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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
( @9 r' H4 p: L" J& t 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: B1 Y! Q+ ]' `; m" O, a% _
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 n( @0 {+ i. R7 |6 a0 q
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! T! n3 T: n& ^, h4 ?- Q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& r/ I& _# }& V. [9 S
* T& i1 | [) B4 U& G$ Timport host
1 u+ g2 m$ g1 o& I, @4 cimport bf2.PlayerManager
5 K6 I/ Z9 _5 K3 v& d3 k: zfrom bf2.stats.constants import * ~' D7 `0 u4 W9 \$ c" ^9 d
from bf2 import g_debug
% \, J- h+ `9 U- ^8 e( E6 b# {$ |8 C+ k: {$ f3 c/ K+ S
$ U6 z2 d4 g- Y4 I4 B
$ Y5 `# ^4 r G# map gamespy item ids to kits
8 N9 a- ?; [) J/ R4 YunlockItemMap = {
" L. X* {0 A5 F) \ 11 : 0,
3 G" D' B4 z6 P. ]7 X 22 : 1,
( s- n( @( }( L' ]2 h8 Z6 i 33 : 2,3 [! a9 U5 o/ _
44 : 3,/ U& [3 E/ h5 U! W8 S. q
55 : 4,
# M$ F3 h( a& S! V' e& ^" @ 66 : 5,
, H$ ^$ j- r6 N$ ? 77 : 6,9 C6 V% j* v8 {" v8 X- B
88 : 1,
# y5 ~" F5 _! h% _) a 99 : 2,- x9 a8 D( a# w5 E0 p$ k2 A
111 : 3,# A) e) w2 V Y$ [ F W: U2 J/ r3 E
222 : 4,- B+ ]4 t% d+ O4 W h3 r- B
333 : 5,/ V8 |* G' v! I7 V& r
444 : 0,
! e' Y* h; M/ h2 b. j$ K/ x2 H3 l3 j, B 555 : 6,' w6 f2 d: D- N4 m& A. \
}7 y. u n6 O; |+ @' t6 _
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sessionPlayerUnlockMap = {}
4 s) |2 U6 e+ S" `; C4 P
8 Z# H- A" k' A7 ?$ R9 d' H
6 b: X8 G, y4 p7 P) y
- E1 P |4 Y Hdef init():
! s0 i4 ~$ d: J3 u! D; ^ # Events
) j# K' L0 D8 K! i$ Q0 w' k host.registerHandler('PlayerConnect', onPlayerConnect, 1)
! u8 {$ t* _- Z( n7 E7 A % ]( H7 ~7 { ~+ j! T
if bf2.serverSettings.getUseGlobalUnlocks():, c8 Z3 I# m5 _
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)" v; b% V& E0 N: X0 o6 s
$ M5 C6 R: g g7 o # Connect already connected players if reinitializing" p. W- p0 \" z2 ?2 e0 ?
for p in bf2.playerManager.getPlayers():
3 h" y' |0 N, o) j" v onPlayerConnect(p)
% x5 }1 S0 W/ D3 J) e$ D; {8 H0 u% d7 u/ u# e0 F. _4 p7 k7 K* H: m
if g_debug: print "Unlock module initialized"
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0 U9 Y8 a6 ~- Wclass UnlockSet: pass& k4 l0 V: x. R4 I+ M4 l% q' Y
6 W3 M/ C5 ?6 v2 j% X8 h+ C
; h V9 W6 N' [# I8 s% U) R @6 v, ]. d: @+ S
def onPlayerConnect(player):) ?) S' C: p/ _5 o: b1 T$ R
" q6 Y7 J$ Q5 b' Z9 Y6 q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 [' K/ N; t& y" o host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 N$ \! x* B1 L6 I0 W4 C
# a9 P' `' w+ g3 X1 W+ g+ v! M1 b if not player.isAIPlayer():) ^# O1 D7 H2 s* `% n1 z
id = player.index0 ]9 u/ j' K8 q0 s. Q& E/ r9 Z
reconnect = id in sessionPlayerUnlockMap
1 \ v: [. W; Y% H' h0 G' M6 Y
6 x% s( `4 m9 H* I; U0 e8 N. q3 b # always get new unlocks on reconnect/map restart/map change etc6 K6 g/ \+ |0 x3 {& L$ [
if reconnect:2 e4 Z2 z& n2 Q- y! j+ x- f: f
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()2 h% P4 h0 J/ L* O* F8 f" R
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newUnlockSet.unlockLevel = {}
; f5 g4 u, t8 ]( c5 n for i in range(0, NUM_KIT_TYPES):6 {6 ?; i! N2 {
newUnlockSet.unlockLevel = 0+ R, C, O0 X+ ?6 Y4 ~/ @0 @, Q- L
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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' X3 F5 G: C' [4 T% q if bf2.serverSettings.getUseGlobalUnlocks():
" C% u0 n. @1 Z& j2 M1 l( v if player.getProfileId() > 2000: - k; x& i9 K! l! {- X8 ]
success = host.pers_plrRequestUnlocks(player.index, 1)" u3 w/ J* r" r7 f2 w* i
if not success:9 u2 b+ M7 m( M2 q$ n" O
if g_debug: print "Failed requesting unlocks"0 j9 B1 n4 x9 ]% p, u
else:0 U. x; j7 h' v9 M
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)' z8 J6 `1 `; U# y& E
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# q: {' ^' y* ]- s: B. r8 o9 {/ v2 o' ?( a) Q* V) U2 e
def onUnlocksResponse(succeeded, player, unlocks):
$ z0 I4 H3 \) q3 L% o if not succeeded:
$ R$ X, {( ^3 Q1 f print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
: \) O# G1 `% u" C+ S t return7 A# E; j! J3 j+ o0 G! \
; Y% g' `& p( x8 e% R' O # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ \% t# c' M" d0 P0 y( [& e- y4 _
' _3 q# S/ i4 ~2 j4 _9 J # translate gamespy item vector into a kit-based unlock vector handled by game' r9 z. Z) \# e3 T, U
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. v4 ?. g5 @" q. n for item in unlocks:' Q+ m m \6 d! j6 R% l9 o
if item in unlockItemMap:
: n7 [ M5 M3 w* v7 i0 K kitUnlocks[unlockItemMap[item]] = 1
% [. x; E9 Q/ j5 @3 m( [ 5 W- D+ ~( U) U% z' V, v
if g_debug: print "Kit unlocks: ", kitUnlocks+ @) y: Y: \8 H. y( ~
#We do not yet support giving different unlocks to different teams+ G, G! D; y* @$ A3 g* g9 @
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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