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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( P/ S [5 Q0 T6 m+ S
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:$ |! S/ E; i6 L" b0 j) z4 \
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
9 z$ V7 Z+ r& ?3 m; k然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ R' i+ Q+ f% @' d# W最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!; n( P3 I! E+ C, ^) Y! x, ]. M
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import host
- M' F( k# L3 C% Limport bf2.PlayerManager( f) C6 r) \0 q' F5 Q0 K
from bf2.stats.constants import *
0 g1 X" Q3 l2 D4 f3 z; Jfrom bf2 import g_debug
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# map gamespy item ids to kits7 M1 ]+ X4 k1 K% [
unlockItemMap = {- S/ |* z. ~' T6 I+ H
11 : 0,
# E6 M" }4 ?9 M: L! U* H& l- _ 22 : 1,
m4 F7 h$ B& {0 c; i5 A5 j$ u" Q 33 : 2,
5 t) z" K& V, M& z1 V2 J. h) ` 44 : 3,
8 r ^. r9 f% m; ^ 55 : 4,
6 f# x \% [: n! b 66 : 5,. s" d9 E( i- |4 |) Q
77 : 6,8 S2 d) [7 _% c& d3 |
88 : 1,
: y3 G& I/ n- T 99 : 2,
1 h$ B- G# w+ C, Q& x) F, C 111 : 3,
% Z4 e0 \7 Q1 H3 ], Y7 [" y 222 : 4,, U; [+ l9 o8 t& c! j; x
333 : 5,, x+ U4 w+ D w5 b$ E! U @, N3 r
444 : 0,
6 X% N* q, J9 k, a+ p 555 : 6,
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2 X$ J, \( b5 ]( q* V" g- t/ MsessionPlayerUnlockMap = {}
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! {8 e8 H/ z# H. ~ Q% _- C S7 odef init():
" y8 M% R0 b2 }5 F% p$ Z! Z+ w # Events
. i, o: D: k( ]: S0 g1 d host.registerHandler('PlayerConnect', onPlayerConnect, 1), G& H2 q" ], S. |2 W
% j; S9 H2 r0 k; t9 I if bf2.serverSettings.getUseGlobalUnlocks():% r6 E6 | b; u, H& x. n* F, o
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& D1 o# K0 s1 D
& E2 U% K1 Q" V& A& J0 _" W # Connect already connected players if reinitializing" k. M+ {* A5 N; D0 `& d. C
for p in bf2.playerManager.getPlayers():
4 F) t8 q% ]" J' I, X8 ]- G, ] onPlayerConnect(p)+ f1 t a) o4 h, P! V
- a' u' F$ `* |( T( z& } if g_debug: print "Unlock module initialized"
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1 l4 n5 A6 }5 O* y. I5 t2 e7 Lclass UnlockSet: pass
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4 c( | l& ^+ P, ~: ~7 @def onPlayerConnect(player):1 w/ c' c: c7 f2 b
" L' M5 C8 K% u defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; u7 H$ W; _ }* Q! ]0 m host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)* U2 p( R( F* _5 g& Q6 _* [
. O8 x1 @/ g( x0 Y' } if not player.isAIPlayer():
$ J, p9 H A- Y) C* O/ r6 {+ q4 ] id = player.index) o' G s" g* d! ]3 ^( o
reconnect = id in sessionPlayerUnlockMap
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7 J- f8 a4 x6 P$ E$ B3 d. I3 M! M( X # always get new unlocks on reconnect/map restart/map change etc
! e3 h+ U& h; E! H/ }' ?/ w if reconnect:
/ q* N( u) M1 p. | del sessionPlayerUnlockMap[id]3 E8 k& m" l6 Z! `& q
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newUnlockSet = UnlockSet()+ z0 o8 a M" l! x- e; O! x1 r: `
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newUnlockSet.unlockLevel = {}
; ~. S, n- j/ l6 H5 s for i in range(0, NUM_KIT_TYPES):
; `7 w) N. A @ newUnlockSet.unlockLevel = 0
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( w" \- [- O# V6 n/ ` sessionPlayerUnlockMap[id] = newUnlockSet% b7 \% Z' G3 }( c2 b5 S
3 g) H. y6 {% S7 Y' T1 E% U- {; C, { player.unlocks = sessionPlayerUnlockMap[id]
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0 ?# x% z% |3 U4 s6 e9 j2 ` if bf2.serverSettings.getUseGlobalUnlocks():' d/ O0 k/ z( R% h% Y
if player.getProfileId() > 2000: & w5 I& ?+ ~, `4 g
success = host.pers_plrRequestUnlocks(player.index, 1)( X! X& e6 j; j1 F& r7 u) v
if not success:3 K2 f- d2 ?9 E# Q2 O5 Z
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; B! u* y# X6 K! T. I2 \3 \
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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; [5 `9 N t' P9 I+ m8 `6 Odef onUnlocksResponse(succeeded, player, unlocks):9 z0 R, [" {2 l* a( U6 C3 `. v% u, g; A
if not succeeded:8 k t& m( u) L+ t
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( T. l5 X" O- w% M/ u
return
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( _0 R0 I$ F, N% G0 t' L% x # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 ~9 x3 X4 r! N4 c9 }
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# translate gamespy item vector into a kit-based unlock vector handled by game2 G" r: H6 f9 N+ v& W( s" N
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 D- |6 Y) N2 I T/ b6 a for item in unlocks: ^0 Y$ p( _0 H: x j: a; T$ z, M
if item in unlockItemMap:" {$ h, ^7 ?+ j+ D$ T
kitUnlocks[unlockItemMap[item]] = 1- R' D1 x( Z; d0 e% ^8 g8 X
' k2 C$ @- |% p9 q& ^ if g_debug: print "Kit unlocks: ", kitUnlocks8 `( j1 s: {, ?1 e* S( j- U
#We do not yet support giving different unlocks to different teams% y% J/ H! O, N& E1 {, @3 l4 L
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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