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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- g* s, g! i4 E/ a 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 B# i8 |: f- E) F在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
: s8 {' q9 B( V8 A) y" ~& A$ o4 x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 Y5 r% E4 ~! @& v' D( B最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
, r; {, `1 g% T6 |. Dimport bf2.PlayerManager
. t" `2 Z. g' T' y, v1 p) \; Lfrom bf2.stats.constants import *8 E8 e9 W1 K& o
from bf2 import g_debug
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# map gamespy item ids to kits2 S4 Z1 w3 ~7 R# O9 K4 Q5 p
unlockItemMap = {
P5 v: H( C$ @+ k2 i, _. A 11 : 0,& `4 B1 ~ Q# L
22 : 1,; |2 @+ o& ~3 m2 K
33 : 2,4 K/ _ e$ S% R; F, Q( V% F+ o
44 : 3,
2 I9 u3 o+ m& F- W 55 : 4,
* a$ b$ r3 X. ~ 66 : 5,
/ J8 L. H5 K* A/ E9 n3 g 77 : 6,
* L4 a A6 i% T3 \2 t 88 : 1,
& p; h' j6 f4 j3 h0 m2 v 99 : 2,
1 [' ~0 W! {, c( |" ~$ K1 `7 x 111 : 3,
3 a6 M, P# u1 F$ h 222 : 4,$ U A. C5 w7 h7 o/ u' M
333 : 5,
* W6 |. M8 n A$ B( B 444 : 0,4 @: ?$ q$ o% m; }' m
555 : 6,
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sessionPlayerUnlockMap = {}: E% O+ s } E! P) a9 F3 c, y4 i
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, [+ ^+ p |5 c: J* C* t, Qdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 [" q! ]. o3 Q9 X, g9 r
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if bf2.serverSettings.getUseGlobalUnlocks():
. s' Y" n6 M9 d. H% @ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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/ w* D; T% Q* `0 i L% M) r # Connect already connected players if reinitializing4 B0 T" O4 P2 L% J5 f a- e+ O
for p in bf2.playerManager.getPlayers():9 n6 Y! G7 D* W* `) D
onPlayerConnect(p)
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+ w) e# I5 |$ |5 g, @* g) n$ N1 S! z if g_debug: print "Unlock module initialized"
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h+ l a) F7 m9 Oclass UnlockSet: pass; B9 [. V7 h+ G \+ x
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6 {/ i9 b0 s1 }5 Tdef onPlayerConnect(player):; l8 y7 H6 Y' y/ S( { U* o: w
c' D1 N8 F* Q2 o defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 R. ?$ Q) w* [( ?1 p' D host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" _; Y$ v' W7 l
/ P) D/ P$ h+ e/ R. l% K2 i6 @ if not player.isAIPlayer():$ q8 `9 Y2 E6 D/ L, O
id = player.index
- y: q: [6 w6 c reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc, u4 q3 f9 [) ^6 c" q- z9 d9 G6 |
if reconnect:! z F! f3 p% U- p) |& ^
del sessionPlayerUnlockMap[id]
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, t& }- x2 `7 |: T2 m8 [/ g newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
, ?# ?, W, o* z' B" k for i in range(0, NUM_KIT_TYPES):
6 p& E8 D+ a( V5 x _ newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet7 v( F6 Q. I, ]
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():5 a3 h! @. r3 X9 {0 K
if player.getProfileId() > 2000:
! k2 H, v3 e3 W$ z# F" B success = host.pers_plrRequestUnlocks(player.index, 1)! D- e9 H& \" w
if not success:
& y2 }" \* t& \. { if g_debug: print "Failed requesting unlocks"
# N' G* N1 A; `/ H; Z else:
2 b7 C; G' k" h5 J# O3 r7 { if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% @# ?# U; n7 p0 G- c) g# [% z k
# j4 `0 D6 j1 J" @, \6 \
if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 S; V' J( M6 Jdef onUnlocksResponse(succeeded, player, unlocks):
( F3 S, Z6 n! A% B if not succeeded:) ]- p0 W* {! ^4 Q0 h9 G. Y! R
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 ]5 H3 b( f7 h6 ~" e) y: j9 x
return K. J u' a9 _% X6 @; D
# j% J: i& C" [/ U# p
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game; T7 b/ X2 l l# z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& O' l3 m" M% _1 {& J ]( } for item in unlocks: h9 U9 Y/ o* R9 c( s5 N/ u8 H4 q. |
if item in unlockItemMap:$ d. P1 }* p" [, z$ m( h' l1 d5 i5 e
kitUnlocks[unlockItemMap[item]] = 1
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8 d# [; h9 f, R1 G" Q7 H& v* q7 L if g_debug: print "Kit unlocks: ", kitUnlocks
% d+ l) S4 ]* c #We do not yet support giving different unlocks to different teams; ?" x2 r. j f! }# J* V5 t/ u/ ?7 W
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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