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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
2 E, X7 \$ B7 d% z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ I" m0 s9 F9 m8 x; M) w2 ~
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. X" M& y& S6 ^2 ]" M! t8 J
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 d; g: Z% @2 c; w. O最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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9 s- X' l7 n- q: f4 B% Aimport host( M0 g. s3 D' t
import bf2.PlayerManager
* k D% u7 D! ?' R6 T/ Yfrom bf2.stats.constants import *
{ q) P! X$ o2 {( E, Qfrom bf2 import g_debug5 o& P2 w* e+ M$ |. g' q3 z; k
# h: S: Z7 d$ R
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# map gamespy item ids to kits
; Q5 a1 B& F1 k0 zunlockItemMap = {' m: e8 H, W6 `6 m
11 : 0,
( I. i2 h5 x5 k6 e/ z) T 22 : 1,4 |! l6 Y/ o7 r% j9 k: E" A
33 : 2,
0 a" g+ J2 H, T$ R/ O 44 : 3,* Y* H# t8 N1 u' E) c# m
55 : 4,
+ n( Z& p: L6 S) u4 ]5 f% d+ o 66 : 5,* I2 ?$ O& W$ I* \7 K
77 : 6,
0 Y5 U5 f8 S1 v `; E$ ^2 I3 ]5 U 88 : 1,8 ], P/ ]+ v- Q5 r7 ]
99 : 2,
* \7 e z5 t) h* A4 m5 b* a$ s" h% l 111 : 3,
& w! m6 F( Q4 M9 K* ^ 222 : 4,
( d3 f- r1 H. T0 w2 ? 333 : 5,
9 w) p6 L4 z5 r4 ?+ f8 B 444 : 0,
5 r0 D+ U2 l; X! m! X 555 : 6,, t2 z' t( R. Q
}
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4 Y+ W( O* J. h1 ?5 P7 S! y2 RsessionPlayerUnlockMap = {}
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# q' N, M. C s' kdef init():
! l F+ @/ ?( B7 A5 ~6 m, w # Events
/ b- i' t0 V: d host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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: w1 i6 c9 ]5 ^8 w' ] if bf2.serverSettings.getUseGlobalUnlocks():
4 D5 B& p4 h# E1 u7 v) c host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 y/ p5 N% H. Y* q0 _& [
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# Connect already connected players if reinitializing8 r5 v7 q% {( I3 z* A: C; f
for p in bf2.playerManager.getPlayers():
/ d# K) R( c/ I1 i/ Z/ h/ H onPlayerConnect(p)
% D- G9 W6 f$ @8 _+ R. N+ C4 U( h+ I# T/ Q2 J/ P2 l
if g_debug: print "Unlock module initialized"
# f! y! I) G5 Z
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class UnlockSet: pass. r- g% ^" T4 H2 j
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def onPlayerConnect(player):! o+ p4 i" q+ N' O5 L( z! {: Y- C
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 d1 G; Y+ n6 w: x4 F- T host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():( I! e- X& G Y9 I0 T
id = player.index0 n9 \$ b/ ]- ~2 P; h& K! @
reconnect = id in sessionPlayerUnlockMap$ U& N1 b: d8 p
2 e3 _. { c& f4 \6 j # always get new unlocks on reconnect/map restart/map change etc
% B5 ?9 i& Q8 y2 c R3 _ if reconnect:
% W) ]: Y8 p7 n4 O0 J! j3 h D del sessionPlayerUnlockMap[id]' v# c& F, H9 b; Z8 j z9 |+ E
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
. p& i6 i! ?1 y% h& r for i in range(0, NUM_KIT_TYPES):( c" O3 e8 k) \, G
newUnlockSet.unlockLevel = 07 {% C# S$ N4 x2 s" ~, d' x
% ~+ }# V% L2 W- L& r9 O+ E" C sessionPlayerUnlockMap[id] = newUnlockSet1 I! a* B9 s- W- }1 ^ H8 Q
1 u5 a) t5 a8 E1 O" Z1 Z player.unlocks = sessionPlayerUnlockMap[id]: D1 C3 g" c! Z: {2 S
& y( U, u4 M2 z; X5 D5 E! f5 e if bf2.serverSettings.getUseGlobalUnlocks():1 z, N. o% }, W, V( }6 @" U4 M. c
if player.getProfileId() > 2000:
/ G9 s3 Q7 `. H& F success = host.pers_plrRequestUnlocks(player.index, 1)
) y, ] y+ c U) X: l if not success:$ v/ L; m, B+ A8 K& F
if g_debug: print "Failed requesting unlocks"6 X* o% O) O2 m, T" r% \
else:1 T$ P4 X, H2 @2 ^
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
$ H6 e% `7 |# p" n9 O% B# z$ I
& e# W& _7 j' | if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):) X' R* H* y- O2 U
if not succeeded:
" T& |' D# B8 Q- `% D print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- h; D+ ?1 |% S6 D. [
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# translate gamespy item vector into a kit-based unlock vector handled by game
( y s, E [: E! B2 a# W% m& N# j kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# v& V0 j2 g3 E" u1 e for item in unlocks:
7 K' z* P$ d! X7 J; f; h+ l- v if item in unlockItemMap:
+ G3 N- F8 f' E' n' V kitUnlocks[unlockItemMap[item]] = 1
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7 i j1 `* S+ X: E if g_debug: print "Kit unlocks: ", kitUnlocks
" H5 S3 c$ x- K0 ?$ K' f #We do not yet support giving different unlocks to different teams/ Z. _; p' K/ r. A, `( i' w
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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