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1.4补丁新增内容,转自战地秘境

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发表于 2006-8-20 11:58:19 | 显示全部楼层 |阅读模式
1.4 Patch – New content 新增內容9 I8 p7 T i* N. D" w · New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op) ( p' w5 @- X6 ?/ R5 u! n新地圖 : Road to Jalalabaad (征服 16-32-64, 單機, 合作模式) 8 Q& g. d9 {1 w. Y4 c$ \· New Server Option: No Vehicles mode - Q( `. T2 @, y" C' a% R 新伺服器端選項 : 禁用載具 E' O! E) y- F$ [# D) J3 |1.4 Patch – Fix List 修正清單 # n: n( ^* I+ s+ |6 J; C, xFront End: 介面: c% J/ n' T1 H$ |) c · Front end - Fixed server browser issues with updating info . r4 ^9 H8 i! Z7 B% j 介面 - 修正伺服器瀏覽的問題及更新伺服器資訊 $ F9 M+ ~. p2 m, H' P2 M" y· Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players ' u' [4 t7 e. u8 f 介面 - 多人連線 & 合作模式 - 伺服器清單特別會顯示玩家與BOT# z' B/ A; J' V · Multiplayer Server filter “maps size” will now work " a$ Y$ I6 }% o5 o6 `3 b* ` 多人連線的伺服器過濾器 \"地圖大小\" 現在恢復作用) f1 m% p6 U( B U- t; q7 h1 Y+ K9 P · Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box ) c5 O+ P5 Y# Y: q1 }4 g8 N" a修正玩家端因為在IP輸入視窗中, 連按兩次TAB引起的指標指示錯誤問題 - W2 E* r G8 N, B" g# A4 z) e; c" OGame Server 遊戲伺服器1 p8 |2 i" H" D' k · Increased server stability- V2 l B+ w: ~& V5 p5 ` 增加伺服器穩定性( k* n" o/ ~2 G% |+ f · All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt ; a4 X0 o9 y6 N9 l* P所有地圖的合作模式 - 第一次嘗試修正玩家被救起時, 因為沒有武器而導致伺服器當機的問題6 |6 S1 ^3 h' x+ m, K6 ] · Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora) 1 F( r+ D' ^" n9 v% s: F. ? 企鵝版伺服器 - 修正執行SF合作模式地圖引起的當機問題 (目前僅有 SUSE 已修正, Red Hat 與 Fedora 依舊會發生)/ M/ \ x* E8 p9 _1 ^& Z% B& v · Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively. % ~+ @. N# F: n 調整每種地圖大小需要的起始人數, 現在 16 > 6, 32 > 6, 64 > 8: `! t0 W7 z8 n& x1 `) u/ l& M · Unlocks are once available on unranked servers. 1 R/ ?* u) M3 U' a) S非排行伺服器再度可以使用解鎖武器 (原本的選項恢復作用)4 J8 B# J" b0 s6 K. }6 j · Ranked server have to have unlocks activated. * O/ B: h/ v4 A$ q( @排行伺服器強制使用解鎖武器 " H- s2 ?0 E8 e$ G! u: K· Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point. ; Z! ?$ f- Q# y; i& A2 f修正區網合作模式伺服器的問題 - 如果主機端踢人或是BAN人, 玩家端可能不會有作用, 而其他玩家再也無法加入該伺服器 # x# e9 V' f. d! |7 @* {: z6 n· Fixed a dedicated server crash which was occurring when the user held \"CTRL\" and \"SHIFT\" while selecting a map. 0 {" |+ r* Y( \' T( H3 A( L修正因為管理員按住 CTRL 或是 SHIFT 選擇地圖時, 所引起的伺服器當機問題 6 a) c2 n6 o5 r4 a· Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps. ( E( f: M& q6 R% h' c! A修正更換地圖之前, 剛好有C4粘住旗桿時造成的伺服器當機問題 # ~/ Y3 L- {0 v/ ^/ j- q) U- C6 Z· Fixed a Vehicle drop crash related bug (missing icon).; S& ?$ t) N' U5 [6 U0 x9 D 修正空投載具的相關BUG (像是圖示遺失)' p7 _- F$ F. a1 R3 W* A · Co-Op bot console commands do not function on local servers. 6 n; k" K7 ]5 N: o 修正主機端無法執行跟BOT有關的控制指令問題 0 f+ `9 f. `9 YClient / Gameplay: 玩家端 / 遊戲性( [$ B( C! l4 V0 ^ · Increased client stability 2 l% p' ?2 P2 d* S1 g! ? 增加玩家端穩定度 Z( q: z5 ?; J· Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag $ l' D' z" H8 C( ] 紅藍BUG - 修正玩家顯示成錯誤陣營.顏色的問題 . ? U* r" v/ W$ f( @: t3 o5 h· Introduced a delay from proning to standing to help reduce exploiting 1 j# v8 H2 q# h 增加趴下到站立所需要的延遲時間" B9 q, ^. b: Q. j · Adjusted C4 to make throwing more difficult 1 x# `! m, v# V4 j- i& h9 S* {增加丟擲C4的難度/ _7 S% L8 i3 ^; Q& ]: Q* n( X& w · Fixed the issue where a red distance marker appears on the ground $ n: [2 e8 A9 f- R7 I3 Z7 r. d 修正地圖中會顯示紅色距離的問題 ' \& m" V7 s' Y& ~· Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items * E; B& n3 u; f( j' ~' g7 D2 g 修正玩家切換武器當中, 手上武器有時候會消失的問題 % B# z+ O: d6 A0 z/ z8 