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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : t2 l K( a. a; r, d( \' d
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. k) t# I) v! w$ J在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% M) j/ |) }" s+ v" K* K& b8 I, Z0 V" @ H
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 [1 r5 v/ @0 A, l* v8 }! `: m N最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host+ y2 |; N1 m) t* C" J
import bf2.PlayerManager
9 R- {( A9 k1 j0 w% K l" P4 ^from bf2.stats.constants import *
/ ]% I( ^- `& |" t; J5 cfrom bf2 import g_debug
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$ V! Q4 k$ C7 c5 G- R4 d# map gamespy item ids to kits- n/ c9 J& A9 h _2 F" ~
unlockItemMap = {
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66 : 5,4 |$ {! N9 h% A6 E8 k) q/ a1 g
77 : 6,' Z% Y& M' M0 ?/ e
88 : 1,
% o* u( e* n' U0 Y& ~; O- e 99 : 2,
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222 : 4,
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444 : 0,
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sessionPlayerUnlockMap = {}
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5 F* s7 n; @$ L: ?- J, @$ gdef init():
$ B5 y7 J. \. I# [0 N # Events
8 G$ V3 F) i- K7 H5 y host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
5 U' z( @+ T8 o+ J host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( A2 H+ Q$ t' j! M" ]
* m: Z* a) W! `8 J8 ?+ n# z! O # Connect already connected players if reinitializing
$ g1 ~) [2 G' Y4 d' S2 m% } r for p in bf2.playerManager.getPlayers():' N) Y1 h+ Y8 w& k
onPlayerConnect(p)
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8 S: X l2 }2 ] if g_debug: print "Unlock module initialized"" x5 W( g4 M6 U) F4 R- `4 b
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class UnlockSet: pass
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6 {% z+ Z) z3 s3 Ydef onPlayerConnect(player):8 O6 O! k1 ]" c/ L( ~, M! x
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 E0 B+ P8 j' }9 F" ]- @2 C7 m host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)* [$ v) i. _# b& e
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if not player.isAIPlayer():
2 G4 r3 N$ n# `9 }7 d) N. v( ^ id = player.index% e0 y: L$ e. |" c& s
reconnect = id in sessionPlayerUnlockMap7 ?! _3 R0 d2 e5 g
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# always get new unlocks on reconnect/map restart/map change etc
5 |% f, B B+ G# E `/ @( o if reconnect:
. O. K% H3 `5 }0 b# m& C del sessionPlayerUnlockMap[id]6 J" I; h. j4 n
) O Y- e7 e4 n, a: F newUnlockSet = UnlockSet()
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6 Q# W2 g* s; ~, ~8 ` newUnlockSet.unlockLevel = {}4 z0 I% K" `: F, E
for i in range(0, NUM_KIT_TYPES):7 g1 [$ f' F- F1 S8 ?" l. k( x2 O3 d
newUnlockSet.unlockLevel = 0. t& i6 k) C8 U0 e7 i. k
3 S+ n3 g% q% Q3 f c* U sessionPlayerUnlockMap[id] = newUnlockSet N# H' R' X! x! R! z$ ^
4 i/ W. e7 {3 a' a6 R player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():; ]9 R, d- Y/ N! G' R
if player.getProfileId() > 2000:
/ W) r6 x6 Z4 v. S2 d success = host.pers_plrRequestUnlocks(player.index, 1)
- ?' K$ m" L3 g" P if not success:" B4 e8 I& j, E5 l E; Y
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: S9 p7 _) P( B: t( P
' f* f/ V( v6 f' L# C. z5 E# r if g_debug: print "Added player %d to unlock checking" % (player.index)
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' q, X! Q% |8 adef onUnlocksResponse(succeeded, player, unlocks):' b0 ]& n6 ^ [9 G1 Y- d
if not succeeded:
% T" U9 z% d6 @, v7 H+ z3 o print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) |/ S% E, c ^
return" D w. z+ h) ]) R. \2 x
7 j1 l3 D0 U$ R" u c # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ ^9 H* [. q3 y
$ \3 U! t5 b* u+ ^# { # translate gamespy item vector into a kit-based unlock vector handled by game
6 {. t- M$ I- x/ M' u0 h; f$ e kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" L; }. ?$ v- e( K/ E2 L
for item in unlocks:( Z5 p+ n; F, \2 z2 u, G/ t/ i
if item in unlockItemMap:
$ ]+ L/ X( Z7 J# p kitUnlocks[unlockItemMap[item]] = 1
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% i5 ?8 }0 V; V8 N0 |4 W0 ` if g_debug: print "Kit unlocks: ", kitUnlocks" ?/ U/ j0 Z; l# e! `
#We do not yet support giving different unlocks to different teams" H$ ^/ ]" t" E% Q! X3 Y. Q: ^" I- f: x
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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