|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
- ^9 D1 K8 q& H' P* x9 G 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:. H. ?/ m7 M6 w- D) W- S5 Z" a
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 D/ W! L' x) G
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 Y( z3 s; R) I3 b4 |最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
, A" d8 r1 W8 I5 K+ ~
8 m9 V; M" n# }& z/ G0 R* Yimport host
& y {5 g+ t! E( rimport bf2.PlayerManager
! o4 n" e. [- y6 w3 qfrom bf2.stats.constants import *
0 ~ l ^! {# q* F. ~ Cfrom bf2 import g_debug
b8 N, n& o1 G0 g" S* l" _" W) ~ @. p' u
6 c' x6 r- j: p+ a6 V5 m$ z+ P# b2 a6 J9 V3 \
# map gamespy item ids to kits
( x5 b. p. W6 v& D* lunlockItemMap = {
. m6 B4 }8 ]( |5 A- _8 @* e 11 : 0,5 S: M: O- J! J: H% b8 O, H' T
22 : 1,
* B7 |7 w) d+ [3 y: N: N' f 33 : 2,+ k0 v& a- p' h/ X2 }, D
44 : 3,
- P: [3 t2 W: B6 U 55 : 4,6 `3 l4 [7 ^$ ?' P' A1 O
66 : 5,
7 b0 d x. ^# _! }2 z 77 : 6,
* N; A* Q0 |- @4 r0 y. Y 88 : 1,
2 B6 o) l* v% r/ i$ d 99 : 2,
$ P: {2 g) h3 R( q/ I4 g 111 : 3,
. P! Y( _' w V0 ~* C( k7 s 222 : 4,
: o1 G& L1 [) [3 q0 X ~2 U# U 333 : 5,
+ s9 H9 w+ a# R5 l2 f$ J% y& h 444 : 0,
6 G/ o% `, b' q" V 555 : 6,. G+ M. q+ L D/ y) _
}! P7 B8 f- K6 o( d
0 `+ U; l8 ~; a: B' ^& ~1 y
sessionPlayerUnlockMap = {} m; A# S( k d, C, k4 f7 Z
; H- R: s1 r0 D. f; ] h" U/ b6 p3 W( M
! z" p6 H4 p+ `! V/ |& N t
def init():
: V6 G1 g6 E5 n* d1 w # Events: M q% f" F+ F, A3 a$ |, S
host.registerHandler('PlayerConnect', onPlayerConnect, 1)! o& v0 L: }. A
) M, n! }+ K% [8 q if bf2.serverSettings.getUseGlobalUnlocks():4 y3 B5 |, }0 K, }0 P. b- S& }
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! i, b3 ]6 V/ g6 `. _7 V* n
]7 v$ \5 B+ m! n* \2 P4 ]7 \ # Connect already connected players if reinitializing
/ c' L8 r7 I. U for p in bf2.playerManager.getPlayers():8 f4 L+ V; |, p8 l) {9 u
onPlayerConnect(p)
/ ?# o% m. w' W$ y0 E9 [7 y
( R+ I9 q9 ~3 m, k if g_debug: print "Unlock module initialized"/ ~5 @* T$ t; |; v5 R$ m
2 o4 y# u- Y7 j
1 ~5 R L c5 d, h0 M) u
9 L: X8 e" M" a+ ~: @$ C
class UnlockSet: pass
: Z7 |5 ? ^# b+ r' R$ l K+ y
1 \2 v2 l- Q& M: ]/ X% z4 Y" _/ K \% s/ O7 @6 z$ i
q# p( }' N" S+ g4 odef onPlayerConnect(player):
]7 u& v/ ]; ~$ ~; O$ a, T
% e* ~1 b9 `$ \9 z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 W! q5 a" }3 N" M host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 y# | B/ D2 |; N$ k' G# L" V
5 h# Z5 \7 `" m4 M8 [. k" M
if not player.isAIPlayer():6 z% h4 t/ l6 S, `6 j# s
id = player.index
E6 l. Y6 ?2 a& M0 F# t. X$ o reconnect = id in sessionPlayerUnlockMap8 t3 i; |" P; W$ A; T8 N& N
5 |. J* s, R7 _4 X5 t* ^9 ~" ~
# always get new unlocks on reconnect/map restart/map change etc; U' z7 h# ^; E3 A/ ?. {( y
if reconnect:' D D( d7 g1 |0 c; o
del sessionPlayerUnlockMap[id]" O4 T) @- a. B! g& Q5 J% _
. ]& U2 }7 f9 e& T2 u: h
newUnlockSet = UnlockSet()- w8 ]/ u9 b p/ ]7 o
0 [. i$ \% b, X4 O
newUnlockSet.unlockLevel = {}$ c l9 I& R. z; j
for i in range(0, NUM_KIT_TYPES):
! @8 `. @$ T5 [" ? newUnlockSet.unlockLevel = 02 p* L( {9 F0 M+ N5 S: M g5 K
9 K' u/ q& W" }9 k: w
sessionPlayerUnlockMap[id] = newUnlockSet, G" t4 z c# Q2 `& k
! O. f- Z8 |0 ~ player.unlocks = sessionPlayerUnlockMap[id]0 m2 g6 g% k9 C" E: b* N
& d0 T: U4 {" ?7 e+ d( T- x
if bf2.serverSettings.getUseGlobalUnlocks():; x) T/ K& ~3 E% X
if player.getProfileId() > 2000: " x! I% D! `$ h# Z: D* F
success = host.pers_plrRequestUnlocks(player.index, 1)5 X" \: H5 K- T. u
if not success:
8 L& u- x" J' R, w# Q if g_debug: print "Failed requesting unlocks"
1 y; E) B0 U8 F else:
' r5 s3 I4 t, e0 u! b. ?% p+ i if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 x' n7 R6 H/ m! h
Q2 d- U8 e# x; r/ O( ` if g_debug: print "Added player %d to unlock checking" % (player.index)
' I& ]' S; Q3 q+ B ) y2 i9 X, j: n( V. S7 j- R
. B6 t; N' t9 x# s) D( n
" J% F9 a B( o6 k3 b2 \def onUnlocksResponse(succeeded, player, unlocks):
' F; F! H2 O6 Y& | if not succeeded:7 x& z' i- V$ E; S0 }
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 f1 B8 T2 p- Y5 E7 X% z k
return
3 M' c9 N6 I$ Q7 o3 B A% B! p % X4 H" E5 ^. b, s) V4 A
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks! B/ Y2 i" T& X: w9 o, s
^3 e( p; _3 @$ b8 k
# translate gamespy item vector into a kit-based unlock vector handled by game2 |( y4 n- \1 M) y1 v# R0 l
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 r: y+ v" c6 M. }! ?
for item in unlocks:
7 G# p1 F2 x9 v+ b t6 x if item in unlockItemMap:, K6 h0 W+ A. A6 _. e
kitUnlocks[unlockItemMap[item]] = 1' t/ J; S; W' ~" O5 v* o
" _4 ^" r( ]6 Z, q* D+ q( o# Q if g_debug: print "Kit unlocks: ", kitUnlocks' m n/ H- ]* g( T
#We do not yet support giving different unlocks to different teams5 I+ c: C/ R: y& S* y6 T, |$ Q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|