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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & z. f- w( ^! X; h$ S
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ A: o' R% P- p8 g* k2 x
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 }, ]& n4 E5 N然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
, B5 I' c0 x1 ?( d最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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, b$ r' l6 Y6 Q( y# P( Mimport host
; X" @, {! h" c7 pimport bf2.PlayerManager2 z c7 Q* M0 q
from bf2.stats.constants import *4 B$ c$ V6 m2 Q3 Y) P. A* Q
from bf2 import g_debug
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# map gamespy item ids to kits
) [' z8 |3 V/ [unlockItemMap = {! O* B" S! S; j2 \0 {) i
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444 : 0,
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sessionPlayerUnlockMap = {}& M# C) `5 [* l4 @! v
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def init():
: f a; c+ r9 L- i" P" S4 Z4 l # Events! o2 _9 p3 k- L% E
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():* g/ C$ R9 h; H, p- I
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing( W' s# L/ C. P7 T/ W. p
for p in bf2.playerManager.getPlayers():) I4 n# k1 ^9 ]/ J' [
onPlayerConnect(p)6 O# L$ }0 k' Y
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if g_debug: print "Unlock module initialized"
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- f( e0 Y1 a$ b/ S/ R& i) u! }. Nclass UnlockSet: pass
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; l' B" A* \# J$ I' o$ z6 S& U) kdef onPlayerConnect(player):( j. M S+ y0 f1 E1 F
* I. ~3 W$ h7 m# w- H! F5 h* O; ]: r defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 @5 v R7 U+ \4 a, {- P5 T5 k host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- l& I5 P' r. s$ Y
3 S0 i# j$ N1 L6 s if not player.isAIPlayer():
2 s4 ^6 Y# B# @( Z- } id = player.index9 I3 O+ m( p' m
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
8 O, z1 r" u5 N* @0 h3 i, ^1 e if reconnect:
/ Z% r5 e0 [( F& ? del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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, w7 ~& v8 W# c9 X2 r newUnlockSet.unlockLevel = {}
" r w5 `1 k" u' Y. b M' K2 n for i in range(0, NUM_KIT_TYPES):
$ h2 ~4 Y# B6 @! X- A* D! [ newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet/ P1 Q8 `8 c" o
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player.unlocks = sessionPlayerUnlockMap[id]7 l; e; c( d) y- [
# ]7 n7 e3 B/ F2 n u if bf2.serverSettings.getUseGlobalUnlocks():. O# {: h8 `9 J p. k2 M' u
if player.getProfileId() > 2000: / ?& }5 t! v# D; I3 ~' w5 C. w7 [
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"
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; A' W8 I( x' D. M! H if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks): n$ r' R0 s7 y: S# |- u0 h# N0 i
if not succeeded:* e u$ G$ P1 W6 Q2 g/ ^
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ h1 e L* `# q5 X2 o% M
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 a, G% Z1 J9 i! O3 F* l7 q& P
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# translate gamespy item vector into a kit-based unlock vector handled by game8 e# g6 T6 C. C, d1 G
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( u( [3 j( |0 u; G1 z+ W5 p1 d for item in unlocks:
, V! v( _1 V. r/ q3 d: {4 ~ if item in unlockItemMap:
# F7 C# _6 x, `' @" z: j% Y kitUnlocks[unlockItemMap[item]] = 13 M f3 j4 }3 m# z# V
- k7 N6 `2 ?( c/ P# s0 z; B if g_debug: print "Kit unlocks: ", kitUnlocks/ G2 I1 L0 q4 r+ X+ n+ K# \8 f
#We do not yet support giving different unlocks to different teams. S) [/ Y% {1 {6 P
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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