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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 n5 G8 ]8 E% U/ {: N% |/ ~# I
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 I- R$ J7 O/ `' W: C$ a在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 ]% v6 i& C% g |" y7 M/ D然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ o6 l/ ] m2 ?' E" V1 b8 `最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host$ m3 ~1 v/ p) ?: K0 \
import bf2.PlayerManager
! H) j& v: G7 G' B5 s) cfrom bf2.stats.constants import *
% _& u7 j% O- T6 @from bf2 import g_debug1 g' U, t+ X3 e; Z. u9 f
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# map gamespy item ids to kits
; E0 E# V2 s' l {# C3 c0 vunlockItemMap = {
1 f+ }8 U0 b1 B% v0 Q. A 11 : 0,
* V; W9 Z0 P9 N, Z 22 : 1,
2 q) S# l8 {; g, G 33 : 2,( }- s6 l/ e, G6 V0 m! Q
44 : 3,
' m$ A& h: G3 ], h 55 : 4,
; v7 W6 X+ @2 L 66 : 5,
; v; K+ N& v% k5 b 77 : 6,
" X/ c0 [- t0 @) N8 w- T 88 : 1,% V3 E l$ w' z/ i. n% ]5 n
99 : 2," d# j& [$ P. k3 A, ?
111 : 3,& B: i$ k3 d# l$ @# ~% d" L8 B
222 : 4,9 \! x( E% l9 r+ d! X* w
333 : 5,
+ t8 R+ {3 L* Q' H. z 444 : 0,
5 ^# n' r0 B( o( E2 {* @ 555 : 6,
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6 [- f0 ^5 }* qsessionPlayerUnlockMap = {}
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# K' h' E' [2 b) D$ A2 M3 S$ E4 f# `; ~3 i
' q: \' m* u4 [( bdef init():. P$ w, w+ q( `, J4 N' n
# Events
" R+ t1 M5 P [4 Y" i+ \ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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( ]! M. l* D% h% D if bf2.serverSettings.getUseGlobalUnlocks():& F; @* V) t' a- [8 H o7 c
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1), ?- V0 |7 w& s: R+ |* W
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# Connect already connected players if reinitializing
, s1 ]& A* _; X for p in bf2.playerManager.getPlayers():; g2 Y. \2 d/ S& k
onPlayerConnect(p)
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9 I( f2 Y( R2 _# y7 w if g_debug: print "Unlock module initialized"
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class UnlockSet: pass- B% x3 f. }2 a, ?$ a/ S% y
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def onPlayerConnect(player):
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3 n7 O( U( I7 d. G defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], |5 u+ D' i$ h9 g$ u7 B! ~4 ]
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) A: M3 [$ W4 u& l7 L" `
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if not player.isAIPlayer():6 d/ k: ~! f w1 P# b
id = player.index
5 k2 D3 k: s* ^- T4 c reconnect = id in sessionPlayerUnlockMap
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1 O8 v: b7 W6 | # always get new unlocks on reconnect/map restart/map change etc
* V! V5 l6 ]6 |6 N9 M if reconnect:4 p2 @: O; u6 o. l0 p
del sessionPlayerUnlockMap[id]
! ^( i3 {) o; ~8 `4 t y' ?6 O
) s3 w: e. L3 C$ F2 y newUnlockSet = UnlockSet(): ^* K( ^8 v @
/ h6 n1 O- p2 L1 {9 Y/ s newUnlockSet.unlockLevel = {}
; {6 m3 }1 w" \3 |& D; p for i in range(0, NUM_KIT_TYPES):5 }8 i0 y/ [" ]$ ]' I
newUnlockSet.unlockLevel = 0
% C: Z$ a2 i9 w- Y/ A
+ _+ S3 Z( M1 r4 r3 L sessionPlayerUnlockMap[id] = newUnlockSet1 L: `7 p5 E3 ^' ~4 E2 |- c( a
( k0 Q( T9 z$ T2 o* g player.unlocks = sessionPlayerUnlockMap[id]' n/ a8 ?4 a; P
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if bf2.serverSettings.getUseGlobalUnlocks():
8 U. `) w: O Y; h& E5 I2 F+ @" U if player.getProfileId() > 2000: ; _7 x; x- ]" Q' O9 k: X" j
success = host.pers_plrRequestUnlocks(player.index, 1)+ S# U7 j# a6 n2 e% }3 x" U3 z
if not success:7 i( M. M% ~' p/ x% s
if g_debug: print "Failed requesting unlocks"& g% `+ w+ R' T' ?7 Y0 h
else:
+ j1 j3 v, E# c6 t }7 @9 @ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
% d/ d5 M) c y {
4 O3 n7 U z$ U& q if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):- F4 g0 ?) o( K! e' }* f" h
if not succeeded:
2 T$ ^# U0 l, f9 @) R print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
+ A+ E2 I4 r' |8 d0 u return
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% n- o* g g; |; H: N+ k # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks' }! p& G3 A; p& H, Q K9 E
, p! n5 \, _9 o4 S # translate gamespy item vector into a kit-based unlock vector handled by game
; S+ E- J$ U" {3 R) m kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 s8 e3 I+ I6 i4 l9 E- _: F: Q- r8 n for item in unlocks:$ ~- }# a' R5 ]- P
if item in unlockItemMap:! ]- F: t* u p
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
- G( P; n$ R3 R5 G$ W2 s #We do not yet support giving different unlocks to different teams U6 o9 |! T! N* R
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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