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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* b5 ?1 T; [, E. N; ^* i8 Q8 x' c 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 O5 ]4 p7 ?0 w/ Y ]) } q. b# U* a在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ w" r3 P( t2 p7 W# t, o, P. o3 J
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!3 G: V3 B* O4 y" P) ]% i) p
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! }. E4 m5 n& C! r; l8 y
+ f& i+ F. y$ _1 \! zimport host. o% a& U8 P: {7 n8 P2 h
import bf2.PlayerManager$ p! I; o$ F! B0 \ {
from bf2.stats.constants import *
, {7 P# B. h$ L# P& l7 E w9 Bfrom bf2 import g_debug, G! A; l1 y7 ~
& b9 b! b. g D M5 m( h5 \
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& v) ?; c) _* M' h( u# map gamespy item ids to kits
6 }# T( v2 t$ k( F1 L% AunlockItemMap = {
$ k" |" w8 x- o3 _9 |" E7 U 11 : 0,
/ ?, D" f7 G/ h2 V6 o8 H 22 : 1,
8 P! A6 W& v- w4 _- Y! d 33 : 2,( n; Q. Z& x9 ?7 V8 L. }9 Q
44 : 3,
- i8 E, s K9 \" z4 | Q 55 : 4,6 |' ]/ h) n. ?
66 : 5,* }; |) ~3 G0 p- A. B: L2 \5 G1 O* J- {
77 : 6,6 U% f' o% i; l1 H v
88 : 1,
7 T6 n: l# W i 99 : 2, z9 W/ J+ _- H
111 : 3,
% b3 s! r7 u! F 222 : 4,
" Z2 w2 d6 y, b" W1 M3 s' c, o 333 : 5,
# Q; E0 u, R7 }8 N: W. ?! G: @, { 444 : 0,4 S. T# i+ s: k& O' V* v8 D
555 : 6,! I% i K9 _) d5 `2 U6 t- G7 `6 F
}
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sessionPlayerUnlockMap = {}) Z. L. X* ~ D" T n
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! T. V. S1 v H( F: p$ U# y, ?
* |! F: h7 Q$ {9 A# F5 A9 T8 C$ kdef init():
9 ?5 F0 b+ |) N/ t! `$ @ # Events
" v9 W5 T" S" l" K0 O0 f% M host.registerHandler('PlayerConnect', onPlayerConnect, 1). \+ B$ j/ z2 s
2 c6 ^+ ~& Q2 v1 C, Q+ L if bf2.serverSettings.getUseGlobalUnlocks():0 R r* F; x9 j6 J
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 `2 j! j5 N, O( N
4 C4 N. x, y: L% u' Y) n # Connect already connected players if reinitializing
( J$ o: u( }) Q# r, B! L/ i for p in bf2.playerManager.getPlayers():& e& A1 C3 |; O2 T, o# L7 u6 A
onPlayerConnect(p)
% }% c% C r! @ b0 i
2 ~& u4 B( X0 {; }6 K% f* O( Q; _ if g_debug: print "Unlock module initialized"
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* ]% V5 s/ r- j5 Y& g' |. nclass UnlockSet: pass
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def onPlayerConnect(player):6 r9 h6 b0 |0 Q* I
) O Y! ~# X3 _3 a defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 G: k' b8 o; B) w
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
/ [$ b! x7 n/ j1 O6 c
. E" k. Z+ y2 i% B. E+ g if not player.isAIPlayer():% b6 G* E. ^+ `* F- b; I$ ~
id = player.index
! j4 @! {1 p$ e reconnect = id in sessionPlayerUnlockMap
% }- F# _! U5 _: ?% R8 [) o* Q 8 h7 f( {, N8 Z7 y
# always get new unlocks on reconnect/map restart/map change etc
- P' R# k5 F5 ? if reconnect:: \# f. |0 \% `4 H! x# \
del sessionPlayerUnlockMap[id]
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7 l" J" Q/ N+ y: ]! X7 _5 y newUnlockSet = UnlockSet()" L% T0 }' y" u2 N+ F$ t
( X5 ^1 t0 w) U5 |, a9 P newUnlockSet.unlockLevel = {}7 u- }/ Q, l9 s1 x3 k, e
for i in range(0, NUM_KIT_TYPES):
9 O) b/ E- A/ j* c; k2 N newUnlockSet.unlockLevel = 0
+ w o# N; a Z1 d3 ~. b% M0 d0 C" }) M+ \5 x% i6 P" p7 z
sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]+ O5 ^- [2 w* v6 f2 s
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if bf2.serverSettings.getUseGlobalUnlocks():
( t. k+ ~* m, v* l: E7 U- z if player.getProfileId() > 2000: # |/ A5 i& {! o6 N
success = host.pers_plrRequestUnlocks(player.index, 1)
* p; ?( `$ c3 C$ N, G; I% y! ^ if not success:
. Z6 L% a" c y if g_debug: print "Failed requesting unlocks"# T& Q, }7 z+ o' D3 b
else:2 V/ s5 f, \% j# v& V; e5 e |
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)5 N4 |3 |* w3 h. L; C
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def onUnlocksResponse(succeeded, player, unlocks):
5 h0 P N, }) ^4 r. X if not succeeded:
_; A/ y3 _3 B7 i) |% n print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 {3 f5 @) ^3 Z1 t5 K; [ return% a' z0 I. }) V* [% ?& k ]) a& x; m
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ b5 @) I8 S+ O5 w5 D# Z
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# translate gamespy item vector into a kit-based unlock vector handled by game
7 W! [$ d6 D6 x; F+ _ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' \6 r2 v5 U& ]6 B* Q' ] for item in unlocks:
) J" e. w+ D0 ~5 U4 F6 ] if item in unlockItemMap:
* n2 U5 a/ f0 F6 n' k kitUnlocks[unlockItemMap[item]] = 10 ?( [2 |) u; z1 ^1 q3 ~
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if g_debug: print "Kit unlocks: ", kitUnlocks$ W. c% j% D- ~3 L! e2 j+ |% q7 U
#We do not yet support giving different unlocks to different teams
; }# K! |$ P% ~5 n4 q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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