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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- X$ [2 w' n, Z; [! s. |3 T 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' S/ d3 ]* j( V( |; ~. [8 I在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 F* b5 W7 e* ]: |6 n7 `7 }然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' F2 j4 D! ~# N/ B4 g最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( r% X- V/ ^ Q1 M
' [. k8 f$ e: ?& C' O$ pimport host) z+ ^4 R% D6 L/ g0 M
import bf2.PlayerManager
6 k9 l7 g) e2 I2 ofrom bf2.stats.constants import *
8 ~# [: i& b& @8 R( g0 N" i5 j) `from bf2 import g_debug
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# map gamespy item ids to kits
) e+ v; q/ k9 o# e6 DunlockItemMap = {+ X. H2 ~+ n7 g: R2 h/ O
11 : 0,/ L% `3 K1 r& v. j5 W# D7 O1 _. M- u
22 : 1,3 E1 ]: j* f8 T
33 : 2,
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77 : 6,
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99 : 2,
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222 : 4,$ {6 t/ q5 c& i& i
333 : 5,2 T9 F; O Y" R3 o1 j$ t7 \
444 : 0,
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2 k6 X& ^9 q; m( _+ K& ?% osessionPlayerUnlockMap = {}8 M5 ^+ l. ]. j2 g/ w% P0 d/ Z
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def init():
5 T9 l" B a0 z# l1 d) @3 r # Events
+ Q* k; M) @0 j; f, X9 ~- f/ _ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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: j+ E$ {/ ^ c8 w if bf2.serverSettings.getUseGlobalUnlocks():* v1 O/ f4 [. b. P+ c6 C
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 M4 B( l4 u6 G! X! Q9 s( N
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# Connect already connected players if reinitializing
- v4 z% V8 \6 J5 I for p in bf2.playerManager.getPlayers():
* P3 x9 w6 e; R7 E: b/ L onPlayerConnect(p)! t2 v2 e9 ]; {% q* @8 P
: _$ j# s& O* c2 y, { if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& W1 G2 t9 t. n5 k% w- K host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)2 r5 d h* S. G
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if not player.isAIPlayer():7 c0 P- e% q8 E* U' }
id = player.index) o% J8 ?# \' _5 j6 f$ b+ F! G9 J8 }4 j
reconnect = id in sessionPlayerUnlockMap
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5 B( P4 p) ~& l/ v # always get new unlocks on reconnect/map restart/map change etc
* n' R& ]" v0 N- a% g# M: G7 n if reconnect:$ |. x! b9 y. [0 k/ J* ]% v: x0 N
del sessionPlayerUnlockMap[id]* R M- K& E# A o, ]' ]
/ w9 j* g3 l' O7 }9 d! C9 M newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
/ p3 j% h7 s- N4 m: Q, f for i in range(0, NUM_KIT_TYPES):
9 B+ W- h5 s) S: P newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet c+ `$ `! o& D6 k/ N1 n3 g
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player.unlocks = sessionPlayerUnlockMap[id]4 {4 ~( \8 i6 h A0 \: U1 h
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if bf2.serverSettings.getUseGlobalUnlocks(): E$ N# d: T7 F/ W/ I4 x
if player.getProfileId() > 2000:
/ f2 V, _2 C' [1 q! X success = host.pers_plrRequestUnlocks(player.index, 1)
4 i9 b9 e- k3 V, v6 P* p( ] if not success:! J# k9 d( u4 r D
if g_debug: print "Failed requesting unlocks"' C I! Z6 J m- ^9 p
else:7 e5 _4 d# k" k' O* b( }2 c0 a! f$ h. p
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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: g. C( _! b( h* \def onUnlocksResponse(succeeded, player, unlocks):
0 o0 l+ Y: Y: D. c! N if not succeeded:
4 p; v, }1 K# ~0 r print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
0 t* l! }& ~5 P) @) `% l. k+ S5 r return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks! J! W5 P$ Z8 Y6 X3 e; h
1 m$ Q% H' }1 _% P& F0 l # translate gamespy item vector into a kit-based unlock vector handled by game
# q1 P) ?8 Y0 y( [) [, N kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; K D# H$ S9 k for item in unlocks:
5 p$ e- X7 V4 N t$ |& | if item in unlockItemMap:
3 ]2 [4 M/ N |+ Q kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks$ X- {( O/ h# \" @# V" L: E5 ?
#We do not yet support giving different unlocks to different teams
- q( Q. |, M( m+ H- ~9 S host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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