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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 D$ n1 ?8 O0 h9 z/ c4 p
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:# r8 C7 V" W, W9 V$ ^' k& i: ^! Z6 n: J- A
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ j& {. U0 h( d# g
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ ^ L( @& e! T; ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
% f7 U8 o P8 J$ }7 l" T& C" h
/ {) N; \# k& b# b$ s. J+ _import host
+ A1 j9 W; v4 \. ?# ?; M9 G# Q G2 ~import bf2.PlayerManager3 ^% F* i, S7 y: S4 e: l4 D
from bf2.stats.constants import *
- z% B1 v: o% j2 H5 ^1 dfrom bf2 import g_debug1 ^% G; a4 e" U$ L
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# map gamespy item ids to kits
# S+ l5 `9 t+ M3 u8 p; U5 X$ O! {2 ]unlockItemMap = {
2 r% G8 P2 D) X2 g1 L: ^0 N3 | 11 : 0,3 ?: U# T; x; N" i
22 : 1,- t3 p# L3 h( }
33 : 2,
3 I( B+ G D/ y 44 : 3,' `" I- y1 I) J& O0 l. L
55 : 4,
( I3 i" {$ o( K! i 66 : 5," D+ E' \# [7 g( v- j
77 : 6,3 G+ b2 P, F% k$ p
88 : 1,8 `, Q# C: M- w A+ y' u
99 : 2,7 c1 }7 M: L- n& Q
111 : 3,7 X+ {( g3 k5 a* y3 [/ b
222 : 4,3 |; h i" H, \% F
333 : 5,3 d' N0 H+ B* W1 q$ |
444 : 0,
" E( O" { w, B; g% t 555 : 6,
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' D. ^6 e# n' l% d! M2 f4 jsessionPlayerUnlockMap = {}! ]: V/ Y s2 t5 s9 o
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def init():
9 C- S6 Y: C) y+ O # Events* x, r: y% E! }! T7 p
host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 I; }4 p/ e) u- R6 q u" m6 b" q
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if bf2.serverSettings.getUseGlobalUnlocks():0 Y9 ?6 d( p. F- w
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' w' e+ c( U8 a: t+ a! Z n/ O
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# Connect already connected players if reinitializing& l# u! a- [# W# s1 N$ ]# A' l+ }! ?
for p in bf2.playerManager.getPlayers():
: n5 F0 s1 Z) v8 E* Q# l+ D onPlayerConnect(p)0 z* Q# l T9 P' M- G1 f
- j! N) [( R$ D$ n7 t5 f0 K& L6 o if g_debug: print "Unlock module initialized"- I4 e, y* I( T2 l5 D
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6 K0 H( e6 O4 Y6 m8 aclass UnlockSet: pass$ K# Y3 o! u' x0 \% {
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7 @3 b+ L8 r5 M$ Fdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% q1 y% M- e# A, s9 A; j host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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# G6 B, M: G" z6 \! Z if not player.isAIPlayer():
- L# E/ X7 C0 C& Y id = player.index% s0 ^4 |: d* C7 U& ]3 _! S/ X2 c
reconnect = id in sessionPlayerUnlockMap- E. ?7 P4 w! r% O7 R
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# always get new unlocks on reconnect/map restart/map change etc' I6 B$ S) c2 {- R" B" j
if reconnect:; t2 F" w6 j9 w7 q, U
del sessionPlayerUnlockMap[id]
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1 u) F" b, }" G! C! b, F newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
0 O4 w5 U! a$ K' K5 s; ~1 E for i in range(0, NUM_KIT_TYPES):
* y& M; G$ r+ ^& B newUnlockSet.unlockLevel = 0$ b2 _' C9 I0 f x) g8 I& a
& T; `3 _' k8 N sessionPlayerUnlockMap[id] = newUnlockSet
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0 D7 m1 \& h0 ^ player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
9 j# w' l/ d! b% r7 X if player.getProfileId() > 2000: 4 ]" ^1 f, S2 q- t: G9 }: @
success = host.pers_plrRequestUnlocks(player.index, 1)
3 q S8 A* g1 u9 L if not success:" s4 L2 A) |' c9 ~1 C6 _6 D
if g_debug: print "Failed requesting unlocks"5 j( g2 o- e6 z8 B. a4 C
else:
3 F! g3 I+ t/ E* O4 R if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 J# d+ f" S+ z3 J2 @7 {; L1 d0 z
: C% P6 `; P% P4 a if g_debug: print "Added player %d to unlock checking" % (player.index)3 W, A M) J' P- _: V8 Q& \6 v
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def onUnlocksResponse(succeeded, player, unlocks):+ _8 g2 J% l9 A7 t: m
if not succeeded:; @/ @9 A' J6 f& f, c
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 [$ x2 \$ [" o( |6 n1 s return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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( l4 W$ q/ V: G9 j0 @) c# z # translate gamespy item vector into a kit-based unlock vector handled by game- P4 R0 w1 j7 G. A1 W* |2 P
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 s l: t8 T9 h9 Z9 x for item in unlocks:: p) s' b' F0 }- H
if item in unlockItemMap:$ g3 v# {1 F+ g! _8 X' N- t; q
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks* k3 w/ J Y* w6 J4 {. r7 f& g
#We do not yet support giving different unlocks to different teams
D# O( `( L4 }( f7 |; @ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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