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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; o3 @; ^% m [9 ^, Z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:# f/ i% i7 k5 c* v n. i( J
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& g3 A2 S# H7 I然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# @' [2 r: d; [6 i4 B, W: k
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 k( r( P& e+ a* B
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import host5 W) u8 V, r+ _
import bf2.PlayerManager
" z$ N; Q( y1 k Zfrom bf2.stats.constants import *
8 l: }: e! p2 hfrom bf2 import g_debug
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( x4 M( x" c7 E1 I# ]( }$ B: X# map gamespy item ids to kits
- W3 _/ c* y4 @+ y# M+ P# E; R$ OunlockItemMap = {+ P' h2 p# a1 K& }7 o
11 : 0,
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33 : 2,9 }' ~" N: C- A, ]7 e+ C. H
44 : 3,
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66 : 5,
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99 : 2,; s" A) B; }* q* b! b
111 : 3,1 c+ B9 C8 o( X! J3 n3 c
222 : 4,$ }# I7 T6 e& `3 f6 S
333 : 5,6 U* N) Y1 m- b8 G2 o Z' Z
444 : 0,
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- `, B' t# I& F3 ]! N" B! N$ LsessionPlayerUnlockMap = {}3 A$ K+ p( L4 K% J+ n- H ?' t
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+ @. ^% o3 l* t! ]: J( g [def init():& C, k* P6 |! a9 N6 M
# Events7 _' R9 s) Z8 ]9 Y; O2 v
host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ [- U* {$ g4 H. B" I0 h# J, ?
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if bf2.serverSettings.getUseGlobalUnlocks():
8 u, O, C$ J/ i7 Z2 Y, V; T host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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: G, L" I- n$ W # Connect already connected players if reinitializing
8 g/ F& O1 c) l for p in bf2.playerManager.getPlayers():; X9 N7 `/ e4 i" q& G! C
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"% ^% }; H; N g
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0 Y+ ]) D0 W& V0 G: I$ \0 p4 eclass UnlockSet: pass/ x7 Q4 \0 q: U+ [
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def onPlayerConnect(player):/ l0 y) J. s: u7 e
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) d0 c" m g4 b' a0 t
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! H# ^4 o7 e: L6 n( I5 B- `
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if not player.isAIPlayer():! o0 N1 `# x7 b. D) |% J
id = player.index
0 z$ H: c" I5 W& c: G: E9 q reconnect = id in sessionPlayerUnlockMap- P6 |# e5 ~" n8 i% F7 R1 ~
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# always get new unlocks on reconnect/map restart/map change etc' S* R* M6 P0 Z
if reconnect:& T* t+ E S( e v+ P
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}+ Q$ v0 C# P5 E
for i in range(0, NUM_KIT_TYPES):9 c' S: X) L- u$ {! }$ a
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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% L7 S& V U, {/ I& q* m$ a player.unlocks = sessionPlayerUnlockMap[id]
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9 G' k, J6 L- U6 ~0 t; n- n6 ~$ } if bf2.serverSettings.getUseGlobalUnlocks():
- x: R7 x3 w4 u' N7 N$ N% H if player.getProfileId() > 2000:
( S4 U6 D! u/ D$ O: R success = host.pers_plrRequestUnlocks(player.index, 1)
* ]' |0 a1 ]7 Y0 f- ]/ ^% M" t* ^ if not success:
6 F+ k% U8 v$ v: f; K if g_debug: print "Failed requesting unlocks"3 Z# x6 j" l: Q! k( q# {
else:
) q+ [' o1 {( W# S* n if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: [: i2 q( v; r2 l7 I" }; q
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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1 ?# F+ }) U Xdef onUnlocksResponse(succeeded, player, unlocks):
3 N `. T) R# C6 r" e" t7 ~* l if not succeeded:
/ N% d. c: G% F- {8 u1 Q; h, g print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, F; i/ K. O3 T# m3 P
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# translate gamespy item vector into a kit-based unlock vector handled by game! D- u% b$ `( h& S# B8 z2 Y! D6 W
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 I+ X9 v0 x& i; B for item in unlocks:4 V" N$ ` g* f# _1 Z' Q }
if item in unlockItemMap:, C& y Q( q- ~* h
kitUnlocks[unlockItemMap[item]] = 1" l6 V1 d& _8 y1 U
! r/ _+ F7 p' E4 S L if g_debug: print "Kit unlocks: ", kitUnlocks D! H: j8 a1 Q0 Q
#We do not yet support giving different unlocks to different teams
0 n! H/ J+ T8 ^! v. G3 N/ L% t host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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