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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! i- ]; E$ j2 v' n) J 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ z: x& a! p! C& U6 r/ A( i7 ?在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话( K; w0 p4 ?& f9 S" d. T& A. t
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- ]$ U( {0 k3 @( t最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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; t( @, `* n" w3 y# m' a; g& Vimport host
& u/ l! E5 K+ n* K J4 x7 Oimport bf2.PlayerManager3 v9 ?$ i; s- E8 X, y
from bf2.stats.constants import *0 v2 k/ t) Z6 k0 B% {" U. L# M3 H. T0 _
from bf2 import g_debug, Y5 W/ V2 G5 b7 Z( A2 \% X
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) |: ?7 }' Z6 @7 U1 ~8 [# map gamespy item ids to kits
+ A, f6 b: x1 Q& Z0 s9 Z! V! ]unlockItemMap = {4 r* \% l% c( | F% g
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22 : 1,
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44 : 3,
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' {: L; v* u+ V" s 66 : 5,
5 ?' J/ g5 ]3 u! i' p7 K+ v 77 : 6,
' D% v/ }( j! f3 M" r' q4 }5 P 88 : 1,! P8 x# i! I* ]( n
99 : 2,6 N. r! N H6 J% i6 q
111 : 3,
6 }. o8 c2 y6 P7 c 222 : 4,1 j3 C* Z+ N1 S7 a& T% |3 x4 l
333 : 5,
9 }0 X0 _8 ^" |- F' p( E+ e 444 : 0,
# @3 k6 G/ L+ Y$ z/ B$ `, j! h 555 : 6,
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sessionPlayerUnlockMap = {}9 X; ^+ T0 Q. k
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def init():
) s1 X4 C: G6 t # Events
7 ]' e) y! g$ J% J* Y host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
/ b( q: Y$ [- ^& n host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! n, X2 ~/ b7 I3 r, e+ i5 W* p
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# Connect already connected players if reinitializing
- O/ P2 w+ Z" ?# q* s" \ for p in bf2.playerManager.getPlayers():$ N# _. \4 S% q" d) s, _" P
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"7 ^0 x4 C8 \2 r/ R
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3 x4 L( i! b( Y$ u) m& \, Uclass UnlockSet: pass$ c6 m" [9 W" s
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def onPlayerConnect(player):
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7 q# `( r" w- t5 d+ W* V' S defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 G8 v1 u& t* G2 E5 f host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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( x- i) x( i, e9 q$ W! m! g if not player.isAIPlayer():; _" X9 A/ B7 v7 k( x
id = player.index
0 G5 Z9 U- S+ U1 R7 G; p# w reconnect = id in sessionPlayerUnlockMap
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. H. J( Q7 L8 i) j. c7 P # always get new unlocks on reconnect/map restart/map change etc a0 f$ T6 i7 g y
if reconnect:" e4 X n& w4 P# k) B( `- x
del sessionPlayerUnlockMap[id]
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' R/ i. ^. Q1 ?+ \( c6 `' \+ { newUnlockSet = UnlockSet()+ x% N; U& s( C7 P8 Q% Y9 ~; R( j' W V
7 U- a8 q7 I4 Z2 [7 ^ newUnlockSet.unlockLevel = {}: g9 Q: j" Y) d8 t1 F
for i in range(0, NUM_KIT_TYPES):: f% b% m& F3 P$ F4 H: h
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet, Z4 N" o+ g8 L$ C. C
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player.unlocks = sessionPlayerUnlockMap[id]' }/ v$ G' s( i: G0 n* D: p) Y1 T
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if bf2.serverSettings.getUseGlobalUnlocks():
# K* r* q! N$ g if player.getProfileId() > 2000: 5 D1 ]# z. P6 | y1 D T' D
success = host.pers_plrRequestUnlocks(player.index, 1)7 c4 |! \# I: b! J& x
if not success: {0 ]& L$ p% K% E/ e4 c* L r# S t
if g_debug: print "Failed requesting unlocks"
& V1 c9 C1 p q, D+ @! I else:, Q5 M( k1 }9 S8 F, T
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 C, r9 R5 D$ _9 ]: @0 f* w7 q) {
9 v" T# E' b B+ V if g_debug: print "Added player %d to unlock checking" % (player.index)4 A9 \& ^. `/ N1 [: X9 S
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+ H0 L$ @3 B7 F: b2 {, t9 C0 _def onUnlocksResponse(succeeded, player, unlocks):
: V1 ^ I( y( y6 B* W& M7 n if not succeeded:
) F0 q+ d: n- j6 K, ]' Q _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
' p' \" G% c6 E3 C8 {7 ^ return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* [8 R) s$ k1 E x: W v0 I
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# translate gamespy item vector into a kit-based unlock vector handled by game
8 m: }. x1 N$ S/ q; x) Q( N* U$ j* K kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], V* o$ ~" ~/ @! L; ]* k" R- t6 b4 g
for item in unlocks:( G" B6 C6 V) N% Q8 e
if item in unlockItemMap:
1 I! F* B4 i+ Y2 e# o, ? v kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks+ a, \9 }' q& F! z
#We do not yet support giving different unlocks to different teams9 c* |* I. _5 N1 N+ V* ?4 m
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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