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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 ]5 p& u4 T6 u2 w, c7 {2 h
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) _2 `" c4 S- E3 p7 I, Z/ p& O: H
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 \% z/ x# n6 A; h: q然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 p$ M& x' I% ~1 R$ b5 J最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& C7 G, J( ^, C# J: z, o
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import host* D7 m: D' _5 R1 B/ ^/ R
import bf2.PlayerManager
A* ]7 A! f/ Cfrom bf2.stats.constants import * s) z1 {3 D/ B! y8 C
from bf2 import g_debug! W+ b$ n1 l2 v9 l: e5 G
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" N7 M) V9 o. e4 {! ^# map gamespy item ids to kits" `5 o9 H4 S- }$ A" `* _% e
unlockItemMap = {
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33 : 2,: ?7 Q, p3 x$ f; e$ A& G* F, D
44 : 3,: ~/ ]& D- W# |3 ?, }2 e
55 : 4,
0 i* t2 Q1 c- ]6 r5 F 66 : 5,
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7 @* F$ y0 u P- v 88 : 1,
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444 : 0,6 ?" b( C6 {: C) ?; Z1 m, Y# [5 f5 m
555 : 6,2 E6 ~! t t2 i" ]5 X+ [7 a
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sessionPlayerUnlockMap = {}
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1 h0 B- j. E6 _ @def init():
, E# p. `+ r) q& o; m # Events
8 {4 I( e9 C7 G# t( B4 q host.registerHandler('PlayerConnect', onPlayerConnect, 1)* D0 Q: H, C( p
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if bf2.serverSettings.getUseGlobalUnlocks():5 |; ?2 S7 E% ?' F; W
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 K. ]" c) d9 A$ k* _
( V3 I, L8 H1 g M # Connect already connected players if reinitializing) n9 h' v( G/ e" G4 {5 x
for p in bf2.playerManager.getPlayers():/ {2 V0 ~! O) @
onPlayerConnect(p)
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5 M M' O% O. s7 S& M if g_debug: print "Unlock module initialized"
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% L! I6 r* K6 w( uclass UnlockSet: pass
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def onPlayerConnect(player):8 Y& [' j7 _4 B# h$ n0 h
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& P5 w4 u( D6 }. F, M& U( _3 R: P& W T7 E
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
7 q$ t) E5 p( ^9 Q5 b- u1 ~" q5 H id = player.index) A6 [/ ]6 D2 l( q" ^
reconnect = id in sessionPlayerUnlockMap
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/ Z8 G" K4 x/ L # always get new unlocks on reconnect/map restart/map change etc
. k2 S9 D$ ~5 T; N' q3 k if reconnect:! Q( d6 S2 \5 ^ J) h
del sessionPlayerUnlockMap[id]
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/ b+ f5 K5 l3 {, ` newUnlockSet = UnlockSet()7 V9 e/ {: _8 q% X1 ?6 e7 B
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newUnlockSet.unlockLevel = {}
- c( p" U3 M6 e2 p. L0 ^/ s9 g1 Z for i in range(0, NUM_KIT_TYPES):) X$ f1 m& ^) p/ R. T& H
newUnlockSet.unlockLevel = 07 o$ l' R2 l7 M/ k! h' a8 K1 W
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
9 n6 @, F' c: }* {1 t' K6 A- { if player.getProfileId() > 2000:
) w% M7 z" L" T success = host.pers_plrRequestUnlocks(player.index, 1); W! F/ |& \/ f" g5 N5 H {+ j
if not success:
8 v9 y [& r( B5 s2 r- o if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 _6 r+ ]4 f. `4 z2 f( d9 Y
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ F6 n1 x3 n9 l: H0 n' |4 \
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 A: z/ Q8 e/ \9 h6 i$ z5 I
! O* S0 m! M0 e: `1 S9 Z # translate gamespy item vector into a kit-based unlock vector handled by game$ d9 N6 w0 M$ I" ~/ a/ G8 n7 q! y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; X! @+ W% j- q' w
for item in unlocks: Q9 z; b# j( \6 v' O8 L0 \1 S
if item in unlockItemMap:
; V) k% A5 _6 ^$ V; j! A l" a# ~ kitUnlocks[unlockItemMap[item]] = 1! n5 F3 q2 ]! L" r6 X' f2 |
2 _" j2 w) y* ]8 b% g if g_debug: print "Kit unlocks: ", kitUnlocks6 j$ H/ A8 r- I3 I7 Y
#We do not yet support giving different unlocks to different teams* r" O& k0 u' u: Y8 [
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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