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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 V1 h6 q4 J3 n. }" R9 w' W$ D0 w' C 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: N! M% N* b7 j6 Y- l. ]在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; J* W! F/ ~* x4 n n/ o- R7 j# Z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! a+ z: w1 [, D; U' o/ g! B
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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5 r% A0 p: U# n8 Y2 Kimport host
+ |- _- ^( Z9 @ n8 ]import bf2.PlayerManager* w4 N" V" |- X7 K# f! Y. ~/ D
from bf2.stats.constants import *; e+ @5 m/ {& u* D! q
from bf2 import g_debug* ^# G5 X* Q5 W3 b$ r- H
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' d4 I2 B3 n z- P# map gamespy item ids to kits
% U6 z0 B( D5 R* B {unlockItemMap = {0 t; D$ P9 b9 Y; k9 v* U# |' e
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sessionPlayerUnlockMap = {}
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! ~4 ~, M+ X5 ]& @5 Ddef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 F: a4 P, P3 M9 Q; z
( R" p; J& M4 n! X1 t% t* g if bf2.serverSettings.getUseGlobalUnlocks():0 s9 j& N3 X8 Z7 i! x
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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9 K" V$ y; o7 l+ B # Connect already connected players if reinitializing4 q; b8 x/ R. P; k
for p in bf2.playerManager.getPlayers():
* r) P# ~( w+ Y3 S6 N1 o E onPlayerConnect(p)
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* @+ Q( {# s: f4 @: J if g_debug: print "Unlock module initialized"
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class UnlockSet: pass @) ~/ Z+ x8 d9 c
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! ~9 u$ s+ T, j5 ]& gdef onPlayerConnect(player):$ a* T7 V. b$ ~% A+ H0 o
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) r; @' }" [+ T+ k, m& k3 x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# I/ m8 U! \4 q# D+ o! s
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if not player.isAIPlayer():
2 F. v+ u5 c. F/ h7 Q9 @& j% F: F id = player.index
$ }4 u/ m2 ?5 ]+ k reconnect = id in sessionPlayerUnlockMap3 M" t" K( y6 u, D8 s
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()0 { M8 R/ }1 q' Y; M% a
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newUnlockSet.unlockLevel = {}7 d1 p M, K* O3 u* N: Y
for i in range(0, NUM_KIT_TYPES):2 c0 m0 x, D+ N7 o( n
newUnlockSet.unlockLevel = 0$ Q9 |+ j- l/ w' x7 D& ~
3 q Y: u; U$ d- p sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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7 x7 p2 e1 n7 u9 R. z( {3 E, { if bf2.serverSettings.getUseGlobalUnlocks():' g% N4 `) X+ D' d# ]- H- R) v
if player.getProfileId() > 2000: 2 B. w1 G9 {) p0 p- b1 Z: Y- J( U% G
success = host.pers_plrRequestUnlocks(player.index, 1)
6 f5 z+ _# z1 b+ V0 k& V b if not success:% h2 X/ s( L) M! o' f1 b, h
if g_debug: print "Failed requesting unlocks"- J) i5 i3 U; L7 @) c; a
else:! n9 T; ]$ G; t- M
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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: t# N( `& W2 a' K) ]' Z( n4 i$ H; v( Q if g_debug: print "Added player %d to unlock checking" % (player.index) F; j: v* Y2 p
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def onUnlocksResponse(succeeded, player, unlocks):" {# W4 e, E$ H# o4 C/ o' `3 G U1 R
if not succeeded:9 I, P; |# i& j( O
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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$ j2 r' B, I# q7 r5 i7 E# j # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game! Q' d" j! p& @0 d( f
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 ~: U6 A' V% b& r N6 q for item in unlocks:1 @4 Z* p0 v8 E ?7 e5 r
if item in unlockItemMap:- H% H% f( N3 ]/ A; _/ d$ e
kitUnlocks[unlockItemMap[item]] = 1/ v+ ^5 r2 m, a& J! |
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if g_debug: print "Kit unlocks: ", kitUnlocks
7 u; B) N' O+ K) D2 G) _ #We do not yet support giving different unlocks to different teams% ?6 f# q3 P$ s4 E$ o
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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