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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
9 X$ B: _: t- r4 F! h 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:* G6 ^# V" E. C
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 f9 x% M* I M _7 i然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ B! h" H6 q) D4 f! Y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!# e& P1 T! L8 R# c9 d0 a
2 Q1 Z+ ]# X# j5 d$ mimport host
6 X4 C0 ]- k8 G7 Y5 ~' i* t: Pimport bf2.PlayerManager# {9 r6 M" q! y5 i; P# a8 Z9 T
from bf2.stats.constants import *7 B! G! t2 K& N, y) ]6 V7 @
from bf2 import g_debug
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# Q& ?* b# B" f& z* U# map gamespy item ids to kits- D* u* U3 V& n1 j! J; z2 n
unlockItemMap = {. I; @* U' F7 c& h+ m2 q* A% b5 l
11 : 0,% y1 J2 W& H; G
22 : 1,
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Z* X6 q" c& T( J! I: I" \ 44 : 3,5 C! p2 x9 i3 \* n
55 : 4,- }8 _* Q$ i m& Z6 v: [
66 : 5,
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1 W5 U3 |) x/ A' U+ I4 C: Y 222 : 4,
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% B7 Z( v! ], f5 {; E+ T, G' I 444 : 0,9 R1 L. v& t0 a
555 : 6,$ g/ P; G- Z8 Z5 I9 ~) G
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5 I8 E9 ?# [$ Z) e! MsessionPlayerUnlockMap = {}* p1 ?; B- i" K" ]1 T% C; r
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def init():
, R; J# S3 K# }5 X! u # Events( d l7 Y* j7 h$ }/ i) s w4 V5 r
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():! z9 `, _ r4 J% M/ D6 ^
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)/ `+ `/ H+ |7 b5 |
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# Connect already connected players if reinitializing/ Y; Q; ]* s9 D! x# d" K: K8 S
for p in bf2.playerManager.getPlayers():# V" n: o# h4 u% z! {) y
onPlayerConnect(p)9 |6 v* m: q" o' @1 ^
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if g_debug: print "Unlock module initialized"
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: n1 n8 H" m* {: V6 }class UnlockSet: pass
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def onPlayerConnect(player):' ^6 o1 _" w6 v7 j5 M1 @: V
% h- i, H/ n6 ~) f defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! q) n3 t# u+ `0 d# e& @ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); K; O' Q. H! [$ Y+ T8 E
- z* ~- f& m/ J. E% r if not player.isAIPlayer():
# I2 F7 H3 g5 ], I/ w" E/ [ id = player.index! ]" r0 I/ T3 A8 j0 y. Q
reconnect = id in sessionPlayerUnlockMap( C, _* o, j. U m; T5 I
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# always get new unlocks on reconnect/map restart/map change etc
0 B( ~3 H' B, T' b8 E& T* | if reconnect:
6 U! t# q& Q {, j del sessionPlayerUnlockMap[id]
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2 E$ d" _) m, o- z) l/ Y newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
( A7 C9 x, y$ E1 s8 R. T! t for i in range(0, NUM_KIT_TYPES):2 d c5 H5 ^7 ? F: e
newUnlockSet.unlockLevel = 01 r% V, F$ r- H$ [5 s5 q8 O- r
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sessionPlayerUnlockMap[id] = newUnlockSet3 @; g; x6 d* ~. X8 ]: l
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player.unlocks = sessionPlayerUnlockMap[id]
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* `- ~) f g7 t+ R if bf2.serverSettings.getUseGlobalUnlocks():
4 P; k8 q6 \# x4 E if player.getProfileId() > 2000:
+ L8 O+ p; t$ b! q! W' N0 [# u/ W success = host.pers_plrRequestUnlocks(player.index, 1)
% e e0 ?: f3 E' L if not success:
* j9 k- b. W0 G. S; u if g_debug: print "Failed requesting unlocks"% C! i% W/ T6 p) Y6 R
else:
! K( x# b( ^5 p( s# v! v: Z* P# a if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ ~/ q7 b! D; H! X2 F" m6 a) q! f
( I1 l8 H: b# q0 { if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
; V9 K7 G9 P+ r if not succeeded:8 m* ?; |4 X- p6 b' ?8 i
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)6 `8 }: C Y' z5 P; T: {+ _
return) g* r Y6 O9 s4 b6 s' O( D
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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) ^% k# s3 ^( V3 T # translate gamespy item vector into a kit-based unlock vector handled by game- p% q' W( R0 w, L% Q
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" X" ]9 l: S; t( h, m
for item in unlocks:
4 h# h( U& ?# ?& L& ` if item in unlockItemMap:
+ F3 a$ _$ j( d2 m$ L3 r kitUnlocks[unlockItemMap[item]] = 1. j* z& M2 |: e
9 h/ O$ k m' m& F6 J9 x; l if g_debug: print "Kit unlocks: ", kitUnlocks; Y, [0 W- E. @
#We do not yet support giving different unlocks to different teams" U& v0 h7 ]* w: I5 q2 g4 t
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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