|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
+ C8 u/ H! Y$ y. ] 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, J4 \/ ]2 R8 K在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; `( \3 C7 c& y3 x" Q
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
. A9 h! _& k e2 x1 Z' H最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" f+ B( ]8 l; q. }1 w5 N
* ~: L' S) `- ^6 P1 u6 pimport host4 d/ i$ K1 S) X* @# A
import bf2.PlayerManager
! O; T, e2 [6 m/ n) T0 e6 y/ q" Z" g! _2 ?from bf2.stats.constants import *
' a, }0 |- ~/ L1 j$ E% a9 B5 W9 Gfrom bf2 import g_debug
M! m; K5 D' R5 s9 x0 N7 e; ^) m j6 X' P9 d+ {. D4 K
. H9 b" \* C3 |( U/ Q4 `: ?
! A& U- s2 Z1 w4 q! J# map gamespy item ids to kits+ A* \) |+ w: n; g2 R! E
unlockItemMap = {
- H* p8 [9 x8 T* v# w 11 : 0,
S8 P6 g; `. ^ A t2 b* ~0 d f 22 : 1,
0 w) k% i" T/ \+ C 33 : 2,
! F7 @( r* }( n* j6 I7 H 44 : 3,
2 ~# P, h: X" g: g 55 : 4,, J, ?) G* O- o( d
66 : 5,8 ^* p5 n6 J Z( Z9 J
77 : 6,# D" N- j7 z8 [3 v( { ]8 ^7 ]
88 : 1,
3 V* C% r @% s9 `" l( Z) ^ 99 : 2,
& u, V& y8 g+ A& i0 F/ s 111 : 3,
! r0 ^0 ^- s6 B 222 : 4,
( U) h: s( r* w+ y- F3 z4 O; Z+ s 333 : 5,
# \0 H0 _- Z, U' l; u 444 : 0,) G$ h9 A2 D. z- W: p
555 : 6,0 m F* A8 { u5 ^2 T# T
}. L, @# B% P- \$ U4 z! K
# x5 l/ B5 B. \7 [0 SsessionPlayerUnlockMap = {}
: |% `3 N+ b. v g' H; V
# g& d7 a9 g/ f4 n
2 h+ e) B: |" e$ z: _! k5 q2 A$ x! D% e$ r; g
def init():
# C4 l( C% D2 D; J" l- b # Events
# j$ l2 W7 S1 B$ e6 ^1 G' i host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 q7 c9 E: G; Z# ^
8 n2 [0 p7 p" O5 Y* Z- q' {
if bf2.serverSettings.getUseGlobalUnlocks():
* B0 w' M9 q& N. [4 o ]" P host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
1 V( ]( ?2 m$ l* ~. Z$ s! ]; ~) E+ z0 ]
# Connect already connected players if reinitializing
5 l7 j9 _ k$ y) u0 k4 J$ ^ for p in bf2.playerManager.getPlayers():
* x7 k8 s; T5 m$ d/ n6 ^ onPlayerConnect(p)# {+ P+ X7 r/ M0 s' Q
# B$ Z# w/ S |# y6 M
if g_debug: print "Unlock module initialized"0 B: [! O& L3 [& _- k
9 b, H1 B2 l$ z
8 M: N, a) F/ s, o7 O3 M6 \* p. M
class UnlockSet: pass
8 k+ O. o2 l& Z: `
3 j* a- D! T" H0 a6 w! e3 @- j
4 q& ~ i4 E/ C+ r" g
3 c$ V: R5 v% H; V8 tdef onPlayerConnect(player):
$ V; l7 ~# z3 s6 A! z7 L7 |4 d8 \! r& [' o1 F/ T+ {
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: y4 ^% W% y( |
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- V7 B& \9 B, o1 k" I
: p3 ^5 D! [1 ?4 N; l7 Q! J
if not player.isAIPlayer():( y* L/ m+ q+ o# { [* W
id = player.index2 z# A8 f* W" Z, |
reconnect = id in sessionPlayerUnlockMap+ i3 C% w7 R J- w p
' _& U$ I* U6 J6 ?- Y
# always get new unlocks on reconnect/map restart/map change etc( V k% s7 t3 {$ Q/ J
if reconnect:& z) G9 o# v; m4 d0 v
del sessionPlayerUnlockMap[id]
$ L1 h- c4 x, S0 q+ r0 _- H& ~( [
9 `1 z- _1 @: ]6 c0 a/ ^, T( U newUnlockSet = UnlockSet()# k" `0 H. S; ?( V( B: F
2 K/ k! z& Y4 w! a, j* X7 T1 g newUnlockSet.unlockLevel = {}+ ~4 v% T) ]6 d7 x( G- t; z, K
for i in range(0, NUM_KIT_TYPES):! { ]* Y# N- S1 U
newUnlockSet.unlockLevel = 0
" c% `2 i( _% Q8 U( Z
7 d$ A; g4 N- D! \ sessionPlayerUnlockMap[id] = newUnlockSet. S& l8 a% |( R5 c
4 D# W6 ]2 |6 b% e
player.unlocks = sessionPlayerUnlockMap[id]" o" V" q# z$ t. C
- {) i* r" ?+ L x9 _4 J# @
if bf2.serverSettings.getUseGlobalUnlocks():
3 x& J1 @" b f* C% [ if player.getProfileId() > 2000:
9 U- t6 N$ K/ T- ?+ R% Y2 g success = host.pers_plrRequestUnlocks(player.index, 1)
, S, o7 P, b/ x if not success:
' ^: ]: U7 G' [ ~5 i2 o( d: @ if g_debug: print "Failed requesting unlocks", V" H# K' N- c7 \ f
else:1 N1 [3 b5 ^6 V
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
, O; v' Y( _, l
7 Z: K$ s K ?5 R: c if g_debug: print "Added player %d to unlock checking" % (player.index), s0 M7 A0 p' J4 C. c6 s
2 j+ E' _4 B$ Y- ?& Q) d
, D9 o7 s P9 Q* H& d5 }
) q# k% C8 K. Z6 Vdef onUnlocksResponse(succeeded, player, unlocks):7 _% P: f7 R5 }" i* D1 H1 N
if not succeeded:) Q+ S1 x+ O6 S {
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 u+ q# M9 I" E6 `8 H return4 H" C" k- ^* o0 J$ r
7 \) i3 Y& L' l0 C/ r' @. [4 P
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
3 v5 R3 o1 K/ v; Q+ b 4 H( q8 `+ ?- |* R
# translate gamespy item vector into a kit-based unlock vector handled by game
' U4 ?. h2 L( o! J kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! a4 D$ |% j% ^: l
for item in unlocks:
' u7 Z5 D. m# K+ S- s2 S8 y if item in unlockItemMap:
% k6 {) k0 p* U& x. o- D' j kitUnlocks[unlockItemMap[item]] = 1; s% c3 ~, T. G% k+ \
- R2 O9 d) J2 N9 X
if g_debug: print "Kit unlocks: ", kitUnlocks, N% _ J8 a$ s; B2 C
#We do not yet support giving different unlocks to different teams' L. P5 ]1 _0 R4 n5 C6 ]& T
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|