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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 M. Q+ T4 l1 m, E+ T5 c- @: n" Z6 A+ a 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- O* V9 b8 T7 ~; z在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, z) N& n" c. H/ |8 j* R0 _% R* _
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 O( F0 Z( `! m: v9 M, ^最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
8 F) {) ^7 x# mimport bf2.PlayerManager( s3 c7 A, }8 Y
from bf2.stats.constants import *" U/ W' G' W5 l# ^
from bf2 import g_debug
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2 h; j" d. X# j3 U; ^' u# map gamespy item ids to kits! G9 N/ v& [9 O# t6 M' f( {. u
unlockItemMap = {
+ a" t0 k4 P% G) T 11 : 0,
% O- h' t R+ G+ q% I2 y 22 : 1,
7 m/ w$ d8 q+ B 33 : 2,
! d0 m5 Y0 s0 D; ], n* b* a9 G$ h 44 : 3,
% m- Y; u9 J( w; l4 V- Z' | 55 : 4,
$ ~, u1 a8 r+ [* b 66 : 5,
9 W8 h% V3 y& U% [, X. h, z 77 : 6,
% U d6 m) ]4 g% P A' |% T 88 : 1,, Q3 T. [% ?* X1 _, q
99 : 2,/ I. ?1 Y- j _, T0 f6 ~+ a# d5 s
111 : 3,; C. |2 L* f6 j7 ]9 ~
222 : 4,9 D9 E( X5 V, I; j, d* d# H3 h
333 : 5,
" A! U7 |5 W# ^, v- ?4 ~( \0 }* K; | 444 : 0,
; ?* q( w5 w6 w, |2 Y8 O& i: {! } 555 : 6,- [: s* U) T: D$ Z4 ^
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sessionPlayerUnlockMap = {}
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" \8 Z0 z. V( _! s! S8 d. B5 d8 [4 g; ?3 D- H% B1 D
+ i7 Z& ?# i" b0 l2 I) Z, d9 @def init():2 W, d$ K/ C3 W
# Events* Q' X; ]7 r0 f5 S L
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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% H* @( J% U: w. @! C if bf2.serverSettings.getUseGlobalUnlocks():
% c2 z# _4 m; y/ C1 _# L host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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" G% M1 |7 b& P # Connect already connected players if reinitializing7 O- W5 R- K! y6 D5 e' y8 l- X" a6 M
for p in bf2.playerManager.getPlayers():
1 X1 V4 I* G- _0 e8 p onPlayerConnect(p)% \1 N& K. F! N. i5 f7 N3 y! H1 g
3 |1 v4 H2 g9 O if g_debug: print "Unlock module initialized"2 A9 a3 ]# {" t6 r6 q
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class UnlockSet: pass
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def onPlayerConnect(player):4 G( R7 s$ B2 S
3 R4 v' b4 i$ J1 a: W defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" e3 Z0 d" Z7 R host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). @7 u0 Y- ^6 Y, ~* ?3 E' ~
# _3 W. N- `' p
if not player.isAIPlayer():
$ r( S& R3 t& n! s( M id = player.index# z7 g& N+ D' P9 \# ]. v( j
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]/ }" s* N9 c C+ \8 g7 w
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newUnlockSet = UnlockSet()
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; }) K% }. g& [7 V newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0' I$ X4 g$ q! K
5 A7 B: \/ Q! w5 k: }1 t sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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' b4 S% ?, r. O4 t9 o( D* l if bf2.serverSettings.getUseGlobalUnlocks():
4 X; [" {: ~8 d if player.getProfileId() > 2000: 2 w# P- I1 B! [$ \" z# }3 L
success = host.pers_plrRequestUnlocks(player.index, 1)0 m3 S) |. S/ F- I$ \. I6 l
if not success:
1 E; w3 a' N( w: P. S6 V+ i: V2 m if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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2 i. |$ F" b* a if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
: a4 ~# Q4 Y5 B if not succeeded:! v7 [: M6 U( t* I
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); u$ k) B2 U/ r
return) G" ?( ]3 u4 [. r6 N
6 A, Y0 ^9 w8 l- X: a9 Q* h8 _. G$ s # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game. V$ G7 b% l' b6 Y9 P- `; Q( |
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ Y- J/ |; w4 c% Q9 a
for item in unlocks:
# J6 B0 x! x( J: T3 R9 w$ X9 p$ z$ U if item in unlockItemMap:
0 `1 b% I# E6 U3 W kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
8 F$ G. r& q; t+ ^; t( h #We do not yet support giving different unlocks to different teams& U+ J" r" U1 |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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