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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ Q4 t, u& K3 G9 _
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ l+ w% K/ E: @- i* N, Q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- D6 j% B* l# `7 F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!0 |% s" m/ c, X4 H+ e+ t. a
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* C2 D4 ]) {6 V: g% D( |3 U
6 _" Z$ {# S& u& t; vimport host
' u* G4 K% I) Q1 R; T! eimport bf2.PlayerManager
5 M& b" K3 @8 {3 ~6 ^" hfrom bf2.stats.constants import *
! G( J( t! m6 M+ g' I2 g8 i wfrom bf2 import g_debug
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# ]8 V& ~8 u2 M* E+ v7 A' Q# map gamespy item ids to kits
8 a H% ]3 D2 {0 IunlockItemMap = {
6 X: {, c! ^9 M0 [2 M2 s- V: | 11 : 0,
, j1 V0 p# R2 W, [! l 22 : 1,0 }6 L E8 a4 c* [, @) m# ?, G
33 : 2,' x4 [' k: |+ i0 R9 a6 ~. P
44 : 3,1 N" N: B. _6 `; C' z
55 : 4,
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77 : 6,* O+ P8 E6 F" o* y/ i1 k) G' F
88 : 1,- G2 s8 I+ C5 A X3 x9 \; l
99 : 2,5 `. _0 ^: G' G' p
111 : 3,! r! [0 d, v. N8 ~' B2 B
222 : 4,, L3 j8 i% J# S- J
333 : 5,5 m# J/ Z3 o: q& b
444 : 0,
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}
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sessionPlayerUnlockMap = {}
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def init():
" u, y. {7 Y' {% Y9 L1 h! P # Events
* \$ p* P* l! n host.registerHandler('PlayerConnect', onPlayerConnect, 1)' }6 e& ?) N4 A/ [
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if bf2.serverSettings.getUseGlobalUnlocks():
/ N- X; t" N& i5 g) B host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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- J! d, G3 }" T; n0 g5 J9 O. H # Connect already connected players if reinitializing7 {" g5 \% d2 R- `
for p in bf2.playerManager.getPlayers():1 u. O" @# E7 E' {) S/ H
onPlayerConnect(p)
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# W$ ^7 c+ q6 t4 x- O7 | if g_debug: print "Unlock module initialized"/ g1 { R) x6 Y4 @$ P: \1 D
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class UnlockSet: pass
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def onPlayerConnect(player):; ] R. D& p1 t! G
4 r1 s( O# }# y defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 q' `2 {" k7 B3 X2 J3 q
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():, W) `/ c; g7 {% @
id = player.index
) X. a& u* P: Y( v, g7 G$ |- F reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc7 l R4 s7 y" }) ~
if reconnect:0 \7 l) @; C4 s9 O. C4 I
del sessionPlayerUnlockMap[id]
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3 M" \6 j1 ~0 j$ c! K' F ^: L newUnlockSet = UnlockSet()1 E7 E$ g3 ]9 W( ?. c2 @
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newUnlockSet.unlockLevel = {}7 X0 H6 K/ ~* {. O' f
for i in range(0, NUM_KIT_TYPES):. v# N6 L' L7 ?) v+ S8 s/ }
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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! V9 I4 N4 }2 f% [ if bf2.serverSettings.getUseGlobalUnlocks():9 P; ?6 Z. t4 m8 r+ }# x3 h
if player.getProfileId() > 2000: 6 O9 J% Z3 v$ f
success = host.pers_plrRequestUnlocks(player.index, 1)
: j& m8 w0 o2 @4 `3 [+ N if not success:' x) n" `/ C0 J& p4 |0 b
if g_debug: print "Failed requesting unlocks" {* s6 |% i$ @: F$ z+ `4 ]8 C ]
else:
! r7 A6 m. L- t9 C. l if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 ]2 I+ ]: O( p; O
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if g_debug: print "Added player %d to unlock checking" % (player.index): l# |2 X r$ N. g+ _
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def onUnlocksResponse(succeeded, player, unlocks):
! J5 w1 I5 P$ G1 u9 v if not succeeded:- |' c' `8 ]/ J' M
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) y) ^# @, y8 D* r8 \+ t" z1 Z
return
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/ o" M4 _+ }& L% f! r # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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, ~+ o* Z9 }# u, \ # translate gamespy item vector into a kit-based unlock vector handled by game& U( a5 C8 a( K7 B2 ]5 l
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- t. d6 E1 g4 c% Y. O
for item in unlocks:
1 G0 g# a& S: ~6 N6 K* R if item in unlockItemMap:! Q, f0 x/ F" J: r
kitUnlocks[unlockItemMap[item]] = 1
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: c$ p0 t! X4 |4 T: s if g_debug: print "Kit unlocks: ", kitUnlocks( X! d# y( i- Q9 [( s4 G, q
#We do not yet support giving different unlocks to different teams/ N; A* z& M" W: V) K
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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