|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 5 S- n5 c. w) }! V
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 s& f6 K6 Q. F% U4 k3 G0 X
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 Q4 q' q; j$ e, f' Z
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; |) }1 G& S1 l ^, D9 S/ Q5 f最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
! i5 G: V+ ]! m* M f# g1 f! y
3 u0 B- |( q$ D' himport host( x7 y8 `3 b" }8 u" |
import bf2.PlayerManager: b% y9 H* F x; I r& _+ c$ {; G( q
from bf2.stats.constants import *, N7 o) q4 D/ r. ?' `, k
from bf2 import g_debug
) U r, L, g. X0 v' S" s
! z, F2 t# q7 j
2 e( A7 y2 a# U+ Z |3 T0 Q/ I' G; s* C9 L8 U6 q
# map gamespy item ids to kits$ E3 K' \! D1 X- Q
unlockItemMap = {
& c. T( F: }1 a5 W [ 11 : 0,7 i( n8 m; B- n m( k* Q3 m8 Q2 _! y
22 : 1,& g% D) g6 h l& I
33 : 2,
3 ]7 K5 R0 j4 [: ?, E 44 : 3,& p x/ Z* q y3 o& @2 D! R( X
55 : 4,
) s) x$ Z. W6 F' ~; Q$ w# |, o 66 : 5,
2 G1 u8 f# y5 D- z: O( `$ ] 77 : 6,7 X- O( l! o; t7 T7 E2 U. t
88 : 1,' k' C: O0 Y6 Y' Y1 C" f4 A: l; g
99 : 2,' ~$ t; Z; A Z# B7 k4 s6 B7 M
111 : 3,- Q$ {3 [: {4 S: q
222 : 4,
+ O1 e# X) j. W) p. T- U9 F7 M 333 : 5,
# E5 v/ v% b. t9 w' G4 S) g T0 K 444 : 0,/ f9 _( V0 m9 g0 u
555 : 6,
/ e% R# v# o2 L1 |1 ^ }9 G' D! w, P6 k: s4 s) t4 o
1 g5 o+ M8 J6 o$ W: U
sessionPlayerUnlockMap = {}) w7 G) e0 q" V7 E4 [ I
6 h5 F0 F A0 j J6 r, o# }# o M8 P: K
6 i* ~) Y' F, L( a; l' ?
def init():
6 G! e- d% s) ] y # Events
& T& r% e9 Y5 X7 P% V$ U0 ]$ _ host.registerHandler('PlayerConnect', onPlayerConnect, 1)! i5 I+ e- D z( t: @* r) q) j
, c d0 o% t# c' X* Q
if bf2.serverSettings.getUseGlobalUnlocks():' m! }$ `- N5 ?
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 C; a6 M7 ^! r) j
$ R5 N# I! V; q2 m
# Connect already connected players if reinitializing. R* |+ [& }" e/ L
for p in bf2.playerManager.getPlayers():0 ?7 v! i# B9 \: Z5 p
onPlayerConnect(p)/ }4 e% Q4 n' u5 }& M
( C9 v1 l# y! G, n8 @ if g_debug: print "Unlock module initialized"$ _1 _" A: t" J0 X/ ~1 }# [
& y) ?# f: X4 C; u# \6 z/ t9 }
/ Q' G( k/ ^% X
% g& G% U9 {8 D5 vclass UnlockSet: pass8 n- e0 l. C. ~8 D% w1 ^4 _8 Q
3 p& J/ [% J1 \ ?0 l" V
1 T) R/ |. R' Z+ f' v
, B3 R/ j! O* ]8 ^: O# z9 S0 z7 {, ]def onPlayerConnect(player):6 p; C! z1 E: A- D# ?& `4 w! |( L
$ c$ a, {0 D0 a: b3 s4 ]6 g defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 ^9 B7 x$ Q/ Y" S, }) b6 l host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). E4 j' U6 d4 Z9 S
7 m/ S3 T9 T# ^2 H- _9 p
if not player.isAIPlayer():
. f; J2 I/ i2 k7 s$ |% r id = player.index! T6 A- }, v3 b0 h0 _9 v
reconnect = id in sessionPlayerUnlockMap5 Z0 w- O4 {" l
* _7 F3 X2 |0 c& y3 W # always get new unlocks on reconnect/map restart/map change etc
/ N$ ` t) _+ ~: i# q6 E* _; a$ Y& x+ n if reconnect:
6 I, p: l. K6 g0 C2 P4 _' }, w7 | del sessionPlayerUnlockMap[id]) T6 s& z% [7 x# L* X5 S
- d' {! y' w4 l0 N3 Z1 D# } newUnlockSet = UnlockSet()
f3 S' \( T" X3 ^7 ?+ X3 o
" q5 q) s5 u; d* e newUnlockSet.unlockLevel = {}
3 n/ N8 R8 N1 Z" b2 V for i in range(0, NUM_KIT_TYPES):
1 P! e8 x1 {( E+ s! D newUnlockSet.unlockLevel = 0% g: r; Q* E5 E6 x
. \6 ?7 L. a7 M. e4 A, J
sessionPlayerUnlockMap[id] = newUnlockSet* h/ d' c6 x6 Y
3 A) p# E& @& v) g
player.unlocks = sessionPlayerUnlockMap[id]
& [5 D8 V! R2 ~1 w7 u+ g! d7 M' O& s+ L; s5 D5 b( r
if bf2.serverSettings.getUseGlobalUnlocks():
% Q# r' x. P' ^ if player.getProfileId() > 2000:
" x G8 v4 F$ H% l+ q1 q success = host.pers_plrRequestUnlocks(player.index, 1)# r8 P" b) X7 j
if not success:1 v5 p& K D& N; k& i# O
if g_debug: print "Failed requesting unlocks"
9 r$ p* H- ^0 `" \# F, v3 W else:
# S' f2 }8 I# D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" W, s. H# B$ V& k: B0 ~, n3 x
1 a! F. L: R$ G* y2 P t! [ if g_debug: print "Added player %d to unlock checking" % (player.index)% e6 R( J; d$ `
9 Q2 B. y$ J4 H
" ^+ \9 B: \* K, ^! Y6 y$ A$ D: @' m
" K6 u C6 k' r9 u' q( N
def onUnlocksResponse(succeeded, player, unlocks):
1 {. f H; u7 m' | if not succeeded:
! o( T' ]' N+ d1 R) H print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 |% n5 P O4 Y6 ]$ t+ Q0 b
return
; e+ E" ^4 {+ S
# ?) _# n- e# S0 u+ a # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* l5 ~6 z: k/ { J3 j# a3 B
& }* {2 d {; L' ]6 D
# translate gamespy item vector into a kit-based unlock vector handled by game c `0 a4 {' r7 ~4 ^: ]
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 |- Y* Z J. t for item in unlocks:
0 z2 ~, q$ V6 C: |; m if item in unlockItemMap:6 v b1 [+ F9 s4 P- O
kitUnlocks[unlockItemMap[item]] = 1
3 G9 c0 i+ J$ l2 Y: {2 j0 X
% w7 w3 ^( B8 x8 K1 O2 ~5 v if g_debug: print "Kit unlocks: ", kitUnlocks, R# P" P% k( F' Q0 `; t' b% @# }3 c
#We do not yet support giving different unlocks to different teams8 K0 h) N& g( a- G" L1 C
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|