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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
[/ m- E6 P. K% v2 {/ w3 W6 N* b 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& x" n: O& Z4 Y3 p在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 x* G6 p/ W0 T
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: r/ J' R* ], Y$ T4 O' y8 `$ F
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, ~0 t% [) K9 E4 \+ ]
8 k s+ }/ q) c6 E8 {import host' n# S* @: i5 {. n' Y. L
import bf2.PlayerManager! T3 ~+ u1 i- V6 ~
from bf2.stats.constants import *
. J# g5 p$ d" ofrom bf2 import g_debug* H3 t' c1 F s5 D8 ^3 I
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# map gamespy item ids to kits# n3 C* w8 @6 j j9 d. q( d
unlockItemMap = {
6 M9 p7 x/ x3 b: f! R9 v3 O 11 : 0,, \" a) t x9 n1 M g
22 : 1,% n3 ]: r5 Y) ^- {: H* a
33 : 2,( m* J2 J; v8 c; O
44 : 3,% o( @" n( J$ g, V7 T% F; |
55 : 4,$ a' @. }) O7 t/ G% F7 Q
66 : 5,
6 n# A* M) [9 D" g% C 77 : 6,4 a5 E1 y( m7 d
88 : 1," b- b! v( v% D: _
99 : 2,
]- B- ]2 B1 S$ G. G4 V 111 : 3,2 z0 O0 Y7 w& N+ K
222 : 4,
2 }6 ?* _. s8 D8 J. C+ E \ 333 : 5,
`2 y. U' Z, d! ?; k- a 444 : 0,( a9 I- l3 m+ E+ V( ^6 C- U
555 : 6,
1 i+ H( W |/ M3 f# G4 G }
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sessionPlayerUnlockMap = {}4 g- _$ D( b3 k& O7 m" t( C }
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6 p) n$ \# U. q+ c6 L5 Rdef init():
4 A" {( U5 O( U' X # Events: x& D3 R/ Z7 c) @2 ]
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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5 D6 L; ]4 N# r3 P& _ if bf2.serverSettings.getUseGlobalUnlocks():
- l* F7 s" I' ` host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 I) o" y. p7 J' u6 y
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# Connect already connected players if reinitializing# m# W4 j& Q! B
for p in bf2.playerManager.getPlayers():/ Z# v# |7 V4 T: ~5 g; c3 e
onPlayerConnect(p)
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+ ^" ?4 k$ ~; q; `# o if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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+ ~, O* V4 k3 Fdef onPlayerConnect(player):. j9 P7 a2 s6 [5 C+ Z( I. W; Y
9 T# y+ z9 {1 v m- l, c defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 r8 B) e7 j2 r, p- J9 E( U host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
3 ^# I& s4 y& R, X% @4 u% n id = player.index& a" Y z9 z% X0 r8 ^+ W7 j
reconnect = id in sessionPlayerUnlockMap
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9 t! |& u& M2 z( D( `- W # always get new unlocks on reconnect/map restart/map change etc2 F6 P: O7 ^; C( O- {$ p+ `
if reconnect:* w7 w: s5 I* `8 ^" L) C
del sessionPlayerUnlockMap[id]3 ]0 D- O1 |1 Y2 @5 M/ ^
0 b: H0 k" M6 { newUnlockSet = UnlockSet()! J! T8 Z: j5 K. U
% V: P$ |$ O8 M newUnlockSet.unlockLevel = {}
+ m+ o0 h2 D+ {1 y; O1 R' a for i in range(0, NUM_KIT_TYPES):4 c& I% ^& v8 m
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet" e$ D2 m1 m8 u/ A6 N( g" o
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():$ y$ b4 @5 ^8 T7 D+ L' }
if player.getProfileId() > 2000: % G- e, z* W% l$ {+ v7 P
success = host.pers_plrRequestUnlocks(player.index, 1)% H6 o& V& t4 l, M
if not success:# o; B/ I; j$ R) q5 X7 U
if g_debug: print "Failed requesting unlocks"! r; M. P3 G) E2 Z
else:! K) N# A; u. q/ i
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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, ~! h5 x# q4 A! N$ Zdef onUnlocksResponse(succeeded, player, unlocks):2 s: g2 a- y" J* `# Q
if not succeeded:
4 i0 o7 F6 {6 D r& u print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 S7 Q# g% t# S! j: u5 c
return9 b+ s! B$ f9 k" `
6 h. H2 h" F, J) x # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ j5 P! I$ P' O, X- {; Q- |
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# translate gamespy item vector into a kit-based unlock vector handled by game
" v5 L" d( I9 D" x- p5 \4 z& R kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' c9 x$ ]2 `* ~ for item in unlocks:2 [4 [# Y, i3 _ u! }) E2 E8 t% Q
if item in unlockItemMap:* d- P% S3 t7 n6 C
kitUnlocks[unlockItemMap[item]] = 1) H0 Y, o& }3 s
7 v0 i& V4 ~/ U: ?5 i. O2 R2 v if g_debug: print "Kit unlocks: ", kitUnlocks9 v/ ~8 ]) D2 C! _! w; Y y2 b8 R3 o
#We do not yet support giving different unlocks to different teams% ]8 Y1 g# {6 Q& r' W5 X' y
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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