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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 P9 v" n" y. k& l
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:4 X/ t5 Q' X3 u4 D) B3 P
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 ?2 n9 k4 t6 [4 ^然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) p. Z3 F0 u. H0 Z最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 `; e2 S; R1 s V3 E) N- V1 M6 \
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import host
) a& f! I4 @8 m1 E% T5 a Pimport bf2.PlayerManager
. s) z% y# P) b. ~% ]( A$ `from bf2.stats.constants import *
9 |1 b/ ~# P. o) U6 l/ Z" Zfrom bf2 import g_debug
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! C5 n4 F" o, [/ h' R5 U# map gamespy item ids to kits" A( C3 x9 F1 n# W" v% j. O5 m! N
unlockItemMap = {2 Z' n) S1 u; H0 M8 w$ b
11 : 0,
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44 : 3,9 n. E) A# z+ U( h$ F
55 : 4,
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88 : 1,7 H& T+ m2 e9 E. X5 j: i9 i
99 : 2,
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222 : 4,
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444 : 0,- H, e6 S, U, L. @
555 : 6,5 H, X5 R' L8 v: e) d ?2 |7 i
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; J; E; _$ Q( r4 SsessionPlayerUnlockMap = {}$ Y/ ` B% _9 L
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4 Q0 @1 k3 ]* f( U) y h- ?def init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)& g; }. m" q# x0 x+ D
7 b8 A* Y3 k6 y [ if bf2.serverSettings.getUseGlobalUnlocks():
4 R2 D9 @* w! L% `0 x host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
% `- U% H& K: d! Q% x+ O% v: S- [4 X) c. k
# Connect already connected players if reinitializing
" Q. K, O- Q$ ]+ v. f for p in bf2.playerManager.getPlayers(): K! j$ J" ?2 B/ V+ h
onPlayerConnect(p)
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/ h4 t, d0 r) |2 `( E7 r \9 J n if g_debug: print "Unlock module initialized"/ w% z3 H5 s! X% i
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" @! h" c/ _0 C: k% N
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks), _. W, K, F. g. p! R1 O
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if not player.isAIPlayer():
- P2 n! G, @( k [" s id = player.index9 f" N/ U! }: ~& ?
reconnect = id in sessionPlayerUnlockMap
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_: ~3 e" n3 t5 K3 q$ R # always get new unlocks on reconnect/map restart/map change etc
7 v% C: \, Y0 G& g1 ]- Q if reconnect:! H; L# p1 P9 q! I$ M! R5 T
del sessionPlayerUnlockMap[id]9 E0 N/ O/ i9 a8 g
( [( z8 C* Q$ g$ i P Y7 ]) I
newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}/ j3 }' \5 I4 l
for i in range(0, NUM_KIT_TYPES):
2 T0 { {0 T$ n; V' d4 K: a newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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% x/ W' |- N$ A1 f& l, u if bf2.serverSettings.getUseGlobalUnlocks():
& n0 d5 [' X; x if player.getProfileId() > 2000:
0 X0 D6 N0 h" U& f success = host.pers_plrRequestUnlocks(player.index, 1)
& t& w, q. x) j if not success:
x0 k$ d) t7 u: {# S4 u' W if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. e" \' Z* e: H( [1 ?% T& Q" Z% l& P3 _
: E2 p- O' }7 l. {& } H if g_debug: print "Added player %d to unlock checking" % (player.index)
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% `/ v* K- a3 u! S# m0 Sdef onUnlocksResponse(succeeded, player, unlocks):4 V6 z6 R8 ^9 b$ w: s8 b
if not succeeded:' [) T+ ]$ Q( C; O* ?
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
. |/ S, t# J l kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 Q3 }& Y+ e- E0 v) |7 x
for item in unlocks:
6 X9 o0 Z4 b/ p3 S4 D if item in unlockItemMap:7 Y3 `) N- i2 S% S' R( d$ q+ E3 a; U
kitUnlocks[unlockItemMap[item]] = 18 x. M/ d- Q: V6 g T5 g
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if g_debug: print "Kit unlocks: ", kitUnlocks! }$ z O; m* c; L
#We do not yet support giving different unlocks to different teams
- U \4 I) b* |1 j# E" E host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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