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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 y3 F. s5 ?; l$ G A4 E
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% G, E4 k& \8 c* \3 m在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话! O6 x5 x2 F% v% ]+ R
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 G: q6 g' [' a( X# X最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ P( A; K& E# @3 g- q# Q5 w: \. D
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import host
* \: K( J# S" n" T2 Limport bf2.PlayerManager
5 x! l- C5 k9 h& _from bf2.stats.constants import * R/ A( ]" d* Q. N- _1 B% J
from bf2 import g_debug8 {6 v+ @/ d5 K; J8 |
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# map gamespy item ids to kits
$ ~; x0 ]6 h- {) W+ TunlockItemMap = {' @ M% U( i9 g. M0 @" ?9 ~
11 : 0, @4 N4 P8 Z, w1 x
22 : 1,
$ n0 k8 Q% {6 \0 w- F" @# t$ A 33 : 2,
# l: { [4 d' t, Y& M' r 44 : 3,
4 ~ M6 |: }$ y- ~: o 55 : 4,
( O8 S3 b! J% x 66 : 5, Y( w! H6 I8 \- H' q
77 : 6, F; K7 B, \& o- h u9 c
88 : 1,
9 h. A7 F7 n/ q: T7 G& k* W 99 : 2,. W7 z6 e1 m* J! y2 Z& P
111 : 3,
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333 : 5,
1 {" q/ i) Y+ r 444 : 0,$ G# h6 P( @7 d8 r3 F
555 : 6,, ?* P- [6 {3 e5 y
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# _6 t& w3 r& x% G8 u' _3 X' XsessionPlayerUnlockMap = {}
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9 N+ D/ V: K& N1 m2 O( idef init():
' p2 a# k3 y& E; J# B0 e$ X. B # Events4 W5 ?$ y `( U' A% q, m
host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 J% @# e' B: E) ^7 J
; e& ] t! _6 O6 @2 V6 q if bf2.serverSettings.getUseGlobalUnlocks():: d/ [, L0 Y8 ^! D
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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) @4 v5 J9 q+ E. { # Connect already connected players if reinitializing0 B0 U! L, q% c
for p in bf2.playerManager.getPlayers(): h, T' e/ [$ k |5 g
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"/ T* s' j7 }( M3 j
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; W+ V8 a; k) l* ~, \/ b mclass UnlockSet: pass" b! @! u3 l% p/ `$ K0 e+ H
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% w! y3 r- \4 C: l0 c0 k' x+ ]- H& Edef onPlayerConnect(player):4 j, n. _- Y9 S. X \, W; V) Z: u
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! l, `% K3 x" ?0 u) } w
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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% Q7 y* _/ {# j2 Y% N if not player.isAIPlayer():
& g E: J5 z" E: f' N id = player.index
6 N+ _! A2 P" V5 p3 g! C# P reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
" l5 o* A% O$ |0 f8 i8 v if reconnect:
5 f3 O- B& a- C- _ del sessionPlayerUnlockMap[id]
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' a: C+ E ~9 F6 M8 V. w newUnlockSet = UnlockSet()
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2 g" u/ W/ R) r. H newUnlockSet.unlockLevel = {}" a2 E. H# h* S9 Q* T' l$ h2 N
for i in range(0, NUM_KIT_TYPES):
) I4 v: @, X' X5 h newUnlockSet.unlockLevel = 0
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' n. k+ E/ H! W0 t/ `4 a sessionPlayerUnlockMap[id] = newUnlockSet8 i$ J d6 Y& d. N
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player.unlocks = sessionPlayerUnlockMap[id]
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- G, s/ S7 q, x: H9 P+ M' B4 z/ S if bf2.serverSettings.getUseGlobalUnlocks():
6 Z4 `/ X o' W8 @ if player.getProfileId() > 2000:
) }4 w. b2 e) q' q4 j/ ^ success = host.pers_plrRequestUnlocks(player.index, 1)( N& r' v3 ]: [: ?
if not success:/ f8 [+ a* P0 w8 W v w' Q' b
if g_debug: print "Failed requesting unlocks"+ Y& q2 o1 l) T: |+ x4 f9 b
else:
2 B* P( U' A4 y# b if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% G1 K& Q& ?* w4 X' Q* l1 s
# z9 t1 u$ L# I( F0 r4 I# _6 x0 E if g_debug: print "Added player %d to unlock checking" % (player.index): n' U0 l W) I
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" i( b! {; P0 u: Q3 S' Q- J9 M3 ydef onUnlocksResponse(succeeded, player, unlocks):- |% C, w i/ P: u
if not succeeded:
& r* s) l$ }+ _- t9 v print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 }- _2 J9 J& S" ~' R9 F
return
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; ]! j1 X# z% s # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 S5 I2 k) A* ]! l
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# translate gamespy item vector into a kit-based unlock vector handled by game" ^* B+ v& l. ~( F5 R
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- M5 u* L4 t, s) b% d
for item in unlocks:( L7 |1 }& I3 I& ~- x$ ?/ E
if item in unlockItemMap:( F; l; u+ I6 [7 R( k
kitUnlocks[unlockItemMap[item]] = 1; O, G' D' O6 E& f. A1 \0 T
6 v+ v5 S a8 L8 F if g_debug: print "Kit unlocks: ", kitUnlocks
' A1 `4 i; e& l- T: g& S3 j #We do not yet support giving different unlocks to different teams- ?( b6 R) c6 c/ e& a0 m' z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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