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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . x, ?7 C6 s3 V/ H' L. {
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( z( N$ c( L8 D' i% w8 R
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 k6 I. w" @, y/ @然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) g& |' h& `2 I+ E2 R4 ~
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! ?* U# V! o( Y" x2 @* x
# n0 D" O+ Y; ximport host
9 K) a. A: o% z) O3 v/ G% iimport bf2.PlayerManager8 U* X- @4 b; g0 w6 i
from bf2.stats.constants import *- C; X! S, s) `: h. x7 _
from bf2 import g_debug
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, X6 ~/ @' Z' C3 U7 n( ?) j# map gamespy item ids to kits' h% ]* u; B( z, r
unlockItemMap = {+ S4 A( ~; t! \" {( z7 ]
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22 : 1,2 y2 D* X. t1 M7 p
33 : 2,
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55 : 4,$ @% ^1 }, {# Z* k$ W3 y9 ?+ Z) \
66 : 5,
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88 : 1,
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111 : 3,
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333 : 5,3 ~: r5 ^3 M8 I+ n, U, l
444 : 0,
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sessionPlayerUnlockMap = {}/ |3 c @, D9 j; q+ R9 @3 i' n
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! U0 y' h6 o) _; Cdef init():
7 S! D: d8 C9 J3 h( X # Events
1 E; S* {6 a' R3 @; q/ S" D- O host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 z% y1 y! w5 m% C( O
! q4 B/ p; d* f y if bf2.serverSettings.getUseGlobalUnlocks():& E' ~1 p1 v* _9 A0 |5 O( N2 {4 ]8 ?
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 v4 ~0 e( |, f) W' ^4 { X& E
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# Connect already connected players if reinitializing
& l1 b9 B& k0 V$ ?& d1 N9 p for p in bf2.playerManager.getPlayers():
" i1 t: g4 `7 Y/ D9 d onPlayerConnect(p)4 T* Y0 o; G$ i; y8 B
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if g_debug: print "Unlock module initialized"0 u& ?+ N$ X: R+ l- \
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' p, T8 U8 @1 ?+ Z8 p' f6 cclass UnlockSet: pass, T) b% x# ~; L* c
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def onPlayerConnect(player):7 L: T% z4 I4 `$ s7 f( P, k! x
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! Z3 Z: b) {. j host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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1 M$ K" z' V3 x* J$ V% V% C- } if not player.isAIPlayer():% ]2 r- E; }/ |. k! }) ]$ M
id = player.index9 R& S0 y) m2 m( ~
reconnect = id in sessionPlayerUnlockMap, R& B% b- f- X5 \" M& N p
, ~0 P8 \7 z+ W; g/ \- U) n # always get new unlocks on reconnect/map restart/map change etc
: b& H9 I9 o* y" m if reconnect: @7 s$ R: w$ Y2 K8 N8 \
del sessionPlayerUnlockMap[id]* ^& u/ S* N( i! C# i
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newUnlockSet = UnlockSet()6 D4 E7 i/ N$ e: a( z) r
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newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0" m! j" l+ k a7 l: D( n5 v: S+ j
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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, }+ p/ ]9 S' ~9 w$ `$ ?0 z if bf2.serverSettings.getUseGlobalUnlocks():0 d5 `( i9 [# {: J+ P. D( U
if player.getProfileId() > 2000: 0 s! O) ]+ T8 {! L3 _1 p w
success = host.pers_plrRequestUnlocks(player.index, 1)( N& [! R. `( L3 y
if not success:( _. d; }! r4 z0 J
if g_debug: print "Failed requesting unlocks"1 F/ |$ {9 K1 x
else:
, ~& |! K% X- ?' b4 B1 R8 U4 C: z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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+ }* d% r0 a4 D% ~+ ^ if g_debug: print "Added player %d to unlock checking" % (player.index)! L5 h6 V0 C8 P
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& h1 b+ Y. ], z- E& ^& e" A. H5 \def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)" {8 O+ S5 C% C: W( Z& W+ c
return
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; _8 i( s( L! { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
7 D: |+ R( a* ~' X: L: t, A. a kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; T% A" V, S, g- z* B4 z+ s for item in unlocks:5 g: B# Y4 L* D" @: F5 z% B+ c
if item in unlockItemMap:
2 A1 k" ], D9 p& s; P% I- W kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks3 ^: K1 ?* Y& s) x( Z" z4 _, a
#We do not yet support giving different unlocks to different teams
, ^ @ Z5 h& ?. h% ?/ P7 K host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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