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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
% g! }2 X( G; G2 f, v% d q 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. l5 Z, L) v% m1 o( j在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' F& F9 M7 G5 l" U3 a$ ?! Z d然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! Z$ S+ o8 M P. P- ?
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( y3 ^5 a! w( h _+ A+ H) [$ I5 U
$ w$ w8 r9 K) jimport host1 x8 y2 l+ t, m `
import bf2.PlayerManager- s8 j' M& r7 M3 F
from bf2.stats.constants import *7 t0 n+ ^! a9 l& Q0 D$ ]/ j
from bf2 import g_debug
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# map gamespy item ids to kits
( K9 h& W9 w+ `$ ]9 T% cunlockItemMap = {, N5 a9 V: t/ S; k
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22 : 1,
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77 : 6,
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99 : 2,
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222 : 4,
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444 : 0,/ _. _/ v: q( x
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}
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8 ]! \' r2 `) g. M8 usessionPlayerUnlockMap = {}. ?7 d# ]* g+ p# F9 u7 B
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def init():- x' t5 `5 q" @* S7 R4 ~4 X
# Events
6 J9 E: v5 e+ U5 \0 b/ j host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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9 ~0 p* d8 S$ s9 L if bf2.serverSettings.getUseGlobalUnlocks():3 @1 D: w' a- u- e. C( {
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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" O, X7 m0 O+ B8 u( W" M # Connect already connected players if reinitializing
( |) Q3 I, h& N2 f/ M for p in bf2.playerManager.getPlayers():
4 B7 \! q4 X3 h0 L# L onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"7 {" w+ {! T: |8 N& y
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class UnlockSet: pass, d3 {+ {+ W& v
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# G4 o$ f, I- y( ldef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% s9 O z; Z0 W! ` host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():+ J( I9 Q5 `5 x5 M
id = player.index
' n: T4 j# _/ s* \0 C( a: | reconnect = id in sessionPlayerUnlockMap' ?" U- J- p/ d1 o: g+ s; l/ Y
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]( f2 [! ?7 t3 A# h
- v# c5 A6 o. F newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}. a0 W9 I2 F- K4 P
for i in range(0, NUM_KIT_TYPES):
7 ^. G4 N) B/ E- _+ d* t newUnlockSet.unlockLevel = 0' P$ }0 a$ O" z
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sessionPlayerUnlockMap[id] = newUnlockSet
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8 F6 |1 R$ f+ M. P# H' u: q player.unlocks = sessionPlayerUnlockMap[id]- e( x4 s$ r, _& J- o$ [
! @& S3 \, k# s7 s4 m0 r+ a if bf2.serverSettings.getUseGlobalUnlocks():0 M1 L( J: p8 _! C
if player.getProfileId() > 2000:
: m$ N; {1 I1 C; C$ ~% Z/ F success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):5 g5 W! V! D5 F( Q/ R* r) v
if not succeeded:
" E2 [3 q& `! q: { print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 g$ L4 n" Z5 C' w/ [2 W
return
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' o- [9 L* x% O/ o # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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& N; c0 z, F0 t1 I9 f: b # translate gamespy item vector into a kit-based unlock vector handled by game
/ x& A, W9 v& k: R" j kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 f; U& B8 N2 J: ^& s& U
for item in unlocks:
! W0 H! |0 x8 G. m, m; z if item in unlockItemMap:
9 |/ v4 p) T/ o3 @2 [! ? kitUnlocks[unlockItemMap[item]] = 1, G; j8 d& {8 e1 ]( X+ l
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if g_debug: print "Kit unlocks: ", kitUnlocks4 t7 q+ f$ c. A7 Y, H! i
#We do not yet support giving different unlocks to different teams
, f* e& z4 B9 z5 l3 Q: | host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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