|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) ( Q1 e& P% A) A7 X( M2 E
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: F5 W; T4 }) a1 Z u在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# {) p3 A- o# i9 n然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 Y9 m* A0 H: ^+ f# ~# i最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( d0 ~5 J: O6 g5 e+ R" U
o& X8 A# b; u# O4 `4 E* U
import host' M) ^/ c( U6 r1 v! I* }
import bf2.PlayerManager* ]/ Z( f; y1 E/ K' J$ \4 K
from bf2.stats.constants import *% R' x. ~6 r3 c9 k) v) q
from bf2 import g_debug
( P" `; d9 F& G' K4 u1 o
7 K5 x. X1 O, N: o/ h' G. a& o3 @ Z" ~( I+ v
1 L& R9 ]& B! a6 e
# map gamespy item ids to kits- o4 i: D* Y. L/ h+ f$ E% i
unlockItemMap = {
( n: L5 y; o' w$ ~ 11 : 0,( u( U4 G4 S4 Q3 \
22 : 1, a1 {! l; H6 [! l7 z t
33 : 2,
( F7 d! c+ {" T0 m, j1 G' ] 44 : 3, Q' L- \9 P* i4 m7 |% F6 x, t
55 : 4,% C% H4 w* ]8 `
66 : 5,
. W4 s O7 c! E! I9 [' |& k 77 : 6,2 m0 \+ E7 Z2 I0 {
88 : 1,
( C: S# K0 ^7 m+ d, g 99 : 2,
+ N8 s E. B8 ?0 P( o( t 111 : 3,: w/ s7 L, ^0 Y& _2 p
222 : 4,
/ ?% P8 U- m/ r/ j$ S 333 : 5,3 a+ [9 ~7 x9 m0 t: j; t
444 : 0,
5 a5 V2 b2 l$ u+ Q4 l1 z, h 555 : 6,
8 B0 E' c% c' Z; [! P9 N: C a }! \9 O3 e9 u9 x# W9 B
" G, w2 P5 U# D! } H& M8 T; QsessionPlayerUnlockMap = {}& z: o2 k: O8 O; |* I
0 Q V* i4 L* i* B8 H+ J( z
* s7 C: N! W7 G m: y, k5 O. v$ @! l
+ B- L* `( c1 C# b q$ m. B0 }$ {
def init():& B' y M* @ Z1 C
# Events" \ v. N/ a2 P* n4 e2 {
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
- L) J" g/ D S: `
6 k6 d" V6 [3 K5 x% | if bf2.serverSettings.getUseGlobalUnlocks():
2 G" I" Q* ?' I: N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
' A; ^/ ], s G9 \$ W8 v$ W: {' B( w' v3 a" j6 S( T( N
# Connect already connected players if reinitializing1 o, w2 M) b+ {) }" X
for p in bf2.playerManager.getPlayers():
' N( H( k# p5 l( S! g6 t onPlayerConnect(p); k& y! a4 v7 d: X3 L
# `1 f! V0 H! _$ R, ? if g_debug: print "Unlock module initialized"
8 R5 s% g7 |; r% Y. v1 Y' e W
' R2 {; T/ ]! |
. q+ {# S' d' O% J1 f E; h* C3 h2 o0 m
class UnlockSet: pass
- ~8 S9 r1 _% }& _, m, T; z* q3 ~8 D" X9 g
2 d* W0 s; ]" Z. {2 ?
% g. f& k& F5 @6 U6 \$ Qdef onPlayerConnect(player):& o+ Z+ k# n* N" L: ?: R
' L) X8 Y/ ^: i w0 b
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) r5 c/ r+ j# l; o+ k# n) y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% f- S; E+ u+ b! ]( J
. P- ?/ w8 G) B% E, u if not player.isAIPlayer():
$ x W2 ?7 ?! M6 y id = player.index" D {% O7 k6 g% s8 G( X! ?- n
reconnect = id in sessionPlayerUnlockMap
: u. z6 x* h/ q# ] ]4 M 3 C- L* K! \, I6 Q
# always get new unlocks on reconnect/map restart/map change etc
, A, \: z5 k7 q4 j6 \" Q8 J9 ?) K if reconnect:
( m, f3 p- m* q, y4 G; u; B del sessionPlayerUnlockMap[id]& C: s3 w' \' D
8 }$ e2 O7 Y2 \ n; i newUnlockSet = UnlockSet()
( ^5 R9 r7 a6 Z5 a' R# y) L. p- n& y' ^' ^, D. I. c
newUnlockSet.unlockLevel = {}
$ l7 V0 Y* i0 R% u. Y for i in range(0, NUM_KIT_TYPES):# F7 T* ?" D3 R
newUnlockSet.unlockLevel = 0
5 O! \ P) o/ b! J' a& u. e4 Y" g7 D, g3 ~/ q" d8 j
sessionPlayerUnlockMap[id] = newUnlockSet( @0 Y, @+ E2 ~
9 m! P, Y$ i% E, C' ~( O! Q player.unlocks = sessionPlayerUnlockMap[id]
3 F9 S& z& I7 i8 ?& G7 l/ S5 l9 V; x7 Y* J2 `
if bf2.serverSettings.getUseGlobalUnlocks(): v8 m* v5 \4 ^2 S( X& E: M* T
if player.getProfileId() > 2000:
4 T( {2 {$ Z% q! L success = host.pers_plrRequestUnlocks(player.index, 1); P/ U6 Y$ M/ z2 q
if not success:
2 N' J. s' F- h5 {/ R) M if g_debug: print "Failed requesting unlocks"$ o) O7 ]2 v9 a
else:
0 y4 T4 ]/ p6 y u( y: r: c5 v2 E if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
# z$ q! o: H) T. J " Y; A+ d" Z$ [/ Z* L
if g_debug: print "Added player %d to unlock checking" % (player.index)/ h x4 |' r4 ]2 h
7 J8 ]: A" j, m- f ( b( g1 Z8 |) _% i1 }
0 s+ f7 b. t5 m' J9 M
def onUnlocksResponse(succeeded, player, unlocks):
) y$ w: `7 T h+ b& Y if not succeeded:( z- Y" H' e% f
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
" |" _5 f) K0 g0 K( J5 _ return2 w; ]0 Q4 N6 d& U! V) i
. S7 E* z0 Y; f/ _ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# X6 }! w% y4 P
" `1 y/ A9 z: G; e; ?& j. K # translate gamespy item vector into a kit-based unlock vector handled by game% G# W" S( F# q" f4 n& w3 F
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 k+ ^& K: X3 V% X& Z8 _& r for item in unlocks:( }6 {2 g$ K5 s3 ]8 c4 R# Y( S8 H
if item in unlockItemMap:
4 j6 G4 _( r* { P' E# r kitUnlocks[unlockItemMap[item]] = 1
/ i6 a. Q! y9 j3 s" ~, N
. B% p4 Y7 M1 h) C. Q if g_debug: print "Kit unlocks: ", kitUnlocks
. H: V# r9 D; w8 L* | #We do not yet support giving different unlocks to different teams" w% a; H' F, r* j p
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|