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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; ]1 K" U n4 C5 ~- o$ S/ W8 |
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( v. z' ^/ k6 G" B" I9 O6 p6 c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
^) {% V5 \6 `" v9 ?& r然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 W* D3 V' v5 \
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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' B4 ^9 F) m( L- g9 c& T$ Zimport host2 F% H9 }' E" a3 E2 Q$ a
import bf2.PlayerManager5 `5 D! H$ Z; V- j
from bf2.stats.constants import *1 h$ C, J2 j' V; ^8 |# w) k
from bf2 import g_debug
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9 H9 Z* H5 U2 N4 y# map gamespy item ids to kits& `3 H( y8 ?9 v( n+ L
unlockItemMap = {
) d7 l0 V9 d% c- x7 M8 X, U 11 : 0," a8 Q* }) j) V; q, N8 J+ l
22 : 1,) Q; l6 z# s6 X8 ~* S0 h
33 : 2,5 P4 H/ k8 R7 U' n, y! k& \* _
44 : 3," A, E8 x9 o- d E) f
55 : 4,
9 d% H& r* [- t 66 : 5,
# L, _1 W; V4 ]/ N 77 : 6,' r7 P0 |$ B; g3 @! q V
88 : 1,
- t! E4 R, D" u) V. a 99 : 2,. A4 t7 c+ s* O( x7 Y- C( }; e8 d
111 : 3,' T3 V g+ D: `0 ]1 m
222 : 4,
. U) a" Q- a; M* h* p$ w1 D& _ 333 : 5,
) Y: c- t$ K, s p% J8 f% m2 X' N; a$ R 444 : 0,
0 F4 A3 M. H! q0 N 555 : 6,
/ g! U- Y; _2 e% z }
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% u3 o; c/ U1 N( P7 isessionPlayerUnlockMap = {}/ Q! C1 t) ?, q2 p
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def init():
0 t6 ?; ~( }8 g) m. } # Events
: W, z6 e+ C2 q0 l0 s8 g host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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# I% H, c" M9 F3 } if bf2.serverSettings.getUseGlobalUnlocks():- v$ u3 f. |& R# n3 R
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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% |- a' E( `' Y # Connect already connected players if reinitializing
: N+ p: j: f/ {& m for p in bf2.playerManager.getPlayers():/ u: r8 z. `/ X9 m# y. H" k
onPlayerConnect(p)1 C2 {1 t% B. b3 V2 S
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if g_debug: print "Unlock module initialized"8 H) U, O( |2 u) V. C! }' t
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class UnlockSet: pass! d5 C% h; S% d, E- N
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- c; |8 @( }5 E# jdef onPlayerConnect(player):. D. G3 Z% Y; S0 B8 m W8 r
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 y9 q6 h9 h" Q, E& g% v7 E1 V host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)6 F, ?* K$ I ?& ?8 K* [
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if not player.isAIPlayer():
9 {, @* ]8 W2 Q r: v id = player.index
1 X" O- A8 w! O- `+ { ?5 F reconnect = id in sessionPlayerUnlockMap9 j! ]! T. i ^3 X) U3 `8 b( H
1 I, i+ v# W9 t1 S& \8 b; e" i # always get new unlocks on reconnect/map restart/map change etc/ s& |. c7 F0 e7 N8 p5 c1 y
if reconnect:
0 N1 X, P- M, F9 K& }( c6 Q del sessionPlayerUnlockMap[id]/ {) B6 o* P+ `% I1 }6 m
1 c) T# M/ Q) _6 a9 `+ T newUnlockSet = UnlockSet()9 ]( t. u4 n C; X$ ^" x
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newUnlockSet.unlockLevel = {}( l# W$ u) B/ I1 i+ Y" `: M
for i in range(0, NUM_KIT_TYPES):8 _$ t; d7 W0 G7 a0 P2 J8 D
newUnlockSet.unlockLevel = 07 d3 R6 M$ e" J9 X6 p. O
6 R) E# v6 k; ~ sessionPlayerUnlockMap[id] = newUnlockSet5 T ?" F0 Q9 C/ H
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player.unlocks = sessionPlayerUnlockMap[id]; E: L4 i+ y5 D+ c
y# A) J q5 L }6 C if bf2.serverSettings.getUseGlobalUnlocks():
9 ^& g* J i U4 H if player.getProfileId() > 2000:
# C5 h& j, k3 f8 o- G/ j success = host.pers_plrRequestUnlocks(player.index, 1)
9 b; u' d0 I: J4 x if not success:$ q7 b/ s0 L# Q! h1 Q# W
if g_debug: print "Failed requesting unlocks"5 q2 d3 |9 h3 F: W( Y
else:! @7 a+ R( S9 Y; m* S4 s& R3 ]1 y
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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$ O. `9 w0 F1 O V' T if g_debug: print "Added player %d to unlock checking" % (player.index)
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$ W# ]0 D+ u4 I( Rdef onUnlocksResponse(succeeded, player, unlocks):
2 G* O. a5 q8 ]+ x8 B, z" @, `( q' W* O if not succeeded:5 p: ~+ a1 s: T6 Y/ F& U/ W
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
) W- g* p0 E" u( _/ h' }3 W) c* r return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 h3 I$ d' ]2 N6 v% W% f- \" F, Q
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# translate gamespy item vector into a kit-based unlock vector handled by game! Y0 [+ u" y8 {$ m* H
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 R% |: {1 e& z( W: g$ ]$ h for item in unlocks:
. A- m; N+ U! l2 s$ X7 q) z) Z, ] if item in unlockItemMap:0 M/ i# W- M) e) f" n
kitUnlocks[unlockItemMap[item]] = 1
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9 W& L+ p/ @. F' y1 E if g_debug: print "Kit unlocks: ", kitUnlocks
3 \/ f. h8 g% H #We do not yet support giving different unlocks to different teams
7 c* j9 d3 T! h) n: r2 y; Y& y% b host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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