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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* k" E2 `4 c% O 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% J0 O0 c$ i" M在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话! j2 h5 B' B! n. k7 a. c4 l; B
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# I. j. d+ p) h3 j: O7 q# X
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
/ F; r8 U/ Y2 L: Timport bf2.PlayerManager
3 l8 _3 c) I* C Z4 Ffrom bf2.stats.constants import *
0 j& X. n6 E! E* K: Afrom bf2 import g_debug& |, b: w5 } ]9 {, m/ U
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- T& @+ v8 N( P# map gamespy item ids to kits
( P6 }: ^0 h% u5 hunlockItemMap = {2 L- `0 u/ b3 l9 A/ g7 J
11 : 0,+ {* ]! L* }+ C2 {9 i* B0 A; P1 l5 l
22 : 1,7 C) z/ U9 V3 c1 X( S' Y4 v
33 : 2,
8 \/ W7 r. r, b5 e; T/ {5 u4 K 44 : 3,
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66 : 5,
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88 : 1,. z# N! m, f1 W5 y6 Y7 I
99 : 2," k9 X3 Z: c% g" N1 c
111 : 3,/ W4 D9 J& j; U; G1 O& F
222 : 4,5 W9 X) q* r6 S* P0 j I
333 : 5,
3 |+ ?1 o: \8 @/ P+ ^' k3 F5 I& a 444 : 0,
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9 x3 W+ E7 @% @; CsessionPlayerUnlockMap = {}& t/ @- ?8 |8 R* w' b- W
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def init():" O' O' M @$ h$ I! A
# Events
9 o3 N$ x- |) x) \ host.registerHandler('PlayerConnect', onPlayerConnect, 1) f- Y3 |8 ?# Y
- ?5 {' F0 o3 I! B7 ^# r6 Y if bf2.serverSettings.getUseGlobalUnlocks():
: T1 }& m- w3 m; y! Q host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
3 _" s* T5 m5 T2 D% m for p in bf2.playerManager.getPlayers():
# d% X, A% B2 g% q onPlayerConnect(p)8 D5 g5 s% H3 y& e
. _! z) h1 g* H) [* l* i" r. p if g_debug: print "Unlock module initialized"1 k$ i( ~) y, M c( r
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class UnlockSet: pass
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" G2 `; H! [/ v8 |0 bdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- A0 c6 l8 }, _# [' b# J/ l: a host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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% J' Y) x$ q, }9 h if not player.isAIPlayer():' N3 r0 k P8 S/ X, L
id = player.index
9 q% {. C" [- U- {4 w3 ?) i& T3 x. N reconnect = id in sessionPlayerUnlockMap
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0 @& F. _- Z% T7 L4 M7 d # always get new unlocks on reconnect/map restart/map change etc
# @+ [1 l. S l- q2 g; f* x+ v5 w& D if reconnect:7 p% e, |. T& z. y1 k' j. l
del sessionPlayerUnlockMap[id]/ D% [7 v, U/ }. f6 a' u4 |$ `
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newUnlockSet = UnlockSet()
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2 r: s/ ~& |4 U newUnlockSet.unlockLevel = {}
# p' n- b, _* L# O& r for i in range(0, NUM_KIT_TYPES):
+ d: V+ h* ~! h4 X newUnlockSet.unlockLevel = 0
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" |7 @, D5 x5 k% }+ ^$ p* ] sessionPlayerUnlockMap[id] = newUnlockSet% s) a% ]2 R& r% D9 s: U6 W
5 N/ l; P3 t1 B. o6 { player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
7 B5 g/ j! p! V4 N# c# d5 X if player.getProfileId() > 2000: 2 R+ f7 ^ ]% I. W3 v; A' a- {! g
success = host.pers_plrRequestUnlocks(player.index, 1)
$ Y9 i) A/ j I! ]. c if not success:* i; t( E) f) [$ t4 y
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 q8 M- b ^0 y: s: a1 B: D6 {
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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+ T3 X5 _$ \. Y$ Q: {3 h, U. @def onUnlocksResponse(succeeded, player, unlocks):
9 e( M! n1 p$ K8 m1 |0 M if not succeeded:
+ M- L* o5 F: \! _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 n1 u, R, k5 f A$ r
return9 y/ p6 l& G) K5 Y1 U& s4 |
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& D9 y, U' M" ~7 t. e
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# translate gamespy item vector into a kit-based unlock vector handled by game
K8 t( R5 b. k: o6 j/ @ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[+ A6 ~5 L( O- T! X5 `' Z for item in unlocks:- R& R3 j' o6 F- o3 F- y5 H
if item in unlockItemMap:
o2 V9 I/ Y$ c3 h2 f* k6 u kitUnlocks[unlockItemMap[item]] = 1
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5 S9 f$ v# `/ s if g_debug: print "Kit unlocks: ", kitUnlocks
, k5 D2 } b7 H3 [ #We do not yet support giving different unlocks to different teams
, F7 z8 N; @! f6 R* x" L! m: e/ T* ?% M host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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