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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
~, ~* y8 ~+ d 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 j. ]# @+ `" u' u; ?在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, \# f N& c- S5 |! a$ f
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 W5 O3 x# Q7 n( k
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
3 a0 _7 |$ q) J$ v d% {7 n1 Simport bf2.PlayerManager
/ c N$ K: A/ X+ F, Lfrom bf2.stats.constants import ** [& p! P" ~% c3 N. a6 ~2 m
from bf2 import g_debug( ~6 H* d' o9 ]
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' Z6 T6 F$ r! G5 {5 |# map gamespy item ids to kits
4 `8 t! |) ]: I9 F# EunlockItemMap = {
8 i7 z, [% R$ Q" ]8 Y 11 : 0,
5 V7 c2 K" o! @) r$ {5 T 22 : 1,
# S) L1 T, q" n# o 33 : 2,) ]# ^2 D0 N j
44 : 3,
k) R k" s* k/ P! w/ S& T! \* V 55 : 4,
. T: ~: b9 Q+ i. Y 66 : 5,
7 p! Y' V6 o$ z3 @0 X 77 : 6,# j! t, A1 I5 B( ?: A, P) M
88 : 1,
( }2 C- u6 W' H3 n* a* R4 U9 A$ { 99 : 2,
: H K8 J# e' G) M" X. Q 111 : 3,: p; [8 G8 \, l8 i$ c/ z
222 : 4,9 Z. F% n# u, Y& n2 |( L# a1 M
333 : 5,
& J$ E) x' J( P/ S1 `- B, i! E 444 : 0,
# R) S1 G$ v0 H3 v) o& m, n, u: ~ 555 : 6,
# a6 l. R& A# X5 d# a }
% Z& Q; J* V7 ^7 ~2 E9 ^3 Y$ m. C2 J {
sessionPlayerUnlockMap = {}
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def init():" w2 l$ b$ R5 `" f5 ^7 \+ z2 v
# Events! F8 f7 s& A, G$ Y: [' |
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
4 W2 T) y# l& @/ m* s% j host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ \) u6 E/ C) y- |$ F; B
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# Connect already connected players if reinitializing
" f ?" }4 ?3 d for p in bf2.playerManager.getPlayers():" H x! A% [, L) ^% c, f
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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- f4 `, p; E: Tclass UnlockSet: pass! b4 V1 ]+ G8 { k
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def onPlayerConnect(player):
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2 Q+ f" B V6 l* W defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 B5 }- a% C0 j2 r, b8 E' S, V1 H' ~ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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) ?2 f! I% Z! X g) H! a% \ if not player.isAIPlayer():
3 E. ?1 w' c3 i- ` id = player.index: O6 |' c H" H' ^9 \0 ?) v3 X. X
reconnect = id in sessionPlayerUnlockMap2 K- G: p! [! I7 V1 _, ~" i6 `
. f4 u* h% ~) X: p; }% L # always get new unlocks on reconnect/map restart/map change etc
; h' n+ {% \4 K( H- }) S if reconnect:
$ H9 u5 D* R4 x. h$ X: h0 E( Q' G- i del sessionPlayerUnlockMap[id]
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! a+ u$ n" f0 F, p3 U. W3 T newUnlockSet = UnlockSet()
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8 o. e/ F: w6 }4 ^" a" ? newUnlockSet.unlockLevel = {}/ e( g& u0 d. S/ C X( Z
for i in range(0, NUM_KIT_TYPES):" q- \6 E2 Z1 v" S$ v1 a
newUnlockSet.unlockLevel = 0
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7 n( p7 w9 ]/ i( E2 Z sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]7 e2 a9 d9 _1 P# e
2 h W L! L* i& n v if bf2.serverSettings.getUseGlobalUnlocks():
1 _8 C% ^( X7 \ if player.getProfileId() > 2000: 3 m, }, ?/ O9 f% b& _" t8 W: o- S
success = host.pers_plrRequestUnlocks(player.index, 1)! o% s# W3 d! B2 }
if not success:
$ ~* t0 D+ E1 x7 @# a$ { if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" {" l/ p/ d2 B! j' h
) L% `! C' ]/ u5 Z0 C# Z if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):4 y" n0 P$ i7 x8 `, l
if not succeeded:
8 f1 ]& z# b7 _- _8 I8 l print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; z* f- b' ?* O! P! u8 R
: R/ ], u) F3 S" c/ x # translate gamespy item vector into a kit-based unlock vector handled by game# {* u# @2 a8 F0 v
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! @& M. W' E( S# [ for item in unlocks:
3 y" |) S" {- N5 p if item in unlockItemMap:
1 {1 M" N8 R3 l, L kitUnlocks[unlockItemMap[item]] = 1
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; d! t* n& b- @4 w0 b5 ? if g_debug: print "Kit unlocks: ", kitUnlocks
' k9 r5 s4 s' R3 L: @% R3 Y O. I$ X2 | #We do not yet support giving different unlocks to different teams) z' [( [0 M# {0 v' B) F
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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