|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
6 C* A& R! a4 _$ F+ {7 e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
$ n3 h) {" K2 }& `+ W+ f在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* p+ i; W( V! W0 q+ `然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- N1 E1 d) i! c
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ C0 {8 Q, e! i: L$ Y7 `( G7 }
' v- p, r0 f8 r0 H4 i; N
import host
" _2 L* C0 Y+ Y! S `9 p6 ]$ jimport bf2.PlayerManager, \' t- M8 D* ^: Q0 A+ j3 |* z
from bf2.stats.constants import *& O! h9 E% Y& Z$ ]- S- r( ?: H# l
from bf2 import g_debug% L' ^( A: v/ e8 `; V5 o
* j0 j" C( b# q5 D! V8 @4 A l) Q+ x+ {6 l5 o7 k4 J
. z+ [1 k' o% N" V( F
# map gamespy item ids to kits$ b% H8 Q7 V- o% I
unlockItemMap = {, O6 P* x- i! P
11 : 0,* m9 B: Y$ l M% _( W0 U
22 : 1,
3 |% P6 _" u K6 S 33 : 2,
7 z: G+ h, S& H, }; P) H3 N 44 : 3,% `9 o2 U/ J' g b# E) U9 M. Z; g
55 : 4,
$ [% O0 Z+ J- B) F& k 66 : 5,# y6 A9 ?/ a [, d; y* K( }
77 : 6,; A$ j N& s5 a/ ]$ {; z
88 : 1,
! b2 ]* B+ d4 [ 99 : 2,
' X$ x* w/ a6 F) M2 A1 I 111 : 3,
?# c# V0 l; T' d' k; O) r 222 : 4,
% s2 A* H( K( U/ k, @% l# E 333 : 5,! {# X. G% ]* R2 J( R8 h
444 : 0," c$ q& m0 Y3 I# b1 [
555 : 6,
3 s% N* C7 Z0 k- R6 S+ }1 B }& r. M, M6 i( H) A N
# c* \. H, S. `% s6 PsessionPlayerUnlockMap = {}
; V0 @8 H/ t0 D
0 D8 r# O! t. g6 H2 R. m* l# A
2 C* P" l; g* o7 u; X$ t# U/ X& O; u* O0 a8 v% |) w, |
def init():2 d' n9 D/ w3 y0 d0 e2 Y @$ e
# Events
$ d4 u2 O( w9 W2 \# g7 { host.registerHandler('PlayerConnect', onPlayerConnect, 1)% m+ ~' M2 z0 [4 Q# t) c, F
$ t. U4 y1 {: I T if bf2.serverSettings.getUseGlobalUnlocks():9 ]1 C& d! D' Z: H; c1 M3 ]
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
. P# k9 ]% y9 a) s$ e8 h4 e
2 i( ~$ P) J' K* L) d+ W # Connect already connected players if reinitializing
3 I9 _! W r# H$ E1 R5 J for p in bf2.playerManager.getPlayers():
& y% f% Y- \! g# L0 C onPlayerConnect(p)# a' {5 G4 |* n
+ W8 |& b# d/ E' @ e if g_debug: print "Unlock module initialized"
+ [ |+ y# X0 T
* f v' P1 t3 E S+ c" W/ c9 [$ A; h
$ S0 ^4 g7 l- v0 y% m: Uclass UnlockSet: pass: w2 ]3 P$ ]- w2 d* ?5 G) o3 k- a! ]
3 O# d, {+ c. X( L1 b5 X# u. s9 t L4 s- N3 r+ ?6 ~1 V! m: @
' y* j, u8 u! z. k0 |* c
def onPlayerConnect(player):
$ i( C, t# G; |* I7 Q( j1 Q; c( h/ J4 A- h2 }- {% v9 n( ?, @
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: b( W, k4 W6 b! O! | T" A0 f7 k host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)( A, ^( u: L, V% O1 x0 x; U! F
5 O, g- q& t' Y
if not player.isAIPlayer():
* u0 Q X! I4 t; e" |: v( a; Z id = player.index& O' B) V: F5 y3 J8 E* i
reconnect = id in sessionPlayerUnlockMap2 @( T7 S, M% k/ T
9 M) R6 ?8 G& @9 |8 I9 g # always get new unlocks on reconnect/map restart/map change etc
_" r. r) z+ @9 n! H. N" X if reconnect:2 W4 e1 Y/ U/ o1 C# E- |
del sessionPlayerUnlockMap[id]% b; M/ }- x- }5 d0 f( P0 D
3 K/ Y5 r0 s0 z0 y5 L; \0 T) h) P
newUnlockSet = UnlockSet()3 `" `, Y- F' ]8 U
5 q1 F3 |* ]* j+ r
newUnlockSet.unlockLevel = {}0 p) q# m( k) o, ^& {: A& I0 m
for i in range(0, NUM_KIT_TYPES):& S1 b' P E- A2 X$ g8 W
newUnlockSet.unlockLevel = 0
2 H2 `0 ~! p9 j! B9 {
" ?. F) j3 y( n( k& M6 T sessionPlayerUnlockMap[id] = newUnlockSet
7 ^: B g8 w1 S$ z
. p" v! I$ d: K3 F5 x6 Y9 _5 ~$ q player.unlocks = sessionPlayerUnlockMap[id]! g! d! O6 n# i
" C' S: F: T2 ?4 E3 J2 ?* q if bf2.serverSettings.getUseGlobalUnlocks():
" d' \: e; U7 Y0 ` if player.getProfileId() > 2000: # C5 X! c: N0 W9 G
success = host.pers_plrRequestUnlocks(player.index, 1)
# R; ^, J$ C: T$ ?4 }% |5 t if not success:
; i9 ^! A' B5 `8 L: j7 y/ e* A2 s if g_debug: print "Failed requesting unlocks"1 l1 L) M7 Q1 o6 T0 v5 @
else:. F3 G# @" R3 Y( u4 k4 R/ r+ C7 Z
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; l! P; Q8 `. X
3 {/ O! R. }* V4 s+ o% C
if g_debug: print "Added player %d to unlock checking" % (player.index)
+ w" }4 Y3 V# U6 K% r5 ?" Q) W ( A4 p- T# x O
' W0 K/ M: X3 D+ K: @- r8 b
! ^( v) J" P2 r9 u4 q7 U( K
def onUnlocksResponse(succeeded, player, unlocks):
8 p% ^4 _: A8 S1 L+ Y6 n4 } if not succeeded:
. a3 _# x# C! | print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)& N3 x, M& \3 ]/ W* t& i8 G ~
return f* b, S1 s: O- L4 y0 r9 l
$ a: Z9 ^$ r; K1 i% G # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
9 b; Q; {! D$ m" Y+ V. s 3 ]1 u( D6 p0 J2 ^$ C( W8 {
# translate gamespy item vector into a kit-based unlock vector handled by game0 C* m3 G- O* h h# A1 I
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ _' J# H6 a3 P' e( K2 x8 G U4 i
for item in unlocks: m7 G4 I0 x2 F( K! g- |6 K% W
if item in unlockItemMap:/ d1 B" d- d) P! d
kitUnlocks[unlockItemMap[item]] = 1
4 {) `0 p: r$ k) h( T2 ~- B& b - z5 I# r$ R2 Y4 ^) f
if g_debug: print "Kit unlocks: ", kitUnlocks
( V$ S! @6 V$ b' f% b5 B! C #We do not yet support giving different unlocks to different teams
4 o: w! V9 e% x3 @' U" U4 _' i host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|