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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
v+ ?, G& e& k$ b/ Z1 f 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- D% a/ D- W% I在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 U" W. L9 [! }然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- q+ a. ]/ h c- F" u+ S1 e9 I最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
3 J7 [9 v2 O" {) yimport bf2.PlayerManager
; L0 |( t+ e3 i) F: Lfrom bf2.stats.constants import *
- C; A" a# Y$ n+ g. zfrom bf2 import g_debug& A ^6 e. _9 ?0 [ i
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9 v, v6 f! |4 ]' r6 B# map gamespy item ids to kits
. x; ]7 i' [( K/ NunlockItemMap = {9 ?0 K) m: ~) o# I1 c
11 : 0,
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33 : 2,
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55 : 4,
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88 : 1,$ x! i2 D! t! W& z
99 : 2,: @0 f& p) S# v& _( {
111 : 3,) Z# x1 N1 m' ^6 a
222 : 4,! H m8 g# d6 P- G
333 : 5,0 [2 `0 S$ O$ u3 I$ _* s6 F+ U
444 : 0,* }0 P9 E# @; q$ }) U) B
555 : 6,0 O- _, A. }' C8 y4 W& k+ I
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sessionPlayerUnlockMap = {}
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; ^: u/ s, j! O, J# \9 jdef init():2 v# A- l0 m" N' ^# x
# Events
8 ?3 U: T$ T: z# w3 C( ^ host.registerHandler('PlayerConnect', onPlayerConnect, 1) c# a) R. w! n0 p7 [* I( j( u
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if bf2.serverSettings.getUseGlobalUnlocks():
1 y% A+ P8 ]( L2 _* g% T host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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, }, P- c5 }- I( u. W$ [8 Y" G" F4 ~ # Connect already connected players if reinitializing# V1 ^2 H/ u+ l2 i
for p in bf2.playerManager.getPlayers():) {5 x/ `9 C( X! {. N
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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: o& \* M2 T \' }class UnlockSet: pass
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' I0 t0 K4 C9 n8 s; k2 ?* bdef onPlayerConnect(player):+ P. ^9 Y/ I; T5 u, }- Q/ W8 R
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 [7 J4 x+ e. Y/ X% u host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) a! i% E( Y% y- `
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if not player.isAIPlayer():4 n! ^$ M& u: p2 h% g
id = player.index8 W) z" Q9 n$ e- ?! a$ v
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc6 A5 z! Q# c6 Y! F7 ]' H
if reconnect:7 e2 L3 W1 V6 J. p/ @1 X
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}' c4 s j8 T% Q8 ]) U
for i in range(0, NUM_KIT_TYPES):) H1 ?! a. L' A) F! k G
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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S1 ~0 j( ? a6 z# V player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
( h& G+ `1 B/ P if player.getProfileId() > 2000: 8 M- o2 x+ B/ U ~2 h7 o$ R7 Q& q+ J8 B& t
success = host.pers_plrRequestUnlocks(player.index, 1)' O; ?8 {4 K7 I/ W' \7 X
if not success:
4 a, r% Z c$ m! T if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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' u* `* O# @. W8 ^def onUnlocksResponse(succeeded, player, unlocks):& x$ b6 p6 j$ }: I# f1 W( o
if not succeeded:
0 c) @1 ?: }, v- x9 S# T% f% L print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# x& V+ K4 i' b8 Z" [# ]' \: P- D return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# z: E& Q( Q! s3 y! f
$ p3 [" R( n, c& t' H% f # translate gamespy item vector into a kit-based unlock vector handled by game
2 e" u, y. u0 _, q, s7 U1 Q kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: Y8 Z m/ k1 u
for item in unlocks:
S, {, x0 c' |( T3 `5 y if item in unlockItemMap:
* U- B0 |# A; O0 i kitUnlocks[unlockItemMap[item]] = 1& E L& }& j# B% k1 x" r5 G [; U
l' ]1 T [' @- ^+ M8 B# ^1 d if g_debug: print "Kit unlocks: ", kitUnlocks9 n- A- q n# {
#We do not yet support giving different unlocks to different teams+ G6 H' j8 I5 D! z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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