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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
" A/ G. D# w3 o 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. e/ F9 C+ K g在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( U% Y7 i3 t7 F. T然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, d+ m. J. \; P6 y( X$ _" c: |* ?/ \
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!1 O+ n. N" X: U2 m3 V
0 f" b0 W* C) J( }+ j+ J7 |" pimport host6 @, f' ?/ e. [5 v8 s
import bf2.PlayerManager
o7 V+ K, C* g3 Z+ y5 Rfrom bf2.stats.constants import *
1 }+ n! Q( ?; c2 l# zfrom bf2 import g_debug W n) h }3 G0 F" P8 x4 d
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# map gamespy item ids to kits4 N! w7 J9 t' L9 Y
unlockItemMap = {( ~7 u2 I1 [% f4 l2 I3 X1 v) I
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22 : 1,6 R4 t: ]: T2 f6 i2 r$ ^2 l) ?
33 : 2,+ M: F8 v8 v2 |. S% U
44 : 3,
o' _6 f1 t3 Q) N# Q- @0 M 55 : 4,5 q7 d' y& J& I; T. Z) I# `+ r4 c& K" a
66 : 5,
, g4 e, r0 b3 G/ e, B% z ] 77 : 6,
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99 : 2,
x/ l: u0 v2 [# M! |& T 111 : 3,
0 |8 o, q& m! C5 x 222 : 4,0 R! I6 J+ {( H7 ~0 N# u/ U( ~
333 : 5, I7 v S. i* k2 Y+ q
444 : 0,
& E: Z, F+ Q' ~7 H+ a6 n7 p 555 : 6,
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7 _+ e5 C/ ?6 BsessionPlayerUnlockMap = {}, R# \4 S" o6 H+ V& Q
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U& [0 a0 C9 g1 ^def init():3 K: q0 s' v/ w: Y( U) R
# Events' G8 C' P3 ^! ^- q" ~5 Q: D5 P
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
: E, V4 Z% i! |+ D% l! g; [9 m host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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9 e0 c/ v/ z7 u; o, K0 k7 Z # Connect already connected players if reinitializing* q. _! E& R9 W Q3 N
for p in bf2.playerManager.getPlayers():
4 x, o# n+ D4 G& m" E* X6 c. g onPlayerConnect(p)2 X1 R0 t! m, ~. K. {9 w3 D
! T) \$ j/ @/ R if g_debug: print "Unlock module initialized"
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, p3 C) o+ }9 ?" y4 n% t2 W- `class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 i$ G* k* k w" t! r" n! x3 z3 ]
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)' B, a0 a* n5 M+ G
2 ?$ g; l, I' a3 t. b- c if not player.isAIPlayer():
/ [+ W5 I* {, d- H% @. V# ^ id = player.index) p6 k4 Z: }, I ?/ Z+ ~* w$ i
reconnect = id in sessionPlayerUnlockMap
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0 Q; S( w" c; X: h) Z # always get new unlocks on reconnect/map restart/map change etc. a- f* K2 D" ^* Y/ y
if reconnect:) \4 r& k/ p$ A0 X' \; | h
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()* E, W2 f1 e8 N& N. s$ ~: P
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newUnlockSet.unlockLevel = {}
# {# V) l" R: x7 i1 L for i in range(0, NUM_KIT_TYPES):
8 f/ d7 V/ Z. p. R% I8 X* c newUnlockSet.unlockLevel = 0
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4 ^" b" c0 d# U5 b( X0 | sessionPlayerUnlockMap[id] = newUnlockSet9 d% j- B2 }( C7 ?0 I$ u
$ x/ w! j1 q- o7 P player.unlocks = sessionPlayerUnlockMap[id], x" w& i" l; g% T
6 ]' N; K- v6 L; {$ f) [ if bf2.serverSettings.getUseGlobalUnlocks():1 @2 h k- P, n. S/ j
if player.getProfileId() > 2000:
) v+ M* Q. p" Z4 L# v success = host.pers_plrRequestUnlocks(player.index, 1)
# F, v5 D% W1 B if not success:
/ ?7 T" E' G& `5 V6 }8 _0 d! @' G if g_debug: print "Failed requesting unlocks"
. l0 k0 Q6 ^. q9 ^8 @+ j; a( O2 a else:
3 [, ?3 l4 l, k2 Z- H- X if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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1 B8 @# B3 `4 _4 v" Q if g_debug: print "Added player %d to unlock checking" % (player.index), Q6 v0 y) X/ G$ w- N' n- ^
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4 E; y$ _* X9 f- ^. p4 W* Y( b6 xdef onUnlocksResponse(succeeded, player, unlocks):
, y" P. x- M4 d7 x, ^ if not succeeded:
3 z% j: l4 D8 t9 v2 W- H4 g print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
, t" {3 |- d' q1 F1 R, W return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game6 d; s$ h; i5 `
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% F5 w- J) }* f, | W+ n& z# ? for item in unlocks:2 O! |- F, {. a& a8 S
if item in unlockItemMap:( @- N, e- ?9 v5 n
kitUnlocks[unlockItemMap[item]] = 1
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+ P$ w& A! C4 E2 ~2 }; g4 N5 ^ if g_debug: print "Kit unlocks: ", kitUnlocks4 a- v0 S1 x3 ]: m
#We do not yet support giving different unlocks to different teams
; a6 q+ d9 d- s* P7 Z z+ Z* o" H host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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