|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
6 z; k# l5 p' Q6 y$ P 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( |+ j( G y0 ~在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: H/ c' _6 Q W& o5 G
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" J4 F5 p/ i: @* e Q% h最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 `* N3 f. g( A4 ]8 F7 t' Y
9 m! B- @! s- |! Y* Y0 [6 r0 w! q
import host
1 R! b5 E# U$ F/ Wimport bf2.PlayerManager( Y: ^: s3 C7 p1 v; J! j/ H
from bf2.stats.constants import *
# d0 }1 ?9 }6 @+ h, u# Dfrom bf2 import g_debug3 Z7 z$ y A M5 v
1 l* P t/ M8 v7 S; L# L$ [8 D: |1 |
3 A6 n' |( q4 h' e% K# [
- l! t& b% e. Y, s' w# map gamespy item ids to kits: w! ]; b* B* ~9 ^5 e
unlockItemMap = {
, y0 ~- V* y* e, t 11 : 0,
3 \' l2 @! M( k 22 : 1,
1 H2 c/ H$ D9 q' y6 e: {; m# I, a 33 : 2,2 X* H6 O; W, m5 R" w# w
44 : 3,
( C8 ^ ]3 v$ w" P5 `, e9 n2 T 55 : 4,
' V; e* ~" `. M: E; C# Q: R 66 : 5,
. m4 ?* D, t- o8 ` 77 : 6,
0 j) Y2 Z% m$ E 88 : 1,
% R' E: _# l2 z' U [ 99 : 2,( U# S: I3 n, _3 i, e
111 : 3,
" m) w/ Y( t* K3 C) z 222 : 4,- ?% f7 a3 |+ H1 `% H9 g
333 : 5,2 s- C. P: z8 \) ]
444 : 0,
, ]+ I7 E. V8 L, i. E6 [7 m 555 : 6,2 t$ D& }) i/ {/ M
}1 M7 F `, ~/ T8 r1 ~, d; K
" O/ N8 d- u: H; W1 p7 t5 jsessionPlayerUnlockMap = {}- q0 N. Q$ e" E2 P' k2 e5 ~
( P. K( R. m* q0 u S# w( j7 v2 Z. m
2 `* D4 g$ w' P8 }( |2 _1 ^% B3 j% x" S
def init():7 U( \1 _! g4 z. T2 D( Q
# Events
4 p B" V E# A host.registerHandler('PlayerConnect', onPlayerConnect, 1)
W' \) b" d' Y5 }, `
3 t4 |3 h1 b7 a3 K+ M if bf2.serverSettings.getUseGlobalUnlocks():; D. |: r: N$ Q6 O- D3 O1 N
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
& @: Q8 G( D4 c" ]4 C7 ?" E' y' A9 ]
# Connect already connected players if reinitializing! x( y: D) ?8 R( _
for p in bf2.playerManager.getPlayers():
6 W9 D$ Z, ^$ U+ { @ onPlayerConnect(p)
% u3 l( _4 o% h7 Z, R
1 v+ q/ J& ]: s9 g if g_debug: print "Unlock module initialized"3 J- M( o6 ^; ]2 B, D3 @0 D
) B$ j( b8 c: K
& A; s3 r' l8 S b9 h7 J/ X# t2 R% q5 Q# R' K
class UnlockSet: pass
) ~1 S6 S: d, k
Q% m. j1 q5 A
4 K# T6 \$ i! Q' J/ Q
2 r5 p/ y4 m, V; b( l, s Y& Q. fdef onPlayerConnect(player):2 Q/ P% Z5 P- S& ^4 z
; z/ @3 Y. t+ h- a' ^6 i# g8 W defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- e: Z! Q3 u0 j# H! i host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# J% ^3 ^- U- }- h2 h; F+ V9 h# I
" @: S: p c% N& T
if not player.isAIPlayer():/ d/ I# s' K, l) J+ q' Y0 ?
id = player.index8 A7 S& x1 n7 g
reconnect = id in sessionPlayerUnlockMap
1 p u4 G6 \) ~5 J1 i. E h; c
+ Z$ }8 X5 T" A4 T1 T. O) b # always get new unlocks on reconnect/map restart/map change etc
: z; l0 q0 [, m! r! Z+ m3 b if reconnect:
, Z% _( J- K3 K( [% s del sessionPlayerUnlockMap[id]
" { p5 V$ {+ N3 p
6 O5 a$ \3 `% z. k. @- B newUnlockSet = UnlockSet()
: _+ X2 z. ^" C7 }# w' G& Y& Y
; b4 W% w' ?9 _6 I% [$ b# E/ Z newUnlockSet.unlockLevel = {}
$ z: u3 u7 S% m6 ?! p for i in range(0, NUM_KIT_TYPES):# N& V* D8 g+ B. S! I* M' d( n$ _
newUnlockSet.unlockLevel = 0
; o5 h; Y x l9 m* S! b8 v, [) \6 c$ {% }6 h E
sessionPlayerUnlockMap[id] = newUnlockSet8 c1 Z* z# U5 [; ?& O. w" O
5 z+ p [% x0 k6 _- p5 ^. ~ player.unlocks = sessionPlayerUnlockMap[id]
- x9 {, q m/ {! t u
1 E/ s) ^! X7 g3 W& @$ w if bf2.serverSettings.getUseGlobalUnlocks():9 d: S0 L8 Y9 \
if player.getProfileId() > 2000: 5 h6 @3 \7 _( ^- \: M
success = host.pers_plrRequestUnlocks(player.index, 1)! n x; N( h+ r
if not success:- N% }+ x2 g6 l/ ~! Y0 n
if g_debug: print "Failed requesting unlocks", \: @* q2 @! ^, o
else:
+ O- Y, h* o* O( ?, E; M; s* g4 G if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
1 V" A3 T l- C6 b1 D; U 0 n) a0 H! p# t: ~+ b @2 }( F5 P
if g_debug: print "Added player %d to unlock checking" % (player.index)
; P4 ~& }# z8 ^
$ |4 Y9 A. O! R# `1 e& N
; }" F1 L7 R( [) M7 Z. P5 ~
3 F% V; {* F5 I) K$ f7 ]! odef onUnlocksResponse(succeeded, player, unlocks):1 T0 d1 [) J" v5 f- o: _7 c6 u
if not succeeded:8 w8 Q1 O% h! l. x1 j& ~2 Z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). n+ i9 a# ^: m# @# i& K& i
return) F5 K& j( `: a4 g- V
1 M) f* v2 q# _$ t4 C
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
9 x7 I: U$ t! K7 I6 l3 c2 X' ]! L ( h! E) L& Q# H. E3 o
# translate gamespy item vector into a kit-based unlock vector handled by game* M8 a( B r, h$ A* Y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* W l- S% Q5 n- Y0 V for item in unlocks:
1 p% x! l: m" C* K/ b5 ` if item in unlockItemMap:
; x& o, C8 ^; e/ _1 h6 R kitUnlocks[unlockItemMap[item]] = 1/ f9 p- f4 M/ S; N* W# G9 v3 b
7 V+ q& q5 {" E if g_debug: print "Kit unlocks: ", kitUnlocks" g6 h7 d& M1 n" m' g. j) a C# L
#We do not yet support giving different unlocks to different teams9 g s7 V& Y9 Z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|