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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
3 h7 [) |5 v- T! v$ R 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 I, Q9 d( I+ w- v6 f" V
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ Y9 s3 ]+ I, [ [5 P. t: _0 t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, a* B: n1 K* s
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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8 b6 e. D- N7 U& o* Gimport host# V. n. b& l* \ p
import bf2.PlayerManager
+ }$ n# @5 H/ n- Afrom bf2.stats.constants import *
% D' B1 }7 }4 K1 f# F cfrom bf2 import g_debug; c4 i. w D: Q9 Z% d
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# map gamespy item ids to kits
5 N5 ?! Y9 H6 V' R9 T4 g( ^unlockItemMap = {1 D1 `1 a$ ^6 b1 M, s
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22 : 1,; g* \* a$ k9 T5 y2 v# M D% c
33 : 2,
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66 : 5,
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88 : 1,
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333 : 5,
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555 : 6,
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* k, J. ~8 f3 y \sessionPlayerUnlockMap = {}$ s( `/ B, j* Z# Q; k
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, \$ n% C! A1 F3 b1 O4 ddef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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) m1 d( x5 g: ~4 r; T& ^" \) V, @ if bf2.serverSettings.getUseGlobalUnlocks():
# Z8 Z! h# l' w( s4 A host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 C# s0 f6 g! V% Y
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# Connect already connected players if reinitializing, ]& `& p& j; n7 o# @
for p in bf2.playerManager.getPlayers():
" k7 v' v ]/ p. v, w) o onPlayerConnect(p): ]' _- m4 I) |: b4 G
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if g_debug: print "Unlock module initialized"- u' t- z8 [% G! V9 y% [
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6 Y" ~- x( j# F. ^: Wclass UnlockSet: pass+ K; T$ i2 S- r6 u, U2 j7 P& o3 p
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* w, d9 Z; X; O% g host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)8 K0 [6 F3 T$ d, H
2 T/ @* M6 m: t( s8 d1 a if not player.isAIPlayer():
0 }$ {$ n. ?% N1 f7 R7 ? id = player.index
0 r; D, |$ ~8 v reconnect = id in sessionPlayerUnlockMap
# ?% I3 P0 A l: M7 B0 W: X . w5 n0 z8 ~2 k1 Y o
# always get new unlocks on reconnect/map restart/map change etc: `1 p7 p a C0 h4 F
if reconnect:
) ^( \' O! a5 F% L& \) D' y: v4 v/ ~ del sessionPlayerUnlockMap[id]2 P; C7 {, |( M0 W; ?
+ e( G% m. l8 _' p, M; i newUnlockSet = UnlockSet()' l6 g! D7 k2 H7 P, c9 d
+ D- s* ]$ f. }, V+ ` newUnlockSet.unlockLevel = {}
6 s' L3 w: A! I4 f7 k for i in range(0, NUM_KIT_TYPES):
1 c5 q/ P' ?8 [' n9 g' ` newUnlockSet.unlockLevel = 0! G0 R" S% p! S* R
9 G) z; v& l% q5 D4 E/ M sessionPlayerUnlockMap[id] = newUnlockSet4 m' A7 z. [3 P: K4 I
& o: p" }1 l- R7 J$ p player.unlocks = sessionPlayerUnlockMap[id], R; M) b: ~, e: q7 W
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if bf2.serverSettings.getUseGlobalUnlocks():
& u& z8 ^3 W: j4 V5 v; m if player.getProfileId() > 2000:
" s) |8 p3 l4 t+ M4 t: Q success = host.pers_plrRequestUnlocks(player.index, 1)
6 @4 j: W# |/ U) Z& d: [7 W L. w+ h/ M if not success:3 N/ H% ?2 S& w3 Y2 q: ?5 _
if g_debug: print "Failed requesting unlocks"
% c5 }5 P: m% s0 G8 f) a else:- t, l, X/ m% C
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
6 F+ q/ O, C& ^' d: p if not succeeded:
9 j2 |, e V0 _: }5 C7 s" v print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) R9 w' q& ?0 t
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: ^7 x/ n l. x, T: E
) j. B$ ^7 N) j" O* w # translate gamespy item vector into a kit-based unlock vector handled by game; g" Q* z. Y5 _7 j; h5 p* M
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 n% I) p P% ?* \. J9 J
for item in unlocks:7 a* e ]9 H" J0 X% [
if item in unlockItemMap:2 I) u4 j* {: K) W& q
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks8 U* u4 g0 a4 z
#We do not yet support giving different unlocks to different teams
% K |, P1 v, `7 V- Y4 f: c* m host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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