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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ A; h* t" U- i 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( R8 s9 @$ `5 P3 _8 o4 A. D
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, b/ X1 ~" r& F4 N* K
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!1 s( Y; v4 ]7 W6 h
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 H: H) m; h1 \, `# B
. G; w& F% y2 S" I+ h1 r9 F* U0 ximport host# ?& a" x+ q1 U4 N& q
import bf2.PlayerManager
2 Y! e8 }/ Y0 z1 e1 ]* Y+ y( ^5 afrom bf2.stats.constants import *
: C" h! F4 E; ], q; E, Jfrom bf2 import g_debug
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# P- S2 \# o6 D
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# map gamespy item ids to kits, _9 E. r" D* \. Z+ y
unlockItemMap = {) l( \. n& m/ R: D
11 : 0,
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99 : 2," A! {& _- W. X3 r
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555 : 6,
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8 S# o% x$ n8 R4 `3 H. q/ v- ksessionPlayerUnlockMap = {}
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$ R K! s, p, O. D% D" odef init():
b' V6 @3 G; \/ X+ G) w. A! U # Events5 e2 d# n- d4 D# \9 w
host.registerHandler('PlayerConnect', onPlayerConnect, 1)! j6 g ?4 e e7 b
& u5 |# t1 h$ \3 y' l if bf2.serverSettings.getUseGlobalUnlocks():
3 o& T* F: J. h7 c host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( d# W" o; \6 s* k0 T3 ]
8 w! K0 O) z8 M( ]$ s9 h # Connect already connected players if reinitializing
: m9 ?3 L* H: l for p in bf2.playerManager.getPlayers():
1 Q% [, }% n* u; w0 c9 B3 f onPlayerConnect(p)3 |! P1 U! C( f/ a7 F4 d
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if g_debug: print "Unlock module initialized"8 N! ]- _) t6 D' g
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! g6 U6 Z* {# R& u( f
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():4 D7 w, p/ @5 @0 W0 M6 R- F* }/ T
id = player.index. [9 [) _' S1 s* ?, V
reconnect = id in sessionPlayerUnlockMap1 r! O1 _% x9 M, n+ ` K+ M
8 A X7 Y" k$ e1 F) T9 c2 R # always get new unlocks on reconnect/map restart/map change etc9 ?; E* i- N' W& Y
if reconnect:
N5 |0 O" ?# y# S del sessionPlayerUnlockMap[id]
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2 M2 b* G/ q' f" s- T2 X" O newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
" ^: O5 i- I% x, W1 Y& C for i in range(0, NUM_KIT_TYPES):0 G# R, T& l# v/ e
newUnlockSet.unlockLevel = 0
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& E9 F# M; u+ z& E sessionPlayerUnlockMap[id] = newUnlockSet
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- A8 z- O1 o* y9 t2 [ player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():" L" D7 a, }0 n7 y- `" ^8 ^; ?, L/ P. G
if player.getProfileId() > 2000: ! K s; S v# T0 @
success = host.pers_plrRequestUnlocks(player.index, 1)& d( r# t) ^7 F0 \# b2 a1 H, C
if not success:% r( e3 A0 [; g% F0 ?6 W1 P" _
if g_debug: print "Failed requesting unlocks"/ b0 a! y9 B* w+ R0 l0 }; z
else:
2 \ y( ~0 H! K' K, z- l4 e I if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index( q# }, V2 ?' l7 }: o
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
v8 i/ }" A9 _ if not succeeded:
! K# U$ {) v, {* u8 m print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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$ N; j" a0 N' B/ m" s& \, w # translate gamespy item vector into a kit-based unlock vector handled by game
( n1 a; I6 N+ u8 w6 E4 C kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 V( G S- z' j, {
for item in unlocks:
! C; r9 l4 T( P& E2 S# ?4 W( Q! }9 M if item in unlockItemMap:
k( l p1 Y) f0 ~+ k, ?% T/ E+ \# i2 d kitUnlocks[unlockItemMap[item]] = 1, D6 z9 W' D; n7 n0 U- {# \
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if g_debug: print "Kit unlocks: ", kitUnlocks! A# t1 O# U- e% I+ y- H* R" r
#We do not yet support giving different unlocks to different teams
! X. ?- s. \; d; Z; M( S- C9 v9 d host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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