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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 ]- e+ l4 o4 s, T3 V 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
y, O$ i; h5 V' k3 }' a在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! h& t0 v+ y0 a; g/ i然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; t5 [* |7 w) B+ g; P: a2 X
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ I) o1 {. Z- `. o8 k
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import host0 H/ n& H( L: s C
import bf2.PlayerManager! @/ ~3 P) \9 E; N; ?6 V7 }' D
from bf2.stats.constants import *+ O& h, Y6 B, F% B6 ^# i4 G
from bf2 import g_debug
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# map gamespy item ids to kits
( Q; B ? v+ D3 eunlockItemMap = {
$ Y5 M2 {& ]4 l9 B- i3 Q 11 : 0,+ x: H) {+ o2 b# j2 p; v- S# \7 |
22 : 1,( y# _+ P# E. ~& s) q; e
33 : 2,! X0 m6 @ V+ d3 e- [" t( Y1 k
44 : 3,
7 p+ `; n9 W0 A+ o9 M* @ 55 : 4,
" x) n2 Z" B& O* [0 E 66 : 5,
( [. @0 l6 k6 P2 v! w9 J" K 77 : 6,! ~) ?2 X2 b# Q! c# O) ]
88 : 1,
3 W8 d* |9 S5 T5 z2 S. {! w& Q( J 99 : 2,
. W9 F# ]6 z( o8 b6 X# M 111 : 3,
c N+ S G/ H- ]$ p, c, a 222 : 4,
) p4 d! d* X/ _2 Y A. U& Z 333 : 5,
" K. J5 ]0 U1 |. C5 b! E: A 444 : 0,
# T2 h, w1 r8 {$ A 555 : 6,' f& v m; ~$ w, H8 W& |3 Q
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sessionPlayerUnlockMap = {}
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- m6 b- m$ F$ l% {, W0 \def init():- i7 M% v+ r& z- Z4 q. j
# Events+ S# \/ o! Z( s. n" p/ }
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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# ^0 V* c5 p4 j# N y$ \ if bf2.serverSettings.getUseGlobalUnlocks():6 ?/ y$ z! m% H1 ~9 s. Q% S
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# \7 t3 z8 [+ ^/ g. g
* F+ f e9 q2 I9 Z7 q& h2 S # Connect already connected players if reinitializing
4 x7 z- y! g* t- k7 w6 w for p in bf2.playerManager.getPlayers():# B) s! f% \5 S& c. N, [6 }
onPlayerConnect(p) K' m2 ?$ f; |3 [$ A3 [& o' ? \
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if g_debug: print "Unlock module initialized"
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4 o3 D/ `2 z. K2 H. V: f- gclass UnlockSet: pass
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def onPlayerConnect(player):2 F9 @3 [# G+ I# z3 Y E/ `1 g7 O
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' n3 ~% e# J+ r% w" J- y6 _
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); w6 D' \ O, D# p5 Q8 J' ~
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if not player.isAIPlayer():
5 Y( Y' \8 U$ k# e5 T" P* H) j id = player.index
9 k, y s6 t' U( e" W% l reconnect = id in sessionPlayerUnlockMap, K" E2 N4 g" y
) \' d; F& }% { # always get new unlocks on reconnect/map restart/map change etc% u( f8 h+ m& C* h
if reconnect: k' L; S) E) ]% ~! T- D! E
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet(). V7 A0 G; C4 Q: I& ]7 B- ~+ Z
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newUnlockSet.unlockLevel = {}
" y; }& T( H* Q. Q2 l for i in range(0, NUM_KIT_TYPES):
4 A: Q) i5 @# |* i newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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! W+ a9 S `% E- R if bf2.serverSettings.getUseGlobalUnlocks():# K! D6 }+ s; ?. Z: {1 J
if player.getProfileId() > 2000:
! ?0 d! k1 Z5 o1 B6 e$ A success = host.pers_plrRequestUnlocks(player.index, 1)
- _" l# K/ \9 ]( ?& c/ l if not success:2 S) V5 R- M& ]. n
if g_debug: print "Failed requesting unlocks"
1 l9 v3 m& C! F6 p" z1 F6 ? else:
; D4 Y* u+ j+ x if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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+ v- y. w$ J4 B! E& ` if g_debug: print "Added player %d to unlock checking" % (player.index)) O) s7 n7 Z( m+ ?+ b4 Q, O
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' o) y4 T; C& p% Z9 Vdef onUnlocksResponse(succeeded, player, unlocks):
6 n; _1 }% R: k0 f% w if not succeeded:
* c. I% D1 d5 x" Q4 t4 Y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 x) x. F E J! {6 Z$ i2 w return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game5 H6 m' i: D/ n* Y( ^
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& q- |8 C1 {" J: H0 n/ D1 o for item in unlocks:/ q. r- U8 V- E9 A* l3 V/ R) Q
if item in unlockItemMap:
5 `% |" B! B7 `/ H" @ kitUnlocks[unlockItemMap[item]] = 1* s9 Y4 ^& g8 v# X- I% K
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if g_debug: print "Kit unlocks: ", kitUnlocks
. ]4 H, \2 ]1 } ~* ]+ p #We do not yet support giving different unlocks to different teams
3 x' \/ L6 F( m7 ~% S6 L host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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