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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " \! s" M2 J4 D$ T n
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:, p: s* t1 a" p; g- H
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* C; \# l4 B5 D1 h q5 [然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
d* J+ \& q& W最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ v; a( |, K% h0 \6 m2 I9 X x
$ N5 A7 p4 @. M+ j! C0 h& Z' Z( Zimport host
# _0 u; ]9 u+ G8 _, n$ eimport bf2.PlayerManager) ?! U# F0 \ W
from bf2.stats.constants import *% a8 p k2 Q! Q
from bf2 import g_debug$ t6 {2 n" J8 _
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# map gamespy item ids to kits4 P. p( C; X: e/ T F5 M- U3 n
unlockItemMap = { b& `7 S- D9 Q6 G0 k! s4 J7 a% o
11 : 0,
& b7 i( W5 E; o0 D 22 : 1,8 Y+ S7 l0 |, d) U+ Y7 D# L$ p
33 : 2,
5 e# h( n6 c5 u5 _5 w4 ?/ W 44 : 3,
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88 : 1,
% x6 C" m6 c5 ?9 ~. L" u 99 : 2,4 A3 A4 ~8 K! @) ]
111 : 3,
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333 : 5,
& w/ M9 i% ?' L: E9 z 444 : 0,3 |* p2 g$ q5 K$ y
555 : 6,
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' O. r7 h" {5 a. S' {sessionPlayerUnlockMap = {}
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def init(): ]2 n% Y- v% }" k& g R
# Events0 G$ s2 m B$ z
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():/ h! I% F4 t( ~; ^5 N
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ l$ z* S: o& |/ {: z2 V
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# Connect already connected players if reinitializing9 h8 [1 U( F$ H" G6 t* j
for p in bf2.playerManager.getPlayers():
, K9 K* t }( y onPlayerConnect(p)* G& g1 ?5 s( Q. m' v/ P
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if g_debug: print "Unlock module initialized"
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/ k% V! t6 y- C+ Kclass UnlockSet: pass( Y! C$ p( G! \: I+ K
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, Y; @ ]! ~0 n `6 t+ E" ldef onPlayerConnect(player):8 e0 l6 u1 }5 Q+ R
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& d# z3 a0 p5 u host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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$ q: l( n) T1 }' } if not player.isAIPlayer():: F; z3 |& m9 {3 B; J" \9 a
id = player.index
: @" J+ V- R0 ~9 n1 R6 \$ | reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc. Q8 F0 E6 ?; l, p0 W2 j
if reconnect:) A. e6 I2 P+ G2 [9 T$ S
del sessionPlayerUnlockMap[id]
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, c) z( U" ?5 I0 `; J9 d2 K% C3 X newUnlockSet = UnlockSet()5 x) @* v, ?, E
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newUnlockSet.unlockLevel = {}
/ a B) ~0 V, q+ b5 { for i in range(0, NUM_KIT_TYPES):
- j4 V0 a: A. ^) B! n& I7 q. y newUnlockSet.unlockLevel = 0
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6 b1 r% K1 {) S; M' n7 c sessionPlayerUnlockMap[id] = newUnlockSet8 B# D* z- S) |/ _# j5 {
( @9 G1 ?% e- N( N4 x; B player.unlocks = sessionPlayerUnlockMap[id]. R" w, E- M) `3 Q# Y7 H: _% U
2 \! L+ \3 b: i M" I' C if bf2.serverSettings.getUseGlobalUnlocks():
. Q2 U0 y2 G1 z- j" X+ \% v$ S" a if player.getProfileId() > 2000: 6 d! _/ h: A, F
success = host.pers_plrRequestUnlocks(player.index, 1)$ h: L" ?' v- {: b. f# m
if not success:
- g+ R; d/ @6 g; g7 g! V$ P0 u! F if g_debug: print "Failed requesting unlocks"2 `( e. h% D" r _
else:
5 U* J1 S2 _2 n# y2 K if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)% l- b3 \& J" Z8 r# L& p3 n* R1 a2 y; \7 N
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def onUnlocksResponse(succeeded, player, unlocks):
0 U4 D3 L! p& N0 s ]- T# A/ d if not succeeded:. v6 M1 P: _) ^8 h' {
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# N) c+ b2 R( _$ I8 n* W return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; T1 u3 z4 M) I
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# translate gamespy item vector into a kit-based unlock vector handled by game
0 A& r$ _' I- v. E" X8 g4 [( p kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% ] l4 B/ n1 c- }9 D8 G7 { for item in unlocks:
3 b. x; q" z# P. J) K! H' Z% U if item in unlockItemMap:4 @1 ]8 ~* b3 a; W4 y+ z6 U0 Q X
kitUnlocks[unlockItemMap[item]] = 1' v- T1 r. E1 a6 Q/ n# B0 X
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if g_debug: print "Kit unlocks: ", kitUnlocks
5 p4 B4 S/ J% F9 p" r% p+ q #We do not yet support giving different unlocks to different teams
8 ]* h+ X) _& y c% x host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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