|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
& F$ T7 |. K2 h. e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: C3 B% E/ W/ q6 u) o在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话! p: S! n" Y/ Z0 {$ f3 C
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
6 ^* d, x: o8 U9 P$ y9 R+ L最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
1 [& Z; z* H* t @ l% X+ a, N
import host
( g2 n; \1 R% q) m x p. C3 nimport bf2.PlayerManager3 ?8 Y/ H7 [2 C- Z" S: R1 t+ J
from bf2.stats.constants import *( n3 S" u( R$ U( M/ H
from bf2 import g_debug3 E/ t! n" ~3 y9 v" R
4 |% U, [4 Z6 `5 W5 x& P! e
( f- Y# |% l6 }8 H
3 c; Y3 l# y: Q. j3 H, z0 H8 ~. ^# map gamespy item ids to kits
% O% q- ?2 O* r. {, Y. o9 ]' GunlockItemMap = {2 H( [- \+ q; i+ I! f P
11 : 0,4 H0 c9 v) V; B F; j) j
22 : 1,
0 Z, ?5 q4 \# S6 Q4 X 33 : 2,8 r, u3 a# Z; q% y
44 : 3,
+ z3 g# a J7 {/ F8 L. Z 55 : 4,, c, r7 l+ a# E |
66 : 5,
- T- ^" r; p$ \, q: @6 L3 ]1 [ 77 : 6,# [ N% i6 _7 L5 m. g
88 : 1,
( B9 S Y6 T/ j1 S: B1 V; I8 B) r% Z 99 : 2,+ b' |2 d( A7 R1 c( ?; h
111 : 3,
- f( i$ ^- e1 Y+ ~- a% M- Z3 _, o! p 222 : 4,
2 @8 o N3 ]7 I8 ?/ U+ f; k' } 333 : 5,) P: n) [+ O9 F
444 : 0,
% U5 a* d; L; g/ q, Q 555 : 6,
( h$ t4 ?" J& X1 s) |2 r+ _ }7 V8 h) a5 [ i0 `0 A8 ^) R% G
7 ?4 Q9 i ^3 M5 I! ^: ssessionPlayerUnlockMap = {}
$ [: Q8 s/ y/ |9 f) O3 }
Q/ W2 F0 p' d7 h3 Z3 X$ t' c; v# B# Z$ y* t. R
^3 _9 `' U& n$ C$ Q
def init():
( d* n; d3 f d L # Events
3 e' C: W J; w4 `; J# S9 ~ host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ p. K. E3 E( J" Y0 |. D7 n0 t7 P
% u' C2 d0 s8 p; k
if bf2.serverSettings.getUseGlobalUnlocks():
/ _* j# A- A% | host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 @2 q f, Q; A; P r; [
4 S: C6 T6 _) T, U5 c9 q # Connect already connected players if reinitializing7 K: o, W# R) i- H& P& H
for p in bf2.playerManager.getPlayers():, A1 e5 Q: y1 [$ X+ B
onPlayerConnect(p)
4 S# d) x" i) @- o* b9 o$ |) s; F9 m8 `" ]7 v
if g_debug: print "Unlock module initialized"5 Y1 e5 H+ @( b, \9 |, y$ v$ c3 [
* J: {5 s$ ^. ^- F0 q0 v( c0 m
; V& y4 H9 {( H" s
k) V& l* [# }! j Q# ^9 Yclass UnlockSet: pass
! C" Q Y- N8 Q8 e
- N$ G! J+ l% j# v0 o5 o
. o9 j) [7 w% }! m% v; w1 E6 n' \$ g: I$ ^
def onPlayerConnect(player):
$ K. C Y0 \) q* n1 S8 Q) N' {3 E. @8 A+ M5 @- r+ z, ^
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' x% K+ ^& c7 _: |- P host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
" @6 y4 n, p( ~* Y4 s4 `/ R H
3 @# S6 @; Q7 a2 J* q1 s if not player.isAIPlayer():
. y# V4 N& O' ^# n id = player.index
7 l! ?3 G5 T2 f9 J9 P: h+ P+ N reconnect = id in sessionPlayerUnlockMap
: F% j) I/ C/ y1 R9 N
7 N" @$ @* u6 E+ |0 X8 [& g: l& v% Z' }- o # always get new unlocks on reconnect/map restart/map change etc
: n9 N0 r1 {/ {; z# o ?3 \ if reconnect: G' n2 ~% w: x
del sessionPlayerUnlockMap[id], x) V, }% j8 k/ E" w
; `; G3 [8 b; F1 h$ J9 W3 u
newUnlockSet = UnlockSet()
0 [0 |- F# P5 Q' X$ e8 u: w# |/ C2 p1 D% B3 x/ o4 V0 F! F
newUnlockSet.unlockLevel = {}
2 I9 y' V0 E& N- u: z9 ~ for i in range(0, NUM_KIT_TYPES):, ]4 u6 a- R2 L4 ?) K9 F8 i j
newUnlockSet.unlockLevel = 0" h2 Y! s1 b6 \5 |
" n, Y/ X7 ?- j" C; w sessionPlayerUnlockMap[id] = newUnlockSet9 e+ ~9 A1 [9 c; h. M9 o( Z
9 m8 o+ d, S8 z& L+ V player.unlocks = sessionPlayerUnlockMap[id]4 A. ?1 p+ r! d
4 r' g" C& Y: I9 Q" q1 R4 |$ B
if bf2.serverSettings.getUseGlobalUnlocks():
3 `) g2 R/ |0 M! y+ D. B: c if player.getProfileId() > 2000: , n2 m0 A+ V* F2 J2 ?
success = host.pers_plrRequestUnlocks(player.index, 1)- T% i9 i7 n4 t9 W8 Q% b
if not success:
! c/ r! V( o% P' r6 l# X if g_debug: print "Failed requesting unlocks"4 M# L$ z0 }* R. G$ L0 O
else:
$ r6 A$ p& a# L7 ^" x( [ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
9 p& o8 w1 V6 r' i: C) @0 n3 s
& y9 _7 y2 i2 |4 m) i6 e if g_debug: print "Added player %d to unlock checking" % (player.index)
. x$ W7 L; y4 o* O7 H
+ U1 _) v- s) H9 B+ R/ I9 s: u. O+ G
H$ A+ S5 c. A; N# a# _2 e4 L1 j; _, |5 @$ U+ ?
def onUnlocksResponse(succeeded, player, unlocks):# H5 |8 Y" |2 \2 }& w2 H
if not succeeded:
0 [0 N- j2 O" G1 w/ X) |8 @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( T) j3 n+ p' t F+ g) C: H
return
0 z2 c4 G1 H: N8 ^% n 9 Z3 D) c+ ?# N X9 P) l& @
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# i6 {2 n$ |. Q4 \ @$ ~ 0 M, z2 _1 S1 U ^
# translate gamespy item vector into a kit-based unlock vector handled by game& w" G3 ~' _1 p J( ?- @3 s" h6 u5 p' J
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: A5 {$ F$ k# I9 B
for item in unlocks:
5 {% j- X- S: l/ L# } if item in unlockItemMap:
1 a( q% [/ b: Z6 E4 M$ G% `: M6 w kitUnlocks[unlockItemMap[item]] = 14 `$ v9 Z2 a+ o2 Z& M# N
0 j1 u0 a% `% R: V/ G7 \ if g_debug: print "Kit unlocks: ", kitUnlocks. B# p3 a& {+ T2 D
#We do not yet support giving different unlocks to different teams- k3 {' G o H) B7 e
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|