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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
9 P1 y, ^' T7 b9 T 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: _9 p+ `! B* i8 C# |; d, b在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话/ z3 |( _# W5 j. |# S
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% T4 p4 m) U4 e; S: Y% ?
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
V1 g6 |8 F0 \+ q% cimport bf2.PlayerManager* B- a* T6 b7 [0 l' E9 q, v
from bf2.stats.constants import *
, [% C1 Q; u7 J, Q$ d: W# ofrom bf2 import g_debug, L. x4 @0 \ b, q" V7 w4 u3 ^
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& F" W4 w. e7 T ~# map gamespy item ids to kits
3 D: o" I/ A JunlockItemMap = {2 M1 r8 q* u: L$ J+ |) N
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22 : 1,! `6 l' |0 G0 r! F" q" v/ t: L
33 : 2,
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77 : 6,; V: ^$ n+ v/ ~/ ~1 \- I0 f
88 : 1,7 b2 N7 k" K# i j) }
99 : 2,
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222 : 4, F% t4 ?$ A0 A! s/ C6 w
333 : 5,% ~' s D: D2 p% v. w3 Y
444 : 0,
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* m) [6 Q& C8 f esessionPlayerUnlockMap = {}
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# k& e; r+ z" ?6 x$ f
4 x1 J- ?& b6 E$ W: q+ `def init():
* X, |1 C6 u" t R9 q- G: Q # Events
& _6 x. O q" V9 H9 j host.registerHandler('PlayerConnect', onPlayerConnect, 1); S( B( X) f. S; Z: Q: A, a; r/ T2 c
, ^8 z A/ ], @0 f if bf2.serverSettings.getUseGlobalUnlocks():4 w* @4 C$ h' K! _& ~" P4 c7 _
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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1 `5 k& J! \- J # Connect already connected players if reinitializing' s4 ~, l- i+ y; o
for p in bf2.playerManager.getPlayers():
1 M) y. q' ?2 [, [, f onPlayerConnect(p)
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) T- e i7 ]$ y7 o if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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/ a% G+ h ^1 t1 D3 e$ qdef onPlayerConnect(player):) C9 }# d# `( B9 d& f8 w, d4 `
9 q7 t, D5 w' v$ D defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# y& q) ^- ~! c" o9 N( M; K: k host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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4 H0 d/ q% Z7 X if not player.isAIPlayer():
3 _9 ~/ c3 D- ^2 G' c id = player.index
# [6 y7 s+ U; c- g reconnect = id in sessionPlayerUnlockMap+ d( c, D+ p3 T: Q- ]# P
6 F5 W- k$ O+ x) x6 c$ P( L3 E0 D6 K # always get new unlocks on reconnect/map restart/map change etc
* ^ F" h% E: i( R, k/ x if reconnect:
- S" b, Y7 v4 W4 K del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}) F; P2 L r4 _; _: |. i
for i in range(0, NUM_KIT_TYPES):
5 w: c/ S# J, x newUnlockSet.unlockLevel = 05 W4 ~2 [8 T6 ~4 n& `' ^
/ S) w( V) W$ l$ W9 |3 j# H/ { sessionPlayerUnlockMap[id] = newUnlockSet% x' e1 B* X4 ~/ B4 b5 c5 W) {
, p7 g. `" A u player.unlocks = sessionPlayerUnlockMap[id]
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* m0 {( r8 F5 r, c$ C6 {6 E if bf2.serverSettings.getUseGlobalUnlocks():, i) @5 ?" D6 c
if player.getProfileId() > 2000: 6 X" w" [( _) |2 \) P$ V1 U2 ^
success = host.pers_plrRequestUnlocks(player.index, 1)5 x1 O! R8 z; J( @
if not success:6 N' x/ v, H& ]. `' `6 g+ o
if g_debug: print "Failed requesting unlocks"
8 u5 B* n) w B% @ else:
: s6 L0 H6 E4 ?" b9 A: P: Z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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! N1 |" n, N5 @* B9 g+ Y* n if g_debug: print "Added player %d to unlock checking" % (player.index)# U" j9 E9 X: \
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def onUnlocksResponse(succeeded, player, unlocks):. W w$ T$ B; {3 {0 m7 ]" a
if not succeeded:2 R' O5 ]- A0 x" E
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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7 l/ G% n* i6 }) B8 g5 z # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
# r/ J1 N, b( Q. @ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% t7 i) {6 A @% }8 ^8 Y for item in unlocks:, u4 i/ o: g d" M" E$ m
if item in unlockItemMap:) c( @/ K7 u# x3 H+ g6 j
kitUnlocks[unlockItemMap[item]] = 1
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3 R1 Y7 @6 O- T1 i( j& \ if g_debug: print "Kit unlocks: ", kitUnlocks8 Y3 D P1 R0 [6 u7 H* K( p
#We do not yet support giving different unlocks to different teams
9 T% V0 {/ P2 e9 v( K7 I8 C7 [! d6 e host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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