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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + E4 o4 N0 B. Z- e/ p# k
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ _( D9 h4 _& V- z8 e5 ^在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( J* `: @5 s2 P2 Q5 A9 J- Y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 c, S! {5 p5 ]4 y* g* X! S% d最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 u9 c3 x+ v! T' G% V6 X% [
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import host9 O+ c+ j+ B* L. `
import bf2.PlayerManager* _3 a1 e+ G1 o' _: v; K" t
from bf2.stats.constants import *
' O6 W4 o, Z3 S6 i$ U! e( ]; Nfrom bf2 import g_debug
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% O. L" b; O% R" g; k4 \8 O7 O8 i8 {, S' v# M
7 w3 E* _$ V! G# W# map gamespy item ids to kits) e5 l# t, C8 @* l$ Y/ ~1 O/ f
unlockItemMap = {; r6 |) f) s% O" O G! ^7 v+ \+ F0 t
11 : 0,
0 c! }+ p$ F @6 y1 w 22 : 1,
q/ E! w& G: Y, \ 33 : 2,( n) H# M$ @, }
44 : 3,2 ^8 h+ Z( `. F- y
55 : 4,9 S; ?- r$ `" a8 h
66 : 5,/ Y( b. O6 s% B' G5 o
77 : 6,
! |' @' S; R( ^ 88 : 1,+ ?4 N' @, P& \' Q9 \
99 : 2,, H( m4 w" Z8 Z/ j$ Z9 M* a! Q
111 : 3,
- U+ H9 T- y$ d" d( k7 A: w 222 : 4,
7 k& \5 M3 d9 N+ t 333 : 5,
4 l4 K3 ?9 g* J3 `7 i 444 : 0,
% u$ P, ]8 U5 q( C/ q, R7 D 555 : 6,$ r" _. C( Q" p- w
}
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* V3 U' w, w1 w: `sessionPlayerUnlockMap = {}
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$ }% }( W5 j# }' idef init():: c1 W* @$ b! R! }/ P$ J- y
# Events
* K3 o- b% A |; l: P' a, r host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
8 ?1 |, r: O5 s0 U2 X6 r# o8 g( F host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 |5 v7 [+ N, N4 \
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# Connect already connected players if reinitializing
6 W( V# ^! J+ e& T0 D( y- r5 U3 R for p in bf2.playerManager.getPlayers():6 g, ]- K+ C# \) J
onPlayerConnect(p)( D7 G- O7 I; c
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if g_debug: print "Unlock module initialized"* L3 Q# w6 u% D8 D) V" x/ J
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8 [) y" m0 X% z% G* Aclass UnlockSet: pass
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def onPlayerConnect(player): s5 O$ b" J# `" T) h+ ?1 T: n
/ \+ i+ B: {3 L defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ ]; g. M% A* p host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) N4 z4 y& t& g- `9 f8 B+ w
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if not player.isAIPlayer():
0 ]* k, M2 ]8 i. [' y: J id = player.index
" n- X& M# |" v$ t reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc; O8 t7 m6 D, f1 l: t# P2 t
if reconnect:
9 Y" A% i8 R' N( B! m del sessionPlayerUnlockMap[id]
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& h. l1 [. j( V4 l6 R2 g newUnlockSet = UnlockSet()+ B) ^+ X9 q, c7 A' r4 X
) K% e* O" X3 ]4 W* v2 G8 _# [ newUnlockSet.unlockLevel = {}
4 e3 w& ^. a1 d$ P for i in range(0, NUM_KIT_TYPES):) K2 E8 U/ T( ?% Q, H# c
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet0 |! O) |; U- v
0 v. q7 C; r$ j$ T player.unlocks = sessionPlayerUnlockMap[id]
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% P6 S9 k, F, @* w# ] if bf2.serverSettings.getUseGlobalUnlocks():
* \ \$ V$ E8 Y9 e; m# L if player.getProfileId() > 2000: 0 k: l) q# {0 n V% `) ]
success = host.pers_plrRequestUnlocks(player.index, 1)
6 ^. P- U4 B/ b, M! C T( Z+ F if not success:) G& V* _& }8 k. Z6 n( j n2 [
if g_debug: print "Failed requesting unlocks"* G4 H: X" e* ^
else:
' i, ~' c" r9 Z" x. p8 @( Z* g# y: l1 d if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- W% r5 a' Y9 s& h
6 B w3 g" U8 {/ x I5 H! ~ if g_debug: print "Added player %d to unlock checking" % (player.index)* ~! Z2 V' e& |" E! `5 d5 U: \
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def onUnlocksResponse(succeeded, player, unlocks):
- e. G4 U' H+ @/ G& d8 T0 i if not succeeded:0 m2 P8 m" A! Z! h$ O
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), G/ v) P6 V1 B1 |2 n+ P3 x% _! I6 l
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 R% h u1 P; ^0 o
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# translate gamespy item vector into a kit-based unlock vector handled by game1 i7 e& d1 O; S4 f
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# r9 t. I! H" S" y8 } for item in unlocks:
# t" F2 Z, m- u* c% P4 \ if item in unlockItemMap:! n, V& I. `1 N" g e$ `- h
kitUnlocks[unlockItemMap[item]] = 1
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; n3 z+ c- U- t; a' o if g_debug: print "Kit unlocks: ", kitUnlocks0 D/ B/ o! D/ V. m6 V% d
#We do not yet support giving different unlocks to different teams; y1 q) c. f ?2 h; s
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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