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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # I% ^; M6 X2 [+ u" a
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
6 d( y, E( a7 k" x! J U J( U+ R$ O在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% J/ n1 l; }5 H0 A! h% [: x' P5 ^
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 X! u* l& f: k. Z$ n5 S: e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host, w/ z9 D# J+ [4 l" R2 O
import bf2.PlayerManager7 U3 a8 n. Q4 j, ]0 I( S( |5 N- @" s K
from bf2.stats.constants import *' R% Z% ^' a1 F2 }: ]' k: A* o
from bf2 import g_debug
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3 ^; U0 R. m; q8 T9 d0 ^# map gamespy item ids to kits
& Q$ a3 U- i% J$ C+ ] ~unlockItemMap = {% e! F! Z0 y: [; y
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44 : 3,
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99 : 2,! X* |! W6 q! y+ ~ f' M; C
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sessionPlayerUnlockMap = {}
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def init():7 W" ?" q' g' f5 g2 F1 T
# Events/ E# e- b, C% K. P7 S1 ]
host.registerHandler('PlayerConnect', onPlayerConnect, 1)8 }2 B5 w7 d U" ^0 M! x8 N
$ b1 H0 }& Y3 r, g if bf2.serverSettings.getUseGlobalUnlocks():
: p* c( Y4 D6 Q2 p7 q host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1). `# t g: r/ Y* Z# w
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# Connect already connected players if reinitializing0 i! C8 n- |' k4 z/ V
for p in bf2.playerManager.getPlayers():9 P; s/ s4 g) I
onPlayerConnect(p)) ?! R) C3 q! y9 D( n3 M
6 o' d8 `( c* Q1 M if g_debug: print "Unlock module initialized"' a0 @# m+ q" r; V" t% o5 i+ y8 \) w
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class UnlockSet: pass9 N, l( t/ R0 l# ^* k. R3 Q
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8 O4 a P/ e5 M0 d: ~def onPlayerConnect(player):% b4 _8 y4 w4 q+ h
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] H6 ~% X5 y1 X w# G
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():* ^6 ?5 G2 {$ w4 W: o+ J- p, Z
id = player.index
, q, J/ K& B. Y% }, d- X# y/ h reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc9 g. o& `2 V1 Q" d
if reconnect:
s- { w$ g5 D% `9 k+ S& z N del sessionPlayerUnlockMap[id]
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0 g+ Z1 O# o8 n+ d; y0 W/ P newUnlockSet = UnlockSet()
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$ J+ \% H6 K7 V; G( O. q# n newUnlockSet.unlockLevel = {}. n" {' b. ^5 X) n6 c
for i in range(0, NUM_KIT_TYPES):
0 p6 V- F1 q- i1 t2 q newUnlockSet.unlockLevel = 02 U2 z5 J0 q m# a
* }7 e3 Z) m9 g* s4 x& U2 |* d p sessionPlayerUnlockMap[id] = newUnlockSet$ \ Y" H6 Z ]
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player.unlocks = sessionPlayerUnlockMap[id]
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/ _" C# l" l& r8 Z if bf2.serverSettings.getUseGlobalUnlocks():
) [$ I, T2 e' x if player.getProfileId() > 2000: ! {; }% x' P, c; n! R3 g0 i8 X
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"$ K3 D2 L) y+ @; I5 H) B* m
else:% I$ x7 x4 m& `8 m2 c
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- k8 L+ ^' u/ F
& g0 L, ]/ a. t% e( T* x* o if g_debug: print "Added player %d to unlock checking" % (player.index)* {0 F9 R5 _( s& r. W% g7 |+ M
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def onUnlocksResponse(succeeded, player, unlocks):6 }) H, P# a8 O# }
if not succeeded:
' R! r+ K. B; B5 _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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9 M, }9 ?# g: h7 w# W3 z3 ?/ p # translate gamespy item vector into a kit-based unlock vector handled by game' W. Z* c- J8 s6 u9 R6 t, V
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 z1 n/ c3 w! P2 L) e. \/ E for item in unlocks:0 i7 q N( }& d' I5 B+ R& ?
if item in unlockItemMap:) U( i. R$ f* \2 Q; R+ v( a) B
kitUnlocks[unlockItemMap[item]] = 1
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. q5 m! P% g. y$ Y if g_debug: print "Kit unlocks: ", kitUnlocks
9 g N$ Q- y& O6 g+ y( @$ I #We do not yet support giving different unlocks to different teams
' j2 N- [; a% x host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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