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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : m4 W, d, l0 R9 p1 ]) Y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) ~/ R5 q# q4 ]7 U" {
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# R8 F) e5 H0 ~% R然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
6 k9 V) U5 }7 F' V最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host3 Z2 f+ r1 Z& x
import bf2.PlayerManager
; W3 s! ~4 N0 F% l' u2 }from bf2.stats.constants import *
( V; f5 {- [9 n# R* Lfrom bf2 import g_debug
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# map gamespy item ids to kits
1 w1 n8 d" n6 O( M* J: i4 f* tunlockItemMap = {
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33 : 2,: u1 b# m3 A, ]% T* l& z. N4 Q/ D
44 : 3,
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77 : 6,
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111 : 3,
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333 : 5,: M* T9 W. b8 T' o' U
444 : 0,
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. y( q6 `3 a1 Q/ j, i# W# H) b/ HsessionPlayerUnlockMap = {}
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d0 a8 d! k- ?& H$ ~5 t. ]def init():. `! V6 {- E& |. m& p! w
# Events; L0 \8 `* L5 k& ~( ^) P8 Z( B
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():8 _ R! p/ f7 ~( m: }
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
" W+ a; G: h+ f* W. w8 g9 e for p in bf2.playerManager.getPlayers():
( Y, O: _2 ?9 n' [! B& F2 P: e onPlayerConnect(p)2 Z% j/ N5 S" f$ ?' g3 j5 D* r3 i
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if g_debug: print "Unlock module initialized"5 K1 X: i1 q, ?1 ~2 C5 K
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+ M( y: H2 R, g) @0 `( Gclass UnlockSet: pass2 Y" I2 s, R! n
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: U4 `! X: ~( J* g, ]1 A/ _1 [
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():* [ C: U3 [5 V; J
id = player.index+ Q. o5 w" s7 L5 X. g9 b# A5 d! N
reconnect = id in sessionPlayerUnlockMap
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/ E' A) v- S0 r # always get new unlocks on reconnect/map restart/map change etc
% K5 j! X# w3 W! m' u( x% S if reconnect:
9 Q/ x8 N V4 f- h8 K del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()9 X: R/ K' p) h, ^+ W
( v0 e+ Z4 i9 v newUnlockSet.unlockLevel = {}
2 x& ^" O* \/ O* U$ I, O6 p2 t1 u for i in range(0, NUM_KIT_TYPES):2 ?+ X; C4 D J5 |( b
newUnlockSet.unlockLevel = 0/ I7 v% ^; ?$ T) L7 W& j0 X0 o; K
1 k4 T3 ~+ n6 W# \7 M6 E sessionPlayerUnlockMap[id] = newUnlockSet" R s+ H- N0 y Q0 H
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player.unlocks = sessionPlayerUnlockMap[id], J: y- Y6 g- A4 E0 R
. q5 J) S- `- K8 N3 Q9 g if bf2.serverSettings.getUseGlobalUnlocks():# u3 I1 a- a% I d
if player.getProfileId() > 2000:
% |$ M8 Y/ [% z% [& p success = host.pers_plrRequestUnlocks(player.index, 1), n/ V* ^6 }# c
if not success:
( y3 e7 ^( r5 w6 j7 @, f( ]! K. I if g_debug: print "Failed requesting unlocks"3 P$ R: y9 i. q% |# {5 Z( T1 ~ P
else:2 [: I W+ F$ ^" P7 {
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% c; _& s6 p+ r
) {; y- z4 S2 }+ ? if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
" ?( S+ |4 A! j, T. Z if not succeeded:
6 V7 b1 [3 c9 D! M0 Z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ c3 f) ]3 V* F+ U+ i4 \- ^& l1 _
return7 Y. ]& I- u( V$ D+ B) U, J
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: j& ?0 m, Q4 q6 J" S' V! j$ H
: a) y7 {# J4 z: g2 Z # translate gamespy item vector into a kit-based unlock vector handled by game0 N. |& x$ }. X; N( _( Y, i* f
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 C% G' J, G4 ^6 _* r: S/ w" ]5 ] for item in unlocks:
$ j0 f# |0 Q3 G; J" ? if item in unlockItemMap:
5 i: \/ v+ P9 o: p- A, s! O kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
. L" ]' z; o6 s9 X; G #We do not yet support giving different unlocks to different teams8 G+ M' a7 V/ u D. x& O1 Z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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