|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) . u2 f* U! l. v C- i
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
? i! ]* b3 B# r" @# ?在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话/ u6 k7 _% D0 U: U: F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 q' O/ V* H+ S' R" b最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
8 ?( l8 ]4 L+ L# D, P9 M8 y) e& W! E. C
import host
" f. R& F0 i. N9 Eimport bf2.PlayerManager" `! X4 n2 a0 O1 d- `7 H
from bf2.stats.constants import *
8 t, {8 Z) W( e2 Y# pfrom bf2 import g_debug
; d2 {- ]; z4 V0 t, f
) V6 `: L7 y. `" S# c- _, T" ?6 q$ I! u; B( ^' [
2 t( c' g& a! T" j, O# map gamespy item ids to kits( E4 p6 X( n. m
unlockItemMap = {9 l: X( ^$ x5 A! H5 o
11 : 0,
3 X; @0 ?& K0 g; w- J 22 : 1,1 j/ f% {) T' r$ Y
33 : 2,
d+ L- G5 F; L+ w3 g 44 : 3,2 `: ^5 O6 k: B' f
55 : 4,4 R* }6 a4 m7 L
66 : 5,
% D+ v0 U. I8 \) T 77 : 6,+ a7 a, D0 l2 b. u5 q& k2 O2 S
88 : 1,
6 l0 K# x3 W. o4 `6 h( @8 Z 99 : 2,
3 {9 I8 @* v! ~0 O+ g$ y 111 : 3,8 o5 @" u" }2 ^: L6 b" m
222 : 4,$ T( \: q$ ]: m
333 : 5,* x8 D& x' a5 Y2 {& E4 a$ n
444 : 0,
" b9 h t2 T3 A( l2 y" T c- R 555 : 6,
6 k6 V2 G, E/ c" v) l }
; G% s: f( J# s/ C
$ D- K \0 [! L7 `4 XsessionPlayerUnlockMap = {}
) G. R. r9 c0 l+ G4 _5 D
% u# [5 s8 V* p" E( ^
7 c( l1 {5 l/ O* a. p' E6 F1 S" L: }: d5 Z9 M+ \- r E$ A3 o
def init():
* `3 j Z5 s9 w* P( Z # Events* U+ H" O/ {7 V& r# j7 Y: ]1 t. A
host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 l7 u& k/ l0 p. [/ _, K
4 Q# l, H' h) y+ N if bf2.serverSettings.getUseGlobalUnlocks():: v) H: h" G" l* }# @" \( |
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( c$ L# Y% N& K, _1 ?
" T) K+ j" E) \6 f6 |+ e* N # Connect already connected players if reinitializing
( d: v. ~/ X& X1 i: Y, g for p in bf2.playerManager.getPlayers():
$ K0 P2 h' ~ R/ r3 S onPlayerConnect(p)5 V& @# q4 C4 n) Q5 P1 w
7 C% v' J* t' h, W if g_debug: print "Unlock module initialized"$ y. C8 E) ^2 p' a8 w7 R: t5 d
5 Y1 o( z X* `; s7 X1 j
# U9 _* k' Q3 j: F9 v
: F5 j2 T6 ^9 B! p0 ?) U* ?9 T; Fclass UnlockSet: pass! @9 o8 E2 L0 b( H
7 { Y2 u6 C' P' {9 B& x$ Y
( s5 a! Z# R& ?
/ b% d+ C1 ]; \% v! A- Jdef onPlayerConnect(player):/ Q2 E( N3 S" ]7 p, W
& I+ @6 i) \% E. \ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# q* s4 E) k/ B# |( I- o4 {
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); _6 \1 @) v- b @9 Y$ v
6 p: s/ ?& b6 v0 z6 f- |% A( v9 O5 \, M
if not player.isAIPlayer():
1 \# _9 l! v0 f2 E; i id = player.index
! P% y# X. ?$ ^2 f; e3 P6 [ reconnect = id in sessionPlayerUnlockMap
2 G. i! {$ j* H. ~: E! Z# O6 u / J8 z4 v7 U$ U; X3 R3 V0 h5 V
# always get new unlocks on reconnect/map restart/map change etc
! j' P& q; h" C- v if reconnect:
- _+ n7 B' k# V- F1 u. w* e: n del sessionPlayerUnlockMap[id]* f* T3 l8 F7 X
6 U. K. ~5 {; t& R0 k+ X
newUnlockSet = UnlockSet()
3 Y; m1 O2 z; P& e2 G5 Z
, G1 Q+ s8 ]9 O- U5 e newUnlockSet.unlockLevel = {}
?6 c8 d% E8 U$ l( t3 L5 O for i in range(0, NUM_KIT_TYPES):! \. ^' f5 V, J
newUnlockSet.unlockLevel = 0
6 W/ t+ ~) L9 U- ]! q
' K7 _: C$ [1 A& c sessionPlayerUnlockMap[id] = newUnlockSet! X v( ^, |* [# J" q2 T S3 D# v
5 a9 K2 N4 P/ y4 k
player.unlocks = sessionPlayerUnlockMap[id]
8 G2 n. [4 ?- T5 b7 \/ `7 c* a6 G; Y. }- Q A% k% m5 U
if bf2.serverSettings.getUseGlobalUnlocks():
/ Y+ Q( E9 h8 ~ if player.getProfileId() > 2000: ! H u: Q3 n5 O J9 A* j' f8 O; q
success = host.pers_plrRequestUnlocks(player.index, 1)
% C' t( F+ P/ R0 T6 B4 I5 F if not success: V, y/ S: J$ A8 a# N# w& O
if g_debug: print "Failed requesting unlocks"4 f# v& n- h3 [7 U z' r
else:
( ]% D8 q$ F+ Q, s& ~ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index, f1 U+ W3 r C4 `* Y! C
) L, W+ {! L6 T% {# b& ~
if g_debug: print "Added player %d to unlock checking" % (player.index)" I% Z! W0 j/ O5 a# Z
! m& c, R M3 r9 k6 d
F; M$ Z1 J' W5 F$ q! I! N+ o% n8 D2 b; F/ t
def onUnlocksResponse(succeeded, player, unlocks):1 H7 S6 s4 _4 Q$ H
if not succeeded:
n: S1 |0 z# m" z+ [8 U print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)6 b5 X) J, P( w* Y6 ~) A6 p
return) Y/ Z0 [2 ~$ @' S. j
1 e0 ^" N+ y4 I # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
& X0 A& q0 N* Q 3 @6 g* F& I; h6 I c
# translate gamespy item vector into a kit-based unlock vector handled by game, j8 S" |: Y2 c* A( l; R$ s2 o( X
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: W; W/ b! l( j for item in unlocks:
. b2 o- {; _( F6 b- u if item in unlockItemMap:
% \" G1 ^! U0 r- B kitUnlocks[unlockItemMap[item]] = 1+ z0 U! O; C9 f6 e6 `9 c
6 N% `3 c: {) [$ k' v$ E if g_debug: print "Kit unlocks: ", kitUnlocks# G1 T9 l% m! g" h; ]
#We do not yet support giving different unlocks to different teams
5 T$ l! j' `! x host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|