|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) & ^" t$ ?0 E7 \0 M# b; s! ]# a
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 a) i$ ]' U, x4 ^, z3 ?! d- ^在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 L/ Z I2 Q, ~
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 [: v5 H$ S9 g4 D0 r& q/ ?最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
6 T& d; `6 Z5 a% g/ L; b
; o' a) C, H: s: bimport host- F6 Y* V8 `" _: v$ g% ?
import bf2.PlayerManager
1 f! E, U9 \0 Ffrom bf2.stats.constants import *
3 g1 K$ T- p0 G: \8 ~" ]from bf2 import g_debug! D! v4 O4 z( s/ o8 k! d- g% l$ R
# Y W8 n7 n$ W }1 o1 g
# q7 V+ b$ _( T: R' C
B, d3 [$ B1 A8 V2 r# map gamespy item ids to kits
. A! i ~1 G8 u( [unlockItemMap = {: ?/ P7 ? ` `
11 : 0,, x- C5 @4 t0 l: j8 r3 ^; ~6 W( X
22 : 1,
% w0 P* W( A+ t# n) [; [ 33 : 2,
8 m1 {6 u2 F# |5 j" P* [5 L6 h+ E 44 : 3,
5 _6 u, @: C/ Z4 c0 i3 ]* H 55 : 4,
7 b* s9 Q+ X7 E% @6 @2 H$ o# B 66 : 5,0 B/ G# v7 [( `8 ~. R7 h7 g% M9 T" i
77 : 6,
2 N* Y1 Z/ ]3 C 88 : 1,+ G O$ R! w: o8 [6 V! }( J
99 : 2,, w; d6 s1 \' Q" }+ Q! \) Y B8 I. o
111 : 3,% [% Q: O+ @0 B% f& v' V
222 : 4,
4 g( k9 E0 b5 H/ k) m( p 333 : 5, f4 E% G5 A' R
444 : 0,: R, H/ _, z: Z0 n3 `: u
555 : 6,$ N2 a$ }" H D4 F* s8 r( z% D
}9 q: U5 I' Q# i4 |; ?! W- R J/ ?
4 z6 S F! J7 z Z& A
sessionPlayerUnlockMap = {}( x2 q( p4 Q2 \ r/ [
: ^+ {5 N5 C! s; k2 b, W
F \. |" ]4 v p& q, O7 x8 l; _. ^( Z! w! _
def init():6 ~4 N5 f3 M% H' Z
# Events+ H6 i% L2 O" a5 @$ _
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
! a9 e7 ]2 \! p . |) Q5 c* L# S8 z6 @! e
if bf2.serverSettings.getUseGlobalUnlocks():+ \ d! C' d2 `
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
! C: M3 D% y' U% x8 Q9 t% f/ V0 d5 z3 I
# Connect already connected players if reinitializing9 Y# F0 ^$ Q% W# m
for p in bf2.playerManager.getPlayers():
# y* ?) ?/ P0 R; P onPlayerConnect(p)& Y' Q) l. |- u( ^- K
! f) f: a8 ^- D6 q' `; U4 ~8 Q if g_debug: print "Unlock module initialized"2 V7 b \* g% E0 T
7 q% f4 ^6 z" m. M/ q
/ p) `3 t: ]) d9 r$ m* N: a- Z3 e: i, f) L7 c7 B: u0 s7 @
class UnlockSet: pass
) t: Q$ T1 Q+ Y8 N1 L1 v* c7 K: _% e# M9 W/ y, C
! q$ U: \* @4 o* @
7 k" h3 J8 [3 @def onPlayerConnect(player):+ m+ G, u9 h* `3 f
/ z# U# q9 L; E defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 ^ O" K6 s( B$ f5 v
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
0 j# B! x) e. F1 t' |+ c! V8 c& P$ U+ T X/ ~$ j* |
if not player.isAIPlayer():! a; X, |/ }: |: E
id = player.index
2 X* L2 Q9 b) \3 x reconnect = id in sessionPlayerUnlockMap
; T" B# K" q3 A% g" a% r+ E. p3 G 4 O2 d& n) q, ?
# always get new unlocks on reconnect/map restart/map change etc$ |9 \2 L# @- P& n& f9 m
if reconnect:. N2 ]* P& l: r% p( U
del sessionPlayerUnlockMap[id]
( Z9 C8 t4 N9 b- B
" O4 U! D x6 ? newUnlockSet = UnlockSet()
/ E8 I" R2 K/ O2 s5 f; Y/ l
* O0 ?# e8 X; i. I* M newUnlockSet.unlockLevel = {} n; i+ S- m2 [' Z/ K3 p
for i in range(0, NUM_KIT_TYPES):
5 T" Q/ W$ M2 A# N) b5 G7 l# K newUnlockSet.unlockLevel = 03 {7 K5 b( n% W, D2 o) R7 ^0 i% m
8 s# a: l8 P J" }. @ _
sessionPlayerUnlockMap[id] = newUnlockSet% q. z! u" F1 {5 h% `1 M6 @$ A
0 u* _9 q& z+ \: E, d player.unlocks = sessionPlayerUnlockMap[id]* E1 y9 j! M; _4 ^7 q* z' _
. R* N3 I7 U9 X8 ~
if bf2.serverSettings.getUseGlobalUnlocks():
9 T: E/ g8 w* _# T+ n if player.getProfileId() > 2000: - W& ?" I1 s1 U) ^2 i1 K% Z3 j
success = host.pers_plrRequestUnlocks(player.index, 1)
$ R- Y. t4 Z( R1 N/ o if not success:
1 l; D+ K+ ? d/ c( D% i if g_debug: print "Failed requesting unlocks"( E: p. Q3 a# j- y. k7 }1 D
else:
; C4 }. _8 J, W( C if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
% K7 n/ N7 F* j* M/ p6 h0 X% K 0 p+ H2 |# f6 s7 B5 I$ b, j2 ]! {2 R
if g_debug: print "Added player %d to unlock checking" % (player.index)1 m- N) i7 P. @: h
+ S$ U1 o0 A7 Q3 `
! S, G) C3 p8 q& }' c
6 `+ R# G. G( x) }. qdef onUnlocksResponse(succeeded, player, unlocks):
& O$ g: R: |! l. K5 Y0 ?: @ if not succeeded:
4 X1 v$ e: O! ]/ j print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. J: j9 U& a1 Q! G/ s& | return( d1 K- t3 N$ v% J0 w9 x2 e- R
* `0 t' H3 W' }7 S2 I% ?7 c
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
K" [9 G( |+ D5 }" Q; N( g; T( B8 n & G( l+ X. I$ r, F& }* u1 m
# translate gamespy item vector into a kit-based unlock vector handled by game
0 K- [1 `6 w, l2 D# J0 b- c5 ~/ B kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 c) Z! j" M r. m# E, C
for item in unlocks:) a/ D. m5 u0 r) U
if item in unlockItemMap:
0 D: s6 C3 t" p& o7 C9 q7 | kitUnlocks[unlockItemMap[item]] = 1) D3 f4 A% L. k; ^. j% v: V' _
- a! G" I8 V7 {- J% _
if g_debug: print "Kit unlocks: ", kitUnlocks
6 e6 w" h( n1 M; g& ^2 j0 M5 x #We do not yet support giving different unlocks to different teams7 g& u) I; A. L& \
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|