D· Made adjustments to reduce the damage taken by vehicles when driving 6 a# R$ O1 Z, r4 v8 B$ k2 { 減少載具在行駛中受到的損害 (像是AF的跑車不再那麼容易受傷) ; S8 e+ A% ]) X, l" z1 j2 N1 o. l3 L· Commander options will no longer available whilst dead. 0 {% X( [" y+ P1 M2 Y. b. W0 p* Z 指揮官倒地時將無法再開啟指揮畫面: R+ t' R8 [4 M3 \ · Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round : q t+ T0 @9 h. t T s, b; T/ b修正更換地圖以後, 玩家重生選單顯示錯誤已選擇重生點的問題 (事實上是還沒有選) 2 u/ y0 ~/ {( g& J· Fixed the issue that would cause infantry players to be revived with no kit. # P8 S7 L0 j* ?' ]& e 修正玩家被救起時沒有武器的問題9 m, J0 u, R4 b# n+ D6 _; R · Fixed several rare graphics crashes. 6 \/ p' Z, u7 x 修正幾個罕見的圖形問題8 w! f- t# E9 w · Fixed issue with players crashing while clicking \"Join Game\" in the front end , T; M5 o+ K; S4 v" s0 E/ o: J0 Q 修正玩家點擊\"加入遊戲\"後跳出的問題 / |& W9 I" _( N3 L7 V0 ~. ^7 F- `· Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings. . l1 F( C% z) y: S5 `; F 空投載具: 調整空投範圍, 以防止玩家利用BUG進入建築物內部) T G1 L- Z4 f% f7 N2 y2 o · Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps). * `2 X5 E# q/ X4 w: v修正物件發射的問題, 像是坦克有時候可以一次打兩顆砲彈7 z r( B: t6 w/ a · Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu ' V. M% t# e7 f" e修正同一張地圖跑兩次以後, 最佳玩家資訊畫面會顯示為其他玩家的問題 - i; W5 x f5 m5 e+ d; b· Transport Helicopters – Increased the armor of all transport helicopters; l. M8 V8 C9 X# n/ x' N 運輸直昇機 - 增強運輸直昇機的防禦力0 |0 m& j# u) Y 8 n+ v" S1 N1 M/ D+ ]2 @
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发表于 2006-8-20 11:59:47 | 显示全部楼层
Fixed the issue that would cause infantry players to be revived with no kit. . L# b3 a6 y. O, P" \( `  m
修正玩家被救起時沒有武器的問題
4 S  D4 B8 Z. k2 E- W" a
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$ l) ]+ E5 R; I, Y7 e) k0 n3 ?% _4 u这么好的笑料就没了
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发表于 2006-8-20 12:01:05 | 显示全部楼层
诶  这么多服务器当机的问题
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发表于 2006-8-20 12:03:52 | 显示全部楼层
防空载具太弱,没修改
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发表于 2006-8-20 12:10:57 | 显示全部楼层
好象跟之前发的没区别,
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发表于 2006-8-20 12:12:00 | 显示全部楼层
原帖由 =|HERO|=Along@BF2 于 2006-8-20 12:03 发表3 k6 q+ F- H7 ?' e; L& e+ T1 w4 M
防空载具太弱,没修改
1.3已经改强一次了,再改……估计天上飞的要有意见鸟
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发表于 2006-8-20 12:16:02 | 显示全部楼层
为什么老削弱特种兵~~~~~~~~~啊?/ k3 m5 ~: p& U/ M# M
- ^0 Q7 y* r4 J, a* `1 a! V: R
很强吗现在?
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发表于 2006-8-20 12:38:43 | 显示全部楼层
为什么不加上电子战的东西,比如电子干扰什么的,在一定的半径里,可以对WZ或轰炸机的TV进行干扰~
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发表于 2006-8-20 14:26:02 | 显示全部楼层
咳```
# B! y7 g7 |" A5 P; ^, k% L* z" J: y: j) }: ?
升级升级升级!7 m3 j2 K2 W' J

1 P9 C. R/ G% s6 g又要升鸟!
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发表于 2006-8-20 14:48:17 | 显示全部楼层
有新地图了。。哈哈`
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发表于 2006-8-20 17:30:33 | 显示全部楼层
一会说放出,一会说迟下,全因HERO的RANK2。
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发表于 2006-8-20 18:38:17 | 显示全部楼层
路过
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发表于 2006-8-20 18:41:50 | 显示全部楼层
· Transport Helicopters – Increased the armor of all transport helicopters
% g: B3 `8 N' d4 @; `運輸直昇機 - 增強運輸直昇機的防禦力
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发表于 2006-8-20 18:52:15 | 显示全部楼层
特种马上就要成为废柴了
9 }/ U' m7 P$ w: r, ^/ @( B5 H不知道是不是非要削弱到只能望静止载具上贴C4 EA才满意
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 楼主| 发表于 2006-8-20 19:41:28 | 显示全部楼层
LS的是我的仇家啊
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