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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
: w# H: L# Z: d. B+ ]* T 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% ] A" v7 u( P7 C/ I' @在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 ^6 x. \& u4 P) m, x7 U9 G, t8 Y" O. D然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 o& ?$ Q( Z& Q# V
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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7 ]7 A" U" {" ]# c3 w! X8 kimport host: Q" Q" d" l3 y% y
import bf2.PlayerManager
. u% E9 ?4 z L. s! p% ^from bf2.stats.constants import *
& m' f5 f+ [0 e1 Y9 ffrom bf2 import g_debug \ [# \4 C9 F
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# x! m( C- Z9 D+ X* q Z
# map gamespy item ids to kits
1 M3 L' v; o# `# [unlockItemMap = {
5 Z0 m$ w( E2 T/ [1 t; ?9 `; y) `: u 11 : 0,
/ I4 Q: h! q2 O6 I7 E& ^4 O( S, P 22 : 1,
# ]1 S6 n8 f" [& l( h6 U 33 : 2,
$ s L$ Z# J( e' K; y* q. H, { 44 : 3,
8 M9 k! M: k0 X |# z 55 : 4,
" {2 [; d8 t0 g0 | n# | 66 : 5,
K: K' Q9 \9 b' V7 Q+ } 77 : 6,
. [' G1 [0 z: w" R. ? 88 : 1,, U& f( Z0 b" [" h7 ^
99 : 2,( Y3 G/ ~% \7 o7 }
111 : 3,, I1 t; I0 B8 A9 V9 \5 f
222 : 4,
3 W7 V+ P/ s8 D 333 : 5,
9 N3 M3 M3 w i Y 444 : 0,
6 ]+ ?, U- N8 B4 V j 555 : 6,, W( b5 T) C% e; Z! `5 M
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2 X0 Y: m" M8 B. ^' D# I1 esessionPlayerUnlockMap = {}
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def init():
! Q; I9 Q' o: p0 V # Events& u3 ]) S) y# d5 O# }
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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- ]9 c- e Y% N, U6 r if bf2.serverSettings.getUseGlobalUnlocks():$ A; _ c0 P. M+ `* G7 k/ T1 x
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( k0 _, ~- Y9 A6 F
' G" N+ Q1 u* J9 ~ # Connect already connected players if reinitializing
3 C1 }' E5 u9 U3 p# Q @ for p in bf2.playerManager.getPlayers():2 O+ m$ ~) q& \3 j# g R
onPlayerConnect(p)3 a. g2 V$ n$ V. r1 `
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if g_debug: print "Unlock module initialized"+ R+ x% \1 D, v e O( H& M! |! R
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class UnlockSet: pass+ q( F) ]! H5 i% H$ p6 q8 B4 y
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* A% K* w6 F+ }
def onPlayerConnect(player):* V3 C4 E6 }* {( l) D
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; t8 T @/ J* E c) E& Q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)* F3 C. m0 g, Y- D
. u& k B9 O% R& g9 h& w if not player.isAIPlayer():( ]# M& \ C7 ], l3 g% ^2 A+ H
id = player.index1 g% k- o$ f0 {
reconnect = id in sessionPlayerUnlockMap& ~6 S. H3 ?8 G5 Y) ^& O0 H0 B7 Y
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# always get new unlocks on reconnect/map restart/map change etc1 p9 x9 T, P0 k& g$ m5 n
if reconnect:/ c5 v" k A& D! r5 n
del sessionPlayerUnlockMap[id]; x. C) y! N. N6 a7 ^: i C
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newUnlockSet = UnlockSet()
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- Q% ~+ ]0 l1 Z; _ newUnlockSet.unlockLevel = {}, L9 D8 }/ Y: ]! V
for i in range(0, NUM_KIT_TYPES): e7 ^, p# I9 k1 o, _
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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% u3 B/ m4 f0 U player.unlocks = sessionPlayerUnlockMap[id]
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6 Q% s8 i1 |0 L& M2 d. W if bf2.serverSettings.getUseGlobalUnlocks():
% I$ y& g1 E! R, f if player.getProfileId() > 2000: / j+ C3 W% X' ~
success = host.pers_plrRequestUnlocks(player.index, 1)
6 c) H& k, q0 G, A. [3 S0 { if not success:! ]; T; q' R% F8 F
if g_debug: print "Failed requesting unlocks"# k6 K7 Z: e/ Q5 p9 ]
else:
9 |( a' R1 k6 e/ T% N2 } if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 j6 C/ o6 n y$ n3 s4 A0 W
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if g_debug: print "Added player %d to unlock checking" % (player.index)( d+ ]# p, A6 ]6 B; C* l
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! C) J( D& t' S1 w d* [def onUnlocksResponse(succeeded, player, unlocks):
7 j! z7 a" L8 M if not succeeded:1 p; j/ W$ }6 n6 I
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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/ E z- w0 A7 J# d* `, H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 Z4 U* d' ?' R8 Y J8 ]
/ r7 o+ e( {4 [, C # translate gamespy item vector into a kit-based unlock vector handled by game" B1 G$ N. e- G- C8 u
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ @; y& R: q0 T2 E for item in unlocks:
$ c) j0 s- r9 G9 |. J if item in unlockItemMap:1 h* t* A3 F( N: v5 @3 f4 X! \# M
kitUnlocks[unlockItemMap[item]] = 1
# W1 N/ J, W: ?3 ^# i. O. _ + _4 z# J% d6 k7 C0 I1 H
if g_debug: print "Kit unlocks: ", kitUnlocks
h; o/ U8 V5 V. m1 w& U+ c #We do not yet support giving different unlocks to different teams
) E2 ^, g) @- x5 a: { host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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