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先看F2000
4 o' [/ O0 t* a2 D6 H# jrem ---BeginComp:SoldierDeviationComp ---( N* J1 b+ T/ s6 K, }
ObjectTemplate.createComponent SoldierDeviationComp. h! ?7 H9 V' {* v: o
ObjectTemplate.deviation.minDev 0.43
: t }; [& B4 T; ~/ e/ sObjectTemplate.deviation.devModStand 1.3
6 W2 f m; j6 N9 j, a- zObjectTemplate.deviation.devModCrouch 1.2# g z! O, z3 K! X4 }7 u2 E; A
ObjectTemplate.deviation.devModZoom 0.8
5 V, d" ^+ |; f/ Rrem ---EndComp ---: l. m0 M$ \, C" W2 A b6 i
rem ---BeginComp:DefaultZoomComp ---
3 A I( y" m$ B1 [% PObjectTemplate.createComponent DefaultZoomComp# T7 H8 S, w$ A3 k% i8 t
ObjectTemplate.zoom.zoomDelay 0.1
8 K g* ]3 ]2 M# `, z9 HObjectTemplate.zoom.zoomLod 1$ z2 Z. |: P7 D P
ObjectTemplate.zoom.addZoomFactor 0
5 P5 g) ~& z" H i E( |. FObjectTemplate.zoom.addZoomFactor 0.7
) q& ?/ A. k6 d; |* iObjectTemplate.zoom.disableMuzzleWhenZoomed 1
6 u( W* E( N2 aObjectTemplate.minDamage 0.2
$ r5 \6 b' t4 E% b' m/ ~/ uObjectTemplate.damage 34
, u) c9 v; a$ V0 ]========
8 A0 t2 S$ k4 B$ Z再看AK 101& `8 S( W$ J. z8 @$ V- K
rem ---BeginComp:SoldierDeviationComp ---
0 n6 K, u9 _7 [ObjectTemplate.createComponent SoldierDeviationComp; d) t: K& `) t5 }) L$ M
ObjectTemplate.deviation.minDev 0.45( A) i: T5 I/ r! ?
ObjectTemplate.deviation.devModStand 1.3
4 p- D/ H" k( ^; r- O2 O# WObjectTemplate.deviation.devModCrouch 1.2) h2 q; f* h7 j+ j$ I' d
ObjectTemplate.deviation.devModZoom 0.8
! O- h. M1 X Q5 l9 hrem ---EndComp ---! V7 S i8 K |4 s5 f
rem ---BeginComp:DefaultZoomComp ---
$ |9 v; M0 O, |6 {5 { b/ g* mObjectTemplate.createComponent DefaultZoomComp
- [% @& J# h! X7 L! P* hObjectTemplate.zoom.zoomDelay 0.08- i5 ~3 ?8 y- h1 b, ?
ObjectTemplate.zoom.zoomLod 1. ~0 K6 q6 N' O1 H
ObjectTemplate.zoom.addZoomFactor 0
6 A* P+ ?9 h) s" eObjectTemplate.zoom.addZoomFactor 0.6
) g! L R# R h" t6 b, h% Orem ---EndComp ---
; `7 l! |! G, i% s8 t. CObjectTemplate.damage 37 d" D. e4 k/ d) J( T: W7 c8 l
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F2000和AK的准确度几乎一样,F2000的最小准确度略高
/ O4 m! x$ N8 s5 j4 I* |; fAK的最大伤害有37而F2000是34...但是不影响,都是三枪挂
$ P( t9 f" \7 C但是AK的射速比F2000稍微高那么一点点.....
, q* F. V) x6 A, B0 u6 A再有就是F2000的后坐小(不是准确性)(参数没贴出来,太烦,大家可能看不懂)..AK打多了就飘
9 s* Q6 p0 x* r) _+ R但是同样是满血的情况下除去水平和运气(打出min damage..这属于RP差)问题,两把枪对战不相上下~但是在N v 1 F2000的情况下F2000是绝对的占优势的
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