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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
% t$ k, r. G' M. y4 l% s6 k 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) i/ Y/ j4 V# L: |- D在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" y6 G8 |' D* t2 P
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" n- w/ X' j9 h最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!) e& y$ J6 C4 I& p
" a/ W. m9 c1 @- U0 Bimport host+ ~( r* @) k. D* O2 d; i
import bf2.PlayerManager
: G4 y+ r O$ m3 @from bf2.stats.constants import *, @ n/ B+ W! l. P1 R4 C8 ]
from bf2 import g_debug
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# map gamespy item ids to kits2 _1 I+ @$ |$ p1 d7 f0 B
unlockItemMap = {4 z) C. ]0 K- b" K8 |3 A
11 : 0,
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333 : 5,
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! ^2 }" ~! g' ^% h$ v$ U' x3 `sessionPlayerUnlockMap = {}, R# H; r' Q$ g; ]
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- G- {1 \& \- X7 f7 D, T! I7 N( xdef init():
1 G/ h- Z4 l. @0 a # Events
8 T6 u4 W6 ?6 Q# I8 p# A8 n host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 G0 P0 E! [+ g1 i8 f& L7 y2 ~9 @
, x" m Z3 k' n' n3 j j O if bf2.serverSettings.getUseGlobalUnlocks():, Y0 X# B( H ~- B
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) ]" ]; P& p7 {" i; {3 d! V
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# Connect already connected players if reinitializing/ N) U2 I* J" P& j8 L
for p in bf2.playerManager.getPlayers():
& |: j" I. O7 ~* m onPlayerConnect(p)2 W. u) Z3 d4 m2 j
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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2 `" E" ]1 v. i5 U5 k4 x. |$ zdef onPlayerConnect(player):
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1 p- U! U! C- g0 ] defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- U) V. ~3 z; G) m6 q; g$ ]
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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: B1 E& ]0 z, R- j# L ^) F6 m if not player.isAIPlayer():
" B8 K9 L: \9 M( I+ ~+ B$ \! ` id = player.index9 b1 H9 v l s( T$ I
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc& g _+ a/ u4 o8 n/ `
if reconnect:% k! u8 B" f" z- {3 P$ ?# r# L
del sessionPlayerUnlockMap[id]6 W2 m# Z# \0 R9 B/ Y2 X
$ F7 y, n9 C) p2 v newUnlockSet = UnlockSet()9 L( d2 \$ r6 \& x/ a! q
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newUnlockSet.unlockLevel = {}
( P, A# D, P, z, @' n$ [3 l for i in range(0, NUM_KIT_TYPES):
: B5 ?9 z5 G* @! s# I4 F newUnlockSet.unlockLevel = 0# ?. [' t R5 t1 m4 K
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sessionPlayerUnlockMap[id] = newUnlockSet
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0 p5 Y1 {. c3 c) r player.unlocks = sessionPlayerUnlockMap[id]
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/ H/ ?( Y2 H8 K. i1 R5 B/ _ if bf2.serverSettings.getUseGlobalUnlocks():
; I( f% z) D2 c3 ^" F$ n5 l if player.getProfileId() > 2000:
3 r: n! q; `/ ^! R; y- L success = host.pers_plrRequestUnlocks(player.index, 1)
, }# b( D! i$ w6 N2 u if not success:
# d; b! _& d( B+ Z1 D if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 d m. \" k: d! M. G
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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4 ?/ W7 w1 n f- Z6 }def onUnlocksResponse(succeeded, player, unlocks):/ ^$ V3 ~, B* D2 U- A: w- f
if not succeeded: O( q' j; j( T
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 X0 B: V% d0 A0 a return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
J( f6 W, B( }( Q5 o0 i6 [ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' k$ y/ K5 Z% C* | for item in unlocks:( }( C! T9 I; Q" }$ R) ~9 a
if item in unlockItemMap:
& T! Z: ~4 B7 m' B% x- h. O ]0 E! \ kitUnlocks[unlockItemMap[item]] = 1; F$ b& Q! a5 k; M! y/ R
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if g_debug: print "Kit unlocks: ", kitUnlocks$ z1 c+ ]0 p% O Z* x5 e7 G
#We do not yet support giving different unlocks to different teams8 D& z4 @8 [) C# H, }- L1 O$ g. Y
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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