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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) M$ Q2 ?2 H5 ?# u# W4 u
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) K6 Z4 U2 u% J0 D# K在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; Q) _" N# n/ c: C3 w2 ]/ I0 e2 y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- k4 W; c, M2 A. O% N
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host9 X* X1 m3 k m3 c$ s6 A2 L
import bf2.PlayerManager; Z5 A" s* O) `4 W0 _* F" p! l$ q
from bf2.stats.constants import *
- ]- z9 _9 W: ]from bf2 import g_debug% W" o! i& m7 ?
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# map gamespy item ids to kits
! C, T( s9 f1 X" BunlockItemMap = {
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22 : 1,' [2 `% Q% W' s
33 : 2,+ z! h' Y9 p7 c- S5 B
44 : 3,/ N8 q4 \" _6 x
55 : 4,
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77 : 6, s5 M Q$ z6 A. Q6 P$ Z3 Y6 K
88 : 1,
; ?, A* ^3 ^: { 99 : 2,7 ]) _6 W; l0 n% i# [, R
111 : 3,# B0 V6 w6 T! h+ L+ i% Z8 @+ w
222 : 4,# n3 x7 s, a/ R% @
333 : 5,# }0 K g% n5 V% V: {5 c0 q
444 : 0,
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4 v6 p/ _. c; i I' N% x l7 {& bsessionPlayerUnlockMap = {}
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# _9 ?( K* J3 w- c: @( u0 ^
def init():, t8 C3 Z0 q* m2 a/ J: M7 h8 m$ {4 {
# Events2 T" U) w$ T& l6 l
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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) c5 B. I9 Z6 y3 u& R if bf2.serverSettings.getUseGlobalUnlocks():+ g7 ^* S5 y# I F; |
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 B9 o, T" i! T5 M: n( J: F
* L0 \$ j" e& B7 r # Connect already connected players if reinitializing
6 l3 g: v* i' i7 V3 i( a5 } for p in bf2.playerManager.getPlayers():& ]6 ]3 F2 i" j& h8 n. \! e
onPlayerConnect(p)
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; f7 P% q8 G4 ~+ \' G$ x if g_debug: print "Unlock module initialized" c- S5 T- O1 J+ h& P! a4 J
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; \' J: V# [& L9 d! \& Gclass UnlockSet: pass0 h) W7 A! _) i0 K
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& @+ D( q; _8 w' C2 C; }def onPlayerConnect(player):
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" R) N. z0 d$ G# b defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 C2 z5 U1 U$ P' _ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ ^* s8 R+ ]1 {$ J; T
& O( ]4 J7 h0 d- p' K" F if not player.isAIPlayer():
7 w0 L6 K$ \$ V L id = player.index B0 ^; M7 N1 p/ C1 O
reconnect = id in sessionPlayerUnlockMap
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2 i* M4 ]# G0 w; W/ f7 i# A # always get new unlocks on reconnect/map restart/map change etc
& Q, L# j6 J1 S7 {+ D% U if reconnect:4 W( S% D d7 h3 {
del sessionPlayerUnlockMap[id]" q6 S4 Q; j: V" ~, U- o, x
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newUnlockSet = UnlockSet()! A( o4 `. c7 }% d
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newUnlockSet.unlockLevel = {}0 F2 r' m) g8 j% `. E& x5 i
for i in range(0, NUM_KIT_TYPES):" e1 q0 |- t3 }4 W5 x
newUnlockSet.unlockLevel = 0
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: F+ A! r4 k8 j3 i; d sessionPlayerUnlockMap[id] = newUnlockSet
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1 ^, i( ^6 I0 ~0 i player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():6 m$ j2 D# ]" H; R! E# P
if player.getProfileId() > 2000: - q; \8 L+ N% O5 X6 ^1 ?
success = host.pers_plrRequestUnlocks(player.index, 1)
5 ^1 T) ^7 U" e9 \- b if not success:% N% B& o# D0 [1 B1 {
if g_debug: print "Failed requesting unlocks"" u; Y# B, c4 F# T. o! P( v" Q
else:) {) T: s( y9 \* H
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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5 X' _0 A. `4 ? if g_debug: print "Added player %d to unlock checking" % (player.index)
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' j; T* [( Q) B$ M1 Ydef onUnlocksResponse(succeeded, player, unlocks):6 M4 z; {9 I/ Z
if not succeeded:
! T% c/ r4 B/ J2 X _ u+ Q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 B5 K! }3 B# m( ?+ S7 r- I return
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( G8 ?, b' P% V0 g Q7 ? # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game0 {7 u0 t$ l/ g, E# u7 V
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 g3 _7 m5 I, H$ D% M: k. a for item in unlocks:. }2 _1 O8 o; Z) @( B0 u
if item in unlockItemMap:4 I7 a' {( a/ N. K* C1 _3 v, p, u
kitUnlocks[unlockItemMap[item]] = 1. w* j5 X+ k1 {+ @6 B5 Q
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if g_debug: print "Kit unlocks: ", kitUnlocks
8 Q: w6 ^4 v3 {) i #We do not yet support giving different unlocks to different teams' V O( E. \( z- N- A* V S' C
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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