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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 l2 {' Y+ U" Y0 J' ]+ K
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* R$ l+ T; |) }0 b# ~, _在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 l' V" }. P: N0 W# d
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 t. l" Y2 C* h ~ F# q8 R最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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1 A$ G+ k* M3 d- W) q% X5 Uimport host& l5 A4 v0 n3 ~7 ?' C; b$ Z0 ~
import bf2.PlayerManager
8 M& p( J# K$ u3 U, R8 Sfrom bf2.stats.constants import */ r) Y' R" B; E6 P0 B" W6 T
from bf2 import g_debug
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( ?" Z5 T* h7 F/ e3 r% L$ u! I' v# map gamespy item ids to kits" H; g0 T) e% F5 N/ O. H' n9 p
unlockItemMap = {( x4 u9 L Z' S0 A# Y( Q6 \
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33 : 2,
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333 : 5,
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sessionPlayerUnlockMap = {}
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def init():. p- J& b. H w1 P, O. w
# Events. H' K+ P9 w2 T, G/ Y0 |
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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; g( Z9 j( q: V; Y) m if bf2.serverSettings.getUseGlobalUnlocks():
" k, z- h7 z8 X/ v* G3 U' t" N* H6 t host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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4 Q2 ^7 X8 w, b0 r # Connect already connected players if reinitializing
& I9 x* x/ T. u- J5 V$ E for p in bf2.playerManager.getPlayers():7 M i5 W6 j7 f
onPlayerConnect(p)4 w( V+ Q% G1 B+ I" b& S1 C
1 S5 l5 F- R* U3 @. B0 y if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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9 z7 E5 t7 s; c: `' M7 [ f/ Tdef onPlayerConnect(player):0 c& }3 y( m4 E
$ v, c+ }6 S. K defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' r5 m! V; V& q, i5 \9 `
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 r9 F! ?* J/ e
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if not player.isAIPlayer():
4 k+ E% ?: y# @: x! ^4 Z [ id = player.index" o! M* }9 c$ a6 b# h' N2 z9 F
reconnect = id in sessionPlayerUnlockMap
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4 ~9 ~+ n! ~+ S1 l # always get new unlocks on reconnect/map restart/map change etc' |/ v! ]! f! s3 }% z
if reconnect:
, t* d7 W9 w7 O" } del sessionPlayerUnlockMap[id]! a$ m% F8 N7 h: i; e d" }
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newUnlockSet = UnlockSet()( W! O7 c% N; h$ h+ z+ z
, S% E; Y7 a) J3 i0 m0 {& d# i0 C newUnlockSet.unlockLevel = {}
& w# e" R" [+ ]" ?( l for i in range(0, NUM_KIT_TYPES):) g+ o; |& @( l) E1 q K4 k
newUnlockSet.unlockLevel = 0! N4 |7 V& L8 |! U; _, i
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]0 {8 G8 w( x ` q, v
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if bf2.serverSettings.getUseGlobalUnlocks():
t M8 Q# I$ _' x8 l. o3 V if player.getProfileId() > 2000:
9 N- s0 |5 Y0 e I& b success = host.pers_plrRequestUnlocks(player.index, 1)' R- L( ]+ ] z8 S3 }4 F
if not success:
" r6 k& v0 `7 ]! u% o- v W if g_debug: print "Failed requesting unlocks"
7 b: L- [# c3 U) m else:
+ I: Y5 M5 v& t9 d2 r if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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. I" Y1 J' W! H+ C g( d if g_debug: print "Added player %d to unlock checking" % (player.index)$ J9 k( J. I4 D4 H6 c) j: {
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def onUnlocksResponse(succeeded, player, unlocks):
/ R! x" P/ Z; K" N1 o8 I1 W if not succeeded:0 R2 ]$ f& e3 c" z w9 L- C
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' R( w: a6 k6 a7 ~, R/ O
return
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# u3 F+ ^$ d! C7 M4 s # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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, r& k& u) C7 b: L: t/ l3 [ # translate gamespy item vector into a kit-based unlock vector handled by game- [) B: Y$ O& ?& n
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; f$ S$ I( P* J; _; q4 N
for item in unlocks:; { i! @. l& @' N
if item in unlockItemMap:( X4 I/ \( v8 e( N$ C% K& ]/ n
kitUnlocks[unlockItemMap[item]] = 1
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$ W- j% }6 u* K7 M$ n' @0 G( C) u2 ] if g_debug: print "Kit unlocks: ", kitUnlocks
/ S; \2 q. f- I+ ]; q. K #We do not yet support giving different unlocks to different teams
, Z# D- ?$ a4 @& g# S host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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