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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 _4 C' j" @+ c/ x4 b
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 X& y# c, {, _2 Y9 Q2 c在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, ]; ]% E$ r! o) Q# t0 c3 X z& K
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 s: @- y6 q# F) ]$ x8 ^9 ], e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 ]" ?( ?& f% h- Z8 @, ]
% Q; a' J5 U, V1 V% T% |import host
# \3 b2 g/ | i+ A, n# I2 `import bf2.PlayerManager
' e% }2 f2 U$ N2 n% Tfrom bf2.stats.constants import *
. p% t8 i5 b! P5 j8 `from bf2 import g_debug5 g1 [. W, k- c. R9 `
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" C7 ?4 D- s: \( t5 }# map gamespy item ids to kits
" l4 k- P3 ?6 @, GunlockItemMap = {8 F7 G% G2 l( w5 F
11 : 0,
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33 : 2,, K" P1 ?) l# ?7 B l4 L
44 : 3,$ X& X. q* Q% D m! I: _- x
55 : 4,+ H4 R. Z) W, _ U
66 : 5,
F$ u2 v4 L6 ^0 K 77 : 6,
- E' D& Y4 ^6 D# j5 S# I. M7 r 88 : 1,. f: d2 _5 m9 l% ~/ m
99 : 2,
% C8 P/ d9 i3 s( o1 S8 J3 F 111 : 3,9 L L7 n' s2 e ?
222 : 4,+ V( Q- H4 Q P( h
333 : 5,: y+ v. N+ T" u6 l
444 : 0,
9 Q% u/ X1 j$ X. W2 p 555 : 6,
7 T, p. c; X* o9 ^% V5 I# J }9 E" b& Y# P& I- Z2 m1 F. e+ ?3 {
9 b; t9 @) e8 Y. A) osessionPlayerUnlockMap = {}
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def init():
% n2 u0 v# s2 Q5 w3 K- _ h9 e # Events0 i* o/ U: {. R/ G) Z5 y W
host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 X! W9 i I" ?% k6 t( j
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if bf2.serverSettings.getUseGlobalUnlocks():5 A3 X, C9 u, i/ Q# W' G( f9 E0 U
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing' z2 D% U3 z5 W* r+ Q8 d- E+ e
for p in bf2.playerManager.getPlayers():5 k# H" I* K& v: b* [! d: {
onPlayerConnect(p). R% }' v# o# v: D; J' b7 w
9 E/ ? t, f _ if g_debug: print "Unlock module initialized"6 u; h9 t* b) n3 b0 R& I
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class UnlockSet: pass* q* c1 Q- ~& ?
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# ^/ M* `4 E1 k9 |/ s, u
" a- t% i# T! A% F( v" q2 [2 L, `9 Wdef onPlayerConnect(player):+ _; @9 G; v: Q: r, O9 H5 B- ]
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" z, }9 B2 w w& P
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks): I. G/ H& Z0 o% Y* X
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if not player.isAIPlayer():
# v5 L# `+ ~1 f+ D: } id = player.index
' w( D `: ?0 ~. y reconnect = id in sessionPlayerUnlockMap* S& V/ o/ m, }/ O" | c) S7 h
) b: W% j3 r. Q7 k, G # always get new unlocks on reconnect/map restart/map change etc: Z1 l* _7 i9 |& F
if reconnect:
" u8 x3 x. w& i, I: _5 D* ^' | del sessionPlayerUnlockMap[id]
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0 ?( m' Z' U- W! {2 u newUnlockSet = UnlockSet(). z9 t. T4 a) o! ?% }* ~! X
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newUnlockSet.unlockLevel = {}! O( E9 o. q; T5 o
for i in range(0, NUM_KIT_TYPES):
/ J( x# s' v/ G! H newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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& P4 P, K# ]4 N ?4 l7 @: r player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
6 M" Y! f$ Y1 R; g if player.getProfileId() > 2000: . y5 a B) q: B4 N5 x1 v6 R
success = host.pers_plrRequestUnlocks(player.index, 1); Z% f# s9 H7 P
if not success:
7 E& f" I. n: R; O/ z/ Z if g_debug: print "Failed requesting unlocks"
3 Z: g) p5 t2 F' V, y- v | else:% u- K- |: }: W- w
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 x u8 W2 f) R# n$ C' y' p, w/ I
9 n5 k3 |/ K0 b) s4 {
if g_debug: print "Added player %d to unlock checking" % (player.index)
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( B! @ O5 I! idef onUnlocksResponse(succeeded, player, unlocks):) C; {- E' q! Y0 t
if not succeeded:2 R3 K- m/ O; C) q8 }# H0 {2 k7 y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ g9 P; \# G) b) t5 _6 E. z6 L
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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3 v6 v3 M8 E2 _. L2 r) L # translate gamespy item vector into a kit-based unlock vector handled by game8 @% f! F5 b& K8 {
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' M% Y L" ?4 V, T" I for item in unlocks:+ K1 `- p/ D% T1 l2 J
if item in unlockItemMap:! K0 |- W6 @% @3 u }
kitUnlocks[unlockItemMap[item]] = 11 u O: g& g8 B. l1 q
1 V. E! d1 o9 o/ h2 t( u if g_debug: print "Kit unlocks: ", kitUnlocks
6 W, R* E$ p# T' N R #We do not yet support giving different unlocks to different teams2 }) E+ L. D3 _, F1 b
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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