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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) C2 c$ |! K3 }# m! @ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 ^0 z; v9 X2 y3 \; k8 |! b在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话4 o; V8 U# Q1 H1 ]
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ L8 F, N* q/ @* ]' `
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
" N% q3 t8 X; H0 l( zimport bf2.PlayerManager& V( X5 X( I& [+ R6 m
from bf2.stats.constants import *% M- Q) o' s' R) _
from bf2 import g_debug
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4 ?2 V3 z. a/ Z/ d; m! V; Y# H
4 ?' Z, ~% G5 {" |; _) V: D, D: h# map gamespy item ids to kits
. N- u4 ^8 R: T. F+ ~; u) qunlockItemMap = {
: @6 [3 |- G7 B% m$ j! X0 ~ 11 : 0,- y, O3 X1 W1 A( O7 |
22 : 1,- G: Y- x$ K- O
33 : 2,
% U) m6 K8 T( C8 y' N0 [3 l2 Q 44 : 3,( y7 c8 w, s! E9 e3 s8 c- s+ a
55 : 4,
- K# O2 T# K* O% E4 O4 i. a: G( w 66 : 5,& _) v- o3 E3 r" o0 n E, q
77 : 6,( r/ o' D6 F9 h. ], m6 G1 O9 Y
88 : 1,' _9 n# J1 ~! N$ c7 Z
99 : 2,7 `) Q x+ {4 c/ V' x- s8 r% u S: y
111 : 3,
3 i0 e5 s/ \; i5 W; ~ 222 : 4,
+ X O+ q1 b- l0 T 333 : 5,' M% z& l9 z3 D" ~
444 : 0,
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}
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sessionPlayerUnlockMap = {}- g% Q+ i; n! D$ |& ]( g+ }
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def init():
- A3 d; {( s; L8 r4 Y, G: [% j$ B # Events' a. Z1 `4 c) p: M7 D
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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9 T* h8 v2 D ~/ I% [2 N6 N if bf2.serverSettings.getUseGlobalUnlocks():
2 G, U% b0 H8 T7 E3 N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# A# e, a8 @7 @& X* f) c" Y3 d6 t
# Connect already connected players if reinitializing
4 f# v) Z: j, o for p in bf2.playerManager.getPlayers():/ U4 M3 k1 z/ {6 `: `% m
onPlayerConnect(p)
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5 D# ~; c0 o7 L, @6 V; y. D if g_debug: print "Unlock module initialized"1 i! k. z* ^; C9 k. d8 R. S2 O
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class UnlockSet: pass5 U3 G0 K9 Y8 t$ X* }7 m( b
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& p3 J% R2 Z- t: J6 r; b, Odef onPlayerConnect(player):9 T+ f8 o$ M' N
! c7 y: a4 ^2 |5 k6 ^% D defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
a4 H# x- b' B( C" N. T$ Q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
' C# J- b9 L( y& s) W( w: V7 J id = player.index
; Z& a6 ]* N; y" z( r- B reconnect = id in sessionPlayerUnlockMap' Z# g, [4 p4 E" {
5 V" b# a" @" r3 m; C% R8 g5 j% Y # always get new unlocks on reconnect/map restart/map change etc
( }8 F7 d% f/ V( n! `( w+ w if reconnect:' [3 P1 [6 |% b/ e3 o
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
! X' Z3 M3 J: n for i in range(0, NUM_KIT_TYPES):4 Z- B/ w, U9 z# v" P9 N2 y; f- g
newUnlockSet.unlockLevel = 0$ v. z/ n/ O* } M
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sessionPlayerUnlockMap[id] = newUnlockSet
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, v7 a( r$ a2 v# H4 S player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
; Y. k/ n' e N" l/ V3 { if player.getProfileId() > 2000:
8 t8 j+ r* p3 d1 E, m8 K success = host.pers_plrRequestUnlocks(player.index, 1)
r! G3 Q* _9 N, q if not success:
" M. H2 \' o8 k- a9 `5 V1 E if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)/ o v. X2 j; a$ [
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' D b. J1 ^$ O* @def onUnlocksResponse(succeeded, player, unlocks):
' {8 W- k8 B) B$ \ if not succeeded:0 f8 J7 E7 D+ I
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
/ X! z0 D- T: E/ B1 b% t kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 [+ c- L. k/ N& f
for item in unlocks: H' k! A" t# N: l
if item in unlockItemMap:# w" G/ s* P$ X" @7 y
kitUnlocks[unlockItemMap[item]] = 10 E( t& Y' l9 d2 u9 f
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if g_debug: print "Kit unlocks: ", kitUnlocks
! ]9 q0 I2 n$ X, G) S: I #We do not yet support giving different unlocks to different teams
7 }5 p8 Y; X: k2 ` host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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