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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # P X1 T: G3 R# s! y$ q# Y$ W
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) C+ u5 k: E# I) ?- ?5 j3 b
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话1 Y+ H ]3 w8 ] Z
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' ^' f8 A+ w$ z" L9 N& ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!) ^, k4 F( Q U
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import host
- S; [" a2 R$ r8 b# Z1 {3 ?" Cimport bf2.PlayerManager
, ^+ y8 W/ l: A7 S# cfrom bf2.stats.constants import *5 D& u+ \/ D+ ^
from bf2 import g_debug
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# map gamespy item ids to kits. u; ^- \1 o' {" f- N- ]: G! P7 i
unlockItemMap = {
" [0 b+ d) L# `6 |3 ^& }5 L 11 : 0,
/ P- K8 ^2 x' f0 g, N5 B 22 : 1,
+ w+ ~5 y+ d& x4 j5 v# S% x 33 : 2,% v) m9 s& A* S& x+ t. H
44 : 3,
3 @' }8 h4 o- _: z: T 55 : 4,( n8 K! t b* b
66 : 5,( m( j: z& }8 t! s$ V
77 : 6,, f0 U3 o* G4 b) U: f
88 : 1,' Z2 y0 @1 H: @" U3 M3 n
99 : 2,! R: V. V& s, e2 O, z E
111 : 3,
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333 : 5,
1 R) o4 k. o- `! y) U3 e 444 : 0,. V% p" ^7 y& \
555 : 6,
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sessionPlayerUnlockMap = {}
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m4 U8 S/ i. u% qdef init():
8 `# T! \8 I: o; b$ [1 S+ k # Events- _/ H, Q. C* I8 A& z1 D8 P7 N
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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3 j4 ]5 q8 y: O7 R8 q* { if bf2.serverSettings.getUseGlobalUnlocks():/ d/ {7 C. F6 P' E1 B
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing5 g9 i& U j; r( O9 I' \
for p in bf2.playerManager.getPlayers():7 s0 D8 t3 y2 S" O8 j, y* T
onPlayerConnect(p)6 K7 @! J0 j, n! |" c
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if g_debug: print "Unlock module initialized"3 j% k/ t& I1 |0 Z# n7 e
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class UnlockSet: pass. q9 J( O0 f. `5 J! G0 {- R4 q
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" W8 |/ {, t: |, T: k3 ?def onPlayerConnect(player):" P0 O( p T1 t* _( F
2 D8 R+ \ O$ e$ n' Z: b defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( M7 D- ~0 ?4 Y1 O: ~% n
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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2 ` y5 f& @ o3 i0 X if not player.isAIPlayer():
2 n! I& t( t/ u# a3 V4 L* ^1 C. o' u id = player.index6 F M$ r6 C9 r# g k) ^. P, G
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]. S7 ^" z& {+ G) y* |, f1 M; w
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}$ n& _ J& k1 M3 E3 L7 K1 i* F9 N( I
for i in range(0, NUM_KIT_TYPES):# @/ L2 Y9 @7 L3 _1 G
newUnlockSet.unlockLevel = 0+ a! ]. }3 T5 _% n" K& O
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sessionPlayerUnlockMap[id] = newUnlockSet0 C" P5 B6 u" o2 f5 ?/ b
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player.unlocks = sessionPlayerUnlockMap[id]
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8 b9 Y- e" g2 x+ b; Q& y0 d' l if bf2.serverSettings.getUseGlobalUnlocks():
% c' K6 _1 I" z# | if player.getProfileId() > 2000: # _3 |0 c( z8 W9 e+ a o% x
success = host.pers_plrRequestUnlocks(player.index, 1)
) T" [+ Q: j- N( D if not success:
0 b+ O) e e1 p if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ X- N, T# ^2 }+ L
. L, ?3 m/ |# M$ @% d if g_debug: print "Added player %d to unlock checking" % (player.index)2 c& k0 c) ]2 @1 b" t. S8 d
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def onUnlocksResponse(succeeded, player, unlocks):. R2 s: ~ F. F
if not succeeded:
/ c5 `4 k2 } w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), g0 {2 C! w* y
return
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( N/ T8 O5 X, I7 r( v: o2 h: A # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game6 D7 E, j+ k) i
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ V4 \7 w8 q9 V/ J3 e2 N for item in unlocks:, |) f# ~7 t& u; ~9 M- G' n
if item in unlockItemMap:
/ p, v/ y: d9 N! M kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks- G, s) i; f9 Z* Y
#We do not yet support giving different unlocks to different teams9 }, z8 p0 Q. y- X
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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