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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 f1 y6 \# _# L 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# J4 ~* S- `9 X% O% ?3 t- V6 N2 c e在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 H1 q/ J! P+ X' ?* i# j* M* a
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
# V7 I- }8 U1 E* Y8 |最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# {$ W: b3 P2 Z# j+ w6 k
% p6 _8 T0 S% Z- Q m' [import host/ a: a& T6 x* l2 W) h
import bf2.PlayerManager
# `& o/ E) ?9 g( o' _from bf2.stats.constants import *
* \; G! [% \4 t" e, e; M) i( n! Vfrom bf2 import g_debug8 p/ R/ p& b. o
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* [1 Y0 |0 q1 r1 b- ?& }# n7 w# map gamespy item ids to kits
2 Y: i& B L8 b3 D- A* EunlockItemMap = {
& A; p* c9 g& Z5 k; p6 f4 ^ 11 : 0,
/ n9 w3 H8 w% J 22 : 1,0 d) F6 T' M1 n8 H/ H: \* y- o
33 : 2,& o8 ~9 `+ W$ G7 L) W+ x2 V
44 : 3,6 ?& f4 I Y7 \2 o4 R0 g4 v: E
55 : 4,
! r# @6 }5 j0 f& N 66 : 5,
2 p& x7 b; Q$ O5 S2 h0 X 77 : 6,
# ?/ T; P' k% e2 `# _ 88 : 1,
; [' A; S x( V( G( ~1 s 99 : 2,) t% L0 D9 a+ W: t& _* p
111 : 3,
' a. T0 R5 h$ y( w( E$ C% X. c 222 : 4,7 Q2 r7 m( [ B6 [
333 : 5,
( @% j: I! N) z6 f& N* _7 G 444 : 0,8 K5 l4 u0 X x8 r- x" G% I0 b
555 : 6,
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2 w# P2 \; }7 S" x& osessionPlayerUnlockMap = {}
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def init():' l3 q* k" u& g) h
# Events8 ?7 n9 D9 Y* v% B$ m4 |! t
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():' p1 e* Z/ |& ], V! |
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# ^2 U! Z/ @- R# t/ a* I/ @) L
3 \2 `5 Z" K. y$ u7 d/ c # Connect already connected players if reinitializing/ ?/ r* r$ H8 U; I1 N4 g
for p in bf2.playerManager.getPlayers():
1 h9 V; d7 l0 |, R+ _* @0 P7 D onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass& Q$ e% ] E2 t- S: s3 u
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k, @, o3 W$ F4 R. }def onPlayerConnect(player):
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7 [8 C* M A) t* m/ j- X: t6 g5 U defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' E- B/ K& H1 T9 C
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). @4 i5 X- E6 [7 ?5 D# @! T7 |
! A7 f$ ^, c K/ ^* S, o' [6 q/ L if not player.isAIPlayer():
* q* E7 e, E* |& L, E7 I! ^1 p id = player.index G& @) {1 @/ j+ Z G* F) j; y
reconnect = id in sessionPlayerUnlockMap
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" M% v- _. U1 P! k& r/ Y+ B # always get new unlocks on reconnect/map restart/map change etc, z7 u( {' i) I2 C x o
if reconnect:0 d. U6 q/ |8 S7 V5 P9 M' B9 b/ @
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()! F4 G) O: z# H- J; J4 z: L
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newUnlockSet.unlockLevel = {}
& ^; Q% P" p+ D9 J {, M for i in range(0, NUM_KIT_TYPES):1 }; K* O5 d% x( H2 H
newUnlockSet.unlockLevel = 0% h; m$ g9 h( j5 t: O( ?' I
8 q% V* e/ H3 q' e# D) j0 D3 j sessionPlayerUnlockMap[id] = newUnlockSet1 Z9 W) C. L0 _: D" h9 f
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():# [! M+ u! |. V" E
if player.getProfileId() > 2000: ' W. Y: ]1 K4 b H7 D' J$ S
success = host.pers_plrRequestUnlocks(player.index, 1)
0 p9 v# H% a& k# F) h if not success:9 | L3 a/ h) C
if g_debug: print "Failed requesting unlocks"
* `, c8 K# p G( X2 y1 e else:
; y7 A& P' z3 P' }. [: }- l. [/ w+ D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& T( z& e5 s. Z. B2 c- O7 U/ l/ p
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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0 n; b! z# K: d& Kdef onUnlocksResponse(succeeded, player, unlocks):( ^! v$ K. O" H7 i' w! _" t- T( ^, g
if not succeeded:" e+ g' E {3 T$ C
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). h. [4 `; M6 g0 v9 b, n0 d
return8 s% F9 e( i- b0 {8 X- D/ t1 E
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; S2 l) m: k8 E5 y
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# translate gamespy item vector into a kit-based unlock vector handled by game0 u0 j- o( N! G+ ^
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 A5 V9 L5 d1 O- \1 d
for item in unlocks:2 A' o- i) H7 D: [
if item in unlockItemMap:8 i& o1 c2 h$ G# M' g
kitUnlocks[unlockItemMap[item]] = 19 |# U0 m; ^7 @
3 ]. I0 j0 X; u; t/ c: q1 y if g_debug: print "Kit unlocks: ", kitUnlocks
- y( L" e$ {' _1 O, f, I #We do not yet support giving different unlocks to different teams
! I' k: v6 _1 H# h. q9 u8 K" |. V host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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