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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & E! P/ s) d- L0 F% I9 h
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
0 E, u1 s: Z7 q2 u# [* P在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; I/ ?/ s' M: ]然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ c- q0 ?$ g0 b D4 q- C, ~
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' E) a' K+ n+ Y N% B
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import host. p" S9 A" k# L2 m g* Q
import bf2.PlayerManager
G8 \ Y3 l9 H ~. l9 |* W2 f hfrom bf2.stats.constants import *
/ G. Q+ a/ T; O2 j+ C: c3 b; qfrom bf2 import g_debug
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# map gamespy item ids to kits
8 I" u. X1 c: e5 @unlockItemMap = {
1 r; Z: L- v1 C 11 : 0,
0 _( E9 s3 G3 O9 I 22 : 1," o; h! y+ R8 q4 h$ Z
33 : 2,
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77 : 6,
2 \& L2 F0 b% J5 N 88 : 1,4 l, X1 y' |2 r5 l. a: H2 D
99 : 2,9 b1 w7 p/ k7 P0 \) n
111 : 3,: X$ K8 @* u/ m( d* e2 Z# F
222 : 4,
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444 : 0,
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sessionPlayerUnlockMap = {}
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def init():( M( K( q5 h3 {& Q: e0 n8 w6 [
# Events
5 o1 z2 m! d( B host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
/ H# m8 b9 A. d( S4 T9 C0 M w& ? host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
9 a5 T/ c% b+ E/ m. i for p in bf2.playerManager.getPlayers():1 v+ a8 u" S# W% m- K/ m* a9 ]
onPlayerConnect(p) ]2 I! @+ {5 O- I0 x- Q
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass# Y: L2 ]/ W/ a9 G; _$ i0 n
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def onPlayerConnect(player):
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. `6 q5 ?4 E6 f) k( a1 Z6 v defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( ^, _. z; X0 f8 D; a host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
* R4 x+ U- N* _2 g" Z9 r id = player.index! ^/ t" |! S( E# p$ }
reconnect = id in sessionPlayerUnlockMap& B) { Q1 W. d. _, @$ r$ j
9 [# P# l5 y4 i; h # always get new unlocks on reconnect/map restart/map change etc/ b Q" s/ P' [, q3 b: h' {5 \
if reconnect:
! f9 c8 U# G+ r4 X F& W; ]( T del sessionPlayerUnlockMap[id]. j, o' C- ^1 ]) W d3 t
, k# N; g/ f3 k; J' q# s newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
0 V, m1 }7 c4 j" T for i in range(0, NUM_KIT_TYPES):# ~! o) e2 @! B/ f$ c- S; F; _- E$ X
newUnlockSet.unlockLevel = 0: _! S9 G& g5 ]0 H0 _$ [( h
1 r# M' l# Z9 {7 `( _2 v sessionPlayerUnlockMap[id] = newUnlockSet
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3 N0 d& T+ z2 t player.unlocks = sessionPlayerUnlockMap[id]
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% j( |) |% o- f$ w if bf2.serverSettings.getUseGlobalUnlocks():1 C1 F7 }) z2 }! \; `% f
if player.getProfileId() > 2000: ! q3 o% F3 E8 [$ G0 [3 {
success = host.pers_plrRequestUnlocks(player.index, 1)
% U5 o+ f# F3 a, E if not success:
4 l5 T6 s5 ]% _9 ~ if g_debug: print "Failed requesting unlocks"
8 A+ V( b9 }, ?- g. X else:
1 A: B# Z- r8 B' v. N if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)2 c0 ~+ `9 J: b- D% e; v. f6 {
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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: K5 B+ t- _' x4 X) G # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game5 U7 M/ _7 c1 i* a& ~0 w$ e5 S
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 i4 P8 F7 y7 D! g& w: Z% n; Q0 F U for item in unlocks:8 ~0 i+ i( J1 f7 i/ Q
if item in unlockItemMap:
. Z: A# |+ A* ] kitUnlocks[unlockItemMap[item]] = 1) w" n1 N! t( l6 B3 O) q5 f
0 \8 K# e, t, b1 n S) @+ ~ if g_debug: print "Kit unlocks: ", kitUnlocks
! y1 d. y$ e( r #We do not yet support giving different unlocks to different teams ?0 J& L- o3 |! w+ r: U
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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