=|HERO|=DATOU 发表于 2008-12-22 12:23:23

BF2 1.5 补丁最新消息(附新地图预览)

Total Gaming Network Visits DICE[通过访问获悉的战地2补丁1.5及2142补丁1.51]时间:2008-12-22 12:31:09来源:作者:http://www.zhandi.net.cn/d/file/p/2008-12-22/ce05d18a39847168853ddb91452e8061.jpg
DICE工作室
http://www.zhandi.net.cn/d/file/p/2008-12-22/cba7450f6d8aeeeb7d220f6eaa9a77a8.jpg
Battlefield 2142

Q: Will the security measures in the forthcoming BF2 patch be implemented into 2142? Are there ANY coming updates?

A: Yes, Battlefield 2142 Update 1.51 is currently in the works and addresses security additions that Battlefield 2 has. Battlefield 2142 1.50 currently has account verification to prevent name/ID spoofing built into it.

Q: DICE is noted in the community for its imaginative games such as BF2 and Mirrors Edge. How do you encourage developers to be creative?

A: Everyone at DICE is already creative in their own ways which is why we work here! DICE is very supportive of everyone’s creativity even to the point that every week time is set aside for everyone at DICE to come up with their own game and put them forward to management. Who knows, a game that gets released in the future could have originated from an idea thought up during this process.

The cool office doesn’t hurt the creativity either. :)

Q: Do you believe modding groups such as the Sir. Community, Project Reality and Forgotten Hope have had a positive impact on the Battlefield series?

A: The modding community has been a massive boost to Battlefield over the years and the work they all do is great to see. We have worked with modding groups in the past and even been proud to release Battlefield 2142 content officially from Jason Brice and The Sir. Community. The modding community is an area we would like to support more in the future.

Battlefield Series

Q: Do you see yourselves ever returning to the WW2 or Vietnam eras?

A: It's not something we have ruled out, they are both very epic settings so it certainly is a possibility.

Q: Or do you see yourselves expanding into other conflicts like the Korean War, WW1 or maybe something fictitious like a open cold war conflict etc?

A: The conflict which has the biggest appeal to our core players is what we are going to look at. We try to listen to our players and if they want another World War 2 setting then maybe we’ll make one.

Mirror's Edge

During my visit I managed to get 5 minutes with Tom Farrer, Producer of Mirror's Edge, to ask a couple of questions.
http://www.zhandi.net.cn/d/file/p/2008-12-22/aaf1f4d848a86f1a835c5cda26cd7758.jpg

Q: How did you model the body and the movement?

A: We had to create a new kind of first person animation rig to handle the body and movement mechanic in Mirror’s Edge. Typically first person views are just a camera that pivots on itself but we wanted to create much more organic and natural movement so we had to build a neck and a spine to create the kind of feel we wanted. The animations are the result of an iterative process where we implement moves, test them and continually refine the animations until they feel just right.

Q: What do you think of the controversy surrounding Faith of Mirror’s Edge. Will they continue to portray women in realistic terms?

A: We are pleased that the issue was brought up and that it has created discussion around the subject of how women are portrayed in games. For our part we are very proud of Faith and will continue to use realistic female characters.


Other

Q: Will you be using any influences from Mirror’s Edge, Battlefield Heroes, or Bad Company in any of your future games?


Q: Would you ever again make games that are not from a first person perspective? A new genre?

A: We want to keep doing what we’re good at. For example we couldn’t create a great sports game like other sports dedicated studios while they couldn’t do Battlefield like we do. Of course you never know what could happen in the future but right now we feel that we want to focus and get even better at what we’re doing now. Mirror’s Edge is a good example of how we try a completely new concept, while still using the FPS genre.

EA’s got a massive line of different studios who are all specialists in their area. DICE is never going to make a game in a new genre just to be able to say we did.

Q: How has the studio changed since EA bought DICE?

