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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 C. C# h- ~$ f 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 ?! X( z- Y5 x4 w) C7 ?
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ q& `3 a- F9 m2 ]9 P$ Q6 N6 Y( B0 e然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 \* H6 r: Q9 I0 Y/ D* X3 v' y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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( ^; l; V! X2 }import host
# ?6 o( v M L' z2 s( U0 jimport bf2.PlayerManager0 Y& |2 Q- ~' z+ @
from bf2.stats.constants import *
( S9 F9 h! ]+ Y" Z' yfrom bf2 import g_debug
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& ?# g5 w4 [, P) R& v$ |# map gamespy item ids to kits, f# [7 ^; [2 R* U
unlockItemMap = {
P! F4 \ c1 w. z! |/ ~. P1 p$ j$ S 11 : 0,
" o8 A( O. {) K; i' ? 22 : 1,
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44 : 3,) L/ ^: U8 h& ^% u- {
55 : 4,
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88 : 1,' h; a8 k* d: _( ~1 ^
99 : 2,
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* i, T1 J* H! D2 J6 i 444 : 0,9 J- f! l3 p% _7 |. b) e; `! X
555 : 6,1 j- w* w2 v W4 u8 V8 o3 q' q
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sessionPlayerUnlockMap = {}
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def init():
4 V1 s" N$ E, m8 b, v% ]4 K) I# D3 n1 F # Events
; o# S+ i2 r. @: H host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 {' i/ Q) a; x" A2 O2 F5 z
0 e0 l1 B6 {# G/ l9 D if bf2.serverSettings.getUseGlobalUnlocks():$ Y- q- s. e- U$ |7 s4 ]
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing: m+ }; H; @- s8 T$ N u
for p in bf2.playerManager.getPlayers():7 O3 {) E/ i6 v
onPlayerConnect(p)/ [' a7 G6 e! s; j* _7 b% o! O
2 }" k& S6 @6 w7 q+ C if g_debug: print "Unlock module initialized"
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# W2 H! y1 U. h* J+ r/ [0 u
class UnlockSet: pass
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5 @1 ~' a" p% x7 Fdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ n1 i3 y6 ~! H
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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. Q% A& {0 {' R6 \ if not player.isAIPlayer():
0 ?# ]( @+ T* a* V/ q+ f6 M id = player.index" `# ], H% ^3 ~8 f/ M _
reconnect = id in sessionPlayerUnlockMap
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2 x: z5 p( {6 X* { # always get new unlocks on reconnect/map restart/map change etc7 n) P! M+ T" `7 j, G5 A; `
if reconnect:/ T/ K: d, v7 D! `* N I( J
del sessionPlayerUnlockMap[id]& G4 k/ ]- m8 w( r9 n# S$ n
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}, I: E/ V( Q1 Y1 S7 z0 Y, P1 U
for i in range(0, NUM_KIT_TYPES):! N6 A. ?8 j7 L. ]) B0 M& t; m
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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O1 n2 M/ H& R0 h player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
7 u/ z4 G3 E+ z9 _& w if player.getProfileId() > 2000: ( f; X1 q* B2 ^) e
success = host.pers_plrRequestUnlocks(player.index, 1)* D- B8 ~6 e- ~' g. q/ V1 }
if not success:8 A1 ?4 L( ^, C, k0 g
if g_debug: print "Failed requesting unlocks"
# i1 I& F' \. X3 } x! J( V% g& g; q else:
/ Y) T/ k9 I/ V' a8 H2 A* y- e if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
+ [ A) t8 \% U$ J+ k# z if not succeeded:
C# Q, Z: w! B& }1 x print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
! @+ J) D3 ]6 e6 c return
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) I8 u5 u2 Q8 y) M8 h # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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3 u: h5 C- y4 t1 Q # translate gamespy item vector into a kit-based unlock vector handled by game
4 T3 w. n7 y% Z kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 r, p7 a% C) ]0 q w for item in unlocks:: e( e5 t/ s6 ?0 N
if item in unlockItemMap:8 q1 J- [, i6 }7 k0 Y8 A9 q3 y5 c
kitUnlocks[unlockItemMap[item]] = 1! c. w( v: k$ D4 J/ }2 N0 h
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if g_debug: print "Kit unlocks: ", kitUnlocks8 x9 S% E* u! I w7 T/ c2 C
#We do not yet support giving different unlocks to different teams& w/ V" X7 n# P5 `3 V+ r j2 ~! {
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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