|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
$ G2 ~- {7 \* ~5 C0 E3 `3 n+ E/ o' ~ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 X7 x4 v+ q+ a1 J* h) K0 \7 l
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) ]& t- n+ K4 Q3 t/ U# O然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!3 a( X4 \( t! k* y; e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
! p6 f4 }, O4 W% B5 @& E9 m" u, H/ \& F8 ~/ O3 {; z
import host7 V& p1 Z! D. O& j5 @9 u8 S4 ?
import bf2.PlayerManager
, M3 J& P2 |3 T0 Pfrom bf2.stats.constants import *! K$ X. X! p* X$ k" G6 ]
from bf2 import g_debug1 O6 h" y t& Z
' r' w) x& `3 d0 n& M$ t
3 ~. u4 ]; d ?: N4 \* v$ e% M3 A8 d- o6 D0 ]2 z3 I8 N$ i
# map gamespy item ids to kits5 c, h- E2 k: j
unlockItemMap = {
/ Q# g% l, t/ m* X2 @) z 11 : 0,/ x1 z2 [% U3 k8 \- e
22 : 1,
( c! \. J6 e) }9 k; o4 F1 d 33 : 2,
1 `+ T/ w" \, h- a; s 44 : 3,
' d6 d0 x8 W& `4 ^; @ 55 : 4,' Y6 r( s$ O$ R' L/ ^" i, \
66 : 5,
/ \' c! ~3 U: k 77 : 6,# |% p1 E1 Y1 X. D* r8 T' h: r
88 : 1,- v: G) @; f! _1 O- [7 I
99 : 2,
' [( T3 A' g6 W. \8 z9 M 111 : 3,
: X& ]9 A+ l% a' F! U( q6 J 222 : 4, Y3 n u8 W' y4 h8 B
333 : 5,: Z i4 N9 e5 I/ q7 w& q ]
444 : 0,0 y: e8 n' B1 k- e) S$ [
555 : 6,& C' e- E4 [4 A
}
4 L8 G9 ^9 _+ C+ y1 C |# h: l$ w" P) V5 j9 y# _; E! n
sessionPlayerUnlockMap = {}
7 G" K" |$ ^" C
# K9 @8 z7 I {- Q h0 @- E! D4 D" F8 ^( ]! v( Q
8 A3 E6 h0 H$ {( ^
def init():; W C* M$ a" d' B4 \2 f
# Events
# _) ~/ }) i9 |5 j: |3 v+ d host.registerHandler('PlayerConnect', onPlayerConnect, 1)
* O, C% q( P" G: |9 Q" k3 ?
/ D$ z8 k% A" @ if bf2.serverSettings.getUseGlobalUnlocks():
/ q1 i' F" e5 i/ L host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
" ?) J9 l6 P I/ }, b. b' T3 ?5 f6 B+ J' I7 O' l/ m! P
# Connect already connected players if reinitializing
2 C1 C3 t' \/ G/ }4 V E for p in bf2.playerManager.getPlayers():
6 s; c& v- Q/ A onPlayerConnect(p)
! E4 J; T% Y- H( |1 R0 s. p
) m+ A, e% p* R* [( F1 Y if g_debug: print "Unlock module initialized"
6 v$ Z+ m! k( _( i, u& C
: S) F5 i9 ^/ g- \* q* A+ K0 [: N4 Z
' G8 k0 n* G- Zclass UnlockSet: pass
* k! x+ k: t; e+ ^' n |8 `. @$ \& l" n
6 d8 D) D2 E, b. \
1 d* }: w( C$ C2 Q3 ldef onPlayerConnect(player):) |, @: A3 `: Q# U9 n5 E
. X4 e& H$ C4 ~: K5 I/ d defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* M0 o$ u8 c2 b, e: `7 L$ p) P" K/ M host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
1 p1 l5 P" n2 A, D7 x* S; A. P+ \6 [: ?4 |, i7 v6 j
if not player.isAIPlayer():
" i3 u( J$ k- L& x- | id = player.index
) N$ s* ?0 v$ u% U4 e) | reconnect = id in sessionPlayerUnlockMap
; F* R& `$ M m# k, j6 r, y
% h- Z% H4 |' O5 o # always get new unlocks on reconnect/map restart/map change etc1 Y. E2 q* p7 r9 R. V x: R
if reconnect:
; ^6 ~& ~- N, y) _% `* {: t5 @. I del sessionPlayerUnlockMap[id]1 e) J; y6 I9 g. K, N a" J
3 _+ t2 k- L* v7 ~
newUnlockSet = UnlockSet()" R0 E5 O$ D0 y2 {+ z4 _1 a
- l7 B O& N% \ newUnlockSet.unlockLevel = {}8 Y* [/ P: ^; V2 v: R
for i in range(0, NUM_KIT_TYPES):' L! h3 T/ f* ^) F6 h: q
newUnlockSet.unlockLevel = 0
& j3 B4 l$ F4 P- C8 b+ D
% m _$ N: {/ `! ~9 G" h sessionPlayerUnlockMap[id] = newUnlockSet' r J" ^% |- `8 n, U
& z2 h% D {) O+ m5 X$ w
player.unlocks = sessionPlayerUnlockMap[id]) y% }0 D1 K8 l, E: D
; E3 D$ M4 `5 X& \- T if bf2.serverSettings.getUseGlobalUnlocks():
9 H, V3 x+ S s" T5 J if player.getProfileId() > 2000:
6 C; _& q1 r: c' V success = host.pers_plrRequestUnlocks(player.index, 1)2 P0 a& L6 o* e: y& e( I
if not success:1 T1 d1 w0 a* W* \0 U
if g_debug: print "Failed requesting unlocks"
& D7 q( O. a( q- u" M. } X else:
& C2 a8 P, S; O" ~( i if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 d, u5 W. H6 @4 u
8 A+ M' y- }- \) s# X0 m5 }2 g
if g_debug: print "Added player %d to unlock checking" % (player.index)
- t" p ^0 r( L- l* ~ ^) W & N) K. t1 [. A4 a0 p1 m
8 n2 [& p- k" E- T
9 G C# L c e/ R' a4 q+ w: L6 r* Udef onUnlocksResponse(succeeded, player, unlocks):
3 I% w+ p9 w8 f' e! |/ X if not succeeded:, e u9 t7 z( f, v) }7 L
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ Z+ R+ E4 N* ^/ ]' I! b' H, m
return' F% Q9 s/ D) P# m/ [
! m. R& u0 P6 c5 m( M7 N
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
7 w# C0 c8 K* t0 A B2 `
$ N% S9 P" M1 \4 u # translate gamespy item vector into a kit-based unlock vector handled by game
' `4 ?" [) f3 F9 N8 y y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* t* b" ^+ k z3 b" k0 s5 Z
for item in unlocks:
- N1 {. N4 j8 R3 h, A+ R if item in unlockItemMap:5 R- Z& D" r( y" g3 ?7 \0 ]$ r
kitUnlocks[unlockItemMap[item]] = 1
1 C( M2 }. q) b! h, ~
/ I7 |3 }7 G. w' O; M8 ?5 i+ m if g_debug: print "Kit unlocks: ", kitUnlocks
+ W3 Z1 R1 F+ _( P2 f% e #We do not yet support giving different unlocks to different teams( a# u2 e' i7 b6 X5 p, F% [7 Z! [8 n
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|