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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 4 P8 y% |* F) x* T
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
6 m: Y, ^$ K Q6 L9 d在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* [2 s: S) h2 ?7 {
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 l$ g+ B" l$ ]最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
- a6 o" V$ K+ p1 W3 _" e6 @& ~import bf2.PlayerManager
% e& \6 ]- W1 F" a2 ~( ^from bf2.stats.constants import *
% a" X3 Z5 G x$ cfrom bf2 import g_debug
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, J( d2 z' ?3 k9 T3 V: U, j7 _9 v$ R# map gamespy item ids to kits
% f. J- X% S1 TunlockItemMap = {
( L2 {' m" z3 k, `: l, I. L5 z* l 11 : 0,
% Y& c7 U" ~! _+ W; z+ b2 w 22 : 1,
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44 : 3,
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66 : 5,
% Q( R! b4 ~+ P3 f. t 77 : 6,
+ y- i$ S+ [' {9 A- q+ Z 88 : 1,
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111 : 3,
$ x* G( X( j q# B0 ~ 222 : 4,3 P6 g1 T* g. S) H
333 : 5,, J* H/ q. {7 D) s' p" e
444 : 0,3 W# Q2 r. ]+ n8 k8 ]9 d) n
555 : 6,
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/ y1 g% s3 j- x/ P* vsessionPlayerUnlockMap = {}3 l5 s' K* ]. z3 Y
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{3 u6 j* q n' S4 {8 v& ddef init():
0 g: o, m9 p u/ |" E a- L) t # Events* [% T; G% \6 c
host.registerHandler('PlayerConnect', onPlayerConnect, 1)% Q5 }# x$ Z# K A
7 B/ ?+ K4 o. t* b6 E if bf2.serverSettings.getUseGlobalUnlocks():$ N. I2 l; C3 g3 K0 V) o
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 g; g/ ]5 f+ O0 Q9 A. h6 O
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# Connect already connected players if reinitializing
. E6 M5 Y. y. l, F! Q- U5 f. V/ z for p in bf2.playerManager.getPlayers():
8 g5 D2 M6 N) O9 Z) b onPlayerConnect(p): I B# r" A3 J9 h) y, m6 a
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if g_debug: print "Unlock module initialized"5 \6 K% E9 a- s" W8 o+ q* K
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' l' E; Q% e& r/ } V) { F* j2 j4 ^: Dclass UnlockSet: pass1 T- J9 p/ Z1 y, D' Z: t
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/ p3 V6 x7 b+ Q- Ndef onPlayerConnect(player):4 l" ?9 ~+ p: A8 X" y/ P7 b" I
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ u( L' R$ c; i4 d' [! j5 P: N
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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C0 {! M* w: B5 A9 }) S if not player.isAIPlayer():& K! |) s& @1 Z. V1 j, k; a6 G
id = player.index
8 s) u! ?1 x" |( o' |& u reconnect = id in sessionPlayerUnlockMap
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4 V4 E/ z+ n$ p& \ ^$ U # always get new unlocks on reconnect/map restart/map change etc2 V' p" I# l$ Q/ e8 S4 {- v- J
if reconnect:& E4 G6 M! {# l& s4 R
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet(). C$ N! \$ @' t3 Q+ Z6 Y
1 v+ e# k T% l! ?$ v7 P: n newUnlockSet.unlockLevel = {}8 g2 p3 K+ \6 ?
for i in range(0, NUM_KIT_TYPES):; t E) ~9 X7 @1 O8 l3 G
newUnlockSet.unlockLevel = 0
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. k4 _6 @ Q3 a# W. X6 X sessionPlayerUnlockMap[id] = newUnlockSet2 e; v( z' \& k! C1 J4 Q5 W5 n
5 n8 Y, G7 a, S1 i% j k% f player.unlocks = sessionPlayerUnlockMap[id]
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' I k% Z$ D# V( r9 g/ W if bf2.serverSettings.getUseGlobalUnlocks():5 Q! ^6 Y$ N7 m1 ~
if player.getProfileId() > 2000: ' D* l4 e% H4 |
success = host.pers_plrRequestUnlocks(player.index, 1)
; V! R& I, `* J }7 {( m2 {% c; i if not success:* f3 E5 m" T6 a( e; P: t) I
if g_debug: print "Failed requesting unlocks"
! G( B' u% G6 v( d else:
x& ^/ g' i( v t5 s! q if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index t( Q7 t1 u S$ R. q, c
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if g_debug: print "Added player %d to unlock checking" % (player.index)- ]1 R c( j& |- f9 e" E' x7 w
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9 B4 ]2 \3 U5 B6 [+ v% w% e! Y2 Udef onUnlocksResponse(succeeded, player, unlocks):
& O$ s0 l% o0 }+ @# c if not succeeded:
$ n$ ~% C( c% h; I8 j2 F print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). S$ `" h) ]) f% f
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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! j) e6 r& w7 T # translate gamespy item vector into a kit-based unlock vector handled by game
$ y ?, n4 I" g! d) R# h$ v( a$ Y+ F5 ~ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( {' X8 @& P6 C. u3 i for item in unlocks:. G2 O) S% L, R5 j6 Z" w9 t# |
if item in unlockItemMap:3 g, h5 G! @4 s5 b( Z
kitUnlocks[unlockItemMap[item]] = 1
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' R9 p- C' a8 h5 L% l/ R7 M/ ` if g_debug: print "Kit unlocks: ", kitUnlocks, L: W7 i! ]- G: Z( o- Y
#We do not yet support giving different unlocks to different teams
( t5 r- S1 F) Q/ ?9 f/ w host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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