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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
3 A q- J& h4 X+ c 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' ?# Y6 S1 _5 V( i
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 O: q# F4 X* K ?( g" B
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 t3 s+ @# U' T0 {
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 I1 J$ t. r8 C9 R9 ]- a
# r" I9 E! ^) j! z! u8 Simport host* w6 E( F* G" Z9 t% q3 {7 t
import bf2.PlayerManager8 T2 }9 @, I% Q( |
from bf2.stats.constants import *
/ Q6 A6 d n$ X. j% ofrom bf2 import g_debug) O$ x' g4 L* z8 x
# }- X/ o+ f+ g3 ^9 Q% M2 C- y1 f
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# map gamespy item ids to kits
1 w1 Y: i- k, t& X! O; \+ gunlockItemMap = {
& h: q: |+ Y5 e9 p0 v+ ?6 ] 11 : 0,
$ { e7 f) i7 D 22 : 1,8 {! h0 _9 {- P( j2 W
33 : 2,
* h& i- ?! {8 ?' q5 y2 t 44 : 3, q9 K, t: L" y! _8 |9 U
55 : 4,
# \. R* C. n! z* n+ U+ u. ?+ ] 66 : 5,( x) m' K% C/ [3 Y3 }' @. {
77 : 6,
; D2 [/ w1 f6 A 88 : 1,
6 r0 V- [4 m. v7 P, Y m 99 : 2,
/ T6 d. A# f% `4 c# r- p$ P 111 : 3,% c# }8 K/ L+ k% m! H6 \
222 : 4,
* v5 f/ w# M: F, w9 d. W 333 : 5,0 S, X9 |) J" ~! c9 a) N
444 : 0,; O) c6 V/ x3 [; \2 w" N
555 : 6,
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: N, f1 H. O' L1 ~1 }4 t# o2 H' wsessionPlayerUnlockMap = {}9 m5 V, P U9 I8 ?, e
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def init():+ {, Z3 I" E) @2 D2 a; s
# Events; z, \' t+ x8 ]9 s; l" x
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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1 ]. f$ A" O) K8 r2 I0 o if bf2.serverSettings.getUseGlobalUnlocks():. p1 G) E1 ^; s4 h
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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; ?0 z% r6 r& z5 @ # Connect already connected players if reinitializing( o0 t( X, S& W, W9 @- \
for p in bf2.playerManager.getPlayers():$ o9 q( ^+ _' m1 p6 d
onPlayerConnect(p)
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' R* l+ S0 a+ f& w8 v# n, K if g_debug: print "Unlock module initialized"
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# |9 }! x* m5 `# G. Q5 ^
j" F* J- [# e$ V! l$ g4 u' m$ Tclass UnlockSet: pass. O% J" g) r1 X3 O7 |' M$ c/ G
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+ N0 S1 ?. w1 ^6 _# Fdef onPlayerConnect(player):; L1 C; l, H( c! ?- n7 `- O
5 j* @( q0 d4 f/ Y% Y+ X& g6 j6 X defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ y( B7 S5 N& \& x7 D6 `
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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/ {4 O! r$ a; E4 a if not player.isAIPlayer():+ p. n O# n: f8 E
id = player.index
2 g! i u+ d; \% k- A# l/ M reconnect = id in sessionPlayerUnlockMap1 L* V, A+ N# W* m# w, I
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# always get new unlocks on reconnect/map restart/map change etc% i* k, ~/ B! z( B
if reconnect:
4 C- V) ^& e% M; P4 I0 C2 R del sessionPlayerUnlockMap[id], [4 o% _6 \; @
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newUnlockSet = UnlockSet()) f( v5 N% s5 N" U5 Z
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newUnlockSet.unlockLevel = {}
, g$ f# k- }6 s for i in range(0, NUM_KIT_TYPES):
6 W$ t* Y$ L# I5 P1 x, n+ w/ ] newUnlockSet.unlockLevel = 0 e A9 g( }' _( T5 s S
4 L* d3 R; ? Z+ j0 U/ c sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]* }+ t3 m6 y+ S; s! g
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if bf2.serverSettings.getUseGlobalUnlocks():. v" `- p$ k8 v) _" ?
if player.getProfileId() > 2000: - M; _, |( j3 @1 N1 i( g+ m
success = host.pers_plrRequestUnlocks(player.index, 1)
K2 F% o% i; J7 A8 C8 G0 W: i4 j" z7 u if not success:
( ^, p% q s# ] if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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0 S1 W5 `8 w0 m6 ?6 v if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):6 [! R" r& O% D# l
if not succeeded:
! T6 {# @ Q" u$ _% ] print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( x c: O4 N% \5 @
return7 B/ u. M5 I8 g/ m Z H, u6 }
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks! x$ T9 {6 N& d. A: s5 q
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# translate gamespy item vector into a kit-based unlock vector handled by game
9 @7 W4 A9 r, d) ~ O( n; {* S kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 H0 Q3 E3 p( F. _1 A, F for item in unlocks:0 z2 G: S/ y! F* F+ m
if item in unlockItemMap:
2 y \" A i/ B% U* C. b ~ kitUnlocks[unlockItemMap[item]] = 16 q: \6 e: d' X! Z0 k
# d" G- D# l3 c! U+ a, t' Q
if g_debug: print "Kit unlocks: ", kitUnlocks% Z' c% T# h9 f" D
#We do not yet support giving different unlocks to different teams
7 N( F# t8 x0 ~! R host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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