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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 I- }9 ~8 [) k* X 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 D |9 K( h3 G r在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 A' p- u' ?- B. y; M5 w
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
6 O* a' w) C1 c$ @7 {7 `最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!/ E1 t( X' L' I4 f m& \
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import host7 L% D+ ^) I7 r z1 d# ?( g0 Y
import bf2.PlayerManager
/ Y! ]( |" A6 W7 Q, [: c5 a- a# N- Hfrom bf2.stats.constants import *
0 f7 H6 F7 i! R: bfrom bf2 import g_debug
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# map gamespy item ids to kits
* o5 ?3 l% [4 ~7 z, h* \8 ZunlockItemMap = {: @) @$ t0 Z, S. a) x' r4 E! S. h
11 : 0,
# ^( ~0 {7 Q0 S& P4 W 22 : 1,
) p8 |5 z6 ~8 X 33 : 2,
+ I0 }3 O# G* {% e- i' d7 T. M 44 : 3," t# ?* S/ |# v; G/ k+ |3 B, A/ A
55 : 4,4 h+ E h5 [2 N3 v( M2 I
66 : 5,% |& p! P/ p, `+ ?
77 : 6,. t9 q/ z$ H9 E/ `! v
88 : 1,& L4 m) p7 @% N2 T* w! t
99 : 2," a* R8 f6 S+ O! |! m' B% j
111 : 3,; N) j, ^. t M! y: Q# v3 |2 X1 d
222 : 4,5 W7 z; ?! H- C) V7 n, V3 B7 E0 W
333 : 5,
6 \+ U3 _8 Y0 C7 D9 ^ 444 : 0,; `0 t" Z) H! @' R, W
555 : 6,
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3 p K v L3 I8 A0 Z g4 } {sessionPlayerUnlockMap = {}
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4 c3 g3 l; ^+ J: J }1 }
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; \8 O4 Q6 j" j4 Q9 j' ?" Vdef init():
; X8 T( o K0 v* N% q # Events
: p9 X [3 I; S E, I, B/ ^ host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ l5 m9 s+ E4 t1 @4 {1 ]8 S
. o5 N0 S0 n/ ]9 {- F if bf2.serverSettings.getUseGlobalUnlocks():
$ C8 j; q: V' p& D B/ L8 | host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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' r0 q+ v1 [# p# P; [7 G! P # Connect already connected players if reinitializing
, ^. K. @ {& n- J5 } for p in bf2.playerManager.getPlayers():% P: j3 Z# L# s S; m
onPlayerConnect(p)
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& Z s, X. W% y: y' x; j- F if g_debug: print "Unlock module initialized"! d# v$ g, w' L- q
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class UnlockSet: pass
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Y6 e9 c6 k3 S4 Ydef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( y/ X9 K$ B" B7 o/ y _
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
1 a/ M t: K* s. y id = player.index
+ E5 W a$ B9 F1 Z6 s1 R7 i- v7 g reconnect = id in sessionPlayerUnlockMap& W3 g4 {# u2 w) N+ g9 L" H
3 ~, ~+ A: Y% [( E, I& s4 S # always get new unlocks on reconnect/map restart/map change etc/ {# R* l. P& A! {
if reconnect:& k* J& G- a$ w" G# w
del sessionPlayerUnlockMap[id]0 U+ N/ W$ e9 [9 y/ X8 x: u
& Y- C& P o* |& @1 _# E- u% h2 M newUnlockSet = UnlockSet()
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! |8 [9 J5 m$ A. f newUnlockSet.unlockLevel = {}- w$ l2 O( i3 t9 i
for i in range(0, NUM_KIT_TYPES):% d% K1 M8 ], ^: A3 A0 Y; s
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():/ r' a* F4 [# k' [% L) u
if player.getProfileId() > 2000: 8 ~2 ^5 U# R" E* H1 g
success = host.pers_plrRequestUnlocks(player.index, 1)) m7 }7 J/ k5 X9 @6 G* v, q
if not success:9 b$ P' H1 Q" |3 T
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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4 M6 @! w4 H0 h: Q/ e' { if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):" B8 ^8 n. I! h
if not succeeded:
' l1 ? l+ s% @* I7 _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
/ e9 W2 i& p- F; l) B+ U! U3 W return
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& B* X1 v. l0 _4 g* V7 `7 I # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. J* _0 [- _7 o+ H5 X7 w8 V; Q
; J7 e& Z, B l # translate gamespy item vector into a kit-based unlock vector handled by game: ~7 [9 r) x. c5 \2 b3 n7 B" m
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* u2 f6 n/ y$ S w7 x; ]* T for item in unlocks: B! d) p. p+ v& X; ^# \* z
if item in unlockItemMap:
3 }7 S N* z6 a. R kitUnlocks[unlockItemMap[item]] = 1
% m% [2 H! X4 u! A1 v' S9 ]
2 k# D! p+ ~9 E j if g_debug: print "Kit unlocks: ", kitUnlocks
& `3 z/ M) I Y; x- y #We do not yet support giving different unlocks to different teams
) I2 F6 h: G( i) g8 u host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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