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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 W6 l ?, f1 Y/ R/ k: u
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ Z, [9 U/ I B$ J
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 Q& n' x2 f& z& f y% E
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ B! ^; {) \; X8 F
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
/ `3 C+ I4 \8 ^8 y3 Timport bf2.PlayerManager. A" x2 t+ a: f: A8 W. e1 b- w, j
from bf2.stats.constants import * u k \3 |6 I) m1 o. m
from bf2 import g_debug
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% H! D/ x5 l8 e6 K2 {/ ^' @# map gamespy item ids to kits9 y! u, P$ J3 }% ~5 m& M
unlockItemMap = {
5 Y$ o0 I6 [ h8 \ 11 : 0,
+ K2 E( r8 O! ?! y% J, Q* q6 R; E, X 22 : 1,5 k' `# h5 D5 x. ?
33 : 2,
4 j% @/ u* J0 ^ 44 : 3,
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66 : 5,
# y/ o7 F3 L5 r ^) f3 I9 A 77 : 6,7 D6 ^) H' M! q* p1 d) d9 n/ s" K
88 : 1,
" a8 w7 n! s- k6 t 99 : 2,
! ~8 n, a$ D' D 111 : 3, b) m$ t% o9 N
222 : 4,1 b K# N( `# ^6 E3 z: E% i+ \
333 : 5,
; `' Z$ q3 z H: I8 | 444 : 0,& t+ [6 q5 \& B
555 : 6, H: j% m% J( V
}
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sessionPlayerUnlockMap = {}
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1 H$ T6 L) W& \- D3 Gdef init():# {8 J+ @6 k, r
# Events- g, [- e, I# b5 w& P
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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8 A4 h6 Y5 H. f8 k if bf2.serverSettings.getUseGlobalUnlocks():& U- }5 ~" A. y4 C: q* G5 H" R% C
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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1 ^1 Y% o+ l; r # Connect already connected players if reinitializing
( k$ a/ ]* Z0 q; t for p in bf2.playerManager.getPlayers():3 ] {2 O( o# A" m4 |
onPlayerConnect(p)0 R) ]- Q) A: u, w4 b
- s* S0 y9 v6 \& }# c5 j if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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. S$ O/ @ f3 m! s. ]- c5 idef onPlayerConnect(player):
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5 J) [1 e- {8 W, ^5 }! ^* h defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( r) U; Z: h6 P0 |% r
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
6 b4 D- W' p1 u6 P& Z" O" [# _ id = player.index; A) V3 y( i9 j8 [0 x, t4 R
reconnect = id in sessionPlayerUnlockMap$ n1 k D. P/ I- S: i
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# always get new unlocks on reconnect/map restart/map change etc& p0 a& N* W* ~$ a I. A; O! g
if reconnect:
! ^; x+ T) G' N/ b- e del sessionPlayerUnlockMap[id]9 ~: U& ]3 |, T+ i
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newUnlockSet = UnlockSet()1 g% ^& ]( `+ M( ~+ M- @0 X: C
2 V5 q$ h/ Y0 c newUnlockSet.unlockLevel = {}
9 \6 m6 k& R) w- R# J for i in range(0, NUM_KIT_TYPES):
# c) r. C4 C# `& E( H newUnlockSet.unlockLevel = 0/ O" V$ ~( `$ A6 r
|5 L" A5 `+ y6 }6 I sessionPlayerUnlockMap[id] = newUnlockSet+ f6 n* T1 @2 C% a; K
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():9 n0 F8 [+ H7 x$ t
if player.getProfileId() > 2000:
+ o5 a; U# {7 L! b* D- l' X8 C success = host.pers_plrRequestUnlocks(player.index, 1)
T* X" {# I/ X6 F8 h+ r' ? if not success:" H' @4 C1 k/ @# f
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):/ b, R0 C8 M& ]- G* p6 U+ g
if not succeeded:( j; O& t+ {, J" W( ?- g. P' W+ L
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# @3 Q9 w; d* t6 H c # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
: k# T7 w; x/ q R9 P$ _ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- ?5 {& m0 M9 ? }
for item in unlocks:
! E* V. y( w. k+ o5 b if item in unlockItemMap:
- s9 ^2 D" U) u6 V) }% c9 f% M kitUnlocks[unlockItemMap[item]] = 1, @* S7 j, a( F
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if g_debug: print "Kit unlocks: ", kitUnlocks4 {5 l1 S; E( F* v& s
#We do not yet support giving different unlocks to different teams P' v+ ?- R* h5 I+ J+ h; }
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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