|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
9 p% W. o' z" x5 i0 t+ \7 J0 `; ?/ B- }" b 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 z8 V$ z) V- @, T1 C
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
, f7 i* z7 z2 j8 L然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" x2 X- W2 i8 m: W6 D' U/ g0 ^5 C
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
: q6 H) Q$ {8 s: u9 g# `, t7 @7 ^* C0 L' j6 w
import host p$ C2 ^7 \. B/ {+ t+ C) p8 p
import bf2.PlayerManager T6 }% ], h4 ~7 _" |) U8 u
from bf2.stats.constants import *
~3 }3 p4 w0 C4 Y% ]: Afrom bf2 import g_debug
7 M4 k, a4 ]2 z2 \$ f( {
3 E2 I( j* C6 ?' P1 F; ]; Y; @$ i- F+ R8 w5 @ E) k! V9 e% o
8 }: @+ N! C4 J! H$ y
# map gamespy item ids to kits' l) j; c: k& B8 W: D
unlockItemMap = {
2 b7 `, y+ a8 Y/ _5 S0 {6 C 11 : 0,7 Z; }9 k7 a& i3 A3 S- s
22 : 1,5 _4 h. w8 \; |) M: i; D j
33 : 2,
, I0 r2 f2 ]2 X, {; R' G 44 : 3,2 Q& \: R2 Z" e1 A
55 : 4,! C- ^- U! S* o, m/ \
66 : 5,
+ \0 e& L* e# x. t 77 : 6,
# ~- ]! u4 G1 y* Q 88 : 1,! J4 N/ { {8 M
99 : 2,
& J( S3 f6 V$ o- H 111 : 3,
) N0 { ]& d# S6 U7 B 222 : 4,
$ X9 j1 V Y3 ?3 J6 A 333 : 5,
2 K+ y+ y/ t) z) e& Q: T5 G 444 : 0,: R: P3 C1 `$ l$ c0 B( E
555 : 6,3 J r$ F$ O6 I$ S- l2 d
}
E" }" R, \) C" M8 B. ` q) u
0 y, m( G3 C7 i8 K% k. tsessionPlayerUnlockMap = {}
) W5 q; d" D) a H. v ~" A0 ]6 Q8 p: H% R
M8 H% `# b5 A t/ f$ W0 U! O1 T, T0 j* t: c: ]
) M |$ [! S/ t0 y( d% `' zdef init(): t( i: }2 e( ~% L
# Events
& P' w+ c' b* X6 S host.registerHandler('PlayerConnect', onPlayerConnect, 1)
. h! O: w7 D" s$ x: A% [ $ k( X5 ^( P9 x% @2 d; R: o( X
if bf2.serverSettings.getUseGlobalUnlocks():& g, f4 m, M0 b7 v
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 n! v; K; @# D/ a2 e
1 Y5 M. ^1 _. F: \! p # Connect already connected players if reinitializing) L {! m; a; T; v. T" \9 r
for p in bf2.playerManager.getPlayers():
4 h+ ^6 c. q% D- V onPlayerConnect(p)
& l4 U2 a" K2 n0 R# X6 n7 {
- `+ V2 Q; Q, a! d if g_debug: print "Unlock module initialized"4 ~/ ]1 `. K4 u0 M# x9 |- J
9 O @" h7 u |0 W; Y% b/ ?, v ]; e( C: O" N1 N4 {
. N' r$ [% _' X# x7 Sclass UnlockSet: pass) J% T n" Y% ~5 e/ l# f% `
: f T- e! O5 |9 c9 c
# K: O7 a) R: d) R. m2 p& {! @& ^+ _
def onPlayerConnect(player):4 R# s+ o4 k1 o# ~' e& v- W( D+ i
( L- S# X$ z- B0 x& p8 u; Y& H% Z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ r. { S! G# e, C# R K host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
+ |9 A3 G9 i, e7 R( O- E/ j% Q6 {& U# M, G
if not player.isAIPlayer():
5 Y9 k5 U+ ^' t2 d" m" a id = player.index
7 h( P* Q, h; t5 ] reconnect = id in sessionPlayerUnlockMap
/ I- L7 S) ~ z) P2 r
3 W e# T9 @9 _' g: x # always get new unlocks on reconnect/map restart/map change etc
" \3 K6 ?, I4 K% S( H+ h% S/ c9 R if reconnect:2 o1 Y/ Y* T8 e9 V$ d+ j( s. ~
del sessionPlayerUnlockMap[id]6 o! u: f% l: O9 P$ O* y
2 @! N7 y' U# W5 T; ] newUnlockSet = UnlockSet()$ \' c; L+ Q/ `. ?2 l
' E2 G8 l2 K5 ?! N, a newUnlockSet.unlockLevel = {}
" }- S/ M3 Q! C8 Q. \ for i in range(0, NUM_KIT_TYPES):
0 Q5 s6 q/ d( b0 f newUnlockSet.unlockLevel = 0
2 K$ L/ x% f, Z+ C9 R5 i% }: p8 Y8 j# k9 Y- J, G
sessionPlayerUnlockMap[id] = newUnlockSet
# p7 Z# j% G( ? D2 n
* e: \3 x2 Y7 V+ d, Y `; { player.unlocks = sessionPlayerUnlockMap[id]
' N- j8 B5 k4 {; \$ o6 n9 z# h3 W& R V/ u9 I+ U
if bf2.serverSettings.getUseGlobalUnlocks():
) m+ Z( j c* ?/ a% x3 c/ _" u if player.getProfileId() > 2000: . @# b ~2 B. T# L+ Q% ~9 a
success = host.pers_plrRequestUnlocks(player.index, 1)
0 M* g t# Q# _3 g# `+ } if not success:8 @' t1 X8 p8 g" Z+ I2 g; u0 r5 h
if g_debug: print "Failed requesting unlocks"
; W _+ f; m9 h1 ^; m% E% {. v7 D else:3 u8 F. O9 @8 T, y
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
# c' D4 A% L S" o$ ? ' G/ v/ @/ @8 N) ?+ z% X' r
if g_debug: print "Added player %d to unlock checking" % (player.index)
! O! Y1 U/ Y8 w0 \8 N8 U$ Q( ^9 Q8 {0 r : H7 {, _6 m' `- _; u3 H# S
& T7 J2 _- H# L- x8 h
8 J1 S ?3 s( [' M4 h* [: t; v |def onUnlocksResponse(succeeded, player, unlocks):
s4 C5 q/ P0 }' z if not succeeded:
( ], ]; e u. H6 |# q2 f! \ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( J$ D7 |) d6 c5 [; y7 |: S: H
return
, A) _7 b2 c- |5 X! N
0 _( y, f% q# L9 y: b, P4 j # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
% E1 @: x' ?* b2 c6 U
( {" V/ O) N$ Y u/ L3 z # translate gamespy item vector into a kit-based unlock vector handled by game
$ u" w) [% d0 ]5 L' f* Z9 M3 S kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) N% u" @+ ^2 W @9 g% B
for item in unlocks:
5 r8 T6 o6 [) w) `4 ?. T0 d if item in unlockItemMap:
# @- u# y3 m9 @& S& U( F% M1 }/ x kitUnlocks[unlockItemMap[item]] = 1$ W( F' z# e7 h# _
& I$ Y+ C; y" f h- g2 ] if g_debug: print "Kit unlocks: ", kitUnlocks
+ v! }$ g6 J( ] x. b; J, q #We do not yet support giving different unlocks to different teams
. M( D1 S1 F2 L* [' h7 T host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|