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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- }6 ?$ O! W: r' Z6 C0 S 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" z& C: Z* K. l- w
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) y6 D5 Q: O/ Y$ z+ Y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 I8 ~! U' D9 d. H# _' b; Z, r. \2 Q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host9 D2 c) R H p9 @) p8 n5 u$ Q
import bf2.PlayerManager. V+ m* J$ G" s, }1 b* |
from bf2.stats.constants import *
! [; J; P: g+ U4 Pfrom bf2 import g_debug: O, ?7 n2 S L' O5 F+ t2 A
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+ T% g) R6 W0 O: N) t! @0 P0 W# map gamespy item ids to kits
( g# c' _% Y- D/ r: D* y; l k7 E# S" W5 IunlockItemMap = {
# r2 {* L' h: j0 u& j 11 : 0,6 T/ p4 j! h3 `1 s0 q
22 : 1,
$ X' D, F3 R$ [" e# U' S/ v 33 : 2,
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55 : 4,
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77 : 6,! L+ ^ h4 ?& B
88 : 1,/ k) Y- J3 P1 O) l' U1 ^' e9 |# q( N
99 : 2,
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333 : 5,
% n6 Z t. P% H! a( o6 y8 z 444 : 0,7 R4 \, L% j! r% {
555 : 6,
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sessionPlayerUnlockMap = {}
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" k% d& q0 s0 Z8 ~0 `; ndef init():
4 z6 X+ s8 C7 Q/ ?4 t% |7 u # Events
$ I3 x3 f+ Y L, D( m1 Z ~' \+ W host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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# O# w9 n s1 f: t if bf2.serverSettings.getUseGlobalUnlocks():- g" q) l7 z1 @
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing0 C+ A/ B7 M' H
for p in bf2.playerManager.getPlayers():
6 N! o( S. T+ [ onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"6 w' R& A! R/ L2 f+ W, @' c
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5 ~+ ]1 G/ w( W+ v, |class UnlockSet: pass
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4 G; P0 H4 _; B+ j+ x- Edef onPlayerConnect(player):
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/ m0 C1 K/ V3 E4 _% p8 p5 h1 C& k defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! ?- Y3 o0 F1 R$ i host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)' l0 }" n, c. p9 M: G
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if not player.isAIPlayer():4 |5 w* U: ^% a5 \# G, Q
id = player.index
! v5 [: A2 w% H U7 Q# ]' F0 K reconnect = id in sessionPlayerUnlockMap
! }& |: @: U, K8 E7 m( ^
8 D7 b& `+ X+ `0 C, d # always get new unlocks on reconnect/map restart/map change etc2 }9 H7 v3 |6 z- P- G# W
if reconnect:3 Y" h. o( Q0 o9 v |7 U
del sessionPlayerUnlockMap[id]
# }% ^9 z. n% Z% W3 A% y ! |% o9 d# E6 b8 V$ ^% t
newUnlockSet = UnlockSet(), [4 B4 K! r0 Q, |
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newUnlockSet.unlockLevel = {}- O- P! K5 Y8 X. P- t1 H! ]7 R
for i in range(0, NUM_KIT_TYPES):
. G% m$ C# N, T; f+ M newUnlockSet.unlockLevel = 0; E( r; H% C; @4 d) W$ T
: G9 y% n* h0 W3 e+ | sessionPlayerUnlockMap[id] = newUnlockSet
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2 c; R7 m! x q( ~2 x; i player.unlocks = sessionPlayerUnlockMap[id] \$ H# W, u; g. L2 {
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if bf2.serverSettings.getUseGlobalUnlocks():+ s2 `$ d. e- B. K1 t' U. Y7 p- s
if player.getProfileId() > 2000: $ _( X0 f. M7 U: P8 Q9 C" P
success = host.pers_plrRequestUnlocks(player.index, 1)3 h7 S% \, o6 U
if not success:3 k" v* i) `5 U' {0 S+ c
if g_debug: print "Failed requesting unlocks"" [; a1 \6 V3 B; o; L5 f- r# s. h
else:
2 F: \: _, c/ C if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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6 M) l$ ?, w% C- F; b, S$ f L if g_debug: print "Added player %d to unlock checking" % (player.index)
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* [5 i9 z, R% ~! V! _! l8 W4 s/ \def onUnlocksResponse(succeeded, player, unlocks):0 O# E/ [, ^& h
if not succeeded:' ^) c3 e6 z, q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 ^% I/ C* Z+ d* @, w& o
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# translate gamespy item vector into a kit-based unlock vector handled by game- S4 v* A* X! J# u- L
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 K3 t" u" N+ W6 g% e% u L for item in unlocks:
; |: R) k* Y% ?' u4 G0 [1 t if item in unlockItemMap:2 d# ~! u# @$ C" \
kitUnlocks[unlockItemMap[item]] = 1) P. h _+ K0 v
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if g_debug: print "Kit unlocks: ", kitUnlocks
3 r; I% `1 n9 v( ?% F; C #We do not yet support giving different unlocks to different teams8 I) E; q& K2 C& @$ e' x" p
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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