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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* V& D( e6 m8 Y( ~' v8 f2 d 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 i8 l0 d x$ v; P在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 \. j; R m I
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& \ c4 @! u0 i+ b5 G
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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/ r- T3 G1 k; ^0 D5 l2 e/ cimport host! F! W& ^7 O5 y
import bf2.PlayerManager
4 r0 ^9 b+ }. lfrom bf2.stats.constants import *3 Z$ }0 C. }- _5 R% Y
from bf2 import g_debug, ~; T5 A. C9 W
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# map gamespy item ids to kits5 @& x0 o/ ^. t
unlockItemMap = {
" \2 e0 S6 O% x4 u# y 11 : 0,
% ]" ~2 Z" q% w 22 : 1,
0 Z+ }8 A; E1 e; b! v# D* V6 ~5 n 33 : 2,
1 w8 X' O* w! i+ d9 H: ~. v 44 : 3,3 ^3 o' X' B7 E B' @
55 : 4,
0 I. E1 L5 S/ p 66 : 5,& u( w$ d4 y( j1 S$ r8 v
77 : 6,
# @6 V2 F1 h; |/ N8 H4 f 88 : 1,3 E: l5 A" i1 k0 c% r6 c; V. v1 p
99 : 2,
. W" G. K4 G i' H' l6 H 111 : 3,
' k# M' ?3 ?1 S- l5 z 222 : 4,' s/ M2 L* E7 }' R( ?6 k
333 : 5,4 P% u1 x$ ]9 J- b) Q
444 : 0,
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" A; ~9 X& ?3 v5 p" ssessionPlayerUnlockMap = {}
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def init():
8 {* H! x) e% O3 e, x # Events
& { ^) n8 a. f host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():5 G* e- O& o2 P7 L* f3 M: }5 U
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)+ Y N0 m. _: w3 T3 B( C$ Q
5 U' V- ` t/ ~' ? # Connect already connected players if reinitializing; W5 `7 ]5 y4 U0 B0 X% U
for p in bf2.playerManager.getPlayers():
; B6 m: W6 V+ h onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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4 H: N' [: B1 O% T5 C5 Mdef onPlayerConnect(player):; x0 `( i, k/ J: V8 Z
- s* G0 k q; s" o0 w defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& j( x, c$ O- C4 X host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
$ n" ~ t r& V# m: |, u- q0 t id = player.index( x5 z2 H: V/ U2 l0 P( m/ e
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc: {8 o- o: A. d0 c' o
if reconnect:4 z- p, u- C/ f( H
del sessionPlayerUnlockMap[id]# H$ P. S5 O0 }. _0 `! w
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newUnlockSet = UnlockSet(), C: i9 b0 e: M0 e
- X. l1 o, q. v% d5 Z8 ?! r. ` newUnlockSet.unlockLevel = {}) C9 R; C( G4 y' k
for i in range(0, NUM_KIT_TYPES):
% p4 _( K. E& Y3 D3 ?2 Y9 a6 ` newUnlockSet.unlockLevel = 09 q. a0 Z6 y7 J2 ?1 m$ I; w
( E- X0 v, Y$ Z: C5 H& |$ e0 z sessionPlayerUnlockMap[id] = newUnlockSet; _) g2 Y$ n$ J3 U
8 I* z5 Q s. N7 Z1 u# _/ m player.unlocks = sessionPlayerUnlockMap[id]
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' n; D) B* V7 F2 b: N- r H9 U if bf2.serverSettings.getUseGlobalUnlocks():
* K" V# i; P$ u3 n if player.getProfileId() > 2000:
; u5 @! `8 L3 d: ? success = host.pers_plrRequestUnlocks(player.index, 1)
2 h* g0 L: Y. U. L6 b( X x0 ` if not success:" l1 o0 [ i) d, `# L# M
if g_debug: print "Failed requesting unlocks"
3 _ O) b2 T' @5 W1 s. a& O* S else:
: [ V' ^5 Q. y) k& `) J7 Y- c, x if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 M& A6 K% E L$ z8 p8 B
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
# |+ m. c- t) Z if not succeeded:9 _( m0 M. `9 w; g
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& k! H( b" ]" J
+ ~, i6 k0 g l+ c # translate gamespy item vector into a kit-based unlock vector handled by game& O3 ?2 V/ S+ f
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ J" L+ N% |5 k6 o% Q for item in unlocks:
! h% B1 W! R9 x- V, u if item in unlockItemMap:- k7 L- u# O) m& [. t7 `& C
kitUnlocks[unlockItemMap[item]] = 1
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8 j$ A1 _5 {( ^9 R) \ v) q if g_debug: print "Kit unlocks: ", kitUnlocks
* Z5 }4 z( b, O4 u. o! F" r) b #We do not yet support giving different unlocks to different teams
! C! U" Q6 ]; X" Y$ f host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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