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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) , }% I& o! \- r* Y4 b
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- Q: N# Y: u% L; G9 [; w- Z$ |
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话4 m( l0 R$ B9 t/ q" u
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
J6 t R+ h( W0 S6 H" Z0 R最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
5 c+ B/ Q; \+ `$ e5 K, Uimport bf2.PlayerManager
8 ?# o9 T; D Z* pfrom bf2.stats.constants import *
3 _" X" w8 f- R. h' F8 `from bf2 import g_debug' ~7 r1 v& N: n, ^
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# map gamespy item ids to kits
! R9 N* q5 J' e6 r( nunlockItemMap = {
" }1 k# }# S$ h3 B. l 11 : 0,
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44 : 3,( @# D, ~2 I. P
55 : 4,, N* N* g5 y3 Z% E/ s. B
66 : 5,
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111 : 3,
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444 : 0,+ L, G& E* p0 i& p+ b. z0 [
555 : 6,
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q1 h& o, V" R8 V0 S+ c/ `sessionPlayerUnlockMap = {}
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def init():
6 U: t. E! I H% T # Events: C1 o9 J# ?/ p, E# Y9 L4 T
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():7 V+ J7 a/ v' p
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing0 [4 C C8 o! ^3 B% O# W8 R+ A
for p in bf2.playerManager.getPlayers():* G9 n4 z% |* ^( S" k7 @! t5 z
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized") J8 C. A7 l1 v; _) X* _
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# L0 Q! Y1 M8 u, \
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class UnlockSet: pass+ N5 a% @) e% I8 h0 z2 `
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' ^0 J" S* }. ~; W3 w host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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! Y# F( `9 m2 o( { M% n9 h/ T if not player.isAIPlayer():8 n3 d$ X) J! Q! B/ }8 v# ]
id = player.index7 E3 v0 E* y/ c1 J( s- n' ^5 ^
reconnect = id in sessionPlayerUnlockMap7 e: C& t4 S! O) ~
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# always get new unlocks on reconnect/map restart/map change etc
3 ~+ J1 J: \' K$ x# @* R if reconnect:
3 c" M0 A( q3 U) k1 y8 q0 i4 C del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()5 i- o& a; f6 U% A9 w3 N( [
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newUnlockSet.unlockLevel = {}
L$ S# a* X* }0 y/ @ t- I for i in range(0, NUM_KIT_TYPES):
7 [, ]4 T. `% [ newUnlockSet.unlockLevel = 0
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6 c" M* _0 H9 P( p7 B sessionPlayerUnlockMap[id] = newUnlockSet! i5 y" e, f6 _& o
" d+ o! D9 D% c* C% H player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
6 ~8 [5 p) \/ X1 c# W8 h. ^ if player.getProfileId() > 2000: ) e+ M% C- d2 H+ j! O
success = host.pers_plrRequestUnlocks(player.index, 1)
) M: H5 y/ L6 n4 Y5 Q if not success:
}1 [8 Y. ?( V& _ if g_debug: print "Failed requesting unlocks"' c4 N* R' O4 J' R
else:( b* N- X, P' X# S" c. r, B! N9 {
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):5 J8 x- T; ]- i+ G% P8 o
if not succeeded:) L/ c8 b- J# j( [4 \
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
' T1 u2 ]; F5 Z: Y Q- }! T return
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) d3 r4 c, Z E+ z7 n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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6 o8 m9 y" X9 x: r- E # translate gamespy item vector into a kit-based unlock vector handled by game& n6 W3 d4 Q7 ~8 k5 y4 `
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], C7 K+ [" D Q% }, X5 w
for item in unlocks:
* M) w: V! O% a if item in unlockItemMap:
, p) e% {8 F' }7 @4 } kitUnlocks[unlockItemMap[item]] = 1& ~9 V: R) ?( V3 h% M1 X
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if g_debug: print "Kit unlocks: ", kitUnlocks7 R' G; `& l( u$ t- J
#We do not yet support giving different unlocks to different teams
% p! Z, N3 e6 E# f1 G8 K% y host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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