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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! c0 ^5 z/ N2 D1 d2 L/ i 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: G# L1 n1 P% ]8 V
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% q/ a, y& Z* m$ w; E, [* t
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!( g, p) z- o: P# ]% t& T
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 X$ b+ J2 j9 O: j, a
2 A K5 K) X5 _2 f8 limport host
/ v4 Q0 L9 b" X$ ~) gimport bf2.PlayerManager+ ], R+ Z5 [* T2 W" B* d, ~' t" d2 b
from bf2.stats.constants import *
% M, F. |/ O# Q' [8 V% \: Wfrom bf2 import g_debug) F; T: t1 Y% N8 M5 _ ?: `
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( V) i: ]! I, j1 N+ Q x# map gamespy item ids to kits! }2 @) ~. k8 l; _
unlockItemMap = {
8 y: F3 q( r5 q( d3 }1 k 11 : 0,
* s) ~1 a9 G" j Q2 \5 k, E 22 : 1,
; b% c& x3 c8 ]1 f5 A 33 : 2,* p" f* w' |; W" W4 z) ]$ k5 u0 P
44 : 3,& H$ ]6 q# c2 |& Y" T1 ?
55 : 4,
0 v6 J4 i: J5 I: b 66 : 5,
3 e$ ^$ G% F# x4 j 77 : 6,
( r6 P/ q: v* t6 O% a$ ] 88 : 1," i) J, j1 O: |1 C$ D* P
99 : 2,: \1 y2 f$ H: y* R
111 : 3,
4 ~, j- v+ P: Q2 X' a 222 : 4,
6 i7 J0 O6 f& u' N) |7 s( z 333 : 5,
1 W+ C0 f, g9 t8 I 444 : 0,8 }2 ^) D. I5 `: K' b" K6 q
555 : 6,# M2 `. d$ E+ J
}- @* g( j. S( ? Z
0 C+ A d6 e7 e2 fsessionPlayerUnlockMap = {}
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Z4 G0 J& W6 F7 h; J" e# n
$ b) F6 g- E! O/ r4 o! fdef init():
0 s7 ?- y& {& Z2 S3 B$ f # Events
: e- Q# B2 h6 T' v# i9 I" Y, Q/ e host.registerHandler('PlayerConnect', onPlayerConnect, 1)! |* Z4 r/ D3 W( Z, \; q$ X3 S1 O
* X" E4 F- ^# t/ B( ^2 Z+ g; b if bf2.serverSettings.getUseGlobalUnlocks():
: W% n; P' ]0 l! b5 N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! B3 a3 A- N9 L3 Q6 a. Z
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# Connect already connected players if reinitializing
T1 f; J" \0 W& X7 b for p in bf2.playerManager.getPlayers():1 ^, W+ h2 V' A; A- c: F
onPlayerConnect(p). q- \& o3 ]+ S3 W$ @/ m
3 j7 p! c- x, A6 X+ @6 ` if g_debug: print "Unlock module initialized"! X' \; ]$ j( [2 @7 \
5 m$ `4 }5 C" u! V! k! s
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- k" b E' K$ q4 sclass UnlockSet: pass
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def onPlayerConnect(player):1 o7 @' G) V4 ~+ l/ L4 f
; [/ }/ W; z& G2 z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' Q: e- g4 K+ f8 z5 M, d, {
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
4 `- i1 e1 c7 _: S! T* a4 J4 c* L8 _+ s$ e1 k5 ]
if not player.isAIPlayer():
0 W6 K% y0 @. O3 [! e0 X" Z1 Z id = player.index
Z( _* F, ]- D4 p; ^, k/ Z reconnect = id in sessionPlayerUnlockMap) x/ ^! m0 H1 ]6 p5 g
3 U; r1 v& r4 o: Q: e [& m
# always get new unlocks on reconnect/map restart/map change etc* ^/ n3 Y' M A
if reconnect:5 \9 o. X% u3 ]$ T9 J$ D C
del sessionPlayerUnlockMap[id]9 p8 I) A$ H( E+ f9 [' o& I
" B Q4 o' ` o5 G newUnlockSet = UnlockSet()) S* L. ?2 [" K
( _& j6 g: g( l* {# _
newUnlockSet.unlockLevel = {}
0 d" u+ X( p( V% b/ h for i in range(0, NUM_KIT_TYPES):
8 @8 n9 H8 x$ i% W9 l' p newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet+ C7 l) L- D# j0 d' J! r
! l/ x* N9 t5 z; u0 N9 F player.unlocks = sessionPlayerUnlockMap[id]
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, w, p9 ^* l1 ]2 T if bf2.serverSettings.getUseGlobalUnlocks():
+ i- r' q& R* L: V# l" i) k5 F3 f if player.getProfileId() > 2000: " t, v% V) J/ Y4 Y6 ^, j
success = host.pers_plrRequestUnlocks(player.index, 1)
) l# j+ `) j. n4 B if not success:# w/ U3 n1 ~4 c/ K% p# u1 |
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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: k6 J! O i" V" s9 [! n$ J# jdef onUnlocksResponse(succeeded, player, unlocks):( a; Z" C9 ] q0 Y8 a G& m
if not succeeded:6 w4 K2 k7 Y/ k% v& ^$ c; r
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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0 z2 l' b" G6 _! ]- }
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, p3 `) K5 Y4 {# [7 D+ b1 l1 v; M, `7 C$ h
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# translate gamespy item vector into a kit-based unlock vector handled by game
0 e' J' G4 z5 ?7 s kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' f) }; I% G% |
for item in unlocks:& {8 Q8 f5 R2 ~1 Y# f9 u" i
if item in unlockItemMap:
1 }1 @' W5 {0 | kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks# f. @: }" |$ @, C5 Y/ n% o( m& E9 g
#We do not yet support giving different unlocks to different teams1 b1 H0 q2 J4 _6 c/ R- o
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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