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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ N* c6 {; t6 a' ^8 E( I- L7 C( _ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! e( B) g9 ]7 v' D
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# P$ \4 }% ^! j6 i- X6 m然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ j5 z! ?! r* b: A( B- R
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' B, F/ } R, o+ j0 N+ V0 Y' E9 [6 [
; y6 J$ l1 P4 D: O, I9 { oimport host
$ `: D; G q8 eimport bf2.PlayerManager+ O) B% p" K* ]" L
from bf2.stats.constants import *7 x7 l5 e3 H7 h- B% x# p/ y
from bf2 import g_debug
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# map gamespy item ids to kits* m# g2 `+ y8 l( [" }
unlockItemMap = {. e r/ P: ?9 D9 U0 j+ Q
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22 : 1,
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66 : 5,
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333 : 5,6 y+ _4 v$ d7 L' M" `
444 : 0,1 w4 ?9 U0 [3 t1 T' Y7 @) v
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}
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sessionPlayerUnlockMap = {}
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6 L- v3 E" s4 Mdef init():
4 A$ x% P! Z# `0 P/ O ~3 J # Events d, `, x$ F6 L' Z3 w: L/ d
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():. S+ g+ s# [- ?9 n$ `, W' q, X
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ f/ c5 ~1 {6 k% F ]
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# Connect already connected players if reinitializing8 G9 T z9 \. r z3 m/ E
for p in bf2.playerManager.getPlayers():
0 t) H0 Y" J) N+ X7 [/ a }8 q+ l onPlayerConnect(p)" S/ U( ^+ R* S ^2 B" s# i
: a0 R' g( {5 ?3 c" v: ? if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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0 Z0 x$ z( |, Kdef onPlayerConnect(player):0 H/ B( |/ N. }
$ i, m# Y, ?# b defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] m5 [ B1 i. u- u
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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* k9 M/ F( I5 Q5 g9 _$ W if not player.isAIPlayer():9 O: k' ?" \% R% W7 l
id = player.index
4 v3 y" F" B" L' [4 g) C7 v# b reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc/ t7 m0 W" I3 w9 c
if reconnect:# d# m, i: B0 }+ b- ]' r# [/ F3 N
del sessionPlayerUnlockMap[id]' Q6 }1 c/ W' A X# D) o& [
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newUnlockSet = UnlockSet()6 ]' j& m0 J/ p+ K5 Q6 x
- p9 q6 D! {6 `& }& u& n9 l" Y' Z$ t newUnlockSet.unlockLevel = {}% j/ x7 L5 G8 j' {" d, h6 A
for i in range(0, NUM_KIT_TYPES):' _! M) V! w! [
newUnlockSet.unlockLevel = 0. J5 r" G. H4 h2 U% l/ @- p6 t) w
* Q+ n9 G+ i% e n( g2 J' z9 Z% r sessionPlayerUnlockMap[id] = newUnlockSet3 s0 C! h1 C {# W
c, B. n* L' }% v) Q3 y9 D( l- l player.unlocks = sessionPlayerUnlockMap[id]
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# L- [( j0 T/ P5 e if bf2.serverSettings.getUseGlobalUnlocks():
( F) O3 |) E, f3 j: V( q. F if player.getProfileId() > 2000:
- O; M) \+ J; |* q$ N. v! M& I5 \$ q success = host.pers_plrRequestUnlocks(player.index, 1)$ |# E. E8 C! r! `
if not success:, o( G% d& k% w4 U6 b1 a; |1 u# w6 ^
if g_debug: print "Failed requesting unlocks"$ Z5 R% \& G' |% ^+ ` S
else:
6 L: d( y9 C# i- Q; Y if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- d6 c- G7 H9 k/ ]4 j. B
8 ^' ^ G" N' @1 p& @ if g_debug: print "Added player %d to unlock checking" % (player.index)! u$ L/ k3 X7 y. q2 F
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def onUnlocksResponse(succeeded, player, unlocks):
4 ?: m' L4 P' V1 l) t1 r9 Z; X if not succeeded:
: v3 M* ~. s; o1 f9 O2 ` print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) I( A& J" C h9 B$ `
return8 Y1 f$ o& O& u
* {0 o; n, V8 i, E0 b0 f) l # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
7 U a8 `. `$ S7 F9 f kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 c, Q- V" a( X$ g7 g: {
for item in unlocks:
6 G4 m/ I3 W ^) R2 D8 F if item in unlockItemMap:
' R6 V9 s" p- b0 ^6 R/ _3 `+ R kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks& F0 c( t5 n/ x6 u8 `+ }0 w
#We do not yet support giving different unlocks to different teams: Q2 @4 W; X" \, q# O
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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