|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
" ]# }. o" O3 z' E# I 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, V- P6 I/ E% U5 A A4 X在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 Z7 L7 F* D! v! I, g然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 X1 j9 l; x" `* I7 B1 Z2 I最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
; e c0 h" A* B; ~9 l. X$ s0 i
4 R# G! G: \" f$ p) ?import host9 `/ J9 m$ K: u# F, l. e2 u9 m
import bf2.PlayerManager
; Y! Y) [4 ~/ [0 U) |/ q$ bfrom bf2.stats.constants import *
$ P7 H5 k9 f# P6 L2 N- E3 afrom bf2 import g_debug
I, p% h8 K7 Y! u, F
' q2 [2 Q8 q3 m T- `3 |+ f. b' z1 P8 d
, ?" ?. a I$ Z, d* ? t# map gamespy item ids to kits
& B2 A8 u! i9 }8 tunlockItemMap = {. A$ Q. q$ N# N* l n6 K' v: j; J
11 : 0,3 S4 w* V; q# m3 W8 O# p$ f
22 : 1,9 f. V Y" J# }& R2 n0 u
33 : 2,/ {* X, ]8 @/ m5 V0 `+ Y2 r
44 : 3,0 A0 i0 ~* i& Y! B# x5 f3 p
55 : 4,
% [" W% N( ~! P- I3 U/ X4 [! M7 @ 66 : 5,/ `$ D m1 i2 }# R
77 : 6,
0 R# D: u# ` g7 o8 n# B 88 : 1,8 d3 D4 O3 B6 X/ ]% s
99 : 2,+ r6 ~) F. e# M. V( e
111 : 3,
! j4 [& b: t/ t I c; K) R* h& a 222 : 4,2 Y6 a& }* w l0 y. t- {% @$ A. D
333 : 5,) A- d* Z! C9 f% Y7 x% {
444 : 0,, K: y* ^8 Y& P* j" V
555 : 6,0 u" Z1 {1 c* ^9 k" D
}8 U: v! H* k* M4 t3 q
) O7 v) r _- X! L m% t& ZsessionPlayerUnlockMap = {}% |& I: n- y& R
2 Y' u3 G" i R8 x/ ^$ P3 v- ]/ Q6 j$ P4 ?5 ~7 k- N
, a$ F/ {7 ]' w$ F
def init():; A) [) n# w" w: u3 z
# Events
# I" P6 o' R6 k host.registerHandler('PlayerConnect', onPlayerConnect, 1)6 g0 }' T( Y* z& ] `
- `6 e( K( p: o K I if bf2.serverSettings.getUseGlobalUnlocks():
' C' B! U& a) s2 X host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
/ X$ Q+ J, ^2 ~6 ^) M! A4 l
4 c# L5 Z r! n# ~4 ^/ x # Connect already connected players if reinitializing
' s# p: g' I1 N6 }* w0 L; ] for p in bf2.playerManager.getPlayers():) G! y& G" {. b* I9 C4 P
onPlayerConnect(p)3 R) V' K4 D+ a3 R$ M9 g
& f( n9 y! G+ N8 K K/ _
if g_debug: print "Unlock module initialized"
% G8 O2 ^' H5 K, l. l; y
0 ?( q& _4 ~; Z- k1 b
( H" H8 s7 ? o/ }4 d% ~: {4 g/ Z: Q' H$ f7 I
class UnlockSet: pass% z+ A% s' k! k. X# t( X
7 v0 \# H3 i; ^8 P# h/ T ?
$ l0 {5 C/ k0 X! k
9 d( J& |8 Y2 _: i- Wdef onPlayerConnect(player):& N. W! s( i. K+ W* A
# Q8 x7 t% k2 Q: Q7 t1 G% M defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" F; m# S! w" v( N9 L& q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
7 c' B- }- Q+ O4 d) L$ [( ?2 K5 Y8 v$ G
if not player.isAIPlayer():3 @" O' |' }& g+ S. K
id = player.index
3 O2 M: J+ t' C, } reconnect = id in sessionPlayerUnlockMap
8 O" o: u+ P& f / u2 ~4 g& G+ D0 e! _# X: L
# always get new unlocks on reconnect/map restart/map change etc2 F8 d" \( x# Q; m6 Z
if reconnect:
, Z: ]0 e, l) h del sessionPlayerUnlockMap[id]
( t% t% w1 X# f+ j* m2 g3 R. }( G 8 ]* \/ G) m$ w0 i, c/ a, r8 ]
newUnlockSet = UnlockSet()3 H6 ?3 z/ s1 T5 V+ w. d, [- I
$ a1 i- ]2 n. R$ C# D3 V newUnlockSet.unlockLevel = {}( M% Z0 p6 x, I4 d0 y5 E/ W: ~
for i in range(0, NUM_KIT_TYPES):
3 i! Y' d: E! d newUnlockSet.unlockLevel = 0
8 u/ W* ]/ V) L5 V% s0 @* T( s& f/ u! B& {* k
sessionPlayerUnlockMap[id] = newUnlockSet1 V/ A* @" p2 ]* ^) l4 i' O& w
$ ^' ~/ I9 ~& n2 v
player.unlocks = sessionPlayerUnlockMap[id]
4 d5 m1 V, [5 S8 \0 s0 k
( f9 V2 y. c9 T/ H: s( o. o5 C if bf2.serverSettings.getUseGlobalUnlocks():
5 I+ c: ~3 o7 M* v if player.getProfileId() > 2000: Y; g+ g5 C, {9 [ ^; [: U
success = host.pers_plrRequestUnlocks(player.index, 1)8 ^$ w* y' L% x1 y) w( X3 Q
if not success: w. z% D4 b0 O8 y# g
if g_debug: print "Failed requesting unlocks"
8 k3 z/ g/ X, d6 w, {$ ]' A else:
- P( o) K) c2 O7 V& k3 b* O if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 _ H6 i H1 X& m6 p
* [; t6 @( w8 F0 r. g! l if g_debug: print "Added player %d to unlock checking" % (player.index)
Y1 {5 ]' n( f @
5 o3 h5 M5 H1 E: Z4 k & g- o" b# O8 Q3 Z7 P+ N& f+ A8 t
' D) ^* }6 s; s
def onUnlocksResponse(succeeded, player, unlocks):
+ ]. M( p( e, k if not succeeded:# q, I& ]- z1 [+ A3 e. ]
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# V* |1 J, j) _( Y2 s return: `9 R& J( l8 T0 Q& u
% h& S& G' M5 P2 e# w& K # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. t+ D6 r' ^% t: H0 Z" V% o7 I
( k. o, R" X9 y" j9 c9 o
# translate gamespy item vector into a kit-based unlock vector handled by game
W, C6 _4 r0 u0 q kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 W; {$ ]) G: x6 m
for item in unlocks:& p" r; E) _ ]( J; c
if item in unlockItemMap:/ @+ X1 o5 R2 L
kitUnlocks[unlockItemMap[item]] = 1
( |- O$ r9 v |7 f8 Y0 R + C' S' |. T' W- {: g `
if g_debug: print "Kit unlocks: ", kitUnlocks
1 ~+ m% P$ h* N+ o7 P0 T4 A' Y #We do not yet support giving different unlocks to different teams( m- i; j, a" s
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|