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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 2 `3 L, `1 d$ D) U6 [' G1 R
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& {# I. u* H& K* P% ]3 E% \& F9 o
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- y8 z, h- i6 S. N4 T( U
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 X5 M# }+ o1 v. o5 w! E7 v! n最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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; A h% a3 U5 b% oimport host/ j. N- H+ d. {6 ~, g# L, _
import bf2.PlayerManager0 x# n3 R* z$ i1 S" Q" Q. N
from bf2.stats.constants import *
1 I0 z- O% a* m. B) p1 j; J: b! y/ Zfrom bf2 import g_debug
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# map gamespy item ids to kits' |3 I( C, H' d) ^! {( q3 @) I
unlockItemMap = {5 L- u# w1 P, C6 y# z5 V( K
11 : 0,
5 S* J0 ^7 F. H4 ~) d 22 : 1,
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55 : 4,
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99 : 2,
5 }- P; L4 y3 s7 Q% D4 i. A- g 111 : 3,5 V0 ^4 F" m8 h1 s( Q: T9 P, m
222 : 4,# f1 X9 `5 I; B8 W" a) \, ]5 X) O
333 : 5,/ q' _7 n) k* j$ x! c
444 : 0,9 {1 _( }* V9 H
555 : 6,
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' E; W# x# C, Q% PsessionPlayerUnlockMap = {}
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2 r( q- s& q, c. m9 H4 S8 f* M! H0 vdef init():
( k1 W; |) d5 x& W # Events% |+ ^- p9 m; `5 d, i/ n
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():8 b* P( @$ e4 J0 G$ `7 f( E
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' I% q- p4 ^' c8 A% f) [5 n
2 N! Z+ [* {8 I5 p) D' b # Connect already connected players if reinitializing
3 S p: |4 g% ?/ T8 B for p in bf2.playerManager.getPlayers():
8 c7 |: x3 P5 i: B7 y onPlayerConnect(p)
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, t, z* F/ o3 R0 o if g_debug: print "Unlock module initialized"
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- s7 D# y1 Z6 p$ P+ a$ H9 zclass UnlockSet: pass! N0 ^# }0 s+ s* l$ \ O: H
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9 a" }) j* M4 G! [def onPlayerConnect(player):5 A# C4 }/ D, R8 B7 u
# M% W1 {/ m7 ~6 q! v2 Q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 S+ _7 e9 G* W3 J
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# o1 w; U) h; z
: B4 }) o! ?: v- _ if not player.isAIPlayer():/ B' E, {: e. a/ R# g
id = player.index0 V! l0 @/ k, D* Q5 m* [" }
reconnect = id in sessionPlayerUnlockMap- p4 i% s: q: ^2 |0 y$ r$ }: g" R
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# always get new unlocks on reconnect/map restart/map change etc9 c8 q# H! g3 S% l
if reconnect:: L! l7 I' m* k/ w8 g% f- A5 |
del sessionPlayerUnlockMap[id]
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, @5 j- Y# ~0 u- e: a newUnlockSet = UnlockSet()
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2 p) G' g6 t* c newUnlockSet.unlockLevel = {}
! B9 w# A6 I' K: s, P* D+ G; V for i in range(0, NUM_KIT_TYPES):
$ b v! X; ~: \ newUnlockSet.unlockLevel = 0
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, x& C; o- `* B a sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]' P C( a1 K/ h9 z9 Z6 i$ I
5 z4 P; |7 J$ K( Y; K/ n- \8 C if bf2.serverSettings.getUseGlobalUnlocks():( [) F: T' S a! f0 |. @! O! [
if player.getProfileId() > 2000:
) ^* O, v$ w$ E) t' e4 C success = host.pers_plrRequestUnlocks(player.index, 1)
. U- A% h& M1 D. y if not success:0 A: D/ O! I" Q a0 d7 ]
if g_debug: print "Failed requesting unlocks"
! J9 y2 X% s! a1 p. k else:
2 @$ h! y) R& \1 w1 V/ B7 O if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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5 s. ` H3 N& [1 Y3 y6 _) l& ?% D7 ^ if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):4 x; q" u. f& g$ P6 e0 _
if not succeeded:
6 K3 ~; K/ `4 s% E# @& | print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) E# e6 O. o9 H V
return7 i. l) ~ {% K& ?
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# k0 C- {1 S+ z # translate gamespy item vector into a kit-based unlock vector handled by game' j; e3 b9 I% {) p1 _
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ K/ O1 p1 U% ]
for item in unlocks:
y: E, v6 k$ g; z7 @9 }' H if item in unlockItemMap:& S3 }: c/ K& Q! \) T
kitUnlocks[unlockItemMap[item]] = 1( @6 J/ G% N9 T2 u% _0 n- N- \
# Q {7 y: R! k- K. ?7 w' _0 P
if g_debug: print "Kit unlocks: ", kitUnlocks
( G8 r3 s, K5 X #We do not yet support giving different unlocks to different teams
0 Q# F' C3 h0 w, W$ b, w2 M1 z host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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