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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! V, k. |- q+ W6 W: ] 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- z9 h2 V2 ~- X. w5 F$ i2 c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ s: o# \2 Y) P! y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# \. Y4 ]: d& T5 `1 m, e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host) I+ @/ Y3 D% }8 ~; g% X
import bf2.PlayerManager* S. M2 l, t6 x/ l' `
from bf2.stats.constants import *
2 u9 i0 E0 G4 }, ^# jfrom bf2 import g_debug
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. G1 ?* E* q" b9 e7 X# map gamespy item ids to kits
. i5 O/ L( ~3 I" a( sunlockItemMap = {
# T! M1 u: v6 E1 D& V 11 : 0,0 I5 q, P4 J# n0 u4 N# t: z, M
22 : 1,
& @5 H( S$ ]+ ^ 33 : 2,
7 G% ^! Z3 n- P5 l 44 : 3,
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66 : 5,
( a( E2 |! E$ C+ X% I" t* D 77 : 6,
1 Y3 K a w! |" ~' _/ W7 |# k 88 : 1,
! w% c8 K7 P/ M 99 : 2,2 ?- X/ z% h: J( ^ e1 a
111 : 3,+ n9 j+ i4 v. k o, L
222 : 4,
0 }5 o8 A T( }. [! [ 333 : 5,
' r6 s5 y; c$ g$ D$ b* {$ \: x9 a 444 : 0,
0 u7 Q2 [9 p( e" X2 ~0 { n) y 555 : 6,
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" | ]& \/ H: EsessionPlayerUnlockMap = {}2 _2 d$ E) \7 c( V. S
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def init():- [& m: P: ?# l) P1 q
# Events5 v. S7 R* _( R& L/ t+ K. b
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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7 E3 e1 g9 e- o* k if bf2.serverSettings.getUseGlobalUnlocks():
6 I% m; t" `9 x# T9 b7 X host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); H' j0 F% Q8 G0 D
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# Connect already connected players if reinitializing n/ s8 Z `, C5 l' u K
for p in bf2.playerManager.getPlayers():
* A0 @# ? u5 a1 A0 b0 d, | onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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9 H- M' C! E! y2 _ e4 Ldef onPlayerConnect(player):
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) e7 L; `3 l8 d& X; [7 m0 F. T/ i defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 I' Q7 l9 a4 ?' O, ~
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)( }4 r: P* u7 a
: ?. a: A4 X0 q if not player.isAIPlayer():
3 N& d8 U# l- k) \! s. E1 i( j id = player.index
. O [! A1 u; L& m/ [ reconnect = id in sessionPlayerUnlockMap( O# ^' E: `6 I' M! u* h) @
; T0 @6 Q, W4 c/ R0 ^* ^ s # always get new unlocks on reconnect/map restart/map change etc
6 N; N7 R; f6 @2 T if reconnect:
2 R$ R; s: u3 `) D del sessionPlayerUnlockMap[id]& }$ X' k6 \' ]2 V0 p
1 M; f$ Q* U: r newUnlockSet = UnlockSet()8 E( y' d4 \* l% M# [2 d( Q" j5 U) Q
/ ]# u% W' z! M% D. k: M0 f ~0 O4 h newUnlockSet.unlockLevel = {}
% ~& S' v& m- n& o7 F, V- h& x# j for i in range(0, NUM_KIT_TYPES):
) C" [9 M6 V1 R newUnlockSet.unlockLevel = 0
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. A1 _" q! [; P: N7 S0 o$ Q, t sessionPlayerUnlockMap[id] = newUnlockSet+ }! x" @1 a' ~; n
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player.unlocks = sessionPlayerUnlockMap[id]" r6 m6 T( }$ {& Q6 `7 ^
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if bf2.serverSettings.getUseGlobalUnlocks():# b8 w6 I1 P) n# ~
if player.getProfileId() > 2000: 5 Q' _) F# f O- M o3 g8 o
success = host.pers_plrRequestUnlocks(player.index, 1)2 f' g% V6 i2 i
if not success:
4 x b* @" M( o, w- Z9 A9 F7 w- P if g_debug: print "Failed requesting unlocks"
4 X$ X' R! C2 L | else:
. _. q2 b, q$ W& o& t if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. m6 J* E! b/ ?; F/ R, p
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):# \6 M6 L* U2 }& [! ~( J8 i; j3 l
if not succeeded:
7 e7 A2 f" _9 o/ f) w i print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! Z7 [* C1 h) `
return2 p0 z3 b9 {' F# S# i7 a
2 t* {. o; J! p # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
* ^8 H7 V) C2 i# k* L kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 K$ I j- u/ @ |$ l' L# P
for item in unlocks:. C* |: l8 Y I; l( U& t7 x* P4 C) v
if item in unlockItemMap:+ \* i6 L6 Z; ^! v6 k3 T
kitUnlocks[unlockItemMap[item]] = 1* [% q% _1 n1 m2 R
- U. C: ]6 G) A9 { if g_debug: print "Kit unlocks: ", kitUnlocks
: E2 m8 K0 Y( m& ^2 |7 V! f #We do not yet support giving different unlocks to different teams. Y4 g2 c8 a/ h/ q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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