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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 ~' v) P& V2 e; E7 i, Z1 i) T# b
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 m0 q1 U7 s* ]
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 e' ~4 T' f0 ~0 F$ z4 ~6 t
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ @8 n2 b3 H+ a1 H4 m8 `- r最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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3 ~' J+ ]4 A# |% F5 p9 P8 }' N. Gimport host
+ E# i* _$ y3 C1 D# limport bf2.PlayerManager- A% ]1 ]3 a; @; ^! `9 @
from bf2.stats.constants import *" j I7 }; I" {2 [
from bf2 import g_debug
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# map gamespy item ids to kits
/ f [2 v2 r0 i- ?4 c( kunlockItemMap = {( L2 @+ v5 _3 R% q0 P! w2 T$ v
11 : 0,
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33 : 2,
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88 : 1,
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}
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sessionPlayerUnlockMap = {}
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def init():
& K/ ^) z% m1 i' { # Events3 y1 S2 M; i, C1 x+ w q( k+ T
host.registerHandler('PlayerConnect', onPlayerConnect, 1)! I! k, |, f: D |0 D' [* X
/ X2 ]& f$ u' W0 A# a if bf2.serverSettings.getUseGlobalUnlocks():
" t! d1 T2 N2 A host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# a0 a0 a9 R) F, D9 D) U
7 M4 r/ i: u5 H3 u( l5 s # Connect already connected players if reinitializing
( @; e! r% V9 T. e! B for p in bf2.playerManager.getPlayers():: y9 _ W+ w3 R: J% p k0 {# [
onPlayerConnect(p)5 P' L: p7 s) T) Q0 h
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if g_debug: print "Unlock module initialized"& L: T) B# y. R q
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class UnlockSet: pass& K$ c+ m$ @" f
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% o2 e" L) I1 O+ }; L# f+ mdef onPlayerConnect(player):/ r |: r3 Z7 s- N/ f/ H' s9 Y. q
5 J) S5 u" g4 s, _0 h& s. x defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( a+ O* L( q. Z' a
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks): e. Z. C/ N7 a/ Z0 A5 {
8 s# {' ~5 V" B' y. w0 o3 F C if not player.isAIPlayer():* M/ |% e( W/ \0 ^0 j1 m
id = player.index' i& V: [1 V2 `1 p2 B0 W3 ^( ~
reconnect = id in sessionPlayerUnlockMap6 ]$ u }4 e4 d& S
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# always get new unlocks on reconnect/map restart/map change etc7 n2 b; J/ L, V$ I2 K; C% F, D
if reconnect:8 y% r1 j6 Z& Q6 R* T" n+ T' F
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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" r R F; w+ J& M5 p; r newUnlockSet.unlockLevel = {}' i4 e4 T4 m9 R) C8 F7 t5 v! L8 e
for i in range(0, NUM_KIT_TYPES):
; h8 u6 S4 t5 F. A: j, P. I newUnlockSet.unlockLevel = 0( F8 t0 P- A: K2 R% `: k; H
$ ^: ~; [& f2 Y sessionPlayerUnlockMap[id] = newUnlockSet
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( }& d# {2 z7 I0 [) n+ u- A( P player.unlocks = sessionPlayerUnlockMap[id]
# I: W! s7 T* [7 _! O2 F3 Z
$ v- `$ W* \6 e+ \0 g$ L4 a if bf2.serverSettings.getUseGlobalUnlocks():: \/ m+ i9 n9 [
if player.getProfileId() > 2000:
# \- f2 b1 E* M success = host.pers_plrRequestUnlocks(player.index, 1)1 F( _' c% u, d" I
if not success:' k3 n7 v+ G [- P z" h2 {
if g_debug: print "Failed requesting unlocks"/ ?! X! F* d* V0 q4 e f; `
else:
( l! L- W- |6 |) a" }/ j7 U if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ A2 c- }* f& T& b0 E
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if g_debug: print "Added player %d to unlock checking" % (player.index)% p. t u# P4 n( r4 n: o" x
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def onUnlocksResponse(succeeded, player, unlocks):
, c* U# o" C5 [# s; }+ p if not succeeded:
% F5 m4 \: z8 o! B print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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+ C+ F X2 b- s, d7 i # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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x c5 W6 y) s1 c1 j# m # translate gamespy item vector into a kit-based unlock vector handled by game
: ?; o7 M3 W6 |3 v* h. p @4 \8 P/ q kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ M* ~" o+ Q! U+ ^. w
for item in unlocks:7 ~& ?* |2 u& w& Q/ G
if item in unlockItemMap:9 u- I) t1 m; [, P* |: l1 |8 G
kitUnlocks[unlockItemMap[item]] = 13 ~5 P+ U& s- e/ s" ^# A
3 d+ n" B- y4 T if g_debug: print "Kit unlocks: ", kitUnlocks
% s* }7 m9 {$ n" ^$ F3 s #We do not yet support giving different unlocks to different teams0 [9 ?0 { J+ t s0 q. X* E
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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