|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 2 l/ o5 N/ \9 w" q; [
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ s: R& z! Q$ y- p, v% N. z在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' ?, l1 \6 ~3 ~. @2 o0 j7 [
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% K9 C5 b& R: Y; g8 x' f最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
+ I% I. D" }1 h- S" F7 O3 q7 V# @7 Q) r8 B/ Q2 R0 P
import host" E: y$ u* K' j0 r, e
import bf2.PlayerManager
2 D' r; R) d* R f% Z/ n; c4 k- Sfrom bf2.stats.constants import *; j* F" ~( N( }: M- t% q( J
from bf2 import g_debug# U1 D: k0 h% y: G9 t2 w
3 r7 h5 t/ f. e2 V* ^
/ K; T3 ?& F- X
. T y3 ?' ]; z, e% o6 T( I9 M/ U+ y# map gamespy item ids to kits
0 U$ r8 i* {" A7 |unlockItemMap = {- w" o; H( u$ S/ o9 x- f
11 : 0,
5 p) h0 F1 d7 @6 u, X. { 22 : 1, v6 [3 l: o; b/ Z( h
33 : 2,
) I( `1 @2 J9 _3 z% C5 J4 t6 C' ?4 e# x 44 : 3,
; i0 j! V2 A* F' V4 z* Q! R3 L& H. j; K 55 : 4,
: h9 Z2 R+ ?4 m. P 66 : 5,% @8 R0 z b; @, E) Q8 }
77 : 6,
5 i, K7 }! Y/ W" h! @1 Y 88 : 1,
6 M! T6 k; _; x J8 z" y 99 : 2,
9 M5 V0 _ x" [" x* S" W 111 : 3,
& {5 d1 S4 R7 I# p 222 : 4,. u8 Y& I* r0 ` [# h1 K
333 : 5,
( m1 N, F& z C- d4 @' T 444 : 0,
& M" @4 t+ o- b8 V 555 : 6,: y+ `- G! `" A/ e. X, s
}" Z* D9 i' i) p9 X$ n) p/ M" S6 {
5 W$ N8 V% G6 G2 |# `; i) B: LsessionPlayerUnlockMap = {}* C: h% U0 o* L" j
& p) H; \3 H E) I6 R6 y
% _# I$ m, x: ^* b! ~' k$ r/ }9 N5 q Y- ?! P
def init():" M9 f4 D( E5 ~) a/ o
# Events2 i, t- w7 t6 d: m4 A
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
, F3 B. }9 {1 B7 b& y
8 x4 m. f/ H1 P6 ]% A. j% } if bf2.serverSettings.getUseGlobalUnlocks():
2 a5 v' a- {1 c- j host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
8 n5 M( ?0 U/ G$ }9 m1 T; K' L# U, i; t1 a9 J2 I6 U, B" K
# Connect already connected players if reinitializing
! x0 c7 ?" y' j0 } for p in bf2.playerManager.getPlayers():6 \: P7 u5 m1 ]; J/ ?3 y$ ^3 J& o& L
onPlayerConnect(p)& L% A- U2 V; b
Y; r3 ~: a" b& X6 R2 w+ _: ]
if g_debug: print "Unlock module initialized": B0 M6 N `) s1 P; `4 M5 ~. c. H
4 g7 D& r1 \# m) z! ?5 s
- @7 X s+ Q* r. }
; X1 B$ Y# h( O+ oclass UnlockSet: pass6 K* H* F# C2 y1 V9 Y8 b3 T8 U
- W3 N: u- w8 }
8 A9 s H! A c& O( D9 k
6 R4 R+ F1 F* Q3 I. G) F
def onPlayerConnect(player):
, O4 o" |# B; k+ U: [
: G" d. [- @5 z: a! R. N" _3 J) U defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] W! u; f. M- W+ w3 z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
4 b: |! i5 m7 A* P: s3 }+ y9 H' x4 k9 K4 \# O$ H! O$ \
if not player.isAIPlayer():
- L# ], C$ s( y9 T; F0 w* f id = player.index
8 }% G! I9 d0 Z: P reconnect = id in sessionPlayerUnlockMap
1 k1 ~4 w* V0 Z" c3 ~
" C% O5 N/ A# C! a7 I: o # always get new unlocks on reconnect/map restart/map change etc
& W& z: r }7 @5 k if reconnect:
8 ^7 h7 v. n1 g9 B del sessionPlayerUnlockMap[id]
x7 b! G) e: ]( I* R+ z# Y7 Y* H
- n7 C7 `, C0 V' R, S1 K4 R newUnlockSet = UnlockSet()8 a4 T) t- T" |6 G; A
- k2 d+ y7 I: G0 ?: V
newUnlockSet.unlockLevel = {}
# s1 p3 M3 e& t _ m$ {4 x for i in range(0, NUM_KIT_TYPES):6 A7 i4 E3 k1 D/ O) h
newUnlockSet.unlockLevel = 0- r. P# p4 t& C" Q9 h
" i+ M# H8 Y8 y: I4 M2 O; [2 F6 ? sessionPlayerUnlockMap[id] = newUnlockSet
5 _) \# ^1 C3 `3 T0 g7 y6 N
# @. D4 @3 ?- p5 S% Q3 |6 l player.unlocks = sessionPlayerUnlockMap[id] \& K. e6 P; I, J
0 v$ H7 Z, B8 f5 a$ a
if bf2.serverSettings.getUseGlobalUnlocks():
: _! ]- u: f6 P% n8 B if player.getProfileId() > 2000:
1 s5 H- L7 l/ o: u, |7 |( l* m% B success = host.pers_plrRequestUnlocks(player.index, 1)
S1 H5 d7 K0 L U) R+ [ p2 l* _ if not success:
) C7 {. U5 q' Q9 B% {9 f7 \ if g_debug: print "Failed requesting unlocks"' l/ X8 t& Y. o* d i2 I
else:6 l+ o1 _+ g+ \' U
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
7 s; w: d: I% g( d* V2 o
1 e' r1 O' C3 E8 `4 T if g_debug: print "Added player %d to unlock checking" % (player.index)
5 w) v- B- b' ?% B h9 _1 \9 Q
6 o1 m0 _' K7 E2 F
$ X3 Q; n; R! [4 E+ `. J0 e0 L
& B8 B e2 m) P! p! H5 S' g/ Vdef onUnlocksResponse(succeeded, player, unlocks):$ B# F5 O3 W. }* }6 `
if not succeeded:
, W& B8 \. o6 n O& V: e print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
* q+ ^% y/ G( ^0 I3 |9 _ return& J* F5 q" Z8 V: t* v& W
1 u# j3 x- q0 T" Z( t. t. n0 i # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, g: v( ?' T. D/ s' @: x
" ]5 [: F7 P4 z# t # translate gamespy item vector into a kit-based unlock vector handled by game
4 F9 y5 E) W4 `& n. c kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 l5 {! N2 H$ K4 Q! Z8 L
for item in unlocks:( C* Y$ _% U, ]# g
if item in unlockItemMap:
# C5 m k, ?: n kitUnlocks[unlockItemMap[item]] = 19 s. n: Q+ m; p) Z( K: G
" G' I( o7 i+ c if g_debug: print "Kit unlocks: ", kitUnlocks8 I, `2 L: V' z1 f5 g' H6 S
#We do not yet support giving different unlocks to different teams
8 X- `8 n, Q+ V: H) e6 g( `. }$ g- n' z host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|