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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 k% j8 j7 H0 _6 I/ |5 P% o 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ C) h: W2 _" s* `5 |! J0 t, A: u2 y
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( L/ R7 @- k& N* s* r. ]然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 M# A* U/ _, Y" _' @$ e$ y: k2 p
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 i4 L4 m; e. x9 M0 m
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import host
, F7 @0 K! D' J# l9 b2 ~! L' kimport bf2.PlayerManager/ D5 ~' ^, l' o9 v
from bf2.stats.constants import *, V7 n+ o: z5 ]2 v6 I4 p
from bf2 import g_debug
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# map gamespy item ids to kits9 A/ m4 w3 Q% @3 {
unlockItemMap = {' O, Y' `2 e; e7 ]# f4 d0 L0 \
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22 : 1,- h0 O7 `8 O7 K6 ?; v( n5 W
33 : 2,
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66 : 5,
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88 : 1,
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444 : 0,: D7 a, u. I! [
555 : 6,8 I* y8 p& Q' y3 U+ z
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sessionPlayerUnlockMap = {}7 |* S: \4 I' [& Q, K$ j9 S
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def init():
a; w- o+ \/ L) L2 F # Events. [# F% U0 [. t5 s v. E) U
host.registerHandler('PlayerConnect', onPlayerConnect, 1), X( b6 H1 Q+ z% z& R
6 E: i; `4 m0 G( Z if bf2.serverSettings.getUseGlobalUnlocks():
1 ?# r$ @5 T" @8 O' `' E" m& m host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
$ j4 t! D: E- M- d5 M O( Q for p in bf2.playerManager.getPlayers():, k* K5 V* K8 _5 P- N5 M
onPlayerConnect(p)$ o- \5 s N* h8 A
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if g_debug: print "Unlock module initialized"
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8 H+ b3 E a( U4 B& Uclass UnlockSet: pass% M1 u% `5 t9 H* j+ W/ k" F
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* u9 x$ ]3 V) S/ a% X$ b host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks): W& J" a, \% m! Q! u$ @1 d) @% V
; K) _4 Q- U( ~ d if not player.isAIPlayer():
7 u1 w6 o% L3 D7 L, { id = player.index
$ @4 x/ e' s/ O3 T9 f; J0 _3 ~4 V reconnect = id in sessionPlayerUnlockMap
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" k' l0 r& ~9 o4 K # always get new unlocks on reconnect/map restart/map change etc
) O( x& B8 o- h' T2 G4 v1 G2 ?" { if reconnect:
. j! p1 x2 I4 \. g del sessionPlayerUnlockMap[id]0 e9 O% A. E4 t! Q) f" x2 f
0 s2 I* I0 n- T3 \ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0$ I; _: Y" V1 l1 N
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sessionPlayerUnlockMap[id] = newUnlockSet/ R( \3 C1 ?% C, t9 u, b
2 ?, N3 a& e" x player.unlocks = sessionPlayerUnlockMap[id]7 g& u8 K" v0 ]) \
0 |" @, x% `; ]& ~- H' K I if bf2.serverSettings.getUseGlobalUnlocks():
; z) q0 L, S6 M& p1 L6 [# K8 Q if player.getProfileId() > 2000: ) V* }0 c7 Z/ L5 X2 \( E
success = host.pers_plrRequestUnlocks(player.index, 1)
0 u& N* B0 P7 o) P. V if not success: {, A, P4 Y( T. {, a' C
if g_debug: print "Failed requesting unlocks"
+ X# P; K# ~- y3 I2 k else:
( ]: \8 E4 b& B if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index a- V' z9 b2 U9 D6 ^
- w E$ M5 H! o3 c K0 Q if g_debug: print "Added player %d to unlock checking" % (player.index)- B2 f# f" F, P/ P5 l* k7 r
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def onUnlocksResponse(succeeded, player, unlocks):( h! ?. p$ _8 i. c1 f, V4 D
if not succeeded:8 m. X% T- p' q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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% w2 T7 R: ^- y1 `0 \ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: o3 d. D2 q" Y6 G' e
3 ]. P/ s. m. h# k$ E, ?/ m # translate gamespy item vector into a kit-based unlock vector handled by game
; G( V# O# G0 e8 l0 i6 @ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 v% X& W- V6 U+ m' q y" _ for item in unlocks:
: D/ H9 g2 R& I if item in unlockItemMap:: p" y9 G8 W1 v. O" k
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
7 l" H6 n1 H: h; p# s# ?; w6 u #We do not yet support giving different unlocks to different teams
- o0 ~- Y% c0 H0 L. w host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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