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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* c/ a. ?2 Y+ w 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 X/ p$ \+ t% ?9 R( e+ C8 n% f
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, i; W% H& ?/ L
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( ~' r: s# P3 Y2 \$ x4 Z最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 E' A) n) W, p8 Q D/ G, \- X) m2 f7 W
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import host5 m5 j/ I. X- U- I: ]% A, i
import bf2.PlayerManager
) _2 K; j9 x( d4 b* \3 Yfrom bf2.stats.constants import *+ a7 Y/ y! D/ @. n0 p
from bf2 import g_debug
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/ r2 j- [- |/ r# }. w! ]/ y4 s# map gamespy item ids to kits
7 k! M' m& ]$ D- _unlockItemMap = {' x8 S! b3 x: C' M+ N- m
11 : 0,
0 A+ k ?$ D3 V* O 22 : 1,% j# y8 T6 S5 B) K( ?9 P
33 : 2,
0 j) ]6 I5 x; J L D! G# M) w, ^ 44 : 3,
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66 : 5,
2 K" n1 S! @1 V4 i K+ k 77 : 6," v/ L1 m6 }$ m1 A3 D% o. X7 ?9 Y8 x
88 : 1,* Q* t9 H8 U3 j+ Q1 H9 ]
99 : 2,
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333 : 5,9 y5 ~. p/ U; [3 |# g
444 : 0,( p2 C6 Q! z3 R7 p
555 : 6,$ h; q4 h) }4 o) t0 g g1 K
}
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sessionPlayerUnlockMap = {}8 `! y& Y d& A# Z. m0 J8 j
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8 ?) X- q( r6 Xdef init():& D& t! m7 m7 K( ^$ T H0 L
# Events
# S3 E9 k6 X# F& l2 A2 ? host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
2 O. Z' A( Z3 V; K; z$ T host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)* R5 ^6 x% G2 v1 |: o2 W
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# Connect already connected players if reinitializing
" i& a) j7 k3 F( r, @. O9 f for p in bf2.playerManager.getPlayers():( ?* K0 i3 F+ l$ p1 @
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"- Z# m% H) J7 v6 z
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class UnlockSet: pass# X9 U- @$ Y/ m, j+ k, C3 m4 z
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2 G, J p. Y5 K$ k! hdef onPlayerConnect(player):
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& r* ^1 S7 h; q' l defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( l: P* R1 e; a0 ~6 x3 }0 _' c$ m host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) f; L+ @5 i% V% R" A8 Y4 Q6 j
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if not player.isAIPlayer():2 w' L% F% a1 r5 o Y
id = player.index
1 i, t9 \5 [% I3 ` reconnect = id in sessionPlayerUnlockMap
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* s3 q- h: U. q7 m/ o0 d, { # always get new unlocks on reconnect/map restart/map change etc' A" @. X" ?. z$ }
if reconnect:
, y j- @9 P: j del sessionPlayerUnlockMap[id]* G, G5 S# U& J& f
8 k% [' D8 K* s5 V newUnlockSet = UnlockSet()
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9 i$ ]6 u/ J% T. G7 X; b. a newUnlockSet.unlockLevel = {}9 h' H1 G8 r2 k' g
for i in range(0, NUM_KIT_TYPES):; d0 T' v/ _: c/ D& y
newUnlockSet.unlockLevel = 0
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3 V; `- B; y# {7 P& N1 H% o sessionPlayerUnlockMap[id] = newUnlockSet# D2 j$ B% t- e# P2 [
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player.unlocks = sessionPlayerUnlockMap[id]* B5 X: x, a0 r. l: ?* x4 B, j
& j; K! s! u: v. C) l if bf2.serverSettings.getUseGlobalUnlocks():
1 C1 N2 B$ s+ Z" { if player.getProfileId() > 2000: 4 Y3 ~1 @' l' p9 O0 x
success = host.pers_plrRequestUnlocks(player.index, 1)
E' b/ o9 I! K" V6 m( \ if not success:8 [" L. c5 o. x+ R n2 D9 k
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" W& |6 o* p6 y
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
4 I8 Z2 B9 O' J; s* g- \ if not succeeded:
4 M( l1 c q& f0 f) | print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 a3 ]" O# S$ j* Y1 M2 U; q
return1 {3 e" @% a d8 J6 ~- g! E$ r7 m! _
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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+ S s7 S. K* l/ m9 [9 L' M # translate gamespy item vector into a kit-based unlock vector handled by game
8 W% H3 @2 V, p5 e' M kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; T$ _+ v% q: o4 v7 {
for item in unlocks:
( W5 X0 ~9 P( D) L" }8 P9 k if item in unlockItemMap:$ O: T- r0 Q9 f( @
kitUnlocks[unlockItemMap[item]] = 1
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' t- t8 @( b% K if g_debug: print "Kit unlocks: ", kitUnlocks
) G+ K! E- D1 U6 A. E9 @/ b# t& y #We do not yet support giving different unlocks to different teams
$ C( b& {5 ]2 r3 @, [: J4 c host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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