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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
6 h" j; s4 G K/ J8 K+ |! P8 w 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 R# i3 `1 ]& j, |' ^8 h
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 | B" z8 ?* s* C
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) a9 }5 {- [9 d1 ^7 K" `最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
) M- Q+ X8 |9 _import bf2.PlayerManager _) m% A2 {# O( T. |: Z
from bf2.stats.constants import *. x# ]# i0 |5 Q, c
from bf2 import g_debug
# N# n) V9 U+ H9 x8 x n. [9 ^9 j2 g9 G
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* [5 A8 x( D% K5 R) k7 _, D# map gamespy item ids to kits; Q. H& W ~& s$ B" H
unlockItemMap = {
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33 : 2,# L! K% M. F' m$ z% g% p6 B
44 : 3,
% r1 t; E+ A$ |1 l& P 55 : 4,0 `3 k3 d1 f& a7 c3 W- r( }
66 : 5,. Z! `& h$ K/ j h3 @% U" `
77 : 6,) p; u/ \$ e# X4 M
88 : 1,
. l4 u% }( R1 a5 [3 C# _) ~0 w# d0 ~ 99 : 2,
+ @! A; P% _. N8 R! N 111 : 3,# W% H) y3 C9 J0 V# w
222 : 4,( ?3 U4 J. Y& c7 x
333 : 5,1 ?5 Q; n' M `# A- v4 J
444 : 0,
4 v4 ?+ W7 S6 K- g 555 : 6,, @5 e% u' P( O. ]' z1 i
}; ]3 I# {% g }, t5 C
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sessionPlayerUnlockMap = {}3 s1 W3 s8 V8 j: A- |" T
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def init():/ {/ [& u- N: Z( a
# Events" N1 K7 T/ r- r+ s
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():, q* V) R- P/ g/ S% d! ?
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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- T( J" d# N9 M # Connect already connected players if reinitializing
' @& K* o7 `; t5 q/ W- s for p in bf2.playerManager.getPlayers():) x: o+ j; x( _5 k
onPlayerConnect(p)4 l7 p# W, j" n2 |9 C! B2 {3 |
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if g_debug: print "Unlock module initialized"7 J2 o) G9 F6 Y6 z7 c( W
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class UnlockSet: pass/ ]. x. N; P# f: R* ^# M! L0 g
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4 B w! `0 O* j' S4 I8 Ndef onPlayerConnect(player):7 S* s& A) C! k, o& u
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
Y# f i Z; x1 A% e host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)2 ]% u: T# s& ~- n# t5 k
5 X- a% r; i- Q, H! F1 H if not player.isAIPlayer():3 d; o+ l# z" l/ B( [0 ]. w
id = player.index0 t" x* P; u" `# v7 C
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}* r* h+ @+ g% A2 h$ U9 B) p
for i in range(0, NUM_KIT_TYPES):
& R ?; O! y Q7 d) ` newUnlockSet.unlockLevel = 0
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; [- e" {" c( s; _: V/ P sessionPlayerUnlockMap[id] = newUnlockSet! V ?& [& Z7 ]9 N2 i2 ~1 D' U/ F) P
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player.unlocks = sessionPlayerUnlockMap[id]
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( g& W* I, r0 x. P; }" n4 T if bf2.serverSettings.getUseGlobalUnlocks():8 h1 a( `! f6 ]. c! @1 l1 ^
if player.getProfileId() > 2000: , K6 f# N j( J/ W) U0 J
success = host.pers_plrRequestUnlocks(player.index, 1)
5 U8 `. B& L3 Y% o# ?- M7 F if not success:' z( ?8 p* M' f. {2 F( ^- Y
if g_debug: print "Failed requesting unlocks"* L% M, q6 W7 w3 k1 O" a+ f' ]
else:- K6 r" T# t' Z8 J9 @. I7 F7 q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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) O0 [, Q. i2 i7 J# Y/ U" d& Bdef onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)& C" l% r* r# p1 p) o' L, z9 Z
return
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) n, U; z" U4 @2 p" x # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
* D# m) y6 c; H0 J kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 t- |; W' d5 h! r$ z1 S
for item in unlocks:5 s: K! o2 W- s: J3 i/ l( y+ ?7 N
if item in unlockItemMap:
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if g_debug: print "Kit unlocks: ", kitUnlocks
+ K1 O( S' l* m8 h #We do not yet support giving different unlocks to different teams4 d' S( B7 _# j/ E3 l% B
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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