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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( d9 k3 g8 K- Y) ]
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) s- ]6 h, Z. a: L- U在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ [; R( u; E: U0 R2 r
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 ]$ G+ l g- b% }/ f; |3 t
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ ]4 k! c9 v8 S6 i7 f
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import host
# E( O2 P+ o5 h% gimport bf2.PlayerManager6 e" k2 c% \7 {8 I' F. T: Q" ^
from bf2.stats.constants import *1 s' G9 F+ W& j6 ]! v A
from bf2 import g_debug
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# map gamespy item ids to kits
& k o" V5 H* q. [, Y7 {, l$ e5 QunlockItemMap = {6 c. |, I- y# u( z" R! Q
11 : 0,0 J, I. u0 X- A7 P% q; D; g# {
22 : 1,
5 {7 k; y, g( j5 D8 ^; z 33 : 2,5 G. J' |8 e! U, h6 R6 {- F( @
44 : 3,4 R' T" k3 T" g) I6 f7 x4 B8 O& v% u! }
55 : 4,
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' d1 @" u$ h* f0 q 88 : 1,
8 t7 G$ H) H# ?6 L8 g k 99 : 2,
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222 : 4,+ `4 Y7 T% t! Z7 @/ f
333 : 5,
9 D) q% Q. K( K' v 444 : 0,
J7 X. d- S& V; H6 | 555 : 6,
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sessionPlayerUnlockMap = {}3 i! z# p0 w- \5 [+ x. T$ r9 X
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; F/ V: [$ h1 j$ g# }; adef init():
" E/ ?4 x' H7 \& O U" X3 P # Events
7 X8 p' ~& {' d host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():( p8 o& u ]2 x) I6 H
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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0 o L& M& i" G6 }1 Z3 ~+ \" P # Connect already connected players if reinitializing9 K, c L$ b9 d5 E; O2 |7 P
for p in bf2.playerManager.getPlayers():
$ X& o7 I0 K$ o onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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) r+ G" n1 Y4 K% c9 nclass UnlockSet: pass$ W [3 G% l0 w* s" C6 q: F! a% I
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: j5 W, I X, W G3 z9 A6 l- N: V. j( Y( idef onPlayerConnect(player):3 L% d6 O" J8 @$ l
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 Y2 `7 ^. G% C
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks) D( D0 u8 |% U
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if not player.isAIPlayer():
4 P5 f3 c0 p2 V* X id = player.index
4 s) T9 X3 C+ Z1 e4 h) { reconnect = id in sessionPlayerUnlockMap' G5 S2 b) g1 O* E% L
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# always get new unlocks on reconnect/map restart/map change etc
4 G) _7 Z/ X/ |2 i9 J if reconnect:
( r0 z3 t5 ]3 V1 r del sessionPlayerUnlockMap[id]
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# g- N1 W! L' W newUnlockSet = UnlockSet()
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8 \6 {$ l1 B" B1 Q% W# K4 F newUnlockSet.unlockLevel = {}- J7 Q8 M! i2 B, x& w. v- Y
for i in range(0, NUM_KIT_TYPES):
0 H3 {( s r. N% G newUnlockSet.unlockLevel = 0
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8 B; z- |2 N- b3 j" M$ g sessionPlayerUnlockMap[id] = newUnlockSet
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. Y" ]7 X+ M7 N1 f1 E6 g) A6 ? player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():# P8 T3 H+ x+ S! x4 G& ?8 a% o& ?0 J
if player.getProfileId() > 2000:
) y" h# j, L0 q- E2 ? success = host.pers_plrRequestUnlocks(player.index, 1)
2 G. M0 p9 x' R. M3 R) I if not success:
) g# A5 l* H$ c% i if g_debug: print "Failed requesting unlocks"
4 b* Q" W! l( r' g9 D- [ else:
7 p5 `6 Q* W ~" _% J, Y5 \ c if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 p3 W) e" r, E/ v( q1 x% M
6 H, C2 V* W7 G9 c1 a% y, X9 s. { if g_debug: print "Added player %d to unlock checking" % (player.index)( \8 y3 |3 e! ]* r
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2 J$ ~- X; t* s u) H- s+ p" mdef onUnlocksResponse(succeeded, player, unlocks):- W3 Z5 i6 k; T$ {. ~' o, A9 A+ `
if not succeeded:1 l$ L' Q2 W: ^$ W- T
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ ]' ^7 b f# X. i2 u& V: ?2 X
return
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' C% S& [+ ]! e h6 i7 |) o& k # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks5 R& t; ]; {0 k, p1 X
% l* D& B% b) y3 N7 i% U; C; I* F+ \2 g # translate gamespy item vector into a kit-based unlock vector handled by game
7 D: ]7 l1 j7 x- i, F! E) J* ~ s kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& q( n3 o5 h+ q! U2 g for item in unlocks:
' a( @+ F3 T( W, w) w- V: ^4 [ if item in unlockItemMap:
) B. R5 @: L4 _ kitUnlocks[unlockItemMap[item]] = 11 i2 S4 @* M# P; j: N: x% z
5 D* \; X# K1 y( T0 x+ g: a9 z if g_debug: print "Kit unlocks: ", kitUnlocks7 v$ ?) q @- B
#We do not yet support giving different unlocks to different teams. p0 {; Z2 U5 A, ~9 d
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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