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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ' C# v1 V# X3 g( c
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
7 o+ O& n/ P5 Z" L8 J' A' K在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 t8 h5 W( e* l0 R. I4 o然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" r0 V* L( w3 y1 K9 b! U
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 |5 L& s* o# [* V& u8 ? Q2 I8 b
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import host
& ?5 e9 G' R v: w# N& A$ rimport bf2.PlayerManager# y1 r! x* x0 p) ?2 Y2 e- \2 X
from bf2.stats.constants import *0 b: A( U) P- P9 d
from bf2 import g_debug
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, p/ L# U! O! l! w# map gamespy item ids to kits
: z; ]: V* ^- r6 }unlockItemMap = {
I7 f8 ` g# b2 Y& a; O 11 : 0,8 q5 m1 E4 F+ Y+ _2 U6 T5 O
22 : 1,
/ d! a0 m4 Q' \ 33 : 2,5 L& r: w1 Q- C9 K7 C" | ?9 Y
44 : 3," B/ {& @6 v) l* p! O, w# L6 n
55 : 4,0 `( I9 q6 B9 ~: D# n1 G) e4 t
66 : 5,
& v' e) j8 Q. B5 \# M( c 77 : 6,9 y. A- C V, N. ^# P$ t. Z
88 : 1,
; R5 O8 x, K+ ] 99 : 2,
( v" y% b9 W+ |0 ] 111 : 3,
: Y* c9 B" i0 n- P& q7 Y 222 : 4,
( Z0 `0 ? j- ] 333 : 5,& K- q0 T" Z% L' ^$ d* y
444 : 0,
/ [9 @# e. K6 w 555 : 6,
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% m" ?' q& }' A6 b6 _( c# W% RsessionPlayerUnlockMap = {}4 @( p+ u2 T, S7 P
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def init():
# x4 z0 t% U" Z, Y0 N* B& l, h9 e8 Y1 [ # Events
+ t, k# E8 O# ?$ G; B! N: ` host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 _8 T7 w- |8 v( C9 g2 g- i# K& B- M
0 r# U+ }0 ?6 f$ M H+ x, p if bf2.serverSettings.getUseGlobalUnlocks():. P: o; [4 n- E9 h! A* r9 K
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) \ Y9 o3 t' ~7 I' f
& [0 w9 ~2 ~2 n0 g; L# {; [ # Connect already connected players if reinitializing; `2 c d, L+ Y6 f
for p in bf2.playerManager.getPlayers():9 R1 F/ X4 Q$ {! \- ~) G$ R
onPlayerConnect(p). ]% {- h- L) f6 {/ y
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if g_debug: print "Unlock module initialized") A6 ~2 G4 S, p8 o$ F* j, o2 s' o
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) w. K! o4 `! j; Qclass UnlockSet: pass
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' p) K9 g+ X, O/ ^8 N7 g9 K kdef onPlayerConnect(player):, N T+ P9 b. j4 v3 d7 e% x
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. h, u+ r9 s: ]+ A8 r, ?+ G5 G host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)' j& [1 u, c8 b) o
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if not player.isAIPlayer():$ C2 }2 X' ~+ E5 R* ?
id = player.index
: ]4 H0 p. p0 u5 N$ U: r reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc( _1 I/ u' b# `5 ^# {+ a- v
if reconnect:
! [. C+ j/ F# a" H2 d del sessionPlayerUnlockMap[id]0 q1 u. L+ U$ Q9 a) R! S/ J# o
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
6 M* m/ |0 @: X" f for i in range(0, NUM_KIT_TYPES):
$ k1 `* x8 G: r8 ?1 O) I/ h newUnlockSet.unlockLevel = 04 r: {) e$ z4 B
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
8 a0 A6 Y. S }4 @; o if player.getProfileId() > 2000: . X' Z) v; {) X2 |7 W6 S& a
success = host.pers_plrRequestUnlocks(player.index, 1)
+ C s f: {- {2 R! N$ B7 j if not success:; p( @1 z! k+ _4 H7 r6 c5 R; Z
if g_debug: print "Failed requesting unlocks"
/ h/ V/ V q$ ]: _/ t/ X else:
- l1 x% J- _5 v, q' p9 Y1 ~ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- J! p2 s' Y& E/ H
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if g_debug: print "Added player %d to unlock checking" % (player.index)) M9 c5 z% h6 g7 V
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def onUnlocksResponse(succeeded, player, unlocks):
+ C- q# F8 R% x if not succeeded:! P8 g) r5 x% T* y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! E! g/ K3 h0 K7 a$ T J: X7 ?4 p
return: n: I7 O7 K! r
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game w& B3 ^: m9 q2 S9 j
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 S3 c- m- _: Q- o% y for item in unlocks:6 Q0 z$ k3 k/ L: j- v+ ^9 x3 m* b
if item in unlockItemMap:; v$ p" |( z4 H
kitUnlocks[unlockItemMap[item]] = 15 M2 J' c; {6 V T0 O
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if g_debug: print "Kit unlocks: ", kitUnlocks( }2 M% f: s% I$ l
#We do not yet support giving different unlocks to different teams: g7 K3 Z5 f0 g: S a
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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