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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) - f3 k3 P8 N* e' p- J* Q, t$ D( [
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" H+ _% Z5 {1 X! E在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' \ x5 c' |) M1 D! W! y: i
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ w) S9 j- j) A最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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7 M) T4 y+ q7 g2 x/ Y$ Jimport host
1 a; s1 Z% u3 K6 ~7 `import bf2.PlayerManager1 u1 v9 ]. I0 L) ^
from bf2.stats.constants import *
( M. l) J: e+ V$ ffrom bf2 import g_debug( Z. A0 ^1 l7 A% T7 s
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; O0 h' A* k: f9 ?# map gamespy item ids to kits: F6 \6 g. j5 c) P. ~" r
unlockItemMap = {
/ v2 w3 g' S$ I6 z7 f; P$ W 11 : 0,
; p! a& m8 w" K4 I; u) g 22 : 1,0 }% b1 w: m$ h: N' R' s
33 : 2,
' @% D8 V7 A3 j( U ~ 44 : 3,
) z% w5 o/ s9 E 55 : 4,* ^# n. x9 b" @/ q& O3 d
66 : 5,+ q# @2 |2 O% ?
77 : 6,* q" z" H; `8 z3 x1 L
88 : 1,
! ?! Q1 ~) H$ J) l( q 99 : 2,
% D% `2 T# X; @2 S8 ^ 111 : 3,& L" x4 u. G3 u! i. V0 V) ~3 `
222 : 4,
$ M) X. a; T4 B" b; |! M 333 : 5,
w" r" d3 S6 o# u 444 : 0,
: B" f0 I: _4 s: s$ k 555 : 6,# F( Z$ I5 V' }' V
}
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: Q( h) h8 m1 A) dsessionPlayerUnlockMap = {}
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def init():0 X, Z9 G% { d- a
# Events' S) s" h, y% P! h4 ~
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():9 |, M4 r* k! |1 ?8 e$ M
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 R* S$ R, E! |0 C2 K! _9 H* X8 X2 D" L
4 y1 V7 V. @" W! O+ Q# R # Connect already connected players if reinitializing
3 M. Q7 F: H3 C for p in bf2.playerManager.getPlayers():
1 v- z$ ~( m" N( x. C/ w onPlayerConnect(p); M! S C5 `7 S5 r
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if g_debug: print "Unlock module initialized"
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+ w8 F# I2 M) z' ? Z, u4 i0 T* mclass UnlockSet: pass+ f+ F# X0 ?! e( x7 g+ B% L
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% k) u3 n! D- v5 f5 j8 u$ r$ R& h
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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" E* c% A2 B- H( t g# ? if not player.isAIPlayer():) _8 \; `" ~+ u0 H* f7 h: g
id = player.index; x, Q; H7 K8 K1 w0 [. |
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
8 R1 M0 b8 h# z! z, ~ if reconnect:
6 U# m# q9 N' G/ M( i9 T8 r: v del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()* a4 h: t) A9 e! u
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newUnlockSet.unlockLevel = {}" e! r1 y# O" C* D+ f, q& R# m% V
for i in range(0, NUM_KIT_TYPES):
: h/ K( L1 w5 d( K& L newUnlockSet.unlockLevel = 0- p' _+ k. K' m
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():% H2 a5 k% M5 z: c
if player.getProfileId() > 2000: . K; s- f8 @7 D! Y) I3 z
success = host.pers_plrRequestUnlocks(player.index, 1)1 } D |, ?+ r: ?
if not success:2 D- `6 t$ c* a
if g_debug: print "Failed requesting unlocks"0 Q* q5 t& ]9 N- M
else:& J2 y2 c; t" _7 q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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& ^$ d3 T7 ^' M) Z if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):5 b+ h8 g: x8 ?+ x! ?1 o
if not succeeded:
! ?7 h- l8 }1 s& S print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
5 q. W% b/ Y+ R3 r. Z return
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0 z4 {3 ]* i2 ?- x9 w9 u! C2 { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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& ?7 g, B8 {0 f8 n! B# o; w+ h # translate gamespy item vector into a kit-based unlock vector handled by game9 [1 h4 \9 j: }6 r6 h, k
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* I) z% N* v7 [. f7 g2 Q/ F# p for item in unlocks:
, U+ W6 z$ G# e5 B; |# b! [2 M if item in unlockItemMap:
! q" E& d" h, ~$ H kitUnlocks[unlockItemMap[item]] = 17 T/ @$ W) y* u+ U& w* p
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if g_debug: print "Kit unlocks: ", kitUnlocks ?7 J5 i$ ^6 ]5 s
#We do not yet support giving different unlocks to different teams
9 q$ _5 N9 o/ H5 W; v. S# I9 c host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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