|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
" z# o) P; p. F3 l9 M 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 k) [& _1 j0 q* G
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 p5 u6 _9 x6 r4 d4 c" U6 T
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' g& a& N8 J' q# V; l+ T
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
: E/ O# @2 _ w" U( \8 n1 S6 Q$ s/ B$ S: t6 i1 P$ M
import host# J2 {7 [7 U* I1 t
import bf2.PlayerManager
& v, F& a3 N' g) T- _/ w* ]) Wfrom bf2.stats.constants import *- |( V G( Y, ~8 a) h# x# e
from bf2 import g_debug
+ G/ e. Z. G% [7 u
# K$ t: |7 @2 o' N4 r- d) M6 X* A" z3 G# s% c. L, J4 c/ N& k
- m* t1 ?8 S2 j# i% u6 u4 p# map gamespy item ids to kits
5 z; d6 ?8 ]/ ^ e/ RunlockItemMap = {# q; l/ a6 K( x- w
11 : 0,$ C4 q0 T2 G$ M/ f+ N2 u7 i
22 : 1,
6 L7 Q% _0 o- j6 h 33 : 2,' F" X; P, l7 ]
44 : 3,
* ?* E; ^+ ^( `+ l, v' K; \ 55 : 4,$ Z) |8 V5 j1 q( c" [
66 : 5,
B p$ T2 s; r |9 G' c" t* L* D 77 : 6,
7 h. Y8 Q. L" d: n 88 : 1," y7 [: a6 ?! z! h2 ?! E' O/ W7 i/ c
99 : 2,( }8 u9 a' w) |' k: K+ m% K1 p+ ~
111 : 3,
: [& D* L- y- Q3 w0 M1 u; Z4 p 222 : 4,# F" B0 t7 K: K& E" B$ X l
333 : 5,$ t5 c/ ]0 }, R; G4 U% S, R
444 : 0,
0 v# R2 X) o0 b6 J5 D 555 : 6,+ G+ `: K. _7 b2 y
}3 [6 i( `6 L9 |3 l- q0 I& q1 P
0 u9 @/ V1 t- B8 ~$ z( R/ L1 |. t
sessionPlayerUnlockMap = {}5 @& F. Y- w6 h
0 W8 h1 k" t6 ]+ A' \0 M, u
5 g/ D+ x, K6 r% {" f6 s- m4 [& I3 X
+ m. b3 b: `; e1 j/ C
def init():; r& h! J W, b6 ]6 U% h
# Events0 U+ H: n; {# Q) C }( x) {! c% t
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
3 P: X5 N0 A; l# G+ ` o
& o4 m/ h- v: q, N5 A if bf2.serverSettings.getUseGlobalUnlocks():7 [; N, H* D$ J- M7 r
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) O& i9 \4 Q0 Z$ M' W
0 a4 x2 Z( a, U; f
# Connect already connected players if reinitializing1 D- i' W3 U, \! g2 d, w' B
for p in bf2.playerManager.getPlayers():
. z1 g8 E' R1 |, @/ `8 o onPlayerConnect(p)5 Y& J+ a1 [ a0 q( n0 D( z
+ f' w# i) ~1 C- |: w& b; c8 q' j if g_debug: print "Unlock module initialized"
0 z6 ^7 O2 C# B/ P: b! d- L) Y P( D4 ^# F
$ `# ?) v/ b7 V2 n$ o" \/ c" H; M! O8 `& r% ~
class UnlockSet: pass
9 ^5 d7 \$ m- b4 `# k$ \* t! I3 _8 n+ Z
- P1 n5 e- c/ v' y+ t8 |0 Q( o4 K1 D6 a" c) z c
def onPlayerConnect(player):
) m1 w" B, _ ?3 p3 K6 }
& t1 A& u( b9 q7 S" f defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 I) l& h2 _2 f+ c4 w
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
& l# K) J# `$ i: G9 k+ T
0 L: @; _, M; H0 X/ o$ J if not player.isAIPlayer():0 n+ c+ ^) P0 M4 s/ L. f
id = player.index
$ D$ s$ v2 w7 E4 R reconnect = id in sessionPlayerUnlockMap
H7 e: I$ }) m. Y5 f , R3 \% J# @5 {5 j2 x
# always get new unlocks on reconnect/map restart/map change etc
0 G6 ?* }9 Q G9 y' a* }1 y if reconnect:
- A$ p! \( g: j: f# ?0 q del sessionPlayerUnlockMap[id]
8 q5 f7 b6 a% b$ ?
) s& l: Q! S, P newUnlockSet = UnlockSet()
3 R W0 Z+ h8 h7 }/ }( ^2 s) m: O3 F1 f' d' B
newUnlockSet.unlockLevel = {}
4 R2 g. X* \1 Z/ }" ?+ W for i in range(0, NUM_KIT_TYPES):$ C. I* W! G7 S8 p
newUnlockSet.unlockLevel = 0
& n$ g' w; }1 t/ Z: Q% r
2 q/ Y- R$ _: I1 R: \) { sessionPlayerUnlockMap[id] = newUnlockSet
5 C8 m' J8 g' ^0 N ; s8 G8 o$ R) x: T; }# O4 n
player.unlocks = sessionPlayerUnlockMap[id]8 q1 J1 ?2 u+ \4 r
% ` f! D* r2 H1 _4 x
if bf2.serverSettings.getUseGlobalUnlocks():
5 p, N7 }' e. [. R if player.getProfileId() > 2000: 7 l/ Y4 `2 d6 O2 v7 L5 m$ q) T
success = host.pers_plrRequestUnlocks(player.index, 1)2 z/ D. M! b, j6 t7 H0 F8 s, e
if not success:
2 ~5 B4 y9 p" h- q, c% j if g_debug: print "Failed requesting unlocks"
% M, s) g2 w+ z% ^/ d else:
; w! O5 A6 s% e+ m ^: V3 Q/ m/ G if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
* L1 X8 F/ T/ b, `: r; S7 H# K
& d# V% e4 Z9 i9 C0 P9 s5 [ if g_debug: print "Added player %d to unlock checking" % (player.index)8 ^0 i1 e1 S0 M& z8 ~$ {
- i: N v, p2 g9 S k$ R
. \# X* g" x6 a) N, `% b6 C* {- m- s, A& e* L+ Z3 i; X
def onUnlocksResponse(succeeded, player, unlocks):
! i3 e3 d6 J W& h if not succeeded:
$ l4 O6 f1 X- l6 E print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- C! r/ z9 j: i* t" \
return
; O+ U" _( u6 C* z; | : Q% ?6 c5 ^: ]
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks( t! ]; t3 V4 Y; N& d' U- ^
: c6 l, t ^2 ~2 n; {& d- C Y R' A
# translate gamespy item vector into a kit-based unlock vector handled by game
# R$ C& S8 P+ U kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ i& P6 ?6 h3 }# ]5 [# c7 | for item in unlocks:
% G j( ^/ p7 q4 ~ P+ z" F if item in unlockItemMap:
6 Y- h2 ?- N' { kitUnlocks[unlockItemMap[item]] = 1
( B- i/ @5 U7 n0 H0 c0 P8 Q
( r/ _* | y+ T+ Q/ S9 u if g_debug: print "Kit unlocks: ", kitUnlocks# d/ M# i% u4 m! ^
#We do not yet support giving different unlocks to different teams
$ r- c& A, R' h4 h+ W$ b, T host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|