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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! a& n6 S. U8 d! r% O+ { W" f/ h 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 q) s9 t" R- X, i" c& v2 }& S在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
4 ]4 ?6 j. N7 w6 s然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
& ]$ D& g" S1 E6 G最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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1 D: r7 Z$ ~1 Uimport host
% j" l0 ~3 Q' O( z6 K+ Oimport bf2.PlayerManager- t @ S( D7 I/ I) {+ D
from bf2.stats.constants import *4 |1 v" h7 T9 W
from bf2 import g_debug" b6 v. M! ^! @' X5 H, S
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# map gamespy item ids to kits
8 A* D' q. @6 NunlockItemMap = {
. D& M" F F* B4 A& |9 k" _% E 11 : 0,$ ]/ Q5 T. s {, Q" h% @
22 : 1,
+ F1 c4 b9 c' c: a* p" J 33 : 2,
" i, }: m+ p. k; b 44 : 3,/ G3 p5 Y- V( |- Y+ J
55 : 4,' A* x% h3 I( \" R0 l' R
66 : 5,' m7 n: @' Z4 T, ~ X
77 : 6,/ P, r8 j# e. m
88 : 1,
+ P( S0 h0 c0 w9 t4 W 99 : 2,' n( Q2 x9 k4 f& @" ]; M9 G
111 : 3,
) M+ P3 L Z( x9 s/ a+ [$ E8 c 222 : 4,
4 w* x! M% L2 v 333 : 5,
6 O$ S( q: m, P 444 : 0,* ?0 F# G, G( \% W8 ]- r
555 : 6,
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6 m# x' V2 ]+ G4 V2 ^sessionPlayerUnlockMap = {}
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def init():: }! c7 \9 G$ i8 a( |7 h( _
# Events
' s) e- ?. z; H) o% j( H host.registerHandler('PlayerConnect', onPlayerConnect, 1)) @' f$ c8 R% e; F0 W
' a: y7 \; e7 D% x( U if bf2.serverSettings.getUseGlobalUnlocks():
. X' ^4 H* I7 a2 s. Z& h host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing6 E7 v* y7 G& y4 Y+ g4 S! o
for p in bf2.playerManager.getPlayers():
# c/ t0 }- g! m. S onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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~# l) C5 D5 c$ m1 b: m) }
class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( A& [3 K7 z5 \* B/ ]
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)2 t8 D. H, {* r. s- x: z
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if not player.isAIPlayer():3 d. D% T7 H; G3 n: j6 _( B
id = player.index
" w" K/ W* y2 ~5 I reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc3 ^! L) W' t f: C t# `
if reconnect:4 D/ a$ }, Q& M' I0 z
del sessionPlayerUnlockMap[id]
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* Y9 s) U2 z0 ~7 `* P- r" j P T1 a1 u newUnlockSet = UnlockSet()
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^/ R- h& p) Y newUnlockSet.unlockLevel = {}
. Z Y! b% r: q5 c for i in range(0, NUM_KIT_TYPES):
7 s' [1 X: \/ J' u" o U newUnlockSet.unlockLevel = 0
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; @+ D5 w- D7 Z O sessionPlayerUnlockMap[id] = newUnlockSet; Y) g* r1 I1 y5 A5 E. i0 c
4 a6 p: a4 h- B6 z player.unlocks = sessionPlayerUnlockMap[id]4 I4 f) P; J: ?8 w" N+ g5 @3 n7 d9 ]
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if bf2.serverSettings.getUseGlobalUnlocks():- A( A; I- m7 ^
if player.getProfileId() > 2000: / x; @2 K5 ]) `4 Y
success = host.pers_plrRequestUnlocks(player.index, 1); h9 C3 ?" H% O* _
if not success:
7 v' A4 q1 [; s2 e# r+ [* p% C! f if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index( V1 b& e1 Z. U' [
$ B* r6 e0 W) m if g_debug: print "Added player %d to unlock checking" % (player.index)
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! U6 K" A$ m$ G" G+ x2 M2 l. N) u2 H6 _def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- ~. {) N$ E& z5 q' G4 q+ R! B
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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& U1 e$ s/ q: n3 Z, s. G0 n # translate gamespy item vector into a kit-based unlock vector handled by game% _; ]' o, e# j% S( e
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' V( X1 k9 \2 Z- @& D' A
for item in unlocks:& p( L0 u9 U" q1 l
if item in unlockItemMap:
# Z* o) ~7 U* C; @. e& @7 ]+ i9 m9 [ kitUnlocks[unlockItemMap[item]] = 1. ~+ |: G, e7 f4 K2 J) U
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if g_debug: print "Kit unlocks: ", kitUnlocks
- V: \, |3 s9 a: ~ #We do not yet support giving different unlocks to different teams( f3 t/ K' N2 Z9 w: n5 O$ X" C
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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