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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
5 A/ {5 W$ o: e- Q- H* Q0 p! Z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 {9 s8 _) r) Q. r在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, y3 l! J) w' l
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 V T. |/ p' C6 d" `5 |最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!- V: ^. {( E/ b" D8 `) L
- t( B3 N0 h$ s% |3 p8 Timport host
8 a# c2 X8 Q0 s' u# p- Gimport bf2.PlayerManager4 q5 T* C' q0 x1 ]! a3 @* p' c4 j6 W
from bf2.stats.constants import *
% @: v H5 @+ O( a1 \" w6 efrom bf2 import g_debug
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# map gamespy item ids to kits w) i4 S" k3 b2 J
unlockItemMap = {/ a/ u8 R/ i0 Z) Z5 y: e
11 : 0,% Q2 }8 r1 v' L9 q" d
22 : 1,4 b6 {1 ?( A5 D9 E+ C4 O9 [
33 : 2,
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66 : 5,: x6 P! | K. ^) c/ t# ]
77 : 6,% ?- C2 K. ~& I
88 : 1,
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111 : 3,8 O6 [# F0 L" s; L( j: n+ |
222 : 4,
8 ?) O% L( L. v- u. e/ ?, J 333 : 5,
% T9 D" j: W" s: M) `# _ v) W 444 : 0,3 v9 z) Z' ^; v4 F5 d0 s
555 : 6,
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, n& t1 G5 t) P( ^sessionPlayerUnlockMap = {}* e: v6 |4 e7 a& F$ G! h# ]; L
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/ {+ u9 A- `3 X# E* Q( M( Idef init():1 ]( c# E4 _4 B' v- s( r
# Events4 `# N, d- o8 g* K1 L
host.registerHandler('PlayerConnect', onPlayerConnect, 1)- d; n7 M- ~2 M3 b0 C$ I
5 R' a' G2 ]/ s8 ?; \" [ if bf2.serverSettings.getUseGlobalUnlocks():! k3 r6 X) m3 M9 v) d
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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o, z- T& d9 p& j9 u# a/ ^ # Connect already connected players if reinitializing6 ?( N9 W7 Y, b! \
for p in bf2.playerManager.getPlayers():
/ [- C# {2 v C onPlayerConnect(p)% ]+ I4 P! ^( H& V
% p, B# _1 s% P0 @; X3 f if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: K7 `4 F" @6 q& j& ~# i
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- K8 s2 o2 p Y: W8 w
3 I% j/ \% ]7 O. o if not player.isAIPlayer():
6 P0 e/ L& P( Q( r id = player.index
& p& H4 v3 S8 o3 i. ^" ]) D reconnect = id in sessionPlayerUnlockMap( V: q' e) _) J; b3 F; X6 ?% ^
; R$ H( a# X0 F( D # always get new unlocks on reconnect/map restart/map change etc
! l3 \! B9 n# Y0 k if reconnect:
! {' u, L c& V5 i* t& H7 T del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
* m' P3 a' O6 n for i in range(0, NUM_KIT_TYPES):
5 q$ K# q, a/ N+ a- l newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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$ ~+ O5 q$ | L7 O player.unlocks = sessionPlayerUnlockMap[id]1 H: I; F* y% P4 P# U! E- T' O
# _* N3 w6 Q% Y! g& s7 a6 k if bf2.serverSettings.getUseGlobalUnlocks():/ n2 I8 }/ G1 _- S _
if player.getProfileId() > 2000: & p: W6 w, G$ W
success = host.pers_plrRequestUnlocks(player.index, 1)
; H5 `1 V9 j# r/ ~ if not success:
3 n1 ^& \( d- l+ d& p if g_debug: print "Failed requesting unlocks"; P$ D) Y& v+ k# E( Q4 h
else:1 q$ `4 o# V/ J" _0 ^+ l
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index p& T; u9 Z" w) a" c) a
5 m4 N+ b# g% d( \6 [ if g_debug: print "Added player %d to unlock checking" % (player.index)
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( H- s# E2 s/ B( {def onUnlocksResponse(succeeded, player, unlocks):
4 c' F5 U9 J8 r9 s/ l+ _% Z o7 G# q if not succeeded:8 X8 R( M! F, f' x
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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0 n! `8 ?+ y- T6 K S- ~* t # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 d' K& l. ^! Q+ x; O$ @" q8 B
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# translate gamespy item vector into a kit-based unlock vector handled by game
% K! _! | J# v+ v: m* B- X8 S- Q kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( I# r1 x7 e: n4 w% t5 b" w) [% k$ r' J
for item in unlocks:
9 S8 z5 {4 S0 P0 x if item in unlockItemMap:
9 |+ N" W& K3 s0 H/ q+ c$ L! w kitUnlocks[unlockItemMap[item]] = 16 u- T: ?0 z+ Z' u) e9 `, R/ [
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if g_debug: print "Kit unlocks: ", kitUnlocks$ w" H( E9 h' u" W
#We do not yet support giving different unlocks to different teams
8 v; y' n9 b8 R2 F host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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