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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 \/ M. p2 w$ t, {( H0 F' w6 Y' F2 R 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 R' G6 \0 l9 w* O7 E在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 m% k3 | D' u) T2 N5 v' {# A然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; p- } q' V5 X1 [
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* ?0 n& Y: u' }8 B3 M1 w
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import host+ C! |* a; o/ J' T0 L
import bf2.PlayerManager
9 ]6 T* [! q8 E2 @9 o i) [( rfrom bf2.stats.constants import *
9 h& w. h: ^. ^) [from bf2 import g_debug4 T0 e3 p0 m0 j% X7 p- D
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# map gamespy item ids to kits, l! Z2 t& q; ]' f7 j$ G7 e5 O
unlockItemMap = {8 n* m$ @9 ^/ n0 Z
11 : 0,
: s1 ~2 Q) Q# ~( a7 }2 R 22 : 1,
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88 : 1,
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111 : 3,6 @; S U' g. d5 [$ c6 ^1 D3 M2 A
222 : 4,
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3 e0 d! z/ m$ q, Z- [0 H2 A3 o 444 : 0,6 h2 p3 D) J2 z' m s. E5 k" B
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}
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' S$ _+ M$ P* p9 ]: j& X" Q# ~sessionPlayerUnlockMap = {}
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5 J1 e! l6 u% C' q0 N& ldef init():
2 J" O1 E5 s( d # Events
2 ~5 j7 D$ t$ u+ [; Z host.registerHandler('PlayerConnect', onPlayerConnect, 1)( ? l$ b3 z5 i4 x2 g; R" z
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if bf2.serverSettings.getUseGlobalUnlocks():
* L) E1 v/ v- C2 ?% e host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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1 V9 `6 w1 Z0 s. U # Connect already connected players if reinitializing" a$ u0 j" q' X @ u: Q
for p in bf2.playerManager.getPlayers():5 K4 r& ^7 `" G' C
onPlayerConnect(p)
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9 Y- O( ]3 S5 O6 b/ F: O) z+ F7 S if g_debug: print "Unlock module initialized"2 O! e4 \0 o& l9 b4 d9 B
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' {9 }2 u# R6 ~/ Bclass UnlockSet: pass: C; l: L1 P4 R7 x* Y0 C
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; G4 r5 f" n s Edef onPlayerConnect(player):8 P' Y' w) T' h+ k$ [( t1 n
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 W8 F1 S2 g2 Q; Y
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 f7 y* w; E9 B9 Y' e$ u
0 W! x) L3 ^$ z7 e- e* N/ H+ v if not player.isAIPlayer():
# [2 L# s5 B; R9 t" V7 l id = player.index
0 M2 e; z8 x+ t, J' [ m reconnect = id in sessionPlayerUnlockMap! e* s2 W a4 T" f0 _- p8 B
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# always get new unlocks on reconnect/map restart/map change etc! @, Q$ Y3 T. d0 s: m
if reconnect:4 Y/ a$ _, K* }" P/ g, n5 `
del sessionPlayerUnlockMap[id]' G; H% n/ U, [
. n5 a1 z1 k; C- u: j newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
* Q! [' F; R9 c( z for i in range(0, NUM_KIT_TYPES):
) j8 j6 K0 }3 Y2 M- s* ?* w newUnlockSet.unlockLevel = 0
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& X6 h+ n k, a K% V. b sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]- M) u2 p1 I; ~1 A& s
, U2 y5 L3 P7 w0 Q if bf2.serverSettings.getUseGlobalUnlocks():9 S5 L. U. m M& G8 a
if player.getProfileId() > 2000: 0 l$ d* I! R0 ^: T. D, r3 N3 \
success = host.pers_plrRequestUnlocks(player.index, 1)4 j9 l# L% [# ^4 r/ D& D3 T
if not success:
/ ^$ Q! q/ q1 U4 I if g_debug: print "Failed requesting unlocks"
a/ v) u' Y [3 x( n+ x. q else:
5 T3 {+ T X# Y$ M# s/ K- F if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- L7 q6 E/ L! Z( e. Q
; p' j$ I4 [' [1 t# ` if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):: E/ l A8 B4 `& z0 g
if not succeeded:
' l; d- U6 g8 b X# X print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
" o- v8 n! l" R! O }9 h return, u$ t+ g, k3 |/ b- F* C
& f9 x7 h# q$ H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks' O& F( w" |* A$ V( W
- `0 x3 |4 V( W& ~9 x% G # translate gamespy item vector into a kit-based unlock vector handled by game" |5 z0 k# N% w- H6 `, x* V
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 }/ M7 ?; J8 n( r9 u# N: T for item in unlocks:; X4 R% U4 G/ i1 o3 u
if item in unlockItemMap:
8 _0 o- C/ W8 R& W" U kitUnlocks[unlockItemMap[item]] = 1
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: m, ?5 B& K! e if g_debug: print "Kit unlocks: ", kitUnlocks
$ _* }2 Y( j+ |' G& \8 N) ^% H, Q. N #We do not yet support giving different unlocks to different teams5 i4 \- d* n: G$ m6 P
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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