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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) % F% U9 F- t, s8 [' V2 X/ ^
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" A1 T/ H; o9 i1 E9 A& _' m7 i$ N
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 F& a& G6 p% h: p/ L# z4 }然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( E6 U( G0 K7 [9 X- ]! |最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!1 K% d! R, t; z6 r
7 G: i4 v4 A3 f. r) q( o+ iimport host# W# @4 _" X/ N; g ~
import bf2.PlayerManager/ J% u. [% ` |! T4 ]. R0 i
from bf2.stats.constants import *4 d2 F) s; g0 k v* M" U6 V7 u
from bf2 import g_debug1 @$ Z% D: ]! ?. `
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, Q0 V: g* q: J7 A4 | p/ t# map gamespy item ids to kits9 e6 R6 w& y" l
unlockItemMap = {
: I% @2 n, c& `7 j% E( A. k. \3 c 11 : 0,
( ^/ U' w7 X& n3 |. z) a% M 22 : 1,
/ O- w- u% j5 @ 33 : 2,+ {+ Q0 C/ z- H
44 : 3,
3 N: G. v8 f e 55 : 4,/ q& v2 v( R4 B. K( Y" J- X
66 : 5,
; N$ a5 P, S4 E& L. w" k, p 77 : 6,
- h+ t S. h% e0 H+ U9 k 88 : 1,7 v9 t7 R! T: X, r% W4 N% g
99 : 2,
/ C# L, P+ |8 |" B8 ^( h" L3 ? 111 : 3,1 q4 V# M8 H4 k2 U3 e; Y, g3 \
222 : 4,
! ~" X* q: p6 |! D) U) V 333 : 5," Q& F$ N2 U2 O
444 : 0,5 O* ~- [. _# T) G' g' z* m
555 : 6,
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sessionPlayerUnlockMap = {}
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3 H- j) k% m# I" y" W, ^def init():
: p+ r! W% Q7 w # Events9 P3 j3 k& |5 z5 f) n; d0 u# q
host.registerHandler('PlayerConnect', onPlayerConnect, 1)- A" c5 u) P/ X! E/ B7 q, Q
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if bf2.serverSettings.getUseGlobalUnlocks():& }9 _2 i* S' @3 {7 P' r
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 t# D6 g5 @1 H7 y% S& P
. p1 u$ C# W# X: o6 { # Connect already connected players if reinitializing" h1 I$ ?$ ^: s& V
for p in bf2.playerManager.getPlayers():: B) |* I# H# X. U b; O% T
onPlayerConnect(p)
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5 |4 @/ K! }! i. o* R c0 e if g_debug: print "Unlock module initialized"
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class UnlockSet: pass$ W* J" F4 z" [0 j5 }7 j2 v. W
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def onPlayerConnect(player):
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5 Y. b0 V. l& m defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' a! {" \' I" I% [6 @- J host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():- k" }: y: K/ W+ C) X
id = player.index/ E9 F7 i0 e; @0 m- U
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc; K1 d: Q8 c6 i( H6 t# \4 J
if reconnect:
0 @/ P4 p! }& \8 s, d8 k. b del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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! f5 A4 y" ]# Q/ U* ` newUnlockSet.unlockLevel = {}- T# D/ P- T; N" B7 {
for i in range(0, NUM_KIT_TYPES):
- O% X, K+ \! C! C1 D6 J newUnlockSet.unlockLevel = 0
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! Z4 g' D9 k) K( W9 c- v" M sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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: G' C4 F, Q& H# \8 g d4 B4 s if bf2.serverSettings.getUseGlobalUnlocks():2 @% T; o* p' y3 q: v' ]
if player.getProfileId() > 2000: ; [/ k2 E+ `& U4 W( f! i$ X' p
success = host.pers_plrRequestUnlocks(player.index, 1)7 j3 W) E. N3 ?3 |5 ?6 K
if not success:: t5 G8 K& x2 R/ b& S0 Y. ]
if g_debug: print "Failed requesting unlocks"8 m' m0 h, J0 l. _
else:0 }& T( ]' U2 S( L& I
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 {* U6 r) O+ W8 p5 h
, f! R8 }0 v8 `% e if g_debug: print "Added player %d to unlock checking" % (player.index)
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: B* x: V3 X8 W4 Q* Z& V% Xdef onUnlocksResponse(succeeded, player, unlocks):, x# M7 K" v( E1 M; S i
if not succeeded:+ G; ?. i8 B7 z% c5 b$ D
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 v1 L* p8 q- X& P6 g3 O. s
return
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& p0 ?1 i. G8 W p9 { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# W# N9 z5 x1 y! }3 v- ` v 4 H8 j9 N1 U, ~4 {/ x5 m; q
# translate gamespy item vector into a kit-based unlock vector handled by game
8 F( e' l: i$ g# \3 o kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 o8 ^8 b T; i6 C _' J
for item in unlocks:
3 B& [# P: K$ p" g- M9 Y if item in unlockItemMap:# m' \8 C! f- O, I8 O5 {
kitUnlocks[unlockItemMap[item]] = 1
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4 h- y5 I9 l9 F2 v8 W if g_debug: print "Kit unlocks: ", kitUnlocks7 Y9 r# u( ^' O; r* e( p) l
#We do not yet support giving different unlocks to different teams4 K) ?1 J" p# d h* U
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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