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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ b' y) i. g1 A1 a: l
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" m: u1 s0 I: u1 Y- r1 n在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 e* A: W' Q+ F' s3 Y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. R/ s( q) Y* g2 r$ G" b; P! Y: ]- E8 `0 z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host6 {# i8 a T& a. h
import bf2.PlayerManager4 a$ m2 S$ j! p% G, R, j( Y
from bf2.stats.constants import *
: Y( l" |; R$ R+ @) r3 Mfrom bf2 import g_debug
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4 Y3 `( B9 k4 q& ?+ i! R9 X# map gamespy item ids to kits/ Z4 j9 l4 n% e2 J% b: F8 V
unlockItemMap = {! _8 T ^0 n/ f1 f
11 : 0,
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33 : 2,
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55 : 4,
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88 : 1,) U$ I# \+ U7 G& M2 m9 {# X
99 : 2,; J' W# X" C/ ^. U
111 : 3,0 b- C# v) {" d8 _
222 : 4, w. P% c3 v k& D) k
333 : 5,
' E. N, l/ z! f/ v7 q9 f- i8 b) s1 c 444 : 0,+ X% C+ A* L( x1 [1 ]' x
555 : 6,. O: V; G7 y8 f+ B! P. a: [" G
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: {0 m3 ?- ]# E: [$ ]* RsessionPlayerUnlockMap = {}
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: L( a+ J, x7 A, k a) ]4 ?: I
' h2 Z" ~, R, V9 g5 Udef init():: i* H% z8 Q. K% r7 }9 B
# Events
( v8 t% [0 m6 M/ l H( R, ~ host.registerHandler('PlayerConnect', onPlayerConnect, 1) L5 F! ^2 J7 T! S) m) m2 @- U
! f- ]$ {- L* c if bf2.serverSettings.getUseGlobalUnlocks():. N1 O& P- r0 V
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 R Z( C" J* `5 h6 j6 h6 T2 L* J
$ K& _$ R, v- F$ v! n9 ^ # Connect already connected players if reinitializing) r w+ I1 r+ P1 z3 Q# k
for p in bf2.playerManager.getPlayers():# a: |+ Q# C: B& J* K' M4 o2 l
onPlayerConnect(p)2 g+ o8 O) n4 i7 t! w" w% `! J
: `5 `- [( H: {- K1 c% ^ if g_debug: print "Unlock module initialized"& Q+ T" ~7 ]& H& I, Q# W) m
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class UnlockSet: pass5 R* ?" V% O; A1 r. w$ u6 N3 c- X$ p
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def onPlayerConnect(player):$ e% A& b* G8 O
2 z2 T2 v7 k0 x S defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( I6 ^" L" z) s C0 B7 ?2 q
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 |! v `4 U. \: a/ G: X7 O9 R9 P# F
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if not player.isAIPlayer():" G) P$ z6 }! S+ ^; y# ]2 ~
id = player.index
8 I9 B7 Y7 m2 C( _0 O* E+ s reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
9 A% h* x1 ~7 L" H if reconnect:
( y% Y- x3 d2 T del sessionPlayerUnlockMap[id]
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; H1 k E* i5 H, A newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
2 E/ N. A# d. t( N; Q for i in range(0, NUM_KIT_TYPES):
6 t. _4 q0 N k5 n. r newUnlockSet.unlockLevel = 0; ?* S* {2 `2 R8 K4 r1 D1 B
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():/ g6 q. x" U$ H& T& a' f$ c* R' h
if player.getProfileId() > 2000: ( w- i! {3 b% H5 Y4 g
success = host.pers_plrRequestUnlocks(player.index, 1)! E7 [5 a- ?; O* q4 g4 l, z/ }
if not success:' h [6 V3 E( V* J, |
if g_debug: print "Failed requesting unlocks"3 D( Z- Z* ?4 ~
else:
8 X( q+ S6 @4 R ` if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ d, G" u0 K) ? a6 c6 x: Z- K' j# n
: r9 b5 z' h+ c7 ?( n if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):9 v6 U# U! k& m. H) _
if not succeeded:- g! p4 J- q" Z9 s* [8 Z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 S- ~8 r3 C/ ~" O
return9 U3 ~5 y* M) a0 D, w. l7 ]9 U
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game g0 K; ]7 a! u
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% I" N9 G- |- P0 q; `5 g for item in unlocks:/ W. }9 m# S' x; F/ r
if item in unlockItemMap:7 j2 D/ @1 R; ^* \
kitUnlocks[unlockItemMap[item]] = 14 A& w2 b! S' n7 _ A7 l; b2 k; _5 D
. k L( P. _! w if g_debug: print "Kit unlocks: ", kitUnlocks% N) [0 D' M9 F( M$ S
#We do not yet support giving different unlocks to different teams2 u9 q2 J: b! E' w" S5 S3 J
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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