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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 V9 i- R2 j7 U# K: _% U7 ?
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' W, u9 H' e+ _+ f7 V
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. n5 \6 \+ h2 E9 i' p) [* I( x
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) g! k5 T4 _0 {$ M& J最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( f `2 J) L8 ?) M8 u
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import host' V8 X i7 q {5 e9 d
import bf2.PlayerManager
* U/ N3 i I8 t8 |4 Dfrom bf2.stats.constants import *
+ M" ` y9 c8 l2 O5 y qfrom bf2 import g_debug
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# map gamespy item ids to kits
1 Y E( o& H, g( R6 K: nunlockItemMap = {: `6 ?6 [% O5 G0 S& n# [% a S1 x
11 : 0,: X- B5 r t4 S
22 : 1,4 e$ s! Q* l& l
33 : 2,5 J( X4 Z I- C3 a
44 : 3,, U7 ]& s6 N1 C h$ U* u3 R3 L' T
55 : 4,/ x+ v5 y- x/ w3 B
66 : 5,6 U6 E h+ R; c4 e$ i( B* O
77 : 6,
" d9 M& }5 X4 \3 R( ^ 88 : 1, U: W" j% ]5 ]3 K; o) [ o; A
99 : 2,
8 X7 P+ Y8 D. v% r+ ^ 111 : 3,( y7 {) T4 }0 H+ P% a( {( l% x
222 : 4,
- J4 {7 l: b8 M1 G) o/ l. L 333 : 5,$ a9 r! B, R: D5 ^0 F4 T' P
444 : 0,
$ m0 |5 r: m; M 555 : 6,, N5 N. e6 w5 x4 X6 N+ W
}! }, F$ S* ^7 @( L- u# e# Z! Q
) F2 E) ~- j+ Q, c! U; DsessionPlayerUnlockMap = {}/ [4 E; k" g% Y# O4 I
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def init():
; G' b0 v. v' i9 z3 T # Events
9 G8 d2 V# W" Y0 [7 M host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():- r- N2 W0 G2 G& P1 b2 h
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
0 n' k/ u+ M* o for p in bf2.playerManager.getPlayers():
0 j3 r5 {. G% D4 g: s onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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$ N1 S0 Z; `/ cclass UnlockSet: pass
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def onPlayerConnect(player):9 C1 I$ ~/ T; N
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 Q, z/ z# n& M' O7 T host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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6 y7 p, g) Q& M3 J o if not player.isAIPlayer():; X, o1 P8 a! D1 H6 |
id = player.index
. O6 ^9 I$ {6 @4 |0 | reconnect = id in sessionPlayerUnlockMap7 N0 b+ m* W1 e' M! z' p
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# always get new unlocks on reconnect/map restart/map change etc! E6 }( H2 f: `' o0 q
if reconnect:- O0 ?5 s* O2 l0 w" H- O; z
del sessionPlayerUnlockMap[id]
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. S! Y# k8 b b7 ]& q, O7 _- j! k- i) I newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
" ?* k) P& D, O& j# F for i in range(0, NUM_KIT_TYPES):3 }- t) `# Q: N; ~
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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, i t1 q S5 m: {1 @! d player.unlocks = sessionPlayerUnlockMap[id]
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( `7 @" v6 u( ^3 K4 L: X2 a% S, l if bf2.serverSettings.getUseGlobalUnlocks():! p% ~. S, c2 Z4 K9 U. y h
if player.getProfileId() > 2000:
% T2 }# I( [, O# O" W success = host.pers_plrRequestUnlocks(player.index, 1)
U3 Y+ o. W( Z1 f* m q if not success:: h' a- Q% {3 Y
if g_debug: print "Failed requesting unlocks" I1 g" V9 j" E# ~8 N4 g
else:
4 c6 ?3 I; K" r( a9 m1 s: h if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index! L5 }: L F. d2 O
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if g_debug: print "Added player %d to unlock checking" % (player.index)* s2 f( O; u( A
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def onUnlocksResponse(succeeded, player, unlocks):
: c1 v! E7 r5 n$ Y if not succeeded:
' J0 X& X' H3 Q c print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks g+ u) p' h' |# g* k2 p8 o
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# translate gamespy item vector into a kit-based unlock vector handled by game9 g7 |$ ]' K/ e1 [
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& X0 O( C) D7 t# S3 O
for item in unlocks:: h A }7 T; ]2 C1 o% Y' q, l
if item in unlockItemMap:
4 w& U4 D$ x3 C5 q; E kitUnlocks[unlockItemMap[item]] = 1; A% `0 ?' p7 I% H* {
7 Q; f m: ]5 @( k2 E4 H) z if g_debug: print "Kit unlocks: ", kitUnlocks
% G; K+ {. M4 ^" } #We do not yet support giving different unlocks to different teams
8 ]5 T2 a9 ]/ x; ^5 K$ @ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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