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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : C4 H( k3 `7 K K% W- f
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 G3 W% P2 Q" K- |4 T$ [在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# r/ t" n9 N) b' Q5 a. L. L) t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
* y3 b5 w; o& ~! W: V0 j最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 |1 q% u; f' }/ c; z
% m- s: e! I, |& m c& w/ |/ r+ aimport host' ]! M2 C. C3 }" m. x% |
import bf2.PlayerManager; {$ |" O# Q% U/ t$ z6 k4 r
from bf2.stats.constants import *; i4 K; Y& M/ y% l
from bf2 import g_debug$ V+ I& R( }0 p8 ~
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/ u. m) @$ j5 C. ? l# map gamespy item ids to kits
' _# H+ ~& h$ j& c& A% nunlockItemMap = {" O; d5 I( m) d6 j7 ]; a* z3 {5 k
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33 : 2,
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77 : 6,
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99 : 2,
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222 : 4,
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6 P6 C, v% {+ ?4 x- I8 D: EsessionPlayerUnlockMap = {}
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def init():8 j& k0 ?' S2 j) T- X
# Events
7 l! t6 U0 j6 _* i2 r! ~# w host.registerHandler('PlayerConnect', onPlayerConnect, 1)6 m/ t" ? a: X, }* P4 W
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if bf2.serverSettings.getUseGlobalUnlocks():
8 Y8 M( u# a; Z. C- G host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% x% |3 f! x2 j1 [, Z# Z
2 U1 M' k5 W5 g/ a q6 n, ? # Connect already connected players if reinitializing
, t" I) O5 C, ]1 p8 y x( _# ~3 H ` for p in bf2.playerManager.getPlayers():
, X6 R' c _# h: R f8 b onPlayerConnect(p)
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) Y) k9 J" E) \0 z( m if g_debug: print "Unlock module initialized"# Y0 `' g" @8 N. q) d# i- p
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0 o/ q$ x p3 hclass UnlockSet: pass
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& t& }! f1 p: M& Z+ [. ^def onPlayerConnect(player):/ u% x1 a8 i. C- J, O9 w
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 {& @# h% J4 C2 V' K4 K% k0 Q
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 _& q5 D% U4 z1 ^! Z! D
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if not player.isAIPlayer():
$ z7 a0 h1 {5 |( K id = player.index: r+ P0 k& U4 g. E4 j5 ?
reconnect = id in sessionPlayerUnlockMap4 @$ e4 _9 ?7 k r
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# always get new unlocks on reconnect/map restart/map change etc
1 W) l* c0 s1 [1 Y2 s if reconnect:
& q* t3 t. \$ ~, H5 Y y; \ del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()7 B& H5 H# X- V& z5 P% q( _3 D
" L. ? J3 @4 s newUnlockSet.unlockLevel = {}
' Z! n. X5 c/ L9 _* |& Z for i in range(0, NUM_KIT_TYPES):
% N+ c+ ?# Z$ l" H newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
H. ^ \0 U* ^7 h8 E$ m: B: O) n if player.getProfileId() > 2000: % N1 t. Q8 b0 T6 e1 f% j
success = host.pers_plrRequestUnlocks(player.index, 1)
, p- a, |7 [2 P2 ] if not success:0 H- c8 _- Y6 b. O
if g_debug: print "Failed requesting unlocks"4 l" n: _4 _) b
else:
2 m/ f) D0 x- q if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):8 @0 J# u! G0 I% U7 i0 W, S
if not succeeded:
: Z" d. g) f2 z. M8 h print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 X$ a/ E$ i/ t! ]3 ?0 ]7 a7 y% I return
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2 i- W$ D7 g$ \( ?& ^3 u # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& f6 j. x( n7 r
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# translate gamespy item vector into a kit-based unlock vector handled by game
8 M3 h, d! m) r kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: q+ A5 k: t, p* `5 l% \2 S
for item in unlocks:
+ ?$ n7 K5 y- s* E/ g$ v if item in unlockItemMap:& C- q, Z( }9 a7 l4 U) z
kitUnlocks[unlockItemMap[item]] = 1; D7 m7 ^" `8 d" H3 z4 i# ~9 g
8 r$ \- ^" B! v! f. g if g_debug: print "Kit unlocks: ", kitUnlocks
9 [& L( X- h& |' g$ E2 ~$ P #We do not yet support giving different unlocks to different teams3 h* r: Q+ ?8 s8 f
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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