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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, K- J4 g9 n% s% K* {" [6 z* _ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
0 u& ^' o0 J5 j& ~在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 n/ ^. \: p( P7 Z& r然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! e9 a0 \ l4 T( J
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 u# Q+ K4 J" \+ l3 f& B k2 b
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import host4 e* A' N) x0 {/ s! j
import bf2.PlayerManager G [) I( f9 i2 d& h6 s
from bf2.stats.constants import *
# a: P" k' F- ~ Pfrom bf2 import g_debug1 o" }; u; s5 i- q8 O
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* ` B/ \3 N' b# map gamespy item ids to kits
; T u6 S! U# ^) L! \; e4 x: AunlockItemMap = {/ T2 ?0 @$ ~) l* L
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22 : 1,' v) n6 _# j I0 U2 a% H1 |7 a
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333 : 5,
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555 : 6,
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4 m2 Y3 B9 a& U) b3 }+ isessionPlayerUnlockMap = {}
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def init():
) ?6 {; R) J' T' Z A R # Events* \/ K% W) J0 L3 S) W& q/ J
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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# x/ W3 R6 E# Q: t6 V if bf2.serverSettings.getUseGlobalUnlocks():
: R# U' Q- T% _/ {: R host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# K1 B" W( K, {: S+ ]4 W" U+ [+ f" x! I& }6 j
# Connect already connected players if reinitializing
; y( ~# C: U2 O2 G for p in bf2.playerManager.getPlayers():5 D, z+ w0 b) [- d. l9 P8 J
onPlayerConnect(p), F, ]5 ~& e' I8 a Q' G
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if g_debug: print "Unlock module initialized"" C9 G- l' I; n" ~3 N
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$ G: g! Q4 i& j8 N) kclass UnlockSet: pass
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def onPlayerConnect(player):* X$ M# ^- g: P0 @$ [1 F
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ e0 T8 L0 d4 K0 B& T' J host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 u x5 r! [: u( `1 [1 \
" K$ G6 Z6 N! \9 ?' r0 k% k2 Y if not player.isAIPlayer():# {( U! Y: }) e: a: k, s' t7 ?
id = player.index
4 a' [+ H( }+ d" g- x# p5 ` reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc5 J' Q& p4 g z$ F3 j' J, A% m& q9 p8 a
if reconnect: A+ d2 J: `& Z) X
del sessionPlayerUnlockMap[id]+ K: ^0 F- p6 e6 o; `( N% ?
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}0 [2 @6 ?: D1 x; L4 r
for i in range(0, NUM_KIT_TYPES):5 G' u9 e$ g% u+ N. ~& Z* e
newUnlockSet.unlockLevel = 0; L9 ?5 b$ p/ G. _
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sessionPlayerUnlockMap[id] = newUnlockSet
, e$ C( d% ?% u# {# u( Y : W0 @, V5 t$ a' Q3 w: r6 }
player.unlocks = sessionPlayerUnlockMap[id]. q! \$ ]1 z, F- l4 }5 A7 ^
+ `. ?$ P& V. |, @2 Q6 L: ]# c if bf2.serverSettings.getUseGlobalUnlocks():+ ?' }* N5 G" K
if player.getProfileId() > 2000:
. L1 n* n; i6 y" z& z+ c+ w success = host.pers_plrRequestUnlocks(player.index, 1), L! x2 J7 c8 x, O8 F1 G
if not success:7 r4 v: k$ s1 H
if g_debug: print "Failed requesting unlocks") F- `4 q6 ~8 t4 H5 T! g0 t! G; V, ^
else:" O, k6 [, Y+ g
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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1 g$ e1 Z2 G9 X8 K if g_debug: print "Added player %d to unlock checking" % (player.index)
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& t5 V1 F/ c4 K; \' S7 Idef onUnlocksResponse(succeeded, player, unlocks):/ A; D9 f9 Z+ q3 E0 I
if not succeeded:
: j2 x* j+ L$ D) K print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! |/ O4 J7 i, {. Y
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game8 |, J9 @$ E! w0 ^8 W5 G
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ T6 g8 h, b& a; T# a
for item in unlocks:' w' k. d' Q+ i% v! J, l% u
if item in unlockItemMap:
7 Q7 S3 H, i2 ~, g# p kitUnlocks[unlockItemMap[item]] = 1
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, `( x( L0 d( _5 B7 O1 l- k: s+ ?1 Z if g_debug: print "Kit unlocks: ", kitUnlocks
7 y# {* X- T! }; Z #We do not yet support giving different unlocks to different teams; B0 \- \" Z2 G& O. x: k7 D6 e8 U8 `
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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