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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . ^9 ]/ O" L3 J& U! ~" E' E4 I
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
$ |. Q& c* a# g8 v4 N" v$ B在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 ~8 q2 M7 V# ~- E7 t' i' d2 R
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
y! O1 \# C3 ?5 T6 J/ T( O最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host% Z3 O% y# ?& [( A, R9 P& V: A) ^: V
import bf2.PlayerManager
7 E6 }# c8 i: ~; l8 v% }$ v& kfrom bf2.stats.constants import *4 I+ @8 G8 H% {( U0 ^
from bf2 import g_debug
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# map gamespy item ids to kits
$ o8 r* t, T; w- `( @unlockItemMap = {" r) t" {7 p6 t- G0 e
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22 : 1,
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44 : 3,4 G6 k+ `* k6 ^: s5 Q* X
55 : 4, e5 \" {! B/ `9 ^; E5 w
66 : 5,% P8 T. ~) C; C9 C
77 : 6,1 g& t) w3 p* W
88 : 1,: `. Z: ~# j. i" b
99 : 2,
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222 : 4,
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444 : 0,6 t+ r( s5 T* U( ?
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
: l* o ?+ b C! f # Events- K$ ^$ `) P7 u' V
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():7 U* r7 w/ T7 Y# O2 V/ b2 |* U- G
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& y0 w. n2 s9 c; ?3 n
8 b( N6 y; h* Z( p* Y # Connect already connected players if reinitializing: V! A9 w. O) `; Z6 p
for p in bf2.playerManager.getPlayers():2 k U6 y% K2 T% p
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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$ a3 u2 s8 D( s1 L. g0 |. O2 @# p6 Mclass UnlockSet: pass
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def onPlayerConnect(player):! y4 V/ z) f$ W2 r
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 K3 s0 [1 b9 b3 s0 J
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)* ^/ @- D* j7 i+ V
" A. g& u0 H9 ~2 T% n if not player.isAIPlayer():7 k/ o4 q! L3 Q. ?' P
id = player.index! u2 `! P$ k/ _* t) A8 k
reconnect = id in sessionPlayerUnlockMap
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# O8 J& U$ ?* S! c2 e4 }9 m # always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]3 A4 `: B7 _$ ~7 U2 e7 z `) w
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}2 _- q# n% F: R) }* k9 T
for i in range(0, NUM_KIT_TYPES):
- R% m! Q+ h& z: | newUnlockSet.unlockLevel = 0$ E6 }: g( B* |7 w
' O& ~3 Q) C. R' a; O0 N0 C sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id], j; Z5 W) s/ g4 F7 o& C2 y
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if bf2.serverSettings.getUseGlobalUnlocks():
" i! L, b( e% A if player.getProfileId() > 2000: & F$ U4 J; ]% K: c$ Q
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"* ~2 S1 P3 r# r$ X1 [
else:# O9 D* {* X) o/ w3 @# g7 \
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* E. V% l$ e) T' B2 z" J! p" ?6 K
9 D" K( e7 p3 z1 x; {1 L if g_debug: print "Added player %d to unlock checking" % (player.index)& p& _: V0 x: K! m6 [
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def onUnlocksResponse(succeeded, player, unlocks):
/ E9 N) R! O- f5 Y/ @8 u( n! [ if not succeeded:
. d; Q) p: A, }2 {$ F) G print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
" c0 J% z" c% ?+ ] return
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! m6 G f# ]; [6 i3 b. { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks5 t1 a% R% }! t$ x* l8 g
8 O; z% F( D G) E # translate gamespy item vector into a kit-based unlock vector handled by game
5 d' F: i8 B* |+ } Y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 v! @, ?2 S& p for item in unlocks:) W) l2 X1 G8 F0 ^+ I$ B
if item in unlockItemMap:
4 N7 ~ S5 _: i8 |4 p& ]% c+ k5 O# p kitUnlocks[unlockItemMap[item]] = 1
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/ s, E6 O( K6 O: x. n if g_debug: print "Kit unlocks: ", kitUnlocks
& {$ X$ j1 V% K8 \2 ~, o( w1 e0 u% A ` #We do not yet support giving different unlocks to different teams
( i* o% Z1 ]: E+ q3 \' c2 P host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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