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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ' m4 p* \& Z. j" O k( q& p P
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 b1 S2 o' o. _0 ` \在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 l8 Z; `) z' ~然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: Q3 S: L% a: q# |9 U/ K
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host7 D" O7 V2 S' Z$ w& d
import bf2.PlayerManager1 j/ Y% S2 n0 @9 v5 m
from bf2.stats.constants import *2 O8 S( U1 b) V! q" M i
from bf2 import g_debug
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& z q! _. G+ _, _# map gamespy item ids to kits
4 e) T0 s3 D# \unlockItemMap = {4 P. l: j! n6 {, |7 D
11 : 0,& {' S0 U0 q1 V3 U/ C6 j
22 : 1,
, o2 S0 ]: T4 s& a" }4 ?7 X 33 : 2,' e1 k. d! ^: u: n% Y
44 : 3,6 R; n$ @6 m9 K. t. }! g0 p9 w
55 : 4,' _9 z8 ^; p6 O; ~! c( E2 r2 `
66 : 5,. {8 h$ @8 D9 U, W
77 : 6,) t1 K# Q4 i, w) a0 D3 D A
88 : 1,5 ~1 |# |; j% X( f
99 : 2,
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333 : 5,
, \5 R7 I4 }/ y 444 : 0,
$ m- {! S$ R D9 ]2 h0 g" ^& f& ?% ? 555 : 6,
/ D# S; l: Z8 ?# X6 T9 S7 d }
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sessionPlayerUnlockMap = {}
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6 v$ K/ ^* V' Qdef init():
. D7 z! A% W' [0 n # Events
$ K( _$ R/ J t* j& T+ v" e7 J host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():# i/ g8 o3 H ^: q" f
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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* i* g& s' E$ o$ W # Connect already connected players if reinitializing' Y9 [: ]3 T7 F
for p in bf2.playerManager.getPlayers():
0 e& ~" {& p) i& J onPlayerConnect(p)/ A- r& L8 r5 C0 }
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass& e, i; c% u3 S6 U6 h) V1 w
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- s. t1 l9 q; j- t( f. Gdef onPlayerConnect(player): R1 ]; _( V# V8 Y* J% N: ~& D4 b
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 {. U$ x3 G/ o: {: o$ |6 i: D host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- x t; D& h( n! c1 `( g; Z
: N# P7 Q1 L8 N if not player.isAIPlayer():
3 {: h6 Z4 L% e' Z( O7 S; m8 c id = player.index# D/ ?: C3 B2 R" l5 f3 H; r
reconnect = id in sessionPlayerUnlockMap& p( J" c/ ]3 i, m3 H
, _" S3 ?9 m. ~& P: \9 D) v # always get new unlocks on reconnect/map restart/map change etc
* Z Z7 O4 g2 J# X' m2 q if reconnect:0 h3 U" Q; G% ], z* g. T
del sessionPlayerUnlockMap[id]; @/ m) `) j3 s4 P3 d( \
% F! D% S7 L+ z% V% {: x newUnlockSet = UnlockSet()
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! L; k5 H, l& o! | newUnlockSet.unlockLevel = {}' `( c. N1 g$ ~& V/ j
for i in range(0, NUM_KIT_TYPES):# z, X2 G$ Z7 Q; I) s
newUnlockSet.unlockLevel = 0. l8 j! @3 ]2 y+ J
$ l) K5 @0 T( F& Z/ { sessionPlayerUnlockMap[id] = newUnlockSet
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" f, V# x. P* y! w' Z$ b U/ [: V. m player.unlocks = sessionPlayerUnlockMap[id]" ~' x& t& W/ p6 Y; k
. x5 c2 {/ l2 V; c if bf2.serverSettings.getUseGlobalUnlocks():! [* A: ]* \' q2 j: O
if player.getProfileId() > 2000:
: F; g6 Y* C1 v' N. v) l success = host.pers_plrRequestUnlocks(player.index, 1)6 w. {# [0 W. x6 K
if not success:
; T Z( y! |7 t# E9 s if g_debug: print "Failed requesting unlocks"% q: T; C; u% a s* E, q4 O1 i
else:
( f6 C: B" z: G- }3 @2 _; c- f) K if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index); B* c0 B" M1 I' [3 n# A2 G
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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4 V( C0 I% k- o4 F& g # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks! C* w2 }/ g- z9 c* @8 B
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# translate gamespy item vector into a kit-based unlock vector handled by game
# ? j j! l$ v& G7 h P kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 P; g" K: @! \; a. |- _ for item in unlocks:) H2 b' T, {% S3 J; r0 C" g1 B
if item in unlockItemMap:
# Z6 A( ? A( O! m( r/ P. c2 G kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks. a8 m+ t# @0 F/ H% ?, y: o
#We do not yet support giving different unlocks to different teams1 V& k) p! W' w0 r/ b7 C/ d
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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