|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
2 }, m- _. \/ \0 ^$ Z4 q 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" \: c0 F, I* P, Q- H+ G5 K在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" P" s0 Z2 f0 {9 x8 ~! i
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
}; H; f3 ]3 i0 A/ d最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
" l/ C, w# B+ q5 m4 t* |8 h
# m9 k6 I( ^/ v0 W$ I! C- ?- Qimport host2 c5 k3 P; T1 l! J8 b2 a
import bf2.PlayerManager
5 F# R2 m; [ `from bf2.stats.constants import *& \ D; H2 N* w1 @7 ^
from bf2 import g_debug
2 v U. X' J* w7 Q4 H7 c7 g
4 v# B1 d+ c3 B* U! g" n6 A4 t$ t6 k5 C6 g" H
' V* S. u7 ]! h7 r$ H! K- p+ h: D6 @/ S6 j- `
# map gamespy item ids to kits
* p5 J: {- {: e0 O- a6 l6 ounlockItemMap = {
3 N" Y1 I5 Y: k/ K/ V) k 11 : 0,
5 E [' N+ t8 ?6 B, X Y 22 : 1,: b6 p% z$ @4 @7 v1 p
33 : 2,
- S, E1 ^" q; S3 c4 r/ o 44 : 3,9 B- k6 t9 X6 }
55 : 4,% j9 p1 S( i. \6 d+ e1 J
66 : 5,) v8 G, @6 ~+ @" O1 i* k
77 : 6,
; ~3 f S9 S; G 88 : 1,$ N; S c' j) |4 n3 ?$ }
99 : 2,
- ]% {$ o9 B" w 111 : 3,
1 G5 u+ b5 o9 _5 C 222 : 4," C7 @ b/ F' N
333 : 5,) v6 `7 Y) s2 x/ E
444 : 0,! S5 q: B$ C2 Y# a+ _- d
555 : 6,3 d. R2 X' E8 E8 P) N' {& S- `
}1 O$ a0 d7 J8 X7 m6 M* u
0 G/ @/ R8 ?. q/ {
sessionPlayerUnlockMap = {}3 U4 {; f4 y; f8 I- c/ j- @$ K
0 Y! n6 d2 }0 j7 c# z- ^7 t
2 h) b# b5 @: P5 l3 j" |# B
# K2 F9 J6 o. ]. o0 Z
def init():* L/ \! V" b- N: g2 d: f
# Events1 z+ G4 B; W1 w, x
host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 Y" A& W# k' E; a3 e" b
3 h# N1 d- q8 c& f4 M7 e/ h
if bf2.serverSettings.getUseGlobalUnlocks():7 ~. S4 e1 `/ B, a
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 {. f; L J% Y+ h# G
- e' c" M6 [) l' e# k8 ? # Connect already connected players if reinitializing) s6 p& u' k! F2 N4 P" u
for p in bf2.playerManager.getPlayers():2 S, H' f& y6 d- j' I9 _$ _
onPlayerConnect(p)0 i v+ U; A5 p2 E% L; W
+ B9 ^4 s4 R6 U, [2 T4 g
if g_debug: print "Unlock module initialized": z) S5 c# V" ?* g, r
( g$ ^( Y; J+ U! f" a; V. I& j/ ?% f3 b7 F: J
7 w6 T# v. t' m. ]2 H2 G$ J: V& Zclass UnlockSet: pass* Z! U$ P4 ?/ B$ Q0 [# P# u
: V/ B3 ~2 D" m% ]& O# d
- u( C) ~- o& g# T' R4 E7 g9 Q
2 V& ~2 E- {" y! W: a4 r. f# q! pdef onPlayerConnect(player):
' a8 M! P7 k, Q( S$ w
2 |' [1 e+ a2 t defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ _% ^; I# L1 v4 m: Q/ V
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
2 o# Z) o \# j4 u+ G9 O3 Q W- d& ]& c/ [/ I
if not player.isAIPlayer():
1 Q5 X: i8 g; W/ C0 g0 X id = player.index" `% j8 n" {) T9 }! l2 b1 R
reconnect = id in sessionPlayerUnlockMap
: B9 I, v9 W% e+ t* o- F1 Y @- ?' {6 n- z; \- Q
# always get new unlocks on reconnect/map restart/map change etc% D }; r9 R2 q9 [ y3 [
if reconnect:
6 g5 W; j* L* s( p9 @2 ~ del sessionPlayerUnlockMap[id]
0 O5 H7 I* C4 T! c; ~/ E$ e A8 T, X/ y1 r' `& F
newUnlockSet = UnlockSet()1 D; M; B' p) b. H4 }6 L* P
; D3 J! K7 h2 F( Y) P
newUnlockSet.unlockLevel = {}( d' c) z Y9 c' v& O6 G
for i in range(0, NUM_KIT_TYPES):
0 _% H5 u% J) v ?# ~ newUnlockSet.unlockLevel = 0
H3 `" {4 C4 S5 _$ W" S: D
& u4 i2 C) O: T# U! h8 {! { sessionPlayerUnlockMap[id] = newUnlockSet7 W0 H& l) R" D3 O6 j4 [9 f9 L8 H
3 t e3 h6 o$ @" L
player.unlocks = sessionPlayerUnlockMap[id]
2 \( v; d; k) a1 H) }7 k
8 D. m; ~/ y8 ^2 m if bf2.serverSettings.getUseGlobalUnlocks():
' t0 r0 ]* A$ C0 u if player.getProfileId() > 2000: 9 i9 u( O, \5 G$ a/ c2 c
success = host.pers_plrRequestUnlocks(player.index, 1)$ {. o5 l- ~' K; ]$ ^( T
if not success:
4 V6 _6 b( K6 e C0 q- B if g_debug: print "Failed requesting unlocks"/ m w% [- A b6 q O3 r: j
else:9 A+ _+ E8 e& b5 V" a% w
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% @# J8 _; F G" v* @6 @+ K/ ]4 }
! p. P* W8 P5 d7 K! H* e if g_debug: print "Added player %d to unlock checking" % (player.index)
% r7 o* n! j3 I' c. ]# U
( r; f, |/ ~: C 3 Z8 T& g+ J0 B: f, c& d O
( J, R" D* p- Z# S! H; Q2 Hdef onUnlocksResponse(succeeded, player, unlocks):
" ?" P9 a7 m( ~1 j# F if not succeeded:
5 }: D% S" e- R& u print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' {$ o; b+ Y! |4 i6 J5 n1 k
return
; O. O. H/ S5 ?4 Y' V, g % \' ?7 V4 K( m9 i6 h: I- p- ~
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; V3 _) o+ d5 n
& r9 [6 E4 x6 M9 M: f1 W/ w0 X0 t # translate gamespy item vector into a kit-based unlock vector handled by game2 [2 ~. E& _5 c7 F
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" @, p* @; T5 m for item in unlocks:
" k, a& }; [* O* t- V, ]! V if item in unlockItemMap:
4 v) u! T4 ]( q, ? kitUnlocks[unlockItemMap[item]] = 1
4 D: i; Y. j$ E$ w9 G1 G
1 r, S+ _$ C9 I) Q if g_debug: print "Kit unlocks: ", kitUnlocks6 h4 o( E8 e0 D- }
#We do not yet support giving different unlocks to different teams
% u: b/ P+ C! f y1 H8 X host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|