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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, w( w. U# z9 n. D# B! Q 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:* }; ? j( S- ]) T, C2 p
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ s7 n5 h- X. T7 {+ X( U' E然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
9 w4 f3 P2 e% U' P! G2 F0 a% n, r0 D最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host3 Z3 `; X# a; B5 U$ v
import bf2.PlayerManager7 X" X& o# O) j, O4 I4 `% w4 I
from bf2.stats.constants import ** A7 s! \/ L7 Q' X( f6 K1 ^4 ^
from bf2 import g_debug8 g1 M2 ]; _1 q& ]3 x! g* j+ j2 [
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# map gamespy item ids to kits, b( S% u3 J, Q; p, P5 }/ u1 r, q" z3 v
unlockItemMap = {
# {( S$ o& k3 M7 n) ` 11 : 0,3 T, z& J: j: A1 }
22 : 1,
8 ~1 b, M# ]% u2 |+ W7 h 33 : 2,2 I! G) B* a. b* u' u. o, b
44 : 3,1 k: [4 u. I- V7 K
55 : 4,! f3 Y; |" ]$ d" ^6 C' E, M
66 : 5,
|5 y/ Q, k4 N1 z6 g( l 77 : 6,6 j( V2 q6 X) L" x
88 : 1, V. V5 i. Y* [# v% D7 \$ l
99 : 2,/ V: e- [0 L6 L R
111 : 3,
9 e% T/ [8 ]4 s5 u1 e* W3 E) t% A 222 : 4,- l3 _' i+ X, R8 V# w7 } u3 p
333 : 5,
# V5 l; j$ E+ [+ i 444 : 0,8 w7 K. r- C$ Y4 g
555 : 6,
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3 P5 h. Q9 S n4 zsessionPlayerUnlockMap = {}: n! @1 \5 u- G- A& b3 H2 g7 U& D4 [
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3 }& _! z) ~& L& W3 n7 C7 D! @def init():
- F0 Z/ {2 `4 @+ K: S: h # Events" }$ O% j" r4 x5 O9 U: e
host.registerHandler('PlayerConnect', onPlayerConnect, 1): x& W: q Q* G) L. B
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if bf2.serverSettings.getUseGlobalUnlocks():
6 k: u ~7 e# V" @( _ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing _" ]% U: N* M! P1 o9 J' b
for p in bf2.playerManager.getPlayers():
9 R: o- j+ r/ ^ onPlayerConnect(p)" U# {- Z' h. p2 j4 _+ `$ [
; `# K3 u- L/ W6 { if g_debug: print "Unlock module initialized"
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8 L% J' ?) D0 S o. \7 D4 T8 nclass UnlockSet: pass. r8 i4 i0 C4 H* F: ]6 i
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# ?( F. W9 _* `, U. S
4 [; ~3 n6 }" D; ^, }def onPlayerConnect(player):
# F. W+ N! K9 l4 I! H/ s' I; Q0 X8 F4 Y
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* g' R) g7 Q- ?# m$ [: V+ l4 T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():* A6 W' t- d/ Z7 ]# N$ b( c
id = player.index" c# b* f+ }5 x, v
reconnect = id in sessionPlayerUnlockMap
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7 Y1 u/ t1 X: d: B # always get new unlocks on reconnect/map restart/map change etc1 p% L$ j0 s7 C. f* m
if reconnect:* U$ }7 X: [' K
del sessionPlayerUnlockMap[id]
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+ d$ R, `7 `- V6 `* _! ]3 O% h9 r newUnlockSet = UnlockSet()* L9 q+ I( _/ \# j
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newUnlockSet.unlockLevel = {}
) E, V" F! @4 b5 J* d9 H5 n# x for i in range(0, NUM_KIT_TYPES):
7 h g! Y6 f G8 c newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet( S& b4 S2 A3 b x1 w: x3 r
' a! d! T, W" T" C player.unlocks = sessionPlayerUnlockMap[id]8 w9 k5 t: H# h4 {$ u
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if bf2.serverSettings.getUseGlobalUnlocks():
9 U# s/ r: Y' u+ j- _ if player.getProfileId() > 2000:
7 O6 U0 a, R2 d9 J* @' ?/ M8 c success = host.pers_plrRequestUnlocks(player.index, 1)# }2 ]$ y/ [( [, }" j0 w
if not success:
9 h, c7 J6 r% G/ S' L if g_debug: print "Failed requesting unlocks"
7 {0 u; m- k/ I else:
3 {& b8 N+ y: j, h; [ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 U1 r5 Q6 f# P+ w
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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# _/ M7 T6 w1 ]5 O( P+ T+ L6 b1 Bdef onUnlocksResponse(succeeded, player, unlocks):/ o Z! G$ H$ ]/ X% s
if not succeeded:
3 |% H* y$ j' M$ }2 N2 H print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 u3 @% J3 a: z8 J8 v
return/ k% x9 ]7 `8 [% J
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ [: T3 `1 L! N( L; A0 Y
, _' M" ^. U. O' h# J # translate gamespy item vector into a kit-based unlock vector handled by game
+ D$ [4 b2 s' r9 @, b- [# m0 Z7 | kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& v" m3 t/ E3 q ^! p# Z for item in unlocks:6 j t. g! h1 P3 @
if item in unlockItemMap:4 k. Q& c; n( U3 Z1 A) [* E
kitUnlocks[unlockItemMap[item]] = 1" g2 H* O7 a/ e1 K1 b5 x5 b
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if g_debug: print "Kit unlocks: ", kitUnlocks1 P1 n. q( H5 n0 B
#We do not yet support giving different unlocks to different teams
( F# n- b! X* d1 {/ P9 y host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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