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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* w4 @# X9 X5 a" | 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 | G: ]* w1 e3 r# Q& d在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
: X, f3 f ^+ X# t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' h+ x# ~+ |. J2 r: H最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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) i) L9 x% B, x" ]' z$ `' Aimport host2 @4 H2 h3 M6 }1 h' R
import bf2.PlayerManager
# ?0 H' j! N* a: d* Y- t& qfrom bf2.stats.constants import *) n8 F$ e, P7 X7 a$ G* U2 W2 J
from bf2 import g_debug
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# map gamespy item ids to kits1 l( \8 X) T5 Q8 p) m
unlockItemMap = {
$ t+ h. m& N2 H" F: A# t$ ` 11 : 0,! Q, ~ g) k3 ~- v& V' O* f
22 : 1,
S, B H5 A) N& v% p/ D 33 : 2,5 i+ v9 R. I# ]( J
44 : 3,
, c/ B7 J/ S4 Z) B, q+ k 55 : 4,
, P+ P2 U1 ~: i6 ~( a2 `$ r) y" J; z 66 : 5,
% E8 J1 H& a8 J/ m! ` 77 : 6,
4 ?& Y. A6 T0 }1 p$ G 88 : 1,
4 C, ` Y* y( m3 T* Q- z5 n6 R 99 : 2,
7 D3 ~) R v( @1 m0 X 111 : 3,
$ P5 I: z# c4 W! S0 w* g1 W( x 222 : 4,
6 u) e8 a i3 m 333 : 5,/ K' P! y, k& ?9 {
444 : 0,4 G2 g q8 E$ b& U7 ]- {
555 : 6,
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! A- P* b/ R9 F. gsessionPlayerUnlockMap = {}+ ~: A* u" q* S, \% [, k* o
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+ e" h& ^, z7 I" }. Ddef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 o, y* E5 x! F# A; Z7 B
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if bf2.serverSettings.getUseGlobalUnlocks():; v( o& Y9 p; }; Z8 |! p6 y
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1): ^) Z5 U& f! u
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# Connect already connected players if reinitializing0 }4 O- y# X' ?5 j e
for p in bf2.playerManager.getPlayers():0 F3 }/ _* |; [! Y7 `
onPlayerConnect(p)4 _- N* q4 ~$ a( k
4 p7 G" I& F) j8 H4 m. l if g_debug: print "Unlock module initialized"4 f+ Q! T' t% g" [! \% O9 \( H& J
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! y- M& ]' l, m- Gclass UnlockSet: pass
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def onPlayerConnect(player):0 y" K% j5 H7 k6 a
' k! g% K% ]& {5 v9 s' b defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, i Z5 C4 l4 o, u host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():5 g7 I+ H; v! q, X2 Y
id = player.index* ~# s- s9 j# O4 {3 `
reconnect = id in sessionPlayerUnlockMap9 A& ^: g5 ]* P5 A
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# always get new unlocks on reconnect/map restart/map change etc% E7 F7 \- m8 X2 t
if reconnect:
3 a6 w: {7 q7 z/ K( M: G del sessionPlayerUnlockMap[id]$ J! _6 N2 X& x* ~+ n
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}+ |! N/ U$ R9 p' r9 d6 x. C
for i in range(0, NUM_KIT_TYPES):
' E8 `2 O7 U! u/ S% c6 H6 D6 ^ newUnlockSet.unlockLevel = 0
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7 D- \* p4 \) a3 a6 y sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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1 W. ?+ z# Z0 d9 O. b8 _ if bf2.serverSettings.getUseGlobalUnlocks():
! m& ^! r* g/ V if player.getProfileId() > 2000:
1 ^- b" }+ \- L& i( {' Z& W0 U5 A success = host.pers_plrRequestUnlocks(player.index, 1)' ^- B7 ~* Q1 I, |
if not success:
$ @& O" j7 `/ ~2 U if g_debug: print "Failed requesting unlocks"8 Y# p5 \* C2 e& @, C2 i! q8 j
else:. U: f2 V7 z' f
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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$ a9 h @4 M. H2 W$ b! O if g_debug: print "Added player %d to unlock checking" % (player.index)7 w: o) d1 m' J2 u
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9 ]# K, I( h* [8 T& A2 W6 Rdef onUnlocksResponse(succeeded, player, unlocks):
3 U ^# v3 Q# I- F" | if not succeeded:
4 O- {* ?. {) R3 n4 P) ^ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. W0 Z; x4 Q% M8 r
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# translate gamespy item vector into a kit-based unlock vector handled by game
8 N8 }6 O x# n* b" h kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. W$ h, ?! G4 A7 A6 E for item in unlocks:# B2 K( |3 G m5 S/ W3 O
if item in unlockItemMap:
: \" d2 N& |0 j; O! L kitUnlocks[unlockItemMap[item]] = 19 {% y4 ?% {, l/ f- `3 w
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if g_debug: print "Kit unlocks: ", kitUnlocks$ h* H, w0 J6 ^: W" c
#We do not yet support giving different unlocks to different teams$ [$ A# i5 }1 X3 i: f. {! ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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