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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 c) z, A+ n# v" \7 I 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:; D* b" t& ]8 z2 O$ t
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 |: l$ U' b5 r
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; f& c- J8 T& m5 C X0 {+ T9 A
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
% Q, S( X) V7 q! ^" _# ~, ~( nimport bf2.PlayerManager, t# m/ f+ w3 k _0 g2 q
from bf2.stats.constants import *
; R9 }7 E4 L* Q( N$ _- W9 Pfrom bf2 import g_debug% J& D; x" O9 m/ v
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( w8 ?$ P& i7 I* f9 D- f# map gamespy item ids to kits7 Q5 {$ a$ V) Q7 C& h
unlockItemMap = {
; [! C6 k2 ?' [; l* l4 ^/ j0 T 11 : 0,/ s$ G" w9 b$ e0 @7 f0 Z. p
22 : 1,
9 V+ T/ \- H" x6 U/ f2 Q 33 : 2,# z7 r/ G: b% h) b$ {8 F( \
44 : 3,
# ^ D3 A2 u+ c# _" ` 55 : 4,
* q" o" d- z8 ?; z+ j% F 66 : 5,
" o; D$ R, s! B 77 : 6, }" `( C0 a: N( s% l1 o7 a" o
88 : 1,* b% e! ^: m8 Q) S7 m
99 : 2,
* x1 ~. v* g) S! u4 i8 e 111 : 3,: K4 d$ ^; q9 g, H' M) w- r
222 : 4,3 ^) Z8 F2 P w$ O9 [ I3 a I3 e
333 : 5,- X- z& H- ]$ E. q
444 : 0,
# H* { k, d0 W8 J7 L6 z 555 : 6,
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sessionPlayerUnlockMap = {}; i' F0 U/ {: h$ k" g& q$ i
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def init():
& z9 A& n0 X2 ?1 F4 c5 R4 h- S # Events
) A0 r2 C3 m" ~% v' J host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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' i/ O1 q+ f( L& Z' C& @& P- Z if bf2.serverSettings.getUseGlobalUnlocks():
[7 c. \! x" ?+ `* v1 _ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( D: h: O/ C( Y$ }4 h7 ]
, c# L- [3 k) [3 E, m; \ # Connect already connected players if reinitializing
# l6 o. D7 |2 M- M$ P% q0 z( ] for p in bf2.playerManager.getPlayers():
1 h6 ~" g" R. S1 @+ _' `8 p onPlayerConnect(p)+ u5 K. n5 y: A* [! h* W
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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. d) @, k$ O- |4 `! U; u; Rdef onPlayerConnect(player):8 i+ W. t+ q- F) H; m/ P" F* z
3 z7 t2 ?! L& x( [0 w( U defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" s/ J) Y0 B& P host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 k/ U( ~+ U" s
3 Q0 q' n8 a! D E if not player.isAIPlayer():
+ ^% D4 \/ [, W/ d, a. C id = player.index6 D F. j8 D- d& o) G
reconnect = id in sessionPlayerUnlockMap& Q5 }) @. D$ b2 H
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# always get new unlocks on reconnect/map restart/map change etc
7 N$ ?% H2 S6 O" M$ v+ V) G if reconnect:
8 V% Y0 K) w+ D* r9 x% A del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
# o$ b. A# C! z. t& X
. x9 E9 S0 j0 n b newUnlockSet.unlockLevel = {}0 {* z3 E. o- | x/ w- I
for i in range(0, NUM_KIT_TYPES):5 @6 c7 U# U2 }6 ?
newUnlockSet.unlockLevel = 0" |, e. a U* n' M1 h, P
( ~: `* B: o% p- _6 ?" C sessionPlayerUnlockMap[id] = newUnlockSet( ^+ g) }9 e A
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player.unlocks = sessionPlayerUnlockMap[id]) V2 s: G/ f- s4 c0 O0 ]+ P. ?) u
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if bf2.serverSettings.getUseGlobalUnlocks():& p3 ^, v" r! i$ \+ `
if player.getProfileId() > 2000:
' {2 {: g" |+ ]4 K5 r success = host.pers_plrRequestUnlocks(player.index, 1)# X# n2 s. P" `5 ^* L
if not success:& x1 `; r6 o$ ]% ^9 w% B
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& g: o+ D, q9 N: K0 i
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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% f+ k* P m3 n `def onUnlocksResponse(succeeded, player, unlocks):' M/ _7 v* l% L, e9 _
if not succeeded:
1 l9 ~' a0 k; E/ @8 o/ t# f print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
- U" y* H7 r" P6 z return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game- M2 a8 @9 U4 ^5 n
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' ?$ o% s/ h) n4 D- |
for item in unlocks:& W2 {2 a4 C+ Z( Q- m1 X( X( I- P
if item in unlockItemMap:
0 g* z9 M) z5 E: W) T5 v kitUnlocks[unlockItemMap[item]] = 1% R0 @. S ?. L4 z# z) K2 S: l* v2 w
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if g_debug: print "Kit unlocks: ", kitUnlocks9 ^! I8 a* y6 L$ q1 ~6 o7 Q" J
#We do not yet support giving different unlocks to different teams0 }1 U$ d3 `& h; E
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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