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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ l7 ~% Z/ p* A. f9 { 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 ^. b, I) v- ~ F
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; y5 y7 y1 u7 A7 ~3 M% Y# w
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
M, h* J3 C3 F" i最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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; A$ F. u/ V' f' d h; dimport host5 p! T6 D6 }: {8 C1 P8 Y# t
import bf2.PlayerManager
: M3 }; w' {5 |# m8 I/ Nfrom bf2.stats.constants import *6 k2 ?1 K% c0 `; e+ r! ^
from bf2 import g_debug
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0 _, ?# [. M8 C' c4 o' r/ T4 B, M9 c* u4 I1 y) f6 e/ t: [9 o3 S
1 y2 i8 l5 [+ w4 V1 S! a# p# map gamespy item ids to kits# L1 Q7 s6 B7 k7 k
unlockItemMap = {. e& N# N% g& G* c& H# q
11 : 0,8 z, V3 k+ N7 r; Q7 J: h0 u
22 : 1,1 U' r& C- M w& q( l9 i$ \- v, _1 `
33 : 2,* N2 x3 g* [6 w; a: G
44 : 3,
5 K5 |! [; _* |" P6 I 55 : 4,
6 u- l) y! t) m @ 66 : 5,2 D3 o9 D+ O0 ?+ X
77 : 6,
' a9 V2 l4 f- o8 u0 d2 x4 V/ ` 88 : 1,
$ z+ i/ ?7 A! r) b8 I$ b$ p 99 : 2,# K4 i( ?1 Z b( w/ L, |8 d* b+ K& g
111 : 3,
( G f0 N9 M' [1 }' D* O8 y 222 : 4,6 ]6 y# _* m) s
333 : 5,6 T1 E) ~7 O4 E B' e
444 : 0,- L }9 e1 n0 S1 h$ M: z
555 : 6,& p8 x4 _, u" q' r1 [: J
}
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sessionPlayerUnlockMap = {}4 R! y+ Z- G* z$ d# m$ X, p
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def init():
6 w( ^/ R6 F4 G% M7 L # Events
. M5 S& H% { Z host.registerHandler('PlayerConnect', onPlayerConnect, 1)
+ j6 N! ^) {# h9 `
, D0 ?9 u7 y9 m/ m4 r {1 P* E if bf2.serverSettings.getUseGlobalUnlocks():" h- M! ~6 J" M# |3 ]' |7 m# y0 L! m; ^
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
7 N! M- k- `% n( G9 L% t2 {
. W) M, n1 Y( M. }5 ? # Connect already connected players if reinitializing
1 ? L1 h: p. {- Q4 K8 v A# o for p in bf2.playerManager.getPlayers():9 ]" W: _3 Y2 R1 v9 b2 ^- V
onPlayerConnect(p)
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3 N, {' d1 U5 w8 S if g_debug: print "Unlock module initialized"
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# h, G2 w1 r9 ~ I5 f6 W( `8 o3 H$ [( {8 N
class UnlockSet: pass
* \" v3 K Z9 s: h; v
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! m2 B% o5 \9 [5 l: D3 x* s0 ~" g
) X( [% }- V; J) ddef onPlayerConnect(player):! `# ]; G* K: K% g
. C' o; }8 D5 z2 H defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ m0 ?1 z3 R% O' L4 Z% B
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 d. c) {) P3 S5 ]( j7 Q4 H& r
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if not player.isAIPlayer():1 D' p; \7 ]/ W" o' @) S
id = player.index1 V. ]/ i5 \; F1 a
reconnect = id in sessionPlayerUnlockMap
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& Q) }. r( M- }. a # always get new unlocks on reconnect/map restart/map change etc
+ w0 y' a, I6 | if reconnect:
& p7 f0 z. y1 h# X del sessionPlayerUnlockMap[id]3 U( }+ }) _5 y! N8 h' N3 F$ Z) r
+ j8 W; a6 r+ k) D/ n4 J3 p% k newUnlockSet = UnlockSet()& A6 o7 J4 P( d
# |& r3 W: g2 n5 P, k newUnlockSet.unlockLevel = {}) ^! V% j' G R6 {& q
for i in range(0, NUM_KIT_TYPES):. r: h* b5 } y5 L9 Z/ F: u
newUnlockSet.unlockLevel = 0' y$ u) C# m, k
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sessionPlayerUnlockMap[id] = newUnlockSet1 G! c1 w' @& e6 _$ l, f
. ]% b; M9 D& T' M0 z player.unlocks = sessionPlayerUnlockMap[id]4 S1 W* q, t! L! `5 D( Y
9 r' a0 |4 Y6 f, a8 x" ^ if bf2.serverSettings.getUseGlobalUnlocks():1 F8 O5 |7 l( O; f2 [1 U' q2 p9 t
if player.getProfileId() > 2000:
$ V' u% T; e: Z+ k success = host.pers_plrRequestUnlocks(player.index, 1)
: f5 p, J9 ^, } if not success:
# @+ B6 ~5 k% A0 c if g_debug: print "Failed requesting unlocks") q a$ I* Q" h( m; }( T
else:7 B: v9 g r% j3 I# X" z
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)5 c6 t1 ?2 X7 i; j8 T
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! {6 o* [8 o' Z M4 ~0 Fdef onUnlocksResponse(succeeded, player, unlocks):
: H. q! Z" J: K' g' g( ^ x if not succeeded:) ]: a9 l3 ?9 s$ z/ ]4 h
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)" V# H6 a( K! R; u. R/ ~# j
return
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7 x' _; _* p7 ^! o0 _! t( Q) f" Q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
5 r1 K4 S' ~8 V; T) N5 B
" ]. B! f1 j3 t+ s" q # translate gamespy item vector into a kit-based unlock vector handled by game
9 e& q+ o% R, l1 e kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% P* I1 c. G$ \- n7 n% U for item in unlocks:
" r9 V& s' y- i) p. [/ v. |# v if item in unlockItemMap: t* g& P4 @3 E2 B' D0 x# T
kitUnlocks[unlockItemMap[item]] = 1/ i/ v0 I- ]; P* e- A9 @1 b
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if g_debug: print "Kit unlocks: ", kitUnlocks
/ Q5 p" Y9 d2 b4 n2 c1 d. c #We do not yet support giving different unlocks to different teams
! i) j5 o }9 }+ A$ N s& l q; I) ? host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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