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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( S9 x( r* ~* g9 x4 D
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 J& `0 a x* X6 N. W& G在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ N% g; O: A8 w% f. z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 K5 W3 R6 c" A5 K+ c. K- Q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 ~: \, D, d4 F+ \
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import host: {5 ^# @' x7 H6 B
import bf2.PlayerManager
+ a& Z. C' g5 S5 P" m) d- B) gfrom bf2.stats.constants import *$ t/ @# o4 x" J% T
from bf2 import g_debug
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# map gamespy item ids to kits
7 ~4 o7 c# }7 [6 y0 C2 kunlockItemMap = {. o+ A& x: e5 P- K/ k$ `: Q" `
11 : 0,
! l! `+ ?% m+ E 22 : 1,
+ R( W' Y$ w4 k( J8 P- Y 33 : 2,4 @' O5 L' B% s3 D- h2 ?
44 : 3,8 N" R% o( }# v" m
55 : 4,
d% g* x; u8 x" T 66 : 5,$ h; y r8 v8 }/ ]
77 : 6,
1 m% a7 f: h! e/ Q& t( G+ ~$ o 88 : 1,( |; M4 V& g- N6 W% N% B1 n2 O1 A
99 : 2,
; Z$ D9 ^" _( ?# Y 111 : 3,
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333 : 5,6 f; F* J: q4 b& r7 O. @1 l
444 : 0,1 D& g' X" c! \3 Q$ E1 U
555 : 6,3 x( W" D, u' y
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$ c' B7 g6 J v; u# asessionPlayerUnlockMap = {}
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7 g( H' U c8 n& B7 k( K: }def init():
+ A' h! h7 b( ?' T* b # Events) e, Q0 N! h" o x5 ^3 A
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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; B! w- G3 L/ G4 y! X5 ? if bf2.serverSettings.getUseGlobalUnlocks():7 ^, d9 z3 e; e
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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* }1 t; E) A) v, v* O4 h # Connect already connected players if reinitializing, X% p8 c7 }. `, D' d3 l2 D4 k
for p in bf2.playerManager.getPlayers():
1 d5 q! U5 O4 C6 B% n; P+ s6 W! E onPlayerConnect(p)4 p" O1 C0 z2 n, [8 I: W
" |4 e) w' ]" c. ]1 z if g_debug: print "Unlock module initialized"! C; ?) |: I) m
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class UnlockSet: pass6 t( Z# K' j+ X; M/ U8 t
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- I8 \0 x3 n; |' z' ?def onPlayerConnect(player):/ m) y0 {1 _- c" h( r
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% |9 B' B8 q& W& a) x3 `
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
: w% O7 j7 q* { l' p id = player.index
, L% r" X+ F- S0 ], m' m reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
+ R' `' o0 E, B# d$ g if reconnect:* X% u+ i& P" E" ^* `* a' w% X0 D
del sessionPlayerUnlockMap[id]
# @6 c5 K% b2 v' d* a. |
5 d: y1 N$ c% K' C- p7 ` newUnlockSet = UnlockSet()
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% z2 d, D9 B! n9 X/ x6 ? newUnlockSet.unlockLevel = {}
( j6 l# c+ Y T3 C. T+ u1 A for i in range(0, NUM_KIT_TYPES):
- K4 }6 C1 x- i5 y6 _& q newUnlockSet.unlockLevel = 0; G+ h3 ]8 J$ Q4 l, T8 C, I
6 `* h' @6 V. R$ D, y: e& Y: ` sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]1 @! M! Y2 l! u) Z: ~. M+ ?" n
4 r7 q4 G3 p( d) g. p if bf2.serverSettings.getUseGlobalUnlocks():* p0 G8 u w# G c3 b2 j# T
if player.getProfileId() > 2000:
- @5 }; c8 Y {1 @1 ^/ Y success = host.pers_plrRequestUnlocks(player.index, 1)8 y! L: o2 N: K: t z3 ~; ~8 P
if not success:
' ^/ Q0 R5 u0 H6 @* _( g- z if g_debug: print "Failed requesting unlocks"6 n, V6 l- W5 Q
else:; S+ D- I# l/ `3 w2 G
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 F+ h6 _4 A/ y9 {) `! P4 ~, _
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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, [( y7 i8 o4 G2 \7 odef onUnlocksResponse(succeeded, player, unlocks):
, ~' _8 u1 l# g8 D0 h( b) y4 | if not succeeded:# e& l3 n C0 e
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
- k' t9 ?0 x* \. e; q return N8 ?+ x( @5 ? W4 _
6 |, n7 @2 b7 A: y ?! w+ w # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, o# l$ R4 L5 s, a7 n' k8 Z& q
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# translate gamespy item vector into a kit-based unlock vector handled by game" Z9 |4 u" r( N/ N1 a; a- E/ W
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" j7 W0 S' ~- X- a" L) a% _
for item in unlocks:
3 k2 D" G5 U$ j2 @ if item in unlockItemMap:
j7 H& r' L" Y. M' b* F kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks: \! n" \( M4 Q: x
#We do not yet support giving different unlocks to different teams3 ?- K/ T. `- Z) n" ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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