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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 4 k& l8 k1 U1 @" y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 O2 o o# g1 r# `$ e在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
, _. {# s" z. w: N然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 I4 E0 a+ O8 f! U8 S
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! ]: d% R4 _- R6 _3 E
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import host5 o' ]2 Z( e$ X7 E7 L( w
import bf2.PlayerManager
) Y) J5 p$ H% l7 a) l* z9 Jfrom bf2.stats.constants import *
& @5 `) v( t1 I, ~8 ?: k1 y( ?7 o0 ofrom bf2 import g_debug
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2 p6 C# m# t" y; C' \# map gamespy item ids to kits
. E: w. ]2 e4 r- r& M) a2 munlockItemMap = {
& t* u6 Z5 \$ m 11 : 0,
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44 : 3,
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77 : 6,
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o% r, d" m: k 111 : 3,
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444 : 0,
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1 w: r- V( w# F9 g3 q6 LsessionPlayerUnlockMap = {}" f1 p/ {) o; n- d
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3 w* C% ~! Z) r# {+ F; bdef init():2 q! m% w/ q: i o; Q. R
# Events# d9 s! h1 n: _! t* O9 w3 T a
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():8 r- A( }: K* N
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
! S7 Q$ j. `/ \2 p4 j" ^* s for p in bf2.playerManager.getPlayers():
) C0 ^/ `5 z: B& ]$ v onPlayerConnect(p)
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if g_debug: print "Unlock module initialized": v: ^" U9 o" T4 H- l# f+ I1 E
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class UnlockSet: pass# `. \% [7 f/ c# C
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6 c- `) S9 {; t4 m* ?' f7 g: Udef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 {4 e+ t7 R/ u* r! E& Y) t host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
2 Q- Z1 [" \. d id = player.index) ]7 \7 M% }! [# R4 x7 {3 X
reconnect = id in sessionPlayerUnlockMap
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8 t5 a& e3 ]- c # always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]- j; m2 x2 X# L& p" P1 Q
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newUnlockSet = UnlockSet()
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* {$ f) i" `1 y3 R& |6 d: P' n9 b newUnlockSet.unlockLevel = {}- d( g \. A7 r6 [3 z
for i in range(0, NUM_KIT_TYPES):6 ~& G! ?9 Y _' G" P( a
newUnlockSet.unlockLevel = 0
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5 x/ [2 F- B' d: g% } sessionPlayerUnlockMap[id] = newUnlockSet
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, Z0 p, t! C, _& y player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():3 [5 r; Q5 }. S: ~2 r) \
if player.getProfileId() > 2000:
; n. I& T0 W9 ]+ A- k+ O2 N9 s7 | success = host.pers_plrRequestUnlocks(player.index, 1)
) A! u. ?4 m y! `' {4 | if not success:
) B4 `8 u8 \% E if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) C) D8 l# P3 U3 f/ r; |0 t) c
' r9 [: Q- E( T* O! F if g_debug: print "Added player %d to unlock checking" % (player.index). f( S0 R1 Z7 O. i0 V
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6 ^$ n3 E& U" t* }! E7 y3 Rdef onUnlocksResponse(succeeded, player, unlocks):: f, \# Z/ f, r$ F/ R
if not succeeded:
: y V- u* t3 I6 Z& @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 e7 x% ?0 h2 f
return0 x; z1 e& b& N1 R5 Y- n
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
: z) ^1 t6 j8 W7 |0 q7 ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 ~8 c# `/ o' x# d+ T1 A8 c1 n. F$ X$ p for item in unlocks:4 |6 b0 T; c+ C! o
if item in unlockItemMap:" O2 }4 d( ^; H% A! b) K
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks2 U3 S1 W; U {/ z* T v
#We do not yet support giving different unlocks to different teams
* Z) a; M0 x( ~* u3 L host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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