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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 M* W- A% U! y- e9 y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' U7 N, ~% d/ Z1 `
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话! h4 s4 {) @7 Q
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!1 s, _0 s3 m6 h1 i7 \
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
: _$ m, q" i; p5 p- X7 ^, M5 ^import bf2.PlayerManager' n! [3 N* L8 o- W2 s
from bf2.stats.constants import *
6 s) o5 H4 D9 v6 _% i7 [$ Jfrom bf2 import g_debug; h( ~' p3 O" M; r2 P) y8 K, X7 G
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# map gamespy item ids to kits% F3 J: o6 W8 P# r
unlockItemMap = {
X4 Z" f U9 _& N- w+ m' q 11 : 0,
, e# ^8 M5 ]( w* R+ e/ p5 B! g 22 : 1,
1 m& ~: k$ e3 d0 s* _4 y4 x 33 : 2,
+ B' ?3 Z! n* d" j( T. y 44 : 3,
6 q- P6 F/ W" [& N: E% Z. T: R# V 55 : 4,
2 E3 N8 \6 T# A5 z4 C: X& | 66 : 5,
9 q% {' S. d( H' e) `9 @8 z 77 : 6,
9 N% L$ w7 Q" D 88 : 1,
! `: d5 y! \2 u$ W( X9 J: N o1 D 99 : 2,
" W0 H* ~. }* L. {# d$ a 111 : 3,
! a8 X2 e2 h$ g: v 222 : 4,
( k: `. S0 A& ?% d+ a 333 : 5,$ ^- n! o4 X1 A3 E8 c4 S" q* ~
444 : 0,) \- g: K/ j. x7 c
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():/ m" [6 _# i0 s
# Events8 ]/ }4 u* T: |2 `1 {4 {
host.registerHandler('PlayerConnect', onPlayerConnect, 1)8 e& U. M3 ?# Z- [5 l2 I
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if bf2.serverSettings.getUseGlobalUnlocks():
# H+ @- ]4 Z. k( n G, y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 e. c! s6 a( Q. }
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# Connect already connected players if reinitializing
7 E9 m: r& T' ^: W for p in bf2.playerManager.getPlayers():
' U5 |* k$ e ?7 N6 { onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"9 B6 V8 ~; i1 C: L
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, c: d% t- b' \2 Y( sclass UnlockSet: pass
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def onPlayerConnect(player):+ F. E8 t' [% x) f
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. y3 J7 S# P$ T1 M/ ^% u
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 J6 K) s8 ]# i
s1 `2 U& E7 r; m2 |- E; a) F if not player.isAIPlayer():: J$ y( l; {9 P" e: E
id = player.index
! |! v) ?" ^& p' k, u1 S+ v0 u reconnect = id in sessionPlayerUnlockMap
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" A9 j0 n6 R. j& U r) S. `- P" [ # always get new unlocks on reconnect/map restart/map change etc4 q! T9 v& z: A8 Q$ D, o: Q
if reconnect:5 ?; Y* H$ v; _: u2 d/ e
del sessionPlayerUnlockMap[id]) A4 _0 l2 E% [1 r
5 r4 X" e* y6 N8 Q: f2 B newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
; x; u O3 n8 Z) b) N# \! ` for i in range(0, NUM_KIT_TYPES):+ ~8 w% A, `( x
newUnlockSet.unlockLevel = 0 _* P, ?" V0 P- F
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sessionPlayerUnlockMap[id] = newUnlockSet& J' s/ c t! e1 M7 b) ]- }; t
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player.unlocks = sessionPlayerUnlockMap[id]" G/ `3 ^. J5 i# A1 Q f7 {& A3 Y
3 H' U( F% F7 ^" s. R2 i if bf2.serverSettings.getUseGlobalUnlocks():+ z! Z' P3 T7 w7 ]. \0 H
if player.getProfileId() > 2000: + |8 P, L6 T3 e& u% ~) o! b
success = host.pers_plrRequestUnlocks(player.index, 1)
$ D. C* S% m1 F! A$ _% k if not success:
+ M% T. K' V4 Q( G* { if g_debug: print "Failed requesting unlocks"2 S5 {1 y5 i, F) {1 H1 U7 a
else:0 D+ {1 l" A1 ^" m
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 a, b/ F7 Q! j! ^/ M+ l6 J
8 @# e3 R* C: H, h. ` if g_debug: print "Added player %d to unlock checking" % (player.index)7 w8 _' q8 B" F4 r- m2 k( i, ~, C
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. a" i# o e# Q( B1 Adef onUnlocksResponse(succeeded, player, unlocks):( G8 x6 o; F% z0 G
if not succeeded:
) U3 h: d! }+ s$ i' N& R print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks): K, ?1 }6 y# _/ M
return
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: G7 U J/ {% C9 w # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
+ S# \0 }( e& l kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% d3 M+ h, c7 R, d6 d1 T$ p8 N i for item in unlocks:2 W! D& R. g* S
if item in unlockItemMap:) h/ L8 `; m2 \& s4 y$ g5 N
kitUnlocks[unlockItemMap[item]] = 17 m! y! z( O3 x8 p. S/ x7 v; s( s0 \
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if g_debug: print "Kit unlocks: ", kitUnlocks/ a9 N1 G0 [0 K9 Q, b! V
#We do not yet support giving different unlocks to different teams; p3 b' S- P! M( u& j1 O
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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