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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 5 A. E( s1 R" r4 C" s' A3 z- P/ M: N
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 v) r4 Z) Z% q) G3 Q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* I+ f$ B# z" o, q4 ]! h然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
* d, x; _* }. J, @5 s最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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& k: @( D/ w( d5 K2 K/ aimport host
6 I* `0 B4 S4 Q" b, T9 Oimport bf2.PlayerManager8 r: `8 y- a2 ^7 x
from bf2.stats.constants import *
1 c. m% h9 p r6 q/ Yfrom bf2 import g_debug
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# map gamespy item ids to kits% o: B! |. y9 t1 l, X% }
unlockItemMap = {. K4 d6 F- e ?& E- D+ _
11 : 0,
1 L7 C4 a+ A5 F" e E: F h% O 22 : 1,
d- l W, ]" m5 p# R5 X7 A 33 : 2,( s0 _. z; U; O) C1 S3 H
44 : 3,
, v7 ~) p% s( u v2 [; i' j 55 : 4,% `1 c# e, j$ @$ ` k
66 : 5,4 u! c) `8 E7 u& H8 N2 ]
77 : 6,! F% b2 V5 d% F [) o1 [
88 : 1,4 @ j; j I0 D# ^8 l" P3 l( C6 E
99 : 2,' R g6 U- k: D9 T
111 : 3,
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333 : 5,
- z# G/ P% s* ?1 b+ F2 i) L; Z 444 : 0,
, A$ k! f# h7 Z% w Q, J; N 555 : 6,$ K T' Q' |: w9 d& @2 O
}
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3 f" i' V5 L6 |& q0 ~sessionPlayerUnlockMap = {}" J. V& F; p9 g% D* h2 \. o9 J1 N
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def init():3 v6 Q& j W$ d/ c5 ^7 }# a. a
# Events
5 D4 ^4 p% e @6 _8 `4 L4 S host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ p, O) j! @) ]3 ?2 W
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if bf2.serverSettings.getUseGlobalUnlocks():
3 j3 p$ B! j5 d3 z, B: q host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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; |# r, V, E6 ]! f) h8 \: Z$ L # Connect already connected players if reinitializing1 v7 O* ]; n' Z" f8 q8 x% f
for p in bf2.playerManager.getPlayers():. [' H! Y9 {4 R* f; m6 ?
onPlayerConnect(p)" `) x- F, j1 W/ O: K! e: A; P5 u
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if g_debug: print "Unlock module initialized"6 C$ o# ?8 S9 f4 K: Y
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. n$ P6 Z# |& L( y$ N+ Q7 S& |class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) v9 \8 E4 q D. f host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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* _$ S) O9 E# X h if not player.isAIPlayer():
1 k) M$ K7 o- p4 i3 n id = player.index) k: i) W2 \2 J$ l5 E
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
" w7 G$ S! q' ?! ] if reconnect:0 B* G* B* L$ m/ d8 b6 ^$ r
del sessionPlayerUnlockMap[id]- Q7 r6 {/ a( q% R% d
* F3 x, E# C! [6 y4 l- K& T, h newUnlockSet = UnlockSet()
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! u: V* c/ w5 ^0 ~8 J" S$ L newUnlockSet.unlockLevel = {}
. w4 K7 T5 q6 p* A6 { for i in range(0, NUM_KIT_TYPES):
* n9 \/ b/ M3 N" q newUnlockSet.unlockLevel = 0. j5 [3 W+ d! s( i1 Y
2 |2 j$ m7 n: Q8 J1 {7 {& v8 X' w8 r sessionPlayerUnlockMap[id] = newUnlockSet2 d4 Z) Q) O# W1 p
" I- P5 S1 B& Y9 T4 ^ player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
& X/ V# l# ?# n; Q9 U* K. o if player.getProfileId() > 2000:
) P" k, w w* U8 x* P success = host.pers_plrRequestUnlocks(player.index, 1)' f7 K. k" r! C! I
if not success:$ U: B8 |$ t& i
if g_debug: print "Failed requesting unlocks"
7 ^, J2 ?9 B1 g; p V9 X2 D$ ~ else:
# z7 N+ E! T! p* T* g+ p if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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9 l- ]7 ? {# ` Y if g_debug: print "Added player %d to unlock checking" % (player.index)
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& h: j( X7 p3 K- o1 n/ pdef onUnlocksResponse(succeeded, player, unlocks):
. J7 Y9 q6 o+ V( Y) T" m+ g' Q if not succeeded:
( Y8 a: U( Y+ g' c print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). I1 V! _: ^3 o' H
return
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1 ~6 [3 `, @$ n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; Z- m' b+ x. Z5 y/ O
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# translate gamespy item vector into a kit-based unlock vector handled by game
/ B1 W4 S/ T( E; j1 w _ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! X, ]2 u! d- S9 y for item in unlocks:1 L2 T! u, R; Q& o `
if item in unlockItemMap:
9 y2 K: M- ~5 ^5 d. e2 A" o kitUnlocks[unlockItemMap[item]] = 1
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& P4 W) G$ m0 L4 H9 l, ~ if g_debug: print "Kit unlocks: ", kitUnlocks
1 }+ {% Y" b2 h #We do not yet support giving different unlocks to different teams
2 ~) Y& B* \: E" Y8 G host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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