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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
& C' I, p7 i* r* B) v, n% q 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( M; D3 l5 A! v6 Z" @6 T
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 E0 x! W: F0 m$ Z1 \7 U4 J
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!1 q6 e: r9 n$ D3 g, x
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host3 a/ \" k& m9 s
import bf2.PlayerManager
, v, a; Z- w1 G) D2 N7 Sfrom bf2.stats.constants import *+ k4 R! [. a7 ]$ t* ?
from bf2 import g_debug: F* \, Q: G9 D( l
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# map gamespy item ids to kits
/ p6 G) \5 a* r# `" ~3 c3 RunlockItemMap = {0 g2 e# q! G) n p5 N
11 : 0,7 `; g8 i; Z; h' s- ]) A, E( t3 P
22 : 1,
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44 : 3,6 B2 r# U8 B; l3 P" n
55 : 4,, |! Y- P& Y7 n* q* x5 O; @6 ^* s
66 : 5,5 [; c$ T2 J5 E' W# q
77 : 6,
: {7 ~( D1 W6 q/ f3 ^+ } k1 G. G 88 : 1,0 q, w: v5 ]! e& V
99 : 2,
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222 : 4,
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1 \. i, `5 C! C( T: [0 g 444 : 0,1 Z3 R) M: a. m/ f6 p
555 : 6,0 O/ q$ [0 P% f+ K
}
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1 G# k k; z- X- \, `: ^sessionPlayerUnlockMap = {}3 }! i9 R7 D/ v$ U1 |2 y
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def init():
. J8 q+ X9 S% f" I' S # Events
* U" _) z4 ^% i- V c& H host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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( z8 X, w% q( d1 C7 L% b* T# X6 H if bf2.serverSettings.getUseGlobalUnlocks():
6 B% _4 G- g# Z" E' E' T6 \ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- ]8 h9 J! ^8 {( T, c1 G/ E
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# Connect already connected players if reinitializing
; P- ?# j; A$ T6 o for p in bf2.playerManager.getPlayers():8 ?0 `7 N3 I, |3 p/ h ~
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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% O, o. R0 E$ ?8 `$ K0 Gclass UnlockSet: pass
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# l/ T- j8 |) `
0 v' Y5 [. d9 a9 X: t" X: Xdef onPlayerConnect(player):7 k1 Z! a# [ K
4 R4 D0 S" U- R, d+ @6 k2 k defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! w9 q& v; e3 ~( n$ Y
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)/ Y+ Z! s: S% m# o& M: _" h6 s: p8 i
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if not player.isAIPlayer():
' v, O& ?. K# W6 { id = player.index/ a% e; L7 M& [2 h7 o
reconnect = id in sessionPlayerUnlockMap% b4 W( a, T+ v! Y2 y
$ [! y. B9 f) |, P # always get new unlocks on reconnect/map restart/map change etc
g: Z r. V5 v8 z" t& G if reconnect:" q$ i+ d2 W( ?* J$ C4 d
del sessionPlayerUnlockMap[id]
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# o8 U6 M7 G# z: R0 m newUnlockSet = UnlockSet()
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" V' Q& |8 ]5 u5 N) O newUnlockSet.unlockLevel = {}
0 n1 D! s0 q# l: k& W for i in range(0, NUM_KIT_TYPES):
7 t% c D& e" v) G; a, E7 Z3 W newUnlockSet.unlockLevel = 0" J: l/ @! o% h: j
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sessionPlayerUnlockMap[id] = newUnlockSet# f: }1 P5 ~0 y4 v$ R7 a
; L4 k% _ J" ~4 w% F+ I player.unlocks = sessionPlayerUnlockMap[id]! ^' T! Q$ L; b1 K5 ^! @
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if bf2.serverSettings.getUseGlobalUnlocks():
$ s) O: b' [) N if player.getProfileId() > 2000:
) _2 O+ F3 R- I% `+ [ success = host.pers_plrRequestUnlocks(player.index, 1)
! ^# }- V+ c" [& g3 P if not success:1 }8 G' B; f; b) c
if g_debug: print "Failed requesting unlocks"8 d+ h4 k# s" V1 b$ h$ B% R
else:; T0 B6 z8 X. n) t9 P/ J, c! {
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" v# d+ ]% r' Z5 }! D5 P, v
+ \+ f8 e$ y0 O! {% e* f if g_debug: print "Added player %d to unlock checking" % (player.index)
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0 K) }5 ]' I3 y$ c4 D8 Qdef onUnlocksResponse(succeeded, player, unlocks):
! e6 [0 C+ R# A1 g if not succeeded:! L( P6 n. `" \2 M: S
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)& Q% R% U* Q+ w' H0 p9 L
return) N( B! _/ H5 a: P \2 _
) f) [8 C/ G# |6 m+ T( m& T! v # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
+ V m7 p- A! W$ D; g kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- f4 \% j7 K7 _/ M2 {1 Q; k
for item in unlocks:
' p# R8 R" J0 [% G) k8 h/ G! j0 C if item in unlockItemMap: ^( Y% Y) M# h; E( J
kitUnlocks[unlockItemMap[item]] = 1
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& o8 c* B0 o5 T. ]- w* J7 p6 K if g_debug: print "Kit unlocks: ", kitUnlocks
2 s1 |8 ^ u9 g" Q+ V: j( U #We do not yet support giving different unlocks to different teams5 |/ I1 J, c2 Z0 C
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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