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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 w0 j7 _* z* q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 s/ N6 n& E1 A) k- }* c; K
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 p3 X' s, k! a9 Y" ^然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 D* o9 d d2 K9 y% m
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ x- Y) i7 K6 i5 @
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import host6 s- [. R. x5 z: y. p
import bf2.PlayerManager% w0 O4 o5 b5 J: A! F/ ?; ^( ?
from bf2.stats.constants import *2 ^" [6 @. O+ v- r! S2 u6 @
from bf2 import g_debug
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- B% c( H6 ?( Z7 F; q, [# \# map gamespy item ids to kits8 d$ L1 i4 D% ]8 K8 R$ z# c
unlockItemMap = {+ w, h, M1 e) o2 I
11 : 0,
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44 : 3,$ b8 L" o; _ W4 ]- F: l
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77 : 6,
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111 : 3,
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333 : 5,
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sessionPlayerUnlockMap = {}; t1 U( X9 ~. v$ m1 L% u
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' \- ~; I9 J; j* z- ~4 U' P1 |3 |def init():
$ `' G1 M) C6 G! E( ~5 S% O. p # Events
5 h, M, X. G4 X+ `9 w7 {- E host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
2 c; g4 t. g/ |3 {; ~) y }; b host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
: D/ s% m. M6 C5 u+ ~ for p in bf2.playerManager.getPlayers():/ G$ ^9 o: c6 g! _ ^
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"7 Y: Q T% A4 ?) h2 c r3 \% d
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class UnlockSet: pass
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def onPlayerConnect(player):
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1 M8 E+ B3 S) |3 m' g& A, c' \* V defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 G5 C$ l, U7 R
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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' u. L& y; e; `7 o+ t if not player.isAIPlayer():! _' C* {3 Y5 X3 `1 ?6 S: ^8 Z
id = player.index
M$ G; P* }& k1 S7 \$ e" h& a& [ reconnect = id in sessionPlayerUnlockMap: [* ?% S$ `* V& @# f) j# Y7 j+ b, Q
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]# o3 l& v/ E# m- m' G8 M5 Z
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newUnlockSet = UnlockSet()& m( i8 l! P# K! y
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newUnlockSet.unlockLevel = {}/ y1 i" f; f" m
for i in range(0, NUM_KIT_TYPES):$ l9 W x8 i2 ]( ~- _
newUnlockSet.unlockLevel = 07 b; r6 C ?) R/ @" ]% Q. o! N( X
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sessionPlayerUnlockMap[id] = newUnlockSet* }% |0 ~" |0 I5 i v: b
6 @! P' f) k1 ?) j player.unlocks = sessionPlayerUnlockMap[id]
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) L, G% _4 a5 D) D9 u s6 q4 n if bf2.serverSettings.getUseGlobalUnlocks():& {* w6 {1 ?: f# T
if player.getProfileId() > 2000: 7 A6 X+ N1 X! w5 B
success = host.pers_plrRequestUnlocks(player.index, 1)9 {+ z7 ?8 N( }
if not success:
; X/ k7 b: U$ S2 z5 H8 G if g_debug: print "Failed requesting unlocks"
5 B; G+ e: y2 ~$ z8 ]; I else:
4 [& A' C6 Q) J& n: P if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index, k) f) ?5 c4 t' U4 S$ n3 t7 u
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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' J, K& B' M) Odef onUnlocksResponse(succeeded, player, unlocks):
$ h, Z) j) `' w7 F' G if not succeeded:
4 A8 [/ u! m+ a3 J* E3 x2 n print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) F( g9 o" p; Z1 [( Y6 f
return' i- U* b, c0 M( J0 u" S
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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" |; \( v: g, [3 } i # translate gamespy item vector into a kit-based unlock vector handled by game; Q' U G9 Z; b" p
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 l9 E. O. d$ ?! ~5 t% u6 F1 E
for item in unlocks:
: e% h, } ?4 M' {9 {# S# q if item in unlockItemMap:% z: W7 a) u! {) F5 D6 ~1 t
kitUnlocks[unlockItemMap[item]] = 11 |8 [: I6 \! B% Z, v$ e! y- K
5 H( W! C, Z1 M% b if g_debug: print "Kit unlocks: ", kitUnlocks
3 L/ o; ]( E5 f2 C U. l& h #We do not yet support giving different unlocks to different teams
2 D( b+ m* z# T, e. D host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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