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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) % b) e$ w) \9 x0 v0 L/ V% M; m K3 B
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:. S; Z8 D% @" O7 a/ \* _
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, O, Q* o0 y) M* N" v& y" w
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
! E) E* \2 h+ q Q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* }2 j v! [/ Q% E; `5 s o
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import host
) W& @. ?4 R' H# V( I5 `4 ]import bf2.PlayerManager: Q2 d S1 q$ c0 S* @8 Z
from bf2.stats.constants import */ Q }( ~: I; R. R- {
from bf2 import g_debug1 u- C; a1 L2 Q* i
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# map gamespy item ids to kits; j; }+ n, a6 J+ e
unlockItemMap = {0 N( p8 L u# E- S( B
11 : 0,
( p# @- \* d. Y+ O 22 : 1,
6 t" D3 A' x' H. o* f 33 : 2,% g9 l# S8 w/ ?7 r3 Y0 a9 ?, F; E
44 : 3,
2 ^+ h0 A: W3 E6 O% l 55 : 4,
' r3 m4 V# }, b3 \# v 66 : 5," A' A6 ~ X g' d- [) W
77 : 6,, o& V: V5 j H* s @
88 : 1," p I8 H4 {0 D. m! `
99 : 2,
& N* y7 R, w4 _1 D7 T 111 : 3,
7 d1 k0 w7 D+ q* |8 z5 C/ C0 B6 i4 I 222 : 4,
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444 : 0,
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4 u. n& O3 f' ]' L5 N, xsessionPlayerUnlockMap = {}% z; h$ A# p1 S. V7 L
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1 s) c6 e( P, o- y0 pdef init():
' l3 }1 {5 s6 Z. ~ y # Events
) z$ h$ {& e6 P6 \% G host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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( B; G! ^0 h e. ?$ ^ if bf2.serverSettings.getUseGlobalUnlocks():$ B5 e+ p) y, O. H9 N8 I( [
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) ?. P+ J8 v6 x% t4 [, p# N8 F
3 B- e+ b# a0 d! d; L/ @% \ # Connect already connected players if reinitializing4 G8 B1 C+ P6 h2 y2 ^1 {* G
for p in bf2.playerManager.getPlayers():( l6 W; @, z4 @( Z' D$ q7 q" W
onPlayerConnect(p)8 ]* W% ^$ s7 [- y) {
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass7 e# \/ o3 }+ L
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def onPlayerConnect(player):
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$ K& z6 Z" O% t- B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 a" o+ t {7 H host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# l: t' y0 E2 k8 q q7 C
! \1 E# p' D3 `0 D7 Q6 J if not player.isAIPlayer():
5 m* r; `) r6 t* {( s* Y id = player.index q! u9 A) m) V$ H: Q+ ^5 Q
reconnect = id in sessionPlayerUnlockMap
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& Y- N- E) D2 \0 R7 F) W* y # always get new unlocks on reconnect/map restart/map change etc5 M; d* G. P A
if reconnect:
) C4 ^' O K+ A& ^ M o del sessionPlayerUnlockMap[id]8 Q( V) m2 e" d
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newUnlockSet = UnlockSet()
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7 V, \) J/ z7 J2 w" \ newUnlockSet.unlockLevel = {}# L6 x! ^& E# O7 L1 B. W9 s
for i in range(0, NUM_KIT_TYPES):
' o. o8 Y; c. t6 m5 @) B newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet4 b) X+ E" `* G- J
7 j# R4 t/ L, J. V! h player.unlocks = sessionPlayerUnlockMap[id]! T1 g; m* ?" r7 L( u
# o; W; q. { N$ G. D if bf2.serverSettings.getUseGlobalUnlocks():! C& G9 k. s9 i, |' b
if player.getProfileId() > 2000:
2 N s) f4 V h+ N) U2 }5 O success = host.pers_plrRequestUnlocks(player.index, 1). E7 m f. W0 {% F8 r
if not success:
5 v+ _+ P2 r$ g/ Z: w& {& U0 Z9 r, S if g_debug: print "Failed requesting unlocks"& U3 S- T6 z8 @# [5 I4 }
else:0 h/ i }9 S5 O! G* f% o `
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
4 A* ]2 B9 I! o, N% i. ?4 J, G' S if not succeeded:
: E4 ~" c: _* [ i8 a" L print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). N U' V- v1 L+ a
return
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( p( j' W1 s, @+ h # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& \: u% ~ U9 a% U- _) F q; m, g
( w2 B( M) n* P& w9 x # translate gamespy item vector into a kit-based unlock vector handled by game2 k" a" h- w0 D
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: Q% \# O9 Z5 {! a+ z5 [7 O for item in unlocks:# R( h/ f Z$ u' y
if item in unlockItemMap:
3 Y2 }3 H# X/ [' A+ ` kitUnlocks[unlockItemMap[item]] = 1
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; \8 B; ]% L3 U' g6 ^ if g_debug: print "Kit unlocks: ", kitUnlocks
% C# K0 _" Q) N9 l) }& @ #We do not yet support giving different unlocks to different teams8 N: b; R( z* c9 J. n
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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