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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # k0 q' D. ]( c; B9 X$ P0 ~
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: ^. n5 `, C/ F7 l7 u$ a0 O5 y8 o在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* a O9 W3 s0 c
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ n# k" ]: @$ B1 D8 C
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!9 X+ z+ A1 v4 }" f, q
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import host
& e8 K3 N4 w( ?- }3 b6 R* N8 Cimport bf2.PlayerManager- X& u+ R( }6 ^+ t# _
from bf2.stats.constants import *
# r& i) A' E0 X% C+ E: rfrom bf2 import g_debug
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# map gamespy item ids to kits
. W( A% L3 q# \9 D- x2 E) munlockItemMap = {
- s M" I# Q4 j* A 11 : 0,+ y. E9 s! d; H, I. R9 h% i
22 : 1,
/ O5 v* ^' `* A- p1 v 33 : 2,
" l& s7 V7 X+ S9 V* U1 }$ ~ 44 : 3,7 p" u$ [1 f1 o E
55 : 4,1 S x g' ]3 d& Z3 |. I
66 : 5,
% F6 ~. z$ f+ X 77 : 6," b. I4 b: M! J" M4 I
88 : 1,: v! {0 L9 i5 R. L0 P {6 Y
99 : 2,0 i7 t8 S3 h7 @8 t# i
111 : 3,
9 P }: `& H' k& s' y2 i0 h4 N 222 : 4,4 n ]) U/ u; U6 R$ L4 M0 _
333 : 5,
4 a, v% N/ c8 ?9 w9 ~, L 444 : 0,
+ F& A! @! U: h2 F6 [9 K 555 : 6,5 f! Y- e. R7 O0 X) X
}
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sessionPlayerUnlockMap = {}% }9 ?2 Z1 x/ ~
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def init():( q* q3 C1 H" G/ _/ n, K5 C
# Events
( `. V% }# D6 Z host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ y$ W2 h; z! ?) w3 Q2 s; [) l7 [0 i( z! L
/ N* `, g- S' Q: i0 F1 j if bf2.serverSettings.getUseGlobalUnlocks():
6 [$ f0 J' e! q- O9 h6 r) i8 Z( R3 G host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); P& a1 ~& S9 W3 q: x/ P2 J
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# Connect already connected players if reinitializing6 m( J( F3 C# {/ T5 [3 P; _
for p in bf2.playerManager.getPlayers():
1 j# D; g" b( k. W0 k+ G; D7 { onPlayerConnect(p)! {9 e6 j3 j$ ]$ S c
' s+ j z: r8 @7 ]4 [" { k& a if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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# R3 j/ q6 H* V6 O; x0 R7 S
def onPlayerConnect(player):, l- t" Z' a7 U- X: Q
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 B1 e5 j% z6 E9 \# h
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# l% C/ a: b% ~/ O# l H+ k/ ]/ x* c% {; P; K5 B5 O* H
if not player.isAIPlayer():6 I/ {& l" o; C+ S* E
id = player.index
9 I' A7 Q, j) j+ `4 A reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc3 K3 ? g/ C5 W* q% d- w s1 T& g
if reconnect:! ~- x) r% _! T b& c
del sessionPlayerUnlockMap[id]( [0 Y$ ]; j9 k/ K8 _
4 H9 P4 i2 Q5 F0 g1 M4 _: j3 d# i newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}' l# g& O5 A" {9 R. j. k% w2 w
for i in range(0, NUM_KIT_TYPES):
9 A+ _8 _$ w# ^5 y* m newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet, i& ]. M5 W( b6 k, U2 X
5 C+ q* o6 y5 U1 X player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():" X+ _) @% F* a! B! ]- a" L. r
if player.getProfileId() > 2000: 9 m1 m9 L h3 z: y" u
success = host.pers_plrRequestUnlocks(player.index, 1)
* C6 [5 Z+ |1 j! T if not success:
5 l- N* e$ `( | \ if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; X2 }3 o5 ]$ D
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):& P- w' r% c) g
if not succeeded:2 L; Y" B' o% g& P6 @0 S7 Z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
/ W* q/ d+ k+ W; X l! V, x return
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A. [0 m# A3 _) p% A' G8 E9 K* y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks" X' i( g' V2 E) V3 |# J4 D
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# translate gamespy item vector into a kit-based unlock vector handled by game
' v0 h& h$ T5 c: l2 D kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 ^9 Q8 G" j) y2 z1 c' H) e# h
for item in unlocks:
2 I, Y5 X$ l7 z) ^ if item in unlockItemMap:1 K! T8 x) x- R/ ]' C' s3 {
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
' `, J' I& K% t! v8 D; B& k8 D7 w0 S #We do not yet support giving different unlocks to different teams T/ ^( u5 a1 o9 }; Z) R$ z7 f5 n7 d
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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