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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ E; B6 M% p8 x- Y+ Y* Q- h 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: c( Z: T% H$ ^3 E; W# L1 B在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- ~7 C2 l/ U; x) ]/ I2 x' L然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 O2 `- `" p0 ?) x2 M5 |" C2 X% P
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" J, i4 Y: p% Q* \; {
$ ?4 p( L4 w$ T/ j+ B2 d' Oimport host
2 ?: p6 W: C( e8 s4 w2 G7 Y$ dimport bf2.PlayerManager
2 u7 G0 J, h& H- \5 qfrom bf2.stats.constants import *, s0 Z0 s/ D; j- @( C
from bf2 import g_debug( l) @& T0 l1 y* D6 A
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# map gamespy item ids to kits
. _( S4 N+ m% r( d. W) _unlockItemMap = { W1 I) t3 ?# F; Z
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22 : 1,! `9 X6 y" g6 a) a" M9 w
33 : 2,6 K+ d p: b$ k# B, w
44 : 3,
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t/ r- i/ a4 e8 T 66 : 5,2 k2 F& T1 _1 c7 R# P
77 : 6,
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. l7 x4 |! Y, X1 c7 d, d5 I 111 : 3,
( F- v1 b0 Z+ V2 o1 _, Z' [ 222 : 4,
4 m) {' C" P0 O! H& O+ i 333 : 5,
+ C' z' _9 u6 T 444 : 0,
2 f' L) X1 b A W" U: ^1 s( w: P 555 : 6,
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. O/ K- m; p( Y* A% ssessionPlayerUnlockMap = {}4 \* `' M! y& E1 F
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def init():4 A8 Z% N0 Q# b: N+ U1 e- r g
# Events
: t( h0 u- ]& W, F) x. n- l8 Y6 | host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
8 P5 j6 l8 l' b3 m7 U host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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) j. N6 w$ A u* g # Connect already connected players if reinitializing
2 g# O/ _, N6 H% _ for p in bf2.playerManager.getPlayers():! S* z' ?# g2 c& J p$ p
onPlayerConnect(p)
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+ p: x4 n# d; x [ G" s/ k if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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0 P: D. l5 u; Fdef onPlayerConnect(player):
z- i$ C. B; M& @- K3 r1 ]9 }
& W& [, ^; [! x/ b defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* a6 J5 c" e. |5 Y- |& A
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 N( E0 R8 C* [
1 W9 a! d3 d# L% A/ l6 Q if not player.isAIPlayer():5 z* E1 y' P7 P: n( A, y
id = player.index
8 J9 o' `5 {" T% v reconnect = id in sessionPlayerUnlockMap6 \5 Y0 Z( \4 }$ K- P( q6 M
3 B$ @2 U4 o0 A6 C) l4 B- ` # always get new unlocks on reconnect/map restart/map change etc
* y) k2 I. }8 L0 g$ ?$ A if reconnect:
0 z% R# Z$ P5 |9 o del sessionPlayerUnlockMap[id]
# t- h: h! Y W n/ A l+ _6 m* ]2 r! N* w, C
newUnlockSet = UnlockSet()
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- s9 G5 n9 u: q' q6 I/ c newUnlockSet.unlockLevel = {}+ i! x- l7 E, @+ c4 G1 ~
for i in range(0, NUM_KIT_TYPES):7 E9 f2 q/ Z7 h, e3 S
newUnlockSet.unlockLevel = 05 [1 `1 l1 V. U. E3 S4 a* U
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sessionPlayerUnlockMap[id] = newUnlockSet
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1 K- ~8 F. G- w7 S( ]3 N player.unlocks = sessionPlayerUnlockMap[id]
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( Q" ~/ C$ e5 q8 I4 F1 p! w if bf2.serverSettings.getUseGlobalUnlocks():
4 g# ?) N( w7 [) D4 x7 w- D& [ if player.getProfileId() > 2000: 7 Q9 G% ?- g' n* {
success = host.pers_plrRequestUnlocks(player.index, 1): J' ~ `. |' k& T% }' s! O- W2 U
if not success:7 A* ]6 W7 P% [3 o8 U9 y: ^
if g_debug: print "Failed requesting unlocks"
" @# d) _ ^5 H* l$ ?9 l* a else:
7 @6 O2 g' P8 F if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index( h' Q; ^* h" _$ r. |
, `2 ]- X" P! Q8 b if g_debug: print "Added player %d to unlock checking" % (player.index)6 n' `2 W) V/ \9 x! {, ?
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def onUnlocksResponse(succeeded, player, unlocks):; |( U% B/ p7 L; Z3 w1 Z% z3 p
if not succeeded:
# {7 B1 H! @" l: H* F print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) e/ n' ~6 q3 {) Y2 A7 Z- s8 _
return
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6 T/ |( ^3 N. O) V5 i3 V # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks F K$ Q2 n# L0 d
# u2 w3 ^5 N7 [+ [3 n: S, Q # translate gamespy item vector into a kit-based unlock vector handled by game
& h( m& g. u+ |& h kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# w% P3 q! ~/ d9 K2 d! x for item in unlocks:1 O, v$ B& Z9 J7 Z8 B
if item in unlockItemMap:
- Y# J7 v0 v6 D8 Y, u6 m0 C2 e# G! n kitUnlocks[unlockItemMap[item]] = 13 J, j# U- a2 X9 ?- T" o3 l4 p
- u# u2 J- |; j4 A3 s# f if g_debug: print "Kit unlocks: ", kitUnlocks
% z) W# m# @( a #We do not yet support giving different unlocks to different teams
* L. y3 i+ Z; y* n! s host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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