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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) R& Y4 x, ]. y0 V
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 p. q9 r$ z1 t
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 o/ A1 Z: N5 }, v7 x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) Z0 @/ u$ V$ n
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host! n$ C) m, q7 w! Y' R7 s
import bf2.PlayerManager
' M7 Y" ` k& |9 P6 Kfrom bf2.stats.constants import * ~* c3 F! n: [# n: A
from bf2 import g_debug
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( M: v2 s( w: ^7 A4 h0 U4 \) _# map gamespy item ids to kits
3 C1 b9 v, [- \) q& P" uunlockItemMap = {$ s9 X% A8 l: |
11 : 0,
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44 : 3,
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66 : 5,9 g: ^' A) S" O! F, X
77 : 6,9 \ T) d$ ]5 `* ^$ l7 e+ w
88 : 1,
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222 : 4,
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sessionPlayerUnlockMap = {}+ I: C, w& i- [5 u
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1 F0 D& H( H; c8 N! \( H" v- q1 }def init():
# j* T j5 |" H# Q% C # Events9 U& \! E5 \# {$ o5 K( A) l; ?
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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4 O7 O6 Q0 U$ o0 f! W" J if bf2.serverSettings.getUseGlobalUnlocks():
0 t; B2 r6 u% j! {6 ^: ` host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 N( R% `" t9 ?- A3 j
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# Connect already connected players if reinitializing
. K/ E$ Z( U1 F9 O( k for p in bf2.playerManager.getPlayers():# l: J; W: `1 C' O S
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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4 c2 O( P) _3 j: X- Vclass UnlockSet: pass
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def onPlayerConnect(player):
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. U8 t7 J5 k9 [7 Z1 k, ]9 J$ }$ C defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ i: d$ Z) q+ F) f
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)8 p- T$ Y/ A& R6 |5 H* X3 |
' f2 k: k( B% W if not player.isAIPlayer():0 [% v7 C& ^( B4 P! ^( a
id = player.index
' {( F7 z9 A0 Y T reconnect = id in sessionPlayerUnlockMap- m( z2 m3 X& ?6 w7 p% x, {
, u8 j8 \% r& c # always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id] F& a6 A- C. q! G0 y$ H9 v# p
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newUnlockSet = UnlockSet()
# ^) a% g# k3 t1 \& s, K# M6 w* n4 B7 ~4 G
newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0) O9 x# L$ \, X/ R9 j% C9 {
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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5 \! e8 `, v7 D. o& I. h4 `5 h5 d/ h if bf2.serverSettings.getUseGlobalUnlocks():" ~8 N! ^( v N$ O( y, T
if player.getProfileId() > 2000:
* C O7 C' u* i' T7 t, { success = host.pers_plrRequestUnlocks(player.index, 1): b: ?# i- f) \
if not success:
* V" ~6 O1 j% J7 x+ V4 N# B if g_debug: print "Failed requesting unlocks"- |2 c% d) t2 D+ z
else:, v+ s: h' F3 I# B8 L! N
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
& ^9 s. V( A5 Q1 N if not succeeded:
- C1 N: H7 Q5 G' C" a. @0 [ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 j! g7 A' K W" I* G$ ]% T return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& p/ U' ^8 f) V
: B$ Q' ~7 |7 t" Q" v # translate gamespy item vector into a kit-based unlock vector handled by game" B- K0 N3 R1 e: W; o
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( {" S9 x4 u1 m+ }3 v- N
for item in unlocks:. n7 z/ F! c+ m
if item in unlockItemMap:# D2 b/ n$ O7 T3 E6 o
kitUnlocks[unlockItemMap[item]] = 10 O! O% h0 Z4 |& v# H4 W
, g2 R( g3 z/ Z Z- [' r2 K# b if g_debug: print "Kit unlocks: ", kitUnlocks& X. {& `; V# ?3 ]
#We do not yet support giving different unlocks to different teams
, A& a5 j% y8 g n- Y0 L1 I H& H host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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