|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
- Y+ e/ \9 O4 Y0 O 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 u6 D7 M" _/ b) a5 H* j0 ~0 V在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 ^, e1 N/ d# }! g. i% t
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ Q! u0 w) V4 z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
, J" [3 w9 `6 w: z( w% O
- J' u+ x# a2 z& ?/ M- Bimport host
, x) p' |: o0 o h7 D1 L4 Q8 }! |# @import bf2.PlayerManager" |- t" X+ @2 p) V1 |! K
from bf2.stats.constants import *
0 O0 ~* {5 C$ E/ G. Xfrom bf2 import g_debug
9 Z8 r# ^$ b/ C5 w$ X* _# q) u% M: J# H: D
+ o7 f4 Z( g4 G5 J, H0 `2 B
( m& d( C' O! ?1 m- j# map gamespy item ids to kits
0 w, k2 a+ A" vunlockItemMap = {6 Q! E1 H7 x# u# v
11 : 0, @! S, q" X) S* w: V5 k8 O: c! h% p! I
22 : 1,
5 ?) X6 x, v h- V6 p( a 33 : 2,$ Z) Y |9 m, W( ~: A% b8 t8 X( C
44 : 3,
\8 w$ `% k, Y$ c 55 : 4,
8 O* F/ z7 g- ]9 N 66 : 5,
- _0 ]4 l6 ~, Z" W/ t" X5 P 77 : 6,
9 g! j, N- I5 `0 V( }: Z 88 : 1,* C. w5 e" y- _
99 : 2,
7 w' [* X1 o5 E 111 : 3,: {7 a+ W/ N9 b; D3 e$ u
222 : 4,
. j! ]) w1 Z' a+ j1 P4 J 333 : 5,
, B( i9 ^ x2 J% B. w 444 : 0,
, w t* Z' d, b3 p2 C+ [" A 555 : 6,! d; e* h, Q5 V- h9 p; s6 S
}4 X6 f6 u( d# x% K
% R% r$ m/ @1 F
sessionPlayerUnlockMap = {}
; q& l' }& c$ B% D- N& g8 B& a! W& I8 Z; }; V! Y" w
5 }/ l1 n7 A; A" m5 D- h
6 e8 Q. q. H# E L- {# bdef init(): {3 T4 o( m! ?) i3 b
# Events; K4 L0 J6 D4 q: S7 \
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
$ c: h! w& n2 L- y
2 [- F2 b4 m+ {9 V6 b% D if bf2.serverSettings.getUseGlobalUnlocks():; N% a$ v* B' d* |! g
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ a; h& @ f/ D* l8 v
* Z" K" H1 q; w1 J$ T
# Connect already connected players if reinitializing
$ @) a7 N- J5 m) R4 Q for p in bf2.playerManager.getPlayers():% _3 B n9 a+ d" B8 f' ~% e
onPlayerConnect(p)$ u& c; r0 i ?4 y. F# K
/ c+ t" W, t6 i6 Q
if g_debug: print "Unlock module initialized"3 o9 U3 _3 d6 t& f- K
& u# Z' Q! C+ n2 X8 a7 F2 l
. F+ t8 a+ |3 |$ n7 T* K
8 t# x% i4 w, }# x* J* ]5 L8 Q @class UnlockSet: pass% ?. G3 T1 x6 k& ]% t/ p
. q9 E. I+ M/ H3 }( x+ X1 I" g/ M0 i P7 L& ], M& y+ z# C
' s5 y" K; F' p9 B
def onPlayerConnect(player):8 \( g. O( w( _9 j' [7 D
1 T7 b+ g" x( i% Y# t7 h3 z W& W7 t# }8 y
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
_; w! i9 z, j% O8 x8 N" r* o host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 X+ K( p6 z K( z
8 P2 }( n5 J; I1 f2 X8 ]* }
if not player.isAIPlayer():
: z* R6 c1 e- n y+ W9 s id = player.index
. E i. v* E5 F- Q. W reconnect = id in sessionPlayerUnlockMap
1 g, Q2 O- z& Y' B. ?0 h 2 s0 j$ n, V2 U1 x [/ D
# always get new unlocks on reconnect/map restart/map change etc
! x) f$ @' t3 _* C if reconnect:
7 Z9 l8 N1 J- w0 T* s del sessionPlayerUnlockMap[id]: {& p. _& b2 B6 E/ h7 m. Y7 ?# `6 W
6 L- X9 U4 v" Y newUnlockSet = UnlockSet(). `' r4 e7 M/ Z0 X
% _$ ^9 v- d! C6 o. Z- o X6 ~/ A newUnlockSet.unlockLevel = {}) v2 y. D7 B, R9 k
for i in range(0, NUM_KIT_TYPES):6 o# E6 I( d, k4 D I$ b5 O
newUnlockSet.unlockLevel = 0; b7 a5 P* _0 N9 q h2 {5 S/ `
. `( p' s* {" Z! {# W sessionPlayerUnlockMap[id] = newUnlockSet- j) O9 A2 N9 K: b
6 k1 j7 t+ t+ t2 g8 o" R6 i player.unlocks = sessionPlayerUnlockMap[id]0 K" S1 x4 D% N ?( L1 O9 J) \
6 w( [6 `5 G- D; w' [ if bf2.serverSettings.getUseGlobalUnlocks():/ \9 Q% g/ Y! j/ @7 `
if player.getProfileId() > 2000:
/ z0 ~9 q9 Q- M# q success = host.pers_plrRequestUnlocks(player.index, 1)+ |. w2 |, N. |- J
if not success:& a# Q/ T5 g1 c! \2 P1 o5 g
if g_debug: print "Failed requesting unlocks"0 z9 M4 F/ L+ b' b# \9 x
else:) i/ l% c) E7 a) P; }* C
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
; U& ^3 Z) ~# a$ I$ J0 @( z9 B
& ~' h: x! A: n7 \% X if g_debug: print "Added player %d to unlock checking" % (player.index)
5 j4 }" R% t3 H, l ! r' M. J% g5 M$ U
4 N3 I1 E* [! @; |) `
" Q7 D, @& n. G
def onUnlocksResponse(succeeded, player, unlocks):- j( T1 U5 _$ N9 ^3 ]2 s0 F( s
if not succeeded:) c$ Y) f% `2 E' g |7 s
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ a }5 H( R5 V' T, F2 h( i/ a
return& P& v5 T6 G3 G
/ ?$ A- m/ u. S4 n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
1 x( L! D2 J0 W, s, D 7 d% C7 |4 h( y
# translate gamespy item vector into a kit-based unlock vector handled by game' X1 y$ B& w* K: U* [, ~! c) h
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 O- g% O) e" l; k for item in unlocks:5 v* ?3 ?3 w2 [5 @: Q
if item in unlockItemMap:" F8 Z ]3 F5 w. \
kitUnlocks[unlockItemMap[item]] = 1( X4 H8 Y! m# w! s: E" ^
) t B3 Z- ^- g if g_debug: print "Kit unlocks: ", kitUnlocks+ Z. s& o% h# m. M$ H
#We do not yet support giving different unlocks to different teams
a# m7 Y: p# W' ?8 Y$ j host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|