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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
' {1 l& B+ m6 b0 h, M( G* [ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 r8 v5 b0 w, u% L' q7 Y
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 |2 H. N0 J" n3 u% o- R% E; Z
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: S) c3 ?' N+ T3 B: X9 k' s; k! X7 h最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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+ d% @1 J4 ^/ f. Cimport host8 y$ k5 m8 i# T c6 \
import bf2.PlayerManager8 R% E' {$ F; U- R
from bf2.stats.constants import ** k8 z- x; e z( q& ~0 u
from bf2 import g_debug
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# map gamespy item ids to kits
4 s( y1 O6 b1 l" f: q) z. yunlockItemMap = {
8 M! P$ B( v ? 11 : 0,/ Q$ r; O v: d8 {: w
22 : 1,7 _9 g z& o l, [4 g; u2 e. r3 m
33 : 2,
0 M8 F9 s0 G: L( j 44 : 3,
$ L6 a: g O1 v2 [5 y 55 : 4,
: _2 G. P' ^, r c 66 : 5,
0 ^; n! f, a) h 77 : 6,; l! Z q4 O) r" }
88 : 1,
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111 : 3, R' P/ o8 ?$ }+ c$ f& y# h4 [1 z- D# ~
222 : 4,
) H7 D& q6 R* N/ [) x, d 333 : 5,9 s2 U, F5 U/ q7 F) x
444 : 0,
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sessionPlayerUnlockMap = {}3 l# C* J* t1 p1 Z% t
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def init():2 H4 B7 f3 h' R7 Y1 C7 n
# Events
" o0 A2 K1 X: J+ X1 S host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 R/ ]. K2 t) A- M, K/ ?
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if bf2.serverSettings.getUseGlobalUnlocks():3 R: c s7 v. v- G7 E* U( X
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
# M8 _2 V W: K for p in bf2.playerManager.getPlayers():# z7 b* u* q& c; d3 `
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"2 p4 @* Q1 `* k" N0 y" O+ n
# F& h$ j6 D3 M9 H$ G0 j+ Y4 p Y1 s. D; V8 f) n
# Q4 F: k. n9 C( n1 @
class UnlockSet: pass3 }. p! V+ ~8 V+ f
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* X9 H: z2 r5 ` host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)* t# a4 A" ?6 R
+ w8 V) t- l: y2 r: v if not player.isAIPlayer():
) R. g0 O A+ x% r ?6 O6 I/ W id = player.index
0 h/ g% J8 S; @+ a6 }" \ reconnect = id in sessionPlayerUnlockMap( {; ^8 n a3 [# A
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# always get new unlocks on reconnect/map restart/map change etc
; N7 ^5 U6 l6 b* ` if reconnect:; Y- B# v: w, [" i1 B5 v
del sessionPlayerUnlockMap[id]% ? V! D2 E" ]! m* v
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newUnlockSet = UnlockSet()0 ?: q5 n$ X1 O% L _- \5 I' u, j
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newUnlockSet.unlockLevel = {}
3 A1 A) O% x/ K$ T7 ~7 k/ ~: x for i in range(0, NUM_KIT_TYPES):
* c9 J' `; Q5 } Q5 H6 } newUnlockSet.unlockLevel = 0 }7 P e; E2 G1 K& O
" T; Z" \2 m3 v3 g sessionPlayerUnlockMap[id] = newUnlockSet+ l/ y. ^ H0 I8 b! K' P
9 D) P7 _2 P/ @8 w; t" x; {6 a1 } player.unlocks = sessionPlayerUnlockMap[id]
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! }1 m l( j2 J# a3 A if bf2.serverSettings.getUseGlobalUnlocks():
O# j" Y# h# N& O7 R' i! ] if player.getProfileId() > 2000:
' m- a$ B- A7 ~ n& { success = host.pers_plrRequestUnlocks(player.index, 1)
) k1 r! j3 m$ ] if not success:7 o; W. e4 f: S3 F, P
if g_debug: print "Failed requesting unlocks"1 \6 S) D9 r0 k$ G; p7 |3 `
else:0 O A9 q3 b. |' B7 C
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)/ {. q& u- K2 [1 {4 p7 Y; I
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def onUnlocksResponse(succeeded, player, unlocks):- C2 l: n( F7 c5 H) R
if not succeeded:
3 U1 u4 ?! S. _, O. ^$ ] print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 B. s( B- b1 |6 t6 p t& h: A7 X
return' y, h7 B/ P& O* W
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 q/ j4 A0 [3 N$ M( I7 ]
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# translate gamespy item vector into a kit-based unlock vector handled by game. W ~; U! v( J( r' a: A9 i: p
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 }: Q/ Q0 S& T9 m/ _3 T for item in unlocks:: i* G4 h# l$ H( | y, c" ~! w
if item in unlockItemMap:
H: `% ^0 h# i$ m1 ~ kitUnlocks[unlockItemMap[item]] = 1
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( F4 x5 t3 I: _+ J4 _5 N' J R if g_debug: print "Kit unlocks: ", kitUnlocks
' G; [ `9 N1 I/ q5 T. ^ #We do not yet support giving different unlocks to different teams
& ~. d( p1 V. q3 r' j0 n* C% X host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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