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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 k' X# {% S- F4 F- y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) d# i6 u T, u7 S! D& w在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" Z* ^5 U1 s( \! k# a" D; e' N; o) L
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; f# E" N8 v4 n/ _( A
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' d# v9 e( Y6 X' D
# D! m$ ^( `& T2 p/ L& p r
import host
9 d& k4 Y% l5 {. Z: u8 F. }$ I) oimport bf2.PlayerManager
% r- f* z+ G: @' s% f$ Cfrom bf2.stats.constants import *5 O' ^2 E% m3 w& C1 m
from bf2 import g_debug
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) q8 ~+ ~3 g8 r" E7 u/ n2 Y7 A# map gamespy item ids to kits2 B/ H9 r( O: U i& |; g2 X& w
unlockItemMap = {
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22 : 1,
0 `, ~$ [. D# L: w Y \8 A" `' j: J 33 : 2,9 r, W1 u# B8 Z0 K+ J. ^
44 : 3,
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77 : 6,
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99 : 2,, p) L: m4 S# j5 I: n
111 : 3,. {7 n. I2 y0 \$ k: n4 H
222 : 4,
! v, i% Z, Y! M* W) q 333 : 5,3 g. Z5 ?4 O/ W2 ~$ k7 R* [
444 : 0,
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8 s' w) S2 ^: x. w& x: X& CsessionPlayerUnlockMap = {}
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def init():2 J& l, \0 f. d- J1 G3 q( @
# Events
" F! o) @1 f0 N |+ f9 Y7 Z% I3 D. L host.registerHandler('PlayerConnect', onPlayerConnect, 1)' g$ W+ g$ h' q) E8 \& C' T
0 Y5 t: M( M# r& N. C% m& y if bf2.serverSettings.getUseGlobalUnlocks():
6 p0 d; W5 k7 ?9 E host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# J( g: j- B" m! ?% e* q# k% b# i0 I
# Connect already connected players if reinitializing @; T/ o7 n) ?8 ?* a% ^
for p in bf2.playerManager.getPlayers():
+ c: Y; L: f- I& [' E onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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# `5 J7 Y, J3 P' `+ S
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. g# N$ v! O/ j6 tclass UnlockSet: pass e/ Q1 ^2 e0 I
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) c5 T- R' L+ d* s) {% N- `( ` host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# D: P' o# A' G7 B2 x$ _/ j( ?! |+ q+ ?6 m
if not player.isAIPlayer():% ]2 X6 c* U, j6 v3 e- T( w$ |7 @" v1 D
id = player.index
! U v4 q) l! e2 { reconnect = id in sessionPlayerUnlockMap6 F9 @9 a8 B' o G2 _2 a1 P A8 V% [
0 F8 n0 `2 |+ V2 `7 d4 z # always get new unlocks on reconnect/map restart/map change etc5 o; E7 y9 _5 D. U8 X
if reconnect:& l' ^0 b; ^# j* W, y( m
del sessionPlayerUnlockMap[id]
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4 n, p; Q' Q7 r$ |! M9 @- z q9 D newUnlockSet = UnlockSet()- {5 ^! w* i, \5 E" C/ _
) H% z/ }3 S' b+ d& b1 {+ k newUnlockSet.unlockLevel = {}! c; `7 a; ^+ U
for i in range(0, NUM_KIT_TYPES):. b" D! n, U* w" y4 r0 t
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet% h( Z+ ]" V' X6 J
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player.unlocks = sessionPlayerUnlockMap[id]
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* N- b" n' f2 f9 q if bf2.serverSettings.getUseGlobalUnlocks():
. W& v2 E8 r+ I) j- X5 P if player.getProfileId() > 2000:
1 y0 k4 h; p* ? l success = host.pers_plrRequestUnlocks(player.index, 1)
% ?8 v" x+ R0 M% \6 i! k if not success:
/ W% \. Z! M4 M if g_debug: print "Failed requesting unlocks". [2 j( r" I. J0 @2 I0 X# _
else:2 S" Y8 s5 ]( N7 p+ G1 C
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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5 [9 Y# x& `- I6 j0 _- m/ V if g_debug: print "Added player %d to unlock checking" % (player.index)' [, ]( E& H6 b- F0 y
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6 @* o- E( T O ~; k. i/ V+ k7 Fdef onUnlocksResponse(succeeded, player, unlocks):
6 b5 p9 p3 e/ e) c4 I' M) [4 @$ }9 w& l1 { if not succeeded:8 t. i# e$ L* z% Q5 {5 i) b
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' M4 D6 v+ n& f2 o8 F8 M3 [- w
return4 f! f( |5 D! c! b' D6 j1 Q
! o I. F9 ]9 g2 w # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks1 [* E# u" [5 x1 H7 H* D
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# translate gamespy item vector into a kit-based unlock vector handled by game
0 U7 Z% k- c/ c kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], I7 e+ k9 p) t& s3 a
for item in unlocks:) E5 i6 A3 w @/ l2 Z4 D
if item in unlockItemMap:
: w# z8 j( r; y9 V kitUnlocks[unlockItemMap[item]] = 13 Y& N0 K5 F& g5 G
: n/ |$ O7 |8 C3 { if g_debug: print "Kit unlocks: ", kitUnlocks
* O+ {8 z: E1 B5 W$ [3 G #We do not yet support giving different unlocks to different teams6 v- ~, |% i% S0 J. ^ N
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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