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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 5 ^+ j9 q( m3 _+ r7 q& W: i, A
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) j$ \" a1 l; E, \; [在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 {3 k) j! B1 ~+ f! ~- \然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 B6 ~ L2 C5 ]1 W; d5 k
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host9 e I5 R* v* V4 k5 t/ [
import bf2.PlayerManager) D- O9 t& }) V* N7 q& U
from bf2.stats.constants import *6 S0 b% _9 f# M: x! k9 y0 w
from bf2 import g_debug# ~8 } W- b$ b$ B7 b4 Y
# j. I k; w0 y$ @7 i4 \4 H- n
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; W6 b/ g2 J6 S Z. [% N# map gamespy item ids to kits' K" e2 S' Z. c6 L% l
unlockItemMap = {: e7 g3 P. ]# h7 S+ V0 {; W
11 : 0,7 E* {& O5 U h$ C6 ~, h. C7 G
22 : 1,
; \) ~; C n+ I8 P% D4 U4 W 33 : 2,
& T4 y. `4 f; S+ d' Q. p 44 : 3,
) u1 j7 E8 i; r e 55 : 4,
8 V( N' c4 P, [. W7 j- Q 66 : 5,
( u: f# Y6 a: T: h3 h 77 : 6,
+ L- g: o# ?* x+ c 88 : 1,7 u: e% N w. l( p
99 : 2,
* P+ C" w1 n. [" ^: j! k 111 : 3,- t! N$ l8 v% e# f
222 : 4,
) j) g4 i% R# l 333 : 5,
, k2 V. ^5 ^9 p _ l 444 : 0,
$ h( |7 K2 {6 b/ W 555 : 6,
* ~2 k6 t9 e$ c3 Y4 N# V }
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sessionPlayerUnlockMap = {}
% g# U k4 m) I
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$ ?0 p6 e) `1 n# Ddef init():% \ W9 E9 d( K$ c
# Events
4 V3 {. O! ~5 H; ]9 @ host.registerHandler('PlayerConnect', onPlayerConnect, 1)& u8 V0 ?9 \6 s) {" @/ G
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if bf2.serverSettings.getUseGlobalUnlocks():
) Y# q1 `1 H( j) z2 B* ` host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) P# T o2 X% m( }
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# Connect already connected players if reinitializing3 ]; `0 |2 j* M' O# `
for p in bf2.playerManager.getPlayers():
5 N9 W9 a' C8 y k# Y5 K; t! | onPlayerConnect(p)" h' [9 K7 X/ v( ~" g0 `6 b
% r; ~ w7 e* b! W; o
if g_debug: print "Unlock module initialized"
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class UnlockSet: pass1 X0 U3 [- c+ s' [2 }+ o9 }: m
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: U2 K$ D% ?+ @5 u3 G' d; ]
, D+ _0 Z" Z! o5 ]) M1 Kdef onPlayerConnect(player):3 G G2 K: t( ~, U( k
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% o! R: S5 N) Z5 W M8 Z- ]
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 f) d& L' {& q5 y* M/ ?
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if not player.isAIPlayer():- r. U7 G2 Z; `9 C# ^3 E% i5 Z- J+ L
id = player.index( r% c2 _& {7 a; ^7 W4 e# b X& K3 {2 T$ r
reconnect = id in sessionPlayerUnlockMap& j! Q0 k; k, Y8 n
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# always get new unlocks on reconnect/map restart/map change etc, B7 n5 Q! h5 Z! I& V
if reconnect:
' N3 {2 }% s" F- ` del sessionPlayerUnlockMap[id]
' B6 I) G! q& S. t2 U
& j6 g" T% b6 c- e- B# L newUnlockSet = UnlockSet()
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/ H `* O& E, q9 p& H: R newUnlockSet.unlockLevel = {}1 I3 c/ I, Y( T4 G3 U) |& b9 ~5 b, H; q2 e
for i in range(0, NUM_KIT_TYPES):! p( s4 {$ K0 I( U4 L G* [0 M
newUnlockSet.unlockLevel = 0: W* d% T- J! l% ?! q
* l7 f1 h% p% P* E6 Y; X sessionPlayerUnlockMap[id] = newUnlockSet) R) D: l! r$ y* |( ~+ T
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player.unlocks = sessionPlayerUnlockMap[id]
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3 C u/ W4 H3 }8 K8 }. A8 g$ Z' K" j7 o if bf2.serverSettings.getUseGlobalUnlocks():9 n- D1 ?% }. ~2 L7 [, a( ~+ u" \
if player.getProfileId() > 2000: ; }5 X6 F& W0 G6 y
success = host.pers_plrRequestUnlocks(player.index, 1)! d$ b8 c2 E& z
if not success:. V! \0 b+ A8 o
if g_debug: print "Failed requesting unlocks"2 Y( ]8 u' ^) J8 f3 c2 f
else:- q7 D8 W+ ?0 n2 n9 b, B
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 ^! [ ]! \9 o2 C( ^
8 B9 z1 U$ J; _* `* O+ } | if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 T; { E4 W" e( ldef onUnlocksResponse(succeeded, player, unlocks):1 j' m% r8 @) X: ]; ^+ L6 d/ R
if not succeeded:
n, w- P$ n$ s$ P8 y7 E. _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks): ?5 ?! d1 Z7 J, d
return
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) r% S0 r' b3 ]8 j! M$ f # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks5 U3 p, o, h: B3 J8 o
# J7 V6 y( }1 _+ d4 |+ `/ J+ y # translate gamespy item vector into a kit-based unlock vector handled by game
. w* v3 }$ ]! g! x" ?1 c4 z kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! V# y1 h. q$ r5 O& o% X9 m
for item in unlocks:8 f+ F: m4 p* l3 r
if item in unlockItemMap:$ P% r9 e$ ~( Z: N/ i+ a8 I
kitUnlocks[unlockItemMap[item]] = 1
% B& v6 M7 a$ I( C9 J2 q
! }) s5 J$ ]4 D+ M if g_debug: print "Kit unlocks: ", kitUnlocks
; L$ g- n a- D! v! V9 Z6 N #We do not yet support giving different unlocks to different teams# D( l( `8 }: X
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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