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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
& [3 y# z7 p/ o1 C5 c3 X 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; p' F- h- j" S, h, @在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% ]" i [' c/ u; b& D( @# F0 ?/ I- D
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! X' A5 {+ j$ C2 D' x+ T$ I; h
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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& e* p6 H8 V: ?+ h' ]8 O; S6 Jimport host' [2 Z2 X3 F4 _9 ?2 M
import bf2.PlayerManager
% j6 k# r1 Q# A- h1 pfrom bf2.stats.constants import */ m4 |& |2 t' i$ o, y) ~: S: i
from bf2 import g_debug
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# map gamespy item ids to kits
; M% q& w% v! @' XunlockItemMap = {9 K2 H$ I. I7 k3 y! i
11 : 0," E0 r, @7 C0 G0 K# A( i, u( m% |
22 : 1,
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44 : 3,
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66 : 5,1 T3 X. p" D2 M u$ ~ x
77 : 6,
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99 : 2,& w0 \* }; h8 C1 e: l( {9 [; q5 g
111 : 3,
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333 : 5,
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sessionPlayerUnlockMap = {}
8 Z5 M) i- @ {# W/ m; n, m. x S2 ~* C) b. Z& F
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) [9 B2 U5 s3 i4 Mdef init():
$ M1 c8 c s9 s$ t: N! V+ e8 v # Events' l- Z& T k1 h8 ^
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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, z, c2 X/ }3 {9 ?! v2 B# m if bf2.serverSettings.getUseGlobalUnlocks():
, y% Q# f3 o8 d- c host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& }# [8 B7 K a: [4 u; ^, r& I
, L, V& l( k6 C. u+ g # Connect already connected players if reinitializing: i7 f' s+ M- M# b- ?
for p in bf2.playerManager.getPlayers():3 i: b2 I! @2 H" y
onPlayerConnect(p)
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) Y$ w* C, x% A, }- [ if g_debug: print "Unlock module initialized"
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# x% m1 ?5 o0 C) q" @$ |class UnlockSet: pass
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+ Z7 e( j u7 I3 ]7 o: F( Udef onPlayerConnect(player): O, G6 V- k8 g$ a) e" B
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 A2 F2 p; e W$ S! h
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():( Z! ~: q/ c9 i
id = player.index/ [ H) k4 W+ o
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
- h8 Y. ^/ ]' V) O) U. Q if reconnect:
: `( l. Y8 e, ?- F del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()" A& V" j% o) r8 I+ X7 @9 h
. Q8 }+ h/ ] D newUnlockSet.unlockLevel = {}
" s. w+ g/ h% I N1 g3 J for i in range(0, NUM_KIT_TYPES):
: r6 e8 S1 u0 \; l2 q# b newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]' @, p0 p+ U9 M) v" b% A( [
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if bf2.serverSettings.getUseGlobalUnlocks():9 s7 y2 `4 l0 n# N1 q. E
if player.getProfileId() > 2000:
1 Y5 L- I$ ~% H6 {3 a success = host.pers_plrRequestUnlocks(player.index, 1)
, i1 L5 w* o6 e2 p- H G0 o if not success:" w/ n: v0 g. |+ g) T6 y
if g_debug: print "Failed requesting unlocks"! T% ?: v2 B. u9 ?& B* V: K* |6 t
else:
# Z' e r6 {( X if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
5 y% v/ d# G: R$ s- D" | if not succeeded:
- Q- E- d8 L5 Z. e7 c+ t print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
% F( }1 C( D. O5 s- o5 D return% ^6 @% [: x% l3 L: \
# q' j- t L0 w$ i; Y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
$ ]5 {% {& [, A `2 M8 V kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) G2 q# V* `. g( S for item in unlocks:
) j/ Y" O5 V) P9 d! m* A if item in unlockItemMap:
* B0 f3 B+ b1 _( J: K$ O kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks3 S3 [9 T/ C5 l3 Y
#We do not yet support giving different unlocks to different teams
4 |( J/ Y$ n' x* s& B- E" Y3 E host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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