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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) , C; I, W# _4 l" N
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- p% K7 D* ~9 N+ Q" |& W- L在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 G" O9 p6 Q$ `6 A- M+ D然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 h$ k1 n8 j3 x7 q7 P( N最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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! [9 }: {6 ?" O2 ~: ]import host) T1 o- @) }4 d, O+ n
import bf2.PlayerManager) D0 o- C5 S3 }4 }# P: p7 u# [/ v
from bf2.stats.constants import *
6 K( a8 Q8 y. Y( @from bf2 import g_debug
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# map gamespy item ids to kits
* }, m' C. H8 i/ x0 k* U4 r: OunlockItemMap = {
7 D/ N7 i- Q+ d5 ?: W: x" G 11 : 0,0 ~: G/ d4 c9 i1 }, I
22 : 1,
3 T7 C2 t5 ^2 x4 }2 {" w1 x) X; b 33 : 2,3 k" r! A& Z6 }! Q
44 : 3,
1 l" b4 a- c) f8 l$ F- w- k 55 : 4,
- `( V$ e, F% ] 66 : 5,
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88 : 1,
( A* K& i$ I( ]( O9 N. l 99 : 2,
" B* u6 ^% e. [# l7 l4 M& e 111 : 3,+ F- Z- D H$ F: n* N
222 : 4,
: n' H. n- y7 n 333 : 5,2 |8 E; s6 w% Y! M _/ ~
444 : 0,' @+ a$ N8 \; W; f
555 : 6,' Q( K; U5 {' H# a
}
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sessionPlayerUnlockMap = {}
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def init():
* n8 s0 R( @2 i7 ]$ ~ # Events$ i7 K) R9 I Z, Z* ?+ V' t) k
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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6 v, K2 C2 y7 T( a% ?- J if bf2.serverSettings.getUseGlobalUnlocks():- S, @: l% s6 `8 ?+ ^
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing" ^1 O6 ~: Q2 D- n3 [2 [( y, g
for p in bf2.playerManager.getPlayers():$ W+ B) }* _5 |* R& Q: Q- U
onPlayerConnect(p)' Y4 W+ v/ D: e c8 U; D8 j
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass' ]3 U# e1 k! h& [
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ p6 {; Y7 e: S% q% }1 W9 n host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! y' H# s5 m1 B; v) X
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if not player.isAIPlayer():* a) z" Z9 q3 m5 t9 X' E3 V
id = player.index; E* B: y1 {3 M
reconnect = id in sessionPlayerUnlockMap( k: g; [2 H9 |1 e, @9 d7 z2 m
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# always get new unlocks on reconnect/map restart/map change etc) q" o% o+ k1 ?; N
if reconnect:
/ J0 U7 t& c! y* m) ^2 c; ]* f del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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9 t% h% p: Y. i newUnlockSet.unlockLevel = {}
4 j8 w- {9 f0 {% |3 ^ B for i in range(0, NUM_KIT_TYPES):; l3 l0 K: g, p9 }* k4 g8 C0 \; n
newUnlockSet.unlockLevel = 0
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`& O- ? H8 j1 P0 l sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]4 G* y6 `+ \* P& I
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if bf2.serverSettings.getUseGlobalUnlocks():
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success = host.pers_plrRequestUnlocks(player.index, 1)' k0 ^$ \( h: @, w
if not success:
4 f- z* s6 Z% m1 E% o9 @3 }+ {1 l, d2 A if g_debug: print "Failed requesting unlocks"3 m) `- y. ] z, N% O7 q
else:7 P% H6 W# }8 M/ O2 M9 @* q! ]
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: ?$ h+ ]8 a* ~
8 V9 B1 |; o9 J7 ] if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
: x' U, k- h+ |5 B4 v if not succeeded:
% [: b5 f- G) ^; h6 F print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# k1 h+ ?* A: m2 c* C
return* v- e/ b, r+ c4 J( K! j" }
0 H3 I- e& t0 _$ v4 T4 ~ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 y( {4 ^+ [* b) E
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# translate gamespy item vector into a kit-based unlock vector handled by game
7 f" U: O- s$ \; R1 `1 G kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ n6 A2 Q& `, b) D7 P8 D for item in unlocks:
: n: q$ \( Q4 g if item in unlockItemMap:. X: g9 r: u* \' p3 ^( ?$ F
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks! T8 Y/ E3 k3 l( o3 U) C4 h1 y
#We do not yet support giving different unlocks to different teams6 G8 C+ U" ~: V5 S
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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