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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 R9 L5 o! v/ H
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下: C& |; y s6 k' G; Y: u7 F
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! G% }: i) k% Q3 g7 ~然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( a6 D4 M1 r' y; f" v) c6 C最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!1 P: u8 h& y! ?1 b
& O2 _. ]# i: |, T) mimport host
3 X! M1 u$ ^2 `/ @" @, F, ]import bf2.PlayerManager
# r2 g1 C+ G: }/ \& B8 Dfrom bf2.stats.constants import *" G, e; @5 a+ u4 U
from bf2 import g_debug& r1 C- E+ F; r* F# J, W/ m
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# map gamespy item ids to kits
& c, l- G' ]0 `$ l! B, q5 ounlockItemMap = {
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22 : 1,
x @: H% |# i" {' B 33 : 2,1 l( c( G9 @) q/ J/ T* r
44 : 3,
$ ^8 q/ D/ o/ O: }" P 55 : 4,4 \ H. t! i8 T+ c, G/ Z
66 : 5,
% I+ M/ q/ h1 S 77 : 6,
9 ~4 k4 F2 H, h( @% i% | 88 : 1,8 F5 \- Z$ C0 `
99 : 2,
' a% O* @* A" }9 b; e% G7 R2 _ 111 : 3,' L0 F( a0 D" H Z7 Z* \- F
222 : 4,
& t8 z5 t7 j! I/ s. Q% s6 T1 ~ 333 : 5,
Q. _5 R I+ f* p, o% o# `$ z" q 444 : 0,
" P8 N$ U1 c. K 555 : 6,* h- y; U! M" ~$ j$ ^$ U) u" K
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, n, g! H5 X! ^) C0 J$ U/ HsessionPlayerUnlockMap = {}
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def init():
. L7 p9 U6 F+ I, n: n # Events
& Q! \& |0 W0 A+ ]/ a2 x+ l host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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: S$ P1 c; r/ Z% ?+ m if bf2.serverSettings.getUseGlobalUnlocks():
5 W% D0 ?6 E4 _3 h! b$ H host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing3 }. }$ ~7 z( N1 @
for p in bf2.playerManager.getPlayers():
! j M8 c3 G1 }+ {0 H onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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3 v+ P7 k" P5 `: s. Nclass UnlockSet: pass/ z. d1 e; A/ f2 j) A
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# F( O9 B& D+ u' X I' Udef onPlayerConnect(player):- ]- ]0 t3 d2 R: N9 i
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& J4 ` B# @4 e
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ J8 \4 J3 ^' O5 Q9 V
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if not player.isAIPlayer():
/ Z# G" i& g& E, z4 k- ^; e* [9 Z id = player.index
5 V3 [1 }) ]6 @) y. N$ P' b reconnect = id in sessionPlayerUnlockMap
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* l4 B2 E3 ^. E' ~4 }, j. G. u # always get new unlocks on reconnect/map restart/map change etc4 n [# r j( U
if reconnect:
. k: g6 U0 @& |$ w1 R* V9 c0 r del sessionPlayerUnlockMap[id]7 t! m. h' Y8 n. q; V. M
! G) f' c5 @7 r+ V" s/ k( ?5 _ newUnlockSet = UnlockSet()
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% V' s6 A% J2 e* r! X! N: S newUnlockSet.unlockLevel = {} }3 V; d- D* Y4 g/ u& b
for i in range(0, NUM_KIT_TYPES):
+ J P% ~6 Z/ R$ m( r9 p, }" W5 N% J newUnlockSet.unlockLevel = 0
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& n5 _5 X3 S# V5 V: i# e sessionPlayerUnlockMap[id] = newUnlockSet
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) O% a* r0 T7 u3 `) z* H3 { player.unlocks = sessionPlayerUnlockMap[id]
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1 I: y% [# R7 S if bf2.serverSettings.getUseGlobalUnlocks():( A" H) Q9 i) w' s( n9 Y% Q4 m
if player.getProfileId() > 2000:
0 z4 Q6 |& }% j success = host.pers_plrRequestUnlocks(player.index, 1)
$ Y( e7 A# J, H; c if not success:; B; g* l ]0 S7 ^
if g_debug: print "Failed requesting unlocks"$ A/ K9 Z1 E' M) A9 @5 C K; k( W. ?
else:
# Y7 I" H: ?( X0 h% h- r( x if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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9 J7 K- _0 d8 h+ f; _def onUnlocksResponse(succeeded, player, unlocks):
4 T4 R+ B0 e% u9 Y( V if not succeeded:
$ u* q! N& _, E" z8 k( N+ L( R print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); l1 \* [3 R$ [% z6 y
return, x8 l3 k3 ^, b1 D+ S0 j
$ A; O" m6 i$ N0 q& O% T # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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, L) h" j9 h. Q8 k0 V0 A # translate gamespy item vector into a kit-based unlock vector handled by game% R1 O& a) c: X& C7 R8 t( n
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 d, A3 y w0 C, I' Y for item in unlocks:
+ }- C, G x: }! X- e( u if item in unlockItemMap:. Q$ H2 N6 K+ y" g. W- ]
kitUnlocks[unlockItemMap[item]] = 1
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7 j4 ~ |% |! S0 L: B& Z! w if g_debug: print "Kit unlocks: ", kitUnlocks
) Q% D9 t( _( W9 g* m$ z$ n #We do not yet support giving different unlocks to different teams+ A- @0 l A/ g- E
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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