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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + n! ]. v. i5 J" k
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ o7 s0 d% c; ]" [! w
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) G( a6 ]8 M, o$ Z& j* w; Y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) I4 Y8 {0 _0 b7 o
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host" f/ u6 K. }3 y8 I5 H4 m
import bf2.PlayerManager
, l4 N& I/ |3 Xfrom bf2.stats.constants import * z# V+ I$ m6 d M, R" `
from bf2 import g_debug
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5 z! }' V. f4 Z6 [' j# map gamespy item ids to kits
; {5 l( [& \6 g$ Z1 y) j3 E1 @unlockItemMap = {0 W! z0 e! ?) s$ D- j
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22 : 1,
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44 : 3,
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88 : 1,
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111 : 3,- s Y2 V2 e" h# p) b* H: D
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444 : 0,
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}
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1 X: s- A0 t/ I0 s: @" rsessionPlayerUnlockMap = {}$ v3 k- w1 N7 k4 L& P7 I2 Y
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def init():. N0 o2 [' ?0 n; ?- u2 y1 W c6 Y
# Events) g' j4 R- @5 X! S4 Y; f
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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, B( j) h0 _& G9 h if bf2.serverSettings.getUseGlobalUnlocks():0 }' {: v9 @* F5 H% K
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)/ M5 }) U. A9 V9 ~1 {! {# c1 Q% e5 R
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# Connect already connected players if reinitializing
t7 H* @+ ^4 z; J6 i+ P7 ] for p in bf2.playerManager.getPlayers():
6 j) l( D! W( M9 C- M a onPlayerConnect(p)
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: f3 s/ s: o Z" X& Z if g_debug: print "Unlock module initialized"3 p! h( a, `' x
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class UnlockSet: pass
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0 _0 E1 ~! s" }def onPlayerConnect(player):/ w( H$ J$ a) ~. N/ c$ b% O0 ~
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 Q% }, u" e! Y) t! m9 } g
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
* y9 t8 g! v$ O3 i id = player.index" B! y, f4 Q" S
reconnect = id in sessionPlayerUnlockMap
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: M7 g7 Z( Z9 i2 h- G # always get new unlocks on reconnect/map restart/map change etc8 o1 s {/ X5 d0 P0 D
if reconnect:
6 `1 r5 O2 n0 ?/ Y, V del sessionPlayerUnlockMap[id]$ I( j: v! s1 {) Q- }; P( X
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newUnlockSet = UnlockSet()
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& D5 w4 A w6 S0 [ newUnlockSet.unlockLevel = {}/ h7 m. [9 H6 B) K5 K+ w A
for i in range(0, NUM_KIT_TYPES):
* M: {6 \6 y% J6 h newUnlockSet.unlockLevel = 0) M4 z, z1 l" a( R7 {% b+ y
+ L& r* |) n6 W, t2 b9 n sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]/ a3 p% J. L* R6 ?4 s3 g
; b, B' d1 x4 D+ X if bf2.serverSettings.getUseGlobalUnlocks():
; L0 w: I8 `- N* T if player.getProfileId() > 2000:
3 Y: R1 N& h5 D& @ l" m; r s success = host.pers_plrRequestUnlocks(player.index, 1)# O: w3 b5 S. ~0 I4 k* m P8 N! p
if not success:3 M/ @$ U6 i# O6 p& O
if g_debug: print "Failed requesting unlocks"- d2 k# J' y E& k
else:/ w/ c; d8 e7 J7 l
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: v& z4 P$ d/ ]- x$ w& \
4 A4 z3 q% u) W9 Y0 j. R% m T1 G if g_debug: print "Added player %d to unlock checking" % (player.index)' R. |( `- K! t. V: b' q6 _
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9 Z1 J8 U" V6 ?. Y5 Y4 ydef onUnlocksResponse(succeeded, player, unlocks):
7 n5 F# M+ z: O8 g; d; e if not succeeded:
+ y( s9 l2 S8 w3 m6 K7 n print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# I/ `( B: z" D5 ?1 r0 a! H return+ e; i" V7 [0 t# \/ `% U
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
6 E9 P! S* F7 \3 a kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ M, P& X8 |" Y0 y
for item in unlocks:9 ?$ k& X4 U7 \9 `/ v8 k
if item in unlockItemMap:% Y( v/ @9 `+ R
kitUnlocks[unlockItemMap[item]] = 1
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8 g4 z' [: D8 a( r. T" Q3 q! I if g_debug: print "Kit unlocks: ", kitUnlocks6 T. E6 v; f- u. `2 ^
#We do not yet support giving different unlocks to different teams( k! [. L+ ~* Y6 A) _
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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