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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ b/ }. Q% r* n$ t$ y7 R( G2 }+ X 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- \. \! `6 f, s- n1 }. L在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话1 a" q5 W( Y T' y& U
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
& F/ E# H4 [' L) f最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
}+ r% l+ u2 P7 ?import bf2.PlayerManager
7 f7 z. ~0 _2 G9 g2 g5 ]( D8 J7 wfrom bf2.stats.constants import *
; c* `' f1 D$ i& M6 e0 sfrom bf2 import g_debug
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) j+ M% B1 c! H# m8 y1 e6 j; R. o# map gamespy item ids to kits$ B' C7 L4 T$ b# E; M
unlockItemMap = {) t/ L T* R& b* V+ Q, \& u
11 : 0,( G0 r% l$ j; f) m' Q' h
22 : 1,
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44 : 3,+ d2 f) c% O0 T; W& R- I5 c2 ]
55 : 4,
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88 : 1,
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111 : 3,
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444 : 0,
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sessionPlayerUnlockMap = {}
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/ T6 C* A: i* G0 M# w$ X' Jdef init():. D/ b) p" j: R+ s/ F* w
# Events
% A) R4 B5 K5 V! E! b host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ O7 r. ~, I: n7 X. ?- @
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if bf2.serverSettings.getUseGlobalUnlocks():
- Q+ ^# h; n+ p# D# | host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing$ `0 X/ r* F; v9 z
for p in bf2.playerManager.getPlayers():8 x6 P7 P3 v* Z+ Q4 U/ Z! d
onPlayerConnect(p)3 q: G* K, g( ^9 Q! d/ u) _
* z: Z$ @" w4 B/ N- i) N5 C if g_debug: print "Unlock module initialized"
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8 l$ l8 h# m/ _ E& C/ k) Wclass UnlockSet: pass
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% k) ~' ~* W4 y/ l, O6 G0 J$ K$ Wdef onPlayerConnect(player):$ Q! X3 N* d2 r& L8 ?& f
9 ^: o3 ]( p6 R! D" }% z/ N defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. Y: e" v7 _: m2 R! F) w( U host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ \5 U7 ]4 g. z3 C+ ^' q( T# n
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if not player.isAIPlayer():
- P- L# P9 Q$ g id = player.index* o" q3 v5 E/ B" c
reconnect = id in sessionPlayerUnlockMap
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) g8 A/ s+ {# D) U0 `" J # always get new unlocks on reconnect/map restart/map change etc
2 K% A4 U- D3 ]& Q3 k' m+ D if reconnect:
$ a& O/ S: X- L; ^ del sessionPlayerUnlockMap[id]
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* y8 t5 y4 J3 S- P+ H newUnlockSet = UnlockSet()+ J" O1 Y( c: ~. ]: a5 U6 Z% Y4 [% T
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newUnlockSet.unlockLevel = {}$ \* J+ I6 k" d/ T0 h1 N% ^; Z; ?' x
for i in range(0, NUM_KIT_TYPES):
- q: ~2 \2 A7 r! g newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id], L+ P/ e8 k, e4 t4 B- q, Y
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if bf2.serverSettings.getUseGlobalUnlocks():
, x4 w: v. m; A1 T9 b if player.getProfileId() > 2000: # F$ ?5 @! s4 z: E9 e6 m9 f
success = host.pers_plrRequestUnlocks(player.index, 1)
! O: t' W2 F2 v& k( n if not success:6 V. B; h% }/ q$ A' _* G0 l- Z4 E
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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3 Z9 {8 N8 L. t. j+ F if g_debug: print "Added player %d to unlock checking" % (player.index)( n5 ]! L6 k( |7 F! ^# }" f; |9 C
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8 e( O7 c( u6 w4 q; L; Edef onUnlocksResponse(succeeded, player, unlocks):: f' S+ O e! J, |/ @, o
if not succeeded:
6 M0 b( W. s% V) G9 t( h5 `! Y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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6 q/ y$ r, H' Z3 V7 e% \; ~% ]& e" A* Q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 Q& K+ d7 ^! q
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# translate gamespy item vector into a kit-based unlock vector handled by game
) U7 @' N% Q4 q/ ]( N; f kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 w9 l2 K/ I9 f; B for item in unlocks:
8 r& }8 U+ t) `3 M& e9 F) y+ x if item in unlockItemMap:5 H5 k+ `! @) I+ o4 \ c
kitUnlocks[unlockItemMap[item]] = 17 u# o+ @* K, G& c7 y% W. j3 @
8 T" S8 M- {8 j; }% ?+ j. i if g_debug: print "Kit unlocks: ", kitUnlocks6 A# T" I B7 \7 @' T1 R7 W/ x. S
#We do not yet support giving different unlocks to different teams
. c( i1 G5 j: p# ^& u- ` host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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