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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 n7 x4 E9 y4 t( ]- A$ g
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 s9 z: G5 E/ E" R
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: y5 k5 N) ]7 Y! v
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
. J! ~: ^1 m3 ?5 p- y3 h. ]9 Q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ B8 d4 i4 V( {4 z k3 i0 X
' I6 F! ~7 F5 q" Vimport host: c) X. ?! Y" M8 G' T g1 M- }4 {4 d
import bf2.PlayerManager$ Z) a9 W' X4 V+ g" l* h6 ^
from bf2.stats.constants import ** h7 a; G! f, e, P$ E K# e$ C
from bf2 import g_debug
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# q6 Q7 ]- R" k. P# map gamespy item ids to kits
5 g& e+ v: i& p; X. q) A; }unlockItemMap = {2 b( S0 N' Z% B" z9 p( d, t, d1 R1 N
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33 : 2,
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555 : 6,
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sessionPlayerUnlockMap = {}
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0 b R; J2 g# O0 B5 Mdef init():2 i6 p& E- A+ h+ P
# Events- d7 R8 ?& j( k3 `( r4 V% r' m
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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- A2 ?2 F& x. C% D3 {% G, ` if bf2.serverSettings.getUseGlobalUnlocks():
# S+ N. s, H+ G, z; }& _* W0 s+ P/ a host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# c1 w Z% c, `/ N+ Y, `6 Q # Connect already connected players if reinitializing! h6 K- V" y. _1 z$ `5 U
for p in bf2.playerManager.getPlayers():2 @( v! [/ N, D
onPlayerConnect(p)
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5 J" y- \3 h# T if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ G9 F+ T0 y I6 q! S/ I
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)8 O) E# ?3 j$ ]3 x r& l8 v
! g2 Y G% F% `0 g" F if not player.isAIPlayer():
* \, D4 ~6 s8 ~; \; d4 v2 X id = player.index0 s# i7 [8 J7 P3 K
reconnect = id in sessionPlayerUnlockMap+ b: B+ O* Z0 u, }3 o6 u, w- ~
' s4 u* x( _3 x% t # always get new unlocks on reconnect/map restart/map change etc0 \* i* ~. h, H. T
if reconnect:
6 t& s* @$ V7 Z/ [$ [1 C! C1 e del sessionPlayerUnlockMap[id]9 \ P% ^0 c+ b0 {3 L2 ?" x1 z/ h) N
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}% j% J3 @1 A+ U" K
for i in range(0, NUM_KIT_TYPES):; h9 J# F; `) H. @, U+ O& x8 f" r, K
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]% `8 V7 {+ _6 a( L
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if bf2.serverSettings.getUseGlobalUnlocks():8 A. O8 F1 o: J8 u2 @6 o
if player.getProfileId() > 2000:
q/ c( m" u# C& s6 y/ w: E- T success = host.pers_plrRequestUnlocks(player.index, 1)6 V O' q& C/ s
if not success:/ d0 ?" `; c8 `* ~) @7 b0 j$ q8 W
if g_debug: print "Failed requesting unlocks"1 V4 b: Y, w, I& J) W) y) T
else:9 o# i( r5 o; ? v4 }
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index# [/ ~, N# G4 U9 p
; P+ v# [! W+ ]. e6 T6 E if g_debug: print "Added player %d to unlock checking" % (player.index)
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' p" x6 D2 d6 A7 d6 k, x* ]def onUnlocksResponse(succeeded, player, unlocks):" ~4 J9 F9 I4 \) l' r# G
if not succeeded:
: [1 z, G7 J* O9 ~; J1 d: z6 M3 x print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- K4 ]* I2 O+ r7 N+ y( A6 N
return# C% B% P" e! U; K: K0 L& C
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
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for item in unlocks:9 w; b( r9 b7 X9 r
if item in unlockItemMap:1 X# {1 ` h& a
kitUnlocks[unlockItemMap[item]] = 1
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" S; n2 \8 u, r' Q0 m; b if g_debug: print "Kit unlocks: ", kitUnlocks% `2 V( M3 V' @3 I
#We do not yet support giving different unlocks to different teams
0 N4 y4 N5 u6 t+ q1 w% g$ H9 A+ \" S host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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