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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 |1 T1 X+ d( e/ ?' A 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- q; i2 W2 `. T6 d
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- L; |9 u1 S1 \. Q2 |
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
. N6 B2 B8 a0 n7 N, V4 e/ D5 b最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# M8 [8 e+ C7 k, D
7 w$ G) `: I: W' k4 U B: o- Yimport host. x, K! p& {7 w! R( N6 }
import bf2.PlayerManager
7 V8 b; Q' t4 R2 s4 a& v* rfrom bf2.stats.constants import *
/ r: c2 N" I+ x9 M* C( j7 yfrom bf2 import g_debug5 F& U7 I6 r9 X7 X. n) c# P$ P
2 R6 q/ j* u+ E$ T: l2 Z1 G4 |& P& k# t4 e, _1 q% P& d
7 B3 H2 d& ^* a' S# map gamespy item ids to kits( l+ s$ c8 o9 ^3 \; D2 D
unlockItemMap = {5 S; \7 w" `: O
11 : 0,6 b, W( @3 A: {
22 : 1,
7 s! C: w% V& s" Q4 |0 _ 33 : 2,
* W' Y! l) F' K* k5 z, |1 T) x( y' T 44 : 3,
4 j/ \# g5 G% L4 h3 F5 J" e) e 55 : 4,
' n9 `5 ]% T; C7 {2 `$ P1 p& n 66 : 5,
# |8 s! w4 s4 n$ i2 L6 Q 77 : 6,7 |* D- Q1 \; B7 ~4 w! G
88 : 1,
# ]( R" k9 m9 |$ H 99 : 2,
9 y. X8 J* A* p1 M% b8 y 111 : 3,
- U$ C0 Y+ G- p1 S D 222 : 4,7 Y% V/ { R2 s6 C9 R$ y
333 : 5,
- q f2 X; {! ]' I/ }# s 444 : 0,8 c/ \% w6 P$ o7 }+ x8 F9 W
555 : 6,
" |5 l. L b0 O; T" f7 v }4 A+ b3 A9 w; I5 |/ d
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sessionPlayerUnlockMap = {}
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3 B6 z# e+ X6 D$ ` s
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, M: E- T) c" O6 T+ h- c2 O9 Kdef init():( H2 W/ A h3 v8 H8 D& o
# Events. c5 o' g1 j- o6 q* m0 ?
host.registerHandler('PlayerConnect', onPlayerConnect, 1) g8 w% u) x. K' M/ q
2 ], @; l# P/ C( Q if bf2.serverSettings.getUseGlobalUnlocks():
% l3 k- J- q: m' @( K; e host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
/ p N7 T5 {0 C
6 D/ l$ Y; z4 u7 | # Connect already connected players if reinitializing' ^/ e! P& W2 R( a" i3 o8 g0 x
for p in bf2.playerManager.getPlayers():3 J Z) e# R) P6 B( y" R/ ^+ l
onPlayerConnect(p)9 R/ \6 B" S/ `# i0 J3 W
/ e5 V2 U( j/ \( {! O8 X0 A( b if g_debug: print "Unlock module initialized"% A4 q1 w T0 f# i N) N# a
0 N8 P' x2 _7 \% I
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class UnlockSet: pass/ n5 n! u Z K6 y" Y2 G
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def onPlayerConnect(player):
/ h% k9 n% e3 w ^1 ^: \3 W- i2 P1 x9 V! X8 \# D6 D
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* q6 O n V3 O/ q) L4 G host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
) h3 q- {" n6 l$ l) u% g
/ u. f8 H- V" F4 ~ if not player.isAIPlayer():
7 j4 {) C! a+ r. _: D. V. S id = player.index
1 ]& u- T$ [2 S3 g# F$ M reconnect = id in sessionPlayerUnlockMap B8 }8 q% r( M$ C) A9 _7 F
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# always get new unlocks on reconnect/map restart/map change etc
5 h9 C; S H0 o- B8 t, @, P2 f! N if reconnect:, Z1 B3 R4 ~9 E
del sessionPlayerUnlockMap[id]
b t. j' o4 O 4 D) o' n/ `9 A/ f0 n) q
newUnlockSet = UnlockSet()0 ?, `( i. }8 L) Z% L6 F5 D
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newUnlockSet.unlockLevel = {} r- E( g2 A: N8 D3 V$ o5 W# a
for i in range(0, NUM_KIT_TYPES):
1 g$ n3 T0 Z1 J* | newUnlockSet.unlockLevel = 05 H7 s7 j y6 N6 Q0 a
- t7 J& N: l$ |' K& O sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]7 W ?) n/ r2 c- q
3 k5 ?' f& L4 T% ~* M if bf2.serverSettings.getUseGlobalUnlocks():& ]& g# m1 Q5 E. w3 M
if player.getProfileId() > 2000: 4 Z1 X5 ~9 {/ f/ _) q0 X6 T: v/ L% C
success = host.pers_plrRequestUnlocks(player.index, 1)
: U' Z' c: I& C$ G5 R: }" R: c if not success:
" h* N1 W' ?7 U' l/ _* s" `( k if g_debug: print "Failed requesting unlocks"
{+ v2 N: n' l' n" h5 s! S else:* b" Y% p' r, J* |
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ ]0 d7 n6 j2 B2 H' {
" Q, W- m* w* Y if g_debug: print "Added player %d to unlock checking" % (player.index)8 l6 n6 R. N1 i
% ]# R; q0 [8 Q; N
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def onUnlocksResponse(succeeded, player, unlocks):- G+ j$ o4 V2 C! |
if not succeeded:
& x! W8 _, V9 l- @& `7 A print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, D( Q- F6 n7 I; a6 [9 s8 o: a0 l
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# translate gamespy item vector into a kit-based unlock vector handled by game7 K8 e H. k7 F8 f) P& ^
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 v) F+ ^3 g: ]8 W7 L for item in unlocks:( @0 w+ {5 @- a
if item in unlockItemMap:
! |! @6 ?0 ~( r* ?4 O9 c" c& u kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks9 {' Y+ K( e* U
#We do not yet support giving different unlocks to different teams7 T' d9 J: w( x3 J; d! f
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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