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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
! u. D$ D, i7 ^* t$ L+ P 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 q; v. o5 k: j9 c5 H在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 C; n4 j1 V4 l; j$ d
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 T% _/ j+ V( n
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!- X( A5 w8 ~% e- S |8 f" b
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import host
5 l6 n& c' U4 H+ h6 Y* ^% j9 \import bf2.PlayerManager* C- s% x- \, S/ a) S) \4 r! y' R
from bf2.stats.constants import *
& h9 y9 a2 v! b* a* Lfrom bf2 import g_debug
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# map gamespy item ids to kits
! E- u6 C4 ?7 |3 RunlockItemMap = {; U9 ^$ B! }: {# W2 i! K
11 : 0,
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77 : 6,
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222 : 4,5 r2 j4 l5 f3 J* ]3 K
333 : 5,
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sessionPlayerUnlockMap = {}
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def init():
) N+ e5 p! z# w E # Events
* J8 l0 X" ?, Q& U- i host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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4 o! j) P/ V2 s if bf2.serverSettings.getUseGlobalUnlocks():
% ] M7 q j X* @% j host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ |2 v B3 E% k! `
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# Connect already connected players if reinitializing
# ^* j( u P, {- q+ _" U for p in bf2.playerManager.getPlayers():1 Z8 S' E0 D; V6 h& S' Q, r
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
1 J4 M. N T) d9 |# v
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$ h( O4 ~( g; x J$ q& ~2 D) \" |class UnlockSet: pass; t8 p' G4 J: j5 j3 q: C
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' i3 u. `0 _# D$ M, m6 W6 ~1 Gdef onPlayerConnect(player):3 H( C) W5 I# T( F0 ?
4 {( O& ]; Z' ^( ] defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 y% p5 c5 Y5 A9 {; [. I+ l% f
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% g0 u9 l, A8 s6 h1 ?6 k
4 w. n' E. {, C& m9 V5 g if not player.isAIPlayer():
0 M* |- a5 F1 E4 i5 z id = player.index# e7 L. H' h6 B
reconnect = id in sessionPlayerUnlockMap. j# N& _7 J! |" K i
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# always get new unlocks on reconnect/map restart/map change etc' ?1 |9 A/ x2 M- o5 {: ^
if reconnect:
' u' A+ r+ K v+ ^. W8 W) \9 ? del sessionPlayerUnlockMap[id]9 o2 {$ Y3 F" R2 Z7 B6 o9 }
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newUnlockSet = UnlockSet() A' F# e" r! Q W
" H1 U8 v* J* j newUnlockSet.unlockLevel = {}, h4 }4 M& |. Q5 r! T, ^; X
for i in range(0, NUM_KIT_TYPES): S* j& z6 b, s1 D& f: f
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks(): n+ I* _/ g) _2 d
if player.getProfileId() > 2000:
- }$ w) W1 {3 N! m$ Q+ a0 l" r ^ success = host.pers_plrRequestUnlocks(player.index, 1)6 z2 G9 T! q, O* N. l
if not success: i# }/ M/ d% s1 y
if g_debug: print "Failed requesting unlocks"3 Q9 F d$ |9 }! ?4 B
else:
* O2 U- D6 b2 s$ b if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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) {2 c3 f: S1 g" G if g_debug: print "Added player %d to unlock checking" % (player.index)
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2 c5 F; W B: q, G6 Edef onUnlocksResponse(succeeded, player, unlocks):+ y% r& F/ S1 E7 u8 _2 o! f
if not succeeded:
. y- N% `' W- I# ?6 X+ i v print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# z" ]; F6 t- L" } \ return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game" ?! o0 c8 y w4 n/ L, @
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. G$ |! t( z6 _4 p3 {8 s2 g/ p for item in unlocks:
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kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks% z4 u$ _* b; k0 b
#We do not yet support giving different unlocks to different teams
7 v% c. i, _9 v/ Z0 }$ _6 h6 p host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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