|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
" W5 p: T: b. r M) N 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 G3 N5 i2 f9 }* s; j在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 L8 q5 i9 M2 B0 J3 n+ l/ e
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; {9 x+ R1 [/ [/ t最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
7 e) D. O- j- `* ]0 r: Y0 ]' D
import host
. s3 m, X9 ~& R2 I0 v8 Rimport bf2.PlayerManager
b1 J* v( x# F' F$ [( Cfrom bf2.stats.constants import *# D/ [5 i2 p5 C: l% M0 N
from bf2 import g_debug
! ?* N0 B7 i8 f% o% }2 ~9 ?: j& h! J% D/ e4 _; J
5 m, B! \( i5 c; H2 I4 O) a+ d+ _* P6 L" J( ]
# map gamespy item ids to kits
+ M/ b! ]1 p% C' b! SunlockItemMap = {" C) J( L5 O/ \+ h4 V, U- i
11 : 0,
+ s9 D6 I' U8 M* y 22 : 1,, U! a1 [$ _* v2 }# H9 R7 T
33 : 2,0 u& B& G* s& q" o% s9 ^
44 : 3,2 i0 A/ |% W, g) w4 p
55 : 4,: g4 d4 `1 H# [4 K1 |# J
66 : 5,; ]( q1 D4 g& t! z
77 : 6,
3 i/ U3 ?4 C$ A3 r 88 : 1,! U R9 ~: ]9 A0 W" u. i1 w
99 : 2,
/ @# G2 b( M' c# s 111 : 3,
8 A6 \# A# ^% N% a: G) x; B! ^ 222 : 4,. `% n+ h _- ^8 g; X# V' s+ n
333 : 5,
7 \ o0 z B4 Y* Z 444 : 0,
' u6 h! Q% v" n. Q% S7 {# G* |) Z 555 : 6,
3 t% V0 T8 L+ l }5 n1 R0 E7 x1 a/ e
. ]( r. ?* D5 w) {; psessionPlayerUnlockMap = {}
7 x. A% p4 D. ~1 h# H p
( v# V4 [4 b6 t1 J
. H& C6 k4 u# ~5 A2 y5 {, G9 q" i0 T# @2 e7 N& U* T
def init():7 l8 B( }7 l" d" C
# Events l8 O3 F1 S4 J0 v- Z9 j$ B- [
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
! O. v5 r9 I/ p) B
9 q8 z# i+ P6 f- b( n$ B, W& g9 F if bf2.serverSettings.getUseGlobalUnlocks():
6 H" Z) Y: o" N4 \/ p" k5 i& H host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ ^0 A0 g3 }$ ~! |+ T4 n+ L
- J$ s# N2 Y J8 o% A' q! }% {
# Connect already connected players if reinitializing
& z" S4 T [* `' n- o4 Q6 u1 B for p in bf2.playerManager.getPlayers():
% Q% f" d, j; k$ L& u( r onPlayerConnect(p)/ R& o% D* r" K# v7 U6 I8 Z& C# F
7 ]) C- {4 e6 `7 h' R8 ` if g_debug: print "Unlock module initialized": a$ q! H {' Z4 Q x* D) ]
) g. z4 @8 ^4 p) Z d2 t
3 ]9 Y& C. i: |6 w0 z9 K" @8 e! @& l8 m: Y. R- n
class UnlockSet: pass
5 X5 N2 _; T0 n' o
9 f5 f5 K6 t5 R% K4 T9 f) z- O) c3 `0 M i6 E- m
- n6 z! b* r. l; M- j+ [; odef onPlayerConnect(player):
) n- Y+ f! f" I' }8 n7 `" o/ E4 {7 O2 w1 ~2 `5 U
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 J F% k. _5 c( w( j2 V1 ` L6 w host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
7 N" [: F: P. f$ R* N( b, u( _: C6 G8 Q/ S
if not player.isAIPlayer():1 m- @ y9 G8 w
id = player.index
* @' ~4 v' a& x7 s2 @ reconnect = id in sessionPlayerUnlockMap1 Z: f1 \5 \; r0 I4 o; F
2 L( m) c3 f' L
# always get new unlocks on reconnect/map restart/map change etc
H4 g' Q, K( C* G$ F& W, `1 x if reconnect:+ g8 y' O6 A2 l; \# }
del sessionPlayerUnlockMap[id]; G' Z. q! ?) G% p6 o+ V3 y
$ d3 P3 Y# y& U$ X4 r$ C newUnlockSet = UnlockSet()
! s v; K+ k( G- w' B7 T" F' O5 ?: N/ P
newUnlockSet.unlockLevel = {}
- ~7 U+ f4 U! u/ A$ C; d! Z for i in range(0, NUM_KIT_TYPES):0 O2 d) X/ Z9 M& H- c0 L
newUnlockSet.unlockLevel = 00 G' }. m; l( [0 |7 _: I8 h
# }$ z ]& H4 f$ K7 w2 J
sessionPlayerUnlockMap[id] = newUnlockSet
! F5 J% r! ~% e
7 P4 `6 m8 F. b; C player.unlocks = sessionPlayerUnlockMap[id]# h! w+ i; R; ~3 e, v1 b$ l2 e& b
' `: }" U. b8 M, V8 n( v if bf2.serverSettings.getUseGlobalUnlocks():
3 X+ g) z" {' f. J& J+ O! _, A# ] if player.getProfileId() > 2000:
) a, I, l6 Y& e success = host.pers_plrRequestUnlocks(player.index, 1): F5 Y$ t" j2 G& V9 e
if not success:
( n: u/ N) ?9 h3 G7 ~3 s, q: [9 x9 [ if g_debug: print "Failed requesting unlocks"
! ^6 ~/ I$ I) v! X! F/ B else:( b* {5 ]6 e" e, r. I4 E2 B
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 s3 o2 c7 c; ?6 I, z
( Y- K1 n! k6 n) M if g_debug: print "Added player %d to unlock checking" % (player.index)
2 T9 z2 D: k7 h* o2 [9 V
2 f' Y8 U0 A* C6 a, x8 B
$ E% y4 `4 y# u% X: |1 _6 f9 Z
/ b( z' w: g C, l0 I8 wdef onUnlocksResponse(succeeded, player, unlocks):( Y0 o1 b) J$ N) S, V
if not succeeded:
6 n5 E6 ?, v* N1 S3 q$ y3 t print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)4 e! j/ Z1 R& K1 D
return
4 x! |6 Z0 e' C, L H( S( |( N ; ~ h. Z- k' \* q7 O$ {3 d% V4 `
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
( L- n2 L, L1 t' S 8 J# ~ B1 Z- J+ ]+ j% r# N6 F3 ]
# translate gamespy item vector into a kit-based unlock vector handled by game
, `7 W8 E$ h2 n( U8 `0 g9 Z' \ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 W* v' E' c1 L8 r6 l for item in unlocks:
5 |: p$ n) Q7 x! m" `/ h6 Q& \ if item in unlockItemMap:* S- L% f: L/ ?( Q
kitUnlocks[unlockItemMap[item]] = 17 p8 {1 O4 B/ Z" C9 @
$ D3 {. N7 K) q# ?8 Z! y
if g_debug: print "Kit unlocks: ", kitUnlocks
3 R1 P5 r( w! w. x+ } #We do not yet support giving different unlocks to different teams* z5 N a2 I% v3 w
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|