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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( i' X- I$ e7 h+ a/ o
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 f' G" j# u5 \5 N% _- l$ K9 _在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 g& M/ G. Q) V: Y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) m: X; h5 @* b9 A6 B# r( g2 r# P
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
- ^5 q; f. E- [8 c: @- t5 r. kimport bf2.PlayerManager9 B3 Q" n) q: Q; h* i5 R
from bf2.stats.constants import *& a# U% i. r6 ~( C- l
from bf2 import g_debug
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$ g/ l1 s# ]% n# map gamespy item ids to kits
; ^& A. g: X6 N- GunlockItemMap = {4 F3 }6 g. n. P' C- h7 Z8 s# h
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33 : 2,/ B/ f) O$ Z" _3 s7 L; |7 u0 O7 Q
44 : 3,: ~, c. W; ?) X# M S
55 : 4,! L! C; k; j; L6 w0 Y, Z/ b6 E
66 : 5,
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99 : 2,
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333 : 5,
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555 : 6,
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sessionPlayerUnlockMap = {}6 y( S1 \# ]3 J. |" s+ J2 V
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def init():
% I s) }4 e3 b7 | # Events, G7 Z& s9 [+ u9 d5 N% [9 q
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():: i1 [4 g3 z" B6 |; R" S5 k
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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9 X8 s3 o+ d% Z; t: U # Connect already connected players if reinitializing! o! R% c: } B8 I5 m
for p in bf2.playerManager.getPlayers():( G* Q3 o; s1 Q g( G$ h$ `3 |
onPlayerConnect(p)
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; Z2 y9 z) w/ t6 z5 q: h6 e, E if g_debug: print "Unlock module initialized"; l" R9 p% l2 T
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- j F/ U1 t& E1 Jclass UnlockSet: pass
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1 A' R% k4 {' g7 ?: {$ e4 ndef onPlayerConnect(player):
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2 M n& r o! y/ x2 |; m; L defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 t) g& P- `8 ?- n( D% i( a
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)/ t7 ?7 c) e: \; U
6 n0 ^/ M( Z4 a if not player.isAIPlayer():( }& i0 y( [) v x( r4 n" T
id = player.index6 E. s* X$ O; s# d+ x# |) \. N
reconnect = id in sessionPlayerUnlockMap
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6 a% p1 _! ]- H" ?3 P6 y$ I( o1 d/ C # always get new unlocks on reconnect/map restart/map change etc! n& Q0 `% R; I/ h
if reconnect:
! S% o1 s# u+ P, m- I8 S del sessionPlayerUnlockMap[id]
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% g# n8 S( }( G2 b! u7 T newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}8 m' a! O8 \7 v* l3 h
for i in range(0, NUM_KIT_TYPES):" T# I1 P* ?2 B
newUnlockSet.unlockLevel = 0
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/ L2 d% \. O3 c: ^! m, M/ m- k sessionPlayerUnlockMap[id] = newUnlockSet- e7 I1 C G, `. [: |8 Z
+ l- E, v5 p- @- U player.unlocks = sessionPlayerUnlockMap[id]) x* e- Z0 }9 j3 H- Z% V
$ w4 s) q3 G/ F6 V1 a, z if bf2.serverSettings.getUseGlobalUnlocks():' e. f# ~, m: x* B3 L" M- b
if player.getProfileId() > 2000:
3 I% i5 w* {! C0 r success = host.pers_plrRequestUnlocks(player.index, 1)
& |( \& E! G0 [: G* h# p; W if not success:$ {) ^3 e$ F. n
if g_debug: print "Failed requesting unlocks"# u/ H1 o- y' B6 E# I) F
else:0 f1 P. t7 [) o! x" {
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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$ A, Z2 ~9 Y8 s; W+ S/ L+ @ if g_debug: print "Added player %d to unlock checking" % (player.index)9 C+ O/ V. [" q# K' O- D
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def onUnlocksResponse(succeeded, player, unlocks):5 A/ h5 z+ ]2 P" A
if not succeeded:
' K" T& i8 q- C3 W print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). L7 O' m0 J6 L$ L) `/ F
return$ Z' J) ^( ?; {5 G
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game0 i3 u# b" f1 _+ L$ l1 Q' I
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. T$ \4 P5 i$ u1 V0 M; H for item in unlocks:1 N2 i* y4 @6 F
if item in unlockItemMap:
' t5 ~6 Z" I9 x. O, R' H kitUnlocks[unlockItemMap[item]] = 1' ]1 m" C; m! Z j( r) `( i# v: V) s$ C
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if g_debug: print "Kit unlocks: ", kitUnlocks
- R8 Z) |& `6 U$ ]; a6 Z #We do not yet support giving different unlocks to different teams$ U3 q; y4 _7 |& {! j* e( s+ t
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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