|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
) {* p3 H+ y A! l 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:, Y* o: n: P, @4 }/ i
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, k& ^/ |, w$ W2 z+ E3 p/ e
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
1 A, e3 M7 S$ E; W; g最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( s; f3 j h/ Q9 ]! i( t6 e
6 N7 T7 b, ~& G' A, h6 fimport host
9 Y( c; R/ n4 X8 _: H$ N' Kimport bf2.PlayerManager3 [/ k. ?; k5 T
from bf2.stats.constants import *) T( k3 z+ _/ c8 C3 J
from bf2 import g_debug
" B; F( p2 F$ \( f2 w' K
4 y ^1 t9 z! M0 ]+ Z' e+ T5 Q: W) g. v7 `( F+ b8 @/ }- R
3 n/ ^3 E6 e! G, W) [
# map gamespy item ids to kits6 e+ B$ k, v. W" F9 Z7 O9 t
unlockItemMap = {
7 o* M L$ k" W" z0 `! I 11 : 0,
7 D) {# L+ s9 T' R" f( T1 d9 W 22 : 1,
. T5 ~3 ]8 p, B9 z/ H' d% O# S 33 : 2,
" V% o/ U0 ^4 s# z- ^8 Z+ s/ G 44 : 3,& k g) P# r9 S
55 : 4,/ a: M K& K8 x% p$ K' p6 q
66 : 5,# r5 ^8 S* m( ^" x
77 : 6,# ]! B0 c' Y+ O2 ~3 X/ Y: g
88 : 1,6 h9 b# g7 k; {1 ^
99 : 2,
+ H8 k* g0 V0 K! s, M* h 111 : 3,! |& L. n; ~5 n( ]3 |2 S( k: n x
222 : 4,0 O. u# y7 K! c
333 : 5,% m$ _ c/ o& Y! l% P( E9 {) ?
444 : 0,: O" g9 {0 _: m% ^- O" \( _
555 : 6,
& m' f( s z6 O }9 h2 z, W! @' T9 r2 N( I
9 K9 d& \& `- G* I( v' m
sessionPlayerUnlockMap = {}
. Y* B3 |" L( V' c+ ?7 V5 q6 `$ L' A0 g5 [0 z+ `
/ z+ C; T5 ?3 G- A7 j+ E
6 g6 N! X- V% x, r; O4 i& e+ U0 B$ Zdef init():' M4 @7 b5 e" {* m
# Events
. K: y- F$ T4 z& W4 K2 K6 X host.registerHandler('PlayerConnect', onPlayerConnect, 1)6 U6 u* E9 @1 C) E7 A; W3 I
* ~% N( B; T( D. Y( Y" ]' I# t* a if bf2.serverSettings.getUseGlobalUnlocks():
, n! \% R7 r: M6 e. l host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
6 `1 }' ~' l: P' \7 U- Q: V1 i7 x$ R% L& E* ~8 c0 a4 P
# Connect already connected players if reinitializing
: P/ |1 {- t8 `, S) C for p in bf2.playerManager.getPlayers():
# h! w; @, c$ @4 U- a onPlayerConnect(p)/ w) B) l, Z+ b- a6 d) M: m/ l
) r5 k2 N+ I2 a4 p" K0 g
if g_debug: print "Unlock module initialized"3 R# W+ b: [6 u& n6 V: W
8 q6 \- W+ {0 d {2 t+ }
, l5 U. m4 \9 b4 I) [2 A
) \/ t; G9 \4 _+ xclass UnlockSet: pass; o. z# m9 e7 t8 d' j& }; S" X- B
; }: {" e/ O. }: t! L _( N8 Z
1 M1 A$ l( l# `' G3 E3 U0 N; ]' X0 c# l+ A" T" e
def onPlayerConnect(player):
: p! S1 J0 [' O
^& c( u- E# c7 o8 W defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 F5 O& r2 g9 I8 b9 n
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
4 o6 g2 J+ D2 X' |( A! x, k
7 M4 m+ e& t. I. x& P- V3 W- W if not player.isAIPlayer():. U1 b( h6 z) T* ]
id = player.index# w2 H T+ \* ]. b! a
reconnect = id in sessionPlayerUnlockMap' w# I# Z) J$ i. z$ @( j3 q1 Z
# D9 E# A; `( ^6 D # always get new unlocks on reconnect/map restart/map change etc
4 d* s) d/ \) S if reconnect:
8 S8 P1 [; V! r+ ~ del sessionPlayerUnlockMap[id]: B2 q9 L0 i2 f+ _3 w, p# z
; i5 Y5 Z! T2 {6 v newUnlockSet = UnlockSet(): C" P( r/ M+ y' U& c8 H/ P
- k* i9 p& _+ l6 y. n6 J5 a
newUnlockSet.unlockLevel = {}
6 B/ I) [$ r% ~ for i in range(0, NUM_KIT_TYPES):
! u. E' q. Z2 P/ k' U6 G newUnlockSet.unlockLevel = 0
% M+ T9 j# z5 B0 g4 B& d1 ]! e$ S$ p* Z* Q R) k
sessionPlayerUnlockMap[id] = newUnlockSet4 C$ i' @9 r1 D3 F( j7 {) e
+ P, w3 W- A9 q player.unlocks = sessionPlayerUnlockMap[id]
2 m* t3 ^7 {) A9 s5 H8 U- k6 }) x- |9 M0 E
if bf2.serverSettings.getUseGlobalUnlocks():
. \" Y6 L! @+ M J z5 y, f if player.getProfileId() > 2000:
K3 t- X( h. ?: s% _9 o1 l. h success = host.pers_plrRequestUnlocks(player.index, 1): k* q5 f9 ^$ R# ]6 [
if not success:
+ Q* u! B: I/ p# f' k. B if g_debug: print "Failed requesting unlocks"6 f" v! X9 L2 M* F+ |
else:
7 p, @3 o$ t# a+ q+ v- |/ K if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
6 X& d" K( f, I6 ]- z; ]' }- s" m; o1 t
9 T7 C6 K: q3 P% t if g_debug: print "Added player %d to unlock checking" % (player.index)/ Q: a. i# w0 e( R2 ?6 b8 n- `! b
* K( z0 ^1 A+ h( R7 S3 I0 Z6 N
+ l. Z% N$ p* x( ]3 l5 D; C6 L% }/ a( H
def onUnlocksResponse(succeeded, player, unlocks):
% W! W$ d& ~& F+ K" [( B2 F) T _7 ^ if not succeeded:
! T2 Z3 G% `% J0 I% E8 @: M' m print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 P6 E9 Y% {7 F' V* H0 |6 l9 N# d& U
return
. e% p; X( c6 o5 y" ] : `: {; c3 U9 Z: T( A( h- C
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 U, L' |% P3 z3 |' E3 G1 O
! A6 ^7 [* X5 `& `3 w; A # translate gamespy item vector into a kit-based unlock vector handled by game R6 k t2 j/ D8 _: A6 D! d# Z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# B) W! y& M) L/ `" J: w! X9 T for item in unlocks:7 h, L( l6 B" S" O6 k( D
if item in unlockItemMap:
) d; I u0 ~. I% _& {. A6 w kitUnlocks[unlockItemMap[item]] = 1
+ W* ~3 B8 g* g1 s
0 h t: `4 n9 U# T if g_debug: print "Kit unlocks: ", kitUnlocks
2 L6 L# O' P$ j) G8 Z #We do not yet support giving different unlocks to different teams
; n7 U2 J. ?4 U# [ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|