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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . F) o& ]4 N/ |+ U
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& D# u/ f1 z" l9 I
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话! c: `0 S- @# T: J! r2 [2 W/ o: H$ H
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; g) W3 u" t1 G- e- u
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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% `4 W& C% D+ C6 W$ _import host
' h! W6 _4 ^: {7 c8 l/ }! Z3 D& F2 gimport bf2.PlayerManager6 [" P! D* W7 H
from bf2.stats.constants import *
0 T* W+ u* x" H- ?3 E; G1 v# yfrom bf2 import g_debug$ E9 y* t1 x, m1 [) S
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" z# P7 K8 V+ P5 Q7 j# map gamespy item ids to kits* y3 \2 Y; n+ m
unlockItemMap = {
! G* r& C" h4 U R) a 11 : 0,
: m1 B4 s4 y) B0 F 22 : 1,
$ U0 J6 R$ u' g U0 h6 Q 33 : 2,7 H. u2 _ c: q4 a; r
44 : 3,
" ~! p2 @3 y4 g6 ~ 55 : 4,& h* f6 I( O& H5 O
66 : 5,
3 e E- a% V5 _5 { 77 : 6,
% M5 |% y$ B' c! f* G/ F& z) m 88 : 1,
' M* B0 i8 I+ f6 l6 l6 i& W; E7 f 99 : 2,
1 {6 Q/ M9 z% d 111 : 3,
- k; b9 P/ U& z" ^& U4 z* C6 z 222 : 4,8 g+ {0 [# R5 v6 A
333 : 5,4 z' z. ]7 r) n4 z n
444 : 0,
7 i2 x" E W5 Z: Q0 e$ E3 B 555 : 6,# I& A. J J! `, ^5 P
}
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sessionPlayerUnlockMap = {}
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def init():5 h. X4 c4 N7 V5 l
# Events
: Y# w, q4 q' P host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 c6 l- P, Y* Z) A6 L* O) a# A
: C/ ], h2 r* {4 }# ~9 V8 K* h if bf2.serverSettings.getUseGlobalUnlocks():
4 X5 h' {# I% P# \% U# T& W host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) A/ R) _8 h; @: A2 a
+ x. C: [' ~4 L/ D; b2 l6 o # Connect already connected players if reinitializing: U2 g W/ h5 Z8 ^1 ^4 ?0 L
for p in bf2.playerManager.getPlayers():
& Z. H4 ]* Y% m$ U6 U7 T J onPlayerConnect(p)7 \, }; E7 E; l3 n$ l/ U
$ f" z: ]+ G6 f1 e0 T |$ z* l if g_debug: print "Unlock module initialized"2 m6 j5 z/ y: g7 E* o N
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class UnlockSet: pass2 A" Z! H1 g7 v/ e3 G; G0 v) J
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def onPlayerConnect(player):. G0 B. r- r$ ~. c. }+ {
/ {7 a# R- ?2 O defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
s4 u5 ]0 z6 S( m host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)' ~, f$ r' r3 w- W* z
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if not player.isAIPlayer():% X- M4 j; V: L9 S! o+ d% b6 ?
id = player.index3 r! v( A% P& Q. |. r( y
reconnect = id in sessionPlayerUnlockMap8 |% d; r0 t9 o, |, n$ s
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# always get new unlocks on reconnect/map restart/map change etc
: Y/ ^& D2 m6 [. H. |# M) u# t if reconnect:) ^- [' o1 j! w) m: H
del sessionPlayerUnlockMap[id]) v6 Y- c/ f* K4 v$ E7 o
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}( W* ^% t/ c! e1 m0 f' J8 ]
for i in range(0, NUM_KIT_TYPES):
4 S% [ l% V, U( A newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet# m6 a8 v. Q/ R9 E
. p$ ?8 E( l4 a. |4 i; s6 E player.unlocks = sessionPlayerUnlockMap[id]0 |1 I* r5 y2 n5 D
) T- ` q3 H( Q9 V9 W1 S" l if bf2.serverSettings.getUseGlobalUnlocks():( E- ? K4 b, @& T! h% J9 ^
if player.getProfileId() > 2000:
% S3 k0 R E) v/ A2 V success = host.pers_plrRequestUnlocks(player.index, 1)0 C" y8 r% V1 q% o& d/ q# t
if not success:/ U( t7 [4 ?+ s8 G1 `& @5 T
if g_debug: print "Failed requesting unlocks"# e* O$ N. J$ t- ^3 y' u
else:) P. v3 X6 j) P: e( d F. R! ~
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; R8 @5 ^! w% ? | A+ N
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 _# p v( b" rdef onUnlocksResponse(succeeded, player, unlocks):( g" i: V4 T& B; |1 \/ C
if not succeeded:% M$ x7 z3 a" d6 ~' z4 U; b6 O
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
x3 B" m! X3 U4 F return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks a6 m3 T! h5 g& W
8 K0 ?+ C4 g D l5 T% Y9 [ # translate gamespy item vector into a kit-based unlock vector handled by game( P* N2 F! F1 {/ x
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 z8 Z6 v' n0 Y( V. A, R. H
for item in unlocks:
- d3 P: H( A% H4 ?8 R: _ if item in unlockItemMap:
$ I/ N. A% ^( L" O& G: |5 ~; u kitUnlocks[unlockItemMap[item]] = 1/ X* `3 b0 f1 h3 @& f
/ C6 z' e8 u# O if g_debug: print "Kit unlocks: ", kitUnlocks
5 w0 e# }, d7 Z' {$ |9 S' u #We do not yet support giving different unlocks to different teams2 Y% e& p" y% i$ P
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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