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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 m1 x5 \' R: f4 }
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 y# q" a! p( O" Z$ M: f
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ E1 ^7 f) x" K" K: S6 s6 |) }" q$ B* \然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!0 k% o% y6 G5 D
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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" g# j' j. P" {! K6 x- Rimport host
) a5 A `- F! C# u1 H2 y0 {2 p. L" simport bf2.PlayerManager
9 [& o" Z! c0 afrom bf2.stats.constants import *& N* W* g3 E2 u2 g" l
from bf2 import g_debug, Z6 F" \' z8 k9 \2 D1 h
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% A: R! G( |/ f3 c% j, t6 q- ?
" ^7 K4 [, q- }( L6 u- t# map gamespy item ids to kits
3 S$ I1 V4 r3 lunlockItemMap = {6 J+ M( E" B+ ?# b4 J) s8 `
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7 ]& c- e: B# usessionPlayerUnlockMap = {}
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def init():) h6 H& D. f; x" u
# Events
9 \2 [4 a2 B* T+ b1 |) S host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():9 y& K) X6 ?7 G
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# M; J* j8 R" f3 `5 j/ R* { @" [$ H, |* R% @5 p7 d/ e" ?/ b9 e3 o" U7 B( k
# Connect already connected players if reinitializing
7 g& U m" l. ]) e- Q& _5 J5 h for p in bf2.playerManager.getPlayers():3 m1 j& s- u9 O% ^- B
onPlayerConnect(p)
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3 T6 K& p2 U$ t/ J! z3 M1 V if g_debug: print "Unlock module initialized"/ T# E$ w8 z! g3 b' F9 d9 T* W6 C
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: G, M% N. B6 I j& Mclass UnlockSet: pass* l& v& `& @$ c. d; e
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def onPlayerConnect(player):5 b! ~0 [) Y* z A- a
; K6 n/ A3 ?/ r R# Q* E8 ~. }+ L defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 J8 R! c. t$ P T. v host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 }' R! T: P1 _- \; |& \" [# y8 p
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if not player.isAIPlayer():
: R1 u$ T2 J/ \7 q, H id = player.index
% X2 u X3 G5 |8 b) ?: e reconnect = id in sessionPlayerUnlockMap, S0 ^' @# P* C# D9 e
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]" R% `/ A; L" D) K" E5 F/ Y( L
% d- r: \) j, \* _ newUnlockSet = UnlockSet()
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( V1 @/ \2 C8 ~" E- m7 @, ? newUnlockSet.unlockLevel = {}
# ]1 |' ?0 ~- L. T H8 a4 O for i in range(0, NUM_KIT_TYPES):
" b6 a: T. r8 U6 e newUnlockSet.unlockLevel = 01 d+ p7 m% ]. T! n# `
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sessionPlayerUnlockMap[id] = newUnlockSet
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5 w8 Q/ `9 d z1 c, y. m9 m player.unlocks = sessionPlayerUnlockMap[id]
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* v$ h' V2 q3 Z% K5 G0 { if bf2.serverSettings.getUseGlobalUnlocks():
8 S% E( V- d3 T7 t8 {% j5 e5 v if player.getProfileId() > 2000:
! ]2 A9 N5 O" ]: D: X* i, T success = host.pers_plrRequestUnlocks(player.index, 1): c7 G% w9 ?8 z
if not success:1 _9 p; Y' Z; M! j0 C
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):) l! [2 A! M7 V8 o
if not succeeded:
+ z1 `1 f9 [" x$ Q' Z9 L1 q# w( T2 M print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 r. W' u! {: T0 u! l) J return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# \6 [$ A# Q8 {# P
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# translate gamespy item vector into a kit-based unlock vector handled by game
# g1 I/ Z( S' ? kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 `* h, t' Y$ V* g for item in unlocks:6 s; U }0 a- f0 D) b- v4 {) I' \
if item in unlockItemMap:
7 O$ U7 W2 }* C' n+ X" B ] kitUnlocks[unlockItemMap[item]] = 1
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6 c$ ]" K0 e6 d6 ^6 f if g_debug: print "Kit unlocks: ", kitUnlocks
, X, \. E" o1 q, \0 o8 x9 ~ #We do not yet support giving different unlocks to different teams
7 j' k) E4 h1 Q( ~8 v host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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