|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
0 Y* `2 @ O r' U1 d |8 _3 e0 c; ~2 { 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:* n7 h# A' t( l' Q5 H
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# x6 n* R" j2 p' p) b& B
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; I' Z& W2 Y" y/ }0 r
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
: z( p! ?% E, P! l! l) r5 b, A$ F7 O ]7 n/ @+ H/ b& w/ n
import host6 Y3 K! s7 T9 R5 n6 d* L
import bf2.PlayerManager
: w1 A6 z; F: m) Q' S, rfrom bf2.stats.constants import * J& o0 f& j; ^9 t) c$ z3 x
from bf2 import g_debug, b B% U' h& a; k' @0 G6 ?
5 o) ?2 r: k( N5 z# r, B0 K$ u0 U! T
6 \/ V5 l+ U& M+ E' ~
# map gamespy item ids to kits
" F3 Y# p$ D: N; ?* funlockItemMap = {4 t6 A6 S, n( p, f! l9 W; B
11 : 0,
$ H' T2 q" F% L! K. ^" G 22 : 1,/ i! F, M5 Y, B0 G
33 : 2,/ |* Z6 e8 h, I
44 : 3,
$ q3 |: J2 { \' Y, | 55 : 4,/ u) I9 X7 u4 k( ^+ R9 r6 l
66 : 5,. M1 l. ]) F+ @8 q+ X) ]* O* y
77 : 6,% `& G- a; r* W) ~6 t/ J* o
88 : 1,9 y: q4 e9 K N2 c
99 : 2,) ?- L- v) V. s9 [2 X' i8 f
111 : 3,% j$ u4 H, _, W- x
222 : 4,
4 l9 g H) A0 w+ O5 O 333 : 5,
, ]8 z: ~" G$ q6 m% u8 c1 P 444 : 0,
6 ^4 \: w' y% g" s 555 : 6,
1 [ B: {0 q5 b7 K5 V! x }
& Y; B7 ^* ]$ e" n2 `7 D
4 k% _, W" o; i1 e" XsessionPlayerUnlockMap = {}1 f* Q. p9 m1 F; B
- j/ [& B8 U- \$ |3 a8 _. G
" M8 X0 T: d( x# k
% I" ], y9 P& q
def init():9 H* i0 S' Q! w% M# A( Y, \9 w1 L
# Events
8 {3 Z5 D, ~# K; g) P* V+ H0 z8 n* y host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ T4 ~" N$ |; _5 @$ z
* t A) o+ X9 ~+ U
if bf2.serverSettings.getUseGlobalUnlocks():
) f: F1 O1 t7 h& C( J, o$ w host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 _ G8 s9 p+ A$ Y
, Q5 h8 I) k$ N' I9 H # Connect already connected players if reinitializing7 h; R4 M, C# Y# [
for p in bf2.playerManager.getPlayers():
1 Q: t5 F5 R& X2 T8 N onPlayerConnect(p), q' U; U# y1 ?2 }: q
% I: j3 l; ?3 B* x, b0 Y4 w
if g_debug: print "Unlock module initialized" o7 R* r9 D% j z
+ L& _& G, v8 N
$ y( x1 g+ I( E. `: h
D0 F# S% j" ]8 W3 Fclass UnlockSet: pass
5 U, O2 \' }; ~: _+ a+ Y" T* _0 g* h* U" ?
- q/ e" K0 Y1 ]4 C9 _& b
; G' g5 ^- \- s7 gdef onPlayerConnect(player):6 p9 |0 N' w1 C: I" a& l) M C
+ J( M/ U7 d, [! V p: n9 O/ i* G$ U) m
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ ^" L% w$ ]5 k6 @: l; d7 h3 w
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- V6 [/ p7 j( m7 p: }4 `+ c9 u
( X: Y! h1 ^4 ?( z. y( B2 b+ x
if not player.isAIPlayer():$ d( p/ z% r) G: j& H
id = player.index9 a" S4 _. B$ y) A- V5 |1 w
reconnect = id in sessionPlayerUnlockMap/ p; `. O8 c9 A& ^) `$ @6 O$ I
3 }* r% [ _) r # always get new unlocks on reconnect/map restart/map change etc
2 v( B4 ^" B- u# |# C if reconnect:; ?! T8 u" n% p6 S3 r
del sessionPlayerUnlockMap[id]
+ T6 k5 U1 `; T2 T) J " X2 C# X; n* R( c1 M w5 `
newUnlockSet = UnlockSet()
( {, b+ I, I3 ~* @2 a: d; T$ V' n
; C/ j* Y" r( Q' @2 B1 @9 U newUnlockSet.unlockLevel = {}
$ c- R$ u1 F! F3 }+ m$ h$ v4 I for i in range(0, NUM_KIT_TYPES):
5 i8 `/ s7 r1 m, A: U. s& I newUnlockSet.unlockLevel = 0/ I; y4 Q$ w. @2 f% o
$ g# t& ]: X8 i+ T9 G. Z sessionPlayerUnlockMap[id] = newUnlockSet
! R6 V+ S; {0 C6 |9 A4 g 5 |7 K5 |6 h5 S6 }
player.unlocks = sessionPlayerUnlockMap[id]
; @! b" k3 F! p& T5 h" K' C8 F' [2 m4 |# u
if bf2.serverSettings.getUseGlobalUnlocks():
. @: ]# A" `6 }+ r6 T3 f0 Z if player.getProfileId() > 2000:
' a6 }# C$ b3 `6 ~0 N3 R6 L2 X success = host.pers_plrRequestUnlocks(player.index, 1)- d1 v, h( |( `! \) L- E! H
if not success:. [5 m/ u0 p0 p5 r5 w9 C* z
if g_debug: print "Failed requesting unlocks"
( R! p: J+ r% P4 X; x else:; Y. L* y: Q9 L
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
9 d. q& ^& e1 B0 G0 T5 s
+ O) j' ^# ~+ f6 j if g_debug: print "Added player %d to unlock checking" % (player.index)
. F7 \, B1 r' I% q0 l+ b5 d 1 \7 ^. I: o) D4 s5 G: ]" M# O
6 b5 F( g5 p, L
9 `0 r' v& e$ D, P
def onUnlocksResponse(succeeded, player, unlocks):* K0 E: }3 Z# K0 N/ Y5 z8 J9 m0 G
if not succeeded:
- F+ K4 f" y, Z- o$ o5 w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
/ j9 q: V! E2 ]) k return
5 L' M5 i p9 l" G2 Q
+ ^+ L: x$ H* \+ c8 s( G1 y' K # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks1 N" o7 p+ G6 N4 N5 u
8 p8 Q1 v% g9 t9 w # translate gamespy item vector into a kit-based unlock vector handled by game3 y: [7 n3 O2 F5 V3 n: H; ~& w2 V
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! F: o3 m0 h* \2 y+ o c' p for item in unlocks:+ m( B {, \6 S& x" P4 _ V5 `0 x
if item in unlockItemMap:7 D6 g( O, K1 k$ ^2 C) S" D
kitUnlocks[unlockItemMap[item]] = 1
! s5 h; g' X D8 T' O2 M
- J/ L- g# }+ z( h. ~ if g_debug: print "Kit unlocks: ", kitUnlocks
: X E0 l& h6 R1 Y #We do not yet support giving different unlocks to different teams0 W: Y( I& Y* D c% R! ~. U
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|