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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & \% G8 b/ f3 U7 o$ G0 C
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- j, y; n: y" Z( U
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! X0 j) ]* U0 p. }/ f' K( X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" D& t. \2 Y3 `$ ?6 n7 c
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host. L+ ]: X& K9 r2 L4 |: i
import bf2.PlayerManager
' D, ~2 d' z" D7 x7 Y$ D/ Sfrom bf2.stats.constants import *
& `! h' a7 Y: V+ S2 Vfrom bf2 import g_debug0 l" Z5 b2 P/ f; P) d
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# map gamespy item ids to kits
+ a( g+ H/ d& _0 a, kunlockItemMap = {
. `; D; F+ \0 [ 11 : 0,
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44 : 3,
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77 : 6,
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111 : 3,/ T3 {' O$ d5 T; }/ x
222 : 4,$ h8 k" x: S# T6 q- D( Q/ q% }% v" N) J
333 : 5,
. P3 B8 w3 n7 h9 n" ~2 ] 444 : 0,. t( w$ L- B9 {
555 : 6,
! X( X9 b1 U6 z3 e9 p- Y7 D6 } }
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# K! D& H( |. g0 g fsessionPlayerUnlockMap = {}
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def init():
' x9 B& U8 v% Y" U # Events
A1 Q( ^6 T3 {1 e6 ]) B host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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- B) @9 i3 B9 \% }) K: p* F4 g# B6 N if bf2.serverSettings.getUseGlobalUnlocks():
+ x+ G2 `5 A1 F! e host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 v* N: d! n$ W* @- g `7 H; V
0 O% v, P% N! X/ O9 o& b # Connect already connected players if reinitializing
/ J( B3 X3 g' |, Z for p in bf2.playerManager.getPlayers():
/ S) ?( L- u- v' P onPlayerConnect(p)$ W# o& [2 l6 ?* q' i
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if g_debug: print "Unlock module initialized"
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7 D' m5 R/ k. N; cclass UnlockSet: pass% S: L( O6 ~- e+ Y5 _
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9 f$ |0 P& S: m# w8 Adef onPlayerConnect(player):
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4 |, k; N. r1 C. F defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
F. ~( d% L4 L# q2 t0 p. @% D4 j$ |+ l host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)6 l6 o4 c6 e5 u$ b
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if not player.isAIPlayer():6 M" _/ ~0 I* V9 k/ u
id = player.index
" r9 `- `" v4 ~! k0 c+ W reconnect = id in sessionPlayerUnlockMap, D( Z$ W1 _6 h. ^
4 q0 S! y3 e, H7 i1 { L # always get new unlocks on reconnect/map restart/map change etc
! G O! s' \( d7 X if reconnect:
: W& P9 U& k/ Q del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()! d, S3 l/ j. }. {
8 w6 J _! h/ @& Z, g* p% z newUnlockSet.unlockLevel = {}+ X. `7 t0 v4 `, r
for i in range(0, NUM_KIT_TYPES):7 R+ C. y |4 y, W! u
newUnlockSet.unlockLevel = 05 v4 L" w& U+ {2 H
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sessionPlayerUnlockMap[id] = newUnlockSet6 S f& E- E# K _: ]) F& ~: T2 L
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():$ u. ^+ G9 c! T% b! `0 a* t
if player.getProfileId() > 2000:
- H4 J; h2 p. b% t' z: @) N, c9 m; S6 H success = host.pers_plrRequestUnlocks(player.index, 1)
" P5 A' w% `: j7 x! e$ N& x if not success:
$ A: t# k1 d7 @! u- d if g_debug: print "Failed requesting unlocks"9 l3 L+ a7 P7 m$ H( ^
else:
) u$ S$ x9 J9 A# F, P4 A if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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9 s! N0 X m/ T* G ~% A if g_debug: print "Added player %d to unlock checking" % (player.index)3 ]1 }! K1 e$ B9 c. S
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def onUnlocksResponse(succeeded, player, unlocks):1 O1 r1 |1 W3 _1 z! `2 _* A
if not succeeded:
; o. O0 L7 ?+ h2 u print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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( | ^" `& F( K6 u # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 F6 L/ l; g+ _; M3 ^$ `+ y
+ U" J! W: ?; x T) a% u # translate gamespy item vector into a kit-based unlock vector handled by game
' A& C2 g' ?* H( [& q/ b kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 F5 Y4 j& V4 `. t$ E5 T- U; \& E
for item in unlocks:
- b" Q) U ~. D% O( j Y if item in unlockItemMap:1 P; M1 p+ O# ]+ B" {5 t
kitUnlocks[unlockItemMap[item]] = 1; L8 i. Q7 o: K9 ^; p
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if g_debug: print "Kit unlocks: ", kitUnlocks
. h0 @9 r; K. ?1 C #We do not yet support giving different unlocks to different teams
% J+ }/ Y' R/ J/ e* u% w) p/ Z host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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