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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ' W7 D. ~6 y5 ?
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) ^# Q$ \/ A7 t9 _: J: k$ h在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, z6 ?% W, |6 Y8 B% z" C
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) u; q0 l& ~( n
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
u# G8 z1 {' L- G, W4 iimport bf2.PlayerManager' F3 A! b: T$ _9 ~, R2 v
from bf2.stats.constants import *
; v+ z3 a+ C$ m+ Ofrom bf2 import g_debug
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6 x6 ]' J3 f p& d& K% L( M) ^8 f# map gamespy item ids to kits
4 f7 s" g9 U9 C! N7 B1 g; ?5 ~unlockItemMap = {9 Z" ^3 @& L" x/ S+ z8 S
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22 : 1,
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99 : 2,
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333 : 5,
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sessionPlayerUnlockMap = {}
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def init():2 n; B- R1 }5 s% y- _9 a7 b
# Events
2 G# h& L3 g. {. i0 x# p host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks(): q' N& m6 Z. K0 ?+ x. k8 E
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' E* r! y3 ~% A2 Y( i" R
) ]9 e$ s" I* Z5 P" x # Connect already connected players if reinitializing
% i: }0 p& g' x' i! C: x0 e0 Z7 q for p in bf2.playerManager.getPlayers():
+ F6 o. h4 @) Q' T onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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: n. A; \, E4 ~# g, o0 Aclass UnlockSet: pass; D2 _$ W+ c" ]' c' v
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; C4 I! @" i2 D9 S host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 X G, O% c9 O+ c" J U! q- c
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if not player.isAIPlayer():4 j3 e S/ e6 W+ m- i
id = player.index
4 D) ]& c, y, m1 U reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc8 i9 \1 }8 H* }# Q, c: \2 ^
if reconnect:
& ]/ Y, L; C! O7 h. f. e del sessionPlayerUnlockMap[id]% Y9 E2 t3 o; m) a& C" S* W; ] Y9 K
7 `3 t9 F7 X" U8 L newUnlockSet = UnlockSet() [5 V( o% k- F/ C) n! |
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newUnlockSet.unlockLevel = {}7 r4 w- {" T/ _1 ^. i2 [
for i in range(0, NUM_KIT_TYPES):
) K2 d9 R8 m3 ~5 C1 z0 x8 r' P2 F newUnlockSet.unlockLevel = 0
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' u, j; `/ z; L sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]1 j/ P& x5 W" G1 [# o* N
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if bf2.serverSettings.getUseGlobalUnlocks():
, }: \. I" `3 ]$ q8 f if player.getProfileId() > 2000:
1 F4 e% h9 f. H) E/ I. A. k. M success = host.pers_plrRequestUnlocks(player.index, 1)
- B4 l" E- `, }) E; D) ` if not success:
3 v1 c1 J I3 `9 W if g_debug: print "Failed requesting unlocks"- Q2 A( I6 R! g' e7 m/ m3 w
else:$ k, C* G5 h- o, D0 t }
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 F% q ^# ?$ x% {/ z6 B; |
! P, S* G2 y2 a0 b& R N if g_debug: print "Added player %d to unlock checking" % (player.index); T5 K/ O, c' q U; n5 a, }
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6 z7 H' ^6 R7 ~3 l k% S3 Z; k2 Kdef onUnlocksResponse(succeeded, player, unlocks):
+ o; k5 f: q! R if not succeeded:5 h, l/ m* f$ K8 w
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
, k8 Z! M2 Q* v' r return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, z: s4 T7 F; l0 o6 ?( H+ F y
4 f9 @( K3 E, E4 s2 R g # translate gamespy item vector into a kit-based unlock vector handled by game; u: h; p# y- A" v0 a4 {
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 J6 |) f; [ [* h8 q n E
for item in unlocks:( o- ?. T! f$ E+ @* n
if item in unlockItemMap:
4 H$ @: A$ N% p4 A kitUnlocks[unlockItemMap[item]] = 13 ~' m' G1 }1 M" a, W6 Z& t
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if g_debug: print "Kit unlocks: ", kitUnlocks
! I& {+ x1 z. V$ C) g #We do not yet support giving different unlocks to different teams
) H' H: d6 a& k/ U( O4 O4 w host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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