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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 q9 Q, u$ w! l+ Y9 w" H 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" u; s7 \! v e$ Q# L; t& ?$ t
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; Z+ G& Y; f1 P9 k& A
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 h; w$ H0 e/ B% z6 e9 {0 l
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host! y, k8 Q/ z; Q) b5 Y o. ^
import bf2.PlayerManager
f s8 @' R% i" rfrom bf2.stats.constants import *
) w3 ^( Z) }! \8 [from bf2 import g_debug- ^0 L4 ?. _2 @! N
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# x. L1 b( f! E1 S/ M. w$ o7 \. P9 m7 j
# map gamespy item ids to kits8 \" B0 v6 T5 z; x' i: y' U
unlockItemMap = {" g- L5 v+ i% S @6 d
11 : 0,, ^9 O0 d) C4 J1 [- R
22 : 1,
8 F( A8 l& J7 V* t) W1 _! M8 i 33 : 2,! f# P5 U9 {0 n# I; F" b% A& a
44 : 3,% c8 o9 F, O: w) F( u
55 : 4,* N* Y8 Q0 I: F/ t. J
66 : 5,% U% a2 B1 C5 y6 e/ V3 @
77 : 6,
, N/ Y6 y, _& |0 y 88 : 1,0 Q0 p6 @. g3 P. S& i9 K: l
99 : 2,
; N3 j$ w( F) Y 111 : 3,
( u# `/ N0 R/ Y- K 222 : 4,9 v6 \6 y6 E# x) _ J3 Z6 N
333 : 5," o, o' b5 b' {3 u
444 : 0,
- E( O, |, p9 [. H 555 : 6,0 S. f/ z8 A' E8 h
}
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0 \1 I: \0 _, `8 E+ gsessionPlayerUnlockMap = {}5 V3 o2 |1 E5 k5 J& ^, y, x
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def init():& k. ]- c. v& G; U# r* d
# Events
U' R7 ]6 x. a! N1 E- H host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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1 Y/ o: f9 g" N9 x" U3 l if bf2.serverSettings.getUseGlobalUnlocks():
& N( n: U$ B# z7 N0 R host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% ?: W: H( U4 ] h
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# Connect already connected players if reinitializing
2 ^8 F$ w' a$ f" c for p in bf2.playerManager.getPlayers():" d. l& ?5 A* p; ~
onPlayerConnect(p)( I2 O1 c+ g' b2 Z# K+ l9 _
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if g_debug: print "Unlock module initialized"! T" g& i1 |) \8 G# Y" J9 h. A
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4 Z, d0 G& k: ?+ y7 |2 xclass UnlockSet: pass
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def onPlayerConnect(player):
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- G& y8 h& k, B: S( X; T defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! V% |& K" D9 [- x9 A+ w+ t# g
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ G2 C* k6 J2 ]3 \/ T0 Z+ I' D2 ^: _
0 c6 s8 d' d4 e if not player.isAIPlayer():4 w" g9 E# U; H/ |3 { }. a4 ^
id = player.index9 d1 x+ r8 V3 M [5 Z) _
reconnect = id in sessionPlayerUnlockMap5 O5 `. K. L3 S/ o, H+ G4 \, {
4 b/ n6 B5 i& u8 N! [7 g1 [ # always get new unlocks on reconnect/map restart/map change etc+ H3 }- u5 {% U% y& |
if reconnect:7 L( z; Q& `; f9 L Y5 e
del sessionPlayerUnlockMap[id]" ^- p3 h4 j/ c# q
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
( d+ x4 [5 [; m; m' M- U$ A0 E for i in range(0, NUM_KIT_TYPES):, N/ Q A$ `2 s1 j4 O- R* z
newUnlockSet.unlockLevel = 0
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: O8 T" m" s k sessionPlayerUnlockMap[id] = newUnlockSet2 b& O0 K; C7 W( \
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player.unlocks = sessionPlayerUnlockMap[id]; M3 e( u& \/ G" j4 k) N: F
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if bf2.serverSettings.getUseGlobalUnlocks():' ~9 Q# Z: D5 J& w3 v' a$ l5 j
if player.getProfileId() > 2000: # |# w% L, y4 F/ k# M# Y w4 n
success = host.pers_plrRequestUnlocks(player.index, 1)! n' B/ t& e- h8 f y- l. ~
if not success:( y& q+ F; j2 z+ A# V, l
if g_debug: print "Failed requesting unlocks"
6 [3 V* B3 B9 Y else:
9 Q/ z) O0 t4 A% Y; e if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ \8 w! [5 S$ y9 U/ D( `' B
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if g_debug: print "Added player %d to unlock checking" % (player.index); D: c) O _2 Y1 e7 J
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def onUnlocksResponse(succeeded, player, unlocks):
( C8 ], S# l6 H" R; h if not succeeded:9 p" A6 c4 i; h8 O( _& w/ G
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 I. p: u( ]( h$ }: l
return# f; I' @4 x9 ^) F
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ F- d+ ^- t1 s- s3 x; P
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# translate gamespy item vector into a kit-based unlock vector handled by game
. D* y' C3 ^* a0 A( S% y3 Y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 r6 B* Q+ R, y3 b+ n0 @ for item in unlocks:
9 C V! M v) ]- Z3 m" I if item in unlockItemMap:
4 o4 Y! N$ u0 A w0 e R/ z" z0 I kitUnlocks[unlockItemMap[item]] = 18 S1 J2 ]( o+ D7 i9 @- s+ m- L3 q: T) a
5 o5 p. S; W9 W4 B- `: b# Q if g_debug: print "Kit unlocks: ", kitUnlocks
) Z+ A( t, b4 |8 o% V; Z+ Z #We do not yet support giving different unlocks to different teams
f8 B, U9 L/ K& ?" g/ W host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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