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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) Y' z6 o( ^+ C- Q* s
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 n& q+ @( f0 R
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 }- n, Y; j% k1 r
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 ?9 R1 J H1 u5 \# y/ b最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 I" y6 r: F; ]. a9 G, ], d0 Q% H
* s4 ?2 X7 g Zimport host. ^1 X. o$ y9 i: g# K6 y
import bf2.PlayerManager
3 g6 ?& ~7 G5 zfrom bf2.stats.constants import *
' g3 p1 d7 k+ b8 Ffrom bf2 import g_debug
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# map gamespy item ids to kits
, u# L" w0 Z# _, v7 b Z- g3 }6 X# ]unlockItemMap = {
- A D; B" p* g, B' d 11 : 0,
" A& T% [! W7 f2 {" t3 G3 ?" T 22 : 1,/ z" H" {0 k3 z: D. `( R. [
33 : 2,6 d# s) o% e6 T' ?
44 : 3,5 W1 Q! }! G- O2 L/ X& f
55 : 4,
' ~6 t+ q% G$ K. { 66 : 5,
) J8 c/ Z, y7 s' y6 l 77 : 6,
9 s0 L& H: t5 B9 i0 T" T9 L 88 : 1,
+ {% t6 s! [4 u/ J. |- \9 ~6 u 99 : 2,& L, \" B: o; J& [
111 : 3,
% _* E6 j; F3 G' [ 222 : 4,5 A: v- F' R* F! k0 v
333 : 5,' }: v$ v' |7 Q e1 A
444 : 0,7 v, g& m+ w$ y# R7 E8 Z
555 : 6,
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4 S7 i# ~/ O' ?8 T+ z% U% NsessionPlayerUnlockMap = {}1 u m/ O; k4 X# I+ U
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~% \ s3 C6 [% F1 Y6 sdef init():. e' c# D( i( X1 m+ k
# Events
$ W) F9 M! S9 q, r& C host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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7 I8 ?2 |7 [! c/ Q7 l if bf2.serverSettings.getUseGlobalUnlocks():* g# Z: h6 H- z- u3 a
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 i; K3 Z- B3 v9 k7 Q, p
! h0 { i. s8 z! f # Connect already connected players if reinitializing5 T" O! n$ N5 z6 @( A/ X
for p in bf2.playerManager.getPlayers():
9 G1 H4 V" }. t- I7 ^& \ onPlayerConnect(p)/ ^* t8 `) Y: M
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if g_debug: print "Unlock module initialized"9 t3 i9 k' C4 ]. U
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class UnlockSet: pass' d8 Y0 D& R3 H# ]8 O' a
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def onPlayerConnect(player):: K. g- Y& B7 S7 [, x
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 K/ }# M2 e, D2 d; d" j! J
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) V6 o3 {$ ?5 L% K. X
8 f/ W6 f) C5 B; l$ A. C9 { if not player.isAIPlayer():
( V' B$ t1 |0 W7 L [- t6 m id = player.index- l( J: z/ F4 l0 U* p5 p
reconnect = id in sessionPlayerUnlockMap4 g. R7 @* X! S7 b# ]3 Q4 u
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# always get new unlocks on reconnect/map restart/map change etc. Y5 h) X# e; ]) f% Q1 d
if reconnect:+ }+ l1 z4 \5 {
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
; X* J9 u b" h% G for i in range(0, NUM_KIT_TYPES):
2 F5 E' D4 c K9 Y newUnlockSet.unlockLevel = 0
# O" h/ N3 Y( O- ^8 w/ i$ [ h8 ], i# A4 O
sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]$ s* i/ Z' c; }1 i [' d
! {. z0 ~0 I% g6 h0 a2 P% X if bf2.serverSettings.getUseGlobalUnlocks():
2 |1 J) }6 q/ U' k: y if player.getProfileId() > 2000:
7 I% x E# ~& M6 u* w0 c success = host.pers_plrRequestUnlocks(player.index, 1)! C1 |, I, i* m2 j- T
if not success:+ y7 P6 Y' r3 n
if g_debug: print "Failed requesting unlocks"
- Y! t# a9 L/ M& F6 [& m& j$ v2 J" Z else:
+ e# W y8 e: D: n7 k A5 e, e if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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9 t& a+ v3 I o7 B. f; U0 n6 u& u. r if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):# J$ q1 i* P: P9 z3 C3 c4 f
if not succeeded:, h( d! I6 S& {- L
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 g, |: ~1 @* o* e w
return& ~* D- X& v3 Z9 Y' N
0 Y( N% @! T2 T # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game z5 m) J' C" c
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. K- U. [4 k) U6 A; J
for item in unlocks:0 k$ T0 M: v" Q
if item in unlockItemMap:6 @7 n. J; i4 X" y( e
kitUnlocks[unlockItemMap[item]] = 1
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/ ?* S. ^- R- s p if g_debug: print "Kit unlocks: ", kitUnlocks
" d4 T! s" k; I, ? p4 n& d #We do not yet support giving different unlocks to different teams
- k g7 z. S* X/ ]% N! X host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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