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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; [# g h7 t& d* [2 P! q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" Y. w- V; L( X4 H# O在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ M+ V( X; L' @8 c1 {. v, T然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 X, L6 O& F/ C1 e; B0 r. H
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 n- I7 k$ m5 ]: E# @5 m
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import host
( H2 Y ]9 Q9 w/ C& A- {3 y- r9 himport bf2.PlayerManager
/ W P- D& v$ _/ H `from bf2.stats.constants import *# o/ y. }4 `+ E O' c: E% ^
from bf2 import g_debug! s# c& V8 p" I6 y# d, G
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# map gamespy item ids to kits
) H) w/ U6 ~: `: u& FunlockItemMap = {
; n7 Q, h6 j/ K: ~& f- | 11 : 0,
) _+ B- P6 | v6 q1 K7 F+ y5 f 22 : 1,, C8 C/ N: {8 ~5 L
33 : 2,# \$ N# ~- O/ ]4 o4 s0 J: u
44 : 3,% s& C! J) h6 n% F
55 : 4,
+ g( D0 d) x) ^ `; k9 c 66 : 5,$ b7 {" u( Q1 d
77 : 6,
* h, J& b3 y4 C/ g+ l& { 88 : 1,3 E# u2 \* |% ~8 |- s8 y1 e
99 : 2,
9 W! ?# G; Q; u% j7 Z! ^ 111 : 3,3 Y+ z2 o1 t( }, ?* A* x4 H9 V* N% |
222 : 4,
7 t0 c9 V' d+ g3 |3 p2 {) v$ A 333 : 5,( @$ V Y! W4 V) z( s2 b& ]$ O0 Y8 N
444 : 0,
( ^2 C4 s" d% e( e$ r 555 : 6,: c4 u- q$ {. ?% {3 K' r& ~
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sessionPlayerUnlockMap = {}
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# X, \: W: p( ^ B L
2 F0 q; d g% Y Gdef init():! O; j4 K& e9 n; o& o$ q1 Q
# Events
' u) M1 z* X' @ host.registerHandler('PlayerConnect', onPlayerConnect, 1)& E7 t3 B8 S2 u5 N
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if bf2.serverSettings.getUseGlobalUnlocks():6 N4 d1 B' x6 w! E3 Y" c
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)9 |- `! ^, n: Z; G: s$ v: E
3 M: R) @' M3 u: e; J/ u # Connect already connected players if reinitializing" m5 A9 S: _3 \7 W2 M
for p in bf2.playerManager.getPlayers():
* t! ~9 ~; ]2 N/ {1 M. ~ onPlayerConnect(p)" p, p# P: a) S7 j/ T
' u( z% M% z. h3 u$ H5 S' I* s4 ` if g_debug: print "Unlock module initialized"
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3 Z$ F) ^- p& j7 u3 E1 F9 mclass UnlockSet: pass
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9 ~- g9 x$ X% t; kdef onPlayerConnect(player):. M. I, K) T+ s, Z
5 ]+ S( F$ u! y( d2 I" o, J defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 |3 ]! i w5 C2 |. X
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! P% ~% `+ P6 D4 @
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if not player.isAIPlayer():0 {1 v G; V# w3 S, U
id = player.index
( y" s) x) P4 H: |$ i6 y reconnect = id in sessionPlayerUnlockMap
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5 A7 U( e" `+ ], P# r2 d # always get new unlocks on reconnect/map restart/map change etc+ `9 f: Y% o* o+ C1 H- \! a0 c
if reconnect:
' D5 J* O. U) A; M" S) }* B del sessionPlayerUnlockMap[id]# d# x" @4 a# l6 j8 } i
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newUnlockSet = UnlockSet()- c# j! R! [ k6 _
; w8 S+ X) n" C, R! { newUnlockSet.unlockLevel = {}/ f1 n( V: O% l9 X& N. R, F) C
for i in range(0, NUM_KIT_TYPES):/ D7 e2 q4 N y0 T- M9 }" v7 E3 x
newUnlockSet.unlockLevel = 09 X/ C* I7 {0 S9 g
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
5 V. E" x* t: Z: Q3 ]) I1 i if player.getProfileId() > 2000:
: E4 ^1 `4 A1 Q% i6 J7 @$ [ success = host.pers_plrRequestUnlocks(player.index, 1)# A' r/ Z7 W# d6 O9 F; q3 g
if not success:8 _! Q& {0 A. x) U# h. ]6 P. @: O
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)5 J- E0 T2 @) l I5 N6 W; D" u2 k
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1 a) @ z: V) F4 ndef onUnlocksResponse(succeeded, player, unlocks):
0 u+ K; y% A+ j. h# r- K if not succeeded:7 t5 c$ ^. X) [; b' A2 U) N; ]
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 E* f8 w! K; k& n% [( X
return( _6 ~% e9 u+ Y% f# b. O
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
7 }0 a' ~( h; i5 m kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 q7 a* n) Q. v. {, N' q8 e+ H
for item in unlocks:
/ K4 E( i+ W( x5 Y if item in unlockItemMap:$ Q6 ]- j: {9 |1 y( l
kitUnlocks[unlockItemMap[item]] = 1) g2 ^) v; F7 S
* D5 W5 y3 r2 O if g_debug: print "Kit unlocks: ", kitUnlocks
}! D& V! r0 g0 T& o) S #We do not yet support giving different unlocks to different teams" q7 |0 d/ g/ s. i1 S* \: c
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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