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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. S1 u* w" n: g. C0 M 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- v+ s/ f/ m3 T1 `
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
q6 l7 C+ l7 m) X1 X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' c W, O4 ]& H- M( }% W. L最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!# s# a0 N3 I/ F6 T
1 m; M# j8 P t+ ~import host
8 W& N( l# ~) }import bf2.PlayerManager$ U1 s3 f H4 V* K. s" r7 K
from bf2.stats.constants import *% ^' z( v! P3 A# E( x D$ r5 S& F
from bf2 import g_debug
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8 R `7 O* c. ?! ^3 u( C) G# map gamespy item ids to kits- S+ d/ m: T3 d
unlockItemMap = {
! k" k4 \7 m2 Q0 u3 T/ W# G. I 11 : 0,) }* O3 s) u7 I1 X( a2 K* u/ A* y
22 : 1,2 o7 C3 v8 A7 m; F4 u+ B
33 : 2,
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66 : 5,
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88 : 1,' w- ?4 Z9 A: Q' s `: ]: Y( s) Y
99 : 2,
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222 : 4,- v! N: U4 U& l( e6 c
333 : 5,
3 ?5 [2 q" _" N3 K- T7 F- a) t7 w 444 : 0,$ A) u2 ?) P- n% `7 v6 R$ P2 Q
555 : 6,
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! T% x9 N9 }% G- d9 AsessionPlayerUnlockMap = {}( ^# Q# }- t" H( K5 x# u% F J
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0 y/ G* x7 {9 {0 d( l1 Ndef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 O u" N+ Y0 X! r8 L5 A
8 ?$ h B1 I9 `. v: \. U$ l if bf2.serverSettings.getUseGlobalUnlocks():# N& m( x2 T6 a
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' c1 [! w; o- T
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# Connect already connected players if reinitializing
$ A: z; B E. Q( Y! D! E5 U for p in bf2.playerManager.getPlayers():: I1 D1 ]$ N2 ^' U9 Q8 h# l
onPlayerConnect(p)
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- Z% d- K' G3 T8 _9 ]7 L% `; ? if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):$ z9 @& {1 I' O" Y4 e; A8 n, S
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 a2 N$ U; [5 ~$ B( ~ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
' J$ }( }: u5 ^% h id = player.index7 i4 S3 k6 g$ D/ L* {
reconnect = id in sessionPlayerUnlockMap
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& Q" Y9 v1 \' Q: k3 s! J! J # always get new unlocks on reconnect/map restart/map change etc+ S4 L, \6 `1 e' l% _
if reconnect:
5 A- D% _# v" S+ @- \! Z+ [4 P/ o% e del sessionPlayerUnlockMap[id]: n. L/ J5 d* l6 Q' \' h
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newUnlockSet = UnlockSet()( s, R t$ S m% Z# i4 q
3 Q& ]9 T) |+ _' b newUnlockSet.unlockLevel = {} D; P1 r' e( b m# i+ ~
for i in range(0, NUM_KIT_TYPES):
! b3 p# M" q$ [2 r& }# j newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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1 d1 @! v$ W- |8 r1 ?' b player.unlocks = sessionPlayerUnlockMap[id]
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% r K7 o/ `; q3 Y/ n if bf2.serverSettings.getUseGlobalUnlocks():
/ L0 h* @) g' e8 w1 w' S$ [. P if player.getProfileId() > 2000: 0 D% W+ A. F3 l! `0 ? F
success = host.pers_plrRequestUnlocks(player.index, 1)
8 _4 N( D w. g2 ]# X if not success:+ O7 V9 k' _( B
if g_debug: print "Failed requesting unlocks"
! R3 u6 \3 V8 _) ~ else:
, z9 H7 }9 z" n2 F if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 A% U, [* K9 |; N5 S
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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0 e9 Y4 S+ ~# |- z3 Y4 s0 kdef onUnlocksResponse(succeeded, player, unlocks):
# F8 U) y$ F% e6 G) Q3 b if not succeeded:
$ I1 E: G; \4 A. ?, Y$ c print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)* g) [/ ]- B! o- M
return
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6 A1 k/ N4 H# d. U! f # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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. G: f. x+ G; U! v8 x' C3 Y # translate gamespy item vector into a kit-based unlock vector handled by game
9 M6 W1 _. T e+ y: ]+ b kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 y$ I1 }* W4 o# \
for item in unlocks:9 f2 A2 S* R% w. _6 y- e9 P9 q
if item in unlockItemMap:2 d- n* M4 a3 z
kitUnlocks[unlockItemMap[item]] = 1
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' O% U2 v' Q8 j& ]' c* S3 x if g_debug: print "Kit unlocks: ", kitUnlocks
$ q* E6 G! x- M' c #We do not yet support giving different unlocks to different teams
- Z- m: @# e7 a! D; s host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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