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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) }! h! b# I4 z5 c8 s1 B 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 g+ \8 t" X# z% v/ W% L& v/ G在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ N- y9 S1 d! w, W" d7 E
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% b4 s/ Y; s5 F最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host" v; s$ p+ \$ U8 E; L# O: t- d/ h# r
import bf2.PlayerManager1 v) D; x: z2 J$ N2 V5 h: y o
from bf2.stats.constants import *
' X5 J- T8 N. M7 R# K8 Q5 }9 l) r: qfrom bf2 import g_debug
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0 N0 ?( y6 R! `: a9 Z# w, E# map gamespy item ids to kits
5 u2 d" p P$ B& gunlockItemMap = {
; e- G; m: M4 }- Q. B( w& j/ _ 11 : 0,9 D7 A. T- ^5 m/ |( `* h
22 : 1,
' x% h; b/ k! t 33 : 2,
3 G/ Y* F# D& g/ n$ m# } 44 : 3,
9 c' g. r# D8 j @ 55 : 4,
) Y' c! w: \! Q5 }6 N. \ 66 : 5,! V. G! s9 \ S, C! V, x9 W
77 : 6,8 E7 N6 P! p' Q4 ~1 N' m9 J
88 : 1,( t/ D# Q2 s. w# }3 m6 `6 r
99 : 2,
" y$ F% g0 s |" U: ?1 c* [! \ 111 : 3,2 t! j1 `$ B! ~" h& E* P& ~( }( p
222 : 4,
$ k; C) D+ R# q! O# G 333 : 5,
/ H" z1 J0 `8 t+ b6 F 444 : 0,
" F! G7 Y- w8 i; A 555 : 6,
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/ b# G3 i" c; c8 s2 FsessionPlayerUnlockMap = {}6 l8 p6 M8 E4 o% I7 q0 M! e
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def init():$ l: _8 c2 T% ^6 @
# Events6 F p7 H, l* x
host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 x2 n, q3 |0 s1 s# |
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if bf2.serverSettings.getUseGlobalUnlocks():$ w" m; \4 m/ E4 y r4 P8 Q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing3 }/ c: u( ?0 \: Y7 Q: i
for p in bf2.playerManager.getPlayers(): A! l9 `: P$ I/ J# [4 q
onPlayerConnect(p)* E0 G+ U9 T5 ]$ {5 S6 a
* G5 Q7 B4 e; K D* ]$ q' z if g_debug: print "Unlock module initialized". u7 |" m4 B- e4 `: P. F$ a1 B
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% a' S- R1 t( h1 dclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 b6 X7 q+ A1 m# n! K host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 U" V% Y( e1 l% ]
# @4 M2 |+ K8 d$ `
if not player.isAIPlayer(): F6 d6 C& p& i( j
id = player.index* {- V9 T! V* r/ D# i/ d
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc: {8 q3 y( I" C* T3 p1 O
if reconnect:
- O3 h8 ]/ |$ J4 m6 b del sessionPlayerUnlockMap[id] V8 X' W" l a7 r9 W
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newUnlockSet = UnlockSet()
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. f }$ u" V" `, ~1 [) ]% O newUnlockSet.unlockLevel = {}
! e5 q1 y$ r7 \ for i in range(0, NUM_KIT_TYPES):
# q( ?+ C0 N" p, m newUnlockSet.unlockLevel = 0/ g, R0 i1 D( z7 N0 X
8 _4 Y* g( O. g) d) P sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():$ U% N) s2 h+ R1 g6 Z
if player.getProfileId() > 2000:
: i u5 i+ v9 X" Q( x) E success = host.pers_plrRequestUnlocks(player.index, 1)7 c$ r L4 n! D1 l- l$ X9 e
if not success:
8 D/ T) ^3 U( ] if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):& \ ~, \2 N( e! z# p
if not succeeded:
8 t/ j& \6 r7 o print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 x# y9 ]' L. C$ N+ N7 F7 Q
return
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2 q& Z J9 ^, _! i) T/ H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# n" Y6 `( t4 W , g$ @6 ?" v0 v8 e0 \% F3 v
# translate gamespy item vector into a kit-based unlock vector handled by game1 G p( h$ _% C# S
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ I0 V. Z* c6 u% B7 z( J/ D, z for item in unlocks:
; m6 R9 }' {3 d. U1 t; c) ?5 `" n2 C if item in unlockItemMap:7 y" |7 ^. B+ u
kitUnlocks[unlockItemMap[item]] = 1
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% J- a3 X2 e# n5 c3 E, N+ m5 T. n if g_debug: print "Kit unlocks: ", kitUnlocks
. b7 P+ i* N2 X @$ B/ t #We do not yet support giving different unlocks to different teams; h. E1 e" J2 r1 q9 d: p1 ?/ _. e
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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