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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & a$ Y' ^3 U0 c n/ W
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' {4 ~6 ^" H- R* b在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 Z& g1 X$ p* H% t8 s
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! q# w9 P8 j) |. J
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
7 W% c& G% M* z" U( Timport bf2.PlayerManager) L* O; W7 [( ^: z$ |/ f1 O
from bf2.stats.constants import *
* h6 f. D. ~7 w# ?from bf2 import g_debug' F6 o5 D+ h; L: i
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# map gamespy item ids to kits/ _* ], F D: A9 m9 W- A2 h
unlockItemMap = {, _1 @5 Y; ]( J* i
11 : 0,
; I S5 r0 y; J 22 : 1,
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# z8 q/ | Z$ _0 q' q6 L; J2 m; F 44 : 3,7 T$ Q$ B+ L! K% R* h7 `
55 : 4,
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88 : 1,' Y1 `; j8 n: g
99 : 2,4 H- k/ B( G. A, G( l ]
111 : 3," [8 p0 T( M( ~) ~" z N* ?5 c
222 : 4,
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444 : 0,8 o* h- z0 B; h- g4 r6 C, ]5 m
555 : 6,
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) E4 U, J! m1 _ [7 a: ~) ksessionPlayerUnlockMap = {}
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: e, \ \7 H; v0 e3 Y1 Idef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():- y% L/ w9 C% h* z9 H) u
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
/ f |- x' p# F for p in bf2.playerManager.getPlayers():
# l1 R& o+ g* J# { onPlayerConnect(p); L' q4 R/ ?' c- q
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):4 T2 ^$ |5 q" J) a/ y* a2 M, v& E
$ {5 `5 V B7 O1 [! z/ x$ Z4 y defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& E; l: z5 `' `9 r. N: `
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)/ @" {9 P/ \& p
# S) y! f7 U% i% i) s$ i if not player.isAIPlayer():9 ?' t/ n8 p; n4 t
id = player.index7 c, b; F) j c4 T% }2 G
reconnect = id in sessionPlayerUnlockMap
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4 I$ L$ c# F0 A/ z # always get new unlocks on reconnect/map restart/map change etc9 n6 J$ ~ m' U0 s6 V) O5 i
if reconnect:
7 H( G" [2 g' q% j, l) o/ [ del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}! P5 R, @$ f; X3 s3 j. ~" Y
for i in range(0, NUM_KIT_TYPES):& I2 J8 I" ~5 T! W, o/ ~
newUnlockSet.unlockLevel = 0& a$ D1 ^0 y+ S5 q: }# h
% q; Y9 ?: y1 P$ \ sessionPlayerUnlockMap[id] = newUnlockSet9 d) j5 s/ _- T3 m1 s
; V1 |- r9 L1 Y player.unlocks = sessionPlayerUnlockMap[id]' G( L4 V$ c4 T
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if bf2.serverSettings.getUseGlobalUnlocks():
$ X7 Y! z) r1 Q; u, Z if player.getProfileId() > 2000:
( ^2 v/ g& {7 s2 d! q G success = host.pers_plrRequestUnlocks(player.index, 1). ?: n5 A! l. g# E# [( H
if not success:" h2 O) `" x: x( D
if g_debug: print "Failed requesting unlocks"
) O; \! T1 B4 t% J else:
+ P; u' c9 M5 {. V0 O. D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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. y! F2 A! _% r" w6 ^" x2 S: } K if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):, m! a1 @6 \% e$ e7 r' t
if not succeeded:' h/ g2 [9 i/ l5 B, k. v) a7 |. ]
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( S% n3 ` D+ D% g: {, d8 Z: c8 j, ?
return7 A9 V0 r+ L9 G( H% T' T( D4 H( \
7 c% D) o& l" V0 _! E, T D # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ n' M+ K% m3 q/ y1 l$ n: m
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# translate gamespy item vector into a kit-based unlock vector handled by game' D3 F5 B0 Q5 Q9 B& V! f. A
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. {8 ]3 V* }1 G$ ` for item in unlocks:
5 L# d4 D4 F7 K- y. Y* E9 F if item in unlockItemMap:
9 F9 S, |3 ~/ F; Q kitUnlocks[unlockItemMap[item]] = 1
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. T( C7 H9 n. _: U2 Q* R if g_debug: print "Kit unlocks: ", kitUnlocks7 y7 Q1 f+ ^$ n* p
#We do not yet support giving different unlocks to different teams: ?: W* d5 i1 I, a+ o8 P5 x
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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