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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* j6 M6 r' S" C 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& f! S' g. Y! q6 @在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ S5 V& J5 Z- k A( S* T
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 |7 \, m" |, x6 u最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!; V* Q# A, {& l f- u6 c( V% p
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import host
$ i* J% f) c7 Wimport bf2.PlayerManager; D1 q: O6 H# Q) }9 @9 l
from bf2.stats.constants import *
s7 ?! v; U- T4 X- Mfrom bf2 import g_debug
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# map gamespy item ids to kits
$ ^8 w0 |1 e8 w/ J$ P; punlockItemMap = {' p) f1 b0 d. f+ B* B/ e! [
11 : 0,
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33 : 2,
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55 : 4,
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77 : 6,
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99 : 2,
$ n6 i1 p; D1 | G \2 s) i: o 111 : 3,. }; J6 m% U% k& o9 ?5 ^8 m$ Y
222 : 4,
& |: Q# U0 J; |8 B b+ b `" i 333 : 5,1 D9 v8 a3 o6 z; ]
444 : 0,4 y0 y+ E- g- O6 \: V
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}
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: R$ I' f+ E. [+ |& V" F' IsessionPlayerUnlockMap = {}
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$ o* r2 l. ]5 O0 j9 q$ {3 Udef init():
/ Q" u2 d" j9 [) W% L" l8 k: }. C # Events
8 J" ]9 D8 a0 X4 j: @5 Z; \ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():7 I/ L( M6 j, Z& F+ C
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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2 r- ^( b. z6 P. V$ o # Connect already connected players if reinitializing
- J7 `2 z5 Z w for p in bf2.playerManager.getPlayers():, F5 M. a/ N+ {& n4 W$ w% C* s5 d( I
onPlayerConnect(p): s0 c- v# H5 ]1 j5 }
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if g_debug: print "Unlock module initialized"# e' o1 K4 g5 r+ e2 [$ |
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class UnlockSet: pass
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* e; u# k# O4 E, b0 K* |8 bdef onPlayerConnect(player):
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9 Q4 f/ v+ z6 T8 W1 N defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) F# N4 ?6 R7 J3 i7 l
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). S5 ]! b7 {" \ v1 [
& M+ x. p8 U4 N+ o) B if not player.isAIPlayer():
O: T' a ^9 v$ K id = player.index; o; Q B9 }; n# U
reconnect = id in sessionPlayerUnlockMap- x- o Y5 q% [6 ?. ]
0 [2 G' z9 @" r. T) S/ O # always get new unlocks on reconnect/map restart/map change etc
3 \, I2 d& e. E4 v/ c$ w9 c if reconnect:
% K9 R( e+ C2 M1 \ del sessionPlayerUnlockMap[id]- x; N2 Z: V4 b0 k
) G' \, [$ _7 Q) E N newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}( v4 x# O: Q8 V; J
for i in range(0, NUM_KIT_TYPES):
3 b" g# L% s% o/ j; f, T newUnlockSet.unlockLevel = 0' m# K' Y. U' N# h/ H
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sessionPlayerUnlockMap[id] = newUnlockSet r7 Q, ?& P% y0 R2 h/ P
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():) {9 q4 q/ h- {0 i
if player.getProfileId() > 2000:
$ C% J) ^0 B. C2 _8 s success = host.pers_plrRequestUnlocks(player.index, 1)) Q& A1 R/ Z$ w4 P' d8 D
if not success:; W7 x5 y, b3 O
if g_debug: print "Failed requesting unlocks"( H$ V8 [2 z. Z7 I
else:2 k5 n/ Z$ X5 y
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index' W1 r% w! | j! P. t7 q$ [! F# C% v
8 ?& u6 d# E4 u8 V, a if g_debug: print "Added player %d to unlock checking" % (player.index)- V7 Y9 a+ o; d: d3 ^
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( n$ O$ F+ S+ u- W) f/ Tdef onUnlocksResponse(succeeded, player, unlocks):$ Y0 b0 j3 |* q, O& Y8 ]
if not succeeded:& P, R9 X6 b1 i+ D( \5 C
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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8 \/ ~3 M9 I: y. A* z7 c # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ x( q# c/ \+ }9 w: `' i
! O s% g1 n" E5 s2 J2 X # translate gamespy item vector into a kit-based unlock vector handled by game2 \; [. N/ } U& Y- f' x
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" @4 {9 ~! b4 X( H! k4 o1 u2 Z for item in unlocks:* }$ X5 n, f+ Q! {! }$ v" u
if item in unlockItemMap:
* U' }. v6 O3 r( }' S- O$ g2 [ kitUnlocks[unlockItemMap[item]] = 1
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' Y- f- ^2 _5 f: ~% m if g_debug: print "Kit unlocks: ", kitUnlocks
2 A3 l1 @0 C8 S4 B1 y# K9 F #We do not yet support giving different unlocks to different teams
& h! a U) n3 i host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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