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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + [5 W7 t0 \, m8 ?
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 [* `! V; r9 i! W, ?
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 u; J' _( F9 q K' V然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" \. n$ [1 X% G1 _- D8 O& O9 Z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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/ [" p5 }9 o" s) t7 z, ]import host( F( Q# q/ ^. m! V2 A
import bf2.PlayerManager
% x! `' }- N( n5 |1 V7 ~from bf2.stats.constants import *" b$ e: U- d5 t: I6 g
from bf2 import g_debug! a$ Z1 x4 T; g$ T) r! s! ?9 I) L
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# map gamespy item ids to kits0 @% X$ l, `/ H/ G7 V
unlockItemMap = {9 @4 G& d* Y5 C1 d
11 : 0,* @/ }' M$ k& v7 n( `& h- L
22 : 1,% l3 M0 a" h/ T
33 : 2,
" p0 a2 B1 A6 P0 @# \ 44 : 3,# L7 L% I& `& O7 I; g* E
55 : 4,/ k+ s3 f8 X; M5 g. @
66 : 5,
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444 : 0,- \* X% k. b" L6 b4 T- B
555 : 6,
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6 ?" w& r& O, ?/ L; d, z9 V& |5 \- isessionPlayerUnlockMap = {}
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def init():
; s& f! ]! M" c& X # Events
( G: s6 r4 {: d! b# C# ] host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():7 Z0 F( ?8 G: c1 ]
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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% J" _( |4 E% W |- c. u! v # Connect already connected players if reinitializing
0 N2 g* T) i' T for p in bf2.playerManager.getPlayers():1 O0 R% D. ]& f: L2 u
onPlayerConnect(p)
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1 u4 s) |0 L# O3 Z if g_debug: print "Unlock module initialized"
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" t- b$ v; J9 l! {( [( y- j: \class UnlockSet: pass3 G: ]/ [* \5 H* Q; B4 Q
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( P0 X" ]3 x# D( X) V
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks), y" e- }5 V8 Q- L+ T& J
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if not player.isAIPlayer():
5 f6 P7 F6 L$ E% f id = player.index" {, |# h- X u* W
reconnect = id in sessionPlayerUnlockMap7 k& |- y# t p( G4 g6 o1 I3 D
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# always get new unlocks on reconnect/map restart/map change etc# ^% k# o, f( [0 i) K1 g% N
if reconnect:+ G1 X0 [0 ^8 r$ U4 \2 G9 t+ l! O
del sessionPlayerUnlockMap[id]
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) H' q8 k8 e1 l$ L3 M; a newUnlockSet = UnlockSet()
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. e, h7 e3 N' H0 _$ e' c3 v newUnlockSet.unlockLevel = {}
- ^! \- P2 N6 @3 S for i in range(0, NUM_KIT_TYPES):) K- a% t1 I u$ z0 O1 _% j6 G
newUnlockSet.unlockLevel = 0+ [ O! ~7 Z; k8 h! d. q
9 M3 x5 p4 y* [9 { sessionPlayerUnlockMap[id] = newUnlockSet1 `2 u& Y6 l$ a. A, S8 A0 U/ R; X# f
$ m7 V4 \" H! I8 j player.unlocks = sessionPlayerUnlockMap[id]5 M* E) \% |8 S4 ~3 M
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if bf2.serverSettings.getUseGlobalUnlocks():1 G5 ^( o2 w# O+ n3 K# q
if player.getProfileId() > 2000:
r$ ~9 Y" {+ j$ U# k8 \6 J success = host.pers_plrRequestUnlocks(player.index, 1)0 B, C- W1 Z6 ]
if not success:+ x7 L% p/ J& v! R/ M) F
if g_debug: print "Failed requesting unlocks"3 u0 o8 O) Z: j/ O: [
else:5 c8 b# j: E* R8 w7 L n
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):, n+ F8 w0 g s! L
if not succeeded:
& z! A! R, r! R8 ~9 Y) j; y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) G3 ]. q/ d5 i9 E7 R
return
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9 W, d: s# c: P # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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' O' ?! i* J5 C3 `: h% i # translate gamespy item vector into a kit-based unlock vector handled by game! ^8 f9 D" J& K* ~% Z8 g
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) ]* q* K- a- ]7 F, c8 q for item in unlocks:
3 o( O$ s/ l: w8 f/ o5 r if item in unlockItemMap:1 ?( u7 z. B- G- a) p9 Z3 S+ A
kitUnlocks[unlockItemMap[item]] = 11 e. A+ U- ?: Y2 N3 p. f5 g
: Y+ B1 u6 [3 T* f; _8 \+ r" A( S( _7 M if g_debug: print "Kit unlocks: ", kitUnlocks
* i9 ^( k2 E# }( _" r0 X #We do not yet support giving different unlocks to different teams8 p: {0 y) d6 p* {1 u9 b0 Z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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