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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 2 Y& R8 V- V1 K1 b7 Y& c! r& y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) q6 W* }, G5 v3 U+ T+ I8 ?5 V
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" |4 Q' h. p; r
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 V f* t, l3 N9 J. k" m. S
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" q/ D9 |7 n+ b2 Q8 \( Z, |/ d
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import host0 B' g, c5 h s0 W5 w6 c
import bf2.PlayerManager" l( l( H5 g: G6 {# F6 a
from bf2.stats.constants import ** c4 Z* c% {7 o5 a% W: a; l" q6 a; t2 B0 F
from bf2 import g_debug
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# map gamespy item ids to kits) z- t, C2 o: S1 f
unlockItemMap = {
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22 : 1," Q# w- H. u4 n, r
33 : 2,: f$ V. K5 u; h: }7 o0 X7 Q$ P
44 : 3,
\# Z& ?* F4 B7 W( C! W 55 : 4,% y0 s' D+ K" Y) |, }: \
66 : 5,/ D9 Y$ z- W. V. s8 T7 h
77 : 6,
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99 : 2,9 E* i) k1 E. {
111 : 3,! B% w- h! w( o/ A+ N
222 : 4,% w2 E# ~# D2 |' v) e
333 : 5,$ S1 W7 [* {& z. o
444 : 0,) C8 P/ J, W! K7 o' G# q( ]
555 : 6,
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/ J5 V* f' v$ q* csessionPlayerUnlockMap = {}
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7 b, G7 l( B6 S P6 g3 rdef init():
$ ^' n7 Z0 i# A j% q( w4 p9 A, Y& e # Events$ ?! H6 }6 Y, ]
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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; ^2 c7 Q* ~$ D. m$ o# I( I if bf2.serverSettings.getUseGlobalUnlocks():. B0 ^0 Q2 Q0 w! @% A
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 i9 s1 j6 `, P
; [8 Z! E; L) F7 h1 K # Connect already connected players if reinitializing
: i6 f7 E. a3 j n/ q for p in bf2.playerManager.getPlayers():0 m* \; B% F$ Y& G, Q) @- h2 @( m
onPlayerConnect(p)6 ?2 Y2 c3 r/ F: t" {9 P4 F+ ^
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if g_debug: print "Unlock module initialized": |# i3 \: Z1 ]6 v
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2 Z2 Z7 e) O3 z( Vclass UnlockSet: pass
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. K7 ?# d. B# O2 d" adef onPlayerConnect(player):* |* u/ [/ \/ ]. n: ~
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 p+ G5 ~3 n3 O: g& L: }
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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: o/ y5 V. R: U8 Z& B+ ] if not player.isAIPlayer():
7 K; k- d0 P5 `& q) B% W id = player.index s+ H6 Q W! t
reconnect = id in sessionPlayerUnlockMap- K8 D2 t' ~$ Z, q+ c: [, G
! u2 Y. p/ v5 K; X3 z( s' P # always get new unlocks on reconnect/map restart/map change etc
0 ~# D7 [, E1 H: R' x+ o if reconnect:
8 k. H+ N' U: V/ } del sessionPlayerUnlockMap[id]
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9 K1 I& e0 s) Z5 F newUnlockSet = UnlockSet()
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4 K6 L: \9 k2 f2 ^ newUnlockSet.unlockLevel = {}( C# c9 `5 C# t8 h" x
for i in range(0, NUM_KIT_TYPES):/ C8 u0 g" Z: ?) S
newUnlockSet.unlockLevel = 0
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; Z. v# n8 v+ H: m sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():+ A3 m; v B" B8 n9 k" z1 k3 F u
if player.getProfileId() > 2000: / k# {5 ?# F: z9 n, B. q& t
success = host.pers_plrRequestUnlocks(player.index, 1)5 {; R z- s1 ^" W- d
if not success:
, e9 ^/ w2 m; W/ e6 D7 L: [0 w1 N if g_debug: print "Failed requesting unlocks"4 x. B7 h2 X) N5 O
else:5 i! c/ L$ U- {0 c
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index). e* s$ L7 `$ S
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6 z4 ?! G! a* c, h% L [. i" Z9 ^# edef onUnlocksResponse(succeeded, player, unlocks):: \/ m' t _5 `2 f7 H# n+ I
if not succeeded:
: `7 F- n% T+ W# f+ z1 ~& M, P$ Q# K print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 m8 N( j5 |& U4 g/ z6 @% E/ i
return
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& I/ F& w5 D' o' W, r8 B* U/ d # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 u; @4 q% [' ?
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# translate gamespy item vector into a kit-based unlock vector handled by game
9 Z4 E" {8 v4 @1 Y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 u& d. @1 s @* a6 s
for item in unlocks:. o+ R- \5 |, [! w, _/ \) x& a! t
if item in unlockItemMap:6 g6 ]1 u% }7 Z* V2 K1 @) V5 ]
kitUnlocks[unlockItemMap[item]] = 12 l! I7 p1 g, M* V6 j
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if g_debug: print "Kit unlocks: ", kitUnlocks/ S5 K4 M0 c3 Z( s- d" ]
#We do not yet support giving different unlocks to different teams- I, r3 `0 [9 p E: {
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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