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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; {1 A: b) _0 V b$ I! L 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 n/ s* p2 h9 x( m在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% b( }- W: G( U, v L/ r1 C6 P
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; @, |6 m' T$ O* m/ w5 x( i最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!- t i- {* k! Y* l4 t
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import host, b, _7 U9 ? s: O6 |# l
import bf2.PlayerManager4 W& c# _+ l0 Z2 _
from bf2.stats.constants import *3 ?3 ~# q8 x# a& w9 y0 _' i
from bf2 import g_debug
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# @# z" {! W0 X+ Y( ?# y! ` z6 q1 m$ k% x1 \* o
, {$ }6 L5 P! \: K0 q0 t1 U4 }# map gamespy item ids to kits' Y+ C4 X/ m8 F6 A3 b D
unlockItemMap = {
+ O; z. \+ N5 k" w 11 : 0,
: f, R7 s. d8 i4 x! s0 S9 L" T8 R 22 : 1, a$ l5 ~4 z1 ]' k- P
33 : 2,
2 l! G+ b/ P) y7 D0 ~2 o 44 : 3,; j" d' f: i' _2 I
55 : 4,7 ]% ?# E# C1 A, G
66 : 5,' ?1 Z) E: W7 r% E
77 : 6,
* ?5 Q) t7 E# u8 S' p d* M 88 : 1,
; P$ v/ G. m2 w9 I" W Y) o& P 99 : 2,4 }( m+ Y( Z# e
111 : 3,
+ _4 \; N- G. D3 {, c V* h- L8 g 222 : 4, J& T% L( h/ E0 t8 _
333 : 5,3 y. b+ f A9 b( C
444 : 0,* T+ J2 B) D( ^1 [
555 : 6,' `$ G* \) R. {/ w/ |
}
% }1 B0 o* S2 u8 r. ?/ ~: l( u- h/ G) N0 j, h
sessionPlayerUnlockMap = {}5 E& z6 }, h( P7 [5 N
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( d0 D+ t$ ^6 W6 ?) ^: ^: c6 Zdef init():. W7 g2 \5 L( t% ]8 C- h$ }3 K
# Events
: ]; I, J+ _+ f( q B4 G7 ^6 F" l! H host.registerHandler('PlayerConnect', onPlayerConnect, 1)# ]% a' {8 R( _
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if bf2.serverSettings.getUseGlobalUnlocks():
1 ?/ r# {# ~4 }1 f$ q host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)+ S) m( y4 M. Q W
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# Connect already connected players if reinitializing
- G5 S6 J7 T) t) r+ y ~ for p in bf2.playerManager.getPlayers(): C' g. W. ?- Z% X1 j& @
onPlayerConnect(p)8 P9 r# C# E2 ~6 i
8 q# N$ U8 D& } k& M6 E% H if g_debug: print "Unlock module initialized"5 E+ y7 ]+ ~5 B4 i4 }) i' c
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 I- w' |7 r0 W% z& R2 K& ?4 H
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ U/ ?4 v4 c- Z: C, E( s
2 J! D/ s$ j( W5 {* Q: i Z! P* M if not player.isAIPlayer():
0 t9 E$ ^0 V! q' g0 V id = player.index
5 E1 y. S# W4 r0 X. z/ E* f3 f/ R reconnect = id in sessionPlayerUnlockMap( D% \: ?6 k5 d: ? e$ t
- ~, [ Q2 U: V( z$ J # always get new unlocks on reconnect/map restart/map change etc9 b' p2 M) ^. Q" ^' E5 [
if reconnect:
; ~9 d( q. ^% w( t) d del sessionPlayerUnlockMap[id], V2 [ R; X: L# x
$ o$ c7 Z2 m) e% c* Y newUnlockSet = UnlockSet()6 \# W1 t, K1 S6 g. N U, O* w
+ v8 G' m8 I- f9 r# n newUnlockSet.unlockLevel = {}
2 b) ?$ L! h- U7 g! L& ?" W for i in range(0, NUM_KIT_TYPES):
% H: X+ P |3 r newUnlockSet.unlockLevel = 0# Y/ |# h. Q7 u$ o- ?( q4 t z
" H; ] h0 b" `; |' g6 O sessionPlayerUnlockMap[id] = newUnlockSet! [ [* i- E8 Q7 |; F% I8 W5 q- p
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player.unlocks = sessionPlayerUnlockMap[id]2 P8 x/ X* J* p7 C3 O( ?( r
! I9 r; O9 {+ b* o( g2 \# Y if bf2.serverSettings.getUseGlobalUnlocks(): E1 ~. `+ U5 L3 t
if player.getProfileId() > 2000:
. z4 K. d6 C( M. m success = host.pers_plrRequestUnlocks(player.index, 1)7 x4 ^: ]# ^) m4 {& g/ H9 N
if not success:* b' D( l0 r0 p. G/ h
if g_debug: print "Failed requesting unlocks"
+ i& d' G. R! K5 y/ r" M else:# V" o7 C7 K* G, O
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ y2 ^% S* k2 h
7 {3 \% W- N6 w& L if g_debug: print "Added player %d to unlock checking" % (player.index) E2 C! Q. P* J4 P
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; j6 a: r; s2 ~6 ldef onUnlocksResponse(succeeded, player, unlocks):( A. c! {& e2 H! W& N, |2 F% V
if not succeeded: ~% [( H1 R7 b |1 S9 |
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
/ Z2 @' E0 w% m& x) `, g" Z. M. f- t return
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4 S9 Z8 o1 ^5 l. K # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
8 J* z; _$ t5 g& G; [ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ C# {7 M7 e) }, c for item in unlocks:
% t+ _6 ^: A, F2 b: [* @+ r9 R& m if item in unlockItemMap:. q9 ^7 a0 z8 Z, }! j) U
kitUnlocks[unlockItemMap[item]] = 16 d5 D/ Q! O x" t5 M% ]" p1 a4 L
& v6 g* X/ x: ?: ~ s. I if g_debug: print "Kit unlocks: ", kitUnlocks
1 x ^$ h- L7 b: n) O! | #We do not yet support giving different unlocks to different teams5 V4 e. ~: D2 p9 Z/ d
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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