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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ' A6 B0 F6 B1 ?5 X; Z: l
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( F1 O! M6 h1 h; z; M* S在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 F( d" {5 B$ i( ?, v; j然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 `- S" p& o2 d6 d最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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6 B' G" S$ ]. L3 E% x2 }import host
, g2 W. X" l5 }' Ximport bf2.PlayerManager
% d- N$ N U9 X6 n, [from bf2.stats.constants import ** v: Q L' x+ h/ s2 {1 m; M
from bf2 import g_debug
# z2 E9 I# \1 e- k' I$ `! h
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1 i" Z1 m: j5 |: z$ q# I) U" f; ] W# map gamespy item ids to kits( `7 J* d7 ?2 ^! [4 S
unlockItemMap = {
7 ?1 X+ _4 L9 o# O. R 11 : 0,
$ G0 L4 r5 g: Q9 T& W0 O3 ]7 U4 u 22 : 1,
! E4 i+ K4 u* S: a/ `& [ 33 : 2,& p1 v: b0 n2 w4 ?9 n+ v
44 : 3,
9 Q( p. V9 i: E, `0 w u* r 55 : 4,# g/ r0 D# j% {9 K" p
66 : 5,
( [ R' y' [ t- t* f3 H 77 : 6,
* Y. F( H4 ]5 y$ {% `( A/ S9 D" K 88 : 1,* I$ A# l5 E& w6 [2 L6 B. D
99 : 2,
9 ?) Y) D6 Q A+ @- U3 V5 a 111 : 3,
7 Q5 _3 M% ]8 f% j 222 : 4,4 z* V+ V- F8 V: e1 V( M5 T5 ?
333 : 5,
2 z/ h1 N/ Y" c9 }( [# Y- w 444 : 0,$ v$ n4 i% V) i
555 : 6,
% e. ?7 _. N+ r, L4 M }
# G8 ~0 J, y) P/ [0 I1 [+ G+ n& b# d, C1 v7 P) w
sessionPlayerUnlockMap = {}
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def init():/ ~& C" X7 l9 v4 c' X; d' J: v
# Events+ E4 B6 Q, K6 V& d) k% ~6 I+ r) ]
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():7 n- s" v1 u7 a/ n
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing7 R8 C8 s" ~) _5 Q6 N
for p in bf2.playerManager.getPlayers():
- S( K/ Y9 z1 [ onPlayerConnect(p)9 C9 K6 z; I" |& s
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass% o3 {1 S3 o$ A+ e1 L2 P- A# j
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def onPlayerConnect(player):2 ~9 s4 `( Q& T9 j. E
/ Z4 m( I1 ?8 f! B3 ~ o( }2 B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ b: R. S9 A# T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). A+ C' K6 S: i: ^% H6 i
( ^3 N1 H F6 S7 A if not player.isAIPlayer():1 E; O. W$ L" l' q* i+ A
id = player.index
# e. ?; ]: w; E4 E% O3 r reconnect = id in sessionPlayerUnlockMap! Z4 Z1 C9 f9 c. i3 q, e! S
; V# h1 w7 f) u0 ]" D) F( F # always get new unlocks on reconnect/map restart/map change etc- W/ I. r8 W; j+ {9 z
if reconnect:# @* d' K& G. d8 a/ F4 `2 S: i
del sessionPlayerUnlockMap[id]5 b5 b) v% x1 _$ E: P6 I
4 ~( ]* G* w' m( y3 j7 N newUnlockSet = UnlockSet()6 Z+ B# {& P0 N- c5 c# l
5 ^4 h. v" G/ [* I/ [( i newUnlockSet.unlockLevel = {}3 u6 W1 Y# r6 b1 c
for i in range(0, NUM_KIT_TYPES):/ r* L. v+ k+ ^
newUnlockSet.unlockLevel = 07 w# J3 c- i, V" O( P/ e
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sessionPlayerUnlockMap[id] = newUnlockSet
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H) h3 x+ ^2 T& j3 W player.unlocks = sessionPlayerUnlockMap[id]1 e4 n! m; V. q4 e) ~( E
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if bf2.serverSettings.getUseGlobalUnlocks():
0 i9 a2 O; s' ^( n% s1 v if player.getProfileId() > 2000:
% \3 X7 Z0 n# p% z" o success = host.pers_plrRequestUnlocks(player.index, 1)( N* O5 I0 x) [1 a1 }; S9 {
if not success:9 ]6 [+ X+ m8 X2 k
if g_debug: print "Failed requesting unlocks"- W. a+ u6 O3 T& z: t* w Y! V
else:. @$ D2 o/ `) q( o
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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0 {, @. t( v) w0 ?, Y if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):, O! {- k8 {; j o% |( {5 k
if not succeeded:
" I1 `5 K! o$ B7 _3 I6 `2 g print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 s. E5 s! q! @% {% n return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& a: R! [7 [ X9 W1 _% j" `; U
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# translate gamespy item vector into a kit-based unlock vector handled by game
' e& j Z; T2 G7 k5 | kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
V; D$ j) _6 z2 p" ^( N for item in unlocks:/ e% R- g( U. a4 m
if item in unlockItemMap:
* L1 Z$ P6 x6 w kitUnlocks[unlockItemMap[item]] = 11 q" B5 W. M0 {
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if g_debug: print "Kit unlocks: ", kitUnlocks$ h7 _7 l }7 u" ]( A7 {
#We do not yet support giving different unlocks to different teams0 u0 y. h( m( v/ r) H% `0 ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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