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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) S2 q) Y; ^4 B0 b& t6 [% R 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 T; L+ l, Z( F) z! y- b* Y! K; M
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& \- I7 p( L. U. B1 s. l. G
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
9 x2 u+ ~ Z5 _# x5 ~! T) P2 W最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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0 D4 d) [ K4 s n% @ a% y2 Mimport host
- p& E* r1 W9 _& oimport bf2.PlayerManager( J: W. b7 G8 L3 Q9 A
from bf2.stats.constants import *
# M/ a* d1 q+ W) y1 |- t# Ffrom bf2 import g_debug, Y! Y0 j$ t: x
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# map gamespy item ids to kits
7 Z$ G' A0 l+ k3 u; {unlockItemMap = {/ T' C) C5 \# n1 \( s
11 : 0,
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}
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9 Z6 y8 [: T( f! usessionPlayerUnlockMap = {}; y/ e0 l* b( H# f5 v& }" c! ]( k
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+ S7 Y5 b+ s% M R$ wdef init():9 _' E( i% h- \7 c
# Events
* b! |+ p+ K5 H$ _: M9 u host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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$ d9 C! J) M. ^' i o7 t7 \ if bf2.serverSettings.getUseGlobalUnlocks():. l/ E# V1 X/ I
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
2 f; t& \" i: l: J$ W, s/ G s for p in bf2.playerManager.getPlayers():
- q0 H F& H0 t* r, p. _ onPlayerConnect(p)
# m7 E. T( N2 @& N6 h( ]8 O. W/ ~8 i- t# N* j
if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):: ~% Q9 C* T- j2 H
: X0 q& X, a9 G/ p# U defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& M" G. _% F4 s; L host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():5 ?+ a) Y7 t+ p5 {& x, P$ E
id = player.index* t: _) x+ U2 r. b% P4 P! i8 c; u
reconnect = id in sessionPlayerUnlockMap. F2 P$ {' {2 Y7 ]0 ]# J& C$ m: q
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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, J" ~- u/ |( R7 B newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
6 @7 c3 a( b [ for i in range(0, NUM_KIT_TYPES):. H) I1 C1 V, Z7 {
newUnlockSet.unlockLevel = 04 g7 T1 J. y1 E& ?! {
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sessionPlayerUnlockMap[id] = newUnlockSet
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* p1 g2 c7 S0 X8 G' D% E1 o5 @) o player.unlocks = sessionPlayerUnlockMap[id]; N6 W# X p6 H
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if bf2.serverSettings.getUseGlobalUnlocks():& I8 S' O. v" X1 [5 d/ o _5 Q
if player.getProfileId() > 2000:
9 V% G7 L8 ~3 A$ S8 m0 C6 N success = host.pers_plrRequestUnlocks(player.index, 1)
' R4 w2 D" ]& }1 V if not success:
) Y, \3 }% N! ?: Q if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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1 I/ I' o' o/ }1 w/ i5 ~: x n if g_debug: print "Added player %d to unlock checking" % (player.index)+ ?4 i, p! j% L; K4 d2 p2 j# Q
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- J0 J1 X/ Z6 } N5 Ddef onUnlocksResponse(succeeded, player, unlocks):& l2 J( L* o2 ^2 m/ V C& }' T. Z* I
if not succeeded:
4 \5 U! F, y9 U4 I, N m print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)" {9 ?& ]1 s* L9 p2 d' ?
return' Q" L% G# X/ L+ I' m- H
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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1 t1 V' i1 W- D # translate gamespy item vector into a kit-based unlock vector handled by game, W. N* }1 l( m# X
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) ?' v7 ?% [$ t a
for item in unlocks:
7 l3 ` {% J" D' K3 L) t/ N if item in unlockItemMap:
* o; H* f9 `9 R0 V4 e1 W9 h kitUnlocks[unlockItemMap[item]] = 1
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" [( x) P- B$ ^- v+ T8 k if g_debug: print "Kit unlocks: ", kitUnlocks
$ s9 ]( g. E5 z/ z4 V1 X #We do not yet support giving different unlocks to different teams% k: ~; P2 O% K! t0 J' X
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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