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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- A1 `1 @, Q$ M8 r1 t7 H 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
1 H3 {- R. _( F" Y2 U; p; ~在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ U1 p9 t/ A* ^6 |# N, X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' F. F& x m0 l! y) h4 s# J4 a
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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% s6 I/ \) {- H( @! W3 D( jimport host
: d0 d- r. C; ^3 {; m, b1 J) eimport bf2.PlayerManager
3 _0 S1 c5 g- U- Jfrom bf2.stats.constants import *0 {. f0 _( K ?3 f' \2 r/ }1 m
from bf2 import g_debug
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8 a0 T& z. n. x0 L, `# map gamespy item ids to kits& r( @5 S3 O# N2 X, u9 C9 p
unlockItemMap = {/ [3 i2 u" y8 }! m
11 : 0,* `& k/ W$ U" m
22 : 1,5 \6 D6 l) n3 h8 F2 l5 ^. S ~
33 : 2,2 T% F+ t4 v5 ~
44 : 3,, B2 v6 K* J2 L2 q/ d
55 : 4,
D4 M9 ]0 L* T 66 : 5,
5 L2 n% i- W4 b# l1 D0 z k 77 : 6,7 A# O) w4 V7 X8 [
88 : 1,+ y/ H O: a6 v
99 : 2,: @+ d2 A9 P+ L; t
111 : 3,
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- C7 e7 i. f. ~9 p 333 : 5,
; G) ~* c8 z+ q' }( ^5 ~7 n 444 : 0,0 @$ w0 t( w: s# E5 v
555 : 6,
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sessionPlayerUnlockMap = {}# s( f$ R5 w8 h7 w) C+ N
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8 L& x, x) x- r! a6 V" P1 b4 ?$ Hdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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: Q# X( P# y9 ?5 `0 x if bf2.serverSettings.getUseGlobalUnlocks():
9 i+ ~7 A6 D9 k o, W host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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3 @3 u. z$ z5 @; r$ \" N # Connect already connected players if reinitializing
! r P' p. B! E9 \7 l for p in bf2.playerManager.getPlayers():# K, d+ \7 c5 L* e
onPlayerConnect(p)7 u" t1 T5 b5 r" d$ ], W$ k3 N
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if g_debug: print "Unlock module initialized"7 j! L( Q6 J. U+ T9 E( M
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" X6 j! o3 ~; fclass UnlockSet: pass
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, P4 P' W8 S; Y/ ~def onPlayerConnect(player):1 [2 F o& O+ j; s. W5 B; {* B. C
3 G. {( L; \7 l9 j. ~4 Q7 Y! r defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; ?$ V- I/ D( p+ O* A3 _( R) ] host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():1 T% N% |' o" ~0 o) X9 e
id = player.index
5 _0 Z" L+ y% \8 V* O/ j9 [$ n reconnect = id in sessionPlayerUnlockMap3 i u# d! j2 e, ]6 W$ V/ c
! N& W8 _, O& V # always get new unlocks on reconnect/map restart/map change etc: r/ [& T5 J9 L$ ]
if reconnect:9 ^( ?5 D F Y w! f* } x
del sessionPlayerUnlockMap[id]
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0 r. u+ j$ P- k0 R! e newUnlockSet = UnlockSet()& G% [* K* L% L: R2 ?% S
) S+ `3 D- l& f+ L" G newUnlockSet.unlockLevel = {}3 j2 e4 |2 b6 y$ {' E5 s" O* J+ C3 [5 [
for i in range(0, NUM_KIT_TYPES):# k9 D9 T" {+ V
newUnlockSet.unlockLevel = 0
# B3 ^0 C% ^9 Z6 ]
Q0 ?0 Z h9 D8 k4 N sessionPlayerUnlockMap[id] = newUnlockSet3 e7 D- a9 B C9 {% _ i; Q7 I
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player.unlocks = sessionPlayerUnlockMap[id]4 S4 Y2 {0 k0 I* E' S% Y
' q4 q* z; i# X5 E: I# w$ q1 j. P if bf2.serverSettings.getUseGlobalUnlocks():8 T1 ]3 n: R' _; L! A9 I
if player.getProfileId() > 2000: # x. N; j+ t1 k U
success = host.pers_plrRequestUnlocks(player.index, 1): R) }8 z! P5 D* O V4 n* t# f
if not success:
" b/ n5 R7 e5 s% W1 D0 a# i if g_debug: print "Failed requesting unlocks"
8 i0 y& i6 V$ e( ~9 X else:
) ^3 N# j- E% y* w, H: V if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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: ^7 T/ k3 K- T9 j m. a7 Z; | if g_debug: print "Added player %d to unlock checking" % (player.index)
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" }5 s2 d, ]& W, s3 f( Sdef onUnlocksResponse(succeeded, player, unlocks):& e1 D9 G( `# S9 @
if not succeeded:
8 \& ]& c! A3 E, r print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks): L% h, f8 _; p% X
return
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3 n3 l* Y% M) ^3 C, v8 X8 M6 M # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks4 D D* n" I) B$ {( \2 h: G; g$ M9 ~
- G! a4 Y& z) `6 N3 U. n9 _" r8 E! v # translate gamespy item vector into a kit-based unlock vector handled by game
; U4 C" C9 W) t kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 i) z) M( Q, l8 V9 C* F! K for item in unlocks:
$ X9 u& y1 G# J0 S+ {" ? if item in unlockItemMap: a! M" d$ d. R6 P$ M/ Q1 h
kitUnlocks[unlockItemMap[item]] = 1& x7 B0 [, S: W6 q
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if g_debug: print "Kit unlocks: ", kitUnlocks
; I. T% x" D. R; y #We do not yet support giving different unlocks to different teams
: T1 ?; |* F) A/ R8 B W; _) ? host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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