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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* u9 p# }5 F% W+ h- _3 a 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 m- m0 e8 F! A6 g
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 p$ n ?/ _4 T$ A A; q然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ W) B" l" A; K+ @$ _. {最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. j( f0 G# @$ ]0 n2 P
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import host/ M" y- L3 S0 U& K
import bf2.PlayerManager
8 r: s \& q& q2 q- L; lfrom bf2.stats.constants import *
* ~/ K$ N3 ]+ I# ]( xfrom bf2 import g_debug+ V0 m0 G5 ^$ v: v; M
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4 s% H4 |% K5 `. I- F+ B( t# map gamespy item ids to kits* Y; a! f* l9 \$ ^ s# s1 q
unlockItemMap = {3 W% B" J! D3 D. K8 R+ S8 e
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22 : 1,
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333 : 5,/ r1 m* A, p2 f* X! ?
444 : 0,
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& Q: B9 H. C' b. c; ~5 a& c) R5 PsessionPlayerUnlockMap = {}# _7 u1 ^4 { N# n$ ]4 M1 _/ L
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def init():
5 F+ a+ P& y! Z # Events
5 J* x) D0 R+ }& u4 Q) U host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():1 [# i& H, w- Q$ U. Y' J1 W! _/ T
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
7 {* D+ D. k( R9 h7 o8 g' t for p in bf2.playerManager.getPlayers():
# m0 o9 o) _- u( W" @0 b- q! d onPlayerConnect(p)
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4 F& {; t: b1 y$ o: @) c& Z if g_debug: print "Unlock module initialized"$ O7 m, N# y+ ~
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7 s! j5 w Z5 [) Dclass UnlockSet: pass
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! t+ \" ~( K# K) a' T1 F" Z gdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 |, P, v% `8 B( _0 V. I
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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) t+ t5 a- a5 b if not player.isAIPlayer():3 m8 z7 h! Y4 \3 l4 S
id = player.index
4 s, P* ], ?. a- Y. b reconnect = id in sessionPlayerUnlockMap" P) Z/ J& T* r u3 g3 R
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# always get new unlocks on reconnect/map restart/map change etc+ p6 b* ~4 n% ? Q$ M8 l v& b) X
if reconnect:9 W1 i1 f: {2 S" H! x% T6 H+ e
del sessionPlayerUnlockMap[id]& h# ~9 `+ l6 R
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newUnlockSet = UnlockSet(); _0 }. j; v7 N1 |! P% o- h
; m9 r. f8 q3 B4 x1 h! X3 v newUnlockSet.unlockLevel = {}
) Q1 J% f$ U! F# c( Q! } for i in range(0, NUM_KIT_TYPES):4 l6 k0 h; Z" _* e% l1 r
newUnlockSet.unlockLevel = 0' M; U: R4 z/ v3 M* I
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
k6 F. T |: W- P( G Y if player.getProfileId() > 2000: . P* n1 I* `# ^8 {! t+ Z: [
success = host.pers_plrRequestUnlocks(player.index, 1)
% X! |0 r1 ?1 T2 b if not success:( E9 k0 `- ?- v. Z1 C+ ?2 Z
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* K" I% H2 T& s8 |4 o. P
7 D/ a+ m/ I/ o. L5 {$ s c if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
# [- B4 E, u+ `6 H( y/ q if not succeeded:
4 X. h9 @9 Y$ N' U4 X" a print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)* D7 c* a# O# c. N f; n( g( u
return% d5 \$ x& A& F$ t
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, S5 {, `6 Z0 q6 ^
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# translate gamespy item vector into a kit-based unlock vector handled by game8 Y. O* Z5 i. ^0 s% U
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 c* N& a0 c" T for item in unlocks:7 {) f4 n7 i# g* h
if item in unlockItemMap:% L8 P q9 y! N2 ^. v
kitUnlocks[unlockItemMap[item]] = 1
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6 h& P. X7 x. @( }* }3 j if g_debug: print "Kit unlocks: ", kitUnlocks* c9 G7 h! l/ |" y
#We do not yet support giving different unlocks to different teams
+ x* J% F4 z$ F6 n: B7 K host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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