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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* S. \) c) K1 q, S- c7 z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& q8 f; W2 U" ]5 \! S4 r# O3 s
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ `" \- A6 e6 w6 ?7 r, K) c然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!1 _2 w# l$ N, `; h' X# h
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host2 O8 U- @) {+ k9 E% A; C' u
import bf2.PlayerManager( V* Z Y8 `6 Q- [, L9 E% @
from bf2.stats.constants import *) Z; _1 H1 }+ D+ F* f9 r
from bf2 import g_debug0 A/ p+ p) ~$ @/ f
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- A$ ]+ q) C+ k1 o# map gamespy item ids to kits2 U7 g+ E) U! @
unlockItemMap = {
3 i3 s+ l- C; x2 Q! z 11 : 0,' @, ^+ l/ M2 q5 a' w F; ~
22 : 1,, E( U8 v4 P4 z& s
33 : 2,
- T7 a' s8 K8 | o+ ~8 O$ w 44 : 3,
1 B8 u# g& @8 K3 b/ r } 55 : 4,# B2 A* H1 ?, t" r
66 : 5,
) q, A8 G% O% B. Q K/ H 77 : 6,
5 E& P% p3 {2 A/ l, B 88 : 1,$ p1 t, h8 g3 x2 Z: ?
99 : 2,( o% ]2 X7 O, |& j" k
111 : 3,
2 x* v! a5 x% l8 Y 222 : 4,
Z4 f( n! o: `2 J 333 : 5,
4 S" A/ \: n1 T: s 444 : 0,
9 m% K$ V! M7 U n 555 : 6,
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; ]# o, ?9 A. X( LsessionPlayerUnlockMap = {}! h* d% y; R9 d5 \( w
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X2 w7 J0 i* s. l: ydef init():
! s) F0 m0 V! B p # Events
' D. G/ m! I/ `9 r& W/ I8 g host.registerHandler('PlayerConnect', onPlayerConnect, 1) q( F0 F* @, S0 C; G
/ _9 ?1 a1 |8 T' b- f if bf2.serverSettings.getUseGlobalUnlocks():4 ~! ~6 N+ u$ W) i( a
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
7 T5 b3 L- H' Y2 a1 j1 B% s# K6 S for p in bf2.playerManager.getPlayers():
( V% M- f0 L) Z! U/ Q onPlayerConnect(p)
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" \$ j" ]7 a% E4 D# G9 G/ N if g_debug: print "Unlock module initialized"
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7 t' X' q" G2 ?" r- \+ X9 }class UnlockSet: pass3 L% E9 y; }( P* L" A. v. }
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1 c# l$ ?! S1 \+ I% o! Rdef onPlayerConnect(player):: W% E5 i% |7 E; o8 V) a* b
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. S6 e# s6 Q2 N host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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9 f* ?( t0 D: @# W5 a if not player.isAIPlayer():
1 J- w! Y1 p# i id = player.index9 V+ _2 }4 Q R1 O1 A% G' i4 z
reconnect = id in sessionPlayerUnlockMap) f4 V$ ]6 A9 d/ q
" J& w" V1 }$ Z2 X2 n # always get new unlocks on reconnect/map restart/map change etc
2 D9 I1 c% `, R* F* P if reconnect:
7 {" b' B; u/ {8 {# `2 I del sessionPlayerUnlockMap[id]$ e. P. q* k! v( `) @+ a1 b
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newUnlockSet = UnlockSet()
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! Y y- l# m3 ?- H- D) y, J% V newUnlockSet.unlockLevel = {}* G! _4 {- z; S) M8 V/ c( \
for i in range(0, NUM_KIT_TYPES):2 _: \: {. b( T; o7 |4 ~% I3 y6 ?
newUnlockSet.unlockLevel = 0
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3 a: ^: y7 O: R9 T sessionPlayerUnlockMap[id] = newUnlockSet4 j) o7 o- r+ D8 _' F4 ]+ r
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player.unlocks = sessionPlayerUnlockMap[id]
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9 J. Y D Y3 w# l1 L& y/ T if bf2.serverSettings.getUseGlobalUnlocks():
# h) X' ` F- m( y) {4 u0 V# j' N if player.getProfileId() > 2000: # {! m$ P0 a6 c; G$ P3 Z$ e9 A
success = host.pers_plrRequestUnlocks(player.index, 1)
R* S4 p& [: y N6 i, x; m6 y if not success:3 ] J' d+ ^0 P: j, _: \
if g_debug: print "Failed requesting unlocks"
- o" T* ~+ x/ q8 ` else:
0 x7 ^. M! q) ^ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: @, B+ @8 m4 @! m/ z% n
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):* V4 _/ Q& T! [: |
if not succeeded:/ f# l( G" p4 l* H: p4 D: Z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ G2 ~, \5 Z4 C V return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
: y: x* o5 K3 M3 T$ v kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 Y0 e, P! M* q+ w# y% C4 o
for item in unlocks:4 [) p2 L9 M! E) t2 S4 N P
if item in unlockItemMap:7 d4 {. s1 q, z7 F# ~/ O. o0 s- [
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
0 m0 W6 a3 _7 A( k #We do not yet support giving different unlocks to different teams
% f$ p. |; b/ n7 A) E host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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