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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 T2 X6 h' M/ G; j' @2 |# P 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 w2 U8 D `% |+ v" N$ h
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 |/ I* p% G V9 ]/ H( M1 D
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. m$ a4 S# K; s2 D& J. q2 H
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: D$ D0 m. w) d/ J- W
* C) B# E0 \, B" o! u2 s5 bimport host- Q/ G( M; R% E
import bf2.PlayerManager8 e# V+ Z. F7 Y: V
from bf2.stats.constants import * w- b0 j4 ]( L
from bf2 import g_debug" k& \$ b9 R4 ~. w
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# map gamespy item ids to kits7 b" G/ ~' ?( b' ]1 I5 p+ B/ J
unlockItemMap = {
, G% E7 @2 F4 u3 N 11 : 0,7 ^3 F: o" K1 b
22 : 1,1 @) L. j3 A9 c8 T
33 : 2,( \; q+ x. h% s+ b
44 : 3,$ m# ^) L% q1 L
55 : 4,2 y. ^2 j6 _( c1 f+ }6 X( x
66 : 5,* M4 r$ d! |' w4 b
77 : 6,
& Q/ W+ N6 t7 {3 b6 R 88 : 1,
4 u( I3 o$ [) k2 k; Y" m1 E 99 : 2,
; i# j: }2 S% a# {: [; ]9 {5 ] 111 : 3,; U" [ C) O( }, V# E) J; [
222 : 4,
+ R" G" I" w! q! g# U/ I 333 : 5,
: ?/ X! i: T. X( _+ z Y7 s8 M& L2 C 444 : 0,
: C6 p. ~ C. B6 ? 555 : 6,
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sessionPlayerUnlockMap = {}1 t1 z; c! k8 q7 ?% q2 `/ i
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def init(): _% l7 A6 I" C- ^" y; R
# Events
* ^; G* V3 o+ G/ _8 g) u host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 n; T1 W( J4 v$ }# m6 l
0 b1 v9 t/ ~& t% k) S2 _6 T" K if bf2.serverSettings.getUseGlobalUnlocks():; A$ k1 t5 \7 P/ J- C* @
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing6 [4 t6 }+ ^" f' U5 ^
for p in bf2.playerManager.getPlayers():
# b+ N+ X& G# a- X' T onPlayerConnect(p)$ ? g/ p+ v/ |% z0 u
8 G; j* O9 @: V- { if g_debug: print "Unlock module initialized"6 r$ i+ A) R7 l: @* o- n
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class UnlockSet: pass. Y% d( s+ e- M; [0 J5 ~
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$ U8 h9 s; ?) o5 j: wdef onPlayerConnect(player):& t0 V( l+ ^! w1 h1 B# R$ e+ T" Y0 F5 @
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 k* _6 D6 _- Z4 N- Q2 X; u$ W; w host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():; b0 T, d% s0 z# W1 T, u0 Y
id = player.index
- x J- S' U# Y7 S# B" o reconnect = id in sessionPlayerUnlockMap" L: C8 I) q/ A& N$ l, F9 d2 v& ~
( h' G* f! ~6 L- e- K' M1 Y # always get new unlocks on reconnect/map restart/map change etc2 M' N; u6 s5 _
if reconnect: m) |- D; u" o; {
del sessionPlayerUnlockMap[id]
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) c- ?2 E9 q& W8 Y$ B newUnlockSet = UnlockSet()- W+ g6 N u/ Z$ V: X2 C9 I! s: |' w
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newUnlockSet.unlockLevel = {}
1 g* V, c1 I; |6 r/ L for i in range(0, NUM_KIT_TYPES):
* \6 k. |* p+ J2 P newUnlockSet.unlockLevel = 0& |. d9 }0 S2 N% @
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
! T2 ]% Y; _ s# `6 C if player.getProfileId() > 2000:
8 E) o9 [' Q, v( z* O0 Q$ j success = host.pers_plrRequestUnlocks(player.index, 1)
6 K" D1 D: g7 x# d if not success:
/ {! F5 C) a/ n# F+ P0 w if g_debug: print "Failed requesting unlocks"3 m4 U) G9 L$ |# a( L: d1 c
else:3 S4 s" g/ J/ q ]! u
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ g, D& p( p, f7 O( _
/ Z* o# r; f9 q, k) @1 \0 O- b if g_debug: print "Added player %d to unlock checking" % (player.index)/ W, b+ {0 q M' p I& O+ h! _, ]
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+ N6 {' m5 v9 Cdef onUnlocksResponse(succeeded, player, unlocks):5 t5 _# U4 E2 r f" K' j
if not succeeded:
% A4 n# F$ ^( J6 X( Y% z/ m3 Q1 k8 I print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 F8 m0 }' {8 }8 j: x return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# V2 L0 }* |; |
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# translate gamespy item vector into a kit-based unlock vector handled by game
% D3 w- B" J9 T( m; Z. I' I2 l kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( d& ^+ i# D9 ~3 o5 q/ f% G; i
for item in unlocks:
# j2 }% n2 z% ?0 @8 ?4 H+ u) ` if item in unlockItemMap:1 G- l% e: {! {2 i; I+ i$ \" o5 n
kitUnlocks[unlockItemMap[item]] = 14 {9 ^) {4 b4 t& K
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if g_debug: print "Kit unlocks: ", kitUnlocks
" G0 b( a' ?4 u2 W& V #We do not yet support giving different unlocks to different teams v. U w. d, g1 k2 N- }
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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