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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
' a# o6 t9 y2 D/ z; V5 r 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
! m2 Z* L8 C' S1 ]' ~- `1 N/ A; U在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. P- m& I! f. E3 L I
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 u% Y9 ~1 `6 {. ^( g! ~
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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5 b5 F+ v, m. Q( Q% ~" _: Zimport host% u+ |9 g5 b+ g& J5 _2 [5 o
import bf2.PlayerManager
7 \/ w" W. T% b" l( Lfrom bf2.stats.constants import *7 `( |8 m. v, H$ g1 `3 q/ G" L! Y( U8 D
from bf2 import g_debug
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# map gamespy item ids to kits
# o: B2 [1 t* xunlockItemMap = {8 |% m( J' [7 r/ Y. \8 F- k6 X/ {
11 : 0,
' _# D7 W6 ]) b$ F' L; k/ S8 m 22 : 1,/ q# o; s9 C+ n6 j
33 : 2,
* @- ^! W p" F- y 44 : 3,% z5 w- `+ k( F
55 : 4,
4 B; j1 d% ~3 f' F 66 : 5,9 g- i- r0 o: v
77 : 6,
1 m) g3 I! S0 k5 c" B7 j' h) d 88 : 1,
5 h0 O: \& z/ L- [/ J% m 99 : 2,
, |/ H. q4 A. d4 V 111 : 3,
A/ ?) ]5 Q4 N2 w 222 : 4,
, \! m( v1 B: Y% U+ U, f) q 333 : 5,
* z5 d" f6 S( ^" e" g0 k5 C v 444 : 0,3 F. M1 P9 c9 b1 x! }, r1 ?
555 : 6,
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9 S9 A' Z+ P! S r+ m# {3 xsessionPlayerUnlockMap = {}
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def init():
6 }' D" L4 a: D$ Y* V+ l1 a: H # Events
% L( \$ M; n( h9 \4 R host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():, ~9 [4 `4 L7 O( q2 }
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing2 W a$ b* N/ Y8 c9 x
for p in bf2.playerManager.getPlayers():
1 F4 H' {% O1 e9 w onPlayerConnect(p)/ V. H/ r" F0 y
( o1 X, l8 v8 H# b9 L6 N+ G/ ` if g_debug: print "Unlock module initialized"5 j: ? X% K4 F) ]8 n) d. D3 l
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class UnlockSet: pass2 V7 F0 w9 G5 d
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4 {& E4 b7 W8 x% u/ Hdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' h1 Y( R8 V- ?4 N) p8 f
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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. S0 M) O ?6 b0 v- B, N& K if not player.isAIPlayer():2 G+ n- z+ v+ A$ J- u4 o
id = player.index
* j6 s. L9 U% k% G0 _- W" s0 g reconnect = id in sessionPlayerUnlockMap' h. e) n0 p* l- G+ D1 D( Y
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# always get new unlocks on reconnect/map restart/map change etc
$ r9 j0 X: t* [8 D8 v: O* \ y if reconnect:
9 s5 o/ s& M# q! I# o del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
/ R3 h$ X3 p0 b# i for i in range(0, NUM_KIT_TYPES):1 v7 F0 A! K& T, U& K
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet7 p/ ?1 m5 |% I
+ v" _7 j! B" `6 o R9 i) t player.unlocks = sessionPlayerUnlockMap[id]
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5 y T/ \, m& W( ^6 B if bf2.serverSettings.getUseGlobalUnlocks():. T, |3 C6 ]5 K) W
if player.getProfileId() > 2000:
6 s( j5 h% o9 i- e success = host.pers_plrRequestUnlocks(player.index, 1)
$ s# j+ k/ j% F: S9 y1 W- b! L if not success:
: W- X4 ~- B5 J v% K+ u; a) i if g_debug: print "Failed requesting unlocks" @- A: p: }0 O3 _
else:
/ N; B* f/ O$ N. N if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- w8 D$ r4 k7 m5 N) k& k E0 C
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if g_debug: print "Added player %d to unlock checking" % (player.index)# [1 ?1 U7 B5 I; S' A: {) \ t
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def onUnlocksResponse(succeeded, player, unlocks):3 H! W! W( L! I' x
if not succeeded:
+ j0 N; ~) \0 ? o# H" X print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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2 Y% A! b6 M. f- G( J" y) w5 F # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; k g( @: X& x1 Z6 a2 J. X
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# translate gamespy item vector into a kit-based unlock vector handled by game
) p2 e4 G5 Y: z8 ?; ^3 i0 v kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; M1 ?* o2 ]- Y0 f: z
for item in unlocks:: r. d# o) \7 m8 R% i9 P
if item in unlockItemMap:& G* |, [8 K' c# P5 H: F$ Q
kitUnlocks[unlockItemMap[item]] = 1
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2 p1 {# y) ^3 B' N4 A if g_debug: print "Kit unlocks: ", kitUnlocks" V. s/ j' q. \
#We do not yet support giving different unlocks to different teams; R; j7 D C: K% W6 C) q- ?
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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