|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 9 i4 Z: _2 ` z: Q F
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ U7 S* L' v9 L1 ?* W
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 l J* B; ?3 W, g" t6 I3 g& T
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 \6 J8 Z! A0 l) X最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!/ o9 P0 [! i+ R L; z1 n
l5 l8 D, f4 A0 @& N. h! H1 B. F F- R
import host9 Z/ }1 O3 F9 V# g" r3 ~* |; L
import bf2.PlayerManager
Z. f7 m, y2 ?/ Z8 Yfrom bf2.stats.constants import *
3 K- t3 N: K. \* [from bf2 import g_debug2 Q+ o5 x( S F/ l l4 [
2 f2 H% o% d+ v8 {0 r& A
% y7 l& R- N7 q# M" {" R
! \0 m" B6 C; H2 }
# map gamespy item ids to kits. [& j( e y7 {7 o/ o- f
unlockItemMap = {3 s* D/ C- u+ l. ?, J
11 : 0,
5 q) J4 ~, x) F( [0 B" B 22 : 1,
2 w3 n+ Z& R' P, {4 Q+ ^* v, R 33 : 2,3 b! r1 D* x6 o' k; c7 R
44 : 3,
# o; m% H4 K( I& _0 f6 O3 _8 w 55 : 4,
: j( X9 w6 q0 U0 U 66 : 5,6 @2 @$ M' F" O
77 : 6,
q5 ~: f4 ^: r2 I 88 : 1,) m3 E& T2 I: u1 w9 f
99 : 2,7 a5 J8 e- l- L2 k0 d7 y
111 : 3,
# |5 X" f1 D( k+ U 222 : 4,
$ n3 y- u# r7 T8 y 333 : 5,
9 |; X+ {, j" y) S( M5 S* z 444 : 0,2 r: g% g& ]9 r0 W- h+ ^% H- y
555 : 6,
$ z' Z+ l) m; W# M } ]2 Q3 u! P% U5 V( y- W
6 ]# y4 R/ z. f* }- M2 b* L8 N N1 }
sessionPlayerUnlockMap = {}
2 s* T$ v3 b! W/ U0 z( k# }. w( l4 d$ n- s$ B8 K
$ z/ _& Z3 L. [7 d5 K
) [9 a9 P8 M. _- W+ \8 h9 F9 ldef init():9 w" b) i t- \. @6 E y* S- t
# Events
8 }+ A& O7 g$ q6 [- K" f8 d* o host.registerHandler('PlayerConnect', onPlayerConnect, 1)
% C, ?; T$ a0 J" [- ] / Y# U) }# q9 H* u
if bf2.serverSettings.getUseGlobalUnlocks():
) o% N$ `$ ]7 A( q* |5 O host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 d0 Z2 e; ?3 K7 _2 \; w% d
4 Z. ^5 }4 o( e+ S: [' B& Q9 J6 D: ? # Connect already connected players if reinitializing
3 o( t7 n7 i6 J for p in bf2.playerManager.getPlayers():7 r0 ]5 l/ V( [, S' c1 J; ~9 F5 i0 r
onPlayerConnect(p)
1 k' o% s% ~7 f7 C% V; x- ? \! ^1 @/ |1 b
if g_debug: print "Unlock module initialized"* l! P7 E* r6 G
' W6 K: U! u0 u6 t7 T# Y
3 {$ L. h0 h: V4 Q) r' @& ^2 p( V4 d( i" V6 o
class UnlockSet: pass& `7 _& V9 x( m, J0 m* w3 @- Q
. V: C/ R4 F2 P; q. q8 {7 @2 V! B# C
" O2 f! E' o n5 U9 K, tdef onPlayerConnect(player):% I- W& l# W7 a& n. {5 H% P6 w1 j
' v, a1 R) T; O; ~. N# d- F' [( T defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 `7 M/ g& x7 P% i2 W1 x: N; s" f
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) F. T) [2 j* w4 r
( E$ c5 R! Z2 G/ V* i: T r
if not player.isAIPlayer():+ q/ T v- _( A+ S: b# b" t
id = player.index
: v1 \# ^* |3 |/ |! w reconnect = id in sessionPlayerUnlockMap& [) l. G9 M" e% T$ Z2 i5 d3 q
) h: n; F( S% z, O% N ~! b* d1 H # always get new unlocks on reconnect/map restart/map change etc- w* Z+ w) ~$ u, o
if reconnect:
: y( c) u- @, T# q del sessionPlayerUnlockMap[id]
, Z( N& q9 q1 n ]" d: S 8 v( M: r5 M' @# G# j" x* O e0 E
newUnlockSet = UnlockSet()) V5 C; l) F7 n
6 K8 h+ |8 z2 T$ ]4 j. l7 [ newUnlockSet.unlockLevel = {}4 e; c1 C8 w1 a. {7 i
for i in range(0, NUM_KIT_TYPES):4 @6 |2 N& H, W
newUnlockSet.unlockLevel = 0
, o( @7 ^% d$ l) R' [& N7 g6 _- N L
sessionPlayerUnlockMap[id] = newUnlockSet
" \% m2 V, r$ a- D) R$ | 7 K3 C" r% a/ _2 ?8 @/ K8 o
player.unlocks = sessionPlayerUnlockMap[id]& { w1 Z2 B0 V) n+ c! Y3 T
8 R% ] N( l: W3 R9 a. ?, w- V
if bf2.serverSettings.getUseGlobalUnlocks():
8 u9 J1 q- B* }1 D" N2 ~" z% G if player.getProfileId() > 2000:
) r: I4 @6 b5 k- k% A9 u success = host.pers_plrRequestUnlocks(player.index, 1)" h: p/ C0 V0 b6 d9 A
if not success:
- a: B4 M7 {2 C+ C( @- I if g_debug: print "Failed requesting unlocks"9 g/ z; E1 i1 T% D9 y
else:
. W( U1 H- G4 W c- a- [# j if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 V! ^6 t! X* q$ v, S( w% J
% k: |! x# e0 C3 ~( Z9 M6 E
if g_debug: print "Added player %d to unlock checking" % (player.index)
% [4 s+ c- T3 G$ |% r - B- C V0 S! o7 `/ C
9 Q" `6 c3 l6 j" R
- L& a$ F$ s/ t+ ~$ Ndef onUnlocksResponse(succeeded, player, unlocks):
- Q1 B0 r T( N9 g) n2 z. W! T if not succeeded:) c% j" [- ^) V! {7 Y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ M6 [9 s5 l7 p2 \
return/ Y2 j& ^7 i& \& q9 y1 S# n* g
% p0 Y* u( [7 b( h: L& p # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
$ M f. b4 `% f9 C, i d ; i& t2 a( ^ {' Z% v* t8 I, S
# translate gamespy item vector into a kit-based unlock vector handled by game
3 Y: R! |' ]5 |* Z- _8 X f kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], R% b$ ]" E2 W% Y M/ Q: t
for item in unlocks:
# }" Q/ @2 E b& o+ @3 J if item in unlockItemMap:& n+ I+ S7 j2 t I7 A8 c' C+ p
kitUnlocks[unlockItemMap[item]] = 1; g) S; h. D4 M5 l% G. Q* o
; M3 K ~3 j- H if g_debug: print "Kit unlocks: ", kitUnlocks3 N! A8 O: [" J; c; l; Z$ z
#We do not yet support giving different unlocks to different teams. q( H8 Z9 u3 r. a& ]3 G0 D
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|