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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
5 h% n9 @2 i7 l, Y8 b2 m 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' O& O6 A0 [7 B& D- S2 j& h( j在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* B2 @* Y: G/ o. a) p; G6 o
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# ?5 c% D& T& p
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 I! n N1 f1 L9 R. G
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import host
! T6 `: |+ k) s2 j7 I, jimport bf2.PlayerManager
, q- u- R6 Y! i3 A! y5 }from bf2.stats.constants import *
- J7 V1 u) g) |' q8 F' Vfrom bf2 import g_debug1 p) O: l" t( E- X* M2 j* l
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# map gamespy item ids to kits
6 d; g# {- b8 }3 P" {1 w% o+ punlockItemMap = {4 A/ J+ j4 J# }4 u" g: S% N
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22 : 1,
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55 : 4,
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}
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" d7 c1 g9 t1 c- j0 o7 ?- i9 psessionPlayerUnlockMap = {}2 l# i' n ^$ w5 _0 q4 f0 f
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def init():6 n1 A2 S( [/ u" L' y5 ]
# Events; i! B- }& {& f
host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 @) w3 `9 S1 j. K( @! w. Z
7 [+ b* M$ n; ?& g; `. W R if bf2.serverSettings.getUseGlobalUnlocks():' E& _% v: T$ c4 @9 {' ]$ |
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
" A8 e3 u( B. q9 z for p in bf2.playerManager.getPlayers():
9 A, i/ r: [* m% V4 L onPlayerConnect(p)4 x" x) \7 h) c9 o4 Y
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if g_debug: print "Unlock module initialized"4 X5 F5 B7 y2 b: a/ \) I
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class UnlockSet: pass
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def onPlayerConnect(player):
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+ w9 `0 J5 H7 r6 _0 R. N defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 d7 z+ q6 g. c) [
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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# W7 ^+ o0 ]4 I$ G2 s1 v if not player.isAIPlayer():
4 Q) v( N: p# P4 V& K id = player.index
7 z5 K) M0 U e+ j8 g- [ reconnect = id in sessionPlayerUnlockMap2 D( t0 A( g! K! u& d9 Z- v
# \$ c1 ~4 R- @ @+ W8 [6 P. a # always get new unlocks on reconnect/map restart/map change etc
$ O: D. D: i" @: ^ if reconnect:
5 Q# p1 s9 R" u% P3 Q7 A1 R4 J# F! B del sessionPlayerUnlockMap[id]9 ?' E0 y0 R6 F) y7 H1 l) W
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newUnlockSet = UnlockSet()
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) c' E+ S4 z' ^ newUnlockSet.unlockLevel = {}5 p& x% v u/ P/ O# K. O
for i in range(0, NUM_KIT_TYPES):0 S7 ?: V* |" Q
newUnlockSet.unlockLevel = 0+ y! q. C. |% O+ {. U W9 X. @
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sessionPlayerUnlockMap[id] = newUnlockSet2 u! o4 ^) }9 P- @* W' `
" I. ~+ `& b$ x% y# e player.unlocks = sessionPlayerUnlockMap[id]% m( Y% F$ Z- E% k% _* U. D& M' r
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if bf2.serverSettings.getUseGlobalUnlocks():/ s0 a) i0 Q8 `9 q# m
if player.getProfileId() > 2000:
, a; M2 A- p0 s) d# T success = host.pers_plrRequestUnlocks(player.index, 1)/ _& l2 R. U. n& l/ l- d
if not success:
: E2 P- O$ T. m5 D" I" z if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% t5 u3 `8 R% t( N+ a; H
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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3 Y( X3 Y1 `$ t! s- T3 w # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
* H: @( t* B+ `! _# X* C3 o) ?9 w kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# h# `+ [4 m: {* ^ m! n1 @6 U for item in unlocks:! a# V% o/ \# s( S
if item in unlockItemMap:
# d7 f7 l) w9 c. N kitUnlocks[unlockItemMap[item]] = 1: N; A7 N6 P& a
5 U: E" i( ] h' Q if g_debug: print "Kit unlocks: ", kitUnlocks
: E6 ~( j3 U* T# N #We do not yet support giving different unlocks to different teams1 A* ?6 P5 }; o3 f
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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