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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 {$ N. ^: g" n 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: a3 K! A! J0 j V; ?
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' V/ V X' G! k5 c& y& G! G& C+ G
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ x, T% v& U( n- h- G6 c, Z最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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5 b4 v3 A7 B8 F/ P" limport host
* ~5 M# K, A o p. Mimport bf2.PlayerManager( Q% E, m+ R1 v& y
from bf2.stats.constants import *6 F5 o0 m* _7 P
from bf2 import g_debug
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# map gamespy item ids to kits9 [$ ?& _5 L2 |* t! }
unlockItemMap = {( `' K Z q% {9 N1 t6 D* C) p8 {
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22 : 1,
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55 : 4,
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77 : 6,
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222 : 4,3 j6 j( G) K8 S" U$ ~
333 : 5,
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555 : 6,
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sessionPlayerUnlockMap = {}+ P5 C q% @2 g
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7 y' p# F7 [4 t* X4 {def init():. M5 C/ @1 n0 D5 G& n3 ?
# Events
( [$ k, P9 e& r+ p/ O host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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' m1 \2 F- P# q* k }- i/ ^ if bf2.serverSettings.getUseGlobalUnlocks():% E- b- y+ g8 m; i! F6 y/ P
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing. V! B4 l6 K* Y5 |7 o. t/ t: ?8 t0 O
for p in bf2.playerManager.getPlayers():9 c" j) Z* Y f7 L$ T
onPlayerConnect(p)& t9 g1 [; ?& u4 l4 v: _3 @
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):! K2 F# W4 d8 \1 x, e+ P0 U w7 |
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ M& a& o1 d1 Z: y& f7 G E% ? host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)& \1 G/ `+ m% ?
+ D5 D/ g/ c6 ~+ L4 Z# t if not player.isAIPlayer():3 {# ~4 C) g7 T$ k% v+ d
id = player.index
* f, R7 Z' M k% W) q! _+ |, N reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
% F0 C! Y# m! P7 O. g if reconnect:5 ?# U" c5 J6 z8 y9 m) h+ I
del sessionPlayerUnlockMap[id]7 d+ ], U8 Z! i+ l1 F) p
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newUnlockSet = UnlockSet()5 l) Q9 u2 R$ j+ J) L1 X5 W/ J
. o/ o8 B9 g8 x" y newUnlockSet.unlockLevel = {}
" H! G O7 K% {, Y6 y# v( ^7 T1 W for i in range(0, NUM_KIT_TYPES):. ^. R* {; j9 O
newUnlockSet.unlockLevel = 0
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; S# Y- W6 l3 x7 C: E: Q sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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+ L+ F6 H8 ?" w- X& h if bf2.serverSettings.getUseGlobalUnlocks():
9 L/ l. X5 u9 a4 B: r1 d/ X' ] if player.getProfileId() > 2000: 6 ?+ \& _# W4 z. k$ y
success = host.pers_plrRequestUnlocks(player.index, 1)
1 z8 i. `2 Q) [6 D' f if not success:
1 ]" g6 ?. F8 d" s if g_debug: print "Failed requesting unlocks"' j0 S' K, R3 F" _# g/ s4 @
else:
9 R2 x( d* ^; d3 E: r9 e1 U) z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ k: U3 {% ~* W+ V
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if g_debug: print "Added player %d to unlock checking" % (player.index)- M, U- W5 {9 M. }
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' J0 M( d6 \5 A; Ldef onUnlocksResponse(succeeded, player, unlocks):
" u7 G6 z1 }% K5 }$ E. U+ i if not succeeded:
$ D4 \ k: T4 z6 C% S print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
- L+ [% J K3 ]6 m% x! P return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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* K4 Y5 t; s5 i7 |. d8 P. `. P' { # translate gamespy item vector into a kit-based unlock vector handled by game& U4 ?0 k% e9 s$ p6 p$ W# d& u
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# \( {! L' Q# F; C- [/ Y
for item in unlocks:
1 D9 L' }# z c; \, v/ [+ g# x if item in unlockItemMap:! s4 @6 h" F5 y: }$ a7 F0 P4 u
kitUnlocks[unlockItemMap[item]] = 1
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7 Y* y. _% }2 c o" s if g_debug: print "Kit unlocks: ", kitUnlocks$ p8 k Z5 ~# m" f5 W
#We do not yet support giving different unlocks to different teams/ p8 d, `' R( y8 d4 f0 ^0 E
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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