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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; h' t) t. W) C/ }
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) V. q2 F6 @( M# x# j1 }在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& W5 O' G5 U$ t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 V' @# G! J' {3 d- M' x! v4 V
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!; Z* P" E+ Y4 E& [
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import host
) x: G* m! Z) Q0 qimport bf2.PlayerManager, a, E+ W! O; C! T% a a& j! ]
from bf2.stats.constants import *
2 l' s7 p1 e( E0 |# z# K8 Pfrom bf2 import g_debug
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# a- y1 |5 x! X( P$ H) L# map gamespy item ids to kits- L. A6 b; X9 c& A$ B
unlockItemMap = {, F1 z% Q1 v! p/ c
11 : 0,- W1 Q8 C0 P9 V, d
22 : 1,
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44 : 3,* F) ]/ s1 o5 \1 T; g4 p- Y# t
55 : 4,
: O4 q5 A4 f5 d4 s 66 : 5,7 O _& [. Z% l! ^5 {
77 : 6,
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111 : 3,' k0 f4 f8 M: `& h2 b: V5 }* U/ @
222 : 4,- a* A2 t/ Y2 g5 g# H* P
333 : 5,
5 w2 p: }+ n1 G ^$ Z 444 : 0,
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}
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! P$ ?; c, W+ e/ K- c5 q" EsessionPlayerUnlockMap = {}
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def init():
1 i. q1 i4 ?7 |* w$ I) { Q0 l) B/ n # Events E% d9 m, k8 E
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 _% P1 z8 B2 f if bf2.serverSettings.getUseGlobalUnlocks():1 V' q, {8 [2 o! \; n8 _. T& [
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
/ f. i! x& {5 O, V1 D, C for p in bf2.playerManager.getPlayers():1 O5 d1 D% D: e- j6 U
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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$ `4 F3 W X6 }, x2 U5 E0 S1 Xclass UnlockSet: pass# S9 X* }. c! t
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. T8 ^; t7 h V, [def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 M7 z3 D5 @0 Z/ k
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)8 [7 X1 J5 d$ G* ^
* o( y! {: L2 _ if not player.isAIPlayer():2 i. Y) e* `4 \# ]5 S& e `4 _3 x* V
id = player.index5 \ }1 z3 W& _1 c0 q; a9 G# Z
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
/ T7 B, |$ z" V5 m# ^( I. F if reconnect:) r7 f- T/ Z% y7 M4 a! `1 u( y8 d
del sessionPlayerUnlockMap[id]% }9 @/ L5 L- C$ d$ b: C
/ u k8 C# l* o; o# f newUnlockSet = UnlockSet() {) E0 e5 r, ~4 b, H' p. N( u
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newUnlockSet.unlockLevel = {}# S4 |( N+ t: E
for i in range(0, NUM_KIT_TYPES):
1 X5 I1 c& p4 e @9 S newUnlockSet.unlockLevel = 01 `' y) [8 d: ]* b$ ?
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sessionPlayerUnlockMap[id] = newUnlockSet
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/ w1 m* W- ^1 f1 B6 ?" V player.unlocks = sessionPlayerUnlockMap[id]: h' R0 R: `4 y; @& P% n" E
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if bf2.serverSettings.getUseGlobalUnlocks():
0 o( v, `) o9 d; u! J5 g. Q d if player.getProfileId() > 2000:
& q. P" J8 @1 |3 C) _ success = host.pers_plrRequestUnlocks(player.index, 1)3 s! k7 r V, W* E6 Y/ {9 c
if not success:2 R2 u& f+ n" U3 |8 e
if g_debug: print "Failed requesting unlocks"
; [& K0 N6 v3 { else:
0 X: z/ j6 N( h/ ^) E if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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9 a. K T/ u, P- y3 X6 T if g_debug: print "Added player %d to unlock checking" % (player.index)
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9 N2 v, d1 p" _8 N/ ldef onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) }$ n+ G; |6 h
return9 C9 z1 ]/ i7 F5 O0 Q- m# S
$ o% D5 |8 |# n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
o1 ?: n; ?$ s# [- U5 | x. k V kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& u8 H5 ~& E* e$ _* ^& y' a r
for item in unlocks:3 C4 \3 Q1 o8 R5 l' q: n
if item in unlockItemMap:1 r- n8 o6 Y; g, h/ d" N J
kitUnlocks[unlockItemMap[item]] = 18 B+ L w" h# e$ E2 e0 q" Z* H
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if g_debug: print "Kit unlocks: ", kitUnlocks4 U; }6 v3 M# B" K1 v3 ]
#We do not yet support giving different unlocks to different teams
( i8 {5 |( t3 j8 z" T# Q% c host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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