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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # j9 g7 {: [3 x% p$ B
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 f, A8 N$ K1 t8 q9 ^
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 ^: _: i& \7 f( x' b1 W4 }6 c
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% S8 q" I' z# B, G, M) {
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
7 t- P: Q" Q, g1 F! Simport bf2.PlayerManager
7 ~; G7 ]/ p* H Dfrom bf2.stats.constants import *2 V P0 ?9 v& s: ?
from bf2 import g_debug
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* |7 E- y, o) G: j/ q i) d# map gamespy item ids to kits% T. A' S2 A. O
unlockItemMap = {
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33 : 2,8 P& ~7 O; d% f9 B8 ]8 M( F+ v- F
44 : 3,3 K3 [- E3 h. U; ?% Q
55 : 4,0 y7 b: G3 p( D1 P1 ?- p
66 : 5,
' S' s- g0 G$ |' m% m& q" ~ 77 : 6,
8 D# s' ]$ O1 [) M5 Q 88 : 1,
g- N0 x: g4 B- g 99 : 2,8 `: K0 a( M7 D1 U
111 : 3,* N x* k9 Q5 H; \, b8 C9 U. O
222 : 4,
4 d+ G. S) a8 v: a( o- _$ M 333 : 5,
, o) _: `; t1 a9 b 444 : 0,
; R: [* @, N0 H( n 555 : 6,
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! Z, ~2 I* H- zsessionPlayerUnlockMap = {}
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def init():* W* s7 |9 L0 `) M
# Events
$ h* E! T9 s2 J' w/ Q9 j+ Z& h; a host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():! P, _% f' S0 `/ `
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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2 Z- Z2 R1 {. ?8 O- x4 a/ c$ b # Connect already connected players if reinitializing
" n' m- v# y6 ]4 t6 w$ J. `: e: s for p in bf2.playerManager.getPlayers():
1 Y i% Y: r! {& ` onPlayerConnect(p)
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6 |, y* T- F: L if g_debug: print "Unlock module initialized", }% w, D1 @' j8 B9 n
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class UnlockSet: pass! U8 m% Q7 }# k4 {! |# u5 R4 R
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) L5 C) x1 t0 `- t d& l6 E9 x4 idef onPlayerConnect(player):* n, B$ \8 ^ |5 j U
: T6 X6 g& q) V& D* m7 i defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# [4 ~2 N! ]: K% P4 i host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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5 g/ d' S3 I% w$ J4 Y- } if not player.isAIPlayer():* @( y. H Q. B7 D) |% p. o
id = player.index! n6 v+ S. j3 @5 `9 c: u, o7 k
reconnect = id in sessionPlayerUnlockMap
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4 B' r* L" J- K5 D2 n# a/ w- H # always get new unlocks on reconnect/map restart/map change etc
+ \$ N, |; `9 Q( R if reconnect:- c( P, L/ T2 A+ z/ L
del sessionPlayerUnlockMap[id]0 Y9 p2 @7 f$ c/ Q I! a$ e; x
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newUnlockSet = UnlockSet()3 G+ n2 h7 @% Q
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newUnlockSet.unlockLevel = {}
' q' g; ?+ B% Z ? u8 V1 R- U: E. S for i in range(0, NUM_KIT_TYPES):
; {3 c J8 Y: W' y/ r newUnlockSet.unlockLevel = 0
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) E6 d' H: I; b ]3 f- c& G8 z sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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3 e# W( n |# W, h if bf2.serverSettings.getUseGlobalUnlocks():
& u: R* j1 C9 R2 p if player.getProfileId() > 2000:
; ~& k% [0 i8 a2 F success = host.pers_plrRequestUnlocks(player.index, 1)8 I* o4 Z- O1 d) c2 B0 z/ C
if not success:
5 D- j3 {6 y; I2 y) @ if g_debug: print "Failed requesting unlocks". B3 u* A3 c+ ~5 Z
else:
" k/ p$ L$ E# x6 Q if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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' E- c: f# x( A5 G- e if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
+ N' f( ], q" B" i. ~$ j4 P if not succeeded:
& E4 ~6 b" r4 @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
) k9 ~2 u8 U! D return
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" L5 W# D* S( Q; Y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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( q, D2 |1 L7 W # translate gamespy item vector into a kit-based unlock vector handled by game
# q" b; u$ x& |7 x; h1 N kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& D+ y- r9 L( B- u! m q# k. B for item in unlocks:6 C0 b& ~; X( Z, s8 c$ j# C# H
if item in unlockItemMap:
- b+ x+ m+ {& Q5 r H% b5 V kitUnlocks[unlockItemMap[item]] = 1
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# x% p! e0 b2 @- A& M if g_debug: print "Kit unlocks: ", kitUnlocks
2 z. n9 t& Y2 f' O" T! Q #We do not yet support giving different unlocks to different teams
e* i- U8 c1 ] host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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