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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 A) W" F }2 @9 v% T/ Q% J# F4 E
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 Q% o$ @& c, h1 d! {+ Y# G
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 r6 c: f) b9 e% B1 R然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' `+ @5 c2 V* e: ^0 @# m最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!- u0 D( h5 s7 l0 z! x
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import host
' \3 x! _2 u1 A. W6 @& i6 simport bf2.PlayerManager) m' L" g. Z- Z2 f8 j4 J% U
from bf2.stats.constants import *
, o/ g$ d& \) K8 t5 ^/ _from bf2 import g_debug2 g4 q( Y9 R+ @+ B
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5 q- D' c" i- u" ]/ l" b% w# map gamespy item ids to kits
5 i9 Q( q8 z) UunlockItemMap = {. E+ M3 }% b* P" S' u
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# ?. t; M+ ~6 u! r! MsessionPlayerUnlockMap = {}' {7 G$ M, g2 M( @( x; T- i
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( j W) F+ h6 t! k3 _def init():7 q5 t. k. ?& E
# Events
; k& F0 m+ b Z: w5 P' e" x! C host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! T% S) ?& H$ U if bf2.serverSettings.getUseGlobalUnlocks():
, _1 I/ L6 K8 z. I host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing- X5 r2 s. x0 V' B
for p in bf2.playerManager.getPlayers():, C: R7 d" w* w# O
onPlayerConnect(p)8 z0 T0 h, z/ S8 `8 G7 n7 `! }8 I
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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) k/ c& J5 x8 }8 X" X% g r3 V; p defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. G+ B3 z8 k6 c host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks): k2 |+ \; r* y: E0 Q# D
6 m% p4 I# a, h1 n if not player.isAIPlayer():+ o3 o; [, S k6 B1 g1 y
id = player.index
9 M$ i- b) w* X4 W reconnect = id in sessionPlayerUnlockMap
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! O c8 N; R5 }* S7 {# r) T+ t # always get new unlocks on reconnect/map restart/map change etc4 }) {& f, v7 U- Q5 @" r
if reconnect:' Y2 Z6 h9 J5 [( d- R) n
del sessionPlayerUnlockMap[id]0 |8 Y" K5 I2 |3 c) ^# W0 e) g( \, A
$ C- Q6 _2 `8 }% M) K k newUnlockSet = UnlockSet()6 I8 ~( I5 c' S! o% t3 J6 m" E
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newUnlockSet.unlockLevel = {}
4 \2 f1 s6 E7 E, O7 e& A* r for i in range(0, NUM_KIT_TYPES):
1 }4 c/ s; I+ P. k! e newUnlockSet.unlockLevel = 08 W- u7 n- `. U: ~0 A2 e' P9 S
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sessionPlayerUnlockMap[id] = newUnlockSet& |7 V6 k0 G+ i
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():( b: I/ s/ G4 P$ V: i @7 I: K! r
if player.getProfileId() > 2000: $ {, |" w9 Z( B1 j
success = host.pers_plrRequestUnlocks(player.index, 1)
3 i O. d8 f9 U6 \ if not success:
/ n( d5 s, J" c if g_debug: print "Failed requesting unlocks" u) g1 ]. L3 j, y7 h0 x
else:! s, J/ v7 M0 P& c
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- U# y' A' n, \7 d( y
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if g_debug: print "Added player %d to unlock checking" % (player.index)) p% n$ t$ n4 a. k) ^* h: F. Z
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 {0 f% o* D$ T. n: @, m
return
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. X: `- E* Y0 e o. } # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks O6 \* D: N8 W j4 i% k
8 O1 x, i: e+ B& ]+ T # translate gamespy item vector into a kit-based unlock vector handled by game% R! [ Y' Z# c* g+ z9 P1 B
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ ^# J7 Z6 A- v# w0 M8 z4 ~. b( z
for item in unlocks:4 b- o' h; f0 ?. C8 v
if item in unlockItemMap:% h- O( Z% I9 c9 Y4 i6 I: k) M* _
kitUnlocks[unlockItemMap[item]] = 1; P: P( _8 q; r: U' n, M
, V/ h9 I9 A1 f5 W, x+ ` if g_debug: print "Kit unlocks: ", kitUnlocks
8 ^ L( K8 m. k) i) \ #We do not yet support giving different unlocks to different teams
4 {1 B3 D) p* L( y host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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