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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( ^! r+ ~# i! G5 {
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:* t$ m- \4 Z+ a4 ^* X
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# o2 q$ }0 Q- r% M* h! T3 o
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ ~ T5 I) x" c1 _
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!/ H- q* M9 t W3 s5 T
- `3 b5 p+ J7 E7 v+ N m/ wimport host
/ H8 l* ? F6 {8 Y: eimport bf2.PlayerManager
k7 V6 T1 a6 p: k$ x0 Ffrom bf2.stats.constants import *: |& l# t7 i4 Z1 I9 g
from bf2 import g_debug9 V+ _/ K( z5 ]+ ^' v
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0 l" s x" |% B. }2 v5 H6 E w# map gamespy item ids to kits. y2 A* ^, Q4 Z
unlockItemMap = {& R- R1 A- N& U' M$ [( `) u2 g7 K0 b
11 : 0,! z/ \4 ^- A# g8 G! H& `/ I2 f
22 : 1,
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44 : 3,
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66 : 5,8 Z5 c: b; M& z- {( q
77 : 6,3 K3 I! [3 ~) e k7 H5 X: c
88 : 1, O% n+ t" C- ^: Z) a2 f
99 : 2,
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222 : 4,3 G" k+ e$ W' T) m
333 : 5,
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sessionPlayerUnlockMap = {}
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! Q2 [) j/ i0 ~+ B3 Mdef init():
& L5 n* P8 E! k. h! a0 x # Events! e o' F+ e3 P3 j4 Y( q [
host.registerHandler('PlayerConnect', onPlayerConnect, 1)8 i7 E1 w% b5 w. s) I" t5 x! h
s$ b( r1 r! O if bf2.serverSettings.getUseGlobalUnlocks():
# Z& |9 R' Y) n* D host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' v- G4 |" [7 s( d# U: i
" n* U. x2 U. V M w$ z # Connect already connected players if reinitializing- ~, T0 O' D2 ^" P' {
for p in bf2.playerManager.getPlayers():% w7 E( ]% H& I! b1 q
onPlayerConnect(p)
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0 a9 s; w" e7 X, P if g_debug: print "Unlock module initialized") x( s/ M" o* ]/ d8 E" v( ~
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' U" \8 k! d' T) [4 {, Dclass UnlockSet: pass2 [3 W9 M" `% t+ o7 l0 [/ [
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' }4 \3 v: I, ?9 o1 d7 V r
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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6 C( g9 R5 s% k8 V, q3 G* K; u( x if not player.isAIPlayer():
) @( V) g' @8 F# D9 k' S id = player.index
3 P+ `$ D5 E e; _; {+ _ reconnect = id in sessionPlayerUnlockMap
' \6 T' `/ p" X5 P' K
4 [( U# f9 b7 d: h; ~' Z4 g # always get new unlocks on reconnect/map restart/map change etc# @# ?( p; t% o3 w! ?
if reconnect:
8 ?8 u4 B. _: ~: H& f+ h+ r3 b del sessionPlayerUnlockMap[id]
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; `0 |- K) F1 B6 ^% X' Q" M) ` newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
& t- f+ k3 K) u) `: k for i in range(0, NUM_KIT_TYPES):7 Z. o* P* v% c9 B
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet- {! \" A" s+ [7 C3 ]
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player.unlocks = sessionPlayerUnlockMap[id]; o. J- ~0 W) G. S
" ], c& B; ~( r- ~) d if bf2.serverSettings.getUseGlobalUnlocks():
- W2 J8 X' h0 ~ if player.getProfileId() > 2000:
1 k6 Z3 c* p% j success = host.pers_plrRequestUnlocks(player.index, 1)
& N2 Y0 {! U- |9 ?% U* [ if not success:
- m p3 m& d9 n7 { if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index, u$ y9 Z- T* ] D+ u
0 `) r. y4 [; F0 v. _% @/ }& ` if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):5 ^$ l( ?( G/ A
if not succeeded:5 |3 q$ @( `$ N& f
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ ^) \; \% {, ]* t# ^+ W! G return
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, I* A! c) i1 ?5 c* @0 J+ n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ \8 L$ B$ i0 I; s" w. t5 O
% x |' {( d+ y # translate gamespy item vector into a kit-based unlock vector handled by game
; ]" n |- u- |6 d; C% U kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 W( f+ t/ i0 i+ s* c& O
for item in unlocks:7 [4 ~$ F" K2 m) Z2 g4 v
if item in unlockItemMap:
% g; |" W" ?& |, a; I- c kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks2 I z- N) L2 {. a
#We do not yet support giving different unlocks to different teams) c* A4 e: B, Z/ [5 @
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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