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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
w& R: }7 y8 M) g$ M/ Y5 J 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:, V( @" i+ z+ [$ E
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ y6 j0 r% `' u- X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
9 N) A6 c* E U0 m6 m( w最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. |5 g" a4 Z6 A2 w& I
* @* l5 l# C( o/ @2 _ rimport host2 _6 `* |4 D6 z; R% o5 f# N5 ~# T
import bf2.PlayerManager
! e+ J ~2 }9 G" F. d# mfrom bf2.stats.constants import *" \% l1 Q+ h* e9 _9 r9 A
from bf2 import g_debug9 u, {2 G8 y: O/ G* C
1 q' @! R Q9 b
. }1 H1 l% |. x; Y# c* H- Y4 G
7 R% T, s! ]0 }2 Q7 k, x( N# map gamespy item ids to kits
$ X' @/ I) k% k6 G7 t3 n) }9 ?unlockItemMap = {
5 U( B/ E* v1 n- o7 {' q3 F 11 : 0, w& x& ^# v4 A; d" j! z' A/ M Q: ^
22 : 1,0 x2 W4 l+ v" n7 V8 k
33 : 2,
, U9 q- F) A% W% [8 u+ V 44 : 3,
6 x; |# n$ W) ]+ _ 55 : 4, w- {' ]" u( D# O: K
66 : 5,6 M" E" E2 {8 R+ v( A7 X( C
77 : 6,, [4 v* b4 f% D0 q: w
88 : 1,
) d8 o6 g. b( w 99 : 2,
- {: G8 ~5 ?; ` 111 : 3,% f& X& O' c, O$ S# g
222 : 4,
8 i" F7 `: G7 V/ N @% F, j; q 333 : 5,
/ N3 L; _0 @8 N+ Z- K# L 444 : 0,
. y$ i, p$ i- B. m" x 555 : 6,
4 N& o& @' b' C6 j }/ _1 Y, R" i+ v1 |
5 v( A+ _% K7 k6 l7 E$ }
sessionPlayerUnlockMap = {}# h& F8 n6 R4 X6 f. ~9 A
0 |* C# X; [* s: ?
0 T1 `$ S8 U, a) Q3 h5 Z9 B4 w
( G1 O1 `" P# u" O& Wdef init():
1 U. P$ A# ?0 r4 ?: x5 l# X # Events4 v. C; Z! H% K3 c) j# r
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
/ P; d# `* Q* X% s) M* m: r
( A: u1 G8 s1 R) L& C if bf2.serverSettings.getUseGlobalUnlocks():
# C" e# y' M6 z. d5 A' D( a host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
% O4 t- \ Y8 \2 ^3 M
, y" d1 a. u O+ v0 h' b! V$ X/ s0 D # Connect already connected players if reinitializing
' |1 I2 h5 N7 ]* ~ for p in bf2.playerManager.getPlayers():: a# {. C0 B& p
onPlayerConnect(p). `7 z6 N/ q1 ?7 N6 z
0 v, d5 N4 `0 V if g_debug: print "Unlock module initialized"$ N& z) i/ w% m/ p+ F0 @
" Z# l: Q; n6 {% _4 I9 H. y {2 p" o% o$ F, e' R+ B
; H$ [/ {0 H( c1 g [4 lclass UnlockSet: pass1 E4 U: o) G- o4 w! J
9 t) R' O m- J$ E" h% [6 j* P) ?8 E& W) ?4 a$ Q
1 D% k5 C1 w- d8 t/ F! Xdef onPlayerConnect(player):8 Z. J8 g) {+ E" x/ U4 J
: Q: i- w0 L, D7 @) v defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 n" e, k' Y4 _# d' m
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
+ i. T5 Q+ ~) K4 D) a* n, K
% N4 y6 S U' B3 p( X, r if not player.isAIPlayer():4 i+ j0 q& |/ f' a0 B& _
id = player.index
* \, a! }9 g5 k) W8 l8 U reconnect = id in sessionPlayerUnlockMap
; `$ S2 L: c/ U
% c" s: q1 A2 R% f # always get new unlocks on reconnect/map restart/map change etc
9 P5 ?- a/ l* x+ m. N# Z if reconnect:0 W7 b0 S) W2 `2 G% V0 a5 E& w
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()% g; c2 q$ ]/ b
6 a! C. g' L4 R newUnlockSet.unlockLevel = {}+ ?& z! `" |& O6 t5 W* b2 e
for i in range(0, NUM_KIT_TYPES):
+ b4 P2 ]1 f/ K% F9 B newUnlockSet.unlockLevel = 0/ Q4 p- T% C" c0 J' q- ]$ E
- P1 X$ J7 C7 V. l sessionPlayerUnlockMap[id] = newUnlockSet
! K# h% ~" a& g
2 I9 E8 t$ T3 K% c0 P$ P player.unlocks = sessionPlayerUnlockMap[id]
* K8 L0 Y3 A% {4 s, M3 }* \# u; r; j! c" u* s6 x
if bf2.serverSettings.getUseGlobalUnlocks():
( m1 B% z1 [' O' ` if player.getProfileId() > 2000:
' I! j) Q, ~- k9 q8 v success = host.pers_plrRequestUnlocks(player.index, 1)
) Z/ |6 d( n0 y5 m2 K if not success:
' D' U t- @' b5 x if g_debug: print "Failed requesting unlocks"
# g) S- s$ Y' G/ \ else:
6 j* V% T& C1 a" p* \5 d% J if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
" y9 P; s2 P$ H9 ^
5 ]" X/ G8 j- x$ F! _5 u K if g_debug: print "Added player %d to unlock checking" % (player.index)- N3 |5 R. Q, g0 j
+ _7 N( M$ h7 c' [! ~ x& `7 ]- L' E
* b) E" h% R1 A7 f
" T% ^, `+ y, f6 E; Udef onUnlocksResponse(succeeded, player, unlocks):
2 P Q! U6 l' t6 N% S if not succeeded: C, C" \ j( @2 ~
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 L# B0 J9 V: v8 s/ Q: S5 L" ]/ i3 { return
3 K4 S' {) _* r5 [. _0 D+ K
1 o' _; e# j: T6 K- H5 R$ [ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& p: o2 p+ N6 ^# u
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# translate gamespy item vector into a kit-based unlock vector handled by game% V- v" v/ C0 ]
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 S4 j9 @3 d$ B7 L& f3 c for item in unlocks:
" q( e/ `( W# q" V T7 E+ Y if item in unlockItemMap:& z2 g* h5 H* C r2 n, z0 u
kitUnlocks[unlockItemMap[item]] = 1
, A% S- `8 b7 R: s3 D0 Q2 V* r
/ u5 ]/ L% e M; m8 a7 F# c if g_debug: print "Kit unlocks: ", kitUnlocks
. f4 ?5 u/ M+ J- A! N #We do not yet support giving different unlocks to different teams+ K# t4 C, J# t" C2 e
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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