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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) / w" ~1 z! A, K; S; o' L
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:, M" r* _" h, G* a6 ^* ~# V J8 q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 p& M# g# F& S+ @2 k
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ P7 Q# t! l5 V+ Z3 b% D
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! E: v7 b4 s8 x# n8 X @% ~
3 p" [ V: k$ B( {7 x2 s/ x# aimport host! z! T, m& |$ ?+ U1 \
import bf2.PlayerManager
& b7 I% H8 `3 O! d/ j( zfrom bf2.stats.constants import *
; T/ f! |0 H9 J) ^/ f& gfrom bf2 import g_debug, A# U* j$ N% a4 v' z& u+ ?
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( o; ?' k! r" O* N# map gamespy item ids to kits7 p9 j" Q6 @8 }2 x
unlockItemMap = {; T/ h0 G. q% {# k7 Q
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44 : 3,; @2 U6 Y5 q% ]) g% g
55 : 4,
% y0 M H+ _( Q g4 g6 @" O 66 : 5,
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88 : 1,
3 i+ h1 x% k7 A7 A& ?- {: {* s 99 : 2,9 ` O# S2 \0 H9 ^
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333 : 5,
$ K5 ?; M( `. @, a 444 : 0,$ ], i( e+ U, S6 m; o4 E% y
555 : 6,6 v5 y( v* |# \" B2 g
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( `# j8 M) O8 H( ^sessionPlayerUnlockMap = {}
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& S, D7 u) ~& _, t7 C! Z0 @( Udef init():- f' b# \. T% ]- b9 v' N' Q. G
# Events G1 l% v( k% p t* a( W+ R; w
host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 m' O+ ^/ m$ l3 ? E% t
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if bf2.serverSettings.getUseGlobalUnlocks():( `# b) @ s* ]& @
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)" {# T/ L# a; ^% Z4 I0 U
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# Connect already connected players if reinitializing
9 z4 e' X6 x U# o$ y$ v for p in bf2.playerManager.getPlayers():9 e5 O4 p; v4 \ B1 T
onPlayerConnect(p)
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' |3 W- J" D, g8 K if g_debug: print "Unlock module initialized"
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# |! [/ A5 q1 a, R% u
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; c. v) D& e% d7 bclass UnlockSet: pass- N4 V) \1 |& e; B/ c, N k
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8 L& c4 F) z7 A: y6 d- f7 D) I cdef onPlayerConnect(player):
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4 L/ b2 E8 `, U5 w/ i: M: _0 A. F defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 E ?0 |! ^9 _. [- H, t6 x" R
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():( X& w0 F2 G; i1 l
id = player.index
9 L5 l+ ~7 w$ Y. R reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
6 r8 D% v- ^. x- t, W( n0 m if reconnect:
1 `- a# u/ l# ], m( N del sessionPlayerUnlockMap[id]# S( Z/ Z; @; Q4 Q( u
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newUnlockSet = UnlockSet()' e. ~! A0 T A! Z, z# f
: z" P. e' t7 |0 S newUnlockSet.unlockLevel = {}
9 h( |! a$ g* f4 d3 i* ^/ J for i in range(0, NUM_KIT_TYPES):& A! f4 t6 j6 S. C0 J/ p/ V$ _% Q; `
newUnlockSet.unlockLevel = 06 D8 b5 Z! H) U1 |4 H5 L4 x
! O4 X& D' T5 s2 X7 e! u$ o, H sessionPlayerUnlockMap[id] = newUnlockSet) n" ]) j% Q- v) q
+ D, d0 H z8 l player.unlocks = sessionPlayerUnlockMap[id]* j0 Y6 U! T2 ]1 A
' {. |! ]& w" J, V) I! y, r if bf2.serverSettings.getUseGlobalUnlocks():% s/ o$ M" e' I
if player.getProfileId() > 2000: ( x. P+ d2 B+ w" u. w" P
success = host.pers_plrRequestUnlocks(player.index, 1)
# ^* z3 c' J0 C' ]4 M8 j5 _( p if not success:
! V: q, }* F2 b" u& N! s" t' V! ^5 t if g_debug: print "Failed requesting unlocks"
8 H: U2 c |6 Q5 d* ] else:
/ f/ q8 f+ w k( |+ U' i5 J if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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" y% Y4 G5 E/ S: X6 C& o) @& d v if g_debug: print "Added player %d to unlock checking" % (player.index)& d1 ], c& z' m5 J+ U% `9 C8 h, \
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, ~: _; g/ B* Kdef onUnlocksResponse(succeeded, player, unlocks):0 u& I! w* x5 a/ p! z1 l
if not succeeded:; f, T+ @. ]4 P# G' d& x2 a5 Y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) L# Y8 s' L) p( R. B
return
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- Y6 ~" H3 \! o* Z! S5 r # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game" o" a- L! k# n& y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' z+ \4 E& B/ @7 \7 Q( o: U for item in unlocks:
0 s1 M, F) ~2 H if item in unlockItemMap:% W+ P. o2 j6 x8 U) }9 y5 {, e
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
: `9 Q2 }# D0 J7 W* z0 } #We do not yet support giving different unlocks to different teams$ b$ T" g8 c n4 u
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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