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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, ]& ^, s3 q0 h5 ]9 u( Q 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:4 N8 t7 k# m6 [& q; e
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话5 a9 ~9 |0 ]0 n
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
R& B4 n; m" t2 l. S最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!- G* f) p; M8 ?
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import host
5 A( U" F8 D% [; Vimport bf2.PlayerManager
& g& |" p- f" [) r9 Yfrom bf2.stats.constants import *, q) g0 k( b E* W: \
from bf2 import g_debug3 s) O: G" K' K& c8 Q
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# map gamespy item ids to kits
: ^& t! Y. C) |- zunlockItemMap = {, D1 X" z4 Q: V$ I9 k# T' z
11 : 0,
. J7 `! R9 M% { 22 : 1,
" t; t" D1 R# d( t) v% s& N( C/ x7 X 33 : 2,
+ m; K3 C# ^5 L 44 : 3,6 k% c4 }# q7 M; D! k+ B" A
55 : 4,, n# V, [. ~, L6 a# O8 Z' U, \- e% n
66 : 5,; M' P/ I( m+ y8 A: v; F/ `0 [
77 : 6,6 b; P% A& F& [$ q8 V7 j8 K. d+ D" Y
88 : 1,* y: J8 `+ Q, F8 F T3 c& O
99 : 2,5 x1 C6 W: q) G- y& ?6 n
111 : 3,
& ^% y4 p( X' l/ T$ H1 A- } 222 : 4,
' N6 a) j6 L2 F/ A( F& ` 333 : 5,- B' {- F9 K' u. f& Y: \9 u
444 : 0,' _- z; I% L! y0 T( D# K- h
555 : 6,
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! p2 n5 I, i: N& @sessionPlayerUnlockMap = {}' l6 s- t% c1 N9 e/ s
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+ @5 i% W( M! Y9 E/ Udef init():. n& d+ q4 x6 w8 L4 I' q4 S: `
# Events
, y; c/ i8 s( G* M- q4 r9 M host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 _8 I9 W; L: y if bf2.serverSettings.getUseGlobalUnlocks():
/ Z) d- d) U2 @# p) K; l host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& F* a9 t. h1 c- C i* Z+ q
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# Connect already connected players if reinitializing" r1 u- c: U9 E3 i
for p in bf2.playerManager.getPlayers():* f) @. G- m2 x( m/ l3 Q
onPlayerConnect(p)+ q0 F& q* r) b8 U1 F
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):' f6 e/ j2 f* M+ f3 o0 M q6 p! d0 O
+ }+ K) w6 I1 K/ S/ u0 R; N defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' a6 b; R% P/ @' P. z host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ O6 X+ X$ z6 {% \
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if not player.isAIPlayer():
) k# t2 @3 j# ~4 _( g id = player.index
8 l F* n/ W0 f& q* ~8 u reconnect = id in sessionPlayerUnlockMap
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& h. X) R0 a: I5 k # always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]4 L" ?7 s q" ]+ x+ Y' }
! A: D! W6 A) {) R) ^ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}5 \, V# H+ E3 ]6 Y, P
for i in range(0, NUM_KIT_TYPES):
% F4 Q' h, G0 L$ z newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet+ H+ z$ H* [" z2 w* v& j; B( r* [
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player.unlocks = sessionPlayerUnlockMap[id]( T8 E4 H; X6 {$ u. m+ B* N a
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if bf2.serverSettings.getUseGlobalUnlocks():$ Z: S% R3 @% r! }, S
if player.getProfileId() > 2000:
+ v. u3 T1 i5 Y# O) D( e" F' ]! w success = host.pers_plrRequestUnlocks(player.index, 1)3 B) }$ N' `4 J
if not success:
; J W7 R8 c( t6 M& r5 d if g_debug: print "Failed requesting unlocks"/ w s4 P$ M- G8 Z+ ^# [
else:
! ~' ^; j; q" ^ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 g4 z" u1 ?' Q+ u# c" f- `9 j
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if g_debug: print "Added player %d to unlock checking" % (player.index)% F7 Z& b/ x0 K& F' }2 r' |! m
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def onUnlocksResponse(succeeded, player, unlocks):
" i: j3 p: ^( r if not succeeded:6 n: C; [* h! i& K' o4 c
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game9 ~$ E9 ^$ L& {+ A0 `9 |7 g8 Z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" S( p9 b+ B# @$ z1 X for item in unlocks:7 f! ^2 _% }& R* C$ T, ~
if item in unlockItemMap:) {5 g% y) U2 w- V( e
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks2 C0 ]8 t7 a A5 I3 \9 {( y
#We do not yet support giving different unlocks to different teams$ G, c7 H2 Z# b" I7 v% P& W% i
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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