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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. t: L+ N% u: a0 L Q: d& e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 A; A8 E& S" L6 [. O
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 m' [8 O" B, z$ o7 g
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ Y W d Y) \( A, R
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% G) e- a. q6 d( o' P. z2 H ~
) L p7 x" d; k4 gimport host# Y% M7 H* ^) k' s
import bf2.PlayerManager
6 q- o- b& q! ~; q* Cfrom bf2.stats.constants import *
+ v: `1 X n' Cfrom bf2 import g_debug7 D W3 L6 A$ N# [. H
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# C w+ B& t" N' d. k& v$ [9 R# map gamespy item ids to kits
) z% K% K8 e& |8 m7 funlockItemMap = {
( J" ]! m3 w! D; u! Z 11 : 0,; {& [- s5 b/ E2 l% U
22 : 1,
4 J/ X+ ]3 D5 c! W5 n5 H 33 : 2,
! r! b% O0 [- h; Z: a; R; v 44 : 3,& t! U5 e+ ^7 @1 j/ V4 k
55 : 4,
& l% \% Q2 o; o2 s* q 66 : 5,* K3 G! x, ]8 e1 k/ h' U7 \
77 : 6,
0 U6 s0 m& P/ T" q3 Y1 ]2 i 88 : 1,3 g$ {9 g. @. [9 i
99 : 2,; x1 p$ d- P' u; u, f$ G
111 : 3,
" h( J( J: m7 j( R& T' |. n! y 222 : 4,
7 `, T+ e# s/ Q* \ 333 : 5,
* X5 F/ }: x# g0 D( R% p 444 : 0,
6 h, u1 \5 }3 b+ M, K 555 : 6,
* \% T6 I1 Z4 `5 g1 x }
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: [' ~" ?/ F% |8 LsessionPlayerUnlockMap = {} K+ n0 h/ a+ y- ~; U) [" v4 ~
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1 B, ^( M& i5 D! Ndef init():
' X/ w* Y6 a3 H7 h5 |' L6 P2 x) {; U # Events
) M4 U3 @1 X+ z- f host.registerHandler('PlayerConnect', onPlayerConnect, 1)5 c4 U2 @3 N4 g
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if bf2.serverSettings.getUseGlobalUnlocks():
, c/ A! }3 G9 E host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) j% R8 M1 S9 w. m3 a8 H
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# Connect already connected players if reinitializing
9 s8 w1 c; J& s4 o% L# Z+ [' H! s for p in bf2.playerManager.getPlayers():9 r) H2 U$ s4 J6 a8 X
onPlayerConnect(p)! P/ T% B b2 [; O4 w
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if g_debug: print "Unlock module initialized"$ [3 F+ a7 i, \* c1 l. W
+ U1 J5 J, S& ]$ Y* F1 n3 ]
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class UnlockSet: pass
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; S* v4 J! ~* ~/ I0 O2 [" ?def onPlayerConnect(player):. u6 X" \& j w0 Y9 a" e
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; C. g+ X5 n$ `5 v* K- J: I3 [
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
8 m0 B* x9 b+ x, H4 L- j& g id = player.index u# N. e" S4 g( @& N3 @
reconnect = id in sessionPlayerUnlockMap5 E0 m! }: G8 _2 V
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# always get new unlocks on reconnect/map restart/map change etc
# J) Q* r& |" ]2 N! F if reconnect:' y( i& b& o2 y+ l; ^ H0 J9 T
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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, c* U. T4 w/ p2 _1 n newUnlockSet.unlockLevel = {}( z! n" f/ t% {- t5 h
for i in range(0, NUM_KIT_TYPES):" g4 H* k& w8 L8 a9 d* U: v# a+ ? E
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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2 E1 \5 R% V* q j+ X player.unlocks = sessionPlayerUnlockMap[id]
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1 C9 A" {; W( C0 |; k+ D, S7 w9 Y if bf2.serverSettings.getUseGlobalUnlocks():
/ q6 F( a) h1 g, z if player.getProfileId() > 2000: ' w2 {# h# I0 `5 X, A2 B
success = host.pers_plrRequestUnlocks(player.index, 1)" J5 C8 K/ Q! v! m
if not success:
. L, R: c- M8 R% q if g_debug: print "Failed requesting unlocks"8 |+ [$ o! P8 ` ^
else:' c; y8 I3 R6 D, W" n1 l# `
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 C$ | L' A, P2 r' l8 p, n9 b, _
) F' }& h0 o/ E3 {( ]7 S if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
K* T3 m- x$ `0 d' _ if not succeeded:9 o$ G- g7 P* W
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
: @7 `1 X0 Y/ z return
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$ v. C! ?5 d$ [; i+ d4 i2 b # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. f T* f+ E K
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# translate gamespy item vector into a kit-based unlock vector handled by game
% m5 T; f+ N( C8 r' @/ v kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 X9 N* @- |: ~0 j W) Z/ P for item in unlocks:
& e" B0 ]3 ]( W" x, e: o, n if item in unlockItemMap:0 j1 ?! g; d/ X7 H+ a
kitUnlocks[unlockItemMap[item]] = 1
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% S( g0 Y1 b" U2 a% C( \/ v if g_debug: print "Kit unlocks: ", kitUnlocks- n2 ?. n9 Y, ]
#We do not yet support giving different unlocks to different teams' p9 T9 ^- L! _+ N- ]# X: w% E
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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