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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) H6 Y' O: w8 d: i
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ N( ^1 o8 P, | F% v: s1 D在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- G3 D1 K3 L3 S0 w+ x
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ d- U- U v+ A* o' j
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 B* B9 J+ j% S) n+ _$ F
; ?; f9 P( p! H, u* j0 u$ Uimport host+ ^" V& Q. [0 ?, G1 ~( G- A
import bf2.PlayerManager
* \+ @# ]1 \' j! T* |: `6 afrom bf2.stats.constants import *7 i4 l) v7 z0 ~2 ^) M9 h1 H
from bf2 import g_debug6 d' B' B! J/ {# D, v4 l- u6 j6 M
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, {0 s& i) [ C" y# map gamespy item ids to kits
; R/ h9 |; I. g5 aunlockItemMap = {
; S+ d* B! [8 T3 E) j: }: | 11 : 0,5 e' M" p, W+ B3 v( E
22 : 1,
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66 : 5,
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88 : 1,& a( U: E) T2 a& q5 V: v! Z) C& B
99 : 2,
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222 : 4,( Q8 E2 e# y! c" M+ B& g! W5 L U
333 : 5,
5 Y4 d" z q6 A2 d- h0 h: H 444 : 0,1 t/ [: @" A: Y R% |* \
555 : 6,
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# n; T9 Q: u! r: n$ b$ I/ k q6 y
) v# A$ [/ j [! f) s6 JsessionPlayerUnlockMap = {}
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$ j: N4 j- g7 ~: E! _def init():
$ `0 n' T7 M5 G; C) a- L6 Z Y7 ^ # Events
- Z* D) b" Y" `1 p2 P6 B host.registerHandler('PlayerConnect', onPlayerConnect, 1)! v6 Y. R% }! n+ o9 z U+ Q$ _
7 \; d( o3 s+ V( l0 j8 I( o0 ]& W" X% i if bf2.serverSettings.getUseGlobalUnlocks():
: ?8 f* o1 m. q% m1 z2 i0 {: G host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing, c& C9 w2 i" H) r* W2 q) d6 z# D
for p in bf2.playerManager.getPlayers():
* G6 @! \% ^3 b onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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$ m+ q% N6 R) kclass UnlockSet: pass3 h' m1 q8 h! d. S! B
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+ o7 u+ v2 g1 X+ e7 @8 ~2 Odef onPlayerConnect(player): ?% b$ E6 i3 X: m( K5 v
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& [- D0 o2 R* y2 w& s
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
; S% B" t$ t, G0 i' F8 [1 N; Q id = player.index
, `) }0 e( G: q u. V: | reconnect = id in sessionPlayerUnlockMap7 P& U4 S) D/ x; S
6 L1 l' A9 _; M( W# J # always get new unlocks on reconnect/map restart/map change etc
; ]+ s1 }) L; N2 m" ^ if reconnect:
: ~8 h( }3 M5 X) ]3 d del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()& Z8 H/ K9 j, S7 f3 j# @( K
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newUnlockSet.unlockLevel = {}
. n+ }6 \8 B$ X3 g' R% f, \ for i in range(0, NUM_KIT_TYPES):' J; e" [9 I3 @$ A& z9 e) P& f
newUnlockSet.unlockLevel = 0) m7 k2 m* ~" l
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sessionPlayerUnlockMap[id] = newUnlockSet. S# f; F9 [, P% L$ l0 }
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player.unlocks = sessionPlayerUnlockMap[id]- [/ @; q$ ]/ W. |# E
9 P( x- p% k* ?+ H% z if bf2.serverSettings.getUseGlobalUnlocks():- r" Q) Y7 C* k# R) k
if player.getProfileId() > 2000: 3 P I' H) E8 M* @
success = host.pers_plrRequestUnlocks(player.index, 1)
6 ~/ w/ U1 T5 @ if not success:
- e5 }/ J& @7 Q8 ~: a if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)0 x3 k: {: \6 @! a
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6 K- P1 X) Q6 A# Ddef onUnlocksResponse(succeeded, player, unlocks):. [! U0 R" a4 |. C. X
if not succeeded:% r$ ~" D! V9 t$ K2 G+ U" @
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); ]0 ] X" T) {$ f1 f! e" Q. A& T
return3 d4 H v! C1 m- q
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; p1 b9 y: s# `. ^8 S2 B" X' D" B
# E5 f+ B! J9 F8 h # translate gamespy item vector into a kit-based unlock vector handled by game
- {0 E& h$ l3 A8 L5 `8 M8 M kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# I% f3 ~; K5 L) w4 f; V. j for item in unlocks:
8 Y" Q2 [8 v6 ^, W" h g e if item in unlockItemMap:0 X5 S5 k. E' @. H9 }+ n
kitUnlocks[unlockItemMap[item]] = 1* g$ [) b# i- v, u5 w. y
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if g_debug: print "Kit unlocks: ", kitUnlocks8 B& j$ Y* B9 Q! t' f
#We do not yet support giving different unlocks to different teams+ R5 B% j- D5 {3 o6 _4 T! c( w& `: h
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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