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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . q( e6 Z% q3 h5 N6 `8 x$ j
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: U4 g4 ^, v6 D5 u7 n! W- w1 _$ @+ ~
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" |" ^: L: c$ T' U然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ W! \! Y3 S2 [- ^( p. Y7 F
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! p @6 y! t1 ~
/ ]1 e% [5 n0 _* yimport host
& A# k1 s* k' f( bimport bf2.PlayerManager
8 ^# K" E0 ]0 Ffrom bf2.stats.constants import *
) o! g. q* K$ A# S. j& b* Wfrom bf2 import g_debug7 \5 K" H$ ]- P# U3 L) }+ d
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" G- @9 V# A8 C% a: [- K" x: Z: ?5 f# map gamespy item ids to kits8 g/ ^ ]2 h" p7 `) B- h
unlockItemMap = {* k; i. e# G1 R4 I' \1 ?
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sessionPlayerUnlockMap = {}
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def init():
* K$ `6 l8 Q4 \/ d' g& {- \ # Events' ?2 x; W; j& e
host.registerHandler('PlayerConnect', onPlayerConnect, 1), O% s% G6 ]9 H
' @( u# \2 G. K# `6 ]9 |0 ^7 ] if bf2.serverSettings.getUseGlobalUnlocks():
5 F- {2 [: e. G; i3 F7 Z* h% Y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing1 w x) y4 T& O5 H A- s3 G' o. S
for p in bf2.playerManager.getPlayers():
! m$ }& p4 z |: F. h6 I% s! b onPlayerConnect(p)& w% x& W0 W% l+ M0 M1 t- E
( I k0 k% a' E if g_debug: print "Unlock module initialized"- P- G9 `2 r" {8 w+ h
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# f8 y) [$ _* A. f8 _) \
class UnlockSet: pass( @* Q9 Z, Z) U: ^0 M1 s- S
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def onPlayerConnect(player):8 \; p5 @8 |/ M$ Q/ B
6 ~" h. B1 }9 p8 P1 g9 a* | defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 T& ]; N' r8 _( ` host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():% K* T& I6 z& J6 t0 |- _7 C: T& { k
id = player.index
, z( a) O; A2 _ reconnect = id in sessionPlayerUnlockMap4 s. J5 p B* O( r
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# always get new unlocks on reconnect/map restart/map change etc
6 `0 v% Z8 `# }' ?& | if reconnect:
: _# W' T: M, }5 q7 H6 x del sessionPlayerUnlockMap[id]
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3 }" W3 a( G) Q newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}2 R3 ~$ n C, K
for i in range(0, NUM_KIT_TYPES):7 a1 O; z' k; X4 A( T7 x
newUnlockSet.unlockLevel = 0
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* U" o/ n( j0 f* _ sessionPlayerUnlockMap[id] = newUnlockSet
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4 d+ o) g7 i2 j& p player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
$ g8 Z( E/ [$ @; W1 T v1 _ if player.getProfileId() > 2000:
' `% n8 R; l8 h* s5 P success = host.pers_plrRequestUnlocks(player.index, 1)
- ^) D3 w2 T8 p$ D) F; W9 {6 Q6 R if not success:6 J" o9 O- g6 a6 C5 ~# N' p& c
if g_debug: print "Failed requesting unlocks"' E6 l0 x. l5 `2 J$ C
else:
& ^8 ]5 ^- ?9 m+ j9 c: t* j if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. U9 d# E& P. }$ z/ L
9 O. e$ c6 {% ?/ I- J if g_debug: print "Added player %d to unlock checking" % (player.index)( [ N' n* I& E7 z
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: i0 d; C- g$ G1 y+ [2 _def onUnlocksResponse(succeeded, player, unlocks):& g! h6 b! F2 `) Z2 w- ]( z
if not succeeded:3 M0 s* d2 P1 h4 O2 ?
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ L+ u7 G. a/ `7 h2 i
return8 I4 s& Z% n2 o; [8 e J+ J
9 B" a7 c6 _0 E: { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks K9 E" r' b, z* Z# h1 B# O; E
5 i; y; [+ C) q4 {+ P4 q: x # translate gamespy item vector into a kit-based unlock vector handled by game9 H( e" F" c! u" ]6 n! z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: w l8 q- p8 o8 s- _4 F }
for item in unlocks:* K( `* P- X& L" I1 g6 f
if item in unlockItemMap:
- q G& o% ^- j' W8 v! e kitUnlocks[unlockItemMap[item]] = 1* L) m3 `/ `5 Z1 A2 u$ |" Z n9 P
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if g_debug: print "Kit unlocks: ", kitUnlocks5 B4 y0 [; M4 F0 z2 ~
#We do not yet support giving different unlocks to different teams
* @/ g! Y u, Q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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