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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) + Z4 {0 m0 t5 m' F$ ?
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:$ W6 g1 K$ y3 H
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) c3 z ]/ U! Y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- C+ l- Q7 d8 {/ I j& w* E
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ i+ B, P9 B. E2 D
# M. e1 q4 E7 P+ U3 Y
import host
* Y- J8 L- v& w3 g. n# \6 x2 }, j4 vimport bf2.PlayerManager. [: N d( D8 O! u
from bf2.stats.constants import *
6 B4 M3 a- ?6 {4 j% ffrom bf2 import g_debug
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# map gamespy item ids to kits$ g" b! V& z8 S+ d! t4 s- z
unlockItemMap = {# b8 M2 H$ b9 U% G$ @8 ^
11 : 0,1 |4 Q$ Z, X0 A$ O% S) w/ \
22 : 1,
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8 I+ f5 V4 Q- f" {& _& |' {sessionPlayerUnlockMap = {}4 B% W3 g: A$ O9 q# ]
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def init():# A+ s2 D. h% L6 a2 p
# Events0 h" D3 F! |# H
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# L/ i" ?) [. D9 \4 I 4 u% {$ K9 s' C; e+ u7 J3 ?0 ^
if bf2.serverSettings.getUseGlobalUnlocks(): M3 s7 x# o5 ^" [* T# t- I
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' l7 ]2 P/ b& S. b* S
6 y1 M e; S9 y" Q% ` # Connect already connected players if reinitializing
) m5 D& ? i7 A7 D+ ~ for p in bf2.playerManager.getPlayers():
3 b1 O0 C/ I3 r; c* [. [9 Z onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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6 X- c1 B0 m1 P0 @; W+ vclass UnlockSet: pass
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% [' K( B* ]" H3 C m& e. ^% k, W Pdef onPlayerConnect(player):' d; \, f% F, l
0 t8 i" u T4 c& |+ } defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' ]; o7 H5 C! B
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 b, Q) e+ _7 j- u1 `7 y
6 O$ I7 y3 L$ M, ? ~ if not player.isAIPlayer():+ I1 i$ ]/ K9 N. d
id = player.index
: j I$ @- q' `0 O2 W reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
0 }* f5 j' k9 X1 K2 C- }6 i if reconnect: _* E( l; r8 l. K3 C5 \7 r
del sessionPlayerUnlockMap[id]
9 }8 M* G; M# Q& M% {0 M* o" {
6 z" v" R7 ` R( N0 M newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
! w9 ?* o# p8 F* U for i in range(0, NUM_KIT_TYPES):' \& U- h* ]2 {7 d
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet6 O* C, [$ t- p; a7 Y; q
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player.unlocks = sessionPlayerUnlockMap[id]* y f! e# l/ v+ U
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if bf2.serverSettings.getUseGlobalUnlocks():
1 s: \9 ^, N: U0 U- Q if player.getProfileId() > 2000:
/ K) M; c/ |8 ^$ o/ A success = host.pers_plrRequestUnlocks(player.index, 1)
7 k; Z( i' U! ] I/ ` if not success:
. i# _# w% \7 j0 E2 w8 h if g_debug: print "Failed requesting unlocks"
* t1 [# f! `) y, ?8 Z else:% n- P' Y: X9 f9 d6 u1 k
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ T( G* @3 v9 @1 _2 L; G
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if g_debug: print "Added player %d to unlock checking" % (player.index)3 V6 j% V' u6 O/ g+ {7 |5 f
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3 a+ m0 b& W! J6 fdef onUnlocksResponse(succeeded, player, unlocks):
$ p) k3 U, K+ J1 U6 _4 \. c5 r* M: a if not succeeded:
5 l$ K5 Q6 F4 R$ A" t5 M) R. s print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 ~& I: y2 j1 W) }% f
return" _6 ^* Q% ?2 K, G9 x4 T
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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7 ^0 H& p4 b U& m. j # translate gamespy item vector into a kit-based unlock vector handled by game) ] [6 U, _) b$ `9 O: ^ [
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ x1 c" s3 w0 T+ S" A3 f for item in unlocks:
- f8 ?" E" k W$ ]$ z1 A2 h& d if item in unlockItemMap:
/ M6 n4 J: E2 W# h kitUnlocks[unlockItemMap[item]] = 1) K$ x5 w, y% i/ N) K
7 R8 Z% P, U; |2 _2 I% @ if g_debug: print "Kit unlocks: ", kitUnlocks# ?! z9 ]2 m9 y! E s, _6 g
#We do not yet support giving different unlocks to different teams' c9 z& Y! T* b/ I0 j! J! n4 Q$ |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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