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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ S' v9 ~! _: d! v+ D6 o 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' S* J. l, ?% a# w$ ^5 v) u在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; b" `, }8 n* [+ d" y4 X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
& D2 D" c* \4 K( f; L$ `, I4 N最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!9 ?/ E) A) {! K8 [) e; r7 ` t/ A3 d
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import host
x7 F5 h, y+ W) B3 F- A3 `6 E, g- P, |import bf2.PlayerManager
4 W$ F3 G1 X" b" B2 Dfrom bf2.stats.constants import *4 @! t' V T, s
from bf2 import g_debug
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# map gamespy item ids to kits7 V$ C5 _4 A. [" q
unlockItemMap = {
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22 : 1,) M' l: B; ?3 Q! p I' z/ l/ U
33 : 2,8 ^8 T) F: B- B1 B( N0 Z
44 : 3,
1 X8 k0 o( ^7 ]- T# U$ F& H 55 : 4,& M- k; [1 i2 R# G3 l
66 : 5,
% R' L' K7 g6 b/ M# {% Z 77 : 6,
) X9 O [8 q5 A6 `4 w8 N" P1 h 88 : 1,- x9 C% j1 z O) z
99 : 2,3 u2 m/ J* j/ X+ P% z* |
111 : 3,% q N' r! a) M0 [$ V" d
222 : 4,
4 \2 A1 F+ d2 T1 N 333 : 5,1 F- ~6 N8 Z& f$ d( f
444 : 0,3 s! N2 v8 t5 s% x
555 : 6,8 z# C( u; [+ t" f) \3 W
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; e! T) \! x' p2 B9 JsessionPlayerUnlockMap = {}; z1 g: E" M+ W& E# @- r
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. O W: |8 Z f3 adef init():
4 t& r5 y4 i( \2 A # Events5 j& k% J: @! |9 P
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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2 s7 ^# {& B* F! L+ w* A; O/ a# d if bf2.serverSettings.getUseGlobalUnlocks():
( r$ C- A; H8 Z3 c3 C$ z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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/ F D2 C7 V$ N/ r, n5 B P& T # Connect already connected players if reinitializing( h) E9 U5 ]% j6 K. h
for p in bf2.playerManager.getPlayers():
; i) n! O3 D# S6 j9 m* ? onPlayerConnect(p)
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" K7 J) p/ Z/ {% z" X+ ` A if g_debug: print "Unlock module initialized"; p/ v! P3 o& f/ t
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+ x, R [# M# i' n8 e8 d& i0 oclass UnlockSet: pass/ `: R( |9 u) d- v
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! R$ D2 x/ F+ ?4 i, i
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():( y) R5 q* t( a) k% }" S, v' E
id = player.index4 a4 |- v* }. }2 y/ t
reconnect = id in sessionPlayerUnlockMap+ p$ f/ r4 e9 g) ^! ^
# S6 r$ I) K: `: O& m# Z
# always get new unlocks on reconnect/map restart/map change etc- ^$ `8 J6 R: C o
if reconnect:
7 j5 N7 ]9 K9 t! E, b, E del sessionPlayerUnlockMap[id]% c* W# {) `. G" L/ Q" c1 j
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
. t3 l: D1 n/ e6 p6 G9 G for i in range(0, NUM_KIT_TYPES):
0 G5 \$ a" m1 H6 x3 U b& _ newUnlockSet.unlockLevel = 0
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9 S( E& p; b) e! x sessionPlayerUnlockMap[id] = newUnlockSet* v {5 W- o9 z3 V$ L2 N
3 K; n% P: H" o4 _ player.unlocks = sessionPlayerUnlockMap[id]! |+ t6 s# ^8 m3 \4 E
5 `+ c2 o+ }0 Y. [3 l. N if bf2.serverSettings.getUseGlobalUnlocks():8 p2 t1 U) I3 X0 T& P% x. O
if player.getProfileId() > 2000:
% T3 R! t9 }" f L success = host.pers_plrRequestUnlocks(player.index, 1)7 Y. T; W: K: u3 ^/ d
if not success:5 D) T6 c) b3 c0 F! l
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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- q6 _7 a+ e9 Y7 c. U0 G& Mdef onUnlocksResponse(succeeded, player, unlocks):+ c9 N/ S8 T; ^1 H
if not succeeded:) ~4 F8 l. C3 m3 c2 z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game* x2 n6 a' ^; |" ?
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 p& J! y2 H5 T
for item in unlocks:$ U; D% g7 a. N$ {4 A9 S' F% o
if item in unlockItemMap:
5 \( b9 s% D: K# K% ^, N kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks' l! U6 `' ^7 G" }$ N+ D
#We do not yet support giving different unlocks to different teams
0 K3 l2 E4 Y0 H$ }+ B" N host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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