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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
% O# d3 {' @' }5 l! D. i) v 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 Y% D# ?8 ]7 J9 j& I t在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 b1 R/ F: ^8 z/ S% G
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& k$ m- K0 @$ v, j: j7 y6 M$ r
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!/ ]4 h) c6 n4 L) o
1 P c/ J% a" p. O# q& ], Qimport host' }- X w1 O& p0 [% [
import bf2.PlayerManager( y- S/ I7 c* c0 k% X
from bf2.stats.constants import *& u! h, H& V7 v1 N2 U P
from bf2 import g_debug, J8 }4 z+ C: X u! ]; w- N
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1 q' ]- V% h- O$ [; A3 J/ o# map gamespy item ids to kits: E& @/ g& m0 l) o) X1 K
unlockItemMap = {. ]% w/ _ U* [1 o3 k
11 : 0,+ s% t8 o, ~/ F: K
22 : 1,
) F7 E% Z& l5 c2 n/ x 33 : 2,6 T' \# M0 I9 h
44 : 3, ]* p8 ]% `& j+ g, S$ g$ T
55 : 4,
: |3 Z, ?- i* S L7 } 66 : 5,8 d# E, U% D5 L' ?& r! D
77 : 6,
7 M( D6 Q0 t) L3 b$ I! Q! [ 88 : 1,. r( g5 N" ^4 r3 j& I0 D: s8 f$ z
99 : 2,/ I8 d2 b6 f+ o$ ]
111 : 3,
$ f( u8 h0 s C 222 : 4,. F0 V7 x- d" |$ B* q5 }6 H
333 : 5,
6 ^3 U3 ~7 D" x! Y2 @3 H) f 444 : 0,* o! w" R% z# D1 c: v
555 : 6,& D& R9 a+ I2 h
}
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- l6 f, j/ n8 ` [( ^sessionPlayerUnlockMap = {}
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def init():+ a* `* o0 c* }9 ]* V3 H, U
# Events
& b& j, [& C, p- h- g" t host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():4 A' g( ], S0 @# H' u( W+ |
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# T% M- S I1 w
8 @0 P7 \8 p/ f; o! } # Connect already connected players if reinitializing
$ S0 Y+ G6 m% y- S for p in bf2.playerManager.getPlayers():
/ P! Q9 B$ z# z% U; M' L1 @1 q/ g8 ?9 [3 w onPlayerConnect(p)/ n# N2 R% f+ A8 h8 ~
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if g_debug: print "Unlock module initialized"3 O2 w# \2 D' _. J; @, c. ~7 S7 N
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class UnlockSet: pass
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; j- Z$ Z) l4 Y$ H& ldef onPlayerConnect(player):* `. y! L! ?1 |; l5 e0 A+ Y
j* X( L* U+ d defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. z9 s5 x- h/ ?/ f2 ~ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 a) B( {7 H0 q/ ]% t( f O
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if not player.isAIPlayer():0 A0 P7 ]* R T! @& X
id = player.index
' F5 M6 ~4 ~' W# {" R8 n6 G9 t reconnect = id in sessionPlayerUnlockMap6 ^& f, _3 q7 z0 l$ i
2 Z9 s$ T5 m! N, p; F# @1 w. _ # always get new unlocks on reconnect/map restart/map change etc
& {, x( ]- i) e) A- t9 w. u/ f2 N if reconnect:% ~! X* H# p5 Z/ X0 e$ I
del sessionPlayerUnlockMap[id]2 B* G# e8 n# o& H
7 Y3 X W6 n+ {) _$ @$ p newUnlockSet = UnlockSet(): `+ L7 Z M5 } p
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newUnlockSet.unlockLevel = {}# b9 _7 e2 O# p( S. F9 ^ W
for i in range(0, NUM_KIT_TYPES):
3 s6 V7 b | G3 t newUnlockSet.unlockLevel = 0
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2 T* q. y* g1 w/ L) e( U H+ ^ sessionPlayerUnlockMap[id] = newUnlockSet
+ ^& H9 C2 j. y' y
( R& d0 j4 c& f y. h9 }8 ~7 v player.unlocks = sessionPlayerUnlockMap[id]; E+ ?* x* s# S
8 c9 S, l4 L1 Y, {1 J/ k* } if bf2.serverSettings.getUseGlobalUnlocks():
6 Z* H6 u% g# E9 J( W if player.getProfileId() > 2000:
& `2 k# x) }& c2 P9 }+ _2 B1 u3 P7 m success = host.pers_plrRequestUnlocks(player.index, 1)9 f; [5 R7 Y; q+ L. y, f1 m8 _
if not success:
9 D$ J& k& B7 [: z- a& e if g_debug: print "Failed requesting unlocks"; K' \9 B |3 F: J
else:
Q& N1 M5 \( I if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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$ Q7 R3 u) Z' W; { if g_debug: print "Added player %d to unlock checking" % (player.index)7 }% [7 J3 {5 Q3 g
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2 C) ~7 r& @: hdef onUnlocksResponse(succeeded, player, unlocks):- I( V- ?0 d5 q |
if not succeeded:
1 n4 G# O! v# ?' |0 w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), [: k) v- t1 @; ^" b- Y
return0 K1 H# z) p' Q2 }/ `+ v
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% Z& b. U, m. k) Y* ^( e# f6 ]
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# translate gamespy item vector into a kit-based unlock vector handled by game
6 Q2 F# e' r; }1 E, F) q9 d9 r kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! c4 `2 W; H% `) h+ V4 W7 I2 v for item in unlocks:
5 o; N6 o; H% ^3 Q3 g. r! H if item in unlockItemMap:
& }4 _1 z7 f/ S kitUnlocks[unlockItemMap[item]] = 17 f* U* l4 F& g, o8 f0 V
1 T6 {2 j! i* U& V. ~ if g_debug: print "Kit unlocks: ", kitUnlocks
& w( V3 ?; }2 b! t7 D2 U1 w2 U #We do not yet support giving different unlocks to different teams1 F& N2 u) p% B
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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