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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ ^1 D. N- j3 n1 @/ T
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 |8 d0 b0 D! e( s8 H
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# m. S; C; U3 p" X
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( X6 _8 `+ d! f, |; D' v最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: t5 Z! t8 R: k# k4 J$ |7 V
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import host
/ r6 {$ k3 h: l1 i. Wimport bf2.PlayerManager
. ]) Z) c1 T& i& \) ufrom bf2.stats.constants import *" q- H* G/ o7 x$ S) @9 E$ ]) Q# }
from bf2 import g_debug/ K+ k# T: c5 k# Q& L
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# map gamespy item ids to kits
. z J: n8 ?& G3 [6 {. R I' DunlockItemMap = {
9 U) s+ g' G/ H1 v" I* M4 o! a3 x 11 : 0,
% Y4 D0 n6 Y4 j: [. Z& V 22 : 1,
/ i5 d9 @" j" p' K 33 : 2,
5 `6 _5 }0 |% Y, T: R4 D: x7 l 44 : 3,6 D6 T) r* |' K- q6 f+ }* n4 \/ ?
55 : 4,+ S& G' x S6 y/ O. q1 z
66 : 5,5 x6 ^8 p9 s3 s. W
77 : 6,
% P; ~+ n, M j) T1 _. g 88 : 1,
# w; `3 ] E! a2 P) f 99 : 2,
6 c3 [; \" c! \' ~ 111 : 3,
! g: b. \" B( e7 y/ ~4 i 222 : 4,' W4 Z2 K5 }8 q& z9 L
333 : 5,& U8 F0 i+ k) Q1 O/ g( `
444 : 0," x) ]( s I- J& r: }# R
555 : 6,$ G4 z% c% G; Z( ]/ R
}
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+ G v: h' g, t6 ^& gsessionPlayerUnlockMap = {}
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) h* m8 ~% r8 ldef init():
+ [- f' x: h* b! D0 N! @ # Events
! r8 ~$ T4 D8 n4 F, `' g host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 k" [9 I4 T, u s
, ?. o h. f) Q if bf2.serverSettings.getUseGlobalUnlocks():
4 K% o3 L2 ~5 V host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# l5 k4 s& s5 j m3 x; } S6 e1 o # Connect already connected players if reinitializing* Y; v) N4 s7 U D7 v7 u+ u
for p in bf2.playerManager.getPlayers():) E* x- S3 S# |8 L0 ^& k
onPlayerConnect(p)
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5 K- _# g) u7 Y+ r4 b: v if g_debug: print "Unlock module initialized"
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/ |! J; K; [% a% B5 ]
/ m1 Z1 t1 `' N( X4 j$ Y% {class UnlockSet: pass
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def onPlayerConnect(player):$ d( A3 H4 V/ z9 i, x
; R% t; c% ^8 d! g& N defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 U5 ]" F4 V- ~) x# f* n' { host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():2 g( ~% K f3 u( A0 u$ ]/ W
id = player.index& T6 w( I7 h- l; {
reconnect = id in sessionPlayerUnlockMap; y- d. n) z; X* ]1 a1 Y' o
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
3 \) V# C: `! ]9 Q4 a1 v! e/ P. S for i in range(0, NUM_KIT_TYPES):
, C( a; u) r- H6 F/ \9 I9 N newUnlockSet.unlockLevel = 0
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% i2 N$ M9 y( H# ]" i4 {) S! ] sessionPlayerUnlockMap[id] = newUnlockSet
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7 t: o5 `( P# s player.unlocks = sessionPlayerUnlockMap[id]
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: Y+ f0 V- G' Z6 \4 a2 `" q& L if bf2.serverSettings.getUseGlobalUnlocks():
; I" j0 j- i3 e# o7 P; C; {; K) y if player.getProfileId() > 2000:
4 I+ e* n8 ^! Q0 ^4 [3 S success = host.pers_plrRequestUnlocks(player.index, 1)
$ l1 {* }! _; I2 @8 J H if not success:
8 C, w" I( l( `6 _- \' A if g_debug: print "Failed requesting unlocks"
9 ~" r9 o# ?3 b# i- V- z0 x else:
: F" U- S/ i+ m1 Y8 I1 g if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 t; c. K z6 T' o/ F
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if g_debug: print "Added player %d to unlock checking" % (player.index)+ k1 k* h/ c% `- W0 x: S
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1 t4 T+ x, A* V* y; t$ K2 Q3 Tdef onUnlocksResponse(succeeded, player, unlocks):
" \' W& ]3 ?5 z3 n if not succeeded:
4 R- w j8 l+ D f7 [( ^ h print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- O3 B6 V: e3 ~, f
return9 v# C& K i' {9 }& _4 P6 p3 p
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
' b) t" x/ o, D" W7 G$ Z1 u# ~2 W kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 o- ]) |9 _1 m) F" a5 z$ a
for item in unlocks:
, _& W# v3 X2 F/ Z if item in unlockItemMap:
7 O z2 t7 _% c8 g8 c. r# w kitUnlocks[unlockItemMap[item]] = 1
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) V9 U% n1 }+ X" k# w( U' i if g_debug: print "Kit unlocks: ", kitUnlocks
3 r. k0 N+ r L) f- p! ~- b. p( R #We do not yet support giving different unlocks to different teams
0 l H' P+ i( d; W host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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