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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 z( l1 @2 Q7 D! j 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 d" W& z f- P! V0 v1 u7 t
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& r7 X! V: O/ s B然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 Y8 o# X0 B- b1 {) _ U
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! B1 K5 Z' U9 @# |- L& Z
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import host
* ?( N9 O3 X+ }/ A7 A6 bimport bf2.PlayerManager
" }7 I( r2 A- n4 L# G" i0 |from bf2.stats.constants import *3 s1 J# s# [/ K& V9 H4 z" l8 ]8 x
from bf2 import g_debug
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# map gamespy item ids to kits
7 w- p# N+ x W7 v6 iunlockItemMap = {( Q" A: q8 q' g
11 : 0,
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33 : 2,
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55 : 4,' ^- ~- }, T& b# f% T. a
66 : 5,
2 ]( p4 R7 P" I5 p) | 77 : 6,
9 ]8 h( v) {) b7 D6 g 88 : 1,
+ r% h+ a, J& L1 d# \ 99 : 2,
! S; w; S' x; B6 G' l) a# F 111 : 3,+ {3 c; B A4 A5 m: |- \
222 : 4,
$ R, E( Y4 x* `" s" a/ k; z8 j 333 : 5,
. j# k6 k6 V1 N: z/ y, r) M6 W 444 : 0,
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}
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sessionPlayerUnlockMap = {}
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def init():4 f# [) E5 W/ [. D2 n6 i
# Events
6 T+ [9 O3 @- m host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
" y h5 J8 `! F" p* j9 ~6 N" b host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1), o# I2 ~, G% b9 _. p# @
5 l) B- x3 k/ a # Connect already connected players if reinitializing
- X" h3 d/ \) m) n, p# |3 Q1 c7 y for p in bf2.playerManager.getPlayers():
1 {8 [5 I9 c, ` r9 ]& q onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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' C! o P" e" v) Z, F3 U+ Rclass UnlockSet: pass, u0 n$ o+ t$ w/ U7 `7 P7 g6 m
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def onPlayerConnect(player):7 ^7 @ ?5 u6 V5 C
; o+ x! [: X, n3 z# g" w defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; W% J4 A2 Y2 b4 @
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
8 l. S5 x E8 ~# b+ j3 L/ [% p* j id = player.index4 U1 D" y8 ?" U4 T
reconnect = id in sessionPlayerUnlockMap- }! c. Y8 ^: }8 P7 T
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# always get new unlocks on reconnect/map restart/map change etc/ m7 O; e) L: n: ~" I$ w! w
if reconnect:
1 `' V% M' R$ Z3 C del sessionPlayerUnlockMap[id], X9 L4 R+ U: N. U8 @5 Y q3 ~; Z2 U
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newUnlockSet = UnlockSet()) ?1 T: |- p& p) L( ~
+ M+ j2 F/ u" y+ Q newUnlockSet.unlockLevel = {}
- W7 n* |/ R: u for i in range(0, NUM_KIT_TYPES):
( `0 H9 \. c' z) q9 ^/ f0 l2 \ newUnlockSet.unlockLevel = 0
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3 |2 b6 {* B5 Z9 f! q* [ sessionPlayerUnlockMap[id] = newUnlockSet9 k( ]. E4 \( N g& }! z e
8 C6 V4 E T0 q( f- {/ L% G player.unlocks = sessionPlayerUnlockMap[id]
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& v6 V4 Q$ e) e! ^- I if bf2.serverSettings.getUseGlobalUnlocks():& |+ C/ I# I1 a/ ?/ m1 }. B
if player.getProfileId() > 2000: ( J+ A& L+ T; i" a* c+ X
success = host.pers_plrRequestUnlocks(player.index, 1)- S. o. b* `2 _$ k! O
if not success:# U6 ?- A" I! G' z+ b) e; g
if g_debug: print "Failed requesting unlocks"
+ j: l6 U6 n# {/ c( d$ ] else:
' U3 p! _, Q2 [. E! _ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 N) M$ U' v3 u% \
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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' Z3 q6 i" u/ \, Adef onUnlocksResponse(succeeded, player, unlocks):) u: ?2 b( }+ d8 x% d9 m8 z
if not succeeded:
6 F. ^; z. H# N. z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ m1 d: x1 r, P
return! B F; Y) `+ e0 A* q' c+ I
* O- \7 }7 B' y+ R! n. I! M7 x* \ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 A- x& ` {- I' y& M6 J
! W8 h. K8 H2 B+ g # translate gamespy item vector into a kit-based unlock vector handled by game
9 }5 `+ f) v" Z4 H5 g/ q( ? kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], H6 ]( x8 d7 e/ E# C' D" V6 n
for item in unlocks:+ Q- w2 W( m7 z1 c1 f; W A
if item in unlockItemMap:- v+ E/ ]- ^8 D- J7 s
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
: l" `3 _! n7 o9 C% ?, X #We do not yet support giving different unlocks to different teams) f# b; f3 Y( A' q' L8 v2 D
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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