|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) ' ~) H" X) W E# T: @3 _- o" h
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: z* y: ]5 [1 v, q7 \4 ^在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& P$ t- }, m9 D5 |, M, @ L6 c
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 m, i% [( o4 W. h$ v
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# V1 m: P, e2 @0 h* {* R2 c* M
% {7 Z- b: H& M. z2 uimport host
2 w. {9 Y% i timport bf2.PlayerManager
N1 @- X4 i/ r$ P" Q% hfrom bf2.stats.constants import *
- e$ Z x& |' M/ C/ h2 |from bf2 import g_debug2 u) b! G, D4 c+ r1 m
5 b# w' ~- J( o
( g4 ?& Z! E2 k9 y0 Z8 L
2 V% M) P! }6 X" i1 W+ |# map gamespy item ids to kits
$ D( G/ q9 V7 ~+ p5 [unlockItemMap = {" K: C. i4 C* D) r" q7 ]" ]0 k
11 : 0,
) n( B# f1 h# }- B+ I 22 : 1,/ i6 ^: h' o3 h1 m8 O
33 : 2,+ F/ j3 ]4 ]( j/ d
44 : 3,& g) \3 m$ f* f
55 : 4,' d. x$ I- F1 E* Y, A1 V
66 : 5,4 H8 d1 q* n! e% T# w
77 : 6,
- O. y5 d: s9 Q" ?: f* S/ B 88 : 1,5 b* N/ E7 X( X# z7 b$ y
99 : 2,2 w' ^9 B: \, i0 d( r* x; n
111 : 3,8 P- P6 ^# S: F+ |4 R9 n
222 : 4,
( }% _- C+ Y; ^$ T/ z4 S% C 333 : 5, n, F( V2 d1 b4 t- F2 W3 E
444 : 0,) u8 }: u# H2 q2 b9 e2 k
555 : 6,6 D' B1 `6 q1 b2 y- u, }0 v
} @! _" y5 b# D6 m
: Z+ b! a- {9 e# ~! r) ^8 EsessionPlayerUnlockMap = {}4 [+ j ^" k: ?2 X& c0 M
' o `! @* [, s
2 T4 Z* a% I4 i$ ]# J3 X
0 ~/ y. r H" t: m& q9 t
def init():- h7 w: H* [" U2 Q# [+ c, @9 ~
# Events, W" A. r! r: g. i
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
; W4 }) v+ t/ ]: h6 v
' j* O; I7 G* K; C3 K8 F u" s7 o if bf2.serverSettings.getUseGlobalUnlocks():: { \9 x7 u& K+ s
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
6 s8 m: ?1 `6 [0 t2 W" x4 M
- [ {6 s9 m( p o( ~+ }4 [8 I- h7 O: b # Connect already connected players if reinitializing
' m9 _- i6 p9 e5 b+ @$ f1 f for p in bf2.playerManager.getPlayers():* L! ]* c1 ]6 s! _
onPlayerConnect(p)* e7 X/ P! {, N* I* g4 g
: X/ } z8 h- ^) ?) | if g_debug: print "Unlock module initialized"+ ?" v: z. h; R& m
+ W) ^+ p+ O! x' U% P" h- m
" P5 o9 u+ O( [4 J( l9 p
+ N; D4 N' Y$ {9 i; v" R4 ]class UnlockSet: pass
- E& ], z' u( I* f' Z, {5 j8 d8 u0 k, k" V; {- J
: m! g( I$ }3 ?6 R* ~, I0 N* C+ b' r8 a6 M$ Q
def onPlayerConnect(player):
_5 H1 B0 g8 L
: J8 {) N# r! @( H5 f defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% Y0 o0 D# K; f1 ?
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
' U! X* z' N( [4 G0 m% r" h, t0 W o9 m$ Q/ p
if not player.isAIPlayer():
6 ?9 M5 y$ L4 k; K" {" w: ~3 j id = player.index% ?7 _9 p0 D! M$ J' D$ M
reconnect = id in sessionPlayerUnlockMap
+ Y, p# ~( s& k8 F8 [, {
& e5 d6 v6 E- S# ~ # always get new unlocks on reconnect/map restart/map change etc( \( D- Z& I: A7 g9 E( i
if reconnect:
. n9 D, H9 ]7 f6 a del sessionPlayerUnlockMap[id]
! F0 s: h# `" t9 y
* ^, R' N; ]0 f# l0 Z7 D8 W1 |; Q newUnlockSet = UnlockSet(). i' {9 ~* G, W
A" |# B" b1 |; L- ^7 i7 q! d9 a
newUnlockSet.unlockLevel = {}! A5 G2 ^) K; u4 J# [: I
for i in range(0, NUM_KIT_TYPES):
& \) r" t* c- D( k! W newUnlockSet.unlockLevel = 0& r0 @2 C. ?3 l
P' z: t$ w& f4 b9 {8 d sessionPlayerUnlockMap[id] = newUnlockSet
* S2 I' o3 |9 _2 A0 q) B ~/ Z+ Z2 U: \: O% E
player.unlocks = sessionPlayerUnlockMap[id]8 t/ q: A3 W0 e; b, `- |* D0 J! v' X
# b1 F; W% ~8 l5 u3 f) Z$ T
if bf2.serverSettings.getUseGlobalUnlocks():, r: k a& C' z; \$ p. ^
if player.getProfileId() > 2000:
* C1 i( S) ^: y9 \( q8 B7 y$ F success = host.pers_plrRequestUnlocks(player.index, 1)
0 b/ n S: k( Y7 @: f if not success:& p" l7 S2 ]. H4 E6 p+ n
if g_debug: print "Failed requesting unlocks"1 p( d$ ]4 C; z' ^ H2 `
else:
( |- g6 D; p0 Z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index! z0 z( Z# m. B7 y; H2 y0 r" I
; D" \1 U' F5 l0 S if g_debug: print "Added player %d to unlock checking" % (player.index)
6 l5 `% q E5 x w' Y _
3 u! w0 X" e4 k3 B, _( G . Q" y) ?( p3 L- `% `
- W5 M4 G$ Y$ a3 N( Q M3 D
def onUnlocksResponse(succeeded, player, unlocks):
4 }2 S2 x4 f9 x- D2 e if not succeeded:1 W4 C% d) Z S3 A" Q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 V/ j3 a6 p1 N9 E4 b1 c: ?; Z return
4 n. z% H7 \1 [& E Z
% G; {3 Z! K: n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
9 ]# P5 {$ U" n3 G! {7 o , G. k; t4 J8 h4 r2 q+ [* r4 C+ W2 u
# translate gamespy item vector into a kit-based unlock vector handled by game
3 t5 D/ _7 [* N! ]! e7 _0 e! Z kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* i( ^( K7 S5 C2 T
for item in unlocks:
% G' Y+ ] m- \" H6 V if item in unlockItemMap:$ S0 Q, R/ S9 T. t
kitUnlocks[unlockItemMap[item]] = 1) J( h0 @+ b. Z0 {( q/ P4 `, Y
: _) Z. s" O O+ k3 b
if g_debug: print "Kit unlocks: ", kitUnlocks9 `& d/ {0 s4 `. o( ? G
#We do not yet support giving different unlocks to different teams/ j! o0 ~% f- w+ Q& n% r p, Y x y
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|