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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
5 a( c: J, Q; C; f5 B0 D 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& r% o& V; e& ~( I! V b8 G在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- i5 K9 j6 r4 p1 N
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) }6 [. u9 A2 b ~: |
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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" Q: O+ N2 }- S! I timport host
1 V9 q7 M& B% A4 J+ E; Y0 C% dimport bf2.PlayerManager
6 U, ?7 M. W7 r- R w: n7 Z- L6 Afrom bf2.stats.constants import *
! }, u* u/ \* ^' z" \) efrom bf2 import g_debug
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# map gamespy item ids to kits% J r) m8 l _% k+ Y
unlockItemMap = {, G* q5 Q. s) R
11 : 0,
6 }# K3 @. D S9 N9 [- \ 22 : 1,, a( K) ]& |; T, n* R) H* ^
33 : 2,
% [8 c6 o& s/ [8 v 44 : 3,
5 ?9 |5 G" ^( o 55 : 4,0 s9 c7 G, K8 A7 j: M
66 : 5,* t1 v. q8 W* [1 T: @$ I& @6 \
77 : 6,& t; z+ W* i* i& h; \
88 : 1,
9 n' p7 }4 _2 y( w" a4 ] e! r 99 : 2,
2 F2 X ]3 L" P5 {# w 111 : 3,
' L1 |/ W* @# V 222 : 4,4 j( |( n+ I, `
333 : 5,
4 ^' w3 \& }" m) y% W 444 : 0,+ f4 S- C2 D, Q* I2 e( C; N$ `
555 : 6,
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sessionPlayerUnlockMap = {}
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def init(): N4 Q& y- s/ X V: N
# Events
: ]% O; z0 R: Q7 N3 N m) c0 G0 E host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():& E' d" `* J- u+ O! {: Y7 u8 M
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# q) F/ Y% Z4 L: ]" ~4 ^; G7 y
2 S0 r; I7 g- G' \4 U* r3 I) H # Connect already connected players if reinitializing4 ~2 X$ ^0 ]' C: w1 v4 z
for p in bf2.playerManager.getPlayers():
! B" n% _9 |5 U7 D onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"6 q/ S" [; ]. u7 }7 ^
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# }: e R* A$ j) D1 G9 t
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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. I$ e# t# q2 w: S. ?1 x+ q; v" z if not player.isAIPlayer():/ Z3 o, w6 |9 e E6 F4 W
id = player.index8 R- f$ ?& N( [8 G- X
reconnect = id in sessionPlayerUnlockMap
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0 }1 P1 }& C+ J! |0 d: ~ # always get new unlocks on reconnect/map restart/map change etc
t: a8 x' a$ x: c' E7 k if reconnect: |% [* {% C, ]; U/ M' f
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()9 ^& ~, K' b! u" G! Q
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newUnlockSet.unlockLevel = {}
: T, s& a* p0 M9 a- t+ a for i in range(0, NUM_KIT_TYPES):
. S: ^$ k$ B* }% u& P- F5 ]5 g newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet0 T9 j5 ?( \3 K* J. o3 ]
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player.unlocks = sessionPlayerUnlockMap[id]0 |& ~. k) d+ k7 R
/ D8 N8 M8 f* X4 {( | if bf2.serverSettings.getUseGlobalUnlocks():
; Q$ t0 E3 S0 m if player.getProfileId() > 2000: ' {9 k$ [& k1 G2 X/ j; v2 ?
success = host.pers_plrRequestUnlocks(player.index, 1)& m3 ]9 }: p" ~3 z
if not success:
- `+ r0 w+ k- F if g_debug: print "Failed requesting unlocks"
- L {' v* s0 I/ H6 p+ i! ^' ] else:
) I6 D: J' ]9 Q) }& I( @ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 q' L" t0 h( K) V( v8 U% U8 h
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if g_debug: print "Added player %d to unlock checking" % (player.index). n9 e4 H [% t" A1 Z
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' R" r) W, ~7 @6 }& vdef onUnlocksResponse(succeeded, player, unlocks):
; A9 x9 I) o; `, V/ w) \ if not succeeded:
# r0 r1 _$ B, [' `+ t print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; H) r1 L. O. V) E
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# translate gamespy item vector into a kit-based unlock vector handled by game G% D3 f/ u+ u& C
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* X/ a- h7 t: J" U5 D! a7 }% p& A for item in unlocks:- [! T( X$ ~# [4 ~7 `; z
if item in unlockItemMap:
/ c7 S8 A k' g! |$ y5 ^% n kitUnlocks[unlockItemMap[item]] = 1
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% S! H( ~ X% v2 h5 q if g_debug: print "Kit unlocks: ", kitUnlocks3 T5 i) ]0 c9 _
#We do not yet support giving different unlocks to different teams
! t7 j5 G( b1 n# p q6 x/ x host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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