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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 g1 T9 r' X8 X- q0 u w
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ E- K4 b' @/ G& R0 U7 `在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
4 T; Q: C1 j6 Z6 R' V然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( m5 |. |$ B, L$ ]2 Z4 @$ }2 q1 Q8 m最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 j, ^9 l) J3 A+ o: J4 o& \6 t# a
% C# i$ g7 P# T1 Y. V7 `$ Ximport host
* G7 @# ^5 i4 I6 z \$ g7 g$ Mimport bf2.PlayerManager5 B8 u, E0 D2 a; @
from bf2.stats.constants import *+ Z8 g4 \& e0 \) n
from bf2 import g_debug: G1 e$ l: W h# O3 R
% m; W! C/ X4 Z8 Z1 z5 t. L' h, ~, C5 c" V# ^7 M5 A6 Z! t
6 ]+ Z) n' D& P5 r# map gamespy item ids to kits
8 C( N+ n4 i) T; k& A+ v; QunlockItemMap = {
" V! k# M! U H2 x 11 : 0,6 z' V% z+ l, s# p& u
22 : 1,# Z$ H4 I3 E- i$ ?$ K+ K y" N
33 : 2,
# c0 `" C a. N& D! {8 h4 O k 44 : 3,
" s- \2 n' x' P/ e" H, { 55 : 4,, a) o$ j3 ?( \1 f
66 : 5,
' S6 b; B" M. w7 k3 i* n 77 : 6,
4 O$ r$ @0 d+ q5 G* E 88 : 1,
- y/ I/ W/ H8 s3 _ 99 : 2,
5 H& x1 f% r; X6 p$ N4 _6 |1 K 111 : 3,) h5 W7 l" S5 u" B, C, o: ^$ v
222 : 4,/ g- R% ^% p8 @. w, q* m8 r
333 : 5,) i1 ^' Y. M( l, U5 E9 z5 t1 n6 W
444 : 0, Q* r1 q1 A( P2 \4 ]) M6 y$ C
555 : 6,
2 T- M$ v y* [5 y5 e5 K }) e H v5 O6 E9 t) X6 c" O9 ^
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sessionPlayerUnlockMap = {}% c+ z' Z9 k" n
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' x2 o' g! \6 adef init():
4 Q1 g; n/ c' b: Q$ f4 a' C7 R # Events
" I7 [! y, \) l, k1 Z; l host.registerHandler('PlayerConnect', onPlayerConnect, 1)
: Z5 {- t- f- s. x3 Q 1 J4 C2 W b2 h6 F! r+ s
if bf2.serverSettings.getUseGlobalUnlocks():
. p) p( n$ _ q* U' j4 n host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
1 {4 b& {; P' j' F, B& g, U x) n5 a" R* x' h3 b' j
# Connect already connected players if reinitializing: Q, |9 D- Y! u; T
for p in bf2.playerManager.getPlayers():2 `- _$ v& O& h, U9 J8 u
onPlayerConnect(p)8 J0 S( J5 h- {) K
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if g_debug: print "Unlock module initialized"
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$ L; V- T) _8 E o
class UnlockSet: pass
0 o# r, ~; O, R0 K, F
8 v) v! s* ^% E% ]' m# U+ b+ a- ^3 F) S
( G" r5 N" o9 B5 t# d0 ]def onPlayerConnect(player):
4 [* X6 P( o; |, q1 h6 x- S9 i7 C% e
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* O3 Q8 |: s) T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! D( C+ E" N$ ^, U
* b/ X6 V, K- B if not player.isAIPlayer():
# J1 n( h# F! _% S8 P. O2 Y. G$ F id = player.index% ?+ w" C) |, Z- W! p: u
reconnect = id in sessionPlayerUnlockMap
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) T `6 d. ^; {/ { # always get new unlocks on reconnect/map restart/map change etc
* K! g! S# K% n2 r4 k if reconnect:
$ u5 ^6 v, E& T+ { del sessionPlayerUnlockMap[id]8 |# g/ `1 v3 j4 {
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
# s, B- Q" }' \3 Q, C t, X for i in range(0, NUM_KIT_TYPES):. i: t. W" b. ?$ Z; T
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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% T' e6 [, ~! w4 f: V- n5 k player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():9 W0 s4 n* e) `' q* Q
if player.getProfileId() > 2000: " W$ F: D3 D' T: E* g+ z) @
success = host.pers_plrRequestUnlocks(player.index, 1)
- T, K! p5 k0 [& [7 u- Z if not success:
6 L* D0 C/ A8 ]9 Y4 d: C8 r if g_debug: print "Failed requesting unlocks"+ H _5 `1 m( Z" r
else:; o$ [' F4 P7 s+ L0 |& d0 S& y
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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+ c9 }: Q9 \8 d! s/ R7 f if g_debug: print "Added player %d to unlock checking" % (player.index)$ i* f' r2 C! g+ A' ?
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def onUnlocksResponse(succeeded, player, unlocks):; M v+ e/ ?: \, O$ Q
if not succeeded:
, n j, ?2 o' d5 O& E& D4 \9 ?; A print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
; r- N, x* y2 U6 J* p# F, p9 W return. m v* ], |4 ^
3 A, l& [% }$ Q# q- d4 P2 r # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks' T7 Z; `- E) S/ c+ w9 i/ J$ |
$ V$ v! y" }7 n
# translate gamespy item vector into a kit-based unlock vector handled by game: k; Y. Z* ?0 y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! C; a% N, R9 w" q1 k7 p for item in unlocks:
3 } q) B, i( [% I# }8 W \' |) F if item in unlockItemMap:& \. [/ _# X( f8 \. T
kitUnlocks[unlockItemMap[item]] = 1. |+ n! P! H9 C- `
$ }# I3 n) h% L8 U* g; P
if g_debug: print "Kit unlocks: ", kitUnlocks
) k) h1 [; n$ Y2 c #We do not yet support giving different unlocks to different teams
% }% ]; V7 R& a" l8 V8 c host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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