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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
9 ~5 ]2 r1 t! \1 c" j- _& z2 y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:$ t3 ?: O. y! I9 s
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
, u) p! a9 ]" C, a然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. A4 D1 `! G( ]( C
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' v9 e L, R( Z
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import host
. a+ W. j4 K" |# B: Q* ~: Eimport bf2.PlayerManager
* D8 l: f! P0 k9 ]from bf2.stats.constants import *, e1 x' a9 R) g4 U! D% ]
from bf2 import g_debug( F4 g3 g( b4 J( ?0 |# S
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# y, h: ?& Y3 X/ X, T9 D& J5 a" `# map gamespy item ids to kits
4 E$ I1 w! h8 p% ?; b/ [unlockItemMap = {
/ q5 J* e& Z$ v) a4 b 11 : 0,
5 M. o% B5 K. `$ R1 M 22 : 1,2 h. L- b6 X7 Z
33 : 2,
. p6 d( z( c! |) Z0 X! E" V 44 : 3,. G: T% _( b9 x4 [4 i3 n
55 : 4,5 N% b3 M# }$ z3 l; s9 U
66 : 5,& r1 B3 h7 q! n1 o- I
77 : 6,
+ P! n0 Y4 C# s 88 : 1,' C, i& \ o3 o3 R+ I: [# L' ^
99 : 2,
V! ]) i: s9 K) d$ p. i 111 : 3,, I( u' \7 H% v+ i! i# @0 Q
222 : 4,
3 t3 g4 P' B8 ~, u 333 : 5,* J: t9 j- |/ g; Y' |
444 : 0,8 d8 z7 v A& @4 p6 y2 Z$ t
555 : 6,+ J2 D* B: |, H9 b: E
}
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1 J7 R# H5 z( P6 p1 h: \sessionPlayerUnlockMap = {}& a2 _' D, D' k- i4 l
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def init():
9 d* ^7 [* i6 r- d # Events- v$ E5 c! T0 N' G
host.registerHandler('PlayerConnect', onPlayerConnect, 1)& ^7 N- _! Y! c
2 A! W3 X3 ]! p+ K* [ if bf2.serverSettings.getUseGlobalUnlocks():
0 G5 [+ b8 l# [( \) w' K host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 n5 q' D" y) U# I! a% @
U) N9 e1 H3 @6 {+ E5 P% w- i% g5 K # Connect already connected players if reinitializing
+ A& M# g) m0 u9 o5 c6 f- U for p in bf2.playerManager.getPlayers():
+ p( C9 v: g, O onPlayerConnect(p)
w) F6 {# t F& e0 ]: K0 c# T: R7 l$ j8 B; Y' z9 ~
if g_debug: print "Unlock module initialized"7 n! a9 |7 \3 y0 S+ K
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class UnlockSet: pass! |1 T+ S) S4 H: v
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; d% R; U1 q3 p+ E* rdef onPlayerConnect(player):
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9 _- k$ k* e8 K+ f- y6 F9 o defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, Z+ a. A# ` T! @ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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/ x3 n1 T: H) r4 W* @ if not player.isAIPlayer():' Q8 i/ |$ Y5 _
id = player.index
6 `. t/ _: [4 x2 D; m/ A/ X reconnect = id in sessionPlayerUnlockMap& Z3 x& z+ i1 Z3 m% ~' s% P
; w; X2 ~) z* T6 E- F # always get new unlocks on reconnect/map restart/map change etc
2 D, I R+ U1 `) J' W) e if reconnect:: N+ B/ ]" \6 {! {
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()) @2 M* `1 h$ E" H- S, u. Z
$ u% G4 C! }, T; c0 i newUnlockSet.unlockLevel = {}' e! ?* R' j* k: e5 ]" O4 A9 L
for i in range(0, NUM_KIT_TYPES): K& K! s4 ^0 t1 O; V
newUnlockSet.unlockLevel = 0
% E1 w- O! M' U% P
2 a6 k7 g4 C( W' l sessionPlayerUnlockMap[id] = newUnlockSet
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' P7 L* V( u( _# ?. o& [ player.unlocks = sessionPlayerUnlockMap[id]- `7 p# f u# U8 ^+ Y. L
) I$ d- p+ ~. P) b: e5 X" r/ G if bf2.serverSettings.getUseGlobalUnlocks():: H) m, l$ p$ L
if player.getProfileId() > 2000: 0 X* r9 W# y5 r+ f: X8 g) \
success = host.pers_plrRequestUnlocks(player.index, 1) b' e# d( k/ d5 R! |9 {
if not success:1 d/ L8 T4 L+ m* @7 _
if g_debug: print "Failed requesting unlocks"6 m, B( u% D- t$ y
else:
# i7 Z; X! B1 j# l9 Q; i" y if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 R+ g7 \: \8 Q6 N3 l' r5 e
; b( ~3 G) m) p4 d if g_debug: print "Added player %d to unlock checking" % (player.index)
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! e( w2 ~& W* t, y3 ?. S% B5 bdef onUnlocksResponse(succeeded, player, unlocks):2 o) I5 w" k% l0 p0 X
if not succeeded:* s* t7 {& U5 L, r& h
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 O0 x* c5 W2 R" U return
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8 z; ?" ~$ T; g" ]2 s) i # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: L0 ^0 A! I, b. ^$ O3 w) D
* W& N( F! c9 @" v# q# l' J # translate gamespy item vector into a kit-based unlock vector handled by game- f0 i2 H! D0 H. O; r
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] e! @* `8 V# a, b3 w' p- _
for item in unlocks:
# d: Q0 I3 b% ?5 M0 }% J2 g& {6 A if item in unlockItemMap:4 D8 w5 Y O2 A
kitUnlocks[unlockItemMap[item]] = 1
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! `8 A% N S! C if g_debug: print "Kit unlocks: ", kitUnlocks
$ |, b" B6 I) n0 H# w# w #We do not yet support giving different unlocks to different teams6 ~- w1 Q0 T# ?7 a* r" u6 R
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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