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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 I0 O5 u6 K. @4 G ^) S 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) a" H% j! R& [* d; e
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 x# e; l6 c, \; B- H2 x
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ a1 C/ I6 ]8 W6 f+ L- [& w8 J最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 o2 Q' }% q! o- y: A
8 s2 j& d3 [) b& ?( P7 ?2 uimport host9 f+ B4 h$ K3 v% _# e5 n, G
import bf2.PlayerManager
1 g' c; k O$ q! Bfrom bf2.stats.constants import ** F& n$ Z& |/ s3 V8 Z8 S
from bf2 import g_debug
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# map gamespy item ids to kits
) c) P4 i- ]" f5 j8 S' HunlockItemMap = {/ \! K$ g" C0 Y/ L# z! z
11 : 0,
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33 : 2,, ~3 a- ~2 Y/ m+ g6 p; G
44 : 3,6 X5 C8 Y) Y& d! I6 h& H
55 : 4,* ~ ~0 x4 A5 }/ v! b
66 : 5,
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88 : 1,! Y% i# K% a+ A; R8 y) Q
99 : 2,/ b6 Q, m" T6 h; F" z, V1 Y
111 : 3,$ z/ z# Z; @1 a' E; B; C
222 : 4,
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444 : 0,7 h8 R- l8 D/ @- c) Z( I; R
555 : 6,
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8 ?; o" T" V5 W: z- bsessionPlayerUnlockMap = {}- `5 ~' |) B, ^0 g: y, E6 \
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def init():5 q3 k; U/ J: }# F8 u
# Events) {) j7 T3 o: `
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
% S1 _, H1 W ^+ l' e8 @3 e
Z. m( y0 Y" S3 N) ` if bf2.serverSettings.getUseGlobalUnlocks():9 S, r0 b) r r3 B- @
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 J! }3 i. C7 a. H. s
9 h* F0 @9 d& K* f! X% f; k # Connect already connected players if reinitializing2 P2 n# y2 A+ M5 n Z' f/ q- i
for p in bf2.playerManager.getPlayers():
h! q9 t4 p" U: u \9 u) W* W8 r onPlayerConnect(p)* s% y' X5 J5 B7 J7 X; G- _
' |; q; H8 c( j1 {: ~" a! b! |) s if g_debug: print "Unlock module initialized"5 \6 j- V1 M1 |2 q# ~
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* m- x8 X4 h4 l6 iclass UnlockSet: pass8 \1 x6 |6 L2 S8 |( ?/ j/ V; j
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: \% j/ ]6 H, t, P2 g" r' _0 z4 I$ [def onPlayerConnect(player):
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# T5 R2 w9 \9 H defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ ^5 [# T2 ~$ P( q: ] host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
" i. y5 ~' i* Q id = player.index
& |6 E) o& [$ m# E, f, u# o7 Z reconnect = id in sessionPlayerUnlockMap' f# b& u8 D, h4 ?1 B( o
A @8 N" K j4 i( h' j # always get new unlocks on reconnect/map restart/map change etc
4 P8 o. t/ I/ B' @; d' h if reconnect:+ i8 W0 ]2 {& ^ P6 v" j
del sessionPlayerUnlockMap[id]
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! G# ]1 x# r/ L* p3 ~( `3 I/ ]6 Y newUnlockSet = UnlockSet()
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' r4 @" I) f8 p newUnlockSet.unlockLevel = {}3 g4 Q6 Q! z* x& Q. }
for i in range(0, NUM_KIT_TYPES):1 G( _3 P/ ]" _8 F& I1 S
newUnlockSet.unlockLevel = 0. G5 V% w; H8 A3 W$ i) m
1 c" P; S9 {) X0 E1 o' | sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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8 t, F4 D: z6 K, P- q+ b" E if bf2.serverSettings.getUseGlobalUnlocks():, }# b0 J; {/ r2 K3 B. L
if player.getProfileId() > 2000:
7 f4 e& V# @! T6 f success = host.pers_plrRequestUnlocks(player.index, 1)% H2 s1 q, x2 v6 w A
if not success:
# i2 T0 @! o r/ x, U( u7 x9 | if g_debug: print "Failed requesting unlocks"
; ^2 J3 a0 X4 s/ J( ?* e0 O1 d else:
r8 c, Q/ d! _4 Z$ t if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index): q: k* r' i0 y3 N7 S- N$ X# N
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def onUnlocksResponse(succeeded, player, unlocks):9 Y9 U) P# v2 }
if not succeeded:
: W$ V3 s# A4 y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)6 }0 H% X# E7 l$ j9 E3 k ?. V
return, u2 S, a2 F( r
& B4 c! D' D% x. V6 O! b # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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6 Q* [! n4 a2 B2 x9 ^9 h7 D # translate gamespy item vector into a kit-based unlock vector handled by game
2 m- k2 c! D8 R% D kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: p; e _' t' ^& h5 I/ p
for item in unlocks:# [/ {- |0 |$ |+ ~
if item in unlockItemMap:$ G7 U, o9 j- O
kitUnlocks[unlockItemMap[item]] = 17 R0 g" t j& ~" P8 w' \+ ?) c) d; c( O/ d
5 A+ H9 i0 g2 d' ` Z3 G if g_debug: print "Kit unlocks: ", kitUnlocks, s1 L" Q. t& Y% G( |! A9 s
#We do not yet support giving different unlocks to different teams
" M! j+ {! r& g7 H6 c1 l host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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