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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; Q$ M0 B; [! L# C! t
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- |2 v ]! N$ [' r在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- f* V3 ^+ n4 }! E然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ w" Z' c# Y1 l5 _/ d
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( W1 E, Z: ~; U, l5 J: ?
4 U9 @1 w3 j6 Ximport host0 o# \/ g2 l0 D% i9 W" B
import bf2.PlayerManager
: I& |* v D5 i* e! W% gfrom bf2.stats.constants import *' \ b9 D) X% t9 ^, e1 ~4 d! U
from bf2 import g_debug
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6 \% H9 a [! w0 g$ h" D6 @/ v6 L# a# map gamespy item ids to kits
( b9 B2 V: ?$ L: y. B( O5 N8 uunlockItemMap = {! h+ O8 x2 Z6 @0 Z
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22 : 1,
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sessionPlayerUnlockMap = {}
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' k. n9 _0 X% }* x$ n' m$ L: pdef init():
2 `. Q- T) U1 g # Events% M: e' q; V* H A `; c! Q
host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ r- }5 H e0 I' \6 Z
7 b, r8 t# r! l3 P5 U3 w, T! c if bf2.serverSettings.getUseGlobalUnlocks():) l! m6 H& d4 }, h- R
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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! N+ j9 b" z: a # Connect already connected players if reinitializing
9 g P& ~1 ]# b) E( v0 ^; W for p in bf2.playerManager.getPlayers():
6 k6 W, ^, q1 i5 Q onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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# ~: |2 H0 p# w: t4 a) v* u9 f2 _' ^" g% C( x1 F1 |3 o
class UnlockSet: pass
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; A+ ^1 b' g4 o0 q% r. }7 Vdef onPlayerConnect(player):% E' `! }3 @0 E2 o4 D4 J" Z' K
3 P9 d5 ?5 N$ h* r defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- ^& w+ r3 a' U! s# B/ j4 W/ r host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():" ~/ E k9 ]1 L6 M; ], ]- G
id = player.index
5 L; G3 u' {7 w; b+ \; ~ reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc- Y( s4 X; I2 s8 Z
if reconnect:- C! m7 R8 o% F w9 l4 f+ \/ @
del sessionPlayerUnlockMap[id]
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& n; h8 q) o) P2 b! m! q newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}& j* F: U' V Z k2 g' s, `( Q
for i in range(0, NUM_KIT_TYPES):8 P C1 }$ {6 c$ R
newUnlockSet.unlockLevel = 0' l/ K8 H; t( R; U& m6 g6 G; S
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sessionPlayerUnlockMap[id] = newUnlockSet
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4 V0 _" s$ j4 y9 k! y' X player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
2 b; q8 @# y' U* Y6 J" O8 T if player.getProfileId() > 2000: ' i: O3 M# _+ `7 T
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks" M y4 V# J* d! E$ f% B
else:7 w; K0 C% O' s+ W2 b8 s
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index' f# X. U* o" [# x% J
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if g_debug: print "Added player %d to unlock checking" % (player.index)% d- m3 M+ }4 r1 o, ]' W5 J/ r r
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$ T& ~ t7 ]9 R9 A9 Hdef onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
) }' Q( { T- i0 y return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
# N, g4 |" i/ _1 I- ]8 v+ A kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. J. Z' `0 B% R
for item in unlocks:9 ?" W2 u' U7 D
if item in unlockItemMap:
1 B' M- M& p9 x7 h% Z kitUnlocks[unlockItemMap[item]] = 1$ d T( c: ~4 o N, m
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if g_debug: print "Kit unlocks: ", kitUnlocks; e1 ~6 h) z& k& d& Z+ C$ G
#We do not yet support giving different unlocks to different teams& L% b0 M8 u) {' t+ `6 S S- F6 B
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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