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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " x% a+ B. `; x \! O a9 V' @7 l7 \
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) {, Q! \+ u1 ~
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" c$ I" E- w* Y3 W3 _
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 V$ u9 t4 D9 e最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host& M) W" b) H. D7 @
import bf2.PlayerManager7 @) J+ g2 Q0 O9 T x! i
from bf2.stats.constants import *
" l2 O4 u( [! \2 nfrom bf2 import g_debug. N& C, q7 u- b& o% o
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( N9 D1 Y" R& d! n' X. Y# map gamespy item ids to kits
5 M, _! d& k( E6 |8 K2 U* ^, _( UunlockItemMap = {/ ?( \# |' g* G/ M: W& E7 m9 {
11 : 0,: M( u' v& Q' p7 F7 N2 \
22 : 1,9 L" B: q! F$ b# r5 O6 ?; j
33 : 2,
8 k, a3 b4 C7 s8 I! V 44 : 3,
7 A- B; ?5 Q: A! d+ e a2 s: n 55 : 4,
+ |+ c; w6 f( U1 f# j3 }! m 66 : 5,' I7 S$ a+ i6 O0 g+ o
77 : 6,- t# H& U5 d/ J! M8 B
88 : 1,% i) T9 n( m5 i' b
99 : 2,
( H/ P; N6 Q. S9 L 111 : 3,- X3 W: o) O( D) v- T3 W
222 : 4,# H& \5 K i" Y) h
333 : 5,
/ \7 Z, G b0 K- G' L2 O! s 444 : 0,
* `# @1 ~3 J3 o# o, z4 a 555 : 6, {, t$ e0 e* K9 v
}
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sessionPlayerUnlockMap = {}6 q% r5 J7 I/ [& U9 ~( t' r- j# G
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2 S. Y9 d+ ^" m5 L9 |2 D/ Gdef init():
; Q9 F, g. \ }, z* \* w$ d. O # Events; o8 l) p* V0 \. _/ Y
host.registerHandler('PlayerConnect', onPlayerConnect, 1) A! c9 Y# i8 F
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if bf2.serverSettings.getUseGlobalUnlocks():
1 b; Z. _" E- u8 `' Q+ u host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 G+ O* e& I7 {+ s
, T9 c! r: n( G8 l9 Q. p # Connect already connected players if reinitializing* A% ^4 r3 [: r5 C7 ]: N% U8 Y
for p in bf2.playerManager.getPlayers():
7 T, c$ k5 U- u, d" _) G onPlayerConnect(p)( y: _% m, _5 U3 D
$ m! Y3 \. k: r, `% d if g_debug: print "Unlock module initialized"
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# ~6 i; q/ |0 H% w' aclass UnlockSet: pass1 y. L" l# o5 e
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q( B% @+ @- |2 O7 xdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- k' \' c. }) l( t, G& h7 t host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)& x8 @* |9 g9 b3 R( }
' ^" e [4 N+ t2 U2 V if not player.isAIPlayer():
0 O5 v3 g) |( `0 C* X0 g8 T id = player.index
/ }9 X& \- k! A, w0 \$ w: p$ q reconnect = id in sessionPlayerUnlockMap; d2 I6 Y. D4 Z
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# always get new unlocks on reconnect/map restart/map change etc! j6 h* [2 |% b, A" p
if reconnect:
5 v* o- C# c8 J L. ~+ b. J del sessionPlayerUnlockMap[id]2 V* b! ?, W; Y7 [! t
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}3 p6 A8 i( A9 f! ^5 p
for i in range(0, NUM_KIT_TYPES):
! p4 l! O( W2 R, N* k newUnlockSet.unlockLevel = 0# w I, m; T3 g+ c
! v9 x. ` @+ t7 X7 t' g* Y5 W sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():0 ~% f) p1 u& ~/ d
if player.getProfileId() > 2000:
. z' X# G. |% l; t# ?4 ~ success = host.pers_plrRequestUnlocks(player.index, 1)- Z+ s5 R$ x: }- s: G* y
if not success:
- A2 j4 D; C) N if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)- [3 f! o' p+ \
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def onUnlocksResponse(succeeded, player, unlocks):
) Z7 R8 b8 O F- [ if not succeeded:' Q9 V! r: n# b/ i6 f# ^) b# x
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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! j/ ^3 ?/ a6 v* i& N6 O # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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) ~) e# |& p" A: M/ {, d # translate gamespy item vector into a kit-based unlock vector handled by game6 e: A; E+ P% @ E: i! f
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- S6 T( D/ c+ j* u for item in unlocks:5 E' J. ]! q! i. o. I( t
if item in unlockItemMap:
' C: K; G/ X$ J7 [1 v kitUnlocks[unlockItemMap[item]] = 1
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) F0 D. P/ P* k+ e' Z% a! ^ if g_debug: print "Kit unlocks: ", kitUnlocks
0 c: |, t# w: v$ i# Y# U7 H8 z #We do not yet support giving different unlocks to different teams
* s* R& H0 C1 t1 g host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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