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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 _" J; ]9 O/ |6 P& e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: W+ W5 `$ V2 V0 G& o, r
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
, w! m0 @( I( }6 i7 ?6 Z3 t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. t. h) j, C2 ~* s
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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* O2 g# J. T: ~" A4 e& ^import host
) W; @7 r- I1 k! u$ g" I: Aimport bf2.PlayerManager9 Y1 e, B8 B S7 j9 {$ x3 t- d+ h
from bf2.stats.constants import *
9 I8 O! `% H C4 j- q* c) @from bf2 import g_debug* A: m M" J2 _
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1 V- T" T1 U' N- l' e+ [# map gamespy item ids to kits
) N0 J5 T2 }4 GunlockItemMap = {
l. {3 `! Z9 C# f6 t3 o- | 11 : 0,1 E2 K; e* c" p/ h
22 : 1,
0 F% V0 n! Z, D3 m 33 : 2,
# c/ a6 O E8 \; u: d( V 44 : 3,. ~3 n( X7 v- ~/ y9 Y: p& T0 U
55 : 4,- T' K- o( e) V5 w4 d) I* q
66 : 5,. T" K T5 O( [# C2 A
77 : 6,
. t1 V |6 J2 K( y1 @8 w 88 : 1,
, O* l* k) U. ^3 ]/ d1 V3 ]* C: o 99 : 2,0 A; E/ e3 q. ^# H* ~$ W" m* F# K
111 : 3,
# V3 C g% x2 {- o 222 : 4,
4 j" X! F4 f% ^- `' ^; ]0 X' U 333 : 5,
! u* G8 Q2 m; I8 k' n* l' ? 444 : 0,( E1 H1 U* Y6 C1 d" S* l) B
555 : 6,
6 v. Q) n% ]) z7 m4 M+ U) H }
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sessionPlayerUnlockMap = {}
[1 Q5 D: V2 o9 Y! `; ?5 r9 ]
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/ m7 I4 N- F c. E/ @8 Q$ A' [def init():( O( S7 i( l' ?
# Events
4 m6 Z; b) r, ~4 Y* } host.registerHandler('PlayerConnect', onPlayerConnect, 1)
7 |5 q; ~( ^; k/ w H* n
0 w' m' ^$ k) K% W0 ~ if bf2.serverSettings.getUseGlobalUnlocks():
9 C+ v2 a+ }8 Y/ j0 K host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
6 s) L E( R# N& p% | [- }
, Y. P* }& a/ u7 Q& F # Connect already connected players if reinitializing
9 @+ E5 h2 \! J: o for p in bf2.playerManager.getPlayers():
; D! R! Z" I, X" N) h* u onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"- M4 v9 {' M8 R# C6 r5 k" p
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9 h9 V% q% l# O8 iclass UnlockSet: pass0 n8 f. `0 y5 D9 d6 A* ^$ K
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/ o# @7 V; y; r; g8 p0 Idef onPlayerConnect(player):
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& R) N, z; c& v- m1 G defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) Z! T C9 y% y' _- S/ y* } host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). a" w+ a5 P7 j$ O- W
+ G/ M. K1 G5 r if not player.isAIPlayer():
. C; z( K- h' Z4 B id = player.index
! ~ Y ~- i6 c, h reconnect = id in sessionPlayerUnlockMap$ @3 Z0 r3 L1 g1 N/ c" p. W6 A
0 R5 [3 }/ q! ]$ j- r # always get new unlocks on reconnect/map restart/map change etc0 J: p0 ~& l' P% Q
if reconnect:
* g6 w# H! K1 O5 s! {7 m del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
+ V; `" s6 {2 v2 I3 |, z for i in range(0, NUM_KIT_TYPES):
/ U: T$ B% B. g5 H( ? newUnlockSet.unlockLevel = 00 T6 Y; y3 R( F
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sessionPlayerUnlockMap[id] = newUnlockSet, L- M! q: j" [( x! X% o9 E; U
3 J& _" @2 V% R# m. g player.unlocks = sessionPlayerUnlockMap[id]! T0 y3 {1 q: }6 L
$ }) g% b2 E& O if bf2.serverSettings.getUseGlobalUnlocks():
: T& K/ G' O* ], e' ^3 u if player.getProfileId() > 2000: - V0 e% h* i8 R8 K$ O( ^: e7 c& R
success = host.pers_plrRequestUnlocks(player.index, 1)
8 @2 c" v; E* q2 p) R1 C9 v if not success:" `/ N+ e$ f* i3 \! t
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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]! J3 [8 {) R4 ^8 l/ r$ d: N- Q if g_debug: print "Added player %d to unlock checking" % (player.index)
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; z& a) {" U( T$ `- l. ^def onUnlocksResponse(succeeded, player, unlocks):7 p9 g' Z$ J( X w* g
if not succeeded:
2 T- i5 B) M) @5 i2 I- M print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
- F5 z) U# d" k( i4 ~ return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. l! x* D+ ]6 j9 B
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# translate gamespy item vector into a kit-based unlock vector handled by game
) j; @/ O) U, j% _6 ~' B kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- O2 D. s* R# k0 ]7 J! h for item in unlocks:
" A& ^# Y+ t/ I) ^ J if item in unlockItemMap:9 z+ C* o) f$ W- c/ e
kitUnlocks[unlockItemMap[item]] = 1" B( M. x6 G) Q7 Z, U" w. k% p
( _! K- O! l0 |( u4 O& _ if g_debug: print "Kit unlocks: ", kitUnlocks1 b8 o5 ` c. \# k3 U
#We do not yet support giving different unlocks to different teams
5 A! ?0 X" P; y, w" V9 W% u host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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