|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 3 C" S1 G* L' l, e: \
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
0 K/ X% a7 w }8 M/ x' c3 t' X在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 x( ~4 L @3 e0 ?- B/ e8 y, M
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 X$ ~% l1 ?$ M( l: }% P最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# }& \8 B4 a! b& q3 b/ L# p& f" V. t, q% d
import host
' t7 C' h2 J; j0 limport bf2.PlayerManager
! j+ o/ L9 F \from bf2.stats.constants import ** c" [# y8 f: C' o4 r/ @; h. m
from bf2 import g_debug0 g/ f; E3 M% q4 `5 l
- ]/ M- _: L* ^5 Y8 u: l: m( P- c$ N' Z) z
/ t- N# I7 u8 @9 Q1 N
# map gamespy item ids to kits+ Z8 y% c7 C; ^3 n/ I9 h& \" c$ \
unlockItemMap = {
: T: ]6 H2 h9 _$ U 11 : 0,
* x! i( g* \0 a+ H% [ 22 : 1,
' q) }5 R0 D" a2 p 33 : 2,
% R$ p9 m' `! ]5 O. B: C 44 : 3,
+ m6 `0 M. F) _- o/ B 55 : 4,( c" r/ ?2 a6 \ O5 V g k( H9 T
66 : 5,: [- r M4 G2 f, C8 N3 A+ `: Z
77 : 6,7 W% M- _3 V/ t3 i# M% |: ^
88 : 1,' e/ z& B0 f, ~; U
99 : 2,
$ \5 q" d r, S, k 111 : 3,
( T2 o. g; _& J- x( O' Q 222 : 4,
* i: Q5 I1 x, y4 @ 333 : 5,
. |/ s" i+ O$ }: |" w6 s" y1 l 444 : 0,3 v) Y2 v5 \" G. N
555 : 6,: @1 A/ i" _* c
}4 B; l; f [5 C
1 Z$ f6 u7 t# J1 K/ J PsessionPlayerUnlockMap = {}% E# u0 }# M* i
4 c3 I: ~% i$ C4 A9 _
) D! ?3 f8 v8 w) o( Y
5 P* Y2 F2 F/ i* Z; A: P( G
def init():# b5 T5 f0 Y% h% s0 ?6 F( d
# Events
9 n( H5 R! S) e- {1 p, U host.registerHandler('PlayerConnect', onPlayerConnect, 1)& i+ G2 d9 O$ ?, h& x8 S
( ~, B% [" m0 f9 x/ _
if bf2.serverSettings.getUseGlobalUnlocks(): p7 Q+ P* l2 ^8 E& V" H% k0 f
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
6 l7 f% K. R6 @0 B! l5 T' R
# L% N2 t0 d/ M3 a6 C # Connect already connected players if reinitializing8 l- i4 {$ ^* g
for p in bf2.playerManager.getPlayers():
/ L) S& N* W+ N; _& J" \/ m onPlayerConnect(p)
) W+ P9 c! }2 o3 G4 O
' I8 V- E0 K5 c4 s" f* x if g_debug: print "Unlock module initialized": @4 @. R, m/ J/ x
# m8 U' f) P5 {2 `% V# _
& l. V$ r' ?6 u/ o9 c. }; ~+ c( _* l) h
class UnlockSet: pass
9 @3 i- L! `7 l. s7 D* B
0 A* }8 E0 H1 q9 A8 Q* e0 h$ z5 j; A+ I% N7 S* ^0 H/ W
6 N7 j! I' L$ U( u, E4 S adef onPlayerConnect(player):
/ }# J2 X0 q) X* T1 o, g' h; E2 \, I( {1 I1 m1 H& u
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ ]% c/ ~4 m" n4 ?
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
' e0 a+ U6 M% Z7 f* S; F9 |6 Y' k
( J9 W, f$ Z! s, C; q9 n if not player.isAIPlayer():
4 q% c+ X, h. T) P7 m* H' { id = player.index% M! c) E3 O' K$ t
reconnect = id in sessionPlayerUnlockMap1 ~) |: E2 m( a. _( J' \, h
; ]5 n9 \. F" f% k # always get new unlocks on reconnect/map restart/map change etc8 C3 V9 \, q" r* ^7 B+ I
if reconnect:; @! A0 e; w+ |6 A
del sessionPlayerUnlockMap[id]0 o" c! Q( z' U9 `) g2 M: Q
3 @0 W9 l( D! b( B3 U newUnlockSet = UnlockSet()
F* U' o( K' c3 \, W D
! H8 N! X; b. c2 ]/ L newUnlockSet.unlockLevel = {}
4 I, u' J5 A, d I8 b for i in range(0, NUM_KIT_TYPES): I2 _, J7 c; m& I( I# y8 y
newUnlockSet.unlockLevel = 0: \" N: a; i0 s& o, I1 i
& J( T3 [: o- U2 }
sessionPlayerUnlockMap[id] = newUnlockSet# h0 l. B1 W* F* G+ T5 O
: b1 O; u1 R) N8 w. j( z8 w
player.unlocks = sessionPlayerUnlockMap[id]4 v5 g7 z$ z1 @! k& ^# h3 o) ]
& d, J- L1 ?0 a: G
if bf2.serverSettings.getUseGlobalUnlocks():% K# q- K9 w* P; x0 v, o6 d
if player.getProfileId() > 2000:
8 Z- `2 j3 A/ L) v7 t7 g success = host.pers_plrRequestUnlocks(player.index, 1)
) G* d* u& @% Z% T* F- e: _) V if not success:
7 V' x! b$ U% M1 d4 v6 Z# Y5 { if g_debug: print "Failed requesting unlocks"
" P) N5 x7 p$ \4 q, ~ else:
/ a* l9 R5 p& [8 ?8 [6 U5 ]: o2 x if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 A7 k3 g3 ~+ D6 e' l- g
4 E9 s' U) B7 q* O9 C
if g_debug: print "Added player %d to unlock checking" % (player.index)
! ~% Q# c" d1 N4 G8 N" a
5 o# E. m' A1 E; p9 g) \+ b* |0 A
' l7 B. [0 S8 C& Q- ^9 K* u! ]1 }* I; } B4 _6 l
def onUnlocksResponse(succeeded, player, unlocks):% t: L2 ]1 p* G2 e: ^' u. w, j
if not succeeded:* O: J2 ~- f5 Y# A
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)5 H+ A- b- F1 V% a1 p
return
. k; h6 z9 a8 p) n
( h5 D' [( A; B # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ m; m' n8 n3 p) J: p2 \' _0 L
! @) H7 I) E% v9 n; q
# translate gamespy item vector into a kit-based unlock vector handled by game) r$ o6 r2 l5 ]9 Y, @
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! U0 s/ O N' W7 w ^ J ^ i7 K for item in unlocks:4 o# q- x' P) e9 \% H( q
if item in unlockItemMap:: @6 Z2 Z' N, G( ^
kitUnlocks[unlockItemMap[item]] = 1% z- z# f1 c% b1 A
& q% K$ s2 A8 @$ b
if g_debug: print "Kit unlocks: ", kitUnlocks
- h6 e( m: ? K: M' Y8 Q #We do not yet support giving different unlocks to different teams$ H) m, A/ [: ]( k& x% [
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|