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1.4补丁新增内容,转自战地秘境

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发表于 2006-8-20 11:58:19 | 显示全部楼层 |阅读模式
1.4 Patch – New content 新增內容- S. t4 n7 F1 f/ M0 r · New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op) 8 ?. k* T- \1 N) h' K 新地圖 : Road to Jalalabaad (征服 16-32-64, 單機, 合作模式)/ R+ d6 R0 Q, K1 \+ v f · New Server Option: No Vehicles mode ( u1 P! A5 J: F 新伺服器端選項 : 禁用載具0 i# w$ k }, ] L# l# F3 {. b 1.4 Patch – Fix List 修正清單+ E9 Z; m/ x" A' f2 t Front End: 介面6 Q; o( i$ I- R$ V, R } · Front end - Fixed server browser issues with updating info 8 @ A) g. T+ Q8 H 介面 - 修正伺服器瀏覽的問題及更新伺服器資訊 8 h1 w7 e! w' [5 Y5 s· Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players + m/ n' i$ i# e2 B9 V2 x介面 - 多人連線 & 合作模式 - 伺服器清單特別會顯示玩家與BOT2 X3 E4 G/ b8 A$ h' m. K& B6 e · Multiplayer Server filter “maps size” will now work 9 K, z9 \: M: n多人連線的伺服器過濾器 \"地圖大小\" 現在恢復作用 9 t- B, }" _. k; s# J5 p- h& |' ?% A· Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box 8 p' I8 d; L/ K' G修正玩家端因為在IP輸入視窗中, 連按兩次TAB引起的指標指示錯誤問題 ( U- @/ T8 o1 o% ^- S" a& V: G4 JGame Server 遊戲伺服器 , W D, G* i6 B. Y. |1 G6 R· Increased server stability* l* y5 P6 N, n/ \( | 增加伺服器穩定性5 K1 } W; R$ Y+ f o3 s. a- t6 R · All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt % L4 M0 Z2 S2 @. | 所有地圖的合作模式 - 第一次嘗試修正玩家被救起時, 因為沒有武器而導致伺服器當機的問題 + i) Y/ p, Z, n/ s' p' Y· Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora) % g; }8 P2 n2 Q- K: F% M企鵝版伺服器 - 修正執行SF合作模式地圖引起的當機問題 (目前僅有 SUSE 已修正, Red Hat 與 Fedora 依舊會發生)5 _+ t. d% P7 | · Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively. # H7 s2 Y5 m1 F+ @調整每種地圖大小需要的起始人數, 現在 16 > 6, 32 > 6, 64 > 89 i: Z- A# j0 h# W6 h% k& P · Unlocks are once available on unranked servers. * W) n- m v4 Z9 k- n 非排行伺服器再度可以使用解鎖武器 (原本的選項恢復作用)5 [2 x3 Z1 F; \7 e( E · Ranked server have to have unlocks activated. 9 D. t) j0 F8 `% n& b0 ?* h排行伺服器強制使用解鎖武器7 H; f3 [% B+ x. h · Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point. + r% j7 \1 L h! R! ?" b修正區網合作模式伺服器的問題 - 如果主機端踢人或是BAN人, 玩家端可能不會有作用, 而其他玩家再也無法加入該伺服器 & `3 N0 z0 ]+ E! H· Fixed a dedicated server crash which was occurring when the user held \"CTRL\" and \"SHIFT\" while selecting a map. 1 S' D$ G8 c$ W# G* R9 n3 K( v修正因為管理員按住 CTRL 或是 SHIFT 選擇地圖時, 所引起的伺服器當機問題 & ]* N3 Z( r; j! d3 }4 o; c& I' w· Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.- v- \; ^6 o# o& E4 G& K7 ~ 修正更換地圖之前, 剛好有C4粘住旗桿時造成的伺服器當機問題 ( d6 n4 E3 K2 q3 p5 P· Fixed a Vehicle drop crash related bug (missing icon).* D/ q ]+ e7 K, L7 A2 \: g) H7 ]& h6 z 修正空投載具的相關BUG (像是圖示遺失) 7 e) O0 `* o' @# S" t) j; ~· Co-Op bot console commands do not function on local servers. 6 W1 u% F& ^, P7 e, h& O f 修正主機端無法執行跟BOT有關的控制指令問題3 I, i8 \; _, W9 r Client / Gameplay: 玩家端 / 遊戲性 |- Z. a6 E; l. p. O; ~) c, T( H& O9 ] · Increased client stability " o! x& U* l' r! y' c- j增加玩家端穩定度 6 w; o8 n2 L6 j6 H9 a· Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag 6 F! y9 ^, Q/ a& F+ t+ M. b, x* _) W紅藍BUG - 修正玩家顯示成錯誤陣營.顏色的問題2 d* p5 I* O% J9 ]+ M1 F4 H1 \* S · Introduced a delay from proning to standing to help reduce exploiting ( g0 x4 ^4 o% L3 o 增加趴下到站立所需要的延遲時間 & H0 x, y3 V, D. Y· Adjusted C4 to make throwing more difficult * q ~' l8 k7 y% Z0 q3 w% }. h 增加丟擲C4的難度5 ]5 I5 E% S+ M$ S9 M: Z · Fixed the issue where a red distance marker appears on the ground " M4 B3 x4 T" p: U2 [( ~2 w 修正地圖中會顯示紅色距離的問題 p* R' K' C$ \( j* g' o/ l · Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items ) c& u1 s, ]/ k4 u; U+ ~; V修正玩家切換武器當中, 手上武器有時候會消失的問題8 x! T) S: A4 x3 v · Made adjustments to reduce the damage taken by vehicles when driving I$ _* [- l4 A8 I2 `3 r+ Z 減少載具在行駛中受到的損害 (像是AF的跑車不再那麼容易受傷) B& h, J4 o" j · Commander options will no longer available whilst dead. : z y& P! _ J5 Y: t8 x9 C3 Y 指揮官倒地時將無法再開啟指揮畫面, M y0 t( f) P) H& N" P% ` · Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round, O1 r9 h; X) g. l- M 修正更換地圖以後, 玩家重生選單顯示錯誤已選擇重生點的問題 (事實上是還沒有選) 7 _/ F/ O: { f$ I5 _' Z· Fixed the issue that would cause infantry players to be revived with no kit. , \, S- Q; k4 d4 C2 z1 N2 \修正玩家被救起時沒有武器的問題 ; w5 S" c+ Y) f6 f; A1 R8 u· Fixed several rare graphics crashes. ! @! [2 ^ W" P5 `) s2 v修正幾個罕見的圖形問題; \- K7 ~ K# W5 O, M) [& Q0 h7 X · Fixed issue with players crashing while clicking \"Join Game\" in the front end # {: ~: k1 u E" g2 I% ] 修正玩家點擊\"加入遊戲\"後跳出的問題+ C# y+ b# d' g G, A · Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings. 7 S5 H6 X/ @: P空投載具: 調整空投範圍, 以防止玩家利用BUG進入建築物內部 " K+ s0 ~1 H% g( K* o· Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps). 1 L. d c" U. G# Y# ^ 修正物件發射的問題, 像是坦克有時候可以一次打兩顆砲彈- B+ B; d3 ^/ V' Q& u' x · Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu + P% T/ ]3 Q P: l4 z- _3 A 修正同一張地圖跑兩次以後, 最佳玩家資訊畫面會顯示為其他玩家的問題- a: P8 R* Y, b/ c0 X; W · Transport Helicopters – Increased the armor of all transport helicopters1 t. }8 c: c3 k' } 運輸直昇機 - 增強運輸直昇機的防禦力" v, \4 I7 D- b % x" i4 f" O: s7 N) t( R _* H7 Q
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发表于 2006-8-20 11:59:47 | 显示全部楼层
Fixed the issue that would cause infantry players to be revived with no kit. : z3 Z" Y4 F4 b; D
修正玩家被救起時沒有武器的問題4 g# c. d- |5 C+ _

