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发表于 2006-9-6 09:32:54
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Battlefield 2 Retail v1.4
* h i& I& N( ~+ f: M5 AEA - 1.4 Full Patch
3 {$ p6 h8 x& i2 w9 v( A, y# gEA - 1.3 > 1.4 Patch, w5 a3 p8 |: o0 C, X
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1.4 Patch – New content
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- New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)
' f+ K% w" A* J2 h" _' ?" T3 z - New Server Option: No Vehicles mode
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% d. _0 `- E) ^) E1.4 Patch – Fix List " r! n# l. V! W8 ~
Front End:
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- Front end - Fix server browser issues with updating info! M3 x$ X& u5 c. }; H8 s0 _' [( w
- Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
; b( e& X- R; W7 M/ [! z' w - Multiplayer Internet Server maps size filter not working
; U( T v% D t$ D& b* ` - Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box. n% v- ^4 `9 }) S) e, m
Game Server:
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6 }9 O+ i6 A2 G1 \# K& L" i( `4 m4 l- Increased server stability
5 x8 J( S: h# { X - All levels - Co-op - Crash after reviving player without a kit- 1st attempt Server - Linux 32 Dedicated - Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
# }6 ?4 W0 g8 U3 Z; E7 {5 t - Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively. T# Y C6 h, Q- A# e, O) N
- Re-enable unlocks on unranked servers
* C7 d; O3 K' h7 I - Ranked server forces unlocks i.e. have to have unlocks selected.
9 D9 J* b0 y; `! l; Q, v - Coop - Local Server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
; a4 a' y4 z$ q% C6 v) i9 } - Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map2 {: T$ D2 l, p- \1 \
- Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps
6 z, W8 m2 a" U4 s; O9 X5 T- {; F - Vehicle drop crash related bug (missing icon)
/ Y: Z- U" Y( Y* g - Co-Op bot console commands do not function on local servers.
4 |7 x& e* [1 w Client / Gameplay:
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* u# ]5 g4 B' W' O8 ]* n- Red/Blue nametag bug –Fix to the issue where players would show up with the wrong color name tag1 `3 H/ z2 b, q _- }8 g; M- n) j
- Introduced a delay from proning to standing to help reduce exploiting
- n: P- Q0 d; k$ z8 _ - Adjusted C4 to make throwing more difficult. d9 ]4 ?0 \0 Z! W/ ]1 v: {9 D7 K
- Fixed the issue where a red distance marker appears on the ground) x. L; M- j, X4 D0 T, h
- Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items! D; ~" Y1 T* d g: u
- Made adjustments to reduce the damage taken by vehicles when driving
, k, ^, |$ V$ J - Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.6 p" r! [2 d$ k- a/ i( R4 n
- Commander options no longer available whilst dead.( i- q5 E/ Z" b% \+ W2 R0 n
- Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round3 K4 d( u( q* o- f% }8 ^: r% c
- Fixed the issue that would cause infantry players to be revived with no kit.
, \, e. o. @( V" M8 t - Fixed several rare graphics crashes.
( t, V" H" ^* M4 u, S3 D M# P - Fixed issue with players crashing while clicking "Join Game" in the front end
) s( K& B7 ^6 n5 Y! @+ u+ N/ ? - Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.1 V! H3 N; g) n0 @
- Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
: w# a4 G0 e7 V# q c! ~! e - Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
, T, [- [. s8 z6 s - Transport Helicopters – Increased the armor of all transport helicopters
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5 l: j0 P4 H6 `[ 本帖最后由 =|HERO|=jh99 于 2006-9-10 10:08 编辑 ] |
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