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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 {' j; A: A1 z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! P) n& n1 }5 ]5 _7 T: S3 K
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 a# E' E2 Q3 B6 o然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 W9 Q- x1 G5 G5 _
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host1 i0 u% k6 Q$ r3 l
import bf2.PlayerManager7 S# b( Y$ z. [8 c! z. H" D$ {
from bf2.stats.constants import *
1 p5 W( C& {5 A, q3 Dfrom bf2 import g_debug$ ?% ]! U m& Y5 c" H5 t( b
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# map gamespy item ids to kits
+ }8 T' ~8 C; I, m1 j; LunlockItemMap = {+ s$ |0 z# }4 K" c
11 : 0,
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33 : 2,' w* ]: Q8 m: z( G$ o/ k
44 : 3,
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66 : 5,+ s; B, ^! V# d }1 N* O, g
77 : 6,
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99 : 2,0 h6 j' D6 a. K1 r
111 : 3,
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555 : 6,% |$ g, z2 Y# @( g/ I& r m) C! m
}
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5 H* o! h% i4 o. T6 U4 D( rsessionPlayerUnlockMap = {}: m' D+ M/ C- @. p/ C4 z& j
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def init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ T# }; H. V( V2 B! N
# E9 A1 J ^. U1 d7 s if bf2.serverSettings.getUseGlobalUnlocks():
# A4 @8 a! d0 ]4 a host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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. h m: [) |% {2 @$ D& i4 @8 x # Connect already connected players if reinitializing
4 m, V/ p- l8 |: b for p in bf2.playerManager.getPlayers():
+ t `% h1 @2 o' G- a onPlayerConnect(p): r0 ?4 R8 X( Z& s
* C8 ?$ i+ y. R if g_debug: print "Unlock module initialized"
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3 X f" j: |8 D+ q0 {$ s- F3 [class UnlockSet: pass* ?4 d( A/ R* k+ l) S
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# R2 l6 \7 ]: x) |& e1 m) W& wdef onPlayerConnect(player):
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9 H6 v5 o) x2 Y5 [; a defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 p w4 L, Y! s) y5 d
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! J9 ?% ~3 B1 { X8 M
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if not player.isAIPlayer():
8 ?; j) i1 |% l: y id = player.index
1 A! z: V$ A, |2 V& R8 E$ e m4 Y reconnect = id in sessionPlayerUnlockMap/ ^* Q( j7 I% Q
0 e% G9 J+ x! i9 U* B' _5 ~ # always get new unlocks on reconnect/map restart/map change etc. K1 }+ h) U) W) r# E$ j. A
if reconnect:- L# g& L1 u! k$ h* p- I
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()7 y2 s- ]4 w* r) p2 _. C
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newUnlockSet.unlockLevel = {}" O) A* s6 R3 |( |% O
for i in range(0, NUM_KIT_TYPES):
. B8 e4 s1 u8 [/ K newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet* x$ n6 _: m* I8 _4 w
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player.unlocks = sessionPlayerUnlockMap[id]
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; {! D& t% r' f, P* q+ V a if bf2.serverSettings.getUseGlobalUnlocks():
, n* `+ r4 L) {- ]1 ^ @ if player.getProfileId() > 2000:
$ q: U1 H9 ]9 s) l7 b success = host.pers_plrRequestUnlocks(player.index, 1)
9 h: I+ o# Q' W if not success:, n, \( f T; ?
if g_debug: print "Failed requesting unlocks"
! t ^8 |" V# `+ b3 N7 m$ G else:
0 B0 [/ U; @7 n: q5 k9 m& f. ?; R if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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5 X) K, C0 d9 O3 x+ Ldef onUnlocksResponse(succeeded, player, unlocks):
7 x% J2 z, f# ^$ D; u if not succeeded:
, Y/ ]" p$ b: u; F( Z# A4 N print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 T$ v: L) o9 s
return* t2 a' W: @$ t4 N2 r1 [8 ]
! r# X2 F7 S' o( i2 ^ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ f1 o9 h# g- B3 t. y, m
l1 {3 O+ [, Q$ {, M$ u # translate gamespy item vector into a kit-based unlock vector handled by game1 u+ O$ t! O! P8 w* J
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 n8 k: P, [ [( W" ?3 L" `* a* a! L
for item in unlocks:$ S: r4 A6 s2 ~) A
if item in unlockItemMap: p c- l: @8 ~% W
kitUnlocks[unlockItemMap[item]] = 1+ r8 |+ ]1 q4 u* B
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if g_debug: print "Kit unlocks: ", kitUnlocks6 j% n8 Y, R" x: B* n
#We do not yet support giving different unlocks to different teams
' Y2 L! S& L+ D% x' M5 n9 y host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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