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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ i, b- S! X: [ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:; b$ e. g/ d1 D1 P
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 J( I7 `1 Z9 t& G* a
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 ?3 }# Z( c: a/ i9 T7 A% I! P, A最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 a& `, {' P S, U
6 F1 P' I6 [0 T, timport host
3 o0 c3 r8 F8 ]- ~$ fimport bf2.PlayerManager( Q7 ^: ^6 `0 @# d; \
from bf2.stats.constants import *
0 m1 T2 q% p7 H: K- ufrom bf2 import g_debug
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- o( g9 t; M9 u/ o# map gamespy item ids to kits- P8 L3 h( H: b
unlockItemMap = {6 _7 D. F8 {& @! \3 Q
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22 : 1,) E$ v+ C& u; S$ {6 b! E
33 : 2,
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66 : 5,; p3 \4 Y6 x; P9 N: o: \% [
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99 : 2,
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444 : 0,( @* a/ M( C6 s G) {2 L' ^9 u
555 : 6,' J' H: ?$ P4 A6 c
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sessionPlayerUnlockMap = {}- c: i! a/ p: Y. z+ d
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def init():6 y4 K% H4 t8 v1 y" I3 V
# Events1 S N `& x0 G, W4 A' G
host.registerHandler('PlayerConnect', onPlayerConnect, 1)- B/ X7 ^# ~* \
7 y- A }$ _* u if bf2.serverSettings.getUseGlobalUnlocks():
6 B' z3 A: i% F host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing! I Q) X# u6 X1 H! ^
for p in bf2.playerManager.getPlayers():% ^8 f( ]- T! t
onPlayerConnect(p)9 Z! ` k9 C2 a8 Z5 |4 j
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):, z$ q# z% }2 ^4 P) N
& x* i/ F8 d" I# r; U! b& @! I( w1 U defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* F+ Y& u3 b" x0 W, d& f5 I host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
6 `1 W: p, z7 }5 u# _4 O! h id = player.index
' Q K" ` I4 B reconnect = id in sessionPlayerUnlockMap
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- q9 D; d& @/ E7 ~ # always get new unlocks on reconnect/map restart/map change etc
5 Y9 T4 I8 r5 U, w# P1 y( }1 P if reconnect:
, q5 q+ `$ Y$ p) B7 i3 s- `7 w del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()+ A# i$ e& m$ E. o* }& ?+ s
. y- [* N$ A: s1 e newUnlockSet.unlockLevel = {}9 k' {0 \* w4 L& |, x0 a
for i in range(0, NUM_KIT_TYPES):* k; c2 a( T& G$ ^3 g3 i- D6 J, A- N
newUnlockSet.unlockLevel = 03 `1 ]4 _% b' M$ I- C
# i# D n; F+ J3 b sessionPlayerUnlockMap[id] = newUnlockSet- P% L3 ~" a- e
5 W$ S7 h( Y B6 }/ w( C! } player.unlocks = sessionPlayerUnlockMap[id]
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, E5 a7 }# T9 u4 t if bf2.serverSettings.getUseGlobalUnlocks():
8 m9 ^% b/ ]3 w if player.getProfileId() > 2000:
7 s0 s6 Q# i2 |& o# { success = host.pers_plrRequestUnlocks(player.index, 1)
9 T" ]8 u) S# Q( K: \2 Y if not success:
4 g/ W0 E K% Y: { if g_debug: print "Failed requesting unlocks"( d; H0 r3 p/ @' D
else:
- R, G% q" _* i3 b if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" k! d8 ^9 L( e/ x9 U
2 E3 }' S. e8 }- s if g_debug: print "Added player %d to unlock checking" % (player.index)5 z, Y% v+ e( L/ j; C( y' U2 U
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def onUnlocksResponse(succeeded, player, unlocks):* D0 A# x# G$ h: {' v% J
if not succeeded:
; `" y- L/ V1 j* J" [ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); C3 F8 `( H6 N+ e1 D0 Y& K
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. V2 \# t1 P: P& u
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# translate gamespy item vector into a kit-based unlock vector handled by game
2 t2 g H8 X4 Z- S kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 n0 |% O3 r; b1 ~. }
for item in unlocks:: r3 N9 c$ a: ]0 W* L' x+ ?
if item in unlockItemMap:
% [, M- x- r8 e/ M8 }" w" f kitUnlocks[unlockItemMap[item]] = 1% R! y9 M" k: B) n+ O
: W, ~( k% D2 I' r- S if g_debug: print "Kit unlocks: ", kitUnlocks0 F0 N3 ~+ n, h. k2 ~
#We do not yet support giving different unlocks to different teams
9 R, U! ?6 l6 K host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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