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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + o( S" N B: D
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. C* B! k, ~+ Y在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
, j1 f9 K8 ?/ z0 q% s& m然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! l* k& S* s( x: w
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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" e( `7 z; w+ F1 Fimport host1 w/ l9 J7 T7 N/ `8 f' `. v
import bf2.PlayerManager
% Q: b$ J; z0 K! O- }' ]* x. pfrom bf2.stats.constants import *
J$ a `3 N+ x. _from bf2 import g_debug; s. q3 L9 G6 h# y0 W$ i
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# map gamespy item ids to kits
. t1 D; g, d# p8 |" d! _$ `unlockItemMap = {% t: G/ V Z5 i& ?2 R% K
11 : 0,3 [- q3 j" P/ t3 B( W& I
22 : 1,
8 v. I& b7 ~, j( A" Z: j5 v% N 33 : 2,3 _* r# q n/ n, _3 ]' M; v4 b
44 : 3,
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66 : 5,
@0 H0 U: y! g9 {5 L3 f1 M' o- o. c* x 77 : 6,7 [ l# d4 X+ a1 S7 i
88 : 1,& ^! O: t9 v# ?$ X0 b& c
99 : 2,8 E$ z% l! q% e8 c2 P0 S5 b- z
111 : 3,
7 {' i6 p: K8 A" [; r2 t$ v 222 : 4,) z6 I1 D0 J5 m1 z }
333 : 5,
) v2 J6 F) g Q% y W 444 : 0,
6 t& z! ^+ y& y7 v 555 : 6,
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sessionPlayerUnlockMap = {}
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# ~: u3 T; }2 E4 u9 }def init():
( f% H+ Q! V3 [% X # Events
: J3 _ x! ^& P2 K7 {) ~8 L1 T0 V host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():# e, p( g1 ]' I& L, N
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# w" l% h% l, h4 z# X2 R3 v/ l
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# Connect already connected players if reinitializing
8 ?1 R3 E: a; j2 m9 N/ y7 U$ s for p in bf2.playerManager.getPlayers():
3 i+ Z8 K; z/ k- R, M- U# E onPlayerConnect(p)8 x* c( y( v4 X4 Q. e
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if g_debug: print "Unlock module initialized"% k3 G7 M( a8 Y( q# R0 j- h
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class UnlockSet: pass
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+ K9 H9 M* t& g6 Q3 O- A$ jdef onPlayerConnect(player):6 W/ w4 b1 U+ i) N( w {2 V5 r
+ ?- m0 n2 y3 {/ K/ o) @5 R7 H' P- z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ |# z6 H* s; J) u1 C: Q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():) x, B' w* E! p/ d& l
id = player.index+ {9 _) ?- Q* c! `* L
reconnect = id in sessionPlayerUnlockMap5 Q3 D: T. D. D( _8 P* X1 p5 X
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# always get new unlocks on reconnect/map restart/map change etc
9 E: G1 \8 ]/ @' c1 l' T( ~" h1 v* g1 \5 s2 Q if reconnect:, [% J9 o' h0 b
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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/ ^0 F. Y" {6 W4 d: U newUnlockSet.unlockLevel = {}9 j, i3 u& s% K. c
for i in range(0, NUM_KIT_TYPES):" [1 |6 |5 ]) C, p
newUnlockSet.unlockLevel = 0
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) o* s: |* i! x4 }9 s sessionPlayerUnlockMap[id] = newUnlockSet- l# D: f+ Q6 \8 i# c- Y, T
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player.unlocks = sessionPlayerUnlockMap[id]! _. s/ G$ _- M s' Q
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if bf2.serverSettings.getUseGlobalUnlocks():& K7 {1 M" X# n' z6 M) [0 |; I4 B% O5 o
if player.getProfileId() > 2000:
8 C ]3 [" F4 r n' T2 l success = host.pers_plrRequestUnlocks(player.index, 1), m4 M2 N6 d2 e# z, D0 j/ w! q4 n, m
if not success:
1 v4 ~/ c2 V8 V# X, X if g_debug: print "Failed requesting unlocks". `$ s! |, {. L6 I5 S- C! Z
else:
0 ^4 s1 w5 c( Y5 s6 Z& F' Q if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. t% f M9 @2 \# u6 c4 v. c3 D9 D9 `1 b
& _: K' r: f) s2 P if g_debug: print "Added player %d to unlock checking" % (player.index)
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1 y2 E6 c8 N: @# Mdef onUnlocksResponse(succeeded, player, unlocks):! d1 f+ r& r, D* W7 Y
if not succeeded:
: _9 Y+ |$ W$ u3 O7 V, A6 m3 e print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ q4 t& T# u& ~3 c5 b3 J( g
return& W* b: H4 X. R' P
5 l/ z3 Z( W) I+ | # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks9 g6 ^, j2 N: r- K( F1 ^
T |- O: n0 O% N # translate gamespy item vector into a kit-based unlock vector handled by game
' B A5 S6 t! O; U( j- e kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% l- j; S( U+ N$ I. T9 g% j2 Q& a for item in unlocks:% c8 K( H8 m& _ W& _
if item in unlockItemMap:
/ a! O7 Y- q) [7 J3 m+ q+ t7 O kitUnlocks[unlockItemMap[item]] = 1; H' B; Z& H9 [) i; r8 `. V
- ^! X& d. B+ I. a8 ]# u2 l3 ^ if g_debug: print "Kit unlocks: ", kitUnlocks
. D$ Q8 t* q$ X #We do not yet support giving different unlocks to different teams
# W# T" R) S) P K5 Q1 J2 J8 q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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