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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) , X0 N7 W, K9 `1 b" {
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& z1 V t" N6 Z( s5 K3 j2 J# y( P) k6 j在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) f/ J# T) }4 [ Y' q- I
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* Q) I( i+ c7 z! B
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!) E' i2 }+ X u8 T3 k4 s
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import host, Q: M) N u4 g8 m5 U; y
import bf2.PlayerManager
, P/ H+ T5 v: i& | Wfrom bf2.stats.constants import * I$ G e& J. J$ Y
from bf2 import g_debug
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0 T i+ A |* C, h! O) T K+ C# map gamespy item ids to kits
6 e( ~0 m3 Y+ h; |. W0 TunlockItemMap = {
, q+ r' ^% V4 R! L8 f2 a x6 {5 ]0 E 11 : 0,
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33 : 2,
; Q8 @& u0 E: `# i0 D 44 : 3,
8 Z' Y4 n5 g) I5 S# o# a- O, h 55 : 4,
7 Q5 j% O P: [2 ^- X1 {' T 66 : 5,
0 L8 W8 R: ~4 R 77 : 6,
( J/ O4 n9 C) C- m- s 88 : 1,8 N! Y6 l( K0 L( L, P
99 : 2,
5 s, S. s9 G3 M( v( U3 M 111 : 3,
" e% D8 C$ A5 f8 }/ a& ] 222 : 4,. o4 {% `6 Q4 ^" a: r X' ^
333 : 5,0 w- }8 }- O- k* q
444 : 0,
, d$ H; i& ?$ P) i2 a 555 : 6,
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2 @1 V e2 L. V v; `1 vsessionPlayerUnlockMap = {}
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t8 _* R& _" Mdef init(): g, V6 P; q' ~- H9 p
# Events6 Z% I# t! I% S, k& n) f" O
host.registerHandler('PlayerConnect', onPlayerConnect, 1)8 m0 J c0 |( l
3 m. Z1 v x( N" b if bf2.serverSettings.getUseGlobalUnlocks():4 }$ I; U" z* {: d4 w" y& j" `7 z
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
) j' k! g( h" T& U1 E for p in bf2.playerManager.getPlayers():3 w9 S! d0 F: k2 I
onPlayerConnect(p)
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7 h. F5 o R4 L8 j1 f if g_debug: print "Unlock module initialized"
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class UnlockSet: pass) {+ k% ~# F9 G, a# y& t4 q; w8 f* P
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/ f h4 V1 I, I. H; v* hdef onPlayerConnect(player):2 b* t W# K/ |0 X4 A( e; ~1 L
7 d s- a, _5 X. H. X2 R6 S defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 [: M7 V6 j: L& }# N2 t9 l host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks), l' Y) m7 m7 j/ O
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if not player.isAIPlayer():
$ V5 D9 t/ G9 k, ?% D% a id = player.index
5 D3 l/ u/ a7 A0 }+ X& b* `! x reconnect = id in sessionPlayerUnlockMap+ P/ ^# Z; V: k* W4 l3 k3 y
1 z& g; A0 g0 q; c& K6 J0 V, A8 n # always get new unlocks on reconnect/map restart/map change etc
9 d# u$ n/ H. _; {$ y if reconnect:
$ H' F9 T9 t( s% \: k& L del sessionPlayerUnlockMap[id]' G d; f; A2 W7 Y- c' [# \* t
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newUnlockSet = UnlockSet()" k; _& k/ K4 O; d- E5 \( s
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newUnlockSet.unlockLevel = {} L* C" U4 @: M; f( m: T
for i in range(0, NUM_KIT_TYPES):
0 a# {+ w2 C. `; m# c, B newUnlockSet.unlockLevel = 09 S2 x" F& ?+ x- @. D1 _0 s
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]* k4 e& b0 n% a# H
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if bf2.serverSettings.getUseGlobalUnlocks():: s+ Q1 B$ U) s! `; n9 ]
if player.getProfileId() > 2000: 6 W) A% e F7 U1 k. L
success = host.pers_plrRequestUnlocks(player.index, 1)7 h0 i% }/ l! |6 c& R9 X
if not success:
) `0 G: ~5 ` [9 ]* e8 o7 u5 i if g_debug: print "Failed requesting unlocks"6 |; N: k7 f+ h* p
else:
3 A$ t$ g& t6 _0 N3 f" ]6 c# F if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ _9 n3 h6 q: {: q" M* K1 D( q
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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6 [+ {. _3 ?7 T* n* q' s& ~6 adef onUnlocksResponse(succeeded, player, unlocks):
# S- Z; ^! A F/ P/ C, B5 |7 f if not succeeded:9 Z" Y- j9 G; N" n
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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6 G1 F3 Q3 w9 R* C; w& t. X # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
. X. [' m0 g9 `% U* q: q kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 G9 ^6 b% i3 Z$ \% U, q
for item in unlocks:1 p- N- P2 Z0 {$ ^2 {* X
if item in unlockItemMap:' Q& [8 y6 p: v: o" T' |
kitUnlocks[unlockItemMap[item]] = 19 A3 Q2 V5 F' k
; J7 J5 ^! q+ Q# \# Y" w. o/ r if g_debug: print "Kit unlocks: ", kitUnlocks# O. X- b, ~6 ^
#We do not yet support giving different unlocks to different teams. q* s( w( d; ~' D( p
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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