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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 f) G! Y9 P1 A/ }9 g4 v0 T
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ u- b% F: q+ v _1 O8 b在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" u% p& e% f' ~9 U b: n然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, i3 o) n/ J. D# f
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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5 \ D2 b+ |& o. g- r0 Vimport host, x7 J8 f |$ z& `& b& P$ w
import bf2.PlayerManager; K4 ~6 l4 V) `* x1 v) M
from bf2.stats.constants import *
+ l+ J9 c& i% v$ b! lfrom bf2 import g_debug
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8 }; }- E! p& ~) I# map gamespy item ids to kits2 w. c6 [; L: c! r, P" P! f: R: \0 L
unlockItemMap = {
( L5 ^ R& E T' ^/ Y 11 : 0,/ j; s! i1 |+ J% G
22 : 1,
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7 ^; C2 z) ~7 g$ f2 x9 Z 44 : 3,
; K9 ?5 C; h3 U; x 55 : 4,
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, x! M/ T' M- U, Q 88 : 1,: |' L4 ~ N5 y6 `2 X# F
99 : 2,. k: _2 s* L9 P7 H
111 : 3,) A$ W' d9 T( I6 N( u
222 : 4,
1 _$ n% S+ E# e 333 : 5,0 s* D8 ?7 ~+ n2 X
444 : 0,) f8 }4 A1 \) Y- `3 C& x
555 : 6,
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1 B9 Z! L: O8 m TsessionPlayerUnlockMap = {}
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def init():
7 N' y: J! D7 ?; J # Events& u! g9 G( S$ Z8 M
host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 l0 @# S H. c4 J& _- ?; X
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if bf2.serverSettings.getUseGlobalUnlocks():
/ g3 @8 b: @ }8 W6 }3 g' Q( U& U1 u host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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* a+ ]+ w4 {8 b4 Z' S9 B% ^) u # Connect already connected players if reinitializing
- ]+ S# `5 v* z for p in bf2.playerManager.getPlayers():) T$ m7 \. ~' v
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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0 r5 ~8 G f0 s) a4 N: P6 hclass UnlockSet: pass. k6 e( D2 [/ n W- O
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, w# v O) X( y" idef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' l' s0 T, |1 _+ p0 _0 |6 c host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% n: l: K$ P k" n" g$ _
8 h$ X! S3 g5 M7 s if not player.isAIPlayer():
7 F* f3 J- {. M, @8 \9 R, T0 x! V7 r id = player.index# N) k" n$ p4 y- I0 X' \
reconnect = id in sessionPlayerUnlockMap
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3 q: C1 _# k4 ^ # always get new unlocks on reconnect/map restart/map change etc. @) W. \4 j1 X
if reconnect:
$ E5 e. w* |3 |$ C! P del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
2 i1 ^/ o G* N1 F0 W: `( r for i in range(0, NUM_KIT_TYPES):
. c- y+ \9 w5 r# P: M# b newUnlockSet.unlockLevel = 02 R& c. q/ I6 R
+ @( v4 |) q ?" L7 R" `$ g sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]7 s9 ]3 g7 X6 \# Z% J
; n9 x2 M( ~0 Q1 d" W5 S if bf2.serverSettings.getUseGlobalUnlocks():
$ `. }) X) o) j/ R7 X- K/ T$ C if player.getProfileId() > 2000:
9 y/ G: t3 c( r n success = host.pers_plrRequestUnlocks(player.index, 1)) G* Z4 U/ l* O
if not success:
3 s! Q) a: L9 U* e! L if g_debug: print "Failed requesting unlocks"
6 b/ c& a6 m& M* r& N8 |9 n+ v/ F else:
* m2 c9 ~3 c3 v9 Q( ] if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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7 p9 G6 |2 r3 Z8 c4 P7 J if g_debug: print "Added player %d to unlock checking" % (player.index) J o( l ?8 {1 S) I
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def onUnlocksResponse(succeeded, player, unlocks):+ J; D6 v% n# {" H
if not succeeded:
' O$ O3 o+ h2 G6 {3 Y \ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
/ S( [; M5 J) D% X2 o# V8 h) c8 E kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 v; @! K5 X( w
for item in unlocks:
3 S3 C8 Z: D* [" K+ k8 O if item in unlockItemMap:
. A' r2 ?3 C% b, z/ a kitUnlocks[unlockItemMap[item]] = 1$ N$ l# P- E7 A# w
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if g_debug: print "Kit unlocks: ", kitUnlocks: }' u, H) U2 u3 [/ B7 [
#We do not yet support giving different unlocks to different teams* H/ X1 s# H: @* z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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