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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
& E/ `( C( e+ L! m5 J3 o& r6 _ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- [9 {$ i7 }/ p; s$ r5 f" E
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' t- p: Z, E/ \5 V* i. T$ F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ y% S& q0 L: X% h
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!; }6 m( x4 d! M% P0 e$ o
/ M% u1 u3 t9 e$ J) D9 X4 u# Gimport host [) \( Q( e3 P! j! l1 b
import bf2.PlayerManager
3 O' y% E7 ]3 {( u) _. H2 W8 ^from bf2.stats.constants import *
( ] C$ D. O" w( l" Bfrom bf2 import g_debug
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# map gamespy item ids to kits- }6 `/ k y+ Z9 @
unlockItemMap = {
s3 Y* C2 a# d: u: d. C8 s, t: z 11 : 0,
+ z- |7 T. k: M: [ 22 : 1,, W; {4 x$ m& _( g/ J& a
33 : 2,' F0 V, a! P+ v9 A5 q. R9 G% k
44 : 3,. O0 w- ^. a8 L
55 : 4,$ Q' I) \8 I# L6 W: D; I
66 : 5,0 P$ ?1 v* M( p/ e8 y; v( C
77 : 6,( b) p( S: J. }8 B1 B+ [
88 : 1,1 z, e. [+ q( p3 n( G& X
99 : 2,7 U# b* P: i+ \1 x) l/ {
111 : 3,
! H$ p, h4 }2 u* O2 ^5 l 222 : 4,
+ u/ a4 d/ j% ^ t7 I# q 333 : 5,0 q' m4 I7 T' X" \& M3 U6 `; W
444 : 0,6 |( A6 L$ e2 }5 v- t' a
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
* `% \2 v( H( V3 M9 G # Events2 b2 N) a9 l# |9 Q* l
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
# f) K8 c% p2 j+ { host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing/ T w' w, e: n
for p in bf2.playerManager.getPlayers():) S7 E1 p+ a. B, Y: k7 m
onPlayerConnect(p)
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# e( C0 i% D9 w- \) h3 {$ Z if g_debug: print "Unlock module initialized"
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1 j. p) J# |& p* e7 ?; q+ `. x5 H& xclass UnlockSet: pass' q: b7 k5 B& f( Y0 w6 n* k! t
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def onPlayerConnect(player):7 a/ n" v" S: b
* Q) v0 l- Q0 S& U$ u# W) \9 A* w, V defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- D* o9 j- Y1 V
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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0 m9 J; b1 e/ ?& r1 P if not player.isAIPlayer():
( B, x: d+ b, ?) y2 r; l u id = player.index
* x; R j# b1 T; @* A( E3 B reconnect = id in sessionPlayerUnlockMap
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3 N) ~# k3 m1 J8 s # always get new unlocks on reconnect/map restart/map change etc& V+ L1 f$ K9 |" |+ n8 ^- Q
if reconnect:( D* N. @* H% ^0 c
del sessionPlayerUnlockMap[id]6 F/ ?2 ~# u; n( }$ s3 p5 v
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newUnlockSet = UnlockSet()
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- }' Q3 ?2 y) E/ v( \. J newUnlockSet.unlockLevel = {}
6 Q+ S2 ~% K- f2 O for i in range(0, NUM_KIT_TYPES):+ x3 X2 ^3 Q0 G/ o9 ^8 W" v
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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; G8 B7 n+ K9 O player.unlocks = sessionPlayerUnlockMap[id]
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+ _4 P- r1 k! K6 B* b3 j: _ if bf2.serverSettings.getUseGlobalUnlocks():
2 r+ |) A7 o) s" f if player.getProfileId() > 2000: 4 X! r6 J; n+ ~2 Z$ H% N# y3 j. g
success = host.pers_plrRequestUnlocks(player.index, 1)
, ~/ u# ~& _6 ?" S" S! C3 u; b if not success:
0 L- K8 Y! o z7 T& o; h if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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# h( I+ Z% p w+ X3 R if g_debug: print "Added player %d to unlock checking" % (player.index)
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9 P+ f1 y$ O6 v) g* S& w3 @def onUnlocksResponse(succeeded, player, unlocks):# Q Q+ n0 ~# i$ p/ D% |& ~% R
if not succeeded:8 k- k: N2 ?1 a; T" i [. Y! ]
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). z( p1 B8 Q2 a7 R
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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! Q3 R1 S: c. y # translate gamespy item vector into a kit-based unlock vector handled by game, Y7 s+ {3 N" s' m
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" E; n& ?# a/ h for item in unlocks:
1 q! G4 p( e2 |7 k if item in unlockItemMap:: H% J. Z/ U0 S9 Y
kitUnlocks[unlockItemMap[item]] = 1
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6 u5 ~; N1 u' R9 G7 N5 J if g_debug: print "Kit unlocks: ", kitUnlocks
1 z' A& I+ X/ {3 B #We do not yet support giving different unlocks to different teams
: E& ~1 Y1 N2 U* K- ?+ I host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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