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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 {# J% a5 g( s# j# u9 t j 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
6 d: S) W m; m8 W6 n# Z; C% L- w! @在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. K' Y; N7 }7 P
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ A; n y6 O0 h$ N* F最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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, H( I7 e" q2 f9 yimport host/ _6 C* [9 g0 F9 Y* s
import bf2.PlayerManager! i4 H* y& D1 s( W) @' d* _; Q/ S
from bf2.stats.constants import *
2 r' O! H4 M3 M* Nfrom bf2 import g_debug: P8 Y: g4 A" W- f
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9 J: v* }' z7 e; V) B% o# map gamespy item ids to kits
7 n% d& G D/ p: m0 a: [3 G: XunlockItemMap = {
, d2 g; p: n9 a; O2 E' x 11 : 0,
( E5 b% X4 N; l; t: c 22 : 1,
' Z* P: p# v2 ?2 O5 h0 O1 f$ ]. O 33 : 2,
$ I* r( O6 C8 G( Y* s; d8 C 44 : 3,9 R9 a; c; c) H9 a# {' T, G- v! K) L# H5 ^
55 : 4,* j* e; C! W8 a: P( \
66 : 5,0 E1 _* M7 G! g4 i
77 : 6,
! b8 ~" K4 a; Q0 _ 88 : 1,' C+ G9 R# A& @8 h' }
99 : 2,5 E {: a8 P( ~2 f( M9 k- Y
111 : 3,
- i" H/ o. l {- n 222 : 4,
, @# Z7 U9 l4 @ 333 : 5,
. L; k, ^% w( B$ t- V1 B 444 : 0,8 u+ z4 J: [* @, S9 ~/ A& k, `' e
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():* p4 _% T8 I% ^- z& r0 [5 a6 M
# Events
% P8 M7 a1 p2 p# C host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():8 l! _. ?8 m2 H0 X5 J; M" E
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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1 m6 i4 h( c4 K) g # Connect already connected players if reinitializing
% ?/ H! x/ i7 b+ w for p in bf2.playerManager.getPlayers():
R5 ~% M+ {5 u- [/ t onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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6 s: h1 w/ z# ~0 E& rclass UnlockSet: pass
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' p& M( O5 \3 A, ^7 V/ u- h- Tdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 A; R, j, S! [+ S6 O- M _9 E/ U host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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! R2 O4 A9 _" M2 I! l# u% m if not player.isAIPlayer():8 ~& C1 \) E% \" T0 I
id = player.index, d0 c; }6 K0 ], b) P3 ^
reconnect = id in sessionPlayerUnlockMap+ u* |# d/ ^6 M% f6 d2 o- O$ p$ R5 J
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# always get new unlocks on reconnect/map restart/map change etc
: |0 Y3 i( k3 Y8 _ if reconnect:' D# I1 w9 [$ r; u. [; p- j! U
del sessionPlayerUnlockMap[id]
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) h8 @7 [5 `( a, [8 O" X newUnlockSet = UnlockSet()) M/ I0 v) G4 V! W5 x* F0 U
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newUnlockSet.unlockLevel = {}
+ ~2 d4 W% {" b# R for i in range(0, NUM_KIT_TYPES):) B4 {2 |3 H- z; e: n
newUnlockSet.unlockLevel = 0, I! U0 l- U5 S: z1 ^; A8 B
) R" z4 ^' G9 Q2 p# t) U0 K7 ^& q sessionPlayerUnlockMap[id] = newUnlockSet
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% s& R$ a3 F7 G player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
1 m) \8 O' ]% w* x6 D if player.getProfileId() > 2000: 5 P6 K% t6 U: n1 M* N1 u
success = host.pers_plrRequestUnlocks(player.index, 1)
+ ~, o% f" n3 t4 D5 H! f4 ?1 k if not success:9 G0 r& Q2 i; M
if g_debug: print "Failed requesting unlocks"5 m5 E8 E* o7 R. a/ d0 n$ M' u
else:
/ D' g1 C# C- e3 \7 b& N" h6 N( V if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) A& X7 G1 ~. F* Y8 g! k) I
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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' Q5 o$ g" s5 Wdef onUnlocksResponse(succeeded, player, unlocks):' I2 R" T: z5 a( T4 G% P: ^
if not succeeded:
: u* k& g- d+ _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 x% K) x. A# x- w. O% J* V
return9 F) }9 H f3 n- Q& m
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 z9 _/ r5 W( \+ W }
! f5 L$ o4 D% Y8 b, ]1 W # translate gamespy item vector into a kit-based unlock vector handled by game6 o- _; u$ [, d6 n! E8 r t
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ s2 q& |+ I+ ~% } for item in unlocks:
* b7 Y6 x, W$ }5 T; D0 q- b: f if item in unlockItemMap:0 k1 U! T: l, e+ i
kitUnlocks[unlockItemMap[item]] = 1$ Q* @: |) e$ d& Q* z
$ ?! N4 u% M2 P$ A2 D0 g if g_debug: print "Kit unlocks: ", kitUnlocks
2 @+ A L+ e5 k0 w3 @8 g #We do not yet support giving different unlocks to different teams2 @" K( z8 `1 ?" k
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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