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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 W, W+ f% j" Z; W$ O0 d- q 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 d1 j, S$ n9 O; B) f' _8 l在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* t# D6 r u5 [3 F1 \) ]& d然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 E% @: Q' F$ ~/ H! N2 m% f
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
: c" e6 e% x) e8 i: S; ^( R$ Qimport bf2.PlayerManager; g9 i+ }0 i+ `& ] {7 j
from bf2.stats.constants import *
( Y8 O3 u* z; Cfrom bf2 import g_debug4 y0 G C) }( {' L$ E2 k S
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$ l/ w* ^$ `% L) V7 i# {( y' \# map gamespy item ids to kits
" Y9 F9 Y/ u' ?unlockItemMap = {
) @8 A v9 _& I2 t 11 : 0,
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33 : 2,. V1 K# R: x- d$ \& t% r) b! J
44 : 3, e! ~( H7 k5 P; B
55 : 4,& ^; I |9 O) c8 a
66 : 5,
# ]: x5 U, }8 O 77 : 6,. D+ h3 Y0 M+ `- C9 n( L& Y; S
88 : 1,% r. i% O' S8 ?( _- B s
99 : 2,
, w! e/ R [! [8 `, p 111 : 3,
9 v: k ~* m( ?6 y 222 : 4,$ l8 h2 x$ Y& `
333 : 5,3 }, X% e I# R
444 : 0,( X* m8 E% Y& Y9 T% K8 J
555 : 6,
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# }' z8 J2 j4 esessionPlayerUnlockMap = {}. A0 B. w1 Q0 x8 J" `" f- e
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# u! W5 c9 m* j4 _4 W
def init():
* Y/ ^ x- M' R. t: L& v0 G$ g- g # Events m, O. E& Z8 I. c7 p
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! ]1 }9 T% Z& n! `( @& z3 e if bf2.serverSettings.getUseGlobalUnlocks():$ U. T, d1 R. U
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
% @* W0 Q( B& b, z for p in bf2.playerManager.getPlayers():5 c, y% e9 S# Z/ u
onPlayerConnect(p)% q* w' a! B4 T& \
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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% q, I( `( p( `; ~def onPlayerConnect(player):, o" m' N4 J7 R( P! N+ {
9 H2 W8 O6 ]( u' ] defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 W0 p# ?9 P7 P0 w# _
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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0 o9 J* w, O6 a) A if not player.isAIPlayer():
5 [; ^ e/ L" Z* N0 [( I id = player.index* K9 L/ ]+ k" N8 M: }
reconnect = id in sessionPlayerUnlockMap. ]& U, [ n. F. F8 j6 P
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# always get new unlocks on reconnect/map restart/map change etc
# W+ B5 P8 |1 K% A4 ^& g if reconnect:
]: A1 F) c% O7 i del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
7 e$ ^* Q* s" z4 `( o! N for i in range(0, NUM_KIT_TYPES):
) B. b" m8 ]% R( | newUnlockSet.unlockLevel = 0 P/ W! O( N# ]: U0 N1 y/ C& Q
. X3 [- ^0 Y- U9 L M. l8 B8 k sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]8 E$ K' v* L0 g% U
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if bf2.serverSettings.getUseGlobalUnlocks():
; I. X. P" ~0 c; T5 H2 t, M2 N6 A if player.getProfileId() > 2000:
9 ]8 y1 O& L* `' ~! ? success = host.pers_plrRequestUnlocks(player.index, 1)) n0 T! [8 X6 c. p" P4 ~& p
if not success:
+ ~3 U1 m0 M" ?9 m1 {# Q) w if g_debug: print "Failed requesting unlocks"; u( m: _' x# H: i) h2 q7 }6 _" U
else:, y `, ~; e" N
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)" ]7 T, p+ V2 j- G- y! S
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def onUnlocksResponse(succeeded, player, unlocks):2 P" |- ~$ q# x# l1 e
if not succeeded:
+ K) ^6 m" t/ O, E print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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4 h `5 Z8 B) S+ z% P2 f- w* r: r # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. R0 Z% b7 D( t7 K- E& d4 c
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# translate gamespy item vector into a kit-based unlock vector handled by game
; g1 ]8 v$ ~2 N$ r kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! |+ T& W, {3 K" @
for item in unlocks:
, B9 j5 `5 U' m a2 I- p& u if item in unlockItemMap:
8 j/ ^" \8 o; @8 e kitUnlocks[unlockItemMap[item]] = 1' s: m( X; h: \7 I; L2 N8 M! j# E" @
8 i! ?; X% g# S, K if g_debug: print "Kit unlocks: ", kitUnlocks
& l! z. m& s- C3 ?5 h2 k: r7 _ #We do not yet support giving different unlocks to different teams7 I# Z$ m5 Q3 W
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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