|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
0 F% s" S% q% b, B 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 ~9 b5 g3 S, ~& f: N在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 Q' d" G4 L- W0 R) ^% ^
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 c6 k$ [6 r, g5 ~" g9 z+ U' r
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: H9 ~& `7 [& U; D/ m
% K7 t- ?7 t1 ^& v/ q) t" `
import host
1 |5 c+ W3 B& Rimport bf2.PlayerManager* s: G. I9 K, r, G; S4 L. p
from bf2.stats.constants import *$ d( m7 ]" H7 Q
from bf2 import g_debug
5 h# D, W$ G; G% _4 [$ ~* e
0 f4 G6 C2 l5 R( c0 H4 \& r+ m! j" a' K1 x' p
- m. s" t( _. t- r6 D' g$ B L% R
# map gamespy item ids to kits
* K' G. A. J! P7 junlockItemMap = {7 F# t; {8 M/ l1 z' f0 [" c
11 : 0,7 }2 C. Y9 G3 p* y7 A2 _4 g, U1 {
22 : 1,: @& q$ r7 s, [, k5 g
33 : 2,; Q/ S1 W; |- l* v: b' E' r
44 : 3,+ w- t' X. F6 z
55 : 4,
, u+ ?& @2 _2 ~- G! C C0 Y 66 : 5,; |% P/ D" m4 o# H
77 : 6,
N0 V: S6 ?8 y3 S 88 : 1,
5 e y( K6 v6 x4 U' }3 a3 o+ _, q 99 : 2,6 Q0 |# M& \$ R7 R
111 : 3,
) ]9 e0 U9 y' z1 \- R 222 : 4,5 N$ i( o' @3 Q
333 : 5,
+ P6 J6 `2 _9 O `) m+ h 444 : 0,5 u; C0 L: g0 P' ^; F x/ T, U
555 : 6,( `7 ^6 x' M8 `. N0 ]4 {, | t$ G
}/ Z0 Q& y1 E+ L9 g3 | \, W8 F4 Q. u4 n
2 d. _. g0 ?) B4 G) O" z' K, ?4 TsessionPlayerUnlockMap = {}
4 R1 m( o9 K, V
6 h! n; V2 t$ H* W1 Z5 S. H
5 a N6 h' o1 b0 N2 m$ T& M
, o+ @( Y; ^4 o+ ], ]/ D8 Idef init():: X& F) G- `: n
# Events
3 R1 ~! b! I; ~& I- n* J host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ u+ o' j$ W9 i. F% z W$ T7 e' \
; D" ]0 [7 [4 T4 X9 {4 ^ if bf2.serverSettings.getUseGlobalUnlocks():0 {$ V$ \( \) b! J0 z2 g
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1): A1 ?6 z d: j8 g5 n3 [
6 _* C5 u+ p1 x. ]5 J) N) y: M' F
# Connect already connected players if reinitializing
9 T8 |. u! B( P5 S C for p in bf2.playerManager.getPlayers():1 z9 W2 L/ z. |! S: F
onPlayerConnect(p)2 P4 T3 n6 K6 ^3 i) j
6 Z0 H$ L4 p4 l; v& }* G6 M3 X
if g_debug: print "Unlock module initialized") x8 P0 _ q. m& m/ o: y
0 o, t2 `6 c0 I3 N! T0 c, ~: s# E& y+ k7 `2 F* `& @
/ h5 x; ]$ B5 I( U% L8 b) o# n
class UnlockSet: pass+ X% l8 P: N' q4 o$ r
) ^6 X. ]% Y' G! p: c! Y
2 ~. N/ p3 Y8 [% q) P
9 o) O- s, L3 s: Z; r2 Tdef onPlayerConnect(player):
& w/ @; p2 P$ q! B2 k
7 ?5 s, P6 S2 P8 I: T9 R5 p) t8 d defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! u3 w6 g- W$ k. ^( P3 { host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 ]# i! @" u0 m% u. o
& F" ~5 j7 J1 l3 y3 a if not player.isAIPlayer():
/ J6 [9 z8 M- |9 w6 C5 p$ C id = player.index
X. K! i! o- |( w+ g* ] reconnect = id in sessionPlayerUnlockMap
- t' d, H& r# ]! w' p. Q' z
4 q" i) ]3 o; `5 P! ]* R # always get new unlocks on reconnect/map restart/map change etc
1 O. _ s6 e! I7 N1 r; M if reconnect:
6 l6 h& E& E1 {) ?, G' Z# W del sessionPlayerUnlockMap[id]
+ N- e) U( m9 u: ] % H) N/ A7 S0 S0 u1 Z! q4 j
newUnlockSet = UnlockSet()
0 j! _( B- t+ J) [# s3 }3 P2 p5 B4 w6 P, b& T
newUnlockSet.unlockLevel = {}- ~. S# K& _+ R( [9 s/ [5 w5 a
for i in range(0, NUM_KIT_TYPES):4 B$ u- \* q& {) s% v9 j
newUnlockSet.unlockLevel = 0
, k7 E4 j) h$ C: \- U5 @: S, {* U4 f) F( H
sessionPlayerUnlockMap[id] = newUnlockSet" `! L- e$ G( P* r+ t
8 [. m8 g" {7 J! a; ~
player.unlocks = sessionPlayerUnlockMap[id]0 g9 b* N X% R% y X" D
$ w& F9 u j: \6 O* U3 c* i
if bf2.serverSettings.getUseGlobalUnlocks():
2 w( Y7 `# ?: C7 f8 ?2 L0 l if player.getProfileId() > 2000:
3 a ]" \% B: `- K success = host.pers_plrRequestUnlocks(player.index, 1)
2 L* l( u7 ~/ t2 A. ` if not success:6 N# V6 V$ ^+ C( b* ?9 X
if g_debug: print "Failed requesting unlocks"$ d# f2 I0 P" u- Z6 @
else:7 C" ^0 K4 s5 ?9 W# W
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
4 }9 {+ o2 f0 V8 u( T6 n
; G4 H2 I" ^3 g9 m if g_debug: print "Added player %d to unlock checking" % (player.index)3 ?( B0 [/ y3 B3 l6 I
; |0 S: p* A" U* t6 j) K
& u7 a+ R1 c5 b/ l3 t1 \, E# c# d# [: K3 A2 r
def onUnlocksResponse(succeeded, player, unlocks):
& ^1 D- E1 l9 {: x if not succeeded:! s7 u y. _$ v/ w0 p" G
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), R+ G& d- x$ j6 T* c! ]! r: R
return }7 z+ d3 G; F4 h* c
1 L: A Y6 ]+ J( V6 Q1 B
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
* Q0 N/ K1 M g0 u1 ~ $ V' S/ k! x* B- h0 w3 R' ?
# translate gamespy item vector into a kit-based unlock vector handled by game
6 @1 ~6 {8 E* D) s kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( n9 r: ]5 U% e
for item in unlocks:# G% M% k6 H; R
if item in unlockItemMap:& W1 B3 V. u6 S
kitUnlocks[unlockItemMap[item]] = 1* m$ G0 t9 `" Z0 c: ]
- s( w3 b, M! s/ l if g_debug: print "Kit unlocks: ", kitUnlocks
; y4 v; j1 Q* L #We do not yet support giving different unlocks to different teams
# M% @5 _( {3 w4 I" c, D1 \+ ~7 r6 P host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|