A: It’s not a very big difference because we had a good relationship and close cooperation with EA before they bought us, ever since the release of Battlefield 1942. They trust us to make good games so we get quite a lot of independence to do what we want. As long as we do good games that is, I guess they would step in if we started making bad games but I don’t see that happening. There’s also a lot of knowledge exchange between the different studios within EA which is good for everyone.

Being part of EA also opens up a lot of opportunities for the people working here, such as working abroad both temporarily and moving to other studios.

Q: Do you think there will ever be a movie based on one of your games?

A: It’s mostly the last couple of years we have done single player games, which are the ones suitable for movies. As we all know it’s a big challenge to make a good movie out of a game, and we wouldn’t want to do something we couldn’t be proud of.

Speaking of film; we really like the machinima videos being made by the community. Two favorites are Mine and Dattlefield.

EA发布的内容
http://www.battlefield.ea.com/battlefield/bf/battlefieldnewsdetail.aspx?site_id=B8KOM4UD-5RHY-7JEIWHPH&storyid=32377

原文地址
http://www.totalgamingnetwork.com/page.php?do=dicevisit

BF2和BF2142 补丁内附加的新地图预览
http://www.totalgamingnetwork.com/page.php?do=dicevisitpictures

=|HERO|=sqcyj61 发表于 2008-12-22 12:32:27

好图

=|HERO|=Giuly7 发表于 2008-12-22 12:32:54

耶,貌似没有灰机哦。。

=|HERO|=DATOU 发表于 2008-12-22 12:36:02

耶,貌似没有灰机哦。。
zengxl 发表于 2008-12-22 12:32

Q: We’ve seen many people criticizing air balance in BF2, even since version 1.0. Does DICE have any plan to adjust the balance or hitboxes on any of the air vehicles in BF2 with the latest patch?

A: We’ve seen the comments, forum posts and Youtube videos about the F35 vs J10. The main thing to remember is that the hitbox represents the size of the aircraft and the F35 is a lot bigger than the J10. Reducing the hitbox size of the F35 might look like it addresses the imbalance but will also cause other problems as it will look like missiles and bullets are passing through the F35 if the hitbox is smaller than the model.

However what we have done is taken a look at the handling of the J10 and made a few tweaks with the turning ability of the J10 which should bring the two planes into a more balanced state. We want as many people as possible in the open beta of 1.50 to try this out and let us know what they think.

=|HERO|=Giuly7 发表于 2008-12-22 12:38:05

平衡空中力量?。。。M1打J10的路过。。。。。地面党路过。。。。。

=|HERO|=Giuly7 发表于 2008-12-22 12:39:54

木有在新图发现机场。。。哦也

=|HERO|=SAM11 发表于 2008-12-22 13:07:45

等待

=|HERO|=Orange. 发表于 2008-12-22 13:11:14

打不开网页
但想知道具体什么时间1.5补丁!

=|HERO|=DATOU 发表于 2008-12-22 13:14:37

打不开网页
但想知道具体什么时间1.5补丁!
=|HERO|=Orange.Sea 发表于 2008-12-22 13:11

没说具体发布时间,等吧

=|HERO|=SAM11 发表于 2008-12-22 13:44:06

一直都不太喜欢灰蒙蒙的地图。。。。。。。

=|HERO|=SAM11 发表于 2008-12-22 13:44:38

2142也有升1.5了哈。。。。好久没玩了。

=|HERO|=DATOU 发表于 2008-12-22 13:56:36

2142是1.51补丁。。SX

=|HERO|=waterte 发表于 2008-12-22 16:24:39

反正我只会步兵

LICHking250 发表于 2008-12-22 16:47:57

=|HERO|=DATOU 发表于 2008-12-22 16:52:04

总得翻译一下就好
=|HERO|=LICHking 发表于 2008-12-22 16:47

GOOGLE在线翻译 、金山快译 一键搞定!
虽然翻的不大标准,但也基本能看明白鸟
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