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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
( o8 z& p4 i! E% j 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ b5 l- ?. y3 J: B8 [
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! r6 p* o% X5 @5 T/ B4 V; `9 x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
* r0 S, a- G' Y* {9 _( C最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( }" O- {) z6 s* C/ `5 u2 ^7 a7 C" S
9 D M* m9 r$ m( ^& o7 u" nimport host+ u# K- w& d8 i; U" ]
import bf2.PlayerManager
1 U2 T; H( m- w# E: sfrom bf2.stats.constants import *
% m; a; M3 M- P6 X# A' gfrom bf2 import g_debug3 d6 r( s; E( ?7 A
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' m$ h6 q/ F8 r4 K# map gamespy item ids to kits4 T3 f/ d4 S1 q
unlockItemMap = {2 M! d$ @1 e T9 e6 T
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22 : 1,
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44 : 3,
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222 : 4,
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sessionPlayerUnlockMap = {}
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def init():
6 T6 Y" j, g8 }+ W! r! H1 |6 s # Events
: ~/ J) D& r* O8 u1 I host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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% f/ f% O, k# `; g: m* i if bf2.serverSettings.getUseGlobalUnlocks():# R8 M5 `) I; G9 u
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
" z! o! e9 C k- t* n for p in bf2.playerManager.getPlayers():/ r/ y+ \1 J1 p9 B9 m0 R
onPlayerConnect(p)& s# x7 I5 f/ }: V9 K
0 {" n9 D9 T& Y- ^8 w if g_debug: print "Unlock module initialized") s. Y2 O) J1 V
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class UnlockSet: pass
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% ?$ L# ~$ I, m- F' R7 fdef onPlayerConnect(player):
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2 ]( q1 R' Z9 \$ P defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ b+ ]+ e1 Q: x& J" |+ I
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 J3 e, C9 U% j6 h0 J2 y
& l4 X: p' x0 w( ^) v% C if not player.isAIPlayer():
% n% C6 N/ O% q) ^ id = player.index) m4 x. m6 m( W
reconnect = id in sessionPlayerUnlockMap$ f+ C! K" D8 ^
$ T4 |) [2 v7 y* D9 B, O # always get new unlocks on reconnect/map restart/map change etc
3 I# o4 E% Q/ @' z! s- s2 x if reconnect:5 l; Q$ _, O; w
del sessionPlayerUnlockMap[id]
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$ I$ l3 t" z' H$ b newUnlockSet = UnlockSet()6 g8 p* p$ [% M$ R3 E
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newUnlockSet.unlockLevel = {}; I, i; j$ ^% ^1 a& e' \
for i in range(0, NUM_KIT_TYPES):
- b1 ? v( R, |7 @$ x# N' i# |* d3 B newUnlockSet.unlockLevel = 02 Z- {3 [6 V( V7 r) X7 b8 R/ F
2 i8 p# y; _3 G sessionPlayerUnlockMap[id] = newUnlockSet* e, e( N3 F5 z/ H) ^6 J
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player.unlocks = sessionPlayerUnlockMap[id]+ d: a% L. ^& W+ g. [
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if bf2.serverSettings.getUseGlobalUnlocks():
0 J& J6 ~; k3 y8 s, |/ u if player.getProfileId() > 2000:
6 n5 S6 {( E0 p success = host.pers_plrRequestUnlocks(player.index, 1)
1 _7 g+ @; e3 Q7 U# G& V if not success:$ K2 h3 D+ |) v2 j6 T+ m
if g_debug: print "Failed requesting unlocks"
3 k( {) Q% F$ R& n+ Q3 |- I else:
3 S# b5 P0 e: o7 w( ` if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 @% `; b. Z- W3 C* I+ o E* r& k3 F
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):, b/ j+ w- ?$ l/ i& k1 A
if not succeeded:
4 e O3 E4 ^% [8 G' d print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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: h( }6 c0 s3 j5 p/ x! {' T # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; W3 K& p+ r$ V3 L8 R, ?0 f2 K$ l+ N
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# translate gamespy item vector into a kit-based unlock vector handled by game
; J8 d5 E$ }; H- t kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ V$ _& q3 F; `7 ?' c! Y% C for item in unlocks:
' ~) b3 b2 K8 z if item in unlockItemMap:1 g0 [- F7 c5 ^) s
kitUnlocks[unlockItemMap[item]] = 1+ D9 t% \5 a1 J! a5 o# z, Y" O4 V6 x
+ s7 s# e6 `4 F# E if g_debug: print "Kit unlocks: ", kitUnlocks; @( I# H8 }' y$ M' \2 H k% M
#We do not yet support giving different unlocks to different teams. V& P* K5 J* E) p
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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