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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) - p$ q* g1 h( G6 L: H
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! @2 u* Z6 A4 X. o6 j( s9 K
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" L5 d4 W) g6 D3 M然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
* e7 s6 p* d8 T/ }1 Q+ G0 J最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 b5 \( j: R* C4 h
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import host
% C( d! U- G4 Fimport bf2.PlayerManager
8 P( I$ {" ?+ e% Z- R( N0 J+ lfrom bf2.stats.constants import *
. t, M% p- z8 ~" d' B6 j% t5 ~1 Kfrom bf2 import g_debug: t" {- b9 e0 g" B5 L K4 m
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# map gamespy item ids to kits
3 p9 R/ e" ?' Q8 m+ ^unlockItemMap = {% r$ Y+ b: h) k" P8 p9 F' C+ P5 `; L
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33 : 2,
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88 : 1,
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6 b F4 r* q/ v. j 444 : 0,
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}
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) P+ ?& e/ G& m+ I) @sessionPlayerUnlockMap = {}
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def init():
0 g1 w. Q) D* r3 r) K1 T9 n # Events* X. {! k `3 M/ l
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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. m3 K. f6 g. Q! ?- o if bf2.serverSettings.getUseGlobalUnlocks():/ D, u" [+ j+ {$ q( D( J7 s) G3 I
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 o+ f/ F" J* N8 m. [+ L
+ t* ]+ ~) T' ^5 O t # Connect already connected players if reinitializing" R6 Q1 s# G+ I0 S6 J1 F) Q+ _' g
for p in bf2.playerManager.getPlayers():
9 \, e: W6 v+ i2 V3 F3 G3 s! a8 ` onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"2 b* N! k, w3 e: u( _
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class UnlockSet: pass, v. t& s# ]$ g+ H( U; n
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. Y; k; |; j1 j( @9 D( C) xdef onPlayerConnect(player):& e& B& d6 x w: W1 k; n4 s
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. }0 B/ i, g7 `7 s4 \! ? M5 x2 Q/ S6 G
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
2 N# p a1 R+ a- {: z id = player.index* m0 N D' v+ J2 \7 s& [/ z4 D
reconnect = id in sessionPlayerUnlockMap
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- t- c/ b8 Q# p # always get new unlocks on reconnect/map restart/map change etc
' Z' u% h: T9 a W$ ~9 o if reconnect:
' o* X- r0 x' ? E: M* P0 e0 j del sessionPlayerUnlockMap[id]8 \ Z! W& G3 x8 m8 B2 z* L% w
! k' x( T4 w2 R newUnlockSet = UnlockSet()! o- q. F: F& C3 ?: O
' I; [9 J {/ Z; x6 o5 I5 K1 E7 P1 H newUnlockSet.unlockLevel = {}
# d: f0 k& q0 o6 P2 t6 t* A$ @ for i in range(0, NUM_KIT_TYPES):
2 `4 G! u$ u5 |" o$ h# z newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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: d G- ~+ a' @% {1 E player.unlocks = sessionPlayerUnlockMap[id]4 @3 N/ W! E$ h5 g2 ~
' p$ l- }' g8 {: G' |/ W2 \7 q. \+ L# A if bf2.serverSettings.getUseGlobalUnlocks():3 c% L! o: |# L7 i- }* }
if player.getProfileId() > 2000: * f. W3 S4 g( B7 s. ]3 _1 j" S, L3 l/ H
success = host.pers_plrRequestUnlocks(player.index, 1)
/ N! J8 q5 V' }5 b3 c if not success:
6 f) c/ n0 m& |4 c3 u if g_debug: print "Failed requesting unlocks"7 w5 Y6 n% F& k. e& E: S0 _
else:
7 l, [" n- Q. _) B0 D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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$ T5 j+ G7 p- O8 d2 V( M- ?8 T if g_debug: print "Added player %d to unlock checking" % (player.index)
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h! M7 t4 [ t _& N% U0 hdef onUnlocksResponse(succeeded, player, unlocks):
5 c! i/ m( _4 ?: r if not succeeded:
) F& `! {5 K. J9 {5 [ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( G6 x0 F' H! @( Z( y/ [
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# r/ L$ x5 ]3 G$ v D" J, i # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
, u& t1 ?' a0 V kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 n' I2 T5 F; D for item in unlocks:' K* E3 \/ _+ n2 |8 l- ~
if item in unlockItemMap:% q4 T2 P" ~! E% ?" O/ D' k9 x0 b
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks' k# f- S& J( X/ I* N
#We do not yet support giving different unlocks to different teams
4 w- j; H' s' i L! H1 r host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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