|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
) ~3 L+ @9 n: W4 ] 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; g: {& m9 q' S, _( |在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; R' B( a j1 N0 c; U
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 _( X) h5 C4 k: Q3 S' U最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!) f$ G6 M/ e2 i' Y. @/ k8 b
8 b2 z: T# F3 x" ]+ C+ A& A* rimport host
U3 @- X- Z9 d) Aimport bf2.PlayerManager0 w7 o! u* }/ V. v( N
from bf2.stats.constants import *
8 A! m4 u; l$ i4 f- f# J% H& bfrom bf2 import g_debug
+ Z G5 V: d, V& E# [: t+ c$ n, x1 W' L
6 f, j; d$ o% M9 M3 {5 t
- I" b% ^- s- z) `3 b! ~2 X# map gamespy item ids to kits' z0 f: e/ }8 i
unlockItemMap = {" w! p5 E g: o2 L4 Y
11 : 0,% Q2 I5 P) r# Y6 Y( T3 _
22 : 1,
, M' L2 t5 b# r. \6 U0 O- S 33 : 2,. S8 }( Q, O: h( J5 ^
44 : 3,
( v1 c8 v0 J3 n$ l A7 K) n7 m 55 : 4,
, J! ` T9 _" V4 D( o' l# H 66 : 5,
) ]& Q1 s( J" y! K 77 : 6,
* w* W% \$ e9 _! J# X 88 : 1," E, R. n. B x. _& L s( Y: p
99 : 2,, |8 D1 o" T# ]% Y. Y3 G
111 : 3," W& U2 @7 @$ K1 _+ \
222 : 4,+ ^0 n9 Z2 @- V+ Q2 {
333 : 5,& O2 l! d: K' ]5 _* K, D- o/ F' ~
444 : 0,0 P- L3 L* O6 s+ Z+ H) V6 b! ]
555 : 6,
0 K0 Y& B1 Y$ |" g+ s }0 I$ b0 ]( y9 v0 t
$ c2 K0 z$ d9 d. r, `8 x. `4 zsessionPlayerUnlockMap = {}
* K+ _( e/ f1 ]( x# @, |( V# g3 h% C5 z' D4 F& z4 Z7 ? e
3 I" A% i* V+ o% z. v" r2 D
( R$ x% T: Y' b: e- U! Udef init():0 O3 b$ ]0 Y& j, d$ j
# Events! `. X, s% a6 T/ g/ ~: @; B$ W2 q+ \( f2 y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
& B3 }) q/ {8 U! [- B
% a6 _$ f5 ~$ U% v if bf2.serverSettings.getUseGlobalUnlocks():) _% P6 w, P5 z" h& E+ Q o( m
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
' Q" _: A0 ]' K9 s: p3 x
) u! f3 `) `# }" B # Connect already connected players if reinitializing
" R3 B1 t* a7 W1 j for p in bf2.playerManager.getPlayers():
2 {7 r8 N2 p9 L3 \+ }! N onPlayerConnect(p)' r2 Y9 M8 x& J' x( x. @5 g
- m6 |; \# R1 J( ~4 ^" g% x
if g_debug: print "Unlock module initialized"6 O: a: y: [4 h' q4 a
* F2 }0 m& `7 |0 g
; J8 M( q$ Z* E6 s* S
& V" l& }5 [/ y/ y% \0 f" j& _class UnlockSet: pass
/ ?' o3 v# U: K! W* X3 c9 C
3 U- X% \, u3 s* r/ o: D3 s. F: G/ V
- ?1 d5 a8 m( m/ s9 X4 x& v0 [def onPlayerConnect(player): K; y z' H1 G- P: F% a* G
1 ~8 U4 h4 t" c) l6 ~% h& v
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 ?: h! K# e4 o6 K% T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
! i$ E6 y2 J9 t x! ?+ B1 i& e5 g b
if not player.isAIPlayer():1 e, j9 ]5 q; j; V8 ?0 n
id = player.index, [8 u0 |% G& \
reconnect = id in sessionPlayerUnlockMap
7 H; M, U6 A; S9 t. K5 N
1 R7 A6 R! B7 v. q9 @) m # always get new unlocks on reconnect/map restart/map change etc
/ J6 G$ t8 V* s1 k if reconnect:+ x; i" K2 U' Y: B
del sessionPlayerUnlockMap[id]
/ S, W# ^) T5 X+ L9 y
. y9 Z7 D" T, k" ]8 X( E newUnlockSet = UnlockSet()
9 C! B+ p( F4 T2 u. S8 q6 Q& L3 i' j: q3 s/ l1 Y! H( ~6 D# p6 A
newUnlockSet.unlockLevel = {}4 r5 S8 C8 }5 {2 I7 U# y$ _% O% x
for i in range(0, NUM_KIT_TYPES):' ^( z8 Y! y5 r: `/ q$ b
newUnlockSet.unlockLevel = 0
( X5 _' J' y8 S: @: K0 I* ?0 H
6 m. |- T/ ?1 E8 n sessionPlayerUnlockMap[id] = newUnlockSet
& Q, c% @5 h+ O) i7 [8 V 7 h* L. B+ q) W2 }( ?6 v
player.unlocks = sessionPlayerUnlockMap[id]/ T8 H% {( t N1 v
- n$ G3 m' ^: R/ l% F
if bf2.serverSettings.getUseGlobalUnlocks():" Y7 {6 o9 ?3 W
if player.getProfileId() > 2000: : e# @# n- @+ Z; z
success = host.pers_plrRequestUnlocks(player.index, 1)
/ n. Y' z9 H( q( P& K* r: A8 C! p if not success:/ h3 W) ?/ v% ^! G6 n
if g_debug: print "Failed requesting unlocks"
( C$ d: Q( E) ^9 I: ]2 T8 g8 X else:
8 v9 N7 H: C0 Q if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 B$ u ^# ^! i; \- J& @
& l, V6 \' a1 h z if g_debug: print "Added player %d to unlock checking" % (player.index)
% @" x3 K" r- y' h $ L- r, {) S" ^0 \
$ ~+ G! }) e: ?/ s8 g
8 R U! l M' k9 H/ _
def onUnlocksResponse(succeeded, player, unlocks):
" x* t3 O# q( @0 o, x i if not succeeded:# R* A$ D: _/ h$ G
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 Y/ l8 l! I7 \# d% S
return
2 ]; o/ i* f9 `0 b: u3 D8 i
4 b3 r# o4 y* K/ T # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
. D k' s: [6 Y; |% k " @" a f. V$ U E2 f6 W
# translate gamespy item vector into a kit-based unlock vector handled by game
8 ~, i8 I& M1 I4 v kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] X$ H! R$ e8 }8 ^8 ^) r% t
for item in unlocks:
' J5 h _- F9 a' a; B if item in unlockItemMap:
7 N' \5 r+ U& |; {8 _2 h kitUnlocks[unlockItemMap[item]] = 13 I, V. a* J9 y
/ j5 a2 x8 ?* a1 r. Y$ b, K+ B1 f6 d
if g_debug: print "Kit unlocks: ", kitUnlocks1 g2 I' V, ^4 i- ?7 s
#We do not yet support giving different unlocks to different teams4 ~: C4 {; }: o# W8 v
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|