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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ' D S* D3 X1 v k1 P
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: P7 ?0 I5 K7 p* R |( ]
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 g) l, k: g5 n
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
, n7 Q2 G3 T& I6 d7 ~) n+ [8 L最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. g7 U: w# v M$ ?
! a+ H" W3 M8 I; {. pimport host, L6 ^+ i4 N$ K" h" `8 b
import bf2.PlayerManager
$ e$ r2 V6 w7 m' s, U/ _from bf2.stats.constants import *" q9 V# x/ o+ V9 h
from bf2 import g_debug
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# map gamespy item ids to kits; ]" d" |2 A m4 ? w' a
unlockItemMap = {
' V) @8 } u% v- o* e# Y B 11 : 0,
' G- [; u; ]8 W9 e/ e, w4 Q 22 : 1,6 R3 O2 o3 y. M, F+ X1 w- m
33 : 2,
3 D: D$ M# P- b* Z6 _& q8 c" d 44 : 3,
' M- g. u0 }0 P/ b3 a9 F9 B# m 55 : 4,3 S- l. v4 S' n" o3 R+ R7 G
66 : 5,. o) B, } y' L2 v! r, b( x8 V% g
77 : 6,2 M! |. K- i* P2 [/ o) u
88 : 1,
# k% p* _5 l' C/ T% E& R 99 : 2,
2 m7 ^! ?; v# y 111 : 3," l6 O0 R2 b' U! `7 X
222 : 4,
/ u; N3 t2 j& c$ Y, z 333 : 5,
0 ^, \; t6 o }% C; Q g, d 444 : 0,& m9 T5 q' F' i: i$ ]2 Z
555 : 6,- k0 m7 j* i8 k
}; N3 B6 D+ A6 n, t- @9 ~0 S
% B% E# E# w3 gsessionPlayerUnlockMap = {} r* ]" _+ L% c" ]+ Q& s+ |
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def init():2 m5 w5 q& e( G. p( E
# Events
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if bf2.serverSettings.getUseGlobalUnlocks():
8 G8 a8 ]0 Y5 F: s/ |! ^+ {1 B0 U host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); G" ^ e" |5 b2 U4 f, D- F& o
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# Connect already connected players if reinitializing' P( d& y9 d; n
for p in bf2.playerManager.getPlayers():5 {: I& @* `$ |* ]* b, e
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"% N; f8 r. r* p; K
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class UnlockSet: pass& X& v- }! c% N0 F& |7 J
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7 D1 D3 i+ ^' q. O4 Adef onPlayerConnect(player):# M; ]( b7 b3 N# T. H% U8 ~
* e( k/ l" U/ E' V& c3 l: F$ c% f defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) x8 Z/ z" N2 a0 I+ I0 L1 ? host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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, v* G- r7 T3 {, d3 @* l if not player.isAIPlayer():7 F0 H) w" K, Q5 h# u
id = player.index
% j5 s% \ u+ r! J5 u reconnect = id in sessionPlayerUnlockMap) G: x$ m/ N. ?! \( ^
% J9 p. `0 n" z: q5 W2 V0 k # always get new unlocks on reconnect/map restart/map change etc
$ T0 l2 z% M3 |- D6 m" J( } if reconnect:
" I2 a/ \) T7 S' Q del sessionPlayerUnlockMap[id]
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( U. K, m$ R2 X9 E ~ ^0 ^5 F/ h newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
5 s$ E/ R# L" i2 G# {- h7 T1 g for i in range(0, NUM_KIT_TYPES):
/ O7 U1 ~5 ?- M0 m newUnlockSet.unlockLevel = 0" ~4 f; c$ I4 s+ l* F% v& d
" d2 _0 ~0 D& h! n) l sessionPlayerUnlockMap[id] = newUnlockSet3 I# Q% m) H9 e2 L% ?9 \$ E
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
/ }3 H- w% V% d6 J+ H/ S if player.getProfileId() > 2000: % ~, F$ F8 P% F" p f
success = host.pers_plrRequestUnlocks(player.index, 1)
9 q! j5 i: L) d7 t1 ~: M4 c9 ? if not success:
: }# p" |5 ^& |1 H5 T2 s if g_debug: print "Failed requesting unlocks"5 V s' w1 T, \! T7 X
else:- Y. f) m- L# j0 I3 O# W2 A
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 y- j# h, w. x" Y
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if g_debug: print "Added player %d to unlock checking" % (player.index)3 S: c7 Y) _4 U2 G
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2 v# e( R2 u, r N& |: zdef onUnlocksResponse(succeeded, player, unlocks):
3 e. T+ u% A% E0 D) s! t if not succeeded:2 g) i5 t' u8 ~' H1 t
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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- ]2 a/ s0 _+ e0 _4 |& e # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks J4 j6 ^5 s: t3 C% H
5 |) T% G; Z5 d g- E # translate gamespy item vector into a kit-based unlock vector handled by game D, e- s" b$ Z$ t* f
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* W7 M+ e3 a/ R8 T for item in unlocks:
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, z' F2 ]7 ]/ w3 V0 l! t kitUnlocks[unlockItemMap[item]] = 1
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' ]7 ^8 l# {+ z! d) w. h if g_debug: print "Kit unlocks: ", kitUnlocks5 L1 W0 S3 N* K( F/ o# K
#We do not yet support giving different unlocks to different teams
c( Q' T5 m& L' _* L2 ` host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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