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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 F; m2 X i1 L+ j 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:. ~- C# x7 D K% V
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
, l; m8 f \ e! j/ A% E: l& k* V然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' U# _4 F0 t7 u/ |, P" m5 ^
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
9 N( s7 U9 Y: qimport bf2.PlayerManager/ y) E8 L& G8 V7 t+ z. ^
from bf2.stats.constants import *
+ T' w8 g+ u/ z; S+ z" [0 M, tfrom bf2 import g_debug
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# L$ D/ S9 i% D2 p6 q# map gamespy item ids to kits5 h1 \. F5 @& E+ q0 @( f, r+ }
unlockItemMap = {
! X( v5 L% B) n8 K6 ^ 11 : 0,
' v' Z4 g0 b: B8 e5 X/ n: [6 z& W5 o 22 : 1,+ g% [4 e- b% E; M$ @$ b
33 : 2,
3 i0 W$ w% f) c- d 44 : 3,
$ _' O* N4 W& r3 d7 _/ E. _ 55 : 4,! j# v; T/ s0 M. E. q/ }
66 : 5,, I, ], n* k$ X, t" S
77 : 6,! J, {; s, t ?/ ^
88 : 1,
, E: Q V3 L; L 99 : 2,
) `/ S( Q2 Q/ O/ [ 111 : 3,
$ `+ ]* h- Z) a; c2 n+ R% o 222 : 4,$ q! v( o" U7 c0 T! b; J" V% G2 E6 v
333 : 5,
1 E- x9 b% s5 C 444 : 0,
( E# }" J2 z0 ~$ `0 D4 n! ? 555 : 6,8 i0 i' v2 o/ y4 h
}
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2 i1 q+ o& B- D8 jsessionPlayerUnlockMap = {}5 r- A) h& t3 s6 `0 u# s0 O& b
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0 ?6 |1 l! l: P @ Fdef init():; Q& i9 u5 V" r6 e! M D* H
# Events: \- Z$ R8 v' H! p) s, h* v+ o
host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 `5 e6 Y) g+ ~* m1 A- W" R
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if bf2.serverSettings.getUseGlobalUnlocks():
6 Q/ c! I. W7 q% V0 } host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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7 \. T2 M' F4 M% [ # Connect already connected players if reinitializing
5 p2 i% r. \9 E, S$ z! i for p in bf2.playerManager.getPlayers():
! H( H5 P5 l* J onPlayerConnect(p)0 [5 A" I- A$ F
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if g_debug: print "Unlock module initialized"
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/ \+ ~' {/ C. E: W( T9 j! ^* V# B0 a" sclass UnlockSet: pass6 m/ o& Y' h3 V. r' F
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W: C w5 m' a& P& M1 r
7 ~" d7 l" j# ] X/ h' Ldef onPlayerConnect(player):6 R) Z$ M0 f u, B8 _( i
5 h3 T* E) R9 V defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) U. V2 q9 \5 u
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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) h* i+ Z" [9 O, C if not player.isAIPlayer():
! a0 U( z4 c9 ` id = player.index
! h" C2 g9 x& K/ g& V6 d reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc# A4 ~9 D) q4 z. p
if reconnect:% G) P# c0 K e8 \$ D/ n
del sessionPlayerUnlockMap[id]
% z- S+ p. x2 j8 w6 f/ a
0 n: x2 e2 I' ?$ @ newUnlockSet = UnlockSet()- c! k' V5 T% n+ }' B8 b
3 r; Q c0 \2 V8 s T9 r" P2 e6 y newUnlockSet.unlockLevel = {}( T! c- ]3 s/ z
for i in range(0, NUM_KIT_TYPES):
z& O6 W) r. \ ^6 `/ C newUnlockSet.unlockLevel = 0! D; A; e, Q, k+ w: G
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]6 k) j" c$ e0 {4 |
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if bf2.serverSettings.getUseGlobalUnlocks():! ~) e/ z7 L1 r1 g% r$ K5 I# l1 D' x
if player.getProfileId() > 2000:
: ~* U4 q4 S5 l% g* }4 b success = host.pers_plrRequestUnlocks(player.index, 1)
9 q: t. l+ B( T- ^3 f! \ if not success:
% u3 {5 Y& a4 |/ v if g_debug: print "Failed requesting unlocks"
' ~2 y. a5 q# V ~ k else:$ C( N8 C) J7 u1 [0 S/ P; Y8 O5 v
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index n6 W5 d6 ^& |+ K
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if g_debug: print "Added player %d to unlock checking" % (player.index)4 |) i4 J: M: L; u' S: p7 H
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k/ E" |+ ~1 A& j5 k8 ?0 ^def onUnlocksResponse(succeeded, player, unlocks):' f1 H8 Q. Q2 M6 I+ w2 c7 g$ w |
if not succeeded:
: T* t# P p q/ t3 B print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 D0 g* ?4 ~# T- g* |- f3 k return- c$ S0 t3 s: f: Y$ E/ C
+ K7 {% k0 f6 O6 z! q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
+ O! K4 P3 p- [4 M kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 f/ P+ {7 b- _+ L6 P$ O! c
for item in unlocks:
. @+ s/ J- p! f1 X# g. T- A if item in unlockItemMap:
; {+ D( |* H- q. ?( J kitUnlocks[unlockItemMap[item]] = 12 W& f; X: o4 l
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if g_debug: print "Kit unlocks: ", kitUnlocks
( i2 y# J: @ `# t3 P2 c- J #We do not yet support giving different unlocks to different teams
5 j' F2 g7 o& w: G5 x- h; N host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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