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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " m5 l* ?6 p1 F) {% b- m2 K/ S& G8 g, S
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ p0 g' v4 i4 [% w
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 X% F$ B" S4 x# s+ Q- L然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ \* x6 m1 h0 H3 ?% Z7 `
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% V5 u' \9 I1 M; e
, r6 e& f+ S+ X8 P) [0 Nimport host0 w7 j5 C; O. C8 C2 [
import bf2.PlayerManager! M2 I5 q3 W! P: y5 B6 z8 C
from bf2.stats.constants import *9 b' f# i5 p) F, z }& p
from bf2 import g_debug
# W, R" {5 E4 ~+ y. Y, m& @; c* Z0 @- P8 A* F# f5 R# a: n1 t; S ^
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9 c/ V! U2 @7 m+ r# map gamespy item ids to kits
; Z" @& c' H1 c1 U( ^1 XunlockItemMap = {6 ]4 p) B& g6 ~* f1 @ R- o
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33 : 2,) v( p8 B6 I+ a: o$ V7 r
44 : 3,
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8 x: `- @) H. X' [! o 77 : 6,
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111 : 3,
# d9 Y: Y: N# x& c0 Z* m# c 222 : 4,
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0 q+ ^! {) h! M/ K4 z W- ?* ? 444 : 0,8 i# e9 i" o! w7 v- u5 w
555 : 6,
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4 ?2 X ?9 O1 v! f+ y( O2 o7 ssessionPlayerUnlockMap = {}( i' z5 q( s3 ?8 x. {0 r( N$ D4 [
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def init():4 F, l* c7 u, ]( ^/ \
# Events& C5 G# b# w; c k7 _
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
! A2 O; _, @0 L7 U8 t) |# o- @
' ?8 b: w( L; n if bf2.serverSettings.getUseGlobalUnlocks():
- f. c% S% ]- y' |- N# |' n host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( i" O- C) L& F! w3 Z; W, u
1 ~2 T' R. a5 O/ m7 j6 U # Connect already connected players if reinitializing. M. }" j. x: y- Z
for p in bf2.playerManager.getPlayers():1 I3 Z- }, W# S
onPlayerConnect(p)6 l' F9 U% b* I- N
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if g_debug: print "Unlock module initialized"8 a4 A, D0 `, ]. h0 i
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' Y% S! u/ A7 A/ N* W; @ {class UnlockSet: pass; C$ l; `& [% J2 K, a* r1 ]
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def onPlayerConnect(player):
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5 t" s4 E9 q* n defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( ~ D- @+ T- Y9 f3 e" U7 K host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():( Z. K* C" W$ P) t3 ]3 i* Y
id = player.index
- ^1 {7 u4 D* h' G& D reconnect = id in sessionPlayerUnlockMap% h7 Y" ~0 ^! M, D2 }
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# always get new unlocks on reconnect/map restart/map change etc9 r7 J2 w5 _/ P6 b) T: f
if reconnect:4 H( @! ~! `8 T: ]
del sessionPlayerUnlockMap[id]
* [8 D9 q7 u, h5 z/ p : k% q, z; z0 t8 L
newUnlockSet = UnlockSet()
: _( g7 k* B+ _0 _2 G Y. \
- n& Z6 h$ H% r0 q newUnlockSet.unlockLevel = {}
5 w! b0 J, r) F4 c. R; I4 B for i in range(0, NUM_KIT_TYPES):4 O' L& p0 R8 D
newUnlockSet.unlockLevel = 0
# H$ B# o5 c& B9 q& a
- q7 c$ ]) b+ L1 j. U sessionPlayerUnlockMap[id] = newUnlockSet# S3 I2 l5 t: T' x. z8 m
' I6 ?4 z4 u3 h1 h player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
* H a: t- n. ^. g0 z8 w0 I if player.getProfileId() > 2000:
; e) T6 G( U/ N; k: ~ success = host.pers_plrRequestUnlocks(player.index, 1)+ w: y0 G# A4 R" k
if not success:6 o; d$ t# D3 u; i
if g_debug: print "Failed requesting unlocks"6 S; n7 l- S) G6 A* k
else:
% d1 z# F& \& C. U, @ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ d6 z9 a' X/ j, T8 G
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if g_debug: print "Added player %d to unlock checking" % (player.index)# m3 y5 Y2 [( [0 J
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) K! E6 u5 K. J& r( Adef onUnlocksResponse(succeeded, player, unlocks):& j+ c$ q1 C/ ?
if not succeeded:: K* w) k4 ]) x4 O+ M7 i: L$ h
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) o4 M) N% k+ |! V
return- j) H9 O: Z2 P
- L8 D3 l! s6 t- z2 F( m # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 }) ?5 v1 K d0 h
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# translate gamespy item vector into a kit-based unlock vector handled by game6 t9 [- j) Q' u! r$ S
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% a$ R* Z& l( @
for item in unlocks:4 i0 Y$ P" T2 k' v5 @+ x3 F( a; c
if item in unlockItemMap:
9 C9 e% ~8 h2 y3 j8 ~ kitUnlocks[unlockItemMap[item]] = 1) W! r# q% s' s9 @% @8 O
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if g_debug: print "Kit unlocks: ", kitUnlocks
7 u* l3 ?8 o6 P5 Q' t: e #We do not yet support giving different unlocks to different teams( I i1 L3 k3 v& R
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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