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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
2 _0 A: y" G& c6 p7 l 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- ~! [# S m( a* g1 Z( f! x在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' ]# P3 `% |& V( J Y# Z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: R+ R; R7 M" C5 z" Q1 q' |最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
! O& V4 ]. C; n, u! cimport bf2.PlayerManager
$ Z& ^- k1 t. {( ffrom bf2.stats.constants import *. |8 `& ]9 l7 J- j3 K
from bf2 import g_debug' l5 Q) r+ J4 a% y* o
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# map gamespy item ids to kits
, K9 {# |8 ]( c. D" D1 LunlockItemMap = {
. v) V; a( q8 ^! Q 11 : 0,
! U0 K( \& h+ |0 _; V/ d) R% ` 22 : 1,
3 H9 V' O1 Y' I% o7 U 33 : 2,
/ p7 N$ `( ]& q% [! W# B" ? 44 : 3,
8 y8 ^1 Z8 D- K& W2 E& ], v# B 55 : 4,
9 M3 c! l( E1 I: g6 a5 e 66 : 5,7 U2 p$ j: j% {: w7 t, D* ~
77 : 6,, x1 `/ V: X; b
88 : 1,2 u9 y. p* _0 H- O4 ]
99 : 2,
+ o" @) y* x# X, } 111 : 3,; w$ Q C1 y, `
222 : 4," s! U+ d; @0 X/ [
333 : 5,
$ h. J2 [4 k0 o 444 : 0,+ s& {9 P0 p2 b
555 : 6,! E/ V/ `# N9 t# @& o) \
}
/ k) _) V- J9 i+ Q: n7 \) ]
U' t9 w, x( _1 M6 b" zsessionPlayerUnlockMap = {}) b+ e! U5 v( t; r8 S
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def init():( d; W- z+ @4 }) K( g! `& v: n" } |
# Events5 M2 {# q. K$ k* o6 t
host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 w8 r. i/ W( C# ]
8 l) x4 e# g( S$ }7 V if bf2.serverSettings.getUseGlobalUnlocks():2 C4 g; `$ u3 U F/ h' t8 G
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 G- |: e) ]/ L: h* S
6 v$ V6 @: h* ^* d4 D; Y0 N # Connect already connected players if reinitializing; r2 b- D+ T! E/ l
for p in bf2.playerManager.getPlayers():1 W1 z" s8 V1 f4 @
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"6 \$ L8 x+ v5 |8 V+ s. E! {
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) B! T c2 [# l+ T; Z: kclass UnlockSet: pass
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+ l. r! D: a/ z6 g, a2 u% hdef onPlayerConnect(player):
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0 Z( Q f. Z# A1 t: r% j defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: t! G+ o# C7 s: {9 K1 q2 ^ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
3 U' \# b" [% _6 X id = player.index
( v# r6 L& O+ ]: I$ H reconnect = id in sessionPlayerUnlockMap( {) l7 U4 X# p) A9 A+ `" j
B9 a" o1 e2 {% S# ^ # always get new unlocks on reconnect/map restart/map change etc. R- e$ ?7 ]( L! @+ L) }( k
if reconnect:
4 x4 Z* z8 H, h4 {! b del sessionPlayerUnlockMap[id]
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+ u& a2 l7 L$ q6 ]- p newUnlockSet = UnlockSet()0 A/ d: v' ^0 a$ C0 M
7 z" j9 w1 Y0 N newUnlockSet.unlockLevel = {}0 R2 s9 g/ p' [2 k
for i in range(0, NUM_KIT_TYPES):
/ G( _* g1 t4 K2 z3 Y newUnlockSet.unlockLevel = 09 N) `, |1 z v1 R8 I+ q
* L3 e4 j9 G& H' v+ n& A- e: @" t sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]" F l$ k: }: E* A
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if bf2.serverSettings.getUseGlobalUnlocks():
Z; ~# M$ i. G+ k+ g if player.getProfileId() > 2000:
0 \6 { K2 H$ c _ success = host.pers_plrRequestUnlocks(player.index, 1)" C) J" {$ [2 G V/ ^2 o
if not success:
% ^0 S! z( ?) v" I& M, b if g_debug: print "Failed requesting unlocks"
7 X T: ~3 Q& h d6 f! I H* E else:
7 O& Y% X' H7 y8 A* G$ h if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ K9 K2 ^- t; a: O; b6 W6 S( O% g
) T$ T3 j9 c6 Z! }# r" d4 O% |4 q if g_debug: print "Added player %d to unlock checking" % (player.index)' ~0 T3 N4 N2 j; J1 R& v
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+ ~) d5 E r; pdef onUnlocksResponse(succeeded, player, unlocks):
, m+ n! @: \6 z1 o if not succeeded:+ @# \7 z: Q) `$ E5 Q, I" P2 |
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 `( A6 _2 m x& p return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# [6 ^5 `8 F' a' H8 W% B # translate gamespy item vector into a kit-based unlock vector handled by game
0 Z" v4 T, N( L4 a0 P- g* z kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ [6 `8 N+ l/ p for item in unlocks:
- s$ x" ~ o+ B; d if item in unlockItemMap:: V( O. p# z! y6 C, M Q" i% y9 |
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
. p( @! X/ B+ C$ l1 A, R8 }9 C! Q: e# h #We do not yet support giving different unlocks to different teams. [4 U [3 c. ]: E" e2 M- G/ T
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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