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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( k& V6 D8 S/ F4 j) H# a: h& w
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" |) k; Z- i( ~" s T/ S
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' K' a' w4 i; v# ]8 `, I
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' P4 B1 ^. Q9 E' E9 }& n最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host: w0 G6 D$ `' e; O6 S. ^8 f# C
import bf2.PlayerManager
- M! K6 }1 _8 Z/ A+ ~# Q9 Tfrom bf2.stats.constants import *
$ K: O2 @3 O/ X9 l1 ^% ]- Hfrom bf2 import g_debug
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5 U8 N& j; S0 Z' A5 Z9 n# map gamespy item ids to kits4 w1 r: r. \% o( y
unlockItemMap = {9 B: o4 I3 N( F" l0 o& \: ^6 D9 c
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22 : 1,2 h( |$ c% f& R7 U6 ^* `
33 : 2," r4 ^4 w$ {* e+ ^1 E- C% p w
44 : 3,
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66 : 5,
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88 : 1,' F* B0 j- ?0 I
99 : 2,
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222 : 4,) A/ ~" ~! {- y X4 e* i
333 : 5,
3 u7 [) t f7 }4 D- P 444 : 0,
/ `& U$ c7 t; `4 w% Y 555 : 6," O- v, p# O. r0 |" T9 Q! m
}
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sessionPlayerUnlockMap = {}8 R5 Q3 A0 q! S# L7 r! G9 w
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def init():4 T/ e) D2 X X! N& O7 M+ O( l
# Events, j8 }# I" z) U: C8 l+ C0 U
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():2 k- g7 L# ~7 X, `
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing K% o2 T& A$ d5 h
for p in bf2.playerManager.getPlayers():
2 W7 j: j5 u6 q) T+ H9 b7 m onPlayerConnect(p)
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J+ s/ E5 H, j; d {! `4 u$ ^ if g_debug: print "Unlock module initialized"
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P! Y: b( f) C2 p& f. @6 Xclass UnlockSet: pass7 Z( Z l2 o0 g& J1 [& [/ z! l1 h0 \
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9 }) v+ B6 p1 {) rdef onPlayerConnect(player):# E3 }5 D: ^$ i! A- d. e" Y
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 j% L8 ?6 g/ d' Q
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) u/ l" G* j6 \, i* Z3 @4 K
; }. m* w6 ~( \9 A if not player.isAIPlayer(): v. V. o, m. A) P. F! p7 t
id = player.index
: W7 M( p! ?. E) q reconnect = id in sessionPlayerUnlockMap
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) R* k$ z3 y( G # always get new unlocks on reconnect/map restart/map change etc) x: | ~5 A$ }% N
if reconnect:% \( {8 ^) u4 B" V
del sessionPlayerUnlockMap[id]; X% K7 G; V+ N. P/ y- ~! a
r* G! q: h- } newUnlockSet = UnlockSet(): d) p- s! L* ?- t
0 D7 P3 ?$ C: C% A! R4 R newUnlockSet.unlockLevel = {}
9 {( ]; l6 G3 y2 ] for i in range(0, NUM_KIT_TYPES):/ n4 j2 T' R5 c: P. f
newUnlockSet.unlockLevel = 0% z8 [4 J5 x, y" C. [8 \3 S2 [- T
9 k, ]4 K8 O8 q# {& ]3 m+ F sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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! |; S. w3 O3 B. m9 q8 x if bf2.serverSettings.getUseGlobalUnlocks():
- [' L5 }- [" g" N7 f if player.getProfileId() > 2000:
3 }9 h4 ]7 X+ D) P! p: M success = host.pers_plrRequestUnlocks(player.index, 1)
1 ?( N$ o) {7 b. Q& A if not success:
; c+ q) d& N' h0 U! P/ L [* Y if g_debug: print "Failed requesting unlocks"% X. ^' u; f, ?
else:0 _" J& p- G" r$ G1 S+ c" e8 [5 X: O
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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; ?2 j8 k& N! s) V if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
; ?$ p( C8 R3 r4 c& b+ j( \2 S- M if not succeeded:
$ ?0 M5 W' y4 {5 C" y( e# M- V print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
- ~0 `4 l, ?9 {/ N- [/ O7 U5 O+ o8 L return
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/ { M8 Z9 ?9 n2 E% n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: U4 X0 c% V4 H" s
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# translate gamespy item vector into a kit-based unlock vector handled by game
5 ?# e& m6 i' `1 Y9 B" j$ R h: }& t kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 o ]5 @& {. T. D+ } for item in unlocks:
( U' {, c1 I5 K I% u0 [/ S& N( J5 l if item in unlockItemMap:
0 H' V2 ?3 v" S( P) ` kitUnlocks[unlockItemMap[item]] = 1
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1 Q8 c w. A9 o* I: ]" n% n if g_debug: print "Kit unlocks: ", kitUnlocks
. Y: L1 |* ^! h# ]1 O #We do not yet support giving different unlocks to different teams
. t8 j& @/ B, I) q+ K( w6 a host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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