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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) n% l! X+ {& A8 Q' _: y: _
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% K7 @$ g/ w. ~3 C在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' g2 N) U1 D9 @* V( W# r然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# R' d4 B9 L3 q/ ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 I7 L5 m/ e5 T. A9 t4 U
- [+ {( x4 v- K( {, H+ _import host
O3 t5 y0 E6 T. D/ i; ?, Himport bf2.PlayerManager) K1 l! S5 p$ g8 ]7 L1 B
from bf2.stats.constants import *- r/ t1 S/ N3 B7 y: ]( a% N+ |
from bf2 import g_debug
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! H7 M' R% E( M/ h# map gamespy item ids to kits' }$ l D, o9 P& F' M
unlockItemMap = {
. q8 w D8 c8 p% u7 F3 Z7 z9 o" l2 R 11 : 0,& I4 Q4 L+ b1 O) O' o& |4 }
22 : 1,$ K; J) R7 O2 D% W# {) h
33 : 2,
. T. t% [. H; f6 B& y( @% c 44 : 3,, C6 @4 r' g+ _7 D; D
55 : 4,' E M% D5 T& [9 n7 |, ]/ h
66 : 5,
3 M6 G, w. r8 ? 77 : 6,
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99 : 2,/ B: D1 @/ N3 \# a% G" l/ Z5 }7 Q8 N
111 : 3,. t3 N" g( [# j4 I T
222 : 4,
3 J! b$ `7 f7 s) |- k 333 : 5,% k: G/ e& G/ S7 B6 F# a
444 : 0,9 f/ G- i" x" q% ]
555 : 6,
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: ?( b) m9 N4 H2 DsessionPlayerUnlockMap = {}4 \( f+ p1 I6 B5 \, P8 U
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def init():
" h! h2 M/ i& Q# u8 Z* ^+ t3 ]$ a7 k4 v # Events
" _3 O3 f4 Q0 W" Z/ ~: _: P! t$ t host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 v) n* d0 K7 j7 m! [) x8 B
9 Y( O1 `/ {1 m1 `- s8 S if bf2.serverSettings.getUseGlobalUnlocks():8 g. }; G$ L( G Z; }4 L S
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1): X" o- L2 P% N! h8 M3 S
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# Connect already connected players if reinitializing
( x4 d, G+ [9 r+ R |. q- E for p in bf2.playerManager.getPlayers():/ p* `( w R# \4 r; x: b0 Y
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"6 ~# ~$ ^8 {4 W
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6 j0 R- k; o, t% h! x1 ^3 \% Zclass UnlockSet: pass
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; I7 |( ?' Y, }def onPlayerConnect(player):7 Z0 f& ~ P7 l F8 w4 U: K. `$ A
+ `; i$ y) @+ k6 T2 s" h defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
~' m$ H/ E: h* I9 M: R host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():+ D5 H4 s3 c1 l: L# S, n- ?! X
id = player.index
! i1 w" w: ~& p+ S8 d reconnect = id in sessionPlayerUnlockMap
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. i7 y$ g$ E! k7 c8 H' F # always get new unlocks on reconnect/map restart/map change etc8 }, _7 x1 o( X: c; h& k/ t8 u+ d
if reconnect:; t! `( }3 F9 ` M
del sessionPlayerUnlockMap[id]
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6 \4 [ R0 k; w! L newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
9 i! }8 P! L; D% P for i in range(0, NUM_KIT_TYPES):
* i1 u+ @+ h, u+ q/ |( q, k& } newUnlockSet.unlockLevel = 0
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2 Z& F8 }% G+ W, S sessionPlayerUnlockMap[id] = newUnlockSet9 R6 O9 |' Z; A8 ]: Y9 H
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player.unlocks = sessionPlayerUnlockMap[id]
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6 R7 |4 O$ X! _7 J9 {6 W if bf2.serverSettings.getUseGlobalUnlocks():
0 [0 F# C- p6 Z if player.getProfileId() > 2000:
& t& s: [" E/ E, |$ Z$ U success = host.pers_plrRequestUnlocks(player.index, 1)
, e! Q# R) D: i1 ~: H: T if not success:$ Z$ w" ?- q$ G g
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 O6 _: D# L5 n3 K1 J, i: x5 }
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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* [ ~, S4 r' Ydef onUnlocksResponse(succeeded, player, unlocks):' n, H. O5 E! W: L" W4 D
if not succeeded:
* l) U; q/ ]- H: K print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 q$ `( Z2 ~; v5 _
return- h) [* L. s9 H1 f6 n
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 d. z- G- X1 a* H5 \8 T9 A
. [: h" f& n' Y$ C7 l3 b3 E# Z: T # translate gamespy item vector into a kit-based unlock vector handled by game
5 S6 x! a5 ^2 O% ?9 D- d1 Z6 f kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' `8 ^6 Y' U: g% r8 A/ e: ^
for item in unlocks:
7 D9 I0 I; [+ l) T/ H6 _; s if item in unlockItemMap:! f4 f" l+ K6 G( U
kitUnlocks[unlockItemMap[item]] = 1
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: m i6 p& h: p n if g_debug: print "Kit unlocks: ", kitUnlocks4 F4 G e4 U' |) \& Y
#We do not yet support giving different unlocks to different teams; ]( J6 {8 O' Y
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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