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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 q: X" t. ^4 f8 Q# v
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% f- C5 `9 G4 b5 m3 c2 t在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 \) a* ^! f6 Z5 n( l( H5 Y& e然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
, m2 n" M' ?0 l1 [4 l最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 {2 U9 `$ l5 I
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import host* e% ~! ^/ M% d6 [
import bf2.PlayerManager
/ U2 j/ A) Q9 k4 wfrom bf2.stats.constants import *
5 e8 r. H: R8 j, n, o( efrom bf2 import g_debug
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# map gamespy item ids to kits/ q R8 ]! `2 I" w& B0 O. `( Q
unlockItemMap = {6 h: Z. a) \1 J. i% L
11 : 0,
5 v* Z o+ O4 U$ C. O% `( L 22 : 1,
0 C& h- M i7 Y) @0 K 33 : 2,6 T! h0 D+ `1 v/ |
44 : 3,. u2 h6 o$ d6 E1 c# @9 E% r
55 : 4,2 t; N! E8 Y* f$ h" ^! N
66 : 5,
' F5 i( ^8 d% u* h0 `% Q 77 : 6,& O% i+ K8 k# w: I" Z6 r
88 : 1,
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111 : 3,
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333 : 5,
" V4 C( g( i( S+ g$ \/ O 444 : 0,5 \* k0 B& r* _6 N6 q
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():- j& e2 ]- m0 E) V+ ?0 T
# Events
+ q4 t2 U6 s% A* g8 u host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
6 z% w9 q% Y9 @) A7 G8 } host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1), V8 j) K# T/ q4 x3 P. H* e3 M/ V
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# Connect already connected players if reinitializing7 l5 E6 S9 F' B! O
for p in bf2.playerManager.getPlayers():
0 d9 h+ n- S0 i+ t onPlayerConnect(p)
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* e7 C% \" o, S) q: ^9 [( q- d if g_debug: print "Unlock module initialized"
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8 s" I/ @- M2 b' |5 F8 `class UnlockSet: pass8 |7 M7 M; U/ u8 B% T% {
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% U3 y! o& s' c! W9 t% V& p5 P+ Rdef onPlayerConnect(player):9 Y4 [6 ?4 g5 } D+ c% ?
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. o+ \$ O* D6 L5 t2 a7 I$ P
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! Z# K' D! T* P& m3 v K+ U% J
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if not player.isAIPlayer():# f) p) m% B. g4 y, x( O
id = player.index
6 n5 a3 v5 M$ C( Q) z8 E, |& s reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc! A/ e; e( \- }3 }
if reconnect:; p0 W1 F! p# ]. @6 B
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()6 V: g! }$ o! P) \$ f% t
: \( b9 ~1 I; u! [% ^ newUnlockSet.unlockLevel = {}7 N( ?% Z) v2 [2 b9 Z7 D
for i in range(0, NUM_KIT_TYPES):
8 w; g7 c+ K! @ newUnlockSet.unlockLevel = 0% T9 P/ X0 T4 @: M
2 Y }. @# I2 b0 x* Z. H0 D sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id] ~* e8 v, y4 U' m
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if bf2.serverSettings.getUseGlobalUnlocks():* m5 B- D: u6 g# n& M
if player.getProfileId() > 2000:
, t/ W" J, r% O, ~ success = host.pers_plrRequestUnlocks(player.index, 1)( [! a+ q; F) T# a3 s
if not success:' V: m% K& V: t# ?8 Z' M4 x0 ]- H
if g_debug: print "Failed requesting unlocks"
5 p4 j5 h9 X% r0 ^- U) r, G J4 y else:
* g' k' H s* i6 Q$ t+ ?; F if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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% h+ Y7 C) T, r" Z7 V if g_debug: print "Added player %d to unlock checking" % (player.index)8 n1 C2 Z( P3 z$ I( ~$ E
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6 M$ M9 k @7 r0 B! [9 _( Fdef onUnlocksResponse(succeeded, player, unlocks):
' |9 `8 L- ]% ]2 i if not succeeded:
% n: H \7 B1 c8 t print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( o% m X& Z+ r1 ^9 |2 K" X8 n! [
return: J+ D; G2 k1 b7 O) P( ^
- T; c: p" ] N$ H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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& I3 k; u+ i! }" g9 e- G # translate gamespy item vector into a kit-based unlock vector handled by game" j, s0 I' o7 N( ~7 ?6 w
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
w) X1 e/ h- J& r. |/ J* A, I: i for item in unlocks:
2 i2 c8 @! l% `8 i4 J; n3 `( ^ if item in unlockItemMap:
( {* ?7 R" _4 j5 } j' H& }% O kitUnlocks[unlockItemMap[item]] = 13 }+ x7 f( T9 h# D. t8 a! f" P$ L
( i+ Z& {/ i" X! p: P if g_debug: print "Kit unlocks: ", kitUnlocks2 e; Z( g) y; V0 n2 Q
#We do not yet support giving different unlocks to different teams' l0 J( J+ z9 a- D( j
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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