|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) * y0 U) s* a( Z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:% `6 y) r( j6 |: X q7 o% U1 ]; N
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- {1 N" {6 e, A7 C然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. _3 v) T7 `! P4 O
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
& @3 Y2 y2 B! n; ~( d# x: R; V* E: ?- P1 n2 D, s1 J# ?, |
import host" A$ H9 ^$ \8 Q. L% h
import bf2.PlayerManager* N0 E* ?3 t8 Q
from bf2.stats.constants import *& D# g# u( K# z/ `$ n/ ]( ^
from bf2 import g_debug! k8 p' X, ~0 |4 y
`; P5 t( |4 i8 u8 K
; A8 T% j+ P4 m; b$ Y+ P! r7 Y6 b: r% C$ E4 g- B3 k
# map gamespy item ids to kits
# w. T6 {1 K/ R2 O" G& Q$ runlockItemMap = {
3 `( P$ A3 ~3 [+ {/ a 11 : 0,
1 }9 o7 L/ V; n 22 : 1,
8 O" R, @ I8 [8 c 33 : 2,7 E2 h9 e7 D. T$ M+ k4 k' M0 |" T
44 : 3,
- n8 m9 s$ W$ O! N+ _ 55 : 4,1 R3 L( t0 W7 ]9 n. i6 C' `, u
66 : 5,
) ?/ O" r+ R b( \! b 77 : 6,& \% S9 P; ]8 @+ Z& P' ~! n
88 : 1,: h, S: }1 R j& ]! m
99 : 2,
% a, _, ^" ~# q* d& z 111 : 3," \* n; m0 ?* e; H2 u8 F
222 : 4,$ E# D# b A5 c r
333 : 5,
. d: Q& k( u% [/ i7 i: K 444 : 0,
; Y# o/ u8 |9 ] 555 : 6,
% F2 P5 { Y7 v }+ `+ v3 o+ _2 V1 E1 `8 _
/ X% `0 p8 Q* v8 G X7 |- FsessionPlayerUnlockMap = {}+ b" b9 l! j- u. y2 z- r. u
% b8 G: G% {3 j3 p! m
- V+ W; g/ e- P; d8 ^
- z, ?( ]/ ]! |+ kdef init(): l" ]2 d6 Y+ `$ y8 r( U5 O
# Events
3 ?3 o+ E) |0 A/ ^& M host.registerHandler('PlayerConnect', onPlayerConnect, 1)( t/ B: N/ f1 q& |
/ g. j: @* {# B, b5 n1 f$ f if bf2.serverSettings.getUseGlobalUnlocks():9 A% g. b$ g5 N' ?: B
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
6 c0 `- J A9 y; U* R1 ]+ {3 g3 w
- k! D% L- p% j1 \# i0 \ # Connect already connected players if reinitializing
$ Z0 O. X' A! c8 d+ @) R: t for p in bf2.playerManager.getPlayers():4 D ^$ \; \1 _6 N9 H
onPlayerConnect(p)
6 @9 I0 q# o, _9 g" s* R, y# a& O
+ g! ]/ p' `& B+ m( X, p if g_debug: print "Unlock module initialized"
8 Q y1 m: s0 s; n) ^5 k9 B- c4 { ` {0 o3 E1 ?8 c% k# w
% I& v5 I t" @! {+ E
$ M" s: i1 V4 K- [class UnlockSet: pass+ L! d3 [% f# c8 T
6 L/ q. w; `0 L1 X& n
- R2 |. r$ N: }( k
) o+ [7 g- q: K# ], H& \. C% Vdef onPlayerConnect(player):* e- ^' Q) L. l9 P; V, k
( g- v1 \5 l( o; t5 |$ y& ]
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ H! D9 ]# \! t0 y4 k6 _ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
6 D1 r- G/ I6 m0 U
: f5 K! ^7 i3 ]' c& k5 ]7 Y if not player.isAIPlayer():; h7 r! ~" v7 p& z5 K+ P/ {% k$ ~: ~
id = player.index4 B( H! S( B( b/ C4 c
reconnect = id in sessionPlayerUnlockMap$ J) T! A1 ]0 P1 Z! q' B5 k
1 L$ w* d& F1 ?' h% e # always get new unlocks on reconnect/map restart/map change etc; m8 D, b: o/ j# a6 t+ u! Z
if reconnect:* e) n, o: {9 _$ F
del sessionPlayerUnlockMap[id]5 l5 f# E& g2 T2 e' \4 R
* l+ t. {) Q6 C$ Y/ F newUnlockSet = UnlockSet()' J0 i1 E/ c; V! e( ^0 |, n
7 V* m p5 \2 y. q/ Q+ I" J newUnlockSet.unlockLevel = {}
7 p* \6 N. s- N8 z1 l for i in range(0, NUM_KIT_TYPES):
. a6 L$ M# _2 A) f+ V f5 w3 ?3 j newUnlockSet.unlockLevel = 0; J( u6 g+ ]6 G( O) @( l" S
# X; q& w$ o3 h1 D sessionPlayerUnlockMap[id] = newUnlockSet' L: `8 @. U6 z# l- \7 T# L
$ {3 k4 r8 a9 w5 N2 E6 {3 V" I
player.unlocks = sessionPlayerUnlockMap[id]
& Z1 c. V$ X* S* Y r" ^7 M5 D$ X& m( M5 {
if bf2.serverSettings.getUseGlobalUnlocks():
, l- H$ S6 S9 U& ^ if player.getProfileId() > 2000:
# S! P/ g, d+ @6 W success = host.pers_plrRequestUnlocks(player.index, 1)2 T5 [& b& r# U% ?) S3 R
if not success:* V8 {' j7 s* b& h* D" ^8 O& ]# F
if g_debug: print "Failed requesting unlocks"7 Y3 Q' Y I' [
else:6 ^: s! n# b3 O7 y7 m8 b
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index, V r3 w! w( x8 _/ H& r
; _ H. u' K8 ~- r' f* q* f6 ^& _
if g_debug: print "Added player %d to unlock checking" % (player.index)
7 t7 V9 V" g5 X/ _4 s - v$ v* Z( B6 k7 U3 f, q9 j
" l" [# ^# j8 S- r3 Q
8 R, z. |- m, s
def onUnlocksResponse(succeeded, player, unlocks):
1 B" d+ i1 {( W* U9 M2 ~4 F6 X if not succeeded:! k2 X$ I( {- V9 C5 c
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 O1 r0 n- s+ E, ? return
. W; j, F: B: n4 m# J' F
- @/ c, q* K3 ]$ @- H/ a # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) E5 W2 T) t8 K, T" u
% q" o# A g5 j8 _9 H% v* I # translate gamespy item vector into a kit-based unlock vector handled by game
2 s0 J2 u$ E1 n: d# K# A: I; |3 m kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 |/ c- G; |: [, A2 h& J
for item in unlocks:6 c" L5 ?( o) p6 ~
if item in unlockItemMap:+ B* h7 u Y8 X$ _9 x7 t% K
kitUnlocks[unlockItemMap[item]] = 1! m3 r: G/ c$ M: z
/ \! W7 Z# d7 t' o. e- |5 v
if g_debug: print "Kit unlocks: ", kitUnlocks& Q2 x, L* O" m' z' z2 O$ V+ K; I$ M
#We do not yet support giving different unlocks to different teams2 w6 k' [- d6 J: w! K# z4 e
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|