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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) v; c4 E& e+ R5 x
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) f% j# M: Z) b. S在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- f/ A8 O# }0 [2 `( R8 ~& K
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; h+ ~' z# J N- h. ]5 y g# r最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 C: T0 P+ r% q7 d6 u+ Y% v
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import host
$ \9 u/ V9 r# N% H, iimport bf2.PlayerManager
# q. b5 {; a, Z* W4 Ufrom bf2.stats.constants import *
4 h7 X1 |. B H* Ufrom bf2 import g_debug4 M" }7 [ d3 _. P* n
# J6 @5 d! U. Y+ n& I2 u
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# map gamespy item ids to kits* v7 l9 k }9 [! {5 A, W' D) w
unlockItemMap = {
7 [7 L6 ~6 E/ B 11 : 0, A$ h1 Y5 I, Q6 H; C
22 : 1,& _1 l1 U1 c4 J* N) f" o
33 : 2,& @; P6 F5 ^4 c$ a, H, t o
44 : 3, _* X1 F6 U2 l8 r: u5 D& O
55 : 4,4 Y7 s/ p- ?( Y7 X7 g3 i
66 : 5,
% _2 V# n2 f/ d2 U7 H& b7 N 77 : 6,
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2 v/ F1 m) t. k$ n! j( F+ i 99 : 2,
& F" |6 C+ ^( c 111 : 3,
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333 : 5,$ L8 S9 C! _1 ~7 W/ }7 l0 u
444 : 0,6 g8 r4 Z* Z8 @" Y( |9 c4 Z
555 : 6," s m1 W) A2 Z
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. c' u3 ?( |0 G9 c/ LsessionPlayerUnlockMap = {}' r* w8 Y" D. p1 M2 p% _/ g% }
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; O4 c1 o2 w8 @" q3 [% `# @def init():
& b' \6 s: s( w$ Y# L0 x5 F # Events$ u/ S1 d) a1 `
host.registerHandler('PlayerConnect', onPlayerConnect, 1)8 g0 w" B9 V2 f3 F: H. Y @
. o; N0 A; `# |. B# H7 H, _3 M& F if bf2.serverSettings.getUseGlobalUnlocks():
5 v& Q) a3 ~( J- l" }; M host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
4 M+ p7 q/ r$ d: |" g" J+ N
. ~+ M3 m% t+ i$ K- T # Connect already connected players if reinitializing
$ H$ j/ H5 \$ x/ c1 C for p in bf2.playerManager.getPlayers():& @5 o" g7 s) y$ I+ M! r
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized" }( J3 R$ ?/ p
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3 S4 {) I6 T* c7 yclass UnlockSet: pass% p3 C2 S8 ^9 k1 H0 _( u% J
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def onPlayerConnect(player):; A7 D+ @. {0 t3 |
2 }4 H; L$ d2 `! J$ w' ~" W defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" r1 C5 B3 g9 [# \% E host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks): e3 y/ E' Y, a0 T+ A
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if not player.isAIPlayer():/ M" ]8 D9 J! q4 @/ s- U
id = player.index' ~. j0 K& u1 T w
reconnect = id in sessionPlayerUnlockMap
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, f" U6 J# D& _0 _ # always get new unlocks on reconnect/map restart/map change etc8 y( Q6 K% y2 u
if reconnect:: C1 O4 C( E7 I8 u4 v! |
del sessionPlayerUnlockMap[id]0 t# s7 g% W( k' X
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newUnlockSet = UnlockSet()+ z: |# ]; s0 R* p& r
( J/ ]7 O* t1 n0 V. N2 Z r newUnlockSet.unlockLevel = {}
2 o) E- m( P) K8 \$ _4 Q for i in range(0, NUM_KIT_TYPES):
) q* ^+ D0 J4 Z0 I+ M newUnlockSet.unlockLevel = 0( l) A% a7 W" V: ?* x
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sessionPlayerUnlockMap[id] = newUnlockSet, h0 v6 r; Z8 U1 [. `& |4 W
( _) ^9 d% F6 Z1 G: L9 Y3 F- V player.unlocks = sessionPlayerUnlockMap[id]
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: ]- R+ N% Q X7 b if bf2.serverSettings.getUseGlobalUnlocks():
5 R X) i2 B7 y3 l0 [6 H if player.getProfileId() > 2000:
3 q. |: T( P0 T. W success = host.pers_plrRequestUnlocks(player.index, 1)
: [8 k0 e) ^3 j! i0 M) }; l; V if not success:
7 z( J$ l" m* d Z3 W if g_debug: print "Failed requesting unlocks"2 `. D: @: |8 `/ p4 r; B$ [& C
else:
6 `3 f+ t' U+ W+ \4 a if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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. H# O" l) c6 H. O2 Q if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):1 P6 i% S- S3 T1 M/ U
if not succeeded:
% e. p+ ]5 B- T print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( W- P, q; Y8 P8 b
return; P! r" S2 ]7 \/ R
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game+ Z0 x B' k. l* N; D s, R
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], F! S5 P. k. O1 E4 D8 }3 V
for item in unlocks:
) I' t7 h, T4 T* ^1 ^. i- X if item in unlockItemMap:
4 H2 C9 d6 H- w4 V5 S; n kitUnlocks[unlockItemMap[item]] = 14 F3 ~+ w3 |1 c( E7 M2 Q @) {
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if g_debug: print "Kit unlocks: ", kitUnlocks
# d. f x! d" u. O" c #We do not yet support giving different unlocks to different teams
( W# v/ i( D/ P: Q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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