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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
& @& P% E* P& y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, M8 v. H8 m& ^; H5 Q$ {0 k在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 y2 f) J _3 e5 r0 z4 F然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- t/ J; @: k: {. t: k( @' {$ [最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
! j" e" U4 V+ y4 i, I% ]$ Yimport bf2.PlayerManager
/ S' l5 I3 V! jfrom bf2.stats.constants import *8 I$ H$ P/ k0 V' @, \9 C* H# |
from bf2 import g_debug' |! e E E$ k- Q3 ?! M" g; o
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" i+ \. i2 [) y0 r6 Q, T# map gamespy item ids to kits
0 Z' S! {" \7 Z, z+ z2 VunlockItemMap = {
. a' a, S- T5 ?# Z0 V 11 : 0,
' r4 |. u+ _- F: T1 |4 Y9 H- F+ _! x 22 : 1,
$ Y0 F- q1 H7 y6 f 33 : 2,
; [4 F. b0 A/ X0 B' o0 y2 z$ k# M$ M 44 : 3,5 w/ v# |5 C* s$ i7 S' J
55 : 4,' l& J: X4 M6 A! F0 {# y% V5 z1 \: L
66 : 5,4 q7 X3 f: \, e& A X7 o% r4 G
77 : 6,
$ w+ R" d4 }" U# `, _; C7 Z 88 : 1,! t0 _. ~. ^7 Y0 ^( H
99 : 2,
7 n/ _9 _! Y9 V; s% F 111 : 3,
- |9 m& u$ n2 |: ^- g 222 : 4,
8 k) P. {, [/ n' ?, L 333 : 5,& L0 F! M, i1 A* n; W
444 : 0," J p. ~* d- N7 x' c3 D2 v) T7 k) b
555 : 6,8 U7 [, f& o6 y; U" x& g6 E; M
}
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sessionPlayerUnlockMap = {}; N! Y5 }' Q: }
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def init():
$ \1 m" B( D5 v # Events
P0 {9 l8 a1 F2 y. t; c host.registerHandler('PlayerConnect', onPlayerConnect, 1); k8 P% ]2 j+ r; H$ e
- e( j. [& ~/ _, T% i4 j/ I if bf2.serverSettings.getUseGlobalUnlocks():
" D: D( V( y% M0 m/ i$ {0 V host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! W; P/ f( p- i. ?4 q
8 i9 h7 u* T+ N3 Z1 I3 b # Connect already connected players if reinitializing
, G$ E5 J6 M+ W$ L6 p for p in bf2.playerManager.getPlayers():# M# {4 C* s$ ~& c3 w
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized": v3 F- [! L) a1 M1 ~+ X5 d# q
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class UnlockSet: pass
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def onPlayerConnect(player):
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" z3 s, x% m; w: u* o) k$ j: ?% N defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 ^0 Z5 [+ P/ s% a( A
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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4 ]' O- X% \. z' { if not player.isAIPlayer():- B6 X4 r3 R- W% [( j+ h( n5 X
id = player.index, i T. @& L3 t; o+ N) C
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
0 t" @+ U0 q) v1 v$ o if reconnect:
o( W4 z! i7 o# s+ _ del sessionPlayerUnlockMap[id]
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* L ]# t3 x% I9 S- i7 X newUnlockSet = UnlockSet(), d! Q# Y8 W( d' K1 J5 `% Z
A( r% _8 j8 r, Y) {
newUnlockSet.unlockLevel = {}2 V+ u/ d+ Y$ O- @ F, `" g
for i in range(0, NUM_KIT_TYPES):
9 Y) l/ u, W0 K* o6 J4 t- q' s newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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1 @, b0 b) ]8 J2 k6 m) A player.unlocks = sessionPlayerUnlockMap[id]/ i$ N' E3 S! Q: {( k
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if bf2.serverSettings.getUseGlobalUnlocks():" b) F7 r+ o3 m+ `2 [( Q
if player.getProfileId() > 2000: % D# [ _4 i3 E( s+ Z; b, A2 K; W0 h- U
success = host.pers_plrRequestUnlocks(player.index, 1)' n+ O1 A: J6 T. Z; z
if not success:
8 B+ e2 G- {2 \5 b9 f if g_debug: print "Failed requesting unlocks"* t, a0 [. @# {8 Q9 B. h' X/ D
else:* O# m9 @) s$ m% V; S. g' @0 S
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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3 X* I8 `8 f0 J7 w; y8 u3 S( a if g_debug: print "Added player %d to unlock checking" % (player.index)
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+ y* P4 o" p V2 fdef onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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$ s, k) O: c& \) G5 g( w) a' x8 y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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+ E+ A8 q- T; {" o # translate gamespy item vector into a kit-based unlock vector handled by game
- A# f% B: p- O, l, @! h kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: h/ v/ h* B+ V: z. [ for item in unlocks:$ {3 B. @: J2 |9 m7 W
if item in unlockItemMap:' r8 M) {- N C# R
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
, H, k$ T, ?1 ]' s8 r- }) l# G1 @ #We do not yet support giving different unlocks to different teams
1 Z% s0 ^, W- s ^8 d7 m! p) B- F host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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