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1.4补丁新增内容,转自战地秘境

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发表于 2006-8-20 11:58:19 | 显示全部楼层 |阅读模式
1.4 Patch – New content 新增內容 - \- K. O8 N% e" T; L# }& `/ K, r· New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op) 0 H" F# Y& ~* Q# Y 新地圖 : Road to Jalalabaad (征服 16-32-64, 單機, 合作模式) 7 S& C' P; l2 V/ e· New Server Option: No Vehicles mode 5 x1 E4 u! h: i/ A新伺服器端選項 : 禁用載具 7 W4 [4 |$ i& K+ A/ e, r1.4 Patch – Fix List 修正清單3 {6 h7 Q$ r& q6 Q5 h- [; l Front End: 介面 1 B5 o: T1 P- } _1 B7 S8 k$ G· Front end - Fixed server browser issues with updating info * i" R1 O- u* \% [' d7 O' I介面 - 修正伺服器瀏覽的問題及更新伺服器資訊 % H8 ?& v8 V5 K* D6 J5 i2 l! z! E· Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players 1 Z7 r9 j* s* x: d介面 - 多人連線 & 合作模式 - 伺服器清單特別會顯示玩家與BOT : k4 X7 c2 x% ~: x% z· Multiplayer Server filter “maps size” will now work 9 ?9 p% e/ [- U& J T 多人連線的伺服器過濾器 \"地圖大小\" 現在恢復作用! _2 f, r3 x; _ q · Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box 1 c& f6 \% E4 a. H* S0 C1 L- {9 d修正玩家端因為在IP輸入視窗中, 連按兩次TAB引起的指標指示錯誤問題 5 Y9 A% ` E: O1 P' g2 Q* y( H' X3 ^Game Server 遊戲伺服器( T7 V+ L6 j. G# \! d4 B& | o · Increased server stability 2 @" C2 y! n; V6 B2 h8 r增加伺服器穩定性# U4 v4 b0 b" X/ {5 P# S · All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt ( \/ P9 i8 B" K+ Z 所有地圖的合作模式 - 第一次嘗試修正玩家被救起時, 因為沒有武器而導致伺服器當機的問題8 L% d* Z0 A3 W- u: n · Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora) % ]8 y7 m: u! ^! ?3 c企鵝版伺服器 - 修正執行SF合作模式地圖引起的當機問題 (目前僅有 SUSE 已修正, Red Hat 與 Fedora 依舊會發生)) [) B3 w/ N; F4 C- I · Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively. 5 Z( o* m; W' `; Y0 r; s" r調整每種地圖大小需要的起始人數, 現在 16 > 6, 32 > 6, 64 > 8; |+ N4 U0 U, ^1 }! G! S- a. R+ D |: X · Unlocks are once available on unranked servers. 5 o7 G8 R$ k( w a9 i7 b/ V非排行伺服器再度可以使用解鎖武器 (原本的選項恢復作用)( Y& c2 }! s' L. ^9 R/ F3 L: x · Ranked server have to have unlocks activated. 7 u" O `) }% M( ? J( a排行伺服器強制使用解鎖武器 ) H i0 I g+ v$ ~· Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point. # W+ s1 \9 u# i& X, V 修正區網合作模式伺服器的問題 - 如果主機端踢人或是BAN人, 玩家端可能不會有作用, 而其他玩家再也無法加入該伺服器! R+ F% x7 P9 r0 R · Fixed a dedicated server crash which was occurring when the user held \"CTRL\" and \"SHIFT\" while selecting a map. ' i# k( t2 ]- v9 Y修正因為管理員按住 CTRL 或是 SHIFT 選擇地圖時, 所引起的伺服器當機問題3 O4 d. `# a( X% o- L6 _ · Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps. ' K+ I0 V4 D6 D) [( ~修正更換地圖之前, 剛好有C4粘住旗桿時造成的伺服器當機問題 4 R4 \6 a7 ~' D6 T3 z5 j- u· Fixed a Vehicle drop crash related bug (missing icon). 0 W: [' @8 ]: p$ W. z `( {修正空投載具的相關BUG (像是圖示遺失)7 _# p7 F: T) X+ h · Co-Op bot console commands do not function on local servers. " ^# O* v3 n# V: C: O6 Y9 |- x9 {: R 修正主機端無法執行跟BOT有關的控制指令問題 3 E- s. B6 l" P& k1 _7 d2 P0 F* e+ bClient / Gameplay: 玩家端 / 遊戲性 ; n6 }( ?9 D6 l2 F# r4 N7 p; F5 j9 B· Increased client stability 4 g$ {6 {6 l4 x3 t4 P$ Z 增加玩家端穩定度 0 T( z5 @( e1 r& j. P0 H; ^· Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag 2 U f2 l0 \3 O7 x9 Y7 S% }( i紅藍BUG - 修正玩家顯示成錯誤陣營.顏色的問題 - W* g) C7 n& \* G, W· Introduced a delay from proning to standing to help reduce exploiting / V! T+ T: J5 m% J6 r增加趴下到站立所需要的延遲時間+ x6 u0 ?5 Y$ Q& E( z* P! W · Adjusted C4 to make throwing more difficult 1 V$ }3 F2 v% m, B 增加丟擲C4的難度. Z7 p( |! K# s1 |# h1 u · Fixed the issue where a red distance marker appears on the ground 3 G4 N3 V* `9 m3 N+ N/ ^. B 修正地圖中會顯示紅色距離的問題 " |1 U7 @. I: |1 W/ Y$ A· Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items / J! I6 }! y* `$ I 修正玩家切換武器當中, 手上武器有時候會消失的問題9 ?9 A- @* e% v/ U. O- j · Made adjustments to reduce the damage taken by vehicles when driving " H5 w" N( e2 y6 J# G& [9 K減少載具在行駛中受到的損害 (像是AF的跑車不再那麼容易受傷); A# X1 C4 ?0 ^9 Y' C/ K · Commander options will no longer available whilst dead. : q R. e# R4 P$ l3 }. E9 t2 a5 t 指揮官倒地時將無法再開啟指揮畫面 8 I& h- \8 t! M4 J· Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round; l0 M! w: c2 z# \% Q- ` 修正更換地圖以後, 玩家重生選單顯示錯誤已選擇重生點的問題 (事實上是還沒有選)( r9 y2 ^" \2 K) S- x · Fixed the issue that would cause infantry players to be revived with no kit. 8 w8 C: w) C' k, K# ?! E+ @ 修正玩家被救起時沒有武器的問題, T6 i( A1 s' w, e- Z/ z2 ^" @ · Fixed several rare graphics crashes. % c( B" u) t, o/ y1 f 修正幾個罕見的圖形問題' ?. q! ?! S+ a, P · Fixed issue with players crashing while clicking \"Join Game\" in the front end - V- [" L3 E6 C! E7 t. s 修正玩家點擊\"加入遊戲\"後跳出的問題 . M" H# z M: u7 `· Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings. & Z+ e: r& O4 p空投載具: 調整空投範圍, 以防止玩家利用BUG進入建築物內部: }9 b- w+ Z6 Z. \ · Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps). ! y7 M% O: {& M修正物件發射的問題, 像是坦克有時候可以一次打兩顆砲彈 & e1 G( J, b4 W, d· Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu * r: @9 |( d$ y: p修正同一張地圖跑兩次以後, 最佳玩家資訊畫面會顯示為其他玩家的問題8 c' b4 Q. U8 F! t+ ]: X · Transport Helicopters – Increased the armor of all transport helicopters $ m2 A( ^; F+ E: O: A! I運輸直昇機 - 增強運輸直昇機的防禦力( r7 @* b, u+ f) Z* X , F! k& S% I% L
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发表于 2006-8-20 11:59:47 | 显示全部楼层
Fixed the issue that would cause infantry players to be revived with no kit.
5 P+ X- w  [: L, `. e修正玩家被救起時沒有武器的問題
; f, ]6 `3 ]* i! w
5 e7 f& V# P' s1 a8 C/ m/ W  C3 r+ e7 d7 |/ @  K! x# e
这么好的笑料就没了
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发表于 2006-8-20 12:01:05 | 显示全部楼层
诶  这么多服务器当机的问题
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发表于 2006-8-20 12:03:52 | 显示全部楼层
防空载具太弱,没修改
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发表于 2006-8-20 12:10:57 | 显示全部楼层
好象跟之前发的没区别,
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发表于 2006-8-20 12:12:00 | 显示全部楼层
原帖由 =|HERO|=Along@BF2 于 2006-8-20 12:03 发表+ \  K# X; O0 i, V: v
防空载具太弱,没修改
1.3已经改强一次了,再改……估计天上飞的要有意见鸟
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发表于 2006-8-20 12:16:02 | 显示全部楼层
为什么老削弱特种兵~~~~~~~~~啊?- }+ G  ]( t: ^* H# m; q0 n, ~

