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发表于 2007-9-28 10:16:45
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有一点不足 c' F+ B# g0 o% v5 l
就是炮击声在不断的响 很烦人6 C& _% [0 w2 X* u9 c
可以打开
( m7 O- P" D' Y- Z% b5 dObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
0 p& {' U9 ?! c- M" t7 ?) {
; n; a9 m0 Q* e6 I- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
% w* j/ V: s/ E9 J9 n& S5 G - ObjectTemplate.modifiedByUser nfe
8 x- I U+ v1 Z4 M# A- V# t3 ?& a2 V
/ N+ ?/ P: O* l" i0 M- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor
( d1 S$ ?1 N* \, q/ X* n - ObjectTemplate.modifiedByUser nfe7 \2 ]5 z. o+ u3 ]( T. F
- $ h6 n; P/ S3 F r" l6 G
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P
2 V8 j$ V' r% L( H/ g% }3 j - ObjectTemplate.modifiedByUser nfe
/ m9 ^2 I; C6 m. | - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"; i% x( G4 p# P. J
- ObjectTemplate.loopCount 1- @* C5 y7 Y' B* E: R- u
- ObjectTemplate.is3dSound 1 M, ]! G8 k% Q# ?; \! t- q
- ObjectTemplate.stopType 1
+ L+ s N6 z3 [; T - ObjectTemplate.volume 16 _) W4 s" a; M% k+ c7 }6 W& t) i
- ObjectTemplate.pitch 1
) m( n7 K6 W6 u! F$ c7 g - ObjectTemplate.reverbLevel 17 o q" i5 v1 V
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
5 f+ L* M' k0 a - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/' r3 W* H1 h! y, n9 U( ]& J) l
- ObjectTemplate.position 0/-0.122477/6.42567
3 s9 i5 h k( E5 o3 b ^" c. l - ObjectTemplate.minDistance 17
: u& t: n, K: |9 P6 w. F - ObjectTemplate.halfVolumeDistance 30
' X' `4 U+ G5 w! T& k7 m0 R - ObjectTemplate.soundRadius 5 T1 ? `0 W0 r' X# U' j( T$ V
复制代码
! l. [+ v$ O" }然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
& i# O9 e" P" S) c0 {- ' y& `" b5 r9 e! T5 J
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P/ s2 o2 [! G+ [
- ObjectTemplate.modifiedByUser nfe/ g8 e) y& i G* Q/ H8 k" O( u! F6 N! u
- ' z5 D& N+ n' r& D8 ^: J
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor- ?; I4 c+ y9 h; _
- ObjectTemplate.modifiedByUser nfe
5 l# C5 G" R: k+ |
5 r8 C, R0 [8 a- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P' Z1 x+ e h# w# X+ v9 l
- ObjectTemplate.modifiedByUser nfe( W2 G/ I( ]1 C2 G* y/ m( h2 m9 i
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"6 B# V6 }6 R" L- Y1 z
- ObjectTemplate.loopCount 1
, n( A7 N2 [3 x' R& k- e4 W - ObjectTemplate.is3dSound 1
$ p& Q& [6 {. c9 ^' I - ObjectTemplate.stopType 1
/ f* @& V1 L0 r& I6 l, e - ObjectTemplate.volume 1: P8 | f) V% z& C+ f
- ObjectTemplate.pitch 1
; A4 f/ q- I; D! I5 G; ^ - ObjectTemplate.reverbLevel 1
- h5 L7 B7 P+ }3 | - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
4 S/ C, i. @. J, z% S/ f, K - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/9 }: I, u% h# ?2 S% V# M3 C4 p
- ObjectTemplate.position 0.0425781/0.0794845/4.73465
4 d: b+ L T: E$ W - ObjectTemplate.minDistance 17
: a ^- A( R& g( ^7 z" w8 h( I - ObjectTemplate.halfVolumeDistance 30' R. _3 W8 c( W* M' \ P5 {8 H
- ObjectTemplate.soundRadius 5+ o9 R0 O Q! m' l/ F6 Y# i, I
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