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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) * ]# E [( c: r2 h* [
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 f6 [& \2 ^ ^5 T在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! l) X% a2 h- B( Y V; j8 C8 _然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ s# ~% j( m; i. L6 ]. r
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
4 j( s$ K: s$ H& ]% H: J. simport bf2.PlayerManager
) l7 L/ V' d1 N- C; c# w mfrom bf2.stats.constants import *
+ H% Q& k+ T( d3 ^; efrom bf2 import g_debug! h7 t/ V4 h" ]& Z/ x! P6 g
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# map gamespy item ids to kits# W+ N# _, Y: a; p" w
unlockItemMap = {
( T, ]/ y# ]. B. F6 i# g6 V 11 : 0,
O, }* C$ h0 M& g 22 : 1,4 c' w- G+ P' ^% h0 g# N" `
33 : 2,; ~0 q) H- E/ }5 o7 C3 E7 w! O
44 : 3,7 y! B0 g6 Q( y ?3 D; h: U
55 : 4,
6 C# J4 J5 q& d8 z6 }* |7 o 66 : 5,
- H+ g. l7 v; Z9 I Q, x 77 : 6, u4 f9 ?. G' _; [, z' _9 z
88 : 1,9 M% E- e+ {; J# n/ ]6 E
99 : 2,
8 L! n. S' S' U2 H0 ~ 111 : 3,# F& q2 |) U) r& w" F5 [, Y
222 : 4,
7 K9 m: I c7 \8 ^( d1 q5 v: [) r 333 : 5,3 C2 M" c1 Z! F* a) l
444 : 0,2 M2 @6 w/ Q; H/ U2 ?0 P; ?: B
555 : 6,
0 m! b5 E6 r/ @3 f7 V' G6 } }
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sessionPlayerUnlockMap = {}
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" u9 q7 X$ B7 c; d, [2 a: Ydef init():4 A0 w1 G. v7 T Z* I
# Events, z" ?' i4 F7 y; C c- n
host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ m5 K* v( b5 h- L
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if bf2.serverSettings.getUseGlobalUnlocks():
: K9 M5 R- v' c' g( s host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
/ a0 c: b4 S+ L8 G for p in bf2.playerManager.getPlayers():
% R0 [$ S* C3 ~/ a* s3 y0 H onPlayerConnect(p)
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1 [9 E$ I6 H" X7 p+ {: M if g_debug: print "Unlock module initialized"& o; J& q- X% I% J( n7 o% ]
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class UnlockSet: pass
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3 x' Q7 `# w0 |( jdef onPlayerConnect(player):
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: c7 w( D5 v. f& q4 h defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; B% r7 A9 r- }: a
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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6 I( I/ m; U K' f) g1 f if not player.isAIPlayer():& T( O4 K7 ~$ ~" F
id = player.index8 q8 C+ n. b' }1 r. Y7 j z. S3 l
reconnect = id in sessionPlayerUnlockMap
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( \, o: v7 d4 `! }# D! K" y% ] # always get new unlocks on reconnect/map restart/map change etc
9 `( f5 M4 G4 s' L: F if reconnect:
7 s# r3 x. r0 d" w k del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
( m2 F, P2 B0 Y) m for i in range(0, NUM_KIT_TYPES):
) Z2 z5 H v0 b# U' h6 O8 z newUnlockSet.unlockLevel = 0
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& G) v" [" `0 k sessionPlayerUnlockMap[id] = newUnlockSet3 _: @3 `0 |- o- ^; t. e3 R
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player.unlocks = sessionPlayerUnlockMap[id] m: |& E6 i7 a; d
/ v2 D+ l6 P: s% H, H0 p if bf2.serverSettings.getUseGlobalUnlocks():
/ L5 r2 o4 h% L1 }4 f: f if player.getProfileId() > 2000: 5 |3 x6 i; m. X/ n* m
success = host.pers_plrRequestUnlocks(player.index, 1). w' y; }5 _* c! N
if not success:1 T4 n' V2 c. J* s" Y6 d! D9 Y/ B+ {" p
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" g4 q1 l) a; V& d5 g; R
: v, @) |9 H8 V if g_debug: print "Added player %d to unlock checking" % (player.index)9 w& x, C( Y9 G3 \. {3 | O
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5 a0 ]# o4 J9 A- v5 e/ N) d4 Z. ~def onUnlocksResponse(succeeded, player, unlocks):
4 G5 f( w/ H- q' O% T% y2 W: D U if not succeeded:8 s3 K# J' X2 Y' A" B& B
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 u `4 `# N* \4 u& Z
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# translate gamespy item vector into a kit-based unlock vector handled by game! T+ t8 Z4 i4 ]0 T0 x+ r8 _
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 T& o. n2 ^4 z4 ]9 h
for item in unlocks:& ]4 _$ m/ k4 Q+ r3 B7 a& K
if item in unlockItemMap:' R B! ?, V a* v3 e2 @
kitUnlocks[unlockItemMap[item]] = 1
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8 V; i) u: Z2 V3 T' ]% S! H if g_debug: print "Kit unlocks: ", kitUnlocks1 I# Z B) l1 U& q: N4 r: n
#We do not yet support giving different unlocks to different teams0 h+ P% [8 y8 _0 z5 u
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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