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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 k9 _0 t* s7 V X9 s' V3 ?/ X
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- V2 o9 j5 V, t3 n在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* A: C' Y* v: I0 x/ h" K
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' {& @0 I7 `% D; Z( n5 a) t! @
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: m! k2 m4 ~1 {: y( J, H2 T0 C `
; B I2 M; P) R) m! limport host8 g# l, R2 z; u% p& F6 v1 N9 [
import bf2.PlayerManager
6 T1 Q) r% b( H7 {( s+ }. zfrom bf2.stats.constants import *
' r8 }5 `- W, g: afrom bf2 import g_debug7 n' H5 N9 {' ? ~3 b2 p$ [$ h
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2 _, T9 ^! g1 s. b# map gamespy item ids to kits
]% I% N+ v5 K* h! F7 munlockItemMap = { p% G) @5 J" M! Q& I) C! s1 L
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22 : 1,
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99 : 2,
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333 : 5,
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}
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1 p" c$ p9 Q* \2 H& g$ L* JsessionPlayerUnlockMap = {}) v9 a2 ?" {- z* \, ^; v
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% {5 [4 }) i u* k
1 G8 s1 E" ?- F. W* Mdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 q' c. U L1 C4 z- B
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if bf2.serverSettings.getUseGlobalUnlocks():7 {# _1 [% `- C' A0 O3 v
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
& A9 n) T, b7 G for p in bf2.playerManager.getPlayers():/ W* {0 |& c: ?$ Z. X! c
onPlayerConnect(p)
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% r& O( N- A5 v! E; J% G3 X) S3 W1 O if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; Q7 v$ T9 I# [$ r* \
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
* w0 U% S5 A8 n C: e; ]0 n& ? id = player.index3 H6 u* ]3 }( b
reconnect = id in sessionPlayerUnlockMap5 e7 |& n' j; C0 a6 A% Z
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# always get new unlocks on reconnect/map restart/map change etc+ I, G E: V/ Q7 g+ O- D, l
if reconnect:
: |% C3 n; r( q4 r1 U( S7 l del sessionPlayerUnlockMap[id]
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/ }) z/ v+ t/ ? newUnlockSet = UnlockSet()
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' u% M+ U' `# d newUnlockSet.unlockLevel = {}
/ J, L, G$ w6 j' p8 G5 [ for i in range(0, NUM_KIT_TYPES):
1 C$ A- b3 s" g' {6 ]' \ newUnlockSet.unlockLevel = 0: L( S1 z9 `4 v% p
. Y/ u, z/ Z3 y8 e4 {; e sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]; ^8 O3 R0 ~5 y2 }( R( G% l
' v2 Y! q; g! Q5 E- E. l$ z if bf2.serverSettings.getUseGlobalUnlocks():/ F. D# n, T) U) @% n' z# q3 g, c
if player.getProfileId() > 2000: Y+ @: m& r- Z- k/ e+ ?
success = host.pers_plrRequestUnlocks(player.index, 1)
# J2 v' O, u- @. t) L if not success:
* Y j, k5 c. S& @ if g_debug: print "Failed requesting unlocks"
4 V# L. z; |. U else:
! x6 K9 _- e9 r: i' y4 v/ ? if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)' u" ?5 `- m7 `; `) e: ]; t
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2 H6 U( h! A5 I0 V! [( D9 d+ P* }def onUnlocksResponse(succeeded, player, unlocks): ]% z7 s/ z4 x: u9 N$ L
if not succeeded:
2 w; h- y4 N7 b print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' ^2 T/ e1 r; h$ c" e( ~
return, H! V2 v$ M+ E/ h
- G5 D3 |. h! g" q: H8 B& S # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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% B7 h1 [# k+ ~" z # translate gamespy item vector into a kit-based unlock vector handled by game
' B( ?+ Q9 j+ | kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- @0 h, e- Q5 w e0 g1 f
for item in unlocks:
; y6 D4 `1 u: i+ b2 ]) L( R if item in unlockItemMap:5 w7 c: v" v S4 J
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
6 y7 i1 g) [' f5 g #We do not yet support giving different unlocks to different teams1 M' C7 w+ S/ Y0 K: D# M: K
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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