|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) ; i9 f7 W8 i' I/ D
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 \" o- `9 i& _- T
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 t2 n4 j/ a( z5 `' F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ W4 I& a9 h3 n$ C9 l2 l. ]' n最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 ?, o( s2 ] r& q/ j
" p2 U3 N' @! c* E/ E Qimport host
4 C8 n' y6 k1 |% f6 A9 Eimport bf2.PlayerManager
j3 a6 }. k' ?' zfrom bf2.stats.constants import *5 ]$ x& @$ S9 @. Z, w. I- r
from bf2 import g_debug
$ \: x' E- G' ^/ j# ]3 E4 |! n$ s. T( H* P" J
0 n+ O# q; `) c4 L
* M0 d: Y. i" w( x9 ?# map gamespy item ids to kits5 p3 n% c; g; M/ F0 w! B
unlockItemMap = {' `1 a& O2 L u) c) g
11 : 0,- i7 O" J% s& P6 `" l$ }
22 : 1,
) V& g2 R+ \7 |" A1 Q* Q 33 : 2,$ Z7 G; K& ]1 X8 s
44 : 3,4 r: O6 e: ^ C
55 : 4,/ p* L1 f9 `2 I7 y
66 : 5,9 g* t. L( v6 [" o# s
77 : 6,
4 O# p2 I6 A1 S7 M' u7 ]- G: ] 88 : 1,
& ?( b" [& D# g7 o1 M$ H 99 : 2,2 t. X+ k1 e3 a5 t: v' p
111 : 3," d! W' T: k+ n. `( z: \
222 : 4, s$ x& ^# z: j' m1 C" ]
333 : 5,
; c- P: }5 C- T* L, v) ?! [( l' U 444 : 0,' r' O% X+ S/ L, x) ]6 @1 N
555 : 6,
1 u) D. N! a3 ?2 c( H9 U' S }
" J$ c3 D; L2 @9 X
. v4 ~' P% u/ D5 RsessionPlayerUnlockMap = {}
, S; x, h+ ?8 [" B* V8 t! A" ]9 D- F6 i
, I2 ^; i* a$ @% f
5 u9 m0 i4 A1 p7 l# c, ydef init():
# v& L( U0 r% q/ d: t9 w # Events
" X0 J7 I4 d+ p" X: H n host.registerHandler('PlayerConnect', onPlayerConnect, 1)
, T, m+ L# o- N4 a1 L$ a' i
! h$ u: x6 ]2 t/ j c if bf2.serverSettings.getUseGlobalUnlocks():
/ n) m% |! i# S host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ ]+ u/ S, B B' h
* b2 i9 _) T( q) j" G" }
# Connect already connected players if reinitializing
4 a2 M3 `! Q+ j, M& E for p in bf2.playerManager.getPlayers():( P$ j# @9 K" S5 y
onPlayerConnect(p)
9 |+ ~, W3 [4 [% h* b& H2 i3 {( j9 R5 j% J- D+ D0 {
if g_debug: print "Unlock module initialized"
7 T9 l0 o& i* O5 {3 |$ i5 F3 i: ?/ ~7 K7 U3 _! S7 t8 m
! J2 N/ [5 ^+ [4 Q& c2 l) ~) X. b6 w2 o' c: o7 ?$ I0 x5 B
class UnlockSet: pass6 i( d8 M) U B: s: X; i
9 ]! c& p8 S' y, a+ S% U5 G
) B' B6 V4 [" Q! r4 w U" B6 z4 j9 m: [9 D: M' g+ A' I6 F
def onPlayerConnect(player):9 o$ V: w0 f0 X8 G# b4 s" }9 z& T
8 y4 `7 ~! X" r9 K- V8 f defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 ~/ v4 r+ p5 e* i, x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
: H4 Z2 I" g% j3 V! z
9 t$ y4 h, |9 w b- H ? if not player.isAIPlayer():
R3 Y( A- E! ~/ g% Y2 o/ n9 g0 L id = player.index2 q! |! H. q" m+ {" R
reconnect = id in sessionPlayerUnlockMap
/ z; j/ o8 E {% g9 D1 L! c7 h7 ^ ; K n- A: B' W8 A6 F
# always get new unlocks on reconnect/map restart/map change etc" C/ F9 A+ ~' i
if reconnect:
: ~# n7 r: A, O* H$ J4 u del sessionPlayerUnlockMap[id]6 X4 z- o1 y7 F: h/ m
; W) W- q1 p: n newUnlockSet = UnlockSet()1 `0 e$ ~2 F- J$ Q4 x" q
n# Q. q# k' m1 G! _$ Y; N. ` newUnlockSet.unlockLevel = {}: N8 R/ R: Y# I/ q! U
for i in range(0, NUM_KIT_TYPES):
3 d. n! r! B: J/ x# j2 ^2 e5 } newUnlockSet.unlockLevel = 0* k. I2 Y9 r$ [. k
. t6 r8 u( L$ p% n- o
sessionPlayerUnlockMap[id] = newUnlockSet
& _# t2 T. |+ _( B, v) _/ L# K $ h# v. N4 L9 X3 O: l
player.unlocks = sessionPlayerUnlockMap[id], q; l7 B/ m$ l$ s
8 ~; U: L& K1 F* A. Q
if bf2.serverSettings.getUseGlobalUnlocks():
# p) I7 P2 A4 ?; g- y% I$ p if player.getProfileId() > 2000:
2 V2 I' k9 G2 N success = host.pers_plrRequestUnlocks(player.index, 1)8 N! r# R, v0 D8 M k$ k* Z, M
if not success:
& W8 J( f# b5 d+ ^& W& H, S7 G if g_debug: print "Failed requesting unlocks"
. v; p+ L4 a) W, b" C else:
3 w" Y4 p Q% B7 Q& m& _2 u, z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% F6 ~' d1 T$ V$ l
0 _/ y1 y6 k# ^3 |9 Y' C- T& G$ p6 ? if g_debug: print "Added player %d to unlock checking" % (player.index)) f" U( h2 u: V _, {% f+ }8 b
+ p! l8 k6 N0 `1 o) ^9 x
$ l9 i8 W! M6 G+ w5 z! W
7 \# s9 T8 z/ z$ C! x# i+ qdef onUnlocksResponse(succeeded, player, unlocks):4 J8 k& ~' q9 P
if not succeeded:+ D; ] [% q `$ r0 h
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# J5 n0 }8 e0 |+ ` return
& r9 k# O7 L# M3 w3 ?7 r# x
4 v5 k3 c9 {8 t) t& w5 }9 @+ \ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
" ~) `8 F4 z, p4 H% a % E" T5 Q; h5 F6 K8 j
# translate gamespy item vector into a kit-based unlock vector handled by game W8 y; }8 u5 l3 L: }
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; r, F0 d# |1 e4 w# ?3 A for item in unlocks:
, }0 I$ u$ a, s+ F3 F if item in unlockItemMap:$ o8 n9 ~7 g6 v5 w. i
kitUnlocks[unlockItemMap[item]] = 1
$ K3 E% d2 S6 s- u6 i8 O [; M
3 |" n5 W3 ~5 i P if g_debug: print "Kit unlocks: ", kitUnlocks$ g! b5 E, @- D8 \6 K0 m7 H- i, P; Q
#We do not yet support giving different unlocks to different teams
4 @2 f4 P# o+ E5 G+ \! j$ P# ` host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|