|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) * k$ ^8 S; x( F( A
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 R. L1 [7 J; _& Q% D
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 t9 ` l* J) m. {, r5 X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 v7 Y1 m2 g! G最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
[* u' \3 V, C) _9 W
! |; w5 T2 q1 x) E8 c- x: Gimport host
* X; K8 m- @ c# {+ aimport bf2.PlayerManager
/ _7 o9 D! l4 {+ n: s% {from bf2.stats.constants import *
. q: A- c8 u! h- C& B: U1 jfrom bf2 import g_debug Y, ?) Q* S' F0 S- x! @
; Y# p' Y: M; W; o5 U: _& h: [+ \: W/ X6 x' g4 \& H8 X7 B
0 r) w- r( U2 g. E' R2 Q9 `% C# map gamespy item ids to kits0 q3 ]/ A! X" k: x; K, _
unlockItemMap = {, o1 ]; o) Q5 E( \9 n! U1 l
11 : 0,
( H* i( O( V& m' o+ r 22 : 1,
( i. ~# }% ?) M; e 33 : 2,+ e. t$ o+ ?- s2 k
44 : 3,+ J9 i2 @" O8 Q' J
55 : 4,
0 @: I# p$ S9 h2 ^ 66 : 5,
% X3 A; x: J: a0 Y# G9 C' h3 ~ 77 : 6,
. e, y1 ?, i$ L* ? 88 : 1,! O X: H9 V% d
99 : 2,
# m$ V* ~4 x0 j8 p$ w3 A) [; q5 ^ 111 : 3,; Y; g1 U3 u1 N5 E
222 : 4,7 |0 \- N5 ?' u; G/ D
333 : 5,
8 K' w2 t7 F3 X" N! ^6 U 444 : 0,% H8 g4 p0 {0 Q7 X
555 : 6,
* |' J8 {/ S1 V4 x }
% _! g/ g( U. P& p( f/ ?7 R. [) E( ^0 a% I! d! X
sessionPlayerUnlockMap = {}5 ]0 B5 ^ X* p8 g) z9 U
: E0 k' y$ x5 M( a# o
- j D) | V+ Q; J7 _5 ^! m
: @: g3 v( A' w+ L: V Q
def init():; o& h: ]+ k$ I, l0 ^" G" m
# Events
& Y% A* ?- m! N( V5 G; { Q host.registerHandler('PlayerConnect', onPlayerConnect, 1); S. i+ y3 U' Q: c3 I1 G' ^
/ H4 k0 H2 P+ D h- |! v) |$ P+ s
if bf2.serverSettings.getUseGlobalUnlocks():5 c" N8 J+ E, \- g
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)* O$ e! U9 `3 e
. P$ ]1 J: [1 i # Connect already connected players if reinitializing
+ O8 {8 T9 M6 z# j: N9 a9 O for p in bf2.playerManager.getPlayers():" P$ y m: W5 |/ Y$ x
onPlayerConnect(p)' e/ @1 [2 |* o
3 G4 t6 X; w! Z9 ]
if g_debug: print "Unlock module initialized"& K6 F, b, Q7 M
8 F; x& m9 U" N6 Y. v
/ Y& p( u9 k+ f' _, W' o
. A4 T; x j( c
class UnlockSet: pass
: S0 e: `3 L& {7 F; V& h( c( E+ k; }: R+ W! W
: j, v& G0 H5 f) z) [+ ]; i- @( F
! n+ y8 i1 j$ i* Idef onPlayerConnect(player):& N+ [ @) O" D% K! m1 N A `
3 k. Z. q- j1 G) {8 e defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 Q3 ~9 |: V6 [/ d- K( C( K% M! ~ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
" ]* f( a' b+ ^% S7 c( O- z9 F. p$ i- @! h- M
if not player.isAIPlayer():# V% m9 `2 _ k% F
id = player.index- y* }% z- O1 ]+ y
reconnect = id in sessionPlayerUnlockMap" ?+ ? V( Z! D$ ?7 a2 {
! I! l" F0 k Q3 T7 G5 D ?+ | # always get new unlocks on reconnect/map restart/map change etc
7 T5 ?/ C: J ]! ^ if reconnect:
3 ~3 L% E ^5 T3 y' }. { del sessionPlayerUnlockMap[id]
* n, w5 N; k. J- }, C
. \5 v) |1 t3 V& `3 a1 Z newUnlockSet = UnlockSet()
2 z/ K4 K3 S+ {" \. @
6 _" u h& F, R( _/ y4 r+ n newUnlockSet.unlockLevel = {}% ?! }! w @2 j+ T/ l+ Z
for i in range(0, NUM_KIT_TYPES):
9 m' Q7 E- e. q1 ~- I ~* ^ newUnlockSet.unlockLevel = 0
! x2 ?- S+ |% p' Q8 q: B# F; \, E
sessionPlayerUnlockMap[id] = newUnlockSet
9 B$ e! A8 q3 o* p2 v) J! e
+ x/ ~2 L$ x9 M: X2 p7 m, ~) p2 }6 S player.unlocks = sessionPlayerUnlockMap[id]
* m5 h4 X9 o+ b; G5 r3 X* h4 g( _# ?7 r
if bf2.serverSettings.getUseGlobalUnlocks():
* d4 y& ]$ x7 x) Y/ S& l+ O if player.getProfileId() > 2000: 7 H+ {# ^2 O, R( m6 h a
success = host.pers_plrRequestUnlocks(player.index, 1)' J- Q- S+ x5 l6 {
if not success:
9 }( _5 V, D) ~' n5 P, o( Q if g_debug: print "Failed requesting unlocks") v/ r: p" z! H3 x2 g
else:: P$ v5 U* [6 g! \6 p
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
4 @* T! \# ]- N8 v
. b. P) y$ F* q) ~ if g_debug: print "Added player %d to unlock checking" % (player.index)7 ?% |) ?; P+ f, j$ G: C- y- [( Z9 Z
1 y- C. o. j1 \$ z+ ?4 R- b3 x 3 _, l8 g+ Y C: v5 F
5 M5 y9 `1 }4 c# Q7 \$ {8 l [
def onUnlocksResponse(succeeded, player, unlocks):8 ~2 O) |$ S8 E( n3 Q
if not succeeded:
( `1 D7 B; d' ?3 Q U8 \; o print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
" s8 H4 x2 m8 L. o2 u4 C5 _, l return
! J5 ^. _5 N: E6 V# R + |5 ]; V; Z g7 f1 H' S% p
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) K1 }( f2 i" @- p
" Y/ G1 S. x$ c0 F/ w2 W1 b
# translate gamespy item vector into a kit-based unlock vector handled by game% S9 g+ v { R8 k$ b# m
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 v: Y) |5 ^1 P& o
for item in unlocks:
$ ^/ g" p! w4 _. B# j* J. [ if item in unlockItemMap:
* x7 p: e" f- `8 X kitUnlocks[unlockItemMap[item]] = 1+ O! O/ j: b# t. t) F3 o$ `
; |; A: c2 C8 E
if g_debug: print "Kit unlocks: ", kitUnlocks
/ m1 P: B7 U4 N0 K7 u3 y #We do not yet support giving different unlocks to different teams0 t! u7 [% J% G6 a
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|