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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; Z- i0 V7 q) v3 S. e
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; W, g+ t9 ?7 o% i& Z$ W在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ A2 `6 N7 n1 C! x
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
# B. _% e* Y0 d+ b* G最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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) i, U4 O/ Z8 ]! m: O7 ~8 Fimport host
( G$ ]7 a' A* P6 A) Eimport bf2.PlayerManager: r i( p+ J+ b
from bf2.stats.constants import *" q% E) k. b$ D! |
from bf2 import g_debug
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# map gamespy item ids to kits5 T! f) \/ P# z) s6 H2 q8 d
unlockItemMap = {# p$ r; \1 u2 u6 m9 M/ l5 m! S
11 : 0,
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33 : 2,
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77 : 6,
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99 : 2,
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222 : 4,! m' N ^% u3 U, D
333 : 5,
( d" r4 B4 Q6 l 444 : 0,& H7 p) }5 R+ w/ j, ~* K, L
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
5 n } e+ O' O, C+ K1 w" G # Events7 ^8 c& P9 T2 W m Y1 v
host.registerHandler('PlayerConnect', onPlayerConnect, 1)# ]7 b% D j1 z" z3 u
! e6 J$ Y5 c; e: f" I+ m if bf2.serverSettings.getUseGlobalUnlocks():7 b4 [9 f. D; C: {; S
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 l7 u6 E( E& T v3 L
4 m5 f+ L6 n6 ]. k. J2 c d2 E # Connect already connected players if reinitializing4 \7 d/ h0 p0 x( b
for p in bf2.playerManager.getPlayers():
* f, ]( W/ o, j onPlayerConnect(p)
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! w, h$ _8 L) q if g_debug: print "Unlock module initialized"$ x& d$ L6 a* [. ?% V1 r0 B C6 T
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class UnlockSet: pass& [9 h D( m5 X7 t
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' I9 b5 ^/ K0 ]4 V1 S3 {- J0 mdef onPlayerConnect(player): P# B# W* S1 G- j$ k
8 q+ R N7 Z& p7 u5 R$ _1 o* b6 q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 G! j/ R. _+ c Y8 S. J host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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8 n' G# E4 d3 I" @& i if not player.isAIPlayer():5 j' u5 s" J. M- N L* v i
id = player.index* h4 S( P: }' Z7 ?/ W; B' r. \
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc, f& a0 b# n) J( i( R
if reconnect:
$ `( ]. \6 x! z+ l, h& c del sessionPlayerUnlockMap[id]% A1 `' M u0 q/ p5 }8 |( A8 x
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newUnlockSet = UnlockSet()6 t. k& f, N G5 I$ H/ O
+ o7 o! O; Y$ O, H" N- H0 G newUnlockSet.unlockLevel = {}7 `1 A5 Q; @6 \3 N5 h" m' m
for i in range(0, NUM_KIT_TYPES):
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():1 C' ?- K+ l8 V9 x6 x& n4 \' s. I" F
if player.getProfileId() > 2000: " S- a s& I! m, w1 t5 n
success = host.pers_plrRequestUnlocks(player.index, 1)) ]# a. b; V; F7 g/ }, O, d& W( x
if not success:) A ^! Y& x/ K9 w
if g_debug: print "Failed requesting unlocks"( d. j/ P# C. \3 [
else:3 s. v: E: q; c/ c* ?, Y, B2 [
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) q9 q9 e' @5 L* f j! q$ w: C$ K
7 i% P/ ]/ ?: n( w& E( X2 ] if g_debug: print "Added player %d to unlock checking" % (player.index)3 N3 _/ f! N6 x6 h* {5 q$ f1 Y/ G; v
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0 ?: Z7 B. W. b ^/ Z! fdef onUnlocksResponse(succeeded, player, unlocks):
# d. {6 ^9 x% @5 [! A8 V" u if not succeeded:. V4 Z+ f) ?. q1 [# t! \
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. P, d% f2 [/ v5 Q: J7 J$ t) j! ^ return
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. m& ~. ^$ T O& a( t, O # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) ~5 v) S y; R# a) U2 m
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# translate gamespy item vector into a kit-based unlock vector handled by game
! i$ O4 H9 j) j4 s% |* p) C kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 a" G! b4 o7 R% s2 n for item in unlocks:" p) l: [! |; Z* ^: e y8 ]
if item in unlockItemMap:
4 H, [% Z; o, k" e kitUnlocks[unlockItemMap[item]] = 16 c) J) O2 ]) L* l
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if g_debug: print "Kit unlocks: ", kitUnlocks' g, M9 {: N! e3 b- z7 c
#We do not yet support giving different unlocks to different teams% f2 |7 R9 |. L9 t- N, x/ r
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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