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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 2 K# ^, m: u9 I+ d
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 T9 h" A' d8 @5 [- f: @
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
M! B! M; }! Q# r B$ t" y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; Q# p4 U" s) z" Z0 W0 j" ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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2 z7 G" r7 ~) D2 Yimport host
, D/ s# c$ Q! F' kimport bf2.PlayerManager) m+ Y" ] S' G% L0 p
from bf2.stats.constants import *8 T: x7 V: W1 M0 @+ f3 w
from bf2 import g_debug. z0 t9 I+ q4 z: O, n
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3 r1 B3 V1 a' w* X$ D& F! F# map gamespy item ids to kits
9 J: a; o5 G8 q4 Z. \unlockItemMap = {
2 `6 w; `" w' P( M# d& V1 u7 r8 V' S$ P; p 11 : 0,
3 Y9 Z/ g9 }3 Y 22 : 1,
0 ]4 W" I/ I% L \% q) h; O8 C 33 : 2,
4 d. j/ ^& ^: a 44 : 3,
s E. J3 P) k 55 : 4,
' [* T ~/ `* R- \6 d. i 66 : 5,$ T: J- b; P% i* g# e* @: I: |; i
77 : 6,
& |# T) K% l: Y8 G; }, @$ w1 n H4 I0 ~ 88 : 1,2 P% I, @) Y/ `/ \6 u( G
99 : 2,: X: K9 P, L, l" V+ p2 `$ w/ w
111 : 3,' ^2 a& u \% _! @; i8 w
222 : 4,
& K9 h: O6 c* H2 F3 `, h7 r 333 : 5,
1 w; |2 D) X0 ^* x! t% e( I" ~; L 444 : 0,
7 K, K6 p- {8 C* I: G$ [ 555 : 6,! ]2 |; Z$ ]6 H- w
}
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+ j% U) ~3 i" @9 [, fsessionPlayerUnlockMap = {}
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def init():
( m' [& E2 b7 |: M5 z # Events
. V& k5 A3 A4 `: s( A/ A5 @9 w host.registerHandler('PlayerConnect', onPlayerConnect, 1)( v/ ?' L4 w) A+ u) x
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if bf2.serverSettings.getUseGlobalUnlocks():
% z9 r/ E+ P; Q host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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2 d) E! r" N" `: v5 U) ^( V" _ # Connect already connected players if reinitializing
$ N% S, |6 U* \( Y7 E" B6 p for p in bf2.playerManager.getPlayers():
0 V+ N& \% f( G R onPlayerConnect(p)- y l H+ ], B5 R! Z
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if g_debug: print "Unlock module initialized"
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4 g- C4 g! U/ z: ~! m$ T7 t5 hclass UnlockSet: pass
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- M* m8 [' t' I8 [- i \8 }1 jdef onPlayerConnect(player):9 G& A7 E1 T' Y; J
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 k- ~6 U5 f3 G ]- h6 h6 K4 V host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# D _, s+ F+ \
. I/ \+ y$ y# Q: H' f0 t3 b if not player.isAIPlayer():
' D: B3 q: ~% v4 X% Y. O" d id = player.index, h4 M, i$ ~! T& P
reconnect = id in sessionPlayerUnlockMap2 s) d1 f* q( a& M' @( a! e: Y% [0 N
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# always get new unlocks on reconnect/map restart/map change etc3 z* r3 q1 j: f( S8 Z2 A
if reconnect:
- g0 O$ J0 M! k% a% H del sessionPlayerUnlockMap[id]
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( @- M: F1 f6 V newUnlockSet = UnlockSet()! G6 m5 Z4 z& o- y
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newUnlockSet.unlockLevel = {}
, N: C! Z0 r8 ~! Q$ `; e$ p, H4 Z v% n for i in range(0, NUM_KIT_TYPES):
( V. Z x: `! G4 f$ P* b newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet5 R) ~: j9 X' A, g; N2 E
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player.unlocks = sessionPlayerUnlockMap[id]9 @0 q% E3 k+ }4 {* C* T
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if bf2.serverSettings.getUseGlobalUnlocks():
* [2 ~8 p* \% { if player.getProfileId() > 2000:
* b# {9 r D! d; l7 D success = host.pers_plrRequestUnlocks(player.index, 1)
/ }$ d, ]' M% q4 r7 R6 e3 ]2 L if not success:
( P y o( R/ C4 _; X0 x/ |; H% b& i if g_debug: print "Failed requesting unlocks"
$ h% q! T9 d5 c. ?, n( P3 X else:
2 Q( V, ^) a. K/ w, i if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ H3 \+ C5 I& m) X2 c2 o! ?$ m) f R
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
+ E; j# S' z7 ~2 T0 r& @ if not succeeded:
4 P$ u) Y' y$ o5 V1 x! q+ D; l/ I* n print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 r" w+ s1 o8 b$ Z+ i$ L2 m
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- ~ U S' M; u
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# translate gamespy item vector into a kit-based unlock vector handled by game
9 h i& n2 h+ {# \ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) a5 j" K' n) H* d4 v3 d' e0 P for item in unlocks:/ M! {7 E0 N, V9 j
if item in unlockItemMap:. X3 w6 I& M: A9 f* \
kitUnlocks[unlockItemMap[item]] = 13 o4 y* z4 U$ R% I7 v6 j
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if g_debug: print "Kit unlocks: ", kitUnlocks
* c, W- e) c; L5 h! h0 i, c #We do not yet support giving different unlocks to different teams
3 {4 y; r0 _7 I8 o/ E' B) S, v host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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