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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
# k) l4 q( J: V- E 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 N9 E- U) |4 n3 E+ U
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# O" T" e0 J( E% L! K6 e然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, z* C/ n1 o" s- Q8 @, b! @% Q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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, P; v) D* [: H$ Zimport host
6 u T2 _0 x3 s$ j8 x+ |import bf2.PlayerManager
: i9 P: k. i2 z" i5 d% }9 Ofrom bf2.stats.constants import *7 V) C. d$ \0 C: E2 C1 O( |- t
from bf2 import g_debug
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: o. |6 w6 G6 o/ t* N! A# map gamespy item ids to kits; L- p: ?5 d3 I2 Z% _1 e
unlockItemMap = {
: k& V' |0 P( d! S+ y 11 : 0,
/ j, T5 Q7 l" t2 C 22 : 1,, F. i( G5 e" b) S9 O# h
33 : 2,8 J. B& B; ~! } J4 T
44 : 3,' p7 s' v0 `" y! G" k
55 : 4," p# D0 R% G: c2 F7 a
66 : 5,
' c: c& Z5 Y+ x0 | 77 : 6,+ p* v7 K: H5 ]% C
88 : 1,
7 m6 G3 o7 v$ V 99 : 2,# ^% S) l) K$ N$ g% O
111 : 3,
7 h2 X5 B" H8 ^" Q; U! W- U 222 : 4,
. i% S7 b2 _: Z9 H8 z) J* T$ E 333 : 5,* b1 i# s7 S/ v [2 O: A
444 : 0,
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/ ^- i, e. F1 u$ s! q! U, osessionPlayerUnlockMap = {}
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! d( o' u8 ?5 N8 C# I& f4 [: odef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 Y1 t) J7 U L: u w' m if bf2.serverSettings.getUseGlobalUnlocks():- v" ]# v ]( E- W9 p
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 ^7 @9 q4 p& v& D
# r# d8 P# J$ A! B: K9 F, F) k' j
# Connect already connected players if reinitializing' P: E* F+ ^+ V
for p in bf2.playerManager.getPlayers(): |: m# \4 Z% ?6 m
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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6 [ X9 _ Z% y: m* |% Qclass UnlockSet: pass% [5 \3 r0 J' w$ i
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4 r3 Q4 H- ~. l1 V, s7 c6 h! jdef onPlayerConnect(player):+ U6 A' z4 ~9 m) B' m' @
7 z5 p& K! t" j3 N defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! {3 ]/ |5 p6 v" \- ` host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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% b) `& h( N3 d6 h5 h1 c! `+ v if not player.isAIPlayer():4 ^, |7 F& y, v! i( X$ y/ f+ I
id = player.index3 G( r! N$ e |% _" l
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc/ c9 k W, W& g% F: F/ M
if reconnect:- P4 X( g* L9 Q% C1 f. P7 |
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
: w* r/ f" T% U# j! x, R for i in range(0, NUM_KIT_TYPES):
0 D H0 t+ B5 j' X/ U newUnlockSet.unlockLevel = 01 D. L* ?/ g6 r! |* z) R
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sessionPlayerUnlockMap[id] = newUnlockSet$ \" T3 I6 D# W
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player.unlocks = sessionPlayerUnlockMap[id]
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+ D/ Q1 U! Y2 ` @ if bf2.serverSettings.getUseGlobalUnlocks():. z* p/ y6 W: j* g( C" {
if player.getProfileId() > 2000:
% X" f- A4 J$ Z3 h% f: k success = host.pers_plrRequestUnlocks(player.index, 1)
& f% x' g" j. T6 T) i# F1 h if not success:2 X6 G* W, f0 h, G4 B3 e* J
if g_debug: print "Failed requesting unlocks"5 u& U. B) k5 {; `
else:8 V* B6 X, t6 I& U* ^2 N! q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; v8 w4 |& Z0 d7 g/ y- R( {% b
; E. a( i" u' o$ j( l if g_debug: print "Added player %d to unlock checking" % (player.index)) T! p. [& Z8 y1 L' I ?
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def onUnlocksResponse(succeeded, player, unlocks):
4 }+ D, M, x8 j9 z5 ]( ~ if not succeeded:
( Q7 d9 z. `; A0 p* V print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
& R' S8 v m: X# i. a" [$ X return. S( D/ N+ g0 d J0 P2 V
9 C! I& H* P& v* \ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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7 \( _( c7 e/ L# H( u # translate gamespy item vector into a kit-based unlock vector handled by game
- r# X; w* F" t. z+ t. [. `6 B- r' O kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 Q5 Q, y) u9 x0 `; J9 r& |
for item in unlocks:
0 _$ m3 I8 P8 l& L( w if item in unlockItemMap:, S( \. q9 O# }7 f: ^* a% X. o0 p
kitUnlocks[unlockItemMap[item]] = 1
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! e, \1 f& g$ ~! \: j4 ~ if g_debug: print "Kit unlocks: ", kitUnlocks
8 M: w* g* |4 d. m* Q& x #We do not yet support giving different unlocks to different teams
' n6 j. [6 G: M6 a host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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