|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) ! z+ S% v% \! K# \4 V$ ~
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 h! P& z/ ]3 V7 c在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话/ e, t* t) G, u6 P4 [
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% @6 r/ w; q% Y5 z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
% r0 k& t; I" X; @6 U% y9 j( M# G* R
import host
" D! [% E+ V) T, y( c9 q2 d @import bf2.PlayerManager/ d' \) O: d- j' A" q
from bf2.stats.constants import *- w; c' v* `) w9 D" }# G
from bf2 import g_debug a/ }# J7 a: v; g$ r
, M! O8 R; a5 e l- {7 C0 ~1 T1 Z7 Q3 q. P6 K7 |
7 I& N- ~1 M: E. d( U9 d# map gamespy item ids to kits
; V/ K2 j; G5 u" K& D; V- d, uunlockItemMap = {
0 d1 A2 D) g' y" v, s/ i 11 : 0,% \ @' ~# [2 {8 O/ A
22 : 1,
T6 z3 ^. w+ H3 h: {1 e. d$ r0 } 33 : 2,
1 j' e1 F1 j" s0 N& a" K 44 : 3,8 Z: J$ e' B/ I' c/ v4 s6 b
55 : 4,
+ K2 l2 N- X0 n 66 : 5,
5 ^7 B$ M) k: m% t0 W4 B4 ^, J( _. m 77 : 6,
& {& T+ \' A" N9 {& u4 @: }1 z 88 : 1,
$ S t) T, t, m* M. Y2 e 99 : 2,/ e5 t" r; A4 i! j2 T8 f# k; ]
111 : 3,5 W5 Z/ v3 \3 d' U: c/ m& m1 B' J& Q
222 : 4,
. u& [0 g. c+ g' N% n 333 : 5,
# g9 }# ?/ q N, W 444 : 0,( I) Y/ [8 b9 N% v0 j7 N8 g1 q
555 : 6,
! I9 I, }8 ^; M8 }7 ]) e( N }& r, y6 Y, {2 \# s
! M/ |1 r" a( @8 v1 _3 `sessionPlayerUnlockMap = {}- e s: @" z: {( ^2 [( p3 X
9 G. b- v# {9 r& U5 i% t+ s1 H
& j' ~4 Y4 t \: W. X
3 S0 e0 E" o. J2 ydef init():
6 t, V# Z. X" b$ w # Events
: ^% R; O0 O; z1 e9 Y host.registerHandler('PlayerConnect', onPlayerConnect, 1)( G+ ~8 q. ?& _, H, u; L$ i; @
3 I" i4 D |' v0 F* e' E9 I1 Q q if bf2.serverSettings.getUseGlobalUnlocks():& V+ \3 ]- ~* h! e+ |
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& s; w S0 N- R) F) L& P6 ?4 |$ [
0 y2 q4 f! F& d& D
# Connect already connected players if reinitializing
8 \9 y1 w# Q/ V, Z* p for p in bf2.playerManager.getPlayers():
; {% r. w5 f! }+ Z4 X onPlayerConnect(p)
7 h- L5 \8 z+ j/ r1 \0 J
. e0 f& r x4 V1 b if g_debug: print "Unlock module initialized"
: W( u) d& e$ \% R: R3 W; T6 A9 p/ f8 W6 q7 P7 m
8 |6 h) F, E5 o- s' F- m! L) y, L
class UnlockSet: pass- E8 b) w8 l* K* Z/ E5 a, r- W
' v3 f, |8 w$ a. n+ b* {
: D+ \9 Q# p3 S9 N1 M9 w1 h
7 S$ G8 _2 W* Y: D/ Ndef onPlayerConnect(player):
* R" k0 D% G: h$ E9 Q
9 i: F2 B8 Y( d2 k& T/ h1 q. G defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. ?/ e3 X7 F$ Z- J- X
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)8 x3 r, P3 }8 ?/ P+ Z# y# u
$ V& A) J; N, c& {6 ~
if not player.isAIPlayer():2 t5 n3 c% B# X' J. Z
id = player.index2 ]5 V* i2 x2 H8 ~* L) p
reconnect = id in sessionPlayerUnlockMap
' z8 `" U- r5 Q8 c T 9 T) T8 ~7 [1 I* [4 }4 Y* T, ^
# always get new unlocks on reconnect/map restart/map change etc
2 ? r* ~: c4 x( ]0 A if reconnect:: d% O; e+ D1 l$ y
del sessionPlayerUnlockMap[id]
1 E& G9 k% r! P4 L8 J
0 d9 O5 t" ]: A newUnlockSet = UnlockSet() G& p( h2 ~& L3 S" `2 I3 Q. @6 K
6 ]. I7 c" F1 O3 P1 r4 w newUnlockSet.unlockLevel = {}
; L4 D6 B0 N' B+ I6 f* Z for i in range(0, NUM_KIT_TYPES):. f# y# `4 B' f) B! I
newUnlockSet.unlockLevel = 0
- [& o2 N a& U( Z& e7 x
4 J7 ?6 E' e0 d8 k0 T+ j1 m sessionPlayerUnlockMap[id] = newUnlockSet8 F% v/ O% p l8 n) [1 F5 a
' n% F. V+ K) H2 i; P player.unlocks = sessionPlayerUnlockMap[id]1 S4 y3 j: ?/ ~1 g: ?
: i7 S5 T- \. U6 ]3 v' E, w! W& @" p8 v
if bf2.serverSettings.getUseGlobalUnlocks():: g; b& M" \5 z* W
if player.getProfileId() > 2000: 1 T/ m/ ^- D& W8 y2 L
success = host.pers_plrRequestUnlocks(player.index, 1)0 @/ R( @# R" w! A# b) }
if not success:
6 j: o9 {( }2 G V if g_debug: print "Failed requesting unlocks"$ p9 K2 Q! `& d3 s5 x6 }
else:
3 V- d& Y5 z+ [! i2 f5 }- y if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index# |7 E5 S s4 F* d
k" Q' Q! t: ~) n6 t
if g_debug: print "Added player %d to unlock checking" % (player.index)8 A* e% o5 J. q
v6 a, a2 b0 ?7 @: }% U: v
) r9 o* [5 a3 v$ e$ A: E
8 K2 Q) y5 _2 X" j# G/ ~" wdef onUnlocksResponse(succeeded, player, unlocks):
8 j% V: B6 P. ?" u9 C7 d! H if not succeeded:9 l) L! _, n9 x" U: y: s
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- f' [$ H2 r9 c
return5 U1 b% A0 I( E# d, @$ ^. J. A
3 E* h4 A1 F, j$ y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) M) e; _, P) j' m0 Q; c3 V
; k o7 |# d$ z/ Y' h4 B R' b # translate gamespy item vector into a kit-based unlock vector handled by game. S3 e. Q' Z. J! c# x, b* u7 u
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ K% ?0 K+ C7 @8 ]9 N% L
for item in unlocks:! i2 ^5 p7 e7 F* j2 S
if item in unlockItemMap:. L* w H! H7 r
kitUnlocks[unlockItemMap[item]] = 1
. \7 o, A9 f8 w1 A# p 2 s( j4 ?. h+ U- t
if g_debug: print "Kit unlocks: ", kitUnlocks! U' \9 B% @* T
#We do not yet support giving different unlocks to different teams% R1 n4 r D) G7 n3 E6 m
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|