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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . _ E" p- Y+ m' t0 f3 _- n
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 ]# g, s* F2 R( o7 q- P在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话/ Y: U& {: I( M7 Z4 D1 i# x
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! W; ~; h6 S9 ]3 n K
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 Z3 N. B$ j4 z2 G7 B
7 Q+ Q7 \1 [4 D% w" G& @' ]import host! g& L) d5 ^- p4 o
import bf2.PlayerManager F. ~7 k. J4 }6 A# Y5 t2 J) b$ i7 G
from bf2.stats.constants import *0 t/ g8 q, @/ v' N- @ @6 W
from bf2 import g_debug
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6 A) t7 W( H3 \5 Y; i' ^! O# map gamespy item ids to kits
8 e8 G1 F0 A v: I: F! o! aunlockItemMap = {
" p7 s A8 o/ R5 n3 K* g 11 : 0,
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33 : 2,& ^2 x' _ k/ [2 m* [3 z1 h; Q
44 : 3,6 H; m' z5 U# R' t
55 : 4,8 k( Y* p4 n5 {4 @
66 : 5,: u; z( @1 z% z, n4 l
77 : 6,3 M% C, q3 m5 r8 H; q
88 : 1,3 @* E: X; G2 w3 O, O. a$ F
99 : 2,
: U8 c0 W( @/ a8 j 111 : 3,
7 S( K3 I: x" F 222 : 4,
# A6 a( c+ |8 Q$ O 333 : 5, `, O1 Q0 j2 x
444 : 0,
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sessionPlayerUnlockMap = {}
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% J) W9 o7 |+ m% A: U4 C4 ^' N# ]% K9 V/ I/ ^9 C" d' x* f6 p; b
+ K0 |5 R; G6 a! Kdef init():0 \1 r5 ~- S/ i ]: g. j/ ?, D
# Events
' {& _" w/ s5 |; R, ]$ P# C1 `, ^/ R/ f host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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; y, T; q0 w1 k) r if bf2.serverSettings.getUseGlobalUnlocks():
4 G9 i6 [' v6 s- Z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 m }) }' m2 u0 B
" V. m( N; E3 [6 L- j7 D # Connect already connected players if reinitializing; A' w: J: m, C! g9 g( [1 h4 A
for p in bf2.playerManager.getPlayers():% ^0 C9 s: ?7 x8 V7 D. @
onPlayerConnect(p)3 d$ U0 t' W2 _3 g. D4 o1 v. B
4 z( i1 l! `1 d" w4 M) A! x if g_debug: print "Unlock module initialized"
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class UnlockSet: pass: I% p& j) I$ g$ r, m" W
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# j3 p2 Y$ q" k- |
) x9 x- h7 v6 E' U0 h& Xdef onPlayerConnect(player):
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/ S( ]$ Q/ b( h; o9 R4 R1 M& | defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 K& ]2 K. H) B( c1 V host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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. T- E2 m3 N" Y# U! X4 ]5 d1 { if not player.isAIPlayer():
+ A7 A1 s& V1 [( y id = player.index
6 V$ w$ D( f5 x reconnect = id in sessionPlayerUnlockMap( D; s6 T! J' M, p, W' E
- S. e6 J- x, u8 t8 L # always get new unlocks on reconnect/map restart/map change etc
8 `8 {4 d& B6 f7 ?$ I if reconnect:* @: N% i: i# L9 b7 Y6 O
del sessionPlayerUnlockMap[id]1 k6 ] ], Q4 g; W* i: q$ s
- Q4 X4 ]3 r* s1 s: [0 A newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}# x" c/ {: O! P9 ~" B
for i in range(0, NUM_KIT_TYPES):! r" M! a. M6 O9 V) y* N
newUnlockSet.unlockLevel = 0" l5 H- _) |0 ]0 G( ~
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sessionPlayerUnlockMap[id] = newUnlockSet
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, S% N2 v' D$ ~3 a+ _, p9 g7 L+ T6 ` player.unlocks = sessionPlayerUnlockMap[id]+ i% M. R1 o3 ~+ h" \
# X6 E7 ^: u) \8 k3 D/ U+ f! f2 c
if bf2.serverSettings.getUseGlobalUnlocks():
% M- ?% n$ B8 n3 x. { if player.getProfileId() > 2000: 4 |: {5 P$ [3 w
success = host.pers_plrRequestUnlocks(player.index, 1)3 e, q# ~ N. C6 V' N
if not success:0 {) U8 v% Z* R4 e
if g_debug: print "Failed requesting unlocks"
+ v) B0 V+ r5 _5 Y/ T' L else:6 \+ z! A6 |9 r! R( O. ?
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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7 N, B" q# T7 ?) U4 G1 a# j$ i/ b if g_debug: print "Added player %d to unlock checking" % (player.index)- { h1 }# d- J: V
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, ?3 l* {3 @& u3 A7 udef onUnlocksResponse(succeeded, player, unlocks):
: r0 Q U' w @- S( r/ ^4 o3 o if not succeeded:
0 `- z; N |! p/ \2 b- n print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( A5 O! i* a8 j0 K2 _
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, Q0 Q( W1 L K& }5 E+ C4 Y# B: w
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# translate gamespy item vector into a kit-based unlock vector handled by game! O7 O" S% a8 e5 E" N% Y8 g
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ t# |$ i3 Z) o5 ^
for item in unlocks:
( t( e3 S/ H6 o5 r$ b) r if item in unlockItemMap:
& L* k" Q3 j1 n) A8 e kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
5 o7 E( D2 `% [ #We do not yet support giving different unlocks to different teams! U) }2 C, P' k h9 n- E
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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