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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; s; l; J% p% \7 h6 T 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) Y, }8 d! P$ x" F( C: S2 ^. c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 f0 w9 `. N7 q4 ^- v: W
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 u! ?$ ?" Q, ~* f" ~9 A最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" l7 R1 V: L. _! _1 _) }
3 f, h5 a8 r# V7 e/ Himport host
7 k0 Q9 O9 o$ G: uimport bf2.PlayerManager
. q6 _ h" r: a& b, w ^from bf2.stats.constants import *. y q9 P, `2 C8 k
from bf2 import g_debug
# W: a$ m4 b6 A5 p
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$ a+ @3 d9 f( `+ C# map gamespy item ids to kits
' g! E* h5 W! y! s* lunlockItemMap = {
, e0 a; z" e# r# ]$ J8 r 11 : 0,( v, O5 X) h0 v6 u& {% ~9 F
22 : 1,% q9 ?! ] z1 w( s7 k+ T1 O% T
33 : 2,1 ~5 n6 e- Q% F! x9 @6 u R
44 : 3,
F+ e6 e) ]# a4 g/ I, `- {; \ 55 : 4," s) K0 n7 W2 A3 L. ], |) F3 s
66 : 5,$ U ?% u$ D) {& v9 Y" j& @
77 : 6,; a Y0 B( J% Q2 C
88 : 1,
' s9 m9 p! d6 m5 e0 |! M" h 99 : 2,
& P5 h- j; m# K; n* H 111 : 3,
" M2 w# |7 }' ? 222 : 4,/ S( \; `+ C4 d3 e8 r) I8 T Y
333 : 5,& T9 n8 l9 N1 r9 b" J& W: n
444 : 0,0 B! e; i0 Z% R8 t6 k8 S
555 : 6,) C0 g8 c6 z- v$ ^2 g
}
/ p y$ A- n0 a- ~9 z
! U! l! e4 l$ V' t* ]! s' V1 g# wsessionPlayerUnlockMap = {}3 I. @6 b$ E3 b
# m, e H, w1 H# ?- V# Y3 y1 _, r
+ i2 P* z8 ?. m/ {
8 Z! u/ ?: A# Ldef init():
5 F6 C: k8 b5 e7 ^ D* H' J # Events: ]. E. w. b6 f
host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 W+ m# K9 \) |0 V
8 y& q& }# c3 z* w- O
if bf2.serverSettings.getUseGlobalUnlocks():( Z5 u+ e8 H9 P( h+ P& ]2 ?# F
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 ?9 J, b: ^: f7 M
) x. i. W; D9 E1 h0 y( T # Connect already connected players if reinitializing
+ X) w+ {+ v( i2 [1 K for p in bf2.playerManager.getPlayers():+ A. A3 e; |) {
onPlayerConnect(p)
% T' E& K0 M2 B( ~( @6 B& u+ u9 S, A. I" N9 i/ C4 t
if g_debug: print "Unlock module initialized"
$ h" m/ N) ^( j! p1 O, l1 R$ c7 v3 M$ Q
0 m7 G% r' J2 p+ K3 l
5 z; H" c/ l6 t/ d% fclass UnlockSet: pass5 c2 d3 Z% @4 Z; y) r9 G6 G* Q( u& a
( W( H- o+ Q# z' W/ j. Z: d0 L) r
- h: O- i2 k2 h) y# E7 W H1 P' x
, f/ Q4 y& A7 ^9 bdef onPlayerConnect(player):
8 r; d9 Z% g3 _0 W5 C% Q4 t* w7 ^
1 ]9 n Z M8 o, h" q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# N, M! }7 G( o
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# ~; t6 v9 t6 o$ Q+ u
, r+ k" F: ?: e! o if not player.isAIPlayer():" ^0 G7 {+ \ S7 Z
id = player.index
5 q. G; j. V' N0 B reconnect = id in sessionPlayerUnlockMap
0 t+ p( @( P% x {; E. Z% W8 B
- u+ i( C+ F+ \; T # always get new unlocks on reconnect/map restart/map change etc1 d3 Y" d' x. U+ I0 }6 O" @$ c7 b
if reconnect:5 m' r# b2 B2 d8 D1 N" ?8 R
del sessionPlayerUnlockMap[id]
" Z0 S6 O. ]$ Q! c9 r
' ~: h: D; |( I6 u, E newUnlockSet = UnlockSet()
4 ], ?! a6 y3 K8 s
1 s) X5 p) n0 ]( ^% W* Z newUnlockSet.unlockLevel = {}
; ~! M( s5 z2 V% U for i in range(0, NUM_KIT_TYPES):
# m% x5 R) E! w- n- k- W newUnlockSet.unlockLevel = 09 J' o/ C/ y/ `9 ^# j
2 O' W6 O! d, m; ]; y2 } sessionPlayerUnlockMap[id] = newUnlockSet
# w) m7 @* l1 O
" s; p8 }* g. M9 N* L player.unlocks = sessionPlayerUnlockMap[id]
4 n6 f5 K7 Q) ?# t( R: y
' P: O! u3 P1 m8 D8 Q" l: w if bf2.serverSettings.getUseGlobalUnlocks():
2 W! {, k2 p, H+ K if player.getProfileId() > 2000:
! B& d( I- C' E5 ~" e& H9 z success = host.pers_plrRequestUnlocks(player.index, 1)
3 d) f+ m! i1 K$ V% C& \ if not success:# `4 R* j% q: ]. a
if g_debug: print "Failed requesting unlocks", r* U8 d/ D: q& I
else:
7 S, v- [& {6 e/ @2 I& X if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) k9 {6 S! G" w Q
. h5 Y* n1 k% [
if g_debug: print "Added player %d to unlock checking" % (player.index)
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. s T3 u* j3 |! n1 b. x% cdef onUnlocksResponse(succeeded, player, unlocks):: r: n8 x6 x+ Y
if not succeeded:
# l; D0 N; T& k( D& e2 E- o6 X, N$ w* ^+ f print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- ^: d% z5 ~% |
return" b' w, u+ g, {) m: r
9 ]7 A7 O8 n5 B9 H9 d0 h1 C # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 l+ R& w+ x- H- p8 i8 Q
# W0 `- ^3 N, o # translate gamespy item vector into a kit-based unlock vector handled by game* R6 m4 s8 u+ f% V
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 _" u: T5 T& x3 C8 H! P for item in unlocks:# T6 a( u! j; X8 J. w+ y J4 k8 E; p
if item in unlockItemMap:. p4 O, S* ^; q7 _# \' F
kitUnlocks[unlockItemMap[item]] = 1
& p( Y' C" B6 \% c& \# @7 s2 H6 _6 s ; S" O- `0 Z- {' f$ r
if g_debug: print "Kit unlocks: ", kitUnlocks) L0 r! z5 @' I5 P3 Q0 O
#We do not yet support giving different unlocks to different teams* a% q9 |# S) l) |# E: }
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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