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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ' z+ m0 S; Q9 S$ c* P
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- m; x3 d. L7 A; |' I0 N+ d在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 U5 I/ o& R: h5 k6 J
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 p( j1 v9 W4 R: i2 p# h6 j最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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& e6 P. E& Y" }4 { fimport host
* x, ]1 ?' C0 H2 M" v$ G. iimport bf2.PlayerManager9 W- L$ h! m9 _7 w* R4 M8 t! W+ f
from bf2.stats.constants import *
! @& g; g- N: yfrom bf2 import g_debug* t" S( t: n' ?
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# map gamespy item ids to kits
$ A3 k. ?8 s, E. @0 I! RunlockItemMap = {& q$ s( i! ?0 M4 P. P
11 : 0,' C/ N; R8 z, l
22 : 1,. {& b( v! P. M
33 : 2,% @$ y& _& T# ]$ C0 n( u% l" r
44 : 3,
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66 : 5,
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88 : 1,2 Z M7 E* z$ R G$ y3 U4 E
99 : 2,
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333 : 5,
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}
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sessionPlayerUnlockMap = {}/ D7 t( S' L- _) [5 b7 x5 W
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( `% g" V8 P9 P5 L1 zdef init():
6 f2 U; l0 y: O( [" ] # Events0 |3 J, W/ u' B
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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3 e' ]! C' f w. U) U if bf2.serverSettings.getUseGlobalUnlocks():, Q }/ n5 E6 A/ c' g5 e
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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& u+ H) R# g! l d; o! A # Connect already connected players if reinitializing5 q2 _6 O2 E4 h V/ M! Z' |
for p in bf2.playerManager.getPlayers():! N7 Q9 d7 A8 z5 P& T
onPlayerConnect(p)! J$ Z5 o9 ~; |; r
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if g_debug: print "Unlock module initialized". C$ \4 Z5 Z5 u4 x
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class UnlockSet: pass
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def onPlayerConnect(player):0 A+ s- r$ g. N% ]4 t5 d7 P
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! N( R8 i' @1 t$ ]) X. n host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)( } X. }- l) k8 o" k
3 B% `! k* M* D' y if not player.isAIPlayer():" l2 q; \2 j& }" a0 H' u8 a
id = player.index. p$ _4 ?" T( h; H3 W3 R7 F; r# s
reconnect = id in sessionPlayerUnlockMap
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) |! m9 y8 C; ]6 ]0 e' o # always get new unlocks on reconnect/map restart/map change etc
0 K( U1 Q3 a/ _9 ~$ `6 X if reconnect:
) C( E$ n. ^) X( Q+ b/ _* s1 K del sessionPlayerUnlockMap[id]! y# ?: T& X- X( G3 o8 ]% ]0 r" M# q
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newUnlockSet = UnlockSet()6 D! E7 @0 J' \. x! m& ^4 q$ r
8 I. c6 \ E& C1 s newUnlockSet.unlockLevel = {}
! p- ?) n9 ?+ q- s for i in range(0, NUM_KIT_TYPES):
% B+ s0 j. j) [+ A Q; p* p6 h3 H newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet8 u" H% v! k) }+ }) E, C, J) b
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():) X: t: o' u9 t
if player.getProfileId() > 2000: - m) r8 Q) i \
success = host.pers_plrRequestUnlocks(player.index, 1)
' d$ U2 K x" K7 P1 x2 h0 } if not success:
2 }* }( {/ ]7 Y: T6 Q if g_debug: print "Failed requesting unlocks". s$ o/ U5 P* E5 @ b) f, w
else:7 S' A* P {" \3 t7 X
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" a& e7 v, b& c; \
' I& g* ^" u; ~ if g_debug: print "Added player %d to unlock checking" % (player.index)
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0 r* t) Q( Q+ B, @$ z5 Rdef onUnlocksResponse(succeeded, player, unlocks):: C. _+ O: Y$ v& C7 u
if not succeeded:
; X2 ~" x$ ]. t! @0 z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ E/ d2 U5 J n. l3 Z return
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% n5 }4 z* H2 f # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game$ N3 p) u) O5 ?# K% B7 q( r% _
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# `. g' m; Y) e4 c( H
for item in unlocks:" Y% L; ? K: v+ E$ |& S
if item in unlockItemMap:
: D( a; U, G( t8 }( ? x kitUnlocks[unlockItemMap[item]] = 1( w, Y+ A( R+ O
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if g_debug: print "Kit unlocks: ", kitUnlocks
- d Q) N. W8 u6 Z1 F* \ #We do not yet support giving different unlocks to different teams# S* r) O3 D; c+ X# o
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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