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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
( C0 a O4 ]; ? 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 S t! l R I0 v. o6 ?. r& q在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ o9 y& m: U. K1 t2 A然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% t$ W* c' R7 ]" t最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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' m2 g2 b O7 b) C6 iimport host
8 E$ }2 d8 \: j# u/ ]import bf2.PlayerManager$ T6 X3 ?9 S" p" [
from bf2.stats.constants import *
" s4 a( U$ Q- \+ T. [from bf2 import g_debug
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# map gamespy item ids to kits$ {7 e' i Z% z
unlockItemMap = {0 o/ w# W7 F. Y$ u$ [+ P
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22 : 1,
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44 : 3,
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88 : 1,3 N0 C8 V. n0 b' ~
99 : 2,
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222 : 4,
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444 : 0,) g# c# d( s X) d/ f# g) s5 O
555 : 6,% i# i: R. S2 Q
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1 F2 p9 k- @9 ^* N5 }sessionPlayerUnlockMap = {}3 D- T7 S& x& [( d! k7 U& S
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: g" }) _/ r1 x4 Gdef init():8 O( m& x; t( Q* s2 ^3 L! N
# Events9 m. A6 o9 j, S
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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( k5 O' q l6 |4 Y0 Z/ v' R if bf2.serverSettings.getUseGlobalUnlocks():
]7 |' D7 P& m8 J7 n host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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$ J, k$ ]& K5 E8 O # Connect already connected players if reinitializing
' w- C6 L! o! x; _/ z- w& S0 y for p in bf2.playerManager.getPlayers():
3 j+ O) `* ~- J, Y6 ~ m: q onPlayerConnect(p)
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4 S! o* |. f" o if g_debug: print "Unlock module initialized"8 W" ]/ w% g) S) L T6 g
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8 f& _/ x3 E- c; E3 d v- `7 [* \- [class UnlockSet: pass
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def onPlayerConnect(player):" A' P. G, ^& V& F- x2 a* g
* b9 H% R+ H. H defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% [, g! U# e/ @" q+ P: v. s' h V
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():1 i4 R& O$ ^3 B. `' h P: S7 B
id = player.index
9 ?$ L# A% v# s9 O' |9 c0 m; b reconnect = id in sessionPlayerUnlockMap3 r' O3 F9 k$ w/ [. u& `3 n
6 L$ y2 ]( \6 W4 B! h3 u5 }( x # always get new unlocks on reconnect/map restart/map change etc
* S' W) c$ E* I if reconnect:" d2 I5 R4 [: |' I4 e
del sessionPlayerUnlockMap[id]
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+ C6 o7 R! Q9 U; e* V newUnlockSet = UnlockSet(): c! @( H; ~: q4 i1 ^: J# h
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newUnlockSet.unlockLevel = {}' Q% o6 }. E/ ~/ `
for i in range(0, NUM_KIT_TYPES):
( Q/ }5 ]% B3 h0 f! o newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet+ a& F- z4 A& N5 a
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player.unlocks = sessionPlayerUnlockMap[id]
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* s1 s; s; b. g& ^- @! Y& c' Y4 e if bf2.serverSettings.getUseGlobalUnlocks():
/ I7 R* g! \" N5 Y if player.getProfileId() > 2000: # i* q2 k u9 ^" @: B* i. v
success = host.pers_plrRequestUnlocks(player.index, 1)
7 B. G# e3 J# K( Q( R+ F! f if not success:
: G% R3 s% N4 z: Z if g_debug: print "Failed requesting unlocks"
( `- |( l X' `) W else:
$ n( Z" V, f- f' A" D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)/ c4 n. A1 `" \. t
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6 u9 O: U9 h; N: t, |( Qdef onUnlocksResponse(succeeded, player, unlocks):3 z" n9 u$ P$ Y$ K- {& Q
if not succeeded:
/ Q7 p/ F3 G4 c9 K# w5 e* `5 W# _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)4 }. ~. `/ s: O1 q
return
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4 W2 t- V: x& p; ? # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. i! u# f. W/ T! J1 m# F4 q: a3 c
; L# K: Z; `" b* a) W0 _: A0 N # translate gamespy item vector into a kit-based unlock vector handled by game
T. }0 w. A; a4 t kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( a: F& |' r% L; @2 c# ?" v* N
for item in unlocks:
$ @. W: C0 c9 [3 K if item in unlockItemMap:
$ R: L) o2 m/ y0 k! [9 ~; N# m% v kitUnlocks[unlockItemMap[item]] = 1
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- Z# }9 j( J1 X3 S% E' [ if g_debug: print "Kit unlocks: ", kitUnlocks$ O! A8 z. y8 y9 O$ g5 i$ |
#We do not yet support giving different unlocks to different teams- r4 ]. ?8 e) ]0 i" A! H
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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