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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. S, N- k# M5 `- ?: {9 Z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 h- i' c- B; o) s5 q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 T. E+ R+ C2 v B t. S6 s然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) f# b2 ^5 O5 o' h
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
1 f, w6 A" y/ iimport bf2.PlayerManager
/ g. K% J2 R( f* Y' `from bf2.stats.constants import */ ?7 }8 F p# W0 ~. N0 Y
from bf2 import g_debug
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1 V) w& n3 q/ D0 j5 d6 U# }+ O! d# map gamespy item ids to kits- }+ N, S9 M m* c
unlockItemMap = {4 a! w' C6 e8 x) H+ T
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99 : 2,
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222 : 4,
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3 C l8 i6 \$ S; \sessionPlayerUnlockMap = {}
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def init():
6 V' o1 o: x4 y) Q+ h& i/ @ # Events
0 p R i$ v! S4 Q* G4 o host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! f3 p8 N1 C; ] y7 ? if bf2.serverSettings.getUseGlobalUnlocks():, H% p! Y! m& r/ u& M( I/ I2 Z
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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5 l, t% f, U) @4 C # Connect already connected players if reinitializing
3 e4 O; }3 b( M+ m: X7 ^4 e* ^ for p in bf2.playerManager.getPlayers():3 c- n( U2 D; I4 j9 G5 g. D- o
onPlayerConnect(p)6 y, F0 f! z7 G, S% Z
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if g_debug: print "Unlock module initialized"
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7 w _7 f/ X) U1 T( zclass UnlockSet: pass
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def onPlayerConnect(player):
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8 A i( v+ v" @ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# Q3 z8 L+ ?7 n: h1 L% V5 ~
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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^. c8 j" E8 {% f7 k5 V& ? if not player.isAIPlayer():- u, U2 f! U+ s
id = player.index9 q+ _1 k# Z/ k6 `0 G7 |7 o+ G
reconnect = id in sessionPlayerUnlockMap
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5 C! x! i9 x1 n5 U( r; ]$ h # always get new unlocks on reconnect/map restart/map change etc9 z# O l: Z$ T2 _+ o
if reconnect:
8 M8 D& E) U# s. X4 } del sessionPlayerUnlockMap[id]
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3 [4 x. B* `1 ^& Z- R; f newUnlockSet = UnlockSet()
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2 ?2 J7 R' ~3 m1 k9 L: B! Q newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0
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2 C! u) ?/ \8 s2 ]$ U sessionPlayerUnlockMap[id] = newUnlockSet- t* V5 i2 t5 J/ D4 L
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player.unlocks = sessionPlayerUnlockMap[id]9 N& i. ~' T! U2 D+ n. y3 S! E
: L W# B' t5 B1 k2 I+ R* [ if bf2.serverSettings.getUseGlobalUnlocks():8 y8 r* F) r9 T
if player.getProfileId() > 2000:
( c9 P. j& P8 ]/ M4 g success = host.pers_plrRequestUnlocks(player.index, 1)
! {% L& p' y* K& t7 o8 I+ g, X if not success:& H9 H) `, o$ d p. O6 A) u
if g_debug: print "Failed requesting unlocks"3 a" I' S2 J2 W- E' F0 x
else:8 _5 j+ `) H$ r& D/ `' T9 @' o
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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4 @7 J& b/ r8 p9 {6 b if g_debug: print "Added player %d to unlock checking" % (player.index)' B4 G! u" h1 r A# t" I
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4 O* H. `% R7 I2 J; ~; L7 Vdef onUnlocksResponse(succeeded, player, unlocks):. C' L7 `# V7 ]' t
if not succeeded:
# e' T; W# u- ~' i2 s print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
" a! [" y9 x$ {! v. b# A" ? return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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6 e- W9 n/ c( U+ C$ _# C1 I* x, R! e/ u$ s # translate gamespy item vector into a kit-based unlock vector handled by game. S; K+ I3 R) L5 }( j5 f+ d
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 ?+ |6 J7 G. h( ^! U for item in unlocks:$ f+ S* ?2 c# c0 U6 E% A6 ]
if item in unlockItemMap:( i+ J. r4 n2 o; o
kitUnlocks[unlockItemMap[item]] = 1! i8 |0 U9 V- P
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if g_debug: print "Kit unlocks: ", kitUnlocks9 l6 U8 l2 }( q! _2 {: Z
#We do not yet support giving different unlocks to different teams& b# Q e0 f3 B& a7 q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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