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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ Q8 I; ~8 G8 m" c- u& S 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 a2 H! F" \9 } X ^在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. J2 K0 m) t3 b# E3 P- j然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ [) S/ b. F4 X4 n6 t
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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3 R" o4 j1 ^8 N; zimport host
# F* s R1 }7 N% t& O, Mimport bf2.PlayerManager3 i) N9 i& m D7 V. b
from bf2.stats.constants import *
+ C* w( t$ r- W3 d8 X5 kfrom bf2 import g_debug
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0 x7 R. Q4 F) ^9 ]7 _# map gamespy item ids to kits
" {; ], I! e+ G0 L, iunlockItemMap = {
3 `; B" U& U3 n$ O+ _ 11 : 0,8 P" k. O. j" R7 |5 x! W& Q ]
22 : 1,% g! l& } ^, s- z% k
33 : 2,* h5 k0 Y% `. g8 D) y3 O9 o
44 : 3,% Y1 Z2 e7 z. J
55 : 4,
* d% N4 F1 }! X0 S2 A7 H 66 : 5,
, ~5 K4 m. Z% R5 x 77 : 6,0 j. x8 Q' Y8 o2 i
88 : 1,
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111 : 3,
, z. u2 [# p5 [) z4 ~ 222 : 4,
+ |' M( a6 y# V. `: S i: x 333 : 5,
4 X; [- k. H' m+ _ 444 : 0,# E! Q: A( h% B6 I4 N! n
555 : 6,
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/ Z' s+ i" V9 I8 OsessionPlayerUnlockMap = {}7 a- Q$ H$ v7 H" ?; s/ f
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def init():
2 K/ o7 K* q( C/ ] # Events: E5 x& t$ L( n$ R$ D( L
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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$ _* p* H6 v4 {: Y if bf2.serverSettings.getUseGlobalUnlocks():0 x/ m- ~" f" O6 g
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# z B F; x0 d; s" X& f
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# Connect already connected players if reinitializing& t4 C- C6 Q' S! P) I1 x
for p in bf2.playerManager.getPlayers():
/ ^. t; C2 U, L# t' u$ d8 x: M onPlayerConnect(p)& j& N$ y) {! i/ W
& A8 ~0 G: }8 Y. a( f if g_debug: print "Unlock module initialized"$ \8 I$ }* z e! M; |: k+ _% @7 h
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; e/ q; x+ M* Z& y1 v! k# b host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():$ V }& L+ L( x; g. _
id = player.index
H# {1 i! R6 M& A9 ] reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc O( ^( N' _( C8 V+ G4 m" k
if reconnect:# W1 v3 s# { F3 x0 [
del sessionPlayerUnlockMap[id]+ k9 l8 q$ a! a" N/ r. k5 a
7 l6 D9 G2 U3 Z' O: p5 C( J+ D newUnlockSet = UnlockSet(): _! D P2 I. p/ n, p. f
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newUnlockSet.unlockLevel = {}
1 D0 u" p9 X% {- _. P/ L6 B for i in range(0, NUM_KIT_TYPES):8 W9 W0 d) r2 ?" M3 Q# [0 I
newUnlockSet.unlockLevel = 0" U$ w' \# l* c2 E3 M w. H+ U& d$ W
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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6 }6 ]7 p" j+ v( X( }) X) C if bf2.serverSettings.getUseGlobalUnlocks():
* Q1 T, H! C: G5 v- y if player.getProfileId() > 2000: 3 M4 m! N8 a' w% H3 b& {
success = host.pers_plrRequestUnlocks(player.index, 1)- z( u. W" I5 x
if not success:
# s- t. d4 [) v if g_debug: print "Failed requesting unlocks"& d @$ Q5 o% P$ v3 `
else:
& f& G% h( i/ O* a if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)7 [* j4 N: A. D# ]
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def onUnlocksResponse(succeeded, player, unlocks):: F B6 X3 K9 r4 O6 F- _ |5 N* t
if not succeeded:
/ o) H# f7 p( t0 n print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
w" p7 E) h5 n return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game4 |$ k- }# o" E2 W( R- s/ o
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) J" f) T- g. s% U
for item in unlocks:
" ]+ `) i3 K# A% B' `. P* [% W if item in unlockItemMap:' e. A0 w- b+ q4 P, [! X l3 r
kitUnlocks[unlockItemMap[item]] = 1( f4 O+ A3 j9 u/ P! H0 i
: r4 y2 q; f. I0 ^- T2 D if g_debug: print "Kit unlocks: ", kitUnlocks
7 l* J( K$ v" [& Y2 o #We do not yet support giving different unlocks to different teams
& g: N! t0 p x3 l1 C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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