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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ p" P4 }* r# o' l& H8 X+ P6 @ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* |7 P) t" P9 k" N5 Q% J; e4 y1 o在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ }/ E/ G9 H3 t( \% w5 c8 g0 G! A) G
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% k) v. s6 `; g6 ~最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
9 D h& l2 _, @* B' Uimport bf2.PlayerManager, ?( }2 k& ]: n9 F8 W0 E
from bf2.stats.constants import *
0 r% I5 N; X' ~from bf2 import g_debug
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5 u9 L: Y d5 p: w# map gamespy item ids to kits" o1 S% D( r9 O0 {1 Z* n1 B
unlockItemMap = {
; s* F' C. B% g9 f! v! `" D 11 : 0,
8 |( d Y, O2 M: X8 N 22 : 1,& F! N ?; h2 E
33 : 2,3 |; I: |3 j/ B' Z0 m& r q2 t! L5 e
44 : 3,8 [; H2 O `& j# G
55 : 4,$ c x+ u& b+ I5 i
66 : 5,
1 o p5 ] w( O; A 77 : 6,
+ B( I. c4 E4 O$ b& x2 Z 88 : 1,, w0 G9 z- o7 g) o# J0 y
99 : 2,
5 L3 V' }- q. ~& t 111 : 3,
, s6 V2 L% Y- `& A, U3 c% \# P) z 222 : 4,
: X! m4 q/ V+ j, O6 ] 333 : 5, k: \8 K/ ~" b2 |+ f! \# f
444 : 0,
, f+ t9 W. r, O+ Z P: d7 H 555 : 6,& q+ n) k9 N! `; X: F: ~
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sessionPlayerUnlockMap = {}
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def init():. r: [2 E$ r1 `. U7 ^' X7 R" d' p
# Events- r% S0 }- C. C) F+ v) k
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
3 r( f) Y P# B* c) C host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ L1 N4 C" [. r% X( o( u
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# Connect already connected players if reinitializing8 y7 G$ V! g, X2 u
for p in bf2.playerManager.getPlayers():
4 j0 } X4 D- r8 e& r8 _ onPlayerConnect(p)/ H. u) S5 T9 N3 m5 F0 a+ ~
9 [0 J; R W# ^! @( s+ x# { if g_debug: print "Unlock module initialized"& X! `+ h" L' t6 J
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: Y) U7 ~4 h. |" cclass UnlockSet: pass
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$ v% |+ } X/ Z- J. Wdef onPlayerConnect(player):
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* ?) w" z/ {! v) o' x+ |% G" p defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] W! l; Y0 M' {3 A. `& Z2 I7 I; @4 h3 |
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% c/ V) w' g4 z f
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if not player.isAIPlayer():
$ S' c0 S) `4 W9 m0 A id = player.index
& w. a% o! I" W. _4 c; K% U$ C reconnect = id in sessionPlayerUnlockMap. y+ s0 A/ k4 t" N$ n T
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# always get new unlocks on reconnect/map restart/map change etc
/ d) H% m+ n- d& ?) s, @1 d/ Q if reconnect:! a7 {3 Z, ?# d+ n& Y
del sessionPlayerUnlockMap[id]
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% h" E, `& X1 B) v6 B newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
. H% V; L3 g" e) N for i in range(0, NUM_KIT_TYPES):
1 z0 |& q4 c. `# B0 W newUnlockSet.unlockLevel = 0* ^3 } E( @: r: |6 m+ t
4 g: R& i0 Q& o: r) } sessionPlayerUnlockMap[id] = newUnlockSet e. J5 @3 {5 I, u' |2 T5 l# x
& t6 ]! X9 f7 Z$ [$ u4 j1 a player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():/ S; {3 z; D# z5 }
if player.getProfileId() > 2000:
7 y' }' r+ E! \3 L& I c5 ]! } success = host.pers_plrRequestUnlocks(player.index, 1)
$ F3 r$ t* F. Z7 F' G3 t if not success:! @' }% d# D0 O$ v( ]
if g_debug: print "Failed requesting unlocks"2 x# I* {! x. M6 ~, \
else:5 c w' @3 P+ y( u, G! _
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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. n4 k. p5 R& {- W5 P% O if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
' O: U6 b |! H# G return
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, [4 z! x+ M6 S, a4 k0 q7 K # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
( ~' G/ d6 }2 `% K2 f* p4 @' g9 Q# y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" g! j9 C9 W e* t( s for item in unlocks:9 N) J/ h' }6 B3 {7 W
if item in unlockItemMap:
9 F# l( Z! ~8 g l K# T" ~6 H kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
' P- L1 C, q* n5 ?; B# R5 Z #We do not yet support giving different unlocks to different teams& ^ M- M* F/ S- b+ i2 ^5 |9 [
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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