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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 w# g4 Q! B" q1 T1 h
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" y9 z4 K n8 c( N, A
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 V# [# `& Q% n& y# u然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
. H! j$ U5 y- l" K: Z$ M最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. S9 {, m0 c5 W) F
6 u4 G3 e: G. }4 w3 Fimport host
6 L3 ]/ c' E& N. Q4 a0 J0 {7 Yimport bf2.PlayerManager
3 }0 e' d( Z# k. qfrom bf2.stats.constants import *
6 C5 `5 A8 ~" s" E0 H: q* \) `from bf2 import g_debug
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# map gamespy item ids to kits
8 q& w) ?# [) `unlockItemMap = {
- Y( Y0 r r1 z' j/ y- i9 ` 11 : 0,% L& U! K# m8 S+ c
22 : 1,
! j x4 D h' ^2 L: G$ { 33 : 2,
9 Y4 @7 \" @. e+ s% ^ 44 : 3,& ?% n* ~7 H8 C
55 : 4,0 @! M6 F9 Y0 J5 k0 V" L
66 : 5, t1 F, t6 ]8 s( v( L2 z# T) S
77 : 6,
$ G+ j! g2 s# Q$ s; ?, ` 88 : 1,
8 [1 |8 @" `' s5 @ 99 : 2,
8 n5 H1 p: |- T7 ~ 111 : 3,# r/ i/ l4 l5 u' X
222 : 4,* P% G: ~& N9 E6 d8 \
333 : 5,
1 g! Q9 R; r1 j! I2 Y8 E1 V+ j9 J5 C) _& A0 c 444 : 0,
G5 Q8 \$ g; G, b' Q 555 : 6,
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sessionPlayerUnlockMap = {}
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1 Y+ Q- r% _' }- Gdef init():2 j, c6 b" v; r. _# M& q* {
# Events
, v9 P8 }3 c) e }3 g$ A host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 h7 `. @* l/ C
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if bf2.serverSettings.getUseGlobalUnlocks():
* E' a9 d" f& I4 M) Q: S host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)+ T' u8 q$ H( }3 {: _3 G
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# Connect already connected players if reinitializing
5 m. O7 ^% B! N8 ^$ W for p in bf2.playerManager.getPlayers():
s) K& v; }2 g5 w4 H( N7 | onPlayerConnect(p)1 f0 o7 S' w6 w: v ]
/ \" e3 M8 X% G4 g- A if g_debug: print "Unlock module initialized", |! N9 w5 U% {8 f8 Y A+ E
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6 ^3 q. [3 p7 Y7 h8 I5 D) r% dclass UnlockSet: pass
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6 Q, z6 R: A0 o' Y, \' V r! c" K$ mdef onPlayerConnect(player):
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! ~3 [! \' W0 m. V defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
e5 G% g4 Z- N. E8 N* P host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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: m; f3 F- D2 k. V2 u- l if not player.isAIPlayer():
$ m; L5 z! x$ R id = player.index! ~# Q7 S7 u2 B K1 s( u% W/ _% q
reconnect = id in sessionPlayerUnlockMap% G1 b% c: u% g
L+ G; j: [' j" a G # always get new unlocks on reconnect/map restart/map change etc/ J9 v n, G; r8 i$ o0 F
if reconnect: \4 y5 D' X7 a p! |% }
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}" F3 f& u. I1 C$ y. I
for i in range(0, NUM_KIT_TYPES):1 g6 P/ ?# o, U/ R
newUnlockSet.unlockLevel = 0
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0 [: q( X! O- ]2 a sessionPlayerUnlockMap[id] = newUnlockSet$ N( d7 b; q6 s7 h* K7 _3 e
0 |) X! K c# U% e( q player.unlocks = sessionPlayerUnlockMap[id]6 D) ]+ b; h$ l; B* M/ I
3 m, Y' c0 {( Q3 B0 t, w if bf2.serverSettings.getUseGlobalUnlocks():
/ T8 [5 E }% b/ _! f if player.getProfileId() > 2000:
. f. ^$ R' |5 H success = host.pers_plrRequestUnlocks(player.index, 1)* p( l/ D2 G3 L
if not success:$ k- e7 A; w3 x7 s* w7 H3 R
if g_debug: print "Failed requesting unlocks"
4 e% x) T7 u3 i# j6 L2 ?0 m/ H+ y else:$ |( W7 O; V9 g! J
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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+ L" y2 r2 O+ q+ {9 {5 q if g_debug: print "Added player %d to unlock checking" % (player.index)! {1 b# v" A- z& i8 \
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8 Y/ m& j( X$ y- i! b+ Kdef onUnlocksResponse(succeeded, player, unlocks):3 Z9 p$ S" D9 h% O8 n' d1 Z: o
if not succeeded:
) k0 I+ ~# O' d3 i" P5 j print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 g; |) l' a7 R+ i8 X. [( x! C
+ ?) V) d0 u, u) P; \ # translate gamespy item vector into a kit-based unlock vector handled by game( B* U* z* L' ?
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] U E( ]4 k8 P" d; F9 V. G: D
for item in unlocks:
3 A" d8 m6 K) f! O if item in unlockItemMap:
0 V! Y+ b Y. @ u! o kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
- t) d; }) |$ |( l0 R. r0 z #We do not yet support giving different unlocks to different teams
! `. F# }, v/ @: B6 @ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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