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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 B/ H( ?0 y' _: p6 T9 J! B
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
n9 s v& y4 T. H4 Z2 S# r& e在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 {; t5 ?! [! h然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* Y4 F. c/ {; b& I. s2 p
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!/ i- h8 C$ ?. W0 D, e
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import host
7 V) Y- C/ C" eimport bf2.PlayerManager1 J [- b: O0 S F
from bf2.stats.constants import *2 L) s, K4 L( u1 C
from bf2 import g_debug5 w+ W8 G8 S' L$ [
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6 M) s( S" }( I) ~2 |# map gamespy item ids to kits6 M( z; j" h1 s9 i. i1 h. ]7 J' x
unlockItemMap = {
( L- p0 d* H5 R1 m; t: ? 11 : 0,+ _# \) j) W; h8 ]9 P" d
22 : 1,* K( ]- T1 {9 J p2 l0 n I
33 : 2,
1 E& J. J3 [2 W% P 44 : 3,
2 D& O n+ L, r" a# W9 a$ X. q 55 : 4," {. ^- l; M0 l: t" R
66 : 5,& X$ b( ]9 Y( i) Q! D& p
77 : 6,
, D! ?8 @4 R3 @0 S- P3 r& @6 ^9 @ 88 : 1,) Q, B3 J; \! [, u' J8 |( r. O: s
99 : 2,5 {4 l& V; V+ E" F# Y
111 : 3,
( i) M, t, {8 C# g# o% D! L 222 : 4,
* Y9 p! k$ A- V/ H; U- z( U 333 : 5,/ a/ z4 i4 F$ b8 h. k
444 : 0,& B& o& v- m7 g" Z
555 : 6,
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sessionPlayerUnlockMap = {}4 f1 D# E" h. x3 U, \" m/ B4 e, r
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def init():) o9 X& F7 H4 e; x5 {
# Events
5 A3 U7 j% `* h2 \/ ` host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ ]# f$ x6 K/ e2 T- l% E( }
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if bf2.serverSettings.getUseGlobalUnlocks(): P# r: W0 Y$ B; h
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1). C* U; e4 ~. x
$ y& U- d& E8 k6 O( C # Connect already connected players if reinitializing
" \! l0 O, J3 G for p in bf2.playerManager.getPlayers():$ p3 d( S+ |, ^7 v9 P. c* x
onPlayerConnect(p)
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7 h; q5 j3 [5 x1 @# g; ~9 U$ R; o if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
# ]7 {3 ~" o5 f* y
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def onPlayerConnect(player):5 t8 h1 E7 m& s/ I$ h5 E
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 b( H% U7 m7 {+ F* c7 Q- C+ R
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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E, J y% }+ \2 e* M if not player.isAIPlayer(): ?' a, c, t5 K2 u5 @: m
id = player.index
F" n4 [4 h" h1 P reconnect = id in sessionPlayerUnlockMap7 x. j- d( i* J$ m& J* h2 k+ K% q% {
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# always get new unlocks on reconnect/map restart/map change etc! V* R1 T& y2 v; U K. i
if reconnect:3 P& `+ O: u$ p! Y: V
del sessionPlayerUnlockMap[id]% l& }: d9 { h" d- W; t! ]" |
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newUnlockSet = UnlockSet()+ w. g, G+ S& Z2 ?3 G
6 S W6 J" D% F D2 _) y! O. s newUnlockSet.unlockLevel = {}
) S4 l) J8 z) W, B m# ^1 z for i in range(0, NUM_KIT_TYPES):. I1 ^1 q) l9 ?, Y
newUnlockSet.unlockLevel = 0
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# f. k5 F* ^: x8 ] V# k sessionPlayerUnlockMap[id] = newUnlockSet) s, n6 |8 ^" B3 X" Y/ n
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():5 j7 `+ o( h, F( @( j$ f
if player.getProfileId() > 2000:
2 d6 I9 v0 b% }5 L9 Z9 p, v; y success = host.pers_plrRequestUnlocks(player.index, 1)
) w+ H& N- D& ^ if not success:" U$ A3 K2 k. y# V0 [
if g_debug: print "Failed requesting unlocks"
9 l3 b3 L+ }& G* {1 f( ~ else:
) ^; u* a0 V4 Q! n if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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# O! L8 k/ v+ `! A/ t z0 h9 n. G if g_debug: print "Added player %d to unlock checking" % (player.index), h e1 Y2 e0 c9 d3 O. ~. |
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1 F+ e! Y; D0 _: k: [5 R5 cdef onUnlocksResponse(succeeded, player, unlocks):
6 e+ e6 ~; s! `& a+ x if not succeeded:
! v/ y" C% Q; W0 W. a print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 Q* z% Y. Q6 a1 p6 i) r5 r
return
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6 r Y) o* v- } # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 |1 X& R; h1 S. _
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# translate gamespy item vector into a kit-based unlock vector handled by game
. f% o' f9 o- g6 h; Y2 ?1 @ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 p3 o- _, H: D; B, a4 H for item in unlocks:
* W1 T7 Y2 t0 d8 n* A7 H7 ~ if item in unlockItemMap:8 q" O8 B7 | y1 o* W1 R. c3 E
kitUnlocks[unlockItemMap[item]] = 1
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; W) [; h1 }; g1 g2 y if g_debug: print "Kit unlocks: ", kitUnlocks. E$ G4 z. Z% k, O/ Q4 J
#We do not yet support giving different unlocks to different teams% c* ~! j& T2 Q4 ^. I* b, o$ m
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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