|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
% o7 e; v9 C. L% L9 h) s9 {# D) | 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) o! \" [, x% S4 q' u+ t( r R在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( j4 \* D, E; R Q7 w然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% r) x5 u. G+ s* A7 l: }最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
7 j6 A' n# u: R$ d% N$ x' g
% v" O/ i- n/ S6 {* a2 Zimport host
" s) G* i' H0 W9 b _8 y- Fimport bf2.PlayerManager/ P, {$ ~, T( r( s3 |
from bf2.stats.constants import *, @2 C) q& S& \' }) o, u2 k a) A8 S
from bf2 import g_debug
+ ?0 A0 J2 ]6 s3 C
3 b$ n: @2 @2 |9 r
& X( H+ |# d _, N( c
k( n0 p2 S" v% f* p# O' f# map gamespy item ids to kits
& t6 Q+ Z; T2 q* X$ }* DunlockItemMap = {
6 `. y6 R9 r9 K% o) g' w( W5 Z, R# A 11 : 0,$ J K6 W; ]5 C( x+ S: Z' @* n" {
22 : 1,
7 G) j2 |( s( d8 K- \( n/ J 33 : 2,
9 c! l, ~' _1 K X& K 44 : 3,. F, f+ ^: W$ Y( l
55 : 4,, k4 A4 {3 K: ~; E J1 n
66 : 5,
4 V" Z& R. e6 _: u F5 x9 e. M8 A4 X 77 : 6,7 |9 O" i, g" q) D" O
88 : 1,
: b; b/ o/ n, h7 t( R 99 : 2,, y7 F% O. B( Y+ B7 d) r# T( z
111 : 3,8 Z5 N4 ~( h2 ]% i2 r7 x8 W1 V
222 : 4,
! m. W; m ^7 F ]! o8 i 333 : 5,
8 y) ` Y( _5 j! }% M! @# ? 444 : 0,0 C) ]6 b/ Y) P, }
555 : 6,( j6 c* g. Y. p( y
}
. ~% Z5 D# L$ N+ G$ c$ ^( u) w( J/ u, q
sessionPlayerUnlockMap = {}
2 d$ S" c! d8 c: y# b! [
( i5 ~6 r; I. d; @# ]* q, ~6 h0 \; M! r1 X( P
- f! R0 H5 R; \) v' v
def init():
6 |9 T* ^# f. ^ # Events
( i4 x* k2 W/ X& e host.registerHandler('PlayerConnect', onPlayerConnect, 1)* w# x; L( P+ _1 R6 [
1 j' Z$ b5 `# d/ k3 I
if bf2.serverSettings.getUseGlobalUnlocks():' [# b2 B: z1 J. R% T/ @
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! H0 E% P( J: u) g8 f$ W
0 }2 j$ ^. J0 J6 _/ \" V
# Connect already connected players if reinitializing Y1 N+ p P Y: \+ Q
for p in bf2.playerManager.getPlayers():
3 ?( g. J- f8 y! w1 S$ n, C) W onPlayerConnect(p)$ u; J7 G; v# s, ~. f+ g# _
& C- h1 m% ]' w1 z9 X L! ? if g_debug: print "Unlock module initialized"
# ]% H% [" Y; F3 o6 J5 E
/ W4 P& r$ r1 l5 {8 |
( Z1 x7 @3 h0 v8 I5 l& f ^$ p' G0 B& ^: S
class UnlockSet: pass( m2 C4 D; t8 O
/ t, w. `4 E* O8 z- M- u! ?* i; S- }- I$ L( T6 l
* ~ E" \2 }4 W
def onPlayerConnect(player):& d1 o9 g+ z: n& p
3 X" U" d; y3 U i; t9 l3 D# Y% O" e
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 G9 Q( E! q6 D" ~$ @& H! C& C/ p host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). p; P4 J G5 R! R+ \! d. b9 z
# f/ k% ^* Q: [" c if not player.isAIPlayer():
8 v! ~7 o, o% ]0 ?0 k id = player.index2 l- J9 _: q8 R+ E! o
reconnect = id in sessionPlayerUnlockMap
& Z A! e' Z; D 0 o3 @4 x7 N8 \% E' p1 M/ l
# always get new unlocks on reconnect/map restart/map change etc- O3 D: S% p- r/ H6 G
if reconnect:
g6 I4 y; T( o del sessionPlayerUnlockMap[id]0 o6 e9 i- e+ H5 f5 Q5 m
' S& j$ b' _0 i! m9 R3 J! a newUnlockSet = UnlockSet()
! A( R6 i8 S4 R
. z$ [) S1 P) { newUnlockSet.unlockLevel = {}
. @- |; v; o) Q2 g, U! v for i in range(0, NUM_KIT_TYPES):
& f* T# `5 `% {6 z5 N newUnlockSet.unlockLevel = 0* a; d% `; q3 A! _7 S
; p' g5 j9 {) \! m2 F2 m
sessionPlayerUnlockMap[id] = newUnlockSet! d8 Y/ |9 o. U1 U
5 P5 A: R9 _) K! Q
player.unlocks = sessionPlayerUnlockMap[id]
# O4 ^ P2 \. j" J6 O5 g+ m8 u. R9 f4 r7 g5 [& `
if bf2.serverSettings.getUseGlobalUnlocks():
7 j" H! B5 W/ W+ \- g if player.getProfileId() > 2000: 3 v6 k/ J$ k% T3 b8 e
success = host.pers_plrRequestUnlocks(player.index, 1)
& f: `/ H) f# L0 K4 `0 g8 D if not success:
# |6 B2 Q: [ q" h9 q if g_debug: print "Failed requesting unlocks"; n/ J& A' T& f" _2 ~: y' c8 `6 p
else:
9 N/ v8 p/ X5 `0 r5 H) h& P if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
' G9 q" C7 Y1 l8 p I, i' I+ z/ F/ r) a
if g_debug: print "Added player %d to unlock checking" % (player.index)
9 q7 R5 l M8 Z9 Y! N7 M# a2 _/ y+ m
- D6 ]) C d3 R
1 J. a8 g9 N% |* F, N! A4 G
0 W2 F+ {3 x% L. ?) G( K1 Qdef onUnlocksResponse(succeeded, player, unlocks):
3 `, Z$ ?3 p/ b, @6 T! u if not succeeded:
, p" Z- a2 G0 y6 O' X print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 j& X4 K, b. m& t2 p! ]* e return
9 W, T% ]+ V( e' X8 Y
5 u0 E( q% }8 `' M+ e- S # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ \; v h6 k" W% d( T
7 N2 ]+ r4 }: T# O- y
# translate gamespy item vector into a kit-based unlock vector handled by game
6 U& D) T% `, A8 h2 I9 @8 ^. b kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: k3 q0 m; ?& e- N6 z& N# E. G for item in unlocks:
1 ~* D1 C" p" |0 j if item in unlockItemMap:+ ?+ _1 o$ H% Z5 l9 u6 v# [: f
kitUnlocks[unlockItemMap[item]] = 11 }9 ^8 q) ?6 D w! {
6 E) j4 ?% b v: N
if g_debug: print "Kit unlocks: ", kitUnlocks
" j ^/ d+ l0 ?- f #We do not yet support giving different unlocks to different teams
5 d. Y1 }2 x6 {; ~ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|