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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) % J, r1 L% x) _
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 O7 N9 B5 _9 r/ q4 Z. d" m
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 N, v W4 R' B* t4 g& }然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) \ Z8 ~+ R7 h& C3 V& E+ B最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!) H% n7 T- D- I% d: g" ~
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import host
. s+ n5 C1 M& Nimport bf2.PlayerManager
O2 T& n+ x8 ?& @$ X% Tfrom bf2.stats.constants import *4 s3 n( t# y' R3 D# A
from bf2 import g_debug0 F" U9 h, s" d6 g6 R
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$ P! H- J+ A _+ y# map gamespy item ids to kits0 z1 y. D1 X6 m! _3 W
unlockItemMap = {/ y/ e, A* X$ Y
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66 : 5,
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99 : 2,
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222 : 4,7 D9 C8 q7 |5 e! u6 x
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}
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; p( R+ P3 b# OsessionPlayerUnlockMap = {}
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def init():$ J7 [- {5 k$ a7 F! t' U* e
# Events V* `; Y6 h9 g. p2 K; L+ L& g
host.registerHandler('PlayerConnect', onPlayerConnect, 1)' i' b; O3 r0 V" e
3 p) N0 ^$ k, A! i if bf2.serverSettings.getUseGlobalUnlocks():! J+ a" J. c8 a3 {0 }
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( c! v) E' ]' [- ~+ ~" t$ I8 f+ E
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# Connect already connected players if reinitializing
& `) S0 y: r/ _) _ for p in bf2.playerManager.getPlayers():$ N1 d- ?: B8 ^
onPlayerConnect(p)
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( H5 L5 h. Z' y; x+ H* G if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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# o2 L2 D9 W- {. T! O# x: ?def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 C& {. J7 z; F, P
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# ]& ?; u7 S4 ~6 L8 D) u/ [% ?5 E! ~7 F* g
if not player.isAIPlayer():: l2 {: T( @$ z5 V) c6 o/ j
id = player.index
" R) w1 J T; _2 `7 I) U reconnect = id in sessionPlayerUnlockMap0 @. P1 u% X1 t9 G. x
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# always get new unlocks on reconnect/map restart/map change etc) w/ `& S" |: d
if reconnect:
! b% \0 w( o: G/ I# u: k' M& K del sessionPlayerUnlockMap[id]! o' H1 I3 p) }- D0 @9 d* n
' s& C* t6 W! ]# Z. L newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}1 k7 s, j m) u1 V3 v
for i in range(0, NUM_KIT_TYPES):
7 k1 M# h! v* m4 I7 j# |# V9 r1 r newUnlockSet.unlockLevel = 0
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) O& V8 n: c1 V) d* h$ S sessionPlayerUnlockMap[id] = newUnlockSet: ~, P3 C, `7 T
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player.unlocks = sessionPlayerUnlockMap[id]# `) L7 g* e% ]4 S
# J: S" W. a( M
if bf2.serverSettings.getUseGlobalUnlocks():
8 b( C1 C, X: \" A if player.getProfileId() > 2000: $ C& L/ o. }9 c) V* y' A
success = host.pers_plrRequestUnlocks(player.index, 1)
0 M5 p' M+ Z" l9 p# N if not success:
; j6 |9 H% F( r6 Q' ~6 _ if g_debug: print "Failed requesting unlocks"
7 d4 [+ X( Y+ I' a- c& w else:
( R5 O6 o0 L& k5 V7 ]9 O" N$ T5 R if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 x: p7 U6 G2 s. r, T. U+ b
3 i3 V t8 D: N- I( B+ U$ H if g_debug: print "Added player %d to unlock checking" % (player.index)3 y& u ]8 r) o L7 c2 w- [
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9 k: ^- w# A% Sdef onUnlocksResponse(succeeded, player, unlocks):- g+ L! a. B2 p) M
if not succeeded:
' m! E+ _$ L, S print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ ]6 A2 ~6 j* J2 t6 n
return5 z( L4 n. r6 F; F
; U0 L7 _) ?! N1 ]+ Q1 H$ C( M! g # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
& K, W0 Z" R) j- u- c% u( g8 o kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" c5 t1 M+ Y% u% v! F for item in unlocks:
. r: h6 @/ f9 `/ @6 F; W if item in unlockItemMap:
N1 B4 V* V9 {' G4 J kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks7 _( Z( x5 o" o( ?& K; A
#We do not yet support giving different unlocks to different teams
$ \4 A0 g" N) l0 ?& c) J6 i- C, {' O! h host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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