|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) : z& G' c. j; `
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& u( N7 m& u9 g" S在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ @8 s. b; Q, V( U$ G: p然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ A0 {& F$ I% v; L9 B( g
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 |; M3 l4 X2 G% z" Z
2 w; V1 \+ E5 q- timport host! {" e9 g h" T) F [. }
import bf2.PlayerManager, H& ?( F: o! Z/ |* ^( q' c
from bf2.stats.constants import *
; m4 j/ {$ u- [- r- o5 Sfrom bf2 import g_debug1 M& \6 c9 T7 C& }* T) Z
9 P$ {" u& o( a& g/ h- x; I
4 S2 d+ |2 @1 c& `3 O- \/ k0 p
- T- F+ I. D9 W$ ]# map gamespy item ids to kits1 s) E' i. `( K w
unlockItemMap = {* o( ^! U' p$ S: S
11 : 0,
3 [, o% a2 `' y# y 22 : 1,
) `2 ^3 [2 o) i; Q0 v- f) y 33 : 2,
; y# h8 W5 ^# {. w5 @) ~6 R' ~ 44 : 3," w5 V0 G/ G8 R/ P+ z
55 : 4, I3 k8 H8 ~' `% f
66 : 5,% r! ?# f4 q, |4 H3 V0 b2 b
77 : 6,
. V: }- P/ t6 g- h x8 t 88 : 1,
+ V& C4 m8 K% Z9 E 99 : 2,
* _' c0 t) }; q X& z 111 : 3,
* C7 l8 {6 D! T1 y5 Z4 D( v 222 : 4,
. r9 b0 h4 p; T/ E% a 333 : 5,- v: C$ @. T5 f p; F4 a
444 : 0,- d+ y- v. x5 T- d2 ]4 a" q" |
555 : 6,
; L7 b: C H$ G8 ]. a k0 G* ~& o }/ E1 j1 h" A# t! m y
; |% \: M, _0 @2 y2 Y: L" dsessionPlayerUnlockMap = {}
, e% V- q* Z$ [/ @/ P( F4 Q
* i, P! }$ ^% {1 V
" w/ R, f4 f: n% M/ e/ r) a; w
7 B$ M6 y# a6 ^( _ f1 @& G: Ndef init():$ N( Y; |& E9 H# P7 Z* L
# Events$ D# I; y R: R
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
7 B x, h1 U, o+ m2 N5 t; a" w% f2 @0 V
% K) x3 M0 H: s( F/ K if bf2.serverSettings.getUseGlobalUnlocks():/ W" g) e5 X* K+ T; f, |
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
5 b( H( j O, x9 S" p, X! l4 J9 I& z9 R) O! G; l
# Connect already connected players if reinitializing8 x X3 Z3 z" Y
for p in bf2.playerManager.getPlayers():8 V4 V0 M9 ^! B* c( \5 W
onPlayerConnect(p)
: P5 p1 [, j; ]+ `; c# ?2 _! I: x. L( ?& ]
if g_debug: print "Unlock module initialized": F5 I6 q: n' {/ m/ I# E" u
7 O+ P1 E3 _# l: \. t& ]7 X
I8 g7 s! o; u" e
1 Z; C9 Y2 S# F8 @9 E- d( n
class UnlockSet: pass
2 V/ C* N# |- R: V( q' _" _2 k2 j4 c' F) L
' ~3 P, y( E4 P: @: i# L Y# ?. W6 |) I0 l2 I! H- x
def onPlayerConnect(player):
! h1 s6 _+ D b7 ^* \- a8 g
$ u9 O& d0 ~9 K# a defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& F; w, n( C5 q5 F0 r6 Q2 c8 Q: E1 i
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
+ I0 V/ i# h6 X9 k( l/ \ V
: R, Q/ ~! P2 d7 M3 i if not player.isAIPlayer():$ a& ?. d& S( u
id = player.index% l) @) Q) |% c; x
reconnect = id in sessionPlayerUnlockMap: A- e& }& }( h% V f
i, b6 w; B r# |5 O) G3 w
# always get new unlocks on reconnect/map restart/map change etc
3 q3 W+ f/ L' T+ v3 g9 p4 C if reconnect:
& w, J" A) B$ ?6 k0 T/ v5 s del sessionPlayerUnlockMap[id]
0 x% i' R7 b/ J - M+ X p9 P. ^& ^$ G
newUnlockSet = UnlockSet()
# Z7 O/ f9 w( W) R* A
5 z) J5 U& w* v newUnlockSet.unlockLevel = {}* K! a1 H3 l9 H- v
for i in range(0, NUM_KIT_TYPES):) M! _0 d! r- ?
newUnlockSet.unlockLevel = 0" x* y1 |, O4 X5 j3 B9 z
# l8 U- i# L! g* C0 r) B$ T
sessionPlayerUnlockMap[id] = newUnlockSet1 P8 f% w+ s' \# f, }" n( O
0 @9 |- q- b3 l" R# c1 h$ g g player.unlocks = sessionPlayerUnlockMap[id]
" Q/ k( w& k7 y" B6 B% K0 x7 v' ]2 x6 ?- Y4 x* G& D
if bf2.serverSettings.getUseGlobalUnlocks():9 f! Y$ }" s9 s& p) B* V0 i2 P) c. v. H
if player.getProfileId() > 2000: 2 C9 o6 q; k( T5 f* {
success = host.pers_plrRequestUnlocks(player.index, 1)( G: a" ?. _0 P# i+ S
if not success:2 ^6 h' d. `* ^, ]. F! e' q `
if g_debug: print "Failed requesting unlocks", g, _% `: ?9 |- f$ x3 H
else:
. w, L$ u) @! E if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 ?. m' L! f" t/ E
2 j( x. u, u; S4 l1 ]+ p/ ?
if g_debug: print "Added player %d to unlock checking" % (player.index), `: d |5 f* g: y, E; R) o
6 Z5 j* ]: ] S- a8 t b# K / w1 Z g3 P$ I5 S) k, A
) L8 L+ y/ G3 Q( L+ S' u* Gdef onUnlocksResponse(succeeded, player, unlocks):* Q& p* R) X& l& t
if not succeeded:
0 L3 p$ J" S8 m" V; F9 j: U4 P print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 J9 c# @6 }8 T* y
return2 B4 E! \( K! J% l) Z0 L8 U, N
" F- p/ \! J! Y! \2 T
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
+ U& |) R# A0 n7 H6 S( { 6 r, U) u" H- y4 t& X% D, `1 l
# translate gamespy item vector into a kit-based unlock vector handled by game+ K$ v: v m k9 o: I! \. Q' [
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& j3 e+ G7 x2 |
for item in unlocks:
$ I9 Y8 P+ }# C, w. Y1 B if item in unlockItemMap:3 ~' D6 x6 N- I$ y+ E: b2 g. M
kitUnlocks[unlockItemMap[item]] = 1$ C7 P' A' A3 s
: G, N9 W4 h* T$ b3 C- y7 c
if g_debug: print "Kit unlocks: ", kitUnlocks
2 N, f- m2 ~( I0 Y+ S #We do not yet support giving different unlocks to different teams6 w2 K" Q( M/ P+ r0 m) E9 ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|