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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 N: }" U; g% C/ I$ ` w" P
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:$ v+ k) f# X* p: u0 l
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% `4 ~; w4 W5 c U) ?7 h& P& Y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 o: j1 Y% N; V0 l" L
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
6 o* y7 X; p9 N# ?5 A" \1 limport bf2.PlayerManager) g& a1 |/ Q1 J* G& |5 e
from bf2.stats.constants import *
+ ~4 b# x/ l4 o4 i4 a r Dfrom bf2 import g_debug
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# v" a1 i* e$ l! w4 a# map gamespy item ids to kits' r: X. X6 Y/ r8 e
unlockItemMap = { S7 P# F3 b+ w, C0 b0 _1 @
11 : 0,; E; V# a. b' H0 [6 a# { B8 a- s/ v
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33 : 2,
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66 : 5,/ K1 p: x! t2 v
77 : 6," K6 d8 A0 v6 L4 i! G+ \
88 : 1," j* D8 i! l' O6 d% l$ g
99 : 2,4 B3 L1 c- y' G* ]% p( n
111 : 3,6 t0 s3 U* b) d; x5 f
222 : 4,
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444 : 0,5 b. R' V) n) G* B) L( U' y
555 : 6,
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3 B$ E" ` `+ ~sessionPlayerUnlockMap = {}0 z \( ], m6 c3 {( |2 n
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def init():2 O" ]5 Z; I+ A( }% |" x A( Y$ E
# Events
4 G6 X/ O: j& J5 W) b host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():) g$ G+ [ S4 Q z- P
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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3 ?! }* H& b1 {8 d5 j* V # Connect already connected players if reinitializing
, d, j* ]" c3 G1 J! @) q for p in bf2.playerManager.getPlayers():1 k% y+ V P: F6 n7 b
onPlayerConnect(p)* f9 ~$ a5 B }& M
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if g_debug: print "Unlock module initialized"" o; C' u) B5 B5 C
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) G: i0 ~ s/ i, c, O/ Q8 Pclass UnlockSet: pass
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/ O# S; s3 U/ {! ^def onPlayerConnect(player):
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1 T2 E; h( i3 q! P' M% k) B& C defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 a e2 w' p, ?. r2 N# X/ q$ G+ ~
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
2 [! @+ f- r$ V: h id = player.index
p/ k) n' ]4 D reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc" Z$ y: Q* F7 I. J
if reconnect:
/ V1 s* G: C3 F& f% u del sessionPlayerUnlockMap[id]* Y3 U+ q% s; t, a- N( T5 R! S& @ j1 D
4 l1 ~5 f! S4 Q* L9 M& v newUnlockSet = UnlockSet()+ \, \- F" l; f6 t3 E! x
: ]- W" {4 [( y8 K# Q newUnlockSet.unlockLevel = {}# g2 f- {3 R! U
for i in range(0, NUM_KIT_TYPES):. G$ V }/ G5 {
newUnlockSet.unlockLevel = 0
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! l7 a+ J6 @: L8 C' @ sessionPlayerUnlockMap[id] = newUnlockSet6 W# `, t. k3 q' H$ Z/ b5 k# g
0 J+ I. N* }7 p$ M, Y% c player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():5 O0 D& k' _0 }& C
if player.getProfileId() > 2000:
6 Y I$ m5 l- P0 l* E success = host.pers_plrRequestUnlocks(player.index, 1)! ?% f- y, s5 `3 U+ R1 @. ~6 n
if not success:7 V5 K% {2 P1 N# n8 r" R
if g_debug: print "Failed requesting unlocks"
. [; ^+ z8 A4 v* g else:
0 p# i3 ^! D# U. G if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 A7 t `, s; X. i$ \
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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% c; `1 `7 z; C0 q' Q$ ~: `def onUnlocksResponse(succeeded, player, unlocks):* y, w1 }: T$ [- z6 B& b8 n
if not succeeded:
5 O1 u, q8 u5 T9 G# B+ d print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- Q: s8 x6 ^, K. G4 J
return4 D) j$ L5 M7 t. Z( N
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks1 |$ B! _9 \$ S6 c2 m, v* s
) K L% p( T1 [ # translate gamespy item vector into a kit-based unlock vector handled by game
: ?( ~( s- F! S# O. E/ x) q% W4 _ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ m- K2 x* K7 e. q& l7 s6 S
for item in unlocks:. e1 _5 k; m9 Z* ~$ t+ s
if item in unlockItemMap:% T2 o3 H1 `/ \$ B* {$ M, _1 z
kitUnlocks[unlockItemMap[item]] = 19 [8 _6 @, x' [+ d. P, I
4 v! n1 K% z8 }' ]9 F6 W4 c if g_debug: print "Kit unlocks: ", kitUnlocks
. J/ Y3 Y! `& [% G1 Z5 [' Y #We do not yet support giving different unlocks to different teams# r$ A- L3 v1 k4 w! @
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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