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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) / O; E$ q- O% I
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 T) W8 X6 V, ?, ]在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% G& }5 d. @$ e+ D' _& M% a# w
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 ?7 }+ Z, P5 n E
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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2 K* L. `: n8 O/ Q% F; p# L0 L; Oimport host
9 z# U# r! W3 Simport bf2.PlayerManager5 u( A" j- q. [4 o! J+ A
from bf2.stats.constants import *
3 K/ s; p5 [' F" U3 @$ C, Y, tfrom bf2 import g_debug4 O9 ~* l3 ?# u
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# map gamespy item ids to kits
2 n; A/ x9 a3 q) L( E6 t; }( sunlockItemMap = {
: Q: j( H; L9 ` 11 : 0,' w" L; b) c! U3 w1 ?
22 : 1,3 l5 ~' ?2 B' m3 m9 ^, W
33 : 2," o9 G0 b1 b0 ~! @% e1 O6 _
44 : 3,5 D. U9 N4 N) J5 i
55 : 4,
2 l- |) G% j: n4 F 66 : 5,/ e1 B0 k! o6 T( x" g" }
77 : 6,
) q+ k+ i: L( V1 K1 l6 x X* X" C 88 : 1,
$ D' O9 z4 W) A: [- b R4 c) k; ^ 99 : 2,
7 _$ W- i- }1 q0 X0 b7 k& h1 A 111 : 3,
N7 H# v' S3 d7 m, ~6 k 222 : 4,
8 [5 {. `: g8 G2 n8 {! J 333 : 5,' ]# q% T2 X& N$ d# W; a+ s
444 : 0,
2 n8 v F7 D/ g8 S- U 555 : 6,
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) R7 C( l# m7 v, D2 I+ U2 H! e ?sessionPlayerUnlockMap = {}
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def init():; h' c3 |1 h( V& G' r; v6 x
# Events
, o, H. M1 u% j host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():2 w2 L% _( y s% w/ S$ F# v
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( N6 G o: P' t) R6 _7 Y$ I! K/ p
- N, m" g( H1 P6 Z, q # Connect already connected players if reinitializing
) \* _# S; |9 C% {( ` b: N for p in bf2.playerManager.getPlayers():0 i6 H9 T$ O) Z: ^" ^/ [
onPlayerConnect(p)' }5 _! T7 t5 F7 P5 ]
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if g_debug: print "Unlock module initialized", n7 r8 k; y; ~) q1 @; `
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class UnlockSet: pass
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def onPlayerConnect(player):5 g9 l( I6 ~( t5 E' p
; S$ V! E( N: x& P* X" q7 V defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ R2 l, Q. [2 K* i9 f) ]) o
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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! A* m1 D& b/ f' F4 M if not player.isAIPlayer():
4 ? O1 Z L- [1 c id = player.index# A% U, C8 J- Y& d4 G' M
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc: x; \ L1 w2 A) W* s
if reconnect:* o ?/ [, s9 W: D+ Z3 h2 X
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()3 E4 N! ^' s2 J- o7 z5 I! c
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newUnlockSet.unlockLevel = {} a- A b0 _+ u, `$ B8 I
for i in range(0, NUM_KIT_TYPES):
( Z& |! o, p6 m2 r& J newUnlockSet.unlockLevel = 0/ g) P! J# a6 U6 K! q& i9 H; N
2 n+ a3 K: [1 P sessionPlayerUnlockMap[id] = newUnlockSet& Y/ u1 E) m: [5 h5 q! y" p
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player.unlocks = sessionPlayerUnlockMap[id]5 e9 B! h; H" }. n. S( j& Y# g
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if bf2.serverSettings.getUseGlobalUnlocks():
2 W/ {! a& c4 Z3 U" v7 i if player.getProfileId() > 2000:
$ o+ }# [( P8 h% g success = host.pers_plrRequestUnlocks(player.index, 1)
. L% I: J7 @' J2 M* ~- d5 y; K! \ if not success:
: L# v G) n+ I z2 M( u if g_debug: print "Failed requesting unlocks"
) @$ k4 {, a& r% w/ d' p else:
$ Q5 P; E7 N& x$ \ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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8 y; N; q5 u, F4 j if g_debug: print "Added player %d to unlock checking" % (player.index)
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+ c& N& o3 v$ Qdef onUnlocksResponse(succeeded, player, unlocks):* s# p2 T# T' U
if not succeeded:& R/ |1 G2 y6 ]9 v, S9 B* E" z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- s' q% [: G6 ]. G" \. o% m0 M
return
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) x% b- c y1 J0 z3 g- O # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ o+ q, A# t9 p0 J* f
9 t) K+ @% i, v2 l4 ] # translate gamespy item vector into a kit-based unlock vector handled by game9 F* R6 ~1 J3 O, Z6 q
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& i/ | i4 ^1 P% V* S for item in unlocks:1 X: A! J, v1 d( ^: S, \
if item in unlockItemMap:, X! s- z! e, u6 m9 J( H& s7 J
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks7 [( ~# K& {) T" |
#We do not yet support giving different unlocks to different teams: b& s- |; K# s5 f! i C8 `4 X
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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