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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " H1 W! I3 ?/ \4 A+ I! K' u- ~
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) H+ p; T% W0 X! n+ `
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. x9 S/ ]2 A3 [, X: p0 P. |然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" J7 l: E) c0 q" e$ y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
0 w T& m* l* Z+ q% gimport bf2.PlayerManager
8 O$ T0 a8 q' h+ R; W% sfrom bf2.stats.constants import *3 y' `. ], E7 q" z# j: q
from bf2 import g_debug+ I' v( t9 K8 j5 F' }7 Q: h
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5 `; y9 @5 h! ]* U! N; D$ X# map gamespy item ids to kits
2 `- D- U4 S4 dunlockItemMap = {
7 i, M. r o3 y4 j 11 : 0,
/ z8 Z8 B2 o# Q9 L- P/ _' ~ 22 : 1,6 b& X* O+ Q6 [* ~* g
33 : 2,+ S) k3 P/ P) _, f
44 : 3,5 e/ c" _# |4 F7 ?, {+ Z
55 : 4,
0 W0 ]- S! M) I( L) S; I- Z 66 : 5,/ q. o! q: @" b6 p* z
77 : 6,% Y! R0 u$ x7 Z! R9 y
88 : 1,
( W# [* u# @0 l& ^4 Z) w 99 : 2,% M% A/ H+ m( E! H' A
111 : 3,) p7 s) A) e' O3 O$ K
222 : 4,
! D) B& O5 t1 b4 C7 k/ T4 f 333 : 5,
/ d$ d7 L' K y* A* p 444 : 0,
3 \1 B- O) Z, | 555 : 6, {4 `! w; G. t$ S1 ^6 k7 v* j! d
}; A7 d9 x! _( @
9 l* s. y6 N/ p+ u2 M WsessionPlayerUnlockMap = {}
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6 d- h% m+ w$ A; gdef init():9 \/ \! E/ l- W$ C0 S, ]" r" q1 J
# Events
0 R: i- Y; F0 I host.registerHandler('PlayerConnect', onPlayerConnect, 1) I8 S+ F6 D' f; c
+ ~% x1 J5 f8 F# ^! K if bf2.serverSettings.getUseGlobalUnlocks():" S5 R5 D" ~) y/ d$ L& x
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- N. V. C1 N3 E/ b1 \- u1 U
9 m" ]2 n) C0 d# o # Connect already connected players if reinitializing
8 l+ F' y! K0 |/ {9 i h# t for p in bf2.playerManager.getPlayers():* B+ }3 m( o9 E! L
onPlayerConnect(p)2 [8 X; o( g1 `3 M) L- d
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if g_debug: print "Unlock module initialized"
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( B7 F/ s- \, \class UnlockSet: pass. B Y" j! N# `8 C" f
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% x5 |( T5 v1 S: S2 \6 Z/ z$ j
( {4 k; O0 P/ d; A' K E- c3 t8 x, l4 `def onPlayerConnect(player):) \7 m' V6 X. F! B8 Z
+ q# Q" \( Q6 l. j6 J- | defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& L% P+ J4 @* g k1 A host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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6 m0 v+ O# m; m" o% [! U6 [ if not player.isAIPlayer():! H1 z+ ?% R7 G; A2 }
id = player.index7 B4 S" _# p# \" |$ g" f9 g
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
# w' e2 W/ H* R if reconnect:
$ I6 a2 Z9 ?: z/ U; e- B1 h M del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
4 O/ U+ j1 C8 f1 v" a3 a7 `; }
$ M$ Y7 z s+ q% k# I newUnlockSet.unlockLevel = {}
1 V }* n5 Z/ ?$ l$ Q4 G0 h, J0 M for i in range(0, NUM_KIT_TYPES):& y0 Z; Q$ B! h: O0 N" X
newUnlockSet.unlockLevel = 0* t$ r t# b5 r! i1 [/ [
/ r; x4 D+ n4 c4 D) v. ~8 A6 k sessionPlayerUnlockMap[id] = newUnlockSet0 Q( d+ S0 q. A$ N9 |$ e5 e
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player.unlocks = sessionPlayerUnlockMap[id]% v Y; D+ t5 W+ n
$ d; W# p. ?7 t1 d; M) F if bf2.serverSettings.getUseGlobalUnlocks():' P$ ]" f6 ]7 I7 J8 P9 I
if player.getProfileId() > 2000: 9 U; I, N4 }2 e W$ l* Y, z
success = host.pers_plrRequestUnlocks(player.index, 1)% y8 B5 L' U- o7 p/ r0 L7 Q
if not success:
5 E: h2 V* k4 f! V( q1 |9 v if g_debug: print "Failed requesting unlocks"* |1 ~# ]5 w1 f* r6 W
else:
$ V! y% g9 p2 {% f& b if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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9 y/ F T: O( \: [+ jdef onUnlocksResponse(succeeded, player, unlocks):2 B' E. p7 j r) h
if not succeeded:
9 P& e& @. k/ H5 }' A% V print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 V% |5 F- L; K. \
return
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6 o, d1 {9 N9 a$ e) n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
1 ]4 F) i- x. }
. g W- ]# B9 [. C6 \ # translate gamespy item vector into a kit-based unlock vector handled by game3 i& i4 w8 M( w+ B! S6 V
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* J. ]7 L- h# N6 L for item in unlocks:( Q5 ^* ^1 a& }, G7 T% q
if item in unlockItemMap:
D4 a& k/ s( x, B kitUnlocks[unlockItemMap[item]] = 10 U: n5 i$ R5 i! X M
/ r) e3 {: ~, J* X+ s! \( T; P if g_debug: print "Kit unlocks: ", kitUnlocks
" H( B" P+ }; w #We do not yet support giving different unlocks to different teams$ w; J0 e K5 u, j- ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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