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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) v5 e! B4 }0 Z( ?( Y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ `5 W; v9 g7 I& i) u5 {
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% E; p; Y% I6 K4 i
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ z! z' W- Q9 u
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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" o" `# A, f6 G2 jimport host" _+ G: b0 X. T, |8 A9 t' T
import bf2.PlayerManager) ?; c$ f: v* W! O
from bf2.stats.constants import *+ k' y4 k1 `9 U! O9 D
from bf2 import g_debug
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# v2 n! V0 B! t$ G# H* a. V+ J8 p3 b
- m S2 G: c' E, H) E2 v# map gamespy item ids to kits
8 u1 @0 G. d- n# @, `2 eunlockItemMap = {) x& e: Y9 g; `0 s/ u+ f% \! ~! V" a( G
11 : 0,
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55 : 4,
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333 : 5,3 w# G N" i$ [! T# K
444 : 0,
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sessionPlayerUnlockMap = {}& f: W) `- p5 O, n: D3 i
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4 s6 o! \' q/ I4 Vdef init():
% \$ e5 i+ U! M* v$ P4 m # Events7 Q2 _3 j* i' P( o1 F+ ^
host.registerHandler('PlayerConnect', onPlayerConnect, 1)' y/ Y- N( }% e I5 `. w! G
3 `3 A1 N, y3 O. x' p if bf2.serverSettings.getUseGlobalUnlocks():
; l6 H4 X& q: `8 e( a) _( P2 N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
, {2 l5 j( j- M) Z1 U. s for p in bf2.playerManager.getPlayers():
3 `8 W" D' B6 e) P/ p% r onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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( h3 P3 f) y6 K8 |3 oclass UnlockSet: pass' |: p( k- z: M8 Y7 z
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def onPlayerConnect(player):
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- B8 E% q& M7 m! { defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% N6 H. d" V u6 B3 K+ u2 ?* I% p
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# K; U* j* X) ]" o! z; a) [
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if not player.isAIPlayer():' k( H5 }) `5 N% G: _2 k
id = player.index- o# n5 G/ k& o) }- k
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc0 \; u5 y0 ?; T5 M
if reconnect:" l4 i6 C/ Z: J' ]( w7 L4 i
del sessionPlayerUnlockMap[id]
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2 M. t- d. A" X newUnlockSet = UnlockSet()8 a& c4 z4 h, J6 ~ U1 W% n
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newUnlockSet.unlockLevel = {}
k2 ]6 @0 y, x9 C9 O for i in range(0, NUM_KIT_TYPES):
7 T) O1 T, v$ G4 B8 }/ Y newUnlockSet.unlockLevel = 0
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- h. D8 T: k% V sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
2 k P2 t+ }* ~* f4 w if player.getProfileId() > 2000: ( v9 ~; D; }- e2 C: S! m" z+ i$ q
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"
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8 [ n2 y8 P$ s) x if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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8 Q- {0 l, `+ ?2 {. t if g_debug: print "Added player %d to unlock checking" % (player.index)- \0 }6 {; I( ~
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def onUnlocksResponse(succeeded, player, unlocks): O( A9 m0 B5 p
if not succeeded:8 _ D& F$ L. V$ B, t
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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, r6 ^8 T; d7 I; s4 h9 \ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
: |. I0 O" F* v6 M! C kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' a/ N5 }' Y) ]; y, Z Z7 p
for item in unlocks:) h- A/ X. ]2 ^& S" Y$ f+ ?3 P
if item in unlockItemMap:# ~3 B) u( y9 v
kitUnlocks[unlockItemMap[item]] = 1
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" I8 e* q9 d& v9 k U- n if g_debug: print "Kit unlocks: ", kitUnlocks
5 m u* s) ^) f6 W7 o4 v! r #We do not yet support giving different unlocks to different teams
1 }" w" J1 Q$ \$ l; O host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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