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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
& l6 @9 l7 t1 T& Z: ]$ n' q' [3 L 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ G7 X7 f. k. D. d& Z. R
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( S1 {5 B% G3 V1 j. f9 v然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% Z: I5 g+ Y5 Q- Q; O+ P
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 }. N, J* N2 g3 o' `
4 r; u" A- c+ l: |) cimport host
0 t( W, m4 H p5 M3 k! simport bf2.PlayerManager2 {# N/ B! W8 Q" s3 G5 I4 o6 z" U
from bf2.stats.constants import *
4 J3 v" ?) Z. f; B1 _' c2 hfrom bf2 import g_debug; G6 f* y( \# e- j
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4 B6 A' a5 t, M+ V5 n2 H# R# map gamespy item ids to kits1 J2 p; k( n4 l' P% r% h5 C( I: U
unlockItemMap = {7 N! z% J$ S; L+ H4 ]6 h) \1 `) @
11 : 0,
; k9 f0 {! [/ h; S 22 : 1,& I; {" d2 p2 X) ^9 v
33 : 2,
1 E; D; p( ~4 T. s& ?/ ]* v. Q- `+ r 44 : 3,4 X1 {/ s- G3 v+ q: } ]
55 : 4,$ v5 a: V$ j& z& P
66 : 5,
. l0 Y9 S" H" i |% x# v; Z5 \ 77 : 6,
! D# R4 J8 H! |' I3 X 88 : 1,
6 L: g6 x4 h' ?- r- Q* |- i 99 : 2,3 J/ F- f/ l0 m; ?) W
111 : 3,. v' _4 g# r# b5 r$ \
222 : 4,( r& V) L, I3 A, i) O& `
333 : 5,; r5 b4 Q) x, r
444 : 0,
+ ^. F& H3 X8 w2 Q+ C 555 : 6,; a9 Z! W' `) a, Z6 y, N- \
}
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sessionPlayerUnlockMap = {}" K3 N* ?/ [6 l
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; O; q) T; d8 O% L. Xdef init():& V# C: c3 G' {! P4 P
# Events. s& i" {8 p& b1 \) M
host.registerHandler('PlayerConnect', onPlayerConnect, 1)) Y; u7 S0 H6 H7 R: Q
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if bf2.serverSettings.getUseGlobalUnlocks():. Y% ~4 o& h7 ]. [5 p
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' Y& d0 |. \7 m6 C! h! _& f
) ]; `# ^& \6 e7 a # Connect already connected players if reinitializing( n/ l7 G- a- u
for p in bf2.playerManager.getPlayers():0 m8 w+ r. ?0 F- Y% ?1 O
onPlayerConnect(p)
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6 T* ]2 D. U. i0 l4 D1 E" w if g_debug: print "Unlock module initialized"9 _$ `7 X# U% v: ~( o
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) n' X9 g; G) J1 ?8 Z& eclass UnlockSet: pass- v) ]. S+ p+ j: z& Q% n
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def onPlayerConnect(player):& ]; L9 x u8 }+ Y3 Z a" V# V
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( y+ @& w; q! O- \: Y5 I7 }
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
, U2 J5 Q) K+ z id = player.index/ k1 r2 X0 X- X$ x' C
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
* Y" G, O! Z- S7 M if reconnect:
^! e) c0 K0 H% ^ h del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
5 O8 w# u% @) U3 o# g# I( F! m for i in range(0, NUM_KIT_TYPES):
1 V2 ^; b6 o) W% K( r& |: J newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet! p( I7 \- R# ?" H2 |5 e, W1 D0 P
w/ J5 s; @; t% N, _' H, k$ e
player.unlocks = sessionPlayerUnlockMap[id]7 \. B7 h! w; `& H i/ ]
# A4 @' u. D) ?3 o. c( u' J if bf2.serverSettings.getUseGlobalUnlocks():$ r2 F# X5 z2 R8 Z5 _" s
if player.getProfileId() > 2000:
0 \8 R( X; l+ b( C success = host.pers_plrRequestUnlocks(player.index, 1)
# I) W. v* j0 a0 U! ? if not success:
8 ^: l- l) q% O" k7 s- f if g_debug: print "Failed requesting unlocks"6 _ A& m+ P3 V" [: b
else:
- C7 x( Q: O9 F* @ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 s" O7 ]/ \( G( b* G
5 r3 J: L4 n; G* U if g_debug: print "Added player %d to unlock checking" % (player.index)* {: Z& O5 R$ }, ^* }
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' V- X- {! k/ T2 h6 rdef onUnlocksResponse(succeeded, player, unlocks):- k6 z% \/ x- q; `$ B
if not succeeded: D8 r' s( h. N. y I- ]7 v
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)5 f7 D' Q8 s6 J- i
return8 \ k+ @& v% Y
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks9 F, ~3 Y+ W- }
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# translate gamespy item vector into a kit-based unlock vector handled by game
0 f* w2 u- {' b5 J: o8 ~8 ? kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: P7 z+ J1 w2 K0 r: a
for item in unlocks:
' \2 P" G; h( A" Z5 I if item in unlockItemMap:
1 u% ]- h9 t, u# T! Y kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
0 R" L8 [9 S" _+ b n1 }2 y# ] #We do not yet support giving different unlocks to different teams
- B5 |+ E1 E# V6 H7 u" i5 \# h. ?1 H host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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