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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 8 n; e5 c- ?# k# j& K m
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 ~. J/ [7 c0 Z; ?在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& `& f, Q f9 x9 {9 i
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
, T1 T& `; c( z7 ^, `最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!9 ^8 v; ?7 Q, C) b" O2 k
' X: ~+ j9 |4 e1 _/ O0 wimport host0 j6 V5 \$ Z* ^. X* w7 Z. e( G
import bf2.PlayerManager
9 g t0 i9 G4 n7 h8 i c* {from bf2.stats.constants import *' ? D$ ]% m4 X. K1 S0 v7 W6 _
from bf2 import g_debug
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2 N# n3 y- w/ a: Q( B# map gamespy item ids to kits0 o( J& ]/ k: H, Y# e) c
unlockItemMap = {" i8 a' `% @0 ^% ~' B0 D
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22 : 1,
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66 : 5, }6 m3 I1 U& C
77 : 6,
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99 : 2,1 w5 l$ V0 D9 b1 a) q
111 : 3,
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333 : 5,
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555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
' J+ ]4 C% L: _ # Events& `' y4 P A4 W! C
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
$ E5 u" R3 i& G* ~4 a. a) Z1 k* u host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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$ L, b9 H- R) A2 | # Connect already connected players if reinitializing7 }+ ]3 t0 @" w- \4 D C ~. [
for p in bf2.playerManager.getPlayers():
, f; b( E) r0 {; w: O) j" Y- \' j onPlayerConnect(p)- R) D3 U, g3 w# w* `+ d8 C
% T0 W+ l, `0 Y if g_debug: print "Unlock module initialized". k8 D: l6 y1 h4 x& U+ U
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1 u3 }4 P! U7 a% P4 f8 rclass UnlockSet: pass
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7 m* T( f4 o; a Y& g* S+ _def onPlayerConnect(player):' w% W! J3 q7 U8 c/ N7 Z
& a' d" ]- |9 a4 | defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. o( s7 Q/ f' K [! r* X& Z' Y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" i8 l& G; ?1 l6 V. {' q5 C+ V
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if not player.isAIPlayer():) A3 C& P9 i+ g9 z0 _+ G, O' w
id = player.index
# {: B) ]8 }3 p5 |* z reconnect = id in sessionPlayerUnlockMap6 L3 r2 @- a- m0 b* [8 g% @8 L
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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% |7 S. i- t! E4 q9 c+ u newUnlockSet = UnlockSet()1 T& S1 B6 r. ^$ B! z. z
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newUnlockSet.unlockLevel = {}* k: c" {( N- k3 \. w1 k4 ~
for i in range(0, NUM_KIT_TYPES):
) v* d* |7 S' K; u newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet8 w, T7 w& M# N9 B. H2 ~; g! i# N
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player.unlocks = sessionPlayerUnlockMap[id]/ w) U4 _% q( \
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if bf2.serverSettings.getUseGlobalUnlocks():' j |) E$ H* \$ K: K
if player.getProfileId() > 2000:
" @7 R0 A- ], \- A4 y ?% ? success = host.pers_plrRequestUnlocks(player.index, 1)
8 Q: o2 {3 U; X% w- L if not success:
" b# v( R1 b$ E& [/ l if g_debug: print "Failed requesting unlocks"
) n) H. E# l ~% _* @3 o: z. i else:
! \/ O) [+ e4 u0 w% D, F if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)$ b: A" {) n1 M5 I% v" U( o/ e
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* H8 T3 _5 _1 k8 Cdef onUnlocksResponse(succeeded, player, unlocks):9 H) y" B6 Z g% S0 c3 {" x
if not succeeded:6 n8 m2 ?4 ^+ q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) N5 O( Z+ d3 h9 P$ ]8 |1 f
return4 S: ^7 m1 R, M7 D
# B3 n; M) f3 a6 d. V # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# |5 {. D+ O. Y9 d$ U Z' }# j # translate gamespy item vector into a kit-based unlock vector handled by game
H% J' L/ C7 G1 p) ~ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" T4 q, V& o2 g7 X3 A! b6 O
for item in unlocks:$ `" H* D% b/ H% O5 D3 ?: u
if item in unlockItemMap:
; }; E/ [7 J) j- t; P* } kitUnlocks[unlockItemMap[item]] = 1
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9 r! g! Y/ c. K3 D+ B8 _1 Z if g_debug: print "Kit unlocks: ", kitUnlocks9 `! h8 C( `# N% o' p0 a
#We do not yet support giving different unlocks to different teams1 R! Z) I; }$ x- T3 u& a k
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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