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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 J' b8 {0 @4 y4 Q; x1 h2 c2 i 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 N1 ~6 t+ B9 o- V( d% |
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话( R, I& d9 M( @5 o- C9 q, g. B
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 N" P& _# c9 C3 \$ ]) y3 m) ~) w' [最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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& n, r- n6 k+ S' s1 M" simport host
# P. R! B5 B9 |import bf2.PlayerManager: A5 t% [4 }9 Y$ I, }
from bf2.stats.constants import *: U5 _4 S X& i5 |! Z
from bf2 import g_debug" a1 O+ Y- C' L9 t! D, T7 A
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8 O% ` R: ^# W6 e: g q# map gamespy item ids to kits
: r4 Y& ~8 U8 }; r: E* a* MunlockItemMap = {
# d1 s C/ w$ } 11 : 0,
! |, n$ A6 l; c8 n; S 22 : 1,
* a1 V* i) P- _- v/ ^$ ^ 33 : 2,) a# ?" V8 b7 B M' ]! y" D6 N* C
44 : 3,7 ~3 X* m) r/ P s8 r' W0 a& Q
55 : 4,
4 K- K# Y8 j/ b! g! X6 U 66 : 5,
4 F: L( ~/ C1 M2 Y' \ 77 : 6, o& M% J" j8 l/ N$ ^
88 : 1,
+ t" M7 u, h. v0 a# ^ 99 : 2,
# s" z/ `1 J9 s |- r 111 : 3,
) r g% n0 x) w$ r5 M5 i 222 : 4,1 Q8 A/ i' x# ]8 |+ J& D
333 : 5,- X& Y6 C0 g% ~+ A
444 : 0,
6 J( C1 T( W1 X/ i' p 555 : 6,
+ ]- {- r5 y- Y# v, v; ~ }
q; ^7 r9 _9 N$ Z* i0 [1 g: n: c7 r
1 j0 E9 u8 A- O& W: Y) osessionPlayerUnlockMap = {}
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def init():
; J) g' R$ o/ {0 W3 n$ Q9 p) i # Events' {* l! e0 G+ ]& ~: X
host.registerHandler('PlayerConnect', onPlayerConnect, 1). _& j$ a) Z3 x1 F* H
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if bf2.serverSettings.getUseGlobalUnlocks():
. z3 i) q7 ~0 [* E host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
$ ^! k# n+ w' o: @3 h for p in bf2.playerManager.getPlayers():
" e2 A+ W% x% F+ B1 h S6 ]$ } onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):: m5 Q/ V8 [4 P
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ H1 i: H$ I# j9 H2 Y+ P host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 `: F9 o, E5 v+ f
5 \: K9 o1 z# o/ B if not player.isAIPlayer():' v U' ^ _- j+ Z: ?7 v& R: p" O
id = player.index
0 r" a3 y$ R) u3 }; e: H reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc2 h, N2 ?4 ~% |/ u) t
if reconnect:7 ?5 g6 B' m; R, g, V" ]0 `
del sessionPlayerUnlockMap[id]1 u. {( B# L5 U( t5 s: V
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newUnlockSet = UnlockSet()& @! m: _/ F" a& ^/ _ I/ M
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newUnlockSet.unlockLevel = {}9 F+ L- W9 G1 Y9 L" G! u4 n, D" a
for i in range(0, NUM_KIT_TYPES):
; H+ |8 v7 w, D& b: ~3 L newUnlockSet.unlockLevel = 08 |4 `$ M: ^; y
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sessionPlayerUnlockMap[id] = newUnlockSet) T, x: W, q0 b" C. J
) H: ^5 a* O2 A. A# b) y4 E: \. f player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():* M9 P% @ z7 d+ Z2 d
if player.getProfileId() > 2000:
4 G; X1 E9 d0 L' U4 r! b1 T+ c success = host.pers_plrRequestUnlocks(player.index, 1)
) s7 E. z- K/ x: N, K if not success:
# M& H0 Q. X0 Q7 N* K if g_debug: print "Failed requesting unlocks"9 n4 p: E* @8 `% [& ?
else:' x( x$ Z# b: f) M" p# U
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index! w. z' |- {% _9 M6 q p' t+ z
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if g_debug: print "Added player %d to unlock checking" % (player.index)4 f+ h% @, f) M0 ?
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def onUnlocksResponse(succeeded, player, unlocks):
3 w+ X0 a/ @6 o if not succeeded:2 @; w* B* J- t0 k$ j! u! q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) @4 x& E9 K4 ^$ T
return+ j: _5 j b: t$ i; g& R
7 O* j! O# p! W2 {/ k& v) ] # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
% p5 }# d/ g; X" e: S kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% [! U$ P& p" w& I& Q7 ^- ]. T" }& `3 [
for item in unlocks:
" n E* u' q3 ?- N9 i- Y if item in unlockItemMap:
* b7 j* g0 \/ r% K { kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
0 }/ B1 d* \4 j5 Z #We do not yet support giving different unlocks to different teams4 X6 k: o: l+ z9 X3 c! d
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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