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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . B$ e8 ^" f" b3 C2 N
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
C- |- a8 g, T j在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 R0 o; f* y& l- d, ]然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 {8 H) C. Z- E, p6 i1 A. X: N最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
: p O7 x4 e B6 ^7 a: Kimport bf2.PlayerManager
% N% A) @5 c5 i9 M% sfrom bf2.stats.constants import *
2 Z8 g" ]: o$ `( ufrom bf2 import g_debug, [- `4 m; l0 g6 O9 R- g- G
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9 r4 x$ X9 M: g# map gamespy item ids to kits0 K3 L5 N P9 H) I5 R: E
unlockItemMap = {
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22 : 1,
9 G6 e, y |6 e! k) _5 w% J 33 : 2,
/ H/ A0 g5 m# b2 k5 G$ k 44 : 3,! o8 l* f0 n- |, D; i
55 : 4,
3 i0 N# K* K! T# n 66 : 5,/ ]- l8 u; r* N K" U
77 : 6,
: H1 B% g5 _3 Y, [; q0 O 88 : 1,
/ m0 g- I4 B8 ?" Y- M+ ? 99 : 2, G1 g) y/ J% k# w5 u( Z6 `- k5 B
111 : 3,5 q! Y2 }% @8 Q1 i5 u) e [
222 : 4,: F- ? _( z" m5 d; w5 k
333 : 5,
( m4 R; s$ G! }6 r2 ^ 444 : 0,
7 d! J, P) s! V4 s5 x, a( \7 ? 555 : 6,! s* m H1 ] n8 _; U0 A
}
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sessionPlayerUnlockMap = {}
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8 K" y I+ T/ [# W x" {
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def init():
$ L7 m: b- g8 ~( e, Z) {6 N7 z # Events
6 f7 T% X! ^9 j; j/ h host.registerHandler('PlayerConnect', onPlayerConnect, 1)
6 }) L4 M1 ^6 J; b1 _" P; B" \- w
- U( z; t: y) h! ? if bf2.serverSettings.getUseGlobalUnlocks():
* A, P7 R. P/ u4 P: I& W% ^+ H host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 F2 f2 c2 h- d0 {1 d5 q
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# Connect already connected players if reinitializing% e; K* V# L4 o% ~5 r/ u5 ^8 E" z
for p in bf2.playerManager.getPlayers():$ ]) P' h7 u3 S5 q
onPlayerConnect(p)
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) Z7 r2 F n9 A2 a, d0 w+ r0 N if g_debug: print "Unlock module initialized"
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( @# |! w. a$ o1 J% ]' dclass UnlockSet: pass
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def onPlayerConnect(player):# j t( Z" \+ L/ q7 Z- m
# {. C& h& d7 |1 s2 c defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' z- x9 J8 B& |% C2 E. m host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():& Z; ?5 S6 k( i+ P4 A# H
id = player.index8 E( z1 [& ~( s
reconnect = id in sessionPlayerUnlockMap8 \4 H7 i3 v/ \- l- p
7 m- ]* b/ Q# P: W3 z8 _ # always get new unlocks on reconnect/map restart/map change etc
) k2 u( a' C* l, p { if reconnect:
+ x; G4 u G+ X* k% B del sessionPlayerUnlockMap[id]
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$ Y/ w: J4 S! }3 P/ \2 X% _, L newUnlockSet = UnlockSet()
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0 ^( x! [& e/ l newUnlockSet.unlockLevel = {}4 e7 x' ?0 n. ~" B" \% {0 G. Y7 ~; ~
for i in range(0, NUM_KIT_TYPES):+ ]# H4 S+ {$ X/ }; X
newUnlockSet.unlockLevel = 0- ~" H# h. S2 e9 {4 R
7 w6 p* F0 |2 e# v" M& j) ^& v- T sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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8 A! n/ n* j, m8 i if bf2.serverSettings.getUseGlobalUnlocks():
: R5 Q2 }$ B# m# P1 F6 d if player.getProfileId() > 2000: 7 ]' p H: ^4 N2 n
success = host.pers_plrRequestUnlocks(player.index, 1)* g+ ?4 b0 r- O' s8 E9 P
if not success:& [3 N& E# x* x" b2 [9 B
if g_debug: print "Failed requesting unlocks"1 z. e, B& o: G8 |- g8 H
else:2 F# w( _6 t9 P F
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 k: B" t! `, X
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if g_debug: print "Added player %d to unlock checking" % (player.index)
# a3 z* c2 D% r$ q
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; t8 i+ \7 b7 Z& ~def onUnlocksResponse(succeeded, player, unlocks):
) f. V; q; z) M if not succeeded:& `2 b) j) R" G E$ P6 B
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) u, |: p+ \- v5 Z# y0 p) q
return; l* X, r q o/ n* H
0 n7 y) W# q" h/ }; ]. U1 v7 N # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* s J, \2 O. p# Q
" l y/ B5 u7 U1 s # translate gamespy item vector into a kit-based unlock vector handled by game
B( d# I! K4 S kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# ~- q8 i2 g& i8 V4 d* r9 M for item in unlocks:( E. e% D4 t" b. r9 c* r
if item in unlockItemMap:9 a, t% [/ b7 S0 Y
kitUnlocks[unlockItemMap[item]] = 1
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% o7 X5 S/ Q8 n if g_debug: print "Kit unlocks: ", kitUnlocks2 ]$ J% Z5 c8 \+ P+ H
#We do not yet support giving different unlocks to different teams
+ b0 F& l; w3 t host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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