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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) , c k% f( w9 p
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, u$ j3 J% n7 C; i- |$ H$ P在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* k+ V& a7 [ d. `5 E5 i
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. R3 H. X4 k0 B# ~
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 B% c% b4 |: Y. F: c6 `
8 I+ ]3 h3 c/ J0 @" bimport host L/ r% F2 Y2 m$ c# Z( ]- w0 W
import bf2.PlayerManager8 p5 S" K5 f4 o5 n' _
from bf2.stats.constants import *
' ^- p( g/ g# Q& _& F2 rfrom bf2 import g_debug
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# map gamespy item ids to kits
1 e5 p& }9 o5 TunlockItemMap = {. h' u1 ], V9 v8 D" p4 t* |
11 : 0,1 f5 o) P5 ^: i( @* M- }
22 : 1,
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44 : 3,
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66 : 5,
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88 : 1,
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111 : 3,% S5 y0 \1 k: `: W8 M! U
222 : 4,6 Z1 |+ v) r# T* k" d6 H5 F- S
333 : 5,
* f8 u7 }0 ?/ @ 444 : 0,- j, L2 l+ M( O7 P+ P0 m
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}
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6 D- r: {0 |% BsessionPlayerUnlockMap = {}
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def init():
: D' r. b. x* U2 ]7 W1 n # Events
- X3 A: V. _7 l9 y2 m, p host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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7 ?, O' P! k, ~! [ if bf2.serverSettings.getUseGlobalUnlocks():
I8 u: O4 G7 ?' } E! a1 C* ` host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% E2 ~% G2 K _$ w. H
5 ?; A0 M+ t4 m9 l # Connect already connected players if reinitializing
0 j6 H8 E2 Y8 p for p in bf2.playerManager.getPlayers():
# z" Q. V" O& ]; S6 v) f5 W* E onPlayerConnect(p)& E% O+ y: `, d( G. X6 O0 n
1 A- t9 Q: z6 U: G5 e+ O1 a7 p if g_debug: print "Unlock module initialized"
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4 |% ^9 N" } q1 [1 y$ Z) J, d Gclass UnlockSet: pass( I9 F/ o8 N# B! ]3 Q1 B
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: D1 F' y" v6 z8 ~+ a- Z/ ^8 M. H
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)/ H* `0 r |8 L& d2 e% I
; J9 D ~+ ^0 f- A1 r if not player.isAIPlayer():
: \1 F2 E8 M, i id = player.index2 z: c, n% h1 z4 }( X
reconnect = id in sessionPlayerUnlockMap
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7 G6 W, n% R' i2 X# `' M. V # always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]# m) m% k6 [7 B) Z
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newUnlockSet = UnlockSet()( {8 L7 u" L0 Z( s7 d. |: I* X
- O1 Q) h4 z2 e" ]6 W. C newUnlockSet.unlockLevel = {}
2 \% H/ O1 [! m) ` for i in range(0, NUM_KIT_TYPES):$ p( x$ U5 k s% Q) C* p8 A, l
newUnlockSet.unlockLevel = 02 H& A7 v! J" y) a$ x
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sessionPlayerUnlockMap[id] = newUnlockSet0 c; K* P" p1 y) P# k
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player.unlocks = sessionPlayerUnlockMap[id]& \4 G7 J6 B. K# r! T! B
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if bf2.serverSettings.getUseGlobalUnlocks():% X3 i w7 s7 ^+ m/ t
if player.getProfileId() > 2000:
, s1 s* W8 n. [; W% o success = host.pers_plrRequestUnlocks(player.index, 1)
- u7 e t% O" H& Z if not success:
& F' k: z" _8 A8 v8 \ if g_debug: print "Failed requesting unlocks"# t% K( h( ?& f# H- ~
else:7 B2 [5 O4 x& d
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index' X1 Q! Y$ {! |& X" D K ]
' h" M" O! n* Q/ d4 k' |" I if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):* T0 R" L6 z. R3 ?- H/ R7 M9 D2 e
if not succeeded:
2 N/ a0 e' H1 h4 t" c0 G# l# P0 X print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
; Q" Q* s$ C) I$ r" U return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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% l% W, Z0 w( X! B # translate gamespy item vector into a kit-based unlock vector handled by game
: f$ a$ L, I9 `. j: K' `. ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 x& v7 e& `$ Q; U0 M0 E
for item in unlocks:9 N9 o6 u& X: ^3 |
if item in unlockItemMap:3 I% W+ [2 s- D( }5 e1 e$ i6 G
kitUnlocks[unlockItemMap[item]] = 14 G& J9 M% [7 D% X; |) P8 e; {
) ]" b. k' F- s if g_debug: print "Kit unlocks: ", kitUnlocks+ r8 X2 m4 r- Z- q
#We do not yet support giving different unlocks to different teams \( ?+ \: G+ g" s# V
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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