|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
% A7 ^6 p0 n0 |) R8 ^ r) B7 ] 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( t3 j0 k! k7 ~0 P' H在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 O8 t, `! L. R3 `0 }' w
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, K f8 t9 e" N4 Z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
9 p5 _/ r2 I* g$ r' q; \/ `
/ E( K& Q7 V; n5 s% H4 Y/ r! u4 D2 ]import host
1 k8 P4 j" @0 Qimport bf2.PlayerManager
) N; h/ p/ w0 G! s% h' A7 H" Hfrom bf2.stats.constants import *
# Z& S7 r& o5 M) H- x) B; Hfrom bf2 import g_debug% k! G' r7 X" _3 Y8 A, s
$ ?$ ~# q! p$ W6 M" ~, Q2 p
. g- {6 l' b" _1 k( B6 F) f1 b U- \: }8 S& Z3 b B4 N
# map gamespy item ids to kits
! M5 W) Y5 _! }4 S4 |% C; D* }unlockItemMap = {
; b8 Z) V n8 q! | V6 S5 I) @8 w V) F 11 : 0,5 I& \9 ^2 u/ x' Y; z$ I
22 : 1,
2 c+ p. u: ^3 x& ~! M 33 : 2,3 l+ o5 t- ~7 A& m
44 : 3,
% V) }' z" T3 ` 55 : 4,
5 }! N+ n: i7 @6 `: b 66 : 5,
( N. Y, d" x. L: A0 A( n: Y 77 : 6, |$ \; G/ e! c, t$ f" ?
88 : 1,
J4 @ @$ D7 L: U 99 : 2,6 g# ]1 [. Q3 A o& Q- x: H3 E
111 : 3,
% i, U, d6 [' F( V" [ 222 : 4,
6 S* F9 b2 B$ B3 ]* [ 333 : 5,8 [9 Y" C; a8 l# _/ P. X7 A
444 : 0,2 I F9 e) `0 ?
555 : 6,
0 {0 R. ?- U/ \: T }# s) _! G1 x9 M0 g8 p* l0 Y' v
" P' X! P) C* y5 A1 H7 w
sessionPlayerUnlockMap = {}- h1 [. ^) x% i. {% I4 N
; l, \% D* V. a, W% `8 e
8 D6 x A& O/ G Z7 t$ x* r% B0 D( X1 S$ D
def init():
: \1 K" z9 ^, O # Events
. Y& A% z" H/ I$ G host.registerHandler('PlayerConnect', onPlayerConnect, 1)' k4 _7 e) w& f! `1 ?! h
( [& b& F7 R3 E5 Q( n( I
if bf2.serverSettings.getUseGlobalUnlocks():% Z& g) J b+ t5 K) V% _
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
6 J; G: E G5 J
+ A5 R4 `2 w: ^, o # Connect already connected players if reinitializing
+ ^' x8 e0 b* y3 }' m for p in bf2.playerManager.getPlayers():
& G1 S: L/ P8 ~1 n onPlayerConnect(p)" c8 u% Z& p2 x
6 [3 e1 R5 h0 b$ e8 z$ r
if g_debug: print "Unlock module initialized"
+ x6 d% D0 X4 P v2 g9 V" R1 G) T( ~& N8 D/ t( T" p
& i0 H2 G1 N, B8 @* L, i3 f- F6 o5 [9 x- `5 D9 f1 `# @: k
class UnlockSet: pass- E2 ~: R* v: `: J6 ` Q" H1 e
$ S9 C8 C+ Q2 {( g H6 ?
% [; o4 v6 \3 c& G/ D4 k
6 A0 x1 k" m5 B# J' C6 g7 `: M( ^def onPlayerConnect(player):* @+ ]$ c: D" v
/ o, s6 ]) V' Z" p1 A5 K defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 z! `. G3 z. U) ?, L8 B) T! L
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
0 \7 k9 C, _% i" ]- [" ~" @8 O. m
, X$ `5 o' q! O1 S1 c if not player.isAIPlayer():8 X! J& m! }8 r9 t% x0 F- v
id = player.index
6 G; o. b0 v' s+ u" [ reconnect = id in sessionPlayerUnlockMap
$ z8 e4 U! m0 o6 N& L& w9 h
* f$ V' s9 B# e! M/ l, J+ B # always get new unlocks on reconnect/map restart/map change etc
: w/ J0 r- o( g% h, R9 ~( Z if reconnect:
2 f) o* c1 \1 p del sessionPlayerUnlockMap[id]
4 l9 G2 x# _8 i( w- k 6 f) ?% f. |" v/ c( e% Z0 ^
newUnlockSet = UnlockSet()' ?6 F6 h3 G! P) y+ K; l$ O9 T7 Z) G& T
* p# B3 r I( l0 h newUnlockSet.unlockLevel = {}
& E8 {+ y/ w/ M for i in range(0, NUM_KIT_TYPES):
' m S) U+ Q" h6 R, q' c# x newUnlockSet.unlockLevel = 0, f3 A8 `7 @* l- H* b
0 ?3 O f& F2 l; n& L3 a sessionPlayerUnlockMap[id] = newUnlockSet
( m. A7 x7 U: Z; K! b / Z3 E- k( ^# i; @+ o
player.unlocks = sessionPlayerUnlockMap[id] ~: q; X: Z7 H/ ~" p; D0 U8 t
+ ]/ h6 b# H2 g! M4 v
if bf2.serverSettings.getUseGlobalUnlocks():
( c Y- F# }# n, Z if player.getProfileId() > 2000: ) a' ]) J9 p+ ]+ n9 E
success = host.pers_plrRequestUnlocks(player.index, 1)/ u4 \2 _ G; D
if not success:! }8 @# X, {9 f- e' S* l
if g_debug: print "Failed requesting unlocks"
' n0 k+ l+ @2 ^$ v else:! k/ `4 ?2 j5 N+ _& j
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" o- y; k. m8 \ d1 Y
1 L( ~- k" C) ^* m/ s; Q; l, Z$ z$ A if g_debug: print "Added player %d to unlock checking" % (player.index)7 j2 [& S+ q, ~! q" `) W
# o% H5 o- l0 G- [ b
- S# c; J K4 ?8 o$ |. l
0 N+ d$ B' |3 A8 e( H7 g/ O3 Udef onUnlocksResponse(succeeded, player, unlocks):
5 A! r7 j( p7 t; n6 B# @ f b% ^ if not succeeded:
3 ?" b. ^/ L" [3 e/ M% W print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
, V: H6 @5 i; |# I! y return
2 R/ U Y r# {2 t. ]' _; W7 \, `7 H
" P4 Y' w3 ^' _: m& e- P9 P # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
9 ]' {7 V$ i7 k) v! R6 X) F ; ^, y! W a3 E* J
# translate gamespy item vector into a kit-based unlock vector handled by game7 F) j/ w: |1 B! H+ g
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ G4 ^; @9 k. \. r5 t0 Y7 o* ~
for item in unlocks:0 H- O0 V2 u, @5 t+ H8 V- U
if item in unlockItemMap:
0 v# U- w7 R% V) n5 ] kitUnlocks[unlockItemMap[item]] = 1
" ]% @: X" ]; S+ A6 a
+ A& F0 ]0 e- T# F* X if g_debug: print "Kit unlocks: ", kitUnlocks
2 y2 y# w9 H: A6 P+ { #We do not yet support giving different unlocks to different teams
. O$ C6 _/ m1 B4 e host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|