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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 |" B u# d# e( S4 q: f
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; B) d$ e% r! D4 k; ~在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 B8 T, O R. r0 U然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
! S6 h/ U2 ]+ `. _8 a最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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& P' p/ m! {* w' gimport host1 a* ?0 @; a3 a1 @8 r
import bf2.PlayerManager
* A6 h5 m" z3 _/ X* d4 b% G8 V. |from bf2.stats.constants import *
# E C1 E4 d' M& Lfrom bf2 import g_debug
# R* K2 T+ c& \6 d- K
% t7 A1 i& W( a+ z+ f* X7 T2 w( ^2 g) t0 J3 {
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# map gamespy item ids to kits" @1 m# E! D ?+ o- p
unlockItemMap = {' {% D4 R+ h; Z6 C9 |
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22 : 1,
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44 : 3,
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66 : 5,0 j' \* I8 P9 g. t7 h" W
77 : 6,
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99 : 2,
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2 J" T. ?2 E' l% Y; K2 g/ c& x 222 : 4,
. O5 z2 C8 f$ _: C 333 : 5,
5 H4 s0 X& ]% g# a) P 444 : 0,
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}
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8 l7 p6 z+ y( c) b& e; h6 ]3 ^) `sessionPlayerUnlockMap = {}" g1 w. S$ y/ J l( T! M3 |) _
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" e3 E5 Y9 P" i7 C& Wdef init(): o5 f5 C A1 V# T* p2 D+ ~, I
# Events2 E2 a8 p. s, g6 ?# t6 T
host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 p/ D3 x$ f% V, o, A! W
5 n" y* a1 N, l3 l0 q/ f$ e1 e/ D% m if bf2.serverSettings.getUseGlobalUnlocks():
/ [$ \1 |. F! p. s9 t$ O host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
8 d& Z+ d2 z9 G) j) F# E5 E3 k5 ~ for p in bf2.playerManager.getPlayers():
. x: i% C7 B F, n* T! A onPlayerConnect(p)- I) L; J- H) N9 p% n& ^
0 y' r4 H& k& `# q if g_debug: print "Unlock module initialized"
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class UnlockSet: pass- l- |' }: q, L6 z4 {
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def onPlayerConnect(player):+ A) B$ f0 f1 c3 Y
: c0 e) _( g$ E' Q$ t/ \5 T defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# S" |4 A5 W4 U" W& k2 q1 e! A host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():0 n, X; G$ k. N( Y+ ?4 S
id = player.index4 a+ a/ X% K$ d
reconnect = id in sessionPlayerUnlockMap* y3 ^, d! a0 o* Q, E: w% Q5 {( W
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# always get new unlocks on reconnect/map restart/map change etc
O) ^) P j0 Z5 @% Y if reconnect:
3 A" p" t% S( J# z7 K9 b! A& Y del sessionPlayerUnlockMap[id]$ e3 ~% U8 r- w" v
^+ x8 e& N7 A newUnlockSet = UnlockSet()5 `2 M8 b* q8 E' C& n% Y
6 n6 m' T& w' r( {' u: u newUnlockSet.unlockLevel = {}
( n) D0 T0 `# X) e7 X3 N* d( y for i in range(0, NUM_KIT_TYPES):
! I0 i* T2 U7 i' d. R) e( F+ \& z- [ newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]. y5 f# b2 e9 Z* R
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if bf2.serverSettings.getUseGlobalUnlocks():
3 y4 Y5 g( Y+ a. i) R. E9 E if player.getProfileId() > 2000: 3 M; @9 F4 d( @
success = host.pers_plrRequestUnlocks(player.index, 1)0 {! s0 Y1 {4 P
if not success:3 Z/ J) ~" P1 S) f$ Z
if g_debug: print "Failed requesting unlocks"
. |3 o% C; j, O8 s. A6 t- u2 B( V: C else:
: Y; U: p4 V& P$ w( ^ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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8 T8 n0 `$ H/ G4 G- D) o) B5 F if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
& _1 n) I" \' I, _9 s8 G) k if not succeeded:
# |# i" v+ k3 U; D print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ t( Y. m6 V2 i. J# o# l/ R! | return
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5 S4 ]$ b3 B' Y: ] x$ | # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ x* |( s, N$ e9 I
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# translate gamespy item vector into a kit-based unlock vector handled by game& h) v4 N6 s# ~$ ~
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 H$ H u2 C! P) p' f4 a. W+ n- {& @2 I
for item in unlocks:
' F5 A, g, E2 c9 X! |4 L if item in unlockItemMap:8 P: o- t7 }) X8 g2 i0 S
kitUnlocks[unlockItemMap[item]] = 1% l" ~" D' n5 f, E$ J* Y
! ` y/ n/ V$ i; A2 p if g_debug: print "Kit unlocks: ", kitUnlocks2 x. K; L; ? T, r
#We do not yet support giving different unlocks to different teams7 C* \/ F: c3 o7 S8 U9 v* T3 U
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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