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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 6 P: N# g: B( J( M3 |
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
7 i# D1 r; \' J' V在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ H+ z5 |4 c* _# e
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" S& h" P" H% W& h最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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6 u0 f8 B# E W. bimport host
U" w$ s% O) E! ~import bf2.PlayerManager1 N8 G" x \' e# _
from bf2.stats.constants import *+ [* y: n6 Y# I4 U3 Q
from bf2 import g_debug
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# map gamespy item ids to kits
: n; M$ s2 F& [: FunlockItemMap = {) s6 d) r9 I5 Y
11 : 0,
* R) P; o/ u3 U. n, U# g 22 : 1,
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& D8 q& N* u) f( F- k9 I 44 : 3,
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77 : 6,
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+ A( U: Y- H6 i' H, u8 V 99 : 2,6 v# a" ?5 l9 e M% l
111 : 3,
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444 : 0,0 Q0 [6 {2 p2 [+ B9 j8 N
555 : 6,2 w& J e% w% h4 |) ?! w* L4 Y
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sessionPlayerUnlockMap = {}% y2 X$ P7 r ~0 G& h: ?
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def init():7 U5 U- S% _) a& F
# Events T$ D6 H" h+ d
host.registerHandler('PlayerConnect', onPlayerConnect, 1): y" A' b: t8 A) |' }
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if bf2.serverSettings.getUseGlobalUnlocks():( g$ V5 a, N) s
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) X$ B. B; M8 P, M
6 ?9 M' y' q% |. s4 a # Connect already connected players if reinitializing
" [5 p7 i/ N6 n6 Y for p in bf2.playerManager.getPlayers():
. q) m! Z' `: O/ W: s, n onPlayerConnect(p)
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3 `$ g T& W. d# o7 p& @* u if g_debug: print "Unlock module initialized"
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) {! B- Y% f, cclass UnlockSet: pass
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def onPlayerConnect(player):+ i% m+ H. H# D/ f- ?2 `8 T
3 O9 m/ y& k+ _# o% ` c defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% t ^1 Z' @0 D C" ?* [6 y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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1 A/ U( h3 n0 C$ I, W/ U$ J if not player.isAIPlayer():9 k7 i! H2 g( I# b; Q; U+ v
id = player.index
6 y& ?; u, j K reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet(). K, o- ]: G% ~; y
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newUnlockSet.unlockLevel = {}- K3 {6 Y4 g" U& j2 F. u
for i in range(0, NUM_KIT_TYPES):4 e- V; g/ x% Z B
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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$ Z# r2 K9 k/ q4 u3 S Q1 E: ^8 ~. y player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():; j/ [; u+ K' T9 D; k
if player.getProfileId() > 2000:
o3 C8 ]+ S" H4 u; ~ success = host.pers_plrRequestUnlocks(player.index, 1)6 f7 A5 C7 o6 q2 a; X. M, @5 d
if not success:+ W$ f% q, q" N1 @+ ]6 e
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 B1 c8 ^" ^ q4 L; k
7 G, d) ^4 w) W8 \+ @ if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); H/ g3 n; Y8 k
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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$ o; \' K7 [) w' K) B. p0 X # translate gamespy item vector into a kit-based unlock vector handled by game3 a3 p; w4 ?. u7 X0 h$ e
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 j8 M6 |( W) o, I
for item in unlocks:
0 I6 B' {; N7 G# w) T% Z if item in unlockItemMap:
6 w# V( ^# H8 d kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks- K; c: i5 n, U5 J0 M
#We do not yet support giving different unlocks to different teams
% l3 Y' }8 k1 a7 s3 y host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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