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发表于 2006-9-6 09:32:54
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Battlefield 2 Retail v1.41 H& p/ O% n/ I4 S4 g
EA - 1.4 Full Patch$ Y/ B( I8 u& i; j
EA - 1.3 > 1.4 Patch
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1.4 Patch – New content 1 C' |' r# B4 Z P; _3 _9 _
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- New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)
3 U# O3 s C: l8 {: K - New Server Option: No Vehicles mode. K. o7 |9 E0 ^/ C l J C4 `
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1.4 Patch – Fix List 3 \: R1 @ a, }, B- I$ M
Front End: - j5 _5 `; Z6 \! o9 b1 X
# J2 ]& A( `4 Z2 v/ Q- Front end - Fix server browser issues with updating info' p: h7 F. G7 T
- Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players2 D, G8 s3 |9 Y2 J) d1 \/ O
- Multiplayer Internet Server maps size filter not working
+ `! ?3 x& d: X1 @, S - Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box
2 y' |: A+ r8 H( h( i) P Game Server:
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- Increased server stability
, Y8 z( J1 _6 [8 y4 @ - All levels - Co-op - Crash after reviving player without a kit- 1st attempt Server - Linux 32 Dedicated - Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
% w, R& B" S6 F% H - Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.& c+ p# y4 J; P4 o
- Re-enable unlocks on unranked servers2 g/ R9 U: p8 K) T$ Q* ?; E7 W5 I
- Ranked server forces unlocks i.e. have to have unlocks selected.
+ r- Q3 Y" J- J% x& N - Coop - Local Server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.- g# `$ s' s3 t- P- y
- Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map
* a0 O* |( m6 l& h& U& p - Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps; u" e. |- g) R5 \* p3 \
- Vehicle drop crash related bug (missing icon): B8 c- T) T2 D( v; `, k
- Co-Op bot console commands do not function on local servers.
$ P+ G9 o3 Q- E* ^$ B6 x" T Client / Gameplay:
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& e# I. ?5 ?1 F6 A( h. D/ A- Red/Blue nametag bug –Fix to the issue where players would show up with the wrong color name tag6 N- U. Q* m3 b) y. S4 Y3 O
- Introduced a delay from proning to standing to help reduce exploiting$ E4 H! a" R5 M7 @3 Y' u
- Adjusted C4 to make throwing more difficult# C( |3 H+ C1 x9 g3 t( a$ }# w. ]7 R
- Fixed the issue where a red distance marker appears on the ground
( F3 [" `6 `' |. s# h, T* U - Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items4 K# y' h8 o, Y# y' j* s$ J/ B6 F) N
- Made adjustments to reduce the damage taken by vehicles when driving! U, X: r% w! y4 P2 b
- Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.
! J$ s3 r* a2 i - Commander options no longer available whilst dead.
- n8 m- D2 S/ U# q- u+ r' _ - Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round3 p& [6 ` d. Z$ ^
- Fixed the issue that would cause infantry players to be revived with no kit.
6 r2 s. k) A) V( U - Fixed several rare graphics crashes.
- f3 \% H8 K& ^- h - Fixed issue with players crashing while clicking "Join Game" in the front end% u) E. \8 w- ~# z* h
- Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.- g: ~! ~. t4 O' B1 E5 [. F: ~
- Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
4 h; A* O$ x' Q) S! ] - Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
) }0 w4 d7 W8 |( t; Q - Transport Helicopters – Increased the armor of all transport helicopters
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# h4 V1 i# a+ @& n$ N[ 本帖最后由 =|HERO|=jh99 于 2006-9-10 10:08 编辑 ] |
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