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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
\8 Q* b, U! O% p/ j 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! K7 h# f5 o: Y, r
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 L, z4 B. Q- h' R; E0 o
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 _5 ?6 S6 B) z5 p( s) Q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!; [7 i! O6 Z8 e# X
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import host
: p3 Z8 l1 m ]% ^/ L5 dimport bf2.PlayerManager( c- Y1 R# k3 t
from bf2.stats.constants import *: Z7 u5 d! w/ t+ ~& _
from bf2 import g_debug
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# map gamespy item ids to kits, J3 W7 n' ^. n R% x( E6 O- W$ ^
unlockItemMap = {1 m0 W9 {2 U1 [. t' y" r
11 : 0,
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44 : 3,# N& c Y8 u" o" a) x Q
55 : 4,
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77 : 6,
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99 : 2,
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222 : 4,
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555 : 6,
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* _8 Y9 \8 B" \) BsessionPlayerUnlockMap = {}' J& x- i2 N6 E6 o" z2 s; W
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- M% q+ R5 p6 r. Ddef init():
& P7 A9 V1 i% `7 s # Events% l7 k: M3 K( M1 N/ m7 ?
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():% n2 w- J3 x2 z! l- \' |
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ R; ~3 @. ~$ i7 g. w3 z
J6 U. q: U" u6 X- q8 J8 u" j) I2 u # Connect already connected players if reinitializing
% V6 s7 q% z2 s: o4 |9 [/ m% g for p in bf2.playerManager.getPlayers():
' X, ^2 F$ L2 x onPlayerConnect(p)
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, A1 v- l7 \$ x5 H if g_debug: print "Unlock module initialized"! E {' b2 N: e" M& H5 d
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class UnlockSet: pass. R* o# y. K6 c" ?5 f
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) M( N' w2 l& O! `7 {def onPlayerConnect(player):* e5 D# @3 [, S+ U& }
+ ~. `7 G! e2 c" `& P+ }! ^/ E defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ O* j6 B1 ^ A I6 c
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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4 m0 b" [2 k# n8 t if not player.isAIPlayer():
) a# E+ ?2 [: d7 ?1 ` id = player.index
1 Z5 I' r! I( G reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc; g7 [& G2 B a" T: m J
if reconnect:6 T2 z0 {+ \' W0 Y1 m
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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7 ~% T* L% @1 V- W newUnlockSet.unlockLevel = {}
) T' o% W* o" h2 }8 W for i in range(0, NUM_KIT_TYPES):4 F+ o$ H* \5 s* m
newUnlockSet.unlockLevel = 0
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6 L& q7 y5 s. j. ` sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
7 ]% ?$ X. }. p3 L/ t: [ if player.getProfileId() > 2000: 0 u( A7 ^ w) m& q( ^2 ^
success = host.pers_plrRequestUnlocks(player.index, 1)
" r0 [9 [. _9 T8 ^ if not success:
( ^' C8 ~ \5 U, ~- q if g_debug: print "Failed requesting unlocks" k; Y0 W _! s; f* j
else:& ~- D, p: K1 x% C/ k5 |9 O) d# p _
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index T, m. b0 J' Q, q
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if g_debug: print "Added player %d to unlock checking" % (player.index)* G5 U# \/ a8 a, y7 Y9 ^7 s' U
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def onUnlocksResponse(succeeded, player, unlocks):
; _+ b1 [/ M# X: g if not succeeded:4 T( x0 F) S' [! k3 U3 x
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) L! S: j4 p2 a/ [
return
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: o5 n9 f9 y1 A- P2 ^8 {4 X$ H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: T' C2 R$ y2 _/ O' f
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# translate gamespy item vector into a kit-based unlock vector handled by game
: r0 i, \% y) Q- d; W, F5 s8 H kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 M# y' z5 a# N$ V for item in unlocks:
- }, A- m4 r: }' D4 v if item in unlockItemMap:) ^ l3 X6 ^9 z# M$ ?9 e8 W9 p
kitUnlocks[unlockItemMap[item]] = 1
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# l" e( N. N! k9 @3 s if g_debug: print "Kit unlocks: ", kitUnlocks
# G" k! h1 W! F- K #We do not yet support giving different unlocks to different teams/ m9 L& F- Y p! e& |1 g& @1 |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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