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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 B+ b# R9 d+ @' O' z& v) j 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% z& n5 M* c0 H2 Z: C+ `在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" O5 ]+ O# R c+ L' `, W然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, N& T+ Z1 \% E" ?" u
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# m2 \/ o$ f: s+ `! j/ j6 v' @8 J" ~
" |) e, ^8 w5 x$ W5 ?9 |8 }& wimport host
; Y! c; R1 U: F3 s8 m- P; f- Y% _import bf2.PlayerManager1 f- [2 X6 G- ^5 z3 ^& V+ Q7 `
from bf2.stats.constants import *
8 m) X2 Q, U! F8 I1 r( G9 ~from bf2 import g_debug
8 }% B c' v3 O* D# T4 Q$ t, Z Q* A$ |, k H$ M' x; t
! C" w$ A: i3 f( s% C: c8 H
$ F+ [) F- l6 i. a# map gamespy item ids to kits' `: C" }/ k2 L; g( [
unlockItemMap = {- z8 J" B( r2 D: {- n; Q6 ?' g: ~
11 : 0,
/ A) h9 w& |2 P' r 22 : 1,7 C$ v5 a2 x% X$ y+ E6 N
33 : 2,0 F% P( M" \6 {" i& B) l" V& ]1 v
44 : 3,! U) f D& g }" L2 d# o2 Y% q
55 : 4,
( h: g; z9 K$ L% y* _& E' @9 ` 66 : 5,
5 D* [- {$ R4 M$ u8 b6 w7 z 77 : 6,1 w5 G/ s! G, c) o3 g% Y
88 : 1,
) Q* ~3 W0 L5 ~+ w3 z1 r, z 99 : 2,
5 y! r0 C. D: w5 u; U& D 111 : 3,
0 N( H7 i- x& I 222 : 4,
' A y9 F( R2 D( g( F( \7 i 333 : 5,
/ Q% ~0 b: ]4 |/ k+ Y 444 : 0,( e3 i, a& ~ A; H
555 : 6,- ]; _! N4 N+ Z u* G! M
}
1 w- s/ e X8 W- p' Q- K9 f
4 O" g* o. U9 \, b) ~# Q E$ @+ h) csessionPlayerUnlockMap = {}7 k5 a% E6 @; ]$ V: Y
" e0 s* `: C5 a' k1 G% M! o) {# ]% k
- @2 u7 [# j5 t1 ]def init():
/ U: u2 n* C+ f9 o8 `$ a( O2 P # Events4 T' E* t2 u/ y9 e0 u. P4 l' l0 x
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
4 o0 d: \ A6 R2 Q6 d5 i : \2 X( p# `+ Z& {! u. w/ m
if bf2.serverSettings.getUseGlobalUnlocks():
7 y8 v, L" k4 k5 x; q% C host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
4 g. t- [9 F! q. v1 e9 f" C9 B. ]! ^' N. k. x; ?9 W$ g
# Connect already connected players if reinitializing
+ f! I$ n: G9 ?1 t; q9 X7 N for p in bf2.playerManager.getPlayers():7 o& U0 m4 b7 G: F
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"' }6 D0 P, G) b
$ _; J- A' C+ j9 o
4 Y. V- H3 N3 X3 d# I5 \
( I2 y, X0 p( S2 K w# dclass UnlockSet: pass
0 b# F, n; f& t9 G6 f, V% M R. j( d5 P* V+ ]
4 q. s& b ]$ \' `. M E% |! ?' }1 k, \5 Z
def onPlayerConnect(player):6 R5 w0 R$ a5 O1 B3 U
5 ~7 I; y/ T- p D" b) i$ W defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- M1 k4 Z) Y: S7 B* D% ? host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- Y F; j8 z5 c; P% D% f' o, _
6 g* u. y1 S' ]/ C; k
if not player.isAIPlayer():
k! U0 c. g6 c% z3 Q$ F id = player.index
1 j5 G% d8 A* T. N* p reconnect = id in sessionPlayerUnlockMap+ z* B; u( L1 G
$ e) J* @1 u8 L" ] # always get new unlocks on reconnect/map restart/map change etc$ j; A% F9 M9 d! S2 r. ]% o
if reconnect:
- g' `$ F: q# n4 D( p/ T% O, o del sessionPlayerUnlockMap[id]' V3 I; j+ z# n: t1 E. B. Z
. l! z0 K8 f- k. o newUnlockSet = UnlockSet()
* c! L. p8 b/ s0 E5 b$ o) r1 j& i0 e0 ?+ @. ~( e8 Y
newUnlockSet.unlockLevel = {}
( z# ?7 p' V- `# Q for i in range(0, NUM_KIT_TYPES):0 S8 _1 L Z9 M2 ?4 W1 Z* e
newUnlockSet.unlockLevel = 0; M1 {+ I0 c+ O: d+ M r7 W" D
8 S7 d8 p6 i* j sessionPlayerUnlockMap[id] = newUnlockSet
7 D& {% i# L2 V7 ?
" e% }: B) o! N+ ^ player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():9 P' e9 o$ ]: X9 r4 Q/ s- R
if player.getProfileId() > 2000:
+ y H: V) R5 C( e1 F& Y# A success = host.pers_plrRequestUnlocks(player.index, 1)
/ r A9 H& X% Q% Y+ E if not success:9 _* \8 W2 W2 j" q! L7 g
if g_debug: print "Failed requesting unlocks"
+ O" S8 c' f. E. a9 U else:
" r. C% M- i/ |6 _ r( _" O9 L9 g if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
9 n E; R6 G3 w5 } ; g: ~1 H( f+ G) {3 c
if g_debug: print "Added player %d to unlock checking" % (player.index)/ O; q0 J! O- k5 n3 Y6 [3 W( h
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def onUnlocksResponse(succeeded, player, unlocks):* r, i. X1 j+ S% s
if not succeeded:
; y0 ~% G$ W4 |( b" v7 t" c% D: ^, t print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)* g' {+ E K5 j# }3 [3 U
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
- H/ q- ^) P( B$ V% y+ v- p kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 x6 l2 d, m y9 i6 |
for item in unlocks:
( w" |. M) ]# G y3 r8 Z* c. `) ^ if item in unlockItemMap:
r/ r, p! z9 K% K kitUnlocks[unlockItemMap[item]] = 1
6 C- R4 \( a* V0 p/ J! H/ q- R $ y9 Y& i" L" b4 x- u; ]% e
if g_debug: print "Kit unlocks: ", kitUnlocks
) \4 I) z7 [0 d2 n& q" a #We do not yet support giving different unlocks to different teams
3 o# d% w7 B- `: E host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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