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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! |% l/ O! o8 X8 d- }8 i 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 C: s5 x3 y4 J
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 ~- v2 Z! w0 A1 ?
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; Z: X5 z3 D/ B4 I: ?* g9 I: C最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
+ w2 b* A# k3 kimport bf2.PlayerManager
8 a4 ~& w4 A7 j! k4 q/ ^from bf2.stats.constants import *
3 j* M/ m5 m( T9 o/ Q5 Z8 o2 Kfrom bf2 import g_debug6 a% H+ l8 b+ ]
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# ?; F, b% l" y( H& G5 \# map gamespy item ids to kits
! e' Z; H7 t" @4 p# SunlockItemMap = {
* x: `( x4 s- z0 y- T8 ?4 o' t( I9 Y 11 : 0,+ A7 F, L ], L$ Y a6 P
22 : 1,& u7 S8 Z) v. s" W D" E& o, W
33 : 2,2 O2 X& m+ V `
44 : 3,6 c; a) W7 c* B2 X6 S
55 : 4,
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77 : 6,) w3 K4 T$ L* j- Z5 \ u
88 : 1,
: k0 }* k. O k% Y* T, H 99 : 2,
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222 : 4,& V% _$ I" J( Y7 v- ~- x$ g
333 : 5, _2 f/ {2 K K) l4 I7 _* C
444 : 0,0 N; U# G. d3 [
555 : 6,
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# u& S0 n% y: R' TsessionPlayerUnlockMap = {}
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def init():
/ c6 X& O3 `0 ` I # Events
) P1 r0 J1 x, e& Z: ]; q host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 m6 J/ ]0 d8 _
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if bf2.serverSettings.getUseGlobalUnlocks():9 h7 v9 c$ ~* S
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing r$ {% n. @1 k
for p in bf2.playerManager.getPlayers():! a$ }' l" S# J2 y' @
onPlayerConnect(p). a" \& a" x/ w4 i. [
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if g_debug: print "Unlock module initialized"
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# _2 O5 o; U4 l4 w8 l; z2 v
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class UnlockSet: pass
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( }! I! V1 g7 P4 V9 Ndef onPlayerConnect(player):5 r m* c s0 o
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( n H! ~9 p9 b+ p4 @
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
: | q6 J+ S7 S# I4 J4 B id = player.index: g4 b, f2 f+ ^" E y, I2 y6 B
reconnect = id in sessionPlayerUnlockMap
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1 E0 ]6 g/ H1 L8 Q. Q& h D # always get new unlocks on reconnect/map restart/map change etc
3 f" j' ?5 x+ v: S8 \; ^, A if reconnect:# A( a* P' L3 o* Q7 m/ d0 B2 x
del sessionPlayerUnlockMap[id]( `5 \0 B9 _, U K/ ?. v0 L
' e }! `4 N% m1 r6 V4 t newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}: B6 n/ Z% Z$ y9 r2 j: e
for i in range(0, NUM_KIT_TYPES):: x2 [; a; W7 Z( B2 u
newUnlockSet.unlockLevel = 0
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/ I& @) _3 X \- w sessionPlayerUnlockMap[id] = newUnlockSet8 m( k" G) y* E* Z) d A; V
i- A( f1 C) b- J% Y, K$ [ player.unlocks = sessionPlayerUnlockMap[id]
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/ t, C; }3 n! y* k2 C! r1 g4 l9 ] if bf2.serverSettings.getUseGlobalUnlocks():
8 e" ?- A3 P5 \$ ?9 l& d if player.getProfileId() > 2000: 0 J- k$ R6 t! d" h
success = host.pers_plrRequestUnlocks(player.index, 1)8 D5 D5 L b v. e# z! u% c% J+ F
if not success:
" y4 D# e- p* L& ^6 P7 y if g_debug: print "Failed requesting unlocks"
7 _* R7 {! u2 ` else:
& G: d; v) i- a2 L if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 L* v) J/ S- r6 o6 p+ Q& S3 J! a
/ C) N' i8 R) X, a. M if g_debug: print "Added player %d to unlock checking" % (player.index)0 j- Y) v6 n* X/ K
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def onUnlocksResponse(succeeded, player, unlocks):0 a0 E. Z3 c ~ P- d1 P1 w
if not succeeded:' N3 I8 R; L; @
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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4 v' ^) S0 v/ k5 m$ t6 S4 z5 z # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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/ I+ l" S, V) E/ ]* u # translate gamespy item vector into a kit-based unlock vector handled by game, m' U8 K {) S: o
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 O4 d" p, t+ s& D' W6 {
for item in unlocks:1 J' L" o- p4 |. o! F; |2 x
if item in unlockItemMap:. W5 {% d8 H% U" f$ D
kitUnlocks[unlockItemMap[item]] = 1' n* K" S. z+ B, q* M! a3 T
& S7 J" i. c f o" G if g_debug: print "Kit unlocks: ", kitUnlocks/ z6 R3 x, ]+ c" j5 D9 z
#We do not yet support giving different unlocks to different teams3 }7 ~" p. g9 A, |1 E" Y7 j
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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