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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) * q! j% N+ l- Q9 b
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- Z8 ~4 V& }* m t3 l在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 D8 E7 b/ t8 C1 E" {1 d然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 y: ~7 a! k! _# ?: F. T
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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+ b1 D1 \. h& e; M% q) Limport host
, G# w2 F# Z; Y. L* D) oimport bf2.PlayerManager
2 \% r! Z1 A9 Z( kfrom bf2.stats.constants import *
% M' M# ]- ^; m2 I% f& bfrom bf2 import g_debug2 o, ?6 D) u. d: t. R
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9 \. h5 N7 | q5 T+ M# map gamespy item ids to kits
5 e/ F- O8 ~/ MunlockItemMap = {2 k/ e* q. c: B/ l
11 : 0,
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99 : 2,
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444 : 0,
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sessionPlayerUnlockMap = {}1 @1 }/ C$ @* O4 \, D
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def init():, q, B( y' {% ]) m& @7 R" ~2 @0 z
# Events
' A- D( B3 E" K L7 `; w host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 I% E: J/ ^$ K1 q
4 }, D" E+ q. U# D6 }
if bf2.serverSettings.getUseGlobalUnlocks():
1 W4 H) @ E: K; A host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
6 a0 ^: o2 W% }9 }
( P* y8 B. A) o0 z/ u2 R # Connect already connected players if reinitializing
, m( L d" r6 S- c1 L" f8 B for p in bf2.playerManager.getPlayers():
7 d {- Z, L( w1 M. |' w2 D! { onPlayerConnect(p)+ T3 U( r+ _! r: v+ ^% g. g! `
# c; T- M. p' E- D3 {
if g_debug: print "Unlock module initialized"
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class UnlockSet: pass/ ~ G: ]! h: a
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def onPlayerConnect(player):" G+ A* d f9 y. `" W2 @* e
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ Y; y- ~* L9 z: h6 g; Y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) \% L r5 R" m& C1 L
3 z, y9 F% p" t if not player.isAIPlayer():
' n' r. i' s" d7 k: N$ i; t id = player.index
5 }1 d" U- N/ K" ?7 s reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc: K5 |8 D+ n% e- G- M/ `* f
if reconnect:& L; Q, J$ _( H( P" g
del sessionPlayerUnlockMap[id]8 ?* b6 X! A) \0 ~, `
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newUnlockSet = UnlockSet()
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& S: ]1 J% ^' c6 |$ R" g6 ^ newUnlockSet.unlockLevel = {}3 K6 o% r% e7 C7 Q
for i in range(0, NUM_KIT_TYPES):
6 l/ C' e: \/ d newUnlockSet.unlockLevel = 0
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j0 k. \7 A0 C+ T sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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* I& J# v, q; X. j6 C if bf2.serverSettings.getUseGlobalUnlocks():
6 C' s; c% t7 b& D4 g if player.getProfileId() > 2000:
' T a/ Z+ ^& W7 m5 F1 R5 } success = host.pers_plrRequestUnlocks(player.index, 1)
% k/ \9 z' d2 L if not success:6 V9 A. r2 a9 U# S# {8 S! W
if g_debug: print "Failed requesting unlocks"! L0 E+ G) b B7 @+ H: t1 z* ^) b% M
else:: f' Q0 L a" Y8 }0 @( D
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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* t* ]1 I W! |* ? if g_debug: print "Added player %d to unlock checking" % (player.index); T3 ~7 Z% N; ]2 T
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# r& L4 H [3 q; @# M! I
2 [5 V9 B' K% e/ }" A3 j; {& ^def onUnlocksResponse(succeeded, player, unlocks):
% X1 C7 V# I: ?- R/ v: x if not succeeded:8 q" s; R; K8 ^6 u$ N
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
6 C t: i% k' ?0 _' u! m* m1 H* J return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 X8 p- H: @& q* \
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# translate gamespy item vector into a kit-based unlock vector handled by game
( ]% _4 Q8 s @" Y) p* i( ~ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 B+ X' z5 _% Z6 B3 K9 M5 U9 C- |7 a for item in unlocks:
) }. S* d$ r c if item in unlockItemMap:
& O- @' A+ e( m0 z1 u5 j kitUnlocks[unlockItemMap[item]] = 1, H" |) j( p; N7 A, p6 y
( l; B# a" X; V$ J' X9 p if g_debug: print "Kit unlocks: ", kitUnlocks: F7 d2 x" e' w5 t7 [
#We do not yet support giving different unlocks to different teams% Q0 ~6 O \) _: c9 w7 y7 V
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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