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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) - q; q9 _- E4 H
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 R: s7 G: x3 C, I8 H& S$ c在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' C) U2 H, D: u [ V6 Q: z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* E x. |& v6 C" R9 u! R p9 u! W
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ h e& R0 x3 c6 C
, x& }$ a- `/ l6 t8 G' H4 g* Zimport host
1 R2 F* w8 K, `. bimport bf2.PlayerManager
! n5 o6 e# F3 u! z; Q+ `( Y; rfrom bf2.stats.constants import *: A/ }" o# C$ I ^9 s5 S
from bf2 import g_debug. o: F$ G1 L8 z& c% \5 U7 _
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# map gamespy item ids to kits7 n+ }! F1 p6 b6 b2 _/ [( b
unlockItemMap = {" N# t5 ~7 q+ L7 t$ l" G* u
11 : 0,
4 i8 R5 ]' `- l+ L0 [* [ 22 : 1,
6 b8 C$ I" R0 Z0 s3 ? 33 : 2,
" `6 {, D5 e3 v% F6 Z+ `3 P 44 : 3,- }: u# W) I: b- m- e
55 : 4,
: x2 M" ]. b: O! @9 n8 r# Y 66 : 5,
: K8 Y3 a2 a" J0 b2 M 77 : 6,% a4 R# D6 {/ x
88 : 1,0 i! ~# w* a( X; J+ ~1 [% n, [
99 : 2,
/ g# P) H; y f1 ^' k# h3 ` 111 : 3,$ U: Y& ^, ?' K, \! L
222 : 4,
9 z! }3 J- c/ r8 Q N 333 : 5,: D* t+ v+ W/ G! A' c: {; z& r
444 : 0," ]$ o& I" ^4 V- V: W
555 : 6,( x1 k4 [: n: w) \& q5 f
}
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) ^; P4 ~* U: ~sessionPlayerUnlockMap = {}. j+ w9 D* D- v6 F+ A
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def init():
5 L- T- R! y. N+ @ # Events
8 z7 W+ b. }' T4 q U host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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( [# A' [( R! }1 j if bf2.serverSettings.getUseGlobalUnlocks():2 s0 f; s, S9 ^% Y5 A1 ~, R
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)9 m" U. ^0 q& ^9 P0 M5 m% c, Z/ }
) G1 m- B* u9 ` # Connect already connected players if reinitializing1 f V: o2 U6 N6 S, y
for p in bf2.playerManager.getPlayers():
( q. m# b2 Y( e onPlayerConnect(p)' x. ]. \- `, }% p
+ R/ p4 i% ^: M) Q if g_debug: print "Unlock module initialized"& W# h3 X+ w9 r5 z) z6 @' t
7 a5 N3 t7 h1 N5 x+ A) v. E/ l) `" H' E+ @
+ ? k& _: _7 h6 A+ \# Pclass UnlockSet: pass6 E+ c) z+ j: g4 Z
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: m9 D w/ A' H6 T0 t3 N
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 g9 y" W/ o4 }* V3 L
; {* }: ]0 H, y: F' z# Z. B2 n if not player.isAIPlayer():
; l6 J+ j7 G7 P id = player.index
' C, x+ Q) ~. R ?/ k reconnect = id in sessionPlayerUnlockMap% L& l2 e! G/ ]; K0 J
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# always get new unlocks on reconnect/map restart/map change etc+ F1 L% v4 j8 }9 r, j; b8 i
if reconnect:0 n2 S- S' i2 Q: Z) ]0 {, q; V
del sessionPlayerUnlockMap[id]$ D4 J9 C' _+ d$ N+ V4 P$ B p
; T/ v7 ]" U4 C; \ newUnlockSet = UnlockSet()- h6 I( h) `5 K5 S
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newUnlockSet.unlockLevel = {}
I& Y! O0 c4 b3 V( K for i in range(0, NUM_KIT_TYPES):, b2 t2 m+ S2 O8 I" }" Z g* h8 O
newUnlockSet.unlockLevel = 0, ^- Y1 N, j& D8 u |; e6 J& f
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sessionPlayerUnlockMap[id] = newUnlockSet
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* b+ h, J9 S8 T player.unlocks = sessionPlayerUnlockMap[id]9 W: A0 b3 F; O+ a0 w- C n" C
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if bf2.serverSettings.getUseGlobalUnlocks():4 L+ |# V, b' O4 R7 | w
if player.getProfileId() > 2000: ) H) g+ a1 R# z" E; l
success = host.pers_plrRequestUnlocks(player.index, 1)4 t2 O( h) r$ H4 G, D
if not success:
8 W+ {/ k, t. ]2 \ if g_debug: print "Failed requesting unlocks"
8 k; J% E5 G& e. N' C else:
& v" L: J2 [7 H% | if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
4 C( h5 a. g6 ]/ H4 [' |
9 I% X5 k9 w; @2 e# M if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):; F O: e1 U* s* j' ~
if not succeeded:
9 d# L) e0 I2 Z9 P t& y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)% E4 C# ]- e0 ~ V7 H" Y
return! Z. O9 j( C9 j& `$ @# k' U% h. z
8 }5 o, |' z: P; } # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% n; ^* E! m" v ?( e3 [
, {( Z7 D" B! K! m' u! \7 J # translate gamespy item vector into a kit-based unlock vector handled by game
. K# i6 U' I8 @ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 N+ \! G; k6 t- ], [5 J: D for item in unlocks:
% i" S% F. \/ h' K if item in unlockItemMap:5 C$ l5 c& Q% Y+ P7 D
kitUnlocks[unlockItemMap[item]] = 1( \; q* i2 k& A7 R0 ~5 g2 ~) a
0 n9 @# ~8 W' \# @8 i% ^ if g_debug: print "Kit unlocks: ", kitUnlocks
4 A4 G# d3 c# _ #We do not yet support giving different unlocks to different teams/ f. J8 r+ Q% k: W2 A# P
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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