|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) + b2 n+ l4 e. C# N
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% w7 P8 y6 B3 K' z$ y0 K% ~. p在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& s: P' R t! R* ^' h/ b
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- `# E" g# q5 N5 i7 s& M最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
. g+ P o7 S2 n: Q
" a9 {) ^$ {4 ~% P/ c' u9 Mimport host
, d( Z$ N9 k0 r: W! X. jimport bf2.PlayerManager) d/ w. i1 N- p9 h" [: _
from bf2.stats.constants import *$ S* [; j6 P9 j/ M
from bf2 import g_debug5 ~8 F/ y# M, o3 l/ ]
5 _6 ]( [% J- w/ E/ G {0 P; }- _
0 W1 w1 ^, U0 y+ e5 ]" L
( z/ a+ A: _& w0 a# map gamespy item ids to kits& M R5 q3 h* s6 ~' _& i! m
unlockItemMap = {9 R/ n! H6 o0 `! l% a
11 : 0,
. a+ P1 }9 c2 X9 r+ i6 Z1 W6 d 22 : 1,$ K+ r8 b9 @1 B- a
33 : 2,2 L2 b; g& y& H& i: c- H( O
44 : 3,
% @! K5 ]( v* ^; n9 w 55 : 4,
$ h1 Q/ B. @/ X0 M7 C) K 66 : 5,
8 i; i8 a, P1 x% F+ D2 f 77 : 6,) k/ {, |; x! U% M
88 : 1," u) ~; D* Z! P& z$ Y& o% y
99 : 2,
7 ~+ W1 q" ~7 x6 w+ T5 @) n4 c 111 : 3,% A: c! t1 ?0 E# F3 M7 p
222 : 4,, o' z# ]4 _$ N- n
333 : 5,. W/ N6 W) \ H8 H
444 : 0,
. W T! u9 |% e8 g 555 : 6,5 L* N, F. W$ a$ ]! k; |
}7 h3 t) f+ E" L, I% V# [2 c
. e$ ^' }6 X: D2 i9 d. KsessionPlayerUnlockMap = {}
8 t. @ H8 ]) z8 ` |8 |; a+ ?* \: i& v1 }* ~/ {8 V
4 l# ^2 w1 Z5 b& w
, ]- H( Y0 G, W. C9 _2 }8 pdef init():7 N4 V7 \: ]6 D' A+ g" A' _8 {4 w
# Events9 F$ B. K! K9 o$ J: n
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
- u3 ~- L0 n9 [ Y1 C, o, f6 K
! n1 x1 o" Z& N- ^ if bf2.serverSettings.getUseGlobalUnlocks():& q1 M. q8 t) A H! J
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
( F" x* V6 Z& k& F2 j1 \6 e1 `5 `% ^: y9 E
# Connect already connected players if reinitializing
+ Y0 }( N3 { n* h8 T for p in bf2.playerManager.getPlayers():
' f& V' _ x5 x$ x0 o) } onPlayerConnect(p), I: Y* C) r4 z8 Q
7 d8 w' F6 e1 v& Q7 S if g_debug: print "Unlock module initialized"
% B2 }) o5 H% j& ]* ]5 D0 L# K- R* h+ a
m3 O* Q1 l! K" K# |6 |
4 ~+ p; B% ]) Fclass UnlockSet: pass
2 q; {: L0 f4 o1 j$ e
+ F3 M+ Q/ U0 o) t% r* r( I! J- i' q5 E
: S3 Y- p8 ^( Q: \+ e$ A. x# @, Y
def onPlayerConnect(player):
$ P% L* P3 }9 u+ v5 W* K. Y* O/ i, _( v6 |8 v/ M
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 W0 @% U' ~& Q, H host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)& ]# ^% U0 H- c' N
+ x4 o" N- e8 c' ?4 r% P" D
if not player.isAIPlayer():
* }* u$ g! v9 S id = player.index3 V A% \+ J: z$ `7 b% o- V
reconnect = id in sessionPlayerUnlockMap
$ _' L' H; N A y( ^# g0 ?
O# b9 E" N! L* H# I# m # always get new unlocks on reconnect/map restart/map change etc
! l" y8 R0 @4 K if reconnect:
. _, ~& b& I8 R' Z7 G# G. v del sessionPlayerUnlockMap[id]
/ G, b- ]1 ?2 h( N9 l. P " z1 J# d: P7 f( l
newUnlockSet = UnlockSet()# h6 | x' g. j( O4 s
1 q. o: S2 k* k0 D4 S/ y4 g3 } newUnlockSet.unlockLevel = {}% R9 Z4 P) t! X5 M
for i in range(0, NUM_KIT_TYPES):/ C, }2 X! k: U( v$ [& B! V
newUnlockSet.unlockLevel = 0 k7 @2 P+ Q2 i' {* k5 z
* H7 b; E4 V8 B+ h& x$ g) ` sessionPlayerUnlockMap[id] = newUnlockSet+ Y4 Q2 B/ |+ c- a
5 [* T! |7 ]$ \ player.unlocks = sessionPlayerUnlockMap[id]1 Q$ }+ n: ], K
: X1 M2 I- t- T8 E& P5 b: Q, e7 R% Y if bf2.serverSettings.getUseGlobalUnlocks():( s* ^: }) u& L7 E* F" R' ^ U: |8 Y
if player.getProfileId() > 2000:
$ G& @" K) C5 C* l; u success = host.pers_plrRequestUnlocks(player.index, 1)
" M* \. x! u& t0 n, o) Z. k2 | if not success:
4 m2 c6 [+ w N& v- h8 j6 Q; e; d if g_debug: print "Failed requesting unlocks"" V9 ?! z( o6 P1 V+ L* _: U3 i7 \6 ~
else:
( `8 u X8 `8 j if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 l! B& h+ m5 V8 e# k: C
. a1 W5 h c' ?4 J if g_debug: print "Added player %d to unlock checking" % (player.index)
. y/ o8 D Q9 I6 Q 9 Q% A' S; b/ W& s
9 @3 s* J: f7 c* L: M8 V9 w% T. {
; ~* R6 x, H; [% H0 D. M+ b
def onUnlocksResponse(succeeded, player, unlocks):
7 f' u9 o3 _" y) g if not succeeded:3 A4 g/ y {8 P& h9 S4 l5 Q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
% N: @; o& n3 h# d3 c" h6 ? return
5 z7 t f+ Z% I* l# ?5 t7 @
$ q1 {4 u" v Q' K # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ q: C/ b( V2 Q* {0 Y& O
& T' W: I; ~. b6 K* m! a7 \ # translate gamespy item vector into a kit-based unlock vector handled by game$ K. z0 f# R( r- z! ?' |: }7 \* r
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 v$ J$ ?, J+ |- }! q for item in unlocks:
% C7 r! {" O# H; S. q; D if item in unlockItemMap:: P- e5 G3 _$ i- @4 D3 @
kitUnlocks[unlockItemMap[item]] = 14 a$ h% T) n. O# L( k$ J
& ?! `/ j0 Y- }/ D1 ^ if g_debug: print "Kit unlocks: ", kitUnlocks% P+ B- N$ I) d0 Z9 H b; m
#We do not yet support giving different unlocks to different teams
, m [9 O2 v" o* B5 P# U# W2 t6 V host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|