|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
1 g1 S) ]) M! L1 b" m# E 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: y, d% R& d/ I* b. {7 b在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: j3 U8 m! ^5 p: m
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
6 m" d6 k/ v+ r) Q) l$ S/ r最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
0 @1 W/ S# E# {: ]* Y
- F+ B3 r& Y0 c' g$ _import host* _! E6 r7 G; b% X3 I
import bf2.PlayerManager
# B+ k6 t8 l6 f% w) `7 m/ w; wfrom bf2.stats.constants import *; }' {3 L; c U
from bf2 import g_debug8 S3 H( _& ~! ^; ^9 f1 E7 A( z
8 r9 C0 q9 z$ F3 c' |" `/ h7 I: D/ n- C6 x( M
1 y2 S5 J; h- N, u1 \! t4 a+ |# map gamespy item ids to kits1 V* D' z+ Z9 F" v* F* @
unlockItemMap = {* I+ I. K/ T5 m% S7 T2 I
11 : 0,
; }7 {/ B1 }) B 22 : 1,( ` e; k# J2 \+ A# r7 m
33 : 2,( {$ p3 c2 z3 X2 T
44 : 3,
& H) E/ V1 w5 ]1 r 55 : 4,
j% O' z6 d! x3 Q 66 : 5,5 L+ w% Y, H6 \$ g
77 : 6,
- U9 j5 ^6 j' o# J( k; q) P5 a 88 : 1,! e4 v7 Z# s9 [* }$ s; P+ J0 j: x
99 : 2,
0 P* |; g. T$ ~& |( r& h! F' N 111 : 3,9 h- ? e" G/ h" S$ I
222 : 4,
' E1 D+ y' v1 \ 333 : 5,# g) R/ _+ [/ L& S ]8 ~* e
444 : 0,
2 A3 L7 Z6 ?) ^ 555 : 6,
1 V) U" g3 n ?: y! y D3 F# w0 y }: R6 |5 r. E$ t
5 w; ` S" j! c3 H B* X) E5 HsessionPlayerUnlockMap = {}
* g9 B: |6 R H" A6 N& ?3 V) k4 b/ C7 n0 r) k1 ]' R) ?
# ~; {/ g a# V5 P
0 {' V+ N6 c+ Y5 B
def init():
9 r* n6 y% e6 k/ {# ^ # Events
8 \7 p0 e5 l) Y. I. v" `, Q7 T# q host.registerHandler('PlayerConnect', onPlayerConnect, 1)- ]+ I( |9 U4 @; H5 J9 [. e8 p
9 K4 b9 h$ K: J- Q- ^7 e0 V if bf2.serverSettings.getUseGlobalUnlocks():2 E) j3 f. {9 ~+ A! c0 i( i- s
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); _! [, [9 ~# K. f( m2 ]! j
8 B7 x. E( q2 h+ Y' ?1 U+ [# K9 U # Connect already connected players if reinitializing
% ]# ~, i# K3 u2 y for p in bf2.playerManager.getPlayers():
4 K0 Z; {5 u5 h& V7 y! ~ onPlayerConnect(p)
" v& t/ G8 b! }' b( I n1 R5 _2 V) I- J/ d+ X, X
if g_debug: print "Unlock module initialized"
) e# N9 ?8 J- U! g9 T' Y
5 r; `2 B: J# F& W# k
& [7 T- t& e: C2 O3 N5 U' C5 L# h2 {8 ~. p1 ?
class UnlockSet: pass
' T& I4 c M" \$ |* A7 _8 S3 T& g; A. ~: F7 l
# f- o, t: P% f7 }& O4 P$ v, N! U8 ]) R, D
def onPlayerConnect(player):
7 V4 v% w6 X- ~/ F) Q* s, Z c5 }' S1 x/ {6 j* T
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# i! S' Z; H2 n- b5 r& i: \. M5 n host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
! W2 i% H8 j% W8 c2 x0 m8 N& t- o4 _4 V7 B8 [, f
if not player.isAIPlayer():
$ O. L8 ^9 g6 `% g id = player.index
1 W* [" J+ T3 N, U reconnect = id in sessionPlayerUnlockMap
, J$ {9 X0 x: i% w8 N 3 J L* J& w+ t G4 k5 Q
# always get new unlocks on reconnect/map restart/map change etc
. J' x9 w7 o. [" Z% Y if reconnect:$ z7 c y8 X7 Y! K1 Y
del sessionPlayerUnlockMap[id]! Y1 c$ h7 b( c; T
* `* o& i4 z- L6 P1 ~1 j
newUnlockSet = UnlockSet()
+ t) b$ h3 ~5 C4 E( N! z0 u& H7 Z+ V9 o) a; w
newUnlockSet.unlockLevel = {}$ T3 _4 K* A! L; i
for i in range(0, NUM_KIT_TYPES):9 U o' j, r9 n/ z) h( I
newUnlockSet.unlockLevel = 0' N; g$ c( \3 |1 x! V
$ D. g3 ~. F4 B
sessionPlayerUnlockMap[id] = newUnlockSet
* f4 P4 [4 Y9 U/ Z % m0 q4 ^0 Q3 X+ y, ]+ w# B, f
player.unlocks = sessionPlayerUnlockMap[id]% Y; J1 f9 N4 t' g4 _
% e/ t. Q: H+ R7 N
if bf2.serverSettings.getUseGlobalUnlocks():5 @% u( I9 w p& [# `+ Q6 i
if player.getProfileId() > 2000: * ?8 ]5 i B' k; K F1 C
success = host.pers_plrRequestUnlocks(player.index, 1)* @' Q/ D, [8 G# e! b) T% @( o" q9 q) f
if not success:- A8 K ]# [! T+ c0 s0 z
if g_debug: print "Failed requesting unlocks"% F) w5 }4 T" W( G( }4 e3 }- H
else:
$ o% R [& e8 h6 [' Z2 x if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ L) I! O2 Y0 A; B5 ?# M/ ~
# `7 k! `- g6 w: y; {( I
if g_debug: print "Added player %d to unlock checking" % (player.index)1 B" J4 u9 Z: U
; b1 I; Z5 M$ S7 U. a' d& l/ U
* k0 \. _& F) f( z1 ]7 ^) }' z" W" `
def onUnlocksResponse(succeeded, player, unlocks):
5 I0 }' Q |8 b+ s if not succeeded:8 B0 R- j" Q z8 p& Z; }
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)4 n8 G, ]1 }( ]
return/ I6 W& T, L& n
5 R* k4 V4 Z) V, m& x) J4 G ^
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
I B# y, d7 `7 M
, Z: R) V3 B+ z- V5 g # translate gamespy item vector into a kit-based unlock vector handled by game7 u, N7 ^/ S0 g$ f2 q
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 V8 N7 f& q: J; Z4 S. l for item in unlocks:, t3 \; B1 o# q$ e
if item in unlockItemMap:4 K$ x. L, z( m7 h$ I& c# h
kitUnlocks[unlockItemMap[item]] = 19 m) o7 s3 }- ^1 d2 P( R5 v, F
! [' j$ _+ F' ^ J; p if g_debug: print "Kit unlocks: ", kitUnlocks
/ E! C. ?! w- W$ e6 K3 [ #We do not yet support giving different unlocks to different teams+ ?0 O! _2 e* K: `) O* w
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|