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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ g0 ~8 q/ V1 s X# l# x 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:4 Y! N Y& b5 Y3 S3 \2 a
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话5 |$ l7 H' y9 Q- R' s
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
6 }3 r4 @/ {- Q; B& k7 i" T* e( m: ~- G最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( z+ x( n4 g1 d; G! A3 n1 l
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import host! J/ {, k) D# S( l; s8 V
import bf2.PlayerManager/ L1 q5 x. Q2 g& S4 [4 |
from bf2.stats.constants import *
% S3 O' B3 x4 Q' D5 ~from bf2 import g_debug
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# map gamespy item ids to kits6 L) W; e& X& @' l
unlockItemMap = {
3 z- D& D& O Y+ L0 k# ~ 11 : 0,
* z( v( J& \( f& m 22 : 1,
- r% _9 w8 A0 e- @5 C" J 33 : 2,
, k6 k# R x Q! `) ] 44 : 3,
0 F: C7 I6 D _- W5 c. ~8 [ 55 : 4,
. [/ b$ L% ^8 h: q+ Y6 W7 M7 G 66 : 5,7 k& S |/ q Z/ m& K7 M
77 : 6,
9 m- d7 e1 l$ U 88 : 1,1 s1 I- i8 ^2 Z! e: D- |% c) {9 B
99 : 2," b; M& C. E5 U4 I- X' j4 v
111 : 3,
) p& Z, c+ M1 e% E 222 : 4,
! s9 v5 b0 l0 ?' P; s7 r8 c5 s2 M 333 : 5,
$ r }$ {3 u8 ]' e1 r 444 : 0,- T# [2 l! y3 f8 R
555 : 6,& H6 Y! G# w, j
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. h; `) Y0 l7 W- S4 H, [; g# E- dsessionPlayerUnlockMap = {}# P+ x2 d" R) l4 d' Z; c
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def init():
4 X. l; D: x' ^, x+ i J # Events
7 A& v, @2 B! a( n9 L! o. h host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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% R3 B5 w' `- }4 N) q6 o if bf2.serverSettings.getUseGlobalUnlocks():
0 k. u$ b0 L' N E host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# ^3 {6 [4 o8 o; N1 d. Y* Y
$ G0 z. Q( K, b) O8 U6 [ # Connect already connected players if reinitializing
" z2 b" W3 j/ ^3 H: r* \- \ for p in bf2.playerManager.getPlayers():: B5 z7 a/ \+ _ s( x% C: \1 ^, O E
onPlayerConnect(p)0 z* Q5 w9 _( c
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if g_debug: print "Unlock module initialized"( A& U5 A7 q3 y/ I) H& j
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class UnlockSet: pass
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% }4 }/ Y Q L4 x$ b+ odef onPlayerConnect(player):
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# X5 [; @& ^1 X! C1 a defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) _9 q3 ?5 d( ^9 O$ Q4 b3 S
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
4 G8 y) t7 u8 V8 C/ n id = player.index Y# i1 F# r# [' @
reconnect = id in sessionPlayerUnlockMap: ^8 e- X2 K0 |# p
2 c) K( O+ y+ [# K' W/ L # always get new unlocks on reconnect/map restart/map change etc
& k1 z8 H# Y+ s) [, G if reconnect:( y, L+ J1 P( O, D4 \+ z
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
3 O, c: F& i% s7 D& {1 l for i in range(0, NUM_KIT_TYPES):4 B" q+ f+ r# D) T. a2 H
newUnlockSet.unlockLevel = 0- a3 ^' e# U" G9 K1 I5 l0 W
5 I! m4 {5 B4 N4 d2 S9 n sessionPlayerUnlockMap[id] = newUnlockSet- m0 V3 P3 u6 \* e$ o/ V7 D
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player.unlocks = sessionPlayerUnlockMap[id]$ A6 x/ T" x2 ~9 j# I
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if bf2.serverSettings.getUseGlobalUnlocks():3 g% F, h& Z- ^: @0 ^! Q" ^
if player.getProfileId() > 2000: 6 f: O4 A( S4 \3 |5 u
success = host.pers_plrRequestUnlocks(player.index, 1)
& B( J3 h7 r7 t; n1 J5 i3 j if not success:( J, {* T3 b6 E1 L; `) u& Y
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 e- C3 y/ q6 M" ?
% N- B. Q% a1 G. W/ S4 W if g_debug: print "Added player %d to unlock checking" % (player.index)
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! o0 P9 ~! k+ v6 ndef onUnlocksResponse(succeeded, player, unlocks):" J3 z) p( ?* y
if not succeeded:
d& {; x/ W/ o print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' n9 G+ Y3 \6 @4 x
return
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0 g; o+ G1 X; `% V" i # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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- T' }# i/ [& {2 s4 o: y # translate gamespy item vector into a kit-based unlock vector handled by game& v' r& k- L( D+ F8 \
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' y4 T) S" ~. i9 g J |8 R& E4 k
for item in unlocks:" h& I7 z8 }7 ~% e
if item in unlockItemMap:. f0 j2 m$ r" j
kitUnlocks[unlockItemMap[item]] = 1& i- t/ B% B1 x" a ]4 x
- e5 e |- j* c9 X# Z$ a if g_debug: print "Kit unlocks: ", kitUnlocks
8 y8 o" Q S, a$ V #We do not yet support giving different unlocks to different teams( T z$ C! [1 K6 @3 O7 h
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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