|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) - G9 q. d4 N3 N7 Q) y5 H
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 ^8 K2 K; P) i
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: _" L! A$ f9 V8 ^
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
& F2 U$ y2 z: g最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
: } h9 B* R _$ x' q- |( C; k! g- D+ F2 j7 s0 v
import host
+ e) G* L7 B _( p% h) iimport bf2.PlayerManager
- s: d: @; ?4 b4 s) l3 S! tfrom bf2.stats.constants import *
2 [$ k2 P- d0 \9 C: Xfrom bf2 import g_debug0 Z2 P, F2 \* ]! ?/ `: M5 ~8 e3 J
' W+ n3 h" ^/ U! O
$ P: R( b8 C$ ^% B. F
1 L- \. @, v% h5 u
# map gamespy item ids to kits1 a' K% [4 d7 S8 C; J/ X1 E) @
unlockItemMap = {% E; ]- O3 d' i s# B- N$ ~& ^5 E
11 : 0,
4 J; d% t% a% {6 o7 J 22 : 1,9 X7 p/ \. D! H: g7 v, w4 m- k
33 : 2,
% k! N8 ~6 H6 D8 M/ t& L$ F 44 : 3,$ K* d- W ~# v7 I
55 : 4,5 V' d% t3 c" T: q# t- g* ?- X
66 : 5,' ?- K# S( n* s
77 : 6,
0 } o ]5 T' |& U# f1 h R, c2 J2 |! B9 ] 88 : 1,' B3 W4 V5 P) `0 V& m# ^3 L& w8 T- A& d
99 : 2,
) L+ J' u! M" K ^/ G6 \ 111 : 3,
! W* _5 ~ E& A V; y* m' L* w 222 : 4,5 S: o: |5 D0 h5 x) k
333 : 5,; A3 v' G, b- G
444 : 0,( I1 h2 W/ p" U6 N `
555 : 6,
7 p' d% O1 v! Q2 @9 s2 P) H* e* a }
5 r" B. [# q- k% |
8 j; o, t3 R1 B* Q# T$ DsessionPlayerUnlockMap = {}2 Z) r4 r+ |: [* t
' P2 N6 F, P7 V3 `- L$ c" r6 U8 L# F( ?: v% _% T" p
( b: b8 M5 `8 c% |! Qdef init():1 n6 k* b- `4 f1 J
# Events" K' k+ _$ X0 e9 w
host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 o" r- S8 \+ u2 K, B
9 b5 A% u$ ?! i: V4 c if bf2.serverSettings.getUseGlobalUnlocks():
' a; b! E! L8 ~+ X! j: R host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# q# ~% P( }6 f8 J8 W7 i
0 T3 _% ^7 a* W; s/ k, y # Connect already connected players if reinitializing% K1 }3 Z' [; X/ I) M4 x4 C/ K
for p in bf2.playerManager.getPlayers():$ J+ o1 P! z- {! [
onPlayerConnect(p)
4 t4 B/ L. a- [. G/ ~7 c0 w2 @! s! s7 Q
if g_debug: print "Unlock module initialized"( `% ~6 u- x* ?' z
( M) P* b$ n* v. t+ o! ^7 i4 J4 K) }# N4 w
( @) f$ F! u2 m# C% G) }& f) ~3 Fclass UnlockSet: pass
2 r" H/ h) |) M& C) S. [ q
5 r! t/ a; n; B& B# J: M5 I3 Y& ]
, w: \6 G. Z4 o- T1 \- T& Jdef onPlayerConnect(player):! j- o8 U" [# Q& i$ p, J
# j9 o% p# \ S6 B( s; I
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 e8 N* J" S( L0 S- J. f host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! ^2 ?$ N0 `7 m
/ R+ p p$ f$ o! U2 G if not player.isAIPlayer():
0 \; K) ^5 V! q- U0 s. m id = player.index
& X# k X3 B! a- k$ b3 K; O reconnect = id in sessionPlayerUnlockMap% j. c& }. W# J8 L( y4 b8 a
2 \1 l8 F9 }8 E2 f( U; U9 K # always get new unlocks on reconnect/map restart/map change etc
: B/ M o; x3 D( R2 {3 j$ d( { if reconnect:
9 O3 O1 D% B+ U del sessionPlayerUnlockMap[id]
) U `* i2 H4 [
& N/ ?6 ?' X3 p6 z newUnlockSet = UnlockSet()6 P8 p. E P% i( S$ P s: P: @' @
, s5 k; z: q: o) B/ | newUnlockSet.unlockLevel = {}
* A% h$ L$ o- b: D& L for i in range(0, NUM_KIT_TYPES):0 P9 W, [2 h- m5 r6 L! l
newUnlockSet.unlockLevel = 0
! e# |) `/ I, O3 s' D& T% o& [+ |) l# W! ~+ V# v( o4 h
sessionPlayerUnlockMap[id] = newUnlockSet
4 \5 w" @ f2 t C5 g/ @- @( \( G) D
player.unlocks = sessionPlayerUnlockMap[id]
/ H( w) ~- S+ M+ T7 ]/ R
" n5 `- o! G' s) b% y' z8 `- t if bf2.serverSettings.getUseGlobalUnlocks():0 l* a I/ t) t" A
if player.getProfileId() > 2000: * k3 L% ^! S4 f
success = host.pers_plrRequestUnlocks(player.index, 1)' D+ S) c* v' J7 {2 a" F
if not success:
0 A6 ~: N+ }) S5 u# P if g_debug: print "Failed requesting unlocks"; O% F. ~9 X- n5 ]+ U( l9 ?
else:
/ ?2 a. H9 n& N% `( D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
5 m# G' L/ E" P J. K
9 R2 F7 h7 R4 [- z! z) U if g_debug: print "Added player %d to unlock checking" % (player.index)# b Y# c D7 Z. r
/ D- r( r) m; S% q% R( y8 F$ n& R( W
! q7 b0 d6 d* D; O" N. c6 A4 E; N5 d. _1 K6 K0 C
def onUnlocksResponse(succeeded, player, unlocks):7 X I+ K3 r1 H1 X9 b+ [
if not succeeded:
* }# ?% B i# z' w& C* w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)7 L! U& A$ t3 P& O+ V
return
. o$ }( U: @9 W) H. v/ s
. U+ y5 P+ A5 G$ T # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
8 Y! C1 `7 n1 b# v, H; n6 v6 w7 t % o" g! n4 o1 o9 e! C G' z$ U
# translate gamespy item vector into a kit-based unlock vector handled by game d5 a$ E2 Q( ]4 o/ Z1 R
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 F. D" i# u* s" y* T5 _ for item in unlocks:( z: r. i, i. f; F
if item in unlockItemMap:/ z+ M" c/ e7 W8 D V3 v! G7 N
kitUnlocks[unlockItemMap[item]] = 1
5 M6 e. z& r. l- W' D: ~ ' c" }" U- ~& B. l
if g_debug: print "Kit unlocks: ", kitUnlocks/ @/ Y' n e" z V$ [
#We do not yet support giving different unlocks to different teams% e S$ j2 {6 r J! [9 \3 ~8 P8 M
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|