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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
5 S" n8 j3 v) F" v; X% C$ p 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. y7 x+ T. T, R! f在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' d/ C! y* r# u9 S) \0 ^
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 l% k6 L+ w+ T' i
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host) V2 n- Z/ F5 p9 k$ H' k
import bf2.PlayerManager
: j4 B G: S: v- t( A0 ~! a: k& y' yfrom bf2.stats.constants import *% e$ X( ?- l: Q8 h/ ?- j
from bf2 import g_debug
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! \% `2 I! U7 H" A# map gamespy item ids to kits) {) z, X& b7 H8 A5 k
unlockItemMap = {# r* _" i2 A3 l" e- N
11 : 0,
8 ]. Y. q4 F, `) m) A0 [3 b 22 : 1,
: b) g3 T; U- k) @4 o/ j3 n' z 33 : 2,
0 ^7 O: l- R9 h 44 : 3,
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77 : 6,+ J& j! _! n' z7 J
88 : 1,$ J, m7 d4 ]& L& g+ O% S
99 : 2,
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333 : 5,1 h& X6 B% c6 F% X' t
444 : 0,0 L4 [* H& U8 k: a! o4 s
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():# d& M$ x6 `' v; ]) Q% i% G' E
# Events
3 Z7 v3 l7 V u0 ^0 W* H+ n host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
: H5 j" o5 T( k9 @ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( m$ a8 _, {1 X
4 i! \9 ~4 a2 a- D6 P # Connect already connected players if reinitializing# G7 h9 D+ {3 _& B! F8 A: D6 y
for p in bf2.playerManager.getPlayers():
$ F/ Z5 q) h' t! Z3 r: n0 K onPlayerConnect(p)
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$ X! [7 t8 b7 U& p$ Y) ^1 v' u, ? if g_debug: print "Unlock module initialized") i7 z0 a, m' G& u
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class UnlockSet: pass$ ~4 K5 x, |: {5 x
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def onPlayerConnect(player):5 B0 a$ v l9 D$ X b/ G1 O/ e
2 @/ }0 |! m; O( o defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 Z' {, i0 k9 a
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# s2 B* C) ?, d! \
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if not player.isAIPlayer():1 v$ s6 J [! J. n! f
id = player.index
4 ~! Q' b% F2 v reconnect = id in sessionPlayerUnlockMap: {3 G. `3 ^! f! \4 s
3 D9 N) I* o$ q0 U7 [9 s) B5 r # always get new unlocks on reconnect/map restart/map change etc$ j$ C8 q+ k+ j5 g6 ]
if reconnect:( t6 c2 w m# U3 w; g8 v& j
del sessionPlayerUnlockMap[id] t3 b U: j9 I
: R& [$ [/ @; V i( G! _ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
, Y2 T c, j6 m$ M for i in range(0, NUM_KIT_TYPES):
' j1 P8 x5 s, |1 y, h newUnlockSet.unlockLevel = 00 l! ~% v1 { D i
: a; I5 h" T- Y) R2 m6 Z( t" q sessionPlayerUnlockMap[id] = newUnlockSet: D0 `, V# L k$ J( Y: z* w
: U% I6 m* }) E- U player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
5 a m" g- n& O A# ?! s8 D if player.getProfileId() > 2000:
/ Q! n% G K) ]( |5 U" K3 ` success = host.pers_plrRequestUnlocks(player.index, 1)
X8 j( Z* _' u4 X' W, m if not success:( i3 P, `- J3 T/ s! D; D' z
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):& z9 u& b9 } j3 [; _
if not succeeded:
# v5 ^) R, T( g, z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 [5 k, o* `9 j+ }. }
return
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$ ]& T9 |* T/ X6 ]! t1 C # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 s# t, J/ G* ~% {, L4 G( q
4 d% {, c2 r- w' E' ^ # translate gamespy item vector into a kit-based unlock vector handled by game$ X X0 R/ Q. [" K* y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" h/ d4 c/ W5 C3 y for item in unlocks:
3 X7 C m% T% G if item in unlockItemMap:
6 l1 r8 _" M4 b' @' a5 ]% ^) }" V kitUnlocks[unlockItemMap[item]] = 1) z3 y& r$ N3 l$ H/ ?# L5 ?3 V. Y
/ B3 N0 @: m; Q$ s if g_debug: print "Kit unlocks: ", kitUnlocks
% ~- R' W; o0 c" { #We do not yet support giving different unlocks to different teams; [# u7 t9 j4 [ F, G
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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