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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 5 N# L+ ` }! z. r4 z0 d- i
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 R U$ T' N& a5 V# a在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) C0 n) _" ^2 K8 K3 R: H9 s然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 Y9 ^, A; n0 t0 m; ]& I' z" W8 t* b( ^" z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!# D* q: b4 D: a r9 q
4 t1 V# Z2 { w& z# X t3 ~import host& J( d! m1 e# Z" b. S4 B6 S
import bf2.PlayerManager. s" \6 G) h- C9 J
from bf2.stats.constants import *
% v2 B% E# n8 Y. l' V0 S$ Rfrom bf2 import g_debug0 k& R; g# ?* W3 a& q
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2 J- U2 `, [5 k6 b. T* j4 T4 V3 @# map gamespy item ids to kits
/ _" P5 k- y0 M; a2 C! WunlockItemMap = {) @; k6 m, ~: f5 }
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444 : 0,
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9 c* _' [. {& O/ o! I' s1 M# FsessionPlayerUnlockMap = {} H, U# J; Y. ~( ~1 {
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3 f0 T. g) D' _0 P+ B6 z! z1 C3 Jdef init():$ x% a5 u- [; M7 [; n7 {. r! ?
# Events- B+ [8 v) a+ n" ?
host.registerHandler('PlayerConnect', onPlayerConnect, 1), ~& C2 v1 m; c# `9 m
2 f, K9 U, ^/ ]. k- r if bf2.serverSettings.getUseGlobalUnlocks():+ C: o8 M: }2 Y" F2 k" p i
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& M0 q9 U$ S0 s3 V+ Z
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# Connect already connected players if reinitializing4 F" X8 m9 I0 q
for p in bf2.playerManager.getPlayers():& T, d0 g; Y& c5 j( d
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"* C, H( Z2 g& E8 F+ x! Q4 C4 T
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class UnlockSet: pass% ?1 a. ^6 s6 H
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# n4 C& ~& S, P# y9 f- T1 Mdef onPlayerConnect(player):( Y8 ^5 r: Q2 \7 d7 |9 n
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 K1 C. N: c; S: @1 j! u& G host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():' M( l$ L, w+ o( ~( F8 q8 j
id = player.index
) i/ F) ]' _5 {5 o6 w v' l1 K reconnect = id in sessionPlayerUnlockMap) V# [3 F* C% u. \$ X! k
, T* W0 H- c0 P # always get new unlocks on reconnect/map restart/map change etc
7 V; i2 n2 ^# O; z' q' ^ if reconnect:' y6 @9 b& ^% F5 i
del sessionPlayerUnlockMap[id]* O U; b) e7 z T
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newUnlockSet = UnlockSet()$ ]! E0 r: E2 F$ _# N% u
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newUnlockSet.unlockLevel = {}
4 n( c) `4 g% [, r% E3 @# F5 f for i in range(0, NUM_KIT_TYPES):4 N+ D9 Y/ I! G! ?
newUnlockSet.unlockLevel = 0
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1 r7 J7 j3 m F1 V5 h! H sessionPlayerUnlockMap[id] = newUnlockSet5 s, _" H/ T. G# W2 o8 u$ I
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():5 b y& E% b5 \% O. T$ _/ s
if player.getProfileId() > 2000:
5 u6 J& C7 T& E! o. e+ Z9 i success = host.pers_plrRequestUnlocks(player.index, 1)
: [6 S' C: a6 ~! w H& R8 n; \ if not success:2 f+ x0 {4 h4 j( `; p, G
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. Z. V- E& u$ m# z+ G, D- u
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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, @ t7 ?( i7 n3 vdef onUnlocksResponse(succeeded, player, unlocks):" v( N- Q* R5 u: y- H
if not succeeded:
# g4 s. J& [% Q9 [, s print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- c8 Y" e/ z( `' \& }7 J
return9 W O1 N1 V3 ~ ?0 O6 _
$ V# A- |. ~8 a1 D, B) ]8 f% [ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
8 H) S$ M9 I6 T, n4 Y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 N& x3 c; { I% W
for item in unlocks:
4 F2 o, S8 C5 [; i" Q5 m1 } if item in unlockItemMap:; F( h3 B0 f% \. i2 A/ A G9 U6 p; n
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks J( H4 K2 C, \
#We do not yet support giving different unlocks to different teams8 J0 c z$ [' F& }
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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