|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) Z# U, D3 p% ]% \
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ v2 {4 M1 E/ j. E6 d在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 A( d' z$ u& G4 Y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 z& ^' i3 z6 _! ^' Q3 r3 j5 v$ l
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' ]; B, M% a7 x4 u& A* F
; u* _+ ~8 r, k1 D, R( }- t! Q# C
import host
/ Z; j6 k) U- `0 |8 S6 M4 |0 Timport bf2.PlayerManager
$ {7 Q b' E3 n1 `from bf2.stats.constants import */ o5 N* k' F7 b( y! h9 ^; `- w
from bf2 import g_debug
8 `% w6 }* |* \# a% x: Y# o7 ]4 d
# A3 [# r* H- }7 c( X* A/ U# m8 K1 a$ v( N. `
8 t' ]0 O- ~/ F9 R3 L# map gamespy item ids to kits2 D% j. [, a$ ^7 W. H6 }
unlockItemMap = {
; Y- E4 w4 h$ a5 ^( M 11 : 0,7 j- c$ }8 c( Q& k6 Y) B, o+ A
22 : 1,* B, A2 E }5 E g$ c( s
33 : 2,* v1 h C, D# F
44 : 3,
( s2 C2 }" S* ~+ q 55 : 4,5 W2 E# L. S" B7 y! V, n" k, A$ h4 ]
66 : 5,7 K- e) C: g( J1 n5 w' C" B9 U
77 : 6,
. z% |& i0 W% [ 88 : 1,# e+ |* P) v6 G! b- \! m
99 : 2,
1 w9 r/ T& M0 L& l E1 u" i 111 : 3,
8 s2 P. D( w2 }7 O/ c7 h 222 : 4,
|0 i# u6 H2 | 333 : 5, b- ` z3 j5 x$ v, r
444 : 0,
5 N% B- H. R/ {1 f2 W( S3 J) j2 e 555 : 6,
# n/ _9 V2 @1 z/ N7 ~) \ }! e7 }8 e9 R0 C8 h. p
' K2 Y8 B0 M- ]9 l# _1 usessionPlayerUnlockMap = {}- P/ m5 ?1 H2 f% f' ^) p
) E1 j/ ]- Z( Z/ [+ I# O5 q B6 M3 H) \
, u" c1 M Q, c" ^+ w
def init():5 f8 F7 Y. Q: T! `9 ^3 F' C! D
# Events4 r6 ^$ t, }' A2 }- \
host.registerHandler('PlayerConnect', onPlayerConnect, 1). a; @. l, U$ q) ?$ T
! I- b6 F8 [. m% Z# {. G if bf2.serverSettings.getUseGlobalUnlocks():0 O* c3 }! ^$ q: v g
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 H2 K4 V& j' ~+ D2 E
6 M- @& y' U* v |8 T- ~. j9 s3 M
# Connect already connected players if reinitializing
! h( o5 a* H+ p% o* H1 }5 c* _0 K for p in bf2.playerManager.getPlayers():6 s6 B3 Q! ]7 t6 j! s) o' s
onPlayerConnect(p)
- k3 [. k2 p, P1 i. O! J1 e5 `# r: s8 R
if g_debug: print "Unlock module initialized"7 q4 i- z0 R l! P$ V P
3 ~0 u; S3 c$ K$ h) g
$ {: T+ D5 C! @0 g! ^0 u* `, x6 }" w1 r% E9 x# v% h% J
class UnlockSet: pass
j9 M/ {7 m( o) |! v9 d
/ t& E3 f5 [: N# |' i* g$ c! e0 i; W; h8 [3 q& u* x
8 Y4 S7 O% I l+ Y/ v& Hdef onPlayerConnect(player):3 j3 g* a V8 \3 s- a
6 y) q( `1 A8 L* W! g% P defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- H2 r* n6 w7 K# A
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
) L: x1 ]/ v1 l \2 [+ ^" N* ?/ H$ O0 O% a- \; }3 Y% z+ B$ [
if not player.isAIPlayer():! {4 S8 ^$ B* c6 Z* i) ]$ X
id = player.index1 t _; A, Y; N
reconnect = id in sessionPlayerUnlockMap
& b6 c9 T7 ? e9 v% e# `% ^
6 U! }* I) D: G3 |( G n # always get new unlocks on reconnect/map restart/map change etc
; y2 b3 {+ d& p. Q+ t% ]% ? if reconnect:& P: G9 d, [. V7 x; L. d. \
del sessionPlayerUnlockMap[id]6 N$ h; J; d: l; S
( g/ }# _* p# ^ c3 R, S7 v newUnlockSet = UnlockSet()
7 }9 s- x" j2 y) X4 @/ z* k
# s7 |& _0 K b# B; Q# L newUnlockSet.unlockLevel = {}
; c) J+ p. E& x- [% v for i in range(0, NUM_KIT_TYPES):
. }2 x$ h0 @ m; J newUnlockSet.unlockLevel = 0
; l: s) Q' D/ u# P2 ?* a D
( E# q0 W7 W- L! K9 Y sessionPlayerUnlockMap[id] = newUnlockSet
* \' ?9 J5 g7 }. v5 J + x9 ~! j' G' W! }! g
player.unlocks = sessionPlayerUnlockMap[id]
8 }1 d6 t/ L9 X- Y# e' V2 j
$ @( R" h8 j+ q- u8 Y! L if bf2.serverSettings.getUseGlobalUnlocks():5 t+ o+ }+ ]8 {
if player.getProfileId() > 2000: + y+ ^, _* R8 @! @3 x
success = host.pers_plrRequestUnlocks(player.index, 1)
* M: a, E7 h2 P, j1 a if not success:
4 v$ r" F& o$ O1 J if g_debug: print "Failed requesting unlocks"$ i o$ S3 J5 l& v; d
else:
' M9 d7 |; _: E. q if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
! m1 ~8 u2 U6 U t. i 6 W( H1 @. \& E* u6 d8 Y
if g_debug: print "Added player %d to unlock checking" % (player.index)
" ^% o2 J4 x+ t9 X 4 X# L' |* F1 @( G; M
1 M, K5 z7 I% l u2 F$ ]4 ~. v! K8 e" A- @+ K5 `* J+ z. b$ _
def onUnlocksResponse(succeeded, player, unlocks):) C, ?6 p Z1 \1 X: \( N
if not succeeded:5 u& F9 d1 t+ P0 l1 ]1 x+ Q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
' T9 L$ N$ ]* G% X return
) Z- A* [1 w- Q- a
* z% v4 T2 U4 s; [ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
0 J# Q4 L7 o/ } / u1 p7 w' _2 v
# translate gamespy item vector into a kit-based unlock vector handled by game
' b, P L3 p. o; S! T$ E kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] w0 V: d' u, w# H4 q( _
for item in unlocks:4 Q7 b/ V" }+ x
if item in unlockItemMap:9 N# B+ J5 b* ~% F
kitUnlocks[unlockItemMap[item]] = 1) X! y& b- u5 O. S& n6 }
: ^' D- Z: G: R$ v
if g_debug: print "Kit unlocks: ", kitUnlocks
: h2 ?' g3 d X #We do not yet support giving different unlocks to different teams/ L0 m7 y' d$ Z' B
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|