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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) t5 \5 n5 k4 l7 P$ B; P5 g1 T 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) O. j/ G! P9 u8 w9 A9 m, g% n- A
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ j- }' j, a4 L' W/ ~然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; Y& u7 x7 c$ d
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ L7 A/ u1 f0 |
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import host$ @' T2 S7 |; i2 q
import bf2.PlayerManager3 ~4 H3 t) m- e/ n h
from bf2.stats.constants import *( P# P: |6 N. ?( r1 h) S" b8 ]
from bf2 import g_debug
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# map gamespy item ids to kits) @( C; g8 x1 d+ m0 `$ O
unlockItemMap = {
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33 : 2,
: {/ B& o9 Q; K 44 : 3,
. }; X* I% o( H' r3 m1 L* N 55 : 4,
5 @' k) I) R P 66 : 5,
~4 C/ V; f8 E; M! _ 77 : 6,
2 {0 L% \0 P' v# T, w4 p 88 : 1," K0 T7 V& _7 V
99 : 2,. t5 q7 H# t" F8 E" @' G0 I
111 : 3,
% K- y0 j* j( w1 x3 r8 b p 222 : 4,
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5 W7 S- B) D, Q/ I+ \) A 444 : 0,% x% g' d5 D# D/ f* \5 Z3 }
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}
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sessionPlayerUnlockMap = {}/ J! B) e& a' U8 W) B8 k5 ~* S' C
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; Z, K& P- U( L1 Q- Sdef init():
) H) W. H$ P9 K$ r! a( ]; H* y # Events2 r7 Q0 g' \2 ]2 w4 S/ A
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():! }, ?+ g/ |( \# q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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. P" Y+ [4 e! b( O4 N+ b # Connect already connected players if reinitializing
- h6 b: `; b2 g( ^7 [& v' d for p in bf2.playerManager.getPlayers():
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if g_debug: print "Unlock module initialized"7 s* m" u9 C. |! O% E: l
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# o3 _$ U) d% }# g
: N- ]; f1 r S" _* p7 y; dclass UnlockSet: pass
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3 k, H6 V- P) |5 |. ^def onPlayerConnect(player):+ D6 c+ l0 b9 Q1 G# y6 O2 G
: c+ k5 E( D" F% j defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& A3 n/ m8 j0 J; [; g host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 ?; F2 ]7 U9 ?" }5 ~5 m/ k
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if not player.isAIPlayer():
4 m: ~ f) A* L" \ id = player.index
) x9 B' z2 O% C# r1 y" C reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc2 |7 @/ J) G! m4 e8 l0 Z
if reconnect:; N3 _; ]' K& k7 q
del sessionPlayerUnlockMap[id]8 {0 }, s. O2 E
1 J0 Y8 g) k9 g% Y newUnlockSet = UnlockSet()& u8 o4 p& U# f9 U b, v
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newUnlockSet.unlockLevel = {}& |1 U, X; y$ C# @3 i" A
for i in range(0, NUM_KIT_TYPES):; D' } d3 u/ [8 X8 D" q. U/ {
newUnlockSet.unlockLevel = 0* u' q, R% e- z1 N6 ~% C
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sessionPlayerUnlockMap[id] = newUnlockSet5 B( ]9 q1 T% _; e3 n
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player.unlocks = sessionPlayerUnlockMap[id]
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+ K2 R" V& [# x* y- w$ G h7 g' Z% @ if bf2.serverSettings.getUseGlobalUnlocks():2 _, n6 K( ?5 y! k8 R5 e7 ?# [1 G1 K: i
if player.getProfileId() > 2000: 7 ?! b5 D, k* b
success = host.pers_plrRequestUnlocks(player.index, 1)
* h: R! f% v! `2 ^5 j. s8 o" f if not success:" s H- {3 B% Q y8 X* n1 o$ F3 q
if g_debug: print "Failed requesting unlocks"2 b6 Y( V) \: k* G
else:
0 t3 `5 C, Q+ b) \) h if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 {/ N! F6 p& E8 y$ c0 W( t
- R# w+ Q7 {" ~, ?" i if g_debug: print "Added player %d to unlock checking" % (player.index)& U$ b# T3 W- x( k, k" l
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def onUnlocksResponse(succeeded, player, unlocks):
9 J+ L$ C, Z( V: e( A. n+ u4 Z if not succeeded:
+ Z1 D0 a# v$ ]3 t6 [) @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) ^7 q+ r: ~( F- J# U2 k
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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+ m0 }, V- a u4 x0 i! f. B% b' N # translate gamespy item vector into a kit-based unlock vector handled by game
9 P0 ]8 x: q6 J+ @ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 U1 S. I/ L! e# t for item in unlocks:
' i1 x4 O& K. s: f( k) J4 \5 W+ Q if item in unlockItemMap:$ u4 _5 ]) t$ I1 m3 X# u \0 b5 p
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
- v8 a$ Y9 j. B1 F+ K2 Z0 r6 L #We do not yet support giving different unlocks to different teams. K5 x: @! f, W" u; X; x7 ~
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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