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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + o* V% J2 w/ n6 F
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ R3 v- k. w1 S# M) L- Y& a在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 r3 }5 m* X+ S4 t* O# g然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 F" |: w& `& j最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 {4 h. W9 L# ?3 v% x- ?3 `
9 z2 e2 s8 \! Aimport host: j7 w4 n% G; _- o6 K
import bf2.PlayerManager
' W: c. z: D( c2 E. L+ [& v+ a! Gfrom bf2.stats.constants import *
, B5 F) G% M0 T7 `# vfrom bf2 import g_debug0 A- j# l& X4 r8 f
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# map gamespy item ids to kits
9 a4 ]4 \* A2 c& tunlockItemMap = { `$ y% v- Z, v
11 : 0,
1 m) b8 I |, n6 p3 O/ f 22 : 1,
4 p0 {3 K; q" x2 y$ U4 O 33 : 2,4 ~9 u% X6 O# X% p0 E1 j( e, d8 h
44 : 3,( ?* t9 h3 d8 _% ?
55 : 4,) n% B# x: W- a% c) M5 C( ?
66 : 5,3 C, U! g4 z8 t, l6 ?2 C
77 : 6,$ J0 G2 W: ]: f: A4 Z
88 : 1,
5 i$ O8 \# i% ~$ X8 F 99 : 2,
9 @8 H) f% V; c 111 : 3,4 I6 V' L) t1 t- k$ D; @; X* |: X
222 : 4,' g |2 R3 i X6 J5 A' K" q' z/ a
333 : 5,% {/ b) k N- ]( e: r
444 : 0,
4 ~+ W" Y/ H1 K- D* \ H 555 : 6,6 [6 ~+ P: e" U1 `3 r
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sessionPlayerUnlockMap = {}
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@0 R7 M) `0 W8 W, V: H* y& }, Mdef init():" C0 o0 G- z' x; Z: G
# Events
: a: L- [, ~. k" Q: }2 o6 l5 r host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 B+ ?9 [, U( l, L8 T if bf2.serverSettings.getUseGlobalUnlocks():, o8 D8 S# Z8 s1 K5 T: f3 w1 d& r
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing# z. `. E+ z- R3 O
for p in bf2.playerManager.getPlayers():9 N9 ?8 i3 o! |0 C
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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2 j! k# s% z: G( ^( aclass UnlockSet: pass* W4 X: |. ?; C3 g2 a
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1 R8 a; D$ d- y- W# I, @) Pdef onPlayerConnect(player):4 r) ^* \' T# M7 V Q2 B
( z, H: w: t4 O; D$ ^' Q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: K$ p' P0 ]5 V# ]4 l4 Y9 b host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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0 G6 n& e( k. e) a) v0 Y+ V if not player.isAIPlayer():% m- @0 B& @/ g$ _4 E- A2 y2 s% g
id = player.index* j( i% h% j; i* r+ \& ?$ ]
reconnect = id in sessionPlayerUnlockMap
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6 d- q, ]2 K* Z9 ?+ |0 d- | # always get new unlocks on reconnect/map restart/map change etc
4 i; r* t" T) Q' d1 d- K if reconnect:
& a$ l+ M1 U# r7 s4 f4 F del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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0 Q( w4 x8 _7 B1 | [" | newUnlockSet.unlockLevel = {}5 A6 b. H O& U7 v
for i in range(0, NUM_KIT_TYPES):
4 v: Y8 }. U) h1 e newUnlockSet.unlockLevel = 07 i. T: H: A) P
- ~9 M8 t4 O1 {- k sessionPlayerUnlockMap[id] = newUnlockSet' {) W" k) O. A
0 G7 b5 f" r& ? player.unlocks = sessionPlayerUnlockMap[id]* J" [/ ]) K% ~
; a. @1 H# o7 p# M" p% | if bf2.serverSettings.getUseGlobalUnlocks():: `1 a2 U9 c+ i2 a5 l
if player.getProfileId() > 2000: 5 d) h4 @# E( ^6 C; s+ J
success = host.pers_plrRequestUnlocks(player.index, 1)
; \* u6 S T) n6 \: y9 ? if not success:
/ v8 U0 { P! H5 m if g_debug: print "Failed requesting unlocks"" u, _, J4 r; J* ?3 V
else:
) c, f3 k6 M; b- r. T4 U if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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- A# b6 @; x: M* _; q$ j if g_debug: print "Added player %d to unlock checking" % (player.index)( y; E& @- b E" K- Z' u5 n
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* f1 m% p+ ?$ e0 O: _' Z, A, q; Vdef onUnlocksResponse(succeeded, player, unlocks):3 B* i: K; n, Y
if not succeeded:/ D( y+ W# a& e7 N7 b
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks): ?4 J6 x3 N$ n& C
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# z5 J, O6 d8 X: k1 Y6 [3 A ' i) I- B8 F6 C6 y4 g1 _
# translate gamespy item vector into a kit-based unlock vector handled by game0 H# `5 r& ~( ~+ J2 V; _$ T
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 G/ k" x7 K! }5 e5 F! g5 L
for item in unlocks:
& G+ B/ |# |+ X" V* p+ T, Z: V9 s if item in unlockItemMap:/ |7 ~0 D8 \$ H: d( I. S! ~5 [2 U
kitUnlocks[unlockItemMap[item]] = 1! I( d4 _& S$ t
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if g_debug: print "Kit unlocks: ", kitUnlocks" V6 ~( o0 |# H
#We do not yet support giving different unlocks to different teams! T& Y* f, V7 g$ D& \: U$ d9 l
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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