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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . i }( u0 Z7 p$ ~: R
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, g, K6 P- q& W( }6 u; V, v在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 n! v3 q* f% o
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 E; v+ y) m9 p" m# c" @. K8 L$ h0 l最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* F' X: J) ]# C
* G+ y+ q! K- k' J1 b) B# M. Ximport host! K( ^. x! f2 N v P( R
import bf2.PlayerManager& L& z& O+ @ O, t
from bf2.stats.constants import *
; h$ r3 v+ L" L, { ^) Dfrom bf2 import g_debug3 d6 R# F5 q# p! Q1 s
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# map gamespy item ids to kits
" x5 f; G% ]' }* U7 Y2 SunlockItemMap = {
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22 : 1,
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44 : 3,
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66 : 5,
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111 : 3,
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444 : 0,( [8 d+ Z3 h3 z5 @2 W6 f2 Q5 x
555 : 6,
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sessionPlayerUnlockMap = {}
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, l: h2 p8 J( V8 F( Y/ ?/ udef init():- `$ X+ Q- F) E2 e3 i
# Events+ y" c8 @ \! q
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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?8 ]4 u$ E% B& ^ if bf2.serverSettings.getUseGlobalUnlocks():
0 K9 {9 I. v! b- n) g" @ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)9 G' t- x; o2 e/ t% z8 I- z
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# Connect already connected players if reinitializing" {! t% u) r9 v* [; ^
for p in bf2.playerManager.getPlayers():' Y/ {3 K2 o T7 a a% K2 F
onPlayerConnect(p)6 B' a' A( v; V) \! X, E' u
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if g_debug: print "Unlock module initialized"! ^$ B. q/ H* ?! Y! ^0 B
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9 J D1 O Y1 _( d/ rclass UnlockSet: pass
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def onPlayerConnect(player):
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' J: ~4 ]0 O0 ~7 h) ]; g defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 o5 r+ a6 h4 |; D6 c- X; F; q
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():. p( H9 y; Z9 ]/ ]8 J( }( s
id = player.index1 A( ]! P% n/ R$ U/ g% [& t
reconnect = id in sessionPlayerUnlockMap2 E+ ]/ _4 ~* i- h6 \3 P
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# always get new unlocks on reconnect/map restart/map change etc
( ^& c# x! q, O* Z' H! f& @) u/ S& Y( V if reconnect:
/ {$ Q1 e: c2 v' v. [ del sessionPlayerUnlockMap[id]% g$ P) F4 |: w1 g+ j9 C+ d
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
: u3 k3 \3 ]2 v1 f for i in range(0, NUM_KIT_TYPES):8 n( ^2 R, i1 V2 C( U2 H3 O" c
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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0 k6 a- o5 D/ D if bf2.serverSettings.getUseGlobalUnlocks():
7 M1 x9 \( a0 u. [$ ^) v if player.getProfileId() > 2000: * Y+ w; A: t- z! f0 `$ O5 c
success = host.pers_plrRequestUnlocks(player.index, 1)" L$ y, G e8 J0 i& A) k+ W
if not success:3 o! S# K* J y" A, O: J% S3 h( L
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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% @& u% q8 ?+ m' M0 n0 |- t if g_debug: print "Added player %d to unlock checking" % (player.index)! @- F- r* D" U
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# q8 |6 z$ k1 S! P `9 s9 O
return
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; P* S5 ]2 D" ^5 ~ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, O8 B2 G2 q: l5 N8 K- g9 M
4 h# C h4 b5 z7 H9 Y # translate gamespy item vector into a kit-based unlock vector handled by game! n' R, Y& t/ T* `$ z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 S/ y. N4 M/ W& v1 M* _3 ~9 ?8 r
for item in unlocks:
7 f* r4 Q# \! D: V if item in unlockItemMap:
7 o( X# k1 ~0 A+ b1 X3 ? kitUnlocks[unlockItemMap[item]] = 15 d5 W. ]& d% L
- z. I$ Y/ [2 g& U if g_debug: print "Kit unlocks: ", kitUnlocks
1 o& `5 m1 r* S' w7 R9 e* @ #We do not yet support giving different unlocks to different teams$ R4 N& |' ^! E+ _! e8 b6 `/ A4 h
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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