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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ |* G* Y/ ? u) p6 r9 z% \ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( }9 J4 c5 Q2 w9 }; d; I2 v
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. s+ K$ u6 p; G然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- [9 g# M0 B z1 |
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ k' V/ h7 W9 [/ V. K3 x) z
% a6 e9 Y/ |+ f6 x3 Y6 Oimport host
! y/ E' G, c( X+ I% F" |import bf2.PlayerManager
) _2 _! d; Y$ tfrom bf2.stats.constants import *8 ^' v# L+ p7 X) E( k0 e- i
from bf2 import g_debug
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# map gamespy item ids to kits
1 J/ E0 E( `4 A/ SunlockItemMap = {5 r! j+ h" ]! o% B" `
11 : 0,
# K6 m2 M1 g5 {% h) q 22 : 1,' ` A0 e1 l, t1 {) ?
33 : 2,
F$ o r+ ]7 U' ] w+ ~% ]. Y) b 44 : 3,: T8 | P2 q0 s+ F* N! T7 L/ |
55 : 4,
9 ^3 N9 ?- W F9 O0 B0 _) \ 66 : 5,
" d- ^- G, m- H" Z6 s/ I 77 : 6,6 N" E% f2 B; E- O: f$ A# F1 }8 u
88 : 1,& J$ Q* U, g( |9 o8 w
99 : 2,+ l/ _7 E3 Y" T
111 : 3,
/ j k' O2 L# p% I) v 222 : 4,
; ]8 x: B* ^2 |" O: m 333 : 5,
: H% j* n/ a3 O' ^/ H' n' p: U+ U 444 : 0, B7 w$ J5 e8 v7 Q- `; b. W
555 : 6,
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. }' g/ W: h0 z: ZsessionPlayerUnlockMap = {}8 j- [4 \9 H' n. [& S
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( N; W% j$ z3 o% A% Udef init():
) q5 s) S7 M7 @1 C% s+ c) C/ ] # Events
1 t1 q$ O z; _6 Q# Y host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():9 L# n4 Z X3 Q2 U+ k) ]
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)+ k) f) B% R% w: k* i; Q% Q
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# Connect already connected players if reinitializing6 N$ l1 ]' u4 k8 S
for p in bf2.playerManager.getPlayers():
; t: d: ]' `+ p onPlayerConnect(p) U4 a8 q% Y' E: Z" K! T" [
/ M' k' p% e$ r; P3 k, H if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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6 }6 ^4 e4 G$ |3 j* h% s" V5 ddef onPlayerConnect(player):( [: n' M. i5 Y) g s2 O
9 q, W7 ~ `( y# l; h" L defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; j9 M( r/ L* e2 g0 V1 T9 C
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
3 ~) ?' K2 `& V: M id = player.index
. Z! T& U9 G$ @- J, Q( G5 A reconnect = id in sessionPlayerUnlockMap0 r$ D5 u- x( B. ]1 L; l
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# always get new unlocks on reconnect/map restart/map change etc
: E& a* @. b. S; W" g if reconnect:
% D+ ~: H) c8 O* Y del sessionPlayerUnlockMap[id]- j! X8 \! G* f% W- W& m
& P2 g" \4 D# G newUnlockSet = UnlockSet()) O0 b# J( _6 d; X9 p0 u
5 {7 u& p; ~3 e8 W newUnlockSet.unlockLevel = {}' a \& v' S: O+ A
for i in range(0, NUM_KIT_TYPES):
3 t2 w8 Y! a7 Y I newUnlockSet.unlockLevel = 0
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( C) Y; x- Y8 x sessionPlayerUnlockMap[id] = newUnlockSet
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2 a. V) _; V* E, j/ l player.unlocks = sessionPlayerUnlockMap[id]
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$ Q1 G3 i/ m- u) U' F4 ` if bf2.serverSettings.getUseGlobalUnlocks():
# P v* a9 V+ F' W6 f" V0 o0 R if player.getProfileId() > 2000: ' i: ]5 j/ W+ E; s' @' j) F
success = host.pers_plrRequestUnlocks(player.index, 1)
- C1 s) `" `( C( X, ]( c# y6 Y if not success:
! P" U/ T- J4 h, I3 L if g_debug: print "Failed requesting unlocks"4 H. a/ N. a7 ]; B
else:
- L/ f3 O2 o4 @. C, k4 _ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index! y9 J& t2 t& L( n
4 g1 O9 A0 O1 S; e7 Y5 f; f# O2 M if g_debug: print "Added player %d to unlock checking" % (player.index)1 V! {! l" i- C6 ^
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1 D& m: Y5 X/ pdef onUnlocksResponse(succeeded, player, unlocks):' O1 L" m$ f+ {6 Z' l
if not succeeded:2 V6 J% c8 |9 m/ z( |
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 ^+ u8 Z) j; E1 t
return k! x5 m8 T+ [. W( ]- E
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game" L4 e- f& h1 ] _3 s9 l
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 V9 l* X0 Y6 Q
for item in unlocks:
8 B- H+ r4 @) ^1 i if item in unlockItemMap:
# G( K/ I7 U+ C; d+ p M kitUnlocks[unlockItemMap[item]] = 15 v+ M" z' Y( W* ~7 D# p1 g
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if g_debug: print "Kit unlocks: ", kitUnlocks
7 \+ _, v# \/ s6 K #We do not yet support giving different unlocks to different teams& B h0 z$ h' a4 K! a# q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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