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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) , k. M% q# J* H4 e, A. M
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* G* B1 a1 M) Y* o2 I在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( V+ N0 h8 b7 |! a: l然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 r3 Y8 z i7 E9 s最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 u* X3 t, o5 t8 l1 e1 c" \$ d
: I/ j1 N ^' I4 x$ gimport host% U1 q& ] Z, z
import bf2.PlayerManager# a4 e9 `9 N7 _5 r" ]+ ?
from bf2.stats.constants import *
: E: u! R3 t: ~2 a& T( ], R9 jfrom bf2 import g_debug5 S0 [- ^% X# |- j( e$ K
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# map gamespy item ids to kits
K0 ]( S+ [ GunlockItemMap = {
4 U# d: b# ]3 b. K- ^1 Q. \ 11 : 0,
8 I3 B, |3 y4 c i* b. K q7 v: ] 22 : 1,7 L9 d: g7 ?# P1 ~" T: q/ J7 H
33 : 2,6 d5 t2 `+ O) z) ^ H. r& z2 k" w% ]
44 : 3,
1 F# D" Q3 Y6 K0 Y+ J 55 : 4,
& A* d( D6 n6 b 66 : 5,% O% r, w) Z* h/ z
77 : 6," [5 t( Z/ F: X) Y/ N. w, b
88 : 1,
l5 Z+ y8 o2 R 99 : 2,7 u. k+ R8 e) S9 T% G
111 : 3,3 y) m% k/ D5 j) P% p$ P. f
222 : 4,+ ^8 q v7 p( B; Z
333 : 5,3 ?% q% [( _+ f" d9 A
444 : 0,, W; _* \, k3 C* [" n
555 : 6,
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5 R. A6 |: g0 msessionPlayerUnlockMap = {}- H" X+ k' T' n- |( F
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5 a( b& g* N8 y: f( r# w+ Vdef init():9 x% m; g. G6 b( Z" D: G+ T
# Events: S+ A# F3 M4 B0 ^1 N Y: k6 M+ u$ P
host.registerHandler('PlayerConnect', onPlayerConnect, 1)* C! w- v' r7 u- K1 u6 D* o' T
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if bf2.serverSettings.getUseGlobalUnlocks():
9 J2 k. c" t$ P8 }( z8 z: @: c host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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0 F: a- ~& J, Q: i. k) H4 W7 n # Connect already connected players if reinitializing* ~% T. |6 N' d# o/ b4 |& ?$ G
for p in bf2.playerManager.getPlayers():
' W, Z+ Y7 N4 J8 u2 t8 f onPlayerConnect(p), Y+ C m* V$ A- r# C8 k
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if g_debug: print "Unlock module initialized"% r9 d0 k/ r) ?' C, j; @& }1 k( r
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7 o+ d6 ?8 g6 B' l) a& Kclass UnlockSet: pass# [8 G* ^4 O4 x7 R
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( ^3 ^4 X8 Y$ {* \def onPlayerConnect(player):
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# P# }# J8 ?$ }( @ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' s1 j6 `- m8 s% O" ~ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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5 z4 p- ^* X; T2 H' u if not player.isAIPlayer():
" g6 G$ l% j* Z3 j: ] id = player.index# S& d' Z# E; z' j5 b( [3 T
reconnect = id in sessionPlayerUnlockMap3 w$ b, R( B3 E T! ]4 N
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# always get new unlocks on reconnect/map restart/map change etc. R' H9 Y/ I: L( [7 ~
if reconnect:* n1 f5 G% N/ v0 w+ Q3 H
del sessionPlayerUnlockMap[id]# G5 ]# @6 Q0 a J) Q: e
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}& t( p; a! l3 Q4 E
for i in range(0, NUM_KIT_TYPES):( S$ \" B% _8 a. ?- M( I
newUnlockSet.unlockLevel = 05 ~. I2 D! H- M( Z: |
2 q% }+ q2 e* w9 y7 X* S( q sessionPlayerUnlockMap[id] = newUnlockSet
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9 z. c& X+ M3 z( R1 s8 z* ^( N player.unlocks = sessionPlayerUnlockMap[id]; @5 h' K9 P' _: I& A& e$ T
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if bf2.serverSettings.getUseGlobalUnlocks():! `4 W( m& O( e( G+ o7 V
if player.getProfileId() > 2000:
3 ^$ I; S; L' _1 J/ U9 J2 G success = host.pers_plrRequestUnlocks(player.index, 1)
! V* u' Q b4 u5 m, {; S if not success:; y: s- A e' V9 ^6 x+ z5 p- w( e. c
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 X; A: k3 B( r, A- I
1 f z4 X* o9 o; H0 W9 o if g_debug: print "Added player %d to unlock checking" % (player.index)
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! c Z( A7 H2 H/ e- Y) J) y: odef onUnlocksResponse(succeeded, player, unlocks):
8 |% I1 @( r* ?% N6 Z0 E# G if not succeeded:, o+ E9 {4 e" D0 D7 U
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
1 p' {. ~" K, v! F. z4 | kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! q i! l) i* A- B
for item in unlocks:
9 r# K- d' _8 l$ Q if item in unlockItemMap:
+ g6 R8 D a: _2 i kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks/ |6 N3 Y" R8 {
#We do not yet support giving different unlocks to different teams
9 v- f8 u9 G* p5 d host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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