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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 q8 R" }% B* ]0 l$ P 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 b2 K7 ]8 c+ d; o在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( h9 \7 o* x8 ^$ p$ v9 L然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- c& m/ C+ p( G# A1 [, Z! b最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host* U& ]) T v& x! \8 M
import bf2.PlayerManager
3 s0 y) A+ g; c+ Y+ Xfrom bf2.stats.constants import *
9 e$ a$ _# ]& l+ F3 b8 ?* S# Cfrom bf2 import g_debug4 C- K, U3 C% N- Z. c/ P- D; w& B0 @
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# map gamespy item ids to kits9 d' H& y) z" q; \( S
unlockItemMap = {
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22 : 1,
i" ^4 ~5 L% m5 d! ^5 k 33 : 2,
( [5 B5 M P8 Z- P( ~7 J 44 : 3, R6 Q1 m2 c$ L" @
55 : 4,' m: p" m! U( U, o
66 : 5,
C& D( Y$ ?% L% f3 N+ B: i 77 : 6,7 s" z& E6 R5 N. o: C$ Y. C
88 : 1,
/ P7 J; ?- i4 e, L% E 99 : 2,
7 h3 `1 B' H% a. d& D6 f9 D 111 : 3,
; {3 Q( @ ?! p. s2 ?- K W 222 : 4,
" W$ q0 X8 V( d5 L3 Y* j 333 : 5,
4 a% M" l* \7 i1 T6 z 444 : 0,
& S) R7 J. Y% h- q; r; d! h( T 555 : 6,
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sessionPlayerUnlockMap = {}
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def init():! q9 ]/ @0 @0 n N
# Events
- Z" u3 G: B6 ?* @6 K+ e1 U9 i host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
1 X/ k- ^' h7 }* W, Y- \1 e host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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( y) r2 I' z* p3 d5 J # Connect already connected players if reinitializing& b- d8 G, V$ e4 |6 [- g9 a) @
for p in bf2.playerManager.getPlayers():7 l' I. `# v \0 P7 C- G- v& |
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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0 R7 E2 Y9 i5 h- z* p% A$ H3 g% vclass UnlockSet: pass+ Y2 b# O* f# d7 c1 c
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def onPlayerConnect(player):
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. N/ s1 E! ]. j3 G1 N/ x3 B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 a- `" m$ J9 n% w; K host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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& v) f. S: Z( `, t$ Y5 A if not player.isAIPlayer():7 }0 Z( o0 P! c) ]
id = player.index
" z( d0 E8 Z% P% w reconnect = id in sessionPlayerUnlockMap
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9 C1 D' S* c6 i2 I2 K/ f # always get new unlocks on reconnect/map restart/map change etc
# E0 B5 w) f/ }: |5 ` D if reconnect:, H+ E$ r, @! O; i
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}6 N9 Z- h+ ]: N8 c( e2 K
for i in range(0, NUM_KIT_TYPES):
1 w4 D8 H: C' ~, c- @( A( m6 k newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet3 Q( `9 N" r6 u$ b) ]
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player.unlocks = sessionPlayerUnlockMap[id]7 ^* y( e1 E! s" p" ^4 ~: B
; I i: P/ Y' x$ g( Z) s if bf2.serverSettings.getUseGlobalUnlocks():7 P+ i& B' S: D" I! _# t+ V
if player.getProfileId() > 2000: 4 C" ?/ t! S1 s9 ?' l
success = host.pers_plrRequestUnlocks(player.index, 1)
& v) J! D0 P4 N7 ~- f if not success:
& Y5 ~9 }5 b) a _; G' y* h if g_debug: print "Failed requesting unlocks"
6 w: A5 L+ [* x. w7 I2 h5 X else: E& }" Y7 c7 T e
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
# [! q4 R& D ?0 |" m6 L 1 } [9 Z4 A# J
if g_debug: print "Added player %d to unlock checking" % (player.index)
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% x7 g: }. M( `* o; @def onUnlocksResponse(succeeded, player, unlocks):% t& S5 i& l7 @
if not succeeded:
# j, @/ t4 ]- A. Y' b" b print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)% A$ v5 V9 }+ k; y" ?6 g3 ~
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks5 {9 Y2 H6 L" o; S' r
; L& C4 x; s. `) @) t # translate gamespy item vector into a kit-based unlock vector handled by game
- }0 G' @, Y4 c kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' J! m" F" v8 z d% m" R; _ for item in unlocks:
# c$ ^: D0 D- r& h if item in unlockItemMap:
# G3 B8 Y/ K2 Y" E kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
, h/ q8 w4 [8 P$ `0 E8 C1 B #We do not yet support giving different unlocks to different teams
% G! r1 P6 S% k4 M4 y( L9 M3 | host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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