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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
% g8 V, N1 @- C1 }2 V 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 R# k8 f6 Z# Y3 F在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" g1 t1 |) [! }( R* f然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) ?5 x7 g9 j1 Q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 m0 I* {0 ]: n0 K
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import host, r7 N5 J, V4 c/ D/ W' D: h: z
import bf2.PlayerManager
+ Q8 p. `% l9 a8 A$ Z4 Rfrom bf2.stats.constants import *
+ V3 B% S' b8 j# v5 t# t5 ^from bf2 import g_debug" ~2 G* r0 v. j: q
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- T: X5 \8 p* O* {/ K) }$ c& Y# map gamespy item ids to kits
! r7 m1 j# x# e$ X7 A) I6 GunlockItemMap = {/ @: b4 n3 ]0 q! }, }: N
11 : 0,
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% U2 A5 U: u D9 z& E9 i' S+ F 33 : 2,1 V/ O9 s0 n8 Y/ {- e! _; x
44 : 3,' O7 B0 C7 N- U B6 G
55 : 4,3 X/ t* A, J% D. [" m
66 : 5,! P9 x' m' z: G* K$ |7 Y
77 : 6,
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111 : 3,
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333 : 5,
* k2 `/ a6 {& I# u9 E1 d. k) g 444 : 0,
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% L6 r8 Q* N( gsessionPlayerUnlockMap = {}8 O4 ]4 ?! R) ^! ]1 W' H
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def init():
8 j; D' `& t& l ~ # Events
8 G' U) y9 P7 q, z host.registerHandler('PlayerConnect', onPlayerConnect, 1)" p, M$ @. I$ I
* f* d4 \) k. d6 K8 Z# [+ ?1 k! Q if bf2.serverSettings.getUseGlobalUnlocks():7 T4 v i! D- l2 x' K2 W5 r# K
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% ^8 ?) |! F1 {
" Z1 o7 L4 t+ z0 R; P# A/ H # Connect already connected players if reinitializing
* d z/ s' H9 m- i$ M0 Y9 [; c for p in bf2.playerManager.getPlayers():. w3 X) O& B( G# c7 L
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"$ L# K* @& k; `$ r! u. G, B
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class UnlockSet: pass) C( T( k3 ?6 s# \' k- y7 H5 g
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def onPlayerConnect(player):& q: R; Y, z, h* L3 V% e4 ]( j. K
6 V6 i8 P5 p1 ^: z ? defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' [& g* G V- ]0 T& `6 g2 g+ P host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)' N G) X5 l( a2 O- e
( k3 }4 P8 Y7 a% }- m' R8 g( A) M if not player.isAIPlayer():8 y m. b" ]+ {1 X# C, y
id = player.index) |+ A p/ s6 O0 E* g2 i3 C& ^
reconnect = id in sessionPlayerUnlockMap5 U8 q! Z" ]9 l9 a
+ ]1 N5 ~( L3 }+ G, B # always get new unlocks on reconnect/map restart/map change etc8 Z" W3 W' x. \
if reconnect:
$ J, I) y+ h9 J) f$ u' [ del sessionPlayerUnlockMap[id]4 `9 J8 {" r1 k. F# r$ F
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newUnlockSet = UnlockSet(): H" S6 e/ s, n8 u* T2 E
) l# A$ y2 p2 K/ Q* T1 h newUnlockSet.unlockLevel = {}
) ?/ R) s( y2 \9 T for i in range(0, NUM_KIT_TYPES):+ Y+ `) h; q0 H' M
newUnlockSet.unlockLevel = 0
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& V6 a! E& B& t6 }( C sessionPlayerUnlockMap[id] = newUnlockSet M4 k. R2 i/ U5 x+ _" p. X
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player.unlocks = sessionPlayerUnlockMap[id]
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[- u0 F& f. ?$ O. O6 J, O if bf2.serverSettings.getUseGlobalUnlocks():
+ H3 [7 u0 D" r( F3 g. U if player.getProfileId() > 2000: , o! l. Z/ N7 \: Q, h
success = host.pers_plrRequestUnlocks(player.index, 1)
7 j8 a: \+ K7 }2 P; F+ P4 j if not success:) y2 _2 K8 N, e' |4 d F
if g_debug: print "Failed requesting unlocks"
* S) n a$ M. }% l8 X5 v$ m& b else:
8 ~# S8 S$ o R7 d if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)9 D" M* Y+ H6 k( \& X
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def onUnlocksResponse(succeeded, player, unlocks):" U; V, N3 ^, C
if not succeeded:. }4 X0 H9 L0 _# W
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# z+ y# o4 L5 K& m- V( X! q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 v6 L" o* P: t% s$ G
" K, K7 L) Q& C1 n( g8 c+ X # translate gamespy item vector into a kit-based unlock vector handled by game% E7 C* Y& \( O1 T
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 y. D% t' L) q; J- P* T' j. L
for item in unlocks:& Q. n1 w8 h/ P- \/ T6 I3 w
if item in unlockItemMap:
. L' c3 t- W3 M kitUnlocks[unlockItemMap[item]] = 1
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" R# V: t; W3 \ if g_debug: print "Kit unlocks: ", kitUnlocks
- w5 u {& B$ u #We do not yet support giving different unlocks to different teams
8 A# G- p2 g0 g/ {- `7 Z5 ~, ?: B host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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