|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) , _! C0 E: E( b& C& h* |
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 H* |' u1 x" |- U5 w) o
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. U, a9 z4 E2 p
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% V1 ~9 ^# t4 N8 s最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!9 I. \1 b$ R; E/ g7 @
" |1 K4 X2 b: n: ~
import host
/ s$ d) n" I$ V1 Z+ mimport bf2.PlayerManager# z, f' h+ M/ b7 Q# s2 z
from bf2.stats.constants import *1 U8 w" [$ `6 q8 f
from bf2 import g_debug
5 f: S+ S9 O: B. D0 [" d( o
* y. V- d3 M, K/ N% o- r! L0 g
( M( `) L) G& R' |9 R
e/ N" ?& u: @8 @* J" _0 J( ^: P# map gamespy item ids to kits
$ ~1 F$ y9 g0 P# M+ ^8 BunlockItemMap = {
$ Z5 b0 x5 C3 C1 ]( n' j 11 : 0,
D/ T4 I' U" ] 22 : 1,5 {/ |0 [2 e" o4 V l# C/ S* R1 X
33 : 2,
& V. a. p, A/ Q; E/ @, |6 @ 44 : 3,
( K; L5 C5 e1 i# E( S* f 55 : 4,
! p6 f: _; g2 w) a, [ z P 66 : 5,% Y% Q. @# T, }* K! p% E& `
77 : 6,
0 S3 M. O( m4 r& C/ Y 88 : 1,
4 ^$ @6 V- K a7 E$ l; R* P! O 99 : 2,! \7 l+ V2 y, \. Q8 \
111 : 3,( X. A1 F- K7 j# l. }/ x- T
222 : 4,7 t$ _& Z# z7 ]( z, l4 N9 I
333 : 5,! C: l$ e' f2 P0 |
444 : 0,
/ ~; a! M: m: C4 P; q7 @ 555 : 6,$ f/ d$ a- q0 n, D9 A6 _
}, f( _4 B8 w& V$ J2 r& ^! A
: r l$ {0 i- Z D* Z# s% [sessionPlayerUnlockMap = {}
* E8 B8 \. F9 z' {7 h' t& b5 K! F
2 p( i' z) ` D6 ~0 s
5 r* X: i/ B6 K9 S/ i! E9 b7 cdef init():
6 t. @" H- ^+ c; ^/ t$ M, y # Events$ Y& W: J. T( j8 K( n6 s8 n
host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 \! ]- d4 C2 N' [( M
; E4 i' P; F+ L6 \+ ^- z0 w9 F
if bf2.serverSettings.getUseGlobalUnlocks():
# V" U+ h5 K- t* P* ]) J host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
. |+ ?$ c; ~" i' Z+ o& l/ \3 y+ n4 c1 t8 g8 n, o/ s! K9 U
# Connect already connected players if reinitializing1 g$ d9 n% C; i0 c7 \
for p in bf2.playerManager.getPlayers():
- d5 b8 j/ [" o onPlayerConnect(p)' o& X5 k$ E5 p3 l1 R- o9 z
- ]5 ]3 E+ [- {% M1 j! o9 l6 x if g_debug: print "Unlock module initialized"
9 U+ H( X2 i) z5 g6 c
+ I! W/ D7 ^7 \) U' R) q/ o! C5 u2 }/ I$ w; N' K3 ]
4 t$ U2 ? c9 R* z0 @3 f# j+ Mclass UnlockSet: pass
# P0 t# ^9 N5 q8 [2 L/ a9 F3 s8 V8 r6 [$ Q k3 r8 g
7 D- ?' t0 G* _$ v: f7 E/ ^
6 @# J! J& I2 i" A. x$ X
def onPlayerConnect(player):! a! Y: u L0 z% ?
, }# W& @1 {& F6 I0 e2 [
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 c, R8 n! N7 s/ l) j. I/ g2 |
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# D7 w/ x6 T, ^: n$ W
" ^2 O4 g2 k0 c7 d+ T; M
if not player.isAIPlayer():3 k1 Q# C/ y3 J& L/ Y" I1 t" `
id = player.index2 D5 E8 M2 P% x& Y; X' G# z8 B
reconnect = id in sessionPlayerUnlockMap3 T/ f# L( a" }& A3 A
& \ L' p- G; l* f. R7 b: p% N" f
# always get new unlocks on reconnect/map restart/map change etc9 U, N) i& T0 x) G9 u0 w- t0 _6 v
if reconnect:
# R& u* T) x1 Y8 h/ D& G" g del sessionPlayerUnlockMap[id]0 h) c8 Y7 e4 j/ T! E7 i
4 Z* D5 k0 K3 c. K7 H+ `% M$ M6 E newUnlockSet = UnlockSet()4 ]& N5 T9 y) p8 W0 @2 S. e/ p, u
) Z7 j4 ]% L! l, g* d
newUnlockSet.unlockLevel = {}
% D- H3 t8 f0 Q+ r l4 t( k% h for i in range(0, NUM_KIT_TYPES):
2 U L8 X, ]; I0 J$ N% T newUnlockSet.unlockLevel = 0' f4 G# x( x! m: t, k$ r. r
+ d" |) s; v W# b) e sessionPlayerUnlockMap[id] = newUnlockSet2 T9 T/ h6 ]+ M4 H, j& [
& q$ m7 A4 [6 \ player.unlocks = sessionPlayerUnlockMap[id]
' ?. f S7 m; W; S/ y7 X' D# v7 w; b! g) x
if bf2.serverSettings.getUseGlobalUnlocks():4 `( S! V5 @9 T8 _) s" r
if player.getProfileId() > 2000:
, ?+ R5 K7 F5 Y$ G# ~' h success = host.pers_plrRequestUnlocks(player.index, 1)
5 }* e3 n& G: |6 c: \5 l0 [ if not success:
8 H6 V8 ?! q" O if g_debug: print "Failed requesting unlocks"
9 v# {9 B7 l* x( X3 Y/ x else:, D1 w/ e6 \- ?
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ X8 D! [* D5 r/ z; N8 B
# W9 ]. h( k1 s1 s8 c1 P if g_debug: print "Added player %d to unlock checking" % (player.index)
; n4 ^- g1 L4 G; I- p4 ?
/ E+ s: Q2 k$ E$ X- Q {0 V- V
) w' {) r+ n0 G& l* x$ Y6 I
2 R8 b ]) Z- ]( Edef onUnlocksResponse(succeeded, player, unlocks):
6 U3 n- D. K# A1 z) ? if not succeeded:
# S% V7 \2 ~2 n6 ~8 o8 @ b c% i print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ R2 u' b) o. \; }* U8 O- \
return
; N5 o& B( u h# h) J/ S0 W 8 j8 F: X3 \( h; x; T& s( ^" X
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
6 T+ h J2 g9 X# | 9 ~$ z h, N+ t
# translate gamespy item vector into a kit-based unlock vector handled by game6 k5 p! C E0 j% W" ^
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 o. u0 r1 S% `! ]5 s. [& `
for item in unlocks:
9 ]) m7 b) d2 |" B2 _, R if item in unlockItemMap:
9 e3 |. N ^) u0 x7 I kitUnlocks[unlockItemMap[item]] = 1
* T3 b. M; _2 C0 C2 Z- s5 R* K d Z
4 }8 N" I5 v& h" S& q if g_debug: print "Kit unlocks: ", kitUnlocks! A0 ^( n v7 G9 X" @
#We do not yet support giving different unlocks to different teams% W: C- b- p c. A- i/ }2 Z2 J
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|