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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 Q b" p: k+ T 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! u N( B" @/ R7 [0 \+ H, X, e
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
% b0 f: ~% j% B然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
b/ C5 @. b1 N7 }最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: o: a$ R9 R9 r+ g$ g" I
# x k* V1 \# J! P) L+ P* i Ximport host8 h6 A/ ~8 N: E3 h
import bf2.PlayerManager" I0 C; p8 w4 v+ D: v7 z
from bf2.stats.constants import *$ H# D# x* b2 h7 \/ y. w
from bf2 import g_debug2 j- a/ h8 B |+ s) m+ j
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/ u) ^2 V- ^, }3 T# map gamespy item ids to kits
" k. U9 n+ Z/ E! M, UunlockItemMap = {) l8 j8 |* l+ H/ c$ o4 z# y
11 : 0,
9 W! z2 s& M8 _# ^ 22 : 1," |8 g5 Y' ?* U/ |8 |1 w8 c# A7 W
33 : 2,' n+ A3 G/ E9 @2 d: U+ H" N+ b* Q2 C
44 : 3,% I" c# `" M0 z' ^9 y1 N4 Z' o* T% b- ~
55 : 4,
+ n6 n' T8 e8 j. |' C6 ` 66 : 5,
8 J. ?# G. E% l# R/ m6 K! d3 Z 77 : 6,9 `- u; m4 J: l
88 : 1,, K" s7 w' t: {
99 : 2,$ U5 ?* K: o3 G+ [" u- g: J4 [. w
111 : 3,4 N# ]' _- N: P3 z& C
222 : 4,3 k' a/ G B) \# c% z, `5 |
333 : 5,
* K0 {/ _- _1 t( D* x. D 444 : 0,3 _. n& H' ]9 W+ r
555 : 6,* q7 b1 ^7 @$ b
}
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sessionPlayerUnlockMap = {}2 b5 L+ Z1 }1 G0 [+ Q- L( X a! n* H( q: v
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def init():, w; O' v% j \5 l! I, [
# Events7 P' d* {1 @+ g9 C4 y- i
host.registerHandler('PlayerConnect', onPlayerConnect, 1), ~0 t( }$ j8 q% L/ ^
- a4 a& V& {+ Q$ d$ e' a' t if bf2.serverSettings.getUseGlobalUnlocks():" Q8 o6 d7 d ~
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 j" k0 H' b& b3 @
- g- X1 r3 }; T! ?4 M # Connect already connected players if reinitializing! ~" u k6 q6 \4 Q
for p in bf2.playerManager.getPlayers():
) H; K! ~8 @0 {: g: R onPlayerConnect(p)- ~8 P( v( { l1 I- u U
+ N, _& d7 X' ~; K! s if g_debug: print "Unlock module initialized"( e3 q) K9 Q1 v" T
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; H% x+ {/ v6 h$ k! U, X) wclass UnlockSet: pass
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/ g$ c( ?2 j+ p- ^1 a+ _% o3 Z @def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: x- I1 ^) S2 T( P6 z& v" ^; @ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 c/ x* \+ M& q& U7 P: L" ?
& ]4 X. ~- p( u. ~) z if not player.isAIPlayer():
# {3 r* e6 H1 z2 J' S: p2 [2 d id = player.index
+ i6 [! u( t3 y' d" X9 k" D reconnect = id in sessionPlayerUnlockMap: s# V* S% h; y% W0 T6 ~
6 i% h. g: z+ I # always get new unlocks on reconnect/map restart/map change etc
: \/ U" L3 G% W7 B% I& I- s if reconnect:' q; _" x& ?: o; T+ w* M+ ?' E/ V
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
- ^" X, ?4 E9 S, h) o9 B for i in range(0, NUM_KIT_TYPES):) S& q% Q! @+ j& E8 ]% A
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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" [+ n" ^- U" t2 Y. h/ b% K player.unlocks = sessionPlayerUnlockMap[id]( V' R: [7 z0 t, O# \& o; ^3 B
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if bf2.serverSettings.getUseGlobalUnlocks():
3 k6 A0 c% A, `7 F0 { if player.getProfileId() > 2000:
0 j+ D6 s) {7 g9 d, d success = host.pers_plrRequestUnlocks(player.index, 1)
% n# d+ _# `2 M7 T2 U1 i& Z if not success:
0 H5 p& i7 I( K& ?* V if g_debug: print "Failed requesting unlocks"
% f4 J2 P2 h. x( N- v7 W" ] else:
: ]$ u: M# x1 H0 k* O if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 c; X. \5 A$ G
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if g_debug: print "Added player %d to unlock checking" % (player.index)) T4 c1 w0 D# G2 Q
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def onUnlocksResponse(succeeded, player, unlocks):
2 h# J' o) @' O6 } if not succeeded:0 y3 v A. h3 G+ V& G
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 i0 S( @; A7 z# F c0 E0 G
return; k- G- H; K( c2 h* A
% Y- m6 k) F: p( \9 K) K* a/ K! G! v1 ` # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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4 p5 O0 F- }6 ^8 q5 O+ [ # translate gamespy item vector into a kit-based unlock vector handled by game5 i. v# U( D( Q `, x5 I
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ ?2 B1 ?; d% v' l( b
for item in unlocks:
# n) o4 ?; \) i a; S$ D if item in unlockItemMap:
2 H' Y! x$ f. V/ F% }+ F) R kitUnlocks[unlockItemMap[item]] = 1 W' Y$ V9 U x
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if g_debug: print "Kit unlocks: ", kitUnlocks/ |; x( K% S# b; j% b1 }3 H) A( n
#We do not yet support giving different unlocks to different teams9 o* y) }& N8 m1 T( h9 ^
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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