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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) % o! ?2 Y* D( Z1 v) J# [9 Y7 D; Z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" |2 d; Q/ j" H9 Q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; M- ?0 P! S9 l; d8 @
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 Z! p2 V0 V8 q* y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 h1 T. `0 P1 t1 N0 w" a
0 k3 L, m6 b4 m6 H% e8 t( N& Jimport host% A( I$ l$ d8 g' ?
import bf2.PlayerManager
7 y% d+ P3 }- D, y, u1 Ufrom bf2.stats.constants import *
$ \; D# C4 X* t; Yfrom bf2 import g_debug, I2 @% m) N! Z
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# map gamespy item ids to kits7 L: y% D. Y7 x t$ M4 l6 S
unlockItemMap = {
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22 : 1,! E; i! `& g# g+ o
33 : 2,7 o& S+ k# y2 p# h# n/ z: `
44 : 3,3 [& \$ k$ ~$ `" K9 \3 ?
55 : 4,
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77 : 6,
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99 : 2,% g& l' r4 c( R; n6 j- f6 v0 @
111 : 3,
o; n/ Z) a9 F5 C. p h+ z5 h- a 222 : 4,
- e" A5 {# @6 ^3 m. H5 d 333 : 5,% e7 J* c' u2 M: m3 i
444 : 0,
. }. ~/ l0 L6 }! a' k; Q; T2 I 555 : 6,
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+ Z$ f! r$ I3 n+ \sessionPlayerUnlockMap = {}; C( i' w* F: O, K* u5 P9 V
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9 |5 _( `5 B) N' Gdef init():
3 @& h* n% S" g- W: T9 l2 J # Events! P I- x9 J1 v9 o( c/ ?. E
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
0 B3 e. B! I* B5 ?: U I host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1). I* \9 A9 ]% N3 ^
$ e. \: T% m2 k, q' D # Connect already connected players if reinitializing( d; V Q+ k4 j0 Z3 t" C4 M) ` J
for p in bf2.playerManager.getPlayers():
4 a, C, ]; {/ V6 `- h i onPlayerConnect(p) A0 O/ L5 `- s9 U- c d# v- E
; B0 F) d0 ?+ k if g_debug: print "Unlock module initialized"5 o W3 q7 x. c0 P, G, M! A
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2 p! \/ T( K) J: c( Eclass UnlockSet: pass
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}, ?5 M7 W4 H! W
# G3 `; K+ L( q" e7 N9 f
def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% F" u$ J6 d! s( }# Q7 Y: F& M host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
) {, a9 S0 W& f
, u# l/ f; _1 H; U% i if not player.isAIPlayer():# [7 Q. A/ b7 _3 }: i
id = player.index" B5 C# @! u1 R8 _0 U8 F
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
. {; Z4 M4 p S( W+ d* w% e% K if reconnect:7 z" a* U4 q* U, m9 ^( A
del sessionPlayerUnlockMap[id]7 P* w* E z% n
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newUnlockSet = UnlockSet()
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8 d* d; @/ b( E6 ^, F7 g) d newUnlockSet.unlockLevel = {}
, f4 ^3 d6 f0 H0 z/ ^9 d for i in range(0, NUM_KIT_TYPES):1 N7 A& v9 q, L) Y: d
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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+ `7 E* T5 ^1 B/ V# @8 `2 E+ G5 T player.unlocks = sessionPlayerUnlockMap[id]
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/ m9 s8 q& U; D; J; [" u if bf2.serverSettings.getUseGlobalUnlocks():
3 z! _% f6 k3 V* i& I if player.getProfileId() > 2000: , ?2 W- f: {2 i" H* o9 \ J) \
success = host.pers_plrRequestUnlocks(player.index, 1)
* R7 s0 h- c- n6 J; r; e5 l if not success:
' D) ?0 C) U1 S% M: l& l if g_debug: print "Failed requesting unlocks"5 a* ]$ C/ T) x, P Q
else:4 U- {$ v8 _7 p; A$ \
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 ?: l8 n* F' R. G& X" s' s3 f# @
3 e7 V. z! Y2 D" C" n! C: {- H6 X if g_debug: print "Added player %d to unlock checking" % (player.index)1 c$ h G! k# l E& G# K
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& ]- h2 H) ~- u3 `def onUnlocksResponse(succeeded, player, unlocks):
; o U+ L4 |* G5 ?3 E if not succeeded:
9 }; |: q+ @* L2 a print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' r& Q$ E# F+ ?5 s ~- Z0 v* \
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game; v- J3 E4 e3 k4 ]0 n* ?
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- C5 Z. l( [( u. ^$ C. s$ K for item in unlocks:
1 L N2 m6 k, {2 h2 W& {5 m' d if item in unlockItemMap:
0 U) {0 S6 J. A1 \/ P' P kitUnlocks[unlockItemMap[item]] = 1
# T/ H2 h2 t$ @ C) l
5 ~2 r% Q: ]3 Q2 b3 V6 Q if g_debug: print "Kit unlocks: ", kitUnlocks( Y" O: c2 D& Y* G# f3 }
#We do not yet support giving different unlocks to different teams
' E4 C/ M8 {3 |4 U host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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