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发表于 2006-9-6 09:32:54
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Battlefield 2 Retail v1.4" d' b" A3 B2 a& d
EA - 1.4 Full Patch0 a5 v3 t6 B% \1 @2 D D9 j2 L
EA - 1.3 > 1.4 Patch
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9 d! A$ r0 z. p3 B& C: L! d& s1.4 Patch – New content ' c$ f2 s) y7 H" S, p# d# d( Z
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- New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)
; w8 x- l3 a# }) I6 J* k3 ?4 X - New Server Option: No Vehicles mode
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1.4 Patch – Fix List % O1 M8 k/ O0 R; o
Front End:
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- Front end - Fix server browser issues with updating info# z+ t, T( j8 x2 d* T' [ Q
- Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players2 D" I4 y) Z6 f1 [
- Multiplayer Internet Server maps size filter not working( v$ v$ X" C( \( ^% J' r' G$ b: m
- Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box
- @& P- H m% ^ Game Server:
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- Increased server stability
' O* ^5 e H# m% r - All levels - Co-op - Crash after reviving player without a kit- 1st attempt Server - Linux 32 Dedicated - Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
3 G, ?1 O+ A" i; Q - Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
. O4 }$ x' ]5 Y* z( l+ l, u - Re-enable unlocks on unranked servers
7 z! O) i% p8 L' } - Ranked server forces unlocks i.e. have to have unlocks selected.) X( s# K, m9 K4 M1 W! F
- Coop - Local Server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
8 h4 W; |& x. z8 q; b- b - Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map7 G+ S; ~' o! x7 O M
- Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps
. o# e% o+ L' G: e3 |: i - Vehicle drop crash related bug (missing icon)
8 p3 }1 ?2 g1 J+ h) g/ H - Co-Op bot console commands do not function on local servers.! h) G9 e" n/ a8 B# Y+ q+ r1 [
Client / Gameplay: ( x/ F* _ @$ P3 a- ?# d; b" t3 k
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- Red/Blue nametag bug –Fix to the issue where players would show up with the wrong color name tag6 L6 `5 U+ |& O$ L
- Introduced a delay from proning to standing to help reduce exploiting4 k+ a6 b0 I, |6 C3 j( `6 I# m* {. o
- Adjusted C4 to make throwing more difficult8 B# X: @0 T _+ i3 G, r
- Fixed the issue where a red distance marker appears on the ground9 U8 W n/ x' b: h; [8 v) C
- Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
9 e" O" \& z5 n2 n; s( v3 t - Made adjustments to reduce the damage taken by vehicles when driving
3 n( F- ^; G! Y! `% K8 J& w+ r - Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.5 Q! d8 R9 z" c4 G( E- S8 ^9 W
- Commander options no longer available whilst dead.) a/ g: i! D5 [( ]
- Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round( A) D& U) |$ U# ]
- Fixed the issue that would cause infantry players to be revived with no kit.. q0 c8 V0 Z; u) R; A7 x8 T
- Fixed several rare graphics crashes.
6 m, K& Y$ C2 C6 G - Fixed issue with players crashing while clicking "Join Game" in the front end
) p$ [9 N+ E5 q' c4 j4 K6 w - Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.
2 U( U& H! p& L/ X2 Y) k: P3 I - Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
5 b4 L# G2 x1 o" n9 U; ^3 N# g6 a' J' f - Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu) W% Z7 ~* I! ~& H) G' m9 o" r
- Transport Helicopters – Increased the armor of all transport helicopters
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2 u4 T- M5 d0 C( j( u[ 本帖最后由 =|HERO|=jh99 于 2006-9-10 10:08 编辑 ] |
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