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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 6 _+ d- J* r0 n. i
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 \$ c" p( R+ q0 G
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* {8 R& m8 I. Y2 v4 j! v" g& f然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' ?* l/ ?' n* c0 i0 f最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!9 y' D$ S/ v& O1 r) u/ F. H. O
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import host
, V, r) n5 r8 O- [import bf2.PlayerManager
9 y" L' p1 S8 _0 X2 s( gfrom bf2.stats.constants import *
3 A7 q% G1 q8 w/ |) x5 Y/ {7 ffrom bf2 import g_debug: l, C2 S9 b+ ~
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, v. V$ a3 J( ^6 w# map gamespy item ids to kits. u5 i( K! d& R3 t$ | m, R
unlockItemMap = {3 O/ l3 H" f& n% d2 a6 g* I8 J
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22 : 1,
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77 : 6,
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555 : 6,/ \% d" w8 a% I& B$ k4 C0 p* q# j
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sessionPlayerUnlockMap = {}: L, A, l9 t1 W4 S: v2 u1 X
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def init():3 l, r: ?2 W" r3 T: `
# Events( N) ^+ l Q8 X# s; S, m
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# N6 L# J+ n2 J3 G9 K) x* Q
: c& b" W; F+ l6 C' f. X if bf2.serverSettings.getUseGlobalUnlocks():
, Q; z, {) C% {2 L' u host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
% }% Q9 D( n; ~, x for p in bf2.playerManager.getPlayers():9 h2 y/ n: O% [/ y% B& ~4 {
onPlayerConnect(p)
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! @6 B d, o; a/ w/ @3 a if g_debug: print "Unlock module initialized"; z5 k% J6 ?$ B6 f2 P
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( p; D' I9 ~9 _+ Dclass UnlockSet: pass- V& ]* w% |4 a& o7 E) s
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# t8 B- s X; Q7 t# s' v8 ndef onPlayerConnect(player):
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5 t* p* D9 n/ z3 R defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 \! x& V/ }2 F1 ? host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). I& R3 ]! n& S2 z' J$ m
8 l' c& u: @/ P4 }' O$ B if not player.isAIPlayer():6 y! [' [9 d, Q t$ i
id = player.index* R+ @5 f) X: }
reconnect = id in sessionPlayerUnlockMap* [& F6 J, M3 t' u! Y+ R: E) {- F
/ X' }0 z! Z+ v E A$ w/ y # always get new unlocks on reconnect/map restart/map change etc$ a+ U* M" A) O, g3 w' U" m j
if reconnect:! E- `4 s2 _8 ^& F4 n: o. B
del sessionPlayerUnlockMap[id]
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* m. c4 b; b& |; l( t" W% | newUnlockSet = UnlockSet()
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0 ^7 m! `2 W% e newUnlockSet.unlockLevel = {}0 x9 |( w( H5 H5 j
for i in range(0, NUM_KIT_TYPES):
7 k8 O) @3 V6 J/ d) o/ f. e1 r newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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$ |( K* g4 g" S, B( L$ `$ A2 x/ V: x! p player.unlocks = sessionPlayerUnlockMap[id]
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$ N: K& n- i# n. B1 T. | if bf2.serverSettings.getUseGlobalUnlocks():
% T" k* G3 g. S& ?/ e4 U: `: g% V" } if player.getProfileId() > 2000: ) V( i2 L, J: O- c
success = host.pers_plrRequestUnlocks(player.index, 1)6 A9 I t- C: X& l: `
if not success:
6 N% U% y* Q5 d K) Z W t if g_debug: print "Failed requesting unlocks"
) U/ E D' z4 T" i3 I else:
: x G7 I$ Y2 |; }/ a: \" _+ D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
5 z8 K3 _) ?( i; Z( r$ `8 f5 h+ @ if not succeeded:4 p/ R# b% w% L. k8 R; y& X: x3 |
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ E+ h' x( p5 [, u+ G
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
% X: ^4 i; x" o6 s; v% T- K & B% w2 O1 Q7 I% ?+ `* Y# J
# translate gamespy item vector into a kit-based unlock vector handled by game
' b6 J9 i, x( r& M. g* I/ { kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 H' o, F$ g i# p3 |1 `
for item in unlocks:6 f/ v2 H9 i l+ x7 a& l5 Z
if item in unlockItemMap:% Z$ V6 f5 k8 Z0 \) ~
kitUnlocks[unlockItemMap[item]] = 1
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9 y% x, h0 ?2 o w/ @( Y if g_debug: print "Kit unlocks: ", kitUnlocks3 `9 E# [: c' _7 C
#We do not yet support giving different unlocks to different teams/ ]! `; N. C' ]( Q8 B
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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