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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) - N) i" X# y/ `- F
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, e9 ?7 |' B& r9 u! l在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; W6 x9 L6 d; u9 z: Y, w然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: v2 S; D- z1 e) p( K
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 _; v; ?' e8 E
+ K5 z3 `3 L+ J/ p- s9 C; Q4 vimport host
7 W- G& H, L& m$ a1 `6 Wimport bf2.PlayerManager
3 E6 s- o4 ^" H5 _! ifrom bf2.stats.constants import *
: {2 |( W2 B e) ~7 l# L* Yfrom bf2 import g_debug% O8 G* Y9 n V/ D. X
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* w1 }6 \, C# F1 s- g# map gamespy item ids to kits3 ? w( B) m$ Y V7 D9 E1 ?
unlockItemMap = {
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22 : 1,6 I5 c& w& v8 ?, b1 s
33 : 2,$ Y E v' |* |# G
44 : 3,# r0 W+ j$ j( E! `. Z' P, v, g
55 : 4,
0 T$ s x, u$ [ t 66 : 5,
6 |- h/ x# L- s& D" X 77 : 6,
; g: l& Q2 l5 Y" V: {9 G* i 88 : 1,3 q, J2 n0 t; J7 A- C
99 : 2,
3 C5 q, a8 a/ K: z 111 : 3,& E& s7 ~9 D. E- y K' K
222 : 4,
+ m1 d" V& r1 z4 Z& {1 V3 D F* n 333 : 5,
1 s+ e1 L, `9 A& |1 t 444 : 0,7 J) A8 `. X: \2 i, T6 W
555 : 6,
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, n4 u @- t6 QsessionPlayerUnlockMap = {}
% f7 w- v5 q4 D# }8 T& g
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. q2 `: F S2 ` U$ y& {
def init():$ e$ {& \, ~) C; S# y
# Events8 c6 f. U- M* O, v
host.registerHandler('PlayerConnect', onPlayerConnect, 1) u& J# Z. B7 s5 C8 m+ ^! |9 _
3 C' ]' u, _' i0 Y7 N if bf2.serverSettings.getUseGlobalUnlocks():" |, Z7 Y- b) N" c" j
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 E- r% I1 z( z, g
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# Connect already connected players if reinitializing
. U ~* P5 E& U8 o1 e for p in bf2.playerManager.getPlayers():4 ~1 ]9 W2 i' J9 p' w. o8 U
onPlayerConnect(p)
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: _, T: {$ e o. Q! d if g_debug: print "Unlock module initialized"
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class UnlockSet: pass( ^( n4 f" J, y+ T1 c S# O2 u
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1 w/ m$ p& f1 Jdef onPlayerConnect(player):! ~2 b) n8 \# L# p
" }& _# \7 t; k& u" x defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ e9 K8 r6 _" z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 v/ N* _& _! e$ x" U7 d0 P0 U
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if not player.isAIPlayer():. `+ r; a3 ~3 H
id = player.index
6 Y! H0 M2 |8 v) s7 T5 `& ]- B reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc& h. j+ _! u/ }6 e# a- j- A$ }
if reconnect:
* w, I, i* F1 X. s' B: `5 | del sessionPlayerUnlockMap[id]9 K! j) d) B: X' n, J% b& v# F1 K: y
* p5 q) v5 E( u9 ?) }0 a6 `* V' i newUnlockSet = UnlockSet()
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; O$ S. D2 [/ v& U8 q newUnlockSet.unlockLevel = {}
- S$ r0 i0 r1 z& a8 \ for i in range(0, NUM_KIT_TYPES):
9 w9 {* [( X$ M/ e7 W newUnlockSet.unlockLevel = 0
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/ C" t; r1 S ?, e/ U- W# W sessionPlayerUnlockMap[id] = newUnlockSet J* K% ^8 v" J3 h1 Q5 a. n B
6 Y; j% F" A: M C6 P" Y1 w6 x player.unlocks = sessionPlayerUnlockMap[id]
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0 C! ~# k7 m) }% U$ T if bf2.serverSettings.getUseGlobalUnlocks():
$ |) `9 s7 F4 q8 a* v* S/ o if player.getProfileId() > 2000:
. _- R9 X& \; ~0 }% c+ Q success = host.pers_plrRequestUnlocks(player.index, 1)
8 s% t- w" K7 e! U& N* c! m if not success:
3 J0 _! I/ Q# Z/ a4 L( k% v6 a if g_debug: print "Failed requesting unlocks"
! ? l6 h+ D, @: x* s7 b/ G. M else:- r4 `/ p( e Y" q0 N3 D
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 M9 [0 m6 ^ c5 A1 ?/ \8 `2 ]
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if g_debug: print "Added player %d to unlock checking" % (player.index); N1 Z% {; E# U
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' ]: U }+ W- k- @def onUnlocksResponse(succeeded, player, unlocks):
3 P0 H7 l6 z3 `- ] if not succeeded:
# N5 N2 \1 t3 m' W& O6 K- A4 Q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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4 H1 t' Z) U$ `/ q! K" Z # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 ?( R6 i0 b6 }$ }4 I+ z- A# ]
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# translate gamespy item vector into a kit-based unlock vector handled by game
! r+ @# O; h4 j u" B& Z kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* V& O1 M% S. e. @6 R for item in unlocks:
8 d: {! Z4 K. e. y3 s+ ]$ K% X if item in unlockItemMap:
7 |+ k; b. Z4 |; w: ^7 N kitUnlocks[unlockItemMap[item]] = 1( Q$ Y7 o) O) s! V. _9 x
* G" r' v" g" g8 q if g_debug: print "Kit unlocks: ", kitUnlocks) U& j3 z! C* T0 u+ L
#We do not yet support giving different unlocks to different teams
2 `( ^3 X$ |" S5 I {/ z3 _ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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