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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
' |! o1 U5 }$ O _ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 G _9 h3 \0 o
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 ~, U2 {7 N/ `8 D( k
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! w- Y8 Y, t1 [# `" o/ p& d
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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1 Z# Q8 Q+ F- Iimport host3 X5 q$ d$ x- i# @7 S- r
import bf2.PlayerManager9 s E/ c d, z5 R+ R/ k! i4 L# j
from bf2.stats.constants import *
5 x2 `2 [/ i9 i* l! ?; u. B4 _' Wfrom bf2 import g_debug
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# map gamespy item ids to kits
& p6 w( a: {. w7 |9 f& HunlockItemMap = {; F7 L- o8 X% z1 S0 k
11 : 0,
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4 {. \& v8 }/ o+ d0 \2 asessionPlayerUnlockMap = {}
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def init():
* m: q5 z7 Z/ A( ~' K2 D # Events
7 i4 t8 R- ~0 ~. [ host.registerHandler('PlayerConnect', onPlayerConnect, 1)& S" U; f& ]9 L8 H5 }
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if bf2.serverSettings.getUseGlobalUnlocks():1 X8 \# R9 H. H" C0 K$ F( A9 }
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
# e$ q+ F" b1 e0 x8 M for p in bf2.playerManager.getPlayers():
( j! G& y( U) r8 q onPlayerConnect(p)# o/ U( U- b. V1 _2 Y# y. j
, \6 y8 w2 f) ^% x- J" d if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):% h8 ]; u% j' x& ]4 o
' @0 @: z! ]2 ]( g+ M; P0 n* W defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 ]! N7 H$ o4 M/ T9 d, Z8 K5 h# n host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ V1 }5 e, E( r5 U
/ [0 A+ U: o' k9 f5 e& W2 Y if not player.isAIPlayer():! j3 m1 t7 F, f* ]9 D
id = player.index
1 z* @. X; n9 {- Z6 X- Z reconnect = id in sessionPlayerUnlockMap
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' Y9 c/ w# d8 ?$ z # always get new unlocks on reconnect/map restart/map change etc
% e- Y& \) Y$ q5 J) u3 h if reconnect:( T! F" C- J7 b k( \
del sessionPlayerUnlockMap[id]9 n9 J* D$ T' ~" y
7 j W; a, h( r8 z7 b+ { newUnlockSet = UnlockSet()- x3 W$ @& R4 f" D
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newUnlockSet.unlockLevel = {}
3 j8 u t7 @: N) t2 j" d1 F! K for i in range(0, NUM_KIT_TYPES):+ Y# X( w) G% H, P( A. [
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet6 @. F; O& k+ H
0 w2 {5 b+ M, I V' i player.unlocks = sessionPlayerUnlockMap[id]
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% k( @3 y% I$ T* x1 x- H$ S4 Z9 [ if bf2.serverSettings.getUseGlobalUnlocks():
+ M+ Z: w. v4 `% x% s if player.getProfileId() > 2000: 2 \. s8 e4 X4 k$ y! [: J
success = host.pers_plrRequestUnlocks(player.index, 1)
5 v! `, x5 J( p$ o( s if not success:$ I# j9 @0 Q& S
if g_debug: print "Failed requesting unlocks", u2 G/ V6 P4 }! k* t
else:! }& ?6 k& w5 i
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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7 l3 m! ^8 i: A5 a5 ~ if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 s% I, @ r7 ?$ H9 M( Edef onUnlocksResponse(succeeded, player, unlocks):
* C3 P0 p k9 X if not succeeded:
8 k# D4 P3 ]+ a print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
% ~1 h' F* S* D1 o) [- ~( T+ X kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 d, r D( j, ?+ B( B' N for item in unlocks:
+ Q. \* T0 A# R; _6 @. _ if item in unlockItemMap:5 }) U$ u# p. H
kitUnlocks[unlockItemMap[item]] = 1
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( C4 F1 O. N3 | if g_debug: print "Kit unlocks: ", kitUnlocks
: u4 B: I/ e1 p. M& _ #We do not yet support giving different unlocks to different teams$ S/ k4 \+ k6 [# ? G7 \4 N
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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