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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 U& Q$ O/ g/ i$ U" H4 b' a# H
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
7 D1 k3 R* {2 N1 e在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ W6 f1 b/ c3 l7 x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 \2 } H' b& K8 \2 F5 d1 ?最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host* L8 T* j% L4 s. g0 _
import bf2.PlayerManager
% `5 L s4 Z9 Sfrom bf2.stats.constants import ** j9 Q2 m8 x4 p l' B* U: d
from bf2 import g_debug! M& s+ |- Y+ w/ ^5 H/ i
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# map gamespy item ids to kits4 j* X; `" T! v0 I% B* [% ~2 w
unlockItemMap = {
3 L, |0 \ }+ S% J. X( ?4 W 11 : 0,$ |+ e; O' ?+ G" b& n- A- V" H
22 : 1, k- f1 ]7 W9 N6 o3 ]- U, Y$ q$ A6 p
33 : 2,
8 E: f* O! W) w 44 : 3,% v3 q' X7 F1 o
55 : 4,
5 T" ~; A: A: X0 V6 a, s# X 66 : 5, h! w) u& A) k
77 : 6,# u0 y7 w# O( g5 M3 _
88 : 1,
2 e/ T0 l+ ~: o; |+ p 99 : 2,
& W ? y, u H8 O& l0 o" V 111 : 3,/ e* s# T8 a6 u1 T
222 : 4,. h' s+ h. A% x& g7 y$ a e0 i
333 : 5,6 a* s- p* ^3 e: d" a0 u
444 : 0,; g! v* r- E0 b4 A% i, N
555 : 6,
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, t1 Y0 s% |' K/ A% w) c% isessionPlayerUnlockMap = {}
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8 [ O7 Z/ p I! s1 K! }; mdef init():$ Y' n! G6 P# l7 C! S# W
# Events
6 K4 v! I! i9 W4 D& {" a' j host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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) ]# n; r4 ^: K) x7 g if bf2.serverSettings.getUseGlobalUnlocks():
* N2 a2 {8 I6 I6 O( A: q; ^ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1), U3 O1 `! ?4 b6 \% k8 B
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# Connect already connected players if reinitializing
- S/ x+ |& c) ^. @$ Y g1 v for p in bf2.playerManager.getPlayers():
& U2 x. H% U0 x* X6 E" C onPlayerConnect(p)8 q- o0 [+ S* c" ]4 |$ B
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if g_debug: print "Unlock module initialized"6 b6 e0 d- p2 {( O
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class UnlockSet: pass
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: I( i) H5 J- N8 d% sdef onPlayerConnect(player):
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/ F+ j- }) n3 K' p3 [( P1 y defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ E0 x' Z5 t1 g! @3 R- M host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ ]1 H6 t! z9 i: F1 f
# @% K1 i8 F7 t _. ~3 M% n
if not player.isAIPlayer():
" M! }1 H5 ~! L) W/ a id = player.index( _; e+ Z. ?) \( L& C" i; S
reconnect = id in sessionPlayerUnlockMap! N" p7 y6 J3 `" f
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# always get new unlocks on reconnect/map restart/map change etc
) h# g7 t* {; P) z if reconnect:
$ `7 @( B0 F9 q, c1 U6 N del sessionPlayerUnlockMap[id]# n' V+ s0 V5 @" R0 V, S9 [2 |
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newUnlockSet = UnlockSet()
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|9 r ?0 h% w# N: k' p- C9 `2 z newUnlockSet.unlockLevel = {}
; w" N7 I( p) x7 Y+ O+ I for i in range(0, NUM_KIT_TYPES):( J( i6 l& s9 G% ?: g
newUnlockSet.unlockLevel = 0
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* ~, y' P# l+ M M) i sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]2 ^. ? c5 q p& j2 \0 _' W7 w& A
+ c t; H d/ C* A+ b2 z if bf2.serverSettings.getUseGlobalUnlocks():
: }7 _ M% e. D' f! w' u# d if player.getProfileId() > 2000:
8 k: ~: Q+ u, j1 t success = host.pers_plrRequestUnlocks(player.index, 1)' E7 |7 I, V: u \) x9 ^
if not success:% Y; D. k# V& ^& `
if g_debug: print "Failed requesting unlocks"9 h* S1 x6 n8 v/ R
else:
, |' e5 l$ W! o5 ?2 O& p5 e if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 v6 h7 u3 J* ?) r" c8 y
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if g_debug: print "Added player %d to unlock checking" % (player.index). U$ r% v: H* D8 x# t2 y! `- W3 H
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+ u- ^+ n% m0 |7 ldef onUnlocksResponse(succeeded, player, unlocks):
# z' L, D5 A: Y if not succeeded:$ m/ b1 a& v! Q1 O
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
) ?' s- E6 `. I7 u return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game) P' G8 g( `+ D. x
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 K8 ` v J) t9 b! c" y$ L l
for item in unlocks:
V: }' ^# Z( K if item in unlockItemMap:8 x9 k, y9 d t+ A X2 c+ R
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks! n8 Z+ l2 Y) A" ^+ f7 \
#We do not yet support giving different unlocks to different teams: k- N: ?! D/ d, ]5 j( x! X( v
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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