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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : F! o' ] w% I7 P
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( H) ~6 \ d: I5 H) b在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- Q0 B/ x9 D _) G1 `然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
, l% P7 g$ i+ l" k! ?最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!/ T: q7 a5 Q( c4 x1 s; @' p K1 l3 d, E
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import host, Q3 B9 _0 k w
import bf2.PlayerManager6 f' B+ k2 a) H G" ~
from bf2.stats.constants import *) B% @$ S- C s: i
from bf2 import g_debug4 F4 M3 @+ s& ^% d" F$ h! L
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# map gamespy item ids to kits
5 M- K0 z5 I. a `1 LunlockItemMap = {0 i2 Q9 T% h+ W; _
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22 : 1,* s4 m2 Q4 \ T! ~1 ^3 y W
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44 : 3,
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66 : 5,9 r# l5 d8 n3 B& l
77 : 6,
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333 : 5,
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555 : 6,1 J1 w& \1 i: P6 C
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. O+ W( ?; t" w. H7 V B6 n: [sessionPlayerUnlockMap = {}
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def init():
$ S( v: ~+ s# W3 g # Events
. ]; U- g4 B1 ^ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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+ s- h( ~( [5 @9 S: P: N- z if bf2.serverSettings.getUseGlobalUnlocks():
$ y: f( p) i5 J y; L3 t host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
2 ^6 m3 r" S2 n. Z7 n! R# @ for p in bf2.playerManager.getPlayers():7 N+ s% ]9 \( d- M
onPlayerConnect(p). o! l* s. x, S" H2 {" Z
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if g_debug: print "Unlock module initialized"' |) H* V: }7 a, r
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class UnlockSet: pass( ]1 {4 Q) ]" O$ N! Z7 N
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def onPlayerConnect(player):3 O. Z: {8 P1 F5 `
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] n: Z+ z3 G; |
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! s S6 V/ n. U, x7 x" K- b
8 ^" m5 L# V9 A: ~ if not player.isAIPlayer():
! V$ ]0 {% q; ?4 A3 u id = player.index( X( _+ ^0 R8 I8 e7 i
reconnect = id in sessionPlayerUnlockMap
# _4 R$ }# x6 F( n; h $ q1 M1 c7 ?$ [0 _
# always get new unlocks on reconnect/map restart/map change etc( G) C/ J, F5 p' W1 R
if reconnect:
4 g0 k% L. {# `& O, ^% I del sessionPlayerUnlockMap[id]: w4 x' G1 V; J; c% Y9 R0 t$ S
8 E* w9 F- j2 V2 t7 x; k% A newUnlockSet = UnlockSet()' O: X& L7 M5 {2 Z" u5 t# E( o
, r! S2 K, |$ o: r# U* T newUnlockSet.unlockLevel = {}
1 w! |- G; c) ]* g$ U/ @; n5 s for i in range(0, NUM_KIT_TYPES):
3 t5 v( I7 z' I G" }' E% x newUnlockSet.unlockLevel = 0* s9 o) L8 a* t
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():7 w& B S. N5 v7 L6 l
if player.getProfileId() > 2000:
& ^& \- P- R1 b, e; G# O success = host.pers_plrRequestUnlocks(player.index, 1). r6 b% [. j( {5 p- J% Q; j
if not success:1 C/ G1 o7 M9 Z# g* K- [
if g_debug: print "Failed requesting unlocks"0 m, w+ r1 ~& S' t# h! |% Y
else:
$ l. J7 J/ Q* X/ F+ y! C% [" F if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ a* d9 Z9 Y3 v
7 R9 M7 L' M; B+ w if g_debug: print "Added player %d to unlock checking" % (player.index)
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% R: P7 q% K& O4 Pdef onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)5 [ `0 K* c( s
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game4 K# ]) |9 P h. }& v( F
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 ?# b3 F+ f3 S6 W* b5 V( v+ W0 f
for item in unlocks:3 m; b$ W4 {0 o5 _2 Y
if item in unlockItemMap:
- R5 a+ `& s: a# I0 c: k7 Y kitUnlocks[unlockItemMap[item]] = 1) n: m% n* i) _; v
1 c0 b$ N: J, M K+ l- s$ d! { J if g_debug: print "Kit unlocks: ", kitUnlocks5 b1 P7 W0 X; d2 ~
#We do not yet support giving different unlocks to different teams
! X/ k% T' q! x+ v4 k/ N8 m7 E host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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