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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + ?- x% M. |# n5 l; k
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 \3 P1 V2 \! } u9 ~0 x7 g* e" a在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ h w6 t3 ~8 \* e然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; n F; b9 h& L. ~
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 v* R5 ]/ e/ ]! `# |
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import host2 L# J/ i6 D" C, O9 y- k$ x( A
import bf2.PlayerManager4 J$ d) R1 s. W
from bf2.stats.constants import *
# e- P( C- y4 E& A; xfrom bf2 import g_debug. e' D/ U* {- F6 G2 Z; m
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# map gamespy item ids to kits8 ?+ k, _ [# \( O* O. d. D3 @
unlockItemMap = {
, R' W; N# Z* i, f: j& z) Y7 y 11 : 0," \8 k! `# `( J( g5 Y
22 : 1,
' }7 o& \) K5 { 33 : 2,7 t9 U6 f! }$ d! [& I+ r
44 : 3, C! H( J" b1 F3 l) G8 y
55 : 4,
: O& z" I9 W/ ]9 ?1 a, b6 ] 66 : 5,
: D' [! D0 [- _; C2 N' ]# D+ W 77 : 6,
) b/ F. X4 {3 W" X/ y: e9 f 88 : 1,
1 `/ Y+ ^; Z, M Y- C( L 99 : 2,. e/ N, Y5 M% o- W- U
111 : 3,
/ t3 {3 x* L2 H' \7 R, W- R2 Q 222 : 4,% y6 v* D& S) _6 u* U
333 : 5,
0 m& Z( w* Y. ]8 `2 P- b$ K8 ^ 444 : 0, g3 B2 [& a2 u" b9 y( g
555 : 6,
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6 J7 A: y5 n! X/ fsessionPlayerUnlockMap = {}# E. v/ ?6 e4 O$ l+ C8 `1 C. Y- D
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* z4 S- X& B f* [def init():
. P! @" ^$ R/ `/ q7 d+ N- j- B # Events, n+ o6 B% B4 R, D3 @) P
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():: [' `7 S- ]" G+ O! u7 z" |4 p
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
) V3 w- U7 Z G. l5 {
7 D1 w- p7 K$ Q1 s2 Y# u # Connect already connected players if reinitializing
" I1 Y. k3 o4 z: b; U for p in bf2.playerManager.getPlayers():
! b& k9 ?- F8 M3 q onPlayerConnect(p)8 C1 V F) O0 d7 e$ G( K
' L4 A0 s9 r' d" b& I/ Y4 |; ~4 m if g_debug: print "Unlock module initialized"- O" C6 [( u& e7 \" K
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class UnlockSet: pass4 j D7 Z7 u! @# ]
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def onPlayerConnect(player):1 f7 d& A" O% O/ q5 S' ]9 }
7 q) H- q* z* d( C defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ V/ ^- a ~- ^& h- C; I- s
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" G8 A) P& g i6 Z7 n
$ @ R- q( C' v) p# U# S# B if not player.isAIPlayer():
% l7 \5 L6 F5 G, O id = player.index
( J. o+ G, G' n. L# p+ n reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc; M6 M* R3 \/ z. b
if reconnect:0 `! G) a" R7 A b
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()8 W+ j, y/ I8 s7 ]
$ @! W# s$ S* o3 i, _ newUnlockSet.unlockLevel = {}
# z4 H) \9 G, D% V+ } for i in range(0, NUM_KIT_TYPES):
6 ^# t1 F8 @+ G3 t$ S* }; c; ? newUnlockSet.unlockLevel = 0! ?$ V" q8 |: a8 }# s& o
7 `& b4 ?+ X" B1 m( N" l. m3 j sessionPlayerUnlockMap[id] = newUnlockSet! M2 i+ L d. u- U0 c2 r7 V [
( v- r! ~! q* t! _9 ^ player.unlocks = sessionPlayerUnlockMap[id]7 p( Z0 f* H% ?$ d; ]
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if bf2.serverSettings.getUseGlobalUnlocks():
1 T. Q6 i% r3 H+ a8 e% T: _ if player.getProfileId() > 2000: 6 x6 v; N3 J1 o1 k
success = host.pers_plrRequestUnlocks(player.index, 1)
( F3 a* M% M+ k+ u2 r2 d1 J if not success:# O6 P! \3 u8 J' }* v& _8 D
if g_debug: print "Failed requesting unlocks"; O: r! W. ?% d; n8 m8 H) ^
else:( @7 S5 d4 U( q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
# d/ p& I5 |3 x! t! f0 E/ t 5 x9 X6 N- [+ k# J+ j
if g_debug: print "Added player %d to unlock checking" % (player.index)
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+ `* h. O3 T0 ~4 j3 Odef onUnlocksResponse(succeeded, player, unlocks):" |$ c {5 h- ]% U Y: B
if not succeeded:
\' w) r5 \$ F print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
% s$ Z' j/ ]8 c0 R x return
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& a( U2 O8 w$ t6 j5 ?$ C # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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+ G! t( y o1 {" S8 z; ?- T # translate gamespy item vector into a kit-based unlock vector handled by game+ |: u5 q: |5 }
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ d& Y, l) c& ] S L, } |% i
for item in unlocks:1 @2 ^3 i' T, M7 D& b
if item in unlockItemMap:& h8 U1 \; x1 P0 i8 ^ e. s
kitUnlocks[unlockItemMap[item]] = 1; p4 ?8 l! N: |) [! `
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if g_debug: print "Kit unlocks: ", kitUnlocks
2 E) I$ U0 E+ u6 j8 F% ]( `$ r #We do not yet support giving different unlocks to different teams
3 j! ]# t% D7 s host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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