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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) / X* E4 G, e% y9 Y7 c, z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 p8 H5 C# a( W5 v; N
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) }! q) Z7 p' i. R* Y: _" Z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) ~6 l* X w) A2 t' M2 B+ q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 T) Q& K. E% O4 @$ b0 I/ u
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import host
: y6 F3 n/ V/ i4 q% d2 Q# Yimport bf2.PlayerManager
6 l. x3 x( z* F9 b- b2 [from bf2.stats.constants import *3 \. ~2 a( f X, ^; M, h
from bf2 import g_debug
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: u6 r' k) c3 \' f. N3 ~# map gamespy item ids to kits$ N* M6 \# s6 N9 x( [- @
unlockItemMap = {6 A$ j( N" P5 m3 d' u6 ~5 Y- F
11 : 0,
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88 : 1,
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111 : 3,
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333 : 5,
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/ u( n' m2 |; R, Z! Z2 J) V o FsessionPlayerUnlockMap = {}
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def init():0 A% ?9 L' H5 M u+ ^$ e7 `3 b
# Events
( C( {# `! f% @" V; s7 V: M$ C host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 Y' E6 w( ~( X7 c% v8 b9 ]8 S% ]' I& V
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if bf2.serverSettings.getUseGlobalUnlocks():$ j4 F! w" W7 a$ Q7 e# [
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)+ m' N+ h; Z; q4 w
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# Connect already connected players if reinitializing
6 i3 r% O& W, j for p in bf2.playerManager.getPlayers():4 L# q2 X5 X/ Y- f4 j% k
onPlayerConnect(p)5 b6 a& B5 V: A: A% Q6 P% \" r
2 F+ x0 h. q; F7 l if g_debug: print "Unlock module initialized": K) F$ P! W: D$ I/ ~$ [
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class UnlockSet: pass0 Q1 T# h H, u$ @
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def onPlayerConnect(player):
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! h) Q) F; N% o2 w+ n' H0 V defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ i# o4 |1 Z: W" U" t7 H host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# ~0 m. _& E2 e/ ^; n
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if not player.isAIPlayer():
% v# [$ Y8 J9 w. M id = player.index
; _" z! Q/ p% E4 P+ u reconnect = id in sessionPlayerUnlockMap
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2 o, r& W- `2 E. F% i- Y # always get new unlocks on reconnect/map restart/map change etc
+ Y' S. v$ d+ B, n) a/ K if reconnect:
4 s- r t& Y- l5 x; r del sessionPlayerUnlockMap[id]
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! n* z! Z! G9 }3 ?2 ~ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
# m) p; W$ ]0 G0 L# w: S" T' d0 G/ | for i in range(0, NUM_KIT_TYPES):6 b) t8 |' W; P3 e& c. v. z
newUnlockSet.unlockLevel = 0) g2 h0 \+ y9 {9 }
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]/ Z) b: d9 Z8 {, [
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if bf2.serverSettings.getUseGlobalUnlocks():8 y- i/ k) E. `6 b3 U
if player.getProfileId() > 2000:
0 h( q' d* g' \: V success = host.pers_plrRequestUnlocks(player.index, 1)
9 a2 v- \+ I9 k+ O8 L0 ^ if not success: ]! O0 B1 n" B: ?
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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1 W7 Y* t. E0 O0 D: B if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 Q4 ~+ b! l7 O; {6 T2 Sdef onUnlocksResponse(succeeded, player, unlocks):
# ?$ @/ H. K+ Z |2 [ if not succeeded:
; a5 I# M. w' W* g# {+ S' b8 m& Z& n4 W print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)& |+ K# P7 Q2 X2 |- b+ u2 z
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3 ^4 g+ z/ O; v: C% S# K# ^ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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0 Z( f# b, b0 d" k # translate gamespy item vector into a kit-based unlock vector handled by game
7 S; T9 Q* H- p( ?( T kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. s! a8 o1 d. ?7 k" X* v for item in unlocks:6 d; \6 X' \& ]. L$ Y" ^; n) s4 }
if item in unlockItemMap:
) t% i) F+ v7 S: Q+ |- x kitUnlocks[unlockItemMap[item]] = 1
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+ b/ A2 K0 v0 Z+ W- N f if g_debug: print "Kit unlocks: ", kitUnlocks- d; f& @8 W! g! C7 Y; \0 X# g4 i5 b6 g
#We do not yet support giving different unlocks to different teams. K; w: F( J+ v3 I$ t0 c
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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