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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
& @& e: \1 S5 X* F } 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 D. L2 U6 I8 V在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) n' U+ Z! U; J; U @# |$ v
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# H& i& ?0 s( {9 e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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" | B( s6 @% t; X8 {import host
. N, e5 u0 K+ s* H; A# timport bf2.PlayerManager
4 D7 t) [+ y% R+ [from bf2.stats.constants import *. H" w4 d: e8 S; |
from bf2 import g_debug0 B8 L0 k* n4 `1 I7 E( D
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# map gamespy item ids to kits
5 n' m$ K, o) J2 o% M, _unlockItemMap = {) L2 L" y, A4 u1 ^5 {* V
11 : 0,9 H, d8 Q- I p2 z- H
22 : 1,
5 l/ V; r9 ]/ V$ u6 d 33 : 2,8 W! P6 p j( G: W/ I; a5 c
44 : 3,
5 }3 ~/ \7 o) h5 Q, J- Q% x- P# I 55 : 4,8 K8 P8 ^0 ^1 a2 S; L- y) l* @, Y
66 : 5,! x+ ^) ^' S; l/ ?
77 : 6,7 [ c( C% @$ w
88 : 1,
0 G2 X* J6 O( Z; U 99 : 2,
- p1 R1 m; }/ X$ z+ t* t/ k 111 : 3," d7 A+ }9 F# P
222 : 4,
; a7 i1 ^) w9 ^4 `% p9 A 333 : 5,
4 Q! Y, g% i7 \$ O9 |( ^# t0 ~# N% { 444 : 0,
* t! `3 ?, s0 H' C' d 555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
" p2 j: L$ M- _) @3 R9 v8 m # Events
8 I; t/ e4 z& F" D host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ M6 S5 W0 |7 P2 r# ^6 s: x
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if bf2.serverSettings.getUseGlobalUnlocks():
5 D2 C* Z" Z+ B/ k' m host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
% Z! E; P) @% ~) i. d5 r" g- I for p in bf2.playerManager.getPlayers(): m4 d8 I' ~ _0 j) f
onPlayerConnect(p)
# l' s7 M! @8 ~1 H- y2 A
8 }, p* n& B1 V' K if g_debug: print "Unlock module initialized"% m% G) E* b: O& X. ~
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 t; H* D( d4 @, Z# H& H host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" B3 C" u1 {* q; m
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if not player.isAIPlayer():
$ t" M! A( B$ t id = player.index7 ` g/ l9 m/ U7 {, m& W% r
reconnect = id in sessionPlayerUnlockMap
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3 f- X2 i$ F. g# `8 Q # always get new unlocks on reconnect/map restart/map change etc
. h) \/ Y$ S& X* g6 R if reconnect:
$ ~, B2 B' c9 v* W, q del sessionPlayerUnlockMap[id]
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: ^; x' K. v# a9 t newUnlockSet = UnlockSet()
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3 G% i3 s1 c2 p$ F+ o4 d newUnlockSet.unlockLevel = {}( L) L. B; s9 x" U
for i in range(0, NUM_KIT_TYPES):
~* l" J/ m3 R( u( g' E newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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) v$ x' _, x+ ?+ a: {5 J player.unlocks = sessionPlayerUnlockMap[id]6 U# s- j/ T' I
! v; a# t, o4 T3 C3 k' p& } if bf2.serverSettings.getUseGlobalUnlocks():% s$ ^9 [: u0 l; B
if player.getProfileId() > 2000: / Y9 o4 F' B5 d: v
success = host.pers_plrRequestUnlocks(player.index, 1)
6 v2 u6 P" G% k( J6 f if not success:% A1 V, O) s0 c2 N5 F4 b
if g_debug: print "Failed requesting unlocks"' ^) u' L- t, `- S1 G
else:
) K( }& o& C; A- i& L( m* l' Y if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 L5 m3 T0 j6 i6 r! S) s+ ~" d
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if g_debug: print "Added player %d to unlock checking" % (player.index)+ p- r2 O5 N* m* B" ]# [2 Y
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6 ]( g, |6 l/ m2 C0 mdef onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), E- d$ D* A5 v- s
return3 T- A) @. ~ \# F: X. v$ m+ T0 F# D
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
2 N' _5 g; I* K+ o, n; j5 c kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 Y( k. }; n7 e* q" T8 Q5 F; X for item in unlocks:
3 K! l' `8 |9 z if item in unlockItemMap:, g1 Z' U# d }) u" B+ S
kitUnlocks[unlockItemMap[item]] = 1
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3 K w. o) ~2 j6 g' R) Q: h. Z( U if g_debug: print "Kit unlocks: ", kitUnlocks& q' n' c" m& ^" o
#We do not yet support giving different unlocks to different teams
$ p" E, _3 ]" |1 H+ b6 a% u host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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