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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. c/ e! x5 C6 _7 b! p: p 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! ^4 o; y3 W4 U5 k* t
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
4 W8 S4 |5 S" Z# K然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. A. a i" t7 ~7 W/ e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& ?# `) |5 J! J/ S0 g6 U# c
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import host6 Q/ Y! W \, v% {
import bf2.PlayerManager2 r& x5 X v k8 i# z1 H$ w" o1 V: E1 p. k
from bf2.stats.constants import *: G& x/ T$ c# |- L! ]# x/ ~
from bf2 import g_debug0 U0 @9 h+ O+ o: y+ W; X
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# f# H" H4 H/ K
X$ e* H% b' z8 M# map gamespy item ids to kits
' w9 u6 ~7 o) c, q/ gunlockItemMap = {
( U$ G |5 U8 `$ [$ W 11 : 0,
( C" b3 L8 S& T" z 22 : 1, ~; e! u" c3 \5 I- V7 F
33 : 2,
& y% B7 U0 {3 g& a2 V 44 : 3,6 J5 G# W+ a+ p! Y) q
55 : 4,. k0 Y5 c+ Z a$ p, {' J% j, x% r
66 : 5,4 ~" b( n2 P9 N) ?/ K) ]& z0 a
77 : 6,) m6 q3 V- y/ }5 R% J
88 : 1,+ y, P2 a! ^, S& f7 I
99 : 2,* A& T' {) S7 h, B5 U* U4 F. K
111 : 3,9 f/ k5 V9 Q/ ]3 \% S- }+ ^( I
222 : 4,5 h- Z f/ c6 e+ [% ]# Z/ g
333 : 5,
1 }1 }3 y& u, Q. z' V 444 : 0,, B( C/ X/ T8 D3 N' G+ Z! z
555 : 6,. q7 k8 T$ Z& K) d! ^
}8 E2 h7 g8 ?& L2 b0 X
# |3 L8 Q# `. u: D$ t
sessionPlayerUnlockMap = {}* m1 C; R% d( F9 _# t
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def init():
+ n+ c# H$ q- }/ |% B" z1 k+ j # Events2 C8 {5 } ?) y0 H
host.registerHandler('PlayerConnect', onPlayerConnect, 1)6 s" p; ]7 c" I2 d5 M0 c# q
2 T* t: F5 S4 H6 O if bf2.serverSettings.getUseGlobalUnlocks():* C Q6 J- k& q' p. G2 Q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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@5 N% ]& Q! x # Connect already connected players if reinitializing
7 n2 ~. Q5 `# B0 l, a: `; G for p in bf2.playerManager.getPlayers():
7 \% f( I! k1 r& G onPlayerConnect(p) B/ \, b- e) ~+ f {& ?" p# t8 a
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass3 b/ k+ }' v. O3 {$ P9 h, t/ H
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/ Q! }5 l4 ~, w* e& ]& F2 w Ddef onPlayerConnect(player):/ q1 ?/ H; B; F `! n4 H
- E, M1 h# b( w, j. t3 T defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! F3 {4 j, Q* {0 N1 f host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# ]: L8 C$ j- d/ |" T( l! a, \, z
) \& q' N# `/ f$ W& Y g if not player.isAIPlayer():+ u$ O) x4 v H/ x& Z9 B' @+ h
id = player.index o6 D/ X. ~% \9 o. N6 T5 h" t
reconnect = id in sessionPlayerUnlockMap8 P: i& _& |! }5 h" f
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# always get new unlocks on reconnect/map restart/map change etc
( s. U2 ?( b" F, G6 E if reconnect:
3 I9 k# R$ J& J9 t' \- V8 o/ z& ? del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()& l | O& n1 p8 R+ T* S1 O$ [" M
; m. I. U, |, k$ K& y* Z newUnlockSet.unlockLevel = {}0 N* }2 ]% v& h/ \* e& v
for i in range(0, NUM_KIT_TYPES):( z* E( s) q+ ]3 @
newUnlockSet.unlockLevel = 0
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! r- c( k7 b# @3 A/ S sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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- S* e0 C# O% O# [% V; i; ~ if bf2.serverSettings.getUseGlobalUnlocks():6 r1 Z, h B4 L' t! e( L
if player.getProfileId() > 2000: 7 W. k9 G1 c4 |0 A" s
success = host.pers_plrRequestUnlocks(player.index, 1)$ I6 p7 g/ Y0 A) b' {" e* c W! V% j
if not success:
* h& C) ?$ n! G' o; } if g_debug: print "Failed requesting unlocks"
7 j% P/ b! I$ L else:
' m) X' D! @! ?. H, y5 d if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 P5 b q/ w2 J9 m/ g* u5 Z" {
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if g_debug: print "Added player %d to unlock checking" % (player.index), j. E, ~, H, G: J' Y. S: G
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4 g. I1 F3 s: _0 l$ r. `def onUnlocksResponse(succeeded, player, unlocks):# R: |5 P) c1 f* | g. S) J
if not succeeded:
' Q# F! [6 d! |" J" Z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- U! q" I3 U8 w& L. X& Z
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
5 c! a! P# U7 M( Q. q kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
\( S7 p6 ]$ v+ c V& T& M+ {! B" { for item in unlocks:7 _( ~ g( |( ]6 R: F, F9 q* U
if item in unlockItemMap:7 J2 I2 k( k% f, b: K
kitUnlocks[unlockItemMap[item]] = 1
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5 a$ a) M6 H- p1 g) _( f if g_debug: print "Kit unlocks: ", kitUnlocks
; q# p* E% k# Y& Q) _5 N9 V #We do not yet support giving different unlocks to different teams
/ ]7 }9 S# ?/ H; E host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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