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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) - C) Z7 {, V$ _0 A
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:. I4 E& w: e, @; H
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话4 u- y* P" N( b* G/ a% v; Y. Z
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ | ?! d& P6 U2 S
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' D" s0 S6 {$ ~- E ]7 S! e
8 L A# o0 T! R: V0 Z) ^+ Cimport host" | H, Y2 D3 h" y. P- K& B
import bf2.PlayerManager7 {0 [# s2 R; y/ E
from bf2.stats.constants import *
5 l, f$ u0 s8 @8 g) Afrom bf2 import g_debug* H" X# W1 t# K3 U2 F- _4 J/ T
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. N) d5 d# R+ `) f3 M5 B# map gamespy item ids to kits0 e: O/ o6 b2 S1 x' v
unlockItemMap = {
9 v h: ^" S9 \9 R6 C 11 : 0,7 W: K! A- {. d' Z0 S7 C$ Z
22 : 1,
0 g4 c4 L% {2 X, t L) Q# } 33 : 2,
1 v' e$ C$ @. n3 Z 44 : 3,
1 B2 X' d0 O8 d8 r9 n( x 55 : 4,
& H) {# Y, Z: q2 A 66 : 5,
; j B6 J" c3 X1 D* l% S 77 : 6,' u9 A# }+ F$ p. z: X- J* _
88 : 1,
- E. a" a1 L7 s/ I 99 : 2,
- v. f& ^ K! a8 |$ g2 L2 w 111 : 3,
/ q% E. @6 b; u! i1 v' i 222 : 4,
Z7 V, t6 m, p: P! v 333 : 5,. `3 R4 u. F) t2 Q4 d
444 : 0,6 h3 K, ] Q9 D! f% o6 h6 G% x# u
555 : 6,9 ]; K+ s4 ]9 ~3 c) ?; a
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1 r! @7 i0 `- E1 { ~" DsessionPlayerUnlockMap = {}& \0 c: U4 K3 Z4 M0 e
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8 k$ C/ J) F& Rdef init():! n- }4 ]7 q# C
# Events
3 G/ | ]( e8 U* b; G; i host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 L% z R O$ j2 [
0 d" n& }' U8 p+ A% s2 b if bf2.serverSettings.getUseGlobalUnlocks():8 }/ q3 M F0 ~& M2 `# k5 m
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 G) i3 N; R8 q) c/ {
9 \1 {0 K8 g. v* B! B4 q! C # Connect already connected players if reinitializing$ {' Z! ^' J. @* O: r, I# E
for p in bf2.playerManager.getPlayers():1 C: r9 T- K7 n4 S8 I8 R6 N
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"( \0 k$ e( j- W! S. l( _
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: _+ ^3 B* ~. E& v/ Gclass UnlockSet: pass
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1 M% S8 q& B2 a/ o( H3 ]2 @def onPlayerConnect(player):
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* B3 T) W% C1 E1 H* O: X defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 ]' ]8 l- ^( V, L9 X# T$ d: s
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():9 ]: W. k; q6 h
id = player.index
- t i4 M; [2 i3 ^3 N, J& l" l l& Z reconnect = id in sessionPlayerUnlockMap
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5 N* z+ T/ G- F9 B5 z # always get new unlocks on reconnect/map restart/map change etc
% r% ?$ V! d4 Y. Q6 [ if reconnect:
0 G( V8 T# }% T( [( R del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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$ g1 ]7 |+ S, O* s& l7 W: T$ w newUnlockSet.unlockLevel = {}) Y3 @3 E6 w$ C. t$ ?) X4 E
for i in range(0, NUM_KIT_TYPES):* @$ e6 X+ [1 p
newUnlockSet.unlockLevel = 0: \0 w, u. a0 }' m
: k/ \/ D9 |) H! D9 Q sessionPlayerUnlockMap[id] = newUnlockSet* I$ [0 e1 f& M* d! G
. e# `8 t- z% M" {, l; N! B player.unlocks = sessionPlayerUnlockMap[id]
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5 M1 J! I7 k0 O' p if bf2.serverSettings.getUseGlobalUnlocks():: s, z* |' k: p, ^/ B1 q0 L
if player.getProfileId() > 2000:
3 m, M0 Z9 j* b# M& w; @5 L& z$ r success = host.pers_plrRequestUnlocks(player.index, 1)
B- _1 U5 d! K: c4 W7 o$ l ^ if not success:
4 u! i2 ?; h0 W/ _ if g_debug: print "Failed requesting unlocks", P8 s5 t' ~9 w) _8 z1 q1 D; z# q4 |
else:9 N- _6 ~! I4 }" R. ^0 m5 _0 R
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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4 G7 X. n2 u% |5 Wdef onUnlocksResponse(succeeded, player, unlocks):
0 |+ A# N2 P O$ }0 c) B. V if not succeeded:
3 O: H9 U0 H1 B2 X0 E4 Z% U' q+ o! A print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
) _7 x1 k. {% Y' U& e return# P' s" F0 M" f- e* m
$ C i8 o2 [& d) v$ K. T$ ~/ s6 E2 Q) @ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
% [' X( Y5 N3 g6 C0 ?5 v - D/ N* D( B, `' T# ]1 ]; W m9 D
# translate gamespy item vector into a kit-based unlock vector handled by game" c8 o0 C& W! ^% j7 P! L
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) W8 O7 D! ?; u4 c5 E; _1 g0 m- h for item in unlocks:
! x1 g3 U8 z6 W) \0 H# ^: u+ M if item in unlockItemMap:) f7 h0 ?* K2 @; n
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
6 U& ~1 s% Y% J- @+ b7 q& V #We do not yet support giving different unlocks to different teams
9 X3 F, M8 D% s% H1 n& W7 A( n7 K host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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