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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; y2 w2 S# U0 i. }$ A! w" g2 l 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:7 ]' S: H3 J& h5 o/ S
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 _; J: s( }) Y2 D) _/ v! b, {然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' K' W' i/ \) ]* \; V* c
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
% L6 ^( U+ s7 T$ C& S5 G% i( g: B) w8 _
import host
$ ~% ~% P0 t3 I& X) K& B' I6 bimport bf2.PlayerManager
1 Z4 A, k4 Y- w2 ufrom bf2.stats.constants import *
) i; o0 j& Y# m8 Bfrom bf2 import g_debug3 Q3 ~0 b3 g3 B* d% ]0 ]
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# map gamespy item ids to kits
; M5 T! V: t- Q- V. g% VunlockItemMap = {
, e0 G5 K: r% Q$ E( ]) D 11 : 0,5 D( s( G/ O8 {8 t- k# x
22 : 1,& u+ Y( Q2 u! Y0 j# k
33 : 2,& c( i8 h, g$ M! K# F$ V2 z& F, a1 @& H
44 : 3,2 O6 U) r* `$ t% i
55 : 4,6 {8 M5 M+ N% {
66 : 5,
! H! C2 V& T9 P/ |6 @( X+ v2 l; z 77 : 6,
9 H0 `) z( {% q 88 : 1,
# B2 e0 w# l. S* [% P; t 99 : 2,
0 X" b7 K( \7 s! W 111 : 3,- P' v+ K2 M2 @5 N& j/ D
222 : 4,% u6 o8 f+ c( F9 H3 }! ]9 H
333 : 5,
( U8 e, u' ~8 n+ ?* K7 j 444 : 0,
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3 j5 u6 J$ W- ~6 Y: d0 z7 Z1 Z$ f: qsessionPlayerUnlockMap = {}
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def init():/ y6 O/ P+ M* ]2 w- z2 x6 h' H
# Events
# _: A+ Y2 y( L host.registerHandler('PlayerConnect', onPlayerConnect, 1)' a' @' i/ a G1 @
+ ]' K2 E- X; k% H f if bf2.serverSettings.getUseGlobalUnlocks():
: o0 e2 d6 B& S host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
: M {3 m. ] }+ x. @, U for p in bf2.playerManager.getPlayers():# Q; _: H0 I( v& m5 R( g# g
onPlayerConnect(p)+ ?3 f6 m1 J5 [6 A* U
# j+ g* R7 T v1 }5 z' i if g_debug: print "Unlock module initialized"
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, h" p$ @* Y, q* @* O6 m! mclass UnlockSet: pass
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4 O% _8 D6 }1 n( H3 S& kdef onPlayerConnect(player):
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8 h f& h3 b, s7 b }' d defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ z; c6 _6 t" B) u7 T" b" C* n
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); F+ I" y+ K+ K3 J; y
/ f% l$ _4 k- K/ J# ?/ n% N, }; n if not player.isAIPlayer():
, G1 \6 F; k3 B% M0 k id = player.index. q) q, B- |# n1 _+ e
reconnect = id in sessionPlayerUnlockMap9 U# B# N( _* r0 c9 p% \- R U
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# always get new unlocks on reconnect/map restart/map change etc
% {9 k% ^: h" ^( q# I if reconnect:
9 q# n& K8 x5 h/ t- Y del sessionPlayerUnlockMap[id]
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: @5 Y ]8 A' `. v newUnlockSet = UnlockSet()
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& \& Y3 Q" u: H# X' D newUnlockSet.unlockLevel = {}
) y1 X. L. P, Q; F# Z/ w$ c( ? for i in range(0, NUM_KIT_TYPES):
9 _! [! u- l, W7 f newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id] ^5 f" d. c1 V8 f; P: K
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if bf2.serverSettings.getUseGlobalUnlocks():
7 `. i# m4 k( `4 p: y% {$ m if player.getProfileId() > 2000: , X8 [+ b8 X' M: k
success = host.pers_plrRequestUnlocks(player.index, 1)7 J+ ~4 q# d- V* t5 Q
if not success:% s; n; k. P9 K. C: V6 \: e0 r: J
if g_debug: print "Failed requesting unlocks"# w! e3 P& I' ?
else:
$ k- U* r* o. E- Q% c- a8 w9 V u if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ v- \0 P0 R, Z4 G a
, z% h: U+ C/ r- V8 } if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):* ^0 n! d3 [+ G" F) G/ P
if not succeeded:
. k0 U6 F! w" I* h- _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( Z- \6 N, w' j j
return$ g' {" E* j5 u# X) \' b: u
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 E$ J9 r8 d3 X: x, b, k
+ w, E, _5 N% l& e* u3 ~ # translate gamespy item vector into a kit-based unlock vector handled by game/ f; w Q# m* x L0 V3 u/ G
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) l+ M' _. m7 [! M4 @' [ for item in unlocks:
6 [+ C& p/ c1 ^& u: \6 R M: p if item in unlockItemMap:
3 S" U* L. T$ W- J8 h+ _ kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks9 h5 M! Z8 Q- V# v/ v+ N4 X8 W
#We do not yet support giving different unlocks to different teams
1 k k+ N& Y- }0 Z* e host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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