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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) F- T h! L$ v/ T1 X1 }
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 @/ j" W+ L& L; U
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 M2 a' D; \+ Z
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) ]0 L/ c; a) ~& H7 z. v最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' q) |& A; B3 N7 D: q
$ A& H/ k; ~7 S. g. `import host: M- j2 F, ~8 W
import bf2.PlayerManager
3 @$ Y E, F5 V* l$ E" q. t9 Gfrom bf2.stats.constants import *
% b* q$ H& @; x% s& jfrom bf2 import g_debug
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- S4 p& R2 H# L& K* h) J8 Q2 s# map gamespy item ids to kits/ Q( z' U$ \" o, @, q
unlockItemMap = {$ T% P* ?) G1 e( \& \( q& W
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22 : 1,9 m" |# ^ {2 X5 W& Y
33 : 2,+ n7 N$ P4 o, a0 `' F' h5 M! d
44 : 3," ]/ i9 b3 N5 Q+ I
55 : 4,
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77 : 6,( E" u9 c. M, U" H
88 : 1,
; [+ G3 @/ g/ w$ A, p5 C$ d 99 : 2,
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+ m- ^& d9 P' q$ I 333 : 5,
: F# U4 @, z: g4 Z/ q! K0 U 444 : 0,
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}
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sessionPlayerUnlockMap = {}
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6 ?5 v) O. j% p# Q7 k2 H9 u5 Odef init():9 E8 Y2 {2 \- n7 d
# Events
9 R. h: z1 H0 e' t host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():8 O: x& A5 f8 X! D* _' C( J5 k6 b
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
/ ?* N% H2 E! _7 ?: i9 j; { for p in bf2.playerManager.getPlayers():2 `. L/ w2 V9 ~% F# k
onPlayerConnect(p)' I7 Z+ H' W; r
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if g_debug: print "Unlock module initialized"
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# V- R5 Q3 p/ S# y* |
class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 c' j y* X2 U% V% l; ~1 W# E host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)( y. v. j* G6 p: w2 [6 X
( a( ]: C5 A4 e7 G6 O4 u7 M# _/ K if not player.isAIPlayer():7 k, b; N D/ L
id = player.index. b$ \/ C" [- K8 a+ R
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
9 @( ?+ ]0 P3 [) t! H6 \ if reconnect:
# E& X: {0 T; w$ M del sessionPlayerUnlockMap[id]% I0 @$ ~* h7 ]$ Q" U
- L7 g0 M; y! q4 d7 R newUnlockSet = UnlockSet()
# d8 @3 j% H' N, Q3 E4 w1 ~4 N) h. U# h: ^1 h# G/ h1 _( O1 G2 o2 o* k
newUnlockSet.unlockLevel = {}
2 ?; A! }1 Z7 `: d for i in range(0, NUM_KIT_TYPES):
2 d; j) p* ]5 m9 f p3 {8 D newUnlockSet.unlockLevel = 0% g9 G5 B2 ~1 |* A5 f8 a
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sessionPlayerUnlockMap[id] = newUnlockSet
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6 ^( c7 b# z. _" z player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():1 @- G, x+ t, ~6 X% O7 Y b
if player.getProfileId() > 2000:
. ^9 o4 N- f5 C) G/ u success = host.pers_plrRequestUnlocks(player.index, 1)
0 V$ i6 I: ?2 H" V8 J" H if not success:
0 ?+ J6 a9 w" {1 X4 m) h$ w if g_debug: print "Failed requesting unlocks"# E+ |! Y2 p6 I0 C e9 o! ]" z
else:& p' ~+ j5 h/ {2 r T, M* C5 E
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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! m! y6 S& q: p `6 G( W if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):/ P/ V; B1 J0 D, X6 T% }2 i
if not succeeded:
) U9 k) e6 V6 t3 J2 v print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ P, l7 [8 }3 Z9 B9 L+ P/ i
return
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- }' H& K, |4 O8 O) q5 F* F* P # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, J* y, w6 q8 n4 B8 e% q
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# translate gamespy item vector into a kit-based unlock vector handled by game
8 {# R+ j1 [* v$ P/ `7 q( r! \/ ` kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 i: Q' g V S/ D: s for item in unlocks:6 M0 s9 P' E! s l$ D2 ?: z
if item in unlockItemMap:
v3 w* C$ E3 r3 \) _ kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
8 X) L- M. w0 r3 G1 e& i5 s #We do not yet support giving different unlocks to different teams, A, p, c$ H; ]* y P7 C
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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