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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
2 n! a( C0 q% A" i& |& \$ `5 v 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% J8 U& R2 ^" J! J6 s3 b1 C& o在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 g( G( { S! j4 y- L2 o4 [
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" o3 {* d, m' }7 _
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' H$ I% o% ~# ~ ] y/ ?* c$ r, _
" x* d) _4 M+ Timport host4 Y( L% G3 }/ I& E) ^( f
import bf2.PlayerManager
" e/ u$ j5 i. K% [9 Cfrom bf2.stats.constants import *
6 h1 h3 {' p% f3 Q! d6 ufrom bf2 import g_debug# {$ Y( @0 Z& D) R$ Q( r/ x' c
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# map gamespy item ids to kits
2 w/ w4 S1 n6 d. J/ I: Y7 M/ dunlockItemMap = {& P0 }/ D5 G% [6 }/ H c* h; s n* {
11 : 0,
# ~! J" ~; B% B6 c 22 : 1,
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44 : 3,' l# i: ^. S% t# V+ P7 K
55 : 4,* K2 |/ b* z4 s0 T/ q3 J
66 : 5," ?; M1 t; {+ ^4 _. T1 u
77 : 6,
. j! y0 g# Q% d) r. g: } 88 : 1,
' A( ~1 ?2 a4 R' X, T9 V 99 : 2,
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. W: @2 c; U) \ 222 : 4,, |* c9 d* u& e3 G8 N! }6 Z1 Q
333 : 5,2 o5 _. a& X6 V' F
444 : 0,
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}
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7 f% t/ p% {9 c3 ~3 i& v- X, X% ]sessionPlayerUnlockMap = {}
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def init():) [0 P) H! A% ^
# Events
1 x7 r( k. A2 }9 s5 W9 i host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ o: d. f5 Y! ]6 M! s% x
3 ?5 }& m1 N0 t if bf2.serverSettings.getUseGlobalUnlocks():7 ]3 Z4 p: w# ^2 A8 ~! G3 W. D
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing, u, T( F8 m2 w1 h$ {
for p in bf2.playerManager.getPlayers():
4 K0 f; J2 }% n& |3 l8 } onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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% x) c+ J+ x% d, g7 @class UnlockSet: pass
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1 u3 [3 c6 E+ d5 o: ldef onPlayerConnect(player):- z! b* `# B: C' A* Y% x$ M" r; e
: Q2 M* Y8 m" X: x
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! n$ q% o g9 d3 F$ b host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():' f3 d R n1 Q5 U1 o3 L
id = player.index& o6 G1 L$ O# u' q- k5 M
reconnect = id in sessionPlayerUnlockMap! V- w% F" A; I6 K# _
, K- P2 ] f9 e* T6 @+ a # always get new unlocks on reconnect/map restart/map change etc9 ]9 M& z6 o0 u# ^
if reconnect:
7 c0 }# h& b1 L' t del sessionPlayerUnlockMap[id]
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5 a6 y4 Z% L, \; b% O0 Y( l4 D newUnlockSet = UnlockSet()
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9 o( k3 w. a# \0 a newUnlockSet.unlockLevel = {}' C5 |1 |4 Y# ^
for i in range(0, NUM_KIT_TYPES):
8 ^ s9 ^3 C6 W& ~* i newUnlockSet.unlockLevel = 0# }. j1 r& W8 a
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sessionPlayerUnlockMap[id] = newUnlockSet. `) W& G" y% G& O- {
* s: Q5 m& P3 M. F b% d& g player.unlocks = sessionPlayerUnlockMap[id]
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8 e; |! E5 A5 T9 E if bf2.serverSettings.getUseGlobalUnlocks():" T7 W! G: n8 H
if player.getProfileId() > 2000: 0 t! h0 Z0 q) V8 @. b' v9 I
success = host.pers_plrRequestUnlocks(player.index, 1)
* j) p, `0 G7 R4 m if not success:
4 E& v# X) F. W. u if g_debug: print "Failed requesting unlocks"+ a0 `. o/ ?7 j7 O A9 P4 ?
else:
$ C, s$ n$ X: L! Y! q. w if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 p8 D/ h! ~) F/ W. y5 v
' ~5 ^* p5 Z# @- d if g_debug: print "Added player %d to unlock checking" % (player.index)+ ?4 x! b. w" X5 Q
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def onUnlocksResponse(succeeded, player, unlocks):1 f) [9 q' E6 ~: F* N" N4 S
if not succeeded:
1 [; e7 g f6 {6 j print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- t$ u7 Z% u/ p( {: y
return! c7 Y$ r; ~4 n% r6 ]" G
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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4 r) \5 ?! z; Q$ a8 r0 ` # translate gamespy item vector into a kit-based unlock vector handled by game. [" c2 t& b, e7 Q7 p# B
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 `5 e! V& z( a* ]! p0 T for item in unlocks:7 S6 R9 W: I+ l# g9 t
if item in unlockItemMap:/ z* K2 {& U; ^4 ^3 f
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks. k* f% S* k. R
#We do not yet support giving different unlocks to different teams* L9 Y: S+ m" x ?+ O: {
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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