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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) G* ?0 I9 Y! }8 g( s
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' z( X! H/ s6 z: ~. u1 e在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- h: j! @# \2 ~9 T
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 g( E p; ~" y% @6 ] D最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host; w2 R y! c+ f9 s0 t: n1 o8 N( Z
import bf2.PlayerManager
! @8 t8 w0 D$ g3 x" c. D& p. f# \from bf2.stats.constants import *
a# `5 j5 J8 L3 L- \- w8 h- }: ~from bf2 import g_debug
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# map gamespy item ids to kits9 P' T' g; l& ^6 l6 L- S6 j
unlockItemMap = {, p* W3 L, P3 a, k, ^5 E" o2 m; t
11 : 0,
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33 : 2, ~: ^4 E* d0 E3 |, a
44 : 3,- o1 w( [; r) e6 m. s
55 : 4,
$ {, b3 H9 ?8 K, J8 Z( N4 v0 w 66 : 5,
( L2 E" U# t* V/ P3 W4 s0 Y 77 : 6,
! t( O0 B$ }8 m) b+ a7 r/ h( _" z' o9 n! Q 88 : 1,- U: }; u, l* m' E
99 : 2,* f! d! C1 n. l2 \4 h8 p% V
111 : 3,2 W g/ r- J, ?5 a) |
222 : 4,
& ^" v8 s: y7 w) m; j# M8 M0 S 333 : 5,
& L" q% x& |- Q0 s9 ~ 444 : 0,
3 k1 O! n& F) \- U/ G/ A/ O% g 555 : 6,
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5 x& \% B" {$ _9 psessionPlayerUnlockMap = {}
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7 W' U! b7 r2 k! e/ ^def init():1 p/ h9 i4 w8 ?! f4 g& A3 f
# Events
- r" X( H5 M* T3 m; H host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
- x# n. h5 |% O- D host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% K5 T& w. C+ Q. J9 k- @ `* S
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# Connect already connected players if reinitializing
6 M; j7 B) O; G- Y6 D$ ? for p in bf2.playerManager.getPlayers():/ k; ~3 V- B8 q( W. q
onPlayerConnect(p)
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6 I9 {9 U+ R6 m2 o- R if g_debug: print "Unlock module initialized"* a- r [5 f3 M9 u, F
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6 k" e* n* Y! b; gclass UnlockSet: pass
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) Z; Z k0 g6 C1 O! ?4 y, c4 Jdef onPlayerConnect(player):7 T ] |3 c1 r; w5 k9 t1 _
5 X- z# T: M+ L# X- Y defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; ?9 X6 H D" ]) [8 G* ]# E; w
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
) W- Y% t$ x, C; e7 _3 ~ id = player.index+ a; u; ]) W: k: d
reconnect = id in sessionPlayerUnlockMap
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( T! f. E/ g. r # always get new unlocks on reconnect/map restart/map change etc9 v9 O0 g0 z; K1 P7 H+ ]
if reconnect:& L# F. v" y M9 z7 g( T
del sessionPlayerUnlockMap[id]7 d2 |/ ?7 I9 t1 a4 A
" |; N# r" b7 U' v newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
/ @7 G+ h" |! e1 k) N6 N+ u. e for i in range(0, NUM_KIT_TYPES):
- V' i$ t8 I3 q newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet8 a+ `% c- ^4 m$ p( `
- v' x& g, q5 ]1 p' m player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
$ i; ~! ?3 \. j+ g- A$ j if player.getProfileId() > 2000:
7 Z2 m4 Q. q+ g% i1 z success = host.pers_plrRequestUnlocks(player.index, 1)
5 |7 X! Y7 Q, n) ~ r if not success:+ D0 f, K V6 y8 V9 q
if g_debug: print "Failed requesting unlocks"
$ O- W+ D% e6 [& Y9 ` else:
# V: h2 k: u' _ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* `$ h- W! q U d5 a
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if g_debug: print "Added player %d to unlock checking" % (player.index)+ _* a- A% a- m! L) N
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def onUnlocksResponse(succeeded, player, unlocks):1 B: m. D1 r; D& h. B4 W. Z
if not succeeded:& Z5 g' ^7 g. |+ j
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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0 P* p$ j$ J3 z' m. t # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 p% p& U f: D. }/ \1 r( r
, a9 s0 K4 m8 r) x4 z # translate gamespy item vector into a kit-based unlock vector handled by game
8 [; X0 Z' N5 E" c% ` kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 q4 B d% v' Q1 G# U2 x" W8 y for item in unlocks:
; [- L! |" U" r- K. h if item in unlockItemMap:7 y+ F5 K6 k; g7 _# E
kitUnlocks[unlockItemMap[item]] = 1
# K W4 @4 k9 e a9 g* @% d- V
p! i$ Q1 H, Z if g_debug: print "Kit unlocks: ", kitUnlocks/ q1 N0 l( ^( \2 I% O
#We do not yet support giving different unlocks to different teams: {9 Y2 F' [2 q/ Y6 [4 \# m
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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