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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ G4 \* x, ]+ H% ]- V h- h5 n 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下: V/ G( t4 K) h
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ q# g0 [' q' K, w然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 ?. k& Q" J" M最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 [/ C# {5 D' V$ V$ v; p
' P0 h! _2 k3 Uimport host/ Y3 s9 Q8 [4 r# a# n$ Q
import bf2.PlayerManager
# l1 E5 {! O$ v6 R3 j3 c7 Afrom bf2.stats.constants import *( G/ S/ K% f$ O) l- ?' o8 T: y
from bf2 import g_debug
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# M3 y) s' b+ G7 d0 a" A' g# U% f) z9 X4 N* d
# map gamespy item ids to kits4 X, W7 N: l) A
unlockItemMap = {8 x9 B; e9 H8 U" Z/ l: G3 A- ?. h" l
11 : 0,
}. V. u# B% [ 22 : 1,
u5 D8 z: k1 Q- K- x5 B: l 33 : 2,
; {6 V* q+ e9 V2 K% @9 V 44 : 3,
4 L/ ~* A9 k5 y9 S3 H+ @ 55 : 4,
3 x; [" L5 F4 N7 D | W 66 : 5,, K. q' v3 x! w+ O
77 : 6,. e8 S4 y8 ?- `' a7 `1 j0 F
88 : 1,9 Z/ }) l" t$ Z: [+ u
99 : 2,' p0 |) ]( R" V: ~, j( L }' H
111 : 3,2 j- D0 t3 t: H/ a: A
222 : 4,- C: K# H9 O! d# C
333 : 5,' u V3 M3 N0 i+ I+ R
444 : 0,
. b2 e7 P: b& [& M0 Y1 ]; Q! r8 `; P1 J 555 : 6,
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sessionPlayerUnlockMap = {}
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2 o% f9 S: |; }' Tdef init():& d. U6 b! B% `- ~5 Q! a
# Events# k/ } L* F; Q9 d" H* C6 H
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 I: \8 r: w x) A/ z/ I7 W if bf2.serverSettings.getUseGlobalUnlocks():5 u1 h' L1 g2 W5 q& _- L
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing- J, G' M, t: A3 \! R( Q1 P7 O
for p in bf2.playerManager.getPlayers():0 \8 u; D* c: a
onPlayerConnect(p)/ c: p' M$ {. U" O
! }8 H- E* F+ v9 z if g_debug: print "Unlock module initialized"
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0 J/ v3 F. D' {" C0 P1 u5 Gclass UnlockSet: pass
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4 T3 Q \& p5 Y8 f- h7 C$ w0 bdef onPlayerConnect(player):' S. W F0 m) ?0 e4 b/ i
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ b. L% u y9 ~9 @) I- o host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
+ \& ~" i" u; v6 Q- Q id = player.index
) q; R" e0 N) P: }. y$ D+ L& B. W% N2 N/ d reconnect = id in sessionPlayerUnlockMap% ^7 J$ s0 w6 l& j/ [- p8 |
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# always get new unlocks on reconnect/map restart/map change etc& \4 `% C. w; V7 @: ?
if reconnect:& F( T. B% m: h' u3 |4 G$ y# S( p
del sessionPlayerUnlockMap[id]1 M8 r$ _/ X$ t8 s) ]1 j8 D3 J
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newUnlockSet = UnlockSet()
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F3 q7 V" L, \! f. A newUnlockSet.unlockLevel = {}7 B( W4 r4 j, J- K2 t, Z% P: g
for i in range(0, NUM_KIT_TYPES):
( Y( f4 |, Z( t0 l/ `" p newUnlockSet.unlockLevel = 0
# t' m9 w/ M- j9 x! E
5 `3 \8 d% K* D9 ]5 ?0 { sessionPlayerUnlockMap[id] = newUnlockSet
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8 k, D4 u% w5 w! r! M& m5 w, \ player.unlocks = sessionPlayerUnlockMap[id]* R4 Y5 g' U8 T. z
2 K0 K+ k- D+ N' J7 P# K" U if bf2.serverSettings.getUseGlobalUnlocks():
3 m7 Q! \1 o! o5 ]" N if player.getProfileId() > 2000: 6 | n" \* J' v' M3 ]- T9 E; W
success = host.pers_plrRequestUnlocks(player.index, 1)
" M/ l' Z4 Y, I if not success:( S. C/ g" u, J5 W9 Q. N% O- H& U2 c
if g_debug: print "Failed requesting unlocks"
; y% s E3 S8 K1 z5 w4 Y0 ? else:
$ i4 n' y7 W) p8 N( W% \ S if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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; N0 Y5 L0 d1 q5 Z5 E if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
\9 J0 f& J' y( C if not succeeded:. M- I8 a) C/ a* o
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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- Y- _6 u2 r. F% v1 l # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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, t& D+ E" s1 D0 O# Q # translate gamespy item vector into a kit-based unlock vector handled by game
2 p! {' Z. J1 ?5 n6 }. r; ] kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- l) w& }! r; E$ J* ~* ?
for item in unlocks:' Q' A1 p4 s. W3 H* k
if item in unlockItemMap:4 O4 g k) V9 C" ~+ q
kitUnlocks[unlockItemMap[item]] = 1
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6 j" d/ z, D# I0 i4 a* @ if g_debug: print "Kit unlocks: ", kitUnlocks
* l4 d5 l7 p' f! V #We do not yet support giving different unlocks to different teams [( U1 Q( u- o5 h- y
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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