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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 w2 M' z: Q- X" E2 M( T, K7 t" c 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 e& }! {. r; o; ?( x- g: F在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ k2 S3 ~4 g. x4 a( ~0 {
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" M" V! F0 ^- R* W. [最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: s3 S2 z7 X6 k+ X) ~0 K
2 k- v6 D+ R) Q. d$ P2 \+ ~: m9 Vimport host
; r- k5 W9 O: s; {# x+ Mimport bf2.PlayerManager6 C9 O% G% N3 p6 ^- T
from bf2.stats.constants import *. b$ v) n. f: d( \4 C) d: G7 X$ L
from bf2 import g_debug- i/ V4 L* u% g' g6 c4 R8 G* \
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6 B: v) x0 G# P! Y+ L# map gamespy item ids to kits
& Q q- B/ d4 U, w, o6 tunlockItemMap = {
4 T& U# _ o9 p8 i( z9 x 11 : 0,
7 r7 W% J$ d7 { 22 : 1,
0 F. q8 `$ U p+ A% x3 w 33 : 2,, b( S9 A: V- y) h% _" p1 s
44 : 3,
& L9 n! V: }0 k 55 : 4,
; d& [+ _' ]5 L* t! K! t 66 : 5,6 X0 s" j R9 m- B
77 : 6,
1 ]1 y* ?- [8 m4 [ v. N 88 : 1,& o4 }: u8 n/ \+ i2 A% y; |6 d0 E6 d
99 : 2,
) Z, X+ F- \. h+ \ 111 : 3,
2 o' v0 D9 `; O! V5 H* H7 @2 z' o 222 : 4,
$ ~* v6 i8 r7 d2 ]5 [$ X4 ^ 333 : 5,2 n9 a2 {2 j. }1 b
444 : 0, g3 i. c8 A5 z" w. d" I
555 : 6,
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sessionPlayerUnlockMap = {}; c; ?3 j }/ i
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4 E* H5 b j3 r% Y1 j( o% zdef init():0 {) p/ H7 i% E8 P
# Events
# k9 T/ [! ^! I* g host.registerHandler('PlayerConnect', onPlayerConnect, 1)* _% ^: P( S7 s8 ? q% F7 g& g
/ d3 j9 Y( `& ?$ M if bf2.serverSettings.getUseGlobalUnlocks():
$ P3 t7 {/ [6 ^0 ]" V( k host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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0 z$ U/ d5 \4 z* }% R5 c L& V8 E # Connect already connected players if reinitializing/ K- ^6 D- O" W3 J5 r0 V# S
for p in bf2.playerManager.getPlayers():6 |: ~0 o" g" S4 L2 x
onPlayerConnect(p)6 s! H* @' T3 _( {8 [) A8 X4 a/ f& r
, s3 n( \8 h2 k7 x* x: X if g_debug: print "Unlock module initialized"
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% x' |& c5 X3 Z& qclass UnlockSet: pass: y, W2 v: a2 E9 m3 S* h7 Y8 n
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 h" j! f9 b. v4 t- O' n* T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 R5 |8 x p% G& D) b6 X7 a( S
4 p+ G; B9 ?, g2 {3 m& [8 d if not player.isAIPlayer():& D5 f( p1 r) n
id = player.index) t6 Q, {& @ C' E8 J& E7 b
reconnect = id in sessionPlayerUnlockMap
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1 B: e0 } m. e# T" P # always get new unlocks on reconnect/map restart/map change etc
$ ?. e7 ^4 E& I/ m1 u0 ~ e& i. o if reconnect:8 }" O& K3 p- H8 }
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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9 x0 k0 L" g2 d1 o& e) k newUnlockSet.unlockLevel = {}
4 H- M2 } ^+ m+ X' h for i in range(0, NUM_KIT_TYPES):
6 ?* i; }& B' y7 Q newUnlockSet.unlockLevel = 0: q; M2 p7 o5 Y0 {: Q
$ \, ?% `+ |$ {, A sessionPlayerUnlockMap[id] = newUnlockSet8 a' S1 E* M8 [% c2 i- ^; |/ i0 O' p
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player.unlocks = sessionPlayerUnlockMap[id]; ]: }) `% b2 H" [! s* G _
0 N+ S) F$ M% `8 v. v } if bf2.serverSettings.getUseGlobalUnlocks():
1 Q4 V, t7 N$ u8 ] if player.getProfileId() > 2000:
) f9 j5 @; z6 Z/ P* V success = host.pers_plrRequestUnlocks(player.index, 1)
# X6 v2 P9 }: |7 _& m if not success:: q _5 a( \! @/ R
if g_debug: print "Failed requesting unlocks"
2 O* h2 A' v" l% z else:
6 U! Y+ ]1 j- ~% b9 y if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
0 N! Q/ Y# u5 ?. i if not succeeded:; `) W# }5 Q3 y& Z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 j$ n8 v# ^+ w; d! j" w6 ~ return
# [7 ~) ~% L# a5 k v2 i # @5 y4 u# l* V* ?' n
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ F3 z9 @0 A' E% Z% ]& q* C, |
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# translate gamespy item vector into a kit-based unlock vector handled by game
2 l$ C! _& d) |; K- R kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
R4 q9 i1 M7 s for item in unlocks:5 i1 S5 L; ?: ^5 c) ~
if item in unlockItemMap:
' N7 V1 F& S5 i3 S- d6 G. E kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks8 w7 X A/ X* h# w& Y1 h
#We do not yet support giving different unlocks to different teams
& B) o5 w* A a3 v: t. G" ~8 e& M host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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