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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
' J( H% Q1 _3 C( { 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 y) Y3 [1 [. S3 g% T
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 J" {0 N! v, y' f0 Z7 `
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ x! n9 n+ [ k% u% @最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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6 g8 q# H: q3 G& aimport host" g* i: I' t: E/ ~2 |: V. D
import bf2.PlayerManager
2 l) L+ C1 L6 t1 cfrom bf2.stats.constants import *4 B, f+ f3 ^8 |# I# k" T
from bf2 import g_debug
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# map gamespy item ids to kits' B' d4 L# ?. u4 ~' [0 h
unlockItemMap = {
6 W* g1 r2 |- ^ 11 : 0,
* b! O& `2 S- [0 k9 e { 22 : 1,2 m: t) {2 A- m- w% ^- M
33 : 2,- Q- r3 S6 y& H1 |' s% a
44 : 3,/ @: Y0 M$ s9 ]3 I
55 : 4,
+ r0 K8 u$ o( f, y 66 : 5,
, P" p: C* T# F( V 77 : 6,# \+ L' ~/ N! v( ?( @
88 : 1,+ R5 S* g( m& F
99 : 2,0 U' n( T- R9 i/ A
111 : 3,9 n$ M& g# Z3 F% Z. I% L( o
222 : 4,. I7 y# t9 g' S2 U9 k! Z5 d
333 : 5,0 H: V7 j% f0 c( r s: C9 q
444 : 0,4 k' D4 c1 X" M5 T/ M" W* ^
555 : 6,
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sessionPlayerUnlockMap = {}
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( E5 S3 Q4 m. ~/ u( D' @def init():8 Q& l3 o" F( k
# Events
5 Z z+ C1 H4 Q) G7 }6 j# R host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():! |+ X2 j( Z8 B; B2 w$ d
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1). F( U4 u; l: F( |% _
# q t1 D* ?6 k4 X
# Connect already connected players if reinitializing4 Q: C1 H- B- J- k. l
for p in bf2.playerManager.getPlayers():" B$ ~1 \; {1 R) i, {9 k
onPlayerConnect(p); N( e1 n# K. q' |2 r+ `3 f6 V# f, ^
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass0 ?6 y) E- R( }8 A
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' m, ~* }. T( C3 U* a$ \5 ]; P# Fdef onPlayerConnect(player):
# ]% W: y# E& p/ P; ~3 h- }8 S; c7 i; d
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- q# q- ^* z, s" r
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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# Z# ^% i% m: A* l" L if not player.isAIPlayer():
3 O' f9 e# |* @ id = player.index+ Z1 F# e7 m/ X4 ?4 ^
reconnect = id in sessionPlayerUnlockMap
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6 u c* Q5 H5 }% O- c/ O: t # always get new unlocks on reconnect/map restart/map change etc5 S" W) g. Z; l
if reconnect:
) T9 O G' i! C8 s9 | del sessionPlayerUnlockMap[id]
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; \0 @4 v6 c M+ A$ r# Z1 V. U# n newUnlockSet = UnlockSet()
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9 I( N3 S) G* r7 j7 k newUnlockSet.unlockLevel = {}0 G1 f, H3 M( g- n( x" F, t8 s
for i in range(0, NUM_KIT_TYPES):
! b, m5 Z6 U9 `% V( [6 O newUnlockSet.unlockLevel = 0$ v3 a( G4 X$ t9 r8 E& j
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sessionPlayerUnlockMap[id] = newUnlockSet& Q# t2 ~( a' c1 l
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player.unlocks = sessionPlayerUnlockMap[id]$ E D2 R7 o- a
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if bf2.serverSettings.getUseGlobalUnlocks():+ @3 t+ I) I" |' F+ I2 `
if player.getProfileId() > 2000: , s& w; a9 d; K; f4 x: u& o. f
success = host.pers_plrRequestUnlocks(player.index, 1)8 V0 S& |& I" }" P; `- i! f2 X
if not success:$ g1 D( P' l+ w- W& J- \7 D
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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* M* Z$ S* C7 |6 g if g_debug: print "Added player %d to unlock checking" % (player.index)# i4 \ h6 u3 L7 ?( A8 D
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. F. U9 ~2 r% b' i- ~def onUnlocksResponse(succeeded, player, unlocks):* @' i; L! B% C9 N! F8 p h6 _5 b
if not succeeded:
$ }1 {* Z" N7 g8 _) Z" }* \ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! K7 I, v# m' V# [, T$ Q: { |
return7 l- R3 @% x# Z. C) }1 ?2 N
2 t& h) L% s# _7 F # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) ?7 E: @. R4 X1 d [( F
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# translate gamespy item vector into a kit-based unlock vector handled by game
- ]! m* o- K1 E kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ @' P9 o6 J( C& U
for item in unlocks:! @/ X" n" X* ^3 |; K
if item in unlockItemMap:# o9 R. H! d5 ^- }: q
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
% w1 ]) E* a, k' E, f: z #We do not yet support giving different unlocks to different teams' ^1 Q7 k7 @: u
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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