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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
2 D8 O0 i9 j$ ~0 g) Q' W 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ d, p& U3 f6 G5 u4 e" l9 S在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. k6 @6 i( U9 i$ w( G& K
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; z$ K. e5 N1 P+ k; ]7 W8 u w
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!# l9 K8 w( C* e. H6 r* f
% \3 p- `& i$ U8 cimport host
$ ^; W/ u4 F( t7 G4 \import bf2.PlayerManager, l; [' Q" r8 e. {
from bf2.stats.constants import *
* Q. k+ x$ ~! U9 p7 A2 _from bf2 import g_debug
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L$ D( c! y( h9 X1 S# map gamespy item ids to kits/ o9 ~) O8 A! o6 ^0 h! w% J* o& M p
unlockItemMap = {# B* C; m( G0 K6 h
11 : 0,
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33 : 2,
5 U+ r6 S- k) c! s& `" T 44 : 3,4 s, ?; g2 w: J7 f/ M- X
55 : 4,
7 L! V% ^; Z$ a1 v 66 : 5,2 }/ h" g @7 W8 ~' e
77 : 6,
+ Y7 Q% x, V( z" G9 k 88 : 1,
6 h+ h2 j9 Y0 x% j 99 : 2,
! s' f2 l1 N5 r3 H' L" ~9 ^; E- s! ~ 111 : 3,
5 s+ N+ J( e* A$ n% `6 F2 I4 n; b 222 : 4," }# v' v* H* J, z
333 : 5,. M; ~1 b% L( i9 ~: L' B
444 : 0,
8 b% ?0 m! Z1 i& V' o' }7 o 555 : 6,- e0 h8 b, j: v
}
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. F8 p9 J4 a. _, k$ P5 g2 ysessionPlayerUnlockMap = {}( ], [ V& k; ?% W0 C& ~
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) H! q0 Q& N) f2 ddef init():8 }& W: z3 o# p; P9 X9 p- L. i% L
# Events; y7 T" W6 m# ]6 Z5 d% ^ n
host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 W/ z Q. P: h+ }; K9 h" h
% v) W \ P0 X/ O) Z- Y& Z9 C if bf2.serverSettings.getUseGlobalUnlocks():
4 s H( v/ ]5 b host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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+ ^8 T8 L) \% g! L' Z # Connect already connected players if reinitializing
: }" }- j3 x6 b' U( ^: x for p in bf2.playerManager.getPlayers():
& X4 f$ U% P Z0 n onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass0 j3 }, \# M3 P# q% m1 n2 r7 L
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def onPlayerConnect(player):$ s$ d+ F( `& D( k5 Q
! \2 F- S w9 t; w5 V defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ C7 Y3 ]$ z% h1 x. [. F* v$ f' F3 [
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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% w+ H' O& g; E7 Z( ~: `" [8 e$ D if not player.isAIPlayer():9 d1 f/ y$ n1 |; Y& Z7 T0 }- L9 k
id = player.index
' V: f$ f* a' M reconnect = id in sessionPlayerUnlockMap
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+ u' U5 s; {; X0 W4 @0 l # always get new unlocks on reconnect/map restart/map change etc1 A: N# J- O' l; X
if reconnect:9 F) i, X4 C5 Y( k2 U
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()% L/ P/ d0 a: O4 N+ |
9 W: A# b2 a0 K% ~0 B newUnlockSet.unlockLevel = {}
& h& h- s" b, y" r1 Z! U" ~! E# l# [ for i in range(0, NUM_KIT_TYPES):
+ P1 V& X* n: E# W5 b; }' P newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]& g7 J. a# J5 M: D% Z
' n0 Q5 F; J6 J% `* o3 d4 x9 _( k if bf2.serverSettings.getUseGlobalUnlocks():+ y0 n# b9 b, g% f
if player.getProfileId() > 2000:
/ M2 O# N! t# Y, Q" R# i success = host.pers_plrRequestUnlocks(player.index, 1)
! q1 c% Y3 ^& q( o8 V if not success:& w$ P- r+ X! X+ {5 p# {" o& ~
if g_debug: print "Failed requesting unlocks"+ t- P k- W, Z D; B @3 J$ K
else:, F) A+ v' R; y X! G
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index# ?# W- Q1 J0 V* B0 ~. ]
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):" T" R* s) B! v8 u4 n. o6 q
if not succeeded:: a/ z7 O) T7 _' ~& G
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks! ^, D) w" p! ?1 w: r. ^/ G% f
# e6 e1 u n ]3 C' w # translate gamespy item vector into a kit-based unlock vector handled by game
1 ]) `+ ^& u4 O- O M kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 I- @: g2 K! |, M$ p: l for item in unlocks:
# ~' ^0 P- S# c Z6 c) S `8 n if item in unlockItemMap:- E* r0 l! s' r' h! V& c& o
kitUnlocks[unlockItemMap[item]] = 1
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# |) T0 j& ~4 E$ n7 D if g_debug: print "Kit unlocks: ", kitUnlocks
% L: M1 b7 t, c' Q9 } #We do not yet support giving different unlocks to different teams
; }& o/ I8 V& N% U! w, F+ D host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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