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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
1 X% c2 A+ ?, B3 B( W t 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& w% E1 k- ?- h( j
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 d: u1 T# i2 b) g, P
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! Z1 P7 N0 z3 k; b- [8 u+ R
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 ?$ ?5 v. u( n5 V0 b1 y- ]7 z
; N' T( M" n! _; w. A; v* bimport host: G1 \8 a) W; ~% m G7 {
import bf2.PlayerManager
) I' W/ ]) B$ h/ j! B2 Lfrom bf2.stats.constants import *
5 }! J {% f1 J$ P/ [from bf2 import g_debug( O) f$ c9 I) T4 ~/ J! D0 Z7 j
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# map gamespy item ids to kits
$ q' z' w! `9 ^" D; `8 t9 |unlockItemMap = {
& F+ [: y% W7 I; @& L/ H; J 11 : 0,
l w1 N* o4 r 22 : 1,
5 F# o3 D0 `, d5 e 33 : 2,5 Y: ^ e9 J( u
44 : 3,
. t- {) ^, j/ W1 }% i, d( R# { 55 : 4,
S( f; _6 `2 P, f0 z2 r6 U0 Q9 @* K 66 : 5,
9 Q: e1 ~' t& ?7 e% v 77 : 6,' D. v0 ]1 E' E+ H9 {
88 : 1,$ u' K7 T" W3 X" H, o" N! |
99 : 2,
/ C: _9 K1 {0 |$ E 111 : 3,4 `% Q! i: X! r1 `( B: E
222 : 4,9 K6 F; M) Q7 H
333 : 5,/ F# c5 E6 w/ w" ^
444 : 0,
- B. k* I4 ~2 ]8 U! c0 H 555 : 6,6 ^" H5 y/ N) q; Y
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sessionPlayerUnlockMap = {}
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def init():
6 {& ~$ k' @- J # Events, e% |8 y7 n( F/ [6 ^! R
host.registerHandler('PlayerConnect', onPlayerConnect, 1): q, C% c9 o2 H4 h& Q5 h: a
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if bf2.serverSettings.getUseGlobalUnlocks(): r5 w. s U2 f" x2 a
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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( \3 p1 t% p1 R* ? # Connect already connected players if reinitializing4 {% V8 ~+ Q, K0 e
for p in bf2.playerManager.getPlayers():& G# [! h# j/ Q7 X
onPlayerConnect(p)9 X2 G I+ ^/ T2 Q
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if g_debug: print "Unlock module initialized"
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7 g4 y3 D. ]6 c. _1 N# Jclass UnlockSet: pass0 B4 i# F% I, A) N& k! y, \
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def onPlayerConnect(player):
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$ s( a% j( `: Z' p defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* q1 _" I8 G8 @0 C: w host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():, E% r% K: [5 \2 B) o" X! g
id = player.index
& r" m0 E/ q/ i, q reconnect = id in sessionPlayerUnlockMap
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2 C0 Z4 \$ y; w' k2 m # always get new unlocks on reconnect/map restart/map change etc, }/ u6 S& a/ C x8 a3 H
if reconnect:2 F7 j( L# I+ B! D( S& r2 s
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()2 m' a9 K. ?3 V: X5 p
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newUnlockSet.unlockLevel = {}
2 O) h9 b# k1 }' G for i in range(0, NUM_KIT_TYPES):* J+ R4 w0 O: c4 q* t7 v0 M$ V
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet4 | |/ }% x* f; E* I- K* t/ ~. |- |6 t
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player.unlocks = sessionPlayerUnlockMap[id]1 J [! n! [4 P4 V7 x, `9 b
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if bf2.serverSettings.getUseGlobalUnlocks():, l$ c v6 t$ w" l
if player.getProfileId() > 2000:
3 N7 h; Y; X' `. P+ e. P3 x7 ?* @ success = host.pers_plrRequestUnlocks(player.index, 1)
! J* Y# m6 [& a$ X if not success:
' Q& N2 T V q( ^- N7 j if g_debug: print "Failed requesting unlocks"
# Q" |- ~* M* {, Z2 I O8 s, a4 W, s% O2 U else:
, [2 G4 G* a7 o; Z3 e$ W2 P# n: T: S if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& ~, ~2 \ ?$ ]9 G" a1 t
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if g_debug: print "Added player %d to unlock checking" % (player.index) H) r1 |% q; N/ r3 G. R
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7 E0 c4 l. D' a# l1 H# Y4 hdef onUnlocksResponse(succeeded, player, unlocks):4 ^4 x; D- S0 J4 L* i
if not succeeded:; P% j( w! ^9 [, X: t. z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 v2 g3 }2 `8 @. k
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
3 ? V. V& P$ a, a kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 X0 l7 D2 S$ F' e* {" P: E for item in unlocks:( v2 ? z$ O: n& l- G
if item in unlockItemMap:
0 @1 P$ _9 w b: [8 @7 n+ n kitUnlocks[unlockItemMap[item]] = 10 a) G5 `0 `3 a6 s6 }% W# k
2 Y" y0 S, o# Z* T if g_debug: print "Kit unlocks: ", kitUnlocks. C ~( ]# s7 B% Z5 a% w0 l
#We do not yet support giving different unlocks to different teams6 B! l; i- k: z. v" Q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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