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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 d! \. D8 y6 I- ?+ O" U9 @ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 Z! t9 ?; e! V' d) `- m$ b# g
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ A! k8 K( N. V8 o* _
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
! N8 u" {* e5 Q: ?2 X3 h0 Q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ S7 C! C: r0 L2 P P" q, Q
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import host
. H: ?" L( A7 M# u, kimport bf2.PlayerManager
^- r( Z3 W3 Z2 n; H, ?from bf2.stats.constants import *) C* b8 i0 E5 k# W4 e- W. j! _
from bf2 import g_debug9 X, Y; J" s% i- `5 }8 @7 K
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$ ^5 r9 F- [$ B5 A# map gamespy item ids to kits8 j8 e+ J; S& l
unlockItemMap = {' T g. L& y, S1 ~& W
11 : 0,8 @5 w! U# S7 [1 O' v4 g1 {8 k6 K
22 : 1,! `4 c; A5 q) j8 a" C( |
33 : 2,$ e3 T U7 q2 e8 ?2 {8 o
44 : 3,
; W6 w/ L' J9 Y; Q( t 55 : 4,5 k! `3 r; I/ F, Y* `
66 : 5,
$ H7 _+ S7 P1 n1 U7 k7 T( n 77 : 6,/ h( x. D& C* X( I# M1 T. l/ \$ g
88 : 1,
% A3 F( i6 y* M- P6 ^ 99 : 2,$ n' ^$ W1 i$ S" q
111 : 3,4 o4 u* L, f2 U$ _2 Z
222 : 4,
# ^0 L/ k K) m4 T9 z5 Q 333 : 5,% l4 o3 w. u T! Y* B$ p9 K3 I" K/ B
444 : 0,* F2 s# C/ C( g4 I9 i
555 : 6,9 H5 |+ R, K* D% q. A# Z3 f& F
}
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sessionPlayerUnlockMap = {}7 u% p: u+ ~! V! t# g/ z9 R! [1 _1 a
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( a# | |6 j+ r! c: ^def init():3 ?4 x# U3 C9 G# P* p$ @
# Events- d" ?) \ \$ L+ F
host.registerHandler('PlayerConnect', onPlayerConnect, 1)" Z8 R7 K% v2 k3 j; N
6 k4 j$ L- C1 e; ~" _ if bf2.serverSettings.getUseGlobalUnlocks():4 I! H t9 }0 S4 Y
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% T {0 R! X, x! Y& p# K9 Q* [
" H' A% y( _' g4 e( e # Connect already connected players if reinitializing
/ u2 U5 d2 M2 U' ~, n8 j# g9 _ for p in bf2.playerManager.getPlayers():% Z' |/ a& O4 q7 P: [
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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) V7 K5 @" Z/ `0 y4 X* W8 vclass UnlockSet: pass
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def onPlayerConnect(player):
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: Y7 O+ r- ?3 q% i4 ~ o; p defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] n% V6 |" Q# m
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! v* _! t" p% x0 K1 e# x$ C3 P0 `
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if not player.isAIPlayer():
% q8 Q- T/ W& [9 t/ T8 f! h+ Q id = player.index1 E) n* L- S/ L9 @. k
reconnect = id in sessionPlayerUnlockMap2 n5 p0 [( z) q2 ~1 K
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# always get new unlocks on reconnect/map restart/map change etc- x& H2 q' N2 A, _- `
if reconnect:
/ R: p* p6 t6 o" w/ i6 L1 C del sessionPlayerUnlockMap[id]% n c5 F8 F$ ~" B
* L0 D5 L- ?# S3 L newUnlockSet = UnlockSet()
# A4 l+ p* ^. d$ [1 _8 A9 U0 m1 P% G$ y% p1 ^* N; o
newUnlockSet.unlockLevel = {}
1 J. Q8 v* b' I9 b, @* \ for i in range(0, NUM_KIT_TYPES):7 W5 s! o& S! G. b
newUnlockSet.unlockLevel = 0 X9 s1 R M' \, I
: ^. r& D+ m- \) E0 z sessionPlayerUnlockMap[id] = newUnlockSet
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) J& p% b" `9 V T; I+ e player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
. n6 }5 u) e) x( i' @/ w$ @- ? if player.getProfileId() > 2000: 0 u4 u _5 F: y C
success = host.pers_plrRequestUnlocks(player.index, 1)3 T, w" e' ?7 z9 J# W Y$ j0 L1 X6 g
if not success:
, m* ]' l; d, ~- y% c% I. B if g_debug: print "Failed requesting unlocks", ?' G4 e2 v+ K! n# \* {5 Q, D
else:/ i% M4 m* W2 ~' w) c) Q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 H% ^5 a2 u S+ F: c8 k! Q6 ?
S; H7 [% v# A' i; z if g_debug: print "Added player %d to unlock checking" % (player.index)
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# D g5 V% O/ t
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; D+ ^$ S# S) [' @- Bdef onUnlocksResponse(succeeded, player, unlocks):( m& L$ t6 C+ |2 i
if not succeeded:1 T! d6 W% Y5 G+ k$ h3 ?7 U
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 u2 z! p) l+ H Q4 Q3 P return
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- y% b s* c: Y; G; _ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game' D R4 \, O' R
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& } e/ h8 B0 O1 f* {# o
for item in unlocks:
- S0 i( r" v- q1 v# c) o if item in unlockItemMap:: F% m6 J% d1 p9 l3 L3 \0 h" |. H8 o
kitUnlocks[unlockItemMap[item]] = 1
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, S6 e6 o% [: B if g_debug: print "Kit unlocks: ", kitUnlocks
, c) E: e. {4 k) b) P+ S #We do not yet support giving different unlocks to different teams
) i( Z# m9 u" x/ N4 `: j# m7 W host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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