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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. g0 a w& j' T; G; R& w 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' |! u2 x; o' Q( B# I6 ?! Q+ w在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. T, F' c; w& ^然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: b, p6 h E" X! |0 I最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ A5 o, c; X1 N+ a- s( l9 e, ~, {
O3 a. {0 _. `% s# {import host+ s5 U, w1 f4 U U) |& P# O
import bf2.PlayerManager
- J2 ~+ I& u: Pfrom bf2.stats.constants import *1 O7 {/ J4 G7 r+ l7 b {0 o
from bf2 import g_debug
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% x& h- B% H- O5 q9 t# map gamespy item ids to kits) f: _' ]8 {* B; r' U) M
unlockItemMap = {
2 P: m: U! p/ W 11 : 0,
- Z" x! L+ U- x: i4 m0 z1 K1 H 22 : 1,
! `6 k! y: e! G2 {9 G 33 : 2,
$ F( f' z5 s+ p2 K) B( G 44 : 3,
4 O6 ~* Q" P0 s- U8 u3 ~( N 55 : 4,: k+ V# a0 Y" J _
66 : 5,
* i; F r: j: I% F p! R1 P) i 77 : 6,
) ]* G1 `6 @8 G' Q0 m 88 : 1,
6 t& j+ R! `) f$ W& `. C1 g 99 : 2,
/ y" n" S- B9 w8 ~7 Z+ s l3 [ 111 : 3,8 \5 P2 Q; {: t: b0 a; z- ~; u' H
222 : 4,+ _: d* m3 ?* ~0 C) r7 J0 u! R
333 : 5,
# F+ c# @! {7 e5 [) V9 k 444 : 0,
5 k) v6 A. s+ R, B/ y 555 : 6,+ k# M/ d4 H! e2 R1 ~/ v' j, H- p
}, u H8 g4 }5 P1 W8 D# ?
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sessionPlayerUnlockMap = {} i! m1 d, ~+ S+ z1 w* D
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2 B7 @3 K2 i( Q% R2 rdef init():
- r' w: H8 D- i' H3 b& Z: J # Events
$ z2 u6 p. ~& Z6 Y4 Q9 X6 x host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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6 k- f0 C9 Z& V5 B% a; M if bf2.serverSettings.getUseGlobalUnlocks():
: |4 z" `5 f* E3 f! H4 r. _: P host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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9 y. j- Y/ P; l4 g: ]& X6 a9 [0 y # Connect already connected players if reinitializing. C# k- ?, P: n5 G0 ~6 g; O1 p
for p in bf2.playerManager.getPlayers():& N+ ~' j0 L) w
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"( x! ^4 J* k$ \) m& L* e" W
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3 r3 W" R# ^8 S. J: Nclass UnlockSet: pass
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2 B/ K% \" Z9 v$ f' ]0 z6 f- zdef onPlayerConnect(player):" h) _# N7 h4 @( w: F0 B
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* c8 {, ?$ } o( D0 M' n host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
& B3 i Z+ X+ z3 i- T* j id = player.index
5 K& n% z" w7 C T3 |% U) W reconnect = id in sessionPlayerUnlockMap5 x! i. a: j0 ?6 X$ V
1 G5 ]3 w, p z! Y9 b# r+ C # always get new unlocks on reconnect/map restart/map change etc l; e- i7 e+ L' X. u$ G
if reconnect:
) U' W4 Q0 O4 }, x del sessionPlayerUnlockMap[id]4 c) `/ H0 T5 k" b: C
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
/ r5 M/ r9 I0 W& H% V: a( C4 V. Y for i in range(0, NUM_KIT_TYPES):! |- C9 v4 f" { y) Q. y
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]' v0 G# {4 [, ^( c
/ |! H1 o' s2 w9 \+ J/ b if bf2.serverSettings.getUseGlobalUnlocks():, O/ f) E+ x# y& d3 x, K. [
if player.getProfileId() > 2000: 2 o( _" ?, ?+ X5 V) `
success = host.pers_plrRequestUnlocks(player.index, 1)
& T9 R- }4 M% P# N& @, J if not success:* w9 k8 K+ d8 q
if g_debug: print "Failed requesting unlocks"7 [! `! M( [4 w& S0 I8 j
else:
% q7 u! J. z# w8 X8 H7 \: w/ h if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)" S: a# t( N# @! G% x
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3 ^- s( [: R- N# Ldef onUnlocksResponse(succeeded, player, unlocks):
4 s% d6 Z6 E1 u& A ?% M if not succeeded:
; S3 c3 O' W- ~! {8 v print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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4 n" n! @$ }# i/ \ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 }( |# |) W0 `" \8 u, P0 E" K( F3 W
: w- X. C% E; h- i, t$ n # translate gamespy item vector into a kit-based unlock vector handled by game6 C' Z1 `, M, E$ A
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% T0 f0 q3 v' Z for item in unlocks:! o4 H8 E1 k! B) `( `
if item in unlockItemMap:
* E! m& J. ~- x7 O$ [/ a kitUnlocks[unlockItemMap[item]] = 10 L4 x9 N7 j7 Q7 p; `
$ m- A0 ^) n' ~" X$ r5 o8 W2 ^ if g_debug: print "Kit unlocks: ", kitUnlocks
$ v6 ?2 u: r4 e2 V) Q0 h( l* k #We do not yet support giving different unlocks to different teams( V( q# Q9 K; O' Q2 t4 P0 J% {1 c
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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