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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ H @) _/ H5 ^$ D; h 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
i# c* O& y: C+ o3 k6 I! V, N在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! n! W) j$ E7 W, G4 Z; s% {$ i! H0 h然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 n; b' Y* Q3 G% t9 g0 y最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ M& v4 y' a& k; R
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import host
3 x; R' k* F1 yimport bf2.PlayerManager! t* m& k* _' `* N; Y: ^, _" \
from bf2.stats.constants import *8 R6 p6 C; t( E
from bf2 import g_debug
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4 ^8 j7 \( J2 }) |9 ~# |( Q5 b/ q# map gamespy item ids to kits$ Z4 n! J; }; `- B
unlockItemMap = {' t. K2 E0 d. y
11 : 0,
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44 : 3,# U. g9 i: h$ y; M9 E
55 : 4,
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77 : 6,; @0 t* r4 N0 N0 U; ~6 ~( c- w
88 : 1,
l3 P2 S, w% I8 P7 }1 W 99 : 2,( ], \6 @; ]( H3 d% [- p5 W
111 : 3,
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5 D T. M/ ^! L 333 : 5,. t; R$ W' z% p7 {4 Q
444 : 0,
: d0 {6 f2 ~0 p6 N: T* t 555 : 6,
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sessionPlayerUnlockMap = {}
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def init():& D, {/ I, b2 q' s% o4 _+ V
# Events5 S3 W( e3 z: q
host.registerHandler('PlayerConnect', onPlayerConnect, 1)# ]5 n T) r% \2 T. [- [
# B' ~! D+ h8 ^
if bf2.serverSettings.getUseGlobalUnlocks():
" O9 J2 I. |, w- V- o! i9 u1 m$ i4 Z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing" S: I. [4 l; q$ W- X! p
for p in bf2.playerManager.getPlayers():/ N3 [5 M! q. |# j* U" M5 e
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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7 d# |1 [- l" e- r4 o, bdef onPlayerConnect(player):# l* h# [2 x6 K# M# F' ]! `: P
9 M" l6 i2 b& j; k defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. G2 u5 X' A4 p; q7 T0 x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():1 ~" F. W, t% _
id = player.index
l( }# s% N x) `2 L$ H reconnect = id in sessionPlayerUnlockMap
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; `2 D) I3 e. r2 C5 T* k- y1 p # always get new unlocks on reconnect/map restart/map change etc+ y5 u5 x/ x1 O7 C5 p9 w/ x' d
if reconnect:
$ h @, @: d) K2 M( X del sessionPlayerUnlockMap[id]& m O0 n$ \1 g J1 H
8 Q- O, f# L1 j2 E newUnlockSet = UnlockSet(). @/ u+ b |# y& r+ B
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newUnlockSet.unlockLevel = {}. k% D* q& \ M3 l
for i in range(0, NUM_KIT_TYPES):
; B$ u' v9 j+ i" C# a8 \$ i newUnlockSet.unlockLevel = 0: L" n8 ]# c3 [! C- k
7 Y6 m, Y* T7 x3 H# x% V( _ sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]+ B! V P1 K( S8 E* y' h
* e3 z: ?* |' b5 K if bf2.serverSettings.getUseGlobalUnlocks():, Y6 j/ J$ o% G ]/ n/ k& g& Y. ^
if player.getProfileId() > 2000: + m* N3 k9 w9 N8 P& g7 X
success = host.pers_plrRequestUnlocks(player.index, 1)6 Z6 t5 ~5 ~' k
if not success:; V5 b! N" u7 ?4 h+ U, O: G
if g_debug: print "Failed requesting unlocks" |% P$ O" _. A8 ?& @
else:$ S2 E8 k& j3 m# _% B
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 g7 ~9 E3 x) `, R5 E
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if g_debug: print "Added player %d to unlock checking" % (player.index)$ S0 y; \; |0 O7 T& ?) Z2 z
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def onUnlocksResponse(succeeded, player, unlocks):
. P# L/ B' q, o2 [8 j/ x if not succeeded:8 r- O3 ?" F/ s* j6 V* ^
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)& P3 X$ F$ s9 [0 }9 z
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- S7 c' D0 n3 w) T
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# translate gamespy item vector into a kit-based unlock vector handled by game
/ V4 W1 |' P4 s) w. U kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. K5 l2 n2 ^* ]- {7 q4 |
for item in unlocks:! Y9 s/ ~# }. J9 F
if item in unlockItemMap: m. u9 m3 I* t& B: J
kitUnlocks[unlockItemMap[item]] = 1
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& B4 \% C9 W# C if g_debug: print "Kit unlocks: ", kitUnlocks& z, `# {# ]; }7 G
#We do not yet support giving different unlocks to different teams
5 j2 \7 E( s/ [$ j% I' }- ] host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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