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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " w0 G1 D' m5 o* k
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& f w; I. B! U+ q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
S% u! P0 }8 P% n$ s1 e然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: C% u6 s4 [. j+ e- _
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!; n/ n, n5 Z7 ]
' W, U3 I8 Q" ]import host
! [9 H1 n3 ^" @7 ~+ ?import bf2.PlayerManager
2 G9 e* w+ I7 D ?! T- jfrom bf2.stats.constants import *
2 p" S% }8 |7 X" m: ]5 O0 \+ e; u1 kfrom bf2 import g_debug% E" n7 M9 \) @
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8 w: M0 y3 O7 P" a) J% y% X9 ^# map gamespy item ids to kits2 H+ H% R7 v- h4 B. E |+ O5 M
unlockItemMap = {6 u( D! B( R1 x! g. U. W
11 : 0,
/ H- P$ m7 _) u7 I* N 22 : 1,
- s5 i& X$ o7 C8 ]+ T6 n4 ^, G, m 33 : 2,
0 D9 M6 P9 u, ^! h0 F, ? 44 : 3,
6 u% ^) ~( L$ K6 M8 J; x9 r0 x) W1 p 55 : 4,& z" [9 u6 [9 S0 f
66 : 5,
! t9 }0 J/ c- {" E/ V9 r 77 : 6,! `, t- t4 [: v$ W: y- Q3 R
88 : 1,, k: _8 s0 t, X
99 : 2, p O% b% P i2 u, e9 `, p
111 : 3,7 u# c$ {3 \$ m) s* a8 L: ~2 d
222 : 4,7 y9 [' T* L, p9 w& U4 A$ {& A
333 : 5,
3 F2 L/ u% \" D% w; i2 ^ 444 : 0,8 ?' s) z; p6 h8 o
555 : 6,( V4 `0 o+ u* W8 ^7 l
}
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& ]8 f) R; T/ V7 f& W8 |6 B+ KsessionPlayerUnlockMap = {}7 a- j- c8 X+ R+ [. j7 z
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def init():! V% N3 S+ w* j7 d) D* s
# Events
+ }! V! c& Z) |/ w4 I host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():& N8 w: z6 d9 \4 w/ r7 ~& E3 G& l
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing9 K, v7 Z, ^$ I% a9 H- X8 l
for p in bf2.playerManager.getPlayers():% z% Y: e" r: H
onPlayerConnect(p)' R( d% ~1 U( T% c" i
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if g_debug: print "Unlock module initialized"9 N* o Z' i- |
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class UnlockSet: pass- h( I, E- F* H; `
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def onPlayerConnect(player): `2 v4 r0 |, D
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* h0 P' F" H; y1 B' z* I* S
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
& z$ F1 E% G1 n3 V n, M% s, o: D. m id = player.index7 ]: Q, b2 [+ I) u# Q
reconnect = id in sessionPlayerUnlockMap
% h6 Z: a9 K; `1 E" ^) p 5 _( L/ @$ I4 {: l J/ r" m
# always get new unlocks on reconnect/map restart/map change etc
" v2 \& @ R8 v' [) ~+ S+ O! J% x if reconnect:+ ^$ ^+ j& m# p+ U: h& s. x' z' e
del sessionPlayerUnlockMap[id], o, ], |/ o* r7 k, Z2 ]
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newUnlockSet = UnlockSet()' i% }* @4 b. {: l
; e& p) n) S/ M1 M$ b8 l! \ newUnlockSet.unlockLevel = {}: u; g! r* t @5 ^5 P6 Y, ]- }
for i in range(0, NUM_KIT_TYPES):& o9 R! ?/ v4 L2 R: W7 Y
newUnlockSet.unlockLevel = 0- b' X! B/ K v8 C
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sessionPlayerUnlockMap[id] = newUnlockSet* e) W! y! W, h5 }% b1 A# r
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player.unlocks = sessionPlayerUnlockMap[id]" W6 B Q6 K# ~! k5 \
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if bf2.serverSettings.getUseGlobalUnlocks():; {3 e: a0 ]; @, S; B8 L
if player.getProfileId() > 2000:
" {8 p7 G2 q) k/ B' {4 { success = host.pers_plrRequestUnlocks(player.index, 1)
3 d" `2 {' M. b4 N! W if not success:
9 r5 f0 t) d- e if g_debug: print "Failed requesting unlocks"
- S- e V2 C$ m& H% j# o else:
. F& E( B) W8 N# B if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 n/ ~: u* n5 y' r! o) F; F
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if g_debug: print "Added player %d to unlock checking" % (player.index)6 K7 f, B' W/ b4 h- c$ y6 n
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def onUnlocksResponse(succeeded, player, unlocks):
% `) j0 O( ]5 F if not succeeded:& v E; F- f. H+ J$ \# F
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! ~4 v& m4 ~( y9 j* Z; p, W$ H$ P
return
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* P0 n$ `5 A" y8 `* k # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks4 a! o# L% u- D
& i, ?# h2 v" v7 F # translate gamespy item vector into a kit-based unlock vector handled by game
$ ^) Q( i, t6 x* X0 S kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 J7 Y& U( Z0 o* D5 K3 U for item in unlocks:) n( \- S7 ]8 `% P
if item in unlockItemMap:
% X0 ]) P$ P; v kitUnlocks[unlockItemMap[item]] = 1' N# d% |. B/ m0 n2 j, ~% ^
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if g_debug: print "Kit unlocks: ", kitUnlocks
& U. W3 _! M$ R8 f- y$ o7 i5 S #We do not yet support giving different unlocks to different teams/ P3 J# {% v6 ?; k2 |6 S) S
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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