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发表于 2006-9-6 09:32:54
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Battlefield 2 Retail v1.4
6 n9 l5 \# D# y( u& SEA - 1.4 Full Patch' i/ C" i1 T9 p; n
EA - 1.3 > 1.4 Patch/ e8 {+ b3 @ w2 W. R% T
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4 u* _# ?& e9 V& L1.4 Patch – New content
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- New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)- g. R) x$ Y" g0 X) F2 O2 u
- New Server Option: No Vehicles mode
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1.4 Patch – Fix List & X' a& r0 Q) }- @$ P* U
Front End: 7 m5 {) p2 {8 O* R# Q0 _# @' E
8 V# Z7 G# T' R6 z& ^4 a) t5 A- Front end - Fix server browser issues with updating info2 f" k9 d6 a. y& s! S* @( T
- Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
2 q! |( x$ D( t8 z E8 C7 k - Multiplayer Internet Server maps size filter not working
' }) v J8 v! H# u" o - Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box, H' [8 X) \6 x6 k0 @9 Z0 [& ^
Game Server:
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- Increased server stability
: C; `! A+ W# U U! S - All levels - Co-op - Crash after reviving player without a kit- 1st attempt Server - Linux 32 Dedicated - Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
6 F% x& D/ o4 e - Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
# ]3 n. V' W; g& `4 {, U - Re-enable unlocks on unranked servers3 S, O8 ? ?, {9 h, V6 f7 o
- Ranked server forces unlocks i.e. have to have unlocks selected.
9 e3 u% e: q+ A% ?2 f0 C8 \; G - Coop - Local Server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.1 O; p6 d9 \& N4 o
- Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map* q& n- G1 C- H3 z; e
- Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps4 T) X. j" _0 x2 O6 P
- Vehicle drop crash related bug (missing icon)
4 t( _& ?1 Z3 |$ ?% [+ t - Co-Op bot console commands do not function on local servers. G7 W* g% C. B
Client / Gameplay:
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8 J$ Q {3 H$ Y4 C4 j* w% W. N. i- Red/Blue nametag bug –Fix to the issue where players would show up with the wrong color name tag/ \+ P' u' J9 n- A
- Introduced a delay from proning to standing to help reduce exploiting9 D x! F/ S1 n7 d! a
- Adjusted C4 to make throwing more difficult
. k [# Y. P# }" _3 Q& q - Fixed the issue where a red distance marker appears on the ground
' J9 o& @& H3 Z' F) E/ i5 n! O - Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
; Q% H: N& M8 G4 V. V! K3 B - Made adjustments to reduce the damage taken by vehicles when driving
9 p5 S2 E9 T7 A, v% L6 v - Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.
0 ?5 J* w; t0 f; K! \& O - Commander options no longer available whilst dead.2 G& J. X. D2 e9 J
- Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round0 \8 {! @! M! {2 w; M* D |9 I/ i; U: Y
- Fixed the issue that would cause infantry players to be revived with no kit.
) E* |& L8 k" _8 n - Fixed several rare graphics crashes.
j( P' |* B6 D) o8 i# H - Fixed issue with players crashing while clicking "Join Game" in the front end# h: q! ^2 f b9 z0 `8 N/ A
- Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.2 N7 w8 c7 t, e K; L% Z! Q
- Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
u% q2 E0 h1 X; G5 I: W* J- [ - Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu, m4 j6 n. W" p, x+ H# {
- Transport Helicopters – Increased the armor of all transport helicopters: L% j4 \7 t' y* L7 d5 L- p
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[ 本帖最后由 =|HERO|=jh99 于 2006-9-10 10:08 编辑 ] |
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