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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) y \3 w5 v; P' y# _
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ }* D$ |" H+ S; K0 ?- h在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 t9 j/ f" Y8 r9 W& C# q: T* S
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 s# c8 j1 i5 ~3 a
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! F) ]8 G4 p2 g b8 i3 o
/ n& Z1 }6 f+ G* O+ S6 Limport host
6 Q! H% n1 Y4 u- e5 E" ~! |import bf2.PlayerManager- s: i9 y, Z3 W& O
from bf2.stats.constants import *6 j* c7 A/ B7 G1 h2 \9 ?
from bf2 import g_debug
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$ m3 ^' }8 B. C# map gamespy item ids to kits/ d: T* i5 _2 D4 I$ m, `
unlockItemMap = {
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22 : 1,
9 e) R% w; P) a. \' }. t 33 : 2,# B( H+ }6 c6 a% D4 x9 i! \- g7 C$ ~: [
44 : 3,2 S8 b6 g, |3 J( I
55 : 4,7 x6 Z" E, q/ v; b# v- [
66 : 5,
; M; k F5 |/ [% ^- S6 L7 l 77 : 6,
" \" v3 e. p# C, j. X 88 : 1,
% F, O! Q1 X9 I8 U& ^ 99 : 2,
( R0 Z; D7 E: M! d 111 : 3,
& H: S w. O+ l3 R* m# b4 z/ w 222 : 4, n5 Y2 {- J0 E( t& L8 g$ a) w) F
333 : 5,6 ]: i0 P! `* x% M! c* Z
444 : 0,
: N) L' i/ u: \" D. S5 ^ 555 : 6,
7 o* a0 b6 x0 U) |: I) S }
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sessionPlayerUnlockMap = {}
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def init(): \4 f8 D% b6 n/ {+ F7 s7 G* c% p" I
# Events
6 a+ U7 I8 `. J7 a& P" E1 b host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
5 }: l% [$ ?6 ` host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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0 m8 y" P( \& |$ B4 z7 x' T6 y" G0 R8 z # Connect already connected players if reinitializing1 e/ j* p8 ?# c. X2 E
for p in bf2.playerManager.getPlayers():
9 M8 j3 p# ?( ?' n3 F1 b. e onPlayerConnect(p)
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: D, s# m. a% E* T- Z$ Y' C; e if g_debug: print "Unlock module initialized"
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' z+ n! c4 T! A+ O9 `; Kclass UnlockSet: pass
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def onPlayerConnect(player):/ J' j# ?% z! Z/ G1 ~
% e# z$ M" W- w, i8 [5 E* e" @ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 I8 ~* i4 l+ Y) `7 O5 ]( b0 T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)8 }3 E! a4 C; M5 `2 M4 }8 b0 o
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if not player.isAIPlayer():
+ Z; q3 o* J- P# k' P id = player.index
4 M, T% {. {* Y$ m# l0 \ reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc5 J# |; w b$ R# z3 z3 I
if reconnect:$ R: E' @ r) x% _
del sessionPlayerUnlockMap[id]
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! S3 q1 t! |2 @2 r* K. z5 S, c( d# ? newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}* b) q' r7 b% p# K. i
for i in range(0, NUM_KIT_TYPES):8 N7 N1 g( H* Q5 b0 g
newUnlockSet.unlockLevel = 0* ^; j, j; f* ~2 V; d% H; h
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sessionPlayerUnlockMap[id] = newUnlockSet
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4 ~8 h8 t& ^& J$ p5 m+ C0 p player.unlocks = sessionPlayerUnlockMap[id]/ F8 G, u. H/ Z- B0 f7 D6 n& ~& h% x
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if bf2.serverSettings.getUseGlobalUnlocks():
3 r4 Z- ~: q$ E) R! E" l: S if player.getProfileId() > 2000: 0 R; _% p% U3 y+ D- ~1 _# t' @
success = host.pers_plrRequestUnlocks(player.index, 1)8 K1 ?( w. k9 H! {0 Q! `
if not success:1 H# _; k7 L" t. E8 F' R' S1 }
if g_debug: print "Failed requesting unlocks"
1 _% P! q# o+ O* l else:
7 E7 L- ?3 B' t if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- y! ?; J; O: P) Z# D, Z* X C, I
" a R; o# M! ^, d: [, i/ W if g_debug: print "Added player %d to unlock checking" % (player.index)5 G5 p$ C p& W' ]4 E5 O) g
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def onUnlocksResponse(succeeded, player, unlocks):9 L+ p; g3 c& P* g* f; r
if not succeeded:% l# p3 l/ n6 u, C
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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+ q6 R% P9 u. }9 G7 q& b# m # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 Y/ G9 Y& i- c, h0 h' B% u& a
! f4 f9 Q7 S" f) B9 t4 z! n3 d # translate gamespy item vector into a kit-based unlock vector handled by game. Q% s K$ ?% O9 E& h+ M
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- c+ g5 r c1 x* y8 \ for item in unlocks:! N; ~7 s" x5 n. A" L: ~
if item in unlockItemMap:$ y. j9 c7 b6 o
kitUnlocks[unlockItemMap[item]] = 1
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5 v0 u6 e. N1 h3 G r/ @0 e if g_debug: print "Kit unlocks: ", kitUnlocks2 l, R5 F1 A9 A! }; l
#We do not yet support giving different unlocks to different teams1 a+ T, p# h. R
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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