|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
* G: |& u' p5 l0 W! Z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: K5 Z" x4 X/ p( M在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' [' _, l4 v8 M, _& v然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 S: V& S6 H5 A* z: r1 y0 q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!) P4 M/ y/ i' d5 x
' b: g) ^4 Q( g% N: l* Z/ ~import host. |% [4 @" B$ ]* G* ^
import bf2.PlayerManager
. {6 v) ~( v) Hfrom bf2.stats.constants import *
' J" l! @/ J3 `; H' rfrom bf2 import g_debug# J! p, g9 \0 ]& {! O0 p5 f
3 |! S& L }' l+ B
9 f8 T: W2 A3 M
2 j% a( J/ @. W) L# map gamespy item ids to kits
9 s: s' {- j$ `5 D' e: b0 dunlockItemMap = {
9 }- z& J; R: T 11 : 0,& X/ s! \3 M! |
22 : 1,
) e% @, r: x# o, p, y: k' R 33 : 2,0 l. u9 E B( U. N
44 : 3,: @5 |& S0 F% _' l; G. g
55 : 4,+ C; @2 U" Z+ n9 E. y3 j( n: n
66 : 5,
0 q7 ~, K: t( x9 B: J 77 : 6,
0 ^+ |; ~/ n) ]9 x0 z1 m 88 : 1,! S) j A: o5 E. D
99 : 2,- z9 G8 [) H/ Z$ N" o- ^$ x
111 : 3,4 V; g4 U( p+ N
222 : 4,
/ D. M8 I% N! l5 G 333 : 5," _3 T- ?( {. R, w/ P, f# [
444 : 0,0 v+ U, b0 r3 U
555 : 6,
- H1 U3 {3 f) O" C' a }
- J2 |3 {# M$ F' ]# Z9 X' Q4 A- Q c2 @/ O$ B7 |& ?( w. M S& d+ N
sessionPlayerUnlockMap = {}
, e3 T' }# O5 }0 p" K4 d+ [* u! n( S6 W; q% c7 @6 S
7 O1 o- C4 t4 V! I; m; r, }: j2 c' |0 V) x
def init():
+ `8 @% g# p% p # Events
1 C6 R( P8 h, |! k9 G, r host.registerHandler('PlayerConnect', onPlayerConnect, 1)
7 e2 o: O7 Z: M' E u4 `
_9 M4 L$ |% ` if bf2.serverSettings.getUseGlobalUnlocks():
7 }/ j. h$ o# ]/ X. P4 ]: X( P host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 i; w' K+ Y5 G- @# [
j& y( P9 a8 D# D5 h # Connect already connected players if reinitializing9 u" A* A7 b7 _" R0 e4 F
for p in bf2.playerManager.getPlayers():9 q: }' T' o% H( v- n* E
onPlayerConnect(p)6 r. S0 B5 X( { q/ h, ~! @
. d0 W% n/ _5 J( C( x' T9 a2 v: G if g_debug: print "Unlock module initialized"
3 i! m/ Z2 A3 O5 o' {+ t; y
6 N; k }! v( v' c* |" [6 M
! z8 o4 S- ^! l0 v
6 j2 R' I3 }) zclass UnlockSet: pass
7 X0 c, I) @. f* d' f4 ^7 j1 p0 r* ?- L, H* i# _
" B; u( g7 u6 c1 L; Q+ ?/ p
9 h; ?! w: a; l- c7 _! r8 N
def onPlayerConnect(player):
, E4 [( ^0 ?7 J# ]5 u" w
: s6 F# w `8 U$ t" W7 s6 ` defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] d2 r( z0 l2 s
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks): W- A# T% M/ V2 \8 v0 s% s
! J: M2 L1 W8 Z! N$ ]" o
if not player.isAIPlayer():
! m+ Y1 s- N. L; m% |9 u% N id = player.index$ S8 v9 n8 ~6 }* i
reconnect = id in sessionPlayerUnlockMap
+ ~( Y' `( B% M& e. }# L
" v. @ X4 _# o# F" g# \' J # always get new unlocks on reconnect/map restart/map change etc
9 v$ ?* {2 z I3 \/ \4 t" N) l if reconnect:9 d9 `6 {5 c4 ^; Y
del sessionPlayerUnlockMap[id]1 a9 C, \; X5 _" c/ x8 c
8 R$ T7 J2 p0 X5 f3 N6 _
newUnlockSet = UnlockSet()# J: ~! ]( c; y1 h% V8 }7 Q
3 w$ S, n6 X* a& N
newUnlockSet.unlockLevel = {}
" ~5 V) @) n1 k* ~* I) e for i in range(0, NUM_KIT_TYPES):
2 J- ]* B$ o. s newUnlockSet.unlockLevel = 0
& l! J( k8 F1 o: Z7 J9 B2 i
) b- d1 T6 {. z, r. x sessionPlayerUnlockMap[id] = newUnlockSet8 y4 V. H. ~" H
5 ^% D4 z& U# ?) J0 D) Y
player.unlocks = sessionPlayerUnlockMap[id]
+ I+ `9 h- i9 a9 |# i. N# i5 y& M- Z p# B! D
if bf2.serverSettings.getUseGlobalUnlocks():
% X" K! c4 T; C, S9 p, [ if player.getProfileId() > 2000:
, `- e9 Y& @) }$ d9 N success = host.pers_plrRequestUnlocks(player.index, 1), S n1 A7 W g9 P* S
if not success:
: O3 ?+ e7 X5 q: f9 Q4 v9 \ [, T3 P if g_debug: print "Failed requesting unlocks"1 b. |! y9 M! X6 b
else:9 t ?4 }( d z) |
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
* C/ g: }: t0 l. V
9 n( l2 O' h8 e& i# \ if g_debug: print "Added player %d to unlock checking" % (player.index)" L, C% f2 j; K# F. A
+ O+ S. m# \0 A0 i3 z) N
# Q2 E/ |4 p. {8 C; o
. Y3 e/ [& L0 y7 W* n |% Edef onUnlocksResponse(succeeded, player, unlocks):+ [3 {/ f1 R, @! h) |0 f" T
if not succeeded:
% Y7 l5 Q/ }. U2 j print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 a Z' S8 R+ s5 N* N! W$ Y return
" x, _# l' s$ i: J" j
. `& I% ?+ V3 Y% `4 c9 ` # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 _; A& ^) o% W5 g* r
& |8 I$ d1 k0 S3 y- N0 S # translate gamespy item vector into a kit-based unlock vector handled by game
2 W; Z: i: i T" _; p ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ h9 q* U$ n1 i
for item in unlocks:5 i( H/ @ S; Z- o2 v' H* c: P9 \
if item in unlockItemMap:
- [/ @, n2 ~' T9 \$ q2 B kitUnlocks[unlockItemMap[item]] = 1: g2 n; S9 [" f+ E- m& L
" I5 ~! M+ Y7 A6 B' A1 v
if g_debug: print "Kit unlocks: ", kitUnlocks
. C% y- G% _" y #We do not yet support giving different unlocks to different teams
- d2 Y+ l3 @$ B host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|