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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ! M W- v9 k- `) {- H) ~0 @) a
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; C( R" }# f' Z& R4 R在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# Z* V6 N: ~8 M
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 Z, m: i' t `1 X1 O( Q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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5 d, x; q0 O$ b4 u; W! Dimport host
+ _( F6 q2 a4 K# a4 D4 t1 Oimport bf2.PlayerManager
- r% `' Q* ^$ d1 i& zfrom bf2.stats.constants import *7 }* ~0 ?9 F- b2 j% e3 a
from bf2 import g_debug6 A9 H5 m' q" B. G2 W! r2 \
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* U0 l# e! \ G' {# map gamespy item ids to kits
! `" N& {0 {4 ?7 t# I! eunlockItemMap = {# ~: x$ K. l, ^7 s
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c2 b3 o( c4 t7 j3 J: b 222 : 4,0 _0 I* m( z6 ?* c. ?
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444 : 0,
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$ D3 Q& F. o# G! isessionPlayerUnlockMap = {}
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+ q5 H" S t4 ~2 O4 R0 B% bdef init():
( ? u6 N3 Q7 a' E) E! C # Events
/ s& Z* ]- [6 r host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! Y( _3 ~, _$ K4 K; N if bf2.serverSettings.getUseGlobalUnlocks():
% Q! \+ E* T1 ]9 i3 l* ~ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1), M, x( z5 U3 a' H( w, J
3 I& z+ }0 g. u0 n0 B # Connect already connected players if reinitializing
1 G* D, W& R! y5 O! X+ A4 C for p in bf2.playerManager.getPlayers():$ @- d/ p. w9 @ `
onPlayerConnect(p)8 d7 Y1 b0 ]: M# }2 O# a2 o% N7 u
+ m8 z. a0 e1 L- j( S if g_debug: print "Unlock module initialized"
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class UnlockSet: pass0 n y C0 o. ]1 Q
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. {" y$ c4 E) K4 _3 udef onPlayerConnect(player):
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& @# @/ @/ d, M( _1 i1 \4 r3 j- I defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: ]7 x/ c& Z3 e. [( G2 u& S host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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: |4 c- @% ~1 A- ^" ^8 h0 ^ ^ if not player.isAIPlayer():
4 l& w( ?9 x5 k id = player.index. E" y2 t. ~; s3 L8 Z9 V
reconnect = id in sessionPlayerUnlockMap' u9 W. V e% x! o
# Y% R7 m2 u, S! b # always get new unlocks on reconnect/map restart/map change etc
& ^- o& L% Q* a if reconnect:
7 b% X1 F4 N( w/ W3 q del sessionPlayerUnlockMap[id]
1 {9 I7 p$ r- V h2 e% o k
, u) @: T) c, p$ d0 a* K! `9 _ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
0 D, U- W8 G5 h2 Y for i in range(0, NUM_KIT_TYPES):* g ]6 O8 |" N: P f3 \9 J$ \
newUnlockSet.unlockLevel = 04 _5 X8 T U1 _1 Z; c9 }
7 m# t. T5 l: F1 e- p# h F sessionPlayerUnlockMap[id] = newUnlockSet
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! z, [4 {. D4 V# g9 o6 E+ |5 ^1 M& ` player.unlocks = sessionPlayerUnlockMap[id]+ `. `2 ~9 ^9 i: x3 P+ z
0 N- L+ G9 ^* L! L if bf2.serverSettings.getUseGlobalUnlocks():
+ r8 _8 f/ N! S' Y- V/ S if player.getProfileId() > 2000: 1 X, V' ~% F5 b- u0 f7 X
success = host.pers_plrRequestUnlocks(player.index, 1)$ S8 T& i2 [6 ]3 }5 k) k
if not success:: ~, c0 q$ C! a
if g_debug: print "Failed requesting unlocks": h3 z0 \% ?, w
else:% `. T% y, D: h* `2 H0 [' b& A
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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% Z# B) c, f0 I& sdef onUnlocksResponse(succeeded, player, unlocks):2 g% k! W: z2 g# Z. i; B* a2 s! b3 Q
if not succeeded:
' G. \8 G& j3 W+ {9 X* s; T# G print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ V% P- s; H. u
return
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8 N F8 Y8 A, c! {" L1 {3 m # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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; ^! o( }3 w' u9 s0 O # translate gamespy item vector into a kit-based unlock vector handled by game. R+ d+ w, K8 x7 M
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 e* n) k3 M3 G) V5 k for item in unlocks:+ m- a4 O: u3 x/ J3 j/ w$ h
if item in unlockItemMap:
2 w2 i6 P) q7 X" B kitUnlocks[unlockItemMap[item]] = 16 [+ ] ~. {0 L: W8 I
; v. r' @# a9 @8 E# w) K if g_debug: print "Kit unlocks: ", kitUnlocks
+ f' q$ s" S' W5 j #We do not yet support giving different unlocks to different teams
8 d8 v0 ~4 m9 t. ~0 `$ j host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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