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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
3 U" L( z4 ~/ K6 L4 ^ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: U, P) ^- x/ N2 s! ~+ O; C& c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 b+ m2 q0 i X$ m. L
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# P8 f; X6 A0 @ O- h
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* l" j, u% V8 n" [& j6 A
8 ~ k# I( P4 e$ fimport host
2 N7 ~ c6 i- N/ \/ J2 pimport bf2.PlayerManager* V- b7 B3 M1 u# v
from bf2.stats.constants import *
- }4 P( x( @. m/ N, sfrom bf2 import g_debug
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3 {% g8 j9 ^0 G, F. G# map gamespy item ids to kits
$ b4 Z6 E+ M8 v" GunlockItemMap = {
1 M& w0 [. H( o- j# y, U6 m 11 : 0,
7 U8 k0 o' _1 |* e; U8 G 22 : 1,
4 p2 X* C# ] N0 F# {9 f 33 : 2,
' G5 Y% {/ x5 L) q 44 : 3,
$ L% a" A- C, } 55 : 4,
" p; u7 U$ h$ C4 o7 d5 w9 e& M/ A 66 : 5,
8 l+ m- k. J: O: k% E; Z, k 77 : 6,0 N( G4 `) W/ i0 y) x
88 : 1,
, e3 b( F1 O# I1 n+ { 99 : 2," s, S- |0 n2 y1 x8 ?- u2 [& `
111 : 3,
3 }3 |* S) F0 |$ }* d5 [2 `' H7 m 222 : 4,
2 L0 Z( F6 U$ c. Y$ A$ V9 f 333 : 5,
5 \ W) j2 r5 V# T& c 444 : 0,
5 J" p4 K8 {6 Z& C" }3 w 555 : 6,) L/ T! t% K! ?3 @! u, d
}
6 m+ v T6 U) }) r
4 r6 D/ t! {2 asessionPlayerUnlockMap = {}) u: z% F: j) O
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/ m) N; T* Z* x5 }3 _; Edef init():0 C$ G0 h* T3 o/ \! l' q
# Events
* p3 ~) v- D+ m1 ]7 {% s: V host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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7 J- T) w: y$ |% M; @ if bf2.serverSettings.getUseGlobalUnlocks():/ |* X5 \/ p* @. ~
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
+ l% {: E5 K3 \% X* q) h. w
" _! P0 b* H/ }, \1 ~4 n # Connect already connected players if reinitializing
: u% [0 U0 u* d' r% f5 l- f% s for p in bf2.playerManager.getPlayers():: Z7 {' l. i$ Q& B `, S& n- Y
onPlayerConnect(p)
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m/ P7 y" ^. H! D0 j if g_debug: print "Unlock module initialized"
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' B) Z0 i @ g7 V+ Uclass UnlockSet: pass# q9 m9 q" |2 \$ x, l# s) t# z
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0 I: g; f9 \6 }" gdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; _8 @2 \5 p1 @) w, y9 ^5 R8 v host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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& w% f6 p' O* Q6 |7 P3 v1 ] if not player.isAIPlayer():7 O8 ]; F0 D0 S; J
id = player.index9 M# ?+ m7 o) P! m* P5 j
reconnect = id in sessionPlayerUnlockMap
' U. ?# i. C Y- }0 K" \ h
' Z& i1 p' Z! w% x # always get new unlocks on reconnect/map restart/map change etc7 \) d j8 c M3 I" Z4 A! @
if reconnect:2 i2 k5 K" O+ x4 U) u0 m$ _
del sessionPlayerUnlockMap[id]) d" m4 y5 ~" R" g. i
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
7 F% f v y, e% h, J for i in range(0, NUM_KIT_TYPES):; a- Z1 Y% J6 s2 @ L+ M# h+ k4 m
newUnlockSet.unlockLevel = 0/ W1 D& {$ r3 V& a/ k/ t. A0 K
& o& g1 d7 A0 t& d6 {- C, i sessionPlayerUnlockMap[id] = newUnlockSet( K0 g0 B$ }( p! n8 Y' `1 H" }
- T- [: a4 b9 v8 P) ~+ W player.unlocks = sessionPlayerUnlockMap[id]
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7 W1 t: M8 V% e8 e3 u9 T3 F/ O* G5 @ if bf2.serverSettings.getUseGlobalUnlocks():
" K; ^8 ~) W0 J9 _ if player.getProfileId() > 2000: ' p$ {) b4 G, `! S" R$ H
success = host.pers_plrRequestUnlocks(player.index, 1)
' Z$ a5 O; |+ p2 }; i. V0 g3 g if not success:
s/ G* c6 V; h4 {2 J if g_debug: print "Failed requesting unlocks"- }( v. P$ V2 n* V' d
else:
+ G7 y! W3 _$ _$ u if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index, X, @; n! S2 e( y# Y5 k
}# \% f0 x0 z0 _% v* t if g_debug: print "Added player %d to unlock checking" % (player.index)
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, g" U$ f; W* z' d' edef onUnlocksResponse(succeeded, player, unlocks):' k7 P6 w+ s; {- M
if not succeeded:
9 O# K7 x, e' K) j0 w* w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
- _8 z( g0 R4 z6 r. x- H7 C& } i return% T9 [( ~, O: W* i% n
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ R& p) Q0 A- f8 { G& K5 T
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# translate gamespy item vector into a kit-based unlock vector handled by game+ R* Q6 U+ s( E
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; T* ^" M* `0 M( O/ G
for item in unlocks:
" b/ H" [ [( l. O4 l/ D- k if item in unlockItemMap:
# r( R ?1 s5 n, ^7 i kitUnlocks[unlockItemMap[item]] = 1
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+ R4 X2 W- G `) L/ i7 ^7 @ if g_debug: print "Kit unlocks: ", kitUnlocks9 x3 v I. @; F* R; X- N) m
#We do not yet support giving different unlocks to different teams
* w) O; \* l8 f* W( G. T2 O- z4 H& s host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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