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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
Q1 e7 Q5 e0 E 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
0 X6 h& E' {! N; d. G在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 c4 A/ d/ m2 ^- I然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" o. j+ X" m' W. R- x: N( m# m最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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0 f/ P" \" W. L% T1 {$ Fimport host* v3 p. a0 A3 ?- k8 u \
import bf2.PlayerManager8 O) P' \0 Y* {# h& u: t
from bf2.stats.constants import *
5 c7 U8 Z- Q7 `* F( u: U+ ~, |4 I. zfrom bf2 import g_debug& F$ L% H% |6 {4 o- _% E$ ^, w* _5 i
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# map gamespy item ids to kits
! ~* M) Z0 G, EunlockItemMap = {
2 F4 z; f2 {8 `; D 11 : 0,
9 V7 u. B y- B5 @* f5 c" F/ T 22 : 1,
4 d$ Z- z+ L( K- I8 Z* M4 i" ?% G 33 : 2," G, v- B! f0 `+ i, j4 b& R" Q
44 : 3," B0 p) c5 Z1 `, o L/ Z' ]
55 : 4,
" g- r$ @! I0 C' o; D- K9 V7 l6 ? X 66 : 5,
$ S3 B! E" } Q1 k* x$ E 77 : 6,
8 @' r" w+ R! s4 u) a0 Y4 d 88 : 1,
" A! i( H/ R; {! _4 p! L 99 : 2,
+ u6 Z I& p2 J+ c 111 : 3,7 X' \/ ?4 V9 M
222 : 4,
( D; Y9 D# g# s- e I 333 : 5,
: N P( O: Y& ?6 F5 A% n1 S8 ?' P 444 : 0,
G2 {8 x7 t* _ 555 : 6,1 _3 Z) Z* `( O7 v! A
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: k6 ~/ \- r3 }5 D1 ^sessionPlayerUnlockMap = {}/ C* _ B7 ]5 t0 h
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& w& `0 Y" J) s5 o" O; u" sdef init():
4 {+ z2 i% j$ c% D5 ^; w! f+ Y! s # Events
6 K( o# p- v; ?4 g5 G' t host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
! N* ?; K6 |* R$ p6 ^6 Y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing! R* \6 j( F! ?' j% n% o' | M# x5 G
for p in bf2.playerManager.getPlayers():, l8 Z: k1 O/ @' z$ M+ k
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"* c- p5 I, N# k7 T
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 C2 L. b2 p9 @$ Y( | host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():1 z. s* b# Q+ x3 J! ^
id = player.index
! g( M! }0 h" J9 T; i, Z* H7 a reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc# c1 X! e4 m1 M# r' P, f* U
if reconnect:
) x& `. k, Y9 L& j del sessionPlayerUnlockMap[id]
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& n' x% _; o( U+ f/ _ newUnlockSet = UnlockSet()0 O8 O9 D n) A' ^
, Q% f( u! a* C1 u& U3 s$ x* c: f5 x newUnlockSet.unlockLevel = {}
|" [7 Q. w& Q U. S; U! u for i in range(0, NUM_KIT_TYPES):
. K# o- O% n0 i& L- B newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet \1 P) N* W; {' l# u
7 b+ q; q9 {& z6 s F player.unlocks = sessionPlayerUnlockMap[id]+ i2 T2 \8 X+ B3 y: k" |! \5 z
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if bf2.serverSettings.getUseGlobalUnlocks():. L& Y" |- |0 [& ^3 b
if player.getProfileId() > 2000:
6 L& d" d& E. {- l# G success = host.pers_plrRequestUnlocks(player.index, 1)0 g7 u N5 ], h4 _
if not success:
# M* V+ W; D. J: \4 O& q if g_debug: print "Failed requesting unlocks"
/ o2 o& F0 c% v$ s6 z( @9 ?# [ else:
3 i: A* n$ n& H8 `& t C if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
# S# a, N4 ]9 h6 i6 {& W 2 c7 ~4 H5 w. M, Z) p3 U+ O0 O
if g_debug: print "Added player %d to unlock checking" % (player.index)/ F1 \3 X3 i) A# ]: |
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def onUnlocksResponse(succeeded, player, unlocks):
+ `$ [1 D" y% Y: ~ if not succeeded:
3 [9 C5 [* R3 Z" d. p8 Q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 H; z. p) u* O0 L% K
return1 Q b) F. G+ U* v+ Y% r
+ \6 f. z1 ~* p6 W* q3 h. K3 d # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks1 r+ W! y( V; B2 j9 C
" u3 M- s3 b G) d& @- y # translate gamespy item vector into a kit-based unlock vector handled by game8 b+ X1 [; j5 ]/ d- `( U
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ z5 t! n4 i' d. w# ], }
for item in unlocks:- Y5 f9 {( s" u8 A- l
if item in unlockItemMap:
( _! m3 P* X5 d kitUnlocks[unlockItemMap[item]] = 1# R; i% k1 @- h
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if g_debug: print "Kit unlocks: ", kitUnlocks
* ^5 Y: t( l& ~ #We do not yet support giving different unlocks to different teams
0 V" w) k1 p7 T/ q7 x2 h' n6 P6 a- T host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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