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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 t3 G* J) O4 I; O" m. s 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:4 o1 A! l0 V9 _, j& ~# E
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
, I( Y% _' Y; y. Y A然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' @& V8 Q: j# A# S0 l/ f( _
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# r L) f# d: y/ p5 {
9 V7 h7 n7 w% {! H. U- g; L- [2 ?import host% E* D6 I9 v0 z0 M! E9 q
import bf2.PlayerManager
! a8 ~ ~" N! w. i' S8 q' Efrom bf2.stats.constants import *6 M h( c9 U" F& D1 v, t7 e' _
from bf2 import g_debug4 E4 k7 Q ^$ T0 h8 g! W
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# map gamespy item ids to kits
6 k f& A7 D/ R3 @ c! y! r$ bunlockItemMap = {# y- `( J3 f' E" b
11 : 0,! s+ y4 a2 ?5 I0 k6 [
22 : 1," O! ?3 V Q0 C5 W) f& R" W- Y
33 : 2,
$ f$ M: v; R" G3 h- P8 t- H' z- q1 P 44 : 3,
8 `5 I4 U1 |4 S6 ? 55 : 4,- p3 ]) m) L) _
66 : 5,
5 s4 `1 l% u1 I 77 : 6,$ s0 B/ m7 G2 R7 y
88 : 1,
: g, G, W$ _) l% y' a# {# ~ 99 : 2,
4 t/ Q1 x+ t5 _* h N1 y 111 : 3,% }2 c D4 x' x: n
222 : 4,
1 t) u, M6 u8 G9 e8 p3 J( d 333 : 5,
: m( w- @3 ~# l) J( d2 p1 t 444 : 0,
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}
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( H! d% n1 y3 ?% r2 H3 JsessionPlayerUnlockMap = {}# l; u1 w4 F: J2 }$ t; z
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l$ K }* P( Y: K' `
4 v- y- A/ j- \# E |& kdef init():
5 B, r+ H/ T, c% Q% _ # Events; M6 a: R4 _; f( S5 K
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():0 c1 e2 l- Z& c) B$ w
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
- _5 J5 m/ J3 ], @. t7 e& H3 M s* c) f for p in bf2.playerManager.getPlayers():
0 ~% {* {7 D, r' j5 D S onPlayerConnect(p)
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& c- r* x& Q6 q i1 t; ] _7 p1 I if g_debug: print "Unlock module initialized" } n Z: _7 J
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% J d% `) P2 j+ H2 eclass UnlockSet: pass
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def onPlayerConnect(player):% T+ T0 h2 V; y" ]! D
& ~( z% k- q/ k- c8 J, J% R6 K$ | defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 M; F; [5 a% D) ? host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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9 W) H7 C: X. O if not player.isAIPlayer():8 E. [) V: R& i( [( d, N
id = player.index
7 G0 R4 u! a% M reconnect = id in sessionPlayerUnlockMap# z3 ]' m8 e: @4 e$ }0 h1 Q2 H p# B
2 _# o" @: {/ b0 c( n7 \' v( ] # always get new unlocks on reconnect/map restart/map change etc, |5 g/ m8 {1 w& S- D
if reconnect:
" s( y& R5 D" ]& ~% W \ del sessionPlayerUnlockMap[id]* c& P; g9 M7 x
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newUnlockSet = UnlockSet()! G% T+ Y* O" n* v
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newUnlockSet.unlockLevel = {}7 T4 j5 {, e. n: h5 ?) Q- f3 }3 v
for i in range(0, NUM_KIT_TYPES):
% Y3 w# U/ k# z. v8 x* s5 P, P( z newUnlockSet.unlockLevel = 0& S' M# n! d2 U% }
5 Z" [: Q/ ?, N sessionPlayerUnlockMap[id] = newUnlockSet' J" X+ u% x9 V& d: W; @9 c" K
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player.unlocks = sessionPlayerUnlockMap[id]4 y) w5 m/ ^5 H! Q) K% x, W, A
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if bf2.serverSettings.getUseGlobalUnlocks():+ X! {: E& G. ]) h: N. n
if player.getProfileId() > 2000:
# D4 u# `! {: ~ success = host.pers_plrRequestUnlocks(player.index, 1)1 X1 s! m; {3 P$ D+ f! }
if not success:
5 K5 x1 l: ~) d: l' W! R if g_debug: print "Failed requesting unlocks"
5 k7 M: j5 k% d0 L else:7 k; _3 Z7 H# m/ v+ e
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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$ K. N) E# F6 m0 @ if g_debug: print "Added player %d to unlock checking" % (player.index)7 k0 A2 ~/ S4 G' e+ y
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( r! ]( D$ Z7 n, _- {1 B& |def onUnlocksResponse(succeeded, player, unlocks):
- T3 M8 S3 f6 Y9 w4 [8 ` if not succeeded:( F0 K6 H% i) L# h. l( Z2 P/ ]
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 m: S+ Y' p) g% F5 N
return' C( b' C2 k) u8 \9 K
6 K M* z- R" x% Z: Z$ r, j$ O" E # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* E; Q3 Q$ R+ m9 C& N3 D$ W
, x( P( e1 K& S# m2 l% ], G2 j # translate gamespy item vector into a kit-based unlock vector handled by game
. x4 w. d: g5 A1 I kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 }3 K: p5 ~6 x( V2 z$ l
for item in unlocks:0 ? [0 |( p3 B: R% k4 ^9 C
if item in unlockItemMap:
; {' u& g6 C, R. ^( E e kitUnlocks[unlockItemMap[item]] = 1. y! W0 s/ G2 O0 O( L
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if g_debug: print "Kit unlocks: ", kitUnlocks, G$ o' J8 A2 V$ \" j2 n& j
#We do not yet support giving different unlocks to different teams# ~. ^ H. j6 H
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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