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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
( E1 o/ z5 \+ h8 n 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ L" E5 N3 A: ]: M' j9 ]$ C
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 A# v6 R8 A; v* e* d, A2 u$ _
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; K* H3 W1 V# b- k) \- a最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 Y- l2 U c9 T4 g# F. Z
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import host3 y7 j. {) V5 t
import bf2.PlayerManager5 y' Q7 t% U5 Q; K/ ?
from bf2.stats.constants import *
* J$ ?9 \8 l6 ^2 V/ A- o6 efrom bf2 import g_debug
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; R+ T) E; A0 `9 R; x K- i+ r# map gamespy item ids to kits" ~9 X8 v+ W% u* u3 e0 T9 D
unlockItemMap = {
% E" u; v3 k/ l& r% ] 11 : 0,
: [/ q' M: C6 g; j0 N* c! | 22 : 1,
& R: G5 D; I/ T; i9 E# X$ M3 o9 K 33 : 2,7 d/ N9 p* w1 g, Y4 p0 ?
44 : 3,
2 Z V" ]. m, @8 z 55 : 4,) k8 n. d2 w. j$ G
66 : 5,; L0 W6 R. v: `: [; d
77 : 6,
+ K/ C6 W) s1 I; t& I. B 88 : 1,
( p7 j$ _3 w5 ?% {1 a 99 : 2,! E. @, G) h) y* u' m5 ?+ N
111 : 3,- e* C# d; ]" u" s5 T
222 : 4,
( n! j* N. Y- c5 v r' `. I0 L7 h 333 : 5,& D# d7 S X h, ~! N S
444 : 0,
" U. V$ W Z/ y, f% B0 t+ f 555 : 6,4 |6 ^2 K9 ` Y: P/ G
}
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' n& L2 I5 T x8 ~sessionPlayerUnlockMap = {}
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# z: S4 W/ Q. N& F2 C% d6 c4 d9 E
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def init():0 N5 U6 f) p- S0 `) k
# Events7 y: u/ _% h' d0 I/ |* l# Y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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& J2 b9 T4 ~! T7 D0 V if bf2.serverSettings.getUseGlobalUnlocks():
+ v; r$ s/ ~% Y6 S2 N' @9 R host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)9 s7 ~1 \/ X2 [; e' t( h
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# Connect already connected players if reinitializing+ I. E: J( I: h4 V% u/ O; \) L5 @+ I
for p in bf2.playerManager.getPlayers():# k+ A6 ~6 u$ J( T1 X1 @3 P
onPlayerConnect(p)
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# _4 c% {, f$ b7 l* X F if g_debug: print "Unlock module initialized"3 ?% h; X; e' I, K5 _& p
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) ?, f/ b" w: z2 b6 K, {- vclass UnlockSet: pass t* N& ^5 @! e5 t H
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) R9 V. Q* o3 r/ {* U Tdef onPlayerConnect(player):1 P, L0 o- Z. a6 M* b
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- h5 L. [6 W" g, d/ V! v host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 P* l7 Y7 j4 g* @4 {4 t) }
2 [, Z$ l. J/ z9 _6 c if not player.isAIPlayer():; _& B8 ^! S: [1 X* }$ u
id = player.index
: n- z+ z" Q/ _! p t reconnect = id in sessionPlayerUnlockMap
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0 O& N7 B0 f+ t8 x9 M # always get new unlocks on reconnect/map restart/map change etc
7 j, j3 }( o% @" Z( s if reconnect:% [9 J) [" T/ ?* R( A
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()" O$ C! \1 ?- }
8 Q ~' S7 b9 R: o newUnlockSet.unlockLevel = {}0 \ X; a7 L0 G4 V
for i in range(0, NUM_KIT_TYPES):
& \5 G" @5 F5 r newUnlockSet.unlockLevel = 09 p7 L; N* |( O/ `6 E0 `) {. b: L
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sessionPlayerUnlockMap[id] = newUnlockSet0 w; _) W; l5 k; w9 [
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():! x( |4 O- [- E! l
if player.getProfileId() > 2000:
2 l; l0 e" A) A6 E success = host.pers_plrRequestUnlocks(player.index, 1)
5 X& R" B) P* Q6 Y if not success:
1 e3 m6 j- O/ M4 c! W J if g_debug: print "Failed requesting unlocks"
! _0 U9 m4 ~, Q) q; O else:
" D) y8 l" ~+ D4 M6 _) }$ L% } if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ D3 Y8 h) s8 p. i4 {, `1 z' S$ w
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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) y. u, q1 Q. c: U- y& Xdef onUnlocksResponse(succeeded, player, unlocks):
! d; _ B0 @6 w5 w7 x9 L if not succeeded:, [4 t2 T6 K/ X# j% l' \; U
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 O& I6 g! S, Q( n* U5 q
return% l: L7 g6 G }1 L
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game2 J: F. K5 u- L
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' P- r7 T4 f: X: H for item in unlocks:, |2 Y; ~& R, [4 W+ D
if item in unlockItemMap:$ Y! q$ P/ i0 n' @ t
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
6 m5 z( |, _" f" \7 W #We do not yet support giving different unlocks to different teams, H2 C! }& R9 p
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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