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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ e( `! L4 M9 i. i8 K 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* E, g0 S& D1 {0 ? G; w在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) j2 j9 p7 I) S7 t/ {6 L$ Y: y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
1 V- O* t3 T" W \, t' I* E0 j最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& @5 c. {% P' x6 A
; n6 W7 Q+ I g" i7 k+ vimport host
; s+ ^. }. m/ m& j$ _# k. h- Cimport bf2.PlayerManager+ Z/ Y% }; N0 r; g5 n* i
from bf2.stats.constants import *+ I8 E$ w) y: D! p C/ k
from bf2 import g_debug9 e* i; |7 `9 Y! ]3 a
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# map gamespy item ids to kits9 I O: O7 `9 D/ x* r
unlockItemMap = {5 S6 m3 p+ q( P( j# r3 P
11 : 0,& `) Q* ]/ Z! b7 `
22 : 1,
1 {# R* l9 w0 @2 W9 A1 V 33 : 2,
8 n' r4 A' Y6 h8 d 44 : 3,7 d* d; P) T& h$ B) t" A9 E
55 : 4,' e3 v+ E- L* K7 e) @5 p& \+ c! _
66 : 5,
$ a4 e( i* C$ z- J 77 : 6,
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111 : 3, F" J9 i4 Q) E9 z" M0 _& e
222 : 4,( w5 |9 W+ \: D0 w% \+ q$ e8 F
333 : 5,5 @+ Z& ~/ b! e6 m# e3 T& N
444 : 0,
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A! a$ Z+ z5 v' f! O. v }
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5 T" i1 p# V) r! {sessionPlayerUnlockMap = {}1 Q) ^1 L+ p' y4 c
# j2 s/ b$ P: ?, K: n
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+ A$ ~- m" l+ Y% R/ c6 g3 A6 hdef init():
`1 A$ J& P6 J. Y6 M0 u* d # Events
5 Q! o% E. q$ Z host.registerHandler('PlayerConnect', onPlayerConnect, 1)" K. v- J8 v) k, L( l
: m8 S( |' o, E9 l9 c; I if bf2.serverSettings.getUseGlobalUnlocks():* r% p. r) X; g) q/ k6 J; q$ n
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
6 ]# K) O, P. i/ [2 W: @ [9 W for p in bf2.playerManager.getPlayers():9 f' U9 S) n7 i! z1 R: R2 u
onPlayerConnect(p)
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' F- Y) W8 Y3 P& X, _ if g_debug: print "Unlock module initialized"' m! F% S/ M) ?
# Z* ?: A. j; `: `" f4 O$ k5 h# D$ F# w
$ P/ n3 Y5 Z* q/ \5 A5 H. a, gclass UnlockSet: pass& o4 q& b$ }4 u) ?+ W) ~$ m1 h
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def onPlayerConnect(player): n$ G/ `& I% R% o+ x
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. a- i6 B# O; O! k host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks) k s5 k, P! p' }
1 v! c) d) t L if not player.isAIPlayer():# d6 n/ s. M7 u. C( [6 i" G, j
id = player.index6 x5 o g" f+ m% w, B, E* w7 N
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc$ L7 j' m" I. L
if reconnect:0 ~- C5 P! h" b! W Y
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()1 [+ ~4 D# x+ M' Y7 v
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newUnlockSet.unlockLevel = {}
# a& O3 R( `# b& O3 R6 V for i in range(0, NUM_KIT_TYPES):
) l+ y' Y/ n5 |/ H7 g5 G1 I; V newUnlockSet.unlockLevel = 04 }" R5 ~5 n4 Z, j
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sessionPlayerUnlockMap[id] = newUnlockSet
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( H. p& k0 S/ \, I. @0 b! l4 X player.unlocks = sessionPlayerUnlockMap[id]
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/ k' Q" g2 x7 @; l if bf2.serverSettings.getUseGlobalUnlocks(): Q' ]# H; b2 Q3 k) y. i1 U2 T
if player.getProfileId() > 2000:
/ L: f3 w- ]7 v success = host.pers_plrRequestUnlocks(player.index, 1)6 b! v! s w9 X6 W0 `5 c
if not success:# H Y) b* Y6 X, v
if g_debug: print "Failed requesting unlocks"' I3 g! ?0 v9 d. c2 q
else:
; y( p) Z E v2 t if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. X" o7 R* Y8 s
n+ z! M* g! I. T; g6 U1 B if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):: J$ U8 [6 m: X. u: i
if not succeeded:
+ X+ S( y# W) } print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
0 [6 y$ _8 N6 }, X return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: A( H/ K% R% O8 Y
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# translate gamespy item vector into a kit-based unlock vector handled by game
* A2 I) a1 R* y. Y i) | kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; ]2 k! ^: N A. n: d- @ for item in unlocks:
4 L: M( M' Y+ q# ]& ^+ t, [ if item in unlockItemMap:0 m5 `; a$ ~5 k/ A8 n7 v! Y4 v
kitUnlocks[unlockItemMap[item]] = 1
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$ o& P& O! X& H7 E( B3 X8 G( q if g_debug: print "Kit unlocks: ", kitUnlocks
. X1 L& k! r: W #We do not yet support giving different unlocks to different teams
/ ^4 l! u1 a& @' e host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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