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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 4 Z( P$ k* ` X$ \- D1 a
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 P+ y) A6 p1 _- T在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
, e! e" n, V( s! k& i( Q |然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ P; @$ b, e) t$ @- Z最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!# x2 D! p# x- b
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import host5 b l: }, Y% y0 j3 o
import bf2.PlayerManager
# A% P' Z$ _2 _( V* pfrom bf2.stats.constants import *7 i \+ J: N6 x- d, B
from bf2 import g_debug
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# map gamespy item ids to kits
5 g$ B( w/ s* h4 K8 Y( X" HunlockItemMap = {
0 K' K* M# }* X9 B 11 : 0,+ z4 O. k! l' }5 v
22 : 1,
8 l* {) ]8 E- m# |7 P0 I) j6 } 33 : 2,0 \. y" h/ }: P1 Y" C; y
44 : 3,
! N' [! s* j: q0 h, ?8 X 55 : 4,
( A0 `7 X! t1 Y! [ 66 : 5,
. ? A; C: Q! f/ V* O 77 : 6,
# ]% k% ~$ p8 W- l6 W4 F# y 88 : 1,. K5 Y" _) D1 h, O! U, h3 ~, |
99 : 2,
. h: h$ A4 h4 i8 H* U 111 : 3,
, U8 {- ]# y& B 222 : 4,( t6 {) H/ M! e2 l; {
333 : 5,! g+ B% H/ t1 @1 F8 f' m/ C
444 : 0,* z) D; n3 T0 e. A. l1 a6 y6 j
555 : 6,' J/ [% i1 R6 x& P4 [% g
}
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sessionPlayerUnlockMap = {}
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def init():
+ i8 X! g, e, ~ l- e) `( F # Events
) L/ W: R. ~3 n: ~* r$ B host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():3 q# |% L8 ~ c$ O$ i
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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8 ^. m+ \& ?/ K* _# b( z9 ` # Connect already connected players if reinitializing
; l) [# z5 h9 d5 z* A for p in bf2.playerManager.getPlayers():6 E) I* X5 d* D; W; e' {
onPlayerConnect(p)
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7 w5 r' o& J8 A0 Z4 d" P# l- w+ t if g_debug: print "Unlock module initialized"9 P! k( M3 p9 V1 S
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5 A( C- r- v8 D7 E0 d4 tclass UnlockSet: pass
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! s7 D% c* ?8 c L# rdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 @( h; u% {4 G) G- Z* d- O/ T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)2 W/ Y/ y6 l2 |+ V2 w
5 k" M- n. Q0 p+ Q- z# _ if not player.isAIPlayer():
- c: X5 B; z" } id = player.index
5 y Q% a( l' o" K* y" A reconnect = id in sessionPlayerUnlockMap
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# L9 @& \4 Z" o2 m2 I* j # always get new unlocks on reconnect/map restart/map change etc
# `. J4 X E4 y( J2 f2 Q' d if reconnect:
0 A1 E; p5 w9 i: v del sessionPlayerUnlockMap[id]
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' F9 R4 F- a* W& z& U newUnlockSet = UnlockSet()7 ?8 n1 D5 E, k+ {
J# o: V) E& ~ newUnlockSet.unlockLevel = {}- u( H5 w! [- Z$ H
for i in range(0, NUM_KIT_TYPES):- u9 u! m, [/ w4 a
newUnlockSet.unlockLevel = 0" h( f4 K2 O" X2 T: x
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sessionPlayerUnlockMap[id] = newUnlockSet; G+ ~( V5 M5 f$ _
6 q* s7 [' U e* N player.unlocks = sessionPlayerUnlockMap[id]9 F7 |, u k/ ]9 I
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if bf2.serverSettings.getUseGlobalUnlocks():
, M: t% K; S8 i" \% S- b% P if player.getProfileId() > 2000:
3 N# \3 Y7 R- s; g success = host.pers_plrRequestUnlocks(player.index, 1)
& ^. I- `! v6 g9 M if not success:
0 V& L8 e* I. ^8 m if g_debug: print "Failed requesting unlocks"
- h7 k+ N5 i8 \$ Z5 ]5 r$ ? else:8 I# h8 q& s2 K9 j2 [
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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3 i& s6 ]8 @( Y$ I! \9 I } if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):. \/ Z0 O6 D: J* P; N# K- \/ n. p
if not succeeded:
W# i0 r/ Y5 C1 p+ V9 f* k print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
/ C8 K% F6 z- L/ v% C return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game- P' x; h: l2 t$ X: X' X
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 V: s8 A; [7 |$ z2 \; _# D6 s for item in unlocks:
2 K0 v3 B; b; H* j7 x' V, [* _ if item in unlockItemMap:
" N/ @3 B4 s; [5 u* K! F kitUnlocks[unlockItemMap[item]] = 1! R; S6 }6 c9 ^$ B3 d3 z$ Y
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if g_debug: print "Kit unlocks: ", kitUnlocks8 X, m3 L. u# V
#We do not yet support giving different unlocks to different teams
" L; ^/ Z5 T' ?2 { host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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