|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
p( k4 T ~5 N2 L3 [, m7 v* y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# c% m( f1 {. W+ V! f- R( P0 @/ `在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ V7 ?7 M- U6 B# d然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ D) t, I; z, N$ T最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
! y) g+ ?) n* C4 u7 f2 H7 }$ f* N. y5 W3 q, C7 D& N- q; H' z
import host( V! U. K8 {5 R, M; G. @' b
import bf2.PlayerManager
0 L! z; l5 o! ^; P; d* {" u: Dfrom bf2.stats.constants import *5 k# Z; Z- |# i, f/ {$ a* A
from bf2 import g_debug" T* ~; @1 p+ L
$ C) z6 q: q S# J! K0 q: d1 v
/ j, @! T- K& z# \" W3 O8 l" U6 V2 a+ W3 x) F0 t- y
# map gamespy item ids to kits! e+ B2 ]$ n. L$ x( s
unlockItemMap = {! C' ^: m8 T# _ b) w6 j
11 : 0,6 p5 z$ \5 T3 W' c/ j# s$ S7 X
22 : 1,
( `. P; R& P; i: X1 j 33 : 2,
( v+ }% ^2 a5 ~7 k0 e( S* v8 `# j 44 : 3,
6 _5 X. H- M- n1 h* S4 G 55 : 4,
% ^4 N3 v' @# S$ R$ a# ?, K# ~ 66 : 5,
- B/ ~$ U! {+ n) i9 G; h6 D 77 : 6,# _( P* U, h, s/ t3 V
88 : 1,
, ?5 D0 s, W5 G. W 99 : 2,
# |. ]1 ~" @4 _5 M3 ?: p0 } 111 : 3,7 f. q# } L: r' x
222 : 4,* Z1 N+ {$ l6 H- V; l# `$ O
333 : 5,6 u& B6 v, }, P/ u2 e4 o' E
444 : 0,
8 H; K2 D% ~# A& q 555 : 6,
) {, i9 r. _& E }6 f a1 u0 s5 e5 x6 C
9 w6 Q3 f% \/ V3 [) P. u n' W
sessionPlayerUnlockMap = {}3 R! @3 \+ _+ }) }) Y
6 @; p) P Z+ m4 j$ ]4 K% O) W
2 t' N s7 L. r% C
" L+ _% T0 i% b* c/ d+ y, A; n) Tdef init():3 ]# A$ I$ ^, m% @, Z2 @ I
# Events7 n' S3 |, h1 t" c. c- Z
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
! ?* N/ Y1 U, e. a 2 ?# I0 u1 ~7 |
if bf2.serverSettings.getUseGlobalUnlocks():. E" @ ]+ W# y) X7 H
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! Q- v$ }& W1 a% S* z* a* i6 W
' E* k( ]3 f; C1 _2 S; F# Q Z # Connect already connected players if reinitializing
5 C9 Q' Q" j& I2 a' h9 U for p in bf2.playerManager.getPlayers():
, i5 J. E& e' N. W onPlayerConnect(p)8 \/ m4 [- Z& f- z" `' x
( x$ L$ n% ^( V# R4 U7 F
if g_debug: print "Unlock module initialized". W$ W f' ] W% Z2 [/ M
: ?2 `" O# T7 h6 r& z6 D* D, T. q" a' O
# L+ S9 k$ s) ^3 n* R
! {8 t7 D. m$ Iclass UnlockSet: pass1 _1 }& T& k$ |
6 \# c* i5 Q1 D3 N; Q2 L- F8 V( K- F O" @* p: }1 N' N, ~- q* P( i d
9 V9 P# ]; o' d. [" P
def onPlayerConnect(player):
( m- b5 a! @( P2 A# d8 k/ S
' [: F! t; _4 L( @* Z( U8 [ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 C: A, O; w# |7 K4 }/ K
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
2 x8 B2 k4 V* y5 v9 [
$ i& P/ }- T, d) E8 y3 E if not player.isAIPlayer():
* |$ @+ M; \$ A3 {2 R4 ]" ` id = player.index9 h+ E9 K3 v* w
reconnect = id in sessionPlayerUnlockMap
, Y: y6 V8 }2 p. h; q, m% q q) L
$ @- @' y9 v+ B" |; j! o # always get new unlocks on reconnect/map restart/map change etc4 A- s1 M/ `8 t6 |( b0 A
if reconnect:2 b, M* `# K0 ]8 A
del sessionPlayerUnlockMap[id]
9 a8 c/ G) y6 r; C
/ J" G7 ]: `# e9 N* Z6 [3 ? newUnlockSet = UnlockSet()
0 l, @1 F" h; y8 G1 k6 m2 ?, y. H' W U! h( z# Y5 d* Q& R
newUnlockSet.unlockLevel = {}
& q7 ?2 ^/ ]( O1 N1 l" x/ T) } for i in range(0, NUM_KIT_TYPES):; w: I" t( X% X% z: B' ]8 t: x
newUnlockSet.unlockLevel = 0
1 C P/ a: T: Y2 Z; n$ o/ |5 j
2 F* U/ f: | a sessionPlayerUnlockMap[id] = newUnlockSet; E, d% H. L3 ]) P* ?( v2 W+ e
: e8 N2 ~( B! A player.unlocks = sessionPlayerUnlockMap[id]- q3 y# t7 m9 U
2 P. y) p4 W: n/ f
if bf2.serverSettings.getUseGlobalUnlocks():
. ]( L4 Y7 N* w% n r) O if player.getProfileId() > 2000: / c- }" n6 k R* @ J1 A! M8 W
success = host.pers_plrRequestUnlocks(player.index, 1)1 y& U. f( f& i
if not success:
2 Y: E A& @1 F c2 c if g_debug: print "Failed requesting unlocks"8 x' B- r) K, M
else:7 X) M, m- r& G; a8 [* P" S
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
3 j0 M: d4 g. ~! Z- z6 o! M
1 x$ @. n+ V. E4 Q. k if g_debug: print "Added player %d to unlock checking" % (player.index)
; N% |. P& v c1 f- f: A9 i8 k
7 C: |% N; n+ [# q/ G
' ]( T! b5 m1 n/ Q
( e0 o2 L2 J" j l. L; n7 o Ndef onUnlocksResponse(succeeded, player, unlocks):6 f5 Z! S' M1 K- M7 a
if not succeeded:0 c9 {% f6 u+ w; V3 V2 C
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
6 _. g/ Z* E7 W7 Z return/ D# i* K1 K: a( _, k- p' H, A
7 S% f7 i) d! T' U
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks4 N! ^+ G+ @ ]5 r; J
* ]( S: p3 E# S' O# t1 L( w" g# i6 v; B% z # translate gamespy item vector into a kit-based unlock vector handled by game5 S/ |8 f# t4 o+ g$ r
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' l* D! j' q6 Z$ N for item in unlocks:
% L# B* ~- E1 ?2 R, v if item in unlockItemMap:6 Y6 v$ g- R. }+ O) \
kitUnlocks[unlockItemMap[item]] = 1
1 v: Y2 m6 @& ~6 ?" m! X- U% v& ~ 8 ?/ T3 T) T9 V# A O
if g_debug: print "Kit unlocks: ", kitUnlocks/ n/ n6 \- ^$ |' r4 c+ }/ b
#We do not yet support giving different unlocks to different teams: M4 J- f: s9 x- _8 E
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|