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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
) \3 c7 P7 f% V 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- n K6 U0 a" H8 `: v* F在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- _, I$ k( ^, w9 i/ b然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ f7 ?- @. N4 N2 ~1 ~2 g最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' i9 d' N* Z6 e# e
- ~4 F& B: R# ^' Mimport host5 v8 V6 O& o8 J' B
import bf2.PlayerManager
1 N t, o1 d) X' k) M/ {3 x( yfrom bf2.stats.constants import *
6 C6 w& c2 _8 Sfrom bf2 import g_debug- V8 N) l" B: ^* A; ~$ `: l9 R
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~$ L' h2 A9 Q8 L& p9 r) f# map gamespy item ids to kits# u4 I6 t$ y3 L
unlockItemMap = {
4 `3 J8 z% N0 y 11 : 0,
. E) f9 r. `: d8 \8 y 22 : 1,4 j) B) {# z0 \1 m) B
33 : 2,- k o) \ H" q' S8 h+ o! ?
44 : 3,
# i- N. V( j/ ? 55 : 4,7 e6 x% V# Y: @, ^& y5 A
66 : 5,. L0 ^# ?9 k/ ]. C( G; ?
77 : 6,' u" g9 x/ l' {/ c* U3 @. n
88 : 1,' G: ]) X1 R1 O2 W0 u) t. \
99 : 2,
# h$ h. a3 H+ v6 v- q 111 : 3,
" W: B- Z, k# S$ a3 d 222 : 4,( A {3 \5 j. K. S7 O3 o
333 : 5,
: b( w! ~' q! L. | 444 : 0,
4 B3 R4 x0 |) p 555 : 6,# O0 ~3 v9 P" ~. X! Y; `& b
}
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( G6 u2 g3 }, z" @$ B' A9 t0 \sessionPlayerUnlockMap = {}
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4 l2 f2 ~8 a3 E# n. adef init():
- F9 l4 r- j/ N% }, U5 H # Events
{- R( k; n- j- i host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():, w# a" v; F! T1 `/ O
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& C3 h. z$ B& N+ x* k1 W
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# Connect already connected players if reinitializing
; l/ Y8 r5 L' E; J1 c- w& S0 v for p in bf2.playerManager.getPlayers():4 S1 H! I! h$ O6 f* E7 W
onPlayerConnect(p)
. _$ j1 {9 X5 ], Y* ]
/ S; S, C+ U9 i7 T if g_debug: print "Unlock module initialized": X6 y6 q3 h: F3 Z
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class UnlockSet: pass
' n/ \2 ]! T3 `3 x
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def onPlayerConnect(player):( C. G) b* j: S: V- t2 J' P( z* ^: O8 S
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( S+ q- Y0 B" F& q$ A; t& Q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
1 _" Q0 O# a- P" c$ f' @ id = player.index6 y/ P) q [* l" I8 t D- J. H
reconnect = id in sessionPlayerUnlockMap
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# ~' B2 z7 n2 \/ ]% c0 h9 _; U5 E # always get new unlocks on reconnect/map restart/map change etc
1 ~9 k$ u, v! f3 L! j9 B$ u if reconnect:+ O/ v) H5 O5 ?6 |/ d+ ^
del sessionPlayerUnlockMap[id]: c: p) r( `! w) i5 B4 e2 p2 N& \& K
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
# J/ F9 E4 O& ^ for i in range(0, NUM_KIT_TYPES): E7 q, D6 y% f+ d3 f1 _; h R
newUnlockSet.unlockLevel = 0" D, ~1 D4 A! ^; p4 f; H
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sessionPlayerUnlockMap[id] = newUnlockSet
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" d( J) H, J$ }/ s; R' k1 Y: O player.unlocks = sessionPlayerUnlockMap[id]3 g# R, a& q; H
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if bf2.serverSettings.getUseGlobalUnlocks():6 h" G' P. S2 y% o; l: Z5 y( n1 B
if player.getProfileId() > 2000:
& e" o" C" w C8 j% n1 h success = host.pers_plrRequestUnlocks(player.index, 1)
8 L* [; C u: v) `* M7 s if not success:
; S) N% n+ j4 X- M7 Z6 | if g_debug: print "Failed requesting unlocks"
, v' G. W- @/ {: u4 o else:
/ \+ N0 J. ~ ] if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: n: r) }7 @6 J. D% f
) `7 u8 b# r1 m9 {9 A9 J- k if g_debug: print "Added player %d to unlock checking" % (player.index)" L3 A% v, v+ c0 }1 c
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! a- T" C% t9 t T: {def onUnlocksResponse(succeeded, player, unlocks):! F2 T2 C4 Z# l# c( ]) ]" O
if not succeeded:# Y4 Y8 J9 j& B5 t
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ A& s4 E; a& A
return1 T* Z& z j) N- I0 Z9 i& o W0 F
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game. a3 k8 \2 [6 Z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ T* E* G. c" d8 E2 K
for item in unlocks:3 i0 j7 [% Y1 [
if item in unlockItemMap:6 y: e6 c. F3 m& A. g
kitUnlocks[unlockItemMap[item]] = 17 z$ U/ D, D% P8 Y' W' M
0 M' u0 P% Y; [ if g_debug: print "Kit unlocks: ", kitUnlocks
. z7 |9 s) f3 l/ |3 n) k #We do not yet support giving different unlocks to different teams
3 [9 v$ |" A7 j2 b, l+ f3 N host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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