|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
' L# F. a( k' L2 u 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* o% r% G' E% m( Q6 d# E. M5 K- R# W4 A; W在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 I j! j0 I3 G* B4 U- z' ~! Y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 A. z3 R C/ E
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 C" c' z2 M$ m3 O
! b' w' f6 g+ ^$ r
import host. s0 e9 U6 `. t6 r& i
import bf2.PlayerManager8 T) Z6 _4 }8 w8 B
from bf2.stats.constants import *( W) o/ m4 C/ `. z" b
from bf2 import g_debug3 r# \1 z) l+ X" q& S* H$ E
+ O3 ^% b, P2 o( M, |; d- G+ W& m1 Y( V8 ]2 @: Z
. N! b4 F% r6 i2 s. x. {4 T9 ~: Q
# map gamespy item ids to kits( {$ s% f/ ^6 M. @3 s+ E7 N) e
unlockItemMap = {" u4 i$ b9 e3 {& ^0 S- z. E! [
11 : 0,
. c4 i% W, w7 v* }3 ?6 U 22 : 1,5 k4 x, ^7 T. @7 @8 s
33 : 2,: p2 s# B0 z X5 @+ ]( W) f0 n
44 : 3,* A/ r) q; i+ h; \: e
55 : 4,1 G2 ^( j! A/ p2 g! Y
66 : 5,: E3 a" s5 ^& ?1 h/ i' }% B! \
77 : 6,* @# [6 u+ c4 ?% S; ~; J( ?! v
88 : 1,
4 B8 g* j' [4 ^' L Z+ S* l 99 : 2,' v# c1 c* k' J* K/ q/ I2 ^5 N
111 : 3,; [, x1 n: N4 W
222 : 4,
" T; j* U8 k1 O* W G' F7 o. w 333 : 5,) F* j! P" O. C0 _+ C: W
444 : 0,6 G, v' E4 H2 ^& K% d
555 : 6,
7 K. O4 l5 j5 q0 {% H }
/ `( k" {- g ?6 x/ i" U$ M9 @( b
: H7 a# W8 T, x4 m( W5 _, y* rsessionPlayerUnlockMap = {}. ^9 t3 u% o0 F) x; [& u s
. c% n: |2 G6 W5 O/ [- U( R
- K& U" k" ^! ~( c( E; X
0 t& h- F' G1 R( t0 B' h% w$ w4 F( \def init():3 p' X0 _5 c B% ^. w- \" B4 e
# Events
* x$ R# D" W- L* S, f; {/ Q0 h host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 J( h1 b/ M2 O4 e6 ]
* P N7 z( c Q/ M if bf2.serverSettings.getUseGlobalUnlocks():0 `' [# W' Z! p) o% a: D; v9 z
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
, S" s* \2 F3 T- E: l C9 a) ~/ x/ g
# Connect already connected players if reinitializing
: Y) _. [: ]9 T for p in bf2.playerManager.getPlayers():1 E0 \* B$ N/ K, B0 X. r
onPlayerConnect(p): u* @: r9 x. s
9 H8 T5 J8 T: ~" ]6 \9 g if g_debug: print "Unlock module initialized"2 E- _, V9 s. r2 G. L
# I$ l# i6 \; y i/ B$ L
6 L" e' L; O( `5 c, |. I r
+ H) P$ e3 O5 |' r/ ^3 H; `0 t+ v$ Gclass UnlockSet: pass: w5 h, G. [7 d, F$ w3 n) n( G E% |# z
( y" j, W% `2 B- p& p3 _5 l5 c2 x3 q& q8 C
2 z; ` n8 w9 {4 P( y) f8 X& p1 I
def onPlayerConnect(player):" j" x1 N/ g6 C1 M- n/ o( {
/ w( D- \1 A' I4 N; D# l H
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# E, G2 K: K) ]$ \! H! A9 t! z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 m4 Q& ?2 t m( r l: Q) o
9 J4 x5 c: M. z" Q. \- C if not player.isAIPlayer():4 W+ p9 K" [3 J- K( V
id = player.index
6 K8 v7 C( t2 U9 O% `0 s$ V reconnect = id in sessionPlayerUnlockMap
6 m" |, o- A. k3 Z; _3 g8 y . k1 g5 J7 g3 u$ _& V
# always get new unlocks on reconnect/map restart/map change etc
w i$ s& c3 g6 _7 W if reconnect:
( R4 q0 U8 q' z* u P8 r+ G del sessionPlayerUnlockMap[id]
9 Z# r* ?; H' h4 f# c 8 L& S' ]" n% P$ H7 |1 t' _& }
newUnlockSet = UnlockSet()
% Q# m w) J# b1 v% g
' r+ a. J5 U8 o4 Q newUnlockSet.unlockLevel = {}
4 A6 r/ z9 v/ g for i in range(0, NUM_KIT_TYPES):
5 Q2 Y& K7 W3 J. x* L5 Y newUnlockSet.unlockLevel = 0
: G8 R; u, l" J; ?" f
# k$ P1 ]( G+ t/ _- k sessionPlayerUnlockMap[id] = newUnlockSet
2 f1 i8 c* p, k: o1 V6 Q! D1 }
: [6 R G- V/ W* x+ _, f( N" i player.unlocks = sessionPlayerUnlockMap[id]% E" B4 q: A8 s+ J# ~1 p
9 I2 V; H. ]% h. n5 c4 D; U if bf2.serverSettings.getUseGlobalUnlocks():
( }% h3 ^! @* Q% v4 B2 K! T if player.getProfileId() > 2000:
/ m" h% x. D/ \* M$ h, L3 q! u" Z( P success = host.pers_plrRequestUnlocks(player.index, 1)0 V, P$ d5 u U3 m' `8 I
if not success:- i9 c* R+ W Y6 g
if g_debug: print "Failed requesting unlocks"3 k9 }* `& n+ _
else:' j$ m. b r, w: r
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ O/ v" i% A% B( X/ q# M' E
8 a7 `0 M7 Z" w- r( T0 Y' O
if g_debug: print "Added player %d to unlock checking" % (player.index)! N" z0 Q; Z3 \: k. q0 J& q
" K# b$ \3 b$ \ 4 I8 R$ [) Z2 G. x
1 g- s5 E' Z: A u+ d
def onUnlocksResponse(succeeded, player, unlocks):, [: s+ A% l9 C0 d" T3 Y. E/ x( b. ~
if not succeeded:
/ G( l+ o$ B4 I print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)" z+ r! ~' x: s
return
$ y+ l2 d# q2 f " Y% O6 q7 T H( U4 c1 ^+ s% A' r7 j
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# u1 I2 ^( }: t+ F
% q& H$ s/ R0 E! q3 C
# translate gamespy item vector into a kit-based unlock vector handled by game0 y' s6 T( A& {: @+ S7 X4 E
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! E8 d( H/ C6 [/ J0 d
for item in unlocks:
/ }4 o( Q9 e/ J! k if item in unlockItemMap:
/ v# x9 d: t2 u& q2 h' j1 ~ kitUnlocks[unlockItemMap[item]] = 17 Z! t' L" u: O
! x' \' U/ n+ ^. g/ b if g_debug: print "Kit unlocks: ", kitUnlocks# y5 y: o' D% t; U6 M. d. v/ j! y
#We do not yet support giving different unlocks to different teams+ F/ W6 O6 Q' S# ~! v' w
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|