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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 k- w; a3 n1 \& S 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! Z. F5 V2 Y3 `
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' l# o% \* u" V% H1 W然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! ]1 ]2 J, n( w9 Y6 Y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
5 m5 E3 e4 _5 S Q, B& ?1 Simport bf2.PlayerManager) k! f; Z. |; M! R6 v0 L
from bf2.stats.constants import *3 R* S+ |; x& E+ W2 e9 J/ \$ @# J: r
from bf2 import g_debug' d4 W4 F( }- r# R
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% B: u! q1 p( p% O+ V# map gamespy item ids to kits
+ i" Q+ B4 I1 d1 ~7 e) runlockItemMap = {
- P, o0 h! s7 p3 T7 C 11 : 0,- [/ V- |- C `$ z0 P% D7 F) g7 H
22 : 1,7 T) S$ q9 I* f9 @
33 : 2,
5 O) x7 x( i* z3 L 44 : 3,# M! Q8 q/ |( y+ k, x" }
55 : 4, W* y$ q: C3 J/ s; S
66 : 5,
* d+ U7 D5 i \ 77 : 6,. y% }4 z/ ~$ s6 C
88 : 1,$ F5 }2 E# L t) B" v% o
99 : 2,# N/ M& {# c- K) r8 l/ T+ O7 D( {
111 : 3,0 P+ f( O3 R( s0 ?; ?6 l% X
222 : 4,
' b4 e+ w% }7 F 333 : 5,% j W K" c% H- q8 @
444 : 0,
% m7 J9 ~8 z6 L/ | r 555 : 6,
0 F3 \1 s$ {/ y! r, u }
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sessionPlayerUnlockMap = {}
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* _2 `+ Z8 P* vdef init():& m3 @# R! z0 C7 f/ v# K2 U
# Events
' o# B+ n: K! I! M host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 S+ w8 \0 H/ `
- D$ x5 q7 c4 ], R8 T& E if bf2.serverSettings.getUseGlobalUnlocks():
$ A; w$ J# S1 V6 R* j7 f! o' ^3 J host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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2 O7 a! m; F* N% R5 z/ T" ^1 s$ x # Connect already connected players if reinitializing7 d; |( Y4 O) n# X+ M- n
for p in bf2.playerManager.getPlayers():0 z6 O2 y" D- @8 w: j7 q
onPlayerConnect(p)1 z+ q5 ]- g' S- B s0 |1 Q9 M
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if g_debug: print "Unlock module initialized"# S2 e4 v6 M# u# l# ~ L
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 J5 _' ?6 t- m; W# V U: d( s
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
: g7 Q- S2 x, P2 E$ ], C; | id = player.index
$ X8 [1 F! t+ Z, B) r reconnect = id in sessionPlayerUnlockMap) ]! V& z0 G7 G3 [: h3 c' W$ f
. X( I0 y$ L6 R; n! [( t) q } # always get new unlocks on reconnect/map restart/map change etc, B6 O0 u$ y. N- ]8 j8 F& c* S2 r
if reconnect:6 o: D2 b* E k
del sessionPlayerUnlockMap[id]
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- p6 f0 ^# l) { D newUnlockSet = UnlockSet()
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9 j$ a6 e2 e* i' x5 Z* ?7 g/ n6 @3 M newUnlockSet.unlockLevel = {}
: q2 Q6 k: X1 y' r( y4 W4 | for i in range(0, NUM_KIT_TYPES):
3 `( \( h; W7 x newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
# a* D) H- x4 x( m0 g0 {
3 t0 j0 Y1 E9 e8 Z: k- Y player.unlocks = sessionPlayerUnlockMap[id]
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* i: U0 ]1 O* g$ G if bf2.serverSettings.getUseGlobalUnlocks():
4 u: i" g/ c3 P; j/ j2 N+ | if player.getProfileId() > 2000: , n" R( [6 `3 ], Q" G, x
success = host.pers_plrRequestUnlocks(player.index, 1), z' W1 S+ a7 ^
if not success:* |2 P, @4 R* o o7 Q
if g_debug: print "Failed requesting unlocks"0 |) k: `3 p! P- t( v
else:
7 _. p5 p, f6 L* m! C) |- b3 a- f if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: C3 w' M* k; A3 m5 Y( I* I
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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; J" Y: z) g t, [- C; idef onUnlocksResponse(succeeded, player, unlocks):
' v2 [7 k: e& B; w& D if not succeeded:6 ~0 t, m2 R6 q7 W
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# j- b* D5 Q2 R7 t: r2 d7 }
return: X, Q% O" d# i% R4 R1 o
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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3 |6 \3 c2 P5 |. v; y" g3 x! ` # translate gamespy item vector into a kit-based unlock vector handled by game7 N& C, w- d* h5 G; |
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 N6 B% m" n0 j
for item in unlocks:) D* B1 \, h, ?' E( T8 L
if item in unlockItemMap:
- v# u& B4 N) b- B% s1 _% o) D0 y kitUnlocks[unlockItemMap[item]] = 15 I: N" G+ s8 V
: O' ~: H# r2 G' V if g_debug: print "Kit unlocks: ", kitUnlocks
! Q, O! L- ?3 ~$ I( [ X0 @+ j #We do not yet support giving different unlocks to different teams8 O- X# N. J/ v, B
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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