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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 m6 h/ z0 O& v6 U# g6 y7 f5 T+ [" I
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- m* m' s" A' Y( a$ H; f8 c在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 N7 q& @3 A u- l: J
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; u: b8 c3 ]/ r. V! B
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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9 B, W7 U4 A& b$ P( ?% nimport host
( H$ m: `% [* Z! L; q% v9 Jimport bf2.PlayerManager( y* C0 F2 {% L' o$ _
from bf2.stats.constants import *
, S- ]2 J Y2 ofrom bf2 import g_debug3 n9 ^: L( |& l5 j3 _0 g z
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# map gamespy item ids to kits
( ?6 w* Q; w& v% n/ L1 T, |4 NunlockItemMap = {: R, d+ U, I* H/ F: b8 q5 H- Q
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222 : 4,
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sessionPlayerUnlockMap = {}8 Y# \ U# g3 D7 z! @9 n: g
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def init():
# [9 B1 j4 }$ }( A4 k0 e# B # Events
% i9 O/ a: P8 Q- ] host.registerHandler('PlayerConnect', onPlayerConnect, 1)8 o8 p3 C4 `- O7 O* |: U
0 w d- j3 u0 y6 Y8 U if bf2.serverSettings.getUseGlobalUnlocks():0 B$ r+ p) J8 K
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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) [. i# d3 `2 w% T% G; c # Connect already connected players if reinitializing% K; a8 _+ _' s% R3 k: |
for p in bf2.playerManager.getPlayers():6 o' F8 I- F2 w, b" z8 C) ]
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"& C/ D, ^2 t+ b: B8 q6 s
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class UnlockSet: pass
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4 M! M. E3 H9 u% [def onPlayerConnect(player):* [+ j- J. ?: X6 \
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 b: z# Y" t- ~0 c* J" P host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). d) @" c' r- ?4 y: ^: R
* T9 ~4 ~9 @$ J5 i9 d* g if not player.isAIPlayer():
; M6 G/ x# h4 O id = player.index
/ w" ^8 i- }" [* Z# ]# F$ S" f reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
, d4 h! l2 e# u if reconnect:
! `( X. Y! x3 W$ D del sessionPlayerUnlockMap[id]# X9 w a3 }2 W. I9 F$ ~
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newUnlockSet = UnlockSet()
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) T6 ?) x5 ]9 g, t newUnlockSet.unlockLevel = {}
' e6 `7 P( t( }) T6 Y for i in range(0, NUM_KIT_TYPES):
; C5 `- {$ e6 ]7 O3 Q# U! D. j5 x newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet1 m8 p$ r4 B3 u5 O* _8 f; n
; Q3 o, [: D% P$ n; u player.unlocks = sessionPlayerUnlockMap[id]* P9 L$ g4 Z8 @
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if bf2.serverSettings.getUseGlobalUnlocks():9 `! `4 N& {/ u
if player.getProfileId() > 2000:
3 | U! S4 H; b success = host.pers_plrRequestUnlocks(player.index, 1)
# f9 c" T4 c/ A5 n/ y) v& J$ [ if not success:7 h* W! S. S4 Z' m9 i& h
if g_debug: print "Failed requesting unlocks"+ ~+ J$ } d+ n& \0 m7 g# s2 ~
else:5 T* C/ w/ Z7 O0 U9 r
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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t2 s7 \3 V Q& Z) [: C; W if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
& p% C1 o5 r5 d return
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& |6 \2 P; g. w) E # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks H, Y/ K0 F: U' K8 J. `9 q: V! L
0 \; d' j+ q( G # translate gamespy item vector into a kit-based unlock vector handled by game3 ]2 A$ \1 w$ E0 M
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; @4 V3 [; Z: ]2 H4 k/ I for item in unlocks:8 c: R/ o- s O: f. `9 R0 U
if item in unlockItemMap:
7 a! Z- L8 Q w; E) g7 H* p8 s kitUnlocks[unlockItemMap[item]] = 1
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4 g4 D% e5 s5 e' N' [4 q, x% P if g_debug: print "Kit unlocks: ", kitUnlocks. E6 L) w( @8 x" o
#We do not yet support giving different unlocks to different teams0 n2 V' M" @/ f( B/ S1 ]1 [* n8 |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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