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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 m3 h5 z/ U* J o- V
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 k, ~! Z3 L* w+ A/ Z4 ^( ~2 X) r在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 |9 K" X& [2 q$ Z' _) ]- D/ ~
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!( s5 `5 o1 w- N! t
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 ?. k+ y* }0 r, O
- M$ W: Y9 k5 a( Cimport host
n& f& M4 L/ ~import bf2.PlayerManager7 J% m! R# i E
from bf2.stats.constants import *
* ?, t5 ~6 t3 q+ p M& ifrom bf2 import g_debug
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. \, l7 l; A0 I: Y: e# map gamespy item ids to kits) P0 U- s! ?( k9 l
unlockItemMap = {
; z9 M W; y* ~; W) ~8 ?; E+ { 11 : 0,
5 k! A$ |6 j w: i9 N: w 22 : 1,
1 v- E) X5 R4 r$ o2 { 33 : 2,
+ t& s( |' G, S \- m% j4 F 44 : 3, k5 _/ R2 f" w0 c) A0 g* [- ^0 z
55 : 4,$ d/ ]: Y' k% ?; M; B9 k/ O
66 : 5,2 }3 o; Q9 G( q& ^- s
77 : 6,
. J c7 Y3 u9 z9 T; O/ {+ z8 c. i 88 : 1,5 X! h( l4 R; S# R* K# _
99 : 2,8 K# M: S% X/ E9 k! _; O0 I
111 : 3,
! f8 S3 B& m4 X; y5 L 222 : 4,, E% C& o& M- I
333 : 5,
7 ]* p4 Q" a' x 444 : 0,
# l* M1 }' z3 T& u! \ 555 : 6,
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5 K( p, p% x) s1 Q8 \) ZsessionPlayerUnlockMap = {}! q4 D: O g! J! O L& m0 V
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+ R+ P# j: H% o7 i, g9 Y' fdef init():, H0 e3 ~# ?+ i% y' b
# Events: b. J3 V- U6 M8 `# u" v) V( I
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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) a3 ]) ~$ k0 G7 C% Y! V( E if bf2.serverSettings.getUseGlobalUnlocks():
% u/ R7 r3 c% q+ Z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# i0 A6 b9 j3 P8 k: [+ p
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# Connect already connected players if reinitializing
c5 F4 ?4 l7 `- ^ |8 S) f7 r for p in bf2.playerManager.getPlayers():5 ]4 O8 i1 b( Y& n
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized", u& H) H; i ^8 s$ v( k% ~
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' f9 B& A! c' }class UnlockSet: pass9 ^ p0 A9 \5 \0 f) q* E
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* O, z* ?4 p j/ E/ Idef onPlayerConnect(player):0 P4 }# P, K! d; j
. r- T! f& m* r! s% ?- w defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% o1 A0 ]' I+ m
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)& c" [+ ?( b; ]5 k# |4 i
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if not player.isAIPlayer():4 i5 h( B- Y$ n) B. p- R
id = player.index: q4 {) n6 }1 ]( s
reconnect = id in sessionPlayerUnlockMap: D: U. P0 v% I
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# always get new unlocks on reconnect/map restart/map change etc) t+ y1 k/ g3 ?- \* a& \2 B
if reconnect:3 i* [( V- O6 U* B+ b3 r! j4 T
del sessionPlayerUnlockMap[id] c! r- v7 L9 ?, z
4 P% }+ k6 a9 P* R; }2 Y newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
! E' S. n4 O5 G- w) @9 S/ _5 J for i in range(0, NUM_KIT_TYPES):- E( @/ ~' h3 n! a, }. ]% ?( A
newUnlockSet.unlockLevel = 02 F! w2 |' Y; \9 ?; b
3 H9 @7 G i# w; k0 o1 _2 C sessionPlayerUnlockMap[id] = newUnlockSet
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* G7 o! N6 Z4 X6 E- m player.unlocks = sessionPlayerUnlockMap[id]* M( P$ y$ I* l# D3 z7 P
: b3 [. U+ r) ~$ ^8 _) k; Z if bf2.serverSettings.getUseGlobalUnlocks():
0 W- F, `5 h c5 ? if player.getProfileId() > 2000: 6 g: K* x# V) I
success = host.pers_plrRequestUnlocks(player.index, 1)
+ O- s9 T0 [, s0 d( e1 s/ c if not success:+ {$ i6 e* z( n+ j; \
if g_debug: print "Failed requesting unlocks"& k+ q; {5 `2 o) F2 L" ]
else:
6 g0 N2 {+ o% ~ Y% V if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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# {- d" K* A" ~* c& p5 C if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
3 N" s9 b0 \. n; V) r if not succeeded:
# Q, G( Y+ ~3 D7 h$ [ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 }( }$ S# b1 U0 G/ N; j, E" c* A @% ~
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game4 g" P" p/ i; u, C9 s" R4 A5 C
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ l1 ]; X+ E% k+ a" f" L for item in unlocks:
9 K+ O0 w& I4 H l if item in unlockItemMap:7 l( k/ M: Y4 i6 y3 Z# X( w5 e: ^! J
kitUnlocks[unlockItemMap[item]] = 1% c1 x! l; I l% h2 ~0 Z0 a
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if g_debug: print "Kit unlocks: ", kitUnlocks" E$ ~* v7 R, V
#We do not yet support giving different unlocks to different teams* A+ g2 s K0 O' L
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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