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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
# e5 M7 A- P5 B3 c* W0 A6 ^1 [ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: C% h1 Z8 d* u7 l- K# a$ T在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; i# G, F; U) r5 V7 a/ F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
* T2 q: Q( x) ^! ~: ~最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!1 N* x) i0 v6 t( i! [/ j' ~2 q w9 B
. Q. n! a* Y2 S/ Aimport host
! n% s: B$ j+ t. p' U2 Vimport bf2.PlayerManager
+ f' c- C$ w$ m0 V% r, Wfrom bf2.stats.constants import *
' @/ q/ ]" `/ m+ ^# A- mfrom bf2 import g_debug) O3 g1 x7 @- Q5 v9 P$ c% ^+ `
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- U" M! y9 p' o, q. A. K# map gamespy item ids to kits
" P( W0 _ a! v/ Q UunlockItemMap = {2 Y. Y8 A+ B- _
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22 : 1,
6 w% n& T) D( y) b0 c. ] 33 : 2,
a/ I m& f# I- G6 J" ^4 a$ d- L8 [ 44 : 3,
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66 : 5,
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111 : 3,/ d- o$ `& m9 E4 ^* E
222 : 4," I3 i9 M: N% Z$ h. X2 L/ S
333 : 5,( ^5 b3 w; g4 k7 U
444 : 0,+ g/ F. V( X3 i
555 : 6,
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' ~" c0 R' q7 GsessionPlayerUnlockMap = {}
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) o8 a; \" q& jdef init():+ P- e0 a. x m! J. U8 o
# Events
6 q8 \$ j7 T+ C- [8 ~8 G; E3 ] host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
/ p+ X3 U3 M+ \. J& Y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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6 M* d( U0 H5 n # Connect already connected players if reinitializing9 x2 D1 J6 K, g& M ?- Y
for p in bf2.playerManager.getPlayers():
+ w" j- g" i+ G) T. ` onPlayerConnect(p)% y+ c2 y y1 f7 `+ ~& b ?+ `
9 P' G, G: \- l: V7 G" y if g_debug: print "Unlock module initialized". ]. o& {8 T* D1 w: z6 r
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! U- [$ ^2 p J) t7 J5 p1 ^class UnlockSet: pass
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def onPlayerConnect(player):7 O$ u$ c- L( w% t' K3 b
z! B9 h* y1 h8 {3 q3 F% r; X+ B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& m) d3 N" s( ~ y; Z/ _ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():4 J, w' u( g, P- U, `, x
id = player.index
) Q2 E+ N' @: `! J, u& w: v0 o reconnect = id in sessionPlayerUnlockMap
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, u6 L) w5 A- q( _ # always get new unlocks on reconnect/map restart/map change etc- Q2 i3 _6 Y( q0 n
if reconnect:: d) k% _# G8 E8 v& k4 C
del sessionPlayerUnlockMap[id]9 E) M- I. j& O8 o
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newUnlockSet = UnlockSet()3 D4 @ L$ y, X
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newUnlockSet.unlockLevel = {}, e3 c2 {! g# v" R* R5 e$ w
for i in range(0, NUM_KIT_TYPES):
! H5 e. S X5 L# ] newUnlockSet.unlockLevel = 0$ H; H& l! c$ y" z# U: i
, w* C, X; M1 q1 u# e+ }$ b sessionPlayerUnlockMap[id] = newUnlockSet1 r4 w& _' |0 A" E) }: Z
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player.unlocks = sessionPlayerUnlockMap[id]/ ]9 f$ z) t' s4 {( ~! j. q
+ a# p; t+ d' C) T) b9 I/ O& ^ if bf2.serverSettings.getUseGlobalUnlocks():8 i/ e/ X( y( F: j
if player.getProfileId() > 2000:
1 p$ m0 r) b- M+ @4 D: Q: } success = host.pers_plrRequestUnlocks(player.index, 1)& V! r8 H$ M+ D2 f9 y" J+ _, O5 o8 E/ C
if not success:
- Q" ?8 ^0 b5 e: `" L) A$ s if g_debug: print "Failed requesting unlocks"# j' C) t, ?' |9 U( a
else:
1 |+ j1 A7 M6 I$ k; K; V if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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8 _# b6 }! R6 [2 f3 f- M& |8 K if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
; n$ n0 U+ L9 M2 O- s- F D if not succeeded:
, d- z$ c- \ P" E print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 h3 q) \1 W% \& d0 v; z" z# d
return
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' O+ `2 W4 _- z j" N2 |" u # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. u. ]4 f. T$ W0 f
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# translate gamespy item vector into a kit-based unlock vector handled by game
6 u+ _( ]# C: J6 k7 E0 i/ _ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 B- u1 m) ~. Q: s
for item in unlocks:# T: {6 l% k1 g( B& u
if item in unlockItemMap:4 o9 m$ e2 b+ Y* |; l. {# U
kitUnlocks[unlockItemMap[item]] = 1' a/ e: y7 y$ Q0 p1 w" e7 ]$ ^; v6 f3 j
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if g_debug: print "Kit unlocks: ", kitUnlocks
+ G! f; a6 V; Z, j/ E- ?" R& x #We do not yet support giving different unlocks to different teams" X+ ^& C% f7 z4 Y; M
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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