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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! N, f; w: H# {- ~! _ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:; R& y5 s& G3 Z6 _) D' Y$ X
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- Z1 C, F4 w# w5 L8 U! `6 {& ~然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
. p! X$ E: A, ^3 ]% N% f8 G最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 \7 C: f9 v# Y+ R3 O% ^/ D" P
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import host, `: G2 K! ^" M9 ?7 v( J2 e0 w
import bf2.PlayerManager" i2 [: |) F; {3 c- H! Z
from bf2.stats.constants import *
: {% q- [$ z6 i8 [* p8 Afrom bf2 import g_debug
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# ~+ ?- r2 `( q( l1 ^% ^$ f* n7 o0 V# map gamespy item ids to kits: B: X1 _6 [* H( B: o( ?
unlockItemMap = {
- K1 y5 J: ^. V7 Z1 U 11 : 0,
2 A7 V9 k) `1 o 22 : 1,7 n" b C5 z' r; x" J
33 : 2,6 \' y2 s0 l6 |& m6 N
44 : 3,7 ^4 H9 }- _' D. l# C1 q
55 : 4,+ T( o& t3 I# B
66 : 5,. ~& |2 r1 @, t4 m
77 : 6,( P( v# d0 I& s. D3 O2 m2 r
88 : 1,
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111 : 3,
9 Q6 Z/ ^) ]5 R8 G; n# D 222 : 4,7 n( k$ E. ~( @6 i! R( J7 E
333 : 5,0 Z! X9 z- s& [ \5 O1 b
444 : 0,4 R. i/ G* T( K0 s" L
555 : 6,7 f% A" k( E2 C, ]0 o6 ~& S
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# v4 G' X4 r, P9 t% LsessionPlayerUnlockMap = {}* B, \! A% [2 C! H. S3 g
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& s- D' B! E9 N% s6 }: P3 Cdef init():% b5 j5 a1 \. L
# Events- u& E; o0 V7 M4 R
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():! _6 U! c, u7 j# p2 Z5 H& i
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( t# ~" g+ Y f- [2 ^; Y
1 {, P- K" K! H4 H$ t5 h # Connect already connected players if reinitializing
6 q0 g% U& B) C% x) O2 Y for p in bf2.playerManager.getPlayers():
9 s: @( O* C* o3 o& X onPlayerConnect(p)' X( ~" v/ m. d' r
8 o8 L! _$ j) q. r' b if g_debug: print "Unlock module initialized"5 M0 ? j- ]! x0 Z
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0 U* H8 q6 L# Q, A: {. U' Dclass UnlockSet: pass
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def onPlayerConnect(player):2 M8 L9 \- P8 i+ r7 L0 Z
) S! E. s$ Y* r# Y9 W$ _ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% z5 @6 L" H q( ^7 ]4 m host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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3 n7 q2 |/ v F: @0 E1 X if not player.isAIPlayer():( `/ A" m" ^; l! w
id = player.index" P) t" |# }) @
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
/ Y4 Q2 T: h3 ]9 ~5 v if reconnect:
: A* |8 d- R% r z7 `4 F del sessionPlayerUnlockMap[id]
?% { r: f0 ]% j! `% n) ^& P 2 o3 V3 M! m- e0 H, A. _/ V, y
newUnlockSet = UnlockSet()3 R( @7 D+ P9 k$ e. v! M
: v. X& `( g% k8 C7 ~ newUnlockSet.unlockLevel = {}
0 w& `0 q1 b0 J, h5 |2 H$ q for i in range(0, NUM_KIT_TYPES):
4 C, l/ B. k7 o! h$ G1 a- d9 k/ S3 b newUnlockSet.unlockLevel = 0; D. e: i! d$ |
5 T0 ?" R0 Y6 Q6 L sessionPlayerUnlockMap[id] = newUnlockSet( U1 D. ]+ R4 X( J+ ~' @; g8 a
. ?) D, r+ \4 m, c2 R+ o& @3 X3 C player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
7 i" X7 Z. D2 F6 p if player.getProfileId() > 2000:
6 Q: K j# b3 p2 L# A$ X success = host.pers_plrRequestUnlocks(player.index, 1)# U$ Y$ P, O$ Q3 n3 E
if not success:4 X( S d4 Q$ U- N$ o
if g_debug: print "Failed requesting unlocks"% _: z4 L( O6 n
else:
0 d3 |) T% \' x" h( X6 L+ E* }: D9 W if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 P) J/ X% w0 J+ C) R
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):+ r& d& r6 U. E( a( p# n3 n
if not succeeded:( N) ?% X, h: G, f, Z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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7 T8 u! C3 y% s- i # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, {& E6 L" D' {/ P- u
( f7 N$ P% {) h" v # translate gamespy item vector into a kit-based unlock vector handled by game+ i& H4 c, R& I
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 s, N/ i" y3 \" h; c% I for item in unlocks:: g& @$ ^; |( Y7 t1 |* A1 u
if item in unlockItemMap:; Y0 I1 p- I8 |! L# S, o
kitUnlocks[unlockItemMap[item]] = 19 C! b& R, m% C# ]; L+ g
, f* T! D0 F& a$ ^; W if g_debug: print "Kit unlocks: ", kitUnlocks% y7 E# M8 z- w( I5 j" U
#We do not yet support giving different unlocks to different teams# _" a! M1 a- N/ {" C/ o* ?: I
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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