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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) M% h2 K, K. G4 i- G
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' D8 y1 l% n8 ]: O; V) E& c; U在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 r* q1 T2 x4 w& @
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! V1 G# Q- ?7 w. h" e9 j2 M/ \
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 i+ {+ n- \- u4 a% Z! q
0 q/ y/ ?0 ?* [* C5 f5 S4 `import host& E$ G: i2 U; q, [
import bf2.PlayerManager+ d# U9 g5 k C/ F( ~
from bf2.stats.constants import *
* W6 c& O1 K, {, l1 s6 p% s5 ~from bf2 import g_debug3 j7 S8 z- X+ l) E
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# map gamespy item ids to kits
& e6 z3 a' L+ S$ FunlockItemMap = {
& X3 w2 T9 n# o" ~: l 11 : 0,
0 N* p$ h, h% m% r0 m$ a 22 : 1,
- z) U& B: O( Y$ j9 e9 y. V# ~0 m 33 : 2,9 d; \" y$ q* I7 s
44 : 3,
, O& M, N* w8 u 55 : 4,4 X2 A- g4 {& t. e _: G4 L, V2 H
66 : 5,
( [: _7 L* Y: n& c 77 : 6," c! o# i1 d3 b# L- S
88 : 1,6 O( J1 w9 a) a$ O, p7 J
99 : 2,: t. c% K, [3 M$ a$ |; S
111 : 3,- G: E% M( |9 y9 i2 u+ q: h
222 : 4,, g" A3 Y W7 d9 l1 D# N' r
333 : 5,
: ~, G; f0 H. c 444 : 0,
/ {9 d: W5 d' ?/ f7 C 555 : 6,
. d& s3 c4 m( t3 m }
* @( l/ ~* c- X$ \8 P3 o m
8 T: X) y7 O/ [3 I8 H# S% OsessionPlayerUnlockMap = {}# }( n7 p# X) J
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def init():. }% t" h. `/ _* Z( {$ {, F
# Events; P% b: O3 L" | S9 T& B; E Y& b
host.registerHandler('PlayerConnect', onPlayerConnect, 1)" J$ ?# {3 R0 R2 ^
4 G7 ]7 p1 Y; A6 o4 A. _% | if bf2.serverSettings.getUseGlobalUnlocks():: b0 |1 m, g$ N+ q$ s: b% ?
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# W" L$ v: z1 A7 K # Connect already connected players if reinitializing
( v1 D5 a5 W# `2 k& ^; _$ P" f# ~ for p in bf2.playerManager.getPlayers():' C# X4 _8 V# y8 Y. W
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"% h: J) {' j9 V. u
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) O5 l3 N; y% n4 L. T1 D! R' l, q8 lclass UnlockSet: pass
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3 C5 N( B8 t3 `+ K0 Vdef onPlayerConnect(player):! L/ P. j. K( i8 s# s+ K) Q
6 k$ R5 i$ P5 B1 ?3 A+ s defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- r9 f" T6 K( f- G! y- j" |" h host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); f- Q" h+ J& F8 b1 O2 R0 \- S
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if not player.isAIPlayer():
# [! M* X8 i+ j2 M id = player.index( X4 k6 o, C, X5 M% v
reconnect = id in sessionPlayerUnlockMap l2 v4 g/ q( A7 h$ @5 @# j
8 j! I& g$ e/ y# T3 M. _ # always get new unlocks on reconnect/map restart/map change etc
; K* C$ D' C3 V) k9 _0 r& K* w if reconnect:
$ }/ l/ n: `9 u8 b" y% L del sessionPlayerUnlockMap[id]$ S b" x) U$ K9 h6 s
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newUnlockSet = UnlockSet()
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) R, g+ R/ ^* D- Z3 U newUnlockSet.unlockLevel = {}+ C% r( T0 e" |: P/ c
for i in range(0, NUM_KIT_TYPES):
+ D& h: i" X! G3 s) ]' k* | newUnlockSet.unlockLevel = 04 G8 f' G0 r5 d$ K7 o5 Q1 }
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
3 }1 r* |; {9 a if player.getProfileId() > 2000: + w. P0 V4 g6 s8 N: F5 r+ D
success = host.pers_plrRequestUnlocks(player.index, 1); a) A( y2 R1 H
if not success:# |! ]/ O" T, E* H
if g_debug: print "Failed requesting unlocks"" c8 l1 b: U; s* F3 g: ~
else: } ]! }% X# `* ~5 T6 J
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)% ~1 J, |" w. Q4 j8 B4 t x4 [
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% {5 U* `. y% U! h0 |9 \: S% S! odef onUnlocksResponse(succeeded, player, unlocks):
7 Y5 H! L5 R. T+ ]& D; r7 ^ if not succeeded:; R. k1 g ^: |! |! V
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( t) P$ P! f2 y4 h
return3 l" [4 x$ |1 b
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game, t2 \4 w I! b7 T/ }
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 W7 y# h, e" [' q. W/ @0 ]- L for item in unlocks:8 |+ a( H7 u, _" x7 k" o
if item in unlockItemMap:
9 `0 ]1 n. P' ^% a5 f2 W kitUnlocks[unlockItemMap[item]] = 13 ^. D# J7 l G/ W% W1 ?
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if g_debug: print "Kit unlocks: ", kitUnlocks
* }) |* | e0 a, ?6 Y #We do not yet support giving different unlocks to different teams8 A/ Y q% E$ J0 H
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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