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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ! T6 w/ v# F4 F# K/ O
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下: h/ C- H$ g2 ]
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话/ a3 A5 i" s4 Y' x+ x
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) ], Y2 v( L- u# K
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
. w: ?! x4 k) `* ~1 d! Nimport bf2.PlayerManager$ h4 M6 P4 d) U
from bf2.stats.constants import *" S/ x/ s* _6 i4 K# I
from bf2 import g_debug) C, m# C- @6 B; R: V
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# map gamespy item ids to kits
, v" `9 E# M7 a; AunlockItemMap = {
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22 : 1,
5 D6 [6 E3 m: A. z/ _1 c 33 : 2,
& \+ n: X6 Q0 L) z* a 44 : 3,; u7 j) F# c) y+ {
55 : 4,6 Q* y7 x- n* ] d4 A/ ?
66 : 5,6 X* S+ V6 Y- k1 D0 Z+ |4 i" S
77 : 6,+ m2 S+ z* K' S N( J: x
88 : 1,/ _0 ^, a( p+ i! @* g% b1 v
99 : 2,2 Q, O8 r$ p) Z$ j5 f( @$ ^
111 : 3,' Q! t0 T/ D; z
222 : 4,( v5 ]$ R* V5 L3 q! W
333 : 5,
A5 N3 }' ~" i7 _* d 444 : 0,
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sessionPlayerUnlockMap = {}
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- g; J7 q; I' u/ R% {
def init():- B$ s! o q: `/ h
# Events u; m6 ]$ }& e* e; s2 Q
host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ f9 e" b' o& t$ [2 z; M
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if bf2.serverSettings.getUseGlobalUnlocks():
$ i/ S" m: C5 U9 f. B' U8 \ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 }9 z1 S& l) V; D2 o* x$ g( o
2 d& b7 L4 v' l- y% T8 G2 W" I0 O( b # Connect already connected players if reinitializing- [+ s) u. n4 T: I0 P( w
for p in bf2.playerManager.getPlayers():
) @1 N4 Z! x8 X" X onPlayerConnect(p)3 w4 R2 @+ y$ O( }: B B( n; e
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if g_debug: print "Unlock module initialized": Q% ~% Q4 s& ~# Q/ a
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) d2 D0 v1 ~9 t+ Y- {4 Kclass UnlockSet: pass- I, {' s/ ^* ]0 @' v/ }: T+ T
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! x" z% H' ` b0 o# G: r& L7 R3 q) I' J8 z: pdef onPlayerConnect(player):
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: @3 @$ m4 }7 G$ W: c! Q3 o defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 m5 d r' B& T9 t# |' K
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). T, n* G( s4 E+ `7 p
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if not player.isAIPlayer():* S' f- n# H2 \9 g. d, p+ q, n
id = player.index
4 H" \* r" Y# H7 g. B% } reconnect = id in sessionPlayerUnlockMap
# r1 c+ P/ b5 U" \
2 \/ T0 A' F( w1 P" D # always get new unlocks on reconnect/map restart/map change etc: \" [% H4 K0 w" n& C
if reconnect:
% A. f; S# ~- K3 U del sessionPlayerUnlockMap[id]: ]# { j$ P3 e+ s2 P; p3 V
: O: n3 p3 ^3 s+ U7 B newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}! b4 }/ H/ |1 X7 \5 F
for i in range(0, NUM_KIT_TYPES):
1 L' u- P& j1 M. P# x newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet% Y- i, V, h# ]+ {: ~ i
- p* w- S8 e' J3 D3 @ player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
! p: n* i* o+ p: I if player.getProfileId() > 2000:
' p5 v: y b! r. b, N4 _, l success = host.pers_plrRequestUnlocks(player.index, 1), i4 H V9 j( E _2 P
if not success:, w$ ~" I0 ]- Q T% c: b) ]8 R# p3 J) l$ r
if g_debug: print "Failed requesting unlocks"' n( t% C+ G) N
else:
' h5 q/ _% X( E/ e6 Z( L- e- |9 l6 _ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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* M) M7 B m! @7 g8 P; ?* g. T if g_debug: print "Added player %d to unlock checking" % (player.index)% r% o7 U! `8 m. K/ ~
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def onUnlocksResponse(succeeded, player, unlocks):
# C/ }# u5 x2 Y, k4 C! v$ u- ]0 s if not succeeded:. }% N4 Q7 Y; F0 y/ Y5 W+ z. @5 c
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ h6 j0 R% m I/ O T: B- }
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
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for item in unlocks:
5 y/ F1 ]2 s4 q7 ?; G$ L if item in unlockItemMap:, G& k0 j" R1 E- B
kitUnlocks[unlockItemMap[item]] = 1# {# A# r- `2 M* \0 V% ~. J
) d2 | y6 F* {6 i if g_debug: print "Kit unlocks: ", kitUnlocks& L$ d- O7 k% p3 X/ X" U
#We do not yet support giving different unlocks to different teams
# A) `: E+ y- E/ f7 O+ V6 m9 z host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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