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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
3 C& u3 ~+ |8 `0 t: n( ] 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
D! E. b* q: J# u% }) g2 }2 i3 g在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% @5 I. P, h. m8 ?
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, s& z2 n# O" b
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! e1 d' Y7 P) Z) C2 Z! F9 F
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import host
" J$ ]# }$ \7 h) ^+ kimport bf2.PlayerManager
2 `' ]) X# [2 ^. G1 Bfrom bf2.stats.constants import *! ]* {# o2 | W7 [; n
from bf2 import g_debug D$ u( {" D0 q, Q* w' j/ A; E9 h
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# map gamespy item ids to kits1 [/ d' H4 H" \' x- ?
unlockItemMap = {
, w0 M6 B. l8 s- F 11 : 0,4 c, d3 P4 h/ S: ~. o
22 : 1,! ]( s5 {$ L5 b, N' \/ t! A
33 : 2,
3 e A( B( s- X. g. m* T 44 : 3,
4 z4 v1 p3 X+ {" F% D& S, n# x$ p 55 : 4,
! x5 b: l! C5 _& u. g0 C 66 : 5,
2 N! ]; r1 c4 B& g G 77 : 6,
+ K- i+ `0 `$ t4 H6 s/ a# q/ T 88 : 1,9 ~+ N$ v, \7 U: O5 ?3 j
99 : 2,, N" m5 H# X2 @- q0 j& Z6 I) d- m
111 : 3,
0 T/ P5 |0 v1 P7 K) j; Y: g: M 222 : 4,3 h% B) k3 v9 p$ R6 V
333 : 5,
- w/ Z1 ]8 S5 k8 E0 l! R 444 : 0,9 n7 z. S0 I. d3 R9 k7 K
555 : 6,
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sessionPlayerUnlockMap = {}% L7 s |+ a9 {) f6 X; f
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8 e `/ s, b2 @+ ^8 kdef init():
8 I$ L, k: G" q5 k$ d9 r # Events$ r2 s7 P. k' @
host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 n* O1 i4 D- O& v7 C$ F
( \4 {& f2 \7 L5 c3 I& K if bf2.serverSettings.getUseGlobalUnlocks():- Q! j% D1 I5 `, w% n$ x
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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* C4 M. z0 j; F$ m( D) z) n; S. d # Connect already connected players if reinitializing% t9 _5 G3 Y) G
for p in bf2.playerManager.getPlayers():, o# W8 S% N9 k2 u
onPlayerConnect(p)
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/ T9 ~* p4 P; H1 e' M8 d2 }4 A8 I4 S) E if g_debug: print "Unlock module initialized"
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% U9 e8 s& X) C5 b! x. @3 Z) b! V& M7 g) l
class UnlockSet: pass# K' C% X) t9 A( e i
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0 J) q. s8 C& f3 m8 h: Jdef onPlayerConnect(player):: \2 ^, u* `) I) m- L! K
( M' n+ K0 W5 \6 p+ \! ^- F defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 j* y( ~5 D2 _2 R! H' D" X3 M. G host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 b" x: L) i9 K# g0 W! g
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if not player.isAIPlayer():
+ E5 c$ \7 A1 Y& | S id = player.index
7 s/ E3 A p; ` reconnect = id in sessionPlayerUnlockMap8 e2 V- w, ~. I7 y
5 z0 [1 v, G9 _ x& g9 R # always get new unlocks on reconnect/map restart/map change etc, @4 q+ |, U! N
if reconnect:1 U/ u' {; t) m+ x$ F( C% r" i
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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$ P8 {) q4 r: U newUnlockSet.unlockLevel = {}: _$ n( O6 u: _/ n; l v2 l/ w
for i in range(0, NUM_KIT_TYPES):
5 U2 c) r- Z ?3 [* V$ O& P! G newUnlockSet.unlockLevel = 09 }6 U" b1 ^8 \. C# u2 E- b& V# P
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sessionPlayerUnlockMap[id] = newUnlockSet/ h3 A5 [. W* n' u1 O/ C
, n! e' ?7 V/ c5 u* _, r3 Z& `: w player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
2 D) V; s1 B0 Z if player.getProfileId() > 2000: : l! s/ ^: y1 Y& `& t6 j
success = host.pers_plrRequestUnlocks(player.index, 1)
0 Q, J" t9 `( L% V" U7 ] if not success:
5 r- u1 o) v, }/ N9 ?! r% I if g_debug: print "Failed requesting unlocks"
% h5 j" K& }: F else:
9 q# y6 O1 f" b if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 m( T. U- S1 g9 [' [' Z: ?8 P3 ]
: I" u" h/ Z6 k' n/ z7 t if g_debug: print "Added player %d to unlock checking" % (player.index)
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, R4 U. N! P; j1 d* L" sdef onUnlocksResponse(succeeded, player, unlocks):
' T9 Z7 a# Y/ H) C1 A+ e( I% ? if not succeeded:
/ G$ H! t8 L% }! y- D print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). p. P% H4 K4 F2 k
return
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* ?% {1 b& {' T # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 X \0 X, w. N- V2 T L7 ?. l% c. J
& G$ ?6 ?( r9 `1 Q1 l/ a/ l) P # translate gamespy item vector into a kit-based unlock vector handled by game8 K D" G5 x7 w) t( |, p- k
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. o3 _8 a3 Q+ r/ l$ Z/ ]( e for item in unlocks:+ Q) N; i6 h/ s' Q! H
if item in unlockItemMap:& [$ e8 O! _% l0 r% @8 R; V
kitUnlocks[unlockItemMap[item]] = 1
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- l8 h" I9 L' @8 g; ^ if g_debug: print "Kit unlocks: ", kitUnlocks" n5 p8 f( Y% m9 X0 ]
#We do not yet support giving different unlocks to different teams
2 K6 u8 n2 U, q5 A4 F7 {- X* e host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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