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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( L* c9 h- K3 g, Q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ Q7 p3 U" H: l2 F; o
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 \& r2 \, d& O) a" s- T5 Q然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 ]" j; ^0 T+ g& R7 c' |
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host6 H3 n+ V5 v+ z% w: a8 J" J* \. a
import bf2.PlayerManager
0 u0 d/ d' L3 \: R8 y+ \. Afrom bf2.stats.constants import *' _# ]% j$ G9 j+ v4 r+ X
from bf2 import g_debug! b- t- ~' n" Y8 P7 p* s4 f
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% N1 b2 n+ Q0 o# c$ `+ O# Z# map gamespy item ids to kits; l$ p9 M3 K5 r
unlockItemMap = {# r) D, E) C, S* V9 O3 v F
11 : 0,
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2 t) B0 a3 C1 q% u+ l! q* gsessionPlayerUnlockMap = {}0 L% S. O/ K; n E) L. N& v
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def init():# h: T& S: t" O$ w- ^- u
# Events% P0 W# v3 H: Z6 { C- }
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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# }% g' ?" W7 I if bf2.serverSettings.getUseGlobalUnlocks():, R9 o! ?' H+ |
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)+ O) `. v u5 A" s
- `- K- [( q6 o6 k6 `, \; [ # Connect already connected players if reinitializing
+ m: }$ `% u5 f( `3 @ for p in bf2.playerManager.getPlayers():
8 A8 [8 Q0 W4 G% B; O onPlayerConnect(p)5 Q3 L8 y. ?, M E7 v, N; m- E8 P4 o
- C2 O5 P! t9 H% h( r if g_debug: print "Unlock module initialized"3 B) z6 C, ^/ C8 C
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9 w. q2 H4 f- R; t; n8 Gclass UnlockSet: pass; U# P8 J, O- ~, Q$ I+ ]
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+ X! \. J3 d) K- y( q6 l! rdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- U; ?3 U( T* U: h! x6 e* m
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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3 ~6 n, [2 M6 G% B6 c if not player.isAIPlayer():
6 _5 T2 t; g( n id = player.index
: T% S' r- p+ A: f$ S1 U9 {* H reconnect = id in sessionPlayerUnlockMap4 T1 F- |" h4 f$ U
$ }6 V3 V8 V$ i0 T/ P w% \; R # always get new unlocks on reconnect/map restart/map change etc7 W% f7 k: H3 {9 ^) z5 N
if reconnect:* k4 ^9 R( J* v L+ B7 ~
del sessionPlayerUnlockMap[id]
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: [' K+ u) _; j G5 m; e newUnlockSet = UnlockSet()
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' `7 U6 g" |# H* y' C. P newUnlockSet.unlockLevel = {}, |: z2 @# ?7 T; O6 Y8 p
for i in range(0, NUM_KIT_TYPES):% v+ H* K/ A1 y
newUnlockSet.unlockLevel = 0
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1 u! \3 o3 g7 s9 J sessionPlayerUnlockMap[id] = newUnlockSet. y( E% s3 O8 N& _8 n
0 _8 p. y8 N# L player.unlocks = sessionPlayerUnlockMap[id]5 v3 s0 O7 K! k7 M; l: m# w8 q' e
( a, n2 O6 A& N" G# Q9 t5 r if bf2.serverSettings.getUseGlobalUnlocks():9 R# ^' J, j9 S. J* W6 B6 P) f
if player.getProfileId() > 2000:
6 d! j% |2 S/ k' m success = host.pers_plrRequestUnlocks(player.index, 1)0 W$ x6 q7 e# i* t8 t: U
if not success:
$ |6 g: s Z" X if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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" p9 i0 U( e' }/ B4 ndef onUnlocksResponse(succeeded, player, unlocks):
4 e0 @5 J; @6 q/ U I if not succeeded:
/ Q! O) L5 _0 J% ~" F: ^ ?& M print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 m# g0 j) f! \, P$ f$ y
return/ W# [9 v1 [0 K: V+ M$ S
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks9 Z' B {0 _ j1 X2 a1 ^1 a
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# translate gamespy item vector into a kit-based unlock vector handled by game! g" K! \/ r) c- ~; I; I, l
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( ?- E' `$ o0 |5 f for item in unlocks:, m# e4 A- r, }7 H L5 ?0 V
if item in unlockItemMap:. U' N9 _: R9 S. h# b( j% M7 G7 {
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks: K! U; a' A% Z2 z. T. D
#We do not yet support giving different unlocks to different teams- p: p5 W, g) b) G+ J: S
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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