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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. T, M4 d8 H0 l" M* L 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" N$ j: ~4 k1 c% ?3 z在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* R h) {' U* m: r! h7 A$ a
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; t7 |# T$ H# u* m最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!/ T9 \1 O8 L8 y- l) D
: U* f Q! I$ A" D- W! h" N8 F8 @import host
* z v( v4 k2 s# [import bf2.PlayerManager: K f- v( F( d8 n& W
from bf2.stats.constants import *
0 f& ~# q# j& W8 w% u5 T; tfrom bf2 import g_debug
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# map gamespy item ids to kits% J! l+ R; D: H. G3 ^" O
unlockItemMap = {
( n1 X5 _% |: M+ ]" j* X ^ 11 : 0,1 X* s' m2 w# k- d% L
22 : 1,! L% ]7 x4 U) h, n, _) p. v
33 : 2,
* U& v( t# m4 Q, _- R 44 : 3,
( ]$ V& H# V' l& N$ h6 C 55 : 4,
) R" E7 h+ ?& z, V 66 : 5,
+ M! Z+ @* t+ c0 h8 | 77 : 6,, d; R( c8 X' ^( O/ I" X. A, `4 P
88 : 1,, a( {; ^9 K1 y" v# Z( B
99 : 2,
0 R& t+ P$ V; }* N8 A 111 : 3,) O7 ?$ K* ]7 h$ }* M0 ^% ]
222 : 4,
- I3 w- b& }1 K% f9 d 333 : 5,7 e% h1 X1 X4 H
444 : 0,
2 M# N1 O1 T7 i0 ]: ~* I 555 : 6,% G! a! Y. U" I; _' F
}
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sessionPlayerUnlockMap = {}. I& {. Q) }3 O/ Q2 x( G
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def init():
- H/ g, S9 c: h1 s7 V* ~ # Events
5 m4 U5 p& a, \$ _" n' D host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 w) f1 k: B$ ?/ A$ F- k
7 A/ i7 R+ ^: {% n- x, | if bf2.serverSettings.getUseGlobalUnlocks():
0 W9 z" d+ y# }: w+ l: ^; k host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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9 d4 d% C) e6 O # Connect already connected players if reinitializing/ I/ M$ V6 y$ T8 A4 e: @
for p in bf2.playerManager.getPlayers():# ]. |$ [6 }% j1 }/ i
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass6 Q" r) c7 d; m. U: D+ S
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: T: @, G. L. T2 ?9 L* ]0 K2 P) Udef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ o: u# S% f1 o host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
) a; z# d& u8 W9 }' o id = player.index
# N. f5 N) B: Y6 J: a4 P8 M, N reconnect = id in sessionPlayerUnlockMap! |# ]( Q3 T |* D% T! I% k& @
# L7 A8 g R9 U1 }2 h # always get new unlocks on reconnect/map restart/map change etc9 X! \1 [2 R9 @8 w7 D- j* Q
if reconnect:
" [9 o9 x9 y& S7 n% j del sessionPlayerUnlockMap[id]3 O5 [) [) j w. r8 \2 f
: ~' }. T4 j- H! ]; T7 L G- p5 S newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}9 B+ b. j0 @5 T
for i in range(0, NUM_KIT_TYPES):* R0 N* C4 O6 n Y0 E* K) L9 s# E; J- m
newUnlockSet.unlockLevel = 0+ [0 q/ q/ ~6 Z; c
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():6 v1 Q& d5 Y0 u+ E0 b2 }4 U
if player.getProfileId() > 2000:
* F$ t$ z: ^6 p( G success = host.pers_plrRequestUnlocks(player.index, 1)
" \9 H4 g; a+ s% i* x- G if not success:# J7 e7 l3 `2 k8 q/ P9 P
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index, [! P# O8 q5 C
+ V( t* y' S6 e if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
; L3 }; {2 s8 y0 a( `$ C if not succeeded:
& o+ B; k. k% y- a; `( F2 ` print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ Y8 d9 f* O) I+ A) f
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& g4 K8 g- z6 c- \% i8 s4 A# W9 z/ |
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# translate gamespy item vector into a kit-based unlock vector handled by game$ z% s5 P, \( l% T& P; Y& |
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: ]6 V$ D( w0 q/ D$ ?, |
for item in unlocks:" z9 B. J2 F8 P+ K
if item in unlockItemMap:# B! S9 B/ N" r
kitUnlocks[unlockItemMap[item]] = 1+ V& \& D0 A; H8 T
: ^6 l. ~8 W: A# c if g_debug: print "Kit unlocks: ", kitUnlocks n4 K, z5 h& d, n' \
#We do not yet support giving different unlocks to different teams
. }: R9 J3 E# ^8 ~ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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