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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 V4 H2 n! [- \
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 w/ R/ N# I( ~# f& j
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# V% ? Z% G. [& f" Q
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& W9 A/ h2 x r/ A7 G5 n3 Q; }" |
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host& z1 H( |7 Q+ @6 c& j
import bf2.PlayerManager
4 h) c- c% _9 F* |from bf2.stats.constants import *, x- \/ I& P/ [# d |' h6 p Z. b
from bf2 import g_debug
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# map gamespy item ids to kits
V& K! n, O' Z& \unlockItemMap = {& L1 V. @. {9 g E
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44 : 3,
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77 : 6,
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333 : 5,
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' A/ m: d% y; a2 W; isessionPlayerUnlockMap = {}
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def init():$ v% w6 E6 Y% G) X c
# Events! O8 k) ?' t1 D# W- k
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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) U: V* j# h7 L if bf2.serverSettings.getUseGlobalUnlocks():/ s2 o- y. J, b, o3 Y' M
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing- r4 d. H; I! \- G2 y
for p in bf2.playerManager.getPlayers():5 D1 I, H) ~* L# j7 U7 t
onPlayerConnect(p)* F2 d, a" j. _: R4 ]
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if g_debug: print "Unlock module initialized"
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% k" w* O1 r8 Y! \+ E; fclass UnlockSet: pass
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: L7 A) }" [% k ]1 M m1 adef onPlayerConnect(player):# P5 S2 n0 k" p) z2 v
1 {# T4 t+ w, G) @! f) o2 _, } defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 n" H9 x* g# P7 a8 V; f host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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" ^% n R5 B/ V0 N) Q4 V% n( }$ _/ l if not player.isAIPlayer():
) w! l9 z4 U4 o4 ^ id = player.index
( ?' B ^7 s6 s" y1 [) I reconnect = id in sessionPlayerUnlockMap8 D u8 ^% r$ j+ e( X( D% d" ~- b
1 {9 _3 [% u' w* q1 t8 E" g, O" K% ~ # always get new unlocks on reconnect/map restart/map change etc
) z1 P; k5 q7 @; V if reconnect:5 g4 o, m; m4 t& G5 g
del sessionPlayerUnlockMap[id]) Y- \4 c9 W6 `& Z. y3 D
+ e- Y7 l+ c9 q newUnlockSet = UnlockSet()
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9 w2 \; B# _- b5 Q newUnlockSet.unlockLevel = {}4 y b7 M. j+ |' }( T: u4 `* p
for i in range(0, NUM_KIT_TYPES):6 r* {" \2 x! A; ` P' L1 }
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet9 h: G" ]: R7 w, y' t+ i# G) b8 W M7 S
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():1 V8 K- l' M& s" [+ @
if player.getProfileId() > 2000: , C4 p3 y7 W! z3 \
success = host.pers_plrRequestUnlocks(player.index, 1)
; M, A+ c% H2 e( T! ] if not success:
- v5 v9 m. y8 i8 u, C if g_debug: print "Failed requesting unlocks", J9 V4 x6 R7 u. S1 S- i! z' V- z! _% e
else:* u# J" }; M# r. v- U0 Q$ v
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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- M& w( y* E1 g1 j; a+ ?7 J1 u9 x% `! G5 ? if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
L+ f+ J8 F+ [' W6 Q if not succeeded:
2 Z& [5 G6 \* u3 a" Q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)% t/ I- E, M- J G
return4 i' B$ I2 v3 Y, @* J- }: P' H
8 s+ n7 \ `5 j8 {0 h: X$ Q! U # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks! ~0 X8 \6 E- Y! r/ z
7 P, N5 o5 f+ D U k, K- j # translate gamespy item vector into a kit-based unlock vector handled by game2 V Q' H6 J- C! P+ \: c
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; L" a+ Y$ e& l0 b8 Y for item in unlocks:+ _+ O' U+ R/ p: ^
if item in unlockItemMap:
5 X2 q) E: k0 F8 U. S( ] kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
% i+ W; |2 D8 a, J3 r #We do not yet support giving different unlocks to different teams$ `, a, c( L6 l m! | @7 B( A
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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