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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ! a' A* ~* ~3 K9 [- [
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 j+ H8 h; U* g4 ?' O6 {
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话1 O* a1 c6 V9 K3 K) |* V+ q
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& p+ n; o3 u) B" {1 m$ ^
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& u/ P" M. A, d# L, ]) Q
( z# g' p3 [3 s8 I Cimport host
6 J, F7 q- B% ^) n3 \import bf2.PlayerManager
/ _" o, V9 |, V$ o- j7 X" ifrom bf2.stats.constants import *& ?% ]7 Y7 c/ S
from bf2 import g_debug
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: E' p/ h% H( j# map gamespy item ids to kits; ~% _& d, j/ {7 H
unlockItemMap = {2 \2 d4 y; R3 `1 u" Z* h0 ~4 @2 W2 J
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22 : 1,
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44 : 3,1 s; V' K, V- d) g, X8 q9 `
55 : 4,
7 l& x- T$ b* w$ f 66 : 5,
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88 : 1,
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( c/ \" y+ L9 ~% c/ t% t 111 : 3,
8 }$ s, c# C, g: ]& e 222 : 4,
, h2 l& ~! b, {0 h) F 333 : 5,
$ s$ Y" g( `2 Q- G `( \' M 444 : 0,
- e( g: p4 M! P' F- p' | 555 : 6,6 \) y2 {, J: t0 u, o
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9 a( {8 K3 Q5 P/ T$ o; B e h& msessionPlayerUnlockMap = {}* M( l* E, S {- ?
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% E x! G0 S* n+ h* s
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def init():( W6 o; X* B& [4 i# U
# Events. y3 W/ H! s, X+ D4 |5 L s
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():- ~- q/ S: O( { y3 d) x! Y& ?
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 m2 q2 m1 f' M# f3 X: @( j' G# W
. L- g2 }5 A Z" ], }) C; T # Connect already connected players if reinitializing
1 ^) l' u6 D- f4 N4 y for p in bf2.playerManager.getPlayers():* A: `$ R- {& ]+ E0 g
onPlayerConnect(p)9 Z1 g0 j2 D: l$ Z3 Y
: ^% V* R: V, ]* c/ a if g_debug: print "Unlock module initialized"% `" e( v& y1 ?4 [# N% O
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class UnlockSet: pass
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* ^, f/ [. s$ N7 h2 h9 bdef onPlayerConnect(player):2 \4 ^1 d3 {- [. m" V
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# p1 S; \1 X+ f: P; t Y/ ~) g host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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+ K% l' g* ~. C7 U8 D% |* U. C: S/ p if not player.isAIPlayer():
: G2 l1 o) T1 z/ X% H id = player.index' M' \; Z0 M) [! X" u1 N
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
( M6 I' L7 `: \/ u5 u) M if reconnect:
( N3 e% E5 ?$ ~* R+ G; } L/ f del sessionPlayerUnlockMap[id]3 z! t# \( G! m9 g8 {
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newUnlockSet = UnlockSet()
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* G1 |5 S0 T4 U" ^. l, ~! {1 J newUnlockSet.unlockLevel = {}' V, ~7 u; U9 z# w% |- l
for i in range(0, NUM_KIT_TYPES):
# W4 C/ h/ `8 _0 l newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet X3 S$ X [, ]3 m
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player.unlocks = sessionPlayerUnlockMap[id]8 [! L% [1 c# q) D! ?$ C
$ b# P- P( H( V if bf2.serverSettings.getUseGlobalUnlocks():
% m: f* p; a' r# {3 b% |1 }( b if player.getProfileId() > 2000: $ }% g0 f+ F9 |8 b/ c
success = host.pers_plrRequestUnlocks(player.index, 1)$ e! U7 P: I+ n3 A2 Q) O1 N( a
if not success:
4 C, T2 | ~' S if g_debug: print "Failed requesting unlocks"4 G2 k5 v5 q: w6 R& G
else:
8 F$ [) W" H) b if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" ]5 D8 ]2 t* S9 n% H
. [" ~5 ^& s) X$ i3 D7 Y if g_debug: print "Added player %d to unlock checking" % (player.index)2 e9 W9 R4 h/ r7 Y
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" \$ q$ v8 ?0 d g2 D- v Vdef onUnlocksResponse(succeeded, player, unlocks):
+ O# Q9 k$ w. @ s8 }; U: M, o3 Y8 D if not succeeded:6 Q+ g( \1 x- x+ `! V
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ b% L, i1 U: ]( |1 ?" G
return l/ _$ Y0 s, u+ o! D
. R! H/ D8 e; D+ y" h8 ` # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ E+ S- X' v% c/ _; {( S8 ^
9 o+ [: e$ m" g # translate gamespy item vector into a kit-based unlock vector handled by game
4 d" w: V1 H! Z9 D kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 A; K% o5 x. Y: I for item in unlocks:& w6 O- N/ G6 I3 o
if item in unlockItemMap:6 u9 X& n* N3 G
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks3 m( a6 c7 r4 `8 D, @* E5 \3 J
#We do not yet support giving different unlocks to different teams
/ D( a8 N& `! K' @! F; K( n host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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