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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 x1 P8 P, U$ V. i" {, T d3 g
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:% T5 N! T; K, g
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 z- p* ^7 W/ Z# P9 P
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 Y) S" f; N8 `3 Q* }
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( u) D) j. E( _8 g; Q
7 @* Y; A/ ^( v1 B' D8 C, jimport host
% Z: Y' o3 G/ i/ @( C/ W1 g6 e4 oimport bf2.PlayerManager4 ^$ Y/ U, h; ^( f2 H N' \1 B
from bf2.stats.constants import ** p# P; `* {, s: t
from bf2 import g_debug
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2 d' G$ O8 t( d; E$ y8 T7 Y# map gamespy item ids to kits
: V. Q) k5 I- Y# c7 s5 F+ }unlockItemMap = {
. ^5 u/ A: }/ b( ~/ Z, `& v 11 : 0,' z5 a9 N8 G. E7 H
22 : 1,4 ~# I( T4 M' ]7 y& n: g
33 : 2,, i$ [" D& C+ q& @+ B
44 : 3,5 I* y" b- |7 i) f
55 : 4,( U0 t; r2 ^8 `1 f
66 : 5,/ x/ c' `) S3 Q- N5 k
77 : 6,
6 z# [8 K$ X8 H/ i, C. ^7 q 88 : 1,
8 d- g& S2 g" J- ~6 C4 Q" U9 | 99 : 2,, D+ h. F, [6 K3 ]1 y* d
111 : 3,
8 M D: Y( x. a+ P# N 222 : 4,! n2 ^0 S# q( S
333 : 5,
7 r1 O4 X5 H$ m" R& U 444 : 0,
% p: G) I6 R- R' }+ ]7 H& @7 v 555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
4 m- a6 w/ m7 G: r. p2 B # Events
, {- v0 O5 ~& L1 D5 Y" f9 t host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():6 M7 B. G9 @/ x9 c
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
; V# S! V: I( L( V* m3 B* I( }7 Y for p in bf2.playerManager.getPlayers():
! p/ U6 t; a5 K, ~- p1 [' f2 d onPlayerConnect(p)2 v1 ~" n# D% E2 K
7 X3 \2 V0 ~* q$ c$ b4 d+ E. Y if g_debug: print "Unlock module initialized"
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class UnlockSet: pass0 t3 E6 |" Q; n1 E. `/ q
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def onPlayerConnect(player):, T$ N% O" S \/ x5 y5 M5 e
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) _6 a" u- Q X% C/ J
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)2 T3 |2 ]4 e' f6 M0 N
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if not player.isAIPlayer():( \, ^- y5 W" @) c3 s
id = player.index6 @% K5 x& w- n* A* \) J2 g
reconnect = id in sessionPlayerUnlockMap1 `* G8 V, X. Z6 b+ B5 ~
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# always get new unlocks on reconnect/map restart/map change etc6 m. ~# o# L7 }7 |2 I* X5 i/ Y
if reconnect:
9 `: W& a: B* n$ o4 E del sessionPlayerUnlockMap[id], q" V9 F( c5 U0 i+ U' S0 I$ ]$ R
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newUnlockSet = UnlockSet() B( q# v; W y7 W6 a; D5 n
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newUnlockSet.unlockLevel = {} z) l3 F- l5 h# T8 G. [3 L
for i in range(0, NUM_KIT_TYPES):
1 J L6 [" v4 u! I: T5 n newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet2 ^9 \5 f3 c- b; B/ G1 X! U. e6 f
* F, z5 v" t$ {. j( p player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
7 I5 h" t- m$ E# S) W" }) ? if player.getProfileId() > 2000:
/ s V- J: }' ?+ V! m1 O" M7 y3 R4 [1 u success = host.pers_plrRequestUnlocks(player.index, 1)
3 Q$ {* M8 Z8 S if not success:3 n& ^& Q. A9 _) E v) I( U s
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
# C3 n; Y* L H" J' K( Z( ~ 1 T+ M, q* D* a. e3 a; r$ ~# X
if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):8 B# w/ s6 X. Z8 @; B
if not succeeded:
) @2 E2 W6 c- D2 r1 a$ P print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
! l3 W* B' f" |0 S+ ]# N2 W* Q return
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$ W( J# ]/ W3 [/ c B. M # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. o$ f& P0 ?7 Z% e' h( l) B
# h" k( A* U! J2 u$ x- l5 A8 | # translate gamespy item vector into a kit-based unlock vector handled by game# d' _5 y1 ~) d3 J+ H
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' d" i" A; o# x. Y0 o for item in unlocks:" r# O& w6 X8 Q+ P
if item in unlockItemMap:9 D( i3 Q( f% s( C/ p- n3 j w( m
kitUnlocks[unlockItemMap[item]] = 1
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1 R- G6 U, j; o; h if g_debug: print "Kit unlocks: ", kitUnlocks. S: H( H' l8 m8 L4 C4 F
#We do not yet support giving different unlocks to different teams: ]' n0 T: k6 z! H
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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