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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) : m! w/ Y4 f$ B7 X: w) |* [, ^
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 a- X, Y' b1 g) l( J, \
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) U! m2 W% r; b& E' E! s. w然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; q$ D/ i8 Y: `6 H3 k最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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) t6 `* r5 }6 j! u5 ^4 Zimport host& T- u2 a! }1 w: N/ w5 F
import bf2.PlayerManager
% r0 A6 F ?1 wfrom bf2.stats.constants import *
0 q4 ` q" s; e6 U' Z" S/ Cfrom bf2 import g_debug
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7 c* v% `. @0 n6 l4 r# map gamespy item ids to kits0 J7 q7 m4 \9 g4 w) u
unlockItemMap = {
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0 e$ O) J0 S- b/ t0 o! }$ ] 22 : 1,2 L+ G+ [5 z# `5 a
33 : 2,
# x/ Z6 C& L9 W8 h1 a" V0 R# V 44 : 3,
' U! s4 B( b+ ^ 55 : 4,
7 D$ C% g3 J/ f7 g# P3 V7 x 66 : 5,5 ?0 i' O2 i4 _
77 : 6,
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99 : 2,
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222 : 4,
r; O, V* z/ Z) R: N/ m! P- t( h& O 333 : 5,) }5 T1 Q1 l) J6 z8 U: S
444 : 0,
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+ ]# G/ m: }7 g) m }
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sessionPlayerUnlockMap = {}5 q2 [1 o, Q. d5 f5 j$ j
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def init():
7 g& ^4 D% |. a4 b' R # Events( N- i' }9 H4 J
host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 ?; J/ Z6 [- B( Q
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if bf2.serverSettings.getUseGlobalUnlocks():
: ^) ~! p5 F6 G9 ^7 O9 p* V5 I4 Y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) @2 b$ |1 w) V4 I
/ J; [% M5 X4 N4 I # Connect already connected players if reinitializing8 g5 j( x. A, ?. p: ]
for p in bf2.playerManager.getPlayers():
* T! k( h9 `- E* R, l onPlayerConnect(p)& S" z j1 ]4 I0 e d2 U! y
' D0 Z% ~" \" v if g_debug: print "Unlock module initialized"
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class UnlockSet: pass* d4 S6 a+ F; }' w- ]) W
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def onPlayerConnect(player):! W+ N; b; Q7 U g& K/ t
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) Y5 N4 B" X* Q
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" r1 r. j0 C0 S% }4 b& @( g- \2 |; v
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if not player.isAIPlayer():
7 [. v. j6 D8 o7 I7 Q5 ^6 x8 T id = player.index
7 f- p) v" e$ B8 p& i: b reconnect = id in sessionPlayerUnlockMap
; B3 Y, |9 W" m5 o, @* D9 Z # j$ m( C7 U% ?9 {8 {; W7 `+ T; L* I% O% ]
# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
% V- x8 H. O7 x) Z& j & h2 E5 l9 W' A7 c. C
newUnlockSet = UnlockSet()
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5 q0 V' |; b0 ~0 Z* W newUnlockSet.unlockLevel = {}' y7 n. m) E5 [8 @& B5 I
for i in range(0, NUM_KIT_TYPES):
6 M& D$ T: X( V; G newUnlockSet.unlockLevel = 0, a& d! y6 i! ?. b$ E+ h
* {8 m7 W i& s0 \9 S; \ sessionPlayerUnlockMap[id] = newUnlockSet
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D6 |4 ?0 `! S! ]% o. B& Y player.unlocks = sessionPlayerUnlockMap[id]
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5 \. Q8 T% G# j- f if bf2.serverSettings.getUseGlobalUnlocks():& J" j0 ?( q: ? K% b) ?. c
if player.getProfileId() > 2000:
5 _! H7 Y0 O& P7 v8 r success = host.pers_plrRequestUnlocks(player.index, 1)
1 `! E4 Q. I' g1 J* T9 Y# S# F3 }2 W3 a if not success:
" v0 D% c( T/ W2 [; l if g_debug: print "Failed requesting unlocks"
' P; a8 B# [$ V h$ M else:
0 q1 U' ^" v: O5 [2 \" J if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 r5 v# L/ g; r: \; g0 V$ q$ w
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if g_debug: print "Added player %d to unlock checking" % (player.index)0 D* m- W& w' ~; p9 @6 e
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def onUnlocksResponse(succeeded, player, unlocks):
8 o" h4 |' } q: A9 X" ~8 ] l# I if not succeeded:$ z4 K/ `5 d! X3 e* ?5 j5 v
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ _) Y, ~# S5 j; B1 D return
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/ o/ X# Q9 c9 W& L( E1 F( r # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% g8 P5 C# r! i5 x7 {1 Y
1 l3 v( S- q; ^5 N # translate gamespy item vector into a kit-based unlock vector handled by game3 _: |3 r- ~' x3 R9 }$ [
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ p+ y# T" C' b4 Y3 w* E) S for item in unlocks:5 G% y9 H3 t3 y
if item in unlockItemMap:5 b0 n0 ~: K' `) f
kitUnlocks[unlockItemMap[item]] = 1
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/ j7 @; k# D6 J0 p% Z# U- x if g_debug: print "Kit unlocks: ", kitUnlocks9 a$ r3 `1 X. r/ W/ r
#We do not yet support giving different unlocks to different teams
4 F: H2 F' D& Y F z- W: d host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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