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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 4 m/ y0 q5 Z8 R2 ]$ Q3 J
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& o; X8 q( g' c+ o0 [/ ]1 O2 r
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 B) `- K$ H5 Q3 f( r3 Q然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, F* a h* S; L
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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2 a! B2 @6 a0 x; m; n( eimport host, i- ^- V3 d) K; V# V$ p! S
import bf2.PlayerManager6 h o2 Z5 l* R4 o1 r9 Q. u1 ~
from bf2.stats.constants import *& }- \ B E8 v4 A$ A
from bf2 import g_debug
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( F. Y& O& E/ j' @1 { }- h& x8 @/ T# map gamespy item ids to kits4 y* g1 V5 c& r
unlockItemMap = { E- H+ r4 J8 E5 i5 g1 x
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22 : 1,4 }4 ~ z9 }; ?$ m
33 : 2,1 p1 ]; f/ q' T l
44 : 3,
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66 : 5,6 g3 ] D8 n- a6 M B6 t: A* J
77 : 6,4 Z: B" I; F# t: `' m0 u
88 : 1,0 [- ~9 ?% r; L+ K1 r
99 : 2,! R% H/ O2 H x% D
111 : 3,1 Z7 j9 W8 n7 e& f
222 : 4,8 i+ p9 m& v1 I. Z
333 : 5,0 }) d* f6 v8 I9 ~* w# N5 ~' s
444 : 0,& ^- ^/ g1 }7 q7 n1 @9 y! g$ `: {
555 : 6,
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2 d# l. c3 O; m8 L5 QsessionPlayerUnlockMap = {}
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def init():/ j4 K! f6 b. Z* k$ C3 w& ^ G
# Events$ r) ]' y# g& p9 ]; o! y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 }( o& }, g- D i+ S
& p3 |) H+ S* G" @ if bf2.serverSettings.getUseGlobalUnlocks():
- Q% K7 L! M7 Q, T4 p host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 s( Y8 `6 n, p P% E1 B- v8 q9 S
) [3 ?' Z0 E5 v # Connect already connected players if reinitializing
6 p5 }8 g3 H9 d$ R% o for p in bf2.playerManager.getPlayers():
. j/ o; _' ~) J6 g9 @ onPlayerConnect(p)4 c: ^4 c5 i: G2 V& n
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if g_debug: print "Unlock module initialized"* s% t' H$ [2 o8 ^, A% ?, ~. _
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. D2 R1 k0 [7 n8 Lclass UnlockSet: pass; U5 s5 E# N9 E% @9 Q
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 p9 z- |$ \7 R5 J( P
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 s- c( p; u! p0 ]8 S6 ^% Q# a
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if not player.isAIPlayer():
, Y" K1 a5 x/ ^7 x, c1 D8 s6 t- R id = player.index- }# X( @& _9 x$ o! t! |$ K) p' g/ k
reconnect = id in sessionPlayerUnlockMap$ U" K8 j' ]! g# N, |0 U% d
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# always get new unlocks on reconnect/map restart/map change etc1 }3 L/ W' |- M3 w, F
if reconnect:3 `0 F2 V; S& O& H1 @ S
del sessionPlayerUnlockMap[id]8 r) E7 Q7 i- ^. c
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newUnlockSet = UnlockSet()- Z2 L8 F6 C" c+ z6 U: t
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newUnlockSet.unlockLevel = {}( B4 A' q8 M( i6 }1 c
for i in range(0, NUM_KIT_TYPES):0 L% v) f! V+ {' }3 i8 \# s. L# {2 O, s
newUnlockSet.unlockLevel = 0
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$ D! [, z/ J, i7 p; U sessionPlayerUnlockMap[id] = newUnlockSet9 x: P: \5 x7 O% a
) p" P3 r6 {9 o6 {) ? player.unlocks = sessionPlayerUnlockMap[id]
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* j" u* Q4 U" b+ E- F' ~ if bf2.serverSettings.getUseGlobalUnlocks():* L2 Y& ^1 j7 }$ s" p/ E
if player.getProfileId() > 2000:
0 U; v: Q% Y6 v success = host.pers_plrRequestUnlocks(player.index, 1)2 {% }5 w5 v+ O: s+ S
if not success:9 P Z7 ~1 \# n+ d
if g_debug: print "Failed requesting unlocks"
. v2 e# R# E, Q7 r8 } else:
" |# X! v) }1 ?0 t9 W if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 @2 c7 j# R: B& A0 X7 Z
& P$ b4 c7 n0 {* U if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):: Q6 C- G6 V4 k; o. g
if not succeeded:, `( H, z) P1 q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' U H0 i. ], X
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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, N3 `( N9 l# e4 J # translate gamespy item vector into a kit-based unlock vector handled by game) b* [5 I: C1 E5 \
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; x0 z6 ~9 u% i$ k' C( ]; f
for item in unlocks:4 G& G3 N, Q" z, M! R
if item in unlockItemMap:
" |& q2 [+ o% i4 ~7 ? kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks/ B: `. [; S. R6 a1 }* b F5 G
#We do not yet support giving different unlocks to different teams
4 F3 b! n0 Y+ G1 I0 V* b1 Y host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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