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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : y5 h: H+ X! }0 R- f
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
j& m l! j: r7 J6 s. q! h4 `$ |在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 |& |, ?: h( p- U0 k% ~" w然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& }- f; _7 V9 e( k& S7 W( x! c
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host! x: A: {9 S0 K& V; ^
import bf2.PlayerManager
! ]/ l# i$ A. Y# l9 Nfrom bf2.stats.constants import *
* U. `4 k8 V1 q, L6 Ffrom bf2 import g_debug
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+ A4 l' A9 z! c, R. x; o* [# map gamespy item ids to kits& u6 k' i0 K+ K, @ _* g( D
unlockItemMap = {
$ I4 n8 ^, I9 K# c& Z& u 11 : 0,/ s) w+ e+ C' C/ K$ `$ j, J
22 : 1,5 g% z+ R; Z1 @4 U) h& ^
33 : 2,) W# W+ C- n D" K+ f
44 : 3,
$ k: B# }( E) W$ v0 f9 D* I 55 : 4,
6 |: I) w1 _; G7 g/ r! G: {" V, @ 66 : 5,' m! I! W4 J+ F% X6 [% {8 G+ S
77 : 6,
# s% ]2 r* z) z 88 : 1,
* |% ^% |$ c% S" R* _& s( L 99 : 2,
. D: ?! Q, U# q9 Y; t+ [* v 111 : 3,
- z3 f; P8 ~/ \' H( e" \ 222 : 4,$ c2 `( D. l6 h" [0 |; P- \
333 : 5,; W% l" O" R7 e0 {: _7 J
444 : 0,
$ y5 Q/ ?; F/ O& G 555 : 6,) S. g. g* Q1 d$ y; y
}
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. e/ b+ ^6 |) b! }2 K9 fsessionPlayerUnlockMap = {}1 E" U6 L% m% a5 y& G# | Y
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def init():
& j9 z% X2 Y7 y) e, E$ P) ^ # Events
, B2 n8 i/ E$ O# } host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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, s1 u) B$ F: `! { if bf2.serverSettings.getUseGlobalUnlocks():
7 E0 y# C `1 f9 p% ?7 { host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& m2 r# g1 |( {$ V1 Q) _
Q7 @6 j/ Z" i% ^ # Connect already connected players if reinitializing
2 R- h! j" P# `! `7 s( e' I for p in bf2.playerManager.getPlayers():. J1 i Q' _; r
onPlayerConnect(p)) j" h2 u( k- s# q
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if g_debug: print "Unlock module initialized"
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& j0 U6 m4 k4 H. h, I- u9 \class UnlockSet: pass5 d" g" {; E" s2 j; E P \; H
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; ]7 a1 I5 a! ?* m) B' x8 t
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 t! R& K- Q8 m3 f) X
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if not player.isAIPlayer():1 x3 x* h& n' [" e) {' b; H
id = player.index
# Y9 z) C& |5 E7 Q reconnect = id in sessionPlayerUnlockMap" t. Q$ A) g0 ]3 X! E+ d d
5 f% R2 l5 O0 M4 r% l6 J( T4 z5 i # always get new unlocks on reconnect/map restart/map change etc
3 f4 Z3 ?4 @( h* y* m if reconnect:2 Q, o8 l( @% O/ l4 x
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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8 o# D3 x6 Y+ J0 ~" E2 e0 h newUnlockSet.unlockLevel = {}7 n" D) G9 T+ C9 \7 E0 e; Z
for i in range(0, NUM_KIT_TYPES):2 A C4 s, z& [1 O9 u7 `
newUnlockSet.unlockLevel = 09 X8 u5 i5 n9 D9 l
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sessionPlayerUnlockMap[id] = newUnlockSet
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7 N: P* s6 }, W( }& O+ j0 x player.unlocks = sessionPlayerUnlockMap[id]
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1 k$ ^8 z* ^# c5 J) ]2 }' S; Y if bf2.serverSettings.getUseGlobalUnlocks():- B( v R" O4 e9 f% S- [) S
if player.getProfileId() > 2000:
6 P. D/ @, J2 h success = host.pers_plrRequestUnlocks(player.index, 1)
; e' e1 R5 A# D- I4 |) J7 a9 U6 T if not success:- j: \8 W* y0 s: N4 j3 Q
if g_debug: print "Failed requesting unlocks"
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" W+ D8 g/ c" Q Y5 ? if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- Z2 a4 v5 T6 c7 ], V( u2 a
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if g_debug: print "Added player %d to unlock checking" % (player.index)# J; V7 K7 M& F
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! R b3 @8 c5 o) a4 xdef onUnlocksResponse(succeeded, player, unlocks):
6 F% v$ w6 @% J3 O8 h; |. Q" P if not succeeded:% {1 a6 |1 \& x k9 ?
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) m3 i) a* ~: N7 M
return# s# j# F! E: Q! C
8 ^! s u k+ }/ j5 V3 |$ H1 m # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 O1 f3 S4 I- g4 u( K
, f8 c0 [: O8 f" S # translate gamespy item vector into a kit-based unlock vector handled by game
k9 q# f$ J; E. ] kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) W9 w7 Y" n R; l* O' q" x0 P( X
for item in unlocks:* E/ S! P. C% M
if item in unlockItemMap:; V6 t9 a8 q% |2 k
kitUnlocks[unlockItemMap[item]] = 16 W) X) v4 C% }
; L( o" q+ h% s8 Q0 ~6 x* `% b" ` if g_debug: print "Kit unlocks: ", kitUnlocks% f$ N" a) ^& N5 C. Q, M S; ]
#We do not yet support giving different unlocks to different teams
- s$ B8 V) p5 U9 F host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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