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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 5 q. ^8 _( L [9 b$ t, H, `
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:% B/ p- _, Z" {" w
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话4 c) T. U% ]# K$ t h
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; l2 ~" _% d" M V! ^1 ]0 n7 X
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, a1 y( T, P# ~. q$ o7 {
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import host2 m9 x' W) ]! \% @# L7 z8 M1 z
import bf2.PlayerManager3 j( X7 o5 V, ~6 t4 F
from bf2.stats.constants import *
- p: b+ b! ~/ w0 }; e& qfrom bf2 import g_debug! d. ^$ E6 Z/ Q1 s
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# map gamespy item ids to kits! D! b5 M# c' W$ t' p; c
unlockItemMap = {
) ?" ~ F; L* X. q4 Z6 R 11 : 0," d9 Y# l( B `% Q& m
22 : 1,4 X; q4 t, J$ T0 m- F
33 : 2,8 P% X, f k$ {8 _: Y4 ?/ W: i6 m
44 : 3,0 W7 Y. k/ R0 _0 O5 d0 Q& B
55 : 4,
" N N( a; p1 H% P, ^8 o& F+ k/ z 66 : 5,
5 Q( a8 C3 N @) v7 p9 F 77 : 6,
& l! t3 D P! i1 e! V6 l, \5 ?! z4 \- V 88 : 1,
1 T; @4 L. P, r. V7 O 99 : 2,; k& M! h5 W1 O( y+ m
111 : 3,. U8 B7 T i( y9 ^! U- E
222 : 4,
9 o" k9 F' K+ R6 b9 s Z; N 333 : 5,
' T; P* |7 B2 w+ N3 Z 444 : 0,
* X8 t; B/ v& G$ b& G5 M 555 : 6,6 B6 |/ C8 x2 l" x
}
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: Z: R$ \2 x5 `( ~. l+ Q EsessionPlayerUnlockMap = {}5 D" G% D& c+ M1 G, E* v$ S! }# b
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def init():$ V; ~ h& V7 H" f; ]9 ]
# Events5 `5 T3 {9 P0 R1 X
host.registerHandler('PlayerConnect', onPlayerConnect, 1)6 X+ V; K) D$ \0 {5 U3 S( X! X7 {
: T, o* y4 \* I; t- Q if bf2.serverSettings.getUseGlobalUnlocks():
3 `; b$ G0 i! Q* J3 Z& R3 B host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)9 e1 b% R. v" Q- L, T
( d9 y1 ?1 ]* K1 U3 e8 h+ u # Connect already connected players if reinitializing3 i: D2 Q$ W$ B9 r- l8 A
for p in bf2.playerManager.getPlayers():
5 `. O4 l1 l3 Y+ D6 g onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass7 F) j. o, V* Z* I2 ~
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' L7 f3 u7 s5 Gdef onPlayerConnect(player):
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/ H. u5 K8 k+ z+ e: n defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. L' D" ]! {+ y) Q
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
7 S% n+ _/ I+ }& g& x id = player.index
* k1 f+ @' y- ~% e( D* A reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
; Z, V6 S1 {# K if reconnect:
+ F# X# ^; ]8 s del sessionPlayerUnlockMap[id]
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! S0 J: X4 D! F2 R O3 y4 B newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
/ ?0 h& ?( k2 M3 r7 `" U for i in range(0, NUM_KIT_TYPES):. v' \# f5 K5 q6 c6 c
newUnlockSet.unlockLevel = 0- @0 Z$ r0 ?* _- |( S
& Z" X' [; V& L7 J( O sessionPlayerUnlockMap[id] = newUnlockSet
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* A+ ^) s/ K" B' j; | w% r$ D1 ~ player.unlocks = sessionPlayerUnlockMap[id]
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8 J$ _3 n( C( | if bf2.serverSettings.getUseGlobalUnlocks():7 M/ G* L4 u% Z2 V4 ]# A' c
if player.getProfileId() > 2000:
6 Y: D7 {) \. S success = host.pers_plrRequestUnlocks(player.index, 1)
) |, m/ H' u& x8 M, t7 D$ G6 x if not success:! ~: D, ~8 n0 Q3 N
if g_debug: print "Failed requesting unlocks"
9 j! x: `7 R( Z9 ^ else:
% R1 {: d$ q+ C- z5 y" a if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)* U( J0 K1 T- e6 I( `
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def onUnlocksResponse(succeeded, player, unlocks):% h+ a# o ? f/ P
if not succeeded:5 y/ J% Y" D3 k1 q: G6 C* F
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ H6 ^: A0 `/ w. V1 a# y
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
& H. P) s- m) K# _2 y d" L: K kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' z8 \3 | \* y8 j0 [ for item in unlocks:. J, \6 }9 h: d( z7 R9 B
if item in unlockItemMap:
3 z; I7 k F+ K+ S kitUnlocks[unlockItemMap[item]] = 1
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% j0 u {' O" ~8 l5 \" F& o7 {/ } if g_debug: print "Kit unlocks: ", kitUnlocks
T7 f; Y1 c$ E5 ~( M; ~ #We do not yet support giving different unlocks to different teams
, W% l6 U( n. P8 L' O host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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