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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 W/ |6 i9 E9 ]$ L/ O4 _, w9 y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 w. d/ m# x" D' i" t
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话1 {" Z; e, [- E, a# g
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* o* m Z v+ |) h+ k/ \
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 e* C$ j. v4 e
, a, e7 V, l% e( r D& n# [import host
: i* [! l' M$ d7 Kimport bf2.PlayerManager
% }/ e4 K7 f3 W# ?from bf2.stats.constants import *: h. X- N# [2 v3 r5 ^- Z4 d3 ?( M
from bf2 import g_debug
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# map gamespy item ids to kits5 Y( J- y' u0 d) X2 v$ ~
unlockItemMap = {
$ Y/ b; S! O( _: ~2 U8 H 11 : 0,
7 [3 Q, Y! i* Y9 e9 \: i$ ]5 K 22 : 1,, a8 i3 w: Z7 @! Y
33 : 2,' g/ O7 x8 W0 y8 I
44 : 3,
. @2 _3 {+ _8 b1 \ 55 : 4,
% i* r# n) ]1 O& h7 D4 P2 P4 ? 66 : 5,
2 u2 E7 |1 `7 l' _6 f4 Z 77 : 6,
: w3 z1 W/ n$ ?: M6 _; |: O 88 : 1,
+ u: W( }( V7 C9 W 99 : 2,
% k! k2 H9 P/ g) p- F% x 111 : 3,
# N; `' q+ ]* [ 222 : 4,
; O% }! i5 X3 G% Q W; n9 |! i: I* R* K 333 : 5,
2 n! \5 m- c5 e8 R/ f 444 : 0,1 W {6 v& p- C- i
555 : 6,- s0 E) Y9 w" Z$ T- V. s$ C# n
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sessionPlayerUnlockMap = {}* ?/ |1 Z9 d( H
# {0 k6 Q7 T9 x2 N. G6 }
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def init():
2 _% L4 T" t7 N' J, O # Events
2 i* c4 a. l& L' ] host.registerHandler('PlayerConnect', onPlayerConnect, 1)! y/ _/ G( X l' Y& S
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if bf2.serverSettings.getUseGlobalUnlocks():
- _; o7 @. Z- l% i host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# X" O& T+ l1 v5 A/ T
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# Connect already connected players if reinitializing
' V6 d9 u+ K. d/ w! B8 r t for p in bf2.playerManager.getPlayers():
. @2 z2 @& h& a onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass+ U; X; [ ]! f. D
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def onPlayerConnect(player):( v8 k. Y/ N' c8 ], \! r
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ s+ R+ f) G- x+ w
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). Y% L& ?, s* N# @2 Y- I( o
+ d$ f2 B6 e- T2 M/ A T2 E' M5 z) Z9 d% H if not player.isAIPlayer():2 _+ @0 m) e/ g" @/ P% A9 ^3 z
id = player.index
. y7 v" s, S. y1 y% c6 n reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
% }1 m' X( G! ]$ ] 5 \0 G; v7 S$ P0 I4 {5 n+ @4 ]8 N
newUnlockSet = UnlockSet()
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& `3 P. N# |' R+ t newUnlockSet.unlockLevel = {}/ t6 `5 m# {8 g. m1 Q. M
for i in range(0, NUM_KIT_TYPES):
& N0 S I* E y7 v, |# O* R( k newUnlockSet.unlockLevel = 0# ^; b* n0 C. u0 s
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sessionPlayerUnlockMap[id] = newUnlockSet
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: j) z9 [- v5 @% @3 L$ N5 k8 z player.unlocks = sessionPlayerUnlockMap[id]# U1 U/ T2 _( `6 B3 ~; w
' f9 j. z- X' T& r0 j/ b7 }; w if bf2.serverSettings.getUseGlobalUnlocks():5 ~9 j0 I, Z x2 l" e
if player.getProfileId() > 2000: " D- i7 ?' c6 [9 a% d2 F
success = host.pers_plrRequestUnlocks(player.index, 1)3 t: N* e* f& ?7 W; y; P) N
if not success:
( o. V; N2 B" L; l1 r if g_debug: print "Failed requesting unlocks", o* p3 m, g; I1 O9 h
else:
& R. L, Y! P0 _9 a' j7 @, @8 y if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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1 T8 N2 u n5 N2 [8 t$ P' @ if g_debug: print "Added player %d to unlock checking" % (player.index)6 S1 c7 W G1 \5 D% Z
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* D f1 T# A7 F3 Q; O' Mdef onUnlocksResponse(succeeded, player, unlocks):: W) H' {- v* w2 D- C, E
if not succeeded:9 k7 N. k g9 x% a ^5 I
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)4 i2 x: ?9 z, i0 r4 T( n
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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8 B# J3 z5 [* C: a& P- P" s ]# P # translate gamespy item vector into a kit-based unlock vector handled by game. s& [% I6 ^+ }( Y1 Q. `
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) f% j' ^1 {/ \% B for item in unlocks:$ t5 I p" V3 L& o
if item in unlockItemMap:% d6 k- X f0 ]# w# ^! ~9 C: a
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks9 r8 z4 e. t5 [6 g' r0 [8 d" W
#We do not yet support giving different unlocks to different teams) g- y5 D. q7 @" x% X3 \
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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