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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ a; u# N$ W, e3 S 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ K* G6 P; j! ]# A
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& M/ D5 V: e+ M
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
# t" F, ^, G5 x. U最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 c% `( ~9 D: l. \+ u) A
# w3 m8 x, \. Himport host( ~4 s4 F$ `3 D6 L/ \+ L- _
import bf2.PlayerManager, c7 p. N5 d' y, k
from bf2.stats.constants import *
- v1 z! x2 n5 C- @. kfrom bf2 import g_debug; N5 c5 Z/ {" L5 i5 x9 ?. J
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# map gamespy item ids to kits; D1 Q6 q8 m. _2 A' n
unlockItemMap = {
4 e5 A4 h* m0 Q6 Q: \' M 11 : 0,8 d5 O9 ~0 W! w# V7 H
22 : 1,7 a8 o6 Y4 [" W- r3 ~' @
33 : 2,
! T+ B. R2 e) r5 }0 l. B 44 : 3,2 R2 D: m# b; h* s: N/ B3 m
55 : 4,
, }) a( y/ f" F9 I- o. @ 66 : 5,& O0 y! B7 e, ~+ o% a
77 : 6,
" Z8 ?( ~2 q5 O: T6 w 88 : 1,
! c5 `1 q- B. E. ` 99 : 2,' J! y' U% w7 Y# x- [
111 : 3,+ W8 t1 J" S! R- M% M2 @- b y
222 : 4,6 y" f$ E- i8 L6 t2 X3 [. S/ I) j
333 : 5,3 {( n% R1 e& G" t
444 : 0,; `4 L. P5 |/ X p: Y) V0 V
555 : 6,
5 F2 Q4 V9 Z( y# K; ]7 A7 k }
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sessionPlayerUnlockMap = {}6 V4 ?' C" @" U, n& b" x
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6 X- }. Y, H# N5 L4 j1 odef init():" M: y, t, Y9 w4 Y! F9 ^
# Events7 {/ @% s h/ r: w: S8 o1 t. X
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 Q# ~/ N0 S7 u8 f/ _ if bf2.serverSettings.getUseGlobalUnlocks():& M) F$ V+ b! U/ @" X# J. c( [; u
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 o! A" p' K% Q7 j# X, Z/ ?
* ~# C- ]0 q# K9 S( U # Connect already connected players if reinitializing: N" {/ F( F$ t2 r5 U* F3 j7 O
for p in bf2.playerManager.getPlayers():8 E: e0 J- w9 u l+ q
onPlayerConnect(p)2 c6 Y, v' a9 \
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if g_debug: print "Unlock module initialized"
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' |4 B$ J* b$ F3 L$ S: u' }
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$ F" J) D. g7 j1 @! Zclass UnlockSet: pass" S% l: p. o3 T, m3 l i+ f& X- o
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1 A6 _+ p) D& \6 Cdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; k# n2 U* I f8 j( v2 q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():! E, ~+ Q- ]. a8 u6 C
id = player.index
0 f- g: p7 q+ `' K2 R2 F reconnect = id in sessionPlayerUnlockMap6 p, |6 r3 d/ e7 b' K2 ~$ c: ~
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# always get new unlocks on reconnect/map restart/map change etc; t" u, x; T; g9 t3 b
if reconnect:6 n4 u: Q% v$ L6 y+ i9 K* ?
del sessionPlayerUnlockMap[id]/ }& n0 X, x3 b2 S% j I: F
% [- g3 u4 ]" g1 u* |/ ]& ^1 H
newUnlockSet = UnlockSet()0 z: L H( p6 \3 d4 {
: A/ i5 H4 Q4 D, j1 c5 ? newUnlockSet.unlockLevel = {}8 t1 P) H8 k" r. F7 u
for i in range(0, NUM_KIT_TYPES):
: f1 a2 }* W$ j: W! ?1 v7 [/ d newUnlockSet.unlockLevel = 02 U0 Z: N; q% U% N$ I' P: C3 o* ~
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
9 D# [9 L; E) m, R( q* m) D if player.getProfileId() > 2000:
: ] u# R2 D5 c$ h success = host.pers_plrRequestUnlocks(player.index, 1)
! I: i' I/ H' G. |& J( ` if not success:
$ j$ ]+ R( t" X if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
; D# L6 f& u/ u9 }' r' n if not succeeded:
9 W' W& | h' b6 _# q% ? print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)7 A* y. ~) l2 b0 r9 O6 R. ]
return% a7 X& F- j3 R& ^4 M3 l0 l! _* S
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game/ N$ S6 W" `: t2 C
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" R' D7 V5 W6 h/ @ for item in unlocks:
% ?2 K, L4 e& h if item in unlockItemMap:
& u9 @( L3 [6 _; u8 F' A. c ] kitUnlocks[unlockItemMap[item]] = 17 d8 V! N+ @0 }" L' y
. P: L1 U$ _* m0 E; ]# ]& y! I7 W if g_debug: print "Kit unlocks: ", kitUnlocks/ Q6 @5 J- u' n+ T& A+ J2 b/ S
#We do not yet support giving different unlocks to different teams
; t4 Y: f' |; X/ W9 @& t6 J host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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