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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 [4 A8 W7 `$ H# L
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 O) q4 H0 {: t0 ?' T$ o! N: b在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ ~3 q! ?1 R4 D& m7 w/ x* y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- q. W" r; I4 ?1 L) E, `/ U4 {$ s
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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7 d, I+ @# g- i' Y$ f9 Bimport host
5 e; Z8 T1 L" s8 Uimport bf2.PlayerManager
7 A. [$ ]' w( D% v& ]6 Z! w6 Qfrom bf2.stats.constants import *
( E" s8 {; N& g1 Kfrom bf2 import g_debug
# a8 X6 d! Q2 B
# E. E. a- E4 U5 m8 A, W: v$ {1 H9 O1 i. R% F
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# map gamespy item ids to kits
; f5 i/ L" c9 k5 e, f; G% junlockItemMap = {
6 @* r% o1 z: O, O5 Q5 N T 11 : 0,: z/ Q. Z- [! a+ F `" `! A9 e
22 : 1,, e8 U0 C. q* t$ Y: O
33 : 2,0 A+ S: n+ D2 j D4 v( Z1 v- c
44 : 3,
. k3 h& c" f2 S: h8 \ 55 : 4,
- ?# _3 `) O: k 66 : 5,
$ ?3 c: s; [5 Y' }# w# K) s 77 : 6,8 @$ i' M# A) o0 S; T6 |& l
88 : 1,. h! r+ |5 Q1 ] E
99 : 2,9 @5 W, n0 G$ g+ m8 f8 x: U
111 : 3,
" d" w1 J* r5 R f' H 222 : 4,2 c2 s3 W/ A* |. ]8 F' ~
333 : 5,
9 d. v" \; \7 K' y0 ] 444 : 0,
! t9 t8 u& @; ?$ n. q6 q3 \9 ? 555 : 6,
& k$ m6 J: _2 N+ ]1 i }
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+ o( a: u a1 j) b/ \( xsessionPlayerUnlockMap = {}
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& S9 A A* h- t9 _0 A* X2 H4 [/ |2 Y t+ ~
! s8 x' \7 o9 L* ydef init():( p% X, Y6 H: ^6 p
# Events
& A2 S B6 V1 K) m- i host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():$ w2 { u% w. O y1 c9 T% [
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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' I H/ G; G: _# v& ~ # Connect already connected players if reinitializing
) }; J5 S, A7 G p. j4 @ for p in bf2.playerManager.getPlayers():9 l7 X9 s% Y0 Y0 U
onPlayerConnect(p)9 c3 K0 }4 j' {3 q
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if g_debug: print "Unlock module initialized"3 x; F# o5 e- U( ~
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class UnlockSet: pass
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/ [" {# o L" S) A6 q
def onPlayerConnect(player):
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) u* k) Z( ?8 n3 z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 _5 _( ~2 `/ v+ B/ `* J- F. A- e5 g
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)& i, Q% m2 n4 E* e8 c' v, H
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if not player.isAIPlayer():
. b% f% }$ l' w5 }6 x( T0 X3 m# Z id = player.index1 K9 X* r+ v- I
reconnect = id in sessionPlayerUnlockMap( Y+ C- ?& T! x$ X7 e$ S1 r
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# always get new unlocks on reconnect/map restart/map change etc! z9 ~1 p8 I6 ]9 h- J3 p! N
if reconnect:
; K* U: B3 @7 y/ U del sessionPlayerUnlockMap[id]
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# ^0 }3 w# W; R) K newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}3 ?; _# f% Z) Z$ J6 u0 H
for i in range(0, NUM_KIT_TYPES):
, [# `) O/ ^( V- d5 y( s5 K" | newUnlockSet.unlockLevel = 0% i) V0 X$ e/ s. P
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]7 g6 l" o& q8 n. A9 J
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if bf2.serverSettings.getUseGlobalUnlocks():, m% d3 @% F' [0 w
if player.getProfileId() > 2000:
" `5 d, ?; N- M, b+ _ success = host.pers_plrRequestUnlocks(player.index, 1)
# S$ a" i# N1 _; i- } if not success:
x. W& W3 d' [: n if g_debug: print "Failed requesting unlocks"
4 M3 m4 _$ I* U9 P9 F3 L) H else:
( j" A$ X, W. F if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 e# u! c2 y% F& O. h! Q
" {/ f- R N: t) X if g_debug: print "Added player %d to unlock checking" % (player.index)
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" Y" L8 z, [9 o2 |: R0 @9 e( _def onUnlocksResponse(succeeded, player, unlocks):
: ^; {7 i( J) A8 t( @ if not succeeded:9 ^2 B8 F( b, H
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 `) ~8 Q( U- w3 n9 P% h2 Y
return
# G a, ~) c7 v' y9 R # U: I& @8 u! `7 t
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, k5 L! u; ?7 n# V
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# translate gamespy item vector into a kit-based unlock vector handled by game7 n4 L. B% W+ }: z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! c" O4 O8 C2 @0 M5 r for item in unlocks:- k' y& h9 v3 A6 h* s) r9 n5 v
if item in unlockItemMap:
7 |/ ^) S8 [. E8 m9 p3 B kitUnlocks[unlockItemMap[item]] = 1' C1 d2 G/ i8 T3 J r9 ~+ t
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if g_debug: print "Kit unlocks: ", kitUnlocks
8 r {5 _: ^$ w" E) l: C5 Y #We do not yet support giving different unlocks to different teams
, [$ G, T2 p" U; C0 j host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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