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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ! k; b _- s4 p3 a* ~
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" y$ l6 |$ P# z
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# H# r2 s* c' X" R v9 r D然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ {" Y' o* {" f3 o; v5 u3 `6 X最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 }7 i, o3 Y% G( }; Z
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import host* u) ?3 t. j- s, Y" g
import bf2.PlayerManager9 l$ x* W, [) \) @
from bf2.stats.constants import *: f" P8 b( @ V/ v2 r' ~& F. Q
from bf2 import g_debug
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7 Z3 E: U% U% `! \' x# map gamespy item ids to kits3 N& M3 s. s3 Q. z
unlockItemMap = {
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22 : 1,
3 i6 g ~" f+ c% ` 33 : 2,
& M4 h# f! {! v9 Y8 s' h: q 44 : 3,
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66 : 5,/ a4 W0 ?. ?" \6 g3 u' O
77 : 6,: m5 Z& o$ H4 y1 ]
88 : 1,0 L2 y" L( h1 ]7 S7 }; n
99 : 2,
! E# @& A' y8 z* r" b 111 : 3,7 j& N$ g0 A/ g3 a/ ?
222 : 4,7 W$ r- H6 g+ I. |) h8 y
333 : 5,
! q3 v" `; z( m+ ]( H1 {* r6 e+ | E 444 : 0,
. P3 G& ^! P/ X" N6 \1 { 555 : 6,
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sessionPlayerUnlockMap = {}" J1 w$ B/ M! N& | f# I2 x
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4 w( |) [! P* O# q, Bdef init():, U/ H# H( l- W0 l8 P
# Events# u W- s7 B( l4 z( y3 c4 ~
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
2 N: S8 F+ Z/ H host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
! b1 @9 ]7 N* y8 g* V% V ]; B" a for p in bf2.playerManager.getPlayers(): @) u1 h9 x7 o* `0 W
onPlayerConnect(p)
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. @; m5 B$ }; K. ~ if g_debug: print "Unlock module initialized"! x" @3 N8 @4 D
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* W% l3 r% v+ _4 Mclass UnlockSet: pass
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. _; J" n) d7 S S1 qdef onPlayerConnect(player):
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$ z% H* @& J3 }( I defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 u7 Y4 t Y3 u! O
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) u ^7 Q' D* K# F, _# L
- R; M' x9 N+ t$ n8 f+ T* B if not player.isAIPlayer():3 G' R8 @) l# f2 [/ y; R1 |! Q
id = player.index6 }# m* X9 g' Q* S" W
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
* `- {+ `; o& }# I7 B* J if reconnect:
: |/ l3 N C5 @& b' V del sessionPlayerUnlockMap[id]
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$ @" z5 H2 Z2 \( j" M" u, t3 z newUnlockSet = UnlockSet()/ H% U I: j2 X! S% C
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newUnlockSet.unlockLevel = {}. [) c3 i$ l6 K/ E- }% k) O$ U9 D( c8 L
for i in range(0, NUM_KIT_TYPES):& M9 a4 v9 I" K8 d! a3 D! h
newUnlockSet.unlockLevel = 0
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, }4 f7 V. g% b sessionPlayerUnlockMap[id] = newUnlockSet3 N- q( @- g) f; x
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player.unlocks = sessionPlayerUnlockMap[id]. W) I/ ?! a* A/ @
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if bf2.serverSettings.getUseGlobalUnlocks():4 T3 f. P/ t3 S/ o/ I
if player.getProfileId() > 2000:
+ A _6 n. v& D: t! o7 [ success = host.pers_plrRequestUnlocks(player.index, 1), X+ R0 C6 B/ R1 S* ]1 O$ l
if not success:
2 Q4 L# j2 A! ~/ Y if g_debug: print "Failed requesting unlocks"8 j$ [/ q+ q" N% u! x* d/ v1 n
else:! \+ x. l& q+ W: j9 d" C7 f5 z
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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% Y* v& s' ~ ~4 J9 S3 Ldef onUnlocksResponse(succeeded, player, unlocks):; f7 w0 Z" e3 M" `# V9 ?
if not succeeded:
7 c6 x# b* z; F& {# K8 G k1 f1 _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 P8 d2 u! \# h, G: O! }9 f* _
return
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; y; I( y4 y, } ]' A7 @ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- v* C X* }$ z) ^: B
8 _$ ]3 ?. f5 k. }+ s8 @$ F # translate gamespy item vector into a kit-based unlock vector handled by game- t% O5 U$ o) L9 k2 {' s
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 S4 {2 t; B. P0 w6 O% F
for item in unlocks:
2 t/ |0 b$ Y: {, A5 k$ x0 V if item in unlockItemMap:
; W- u0 }- r+ W v) x kitUnlocks[unlockItemMap[item]] = 1
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7 l7 ~; ]) | e$ b/ M( f if g_debug: print "Kit unlocks: ", kitUnlocks* K1 P9 v0 R6 J9 |6 f% t+ k
#We do not yet support giving different unlocks to different teams3 E3 { r( d; D& [$ R+ J4 C' D: Q3 }
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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