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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 2 ]) ^& J* d# [ l7 K1 E
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 C. ]7 m# @6 G# M' H在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话1 N) n9 O, u2 C
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
. l$ i7 j% b7 v, P最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 g/ M5 q4 f$ g& q# v
6 C7 P5 [/ a* y) J" j ^: c6 Pimport host9 ^+ m! j9 N: b
import bf2.PlayerManager3 A$ a. j- H8 C) @6 Z8 C
from bf2.stats.constants import *# r% J6 _- }! @& V* R
from bf2 import g_debug
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# map gamespy item ids to kits3 e' E6 a* A; c# u8 X
unlockItemMap = {. @" T) S5 Y1 B0 o6 J( R
11 : 0,
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444 : 0,, X+ h1 y0 ]$ \
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sessionPlayerUnlockMap = {}+ p5 n: F: o* [; ~
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0 M) F1 l$ a4 w: _7 \def init():5 q9 F; R" V1 }5 Z0 M
# Events& u U/ _ T) G3 Y, f% E
host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 M$ f% y9 E" M0 F% ^2 s
: r4 ?. ~' o8 O- K if bf2.serverSettings.getUseGlobalUnlocks():/ T8 R" P. l( ]% U0 a: p S
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 w) P- m: c! Q( P" U
0 |' ]/ b# d! q3 c- Q% ?2 p9 g/ B # Connect already connected players if reinitializing# Q/ D, x$ \: b* n7 g
for p in bf2.playerManager.getPlayers():; e6 b" M% @# Y- I! m/ n# O* v
onPlayerConnect(p)( E$ D% ^ [6 |! o+ T
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if g_debug: print "Unlock module initialized"
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5 j( C# I8 Q$ N+ o. N4 ~* b4 Aclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 ]: Y& @, B# G0 ^ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():7 z$ w' W S4 U! K/ E% M( G5 j: E
id = player.index' g' A5 k- ~% }; @
reconnect = id in sessionPlayerUnlockMap
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2 v/ @, m4 } p# Y& c* d! U& c # always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]( j; s; e, t* @# A9 h
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newUnlockSet = UnlockSet()
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0 h0 N& n; ^8 t) J2 j+ a newUnlockSet.unlockLevel = {}- X5 y8 }+ [: c5 g& ~
for i in range(0, NUM_KIT_TYPES):0 Q) ^5 n' `3 T: o" v3 }
newUnlockSet.unlockLevel = 04 G2 F- U% [1 i6 T# Q
' u7 _, K6 z6 Q- ?! J) I E1 o6 s sessionPlayerUnlockMap[id] = newUnlockSet
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$ D S2 M A& }4 i4 ?' c+ r6 e player.unlocks = sessionPlayerUnlockMap[id]0 M. X" }/ V+ h; U! l
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if bf2.serverSettings.getUseGlobalUnlocks():/ {" u2 K; i) r! `6 {- T
if player.getProfileId() > 2000: & w' ~: H8 Q0 e
success = host.pers_plrRequestUnlocks(player.index, 1)% @7 i4 N# {4 u( S2 k, N' G
if not success:
! U+ M/ Z; m. w* ]0 I) m! t: r- S6 [ if g_debug: print "Failed requesting unlocks"! o1 e, D" R4 D" [, d
else:
8 \4 a. R: P5 \ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index' m& o4 N9 i' u0 L) r Y+ g% q1 Y
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ a0 Y$ F# i+ {2 |* r
return ^' O& i( t0 f5 }' l4 G. e+ D
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks O& a9 ~% M# @3 _
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# translate gamespy item vector into a kit-based unlock vector handled by game
6 X# C f: o0 z t& N+ ^! E# A kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 |- |+ g) O; }# g for item in unlocks:* Y3 j% M6 F/ M* E8 U% }6 Q
if item in unlockItemMap:) i* p* P/ ~& A' H* g5 ]
kitUnlocks[unlockItemMap[item]] = 1
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n7 d& T4 y/ N2 m8 {% \( h if g_debug: print "Kit unlocks: ", kitUnlocks
" p& c) ?+ ?* z5 q0 n( ? #We do not yet support giving different unlocks to different teams
( D A$ `# ~1 \* Z: w' i: H host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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