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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " P( ~% M4 Q) I# o) H i g9 n
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ B, R, I( P7 _( H) Z& ~8 `
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* r4 X r3 P' Y8 I& J
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: X) ]- ]; h" x
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" F, H" @ d+ N* l4 m- ? W7 g
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import host
- ]1 O$ B& D ]+ U) ?import bf2.PlayerManager
( a' [- b8 S* H& o$ x* M) r8 z' s9 Bfrom bf2.stats.constants import *$ f" H Z3 n7 W' Q; U% M0 T
from bf2 import g_debug
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) R1 c, E Z$ x3 w# map gamespy item ids to kits
4 Z0 C7 m1 G" ?4 Z: s% VunlockItemMap = {
& y0 ?- l+ f8 S1 x O- A4 S/ X 11 : 0, e# U. N$ R1 x! d3 D! F+ j
22 : 1,
2 |2 w8 `7 C# _8 m w8 V/ l 33 : 2,- X! ~8 V) t# M0 x: A
44 : 3,0 S. M1 ]' Z, d6 R
55 : 4,
" K3 {! _. D2 w 66 : 5,
0 F) d4 ?. [5 j" q0 F' H* m. J* J# g 77 : 6,- o" P" ^ } d7 i @+ Z
88 : 1,. V4 E, u' t: @
99 : 2,
# @! x$ e6 {$ ? [ 111 : 3,! |. M# Y8 |6 k* i+ v- q' }# w
222 : 4,
$ ?3 a3 V8 k/ o4 l) A6 P Z6 c 333 : 5,
. b% o9 p0 _! [) Z 444 : 0,9 v% U3 Q/ q$ Z; k, u( {
555 : 6,: h' v6 x* m6 Q5 g7 O" y/ r
}
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: T1 B2 U8 M/ L Q) psessionPlayerUnlockMap = {}% M* m" p) n: P. `4 q% b- a1 G
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! N, U( i, ` z0 k. c' T* b0 w! Ddef init():% D8 }( Q, X3 T! m+ j }
# Events
- D" T' [7 i* O" z8 ~* }% F) B7 ] host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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3 B* A: i4 I+ R; p; t9 |: K if bf2.serverSettings.getUseGlobalUnlocks():
! g) a- ?4 ?9 F. r. { host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 Z' u6 J" r4 }
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# Connect already connected players if reinitializing
3 ~# F8 s% ^( S for p in bf2.playerManager.getPlayers():
8 \7 ^# t/ A f) g; U$ P: _: i( B onPlayerConnect(p)
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! {7 T8 `& |' Y8 D if g_debug: print "Unlock module initialized"% R- m7 m, E, x& c
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class UnlockSet: pass2 \# ~% k! j( J) Q1 u' g1 V, |) O+ r/ ?
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def onPlayerConnect(player):3 X# y. d9 X; A
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% a% n" h1 t' r! Z& \: G
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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% Q7 _. r7 O/ X2 z9 { if not player.isAIPlayer():9 L+ m& w- z9 R" A; u
id = player.index
+ _, j; C% j9 @) |$ h) t7 E reconnect = id in sessionPlayerUnlockMap8 t. V: ?$ o, U8 W. J8 Q
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# always get new unlocks on reconnect/map restart/map change etc) i- O* N4 W4 C4 [ G
if reconnect:
% J/ T6 Y0 ]% X' R# P1 j. R- t del sessionPlayerUnlockMap[id]( i( ?+ R" v/ |, x+ j7 q
. G s" u( T0 I8 r) y* \ A6 H! t newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
' J) v! Z1 A& ~4 h& j5 T. y0 [2 [ for i in range(0, NUM_KIT_TYPES):' l3 I2 M& K$ T" |8 y" F! E
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet+ ^6 S2 s, v# v
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player.unlocks = sessionPlayerUnlockMap[id]; K/ @' f- Y0 E3 L8 _
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if bf2.serverSettings.getUseGlobalUnlocks():
' k1 D7 {$ b' X* a; H if player.getProfileId() > 2000:
* m% o6 T. {% S# i! y' G success = host.pers_plrRequestUnlocks(player.index, 1)
* a! ?0 m0 P5 F, `. @4 c if not success:9 N* s3 ]: S/ ^ { y
if g_debug: print "Failed requesting unlocks"' @2 C. E1 L; y( z1 I
else:
1 W% l3 i% M+ F; m* H if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index! l6 h" o; u9 |( T
; y9 y3 t& c4 y4 h7 B9 \& b8 U if g_debug: print "Added player %d to unlock checking" % (player.index)0 D+ s: m: @$ r m8 f1 T/ G, T5 @5 G0 ]
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: |. L. p8 X1 K4 C8 y0 _, J, adef onUnlocksResponse(succeeded, player, unlocks):
; }8 `. [- g, ?% `# }$ c if not succeeded:
$ W* E* p1 _( q5 b4 j, D print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 J1 j9 e2 G8 D6 H
return
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# z% B) m8 d" F" X# ^ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# L% X4 y% A0 }. d6 d
3 o) R+ [) F# c! Y! U # translate gamespy item vector into a kit-based unlock vector handled by game
4 v& I* r# `) A& |6 l* s% U, n) } kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 ^* v8 N) ?! a5 v
for item in unlocks:
. l2 }1 Q/ k. g1 J' | if item in unlockItemMap:
. G5 q4 l% }- A1 E- {0 G* v5 E kitUnlocks[unlockItemMap[item]] = 1; q- l: g4 X6 U
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if g_debug: print "Kit unlocks: ", kitUnlocks
- u$ S, |- b0 D& w, p #We do not yet support giving different unlocks to different teams
1 o7 W$ E9 R2 `, C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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