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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ u' e( ]( s' k9 {1 k% z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. Y8 w$ O- [% l% d0 @# L+ g在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
p( @/ |4 G: G$ P( Q2 L( f然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, a0 Z9 h9 J8 h x" g2 q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!/ v! \* ]. C( p7 k7 J
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import host
) K+ y7 {2 ]) q* H/ e3 [; |import bf2.PlayerManager9 H3 ]; j! {6 Q, G& Y5 i7 O! y
from bf2.stats.constants import *: H4 z- V- |# h$ g9 v# U7 E3 t5 q) N4 L
from bf2 import g_debug3 J; ]: y, T* d
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# map gamespy item ids to kits
. c) R1 P1 E: P- O7 ^unlockItemMap = {* G4 M- J0 N2 z. _+ @
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22 : 1,3 f3 j. E" _% q! {; a5 c7 X
33 : 2,
3 i( Q$ K3 F% M2 Y 44 : 3,: M/ ? f% }& e7 x# m/ ?- I
55 : 4,
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77 : 6,
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3 s8 d$ g' Z4 ~' A! C1 H 99 : 2,
4 z3 U! r% I. L p/ F( g 111 : 3,
$ N4 Z1 V I" F' q 222 : 4,
- I* j2 ~: d6 o( ` j! j 333 : 5,
& F4 `* x* Z9 t5 ]" c0 q0 u8 r 444 : 0,
2 x) _1 V+ p7 V' l' l$ T- j* ^ 555 : 6,
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sessionPlayerUnlockMap = {}, U7 h6 V( s8 z5 P- k
# L6 [3 f# a7 n3 }+ E* U3 }4 T: _* L1 o
% h5 [4 {, W0 b. l8 X" Ndef init():8 r9 Z" `% t# M; V. U: r) _' B
# Events
& ?2 d( l4 z* i( ]3 ]7 o host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! J6 U i' L) N, C8 Q" E9 [ if bf2.serverSettings.getUseGlobalUnlocks():
: |1 N$ Y: F% n& z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# h: u$ a! z6 V' E8 r1 ?( O
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# Connect already connected players if reinitializing
, e- r+ p2 L! |; a! L for p in bf2.playerManager.getPlayers():
. y' @. o, m8 z! J" k onPlayerConnect(p)) P0 T( d$ |' i; \
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if g_debug: print "Unlock module initialized"4 f: C1 S+ L% T( ]) o& ^
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class UnlockSet: pass+ O% K, H7 o5 x
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def onPlayerConnect(player):1 t* b: t% v; n4 ~2 f' U6 N' p
" p$ C. H, C+ ]# `" {+ { defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 g: \0 O! q( F" \ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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+ m O5 k& }7 Y d, b. `/ J if not player.isAIPlayer():
& }3 t/ E# g. Y, y id = player.index
+ Q0 b! ?5 U) A4 v0 X, z' X reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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1 e$ C; a% s' }% J8 e+ ~0 @ newUnlockSet.unlockLevel = {}
6 y% _" O6 d: o( y for i in range(0, NUM_KIT_TYPES):0 G+ \" c$ X+ J
newUnlockSet.unlockLevel = 0# b! f; \/ L* E$ o8 F; o
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sessionPlayerUnlockMap[id] = newUnlockSet" d( d5 Z* ?% |% n0 T; L6 y
7 s# G# Z& L% G+ R' E8 P player.unlocks = sessionPlayerUnlockMap[id]9 I+ X& X$ [( x' k8 q
6 I8 O! M$ n: V& L if bf2.serverSettings.getUseGlobalUnlocks():2 U1 A" s* Q# `2 i! }5 h# G, H" B' Q
if player.getProfileId() > 2000: , |( I5 R- |& O$ ]% e9 `
success = host.pers_plrRequestUnlocks(player.index, 1)' L! j: v4 n! {+ v
if not success:
1 v+ c$ q' j7 C; E. v! W if g_debug: print "Failed requesting unlocks"4 ]9 u3 N+ c# O0 n6 U
else:
8 Y& A/ W- |6 ^8 p1 ~ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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, q; r: P8 g5 L3 n: j4 h6 D if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):4 U4 R4 r8 r: I0 I3 e
if not succeeded:
- K6 _9 w1 \' c4 y: \9 J) p print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 U: I9 R5 ?% ~* k
return
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: x9 T# U0 h a9 j # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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0 J' H9 b% S- Q& C) l$ v # translate gamespy item vector into a kit-based unlock vector handled by game
, ~( e$ F: h% W! E1 z kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" g$ {' s- ]/ T0 l; ~ y( Y, N7 B
for item in unlocks:, `% {0 |8 r) g! K5 Z) ^& ~( A
if item in unlockItemMap:
8 H& i7 I; q- l$ d5 M) k0 @. w kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
3 ^- H; |1 C) ~) i( [ J( D #We do not yet support giving different unlocks to different teams Z3 j) o5 _( H* Y) J ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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