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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ L! b# D% R. J2 X 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
1 P& w9 g7 d# A! w, X在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' P. C, a t) a' K然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!( C; C* y7 ]/ Y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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& ^1 R* J3 o3 v) ?import host Y7 F Y& Q$ N8 [
import bf2.PlayerManager5 B* |9 a4 B- c# b ?
from bf2.stats.constants import *
! N3 l, z! U/ P% x- q) Kfrom bf2 import g_debug
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/ K# \5 `" e9 ]' t& L( c# S. F# map gamespy item ids to kits# z" n0 b) H+ ~( j' P
unlockItemMap = {
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33 : 2,
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f' e5 i) E7 Y, r4 c$ {( Z$ Z 66 : 5,: {! { O1 a9 Z9 O0 A
77 : 6,
# ]" O# B- q* f! v 88 : 1,
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222 : 4,' {- d4 J$ g A
333 : 5,
2 E% l+ M! p+ q 444 : 0,
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2 F: K& s# O& V# O( h# ssessionPlayerUnlockMap = {}& t: x4 V% P) y, I& G7 W
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# \* s5 C! @* ]' H6 ldef init():0 I! ]& Y" l2 u7 S% y
# Events7 z4 X# D& ~, _) Z1 ~, m. G
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
" D% L& U; q' l5 z! e7 i$ p. G& s host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
" ?- _/ ]4 }$ W# Z/ o6 ], Q7 P for p in bf2.playerManager.getPlayers():
- x( a9 I+ T6 A S$ f onPlayerConnect(p)
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. T9 t( ^9 K- I0 U/ Q; M' c7 Y if g_debug: print "Unlock module initialized"
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9 ~$ Z, g9 v- x, Z/ hclass UnlockSet: pass
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0 c) ?* D5 f. i/ k& d2 r5 w& Ydef onPlayerConnect(player):
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; u0 a4 r2 N8 _! o" V4 A defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 u0 Z' G2 u4 D/ _" w, t host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():% m4 J4 n$ a4 r0 i" ~ p5 h# ]
id = player.index. a6 l0 ?" @; g7 [
reconnect = id in sessionPlayerUnlockMap
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. ]% M$ O' m2 y' o. T- N* E% d$ P # always get new unlocks on reconnect/map restart/map change etc7 c" ^. h) b4 B: j# `" D; m! o8 s
if reconnect:4 L& G8 ~' w% c. u, |) ]
del sessionPlayerUnlockMap[id] B3 N; }% o( p' l
4 @# J7 N# ^7 @/ ^3 N newUnlockSet = UnlockSet()
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# b4 Z2 V, Z4 z- ]& h# w9 [ newUnlockSet.unlockLevel = {}
: |! I( j8 [; M% L4 T' M# z for i in range(0, NUM_KIT_TYPES):9 @4 a: w+ ~4 Q& ^1 v% j. C
newUnlockSet.unlockLevel = 0* y4 r: n) M# u5 q
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sessionPlayerUnlockMap[id] = newUnlockSet6 m! S" h8 K* p( O, u7 M; l
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player.unlocks = sessionPlayerUnlockMap[id]) C* V9 X( P% p) I1 Y& S
2 f5 T- ~ c. A+ L5 H3 T if bf2.serverSettings.getUseGlobalUnlocks():
3 J: ~) b% C/ N: T- U' _8 d if player.getProfileId() > 2000:
) [! j' f0 C7 i; a# J% m: Z success = host.pers_plrRequestUnlocks(player.index, 1)
k7 A# c& p4 L: | if not success:
% W% v; n& d* v9 T if g_debug: print "Failed requesting unlocks"; ] J( h `! g2 m) q; u5 z) C
else:
7 A$ o6 k8 G0 C! g" k if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)3 x. e$ \- K. e [+ k; r) G5 x) T
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def onUnlocksResponse(succeeded, player, unlocks):3 \- n" @! H1 W( p( c5 b, j5 h6 w! k
if not succeeded:8 M& G2 d/ |, K
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 s7 k2 W" g* y0 ^
return J" Q7 a+ p. J/ n- }3 S
6 d7 Z0 S+ p6 { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
% ?3 T' }- l; C) v5 n/ T+ \ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ T# v J! h. w5 R for item in unlocks:
" f6 }, }( L% W' B if item in unlockItemMap:, A2 n0 j! G; M6 u6 s
kitUnlocks[unlockItemMap[item]] = 1( a& b& [4 s# [9 [& b1 X
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if g_debug: print "Kit unlocks: ", kitUnlocks
, Z3 q, ^- l' J5 r' r Q #We do not yet support giving different unlocks to different teams! i2 n+ F7 K( j5 {3 D1 G7 e
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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