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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! q I `+ D& C 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:. a4 w+ v. H; [; F% E/ D( i/ W
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 S) |7 G, i/ I3 ]# w1 W6 _
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ V4 p8 r* N$ f" d& i最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host. \) V6 Z% q+ D$ B
import bf2.PlayerManager
- u0 }4 a T: `2 I5 xfrom bf2.stats.constants import *
% Z8 P- J) T" J) Cfrom bf2 import g_debug) E" h& J, ]5 b
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# map gamespy item ids to kits
8 |) Y% E- a; p( GunlockItemMap = {; a2 c$ l* U$ S* n4 b- p% _0 A$ X# P
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22 : 1,$ z" j" H% }7 T8 _2 B
33 : 2,
* E: N. F: D+ H4 E) F 44 : 3,, y& k& A+ ?# i P+ r3 R8 J
55 : 4,( g/ E, ?2 Z* g% r
66 : 5,
b+ q8 Y- Y# b, f 77 : 6,
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111 : 3,% z! k; z9 k- h/ i9 L
222 : 4,
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444 : 0,; D6 u! s; s1 k. _* g
555 : 6,
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7 Y5 Q$ F3 L S, d. X# J, o! G0 @sessionPlayerUnlockMap = {}
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def init():
! M" {1 `) k. r% W% W1 s6 |, b, j- U # Events
) W z2 |9 W4 Z- [6 B* O8 `# c( r host.registerHandler('PlayerConnect', onPlayerConnect, 1); q4 L, y6 A# I8 i# x. P5 c9 W/ s
; r. ]. c2 n0 v6 X' m; s* e. v; b if bf2.serverSettings.getUseGlobalUnlocks():; s" p1 S# M4 G9 Q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 S4 k1 j4 @$ m7 _4 Q. _
# [% G* u6 M v
# Connect already connected players if reinitializing' c C" s0 l6 v7 Z$ h c( l$ z
for p in bf2.playerManager.getPlayers():8 ]6 K9 J9 y8 y% i9 p- }4 c* G
onPlayerConnect(p)2 K- q7 {. a% N9 G1 a$ ?; X$ X
8 L: v0 B, Q: S! A3 r( Y6 P4 O if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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! g/ L* U! H5 Cdef onPlayerConnect(player):
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1 _" l3 p4 y- ^* _. o( S defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% J3 z, p, {& k3 d
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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; q" }9 D4 y' G! {* O) f1 M9 M if not player.isAIPlayer():& e4 b3 C( P* P; n4 x9 g \
id = player.index1 ^& N$ `; |6 Z, `: q
reconnect = id in sessionPlayerUnlockMap, X1 Y# B( U. B4 G! x1 U" a
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# always get new unlocks on reconnect/map restart/map change etc
) ]7 k8 T. d# o1 K* D if reconnect:
5 U& |; q, h' D+ ]9 n/ s del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()( |1 c! u" z5 E
6 q" x% [/ P3 Y# c, h2 l0 g newUnlockSet.unlockLevel = {}! a% c4 x: I h% L
for i in range(0, NUM_KIT_TYPES):1 T. Y4 X/ {/ T8 X( N$ G
newUnlockSet.unlockLevel = 08 o& S4 T: h0 p* F9 {( ^) Y- Y
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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/ N( m& q9 O# u2 G( { if bf2.serverSettings.getUseGlobalUnlocks():8 S8 d& T/ w8 N& w9 ?7 {+ }& w. |- [
if player.getProfileId() > 2000:
8 a) |) ^$ z: Q, w success = host.pers_plrRequestUnlocks(player.index, 1)5 _( {! ?4 E1 {1 w1 \; N0 |
if not success:$ ~3 F* Z% j1 s9 F& z
if g_debug: print "Failed requesting unlocks". O$ R. `0 B' Y9 c9 D7 R) m
else:
4 P9 ~# f4 O# w9 L4 j if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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2 a( Z1 F: [+ z if g_debug: print "Added player %d to unlock checking" % (player.index)
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" J2 h4 E1 F( L( Hdef onUnlocksResponse(succeeded, player, unlocks):$ e/ G6 R% G+ G7 L
if not succeeded:
5 n6 n7 X) A1 G" \ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
: d$ v( U3 f% E9 M" x return
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0 u2 Y" q" c; f: u$ B # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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. {9 e+ v6 o* n& n' }2 m! ? # translate gamespy item vector into a kit-based unlock vector handled by game l! z- B" H# ?9 e: J
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' T. B( m1 p- J! {( W7 H for item in unlocks:
$ {# O: u- I0 s, [ if item in unlockItemMap:' C+ ^; L% S M" `1 [
kitUnlocks[unlockItemMap[item]] = 1) b' G; O M' X# j2 P p
% L# y/ H' |9 P' C if g_debug: print "Kit unlocks: ", kitUnlocks
+ ?7 X0 y% Z4 u" P2 @$ Y #We do not yet support giving different unlocks to different teams
9 F5 ~6 [8 N$ O% \0 O# P( s host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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