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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ a* |$ B3 z# _/ x0 p D! }! l 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:* a+ w+ G$ \+ g0 x/ D) s3 d3 [
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
: U! I( t: q/ E& |! P3 r; W8 y0 s然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ [; _: ~' e+ i7 s6 l$ U1 W9 D最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host( a: K) m+ M M( N$ f" G# j8 x: i
import bf2.PlayerManager
9 D. o& E* `" B9 gfrom bf2.stats.constants import *
: l4 e' h$ ~: @; f4 Sfrom bf2 import g_debug
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# map gamespy item ids to kits% I' C4 c# J- S4 ]
unlockItemMap = {" m: C) R, K- E* b6 n, D$ A1 D
11 : 0,$ u1 ]8 G7 W/ \# |( H! Q2 a+ D
22 : 1,
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55 : 4,! F' P+ B9 {6 h) B: z O
66 : 5,
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222 : 4,
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555 : 6,* j% v: C5 F$ R' y* F7 z' Y- g1 U" [
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sessionPlayerUnlockMap = {}
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def init():1 g* Z, R3 {- x7 {
# Events7 W+ q! `, V; x/ O+ V, m+ j- K
host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ F& r7 ~& B ^
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if bf2.serverSettings.getUseGlobalUnlocks():( } S `2 G; P1 b. Z$ ]1 S
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( e3 ?; A" r% G3 ?) w- R+ K( T) J8 K
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# Connect already connected players if reinitializing
! P( r0 D9 S( z, L9 `" e+ H for p in bf2.playerManager.getPlayers():; w4 U6 }1 G' z' T) v# i1 y
onPlayerConnect(p)
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/ V0 C% E! I1 B7 k if g_debug: print "Unlock module initialized": h2 ^9 p+ A) V7 v
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class UnlockSet: pass) j) g4 z* G+ B6 @3 B
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# M/ X5 Y# i& l& W, Tdef onPlayerConnect(player):/ b/ ?3 e. T: p
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 q6 y) s/ U; S1 i( [
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); u. S4 {0 o5 @, \
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if not player.isAIPlayer():- w( l( y0 n; C- [( ?
id = player.index
2 b1 D8 h+ q" h& b reconnect = id in sessionPlayerUnlockMap7 U* o2 V( [, u" a" x: u2 a9 P( n
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# always get new unlocks on reconnect/map restart/map change etc
& p/ |: o6 V' |- c3 J- A if reconnect:9 G& a- t9 u# A/ V+ v2 P
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()( m' R0 ~7 S1 |; f& t1 j
6 _- p! t6 M) y$ h/ r newUnlockSet.unlockLevel = {}! u$ `+ D6 _/ B3 g8 r4 `4 l8 n0 K
for i in range(0, NUM_KIT_TYPES):2 [1 @; @8 k5 ?$ A3 h
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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7 H* @6 i1 y) R/ A( w& h player.unlocks = sessionPlayerUnlockMap[id]6 D5 ]5 b, i0 `* A
v6 J# D. \+ ~$ o) ~# D# | if bf2.serverSettings.getUseGlobalUnlocks():2 w( _4 b: w$ v
if player.getProfileId() > 2000: / _/ G, R! b' N4 d# }/ m- s
success = host.pers_plrRequestUnlocks(player.index, 1); E; P# B: J8 S
if not success:! X! }2 G1 Q3 V4 U
if g_debug: print "Failed requesting unlocks"
/ `+ X9 Y5 t7 v9 G4 Z0 j" x else:
+ T9 I$ P; l' G if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 a% v% h. F: ~0 W7 G& Z3 C
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if g_debug: print "Added player %d to unlock checking" % (player.index)1 p) T6 C& _/ I# y
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def onUnlocksResponse(succeeded, player, unlocks):$ c1 ]( o& L' [0 Q
if not succeeded:8 @' Z+ ` D: K
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 N' R9 A3 m# F$ L# G+ P
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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9 |4 T* i' w1 ?' v' e$ i/ U) u: A # translate gamespy item vector into a kit-based unlock vector handled by game
# Q* C! n! p9 y5 i% F* T# B kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 o% Z; [4 t7 D) s: P6 p( F" ^ d for item in unlocks:
! x. e- s& O. G, ?0 S# l: y if item in unlockItemMap:9 ^4 ^( {% ?. A: U! d1 H/ u$ f
kitUnlocks[unlockItemMap[item]] = 1
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, B6 _' t0 |) U$ j! t6 K if g_debug: print "Kit unlocks: ", kitUnlocks
. G0 L& `3 B6 J) d+ _ #We do not yet support giving different unlocks to different teams/ y# P+ P7 q! E$ W& P
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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