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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
" J% L( r6 h/ J7 J 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) F% K: o: R# A/ U/ q: ^" m
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: g1 d4 |3 |2 j. S( ]: f
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' p$ I$ ]5 `3 J# i7 f! {最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host( f: R2 m {: |, ]. p+ \4 P
import bf2.PlayerManager
) O( h. r8 G- Z& i3 _% L4 Ufrom bf2.stats.constants import *- }& ?" [9 F9 p. F
from bf2 import g_debug3 {9 D) ]8 c, M
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# map gamespy item ids to kits
) z, s/ Z j9 N) EunlockItemMap = {- J& v, _9 {7 E- @& D1 O0 j
11 : 0,* U) P' p' s5 I' r1 {; I2 n% I/ b
22 : 1,: |6 a: U& `. }- B1 v, ]0 W
33 : 2,
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55 : 4,: }: R- d; k/ ^
66 : 5,
! G* M5 Z8 ?5 Q' Q @$ I" P; M 77 : 6,
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6 h9 U* a, V& Q) U5 A# C6 b 99 : 2,
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222 : 4,1 n% t% c; t1 h
333 : 5, a% U' s" c2 v6 s5 S- |7 r$ H
444 : 0,
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sessionPlayerUnlockMap = {}5 k; W/ A* ?/ u& m: O
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def init():) |, d* p7 F* j1 j1 n
# Events
- g+ \8 }6 L6 y8 W) W$ g: m host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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. ?& S; k# l' q _0 o% _ if bf2.serverSettings.getUseGlobalUnlocks():3 |; `# L$ [! q$ L- k0 d
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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7 ?' G5 p" e5 c) a# U0 F8 g: R # Connect already connected players if reinitializing
9 Z- G/ @+ }" S; F for p in bf2.playerManager.getPlayers():
" @$ k$ `8 H [+ V onPlayerConnect(p)
# w t. d) Q! C& [, o( L! r% F3 @, [
if g_debug: print "Unlock module initialized"
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% a& n( D6 R4 ]class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ a7 u; y7 X# T host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# E) n% z+ I! d0 C) J& \
0 p% F T! X' y1 r if not player.isAIPlayer():
3 p) s+ M$ ^- Q/ b id = player.index' V X( ?6 W. J( r4 k |1 [! h
reconnect = id in sessionPlayerUnlockMap! g. [5 i7 X3 Q- P
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# always get new unlocks on reconnect/map restart/map change etc
: M5 g0 l/ a/ I0 K$ |& a if reconnect:
8 s& a d+ P# H6 L4 s del sessionPlayerUnlockMap[id]
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& a9 \3 P K. Z; ]1 I# E5 w* W newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}) f& K" W1 i5 E
for i in range(0, NUM_KIT_TYPES):
* W3 t& P% U3 I1 I$ r: Z; I: i newUnlockSet.unlockLevel = 02 o* }( { O) V* h
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sessionPlayerUnlockMap[id] = newUnlockSet1 c/ t" i7 I' k
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player.unlocks = sessionPlayerUnlockMap[id]% u+ y7 _. T H4 n- a/ E
' T6 U# g8 X3 \ if bf2.serverSettings.getUseGlobalUnlocks():
3 C7 D( [9 O8 j if player.getProfileId() > 2000:
1 ^" v% M% W2 ]+ `* K6 t success = host.pers_plrRequestUnlocks(player.index, 1)
0 l( s/ [$ M& b, Q) Q( n if not success:) }+ J+ ^& T6 \
if g_debug: print "Failed requesting unlocks"
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6 S3 } h6 c& I- w( t9 R1 k9 v. [$ j. K if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 b8 L, R1 t, N C3 c4 C- ]+ ?" M
' N" ^) ?9 g. M" I- t3 C' z8 |/ ~ if g_debug: print "Added player %d to unlock checking" % (player.index)% O' v* F( n! U0 }$ q8 E# w! c& S+ N
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def onUnlocksResponse(succeeded, player, unlocks):
/ x5 a* D8 |0 l) C/ v$ P if not succeeded:
& S# d- P$ P+ G print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); f0 n% I; G- `; y; @" v
return
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# b& T$ l- Z) u7 w* x4 U) @$ P2 @& g # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ F2 O# c3 M# E! K0 ]
1 S" E t& A. {$ h4 H; a7 w& f, u # translate gamespy item vector into a kit-based unlock vector handled by game
/ k$ x) g0 U" Y0 @3 E, b) c0 l kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* | a5 d: D+ }/ C2 q' [( m
for item in unlocks:
/ j& I6 P7 K, A% d+ I if item in unlockItemMap:
5 k7 f' H; w' t2 V% n e kitUnlocks[unlockItemMap[item]] = 1
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4 r% ?* b7 ` ^4 I z if g_debug: print "Kit unlocks: ", kitUnlocks. W: D2 g) _, L9 i) O; Z" v' |. V* Z
#We do not yet support giving different unlocks to different teams
& B# d4 q1 p8 P* k- _) w) Z' ~ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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