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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 G9 \: N7 r8 v% o& \& E2 n. ~ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:# T6 [, f) \# U" S- s* B7 s. ~/ j
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' |1 ], R; @$ g! Y5 U3 A然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' U$ C' W; z9 h最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
: z1 p3 b$ V1 X8 y0 C: E5 u& Uimport bf2.PlayerManager
8 K, k u# y. d# Tfrom bf2.stats.constants import *' u6 g' F0 {* `: G
from bf2 import g_debug
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( a) m+ [1 \4 \" G' h0 m8 o9 K# map gamespy item ids to kits
9 Q. M4 C; f, V+ X( {unlockItemMap = {
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44 : 3,
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66 : 5,
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88 : 1,
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222 : 4,* S6 c8 ?+ v J* x( t1 K& I3 i
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444 : 0,
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% f) k) X/ ?- j) b a( B- }% b; _sessionPlayerUnlockMap = {}9 m* R, q5 @: T+ K) ~" F
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def init():
k( C% ?1 s6 l; d) E # Events" k! b- f+ N8 R* P" N& |
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
, u& A/ H7 ~8 p host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing% a1 j- ]% `4 u" y; Z
for p in bf2.playerManager.getPlayers():( ^9 g' |1 J/ S6 r
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass+ T+ Q& X: w# ~* d, H" U# v0 I
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def onPlayerConnect(player):$ L- L+ o& L0 e! G/ \! X* K
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( _+ S& _" Y6 M: V& W
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 d) K( ?/ Z* k: }) q' j# M, Z Y
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if not player.isAIPlayer():) b- O2 l; ~8 ~/ c6 E! {# K. g
id = player.index0 @, `7 h, V: d7 Y* k' q( U
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc/ S8 s# t4 M- m% V7 ~ S4 m
if reconnect:+ B: c4 Q" v$ W4 j# o
del sessionPlayerUnlockMap[id]: b5 Y) F Y' w4 L8 F, q% Z
: F6 F0 U$ m4 Q! B" l) j, G newUnlockSet = UnlockSet()( ?4 T" Y! ?) d8 I: B r& m1 t
6 Y V; M; `3 q: k( U5 Z3 o9 d6 m K newUnlockSet.unlockLevel = {}3 v9 `1 ?* K! }! J; `9 F
for i in range(0, NUM_KIT_TYPES):) `$ y" h; } N1 A* r. L
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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4 [" A& Z# G, A; N D! I5 C2 q player.unlocks = sessionPlayerUnlockMap[id]
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$ y7 \! l! o& ~% n! g/ u if bf2.serverSettings.getUseGlobalUnlocks():; Y3 A7 t; W) K4 v+ g" o2 d1 `
if player.getProfileId() > 2000: % I5 }8 a$ x" x5 f
success = host.pers_plrRequestUnlocks(player.index, 1)
0 ]8 m! Z* w2 D if not success:' h4 {$ d% B4 O- Z) Z- V
if g_debug: print "Failed requesting unlocks"8 L& \* c. D* _: D: b
else:
* x, G% w- v' S c* f7 A$ n if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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5 Q, `8 i H# D8 b, ndef onUnlocksResponse(succeeded, player, unlocks):
( g/ L9 n: s4 |% x9 v4 q6 C if not succeeded:
5 b& l% }3 |# \) t0 H7 E/ q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)% @+ W. t1 s% b# q
return# B ^4 e2 n7 ]
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game! D* J" f) k: ?+ M; l
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 F# I# V6 ~- V9 A: x( h' p for item in unlocks:4 x6 r) A/ G" B' V
if item in unlockItemMap:* z% {) a# h6 \4 _
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks2 v# w9 ^: X* ]# j. h7 X$ g
#We do not yet support giving different unlocks to different teams3 O! w( W- o/ ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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