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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
2 }6 U. M/ x% y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 A" k7 }( k$ J: x) S
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 D6 Y3 F2 t- x) t
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 D' _4 ^' x8 Z5 Q. X
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* A' ]& X! T1 A
* ~; R. x, B! ~( cimport host
q. [& w8 c! _import bf2.PlayerManager; k* O: @+ E/ L$ p* y1 c
from bf2.stats.constants import *
A" ` q* ]1 u1 z' Y! afrom bf2 import g_debug
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* v4 x8 \( @3 z# x9 w5 ]# map gamespy item ids to kits7 m0 v% t3 ]8 i/ w( W
unlockItemMap = {
, X. F1 Z- c. W5 e9 a3 p 11 : 0,
4 f) U( ^7 S+ L1 S 22 : 1,3 r) x' w; z2 H5 a0 M: o @
33 : 2, x1 l* x/ t5 C( {: c F, @ R
44 : 3,+ @# Y' H9 j1 `% l
55 : 4,' h( ]0 H/ p& z6 O" c- G
66 : 5,
' Z% Q6 M0 x* G1 ?, `. H+ q3 q 77 : 6,
' i ^/ W3 [( d7 Z6 _' s+ r 88 : 1,
& j1 T4 g5 G T! z9 Z% @ 99 : 2,
0 P. d& v9 i5 T0 d" a 111 : 3,4 f0 e& x3 H2 f1 j
222 : 4,' _ G4 k+ V& E. w z
333 : 5,
2 n6 ^' G2 ]" q2 r" k4 l 444 : 0,
0 p; ~+ p3 F0 l) u" d3 q% T 555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
% j8 K7 Z& W1 p, o$ L # Events
7 ?" p7 v6 D: Q( N2 k host.registerHandler('PlayerConnect', onPlayerConnect, 1)" t- K2 J, j0 T
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if bf2.serverSettings.getUseGlobalUnlocks():
7 Y' I- K+ K1 f2 {2 C/ j host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 \3 U8 z+ [$ Q9 T, l
" `# e3 h1 F7 b1 f4 p4 N# R A/ @
# Connect already connected players if reinitializing
9 r- G7 c% B, E( m$ h for p in bf2.playerManager.getPlayers():
3 t# f( q# [: H! B1 j onPlayerConnect(p)8 D& H4 P. f- @
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if g_debug: print "Unlock module initialized"; g+ F# n" B6 ]* N
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6 {8 `9 T4 I J- Uclass UnlockSet: pass+ V [; O# M! q+ H( T4 v: C
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def onPlayerConnect(player):) Q! b9 L8 h" c
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 t7 r7 ~/ U% L9 Z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
! E0 V& s! M6 \3 E, u+ v# K id = player.index
, c h l! H! L V% b reconnect = id in sessionPlayerUnlockMap7 S2 D. K R. v
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# always get new unlocks on reconnect/map restart/map change etc6 ]; ^/ W: p& |9 i: `3 V
if reconnect:
: `) V3 l% ?) @5 h# Y del sessionPlayerUnlockMap[id]7 Y7 b) _; h& X0 m; u
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newUnlockSet = UnlockSet()4 [; C0 f3 C9 M, C% w' a- w$ p2 C0 ^
* E" | u, o! j3 q newUnlockSet.unlockLevel = {}
e& \6 z- `( `* q for i in range(0, NUM_KIT_TYPES):7 h8 W9 O) A8 E7 |
newUnlockSet.unlockLevel = 0
# L; Q, k, \% C% k$ \5 ]% c1 P7 d' l- Y
sessionPlayerUnlockMap[id] = newUnlockSet
# d9 i! X' J) Y0 U
! L) d8 V. T' r [3 F player.unlocks = sessionPlayerUnlockMap[id]1 l2 n* U+ [* s) N0 Q v0 y) ?
- ] \2 |0 Z" z8 r7 Y if bf2.serverSettings.getUseGlobalUnlocks():
% _* u- a/ R K4 L3 H/ t) x if player.getProfileId() > 2000:
% d5 i2 A2 n4 U- O) ?8 n success = host.pers_plrRequestUnlocks(player.index, 1)5 @( L5 P+ [' S" l" V, W
if not success:# x) E. `4 }, P/ F1 s4 A" Y4 i. N
if g_debug: print "Failed requesting unlocks"
' \1 ~, v, P% ]( X1 g5 ~9 \ else:$ ]; A: Y( z( F0 n
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 {+ E9 ?+ n( Q" f$ F
" t5 r9 k. g& Z% q h: K if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):! A) B. {( I& g! K" l
if not succeeded:
+ {' j% E7 N! C print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' ~: m* o# v& c: S: A; T8 d v; A1 {
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- v" }; f q& J
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# translate gamespy item vector into a kit-based unlock vector handled by game- ~/ `0 K: ?& t2 x" v
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 F/ Q7 k# p" c
for item in unlocks:
5 f6 X& E% _. _7 [$ o9 E if item in unlockItemMap:
8 x9 }" }5 g, K) ~- z kitUnlocks[unlockItemMap[item]] = 1* y2 E3 L4 {6 e$ t
! ^) j5 }, S7 F if g_debug: print "Kit unlocks: ", kitUnlocks
+ H( m0 f' C0 X" d+ k# q7 c #We do not yet support giving different unlocks to different teams. O& L7 }/ Y3 |4 F: ~( m7 t: ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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