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发表于 2007-9-28 10:16:45
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显示全部楼层
有一点不足
; ~, S& L M$ e就是炮击声在不断的响 很烦人
" l2 h+ l, C8 D# e可以打开$ {' j' }% V( c7 {/ X* z
Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段" H2 H* @, }4 }+ b X4 b
% q; f/ t3 P, I8 s- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P' @( s: W# n$ W, t( m: ]" k2 i. H! A
- ObjectTemplate.modifiedByUser nfe' D: O) Z0 @4 P7 g+ W+ x0 w6 B, I
- 0 N3 z: G7 \. \: @+ U: i
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor1 D3 ^( `0 R% F1 M- p% F1 Z
- ObjectTemplate.modifiedByUser nfe
( _5 ^+ f0 U4 D+ {) m9 R! ^; q
" @8 |* q$ H# S1 w- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P7 v- {4 N H; U) J3 K8 C7 |
- ObjectTemplate.modifiedByUser nfe
" n( R7 e$ h" ?# Z* G; _8 Q5 k6 D - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"+ U$ P$ L6 d' `& S
- ObjectTemplate.loopCount 1* T6 s, d: v& C, s$ g
- ObjectTemplate.is3dSound 1
: S* O( t( ^4 ~, a, K0 C - ObjectTemplate.stopType 14 @. o6 T; T- A( h' c$ S+ C
- ObjectTemplate.volume 1
' P1 ~% C) s7 C. X - ObjectTemplate.pitch 1
, c! G( ?9 p; e9 h$ |9 i( ` - ObjectTemplate.reverbLevel 1
. h/ b* Z+ {' e$ [! G - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
% P+ Y7 }+ p+ u. ]8 M9 u$ v+ e( v - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1// d5 A2 c3 E m r# |, h$ j
- ObjectTemplate.position 0/-0.122477/6.425678 `, F+ ]3 W" L; H$ ~
- ObjectTemplate.minDistance 17
: ~% L2 E, F7 n( E - ObjectTemplate.halfVolumeDistance 30/ u% `" e0 i$ N" T
- ObjectTemplate.soundRadius 5' ]" y, n, R, [$ g/ v
复制代码
& i; g' S8 g) d) s7 l! z( P) z然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
& X! a' d' {/ E/ j- \" m; k1 Z8 G- & f6 f) H8 |' Q1 |* F2 Z
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P! W W$ E3 t& |6 e' p' D
- ObjectTemplate.modifiedByUser nfe
C" N1 ?: n& K: T# E - , w4 g, r( t5 i8 U! `
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor
+ S8 @& Y/ {2 P e$ N4 r W - ObjectTemplate.modifiedByUser nfe) C$ W1 W/ |; ^
- - I3 ]8 c& ?, i0 o4 m
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P2 N) |) T* n/ ?, P' h( X
- ObjectTemplate.modifiedByUser nfe+ S* {. Z# A: Y+ c! J* g" R( `
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"; e; E3 O c& \5 L4 h ?7 m+ }
- ObjectTemplate.loopCount 15 e! G% x1 G2 K1 e8 G
- ObjectTemplate.is3dSound 1
+ {. f+ a1 O. l$ \ { - ObjectTemplate.stopType 16 F( l Q/ \' k" N
- ObjectTemplate.volume 1# g. F4 o- H& r+ `4 Z
- ObjectTemplate.pitch 1
7 h4 M# d; w; @' B# [& t: l1 t* f - ObjectTemplate.reverbLevel 12 r; ? ~, a1 o- Z7 Q! j
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/0 Q# E& {5 x) X# x; \8 x, N
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
2 G2 y- w; h+ @( | Q7 \ - ObjectTemplate.position 0.0425781/0.0794845/4.73465. I) X. I8 y6 y
- ObjectTemplate.minDistance 178 n @' ~$ e' D7 g4 g9 H
- ObjectTemplate.halfVolumeDistance 30/ @8 F0 {" L2 m2 c9 ?0 q; G
- ObjectTemplate.soundRadius 5
9 ^8 l: ] W: q# L y, [$ u! j' X4 s" e
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