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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) * Y4 {+ ? p; |/ J: G
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
0 g" ~: g+ A* ~& w& Q$ ~# E在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 t1 V1 T" s9 |1 V& M# p9 p然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
\+ A8 ~$ ]: X k* f' w/ L* E, J最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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4 o& ] H4 _0 W5 L. k1 vimport host6 J0 o; V# q3 B! f
import bf2.PlayerManager2 o% x3 C, k- ?+ E2 D- A
from bf2.stats.constants import *
, k. I1 d6 b+ E2 f* O5 W3 Z! lfrom bf2 import g_debug
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6 }* n2 p3 L/ q8 ?( H( V: z# map gamespy item ids to kits0 g1 h" V) k j1 L. R" {
unlockItemMap = {
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22 : 1,
3 c+ v! t+ Y. t" c, ^ 33 : 2,
* H5 R, d N, P, Z* ?/ \- Z0 S- ~ 44 : 3,
! P# n9 y: F5 H5 F( N$ V 55 : 4,
% Q$ r& G5 Q# p3 a 66 : 5,- I5 x5 I( p, i' G. h* i" g
77 : 6,
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111 : 3,
8 H. G: T! ?$ w& K; K, X' _$ Z 222 : 4,0 w& x7 o4 F( j* J- u
333 : 5,& A2 R& k% C' E! o- Y
444 : 0,
# V3 ]$ C! q5 _4 K" |. E5 p7 x/ z. Q 555 : 6,: n# F& d; ]) `
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sessionPlayerUnlockMap = {}1 q# f. V5 P' L! J
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def init():
. ]7 A# L9 R) m8 C # Events$ Q" Y8 w& Y: B: `. ]
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# q8 \# a8 r0 s8 g- q: w1 e. r
0 i) d8 T+ U) m( b( X) o1 B if bf2.serverSettings.getUseGlobalUnlocks():2 c6 Y! ?) j( V) W: S) E
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing4 I1 e2 t" ~7 j3 \: Z( R3 k
for p in bf2.playerManager.getPlayers():, q: Z6 V: G) b
onPlayerConnect(p)
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B2 ]% X0 l5 H if g_debug: print "Unlock module initialized"* g1 i7 p- w% Y
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class UnlockSet: pass# p6 J& {, h1 p7 Q* C0 W! \. f. G
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1 j' ]! p' Q0 ^; p% ldef onPlayerConnect(player):+ j# n& p3 I$ r* ~
3 ?) L& Z3 z& o defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. g& |- `8 I9 U4 I; s& j3 a2 C
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
( v8 H- e. F+ I id = player.index+ p, o( g: V+ p6 s4 E5 S1 _( s
reconnect = id in sessionPlayerUnlockMap C8 Z5 X- l# r5 {- r
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# always get new unlocks on reconnect/map restart/map change etc
1 |: ?4 ?; F: T/ X; F if reconnect:
K6 v9 L- T& O3 Q% F7 U del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()7 h1 H4 `; ~+ L7 h' F$ P( D
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newUnlockSet.unlockLevel = {} \6 p/ P# j0 d. ^
for i in range(0, NUM_KIT_TYPES):* b) ]; r( o& a, ]
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet. O- `0 l; O; u: Q) u" t0 c' ~0 D) R
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player.unlocks = sessionPlayerUnlockMap[id]$ b. R& z# q5 \9 e4 Z2 ?" H
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if bf2.serverSettings.getUseGlobalUnlocks():! ~- w1 J5 L9 o6 d/ ]* E0 \" P$ {
if player.getProfileId() > 2000: , d/ t i; O! M3 F3 V( m2 n& {' r
success = host.pers_plrRequestUnlocks(player.index, 1)
0 a% p5 l( g0 N1 ]' Y if not success:/ O7 t+ ]! |2 e( j& J# [: ~' P
if g_debug: print "Failed requesting unlocks"& ?- `" ]& I4 O4 ?* B4 ]7 e" ]
else:
2 R2 E3 N3 n, j+ ?- k N( D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)" p* U7 N. B4 i2 [$ K+ o- A6 h4 ?
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def onUnlocksResponse(succeeded, player, unlocks):+ {4 J" q/ z) g5 x( b( y5 d
if not succeeded:
9 T( H) U* t6 P0 T8 t print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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- l; `" Y2 q; s # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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" r! ?0 e! z2 b P- G, a # translate gamespy item vector into a kit-based unlock vector handled by game% N0 }- j8 J2 A5 }
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: ?& h( ~9 y2 P7 Z( a h' }* D% L# R N for item in unlocks:8 o3 b! D5 R) g+ _
if item in unlockItemMap:. k6 d1 p& Z) `
kitUnlocks[unlockItemMap[item]] = 1) I+ Z4 W h4 A) t/ s5 h1 k* s0 D
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if g_debug: print "Kit unlocks: ", kitUnlocks, ~$ Z {. H3 i. U! B
#We do not yet support giving different unlocks to different teams" J* p% h- U. i, M
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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