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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 4 G5 ^" k* t. Z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
$ R9 |3 x0 o# X/ }) ^在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) |% \$ I) _# f& A& P
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' S: z% d2 N5 [) ^$ w最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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2 ^& f |3 n: P8 K9 C9 t5 ximport host( [: n" F- }$ d1 R/ I
import bf2.PlayerManager
; f, Q' w8 F+ \) K. w) y( hfrom bf2.stats.constants import */ P8 T& H8 `: g0 R
from bf2 import g_debug: f2 x/ W& i( o: ]8 @* x
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5 q/ r6 q( \& }% I. H# n) x# map gamespy item ids to kits
$ @: G5 r0 Z( T4 r- RunlockItemMap = {- E+ O: }$ z! c r
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555 : 6,
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sessionPlayerUnlockMap = {}
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) E7 {- Q* p1 p, pdef init():
4 ^) Q& A* D5 Q1 U, u # Events, \2 ]9 C, l. _1 Q
host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 v, m: I- P/ |) q
5 E+ R. m' [. `' Q+ j if bf2.serverSettings.getUseGlobalUnlocks():7 R/ ^; Q3 E/ V8 x1 G3 p# P
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# R( u$ I% n3 _" q
5 C6 @4 q% j' N4 K( X K1 Q+ p # Connect already connected players if reinitializing
& E s" a7 w6 A% S* t for p in bf2.playerManager.getPlayers():+ ~, E7 m& y l( k
onPlayerConnect(p)" M1 H1 Y" k, U0 l- ^/ t* Q) L
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if g_debug: print "Unlock module initialized"
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5 a$ |" d' B/ p4 uclass UnlockSet: pass% C1 P% K" }5 t4 e' H/ `
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2 \: U/ l8 q4 \6 Mdef onPlayerConnect(player):
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t( |- f4 ?( E9 C' C0 c defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 O- V. S0 ^5 n, |4 w host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)8 T( J" [& T c) k, w' x- T
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if not player.isAIPlayer():3 f `9 O/ v- K
id = player.index8 _6 n, g& |8 ?1 C1 F" ]
reconnect = id in sessionPlayerUnlockMap7 V+ n. s; N# ?2 E% ^/ l3 _
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# always get new unlocks on reconnect/map restart/map change etc
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( [! i6 z' c8 K- y" z del sessionPlayerUnlockMap[id]! `1 B% J2 x' @% P$ u- j
' L a& j y' Y n4 V5 J- y newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
$ R1 j1 I1 `7 V6 H# D for i in range(0, NUM_KIT_TYPES):
`( ?0 J, b) p+ a+ A: ^( C; e6 R newUnlockSet.unlockLevel = 0* h3 J! X1 U; h+ S- O) j
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sessionPlayerUnlockMap[id] = newUnlockSet
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5 N/ G& c, R! Q' P1 M4 l2 H player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():. ]$ E* j! I! ^. x0 R$ _
if player.getProfileId() > 2000: 3 h; H% O. ?2 y9 b/ X( e7 X
success = host.pers_plrRequestUnlocks(player.index, 1)! {6 ~ E% ^1 W9 t+ \. f2 M. U
if not success:3 j8 ~# N& E' l# Q6 p" i# x
if g_debug: print "Failed requesting unlocks"
& R9 [4 i V1 t. ~: P else:
; d, S$ W1 F0 o if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 s: E c m; }+ s2 U) y% W) ^, ^
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks): S9 {/ K- A( i9 |& q4 Y) M
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
& [7 c0 L) }. q2 ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( ~' b4 y0 c# Y0 {. _, g for item in unlocks: R9 L ~' s5 ~) @
if item in unlockItemMap:
. \, L4 K8 U! d" T' Z kitUnlocks[unlockItemMap[item]] = 1, ]# w& f: v7 S1 B% K
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if g_debug: print "Kit unlocks: ", kitUnlocks
& k4 Y/ @. N- @ #We do not yet support giving different unlocks to different teams
. _; {2 ^# Q. s- F" u host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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