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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # f+ f# ]+ D8 Q0 M$ R" o( R
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:* ]! O- K0 m) m% \) A2 M/ C$ V
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- F4 `2 T& m5 r$ u6 ~然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' _; D6 @% O" `$ R# ~
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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1 b+ H6 }$ _6 l) rimport host
0 z. F# T0 G2 @# Y8 f. D6 pimport bf2.PlayerManager
& h8 k. B+ U5 P6 e2 r5 jfrom bf2.stats.constants import *
0 O" M5 ]5 k# ?7 s$ E7 qfrom bf2 import g_debug: x; W/ x1 H$ s- v4 ?
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# map gamespy item ids to kits
+ k3 E# v+ k( i, S) PunlockItemMap = {: R: q+ P8 A% X6 F9 x$ W
11 : 0,
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55 : 4,
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99 : 2,
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444 : 0,' S: \ ` P& R5 ]
555 : 6,
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4 ~/ r- j6 g# hsessionPlayerUnlockMap = {}5 h! ^' A3 n& x+ q$ d
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: a) U' l+ @6 S$ b" f- g& sdef init():
8 o5 [' {8 O! }$ x! x # Events- _5 G+ ]0 ?, T- {# ?
host.registerHandler('PlayerConnect', onPlayerConnect, 1)# K ^$ W& V4 w$ O4 m
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if bf2.serverSettings.getUseGlobalUnlocks():* S* p1 ]2 Q' I7 R( D- L7 l
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& _% Z8 H. R# I/ B' E5 p
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# Connect already connected players if reinitializing! A U3 @9 m0 c/ `' ]. O
for p in bf2.playerManager.getPlayers():
; J: Q4 L' Z+ e) f+ B" ]" F# c) h onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"8 p+ W) L4 o$ J7 D- x, I( c: L
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class UnlockSet: pass
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def onPlayerConnect(player):) F- T& d3 I$ X8 l% }6 q: i7 |
+ p0 D6 J. _ ]! j C& k( {
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ z* x! p3 x2 v" V/ \
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)8 h: q. {6 @! d% I
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if not player.isAIPlayer():4 }4 N6 f7 r4 ?) M1 T
id = player.index
$ q3 m& i2 ^0 @4 b+ o reconnect = id in sessionPlayerUnlockMap
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+ \9 W: _5 @3 j# G # always get new unlocks on reconnect/map restart/map change etc
" ]% Z& A# |4 N- \$ `0 c if reconnect:4 P- \8 I' y/ a c& J
del sessionPlayerUnlockMap[id]- b9 ^5 m% c2 A+ ~6 r/ }7 W |4 w
& {) j$ x: \7 x/ }! ]" @5 B: W r newUnlockSet = UnlockSet()! W, x# r7 h& c% P* }" Q- w5 }
: J4 z- T! a, j newUnlockSet.unlockLevel = {}
! W; o7 V8 @9 z1 j2 n) k- I' u for i in range(0, NUM_KIT_TYPES): S" ]# h& J$ I6 V( u
newUnlockSet.unlockLevel = 0
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7 I7 o' o4 U G* o9 L" r sessionPlayerUnlockMap[id] = newUnlockSet4 |2 d( p- [$ L y% @- N& w6 V; O
+ g3 E) G. u" V, Y$ ]1 Z player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():# f- ~9 J4 O# @0 D1 C* a" N
if player.getProfileId() > 2000: 9 k( i) c# s& M
success = host.pers_plrRequestUnlocks(player.index, 1)) T( a8 [/ x% @4 \# m
if not success:
9 j3 F- O* j9 Q6 H if g_debug: print "Failed requesting unlocks"0 g8 G# d( t5 ~- \0 s* h
else:
" Z- } u6 M, y5 t if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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9 { t' ?" F# N5 f! w# I# mdef onUnlocksResponse(succeeded, player, unlocks):
) A/ j9 {2 M1 ^9 a if not succeeded:: g6 h, }; U' z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks1 c$ F9 [) D' _' L, y
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# translate gamespy item vector into a kit-based unlock vector handled by game. H7 c0 f- n$ A+ c
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] O3 p2 L2 m0 ~6 j
for item in unlocks:
4 _; L b, G* @6 D3 I* u% A7 T# I if item in unlockItemMap:
5 _" @; G7 h8 }3 k kitUnlocks[unlockItemMap[item]] = 17 m' T* w, b, V/ Z& h7 s4 s
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if g_debug: print "Kit unlocks: ", kitUnlocks
+ N. r% M# S1 u8 W( f! q( T$ ^ #We do not yet support giving different unlocks to different teams
5 c3 ]) Z1 j; _. G- ?1 c host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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