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1.4补丁新增内容,转自战地秘境

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发表于 2006-8-20 11:58:19 | 显示全部楼层 |阅读模式
1.4 Patch – New content 新增內容' i; A0 ~4 P7 O7 } · New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op) $ n; M2 V1 a9 W1 X7 _ 新地圖 : Road to Jalalabaad (征服 16-32-64, 單機, 合作模式)! t9 K2 G: V/ r · New Server Option: No Vehicles mode 8 }/ [) b3 q8 i新伺服器端選項 : 禁用載具 ' |3 s% g, }+ Z3 l) y0 Z5 z1.4 Patch – Fix List 修正清單 D# o# Y8 v+ H! d: F# gFront End: 介面9 H) V" J( [. T6 l · Front end - Fixed server browser issues with updating info ' G7 s' J3 c% R* V8 [2 d介面 - 修正伺服器瀏覽的問題及更新伺服器資訊 + D' X. j2 T6 v2 `0 G2 l" A R· Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players " Z8 ^* [& ~2 \: y( Y介面 - 多人連線 & 合作模式 - 伺服器清單特別會顯示玩家與BOT $ X( g1 \' R1 {; M1 q3 }· Multiplayer Server filter “maps size” will now work ( ^$ h' F" E7 H/ Y7 Q多人連線的伺服器過濾器 \"地圖大小\" 現在恢復作用3 z v) R( G$ I! z5 v · Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box ; Z! g& g# p0 c W 修正玩家端因為在IP輸入視窗中, 連按兩次TAB引起的指標指示錯誤問題. t) g Q% ~' Y2 w: S6 \ Game Server 遊戲伺服器 ) \0 |; _! b4 R8 V4 x% }! a8 O: O· Increased server stability9 z, Z7 T, S. X# `! p9 z 增加伺服器穩定性 ( |4 k- v! f' g· All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt 8 ~; ^0 ?6 m/ A" w所有地圖的合作模式 - 第一次嘗試修正玩家被救起時, 因為沒有武器而導致伺服器當機的問題, e3 F7 i! M# D& ~ · Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora) & W+ |6 L7 x) b" l企鵝版伺服器 - 修正執行SF合作模式地圖引起的當機問題 (目前僅有 SUSE 已修正, Red Hat 與 Fedora 依舊會發生) / N/ u9 F9 _; E; R, ]· Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively. " g3 a3 e; J& L! D+ I* [% y% o3 O 調整每種地圖大小需要的起始人數, 現在 16 > 6, 32 > 6, 64 > 8 9 o7 X% W, h1 z! M+ @. w+ f$ e· Unlocks are once available on unranked servers. % v1 n/ e V4 o; @% ^非排行伺服器再度可以使用解鎖武器 (原本的選項恢復作用) 0 |% j+ b9 w8 S# S. O0 Y- M- r· Ranked server have to have unlocks activated. ( Z1 v: }8 g/ k9 `$ w0 f+ [2 V排行伺服器強制使用解鎖武器 # m, B, A; a1 [' n+ S" l7 L2 m" a· Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point. 2 f, m. P7 ^4 o* n: D修正區網合作模式伺服器的問題 - 如果主機端踢人或是BAN人, 玩家端可能不會有作用, 而其他玩家再也無法加入該伺服器( Y3 |. a! v7 T- z · Fixed a dedicated server crash which was occurring when the user held \"CTRL\" and \"SHIFT\" while selecting a map., u& ?0 d+ v' p 修正因為管理員按住 CTRL 或是 SHIFT 選擇地圖時, 所引起的伺服器當機問題 & u. y* I; h* H* ]8 f+ b# N· Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.8 e% n( {2 i9 w& y8 r% k 修正更換地圖之前, 剛好有C4粘住旗桿時造成的伺服器當機問題 " P- X8 G# ^4 h1 H( `· Fixed a Vehicle drop crash related bug (missing icon).$ C1 Q/ m) i! h% G' c 修正空投載具的相關BUG (像是圖示遺失) 9 Z8 i& `! H5 A/ i. {3 R/ W· Co-Op bot console commands do not function on local servers. 6 r1 T- A8 p1 f; ?' a% ~ 修正主機端無法執行跟BOT有關的控制指令問題 # }6 _: |, ?/ P5 vClient / Gameplay: 玩家端 / 遊戲性, k# i. ?; {9 ?3 a · Increased client stability 2 _3 ^3 T( E$ ~, _7 e 增加玩家端穩定度 / d# u9 V+ g5 Z6 L· Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag / r5 c" @1 f& D& A- n, g# K/ }/ @ 紅藍BUG - 修正玩家顯示成錯誤陣營.顏色的問題1 ~6 K, M( |) G- ?( j2 p8 }6 ` · Introduced a delay from proning to standing to help reduce exploiting & V- h6 L8 L$ h! ^, D1 O 增加趴下到站立所需要的延遲時間* c# }& G. i; o7 u$ @7 T · Adjusted C4 to make throwing more difficult - z; e2 |4 e: A$ `$ n+ [2 P& d 增加丟擲C4的難度 3 p- I( ]9 V& [+ ?$ i' @· Fixed the issue where a red distance marker appears on the ground ) X' [, a" T. {修正地圖中會顯示紅色距離的問題4 m- R1 ?& |# R% Z4 G · Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items U6 H8 _0 f$ [& F* A5 @ 修正玩家切換武器當中, 手上武器有時候會消失的問題 2 U" c, @% H# J% Q8 e5 ?; O" p% V· Made adjustments to reduce the damage taken by vehicles when driving 0 l$ |, B! j5 C) V8 j減少載具在行駛中受到的損害 (像是AF的跑車不再那麼容易受傷); q9 N/ w' n! n. U$ n; p1 x · Commander options will no longer available whilst dead. ' Y( o8 w7 q" G5 C2 D指揮官倒地時將無法再開啟指揮畫面 ' }# w' y6 b" B5 a7 |4 H4 }· Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round* h, O4 \+ ^% ~* `( J# d* F0 d2 [ 修正更換地圖以後, 玩家重生選單顯示錯誤已選擇重生點的問題 (事實上是還沒有選)5 }+ V2 i, w O L4 E · Fixed the issue that would cause infantry players to be revived with no kit. % E; o9 p$ K ~7 { 修正玩家被救起時沒有武器的問題- U; l& m( f8 @% u · Fixed several rare graphics crashes. % D# U% @0 U- W+ W修正幾個罕見的圖形問題 - |) o4 o* r& n% I+ ]: F- k· Fixed issue with players crashing while clicking \"Join Game\" in the front end 0 C6 t3 k+ N. m; [ 修正玩家點擊\"加入遊戲\"後跳出的問題 U# T. o9 l* z · Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings. $ N3 R3 W! T7 f! u空投載具: 調整空投範圍, 以防止玩家利用BUG進入建築物內部& `# m) z6 M9 `1 }3 a c: j3 j · Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps). ; V4 ~! `2 v$ ^: [* U 修正物件發射的問題, 像是坦克有時候可以一次打兩顆砲彈 / t4 Q/ |. H8 D! u9 M) `+ @9 u· Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu 1 ]3 v: g- e( F0 Q) L9 h I9 G 修正同一張地圖跑兩次以後, 最佳玩家資訊畫面會顯示為其他玩家的問題 * Z" s2 Y& ^3 W) ]* M5 m1 R/ [! o+ e& G5 P· Transport Helicopters – Increased the armor of all transport helicopters% l" P/ R/ _/ }$ T/ m+ Y8 [, F. b% ? 運輸直昇機 - 增強運輸直昇機的防禦力 ]$ q8 v2 p% c& T" i" m, g* z3 d& ~8 o) ~ q2 U- b: ?. x- | o
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发表于 2006-8-20 11:59:47 | 显示全部楼层
Fixed the issue that would cause infantry players to be revived with no kit.
  @* s4 d0 o/ |修正玩家被救起時沒有武器的問題+ `- w! t( D5 I! W7 J1 x5 [5 Y

