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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 t; r; u. @! d( ?
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: {6 M9 L! o: ]$ U; N4 {) I6 i4 v
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 \0 m! A8 _! A5 C0 p% q( o
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 y* V% @3 u; c. R7 t- ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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$ M, R0 I) S; X6 R# h* L8 q; Bimport host
- q+ q2 u, O1 Dimport bf2.PlayerManager
2 c* r+ i+ ?- ]from bf2.stats.constants import *; E4 T2 z3 p4 w! i+ i: p
from bf2 import g_debug! @& H! u( {9 C/ }- l& X: ^1 [) x
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: g8 f! L8 k* G) J/ g, P0 W# map gamespy item ids to kits
5 T% a0 I8 m4 I+ `. L1 A9 A7 TunlockItemMap = { R D, X4 R4 d# K+ D
11 : 0,
2 o6 _( r4 N. z% L$ ? 22 : 1,$ ]: b& }/ t7 e) O* D
33 : 2,* e! v4 V1 I4 d7 I; [
44 : 3,0 c$ D, H: s% m* {* ]. h% @
55 : 4,
5 {; f1 Z! S2 t- `" a* Y8 d 66 : 5,
) \3 M2 ?3 W. U3 q% c 77 : 6,7 \" m2 c+ T: b# f4 ~
88 : 1,% b* I% a: @7 L+ A; A3 ]
99 : 2,9 ]9 V# `) r4 L' R; w
111 : 3,
1 I0 b* I& E% r: { 222 : 4,
* K: ]# a; h0 M3 H 333 : 5,1 l' [3 I/ O$ d' p4 S, A/ X
444 : 0,& d) ~1 |6 z0 |0 _2 x4 ?' \
555 : 6,
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sessionPlayerUnlockMap = {}' Z; e) b% b! ]! W3 B! S$ j
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3 U/ B: p6 N# E: ]( p7 J7 ?0 sdef init():
5 |: ~1 |* d2 ^" [7 y/ ?2 Y, X # Events) B; m2 m, d$ U4 s- O1 p
host.registerHandler('PlayerConnect', onPlayerConnect, 1)% u8 |$ {1 N+ Q/ i
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if bf2.serverSettings.getUseGlobalUnlocks():* J$ z5 _" c4 d* S' R
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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9 t- {- v, V/ H9 K# } # Connect already connected players if reinitializing
. q9 W$ F, U; i y6 ? for p in bf2.playerManager.getPlayers():
7 R& Q, ^4 V: Z9 `, T+ j0 X2 W onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"2 f) e0 C; J7 a4 r' P6 v) N- W
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' P) ~, F: l. k; O, q" e+ A. a; Eclass UnlockSet: pass7 M+ e: a* Q' d% L& ]) H
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a3 q- ^" @2 E% O1 Kdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) S, p7 l$ y- U" y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():9 Y& M) m+ s& b- F- H+ t
id = player.index
& r; k- k8 B" G Q C" @- e1 U reconnect = id in sessionPlayerUnlockMap0 K4 w# x, _3 n e- N% ^
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# always get new unlocks on reconnect/map restart/map change etc
9 T7 x) R/ R! T1 D$ A7 S) q' j if reconnect:
( e4 H+ r# d) L8 Q, H8 N1 Y* g; D( X8 E del sessionPlayerUnlockMap[id]% h' t5 h# x- D- t4 l8 a
% A1 T6 C5 }0 _& U- | newUnlockSet = UnlockSet()
# x: _5 O. x, g" `7 G# Y$ b$ h+ ~( j/ g1 J2 g: c9 }
newUnlockSet.unlockLevel = {}
; \1 e1 }' d; `, B0 @) m2 H8 B/ u3 h$ A for i in range(0, NUM_KIT_TYPES):" q. r, k# c. j/ R6 D& r% t- D3 \
newUnlockSet.unlockLevel = 05 ]; ?1 p) ~3 E% R8 j4 x& @4 T/ b
3 |, d7 G! H& t8 t$ ~( C sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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8 N) _% V0 K. h' M" d$ Q" y" Y3 j if bf2.serverSettings.getUseGlobalUnlocks():
4 a" i3 b9 g ?- `* n7 D9 v if player.getProfileId() > 2000: 9 ^* T( Q& w( D# I& e" @# I, z
success = host.pers_plrRequestUnlocks(player.index, 1)
1 d- h: s" ^/ x. w if not success:; U0 \6 o1 U: b! U
if g_debug: print "Failed requesting unlocks"8 ^" x, J4 v: Q S$ k( V* a7 [0 j# S
else:
' u% S: Y( @8 D7 R2 ` if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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5 r2 d7 |& ~0 ~. o! l if g_debug: print "Added player %d to unlock checking" % (player.index)! z0 l( w( `7 `
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# Q% p% A' b! U/ Odef onUnlocksResponse(succeeded, player, unlocks):" l [: B- W& J- n, D H0 Q5 }
if not succeeded:
: j$ {' s8 u7 K( U P print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 a) `- z& X, n/ ^
return6 C, } z2 ]. W( O0 |( R
5 G2 G( P3 G9 K j. B # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: k l0 y7 T( N n
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# translate gamespy item vector into a kit-based unlock vector handled by game6 Y$ C4 g" j: C& {' S6 B! W
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] O5 b+ ]% B$ e* l {+ G
for item in unlocks: p# t, k2 |6 O4 _- ^' ]) H
if item in unlockItemMap:
4 p/ }- b6 `# k kitUnlocks[unlockItemMap[item]] = 1
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- q9 \7 `4 {' ]( Z if g_debug: print "Kit unlocks: ", kitUnlocks! `; H, O/ l5 |9 E8 ~* }- U
#We do not yet support giving different unlocks to different teams
1 D+ p# _) ]9 d0 _( O0 m" a9 s host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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