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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 b- l) `! k1 X# X! r5 T% {7 m
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
6 H( W( h. D% M9 d在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ U1 |( D* _8 z/ J& Y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# ~: A2 H- f) I- ~3 w) @
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host; T+ F+ |9 R# o4 Z% R; l* X
import bf2.PlayerManager
4 q6 P7 [$ u. l) ?from bf2.stats.constants import *
( m3 S4 G! s# T9 Q. Lfrom bf2 import g_debug
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# map gamespy item ids to kits3 Y; A6 f# l& K* S9 H7 W/ L# L" r' j
unlockItemMap = {
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22 : 1,
0 Y8 Q0 f6 S: m1 g3 q 33 : 2,
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55 : 4,* S8 Q# j9 O6 S5 P+ [& @6 `
66 : 5,
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99 : 2,
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222 : 4,
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4 I( H# l- u8 G! W( W7 a! q" B 444 : 0,! w6 H( b, A) s9 ]/ B3 W
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sessionPlayerUnlockMap = {}( E7 ]( y9 }. Q+ W3 \
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def init():
) a# T3 _. i9 ]. x8 R) N& p0 d6 ] # Events
* J8 b" C. w2 `3 U host.registerHandler('PlayerConnect', onPlayerConnect, 1)# ^. A }, r! s/ G) o Y8 ^, m
/ s+ A1 x9 Y* v if bf2.serverSettings.getUseGlobalUnlocks():
/ O: a q/ e/ Y+ ~, y: N9 ?7 ^ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- J3 `3 v* j) A- w+ K
( z4 {1 u/ A7 c8 j # Connect already connected players if reinitializing
# ^9 ?8 T$ W, y. a+ V for p in bf2.playerManager.getPlayers():- X* l1 a6 } n8 o. \7 V
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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3 X% k6 S0 b. [" yclass UnlockSet: pass% Y F8 _* e$ E$ {6 h3 j2 N
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4 n) w0 C/ l) [4 w2 k6 M* Ddef onPlayerConnect(player):, p, Y1 w2 e5 v
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: C% S, W- Z a) X host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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! f& b# V& A4 m0 X P if not player.isAIPlayer():
9 S. L5 Z( U+ K. s- O1 t id = player.index
9 i& i j& `' L8 b4 G) r- T reconnect = id in sessionPlayerUnlockMap2 Q1 J6 b( N4 {! X" I
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# always get new unlocks on reconnect/map restart/map change etc
x+ `9 a* P' m6 D* O- s& a if reconnect:
: ]8 _' t' `0 W, f4 V$ | del sessionPlayerUnlockMap[id]
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- `5 l: h- C7 b) b newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}" F5 ~# T4 j+ C% H- O" Z, Y
for i in range(0, NUM_KIT_TYPES):
4 z3 Y7 P2 c# i! Q, p newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet/ E! R+ r& J- W- w- v
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player.unlocks = sessionPlayerUnlockMap[id]6 A O. `7 X. a `
' H4 g, Y6 S( s/ W if bf2.serverSettings.getUseGlobalUnlocks():. H9 b% q! _/ x8 e% a i0 m
if player.getProfileId() > 2000: ) [6 [ Z+ y6 K6 t5 B4 \- N
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)0 r2 t6 A0 ^0 D4 Y
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def onUnlocksResponse(succeeded, player, unlocks):
: C! [# _7 ^6 h) } V9 D* l if not succeeded:
1 O( G. ~1 h8 f5 ]5 _1 Z- Y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
, e1 Y8 v# X) W x% k return
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1 {. n" [8 d0 H0 ]3 ]5 H8 U # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 O! ?' s9 F5 J; @! o# ~3 }# r
- f. A; k, C) P% j- z7 a # translate gamespy item vector into a kit-based unlock vector handled by game+ |' v/ k& p( @4 X4 x" _
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 \; _+ A$ O# p4 X. V. G for item in unlocks:
/ ?0 ^- {/ y S' c( V3 s/ s if item in unlockItemMap:
; V p0 `3 `5 E) D/ d; [ kitUnlocks[unlockItemMap[item]] = 1" f% X. M# C1 S7 i
9 [' c! D0 I3 i$ l% N if g_debug: print "Kit unlocks: ", kitUnlocks. P5 W( f5 W$ O8 N! w. o+ s5 H
#We do not yet support giving different unlocks to different teams
! v+ j! u+ T# J; ]# e8 e host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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