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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 2 [4 B1 X' i5 k) M) o
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
7 x- G; ~, ~. h' l在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" d2 h, g' b- T( W; J然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 R$ @! f/ g/ Z" b; \/ @8 G" B, R* C2 I最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* x: E0 \' s2 C- `8 J- E+ v3 G5 ~
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import host- E$ Z; b& g# k1 M1 ?
import bf2.PlayerManager9 A+ y7 G7 a v+ N4 ~
from bf2.stats.constants import *
* v( N# H5 k2 H! Mfrom bf2 import g_debug- S0 a) l; U3 ~
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" Z- f( S1 g: U/ w# map gamespy item ids to kits- K5 Y4 f2 T' F w) A+ L' f
unlockItemMap = { N2 p3 R' G. E% n
11 : 0,! q% w0 {$ R! l2 l8 [) H! z2 M8 U
22 : 1,% B K; l# V2 @, l: O1 a O6 K
33 : 2,6 L9 E% B9 v. b0 G; W
44 : 3,
% K' d1 B% \3 M 55 : 4,
8 ]4 ]* d! H1 ?9 K, s: V/ Y! @ 66 : 5,
2 ~3 ] H0 p/ J/ u- E 77 : 6,% K$ v7 R, s; Y
88 : 1,
# n* }, Z2 m+ f! \0 s& J 99 : 2,9 l4 K5 v5 h- [2 W2 v
111 : 3,5 D- s+ S- m$ C( i
222 : 4,
) Z4 [1 i% `5 k* Z: z: i/ q 333 : 5,9 ^6 y& ^& k) f- V$ o; v/ U% e3 `: n
444 : 0,# l( r' |! m8 `" m; h) H& p
555 : 6,
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sessionPlayerUnlockMap = {}7 i6 t5 {5 q0 |
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9 v7 I" R) v2 J7 x" O6 i5 O$ ], Ddef init():
" o! `, v) t* A, R0 q # Events/ \; v, b& y9 T! I h
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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. E& z/ i& S2 I+ h- U" P8 U if bf2.serverSettings.getUseGlobalUnlocks():% z1 P6 _+ c! f( n- B% B; z/ Q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing! k0 q- @ c+ k% E# f
for p in bf2.playerManager.getPlayers():
5 q& ^2 N0 r' X# V, A3 f+ Q onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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& h& _8 ~! ^ M9 ^/ @+ @. xclass UnlockSet: pass
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def onPlayerConnect(player):9 O$ X; I+ U C. Q
# H, s+ N. c- j% M5 X5 G
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: y' F" p; Y/ u3 R" h host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer(): N2 @5 V. u( l# Q/ H7 N& ~
id = player.index: a: ]3 ]8 k" `5 @; G, u
reconnect = id in sessionPlayerUnlockMap3 \' i, Y& F* N8 Z3 y
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# always get new unlocks on reconnect/map restart/map change etc+ h5 R- v* f8 R" ~
if reconnect:* x9 [9 l" ^* K- O
del sessionPlayerUnlockMap[id]( I; v u( t; l3 I. C
8 r9 I& B' y5 c' F1 g newUnlockSet = UnlockSet()% q6 T j$ V. K6 \/ v
1 j7 e6 T* h. p: E( `1 `$ J3 R8 ` newUnlockSet.unlockLevel = {}
" t% v p* h# e- h9 D1 l1 d- X for i in range(0, NUM_KIT_TYPES):0 I+ f+ K. I4 ]( [+ G
newUnlockSet.unlockLevel = 04 P. @$ C: R0 H- t
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sessionPlayerUnlockMap[id] = newUnlockSet; j8 M8 n7 r% D5 C$ k5 {+ X
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player.unlocks = sessionPlayerUnlockMap[id]
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5 o5 }9 B9 ?0 O+ Y M if bf2.serverSettings.getUseGlobalUnlocks():
1 m# v; N5 W2 y$ N if player.getProfileId() > 2000: + t& S* _/ d" K j: `' P
success = host.pers_plrRequestUnlocks(player.index, 1)
3 [* C$ w; Q4 W5 P if not success:6 o2 h8 Q, S( p5 L) y
if g_debug: print "Failed requesting unlocks"
* H; t$ I. U4 z I I% B else:
: M* u% H- h6 y3 i+ Y" E& r if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 H- w/ w' E K0 j0 u! A; M2 X: e
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if g_debug: print "Added player %d to unlock checking" % (player.index)4 J) M f1 X. H3 w/ Y
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def onUnlocksResponse(succeeded, player, unlocks):
1 O2 j# J$ }0 r6 h9 E h if not succeeded:! K' D& q+ t* F" `( L2 j* e; Q8 @
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
! ^" p) t% z+ u0 E3 i! j* d return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
& q$ A0 @- I4 A1 f' @# Y# H7 ^( b kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* x. K; i5 A- p& D8 W9 { for item in unlocks:
8 {1 B$ r! N- D* k+ ~9 W+ o+ S; } if item in unlockItemMap:
7 z, B, ~) ^% u kitUnlocks[unlockItemMap[item]] = 1& }0 b. S. h7 k! G6 {
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if g_debug: print "Kit unlocks: ", kitUnlocks
1 r5 t* a- q1 t/ [ #We do not yet support giving different unlocks to different teams
3 ]; {5 H/ t( ^. P4 U host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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