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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ B9 V' i( [% m( c" O4 i) b 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- \6 w& R$ J5 c6 |8 i% a在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* D# a9 Y% h9 Y# v+ j
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 y- \" j4 b: O) z: b( s2 S
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& b0 N# {# f' b: h
. r) g, B" m; E1 b' u' dimport host
|6 \ ]. N$ N4 m1 t) m$ ?import bf2.PlayerManager
1 D7 P# U; F0 ]1 o1 y5 @from bf2.stats.constants import *0 x* ?8 A3 K: S; f* @! N
from bf2 import g_debug
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& b `6 ~1 r7 v# map gamespy item ids to kits
; Y6 D* s( p6 kunlockItemMap = {
) J6 g0 B: G5 Q) p- w4 E$ m$ A 11 : 0,% O1 L3 e; o% x9 @; e; \
22 : 1,+ B" A% z: P1 R: u1 k1 O
33 : 2,
/ T9 T, ]. I- K4 \) s9 W% D& Q" e 44 : 3,
/ M' I% N, y8 K 55 : 4,
' U) o. o5 K' ?6 ~ 66 : 5,/ C% N0 y/ @1 v3 u
77 : 6,
5 S1 Z& T* ^: W/ e: v5 h" h 88 : 1,
, `- `) ?& {" P; a) J 99 : 2,7 P: \; \( H% K" y) [
111 : 3,7 B/ A- r c8 h* h
222 : 4,
9 p) g5 d1 g. E I3 f8 Q9 z 333 : 5,7 s- y7 `0 E, S, `( z% h
444 : 0,
9 |. c7 ~ W8 q9 j n4 X& Q 555 : 6,3 S7 \7 H' K) [8 B. Q
}
2 L3 {0 x& v: I3 {
' \7 T. L' I8 ZsessionPlayerUnlockMap = {}
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def init():
! r5 G8 H' u. _" H, O% e* o # Events
1 O7 D1 Y) g2 ]' v+ c host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 j. g( I3 T5 Y* ~ x& _& e
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if bf2.serverSettings.getUseGlobalUnlocks():/ R8 C7 g- J1 i1 S" x4 A6 R# f. Z
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& j. z$ z" J' \) f+ x# _
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# Connect already connected players if reinitializing
% X* X* B+ i) s4 s3 \ for p in bf2.playerManager.getPlayers():
2 q' l' t6 W% n5 k& T- {+ P" c4 ^. D Z onPlayerConnect(p)' n2 r7 K( G" S
2 R4 M4 ^8 `3 R) B6 X/ S if g_debug: print "Unlock module initialized". r3 u# o" k2 i/ q4 S ^2 U4 L
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class UnlockSet: pass
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def onPlayerConnect(player):8 |) p0 A/ \: @/ P8 G' h0 H3 Q
4 g& c3 N$ D* [* W# ^3 S6 l, S defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 F" ~! i+ Z* \/ O+ i host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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1 F" `" I6 c8 L! \+ l if not player.isAIPlayer():
# _ l& e' Z3 x. l id = player.index
# s5 A) O4 x8 @7 A& T reconnect = id in sessionPlayerUnlockMap
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6 W7 `* v, k$ b. S* ^( l # always get new unlocks on reconnect/map restart/map change etc0 y$ p# a- l) v. U% O S
if reconnect:2 D G& ]4 C7 g$ U1 E3 P
del sessionPlayerUnlockMap[id]
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2 \ i8 K L: {6 u) s8 \ newUnlockSet = UnlockSet()6 }# S; z( J( ~6 U
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newUnlockSet.unlockLevel = {}
+ w/ D- n; P/ E2 k3 V* A for i in range(0, NUM_KIT_TYPES):0 K& I7 S, d. W0 A
newUnlockSet.unlockLevel = 0! J+ }5 c7 ^+ a5 y8 J
" v; I; {0 m5 Z- z1 M+ \: ] t0 C sessionPlayerUnlockMap[id] = newUnlockSet
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. [0 \8 l& o1 \: `" h4 q. O" ? player.unlocks = sessionPlayerUnlockMap[id]
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2 v5 ?% v+ o1 m6 I" l if bf2.serverSettings.getUseGlobalUnlocks():1 M" V7 z$ i. n7 A0 _, t$ Y
if player.getProfileId() > 2000:
! [ m- d8 p1 T, @; R, K4 G success = host.pers_plrRequestUnlocks(player.index, 1)0 \. h- K$ A7 D6 [' e
if not success:* a& m- \; B) i( f- i" j
if g_debug: print "Failed requesting unlocks"; X) z0 j6 w- P
else:
* j& t9 u/ i. r$ s, A5 w if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. e+ n) h2 I' q! |" K0 E; Y
/ L- V3 H3 @2 z1 w+ X if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 p* a, z/ g4 f' W$ Pdef onUnlocksResponse(succeeded, player, unlocks):
& H0 r( M8 c1 d9 y& h# B! g# j if not succeeded:' T5 s% n3 {* A' Y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 j# W( }' @) ^2 [
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# translate gamespy item vector into a kit-based unlock vector handled by game- S9 X3 w$ O9 i: G
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) k9 [- b$ J, v" A2 ^ \
for item in unlocks:
" S, _; ~0 _; J if item in unlockItemMap:
) O3 n) C! m/ _& X3 p kitUnlocks[unlockItemMap[item]] = 1
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! D; @/ Z7 G- x/ @& U9 C8 Z' g if g_debug: print "Kit unlocks: ", kitUnlocks' V3 [2 D4 D9 d" u& D
#We do not yet support giving different unlocks to different teams* t& _- ]9 N# P6 `6 j L
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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