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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ b, N1 Q0 Q0 ` q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
1 N1 L" @4 _1 e! T/ z6 [6 m: I5 q在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. I7 |6 s5 T6 h+ A$ k" R& u
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
1 K& D3 w {1 R) m最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 Y* r2 ^" w8 y% v
% z% k9 W/ Q3 @# i' \9 g. l2 Wimport host0 J8 j Q, Q% H) t- O. f
import bf2.PlayerManager
& j/ J( J4 _. Q/ Afrom bf2.stats.constants import *
, N& O/ r4 L4 U: }( ^1 v+ Afrom bf2 import g_debug; l6 b7 g8 ` G* `
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: l; v: Q6 X/ K# @; v/ \# map gamespy item ids to kits |% t" N* z) N* L+ F" o' |
unlockItemMap = {: r7 A4 V5 Z1 \+ c- i' ?1 k7 R. X
11 : 0,
* w2 _0 ?9 m3 ~/ o q0 A 22 : 1,% [1 L% t9 b0 k+ X
33 : 2,2 L+ [- N' M% g6 F9 ]# h; o7 f: m
44 : 3,( H. u: v: X% z
55 : 4,
: X1 f- j& [( N$ ~, W" z3 t7 D 66 : 5,
' {. {( U. P9 V* u7 w4 Q$ M; _% } 77 : 6,
% z* h& w. R1 L$ G8 o 88 : 1,
. C p; j3 F" X- Z& G 99 : 2,
; ^5 W/ m- T% G F& H% m 111 : 3,
|: C& h# X8 E; Q/ j/ S! Q 222 : 4,' U% @ ]! ^# {# z4 s
333 : 5,5 d8 C: K9 x9 c6 U$ b& D
444 : 0,
2 f) U `9 C3 I! l; G: Z# a4 y 555 : 6,
- K, m) m4 u! N$ _3 B5 w/ _! } }
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sessionPlayerUnlockMap = {}
* Q1 |( }* q1 C! i) |1 w5 B: @
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/ k1 s) x- ]4 Xdef init():
. G" j) T3 H! {* i! i# B # Events; F( V7 j/ F1 A6 q
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
% ^4 S8 E1 H8 B: H9 L9 o
( D4 d0 B: O- {& V if bf2.serverSettings.getUseGlobalUnlocks():( M! ?) {/ R, D, W9 q" U/ D* p6 d N
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
1 Z5 R; E; N5 _0 g
) N0 f) J3 ]7 X # Connect already connected players if reinitializing
1 Q: m T; v8 d' d! H for p in bf2.playerManager.getPlayers():( h z% l }2 H' f4 y
onPlayerConnect(p)% @% t: R5 P; ]# |9 {
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if g_debug: print "Unlock module initialized"
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! A6 j( |; t8 ]- l, Hclass UnlockSet: pass6 i2 f" m/ S" d6 g" x/ R
) I6 a$ j" ?1 ]$ B% ?& N8 n/ z
8 }* t l8 w" a8 q: G7 Y' q" }
5 }1 k$ ~6 w5 ]def onPlayerConnect(player):
' N2 A) M: r% O0 o# y- }3 q+ S0 I& k
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 Y% Z" g8 Y: c+ U
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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: f/ {$ z3 z4 f$ A* _2 W if not player.isAIPlayer():' W6 B# l2 v* x7 F
id = player.index
: e; Z9 V" u+ r- U R$ Q) f# h reconnect = id in sessionPlayerUnlockMap
) p1 d0 I: c* D* @: M J
/ ?# I6 J$ t* C # always get new unlocks on reconnect/map restart/map change etc' u8 ^) }$ R$ ^7 E% o+ M
if reconnect:+ f- r0 L* y* A
del sessionPlayerUnlockMap[id]
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3 C6 _4 A, C r4 L; t1 k newUnlockSet = UnlockSet()
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) O- v! U! D( ^; z5 @4 v/ |* y+ E newUnlockSet.unlockLevel = {}& ~. \, m; l9 f5 D3 A5 ^
for i in range(0, NUM_KIT_TYPES):
% t; t- o R/ L9 T newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet0 j' x4 |: u( K# ~4 a1 L% H& `1 J" h0 Q
2 J: t0 h+ X8 u player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
3 A/ R8 P9 k' y* W( g4 L( P6 S if player.getProfileId() > 2000:
' N( O1 n* I2 j) b! U& L( ^& [ success = host.pers_plrRequestUnlocks(player.index, 1)
! f5 E3 `0 P* u" H) p: L7 m if not success:
3 d- e- u, O1 x' K3 y- o if g_debug: print "Failed requesting unlocks"! `0 n7 ^$ {& s) X* Z
else:
$ o# ~! j- ~/ u3 o' M if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ v/ \5 x. d1 X) h7 r, J) \
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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% Q7 q# I6 k( P6 ~) Mdef onUnlocksResponse(succeeded, player, unlocks):% ]5 }9 C) Z9 E* E; }( l5 ~8 {" r" h
if not succeeded:/ H# x1 p2 k8 F% S$ J; t
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# Q& W, z8 y- j% g e
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 \6 D5 c. G3 a# ]$ w; \
+ x+ L8 H, J9 T) R # translate gamespy item vector into a kit-based unlock vector handled by game
& Q: F U, ~/ o5 e# Y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; j$ e8 Y5 Z0 `8 K+ @6 s% S for item in unlocks:; P( S6 u0 S- y" H9 b0 P
if item in unlockItemMap: h4 l* }+ o4 b# ^" l
kitUnlocks[unlockItemMap[item]] = 1
1 B6 b6 a- }- m6 u Q8 C. R$ }
4 G/ T0 D$ ]& { if g_debug: print "Kit unlocks: ", kitUnlocks0 I1 n4 P4 `% y
#We do not yet support giving different unlocks to different teams
% p4 N& l/ _" ~$ X0 W6 z+ l S; D host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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