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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ f5 s1 o/ L6 ~- Q( V 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 H% B( h8 @5 D6 x
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# s% Q8 T5 z' b8 n% ] e$ L然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) o4 J" ^) E+ q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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( Y3 A+ L5 B0 K: jimport host
, q3 n- I; I3 h: gimport bf2.PlayerManager4 C) R" \5 j8 |7 _/ r
from bf2.stats.constants import *
* S. `+ z7 l6 N; C; H& C6 {% tfrom bf2 import g_debug- A* J) U) y5 H
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# map gamespy item ids to kits
. f/ ^8 F2 g; X: D6 b! e. N1 eunlockItemMap = {* s8 w+ I" k0 W
11 : 0,
% x3 c- e5 n: E8 X* b 22 : 1,
7 `9 [7 @5 S" Z3 b, @0 B 33 : 2,
' V% C- V$ p* x7 K% n( s$ x% X, a 44 : 3,* U$ q' `& F& [/ m0 R' K4 }& o
55 : 4,
9 E- \" f7 Y/ W. G5 I! |' L/ E 66 : 5,
- _9 ^2 C7 l) L3 K A# ` 77 : 6,
. }2 t. Q* o! ^ ^ f, _ 88 : 1,
/ G9 q) s" F) J( L9 D1 f 99 : 2,
- G- \% H% ]' G 111 : 3,
8 J o: D) E9 I 222 : 4,
4 h, E! c# N; n! ` 333 : 5,
; }; y' P& ?/ L 444 : 0,
& L& [# n" A* Y& g& P 555 : 6,
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/ z# ~2 {5 X/ b psessionPlayerUnlockMap = {}2 P6 ~4 C7 [9 X+ l4 H
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, H# g3 k: C! i' I8 u9 S7 Y" C- tdef init():
6 N# g1 V$ o5 L. p # Events# |. Z0 b& j U. j, z# h! y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 n4 N) F8 M( P# N( A6 w. o! r
, X1 P% n% i2 ?: Q if bf2.serverSettings.getUseGlobalUnlocks():8 q$ J% D+ c1 I% L& I* h
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 h: G7 N, c$ ^; v/ Y
/ t5 D4 k* r$ J8 }( _2 r # Connect already connected players if reinitializing+ [: Q9 {" m+ s/ `% j. W6 J: i
for p in bf2.playerManager.getPlayers():
" |* w* @) D1 p/ D onPlayerConnect(p)
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9 b7 i: A" ?' r# l1 u" g$ Q# W" d' e if g_debug: print "Unlock module initialized"
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class UnlockSet: pass3 A# l; J+ s5 }0 K# e" ^
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 Q S$ @& G+ W host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
: n- x& N7 V' b- d, |4 t u id = player.index
5 f6 B& n: n8 T7 B% f& t reconnect = id in sessionPlayerUnlockMap2 H7 W2 h J" ~& g. r, A
0 N3 f7 y K, T- Q # always get new unlocks on reconnect/map restart/map change etc3 ^, X: v5 G9 U) a; g3 W) W
if reconnect:: j6 W. }# D* F( {! C) ^
del sessionPlayerUnlockMap[id]2 ^9 q+ s2 M$ |0 V! [$ D$ K
4 i/ a) N/ o, S$ L8 H/ A newUnlockSet = UnlockSet()$ }- c0 j B8 w
- V1 ~$ m$ f! z; G: | newUnlockSet.unlockLevel = {}
" G0 Y' w6 R4 S' X) |/ r for i in range(0, NUM_KIT_TYPES):& Q2 r, I2 O, O! ^# W" ~4 S; J9 {5 \
newUnlockSet.unlockLevel = 0& V4 b) p) i# F
4 J# X: p/ N2 U; m4 s1 S3 s+ x/ U b% t sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]8 G& @# y& U/ k t
$ o8 P0 Y1 q: ], u1 v9 l* ] if bf2.serverSettings.getUseGlobalUnlocks():4 E u% T% W. i+ }4 G _7 I
if player.getProfileId() > 2000: 1 H* B, K: W2 N! r1 Q; k* H- ^! y2 v
success = host.pers_plrRequestUnlocks(player.index, 1)
0 H! E( B& f. n! x$ F7 I& e if not success:
- L; Z1 l0 M+ I2 p8 @6 [ y* ` if g_debug: print "Failed requesting unlocks"
/ h9 }/ y0 \* G* `' g5 F else:
( W3 V- @6 x, N$ ]% B" I1 D' k if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 m" t) ]5 \' ^. Y" x) p/ i9 Y/ V
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):2 c! ^. K- X2 L# ^
if not succeeded:
) }2 S |* X, i. }' S print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). v$ `% ?. H+ \0 `. f% t. [2 |
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game4 x) a8 h/ P# z# m9 q! B6 L
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 c# D. `0 W+ w# y N4 O
for item in unlocks:* ^2 P; M5 G& }7 {# Q
if item in unlockItemMap:9 p0 W& m0 X; D6 t1 e, y
kitUnlocks[unlockItemMap[item]] = 1' K8 c6 I* E7 u q7 t( |0 R& R
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if g_debug: print "Kit unlocks: ", kitUnlocks h% G4 Z% f b
#We do not yet support giving different unlocks to different teams
' t* k" @1 [( K+ q) Y# k host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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