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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. G- y j- j0 P; K/ ^% H 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
H' v) U( _1 t) a; W2 r6 n在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( a! M& a& }5 @+ A然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
C, y1 L& G1 S8 D; p7 _最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 V y& @, B, Z
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import host
% i' y6 \+ S% \; {9 M# J8 Bimport bf2.PlayerManager# @1 v1 m" H" p4 A9 J
from bf2.stats.constants import *
4 a4 ?. O# O1 H$ ofrom bf2 import g_debug
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# map gamespy item ids to kits8 w, h, R5 y$ _6 w5 _$ a
unlockItemMap = {# i2 u' _" z2 l3 _) g% v
11 : 0,
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33 : 2,* Y0 S! Y# ^6 B. q* n9 K! `
44 : 3,' ^; J: _+ I) N# e9 V) E
55 : 4,2 x7 b3 u$ [$ E$ U6 b' P4 `
66 : 5,
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88 : 1,
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111 : 3,3 X, ?! e$ C/ o R
222 : 4,( k* P/ G% s w, w
333 : 5,
/ @4 x) B7 H5 E+ c$ ]5 ~ 444 : 0,3 o1 I( ^" z* L/ t2 v2 t
555 : 6,
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0 L' _$ D3 ]$ t1 w' V1 DsessionPlayerUnlockMap = {}* R6 {1 l, d6 E4 F
# p; L6 N* X+ _. Y$ L/ T, D3 D, T3 _ C$ D& d( ~& ^
. B7 g( I: d$ h7 @def init():
, P2 `& [. B" b- O; @7 j5 o # Events
8 ^5 L% ?3 E1 j, a/ ^ i1 S host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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8 x g3 z2 ?* s0 ?7 J/ U if bf2.serverSettings.getUseGlobalUnlocks():
0 {1 H! C2 R- H' D, U6 D) i2 ? host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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2 n/ h, e; @3 e( Z7 N5 E # Connect already connected players if reinitializing
& ~8 p, J% f2 z9 s& o for p in bf2.playerManager.getPlayers():
Y: V) Y* o* @: N0 n9 t0 Z1 x+ Q onPlayerConnect(p) O7 F5 K- N" g& P) V. N. C; `+ Q8 A3 Q+ b
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if g_debug: print "Unlock module initialized"& i) F2 {* Z/ k+ g4 I, l
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class UnlockSet: pass
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$ B$ W6 _) [ Xdef onPlayerConnect(player):+ s7 A6 N# `/ {
# P& Q' x( w: g- q% S A+ _. L defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 ~% K) ^0 P% d% ^# u; s% A8 {
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- N P# s9 ` N2 k4 Y2 n9 j
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if not player.isAIPlayer():
+ _; f4 n* f6 ~6 O, M) U [ id = player.index
/ H7 `- G6 ?, j& \ reconnect = id in sessionPlayerUnlockMap6 h& N( A% t6 c( I; L
% K1 \9 x$ a' K' v) }" V6 O # always get new unlocks on reconnect/map restart/map change etc
( Z v) y; n0 m- j: z& Q3 { if reconnect:
. @( i4 l& \% J9 d7 U( n/ I: f del sessionPlayerUnlockMap[id]; C0 [7 Q& u: {( n, E& R+ I
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newUnlockSet = UnlockSet(): w- f; ~$ n5 E! B" u U0 ?3 U
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newUnlockSet.unlockLevel = {}3 [+ M! T. J% p7 f, Q$ l
for i in range(0, NUM_KIT_TYPES):
) }) _7 o9 [4 p( ]$ S. ` newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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% z! A: S5 U& _7 d* o) P player.unlocks = sessionPlayerUnlockMap[id]
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5 {/ t. F+ i8 u" w4 j/ O if bf2.serverSettings.getUseGlobalUnlocks():
% H$ O6 B6 O/ v v+ E x if player.getProfileId() > 2000:
3 V5 P. F9 d: ]7 Y2 b( H1 P. M" j success = host.pers_plrRequestUnlocks(player.index, 1)! h( `0 w" d6 R# |5 P- A; E
if not success:
0 ]/ X9 Y8 E& X# z7 Z if g_debug: print "Failed requesting unlocks"
# Q0 V- k# m1 _6 W' K7 i+ f& U, q3 e- B else:
, Y% w |; D' P2 R: R if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ P: x$ Y& [ i) Q7 t; ~6 k! [2 o
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
( D; H+ `& a5 W( r if not succeeded:
2 `# l p1 w z$ c print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)5 j% J6 j5 |: q- @( N4 u8 o1 t
return$ R6 B) T6 s1 \1 m' T) W2 m
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% b& K2 d7 [( z. e! c' M/ l7 [6 n8 o4 i1 I
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# translate gamespy item vector into a kit-based unlock vector handled by game
; A) s! j, l; B3 D2 M kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# x$ Q7 a$ b' D for item in unlocks:6 P7 n b* y( V- U( d
if item in unlockItemMap:( I6 Y7 Q' Q# ^, g5 z2 f
kitUnlocks[unlockItemMap[item]] = 1- D$ f* [. L# Z+ @; c
% u# W1 A% A: R5 B# T u1 M if g_debug: print "Kit unlocks: ", kitUnlocks' g1 Y4 y; I0 J9 D- `9 h
#We do not yet support giving different unlocks to different teams, J! c9 s1 n4 |# U+ G8 s3 q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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