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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 Z4 R( c$ w- s* t4 s
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( S: ?1 }6 }8 E1 R
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
u& z5 u1 e7 ]0 X. t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. L& `. f4 Q2 b0 c6 U. h: J0 x
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. V5 A4 J) ?9 k4 b9 T; ]* ?
. I, S: B9 a# U+ T- s. _( Dimport host8 h$ B( E% X- m! t3 b/ k2 D
import bf2.PlayerManager
7 ^: s9 }" w/ ?; Vfrom bf2.stats.constants import *
* N& E( k% V! q% T" k' p! E* qfrom bf2 import g_debug) g- `" f3 t/ v; l, `6 {! d
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8 k- r) S" {# X& m# map gamespy item ids to kits
, o# I6 A4 N. |" E( cunlockItemMap = {. z/ E; I2 B) W- \, b8 S6 |* ~- u
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x5 }5 e( w8 Z: ^. Q4 esessionPlayerUnlockMap = {}
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def init():2 U; Y" c' I; @) b
# Events, _2 U# b, p6 {3 R5 H
host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 W; ~) G) H7 d) u: H
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if bf2.serverSettings.getUseGlobalUnlocks():* [+ B* n" M% P% Z+ I+ O) G
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing- v; u: |+ x) w4 x4 ^
for p in bf2.playerManager.getPlayers():/ s0 K' p0 W5 ?: v, p$ D; a& k1 ?
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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& N9 ]' m x' ]8 y/ g& `9 \class UnlockSet: pass
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6 ]* T; ]2 {9 s5 K adef onPlayerConnect(player):
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3 J6 i4 W7 w$ \- ` defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ f% H2 F: r5 I' P, b; ~ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():6 N V/ n- o* J( z8 r; F) l
id = player.index/ D# K* U. k$ R& E
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]/ h% ^/ A0 V8 u3 D6 t4 b
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newUnlockSet = UnlockSet()4 l% l) V1 r+ K- \3 R( W: d, C
( O' n, ~( u- H1 d- \* ? newUnlockSet.unlockLevel = {}
$ G* `' ~, s! n2 S% ? for i in range(0, NUM_KIT_TYPES):5 m& d H5 w/ L7 @4 `
newUnlockSet.unlockLevel = 0$ ]% I+ O9 _- g6 X1 n/ k5 W+ h
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]1 |* W5 Z9 t6 j6 G9 P6 M! Q
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if bf2.serverSettings.getUseGlobalUnlocks():
3 z5 [" l: d1 x! u. J# F2 j if player.getProfileId() > 2000: ; w/ ]5 s9 r( [- W% K6 d8 O
success = host.pers_plrRequestUnlocks(player.index, 1)
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, ]+ k# W( [0 @- j. F if g_debug: print "Failed requesting unlocks"# U. |# g& }/ B( h3 X. ?
else:
( X% v) m& V- S+ f% G3 j* Q if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. b$ J- ^+ y0 n! A( W7 N$ T1 b
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):; j- \2 k6 k. A
if not succeeded:
' p& t- J0 Z- I% ^# K+ ^. l print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
! B$ `3 B& t9 K kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 ]: |' R) ^0 p9 j( R7 V4 \% p for item in unlocks: w2 v# M' o j6 |3 S; l. u+ g" I
if item in unlockItemMap:3 z: M! t6 T: V* c8 }
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks9 r) r7 E. j7 k# {
#We do not yet support giving different unlocks to different teams9 j0 F& Q& H4 O0 T: c
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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