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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 J' q" i1 ?3 y7 |5 }2 a& c
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 u1 u- |! U3 L9 V在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 D5 M4 A7 y" M0 u* H然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ v" V6 @* t0 s' h: [5 K最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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/ t) ?3 Y3 C i2 \2 S9 j9 v# R, Pimport host% `4 @# j: Q. i# T5 \
import bf2.PlayerManager9 @7 t/ D- [3 S) U
from bf2.stats.constants import *
: T4 _9 s$ x' p& v, A) T4 V2 dfrom bf2 import g_debug: Z! H3 j; l4 X$ ?- d/ h
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1 d0 M9 e0 B& {4 i) |; `4 U; `! i# map gamespy item ids to kits# J7 L: y; f ?! a
unlockItemMap = {
/ R7 x0 M% A" }8 }" O5 g+ _/ A! ]' O 11 : 0,
" D h, P, L F, i8 ? 22 : 1,
" H# e6 K7 O0 |* V 33 : 2,
( n6 f3 O7 {5 `6 L 44 : 3," P- ` I* J! a9 _: s- S" T
55 : 4,
$ ]$ m _9 @9 @- J0 k! u8 A 66 : 5,
/ p& \) m, r. F4 w/ S2 a 77 : 6,
1 O+ e; [2 t0 C. L- U 88 : 1,
5 A# r9 R3 s6 y. R0 b# W( \ 99 : 2,
1 J) @; ?' I8 B, Y% _9 \$ o. L* S: F. q* b 111 : 3,
3 ~* P9 o; M+ [+ i; p: U) ` 222 : 4,9 r1 U- e9 U1 [2 S/ C- b9 ]
333 : 5,
) C! }. L7 g* {. @% l" h 444 : 0,
J( ]# u4 @0 U& c 555 : 6,$ w k9 i9 t2 o! f9 W
}
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sessionPlayerUnlockMap = {}
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. S) H' a7 m- u c$ H- ddef init():
, s4 @0 N6 ^0 w2 G# x+ X # Events
" X" V% t q, m0 w host.registerHandler('PlayerConnect', onPlayerConnect, 1)- q5 S: p& y7 B5 K, |$ U* k, Q
9 ^' g2 B6 I* d$ y- {1 I if bf2.serverSettings.getUseGlobalUnlocks():
( k4 Y: |3 V0 l host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); I8 n$ ?/ {+ A) p7 P. N
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# Connect already connected players if reinitializing
- f2 N8 L5 v7 o* N+ e+ N for p in bf2.playerManager.getPlayers():
2 I5 k7 K, D- A9 h! S onPlayerConnect(p); @4 T4 Q6 p! U( S. X7 |
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if g_debug: print "Unlock module initialized"3 _# B1 e+ r# W$ w
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) n4 N- y; P2 {1 A: [class UnlockSet: pass
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( F" u$ Y: U$ f: g. Kdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 Y& J& V! r( h) A
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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) ]! D$ z( B7 H. }& `) c) S: a0 l8 B if not player.isAIPlayer():
6 U: Z" h2 b a id = player.index2 K1 Q% F: z$ I: O: Z+ H
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc7 Q+ h4 |+ K) h& o; W' E
if reconnect:
; ]5 s; a) }- E8 m. p del sessionPlayerUnlockMap[id]/ N3 Y1 b2 u% |: _: A* D% w
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newUnlockSet = UnlockSet()- i& R/ @' p) z( i) N/ ]1 d! }, j
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newUnlockSet.unlockLevel = {}& Q3 F" C% u, w
for i in range(0, NUM_KIT_TYPES):
: b9 i3 x# A7 b! P3 y J! k+ X newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet; g( ~' L, T4 Z6 M7 X9 Y* L( K$ C
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player.unlocks = sessionPlayerUnlockMap[id]5 O% v7 Y+ C! E% W% w) Q l" X/ z
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if bf2.serverSettings.getUseGlobalUnlocks():7 D* |5 r% ]) h0 o' [
if player.getProfileId() > 2000:
& i8 _# t% I* @1 h success = host.pers_plrRequestUnlocks(player.index, 1)
7 O4 A' q3 a8 \: n( n* R: D+ k if not success:
, Q g- T, k, Z, { if g_debug: print "Failed requesting unlocks"- ]$ o+ q5 p# H, a; M7 c6 }
else:" t+ ~' }) T8 O, Q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index# j5 m( p* e# u- q
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if g_debug: print "Added player %d to unlock checking" % (player.index)+ G: Y# ^4 m1 ]7 j/ ^8 Q
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def onUnlocksResponse(succeeded, player, unlocks):. F4 o5 O' }" I7 z
if not succeeded:" a) y: v s; B' \2 R( \' {+ o! Y" O8 R( P
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks): Z$ M5 |# f+ @6 Z& h) K( F
return8 B8 u* ]; c3 \
# z* o, s/ p3 o5 o0 E K1 g # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; G! u5 v4 B3 k) d( O. z! X; d W
- v8 d$ o4 }! p" b% b6 o # translate gamespy item vector into a kit-based unlock vector handled by game5 w9 N7 t+ ?5 l: p7 i8 k# j" L3 i
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 E% {9 _6 d3 ` for item in unlocks:. d0 d6 h% w p
if item in unlockItemMap:
; i- K1 E% `* i kitUnlocks[unlockItemMap[item]] = 1
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2 g; h) f' O) p8 e" l if g_debug: print "Kit unlocks: ", kitUnlocks( g# z3 l/ c, V1 z1 ?* T# a% d* u
#We do not yet support giving different unlocks to different teams
4 w, @- r& e U host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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