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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 j8 }. n$ {+ Y2 U8 j- z% [1 e. ] 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:; }( N% b6 b6 s0 ^
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 ~- w3 H# ^2 f p; k" j( c- k
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! P4 z& p$ }/ W
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!9 \% }$ ~6 Q) i* L/ x
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import host
! q/ g1 d ?: W( H) u7 kimport bf2.PlayerManager
, F$ l. E% [) G0 N& q+ {! Nfrom bf2.stats.constants import *- Y* L: l# o) ~
from bf2 import g_debug' \7 d5 o9 a0 e0 O% r
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8 o+ s- Q& v ]$ P# map gamespy item ids to kits
) n) z+ ~+ X% o) j5 sunlockItemMap = {
7 V% i G# ]& _ ]8 Q, Z- K 11 : 0,
$ y* Y, x8 \' h. R: z! _ 22 : 1," F; C$ [: c" W9 Z+ ^
33 : 2,
1 k8 P t8 Q3 s' e 44 : 3,
1 W' m3 [ C# ~% I& I& U 55 : 4,
" W6 f p7 V2 \! w% B) ` 66 : 5,
) x2 K3 v" X* g 77 : 6,! g u$ b0 L5 F. P! C
88 : 1, A3 h1 C+ n! o, Q* U
99 : 2,
z2 G: t& E9 ]! N$ S7 n( h 111 : 3,' _2 _& e* G+ l# d
222 : 4,
! C" v* [2 P/ a1 N5 B% ?& N( N8 H 333 : 5,
0 t: t6 {" b \' S; C& R 444 : 0,; M- c% w4 n7 j F- ^
555 : 6,' V# q! a `& G0 [9 [3 E3 j( o
}
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sessionPlayerUnlockMap = {}
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def init():
, ]) Z; [1 B; B4 t, | # Events# x4 R, l/ C( T) {# }# W
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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$ h. s4 `' A1 v* Q! c if bf2.serverSettings.getUseGlobalUnlocks():
& L2 h8 Y/ j& V7 n host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1): B6 T; A% G" d* `
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# Connect already connected players if reinitializing
r( c; O6 I2 E2 ?8 w for p in bf2.playerManager.getPlayers():7 J- }6 w( O, t
onPlayerConnect(p)2 b/ O& d) _! d+ P
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if g_debug: print "Unlock module initialized"
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' m9 z! J6 \/ {. ?, o3 d3 H# nclass UnlockSet: pass
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?' a) \! z6 T" Y" Qdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ D% q; l) l" t host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)/ \, H( B% |* s1 ?, b9 ~ Z# z
' i, j. `; u! h if not player.isAIPlayer():
- n3 S& Q" [. C7 c id = player.index/ m ^0 z1 J$ n. [' ]
reconnect = id in sessionPlayerUnlockMap2 P+ d+ O, H+ b: e' \* P
1 R% I8 ?1 T* ?+ ~7 L6 @7 ] # always get new unlocks on reconnect/map restart/map change etc
* z; Y! Y9 q3 m, z& \8 d$ Y4 N if reconnect:
" v8 H5 C! e) k9 `6 m, q5 w y del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
$ _. I' @. y5 k, }6 G" l for i in range(0, NUM_KIT_TYPES):
+ O6 i0 E% a1 H- S% p$ I newUnlockSet.unlockLevel = 0& Y0 o/ j: j {9 z- P
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sessionPlayerUnlockMap[id] = newUnlockSet8 U2 Y( T5 J" m- p' ? N* O
* @! y4 E, p6 @4 [6 P2 ^ player.unlocks = sessionPlayerUnlockMap[id]" P, b- ~( y1 A3 ]4 W- M/ J3 U
$ P F3 ?+ ?/ [3 `' B3 C" ]% U if bf2.serverSettings.getUseGlobalUnlocks():, ~7 Q7 T8 G& b% X* \
if player.getProfileId() > 2000:
, D: X: i4 a, M7 A success = host.pers_plrRequestUnlocks(player.index, 1)( N' A3 d5 c% ?, q. i! V" L
if not success:
; j5 O9 C2 H0 u3 J& q. y3 z if g_debug: print "Failed requesting unlocks"5 K7 w$ h0 G$ O' r
else:/ c4 b$ {2 J; g0 b6 ^+ T. U
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; [, |: f/ r; e" e
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if g_debug: print "Added player %d to unlock checking" % (player.index); D" x3 g6 d* H7 i+ G5 I% A3 d: [6 _
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def onUnlocksResponse(succeeded, player, unlocks):
9 d& E) {& E! s/ j2 I% u1 r if not succeeded:
$ A% X5 S7 d/ @! Z% Z( S( g8 h2 H print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ b* q2 Q1 {" t2 G& p$ J) s9 G return
# C: X3 A) p3 h0 K$ H
2 k4 {( E1 J( R# u4 Y! {. q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 ^: d# |: S! N" F$ Y0 n1 |; P
, S' Y8 i k( W* K" @3 Q8 g7 I" v7 u0 o # translate gamespy item vector into a kit-based unlock vector handled by game7 }4 d* D& c" ]1 F8 j: W/ w
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' e# C; l/ O7 f3 E2 x- H& A7 E5 D for item in unlocks:
k! c5 y P8 N' d% o if item in unlockItemMap:
- y) J. f: \) H4 N4 G kitUnlocks[unlockItemMap[item]] = 1/ l$ o2 u$ ~6 J+ Y% z
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if g_debug: print "Kit unlocks: ", kitUnlocks
3 ?2 s L& H; d7 V9 u3 o #We do not yet support giving different unlocks to different teams
Q/ }! r7 I! f7 b7 Z host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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