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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; t% |0 W+ H# o7 ?
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# A7 k4 [4 Z, S6 p在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ ^ ]$ g# U ?8 d; e1 A D然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 ?5 F W x8 z2 n& y# M最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( `% L% W- j. k& D2 _
# q) M; V/ C Y% I: b$ Kimport host2 l. `3 T5 b$ x4 v8 ]5 u" A
import bf2.PlayerManager
4 {8 | q' K3 e, O0 I$ h3 c& tfrom bf2.stats.constants import *$ I% X8 D5 y, Y2 m
from bf2 import g_debug8 z! n% L8 ^1 v, ^1 y
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4 N1 b0 C# ?9 t% Q' F, O* L& S# map gamespy item ids to kits
" @9 l! w8 U4 m& h) BunlockItemMap = {
: ?" t4 L. X0 N* [' a2 u2 _$ A2 o 11 : 0,6 g, w- ~; A/ g! w
22 : 1,! F1 T# z4 R! F9 J+ P) y
33 : 2,4 `2 u, M* r- G" ?5 ^0 F7 Y. u5 y% V
44 : 3,
/ N, F Z. }/ W# q4 n/ d 55 : 4,1 U* m9 Y ]8 K) m
66 : 5,
/ d1 ~- @. \1 W5 i! ?! e1 N 77 : 6,4 i6 C$ b# |; F$ z
88 : 1,
- p( ]# d2 Z! A0 m5 k4 l; K 99 : 2,8 M3 \) u, [ d# x) m# h$ ~4 v0 Y
111 : 3,
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: |. Q4 G& C- O( l9 D3 U+ y 333 : 5,3 M, u: C1 q+ C# D* Y( {- J, Z
444 : 0,
, z- D- I; b* p* V* C8 } 555 : 6,
d8 d, e6 Z* |" i' X) D }
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1 c* j A2 Z- E- c6 UsessionPlayerUnlockMap = {}
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def init():
9 H/ }, [ Y5 X+ [ # Events
+ Q) l/ \) E0 y host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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1 X, I" ]( c8 q/ Z' L4 P if bf2.serverSettings.getUseGlobalUnlocks():, Q! Y6 A9 Y/ d
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing# J2 h# O1 b" K* v3 _" O* k
for p in bf2.playerManager.getPlayers():
+ Q7 N1 x$ R1 L' k# M! Y1 B0 T$ b! |$ x onPlayerConnect(p)& L: m( h1 c& ^" N3 e) `4 u7 n
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):& e. h: u0 O. H: t- ?! q& S
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 M5 K ^$ P! M2 y Z% j host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ }0 o0 m/ }4 Q1 ~7 `4 V C
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if not player.isAIPlayer():
0 Y" p3 E4 b3 U) I' J9 V( r: a id = player.index
, T1 [- k1 u3 {8 Q reconnect = id in sessionPlayerUnlockMap, y! G' [3 }% S3 J0 x& r
" Y4 R9 X t1 `4 @ # always get new unlocks on reconnect/map restart/map change etc5 T4 @6 E( H% m$ x
if reconnect:
7 c+ {( m) g* R$ J4 G; b5 m) e del sessionPlayerUnlockMap[id]
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( i$ u- U7 P3 d. W( ^ newUnlockSet = UnlockSet() y0 b# `! t; r
0 u2 @% i* z+ F" L1 A. b2 a newUnlockSet.unlockLevel = {}, {' \! s1 K, k O. b: }
for i in range(0, NUM_KIT_TYPES):
7 R3 t$ H! v" ?% f) c newUnlockSet.unlockLevel = 0" }) K3 t x# W& \5 O
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sessionPlayerUnlockMap[id] = newUnlockSet' W4 U5 a0 \3 c2 a. K: @4 L8 }
$ e4 J- Q {* {- t- G player.unlocks = sessionPlayerUnlockMap[id]9 u! E5 J& r h9 N- K5 @
8 d- z- v: p. m7 Z if bf2.serverSettings.getUseGlobalUnlocks():
' n9 k w7 ]: u$ F if player.getProfileId() > 2000:
. E8 r9 j0 ?) ?$ E) {7 I success = host.pers_plrRequestUnlocks(player.index, 1)* |) P) v: C0 w. f: y5 w
if not success: @/ U7 V. H* S& v- ^8 x. v8 r8 A
if g_debug: print "Failed requesting unlocks"9 P: X: I q4 c( j
else: j$ g$ C9 S( B# s1 Z2 D
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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, ~4 S5 {3 @0 P if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
* V! B+ K7 S& }/ U9 A7 T: r" x if not succeeded:3 }) {# e* y: Z% N
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 S; b& C8 J' _9 j. E return
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& `! _4 C k3 c" { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 b( W8 S( C+ Y9 Q7 ~9 u$ K- m
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# translate gamespy item vector into a kit-based unlock vector handled by game
# p2 x% ~. e- k- b; D kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% R$ H( _+ H( j8 w for item in unlocks:
" m& C5 M7 ^/ [. O2 I' |: o% n. x if item in unlockItemMap:
; G: l$ c# r. M. f# z& i5 p; U kitUnlocks[unlockItemMap[item]] = 1: z% i) M. b3 c; m6 x% Z* l
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if g_debug: print "Kit unlocks: ", kitUnlocks( A9 M4 A) [8 ?3 G+ Z/ w3 R
#We do not yet support giving different unlocks to different teams7 Q; O; J: }% f0 v6 d Q0 k s
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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