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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; {( t1 M/ `# T+ P" n5 y% ] 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
w1 F) J t! q5 c: `2 ~4 ]在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% S8 e1 y& ~4 ]8 c
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
! J Q9 }& i' K, Z/ I) @最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
! |- B- W9 y. e; P" qimport bf2.PlayerManager
8 I' Q* ?% h& o0 O, Z) Nfrom bf2.stats.constants import *0 K( P; {% ]" U. E
from bf2 import g_debug" f- N( R* P1 K
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& W) h+ |( ^! M# map gamespy item ids to kits
b$ I+ j }: L1 e- u, b, N ]1 iunlockItemMap = {
' g# [5 I: R+ ]5 H9 ] 11 : 0,5 y( C8 f9 \) M: T
22 : 1,7 U2 [# Y* X+ m
33 : 2,
/ r2 _8 h A4 r. ]5 b" K0 A6 H7 G 44 : 3,
3 r7 @" u6 M, I3 N% l: ]4 s( h 55 : 4,/ ^2 e; l7 H7 q9 y4 i& e
66 : 5,! f+ u% p' a4 ~+ R' t* V' ^* \3 n
77 : 6,
! G( }: S7 b5 _/ G 88 : 1,
3 N/ b7 U! w( u8 P6 T 99 : 2,. y, I3 ~. y9 o" w+ x& d9 w
111 : 3,3 v) L$ @3 {0 I- |. l
222 : 4,
8 @, Q: `9 G( A# n: P: g# ? 333 : 5,% o0 J! _ P7 n5 ]+ V h3 \( I
444 : 0,
/ M2 j9 d. m% A& O! E7 a" Y- D5 E- W 555 : 6,) X& ^# b$ Q. @/ H& y- H' T# D& d
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sessionPlayerUnlockMap = {}
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/ @0 J1 c( S) o. ~/ _0 Ldef init():' ^* z3 \5 h8 `( d
# Events" v' ^$ V. _: X& w4 A
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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, l8 M5 _/ y% C* s7 E: R: n if bf2.serverSettings.getUseGlobalUnlocks():+ ~4 B4 p0 p! |/ L
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
% }- \' L' K( _! O8 m; |; \0 Q
# Connect already connected players if reinitializing9 j' }, q5 T& Q# Y Q, P: @
for p in bf2.playerManager.getPlayers():
0 Y7 {6 J( c7 g* V8 G onPlayerConnect(p)
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/ y! _6 C3 g& ?$ |! [& l. C/ k if g_debug: print "Unlock module initialized"
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# r" |1 `4 Q5 O$ A/ C) `, `class UnlockSet: pass2 r) E) u( S9 ^2 | e) ]" ~
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0 g4 s0 ]# J7 M) m& xdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ K, K# f5 x# W
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# W# ?6 c% e) ]0 r, T8 C
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if not player.isAIPlayer():( P! g* V0 m3 _- ^
id = player.index) A" i" I9 f' ]* P: Z* s0 G
reconnect = id in sessionPlayerUnlockMap& q8 K. m4 h$ L2 ^+ y- j$ u& ^6 S
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# always get new unlocks on reconnect/map restart/map change etc! j: ]& c1 d$ \3 J$ T* y8 `$ @
if reconnect:3 n! C: A1 y) U& l6 L
del sessionPlayerUnlockMap[id]
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. s* O: K, d, } r+ S: |7 ~ newUnlockSet = UnlockSet() S' w1 E! Q2 V' q
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newUnlockSet.unlockLevel = {}
& n0 N v0 A( q+ s& ]% A for i in range(0, NUM_KIT_TYPES):. d/ U/ O0 e2 B8 i
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet) z2 i! {/ y6 B
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player.unlocks = sessionPlayerUnlockMap[id]0 c) `1 J* W2 d) q4 l, F0 e
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if bf2.serverSettings.getUseGlobalUnlocks():- u* S4 s( R6 C V
if player.getProfileId() > 2000:
( H) b U, Q( e3 G0 } success = host.pers_plrRequestUnlocks(player.index, 1)3 I$ [; @& u2 G$ o- e' ~8 B
if not success:
' t" H, a2 R; Q7 b if g_debug: print "Failed requesting unlocks"% W$ s) d) F6 U
else:
( ?3 x3 f" s/ Z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- b' R8 C' q" C3 T: X2 s
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if g_debug: print "Added player %d to unlock checking" % (player.index)$ I4 t& ~6 r: d3 k( o$ \- i9 C
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5 y/ A, V1 D0 ^( W6 K+ Z1 ~! ydef onUnlocksResponse(succeeded, player, unlocks):2 K3 { k3 o+ f
if not succeeded:
, M. h5 x: Q T; y1 C/ N print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- X. z+ W9 m) G
return$ K, U1 Y3 @" }
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# \9 x/ h% P; v# H1 f& ]- Z" W # L4 c7 { g3 i3 Z* B7 R0 t
# translate gamespy item vector into a kit-based unlock vector handled by game
' O0 F9 I) E9 y0 a kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ [ ^- V$ z6 `& p
for item in unlocks:0 N7 V/ p+ k7 e: f/ g3 a
if item in unlockItemMap:
& U/ {; w. V2 l. d- ^9 M kitUnlocks[unlockItemMap[item]] = 1
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0 E2 L" W a( i; t% R; j2 ~ S5 u if g_debug: print "Kit unlocks: ", kitUnlocks+ {9 i1 }8 m4 n8 e
#We do not yet support giving different unlocks to different teams, k$ C! ^8 B% O5 X! B" O
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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