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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) & b, f0 {. M6 _ c( Q$ z* o3 S! Q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 p! _2 G, u7 o+ Q& p1 T- Q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ M* `& d' N7 q% g2 }; p( M6 p
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 T# w9 |# {1 W+ _4 G D最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!) ^/ R& U9 i% O( ]: ~
' @! J6 u ?# n3 ^5 z, Yimport host
# @* e+ v5 B+ \import bf2.PlayerManager' d d! ?1 e5 s1 i' |
from bf2.stats.constants import *
3 S- g2 z. c5 N2 y. ]from bf2 import g_debug4 b/ O( y, S! k1 b f
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# map gamespy item ids to kits
. |% h4 g( g+ \' EunlockItemMap = {
& O4 P0 w3 [( }' x 11 : 0,
# e: m6 e2 C4 W- c 22 : 1,# X: h3 ^& N. A. W' m
33 : 2,
% W" H/ s; r0 E- P; o 44 : 3,
/ g5 B) ]4 Q, m3 O2 r+ [ 55 : 4,
" |; y5 d) l. I 66 : 5,
% L4 u6 }' y8 c/ U; w. A 77 : 6,
; w% @2 \, q4 A( \* n 88 : 1,/ }' m- D& }2 I
99 : 2,
2 X7 M+ e8 T3 {8 ~# y% p6 [ 111 : 3,, T5 f5 |" l: Y4 e
222 : 4,
3 |. D# x; ?* V' s4 r, |! I 333 : 5,: G) |# l q8 x* U
444 : 0,
' z' ^4 j: H. U2 J/ y* u 555 : 6,* ]1 S, K* j! V) Q" @
}
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sessionPlayerUnlockMap = {}
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def init():
& ?- p# N! M8 k # Events8 E0 d& L) F( A* x, f7 Z
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! {, s8 \# P; U3 D if bf2.serverSettings.getUseGlobalUnlocks():
7 c; k0 A0 I- U host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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* V$ J9 l! \& P1 N: w- i1 s% l # Connect already connected players if reinitializing( U u5 z% s, b: j5 `1 b, l
for p in bf2.playerManager.getPlayers():
0 c4 W7 h6 W7 J6 ~9 c8 K onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass/ ^( s" I6 d2 M& o c
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 {( m# l: Q0 \; P% @& w
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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t$ ]6 x& n7 o: {+ \ if not player.isAIPlayer():1 Z# ?6 h; w; S6 o9 u* P7 q
id = player.index! n: P, d3 V1 u
reconnect = id in sessionPlayerUnlockMap3 q8 X+ V. j1 D
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# always get new unlocks on reconnect/map restart/map change etc' y; b1 N7 I9 F
if reconnect:2 `; \! J8 F2 Y
del sessionPlayerUnlockMap[id]* Z) I/ p" z0 V- M2 z
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newUnlockSet = UnlockSet()% F& G* E2 _5 S \# a) \9 W
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newUnlockSet.unlockLevel = {}3 ^0 T7 |$ J. h5 E) m# m
for i in range(0, NUM_KIT_TYPES):$ I) z- r0 S; v* d; F! s
newUnlockSet.unlockLevel = 02 w2 w; j7 Q! t9 w U' |" c( [( z
% q+ f4 o% n8 o+ l sessionPlayerUnlockMap[id] = newUnlockSet
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7 U$ r8 w, N2 X( K. }, b/ M! Q$ X player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():; A. L' a! L9 \" F
if player.getProfileId() > 2000: / O& g% R( m' D# v0 ]
success = host.pers_plrRequestUnlocks(player.index, 1)
( x% P$ B$ |/ s if not success:
$ c( ]0 c/ l. q. J# z( N4 B if g_debug: print "Failed requesting unlocks"* i; E1 @4 `) \( T) j, B
else:
v6 \- D! {( x+ p' b if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 q, W. \; d2 z1 e4 p! v, X
; Z- H# U; V0 [1 S4 B8 u& O1 R if g_debug: print "Added player %d to unlock checking" % (player.index)( A- k/ g/ ?$ T
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$ B. K2 K1 D$ a" r/ }def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 n* _5 }% A" X4 |8 [: k9 V
return
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; d' o% m! i7 n9 K$ ] # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks9 F! [! s9 T: `- G V
6 ^/ T7 g- G, J/ V # translate gamespy item vector into a kit-based unlock vector handled by game
3 \+ ] m; _% v( A& X+ a) W kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% V$ X. n# R' w5 ]" J5 h) E
for item in unlocks:. M+ N# o3 b" o
if item in unlockItemMap:
" Z* f' A! n$ s) g- o8 Z kitUnlocks[unlockItemMap[item]] = 1
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7 o0 \) L+ N+ y' ^* e1 S8 G if g_debug: print "Kit unlocks: ", kitUnlocks" U' s& n7 S0 C) D
#We do not yet support giving different unlocks to different teams
+ C6 V3 h% d0 z' v' z* N host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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