|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
- z. M+ V- I4 u# K' m 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
! v8 H% e, W$ y. s$ W" `# U+ A2 k在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- P2 A. _; g0 z+ U
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; X& L: l1 x' C
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
* n; c0 I' a& `$ z: h
2 p% K% o t; ?3 pimport host
& P; p! ` R4 j9 z3 m( `import bf2.PlayerManager+ m3 [7 L( _' @: ?5 E! A# m
from bf2.stats.constants import *
" p5 n: n* g6 a; U# }. E, nfrom bf2 import g_debug
# s( R+ v6 l1 {+ N- y1 A! T, O2 N( w, D% v$ G o, _- h
8 j( ]0 t6 i2 j+ g+ [+ C& ?( t3 l- M* s2 W ~; K& B+ Q% b6 A( Y; c
# map gamespy item ids to kits
* v3 a6 R! U3 \unlockItemMap = {+ @+ I& v/ I$ ~ O2 q0 n/ J
11 : 0,( M5 @% ]+ O5 {6 W- Z$ |4 _9 b4 e% u
22 : 1,
7 l B) B, [/ Z/ s W% l( I 33 : 2,
7 _+ v! B$ R/ T4 ^9 l0 O& p3 ] 44 : 3,! K: _# |% [2 R( ]/ U
55 : 4,
0 ]; h( q( T6 V) K, N 66 : 5,
! {; V) r4 u) }$ T ?# W 77 : 6,8 i) c3 y, b/ N& P w
88 : 1,/ a1 q" S: I9 k" N; e
99 : 2,
6 ]# W; O# D0 X8 D3 h 111 : 3,' q+ x. u7 G) `! T
222 : 4,
$ S" ?' @" B, w9 V 333 : 5,
4 Q- K5 B$ a/ I6 h' ` 444 : 0,0 s8 M1 ]1 g P `& q( B& h* s
555 : 6,
z- r* ~+ @ [6 H/ r# `0 B }: M: T0 b! v; v# ^3 i9 ?; X0 I0 K
# @$ v( l# P# U* _sessionPlayerUnlockMap = {}
+ f0 v! Q: t* R" P: g. H. K' i, j0 Z+ n
& t( l% H- D! p0 G/ p* e- B" j( b( @2 S/ n! y' X6 z
def init():
3 N5 F. J# @# ^& p" P& |8 M/ h # Events
/ W5 F' U1 b, Q& t host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ R* Z* d5 d4 _3 L X9 l9 D
5 }5 t# h7 A4 u; ^" w if bf2.serverSettings.getUseGlobalUnlocks():
6 {) D/ W: u% z+ U9 h& d) A. O( P0 U host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
. H& q& f4 |* ^1 V
/ X1 y5 |9 n" x l # Connect already connected players if reinitializing
' ]4 m6 C9 \# Q6 H for p in bf2.playerManager.getPlayers():
' P- i6 m# [5 t' s' ^# i, \$ F# J onPlayerConnect(p)7 |1 K; d/ Y3 S C' A
# K3 h2 k% e% i0 W- L
if g_debug: print "Unlock module initialized") P2 t* f2 R0 p J3 {5 N
6 ?* Z- B5 Q3 I' a* L
0 f; e+ m4 F. F
- s5 _0 I. d- W. Uclass UnlockSet: pass h+ n& Q. y8 R' [
: [9 h2 j, `7 ]0 y. e0 m- }
* ]) Z7 F( _! U' ~. V; ?
' b4 | Q" W5 W( r$ {
def onPlayerConnect(player):: i0 b3 @% X4 h" i* I+ v4 a7 a
" U8 H$ a q- f& M# T G5 {- o. j
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ~. R! \5 A% n- H8 I
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
/ B! W: [" |% R' Q" d& \+ I. ? a- c! U4 j# h4 S0 q" ~
if not player.isAIPlayer():/ v( g- l$ {% G/ E
id = player.index
7 ]" L2 O3 N H! S reconnect = id in sessionPlayerUnlockMap$ }1 S) c5 R: g8 ^$ {
* i, s$ E7 R' b # always get new unlocks on reconnect/map restart/map change etc8 K/ r! R7 W: [3 G
if reconnect:
0 G3 L) F/ v) F/ V4 @ del sessionPlayerUnlockMap[id]
; \ Y/ E8 f, c9 i* i* \ 3 g' K2 w T+ Q: J5 Q }
newUnlockSet = UnlockSet(): I; _" t4 I, k" F! M: l
, ?4 K6 B* U% U8 v) q5 B- k7 C9 c, S
newUnlockSet.unlockLevel = {}, S8 s2 h- l& w
for i in range(0, NUM_KIT_TYPES):9 ~+ H4 n4 y0 _" ? A0 e- j, U
newUnlockSet.unlockLevel = 0# q4 T4 z7 M& c0 p0 H
/ _3 Y S o8 D" z sessionPlayerUnlockMap[id] = newUnlockSet
# c8 B- q+ _+ z! |2 W
- \5 W v6 U' @ player.unlocks = sessionPlayerUnlockMap[id]9 o" ~/ w" w. X" y( F) J, S0 I
, Z; D% \) t2 i; [& Y6 g if bf2.serverSettings.getUseGlobalUnlocks():* H: u" J( v9 ], `6 A& u* }# l5 @/ |4 ^
if player.getProfileId() > 2000: 2 l( H1 x0 [) k9 H
success = host.pers_plrRequestUnlocks(player.index, 1)' x* n+ [) O7 ~/ N- V5 M
if not success:8 a% k2 u5 I2 U: p. u. J L
if g_debug: print "Failed requesting unlocks"9 W) \; h @' M$ `) [/ ]- x
else:: u) n( L4 q3 R# u+ t
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
1 ~: S8 T, J% r& ?3 I! D# t* r6 v9 z 2 f1 }' h2 Y" M* @' y" N: f3 ]0 F
if g_debug: print "Added player %d to unlock checking" % (player.index)
6 \; b( ~3 o( I5 c! ]( @7 k
/ J1 x7 H% O6 k. }) t) a 4 Z) B: o7 i! i. ~
2 e9 ]' G1 N! Vdef onUnlocksResponse(succeeded, player, unlocks):
8 W1 {9 q) l# c1 _& ^7 X* W6 P if not succeeded:. ?( o0 G B3 ^1 `6 }" m9 J ], K
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); d+ S! q& l" d
return
: o9 z$ G2 k6 w ! _9 `/ q {, R# ~, O' z. X0 R, A- D
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
/ G K( Y9 Z8 B9 U. e) Q " B" B1 D8 V% E1 D* J
# translate gamespy item vector into a kit-based unlock vector handled by game
/ N7 T o6 l/ P' r7 ]! p! [ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ Z- x2 {6 ]8 I' R$ h5 A% K for item in unlocks:- \& n6 ~: Z0 @0 d, y3 W0 {1 M
if item in unlockItemMap:5 S# s0 q* W: W. O" V) U$ J$ _
kitUnlocks[unlockItemMap[item]] = 11 h8 i6 J4 U; v3 ?; z
8 }9 Q; p V1 Q3 O3 Q2 [; j
if g_debug: print "Kit unlocks: ", kitUnlocks
, U6 ~# K4 ` i3 j4 u- U #We do not yet support giving different unlocks to different teams
7 b# R o/ h# B9 n/ Q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|