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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + C1 v1 E" c1 p* v5 R
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:, f5 E- Y5 `, F
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. C* n3 W. n! `; x
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! W* \. Z# f6 Y+ ~: f" K9 M1 `( q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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% M$ b& ]2 p- i' mimport host5 d: ~# y/ \# ? E1 o
import bf2.PlayerManager
, [1 v/ G8 ?$ o0 N/ n( Pfrom bf2.stats.constants import *8 L, s8 l7 J! ^$ B( r# `
from bf2 import g_debug
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# map gamespy item ids to kits
+ ^' I' `' y7 j: p3 [unlockItemMap = {; b' C7 c8 p' a. x' l- i) h! l
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sessionPlayerUnlockMap = {}
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def init():
/ A$ S2 ~% Q2 I, |( C) U" h # Events
2 z2 N4 q' [) y9 K; S host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! n4 w6 A# [/ ] if bf2.serverSettings.getUseGlobalUnlocks():- E# |) i5 G9 \2 P& c+ W
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
" L& @% ~% X, p( M$ B for p in bf2.playerManager.getPlayers():; {# o- w& O* x# J/ _* V
onPlayerConnect(p)
# t7 v0 [+ J; Q, e& Q! w5 p$ ?( m4 f
if g_debug: print "Unlock module initialized"+ ~6 R/ @ K* o& y: m
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class UnlockSet: pass
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% ?0 P9 H, A+ R6 Z" ~. {def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 d& i% D; q n9 }' l* ~ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():; t- v8 ?8 ^4 Q ~
id = player.index
] v M/ \! Y: J( O- C5 V" L reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
0 {$ I$ d! g& N q. P' j! P if reconnect:
, p* T; P, X# R; X, c Y% r del sessionPlayerUnlockMap[id]# g' Y( \0 K: O( f- o0 _" a/ `. u9 D
( x$ y$ j; ]% _) u3 P: j newUnlockSet = UnlockSet()* c1 m5 Y# g6 T# X, r, A
# X- J' ?0 e2 x/ [" x9 f newUnlockSet.unlockLevel = {}
; H: L `" I7 J' c for i in range(0, NUM_KIT_TYPES):
4 N7 J J% K) M! U! j newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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: q# B* z4 g4 P( |9 _) N, H if bf2.serverSettings.getUseGlobalUnlocks():( S/ J: K9 R& D6 H$ ?& M/ p
if player.getProfileId() > 2000: # I, R7 d, q+ a, }* }8 Y; T: [
success = host.pers_plrRequestUnlocks(player.index, 1)4 j1 d/ ^% w- ?8 H
if not success:2 @$ m" Z2 f# J6 m! k# I% W3 T0 y
if g_debug: print "Failed requesting unlocks"( U% r: K* ?# a- y
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)' d. a# y0 n K( k" h! J9 v" D
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def onUnlocksResponse(succeeded, player, unlocks):
/ h5 [- f9 T; |; t% T u2 X" k if not succeeded:
; s/ \$ d5 k7 j5 w8 V print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
B; o1 D& P- H$ w1 t0 K, m return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; n/ d* ?! u$ G* M& g
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# translate gamespy item vector into a kit-based unlock vector handled by game3 _9 M2 r$ i" N9 d" G7 |
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ ]* l# U% j: L7 j for item in unlocks:
: f+ g) u* e7 m' x1 m0 \' m if item in unlockItemMap:$ f. R$ D( T# B% a1 N4 x
kitUnlocks[unlockItemMap[item]] = 15 G6 {) D$ B2 e3 N8 h+ P4 m3 n
# l- r6 ^$ [- _# r if g_debug: print "Kit unlocks: ", kitUnlocks, _0 W, Q5 Q9 A& s @( P' e
#We do not yet support giving different unlocks to different teams
) Y" y5 [1 k: ?1 V host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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