|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) " c6 S: H; q* |) R
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ E8 \+ L% J0 y) W1 N# H* P6 |在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, L! s) S) h$ e% Z5 u v
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! I6 a+ {9 r: u# S/ z5 z& d
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ h0 Q" b! ~0 D A! S) E
- ]3 F" e, ]0 U0 ^import host6 c, }0 D/ k- p
import bf2.PlayerManager
, v: \$ `8 ]1 |1 p8 W$ P8 Q# ^from bf2.stats.constants import *
3 T& H3 I0 q% Y' D' c7 U4 z* v. [from bf2 import g_debug
3 H5 q1 }8 l! x9 _+ K1 ?$ c9 J* ?* w, i, Z& y# f" w" m
7 }8 @/ m! ?- B4 |: w u3 w
, E" {% l$ ^0 ^, k4 M+ @
# map gamespy item ids to kits9 N7 g# I+ \& V+ Q9 _8 f' V+ q2 H3 ~. }
unlockItemMap = {
8 ~2 Z& J: b5 I$ S 11 : 0,
& {: _9 Q, l. ]$ f' A 22 : 1,
e2 }& W7 D* j" o( w* s 33 : 2,) v1 E! V' c6 a Q' H+ [; I
44 : 3,
3 B3 l- {& @/ ?2 Y q* ^$ M) k 55 : 4,
. O0 Y( u, q3 v 66 : 5,
( y' z. s% t! M# ] 77 : 6,/ e& G; l" M& f3 f( A' S8 P/ D, K
88 : 1,
0 ?( f. D2 K$ ?) v' k 99 : 2, d0 I- L9 ?* o
111 : 3,
/ p. ]$ s( B9 C" w3 F 222 : 4,
8 [1 P' R2 H- f3 X# B/ r6 v; i6 F 333 : 5,9 K; o$ ?: w% \4 r* H
444 : 0,. [6 y3 S( f3 Y' i
555 : 6,; Z7 u4 S: ~" P/ L% @
}$ d/ L. l& [& s& E* S# t
0 ]/ N0 E( }, \7 k- N u& q; WsessionPlayerUnlockMap = {}7 s6 E# k' o8 c/ W$ u
. w, `+ X& e+ `' d& b- t" d ]- T- }# i% {( O
; D B! |9 e# N( J1 _2 q0 Ddef init():4 D5 S. H( s) f- p
# Events
3 A* x! V& L$ F( r0 {* z0 _ host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ P* m: m/ \( e; S
! n _# O7 U* F0 V' r+ O
if bf2.serverSettings.getUseGlobalUnlocks():
4 M! h) |- c2 }' Z& n& R host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1): t" @2 i3 y/ y" m$ R
+ L2 u2 O! P7 C$ c # Connect already connected players if reinitializing
9 G ~6 H, z( r. v k: f }8 h) g1 c9 @ for p in bf2.playerManager.getPlayers():
8 A5 Q9 `/ y5 Q0 K0 j, ~( M onPlayerConnect(p)- s& N6 H6 O9 W- |" @8 w' d
+ \: L) T. _/ q t if g_debug: print "Unlock module initialized"
9 I9 z: R4 w, q% [4 W0 V. u7 Y0 f7 m9 n/ ^
- k0 t4 M1 `! _. W1 y
) G9 o+ p. z& Y% q4 Pclass UnlockSet: pass
2 G7 b9 @" e! }5 i% V9 i) F1 }
' q) B: W$ ]! h0 y
( Y. R, g" w& N! |% O# \# F1 G( a2 o# ]) S& s) a
def onPlayerConnect(player):
& K3 a3 i0 s _1 X9 R, k# v" n6 r2 ^" b8 J/ ~, z
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- }7 j3 D2 ~7 ?# W* V
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
Q0 a. q" B5 F+ S+ G6 R1 j! d, l4 O
: M- p4 s) ~* w9 _8 q if not player.isAIPlayer():, |% F) R) y/ h: O
id = player.index
! V T1 G, Y1 C) L% A reconnect = id in sessionPlayerUnlockMap
- |( d9 I8 Q, [$ g6 m& X; ^ 9 d5 P- Q. B4 ~$ s% [# W' c
# always get new unlocks on reconnect/map restart/map change etc% F. S3 V2 k9 e3 n0 L
if reconnect:( j# H- S! Q: _+ p! H$ F) V% G- E
del sessionPlayerUnlockMap[id]# }4 H9 d% z& @; u+ ]" x
, K4 K2 v/ L8 }4 I0 W
newUnlockSet = UnlockSet()/ d: R4 w" R, o& I( h
, x) x* z" K8 b+ d
newUnlockSet.unlockLevel = {}
2 @) w9 {" b0 I' Q; O" z$ D/ c7 E for i in range(0, NUM_KIT_TYPES):
) }$ J% j, b3 l' ?1 O newUnlockSet.unlockLevel = 02 b9 C" v9 e6 E* O9 {! x5 B
Z9 F8 J5 o; d8 O4 I, u sessionPlayerUnlockMap[id] = newUnlockSet
* L+ Q' T. V7 T! \, {
; _' w' [- h8 K7 u4 F! W5 c( T player.unlocks = sessionPlayerUnlockMap[id]
+ E I0 V+ W; K3 l' }: d% @
) C2 e% E! J' v" ?$ J if bf2.serverSettings.getUseGlobalUnlocks():
( X$ k3 l1 s1 c* Y if player.getProfileId() > 2000: 8 h2 c- q9 T; j4 e
success = host.pers_plrRequestUnlocks(player.index, 1)! G; K: E. V2 l- k# h/ k
if not success: P7 a3 i* ^! _, I& k% ?: i
if g_debug: print "Failed requesting unlocks"- i! U8 P A- @" c5 V5 C
else:9 Z; c- |* @* _1 `: W6 s
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
1 ?! ]5 S# i( }1 z0 X$ Z2 Y7 M , L0 w- u Y* B W' I' O
if g_debug: print "Added player %d to unlock checking" % (player.index)
+ s' d9 }6 F$ H% X& U" U3 k * `$ @8 x4 x1 i" g. s. ^3 o
3 c+ u: i" X! X3 @
0 I9 I& ^' q" f( L& F/ x2 s9 Bdef onUnlocksResponse(succeeded, player, unlocks):
* ^' l& c, `3 n& _5 q: X8 s if not succeeded:6 A; u. g$ R. h9 ~3 ~- e9 k
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 W2 z& w# z. u! u- V# g4 l5 z
return
0 c# ?5 T% X! c/ i: w 6 z) Y2 v/ O- S$ Q
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, P5 V9 ^( T% f7 K5 G% Z2 `8 @
6 L% M1 ?0 g+ P$ w' r # translate gamespy item vector into a kit-based unlock vector handled by game u) c9 a3 ? B, q
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' @$ D6 k4 t0 q4 J& |: J; ]! ^ for item in unlocks:
) X6 l: p2 U0 e! n if item in unlockItemMap:
3 B& n; c, |9 ` a* L' h kitUnlocks[unlockItemMap[item]] = 1
" A8 W/ {' [0 B9 A" F
8 K1 w" T. R% J. n$ H, D) C if g_debug: print "Kit unlocks: ", kitUnlocks
9 t0 N5 W% k& x" V! a9 f& X #We do not yet support giving different unlocks to different teams
" M3 U6 z9 `- D% h host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|