|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) & i: `& O) T+ V4 X R
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:4 z* J( m3 K3 q1 i1 S* c& ]+ V" l
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 B; K# f# g5 i
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& d% n, h4 @. { D r& M. n* y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# y$ h0 {4 Y+ g
/ d" G! R/ p0 a5 c) simport host- S8 v+ @- X0 U; U$ M4 Q9 [- E
import bf2.PlayerManager
% u" u, _3 h; Rfrom bf2.stats.constants import *5 N% d4 O7 d0 |7 E
from bf2 import g_debug/ A+ y* k& J3 b& P0 q! e) h6 G
6 d: T( x* c, W' `% T6 J
3 e* d4 b/ s& h7 O0 _. S
! b3 \: m& L j) `2 { r
# map gamespy item ids to kits0 D# r% x6 H8 t7 H. ~2 S, k
unlockItemMap = {/ `6 h" `# U- G
11 : 0,
1 s. x# p) T: B6 ?. ^( X1 A, k 22 : 1,5 Z' a% p8 w, z; ]& L0 \
33 : 2,
; z, |6 D- u& {: A 44 : 3,
% p* B+ X; I9 k! F: v1 [1 Z' L! N7 }& S 55 : 4,
0 i% M) ^6 x8 O 66 : 5,6 Z F2 y1 H J+ V
77 : 6,
- G: c* I( c6 W; k 88 : 1,
) Z4 E. J- X0 F, m" v! G 99 : 2,
2 R- ]& p( O6 H: v) V! }1 Y 111 : 3,1 d* i2 t1 h( x/ h+ H
222 : 4,
1 p) J, ^5 J" h$ [4 r2 H4 l6 W' y6 z 333 : 5,) {4 Y* `2 n# Q+ ]6 O# _
444 : 0,
9 l$ Q4 ]# c3 s0 k! K5 x5 f 555 : 6,
( G* i- o: ?7 L$ m7 p }' C9 o1 Z7 j2 _# N8 @7 F
3 q. Z A' j/ h- u
sessionPlayerUnlockMap = {}
: @% F3 r* ]* o+ }5 R# h. p8 q% v" ~1 y' p9 R+ E+ |* a
" e; x! n1 U7 c) ~1 @$ j
. A* k$ `5 U1 L( ^* ddef init():
! j5 \, B5 n0 Q8 \ # Events! t! e, g8 V- l! b M
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
i& L5 P: I$ r* `
- ]% x8 L9 w/ v7 \4 X if bf2.serverSettings.getUseGlobalUnlocks():
& d# m1 W9 f6 A host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
. ~& P( B+ B" z; d( j, i0 o7 g7 R }3 ]& G+ f. z" T
# Connect already connected players if reinitializing6 l a: H% s6 y, h
for p in bf2.playerManager.getPlayers():( n, b; o3 e$ o$ d# ]& A2 j
onPlayerConnect(p)6 s) U U* B3 {1 W0 L5 C: ~
6 r2 w0 o. `- ?9 u! d. p if g_debug: print "Unlock module initialized": o' K& S9 _% h$ X* b/ X
7 [- }$ U3 v5 L N) c" s
U' K9 h/ Z( l5 n5 A! y, h- Q" h: i8 r1 ?9 m7 h' j v) ~
class UnlockSet: pass7 U0 J5 y- g. y5 w0 h+ F% K
# g2 O& e# d% v
5 P2 J* U& G4 A% O9 U) Z' D) d' i' y5 q
def onPlayerConnect(player):
+ N) s# r9 K+ ?: P- V @
+ c" ]5 `" Q/ q7 f; C. Y7 ?& o Z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! V% V0 v% G) }4 Z host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
+ D# L) _# Z) m" L" I$ z: z$ N$ x( b
if not player.isAIPlayer():
7 ~$ P3 x6 [* X G+ G id = player.index) M2 v2 q0 y5 u. _
reconnect = id in sessionPlayerUnlockMap T3 D ~* u+ x9 P5 ]2 z
, R# D) H/ n2 J8 \4 G
# always get new unlocks on reconnect/map restart/map change etc$ `: b A, M5 }1 I
if reconnect:7 ~$ O) y; s6 V
del sessionPlayerUnlockMap[id]
3 p8 `) v5 }4 d" N1 ]
" Q+ {$ D2 S% t' q newUnlockSet = UnlockSet()
; m! Q) `0 G& j
/ L: M/ c! B& s" e, q$ @ newUnlockSet.unlockLevel = {}
# Z5 d3 q2 y+ R( G& J for i in range(0, NUM_KIT_TYPES):
. [- I5 \1 F! [3 M, v2 I: t+ t newUnlockSet.unlockLevel = 0
; c1 ~' u- ]9 N. B' z( |3 r9 D+ z
sessionPlayerUnlockMap[id] = newUnlockSet
c7 x& y. R5 y; Q" I1 f3 A" ^ - F3 E0 f( |. u U! G u
player.unlocks = sessionPlayerUnlockMap[id]; o `" n: j. H" p; f4 |
( o D0 @$ m7 a' ^$ r. @
if bf2.serverSettings.getUseGlobalUnlocks():
- S2 `0 f' F9 o0 V2 d9 } if player.getProfileId() > 2000:
' i1 L5 q3 i' K success = host.pers_plrRequestUnlocks(player.index, 1)
' J8 ~ P+ W; v u( I4 w4 D if not success:2 D0 j) k$ t5 r- U0 D5 W
if g_debug: print "Failed requesting unlocks"
8 N' |) D* U( v! \& z2 S else:
) Y. r6 w% F3 m. P2 C$ T$ H4 K1 U if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
V& ?. k! G0 L
+ Y% `& L$ O9 z) T+ f8 V if g_debug: print "Added player %d to unlock checking" % (player.index)
( [4 `+ Q$ n9 Q
1 X9 ?( n+ e% Q' t5 p$ ~ / Q6 ~8 \+ Y! ^/ [, }# p
+ B& s; [# D, P2 Odef onUnlocksResponse(succeeded, player, unlocks):
# s/ K! B; {# y& P if not succeeded:
( f5 |7 [3 r( b. g% E [! k& y: S2 C print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ ?; ?7 g- C& d g4 o+ w% ]
return2 e/ A: e: u$ I) I$ }
4 u) k0 o/ z' _* A$ v& N2 i+ M; v, F; R # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
) ^1 i% s4 I( g& n3 r/ l. {8 l
- c2 c, S2 Z2 [" o2 ]% A8 n # translate gamespy item vector into a kit-based unlock vector handled by game( G0 _3 e, I; ^5 J7 b
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& q' C4 z) V8 I7 T3 |+ a/ P/ W
for item in unlocks:' Q9 |! N0 R4 _% T: Z2 Z: [* f
if item in unlockItemMap:
G K9 |, s& J9 S kitUnlocks[unlockItemMap[item]] = 1
6 {& k4 c0 ~' K* O5 u$ o+ a6 q % u/ N) f# x+ j
if g_debug: print "Kit unlocks: ", kitUnlocks( F* u2 i! r' ~- ~2 }
#We do not yet support giving different unlocks to different teams2 O" N4 ~1 ^ V8 [! O" q8 m
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|