|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) ! C6 ^: D* B. P! {* t. _' j6 J
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 Y/ _, g3 ]& h
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
: t* F, P# C6 O1 |然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# h: V# @4 O' K: E
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!) @- g7 U- | [; `2 ~2 g: a) p; R
( j; ]! s# {6 i% j* g s; w$ oimport host7 D) o' C; }% Z$ ]+ N4 ]
import bf2.PlayerManager
' J; V' `8 A- \! @6 ~, ]from bf2.stats.constants import *
! x* U" z# f, Y/ cfrom bf2 import g_debug
0 v2 u, ^( ^" x8 }6 E
8 _9 J' L+ x7 @2 J- ` |2 f( a; m `! M! V
% l' M: m8 }' c" T5 N. T) V
# map gamespy item ids to kits
2 | A# M5 v, T' tunlockItemMap = {
0 Y2 F/ \$ K0 {* t, i3 F 11 : 0,
- a3 u& ~: n% { 22 : 1,
7 `' E1 ?! z) ]8 E' g, |; K7 W6 \ 33 : 2,
" |) C8 F) j4 O* }4 U# O1 I 44 : 3,5 i3 J. k6 H; I
55 : 4,! K' P% j+ e/ H5 n' W
66 : 5,
' I3 N2 j P+ U6 M& ^$ g; o 77 : 6,
2 d0 d* N0 z$ c$ o 88 : 1,2 D6 f6 S |8 |" _9 |. K
99 : 2, F! b, @, f, [ A) J d, k
111 : 3,
x3 V1 W0 U! p6 ? 222 : 4,/ v* X- ^7 J* i
333 : 5,
# j) N7 n* j* m4 s4 y$ W 444 : 0,7 Z3 X/ Q! L W4 V, j
555 : 6,' E2 w% @$ R/ O, f# ]. W
}2 k5 Z1 H8 S( Y: e6 s
' e. C) q' |' ]" h+ P( H9 H
sessionPlayerUnlockMap = {}
& P# |/ Z1 L, h3 P" X0 O2 X% S, p/ G% @% o( a" A4 o' `
: r0 Z4 h: l, `
/ a, L) G' f0 {! {% L! r/ B7 \7 udef init():
' n5 \8 _# Z/ ]/ a4 U # Events( l R1 \# ^/ E N* k
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
2 h. X1 ]$ X4 D9 m* p$ z 8 {/ {7 }7 `8 f$ }2 \. B+ C3 w
if bf2.serverSettings.getUseGlobalUnlocks():
: n( p' V6 h& X; A1 ~& |% ^7 v host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
9 t- m! H+ \3 [1 D( j" C- D5 D1 p4 {5 D* k* m. j+ n1 [
# Connect already connected players if reinitializing8 Y0 E v* [, I. b
for p in bf2.playerManager.getPlayers():
# g; }' {$ a0 i* j& p& ^: P onPlayerConnect(p)$ t4 d# @. b! Q# N
3 U. Z- M/ B. s: x$ A' o
if g_debug: print "Unlock module initialized"
8 r9 s- ^2 t* e, x$ M0 Q) U5 b+ ] k' J* F
8 D0 D! g9 P/ L6 w% n0 n
$ B) Z6 [) N% aclass UnlockSet: pass
3 J! C( M1 k" O, r2 r7 F% w l/ y; T; e5 p" f
0 q. F0 o I9 K) i, ^0 g
; N; i9 V, s" k! p2 `
def onPlayerConnect(player): |, D$ B! x9 G' H/ z- Y
5 P$ b$ {% d) D0 q% b' _ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 P( }3 s3 F9 w1 ?. b host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- s9 @3 \# e/ ]( a `
5 q5 _( E& A5 V$ s if not player.isAIPlayer():' ^( ?0 i9 s, s
id = player.index4 R1 o' ^" @; l9 R, r
reconnect = id in sessionPlayerUnlockMap( t; k. K4 k @
1 e, q+ h; k( d& x2 } # always get new unlocks on reconnect/map restart/map change etc
( Q7 R% C7 M/ A if reconnect:
F2 O7 B$ r/ q' K del sessionPlayerUnlockMap[id]! S8 H1 u$ f1 K) v4 E
& g8 M9 Z, d+ h9 ? newUnlockSet = UnlockSet()
1 p4 S, ?0 S, ]* R: S3 z0 Q3 _: r _1 q
newUnlockSet.unlockLevel = {}/ P& V9 j E0 d9 @( T* B
for i in range(0, NUM_KIT_TYPES):
- x9 `, P" V: g) ` newUnlockSet.unlockLevel = 0# l& G. R/ K- W3 |
) J& s1 Q7 U3 k( I9 P: S
sessionPlayerUnlockMap[id] = newUnlockSet
& A" ^ B3 u: n & e: P, P7 k: f/ o# i! @
player.unlocks = sessionPlayerUnlockMap[id]* f' _ Q3 m( t8 S, M5 F" r) g
9 s& u6 ^! \6 ^2 m* O if bf2.serverSettings.getUseGlobalUnlocks():. U' c5 ~6 ~" G$ @* f
if player.getProfileId() > 2000:
6 u) h2 w4 Z1 _# F8 ?; _ success = host.pers_plrRequestUnlocks(player.index, 1)
5 p' B) H, J2 H; k. V if not success:2 ~7 d3 x- q; ?) Z) s% Y- e
if g_debug: print "Failed requesting unlocks"
+ G$ t2 z) z! \2 ^) D% N# d8 s) z else:& G0 X4 c9 o. y; Q$ o
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- P0 f2 K: Z" I5 B, w0 X" \( s
I1 c1 y7 w. t x- T# b
if g_debug: print "Added player %d to unlock checking" % (player.index)
0 a, {. M# ~# ` e9 e# g
6 i" h d; S. M* B, R/ c ; d1 z# f1 B0 b# H" n
+ H( a3 E& G% l* c
def onUnlocksResponse(succeeded, player, unlocks):
1 e: Y. W; {7 _4 f: f! L/ n if not succeeded:7 e! t, g) r7 E9 w( f" Y# K; P( A4 z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)* c. a$ E' j: |6 c- L
return, k7 U7 H; ?/ F; m# t X
# J" i2 W$ m* P$ F7 x: V
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
. C6 m1 O2 }% u/ q% b2 Q1 u8 `
3 i. j3 e8 h( d # translate gamespy item vector into a kit-based unlock vector handled by game
* w# y$ Z% x0 m, p2 h kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, b' L, w7 e/ G+ S. z$ [. [7 [ for item in unlocks:9 V' q& R! w1 K( \7 P3 M
if item in unlockItemMap:
6 f" D9 p" D3 f kitUnlocks[unlockItemMap[item]] = 1
, \5 X5 M3 Y+ h. Y) |
o5 d* ^+ K8 E& m' W if g_debug: print "Kit unlocks: ", kitUnlocks
) N4 {. f S; W1 n! C9 _ #We do not yet support giving different unlocks to different teams0 b8 [6 i3 Q$ D5 P" d$ U1 K
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|