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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : ~: P5 g9 }: ^( l" O% B
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 u. ^" {, ~( v5 h% R8 Q/ J
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& V) o# ~: c: T$ ~
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
W8 ]- k T! {3 l7 t; U3 _最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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3 s2 G; Z# x. k. O* @import host
3 |5 {1 U+ b/ k! r/ {; ^5 Kimport bf2.PlayerManager
& d' I' [" N5 |; {from bf2.stats.constants import *
2 h- C: j) z' d+ q3 E0 Rfrom bf2 import g_debug- }! I/ W" U" `1 Y0 g/ p- E# q/ |
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# map gamespy item ids to kits
/ M, ? W; T7 E' ` A- z! PunlockItemMap = {! E3 N% v+ S |% `: f7 \5 H
11 : 0,- Z7 P" Z& u" ` a
22 : 1,
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44 : 3,
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66 : 5,
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111 : 3, T) o: |( s8 {' |( }& c
222 : 4,, ~, H! I1 w7 a( A# f2 ?4 d7 \2 g$ {
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444 : 0,* L" l/ u$ D- N/ n6 ^
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( x7 ~' ?: r. F0 m% G) dsessionPlayerUnlockMap = {}
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1 M! @; M8 }, L2 |def init():" B. M: F" \# |' U' q* _, P
# Events
8 C+ h3 g# z( u; { host.registerHandler('PlayerConnect', onPlayerConnect, 1). m9 W1 z# s$ ?& t
' T# E- G! E, w6 H if bf2.serverSettings.getUseGlobalUnlocks():
& Y: m5 w$ Q3 ^$ {, S host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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/ f9 J4 n6 E. p) J9 a( ] # Connect already connected players if reinitializing6 ]. V+ V2 C. _6 F# H
for p in bf2.playerManager.getPlayers():
9 |. ^7 P& P& | onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"( ]0 B) r0 P9 x( C/ b
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class UnlockSet: pass
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, Z3 I$ L R7 B* idef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 T+ [' V- E e% I( ]9 e+ I
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks): N2 V7 }. B0 G" u- S# e& m- M
! X9 u G# S7 w' e Q) k if not player.isAIPlayer():' s" j% p+ B1 r) m6 q! k/ k( i
id = player.index) k, U+ \7 m9 u& i& x
reconnect = id in sessionPlayerUnlockMap/ v) e2 `6 ^& a8 o
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# always get new unlocks on reconnect/map restart/map change etc$ n" m8 B* x5 e: C
if reconnect:
/ N8 w; U# u/ v1 ` ?" p7 l del sessionPlayerUnlockMap[id]
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6 x) `2 D$ F0 k" }2 ^ newUnlockSet = UnlockSet()1 B& h1 p$ s1 M. d" e! u
* y4 a( p& a& S$ } newUnlockSet.unlockLevel = {}* ?; T/ O' t! @1 U! s" ?' x$ o
for i in range(0, NUM_KIT_TYPES):( R, _( S" q; s% B W
newUnlockSet.unlockLevel = 0
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Y% O" e7 x: b. w sessionPlayerUnlockMap[id] = newUnlockSet3 F- v; n/ g) [7 f0 M
6 b4 }, e9 Q) u! \% f; \ player.unlocks = sessionPlayerUnlockMap[id]3 m2 W& O- J% y0 G0 D* E
4 I: @% P9 h. K% a if bf2.serverSettings.getUseGlobalUnlocks():
: Z+ k q+ n, l, A9 Z, ~' X3 a if player.getProfileId() > 2000:
0 E- j' _- e( B0 k success = host.pers_plrRequestUnlocks(player.index, 1)/ J M. B) g, q3 {; L3 t% L
if not success:
O! q: g$ Z6 F% J% l if g_debug: print "Failed requesting unlocks"8 v# F. [8 _) n
else:
2 @7 H& s4 D) F8 o' c. w, g) b if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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* O3 E1 p* U0 D: [0 |# M7 R if g_debug: print "Added player %d to unlock checking" % (player.index)
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+ U3 s5 F6 m/ n2 _8 _$ mdef onUnlocksResponse(succeeded, player, unlocks):# r/ C, Z& b# f+ H
if not succeeded:7 \1 b6 P* b9 ^) `- b4 D, S8 |
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game8 s/ n& Q0 G: d6 N) u) q
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% r0 [" y$ ~4 ?& ], a
for item in unlocks:
+ D/ l5 Y, k5 \! \4 t M- z, l if item in unlockItemMap:
; R, T6 A' G* ^6 S! l7 S/ w5 T" ~; f kitUnlocks[unlockItemMap[item]] = 1
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! j1 e$ c) R- Q( _0 b) s if g_debug: print "Kit unlocks: ", kitUnlocks) u0 t- X3 X+ W( U3 z6 f3 R
#We do not yet support giving different unlocks to different teams! n: Z( b2 R! X, M1 L" o+ i( k1 ^
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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