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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
2 U1 b/ h, m3 k- Z0 t$ |3 |9 ?( I 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ V! ^% m2 ?" t7 B( c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 _$ ~7 j3 p' g0 K2 z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" R( D) @2 u% e最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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$ v _8 V( }2 ~import host
8 G2 U- c& y' E( S+ Himport bf2.PlayerManager% ]7 k4 ^$ b Y7 v: p7 D$ E
from bf2.stats.constants import *2 J. r8 g4 p$ Z7 ]
from bf2 import g_debug
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# map gamespy item ids to kits( [/ t0 I. U7 V& n
unlockItemMap = {
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22 : 1,
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2 T; f z0 y3 X7 }& j 44 : 3,
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88 : 1,2 X o* {; \+ N0 A1 t/ C& i) Q
99 : 2,( M( }# T) F* s a1 M
111 : 3,
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444 : 0,
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sessionPlayerUnlockMap = {}
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def init():) ~2 N8 w Z: t* H' H
# Events" `" C; x3 D& b+ o% S. p$ d
host.registerHandler('PlayerConnect', onPlayerConnect, 1) \7 a) C% H) Z) Y7 n
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if bf2.serverSettings.getUseGlobalUnlocks():
; c$ ^1 w$ q' T+ J host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
, X1 g3 b1 m F% C6 ~: W for p in bf2.playerManager.getPlayers():
. b' q9 m6 P* w) c1 q( z onPlayerConnect(p) S9 N5 {; P, F {- p5 u
9 h! t5 O9 w' ~' S; Y* l7 i" H if g_debug: print "Unlock module initialized"
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class UnlockSet: pass% D: w* B+ _: W3 N2 t3 s
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/ r w" D+ w1 i' E. y& Z2 D1 Pdef onPlayerConnect(player):
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! M* M1 r: J) U7 X defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 X7 \9 R' }, k% ]5 Q0 {9 u
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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1 W2 L; C0 q) Q1 N( _" S, e& O9 L if not player.isAIPlayer():
- G. f, k9 y' a% p2 e9 m id = player.index
. G4 K* {4 L3 O. `) F reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc3 |5 ]( M, d' |( }, }
if reconnect:
' x! H* C; S, {+ e del sessionPlayerUnlockMap[id]. d; w9 V, T* r$ u$ w# ` R
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newUnlockSet = UnlockSet()' i" h- v+ }, ]" @1 c8 A/ v
# ~2 |2 w$ C* [) T9 u% F% l newUnlockSet.unlockLevel = {}8 }; a$ q; Q% A5 i4 @
for i in range(0, NUM_KIT_TYPES):
2 o% g X2 A/ H9 G newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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8 d% s" k' v) M8 |) q: d if bf2.serverSettings.getUseGlobalUnlocks():* y% d. [$ ]1 [# `
if player.getProfileId() > 2000: 2 k* ^/ X* k( ]' C
success = host.pers_plrRequestUnlocks(player.index, 1)
: V! D' j% q& a1 K5 | if not success:
! F' ^4 p) b7 a/ n, Y( Y& t% y, T' a4 A if g_debug: print "Failed requesting unlocks"* I# v3 J K r
else:
3 O! i" S% N; J0 o5 V if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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i! ^9 a: N, p. m' Odef onUnlocksResponse(succeeded, player, unlocks):$ N% N) v: h2 w; c
if not succeeded:
9 v; ^! V6 B: a! m5 E* A& G, j print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ Y, J' p8 \/ W) L
return2 L! m7 Q; q. T/ [
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game5 ]; i- p N. `5 }; b& k/ J
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 e* e! I S# w" K# g' M
for item in unlocks:
4 g | I! c9 S1 i9 s$ ?, k if item in unlockItemMap:" ^4 y t" n( |
kitUnlocks[unlockItemMap[item]] = 11 Q- F% F) [4 G4 H* y x
# ~ o' ]" `: b) i. k$ u if g_debug: print "Kit unlocks: ", kitUnlocks0 u" ^ s, R% ]' X$ y
#We do not yet support giving different unlocks to different teams
9 @$ d/ ^: w( N! I, J. l& ?7 [5 y host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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