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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ! S9 E) x& Y3 F( D5 F6 N. D6 D
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% p ?" }( m# t* _3 r在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" V: W3 c8 {. b0 {7 B P: J( W然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! E S, J: s' G% H( M( n K( x
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host2 i+ D) \; }, z6 U
import bf2.PlayerManager( [ d3 }3 X$ m- L/ q( ~7 w" ?4 O% T
from bf2.stats.constants import *% i, Y, _; _$ B0 a- K
from bf2 import g_debug
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' p) ~( f2 X9 K8 i/ B6 ^$ p# map gamespy item ids to kits
/ c( ?# E, p% w, s2 Q' e! V" m! GunlockItemMap = {4 s" q K$ T2 l" w
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sessionPlayerUnlockMap = {}( e& A% L& e% k
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( m2 F6 y$ H, ^" [2 ?! kdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 P" K' ]6 C3 t; N" e5 |
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if bf2.serverSettings.getUseGlobalUnlocks():
: G0 m0 _/ T$ u5 m4 E, C7 g host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)+ ]. s) i6 y$ G8 t. X @
7 \+ P$ @/ m9 B' k5 z+ X # Connect already connected players if reinitializing0 d. L7 {6 V* R( v+ y# U, D
for p in bf2.playerManager.getPlayers():
9 d( [% Y# o8 G. C/ B( r onPlayerConnect(p)9 E1 f0 I& T$ c, b N6 l( w
6 T3 p" P9 N" f0 W if g_debug: print "Unlock module initialized"
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0 n7 L" O' O8 `" {2 h5 |% _" Oclass UnlockSet: pass# R! u7 u. D Q6 k" i
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: S) y" ^; E: ]2 P1 M4 _def onPlayerConnect(player):/ L1 F# {: x( T1 h" X) v+ `. t
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; o: l1 j0 j( Z( H" V host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); ]3 m/ ?6 _; k
& j; S3 c# [) Q* Y e1 ?- p" j if not player.isAIPlayer():
; p9 \' q7 H/ o/ O! ^% z9 Q, Z; e6 A id = player.index
9 H8 T; G* J2 Z$ i4 \8 \' ?2 Z reconnect = id in sessionPlayerUnlockMap
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4 y A) B1 G* q, q ]) Z- R # always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0
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% w9 a. o: q$ L! _1 `3 w' V5 Y C sessionPlayerUnlockMap[id] = newUnlockSet. H' V0 D2 K4 |/ ?7 I2 n k8 r x, ]( @
$ x/ f" k1 C) B+ |( r3 ? player.unlocks = sessionPlayerUnlockMap[id]8 c9 N# a7 l$ i$ t/ \4 x& E
4 r6 @" B) a) j( U7 b- \ if bf2.serverSettings.getUseGlobalUnlocks():0 E% C0 @* x( U% q' |8 m
if player.getProfileId() > 2000: & ]" g7 v1 G2 V s
success = host.pers_plrRequestUnlocks(player.index, 1)6 W" w! O' n* ^2 g0 o) Z$ G
if not success:3 q' k9 ?9 l8 T; @! ?3 T9 {, a
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 G* U6 z3 S, N. t# g# _
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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. O. T( a) V9 { O; [9 ?def onUnlocksResponse(succeeded, player, unlocks):/ v7 [5 o' x4 y2 U+ {, `% L
if not succeeded:
' ^- Y( P6 K, v# T+ ]+ q' [5 k% Z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)4 S, R) I$ |+ I$ _
return
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- b0 R% D* n0 L$ \! t # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 x, N W5 m2 S
$ K, `9 q+ |, H # translate gamespy item vector into a kit-based unlock vector handled by game* h& K$ S- X' R
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% e" T+ e. o9 @ for item in unlocks:
% C2 n; U0 ^( Y+ \8 c if item in unlockItemMap:
8 {. t1 q" `/ ?9 b; g3 r. V. r kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks9 m6 X8 l# y: H: w; k4 y$ ~
#We do not yet support giving different unlocks to different teams# G5 b$ J) M% y/ U. l0 E
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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