|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) + I$ k/ G4 v% ?2 f2 [1 Q& B$ R
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ u# T5 ^1 o7 P' H% a O# p1 f
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 ]4 q) D s6 Q然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) d- V; Y& H& r" O b w最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 U0 y2 M' w, P4 L$ g/ _) Y5 l. }
5 Z- W7 q' o: l+ u; ^! c
import host) g0 k. q2 V+ y6 P0 H, e, T% H
import bf2.PlayerManager1 i+ J7 w& {% }, u& i8 j
from bf2.stats.constants import ** A' G5 A8 w& ]/ R6 b! c; y# f
from bf2 import g_debug
, a o1 F! C1 ^% [, Z- X0 t
9 ?( l4 L7 o4 v b8 P7 j" |4 U+ ^& N" O! S9 G+ J
. E( W; M) ?% D: J8 B5 Y; t
# map gamespy item ids to kits
2 h# j1 ~( [( ~5 f6 S+ dunlockItemMap = {
' |) ]# i$ A! z1 l 11 : 0,
& n. G/ {) H8 q: n: W( c 22 : 1,' Z& K/ `% V& n. k! k2 s5 j
33 : 2,
+ E7 G: Q/ }3 ?! A" P 44 : 3,! p, q \: F- C/ O! s
55 : 4,& |3 c( V3 \9 b
66 : 5,
7 |4 c0 a! v/ s 77 : 6,8 r- B. W( e, j1 ^& ^$ |* C6 N
88 : 1,
9 _: H- V# f) l) q$ t( R 99 : 2,1 d5 E' s4 f" J* h
111 : 3,4 N" x, J9 O& ~3 P5 F# f* b
222 : 4,+ D8 e1 t5 C; u+ G6 V# @8 @: f
333 : 5,
, R- v2 b i) U 444 : 0,
8 y2 N- p+ L; [; A3 S" k/ X5 q 555 : 6,6 E! j2 Y5 e; g! i, o: o% U
}0 e) N4 f$ b1 y- P
2 z _& u9 G# g' w5 EsessionPlayerUnlockMap = {}
d4 O* o I% Y0 J7 m9 K
$ b$ w1 {9 L' @: d& a9 O) r0 C" k" m6 O3 \, N q+ h
4 }& m3 Z5 e3 r- A
def init():" l2 x0 L; A6 }3 U; ^% m
# Events& L$ [8 y3 K, Q: @" H r
host.registerHandler('PlayerConnect', onPlayerConnect, 1)# ]0 h5 e5 Q) O- f: F! q$ M- Z7 G
( _; B- A/ g) v( V& g7 c& w
if bf2.serverSettings.getUseGlobalUnlocks():
" |! C; O H0 v host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 n; r2 ?3 s. z% Y1 l
3 O, `, n2 O v! Z+ ]! G # Connect already connected players if reinitializing- Z5 s9 h1 [) f- m" k; l) I1 R
for p in bf2.playerManager.getPlayers():
0 R3 f$ ]+ Z/ ^. u* @2 [2 {( c onPlayerConnect(p)
r/ i; [8 N; o( j. }" [; [) f: R
$ C0 |! V+ [( a8 k+ e$ j if g_debug: print "Unlock module initialized"
. D3 ]; a2 P& V1 a# u6 }) @
# ]7 Z; R- i7 v/ ~
4 b F! O3 ~3 ?& K. Y9 {5 [& g2 g/ _0 v. P
class UnlockSet: pass9 K- N5 |$ Z( a, [( w
: P, @0 X" }# ^+ ^7 P- ^8 }5 H" @7 u; s: i0 i+ \+ `
) w; z9 }0 y% o3 `- j- C5 m1 ydef onPlayerConnect(player):
: G% y& U- `: J* H' t; A6 H9 j% y2 o3 B8 ~# B5 c
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 F5 Z+ ?, |. A- A! e% L* V6 J host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ g# F8 w* ?) q9 }3 B) [
3 J4 J: |! N# W( h- T if not player.isAIPlayer():
" c6 G. r$ y$ `. z4 y id = player.index% ]* D0 J, c; G( v @" C( Z1 q" n
reconnect = id in sessionPlayerUnlockMap" N# y! s! k O4 {1 j2 d
& u+ B) g! y9 R" O; V
# always get new unlocks on reconnect/map restart/map change etc9 L. Q1 h, b ?" L8 u o! j5 N
if reconnect:
* ^) E2 Y1 W7 ? l7 j9 R del sessionPlayerUnlockMap[id]
" q3 d# z; {) N$ l0 D! y- [ 3 B" q4 k5 ~! k9 D' \: A7 r
newUnlockSet = UnlockSet()+ k( U N1 z3 Z! J. w- h6 N! g
) h/ V* z8 L' v7 c
newUnlockSet.unlockLevel = {}
. A. I0 q& |: s5 X5 b' K for i in range(0, NUM_KIT_TYPES):; s" z: C% ]/ A5 [! t. W1 w( Y) T0 O
newUnlockSet.unlockLevel = 0
0 g' x: v9 U" j( K+ f3 V0 V- L" g0 Y5 J6 @
sessionPlayerUnlockMap[id] = newUnlockSet
' e4 s C* M* K - w0 N) `$ T- p8 W
player.unlocks = sessionPlayerUnlockMap[id]
/ H/ x3 W" w8 h$ p+ o1 Y" G! f3 c& W; |
if bf2.serverSettings.getUseGlobalUnlocks():
* n; a# Z2 U, i( L( | if player.getProfileId() > 2000:
1 Q% @5 ~1 G, L2 y; P' O, Z" X success = host.pers_plrRequestUnlocks(player.index, 1)
& Y" u6 t6 S+ {% p2 h5 o. Y if not success:+ \* U9 G1 U7 F8 X! Z4 C4 E+ b
if g_debug: print "Failed requesting unlocks"* N; n. o8 ?! x K6 w
else:
' q4 g: G) F1 M3 A- l- H+ v* K if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
% J: I+ }! c9 Q" c; B % R* {# H% ~; X7 c; m T0 h
if g_debug: print "Added player %d to unlock checking" % (player.index)
4 f# O! s$ g7 q/ K+ s6 s6 B4 `
3 b8 h5 Q& @* K& D$ R. x 5 ]- d/ ~8 i) E. O
0 H w/ `, t, E7 D3 f
def onUnlocksResponse(succeeded, player, unlocks):' A$ }* h. h3 u9 q0 `* Z1 {* `4 M
if not succeeded:
/ A9 e: W6 @1 I: ^. p" U print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 R' f9 w& n( M: e* m" {+ @
return: Q0 W" C, q; g3 _8 G! d0 e
, L& ~+ ^5 v! l
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% }' L% V" D8 k) T h& m
5 V* E4 F |" ~" O # translate gamespy item vector into a kit-based unlock vector handled by game6 j4 ^7 ~5 {7 C7 }8 y% e
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- w* c& X' d x. G
for item in unlocks:
1 y: Y) ~1 R) @3 C! t: r# B+ T if item in unlockItemMap:
0 `: D: s# W) x& [ kitUnlocks[unlockItemMap[item]] = 1
4 a$ B( W J3 B4 \1 {3 J1 s ' i$ Q, ]- W% j! C, A4 D& R
if g_debug: print "Kit unlocks: ", kitUnlocks
/ y$ H0 S, @& a. h( E* ?1 c #We do not yet support giving different unlocks to different teams
5 u0 r0 U' [- q8 K& M/ ?: F3 c/ [ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|