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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 X6 S- g& l( d- L5 S9 |
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; N& E0 e) m( H在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. Y# O0 T4 o0 m然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 ~2 y2 X' H4 I9 \: d
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 n% E' V- O0 G) V& b! c' o( Q# _
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import host
8 B1 F( G+ |9 C. f' J4 [import bf2.PlayerManager
7 J$ b$ L; L: o9 Ufrom bf2.stats.constants import *& d3 @8 v! }2 N8 K) i2 K3 j$ N
from bf2 import g_debug% s) P2 S; u1 c+ a( B& I% M6 c6 x
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# map gamespy item ids to kits. U( Y; d; L4 G6 X. V. f% ^% x
unlockItemMap = {& @: m% ]+ K6 A: q* N
11 : 0,2 t! z0 O" b1 t p
22 : 1,$ t" I+ Y# B" w# n
33 : 2,
% N2 Z! l: w# T: `$ V 44 : 3," D l) X1 h8 b
55 : 4,
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77 : 6,
/ N6 w: t: b P5 f( H' R2 `& g 88 : 1,
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111 : 3,& n+ z; }: P! ~4 u5 v$ G7 a
222 : 4,
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444 : 0,
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}; j. C8 X1 r' v* T. h. l u6 r
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sessionPlayerUnlockMap = {}
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- J3 k. n! x3 B$ t2 }$ G. ?. ldef init():6 O" Z$ W* R, Q3 h" @
# Events! Q# m R% o& w& F; |3 u( G# I5 e
host.registerHandler('PlayerConnect', onPlayerConnect, 1)( T; D7 W s- ~
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if bf2.serverSettings.getUseGlobalUnlocks():
% y6 E5 o7 m0 r5 k6 @ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1), @% h x6 L+ a- W
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# Connect already connected players if reinitializing
; E4 F9 q9 \! a8 L* m5 B( A for p in bf2.playerManager.getPlayers():1 E2 }+ x: n* ]/ X3 b/ d
onPlayerConnect(p)& A* M6 W+ j. a7 |' `8 W" K+ c, L
. r j. [; |0 k* m; X if g_debug: print "Unlock module initialized"7 o/ A7 f$ c# E8 v- C( h( K( _
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- ]) h" x2 P4 O3 \( W/ ] Fclass UnlockSet: pass* N9 |+ X8 X6 E3 B4 ^
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def onPlayerConnect(player):4 [( N: Z1 k5 q4 m
, k9 A' ^, d) D9 o" @# k* ^- U defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 e: `0 L6 _5 _1 b: j
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# o3 r- a( i, T9 ]( x
/ T+ R* Q1 a; I2 N0 n if not player.isAIPlayer():
. S$ `( V3 I0 p2 t7 v id = player.index: O" Q% p `* N8 ?7 _. ^3 n/ u8 t5 A6 J
reconnect = id in sessionPlayerUnlockMap0 u# G; C- {- M8 W
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# always get new unlocks on reconnect/map restart/map change etc, C) H$ G$ B) I' P9 L
if reconnect:: x5 M9 P) s" D5 q
del sessionPlayerUnlockMap[id]3 f* \. M- @3 i+ h. }- _
& C" n: P9 z$ y1 V' T newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}8 W8 V5 V) }# ]9 n
for i in range(0, NUM_KIT_TYPES):
2 x8 b; F! {% H5 T9 _ newUnlockSet.unlockLevel = 0
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/ `$ a% I a4 d% Q/ ? U3 J sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]0 F5 f2 `; A9 M1 T/ P
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if bf2.serverSettings.getUseGlobalUnlocks():
M' z+ F" R, v5 N" e, u" H U if player.getProfileId() > 2000: 0 @ a9 C7 U$ U+ r
success = host.pers_plrRequestUnlocks(player.index, 1)! ]2 }1 z) G$ s- l! U! F
if not success:& i- U! V+ T1 D5 |/ n+ G& r6 G
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 a( v* t T3 |6 J4 q
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if g_debug: print "Added player %d to unlock checking" % (player.index)8 J1 w/ Q1 C6 ?
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def onUnlocksResponse(succeeded, player, unlocks):7 v; ]- R" O* c/ n
if not succeeded:9 d8 S, G" G4 {0 F1 j! t
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ V& B3 v7 j; B# s( K0 C- i
& i' s! ~# P8 a; C # translate gamespy item vector into a kit-based unlock vector handled by game
2 m& ^! Y6 I7 C! e kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- G0 {( Z5 o0 {( `
for item in unlocks:
! S: w5 c: j/ v2 @ if item in unlockItemMap:
! v1 I6 r0 y) A5 g+ @6 { kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks V( y/ P* X' D
#We do not yet support giving different unlocks to different teams
2 ^7 y! p% |- p6 j host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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