|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) + s: |, Z4 n$ G2 Q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# D, n5 B+ `: ^' W' D在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. {* ^5 A* H+ L' W3 v3 M' b5 H
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
Y3 H8 t; i( H3 s& b最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
5 |0 U; U, M% ]( T0 w9 z% v& D& q& O- Z9 | U6 N; [0 [
import host
- J( I# e* D9 Y; R1 q4 M1 r5 [import bf2.PlayerManager/ L0 J# P' b" j9 K# U7 v
from bf2.stats.constants import *1 ?( t: W+ h! ?
from bf2 import g_debug
# F, n3 T' L9 }) {
5 X! S5 |2 Y9 t; T8 d0 a* {' {# C
3 Y- Z2 `' x0 K) N4 l" X3 G3 u1 K! V
5 e, x5 P; v+ Z/ g& E% E0 I& k7 R# map gamespy item ids to kits5 M4 u7 F5 ~8 t, P. G! O
unlockItemMap = {
- b* m2 f. v; P4 o1 V 11 : 0,2 N# \4 W6 @1 q1 t0 S: P- M: P$ F
22 : 1,
9 a/ G( D* d. W2 L5 n 33 : 2,
5 o2 `5 O* U8 Y 44 : 3,6 Q0 Q! U3 r( F; M% W# ?' x$ n
55 : 4,6 t, ~' c3 U; F8 y$ A1 \ I
66 : 5,! T5 S- l0 y( Q) {0 l& b7 V
77 : 6,- c( `' t h1 }' |/ T! A/ e
88 : 1, S& a& g7 K6 R/ i4 C& X/ P
99 : 2,- f: |+ e) w- j5 i/ d. M
111 : 3,
6 x8 P! [9 ?2 G# Z+ ?/ M. g 222 : 4,
v+ k# b( U% ~. a' _' C1 s 333 : 5,2 t& r4 h) R) D$ O* T
444 : 0,3 T+ {7 [& J/ Y, v0 g
555 : 6,8 Z6 m; X% k/ i2 r0 [3 q. u
}
) Q0 o& w0 C$ n; j6 n% @) W! w! }+ v/ I% J0 }/ e; ]1 o/ L
sessionPlayerUnlockMap = {}
0 u: z" ^! @+ h. t1 ~; |; P# d+ x$ \8 x* x- l! `
0 y$ p, v/ O4 V, }1 B$ r' p1 _; C5 Q
def init():6 T5 r# a3 @# y; H4 G' F$ P, N
# Events
/ e& i/ V Z2 p. X1 |6 x host.registerHandler('PlayerConnect', onPlayerConnect, 1)5 s+ x0 a, l$ [2 M# F% k$ `- |5 k; Y
' w2 s5 \+ ]+ H, _8 w
if bf2.serverSettings.getUseGlobalUnlocks():
- N" k: f9 |7 c2 R host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
9 I' S; q! k7 n; n" r8 R$ D9 l
, P. ?: B3 j+ N2 @' L0 {1 T # Connect already connected players if reinitializing
2 W8 e7 W: G( t9 M% p( W for p in bf2.playerManager.getPlayers():
& c5 Z) E, X# S' ?; h7 o0 C+ Y onPlayerConnect(p)6 ~6 h( h+ o4 H3 V' K7 G
, u9 t4 J0 Q1 y% c! G& L2 C4 t4 x
if g_debug: print "Unlock module initialized"3 @1 N- K- Q% E0 @$ B
) o! i1 K5 M- \3 u
|6 v3 C4 B+ ?8 G: A+ n2 A+ E( {
: R8 @- o% L7 h7 M) ~2 B3 H8 f+ Mclass UnlockSet: pass$ s9 X* L+ r# M
/ z5 h2 N$ }2 i, `# ~2 a( W+ w! r0 X9 s" E# F
) F2 |6 G- R: o) x# M( y
def onPlayerConnect(player):
, [8 z( }# L% \& e' k- L
0 O7 M f/ e# o: Q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" z% u+ u, x4 p; k+ n
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 _" X4 t6 A7 g# B {$ {6 n# H2 {0 ^
4 W. E# A; V! b K. Y6 ~7 d
if not player.isAIPlayer():
1 I# B& ~( ]' h7 n% g id = player.index4 z& i0 O, P& i. n7 w# r# t
reconnect = id in sessionPlayerUnlockMap) l6 }( \' P7 A, n
0 I9 H( q0 J v2 y( O7 [ # always get new unlocks on reconnect/map restart/map change etc
2 |0 T, y: S8 S+ l if reconnect:
+ z6 c5 W7 m# ~! h- N8 }* A del sessionPlayerUnlockMap[id]
( k" t* G$ D' j. o
] ^5 H2 [- _ newUnlockSet = UnlockSet()
( ^* H) K2 g) A( V6 }9 a1 m! |+ k V1 v# R( s
newUnlockSet.unlockLevel = {}
( H" E" u! B. G" E( ? for i in range(0, NUM_KIT_TYPES):. `! o' E& H: ]2 f8 i* {
newUnlockSet.unlockLevel = 0' j- l$ Y$ B m, z+ J# |
* ]$ D$ G& m, M sessionPlayerUnlockMap[id] = newUnlockSet i) n" e) F5 @1 H5 v1 T& k
, P" g9 ^6 e- o+ L. a player.unlocks = sessionPlayerUnlockMap[id]& a' z. D5 @& `, C1 C
% W" y& G; m$ u$ ? d! P if bf2.serverSettings.getUseGlobalUnlocks():
3 w/ M% }9 Q6 R g. [3 F if player.getProfileId() > 2000:
. h4 L/ f& f$ g6 b# {: n9 |$ J5 I- c5 p success = host.pers_plrRequestUnlocks(player.index, 1)- { X* H c6 A" w+ a, I. k( O$ T
if not success:! G3 `. b, D% t" v0 W1 x
if g_debug: print "Failed requesting unlocks"
7 G1 W" `7 U. P+ ? else:6 j8 l! m% @+ x! u2 b1 \2 `- y
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
1 j. J- x, z9 e, D- R2 [
" w: s2 x4 a0 F8 q) U if g_debug: print "Added player %d to unlock checking" % (player.index)
0 v1 e0 a& i' d
! a( w: z- i' ^. L! v
& T+ l2 l; Z3 `4 Q
) a& _! [" C* t adef onUnlocksResponse(succeeded, player, unlocks):
; |% D N7 L9 `& j p! d if not succeeded:
; |+ g) |8 v, N. w& k print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) _$ M! ~+ s* } t9 r9 }
return
. K! n. O. w1 y( w8 d 6 E" Q3 r/ o7 }# ?8 f! T
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ T1 \3 F: [/ \, [0 h
" Z; u9 E, C; m. D4 f" C P3 d, A # translate gamespy item vector into a kit-based unlock vector handled by game6 `, ^7 j: L3 h" m; i \
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 [, {, F' r0 j, t
for item in unlocks:
" x- s5 L0 }& Y* [0 O if item in unlockItemMap:* N# R2 ?- r# Z& {4 a* R9 A# X9 V
kitUnlocks[unlockItemMap[item]] = 1
9 b" p& y) {: T6 Q- c) b s - s6 z0 f9 z8 @7 g; U+ P
if g_debug: print "Kit unlocks: ", kitUnlocks
2 S3 P. z) r8 O4 d #We do not yet support giving different unlocks to different teams1 [! E5 y3 I `. [4 g
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|