1 ^8 w3 ^6 ?, g* R; v1 Z; N, P0 A, r2 J* d
这么好的笑料就没了
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发表于 2006-8-20 12:01:05 | 显示全部楼层
诶  这么多服务器当机的问题
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发表于 2006-8-20 12:03:52 | 显示全部楼层
防空载具太弱,没修改
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发表于 2006-8-20 12:10:57 | 显示全部楼层
好象跟之前发的没区别,
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发表于 2006-8-20 12:12:00 | 显示全部楼层
原帖由 =|HERO|=Along@BF2 于 2006-8-20 12:03 发表% A; ~* `; E5 A8 j8 i5 b& \# A8 h
防空载具太弱,没修改
1.3已经改强一次了,再改……估计天上飞的要有意见鸟
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发表于 2006-8-20 12:16:02 | 显示全部楼层
为什么老削弱特种兵~~~~~~~~~啊?9 {  ?0 G9 Z" x# J) ^

* F) U' I- T& q: ]* s9 {很强吗现在?
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发表于 2006-8-20 12:38:43 | 显示全部楼层
为什么不加上电子战的东西,比如电子干扰什么的,在一定的半径里,可以对WZ或轰炸机的TV进行干扰~
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发表于 2006-8-20 14:26:02 | 显示全部楼层
咳```
% f0 c2 k+ v& s& f/ m, B
/ ]% v3 x' N6 m- Y5 P升级升级升级!' a& w9 ?+ f, ?2 `# M! C

2 [- A4 S  f" R# s5 v又要升鸟!
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发表于 2006-8-20 14:48:17 | 显示全部楼层
有新地图了。。哈哈`
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发表于 2006-8-20 17:30:33 | 显示全部楼层
一会说放出,一会说迟下,全因HERO的RANK2。
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发表于 2006-8-20 18:38:17 | 显示全部楼层
路过
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发表于 2006-8-20 18:41:50 | 显示全部楼层
· Transport Helicopters – Increased the armor of all transport helicopters
6 v; r* x( F# B) i! S. n7 v運輸直昇機 - 增強運輸直昇機的防禦力
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发表于 2006-8-20 18:52:15 | 显示全部楼层
特种马上就要成为废柴了
" |. [* V+ T5 Z" O不知道是不是非要削弱到只能望静止载具上贴C4 EA才满意
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 楼主| 发表于 2006-8-20 19:41:28 | 显示全部楼层
LS的是我的仇家啊
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