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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
5 | j2 }; t' }6 A 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ R6 x, C! v! m& ^$ B+ m在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话4 h) g; N) p( A; R+ H0 {/ {
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) h6 ^, \9 E. P. z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 h8 q1 Y4 M4 n
* j) P6 W& c8 I0 R! ?import host6 G( s7 B7 |* A& Q5 C* o
import bf2.PlayerManager, y( }9 \' Z5 B! M* i/ I
from bf2.stats.constants import *" k, F' K! O9 h+ H& Q
from bf2 import g_debug. k7 b2 k% n( A: m
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# map gamespy item ids to kits2 ~2 e w7 b1 @5 ~# N" u$ D
unlockItemMap = {
, L+ T: M+ n+ D" k8 e 11 : 0,
& V8 ^9 q) t8 b) X+ G4 |/ p. n8 ] 22 : 1,
/ Q. t& H$ v2 _3 N 33 : 2,
# }7 p5 g0 N/ ]& I9 G 44 : 3,
/ z8 H- X9 z# y6 ^ 55 : 4,$ w" M- M% `3 `9 q
66 : 5,' E3 l. k9 E v5 c
77 : 6,
0 v7 L0 j: k" v& l G, n _ 88 : 1,7 W% J g+ O% s$ B/ |$ y* _
99 : 2,
1 b# \4 K! q) f. c) b' J" F 111 : 3,
9 J u% ]" v9 D; S2 g3 d1 a 222 : 4,# _1 O& @& d) V$ K8 T& n& h- c
333 : 5,
( }& \' ~# V+ i6 z. w4 [- m 444 : 0,* E' t4 ~, h4 [9 P' v) C
555 : 6,. P0 O6 F( C% c; N1 d
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sessionPlayerUnlockMap = {}
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! R; v; x5 \1 i8 T# B8 Fdef init():- a4 X3 h9 S& Z( C* [: e9 M
# Events
' D+ `6 V% V1 w% `# d) t) C7 t3 Y host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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* V6 U- O/ e" i$ ]% ]8 q if bf2.serverSettings.getUseGlobalUnlocks():$ o6 J9 r7 s# r2 @
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# |0 a/ v0 U. R' d% k0 C6 u8 ]% O # Connect already connected players if reinitializing# [8 _$ F* ` f! y* x8 v1 V
for p in bf2.playerManager.getPlayers():
5 c/ Y6 I; D) T) {* c6 | onPlayerConnect(p)* G6 i8 V8 e& r8 {8 X
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if g_debug: print "Unlock module initialized"& t# m8 Q, s; h+ M4 _
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) C% q9 }1 s' dclass UnlockSet: pass" a9 w. s: [6 @* j" I2 X. e; J
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def onPlayerConnect(player):. W6 r' ^: E' w' A) e3 h# s: \% b
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! a1 h. l N5 g! ^ W% @
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks), z7 s' B8 o1 T! E" B4 s5 g
+ }, P: f) N+ ~0 L! I. C+ i if not player.isAIPlayer():; C% E& R$ [9 l n+ B& V1 T
id = player.index
3 w; L0 K# y7 F k/ \0 M reconnect = id in sessionPlayerUnlockMap
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9 ?: k( j5 c6 e0 o9 T- N( e, k' W # always get new unlocks on reconnect/map restart/map change etc' I& ~, b% B7 B, \2 @4 }; c1 B, {
if reconnect:
; N) \* k6 B" x& G g7 j- W del sessionPlayerUnlockMap[id]- A3 x# p0 X/ } g& N- p
8 A2 p( d% ^- p! a- ~ newUnlockSet = UnlockSet()& W/ F! j+ B( T: f+ Q3 [- c! h
7 Z& ~' b; P5 R' y) L newUnlockSet.unlockLevel = {}
+ m3 D. v3 a* E9 E for i in range(0, NUM_KIT_TYPES):6 n& p* s+ \# A' g* D9 o
newUnlockSet.unlockLevel = 0
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; `" E' g0 S. |/ b/ i9 w sessionPlayerUnlockMap[id] = newUnlockSet1 a8 l* o! K" J3 u2 H/ M+ e
( L& b! p% ^0 H# V" ^ player.unlocks = sessionPlayerUnlockMap[id]3 V# J: P7 m$ x) P" x
! ` y4 ?7 e" b- l if bf2.serverSettings.getUseGlobalUnlocks():; h9 g0 k/ ~8 o# T4 a: v' W7 Q+ W
if player.getProfileId() > 2000:
. g( u$ m2 f' n2 d- S& e1 L success = host.pers_plrRequestUnlocks(player.index, 1)8 {$ h% B2 O- e+ p3 C
if not success:8 G7 |+ s6 ~" W2 _3 J6 p+ P
if g_debug: print "Failed requesting unlocks"
; O" @& Z" B2 l: e h$ {3 a) a5 o else:
, l0 d/ L$ ~0 \0 h+ L5 q2 F5 t& b5 a if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* X7 g' `, y: x/ ?& e! T
3 ~ n: j* f h+ ] if g_debug: print "Added player %d to unlock checking" % (player.index)
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- W( ]2 }+ B7 g: n# Y) vdef onUnlocksResponse(succeeded, player, unlocks):+ N, h1 F' t4 T1 r! D. q2 s8 M
if not succeeded:
" Y. D# w7 O+ m0 C6 t- F print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# ]! U1 U$ \* ^7 C" d4 i7 R- }; [; P return% L4 H7 F D% _0 Z1 x8 N9 S
& I8 J& f5 b, T9 p0 C, n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks! V8 ]3 l* t, V d; o, U( P8 d
6 W8 C6 w* D1 m # translate gamespy item vector into a kit-based unlock vector handled by game" {! U# j* J3 I+ C5 `; K
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 }; n# S8 Z! W1 h }/ J' [1 E% ? k for item in unlocks:
) Y/ X9 |+ H- i if item in unlockItemMap:6 l& A3 X& d1 S7 b, g
kitUnlocks[unlockItemMap[item]] = 17 R- _. h. w- }- R( J; J7 `
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if g_debug: print "Kit unlocks: ", kitUnlocks- I, w; y9 m2 G3 q3 m- p
#We do not yet support giving different unlocks to different teams
# J9 c! A9 {+ o host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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