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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
: K6 `# i' b9 u8 W* W( U+ h 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* m- U* X* a w, o( ~/ D1 \! K; v在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# e3 y0 N B- t6 O# \( x1 C1 u然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
9 l3 _9 Q8 q7 h0 a最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 h/ {6 `, F$ J+ F1 D8 f) \
" b2 J' ?! f: f4 zimport host
3 [* D' z/ ~" Himport bf2.PlayerManager
: K: E8 ?" p" G0 v; P' Kfrom bf2.stats.constants import ** b% N1 ~, b. z4 _
from bf2 import g_debug) C6 n3 @ e) ~5 m9 j" x
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: ~/ y, N6 `6 K# w K# map gamespy item ids to kits8 [" @/ K' A* ~ ]1 u
unlockItemMap = {/ u# f7 F1 r2 u" M$ k
11 : 0,
6 C2 g4 L4 _$ {2 G9 ~. \ 22 : 1,
* ^( G' T! \" g2 p+ Q* ~ 33 : 2,
: _9 l, \2 i7 c: R& w 44 : 3,1 e; R' I, n) o# |/ n: _ A
55 : 4,
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88 : 1, T# J% a! i; X& R4 `* A' p
99 : 2,
! T) M5 t; O6 M 111 : 3,
' I- w2 I4 j- S: f9 a2 p/ U, T) a; w/ ^% ` 222 : 4,9 z6 [; o8 N" `: r
333 : 5,
( B: E8 a2 k( n- G( } k8 A 444 : 0, C8 c' O; ]1 t' K
555 : 6,* @% {- a* d& [$ T" c5 I
}
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sessionPlayerUnlockMap = {}
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def init():
7 Y8 A( u- S& i3 k$ e5 } # Events5 O% W0 @5 _! e2 m/ y5 K
host.registerHandler('PlayerConnect', onPlayerConnect, 1). N2 M' W& `/ N) m
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if bf2.serverSettings.getUseGlobalUnlocks():5 `. R$ W0 S; B" e
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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2 P5 r( a* Z5 a' w$ [' R0 O8 c # Connect already connected players if reinitializing
9 @* i. Z* O3 C) z6 k" A* P for p in bf2.playerManager.getPlayers():: S" T+ B# D' h8 u2 _
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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# [! s3 Q7 x! G! O, W3 ^" O
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class UnlockSet: pass
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' ^& o# x7 g# \def onPlayerConnect(player):: f; r2 ]4 K; |' x a4 Y. z
# i: g* w* x( V, \. L# F$ Q0 i
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 S, r: `. s0 h6 m6 ^
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
6 Q6 J u, c0 ^" S id = player.index
& i+ ]( N& o5 V; d. H5 H3 h! l3 I reconnect = id in sessionPlayerUnlockMap
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: _( Q% K4 e: b6 \6 |2 J# V # always get new unlocks on reconnect/map restart/map change etc
( u4 Y' d, A* M& E if reconnect:. O8 ^. S' M$ Q) S8 v
del sessionPlayerUnlockMap[id]3 e) h2 A% e) s% J. U" J
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newUnlockSet = UnlockSet()- m) @6 K$ ?+ @
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newUnlockSet.unlockLevel = {}
; K# S: `3 j3 v7 O for i in range(0, NUM_KIT_TYPES):0 z; \1 ^' C- r, z; ^. N4 w% C
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet+ I L( y% m4 T/ J: _. H
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player.unlocks = sessionPlayerUnlockMap[id]! Q8 p' [: n# a7 q2 C/ i
2 a" v- a8 t6 O9 d. i if bf2.serverSettings.getUseGlobalUnlocks():
. V* L) C1 W; s& U4 o% S9 ?+ q if player.getProfileId() > 2000: 8 ], @9 T6 w1 c+ i# u7 v4 b3 f
success = host.pers_plrRequestUnlocks(player.index, 1)$ D6 ^0 ?5 T; U0 R
if not success:
7 `+ Y0 I( a1 X/ ?. Q6 T( M6 W if g_debug: print "Failed requesting unlocks"7 C* U# B4 ^2 m2 s
else:5 f* n l1 h0 t8 u8 H% K
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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0 X* c' T6 _* d! X7 H. |( |def onUnlocksResponse(succeeded, player, unlocks):# T+ n* I2 V. f! j
if not succeeded:; z/ r. B( z" _8 D; F
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 i4 z) N7 J" s0 J
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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6 p; t b2 ^3 A& E* R9 k # translate gamespy item vector into a kit-based unlock vector handled by game6 }0 X& r! _' Y- `
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 {5 N! I& ?/ T/ |
for item in unlocks:
% G9 Y: x( L2 P- |+ k if item in unlockItemMap:
. S, r% ^! p3 g( x* k3 C kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
4 X2 ?8 } m1 Q- Z3 G# u; y0 O; s2 @ #We do not yet support giving different unlocks to different teams0 J; v/ [5 W0 ~$ C$ u8 b
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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