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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 5 } O5 p; S9 h, d- |- |9 |6 }
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" ]- y9 ~ U6 D4 z! B4 {+ B
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 l* r3 N/ G" `
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!1 H9 i- j, v9 J& q; V2 {! ~& v
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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' U- l X3 g$ \7 Uimport host
: S V; w+ g- l5 J; B, s6 vimport bf2.PlayerManager0 \$ e6 J7 `- p2 y
from bf2.stats.constants import *
& o3 r. e, u6 g- Ufrom bf2 import g_debug; r* @* m! W3 [; \
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# map gamespy item ids to kits0 c) ^; u& {9 q. [$ R1 r
unlockItemMap = {
5 X) r, f. Z' P8 p2 @( { 11 : 0,
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33 : 2, M5 e& ^& w3 T% n
44 : 3,
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66 : 5,/ B- G) l$ o0 Z2 Y. a; z
77 : 6,' n1 \' K- G1 a1 F: k4 g; x
88 : 1,
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111 : 3,
9 ]' I5 E3 j9 V& T& C 222 : 4,
, v! G: F' ]$ E) o6 C+ r. H 333 : 5,
7 G5 D3 W$ q+ H) e2 l! ^ 444 : 0,
) J6 d$ M9 P+ O6 R% L 555 : 6,
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y& ^( ?/ t) {9 @sessionPlayerUnlockMap = {}+ m* b9 J$ u4 g* ?+ B% p# ]
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% W7 z! e+ Y/ c: Z7 B. Qdef init():2 t9 g* {" b. }. r% |% e# Q; R% |
# Events
6 f7 a, j9 e; P8 b0 G host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 ~' x' e; M" W' y
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if bf2.serverSettings.getUseGlobalUnlocks():
4 `+ c9 u b* b8 B8 O, J host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing* m, E% H6 x: A; F- z
for p in bf2.playerManager.getPlayers():; s7 Q& ^5 Z! U# y z6 p0 a
onPlayerConnect(p), X2 D/ O4 {9 ?9 }+ L
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if g_debug: print "Unlock module initialized") z1 q6 Z6 b$ N. f. O
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class UnlockSet: pass
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def onPlayerConnect(player):
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4 {5 E6 N: V5 s; u3 L( [1 M defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; Q I W, k" r1 [, A/ S
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks): f$ A, Z9 |' m, v8 L& C
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if not player.isAIPlayer():
+ z+ E# G- i* \. q# ~/ i1 V8 ~* p; q id = player.index
; ~8 m0 O( C+ I! T reconnect = id in sessionPlayerUnlockMap+ } V7 E- C8 u
8 N8 f% C3 ~- Q% k; a5 D! C # always get new unlocks on reconnect/map restart/map change etc
/ o( Y& F' q; ^4 r1 m. K if reconnect:
N( K1 }' G @3 G del sessionPlayerUnlockMap[id]4 E* C9 O! O8 x9 e
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newUnlockSet = UnlockSet()) m4 b8 p8 j) Z* F" y% ^* b+ \
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newUnlockSet.unlockLevel = {}
4 B" x7 J$ C8 G6 n& y for i in range(0, NUM_KIT_TYPES):
9 T! y" v8 E& G9 D" U3 S newUnlockSet.unlockLevel = 0- J l3 E! [4 m
' \( m/ \; b' A# ?# P7 h sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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, d0 G- A ^/ u/ ~; I& A if bf2.serverSettings.getUseGlobalUnlocks():
( s& q) M5 _7 B; A! D& _ if player.getProfileId() > 2000:
1 a$ q1 `/ D) A, o success = host.pers_plrRequestUnlocks(player.index, 1)+ F$ S1 N7 C3 f4 Y
if not success:
& U% [. ^* l2 a: V* l if g_debug: print "Failed requesting unlocks", |0 z4 Q& d/ W( C7 D% l
else:# `8 O# J# U' N4 D
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ j5 K5 F' c, k2 h, B5 A$ c- N$ v
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if g_debug: print "Added player %d to unlock checking" % (player.index)6 ^; Y J6 {, k- E l. P5 o: Y% L
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, ?. G. B) e8 Z- a" }7 Ndef onUnlocksResponse(succeeded, player, unlocks):
5 J6 ] M5 w; n4 h5 j: H$ g. q if not succeeded:& G4 ?( G4 E! l3 s% W- T' X
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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|( T/ l& I) L # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
; D4 k8 ] p6 D3 A kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# _4 V0 l4 _" T; d for item in unlocks:
! |; f! p: t9 f- ]. Q if item in unlockItemMap:/ W2 d+ |! b3 K2 N
kitUnlocks[unlockItemMap[item]] = 1, r0 Y M' } t( C) X
- j. o) n% ?) u) t. T9 X if g_debug: print "Kit unlocks: ", kitUnlocks% J0 ]/ n1 l: w! k+ P6 M
#We do not yet support giving different unlocks to different teams
K; y( O. G( D4 B' M; T host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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