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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) , \. u) ^( L! |+ g9 C/ l4 u F
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; t2 T! f6 B0 L! J1 T2 j0 x在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' ~# M& `) O. g. ]2 O3 O
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) L( g# _2 I, c0 O0 l最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!; z% E& W2 O' s' U2 U# t
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import host1 K2 ]3 i' a' `
import bf2.PlayerManager4 U' U [8 V+ M% j! k* N$ J
from bf2.stats.constants import ** g2 s, m( }" T
from bf2 import g_debug6 ?* _/ c6 C. U" [
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4 N& L* L% B$ s/ Y# map gamespy item ids to kits% p3 U& D8 b( w& x& K) ]9 \8 g
unlockItemMap = {( X- ^+ E7 ~; _6 y; f: a
11 : 0,
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55 : 4,4 v: C0 ?9 M% b" d9 d1 u
66 : 5,
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88 : 1,
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333 : 5,
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555 : 6,
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& k% p( X1 W5 q+ z+ k9 _sessionPlayerUnlockMap = {}
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def init():
$ |+ e" |5 d9 V& ?" _) o- w! {, o # Events
0 ]% \% [" b4 }: x host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
& J3 }: I4 g/ g4 ?$ }5 C3 F3 T host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# ?- f/ B- }0 S& E6 N
& P! A. O; o; D! F9 |8 ] # Connect already connected players if reinitializing2 X! B( \7 W4 }& V- O( [& q
for p in bf2.playerManager.getPlayers():& j7 U' A, k, l- }7 X
onPlayerConnect(p)
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& f/ H3 A* a, Y) d* L if g_debug: print "Unlock module initialized"
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5 ]" b0 x8 |% B, r. P* c: Hclass UnlockSet: pass
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def onPlayerConnect(player):
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( [7 y# T, x$ V0 T# L defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% {# u, ~1 c4 ^3 K
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():8 I5 s$ V3 B, Y5 h8 |2 T7 F5 v8 E
id = player.index
7 ^/ ?, @% J. C( w reconnect = id in sessionPlayerUnlockMap- R* ~) v2 A+ h. l- T: X
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# always get new unlocks on reconnect/map restart/map change etc6 {: O/ A& i4 N# [% V1 b( }
if reconnect:
3 P; x6 L# Q% M- ^) P3 w5 Z del sessionPlayerUnlockMap[id]
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# W$ V# b. Q7 Y9 @/ o8 e* I& _ newUnlockSet = UnlockSet()) c* H8 X$ x! r2 `5 E( O
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newUnlockSet.unlockLevel = {}
- |, l; x* d1 I3 ?3 `. ^ for i in range(0, NUM_KIT_TYPES):) | [# ^ f& I8 i
newUnlockSet.unlockLevel = 0# f% ~) h9 b4 d5 J
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id] |8 c( O/ P2 ?" W+ u! p$ n j4 W
( }/ ~- P; u. p9 w+ {9 O$ L if bf2.serverSettings.getUseGlobalUnlocks():+ l2 h9 q+ W, g
if player.getProfileId() > 2000:
5 k+ \9 ~3 r9 x0 ~ success = host.pers_plrRequestUnlocks(player.index, 1)! V# j$ o+ j1 h9 w1 S f
if not success:
$ B0 k+ x- g+ I0 E% F) v8 A if g_debug: print "Failed requesting unlocks"9 w1 K, h" P( `/ q8 c q0 n) ^6 [
else:6 f: u% t4 ^" @8 Q t; r
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):* g" F; h X5 N& @; v
if not succeeded:. g# G5 H% d% W8 q, g' P& C3 O
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) k: e$ e9 [3 R7 {
# g! ^: o: y# z8 @2 H K # translate gamespy item vector into a kit-based unlock vector handled by game
8 @1 @0 s4 v4 x$ G kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 N( R9 B) u. T, T
for item in unlocks:
9 b6 W* ^4 {" D5 s5 Z; r if item in unlockItemMap:
& Z% H- Z2 G- q% h. ~! H kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks" Q( \5 m1 Q: ^3 X# o) c
#We do not yet support giving different unlocks to different teams) c1 @; W: f! X* \
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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