|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 3 x, M. b+ B0 ^" x6 r( }4 P
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:# w1 |- ?+ M- Q/ M
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) J% |- a* Z- B: J7 _
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' {% o* q9 S" q5 n) ?# {6 u! ]! _最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
- l+ w& H1 s3 d ~ ]+ G
' F/ F2 a0 V9 g; b* Mimport host
) V, B; d8 r. R" I3 H6 @0 limport bf2.PlayerManager' i. [) S# ?' t7 U
from bf2.stats.constants import *! J% }& v: }/ L
from bf2 import g_debug
+ W4 m+ q; D" N5 D
?, L$ ^+ X* o" L8 @) {" p! g% s' V8 q, L* I6 X4 |# h w
! g- L' c7 j' |& d' u1 J- T
# map gamespy item ids to kits& C" @$ z& O0 g! Q, G0 n. g) j
unlockItemMap = {* j% ]: ~$ P/ _
11 : 0,0 q5 h. f! R- v' P
22 : 1,
! W; q2 S9 o8 T; p; ^) | 33 : 2,$ a( t" a! W) g0 H# B0 i
44 : 3,
6 j: U$ g" q# C/ y0 f. n z 55 : 4,
, a1 o5 w) K; E) v. r5 q: \ 66 : 5,
- z5 Z/ M3 @( [ 77 : 6,( ~1 A0 m1 m$ g1 U; p, I& A$ v) [$ W
88 : 1,
4 H9 [9 E& b( l- X* J9 E5 Z 99 : 2,. E+ c: Z% K0 N' o8 c5 B
111 : 3,
1 r+ e4 C- J1 g" E+ N, R 222 : 4,
9 S' w# y/ l$ K: q 333 : 5,$ w' ~* Q, u' [
444 : 0,
- H( Z$ x' n& [# _5 k4 j$ u$ P. q% \ @ 555 : 6,* \- M9 j0 s* y+ T1 _! J: K9 A
}
& L0 l" ^! Z+ D# e. \0 ?
0 U. W1 p$ j X0 C( U9 X. XsessionPlayerUnlockMap = {}9 T# Q1 H. @( r9 Z& T9 [
! @& ~+ I4 a6 F7 G) }4 ]) S) z6 f* A _
) Q% z( e" f/ W5 C' d9 u
9 E6 V y; n* n' H
def init():
9 i# z$ K% N8 o4 D3 E$ q. S! r' s6 A # Events
2 q W. M& X& }9 |( |. O host.registerHandler('PlayerConnect', onPlayerConnect, 1)
: E. L( O2 `# S6 J: b+ \( o. n " r0 [- l; R1 o7 X! f
if bf2.serverSettings.getUseGlobalUnlocks():: o O) K% W7 L" }
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
0 P2 t. j8 b% b
4 @ a! q7 i2 y/ ^ # Connect already connected players if reinitializing
% T+ m4 ]' `# F9 W for p in bf2.playerManager.getPlayers():1 C- W% a/ b! ~. ^" s2 t' F: q7 _
onPlayerConnect(p)& H& {% }/ z! q. s4 @( S3 p1 G
5 e6 H1 M4 T' o Z. B1 k
if g_debug: print "Unlock module initialized"
3 A: a. b) ^2 i) M- |/ x" ^: O9 V8 o+ I0 W' Q& M, g B! Z$ x: L
* B) @1 W* C. w& J% p6 G' p
, w( s6 V6 F( e, G/ l1 N$ M, c. r( wclass UnlockSet: pass
+ e. N( u8 n8 O- u$ L m& T& G
+ ?5 R# k5 m) h" E1 L
9 A4 l q1 P! ?1 C
7 l1 f) |" ^- F/ p0 Tdef onPlayerConnect(player):
: L: P# q( r: b9 g0 C
2 t) b# R% w2 |3 c2 U9 a6 K defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ ?" K! Q" x4 P, n- O' x6 b host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)2 |0 [$ [8 z8 |
$ e# \4 p7 E2 _7 R/ B if not player.isAIPlayer():
. Z( H% G+ B) ^; Z' ? id = player.index/ h9 Q. V& V6 c$ @7 u" M+ I
reconnect = id in sessionPlayerUnlockMap9 l& @7 P0 z6 N9 Q8 S. X/ H
0 z( O+ ?1 M. e. ]3 v! H) s0 Y' X
# always get new unlocks on reconnect/map restart/map change etc+ [5 }5 {% U1 j7 k! V: k% g
if reconnect:
% z( c L6 R* c* K l8 T$ f del sessionPlayerUnlockMap[id]; }4 m, D3 r" ~
6 D, K9 | X+ x e( B newUnlockSet = UnlockSet()
5 K4 B( _9 _0 l
2 X, ~' a8 m# g2 b9 v: t newUnlockSet.unlockLevel = {}& V3 _' N9 |- j0 E: g; h4 B7 V) P
for i in range(0, NUM_KIT_TYPES):
0 s" X& I* t3 f# H- \ newUnlockSet.unlockLevel = 0
! u) r0 A' m5 d p. T1 `+ f- ?0 J2 F+ v# w6 y/ W. Q: K5 L
sessionPlayerUnlockMap[id] = newUnlockSet: l- n: D8 m) X7 L/ [" O
T" D* Y0 |, J2 m5 S$ y5 q3 f
player.unlocks = sessionPlayerUnlockMap[id]/ d# S- ^4 c( c7 L
) q! V; y* ^! x2 T( a if bf2.serverSettings.getUseGlobalUnlocks():5 |' z( p5 C0 D- |
if player.getProfileId() > 2000: % r. L* F* r9 H& j) _* C' Y
success = host.pers_plrRequestUnlocks(player.index, 1)% {) i0 r7 o0 C9 x' T) \+ G
if not success:4 {- D7 b% B! \
if g_debug: print "Failed requesting unlocks"
1 @( J" @# K* O, ~* [ else:/ T$ U+ M" N" Q* j- b2 F0 ? l
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
% |7 T5 d1 {0 f, A
8 ]/ }5 S0 R6 w+ j6 e1 m if g_debug: print "Added player %d to unlock checking" % (player.index), h: G) a% W( c- k7 U5 v
3 A: O4 E# U' F h ; `$ N- f E' H9 k& y- E
) j5 @( R. ]6 C$ O6 n1 O8 c
def onUnlocksResponse(succeeded, player, unlocks):
! ?, Z, O$ A- i. \8 [ if not succeeded: F) U$ _" D+ f8 Y ^
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 x4 {% _1 h0 d& C2 y% m return1 u4 B0 ], c- v; ?/ B/ a$ e" s+ T0 m/ z
; P% }% l" x9 X* ^8 k # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& U% t* \; F& y! n1 n
0 P3 m2 E6 O3 v
# translate gamespy item vector into a kit-based unlock vector handled by game
3 \4 K' ~3 u, a' S/ _+ Q! J2 c kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% n) L( R" K6 m9 t for item in unlocks:! F) x) N- H+ B. J
if item in unlockItemMap:
6 E' o; [* n; R. t2 V" w kitUnlocks[unlockItemMap[item]] = 1
( N. k! K5 z$ a2 P1 r$ n 6 v" }2 l, ^! t. |( |
if g_debug: print "Kit unlocks: ", kitUnlocks
- y: {$ e2 u, Z, E #We do not yet support giving different unlocks to different teams
4 [% l; l7 C- ~/ T/ P9 L9 u host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|