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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ X, ]6 S! _' @ ^3 M$ o 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* J: Z4 e2 s7 C' v* T在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 L, N1 E& i9 c! G7 U+ b- |然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 p" h: a0 W/ E1 j3 x
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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$ d: f- z! r8 l6 Q# M" A' uimport host
' G" x C9 @$ {import bf2.PlayerManager( r! `# z1 j+ c( t# C
from bf2.stats.constants import *
5 H- q# x, l8 o0 Efrom bf2 import g_debug9 p" F5 q' O+ b3 Q$ J
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. r9 _( Y6 q6 j7 M6 }7 C# map gamespy item ids to kits5 c. y* L7 ~- U% Z
unlockItemMap = {4 X( o/ e: P! ^8 a5 Q
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222 : 4,
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}
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sessionPlayerUnlockMap = {}" ~6 q* f5 Q* o* h6 A( F% q9 j
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def init():. E" ?4 u4 C) E$ n/ R% ]# Z
# Events8 K2 h; x& L0 l, T+ t/ ^
host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 o" ^; U8 V& q, \9 y
$ B* b' V- O7 Z3 {. u7 } if bf2.serverSettings.getUseGlobalUnlocks():9 I3 v2 K8 M0 a6 [. u
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); p& }5 i7 O/ r% i! ]- d
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# Connect already connected players if reinitializing" g* W& n+ w) E+ @$ H9 z
for p in bf2.playerManager.getPlayers():
# y) J- K2 c' K5 V onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"" l9 }/ \# R6 M! c' ~% W) w
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7 o$ K: @+ B; @class UnlockSet: pass
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& e+ H3 o0 S* r" v1 t+ z' z* {def onPlayerConnect(player):7 c' @& x/ N9 m2 U2 J
2 L* r! N! Y8 G. o" L! ]$ k defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 F7 R I5 f; U1 d host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)/ ]. w% V+ K x, U7 O ~4 z/ Z3 a
& M9 [ Q7 J) \1 o; c/ r( v- m if not player.isAIPlayer(): Y$ h: n. }# e
id = player.index9 c: @( H6 {( X! H f. e& `
reconnect = id in sessionPlayerUnlockMap2 p. g) p1 _( J' W
9 m3 [3 d- ?6 Y8 _8 D3 X # always get new unlocks on reconnect/map restart/map change etc0 L( s. M q) K+ q" V1 J; M
if reconnect:! q* _6 c- @* v- ~: N0 y. [
del sessionPlayerUnlockMap[id]
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( q" D( N2 i0 t8 N% y: N newUnlockSet = UnlockSet()
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5 _8 M( N- n: m" y4 ^: J newUnlockSet.unlockLevel = {}1 h+ @) G0 ?0 y$ F M B- @
for i in range(0, NUM_KIT_TYPES):$ _# Q; @# ^1 i/ \8 p- m
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet! A4 Z/ x% _4 {$ Z0 U8 P
# h5 S, n- z4 W! z- Z player.unlocks = sessionPlayerUnlockMap[id]
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4 y$ ^+ r* l) K L if bf2.serverSettings.getUseGlobalUnlocks():9 e1 f! r" h% |1 ?
if player.getProfileId() > 2000: 0 q: o1 ] H' [/ o' K5 ?
success = host.pers_plrRequestUnlocks(player.index, 1)5 a, C, G N6 ~) c0 W0 p: ~
if not success:& f1 B0 j" d; P W# t6 N1 k
if g_debug: print "Failed requesting unlocks"9 h$ C. l* a- a2 [
else:- h" B/ Z b$ b8 Z# b7 Y
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 ]4 l" q- n0 ^3 w
, [( ?0 l. ^" W if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):. v! C/ q" R! J
if not succeeded:
4 H) L+ W/ h( D$ Z9 i' O& C: T print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ c8 p: }3 P* p* U
return4 F5 _! r- o' t3 ~- v
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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4 A0 @3 V" C: l# Z/ u; |" Z # translate gamespy item vector into a kit-based unlock vector handled by game
) D0 I, v4 Z# M" I kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ V/ X: I, n# F% _0 a9 E
for item in unlocks:9 ~ X8 q% c* _
if item in unlockItemMap:6 v2 w# a6 E6 T l$ Q$ Q
kitUnlocks[unlockItemMap[item]] = 1! k$ R0 @# P3 ?+ o
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if g_debug: print "Kit unlocks: ", kitUnlocks
) S0 ^0 `' W+ j; | ~ #We do not yet support giving different unlocks to different teams
, S+ e. G) `, [ |( V }/ d host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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