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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ' Y) H5 p4 U% I, r' f
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: A/ Y2 j$ l6 Z) F# w3 o" C
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ {% u' N& W% A6 E8 u+ ^4 n
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# d' s2 ?2 F- r) i# h+ M
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 w9 \6 a. v( f* r
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import host0 ]1 }9 K" K$ d/ o" @, d2 F
import bf2.PlayerManager
: t6 f# _! H T& p3 d' E4 M. h3 Sfrom bf2.stats.constants import *
/ d' R8 q& Z& \6 h( u& ?5 K6 s- y0 afrom bf2 import g_debug
% ]8 [6 b6 N8 h1 [, _% S
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# map gamespy item ids to kits( W* G6 a% I: @2 I/ R) O0 I
unlockItemMap = {
4 F2 g! z; W. k4 |2 ^2 h 11 : 0,
2 H& \# j. L) h4 e 22 : 1,
! j; I, z! e9 t. @1 X 33 : 2,
$ k% Y! e0 f( Z0 N" b! v! p$ ` 44 : 3,& d7 Y9 E" D9 Z! u; H Q
55 : 4,9 t1 h) c0 E1 I
66 : 5,0 u$ E- R# w1 ~3 [6 [, p, n& r
77 : 6,
, I/ ~, X0 T1 P f 88 : 1,
8 C; w4 z& T4 o+ @0 e! f 99 : 2,' q# ^2 L& n( A$ W( t
111 : 3,: u8 b$ k( n+ ^6 n7 m( g
222 : 4,
% {, k4 w2 h6 _3 G' I a* a" m" ^ 333 : 5,0 e9 ^$ I% c8 c6 z5 \
444 : 0,
$ j' {/ M* y8 u. L9 Q0 R- T 555 : 6,
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9 [* a Y: W7 L/ l5 M% u. _sessionPlayerUnlockMap = {}- u, ~4 R( p+ B# g/ k. d8 Q; T& N5 P, w
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3 b6 Z% d: X+ o" Wdef init():
. x B$ w3 O1 I6 L% _ # Events6 z6 j5 p! Q7 x" }7 u
host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 B! i% J. K! {
x! N! u8 J: g# O7 ? if bf2.serverSettings.getUseGlobalUnlocks():/ d# @( `% }- e, }7 E8 ?
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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; A% }3 h( o+ R3 c t # Connect already connected players if reinitializing" S3 w) m6 F0 l$ C$ r" V; d
for p in bf2.playerManager.getPlayers():
, l( _5 V7 W. l' h/ n onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"; r6 g- P* f. |, C: r8 @
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class UnlockSet: pass
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1 i) G' K9 G+ w/ x5 |, Edef onPlayerConnect(player):+ M, @4 X# T6 a4 b# K8 J& c( c# f. d
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. [& y! B5 g1 U1 h3 U8 _, a2 Q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); c1 _8 s$ ^ ?/ k3 J( ^
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if not player.isAIPlayer():
4 [% I0 P$ ~8 o- e id = player.index5 G# N. [9 Q" F/ @
reconnect = id in sessionPlayerUnlockMap2 h% t. G, f- w2 p& Q5 r
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# always get new unlocks on reconnect/map restart/map change etc
7 N' q' m' y; z5 z7 L5 a- q if reconnect:
; h+ S7 A* ~% y/ q, f1 v% U0 m del sessionPlayerUnlockMap[id]
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8 M+ F( L' z, W newUnlockSet = UnlockSet()7 t! V- H( T1 U! s: F6 y
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newUnlockSet.unlockLevel = {}/ k. p5 M7 f, i# b' Q# |5 \
for i in range(0, NUM_KIT_TYPES):4 d9 F$ z. `- y- r- H: c# `
newUnlockSet.unlockLevel = 0
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7 [. E0 p# c' ~) @0 z |; S L sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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: K, r$ m% s: I" @* p" c/ n if bf2.serverSettings.getUseGlobalUnlocks():( \8 n y/ f& L3 j# a T/ F1 z
if player.getProfileId() > 2000:
& }2 ]. {7 E$ [+ E+ O' ^ success = host.pers_plrRequestUnlocks(player.index, 1): ?; T* W2 a# u: B( l! r
if not success:
1 ~7 K) n' d# d5 A1 c if g_debug: print "Failed requesting unlocks"6 e! \/ M- } h) Z
else:
9 e Z. m; n2 c- i9 k* F: K/ y$ S if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 j( k7 }: t0 I4 O" i* ^
& _5 \9 t# Z/ A( M. O7 y# s if g_debug: print "Added player %d to unlock checking" % (player.index), R& a7 z+ e; u/ c4 {& |6 ?
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' |1 }0 D! e, N/ D! r4 Ldef onUnlocksResponse(succeeded, player, unlocks):
. f% a4 J& B" u, _' D0 ~. M if not succeeded:
0 }* B7 ?5 G5 K! y! p2 [. L print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 a3 Y) Z* q! Q2 w0 q return
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7 C/ S7 @3 G- |4 Y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. @' B. j! E. R% R( p
# C F/ @& p) i; V$ z6 j # translate gamespy item vector into a kit-based unlock vector handled by game" N. c9 T" }& s, R. ~ q! @+ Y, H
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, f6 b$ a7 \5 A5 J& Y/ }- ^" e for item in unlocks:
. U+ e) d7 z h- ^2 j1 @ [ if item in unlockItemMap:
, I: e4 ]# }# I3 k' w7 A kitUnlocks[unlockItemMap[item]] = 13 m* S5 {4 i0 K# w' ]: E
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if g_debug: print "Kit unlocks: ", kitUnlocks
: k2 D5 t5 y6 M/ Q' {) r #We do not yet support giving different unlocks to different teams. y, H, T* Z$ `7 e* ]/ S
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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