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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( ]- k( B: R/ M" C, F% j, ^; W4 t
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
7 B0 a% E' s- ^% ^. p" l6 U在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. h C9 [/ C0 [! k& {' g/ \然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 K# Q$ [7 B, J3 s$ f2 ^最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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! n8 R1 X0 [* b* L5 Uimport host" j; K$ ?( g% [# k
import bf2.PlayerManager3 X7 ?# `% ]* C" g9 C
from bf2.stats.constants import *! U' x) k3 G4 t; V
from bf2 import g_debug. [* `& T. W6 i _% o0 _$ ]/ s
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7 G }: I1 h6 N W# map gamespy item ids to kits
% ~* |% y/ P9 v o' c' y* dunlockItemMap = {
* ^( `0 j3 i2 N/ g" W 11 : 0,
. ~$ H, T) i0 o1 A% k! v 22 : 1,$ D( m# O- h7 K" h7 \( n& l
33 : 2,. e" K: j9 }; h4 K# R. }1 r5 s
44 : 3,# Z& T' m5 z) @9 g) i1 @
55 : 4,
1 F$ E5 {9 Q% o7 ?7 f1 o 66 : 5,
8 c- h7 }( ]2 X2 v 77 : 6,
' t, V- o8 | n9 [* e 88 : 1, o. V( J, \( T: S4 I, a- S
99 : 2,
$ @# Q# a- f4 ~$ u/ U1 u 111 : 3,
9 f+ x$ e( Z- P 222 : 4,7 `) N$ e0 r1 @ U1 ?
333 : 5,* e$ L6 U+ o+ B* P4 n
444 : 0,7 ?0 ~9 ?. ~5 ]. F" V2 _1 G/ i |
555 : 6,
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sessionPlayerUnlockMap = {}/ L7 ?$ f' e% ^: v
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% F/ u& M% t& O ddef init():4 C- @3 F {5 j) C0 c
# Events
* r- j3 Z3 ^+ j host.registerHandler('PlayerConnect', onPlayerConnect, 1)% W$ t8 g3 ]: b- m: E
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if bf2.serverSettings.getUseGlobalUnlocks():
9 E+ r' ~9 U. Z- H& H* ^. @ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing1 `; v; Z# I* ~' B. I
for p in bf2.playerManager.getPlayers():
/ F5 m" n* z D+ E onPlayerConnect(p); e: w- k2 R7 K4 j( O
; ~6 f8 c6 Z1 l9 V% i Z' M1 H) }3 L if g_debug: print "Unlock module initialized"
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class UnlockSet: pass' W1 q& o! o& p. Z# l7 i
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4 u; }; C3 |1 S; ^( H% Hdef onPlayerConnect(player):/ V: a$ r" D0 u- B; g) k
/ p7 v* e2 c% H2 m defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 |0 T% |# S9 l& r host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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& }& I$ x$ I" `8 P8 K" e if not player.isAIPlayer():% a4 a- ]1 f, x y) p) P
id = player.index
, S' Q+ j- k. x+ ~ reconnect = id in sessionPlayerUnlockMap
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! c* u7 D$ A1 k' f5 C' Y' j # always get new unlocks on reconnect/map restart/map change etc5 @% u3 |, T1 s3 ^; t
if reconnect:' H) J- S- t' v6 [9 k$ Q- a
del sessionPlayerUnlockMap[id]( n X' Z+ ]; t; V4 |1 Z$ \
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newUnlockSet = UnlockSet()' O- a+ O/ A. `$ k( n; C1 x
) V0 z, {. c4 k3 ~# u' ^% W3 D newUnlockSet.unlockLevel = {}
. c/ A) t8 p- \6 b" ? for i in range(0, NUM_KIT_TYPES):
' a# j# e: Q3 ~5 D newUnlockSet.unlockLevel = 0
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4 N. r$ e7 J: }6 j4 P1 X/ { sessionPlayerUnlockMap[id] = newUnlockSet( \( N2 U: e. z1 O" Q7 C+ K( _
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player.unlocks = sessionPlayerUnlockMap[id]
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6 l3 W/ Y% w9 V5 q5 b2 l6 m, T. f8 p if bf2.serverSettings.getUseGlobalUnlocks():
, h7 I, ~; p2 L( k if player.getProfileId() > 2000:
2 q8 q" R+ ~$ n" ` success = host.pers_plrRequestUnlocks(player.index, 1)% Q9 T, i4 B# i
if not success:
; x# b8 F7 L6 J5 ~ if g_debug: print "Failed requesting unlocks"
3 E" \, M9 T. F else:
* z+ y) Z* y# t$ F- ~9 c! d( C; k1 z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: |4 i' }8 K. v7 B4 p+ t! Y8 I: l
& u: k% }. D. K' [# C& B if g_debug: print "Added player %d to unlock checking" % (player.index). ?3 z* z' e1 w
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def onUnlocksResponse(succeeded, player, unlocks):7 h( T; Z% k% J, x, V5 `7 m
if not succeeded:2 Z( {4 v' o- \- b! i' C b2 _/ Q( n
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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% g) u- E' q; ^) p" \6 J( `; l" ? # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
+ t: t4 @ H4 {7 ~" { kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], I+ J( G7 y' `
for item in unlocks:$ {& `# ]$ A4 @5 @, {$ X
if item in unlockItemMap:. ~$ e" i$ x5 Y0 \
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
" \* N& ^1 U; Y #We do not yet support giving different unlocks to different teams
( k$ M) U$ w7 i+ f& | host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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