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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & z' ]- C, K. s" y7 t4 p/ [
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 i0 M/ C" m- n
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' l2 ^ F6 C8 N; ]然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 d0 ?8 E. i. `& ]( @1 c* ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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% \! V4 k- {/ c3 I) C6 simport host
1 N4 h! T/ e: g7 _$ b; G# M4 K( Uimport bf2.PlayerManager+ ?( v& m8 k5 @8 m+ J- Y
from bf2.stats.constants import *& c2 n8 f$ u, [- Q) N3 K. p" x
from bf2 import g_debug
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1 b+ C4 k' A* T4 @& U# map gamespy item ids to kits
- E1 x% x; k5 ]% C0 DunlockItemMap = {
5 o5 H4 k. @0 v' W 11 : 0,
- r; c' Q! H, E' D; E 22 : 1,( | U+ [0 L& a9 V
33 : 2,% x/ o! ~% y0 t+ u& c- \0 m' e
44 : 3,+ b/ w! J$ v. g; l4 T" w0 e
55 : 4,
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77 : 6,+ {3 o2 Q$ T- u) x# \2 z
88 : 1,
, C% X# @* l4 i$ M, |/ ~ 99 : 2,
& ?3 d1 E" B( \% j k( o) I 111 : 3,5 [+ X& e3 }( K* s6 j
222 : 4,
! B$ v; E: ], U+ B 333 : 5,
4 X2 |2 W2 w! L! K: C8 f 444 : 0,& \' e/ A) v c; ^
555 : 6,
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sessionPlayerUnlockMap = {}: q% `; R" K: ^* C" d
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. m5 D! L( m8 U! P9 e `def init():* p7 ~- T. m0 E H2 A$ @6 X5 n
# Events9 c) [; i6 q+ y! e% W
host.registerHandler('PlayerConnect', onPlayerConnect, 1): ]3 j$ ] W5 _9 S8 ~, X
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if bf2.serverSettings.getUseGlobalUnlocks():
# p! P$ s; ?) ` v host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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. h! y4 Y) {9 O' X # Connect already connected players if reinitializing" A2 n3 Z/ x+ X9 l6 M! t' B0 n
for p in bf2.playerManager.getPlayers():
) _. ]7 C, d0 ? onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"$ h5 @9 v9 x+ c" \
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class UnlockSet: pass
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def onPlayerConnect(player):, w: y( _2 ?3 _$ b8 _; |5 r6 N
% i2 O r% a6 H& V. v; J4 V* _ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! z8 j. B3 P7 R0 w& v& A
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
, {: B6 { d3 A2 \! @5 a5 w id = player.index$ C2 S3 D9 E2 a8 u( l
reconnect = id in sessionPlayerUnlockMap& h" F% s3 w7 L" I
' |" ^4 Q: K, d V # always get new unlocks on reconnect/map restart/map change etc2 A+ l; ^: c! R. k' G
if reconnect:. \6 y8 e, x4 u# O
del sessionPlayerUnlockMap[id]
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- I1 m2 F0 Z9 @ e3 f3 S; r7 V' W0 F k newUnlockSet = UnlockSet()$ D* j. v0 @- X, o1 {# x" y! E
1 J7 P& N# n: _. T0 i6 c+ y newUnlockSet.unlockLevel = {}
4 Q) s" k4 L8 u9 Y for i in range(0, NUM_KIT_TYPES):
: Y6 `% b* e) L1 @4 p1 p newUnlockSet.unlockLevel = 0
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# ?- B1 k A8 `+ \6 M! a5 p sessionPlayerUnlockMap[id] = newUnlockSet
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# ^8 h. M( C) p player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
[# c. \/ |3 }4 R( Z if player.getProfileId() > 2000:
- U( @- s! z$ T W% m# @ success = host.pers_plrRequestUnlocks(player.index, 1)
' c6 u3 C, I# c: [2 V- ]8 R if not success:2 Q+ X$ k; l3 g0 G$ B) m; K3 ]. Y
if g_debug: print "Failed requesting unlocks"& Y6 X4 L% x) x, M( Z1 V
else:4 V+ G! G' k+ |( q1 I3 ?& f4 W
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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$ @# e$ L ?% [# ^2 i7 e: E if g_debug: print "Added player %d to unlock checking" % (player.index)2 d. L! ^, h2 Z3 D
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+ n! N! n. ?9 e! Bdef onUnlocksResponse(succeeded, player, unlocks):4 l$ E% n" I* E, ~5 k
if not succeeded:7 U) h1 _ u* d4 U& _4 t
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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: E' o! {3 c* z; A/ u& \ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
$ t. r1 u* g6 {, ] kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" I, G1 C2 o* { for item in unlocks:; H6 m5 h' n7 N8 N/ R4 m/ Z! ?
if item in unlockItemMap:1 X2 k/ M. N7 R/ m" a& P
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
! b5 d) I& v0 r, f1 v4 q #We do not yet support giving different unlocks to different teams/ ~, ~3 V ?0 {; d7 r% t+ K' ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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