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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
# y# O( ~( l5 Z( ~4 t+ \ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( i6 ]' t) d3 a在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) M9 Z" O( E2 h$ ^0 [2 m! }
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 ^+ w, ~6 s( [3 @5 `/ D2 O0 V
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host# ^6 z$ B: n b2 I* \8 }
import bf2.PlayerManager! ?- k5 |2 y& [; u+ y' S9 p! h
from bf2.stats.constants import *
& S: u! x5 \+ i7 q( O! c; \) Lfrom bf2 import g_debug7 ~4 b2 W2 K1 K& d2 }( X" S( o9 c- W
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& L4 _- E3 v6 H) M1 n7 C, A# map gamespy item ids to kits
0 U9 i: R" U) r0 @2 g; [" gunlockItemMap = {
/ r- M9 S- I1 r" g% v$ g5 v2 a 11 : 0,5 Z; j! K3 L, X/ z7 O; F
22 : 1,% _7 e& \. q5 d. U, {: j
33 : 2,
! ~8 f" W7 s0 I7 _ e 44 : 3,
/ T, c1 q, U1 O) M) `* g3 A! @ 55 : 4,
6 ]: x2 U* R# f! T 66 : 5,
% \) [ E( m! [: g: i: p 77 : 6,
& r: {+ h" x, _2 ]: w' u 88 : 1,9 x3 j* ~# J4 Q+ j, p8 J
99 : 2,( H0 W+ \- c S6 |& ?5 E
111 : 3,* S8 }. ^! i& ^+ d6 |/ P
222 : 4,
. C+ Z; x2 t4 o" F- a$ G 333 : 5,2 C4 G _% }: F& g! O, u: p% f7 Y
444 : 0,% f) O7 ?% I. }0 {) t1 T
555 : 6,$ m3 t9 }* O( |) [
}
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% s3 i3 |+ F, N9 o* p0 QsessionPlayerUnlockMap = {}& n) ^: W5 R- w* N/ ]1 ?9 M5 X. k
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5 {$ p( D( H% {
def init():5 P/ s# }8 n% e ?% \# ]2 g
# Events
& s# U1 K) o1 g) D" s! } host.registerHandler('PlayerConnect', onPlayerConnect, 1)6 }6 @6 [/ u9 N* ^
3 I$ U4 c( ~- O$ p C" h; z2 X if bf2.serverSettings.getUseGlobalUnlocks():
. J5 V3 h! k( I( Q host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- I- s# x H: M* _; T
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# Connect already connected players if reinitializing
- \" v( g M5 }3 n9 e for p in bf2.playerManager.getPlayers():
3 W, F( y( Z1 q3 o5 P" U onPlayerConnect(p). E/ H4 C; j( v+ p5 \. t; B3 [
( U& ]6 }( v9 o, |+ p8 n" w& o if g_debug: print "Unlock module initialized"
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class UnlockSet: pass+ | M* K# O7 ]; h2 j) [
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1 Q8 G% |( `' C' u, Y+ \% Odef onPlayerConnect(player):
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8 u0 w+ P4 }1 M defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 U- O. T6 b9 w3 }6 z; t
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# t# P* [& S' b
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if not player.isAIPlayer():
# c( T8 |8 X: x- f6 d id = player.index
- J) |; J, h9 o0 D' y* j reconnect = id in sessionPlayerUnlockMap
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0 ?! m- B5 s2 t. ]7 v # always get new unlocks on reconnect/map restart/map change etc1 ^- M8 s9 F8 F& C0 Q
if reconnect:
; r# l% \0 o$ W% J: F del sessionPlayerUnlockMap[id]" O q( E- j/ g& l+ S) K i* F
/ ~- u3 O2 {5 P newUnlockSet = UnlockSet()% n1 v3 u1 i9 N! d1 G+ E/ Z
2 \+ ?0 i& v+ G2 F; Q+ {
newUnlockSet.unlockLevel = {}
+ n a# Y# | n9 O$ g for i in range(0, NUM_KIT_TYPES):
& u, S# p# c, W; |2 f3 c# p- j newUnlockSet.unlockLevel = 0/ @, d; S4 X3 o5 C. l- G) y: |) D, |
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sessionPlayerUnlockMap[id] = newUnlockSet: j7 o5 ~2 ^+ t
* J! U% w$ q$ J& h' C player.unlocks = sessionPlayerUnlockMap[id]
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$ b$ Y3 { ]- X- V8 V if bf2.serverSettings.getUseGlobalUnlocks():3 V/ N) H. f* _9 Y4 ]+ Q
if player.getProfileId() > 2000:
, [; z) Q5 @- G" Q x) t; m4 s8 d success = host.pers_plrRequestUnlocks(player.index, 1)
- h9 n: s! u C; ] if not success:
2 N' Z& L$ h9 c1 r5 A if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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- G& m8 o* X: N/ \2 R if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):3 {) o/ G G' {$ e% r
if not succeeded:! w8 m# s% m- [
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 Q5 P! V( Y2 z* K0 o
return
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' H' B: I: J# b5 p) Y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) j0 B$ p# O. K7 Q' u
( r& L b# C4 K5 ~8 d% b: a # translate gamespy item vector into a kit-based unlock vector handled by game* K2 r& P6 m/ F) ~# k. t% @' l
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 s5 F- g6 x: U+ f1 A
for item in unlocks:) |, ?+ n( _: r. L
if item in unlockItemMap:* o4 S- f/ I) R3 p& P% a# M" `
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks9 b8 z; E! P7 T- J: W. u |+ x( T1 ]
#We do not yet support giving different unlocks to different teams: @) R: }3 }+ e5 n3 I
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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