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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 e/ U8 R3 t+ f5 _
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" H( E3 S* z: D2 n
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( n A4 J4 c B$ ~然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 n; n1 P: n6 }1 _0 @" x }( F3 o) m" ^最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host1 c. X, S7 }. K" \
import bf2.PlayerManager+ N/ M( G0 J6 l4 `3 F
from bf2.stats.constants import *
4 }/ T9 U- _: z: [# yfrom bf2 import g_debug
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# map gamespy item ids to kits4 l0 q3 _" `6 o3 C
unlockItemMap = {
$ @# p$ B( v' A 11 : 0,+ m' C$ n8 m' |8 i9 K
22 : 1,, k" d/ v" g3 v2 e& K
33 : 2,
! {5 t+ `# C0 S7 c T9 r 44 : 3,4 s( Z/ A6 N2 K$ }
55 : 4,
8 H- c& _8 a, ~ 66 : 5,
- @$ k; R3 ~- F3 r( |% E/ x 77 : 6,
( r* a( ~! G! h9 }0 W 88 : 1,
- d' V0 Y2 `; S. H 99 : 2,
& e6 Z0 w2 a7 M5 j' t 111 : 3,
! h7 c5 }' @& T$ V' Z. t 222 : 4,
1 y- L4 f0 ]6 j. \ 333 : 5,5 r% D* x% d- R
444 : 0,
" X4 X0 L% }( @ k 555 : 6,
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/ U: D) O+ L) l& P5 F! l0 r1 y9 m4 NsessionPlayerUnlockMap = {}* Q. y4 [& w4 v3 f |# b
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def init():) x: d! m1 F: `2 G! h6 e
# Events- I- H8 O' K: a6 j J" L
host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 L2 Z6 J, e* b
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if bf2.serverSettings.getUseGlobalUnlocks():; Q; i- j! h! j7 {$ [# @2 `
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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9 ~/ p' c' v$ q2 D+ e3 Z # Connect already connected players if reinitializing& F, o# z! Y+ n+ T y, Z& W
for p in bf2.playerManager.getPlayers():
2 o) S* x5 p9 g9 u& x onPlayerConnect(p)
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3 C& y( D5 Q, x2 f# U if g_debug: print "Unlock module initialized"
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' P1 R& w; N4 ^5 f0 C* R2 W7 _4 m: v) p5 b8 {
class UnlockSet: pass
# i% r0 e: i3 F6 [. i1 M% ^% G: @ Y+ x' c2 m
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def onPlayerConnect(player):( ], S* o( U" G5 S
/ R7 }: i- {" v# S! F2 m* y defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 [6 H2 n/ B2 h host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks) D! [8 `( @6 C: u3 r; ?* F& ]
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if not player.isAIPlayer():1 e! f3 ^3 U% {
id = player.index. p2 Q. \: |/ U, a
reconnect = id in sessionPlayerUnlockMap9 v& r S* |, w! w; B: a! s
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]1 Y Y7 d) [: A/ F5 l
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newUnlockSet = UnlockSet()% c% h6 s& |, q6 N& T3 B
4 w" V* m/ G4 K newUnlockSet.unlockLevel = {}3 e0 Y1 o0 `1 M& ^/ d
for i in range(0, NUM_KIT_TYPES):/ F9 `/ b% X4 h
newUnlockSet.unlockLevel = 0
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4 B$ ]2 G/ D7 I. a1 n5 I sessionPlayerUnlockMap[id] = newUnlockSet* E* t! T, C0 r9 z9 F$ d
/ p% O+ _# B) @' @" o player.unlocks = sessionPlayerUnlockMap[id]4 m! b- S9 G* g. o
+ b, [2 B$ h- K. T8 Z( v# m5 U7 r) K& B if bf2.serverSettings.getUseGlobalUnlocks():( q) I2 |! m8 x, Z. ]
if player.getProfileId() > 2000: * h# ?+ r! p# s2 S4 X. {0 e# `7 N
success = host.pers_plrRequestUnlocks(player.index, 1)
2 A9 ]: L- C$ g' E3 m+ b: @1 y& d* h" W if not success:
& j1 A, w7 ^- g' {, T; g; a if g_debug: print "Failed requesting unlocks"
# e a3 x& Y! B. e4 z& ]* M else:
+ q0 z4 ?+ m- r* s' {8 G if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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: q ~6 v8 D# ]7 ]" G if g_debug: print "Added player %d to unlock checking" % (player.index)
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' v; b* u/ D: v. k* Ldef onUnlocksResponse(succeeded, player, unlocks):: k2 g* C% q0 f! e/ ~9 k$ C o
if not succeeded:
f7 X. E! J. h- S1 r print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- J( y- \7 y4 }2 Y* l4 }; j0 L" |
return
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( v7 U7 E1 d; U8 e9 j% Q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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( u- a2 U2 k* F) t% o: T; t: F; ^ # translate gamespy item vector into a kit-based unlock vector handled by game
" j- S( V* ~2 s4 S4 X p kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; f0 e, \' F9 v; G& W+ N for item in unlocks:- g# d0 W( b8 ~/ G3 A/ k
if item in unlockItemMap:, p) n& y l. Y) [
kitUnlocks[unlockItemMap[item]] = 1
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1 K0 o5 S. |) n* v M% A if g_debug: print "Kit unlocks: ", kitUnlocks
- ^7 O3 ^$ z# Q) i) n* l #We do not yet support giving different unlocks to different teams* X9 s5 i0 p/ M& \! A- n5 s- [
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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