|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) f. r" a+ T* {
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! G( F& n; K9 Q, u- S3 A# B7 l( s
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
4 _% [( C* O& T H2 Y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
* Y+ ], k% W7 V最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# g6 n* M1 ~! U/ Y% i, B# [7 w- P- A$ F5 C4 Z
import host% F. G- ?$ b6 K# |) u
import bf2.PlayerManager% O' x$ v' k! H# f' l) F
from bf2.stats.constants import *
4 G1 L5 s% ~1 s7 i; Mfrom bf2 import g_debug$ G0 M/ r& V1 E+ Q( l0 I& e1 U0 A
! o6 D2 z N1 C& I; s8 @8 l3 X( ^1 k& L) J( ^4 H9 b- a
( a% O' E3 v) L/ @% j1 P2 ?& Y: y9 e$ c
# map gamespy item ids to kits7 z9 _' K9 d" p5 ]1 \5 M$ i
unlockItemMap = {) D& y6 ?7 H# R. }* y; N. ?" g
11 : 0,
$ U5 k0 b" L- t/ E1 Q 22 : 1,
- P) W, b- V a2 ~+ t6 M 33 : 2,- k" A' \. a9 o; d5 @7 r
44 : 3,! u4 C7 O7 a4 e ~0 D
55 : 4,4 B) }+ V( [0 `" Y# X- d6 l4 z
66 : 5,4 ^& ~+ ?2 J; Y; B( m. ^( B
77 : 6,2 Y+ o# H. Y4 G& ?4 r# O; ~
88 : 1,
& s$ E1 B1 ~. R* I3 _7 Z, o 99 : 2,8 ]5 x! [# |# O. [ t. \ i
111 : 3,% [; e! F" p9 w8 X: m" C! S* v
222 : 4,
4 \$ i9 L8 Q" v4 v 333 : 5,
, M8 ^+ f" T, A1 V+ K 444 : 0,
+ P1 @1 B0 W P 555 : 6,8 H _ ~8 r7 ~
}/ N3 D$ D' R4 T- V1 j: @6 n
$ a3 |. a# c1 v) Q7 CsessionPlayerUnlockMap = {}& |0 t$ C) h( b. u
z* G$ ^' h. ^7 ]- Z9 o, I$ ]1 \! `! \. S1 i& |( I' ^& [
+ a) {: X. R3 _
def init():
% c7 d3 @1 R2 a7 j. X # Events5 x, r" m. L0 X/ S! c, y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)5 o# Q* }$ q+ ^3 c/ Q' P6 A
! Z' ]7 O7 G0 D2 ?4 S: l3 Y! z
if bf2.serverSettings.getUseGlobalUnlocks():9 z F; S; ^+ f5 T4 @/ W; H/ e
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
$ _" J( p# w7 x+ T/ m; S; u" @4 l* i( R
# Connect already connected players if reinitializing& m( I7 j: Y' O; h, T" \. i
for p in bf2.playerManager.getPlayers():4 I y% M/ `+ `
onPlayerConnect(p)
7 Y3 m$ N Z1 e& n5 K0 {* ^6 k1 B8 g" `0 j1 R
if g_debug: print "Unlock module initialized"! J G" a9 p T; v
/ y2 c) ^( |1 V ?0 G
. s4 c( l# T. D& K* D7 E. P/ i8 Q- [) V* |0 {8 i1 o C
class UnlockSet: pass& X- H, ^! X6 C: N# s) A2 a9 X2 t
3 l( c8 A& U' f- [- \' l
+ H0 j9 V: J0 s' @4 U R
( n ?+ v6 C) {' e: ldef onPlayerConnect(player):
6 E" a! I. u! q
* A G; s6 N7 N: \ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. c2 T% E9 S6 D3 f# w# o host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
; H$ g/ A* r0 C( `( |0 s) r& R' }: t5 F7 `* u; P. @
if not player.isAIPlayer():
# u# r6 X8 m1 c) P2 a6 M id = player.index }; g( w0 W. O
reconnect = id in sessionPlayerUnlockMap& G A; V' M& a8 ^6 A
+ l' G9 [ G' ^3 l) f5 B X9 w
# always get new unlocks on reconnect/map restart/map change etc
2 }2 d4 ~! ]% x U8 e8 g* c if reconnect:( Y# u/ C& U' T* f3 z5 F
del sessionPlayerUnlockMap[id]
) S( C+ f* y$ @0 q* {, l
& \+ K4 q. B" Q7 A. t newUnlockSet = UnlockSet()! S' W$ `' |( y1 d+ C
& \. x7 ^+ s8 k newUnlockSet.unlockLevel = {}
1 t8 S* {2 }; @3 @3 s7 V, q. B. k& m for i in range(0, NUM_KIT_TYPES):; \( p8 [4 z' `! P+ n$ B
newUnlockSet.unlockLevel = 0. _3 e: p( v% J& j- F Y6 W. _0 n; \
& ]% i; J$ s9 K" A4 ] sessionPlayerUnlockMap[id] = newUnlockSet6 y& k) A* c7 @/ Q3 c
" r* L6 u/ j5 p5 t( [4 j* [ player.unlocks = sessionPlayerUnlockMap[id]0 N3 C2 a* v: C$ I4 D6 {- P& y4 R
% Q( w+ N# Z9 E9 o if bf2.serverSettings.getUseGlobalUnlocks():
7 \$ K( p$ |4 `2 j3 J2 B& N; m if player.getProfileId() > 2000: ' n! J6 q, ?9 [) w9 Z6 N2 P/ v; t
success = host.pers_plrRequestUnlocks(player.index, 1)
: w: |( |2 L$ |% F1 E+ w( ~ if not success:
( z. J) m h; u+ S if g_debug: print "Failed requesting unlocks"0 Z3 F" w! M$ N. I! m
else:8 b8 v( n0 J0 f2 h
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) N* J7 M2 v1 F* D1 y: o
' y6 `% p1 ?+ [& v% J& P& p if g_debug: print "Added player %d to unlock checking" % (player.index)
2 d0 J3 M( z" W) N+ r a
4 n0 M# O. ^$ m' a! h. z ( y) F; [+ e, k7 o, O8 [
. Z, R7 m4 U3 F5 C/ o' u$ ?( W- S
def onUnlocksResponse(succeeded, player, unlocks):
8 ^! M9 K! X) D, V if not succeeded:
; Q5 q1 ? o" R+ W print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
5 P& v4 p/ Z4 x" ?6 P; \ return
/ S. y) s) }! \ 8 S4 ]# O* |4 }7 ^1 T9 M; i+ u
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 ^7 [# m6 f6 z& g
1 h/ b4 f1 d8 P
# translate gamespy item vector into a kit-based unlock vector handled by game4 }3 E1 X" @ Z& p
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& W: t7 A! ^: w* R0 m3 G/ M for item in unlocks:. N/ d8 P* {) Q$ ~, E. V. \
if item in unlockItemMap:
$ R3 L* x1 R1 }7 l; T kitUnlocks[unlockItemMap[item]] = 1
. [+ l' o d1 h! b 0 v' f$ w* \' A4 e) u# `' D
if g_debug: print "Kit unlocks: ", kitUnlocks& o3 X# j; Z+ _" a
#We do not yet support giving different unlocks to different teams
; q3 ?6 u$ \! ?$ M% f host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|