9 x9 y1 }4 l5 e" m
0 Z5 x" V2 j9 }( a% _: s* a) G7 m" l这么好的笑料就没了
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发表于 2006-8-20 12:01:05 | 显示全部楼层
诶  这么多服务器当机的问题
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发表于 2006-8-20 12:03:52 | 显示全部楼层
防空载具太弱,没修改
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发表于 2006-8-20 12:10:57 | 显示全部楼层
好象跟之前发的没区别,
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发表于 2006-8-20 12:12:00 | 显示全部楼层
原帖由 =|HERO|=Along@BF2 于 2006-8-20 12:03 发表
1 e3 R3 B% R4 t防空载具太弱,没修改
1.3已经改强一次了,再改……估计天上飞的要有意见鸟
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发表于 2006-8-20 12:16:02 | 显示全部楼层
为什么老削弱特种兵~~~~~~~~~啊?3 w# H0 j, I: A; J4 D

" \) N$ {, z4 C4 o; u1 F+ y很强吗现在?
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发表于 2006-8-20 12:38:43 | 显示全部楼层
为什么不加上电子战的东西,比如电子干扰什么的,在一定的半径里,可以对WZ或轰炸机的TV进行干扰~
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发表于 2006-8-20 14:26:02 | 显示全部楼层
咳```
# G% O5 B: f/ U- k; O1 P5 B8 K  _' I& u0 s* K
升级升级升级!
/ D, q4 `# n( {% @. N; M% @* H- d$ [5 D4 Y/ s+ I! j" A0 O% Q# n; S
又要升鸟!
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发表于 2006-8-20 14:48:17 | 显示全部楼层
有新地图了。。哈哈`
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发表于 2006-8-20 17:30:33 | 显示全部楼层
一会说放出,一会说迟下,全因HERO的RANK2。
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发表于 2006-8-20 18:38:17 | 显示全部楼层
路过
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发表于 2006-8-20 18:41:50 | 显示全部楼层
· Transport Helicopters – Increased the armor of all transport helicopters7 A5 n1 Z) R5 f! y  C
運輸直昇機 - 增強運輸直昇機的防禦力
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发表于 2006-8-20 18:52:15 | 显示全部楼层
特种马上就要成为废柴了+ d* S4 w. t9 f1 F7 M: W, ?+ Y  i
不知道是不是非要削弱到只能望静止载具上贴C4 EA才满意
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 楼主| 发表于 2006-8-20 19:41:28 | 显示全部楼层
LS的是我的仇家啊
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