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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . D# j' B* ~% k& B
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' F9 ~7 T! O( ]0 [2 U: X
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 |; [9 J2 Y6 B2 G2 F: N8 U然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' B3 k* ^ m3 I) E J* d' j最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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( ~' O6 Z1 F7 F simport host
2 M w7 t; S4 Q; e: o/ timport bf2.PlayerManager4 F x/ O A; A4 D' o( y; P
from bf2.stats.constants import *
) `( q: M$ @( B( q/ Z' afrom bf2 import g_debug
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; q. D! l8 D, G" v4 y7 i* R; B# map gamespy item ids to kits# V7 p7 e4 N$ d4 {% W
unlockItemMap = {1 k: K+ C2 U$ M: H" ~# s
11 : 0,
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sessionPlayerUnlockMap = {}; I5 |% S/ W7 X" [8 R0 g1 d
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def init():
) Z! K' T Y) u# a # Events
! B( z# U' \: E V. A5 G$ q8 h host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
A! z5 U* @9 C3 X' X host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& t; C) a/ a' ?
' ]! E6 B8 B4 e3 f& Y# D # Connect already connected players if reinitializing
# h6 V0 r' |% Y& G/ ]$ j" i8 V for p in bf2.playerManager.getPlayers():
A+ q# T/ b( ]7 W) x4 R& o& @ onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"( `, C' k; n5 D( I7 Y) `& ~5 f
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# y* ~9 G k$ d# _- ]% eclass UnlockSet: pass# L$ {- \ K7 [
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def onPlayerConnect(player):
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, F! D- {" e; K defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# e \- f w) t: g! F a- `2 {
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 K3 [7 D( e4 A, B
7 H" j' D9 w2 r6 r if not player.isAIPlayer():
& ?- l5 S5 Z* d/ K3 E id = player.index
' b/ u& |3 ~7 ^% ]5 l reconnect = id in sessionPlayerUnlockMap4 z/ B- G# d7 ~. s. z+ y2 O# d
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# always get new unlocks on reconnect/map restart/map change etc0 P$ x0 L% Y/ L4 d3 N
if reconnect:& b" U3 j: W$ ~1 ?6 w+ z! W, V
del sessionPlayerUnlockMap[id]0 G- `$ C( S7 \& ~# E
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}& A7 E3 e6 m4 Y# B; s5 T
for i in range(0, NUM_KIT_TYPES):; Q1 R2 [8 i; _' e6 m& V0 `
newUnlockSet.unlockLevel = 0
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$ A% T! T a5 Y# ~. S sessionPlayerUnlockMap[id] = newUnlockSet
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" T- Z) [# w* _' r% Z8 l$ U player.unlocks = sessionPlayerUnlockMap[id]
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$ p7 v; D/ h- F if bf2.serverSettings.getUseGlobalUnlocks():
2 w i! D+ a$ b3 d- u if player.getProfileId() > 2000:
9 e4 M5 _' D* }/ ?# _% { success = host.pers_plrRequestUnlocks(player.index, 1)
2 c/ D, u& q5 D6 d if not success:
2 ~0 v1 ~- Y" Y# M5 e if g_debug: print "Failed requesting unlocks"
" Z( _5 S6 D Z+ o$ z8 v else:
& C4 o) U5 x4 x! A' p( C$ j6 t if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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( e& o8 p& ^5 k' E3 Q if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) w% N K; b) p7 I
return( D' `5 w5 m" }: I4 [
. N# Z9 j3 w5 f: r* ~0 _8 A* g9 x # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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9 I6 D+ C1 p2 p/ z6 L # translate gamespy item vector into a kit-based unlock vector handled by game
- P! c' D$ H ?, l- j5 l kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ t" p% J! ]9 y& Q" E( }3 K2 g for item in unlocks:
3 e7 A6 z: q8 S: d" o2 d& _5 j& k/ k if item in unlockItemMap:& h' s0 B# T6 {: ^7 z
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
* f4 z" B; M) t ^# }' [ #We do not yet support giving different unlocks to different teams
* X h4 v: B) |3 O host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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