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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) o; ]) L" C$ b6 O/ `9 H 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( S4 W( x' `( C
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 I4 m" Z2 g5 |' j
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 j1 i1 _7 v( o; |' N# i
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
/ A3 O- K- ~( J2 ?6 P# simport bf2.PlayerManager
+ v, |/ n! C( T" L% cfrom bf2.stats.constants import *
, `- i' n. Z4 Q6 q. h" cfrom bf2 import g_debug
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; H1 r8 V6 @, D8 {# map gamespy item ids to kits+ n7 M4 c5 Y$ k9 x
unlockItemMap = {( V- O1 c: t9 C6 J
11 : 0,
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33 : 2,
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66 : 5,4 r! s4 b' ^( ?, E. I8 W
77 : 6,
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333 : 5," f* L# q6 V4 `4 S
444 : 0,
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}
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# f1 r) ?; ^9 b- M7 X, PsessionPlayerUnlockMap = {}5 t7 g$ t8 b) ^- p& Y
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def init():
# R2 [/ E: E1 y! ~& ?! p # Events
, f9 E- j& }$ T3 ~2 X& Z host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 _7 X) j# b1 I; C' u6 k
( ~& r" j' @ _' j, Q if bf2.serverSettings.getUseGlobalUnlocks():2 S8 n* l1 d! w0 E& q1 j
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
) N) L1 _+ X+ [ for p in bf2.playerManager.getPlayers():9 w4 k& _6 q; v% f
onPlayerConnect(p) p9 S; ~$ O9 Y4 Q3 H5 t: S: w
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if g_debug: print "Unlock module initialized"# |2 L! C" a% o+ L% A
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) r% w8 c+ x" E8 B' fclass UnlockSet: pass1 q9 P5 U: m9 s- J
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! S1 ~! I# a9 J2 a; ~def onPlayerConnect(player):8 f% P! m* ]" V0 f( W9 X9 ]: j, Q
2 h: g1 z" Z8 D; a defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 s$ B) h) ~7 E7 R$ X host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
, S& Y- p% i; f id = player.index
5 p# `, a D$ x6 `# ?! O- X reconnect = id in sessionPlayerUnlockMap, p# T9 [5 Y! j# R$ Y& F
( z2 O0 {" ~% h' k4 `: y # always get new unlocks on reconnect/map restart/map change etc
3 i# x& b$ S0 R+ g+ R1 f: A& d, Q4 e8 S if reconnect:
9 c4 o; y1 H( [8 D del sessionPlayerUnlockMap[id]
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) u9 \, ?2 z" {' n newUnlockSet = UnlockSet()
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; Z8 \& S- Q3 g- ~& T+ n newUnlockSet.unlockLevel = {}
' O1 R! z) z( d6 b+ r for i in range(0, NUM_KIT_TYPES):
( v' B5 q% }8 b newUnlockSet.unlockLevel = 0
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7 A- Q0 Y$ v3 S( a1 m sessionPlayerUnlockMap[id] = newUnlockSet) N* w* e5 `2 Q' d! e$ M* y
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():/ o8 B1 ^$ a4 Q. a. ^9 K
if player.getProfileId() > 2000: : r4 t5 t4 j3 I4 K
success = host.pers_plrRequestUnlocks(player.index, 1)* X$ l+ Y+ W) h @- |7 d
if not success:
9 i% X, ^0 S5 t) W3 i) {+ J& ? if g_debug: print "Failed requesting unlocks"
- \8 D" ?' @; w* A5 B else:( _& d3 _" r; s+ L2 N( {2 z/ R
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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9 Y) B& @! R- t if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):; {" m8 H; [, W$ @8 M: b
if not succeeded:
4 f& \9 v3 V7 p0 R0 T6 @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ W$ B9 q% o! o" @& R1 W5 [& V
return: B. n3 l1 N+ D+ i+ q
. j' [; ]& |6 z: t$ D # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& n& j7 R8 ~# b# ^
2 |# r& M; D& q. S # translate gamespy item vector into a kit-based unlock vector handled by game1 b0 b4 M' ^) \% W7 B! Y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& g6 u" y+ ^/ E
for item in unlocks:( M- o- _3 M7 ~7 _0 C8 S$ B
if item in unlockItemMap:
2 a) ?8 _7 h# c5 A B kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
n8 v' p/ u P! j6 I #We do not yet support giving different unlocks to different teams
" z2 ~* K/ s6 \ w4 N. E host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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