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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; G- Y7 V. \9 Y" P 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:, y N0 |0 U% c% J2 V* `9 q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ h) `1 C/ J1 l; R然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' M3 a& d: f/ f% h" C
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host% h% i4 F/ G$ p- Z% d' J5 k
import bf2.PlayerManager5 C. d5 C. n& K- Q* U% a
from bf2.stats.constants import *
2 w2 ?3 D! N, W! E* K0 l$ Pfrom bf2 import g_debug. V D- S, p1 [, |
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?9 s: F2 f0 X6 a" h# map gamespy item ids to kits
# s. W: w" x1 ?+ Q, ]8 J- ounlockItemMap = {
# J- x( p$ S! H& _- _# V& s: Z 11 : 0,
9 c Z( X2 n- {# h% ~2 ~ T 22 : 1,* ^4 U0 ]) N6 b
33 : 2,
# j$ ]7 N) r5 y' M 44 : 3,% @$ A) e; p, O& |
55 : 4,
7 ~9 [" x/ _6 d' M/ B( G- s& g# t 66 : 5,
0 u6 @3 Y; l4 G$ \4 `8 D 77 : 6,
( \- w! S0 ]+ v) M 88 : 1,7 ]4 J! |. Y" t3 `; E7 O
99 : 2,3 H8 u( y6 J* G: X% L8 S% T! ?
111 : 3,
/ B7 p# I- Z! x- g _: ~0 b: G 222 : 4,
* |( C# A6 f. u; m0 U 333 : 5, z# T, r' d/ Z, M( |" m2 W- p
444 : 0,
! _$ |& ]( o* N4 K% a 555 : 6,, [) w' [% ~. v5 o1 h
}
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7 S5 N1 D: _6 ~, ^% t8 B0 xsessionPlayerUnlockMap = {}7 {. F6 X) O; \$ K R* v' X
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# i7 l8 r9 Z# k. v: j; \% Jdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)' s/ t( S$ J8 M$ @2 w" d- ~
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if bf2.serverSettings.getUseGlobalUnlocks():
9 u. u) B$ S; q4 U host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ ~5 J' R+ k$ z6 r
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# Connect already connected players if reinitializing! j# {& u3 o/ }+ e) z8 @+ ?
for p in bf2.playerManager.getPlayers():
: i* ?" D1 H2 q8 k6 W# U; F- u; B onPlayerConnect(p)/ }' _9 [3 x. o* ]9 b
9 U- a) ` i: g! y if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):! A% f) B0 S; v ]+ H" k! O+ f# ~
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 M1 A% `6 A4 x/ N
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 m' V8 d$ z4 J9 n, ^
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if not player.isAIPlayer():; y/ x3 S" R! E5 X
id = player.index
0 b' o& ^5 y" Y reconnect = id in sessionPlayerUnlockMap
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+ G. w/ U1 x1 D6 N/ p # always get new unlocks on reconnect/map restart/map change etc
0 a! A3 j) X7 p+ M- x if reconnect:
: L7 s0 `2 p& F" I1 `9 D del sessionPlayerUnlockMap[id]' ?6 {7 V" d9 ?: ]3 \3 e( v/ A
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newUnlockSet = UnlockSet()1 o5 ?! m# n1 X0 a0 N( D4 Q
0 ] M8 c- P% L9 N2 x# L" | newUnlockSet.unlockLevel = {}" D5 ]3 }1 @8 o, n" g
for i in range(0, NUM_KIT_TYPES):2 q w. q' E8 c8 |9 O" T$ Q T
newUnlockSet.unlockLevel = 0
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; n" {3 e& v, ~9 L8 D9 b$ h+ H sessionPlayerUnlockMap[id] = newUnlockSet0 B; I5 d4 w; S( b
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player.unlocks = sessionPlayerUnlockMap[id]
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, i9 _9 Q& ?+ W% g if bf2.serverSettings.getUseGlobalUnlocks():& k+ s9 W# g8 a0 W0 m; i9 N
if player.getProfileId() > 2000:
) {9 a8 C& w2 {* x: H& I- R success = host.pers_plrRequestUnlocks(player.index, 1); l& p9 @9 P P! h, c
if not success:
% H0 k6 V, j% e) m q if g_debug: print "Failed requesting unlocks"' {+ \' P0 \- ]. D% f( R1 T3 S" {1 {
else:
* a# ~" J& N9 I- J if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 u6 _! P& j8 _% b& m) b" j; C1 J. C5 c
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if g_debug: print "Added player %d to unlock checking" % (player.index)* X; w7 ^$ ?" [8 i: F
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0 k7 d* G6 t: ~1 cdef onUnlocksResponse(succeeded, player, unlocks):
* S$ n7 F% Y7 r9 y if not succeeded:+ c1 Z) G- L8 m9 r* {# r# Y7 e
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
2 w4 N' X J1 O- k! w2 | return
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1 m. N3 V# j- @( d) j # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game# P/ \4 W. X. ^0 D/ [' r9 X
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- K- k5 ?' A$ m1 b m9 j+ t
for item in unlocks:
1 L, {7 M- C1 K4 b& q& s) \2 _ if item in unlockItemMap:$ s2 t3 j0 W V! a0 Z7 L
kitUnlocks[unlockItemMap[item]] = 1
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2 \( J4 v; {# M/ F& B if g_debug: print "Kit unlocks: ", kitUnlocks
1 _5 u, M( y$ T, u #We do not yet support giving different unlocks to different teams. y/ s {9 x0 N) a6 T3 S
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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