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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 O" {4 D0 D$ G E( i 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' i* C5 q/ Q5 d1 h8 `
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
4 [3 l, x" b8 _. p8 @' N! r然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 g5 Y8 X) i- z8 G$ x; N. E
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!1 w* W8 B0 r3 w& Z+ T5 J
; H6 r: r5 f& j: c$ rimport host" Q" b* u E( t. J4 g
import bf2.PlayerManager8 ~- t% P* \: v0 E* u' O: F
from bf2.stats.constants import *. g- w6 {! S4 z7 b
from bf2 import g_debug6 D5 @3 n9 U }$ S% e
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+ W/ D" t/ f* {# map gamespy item ids to kits7 u2 k r- V- b( @
unlockItemMap = {
! ` _( ^& O# D! y% x7 d 11 : 0,
/ q7 E) A y: R: B! m8 e1 M 22 : 1,
9 p. p8 c0 a9 b2 h1 c 33 : 2,
6 @! m2 S4 |; `' G 44 : 3,% h1 a! ?$ p. x2 B: l; g
55 : 4,
7 M) H( j% |$ n 66 : 5,
- {/ B/ F- ?4 ]% g% ]! ? 77 : 6,
; {: S) p# ?2 A; N6 _9 ]4 C 88 : 1,
- R5 _, B f5 U7 M5 _ 99 : 2,
$ W" @: D) `% i `: m* j3 G 111 : 3,7 T' |; _6 v, Y* \- S \7 n* S
222 : 4,9 R+ @+ x; ?4 s
333 : 5,
, b0 E7 c. T; Y. W5 d 444 : 0,# X" t" C3 {1 v- j8 [+ r! e
555 : 6," L2 i! M7 J( m8 _
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sessionPlayerUnlockMap = {}; }/ B1 Z* W) n$ [4 L) s
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$ ~1 u4 d" g( b3 Udef init():3 G1 K6 U' \& D
# Events
5 P& \" v$ H0 \. n host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():: v* k8 U. V" p, E+ H8 d A
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
' R/ S$ c. o+ t0 U% u for p in bf2.playerManager.getPlayers():3 K, d/ W9 B+ d$ t
onPlayerConnect(p)
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7 ^4 B) v9 \( K' t- G/ g7 l) r if g_debug: print "Unlock module initialized"
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# k e' @) l6 D V- @) D' W/ h* B( ]1 j% \! l. j+ n$ A
class UnlockSet: pass
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def onPlayerConnect(player):* i4 Z- W4 k6 B% s0 O: J
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& b/ r/ W" x& R9 r/ L" ?
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
9 }1 {( k; w, o" \4 h5 `1 N. z$ A+ \) j1 i/ Y' x
if not player.isAIPlayer():
( s0 a* I+ f1 o: K# u id = player.index
. _' c* X# Y& y$ n reconnect = id in sessionPlayerUnlockMap' W9 u% }: Z5 x# [% f
$ k6 S0 ]- G: Q) e
# always get new unlocks on reconnect/map restart/map change etc
% A9 K- p* L* @0 B" Z1 q2 J if reconnect:1 z9 c9 d* q! M% C o& E8 I
del sessionPlayerUnlockMap[id]
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- t% P+ @! ^: K newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}' C$ \4 W- n) z9 Q5 ]
for i in range(0, NUM_KIT_TYPES):
% M6 B a1 H( n8 ^: ]! g* [ newUnlockSet.unlockLevel = 0. |" G4 X/ I1 I# x8 ]" t7 f
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sessionPlayerUnlockMap[id] = newUnlockSet
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7 x+ B1 t0 N. M- z2 ` player.unlocks = sessionPlayerUnlockMap[id]& } Q7 k- k0 D
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if bf2.serverSettings.getUseGlobalUnlocks():
, ` R, u! D. u) [ if player.getProfileId() > 2000:
4 \5 b! W: u. Y5 k& v2 I3 k6 K success = host.pers_plrRequestUnlocks(player.index, 1)
7 i: b7 C2 m( `, P* T3 w6 d if not success:
2 j& w' ~3 B2 f: } if g_debug: print "Failed requesting unlocks"
! T& i. m: ^0 ?0 @) M else:
; _( l, @) G) ^0 k6 L% D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ J/ |; @1 Y) s3 r# Y, S
% P8 }1 r! m7 n0 p2 h1 t$ | if g_debug: print "Added player %d to unlock checking" % (player.index)$ k) L; H9 X) f* @. z) h4 L
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8 C( ]8 x: O/ P1 _1 ndef onUnlocksResponse(succeeded, player, unlocks):
z' J5 ^$ M( |8 Y/ F4 p if not succeeded:1 Y3 `# W2 U$ l0 `7 O
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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$ K5 z* H* k+ {' R# }0 U# { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 v: D( ^# k3 x4 m
$ _6 C% K9 @' d( W8 n2 e # translate gamespy item vector into a kit-based unlock vector handled by game
" d8 v; a9 `* J' _8 l O kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 V0 g; E/ |8 v: ~: [0 L for item in unlocks:; x: B: j5 b/ n! x6 I7 }
if item in unlockItemMap:# [% ]# ^7 s5 v* B
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
$ l9 ^4 M. |2 p8 t9 I #We do not yet support giving different unlocks to different teams
. `1 J+ i! W0 o; K- a: Z1 K host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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