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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 5 o v E! p* a- O
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
n# D: j7 l9 {- u2 P8 d2 S9 U b在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; r1 }5 L( O; \5 }# H1 K Z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- l: |- X' w) I. z& \& v
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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- v$ d3 g2 P9 m- r, @. Timport host6 z8 X( T( Q8 x+ k
import bf2.PlayerManager
4 ~3 {9 Z# i9 X- X' C. t5 b2 K6 t# Bfrom bf2.stats.constants import *$ c4 E {9 V( r
from bf2 import g_debug
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# map gamespy item ids to kits
7 i0 C& ]5 {, i, K; GunlockItemMap = {
0 p4 J6 h9 r! d, E- u9 \- B 11 : 0, s0 s; K/ Q6 ~8 Q( J
22 : 1,
2 _4 I, ]% U7 E' p 33 : 2,5 h( C, n- w/ o- `; W# T
44 : 3,2 b T6 T) N5 t/ \
55 : 4,6 Q% @8 Y8 w6 h+ i; D( G+ m" Y
66 : 5,! L5 {4 P0 D: w' A$ S
77 : 6,
7 g0 h- {3 ?. D% A 88 : 1,
. W; ?+ ~1 c$ d( c 99 : 2, g( R M* F1 \; E& Z: o l5 Q
111 : 3,+ f* n$ A( _" C- c4 f
222 : 4,
+ V; c: ~# y& {+ `9 Z3 u" A% ] 333 : 5,
, R+ A4 [0 E. p+ [0 H" ` 444 : 0,
; _, p( {3 A2 I3 c3 E% F& a; e+ L 555 : 6,/ i% w2 ?) i% [; ]
}
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sessionPlayerUnlockMap = {}' `2 n% O* d1 A" U( [1 |! M
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def init():
" b/ i5 q8 Q( M/ H7 @ C8 @ # Events
& ]# Z- {, n. E6 z host.registerHandler('PlayerConnect', onPlayerConnect, 1), ~, _! j; w- g9 @" E
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if bf2.serverSettings.getUseGlobalUnlocks():
9 e6 Y! k) S8 E- j s host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)/ {& w8 V3 ]* g
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# Connect already connected players if reinitializing
2 Q' ]) w5 k* v& X1 V2 \" ^ for p in bf2.playerManager.getPlayers():% T3 I' R& t m
onPlayerConnect(p)
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t4 R* n. V0 Y$ T4 r4 K# E& F6 F if g_debug: print "Unlock module initialized"9 f' p) O4 _5 Q- c, ~1 x+ c
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0 z+ B) e0 N4 `4 I; `5 S }class UnlockSet: pass. |( u) I: P% X( }* \5 D
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j) i: X; f7 c# e+ j6 W, t: y7 @def onPlayerConnect(player):
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) J N9 q0 |( ^ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. _7 B7 i+ t" p; }' q1 @ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). g1 f, _! O( W
6 N+ N4 a& f2 I/ T1 s if not player.isAIPlayer():: |. k; F; A5 L3 K6 k; z( x
id = player.index
& Q3 o6 [2 j$ r3 R" m t reconnect = id in sessionPlayerUnlockMap
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9 i- D0 v) c+ |# Y+ I0 W" | # always get new unlocks on reconnect/map restart/map change etc* ^7 p1 |% d& ?
if reconnect:' {; m* k$ U9 Z% M1 g7 l
del sessionPlayerUnlockMap[id]( h1 s' H. V7 m- w
7 [, R/ n8 [, l3 {& k4 s. q newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}" s. t* U0 h- V* ] q! Y
for i in range(0, NUM_KIT_TYPES):
8 R; V+ G4 [) _: f. z: k% N1 t6 f newUnlockSet.unlockLevel = 05 M8 o# \- S( _) G( C; U; ^
8 R F+ R* E& A6 \2 e1 d sessionPlayerUnlockMap[id] = newUnlockSet
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1 i! C5 g) Z& `8 @5 m, V/ n player.unlocks = sessionPlayerUnlockMap[id]
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* n8 b* |0 a- l% l I7 G if bf2.serverSettings.getUseGlobalUnlocks():
1 j" B6 A/ Z0 e8 E if player.getProfileId() > 2000: / q& m4 I, t' s; E6 ?
success = host.pers_plrRequestUnlocks(player.index, 1)$ ?# s& V! G7 r" M5 d
if not success:& p; v; m- O) z$ b3 f& S* r f* |
if g_debug: print "Failed requesting unlocks"
7 ^- b& @- `& f2 c else:
S, v4 p2 N( P ~. { if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; j ?, ~) V5 I1 `, r3 _! I$ G2 A: ]
@: v0 F4 {5 ]0 d if g_debug: print "Added player %d to unlock checking" % (player.index)
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s8 }2 P& N/ W: hdef onUnlocksResponse(succeeded, player, unlocks):
! T4 b* O/ [, b5 \ if not succeeded:
& O! i. c2 o. b7 @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), E' m/ T, g% N: K
return/ B" C4 c8 Q: T5 @% n/ j
- f" W2 [! e' J # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# ~2 B$ O/ ~! x! J+ a ; Z+ t5 u7 Y7 S" L
# translate gamespy item vector into a kit-based unlock vector handled by game
) H- v- O% e0 ^/ I3 g kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 E0 |+ D8 k7 j7 S6 `! Q% ] for item in unlocks:" v0 O& R6 I$ T' m1 B
if item in unlockItemMap:5 Y" O; z- V, i! |. y& \& i3 _& o
kitUnlocks[unlockItemMap[item]] = 1" G8 P' r( T" @. |$ ^
& r. b$ ~4 l& x+ B# z7 z if g_debug: print "Kit unlocks: ", kitUnlocks6 P0 y! g! s" h$ R3 ?9 B$ a
#We do not yet support giving different unlocks to different teams) f: X' M2 F8 m0 w9 N; o
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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