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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) - }& _( v/ R( ?0 q# R! u9 y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% R7 {( C6 H E+ A在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( J* s3 p: N; k' w9 r8 B* C: P6 `! ]* T然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!0 B$ @, u( u; B/ X! P6 U; N
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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8 a, E' m6 `/ {6 A6 W! _" T0 g! Rimport host
$ h. W+ R# k7 Wimport bf2.PlayerManager) M+ G7 i1 B5 f7 N- a5 R# ^
from bf2.stats.constants import *
+ N% \1 k8 R9 S8 mfrom bf2 import g_debug" X7 T! K0 ^: M! e1 R2 J& x7 W
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* O- |9 {! |& G: g9 E( e9 D# map gamespy item ids to kits
3 L; O; k; J/ x& S7 w" DunlockItemMap = {! S3 n# V- {/ L
11 : 0,
; D* U) Y& v7 L! L r+ h 22 : 1,
( @" W5 I; i# p8 D- U2 t. K 33 : 2,
1 N9 k0 M+ F& R4 { 44 : 3,
# n9 X" q1 z0 @ 55 : 4,
" P$ Y4 }' z+ t$ I) ^7 A 66 : 5,
2 `5 ~$ _. k4 X/ z1 G/ A 77 : 6,
9 |' }% ^+ E4 k/ W: P0 _ 88 : 1,. a% z$ c$ Q* r& \; x. q* Y0 B
99 : 2,
' {- ~* n( M, j3 E) w 111 : 3,
0 F" b* {# m9 `) { 222 : 4,
+ E" _7 s$ H' k 333 : 5," j, _* V* V$ M2 \' a3 b+ g& h
444 : 0,
& Z. d' B7 N6 {+ n+ C4 l1 m0 ^ ^ 555 : 6,
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sessionPlayerUnlockMap = {}
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. C* F! X, m- d1 A5 Idef init():
8 a$ H: y3 a& G$ L4 Y- y) |/ I # Events
' J# Y6 N% |; Y. ^3 m3 _" Y host.registerHandler('PlayerConnect', onPlayerConnect, 1) i9 _1 B, a9 R% B# ?3 ?
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if bf2.serverSettings.getUseGlobalUnlocks():# [6 @) ]# @0 Q; f+ {+ U
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing3 O4 r: T- n% D& }' A
for p in bf2.playerManager.getPlayers():
7 s# P( Y) R1 V( D onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"/ E7 c4 `7 j& x( L' I% y
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class UnlockSet: pass
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def onPlayerConnect(player):
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+ v: {' W2 x. z& g; G defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" V3 ~+ D2 c% x$ g4 i) R
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
( @0 x% h' E8 k E id = player.index! |7 @. c$ d! e+ |2 |. P/ ~
reconnect = id in sessionPlayerUnlockMap
# I+ F% \1 |7 O. T7 n ' ~3 ^2 h) P9 ]9 l1 \
# always get new unlocks on reconnect/map restart/map change etc! P" M; G- M* A7 N* y$ H
if reconnect:" ` }. y+ L. }. L. F w. ?1 J: Q3 j5 T
del sessionPlayerUnlockMap[id]
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% y1 l& m% b+ Q6 \& j/ P newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
0 F: _( S9 h" A9 C5 D3 g* k for i in range(0, NUM_KIT_TYPES):
+ u# H, U' v6 L% D newUnlockSet.unlockLevel = 0
; {# f- e3 K! t3 Y2 Y2 C& V, E- d& y8 J/ F8 o) a) Q
sessionPlayerUnlockMap[id] = newUnlockSet' D# I2 w7 k5 x; e; G: k+ H
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player.unlocks = sessionPlayerUnlockMap[id]
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0 t+ N) @" @; |$ N+ y$ U5 F if bf2.serverSettings.getUseGlobalUnlocks():
/ h, d4 N1 C+ E; ~3 x4 } n if player.getProfileId() > 2000:
% S+ @( N- m1 w9 J2 h$ [& u7 x ? success = host.pers_plrRequestUnlocks(player.index, 1)4 X- _9 x' J# ?; N7 c5 V7 @ p
if not success:
" K6 _& u7 p7 m# B$ c5 o if g_debug: print "Failed requesting unlocks"+ Q% l v' C5 A* u, @" f& Q! d
else:8 T( M4 ~& N3 [4 N2 L
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 f9 u9 ` S9 l/ a% v' W$ G
2 V# s" e2 ?- h3 K6 u2 \! n if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 @1 G8 i" N( D9 S( h) i" k' Y% E0 F/ bdef onUnlocksResponse(succeeded, player, unlocks):
) T% C$ w U3 ]* f H: r: p- M+ T h if not succeeded:
" z8 J- M6 p3 k* [' g8 M, G2 E6 | print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# c' |9 ^ T3 u7 [( i: ^
return! e9 s1 ~8 T+ J) N% t
" n' h, K% c8 ^) N0 m; }0 l1 b # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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1 h" T3 N: C% ^# I; E/ n # translate gamespy item vector into a kit-based unlock vector handled by game
3 ]% k1 V, a; f4 h& x kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) b3 J9 @# l* L( q, {4 A) d
for item in unlocks:6 H2 Q: [) e( V
if item in unlockItemMap:
! P- U4 g1 C3 O kitUnlocks[unlockItemMap[item]] = 1
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4 o( N) [) L$ {/ b# l if g_debug: print "Kit unlocks: ", kitUnlocks* w! T/ X* o5 L, o
#We do not yet support giving different unlocks to different teams
7 T- F& p$ ~0 d. d host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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