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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! E# ^- P* e) l- Q, _1 m 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ t- c4 [$ {: e+ q5 ?3 @- E! }% [
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
, ?9 V: B Z* w* W7 a6 h然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 r' J1 ^* C) t+ D8 i/ w最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
% a4 s5 [1 |5 {% L# |% C- c
! W6 c5 K( _9 J" y; n: cimport host
6 U; J' ~: a% h: D& a# bimport bf2.PlayerManager# w" P4 [& [2 A% w8 g3 E0 G
from bf2.stats.constants import *- |2 j2 O; b- C1 F& _0 @
from bf2 import g_debug$ W9 j6 V. ]; ~- ?0 ~7 S- m
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& t! H7 z8 ~, L8 }# map gamespy item ids to kits
- |. _, q' d1 S2 a# ]* W$ JunlockItemMap = {7 Y: S$ E$ [5 m0 }' {5 p6 B0 {& c
11 : 0,
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33 : 2,
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55 : 4,
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88 : 1,3 w, m3 y" w; w' H6 }
99 : 2,
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222 : 4,; G4 z6 D0 Y9 ?1 \- Z
333 : 5,
# E$ u' g; w8 ^3 i% ` 444 : 0,
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sessionPlayerUnlockMap = {}
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def init():/ s/ c( k. j- A, V+ G1 R
# Events
5 e5 _/ f& J1 ^ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
5 t: B/ t6 p: `. O( q5 V host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) u/ V) u# E' ?# n7 w/ Y, v" m
: |. r( h9 Q+ n" T) i3 ]# J- a( Y # Connect already connected players if reinitializing6 Z9 u* R: {! }! q$ I
for p in bf2.playerManager.getPlayers():& _% o4 F1 s! C8 C# }) v# ^
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"5 ~1 w2 ^9 z# S$ S3 B6 O2 V
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2 m, {' k! X' H0 K; \! c6 cclass UnlockSet: pass; x2 [1 V' j* j* q
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& s0 E {1 X4 P$ s" z5 zdef onPlayerConnect(player):0 R- d; g5 e$ Z* O9 N0 w' r
! a* T( Y) F0 s$ w; C0 F2 L defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! \1 Z4 w' c+ j host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 I& p) {" x4 H$ l
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if not player.isAIPlayer():
+ F5 |) i3 `8 A id = player.index
8 Y; ]- ]% B. F, U/ H reconnect = id in sessionPlayerUnlockMap V$ U7 Q5 e- L5 G& o" |+ m
5 G* Q0 b5 O# J0 F. {
# always get new unlocks on reconnect/map restart/map change etc( m- ]& w y2 L9 ]
if reconnect:
' l% R6 V, c4 p4 s del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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" c- k0 v5 \; E; S newUnlockSet.unlockLevel = {}
4 N3 h. |6 F0 E$ w6 L) G B1 ]( Q for i in range(0, NUM_KIT_TYPES):
* ]7 q# l. d; J1 N+ b newUnlockSet.unlockLevel = 0
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* Y! s7 Y0 d& \9 Z% v& U sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():8 i% J, L, {1 k% s" M: G
if player.getProfileId() > 2000: # } N; Q; |, k5 N% a. y
success = host.pers_plrRequestUnlocks(player.index, 1)
4 s6 }+ f1 B5 D7 Z if not success:
- [4 z$ f8 {: r. N! u, D- k if g_debug: print "Failed requesting unlocks"
! U) Y' g |$ ?' V, T: _* ]6 Y5 @ else:
& @( g# N J7 d if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 t; H+ h% e. P- l
7 n1 W9 x0 _. `9 Q6 s8 b if g_debug: print "Added player %d to unlock checking" % (player.index)3 M; R- Z# J: S# B0 v$ L: T
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* t+ u8 {8 f& `; Ndef onUnlocksResponse(succeeded, player, unlocks):# T& ^9 a8 `$ E
if not succeeded:
' D+ [1 v0 P+ L! f0 u, O8 Z1 h" I print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). v# X3 ^4 `9 s" }% J
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game( w) C q% H3 @! i. M; B& j7 M
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 k" U5 w! h' ]8 C( N0 q
for item in unlocks:+ O& I' T2 b" j& ?% _- m/ G) U/ S
if item in unlockItemMap:
1 P/ Q+ w; a {! @ kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks& T. C, w( w; h; P
#We do not yet support giving different unlocks to different teams+ B3 _) g* S7 j, z& c
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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