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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 4 |8 Y+ w) z: U
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 N/ }9 x( |9 l
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 \" |0 z% E# S# D& q2 J' `然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' Q& E$ J/ Q( i6 i. ~( W# E
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# q) m7 A2 }; C. @& o* X
+ z$ I& K; h& \0 M# qimport host/ Z9 X( b8 x5 D* O. t" P. J
import bf2.PlayerManager
) o7 p8 }4 n' y" h/ b3 mfrom bf2.stats.constants import *2 s9 n* O% d2 x% N; i
from bf2 import g_debug9 t" p/ {/ r( r$ X4 O0 _
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# map gamespy item ids to kits+ k3 i- p0 O. _% H$ U) D% n
unlockItemMap = {
1 c) v5 {$ W1 N" {1 c& M 11 : 0,
% Q! u% x! V# R. a* N2 q 22 : 1,
9 ~3 o# C9 Q* Z( _ 33 : 2,
6 I2 X' g! R* x 44 : 3,
7 u8 C7 D- x/ I 55 : 4,6 A, l4 L: V7 Y; g7 W
66 : 5,4 J5 k& X, p& \# y: x8 G; c6 }& [1 q
77 : 6,% V5 d% y3 W2 ^; O' J
88 : 1,6 R" c4 z+ f0 }) E5 J! _
99 : 2,+ J H4 l3 d( {6 \
111 : 3,
0 W3 ^! f3 f# k7 ?) E& r; B 222 : 4,1 s0 O- X7 x5 U4 b8 ~2 \! `. R
333 : 5,# y3 U u1 w) c" |3 B% ~8 B
444 : 0,+ J1 J' [/ ~# ~2 j
555 : 6,) F4 Q* }* t7 t
}
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# z3 n: a6 U; osessionPlayerUnlockMap = {}
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def init():* e) \# }+ h' E T; o
# Events
# K" _; p& y! x- [) D; Y$ M& K0 a B host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():6 V: `: `* Q4 N7 z! R) l) a
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 s9 h3 K& _9 k) ~5 i6 s
5 |9 o6 k$ \7 o$ b/ ^% p! C # Connect already connected players if reinitializing
) O1 B1 b% Q4 y8 T for p in bf2.playerManager.getPlayers():
5 r$ R' f. b& j onPlayerConnect(p)
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9 x1 P, H4 E8 Q P) @. l, q. d if g_debug: print "Unlock module initialized"% J. z! N( m: R: x' m2 {6 k
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5 u n1 n8 q3 I( oclass UnlockSet: pass
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def onPlayerConnect(player):! r* }6 Y. V2 n
8 i; S7 |! K# w3 B' o defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ ^. q6 A$ i+ X; _
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 a% L; |$ ?) F
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if not player.isAIPlayer():# V. |0 \. Y' j
id = player.index
/ M q- g- S: u* r4 |$ ~ reconnect = id in sessionPlayerUnlockMap- q4 j# e X; E3 G. J* O4 z* w
) P: i9 Q1 H* ]$ \ # always get new unlocks on reconnect/map restart/map change etc# C+ P5 f9 K! ]' q5 H; o1 {/ @
if reconnect:
# Z! m o, t/ C7 c7 k$ q. R# H del sessionPlayerUnlockMap[id]
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9 [0 K# J+ z M* U% F* Z newUnlockSet = UnlockSet()
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# |. C& w- P9 q2 k. ^1 t newUnlockSet.unlockLevel = {}7 X8 Y) i8 Y7 z& n& e
for i in range(0, NUM_KIT_TYPES):1 `& v1 ^, v) E8 {
newUnlockSet.unlockLevel = 0
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1 K Z6 J r6 h) m sessionPlayerUnlockMap[id] = newUnlockSet* a9 U1 ?* j* k. T& q% [ {# z% |
" [) u1 u5 j$ j# o( ~1 x0 B/ E player.unlocks = sessionPlayerUnlockMap[id]
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, ^4 j4 D3 e* g2 D if bf2.serverSettings.getUseGlobalUnlocks():6 j: ]- L4 M* f( |) h3 @6 _
if player.getProfileId() > 2000:
1 G3 s0 Y: Y# d* ]5 O: s success = host.pers_plrRequestUnlocks(player.index, 1)
3 `. w" w; C; L; p/ q6 B if not success: h* |- B. _8 _
if g_debug: print "Failed requesting unlocks". C* k3 x, |3 {% c8 a7 J) C
else:1 |( a' E5 b3 q3 u8 N6 b$ p' _
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* D* W5 o8 W3 q8 M
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if g_debug: print "Added player %d to unlock checking" % (player.index)# \& N/ c9 [! \8 h) p" s
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def onUnlocksResponse(succeeded, player, unlocks):- h5 E8 w" r6 ]- G: ^: [" ^) W
if not succeeded:% l) {. u4 D5 ~& Q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 t1 W `3 H6 y
return6 S/ l" j# k) z' s- Y
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game. J/ g V; j6 \* o" @* ?8 v
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 x) w; x- E8 S& [2 ]# D) v
for item in unlocks:$ ^. c$ W( O0 P: \; Q2 u
if item in unlockItemMap:3 d, k f8 T4 u/ w/ Q
kitUnlocks[unlockItemMap[item]] = 1: u8 u- c6 [ G9 S
4 d' v3 } N% S( [( o7 ~ if g_debug: print "Kit unlocks: ", kitUnlocks
' @8 U) p4 s% ~8 l, } #We do not yet support giving different unlocks to different teams
; \& |1 T3 x6 `) u+ N% h3 ?; F# U host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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