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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
3 m) b5 ~1 [3 {1 p+ n 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 R, ^# O% U) U1 r- }( ^在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话5 ~) A/ E& z y- |2 D& N; g
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 c2 |; h. J9 ?; Y1 l) s% E% f最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 P2 L" Z6 C+ z! I
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import host% t3 R! c4 T6 U9 G
import bf2.PlayerManager
; L7 ]# l9 t+ C* P Zfrom bf2.stats.constants import *! Z, L2 J) y9 \' W8 z+ I* f
from bf2 import g_debug5 s; |! R" t6 B
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# map gamespy item ids to kits, K; a4 Q* Y; w% A% y
unlockItemMap = {! E8 ]. Y4 y. L8 `- _. r) V
11 : 0,8 A8 t* e; I/ W5 O6 I! j$ @
22 : 1,
5 l( K6 {0 K9 b, |, u& z& I: A 33 : 2,
. y% z2 ~( H2 x* [5 f3 l7 f: z 44 : 3,2 g9 O- j* z r0 x( ^4 U
55 : 4,
$ c& S h- {9 f: u+ c8 R, G- H5 F 66 : 5,
! @6 O h! ^( i7 z( d" Z 77 : 6,
; l- l) h6 a5 ~& a$ T% S1 E$ W% O 88 : 1,
5 J* b5 H5 A* L 99 : 2,
9 ^3 ~5 i8 {* @$ c2 R) O% t 111 : 3,, p# y" d8 f$ l! p/ Y2 m/ K3 x: h
222 : 4,) r* i! c# P. ?
333 : 5,# H" d/ }! M7 p, @+ m
444 : 0,
& W5 B$ z8 L& H# [! f, V+ g 555 : 6,! W* c5 n5 g5 j! x; u6 ^# Z8 X
}
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sessionPlayerUnlockMap = {}1 a, [, O# [7 f. L7 v7 \
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* l4 f9 n2 h( ~4 }+ vdef init():& i/ x/ ~9 F) A0 O, E. G9 e5 M& J4 j
# Events
8 L2 A1 g; \0 z9 P- s& r; @ host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 i( u# \8 z9 Z1 F: s
, W7 M$ r3 Q3 I& j- ]: { if bf2.serverSettings.getUseGlobalUnlocks():; ~ D i- d% ^/ N0 `- [0 R' @
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! n* K% z$ ?, G" u; T
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# Connect already connected players if reinitializing
0 X9 z0 A5 x8 W1 Y$ w+ s) ?& w for p in bf2.playerManager.getPlayers():
) A# Q# L0 G, ?+ U onPlayerConnect(p)
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& C2 |; Y1 n, }, Q ?7 n/ w if g_debug: print "Unlock module initialized"4 }4 \) F- v2 r5 ?
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class UnlockSet: pass! X. d- X5 v- b# I3 T" K1 C" F* L
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7 e% S+ T; J3 ^2 P& Jdef onPlayerConnect(player):( r/ Z, v$ _9 c* f2 C: F" W
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) N' U! X# O. C0 e
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
2 _, z7 p# {% l) Q id = player.index
% b9 M; G( o/ ~9 m: e6 R+ v) w reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc$ t6 W' W% S5 _5 z
if reconnect:
5 K& A4 O- h6 x% N9 |5 i del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet(): D l+ Z- u0 r3 D1 t) k
1 {: P- ]" ^" C; V/ b; @* o" ^- Z newUnlockSet.unlockLevel = {}
( i. L- B4 a: `) ?6 P* h. w for i in range(0, NUM_KIT_TYPES):" Y. h" j. g! Q7 s
newUnlockSet.unlockLevel = 0 T1 l* C! C9 W( R! K; {+ d/ C
' W) R+ i1 F* A0 }+ }; e sessionPlayerUnlockMap[id] = newUnlockSet
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3 f9 _3 N& j( W$ t" O. i player.unlocks = sessionPlayerUnlockMap[id]
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0 p: }+ G; ` P8 \, C+ N/ F' ?% i if bf2.serverSettings.getUseGlobalUnlocks():
7 M3 p% F1 P0 G if player.getProfileId() > 2000:
* Q0 g3 V: v7 j( P4 m. F success = host.pers_plrRequestUnlocks(player.index, 1)& V+ n& ]! S& M D# e
if not success:
& N {1 m( @8 a- N+ R if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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" f& u' e+ I* y# o. ldef onUnlocksResponse(succeeded, player, unlocks):
, ?$ n r- w. q1 E. m3 b if not succeeded:$ e% K; A+ k% r# L. F
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' U$ o/ b( O' r
return( J% k% i9 i8 }& y% [
' e8 n/ y9 Y/ d: ?" ] # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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& m$ H, ~: ]" c0 f' K9 [6 P5 g5 m' u. e # translate gamespy item vector into a kit-based unlock vector handled by game: [1 p0 D' i0 I9 _ Y- A
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# B( [: S! e: o for item in unlocks:
6 m, K( V, Z( B9 O if item in unlockItemMap:
# X2 m5 {1 h7 k kitUnlocks[unlockItemMap[item]] = 15 l6 b& ?8 j2 I* Y
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if g_debug: print "Kit unlocks: ", kitUnlocks
1 R* K) i1 `4 r8 T, B& m7 Q #We do not yet support giving different unlocks to different teams
& [' N3 ^! n/ o M: ?3 T host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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