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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 r/ V0 Y% L4 Z. @; ^3 n) p
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:4 R) F6 Z7 r3 ^" T/ A1 \
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. i: f" v7 _1 d- B T' z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 B! S1 G* E6 l最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
) C4 L" ^+ K6 ~! Bimport bf2.PlayerManager
& Z) _# f) ?- J" f3 w+ Y3 ^1 Nfrom bf2.stats.constants import *1 l7 s: E( q. U/ O* A& v
from bf2 import g_debug( b3 \9 X2 Q* i. Y0 G3 a
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: D; x! Q _1 N/ c F: r) Q# map gamespy item ids to kits9 K- g9 g! X0 x1 h) L7 k9 J7 i6 \- {
unlockItemMap = {0 n/ X2 Y- S9 o
11 : 0,
; b6 v; e L. ?3 H. {' [4 X0 } 22 : 1,, ?2 Q# t" i/ S: r2 U
33 : 2,9 N0 d' U3 j" z. F, a# X
44 : 3,
0 D! [- |" Z: C, ~& \6 m 55 : 4,
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88 : 1,
9 N% s! r4 I* R: v2 \2 ^" }( ? 99 : 2,/ v. e5 O% ~# F; U( W$ f
111 : 3,( v* C4 ^- w! \& o. e: P/ o
222 : 4,/ W" q8 z6 b, K6 [
333 : 5,
( @# H9 }3 Y! V1 K" j" f* E 444 : 0,
6 R# X) |6 S, x; Y4 }1 D: [ 555 : 6,& J& z& u* U# r1 d w
}
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* I# Z1 J: q6 X0 {8 k7 csessionPlayerUnlockMap = {}" u1 W( g6 d+ r; E
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def init():
3 O/ L. v7 L" t$ D7 i # Events
0 @2 B; v, u% T. m" {2 y8 g host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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. o6 {: k5 A f) a if bf2.serverSettings.getUseGlobalUnlocks():3 c) `6 Z0 B: ?8 \1 H0 s# Q8 b
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
" D5 N! h. D0 c/ y3 R6 j for p in bf2.playerManager.getPlayers():+ X% N, w$ o v7 s, b2 v
onPlayerConnect(p)
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! ~% @5 O; }" H) N3 c8 E& b2 A7 ^% i/ L if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):! _/ Z1 [+ _* v" v
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; n- [' O1 m m, p( x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
5 z8 y1 k2 ?) W9 ~2 r. N id = player.index# ]1 w+ T6 M5 x& k& k; c
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
, K( P3 j2 g% }3 [% b# L if reconnect:
, n& ]5 a! Y+ y" E del sessionPlayerUnlockMap[id]0 A) e5 O# K ^ c& d
6 S# J% ], s# w, W newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}1 f& {6 ~1 y% a# A
for i in range(0, NUM_KIT_TYPES):9 k$ N; y7 C. U4 ~6 r5 s- x. [
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet3 q- i) Y3 \ \/ D$ ^
( h2 D+ C" D S3 G/ O, {$ @( P8 e player.unlocks = sessionPlayerUnlockMap[id]
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! D& K5 |$ N7 Q$ S& D3 c# r if bf2.serverSettings.getUseGlobalUnlocks():* e/ c" r) p# |- o2 e
if player.getProfileId() > 2000:
& B$ Q. l7 g1 F9 f) _2 J. m+ ]) W" f success = host.pers_plrRequestUnlocks(player.index, 1)
* i+ ]; ^' v( ^6 ~4 y; K3 Q if not success:5 m' @) i0 g6 a% d
if g_debug: print "Failed requesting unlocks"* I9 W3 \% G7 Y
else:
0 K. Q m5 b0 o7 c/ @ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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, O" ?* t" B2 a7 b* t- E4 ydef onUnlocksResponse(succeeded, player, unlocks):
k7 S) b8 j. z) M& _; } if not succeeded:
" F. y* o0 Y* ]5 o8 Y( N2 C print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. X& @/ s3 b, j return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks4 v' N" ~& D! R, `) e$ t
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# translate gamespy item vector into a kit-based unlock vector handled by game2 h8 I) ~% C6 `" _" H" @. G
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& a3 Y$ b; I1 G' e! u; Q5 l1 S9 c
for item in unlocks:
/ X' v6 ~! i% V, \2 ]7 W3 s [ if item in unlockItemMap:. \ g$ }/ T& k; K- j" U1 C0 _; X9 q
kitUnlocks[unlockItemMap[item]] = 1
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( h# k4 F, M$ T6 K5 r* ?/ _5 g7 Y s if g_debug: print "Kit unlocks: ", kitUnlocks. h1 Q- [& b) z0 j+ _/ [
#We do not yet support giving different unlocks to different teams
, ~$ J; d; A! E3 d7 Z- n2 f* C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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