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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) % h0 h/ f+ Y- a4 \$ o
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" Z p* q" ^5 k3 y9 i
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: s, p) s) g/ B, F) _
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 z8 F; \# R ~9 \$ z* t最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!; [: [3 z* I: F: V
' M: Y& n d3 Jimport host
: u4 P- o. v' Q \- yimport bf2.PlayerManager3 i0 Q% U6 ^9 X8 P$ u) J7 K7 x! p' Q
from bf2.stats.constants import *
) {8 U( Y( d. Y9 |- Pfrom bf2 import g_debug( }$ ]8 N7 G4 S! k9 b! U2 s2 E
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# map gamespy item ids to kits5 L+ f' }, w6 _( B3 h. C* H7 N
unlockItemMap = {
) u$ b& m( m8 m. R k 11 : 0,
D: N, x4 D4 C. [ V X, Y7 ` 22 : 1,# p; F4 }4 |. z3 K* H4 b! f
33 : 2,1 e* K2 k% O* K/ g
44 : 3,
( w4 _# H$ B! i! p7 S1 H 55 : 4,
$ V; q2 O, J* F: K2 W |2 \ 66 : 5,$ Q" Q r5 b) \
77 : 6,
. ?4 [/ D7 z( H 88 : 1,: T* a- @2 w! J" I
99 : 2,$ J% c% K8 @ `% p* a
111 : 3,
! `' v) z2 C$ j/ v 222 : 4,
' R( I" c' Q0 o 333 : 5,
/ O1 M5 p/ }8 n% a- v 444 : 0,
3 l9 C3 |: i1 q: d 555 : 6,
" t: h; o1 m5 C# m9 o, e }
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sessionPlayerUnlockMap = {}
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t; ^" V- p- ~" [% `; W7 Jdef init():
, y! Z4 C- w) ` # Events
$ j1 a2 U7 l7 R) X. I9 y2 L( ~, ~: e1 j host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
' v: p5 G' p E' Y; L. ` host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing j5 j& ^' r) ?$ n% a
for p in bf2.playerManager.getPlayers():
! p$ q$ t) f8 H. D9 ?+ h, R5 p) N onPlayerConnect(p)% l5 ]$ f1 \1 r4 Y# q W# w
! U3 A, ]0 f5 M7 B3 f, }' Y if g_debug: print "Unlock module initialized"
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class UnlockSet: pass9 L2 M# e% [2 `
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def onPlayerConnect(player):3 x( o( J6 O1 y+ |( W
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 N/ \" |3 V- J; @! }) v5 l+ M! \ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():5 b: z. F0 ]2 a- A9 V c2 ~
id = player.index- `* s5 @5 k. R) y6 u
reconnect = id in sessionPlayerUnlockMap
+ F9 O( `( n8 h Y& E q) f7 W, l! O
' e o4 e ?4 r* G7 ?) r* h # always get new unlocks on reconnect/map restart/map change etc* k& E4 n: N4 G
if reconnect:+ I( z/ [- g% [/ ?
del sessionPlayerUnlockMap[id]
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6 `; r7 A/ s' X: P9 B& }$ d' U7 r newUnlockSet = UnlockSet()! D' i3 S8 [' ~1 {( }* N: f
' ~4 m" F8 G' |) R newUnlockSet.unlockLevel = {}
) b. {; v: e- T% e2 Q; r9 X for i in range(0, NUM_KIT_TYPES):
* }3 T& j3 A, A! B newUnlockSet.unlockLevel = 0
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/ s" X; A: ~6 s# d sessionPlayerUnlockMap[id] = newUnlockSet
! {# \* G" m# R' \+ C! K$ [ - ]* n* q e' {8 l2 `; w! J) O
player.unlocks = sessionPlayerUnlockMap[id]- C1 u; {. r5 m. u' G! ?' D' k
: |; ]6 p3 D; \( B6 {7 I if bf2.serverSettings.getUseGlobalUnlocks():
, o: F5 ]1 z3 ^6 A9 {1 \, s( c if player.getProfileId() > 2000: 7 V' ^" B; r8 W; b7 |9 D
success = host.pers_plrRequestUnlocks(player.index, 1)- p# U4 @5 Z: {1 W8 r, l. v- K
if not success:9 D, [$ [' x( z/ @, u
if g_debug: print "Failed requesting unlocks"
9 X* {: f% `2 @) f6 [/ Q" ]- e else:
7 O! W! g. ~" {# e' t if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)" q& T Y5 D* E
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$ ~* A5 e( f& T) _$ u3 w! j7 q ^& U$ cdef onUnlocksResponse(succeeded, player, unlocks):
, r: o* A q' S% J6 j if not succeeded:
3 ?. r0 _/ ?2 ]9 }! j4 M print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' s- P4 b9 r* \* S1 f* z
return
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* i. e; O0 z0 M3 ?% `! l$ d # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks L, Q E5 D5 c% z' o) Z
, G+ ` z* {; p6 @ # translate gamespy item vector into a kit-based unlock vector handled by game
% y8 a/ x/ C y4 {' o0 c% w0 K kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( q, H Y8 \3 f/ ?+ p0 C" H3 j
for item in unlocks:1 ~$ c! v- N& e2 }2 o8 Q
if item in unlockItemMap:, g0 A* ]' a6 H6 I+ |7 }
kitUnlocks[unlockItemMap[item]] = 1: p2 X( d/ F0 g5 \
5 X! ~. T: c& } if g_debug: print "Kit unlocks: ", kitUnlocks9 s7 d% J! H+ G% y/ |6 j( I p
#We do not yet support giving different unlocks to different teams( ^7 T# N) g+ H; G5 B4 v9 i
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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