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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 6 [ O( F; I$ H! q/ P
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:. M! h9 w4 f7 B' x
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 w5 j$ t- W! R) o- X1 D然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- Y/ Y* N2 {* e \$ H1 X. r
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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$ ~5 L' i* O1 l- X1 Aimport host0 g3 q# O- S0 b* r
import bf2.PlayerManager9 u9 `6 p+ `6 Y
from bf2.stats.constants import *
# A; Y1 L& Y8 p! Tfrom bf2 import g_debug
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# map gamespy item ids to kits
' z q1 g* p/ r& _unlockItemMap = {. n% K+ A3 W. X
11 : 0,2 M6 r- V m5 B
22 : 1,9 a" _2 u! x/ W4 Q
33 : 2,- c$ S1 U' E) b! U" W3 `9 ~3 F* g
44 : 3,
, I! m K6 o! M* T/ l 55 : 4,( R' ^" w; h. R. l9 c' q1 o; A
66 : 5,. N5 `/ C+ m9 R' N* K& b
77 : 6,- n, Z# d; |; O6 L- g+ A, H. N
88 : 1,3 Z7 K0 U7 h- y0 j: Z4 u
99 : 2,
6 |& i; V- o G 111 : 3,
: j$ ?& L* ?' d# t, o: N8 N 222 : 4,
- j* Q& G- y7 @5 o9 E* y( f3 M 333 : 5,
4 N( p# i3 E: O+ i" d" A. I6 z 444 : 0,
- L* @8 r) v! v 555 : 6,
1 {$ `5 C+ @2 R" G }
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sessionPlayerUnlockMap = {}3 h! _& j: X) r& p9 S# g; R
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, ^2 U; R2 S7 odef init():
5 C# J7 a. b. ] Z* i4 f # Events
3 y% Q( R; [. D) ]. M* g host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks(): Y# k% x9 a6 \( ?! Y3 q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# a$ T5 |/ r7 e8 K+ t& i6 D# b5 ?/ v s4 ^6 [' y/ b( C
# Connect already connected players if reinitializing7 I' r% f0 f+ R3 X! a1 |( g
for p in bf2.playerManager.getPlayers():
( O' {* v2 v W# c: f+ z onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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# @# Q2 l% R+ @. x R
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ z+ V, S7 @3 P) c
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% }3 W/ X4 ~7 m2 }* K# W+ r
9 h5 I- f8 c/ \% U; |0 | g if not player.isAIPlayer():) o% [) s$ n H' Y
id = player.index
6 f2 `- }/ ^; ?1 K* n% P3 T reconnect = id in sessionPlayerUnlockMap" V* m/ b% n! O
5 N6 Q3 c; @ Z+ E+ H # always get new unlocks on reconnect/map restart/map change etc }7 Y3 {) i* O; b; P1 }
if reconnect:7 p" ?) {; O8 {' i6 v T
del sessionPlayerUnlockMap[id]1 t# n( B' c6 U; L+ Q2 z
, b8 l3 K! O U& x& e6 p- o4 k7 S* O newUnlockSet = UnlockSet()% s! V. m) a. c1 O3 G {
) o0 {0 ? z6 z/ _ j newUnlockSet.unlockLevel = {}
/ |6 ?& N3 f+ o/ ~/ f6 L T* J for i in range(0, NUM_KIT_TYPES):' I6 [6 ^7 ?8 [/ ?' D
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet9 _% n3 h3 Z2 Q0 o9 T
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player.unlocks = sessionPlayerUnlockMap[id]# C( |9 R$ s1 `2 W
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if bf2.serverSettings.getUseGlobalUnlocks():. N- u0 m- }/ P; ~* y
if player.getProfileId() > 2000: 3 a$ \) R) T8 n7 V& e
success = host.pers_plrRequestUnlocks(player.index, 1)
5 l6 ^9 S y0 R! X3 l; ] if not success: v' v9 \' {' h* v6 m
if g_debug: print "Failed requesting unlocks"# u# K, v1 {2 Q V3 _* z
else:% T+ n c y7 Z7 d5 D
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)) _& f! g; ?+ M7 Y0 ]
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def onUnlocksResponse(succeeded, player, unlocks):
3 i* E* E$ V8 J( A) \1 L! r if not succeeded:
/ b* U5 T, N0 L print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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1 n9 X% H( `+ O% U I # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 ~- f# A1 x& _1 |" ^
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# translate gamespy item vector into a kit-based unlock vector handled by game/ \# a" m1 [: G7 v$ F/ g* S
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 D2 ^/ G5 g9 @, m9 _ for item in unlocks:
+ g3 [0 E6 l2 u8 d! h if item in unlockItemMap:
$ o2 T' G3 x1 D) b. }1 m kitUnlocks[unlockItemMap[item]] = 10 L0 F( X9 s7 j. E2 c I" u) U1 Z
. h+ O ~9 g/ P K* Z; q( l: I0 y6 a if g_debug: print "Kit unlocks: ", kitUnlocks) o( C$ x, o" C& N
#We do not yet support giving different unlocks to different teams8 B1 a I' E- N1 Y* T) L
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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