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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 P: A. h, E3 Z* R" z% O. [
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- L5 z9 J" d) W& {% c* x. e4 b
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, g( V6 v7 W/ u: O7 ?1 S* H: W
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& q) P3 q t; s4 s
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!1 ^0 C1 ^7 \4 T
3 g9 T( I3 x+ ^import host3 p/ L, Y- m: d& k: i5 k
import bf2.PlayerManager
7 G7 C% k# \7 o* h, y4 k' qfrom bf2.stats.constants import *: `" S3 A3 r% V4 U, P
from bf2 import g_debug2 ~4 }- _. Z& u- K$ k2 g; i3 X
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# map gamespy item ids to kits" P- @* C; o% L3 g
unlockItemMap = {5 D) v8 c% W: d- R. T- K* m/ i
11 : 0,
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33 : 2,6 q- \ T2 t- Q% v- u W
44 : 3,: }2 [0 y) L; | X( O5 J1 N/ c
55 : 4,* V+ T+ l5 x& e# S9 P; X5 m, C: Q R
66 : 5,
7 N. y* }# E X. A& [( b3 B 77 : 6, ]5 J5 p! ]& j& A5 v* d
88 : 1, z( `, M2 X$ I3 x( ]
99 : 2,* W/ a8 [; }! d+ e
111 : 3, q% H# f8 e* I3 D2 z; z8 F V& M
222 : 4, L: k2 `6 |* u/ k/ i
333 : 5,# ]: i5 r, i+ X/ ^( k2 l, F1 J4 A
444 : 0,6 }' t$ g; f. \, d6 c
555 : 6,; v F+ @. |7 s& x9 J. G" e9 P% r
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% t3 }' N$ v! R! {+ ?: VsessionPlayerUnlockMap = {}, j& ~, r5 u2 ~
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def init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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' y: k: d# v& S% |: ` if bf2.serverSettings.getUseGlobalUnlocks():
2 k. e; H3 C3 s6 }( H8 U host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
. A: l+ M8 p) ]! P8 V for p in bf2.playerManager.getPlayers():3 g5 {2 L+ {& M
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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3 ?7 D/ G6 ?( B; z3 u' Y$ `/ k/ cclass UnlockSet: pass+ C1 y: r+ g5 P3 r5 V# I
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$ n- N+ Z6 h! c: \- i1 Sdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ O1 L2 R0 V# j. `% K/ J) T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
( b( G+ q! n! m8 C( g% V id = player.index! f! \+ r9 `0 A# c
reconnect = id in sessionPlayerUnlockMap
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- S% a' B8 u7 [- A # always get new unlocks on reconnect/map restart/map change etc
q) g; B2 w6 {% p7 X& Q1 q+ S l if reconnect:0 g( [. d7 M/ @" b
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
; N: W7 N/ v. N3 I# O' ~ for i in range(0, NUM_KIT_TYPES):
, o8 H. `# Y, V6 [' d8 B! S5 e newUnlockSet.unlockLevel = 0
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, O( A" d7 m2 L* J0 b8 C2 u sessionPlayerUnlockMap[id] = newUnlockSet/ M1 F! z$ M$ |0 @) \- A9 b# |
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():4 `1 B; ? U" g8 C3 B) O5 X5 S+ a
if player.getProfileId() > 2000: w$ _" k: Z, {
success = host.pers_plrRequestUnlocks(player.index, 1)
; B4 f. m Q* u* e- v. y/ f if not success:
' N( P6 Q1 d# Z/ v$ \ if g_debug: print "Failed requesting unlocks"( N+ [# L+ H, P9 }
else:+ L8 _8 x* u6 n5 t- y6 A, _
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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) Q/ U, x. b* h) l. l( A if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
, _) C0 k/ d5 ~9 T0 Z4 G if not succeeded:
9 y8 t' o) ]" ]3 Z$ ?6 r! E1 |* } print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ K' c- x0 \) A( ^' [& Y8 {
return3 W) p4 L: X/ ]/ x- @( F" _ S; d
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks" A M# [7 @, q/ e5 {2 \+ t" h0 {
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# translate gamespy item vector into a kit-based unlock vector handled by game1 x% N2 |- S4 t& g z( P
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ b/ E" u! L2 w* m6 }+ ^/ x$ @, A
for item in unlocks:
) i( }' o3 A6 y% |$ k if item in unlockItemMap:
7 s/ S, e4 m9 m& ~0 i, J kitUnlocks[unlockItemMap[item]] = 1
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4 K4 \/ z- B) F$ w6 v! Y" p if g_debug: print "Kit unlocks: ", kitUnlocks* y. `8 \. v( @$ L. @3 ~
#We do not yet support giving different unlocks to different teams
7 D9 L1 w6 P I1 e/ g/ y& z host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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