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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
% J+ X3 E4 J# f+ `# z+ m 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# T3 \# w) u- w7 i在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) Y& ` U: b' O, Q. o' s
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
, L) j4 _, Q& U0 U2 m, g最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: `" d& ]. E, Z1 h \7 ~( U
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import host
. }* L6 p; t3 n3 g" K3 zimport bf2.PlayerManager
9 U8 G0 \# B& @8 }from bf2.stats.constants import *
7 u) N" e# ~) ]; e8 `- K5 H' p0 `from bf2 import g_debug5 D# \9 I0 q1 H P: @( k8 F4 o3 e
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# map gamespy item ids to kits
% q* ]# `% X, b2 B) uunlockItemMap = {
! I2 C8 W$ m* g1 q 11 : 0,
) ?$ ~0 x& C$ M& O2 h 22 : 1,6 U6 \* {" E% o$ F: y6 `6 f7 {
33 : 2,- D# ~% `$ G% ]: ^! u" r2 h
44 : 3,- B1 U; R: e7 m. T
55 : 4,; _ j2 I' g5 J; _. T
66 : 5,9 ~% T) i e6 A; V6 D1 n1 J, N3 d
77 : 6,% D+ O/ q% I1 J C6 ] R
88 : 1,( E& i# L4 T% B
99 : 2,
+ b6 \/ O* }" R1 f 111 : 3,
, i9 a1 Z* Z8 j 222 : 4,/ `! M8 R" h0 N+ Y1 s
333 : 5,3 g; J) a7 ^! l5 f5 {3 S. f
444 : 0,9 d% O4 U0 x& D: N
555 : 6,
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sessionPlayerUnlockMap = {}5 V8 l+ P! M! C' ?
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) j$ B8 X: Q4 |8 x( w/ K# bdef init():8 _' [% c& M4 |- i$ k
# Events& O4 L b% n* p8 `( E
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
7 [& b, ]" {% z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing; y' j/ W0 @ u
for p in bf2.playerManager.getPlayers():! O) N; a, G: G7 U
onPlayerConnect(p)
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4 e: A5 Y; b5 n! v, ? s6 p if g_debug: print "Unlock module initialized"
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. ?0 d5 i& e3 x. nclass UnlockSet: pass5 u( I/ ^4 I: p5 O: w$ |# b
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 n3 X+ s! m; K+ F3 r1 K
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ g6 T8 {! c' s
1 W6 n) J, H( L, U. E& J if not player.isAIPlayer():+ U( _6 Z3 q2 @" h( o! ?2 M& _6 i
id = player.index
, X3 Q& ?3 q% _0 s reconnect = id in sessionPlayerUnlockMap- {$ i* v( C+ O' l7 ]8 C8 s- I- U# d
4 T7 J1 ]& B$ Y+ q, q6 i" ] # always get new unlocks on reconnect/map restart/map change etc
/ r! q D6 z$ u! Q if reconnect:
6 x/ C/ b0 I/ E- v del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()# E |) s% o+ Z
/ m( h: c9 ^/ V& T: ~2 S newUnlockSet.unlockLevel = {}: b m! p: b, i/ H+ g3 i I4 s% q
for i in range(0, NUM_KIT_TYPES):7 b3 V3 ^- _4 L' _! l9 x
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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. z {% N6 h) C5 r$ B1 w8 m player.unlocks = sessionPlayerUnlockMap[id]
# a8 \5 {% f' {+ s( a/ p( D0 w( f) D6 b; Y. y/ M3 e' |) A
if bf2.serverSettings.getUseGlobalUnlocks():* @* C6 R. V/ j( J' X8 Q6 O- {
if player.getProfileId() > 2000:
" g1 m' `. j; X& W success = host.pers_plrRequestUnlocks(player.index, 1)7 k% I- x, l. H% J0 h' i3 Z: d
if not success:: i8 S( ?2 }; \
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; w( a4 k0 A# I( f
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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1 e+ M# ^( e8 K2 W1 t6 e. C7 E& y/ A! Gdef onUnlocksResponse(succeeded, player, unlocks):
( `+ z+ Y# ?# g+ \' {1 a if not succeeded:
$ S6 s8 n9 n" D- Y! f9 D, X6 g) w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); q. v; Y% W" o$ S
return( ~" ]3 T* s, M0 @; c
0 _- [/ e- {! e$ ]6 L5 k; i1 t4 f # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# X1 v7 U; X) K! I # translate gamespy item vector into a kit-based unlock vector handled by game
7 U6 o! Q8 w' g1 R' | kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ y( Q2 G0 r& u" }$ q* ^$ w; J for item in unlocks:
$ t# ~; I! ~1 \1 i; L8 O1 w if item in unlockItemMap:8 i7 X" ^3 `! L& k: r0 k
kitUnlocks[unlockItemMap[item]] = 1
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6 o% `6 |% S+ B, B3 d; [* \ if g_debug: print "Kit unlocks: ", kitUnlocks
' B* R1 [4 |5 K #We do not yet support giving different unlocks to different teams# {' R- z1 Z2 U- n6 B6 C' l
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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