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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. M$ w- o; h o% w 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 G* P( i* }3 ?. g+ E! K& L在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 `8 T+ N2 x1 F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* Y: h4 A7 f. l( M8 ?
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
( a. {$ D& ]+ f, ?3 \! f% fimport bf2.PlayerManager
+ @) v5 r9 ]9 O% U2 Rfrom bf2.stats.constants import */ T$ |8 q$ ^9 o- g' w u1 Q3 F
from bf2 import g_debug3 [. g% y* z- _
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& O( t F+ {7 I7 Y3 B, m; `# map gamespy item ids to kits$ R4 z6 h. ~$ R4 G) k+ K
unlockItemMap = {
# Q# Q4 n( r! y1 {/ X 11 : 0,9 C# l2 o n( p
22 : 1,
+ p# d7 ~3 Q# z6 j. I0 s" F 33 : 2,
% ]* u# f! J7 K1 `) {* W5 L 44 : 3,5 q3 E2 s( z$ a# v5 J9 W( o- k3 X. `5 L
55 : 4,; j- k+ t$ B3 Q n2 j
66 : 5,
. a) ~* J9 S+ Z% l9 u, ] ]( S 77 : 6,
; K6 U: e4 L, O4 o# f( @ 88 : 1,
" [4 |: z7 ]/ _" R0 O 99 : 2,# h; B, Q4 h* P3 {3 r
111 : 3,! e4 w; Z' b# E- C+ t+ p) r
222 : 4,
/ p5 ]+ |( ~3 F3 |! u0 F5 _ 333 : 5,
. A7 i5 \+ w2 A: v+ e3 b2 ^$ _ 444 : 0,
4 t& d0 B- Y, D6 S* \: [ 555 : 6,
( [" Y/ g. H5 \2 K }' u& Q! U+ V' ?5 @5 |: `
+ `# C3 {) O1 {5 E* AsessionPlayerUnlockMap = {}
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" o) c8 L+ h/ S9 d! ndef init(): A- E) e* }9 j8 G
# Events+ B3 T6 K8 I. i* J' P7 S
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():2 ^2 z* L2 a; G+ g4 n6 q5 G4 E9 }
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing9 R8 i$ o J. }# _
for p in bf2.playerManager.getPlayers():
+ z2 N2 `; Y* z onPlayerConnect(p)' s' _1 s0 ^+ J G
, S ]& B3 r' G2 D4 l! `8 [ if g_debug: print "Unlock module initialized"
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- s9 T% O6 u6 w1 wclass UnlockSet: pass
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b3 a$ O0 g/ |9 |' M: Q) g0 h; ?1 @8 ndef onPlayerConnect(player):
% f3 b2 T5 I( l2 \
% } B/ c1 j& L( z! Q0 D0 H3 `; N defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- `$ n4 q$ l/ f/ M1 `: F$ E host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" o$ m+ X+ V; E0 i8 \
) q% O9 k0 r' E if not player.isAIPlayer():: S! h5 B! y9 }* B
id = player.index# u$ q: U/ Q8 V( f2 s% Z0 U) V+ R
reconnect = id in sessionPlayerUnlockMap
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; R4 S$ A6 W* Y # always get new unlocks on reconnect/map restart/map change etc$ a( b! G' {, ~! p; R/ c
if reconnect:9 ~2 @9 R% j& d: R/ c$ H
del sessionPlayerUnlockMap[id]" ?4 f$ ]8 V" h- h
& e5 g/ M U* w* B0 I+ R5 ?) h newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
- Q" S, |1 n( {( k0 j for i in range(0, NUM_KIT_TYPES):
" X8 K: T+ {/ z1 e4 n. U newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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' j5 h% e" `0 U6 v6 e5 b* A5 V if bf2.serverSettings.getUseGlobalUnlocks():
" G4 W6 U. B) S+ W1 `% J* ` if player.getProfileId() > 2000:
( H. q. ]" X+ V; C success = host.pers_plrRequestUnlocks(player.index, 1)
; W- _; o1 [7 v Y& T if not success:; u% \7 z8 j+ t* R
if g_debug: print "Failed requesting unlocks"
# Y, f$ [/ w; V' P1 g$ R. u else: [$ d* |- z3 p( b' N* k
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 q. p2 X+ z4 t8 u3 j) E( O
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if g_debug: print "Added player %d to unlock checking" % (player.index)' R% B* R2 V- m
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}% s5 ~; H- y0 G4 |def onUnlocksResponse(succeeded, player, unlocks):
' A+ S2 {* ^6 M" [ if not succeeded:; G2 W! @( m' r) }9 ~
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ n, M+ s2 C# @ return
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$ ?4 o4 P2 k! I+ v" J" l # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
: i" G, I* a: T; e6 m/ M kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 J" [; l# q3 m% o for item in unlocks:$ q2 X( q- I5 M! A' g0 k; F, {2 ~' F. x
if item in unlockItemMap:
. a9 L5 H2 C$ A1 y r. y kitUnlocks[unlockItemMap[item]] = 11 D( h- R# W% R8 O5 Q( l. D
8 V$ K, H' E. M1 A+ }( S' [5 D! l if g_debug: print "Kit unlocks: ", kitUnlocks' k& f0 H! l% {) Y9 z0 J1 o
#We do not yet support giving different unlocks to different teams
5 j/ B9 ^8 ~! @3 H host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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