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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) {. V4 F! q. n5 k( |, ]& Y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 m& p0 I9 M( V; |0 i. h0 s在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ F5 I- m# t6 C
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' v" H; P3 Y$ r- m% b% g' ~最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* ~0 ?$ S2 S7 n9 Y) r
! ~6 q* `' y4 w* a; Pimport host
- ]0 M$ i x8 ?3 t' wimport bf2.PlayerManager
9 f0 }5 C6 j( K4 g0 N0 Y4 b" y( A; Bfrom bf2.stats.constants import *
5 K- _/ n, W( ~9 afrom bf2 import g_debug- w+ v1 S; h- ?' Y7 x% J0 q
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# map gamespy item ids to kits
6 U" `( o$ x+ N& k0 OunlockItemMap = {) J4 N9 w) J" M0 n; w
11 : 0,
$ f' @. P" x7 W7 S1 i8 w 22 : 1,
1 G: w$ f1 o6 D2 y! j; ? 33 : 2,
1 I. A9 E, u: k. D% |( t( e 44 : 3,0 \% L& C# X% K6 n; U A' i
55 : 4,- E, `$ p) ], F8 R! P6 ~3 W
66 : 5,
3 u# X8 @- r* o1 Q0 ~4 ?1 B 77 : 6,( R) W/ x1 c @/ w' O$ |
88 : 1,
% h3 S0 d# U& ^2 \ 99 : 2,
' P, Y( R! {4 ?# Z7 \ 111 : 3,
& m4 b# b- x8 E+ ] 222 : 4,
* c# _( i' G% @1 y5 J 333 : 5,9 b# V; [: }2 h, | Q
444 : 0,( l; c5 c- v1 z8 O
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
A* s3 B* l: P8 F; @ # Events
( C& Q0 M1 i- w# q$ E$ Q4 V0 l: \. O host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
# U; m, w3 T5 z: p host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 ?9 q6 D D! F/ Q# ^6 {! X$ [9 ?
! f+ c, B P% t2 |: H# ? # Connect already connected players if reinitializing, O3 w& E9 o$ q. u) V1 @- w) @
for p in bf2.playerManager.getPlayers():; P: O6 Q$ I8 U! W! L0 T2 [
onPlayerConnect(p)* F# ^- x, |. s) t
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if g_debug: print "Unlock module initialized" A( g+ e! O5 N% S, s9 V9 y9 I
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class UnlockSet: pass& h Z5 I' h' K& ^3 Q6 f; I" h
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# U6 _- u( i: m( L) q0 ?. b+ Edef onPlayerConnect(player):0 g+ j; D' v0 [8 l: j, u
" A% `2 d7 k9 M4 b defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 t7 m$ o. B: X4 D7 a8 n
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 \8 i2 Y$ J, ~
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if not player.isAIPlayer():6 {% J$ H2 l3 ?3 y
id = player.index; [( s6 q# K% Y0 L8 k" p* S
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc( O6 i! a6 B5 X0 \, b
if reconnect:
- e% s# A3 G; |) y4 z4 b6 s0 r del sessionPlayerUnlockMap[id]
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2 r0 y2 C% \( {; Q0 G8 T; e/ R& z4 v newUnlockSet = UnlockSet()" v2 D6 O) [2 _3 @
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newUnlockSet.unlockLevel = {}$ H5 Q, A: m9 } w. y- @
for i in range(0, NUM_KIT_TYPES):
7 i0 q& p$ T8 o newUnlockSet.unlockLevel = 0
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1 g" T S; X% Q- `6 s sessionPlayerUnlockMap[id] = newUnlockSet
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1 W* _7 E; W) f1 z! d player.unlocks = sessionPlayerUnlockMap[id]6 m5 Y/ q" ~1 t5 r+ E8 @6 z- ^
$ z! Y% v3 }8 O- i if bf2.serverSettings.getUseGlobalUnlocks():
7 J( z1 b. f n. I; J7 T if player.getProfileId() > 2000:
. H/ Y7 E$ G& [" ] success = host.pers_plrRequestUnlocks(player.index, 1)
4 j% ?6 p% ?& H. G9 G7 Q& T if not success:
3 S7 {) E ?2 W' c2 K if g_debug: print "Failed requesting unlocks"/ D# S/ Y/ s2 J9 J1 V4 M
else:
& S6 e/ F3 I. z5 y if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% c- @, u8 W. s- o1 ]. y0 j
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if g_debug: print "Added player %d to unlock checking" % (player.index)5 E, [# q: i" F1 e" k' {$ v
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' P# {5 V" Q8 d2 K; H! T" Kdef onUnlocksResponse(succeeded, player, unlocks):
& W0 B" s+ l6 Z if not succeeded:9 H' u( h3 s" {
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), h$ w# t. Z% H; p2 N' d
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks5 S+ J/ W( G* ^/ ~
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# translate gamespy item vector into a kit-based unlock vector handled by game. W( z- M8 i5 W: |6 A
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) n/ y' Q4 i$ p8 e: x* E" o$ t
for item in unlocks:
, \. ~/ @, ~3 q if item in unlockItemMap:' e" f- W" g2 }. R
kitUnlocks[unlockItemMap[item]] = 1* |9 T/ d8 n7 l1 C3 f* q* L( Q6 j7 y
5 j" S9 a* s' T1 l8 o/ S; o if g_debug: print "Kit unlocks: ", kitUnlocks
2 ?; \) F4 z2 O- }2 z4 x/ O #We do not yet support giving different unlocks to different teams( g. R' g2 _2 |* \' |% C3 l
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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