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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
: n; Y* {' | ^ z; E6 u 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
1 y/ Q" }! e3 R( q% ?在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话4 t( ]. U& n2 `7 u( V0 S' }
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' l. Y! ~% ^( d5 o4 e2 V最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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* E1 N/ a; D6 i! D0 ]- V9 @) iimport host7 C5 T5 v/ v, q x0 H, b. p
import bf2.PlayerManager
2 n: ` r! x/ @& |6 Kfrom bf2.stats.constants import *
. R3 a' U1 M/ ffrom bf2 import g_debug
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# map gamespy item ids to kits t8 O+ X9 J6 A2 x2 i1 Y
unlockItemMap = {
) q3 u# V9 ?# R. l" V- C, \ 11 : 0,
- x- @# p+ F) O9 d 22 : 1,
( i) B! I$ D. v* J5 f5 [0 B) M+ J 33 : 2,
9 L5 J9 Q0 `9 f e. j& y 44 : 3,
+ {* H' X3 |% w4 ~ 55 : 4,1 P; S1 {1 I6 B) ^) P
66 : 5,5 h' R1 O9 Q7 R+ ~7 I. L
77 : 6,& L9 M7 ]: m& @; g1 [2 |" z
88 : 1,
3 ^; {. o: ~2 m, p ~$ Y0 } 99 : 2,; E& V! o- V! q
111 : 3,
5 u% O1 L; b# [! x 222 : 4,
; @1 p" A" g- J! P. R1 Y 333 : 5,5 i' d: r. j9 H) W0 S4 ^1 ]& _8 H
444 : 0,
% U1 ]7 X! q' f0 q$ f5 S, F) C+ ? 555 : 6,
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* M, \, H! P; v& |sessionPlayerUnlockMap = {}4 a, b6 Y3 ^: H b" Q6 J- L/ T0 r" Q, H
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* @% c6 s4 m: ~: |def init():6 z# P" L3 V; s& v
# Events
* x) K" q& J2 j4 U host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
2 t' C- {4 n: T' V" r- F, X host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); ~: Q4 v" l6 l' `: Q
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# Connect already connected players if reinitializing
% Y: E- d+ N ?+ q9 \- u for p in bf2.playerManager.getPlayers():+ V9 D& }; @4 Z/ ]' P; {. ^2 a! s
onPlayerConnect(p)8 d( `2 ]7 e& e3 U0 A6 b% }2 _
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if g_debug: print "Unlock module initialized"
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- u+ u& ~/ f* x6 e( V$ Sclass UnlockSet: pass% S) x: I- M8 N/ R
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def onPlayerConnect(player):
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8 N. t$ n9 ?3 c- r# }8 Z7 d1 Q& ^2 i9 y defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 s0 W4 Y& y' c: F) c
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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1 ?2 i) H4 C3 _. q* ^ if not player.isAIPlayer():
) ?' m3 X- h0 Z id = player.index
5 h. U9 S7 [" ?" p6 w9 O R0 I+ w% b7 I reconnect = id in sessionPlayerUnlockMap f0 J* t* j4 m/ f2 I1 m0 ]
: Y, W9 E4 w& l* J # always get new unlocks on reconnect/map restart/map change etc( q* r) k! w) m6 j3 ~
if reconnect:* c5 O D1 U5 [" s$ ~+ d: ~
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()% P5 G, G. S( R; `
" z6 b. J2 \* @: R# p* n3 @ newUnlockSet.unlockLevel = {}
4 u. L" D2 ~& C2 \8 H3 h for i in range(0, NUM_KIT_TYPES):0 D j8 y' d2 M
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet! \7 c% Q+ p0 ?
5 N1 t$ R$ z {* {. h: S player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
* G( ?3 s" ^6 | if player.getProfileId() > 2000:
3 u4 f, |4 ~# {% ?& p0 S S success = host.pers_plrRequestUnlocks(player.index, 1)3 Q' I8 D0 h) m; l3 q2 [+ ^
if not success:0 |( c6 U2 W5 e9 _
if g_debug: print "Failed requesting unlocks"
9 w& J& f, U7 j; \/ D else:$ |7 v8 `4 K/ l- H. C3 Q, P" Z4 `
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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% ~: W, [; x0 h0 F, B if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):6 @4 e, X2 Y' j' ^- j# d
if not succeeded:
: t3 d, A3 H) T) a! M2 J1 s print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 \9 M; K2 o8 F return
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! F7 F( u2 F0 j # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game0 s7 ] J- d; m. I* }, z [' W
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 R9 |! d. |/ s% M+ g9 r9 b* G for item in unlocks:0 n3 O4 r& u0 Z1 z2 k/ {
if item in unlockItemMap:
3 D: P: r, P& G4 _8 o, d kitUnlocks[unlockItemMap[item]] = 1" O2 W6 J: W. ^/ N) q- g9 I0 C# S0 i4 Z
# N4 E1 u6 p0 p$ l* b) A! `8 A8 I
if g_debug: print "Kit unlocks: ", kitUnlocks
" B n2 Z: B" \8 r #We do not yet support giving different unlocks to different teams
) e$ z; d% ~) a/ S7 n! A7 C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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