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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) `/ f5 |: o& [& {( E1 {' A. b2 ~) S 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( r' g- |' G6 P/ ~; k X在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& X6 L) o' ~2 E7 q" d0 z" i
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% j9 s( M3 S. J9 e# ~最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 ]: z! }& b; c) b; G' v" N- w
3 K1 g0 w9 V; W5 Q' o6 Y6 r. |import host
# x8 [9 T! d+ M2 F3 O; {$ P- M1 d) zimport bf2.PlayerManager+ O. b% s& u' o6 ?
from bf2.stats.constants import */ m! Y; j9 r( i; X, `' t
from bf2 import g_debug
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# map gamespy item ids to kits
5 ]8 {# Y" o4 d6 e. ~unlockItemMap = {: i( c1 u& o6 f! _# m* Q# X
11 : 0,
9 h4 Z! h- t3 z+ G 22 : 1,
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44 : 3,
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66 : 5,% d5 R4 _/ L9 Q5 w8 u
77 : 6,
7 L J l* ~9 `9 x 88 : 1,
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222 : 4,
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444 : 0,& F" O$ f+ I# Q7 C# J
555 : 6,
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sessionPlayerUnlockMap = {}* z5 L+ J8 y7 ?% b" ]7 R
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def init():3 B9 C L# R7 c# C+ C( j% l; N
# Events; [8 r% q8 e( E9 V( A
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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4 F) Y' L7 ^+ N& ^; d if bf2.serverSettings.getUseGlobalUnlocks():
, F9 \2 \- ]8 v7 s host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
2 x& }5 h+ X2 c for p in bf2.playerManager.getPlayers():
8 }0 F% L2 V/ u' v. q( c5 g onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"* e a/ B; L7 }' j
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class UnlockSet: pass9 X9 S) P. _! e' K5 }
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& z0 k) W. N( }2 v( E
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ }) @. H# D8 K1 G6 w6 i$ d$ _
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if not player.isAIPlayer():4 L% x' \9 x* M: Q" ~- ?
id = player.index
: p8 V# o! b+ [ reconnect = id in sessionPlayerUnlockMap5 t; [) Y2 F0 P7 l; H
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# always get new unlocks on reconnect/map restart/map change etc
2 C8 ?7 O6 N! Y' ?9 H if reconnect:* r3 H( B1 A9 l& p9 ^
del sessionPlayerUnlockMap[id]0 H5 o9 j9 S5 S; |0 ^4 m
3 U% q% D/ z3 p, J/ | newUnlockSet = UnlockSet()' N& M) `" d; _7 W! }
1 v2 m6 D* ~6 h4 G newUnlockSet.unlockLevel = {}
# ^! l. K; v* Q S, m: S& j, T for i in range(0, NUM_KIT_TYPES):! X1 }* Z+ g! [' ?3 E' o8 H
newUnlockSet.unlockLevel = 0) @2 L4 O0 O; m9 Y
. S# j* M2 Q* y- T sessionPlayerUnlockMap[id] = newUnlockSet7 Q% x* q) m& }* M9 n, T+ T
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
7 _7 }; |- S( t7 _5 _ if player.getProfileId() > 2000:
1 I# r: H! z7 g success = host.pers_plrRequestUnlocks(player.index, 1)
/ E! p) q9 B, z4 C, o6 F if not success:
: U5 T r9 I/ C' }7 o9 j$ A8 J if g_debug: print "Failed requesting unlocks"0 {2 {1 Y& C! T5 V) f
else:5 q! e3 ~& [" Z
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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8 o" C% \. V' [def onUnlocksResponse(succeeded, player, unlocks):# [4 M: |: c' [. O8 Q7 `0 e
if not succeeded:/ M( {, ^7 H$ I$ H% h, M3 a L
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)6 S1 V; c( p4 f* U0 \
return
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6 n% t1 U2 `8 `% J. Y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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7 N+ t L- L( F # translate gamespy item vector into a kit-based unlock vector handled by game
( i: u( X" |; N# b5 a! J* I kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 [& f- b4 \ s! P7 K2 E+ \ for item in unlocks:+ D" B# ?2 G/ j/ r. n8 W; _% N) T
if item in unlockItemMap:
- N) `% b0 V- d! p kitUnlocks[unlockItemMap[item]] = 1
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2 C) }7 A9 P! W. u if g_debug: print "Kit unlocks: ", kitUnlocks
H0 |! P, u2 H* I3 n& S; q) S8 Z { #We do not yet support giving different unlocks to different teams' V, d% n& [4 O; _
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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