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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) % e8 W- V; ^1 C' B
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' Q5 T, S6 l& M6 U0 ?; n4 N/ v) |
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& _+ v7 h r* f; n$ x. _然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: M2 M2 d$ n1 A* y) \& E+ p最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
: a, V/ W7 S* M- p4 V4 q/ ^& ^import bf2.PlayerManager+ F- V# M/ r I4 s3 Q* B
from bf2.stats.constants import *
2 B s$ Q r$ ^$ h4 }from bf2 import g_debug/ c: u' A. m: ?) k: I5 s1 S
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6 P8 B1 m4 q# Y7 M1 x
5 Q& K8 @8 S6 j3 }; G' O1 f* W1 L# map gamespy item ids to kits& W4 o" q: Y2 Y9 [0 j$ i, t
unlockItemMap = {
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22 : 1,+ P, Y6 y U; t: B5 i: E
33 : 2,' _, y- \& q0 W$ F1 p H
44 : 3," s" g" \ j" M# C. ~$ Y b
55 : 4,
" G7 s! }5 Y- }% r4 H 66 : 5,& s4 _, `. f0 }& f- U2 x8 v
77 : 6,
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99 : 2,. j( y2 H- N) ]1 I
111 : 3,: N1 J+ e) x, t1 x+ `# ~7 j6 f
222 : 4,8 I, G! N* y! m% P7 y: ^- p, O
333 : 5,
5 ^. E! ?2 Y% Y 444 : 0,3 k- W4 e( v/ J% Y, k: h4 L
555 : 6,3 [9 H: ^( v+ n- \% I; S
}
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sessionPlayerUnlockMap = {}
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& H& @/ h, M- f+ w5 xdef init():
6 d6 c0 X& B" S3 H( ^5 N # Events/ c" x9 \' d7 ^3 g" i* D/ O
host.registerHandler('PlayerConnect', onPlayerConnect, 1). q% n2 S6 q! Z) H6 v
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if bf2.serverSettings.getUseGlobalUnlocks():
5 X' S |$ ?4 d' \# l host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)9 H( P6 f5 x1 s. N8 n0 L$ T( t1 w
+ x) b8 C' O5 m4 c9 t/ K # Connect already connected players if reinitializing: C5 X" S, C, E* [% b
for p in bf2.playerManager.getPlayers():
* R- H7 Q" H0 g onPlayerConnect(p). w6 v9 t+ ]( W6 Q
; E8 b, I/ b4 _1 t! D if g_debug: print "Unlock module initialized"9 Y1 Q2 W& v, D2 S
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class UnlockSet: pass. }+ y( @" X; s+ s; o
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def onPlayerConnect(player):
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, B% e2 q7 Y( X. F defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 A& R+ K; o' \ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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- @$ I: M' v0 }8 C if not player.isAIPlayer():- [% j# I9 d1 [, X
id = player.index
! [4 u: O `! Q6 n% l$ M/ S reconnect = id in sessionPlayerUnlockMap6 t9 K0 n, J, s# J
+ y: d1 _" a# w; [0 x, u2 r i # always get new unlocks on reconnect/map restart/map change etc; G0 ~1 n" V# i
if reconnect:0 u0 q- u: `% h( j
del sessionPlayerUnlockMap[id]4 y2 B$ U1 |0 ]' y
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
; }, m9 X" \) Y for i in range(0, NUM_KIT_TYPES):
9 v) E1 {! u6 `: }9 N+ R0 H) l: s newUnlockSet.unlockLevel = 0
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$ A: a7 _8 L# \1 G# F- N) B0 F% a sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]- u4 o8 d! ]1 e2 u
* e4 Q: T/ p" d7 L2 Q+ G4 ~# D if bf2.serverSettings.getUseGlobalUnlocks():3 b& u6 ?% J4 B5 ~
if player.getProfileId() > 2000: / _8 |) F8 y% Z2 a! l A/ _
success = host.pers_plrRequestUnlocks(player.index, 1)) f% ~! w# T) w
if not success:
/ {. [; a, n4 ~6 k! k if g_debug: print "Failed requesting unlocks"
2 u3 w5 j* k0 V- I! t2 b5 L else:
/ G+ U u7 f4 } V: K, r if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 p+ c- N- G) f
3 w, W0 t4 }+ a; b if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
. |" X: r7 ^. c if not succeeded:' K8 e( j2 d. b) V* M% W' `, p7 m! _. ?& X
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
6 e2 K, @, }- A) ^" Y+ z! J return
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: n$ |1 Z: R/ I$ t$ N r # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks( o( x$ n* n4 Z' A+ ?+ N
- C3 ~3 j. o+ v A. ?8 G- ] o # translate gamespy item vector into a kit-based unlock vector handled by game
4 g. k; t- O1 P* G+ o kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 P: S3 z9 {9 U5 U for item in unlocks:3 R. k& q( V) n5 l, L9 K
if item in unlockItemMap:
. P8 V) S. j1 L; l8 q: n kitUnlocks[unlockItemMap[item]] = 1. y( X w! u" L
5 z5 Q. ?. q, G- J$ d8 ]3 k7 V if g_debug: print "Kit unlocks: ", kitUnlocks" J$ X: D0 D2 m: c3 C
#We do not yet support giving different unlocks to different teams
& x/ j+ x3 Z# N: F$ k host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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