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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) i+ K% f2 F* J3 L# |
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 X0 G4 T! n* C# `0 t: k5 s
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 `4 B* |9 k( T- ^) M' z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 d F, k" S% b' A
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" a7 o$ ]. o: }" x9 S
/ L8 D, } P: W5 I- B. ximport host1 `4 U' G, w) T* n1 z
import bf2.PlayerManager
$ x7 C: t: Q4 y. \. w, S1 Q# o; bfrom bf2.stats.constants import *' h7 F! _+ t2 N" A
from bf2 import g_debug. t$ I K5 j: |0 A' M
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# map gamespy item ids to kits4 y/ |2 k( A+ |
unlockItemMap = {* [" o5 P; h8 ^ f
11 : 0,
5 }" N/ [) N6 C" A, s7 }& x 22 : 1,
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44 : 3,+ h6 g% L, x7 p0 ?
55 : 4,
6 s9 m* ]3 ` m* c6 P4 a 66 : 5,
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: J; Y% H1 R% W5 Y2 c# f 88 : 1,
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111 : 3,
( d& ]' q- I* x' l2 i 222 : 4,+ F- z3 {1 W; P$ j
333 : 5,
4 ^( x4 k/ L1 Z* [+ B! H 444 : 0,, q- E9 J9 {1 y& G7 k+ Q- ~
555 : 6,
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sessionPlayerUnlockMap = {}! s+ y. w7 }6 [7 M! K$ H! e
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def init():) [: q0 `* g% |3 P
# Events; B# O: l. \( j# _
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# l$ d# Z' l/ d& j/ [ $ U- z5 C6 K" a+ ~2 l% Q
if bf2.serverSettings.getUseGlobalUnlocks():3 f; N' k4 F$ ]! V; M( c
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ y! r) j) B: r& A$ p, j. h. r
9 ]& D6 f( f' \$ W% P* `9 S( l # Connect already connected players if reinitializing+ g! Z, K f) T2 N H
for p in bf2.playerManager.getPlayers():+ Z) Y) x4 R) t2 C
onPlayerConnect(p), z1 z/ j6 y0 V2 M
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if g_debug: print "Unlock module initialized"& i# y$ L' S- y$ p2 c6 X
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7 Z# p4 p6 M' i0 l1 L C1 Tclass UnlockSet: pass
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, s& D2 {% ^9 ~/ P1 g( Gdef onPlayerConnect(player):) W* B9 ]8 y: _" h, Y$ a5 J0 G& r
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 _- @, o- Y4 ~2 B0 x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 j* t* R. M% ]% `( Q' U# X! d) q! V
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if not player.isAIPlayer():; A' F2 @1 R$ e9 P+ R( U5 K- ?: c, l
id = player.index. B; N% U! i0 k8 ^9 Z; ]
reconnect = id in sessionPlayerUnlockMap
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* O& c- ~8 M* K( g# h1 l # always get new unlocks on reconnect/map restart/map change etc( @6 W" G9 R7 j# A2 Y5 o9 L
if reconnect:. z/ ?3 {0 h) ]6 N! Y" p, m8 l
del sessionPlayerUnlockMap[id]
% d0 \. Z7 K9 C3 I
% x) k8 Q2 ^* `; ]$ m; r# W+ h newUnlockSet = UnlockSet()
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: l4 `$ @% }7 q: j# R+ k newUnlockSet.unlockLevel = {}
8 H$ p3 B2 k, M for i in range(0, NUM_KIT_TYPES):* l( u. s( s3 B8 q
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
( I* B, i; C+ l& S o if player.getProfileId() > 2000: Z/ \; X, i: r" l: }) ~5 C
success = host.pers_plrRequestUnlocks(player.index, 1)7 x s9 ]- t% ?( {' B4 g2 p N) n
if not success:7 D& ^7 a7 w; k+ o
if g_debug: print "Failed requesting unlocks"0 }5 L1 H& ?# K/ C8 n
else:
9 c o1 f7 C" I# f( H( N" k8 K7 D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)0 i7 g( Q# C# O& {% O) m: A8 r
# m+ K" m) U: s0 c" d9 X( v - @( U. ~9 s/ j! K+ w
% S# m' X- q: S0 E* h4 H
def onUnlocksResponse(succeeded, player, unlocks):
% H: k) i7 m- Y9 a( N if not succeeded:8 O/ Y4 x/ L& s3 _3 Q8 N
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ [! h: d8 _5 v G/ S. [' A2 l
return, U/ E4 o: ~; O% i0 e; Z: C
3 k3 W+ f3 U$ [/ q3 d1 f/ y; i S # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ {! ^" B3 H1 |4 i% ]
% B9 q: F) J& e) G# q7 k, h% \
# translate gamespy item vector into a kit-based unlock vector handled by game& g3 ]$ F5 f% Y5 A2 d U- T
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 i* M& v6 N5 x# |4 V& E for item in unlocks:
[/ z8 {' p9 n8 m* H% r if item in unlockItemMap:
1 _6 F2 O7 f3 L/ \. ^4 E kitUnlocks[unlockItemMap[item]] = 1
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) x. } Q5 r% H4 X O* H& b" P if g_debug: print "Kit unlocks: ", kitUnlocks
]' L0 S% |8 ]! r& { #We do not yet support giving different unlocks to different teams! c d7 \, H, P6 n
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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