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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ ?) j; F7 E% o, h( C+ H
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 \$ c, `- W% g3 h
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ l& w' H' H7 M) T
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; v, x3 J E# W; @ G7 c最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 i# I2 L$ ~0 t# W- c+ }- `
& S! C" |7 S6 B4 P- N* R; {import host
A, O8 _8 e. W5 i2 E$ @; i- timport bf2.PlayerManager+ y7 O0 ?) @+ E
from bf2.stats.constants import *
; G E. g! s' p# W* ^% A8 f1 I% [, ffrom bf2 import g_debug
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# map gamespy item ids to kits5 r, ^ m2 D8 W8 V8 |3 M0 j8 ~5 a' N
unlockItemMap = {8 ]1 p% b' S7 q# W8 h
11 : 0,( `* M4 A, }1 r* X) |" u
22 : 1,
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44 : 3,1 Q' U# ]6 C6 e" ^9 f0 Q$ h
55 : 4,, O- \8 W' W% I7 s" M- A" b7 r
66 : 5,
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88 : 1,
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X, p. F7 x x; _ 111 : 3,
: w" p" s# M. G, Z/ s 222 : 4,& ~% v/ w5 O! t" x
333 : 5,
- o. {1 o' Z5 G& f4 A 444 : 0,
, P6 U8 T$ b/ J/ r% l+ E) t 555 : 6,7 ~, F9 i0 d: y9 S
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sessionPlayerUnlockMap = {}! S+ C: U( |6 _
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def init():& n8 P5 \+ b1 C' M& H5 E0 }: m6 k" G
# Events9 u6 E/ k& G8 }
host.registerHandler('PlayerConnect', onPlayerConnect, 1); G9 x0 \1 I; c3 |/ }% {
. c1 H# r7 I+ T5 T8 a, h2 G/ \ if bf2.serverSettings.getUseGlobalUnlocks():
1 ]2 j# v+ |& {9 F7 J host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing3 ]# ?, ?) u$ x8 T6 M
for p in bf2.playerManager.getPlayers():
# L8 [8 g( U ]! B9 r, Y } onPlayerConnect(p)" o1 r0 s2 E9 c i
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if g_debug: print "Unlock module initialized"
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# d/ s( k2 i, E6 ]
. V. i+ p: Y+ X$ M5 L) t/ jclass UnlockSet: pass4 `& T( J4 }9 g3 K; M# a- m
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def onPlayerConnect(player):. C+ B* j" f+ I; P
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. W; M- t, x7 v8 }2 V
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ ]. x) e- D6 d7 A: H; B
, G9 V3 c" F. k) W- M% [ if not player.isAIPlayer():
# A. p" U5 h0 u3 {: U, S# @0 w r id = player.index
3 X' f J' ~# m/ s reconnect = id in sessionPlayerUnlockMap8 t+ E. x: f( f) l. ^; I7 k v2 k
; |; g) R) q/ a" P8 S/ C: T # always get new unlocks on reconnect/map restart/map change etc7 f( t5 @, ~* j7 q
if reconnect:
7 u1 P/ ~% {# P( i. L del sessionPlayerUnlockMap[id]
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) n7 _& S+ q+ j$ H" h newUnlockSet = UnlockSet()' R/ y, X& B+ Q4 |; @7 Y
) I& w- ], m% y$ u! R newUnlockSet.unlockLevel = {}+ l" V. m( L. C0 Y3 b
for i in range(0, NUM_KIT_TYPES):- G5 P* N- W1 O; \
newUnlockSet.unlockLevel = 00 w% N" V* a6 v6 ?
% o9 ~1 H: _" G) {8 t) L) w4 Y6 m sessionPlayerUnlockMap[id] = newUnlockSet: V; j( w( L8 w' x
9 p: a0 v5 }3 Y7 c+ Y7 ~ player.unlocks = sessionPlayerUnlockMap[id]+ N* o- p. Y7 b, V! u1 [: O7 X7 E
$ s! [2 Q3 `7 w if bf2.serverSettings.getUseGlobalUnlocks():; w2 w$ r- J3 y% _! k" W
if player.getProfileId() > 2000:
8 D% c% R ^3 m: v8 G: i success = host.pers_plrRequestUnlocks(player.index, 1)
/ {$ u8 U. @+ c/ ^5 L+ M, V e if not success:- |; @; X; U, \. u( j8 f: a
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 a4 F4 f/ i) C1 t4 i. k5 t
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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8 h S: q3 u8 ]2 gdef onUnlocksResponse(succeeded, player, unlocks):+ P+ ~7 f' M! y8 G. v
if not succeeded:2 H- A" x" L# k. [# @" p- _
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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H( R1 F2 q+ L- t- [' K0 x # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks9 S7 f! D* {/ ~0 q9 A3 P
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# translate gamespy item vector into a kit-based unlock vector handled by game
: _% _! L' I/ X+ r/ A) m! ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- m6 s s& I/ n! E7 @' v% N3 V4 ?( d
for item in unlocks:
5 t5 g2 {" D! o% ~3 [7 T if item in unlockItemMap:$ T9 e6 L, q- \7 e& ]
kitUnlocks[unlockItemMap[item]] = 1
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6 q" _. K; a( b" ]0 X1 {# u7 F if g_debug: print "Kit unlocks: ", kitUnlocks7 g% O1 s& v' ~0 |. \( S4 a
#We do not yet support giving different unlocks to different teams
. G8 N: j4 W6 r8 }2 N8 z( d0 { host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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