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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) Q+ g! B2 Y# G: Q8 a6 v
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) n5 G' g( j: T3 p在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! w1 A3 [ |" `# F然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 i7 u/ H* X. z# L5 X
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, r* I9 {' r' Q$ ~
- U) H/ x' b/ t# J# D- F( [$ kimport host$ K5 f5 v5 m. I9 @
import bf2.PlayerManager
& I! Y n6 E9 s" `from bf2.stats.constants import *
! b+ R: G4 |: G1 i- gfrom bf2 import g_debug
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# {5 ^+ h' |* m0 Z# map gamespy item ids to kits2 Q1 i/ E m9 R' P
unlockItemMap = {8 Y+ q& R" L/ ^7 ~6 d
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22 : 1,
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66 : 5,
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99 : 2,- b' X! N u! p7 T2 t9 S
111 : 3,
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444 : 0,$ l2 p2 V' B) `3 H
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
* C. ?7 d( V! V6 N% d3 L # Events6 ~! Z6 A: l. i4 z' v" T
host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 B2 M5 A% ]. f* @9 i1 E
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if bf2.serverSettings.getUseGlobalUnlocks():: U" g7 ^) `7 R0 c* Z
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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/ i$ z+ n% H/ a* D' Y) c. F" Q # Connect already connected players if reinitializing
/ n2 F5 X, H9 L1 V0 i6 n# `+ J. w for p in bf2.playerManager.getPlayers():' j2 `0 w6 N8 Q1 D6 F, K; Q
onPlayerConnect(p): B$ `( w$ r" c% a- g( X
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if g_debug: print "Unlock module initialized"8 S1 l1 W7 K! [. R! g D
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' v6 \2 H% I0 U3 i% }class UnlockSet: pass
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def onPlayerConnect(player):
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2 ^" y1 O; E. |. ~% P& i4 o, m defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- d, R. `2 d5 |: b6 F host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
6 n' `8 M6 [& ~ id = player.index7 v& t7 u6 G# d. f3 ~
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc$ g; ~5 D( ^) v9 o) p& ~: T
if reconnect:
1 l1 @6 b% z4 t del sessionPlayerUnlockMap[id]/ [" b' \3 V. l3 h
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newUnlockSet = UnlockSet()
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# ^% G$ G! d) N% \' v* G7 m, ?! l newUnlockSet.unlockLevel = {}- g. b- M/ U% Y1 S" V/ R. U; z t
for i in range(0, NUM_KIT_TYPES):
6 @: a: Q; X5 W) {1 Z newUnlockSet.unlockLevel = 0
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) A$ [+ d* q+ p( t1 k sessionPlayerUnlockMap[id] = newUnlockSet0 x5 Y" x j0 J$ r6 c$ t
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player.unlocks = sessionPlayerUnlockMap[id]
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% A' r- u2 n$ F if bf2.serverSettings.getUseGlobalUnlocks():. C: r- t) G8 i; i2 }
if player.getProfileId() > 2000: - r- J0 z# y' i) A% u& [9 f
success = host.pers_plrRequestUnlocks(player.index, 1)2 r& j1 G3 S5 N7 F# Y1 ~
if not success:
( g: k; B- L- o6 ^ if g_debug: print "Failed requesting unlocks"; M4 b( D4 O7 d) S
else:
z2 Q, ]- o3 j9 E3 a, s1 Z7 L if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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) Z- `+ R) o3 S+ C8 z if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):, @# _5 O/ U2 t' Y% ]+ s
if not succeeded:! w4 ^" ?5 {* C: |! Z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 D4 ^0 I" V. r+ E
return
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; @, e- r. t p: K o* H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
R9 k: A6 \' y* ^1 R% {4 @+ _6 m kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 }; c6 E$ N* {& \5 }
for item in unlocks:
3 v/ |3 {# I, r3 g if item in unlockItemMap:
# D2 g9 `" w: P# N* E kitUnlocks[unlockItemMap[item]] = 11 r! x- U7 e- _7 p4 n* _/ j+ Z2 {
8 j- J' e, ~3 \; [: b: T7 V if g_debug: print "Kit unlocks: ", kitUnlocks
" a4 K$ `: p, ]! D. {. L) F #We do not yet support giving different unlocks to different teams
7 Y6 m7 `/ \- U, s: B host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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