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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; C3 {: P+ R6 D! Q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 y, }+ W- t6 j a1 b; f
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ l1 J& A! g# H* @; [: D. _然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- R0 i( E! D7 t$ r! `! @' A
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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. f- [/ v3 c) T% Bimport host
9 l" D* k1 g. R4 n% y8 Gimport bf2.PlayerManager7 `. K- O# U+ C* H s h
from bf2.stats.constants import *
' H5 J2 q3 ` d5 {1 Y4 q6 Q" ]/ Mfrom bf2 import g_debug
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# map gamespy item ids to kits
) H4 _& c# _" p" ~' L; b& {unlockItemMap = {4 e" O2 u- s1 h. y
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22 : 1,
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555 : 6,
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sessionPlayerUnlockMap = {}
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& W. p- g9 T6 h& Pdef init():
4 x1 x7 ]4 a+ i7 D% |+ C9 i # Events
; [- }9 H- ~4 y- L: s0 o" |- S host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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9 o, N5 d2 @6 _, ~) Z if bf2.serverSettings.getUseGlobalUnlocks():
5 e Y2 h. V+ z' y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing5 f2 ^" B! q# A4 {& H; e" C
for p in bf2.playerManager.getPlayers():; k$ M, ~) k) f% `( |. ^
onPlayerConnect(p)5 M' ?; T7 R9 i' M# t9 m2 }
/ S% \8 s+ E) Q, f8 g4 o. Y if g_debug: print "Unlock module initialized"- g: C9 D( V8 d7 W9 E
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class UnlockSet: pass
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def onPlayerConnect(player):
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5 c* `' n+ A: g4 a defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" e6 S7 x- h3 f, B host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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) k9 ^8 F( [8 L. w$ a0 V+ d6 c3 G; e if not player.isAIPlayer():
, N% P" v0 x4 x" R id = player.index3 a/ Y6 x( I* P% \& E2 z. {* X
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
7 k8 D6 y5 S+ X# R& q! y$ u if reconnect:
' \5 J( t0 S& Z5 g/ b- w del sessionPlayerUnlockMap[id] }9 `* R/ u5 I
. b t% O) B3 ~6 g* X( v newUnlockSet = UnlockSet()
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6 c7 z( v& a8 r3 j5 n, ? newUnlockSet.unlockLevel = {}( K" Q8 D" X8 `0 m7 p- v$ W
for i in range(0, NUM_KIT_TYPES):
: u/ \6 t4 v' {+ r0 C. Z$ S newUnlockSet.unlockLevel = 0! \) w Y+ J e- t; x- b% V
" q0 E9 r; Z% b% K) H7 L sessionPlayerUnlockMap[id] = newUnlockSet/ P- r- |% K' G5 b k) @
9 [) f r) i0 S; E0 }0 e player.unlocks = sessionPlayerUnlockMap[id]- |& N' }! }/ R& j" r2 {
2 D4 q' ~6 R F9 K* }; V if bf2.serverSettings.getUseGlobalUnlocks():) X# `3 m: |9 }7 @
if player.getProfileId() > 2000: 9 E* ^) D3 |' n7 o k
success = host.pers_plrRequestUnlocks(player.index, 1)
- T% s! m; W; R+ K6 s! [1 D if not success:
) N! x) Q0 k, u* B8 y O" v3 X if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ o. H! S. _4 i# T. q+ L; V" ^3 ^
$ {( `( S% H1 t$ g3 ? if g_debug: print "Added player %d to unlock checking" % (player.index)0 }, e! g! `4 |1 W- c
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def onUnlocksResponse(succeeded, player, unlocks):( ?. O3 A- L1 J7 S* c3 Y2 `
if not succeeded:
, q+ Y# m- y" F. P print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)7 }- o5 R$ g/ _; v4 z
return1 u" j; d: B0 i& Y2 J
' ^0 x; e4 a9 Q( l* L # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
' s5 M/ j. L# F6 n) G- G* @ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 G( d4 p7 D8 y" F& F0 v for item in unlocks:
* i b/ M2 T2 K5 z if item in unlockItemMap:% h2 D6 v2 z$ i4 _5 s
kitUnlocks[unlockItemMap[item]] = 1% i7 U" b; z8 X2 _7 v
+ v) C3 y, h: {+ e if g_debug: print "Kit unlocks: ", kitUnlocks+ o; j6 I* A; `1 a' ~: @
#We do not yet support giving different unlocks to different teams
$ Y7 ~2 R7 a3 l9 i$ j host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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