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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) % R, b5 y$ V8 q; Y* D% ~* l5 v! B
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% |3 S$ N0 t! F4 J3 R在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 I/ {+ `- d8 o2 T% x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 h' x$ O3 W1 C+ _$ S' l6 O( b最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!) O% [' t( e3 B3 K- h; Y
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import host
8 Q% @% w$ T& g; Q# `import bf2.PlayerManager8 p0 F* k- E5 h2 U
from bf2.stats.constants import *
5 i/ L* T0 A/ M! yfrom bf2 import g_debug
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/ U' @2 I' U$ L; `# map gamespy item ids to kits# m( y4 ^1 n0 q. N; O& N& w
unlockItemMap = {
4 K, ?% s$ K( g* U! O4 G 11 : 0,2 L) r% \( Q0 V b/ R1 A2 u7 g/ k
22 : 1,$ I# L# O% `% u# D t
33 : 2,
2 P$ c! e9 e0 ]& ` 44 : 3,6 t% n+ W8 k& L4 F M4 ]
55 : 4,
* o5 z* Q6 G* c7 v" F/ c+ J5 Q: R 66 : 5,
- u7 F' D, a, S; B6 Y 77 : 6,
" ?! X: {- A" @& o 88 : 1,# A0 x: `8 C, V( h3 d, p
99 : 2,
) j9 W) `7 q/ V* A 111 : 3,
; w4 A |) Z: x7 b- X9 Y! K 222 : 4,5 X8 r' R+ I/ a6 B2 M% P
333 : 5,6 c( r3 p+ v: C
444 : 0,. p* e, r& h6 b3 T
555 : 6,
) ^% Q7 d, n+ Z }
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( n7 i8 S4 a6 g9 f1 @5 k" \sessionPlayerUnlockMap = {}
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# W e6 f. W( T5 H; N) W3 U8 ^/ e6 L, j# y
. A b7 H, e& j5 _1 m/ pdef init():! D0 w; K$ x) X# \" _7 J
# Events
) t; x' }, o2 \" ^1 n host.registerHandler('PlayerConnect', onPlayerConnect, 1); i" t' n- t. ?* a- g: c
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if bf2.serverSettings.getUseGlobalUnlocks():
; b$ i9 q* K- `0 [7 u host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing6 Y, o1 D0 _' H9 \5 A7 A6 i
for p in bf2.playerManager.getPlayers():
0 z& N d# [1 ~4 Z5 A) u onPlayerConnect(p), D6 ~& ~8 F8 [- q; \
% \+ B. }$ i: I R' o) ?% a7 t& j if g_debug: print "Unlock module initialized"
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; d& D2 ~& Z4 {5 O, K/ [/ Rclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. ]: r4 X+ A+ ? host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% ^) S: Y9 x: Z8 M, Z! I
. x) T- t1 K( Z) J if not player.isAIPlayer():
: h9 u6 i$ A' m2 S, V0 Q id = player.index
) o$ N" Z- s' k0 {6 }# c reconnect = id in sessionPlayerUnlockMap
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3 h, T5 j& o2 t( x # always get new unlocks on reconnect/map restart/map change etc! F' s: K# j9 ]/ I2 D
if reconnect:- H# ^8 i; s. @. e) Q6 m& L- k. P
del sessionPlayerUnlockMap[id]9 B- b& h6 [. t. w4 F$ v
8 ^- J4 }9 t: b7 m: V: p newUnlockSet = UnlockSet()/ y5 ?7 V+ m0 o7 o/ y' T N6 E$ Y! y
& v3 M3 R$ Q8 x1 p: I5 D newUnlockSet.unlockLevel = {}+ G6 D1 M* b& m0 M
for i in range(0, NUM_KIT_TYPES):9 B) c" L d4 h
newUnlockSet.unlockLevel = 04 P; w) N- z2 R/ \/ X' m+ O9 z6 b
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sessionPlayerUnlockMap[id] = newUnlockSet- Y+ ?- A1 X: ?" Y' O
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player.unlocks = sessionPlayerUnlockMap[id]: S Y @$ S* h% D
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if bf2.serverSettings.getUseGlobalUnlocks():
- e' k+ k1 L' ~" T0 s# i6 w0 l if player.getProfileId() > 2000:
! R) F! D- H- {# Z! j8 t success = host.pers_plrRequestUnlocks(player.index, 1)
d, _2 v, H {- G! t if not success:4 u: I) I" l/ ~' _! ^% y
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 n- F$ e. {, q- |# E
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if g_debug: print "Added player %d to unlock checking" % (player.index)5 s8 E, a+ L( S5 ]* e* C+ `
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def onUnlocksResponse(succeeded, player, unlocks):
3 [. R3 M, @9 Q4 c8 [ if not succeeded:4 v' W B! j7 q" j) E
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ w* v" e1 B0 G4 g8 q1 T return
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3 q& g s3 }, l% w, a9 [+ j$ b # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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* @1 M! A2 Z3 \+ }: R # translate gamespy item vector into a kit-based unlock vector handled by game
* w0 N" N. _% M( o2 t* | kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 K( Y& {5 s$ A1 D
for item in unlocks:0 W. B) s" ?8 A% ]
if item in unlockItemMap:7 g/ x: B. F* A" M4 L0 Q" O
kitUnlocks[unlockItemMap[item]] = 1+ Q1 z% a' S. G" g
/ u% J$ Y7 X; x9 J if g_debug: print "Kit unlocks: ", kitUnlocks1 w# E: Z+ r7 l3 j/ z
#We do not yet support giving different unlocks to different teams
) [- ~ W4 u# \* _, N/ H3 a9 q5 W host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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