|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
2 `. i6 A+ w3 o9 f 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
! g! [+ H' T4 B2 [4 l6 x在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) s) A, y& ~. ?; }
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: O: h3 d: }0 T6 v$ w+ k
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& y4 a+ A% z! @
! c! V1 j* |$ {# r, Q! l. rimport host
w6 A, U( y, k- yimport bf2.PlayerManager- B5 n* S. A% u9 b: ` c j7 W3 k
from bf2.stats.constants import *5 W' }7 J- R; M1 D
from bf2 import g_debug: E# C# N& Q$ x7 x$ s" [$ b3 v
& j0 o- ]% _5 U. E8 R; A. G( U w4 g0 T% h; [$ W5 a7 l
; S) U7 R' o5 M4 R
# map gamespy item ids to kits
( ]+ C q9 M- H" ~unlockItemMap = {
; t, I* }: \4 p7 `) f L* f 11 : 0,9 n/ p- y* |* T1 S9 c" Z
22 : 1,; ? e6 @ ?# j/ p$ H$ D
33 : 2,
" s; |( [" [- r0 A$ Y# v+ \ 44 : 3,
* z/ F+ o) s9 L- B6 b. f 55 : 4,2 y+ e$ y# r6 @" V& ^0 a+ f
66 : 5,
. p' @; y7 K6 ^0 i 77 : 6,
; c+ n! W E) j* V0 X 88 : 1,
, D$ X7 i! f- s/ {, E. ` 99 : 2,
?7 i0 D, \+ E9 i) Z' ~# c 111 : 3,! S6 N2 `1 L) ]
222 : 4,
( x0 Y: T1 P% R- X" r 333 : 5,. h% X& j- `' f' M3 Q
444 : 0,
9 n \6 V3 ]3 C6 q" y 555 : 6,: k, K7 z# y: O# m
}
8 M0 Y3 {5 Q% p: n0 M3 e' S( P3 a8 `, f i" U
sessionPlayerUnlockMap = {}. J" P+ M6 w/ b- d% L
0 x/ H1 }# F! s! U g7 K* j! F
% X( x7 c6 b) g! ^+ c8 a7 a: }7 X
) E9 n) u- `2 M9 k+ t+ [def init():- S' P" ]8 E/ q! W0 s
# Events
2 B- K* k' u" z9 L2 p( @ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
+ f7 _4 p# B( t7 E% c/ Z6 ]
1 q$ ^. Y, g# P% P( p+ z' C# M$ K if bf2.serverSettings.getUseGlobalUnlocks():
8 H8 b% h+ v" @0 r" j7 r4 X host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 F$ u- C5 W3 O- g: i
; _5 w: k8 J& C) R8 N
# Connect already connected players if reinitializing4 m; _4 ^# J1 I8 O2 |
for p in bf2.playerManager.getPlayers():! j) m- y( f2 i- `# Z% i. `/ K/ s
onPlayerConnect(p)% |0 I2 ~/ R1 S3 [9 _$ E- e
2 B: {0 K, j9 X
if g_debug: print "Unlock module initialized"0 [, {* f( w2 Q0 A( Q* C" B
6 V- K7 U& s! V; ` b/ g$ R/ O
( k. o, j( T) z5 J4 Z1 {( v, P/ g" y l0 h+ H
class UnlockSet: pass
_/ b* e; c" Y3 W( s" e+ b+ i; ]! F4 T4 I% C- W/ h
1 D7 c- k( {3 N+ t( x5 ?& i( s
& O$ Y, T- _- w4 Ldef onPlayerConnect(player):5 x; y. i7 T' x
0 L3 u: N! |2 }5 K+ ~; H8 a defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 A- ?0 T* V( l* {! u+ w
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
' C/ T. @5 K; e( u8 p, D2 ?: _3 [1 H9 G* G f/ B# R
if not player.isAIPlayer(): @8 C1 z% i+ t
id = player.index
8 z1 A5 S5 t4 I8 C) z# v% X% F reconnect = id in sessionPlayerUnlockMap# H) P; o* h. |+ F' K* [+ X" l
* s/ z& ~3 x1 { x8 e# H2 _" D # always get new unlocks on reconnect/map restart/map change etc- o& x, c" Q' ~. b
if reconnect:
% ~/ [4 ] @ K) g+ _- T% G del sessionPlayerUnlockMap[id]6 ]8 n& h3 X! P
7 n# x- r( B; T- N; R newUnlockSet = UnlockSet()& s; k" S9 ^) q d; y5 ~9 R
; Z" z% o: C- P- m# l* z newUnlockSet.unlockLevel = {}
3 q9 j" P7 B2 ~' Q for i in range(0, NUM_KIT_TYPES):
: U( j5 _9 [6 W* [6 U newUnlockSet.unlockLevel = 0, A, V, O( ] s! _: I
. }: [7 m" J, R! e2 `& Q
sessionPlayerUnlockMap[id] = newUnlockSet
; D: O9 Q# j4 Y
+ X+ q2 M9 o m2 ]' K/ p* [ player.unlocks = sessionPlayerUnlockMap[id]
7 r& g0 g% q; P7 L' c! K% T9 W; x ]$ ?0 F
if bf2.serverSettings.getUseGlobalUnlocks():
3 M) V4 D! G* L6 ^& a( M if player.getProfileId() > 2000:
" x+ C$ x3 F; \2 K: V2 N* ~" v success = host.pers_plrRequestUnlocks(player.index, 1)* R( v( c. \! @" R; ^# L `' v3 z
if not success:
2 J, z) G$ K+ k if g_debug: print "Failed requesting unlocks"
7 m0 M, k' s5 P1 w else:
1 h% }/ Z+ \$ F- o if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
; N/ Q& O3 U1 ~, l2 \: ~. e5 |
+ ^ m! Q' I' I0 J7 I7 R if g_debug: print "Added player %d to unlock checking" % (player.index)& P5 V s$ C+ O _' D7 f
9 z& u3 e' g& y. I- ~1 d$ p2 }. I9 s6 ~ L' ^* q0 d6 |0 j
# O" \/ k; t4 c& v
def onUnlocksResponse(succeeded, player, unlocks):, t+ P; [) Q, e) L* l9 a$ ]* w
if not succeeded:
$ E3 a; }4 P% ?* T4 t9 w1 o0 W7 M @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ r4 y; `9 j: p2 k- d
return0 N8 E! h- j' C
4 b5 A2 |1 l* X* E6 z( z+ W # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
6 b! V4 {2 i5 H6 L- O
Y( C9 c- [) N7 ]: X # translate gamespy item vector into a kit-based unlock vector handled by game# N$ ^. E# J- N; J% ~, k
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 T" T j! J- V- g# { for item in unlocks:
6 x G3 f3 O; q. m+ \' ^ if item in unlockItemMap:. s& z) W5 B$ d5 K5 C( T/ U
kitUnlocks[unlockItemMap[item]] = 1
+ e, r1 y! H: s, m( } z2 ]) t
. G1 e7 k2 x9 K1 j* D4 F, Y+ ` if g_debug: print "Kit unlocks: ", kitUnlocks3 H3 ?- @5 K, y, n* @
#We do not yet support giving different unlocks to different teams
3 d9 b9 ~1 d" Y0 b host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|