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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
2 r9 Y, f8 i6 k/ b# c6 ]: D 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
7 |& C. }! M5 G2 a3 t2 k) J, D5 W! S在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. |2 A/ y$ U9 i2 i+ U6 v9 u8 ?然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- [/ ?# ]0 R4 L K
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* R# |% O% u! J3 F6 i; R
O* I! m8 \' {* fimport host4 W: _' F& y/ N$ d6 r- A& j
import bf2.PlayerManager0 ^9 ?7 O2 T; v0 I2 Y
from bf2.stats.constants import *% N2 w# q2 I8 t+ L; y# t5 m0 U
from bf2 import g_debug
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. C( I5 ]5 F+ G# map gamespy item ids to kits; P- c1 C9 ]" O6 N: P
unlockItemMap = {
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22 : 1,5 p6 ?" Y+ L! ] M
33 : 2,* t4 J. T* T" H+ m
44 : 3,
2 g) L& `& s* x4 W ]! c: w# O 55 : 4,, u% k8 T! H2 _4 ?
66 : 5,
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+ ?5 I d3 D! H7 e, P, I 99 : 2,; E7 {" O' x$ N9 @! C. |0 T
111 : 3,- Q1 p3 S5 _+ r# d
222 : 4,2 m( T" K* N- h
333 : 5,1 M3 b, C4 J8 t0 R2 ~+ [) U5 o8 \ B
444 : 0,% C9 M& q+ G# u! \
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
) T5 ]6 l" h7 A# j* O5 X$ w8 R # Events
; v7 K, n" D+ a. p2 ? host.registerHandler('PlayerConnect', onPlayerConnect, 1). ]5 B) A3 C" \/ Y, {& K
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if bf2.serverSettings.getUseGlobalUnlocks():
' _, i+ ~/ ]/ i0 a7 ?/ k/ ~# u0 y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); E3 C5 m( ~; I' C, |' F& |
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# Connect already connected players if reinitializing
( S ]% W" m8 T! o( S1 D @/ ~ for p in bf2.playerManager.getPlayers():+ f) v3 U& [% x9 m
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"3 l( u/ a: J. L6 G4 ~. k2 W
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class UnlockSet: pass) z( e, c4 @' h6 y
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% T' K5 y8 I* a# `3 ?def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# j% l5 p- \. w3 U5 T0 { host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 v c! |5 g7 H! ^) X6 c# y2 b2 [, \
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if not player.isAIPlayer():
- D$ m( b# k: t7 n' k7 [ id = player.index
" Z/ c* b, I1 h }$ p9 w z5 N7 U reconnect = id in sessionPlayerUnlockMap( ^5 [' g! r6 r0 v
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# always get new unlocks on reconnect/map restart/map change etc
; |5 V+ p3 Z4 Q6 ?) M; I if reconnect:
- B$ u) C$ [" a+ J) d5 ] del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
: R2 @4 S S' u; I; Z$ e5 Z5 Z$ X for i in range(0, NUM_KIT_TYPES):. _: {; i: z/ C# V& f) G; q+ u" F
newUnlockSet.unlockLevel = 0
# I/ `4 u, `3 b: x' H: r. R$ v9 K9 g& ^
2 v- K; d3 e# j, G- j4 w7 J( T W sessionPlayerUnlockMap[id] = newUnlockSet* D* w4 c$ |# I
7 l f8 m* m) Z4 l player.unlocks = sessionPlayerUnlockMap[id]0 o x" M! ^# i, l* p
% u9 e- ?, H0 Y. U, g1 Z0 q if bf2.serverSettings.getUseGlobalUnlocks():
7 c5 l1 r3 x3 s; J. W8 Y if player.getProfileId() > 2000: 8 @: n( B3 q3 Q2 Q/ D. I. ?
success = host.pers_plrRequestUnlocks(player.index, 1)
% [5 ?9 o/ S, r) I3 C5 t if not success:, m) ~3 K* b* g3 ^% ~* d' ~
if g_debug: print "Failed requesting unlocks"
# F# y. u8 A% v; E4 ^8 I3 c0 j$ B else:
! o( S; _& m$ s) v" x if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 E% d) o% i4 Q/ Z
- D' B- ?* w" r0 _ if g_debug: print "Added player %d to unlock checking" % (player.index). z1 O- Y" n9 B" {
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0 [% B) O _- i4 Adef onUnlocksResponse(succeeded, player, unlocks):
: O* G' l4 a9 `# p if not succeeded:
9 C" Y0 h; g$ x! M ^) W; b( } print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( |. _$ t" O' G; {6 F7 z8 I( S
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. x" Q+ }, v' K) z2 ]/ d& |: K
4 A" R4 |# d9 D2 n3 j+ a- L. Q # translate gamespy item vector into a kit-based unlock vector handled by game; L) j; W& s4 z! a
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! n' S% o+ e7 R4 K T2 w6 i. o
for item in unlocks:* e' F+ U! J" O7 B( Q
if item in unlockItemMap:. Q6 Z2 u- O9 \( E+ ^& z8 \/ `. K& V
kitUnlocks[unlockItemMap[item]] = 1
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8 _* F! b7 u$ _6 g" k if g_debug: print "Kit unlocks: ", kitUnlocks
$ {; `+ ]# a. B #We do not yet support giving different unlocks to different teams
6 L8 O$ S- U4 v) ~! _( d host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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