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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. I0 ~6 x2 R4 m) j% K3 m 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: I6 ^5 i: [& q' o2 ^/ ? b
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 @ E. Y4 Y) _$ W1 H, u8 Y+ T; K然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 X0 e3 k5 C0 `2 j4 a3 S! ?2 y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
0 J: y/ J. x$ ~ @: Vimport bf2.PlayerManager
8 C! L0 Z0 Q8 R, s+ Rfrom bf2.stats.constants import *5 k5 d. _0 ?; u5 e0 A2 z5 W$ y
from bf2 import g_debug
% x( j# b/ v+ H! H' L T. w0 C4 w" I }0 R
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9 ^8 s! `& u5 V0 K. a7 A. l7 u# map gamespy item ids to kits) ^" {5 h- }7 l: v \
unlockItemMap = {
& L* V0 [6 n4 H& x: D1 N& w' z9 o 11 : 0,! d( E+ J) G* H
22 : 1,
( w4 I/ t+ E; B3 D2 F! J m0 c* ] 33 : 2,
$ A Q S7 ]6 ]' w$ ?7 F 44 : 3,
3 l3 d) a7 {( N# U7 G- w( u2 S 55 : 4,. r5 F+ T5 ?/ h" j4 g( Y
66 : 5,4 V, `7 `& \# W' M' g; @3 g
77 : 6,
# I& h& D! @9 c, P. P# v0 l" e 88 : 1,6 o; B- d4 H) ^/ b
99 : 2,! w, N: ~1 |2 j. w- x0 @
111 : 3,8 U* h. X3 N; s/ Z* ~0 q
222 : 4,
0 p! c3 t1 e( ~- N- h3 W, M- | 333 : 5," ` F7 u' r) y; d, a5 F
444 : 0,( ~3 \& e0 n: b: ?# A5 T0 F
555 : 6,
+ u$ |0 e8 v$ Y+ G7 ~1 G8 k }( |, c5 Z8 X. u" }
% j q& ~2 c2 D" `- A, ssessionPlayerUnlockMap = {}
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; s0 C1 c/ b; Edef init():
; X( R8 n& Z& ?6 G0 [ # Events
- i$ p! i( e% a: l host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
" ~2 L/ w! S+ s; u- u host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 h) h! a2 `2 y' D! y5 u! ~
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# Connect already connected players if reinitializing, n2 ]' M) N7 L: K, _' K4 Y9 T
for p in bf2.playerManager.getPlayers():
* O% k0 l0 S; M) ?; G5 F onPlayerConnect(p)3 k5 O2 S7 f }/ |9 D8 R
3 S. h6 g q7 m( \ if g_debug: print "Unlock module initialized"
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class UnlockSet: pass7 H+ a7 N4 C! Z$ C. p. i
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5 t+ u) _8 i' p8 i5 bdef onPlayerConnect(player):
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) `$ ~- D5 m( _0 M: m- C9 _ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 ]# z2 l2 }* ]7 c" w" w host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ v W/ ` ]/ i u7 z5 J
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if not player.isAIPlayer():
7 z3 J% n3 c( E id = player.index
' v- w. C( ]6 p+ [3 }/ ^ reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
! G! h }* `* h; `! k2 h+ ~5 H+ N if reconnect:
' p) }: W! a' `( S9 z7 q8 ~ del sessionPlayerUnlockMap[id]1 |5 X7 f+ ~2 a8 ]! G8 D
; @! F) t0 _' p) \9 O9 }9 }
newUnlockSet = UnlockSet()( i* Q. j- T8 X- }/ h, k u
" K8 }) |" H n newUnlockSet.unlockLevel = {}7 b1 d5 h) b i: i ?2 y8 D F
for i in range(0, NUM_KIT_TYPES):
/ ]/ L+ r, N: L* O9 A+ _ newUnlockSet.unlockLevel = 0
+ x' e3 T8 ~# {+ K% T5 o
) f# u9 r; A6 a, @0 R% k sessionPlayerUnlockMap[id] = newUnlockSet# k! t7 o4 d8 U4 { o
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player.unlocks = sessionPlayerUnlockMap[id]2 A v# l7 t* o4 T& Z
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if bf2.serverSettings.getUseGlobalUnlocks():
8 z" \6 d4 Q% v2 a' ] if player.getProfileId() > 2000:
) b& I" V% R9 \5 o success = host.pers_plrRequestUnlocks(player.index, 1)
' i6 u8 \7 n) F8 J7 i if not success:
) Z/ W: r) V# C; Z if g_debug: print "Failed requesting unlocks") c! V$ \7 r$ O
else:
: P/ y0 F8 o2 ~, ^ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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+ m, j: _7 Q7 W8 y$ s3 m$ G if g_debug: print "Added player %d to unlock checking" % (player.index)
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" m& e& }' p- ~+ `def onUnlocksResponse(succeeded, player, unlocks):3 C0 q1 z: v. j: |5 c
if not succeeded:; O: T, Q% ?8 F& r
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* e( s* L2 |" B8 C
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# translate gamespy item vector into a kit-based unlock vector handled by game' r f/ e0 s% X9 ]0 y% L/ G* i0 T
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 W# b9 k: X# G9 Z% F _* A
for item in unlocks:' N/ O' p. E: }1 s
if item in unlockItemMap:" L4 ^% f, j# q9 h' Q3 c
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
# _8 h& k5 j$ T' k, I% `, F #We do not yet support giving different unlocks to different teams+ i4 V/ e! `+ m8 t" W8 {- r
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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