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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 b5 m) j' M J/ T6 _+ F$ p
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) M% O2 x! x( n* _$ U
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; x- I4 _$ n; B! f
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
9 W: p- i0 L+ q3 Y6 r最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! |5 G: w0 N- _9 p8 M/ V
% Y* Y4 ~2 x' A! uimport host7 S! q$ M }- g0 t: b6 J4 s
import bf2.PlayerManager6 q) z# W' ]! r9 A" J
from bf2.stats.constants import *
* X- j, l9 v: I8 x+ \( Ufrom bf2 import g_debug
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" q" K/ }7 A: l6 i: |# map gamespy item ids to kits6 \* R7 _( L$ t" A& Z
unlockItemMap = {
. }' b4 u H9 n 11 : 0,
& [; Q4 C5 {$ D: ?- i1 W( B# L 22 : 1,
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44 : 3,6 F1 x" q0 J0 d: I: }+ D1 b8 y& ~" `
55 : 4,
o# ?' @# `5 R 66 : 5,
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111 : 3,3 Q# A0 D" {; [0 |
222 : 4,
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}
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! o" H$ J4 a, V$ b$ \3 `- G; UsessionPlayerUnlockMap = {}
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. |5 C0 W: Y, G" @6 Z. L' Y3 u1 R& {! f$ }, x
def init():
9 m) r, o. G: S8 @! j( L# L$ U # Events
2 _" L/ u6 z3 ~2 `& _0 u host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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: _: e# V) R( Y if bf2.serverSettings.getUseGlobalUnlocks():- f7 i N, |4 m T8 T0 ], o# R; I
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( |% B. q x, @- E4 t4 o7 a, C, j
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# Connect already connected players if reinitializing! J- c( Y/ t6 J- z1 d
for p in bf2.playerManager.getPlayers(): s, A/ o& V# ?; h& e) Q
onPlayerConnect(p)% P( h' O1 I0 P* e6 a7 G
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 p: X2 S7 ~$ K5 S+ W7 m4 J host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():% n. D4 P/ w+ k- O5 m7 ~) ^6 k5 L
id = player.index
& c6 X( c7 t( N% _1 d! ? reconnect = id in sessionPlayerUnlockMap, P. Z( E1 ], `# }
; l9 P: [% x- g$ Q: s # always get new unlocks on reconnect/map restart/map change etc
* T6 w/ Q8 |! @/ m6 x if reconnect: Y& T2 f1 z* p5 e
del sessionPlayerUnlockMap[id]
# [: I3 T# C( {8 \) v ) N: s- x( c8 q: Y1 p, H+ B
newUnlockSet = UnlockSet()
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6 N# W; j! A& D; |7 i newUnlockSet.unlockLevel = {}
( ]! q! q5 d' ^ for i in range(0, NUM_KIT_TYPES):
! b$ B8 }; f) S" N7 I newUnlockSet.unlockLevel = 0
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/ X, k; X/ P9 n sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]7 }5 k4 a1 E( ~$ X; E
, N/ c C4 N% r! J: U5 ?* J' h if bf2.serverSettings.getUseGlobalUnlocks():) k1 Z" u7 m, A2 ?
if player.getProfileId() > 2000:
4 {6 Q: K$ ~* s# H, { B success = host.pers_plrRequestUnlocks(player.index, 1) _3 d w$ m; s/ w8 i
if not success:
5 x6 P0 b) \% u& }/ K( |: H if g_debug: print "Failed requesting unlocks"5 \2 S0 x! {+ d9 ]" k% q; a: ^
else:
6 } i2 }7 u z0 ~ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)3 q7 `7 r9 l B$ |# {% T/ Z
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) H" y3 S, l! U3 ] Pdef onUnlocksResponse(succeeded, player, unlocks):5 {, m# |, T8 o( }2 B! A. C2 _
if not succeeded:6 ^ d9 } P' s+ r! U$ `, ~
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) f7 y2 `' V( q. ^3 i. N
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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2 i$ \- H0 W, i+ Y' x# O # translate gamespy item vector into a kit-based unlock vector handled by game
. {: K& A7 l) F1 _& C, S( e W. X kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; t9 g9 H: E! y+ Z- d
for item in unlocks:' J0 l4 b1 _6 d6 F1 A7 t
if item in unlockItemMap:$ j+ A2 [7 n) g: E& ]7 e( J
kitUnlocks[unlockItemMap[item]] = 1& z: v4 A( f% h9 E1 ?; [* y- P
4 ` o( G8 E. _& ]' C if g_debug: print "Kit unlocks: ", kitUnlocks
1 R' G: W) l/ Q- B( J6 T: A m #We do not yet support giving different unlocks to different teams2 n/ ]/ T) }; w( u+ I P
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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