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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 R" k, I7 M, a7 Y# T7 j 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 H- j1 H; q9 g7 T8 |$ J在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 `- A( w, ^1 e1 \: s/ B N" o
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!0 Y2 E2 J( @+ W0 |) _% @
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# G* O/ n; b. d- n0 p
& r9 i$ c" H7 z Yimport host6 g: u2 E" D; Y" `/ v8 l/ @
import bf2.PlayerManager, c- K9 _8 Z* q) {7 `( v+ y
from bf2.stats.constants import *! l1 J- R6 ?! M6 g. ?5 u$ `* E" r# o
from bf2 import g_debug3 S1 B" p' `1 A
! w1 j1 ~5 e1 F6 ?% c# ]; c/ C
# {9 a$ B5 g5 v6 H
2 w2 n* w& g2 T) T2 Z. O* G9 C/ H# map gamespy item ids to kits: C: v' d9 W7 a- ~2 g1 d
unlockItemMap = {
. \5 N; A2 c1 `5 r# L4 J 11 : 0,2 G! q. \8 k9 [7 g7 {" A, P' m
22 : 1,
6 F5 l* t6 C* v$ F5 Y* g, t7 q 33 : 2,! e" a* x9 j! G$ k% w
44 : 3,
/ c2 a! _; h5 {, L& l 55 : 4,! b) v0 K# j1 `, @
66 : 5,, g& q' U+ x+ t3 X- ~: b: k
77 : 6,
' g3 t+ u5 O# l# b. m% d 88 : 1,
+ p- c5 j& K2 k9 g0 M$ p. a1 _ 99 : 2,
6 I& D7 B i9 E 111 : 3,7 R; t9 r2 j+ E/ J [
222 : 4,
' J6 T# P# z/ ~' G 333 : 5,
: t5 K% U+ k0 e' O3 } 444 : 0,
2 X, ]$ _8 m3 I# s1 f1 O 555 : 6, P1 a6 V- E: m
}
. a( O5 d+ K- j$ `* Q: N3 Y3 a( v% _* n9 v+ E
sessionPlayerUnlockMap = {}+ |( }" L7 a3 M2 ^
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% [( b f& j! T; a% H7 t0 M) {
" f# ^& |4 l( @* v6 [def init():
1 l* ]% O% a& Q7 ~* w& t4 i # Events# ]* `9 q. I* \5 g! v2 o- p
host.registerHandler('PlayerConnect', onPlayerConnect, 1)8 @# d. E4 x3 P; T0 m/ q
( ?" s& m1 ?. L4 l
if bf2.serverSettings.getUseGlobalUnlocks():4 i O& n5 O# ~4 n
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 r- U2 ?- O; i7 D
2 \; Z; B8 M# D3 {
# Connect already connected players if reinitializing
8 h l: @5 L1 k0 z/ Q2 s* m( k: g for p in bf2.playerManager.getPlayers():
( A: D+ ~5 g8 |* W& { onPlayerConnect(p)7 p- `+ J$ b: V1 f5 u; \" D
. h ] Y7 ^% Y# K* N5 S3 A if g_debug: print "Unlock module initialized"
4 ^4 [) B5 H* F. v
& u$ A$ f' S( Z" ?% @& e/ H; p) Q7 k
: k/ F2 e! c( L! I, ]' s5 S$ v4 uclass UnlockSet: pass% s0 N% k+ d6 i/ H
% L5 ^, G; Q+ K7 }
4 a5 o# m1 M( J6 {
' v, A% k$ J; z. O: Z# O* Wdef onPlayerConnect(player):2 H6 n! K. K9 f8 n( c! T W
& \! i9 M+ U f1 M
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' h/ K' y9 o) W" B0 [9 j# J host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks), V2 s: j! v- }: p
, h, R8 U; C; l if not player.isAIPlayer():
! n; C' k* {1 O6 x' @) z3 m id = player.index
5 b# v- b4 ]/ j/ a7 k reconnect = id in sessionPlayerUnlockMap
& I. \. I z( v
( o) x6 Q1 T# ]9 W. O2 r # always get new unlocks on reconnect/map restart/map change etc3 b+ x6 k- t4 U& j7 N3 x- O
if reconnect:) A% F, O0 G& m, n0 Z0 t2 W3 e
del sessionPlayerUnlockMap[id]
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9 P* W6 r( B( Y1 [% a/ c, [ newUnlockSet = UnlockSet()5 q. k& K* c! `
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newUnlockSet.unlockLevel = {}* P& ]$ x% W" i; G- g- _& P
for i in range(0, NUM_KIT_TYPES):9 T2 p5 l- {2 X1 m! A
newUnlockSet.unlockLevel = 0
% h/ C5 E$ {* j5 E, _# q& R
" f4 o1 k* e" ?1 I; W }' m sessionPlayerUnlockMap[id] = newUnlockSet6 d4 l; K1 d8 }% x( k' B$ ~- ]8 o
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():1 C# I1 n0 o2 W0 S
if player.getProfileId() > 2000: 2 b o3 z+ n& m8 R1 a, D
success = host.pers_plrRequestUnlocks(player.index, 1)
9 t/ c+ }' p6 j3 E" O! w1 Z6 L if not success:
3 G9 d! E b1 A$ }$ I4 k if g_debug: print "Failed requesting unlocks"
" t# @! K. B4 Z \& y j; u9 J else:
3 [5 Q2 T; f6 `% F+ i if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- c+ {- U7 G: I/ e) M9 C7 D
" e$ D! l% s/ Z+ t' z
if g_debug: print "Added player %d to unlock checking" % (player.index): u% Q7 J6 F H! k2 u- L" A
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& F3 l- I5 A4 X. _3 {
def onUnlocksResponse(succeeded, player, unlocks):. X8 e6 M2 s, @2 O s$ ^
if not succeeded:6 q9 X7 V. U1 n: i: |& {6 j
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
; M1 K W3 H+ J- p& U+ S* ^ return
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6 A2 {) z G" I1 ]7 [( P* s2 ? # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
! ^" K% n$ R2 h- m! z! \9 Z L6 `# d kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 u7 t. T" `: ?7 v; J
for item in unlocks:( z9 u) l" T. l7 q
if item in unlockItemMap:
, v2 y, |" v6 g* N" l kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
# |( E; ^9 Y3 d+ H #We do not yet support giving different unlocks to different teams/ E4 p O* i+ i& A
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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