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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & v' C5 z5 p/ r; z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
1 ?$ Q' A. X; ?) P# ^在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 a( ~3 X9 o9 a4 \6 M e然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ [- h0 S$ p) M2 q/ i最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: L2 x6 j9 _2 z+ h
1 s8 f; {, d0 _import host5 y P2 m. [9 j5 Z5 _' t, e
import bf2.PlayerManager% V4 U* ]5 y. {7 o+ i) J" ]; w
from bf2.stats.constants import *
7 Y, g z& |8 B5 ?8 u& @! i5 ^) b0 g# Xfrom bf2 import g_debug
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# map gamespy item ids to kits8 k; s- z6 O7 p! u- z1 Y! Q2 N9 _
unlockItemMap = {9 D8 P+ K2 v# y
11 : 0,
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33 : 2,
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111 : 3,
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2 F$ o' E- X" j+ N" ^ 444 : 0,* S' _5 }+ |$ R" r1 U* z9 q
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}
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sessionPlayerUnlockMap = {}9 u# H3 o( p; d1 D# w/ }
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def init():
3 J' ^) R, q* ]+ K$ Y2 [$ D$ Q) x # Events
2 X( O5 h& I( U# x8 J' @. W! _ host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ ~( E9 M2 `6 M! p( F; J
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if bf2.serverSettings.getUseGlobalUnlocks():0 e2 ?) y- v4 J+ s. n, [
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- `& B9 t; e# x7 b: n* O4 Q
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# Connect already connected players if reinitializing
+ \4 J# a+ T$ \# r: E4 | for p in bf2.playerManager.getPlayers():) H2 N4 C& f; ~. [- }6 \
onPlayerConnect(p)# M6 b6 X9 K7 f
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if g_debug: print "Unlock module initialized"9 y" l& D7 p/ n6 `- W
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) p7 b* p8 a6 z8 S. D% W! aclass UnlockSet: pass4 d; `7 h' F" h3 U, c- F2 v. a! Z
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def onPlayerConnect(player):
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2 c; A/ Q1 d' ?& q# x1 c8 n; t defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 ]5 [( T) o* a" @ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
7 w. L) C' i% B! @1 q% h* y id = player.index
/ r7 o) Y4 s* V reconnect = id in sessionPlayerUnlockMap) Q& F+ c4 u' a% q
# h. z, R9 {9 R: |7 r) A+ m/ z # always get new unlocks on reconnect/map restart/map change etc
2 z, c5 ?8 F$ T; k4 @# F/ T0 F if reconnect:$ b' _5 G$ q4 y- S
del sessionPlayerUnlockMap[id]: w; z6 {) ]' V
) \& ?0 Z# W9 X. x$ Y0 J( W4 F newUnlockSet = UnlockSet(), s2 n2 H. {3 F
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newUnlockSet.unlockLevel = {}
9 J& h& A# _& ? for i in range(0, NUM_KIT_TYPES):
* R d8 L" K& K3 \1 Z) | newUnlockSet.unlockLevel = 0+ l+ b5 H: N+ U, W
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sessionPlayerUnlockMap[id] = newUnlockSet
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' M4 C9 m& \4 A& m7 S player.unlocks = sessionPlayerUnlockMap[id]
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% ~! `+ t) l: y if bf2.serverSettings.getUseGlobalUnlocks():' i4 `! }6 \0 ]- {! l% s! a% D
if player.getProfileId() > 2000:
' i' T0 z' g- Q, d1 H4 x5 p% \9 U success = host.pers_plrRequestUnlocks(player.index, 1)% W: f7 F3 a- b! @
if not success:9 `, g3 G" W6 C) ^* @4 W9 o
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 t& B" P0 F, K; C
+ H5 {( R& k" ~* H6 p: R if g_debug: print "Added player %d to unlock checking" % (player.index)) p& u/ a2 x l: p( x$ ]) V
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7 G9 ]) H( _, g X3 mdef onUnlocksResponse(succeeded, player, unlocks): R# e5 U5 `& E
if not succeeded:
# ^7 w! b, [7 W5 } print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
" z' C# g% w5 G( n' c" V5 s return; |( P% p% p& r; ~6 m L {
9 ?3 L7 Z* H) i3 Y. l, s # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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, V4 j- Q# x$ i- }1 [: [' s9 a. ] # translate gamespy item vector into a kit-based unlock vector handled by game7 g$ C% G4 L, ?( m& ? N3 B+ C
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 n, c# j# ]$ m' q g for item in unlocks:2 q3 [) D8 q" m# {* K9 p" s
if item in unlockItemMap:
) c4 }2 _6 J$ i( A4 g2 p+ b, G kitUnlocks[unlockItemMap[item]] = 1: D) A. S; m0 D' B M
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if g_debug: print "Kit unlocks: ", kitUnlocks4 G+ j6 ~( Y$ V7 _
#We do not yet support giving different unlocks to different teams
% k' V: ]( h5 p. s- r host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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