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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
9 e [' ]& @/ w9 m 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 R* ?1 n4 m3 J/ ?+ u" t/ r' A
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 }. R! O& X! u0 X8 @然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 S3 B9 N, a2 \6 n# Y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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. i0 c1 b& X6 X" ]5 l7 D+ ?import host
6 `4 \- J- h) F3 d2 p/ aimport bf2.PlayerManager
+ @! d: w- b% [5 q- j4 s* }! pfrom bf2.stats.constants import *
5 i4 X7 A9 N0 c; a& Kfrom bf2 import g_debug& _! g' L# i/ ~+ g
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9 v, V- d, N$ w' o- Q, k4 |! |9 t# map gamespy item ids to kits
$ t. \& y" e4 D$ \) A. R0 a* f7 eunlockItemMap = {3 M: H% h9 U& J9 x7 h7 I5 g- U
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444 : 0,
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sessionPlayerUnlockMap = {}
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def init():
2 H& S! C6 h. _2 p3 ~6 C) d/ Q # Events
8 V g* W; p& n( h" x1 D! y. g host.registerHandler('PlayerConnect', onPlayerConnect, 1)5 l7 H* H9 O0 S: ]7 ~9 P7 w3 U
7 e( A8 u$ N- n7 @# C if bf2.serverSettings.getUseGlobalUnlocks():
6 k+ @6 t% o2 q host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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( Q5 [2 U( x9 q3 b- v+ z ^ # Connect already connected players if reinitializing! v7 ?/ s& ]% |+ T$ m
for p in bf2.playerManager.getPlayers():
: {+ V/ z! |, Y. \+ G onPlayerConnect(p)8 B1 D5 R& V* I- e6 w
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if g_debug: print "Unlock module initialized"( n7 U4 x; A5 x( w( g
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class UnlockSet: pass: o5 T! W0 [3 I0 A$ w" S
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# O1 m/ w% u7 B% N* G) ddef onPlayerConnect(player):, n6 F) W) z+ O& _0 l& m
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* g+ N5 O# _4 h' P# q- [) `! ^0 Q, X% O host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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# L% N# _4 s6 j' X. w; w if not player.isAIPlayer():
! V/ L' U/ c) T& A% P, N& n id = player.index% M" o! O! A6 `2 Z. s
reconnect = id in sessionPlayerUnlockMap
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% W4 H% M% ?9 c( J# X2 ^ L # always get new unlocks on reconnect/map restart/map change etc
& @6 v8 S0 ?- }. ~% ~ if reconnect:/ x" D. v8 y5 R0 K& a* g2 n
del sessionPlayerUnlockMap[id]
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5 Q+ w& r) n+ T2 z7 a! l newUnlockSet = UnlockSet()8 Q4 H( M" b4 z' ]+ L4 W& |
5 e6 z& _* E( C newUnlockSet.unlockLevel = {}
4 W+ X: _" O' N/ j5 [! \2 R' q% U5 C for i in range(0, NUM_KIT_TYPES):
7 r4 y1 f4 v/ [/ e0 y, p. r newUnlockSet.unlockLevel = 01 F1 H9 A# W0 a
% Z- O1 ]! `/ `6 s sessionPlayerUnlockMap[id] = newUnlockSet+ d: o2 b% n! W( B8 C- Y, q o+ c
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player.unlocks = sessionPlayerUnlockMap[id]- m5 H* k7 L( l% c b6 T; h
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if bf2.serverSettings.getUseGlobalUnlocks():9 f; U$ w1 S- e& U
if player.getProfileId() > 2000: 5 k9 \0 `6 j/ Z% @6 I" Z" j
success = host.pers_plrRequestUnlocks(player.index, 1)* Y& j: e: `$ f5 k' R, c
if not success:7 L ?$ ]4 s7 V* l
if g_debug: print "Failed requesting unlocks"" u7 K: g- k$ ^5 `
else:4 D! ` _: g* ~/ Y9 o3 o' C
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 W# g& \# d& T' e1 p9 J
( e2 G2 g- K3 q- f; }/ ?& _ if g_debug: print "Added player %d to unlock checking" % (player.index)5 _' u* K* F" v) u+ D2 s: S
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# `. R$ [& i9 H+ _0 H+ T7 p# Ddef onUnlocksResponse(succeeded, player, unlocks):; f" S$ c+ s- J" ~* ?
if not succeeded:
; G5 f, ~4 [+ _' B0 Z! [% y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks9 o* }. J5 P0 o7 `, a# ~
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# translate gamespy item vector into a kit-based unlock vector handled by game' ]# x' }4 n/ Q2 j. s4 o2 c$ M! h! [
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 \2 N6 f6 R4 z8 O5 P; F3 F1 I for item in unlocks:
& D1 J% T/ ^# Z& y if item in unlockItemMap:: ~/ f3 _. o0 c# W8 ~! j
kitUnlocks[unlockItemMap[item]] = 1
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. r% g0 [; \0 Q9 d. K2 s% z if g_debug: print "Kit unlocks: ", kitUnlocks
- G! k0 [' t; i$ H5 J) F! p #We do not yet support giving different unlocks to different teams1 C# O3 D1 U% ]1 C9 u, I8 F4 g
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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