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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 G, L4 ], ^* S5 K3 k
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 j/ A+ j4 q1 v& I9 ]% f! s
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 w) n4 y- a0 F0 \7 a% D然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" |' {+ F- d% \9 [
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! k H5 j: l; u2 b6 i! V- X
& ~1 p! n% D: W$ c( Uimport host% {( M+ F$ Z( s
import bf2.PlayerManager/ T( g) _; ~6 q& [
from bf2.stats.constants import *
, K# Q% |4 m( h6 z, `( Tfrom bf2 import g_debug6 M2 c% A; c2 U9 h! b: P
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& H' D9 N3 q6 d8 Y# map gamespy item ids to kits
) i: m; i) H7 H; @% x' VunlockItemMap = {0 D2 _/ q. L7 j: v$ w6 p
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555 : 6,
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sessionPlayerUnlockMap = {}
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" r; ~& @' a; [" D c6 ddef init():
5 E t* b8 K8 @$ U # Events+ I k* D. z7 ]
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
6 I2 H+ ]- _) u, K, M# I6 p5 c host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 p6 P) e0 f+ @5 D/ r. j6 P5 p
& W2 D9 L$ F* W; O # Connect already connected players if reinitializing) o4 z: y$ o- q% `
for p in bf2.playerManager.getPlayers():- p0 }! R7 H' p5 w4 N
onPlayerConnect(p)
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; r# W7 W2 G: ~0 N" N7 i if g_debug: print "Unlock module initialized"2 M i7 R U/ D8 y
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& C2 ^8 K0 A, ~/ @class UnlockSet: pass4 s. x9 i0 O* [5 E* X
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5 p; b2 `* T9 Q" cdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ ?$ O# e1 J' U
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():) o6 f {1 C1 c+ E) J
id = player.index
! s* F* f, O' c" W reconnect = id in sessionPlayerUnlockMap
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% j3 A1 a% o3 v% W4 u # always get new unlocks on reconnect/map restart/map change etc
- t1 ?" i9 {6 K: L* x2 D if reconnect:, M c% i8 y* p( W* {" ^# s
del sessionPlayerUnlockMap[id]6 K% Y U$ V/ u' U' q# _2 A
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newUnlockSet = UnlockSet(), @% m2 `" S% J$ z) M. U
* `. ?" H7 j4 m2 y E4 } newUnlockSet.unlockLevel = {}
! I! E% J6 M% o7 F2 o. _0 y( P for i in range(0, NUM_KIT_TYPES):
3 W! L# A4 g! ]' g: t9 j0 b newUnlockSet.unlockLevel = 0
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1 I5 P( r0 G4 B. O- Y) U/ y sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():% w2 \; { c9 B1 O
if player.getProfileId() > 2000:
% ?# _. @/ x% \; M: R success = host.pers_plrRequestUnlocks(player.index, 1)" D& R" t( F. o# h. a0 ]7 H8 [
if not success:
- d/ v. \" U5 @( ^7 l4 G if g_debug: print "Failed requesting unlocks"
! r; d8 C; b( L3 q$ J- Y else:
3 ~3 A# \7 a# a w) E if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)1 X, Z% j- p6 o: p8 y, w4 s
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def onUnlocksResponse(succeeded, player, unlocks):4 |) U1 j+ w& n8 |) Z1 f2 [
if not succeeded:& \$ q9 g3 {$ k7 i3 q; p; D
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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3 ~* M5 I( \5 q) @7 ^# V # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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. \6 u2 h& @) {% V # translate gamespy item vector into a kit-based unlock vector handled by game4 ~$ s* e1 m+ p, t' H
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 R2 ?+ T/ g- Z* m* t! l4 `
for item in unlocks:( @ B6 z7 y K C) Y. h L
if item in unlockItemMap:
& F& b0 W3 ^3 M3 E) g: A) z kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
3 k1 |# V; W8 E* ^+ [+ @ #We do not yet support giving different unlocks to different teams* [ C( n: I% m* R3 j. x1 O }2 z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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