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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ! d7 u- p0 t) Q0 Z* }6 n
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' D9 g( z$ o- X. K1 V7 }在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ \7 ?# P% h$ g
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% l$ C% c. U! C$ ~ `# n! \最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ y! K% w/ q7 T- L. w6 K
% J& ~0 ?/ C) V+ Nimport host
# ^+ I' D+ O( ~- T( n' m2 W- Gimport bf2.PlayerManager' r7 D& K: }) W. F' r( R1 o
from bf2.stats.constants import *
* }/ k9 V! g& O0 {$ d# gfrom bf2 import g_debug/ e' t# f8 U g
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/ H7 g8 c6 ?9 a! S1 M+ Q! u/ M% m# map gamespy item ids to kits
$ A8 f! q$ A5 P: T! V) r' MunlockItemMap = {
7 |. m& o* ?4 B7 K3 a: V9 V( y# ~ 11 : 0,
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33 : 2,
- }- Q) b- W9 R- L1 U) M4 X7 l! M; Q 44 : 3,
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) V$ c, S% U" c 66 : 5,
+ r" M7 z* ~6 |( M3 [ 77 : 6,
) z) ?+ o- t1 t6 m. B 88 : 1,
6 R2 Y* J8 `. O& O! k, T$ i 99 : 2,& V# G/ V' o0 I# }' a0 _
111 : 3,0 @. @1 a4 r3 r& \
222 : 4, i+ `4 `* Z$ y0 h
333 : 5,
- k4 _! ^% q4 f3 S 444 : 0,( ]4 \( l6 _, n, T
555 : 6,$ n% n- t2 J$ D: L h4 U& q: Q
}
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sessionPlayerUnlockMap = {}
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; I) @8 M7 C% T. E) f+ [, O: Sdef init():! Y; j6 O; O7 A! ~9 {
# Events
2 ]: H) Y4 d" c6 z host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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4 J) M5 ?& b, [, D4 J7 r$ S if bf2.serverSettings.getUseGlobalUnlocks():
. `; F/ ^8 O5 |, q- H' h7 X7 P host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing: V- I3 }* r3 {) | i" x
for p in bf2.playerManager.getPlayers():( z! |& c' D, C! Z
onPlayerConnect(p)' ]6 o* Q+ }1 f
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if g_debug: print "Unlock module initialized"# p6 \3 L9 N3 v1 o. N
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class UnlockSet: pass
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$ U, q0 ]# N) y4 V' a) idef onPlayerConnect(player):
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" g5 w; c" Q$ a8 z5 h/ l @ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 [2 V5 m7 r! Y" L) ^1 x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():1 A! B4 {. ?* s7 ?8 `0 h
id = player.index0 w* u) r- `& N6 ?* m# Q( p: ~
reconnect = id in sessionPlayerUnlockMap7 h" t* G3 m5 h V. n
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# always get new unlocks on reconnect/map restart/map change etc$ z0 ~( A2 [* d
if reconnect:0 w4 p, \4 E$ A9 M) c4 g
del sessionPlayerUnlockMap[id]
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- _ \: K" ~4 _- b* r newUnlockSet = UnlockSet()
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5 w5 M3 V1 K, N9 X* ^% u newUnlockSet.unlockLevel = {}9 a. Y5 u: s8 q3 m# K
for i in range(0, NUM_KIT_TYPES):
; U) o& e, Z0 r& U8 {# K- y newUnlockSet.unlockLevel = 0
# V# r& c' M2 M) s' s$ |; \. ^# _& B% ^" p7 m! t+ e3 l |8 N4 X5 b
sessionPlayerUnlockMap[id] = newUnlockSet, |! E6 w) _' o8 g8 n0 Q( X8 g
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player.unlocks = sessionPlayerUnlockMap[id]
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* J2 w" n }# O8 w# k0 N if bf2.serverSettings.getUseGlobalUnlocks():
4 x2 K5 n; n' I, z+ e* S if player.getProfileId() > 2000:
: c" H3 g- r# }. a' ^- j* k) ] success = host.pers_plrRequestUnlocks(player.index, 1)! t; l3 K# Y' O
if not success:5 N9 S; J/ r1 x, M0 P0 m
if g_debug: print "Failed requesting unlocks"8 ~6 f& k; t H9 y3 G7 `6 D, f5 {3 w
else:
. {8 P: h: T! M) W1 I$ a# \% @ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 t. Q" H+ X8 H- B1 ~ E
0 q6 F- X; y1 m/ k8 z# P if g_debug: print "Added player %d to unlock checking" % (player.index)/ X" K3 k, F" P
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% Y* {% [1 F) q3 [def onUnlocksResponse(succeeded, player, unlocks):
0 j) x+ B% c' Z* r6 ^: k q if not succeeded:4 } X `- h9 h% C6 T4 n
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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) [5 w) W" Q3 ~0 ^( ~ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks( i' b* Y4 d. P7 H
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# translate gamespy item vector into a kit-based unlock vector handled by game. p/ x2 D' Z- D" U' c
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ~0 ]9 v# Z5 n
for item in unlocks:& c Q! a- J% L) `6 y$ c" P
if item in unlockItemMap:. M$ q9 ~7 q/ u2 a' d! A
kitUnlocks[unlockItemMap[item]] = 18 [3 z0 ]8 t7 n! x* S
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if g_debug: print "Kit unlocks: ", kitUnlocks. h+ H9 K) A6 @/ ? w' n& P
#We do not yet support giving different unlocks to different teams6 Y5 Y& ]" y) k" ~3 A% D4 @0 T( {
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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