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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) P) u0 @" a2 d 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 a" T( D8 O. f% F1 o+ R
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 |0 f, f! r* p6 d8 z( e9 c: |然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( K# ~( h+ m4 o! s% d0 h5 [最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 D% t; q Q' M O7 J' x/ W
6 U+ {+ h5 a; dimport host
! g4 o" ?) `- @! gimport bf2.PlayerManager
Q. e4 X& M$ Y: I% x/ O2 M( i8 ]from bf2.stats.constants import *6 `# b" `7 _' Y2 n" m& y
from bf2 import g_debug
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# map gamespy item ids to kits# b9 N2 D) R& H1 H1 B( ], V
unlockItemMap = {. G% ]5 ~- [ o$ O& r6 J5 J
11 : 0,
& z7 l5 r1 `4 H 22 : 1,
8 Q- B3 s( l7 y 33 : 2,
0 s. U- F4 ?& Y( g) U Z" W 44 : 3,1 i: [3 b/ K/ v- T1 d8 m
55 : 4,. I. B5 B) F6 ~5 y. f
66 : 5,/ u) ]+ Y; @' S$ i9 D; f
77 : 6,. T$ X6 n( A* l6 K( N z
88 : 1,9 v% D3 h+ }. V: r
99 : 2," ?/ w& c$ Q: T+ J9 ]0 g1 w; F
111 : 3,
; N, y; o) }5 q( q" i) y% p7 Y" y 222 : 4,- s+ T$ i( J( O; e: x; L
333 : 5,! \- F$ f: o M3 H
444 : 0,: Z" v0 ^" H1 |' n# S
555 : 6,
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sessionPlayerUnlockMap = {}
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3 Z! [( }7 _* c0 V. C9 f4 ^6 Tdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1) H1 E# I3 G! q/ e& Q- g4 C
; P3 g. q7 Y3 |$ C# ?3 e if bf2.serverSettings.getUseGlobalUnlocks():1 y5 {, q4 `8 `' {8 F) B
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing& V$ Q4 d$ P: U* f- l6 _* x! F
for p in bf2.playerManager.getPlayers():! E* n! e' I0 K/ S: O, ?. q
onPlayerConnect(p)$ z5 m/ z$ G5 d2 A
5 m, O9 M% A/ `2 b) q$ h/ p7 ^# } if g_debug: print "Unlock module initialized"
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class UnlockSet: pass( U/ s" A8 n' C
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: e) K" \! u$ I host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():9 Z" i3 o1 t, P' h; P
id = player.index
0 _; y+ a& J( {( P+ x* H reconnect = id in sessionPlayerUnlockMap
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4 C0 D$ n5 A3 l2 e7 f # always get new unlocks on reconnect/map restart/map change etc, m% r0 ?- s7 C1 H1 A
if reconnect:
8 Z- a' A8 | _0 T/ k5 O2 C del sessionPlayerUnlockMap[id]" [$ x& ~4 m9 L5 N9 d
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newUnlockSet = UnlockSet()
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6 k+ W# R( a. @: c* f" P/ j newUnlockSet.unlockLevel = {}# r9 r! Z: }) ?( n8 u* Z
for i in range(0, NUM_KIT_TYPES):
5 }7 t( i: ~! S. I newUnlockSet.unlockLevel = 0
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+ V/ o5 z7 j0 n1 g sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
# _5 `2 B7 }: @2 b1 w+ y% T" c4 H+ R3 O# Q( B
if bf2.serverSettings.getUseGlobalUnlocks():7 ^3 Y+ f, \: m' c' Y: G. Y
if player.getProfileId() > 2000: 4 q, b5 Y! ?$ k7 ?+ p6 ^" \
success = host.pers_plrRequestUnlocks(player.index, 1)* k3 l. m/ m8 C: e( {% }
if not success:+ u* C" W" ~6 G i9 k
if g_debug: print "Failed requesting unlocks"6 n) g6 Q7 q/ q( [9 w. @0 Z# z
else: b& V/ f+ v% ~' y' r4 f
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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* Y& U5 H8 C+ S& c* Q0 @! O+ ` if g_debug: print "Added player %d to unlock checking" % (player.index)1 E$ l* a: D' B4 x {) Y
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* I$ q7 o9 f9 e( f8 Sdef onUnlocksResponse(succeeded, player, unlocks):
) `, p* N1 N; M! ~; A if not succeeded:
4 z9 g) q7 Q+ v+ e print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 n8 {% [" I7 ?$ W t2 r" e& f
return" g7 s; N4 ]! g, P
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ e) X1 p \- e' z' m
; i' R" m: o4 W1 S/ _5 L' w; c # translate gamespy item vector into a kit-based unlock vector handled by game
4 u% Q6 \- [3 {+ V7 ? kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 R+ `# n5 f, O' v3 C) I6 _' C
for item in unlocks:
8 U6 w2 N; K- B2 v. o/ A! S' Y/ Y if item in unlockItemMap:
1 M$ O9 l! W* R3 H8 E5 V( g% r kitUnlocks[unlockItemMap[item]] = 1! d: ]( w- [/ p2 I
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if g_debug: print "Kit unlocks: ", kitUnlocks, ^, J. C# U" f9 J% j
#We do not yet support giving different unlocks to different teams
. s: E! C/ g: b: o6 [& ~ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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