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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 X3 p% S8 D3 p7 i, v* _ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( C( e2 ]4 `8 B4 \$ ^+ `: r
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 K- w3 u2 d& d0 o8 b
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 H [$ ~: A- z5 U6 V
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 c1 h, C3 ^6 V" X# {8 U5 l& p
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import host
' M7 E" k7 V) E: A C: `1 e: e2 Bimport bf2.PlayerManager
6 p( q5 J( k' \/ ^4 B. J/ rfrom bf2.stats.constants import *- F0 }, n L$ w/ t1 y
from bf2 import g_debug1 |1 C9 _6 v, S# \! J
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# map gamespy item ids to kits
+ w9 N: s& | }unlockItemMap = {: M# s7 L( P& W. z% H ^# m
11 : 0,
4 d) L) w# A+ c" E 22 : 1,
5 Q Q8 ^ s! o: A% ^. [* F 33 : 2,
6 M* q, Z* Z' J& O* X; l* D# C 44 : 3,
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88 : 1,
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222 : 4,
0 a8 Q: t, E9 \% m @0 m }4 b 333 : 5,
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555 : 6,
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sessionPlayerUnlockMap = {}/ S9 `9 q7 _; [+ I
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def init():
2 R' e" u- \5 h4 p( s# w: O # Events
Q! m& a( s7 `& E2 p1 i8 f host.registerHandler('PlayerConnect', onPlayerConnect, 1)5 T% ]' H0 t3 d S7 }0 e+ S
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if bf2.serverSettings.getUseGlobalUnlocks():* A6 T. u+ t3 W
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing% Z N4 Q; g" [
for p in bf2.playerManager.getPlayers():) ]/ T' e4 @$ `- v- @
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized", f% a* A& j+ X) ~7 X! k4 @
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# E( e8 w: @2 f& u, X
class UnlockSet: pass
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/ @# [% [" f& \) K* Q6 D9 hdef onPlayerConnect(player):
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* D1 h3 n% r6 o0 Q5 }9 ^ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 C- w! [/ @1 O host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ v, j X( V: Y4 n6 ]& s; c( M9 G
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if not player.isAIPlayer():
' Q8 o- N- l! |7 S: S5 w9 y id = player.index& Q: o% b+ p5 H( I: \
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
7 @2 k6 l9 j) |9 D if reconnect:
) t( C+ r/ [# R6 M, _ del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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# Z. u8 E: b: F newUnlockSet.unlockLevel = {}8 l# H7 s; { P0 y- p4 \; Q
for i in range(0, NUM_KIT_TYPES):
% @$ U0 V" A3 a o2 s0 S' `) z& } newUnlockSet.unlockLevel = 0
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8 b1 p) d8 R/ A" ~8 G/ t' y, Y- W sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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, c( S; X& @. ~- ?% ^3 C2 k if bf2.serverSettings.getUseGlobalUnlocks():
) {0 F8 u) o1 {/ b8 g" Q7 i if player.getProfileId() > 2000:
$ i' }% N, w! B: f# S5 l; [ success = host.pers_plrRequestUnlocks(player.index, 1)( r* p8 w5 W! n9 U% U, _1 r) X# A
if not success:
% l. |* U& E9 w) r0 p if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 {& @6 y% F* ~: S s! p) {0 a
; a$ c$ i* i+ l8 E2 C if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks): V6 n5 n& a* _2 @7 H7 Y/ r' `, Q
if not succeeded:
+ N4 Q# c# M% y3 d2 O% A- { print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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- V; h7 O u3 b l # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks5 W: d% \2 ?7 I+ P& g; I
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# translate gamespy item vector into a kit-based unlock vector handled by game
9 H* ?1 z8 m) @ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" E' P# F" c: l$ w. n
for item in unlocks:
- l1 v' E* x7 T* T1 A9 J if item in unlockItemMap:
- |& I0 I5 Z0 | kitUnlocks[unlockItemMap[item]] = 1
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1 Z9 n" A' A1 j# p if g_debug: print "Kit unlocks: ", kitUnlocks
) N- _# e+ u( i #We do not yet support giving different unlocks to different teams0 X. J, m+ b9 z* ] s
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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