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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ K0 M: g' U" y% S' ^8 G8 @ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; i4 N: I6 {1 J' K, k% ^, D1 [. O在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
\( ^& [& \, f5 c* W9 q然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
! M1 u: ]; U" d! ]最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" n& D4 ^; v/ W& b! N- L+ J2 z
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import host! \' f, [; C; a5 b, q `7 X5 S# i d4 z
import bf2.PlayerManager
1 z: @7 n& T V- w! m- @from bf2.stats.constants import *" d8 x4 h- j0 `, `' [
from bf2 import g_debug
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4 s5 t$ g. K" T# A" J# map gamespy item ids to kits
+ _+ ~9 L) [7 Z' F" u5 lunlockItemMap = {
( Z. e6 ^+ U5 ? 11 : 0,0 d5 v: r' X9 g3 a! X; J
22 : 1,
! x+ H2 N; u1 J 33 : 2,9 E* u, A4 j1 I
44 : 3,
3 d$ z4 h0 S5 K) l$ J7 m( ~* U 55 : 4,
1 f1 C6 G+ d8 r L8 h9 C/ f3 a: h 66 : 5,! P t& B! T! b
77 : 6,$ R0 w( m! F5 y* A1 c' H
88 : 1,6 Z% ]- D1 d3 O* f
99 : 2,& w% b1 [# A1 m, s: a; }* Z* m
111 : 3,6 U4 ?$ k5 h% B* I* i" \
222 : 4,
# r: M$ ^: h. {$ ^2 k 333 : 5,5 y& ]6 C- J1 z( s& z
444 : 0,
+ w) W; b: h4 H; A: q! C 555 : 6,
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" p; p; j5 j% c& E5 R0 VsessionPlayerUnlockMap = {} z9 ]1 |1 q6 g6 S: l+ m) o
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# f/ J7 I0 w, U& Z: a% idef init():
9 `: W; R! Y& }, h& H: b # Events
|# S+ g2 D2 E host.registerHandler('PlayerConnect', onPlayerConnect, 1)% V* Y; ~8 `: ~$ a0 M
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if bf2.serverSettings.getUseGlobalUnlocks():; `6 P* B9 k5 P+ r
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
: i; ]/ K0 ]. `* B ~& l for p in bf2.playerManager.getPlayers():
+ \: m$ E1 b( Y onPlayerConnect(p)1 F. K! A; e1 L
: Y8 i+ p+ P# f2 W if g_debug: print "Unlock module initialized"# A$ M- R* Q- j, V' f- V
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class UnlockSet: pass- \! t; s _$ n/ v6 ~
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& g; w, i! }. O+ P! Q2 r/ Qdef onPlayerConnect(player):+ F4 B& d; [- ^* t& P K! |
7 j" C) K& ^' z$ Q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 P8 l0 b- x$ Q0 ~% n0 |
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ o5 w' C) t7 S" }9 M/ a0 N
9 u0 P% C7 Z: V( x if not player.isAIPlayer():
( W* J& Q+ C9 A1 j0 W" {* m id = player.index
, V4 V8 E# z% j: g- g reconnect = id in sessionPlayerUnlockMap$ L0 n6 ^. g8 T9 P. Y4 x2 [
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# always get new unlocks on reconnect/map restart/map change etc5 D9 s/ Z* M4 t n
if reconnect:
0 |2 t5 Y0 a1 F Y& K3 Z- ~ del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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Q" F& Z3 P$ C1 r0 [ newUnlockSet.unlockLevel = {}
+ K0 q }% `% J) f3 C) G for i in range(0, NUM_KIT_TYPES):) S5 i9 Y: H. N# O
newUnlockSet.unlockLevel = 0" `, J' N( t6 w( H9 w
: P/ ]$ s; _/ p+ m$ @- b sessionPlayerUnlockMap[id] = newUnlockSet
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8 M3 q) |5 s" O* p player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():! w$ T& t7 o8 s/ c3 B" ]
if player.getProfileId() > 2000:
: l" x! ?5 i3 z" [) _ success = host.pers_plrRequestUnlocks(player.index, 1)
8 r$ z4 H7 t: I g' t9 }1 v if not success:
, i" [3 x5 w. W, J7 K" Y9 g$ { if g_debug: print "Failed requesting unlocks"4 P* B' I. T- ~. x
else:
) ^9 ]/ _# S3 h1 V( E if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
+ ]* H" x3 S2 |7 w3 ]
' w/ b/ r- H. ]5 y if g_debug: print "Added player %d to unlock checking" % (player.index)4 [- X L1 ~' F" B+ |
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def onUnlocksResponse(succeeded, player, unlocks):1 f$ T5 y/ o7 Z
if not succeeded:
6 i4 u- b1 p! E" n. G& w9 y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 p. E! ~: ]. J+ i return
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' x9 o& a: T9 P& @2 A; q- y* j # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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( t" E4 ?$ g4 O4 X" l # translate gamespy item vector into a kit-based unlock vector handled by game/ v) \6 a$ l: l
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% P* z8 ]( d1 b/ G+ ~- _ for item in unlocks:" a2 b: v) w" B3 p0 M5 o$ {2 |
if item in unlockItemMap:
! H) q% E: i8 X% o- ?' Y# Z kitUnlocks[unlockItemMap[item]] = 1
# s. W& [4 x+ E* ~; b - m2 i) L# |; O3 U
if g_debug: print "Kit unlocks: ", kitUnlocks# a6 n. m' I6 k* i p
#We do not yet support giving different unlocks to different teams6 ?6 Y# Q5 ~4 s+ A5 I% } p/ _' f
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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