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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) , j9 D* k! X; q$ a! ~
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- f5 k, |; N N% O# W, P6 Z/ j2 H
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* u4 A& V! e' d2 e% C7 B$ p7 Z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ m* ]/ U* {% r7 q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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- w6 B& U: M) E+ M2 {/ Dimport host2 S. D7 c6 o% X* U* O/ I8 u9 q8 w
import bf2.PlayerManager. I7 v2 q& `, [8 O6 A
from bf2.stats.constants import *7 J# J/ H* C: [- n8 a9 O
from bf2 import g_debug
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# map gamespy item ids to kits t# j' W$ n6 D5 Y
unlockItemMap = {
: f0 m5 K* W" d; n1 j 11 : 0,
& l0 _ M7 L. b6 t! c 22 : 1,7 W- V# u4 j: r# y7 w
33 : 2,* [8 F/ _) p7 c
44 : 3,
3 x8 T3 z8 K* K# _ 55 : 4,
' ^$ G# T$ b. { 66 : 5,! ?# D" ^7 `( x- _* U
77 : 6,
, X3 Z* |; `2 H+ {6 X [ 88 : 1,
& y G$ t& d" u 99 : 2,+ M7 ?3 `2 T# L* R) g: L
111 : 3,
+ {9 `/ y% r- P) s 222 : 4,
! \- z9 V/ Y+ _6 T 333 : 5,
* B9 U+ k+ o" w6 Q& C% ` 444 : 0,
2 g# e% b3 T6 Q8 T4 z$ _7 k 555 : 6,! t( y5 p. L O; c$ |
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sessionPlayerUnlockMap = {}
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def init():* m* W. U- q/ C& W; k
# Events
8 o: e1 D# V, l/ B+ n# i host.registerHandler('PlayerConnect', onPlayerConnect, 1), E$ O# Z8 i+ J) L
- t0 A8 O8 i9 t" {) ] if bf2.serverSettings.getUseGlobalUnlocks():
5 T0 R5 y a1 i host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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' q# A7 `; N4 }" {$ k+ B- E7 c # Connect already connected players if reinitializing
6 l! x+ e0 C, T+ | for p in bf2.playerManager.getPlayers():
/ {; ~9 h: k% U6 U% M* V2 H) I onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass0 f6 ?3 L8 Y/ S6 Y
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% V2 ^2 [- k' Z0 O, ]def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( m2 M+ k. @% k Y9 ~1 { host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 i, o+ q& ?8 Z3 _ o
5 N$ f; y* X: k, }: n if not player.isAIPlayer():3 R( J9 ]* E" j- Q* X
id = player.index" J$ O: @: t8 T: I0 M [/ [5 @
reconnect = id in sessionPlayerUnlockMap$ X; _! j1 a: a" R6 T
* f0 |8 o; [ a # always get new unlocks on reconnect/map restart/map change etc
% X. G$ }# G, \8 f5 ?0 n if reconnect:
' h- h" j* B5 p6 T' W9 | del sessionPlayerUnlockMap[id]
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0 C! z r) \/ w3 i% q3 V, e newUnlockSet = UnlockSet()
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( K' A- I6 d0 M# D8 y newUnlockSet.unlockLevel = {}8 H8 u) }6 s7 Z3 m2 _
for i in range(0, NUM_KIT_TYPES):
" v6 o1 R4 ~# t, }4 z newUnlockSet.unlockLevel = 02 x6 G: S! w, v& b: o p3 \" L/ y5 q
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sessionPlayerUnlockMap[id] = newUnlockSet' e- F& z; ]$ W5 t' T5 B) u
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():+ }( R6 K& R9 i* M# P6 C5 p
if player.getProfileId() > 2000:
( S0 o9 y, T' Y, u0 c% ? success = host.pers_plrRequestUnlocks(player.index, 1)
" ]# R4 j; I2 B% Y' V if not success:8 j0 ^ _( Z* l6 N4 ^. ?
if g_debug: print "Failed requesting unlocks"3 U% ?+ _3 E' o% O: m
else:. A2 n1 b- W# H
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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: x) l' H# {& V( ?; z* j1 gdef onUnlocksResponse(succeeded, player, unlocks):
6 W0 L7 N: n& V6 A1 L, U if not succeeded:3 W) ?" G0 D j, d( ?
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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9 O3 Z: O1 U. F8 m" I/ j9 T # translate gamespy item vector into a kit-based unlock vector handled by game' s9 A* b5 t$ [* o
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 n, S9 ?. t; f* Q4 U
for item in unlocks:2 Z1 I6 @: l% t2 B- E1 }
if item in unlockItemMap:1 i3 q8 Q! a9 Q. X! C% E P
kitUnlocks[unlockItemMap[item]] = 19 g- [# c) f; ^! q: l. Z9 r. ]: h) H
7 t. K3 ?* r' a# O if g_debug: print "Kit unlocks: ", kitUnlocks8 \& l# G ]3 ^& E5 G% O
#We do not yet support giving different unlocks to different teams
8 n" s, W, z" J' C0 z% h host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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