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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) - W) L2 `6 ^4 K! s
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
B5 s5 M. N! E7 ?; A在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" |6 O8 u: `7 ^: J( t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 G6 k* t4 @5 v5 {% e2 L
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!# ^5 @. K& G) s( v$ ?
; B0 c& b; B8 _3 N- H x0 E3 Nimport host
& T. { y! N/ I3 ^; E7 d4 V8 Uimport bf2.PlayerManager% j9 c% P) Q$ F: k' [% @
from bf2.stats.constants import *
* j/ `7 s- }/ f; d9 j8 c+ Cfrom bf2 import g_debug
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# map gamespy item ids to kits" | M M+ E" D: P# Q1 }
unlockItemMap = {' q' j5 T, H8 n5 r! E7 O6 P
11 : 0,
' u. u$ x( ]$ P+ f- r8 d; h 22 : 1,: _4 d$ ^. M- F
33 : 2,
3 n: O4 b$ }% k9 A4 [/ I& _ 44 : 3,
* V- D' ^) _; f7 y/ I5 v8 g 55 : 4,, M C7 C: V- b L3 d
66 : 5,
% V5 m5 H* ]: I1 f1 p" R& g 77 : 6,
0 q, x5 j3 J" n) n, D; R 88 : 1,) P$ H t0 R3 P4 W$ F+ a! a6 l
99 : 2,8 f$ R* y9 e9 q. Q$ w
111 : 3,0 q+ x' J+ U- A1 E- p4 h- q
222 : 4,! y( ~. p6 A+ z3 D9 x& E
333 : 5,
: F. L7 [& W. Z1 G7 z, r 444 : 0,
9 f4 `1 n+ { J+ _ 555 : 6,! h6 K( ?6 O- Z2 E
}; [2 g* p! c& C; v: L! o# O
d8 j& J. M# _6 ~sessionPlayerUnlockMap = {}
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def init():
& G! [+ \3 K$ {, y( {6 V # Events1 v9 H8 g0 g4 v0 u
host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ E$ y. S ]5 W/ M' ~
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if bf2.serverSettings.getUseGlobalUnlocks():+ E# f8 ~- a# X5 I' Q! w* y' k9 P
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing! ]) |: g2 D; ~3 u5 S
for p in bf2.playerManager.getPlayers():
6 g; N2 {$ Q- R: y: d2 Z onPlayerConnect(p)+ W' Q5 ?+ ]. b7 |* `
% @$ d, u3 o! Z1 f6 i, m+ r if g_debug: print "Unlock module initialized"
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/ ], @2 c" j- M: a1 R3 yclass UnlockSet: pass( o( s0 e1 T% w8 B2 }
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def onPlayerConnect(player): s; i9 e0 p4 ~: P- ?1 @/ ?
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# [: v( h( G* y& \( A& k' F host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
! j# ]; L* [. e; G. | id = player.index7 n5 z S' K6 R; X
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
& n* [# @9 z0 v; {* z; I if reconnect:) v" w0 ^) |% V) F) F, @
del sessionPlayerUnlockMap[id]
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: Y: t+ [& y, l( |" y* | G$ x! o newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
5 ~" x, j3 U) P' ~ for i in range(0, NUM_KIT_TYPES):
3 p2 `. w+ _8 Y3 @$ Z, S newUnlockSet.unlockLevel = 02 ~2 e& X$ e; |3 @; }
0 F3 t8 M! E2 W sessionPlayerUnlockMap[id] = newUnlockSet3 I! } k) @4 o
8 @8 I6 m! }' R player.unlocks = sessionPlayerUnlockMap[id]% }8 ~* J3 L- X& `* o5 y( r
0 d9 Y/ g1 H- H/ B2 ]4 z) u1 B2 s if bf2.serverSettings.getUseGlobalUnlocks():; K! L P/ n+ i5 `5 k
if player.getProfileId() > 2000: * L8 F- R5 K" b: R6 _
success = host.pers_plrRequestUnlocks(player.index, 1)
3 r* F1 Q n! z: [ if not success:
: i* o% r6 O8 a- }6 P, o if g_debug: print "Failed requesting unlocks"
8 \' n" x& U# P9 \4 W5 b else:
1 x& t8 o1 A: ^1 O8 Z' w4 ^ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 P& w8 s7 Y8 G# }! a- M
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if g_debug: print "Added player %d to unlock checking" % (player.index); j+ d4 l/ A$ D( H
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3 _" ]( I9 ~0 o0 ?% adef onUnlocksResponse(succeeded, player, unlocks):; Z8 Q$ `$ @# z" T
if not succeeded:
& d e# V3 S4 E V* b8 _+ ` print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks): U# b8 T* N- @4 P
return2 s$ v0 {; I6 P! u3 l9 e
# R! O; n. x, K$ i X( V # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
4 R( s: L+ U1 {& V; O- W8 A ? kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- _; ] k; }6 W$ [5 F
for item in unlocks:
( b* ]" w7 f, v7 l) ` if item in unlockItemMap:
* E) c$ ]6 j$ z! j8 X3 ] kitUnlocks[unlockItemMap[item]] = 18 Z" `% C6 w. G
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if g_debug: print "Kit unlocks: ", kitUnlocks
% S$ L( S& S$ F- L4 |/ A #We do not yet support giving different unlocks to different teams/ @+ G+ V; m7 u, h8 t
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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