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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 k9 g1 s# A) u# _. ]: L 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:% ]. E) q* o/ A" H/ @7 ]
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 {( k: ]+ W8 ~: J" S* }' a然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) C' c5 M% x+ B& ~最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host/ X1 c7 K- x( c+ [) L
import bf2.PlayerManager2 y3 m2 a9 H6 @
from bf2.stats.constants import *
$ m* b' ?! P$ ~' cfrom bf2 import g_debug3 _# U# s- O. e
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# map gamespy item ids to kits
: w! N, ~' K6 x2 M1 H+ M, X: lunlockItemMap = {
" Z6 y# `& F: @" g- K/ B 11 : 0,
5 Y8 y: m- Z; w0 x/ h6 ~ 22 : 1,
V. A% a9 l2 H 33 : 2,
@# A( v5 y. K _& m" K( e 44 : 3,
! a3 |) I/ u* y 55 : 4,& N c8 J: ?$ X: R
66 : 5,% C8 S& R# r; K
77 : 6,+ i( E$ e9 H8 ^+ O& ^# @
88 : 1,5 g ~. ?) I+ d) M' I* f- z
99 : 2,
/ [3 T4 c$ X+ ^" s. C* N 111 : 3," g6 H1 Z* H' H9 X K8 D
222 : 4,
9 y3 v+ ]5 q8 n @. L5 m 333 : 5,
; @: c; _( {! [$ E1 a 444 : 0,
7 M ^" y- o( h5 S 555 : 6,
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% Q* X- d1 r; _1 bsessionPlayerUnlockMap = {}
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( Z4 L# Z" f+ J" {
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5 ^) e9 B" [3 K K' i1 y7 ndef init():
; O) g+ ]/ H, R0 U( F # Events
* D; g1 B7 w6 k' v host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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) x- w% F2 l/ |0 }. t8 y" O, F if bf2.serverSettings.getUseGlobalUnlocks():( M) n2 q9 q: S/ m0 [
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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" A) s1 Y: W3 f( ?4 d1 W # Connect already connected players if reinitializing' F+ z& i0 J) B+ T* R. R, K
for p in bf2.playerManager.getPlayers():9 @/ S: I: R$ l$ c5 H$ N
onPlayerConnect(p)
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6 l8 [; e; x9 L) h0 P2 s% P! [8 ? if g_debug: print "Unlock module initialized"
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' w( _8 y3 r* X% N' Fclass UnlockSet: pass; ]6 F2 }1 c* A% m! N5 D8 ]$ B7 q
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def onPlayerConnect(player):+ z* s& I) @ g
4 {$ s% j; q4 l0 B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 {$ ]% V. ^7 F1 W7 l; _* d: P, E
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 W2 T, `# b) K
1 g* M+ M6 u% `# i if not player.isAIPlayer():
3 x' o$ n' V+ e- x+ Q8 |+ b id = player.index0 F1 p/ j- [! s6 ]
reconnect = id in sessionPlayerUnlockMap0 F. h" r8 i# T% Z/ c+ @+ B
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# always get new unlocks on reconnect/map restart/map change etc9 U% G* X" S2 O- J
if reconnect:
; m. l: A$ T3 A O u3 U; ] del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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& `, p }, Z7 }; K' ~, e newUnlockSet.unlockLevel = {}' i9 C) T4 a- \) ?
for i in range(0, NUM_KIT_TYPES):( U. O$ P8 r$ E9 W* o
newUnlockSet.unlockLevel = 07 [3 M( C9 |% g" G p0 ]+ p) L
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sessionPlayerUnlockMap[id] = newUnlockSet
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6 x7 i0 o4 ~4 a; J$ W# m/ J player.unlocks = sessionPlayerUnlockMap[id]; B; o' z# `5 j$ K" x! F2 G/ k
5 p/ e9 M: Y# l! d6 l5 O if bf2.serverSettings.getUseGlobalUnlocks():& l. _4 A N* p( A
if player.getProfileId() > 2000: w6 m/ |* F+ w1 G7 y( J
success = host.pers_plrRequestUnlocks(player.index, 1)6 [1 U1 w6 F( O& c4 x
if not success:
0 B" S+ h! q: z8 P1 y& u! m if g_debug: print "Failed requesting unlocks"5 d7 d; H# q( I
else:
9 z8 s) n5 S& ]; [* } if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ a: Q y, r ~, Q& n" X
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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; q6 @2 m. k: h- U# j" m( J9 x0 \def onUnlocksResponse(succeeded, player, unlocks):
5 M* {, ^4 n; ? if not succeeded:0 y+ o; \+ I' e5 V! Y! @# h9 h
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 }: }. w5 \; N: }: j# W
return5 N2 l( @7 e; U# N9 \5 ]: y
! P) N' L+ n |5 B/ J, N' }3 G0 z # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks( V! r, z% m% t- `1 l" D, `
" _' Y# _# n" O: | # translate gamespy item vector into a kit-based unlock vector handled by game
6 `7 \& O( z3 W8 y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ c+ A3 ~& D+ k for item in unlocks:
5 `% s. u+ x; s2 ? if item in unlockItemMap:5 ]( K+ L% }* p |# \' U; S" t
kitUnlocks[unlockItemMap[item]] = 1+ G: m4 v& n8 P
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if g_debug: print "Kit unlocks: ", kitUnlocks
* z, D9 W7 D) C. ~ #We do not yet support giving different unlocks to different teams. Y" B. K3 p% Y
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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