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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
: ^5 X2 r& a/ T7 d 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: E c" \7 u N: v* ~9 I, h ~
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
, O. d# f: h- y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 s4 s5 M1 C( R' Q6 [+ `7 L最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
: B9 i$ o0 N! w; ?; j* `import bf2.PlayerManager/ m5 p. p4 [% S
from bf2.stats.constants import * J* C# F, i1 h" M: a- ?
from bf2 import g_debug
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% m) q- S0 h. K6 c1 }# map gamespy item ids to kits
& ^5 k6 P1 p8 X( N* b" F5 {/ VunlockItemMap = {) Y1 S. K- |: C" ~( l. U) Y2 K
11 : 0,
8 T Z- E* T! g! Q1 j5 j 22 : 1,0 k2 u3 b$ y" g0 f4 H. c0 c2 v5 ~0 \
33 : 2,
' P3 u) |5 x3 p/ P0 O8 J: K9 \7 B 44 : 3,
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66 : 5,
$ c: K4 g# N" L' h% |' k 77 : 6,
[1 |7 s0 a, _1 ? 88 : 1,
8 a$ o* u: c- j2 m. o 99 : 2,+ ~8 w* C4 A: X: B* I, h, r8 x) H
111 : 3,2 T2 V& I- H! E
222 : 4,- [3 K/ c" f- e8 Y6 ]
333 : 5,0 ~3 P2 D0 k2 R% u" e
444 : 0,; z5 I; _6 I# `2 U
555 : 6,) [& S7 q m8 G& B: u
}
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6 H [+ E: X6 ~sessionPlayerUnlockMap = {}! Z* B( i2 I7 T) w* i
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def init():
/ b. g+ E7 J. ~6 A0 b# E # Events
# @' x6 B/ \! y+ E& F0 @ host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ w' L: w5 j- x& g, ?4 X1 t
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if bf2.serverSettings.getUseGlobalUnlocks():4 X; n3 {9 ^, u' K; b
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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0 ]% ~% T- D5 f# T9 z8 L1 d # Connect already connected players if reinitializing/ |( @6 _( o3 `, I& q- I
for p in bf2.playerManager.getPlayers():
0 R9 S8 O% q& _& f! Z5 ^1 Z% U onPlayerConnect(p)5 j" ]3 P" R1 t& E- }
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if g_debug: print "Unlock module initialized"3 Z+ |& Y7 Q1 k- P$ @ ~3 `2 k: y
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 u" u8 j! [# l
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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6 H% x# O2 O0 \7 ?' y if not player.isAIPlayer():
: `- H# s. P+ h: |8 ]4 o3 @- I! e( n id = player.index! F- y! V' @0 [6 D. c* K
reconnect = id in sessionPlayerUnlockMap
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8 M% z' D+ _1 c3 m # always get new unlocks on reconnect/map restart/map change etc
" _) j: w' t+ S5 H6 x$ C: \! } if reconnect:
) h: k7 p8 a2 z/ F+ D del sessionPlayerUnlockMap[id]- t& T. {8 @# R- t
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newUnlockSet = UnlockSet()
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' Z' m+ i" D, Y newUnlockSet.unlockLevel = {}$ d% |! o% P$ N( O0 K
for i in range(0, NUM_KIT_TYPES):; _2 t+ V$ s. @$ e/ g, d* |
newUnlockSet.unlockLevel = 0, n; n# ]5 E) ]2 V/ a' L1 f; V
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
3 N4 L ~2 ]" A+ O if player.getProfileId() > 2000:
- _2 ]# F, G2 O+ V. W1 C success = host.pers_plrRequestUnlocks(player.index, 1). m# a% h" \% I, G, u+ d8 N( C! I: J
if not success:
4 d! I& H+ v/ I& w* h if g_debug: print "Failed requesting unlocks"" ~8 } d3 S0 N6 d
else:2 f1 v+ U0 ^7 E# |
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index# h7 P# Z, k3 w7 F& F) p9 W- h
7 }( S1 Q" K4 L* ^' ~1 J if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):) f3 o+ I+ B+ l; F) ?0 a5 [3 O0 @
if not succeeded:, h U# J- R' y# `6 v
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)& h. C; M2 W% U% A6 F5 W2 `
return& s- w- i* K. u) [* v- H4 y
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 \7 \ L' V& [8 B4 B% v
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# translate gamespy item vector into a kit-based unlock vector handled by game& R# W; h) L2 u1 J; g; s
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- o; g" E8 `* K; l1 p! B for item in unlocks:
) T) T2 M7 S3 u q/ B2 ` if item in unlockItemMap:
/ n I! u! z2 z. T. ^ kitUnlocks[unlockItemMap[item]] = 1# }0 h4 a0 } C+ x+ @3 Z
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if g_debug: print "Kit unlocks: ", kitUnlocks
' m4 q) B, p5 {, |$ X q1 v #We do not yet support giving different unlocks to different teams
" k( F- b* M) p$ R host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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