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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; _9 p0 i8 N+ Y) M$ ] \1 k, l4 r
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( D& C9 t0 w) R& k2 b, y& p2 J$ V) {
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! w" V* f% ^" C3 l然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: e' O L$ A1 x8 Y2 X o
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* e2 u1 C* N& s; z; Z: }4 Z
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import host
! J9 d) D* I4 @" j& L2 B& _import bf2.PlayerManager/ A9 x/ @* R7 W7 J
from bf2.stats.constants import *
# v" \ S: a) {' ]/ }+ K1 l. Vfrom bf2 import g_debug# m5 \7 @6 A5 c/ U' N' u
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# map gamespy item ids to kits/ o+ c) {$ ]. l- X6 L
unlockItemMap = {
, b P! |; W8 l# w7 L f 11 : 0,
8 f! B# e7 ]: I" J# w 22 : 1,% b, C- h# D; O. X! F/ j2 h B
33 : 2,
: L. T! j; E" r/ j0 n2 X+ o 44 : 3,4 N5 D. Y1 y |6 x% l; n; w
55 : 4,7 `3 |+ p' l) W$ l% f4 X
66 : 5,
- Q* ~) K/ b. B) o6 k. U0 t 77 : 6,$ a6 t z6 @. }$ w( F& w
88 : 1,
6 A8 e. x1 ^ f# R* V5 m 99 : 2,( B4 y4 i% R- @# [7 O7 z; ~
111 : 3,
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5 U8 a% t2 G4 m 333 : 5,
, }/ o0 u% h: |; I) Q7 g 444 : 0,' q' J; A( Y: @. Z- x0 Q
555 : 6,; _: a% ^5 k! b% \" k) x
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sessionPlayerUnlockMap = {}9 ?. L7 ]7 e$ c
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1 g) A) m% c# xdef init():+ C# }$ i$ `" R
# Events% {! v; v2 ^# M1 _
host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 p; d1 i$ M5 `+ i2 V4 h: k2 q
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if bf2.serverSettings.getUseGlobalUnlocks():
0 m9 u1 c o2 L0 u2 ]& b host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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/ } D4 R6 P" w # Connect already connected players if reinitializing
$ k7 T2 U7 J( E7 V5 s for p in bf2.playerManager.getPlayers():! J: i" E/ [ e1 g
onPlayerConnect(p)7 R: F! ~( ~- ~) J" s: {" |
: I& J1 d3 E1 R8 Y7 t8 t' b if g_debug: print "Unlock module initialized"
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class UnlockSet: pass5 S4 j/ l# V; v# ]+ K: }5 z' M) H
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# S$ Q( O2 `0 Z. N( N& rdef onPlayerConnect(player):1 J F4 F* o, U; i0 g
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 p9 N- y) T- v: }$ Y" F7 p
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% @5 e; ]7 Y( V' T' h8 U
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if not player.isAIPlayer():
B+ N6 X' W+ V7 u id = player.index; U; k- H: f! y# d7 K. C! @" _6 A
reconnect = id in sessionPlayerUnlockMap9 s% b( R8 j# m% e8 T; k
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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( B ~& X9 [# s, r newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}8 t/ V3 G. \- r7 K2 ^
for i in range(0, NUM_KIT_TYPES):& ^/ ^7 s# f$ a* O& {7 p
newUnlockSet.unlockLevel = 0, s' b. \1 @$ A8 |" ?* n
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sessionPlayerUnlockMap[id] = newUnlockSet$ k7 Z, T/ g+ B/ ^6 g" `% s
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player.unlocks = sessionPlayerUnlockMap[id]$ h8 F- j, J1 m- a. L+ X: L
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if bf2.serverSettings.getUseGlobalUnlocks():
0 a0 W+ y8 o" \6 ?: ~. X if player.getProfileId() > 2000:
0 C0 b) {2 B0 s. m" ? success = host.pers_plrRequestUnlocks(player.index, 1)
9 I9 p* h/ e4 ]3 J) r) Z) ` if not success:6 e" M) }* d7 Z- p @. E
if g_debug: print "Failed requesting unlocks"
% S f) O) u7 E& { else:
, @' M: v2 f/ p# D( {# w' J if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% ^8 J: R" y7 |. j1 u
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
8 d" x) r7 y9 X, I& J4 ?, a6 f6 ]; D if not succeeded:
$ @3 |3 I% c, a" B* }) m7 c print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)5 w" _3 J1 [2 ?8 H2 V( V8 k
return& I# f$ U9 @' V1 O( c8 i# I
; M" C: y1 c/ X' m8 ` # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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. g: _ }7 O' d # translate gamespy item vector into a kit-based unlock vector handled by game& e; L) i* h% @6 p9 ]
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% q0 B/ H9 v7 p" Z0 p; x for item in unlocks:& W- q# F: r C4 P6 W
if item in unlockItemMap:5 j4 }$ q# h: n6 [: n
kitUnlocks[unlockItemMap[item]] = 1) e$ c+ H( a" O. A3 ?
* s* _9 b2 c$ i; s7 X if g_debug: print "Kit unlocks: ", kitUnlocks
9 {8 d0 o* h* G2 B* P% ^ #We do not yet support giving different unlocks to different teams4 `6 H# X5 ?" f' p2 H
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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