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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 U( t, y8 @: \& Z [9 @/ C 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* n, e8 J" x9 n0 d5 A$ a+ L在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
, D; U4 t% E+ M2 k( I然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- @2 z$ `: l# G/ i6 W( h' J
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: u1 A. P% v U1 {8 V# \ m
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import host1 q. Y m, r. g! k0 _7 ?
import bf2.PlayerManager
9 k3 Z. B. e; M, n! l9 q& h9 w3 m6 ~from bf2.stats.constants import *
/ [$ e% y! k$ ^9 H' l. g$ A. N! _from bf2 import g_debug
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# map gamespy item ids to kits2 o3 X9 n' p! ^% S
unlockItemMap = {
?% S) }, A$ X3 `4 [5 J1 k* x5 h 11 : 0,
( K. Q7 P, K$ a9 ?0 k 22 : 1,) K) \% h/ L7 ]
33 : 2,# E2 ~/ ^3 w# t( D- b/ h9 R0 _/ c
44 : 3,
! o1 b+ `: {2 M. S, |; q, w 55 : 4,
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77 : 6,/ u5 _8 K+ I1 y7 v8 b6 W$ b8 p
88 : 1,
/ R5 I* k7 M3 H 99 : 2,% |" {( L' s# L: s
111 : 3,
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333 : 5,
6 a: u& m# ?" v) a 444 : 0,
& T- A( F$ Y/ q 555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
. B+ z" a. y$ Q+ e # Events5 ~' _$ ?1 {6 e$ C/ o M1 M" R
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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5 n X% s$ h) v) ~' n& ? if bf2.serverSettings.getUseGlobalUnlocks():
, {4 l$ N6 E# `0 m; a: f& x4 r, @ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing- d" I: A \3 e7 }; L
for p in bf2.playerManager.getPlayers():
0 O' T! q8 J. l% M) [8 R: s& C onPlayerConnect(p)/ H3 [0 N+ y6 a4 e
( ]; J6 _% I8 v8 D' F if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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* Y& m9 a- A* v* v) Ydef onPlayerConnect(player):
# b% q+ y+ {+ M9 @9 d
3 l9 t7 t0 W) u" k4 r defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( \- C2 |1 ~9 E2 K9 F4 |4 Y- I; t
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 c, f q5 G8 c6 D- o ?
, \8 @: }6 I7 h; A if not player.isAIPlayer():- l6 q* J) `: z) F- \0 q
id = player.index* |( v- X! D3 a/ Y0 o- ]# n! _9 O
reconnect = id in sessionPlayerUnlockMap
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& A" C7 M o9 | # always get new unlocks on reconnect/map restart/map change etc% o9 }- i" e. e" R/ }5 ?
if reconnect:! z4 ^8 M- g' E3 T
del sessionPlayerUnlockMap[id]# J3 b8 R) Y+ Q! k* m
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newUnlockSet = UnlockSet()
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4 d! M+ u0 }/ ^, t" a) Q newUnlockSet.unlockLevel = {}
, q' K$ H! g+ G for i in range(0, NUM_KIT_TYPES):8 \# B8 g9 v& L; C! }: n1 C; c3 t% C# G
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet) j* e6 y, t) i' `" T
: C5 o+ a F- N9 b* ^ player.unlocks = sessionPlayerUnlockMap[id]* z+ A$ g& `: p/ b
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if bf2.serverSettings.getUseGlobalUnlocks():1 Y, _) n: l2 T; Q c
if player.getProfileId() > 2000:
+ X' _/ t \9 J g6 S" w7 _4 M success = host.pers_plrRequestUnlocks(player.index, 1)
+ T: v- `' e' C& {3 l$ U! \. { if not success:& Q- N( W8 W0 U! I9 k5 _
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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( A$ B" K; B% |# m8 u% b if g_debug: print "Added player %d to unlock checking" % (player.index)$ K, d2 z9 x# e7 ]0 o O4 M u
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def onUnlocksResponse(succeeded, player, unlocks):% C4 N( Q2 m4 a8 `, Z
if not succeeded:
, ^! Q3 J2 U5 S" w# i print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 O( [; Q$ p- X) ]6 I, g
return+ U) T. X; @ B7 U$ U
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game9 O4 A( ?* Z+ u
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 ]5 P1 \3 _ l7 q( w
for item in unlocks:
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kitUnlocks[unlockItemMap[item]] = 1
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, x' P7 k, O( V. W* O if g_debug: print "Kit unlocks: ", kitUnlocks5 h- W$ i) [7 A; q+ W5 p9 b4 X; P
#We do not yet support giving different unlocks to different teams
7 C; t2 d, }9 q( Q5 t; O5 w host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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