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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) / a4 R) P7 N9 w3 t) c* w
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
$ {. | C+ b) c7 S; i/ r% ]在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
9 \: ?" [1 h9 m然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
! M# @) Z7 \$ S8 O最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
( z7 S8 m: z- ?& Mimport bf2.PlayerManager
' j* c- ^& o% Jfrom bf2.stats.constants import *% c- Q3 U7 _% i3 b- P. q6 a s
from bf2 import g_debug+ g# D% ?2 m7 `. Z& ~
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1 `" j! s. C1 A( R# map gamespy item ids to kits
, }- ]9 B% Q9 g1 }+ b* M+ dunlockItemMap = {3 ^0 z9 l6 W1 ~( }. t
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( L. g4 ?( N! a6 N8 _8 u2 BsessionPlayerUnlockMap = {}
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* a! V! H9 u: o( D+ m( Udef init():
0 M( V# q* ~5 m! p: h0 e # Events
# X A& [* F) k# s( U host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
8 ~! l$ r3 v3 T) E( n4 i host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)/ l$ D' g8 _' L8 C* u4 ?( I9 H; C: m7 q
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# Connect already connected players if reinitializing2 {1 R- c( N& ^6 p; s
for p in bf2.playerManager.getPlayers():
5 F! H6 E- j% ?' B onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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, I. S b% u: Sclass UnlockSet: pass! M6 P0 i( O, r; ?0 Q0 O6 g
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def onPlayerConnect(player):
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* E4 L4 ?+ ?1 G& |% z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% w$ S% L I. A$ f; d
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)8 o0 @7 x. l0 J7 W9 v- q
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if not player.isAIPlayer():9 q% n$ L' [9 V, L9 v
id = player.index; I) j- D- D0 f' T( |% ?' n
reconnect = id in sessionPlayerUnlockMap
# k3 w5 P* u2 g ) K C8 S2 f7 R+ S% I
# always get new unlocks on reconnect/map restart/map change etc+ {: ^2 g, S3 o) V& h; ~2 i
if reconnect:
9 E n7 B1 x* j/ o del sessionPlayerUnlockMap[id]
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, w, c7 h% d: E" @/ t; d newUnlockSet = UnlockSet()6 C+ H- T3 K( H4 C" U0 `
4 l! b. g+ P2 ~/ d: _ h7 G newUnlockSet.unlockLevel = {}6 @/ }. E) T% {! e* x/ g- k5 U
for i in range(0, NUM_KIT_TYPES):
7 T3 `6 W) y; ]$ s3 P1 R- M newUnlockSet.unlockLevel = 0; R1 Y* j! q" K+ }; S2 C# l
' F# i$ ~' D( }" {
sessionPlayerUnlockMap[id] = newUnlockSet6 Q5 M1 \( N- G8 B% O; k
5 x1 E6 J \3 O5 S+ Y/ B+ n player.unlocks = sessionPlayerUnlockMap[id]' W4 V. u( ?! R5 W% H
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if bf2.serverSettings.getUseGlobalUnlocks():
8 K" E9 h" {6 U3 a1 s1 b if player.getProfileId() > 2000:
5 h4 A& a/ A3 h0 c: ?1 i( k success = host.pers_plrRequestUnlocks(player.index, 1)' T1 @6 d3 r$ `1 r5 }
if not success:3 W- B6 D6 b3 ?+ @
if g_debug: print "Failed requesting unlocks"/ v _: R1 h/ t$ N! H0 l, W
else:
6 g# x. ^3 g6 n if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% p: z9 f( D5 a
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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! [7 u9 V( P: z3 r2 `. @def onUnlocksResponse(succeeded, player, unlocks):! {; w0 f A5 w
if not succeeded:
6 _5 K5 l: V* L6 U8 n g+ {) ~ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ s; \& Q5 k. Z8 e
return& f% j. f/ f8 Q: i$ u
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 _5 N' k* V4 C& L6 \: [4 T% A7 ^
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# translate gamespy item vector into a kit-based unlock vector handled by game0 I! f& S* Y2 {$ ]1 X* ^# {! u' f
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] j8 @" @1 X3 m) g
for item in unlocks:% g( D& x9 N* M1 S8 R9 r. D
if item in unlockItemMap:
+ p ^" ]3 X# ^% w m$ A+ V' x kitUnlocks[unlockItemMap[item]] = 1
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# V1 |9 L) i- r$ `; J if g_debug: print "Kit unlocks: ", kitUnlocks
5 A2 D9 L3 W7 j #We do not yet support giving different unlocks to different teams/ H6 O5 |# F* d3 O1 n
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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