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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ t" D4 \6 h: B& {. v- q9 \9 l 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, _" H+ _4 i# v* i! w$ a- H: ^在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' ?5 j2 r* `. w i然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 d! T$ C, M3 k$ S! F
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host$ H( a* g, s/ T4 ^
import bf2.PlayerManager$ L" A6 F& S% E. J; R5 w
from bf2.stats.constants import *
% i# t0 K s- _, x3 A& g+ X9 Jfrom bf2 import g_debug
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# map gamespy item ids to kits
7 E4 f0 p2 f' n0 ~& [unlockItemMap = {
8 q% ^5 z1 T. e8 W+ U' C' d 11 : 0,
1 ]4 Y( k# S( G8 ?* {* Y 22 : 1,
# N2 B" b, q- N+ W 33 : 2,, S2 O i9 Z( B- U6 j- f
44 : 3,& d- k. K% q% i8 L$ _( Z4 L
55 : 4,2 V7 Y1 \1 F+ J
66 : 5,0 @& r; w* _: R, u( r- @1 ^# J
77 : 6,
5 f! W2 Z5 @$ L. J/ t 88 : 1,5 p1 ^# X. |/ _) m1 H3 B9 G
99 : 2,4 j0 ^1 U8 z4 ^+ ~6 R% k& @; k) B J" L
111 : 3,: C; e5 O# ^1 H# p$ g: V
222 : 4,3 s( G0 ^$ x3 T" [: g8 c ~
333 : 5,1 G- p. Q) r7 a7 x% {/ p6 k
444 : 0,
; }% `( v2 }# u, x5 } 555 : 6,, R/ L( J4 i- m/ j
}
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sessionPlayerUnlockMap = {}& w8 [1 @9 i" m! K
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4 x( p% b5 |, Xdef init():1 W& R9 }) _4 o w; {
# Events
9 J1 b8 e* v8 @7 h7 k1 Z6 h host.registerHandler('PlayerConnect', onPlayerConnect, 1)- Y$ A9 y' N$ v
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if bf2.serverSettings.getUseGlobalUnlocks():6 b% Y6 B, R9 R ?4 {, r9 Q+ L+ G
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' g$ C) s5 X" q+ q* J& C' s7 @
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# Connect already connected players if reinitializing
3 {" v( F- S) p! {7 X for p in bf2.playerManager.getPlayers():
9 R& H0 J+ o- e% |" } onPlayerConnect(p)# m, _ t2 [# |2 Q! P" g
0 X( s/ S! Y+ J# O4 w( H if g_debug: print "Unlock module initialized"
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: K6 o' Q. \$ s' Zclass UnlockSet: pass6 A# v" p g( Z, M
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def onPlayerConnect(player):, l: C8 m7 Y. v/ T/ H R/ K+ N
! G% M6 o ?! d& ]% y9 J& k defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 _2 F- X" O, H% `, n/ ^. e- c8 H host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 l/ _7 \, c9 q M9 i0 K
' ^: O7 E: m8 _0 Q+ w- N/ j if not player.isAIPlayer():
! }6 X" f' Q: Y+ a id = player.index1 s/ q$ e2 f+ Q) C
reconnect = id in sessionPlayerUnlockMap) E( Q& d; G' B* c& z% Q8 `5 Z6 u
9 L. j3 G3 a0 [ # always get new unlocks on reconnect/map restart/map change etc) J2 S6 i7 w* L1 I
if reconnect:
1 K& H) K6 ]0 G, e/ k/ z del sessionPlayerUnlockMap[id], b, `1 T% u: h" R( H7 C
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newUnlockSet = UnlockSet()
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+ j1 j7 R, P+ b) B$ N newUnlockSet.unlockLevel = {}9 h' k- m) B4 p1 q
for i in range(0, NUM_KIT_TYPES):
2 p$ {& h, I: N; H5 ` newUnlockSet.unlockLevel = 0
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; {+ V$ }/ D; c r5 w- K sessionPlayerUnlockMap[id] = newUnlockSet* \! {( c7 x N9 h. p. l& Q# f
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player.unlocks = sessionPlayerUnlockMap[id]7 w/ |5 C* |2 Y; K* S; i! Z
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if bf2.serverSettings.getUseGlobalUnlocks():& { A3 O$ [5 R$ l$ P0 Q& A, n
if player.getProfileId() > 2000:
2 d' c. N. [4 x5 Y3 A success = host.pers_plrRequestUnlocks(player.index, 1)$ ]4 e7 m+ W* E/ x
if not success:
( V! g" R3 p* r3 O' X if g_debug: print "Failed requesting unlocks"' ~+ J5 L/ v) R+ G
else:
) |0 u8 P) v* h: O$ x( S3 P3 _+ @ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 ^ j7 \0 ~9 a! G
0 Z, D& F5 O+ D( A# Z if g_debug: print "Added player %d to unlock checking" % (player.index) r0 o; N3 Z/ A& F+ E
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def onUnlocksResponse(succeeded, player, unlocks):/ p) u5 z3 U" W' w. G+ O% J) u/ @
if not succeeded:
+ Z1 q( ^, l2 h. \7 | print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)7 r ]+ _8 d5 [: w8 j
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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' g4 M8 n K- ^& M- ~' Y" U+ Q # translate gamespy item vector into a kit-based unlock vector handled by game
+ s8 Y4 F* t, N( j% y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 o3 A$ W9 [# J" O( z* r1 ]. e7 G for item in unlocks:" [1 V# d! _! b$ M, X7 b% Z
if item in unlockItemMap:2 s/ k( F# O8 w+ |: T
kitUnlocks[unlockItemMap[item]] = 1
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3 V$ {4 H4 ]6 O if g_debug: print "Kit unlocks: ", kitUnlocks5 q7 H- M# W4 a( G0 R4 k! |
#We do not yet support giving different unlocks to different teams
% K2 e1 G6 c% B1 U host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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