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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 f/ Z( i1 d6 o9 R! c 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& w3 g, H" G* R1 l$ k7 J在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; T. [! W0 F$ d$ L* S+ @) U然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ M: t9 i# p2 t: r2 }$ S最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
1 a0 J k) `! S; D3 yimport bf2.PlayerManager9 O5 u; o5 d0 V" Z( t
from bf2.stats.constants import *" k f7 N: H& ?9 U" c! }
from bf2 import g_debug* J4 `9 J1 {0 b) ~2 n; s' ^
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# map gamespy item ids to kits
/ Y) E3 y& s4 Z/ ~) n6 t5 |) [unlockItemMap = {9 I* x. w4 J5 k) H8 V& `
11 : 0,0 x) P7 ]: B! w) W5 L0 W
22 : 1,
: G, c) b" c# V- [0 N 33 : 2,
( T& b% H8 m/ g! o8 { 44 : 3,
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66 : 5,
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88 : 1,
Q( J1 V- T& F 99 : 2, N9 n2 R# r: {( d7 B
111 : 3,& n$ h) R: k6 |' j' n+ y3 ^
222 : 4,
3 x3 {6 x7 F1 f: | 333 : 5,4 Z& y8 s/ X6 G! R1 F A ?+ G0 H: m
444 : 0,1 p" [ ?$ Z- a% B h6 Z! F' J
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():% b6 ?* e& j/ ~4 [5 A* ~( U
# Events. y+ m7 j/ m3 K
host.registerHandler('PlayerConnect', onPlayerConnect, 1)( y# N. C& s, n( s s& f t+ `3 ?
6 \$ p4 h. E' o; I8 R if bf2.serverSettings.getUseGlobalUnlocks():
/ |/ i1 ]/ W5 n! e( o) b- l5 A host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- X. T5 Z/ P6 V2 S
! r! f! C3 m/ f2 J # Connect already connected players if reinitializing3 `# a& S6 v* [3 Z+ Z- Q
for p in bf2.playerManager.getPlayers():- B9 n9 @" _; |; ?' x
onPlayerConnect(p)4 r" @1 N- _. V) x0 T/ }
0 I$ q) @' W7 `% J# W: K if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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& r e. N. i' R+ W8 r* G defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ J0 a2 L0 D+ v" F# ] host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# a4 k& ~0 L% Y7 I R
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if not player.isAIPlayer():
! I/ l! r! ?8 H0 ?1 \ id = player.index
5 }2 }4 m! n2 X* H reconnect = id in sessionPlayerUnlockMap
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- X r' Z* w4 I5 e" n7 E # always get new unlocks on reconnect/map restart/map change etc
4 Y2 [+ e ]4 @ if reconnect:
/ U4 I1 g" c% |5 d# h del sessionPlayerUnlockMap[id]' h& a# i+ Q* l0 P& A
2 _; C: V% t# y3 F3 C newUnlockSet = UnlockSet()
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- o' X& a, W( C7 b3 }/ Z& c6 y newUnlockSet.unlockLevel = {}
& o- [. I" I* o) n2 M for i in range(0, NUM_KIT_TYPES):
) E0 I* T! I9 Q2 E' e% L- m$ V newUnlockSet.unlockLevel = 0) y1 w/ z1 O, h
6 {+ x2 h0 t7 R sessionPlayerUnlockMap[id] = newUnlockSet/ n% _3 f! |" N# S p$ l/ S* {
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player.unlocks = sessionPlayerUnlockMap[id]% E' f# {6 j+ b
' }. b! W6 `, p9 v* q+ Z+ T if bf2.serverSettings.getUseGlobalUnlocks():2 N2 @) ~; P5 W! I( z; k2 \, e
if player.getProfileId() > 2000:
- n4 Q3 J; j8 `; }; Z" p5 U4 @ success = host.pers_plrRequestUnlocks(player.index, 1)8 p2 w7 o0 r& |- R* I
if not success:
4 t/ v8 [' b. q* J* x if g_debug: print "Failed requesting unlocks"3 g- S0 `9 v5 R
else:
$ r/ Y& O: N- U if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" o3 Z+ D6 ^, o7 m2 ~3 f$ M, o0 l
, {% J) y/ f3 |& V% c2 e if g_debug: print "Added player %d to unlock checking" % (player.index)" L @- K% V; [( n
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def onUnlocksResponse(succeeded, player, unlocks):6 r2 [- I& s$ T# \
if not succeeded:8 n, x: @' B9 d+ z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
5 |1 z4 x$ G: N return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 h0 p! l7 d* u9 t0 E8 G8 a% ]
: y1 Z7 O: l' _+ J$ h5 H # translate gamespy item vector into a kit-based unlock vector handled by game; z. x. B, _7 J8 X3 _. m. g
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% U$ W4 z6 D& p$ Y! F6 ?9 Y; d% h
for item in unlocks:
( i4 O, ]2 c/ q) x! l if item in unlockItemMap:
0 T1 _# y' f' L; F4 q/ p- P kitUnlocks[unlockItemMap[item]] = 1: z3 p6 t; K8 b" y; K8 P+ i* b) C
! j, ` d4 f1 z5 {# f u if g_debug: print "Kit unlocks: ", kitUnlocks4 G! i2 ~) s4 B) L/ `# |
#We do not yet support giving different unlocks to different teams k& R6 u% `' r% r- w
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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