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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! {9 }7 F: _& q- _; ^( d. F 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
$ d ~# j! ~; u' Z" f) i/ z" k在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话/ V/ L% M n% w# S0 _
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
h E0 H. `& l# L5 M0 `最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!# C& b3 _1 Y* Z8 Z
! ?" ~: S- O! ~/ vimport host
8 |2 a2 Z @+ m* a: @import bf2.PlayerManager
; x8 r: ?2 W0 d( Ffrom bf2.stats.constants import *
, }* a5 ^3 m- p3 d6 Yfrom bf2 import g_debug* @! m) W6 C7 u; H
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* k6 E1 ~& t {& g; i1 c3 v# map gamespy item ids to kits
3 P4 j+ ]. Q; C- runlockItemMap = {
/ ^- g0 f- D1 P9 }) ^ 11 : 0,
% |/ k$ b0 R# M2 U' ~. A- y( ? 22 : 1,
( G8 \! w5 _- A6 ~. P! Q 33 : 2,; o) o; ~. [) o' u+ L
44 : 3,7 D; y5 S0 v& w( ?/ Q
55 : 4,& H+ U) v- r# x$ r5 e( I0 v* s% s
66 : 5,
' a8 w; x1 n1 X: H' o8 K 77 : 6,) p% S9 T; e% s) t w- f" R
88 : 1,; c; w: z6 e1 a, h. B( V
99 : 2,
7 i, t. Z l, t* p( w) U$ n6 ?- } 111 : 3,6 t1 C" O1 d& b4 y
222 : 4,2 {+ m: r" }$ K) L" F
333 : 5,
# r' V8 A+ @/ T7 v* K: Z4 Z9 W 444 : 0,5 b0 L) E. a) a7 s9 h
555 : 6,, j/ V; \5 [1 Y! `8 q; u
}
Q6 v+ n; k9 j/ j1 Y" J
5 b! i" \: S5 s9 ?6 l& QsessionPlayerUnlockMap = {}$ k0 J% b* V3 `% u( b1 F& h
2 R' t6 k1 `8 }$ q9 Y
8 L2 N r4 T) F8 R& j1 v% g4 z$ I/ A/ P
def init():
2 _; x$ t4 k- r7 B) D # Events1 B; y9 @" C0 U
host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ I* {( h1 h. u! i" y
+ |) q* @2 s$ x
if bf2.serverSettings.getUseGlobalUnlocks():3 G8 Q, Q: h$ l. v
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
. R1 w9 p6 h n/ Z9 ?7 P2 T, X* o' d. b, D$ r6 |
# Connect already connected players if reinitializing
: n# L8 R9 p. ? for p in bf2.playerManager.getPlayers():
6 U! I* B+ M& D$ {; g onPlayerConnect(p)
+ i9 Z# k ]! i0 F$ N
' d# Q; g9 a9 y! k if g_debug: print "Unlock module initialized"0 H$ c( M2 q7 _! I
1 [ z) ?1 l* R) D% K r. S D
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class UnlockSet: pass* `. V3 s7 n* t! Z+ L! U
7 _3 t( o6 I+ d# M
6 W8 n2 S { r" q
& u, Q( k& Y; ~6 R) f1 `def onPlayerConnect(player):
5 `1 F/ n7 I# h' [# x9 v1 C1 [ V' W7 Y) b) t* J
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 f$ @" E- y3 ?& x) T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
' z# x: }! H ]
3 a% p9 |1 L, ~8 E. j if not player.isAIPlayer():
% O$ i ?, x) V7 \ id = player.index2 l; ?3 {! R# [4 k3 K" J8 X
reconnect = id in sessionPlayerUnlockMap
/ d* g5 Q) o5 w. Q* V; m8 f! Q1 \ ! o5 i* ]# U! O$ w& h# m
# always get new unlocks on reconnect/map restart/map change etc: y. q3 U9 O. Y- d
if reconnect:
2 S! I5 G9 J2 T/ z1 p4 U6 K) N del sessionPlayerUnlockMap[id]/ V: t) V# F5 X, M4 {: Y( y
+ M2 d5 J7 N U+ J
newUnlockSet = UnlockSet()- N$ C2 u0 \" J1 x) |5 i& L
W4 ?! p8 B9 N* ? newUnlockSet.unlockLevel = {}8 w8 q5 q3 j2 n H1 f3 A
for i in range(0, NUM_KIT_TYPES):
+ T% Y o1 F5 Z# ` newUnlockSet.unlockLevel = 0; `9 ^: U, ^, j' l8 f8 ^* e; x
* K5 _3 a/ A/ z" t
sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]8 }, }7 l1 S9 l" u
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if bf2.serverSettings.getUseGlobalUnlocks():/ m2 b0 I2 s3 \' z
if player.getProfileId() > 2000:
; E2 X8 b- u! N! K7 k# s. { success = host.pers_plrRequestUnlocks(player.index, 1)
, i6 V' O* b" J. w% i; E a: J$ O2 Z- ` if not success:1 l) s+ x) l- A- B) f# v, {; D4 K
if g_debug: print "Failed requesting unlocks"
, W' H1 V; V: S% `8 { else:
( y, J) p6 E1 _# _+ o5 r6 O" y* X if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. u5 n) Z3 l& W! R! I8 w1 A6 x
. n8 o% H: o/ ^* t$ Y' [6 V3 `7 k% P8 {9 Z if g_debug: print "Added player %d to unlock checking" % (player.index)6 e) v' z b# F. F+ k
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8 q3 n" e# }7 ?( fdef onUnlocksResponse(succeeded, player, unlocks):1 }1 p& r8 R3 D6 v$ V: u- a; ~ M
if not succeeded:
/ B+ C; w* M. h; T print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. L7 i0 O, j& i: z* z2 d0 l" R return
r! _' s4 U9 g5 @) e: ~ 9 H: n% j% I3 h+ p+ E
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game) N0 ~% f7 h* t! l8 s9 r i
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 q; |* v) o' u7 X
for item in unlocks:
$ F, k0 I8 m$ b7 I1 \- c if item in unlockItemMap:
9 @) {& `" }( m4 {- J8 w/ { y0 W kitUnlocks[unlockItemMap[item]] = 1
2 r3 v& b/ F+ [" ]5 T1 Q( J
9 S* F4 e1 v" C! ^0 g6 t2 D Y if g_debug: print "Kit unlocks: ", kitUnlocks
0 [8 m; [. e2 T# E8 }3 w #We do not yet support giving different unlocks to different teams0 k4 Q J+ C7 w& t+ k, y6 U
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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