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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
9 |$ R1 g: v+ [! r1 [ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& D+ W! ^ U) e9 f在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 |0 h0 ]; q* |- T
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!( x4 R$ A7 W! }# w
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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* l6 k9 C( N% E6 b! Uimport host
" X1 c/ {$ f& F! yimport bf2.PlayerManager
?% w- f9 z8 }2 ufrom bf2.stats.constants import *" x/ i! |4 O5 }$ B: m
from bf2 import g_debug
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# map gamespy item ids to kits4 Y4 i6 |# c' S' S) U; O1 s0 g
unlockItemMap = {: s) N2 q0 O2 Q7 M% S# y9 l
11 : 0,
/ ^3 I4 X6 N$ C 22 : 1," x* G# e1 `8 z; _7 Y$ h
33 : 2,
, m F0 s0 T) e' `, q0 H" _ 44 : 3,0 r; b2 A3 M3 t, R
55 : 4,+ P$ ?4 K! a0 ~7 I( U4 Z/ d) m
66 : 5,
4 q# \- `! C$ u/ ~ 77 : 6,
* v- X6 F1 s% P0 F5 ` 88 : 1,
6 s! g: M' V! u3 L 99 : 2,
: s& _1 q' Z& H5 y 111 : 3,
3 Z' n' n" D$ l5 {5 }8 U 222 : 4,% ~5 h# @, {0 D- L, I
333 : 5,' C9 B3 K2 u: p# Z" W# |6 A: U+ U1 J9 s
444 : 0,
; |$ h3 g1 d3 [: N3 _; i* z, D5 H 555 : 6,, v" |: L0 T4 W! W+ _( r) V
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sessionPlayerUnlockMap = {}! o/ m ]$ G, L, P7 ~1 \( ]
9 T8 r! h I { `2 g
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9 ~9 F+ l0 R* b$ A+ _- M" H9 Ydef init():
* K; e0 R6 Y2 p) p8 D% x # Events
+ @5 Y: o2 _# S! z7 t1 m3 \ host.registerHandler('PlayerConnect', onPlayerConnect, 1)* D, v, H0 Q# G4 b7 }
& `$ [& D7 T( v if bf2.serverSettings.getUseGlobalUnlocks():( t6 u& c6 `- b
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
, a2 B# o/ J. A, a" S/ h7 Z; R5 {
9 i" S, @) u- C% C: e& U # Connect already connected players if reinitializing4 c9 q. O6 \" Z! }8 s( |9 t; n
for p in bf2.playerManager.getPlayers():
( m' c9 e) t' A: j onPlayerConnect(p)
; B n" t3 C- x' v n! c# R' G; Q! l% I' |& v E
if g_debug: print "Unlock module initialized"
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u7 d8 }$ E3 g7 s8 h. W( r! _. [8 p H! S
class UnlockSet: pass
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def onPlayerConnect(player):; @3 u4 n/ j& a8 V5 K/ d
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- D- T2 [5 K) A+ N8 y* W host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! X* s& D5 k+ _1 P& R# B' L" y' p
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if not player.isAIPlayer():
% `! X6 m7 w/ i# i$ f& w id = player.index
7 P; W: j( h! K/ v( I; S reconnect = id in sessionPlayerUnlockMap
/ Q6 y0 x; H0 f$ x# l' Z( ~
! h8 }0 o7 z5 O( M # always get new unlocks on reconnect/map restart/map change etc# T9 j+ ?; E5 J! F4 j
if reconnect:
2 [/ s6 z: j$ @- B" V3 b) V del sessionPlayerUnlockMap[id]
+ u& i3 j/ ?4 ]' V . ]" f% u5 F) a# n' \
newUnlockSet = UnlockSet(), u5 [1 y+ a O, O C7 _) ~, l; H
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newUnlockSet.unlockLevel = {}4 E* V, @9 F$ y8 F9 H- g' g* }
for i in range(0, NUM_KIT_TYPES):
$ |$ f7 y: L+ l+ J; v newUnlockSet.unlockLevel = 07 C6 m7 z7 D1 _3 _! ]
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sessionPlayerUnlockMap[id] = newUnlockSet
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" J" ^! ~5 F& `! | player.unlocks = sessionPlayerUnlockMap[id]- i( ]! W4 p; o, a$ k: S
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if bf2.serverSettings.getUseGlobalUnlocks():
/ ^8 d. y3 p8 v J: ]# C$ r if player.getProfileId() > 2000:
# a2 P7 f2 U1 M; U. s success = host.pers_plrRequestUnlocks(player.index, 1)3 g3 D% L/ f2 `, I
if not success:
) B- |0 ?9 [! O% i2 T2 Z2 m& k if g_debug: print "Failed requesting unlocks"
7 T4 S* c% G4 C4 a2 H else:
4 U0 C% X9 U3 `1 F1 F4 v, } if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 [+ f9 }' x4 a% I6 ^; g/ g$ T
# ~3 H9 q% u" [* U! t; T$ x/ F8 p if g_debug: print "Added player %d to unlock checking" % (player.index)/ N2 {2 A# I, k5 Z+ x0 y9 K
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; Q$ r; `. |7 l! Z( Fdef onUnlocksResponse(succeeded, player, unlocks):; t9 f5 r- n% {4 Y# ?& z* [
if not succeeded: K' @ d& Y' ^/ J, @
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)% }$ k4 U# b- \' ]
return; y6 W9 A G9 i5 B# V. Y0 o& T
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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6 Z- v6 L6 V3 f' W# e! t) L) `9 I2 q # translate gamespy item vector into a kit-based unlock vector handled by game
3 t) J+ o9 m/ [. D kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 \5 g/ W5 z" @' I% E: h for item in unlocks:
; x' V- [5 d6 I; q+ e if item in unlockItemMap:
8 S+ J" D% p$ ]6 a0 Z7 u$ Z kitUnlocks[unlockItemMap[item]] = 1
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+ u9 n: _2 y/ V; o* a+ X if g_debug: print "Kit unlocks: ", kitUnlocks
3 y- r' ?+ z! F; u" s #We do not yet support giving different unlocks to different teams3 Z* ~2 d+ b' A3 _3 ?; F0 s0 d5 _
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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