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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 6 M5 j4 g0 K6 H$ ~; C
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:; u8 V- D. w# p0 w2 T
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, R" R2 J+ P4 @$ g# ]
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- h7 Z0 r$ d: Q/ @最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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0 G1 g* J/ L% z3 c8 `3 mimport host. z& R; r* p; _# T9 ]* y- D& ^
import bf2.PlayerManager
: a I2 d5 ~7 A j$ Hfrom bf2.stats.constants import *4 e8 z( n6 S2 x$ J/ h, U
from bf2 import g_debug0 g' f' D H& J3 u7 F
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" N8 O' m' ?: o4 h4 D# map gamespy item ids to kits1 Y# B! y4 i$ a5 ]3 J/ M
unlockItemMap = {
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33 : 2,
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55 : 4,
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) a# f9 x+ [' ` 99 : 2,
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222 : 4,
L4 {6 w' L9 K0 v 333 : 5,+ p+ }& k9 }+ V/ c
444 : 0, a6 U: A5 K8 C, k% X1 _9 s
555 : 6,
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sessionPlayerUnlockMap = {}
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# t- s. o- \+ P6 E# \! D( o% a) q" o/ A
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def init():9 W9 V- c9 t) q! L) r
# Events% d) ^1 Z* ~4 p4 e
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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; J0 V+ L$ S0 p1 k- k( S if bf2.serverSettings.getUseGlobalUnlocks():- b1 J- V6 u/ ?$ V! _- F. {
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- R; c5 e! D! e& m
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# Connect already connected players if reinitializing6 J! A- @% Y/ c1 r# I
for p in bf2.playerManager.getPlayers():2 x; i& b/ A& V+ {5 E
onPlayerConnect(p)
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9 Q/ L' @% I+ }+ P if g_debug: print "Unlock module initialized"" B5 Y9 l& X" |7 ?. q
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) P# g% X7 h9 L5 Yclass UnlockSet: pass
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def onPlayerConnect(player):, @/ P# u2 a6 J* G% e) y, X6 R; b
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 c: x) y) Y* l$ Y) v, A% J
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# Q+ R4 x I9 ], R
3 k, U* k5 _4 L" J if not player.isAIPlayer():
# b9 Q7 S2 W: n- w, Y id = player.index/ }; Z$ K4 Z6 X2 k0 s0 G0 T! Q! t
reconnect = id in sessionPlayerUnlockMap3 L& L5 _# t6 X* M% s2 E2 R
8 I9 q: A* L3 M w# S; q3 V # always get new unlocks on reconnect/map restart/map change etc# F5 z# r6 w$ d2 B
if reconnect:) W( b J! I8 a
del sessionPlayerUnlockMap[id]- j: E( T# e+ s L
% f' g' D0 d$ N6 X4 _" g; q; h newUnlockSet = UnlockSet()1 X& A r0 G9 `+ |/ n$ W8 `' b
5 t1 e7 @* Z0 L% K newUnlockSet.unlockLevel = {}
- v2 D' r9 @' n9 W9 p for i in range(0, NUM_KIT_TYPES):
. X* q4 Q' `( m. A& f/ D newUnlockSet.unlockLevel = 0* ?6 c' ~4 v8 [( u
4 ^ `' B- \ n/ f& ^3 ~# v6 P$ O sessionPlayerUnlockMap[id] = newUnlockSet, w+ Z+ N6 A% I: O& S$ J7 A+ I: Y) z
U9 Q0 X0 L% G! x player.unlocks = sessionPlayerUnlockMap[id]; n6 }% m! K5 U+ b0 [4 j" n& o
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if bf2.serverSettings.getUseGlobalUnlocks():% ?6 B0 \" J% K0 h2 F+ ?
if player.getProfileId() > 2000: 1 l$ t& y' p% o/ s
success = host.pers_plrRequestUnlocks(player.index, 1)$ Q0 A1 I! ?5 Q2 [
if not success:
6 t, p2 `7 t% M1 E0 D0 U! ? if g_debug: print "Failed requesting unlocks"0 b5 J, D8 q2 d8 L( e
else:
' P' m$ W8 \" R7 {& Q/ [) P if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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# [ P9 u% i# v# W( r, R if g_debug: print "Added player %d to unlock checking" % (player.index)
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6 s- O! y1 m8 u9 x0 z6 wdef onUnlocksResponse(succeeded, player, unlocks):
/ ?# i; I8 n: K; b+ M if not succeeded:# X. `6 _* M# V) J. i: [4 [1 r$ J
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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% v. J7 s* ]3 n& _9 d9 M, X # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: s4 E; N+ e7 n& U
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# translate gamespy item vector into a kit-based unlock vector handled by game4 W# V) @4 [' u8 G
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" u" `7 d+ Q: l; a+ Y. o
for item in unlocks:
2 s1 v2 Q4 I+ R if item in unlockItemMap:0 c( I6 p4 J8 b* I7 X
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
3 x# _' }+ e8 \% m: [& [ #We do not yet support giving different unlocks to different teams
/ m6 C6 t+ T' c1 I1 s1 a, B* @/ r host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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