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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- |% o+ o* ], y. M 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 Z$ O9 r3 P+ g8 V) B& g4 A- w6 j. q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 R! S) g1 p" r
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: J- E+ F- u4 i+ o
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!# g0 g' y3 q0 J" d. c) A# l# h
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import host
4 q5 k9 y& M+ c, {import bf2.PlayerManager" S: N1 i- X6 n9 B0 S! _" O
from bf2.stats.constants import *. t8 q2 _6 P- }( L* C
from bf2 import g_debug6 m% U1 r% g+ c+ U- ?
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8 ?5 ?0 I% L5 f1 I* V; U# map gamespy item ids to kits8 I0 b C2 I5 J
unlockItemMap = {
6 H. ~4 L- d4 q% B0 u( | 11 : 0,
6 X6 W- c x: n( ]: n 22 : 1,. U# v0 Q) V; l8 R2 u
33 : 2,& ?4 L6 a# A- ?$ O
44 : 3,
d% @' c/ e5 _$ A( y' r8 j! [ 55 : 4,
9 ^5 W" Y3 {4 K0 R; | 66 : 5,6 X* ~ n) A8 t
77 : 6,
8 k7 x! k$ M+ }; l" y 88 : 1,0 @/ w$ E; P; J' x) j! J1 Y+ {
99 : 2,9 ^' C7 T; q" j' X5 ~
111 : 3,
* W6 q3 _6 Q) V9 U+ | 222 : 4, c$ Y6 J5 T* b& p, y! u* V8 k" x2 ]
333 : 5,* @5 V4 o( x- S- {! g
444 : 0,$ S! k, ^' I& l4 p% d
555 : 6,; z8 N& D, b$ g
}
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sessionPlayerUnlockMap = {}
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def init():2 f6 q: `! W! {: m0 b
# Events
# r/ _* j u4 l1 N9 g, C6 K7 ^" x host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 V, }+ O! @4 u- p1 h8 L" [
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if bf2.serverSettings.getUseGlobalUnlocks():8 U& b3 ]6 W" G! E" l9 a9 @
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# _5 m9 M" |( H# K# h1 D# @- y/ y6 z; T6 a4 R; f: M
# Connect already connected players if reinitializing z: V& M* P! m/ l- y) }/ I
for p in bf2.playerManager.getPlayers():
1 E) ]4 O- ]; S. h; s$ M onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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3 I9 C8 V, o% Y- G5 T* V9 \def onPlayerConnect(player):9 O' [0 E4 U1 E( [$ u" O! o
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% K+ X$ X1 u! Q8 G host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():% g2 C F7 `7 |
id = player.index0 `( q# y8 J' A
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
- T9 a) X3 ~% T" z4 A& J$ z; d if reconnect:! B6 \' i# ^6 U6 t A) z. P
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()9 b) w4 W* g3 r2 e" T
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newUnlockSet.unlockLevel = {}4 }2 _8 c2 f( t* \6 h6 z! }9 X
for i in range(0, NUM_KIT_TYPES):
% w" l1 ]0 }# D7 K9 X. H newUnlockSet.unlockLevel = 0' O( _/ ?: K' X
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]/ G9 w( x/ i9 d8 E }
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if bf2.serverSettings.getUseGlobalUnlocks():* K! c7 F( L6 p4 ?
if player.getProfileId() > 2000:
% R6 \/ Y9 [* V; r! ^9 @! | success = host.pers_plrRequestUnlocks(player.index, 1)/ L* t: X$ V2 G1 C$ q8 t
if not success:
+ ^ D6 [2 K9 j" g5 V; J% }; \ if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" i+ u% n2 p1 j4 l1 `) y& b3 S3 j
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if g_debug: print "Added player %d to unlock checking" % (player.index)# d# Z/ p/ w D
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def onUnlocksResponse(succeeded, player, unlocks):
, P" H+ k: f) H( [4 B9 \ if not succeeded:
( c4 e9 z' \* H: C N# ` print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( k$ m8 M4 W3 W i, o
return
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- ]. b, B; \' D- l+ {; p # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 C& N. L* Z* v! r: ]- I
|$ x: |+ f1 W( _3 C # translate gamespy item vector into a kit-based unlock vector handled by game
- N& {- k6 Q$ R/ p kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% X5 r9 t8 Y) r# V
for item in unlocks:
- O/ q' U* I/ q4 R% n if item in unlockItemMap:' d3 G/ {# |. u
kitUnlocks[unlockItemMap[item]] = 1: k; {- ^2 P& y
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if g_debug: print "Kit unlocks: ", kitUnlocks
- _) w# E& O+ B2 z5 d- u #We do not yet support giving different unlocks to different teams$ E3 W) @/ `/ K6 _5 V
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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