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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & ^9 m% Q$ ~: u4 ]- D/ Z% S, b
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& G6 q( h' p' v" W% @0 i8 t; w在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) e; o* Z* R' Z/ @9 ]4 s$ j, o5 [
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" V0 E. G/ ?6 s7 ^
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 A8 N* d3 v% H6 K$ J7 ~
8 C+ c" b( ^8 Oimport host
% K! }8 x+ l3 [5 o! K/ gimport bf2.PlayerManager6 x4 [8 i9 ^- s5 U$ G
from bf2.stats.constants import *. w/ l: ]" }& R' q2 Q6 \
from bf2 import g_debug
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# map gamespy item ids to kits
9 a2 ]2 T) [6 k0 R$ U& T8 R; GunlockItemMap = {0 H8 g" y' a3 Z& Q; z8 y1 o
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22 : 1,
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66 : 5,
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444 : 0,, y _6 K: i! [* e
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}
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sessionPlayerUnlockMap = {}
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def init():
/ u! `/ a0 y$ Y # Events
1 V! E* ]6 ^4 G6 L/ d host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 e8 T# X+ h* ?: C8 R4 D1 O
- F9 K0 n* s u3 q& o$ G# Q if bf2.serverSettings.getUseGlobalUnlocks():
( b8 O7 n1 l# b9 e host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 N) Z6 m b9 `- c
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# Connect already connected players if reinitializing
; c W) h/ B6 n7 q$ n y for p in bf2.playerManager.getPlayers():
+ t0 P7 @: R$ |- q4 o: |( ` @) Q onPlayerConnect(p)! K$ a: w* \: r# ]1 B" ~# i( S
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if g_debug: print "Unlock module initialized"
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) ?; h+ H! Y: Q& V' ]class UnlockSet: pass
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' Q3 `( G# U% O4 c( @9 Idef onPlayerConnect(player):/ h+ d y q0 n
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, q( l' d7 ]% C* ^0 i+ q: j host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():8 M$ z+ _9 @& F% `0 ]" W
id = player.index
+ S, W" O7 o3 t3 \9 i( r* H reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc+ P3 |5 G3 K9 ^8 |% W1 I6 ]: x
if reconnect:
+ m( c& C+ u5 y9 {. m del sessionPlayerUnlockMap[id]# `+ t+ D" C8 \3 u0 e( ]$ L" v
- X& Y$ S6 |& H& i newUnlockSet = UnlockSet()5 J: H- G/ k1 }* u9 h
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newUnlockSet.unlockLevel = {}
+ W' x/ m% c8 X, r2 N( Z6 \) d for i in range(0, NUM_KIT_TYPES):
3 j# X K! u. A5 o; q1 h newUnlockSet.unlockLevel = 0- D$ a9 V; W1 ^* T
+ q+ t, C+ w9 Q- J. W; F2 M sessionPlayerUnlockMap[id] = newUnlockSet% J# o a2 B) A- I' G9 \9 ^
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():1 q5 I+ P2 U2 q8 h1 d
if player.getProfileId() > 2000: ' `) w) e/ D+ |% W
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"& f, ~4 q2 a$ g) j4 l \
else:
' D3 ~$ x) t% X- V if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 ^4 y# h7 C6 l9 N* z
0 Z& T h1 X9 X1 V+ |7 f3 B) A if g_debug: print "Added player %d to unlock checking" % (player.index)
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/ S2 G; q% ?' P4 y& t) tdef onUnlocksResponse(succeeded, player, unlocks):" F8 t9 e# O" `
if not succeeded:' s; K" |! K1 M. k& v+ b
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( s, y8 p. V! q" q
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game9 M b7 f9 k; U$ b" g5 k6 c3 S* K/ l
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 I5 L2 |6 U( n$ I for item in unlocks:
5 M' X. }# }+ u1 f F: n3 m" x if item in unlockItemMap:
. l9 @/ s' q& B& x" w9 j kitUnlocks[unlockItemMap[item]] = 1$ A0 a/ h1 B% ]& g, V7 p1 Y! K
( G0 \# i" z( _ F2 M' `9 ~1 ]" C if g_debug: print "Kit unlocks: ", kitUnlocks
. C% h N) t- N0 s* l #We do not yet support giving different unlocks to different teams
]2 H; |# }8 K( ]# T host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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