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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- W3 r. A' E" ?2 m" y8 ^ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 ^4 ^) u/ S" M) g在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 m) k5 _" L5 {" G" N0 S; W( p然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& _, j1 ] E) Q( f7 n
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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- q: J" ]2 M% A7 K9 }/ S! Gimport host
7 k' d& T) n Q) p. ~import bf2.PlayerManager
/ h9 L% H1 O afrom bf2.stats.constants import *' _1 Y- ~6 s2 V
from bf2 import g_debug
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) \! `6 v: ~+ r% V: U# map gamespy item ids to kits& U: |8 [1 K6 v3 }: [% l# K
unlockItemMap = {; f9 [+ k( w* `5 Q) b$ a
11 : 0,
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33 : 2,
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55 : 4,) [/ j6 T. P3 ?6 K* N
66 : 5,
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88 : 1,
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222 : 4,
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444 : 0,
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}
+ ~# T8 B* E0 @, P t7 s
* K* |$ i# m! J) e! ? L# LsessionPlayerUnlockMap = {}
# ]3 P3 i* E6 c J. C7 v5 A# S ?. B
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def init():
) O3 g2 Q# F7 S% p( C/ N; R # Events) n+ T9 L3 i% O* D6 m& z6 `
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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6 K9 {* C/ D; a/ z! D if bf2.serverSettings.getUseGlobalUnlocks():% y9 i# a0 W( _
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 |" E* L- E) U
( s( g- u$ ~$ @ # Connect already connected players if reinitializing2 M- F7 Y) X. B p2 O2 g
for p in bf2.playerManager.getPlayers():
1 u5 m3 L+ \0 C0 M" [ onPlayerConnect(p). w$ x+ ?& f, x
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if g_debug: print "Unlock module initialized"
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5 b3 L5 c h5 v, {; qclass UnlockSet: pass2 P' @+ s* x% ]4 A0 L+ n, ^
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$ Q% }% L8 Z: ^: Y3 [( I0 pdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 d/ |; W6 X3 Q% k2 H) g( i host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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2 i' `% e* I6 v l7 | if not player.isAIPlayer():
6 U$ h% B% X8 d8 g" n id = player.index: |* x- \* v( n9 t$ }
reconnect = id in sessionPlayerUnlockMap/ R/ Q. A! [, B8 ]
. T/ r7 ^' A# @% }0 `. T # always get new unlocks on reconnect/map restart/map change etc% b. ~: L2 j0 O" P+ c' W* o$ g
if reconnect:# p# T+ S1 _% ~6 r) `2 K
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()' E/ Z) X5 a& _* J% @
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newUnlockSet.unlockLevel = {}
1 T2 v7 ]) G+ U$ w for i in range(0, NUM_KIT_TYPES):( k2 d' w0 g5 K7 o# r4 [
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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o. v3 ^3 X8 S4 Y if bf2.serverSettings.getUseGlobalUnlocks():
8 x+ |6 ?' s5 y, ? { if player.getProfileId() > 2000: 1 a) X! z, x J4 ~1 g- Z; F8 M* Z
success = host.pers_plrRequestUnlocks(player.index, 1) x! ?" R4 _% |* F
if not success:7 |9 o q" r+ T9 ?3 v" E0 P5 I
if g_debug: print "Failed requesting unlocks"; ?( d& c- q- P8 C7 M6 D
else:) c# Q- G' F* w0 W8 \
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
# u# W. j$ j3 V0 s if not succeeded:
5 u6 U( {& z2 ?% Y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
6 `- x( H' M0 u/ X return) }: p) M0 d6 }$ I
0 F) V0 P2 b" d0 M # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# n+ x& b, e/ ~
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# translate gamespy item vector into a kit-based unlock vector handled by game+ {9 D- s: J' M1 }. Z4 h- P
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 }4 [/ _* I t0 j2 ~ for item in unlocks:
3 Q2 p0 y9 m& W: m if item in unlockItemMap:+ Y- L; Z( H4 T1 p2 v
kitUnlocks[unlockItemMap[item]] = 1
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- j+ C0 B7 h; u if g_debug: print "Kit unlocks: ", kitUnlocks
/ \8 o/ E' T& g #We do not yet support giving different unlocks to different teams
: n7 L1 p k% b( f2 _: b host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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