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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
{0 [ G% S" @$ W 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ V9 |. l: q; u( z! S. a" L) J
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; ~; |* M2 D8 Q1 U8 V4 n/ }4 A然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( ]: K! I! D* m( G& k+ Q @5 K最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
( D L4 s5 ]) B* _% h6 d' a7 [import bf2.PlayerManager! Q/ J0 \( p# t7 x5 L4 V f
from bf2.stats.constants import *7 e Z0 P5 A. m6 y7 J9 v
from bf2 import g_debug5 z" Q0 n' k2 K& h
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7 P6 a5 o1 D/ Y3 _: E# map gamespy item ids to kits
3 O% _. S, H/ g$ HunlockItemMap = {4 t6 T( r( {! c. t
11 : 0,
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sessionPlayerUnlockMap = {}
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# V) S0 T7 Y1 [4 D s! y
def init():8 t1 ~9 k3 P ]; v! x: D9 W
# Events
3 b/ U+ g1 @+ J0 ~ host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ o# ]8 d M+ x, C; ?$ T) O0 n
: R6 N K% H/ i! k& c3 x4 J: ] if bf2.serverSettings.getUseGlobalUnlocks():+ \0 B* P( g1 v c6 U0 x Q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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! V$ `) ]7 y% u3 O0 j% s # Connect already connected players if reinitializing
. u. K" x" L! G3 q! s- v for p in bf2.playerManager.getPlayers():
) ~5 m' d$ N. v5 I onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"9 q9 i! b6 n6 f: \" t* O- p# R5 f3 C
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class UnlockSet: pass- i+ _: z) K6 n# S
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7 c8 f y4 q( D. `8 R0 i! {def onPlayerConnect(player):
% T$ N: M" A5 W j" i6 t; X3 S7 p2 `" Y6 n2 k
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 `7 f" x9 o" E
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer(): F( |4 F4 o; I `/ C
id = player.index
( c# Z4 j b, t" }- ]5 Q reconnect = id in sessionPlayerUnlockMap3 m' N9 j- v/ `1 C
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# always get new unlocks on reconnect/map restart/map change etc
0 J7 Y3 f8 A$ p' G% O/ r1 Y' c' ` if reconnect:
# v- @0 k o1 t$ o; ~7 T7 ?6 _ del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()+ F1 e$ s; C% `6 C0 s
R7 {2 c3 ~! a! ] newUnlockSet.unlockLevel = {}
0 _; z4 L: F- C) a for i in range(0, NUM_KIT_TYPES):# l$ E; b5 @# g# D5 }5 |
newUnlockSet.unlockLevel = 05 x n, j2 Y0 j* S3 e5 V
# J4 D8 q0 p, e* t/ g; c sessionPlayerUnlockMap[id] = newUnlockSet
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; {1 ]* `& m& O, C3 e6 m0 @- ^, F player.unlocks = sessionPlayerUnlockMap[id]
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. i6 b1 y' ^( ~. c1 u) S6 q" R9 i% f$ S if bf2.serverSettings.getUseGlobalUnlocks():0 I4 F% @0 h8 i4 O+ }
if player.getProfileId() > 2000: + z8 K# J4 ?1 ?3 w
success = host.pers_plrRequestUnlocks(player.index, 1)
7 {6 e7 U+ U9 j$ X# \! S6 M if not success:+ Y' h2 {6 \& s7 t
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 ~% `, }- z; c1 |5 j
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if g_debug: print "Added player %d to unlock checking" % (player.index); R- T7 O5 d" R* Q# F8 {5 W
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; m! r( j. y/ rdef onUnlocksResponse(succeeded, player, unlocks):% g) _, V/ s, Y2 E8 q9 | I1 G/ ^! D
if not succeeded:
0 j( B) O. F3 q( X9 O- E5 L- ~$ @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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* l J5 X/ j' h& x # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, y0 @( ], J! L5 O
L1 {& A6 _4 y% i- `# |6 _! c0 @& o # translate gamespy item vector into a kit-based unlock vector handled by game
5 ^+ ^4 i2 z/ G4 t6 u$ u kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 u- V4 i7 ?9 u6 u, F
for item in unlocks:
* V G$ y) t8 s7 z, X/ W# M r if item in unlockItemMap:
7 m$ c' m4 T6 }( i6 ~2 `" o6 k kitUnlocks[unlockItemMap[item]] = 12 N# u& l3 z- Y# y3 f" p+ F
3 s* Y* F8 ]0 ]. H if g_debug: print "Kit unlocks: ", kitUnlocks
( j- p4 @, M8 O4 U- a #We do not yet support giving different unlocks to different teams8 R) Q* l0 E$ c0 \' N' `: q6 s8 a
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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