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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 U/ w/ r! B# ]! \% l, y1 C
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- j/ ~; m1 |4 v$ G1 Z+ ]1 X) e在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. T6 R# N0 r$ S- _' I* x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* s- @, `* s1 Y W( X8 m- {2 V
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 g# K; N1 X% {5 t
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import host2 K! e- T8 B, j" [5 f
import bf2.PlayerManager
0 f, f6 Z3 m$ z0 Bfrom bf2.stats.constants import *
. z1 R$ s. p2 m& |& X: rfrom bf2 import g_debug
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* P/ a& R7 }( W& e. I R0 b# map gamespy item ids to kits
) x/ n& P, e$ r, J9 k& ~# hunlockItemMap = {
- E2 R& z9 k @# z" C3 b3 c( Q0 M 11 : 0,/ m# O* d; r2 {, A9 d
22 : 1,: Z0 N C# k$ T0 Q5 A+ ^# `) u p# Z
33 : 2,
/ I" x( k3 a5 |# V; }' S 44 : 3,
% D6 s1 c! M0 } 55 : 4,
1 y4 |8 m! L- q$ _0 K2 J e5 @ 66 : 5,0 ]2 {7 [# @6 ~- J6 d& c
77 : 6,
Y5 e' _8 T+ \6 r5 B# ^ 88 : 1,
: g+ M- f3 }) ?1 z- M5 }- D 99 : 2,- z2 A' k2 d5 U2 w8 [
111 : 3,
" v& H: T) O, V 222 : 4,1 m- v8 t& n* Z
333 : 5,
. _0 J' R5 g7 F H, n 444 : 0,
% Q& S& r% ~% N, ~8 T8 `/ S 555 : 6,
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sessionPlayerUnlockMap = {}
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- l9 H+ {; o1 S; h! E) n$ g' p; {def init():
( R! S& `! d0 o3 _# ~, v! E # Events
8 K& {# |" D! g" K, u l$ h1 g* s host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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9 Y5 ~2 q D0 J6 h( @ if bf2.serverSettings.getUseGlobalUnlocks():; T' V% K8 n" E2 r5 `- w5 D; F. e
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( u4 S9 ~6 h+ q' L/ p6 C& u
! T+ v* A, @. v5 c: W+ f9 m # Connect already connected players if reinitializing
8 q c; T' M$ w+ d+ g: R% x7 L for p in bf2.playerManager.getPlayers():
C, w9 @8 S* n; A+ M c9 S onPlayerConnect(p)1 Z& @. ?) Q8 D. {2 ^$ X3 q5 i" ~
8 h# t P( j" t9 V% s if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):$ F2 ^; Y0 Z$ I+ L0 s {4 _
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 J; g# o( p7 K8 | host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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' ?: a& _' w2 @) W- I8 X1 A+ t u if not player.isAIPlayer():
, a& ?+ V& h3 s' `0 _1 D; } id = player.index
: O1 h! R/ n: s, _ reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc8 @) a, s# b9 ?$ A; `& [( d p
if reconnect:
- @7 g f& X: ^- ` z$ g del sessionPlayerUnlockMap[id]
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/ `4 d- R) ~" z* c. [ newUnlockSet = UnlockSet()) n: M3 A0 o k0 _4 V
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newUnlockSet.unlockLevel = {}
+ @% C2 k7 |5 @% ~ for i in range(0, NUM_KIT_TYPES):: A' C+ @' G2 I# X5 p
newUnlockSet.unlockLevel = 0
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+ S5 M8 Q/ }4 f) u sessionPlayerUnlockMap[id] = newUnlockSet
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. ]8 ?2 x0 E8 _2 N9 j& I player.unlocks = sessionPlayerUnlockMap[id]8 c8 B$ W% O+ m/ g1 Y
w. ?5 Y! z. K3 A2 P; R if bf2.serverSettings.getUseGlobalUnlocks():
3 y; |; J$ }' V# B/ Z1 j if player.getProfileId() > 2000: + ]* P' o- S4 m" I* L
success = host.pers_plrRequestUnlocks(player.index, 1); r6 q, h9 P: w) T
if not success:: d- E9 T( o' o; n( \( \. r
if g_debug: print "Failed requesting unlocks"* H: `+ @( f5 [' } C5 K* e8 g
else:
9 @1 Y( K3 i: {+ A! m if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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! ~. k$ G6 P* w7 r5 \ if g_debug: print "Added player %d to unlock checking" % (player.index)# ?3 K8 m( ^6 L( [ t
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4 K' p+ |/ k5 o$ l4 K- Xdef onUnlocksResponse(succeeded, player, unlocks):
! e% ]3 @! a) d! X9 d; e# _+ ] if not succeeded:
# Q5 z' w% h- S# F print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 L4 P8 ?3 {! J. R: K" V
return
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' C3 L3 ]7 D9 P& Y" V. Q! T6 N) } # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, D& U& a1 c# z7 T1 L% S- ~5 V
) G9 f4 i. F8 G( L8 l, W% u) i' p # translate gamespy item vector into a kit-based unlock vector handled by game
5 P; U( `. A. I7 M- a; X kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ J7 D8 [+ z D2 [0 w' @ for item in unlocks:" }. P, O/ l/ g' O' X6 d
if item in unlockItemMap:
/ ?6 I" d; ^( U" I9 S, G: p6 A kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks4 s2 z, f( Y6 f" t
#We do not yet support giving different unlocks to different teams
, @ R0 t4 d6 _ [$ j2 H/ | host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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