|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
! B3 ~* O9 l4 P3 d: Y3 J3 ? 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& B/ i( T3 J. g8 Q/ B3 M8 W在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 t# A5 x$ K4 W
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: N8 F# v6 P8 {; r* D0 q0 b
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
C& m9 r! \5 p
% r; R, Y( x7 x0 W. G9 g6 Wimport host
5 l' x1 F6 M7 J5 W- m5 R; Oimport bf2.PlayerManager6 @% v( A' V" ^3 f* r5 d
from bf2.stats.constants import *
* }* v# n1 P4 n, s- Ffrom bf2 import g_debug
- [" U3 h8 v A% {. `
: H. Y( n' k2 W; c3 T( P# T
# \- h+ F" j( |
- {( n; K4 N) `& |' |# map gamespy item ids to kits& {+ t8 f D6 Z _- ?
unlockItemMap = {5 T9 D3 |9 m8 H2 q. x/ D9 v4 F
11 : 0,5 M! Z! ]3 q6 {- a2 s* y$ o8 Y
22 : 1,
6 M" `$ Z/ V- S; q4 ^" W 33 : 2,
$ C/ E2 J* {# Q; J6 G* l, g q 44 : 3,! v: v5 D& c% ?3 a1 v. F1 Z9 f
55 : 4,1 d% P3 v# A; _9 W" v5 ]$ ~+ M; `
66 : 5,) ^7 W' F+ H8 ?5 m8 v: o
77 : 6," Y# k+ B E' [5 J; k
88 : 1,; u/ L- n, T8 v3 K
99 : 2,
& N9 ?. Z6 y0 l* m N! h 111 : 3,7 P+ k ?+ O& v9 ^# z
222 : 4,
7 y6 o: s/ S! o4 T1 ] 333 : 5,
' b& `' s& f6 n1 r! E0 d! Z" t 444 : 0,+ l# T& U' m; m
555 : 6,) _0 `) @2 `- \$ w* g7 _
}
9 S$ ]6 Y2 B' o+ K; }
$ d5 d' Z9 I& g. G# RsessionPlayerUnlockMap = {}
% c5 C @7 X2 |/ o! o: K1 {& c5 y
5 b$ `' C( E2 l& K
L# W& r+ c f$ t; n# `3 u% y* l
3 J& z8 _9 Y( Q% y! W/ q6 h( Ddef init():
% n f, H4 w* Z4 o' S9 W. M$ o. G # Events7 O) A, K, K9 d3 m3 ?- \4 r
host.registerHandler('PlayerConnect', onPlayerConnect, 1)( b+ y0 R. Q3 ^1 P
& p" I8 C$ L' G& T% D& S. ? if bf2.serverSettings.getUseGlobalUnlocks():
; T3 X, s; }1 F: o/ [ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
- A1 g& E$ X6 C9 S Z# C: }* }; O, a" M$ r: a$ P+ a
# Connect already connected players if reinitializing
. A" V1 e* }5 W' W: w }2 l for p in bf2.playerManager.getPlayers():
: L ]8 b3 Z; O, C1 w9 Q5 D onPlayerConnect(p)
; W; m y" h$ J B1 Q% H" ^
1 [+ U8 | V) K: | if g_debug: print "Unlock module initialized"5 c/ m- p& M0 l( n
5 e |9 Z4 |8 j2 I3 o# ^
2 n* T2 {: ~; m% U4 W9 g g4 k1 B' g, k7 b( M$ i
class UnlockSet: pass# T! Q6 i. t; Y5 ^& \. }9 O# T
9 d! A6 |8 x; y# I( k7 e% [3 ]. T9 K( F. S1 x9 T! o1 T, r
$ ~) ~ I1 s' ?4 T* F* I9 Udef onPlayerConnect(player):
- ~3 ~9 G/ K+ `
! U5 R7 e6 _9 c defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) J& u9 f' o2 y* P
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
' O" \. B% C+ u/ r' R) h0 ~- F' h+ I7 |" m; g4 z3 O' z
if not player.isAIPlayer():
4 {" ~) x; c5 K) R6 U/ r id = player.index
2 U, T$ F4 A \8 t5 { reconnect = id in sessionPlayerUnlockMap
+ E/ z; X* P3 M( ~
. _+ ?" s; k2 j: K2 g# F # always get new unlocks on reconnect/map restart/map change etc
~, N/ N4 j* S8 y- b( [ if reconnect:
$ ~- M' S: w+ S" K, n3 R del sessionPlayerUnlockMap[id]9 r1 `% q7 j6 y) b( q2 P( M8 b2 Q y
: b' {" B( [9 m+ e" v; g# m) Q; x0 _ newUnlockSet = UnlockSet()
* {8 `9 [' q1 G" `
: w+ G! P: i9 b# t newUnlockSet.unlockLevel = {}
) @ v. \0 H9 `9 V% C4 D" b for i in range(0, NUM_KIT_TYPES):
, J( T1 q, k! K, j newUnlockSet.unlockLevel = 01 B! o- ~1 o$ v% }7 S
8 [- E( O5 I$ c( d: z# o F( ]8 }
sessionPlayerUnlockMap[id] = newUnlockSet
* @ w0 ]! V& O3 c4 D) @8 k: T
. a; A& \6 z( {# b. l player.unlocks = sessionPlayerUnlockMap[id]! \# p, [5 J* w/ b. a1 D3 ]6 E5 w
* a0 X" W9 ?. L, W) O: n$ V$ F9 O if bf2.serverSettings.getUseGlobalUnlocks():( X5 B3 w1 f; p: M# }7 k/ [( i' ]
if player.getProfileId() > 2000: . t* B' Y9 b+ f, ?
success = host.pers_plrRequestUnlocks(player.index, 1)$ V4 a; ?& u0 c( g
if not success:/ H" c4 e2 y/ m7 X6 `# o7 F4 u
if g_debug: print "Failed requesting unlocks"0 t, H% @! k! X* z
else:2 `0 E5 ^4 b3 D
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
4 ~ {% D# ~2 |3 o ( c% i4 b+ V! w1 ?4 T; ]
if g_debug: print "Added player %d to unlock checking" % (player.index)8 W+ q- S% E8 K. t6 b
$ O8 L) ~4 n) y$ p. y( f. E
4 [9 h' Z9 ~# m) l7 [# K) V1 ~2 L+ i& O: P0 [" f* Z
def onUnlocksResponse(succeeded, player, unlocks):
# x& g- u7 M6 i ]- b9 v0 N& x g) ? if not succeeded:
0 v x' Q1 v5 p' u* U: h print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
% ^0 ?; {$ a7 X2 t6 u: y! G( D1 I" ^5 L return' I; Z0 D& p' a# ?) y
1 [8 j* x/ p& E0 M4 r) O8 Y: v
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
3 i+ l1 z4 B, L# v ( m* S' S9 L; O$ {
# translate gamespy item vector into a kit-based unlock vector handled by game
- ]. X" e: S( S$ _% X kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- ?, h- }" h0 L& ~5 ?
for item in unlocks:
* j/ J4 _6 w- z7 K, V; x if item in unlockItemMap:) l5 l9 [1 \' ]
kitUnlocks[unlockItemMap[item]] = 1
& R0 R; R0 G, i( H) w
- h! Z! D7 z! I* ~, f if g_debug: print "Kit unlocks: ", kitUnlocks% O& ]# G) W9 R: o) k9 q
#We do not yet support giving different unlocks to different teams" Z4 f6 m3 T- N% K& f
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|