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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 P1 q5 m0 C' d! g! } 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, d" e0 S8 L7 |( z. Q在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( ?6 A7 Y0 v+ j( f( _+ a然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* b9 q1 o2 X5 C3 [3 H
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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, @1 m" N6 k% t. \! _9 vimport host# W s$ X4 ]; R0 {* f4 d
import bf2.PlayerManager" N8 C& p/ j/ ~5 f) h
from bf2.stats.constants import *' Y+ q ~* g3 H* W/ [
from bf2 import g_debug9 V0 h3 I: u# g7 k6 J+ r- t9 {
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# map gamespy item ids to kits
Y* J' K M) |1 n0 d1 d/ D _' K! sunlockItemMap = {
8 L! \' A! x) r ^ 11 : 0,! f& T. ]2 {. l, l
22 : 1,/ [5 S2 ] k/ v
33 : 2,
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55 : 4,
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77 : 6,
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99 : 2,
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333 : 5,
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555 : 6,# z0 _+ Q) N. M0 E/ W
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6 w% g. }: Q$ u# WsessionPlayerUnlockMap = {}
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4 _9 B L3 j) c% x" Ldef init():
" \7 N! h8 z, u1 f0 ~8 n& D # Events
$ b9 ~6 O4 p6 D host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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( }1 W& E3 [9 b$ { if bf2.serverSettings.getUseGlobalUnlocks():$ W Q5 U/ L9 ^8 Y
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
, \# Y A% K i for p in bf2.playerManager.getPlayers():
* D! f& X: ?$ c& _5 {# a6 H7 S onPlayerConnect(p)% R- ]" a1 B7 U
+ d+ `6 c# F, m, W) k if g_debug: print "Unlock module initialized"
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class UnlockSet: pass/ O% w6 a( f7 c& E) _5 p5 p
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def onPlayerConnect(player):6 ~. a' B. x, d% S1 F) @
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
W/ A, {1 _4 K host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 h c3 V7 y E I5 B+ C
- v% `: i; h8 k4 n) }4 ^. r if not player.isAIPlayer():6 j) W- K5 C& N/ Y
id = player.index. Q4 M) ~. ]$ g3 s8 h
reconnect = id in sessionPlayerUnlockMap( Z4 C$ Q! e" ^9 }- Y' L
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# always get new unlocks on reconnect/map restart/map change etc+ W( `' V. T6 V# F) U c! m Z
if reconnect:
5 ^9 d$ R1 E- t del sessionPlayerUnlockMap[id]
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4 J0 h# G- [0 {3 T4 e( e newUnlockSet = UnlockSet() z) j8 k. k, }$ i; a: _6 j
& x6 @" L5 h& w6 r& t newUnlockSet.unlockLevel = {}3 r+ \9 |% e' R& r+ \
for i in range(0, NUM_KIT_TYPES):
4 @! r4 }0 b4 m6 b _ newUnlockSet.unlockLevel = 0
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8 L4 o" h9 V& k2 H7 ^) Z sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]& d* @/ b# B) W9 H) N
# G( q- t, k# [ if bf2.serverSettings.getUseGlobalUnlocks():! ]: T8 _7 e- S/ r1 `# u; ]
if player.getProfileId() > 2000: 2 O% I! @+ X( U$ s1 v
success = host.pers_plrRequestUnlocks(player.index, 1)
8 R8 @7 k/ g* S: G if not success:$ W# w; N0 T5 {8 _- \
if g_debug: print "Failed requesting unlocks"/ E/ T' @9 O9 ^3 o% ?6 x
else:
- W, B* G( m# O6 d0 D1 H if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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0 x E" c( A7 n8 z7 L- q if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):2 _. E7 V6 l. m
if not succeeded:
" B8 M2 V. c/ N* W1 I O% M print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 b1 ~6 K K( h
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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: d0 A) b* }* d& b }- d. u# ` # translate gamespy item vector into a kit-based unlock vector handled by game
: B9 G) I, I) l$ y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( p; H4 E0 N3 y" I% r2 Q3 W for item in unlocks:
x8 h3 x& z- {2 ? if item in unlockItemMap:
5 e L' \ ^; t. m+ _7 F6 Y kitUnlocks[unlockItemMap[item]] = 1! u2 G7 {0 ~! |. d
1 l7 X5 T- S/ m. j if g_debug: print "Kit unlocks: ", kitUnlocks
" ^; y. P W) L3 { #We do not yet support giving different unlocks to different teams
8 h5 e' ^4 C5 W2 t1 ]) ]1 ] host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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