|
|
|
先看F2000
! K1 |$ ?- u+ {$ _* |) i) l, jrem ---BeginComp:SoldierDeviationComp ---0 t# R! ~* N* S" ^9 U) g- \
ObjectTemplate.createComponent SoldierDeviationComp
9 X/ m- ?8 ^: l% l+ J; |, o6 xObjectTemplate.deviation.minDev 0.43
8 @! w$ `6 _3 [( \ObjectTemplate.deviation.devModStand 1.3+ l) d# J6 ?2 j6 U
ObjectTemplate.deviation.devModCrouch 1.2
; M$ i. Z: B7 V2 JObjectTemplate.deviation.devModZoom 0.84 a3 h4 R' v/ |- J/ X) _
rem ---EndComp ---$ f( j# p: Y! R& D' D$ \
rem ---BeginComp:DefaultZoomComp ---
; e3 Z' F4 I( T$ _ R2 cObjectTemplate.createComponent DefaultZoomComp& M- f6 @8 j& _7 N: \9 D: K0 E
ObjectTemplate.zoom.zoomDelay 0.12 a s+ `2 D) a( H* A3 e2 `
ObjectTemplate.zoom.zoomLod 1! ^0 O) v! K4 E& F+ S1 a0 r
ObjectTemplate.zoom.addZoomFactor 0# Z2 D W/ y5 b1 g
ObjectTemplate.zoom.addZoomFactor 0.7! j8 v; A0 j6 A* b9 u
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1: l+ L9 ~3 E% A2 q5 G" J9 r+ V
ObjectTemplate.minDamage 0.2( g0 L; t+ _) ~% B) x
ObjectTemplate.damage 34
2 C3 @0 K1 K" ^* f& E, O! \========
8 M, R' n9 P. p8 X再看AK 101
3 @4 c' d, e0 [( A8 arem ---BeginComp:SoldierDeviationComp ---
M: Z- Q+ M# s( W: lObjectTemplate.createComponent SoldierDeviationComp/ f: d/ w2 r9 T
ObjectTemplate.deviation.minDev 0.45( M! e. a6 n5 _; U% K
ObjectTemplate.deviation.devModStand 1.33 X0 I: m1 Z6 Y# \# p! ]. T% s& c
ObjectTemplate.deviation.devModCrouch 1.23 i$ m- ^0 q4 q( n# G2 P/ f! l
ObjectTemplate.deviation.devModZoom 0.84 }. a9 L; n1 P2 `3 `
rem ---EndComp ---8 p5 H3 U5 j: |5 I* K3 V
rem ---BeginComp:DefaultZoomComp ---
3 B7 c d# B0 ]% @* zObjectTemplate.createComponent DefaultZoomComp
, H' [7 ]5 t+ z3 C! YObjectTemplate.zoom.zoomDelay 0.08
$ J* h% n' S7 b4 }( H3 xObjectTemplate.zoom.zoomLod 1$ H5 i( y9 v6 Q4 m5 o- X" G
ObjectTemplate.zoom.addZoomFactor 0' J8 t( {9 w, B
ObjectTemplate.zoom.addZoomFactor 0.6
( c: ~# J" m/ B7 T9 wrem ---EndComp ---
+ S' m S# c1 l' P5 l, VObjectTemplate.damage 37
$ v1 p3 m& q4 e! j- _. t===============================( I* @3 L; }& m7 f6 t0 T2 e
F2000和AK的准确度几乎一样,F2000的最小准确度略高- q7 d- d4 d: g
AK的最大伤害有37而F2000是34...但是不影响,都是三枪挂( U4 [0 C( j7 X0 U
但是AK的射速比F2000稍微高那么一点点.....4 t) }% w# A! j: P9 o" N
再有就是F2000的后坐小(不是准确性)(参数没贴出来,太烦,大家可能看不懂)..AK打多了就飘( Y8 T1 ?" o F l, r2 T2 ]& j( u
但是同样是满血的情况下除去水平和运气(打出min damage..这属于RP差)问题,两把枪对战不相上下~但是在N v 1 F2000的情况下F2000是绝对的占优势的+ K2 x! w, q5 p: f/ D) K' D
: q, K7 v8 e% [3 B2 Z) Q/ L) ]
|
|