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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) / n. }2 o/ ]9 D$ A
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 F" x' U4 q" J7 L, w) M在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话4 F' b2 G4 Q/ E/ d* c6 L
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& y# f. T' R' J! w+ u+ Z, Z, V6 s# C! _
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 R: d7 \! V; y3 k! P6 g( i! ?
$ L9 S7 B+ X* kimport host
, d3 q$ K( P7 r( H3 Q7 } K$ wimport bf2.PlayerManager
( ]) ]; K g5 e+ [3 j3 yfrom bf2.stats.constants import *
5 N& s2 m7 {8 W0 G1 W; jfrom bf2 import g_debug
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# map gamespy item ids to kits- f5 n$ Q5 Z0 j/ K; g# x( N
unlockItemMap = {- `! S3 ~' P5 x8 i1 y
11 : 0,! z- f0 @- H* O. J, V: @( q
22 : 1," G1 [7 y0 U8 r- [) C: [
33 : 2,
' I5 _1 ~- ~4 G1 I1 P. R 44 : 3,
% {2 ~1 Q# V( y. D 55 : 4,2 F* `5 b9 ~& Q! i: Q! t8 F# l
66 : 5,6 v. z, L2 o2 h; P; H
77 : 6,
6 }& C5 H" N% o. Z 88 : 1,
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222 : 4,
( a4 T, K: n+ p2 O5 b1 r 333 : 5,
# J9 k6 H. H" T/ @# N9 ~ 444 : 0,
. a0 Z1 K" E9 \4 Q/ p, `7 `7 B' ~ 555 : 6,
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sessionPlayerUnlockMap = {}
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9 P0 D+ X8 d. V( {, |! [def init():( Z/ _1 @* A# a# }# {! Q* L0 N
# Events' L" m) e; b% P) o
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 I, f9 a. Z! h) J$ |3 p* O& _ if bf2.serverSettings.getUseGlobalUnlocks():" u, \ {; r( k4 I! p0 X/ \
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' A# P( o, s8 ` d1 T7 `+ [
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# Connect already connected players if reinitializing5 t0 b2 \( ~3 S
for p in bf2.playerManager.getPlayers():5 K2 h, M8 W* h0 E! r' b
onPlayerConnect(p)* V! h0 }& a3 s$ y) j
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if g_debug: print "Unlock module initialized"" W9 ]) A* e# ]& L2 T
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3 d, @, s( e& r% r2 iclass UnlockSet: pass/ M% h, l, ^6 n! L2 l5 ?# B: h
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def onPlayerConnect(player):1 I$ n) }+ E4 D# |' ^
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& }$ u6 i n6 {6 t! A* H! c) c
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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$ X9 y9 ~6 ~9 M$ t% A if not player.isAIPlayer():
' Q F- y/ {/ Y3 j1 y% y2 w8 e! p id = player.index( Q* L8 |* Z1 K$ W) Q* l$ I2 K
reconnect = id in sessionPlayerUnlockMap0 G& U1 b1 Y. K5 x, n& s; J
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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8 O R1 F4 U6 O; J newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
1 ^5 B3 R& s8 ?- f3 T/ Q1 P for i in range(0, NUM_KIT_TYPES):( h3 _ P! D4 _/ H9 t9 \
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet: o; h2 G s8 n! P
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():9 @! S$ t" \+ `. ]! W7 d
if player.getProfileId() > 2000: / C, i; c6 b9 N5 Y+ k. ]
success = host.pers_plrRequestUnlocks(player.index, 1)
, a* h' O7 r3 e if not success:
7 o/ j' H) c6 Q' O if g_debug: print "Failed requesting unlocks"8 P* k5 c" h1 C0 U" A$ R
else:
. N v1 V5 N2 A. l" F if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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( R7 w. P, Q( ?( i if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 ~0 Q- y; Z& o: I. t, t( O
return6 j4 h* g) _1 c( V2 i
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 e% V+ B4 }. p b; j% H
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# translate gamespy item vector into a kit-based unlock vector handled by game8 y D; `# [" y; Y. y% h% R8 }3 f
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. ^' Y" M7 G$ j* P; f- w
for item in unlocks:
( F# L7 Y$ s! m) k5 w if item in unlockItemMap:0 E& W" v" Y. Q- @; y
kitUnlocks[unlockItemMap[item]] = 1% u' m" _. A: w: z9 w+ h `
9 Y) _# ^7 I- G0 [7 K if g_debug: print "Kit unlocks: ", kitUnlocks4 D+ h) ~0 R9 k! ^9 n" e
#We do not yet support giving different unlocks to different teams7 h# S+ `: s8 \
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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