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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* u. c9 e5 g1 Z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- B% r) }) H, ^+ c在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话( e1 p2 X# U" \7 p- ^! l
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- U( I2 F( a( y1 e3 w2 F最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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: i! Q$ u! z! Y6 g* ]import host! o G- P' Q! \% n$ [6 {. m4 L
import bf2.PlayerManager/ ]8 f: X6 p& A% L4 K* h7 S6 \% z
from bf2.stats.constants import *. h9 _2 B$ A& w( O! a6 c
from bf2 import g_debug
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, D& y4 v d- f; F w/ r& |# map gamespy item ids to kits% ?$ U6 e/ o# P7 d
unlockItemMap = {9 }4 P# \- w4 ^; U
11 : 0,* w# g+ t* N- n
22 : 1,
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44 : 3,( ]1 E6 n( F( R
55 : 4,
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99 : 2,
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222 : 4,
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& |% g/ h- h$ v 444 : 0,
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. H8 \5 v) ]2 P$ [: Z1 ^7 j, R& wsessionPlayerUnlockMap = {}( H5 B8 q' I( m' d5 U3 r
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8 ^4 @- q1 F2 c7 z+ Q0 i7 X$ T6 M I, Cdef init():
8 K6 t2 j! O& I* L2 R # Events* R' q+ Q2 m8 e, v3 c1 ]
host.registerHandler('PlayerConnect', onPlayerConnect, 1): k* [: Z7 J' _
5 F: _/ k( R, I; @3 e1 i a. G if bf2.serverSettings.getUseGlobalUnlocks():
( m- q& r$ j" z3 T* Y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 I7 b: i1 V0 P. Y- V& |
1 L% C9 I; Q+ H/ a # Connect already connected players if reinitializing
9 o% w' `0 Y; ]$ F4 Z' D4 L4 V for p in bf2.playerManager.getPlayers():* C- q; i; O" q& X) G
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized") L: M% @( ^4 m$ s4 ^$ X
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class UnlockSet: pass
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5 w# i2 x. {1 h4 Q9 Kdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 z& |1 @* }9 M+ i' x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():- `# w% Z/ v8 {! m* F" R: I
id = player.index
* @$ I# t: b0 C O/ U, A5 M* P reconnect = id in sessionPlayerUnlockMap) T/ T' y0 U0 g) }, p0 U
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# always get new unlocks on reconnect/map restart/map change etc
( j8 H$ s/ C8 Y3 f0 ]) X& |" |/ M if reconnect:
# X2 |* X8 \( L del sessionPlayerUnlockMap[id]; |$ v2 r$ K6 K
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newUnlockSet = UnlockSet()5 P" H# A9 X) }( `/ a; c/ |# p$ E
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newUnlockSet.unlockLevel = {}1 r+ M: V2 V5 U" d( x z7 a
for i in range(0, NUM_KIT_TYPES):
5 t4 y: z3 z+ n' N" R: [, c( _ newUnlockSet.unlockLevel = 0
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4 L; a6 J9 e+ `1 h. U; q' y sessionPlayerUnlockMap[id] = newUnlockSet8 H6 f" H D8 H( w; {4 Z
7 t( Y/ G- G) C; [" j player.unlocks = sessionPlayerUnlockMap[id]
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2 w* C; [% M/ ?- ?& Y if bf2.serverSettings.getUseGlobalUnlocks():
9 a5 Q: n* W" r4 W6 X; h8 X if player.getProfileId() > 2000: 6 i l- r7 H: R
success = host.pers_plrRequestUnlocks(player.index, 1)6 @0 D. R- I6 F% q; ]
if not success:
: `! a% _7 g/ {; m if g_debug: print "Failed requesting unlocks"& [5 ]. c V; X' N
else:
6 g L/ v" Z5 ~ t; I* F if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& j0 ]9 Q5 o1 O7 u% y+ a3 W- F
) J. J1 P5 O& S* w" G6 } if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):! H5 P P5 Z+ Q# d. L
if not succeeded:' @- F. h7 e4 F" c& [
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. i% U* ~, `- L2 v9 p! X return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game5 t$ o8 ^4 D0 W* B4 v# y' p* w9 w
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! r1 b* P. O6 C7 I$ B
for item in unlocks:& B3 ?. h' h" c3 |
if item in unlockItemMap:1 r3 o0 B* |! [" Q- K
kitUnlocks[unlockItemMap[item]] = 1
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6 c3 _3 Q$ {2 h! n4 p" Z) S if g_debug: print "Kit unlocks: ", kitUnlocks/ a' O- R b7 F& H% {
#We do not yet support giving different unlocks to different teams
3 w1 B7 w- q2 K# M8 a' ? v host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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