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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ \3 b1 j0 H2 K# H1 b9 I 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" G6 J: p' e! d+ g在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 b2 n Y4 d+ a然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!( N( h# Q! M& @7 F& l+ K
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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8 q- b3 l/ ?6 y6 L. G" aimport host
4 b7 _. T( S6 p' ^9 Vimport bf2.PlayerManager" i2 @9 U/ q* l( C
from bf2.stats.constants import *# S4 g. i- V, f& d( Z
from bf2 import g_debug: i( `( r- }2 w
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# map gamespy item ids to kits& x8 Y( R b5 q6 D. R* w
unlockItemMap = {
) T) C0 W+ O# A) x) K# o# { C5 X 11 : 0,
% U. ~4 e+ f+ x, `. f5 \, @ 22 : 1,
# u+ F. C8 q* m) j 33 : 2,+ H/ r" ?1 @# i/ a& v9 B
44 : 3,
$ v3 _, B! X; ~2 Q9 _ 55 : 4,
/ J) g7 I# R8 m/ S9 b, C3 ] 66 : 5,8 N+ x) N7 h: V, X' d
77 : 6,
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$ k+ X* F+ c+ d2 z3 Z) d9 J 99 : 2,4 z# I* I! @5 Q4 A& o
111 : 3,: ?. {# l+ D6 [( A3 z' m. \
222 : 4,$ s, c* p& @ l1 n3 B
333 : 5,
+ g# m4 ^2 W x 444 : 0,
4 M. s" I* e8 K- f2 p1 m 555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():) q! ~" I- V: j, a. ?3 A& C8 X' W
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
# o8 P. q N3 R- B for p in bf2.playerManager.getPlayers(): d0 \; F( E2 \* [# B
onPlayerConnect(p)
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5 J2 f! {5 p# ]6 U. q# L if g_debug: print "Unlock module initialized"3 u. R' G- p7 D1 p" h$ w
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. U* S( g2 b9 ^: Q. P/ Qclass UnlockSet: pass
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8 X$ N! [1 G+ M* p9 ^5 _def onPlayerConnect(player):$ X0 P& L9 M& Y, }
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% R- D* [1 |1 b host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
) L8 w* V" L3 S id = player.index* W- @- Y, ~9 D7 H+ h& p; y- C; l
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc5 P* V# D! k! \4 [0 x* f/ T
if reconnect:
9 u0 s6 |4 v- h6 ~3 z del sessionPlayerUnlockMap[id]5 y, M& J! ^( ]" V6 Y/ r
+ W2 v/ m o& L1 z8 h+ N& [) K newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
/ {5 ~4 r7 Z7 E, A8 L. d for i in range(0, NUM_KIT_TYPES):- n7 b6 z1 C' G8 N& D
newUnlockSet.unlockLevel = 02 a3 c( L- t. l& {. v
/ I' ^# S% n5 Y0 ? sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id], T3 @/ C$ y4 m- y' N6 _5 b( }
( m( s' l9 Q* k& D* c& ^ if bf2.serverSettings.getUseGlobalUnlocks():" i4 _) }/ g. I. J
if player.getProfileId() > 2000: 1 z' p! x7 i! |$ @3 ?" j
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"9 F; T0 m+ _$ J9 r# E
else:: ~0 e0 g' }* O% Z. E
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)- u( T6 C/ p( ]9 H
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& o" e. _1 G1 J# D8 d# v" sdef onUnlocksResponse(succeeded, player, unlocks):
. Q \/ y f, J4 ]7 V if not succeeded:
! n3 b) j! _. e( ` print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 b# W- E3 v% R1 d! f9 O i return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 _: x& N) M1 }2 y: G
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# translate gamespy item vector into a kit-based unlock vector handled by game7 t* l/ |: r) ?/ ^9 _
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% `+ ^9 q6 ]. w' z$ ]
for item in unlocks:& M* ?/ Y8 ^+ {" m, B$ b `
if item in unlockItemMap:
) m6 i$ k; @3 U( V( a5 L9 l+ Z3 ^ kitUnlocks[unlockItemMap[item]] = 18 P1 D% g% N2 i3 l' M" J% H
6 f0 Z' T; V {' Z5 B7 C( r. y if g_debug: print "Kit unlocks: ", kitUnlocks
' j# [/ j1 U* K+ d& I #We do not yet support giving different unlocks to different teams
0 ]1 t# J; ~ _2 ~% _- c/ t host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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