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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " g) q: |- s' h- p3 x8 ~
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:; ?2 t; D# v0 Y- j4 R
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
9 z0 ^1 o' e; L: W9 U, U# R4 o m然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 ^' ], I- L j1 z& _' H4 u! N最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ {* \: ^ r- f$ n( J
/ u5 W, r( [$ V1 |0 t; wimport host/ _' I: A) _2 |4 s- f6 N
import bf2.PlayerManager/ v( k- I+ n' D6 I9 D
from bf2.stats.constants import *4 `& h. }' Z7 \. g, d& U
from bf2 import g_debug
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# map gamespy item ids to kits
* w0 g7 M5 ?( [ Z- D( M9 C) GunlockItemMap = {" P/ W( _; t$ X! Z4 @5 Q
11 : 0,
" v3 q2 }- k9 E! c 22 : 1,
" m9 d6 o8 J) ^ 33 : 2,, k: C% c* y4 P* u
44 : 3,
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3 a& M: N2 Z, o& F6 U" @+ W 66 : 5,; C7 [) W6 n7 \5 ?
77 : 6,4 r9 X& Q5 b W* I6 p! Z* a5 h$ r4 k
88 : 1,
9 A$ G$ K! @: D+ n9 A+ o 99 : 2,7 K) f3 Z. `) R4 z: u' S
111 : 3,1 l- [ [8 P Y4 e3 ]
222 : 4,
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( M, Q$ O7 U) h( m+ p 444 : 0,
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}
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5 b& I% ~, m+ l% _4 i# ?- D' qsessionPlayerUnlockMap = {}, `. a, ? d$ K$ ]
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def init():% v( [ ?# n. X P" U! D
# Events- N) A$ f7 b) x0 J7 f* f& b- `
host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 v4 M% `$ n0 ]/ ?+ _0 H
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if bf2.serverSettings.getUseGlobalUnlocks():
# `/ q% g; a$ s3 E3 v host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& P; I, {" r0 g2 v
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# Connect already connected players if reinitializing
- l! @! u( S& u2 K& P/ z0 h/ w for p in bf2.playerManager.getPlayers():! s# Z. m5 n+ \: e' d
onPlayerConnect(p)# M+ x& j) `3 j* `5 I6 S* T
/ J* ~! E7 M* n- x) A if g_debug: print "Unlock module initialized" A! a9 G4 u# R* U7 [2 j
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) c) R/ ^5 M! z0 \' fclass UnlockSet: pass- K4 E C9 u! `" r4 a
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. H J2 g& F2 L6 U/ e3 A* Odef onPlayerConnect(player):+ i& U s# p$ x& ~8 n& _
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 r1 u# Q5 d6 z4 d host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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' S6 Y M) P9 m P7 I- W9 b0 `/ n if not player.isAIPlayer():# a; P; @+ P. ]1 m
id = player.index! ?$ t u& N1 \7 R$ N
reconnect = id in sessionPlayerUnlockMap
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6 F4 c9 H) }6 b1 x # always get new unlocks on reconnect/map restart/map change etc
/ ~/ c& y3 I( k if reconnect:: v" B) t/ K) l% {
del sessionPlayerUnlockMap[id]9 I5 `$ n" e1 K) u5 M& W
8 x2 x% l+ d Y6 ~0 J& W newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}0 i" L1 j/ `( \4 G$ Z# [/ C. E+ i# R
for i in range(0, NUM_KIT_TYPES):% Y, e8 s# [( _8 O* A, i
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet N: F/ v) J9 X3 T* a; s; Z
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player.unlocks = sessionPlayerUnlockMap[id]" a9 P/ E7 q# M
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if bf2.serverSettings.getUseGlobalUnlocks():
% V. T9 g/ V, P if player.getProfileId() > 2000: , J% L+ @ v" g8 s- g# `. W
success = host.pers_plrRequestUnlocks(player.index, 1)4 Z& Y/ K/ _6 M ^% Z/ v4 T
if not success:
: T# X; I) L; E% m R/ M2 k if g_debug: print "Failed requesting unlocks"
6 G, l) M; p* u! g( O1 K# S; M else:/ u3 G: g$ m8 A! L9 R" l3 D2 M
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)3 m* U: z4 G$ |9 n; e; f" T; K* V
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8 k, R7 K# K# Z2 W, Cdef onUnlocksResponse(succeeded, player, unlocks):$ A5 }* J: _$ H9 b! {5 o% O
if not succeeded:
( e% V* o1 C) P print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! V& n. k& q: \/ V4 V; T
return0 V3 b# P: p/ n2 E, A
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 ]+ q( C- [8 @" w |/ }
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# translate gamespy item vector into a kit-based unlock vector handled by game
* V h8 c- |0 S4 q0 s. p3 ] kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: _0 l5 w. ~ b3 d9 z0 a- r" H: V4 Y
for item in unlocks:
) X2 {. ~" z9 {! q" R& c5 F A if item in unlockItemMap:/ P+ g# R) V# Z, N
kitUnlocks[unlockItemMap[item]] = 1+ ]" P, Q. C( w* l. Y. ?& K
+ O6 z: F4 N( b5 Q; [% U# Z if g_debug: print "Kit unlocks: ", kitUnlocks
4 N: q1 d" Y' F7 x* L0 K6 H D #We do not yet support giving different unlocks to different teams
9 {8 _3 c) ^3 Z' W5 D' p host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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