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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ' E- p. q) z# i+ Z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:; i/ n8 }7 J- v0 F2 V; ?
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 m( V% k2 |1 b& ~然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ A6 E0 g; {) Y& V最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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; ?9 p! @% `5 [' V0 Fimport host
9 Y* |- f# `. F8 limport bf2.PlayerManager5 V: p5 [$ n c0 z% F6 ]; |
from bf2.stats.constants import *
) y K+ Q+ j4 b9 N& ^: Sfrom bf2 import g_debug* _: \& t- z8 y& }8 r/ c# o
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/ I3 Q1 `* h, c+ g9 a9 v, U6 ]4 l/ l& L$ x) {
# map gamespy item ids to kits/ B# U- m" s1 p, v9 U- t- x
unlockItemMap = {
! V7 F7 j x8 f1 \% V$ a- Y 11 : 0,8 _" c+ E5 f* i5 M7 i& v& n; Z
22 : 1,% O/ U6 n( ?0 h D5 Y+ n
33 : 2,4 i1 L4 M4 p. a7 f# d/ l# p, N1 p
44 : 3,2 X; N- J$ x! r
55 : 4,
2 m3 b9 @3 m& T3 f8 @% d2 r8 A2 i 66 : 5,$ S4 N8 t9 d& z9 q
77 : 6,6 T- V, |( [. H( w3 ^" _
88 : 1,
9 x( x; n) }$ s( V* v 99 : 2,5 B E" g+ q4 E9 m
111 : 3, j1 L6 |% ?# t3 H: z, J
222 : 4,
T' e# ]2 ~4 t3 r7 H/ W 333 : 5,
1 G7 a% P( V! C# ~% a1 _% ~ 444 : 0,& i1 U$ M. p; Y$ h/ T X7 E4 G, Z
555 : 6,& P# C# P$ m! Z' [% l: n
}
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sessionPlayerUnlockMap = {}
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) D/ ?! G1 T/ p/ @. hdef init():
4 S5 L9 `6 ~' B& S5 ?, b # Events. f, T" d9 i. U
host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 t' F. u3 z7 ^8 g0 T
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if bf2.serverSettings.getUseGlobalUnlocks():
0 N( y4 ^/ B% I" U1 J host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing% e& m/ z" p6 {( |
for p in bf2.playerManager.getPlayers():
/ j8 R3 R* o" P% u0 w8 @, H j0 g7 Q onPlayerConnect(p)4 K B9 J# l" W7 _+ Y$ Y
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if g_debug: print "Unlock module initialized"
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9 C# z0 e3 H: m0 d5 E# Cclass UnlockSet: pass
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# }& k0 `$ b4 qdef onPlayerConnect(player):/ n' U) D/ b2 P, V: Q* P
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. L' v; ^1 \1 e& Y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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, q# Q2 O8 i' m/ r1 L1 k if not player.isAIPlayer():+ y! W! U4 k! [$ ^* T Q
id = player.index* R4 j3 l( i2 m; V! E
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
. M8 M: x3 Z$ J/ U" d if reconnect:
/ J+ S8 D2 Q/ Q" T. i5 p del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}: L% b4 \% F) L) u" _
for i in range(0, NUM_KIT_TYPES):
1 h+ f1 ]# O) T% m4 q) ]& l newUnlockSet.unlockLevel = 0
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+ Y7 K* X- ]/ z. T6 o% N" ^ sessionPlayerUnlockMap[id] = newUnlockSet# n7 T7 n% s; S, S0 t
6 ?4 `& Q# z6 b player.unlocks = sessionPlayerUnlockMap[id]! f) X( e, N/ _4 u! n4 t
4 D+ t7 f% [2 q+ L. f if bf2.serverSettings.getUseGlobalUnlocks():, l3 r- O& I7 z% |
if player.getProfileId() > 2000:
* A h/ F: c; \7 b% v& C success = host.pers_plrRequestUnlocks(player.index, 1)5 \# n; \- f) ]: |4 {. E
if not success:
# {; M5 E& x9 I9 S( s) K4 @ if g_debug: print "Failed requesting unlocks"
! d j6 m1 `, ~& Z) I: B8 [3 G6 ?% I else:
1 a# E, A1 l* i- U if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- x7 {& U) p% }
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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/ D: p2 y+ g: I/ sdef onUnlocksResponse(succeeded, player, unlocks):
' u9 F2 d. M2 L6 b+ U if not succeeded:8 V0 }5 w% O& n
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
* [ h# E* R1 t. {( K8 O7 i+ r9 \ return/ [; ~4 H3 D( R5 H
9 w' K# k) a% b1 W. B3 B # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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2 Q1 X) R4 L o! y8 Z" s/ v # translate gamespy item vector into a kit-based unlock vector handled by game
" U0 M, z" G& u8 |/ Y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 I# W8 t. I3 Q, U2 _" Z& ? for item in unlocks:4 U7 N) l& L- e' o8 K/ D
if item in unlockItemMap:6 A7 Z* D$ u1 N1 ]
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks3 e) U$ _( o0 D7 `
#We do not yet support giving different unlocks to different teams1 c" W/ R& c. f8 ]9 U
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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