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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 s, r- C" u7 e" p7 ~
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. [5 ?; b4 ^' H% _; [: v在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% K2 i2 c! I# ?. W/ T& W: h3 P7 c
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; P- L4 A/ K% E; @: E6 s) h
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' @- t7 P5 E- ^( c/ H k t' {) G
7 G% I" } c$ P- uimport host
, Z3 a0 ^1 l( gimport bf2.PlayerManager; e0 ~6 M8 [/ K& E5 `) N
from bf2.stats.constants import *1 U9 |2 x' H: e) w1 R1 ~9 W
from bf2 import g_debug
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. _# X F! t. @! o- P# map gamespy item ids to kits" M- e* N$ V" z2 A$ N% u
unlockItemMap = {
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22 : 1,
2 O+ s \) r' x8 C 33 : 2,0 O7 Y( |) ]9 C/ e# P. Z" o6 p
44 : 3,
& {: V9 X8 M7 b* j5 T 55 : 4,
: _$ u$ q( E7 P. N) g 66 : 5,! l3 V ~0 p% U/ o9 b) U2 I" C( q
77 : 6,
+ p" [, ]* N, W7 C 88 : 1,9 W% X5 U; G/ E2 b3 r6 a) w% _
99 : 2,- t, ~8 Y7 j4 R& A
111 : 3,
( v6 t4 {* B8 R# `( {1 F- F 222 : 4," ~7 P8 P& @) s
333 : 5,
2 M, I, ]9 d, l8 | 444 : 0,% ~; I W8 n9 ?0 Y
555 : 6,
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sessionPlayerUnlockMap = {}& a& [/ M! y8 E* j+ o
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def init():4 o, m, ]1 T. T- }' G7 ]! o5 O
# Events
0 I8 b$ z7 t L1 ~ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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. s' X2 S) n6 W if bf2.serverSettings.getUseGlobalUnlocks():( a" P& E* z2 E" Y
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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+ u. `) ]0 V0 x" C& v8 z1 | # Connect already connected players if reinitializing: L& r/ L& s4 {1 X, @' ~' @, Y
for p in bf2.playerManager.getPlayers():! Q2 k; ~, ?8 P) a) R- j/ |4 ?7 a
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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5 i- I& @6 n& J' Lclass UnlockSet: pass# y; [8 z1 e4 b4 [, }
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1 r# @8 N- Q' X, Qdef onPlayerConnect(player):% w! j5 ^: i5 }- F
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. n) c) d8 _9 A2 d host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 A+ X- O) q6 ]+ y
) `" C. u$ T+ S+ O/ A, p if not player.isAIPlayer():! ]+ G+ \+ ~$ `* m" L8 }
id = player.index1 b: R7 h& N( e, g/ K: ^
reconnect = id in sessionPlayerUnlockMap
# Q1 r$ ]: O7 R - H3 ~- i' S% }# e, V. m' W! F
# always get new unlocks on reconnect/map restart/map change etc
; s. ]( R% X8 G+ H+ ] p if reconnect:
& j9 ]/ ?+ G3 e: S3 Z- M: | del sessionPlayerUnlockMap[id]8 }) a! ~; O2 P! P* z% a# {( H0 D
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
! m7 x0 E; O+ `' V+ W: v! ~: i for i in range(0, NUM_KIT_TYPES):
. Q7 e( O. S( c. [ newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]6 R$ [/ Z4 @* J. X* I/ K/ p" o
8 e% F5 h( e) K3 M6 R$ b# f if bf2.serverSettings.getUseGlobalUnlocks():4 a1 Y O5 J( Q4 J$ b
if player.getProfileId() > 2000: & i/ ~8 n8 [0 L. f) J# s
success = host.pers_plrRequestUnlocks(player.index, 1)
6 ?( R) @2 a8 ^- ~) |1 w# j if not success:
+ `( L1 @# o: u0 |1 n8 ~ if g_debug: print "Failed requesting unlocks"9 W# q2 F, T/ A8 E/ N) H: h- M9 V0 A
else:
0 H( D/ U2 n6 a8 C if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):- B& c" _& }) b% G. |) K, y$ k
if not succeeded:2 N: e9 A2 C% w" A
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 r6 D1 z Y+ s return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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: o( e# x: z9 ^$ Y& z # translate gamespy item vector into a kit-based unlock vector handled by game. V# H8 Y. Z y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ S2 b; d$ P/ E2 x
for item in unlocks:
5 |' ~, E0 I0 g4 H7 }/ P if item in unlockItemMap:
9 E- S, t( ^# ?7 d/ | kitUnlocks[unlockItemMap[item]] = 1; ^; D- F4 ~. c) K; ? e) A
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if g_debug: print "Kit unlocks: ", kitUnlocks
- P. D6 z" V: p* X s# r #We do not yet support giving different unlocks to different teams
9 E. k' l1 E: C3 g& N host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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