|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
" G$ U1 ^$ Y+ l, C9 C" r 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 B' @. j9 M8 `% y在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* A1 s4 h2 v: {% K! c6 f
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ H6 f* |" I7 g0 V* N% ] s最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
6 g# E9 N: |6 R. u1 B4 R! ^* w7 e# S- y1 }; q
import host
$ e o5 o" A3 {) D' Dimport bf2.PlayerManager$ p. t8 r/ Y0 r' }
from bf2.stats.constants import *1 N4 ^2 g, m8 N9 |5 r7 x% d
from bf2 import g_debug
2 f4 ~) x* @0 N# \$ @* Z
$ n! ]. L% O6 Q; ?; q& W" p* A) k3 ], E: u
8 w. J* Z8 k, i6 ^% W
# map gamespy item ids to kits
/ a. f1 F& J$ bunlockItemMap = {
1 f W, Z8 ]; w 11 : 0,
# \' T) J5 R. E3 x* s; | 22 : 1,+ W0 D5 }; t/ a+ b$ a
33 : 2,
5 w6 b* C0 t: O& C6 B# m. B 44 : 3,5 W# p1 a# Q% w( h
55 : 4,
0 U& d2 r+ W0 s 66 : 5,9 v4 z0 E8 `' X) N( e
77 : 6,
! | ^/ _8 e. a- \ 88 : 1,* j: H6 f( W/ @) R4 l1 w- ~
99 : 2,
# ^$ |$ I: x) E4 V! R# \) V6 | 111 : 3,
W9 _; o6 s' `4 i) Q: N 222 : 4,& M5 F" v7 Y! O" d/ L9 ^& L2 [7 Z
333 : 5,. Z" o% i& M+ y0 t u, L
444 : 0,7 _, |* E- {+ @
555 : 6,( F* s! |% L2 p' d) n
}7 K# F' ~$ X/ W( o7 v
1 M3 u" t, ^$ Z2 f4 ]" lsessionPlayerUnlockMap = {}
+ B6 M5 m3 c5 E% g/ J0 P' q# V! R/ K+ b
. |+ w% x( a. s- {- @
! Z# k; E7 K" n
def init():
- k5 {" v0 ~! C4 F2 t # Events
' s+ m( r( k; n4 g4 k# P& h host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 E2 z6 O8 ?# z" _
- `/ O* v/ ]* N) |3 @
if bf2.serverSettings.getUseGlobalUnlocks():1 W+ j! q) Q [
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); J" w [9 N5 `- \
: c7 ^2 @" `0 }4 Q # Connect already connected players if reinitializing* ?4 y7 t: y1 h( o+ d
for p in bf2.playerManager.getPlayers():; j3 T: y1 \ m% Y
onPlayerConnect(p)5 b' _" w$ ^! l9 d
{+ o) {6 H0 b& z- ^# P* [ if g_debug: print "Unlock module initialized"
- [9 G3 k2 t6 [3 k
$ r3 U4 b7 H! U1 ~( i. B2 O( h% w. A5 ~+ B8 }8 M
6 N4 |7 q T# k& l) h
class UnlockSet: pass2 p5 N$ v$ T; P* m) Y
* M, z( U4 m0 D" r \9 a3 w: M) {3 x1 k( A$ I
/ V) J5 u# U0 L0 r
def onPlayerConnect(player):7 ?+ I) N6 w2 Z9 _+ F& @
8 F. y; \0 h3 o* j5 l
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
F7 i7 {$ R- i0 }( {3 r. A host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 a8 ]/ ^1 J i! f+ K1 s
2 {: J: o& h& I/ y/ I/ R! } if not player.isAIPlayer():8 X: ^6 }# T# a5 K% M R
id = player.index
- }4 q6 K8 @% l0 Y reconnect = id in sessionPlayerUnlockMap: R( T$ A! W% [, a
* q8 Q8 t# k0 `# N1 q4 p/ u, V
# always get new unlocks on reconnect/map restart/map change etc
7 L* _& l5 y% @2 E8 `- ~. F if reconnect:
z3 ]3 d' V* }5 z del sessionPlayerUnlockMap[id]- B1 `' |( B) p) k5 j+ K0 V* l
5 L' F, @; X- I/ z8 k) R
newUnlockSet = UnlockSet()
' `# P- n/ c, t' _! z) }
( W8 j. e) J9 U4 g newUnlockSet.unlockLevel = {}' B2 U8 E' P ]& K. h
for i in range(0, NUM_KIT_TYPES):4 x- i: M$ V+ e. C4 A! i+ Y
newUnlockSet.unlockLevel = 0
: `7 f* ^4 E ~: N) _! R7 O8 W Q: ?3 }8 U# _
sessionPlayerUnlockMap[id] = newUnlockSet" |1 h* k& N* g4 A% J9 `; o1 O& A
4 W( b, k- U; h B& C7 r
player.unlocks = sessionPlayerUnlockMap[id]
; _) t# t* F, n; s6 |& {: ^9 {: w! u% _
if bf2.serverSettings.getUseGlobalUnlocks():
: s* u" \7 z( _ if player.getProfileId() > 2000: : \: I/ j- P7 \; y
success = host.pers_plrRequestUnlocks(player.index, 1)
* k) b. ?: V" `% e2 g. @ if not success:7 N) H) {9 G& o# t
if g_debug: print "Failed requesting unlocks": x# z' ]; E$ o9 A n- e
else:
0 A0 w' z1 v# V" @ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
% o& m% N' f& H. J5 X x $ {) Y, c, l3 }
if g_debug: print "Added player %d to unlock checking" % (player.index)
. v! t0 \9 {2 l
, |3 l3 U) [/ D" e2 [) Z
9 r# T: S0 H( A' i( y2 B/ I; H% F7 k. o& g# x7 q) B9 F
def onUnlocksResponse(succeeded, player, unlocks):+ O$ N* K( h4 S
if not succeeded:: ~( e( C4 w% A x
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 X" T2 z6 M+ r8 \' n) s* S0 E9 O return# {- E$ p# r8 `/ S- |
4 V+ Y5 |! g, c$ E4 O2 S
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks5 K; h. f' t" p0 e( U6 z
; }+ i4 g3 P5 o, a3 I # translate gamespy item vector into a kit-based unlock vector handled by game/ g A( c$ Q \: q2 g( X0 F6 \, Z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' p$ w, M* h: T$ l2 Z
for item in unlocks:
2 [$ \" J0 g0 ?9 m7 Q" P if item in unlockItemMap:6 }2 l* }( J/ J M ]
kitUnlocks[unlockItemMap[item]] = 1
# B" Q$ g9 m% }7 K& o: f3 s
9 f+ f' X# u& O9 n5 }! p+ Z if g_debug: print "Kit unlocks: ", kitUnlocks
7 x: b" a7 f1 e# | #We do not yet support giving different unlocks to different teams
: Z& D) k, u$ b host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|