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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ o6 {* [- N/ z/ c0 c0 j; n 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
! I. F2 k F7 S S/ r- B2 K在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: ]8 y( P$ F, T
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
?$ v0 O7 q$ d最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( Y8 r i0 W- R: j7 U0 ^
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import host
* W$ y K( p6 C1 I2 a6 yimport bf2.PlayerManager
( z8 l! J1 p/ l4 y0 p( B4 Ffrom bf2.stats.constants import *
* S' ^5 \* o. U9 P p& Q4 qfrom bf2 import g_debug0 t2 W/ o$ e: [) t) k$ }
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# k& C5 s( L: n- A- O6 n2 w8 v# map gamespy item ids to kits# V7 y3 X) N- y% d
unlockItemMap = {+ `% N9 ?. @& i/ z
11 : 0,+ c7 f( ]* z2 S8 k3 i4 o1 T' z) }
22 : 1,
& Y( y9 Z9 R0 U, _( a7 |1 Z7 u 33 : 2,: o+ J/ {0 f' [0 \! f
44 : 3,8 N$ _2 v0 G; V( J7 @- i
55 : 4,
1 i3 @6 `3 M3 C% v- B- a 66 : 5,( g5 A& `" f( q+ w* _. ^
77 : 6,
( J1 D, s2 N! r/ v- {+ ~ 88 : 1,+ J8 W$ V( g7 Q( \( u
99 : 2,
0 D( m$ O: ]% t" `/ X, S/ o 111 : 3,7 l- W9 `- P! Q) M: A& \
222 : 4,
* R' z3 H4 x7 Y3 f& E# ? 333 : 5,* s$ C5 Y' O- b3 @0 R
444 : 0,# f- J9 V- M/ f
555 : 6,2 b7 s @% k3 F5 \# R2 C$ P p
}
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sessionPlayerUnlockMap = {}
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def init():
- W/ s. {$ c" b' N/ p # Events
) d$ j9 E0 t) w$ B host.registerHandler('PlayerConnect', onPlayerConnect, 1)) a& Z; @$ z1 H8 v
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if bf2.serverSettings.getUseGlobalUnlocks():0 H( b& E; q0 \+ O( l
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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+ T6 @" @# v0 s' A: X% o- ` # Connect already connected players if reinitializing
- [* }7 n# c3 f) q" S# V3 n7 Q for p in bf2.playerManager.getPlayers():$ h; b# F& ?( o1 m; o/ A( G. p. d
onPlayerConnect(p)
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$ u! X) ]* u4 e* h8 L$ y3 K if g_debug: print "Unlock module initialized". J: I# w% e9 \; I. }8 ~
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class UnlockSet: pass: e! _- y8 t: a" T
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P1 Z3 Y' G6 X0 V+ Kdef onPlayerConnect(player):5 N. J& a6 _1 o- i6 @8 a1 i( Z
2 e! g3 S2 A# R- ~ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 |7 {# |) F; i1 S5 T8 y, K9 o. v! N host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
+ S8 r& c( q& v7 [( u6 Z6 p+ `/ j: _' M5 l6 r; X6 m' S2 a/ `3 R
if not player.isAIPlayer():/ l4 g+ n, G5 U9 v+ f1 _1 h
id = player.index! l2 s8 f( x: ~. H9 ~5 m
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
) G1 J# r& G6 K5 }! e, K if reconnect:# k( u0 G& s' p
del sessionPlayerUnlockMap[id]
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$ y+ A' }. b0 [; Q/ N' h% Y newUnlockSet = UnlockSet()7 l, E) U5 z, [0 K: a a! q
3 F4 f' { V! @1 p( L- Y9 e" o, Y ] newUnlockSet.unlockLevel = {}
2 k: a0 H8 {6 v# ]$ Z5 d: I for i in range(0, NUM_KIT_TYPES):6 m. w; v& s$ I! }. ?5 \+ w$ B
newUnlockSet.unlockLevel = 07 ]( P) `3 A: D L* o* w' ]% Z
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sessionPlayerUnlockMap[id] = newUnlockSet5 z$ x: {( \/ u; m# B2 O
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player.unlocks = sessionPlayerUnlockMap[id]+ B7 A! @+ s5 M5 S6 O( K7 y
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if bf2.serverSettings.getUseGlobalUnlocks():
$ |. H' p, a: w% d$ w6 R if player.getProfileId() > 2000:
) ?' K# K' R5 n$ J success = host.pers_plrRequestUnlocks(player.index, 1)/ N# O9 [6 M0 L; z
if not success:
+ ~! }. {( G: A! k3 f2 L2 h% n3 V0 T if g_debug: print "Failed requesting unlocks"
9 z9 Z" c) \1 ]# m# B( N2 u else:% p- e/ f3 N, f8 K- p, G
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- W# R% {# F& V" R5 d( y
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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, {" N. A) B7 ?! ]8 ?7 u& m6 @2 B
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Y7 a$ d1 u" }def onUnlocksResponse(succeeded, player, unlocks):- M @2 \, o# N+ K5 t7 p
if not succeeded:% q! x# ]) B/ c
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
; k& W9 ]- ]4 ^; q* H( S* u) i7 L- O return: _; }# h* Q$ C, ` K! l. N2 {
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ V9 c; F; c7 G
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# translate gamespy item vector into a kit-based unlock vector handled by game
! B& C6 F( ]& j; K% s, M9 W kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 X7 `9 `8 ?4 J* }5 P for item in unlocks:6 D7 W% f& ^7 V; {1 R+ v
if item in unlockItemMap:
* {4 f' z+ w) t; R; b, u kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks, }$ Y; n& }& I. k
#We do not yet support giving different unlocks to different teams b- ^ |* z5 I- V+ d; B
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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