage 34
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) Q/ [% \0 w' Y5 ^& z" A( R' F, x再看AK 101& q6 j% B# V% X5 f/ `1 ?
rem ---BeginComp:SoldierDeviationComp ---/ j8 [2 D2 g5 p- H1 J0 B
ObjectTemplate.createComponent SoldierDeviationComp
, B9 D& F% b$ I( L8 L s; I# }ObjectTemplate.deviation.minDev 0.45
$ }5 r1 z) d4 c& d/ b; zObjectTemplate.deviation.devModStand 1.3: b- k- n# o+ N" B6 ~
ObjectTemplate.deviation.devModCrouch 1.2
! D( l1 \4 h3 f( I! E8 `5 ?' v, ?ObjectTemplate.deviation.devModZoom 0.8+ u7 F d, B, G% F# f
rem ---EndComp ---
: ^6 e- Z' {8 N8 ?6 J) E" w4 urem ---BeginComp:DefaultZoomComp ---
" B# s/ p$ H: i3 b" g5 S+ E# Z" fObjectTemplate.createComponent DefaultZoomComp% X1 ]: S4 U+ |! z, X$ g
ObjectTemplate.zoom.zoomDelay 0.088 X* I3 s' H( m0 h; l; t2 q
ObjectTemplate.zoom.zoomLod 1
" S* c' U, ?) g1 b8 }& O% ] XObjectTemplate.zoom.addZoomFactor 0
3 h7 Y& T9 Y# n, U6 q0 @ObjectTemplate.zoom.addZoomFactor 0.6
, n/ L+ b9 z/ h' W) B; zrem ---EndComp ---6 }$ `! e1 ]+ G
ObjectTemplate.damage 37 y4 ]/ c5 m) i' o( [0 `
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3 q5 W( R1 ?. ~/ iF2000和AK的准确度几乎一样,F2000的最小准确度略高
( a& f }! Q& VAK的最大伤害有37而F2000是34...但是不影响,都是三枪挂2 k- B! a* m; m1 u. ]
但是AK的射速比F2000稍微高那么一点点.....
5 J5 a5 J9 t9 ]. r: S! b2 J再有就是F2000的后坐小(不是准确性)(参数没贴出来,太烦,大家可能看不懂)..AK打多了就飘
/ Y# T* v2 U& c3 X; F. ?但是同样是满血的情况下除去水平和运气(打出min damage..这属于RP差)问题,两把枪对战不相上下~但是在N v 1 F2000的情况下F2000是绝对的占优势的/ X( H( u, p5 Z- t3 [
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