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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
( J/ E. X: D3 [- y! I9 R3 h 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
6 O1 E5 I2 _3 z4 ^/ \, j在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) }) U! r- ^/ H. @
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: }" l' A$ ?; q3 \* |3 I( ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: g/ Y! u; U* T- n! _ C+ v
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import host0 K' Q1 ?; a. M
import bf2.PlayerManager# `% c' Y6 V+ B
from bf2.stats.constants import *
) r, G, d' i \; N Qfrom bf2 import g_debug4 Q7 Z" Q' Q5 p% t1 Y4 y8 @
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# map gamespy item ids to kits
0 b7 c6 c7 _$ J* @; n+ sunlockItemMap = {) ^/ G6 H9 w2 S
11 : 0,# b O8 M& @, h, m- d
22 : 1,0 q }6 m7 K3 k! w
33 : 2,5 U! ~% q" q( Q: {
44 : 3,; r8 J! y/ }) H! C
55 : 4,8 D" y6 U- t9 M) v9 S4 z4 u
66 : 5,1 V1 {( U5 C1 g
77 : 6,
5 ?: ]8 i: H: _0 f 88 : 1,+ ]! t. ]% \8 r- V- Q& m% a
99 : 2,2 N! N9 f$ y9 Y/ k
111 : 3, b) f! ~& Y# s1 z2 h i
222 : 4,) N* k& p+ v5 U, |
333 : 5,- @2 g. c2 |: |8 M
444 : 0,# K/ S% e( `- c5 x: s- b9 k0 x0 t
555 : 6,' R3 b- Z. N3 X9 d4 }! {9 t9 R
}
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/ d6 T6 S1 H( N5 gsessionPlayerUnlockMap = {}
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k0 F1 `3 P1 `2 i" s) m- |' _def init():
4 b" P! i) s6 F9 d D # Events0 F7 F5 l' _% f
host.registerHandler('PlayerConnect', onPlayerConnect, 1)" \9 B% k m7 Y k, V+ g) b, O8 {
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if bf2.serverSettings.getUseGlobalUnlocks():
' U4 B6 m9 Q1 H( a4 S host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing2 `! m- L! u/ v; |6 E4 F
for p in bf2.playerManager.getPlayers():
$ z$ L3 i, Y% l0 r! P# g onPlayerConnect(p)/ I- Y! Q+ u* X1 i4 s0 l6 `
6 g3 h" S$ J7 B, A6 K- M) D7 R if g_debug: print "Unlock module initialized"2 U. s t% Z3 }. y8 [$ V4 u+ {
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* r `# L! J" C$ ~class UnlockSet: pass* n' L% i; q, b+ G& f2 w% D
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; F$ w" Z. w6 w' ?def onPlayerConnect(player):
% O( l0 g, A9 i7 {, [) g) K0 p) g0 p7 u, g. F: M7 D" B j
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# v0 B2 i" E6 J% b' t' E6 }
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 j& D* y* [- P
' _& Z( R& u( O: [. x2 r0 x6 z if not player.isAIPlayer():
8 h6 c7 c1 ~8 N id = player.index5 d: d( Y% L" M
reconnect = id in sessionPlayerUnlockMap8 G3 ^: m: E+ o2 M8 ]. ]4 O$ J
_5 u3 h( m! c: v- t: t2 S7 ~ # always get new unlocks on reconnect/map restart/map change etc
. d l' Y! c, v; x1 e if reconnect:
' h! }7 g d) s$ {" z$ h5 j del sessionPlayerUnlockMap[id]7 N- G: k" v \; g3 p$ d' S" r
% {2 I- w2 S3 W( E3 h newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
% g$ J% t; k7 c/ O7 S7 u( O: c for i in range(0, NUM_KIT_TYPES):
: [# Z& q# ?# \' y/ ` newUnlockSet.unlockLevel = 02 Z6 G* H+ u+ N6 C
# c3 R5 F/ f* P sessionPlayerUnlockMap[id] = newUnlockSet
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0 k- ?% J" Q9 r; A2 g& v! T1 F6 A5 M player.unlocks = sessionPlayerUnlockMap[id]
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# D* ]6 T* _2 e if bf2.serverSettings.getUseGlobalUnlocks():, k8 o, n! V6 s. \& V' V8 y
if player.getProfileId() > 2000: . w+ q1 h7 @+ t, p' b1 K
success = host.pers_plrRequestUnlocks(player.index, 1), i9 Z: e# f" [
if not success:9 g9 U- [5 u) ~/ O
if g_debug: print "Failed requesting unlocks" P4 K4 a/ j1 j! E
else:
7 R2 J0 Y: u9 L7 | if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* t+ S! o; } t5 w* }
2 d4 {! x$ S( e4 X! p if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 P& ?6 z1 [: wdef onUnlocksResponse(succeeded, player, unlocks):
8 d. Q+ q; ~( k6 C+ [! o if not succeeded:6 U" t- V- t2 P1 @. ~! R/ ]
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
' R: A% i. K7 q. K9 Q return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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* i$ n+ X" K1 {/ @5 q # translate gamespy item vector into a kit-based unlock vector handled by game
$ N& s8 \2 o' s+ h7 ~% N* q5 C kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 R: k7 G% Q3 r
for item in unlocks:( ^$ D% G: I8 c6 J1 n8 x! ?
if item in unlockItemMap:& _3 w) m# v) P; }1 T9 C) J2 }* _
kitUnlocks[unlockItemMap[item]] = 11 w1 M; D* e0 x! ]
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if g_debug: print "Kit unlocks: ", kitUnlocks3 w; ]1 v. F1 d
#We do not yet support giving different unlocks to different teams
$ g, O C# X0 v" E! _ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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