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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( d+ y" S$ t7 x7 z( a3 M! O
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:. L. w) w4 d% p, Q' ]5 K9 s
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% s* [2 M3 R/ _ h1 F, Q1 P& u5 D4 q! m; n
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% b6 i! p3 g/ T. }0 f1 S) s
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 ]: n/ C) G- v% ^
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import host3 N0 l4 L. d/ g5 G( F" b7 }, }+ R
import bf2.PlayerManager
% ^: e2 w) X2 m2 v% Qfrom bf2.stats.constants import *
^- }2 ` ^( {6 Z9 O" ]0 Jfrom bf2 import g_debug
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{% G6 M& u" |% p' p+ z5 R u+ ]# map gamespy item ids to kits
* ]( c2 ]: y# }% H: d8 M! uunlockItemMap = {
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' F1 w6 z- P2 \ E( g+ L% zsessionPlayerUnlockMap = {}
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def init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)( ?) O/ w" P! e6 J+ }% X5 C
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if bf2.serverSettings.getUseGlobalUnlocks():6 V O: P k0 Z
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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+ q. u8 T7 y5 l$ h+ a7 Q4 s" u # Connect already connected players if reinitializing
4 h- [; H. l# e) e- I$ _ for p in bf2.playerManager.getPlayers():
9 c# R; {% q. l4 ^; ` onPlayerConnect(p)
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0 J1 S5 F* ?. |7 M1 K1 G if g_debug: print "Unlock module initialized"1 ^. X3 a( [* H8 r M& W; B
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class UnlockSet: pass
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def onPlayerConnect(player):/ o! v! e6 ^* h7 n9 q3 J5 j0 M2 d
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' V( a! }/ G$ ]
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 M) A: f+ q' R& X3 T# z6 |
" P- d' h0 e/ {' g+ ]% {! Y if not player.isAIPlayer():
4 M$ q5 L y) e& K3 U# n# T( }3 l5 I id = player.index& Y5 c1 m; w1 e' r& S
reconnect = id in sessionPlayerUnlockMap
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% f9 s! W1 @: ?* ]* j9 _+ c3 \ # always get new unlocks on reconnect/map restart/map change etc' M+ R2 U* B8 T
if reconnect:
' x/ I! F( F7 K6 j- U# C0 T del sessionPlayerUnlockMap[id]2 K$ T7 R; g% z7 U0 t- p
( ~( t6 V, p8 J& l) _! f, U0 r) l newUnlockSet = UnlockSet()3 C `( e/ Y/ ~! k. B
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newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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$ f5 v" [3 g/ H, H# \ player.unlocks = sessionPlayerUnlockMap[id]* }% T- x' F% _9 V/ r! O# Y0 u: X( J3 u
9 A |' l: a8 u C) a if bf2.serverSettings.getUseGlobalUnlocks():
+ r3 x! x! v: B! y; x: E! M if player.getProfileId() > 2000:
6 Y8 z* i4 r! Z3 e. r5 D7 |: G' N success = host.pers_plrRequestUnlocks(player.index, 1)5 t# K6 g- ?3 i7 u- ?& `5 }
if not success:- ^) }6 t9 d0 ^, R. B/ S' u6 x
if g_debug: print "Failed requesting unlocks"1 g3 q! S O) a, @& C! [% L
else:6 d( g3 g e/ p! c% I7 ^
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
/ X9 Q' I+ R$ J if not succeeded:
7 Z g4 p- v- w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 q6 `$ N* y D4 ~5 F2 h4 ^ return
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- {1 u5 y& l: l, q9 M2 ?! K; h" O& g # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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3 X8 C& m" x. P2 U- ` # translate gamespy item vector into a kit-based unlock vector handled by game
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for item in unlocks:( p+ u) S; V' i1 t% o: D) e
if item in unlockItemMap:& ?, z7 @: N- [; b
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks! R+ H* c4 m, d% h* y# D8 m8 @1 S
#We do not yet support giving different unlocks to different teams. ]0 h- ~* n+ ^: z& ` v2 z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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