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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & g& w; @, h# } [! c6 i
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ ~/ H2 Y W8 I& ?
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
% x) i3 T+ ?; o, a% M$ Q然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 O: y) ^6 v- w! T* y [- c0 K% X
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!- I2 Q3 `- u8 |! K
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import host+ p( q+ _3 R2 S# Z4 } }9 x8 w9 h
import bf2.PlayerManager4 f2 Z( ~1 v' A/ W
from bf2.stats.constants import *
5 x7 \7 i1 c0 J1 @from bf2 import g_debug
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$ Y+ E' `( x5 x; V* z# map gamespy item ids to kits4 F/ Q' `8 `% A m4 Y# B: O5 `
unlockItemMap = {
) N: ]% h1 t. P: \, C" n/ ? 11 : 0,
" ?' A+ Y: X: ~6 t# E 22 : 1,
8 |+ | \4 X/ `' ? 33 : 2,+ a- v& S8 y, j7 P: C8 m
44 : 3,) j8 F2 z& F' {2 g
55 : 4,: R0 T5 P- N* x3 o% E
66 : 5,
( Z7 c# @% U' L' q6 ]+ g7 f1 D 77 : 6,
2 q' N( z$ ^8 [$ u" \; @) X6 u 88 : 1,
+ ?0 }; @1 e, D 99 : 2,
2 b- a. A! f" W$ | 111 : 3,
. n5 S7 |; `8 w- o- \ ^ 222 : 4,
5 y6 ]; A# E- @0 z8 R 333 : 5,
) l) Q3 R1 |( t( [' n. G0 d 444 : 0,
! S2 z$ l f; a6 n- K 555 : 6,/ ~4 a: ?) t3 M1 Q% ~
}
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sessionPlayerUnlockMap = {}
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( w3 H, u! h3 w f( adef init():
. V& M7 A* \7 {+ E6 I # Events; H! Q9 O1 Y/ E) q, `
host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 N- s7 b$ |2 `: X( H
Z8 `5 J$ m( v if bf2.serverSettings.getUseGlobalUnlocks():
1 i2 {( ^2 h# P host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)/ U1 R5 \4 {& o F0 \% Q
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# Connect already connected players if reinitializing q3 g; _* n/ v, @' |- V* R
for p in bf2.playerManager.getPlayers():
+ h, y$ F! N; ]2 z) t0 [. K onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"; m3 R% o' l1 V ], i* B) N
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class UnlockSet: pass
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def onPlayerConnect(player):+ k- |' S- N& ~# J# F* ~! ?2 \
3 m1 W6 A" e' J. }4 S defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] e5 N+ t% h S0 Z' G x6 c
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
& V5 ]. J }1 _9 P* b id = player.index& Y# ~& F! N& m
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc: K& X \( h6 p
if reconnect:
& p" s" E0 I( ]% m) G del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()# W- s/ H- p6 ]- J0 x/ x+ e1 @% w
, F$ g. w) E1 V/ s" Q newUnlockSet.unlockLevel = {}( k( Q% g2 N7 v
for i in range(0, NUM_KIT_TYPES):
9 s; b0 `6 D1 x0 Q8 w newUnlockSet.unlockLevel = 0. ~* i" C. F5 {/ A3 F
- _) d: Q9 @ h8 D0 i/ V! L; M3 Y# Z sessionPlayerUnlockMap[id] = newUnlockSet4 R( ^; q# B: U
6 ]) i& ^+ t! S, C. r player.unlocks = sessionPlayerUnlockMap[id]! W, H) ~% Y4 y
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if bf2.serverSettings.getUseGlobalUnlocks():
! ~" P1 O' @. g3 f2 G8 t- U. b if player.getProfileId() > 2000:
+ L6 _* C( a& b. x6 [! d success = host.pers_plrRequestUnlocks(player.index, 1)
3 T- g9 Z1 w8 J% Z9 ~. _ if not success:- r( y+ q, ], \$ g; F X8 R/ s
if g_debug: print "Failed requesting unlocks"$ j$ E5 e4 n+ U6 T$ W) d& ]
else:
4 N$ o- D, o3 m+ d& r if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):) A2 V+ Y! y. n
if not succeeded:9 ?; a/ ?5 R& J: B9 h/ s
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ I+ u, ^1 [6 t) q
return8 \) T( |6 I3 s6 e W+ D
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game: ]1 ^3 n* F, N
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: S. I. W% J# B, P& v
for item in unlocks:
% |. g: K. y1 G4 B' l7 M if item in unlockItemMap:
$ B" x% e1 J' |: e kitUnlocks[unlockItemMap[item]] = 16 V+ C- w$ X- f+ D: E" }4 t' X
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if g_debug: print "Kit unlocks: ", kitUnlocks
6 z4 e# Y: }/ y+ ? #We do not yet support giving different unlocks to different teams
& V0 f* E2 n8 v$ n/ s3 n( P) i: h host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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