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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ E/ Y8 i, h5 `; L1 F: C( x8 s 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: F+ g* F( A, ~. x在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
: t) `0 y& V5 [7 t2 c然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!0 R. P. n& {. s4 B7 L1 G
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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( [ X+ N, X% Z# s. p# r* fimport host% B' ^9 Z t$ Y( L7 z
import bf2.PlayerManager
% T7 a$ W6 ]5 B5 K/ }from bf2.stats.constants import *. b- h: \! \2 E
from bf2 import g_debug
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# map gamespy item ids to kits' w b3 m9 G" h0 \+ E" \9 h
unlockItemMap = {
; V4 _; F- T! z% a) H/ A/ x 11 : 0,9 L6 U5 x. Y3 w k! }( u
22 : 1,
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44 : 3,& a7 `1 V: g8 ^0 k) K0 I+ y8 Q* V9 ?
55 : 4,
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77 : 6, u3 z. d! `% B2 ~. s( t' n
88 : 1,
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111 : 3,9 F4 _% E2 K1 x6 w
222 : 4,8 ]/ g( c- y0 Z# |
333 : 5,
) f& b6 i1 J }( Z1 J. E. p 444 : 0,
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}
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sessionPlayerUnlockMap = {}
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* b( C2 @+ d/ q# z" ddef init():2 R& |) ?* D' A, e& |/ ]
# Events
: s& ?; ~9 _' k8 ?# } host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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6 ^" d7 K; D) f if bf2.serverSettings.getUseGlobalUnlocks():6 i V- J) i: T- i; t* U
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& F9 c$ h8 C+ e& @
9 m. J) k/ _- Q9 G k5 y/ L$ U # Connect already connected players if reinitializing9 g }, ?0 v% g
for p in bf2.playerManager.getPlayers():
) I& g: M: d3 K$ `# p) b onPlayerConnect(p)+ A) P: C( F& R! Y. @
7 N; R7 \( [& C) b if g_debug: print "Unlock module initialized"3 Z# z# d0 m* i& T1 u
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( p0 a5 E r+ x1 [class UnlockSet: pass
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def onPlayerConnect(player):; ~$ F* q6 K1 L; d# ~# X
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. |: g. k3 d4 Y1 ?% M; d
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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! _7 c I( B- R" u& U5 {; w if not player.isAIPlayer():
9 l" Q- g4 r! A: ]3 D) V id = player.index* J* P4 k! b9 ~% I+ P
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
2 V% S$ b% z) Z/ T/ K if reconnect:
1 X4 C" B" P1 O% R del sessionPlayerUnlockMap[id]
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3 v$ R+ Z. ?1 s1 A3 k7 X u* i newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
5 d+ h/ }5 E2 r for i in range(0, NUM_KIT_TYPES):
* z/ Q/ f9 G! x6 k5 B, a1 D$ [ newUnlockSet.unlockLevel = 03 S0 v# h* u) x. ]- p! B. T
0 U7 c0 r. ~7 I3 ^% X sessionPlayerUnlockMap[id] = newUnlockSet
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/ Z+ d5 ]8 _$ U2 y, u* E" |7 ^0 u player.unlocks = sessionPlayerUnlockMap[id]. @+ r2 c, x+ X
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if bf2.serverSettings.getUseGlobalUnlocks():# `& {8 x. B$ B/ w, }4 F `
if player.getProfileId() > 2000:
. `0 B2 _, t) p success = host.pers_plrRequestUnlocks(player.index, 1)* A$ J5 i0 w8 n- z7 Y- t2 T
if not success:% t9 \' k1 \$ R( k7 V0 Z
if g_debug: print "Failed requesting unlocks"4 x7 f# f( n4 p: h9 L( ?
else:- R2 g, j" n) V* r& \, n
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
# l! d% f8 f" @. q
; y' f1 H+ w" s; v if g_debug: print "Added player %d to unlock checking" % (player.index)
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: l1 n! o# m9 I {5 ?# E' Kdef onUnlocksResponse(succeeded, player, unlocks):, y) ]* ~! H0 C6 \! h |
if not succeeded:, `& _$ u: E8 _( ~. ?! R+ ]* C& V
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
2 k) W/ Z* F9 d; o' H( c$ q6 G% e return
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; _; k. \) o0 R, G* Y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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3 n: V* A/ I+ L+ o6 U # translate gamespy item vector into a kit-based unlock vector handled by game& t. A' [7 }# {# t) i( \0 x
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 B. `* @- o# S8 O
for item in unlocks:$ u+ ]- ?: e% f+ h( j
if item in unlockItemMap:8 W& l9 o# v9 g8 ~
kitUnlocks[unlockItemMap[item]] = 1$ a2 Z3 ?, g& q# N' c% D
1 D) w- q5 J' f }& T9 a0 ` if g_debug: print "Kit unlocks: ", kitUnlocks
7 B: x* E- A2 ?6 C #We do not yet support giving different unlocks to different teams
7 g# m" P9 m1 ^' A host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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