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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ N! @% E) D+ u4 z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ { e) }) i$ B% ]7 n在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话5 k3 v1 I+ _! {6 O
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 j+ v+ q3 w, b1 Z$ j, j最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 Y- l& k3 K) K" P) z# H# A0 C2 S
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import host
+ r$ @7 e% }: E( Nimport bf2.PlayerManager+ S& k z. K' B& ?- c
from bf2.stats.constants import *
: i# v- w1 m+ @+ x9 Xfrom bf2 import g_debug
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+ S2 I+ i" w( {% |1 k; M# map gamespy item ids to kits7 }5 k9 a5 C h( S
unlockItemMap = {
5 U, D; P0 Y2 v r" \ 11 : 0,
6 Z1 a6 r+ y/ @1 i+ B8 j 22 : 1,2 o1 U# J- N6 R% \8 R4 K
33 : 2,
1 r( c( s8 }. H8 v9 `) H7 \ 44 : 3,& l( {: n9 n5 ?8 B& M: \ ~- d
55 : 4,
/ K2 e1 `$ N. ^ n+ x+ D 66 : 5,
& I+ Y2 O7 M/ @* ]3 r8 H/ M 77 : 6,
9 B% O6 W0 A- k) T7 ~ 88 : 1,
: B& u7 c! V! U" q {( [ 99 : 2,% i% S- R% L8 ?) K
111 : 3,0 R) A+ D t$ m5 {5 F3 f& }. n
222 : 4,
8 o- u8 B4 s/ l& f6 e 333 : 5,# F& x9 J2 f' t5 Y4 e/ _( H
444 : 0,
. v9 G6 {4 i# B, b 555 : 6," O' } I" g. r/ d/ J1 v; {
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sessionPlayerUnlockMap = {}! y% O% Z' W2 l
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def init():1 v! H+ h2 W9 g' B u- B1 F5 m
# Events
3 L! \ I8 G- L" X( m: P4 J7 Y host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 f) Y0 g0 M: E/ W, ] E
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if bf2.serverSettings.getUseGlobalUnlocks():
; ~0 z, i- {% k' A7 y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing4 m+ M( G! P" T# K ]$ c3 G O' p
for p in bf2.playerManager.getPlayers():" @5 ^) u b K' n
onPlayerConnect(p)4 `: x: P0 s; {: s' g
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if g_debug: print "Unlock module initialized"0 V9 w) Z, t: B0 k' [
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class UnlockSet: pass
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def onPlayerConnect(player):
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0 ~3 @9 ?6 T7 W2 u& v1 Y- a9 Y% j defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] b: D6 g( j5 d- m- @) H
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). ~. _% t' O* ~6 i' p) q
. X( u8 B7 k d/ n& @. v' T# I1 [ if not player.isAIPlayer():
& f; l/ d& r& o! N) d+ ~& g% x id = player.index
' u* t& r5 [' i reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc1 J+ q; \' l: D! \2 Q7 Z
if reconnect:3 r7 Y# R, f: V- {, J) Z
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()8 Q2 F) J. H/ O' K
) O2 R4 b: s8 f7 O7 S. h" a6 q newUnlockSet.unlockLevel = {}
/ Z$ v5 y' ?, y' B9 Q g/ m for i in range(0, NUM_KIT_TYPES):
' O, ~" G! `2 V, H* p/ @/ F newUnlockSet.unlockLevel = 07 z" b9 ~ Z1 E+ C- N; }
" o, v, q2 ~# w" @8 ` sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]3 u, A9 I, s. }* N
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if bf2.serverSettings.getUseGlobalUnlocks():+ X- A. i8 ~5 |) g8 \1 A- g; Q
if player.getProfileId() > 2000: 2 c( ^" t5 x8 M9 k
success = host.pers_plrRequestUnlocks(player.index, 1)
$ j' Z, m. H2 g8 K5 P if not success:
7 b; W6 q1 G. t. V if g_debug: print "Failed requesting unlocks"
0 P$ f! u) F. G5 Z, c else:
, A2 y6 V0 |6 v$ V. d if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 _2 c* j) b4 m, z8 |
1 S: A& u3 U/ Z3 L9 k* g if g_debug: print "Added player %d to unlock checking" % (player.index). r% t7 \/ B. r! u1 a
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5 \# w( L8 r3 s7 Wdef onUnlocksResponse(succeeded, player, unlocks):( S. l% {. ~! k2 @1 h; G- D
if not succeeded:
3 N6 `2 [% ^& v0 a% {3 z0 Q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); d/ L, f0 [& s
return; G% O! l$ J9 k- K9 y# S2 z
/ J1 w4 s/ `7 @- U0 _ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
; u" I, r4 d, K kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ s, E3 P( s: c9 O
for item in unlocks:, B" s1 W, T& R% U* A
if item in unlockItemMap:
% D) N3 _5 O# P8 K ] kitUnlocks[unlockItemMap[item]] = 11 a7 E6 o# z4 c: b
4 [1 w; T6 d$ ^! Y if g_debug: print "Kit unlocks: ", kitUnlocks; R/ X a3 e2 u9 U J* `0 M3 z1 _
#We do not yet support giving different unlocks to different teams
5 ]$ h1 p1 z* S7 y" Z( u( B, p host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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