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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 4 @! ]' ?- [) w! B: @/ c
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) Z6 K7 e3 P2 h: ^: o- h
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话( Z. V- g2 S6 A4 d/ h8 ]+ K
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: k5 c' i7 i+ Z; }" b
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host, C+ `" C. F# L
import bf2.PlayerManager& X5 {9 R6 q8 n4 d
from bf2.stats.constants import *
/ p$ R c7 r$ L5 O3 ]' Rfrom bf2 import g_debug1 k- a" Z; s* G
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/ h( b7 ?- ^- C# map gamespy item ids to kits6 }, Q5 n7 F: y! F' y& S& E( _
unlockItemMap = {% P( c7 x* q; ~) G
11 : 0,
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33 : 2,
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55 : 4, h6 y1 ~$ Y# _, Q6 m/ O
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77 : 6,
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111 : 3,! f: Q1 r/ p1 ` B. q! o
222 : 4,% X& W6 b# D, o7 k
333 : 5,
% \) y5 E" [9 X: n1 H 444 : 0," \" M2 T |' D6 F' {
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
; q4 B2 c7 f) e" k # Events7 c* e( i' ?0 w
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
0 o6 A1 y# Q/ l0 j+ t/ \8 M8 G host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 u$ l) z% w3 d: L) n
6 w: ] |: y# N8 ?4 o' D; B # Connect already connected players if reinitializing" g4 j, X2 [. j, b$ O% V5 @- W
for p in bf2.playerManager.getPlayers():
7 R; q2 n; T1 Q- O9 Y5 l. E onPlayerConnect(p)
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" i6 u) ]" z1 Y0 H. p' p if g_debug: print "Unlock module initialized", j J) `8 ? c; z3 I: c
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& S3 _! v, Q. s4 U8 ~3 ~7 n" n6 fclass UnlockSet: pass
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def onPlayerConnect(player):7 S) T- S8 u q- {/ j* A& }
K C! \: _4 A/ ]# c: b- i! p defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- r0 z1 ~2 [7 c; F
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 a3 ~4 p( y) j# X9 o4 g; M% ~
4 T9 }$ V1 i: x2 E8 d if not player.isAIPlayer():+ p8 K9 Z% I( p: v/ W
id = player.index/ Y) |* [4 W6 X; A* z7 k* J5 u& h- b7 S
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]1 l n" Q2 l, e8 h
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newUnlockSet = UnlockSet()* F; q9 N, R3 K2 ^
$ v, q& o% j0 t) ~; H+ p: M newUnlockSet.unlockLevel = {}
/ J' d1 b, u) _ a p for i in range(0, NUM_KIT_TYPES):& r: G0 _4 x. o; l$ \- d. _
newUnlockSet.unlockLevel = 04 S& F, `2 @2 B! X" |
; A9 o* m, @" s1 m, u U$ Z# B sessionPlayerUnlockMap[id] = newUnlockSet& H+ t: p w7 b& z
- R+ l' T& A1 f player.unlocks = sessionPlayerUnlockMap[id]0 b# G; [" M6 ]7 H$ I
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if bf2.serverSettings.getUseGlobalUnlocks():
g- Z( k% t& h5 r if player.getProfileId() > 2000:
+ b j7 }* H4 r" w5 ?+ F success = host.pers_plrRequestUnlocks(player.index, 1)
) t- k0 b' n) N3 p5 l0 [# U if not success:
3 C3 I, F( T/ B! d if g_debug: print "Failed requesting unlocks"
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+ w! a1 Y7 l' C* _0 u if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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7 e# g, \, s/ Y9 Z if g_debug: print "Added player %d to unlock checking" % (player.index)2 N4 g3 v" b: M
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m, Y: ]# R& U0 tdef onUnlocksResponse(succeeded, player, unlocks):8 |4 C9 W: w( s) f: I( H
if not succeeded:: B- p, i* d- n; u+ C$ F7 F: a
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks M( m, L2 t1 T1 B
' E0 V# O0 R6 d- U # translate gamespy item vector into a kit-based unlock vector handled by game5 t0 F+ j! L [8 O% i- P8 z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% M1 D& e% o9 d& {( w: p! p3 g$ \
for item in unlocks:, z* D. E, R. E3 U
if item in unlockItemMap:
) n- r& l; ~5 x3 M* l kitUnlocks[unlockItemMap[item]] = 1+ ~$ @' g& V% s- {
. h3 ~( O9 F l7 K$ X7 a. k if g_debug: print "Kit unlocks: ", kitUnlocks5 z) c; A: s0 H2 ^
#We do not yet support giving different unlocks to different teams
! Z9 g; ^) b' D host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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