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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
: d- f# N x$ j/ h; ~- j5 f/ O+ F3 d6 \ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' n9 d+ \6 R, L* M& V; m" Q3 M; B' V" H8 c在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ E5 ~0 Q) i8 v) L ?/ c4 R6 p然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 J4 J& ?9 h" h& z2 J" E最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. P3 x" @2 P, G/ [6 d
+ O6 f. F8 T K( l( X3 E7 w0 V( Himport host, L6 U* S& r) b% I: ^9 b
import bf2.PlayerManager5 R* `5 C: N' t- t
from bf2.stats.constants import *
6 _, y) f" k v6 [' X! O5 k, Y- v$ Cfrom bf2 import g_debug
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6 n+ x" k9 V# A7 i2 g/ k. _: E# map gamespy item ids to kits0 s7 A8 t+ c7 \, d# Z* ?
unlockItemMap = {
! L4 S- J" j$ y* Y9 l, m2 {! P& \ 11 : 0,
6 e5 }2 T! h `! K( N4 a$ [ h 22 : 1,8 q, @, Z7 l- i$ S- u1 u
33 : 2,
X. s1 t% x7 m( K 44 : 3,
. b% u. w3 R8 T! Y% I1 _ 55 : 4,' q2 c2 T/ }+ `1 ?+ `1 ~
66 : 5,4 E5 B5 p. C G. E
77 : 6,# {6 a) d: W0 f, J/ d
88 : 1,; @7 h/ p- J; v: Q8 |
99 : 2,! O8 W$ T2 p+ K" P9 U9 _, |
111 : 3,
7 v0 f4 w8 f8 q4 d( o6 X 222 : 4,) j5 g" e& K# d) ]8 j9 m; ?
333 : 5,0 x# }2 D5 }' s" E
444 : 0,
/ I% j& f) N4 I7 d/ h, b 555 : 6, ?2 y% o- F: A$ g
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; g8 ^; [: n2 s! I- e; m+ nsessionPlayerUnlockMap = {}6 ~* ^2 Z5 C8 j5 W* G$ l0 y
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, @7 b7 \( ?$ Mdef init():9 v! V. ~9 R0 e' ]
# Events
2 T _* q- b2 C7 y$ C0 n host.registerHandler('PlayerConnect', onPlayerConnect, 1)
3 `# q- h2 r2 I! h & A, r3 @) O0 ^( [7 M. R
if bf2.serverSettings.getUseGlobalUnlocks():
7 ~) C6 I, N% L8 ^7 g host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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! A7 V! {; D. W # Connect already connected players if reinitializing% w$ [1 g$ \, k' x0 @ l( J
for p in bf2.playerManager.getPlayers(): m4 F9 u. s( g3 L8 Y! z/ A' X
onPlayerConnect(p). _9 o( H7 w0 c8 n) F
4 {/ {9 H* i# O- y if g_debug: print "Unlock module initialized"7 g [' B) M1 Z" N$ G" z+ p
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3 a4 F: P% c c; i4 \* [2 n4 Fclass UnlockSet: pass% @* Z5 k1 H- ~) ~) d
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6 V8 K7 m- a! Y/ G. zdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* O! a/ ]- p) H
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 O* m9 U& c" P, L8 N$ ^
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if not player.isAIPlayer():/ H# t; o( _5 j: r0 T3 K- }$ B
id = player.index
- V4 E" z9 |; Z1 k. p reconnect = id in sessionPlayerUnlockMap$ @& z$ h4 `" \+ m5 [5 Q
2 ^8 B( Y% O6 C7 i3 D( t, ? # always get new unlocks on reconnect/map restart/map change etc
/ u% D! N, T9 P1 G$ _ if reconnect:
; z: [# S' ~1 ]! a K- _ del sessionPlayerUnlockMap[id]' J. B3 E- |0 G5 f3 F, h- ]' u
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newUnlockSet = UnlockSet()
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$ B- n2 [+ D0 ?# U! X2 ` newUnlockSet.unlockLevel = {}
' y7 V% N* W' I# t% c for i in range(0, NUM_KIT_TYPES):, i6 F8 h% T9 A% Q8 O) P
newUnlockSet.unlockLevel = 0' K( v$ P: B. m7 Q* x' k2 Y4 q" g
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sessionPlayerUnlockMap[id] = newUnlockSet
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: m7 R V( _& a* v2 [ player.unlocks = sessionPlayerUnlockMap[id], Q: {( N" T& R. j) y
$ h3 t3 I% C8 x$ ~4 g6 I! S. G if bf2.serverSettings.getUseGlobalUnlocks():7 C( `1 I$ [8 r, h7 h1 L! v
if player.getProfileId() > 2000:
" n- S+ j! }/ m$ q2 e5 b. A success = host.pers_plrRequestUnlocks(player.index, 1)0 x4 ~' a2 h, X
if not success:3 |/ N/ I( j8 X, b
if g_debug: print "Failed requesting unlocks"3 G$ K) o" P3 ~; P; M4 g( ^2 _/ m+ _# V
else:
2 z+ e# X" U b/ X W, q3 @ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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& s) o1 F- e1 Z! V6 ]6 H if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):- E# V# [" t/ k& H, l. V) ?: A
if not succeeded:
( A* D( ^9 r* |8 r! N6 k print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks): f. ^7 n2 s- D; \/ B2 e) K0 h
return
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- A3 c+ V9 ~$ R1 I0 u* { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 N9 A, Z- q" s7 `' p
6 U1 y! M, y$ _4 t9 x: S7 K& q # translate gamespy item vector into a kit-based unlock vector handled by game( i" O3 i" P4 o _' W
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 X& e5 b1 B, w4 F9 ^
for item in unlocks:! F0 e$ Y y( t9 j5 ]2 U
if item in unlockItemMap:. s* b5 y. M. C2 \: B
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
1 x5 ?, G, O# r( a: y0 s #We do not yet support giving different unlocks to different teams. l# z/ Z9 a: f; l) n" ?
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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