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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) h) ?' Y0 V) n
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# i4 G1 H1 i. h6 L4 M m在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ T+ @3 Y8 y3 D5 B4 [
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 n; W2 j9 U3 Q1 O+ X; I最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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4 |' k* l5 z1 c9 E# `import host! X* p3 p" }5 S4 L
import bf2.PlayerManager6 K9 J) U5 w' @4 `/ \: a
from bf2.stats.constants import *$ J! y3 {+ e' }. P
from bf2 import g_debug
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# map gamespy item ids to kits
* ~/ ^: y: P( a2 j# EunlockItemMap = {2 e8 P- I+ V( q4 ^0 O$ G! D1 J$ S' O
11 : 0,
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33 : 2,
4 |7 i9 ^1 Y& z8 x% w/ Y 44 : 3,
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66 : 5,
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88 : 1,
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333 : 5,
6 p( S! l' G& A; w, N 444 : 0,
8 ]% o. G$ ~5 Y; U2 i& p% `- S 555 : 6,
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sessionPlayerUnlockMap = {}
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$ }# u& M, J7 a) a/ F0 O. ydef init(): F) V- O8 R- ]8 a- \
# Events' L+ C& T" N& U
host.registerHandler('PlayerConnect', onPlayerConnect, 1) w4 J8 D% U, N7 l" w1 @1 G
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if bf2.serverSettings.getUseGlobalUnlocks():( }- i. t+ d9 Y
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 X0 ?7 j! A8 a$ t
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# Connect already connected players if reinitializing
' V# j C2 p( A% U( M3 Y for p in bf2.playerManager.getPlayers():" Y4 ?: {- u+ `" b
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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4 l- q4 j5 ]3 \6 x. oclass UnlockSet: pass
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def onPlayerConnect(player):
# O' a) A+ F& h5 A2 U" d% i t# f2 X' G* [) o: T* c
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# j: j1 ?8 l& _: T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 V& g/ J5 y' T ^8 q* r& A |+ e
! H' s0 {% s6 k, ]1 | if not player.isAIPlayer():
2 ^; [9 n- q& `1 t1 W a& w id = player.index6 i1 |0 n4 {1 |( n N) i* B- s
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc8 w$ k3 F9 M0 l* ?* _
if reconnect:% A% R* z H% F( O$ X$ ?" D
del sessionPlayerUnlockMap[id]5 {& F) n/ z4 [+ P# O5 G
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newUnlockSet = UnlockSet()
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% q* W8 Z6 k a2 O newUnlockSet.unlockLevel = {}) g7 D' [( W# }* y1 w9 b
for i in range(0, NUM_KIT_TYPES):% o& J" I- n* ~5 j
newUnlockSet.unlockLevel = 0
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! Z# L* K, l# b# r- R sessionPlayerUnlockMap[id] = newUnlockSet
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' {8 [9 e- j% U9 I player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
9 {) O8 v0 l( d( i if player.getProfileId() > 2000: + e$ ~, v; F* w+ z" f1 S
success = host.pers_plrRequestUnlocks(player.index, 1); Y# c( c1 r- w4 S9 m2 q
if not success:* W5 U. Y; m! X: p" Z
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 g# N3 y9 G2 a
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if g_debug: print "Added player %d to unlock checking" % (player.index)3 b: M- H f1 m" ?$ f2 \
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7 A8 j4 O1 X% n2 y) g* L, V9 ]" Y. bdef onUnlocksResponse(succeeded, player, unlocks):
2 F2 o& h& G s. ]4 [ if not succeeded:
1 U+ M0 s) i- a) c! u4 f, T print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
O$ ?9 ~3 e0 l0 n& ~# v return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* z0 ^, ^, _; `$ h6 |& j' m. L
! b" O1 C( l3 n # translate gamespy item vector into a kit-based unlock vector handled by game* f0 h# b1 y' n& A2 N" [
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 U" T+ l, R4 J& S; R; B4 B for item in unlocks:; s1 R6 o* h; ?2 u" o. T& F
if item in unlockItemMap:) Z6 D. o, t$ C4 K
kitUnlocks[unlockItemMap[item]] = 1* D$ y/ m6 H5 N' X6 v
, o: i9 v: R( u; Y7 v. U if g_debug: print "Kit unlocks: ", kitUnlocks7 [7 _- D, \+ M. ]
#We do not yet support giving different unlocks to different teams' S2 V6 k$ @& T
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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