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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 e) G' e" {7 L( o3 K" J
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 D. B9 | S9 O7 c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ f2 _6 |& d: |2 L9 L9 N* F6 c
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ W" S- e) Y, z; T
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 V. D M9 m6 P/ T$ m
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import host3 z; W3 G% `% V2 X
import bf2.PlayerManager1 G6 c1 a, c$ a+ D. b9 Z8 L
from bf2.stats.constants import *3 p2 Z% U7 u5 X0 @. W0 o- i% m
from bf2 import g_debug
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# map gamespy item ids to kits4 e p5 h% Q4 F1 O7 N2 T- U
unlockItemMap = {
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22 : 1,( X* \* t# @ d4 }5 n) ?; F- r0 |
33 : 2,2 o5 o! `% b# _2 F4 V( J* x
44 : 3,9 u/ T9 O9 \0 v3 {5 c+ C6 K
55 : 4,
$ E7 q( t( ^2 ^+ w6 F* Q6 p 66 : 5,
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88 : 1,
2 m6 l2 p* Z2 K5 c 99 : 2,
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222 : 4,
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444 : 0,: ]( X7 T- K7 r- L5 W* K2 [
555 : 6,
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3 H6 n+ o& ?, j4 ~$ qsessionPlayerUnlockMap = {}8 }2 ~6 X- x3 K
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# x3 ~/ E; M/ ?def init():
) H+ e7 |+ b" w! Z c # Events
+ O4 k; \0 J5 ~0 ]% G4 | host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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% k% e" h$ g. V+ x% c if bf2.serverSettings.getUseGlobalUnlocks():' @3 P7 d5 a& d2 C8 L- D/ K _
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- [7 \5 w! Z" L5 l7 N6 i; c
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# Connect already connected players if reinitializing
. k' N" x9 V# ^5 O3 K for p in bf2.playerManager.getPlayers():
$ p/ ?/ o8 z9 o& Z; o) z; ` onPlayerConnect(p)! Q- ]( Y5 o2 e; e5 T, |$ a
% U3 L, \9 O7 }( Y# `5 Y if g_debug: print "Unlock module initialized"
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) T, Z: X% t( Lclass UnlockSet: pass
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def onPlayerConnect(player):
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4 B) g! N& x( Z9 M( x/ u defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], X1 S5 J* u# w4 O
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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* Y& e1 `( s" w5 v if not player.isAIPlayer():
8 Y* b& F5 ?( d id = player.index! M$ X1 Z0 {9 S! l' G: _3 m e
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
6 x" @' d+ R; c" J, @( x9 O if reconnect:
, y" D+ Z6 Y7 Q5 h+ Y% P* { del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()$ V2 Y( q# n; Q$ q; j' @
1 M9 h% F& V) y6 U/ B& n8 B newUnlockSet.unlockLevel = {}
6 Z" [# d" E& o0 r/ g for i in range(0, NUM_KIT_TYPES):
+ [- A! f9 p" A+ S- s newUnlockSet.unlockLevel = 0
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, c( j: _9 C, w' y; L; {5 o3 | sessionPlayerUnlockMap[id] = newUnlockSet
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) ]: _* }# ~+ T1 y1 Q player.unlocks = sessionPlayerUnlockMap[id]4 X" R2 l# i- t! A* ?+ X! n" J8 k
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if bf2.serverSettings.getUseGlobalUnlocks():8 B3 K' E5 y( z; G, l" q* V$ H- \' g& m2 v
if player.getProfileId() > 2000:
+ a1 z! c$ Q3 G! a+ f3 V% N success = host.pers_plrRequestUnlocks(player.index, 1)( L* c+ S4 [+ l' B) f/ s
if not success:
! I# r. Q- Y0 ^* j7 t if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- d5 {; Y- I' y8 i
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- w) q. b$ ]* P* N. ^2 L
return
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% C% L( J2 _* F # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% F u+ A' M; [! l/ Y( w7 v
' C& g4 f( L! o& H% ` # translate gamespy item vector into a kit-based unlock vector handled by game0 W7 `5 {6 \3 @5 j
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 S; N( g7 P6 n. P9 j, d
for item in unlocks:
8 v6 j. v0 \: k9 H/ o, G2 e, l if item in unlockItemMap:
! z( r( y6 L' Z; d! r5 j. L5 _ kitUnlocks[unlockItemMap[item]] = 1
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4 Q# g2 J( [6 I6 k; |. {% d. ] if g_debug: print "Kit unlocks: ", kitUnlocks
+ k* e$ T8 H5 G( [( E6 } #We do not yet support giving different unlocks to different teams
$ j6 j7 E7 y, }3 b& `- W+ D host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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