|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) + R2 L N+ f) S4 T* E
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ Z- t, a3 [# d
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 M; U! J% ~" }- E" O. \然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" Q ^$ k& t: U: q# \+ ~( `: e9 a最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! S% m; u% h4 G) R4 X3 M
2 P" g4 u. C) S3 Q0 limport host
, s) l" G7 W" v5 a! c& @import bf2.PlayerManager
5 p& N( [1 w8 I% N+ C* H; nfrom bf2.stats.constants import *. J {: z- f, t) e) y2 k5 f
from bf2 import g_debug
5 m( f8 r! G5 f) z7 S% R5 ]/ O9 q; d3 _8 D
. Q$ J. y% C a3 Z4 b4 s- s* G! ^
# map gamespy item ids to kits
6 r8 ^3 k i, N& d/ M0 W/ zunlockItemMap = {1 M8 { H1 s+ T) P+ Z# ^
11 : 0,
- F, O7 E2 {4 w1 o5 M" {# V2 ~ 22 : 1,6 m8 V: i" `! W0 C
33 : 2,
7 ]; ^, O3 c3 U7 }) k 44 : 3,
# Y- B# x- }" ]! `' n( M 55 : 4,
6 G- A( g- H% y1 d( X5 N8 t 66 : 5,
, k3 M1 O/ a" L 77 : 6,
$ r" G/ V% u% `3 y 88 : 1,' }3 H- U6 A# v/ J2 X: Q& b
99 : 2,, P! C6 ?, O- d
111 : 3,
) x5 n3 s3 @! ?, ` 222 : 4,
( M6 u0 i- z- K 333 : 5,' [, b6 D# ]; F% O7 V8 O" |+ ?
444 : 0,
" h% s1 E; O) v 555 : 6,4 {8 B# v0 H7 I' |+ l
}( Z6 P& v7 E( X
6 d0 ?: y: B9 U# n
sessionPlayerUnlockMap = {}$ f8 q$ K/ F* R' @
0 E- N) k3 H/ k
@7 C/ M8 U# z& ?7 w, m, x) L U. m# v: c8 q1 ]9 J6 d+ V& k
def init():
6 X5 F# {9 T& a0 `$ V+ w # Events
3 N0 \/ ~ H0 N8 S host.registerHandler('PlayerConnect', onPlayerConnect, 1)! o% g5 H# v' |1 N
) @+ r/ B0 B. I& L if bf2.serverSettings.getUseGlobalUnlocks():, n- t4 c( E0 Y8 U6 ?* b
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
! I/ A$ N. r0 z! `- x! F* I( e4 Y' S; O
# Connect already connected players if reinitializing
6 `; v4 A! C2 C for p in bf2.playerManager.getPlayers():2 G( G: P* M8 R* {- t& g
onPlayerConnect(p)" P# }0 \" @9 m( i
6 O* x5 J+ S! p3 p: g8 R# f if g_debug: print "Unlock module initialized"
3 D9 r* n/ L5 v; V4 O9 I7 G% K2 Q4 ~) ?* p( b
; F l( G4 ~+ F* L5 h4 v
+ Q, f! L. j/ E0 l; h7 \+ vclass UnlockSet: pass
9 B/ d9 a! G5 [7 h* V& Q1 x- C J# ~" ^
6 d0 A& i) ]7 _9 L) Y O3 ~' c- \/ E5 ?5 c" g
' r, R% Q9 ^; `def onPlayerConnect(player):8 ~4 `8 J5 ^- P
H; U; o4 ~7 \- M% k6 e0 [ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- E1 G- W% l( f
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
% Z/ u' Z7 O4 E1 i/ ^7 ~' z( l+ O4 r) p
if not player.isAIPlayer(): l$ o, X$ X6 e {5 {4 S7 ]1 ~
id = player.index
+ M8 l$ y: J6 U. ]+ |$ W; w reconnect = id in sessionPlayerUnlockMap
3 J4 n6 r; ~8 F3 h4 M* y+ t
( P. o; x& l3 w3 P) i. X! W # always get new unlocks on reconnect/map restart/map change etc( i! Q+ f7 q6 `& a2 |' G
if reconnect:
7 Q. A+ W4 w7 F5 P; B0 { i& j del sessionPlayerUnlockMap[id]
" s8 \1 @ A9 a2 R, E
: ?" c' u) R/ E7 \ newUnlockSet = UnlockSet()
' Y4 ?0 X1 v4 m- g
( [( `: P5 A) e+ g. u; G newUnlockSet.unlockLevel = {}
- k1 \; B) v- q* H! T$ x for i in range(0, NUM_KIT_TYPES):
/ l4 p+ K; P6 ?8 X; @/ X- [ newUnlockSet.unlockLevel = 0( b6 C* `8 m. Z; B. F# N" ~0 v
8 e" p+ }' f1 i4 r sessionPlayerUnlockMap[id] = newUnlockSet8 b# n( y& H/ {0 U
" J& H6 w$ X7 H7 D% S
player.unlocks = sessionPlayerUnlockMap[id]
3 B% b. @( n5 F ?! H: R( e+ T' ]% m# u3 G& p/ b# W9 B0 L% f
if bf2.serverSettings.getUseGlobalUnlocks():
Z" G7 r( S. m' a% ? if player.getProfileId() > 2000: 6 O' Z. Z' [0 S
success = host.pers_plrRequestUnlocks(player.index, 1)) A6 K; d2 _7 b/ e u7 I
if not success:
% p, e7 z% {7 I) Y( @ if g_debug: print "Failed requesting unlocks"
H4 g; F# s* |7 y3 P8 \3 I" O else:' ]+ G0 P7 ~) {7 F! o: h; ]- n
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: R# [ {+ O* j, L, s
/ P2 \% f3 M% ` if g_debug: print "Added player %d to unlock checking" % (player.index)
) [; E# C6 H* L2 j* H, K$ v! k: T7 a
* I( B# ~' R w- _3 T5 t % r& l6 I3 Q! r
- y, ~# X" {; V( v' t8 R
def onUnlocksResponse(succeeded, player, unlocks):4 N% _# H* n; K9 Z: P# ?5 @! f- u
if not succeeded:
U: E2 j* D% y1 h" G, q d& l& R print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
+ J: ?2 F8 ^6 f' { return, S/ s1 z; S" }6 j n* Y' _- L
3 A6 Q" i0 j: H% o! _ u # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
6 y4 C7 J3 S, o6 l i1 e! v 1 U; n$ z! Q2 _
# translate gamespy item vector into a kit-based unlock vector handled by game! B u$ e1 s1 e1 t& h5 M- R, H* S1 ?
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: t: w5 r/ {9 D& ?1 h) R for item in unlocks:9 Q% Z# O: v T' @2 a
if item in unlockItemMap:
8 V3 s t! Y3 n% ]' f: Y" z, U$ h kitUnlocks[unlockItemMap[item]] = 1
. H! Y/ ?7 ~4 }+ M' o$ c& V7 k) d ]
* a) g8 Q' o" {8 u- ~+ c if g_debug: print "Kit unlocks: ", kitUnlocks+ F( ?2 Q9 Q. ~' g& p6 W" L5 p
#We do not yet support giving different unlocks to different teams
' M1 i: t t% _" u6 z4 |. e host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|