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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 G) o2 f5 N, d0 i# z( J9 V: }" ?
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: W- j: u b. C9 w. v
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' ~! X# A4 k F* s2 H
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!1 J' Z1 E( X0 `# q5 g `
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& f: Q+ `* _+ D9 k4 s
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import host" s! e" ~1 T$ [" u. Q% x
import bf2.PlayerManager
4 X, `; m1 E2 F7 _( `% J! Sfrom bf2.stats.constants import *( Y: o7 P) [& l4 B# z: S
from bf2 import g_debug# Y/ o/ R; J8 V' s
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: b* L# n% P0 w9 l# map gamespy item ids to kits
/ S4 v" I7 @7 V6 I7 P: l% b/ P$ OunlockItemMap = {: c$ _+ S5 S |3 c: b6 |$ s
11 : 0,
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88 : 1,
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444 : 0,
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7 F- u) t, @ m/ ? }sessionPlayerUnlockMap = {}8 c; P; ^( L/ M G4 R0 }1 d7 r
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' o: ] g- P# h( `& a+ Idef init():
6 t+ \1 Y% x5 `" k: x: w # Events- R0 `5 u3 ]- B
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():! q! Z3 ~% c* ^; y3 H# [
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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8 [' \! ^9 }* D' E9 }# ? # Connect already connected players if reinitializing
( |, j( H4 X( ~$ ]2 N for p in bf2.playerManager.getPlayers():
( J* \: I) t9 ?7 O onPlayerConnect(p)
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l) T2 H2 j+ T/ h, Q if g_debug: print "Unlock module initialized"1 M3 O! }+ I: S$ {9 Z) k
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class UnlockSet: pass9 |7 t2 K4 D, s# |' \
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9 t, g' m" O% E8 {3 u. Y/ Odef onPlayerConnect(player):
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" Q( `& ~- H4 j( f* q. P* Z3 w% @ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& K" l- k/ `' g3 C
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)2 c" \2 |# F. E' z2 [) h1 Z
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if not player.isAIPlayer():6 F# I& b4 @5 [" x9 G
id = player.index
7 \, {: x" l; N9 ~7 S reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc5 B9 C& a0 \) h6 }2 a( C
if reconnect:8 j f+ f/ e3 N3 f
del sessionPlayerUnlockMap[id]
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! b% ^+ f0 A7 f6 W5 \! ^0 x2 p newUnlockSet = UnlockSet()5 U) O: f6 n6 F: l6 s( V& e" k
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newUnlockSet.unlockLevel = {}( o; _& K$ ], T+ ~- e" T% z0 O) [
for i in range(0, NUM_KIT_TYPES):2 H1 U. l ]. c- R) N! j
newUnlockSet.unlockLevel = 0
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* v% q9 ?' u7 Q9 Y9 c6 C sessionPlayerUnlockMap[id] = newUnlockSet
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8 p3 C7 p% z( ]3 ?& `3 L8 y player.unlocks = sessionPlayerUnlockMap[id]
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4 C X* p! I ]( J if bf2.serverSettings.getUseGlobalUnlocks():
6 `2 }5 @2 |5 e+ u1 ` if player.getProfileId() > 2000: ' S; k2 E0 @! g: B
success = host.pers_plrRequestUnlocks(player.index, 1)" C$ x8 g+ a* l5 ^
if not success:& h* I/ f1 A! R/ }$ @% V+ `
if g_debug: print "Failed requesting unlocks"- C; B0 o- A+ {# u1 _9 ~% m: f
else:
7 |2 a1 G& s" \0 Y8 l/ O if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) a4 I, ]2 S% q* y/ I4 i
7 M+ X8 d! L1 W7 [1 ^ if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):+ J2 v$ ?: }& V) l! \( D4 d
if not succeeded:
8 s& g$ w+ N# d& t- }( v4 q6 { print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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6 G9 W0 Z' H3 N5 H) K: d7 ~& g% q0 | # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
' D" {1 M" J" J$ E5 v* M7 [* o kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" \: `1 R( k/ b( D+ ^, y for item in unlocks:1 L9 J( ^; f3 c& |& _# U& l
if item in unlockItemMap:3 v" v9 b0 J, B8 N+ ~% u
kitUnlocks[unlockItemMap[item]] = 1
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; K8 k% L0 I7 E4 C, l( j if g_debug: print "Kit unlocks: ", kitUnlocks/ W( K: s7 \/ k$ q
#We do not yet support giving different unlocks to different teams- E# }- s4 t3 b
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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