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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
( j% i# T/ \ t+ i 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 U0 A! G" |( T) R在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 B9 X& M! s3 U: x$ \' x# |然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!0 u- x4 z; h- g! U7 z2 {" q* H# Y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host7 W3 O" z. [8 r9 \( E k! E; L
import bf2.PlayerManager
2 Q- p* b: ?1 r1 C- X s( U- {from bf2.stats.constants import *
2 J! U# f' ]( G) b, Ifrom bf2 import g_debug9 W) ?% A* P- E2 a, x: p- a8 W( w
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# map gamespy item ids to kits$ @$ z* Y$ ]5 n+ W7 l3 o5 ~
unlockItemMap = {8 w$ M# F0 ^6 `6 `
11 : 0,
7 T. Y- k0 ]" r! o. W1 w 22 : 1,
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44 : 3,
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77 : 6,
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99 : 2,# _3 i, J& J% N f. X+ {( g
111 : 3,% I( [( t' q; E6 D7 @
222 : 4,
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444 : 0,( g( j' f: s: \/ V
555 : 6,% V$ T, k* }0 |7 l }
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sessionPlayerUnlockMap = {}
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def init():5 d6 ~! M9 |9 b8 g
# Events E- A7 |. p1 S% c) Z2 a+ _
host.registerHandler('PlayerConnect', onPlayerConnect, 1)* a4 p+ T; s; [% ]' X
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if bf2.serverSettings.getUseGlobalUnlocks():5 ^" P0 C7 P7 N \
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing) |% N; L7 v$ y
for p in bf2.playerManager.getPlayers():. Q% i; y& U$ j+ d$ ~9 `, x# g
onPlayerConnect(p)4 j3 x [4 z7 O \' O3 }' Z, c
" U, V" C: h5 o. ^ if g_debug: print "Unlock module initialized"
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# ]" _( G3 ^( s" H t! `class UnlockSet: pass4 A4 f$ m$ L# k0 M4 R
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8 e* z7 O: P$ X6 n9 R gdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! c% N, p7 T& ^/ |
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ y% x: [6 p, R7 `# y& Q
! [$ O. L# K" C3 C% }5 R if not player.isAIPlayer():
: ?5 f- e0 d+ |1 O7 \ id = player.index' R2 J% ~( }( i: w' g+ |
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc. q, k' t. ^: C6 Z" w' s
if reconnect:
7 ]: R3 Y) c( l6 d% P del sessionPlayerUnlockMap[id]; W) S0 S1 c7 x- w
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}# q: z$ A: X9 y7 O8 j9 Y
for i in range(0, NUM_KIT_TYPES):$ H2 V: Z& x7 K" `$ f( U
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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, N0 o1 [7 R' h0 | player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():5 b: ^9 @) m3 T' a, h
if player.getProfileId() > 2000:
/ t) G& R9 \7 y3 y/ M* \. j success = host.pers_plrRequestUnlocks(player.index, 1)
: Q0 d, N/ n/ o7 y" W& V if not success:- e# p* K E! f
if g_debug: print "Failed requesting unlocks"2 D$ I8 X1 y% G& Z) m3 V N8 _
else:* G, i4 Z4 m( ]& {6 m% f! l
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 T8 c" Z; ]+ y' U' |; I
2 A2 u& G7 G( t/ b8 M if g_debug: print "Added player %d to unlock checking" % (player.index)1 F8 z! O# j* @- P) ?
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ `& e6 G3 a* W/ |" U return
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% z8 D% ~- j; [& V$ r; F # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
( x8 {* A" p# ~' q9 ~* l$ f( s kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' e2 }4 [$ ]# i( _7 Q2 Z, N3 n
for item in unlocks:
4 G# G; f0 s3 J; n if item in unlockItemMap:
- C/ a* d5 T! U+ w9 }& B6 \& L/ t kitUnlocks[unlockItemMap[item]] = 1
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- A: h4 h% Z8 a" J* G% C6 _ if g_debug: print "Kit unlocks: ", kitUnlocks
( z7 G1 E3 [. l" k- Y #We do not yet support giving different unlocks to different teams( d2 s( t Y, z6 Q/ x5 G+ A
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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