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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( Q, ^$ h# F3 S) I: U7 Y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
C8 l6 T+ p& r$ w8 j! q! f+ u在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 ?5 j$ P" [- Y b
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 b+ V4 Y% c3 y* z7 y/ T最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: d0 D9 e" p9 A q+ R! |
3 j3 n+ R0 O; u; M+ }import host/ Q8 _4 h' N1 g
import bf2.PlayerManager
1 K+ H. M# m, D" H X. Efrom bf2.stats.constants import *
( E7 b6 O( l# w5 E1 M' h' Sfrom bf2 import g_debug U, k) g3 K7 E) Z" s m! Y! X/ T
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0 J% B+ v, `1 j. {% \
# W: z+ @$ C3 a, _ [5 T$ Y# map gamespy item ids to kits
, Y3 \( B$ K* b6 P0 funlockItemMap = {& c6 Q4 i- ]" q1 E3 g
11 : 0,+ \3 e6 o4 x! Z c8 i) {
22 : 1,3 G: |; K! o" o6 Y4 [# d" X
33 : 2,
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55 : 4,! |" s. k9 U. {. E5 G/ O4 F
66 : 5,
' f4 Q& v' d" k* t: R. h3 g7 b, j" N 77 : 6,0 h9 o6 U( k I8 W+ L7 K U
88 : 1,
# b& h5 p+ s( y. [7 P6 D% |- k 99 : 2,
5 i3 A/ J. R# S6 L0 C 111 : 3,$ d1 e: o0 P) U0 T
222 : 4,
' t6 N$ ^' q9 O k) M2 _! K 333 : 5,& |0 [# _; |. F4 U
444 : 0,
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}
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. ]3 K2 d9 `' a6 csessionPlayerUnlockMap = {}4 Q l- p' n# ~
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0 y. ]3 a6 i* K! _7 ydef init():7 [! p6 l; F& H4 u, Z) D1 N, G
# Events4 M1 d* L# o& v$ W/ A, V
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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i. }. f, B. E& [ if bf2.serverSettings.getUseGlobalUnlocks():6 q, }9 ^/ }8 R
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 `- l6 @! a2 ~! N
3 u: P1 e) G, x, j+ q8 k- \( m6 b # Connect already connected players if reinitializing. s0 w% Y, \8 G
for p in bf2.playerManager.getPlayers():" A6 P9 L3 N+ }: c+ w. h4 a
onPlayerConnect(p)5 q) q, D3 y7 ^
2 P' `2 _1 F \" H- q if g_debug: print "Unlock module initialized"
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( Q1 O0 G/ g0 U& i* N8 t3 l. e3 } Aclass UnlockSet: pass' U, v$ m! w" w, c
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# L$ \6 w( ^$ U( L/ Tdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. k" b& B( P. L5 r- \4 C* z1 W host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% ]' G+ f) W3 X6 L& z6 [% b
* }* e4 N( `. H( P+ V0 K if not player.isAIPlayer():
, ? x; |9 `, a0 L2 D; @ \, V id = player.index
& ~0 ~6 B; m" p" A reconnect = id in sessionPlayerUnlockMap* }" m6 `0 M- v7 t6 H! d* l
& F- \! \. w2 Z2 I+ P! Z" R0 C # always get new unlocks on reconnect/map restart/map change etc
5 p% w% c7 | O: F4 o# K if reconnect:
1 B6 U5 Y0 G7 J5 Y del sessionPlayerUnlockMap[id]
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( S, l$ n( p; d4 [4 d3 O, b newUnlockSet = UnlockSet() e- E1 }& G+ M( Y* D p% D
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newUnlockSet.unlockLevel = {}
; R( n x8 h* f/ y for i in range(0, NUM_KIT_TYPES):
( ^; j# C3 Q7 z$ z* F- Z newUnlockSet.unlockLevel = 0; x/ ~( Z; j1 M4 ]9 p
# k7 U0 @6 k' H9 y. d sessionPlayerUnlockMap[id] = newUnlockSet. F( D2 Y" ?5 X5 f, b
' @& R( E2 p/ _6 @" U player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():# C" _% U5 S+ Q+ E/ [
if player.getProfileId() > 2000: ! T8 s4 Y+ O) p! U- p% w6 ^( o
success = host.pers_plrRequestUnlocks(player.index, 1)+ N9 _# k! k! H* Z0 i' v+ H# q
if not success:, c0 t C8 u& |
if g_debug: print "Failed requesting unlocks"" {+ s+ D% c% H& C
else:
" K. m" w) ~( q- d# f% \" o: {7 d if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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" I4 _3 _0 g7 [7 [def onUnlocksResponse(succeeded, player, unlocks):+ a5 l+ T+ `1 G4 r( `3 b7 Q
if not succeeded:
; u: m0 o# r& A9 \) [/ r7 M% ? print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) V% r; Z) ~' P( o' G8 w
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- L' Q& W9 j7 d6 W# F
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# translate gamespy item vector into a kit-based unlock vector handled by game* Y8 W5 `1 F9 M, f4 p+ w
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- `0 _2 P4 g g4 w! Q/ @2 |
for item in unlocks:
' K. z/ p" R6 j; e if item in unlockItemMap:
% @( F6 C) E/ j5 j& Z! A) k kitUnlocks[unlockItemMap[item]] = 1/ X# r# I2 ] g' g
+ n8 z9 \3 ^: m! @/ K
if g_debug: print "Kit unlocks: ", kitUnlocks% X" i, R" w. O# [
#We do not yet support giving different unlocks to different teams
, F: S* L% s" K' Q6 H host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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