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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 {9 ?, g" H* o 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 P. k$ x" Q7 M! F- [/ e在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* K9 G' I7 J( d0 M2 d然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' l! i/ E8 W" g( s) K最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host; G/ R8 N, I# ~7 @, N6 u' z
import bf2.PlayerManager" K4 m% @3 x1 K& q' _0 r5 T& Y/ h
from bf2.stats.constants import *2 @/ [* {, G' @0 x5 f/ I1 ^
from bf2 import g_debug
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8 L! C9 X% m% p A( E0 d* ?# map gamespy item ids to kits
9 ?, A4 z: x6 _; MunlockItemMap = {
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22 : 1,
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44 : 3,. p3 ?6 n! V8 |' M d
55 : 4,7 ^ Y" N. i1 i5 o# I
66 : 5,/ R( F7 a7 |1 @9 N: J. f |7 W8 [
77 : 6,3 {! Q. l! Z1 i5 Y
88 : 1,
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222 : 4,$ N' [4 O6 m- F2 G- W: N
333 : 5,6 W6 p- H* m [* X# J+ k1 h5 k! W1 q
444 : 0,! `7 n; e3 t. i7 z# `
555 : 6,
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- e3 n$ E$ `* ZsessionPlayerUnlockMap = {}
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def init():/ K9 M8 _0 N' d4 |8 y( U9 T
# Events1 y! v" |: o) N5 f1 \. W B% m
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
- W1 A/ B- \) R8 D host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1), G2 p# Z, ?. a- d% X
) p2 v+ [. C: |2 `. t! K # Connect already connected players if reinitializing
- y8 p% s2 t1 K) q4 y; z$ o; f# n for p in bf2.playerManager.getPlayers():
. `3 |/ P7 B+ x ?/ J1 Z onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"' s9 X% s+ N9 U8 d8 o$ k3 b- o# G
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, \- p# C, t0 m7 m* p3 L% T* nclass UnlockSet: pass8 @2 P. ^7 a3 E( _$ q% i# O; \ [% \
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def onPlayerConnect(player):
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& M# e9 u4 i, v$ Z4 k defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], r7 }$ {: w- b4 _; j+ C, ?, e( P, z( k
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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) q! }" l7 t/ T; T2 k! Y" U if not player.isAIPlayer():
' `6 n2 B$ T! l L; W id = player.index) S3 R+ x B' \& X& O: V* R% O
reconnect = id in sessionPlayerUnlockMap9 ^+ K6 O5 H7 I4 A, H9 L- v2 k; e
- S m. D& S6 ?% o/ v # always get new unlocks on reconnect/map restart/map change etc p( _& G- B( m& p ?
if reconnect:
0 a" e/ G$ W0 n del sessionPlayerUnlockMap[id]
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8 n. k# }0 f( y# ?7 p: E newUnlockSet = UnlockSet()
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) }8 D! D/ O( U2 b newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0
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3 j, m9 H$ ^0 a b c sessionPlayerUnlockMap[id] = newUnlockSet' D2 m% w5 P8 S2 O! ]. g# o/ ^& d
( j9 A" u* o3 H$ } player.unlocks = sessionPlayerUnlockMap[id]: G; s& }2 X; d& z/ M8 K- U
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if bf2.serverSettings.getUseGlobalUnlocks():% J' Z, c; d4 I& y! `- C
if player.getProfileId() > 2000:
$ I2 S+ O. N# K6 I. F: o success = host.pers_plrRequestUnlocks(player.index, 1), B: Q t& z7 e# t
if not success:
, m) I1 d" D7 }: ~1 Y$ P8 c if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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# @% u* D5 T" D) U: U0 R2 l/ I. _ if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 O9 `9 p. T$ N) {) @9 Hdef onUnlocksResponse(succeeded, player, unlocks):
/ {# u! x: ^7 s! j1 X if not succeeded:
! L1 Z+ E8 L7 Y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! X$ I# j' M* p( Z
return
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) [: i% t6 i: v: F! Y0 t. \& ^! K # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 }" x4 w. p4 q, z
2 G h+ E1 T1 B # translate gamespy item vector into a kit-based unlock vector handled by game* o3 u# L0 ]( @. N0 W
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ E+ y! H+ X# Q/ ~3 } for item in unlocks:
2 U4 q9 f% T8 o6 j! l- j3 M G if item in unlockItemMap:9 m2 J: W. [. Z7 D
kitUnlocks[unlockItemMap[item]] = 16 o- |4 J8 s$ m+ z6 s0 [9 Y
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if g_debug: print "Kit unlocks: ", kitUnlocks/ P/ k# c/ \2 L3 [9 U. z
#We do not yet support giving different unlocks to different teams* J4 B- u# W/ d) j& p; E6 t- [
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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