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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ F% Q5 ~9 _! V2 e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 V+ M7 z" p' V% X! R3 N2 N7 Z
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- o( U* }, a+ a- p- Q" P然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- H; a6 j% u8 v
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 V* A, j8 O' I0 q3 u3 O7 \
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import host
) S! P K' G& o" }- r3 Vimport bf2.PlayerManager% p- P8 k9 T5 h! o! x- e
from bf2.stats.constants import *: ]; F6 j# S" f6 Y# J9 m
from bf2 import g_debug
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# map gamespy item ids to kits
% H9 _4 N, J, K' v# {unlockItemMap = {
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22 : 1,
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44 : 3,
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66 : 5,
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$ H" `: g/ J4 T; { 222 : 4,
z2 s# T3 w- `8 F( C 333 : 5,
9 ]& t i- |; P( e% ?7 \) P 444 : 0,3 l. P% Y+ Q, w6 M0 T p6 u7 u* h6 v
555 : 6,1 x* R: }) D" x( T
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sessionPlayerUnlockMap = {}& n) }5 a4 y* V# h4 G
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J8 a( [/ }. u) k: S8 q; Rdef init():
8 a# N# C0 V0 D; C1 `9 o! T # Events
; z+ l: V$ e$ o" x: z( b/ j) j host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 U& V. P1 H y& C3 l
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if bf2.serverSettings.getUseGlobalUnlocks():
, c; ?5 `6 L8 C. n1 U host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1): Z T z7 E( k) @ r. C B
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# Connect already connected players if reinitializing: ], Q, }& z# @; u% r l2 q, A0 L
for p in bf2.playerManager.getPlayers():
5 J: A! a3 q' B( y& ] onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
q1 A, c% T+ V host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); {! p$ S* ^' C' e& B" e, h$ A
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if not player.isAIPlayer():
s( P- r) x' r# g id = player.index. W0 {) U0 ?4 m
reconnect = id in sessionPlayerUnlockMap
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. W* T% l% @/ [0 F( g. v, @ # always get new unlocks on reconnect/map restart/map change etc& p8 R7 s1 r! `; W; { v( \
if reconnect:
) k6 C- N: j3 t% Z; W2 y5 { del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet(). E, t* S) j7 v+ t5 ]/ c
1 q( i0 J* `5 W$ \: w$ [! { newUnlockSet.unlockLevel = {}
# ]7 p' @: a+ |0 y c7 s for i in range(0, NUM_KIT_TYPES):
# r/ o5 d8 J/ l1 Z3 B. K" o newUnlockSet.unlockLevel = 02 f% W+ W% H$ N4 i. |
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sessionPlayerUnlockMap[id] = newUnlockSet9 u1 P# c, A6 |3 O- i
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player.unlocks = sessionPlayerUnlockMap[id], Y% E, O; Y+ Z6 ]$ Q% x
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if bf2.serverSettings.getUseGlobalUnlocks():
$ I0 N$ N" H2 a4 v if player.getProfileId() > 2000:
9 A- ^5 F- t% P2 a" G success = host.pers_plrRequestUnlocks(player.index, 1)
1 Q& j- d) w4 y( q f if not success:0 U, q7 ?0 F2 u/ ?
if g_debug: print "Failed requesting unlocks"/ C4 j; s( l$ U+ Q
else:
/ _- {& \5 x! o) p9 Y, j if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 J+ m! i5 i5 B0 b$ ]
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if g_debug: print "Added player %d to unlock checking" % (player.index)2 u, W! Z0 U6 T% l! T
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def onUnlocksResponse(succeeded, player, unlocks):' W4 A2 p: D% ]* m, c4 A
if not succeeded:
8 }, S; Y) ]1 a- B3 k2 E print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- S: o _" b5 {! k
return' p& e( G$ @2 ?" @$ X0 [. o& ?
! r* ^6 J9 m( H- L8 T # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ w0 g+ o3 k. z3 {- `1 K, B- x
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# translate gamespy item vector into a kit-based unlock vector handled by game& j4 ^2 r9 d- Y9 R7 h0 P& p0 `
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) Y" ^3 @: c- e) b% M/ K2 A* V( M for item in unlocks:
) p/ `' @- u4 v. ~& I: U8 M( W if item in unlockItemMap:! J- \* u, F& ] Y
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks' `1 c5 d1 k `0 {0 m
#We do not yet support giving different unlocks to different teams, t7 [) o6 { V6 A
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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