|
|
|
先看F2000- K6 V, w9 J9 H; Z3 \4 S- ?' g
rem ---BeginComp:SoldierDeviationComp ---( t6 s7 P9 B" C/ Y
ObjectTemplate.createComponent SoldierDeviationComp
( E0 o3 p: o/ fObjectTemplate.deviation.minDev 0.430 h' K) |' R0 c C
ObjectTemplate.deviation.devModStand 1.3
7 H& L% [6 W7 S! M+ AObjectTemplate.deviation.devModCrouch 1.2. i6 t; Z& V0 \
ObjectTemplate.deviation.devModZoom 0.8
: I4 p# @ W9 Nrem ---EndComp ---0 J- l7 J2 ~6 B' R) [! ]. U2 @4 b
rem ---BeginComp:DefaultZoomComp ---) N6 D2 F( X2 C# S3 i6 t$ D
ObjectTemplate.createComponent DefaultZoomComp% ]% ^( }) F/ g! X3 ]
ObjectTemplate.zoom.zoomDelay 0.1
6 t' b: z1 m4 G' zObjectTemplate.zoom.zoomLod 1
& P3 o; i$ M3 w; c# ]ObjectTemplate.zoom.addZoomFactor 0
$ a4 [, e( B( H* \6 l4 IObjectTemplate.zoom.addZoomFactor 0.7& X3 N1 e- x* F1 z1 R- T# ], z
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
# W7 F- Z! \/ X4 P2 mObjectTemplate.minDamage 0.2; p& ] N& W! d$ t/ C
ObjectTemplate.damage 344 j# ]- j5 _0 m6 i
========
% h H. e- A, e5 B再看AK 101. `! h3 p5 Z* s! Z, B+ h
rem ---BeginComp:SoldierDeviationComp ---2 A+ O0 i: O o
ObjectTemplate.createComponent SoldierDeviationComp K5 b- u! w% W% N) y$ Y+ d/ M
ObjectTemplate.deviation.minDev 0.45
4 A: I8 b4 L# ?2 J; wObjectTemplate.deviation.devModStand 1.3
* ^: Z1 s. O# H u9 S) O$ P' LObjectTemplate.deviation.devModCrouch 1.2
; n+ m' W; T6 nObjectTemplate.deviation.devModZoom 0.8
$ z* \& ~1 ^* ~4 _$ N3 G+ ?% L* Jrem ---EndComp ---
# }, u. j( W* i1 brem ---BeginComp:DefaultZoomComp ---% Y* |6 U* E) e
ObjectTemplate.createComponent DefaultZoomComp
' I3 Z; h+ J5 X# p a s/ ]ObjectTemplate.zoom.zoomDelay 0.08% O( I4 t5 @, ?, B7 n
ObjectTemplate.zoom.zoomLod 1# G5 m/ S* o& r3 m+ B
ObjectTemplate.zoom.addZoomFactor 05 t. R+ U, Y( m* K
ObjectTemplate.zoom.addZoomFactor 0.6
6 {* l! V, L: Zrem ---EndComp ---
" _, z% U, |& n% ^! RObjectTemplate.damage 37
- O) r+ {. i" j0 Q8 S- ~===============================. b6 y4 I8 n6 B9 j) R
F2000和AK的准确度几乎一样,F2000的最小准确度略高
$ L0 X" y ~; oAK的最大伤害有37而F2000是34...但是不影响,都是三枪挂
( Q4 S3 ~, ]8 P" B5 d$ W! r# n但是AK的射速比F2000稍微高那么一点点.....
3 {; j* T0 k/ G6 L3 |再有就是F2000的后坐小(不是准确性)(参数没贴出来,太烦,大家可能看不懂)..AK打多了就飘
J/ M% L: _! |- m; {但是同样是满血的情况下除去水平和运气(打出min damage..这属于RP差)问题,两把枪对战不相上下~但是在N v 1 F2000的情况下F2000是绝对的占优势的
! }' l# `) X& {1 k7 w$ A+ G7 Y3 }" q7 v: o, e
|
|