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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; `3 i% A0 h: U6 {0 ^ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' \2 \" J$ g/ S7 U# C在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. o, g2 c! c+ e* ^& c- z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
I1 O! z4 Q" r! [* W, {' {0 I6 Z( Y! f" S最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
& U6 H3 ^% q" h) d0 b3 Vimport bf2.PlayerManager! t& D; R: Z2 s. Y% B) i) F
from bf2.stats.constants import *5 V! F g( `$ F. ?* j
from bf2 import g_debug% ?4 Q0 ?2 M4 t3 S
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8 E' @( g3 X! V0 C: z# map gamespy item ids to kits
( W$ X6 u, V' u7 MunlockItemMap = {; [$ @1 k5 i2 v7 B+ j. F4 z
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22 : 1,
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44 : 3,) A) t v+ x- q- D" k7 l
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222 : 4,
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444 : 0,
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' }. D, b/ y" H/ o5 h5 ZsessionPlayerUnlockMap = {}. T% z, }9 c- z' C1 ]1 |
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def init():
& g) c4 O, k: t7 T [ # Events
5 R0 M0 v. j; w7 ] host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 F# k2 F9 u @& h( h
6 i+ Q! D* ~; q3 d9 M" ^ if bf2.serverSettings.getUseGlobalUnlocks():: U3 Q- E c/ U2 d
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 n q5 Z0 w/ [% i& F5 D" V
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# Connect already connected players if reinitializing
& u( y9 d8 F$ G7 B+ C for p in bf2.playerManager.getPlayers():+ t9 N/ |* [2 D" `( `+ {
onPlayerConnect(p)" }7 ] M9 m6 @+ E
/ F) k9 @0 H1 j9 A3 L if g_debug: print "Unlock module initialized"
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class UnlockSet: pass( U+ p+ m" U' i+ k
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1 Y6 a; t n( J! U& O. idef onPlayerConnect(player): l2 s- h: [$ e$ ? X" o5 Q
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& l7 S' D: x# F0 Q" G8 n4 c' B3 y
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():0 g: K' ~- w, {
id = player.index* e W* W0 {4 Q) Z" [1 S1 b
reconnect = id in sessionPlayerUnlockMap8 n" a6 l( D9 b: F. x$ S) x% y5 {
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# always get new unlocks on reconnect/map restart/map change etc5 D/ U9 u; V( m% R3 z0 N
if reconnect:
, b; u- m5 p* U9 ]9 M" m2 ^8 P1 d' R% | del sessionPlayerUnlockMap[id]
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) W; `# ?, c0 |' Z, y' [ newUnlockSet = UnlockSet()
# a1 R: a5 r y. r+ c$ a, x* u/ E9 @! O' [* g* l. W5 E3 W5 l
newUnlockSet.unlockLevel = {}% H; @1 Q& s1 E+ {" y# b" Z7 J
for i in range(0, NUM_KIT_TYPES):
4 Q% G* q3 C# t/ @ newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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, F% Q( e- q$ y6 _ if bf2.serverSettings.getUseGlobalUnlocks():
* X4 e1 L5 X' K! Q1 y9 A) v; I if player.getProfileId() > 2000: 8 h" y7 H9 r/ w; ]3 |! x
success = host.pers_plrRequestUnlocks(player.index, 1)$ {1 R( }( T7 N. R
if not success:, R# t; H* `8 @( `0 g
if g_debug: print "Failed requesting unlocks"% X' N+ g8 V( x- Q3 d$ c
else:* x9 {( }4 I8 \, ^
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 x5 | E' `* y$ u+ w
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):4 A0 J7 ~. D* q) P2 x: {
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! ?7 o7 Q6 ^, J
return
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3 f6 K" ?* I/ V # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
( _) d6 d; z: I kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ I) D( M' F. b6 q* }6 H
for item in unlocks:
3 r7 `$ ~# ?/ T( d1 \ q; M& B if item in unlockItemMap:
3 d7 ]# J& H6 y9 u/ Z6 P kitUnlocks[unlockItemMap[item]] = 12 L9 G$ N; Y* x
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if g_debug: print "Kit unlocks: ", kitUnlocks
+ u: P! L. ^) W. ^. m/ o( m0 s #We do not yet support giving different unlocks to different teams
+ t6 M! g! N# O: `1 p- g4 X, O host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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