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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
' y( L" `8 W) | 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 i0 y9 l, t0 h+ F3 l
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 h5 [: X+ D) r Y( M+ }1 {然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: k6 @2 `. J# ^+ B& Q1 p' V
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 v# N; z4 b$ \! d2 ]1 w. _5 [& ~
5 D- h7 U9 I& |import host
5 H! L; e v0 T! Aimport bf2.PlayerManager
3 c$ R5 y7 B0 Sfrom bf2.stats.constants import *
0 j; I9 m, E' m. O7 u' {0 _% Nfrom bf2 import g_debug! A; n" X7 f) x
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# map gamespy item ids to kits [& ?8 K h3 `# G) ~) e& g3 o
unlockItemMap = {
, H- x0 S' k' f1 `6 O 11 : 0,3 ]8 y+ p3 }5 k7 C; _
22 : 1,1 D$ F+ u. I! c0 i8 \
33 : 2,
. W! m' ]9 \$ Y4 o, p 44 : 3,; Q# V6 Z- L2 M0 Z$ ?9 j
55 : 4,& Y2 S+ |1 u+ M( o3 n: T" o& r0 ]
66 : 5,
0 o* I/ g- `% \% U5 R 77 : 6,, o! x; L- q$ u, @, i* u0 v
88 : 1,
/ \2 q8 X1 _. w4 g 99 : 2,( D" C+ D/ [4 h4 S2 m6 O# Q0 A
111 : 3,
3 d" U7 ~) m; S9 W* X- c. [& u H9 n 222 : 4,
F4 x/ [; m v6 B! _, v 333 : 5,
9 i3 y) w9 Y- f# d 444 : 0,
6 P" x+ j. x. ?7 \* A ~& v( g 555 : 6," ]( m1 l6 X& Q, z! z3 k7 h* C* s- g
}
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! C- q7 q/ U+ P6 d( wsessionPlayerUnlockMap = {}
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1 [% S8 z8 V1 W# zdef init():
* J$ g! {# j1 _1 [9 U # Events7 I: `4 N. x' H8 y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ N" P! e4 `7 t9 [1 J" R
7 z& ^& S3 g- ? l' b$ V if bf2.serverSettings.getUseGlobalUnlocks():
3 I6 x6 H0 Z; {$ E, Z6 K0 ` host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 i) ~. B: e6 N6 C* S
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# Connect already connected players if reinitializing
! C9 _# a* |6 u& T) B; z1 S0 x for p in bf2.playerManager.getPlayers():5 g$ ?8 B y) X% k6 b; c& u
onPlayerConnect(p)
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1 V$ t |, @9 o; e, a# t if g_debug: print "Unlock module initialized"
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5 \' `/ U' U) q. [. s: cclass UnlockSet: pass
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- `+ U% u4 }' Z# C$ }' Xdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 s$ k4 ~# A7 R- Y2 b! _
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():0 p7 Q/ ?4 P! f& A) m
id = player.index4 E" { M# d3 R+ J( M! w
reconnect = id in sessionPlayerUnlockMap
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. K ?& R8 K* a s- s6 ~ # always get new unlocks on reconnect/map restart/map change etc
. f) P6 @: ~: ~+ G } if reconnect:
; _5 G9 i, P+ R9 E: a0 I2 W del sessionPlayerUnlockMap[id]7 {6 t* { B, ^
( W. K: x4 F7 c. S. \9 b newUnlockSet = UnlockSet()8 ?9 ?* `3 p. t7 X3 O( x+ M1 N
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newUnlockSet.unlockLevel = {}
$ ^0 T3 x/ P$ m/ b+ i |4 x z for i in range(0, NUM_KIT_TYPES):2 C7 j& B# Y" \" `# f. J1 A8 t# t
newUnlockSet.unlockLevel = 0+ @7 x0 ~- t4 q. T2 @2 `- f
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]. B+ Q7 t _ z; y* M3 U& Z5 _
* G5 [# h% y- J( T if bf2.serverSettings.getUseGlobalUnlocks():
: | E8 @, I T2 D" r. W if player.getProfileId() > 2000:
- s4 J3 g" J* a4 l/ \" ~ success = host.pers_plrRequestUnlocks(player.index, 1)* U6 V6 B' s. q) }. Q! R5 [) [
if not success:
$ g3 f$ O- p, D0 ~ if g_debug: print "Failed requesting unlocks"* h5 l4 i( F; B- w
else:& S n. r+ i! X# l& T
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)/ h' s1 c" C" `; R/ v6 T8 q7 j
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def onUnlocksResponse(succeeded, player, unlocks):
/ r0 d% F3 ?: J* f2 U2 Z if not succeeded:: c# a/ Z; m+ l5 y7 ]3 T V3 Z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 \1 |; U4 H2 F' \. r6 O; }
j0 m( Z0 r( T4 ^3 r # translate gamespy item vector into a kit-based unlock vector handled by game& S9 Q7 v2 h1 g- S7 a% S
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 H# D9 D7 k) q; @9 a
for item in unlocks:
. d- R8 B1 h2 `/ ] if item in unlockItemMap:
* Q1 o, s e& w+ F7 o$ A, c kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
9 ]/ F$ J. s! `1 | #We do not yet support giving different unlocks to different teams
5 A& K5 R! j8 E! |( J host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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