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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 S) c; e" F0 N3 G6 T% J' R1 w5 Y- _ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# S1 e) x% j2 S0 ]在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 E" G2 h ?: V y! J$ J然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- X7 O, `$ E, J! n最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
, r/ r" U- `; O7 s' \6 I6 B0 M: [7 Aimport bf2.PlayerManager
0 Y8 |$ T. D1 z1 s x8 afrom bf2.stats.constants import *% k0 D7 [4 u' e, t
from bf2 import g_debug
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- Q' W! S, F( T4 M; |3 ]# map gamespy item ids to kits
/ h6 U8 {, E0 m5 ^1 ]unlockItemMap = {- _$ S, |( L* a* d. M2 C: f3 y
11 : 0,
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99 : 2,0 \* ^. J$ Q7 Q n5 O N
111 : 3,
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}
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2 F; y0 U m( w+ w$ s; o# r; M4 OsessionPlayerUnlockMap = {}
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def init():2 j" A* p. H+ U8 H: x; [, N1 S: `+ w
# Events0 A; L7 a& n8 A
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
1 p# H3 K) A% b! f+ S8 G host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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1 k4 \( v$ c( E- I # Connect already connected players if reinitializing, `* O+ |6 D& j+ p
for p in bf2.playerManager.getPlayers():
$ q' \/ Y" o9 u7 i onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"9 ^4 ~8 ]! V' R4 u
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9 \+ B8 ? C1 z& d9 F+ {class UnlockSet: pass
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0 L$ d! i2 Q& S& h) e+ v2 h" rdef onPlayerConnect(player):
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. D% f: O3 n. i. ]# i7 I) w) S defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. }5 m0 _+ _* y# S( T1 s5 \; z host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():0 q9 T6 f6 e, ^+ s$ h$ k
id = player.index' i9 v" D* X n( k/ F5 ~2 G3 k
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc3 z$ \6 I; r' Z2 B4 r8 C( d+ F
if reconnect:( V( O7 U- e* u: \
del sessionPlayerUnlockMap[id]
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# |1 z2 a3 i& T( } newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}" G0 @$ S5 m! e' h* C
for i in range(0, NUM_KIT_TYPES):7 i8 w5 B* A* L" Z' p+ e
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet, y: ~3 ^$ q- c
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player.unlocks = sessionPlayerUnlockMap[id]0 O6 H. F4 u- [, }1 o
" G* N8 L* A/ @5 W if bf2.serverSettings.getUseGlobalUnlocks():
: B4 Z' ~7 c( ~8 u& A$ P! ` if player.getProfileId() > 2000:
: E- P8 y1 A0 o" B' {# d success = host.pers_plrRequestUnlocks(player.index, 1)" y3 w9 Q' u* b5 k) ?' @8 t
if not success:
$ B$ G/ }. K2 n3 T9 E4 b if g_debug: print "Failed requesting unlocks"& n& i6 S$ d6 }; f! V) Q2 o
else: Y+ y8 d! W( Z( W/ L$ s
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* @' G# n0 m4 N8 K
4 u8 x4 @/ }" K; V( B if g_debug: print "Added player %d to unlock checking" % (player.index)
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/ q. t+ G' u/ a& M3 |& [5 t/ ]6 f1 ndef onUnlocksResponse(succeeded, player, unlocks):
$ ] H& y: M/ b2 `/ l+ i if not succeeded:/ J; x. d" K9 C- _' k
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) w- u X& i* h3 f
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* \( z2 a2 ~3 y$ x5 I" c) T
" |8 b% j0 t$ z% S% ^' ~ # translate gamespy item vector into a kit-based unlock vector handled by game
; E$ [* m5 j# D kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 w' A3 E8 M& l' i, B( U# W$ ?6 z for item in unlocks:+ I2 f \# D; }8 `+ j0 m/ g
if item in unlockItemMap:1 Q4 C2 }) F" K/ ]" t
kitUnlocks[unlockItemMap[item]] = 1
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" K4 v# ]% v; |5 Q' E if g_debug: print "Kit unlocks: ", kitUnlocks8 V( h, G9 P( A" b4 E
#We do not yet support giving different unlocks to different teams
& z% J3 V* Z" n host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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