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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( v5 @" ~* {9 U* a$ ~
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下: l. y: R' e7 l5 B; |
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& E0 c' o5 w9 i: @6 G$ y, I4 x& ]) m
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ F6 e' w0 h4 S2 h n$ x8 K
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 v k4 l, x+ N7 H5 R6 @
- O$ P5 j/ C9 \% ~& x4 B& y7 Nimport host. M& e9 F4 ?5 ?& i: T. R; b0 m
import bf2.PlayerManager9 J; `. ]$ K1 d- T+ _
from bf2.stats.constants import *! I9 Q8 U6 ]2 o4 ^4 I0 ]
from bf2 import g_debug7 [# I* N) b5 }; U/ O8 d1 P
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4 Y$ @7 y7 b* x* H2 B# W# map gamespy item ids to kits
+ @, r( c3 H5 V5 s" W$ yunlockItemMap = {
' T5 @" i @& J3 U6 q4 H 11 : 0,
7 A7 O7 H* h8 K% f 22 : 1,# \% W4 O- S1 u# D# Z% t* c& p, Z3 y
33 : 2, z5 y& f' j' L1 f' W4 B0 y' {
44 : 3,
% k9 o8 O* P! y- ~6 g1 I7 T2 P9 a$ q 55 : 4,
7 t' J6 x! `, T8 l! D5 ` 66 : 5,; D& j3 g) y$ }9 F9 G, y
77 : 6,. T* W. A3 G0 O0 N: W7 f
88 : 1,
6 p& A! E* [ g 99 : 2,
( c3 S& H) T$ i" A$ P- A0 j/ ` _# E 111 : 3,
: U' d! ]& V" O1 S 222 : 4,
. J' G/ G0 S8 _5 n 333 : 5,5 u7 T n3 J7 d
444 : 0,
! p: G* w6 I4 K5 K) G! {. U 555 : 6,
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sessionPlayerUnlockMap = {}4 x* }# L0 g9 w: V0 Y; L$ k
+ x! F* A) V0 H# M& k ]# R K
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def init():
5 e3 g# D4 A" G; ^; T' L' B # Events$ D g9 p( M2 }' ^9 _2 W
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# p. \+ R" w2 I) p* d
, B- N6 ^" Y9 A. m1 j- C) S if bf2.serverSettings.getUseGlobalUnlocks():, U) h' b& B2 p T. t1 l
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); ]4 i7 x- m7 f
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# Connect already connected players if reinitializing5 i' q1 p. V9 v& G4 k0 c
for p in bf2.playerManager.getPlayers():- A/ c! w# ^- h j( i- Z; O! _
onPlayerConnect(p)
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6 `% l2 r4 t# Z" `2 L if g_debug: print "Unlock module initialized"" `) f- z: M( D4 {
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class UnlockSet: pass$ p, v' ~) w9 z2 R
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6 N- ? R0 c7 n6 z, [8 `def onPlayerConnect(player):
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0 t, \8 E* G3 {7 f0 V defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- c0 [- z/ j# h/ _+ @ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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! Y Y, ^/ g$ M# L if not player.isAIPlayer():1 K! r3 X' p7 f' l
id = player.index
( B! E8 o& a9 i8 h5 Q reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
. M; z0 d8 k Q# M$ K3 l if reconnect:
2 `3 } J* v1 q- K8 b5 N3 G4 ? del sessionPlayerUnlockMap[id]7 ?- D. |% O" o7 ~! }# i
4 u$ b+ n7 j* `% { newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}0 ~1 T, V1 u+ z6 S4 ~; ?
for i in range(0, NUM_KIT_TYPES):
7 m. k* z& C, {6 B newUnlockSet.unlockLevel = 0
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6 b% J# {" D3 w; @9 l9 C sessionPlayerUnlockMap[id] = newUnlockSet: y0 A3 }# c! N6 `) ^* A `2 R
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player.unlocks = sessionPlayerUnlockMap[id]
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9 r# q1 \ ^. x- i! K( k& A if bf2.serverSettings.getUseGlobalUnlocks():3 q4 ]! u$ a5 E' K2 Q
if player.getProfileId() > 2000:
$ b! l, L# V* {8 R success = host.pers_plrRequestUnlocks(player.index, 1)
+ i* c3 i- ^1 J" r+ z if not success:
# G x/ x6 Q& V* A4 o( h8 _ if g_debug: print "Failed requesting unlocks"
1 } v. p/ D! E% Z8 b else:
" J& {! J9 H2 o2 l; o if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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% }2 k4 |( R ~ if g_debug: print "Added player %d to unlock checking" % (player.index), `6 Q% z' u0 c* P4 H
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9 I( l m ~8 k( l! {" xdef onUnlocksResponse(succeeded, player, unlocks):4 p- Y0 E& W; |" C
if not succeeded: @ h! s9 Q8 Y- a
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 w$ d, n. l# \/ b+ s return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) h0 X# ^$ s, z9 m0 ~! |
( ]( i' D! P2 E( `+ H0 U # translate gamespy item vector into a kit-based unlock vector handled by game5 v% H' s0 J/ k3 i/ @* n. q2 _6 m
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ O1 D/ w3 O3 t2 C n for item in unlocks:
* l- b" M9 ?/ @8 C. i if item in unlockItemMap:/ J$ i- v) R# v! G+ y$ q, c3 D
kitUnlocks[unlockItemMap[item]] = 18 C3 \1 B: K0 ?9 C4 M
% m, D3 U0 e7 a0 M( C if g_debug: print "Kit unlocks: ", kitUnlocks0 f- H! Z, E# ?" Y e4 r
#We do not yet support giving different unlocks to different teams2 U2 q# A) @* |1 j" X7 m- n
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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