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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) ; b! N8 ^- R( t4 P# k9 x& S
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
7 g1 }1 A! s( p N$ U+ _1 L在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: N' _ ^ c8 {2 B' ^
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
1 e2 a4 R. l$ {1 s+ k最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! i% C2 V; K. M( `* L
* W' ]4 _% }0 J: a! r# himport host
9 S8 ~+ N5 V; simport bf2.PlayerManager
8 e# d1 M0 @& H8 r7 Tfrom bf2.stats.constants import *
5 u ]! Y$ P5 z0 {4 Xfrom bf2 import g_debug& h! ]1 X( g+ k% b3 o8 k
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# map gamespy item ids to kits e: a9 n, v& d5 M+ h6 D: P+ ]
unlockItemMap = {
( g9 O3 G. `7 u! o1 |( J; ?) T; C 11 : 0,! o1 V3 S8 \ ]
22 : 1,1 q! K2 \" _! A5 f
33 : 2,3 x7 h! B6 C( B% j j
44 : 3,
F9 I& {3 u. }5 k 55 : 4,$ \3 o2 p$ Q! A
66 : 5,& `9 p( i. U: ^/ a. {
77 : 6,
* y2 g+ D, m" F* y5 t5 h& h 88 : 1,& J3 E, W& z( S, \1 x
99 : 2,2 c* d' w2 C6 R* ]; } h+ [1 ~
111 : 3,
! y# z) p* V M/ F$ o6 K: A 222 : 4,
, G. Z4 @$ S0 ?( E# q 333 : 5,
5 v; M- A& @& W! E. \5 P' ?5 T 444 : 0,
; d, a: K* Q8 H# a 555 : 6,9 |( K: _: @, K( m8 w% m
}
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. B5 s/ I( B5 k4 g. A/ t5 SsessionPlayerUnlockMap = {}6 I7 S9 d. Y- |% [2 a
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def init():
# `# Z7 a! _' ?6 U # Events) g0 O% Q6 v1 b! a ]
host.registerHandler('PlayerConnect', onPlayerConnect, 1)) u6 c/ ?1 b1 I$ `" S& {
4 I- I. x' h' J if bf2.serverSettings.getUseGlobalUnlocks():
6 E* o% {) V; K/ P host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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( z8 I! T" p' s- ` # Connect already connected players if reinitializing" o$ R% c; I6 a8 z
for p in bf2.playerManager.getPlayers():$ S+ _2 A) z- @2 f/ j' _' E4 M3 [
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass/ q9 `$ Z+ g3 Q6 C
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! o+ C& l: g3 h, Hdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- q+ V* G3 e/ i+ R
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); N H5 g' K! s5 y' J& F U
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if not player.isAIPlayer():2 f6 [8 N0 `0 n
id = player.index7 W& z# X# ~- x* I( R# ~
reconnect = id in sessionPlayerUnlockMap
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7 G4 M8 g3 W4 d$ F" ^ # always get new unlocks on reconnect/map restart/map change etc% ]! y; J y) C+ U
if reconnect:
: Q# @& [9 G; _+ m% d( ]$ J del sessionPlayerUnlockMap[id]# N( a* y5 Y+ ], P1 v
# q* e. K( P+ w) v3 w M; ? K newUnlockSet = UnlockSet()
# i! M+ U3 M( O+ z2 V* v3 p( z6 D3 c( }. t. j' B8 e
newUnlockSet.unlockLevel = {}
3 \1 o" ?& @7 T s$ W8 I for i in range(0, NUM_KIT_TYPES):& W. R ^" F7 M, y
newUnlockSet.unlockLevel = 0$ o6 L) w% N/ S" F' {4 c- }: l
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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* U$ h& K3 \3 w0 C" r2 B7 \ if bf2.serverSettings.getUseGlobalUnlocks():
" Z* z# l! T1 [ b if player.getProfileId() > 2000: % ?# L; q. u6 @) M4 H
success = host.pers_plrRequestUnlocks(player.index, 1)9 G( c$ Q. m4 _& }& A& _( ~9 {
if not success:( Y( D. m, S, l; j [ y! D
if g_debug: print "Failed requesting unlocks"5 E9 |/ H3 g: f+ F
else:/ R s8 A$ W5 w6 J6 X; B
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" j* `( @3 f/ u& V+ m
; }+ q) M' n* X3 j if g_debug: print "Added player %d to unlock checking" % (player.index)- t6 [2 ^/ |2 b" U1 Q6 Q
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, }9 K/ l* a L1 c& h% qdef onUnlocksResponse(succeeded, player, unlocks):
" Z! n0 o n8 s- z) X( d6 {9 o8 m if not succeeded:
. T% M; l4 d# ~8 }, F" I print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
' F! l' T0 N, _$ I9 Y9 P return
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* r2 d4 i# ?' e# h # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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$ L0 T9 J" y, i # translate gamespy item vector into a kit-based unlock vector handled by game2 Y6 S/ c) u6 d3 b
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ I* o# p8 I- B X for item in unlocks:
0 v$ p$ ?, ?+ c; a8 Q if item in unlockItemMap:
! ^+ [5 v& }( Q2 ^# Z# V kitUnlocks[unlockItemMap[item]] = 1, ^# _' u5 R5 U6 k5 M3 H
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if g_debug: print "Kit unlocks: ", kitUnlocks; g& e. E0 z: M
#We do not yet support giving different unlocks to different teams$ y* ~6 C3 k6 H- \7 s
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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