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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
3 Y; b/ f4 |$ g4 o/ ?; w3 s; X( e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 R+ ^# r# j1 w0 c+ X在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话( i& @/ @/ s. X! J6 v2 v$ K3 L
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 m4 u" \4 S8 u% ^! a3 k最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!/ f9 Y# p; ~' u6 B( X& T: I8 P
6 D7 [. d1 i5 dimport host# I K0 N; b* L( e7 _0 P8 h
import bf2.PlayerManager
( l# x: P0 i7 q# n- K1 C) w7 w A+ _from bf2.stats.constants import *
5 C4 ]) ^) ~' m( {* e' Ofrom bf2 import g_debug" b W. l2 `7 A" F; t+ w- b7 C
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9 [3 }3 {7 D1 R0 G) H# map gamespy item ids to kits, m$ g: D( C# W1 [( I. }
unlockItemMap = {1 G3 C( t: F" Y. Y2 S
11 : 0,
, q; u% j. R& X& F! _3 t 22 : 1,
: t9 ]+ M* v8 Y) a6 I& Y 33 : 2,3 u3 o ^0 z0 U% v
44 : 3,
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66 : 5,- a- T5 {' E( x( \
77 : 6,, F8 O4 v4 G# q. F8 _
88 : 1,) a7 L+ E' g) p X
99 : 2,3 M2 K. y! L5 ~$ D- t9 [9 Z; v
111 : 3,
( B* \' s4 E _: R9 o1 n" G8 I, W3 _ 222 : 4,
/ x1 G" K! a7 p7 y, t, I) U P 333 : 5,
" i: n) H" I% e X/ x8 t 444 : 0,
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; `' G, K' [3 e9 WsessionPlayerUnlockMap = {}
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0 i$ D6 q4 R/ P- v/ b1 X8 A" f6 p% n$ K) V3 }
j) Q& D) A" a' `: B6 @9 `def init():
6 f2 Y4 K* F) L& H8 t, z # Events
7 T' F( c2 x( X) z) @ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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( P# k! ]% M# v& B* V% H4 K: N if bf2.serverSettings.getUseGlobalUnlocks():
# Q( m3 ~ g' b# _) |' H) }( j5 u) C host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 V- A2 o" m" k4 u5 {/ X
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# Connect already connected players if reinitializing" y/ I9 R8 d D8 J& Q$ P7 c
for p in bf2.playerManager.getPlayers():
9 o" t0 v& C' \" l; P/ X onPlayerConnect(p)2 E+ x9 b+ Q7 Y. ^8 [3 C
z) N- V) x7 D- t: C if g_debug: print "Unlock module initialized"
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class UnlockSet: pass- r5 d8 J- p/ z: [
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ C& Z* D) }! N/ S4 b: N% B host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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6 v ~" J4 D2 |3 B: d/ A if not player.isAIPlayer():; I& t& R) M1 ]9 _- E; R
id = player.index
( X$ l9 u; f* j) d. ] reconnect = id in sessionPlayerUnlockMap
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7 _# ]6 ^9 X* O # always get new unlocks on reconnect/map restart/map change etc
3 g' P1 s( W6 E- ?! H* S0 z2 w& B if reconnect:
3 g; l( I! G0 l" H* J; y del sessionPlayerUnlockMap[id]$ D' W) o4 [$ S; |: ~* \
0 V% P- B" {+ Y0 O: V( o newUnlockSet = UnlockSet()+ m5 {! I' }7 r6 W1 H* w, _
: v0 F% E) X' O: D& N' N) G newUnlockSet.unlockLevel = {}
. o" i, A1 S; }1 f for i in range(0, NUM_KIT_TYPES):
/ {) J7 H( \# i2 L- l) W+ B newUnlockSet.unlockLevel = 0- t( _ Z; ~+ b& W
( i, I1 o# I, i5 y$ g$ F sessionPlayerUnlockMap[id] = newUnlockSet( V5 r. J9 d' n0 e5 f" p
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player.unlocks = sessionPlayerUnlockMap[id]. k6 B/ V0 ^+ ^
# {6 I: Y% i" u/ z9 I
if bf2.serverSettings.getUseGlobalUnlocks():$ O8 J- ?6 U1 c. i1 B" c
if player.getProfileId() > 2000: 6 z) H7 S( m) z
success = host.pers_plrRequestUnlocks(player.index, 1)
% {; r; ~1 l" l+ o9 } if not success:9 y7 I3 ?1 K, W8 O7 r
if g_debug: print "Failed requesting unlocks", F& r* `' l) H8 e0 E" E- m
else:
5 x0 y* b# o" x" x a2 x if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
3 T: ^, Z1 s ^ if not succeeded:, M6 G& E" L6 I1 V8 j3 q5 K( x4 x
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
, y$ {7 m6 S. b% |. b8 F* n) A return6 [3 {+ L; ]/ k" c- {! w
' E6 {& u9 w+ V G # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 c1 a% `; `' [
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# translate gamespy item vector into a kit-based unlock vector handled by game7 z/ O" t* C6 k, I
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# h7 s ?. H. g* x9 {' U3 T# p for item in unlocks:& R9 V* r4 G* o1 F% z
if item in unlockItemMap:
' Y# M. t* W# T) I, ^. L$ @ kitUnlocks[unlockItemMap[item]] = 1# N7 R; I1 g" |( ]! U
+ H. `- I9 b" v if g_debug: print "Kit unlocks: ", kitUnlocks( ^ U- p; [7 G2 ~4 J
#We do not yet support giving different unlocks to different teams' A( P' Y) @' j: L
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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