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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ' A5 e1 r F: `2 Y) o G
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 x, v/ ^- A6 A& A2 M: e1 D在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话1 V$ h2 I" {* s/ ^) @
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ v% o4 a" N/ e4 I0 d* I3 @- ]% X: N
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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, T& P$ L3 X. I' [6 W4 d; Timport host
. {: s7 }( h, ?import bf2.PlayerManager
! G, X, i! e1 _( c2 O; e( Ifrom bf2.stats.constants import *
$ F3 O2 a* @1 jfrom bf2 import g_debug1 p7 R: }+ U8 u* K
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/ a4 m; @3 t2 ]- D) {# map gamespy item ids to kits, _* d$ p- ^0 e6 e4 @
unlockItemMap = {+ |2 ~+ y3 K: I- ^4 u! c# W+ H
11 : 0,
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1 o. p: f# D( O3 Y( L2 F4 ? 33 : 2,; X o l$ i" O* K9 X+ I$ H
44 : 3,8 ?5 R) k4 u& h0 |
55 : 4,
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99 : 2,
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333 : 5,
. h0 W0 T% [& p* ]6 O, c, `6 c 444 : 0,+ t* K/ H* r4 P- u: h1 `5 p
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
1 y8 V0 _$ R) X1 Q+ J) s # Events& W5 Q$ r6 c$ A1 f1 ^, V3 A6 |
host.registerHandler('PlayerConnect', onPlayerConnect, 1)6 w; c4 m) f5 w4 O2 \8 h
0 w2 l# B) E& y& \0 y6 k9 Z if bf2.serverSettings.getUseGlobalUnlocks():4 m# E% t9 w4 j5 ~4 L# U
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 s( W6 K E4 m, ^5 o" g6 ^' k4 w
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# Connect already connected players if reinitializing9 J& X& p$ P: y: y4 B3 m
for p in bf2.playerManager.getPlayers():* t1 U& ^2 k' `7 f8 p
onPlayerConnect(p)/ ^1 H. \; x% G) O. B J
' B- K+ q* S9 g4 g5 O" W% X if g_debug: print "Unlock module initialized"$ u C @0 G# w2 b* D1 u
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class UnlockSet: pass
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def onPlayerConnect(player):
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1 _# ~5 z7 ]/ ~1 j4 T/ X defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ A- A0 Y+ S; @! ~/ L3 D" P1 I
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)8 _/ a; J$ h6 b! Z5 x3 a3 M6 K
a+ g+ @, N: c$ ?( U6 m1 J if not player.isAIPlayer():) I, |8 |% P5 f& S
id = player.index
. M) R4 A9 S! y( K; c/ f, Z, _% l8 m reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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; F, A- b9 o" z" D$ i% d1 @ newUnlockSet.unlockLevel = {}
4 N* B7 [$ N' o1 o+ V3 @ for i in range(0, NUM_KIT_TYPES):
& a- g ]/ d: i" L3 z newUnlockSet.unlockLevel = 0
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$ a8 z4 J9 k/ m; m Z% I sessionPlayerUnlockMap[id] = newUnlockSet, F5 c/ G7 S0 _, |* Y+ _. Q
; f$ y+ I/ \/ @" T player.unlocks = sessionPlayerUnlockMap[id]
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2 `$ P) _; G. H2 S if bf2.serverSettings.getUseGlobalUnlocks():
5 J" y' \% X5 p& T" W) X if player.getProfileId() > 2000:
1 X: [8 M& o+ g9 @( L. K success = host.pers_plrRequestUnlocks(player.index, 1)4 k4 ~* l' i3 z& ~, f
if not success:$ Y; n6 z# {5 `' T- k7 F: i
if g_debug: print "Failed requesting unlocks"
- J+ Q" o% {! y- Q4 z$ @( z else:
/ V! D4 P, S( b+ O if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: f7 E6 F J. n
; h l# n, }# }6 O" A if g_debug: print "Added player %d to unlock checking" % (player.index)' Z5 g8 _; ?( U/ \. T
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7 J" X, Q, h2 K' q1 |5 udef onUnlocksResponse(succeeded, player, unlocks):
/ u! m$ `6 J8 e, r, G if not succeeded:
% p1 H( W. F! m) w$ M' E) X print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- s& {/ w( r/ g8 q
return' k; x' N7 P) A
: s: r. J' t- _1 G6 {. q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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6 W* |" W, Q+ [/ H8 G8 @ # translate gamespy item vector into a kit-based unlock vector handled by game
* N4 t# w. n; J6 A7 U! a kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 C) D% V4 x$ v5 F+ h9 q2 f7 M' D for item in unlocks: L* a5 g& p) Q
if item in unlockItemMap:/ q' v1 v: J7 {, e% N
kitUnlocks[unlockItemMap[item]] = 1
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( c. g+ |0 d' c* f' _ ^ if g_debug: print "Kit unlocks: ", kitUnlocks+ G; L I+ X+ x& s( d
#We do not yet support giving different unlocks to different teams7 c, g7 t2 L1 U4 p
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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