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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . v s- Z& i. n( F8 C" @% j
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( K Y9 t, Z6 v V在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
: i- _/ V+ v3 x' d2 O然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 P- I/ q0 J5 U1 [& j
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!# B+ S$ H* p& J2 o
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import host
0 d7 h: n0 Z8 A3 Dimport bf2.PlayerManager, U& P* p: F9 Q+ E& h' K: [/ o
from bf2.stats.constants import *' m3 m+ K5 p& a
from bf2 import g_debug
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# map gamespy item ids to kits9 w0 @8 @: R. n/ I: w! P. b
unlockItemMap = {9 l+ _) w4 s( ]: H; E
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22 : 1,
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55 : 4,* {& k( A1 _# L9 ~+ C- M
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88 : 1,
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222 : 4,
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444 : 0,3 e! X- X. O$ Q5 |, s0 e
555 : 6,
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sessionPlayerUnlockMap = {}
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$ j7 C* [: i$ {5 r- U/ ^6 [4 g4 Z: u) Bdef init():1 D$ ]. A! F$ ^! r/ o( m
# Events
, U3 c" H- q7 D7 S host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
2 r7 x1 K3 C7 v) U host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing* P/ p$ q9 F- |: Z% _ k# M
for p in bf2.playerManager.getPlayers():
0 {6 v( ~* y# `, C onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass3 D* P5 G: N, Y6 k' w- x7 \) U
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def onPlayerConnect(player):) G K, }7 h( Y+ F: }3 F
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( c# }& \& G& ?
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ G3 n! S. ]/ x1 s$ p' c- S+ X
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if not player.isAIPlayer():
3 K7 {7 ~- E8 `+ {: J" O8 I: c8 n/ p4 _ id = player.index- T/ h E; F6 |8 |$ i
reconnect = id in sessionPlayerUnlockMap
# W5 A7 t6 E/ x: k6 w
w' a8 B+ g$ B3 q# g- g # always get new unlocks on reconnect/map restart/map change etc
" C, ]/ ]; E5 O* e if reconnect:3 Y! e) q8 i6 r4 i& E
del sessionPlayerUnlockMap[id] b5 t. f1 M8 T2 H: S( O
' p$ C1 F2 ^: Z6 v newUnlockSet = UnlockSet()5 P n* o% f0 q s" }
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newUnlockSet.unlockLevel = {}3 ^) ]1 o1 {9 s2 W! {2 X
for i in range(0, NUM_KIT_TYPES):/ ?* R; W: L' K# O- c5 x+ L
newUnlockSet.unlockLevel = 0
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h" o- L6 G* C! X5 S; ] sessionPlayerUnlockMap[id] = newUnlockSet6 A5 m9 L9 C8 ~2 `% J
$ p/ p& n- S7 O( M6 J+ G9 i1 K player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
- X' ]* H% o8 ?; ~, O, z if player.getProfileId() > 2000: 7 \ C5 I* m! `( D8 v; j
success = host.pers_plrRequestUnlocks(player.index, 1)% O* ^6 _+ F+ k# \1 b% O
if not success:+ S( `, [ O O) P: b/ P
if g_debug: print "Failed requesting unlocks"0 F3 \3 H5 n0 S
else:
" {! }2 Q5 J2 F) d0 E% h if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)4 p; K6 b k$ ~; x
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def onUnlocksResponse(succeeded, player, unlocks):8 Y; B* i1 n7 ^6 B1 }
if not succeeded:
5 n8 q# K' w0 Q- l print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)% I; t. u& `% r$ Y: r5 e
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, C& N& T) r, t! b7 ^; v/ E h
; F& Y# G( \2 ~$ d7 |/ m& X # translate gamespy item vector into a kit-based unlock vector handled by game
q4 @% v k e1 \' z kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 n4 j. {' H+ O9 @1 u* Z
for item in unlocks:
5 `% E( O/ p' H/ W/ g if item in unlockItemMap:
6 `/ p" j1 c5 J D2 o- I5 } kitUnlocks[unlockItemMap[item]] = 18 T. r* U- o2 Y f0 E' e6 [
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if g_debug: print "Kit unlocks: ", kitUnlocks
! P. Y5 w+ E( a8 A #We do not yet support giving different unlocks to different teams/ M) ?: b3 a; w8 L3 j
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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