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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + I( L2 F/ @# z! O
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. x- K# G4 @% y) ^/ [在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# r0 @9 ]% ]1 s1 \然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) X. Q3 u) D. h# a0 O3 J+ {最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!; X! a& q- ~6 H7 q2 k
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import host* a$ j9 B1 q7 L3 z
import bf2.PlayerManager
+ M# e9 G; r5 Tfrom bf2.stats.constants import *3 j, e) @, O/ R
from bf2 import g_debug. ~& I: [8 C1 z0 j) w! m) \9 u: R' i
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- v: t9 r0 ~4 m8 ~/ d% H# map gamespy item ids to kits
& y: a l4 R$ g& ~4 ?1 FunlockItemMap = {; @% r2 Y+ z G* n- S
11 : 0,; r6 B, V' W/ r% c* `+ _5 }
22 : 1,% t$ b, u, N( B& d
33 : 2,1 I7 o9 }7 ~( V0 y& ]5 a' N+ D
44 : 3,
! I2 \- z3 ?& ]" U 55 : 4,$ H. K/ I8 Q& U2 f8 P0 J
66 : 5,
' {- F/ M6 a/ O3 h Z, L- a# E3 t& G 77 : 6,' N5 W; V; j( }9 ~% T8 A, R, O. T- g
88 : 1,
" ^5 e H' `; k1 Y 99 : 2,4 @) I8 k% E8 ]8 O7 z- e
111 : 3,( v S8 ~1 [+ k! V
222 : 4,
+ \% \, q, E( t- \1 y: R9 h/ x 333 : 5,$ L+ m8 E5 e- v& E( K; ~
444 : 0,
" J3 V% O4 c% p7 g 555 : 6,6 N5 k( @+ D1 N( q* X- O
}
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sessionPlayerUnlockMap = {}
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: z# q+ p5 Q) e# x/ W; tdef init():
6 B( G/ |5 i" ^' g: ?2 G+ y # Events
+ h6 t6 T/ P) K/ Z* I! K host.registerHandler('PlayerConnect', onPlayerConnect, 1)# `/ \) P8 U; u& A8 C) Q1 `' t9 r; j. @5 Y
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if bf2.serverSettings.getUseGlobalUnlocks():& `+ L: N& a6 s8 Z q7 K: ^- B
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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! |- n) b! B ?6 d, }9 ~ # Connect already connected players if reinitializing* F, V/ Z# Q5 X% S, {( U
for p in bf2.playerManager.getPlayers():* ?' S5 P& Z% v! {
onPlayerConnect(p)5 r7 z# d% u% t ?" a) W, j; ?
% n7 e8 A) T3 L2 N5 A1 L if g_debug: print "Unlock module initialized"% K! x3 s+ X, F
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+ }( {. j! p4 F; Dclass UnlockSet: pass
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$ s4 m4 ~8 f: [$ H7 U$ e0 ], t" rdef onPlayerConnect(player):* V6 Q/ }9 q8 H% m( Q( H
6 T; U/ M8 V: u( @: g defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
S6 }: `7 h" z- W/ ?( g% r host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():2 x) H6 [, t( t
id = player.index! I% H0 n1 E7 c3 C) {2 z6 b( d4 m: t
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc. ^, s7 L& ?' J# X
if reconnect:: l5 J; Q# x3 ~5 W
del sessionPlayerUnlockMap[id]4 F e' M7 p& u9 d
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newUnlockSet = UnlockSet()) A, C! r6 F5 q6 o/ v5 ^
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newUnlockSet.unlockLevel = {}6 Y% L& ]' `0 A/ }9 }
for i in range(0, NUM_KIT_TYPES):9 T5 i; l; }- ]# e) f9 S
newUnlockSet.unlockLevel = 0
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9 v9 q ^% M* b( h! k) v* `: ]) p( G sessionPlayerUnlockMap[id] = newUnlockSet+ p8 n0 ?$ b. A: K- C
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player.unlocks = sessionPlayerUnlockMap[id]
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' E1 ` V" C; ~- I, g3 c7 L if bf2.serverSettings.getUseGlobalUnlocks():
8 {$ u' L0 o: q/ O8 V; u H if player.getProfileId() > 2000:
3 B7 C, i: U0 g8 D( t& B, | success = host.pers_plrRequestUnlocks(player.index, 1)
3 \: t+ s! y1 z; U, o/ f if not success:! g, [9 O2 p5 {0 H
if g_debug: print "Failed requesting unlocks"
) g' \: a1 b9 ]+ y else:
, C* T" p8 g0 K0 \ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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* [8 \; y" N. I7 D- J* R: }$ ~ if g_debug: print "Added player %d to unlock checking" % (player.index); K& k( V$ _3 y3 I
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4 H/ t& |6 ]1 a$ c" o/ S2 idef onUnlocksResponse(succeeded, player, unlocks):; J' x. n3 ]% O( m( r
if not succeeded:
( \% f3 ^; I) [( ]5 Q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. i' S1 l" k! i+ J. N return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; g3 a+ Q, v, r# w: T0 G5 m
+ ? H* B; u- h: n; I1 b9 U2 m # translate gamespy item vector into a kit-based unlock vector handled by game Y4 C- {: B1 B+ P+ a( \9 Q# L
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ I; k. V' Z- m u for item in unlocks:3 B0 v' i. y P( }# A6 ^
if item in unlockItemMap:
. M' K( B8 k* ~' t" M kitUnlocks[unlockItemMap[item]] = 1 L3 J% Q4 f1 m% \. x
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if g_debug: print "Kit unlocks: ", kitUnlocks
. ^% ^& w* K7 Q8 I' [2 E #We do not yet support giving different unlocks to different teams# |3 C, U* M( S/ S
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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