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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : d Q8 K3 H+ L: I% b' Q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) y1 G, J+ u$ l1 Q/ H在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' z" `& u- E4 V6 F6 \
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
?" i9 E# A% ~' O/ K: w" |3 o最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!9 K" }( g& z, v$ z5 g4 l7 d
0 L3 i/ o& r9 G/ w: b) N+ z7 Uimport host
; Y7 R3 p' A: {8 n P- F) h8 Eimport bf2.PlayerManager
9 H/ X5 f, X$ w0 afrom bf2.stats.constants import *
; t& z6 B. ]9 [4 @. u% Y; O. K( g( T6 {from bf2 import g_debug9 _1 i& p/ g8 X. m- L7 P9 e& \5 _( I
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% L3 ]. v, l% \5 b- X; v. ^: v& H! t# map gamespy item ids to kits6 g+ f! i. c* r
unlockItemMap = {4 C, u- `+ E! G" k" }1 _
11 : 0,, ~6 L. Q3 ]& d/ s& r) s% k
22 : 1,
: b* }4 }8 A& g3 x6 H 33 : 2,
0 W/ P) v" i8 l# o0 n5 f( i 44 : 3,
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66 : 5,
$ ]% F. J% Q9 { 77 : 6,* ^1 C7 F3 ~9 _# }; i: u! U3 G
88 : 1,
# W& a/ R+ _1 r5 s3 i/ W 99 : 2,8 D, v9 Y6 M2 y
111 : 3,
$ p/ n3 {1 j1 R' O 222 : 4,, Z8 w$ M1 `( U( T6 d; N$ P
333 : 5,7 C) S! C# A; L6 B' k
444 : 0,
z Y5 D. P! W( a4 q) Y 555 : 6,
+ [0 A0 U" j' R. e }
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: _; y u# Q5 ]$ BsessionPlayerUnlockMap = {}
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1 c8 z, z8 s9 l( W4 E; I0 J) g5 \
+ G* F r: f4 W8 \& kdef init():
# `2 ~. C6 L% ?5 e- D0 d4 a # Events
& [8 D* M# I6 b3 D9 O host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
, E' I6 r: u9 u6 b( m- [4 t% i host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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* J3 R9 s. c) A) w # Connect already connected players if reinitializing9 K8 K& g$ x$ f: o6 ?$ T
for p in bf2.playerManager.getPlayers():
! r8 z+ T/ w7 Q% ?4 L9 r2 H onPlayerConnect(p)
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% |+ f% R' b6 U4 e if g_debug: print "Unlock module initialized"! T0 b# u* Y _3 a. Y7 [% Q
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class UnlockSet: pass% ?# |% d1 V6 u7 o4 E
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( B: H4 P: h) P& o' ~8 @. u8 f6 gdef onPlayerConnect(player):8 }( l: n- G! ?6 L1 L5 R/ P. i
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- f. S9 ~. |# m
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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5 g- F% a! |' r if not player.isAIPlayer():9 A, L) _3 M a8 ~: N
id = player.index
7 H% J% e% f; T: a% }( O' e7 t/ z reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc5 b' u, K% _8 x0 o- C# i4 s, y) ]
if reconnect:' n; P# L9 {% U# l+ e9 l
del sessionPlayerUnlockMap[id]5 c* Y: G( e- L) y" D
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newUnlockSet = UnlockSet()
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; j* V p$ a/ f# [) P newUnlockSet.unlockLevel = {}
# K( c- Z" R& q* i' w, T1 Q2 p |' S5 s# A for i in range(0, NUM_KIT_TYPES):& o. o( q$ G0 o# O6 w' |; ]+ C% n1 @
newUnlockSet.unlockLevel = 0
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$ H& E4 p+ W, [% E" B( e+ ^ sessionPlayerUnlockMap[id] = newUnlockSet) J' T$ s& ?; ~5 j! q8 e
' \: c% \9 B. u! u2 @ player.unlocks = sessionPlayerUnlockMap[id]
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* k- ]7 _6 W. S" Z a if bf2.serverSettings.getUseGlobalUnlocks():
+ o* L: N0 F' d* `9 M$ O if player.getProfileId() > 2000: b5 ]* _3 T8 w1 Y
success = host.pers_plrRequestUnlocks(player.index, 1)# Y" n4 O6 x# `# G( o
if not success:
, _) D5 Z1 P5 I1 L, [ if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& b- r8 J- T6 A* C2 b# r
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if g_debug: print "Added player %d to unlock checking" % (player.index)
# M1 P8 o, H; j2 ?3 r) m2 N# L
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8 `8 _; [6 S7 r9 _" X$ t5 ndef onUnlocksResponse(succeeded, player, unlocks):; u2 ?9 }# E4 I( j
if not succeeded:; Y6 y% |$ c# j z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ a4 C8 R) c/ K6 J
return7 w" K: P) h/ t; c
# N; R( z, p; M8 n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks! N/ I7 J( ?9 d4 |8 ?. k9 C- V9 @
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# translate gamespy item vector into a kit-based unlock vector handled by game0 w8 M/ B; A( d: r* o) o4 N+ m
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% K+ y& V% X* W, l7 g6 N for item in unlocks:" V( P- k8 D4 ~ x1 ~
if item in unlockItemMap: \, m) }4 h4 E" I( o, q) j
kitUnlocks[unlockItemMap[item]] = 1: F; |" X- V9 j3 ^
7 u$ s! R7 r+ Y$ J4 {& I+ O$ H if g_debug: print "Kit unlocks: ", kitUnlocks+ O7 i8 N5 F- ]8 f/ M* `
#We do not yet support giving different unlocks to different teams
6 {, T+ i2 \& a( n1 e+ _, J host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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