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发表于 2006-9-6 09:32:54
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Battlefield 2 Retail v1.4$ p( a( U e0 ~7 Z( C0 \
EA - 1.4 Full Patch
7 Q1 k& C+ b$ I- x# @EA - 1.3 > 1.4 Patch
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5 r# Y& v* z0 I: D: f, j1.4 Patch – New content
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- New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)
7 k) b" E' w/ S1 l% Q - New Server Option: No Vehicles mode1 N( e) U' r! g8 u) ?
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1.4 Patch – Fix List
. b8 Y" F( A R: B3 u. i, ~ JFront End:
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- Front end - Fix server browser issues with updating info
2 d2 c. j+ H4 m# o - Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
$ r% \: z# r0 V$ C! c8 a - Multiplayer Internet Server maps size filter not working' g% q$ y7 b/ t. B: ~' Z
- Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box' j8 U4 R4 k' m/ t& R0 A
Game Server:
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- Increased server stability' W4 s' \ s5 h0 K, \3 o. j z
- All levels - Co-op - Crash after reviving player without a kit- 1st attempt Server - Linux 32 Dedicated - Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
K& a3 M3 o# w1 C$ e$ { - Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.$ L# H9 b+ b1 d% h/ I
- Re-enable unlocks on unranked servers
. t- g7 b; f- ]9 U5 l - Ranked server forces unlocks i.e. have to have unlocks selected.
/ ?3 c! E6 p8 x) u7 E - Coop - Local Server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
2 F( n7 ~: F+ J- h* q R - Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map0 M- P* X* P/ K) P
- Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps
: t% o9 p; i1 ] - Vehicle drop crash related bug (missing icon)
" M" e9 s) E) f4 l* M - Co-Op bot console commands do not function on local servers.
# Z3 ~3 ?) r6 O! x" ?" l# B Client / Gameplay: 4 k: F' F& W: z4 U0 q
p1 e n5 @& o$ D. g H- Red/Blue nametag bug –Fix to the issue where players would show up with the wrong color name tag
/ K6 ]' S* [" n2 w - Introduced a delay from proning to standing to help reduce exploiting
% s) T u! c: S- M! ^ - Adjusted C4 to make throwing more difficult. {& h* @0 ~) i- D) }$ ^. }
- Fixed the issue where a red distance marker appears on the ground! ~( g6 {5 q' r9 B `+ ?: ]9 a# O
- Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items/ O+ H2 ^4 V7 i* a2 ^' j
- Made adjustments to reduce the damage taken by vehicles when driving
: z$ P5 b. ~4 {& U2 p. o1 x$ S! E! R - Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.
( Y# z, k6 q1 \/ w. M, z* X - Commander options no longer available whilst dead.
; C! |0 H6 j9 v; h7 P8 w) d - Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
- L/ F# M& ~6 k, F; j - Fixed the issue that would cause infantry players to be revived with no kit.
" l0 w1 j* j9 ]1 W) } @7 n - Fixed several rare graphics crashes.
+ g# Z7 ^& j1 B" `+ C - Fixed issue with players crashing while clicking "Join Game" in the front end" j; n2 }, T7 E; w( E) H5 I* F
- Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.
* U+ d* S, H$ J1 X$ t$ k4 ` - Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
- @0 D2 g* K5 P) j! p* w/ z+ r1 k - Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
4 H9 Q1 J9 k6 D: g - Transport Helicopters – Increased the armor of all transport helicopters
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: i6 n2 X* [8 _' j7 U[ 本帖最后由 =|HERO|=jh99 于 2006-9-10 10:08 编辑 ] |
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