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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
9 m) h6 W c$ Y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" C! I7 u' x8 N) v( X! I* i' L在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 m+ H! B9 o* ]) r% b- u然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 d$ o0 j A0 C最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!; Q. Y9 _% P4 r9 _. \" I6 F1 N" s
6 c0 N/ R8 u! v. gimport host
* x( J. G3 Z6 V2 o0 nimport bf2.PlayerManager
* R; w( D6 ?* J6 j" K# n0 J5 Rfrom bf2.stats.constants import *
) e) e7 C( s' kfrom bf2 import g_debug) f: R- ]7 `" }$ A1 F. L2 Y4 W: h
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2 c; F' M2 p( z- W# map gamespy item ids to kits8 e6 _& M) I2 n0 y
unlockItemMap = {
6 l g" e9 t( [8 H2 J 11 : 0,. D2 c3 [+ Q( ~; `9 l. ]$ o X
22 : 1,
. N* J3 t. [+ b0 L2 b3 ]# T 33 : 2,
6 B. b8 t* C* {( g! s7 c 44 : 3,
# v- G/ R6 d7 a J$ p" c5 T( d 55 : 4, z/ }5 t) N( _$ a) `' ]
66 : 5,
* H3 a/ P: n) i z+ E) T9 R% T 77 : 6,0 F8 p/ i4 z( Q3 I- ^
88 : 1,
1 f) ?% E5 q( t J8 R 99 : 2,) {5 V& }7 a! ~' F2 }* H" | M
111 : 3,
' ]6 {8 H1 e; h& p9 A M0 | 222 : 4,' g7 t1 E; a% ?# L4 S$ \
333 : 5," @6 F+ k$ N$ v# U8 V6 c! G/ j
444 : 0,* d( d7 E2 j& u* F) a* J! c+ R
555 : 6,/ E+ m/ N# _/ C
}
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sessionPlayerUnlockMap = {}, e, m5 g$ O7 B; q& k6 I
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1 z) k5 X- _# B2 Y2 cdef init():: z6 q1 Z9 I2 @3 U- N \3 U
# Events$ z+ n; ^3 a X
host.registerHandler('PlayerConnect', onPlayerConnect, 1)6 `+ e/ I3 U! v. U! ?' [
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if bf2.serverSettings.getUseGlobalUnlocks():
. S8 U% |7 z6 S g7 I9 H host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); V" a7 F' |2 k# I: N) L; j
/ D1 L/ u2 U7 |* ^+ h; Y5 @ # Connect already connected players if reinitializing* ~" C5 w+ H. j+ P5 a2 V$ {9 e
for p in bf2.playerManager.getPlayers():
1 N( j; I& H, ^* y/ w/ b, G% ~* A onPlayerConnect(p)* F1 ]7 z! P" Q5 ^; a" \! N
7 F* e+ v5 @" q- u1 G+ d& y: b+ x if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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2 c: J4 ~( n' Q0 @" W/ u) ldef onPlayerConnect(player):* |" N J+ t. s/ t4 m2 ~8 Y
2 i; U8 |8 g& D% s0 _ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 z* n5 D6 L5 V/ S/ w3 L0 G host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 A+ ^, s) a9 Q. |- G
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if not player.isAIPlayer():
1 p, u' g) |: T7 H9 u: P id = player.index
6 W! {* ]9 T3 s; n& X; [ reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc+ K# p& }! C' r' J
if reconnect: o! V' `) z* W! E6 @
del sessionPlayerUnlockMap[id]8 y; b. D' G/ A( ~% O' g( u
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}1 `) H* R. g4 m- d1 N
for i in range(0, NUM_KIT_TYPES):+ | L6 J u C' F$ s6 n1 k
newUnlockSet.unlockLevel = 0
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]+ d/ O0 H4 }0 J5 H$ U sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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* @9 a- C+ U" c8 q9 G if bf2.serverSettings.getUseGlobalUnlocks():
) H: r1 x$ ^/ A& c* k if player.getProfileId() > 2000: * {. U M' r1 u$ C% `. {# ^
success = host.pers_plrRequestUnlocks(player.index, 1)/ E) `. p; p4 E( D% M! S, t
if not success:
+ H% o A# z: N5 T& _3 U if g_debug: print "Failed requesting unlocks"- w6 h6 w Q4 U) U" q1 ~
else:$ x/ S; X: h5 L
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 A9 r. D$ N. ]) `& q
6 N6 h/ {# I. f if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):: J8 w3 Y2 E$ F8 Q) T
if not succeeded:
2 J" X; m. f S6 n; P( K print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
+ U! `8 n. L7 q0 F6 e2 W return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 K3 m! @ `* V3 I
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# translate gamespy item vector into a kit-based unlock vector handled by game" k! `! f1 ]/ N
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ {& i' q( k+ l% V
for item in unlocks:8 `7 Y9 B! p+ n% F* V# V' x& c
if item in unlockItemMap:8 A/ B* ^* s {# E% l& `
kitUnlocks[unlockItemMap[item]] = 1
# S& D+ z m4 ^) N$ u1 {& p , b6 r( {4 h! d4 ~* [4 H; d; f# E# x1 C
if g_debug: print "Kit unlocks: ", kitUnlocks1 J5 q/ P% ?8 v8 r- v \8 \
#We do not yet support giving different unlocks to different teams, o) j+ z! L. m
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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