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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ N# d! [7 l; U6 e. r8 f 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 w9 m ]6 }2 b# H* t
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 c; ~* m' e( \) \* }/ c" t2 u
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
! N6 O# ^+ o% k, n4 a最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
, H4 F$ U, Z/ Z* L6 ^; N6 y' Kimport bf2.PlayerManager
+ c( G9 |: Z$ g1 P- J; {from bf2.stats.constants import *
( `7 x" F9 g2 B% @* P3 \6 K4 I2 nfrom bf2 import g_debug
% s8 F- \9 z! f8 A6 q2 _: [
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( v$ }3 A' a% I; z& N# map gamespy item ids to kits Q- p5 o6 G7 M3 c1 g" n
unlockItemMap = {9 i3 w) ~( |' j+ j( w$ Z
11 : 0,
! e! `4 r) k% x8 R/ D! r$ h% x 22 : 1,
. _& P/ @- W6 t- {0 p 33 : 2,7 A5 G3 G, B& ^7 X: L+ o+ S
44 : 3,) @. a3 B2 B8 ^! F6 x
55 : 4,# }. j2 V9 q5 [
66 : 5,
# @, h8 c3 V& u3 E3 {0 v 77 : 6,0 f" a2 e2 X! s
88 : 1,
0 R; p6 ]( h+ Q; W$ l 99 : 2,
" D+ G9 i9 j( B% u* d4 [+ Y) R 111 : 3,
' F. T5 ?9 e& j6 C; j* r 222 : 4,
* Q$ X' S/ X; Y$ t$ U1 K; f& J 333 : 5,2 [! r; `# x w- _* |# U @7 F6 e
444 : 0,: Q' r8 \5 l! [+ T
555 : 6,
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sessionPlayerUnlockMap = {}* c" j/ E) m' E3 [! W `
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) t- ^ o4 n5 D8 _# ?. E+ d. Z0 Pdef init():, f+ t. ]! U$ h! i
# Events
/ `$ O6 \$ i/ k8 g& ~7 }5 A0 q host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ O- L# `, _$ @# _/ T
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if bf2.serverSettings.getUseGlobalUnlocks():& S: a: E s1 g9 l* S
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing+ n& f, G9 K. b7 ?
for p in bf2.playerManager.getPlayers():; z0 m. y* F, y/ z& d5 z3 n
onPlayerConnect(p)& d8 j/ Z: D, h4 B+ e
2 }3 J `7 c0 f0 q- @& o3 c9 a. f if g_debug: print "Unlock module initialized": Q/ ?4 }! A2 i7 E* t- K p
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8 \! o& i' @( w6 W7 M6 wclass UnlockSet: pass# i. k0 [& d/ \) b; R
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: F5 o/ r! [6 D8 R3 a( t- o2 l: pdef onPlayerConnect(player):
+ u' ^# r* O( F, Z
: e6 a* ~* V% @7 F# r defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: h7 ~. S; H& _4 ?6 c
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" a/ T' S' R4 |! O; }
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if not player.isAIPlayer():/ \% o' O$ @( \3 g8 _4 G; U2 \
id = player.index
' s9 l( t2 |+ H5 a; h n+ j$ Q reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
, x: r0 M0 J' c1 Q if reconnect:! Y1 l N& A" a' [) Q* r M
del sessionPlayerUnlockMap[id]8 J) M3 H7 @9 ^
% [7 F4 ^5 l! J& w. e( j- I newUnlockSet = UnlockSet()# F }) Z4 ]% a! w: i) ?% n
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newUnlockSet.unlockLevel = {}
( Y$ a8 C% d, N3 s3 E for i in range(0, NUM_KIT_TYPES):
4 j6 `3 |' Y, ^2 l newUnlockSet.unlockLevel = 0! n/ ]& d3 d% O- t g5 @: u9 O! d$ Q* U
: l1 T) m+ w- W! L( ~) O7 s/ q7 c sessionPlayerUnlockMap[id] = newUnlockSet& }! a! E& j% h9 u# B* n5 z
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player.unlocks = sessionPlayerUnlockMap[id]# H1 x+ o* {' w/ g
$ W! x. X# y1 c# R5 s0 }- T3 | if bf2.serverSettings.getUseGlobalUnlocks():
. u- Z8 |. B* ^( F S; g0 e j if player.getProfileId() > 2000: 4 J* g4 O4 k4 a# j/ Z( }- B
success = host.pers_plrRequestUnlocks(player.index, 1)4 O/ I3 Z& w8 M- z2 }. C
if not success:1 j3 r5 S* K) V: ?
if g_debug: print "Failed requesting unlocks", f0 G" [; F& l1 }* V: z2 ~- e+ T2 [
else:
) F5 ^* h: ]' e1 R* i. X if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 D; m1 F2 |$ s E/ ~/ t9 B9 U4 O
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if g_debug: print "Added player %d to unlock checking" % (player.index)7 `) P, M: B; l2 z% Q
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def onUnlocksResponse(succeeded, player, unlocks):3 X" v# j3 d& k, S w- l
if not succeeded:
( R, q3 L* y& n% g# E print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 H" a& y8 T& F8 k7 U! O3 h
return' L3 q4 Z$ l/ K- f* S. ~3 j
5 J' Q7 a/ r/ s& O/ t- H) R # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
; E, q$ ^ J. s kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- D, W* b" v4 n7 f for item in unlocks:
! q1 D5 ]# F- P& T i; I M7 n7 f; t if item in unlockItemMap:
* H6 }+ I$ E) ~- h+ V m kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks2 {2 H+ i. _& [4 ?; ? |2 o# \
#We do not yet support giving different unlocks to different teams
/ Z7 y5 ]. l3 n9 L6 L8 ?4 C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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