|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
7 m* p; m' L" H4 c* c" ~' I 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
! }. J. Y) l; F: X5 e在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 ]3 K* X. l K t0 d
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- x: m0 V* ]' _& p: A) Z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
: I) M' `' l) E+ P. L% ?" B
0 p2 B u0 Z' H- O0 H# e9 dimport host
% x/ [) ?9 ]5 o5 y+ q; Nimport bf2.PlayerManager
: \! o1 w; e# d# j5 Ufrom bf2.stats.constants import *# G! N! Y" o2 V2 `5 K1 v
from bf2 import g_debug! |* |8 N( F# M9 F$ @
+ ?& M! m8 s: D9 N
' L, f/ I5 Y: n( |5 B. }9 y5 S+ P
& m+ ]1 M/ v5 K0 t" T+ d# map gamespy item ids to kits! S% ~6 q2 ~( R i
unlockItemMap = {
- Y9 q" I. T' g6 ^" B9 D& w7 x! H 11 : 0,. H# F8 l# @1 ~
22 : 1,( v/ `- `! b# K( K4 R8 o
33 : 2,
+ \3 x/ D2 P1 |* K 44 : 3,
5 ]9 q0 N8 H, p# l3 u' J 55 : 4,- o! j Q. `1 D. |" p
66 : 5,
& C0 l# l9 G" |- V' j% P0 R. S" ~ 77 : 6,
' v1 ~# n' k" j5 }$ S5 Y 88 : 1,% ^ K( o! S" k' v
99 : 2,
' t, W* @. Y, F T( W1 E 111 : 3,
" Q3 a5 w$ |% ` 222 : 4,' f, L# a* P0 `% S: d
333 : 5,
) ?* U5 x0 v+ i+ t 444 : 0,
' a" [1 \0 o) e( q: D( R( h 555 : 6,1 t9 M& w% b6 n
}
- @2 @# ?. Y% o- _- Z: G, c3 ?7 K7 w2 `6 ~- U
sessionPlayerUnlockMap = {}0 y1 k. \" H9 j9 \. V8 y; z
$ Z+ I; R/ ]% ^& X" i
, a9 f# [7 S4 o( c. ?/ h: y9 K2 Q. X7 z# e3 d5 v! O& K; C
def init():
& E8 [6 U: j/ L5 |4 c5 P# g # Events8 L7 ~" r$ H3 ?0 E
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# }& J) F% H9 B- S0 I }7 J$ p c 8 t2 B/ K! m, @% @
if bf2.serverSettings.getUseGlobalUnlocks():# x' e6 q' p8 l' V6 P$ {# @
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
! B+ u. N8 b# p- o R: Q# \3 A% _0 n9 Q% R4 t$ m2 F$ @+ X
# Connect already connected players if reinitializing( j+ n& H! ?( g1 L% U. I& F# t& Y
for p in bf2.playerManager.getPlayers():' A, N- L* }' r r9 D/ R
onPlayerConnect(p)- l U) ?$ @& d H' G
% f& F* O. z, J" W8 Z$ O# W
if g_debug: print "Unlock module initialized"
% ?+ \& x( e! o& Z( V/ D W6 C1 Q3 @* m
- B8 P, l7 t% z6 w. ]. H6 O
: x% C1 F* S" Q' j- mclass UnlockSet: pass* e/ X3 t. b0 z% r
3 {1 M$ B0 N& x" d- y" V2 t2 y8 H# y6 @, U
0 s9 Y, T; ^6 X/ `% d6 `
def onPlayerConnect(player):$ b. v! D- Q d- i% _3 _6 B6 p
* v: v* m0 r- q; `8 N defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. Y5 J* r) l2 T# u
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
. Z- @; r& E3 ^5 \: R/ Z3 U$ U9 t4 O. m! N) U
if not player.isAIPlayer():' r$ p$ G. I6 ?8 ^ y
id = player.index8 o( i7 C: o: Q% R+ x' R
reconnect = id in sessionPlayerUnlockMap3 A+ k; t. Y3 ^3 \+ m
* W/ X, e- s' i7 O
# always get new unlocks on reconnect/map restart/map change etc% H) H" X u; }- b6 q" [" b) `
if reconnect:& q2 ~( c3 E3 E
del sessionPlayerUnlockMap[id]# A3 ?8 v2 [# X: `
, V' l0 j8 O4 q; T9 a) Q
newUnlockSet = UnlockSet()
( g& c* \- t+ O8 t! _4 s
! b6 q: [$ D2 G8 d* t+ p, R0 K newUnlockSet.unlockLevel = {}
4 Z1 e$ \& s1 N9 ^0 V. k for i in range(0, NUM_KIT_TYPES):- |+ z* L2 U; a0 o4 U
newUnlockSet.unlockLevel = 07 K- J7 f! P! P8 |
* k) Y0 q; w% r/ p6 n) [3 r3 {
sessionPlayerUnlockMap[id] = newUnlockSet
8 \& i& ^: @7 d9 B 7 J7 s! c) N. J, p
player.unlocks = sessionPlayerUnlockMap[id]
, R# U$ K# P& ]7 v3 Z. j8 q9 P) _. B2 }7 k# O
if bf2.serverSettings.getUseGlobalUnlocks():. A* r+ K& S, {" ~0 E' K
if player.getProfileId() > 2000: 4 i; a3 G2 j$ X# `" a/ {) u; [
success = host.pers_plrRequestUnlocks(player.index, 1)
, _) M& a* |0 W: K$ U1 c, [ if not success:
# `- q: ?4 C; G3 N- T& m if g_debug: print "Failed requesting unlocks") e2 |1 l. G; m w
else:
6 \$ o6 X/ d% i* B4 r if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 `* U7 V' z) t6 @/ N
o/ ?# y+ i+ y1 J. d
if g_debug: print "Added player %d to unlock checking" % (player.index)
7 V4 a2 d. L8 U- o6 f* l0 V + L+ Q; x( }1 S* A4 O7 p+ y
1 L8 A- b7 G5 Z+ g C
) M3 n" K9 T. R [5 C# C6 r* O& ]def onUnlocksResponse(succeeded, player, unlocks):
: I/ u! L) l) F6 o; m) g if not succeeded:, [' S9 R5 E, e; w% K* \
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 L4 S2 }5 R& K9 N# R5 Z return, ~2 U7 M) Q! E; q6 ?+ S8 f! N+ a
4 o: p0 K: {: i6 c
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks4 T7 r3 u' A- `* P0 e. ^
- r) V( g2 \8 F! K8 V # translate gamespy item vector into a kit-based unlock vector handled by game
) r7 h( |( p( l' A kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
i2 e' w+ k) s# b3 y: l for item in unlocks:
/ X( j9 l& {$ m/ V- m4 \- Y5 A if item in unlockItemMap:
1 U C( V' I- |, f# q* _ kitUnlocks[unlockItemMap[item]] = 1, m4 I% [9 N, h; e) D; n+ D" X
0 N p9 G) q6 q8 I6 ] if g_debug: print "Kit unlocks: ", kitUnlocks6 b, g, m, Z# t/ S3 {! u; z
#We do not yet support giving different unlocks to different teams& `. d! I' g+ j" o$ N9 G% {
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|