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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ P `# {- r5 s5 a1 g0 B 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% y% H- J6 T, t( ^6 y7 V+ k在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" T" W: E6 d4 M4 U: d& v3 z$ H
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 {- W" |, r7 t最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" `5 |, Y' ~* p( o7 ~: n1 ~) _6 x
. ~( V: X: ]7 o9 E9 g$ o/ zimport host( }% n! b3 C* J( G8 F1 A
import bf2.PlayerManager- ~- D4 D1 [6 s9 b5 I1 g
from bf2.stats.constants import *
, e8 P7 Z% w: ^1 q$ u* g$ Nfrom bf2 import g_debug+ J: d. `* X, ]6 B$ M1 [
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! J0 }6 E) l- h4 H& L) `2 B7 J# map gamespy item ids to kits' m# U7 ?, x6 X3 j+ H
unlockItemMap = {
, s! d6 q; d$ D' T6 J! R$ u 11 : 0,
8 T9 [7 U" B( U/ J; b+ Q0 ? 22 : 1,
3 Z6 |3 x$ b P" q 33 : 2,
, a' U) Y" Q7 ?7 ]5 c6 O 44 : 3,5 ]" P' ?4 V0 Q
55 : 4,4 V! n* n& r( V& ?( y
66 : 5,- u2 q3 ?1 {, V
77 : 6,
1 e# {/ e; _: h e5 B5 p 88 : 1,
# c S1 I( ^* s5 v7 ? 99 : 2,: @% J8 x5 j2 k: G1 N
111 : 3,7 ^5 T0 d7 N' V9 x2 J$ x4 d
222 : 4,
" Q' Z, j" W: B# I 333 : 5,
7 m0 n$ J7 }1 ~2 C0 G 444 : 0,4 A' L* M, W: \9 o
555 : 6,& a/ I& }: W( [. W7 U" e$ V
}) ^0 W6 {; n9 k; ]
" k; _4 T0 F" E- n. D% ksessionPlayerUnlockMap = {}
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def init():0 n6 N. M' X0 {" }; A
# Events2 [) ?; h3 y6 `4 ^( _. ^& t F7 F
host.registerHandler('PlayerConnect', onPlayerConnect, 1) k {( q4 S; A0 a* G, y; v1 ^ P
4 o+ M& {7 Z% Z/ A2 A7 M2 f if bf2.serverSettings.getUseGlobalUnlocks():
& n* L% B1 ], U- b* x( P6 p host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
2 T, v. V0 t! ^2 J* q; ?1 C+ n f- e O% ^
# Connect already connected players if reinitializing5 v3 y/ L# }6 w
for p in bf2.playerManager.getPlayers():
- S3 y" |$ O- q. e7 p onPlayerConnect(p)3 m# f u, T* n% }
* u, V0 l, u# s, w k5 k if g_debug: print "Unlock module initialized"
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: G: W6 u; Y1 \2 S% l3 Sclass UnlockSet: pass
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: F( G) E2 P" g$ \( _
. U3 c! m. u9 o' ^3 Sdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' O7 s+ s& I; H( C! Z7 d8 T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)* M) \) R3 _3 d, |- q7 g
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if not player.isAIPlayer():
9 Y+ E! _8 Z6 w+ z/ G+ J- C id = player.index/ l0 g6 d. b! M- A( W f, l2 w
reconnect = id in sessionPlayerUnlockMap/ h, Q7 I- x; |! v! r7 ~
' Y/ i- } x- c" c* ] # always get new unlocks on reconnect/map restart/map change etc
; K" N/ A& J3 u if reconnect:1 u+ `* h' J3 A% N
del sessionPlayerUnlockMap[id]3 _* X6 k! q+ y2 A4 i) t/ _
& P8 E+ A# C2 W& i4 O2 F% B newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}3 ]( P# D5 R" `; s+ e8 I
for i in range(0, NUM_KIT_TYPES):
. h S! G, T+ [3 b6 j5 X" U newUnlockSet.unlockLevel = 01 M5 c4 O- w! i
% f1 d1 K E3 k* @: w sessionPlayerUnlockMap[id] = newUnlockSet
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3 h" R5 S) L B H; Y; ^ player.unlocks = sessionPlayerUnlockMap[id]2 W x; Z! p+ B4 g; }0 [: Y1 a1 j
7 ?9 Y' r. f. z. y) a$ \% T& | if bf2.serverSettings.getUseGlobalUnlocks():4 @7 Y& q4 V2 W' Q9 X
if player.getProfileId() > 2000: 7 h' Q* \2 L' @- m7 I1 M! y( b
success = host.pers_plrRequestUnlocks(player.index, 1)
2 q) W; z6 x9 P1 }" b if not success:
4 T: D3 F0 ~$ G/ y if g_debug: print "Failed requesting unlocks"
9 X7 ^5 l: F" q else:3 c1 D: Y1 E! z, h
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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6 a+ b" V. o0 F0 |# B# Y if g_debug: print "Added player %d to unlock checking" % (player.index)
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# }5 ]0 M+ n* `8 r, z& [
5 U( R5 Y4 k4 ]9 w5 ~- I4 S$ pdef onUnlocksResponse(succeeded, player, unlocks):; T3 T- B' d2 }6 e% n
if not succeeded:0 v* ^4 F& @& W6 J8 o4 p
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
0 I- ~$ w" f% B) d5 L1 Q% Y7 { return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* u+ c) K! h* w4 i$ d
' p0 R; e/ [, @ # translate gamespy item vector into a kit-based unlock vector handled by game
& B) O/ ?& |8 T+ N5 `- C kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] y ~& D! R( N1 w5 m3 M
for item in unlocks:" d+ S' z' @* R9 F4 T7 S
if item in unlockItemMap:
, M# g) x2 ^0 N: A# e kitUnlocks[unlockItemMap[item]] = 18 W0 f# }0 b( S1 X( M- Y* Y% x
0 S1 j+ F$ m1 i* K$ g( ~ if g_debug: print "Kit unlocks: ", kitUnlocks7 A$ D ^9 Y9 q0 ~
#We do not yet support giving different unlocks to different teams( J$ J; @: Q* G! a( S
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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