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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- M Q/ y8 l/ G% w; U6 g* ? 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:# g5 Q% i; p; M
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
: H0 ~) k# @' b# b% d1 d然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 `5 V2 \ }3 O最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! H5 M8 ~0 W) ~, B5 |- [
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import host
) U. }! j, L8 a- qimport bf2.PlayerManager0 j0 C5 G( c, {9 {( w' W) W: z
from bf2.stats.constants import *
- ?& y5 N9 ^, u" s" A" kfrom bf2 import g_debug
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! \) y4 D2 N7 U* U1 O# map gamespy item ids to kits- f0 v0 A, n3 ~, u/ i0 O. D% I6 ~
unlockItemMap = {
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22 : 1,9 p5 N' X) P! Q4 X, ]$ T
33 : 2,
" X# d d) i# `) x, @ 44 : 3,
) }( |) E$ h5 y: ?" z 55 : 4,
3 [2 X2 k F: L* Q+ h" ^ 66 : 5,, U0 a" B; O$ w+ l1 E
77 : 6,1 [' I( U) T( x8 J! H- g& @
88 : 1,
' U) z3 _9 w* v 99 : 2,7 G: \5 ?1 k0 c/ v* q7 E1 }
111 : 3,6 p! H6 Q0 Q3 ~* F5 @6 ?7 d
222 : 4,6 n& z9 _$ I8 ?/ {# E; A
333 : 5,6 ~' x! c: i1 W+ Z0 B5 h- Y
444 : 0,
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}
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sessionPlayerUnlockMap = {}
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, c* E" z5 F. sdef init():% y" F, n6 F9 I* q. S0 P
# Events2 Y5 q2 \# b% ^% X( l
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 b# @4 O; U7 w5 `6 ?9 T5 J9 v& n if bf2.serverSettings.getUseGlobalUnlocks():) X3 L8 S- B8 G9 J, k+ a0 H! Q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing5 `# P/ s% B) I& q' P! w' c1 E
for p in bf2.playerManager.getPlayers():
; w }: [& Y3 X# }! G onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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* ~8 v$ g P, M- U! ]1 k# a7 Cclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 E$ x6 x8 ~/ J$ F8 M7 d* J
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 ?4 t& D) s( J4 z
$ S# j/ c, u' c) p if not player.isAIPlayer():9 t: Q2 ]1 n6 D
id = player.index
% y/ B- ~$ A& F3 [ reconnect = id in sessionPlayerUnlockMap$ I0 c: I6 v. B& I3 @
2 s/ w# }" s( U4 h/ P/ g' K1 D # always get new unlocks on reconnect/map restart/map change etc
/ u2 V$ {8 k, ~6 @ if reconnect:
3 E3 l# W, I: J' r) b1 n, ~ del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
6 w9 e9 _0 ?% m4 f0 N for i in range(0, NUM_KIT_TYPES):
5 W Q7 P. B, a6 O4 s$ f newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet% ~! F7 n3 F+ Z( I+ u! w4 p* T
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player.unlocks = sessionPlayerUnlockMap[id]% k, z/ {( h& `. G, P; Y4 a& ?
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if bf2.serverSettings.getUseGlobalUnlocks():" n5 m+ q6 |$ n2 ~! J7 k
if player.getProfileId() > 2000:
7 S3 K) y8 K, [* m, X0 D6 ]" @ success = host.pers_plrRequestUnlocks(player.index, 1)& z# w' w {0 y* T# e- ^
if not success:, f7 z$ }- t1 \8 l1 M! k! {
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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4 l- g) n# o9 \; a2 q$ Z if g_debug: print "Added player %d to unlock checking" % (player.index)- ]2 x6 b2 I0 T" O0 Q- ^
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def onUnlocksResponse(succeeded, player, unlocks):; V" p. x' t0 K8 b
if not succeeded:
Q1 T- p" ]0 C print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). f& G- u' T. f$ t1 d# _; Q/ X
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# N ~! N1 h I6 k$ ~: `. d1 w # translate gamespy item vector into a kit-based unlock vector handled by game% ?6 _; Q# E- D- j. Q- x/ C5 Y, X9 y9 @
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 D2 V& l+ k( s" |, d) Z; r
for item in unlocks:5 V$ V# n( p6 R4 F5 N# {5 S
if item in unlockItemMap:$ V" l" R, K% I7 E5 F4 l& i1 F( V
kitUnlocks[unlockItemMap[item]] = 14 n. H' [' S; D! H& m
6 r- y$ @3 c3 y9 R if g_debug: print "Kit unlocks: ", kitUnlocks
x( I3 q$ A) S: o6 v6 t. _4 G# h" ]5 d #We do not yet support giving different unlocks to different teams, x: H5 m1 t* B' ^
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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