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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 4 E& T+ z% l3 b
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 ?3 l& t9 N0 s/ b i- y在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- ~+ P- q, z* X5 J
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" b& ]9 v' r2 z1 {4 b最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# }& V( K8 ?2 Z- R% }9 {% c5 a. C- F$ N: m2 u
import host
! H% M m, B% L' Uimport bf2.PlayerManager
7 ^! x2 `2 D5 Q. zfrom bf2.stats.constants import *! O) D" n$ _$ u
from bf2 import g_debug
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3 y% |& s8 ^4 J4 j3 J5 @# map gamespy item ids to kits8 o4 ^% h3 |0 _( k- M1 a' o
unlockItemMap = {
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33 : 2,
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77 : 6,
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444 : 0,5 Y- ?' \/ W" f( I' |/ f
555 : 6,
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# H7 J2 W) w7 LsessionPlayerUnlockMap = {}
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W1 L( L Z( F& m" j# @def init(): z; g2 p6 `2 ?
# Events1 {% B1 P6 e" V o# L3 `8 a
host.registerHandler('PlayerConnect', onPlayerConnect, 1)6 f- O6 A3 O7 y' u; k
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if bf2.serverSettings.getUseGlobalUnlocks():
& t- ]$ n% [2 m/ ] host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing4 s$ S; U$ D+ J( T
for p in bf2.playerManager.getPlayers():
, B# V; b- Z2 H; Z$ e onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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/ R$ q# n+ u% h' E2 Z: @. v7 |class UnlockSet: pass2 `1 _& v9 ?7 G9 P
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def onPlayerConnect(player):
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( W U: s- o/ {! ~: [2 G% Z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
]6 P! q0 K' C/ V/ j" B3 w' m host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():1 `* \( h. r6 _
id = player.index
: b9 P9 X: h3 Q2 T8 T8 R- V reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]3 U, y. S, O* j+ F
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newUnlockSet = UnlockSet()3 e9 U% ?0 Z3 f
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newUnlockSet.unlockLevel = {}
4 {6 @4 C% G; e" `! x2 ] for i in range(0, NUM_KIT_TYPES):
* v. q4 H1 W1 H4 ^9 b! V' r newUnlockSet.unlockLevel = 0
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4 y& p7 C' R3 ^9 K% B! c- x sessionPlayerUnlockMap[id] = newUnlockSet
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, ~- n: N6 Z- I1 b% \1 f' s, c player.unlocks = sessionPlayerUnlockMap[id]
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$ Q; I: k3 w1 I- k7 _6 h if bf2.serverSettings.getUseGlobalUnlocks():' q. W* _' h* ?$ A) @$ z
if player.getProfileId() > 2000: ; r) l* W+ i6 K. c' |8 \6 A$ Z* @
success = host.pers_plrRequestUnlocks(player.index, 1)7 ]+ l9 ^% p' `# L# n5 B
if not success:
7 x0 ^& H, J4 {6 e( H if g_debug: print "Failed requesting unlocks"( X4 k1 ]; y% ?* ?
else:5 |9 z q; ]( i4 K7 Q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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" N6 {+ D! u1 c2 b) { if g_debug: print "Added player %d to unlock checking" % (player.index)# K. N7 b: a' ~* q1 a" q8 T
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def onUnlocksResponse(succeeded, player, unlocks):
8 L6 S1 e1 M4 G$ y- o& l) @4 F if not succeeded:4 C( _' X) [1 V0 {
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 D, W5 U2 y+ I8 |; m0 g
return& I0 n. K# [. ~/ D
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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7 S# ]9 \9 m$ B- Z7 O# x # translate gamespy item vector into a kit-based unlock vector handled by game" c5 d& [, R3 N1 S0 t; N
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 o) I2 ]- v& x' A y& v for item in unlocks:
7 F3 p& c- O4 o if item in unlockItemMap:) C5 b4 M8 Z! m
kitUnlocks[unlockItemMap[item]] = 1: z3 Z6 H4 X, u4 p. p' i
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if g_debug: print "Kit unlocks: ", kitUnlocks
$ t) i0 f }( D3 `" \4 G #We do not yet support giving different unlocks to different teams6 v' M/ Y: @! ?, ]; k4 z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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