|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
r+ O$ V. G7 T& j# J& s+ }% Y4 y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( t: _# V7 O( O6 p9 ~" J在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- k3 K- [! V# C* c: c" W9 n. {然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" a+ U& g- [. F% V* m3 P5 ], n
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
& @/ w5 M6 ?$ B1 O% H T5 B' v( ]- o# y3 {5 ~1 M1 e0 H) x1 _1 D
import host6 Z" ]; M% i) r2 R0 o
import bf2.PlayerManager
* e; K2 Z. ^" c5 d' o3 m! U( X! ~from bf2.stats.constants import *1 M X: L% x$ Q0 V/ Q
from bf2 import g_debug: o+ D' }8 j# I `4 O
% ]. a8 r& t, }; b: b5 U
4 ?- m+ F+ D0 ?/ m
/ P; Q- M. U+ Z) X4 i# map gamespy item ids to kits6 E0 U/ I4 O. X- ~4 j0 x! j7 s; n
unlockItemMap = {
0 w1 a; M3 W+ A: s* `& D4 ~ 11 : 0,
8 ?8 \& d2 _2 ^9 f* Z 22 : 1,/ ~" x3 M* K+ K K
33 : 2,
! r' y# g/ ?* p 44 : 3,
- z1 L9 N/ `& h, _# m 55 : 4,
! h- K- {( Q, }7 |, x 66 : 5,
' Y; x; r, A U3 j 77 : 6,/ G% W; P4 S3 B4 z2 }7 h: G
88 : 1,; ?& M1 q% S1 Z* J! o% s- a. h
99 : 2,
; h0 B; G4 J& [( t4 T4 z 111 : 3,
% v6 _0 Z+ T8 A Z" P5 c 222 : 4,$ v, l- @9 g. \2 c3 F \* _
333 : 5,8 h3 m( `+ B" O. ~
444 : 0,/ m) Q4 A8 [$ m2 w
555 : 6,
4 j) ~! q# e H ~ }
* z- E# B: k4 Y* H- \4 S ^
. x6 p$ H; T& y5 h* N6 A" ssessionPlayerUnlockMap = {}
6 B, r( O' k6 \* F" z6 x4 D' e! x6 c8 F( ]/ J
# h) }* J* @# e! e
$ g' x }0 H* v0 r' e1 ^def init():
$ Q0 F) H! \. Z) ^1 z" E* u# s0 o/ H: } # Events
M3 ^$ ?$ h% \# j0 z host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 p- e! j Z$ K; U# L
- }1 W6 X% {' b& n! T5 Y2 ? |8 j
if bf2.serverSettings.getUseGlobalUnlocks():/ }% R b0 \& y' ~! F0 G; S
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
. A' k1 O3 M, T) ~
2 e* E" n5 ~! U9 S& r. v # Connect already connected players if reinitializing5 X* k3 C, {" B+ j4 Y
for p in bf2.playerManager.getPlayers():
. x+ d0 d2 K; l$ J onPlayerConnect(p)$ ]% X; R, {5 b8 i$ M
& y8 Q% Q8 h ?4 ^ if g_debug: print "Unlock module initialized"
9 q* x8 X+ P* y& b
3 T9 z% j4 }) j9 B
5 Z3 |) W) d# |! l; F+ {4 Z2 `& t F
class UnlockSet: pass+ W+ F2 A& y0 i0 m6 D" u Q! j) e$ l
8 ]* z. Q( L8 y! x# n
& a) }: j5 e9 h9 L2 P) J4 f
4 o$ J* i, [0 B1 {( K
def onPlayerConnect(player):3 g) m3 a" P L1 ?7 y7 P4 M. x
: l' Z1 j. e: W L& u defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; F. N( ~( D* {5 Q- |1 t0 M
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); ^( n) B5 \- V% W3 S0 ^ e
" w/ j. G& R( `9 h7 `. W0 Q; ] if not player.isAIPlayer():
0 C* J3 g4 \0 n id = player.index9 B! e2 c$ i* M3 z! z
reconnect = id in sessionPlayerUnlockMap* y) }9 ?. j! O$ p+ C0 p0 C
$ A* p4 H+ Q" | E, d3 I, S
# always get new unlocks on reconnect/map restart/map change etc
8 ^. k$ r5 r% ^: g3 _1 }# f0 L if reconnect:% Z( D- B, h. a7 W
del sessionPlayerUnlockMap[id]
% L6 X' o! B3 s - ~8 b: E B5 y7 t, t" M+ p3 M6 ?
newUnlockSet = UnlockSet()
- Y9 i3 d1 V; y$ M5 q2 p4 U" F. C3 C/ H% U+ v3 i& t3 E
newUnlockSet.unlockLevel = {}, t7 H8 g/ Q/ s$ ^
for i in range(0, NUM_KIT_TYPES):8 m7 N1 ~& ^# e
newUnlockSet.unlockLevel = 0) f- T/ E8 a, k3 K. C
/ J [) F0 ]9 N, L% [- i
sessionPlayerUnlockMap[id] = newUnlockSet
5 q( K! \& G1 P- p u6 y3 D
& B% K3 C, E1 v* a player.unlocks = sessionPlayerUnlockMap[id]" U. A8 v8 n$ u1 V5 K/ E7 T
" j' |% J! T% `/ c( {7 |4 y& U if bf2.serverSettings.getUseGlobalUnlocks():
* B f! c. b, a& f+ ] if player.getProfileId() > 2000:
k! Y& }) L2 v success = host.pers_plrRequestUnlocks(player.index, 1)& v. e: ~- @1 |" E, q3 U' K8 d0 c3 J
if not success:
, M! u# W h* b* }% d* x if g_debug: print "Failed requesting unlocks"( F+ r4 }. W$ ~5 ~7 G1 v
else:2 r8 g: [! I/ \7 E
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
' h! {9 y( N- q% v/ A# t z
$ W( ~2 g0 `% A- o" l if g_debug: print "Added player %d to unlock checking" % (player.index)) |8 q5 Q' ]) v- L
$ g3 E* M6 |3 h
0 [) g5 F# C0 x5 w2 t
, P0 g8 M3 B1 n3 n' F
def onUnlocksResponse(succeeded, player, unlocks):& n* h e! j$ Q( n2 H
if not succeeded: w- r5 U3 k) @* O) P
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)" w, {! ^" ~; l) W# Z- f# r" @3 G* x
return7 f, b9 g0 ]2 h5 e' C2 y$ }
, q# {9 b. ]7 [& {1 R% @ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks" h) v: g! k; {# \
8 P7 f- p* O6 C) C* h0 L # translate gamespy item vector into a kit-based unlock vector handled by game
, U1 ^6 |6 v7 F9 b6 z0 Y/ Q! ? kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 Y, `% b# M" S& \( A1 | for item in unlocks:4 ^5 }8 e+ F W O9 ]
if item in unlockItemMap:
; t$ t: M+ |4 u* K5 r; _ kitUnlocks[unlockItemMap[item]] = 1
2 B! W1 C9 T) y# f
8 _3 |4 ]4 l4 ?' H; j if g_debug: print "Kit unlocks: ", kitUnlocks
- E6 u) c( S* z #We do not yet support giving different unlocks to different teams. D$ v" C; a$ s3 l
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|