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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 M4 m |# {$ f/ ?. O
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 @- a3 _" J% Q; z+ ^- v% i) R在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 \: v3 w' D$ J6 [; x% f" ~然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 n! N* P/ g8 j3 e8 e, E9 |, q2 |
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* R+ F; y: V6 }! E
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import host
1 u4 S. N& A& p1 E3 t/ Dimport bf2.PlayerManager3 Y9 z: i+ K4 T& ?+ L& C
from bf2.stats.constants import *3 Y4 ?8 r) V, e1 ^3 {" l
from bf2 import g_debug
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) y. k% ^8 n# f7 a: k# map gamespy item ids to kits
2 H6 D2 _& d+ l* U3 N# B) |, A; UunlockItemMap = {. t" N& S! s# z
11 : 0,
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77 : 6,
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99 : 2,2 Q+ Q+ o$ ^1 H3 S
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222 : 4," U$ u; O9 i; ?) s5 q
333 : 5,6 S& ]( h. r( I
444 : 0,
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sessionPlayerUnlockMap = {}
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def init():1 O; n# l$ D7 X( h
# Events0 Q8 K8 C* S7 k% {& T* M
host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 X0 u7 N0 V& g0 u5 e2 i) n3 M
0 h6 T, s% K, I8 v if bf2.serverSettings.getUseGlobalUnlocks():: K9 a7 k8 p j6 ?& ]
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
9 u3 _1 f& B2 e0 k! y- C for p in bf2.playerManager.getPlayers():. j* v9 P8 @1 O/ H, m! P$ l+ `7 Q8 I
onPlayerConnect(p)7 {) _, T ^/ H# t
2 S2 j& ]: y4 F( n# q2 B( h if g_debug: print "Unlock module initialized"* h, R* |4 v5 v" `( I
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class UnlockSet: pass$ w3 E8 r m Q
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def onPlayerConnect(player):
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1 k2 p2 ?! Y: J defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ `+ ?' b4 E X1 z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 K9 L1 ^: z( k/ S" W
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if not player.isAIPlayer():
( @! J% w# l+ Y id = player.index: `& i1 B! `3 h/ i7 Q
reconnect = id in sessionPlayerUnlockMap: }( [. U, R6 r
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# always get new unlocks on reconnect/map restart/map change etc& E2 h/ }5 u8 c$ ^9 b- ^, s
if reconnect:
' J3 n- h4 h" \ del sessionPlayerUnlockMap[id]3 |1 O6 K0 a* w5 F
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newUnlockSet = UnlockSet()9 N2 e9 u; V7 m9 L/ _$ Y
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newUnlockSet.unlockLevel = {}
I# z8 P g( g9 R$ N5 K0 P8 x w for i in range(0, NUM_KIT_TYPES):
9 ?) Y3 c% L9 @, `( m newUnlockSet.unlockLevel = 0
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. F: p# L# h9 q. P7 W4 D sessionPlayerUnlockMap[id] = newUnlockSet. t7 |! c) F# @+ |( f
3 W: A* q1 n p) w player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
^* e: p; r: f0 \1 ~ if player.getProfileId() > 2000:
7 `6 T7 e6 x5 V; y ]' n success = host.pers_plrRequestUnlocks(player.index, 1)
: I( w+ B1 z5 A- \, N7 f if not success:
0 I0 m4 Y% O& n if g_debug: print "Failed requesting unlocks"4 f! F% c9 {: m! U
else:
) w7 b2 X( i4 d3 ^ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
m5 j/ I. K5 T5 T0 B/ Q if not succeeded:
0 Y8 j" c1 e7 o) n! F( i print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' D0 H& R- {) w
return
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; ^1 h, h* E2 N, c& j # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
$ C9 q, d* r* u kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. ~- L! k- l( o& m for item in unlocks:
: q$ U9 s% N( }+ l P- S if item in unlockItemMap:# g9 v% @$ d, U! B0 V
kitUnlocks[unlockItemMap[item]] = 11 c. y3 L; n, E# H, M1 U" |
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if g_debug: print "Kit unlocks: ", kitUnlocks
! T T; ~' s8 L4 U #We do not yet support giving different unlocks to different teams
+ d7 H* _* G- \0 \9 t7 i8 t3 ~! c host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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