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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ t( H. t& x- N- |3 T3 S 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) _6 j- B, B1 t @. F, J3 R; y1 \( O) I在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 P$ v9 R8 F# e3 T+ a
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; m2 m) X- w& S: g* d- W }7 t* y: I
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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8 ?0 W$ \1 P: kimport host. c) J! P; t0 V1 X# g
import bf2.PlayerManager& k8 T; n$ i6 J( P; m
from bf2.stats.constants import *
. Z3 |- s* v3 y; G X) kfrom bf2 import g_debug
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3 O3 H1 m" p v8 N# map gamespy item ids to kits& o9 S+ N2 ^/ ]. z( L
unlockItemMap = {0 h) I* i8 l; t$ M6 ^! O; o' l
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22 : 1,. h/ B- i' {( V
33 : 2,8 t4 ]# _8 c% ]. U
44 : 3,! T0 J: c1 {/ D" y" M
55 : 4,
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88 : 1,$ i: e4 Y) Y+ Z# P2 U* J. L4 v
99 : 2,
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sessionPlayerUnlockMap = {}
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def init():) e8 [' s4 h3 [* F$ h( ~. E
# Events
5 H% r/ k* {$ b; ~: V8 Q host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ d5 p9 Z- m8 B& D9 u
8 ?. D/ _/ \" H. B, ^0 A! s if bf2.serverSettings.getUseGlobalUnlocks():9 e$ n7 y. @8 ^0 B+ f
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); A; L& w+ P2 Z: }" t; R7 X; d
7 T5 B7 S- N4 Y( V8 n # Connect already connected players if reinitializing4 b o, r- k3 ]" n
for p in bf2.playerManager.getPlayers():- `; D3 Y+ C: h' \3 m
onPlayerConnect(p)$ t* L% f9 k. Q j
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if g_debug: print "Unlock module initialized"' a+ y# B" C2 y& l; ^. _: P
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class UnlockSet: pass
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5 F( F4 K0 T D0 Hdef onPlayerConnect(player):& S8 ]; \1 B; o1 N& [$ }2 G
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; l% F! ^& E; P% k2 C, e, ` host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
. K8 Z: ]5 U$ a$ w" h id = player.index
5 s+ S G8 v9 q3 ^, l" e* w reconnect = id in sessionPlayerUnlockMap9 c& c# H$ h8 h# V
0 N% y I" T5 `: h; q/ h1 w # always get new unlocks on reconnect/map restart/map change etc" f( q$ u6 c! u
if reconnect:
/ H' N2 {7 U" H3 ?3 f4 ^) t2 | del sessionPlayerUnlockMap[id]
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1 s2 Q; {2 u0 \7 @+ ]; }) R newUnlockSet = UnlockSet()7 ?5 L( }1 u9 N8 l
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newUnlockSet.unlockLevel = {}! b. Z( U: r: q$ l$ m" W& W" w
for i in range(0, NUM_KIT_TYPES):3 ^/ T4 ?0 o( O) x: s; i1 [
newUnlockSet.unlockLevel = 0' N5 q: @6 A) e4 c
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sessionPlayerUnlockMap[id] = newUnlockSet1 B6 l% E% c" t3 _3 x/ v
t R* k7 X# Q8 U player.unlocks = sessionPlayerUnlockMap[id]# G9 U& @5 X& J/ f. Z: G
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if bf2.serverSettings.getUseGlobalUnlocks():8 v$ A! R' H7 x6 y& G# c; Q* R
if player.getProfileId() > 2000: ) ~3 A7 Q- [+ I$ x
success = host.pers_plrRequestUnlocks(player.index, 1)* K+ U x+ Y# w6 q- g+ x# u- w
if not success:& p- _( a \" s" ^% U, C# H: w( e
if g_debug: print "Failed requesting unlocks"" o3 `% L, p$ P' u- C
else:- m: P( o2 b6 ~& a
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index( {$ M3 o( L' z! w
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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: r! m0 `, W. g" i) _" U/ W- sdef onUnlocksResponse(succeeded, player, unlocks):/ m$ I( Z* J' _% ~
if not succeeded:; ^6 u" G3 T8 S/ {) ~
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! T+ A. f9 N7 m) q' `% T" F. u
return% y: K) r! _2 Y* u0 y
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ k/ f4 o0 c8 d
" Y$ Y: a& M# H9 Q # translate gamespy item vector into a kit-based unlock vector handled by game% e H! \+ g+ r1 g/ X# `! y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& h! M$ I6 d' q( ~- J ^
for item in unlocks:
- z6 d, Z9 N- ]; N8 S, m. }/ ? if item in unlockItemMap:$ `4 Y& a; m! n" o. ?3 t/ X& N. t
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks3 K' G) T% U8 H: C
#We do not yet support giving different unlocks to different teams' n6 l; l# c+ W) e$ H% r
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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