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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) n0 t% Y8 d8 E* ]& |- A% B 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 R9 q; b+ g/ S1 i% P- `
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话( x0 a# i0 y% O% D% Z' p6 z, w
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' k8 G$ x4 B8 q( j) X- _4 Q- L+ A最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% k6 P! R8 r: z) A3 M
/ b- @! m/ M9 K; U* Z+ V6 ]import host: f; q! `( S0 [* E$ Z( G
import bf2.PlayerManager& a" [6 M# S+ D% s7 f( N5 f
from bf2.stats.constants import *
9 Z0 A" ?- b; c0 b7 ] W- dfrom bf2 import g_debug
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# map gamespy item ids to kits4 T$ g( M0 M; J* [9 M
unlockItemMap = {, U% q& N( q$ ~6 y
11 : 0,
2 L* I0 V+ ~: i' ?; q- g9 d* [ 22 : 1,+ E8 `: F' }, O: x
33 : 2,
/ [$ F+ ?+ m4 [/ E5 ~* z. R% f 44 : 3,
' R! Q- o" u5 e4 p: ?" G 55 : 4,
! G& z4 a/ O" O0 e! X; I* T' O 66 : 5,
" Q) d$ o J/ v& K6 ~- Q0 E 77 : 6,
0 O( l4 b7 _6 ~! e7 Z. I4 Z 88 : 1,
$ g- s3 g: f: T: Z/ v, i) g) J( w0 L, } 99 : 2,/ D) Y' p/ K5 t) d1 K1 _
111 : 3,
5 n8 ?* `: S- O7 b$ z$ M! m 222 : 4,5 k4 A7 ^+ C W7 L" R
333 : 5,7 {; M% ?" o; O; t0 p! P' n" d
444 : 0,- F) A% N& X6 [
555 : 6,8 m2 b8 ?- R+ A4 K
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sessionPlayerUnlockMap = {}. \3 f$ V1 B7 {' F3 F7 A
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def init():
7 `6 B6 v# A; z0 ~! |8 ]' U% Q # Events. L6 [: ^1 V4 M$ Q$ m' w
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
: b; x( ~- H4 X3 p" u# M* u' s host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1). p4 [* k" x+ P" Y. X
- g3 B- \1 g4 `1 P # Connect already connected players if reinitializing
) t% N- ^8 W! L/ {& {9 E/ c* O for p in bf2.playerManager.getPlayers():
6 o F) N: l' b onPlayerConnect(p)5 _: S2 k$ \. G w: E
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):" q& n5 h* Z8 V" v
' t+ `& o/ d7 B, Q- m9 G8 U0 F defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# [, U# L6 T& q: g2 z% ^6 b: u host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 x; ^' D! Q, U/ ?
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if not player.isAIPlayer():! g1 H7 }( R& P4 z
id = player.index
; t% `( I r, X' }* Y& i/ J: G reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc1 |1 y. }- V- \) P1 s
if reconnect:; q& \2 d4 ^; Q3 k! S/ n& ^; P
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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3 A) |- y, S. ?0 L1 C( E$ G newUnlockSet.unlockLevel = {}4 }8 a4 F- P' y' C' ^& E0 s
for i in range(0, NUM_KIT_TYPES):
* \' b' M3 L) n. w$ y newUnlockSet.unlockLevel = 03 u- W" J" r, u8 }- N8 ^3 r. e
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sessionPlayerUnlockMap[id] = newUnlockSet- {+ f9 k4 f0 P, {- T- e) R: z
. D( t# t/ e% Z* s3 |/ ] player.unlocks = sessionPlayerUnlockMap[id]
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! ^! n2 m2 |5 q$ E( l& U if bf2.serverSettings.getUseGlobalUnlocks():
) x: Q/ f) Y# r& C7 J if player.getProfileId() > 2000: ( a% Z" s" |* C; I- R
success = host.pers_plrRequestUnlocks(player.index, 1)
+ j% o" i0 T8 e H! e7 R& h1 A if not success:8 y! n: ]3 Y. k# y* \, D
if g_debug: print "Failed requesting unlocks"' F, a& C) K: ]" ~4 ~8 L! t
else:
& }7 j4 D( e- b8 t+ [ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 q3 q S# [+ A
" \, P6 d G; ^6 s if g_debug: print "Added player %d to unlock checking" % (player.index)- v. p) F' Y- ? N! Z
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def onUnlocksResponse(succeeded, player, unlocks):
' e. z4 M1 v* \! d4 G4 n if not succeeded:
) e6 {% m$ A7 @( s print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; [8 J5 \8 ]. Y6 V4 B7 U! B
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# translate gamespy item vector into a kit-based unlock vector handled by game
& y1 m o1 U/ ~+ Z* M: V, t2 f! n/ \ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 |1 x- b/ S O5 v, k7 k. J
for item in unlocks: w& J% H" q Z& n+ \4 \
if item in unlockItemMap: y- g P. f5 K$ d2 e
kitUnlocks[unlockItemMap[item]] = 15 Y' n$ o3 U7 G
2 q& x9 Z8 |4 b6 S' ]: c if g_debug: print "Kit unlocks: ", kitUnlocks- `2 n/ ]& \9 Q& N
#We do not yet support giving different unlocks to different teams, v2 h; y3 X. W$ u/ t3 s- ]6 z$ O
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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