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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 F1 ~: d3 L& ? 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 w0 x4 b8 F& ^7 D: c. \
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话5 J ?0 O; w0 R: W) e4 F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' ]2 L g) m+ d3 {4 U6 _
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. d& i* O$ _0 d7 ^- T3 ~! T
2 v% c- L5 o* S. D0 Y# i5 Iimport host( d! Y; z" c B0 u% U# r
import bf2.PlayerManager
( F+ V; U! T3 Y) a. p( Cfrom bf2.stats.constants import *; i& r' G- Y( x% O
from bf2 import g_debug
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# N6 V* R1 d V1 ~9 p, E& e/ k" C0 H4 f3 O6 _# m
. y+ d; z. j% k; C# map gamespy item ids to kits% b7 l# B G! _# h( ^# v' {/ \
unlockItemMap = {) ~* L, ~* h4 I
11 : 0,
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33 : 2,
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55 : 4,
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88 : 1,' D5 A% R! {+ {9 b
99 : 2,# ]+ O1 I8 a- Q! M* E+ s
111 : 3,
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444 : 0,
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K5 p! G1 ]# W- gsessionPlayerUnlockMap = {}" j% q x# z( m9 m# k" T
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def init():
2 s4 D. \. I0 ~5 j # Events
\- v H/ P, H( F$ s* `5 S host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
4 X/ h) r( k1 R" G$ o host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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* S7 ]/ Y- [. o* ]$ Y0 ^ # Connect already connected players if reinitializing3 }3 N- Z3 S0 u3 e. `1 i
for p in bf2.playerManager.getPlayers():) E" @" C6 ~. ^+ I% R6 @) h" V
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"$ l X" d Q# i! Z; w
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; k, |7 t0 O- m# w3 ~) K, Zclass UnlockSet: pass' \1 r4 G. K+ s
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& w7 Y5 E8 o% f4 Sdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ ^# Z- i" \( T. o2 h
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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c! ~- E2 y$ A* S) ^* P8 V# e if not player.isAIPlayer():
, ^, U ?2 b3 u id = player.index
7 |( v. U! K1 j" Z; p. I9 w reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
. x; T) e9 m/ w3 D; Z4 z if reconnect:3 z& P: @/ i4 f5 J+ Y( w
del sessionPlayerUnlockMap[id]% ^8 @8 ]1 S4 T3 m
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newUnlockSet = UnlockSet()7 m+ G' M7 q7 B
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newUnlockSet.unlockLevel = {}
* B( O) k; p- m& C+ B6 U+ n for i in range(0, NUM_KIT_TYPES):5 r- O! A' {' F. @% w" n5 l7 V3 e
newUnlockSet.unlockLevel = 0
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5 j( G( s6 A3 p7 p8 I7 ?- s3 G- m D sessionPlayerUnlockMap[id] = newUnlockSet! ~: I: {2 ^4 e7 {
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player.unlocks = sessionPlayerUnlockMap[id]6 q; p7 D% K9 M5 ?- L6 Y" U
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if bf2.serverSettings.getUseGlobalUnlocks():4 V* \+ M7 c/ q. {1 p) y
if player.getProfileId() > 2000:
: l; y% I" k, j3 c3 p success = host.pers_plrRequestUnlocks(player.index, 1)! B. g9 W* v. I9 r4 h, E" M
if not success:/ i& M- H" T" T) l5 C) b
if g_debug: print "Failed requesting unlocks"; H, j- H7 ^, Q7 }2 x# j4 o; H, E9 C
else:; T7 a g$ U0 w4 Z& c, f
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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9 L4 V' Y4 ^- y( S7 X4 { if g_debug: print "Added player %d to unlock checking" % (player.index): m) m1 L: t. t% P- s
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def onUnlocksResponse(succeeded, player, unlocks):! [4 \1 R, U& k8 k& s3 w
if not succeeded:$ G8 `2 [, l" j; m: T
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! {( \; r3 C7 S
return- H; E, w- l% t+ s; Y
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks4 l) r3 [! c- S e- V9 K& p
2 z! B @ u/ R. A # translate gamespy item vector into a kit-based unlock vector handled by game
+ R. v. W% W& u6 ? kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* v' I8 h+ s& P0 @% w6 D
for item in unlocks:
( J( s# t- K) J% y* d if item in unlockItemMap:
+ ]3 ]4 ?' c$ z9 U1 @- Q# h kitUnlocks[unlockItemMap[item]] = 12 D! c0 I( ?. C: c
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if g_debug: print "Kit unlocks: ", kitUnlocks8 e( t5 g2 h* r) U) B
#We do not yet support giving different unlocks to different teams
. T! q; U, \: J1 f- H" F @ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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