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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & k0 m3 B& c! x' {" ^; q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 Q: k Q" V0 g: }
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. }( x b8 z$ W, ^然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; J( ?- O& v7 ?5 ?1 @ q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!) r# M, C0 u9 X. x+ B+ G: p3 z" U
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import host
6 b7 r, S3 O, B5 Zimport bf2.PlayerManager
9 O+ ?5 j& @- R. O: r E Cfrom bf2.stats.constants import *
8 W' g7 _' k5 A. ]: F5 `from bf2 import g_debug
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) Q# G" W# }1 D9 b# N# map gamespy item ids to kits
( ~' X6 f- i0 F# e- runlockItemMap = {
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22 : 1,
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44 : 3,0 v/ c4 y* B2 f% @1 t( I @/ I+ V
55 : 4,
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77 : 6,
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111 : 3,
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444 : 0,% p% n( h7 W* o( Q% t6 u
555 : 6,
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( W6 b- X) v6 q- ssessionPlayerUnlockMap = {}$ p. B# z7 Y& p$ ?
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def init():
9 z' l" p1 K. I6 H # Events
6 q7 m- m( r* H: w0 E+ _+ J% j host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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- M1 b7 F2 _: ], d7 y if bf2.serverSettings.getUseGlobalUnlocks():
/ p. t1 ~! q) N/ I/ W8 P host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)9 x. E0 u; _1 k' [& p
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# Connect already connected players if reinitializing! T" ^- T: x8 G: P$ w) W
for p in bf2.playerManager.getPlayers():
; _/ k5 B, X* V" b" d7 l onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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- _0 Y* E* q" V6 ^8 dclass UnlockSet: pass
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def onPlayerConnect(player):
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" T$ O/ n% i0 V: s% m+ L/ s. B: T defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) Y3 y4 {) n: Z: t: T host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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+ Q9 b& d/ `! v, F( j if not player.isAIPlayer():9 O7 U$ V4 @4 n7 v c
id = player.index
8 X- Z7 `6 y P0 G5 | reconnect = id in sessionPlayerUnlockMap, Z+ K) ^; {5 ^; a; P, t
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# always get new unlocks on reconnect/map restart/map change etc" b8 J1 ]$ j* q2 `- M7 A
if reconnect:7 I: T7 }" ^; \9 F
del sessionPlayerUnlockMap[id]% |/ e% [# _" K o
: b A0 V! A9 E1 k2 F6 i/ d newUnlockSet = UnlockSet()" W( k4 x8 q0 J' p$ d# C
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newUnlockSet.unlockLevel = {}. I# D2 u, i" |% s8 ?
for i in range(0, NUM_KIT_TYPES):; w4 m) O0 s$ _8 M- `2 F
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
) e j. u2 _, S* @7 W2 j, N if player.getProfileId() > 2000: 0 b4 I. Y# p: ]' W( ~
success = host.pers_plrRequestUnlocks(player.index, 1)
. x Y- l* C: u7 [! ~6 W6 p) _ if not success:
) ]5 R4 b3 O7 j6 p3 V0 _- S if g_debug: print "Failed requesting unlocks"
" ]3 `) f' @6 j0 [0 l9 n else:
! J% h! y3 W3 Y, ?7 L; X: C if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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( P- B7 G" i+ W( C if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):( K# Q( O* b) H4 w9 D
if not succeeded:* `( W, J5 [& C* q0 O0 o
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks l0 M9 i G/ K8 O, S) r
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# translate gamespy item vector into a kit-based unlock vector handled by game. [7 w' ^- N8 d- r
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 I! S: w% X4 F, R: b4 S: [$ v
for item in unlocks:
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kitUnlocks[unlockItemMap[item]] = 12 B0 r2 M; U+ G5 ^& a0 I1 u
' G4 \! t+ U3 H1 t$ ]3 M: |3 g, f; m! m if g_debug: print "Kit unlocks: ", kitUnlocks; z9 X' @9 \9 P8 a* ~: ?
#We do not yet support giving different unlocks to different teams" T9 k1 F" T. m' V* \
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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