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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 P5 G+ \, D- v+ q$ f! W1 i) C9 F1 [ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& ?+ G: G- V: k6 [! V在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 f( h C' d. ~/ S. N: {然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!( b4 j! R; {/ _- R4 b1 H, v' _
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% t4 h: H0 X/ w5 c& g7 L
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import host
" s. R( U6 W8 u/ s, l8 C; \2 Fimport bf2.PlayerManager* V# h L# V# j, ?, F- b
from bf2.stats.constants import *! g" u5 ~' v) |5 F) U
from bf2 import g_debug
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5 V. [; h& f2 S# map gamespy item ids to kits
( X; `1 B L7 K) p& ~" ~1 ?unlockItemMap = {
8 F, m% A0 E5 U4 E 11 : 0,$ H4 h; s% c5 }7 d( z' a' v1 y1 O
22 : 1,
) d" }3 ]9 A; j1 I; N' A* m 33 : 2,' b* W" D: ?- P: F% j) r2 R7 J
44 : 3,, s+ w. g& P5 `) s4 o# |5 {
55 : 4,4 B, y% R4 i: ?# z0 k. h4 |
66 : 5,
, B. I' q" S1 h+ I 77 : 6,
* _2 j8 z* Y' f ] q8 n% Q9 J 88 : 1,
& l' |3 r$ U- @2 J# V 99 : 2,! f7 b- _ D9 S9 ?+ x' A8 ?' I+ o
111 : 3,
! T3 i/ ], y/ \% v( Y+ G6 _ 222 : 4,# [" G) C. S6 k
333 : 5,4 K/ L, K c. ]% n7 D
444 : 0,
8 [, \! E, n7 E* D 555 : 6,
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sessionPlayerUnlockMap = {}. }3 c' g3 t: a' p. ^$ B' {, |* v
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def init():
7 E- G8 V+ h0 V0 l # Events* K9 f! k1 P. A, g, t- u [
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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c* j, O. Y- n" ? if bf2.serverSettings.getUseGlobalUnlocks():
, o4 W5 A! R% c& t# z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 w* k0 t+ I4 h% H% ]
/ F# S4 h- ^$ s* F6 q X5 Y" |. H& T6 s' v # Connect already connected players if reinitializing- w7 G- K, v8 m8 \, Q$ `
for p in bf2.playerManager.getPlayers():
2 I/ @% K7 H9 J# z( A1 a0 _ onPlayerConnect(p)
# M8 X0 c( Y q5 @$ v% w" M+ }; x; S3 p& u6 K5 ~# }4 w
if g_debug: print "Unlock module initialized": @! `+ n. ~- k5 d* P) I5 U
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class UnlockSet: pass
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/ A$ Q$ |* M+ |- B2 I3 kdef onPlayerConnect(player):: E/ M# ^- b2 l% |7 w7 z' u5 c
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 }3 i) f9 h' G& [# @5 N host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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3 {; Z0 A: w# s if not player.isAIPlayer():' w- e4 r b/ F2 f
id = player.index4 |+ u; ~% h& o0 D/ X5 t
reconnect = id in sessionPlayerUnlockMap
# P' ?; X4 F" [ v
. m1 Z4 p9 K( _# `. E # always get new unlocks on reconnect/map restart/map change etc7 ?9 n7 A5 ]: _4 I) l$ \: r; Q* L3 R
if reconnect:
4 d, v' ]* F, A( h/ n) y" }* J S" { del sessionPlayerUnlockMap[id]2 t& V! O" o$ _$ k& {. P6 u
]' \0 g+ l3 x# F; ^8 ], ~ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
' Y8 E* r/ p# F% k3 ~- ?& k) e, d2 A0 b for i in range(0, NUM_KIT_TYPES): R, |7 h1 @) @ E. }
newUnlockSet.unlockLevel = 0% Y: I4 Y/ |/ Z$ q/ ~$ m0 P
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sessionPlayerUnlockMap[id] = newUnlockSet
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* l8 t; D+ R2 R9 i/ J: K" O player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():; B8 }# d4 o0 c
if player.getProfileId() > 2000:
( R2 m/ e1 \9 w- U+ S success = host.pers_plrRequestUnlocks(player.index, 1)
% a1 e" u# D9 g# u/ D7 r* D4 ~* J if not success:2 l# B# ?* D, T
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index): b# A& ?/ {; u! D7 E
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def onUnlocksResponse(succeeded, player, unlocks):7 s% @ W( \ q# D/ b2 o' c
if not succeeded:
4 |5 V. l+ W# R3 J6 c0 _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). h; W; ]- [. Q# k
return7 C& q+ y( H$ `/ s: U5 }
4 Q6 `6 U8 y2 S8 h, L$ `6 Z+ L1 D # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
& Q: `' Y! J( p" `/ C kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 c9 t: R' S& D+ h1 B" c3 z for item in unlocks:$ d4 x' R, `3 n, y [
if item in unlockItemMap:
: x' u; [5 ?- e' E: C: u3 S( X kitUnlocks[unlockItemMap[item]] = 1# J9 W: `/ P9 y' N
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if g_debug: print "Kit unlocks: ", kitUnlocks
1 B7 z. F- ?5 t: ~8 y1 N& f k0 C #We do not yet support giving different unlocks to different teams
7 O1 L x: ~% z! o7 o host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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