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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 C3 j# q4 \) f) ]8 h% s( ?2 ^
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:, X" E2 Y: W6 |% a- y
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 D+ N/ l! m+ Q% c, ?
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
1 V2 o! D6 Q. B; x最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host7 c! J j" e; J
import bf2.PlayerManager
% }& Y3 C. n2 {4 |from bf2.stats.constants import *
* l# C. ~0 h1 X3 c/ z6 }; V1 mfrom bf2 import g_debug
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# map gamespy item ids to kits
! h/ { [, n ?0 r" v( H& FunlockItemMap = {- F/ }: O/ D6 Q9 P) ?
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22 : 1,6 Q% _. P3 q0 @2 x
33 : 2,1 ?2 h1 X" @# w" z+ O
44 : 3,
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77 : 6,
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99 : 2,7 L' t/ D& U5 I. V; _ J. p/ P
111 : 3,
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333 : 5,
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$ s* V r/ D$ MsessionPlayerUnlockMap = {}
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def init():$ m! t& f3 ?2 y$ `# i% Y3 g
# Events$ ]: {0 S$ e' U* H$ y: U( L/ f
host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ x% P# w7 _+ o
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if bf2.serverSettings.getUseGlobalUnlocks():
6 L. P( A& g# R; G# x host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 q: @+ m2 ]4 g8 c# L
8 q3 L- G/ F$ X( f" o" y2 l6 J # Connect already connected players if reinitializing+ |) W: X' y: t# T: o0 M
for p in bf2.playerManager.getPlayers():
& R( @( c7 f6 T* H onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):: Z2 b# Q* G5 I/ I# y, n w
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% E* d5 t l. X# t. y' o) P host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 W( j4 b, V1 A- I. b
- ]& H# Q; @0 c4 i/ P/ a if not player.isAIPlayer():, z9 b l# B5 q0 u$ E
id = player.index& }7 q4 K& W2 d7 w6 E
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
! t& Y3 P! N( v* M8 [" c; n if reconnect:
R: Q, q# Q" J/ R9 i5 s del sessionPlayerUnlockMap[id]$ M7 f/ ^0 A4 B7 w# X- k% Q7 v, f
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newUnlockSet = UnlockSet()
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9 E# Z: H5 v, Y! k newUnlockSet.unlockLevel = {}3 |5 y& J1 a* J) z; `2 m* C: H% o
for i in range(0, NUM_KIT_TYPES):( H+ p3 n' A8 a- N7 P( f4 }( {
newUnlockSet.unlockLevel = 09 |9 p) |2 @7 e$ p
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]. ` `' z& e7 @* \" M: d! u
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if bf2.serverSettings.getUseGlobalUnlocks():0 E5 |: Z8 _5 N/ V9 J$ w/ \) T- f
if player.getProfileId() > 2000:
9 Y% @( N; H6 @$ s% D" i success = host.pers_plrRequestUnlocks(player.index, 1). [) B( C; R% m! z- u: o9 C: U
if not success:
& F; M, V; f# R2 M/ N0 O5 v' S, g if g_debug: print "Failed requesting unlocks"& R3 G$ Q% {* e6 z4 L
else:2 o8 H" i' s) u% v: d% c& [. Q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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( ?9 @! F2 n( _2 W if g_debug: print "Added player %d to unlock checking" % (player.index); M+ i3 N3 `+ `; ]- a5 l; E( F
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) s9 x& e9 S& f: @: ?$ [/ fdef onUnlocksResponse(succeeded, player, unlocks):# S8 i; @/ F i0 n g$ [ f
if not succeeded:) P5 I0 X* Y, {
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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: y5 H6 n! M9 b0 z: d& J- h) c # translate gamespy item vector into a kit-based unlock vector handled by game/ c$ k& Z0 f: l
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 d' _! W5 n1 [; g2 q" L
for item in unlocks:0 d2 @+ r: a0 i: q8 O6 l
if item in unlockItemMap:; C0 k7 t' a$ c3 N
kitUnlocks[unlockItemMap[item]] = 16 ?- l3 F0 a+ a: w/ s0 A$ I) L/ K
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if g_debug: print "Kit unlocks: ", kitUnlocks0 b1 l. [3 B) Z |7 ~
#We do not yet support giving different unlocks to different teams
! v8 k6 [5 E, Y5 y( O& F7 K host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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