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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
+ j! _* o) N% y/ ~, c4 q 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" B" _: M3 I1 p4 m, b& |& k: X% J在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& O; [8 O& ?7 J/ P; X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% w; e) P9 `; G4 H; l" m f3 ~最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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7 o+ ~; N/ J- Q" a, mimport host* K4 R4 h/ m( ]6 I: V k! N9 _
import bf2.PlayerManager# c+ c9 ^9 S5 Q2 K( N9 j7 a
from bf2.stats.constants import *( `" q. S8 C/ h
from bf2 import g_debug
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# map gamespy item ids to kits
( i& l1 B e8 c0 OunlockItemMap = {2 ^9 R# q/ x6 Z, e6 a
11 : 0,
7 r0 W& T. G; Z/ R* T9 M- F7 Z 22 : 1," z: v- u3 U+ ]- v: b1 I
33 : 2,
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55 : 4,
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77 : 6,
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99 : 2,
: }, w3 V& J1 L0 m- ]+ b# U 111 : 3,
0 Z4 a" i G5 ~ 222 : 4,
3 V! Y S5 x' B 333 : 5,* h$ g" Q; w6 M! \
444 : 0,
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j$ I% J5 q1 }& w, NsessionPlayerUnlockMap = {}- ` N( ]2 t3 U& T# R
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def init():
1 U+ y- m9 b5 R, r- d # Events
7 o0 C; M# _" e b: P host.registerHandler('PlayerConnect', onPlayerConnect, 1); P9 A9 L6 V5 v z6 C$ _8 m
! @ R5 H0 _. g' u0 N2 w' _ if bf2.serverSettings.getUseGlobalUnlocks():
+ C! ?6 P c$ A7 G* {/ B host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing! l& ]' Q! F4 W* o7 `( _
for p in bf2.playerManager.getPlayers():
+ l" z" X! i% H/ A9 t onPlayerConnect(p)0 W0 @( I* b: P+ L, s8 P% v
* z! T# x! T5 H3 j0 v, I if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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$ h8 i3 w& ?, D- F) ]7 Tdef onPlayerConnect(player):$ {7 `9 j% h0 j( l/ S
, [$ Z- W5 w4 t4 n5 R. D1 n defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 _: |: j& O4 C! s- T; o! x) Y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 E1 c; e M, |2 T$ o
0 P9 ?9 V) v4 z4 Y( g; D: B if not player.isAIPlayer():
3 e: d% U0 }1 R2 i9 Y, F; \ id = player.index
6 Z$ b# D) s5 H/ \( ^ reconnect = id in sessionPlayerUnlockMap; U3 t. A6 Y: }* C4 u0 ]+ u1 k
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# always get new unlocks on reconnect/map restart/map change etc% }7 L3 n1 h# p0 c* S
if reconnect:
( X: m% l. F: e z) n. Z8 z- S del sessionPlayerUnlockMap[id]; }# |! {* k' R9 E9 w, L
$ S& @- f. [5 [$ i2 ~/ S newUnlockSet = UnlockSet()$ d8 j1 Y/ B) `
9 z; k2 w! y8 o newUnlockSet.unlockLevel = {}
! r# Y' a* J7 R7 ?$ C3 w+ A B for i in range(0, NUM_KIT_TYPES):5 n q! _ P- [
newUnlockSet.unlockLevel = 0& e: H* ]! z, V( c% u
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sessionPlayerUnlockMap[id] = newUnlockSet
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6 n7 t7 t9 a5 e5 j+ d+ }& M: p player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():: {5 g( m6 @# x9 C9 n; Z
if player.getProfileId() > 2000: 0 @% q* Q- d" o" O3 A5 q" W+ L/ r
success = host.pers_plrRequestUnlocks(player.index, 1)
8 \% K% @# C2 F! u* ~4 t if not success: ?: Y9 @' c1 C7 E" y) ?
if g_debug: print "Failed requesting unlocks"/ s! Q0 k9 O; @/ v9 L
else:7 Q5 c! S; G; b8 d8 I7 h/ R# B/ n
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 ?" x! w+ K2 q8 Z4 X: B
' V$ S7 i* V% J$ K if g_debug: print "Added player %d to unlock checking" % (player.index) Z1 H7 S4 F5 p1 o3 t/ x; Y8 ]
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7 S, l" z/ }/ Z! T2 _& H+ A: Qdef onUnlocksResponse(succeeded, player, unlocks):% L9 u0 B6 f1 w7 u8 L. e( G
if not succeeded:) S9 Q; H# p# f! Q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 n% D% Y3 C5 m$ g/ A
return( p* Y$ [0 T% J& u& p* [1 O
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 D3 G+ ]9 b8 p% e) I% ~; J8 ^
# L( R, a+ ?7 R e, T # translate gamespy item vector into a kit-based unlock vector handled by game
' V; a! M }" h+ r$ B2 M ` kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' n. G) _7 G; Y' y% n+ } k for item in unlocks:/ w) @/ J1 t0 L5 W5 \ {
if item in unlockItemMap:" w% |- @; o* L& |
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
b" u, `8 p+ j* k7 V #We do not yet support giving different unlocks to different teams
9 k% B0 P; B6 f$ o1 C7 J host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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