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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
& j5 z, t* N, A2 p1 u# v5 M5 k0 m 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 o$ b4 i; r& E* L3 @, F在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 y5 |/ f+ _0 Q9 g7 ~; W然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
9 C' y" P! \7 I/ R5 g/ \最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
" \# p: e1 `' g7 uimport bf2.PlayerManager
: |7 U/ g+ [. P# P8 ]from bf2.stats.constants import *5 ~5 s& j8 p& p8 S4 c b o
from bf2 import g_debug& i# i/ T Y- ~; k% h
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# map gamespy item ids to kits
9 F3 ^) P6 T2 _2 L) f$ ~unlockItemMap = {
- S3 j/ E4 _) j% u* _$ i4 ^3 \ 11 : 0,
. I5 M% q2 h3 [3 Y& d 22 : 1,7 y( Z1 ` b! N% z. v( g
33 : 2,7 O+ a5 M% |; K$ b; }
44 : 3,
: Z% z" ]0 ^4 A9 G5 b; E 55 : 4,
# |; U" A+ E" m1 U, F 66 : 5,
& D) a/ u6 J: n 77 : 6, u8 N2 @; Q4 i
88 : 1,
" N: C2 G, C/ ]0 v3 B, n 99 : 2,: i$ O3 }5 G( |0 X6 j" p, c, Q8 J
111 : 3,8 P$ |/ C T9 y2 Y$ n
222 : 4,( i( X+ Z2 M+ z! y4 s
333 : 5,
: J/ `. a# P0 x { B% v 444 : 0,. P5 }; ~) R5 o3 R; j, T5 S8 p/ M
555 : 6,! M7 w l" Y# k* J. E8 [( n
}
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sessionPlayerUnlockMap = {}
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def init():
, h' _' u: S' c* @- @ # Events1 O. [) i& p( g. ?0 e
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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" x. H7 e, x0 F! }7 f if bf2.serverSettings.getUseGlobalUnlocks():( K$ ^2 Z" E' F* E1 t1 x3 v
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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5 K- c+ a$ [, [" l6 U # Connect already connected players if reinitializing
* k1 b4 X. [5 l. v1 N( n for p in bf2.playerManager.getPlayers():
1 I7 K _. i' y! L onPlayerConnect(p)! [: j2 o" g) T$ y) x/ @7 z, _6 D
% Z" L* ^& L: {0 g& j if g_debug: print "Unlock module initialized"
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class UnlockSet: pass/ o1 b' i9 X. b9 g6 e/ j2 Y A! @
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3 M+ Q. V2 C3 Y( I5 F% cdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: w. r+ N4 ]9 r9 r( }1 J0 Q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():- V/ F8 K# Y$ w
id = player.index: L4 o. R/ @3 G1 k
reconnect = id in sessionPlayerUnlockMap! B- t) b$ W; y( c1 g/ h; V
# D* f2 A9 {1 I
# always get new unlocks on reconnect/map restart/map change etc3 Y ~: P& w6 A) e( B5 L
if reconnect:* c. f, s4 P( x" J9 g
del sessionPlayerUnlockMap[id]9 M$ X% \6 {1 w7 g: C m: D# p
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newUnlockSet = UnlockSet()
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! [' }1 f8 F1 i& k0 K. I/ q/ n newUnlockSet.unlockLevel = {}
! h$ x7 P" v: j$ f; i4 ~; N; o for i in range(0, NUM_KIT_TYPES):
: k$ _5 A; i* Y$ p- \3 a1 \% c newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet. V2 s. D8 ?6 f/ G( Q
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
+ h5 a1 H& I: D1 K8 l4 k if player.getProfileId() > 2000:
2 z4 W5 `: |' t- _8 P success = host.pers_plrRequestUnlocks(player.index, 1)" G0 I0 l2 \2 e9 z2 y# K
if not success:
/ C8 [/ h* |* E& ?* v if g_debug: print "Failed requesting unlocks"# z. s1 s0 _1 A5 D
else: j3 I1 P1 C. z& t) N0 P
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* l+ @% E! ~/ \
6 d% J2 l9 J g2 d if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):: K& O( c# C: ~$ g k8 @6 h& O; k8 x
if not succeeded:
' o0 ?/ g7 F M3 J print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)" K6 J: `/ u4 g7 i1 e! l! a
return
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$ a% `% V! y% I8 @5 ?2 }, R # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* s2 C0 k( L; v/ \
9 e1 m0 z9 ?# o( U # translate gamespy item vector into a kit-based unlock vector handled by game
; J1 B& W; Q" p2 ]9 D) W kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% W# @/ d0 @8 S A1 J for item in unlocks:
3 u2 e( Q) v+ f6 @- a0 M8 X+ v if item in unlockItemMap:. i7 p7 t0 a- E4 _& u
kitUnlocks[unlockItemMap[item]] = 13 r) Q! Z1 E/ J9 r) w
5 ^7 Y5 I: _) q( M if g_debug: print "Kit unlocks: ", kitUnlocks
3 X6 u+ l( p# O #We do not yet support giving different unlocks to different teams& d3 O7 Y1 e) {( H/ c$ a
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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