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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, y. t' R V/ I 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ t: C s+ Y9 a3 o
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. _( ~( Z: x! y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! m l! ]4 X6 D5 E2 @
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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- n6 H9 Y- P1 p9 C) kimport host
, c# \, a1 n$ H4 f5 fimport bf2.PlayerManager3 V' V( A; l: _+ Z m: h( E8 g
from bf2.stats.constants import *
4 j- V% w8 y/ G# [4 F* I+ m, F- ?from bf2 import g_debug; T" j! q/ k I, H
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) f1 s3 s4 t* t! Q6 R# map gamespy item ids to kits- p" W: Z* q2 c' Z& e5 W; T
unlockItemMap = {
* ~8 R+ k2 l! q: a) X# a, f* a 11 : 0,
' R2 c. q* s9 R! h( P 22 : 1,- w3 O9 f6 ~% H
33 : 2,
, ^: l5 k! {0 E/ }+ _; J/ C 44 : 3,
# v% |+ p# n Z& j 55 : 4,
5 E$ S% W5 ~! z1 z1 k# D+ Q+ _ 66 : 5,/ \6 p9 j/ {0 F8 c, q J- ^7 Z
77 : 6,
$ v) ~. }2 x, F# x! X! O( B" [ 88 : 1,
3 ^$ f: ~% [" @9 ]( G 99 : 2,& ?8 Y# v0 b' K Z+ k
111 : 3,
7 h% [7 y( ]7 U$ Z 222 : 4,
3 {5 N! f6 `3 x% d9 |* | U0 { 333 : 5,
7 S" o- k4 t, e3 m) f# j9 _. R9 M/ b' t 444 : 0,
2 S% Y; f/ W; l" v. v( y' y 555 : 6,
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2 j9 ~- B( O3 D" \0 L3 k* \sessionPlayerUnlockMap = {}) w) v* B! [$ N* I
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2 ]/ W6 q$ k+ z; R5 D) z- z' P% {4 rdef init():
8 n! M- A9 I; X- ?& x # Events2 ? F+ `# ~4 v0 _# D
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():: ^2 J1 G; d- ~8 f
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 x9 C- a) g' S7 |
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# Connect already connected players if reinitializing
6 p+ w$ `4 P9 d8 K for p in bf2.playerManager.getPlayers():
, D% P+ W% c9 h0 N onPlayerConnect(p)3 `0 ]# ~1 ^3 S
6 Y- Y$ u& r3 ~: W X, E8 ]
if g_debug: print "Unlock module initialized"
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6 t* b; Z+ y% [* P/ L* C& y( d: Qclass UnlockSet: pass
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def onPlayerConnect(player):6 A1 T; m, T+ V" S- Q8 N) F, E
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ v7 ], \9 W/ o6 l( U host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" t- p. X7 b4 B2 s c
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if not player.isAIPlayer():/ r+ {) A9 _8 \3 P
id = player.index
+ m! a! R- S2 |$ y- r [5 p! ` reconnect = id in sessionPlayerUnlockMap; u5 X$ u6 Z& k) d7 r
, x, |. z- p( F7 @3 n5 k # always get new unlocks on reconnect/map restart/map change etc% n5 @ m- d! b! G# b3 s9 Z3 b
if reconnect:
+ I6 m! l G- H del sessionPlayerUnlockMap[id]$ z. b/ R" Q1 X8 L U
6 U9 D7 y9 ~5 q4 i newUnlockSet = UnlockSet()
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; l' L R+ _: v/ A1 K6 [1 m, M newUnlockSet.unlockLevel = {}" q- v3 k, v% b+ |! ]. R% d
for i in range(0, NUM_KIT_TYPES):9 N+ I; q8 h& j x
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet& ~# d& s2 V! ]' \
6 z/ a: d; \8 q1 l player.unlocks = sessionPlayerUnlockMap[id]0 n% E5 z" R4 }* i5 l/ A
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if bf2.serverSettings.getUseGlobalUnlocks():
" z7 ]/ E; L9 h1 l/ {3 `. D if player.getProfileId() > 2000:
* t, ?8 H. n2 G8 |+ W2 E4 ? success = host.pers_plrRequestUnlocks(player.index, 1)! Y" _( z, B1 k0 F3 [. M
if not success:
" C! ~$ ]5 H' a( Y% ^- R8 M if g_debug: print "Failed requesting unlocks"1 V7 }8 A6 L/ ?5 c3 w
else:+ Q* \) m; D9 X$ e
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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% E; |4 v+ M* K if g_debug: print "Added player %d to unlock checking" % (player.index)" J# k. B9 n& t4 H4 X) D7 \" E1 W7 j
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def onUnlocksResponse(succeeded, player, unlocks):- h9 L2 b V2 V( U+ ^' u
if not succeeded:6 f! O3 y6 O7 l. T" A: |% t
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( s4 M9 R3 M8 u% i/ d- O
return, J, g! ], O* r
, w$ e# t3 i& I }5 S # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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. h; T- d( i( X A) X # translate gamespy item vector into a kit-based unlock vector handled by game
( `1 c0 W/ L; |; k m kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ K6 P9 p4 T3 D# h4 s for item in unlocks:" l3 _& d$ d, t @2 R$ m
if item in unlockItemMap:; r! X. ~: K: f# T {$ w6 {
kitUnlocks[unlockItemMap[item]] = 1
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. o4 `) {4 q6 y: r9 G' Z' V if g_debug: print "Kit unlocks: ", kitUnlocks# T5 D5 ^3 q: c6 C; J0 T( v0 I
#We do not yet support giving different unlocks to different teams \+ W- J: D4 E* T
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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