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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. p2 z/ ~5 s0 \. E0 O# S6 P t 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, c% s7 y$ x r4 ?' @在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ Z s! g' [% o* R n然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# \& {6 z) a! G1 K+ M% n$ j! s
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' o+ t$ Z( d U& j
3 E. k6 e: f u# Wimport host& v4 ~* f4 e1 R+ M0 k
import bf2.PlayerManager
# s% r% ~2 v0 [* `; d6 Qfrom bf2.stats.constants import *
' b/ m5 G5 l5 ?- a/ t6 gfrom bf2 import g_debug
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' h% J8 Q8 Z/ W! p# map gamespy item ids to kits
/ j7 P0 E a6 _9 H( R' n6 B( k% OunlockItemMap = {; g8 w) r7 G* y! B1 K% B
11 : 0,4 r. H4 q) K+ C0 V8 O( O
22 : 1,( e( ?) X" S( x! Z% c
33 : 2,0 f: \0 [$ ?6 r4 J, p; z7 H
44 : 3,9 e4 v; A5 o. g/ u
55 : 4,2 A7 j7 q* p# j, q" e
66 : 5,
3 \) ~7 h) @# q: ?4 H5 k$ {$ b, c 77 : 6,
5 h% D( d" E e 88 : 1,
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3 @& { l `& o0 |! a 111 : 3,
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333 : 5, Q6 E/ C5 R1 H' y! K
444 : 0,
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" |% C7 Y m$ z% f/ J$ EsessionPlayerUnlockMap = {}2 v6 t2 q, K# l
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# v" G# W2 }! N4 ]) `9 ~3 Fdef init():
& x5 U, ?+ {, N S; j # Events; @% w1 A7 Q J+ V, P$ n7 |0 J6 G9 j" n
host.registerHandler('PlayerConnect', onPlayerConnect, 1); V! v0 }5 h# g: k% l( p5 Z
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if bf2.serverSettings.getUseGlobalUnlocks():
8 n( e1 p# G" S host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
: g. n& b( ~' `# o' l R0 ]) K for p in bf2.playerManager.getPlayers():4 y' k: C/ j8 J7 }1 Q
onPlayerConnect(p)4 W& B1 Z; d9 a2 U
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if g_debug: print "Unlock module initialized"
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2 [3 x6 ^2 P0 _) Z3 u/ fclass UnlockSet: pass* V5 e0 w }: f; Y2 h; O2 _
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* @7 [9 p2 m" |$ e1 q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)& f! W: O2 H1 N% `
3 d2 [/ ^2 h0 }" `) _9 I if not player.isAIPlayer():
3 \0 ]! \, @4 |7 x" I id = player.index( a: V' W2 Y0 Q- s' s" p
reconnect = id in sessionPlayerUnlockMap- _0 R, i6 G, K+ d
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# always get new unlocks on reconnect/map restart/map change etc
: J6 h) _) ^* m9 Y! i- V if reconnect:4 h6 a. u" B9 ]% i$ }/ _9 E
del sessionPlayerUnlockMap[id]
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7 v5 A% [" v7 m& c) x newUnlockSet = UnlockSet()% X7 b1 k" V0 I& Z5 Z9 p3 U
7 m1 y, b, w' }( m newUnlockSet.unlockLevel = {}- j; t) B7 \# x
for i in range(0, NUM_KIT_TYPES):
, A( L- t! A+ U( F+ i newUnlockSet.unlockLevel = 0& I2 }/ [& |% ~
; \4 Z m2 {" L( Y sessionPlayerUnlockMap[id] = newUnlockSet. J" Q& ]9 T* c4 x: |+ W: x
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player.unlocks = sessionPlayerUnlockMap[id] [3 H& a5 r Z3 `! V, {
6 V& E( N( Z; S! S: M5 W if bf2.serverSettings.getUseGlobalUnlocks():
5 {- z$ e9 v3 b; o' c if player.getProfileId() > 2000: % k" ]! V8 P8 p# s# d
success = host.pers_plrRequestUnlocks(player.index, 1)
3 \' U; C1 \) ^$ l% F3 z# B# H2 y. S if not success:% n4 C- w4 U" q& K
if g_debug: print "Failed requesting unlocks"% J- X! T4 D* b$ a2 o0 J1 ]: s7 \
else:
( `- r" I) x, b. [/ j# V: L: L if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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o- ^. B$ X( p8 z# s9 I2 F if g_debug: print "Added player %d to unlock checking" % (player.index)1 C; T3 I. `* q6 } k& ~; A7 J
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def onUnlocksResponse(succeeded, player, unlocks):
) _7 t0 `4 Y; C1 _' d if not succeeded:$ D5 Q5 R" I1 k6 S
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# I/ D8 y) _0 j+ g$ f
return
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# | b, @6 I/ d4 F+ T; P$ v/ k # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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$ N6 Z- F4 K8 T2 s% C # translate gamespy item vector into a kit-based unlock vector handled by game. o; f5 }2 _8 X# ^! M) i" S
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] t' ]" |5 F4 n4 n5 P+ D
for item in unlocks:
) d& p% O9 R% H' R( p) W0 r0 K if item in unlockItemMap:: v! B7 W0 C5 R W" n$ J- x) o4 S
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
; E3 H3 Q" g) s: w/ x #We do not yet support giving different unlocks to different teams
' Y; b& x7 q% b; S host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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