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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 }. G9 H' f% y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 q% b5 m; F' }- s! b8 p' @$ G7 Q5 ]& e在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, q" Y! [2 S5 |4 d
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% G0 ]1 @- ]3 x# N最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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4 t% Q% g3 o2 N6 Vimport host
8 V9 }# K2 Q0 a5 ?" Rimport bf2.PlayerManager& W9 Y3 s8 M) d6 x0 g: j
from bf2.stats.constants import *
0 F1 N6 V2 v% Q, y9 J# c+ ufrom bf2 import g_debug
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# map gamespy item ids to kits2 N" N3 W- V" w
unlockItemMap = {
6 Q- E' F2 c1 V- A1 m 11 : 0,$ X- z& |* c u6 Y
22 : 1,1 b, ~' w5 o' c3 _" G5 q: Z
33 : 2,7 \, v" H& ~& S7 b. g
44 : 3,
2 W# W6 b/ j7 S 55 : 4,$ n+ O! s' x8 N* I1 r9 M+ _- c
66 : 5,
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: I5 G3 r j4 ?* Z/ F. j% I+ B 88 : 1,
, E, | S9 D* u1 ?; {, \# ?; E 99 : 2,
+ m' Y: ^1 q5 c, b 111 : 3,% n9 N# D; U8 _2 E. x/ C" }
222 : 4,
# o( b4 U* h* Y* O% l0 p 333 : 5,
8 p) t/ Z$ S$ r. [ 444 : 0,0 f3 b: {& m: b
555 : 6,
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7 J, O7 t8 j7 I+ ^9 ssessionPlayerUnlockMap = {}) g( J2 O6 |) N! C
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. g+ S s) V- T+ ldef init():
* N& ]" c# @0 R: A # Events
# W5 M, S( f; S% f host.registerHandler('PlayerConnect', onPlayerConnect, 1)
) Z, ]3 l6 N5 W( G/ y7 }
+ m( s# Q% m% c m, B$ Q if bf2.serverSettings.getUseGlobalUnlocks():( p4 L' F& m& b# I! C" G
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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$ Q; E* M) B& X9 \5 j # Connect already connected players if reinitializing
/ K3 L; y5 O& ]1 f for p in bf2.playerManager.getPlayers():
8 g7 m' M' Q* @: a3 p onPlayerConnect(p)- x/ s" @0 r' ~! X9 @( B9 r
6 V W; g0 O. s if g_debug: print "Unlock module initialized"+ Y! ]+ _: W/ q' j/ o
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! @7 v3 J5 p/ r$ |" I6 N% Xclass UnlockSet: pass' z1 ^8 B9 g: y$ |) b
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def onPlayerConnect(player):, q0 h, o H, j3 r
o+ U$ r5 r3 G& V' g9 {6 w defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% a g M, j6 n1 x% ?$ i. a: `
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% O, @# q1 Z* q/ E$ Z. i
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if not player.isAIPlayer():2 o9 v+ [5 E5 ?6 ~8 e
id = player.index4 y! a2 w+ F6 I* s% ]5 a" G' o
reconnect = id in sessionPlayerUnlockMap$ G5 _& P: ^0 [! z/ u+ k0 A
9 ^# G7 F/ ]' z4 f1 F4 P* x # always get new unlocks on reconnect/map restart/map change etc
$ U }* ` b8 J8 b# ~3 K9 U if reconnect:
1 d5 l# T8 o- Q del sessionPlayerUnlockMap[id]
# D$ M2 `* E$ ?, ~ 0 x+ |6 x K6 J- Y0 B! d: ?
newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
, b9 \" B9 l. \! ^- W for i in range(0, NUM_KIT_TYPES):) d+ @0 h2 U6 z: n, y& [
newUnlockSet.unlockLevel = 0; D. T3 ?) k& k
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sessionPlayerUnlockMap[id] = newUnlockSet7 ^4 V- O6 u# j3 g' G2 U
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player.unlocks = sessionPlayerUnlockMap[id]
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# r5 g. ?$ ]0 `! J6 v j if bf2.serverSettings.getUseGlobalUnlocks():: \ E( _: p5 F
if player.getProfileId() > 2000: / @; W: W# W2 c$ T$ C# _& \/ i/ {
success = host.pers_plrRequestUnlocks(player.index, 1)5 B, L! w& o! A: u
if not success:' Y$ R2 V, u' J' T7 ]$ ^1 C# N
if g_debug: print "Failed requesting unlocks"
$ z" |+ d4 } r( e1 s/ | else:( E' C0 ?# g% J% j f6 s1 o
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index' Y/ L. O. z6 k7 f7 l- ?! o
, s" O f. `, C0 y if g_debug: print "Added player %d to unlock checking" % (player.index)
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0 m2 }7 ?4 J2 U6 g; zdef onUnlocksResponse(succeeded, player, unlocks):0 m6 y9 W7 ?$ p% C
if not succeeded:
# O" p& Q$ q! A" I1 \ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) u8 z0 ~, f4 J6 K7 U
return! }9 b; v) w1 k, v! @1 N* `. G
/ w' E( Z: U% K' | # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# V3 l( O4 p! B: M
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# translate gamespy item vector into a kit-based unlock vector handled by game
8 X2 e8 Y2 L% V# Y! S/ r9 @0 D kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 l8 x3 I: s+ A" q. L+ t
for item in unlocks:
0 Z! H6 b/ D+ i& B if item in unlockItemMap:3 N. G0 E2 }* P
kitUnlocks[unlockItemMap[item]] = 1$ K0 k6 e# V g2 l. }' r) l
( w# T; T& g* G h6 _! G' G if g_debug: print "Kit unlocks: ", kitUnlocks6 X% J* j) _* D8 `5 E
#We do not yet support giving different unlocks to different teams
2 r, L( s% _' A) G9 H4 a, e- ? host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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