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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
' |2 l5 E8 w7 ]# V n2 U 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) h) T2 a+ k! S g: \' ?在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) H' |( p* C) I4 h" H! ?然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! b8 z f/ X0 x6 z. U/ U4 [
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 M# e' W, L6 w- Y& F
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import host
. L& @7 q) P+ i2 Oimport bf2.PlayerManager
I( k' e9 l% @8 {+ J! j1 ^from bf2.stats.constants import *& z' a X) j# t5 \6 [- ]1 G
from bf2 import g_debug$ O) ]4 h6 c1 v9 w
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# map gamespy item ids to kits
& y0 W& z! j; `! K- H. ^# cunlockItemMap = {1 h- W+ O& u/ p
11 : 0,
% p" i. [$ D1 @* H7 w* m 22 : 1,
! D0 D4 q" e* d- ?& H 33 : 2,8 h5 c* `' J& x; S% f( C
44 : 3,6 {4 f* j, k, @
55 : 4,: L! B- y. D9 N. c1 }1 F6 r$ P6 C1 p* [
66 : 5,/ x7 ^& r$ S5 I
77 : 6,+ u+ Q% ?1 q. B9 q( Z
88 : 1, `! F: s D0 o( c! _1 R
99 : 2,
2 g$ F! i" S( n1 f* G$ O& Y 111 : 3,9 d x3 O/ o5 o' z# z
222 : 4,
4 ^& [: c$ H" g4 x0 V! A5 t 333 : 5,
: K5 W8 @6 C# w7 _# L 444 : 0,
$ a0 t& O3 x" W" ~: B3 `- B 555 : 6,
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sessionPlayerUnlockMap = {}+ T# C- N6 k1 C0 f- M% z
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def init():
/ c9 T! \8 {& d. m% y: s # Events
s9 |/ ?" k/ q: s: j5 | host.registerHandler('PlayerConnect', onPlayerConnect, 1)) O9 P1 R7 {% t1 W- A
; A1 V; |- n3 k+ Y# S+ N8 R if bf2.serverSettings.getUseGlobalUnlocks():2 x* A$ c* S$ @' W- X
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing3 a! l5 v( g/ S6 _9 h
for p in bf2.playerManager.getPlayers():
$ j# q5 ]" g% R: D' @ onPlayerConnect(p)
# `0 j( I: S- I) a7 [( L& m+ k* P" K# ^
. E, |8 J6 ]# v( y2 l: q6 Y. T if g_debug: print "Unlock module initialized"
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3 g& A- u) O4 I' O: @1 vclass UnlockSet: pass' P$ o2 I3 g2 f: [) p
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% q4 ~& r4 [: q) `9 Idef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- A) I5 B+ Z1 X& q% r* m host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# D( S( i+ P. h. h1 j0 o! Y5 s
3 a, v# }$ z5 j+ ^# U' }1 r# H+ j. U# b6 O if not player.isAIPlayer():
; X, t2 S3 E/ P4 l id = player.index
1 U5 ?* r1 b6 h3 z2 O- |/ w reconnect = id in sessionPlayerUnlockMap) m, X, C2 Z) ^3 D9 ]# U. i
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# always get new unlocks on reconnect/map restart/map change etc* J8 x7 V- o1 I; \: _5 Y! o5 u
if reconnect:3 x$ K' G: v* W( \
del sessionPlayerUnlockMap[id]% l/ v- }8 h) Y2 O! A
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newUnlockSet = UnlockSet()
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, c) `, s) P) M& [4 d newUnlockSet.unlockLevel = {}& H/ ]* ~/ ^% p, l
for i in range(0, NUM_KIT_TYPES):
) T6 Y# W5 ^% }6 {! h newUnlockSet.unlockLevel = 01 _1 H$ e4 V! L K! X0 A5 L
7 u1 _; O4 E2 e! T" c$ P sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]* t5 q+ |+ S- @1 Q- v
# r6 w3 T! P3 m: H# L2 O if bf2.serverSettings.getUseGlobalUnlocks():) P0 @ T6 Z) W w7 T: G7 o9 W
if player.getProfileId() > 2000:
. d3 t0 I4 B6 a4 d success = host.pers_plrRequestUnlocks(player.index, 1)- x8 p& z5 {( {' `4 |/ u) Q- I+ k4 J2 T
if not success:- m! z9 ^4 ?: e1 \7 Q; l; e
if g_debug: print "Failed requesting unlocks"% k1 g0 s4 _; y
else:
1 t& C3 x! q- [( u1 q# M4 h- ~6 {9 L% E if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)7 P' F3 _9 v& d9 s6 n
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def onUnlocksResponse(succeeded, player, unlocks):) B% d5 A+ z' k2 E# C
if not succeeded:2 @" n8 |0 f- h* H K3 x. b
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# s1 T( b& A2 e6 g2 g return
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$ O: d" y* U" V' m \' ^5 i # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks' R) C' W9 H! R2 Z$ { v' v$ r
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# translate gamespy item vector into a kit-based unlock vector handled by game6 ~3 \/ q9 R& m: g. S# x
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- n7 B, S1 s3 e$ d T- @. t for item in unlocks:" ? s* Y8 F* N
if item in unlockItemMap:
( b0 H$ ]7 K) N0 D kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks8 y% N* v# ?; r, N$ P. p' u
#We do not yet support giving different unlocks to different teams0 p( c+ N' Y0 B* m* P: E* |1 ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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