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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ T/ g+ y) V) ~1 t- L% @ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
! ?1 X* D4 Y1 M1 H; l0 D在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' `. e% O6 k7 ~2 g& w- u
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, F! d1 i, F5 u' f8 [+ k. Y0 O
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host( f6 l$ x& {* K
import bf2.PlayerManager+ ?, c, V7 q3 l K$ ]2 Q
from bf2.stats.constants import *8 v" A- S6 t) F% q' t
from bf2 import g_debug
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3 X6 ]1 X, U+ H1 I& k6 s( l# map gamespy item ids to kits+ J O5 x% N: A1 v$ }# P
unlockItemMap = {/ E8 J5 F _8 a1 H$ W6 y
11 : 0,
; _5 X' h6 i& Y5 x ~ 22 : 1,
6 X0 E1 }, v5 A. I% G5 G( p 33 : 2,4 s3 H4 W/ a! x4 w7 U
44 : 3,* G& d5 {% @$ k* u7 y
55 : 4,* d4 ], Y2 c% X& ^$ P' M
66 : 5,) z( ~! H7 m& B* N
77 : 6,6 P2 A. y9 {4 e
88 : 1,
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111 : 3,
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$ z h4 N% m( z& `6 k$ m8 N 444 : 0,
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3 Y/ u: @ d4 H: vsessionPlayerUnlockMap = {}
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# D1 I: l. T& W% y
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* o1 q( G; c: f K2 s) t3 w ndef init():
) `; {/ Y4 x4 R9 @ # Events
# t& R$ C% Z) l" B' f4 F: W host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():5 d" ]- y. j5 U2 \
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 j9 H. s5 r( P
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# Connect already connected players if reinitializing
0 V2 i* ]. l: U+ O/ _ for p in bf2.playerManager.getPlayers():
; \) F/ ~1 E0 y% B* q$ O1 w; b2 N& \ onPlayerConnect(p)) F$ O: Z/ R/ o
7 d4 P, z5 t" B if g_debug: print "Unlock module initialized"/ O7 l5 `8 [8 _3 y5 x; d" N3 }
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" k. \7 d- J: s$ R8 h d3 Bclass UnlockSet: pass
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% G ~" b: m/ J; j- p8 zdef onPlayerConnect(player):. J/ W* j: I5 \
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 U8 ~4 i" R& u& C. y, d host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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5 N" q( U: M( h; Q$ F if not player.isAIPlayer():
& ]6 f0 L0 T" g2 G) e id = player.index0 P( i- ]6 @0 i3 Q1 z; B. g
reconnect = id in sessionPlayerUnlockMap+ U, i, A- n6 z' I. N- Y( M
' ?* J5 p8 y4 u! P1 O # always get new unlocks on reconnect/map restart/map change etc
6 T8 Q+ C4 J2 w7 I# C3 m if reconnect:8 U$ c! I9 r, a, X/ N
del sessionPlayerUnlockMap[id]
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0 w3 e7 ~( v4 R' Q' r/ ?' ] newUnlockSet = UnlockSet()
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( Z: a. I( l& D* U3 G newUnlockSet.unlockLevel = {}
; I2 E, u, p! a! `! ] for i in range(0, NUM_KIT_TYPES):
( T4 x9 i( C1 g' \ newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():; J4 q& @7 d( _1 D: n
if player.getProfileId() > 2000: 8 C& }, q& l; ^5 c2 }* N. j- a
success = host.pers_plrRequestUnlocks(player.index, 1)- m* w* A& O/ l9 p2 A
if not success:
5 x2 F! B% ]% ?3 c7 a- Q. p, L if g_debug: print "Failed requesting unlocks", D$ I! J5 e; ^+ g
else:
5 f* i8 @4 T0 T% W- O; D3 U if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) }7 p, R% p) [9 Q
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if g_debug: print "Added player %d to unlock checking" % (player.index)* G( z: p- x" j# h
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. r8 R }; b* s0 X$ F! Cdef onUnlocksResponse(succeeded, player, unlocks):8 M7 B2 ~( M, j) U
if not succeeded:
+ P' A B' ]% `' d* x; _9 H# J print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks x+ v; V- i1 v" z! D# F' U
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# translate gamespy item vector into a kit-based unlock vector handled by game9 l$ r( @( D6 R" [( U" ~) ]# P$ ~
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 Q' w- V' F+ p8 \- _7 d9 R* U
for item in unlocks:6 c* o: ?8 m( K8 O$ x, T& {9 o/ ^; g
if item in unlockItemMap:1 h, C, ?! J9 u2 _, L$ h+ s0 J
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks. s% b1 P/ ?3 u9 M6 @; g9 E2 O/ \0 l) r
#We do not yet support giving different unlocks to different teams
: L- g; \6 I: i% g/ e9 q! [ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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