|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) & y0 u9 @8 G J7 z: N( w4 r- T
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ ]2 i" ~- W A在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
4 I D6 ]2 C D" W( M然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
& v6 R) n) L* r% Y最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
0 t% D! k# f, n2 s" \3 Y6 \) M4 Y5 H- a$ o, _" K& d
import host! N& ^$ `$ z0 z( d8 f2 Q3 r( q
import bf2.PlayerManager. K; I, S$ B: H, ]6 n
from bf2.stats.constants import *; U* Q% r. H0 x- s2 Q
from bf2 import g_debug
% _4 y; j$ T+ B* @, {- ]5 e& U+ v2 _5 P- p* ]8 U
) L- F5 M$ a3 W+ [6 G$ a- h9 C% ` K# Q( {2 } a
# map gamespy item ids to kits
) R j) V( c- K% G8 w. R* tunlockItemMap = {* h( J" `* X( K3 t$ a& t2 u
11 : 0,( q3 ?% }6 y# B! W! G3 S [1 B/ N
22 : 1,
+ T9 s' H" z3 Q' _. i5 D% @5 R4 ? 33 : 2,1 F/ n% s3 n7 A1 W" @9 Y
44 : 3,, B$ ^# A( }# Y. ~* b2 ]# l: r
55 : 4,
* n3 J) v) i9 u4 ?- S 66 : 5,4 C! B( |, `& q! I) i
77 : 6,7 V" o8 b' q! ]5 b" U
88 : 1,
8 n9 m0 [* U2 S) }/ k8 E 99 : 2,
7 B5 z( o. M) B0 E1 q, W! C 111 : 3,
3 H% _$ W6 \( J! ~- X; _ 222 : 4,
3 Z2 @& R$ o7 z7 S) ] 333 : 5,0 [4 u. N8 o6 ^: G1 r; ^
444 : 0,- k0 G; h6 w; M$ W& F" q
555 : 6,0 u* r7 D- v. c4 T/ e# G3 w, Z
}
; c2 ?& V3 `' B9 t
% l" Z4 u$ V" T9 UsessionPlayerUnlockMap = {}) s% i+ Q7 n2 q3 t) T6 F* o0 U7 a
) d+ o0 s( \7 k9 I
" c/ K& R. E) B/ g/ z8 {
1 ]4 A$ t' ?8 @4 m" _" z
def init():
: o) u1 ?& Y4 O0 F* l! i # Events% L8 J" P6 J. y# B* P/ c9 E
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
& }* X- ], ?5 K' K+ H: N
+ j) F1 c- i! N; } D9 W) K if bf2.serverSettings.getUseGlobalUnlocks():% ~1 q6 h! ]; ?1 U: X0 v
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 I, m/ ?' y! n5 K+ b
% q+ `) Q: m) M% V# M4 H; b4 j
# Connect already connected players if reinitializing5 T- e4 j, D( ^4 ~: M$ F) r7 i
for p in bf2.playerManager.getPlayers():
o$ K( ?* @, f* \ onPlayerConnect(p)
E- ?8 M, Z+ [1 K7 D: ~
H1 \. O& C( z/ A/ {7 k& k if g_debug: print "Unlock module initialized"3 g$ E. U) g6 f5 r8 Y, E* }9 G
& Y% o) n+ A3 a, C9 H
X5 W) l. S6 |- B5 X9 a$ K
" G( W+ N8 u$ e/ K* D7 ?1 Eclass UnlockSet: pass* }& D* J5 k. V! `5 u2 Z) h
U2 `& V- C L& b+ [* F% F$ Y( m4 X ^
8 a( \- D6 g2 }* g* H6 j
def onPlayerConnect(player):
" w* W3 P' i% E# H- b- r: j! A( i9 m4 }% f m8 r, D H
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: v+ D" e" R8 y6 O host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 Y% B7 d" r- T( @$ Z$ \
/ v9 P7 S! e0 e t, p. W* y. |5 Q+ D1 z
if not player.isAIPlayer():
U9 b2 e" |- f! Z7 ~2 k id = player.index7 o/ _, M2 R$ Y2 X% Q/ ]3 B/ X5 m
reconnect = id in sessionPlayerUnlockMap
9 Q l/ a2 b1 @. x$ { . k O" Y \7 J. P4 |/ s8 U* ]) ]
# always get new unlocks on reconnect/map restart/map change etc4 C" u) Y: N& h8 l
if reconnect:
7 ]; i5 o' }$ K! `- t del sessionPlayerUnlockMap[id]5 [5 ]* l# r% o% {, l7 [ [0 Q
) w6 `1 \3 D4 C a5 P1 V
newUnlockSet = UnlockSet()
& F0 q- l+ O9 [ w+ u. i, w+ s+ I9 ~+ b
newUnlockSet.unlockLevel = {}. ^1 @1 }5 Z8 A) q# T
for i in range(0, NUM_KIT_TYPES):9 n/ o7 b+ @0 m: F2 K
newUnlockSet.unlockLevel = 0& p& ~, ^" R, ? N. ]
* ]1 Q( c' N3 t3 @ sessionPlayerUnlockMap[id] = newUnlockSet! B; l; ~" ?- J3 @6 d+ J, z6 Z
4 o% l' {. P) V
player.unlocks = sessionPlayerUnlockMap[id]
y" p2 ]) U) G) Y- i" c- O7 Q A) M. E( S$ P8 `
if bf2.serverSettings.getUseGlobalUnlocks():1 i. |! t/ Q4 u' C& t( N; ]% L4 ]
if player.getProfileId() > 2000: & X: i( m9 J$ g+ D
success = host.pers_plrRequestUnlocks(player.index, 1)1 b" u- _4 Z1 n8 a" A- l
if not success:0 ?$ e* `( D# F
if g_debug: print "Failed requesting unlocks"' J- v. q" E8 ]+ T
else:! P: r. s; T( v* } P
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" R7 O* e: R" X. c: j
, @5 g) N4 H4 v
if g_debug: print "Added player %d to unlock checking" % (player.index)4 Q$ }. v/ A* \; G9 x, ]% E
* e3 j5 F3 t5 A# j
# s' E+ L" d' B& }# m) `# l& ^% R( r8 o, ~2 c
def onUnlocksResponse(succeeded, player, unlocks):& \* B4 L! `) K6 D
if not succeeded:
% w, K8 ]. Y- P4 `5 X print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 \6 r. C7 T, D C5 | `" ~$ [
return: a+ p, O7 d5 \
+ [. v% t7 q% d! P6 S2 w # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 ^- r$ g7 w& J4 r
- g/ g# Z7 a4 o4 j6 d& f' F # translate gamespy item vector into a kit-based unlock vector handled by game
' S: c, R. h$ O0 d3 J" [- K kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ P+ b. b8 \6 o* N: n9 ] for item in unlocks:4 l3 _* t# s3 a M
if item in unlockItemMap:
) N2 x8 U1 A( _6 ]3 F, e kitUnlocks[unlockItemMap[item]] = 1
3 P, w e7 z7 C % l5 i1 W( x$ Q2 N
if g_debug: print "Kit unlocks: ", kitUnlocks
3 N$ U* W3 I( C. X9 M8 W5 _. v #We do not yet support giving different unlocks to different teams
6 [5 p/ ^5 u- U% Y5 S9 O, x- I: G host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|