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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
5 t& K% G! r; g7 W0 e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
$ @: M! j* D p在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 A, k: v3 a& Q& L# M
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- q, ^. h, h# F最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
% S; s; R+ D9 {5 C- k* }5 v' B
, P% u% Y+ r9 iimport host
+ p: g6 l# F- _& b- Zimport bf2.PlayerManager3 M- a6 ]1 w) f# g4 L
from bf2.stats.constants import *
, j: d E4 l7 lfrom bf2 import g_debug. b9 k: `1 Z& M- ?1 n/ P; Z% p
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# map gamespy item ids to kits
) y: t) V7 X4 }7 h5 K# \unlockItemMap = {# b3 s* H( v$ \3 m7 u
11 : 0,
; |; N; _+ o2 m. J' D% m1 ~ 22 : 1,% V) t* ~1 N1 h$ K6 h
33 : 2,
- z: Q# Y5 K. a' q 44 : 3,
$ N/ a/ g7 j! A: b 55 : 4,$ y9 P. `! [: {2 K
66 : 5,8 [1 ^: ^3 o! v$ ?* n7 r1 \
77 : 6,
2 b+ W# a; F% X X" i. c0 ~ 88 : 1,8 R' S4 [1 T* B: J" o6 Z6 W& f, F
99 : 2, w$ P F, {" D6 f4 W5 B
111 : 3,
6 ~5 v. j+ a) O7 r5 x 222 : 4,: f% L. }1 N' {; b
333 : 5,6 b1 S9 J* W2 ?% W. S' W
444 : 0,
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}
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: f* C9 |9 D& K$ y! lsessionPlayerUnlockMap = {}4 j$ \ j) H- [; A1 c( x% `
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: x, x7 s: _( R2 tdef init():2 q6 @" P4 e2 o4 |0 A0 I
# Events6 u5 d) t/ A, O) S( Z$ w( ?; e
host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 D K$ L* p" d d3 h, r* H
/ L% K, {8 H& y& A6 _ if bf2.serverSettings.getUseGlobalUnlocks():
2 ?% H5 _5 Z/ c. N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing2 ]* w% R$ l. a* i1 ^1 o7 f0 v4 ^
for p in bf2.playerManager.getPlayers():! {8 B: k5 w: [- g6 j0 K: p6 L1 w
onPlayerConnect(p)
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. y. R: n2 b6 o W. ?. ], e) S$ w% I if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
8 h$ E6 P. h* S! J W" w8 H2 `- g3 t8 w1 U2 O5 K
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6 X1 s; `* V( z8 }' xdef onPlayerConnect(player):; [& a1 w+ {8 V* w1 i- |
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- W z6 J# H# j host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" D- ~+ _8 u0 q5 _
& K* F y" W( B, V6 a7 | if not player.isAIPlayer():& q+ c8 L8 C1 j+ S
id = player.index
" k% r* a: ]) L1 J9 j reconnect = id in sessionPlayerUnlockMap1 m; W. j4 C' ]& [* C/ P' \" B0 `: ]3 e. T
# x/ i% t& k: A* m3 P) s( f # always get new unlocks on reconnect/map restart/map change etc
* j! u1 A: D& k3 r" D& k if reconnect:. m% V x; I h8 u- ]7 W: ?
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()7 I: I% G4 i2 ?: S
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newUnlockSet.unlockLevel = {}' Y' H) v0 `1 `6 a2 T5 w6 ^
for i in range(0, NUM_KIT_TYPES):$ z. ~9 Q! ^8 j- c: ?
newUnlockSet.unlockLevel = 09 S# J6 q& x+ H% ?9 t- U
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sessionPlayerUnlockMap[id] = newUnlockSet
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' l: e8 h2 \/ J% R3 `, }. `0 m! y player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
- T3 m/ I" C( M if player.getProfileId() > 2000: ' _# [1 l! ]: i5 l) H, _' @* J; t
success = host.pers_plrRequestUnlocks(player.index, 1)
1 |& O6 S3 W1 _; _9 |1 J; s- b. m( c if not success:
6 D$ F+ S- |0 \) ` if g_debug: print "Failed requesting unlocks"
* b4 g" L: l/ Q# V# x. @. q else:
; ]6 j( X8 ~. ]8 ` if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)$ j9 A/ m) o3 J! ?; k2 |
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0 z. j- b4 ~ c( Qdef onUnlocksResponse(succeeded, player, unlocks):( f" d! S& ?2 {$ k5 u; D
if not succeeded:" [ V0 S7 t; x9 l
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ t$ M" l2 q# y
return
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) k" n( f- S" r9 m9 g. V- J: [) M # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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$ p) @7 ?# e0 b0 L" u2 w # translate gamespy item vector into a kit-based unlock vector handled by game
& l* n% [$ H- p+ X A$ @ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 r1 L# l, C- y& t. w
for item in unlocks:/ b) V0 r* t7 r# l- ?
if item in unlockItemMap:0 P z$ b2 n$ D+ r: g. O+ O- b
kitUnlocks[unlockItemMap[item]] = 10 ]7 N3 s7 r0 |" K
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if g_debug: print "Kit unlocks: ", kitUnlocks# o; s" B* V+ @- [$ {
#We do not yet support giving different unlocks to different teams
- N7 [0 a) a/ ~+ M' E3 o8 C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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