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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
" ^% h4 q, t; l9 T2 V; e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" Y5 |3 M' L* w在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- e t" O/ t& T& L- U. ^$ ^8 k然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!0 ?3 t5 E0 A: D7 f+ D+ ?
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% T$ }9 U8 a1 q7 f7 ]
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import host
( N7 n# G4 `" ?8 jimport bf2.PlayerManager
$ |1 u. T& R0 {- U. [8 q5 ~from bf2.stats.constants import *# ^- o6 L1 l" j. ^+ `
from bf2 import g_debug( j9 }( d. O9 P% {# L9 m2 m
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# map gamespy item ids to kits+ x5 S' B# ]8 t. d2 ~
unlockItemMap = {
& m+ N8 n: |& U9 r; {0 | 11 : 0,
: G0 r$ e7 I8 B& r# W5 {" @ A8 B 22 : 1,, w1 t" @" F, a# Q: Q1 x8 j0 j
33 : 2,# s# |* u. A- A/ R
44 : 3," w# K( _- O# w' p* ?/ M
55 : 4,7 u, l1 c! k, c6 k. H
66 : 5,
( V8 `! Y( m6 m } 77 : 6,; a- D- S4 {. ?; P2 r/ F8 Y
88 : 1,
, y0 ~; T$ k5 M; _* r 99 : 2,% D2 e5 j& B- v. m$ N
111 : 3,3 e. S2 U; k7 O: k+ ?1 y
222 : 4,7 e( u* ~. l5 B% ]) Z4 `5 L Y
333 : 5,& ~1 e( o1 x- X& K; O# G
444 : 0,; t% e) P: e: n9 I; Y
555 : 6,
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3 h3 g* f: {8 ]2 NsessionPlayerUnlockMap = {}
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def init():* i% i& ?4 u1 H
# Events$ g9 Y; M( {+ x2 W
host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 r9 f1 N( P5 D5 T) ^% I) |
( C4 J3 g d6 Z. B7 a3 l# y if bf2.serverSettings.getUseGlobalUnlocks():
" s) e2 J7 y8 w8 i host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' y0 U J$ k* V; X# ^8 d
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# Connect already connected players if reinitializing9 G. ?1 a" B( @% Q3 A# z& G: E
for p in bf2.playerManager.getPlayers():3 M4 D) S9 X0 l% d5 L; b* u4 a! X
onPlayerConnect(p)
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) C: A" ?& R9 [" D if g_debug: print "Unlock module initialized"! Q. ~$ _# [$ V
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6 F6 i, V. ~ `$ S+ ?. cclass UnlockSet: pass
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def onPlayerConnect(player):* n w7 B* A" H Y) {2 Q
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& C( f! m% c/ {* X' x2 k% G
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)/ d. {' J; g2 l2 E1 D- \
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if not player.isAIPlayer():
; g3 O, M3 d4 y5 b. r id = player.index4 b* P# N+ G/ Z
reconnect = id in sessionPlayerUnlockMap0 M: H. }; q2 `2 b: ?
- D+ f9 V ~! j # always get new unlocks on reconnect/map restart/map change etc
/ _& r6 D W2 ~, y+ ?) x1 M if reconnect:
G" z9 Q/ }( W: y3 \ del sessionPlayerUnlockMap[id] w; K l6 }, z5 \
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newUnlockSet = UnlockSet()* v* o/ U$ [9 Y$ h$ T
x4 C5 |/ d8 x9 P$ ] newUnlockSet.unlockLevel = {}
6 p+ U& |& i# F: M7 h* R+ W, J for i in range(0, NUM_KIT_TYPES):8 j3 b6 E0 f- I% S- n& n
newUnlockSet.unlockLevel = 0! B" `! m0 _) Z: w( N
* ~/ \( m0 g' Y: ]2 ~ B; x a sessionPlayerUnlockMap[id] = newUnlockSet
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6 u, D5 T& i0 k player.unlocks = sessionPlayerUnlockMap[id]0 Q- w7 }/ X* \. n6 f
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if bf2.serverSettings.getUseGlobalUnlocks():% ?( r3 r& S, _5 E. @
if player.getProfileId() > 2000: o8 Z7 Z: B2 K# D C" {5 G
success = host.pers_plrRequestUnlocks(player.index, 1)' q* V u' I( D
if not success:5 z) l" b( }5 r C' |% x+ s
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- Z( p; {; Y. n7 t
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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( e7 N v# m$ M P/ C" i# Ydef onUnlocksResponse(succeeded, player, unlocks):
) W/ W; M) _+ ^+ \ T- M/ u if not succeeded:
5 v& s' D9 q' n% ~ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), ^7 A) ?5 B$ Q; f" r
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks( C1 t! w3 j8 a+ q/ Z+ I
" w @7 t8 ~$ L2 e( }0 ]6 P # translate gamespy item vector into a kit-based unlock vector handled by game- m( @% m( E5 F# v- j0 g
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& P9 y, m( R7 R. y for item in unlocks:
8 Y- _; J: n. r9 r. k6 V0 o5 j if item in unlockItemMap:( K* T1 C( R M( i& ]6 ?2 |
kitUnlocks[unlockItemMap[item]] = 1 a& t- y- S. s7 {! o# R! m4 x
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if g_debug: print "Kit unlocks: ", kitUnlocks
3 S% F2 V) Q( y5 i7 t7 v #We do not yet support giving different unlocks to different teams: P+ F! J3 w& Q. m( Q' w/ A/ a
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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