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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) C" @$ y4 o; J( P$ Q 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' n' ^2 y7 s( p$ j/ H2 O3 |" q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
4 w* p' Y& t3 F然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 o* }5 t1 X; S; j- d3 v
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
5 ?; r; O/ L8 d! Y% C$ Aimport bf2.PlayerManager
6 _1 K3 @0 C8 ~$ z+ }% Gfrom bf2.stats.constants import *9 `& v4 X) U8 _% d$ o! Y% i0 i- O
from bf2 import g_debug, G5 z! d4 N3 j2 C1 R8 A" l
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7 B( Y0 J4 \ c! M# Q8 h# map gamespy item ids to kits/ r" |1 J& {: D; O5 t, g
unlockItemMap = {: `" k; a8 b$ B6 C7 P7 X1 J
11 : 0, o5 e' T3 ^2 R; |6 [
22 : 1,! ~6 {5 |7 I4 t& ~, |
33 : 2,
/ x5 ]" w4 S7 X- h 44 : 3,2 s7 R) b5 }8 [ X( H& n" R* {2 B
55 : 4,- `* k1 C! i$ J4 {
66 : 5,
" _* `5 }/ p6 e1 s( s2 D5 s! J 77 : 6," x/ e, z" e& ^2 t2 e" W; g
88 : 1,
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. Y/ T$ c0 ?" [# a 222 : 4,0 w8 l, t0 S( ]! @" D3 B- Q5 S( Q; T5 [) x
333 : 5,# Q9 v: [% v# F2 V( N6 k/ d
444 : 0,0 r+ Q; c9 x5 ~% ~8 P1 a1 h; P# |
555 : 6,
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sessionPlayerUnlockMap = {}, g0 p8 S$ K. G8 n7 X( Y
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def init():1 H" H( q7 Q+ j. M/ p. q
# Events
) F) g0 Y: B8 U5 b3 R/ M host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 [3 \1 u7 B: z3 M t+ c' K
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if bf2.serverSettings.getUseGlobalUnlocks():
2 `/ B8 y' m5 l8 P6 s; ? host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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0 b+ ^5 \/ {4 ? # Connect already connected players if reinitializing
, ], _8 N, [3 |/ T8 I- Q for p in bf2.playerManager.getPlayers():# m& u" q. i5 ?( S% d8 v
onPlayerConnect(p)7 l9 d$ }& i2 F4 c8 Y& ]) M8 g
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if g_debug: print "Unlock module initialized": \0 {+ [3 l# H$ z; L
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class UnlockSet: pass" T+ g" o8 f/ f& j) X: V& E
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def onPlayerConnect(player):
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1 i# a0 j0 F, R defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) |3 M2 A3 A0 V1 U1 E
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" j4 q% O1 V3 [- k8 z
* [3 t/ x2 ^6 J if not player.isAIPlayer():
. y8 C( z( p6 ^' D" |7 U2 H3 }5 b id = player.index7 ?! M3 i# S4 q+ f6 t; R
reconnect = id in sessionPlayerUnlockMap; P* G H+ m/ o$ k3 J; M8 z
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]" t% @4 {, n) j8 {! p
' W) p5 V( E7 d7 y newUnlockSet = UnlockSet()
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+ N5 F8 }2 {( b" q7 g newUnlockSet.unlockLevel = {} I' e9 w: |4 Y) f# Z i8 G
for i in range(0, NUM_KIT_TYPES):
0 b) w2 k+ _4 l newUnlockSet.unlockLevel = 0, o' K. f" `3 P0 l \
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sessionPlayerUnlockMap[id] = newUnlockSet, s' W3 D% h8 N4 X) A4 M p: @
) J/ @# N. W% k7 I( U/ y player.unlocks = sessionPlayerUnlockMap[id]/ S+ V% l# f- i' z
* S2 F) c4 I/ [9 t3 J' e/ X" d if bf2.serverSettings.getUseGlobalUnlocks():5 @' u6 C, E, d5 j# C
if player.getProfileId() > 2000:
, o. t3 i- @4 A5 f+ D7 u- a success = host.pers_plrRequestUnlocks(player.index, 1)( B6 [ l) {3 R) @4 O- d2 h1 E
if not success:
% z. w7 s( K, n. g+ C; a' g if g_debug: print "Failed requesting unlocks"4 Z U* Z2 r' i" v* k8 [! U
else:
( i. L! u9 D& J" T if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 A' u# y, H" u
8 [' K/ [+ a% e if g_debug: print "Added player %d to unlock checking" % (player.index)
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( g% h: j6 U+ Y& U$ h pdef onUnlocksResponse(succeeded, player, unlocks):2 @: d; e% v/ B4 y5 k' b
if not succeeded:( C& i# U; ~- E: Y" X5 g
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
6 \+ v" D- D9 V5 X) S return
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$ q) X) |) o1 m, C9 d # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ O2 J9 L2 U3 X2 f0 s* _: _
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# translate gamespy item vector into a kit-based unlock vector handled by game
( i6 X" q7 {9 K5 N! H kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" ^# ]& x0 i' R1 `5 H0 a
for item in unlocks:
3 R! ?, b5 e5 Y+ j if item in unlockItemMap:
9 D# m; D; r) T0 E- r kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks" O/ o+ n; }/ \9 C
#We do not yet support giving different unlocks to different teams
" E9 t4 ^" U1 Z$ I+ Z/ j; t% z host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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