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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 s. W* U+ @$ q/ d: P6 ~2 z% f 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 ^) t6 M5 h C$ ~/ D5 b2 X/ |
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 R4 R" h# [6 P
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ T" F6 R+ H( Z$ @' e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 x0 E! ]8 P6 M$ ] E0 i
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import host
% l5 K6 J: R7 D# j9 Mimport bf2.PlayerManager" q. v: s6 Z/ S% V" }
from bf2.stats.constants import *. s/ {% X: i" ]1 {# o
from bf2 import g_debug
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" M( R- J% |1 @1 x' t$ W- m4 b# map gamespy item ids to kits
, w2 y' w3 u7 V; J" kunlockItemMap = {8 F) L9 `0 O7 X3 I
11 : 0,
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55 : 4,. o$ s, @2 Z. O. b! J3 ?4 C
66 : 5,5 R4 Y; l% N( A3 v Z6 l; L
77 : 6,
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99 : 2,# F# @2 U. O" t' @5 o) n: L5 a
111 : 3,
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333 : 5,
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555 : 6,
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sessionPlayerUnlockMap = {}2 B! G1 ~. |# v# k, K8 q; e
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def init():
. Z% r1 i W" c6 W$ `. ]$ r # Events
# U0 z- {0 H% D host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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$ `: V% m" r! b+ D if bf2.serverSettings.getUseGlobalUnlocks():
7 p7 e% C# w5 t$ W- v/ {1 A# _6 S host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)" K: E J, Y) ?* p1 E/ ~9 A
" R) O8 T, _! P' s9 ?) p9 t4 w- W2 A # Connect already connected players if reinitializing
+ T# i% {" {0 |6 E& z* o9 E0 D& y5 t for p in bf2.playerManager.getPlayers():
& d2 v/ }5 I1 w+ O0 v onPlayerConnect(p)
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- `. B Q2 f' ^- \! g* G' y' ]2 e if g_debug: print "Unlock module initialized"' j* j% J2 D+ y: F5 I# D* }
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4 _( Z. Y6 Z% _& Zclass UnlockSet: pass& l) }& F/ A( {8 s8 K4 _' j4 U
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def onPlayerConnect(player):( l! H: B% m# L K$ ?
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' f/ P8 c8 ^6 F4 ~
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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* V, S/ \7 S; N" J% g R if not player.isAIPlayer():; U5 u9 }1 U2 r! w8 l& g- O
id = player.index
1 D4 N; ]! m" M2 Z$ s# L% } reconnect = id in sessionPlayerUnlockMap x' c% h8 {+ z6 w6 _/ N
& s4 X. ?4 }5 L9 x( X* [- R # always get new unlocks on reconnect/map restart/map change etc
9 B% z0 u4 H$ Z# t W/ Y9 c if reconnect:3 ~4 o/ s4 c( D5 r$ H* |
del sessionPlayerUnlockMap[id]# y5 s. Q' [1 @' T
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newUnlockSet = UnlockSet()
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5 V' i' h0 Y. v newUnlockSet.unlockLevel = {}
2 ~, q0 |* c l- `+ |4 Y for i in range(0, NUM_KIT_TYPES):, A/ I( v% T9 q* `" x
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet1 H0 P7 y5 P" s; `
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player.unlocks = sessionPlayerUnlockMap[id]
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( C5 l, ^9 y( h2 r if bf2.serverSettings.getUseGlobalUnlocks():
/ }. T( h5 X: @+ J0 R if player.getProfileId() > 2000: 0 B v, W4 [3 _% I4 W! W6 S8 q
success = host.pers_plrRequestUnlocks(player.index, 1)
$ ? r# A% p" ]* y( d# a if not success:9 r* t/ O8 X7 L4 R- d7 ?7 V. }2 H
if g_debug: print "Failed requesting unlocks"2 [2 z; ?. B2 g# C1 t
else:8 A( c& x( f0 E0 ^
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):; l3 t/ _5 W3 L& y8 c
if not succeeded: u7 v* f( X6 T% J8 x
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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4 z3 a1 p! i0 I: h1 G* s # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ n. d: h2 I! D' Y7 H3 y
' y) d- |; t9 g4 ]! ^/ M4 C # translate gamespy item vector into a kit-based unlock vector handled by game
/ C4 |) @( {" _/ k6 m3 [ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# C& y$ Q/ }5 Z( |: i1 g+ d for item in unlocks:
6 O7 m5 f) A2 f! `* |+ U if item in unlockItemMap:& R( ^0 z8 X& {7 n! S% Y
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
" S" n; T j0 E; l; c$ X6 { #We do not yet support giving different unlocks to different teams
6 M# N0 h! [& `7 r host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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