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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
( _7 f- I8 H! u2 W5 i Y! F6 T 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
! Z L1 R: A, W* v在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 F6 D' F+ P) m( q" J
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 p, f3 j, O$ ^! |! r' Z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" ^" q) H- Z0 E9 k& t R
1 |$ ~& M( u1 Yimport host
: R5 B& J0 p6 V( A7 Uimport bf2.PlayerManager" k( B w8 u% L( I; J" g
from bf2.stats.constants import *9 F% r/ }3 f, |5 w# K/ c
from bf2 import g_debug
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5 F8 x' i5 [# a! g" e3 j# map gamespy item ids to kits
" B$ o3 x& [ z7 B) DunlockItemMap = {; a$ j& J6 ]# ]9 X5 D6 }/ _+ n
11 : 0,
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33 : 2,/ f, I9 S( F3 C) @; _" C* w: q
44 : 3,( K% B7 e% X3 [% ^8 b5 F
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66 : 5,
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sessionPlayerUnlockMap = {}
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1 }: Y9 |" ]* G0 p9 ^& Qdef init():$ u5 R& x' b4 U' L+ A2 \, s7 U' b
# Events" C% M# }, ^( Q K% ?
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
. C9 g- _& t& y& L. d5 c host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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8 O. g2 M7 k$ ^) L7 v3 J1 ~ # Connect already connected players if reinitializing3 t+ x0 p. r6 \1 Z5 l1 Z7 j& T
for p in bf2.playerManager.getPlayers():! o; W" w6 G: I: E) U( i- V/ p
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"6 G; R3 V! x/ u5 S
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class UnlockSet: pass
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def onPlayerConnect(player):
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! m& e. k2 Z5 S defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& Z0 p0 n5 \4 d" ~ ? host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 H# B( @6 g2 K2 s- Z
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if not player.isAIPlayer():
7 L0 O; {( y; o8 `0 Q8 X id = player.index( n2 ~$ ?' ~+ C$ Z
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc0 {% O- H& s! ?: |/ Y( \" z
if reconnect:
) S# A! j" @% o/ f del sessionPlayerUnlockMap[id]5 u# l9 l# s. ~9 f9 `
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newUnlockSet = UnlockSet()1 w. \/ ]- K+ E+ Y: S( Q6 g
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newUnlockSet.unlockLevel = {}) L+ w/ c1 j: ?* s9 r' C
for i in range(0, NUM_KIT_TYPES):
" ^5 Z) p& C; x! V9 g newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]( |+ y! m. F% Y' Z y
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if player.getProfileId() > 2000: # G2 r- D' K4 s% ~
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"/ i) |0 K/ I( X4 x# [) g) ]
else:: X+ t6 p$ N% g
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. |! a7 N1 A2 }# P' C. d; @
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if g_debug: print "Added player %d to unlock checking" % (player.index): n3 `6 N. w$ D; J; y! o
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def onUnlocksResponse(succeeded, player, unlocks):5 `: Z& w M `9 w8 ~, {' J! m' c# T8 z
if not succeeded:
( l+ k& R( O$ ^% U- m9 P* | print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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' x: c+ s2 a8 m9 m # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 @3 N2 F! q, ]) w7 `
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# translate gamespy item vector into a kit-based unlock vector handled by game8 `2 y( T, a0 s* t" {( z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ E+ Z$ A* D/ K9 t( g, b+ }! ?7 Q$ W for item in unlocks: h1 A* F' q9 o+ @! j
if item in unlockItemMap:
O; q! Q% G/ G$ z( t* G- N kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks1 ^" r0 C6 A2 f& s Z
#We do not yet support giving different unlocks to different teams
6 X: A7 r5 F( s$ ? host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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