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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 x+ t/ \7 [# f( M% ~: `, {0 }/ b 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 x9 T( i8 c3 f9 g/ I* i在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( J) W' A X- t- K ^, r然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ b! z3 B5 Z) ~- _
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!9 g3 v! ~; N6 B( x# W
; r }% W( \" k: C5 F7 himport host3 J9 I; u6 s, k
import bf2.PlayerManager
9 i, t$ _ H- } d1 U) R2 F, Gfrom bf2.stats.constants import *
$ K) s% A8 k% X: c X* d! afrom bf2 import g_debug
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# map gamespy item ids to kits. S+ p# x; `( ` e; [0 q9 \/ K% U
unlockItemMap = {7 Y1 H3 ~" |7 h; b7 L* ?/ {
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22 : 1,
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99 : 2,5 I* Y1 j8 h) N1 r2 q
111 : 3,
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444 : 0,
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sessionPlayerUnlockMap = {}' K+ _, c2 g# M5 R8 N
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def init():% n6 E" Z) z! E& z6 N$ Q& I
# Events
7 ~# |3 x9 O2 @4 \ host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ G( s0 H* X" y: B6 L& u& J8 U7 w
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if bf2.serverSettings.getUseGlobalUnlocks():& v1 D( a; z+ b) j
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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( x8 t( P6 Q6 [) p/ d% k # Connect already connected players if reinitializing
% A9 @- ]8 q3 ]( ? for p in bf2.playerManager.getPlayers():
, |5 \2 w2 O0 @6 ^% ^" s onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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- U) \% D C# H4 Hdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" r8 t, |' Z6 H! r: z0 w) v host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). u0 e9 z' S% x: }. H) a4 }! `
# @- R2 K e3 z% b4 Z5 E2 Z. _ g8 z" t
if not player.isAIPlayer():% m4 L, ?1 x( L% y- E
id = player.index% {0 m" A9 Q2 d5 a+ \
reconnect = id in sessionPlayerUnlockMap5 [- [1 K3 R& R; M5 e
+ J& z# l) r: W # always get new unlocks on reconnect/map restart/map change etc: \/ n* ^/ Z- i l/ _ S: D- B
if reconnect:
8 _9 L* m1 z! w$ k/ ~ e del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()" v; K# n: ~* B# ~& H2 ?/ Y( k, W2 V! Q5 ~2 f
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newUnlockSet.unlockLevel = {}
8 ~, [! K x3 C0 \; S% B1 X! @ for i in range(0, NUM_KIT_TYPES):
2 L0 ]3 A* G% ]2 _& ^( \ newUnlockSet.unlockLevel = 0. @! s2 [6 p) E: I# O
, {( o" ]1 p1 J y% v% K5 X4 q& N sessionPlayerUnlockMap[id] = newUnlockSet- k2 S" \1 \1 A3 V: P4 L6 |2 a0 s
" k2 A) B; p0 O) u9 d player.unlocks = sessionPlayerUnlockMap[id]3 f( J, V; Z h
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if bf2.serverSettings.getUseGlobalUnlocks():
) [% r% @9 \- o# o8 K5 g0 F) r+ ^ if player.getProfileId() > 2000:
$ A3 h) ]1 L- S success = host.pers_plrRequestUnlocks(player.index, 1)7 s- ^8 n& K! M4 P
if not success:
9 e' h7 j& b3 F4 _ if g_debug: print "Failed requesting unlocks"
( L* ?5 i- d1 e0 q7 X else:
" Q3 y3 j1 C) L) | h if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
# N* h: s2 ?# ^1 `& ? $ U9 v8 r! F" P- x9 W
if g_debug: print "Added player %d to unlock checking" % (player.index)6 Y" m% x* L3 O, N
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def onUnlocksResponse(succeeded, player, unlocks):* p2 ]) _. ?0 t% @7 C$ E
if not succeeded:
3 V8 u$ \( z; H: O; | print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( I* n8 C* G4 |- X
return; h3 B2 H+ ~7 ]
4 I1 Q2 {9 H( u, d8 W2 S # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
. y: T0 l3 n5 n1 Y8 M/ l$ u kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- D7 ?7 J7 ?' u/ Z I+ U- M) E for item in unlocks:
2 _$ w* k# y o* E1 S if item in unlockItemMap:
2 X8 R) l8 M6 R g# E+ E kitUnlocks[unlockItemMap[item]] = 1
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; V( R! x$ X6 X: m* f if g_debug: print "Kit unlocks: ", kitUnlocks( s0 x& h! R- J0 _1 B( h! U, y
#We do not yet support giving different unlocks to different teams
6 p; i3 H& [" E4 F host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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