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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) / i/ u" X4 ?' E& R7 G
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
7 F9 ^% e& h2 M" K, ]在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 x( r- l% k" `然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 ?0 u' X( H) ?: t4 C
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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7 C/ U ~9 N; l; @import host8 c) S7 j7 `" \2 b- m) p
import bf2.PlayerManager9 Q6 k* t- i) C3 F1 ^
from bf2.stats.constants import *, C" K& K8 T7 d6 E) Y1 b
from bf2 import g_debug
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# map gamespy item ids to kits) Y6 P8 E0 J" ~% n: a
unlockItemMap = {- i" \8 e7 {; P+ ]7 m* {0 Z
11 : 0,
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44 : 3,2 a1 |1 {# M% Z
55 : 4,
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111 : 3, H; r$ R0 r* h' K: u
222 : 4,
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444 : 0,
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9 q7 S; b5 v" a# E6 x& FsessionPlayerUnlockMap = {}
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def init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! A! e0 b1 E& F2 d& j if bf2.serverSettings.getUseGlobalUnlocks():
/ L8 o' _, o# ^* C5 V host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)9 t- d2 [- ]$ b/ H
# `, v- k; W/ J% z9 L% s # Connect already connected players if reinitializing3 g) z) W; v; J C. e
for p in bf2.playerManager.getPlayers():) ]1 c) q( e- s! F
onPlayerConnect(p)2 b3 _: F( t8 N6 W. p% V2 @' o8 y- i$ |
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if g_debug: print "Unlock module initialized"
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! e! R, Y1 L8 z' s: N2 O; Jclass UnlockSet: pass$ R6 M2 p7 ?+ K' V
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def onPlayerConnect(player):" V; |% E; r) }. `5 X! s
7 s- F0 D5 E6 h' a8 c defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 C4 t! y* p0 C. D host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 x5 I5 W/ ~% y. P. O
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if not player.isAIPlayer():, {: L! `# n/ T I S
id = player.index
o( U* `) v# Z! T n reconnect = id in sessionPlayerUnlockMap
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" m5 J* ~% a4 \ # always get new unlocks on reconnect/map restart/map change etc5 G e# P6 q' o! |' f
if reconnect: p6 m' H! ~# c; v( C: C8 B- @
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()6 T+ Q1 Q+ C6 v! X; T% L/ {
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newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]- G) m+ u& W, w. R
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if player.getProfileId() > 2000: * U# s' `4 m" M" K' y. E, e
success = host.pers_plrRequestUnlocks(player.index, 1)% Z+ R' z1 _- @) r" _
if not success:9 L2 g) t1 z% m
if g_debug: print "Failed requesting unlocks"( S- x& z3 [) {8 T% r
else:9 k" E: h5 J4 h2 y1 N, Y
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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0 v" q8 g7 a# L! T# p2 s; ? if g_debug: print "Added player %d to unlock checking" % (player.index)( F3 `1 ^$ E0 u9 w2 o9 \ i# K+ s
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def onUnlocksResponse(succeeded, player, unlocks):3 g5 J1 ?2 N1 w7 J% j# A3 ]4 z
if not succeeded:
! v1 K- q( y3 w9 V' f9 J1 s print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' H7 r! |& s* r* p% o) a3 T
return& q1 [& o0 C) c1 f- a8 m
3 a& e; ]/ V7 q7 ?+ H- \6 n K # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks! ~: e" |3 Q% V" N$ J1 E; M
# {4 g5 J) I. G- k # translate gamespy item vector into a kit-based unlock vector handled by game, n2 e1 a: W6 T1 G6 W o3 ^" Y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ W% J7 m/ C$ e6 ~0 ~8 o7 m for item in unlocks:
7 S3 d( h+ Z9 w. E if item in unlockItemMap:
j+ i9 c# D" [, X& h A kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks- Q1 N5 H$ }9 _3 Q6 U6 U/ t
#We do not yet support giving different unlocks to different teams
/ n3 t3 e9 S; g5 n# w host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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