7 @" ~. h0 N% A  e- z0 G9 a很强吗现在?
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发表于 2006-8-20 12:38:43 | 显示全部楼层
为什么不加上电子战的东西,比如电子干扰什么的,在一定的半径里,可以对WZ或轰炸机的TV进行干扰~
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发表于 2006-8-20 14:26:02 | 显示全部楼层
咳```
1 q8 J+ F! A) I+ w0 r, c: I. n& p
& _" I$ g! o7 X( |1 q7 r1 ^升级升级升级!' P. N' d; z4 }' z

( ]- I3 r& Y* r: l$ @又要升鸟!
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发表于 2006-8-20 14:48:17 | 显示全部楼层
有新地图了。。哈哈`
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发表于 2006-8-20 17:30:33 | 显示全部楼层
一会说放出,一会说迟下,全因HERO的RANK2。
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发表于 2006-8-20 18:38:17 | 显示全部楼层
路过
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发表于 2006-8-20 18:41:50 | 显示全部楼层
· Transport Helicopters – Increased the armor of all transport helicopters
& _+ b6 ]: R6 t8 E運輸直昇機 - 增強運輸直昇機的防禦力
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发表于 2006-8-20 18:52:15 | 显示全部楼层
特种马上就要成为废柴了7 x; S) O: ^: n% }
不知道是不是非要削弱到只能望静止载具上贴C4 EA才满意
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 楼主| 发表于 2006-8-20 19:41:28 | 显示全部楼层
LS的是我的仇家啊
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