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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 2 V0 P, p% q! g( b' {; b" y3 P
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! b/ ~# b; d# _- }5 T
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 u C+ E! F& Q8 b* _1 S然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
& c8 K& e4 J% p7 |" E最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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: b* j# p6 U9 ~) W$ [import host, j, R% u4 s0 A+ t# M2 t2 b" r
import bf2.PlayerManager j- P: a2 X9 ?! u% n
from bf2.stats.constants import *0 c) m# D* D9 s7 R
from bf2 import g_debug: w @/ F, {) S2 T3 @% ~
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# map gamespy item ids to kits1 I0 ^0 Z! K; T6 o
unlockItemMap = { g" P6 j' x; o2 b
11 : 0,- \; v# ^1 Q# A: M+ i
22 : 1,
/ y! L+ z% E N. x 33 : 2,, |, [. j% I+ j. f+ ?* X3 W
44 : 3,1 H4 h h! i6 Y4 g) V, F- n
55 : 4,
2 C: G! V( X6 f! t 66 : 5,
" D$ w# s) X# R 77 : 6,% L$ J. A. A1 b" [& I) ~; M
88 : 1,1 B+ Y1 @9 j& T" `
99 : 2,
4 b- m8 Q1 w4 a" o; l H 111 : 3,0 ?( d- @( V% s
222 : 4,
: r2 a" L+ j: \1 q; h; b 333 : 5,
7 i9 L ~) g, N" f c: g7 w 444 : 0,
# d- [, m" E$ x" v9 `/ { 555 : 6,
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sessionPlayerUnlockMap = {}
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; c9 \, @- }- ]5 K+ Fdef init():3 n' h3 r8 W& T0 e& y' l* l0 X
# Events* c; k$ C# s$ b" F( T- m& E
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
' U1 T7 ]' M' Y# w, A) e8 `5 x host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)+ P6 z: M, V8 K3 C* c
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# Connect already connected players if reinitializing
' ?2 j/ j. A2 v for p in bf2.playerManager.getPlayers():
9 N1 e) L% f# T6 k onPlayerConnect(p)$ l) m2 A4 @3 r
. t& H- H& u+ s- J8 _- Q if g_debug: print "Unlock module initialized"
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) A7 B/ O$ u1 x( Y A9 Rclass UnlockSet: pass
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3 h4 \& G& ~# |8 f* Zdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 V3 c6 s9 n2 Q$ }; q% E+ }/ l0 b
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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V5 l' V/ ?8 W! y* r8 j4 _0 K if not player.isAIPlayer():- Q( [% c' h& x3 c8 ~. K% Z. T
id = player.index
' f5 e5 _' _9 K* A( |- j; E, \ reconnect = id in sessionPlayerUnlockMap
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! d7 r- {3 n4 ]9 B2 [& V # always get new unlocks on reconnect/map restart/map change etc' `. J" V5 f/ D
if reconnect:
5 l5 r, X) o" b8 N" x6 ~' | del sessionPlayerUnlockMap[id]0 J4 N" d. U# M* x+ j8 }' u" @1 n
0 B: i# N* `5 H$ f7 |! R" _ newUnlockSet = UnlockSet()& X, w1 Q& R4 c7 k
0 \' }5 j! f8 y; a2 M newUnlockSet.unlockLevel = {}
; Y" E1 w6 ~4 X8 d# N# i% D for i in range(0, NUM_KIT_TYPES):9 f2 c0 T! z/ W6 r9 Z
newUnlockSet.unlockLevel = 0
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% \1 L" a6 p) ^2 a/ Q sessionPlayerUnlockMap[id] = newUnlockSet
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T% p$ T& u( F x player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
* ^% z/ i+ O, `; v if player.getProfileId() > 2000: $ D4 E0 V6 b: v2 y' b, Q
success = host.pers_plrRequestUnlocks(player.index, 1)6 w$ o% q4 T, R5 _5 w2 a, ^- `
if not success:
|. j9 d* N$ ]6 n% c if g_debug: print "Failed requesting unlocks"
/ o! ~' R g8 A' [5 h6 m! | else:
' j2 X, B- P; B- D7 h if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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* T+ v$ p4 e0 }* p, N% \ if g_debug: print "Added player %d to unlock checking" % (player.index)& v* ?. P/ l! ?7 g: c3 z9 B m
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$ X5 S6 p, M7 v+ _) h. P! Q/ Y* u' T zdef onUnlocksResponse(succeeded, player, unlocks):
" [0 b% d+ {3 p) X f) Z& l1 E if not succeeded:
- k* @* b. g3 m# @/ ^ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
) G; u: i) G# i6 t kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] z. d" _" r* U3 _
for item in unlocks:
! R, a9 a+ l* f3 g. q, L! [ if item in unlockItemMap:3 ^+ ?3 E0 y# E8 {1 g
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks7 O2 ^: ?/ t6 o
#We do not yet support giving different unlocks to different teams
" r9 y& O( x5 `8 N host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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