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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ! h. @, r; k) B, s
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) `) k* o& a7 [& m! y2 d. c5 Z, h
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' c5 h9 }% }+ }8 \* L* N: l) U* l然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) O c* E: R7 U( l: M最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 }5 P* A5 j# _7 s, g' K( G
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import host
3 |/ ]3 v! F2 h+ `3 ?import bf2.PlayerManager
- `8 U6 g' C5 j: qfrom bf2.stats.constants import */ _ V, u8 i. r) q6 f6 y, `. K
from bf2 import g_debug
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" E* ~! G" J4 A# map gamespy item ids to kits
0 \2 O& R n5 R- ?1 h- b/ ?# _unlockItemMap = {; v2 c/ b4 C% r) I; T3 ^6 D- w
11 : 0,
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33 : 2,
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77 : 6,1 K8 D- f# M! ~# s# F& x: I
88 : 1,
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111 : 3,
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555 : 6,
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( @3 p. o8 [6 v# x# t% ksessionPlayerUnlockMap = {}
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, y3 U$ C% V. e9 C% {5 _; G" T+ n1 x! Rdef init():# l/ @( c3 q9 V8 Q
# Events. w- j& N/ i. L6 y: k8 H
host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 o0 V) e5 _. ]" r
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if bf2.serverSettings.getUseGlobalUnlocks():6 |5 f& S- N+ G! G
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing- a" W2 S3 \' {+ U% I; m* l$ ?/ U
for p in bf2.playerManager.getPlayers():" T" ^/ m- B0 v# I7 N$ I8 u
onPlayerConnect(p)2 i% c. F0 d! b1 D$ v, {, y
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if g_debug: print "Unlock module initialized"% l! P8 H2 u6 P/ l& R% Z
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class UnlockSet: pass% @" f9 n+ {; |- u" e' e
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def onPlayerConnect(player):0 m, i/ Z: I) l2 o" a: N
8 ?# x+ h0 g/ C0 [! T defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! D& ` t' P4 S+ I) M# {) U host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():5 R: E( K" o. u2 u
id = player.index5 G; u, \8 l* W* f& W# x
reconnect = id in sessionPlayerUnlockMap& l* E+ u3 m" W6 {
5 G, C. Q# g6 L # always get new unlocks on reconnect/map restart/map change etc; g! Y8 q5 H" K, S1 e
if reconnect:/ d7 P* S3 ]+ D/ L+ w
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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- u! C& i. @2 W; d- Z newUnlockSet.unlockLevel = {}; O, |, y' p: C- @2 x4 y
for i in range(0, NUM_KIT_TYPES):
8 \( s4 I+ T% B0 W( r7 |$ J9 \/ {+ [ newUnlockSet.unlockLevel = 0( y, Y1 r. E1 v4 [' u& U- k2 ?8 J: p
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sessionPlayerUnlockMap[id] = newUnlockSet/ v ]9 j a: b8 Q. A/ o" a
- e) g, T% ~8 o& H# {& x$ O player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():: T4 B- u; p( ^3 G' Q! a
if player.getProfileId() > 2000: ' g( C/ Q* v; v# R
success = host.pers_plrRequestUnlocks(player.index, 1)0 G! f8 t* U0 y! X$ k
if not success:
" F% ^( d5 K0 X2 u0 Y* I+ Q+ b if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 I+ o- N& M9 E+ i3 i4 {
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if g_debug: print "Added player %d to unlock checking" % (player.index): \2 \8 f- I& \; ~$ r5 {7 d; J
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7 B( _) [/ h! i, M; j" \* l; `! adef onUnlocksResponse(succeeded, player, unlocks):
4 E0 }) z# F" H. F if not succeeded:
6 o$ P' v5 Y. Z3 K C B$ K print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( V+ G X4 y8 x
return
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! Y7 h( v& n3 G+ F # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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. e3 ~) s6 E4 j- |5 t% w: Q # translate gamespy item vector into a kit-based unlock vector handled by game
: C+ d l. u/ P2 ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 s/ E: j# C- q2 h for item in unlocks:
2 t4 Z; p! P$ Q if item in unlockItemMap:
, b3 B" G _* d# {7 u2 L kitUnlocks[unlockItemMap[item]] = 1: X( |) Y( }/ l4 d: @
2 R6 @3 F V! l( U* h if g_debug: print "Kit unlocks: ", kitUnlocks
: V, L4 q9 {& D #We do not yet support giving different unlocks to different teams$ B, V @: F2 f2 ]8 ~
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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