|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) & Z1 e0 M& U2 X6 e0 ~
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 N+ ]' k2 g: Y/ l0 u ^
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ Q- I2 w* o+ ~6 V( e0 w然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 b' `' Q. U X1 S) V9 D最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
% D7 a- R9 C1 f4 k
X- g2 S. z- {( a$ s+ \import host, s. x- ^0 h0 s
import bf2.PlayerManager% s$ N3 z0 X7 g- t; h
from bf2.stats.constants import *
4 M$ Z! r' T& Z, m: t& wfrom bf2 import g_debug
- X) s" W( o( O) N1 _1 E5 K3 n3 |! {4 X2 Q' u" U# j
8 U, V7 D" b3 @5 Z: z
, j* \1 \3 b3 j) x: X) p" u# map gamespy item ids to kits
) I* h; H, p* u, y& hunlockItemMap = {
/ l7 w2 N4 m/ V8 }' N R8 j 11 : 0,% x1 X" \' R G; A; u) N
22 : 1,
* M$ D8 l, y6 ^8 T7 k3 b$ L 33 : 2,3 ^5 Z- D6 F3 X
44 : 3,7 t* q8 V% j \& f
55 : 4,
, ~( j) i' w1 S8 }3 D8 U6 s 66 : 5,; c3 |# k+ E i, a* ~2 {# X
77 : 6,
' l( l& k6 G' c, E1 G R5 W 88 : 1,
8 p9 V% i" u% z 99 : 2,+ n2 Q: b' `" z: h! C: k
111 : 3,: b1 V# r M4 O
222 : 4,7 e/ {- q& H1 w8 @
333 : 5,; I2 N0 h5 m2 d) p; t
444 : 0,
' c4 O6 Q( e& C6 p" N/ r/ h 555 : 6,
& J" l6 G) F) [! C. H: x8 j; A7 n }; x( t" o. v) E u6 t
% u% T- C _- C
sessionPlayerUnlockMap = {}
* G7 J7 R! @0 T7 {# p# e
. b& d! z/ A8 `0 T8 j8 L" L! o
8 H; _ V9 ?8 a: C" V1 n! ~7 D! w i) Y- j" |# i8 a |- y; }* U5 X
def init():, P% Q7 r( `4 Q3 m; H
# Events$ L1 I+ c, Q! h
host.registerHandler('PlayerConnect', onPlayerConnect, 1)) I- a+ N" M6 }
! h$ P; G+ s. U$ m if bf2.serverSettings.getUseGlobalUnlocks():
& w( k; z5 O; a5 V* j host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
. M. z0 w* F% ~3 Y
! `" w; [$ a( E: P2 U7 e- U, q: r # Connect already connected players if reinitializing
7 S) Z4 P3 g6 ]7 L/ c6 y6 x for p in bf2.playerManager.getPlayers():% y3 T* f h8 P% |
onPlayerConnect(p)" O; ?+ Y5 M" K+ O: n/ {0 P. L
5 k0 A0 l' z8 o) [" K( I if g_debug: print "Unlock module initialized"
& V& U: u: u: n3 K
) c6 ^* b* S" v5 G; G- H) b. K+ v4 l: G
) I$ ~0 u+ Y: v% F
class UnlockSet: pass
2 O% G# _9 M; T# ]6 b6 D9 m
, @8 u9 a) p- g1 j9 j! M8 _7 v D/ E& J- g8 a# ^
, |7 t: b9 v; k' p
def onPlayerConnect(player):
- w }9 M0 ?& l' A9 s* e: K& A* d
7 x6 z( j/ ?& q: B2 I6 I defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: a" A; f; _" |# q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
. ]9 M- I7 @0 G/ e- H
) L1 m- B/ o* o: V# f9 z% g if not player.isAIPlayer():7 a' J4 @1 W4 w& b+ p0 c& E
id = player.index
- r; v, H2 J! z) Q9 { reconnect = id in sessionPlayerUnlockMap
9 j! c3 f4 z1 z9 m) }3 l 1 Z+ }6 {# v( C6 {3 ^6 q% b
# always get new unlocks on reconnect/map restart/map change etc
0 B7 p5 ~1 O. C9 ] c! Z8 L if reconnect:
. @% g4 i1 ^; ] del sessionPlayerUnlockMap[id]
" Y/ Q8 F9 B- q* g# X* g
7 }8 w" \0 h" c+ h2 j! X9 |/ t( B newUnlockSet = UnlockSet()
: S2 [; Q# S2 Q( @! s3 p+ T) d4 w$ ^" ^7 x7 H% u
newUnlockSet.unlockLevel = {}, R* F0 I7 w ]( @1 J1 p2 f
for i in range(0, NUM_KIT_TYPES): U6 ^9 ?; L; b. _+ p
newUnlockSet.unlockLevel = 06 v( q2 {, b; g
. v9 Z' K5 T: |3 h& C1 P sessionPlayerUnlockMap[id] = newUnlockSet
% w+ ?+ _* G l @9 q; y0 ~
. c+ K# u r8 i- C! U player.unlocks = sessionPlayerUnlockMap[id]
4 ^, L& W: N) s7 R! g8 C
; k$ |( v4 Z, K9 V if bf2.serverSettings.getUseGlobalUnlocks():
4 B1 ^9 A2 s6 F# t/ U if player.getProfileId() > 2000:
$ `9 Q. ^2 d8 G* C* I1 H% e6 \ success = host.pers_plrRequestUnlocks(player.index, 1) D2 {8 n8 k8 ]
if not success:- ]& H3 e7 j5 w7 D! d( D4 s
if g_debug: print "Failed requesting unlocks"
6 J/ @/ c) T) c' g/ J4 R else:
8 }5 Q, h4 E" K5 I! h if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
4 j7 v9 j8 ]0 T6 y( j# C & ]3 z& w$ m- z& ^" M, R
if g_debug: print "Added player %d to unlock checking" % (player.index)
, k) s0 ^9 M' v1 `& L3 D' e ' `" i: X8 |% H, G8 \
' o) z) F/ U! q; }' ~$ g
2 F, H- d8 f$ j, C$ Hdef onUnlocksResponse(succeeded, player, unlocks):
5 j, q" Z9 v% @5 ~ if not succeeded:
! U4 p- o* k; R/ C print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
3 S2 K- M Q# f return
* A9 D; p7 R1 j/ J
& B- T! d' S' z9 n( I; Y. U # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
" j f& k; S; P8 ]5 M
- Q n8 I1 H$ T) s. J # translate gamespy item vector into a kit-based unlock vector handled by game$ q7 M% ^/ H: o& z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" D! T: }% N9 n! d& G% w6 |
for item in unlocks:3 ?7 @4 N' R, g/ m% U8 y
if item in unlockItemMap:
( z- O, A" [3 X9 |6 q. x4 q kitUnlocks[unlockItemMap[item]] = 1
' D5 ]& ^) x' x4 ]
6 _3 \5 k0 i! g0 D. M8 i7 ~ M if g_debug: print "Kit unlocks: ", kitUnlocks0 L4 c8 F, i- v$ f6 A6 p8 X9 ~
#We do not yet support giving different unlocks to different teams" W8 L/ U+ x! ^, a6 o& e; k( \1 d! S
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|