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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 `: _! b1 ^' O0 x# S5 a/ U
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 Y# K7 O6 {7 N' E+ e8 r, y
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
9 U& l" w% z# s. m& L然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 |! Y( c/ i3 P3 B最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, p' k9 e p- g% G a, P6 G
& X8 x! U a- ~) j, nimport host' `6 p( J/ m$ k' G& A/ ?4 p/ Z; l
import bf2.PlayerManager
3 x/ F! X9 W7 k8 |from bf2.stats.constants import *
' q" r# y" p$ k, a" W: k. ofrom bf2 import g_debug
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# map gamespy item ids to kits
+ u* k" H. |' d' S# GunlockItemMap = {" ?+ M7 D5 \+ P* S% z
11 : 0,
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44 : 3,
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66 : 5,, F4 q- m2 S$ h2 G
77 : 6,: Q! v5 m; C$ W, O% K
88 : 1,
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111 : 3,+ B4 [& r2 B( }
222 : 4," _9 Z; @' ^ W
333 : 5,
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}
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sessionPlayerUnlockMap = {}0 q+ K/ ` e' z" ]! a5 T1 X% g
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def init():3 ?' G2 {6 c% W& `1 _( B. W
# Events
! w: v% J0 R3 C/ [$ Q host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():* B$ M; q( h6 c; |$ k+ v! Q1 C5 `
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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; w# Z- n s0 |* R # Connect already connected players if reinitializing
4 D' z4 c3 H; \6 a9 ~ for p in bf2.playerManager.getPlayers():: R0 D. }8 c7 c- @4 D
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"0 K# K- l& B9 x( E0 `% Q
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6 u) D& }$ r8 lclass UnlockSet: pass* N" S4 J% I! Y
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def onPlayerConnect(player):! x* a) D5 p( ^) t2 ^# Y
' s% o# W$ y E9 T% q6 q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 a2 {* ]& @! n/ g+ P
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); l) }( z: o5 f! r
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if not player.isAIPlayer():( A9 @0 b' B! M" f# l# b; R$ h: U9 \
id = player.index% X; l( F) ]! M5 X3 I
reconnect = id in sessionPlayerUnlockMap* g; c! R5 O, v9 w0 O
1 J; u* K2 ^# q3 h # always get new unlocks on reconnect/map restart/map change etc
4 m- x3 K) K6 y- t C if reconnect:
; q% Y/ x: J/ R1 a del sessionPlayerUnlockMap[id]' u6 D1 i9 ^/ j9 X9 K2 Y
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
: _' [6 I! m. @" e for i in range(0, NUM_KIT_TYPES):
8 R/ O/ G3 y& t7 U newUnlockSet.unlockLevel = 0& x) P) h. y: y j: x+ y. E
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sessionPlayerUnlockMap[id] = newUnlockSet
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: D* I" B) K# ~) S6 v player.unlocks = sessionPlayerUnlockMap[id]( J7 p) H; H; E1 P$ N$ H6 ^
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if bf2.serverSettings.getUseGlobalUnlocks():
3 Y7 p' h' g. t) P/ Q2 o! K if player.getProfileId() > 2000: 0 |/ b ?5 p8 E# w. t
success = host.pers_plrRequestUnlocks(player.index, 1)6 X& r+ m$ j7 a8 q; ~- S; x4 G7 Z4 }
if not success:' r- }- V6 }& r3 X
if g_debug: print "Failed requesting unlocks"9 v( e, i0 o( a( l8 A1 Q! D8 T
else:; x& Z, h+ R7 u: {$ ~( p$ e% _
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index! K. @" N- M8 E- T
3 Q: c" S1 c9 W, S! l, L* ?0 W if g_debug: print "Added player %d to unlock checking" % (player.index), a4 n. s6 ^: c: m$ z1 B0 j0 @
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def onUnlocksResponse(succeeded, player, unlocks):+ M9 U0 ?& {! W5 i( O
if not succeeded:/ e& J# e6 x- Z1 Z" \# h o; Z1 x8 k
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks( f: [( K0 n" Q: n8 U$ b2 q$ v
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# translate gamespy item vector into a kit-based unlock vector handled by game- l. j# A% L3 b
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' t8 t+ N7 p, ^( I
for item in unlocks:8 w; P. H( a8 s: @! l' ?& a, y
if item in unlockItemMap:1 h9 s! m* }$ R
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
9 k1 c6 d+ f8 P3 J+ }7 d' C4 h #We do not yet support giving different unlocks to different teams2 o2 {. u7 v( R% d8 z6 U x3 f
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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