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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 L8 I3 v) X u" e9 j
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ p+ c, R$ e) F1 D, {
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& O1 v( e3 e" }" C$ q& |
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ F0 L p' A0 x8 t最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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i# F V" V9 c6 d! B5 a% G, Wimport host( R0 I7 m# A8 x; W; H2 D9 Y+ p
import bf2.PlayerManager5 d0 X$ Z8 e) ?+ O
from bf2.stats.constants import *: Q; ~/ H0 c/ l
from bf2 import g_debug( m7 @! A- u, {
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# W/ L( l% D# K/ Z- K9 I2 W( J: q3 o. W J' G
# map gamespy item ids to kits
2 |! S& D( j; S( G9 z" runlockItemMap = {
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22 : 1,3 |1 Q% ]: i2 G6 y/ l( {4 r5 {+ b
33 : 2,: Z: Q, X# H, x: P+ G( E4 n& `
44 : 3,
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66 : 5,7 p1 U4 A( s( O- m2 N
77 : 6,
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99 : 2,
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333 : 5,
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555 : 6,
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sessionPlayerUnlockMap = {}
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4 ]" R9 `( M: {$ ]def init():3 v2 x+ u1 v* c. K! N0 U! W3 F
# Events5 J! z0 O, B+ A2 ~8 J3 Z4 \4 Z
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
1 T: K- }. C( B, ~& k0 D host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
% @# h$ k. G7 j7 z
& L+ I2 F3 r2 b9 J6 f( v1 |7 ~ # Connect already connected players if reinitializing$ o/ }5 I' j4 L
for p in bf2.playerManager.getPlayers():- a; w/ a& ^8 p" Y
onPlayerConnect(p) [7 ^1 j8 B+ R
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if g_debug: print "Unlock module initialized"
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+ S& k; j) ^- p6 G0 m# \class UnlockSet: pass
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def onPlayerConnect(player):
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- N/ d% A( b$ h$ `! Y. B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; S" s; v+ A, ]& i b# v host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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, f& ]+ ?, }, K if not player.isAIPlayer():8 Y8 n. x9 [7 \' S' o3 X
id = player.index
: @& p/ A L2 }& x8 H: c* J- \8 d7 s) { reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc1 t5 z# y @4 F% K( [ Q8 a
if reconnect:/ F5 v8 B5 j3 Q) Z2 y" I. l3 d
del sessionPlayerUnlockMap[id]
% j# Z1 W1 S; ]0 ]: L. c5 G
. S1 ]- V( s2 j: j T, n; T newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}/ P1 O. _% o$ `3 e) N& ^. w G, Y
for i in range(0, NUM_KIT_TYPES):
- M7 L: v7 N6 T newUnlockSet.unlockLevel = 06 ~" u3 \% g- a/ o, o9 ~; F
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sessionPlayerUnlockMap[id] = newUnlockSet3 g v5 v* O( C: w5 x
* V% _; m. ]. V1 E0 ` player.unlocks = sessionPlayerUnlockMap[id]3 x" `/ p. d; _) H6 H) j
) _7 L2 N& l) q$ {8 |5 X8 w& P if bf2.serverSettings.getUseGlobalUnlocks():
% S- V4 T7 P: @& F/ F4 b' R0 s if player.getProfileId() > 2000: # P& R+ q, r# b
success = host.pers_plrRequestUnlocks(player.index, 1)
& }! `& t2 z$ K+ B if not success:
/ I4 ]' v0 Z: c1 c if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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, U6 H& H4 ~ I0 [. Q, f+ a+ {' p if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
- V% M' P/ Z& G3 p if not succeeded:
6 s- @ a8 d1 Q3 x$ e/ F6 ^/ f print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks! L4 }4 R$ }6 P9 r% e
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# translate gamespy item vector into a kit-based unlock vector handled by game I/ ~" V$ q! T9 U5 h3 T
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; a0 c4 f# e& g" D5 [ for item in unlocks:% r$ L+ V" G: b1 u/ q: ?
if item in unlockItemMap:
' Y: Q" B/ i% X; u; Q kitUnlocks[unlockItemMap[item]] = 17 D0 }' |: H' O7 P: s" Z6 c" p" H8 s
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if g_debug: print "Kit unlocks: ", kitUnlocks
2 ~0 ?2 Y% t: r. @: J+ n& x+ Y' H" J #We do not yet support giving different unlocks to different teams
! T! i2 c! a% I5 i host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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