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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
( Z: H/ p& D% W 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:, F9 W2 m4 ^+ M2 Z: k
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话1 |) Z0 F3 d5 n9 D+ U9 h
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ x& T( ?3 ]9 @% ]& R# C' p最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 r3 ]: F6 a) p& ~
& d( ~; l1 k( w; e* n3 Kimport host% v" X. N/ T5 m7 m; z" [2 \
import bf2.PlayerManager
( @9 f; m' A- Y# U8 q0 ?" u6 Afrom bf2.stats.constants import *9 t) S/ Y* ] e) w# q v
from bf2 import g_debug8 I, V8 t# p; n+ ~$ e
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1 ?$ X n t1 b) z) E# map gamespy item ids to kits( i" |, ?' k7 C% M5 ^
unlockItemMap = {! A; d0 r( _/ g3 z3 Z0 Y' p; f6 D0 w
11 : 0," V8 k) g7 G+ B
22 : 1,: q; o0 I* h; k5 T
33 : 2,
. o* C `+ e0 Z; G! \ 44 : 3,4 p# v9 R% ]$ K) q, I% b4 h+ s- E
55 : 4, z# g- @9 e! b% Q1 z2 J _
66 : 5,! C& K, {6 i* N J
77 : 6,
0 U, X" m1 H' X/ h; s 88 : 1,9 s- N1 ?9 w/ s- n0 A. X/ Z
99 : 2,0 C6 w |( ^" r- P
111 : 3,
) j9 O6 A5 k+ T0 Y) S 222 : 4,/ L, M; |, \: G: U6 F; f& u
333 : 5,
' y3 f$ a- e, N' n4 c# [! f8 ~ 444 : 0, |9 F& s; F5 W7 I/ N
555 : 6,
, a8 p: W# V' C2 k }
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! _, g% d; N$ f3 T$ osessionPlayerUnlockMap = {}6 W$ E: ~- h/ b$ m" D
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0 t6 d7 w/ U2 i4 c$ Q* X. Y0 c
5 S3 _# n. f7 Cdef init():7 h# [$ @% n- n
# Events! `* S+ G" p. c4 O, y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ o- L: ^) D9 B2 ~' h
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if bf2.serverSettings.getUseGlobalUnlocks():. T# U8 Y2 K2 ?7 N, I0 k
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1), n; j" g4 l+ e# ]: F. M- m
# G9 f! ~+ @8 u1 I9 e
# Connect already connected players if reinitializing% A% N! N r& F. X. o7 F' k
for p in bf2.playerManager.getPlayers():
/ k! U' [4 O' h7 Q, m9 e onPlayerConnect(p)
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( P9 \! F9 U; p- g. H if g_debug: print "Unlock module initialized"
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+ `% R7 r# `( N, O- Y& ^: i n$ I
; l, \$ t9 |+ D; R3 A) k$ rclass UnlockSet: pass
* I9 j8 D- x; B# A
7 a. E+ c. ^& `+ `7 p9 T: I$ v% o
: K0 p' g2 V" H& w6 M# @def onPlayerConnect(player):( U* v: h9 G: {6 d I' Q( ?; w0 I$ _
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% t8 H! W v' d& o host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
5 X5 c( H2 g9 w8 j& F ]
l& O0 s4 O) T; L. @" A if not player.isAIPlayer():2 p; k: p& a: e. b* F
id = player.index
9 @8 D; w% n i. \4 S. M# {" l5 X {3 R$ _ reconnect = id in sessionPlayerUnlockMap
" U l8 C1 U+ y, V( Q5 }2 t, z" z* o ) L, V6 T/ [$ |0 b
# always get new unlocks on reconnect/map restart/map change etc
, W0 |3 Z/ O" F4 a" e4 M if reconnect:9 H! A% l! f7 e) E& ]
del sessionPlayerUnlockMap[id]8 Y5 e, @+ G. P" x
4 h% \+ E) \% M; H0 C4 { newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
; j0 O# C2 r( |2 f for i in range(0, NUM_KIT_TYPES):: Y. _7 a/ ]8 a9 R, d/ ~0 L H
newUnlockSet.unlockLevel = 0% Y$ n' v) I' ]5 L* M
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sessionPlayerUnlockMap[id] = newUnlockSet1 {0 L& ^7 B4 {& M3 T* J
5 Y$ a, b, i* x, e0 X player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
8 _/ B# d* ^6 R3 A7 f; D if player.getProfileId() > 2000: 3 Z8 }; ]5 P8 @3 Q: W: R& H
success = host.pers_plrRequestUnlocks(player.index, 1)5 d7 F% `4 J( e" Q1 `6 _
if not success:
$ I, n" h) X& L) k- H: {+ T, m& e if g_debug: print "Failed requesting unlocks"
& _$ Q1 `: g6 q$ A$ }2 e; ?4 } else:9 {. F3 G' i6 m8 S; z
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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- ~4 W. I; x$ m4 T5 J if g_debug: print "Added player %d to unlock checking" % (player.index)) E+ q/ U6 Z* Y M% q5 Q) v3 X
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def onUnlocksResponse(succeeded, player, unlocks):
; u7 l; V0 _7 z2 V if not succeeded:5 {! \' k8 X1 `9 ~2 q5 {& H
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 l4 p( _ D/ C+ v) e return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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5 b" p/ K& R$ W0 O6 t # translate gamespy item vector into a kit-based unlock vector handled by game1 E: w, N \+ w8 j
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! I; x* z. k; l: @9 N
for item in unlocks:
3 v# X4 k" H0 S( k if item in unlockItemMap:- Y( i' z. u; l( {3 \
kitUnlocks[unlockItemMap[item]] = 1
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3 l# T7 D* s% ]3 w5 r H if g_debug: print "Kit unlocks: ", kitUnlocks( i, O" u% B8 J, X! t. A( U3 @
#We do not yet support giving different unlocks to different teams4 B' P* P$ a, Y
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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