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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
6 N1 _- C' D" W- w9 v& `% w 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- v8 h' e0 C' F
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 j1 ]3 M& z6 e# h2 |6 b* E然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 {( {# a7 J) x m" ]最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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4 M" D4 {* b2 Jimport host- @8 \! z, ~, k+ v, u2 Z5 K5 _1 L! v
import bf2.PlayerManager6 r% e: {$ O! \# }+ ^
from bf2.stats.constants import *- O5 K: Q( n" D
from bf2 import g_debug
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# map gamespy item ids to kits- b5 ]$ ~, L9 U2 ^
unlockItemMap = {) p; f0 a9 l$ N1 B8 L, L m$ m
11 : 0,
' C% L6 {$ G. X3 t7 e2 J3 ~4 U/ n 22 : 1,
M$ w9 g4 F) m+ k 33 : 2,
4 i; q7 D* s7 O/ \3 m 44 : 3,
& [% C8 Z3 G: L Y/ W) R9 s 55 : 4,1 P3 z" @5 m* V( o0 B" g7 a# W
66 : 5,/ o, E8 ?& D( j
77 : 6,
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222 : 4,
, v. M* t( m y 333 : 5,* `, O* G& Z* c3 x! [# e
444 : 0,: b1 ^5 g" \! z5 x0 \
555 : 6,
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sessionPlayerUnlockMap = {}7 D" J7 h2 K5 q5 I& O5 H5 J9 Q. |1 [. l4 J
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def init():
) s* N2 i+ `' f/ ^) M7 `! V+ U # Events" [7 E2 z- Z! g& A' U. ?
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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& P E4 P2 U# N" I if bf2.serverSettings.getUseGlobalUnlocks():
$ ]2 M, v/ |9 q. z, v- h host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 ]/ G K2 R a1 {: G
) D" s2 E1 [* Q( R' x. Q # Connect already connected players if reinitializing
3 x1 P% V2 u( I2 n for p in bf2.playerManager.getPlayers():" K! b o! ]: g
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized". h8 j+ g$ L7 X: n( {, @7 J* D
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class UnlockSet: pass
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7 C. m! u( F! f" R- z7 A' Cdef onPlayerConnect(player):
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( C, p+ T$ |, |5 \! A8 o' `: y7 ]- s defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" n) f6 u5 a, ^# ~7 I5 ^ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 \, S; |% t0 i2 a
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if not player.isAIPlayer():* i, r4 V, Y7 O* S/ T! u
id = player.index
* m- o3 t- e6 K+ \: Z/ K1 X reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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' w* i0 }0 P7 l. z1 H+ [ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}) y4 A- I$ a5 i3 }8 L
for i in range(0, NUM_KIT_TYPES):
9 T8 H) F7 ^" _ F" N newUnlockSet.unlockLevel = 0
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! \; f+ }: R3 Y sessionPlayerUnlockMap[id] = newUnlockSet
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, m! F A6 ?( P0 I5 h) l' q player.unlocks = sessionPlayerUnlockMap[id]
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5 j* K# N& O3 B! r) ^ if bf2.serverSettings.getUseGlobalUnlocks():
" V8 b, B+ [! S2 L1 D8 J- j0 V/ s if player.getProfileId() > 2000:
% C j( ]( R ]3 W2 R; z% H& i success = host.pers_plrRequestUnlocks(player.index, 1)* j4 _. F, K6 U) b* R
if not success:8 g2 N' ]0 d0 T V J
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; C% r# s4 X: A" H K& {+ d/ G5 J. q
; d. b7 _$ d1 n* \1 _& v if g_debug: print "Added player %d to unlock checking" % (player.index)/ t7 I% @1 W3 V ~6 e) W0 U" }
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def onUnlocksResponse(succeeded, player, unlocks):0 f+ t8 q& Z0 e$ U6 ?
if not succeeded:
p# @; I9 a/ ^. @1 D# c9 [' { J print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
0 O' d# l" G, s9 x( Q5 E* @ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ j% Y4 u- Q5 W% S/ q: V/ Y, t
for item in unlocks:6 Z; _, r: P7 r r# V+ P6 Y
if item in unlockItemMap:7 D* R q \( p: c/ O
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks/ k: [1 W% i. Q
#We do not yet support giving different unlocks to different teams: ?1 X% e+ }- [4 P
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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