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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ' c- T- d( K, A8 U' l; f3 h
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ K: I: {! ~& Y7 a% H! S
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话/ c5 J/ p: \3 g% O7 _' b3 ^
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ E: n7 W+ o$ m4 [
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! q8 q5 l! h1 E5 e4 ?
, B# ] W& {2 | O: ~% D {import host
5 h5 y3 L, I% x: x1 ^7 s1 simport bf2.PlayerManager
) @* s4 _1 J9 Z1 Q$ H. F5 Dfrom bf2.stats.constants import *
0 e7 \9 b: `; G6 E2 Kfrom bf2 import g_debug
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5 {2 \6 `! `* C+ a4 R# map gamespy item ids to kits- g" `6 N/ b3 A" N
unlockItemMap = {5 A: q3 o( V" g8 l2 o8 q
11 : 0,
! x! a6 o2 m6 b* C/ O5 J& q ^ 22 : 1,! A$ g1 d& ?* c, z# A, t# n2 Y. z
33 : 2,6 ~9 c) S3 Q' i" k' E4 {
44 : 3,
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99 : 2,
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222 : 4,
% U( g* [. Z- X. A& i% L 333 : 5,2 \8 X7 r" m; }
444 : 0,
( T% F3 _ K3 \2 _% k: J& [ 555 : 6,
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. g( ^4 D V- BsessionPlayerUnlockMap = {}5 }- m7 I, ^$ z9 P4 ~+ Q$ @
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6 p- ^9 f$ D8 a" udef init():
Q+ u4 c$ x: E; H # Events
3 i! a1 `7 t/ W- `& L- S' H host.registerHandler('PlayerConnect', onPlayerConnect, 1)* |+ i$ r" s3 m& _
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if bf2.serverSettings.getUseGlobalUnlocks():% u$ z9 W8 {7 n! g$ W4 u0 n9 g
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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4 a: w' r' ^7 z. n3 S# ~ # Connect already connected players if reinitializing
/ y7 {' u! O1 B3 K4 ?; i% @ for p in bf2.playerManager.getPlayers():0 `9 S6 A% u( ~
onPlayerConnect(p)4 \% J; J o+ ^- P6 t0 t
: q! Y5 @/ V! v if g_debug: print "Unlock module initialized"
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/ v$ }' g6 l8 z8 `class UnlockSet: pass
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# {! t1 D; ~6 o) P, o8 z0 O* E# \: O+ E
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def onPlayerConnect(player):
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# q1 {2 Y5 \+ u% I! K, i5 F0 H# @ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], w/ o+ K1 Q/ j1 O. {# W
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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) {; q- p. t/ w8 |; F' N if not player.isAIPlayer():5 ?. B$ p2 U2 J6 ^( t6 x
id = player.index
9 \( f. \5 j1 R reconnect = id in sessionPlayerUnlockMap
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# j; S6 B) {: b # always get new unlocks on reconnect/map restart/map change etc
% K9 B# Q! t2 g3 G* W* h" o if reconnect:
" T, W4 f8 z& X- j0 l del sessionPlayerUnlockMap[id]5 I) p4 o! |+ @( N
# I: A$ h+ C- P, C1 q* Q0 i newUnlockSet = UnlockSet(); M7 j; o F0 z6 {
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newUnlockSet.unlockLevel = {}6 }* u5 P' V( |/ v3 Y9 B
for i in range(0, NUM_KIT_TYPES):
$ V- m4 c6 v: W8 ~. q. } newUnlockSet.unlockLevel = 0
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, b- n( S* w* @% Q: g2 u6 R; j sessionPlayerUnlockMap[id] = newUnlockSet
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4 O/ G6 _; J/ a [$ {3 h' n player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():, }. U% t+ G9 u; {" u
if player.getProfileId() > 2000: 5 E5 U6 N9 C. K6 Q* X3 u! i
success = host.pers_plrRequestUnlocks(player.index, 1)
. M$ Q- h: V; l, X: | if not success:
' P. ?3 w- L( {7 ]! W* l" o7 V if g_debug: print "Failed requesting unlocks"
4 K' o; P, {/ c' F7 W else:
9 K9 \3 s* _% A6 z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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$ t3 f6 e" P: f' w o! G if g_debug: print "Added player %d to unlock checking" % (player.index)
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3 k6 d" J3 ]4 idef onUnlocksResponse(succeeded, player, unlocks):7 \" f; R! u$ Q* C4 i* ]' q& a
if not succeeded:
0 B7 F8 p3 E/ u" Y$ z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
& V( E: R/ B1 G1 v return0 |1 ?" c, c5 q4 |$ d" T
+ o6 _2 }" Q+ K/ j$ @ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) s% P8 C$ V' X6 @/ d0 H
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# translate gamespy item vector into a kit-based unlock vector handled by game
/ H2 ]% R; L4 K. L- s6 t kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 N2 c. B" a' S& A; W) Z0 Z: C
for item in unlocks:
* V. E2 `) ]. x, Y5 z$ M if item in unlockItemMap:
9 n! z( I; b. {1 J) k6 @. o kitUnlocks[unlockItemMap[item]] = 1
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! ~1 c5 \) X$ Z# q0 R if g_debug: print "Kit unlocks: ", kitUnlocks
5 e9 [ P$ ?& s: |4 a0 \" U& Q V #We do not yet support giving different unlocks to different teams
3 d4 d* e1 o+ f, t host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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