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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
d/ \8 A. {- G! V& C! n 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:* C1 C) l! D. k' J) C4 n5 }
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" ~7 r' P1 [/ X* {3 v: {- ]( I. J然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ C2 U5 o+ m7 F. a$ a( R最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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0 a7 M7 M- M' b: `! K4 ?! Eimport host4 P- F2 y* a4 Y% |0 s# }0 T
import bf2.PlayerManager
. n: \0 C" Q6 D; J% Gfrom bf2.stats.constants import *
5 w9 K0 ]0 Z, p% mfrom bf2 import g_debug. r; w& Q' ]; H0 Z
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7 k- X1 @# e: ]) Q" P- `# map gamespy item ids to kits+ y9 l$ G8 ~/ B2 \5 o* |
unlockItemMap = {
9 L) V# F: G9 i9 k: {: p! _ 11 : 0,
. V+ H, M' w# i4 ^; s* W 22 : 1,, g- w- v. N2 c$ ^$ o6 g2 ?' J
33 : 2,
5 p6 |& Z' G0 g8 X, D 44 : 3,* I- X3 E+ ]$ X# [; [" L
55 : 4,
' K. x: v* e, Q$ M 66 : 5,6 t9 _; C/ p% w# h4 D2 R' K
77 : 6,
5 N/ R" _' H% F- f4 \8 D G 88 : 1,, d, v8 W- D& _4 v5 {
99 : 2,
/ n. H+ V% \2 q5 L 111 : 3,9 z. e$ j1 l1 f! F# w6 ]5 _. B, a h& g
222 : 4,+ V2 I, `+ a9 a6 I1 N& T
333 : 5,
8 }, P& Q& |! K; k% y; p 444 : 0,
& G1 O& n, X8 d$ { 555 : 6,
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sessionPlayerUnlockMap = {}
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6 p* X H) w8 f2 z; Edef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():2 d& t9 z2 I; X; g8 J) j
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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6 }6 W( s; l1 P6 G; U- Q0 J( V # Connect already connected players if reinitializing
6 a: s2 X- e! k- u for p in bf2.playerManager.getPlayers():
( h. v( H" m `6 w p4 h4 v/ V onPlayerConnect(p)
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! ^, u& ?* C2 |2 G, o. ^ if g_debug: print "Unlock module initialized"$ D* _: o$ w! I# s* Q
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: ]6 s4 O- Y; P/ qclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% l [" X) n* ]8 V. K host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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7 g8 y" V4 D, Q" g* u( ?1 c0 ~5 F if not player.isAIPlayer():
( m) b, b3 G1 m) N- d id = player.index
8 I, V) `. I, z reconnect = id in sessionPlayerUnlockMap1 s f! t5 Q( U
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# always get new unlocks on reconnect/map restart/map change etc* i/ a' Q J0 ]& F) O; f$ L
if reconnect:( C& q& d2 X6 c1 J+ f$ b( Q" }
del sessionPlayerUnlockMap[id]
% B) M' {/ q8 U, G2 g9 {
/ u" W6 N2 r2 [8 |, P4 |2 J newUnlockSet = UnlockSet()6 H9 F, A" M* r/ Q2 N7 {8 H! N
+ M9 D% ?+ [! W" d7 _ newUnlockSet.unlockLevel = {}
3 _2 g' r% l! g+ a( ], R- B+ {/ l for i in range(0, NUM_KIT_TYPES):6 }7 m0 H% A, e) Q2 U
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet+ U0 j3 P; i+ v
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player.unlocks = sessionPlayerUnlockMap[id]
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3 [! E, d/ h# K$ I" `: s if bf2.serverSettings.getUseGlobalUnlocks():/ {9 f" x3 p( Z: X7 M
if player.getProfileId() > 2000:
: a0 z o- j; v0 Q0 B& B success = host.pers_plrRequestUnlocks(player.index, 1)
- z+ r: t% L z) T w8 |+ Y% G if not success:
5 Y4 T% J- {! v7 D& b if g_debug: print "Failed requesting unlocks"4 r$ u# Q) @5 D# H& P
else:
7 i! U$ }; F% d. V4 }$ O. V4 _5 t( O if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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8 h6 m: c- ^* w0 e- b x: h if g_debug: print "Added player %d to unlock checking" % (player.index)
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' h4 `! q3 W" O8 J8 W. G4 E0 Cdef onUnlocksResponse(succeeded, player, unlocks):' v$ o5 O g$ G; r8 ]1 B
if not succeeded:8 s+ i8 t' k3 P4 j6 \5 h! p( s
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); J0 P' V, i g- d4 E' H
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks( N- u2 k9 P+ i
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# translate gamespy item vector into a kit-based unlock vector handled by game
0 P ] n* p: K6 Q" @0 B1 Y* c kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) g- g: t3 V; u; x, [ `" L4 C
for item in unlocks:6 M M. a% p3 ^1 C
if item in unlockItemMap:
# y* c$ F8 Y* q kitUnlocks[unlockItemMap[item]] = 1 Y7 }( Z o5 x* I) b( Z2 K& C* L
8 m% f& u$ g7 ~ if g_debug: print "Kit unlocks: ", kitUnlocks
) d& g! F' l$ A( u3 u #We do not yet support giving different unlocks to different teams' a; G& Y5 ]/ P* M% x
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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