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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) * [+ H& G; t4 ^5 Y0 ]! L
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 p# L: p) q/ F! I) q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: c6 {$ Z& i: \8 |0 z' s/ A* N2 c
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ {- |6 ?, m3 I
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host6 G6 }. I9 J- k9 t2 H# m
import bf2.PlayerManager" s: n6 S8 c9 }# u/ n- S
from bf2.stats.constants import *
m$ V5 [$ J3 s( I8 pfrom bf2 import g_debug7 @( N# e2 k/ C7 C/ d" h: w! l
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8 J" `. v _1 L) R" ~0 ^$ Z# map gamespy item ids to kits( b( p+ z. `, C0 N$ s1 z
unlockItemMap = {) s9 K) b, @! B3 q! G$ M
11 : 0,, X8 p1 `5 p6 w6 G+ \% e
22 : 1,4 `0 @; R8 F' M7 L2 C" v" A3 F
33 : 2," h+ M' b0 p k( e6 Y$ L# Y0 c
44 : 3,/ A z, S3 I$ \. o; s+ u
55 : 4,9 P3 p& Z% ^: |; S
66 : 5,
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88 : 1,! ~1 u+ m8 N$ s/ K9 g
99 : 2, E( J8 q8 w1 t
111 : 3,
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333 : 5,+ Q8 `& O9 n/ p+ [* X- o
444 : 0,
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( p: A0 U& z: i3 NsessionPlayerUnlockMap = {}
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4 P9 j! a, k4 w. @; ~2 Bdef init():
6 W* U$ b4 r7 U& H # Events) l8 v/ t! o: k( Y5 L
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():8 I% ?5 z1 k' X7 z7 ^ R+ e
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
; H5 w# f7 x3 T H* n4 K for p in bf2.playerManager.getPlayers():4 `. ?6 S6 N6 |& g/ k) U
onPlayerConnect(p)
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/ X: A( \4 P9 D1 V* p if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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" H/ Z& l* ]2 W- q, j& N0 Gdef onPlayerConnect(player):. K3 F! p* c R% Y
1 Q, I3 D2 X% J5 m, f1 Y5 P1 a/ m8 h* | defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 t# g9 I# b& O
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) k7 N% i5 c9 a. S; X* d0 C
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if not player.isAIPlayer():' ^3 e2 W: P" p$ m
id = player.index
0 T" W- l. X! ~9 r reconnect = id in sessionPlayerUnlockMap
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- ]8 M3 m6 H- m7 e- M6 ]5 l # always get new unlocks on reconnect/map restart/map change etc/ m8 `* o, s5 h
if reconnect:; i) n5 P+ j0 y9 A
del sessionPlayerUnlockMap[id]$ h! O! W0 P4 M* e8 F( k
" w+ a# l& _9 D2 G7 ~ W newUnlockSet = UnlockSet(): V( {' j/ |9 K8 [) T F
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newUnlockSet.unlockLevel = {}
6 [* l% \, W& f' R, C! w& [ for i in range(0, NUM_KIT_TYPES):4 p- I2 X, f( f& J+ j
newUnlockSet.unlockLevel = 0% j2 v& X' I2 d0 r1 k
# I5 A. q, \$ P$ M; E sessionPlayerUnlockMap[id] = newUnlockSet1 Y% U0 y& E/ }8 l! |. X' y
$ o4 n; z* m2 ]" w! `. s! A player.unlocks = sessionPlayerUnlockMap[id]* b V% d5 q/ r% t' R
; I3 z. P7 _' Z: T: i1 e* U9 v if bf2.serverSettings.getUseGlobalUnlocks():) ^( b! Y1 l. S5 p3 |- r
if player.getProfileId() > 2000:
0 j5 z1 v; S8 s; m) N) P, b success = host.pers_plrRequestUnlocks(player.index, 1)
7 \- O% s5 m1 F# T6 Z if not success:' X* y8 ?% _* R4 G$ t
if g_debug: print "Failed requesting unlocks"
6 Y& W Z% a2 B, }1 M; v+ G) X else:
2 n# y& M) b8 S8 p9 r( @1 ] if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 d2 w; l- r3 [" ?5 }
+ `# e7 k ~; v( H6 R, X if g_debug: print "Added player %d to unlock checking" % (player.index), r4 V: Q9 h {* S |- n
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def onUnlocksResponse(succeeded, player, unlocks):8 Z, `4 t1 d. {; b5 B+ W
if not succeeded:
6 N) p/ k/ y9 k% I8 O print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# @ p+ {' |% q* T; C) b return
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0 G" e: K0 N% m0 f3 a0 I2 N: h # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
3 s! [( s/ H3 Z% b) a& d kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* Z1 f% E) B3 `0 D! f' Z7 m for item in unlocks:
2 e0 K y% }* i4 _. S if item in unlockItemMap:
* R2 t4 `2 r9 d* e4 R) l kitUnlocks[unlockItemMap[item]] = 1# E$ O$ j" C8 R. X* D! A
4 C" h) k3 @7 e0 @) P7 t if g_debug: print "Kit unlocks: ", kitUnlocks
* G) Z, R+ [; d6 V #We do not yet support giving different unlocks to different teams, p) r4 n. o& g& H# g: ~( C
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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