|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
4 D* ~' P! C4 ^6 J( c9 C" a1 l 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 N9 f, C. ~# n* T6 r4 }" h在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& Q6 {8 ] q( r
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- o0 M. p; R" a1 h+ @' T0 H; ?最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, z4 ^$ A* S/ @% m: W
9 f O0 C \' m/ }6 B d7 timport host
3 _3 i( X3 |5 w1 mimport bf2.PlayerManager
- z, b0 \# m! h) _" J( v3 yfrom bf2.stats.constants import *
. ~5 p5 J3 l7 M# @ ~6 ?from bf2 import g_debug) p, I; A9 K/ G
, G! X& _! @" @6 k d* ~3 e$ [
9 J- N. E' l* U" a
3 n, k$ W" n. I) ?$ R( f( {
# map gamespy item ids to kits' l5 Q- B0 E, n/ M" j+ K- l ]
unlockItemMap = {
7 `8 O* W& G( y" d 11 : 0,
8 ~' [, u4 |9 ]' E! D# I, i( l 22 : 1,
9 \8 x1 V6 x. ?7 P" | 33 : 2,6 K" i+ N6 l- { ~8 i
44 : 3,
: {& _1 H! j/ ]" l' N2 p* H; v 55 : 4,& e7 B/ K ]: Z8 {& x8 W) P" t
66 : 5,4 ?) @2 W% Y& E0 e7 m, D
77 : 6,
; \: v- ^1 v; \5 v, E9 R# [( e 88 : 1,
2 j8 P9 ~. H$ Y$ y- y: C 99 : 2,; a) E0 N0 X' j' X: Y- M2 Z$ K. K
111 : 3,$ }$ }. K. e# q/ L9 H" t* T
222 : 4,: G! T5 n7 b. `* ~
333 : 5,
0 u6 F( i, z2 C1 j1 L. L3 g 444 : 0,
2 r# B9 C" n5 R& V4 e 555 : 6,
+ G- D4 H9 f, B0 Y9 F- u }
; p1 ~9 m& S0 Y# y3 M; N( g# {" K3 e6 h- i' B; D8 i
sessionPlayerUnlockMap = {}+ ? e7 g; L6 D, @, Y3 _/ v
, C& W* f" g M5 w- u) X. |, a
% a, N0 U" O' t5 l( w
7 D9 i+ l4 r9 o8 ~8 Cdef init():
+ k! _' L; {% e, d/ o! ^/ p- g, v # Events l/ E/ a$ F; r" w3 h
host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 O! [5 f# W8 s5 Y# Q' X: W
. [9 b7 y2 j/ A8 G" i0 h if bf2.serverSettings.getUseGlobalUnlocks():. u1 @# t3 S! K M" d& _$ N
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)/ z/ S4 t! L/ A) |
3 z0 N7 r$ A. Z/ o; O- O # Connect already connected players if reinitializing
9 K4 \+ O9 q6 h; S# o for p in bf2.playerManager.getPlayers():0 X- C( K2 ^0 C5 J3 a! E
onPlayerConnect(p)
7 x9 u& L, ?2 H' P2 D8 ~
; E5 X- c1 O% G if g_debug: print "Unlock module initialized"8 D0 r& c* H0 t( U
4 `2 i0 a `+ \0 C! ?0 ~* Z
' j7 w- I6 J4 R3 ]' X6 p- r) U i# ~
class UnlockSet: pass* y6 a: s/ X9 J; S
1 n- b9 T5 |. N a5 |
1 b( N3 f/ l* W+ D9 X0 L% a# L
d1 {/ E9 m( h' v. |) ldef onPlayerConnect(player):2 T7 F. u) E' x4 m
9 i2 m" N0 O, t3 N- r7 O, j defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 R+ V2 ] ] J1 a, R2 |, g
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- X- C4 K" T( R1 v$ r
* _* c+ [. ~, F: L7 N, o0 b. a
if not player.isAIPlayer():: n8 |) r" r5 D! z( ?5 h* K0 o! j
id = player.index6 ^6 K6 a: V3 Q. Q+ ~, B
reconnect = id in sessionPlayerUnlockMap9 N! L0 D0 S3 K! g9 B( r
% a/ x5 E7 y2 F. s1 r+ I
# always get new unlocks on reconnect/map restart/map change etc
/ j3 I5 N4 g# _4 ]/ u+ ?+ Y if reconnect:
5 i6 N: p: A0 P1 N del sessionPlayerUnlockMap[id], X) s' K: v# E" ^! p# q8 Q' U- M
$ m& Q* d" K5 ]" G+ | newUnlockSet = UnlockSet()- j9 P/ q% L7 r5 B2 p
9 E1 l7 ~4 d$ }) O newUnlockSet.unlockLevel = {}1 m9 j+ J9 J( Q4 w
for i in range(0, NUM_KIT_TYPES):
& b- n. }/ X( O7 \2 s* H newUnlockSet.unlockLevel = 0
7 W7 h5 S( o1 W7 h* {' g4 Q3 W/ j2 n1 w+ b' Z
sessionPlayerUnlockMap[id] = newUnlockSet# G, m; z8 T5 Q* L0 j% d
( U( u8 S. \1 j# q, ]$ k
player.unlocks = sessionPlayerUnlockMap[id]
8 C0 r8 d- M4 o! d J8 w
1 c! S x# d& s. a8 O& [0 | if bf2.serverSettings.getUseGlobalUnlocks():
k0 U+ r# _5 m4 @ if player.getProfileId() > 2000:
5 F2 A( h2 }7 m6 C success = host.pers_plrRequestUnlocks(player.index, 1)
( g6 h, P: O; b0 { if not success: |0 O, Q! Z7 p3 R
if g_debug: print "Failed requesting unlocks"
( L; @$ P$ r2 q* F+ P+ w else:4 O" [/ H/ g! x9 J+ W8 q$ j% R* c
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
% m/ ~( ?2 B: l- U9 K) M 7 i0 c( H8 S8 d$ a! ^) d
if g_debug: print "Added player %d to unlock checking" % (player.index)
3 H2 D3 n: ] C( x
* N* S& v; N' \" W& O6 o9 r6 s8 f7 |
& H r# s0 \6 D
4 X- `+ d5 E0 ]def onUnlocksResponse(succeeded, player, unlocks):; E v/ S4 l" E3 ^! A; v' `
if not succeeded:% n4 [2 ~; w: Q1 R- p" k( V
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)7 [( ~" s Y k6 q. ~; d
return
$ G; y$ Y/ s! C* _- h/ x, ?
& ]7 Y2 ^* H9 D! ~4 m1 W # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ u+ s# m: I1 d) P6 w3 g
" W7 J4 P& Y( W7 M$ ]9 N6 x # translate gamespy item vector into a kit-based unlock vector handled by game
6 I9 }9 _! X4 o' t; x# h' e kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( x. ?5 _% Z u# _4 @& s for item in unlocks:$ v, W4 ?6 T9 z1 N( J/ A7 t& [5 B2 ?& q
if item in unlockItemMap:
" O. r7 l0 K! l/ v1 R kitUnlocks[unlockItemMap[item]] = 1& F I6 h' t5 ~; \' l/ F$ L
+ G6 `' S- [% G
if g_debug: print "Kit unlocks: ", kitUnlocks6 D& F1 X* K( D4 X1 C0 c4 P
#We do not yet support giving different unlocks to different teams* p. D3 s5 q/ @. r
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|