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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
" V; W) A' K' q+ i5 y3 Z; W 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 F6 ?! p0 h D5 a" M+ H
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ u/ H* q2 n5 w1 a" {
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& Y4 e- B/ |7 a/ y$ p8 [
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& B/ M+ s. ?. A7 s; a) T0 j8 x S
# Y$ {- I+ @$ O( R; {) M o4 fimport host5 X! N- b' L8 w2 N, }. ?
import bf2.PlayerManager
9 c& B1 i+ Z8 efrom bf2.stats.constants import *# T, H/ g9 ?9 [
from bf2 import g_debug& m0 l) k6 B, |+ A- o
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5 \0 S2 E& x# {0 ?# map gamespy item ids to kits5 Q8 I% X: {/ [ }' N& [1 d
unlockItemMap = {
4 d6 {. K0 E! c ?! F5 F 11 : 0,- h" l9 I% D/ m/ ?5 P- G7 T; o
22 : 1,4 L9 O- N! U2 o4 L* a2 S* @6 M
33 : 2,( B2 z. n6 B# w; z* ~
44 : 3,/ \& W) S7 |3 V; ]' S
55 : 4,: i9 i$ ^9 s: @/ a! P
66 : 5,
% G0 U4 }+ [, M: H& ? 77 : 6,
$ m8 J- b0 B( A 88 : 1,: I' i- ^! F( ~ r
99 : 2,
; t5 \$ r% d, w/ h& q9 e8 V 111 : 3,8 Z6 ?/ o* K* i& u
222 : 4,9 n, g% I4 {' Z5 X+ R: G4 I, z( q d
333 : 5,
# j2 m$ `: e' n, h5 ? 444 : 0,
1 D& B4 J' s1 r- R* ^1 ?- L4 @ 555 : 6,
1 q9 A9 h7 m+ W }
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, q: r8 A+ ^% m- f7 Q. U, GsessionPlayerUnlockMap = {}: x4 s! x# y7 E9 ]
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def init():
3 w/ y! d: {8 n( Z+ u # Events
* T& H5 b1 z! P: H" Z( p host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
; z/ H# a* ^+ v' N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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0 a' h# r( r1 R* m& v # Connect already connected players if reinitializing0 x! \7 w+ L5 B% ~& Q/ B
for p in bf2.playerManager.getPlayers():! `4 c: U' j" l' |" D4 J* M0 y
onPlayerConnect(p)& r: m% m( V8 E" }& Z- p/ c$ A
2 Y! H, d6 [7 }+ n5 ] if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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; p: V' S9 B b$ ]* xdef onPlayerConnect(player):6 t2 ^' h6 @9 Y( y5 s
% p5 ~- n* c4 e1 O; P! G h defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; L6 |1 G: O" f2 x- |
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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, _0 S6 K7 D# N if not player.isAIPlayer():
- z8 r4 \0 @2 u5 @ id = player.index7 c1 W2 i/ D7 w# u8 Z2 V
reconnect = id in sessionPlayerUnlockMap: |* w8 T( P9 K
0 @4 J) `: L o5 S" ^! o # always get new unlocks on reconnect/map restart/map change etc4 I6 B+ x7 _. \6 U, T! x
if reconnect:( I% F4 U* Q8 `3 U
del sessionPlayerUnlockMap[id]8 `$ K8 C: @1 K' r
# G) ^' a7 s5 s newUnlockSet = UnlockSet()! r! ~2 S3 W% n3 c- Y
3 W+ y- L$ m* m newUnlockSet.unlockLevel = {}
* o- q4 ~' i5 a3 O$ d, M for i in range(0, NUM_KIT_TYPES):
* M# G* N/ E. p4 s: M newUnlockSet.unlockLevel = 07 g2 U$ q' }$ @* _
4 M2 }% \( a% u: o" z# Z. j9 s! g sessionPlayerUnlockMap[id] = newUnlockSet
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/ o6 R( Q( j4 | C; q' i player.unlocks = sessionPlayerUnlockMap[id]! D q, o6 h, J3 f* j _! d
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if bf2.serverSettings.getUseGlobalUnlocks():/ E5 b! ~: T& ~, i6 h2 [
if player.getProfileId() > 2000: 6 {6 k9 l2 f$ L8 D
success = host.pers_plrRequestUnlocks(player.index, 1)* G' g5 R) {* V
if not success:4 e2 E6 v8 R! T1 W8 d
if g_debug: print "Failed requesting unlocks"
" u- x& n3 E: s# L1 d( W6 b else:
: V+ R# @) Z2 t if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- A8 N* L1 {: ?
! x! f; }: Y6 O _) g if g_debug: print "Added player %d to unlock checking" % (player.index)
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, B& n" V/ }: udef onUnlocksResponse(succeeded, player, unlocks):
" d. Q: ^8 Z# k. J if not succeeded: Z6 Y4 J: m4 J
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
+ l" k5 |( h4 M0 B return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
4 ]# p: c6 g& [% [- v9 l kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" K$ n9 ]7 u% D& b$ b( p, [
for item in unlocks:% u7 h! \( L, O D2 X
if item in unlockItemMap:
' n: @- C) V# t( }( r5 p kitUnlocks[unlockItemMap[item]] = 12 z& z- J1 }/ n0 [/ b1 ]
6 \# P# H4 |2 b6 j! g3 g/ A, o if g_debug: print "Kit unlocks: ", kitUnlocks( @( l7 Z9 k7 R
#We do not yet support giving different unlocks to different teams& a+ K3 h! k' _5 s7 D2 g
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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