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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; m% c* C# H3 @ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) p7 }, |9 d* Y4 ~/ m
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- N# v$ n; N; R! j4 [
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 B' z. S. V9 a9 T
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 j+ v2 l: d" V, _3 v k; \
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import host; ?' ^1 A% v+ j( u( S6 Z
import bf2.PlayerManager* h: D# s7 |4 {5 g0 g' H
from bf2.stats.constants import *
9 c7 J% Y5 [: gfrom bf2 import g_debug$ i, b0 [' H" p- h4 F# [! e: B
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' Q, u4 C% J1 C# map gamespy item ids to kits8 Y1 s, F& x( C% b) j
unlockItemMap = {
+ M- ~* ?5 f% g% }1 c 11 : 0,# h+ Q" P+ n5 |" G2 z5 F
22 : 1,
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55 : 4,
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77 : 6,; _& ?: C' m) ?+ n- A9 e, t+ x* e
88 : 1,
. `8 T' {3 j2 D, m8 E 99 : 2,
" o1 U1 i. c; x0 {4 _( q; M 111 : 3,$ C7 y. ^' D# _- _& L5 U1 \) }
222 : 4,/ H4 l# p( K% k! ~9 ]
333 : 5,
0 W( F7 N3 d6 I1 H1 A 444 : 0,& F! r1 V8 s7 |% B+ D
555 : 6,) X: y: s/ n, m, o; _
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sessionPlayerUnlockMap = {}2 J" w0 A( U- C9 }. s+ O8 ]
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. z- o X- \0 J; y$ U' |def init():0 E; F+ U8 z) k2 H1 }
# Events
, L5 \( p h& V6 G& F7 B5 Z host.registerHandler('PlayerConnect', onPlayerConnect, 1)' d: k& }+ {8 a4 ~, b# _4 u
& {: k# p) x i8 A if bf2.serverSettings.getUseGlobalUnlocks():3 p0 y) M4 {+ T7 ~* n! K! o' Y
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' V' u$ Y( ^7 n6 k0 W
6 W" h1 ~, f' _" }: C% t # Connect already connected players if reinitializing
5 b, N5 h% j5 y2 L5 D for p in bf2.playerManager.getPlayers():4 g; }7 R! A* x' s8 e8 K' L* ^
onPlayerConnect(p)" a3 y# J4 l/ Y
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. t6 d) @9 [) n+ S1 g& W+ j) H host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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/ x, h6 D! j1 f+ V2 y if not player.isAIPlayer():3 g$ ^# M* S3 U5 v# s
id = player.index1 {" }. f U3 j2 ~, x! S" E
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
! O" Y- A0 q1 Z- `; j if reconnect:' Z" y" c4 R7 {1 C1 C& s# l
del sessionPlayerUnlockMap[id]
# {, ?8 I. {/ {8 f; K
) Q( G9 r) R1 m2 v; L8 q( `' ~. q newUnlockSet = UnlockSet()4 o7 A+ ?: l$ J8 _* \6 ~) E: t
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newUnlockSet.unlockLevel = {}( q; D) \8 o3 S* g. e. c
for i in range(0, NUM_KIT_TYPES):1 o6 X: x, d# ]; H* y' q
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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, M6 R! `- q: a* \+ P- L( X/ _ if bf2.serverSettings.getUseGlobalUnlocks():
8 l; I4 D! k' p' x# m' s) } if player.getProfileId() > 2000:
. u" Z, ~/ q6 S' C success = host.pers_plrRequestUnlocks(player.index, 1)' n- t1 e- m% I! C6 U
if not success:, B8 w# m: i0 ]/ I7 T$ Y2 r9 A
if g_debug: print "Failed requesting unlocks"0 i {% h4 ^4 I$ x j( |- z* J0 P
else:
5 |- T! E3 c% p4 j0 u! } if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. d9 j' O/ w/ {/ q
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if g_debug: print "Added player %d to unlock checking" % (player.index)) \, W6 t- U. Y+ e8 I
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- E( W- y+ r1 C" y( ^' k) gdef onUnlocksResponse(succeeded, player, unlocks):& {5 V/ |/ n# C. |( o. \* f
if not succeeded: O9 ?& T* |" R5 i! u+ y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 Y+ ?# h% d$ N& s/ R; o
2 S$ M4 R4 w2 k9 J # translate gamespy item vector into a kit-based unlock vector handled by game
% R. }# T0 z; H' n8 O kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& U) ^& B9 T. O: \1 s4 d for item in unlocks:. ~3 d8 d8 m& k
if item in unlockItemMap:
( J& ~) B" ~% {- c' s, T/ { kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks3 X+ c7 Z+ ?! e0 x
#We do not yet support giving different unlocks to different teams; |/ w3 r# U+ H" h: U, b4 M
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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