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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 H) i4 T. y7 f 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. ?' ]" L' R* O+ q, ~3 r( z' B在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ D! Z; w% l& k6 E然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 {) ]- ?0 L. ~
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 [9 V* S6 t; H/ n
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import host
/ ^$ Y. M( a6 x3 n& himport bf2.PlayerManager
; z; ^. {0 ~& w; G: g; ^4 jfrom bf2.stats.constants import *; q0 t5 k+ G+ P6 z
from bf2 import g_debug
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# map gamespy item ids to kits
1 D; P; n' Y- Y* X# u6 NunlockItemMap = {; i3 k0 \0 }/ d5 j- P, y6 }
11 : 0,
2 D" ]/ M" X0 l 22 : 1,7 K# l2 l- \* A2 F2 v! x+ Y3 }3 M
33 : 2,7 ]/ o* q! u# D
44 : 3,
* A2 u: ~' m( `7 W 55 : 4,
5 r. P* t" \& w9 d$ x 66 : 5,/ w+ ^/ M8 t+ P1 C0 A
77 : 6,3 g7 \+ t( i0 N% Q6 B3 v# u
88 : 1,
y9 r6 g% C0 w2 F# S6 @ 99 : 2,5 b7 R5 Z( N, ]6 A. |1 {0 `
111 : 3,+ h- k3 H. g4 |" X6 u, O3 m
222 : 4,
8 r8 k4 s9 _) \1 q% _3 S2 s* p 333 : 5,6 I- r; X6 _9 O, _1 s$ t& `6 R% @
444 : 0,* n# K6 A* I* Q
555 : 6, S) _9 V, S# ]* Y8 U
}
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sessionPlayerUnlockMap = {}
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# ^" [, \! S2 T% j2 l
def init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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- Z% y) _& H7 ^: Q9 R c# { if bf2.serverSettings.getUseGlobalUnlocks():
( O/ G) d8 Q( _; ]0 C host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 R X* S7 {7 j) [
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# Connect already connected players if reinitializing
6 B% n/ f5 n+ K for p in bf2.playerManager.getPlayers():
: |( j m. Y& I1 ~( Z onPlayerConnect(p)
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9 r* ~& j9 \) ] if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):& m* z9 m( {4 q
* W2 r* z7 C/ ?; i8 m9 B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- { E* _/ {# D/ D$ u1 W
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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/ p; r7 T3 W6 q- Z if not player.isAIPlayer():. w3 o0 H( q* Y
id = player.index- p c R& Y4 \8 G6 y0 Y J0 C
reconnect = id in sessionPlayerUnlockMap
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- ~9 R+ x( J9 ^& s # always get new unlocks on reconnect/map restart/map change etc# A: Z. }+ |1 r8 Z, U; ^6 ?- P
if reconnect:
( X ?0 o3 u; z( a& J5 p! l" U del sessionPlayerUnlockMap[id]# P2 P$ s5 g. T: g: R7 K. f6 D- z
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
, W/ ?9 [# C; f% _ for i in range(0, NUM_KIT_TYPES):
+ x5 G3 d3 o K; b8 B9 H7 Q newUnlockSet.unlockLevel = 05 z9 F3 e) W, ?2 p7 {* Q
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sessionPlayerUnlockMap[id] = newUnlockSet" y4 {# z0 T. f- c
5 c8 x* H8 y4 ?) R6 h player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():% ]0 w; H: {% t) l
if player.getProfileId() > 2000:
& Y& X6 [8 ~, `) Y! K7 _ success = host.pers_plrRequestUnlocks(player.index, 1)- q$ y* J9 A9 R% i2 l( Q. S
if not success:/ J4 M" K4 _) z+ ~' K6 B1 V
if g_debug: print "Failed requesting unlocks"9 W2 @1 t; o: U( _, h
else:
8 }3 ?2 o! m- i2 f' e W+ J if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index q9 X6 F5 b/ c6 G5 G
; {0 Z1 \6 Z; ` d% y4 t if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
( _* i. U- A/ o8 h; m if not succeeded:
3 u! F1 K8 g( | print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 k) H } ^% n* M5 T4 V# f
return, T- W6 a3 c" T+ ?' W
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# Z9 r/ ~; ~: q8 |7 ~/ K
O" Y. a4 e- U K; r& G% z # translate gamespy item vector into a kit-based unlock vector handled by game
- {! P9 o* T9 k" I! D2 m3 A kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( X" E/ n) E2 L. \# c- J6 t8 e for item in unlocks:
) V" n- P$ |) E* e. y/ h if item in unlockItemMap:
% q' N$ D3 b5 S$ ? kitUnlocks[unlockItemMap[item]] = 1
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0 U+ l! V0 e) h; H7 _( _; u if g_debug: print "Kit unlocks: ", kitUnlocks
; O; L+ n$ |. G4 x9 C. L# f) n #We do not yet support giving different unlocks to different teams4 ]& Q' Y% a3 C6 m, N
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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