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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & Y1 Z4 `. m% S& O j
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:4 c2 U1 F3 r" H5 ?
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; l/ I2 b7 z, j8 J" c4 s+ r
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 s6 a: e4 L! f0 h最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& |: Y9 O& @/ L8 \
; [- S7 P$ y S9 F; h3 I! L1 rimport host
5 F1 S9 v3 u' t! k6 W0 w i' nimport bf2.PlayerManager
% W) m9 L: z6 r3 C6 `from bf2.stats.constants import *
. |9 s; [; Z! Cfrom bf2 import g_debug0 n9 K- z: I7 N: I
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4 R1 M7 ^/ T% T, D# map gamespy item ids to kits6 W. l( W( R5 s2 ~ C1 g: U
unlockItemMap = {( d9 C& Z7 \7 B8 Y
11 : 0,
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66 : 5,
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222 : 4,1 [* S+ m! z9 Q8 b H( W
333 : 5,
6 C/ j+ J/ Y1 u0 @ 444 : 0,
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sessionPlayerUnlockMap = {}0 A% P- ]8 d0 Y: r! @4 @6 l
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2 U% ~1 D- _7 C" E$ F+ g- wdef init():
8 O) z6 H' y6 f! f/ H8 d # Events; K* G0 y* f! N" ]' K) D
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
; g/ ^) {9 u$ c; B: A+ D* l! J+ h host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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: q4 V K4 q# K- m4 ?. i # Connect already connected players if reinitializing5 K7 s. Z4 S$ o, K
for p in bf2.playerManager.getPlayers():0 h4 ~# j4 m1 O
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"1 ^+ i9 z: f6 N9 u" |
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( R3 p* V) ?: v s& o3 G, jclass UnlockSet: pass- |) q; |( R0 c( q& m3 G1 X A) Q
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def onPlayerConnect(player):
% V4 z% @# Q& z1 p+ y: {
$ L) e) v/ o5 \/ C# Y1 |& O defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ W |6 V. P* h
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():3 J9 l5 R! j6 ]3 s
id = player.index
% @$ T/ f4 O4 v7 j5 F5 }. m reconnect = id in sessionPlayerUnlockMap5 e) b) c* }# V2 h
' Z1 i& v4 J$ |' h! G # always get new unlocks on reconnect/map restart/map change etc
, X( p7 _& H; a, X if reconnect:9 r0 ~' V, S* ^+ n4 F
del sessionPlayerUnlockMap[id]
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2 w$ g* u6 V4 s newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
" f3 [! Q* _# d, u" Z for i in range(0, NUM_KIT_TYPES):4 O7 ^5 P: G) P- F$ f+ O6 L- H
newUnlockSet.unlockLevel = 08 ^$ i6 P) U6 n# l k
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sessionPlayerUnlockMap[id] = newUnlockSet8 O4 e# f3 o, l2 g' k
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():) k* D! m% S/ {2 e$ k4 m
if player.getProfileId() > 2000:
4 n& B- i8 x8 e& w: T success = host.pers_plrRequestUnlocks(player.index, 1)
# T$ O* M7 |, s( p if not success:5 a5 d& e5 ]% \& j
if g_debug: print "Failed requesting unlocks"# X+ b/ B- d) g X' T7 S
else:6 t) t, V- q3 i" r, x
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)/ V7 F+ m5 k4 X
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A8 V0 j) k, c( e0 p; jdef onUnlocksResponse(succeeded, player, unlocks):
3 h. R1 Z7 U; f if not succeeded:
) E7 a: ]1 A4 C' w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
3 }% {* w4 m8 \3 q' q" r1 w, ~) R return
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, r/ o+ P4 s5 s$ _/ Z # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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3 V0 a W* N" Z# \1 f+ F3 m # translate gamespy item vector into a kit-based unlock vector handled by game
j( \4 [( q1 `! N kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 ~ `3 \9 S& r+ b( E3 S
for item in unlocks:
- }; e* X. t, a1 d8 P, M5 b5 J4 ? if item in unlockItemMap:' o+ X: P3 V& T8 _% y3 B
kitUnlocks[unlockItemMap[item]] = 1
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1 U! h r, }' v' M. l if g_debug: print "Kit unlocks: ", kitUnlocks, K. V) l% @( {/ O
#We do not yet support giving different unlocks to different teams
8 \. z3 H( H" @! j) ~7 m# N) R2 P host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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