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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # `! C' B: ` d6 F
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 k5 C" f5 u% M5 w$ L& G在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 V0 `- r) H2 c* c; J8 |/ j3 M然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" O% d% d6 Y/ C) a
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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, y p; K8 E* j2 J1 f8 Kimport host8 @7 ]6 v7 C( B
import bf2.PlayerManager
% {; G( z$ z/ }. E; S, k$ U4 Sfrom bf2.stats.constants import *
8 A* C- T: o6 e; l& \from bf2 import g_debug
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# map gamespy item ids to kits8 n7 o" B, y) P& R G+ O/ J5 X
unlockItemMap = {
: h# k* J6 c5 O 11 : 0,
; w1 J* J- F. o1 M 22 : 1,# x4 _1 c' N6 w3 h& t
33 : 2,
$ Z; \' e( {: E8 O: a+ I 44 : 3,
# N1 y. K1 U& G 55 : 4,. L, H# v7 N! W* S- B) B5 f
66 : 5,
3 z8 P; s- c& |6 U9 {0 |7 L+ I+ ^ 77 : 6,) p8 c* p+ K) Y. P
88 : 1,
' Y: r' W s/ d' u% Z# J 99 : 2,% ~; s: b& T, z( z# ?: h) V
111 : 3,
; K% \9 |$ A- V( O$ p5 V& I% m 222 : 4,! p, u) H5 ]' {$ C T- }0 ^
333 : 5,' a' X5 \% A- A' M% Q
444 : 0,
A+ Y+ F! l+ S- D 555 : 6,3 e9 Z$ O/ {. P) L% _
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sessionPlayerUnlockMap = {}5 h3 V7 D. v* J: z3 A9 u5 `
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def init():# C6 v! _ J) Y( \. i+ M @. ]5 x
# Events
1 p( N% o+ b/ ~. j7 i" [ host.registerHandler('PlayerConnect', onPlayerConnect, 1)) u3 @4 G% e7 {' `* K! W) u; n
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if bf2.serverSettings.getUseGlobalUnlocks():0 o6 E8 D6 M6 f3 L; h
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)* i) `' W2 V6 q1 d, s
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# Connect already connected players if reinitializing% @4 i5 x5 D% G0 R# ~) T: L
for p in bf2.playerManager.getPlayers():; k$ u+ C1 o' ?( h& u9 Y" `
onPlayerConnect(p)
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V2 N4 I! r+ x: ^ if g_debug: print "Unlock module initialized"5 G" j+ U& B) Y* }% S3 }) I
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; ^; Z- O( E" Q. Qclass UnlockSet: pass4 B. M8 r- y0 E3 H
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def onPlayerConnect(player):: E* `( ], i6 Y3 B: b/ m' p
' F" j7 m. ~7 M; g, i defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! J" f" R% s* }: f2 Z! H host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():# z. K' O; t' X. O
id = player.index
2 X. {% n8 N2 F2 x# Y9 Z reconnect = id in sessionPlayerUnlockMap0 m/ F0 R8 u7 [' a. w) t
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# always get new unlocks on reconnect/map restart/map change etc; _1 ]' r5 I. }8 F" k) ]
if reconnect:. B, ^3 t6 X5 G1 D9 B7 j0 e
del sessionPlayerUnlockMap[id], {6 _6 a9 T0 U& m- s
7 [7 O* w0 F6 \, l! O newUnlockSet = UnlockSet()6 ^ h, f+ Z. V# b+ T1 T
! p- [, X+ X- j! q8 t; r newUnlockSet.unlockLevel = {}
! B8 @# \* p: t- b- E" v for i in range(0, NUM_KIT_TYPES):+ Q7 M2 [9 m; u, t
newUnlockSet.unlockLevel = 0
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X$ d/ f* W4 K" G+ _- ? sessionPlayerUnlockMap[id] = newUnlockSet8 S6 v2 D4 _' e
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player.unlocks = sessionPlayerUnlockMap[id]. p% R! q6 T$ ?
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if bf2.serverSettings.getUseGlobalUnlocks():
T" K: l( s' k1 u if player.getProfileId() > 2000:
l' k& @* n" P8 O7 H9 K* i3 v success = host.pers_plrRequestUnlocks(player.index, 1)
1 x6 J0 ^( A2 a- U1 }. p9 X: D if not success:
! @+ J; y) V/ B8 M. W% X if g_debug: print "Failed requesting unlocks"4 |! _- M2 |6 l* V; B: p$ A
else:2 n r# a4 {. f$ X1 `( q( r' u" b
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):$ _ h6 m$ ^% M) V
if not succeeded:9 h9 w: h& R" u2 G; d2 A6 g9 p
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)% {) ~" ~6 V. u; S' H( E' ]* U
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: }" d5 X6 D& E' e+ A( Q
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# translate gamespy item vector into a kit-based unlock vector handled by game" ]0 J, G! Q" P) A1 O# J
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ f, y4 l# {9 G! K. e, A
for item in unlocks:& B: G( j k, F @. f) w7 i" Q& U
if item in unlockItemMap:+ e, F9 {( p5 t) A3 `) a' U
kitUnlocks[unlockItemMap[item]] = 1/ U* W0 Q7 H4 ]! P& V9 a
3 T; H: m* s( v6 ? if g_debug: print "Kit unlocks: ", kitUnlocks
- r% M, X+ ~5 d3 [" X8 J #We do not yet support giving different unlocks to different teams
! h" z7 H8 N6 H9 f# L$ w host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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