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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ |2 S5 T1 C) g0 m) e; d
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, I# I r1 }, r' x* s" ]5 O6 E/ G在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, d( K% ?+ o0 r
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% u! p- G3 ^: M- B7 a
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 [# I3 j3 @3 p
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import host
( M" @8 G/ U4 d* eimport bf2.PlayerManager
3 {$ ]+ S9 G8 M5 H4 s; Bfrom bf2.stats.constants import *# y# D& Q# v5 y" K
from bf2 import g_debug
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# map gamespy item ids to kits
+ l1 |( J& H. Z+ a m% WunlockItemMap = {
0 d& h0 e4 n( O 11 : 0,# V/ x5 o- y" }) r
22 : 1,
- z3 T6 y- E. I 33 : 2,
2 | p( U; d5 { U) T 44 : 3,. L. B' L" g, ^, d I! {
55 : 4,
$ T/ I9 I& ]' d1 Z 66 : 5,
4 ?' J+ I$ N$ y6 J 77 : 6,
y Q/ B. Y* m. M" q" Y 88 : 1,
1 Z9 n! H$ [- `% I, e& ]5 o# c 99 : 2," n% l9 l5 p2 w9 O3 Y3 Y. ]
111 : 3,
+ y7 Q, C4 p W 222 : 4,
) s: R, K7 k. T0 m) i 333 : 5,0 G" ~$ l( `$ G, h0 i7 V; \6 k2 ^
444 : 0,8 c& I' \8 G, f4 M* M1 F, s
555 : 6,+ M0 Q, q9 z2 H( o6 q* A: G
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% M# A6 ~3 |* z* d9 L4 U8 csessionPlayerUnlockMap = {}8 k D( Y' n- r5 P
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def init():, k) V. `% X4 w* S+ z1 b) A+ m: l
# Events
( |# Q: Q+ c2 E host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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2 [2 E8 k0 X& U$ F7 {* T) G if bf2.serverSettings.getUseGlobalUnlocks():
5 f: G+ Y# f9 _9 c host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
+ z% _4 ]- @& [$ ^ for p in bf2.playerManager.getPlayers():) A8 |' W6 S! O$ |; R. |
onPlayerConnect(p)9 G* Y# P8 i; z% u( B9 F
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if g_debug: print "Unlock module initialized"3 q/ r2 @0 }# a1 R+ N
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& I# x# E4 @8 }% O) E! P% Tclass UnlockSet: pass
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2 X7 P _) X& F9 m. H- idef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( A# b. j7 n7 N: d
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 \9 s& [8 H7 H
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if not player.isAIPlayer():: ?( Q2 p3 Z! W2 [$ l, T
id = player.index; M2 ?* ^, l& G
reconnect = id in sessionPlayerUnlockMap; z' f z; {' w# C
. H) h8 V' g6 h8 J; i+ Y5 k! k # always get new unlocks on reconnect/map restart/map change etc7 y; k, W( [' o$ Y
if reconnect:
9 D7 J8 Z- e0 S+ j$ a9 J( ? del sessionPlayerUnlockMap[id]
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) ?! j7 j) L$ ^) f% g) [, r0 ~ newUnlockSet = UnlockSet()
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O" [: z% l( [: W newUnlockSet.unlockLevel = {}) H0 O5 a9 F5 K o4 R4 [4 A
for i in range(0, NUM_KIT_TYPES):/ k" g% A. E: N' h; X
newUnlockSet.unlockLevel = 0% q+ h" @! e' w/ A$ Y
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sessionPlayerUnlockMap[id] = newUnlockSet u+ B' p1 V( l I2 G3 m
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player.unlocks = sessionPlayerUnlockMap[id]. Z2 w& C+ S [# Z- Z! b
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if player.getProfileId() > 2000:
S$ ^; u) g" |# V' A1 j success = host.pers_plrRequestUnlocks(player.index, 1)/ ^) \* |- ?0 l( K7 s
if not success:( G4 S! V0 m9 j% Z# P2 B
if g_debug: print "Failed requesting unlocks"1 X u7 c' m- q
else:; Y2 }! n9 L& y2 a' U% L( K2 O
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):" W/ W* R0 R8 i9 ~$ y
if not succeeded:/ g1 H; g: X0 X+ u
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game }. c- L$ s; m5 _% ]- W4 ]
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" {* v1 ?, h+ U& v7 k for item in unlocks:
( ?9 r( W- z; Y1 ?. o if item in unlockItemMap:- y1 M& i; S A" b' E: x
kitUnlocks[unlockItemMap[item]] = 1
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6 H/ @9 {4 l- _ if g_debug: print "Kit unlocks: ", kitUnlocks
' S3 O! L. N4 B8 Z9 h# G #We do not yet support giving different unlocks to different teams( ^+ F1 N$ A" d9 x' H$ G
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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