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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; U$ \) m' T" u! k4 Q' J 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 ]/ e% D9 k3 I
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 J: P! I& a; c+ a9 I然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 x% q1 I( N5 M# [最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host. w# m- p& V% N) O0 b
import bf2.PlayerManager
7 h/ L: }- K$ B2 s2 J' d4 rfrom bf2.stats.constants import *
2 X: X5 S# F5 r5 Ufrom bf2 import g_debug
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# map gamespy item ids to kits6 K& s( L# B' Y; m$ Q: J$ f
unlockItemMap = {3 c- \3 a' ?' w0 d5 l% A2 P+ e
11 : 0,! [. c: A& p; \2 k
22 : 1,
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88 : 1,/ S( l% a2 U9 E9 i
99 : 2,0 a. P# M0 C4 C
111 : 3," q8 e) L) c7 r0 P" ^( I
222 : 4,
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444 : 0,
0 ~1 ?. {" ^& B" x y 555 : 6,
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sessionPlayerUnlockMap = {}
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+ `# K1 |% X1 }$ O2 }& Cdef init():- s+ U7 }0 X' `1 t8 p' y( i
# Events
( a p" ?$ m5 \: r0 J2 E* b host.registerHandler('PlayerConnect', onPlayerConnect, 1)5 w1 w |* s0 ^% P& C s1 j
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if bf2.serverSettings.getUseGlobalUnlocks():
$ H8 G; N" h j host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 u" x6 M4 E$ e! z9 d
3 H! F f# j; o. h# @ l& U # Connect already connected players if reinitializing
* W; }) ^- H2 ^ for p in bf2.playerManager.getPlayers():$ N) o# i8 t B& X, j0 u
onPlayerConnect(p)9 ]" }$ J5 s) P) G3 q. `! I
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if g_debug: print "Unlock module initialized" A: m% Q9 g/ a
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3 I6 ^& L$ T) I8 f% ~class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 ?6 q, E9 G+ f' R host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():! e. w+ P+ A/ Z. Q# E9 t1 R6 ]
id = player.index
" \+ I5 D: r" v' |7 }" G reconnect = id in sessionPlayerUnlockMap9 }4 ]; b/ J0 {6 q5 d& F4 H
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# always get new unlocks on reconnect/map restart/map change etc* o2 [* R. h. j! o* q, B. v
if reconnect:
6 [% m6 `) s0 z del sessionPlayerUnlockMap[id]( n- H9 e# j) s, O$ a3 ^) o* _( B
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newUnlockSet = UnlockSet()
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/ E1 {5 S; \ b newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 05 M6 R& |' H7 P6 N w2 ?6 G
U& q* k7 Q' b- k: ~2 }% M# \ sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]( J6 q* a7 M( j* r/ R2 l
3 v: L- |' i U" r5 E1 j2 I' Y if bf2.serverSettings.getUseGlobalUnlocks():
! x$ A! b3 F/ p/ G- G; H if player.getProfileId() > 2000: 8 g- L i5 G# b% n
success = host.pers_plrRequestUnlocks(player.index, 1)
- a; C! m1 N) G0 S, ~8 z& ^9 L if not success:
7 ]1 u+ P( p$ B5 p6 m4 z if g_debug: print "Failed requesting unlocks"7 F* j3 D* C7 q
else:
3 I- n3 N6 {: w6 B! X if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) l7 A# A3 E: n' z
' p* c1 w+ ~8 s; W' g5 \ if g_debug: print "Added player %d to unlock checking" % (player.index)
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0 D% E' r& X+ S$ v9 qdef onUnlocksResponse(succeeded, player, unlocks):7 r4 ~0 y; n, I6 ]+ v. i
if not succeeded:& x( ]+ ?1 q9 f
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( p' @6 S( ^; @6 L9 A; {
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 V, r& ?4 W) z6 h# N
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# translate gamespy item vector into a kit-based unlock vector handled by game
9 @4 W6 {2 c: n7 I# q" e kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& {3 l( i2 `. H6 \* H
for item in unlocks:% I$ L% W; S4 ^# C( x
if item in unlockItemMap:
7 C* }* k8 d) c; ^& \ kitUnlocks[unlockItemMap[item]] = 1
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5 K+ l) I2 x# G* l if g_debug: print "Kit unlocks: ", kitUnlocks
# g7 ^2 v0 O" I #We do not yet support giving different unlocks to different teams' L5 P3 j/ S. I) J% ^
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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