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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
. A, W) o9 g, m; ^1 U 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. `9 m/ p& K" h3 H9 G" O在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& {. Z5 J, G) H, G; i
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ H% r: G; _6 }8 m最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ L, o* ^, @) }2 D
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import host* T% z# _; f5 l- ]
import bf2.PlayerManager3 [9 G9 v. b ?) [/ h
from bf2.stats.constants import *
) z5 t, w6 l& u5 c+ ^) Rfrom bf2 import g_debug/ k3 r, _$ v2 T3 d) K
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7 b6 p3 |, T* \8 }$ T: |# map gamespy item ids to kits
+ y, r N/ }) [& u2 NunlockItemMap = {1 ~6 q6 H7 A: [( N. S
11 : 0,
/ r M* p) L$ v# l 22 : 1,
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44 : 3,
; d3 ^0 z5 M. X j# F, M 55 : 4,
& O9 ^9 T! v/ C6 O d" p/ n 66 : 5,6 Q ]$ k& s1 i3 y) {# G, K/ r
77 : 6,- y( K$ A) s$ T Q
88 : 1,- N% d2 K9 O# F6 X2 V
99 : 2,2 Z7 A5 \& y+ t
111 : 3,; m8 |4 q$ _1 T+ \+ l& X
222 : 4,- v, N0 ]. q9 g" a6 y0 Q
333 : 5,
! }$ c/ s, W5 l" \! X% l; `1 X 444 : 0,7 U) `+ Z: _/ B; H9 H: v; G
555 : 6,0 _( M$ y M* P% M- g/ w k) M
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sessionPlayerUnlockMap = {}
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def init():7 w" p! }! q( y/ S$ `# R
# Events+ q% t8 `% I0 s1 L0 P; ]1 i
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
$ r. Y% r4 ?. w: |. ^5 O; c/ h. i host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing4 n4 m; }/ K6 I' `1 h! _3 J
for p in bf2.playerManager.getPlayers():
. e+ A8 V4 m$ L9 _9 z# m9 K onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"/ q* q( {: K, M4 H
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class UnlockSet: pass* {$ w) B5 ~4 j9 m# n7 q$ t! G4 D
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h/ }$ U$ H* O1 H2 s7 x2 Udef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ b3 E& Y8 c5 w0 i host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():6 e- c6 B1 x3 j2 t
id = player.index
1 ~4 B3 J9 E, _) d; B: |; O+ C1 j reconnect = id in sessionPlayerUnlockMap! x# x" p! N) s9 _
& ~) E8 r: x+ c6 [$ l # always get new unlocks on reconnect/map restart/map change etc
% o8 P7 C6 k3 S) l ~3 w' m3 S3 v if reconnect:3 H2 p3 T! e8 T( V9 M( U
del sessionPlayerUnlockMap[id]
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/ r, Q& ]! U$ s# G/ ` newUnlockSet = UnlockSet()5 v. e* Y9 K- c0 o1 l; ?
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newUnlockSet.unlockLevel = {}
( c$ f/ J2 q5 O. n7 M3 z8 D2 Z for i in range(0, NUM_KIT_TYPES):- `9 g" O6 G9 j6 Z, ^1 c7 ?- k5 ^
newUnlockSet.unlockLevel = 0 J- R! X: Y6 R( l' `4 k1 [
6 s+ T7 c, R0 Q sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]8 @( C) Y1 O; a: F
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if bf2.serverSettings.getUseGlobalUnlocks():" C: P" z: E& C/ c, k5 S
if player.getProfileId() > 2000: - J X; i0 s( d, ?3 |# f
success = host.pers_plrRequestUnlocks(player.index, 1)( q4 C, Y8 `! l$ H* w
if not success:* y! |5 {# ~/ q% W
if g_debug: print "Failed requesting unlocks"
; B' U& ?1 X; j else:
/ U& q6 B7 S1 X2 _' O if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% ?; R% Q1 D0 y
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if g_debug: print "Added player %d to unlock checking" % (player.index) a$ M3 b% \. Y2 u, C+ |: H* [
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def onUnlocksResponse(succeeded, player, unlocks):
% n) g5 M6 u( ]( D; D if not succeeded:0 L7 p) p( T" D
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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- H8 y( w* s0 p1 c4 P" u # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# [$ x, {( O3 D6 ?
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# translate gamespy item vector into a kit-based unlock vector handled by game
( n$ i! P" S+ i3 K' m$ T2 P6 l4 K kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& ~( w/ h+ @3 ~ for item in unlocks:
6 P( f7 O3 t: C7 H' v0 d if item in unlockItemMap:
* y2 i2 c. {9 z. F kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
/ ^: j. C" l; b2 U9 _; F #We do not yet support giving different unlocks to different teams0 P: @( _7 n0 C b+ S
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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