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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
( y" P7 D+ g7 i/ m8 g 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:2 I6 `- h3 _1 E/ X- D1 \0 E: {: a
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 O1 s: P! V9 {: y9 {, D4 d. d. b3 `然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) M" W# L8 _& e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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. {2 V& Z- P- I9 T' H5 kimport host$ g2 s) ~, b: o. Z
import bf2.PlayerManager
/ T: N! |3 u7 P% E* Cfrom bf2.stats.constants import *
! ^# t/ p0 ]* F+ S* r8 Dfrom bf2 import g_debug
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0 S u7 i" N# x7 F0 o# map gamespy item ids to kits1 _% L y S5 }/ a2 @% r1 b
unlockItemMap = {
5 L: c0 e" ], G/ c3 N: m& [ 11 : 0,
$ L" q" v. A/ [ 22 : 1,
: \2 o4 }; S/ W& d 33 : 2,7 |0 c' W+ f) w2 ?: R9 |/ y2 N9 n
44 : 3,
8 g- q, o8 k/ J 55 : 4,# f" @' a- ?! E9 J& k4 Z
66 : 5,6 l _1 M$ e+ w1 @! Y( }7 Z
77 : 6,* `# y; L2 S- p- k5 X! U
88 : 1,* i* d; ~5 `8 c0 k2 D0 l
99 : 2,5 a7 V3 b/ v; e, c9 b" _+ M8 c2 R
111 : 3,9 Q/ x- ]2 i! y/ u5 J! m0 F
222 : 4,. m0 C/ U) N+ _( `6 @
333 : 5,
# E- [- x* w; y, ?6 l4 s2 t 444 : 0,
1 D6 a/ D4 E* q$ } 555 : 6,
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) n3 M+ }2 @* [- G N5 b9 w$ N" AsessionPlayerUnlockMap = {}
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+ I! L! O( {6 `$ t& h) ~
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def init():
3 \8 n* k0 X# L9 Y1 p # Events
+ j4 g4 y L6 C9 U1 j; @ host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 h2 E; { v9 I; G
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if bf2.serverSettings.getUseGlobalUnlocks():
C, S8 ^( X+ z2 J# M- H host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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$ L3 `. u) y6 j& T; }* Q/ Q. s5 I # Connect already connected players if reinitializing8 T* z; W; k X2 B# [5 T
for p in bf2.playerManager.getPlayers():
! }1 N {$ k J+ c/ a" ], Q" F onPlayerConnect(p)
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2 p* r. Q& C0 t8 B4 U# M if g_debug: print "Unlock module initialized"/ B, @* a7 p9 S6 v0 _5 k" F- b
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M: a: T- m7 L0 A& K
& p0 ^* x5 J6 `7 ^ Kclass UnlockSet: pass
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2 l9 z& T! E0 Qdef onPlayerConnect(player):% c9 G1 R1 T' ?4 F1 m& Y( i
9 q) ?3 I2 p$ G% q. | defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- w& ~1 W! G' w4 W8 k; R) a3 j
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():9 S; P1 s6 ?8 b7 ]& q, T
id = player.index
7 a! C! |! |" I C, _ reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc/ o5 M; ^5 x* B( m" Q
if reconnect:" `6 _# x) t( H3 X$ e4 p
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()9 p' e. s M) k& [2 X( C8 y
) K# G$ t( \/ ]. d4 r7 ~ newUnlockSet.unlockLevel = {}
, z& U1 Z7 z# G5 Q for i in range(0, NUM_KIT_TYPES):$ Q6 D1 M' Z# v' f% C# y
newUnlockSet.unlockLevel = 0! H5 L$ y! U7 D- T) X! r# z! L
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sessionPlayerUnlockMap[id] = newUnlockSet
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* N+ v( h7 R0 [( ~/ v player.unlocks = sessionPlayerUnlockMap[id]
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- g5 l. O4 Z9 y r) v y0 n if bf2.serverSettings.getUseGlobalUnlocks():
( ]$ n7 G7 _: p. [. i9 o! \ if player.getProfileId() > 2000: 8 m1 i# j- n3 w
success = host.pers_plrRequestUnlocks(player.index, 1)7 u; C6 \* v6 f$ O4 s
if not success:
2 k ` o* z) g1 Z if g_debug: print "Failed requesting unlocks"/ T& s2 E H& [
else:, [) p/ F+ o* _7 f
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: Z# R; s+ e9 A# A, T' g
6 ?& e% _4 p1 E2 ~2 M) }# R if g_debug: print "Added player %d to unlock checking" % (player.index)
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+ p9 U0 W# P+ Hdef onUnlocksResponse(succeeded, player, unlocks):
- L# L) [' g: J( B( p) q if not succeeded:
% i; ~2 }3 ?6 ^- G! ? print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ n/ u# J" {3 {8 P& m6 l2 F5 b; D: c return
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3 m3 m2 T1 g y5 d2 P # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% y' x \ Z. f$ F
7 j: O! ]9 h u; ?& j, Z5 K/ h # translate gamespy item vector into a kit-based unlock vector handled by game5 n0 t8 |: W0 a l) W+ {
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 F# q+ [3 \6 A* H0 G$ p6 u3 v' @ for item in unlocks:- [3 Z& k% j; w+ \4 W \
if item in unlockItemMap:
1 b' c C" D; g' Z& X& A kitUnlocks[unlockItemMap[item]] = 1
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! D& J. {9 q% [' e4 l* J4 C6 t if g_debug: print "Kit unlocks: ", kitUnlocks
, l9 ?; v" a; N, d0 c/ s, }. E. o- T #We do not yet support giving different unlocks to different teams
+ ~* ?( ^% B9 \- l0 ` host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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