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先看F2000
/ c7 q4 p' Z6 p/ x9 h. D4 N; _) yrem ---BeginComp:SoldierDeviationComp ---
; C2 D$ ~5 F- vObjectTemplate.createComponent SoldierDeviationComp
1 t" V0 o/ R; h% [ObjectTemplate.deviation.minDev 0.434 G& [4 ^, t( ~! h) L- e
ObjectTemplate.deviation.devModStand 1.3; f% H4 V7 P4 T% L8 d
ObjectTemplate.deviation.devModCrouch 1.2. Q' ]+ I8 @- L2 G0 I$ ] [# p/ @
ObjectTemplate.deviation.devModZoom 0.8
2 _5 Q/ K6 }, V' f4 |. krem ---EndComp ---2 w) [$ [2 O; P
rem ---BeginComp:DefaultZoomComp ---% C! V' i+ c& n
ObjectTemplate.createComponent DefaultZoomComp; _: v1 Z" S8 c5 {3 @" z
ObjectTemplate.zoom.zoomDelay 0.1
% L/ _" G' P7 U, fObjectTemplate.zoom.zoomLod 1
2 s B( w/ l ?4 DObjectTemplate.zoom.addZoomFactor 0
! Y( M* y* o$ P F2 jObjectTemplate.zoom.addZoomFactor 0.7
% y7 i7 T2 m: g) {7 M7 p& FObjectTemplate.zoom.disableMuzzleWhenZoomed 1' o Z! P% {. K- a* P
ObjectTemplate.minDamage 0.25 t( d9 L. F+ R2 I9 V4 y. y4 |7 B
ObjectTemplate.damage 343 r3 ? _& d! \' t# g
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% s5 |( |% @8 |& K再看AK 101! Z! [* p4 W( H- h0 D
rem ---BeginComp:SoldierDeviationComp ---
1 X& e7 Z7 @6 w% Q7 TObjectTemplate.createComponent SoldierDeviationComp
4 c% c3 j) K3 T W8 d: C& e7 r8 h |ObjectTemplate.deviation.minDev 0.45
" V O5 B2 C: t0 Z p2 UObjectTemplate.deviation.devModStand 1.3& y1 I6 {' [# Q1 z% T+ u
ObjectTemplate.deviation.devModCrouch 1.27 h1 O1 B8 T( q" Y( S& t, F# L4 V9 l; c5 M
ObjectTemplate.deviation.devModZoom 0.8" K$ k9 _7 y$ C7 \& I
rem ---EndComp ---3 g2 C# d5 w) l3 B
rem ---BeginComp:DefaultZoomComp ---
/ j$ @6 x7 s- Q% zObjectTemplate.createComponent DefaultZoomComp
: c' U. ]$ Y+ @1 GObjectTemplate.zoom.zoomDelay 0.08' c6 l9 a- I0 h' h% {
ObjectTemplate.zoom.zoomLod 1
' Y+ L. A) _+ wObjectTemplate.zoom.addZoomFactor 0
% Y8 t) a- @" |8 k& S, uObjectTemplate.zoom.addZoomFactor 0.6
% o1 B& h+ |. J1 Z! Wrem ---EndComp ---& l Z$ h3 J4 R; W) C1 Z
ObjectTemplate.damage 37
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F2000和AK的准确度几乎一样,F2000的最小准确度略高
6 S$ p9 x7 n" wAK的最大伤害有37而F2000是34...但是不影响,都是三枪挂" N3 I, f7 x. T* a' j: V/ w' E) W
但是AK的射速比F2000稍微高那么一点点.....* K- j" y7 r' ?
再有就是F2000的后坐小(不是准确性)(参数没贴出来,太烦,大家可能看不懂)..AK打多了就飘
9 k' U1 W {) w但是同样是满血的情况下除去水平和运气(打出min damage..这属于RP差)问题,两把枪对战不相上下~但是在N v 1 F2000的情况下F2000是绝对的占优势的
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