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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* Z4 `( R8 A+ T1 R 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" b4 ]0 Q# c; l2 }5 M. s/ O9 E在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' U9 Q4 t+ y! S3 f/ k; I, T: p
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# G' p; N* C! L7 P) D& O' ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
! |2 }+ D( g) Z& `) Himport bf2.PlayerManager
0 }& w8 U6 W( dfrom bf2.stats.constants import ** t' Y) x* a9 m# w
from bf2 import g_debug
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# map gamespy item ids to kits. m- p% K% z' m) S6 H
unlockItemMap = {
. q& Y- U( y! C3 j. J: O: n) h 11 : 0,8 C3 q9 x' o$ _* G) J( W
22 : 1,
5 ]9 m! r7 Z% d$ q: b+ V0 S 33 : 2,9 z) j* `7 B% b+ ?1 \" ?( j( e
44 : 3,3 X( t" M( h, B6 y. x
55 : 4,
1 o, X3 U: r! ?9 d 66 : 5,; |* W7 w* s1 l1 g, |- q1 B9 j/ S
77 : 6,9 O# S' O( R+ |! Y
88 : 1,8 X" Y& Q- f2 j5 g5 i @7 w
99 : 2,- C" y7 Y0 X( E) T9 F# E
111 : 3,
( Z, S3 W( K& [ x' _5 g6 L 222 : 4,; r/ R* ?% M8 f- _* v
333 : 5,
5 a# y4 b1 h1 }( l6 B6 ]5 G 444 : 0,
3 G( [" ?& v) t# x3 O* \1 f9 i 555 : 6,# {( R" A# j. ]& [3 b+ g
}
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+ @+ Q9 A2 p' [0 k8 qsessionPlayerUnlockMap = {}7 ?; V* F2 X& t' \/ b0 X, m: r
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- b9 ?. Q% J6 e5 h# ?( l; Q* zdef init():
: o9 j: t2 w% L# R* V! ]5 B9 j5 K # Events
{' d% N _ `0 u5 U" m* e! l host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
; ]5 s' m& b# M4 ?$ x host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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" |+ w: ]0 m2 v" e # Connect already connected players if reinitializing% A7 b0 d- h( i8 K
for p in bf2.playerManager.getPlayers():, H; T- V9 f$ I$ \( s c
onPlayerConnect(p)
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. D" a& Y, L8 F( j; }4 I if g_debug: print "Unlock module initialized". q/ r8 _3 [/ X: D
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class UnlockSet: pass
# D+ `* M% y% N8 B! y
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def onPlayerConnect(player):1 g# _- m S I& e+ b M1 S
- w; V: Z" D z0 ^: `- ] defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' E% v0 h, q/ s. ?8 @: a6 |
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) m" r) r# V B7 X) y/ s
5 S. M" e Y" K# }. o9 ]% V if not player.isAIPlayer():; d) o' Q$ A" ^7 T
id = player.index! g. t* n7 C2 u% T: \$ ^' A+ B8 K
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]$ t( B9 I$ W' s0 H/ H+ P* @
+ S6 E. ]8 v4 K! N% }! k; J7 `! y, o newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
7 v; O" p% G" h% I. [ for i in range(0, NUM_KIT_TYPES):
- a+ w) j0 f# w; q newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():4 M5 _3 ^: y% `4 L$ r
if player.getProfileId() > 2000: . A! ~ I7 r4 O, R* t# O# H
success = host.pers_plrRequestUnlocks(player.index, 1)
" q9 a6 g* O j! J- H if not success:
# p% y6 C- `' z" S if g_debug: print "Failed requesting unlocks", D! X/ z, ^ C; b
else:
# Z) B0 F6 N/ B/ } if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" y$ Y" u! v0 D$ W2 f
8 T9 r, n4 g3 N% W6 U if g_debug: print "Added player %d to unlock checking" % (player.index)
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8 ?: t6 P- B) L, w/ Udef onUnlocksResponse(succeeded, player, unlocks):
' c9 s; j7 ^, Z if not succeeded:
5 _. m! i+ ?) v4 n h print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks' c" I" @2 H0 u* l! B
; H, j+ x6 T* m # translate gamespy item vector into a kit-based unlock vector handled by game
' q( D7 E- v! p9 O kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 d% }& b, f' u/ ~
for item in unlocks:
2 q- t' w0 K+ ]3 | if item in unlockItemMap:
' s$ ^8 F- C+ o j6 Z d kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
! w; m) H6 ?7 C9 r+ z$ Q5 l1 s, B #We do not yet support giving different unlocks to different teams/ [7 z( @. } ?8 B9 Z- g' f
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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