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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ V- f2 p" x a& j- a# B" g8 m$ E 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
0 A% F R/ d# |! d在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' ~+ J1 b& _& ~6 ]1 r$ z
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 s* s; _: p- d- `最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! ^' u( J4 E5 z* M8 q/ Q
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import host+ k0 i9 C# X; j' L$ M- a3 }
import bf2.PlayerManager
2 U( n/ d+ q2 E. S: E+ }1 Ufrom bf2.stats.constants import *
4 n1 t2 z' u5 r' mfrom bf2 import g_debug- E# W! v( A4 ?( q) k! B- o2 B0 K4 B3 H
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# map gamespy item ids to kits
+ k+ r2 I9 Z2 EunlockItemMap = {
" O1 D- f! p) f( e3 l" d1 B 11 : 0,2 n. q' N$ Z* p) E" d8 ~
22 : 1,
+ Y2 Z: _; \6 a. N- I 33 : 2,
' z. y( Y1 y7 {: X/ r. V. `3 U 44 : 3,! E6 Y6 Q) l0 Z$ h0 f
55 : 4,
& G5 G( H o- c$ n' `. y! } 66 : 5,
4 e6 m: L% y. B 77 : 6,. b5 f+ w4 m2 ^: L. U; G# _; U
88 : 1,
1 j& q7 M2 O4 C" s7 E1 B! I- v 99 : 2,: ?' c7 e* p) B. |2 W/ O
111 : 3,9 w, O- v' O' D3 g( A
222 : 4,% [% B, g+ r. c1 _
333 : 5,' a# n* G- R9 q) S {9 a: _9 P" W
444 : 0,
+ l4 r8 d% ~9 y) J 555 : 6,
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sessionPlayerUnlockMap = {}- k# o8 }+ r* k5 K2 x* P7 s: u
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def init():# V4 j2 c: c" ~3 a+ ?8 ]0 O6 L7 q$ i
# Events
7 {$ j8 X) c/ n* {4 h host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():5 _: I$ v1 N( C% T8 o
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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! ]: V* J- Q/ b9 c: v( n, ]4 F # Connect already connected players if reinitializing1 U4 B4 U; R4 l& u2 e3 L9 y, S, ]) S
for p in bf2.playerManager.getPlayers():! n; F6 Y- I- r' Y" }
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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9 J$ n" J+ j& N+ m0 u defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 N8 Y" `0 ]0 C; R" l# r
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 a: `2 q( A l
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if not player.isAIPlayer():
2 @; k3 e+ Z. o4 l' M% g id = player.index
+ C, F( i) k% y reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
& U! C! ], r, D1 ^ if reconnect:
, l0 ^2 w' t) o; V) C0 T9 a' H del sessionPlayerUnlockMap[id]$ A6 h6 [7 T, z$ n: G
& @" \( o0 A6 e9 [* Z) r newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}: i1 c X9 R/ x
for i in range(0, NUM_KIT_TYPES):
, V5 H S; o* E2 G: I7 V) C newUnlockSet.unlockLevel = 00 {* z3 y7 z2 z, n
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sessionPlayerUnlockMap[id] = newUnlockSet, T n* _, A4 F) S. [+ R0 C; p. Y
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player.unlocks = sessionPlayerUnlockMap[id]) A G0 p/ b M& u' s* n
8 i9 u) v* K P a: G% k7 K if bf2.serverSettings.getUseGlobalUnlocks():$ b8 X; d4 @/ ^( ^/ I( o
if player.getProfileId() > 2000: * ^' I+ K( O# o% z. `. y2 K& w" e
success = host.pers_plrRequestUnlocks(player.index, 1). f: v+ G6 \* g3 L! g# Z/ ]7 z
if not success:' r4 ^5 n" H; m2 w: X% K: k6 ^
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)7 c3 |1 S. h. {+ f4 l& B
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, o c+ Y: E7 ?8 e( Cdef onUnlocksResponse(succeeded, player, unlocks):
2 e: ~# b; Y j: B6 w# q if not succeeded:
! d" X0 l' d1 G' s print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ r- L$ c+ |9 U2 g. f( C
return! d Y, a0 ?+ |- b8 ~
+ T' q2 Q7 ~' N # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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/ X% b) I; L6 m- w5 S& @9 F8 o7 W # translate gamespy item vector into a kit-based unlock vector handled by game) h1 [6 @# S) \; A- u; J7 u
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- k7 {! h% W7 }0 }5 r2 y. b
for item in unlocks:5 h4 E2 W( r" [& E( A( ~
if item in unlockItemMap:
5 f! _" V$ R* s7 p1 O kitUnlocks[unlockItemMap[item]] = 1$ _& i) A |. e$ h% I
6 t# x: u; N) M1 ] if g_debug: print "Kit unlocks: ", kitUnlocks/ m0 ]' \/ P+ F7 x
#We do not yet support giving different unlocks to different teams
* b q4 C0 l# K; d9 o/ x. C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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