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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
& ]+ _! G/ D- E! B. w 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 N* U0 K& L$ z
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, n' B+ Y! g: S7 H9 W
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: ?/ t9 N. j) a0 a% S
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ h) v9 }7 a- p$ ^
* X* F! \6 T2 l: c& l/ A0 Kimport host# R6 y9 E) h: z: L2 @) Z
import bf2.PlayerManager
# A' P# r* B# N" T6 v/ @# c4 Mfrom bf2.stats.constants import *; E* N- B/ g" \- E
from bf2 import g_debug
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5 g; V; K$ D9 r7 v# map gamespy item ids to kits9 e. O# N7 w8 r& Y
unlockItemMap = {/ w' h6 n/ k0 g( z; C
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22 : 1,1 Q1 ~0 K& t& t0 q% R6 d
33 : 2,* C7 r: c) p* J5 ^- Y: a$ I
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66 : 5,
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222 : 4,
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444 : 0,
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}
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. Z3 t! W6 n) i- G: n3 W* DsessionPlayerUnlockMap = {}
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def init():
9 e2 J; [- p. c. w/ ^; ~0 ?# ?% g # Events
5 r3 P( E) K. p$ f1 T host.registerHandler('PlayerConnect', onPlayerConnect, 1)" b; b4 v( [# ]; ^. e4 D! d8 c3 @' Z
/ v) e) T9 ]& ^* ~, J- u" _ if bf2.serverSettings.getUseGlobalUnlocks():8 \3 X- {9 V$ i. R* J7 f
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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: h! C5 o1 _" \! D3 X x # Connect already connected players if reinitializing
2 p$ R1 V& H3 d! O# k0 h* y3 Z* Y N for p in bf2.playerManager.getPlayers():
8 P8 N3 p$ q+ | onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"2 O/ l: j6 }6 ~8 k0 i! _7 K& E% m$ \
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) Y" m! U: \! X8 K/ K7 y: iclass UnlockSet: pass
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def onPlayerConnect(player):
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" C* m- W& V( B: Y4 |9 _7 e, K defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% `* W8 T! h R4 p
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). M5 M4 ~7 z- Q, B
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if not player.isAIPlayer():
! y$ Z2 W# w0 p' G id = player.index
B. T6 y) ?* k6 A reconnect = id in sessionPlayerUnlockMap
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2 ~! a* m. b- n # always get new unlocks on reconnect/map restart/map change etc+ Z+ N5 D, ~" \/ {& b* w$ G
if reconnect:8 Q8 c* ?8 }' C# L
del sessionPlayerUnlockMap[id]
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5 ?$ d9 e9 \! O; S newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
, O$ G, v5 O$ U& M for i in range(0, NUM_KIT_TYPES):# @$ L n& r7 |1 o5 E& m# \% m
newUnlockSet.unlockLevel = 0$ F1 V) z8 x6 R& c0 A6 ]
7 R Y$ e s$ f, q' w) _& ~4 Y sessionPlayerUnlockMap[id] = newUnlockSet
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& I5 U& C8 n$ N' i player.unlocks = sessionPlayerUnlockMap[id]3 Y6 J4 s+ a) L: j9 c
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if bf2.serverSettings.getUseGlobalUnlocks():
6 P/ U+ z6 g* S- v if player.getProfileId() > 2000: + g6 I* `; r2 T+ q6 M: t9 o
success = host.pers_plrRequestUnlocks(player.index, 1)& Q( O4 [% z$ I' t: @% k6 t5 l
if not success:
( k+ s5 r* J1 L+ b2 l- U if g_debug: print "Failed requesting unlocks"5 @/ t; _& j9 c7 S' W
else:) J' \. P2 a) Y0 Q! P# t5 V3 W
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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/ k1 K+ T/ o+ K; Ndef onUnlocksResponse(succeeded, player, unlocks):
, q% e* X# a( K! P' c if not succeeded:
5 y* }+ \1 I8 u- U* j print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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* D6 D$ u5 {, a3 h" z* ` # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game# c& L' E/ q8 V- u
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 t/ {3 B1 u; s3 z( Z for item in unlocks:
6 V. }# t4 n! U+ @ if item in unlockItemMap:! w( ?+ n2 g' {: k" W& g1 K2 U
kitUnlocks[unlockItemMap[item]] = 12 F' B& ~) Y! A+ C5 j; N' W8 a
A5 J9 \! O" S' j if g_debug: print "Kit unlocks: ", kitUnlocks& D- j# ?* k! j3 P1 i# Q
#We do not yet support giving different unlocks to different teams
( i( w- T1 G7 V* B host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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