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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 4 h: ^1 b3 ~8 R2 X
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) ~- W+ u( E0 A& K2 o在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. C, w- k; F1 ^, q" P然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ k* m3 L9 I; }+ ~% x9 a
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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" p# H/ ~) x# K. E9 {+ b3 {import host
' s$ t% T# Z" |# N& ~5 c5 l! Eimport bf2.PlayerManager
& @7 P: Y2 m3 Y; A! g1 z6 O" n# yfrom bf2.stats.constants import * o3 _! V5 M- V
from bf2 import g_debug
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- ]9 u. ]( T) J) p: _2 ]; d7 m# map gamespy item ids to kits, T/ p5 r& {" q8 u5 c
unlockItemMap = {8 o) C: v9 d4 X/ j3 E+ }3 P
11 : 0,
3 A4 q ^9 L: b9 |4 i0 i0 E5 u+ J4 g! j 22 : 1,
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44 : 3,
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66 : 5,
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88 : 1,; |$ }5 b3 K2 a4 }3 B T0 R' i
99 : 2,
8 n L t! a* j$ I5 h) E n 111 : 3,
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444 : 0,) R1 i1 t+ ^7 W2 S; g; g6 B
555 : 6,
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sessionPlayerUnlockMap = {}
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& a: u( R1 l# T8 L! K5 Q( Idef init():
3 I: n2 K6 e" L+ J* l # Events
% x( W# [' m4 ]) H. ^; F7 m5 q host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 {5 q7 R$ G% I+ `) N if bf2.serverSettings.getUseGlobalUnlocks():
t) V+ v5 k6 t# x1 [: V host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); s) `" m4 q7 e4 c7 ]! }
( D2 Z0 b! Y9 B* n @ # Connect already connected players if reinitializing4 K& _. i4 }6 O; W, L
for p in bf2.playerManager.getPlayers():
8 c3 O$ v( M) |/ ] onPlayerConnect(p)9 w: T ]* _5 `# W
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if g_debug: print "Unlock module initialized"- ~2 V5 n$ I C9 o$ a
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class UnlockSet: pass! y9 G9 L, W9 l3 v
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 p. |! W X1 b6 ^6 z; D- q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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6 K4 Y2 B, V" O/ N" B if not player.isAIPlayer():+ t9 H7 { ~# b0 O' a, \
id = player.index. Z' Q& ?3 _( c1 p8 ^( B5 E
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
% a D% a; G ~; ^' U3 }) l if reconnect:
# Y8 F; I, u2 r) d0 ?% c del sessionPlayerUnlockMap[id]+ H0 H( i5 m: c0 S0 F
! S# y) h; r. ^ newUnlockSet = UnlockSet(); P, V5 v- d5 g! J
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newUnlockSet.unlockLevel = {}
5 \1 [2 I5 W" w, j+ j X for i in range(0, NUM_KIT_TYPES):$ D+ B: O" \0 U0 ]7 q' E
newUnlockSet.unlockLevel = 0$ L6 w. r% p5 c0 U2 s4 t
( g3 [% O+ a) \& [3 f) O! b) A sessionPlayerUnlockMap[id] = newUnlockSet2 e2 Q# w( g r* h, V! [" h
% S' C" G2 b, `. r9 J player.unlocks = sessionPlayerUnlockMap[id]# B2 P x J$ I6 Q
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if bf2.serverSettings.getUseGlobalUnlocks():
1 b. m4 n; W# a5 l* D4 v if player.getProfileId() > 2000:
. Z6 Y6 Y" F- g* P7 Q success = host.pers_plrRequestUnlocks(player.index, 1)( r5 V# @- Z: N- r8 c1 P
if not success:
5 R v2 i$ a8 X if g_debug: print "Failed requesting unlocks"$ F" E8 ?$ |: t4 z O! ?
else:: A) t/ x' C; V6 R) r
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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4 [& j8 K4 i: j; H if g_debug: print "Added player %d to unlock checking" % (player.index)
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) }7 {+ C0 J1 S) Q7 {def onUnlocksResponse(succeeded, player, unlocks):
. M# Z! Z# `/ _' h/ f! c if not succeeded:
5 X& m+ \+ `4 e# K print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 r0 H" Y0 X6 i return
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& a2 q& Q" i0 P # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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2 s/ S" z# S2 Q% I # translate gamespy item vector into a kit-based unlock vector handled by game
: T$ h5 z; X" m* T7 U/ I' g$ V kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ O" Z) b/ @: x; y/ T8 v5 `
for item in unlocks:
7 ]& i1 C# U1 h, {) y1 a! { if item in unlockItemMap:# Q- c& r8 ] n. ^5 T; j5 N8 V0 Z
kitUnlocks[unlockItemMap[item]] = 1. w0 \1 T9 T& Y w# @
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if g_debug: print "Kit unlocks: ", kitUnlocks
0 p; t$ m7 Y' _( m0 E- ?! u #We do not yet support giving different unlocks to different teams4 @5 j4 X. C, W. k+ v% J5 B ?
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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