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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 t- d1 d0 H, K5 A/ g 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ q; I. y, K q- u; g# V' R在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 }3 e# s( J1 H- D7 ~. D- M
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
, ^1 m: T8 A) [, X' p2 A最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# u1 J4 s1 @+ S. S' c
- }$ U7 j8 u8 E# a# gimport host
! g+ A2 B8 W' f' m6 _& B: Y& uimport bf2.PlayerManager
2 J. K" ^# c/ J0 O1 Pfrom bf2.stats.constants import *7 V# J3 h# W4 X( V: h* {
from bf2 import g_debug0 M) A( s; E v) a; W9 D
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# map gamespy item ids to kits
4 S- e- n2 ~% \/ JunlockItemMap = {
+ _( G5 B# F F" r! y3 g 11 : 0,
2 @( X7 s) c1 h' |. g, X, l 22 : 1,4 z/ E, `0 V6 F, C8 d3 y
33 : 2,& B8 y! e' ]; u1 u" |( J3 }% U
44 : 3,+ \1 @4 q i Y1 k% v
55 : 4,( m# l# v% s6 i8 {
66 : 5,6 h* ^# ?4 G" \9 ?& g5 K
77 : 6,
: Z) V" G/ X8 X i7 f, F 88 : 1,
) t- S$ b1 Z8 Z 99 : 2,
3 u/ Y1 \4 X/ Q 111 : 3,
* C# [& \3 W1 P$ T7 j- Z- V 222 : 4,$ e* A8 |2 B8 d5 C$ @7 v/ `9 w
333 : 5,
2 }) q- @& N) ~, n 444 : 0,
5 j; o* v0 ^5 E9 R6 I 555 : 6,
! o# Z/ _5 ?5 `; V4 w' s; m }
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* h: |* v8 A# H& r5 h4 @% k& m. fsessionPlayerUnlockMap = {}
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def init():3 o3 M. c( N: e" k& P
# Events- n$ [2 ~' w" P& b8 ~* W! |5 g
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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4 D* y6 k: V! D% q, z6 O' Z$ K+ R; e/ r if bf2.serverSettings.getUseGlobalUnlocks():
) P% Z8 W- o% A: j5 }6 ^ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 {* p) Y) O6 t4 z. h6 C1 f. C
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# Connect already connected players if reinitializing! c- F" S! j( o% V
for p in bf2.playerManager.getPlayers():
& a2 i( R. w( S- ~+ x! s$ X onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ V" T8 Q% ? a+ F! a* c- | host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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$ @) D; L; V$ u: G7 M* j if not player.isAIPlayer():
1 `' l; d# R4 N2 y id = player.index4 n5 u6 n/ I5 H! O( x' i* ]" i2 ?1 B
reconnect = id in sessionPlayerUnlockMap7 [' p6 N7 i* Z8 ?( B7 u
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# always get new unlocks on reconnect/map restart/map change etc
* l. {+ G6 Q/ p# Z2 ?+ H if reconnect:
+ J' ?& S. g; D+ z: @* a1 r del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
3 X& D6 j. u; T for i in range(0, NUM_KIT_TYPES):
% m: h1 n* w4 B% J4 U h% z newUnlockSet.unlockLevel = 0
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8 V- @- t0 n! h2 p; u9 V- ^ sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]* t3 Y6 o$ a k- ]1 U4 ^$ p
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if bf2.serverSettings.getUseGlobalUnlocks():
9 B1 s* j; O( [! j if player.getProfileId() > 2000: / D* `. u: A* C5 E
success = host.pers_plrRequestUnlocks(player.index, 1)% {% k0 ~ B7 b6 |0 W: X% B
if not success:
; H; B m, m. A) D9 s+ d2 E4 g0 R+ P6 I if g_debug: print "Failed requesting unlocks"$ g, Z( P/ }9 \- k$ Y# F% w3 \
else:
3 _; J/ R3 h+ b if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: @3 a* v: e) |1 p
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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8 L) E- D p, p2 gdef onUnlocksResponse(succeeded, player, unlocks):$ X4 E8 r2 x9 W" W
if not succeeded:
$ Q( ?1 i; Z* q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
* c* j( u- W; T) ]1 Z4 P return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 l) T: m; H' W1 n$ r& K9 M B2 x
- u* x+ ^% D! K" y8 ` # translate gamespy item vector into a kit-based unlock vector handled by game: b. T& e+ f; \; @3 Q
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ f: W! [5 J: A* j) C2 M
for item in unlocks:
5 Q0 e" W; f2 s/ V if item in unlockItemMap:; \2 J" a3 A L0 \7 z# ]' a
kitUnlocks[unlockItemMap[item]] = 1
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' ], f9 U5 T6 l0 V* f% o if g_debug: print "Kit unlocks: ", kitUnlocks5 @. @) x$ F# E6 ^( a
#We do not yet support giving different unlocks to different teams
+ t& u. H- ~0 D' z; P host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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