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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
2 C) o! j9 F4 W# u0 I 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 E! w5 r3 o4 Y* |7 {6 ~ C6 k
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* z8 j; I- S4 N: H) l% |( p* f然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 `/ q9 g' F" L3 f6 i k
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
+ m5 J5 s2 u. a% q# e8 timport bf2.PlayerManager
# F+ x' y8 W& {, r% pfrom bf2.stats.constants import *! H* U8 C$ X3 @: Z2 r2 Z8 `# D
from bf2 import g_debug
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) ^1 S) p9 t" V! N. z" {" m7 @8 E- t# map gamespy item ids to kits7 S( f3 U" r' q, e3 X1 j9 s
unlockItemMap = {) } y& A1 v" I9 d0 k
11 : 0,
0 l2 {2 ^5 S( ^: ~2 r3 c! m 22 : 1,, Y- X3 m, B: O: Z- J8 s9 l; T
33 : 2, O9 |5 @$ @1 W$ ?7 g1 u" w
44 : 3,5 q7 a0 S& g8 M3 X2 w' [+ e
55 : 4,
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77 : 6,* i0 q& Q V9 `9 _7 H& \
88 : 1,
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111 : 3,8 n% z j) w6 m; M: V
222 : 4,; a, M" J& v6 V9 M% V
333 : 5,( L/ B% H5 v# O8 @
444 : 0,
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6 j0 L. |, w1 v" D2 ksessionPlayerUnlockMap = {}* T/ y3 v3 f3 k( N- V* Z0 J
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' ^0 N" J& X4 t- Kdef init():5 |, R% a; T5 A9 D
# Events, F' O7 i' ` t, ]+ k" H( N
host.registerHandler('PlayerConnect', onPlayerConnect, 1); x4 G# U/ c6 p( e, P6 T6 i2 z& f
, O: R2 C; @# p' C if bf2.serverSettings.getUseGlobalUnlocks():
$ ~; |% F( I$ }+ d8 Z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) ?8 E7 r& W0 x* N0 ?/ {( B
3 H: t' h. T c0 R5 Q- j: v4 G # Connect already connected players if reinitializing
2 ^8 B c( l X' u0 W# H for p in bf2.playerManager.getPlayers():! j) W8 _& G [+ V( o( [* J
onPlayerConnect(p)$ N' n/ K! N/ _: E! ]& _3 D" i
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if g_debug: print "Unlock module initialized"
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3 s3 c1 {3 p' v) U, \% Zclass UnlockSet: pass
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% s8 \+ d9 D- e1 Fdef onPlayerConnect(player):
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* A. f. r% q, L+ s, A defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 z( Q1 k6 z" [3 s3 q1 _2 a" w- J7 k
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- @" C) H& N# \) l7 l' V7 W
3 O# ~: _7 x+ f6 d# n* g) s$ L if not player.isAIPlayer():
+ x' ^; \/ M' X! J9 Y/ U id = player.index
3 d( }' O/ w' }- d& x& e+ }/ K reconnect = id in sessionPlayerUnlockMap9 x. D% j5 L7 n1 @/ d) Z! K
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# always get new unlocks on reconnect/map restart/map change etc( f1 B# p, P5 X- i6 Q: f
if reconnect:- `2 V- R }0 D. ^+ J
del sessionPlayerUnlockMap[id]
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+ R* C4 m8 L& G8 u newUnlockSet = UnlockSet()
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8 `& S+ W3 m( l" l1 c( B newUnlockSet.unlockLevel = {}& P7 f% H" `$ j a) X5 l2 y- I* h" X
for i in range(0, NUM_KIT_TYPES):" K# B0 u$ ~" {( R, F) v
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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, Z/ `1 U: Y" B0 u player.unlocks = sessionPlayerUnlockMap[id]9 w0 B8 k% |; e* ?: B, b
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if bf2.serverSettings.getUseGlobalUnlocks():( J0 f8 Q: ~4 ^2 c! w$ B
if player.getProfileId() > 2000: / x, T5 w. V* F! {/ N% i: h
success = host.pers_plrRequestUnlocks(player.index, 1)
7 O p7 @) j) Y' Z4 C g if not success:7 Y" T! ~% n& P' c
if g_debug: print "Failed requesting unlocks"4 F h$ D- D2 o' q
else:6 [# j% U" J4 I' w* R |! q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)4 |; ?3 ]3 V; V9 R ]% K- ~6 ?2 ^2 \
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, A3 C; ]7 q2 }6 T% {4 V9 }def onUnlocksResponse(succeeded, player, unlocks):6 S/ w: G5 D( ~3 G% H: j
if not succeeded:
7 U T# N. j5 r8 g) M6 Y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ O' i" F" ^# |
return0 y: o: i$ b( l5 s2 O h( H
, U1 [$ C& b1 t3 g. W # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
5 S5 j+ I6 F9 d6 z& V8 \" f* `( W kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# J8 j! m+ A& w- M. E$ G, g
for item in unlocks:
2 U* }' X' s* f, z1 U if item in unlockItemMap:! Z+ E: ~% q$ p8 t
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks% y3 V' b4 y4 O2 H/ A# s
#We do not yet support giving different unlocks to different teams
* _3 s2 }+ P. w# z, n host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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