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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
# d- C+ C: S7 | |' {) t 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
! }( i$ d8 T1 u$ N9 h在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话5 D0 k/ G- [9 B2 P$ p
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
q8 [* l) y! z6 b最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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$ z' ?: @( F) m! {4 X) oimport host6 V0 B; q+ n$ i3 V: T
import bf2.PlayerManager7 Y9 r X8 N: v, y: V
from bf2.stats.constants import *
) E& @' u8 H4 g' f+ S: {5 F' _from bf2 import g_debug$ n B+ t7 E# M; I, i* ~0 ~
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. S! h9 |0 G2 v @# J# map gamespy item ids to kits0 d& L4 ^5 i3 c! w; ^7 l7 X0 i$ q
unlockItemMap = {3 I6 o# |( V' O6 ~1 A. n
11 : 0,
9 S( w: F1 [" X8 ?2 @9 ]6 O 22 : 1,
2 s. O* |. a" O: ?( Q& j; n1 k 33 : 2,! i7 @8 F' `/ f% X; G3 z
44 : 3,
7 S, g" }8 \% ?$ ]# m2 p 55 : 4," X9 A$ I9 H* _) P* W: @
66 : 5,3 w" M: ?& y6 u7 G6 b7 \4 F
77 : 6,& G5 O1 N* \1 u n
88 : 1,% p$ L" Z5 q# E# W, e1 K- O! p
99 : 2,
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% G+ J G9 M D' s6 K5 U 222 : 4,# }& u. j- m5 T6 S. _
333 : 5,
2 n! w" f' G) P$ u! Z% q 444 : 0,! x8 j1 p. z9 @& l2 F3 M _
555 : 6,
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sessionPlayerUnlockMap = {}& w! r2 }: ?# v3 B$ `
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def init():
, V7 J5 m: d) ~- l # Events$ S8 F" C# R3 l H& I P
host.registerHandler('PlayerConnect', onPlayerConnect, 1): }8 N% f& J2 @9 u
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if bf2.serverSettings.getUseGlobalUnlocks():
$ ^% g( }( ~+ W% x6 I. k8 S# `. V host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing+ b; o9 @9 m' N7 M2 T3 }$ A
for p in bf2.playerManager.getPlayers():" }" k" E2 i; P" f; {1 y5 v
onPlayerConnect(p)
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. ?3 o) h7 [1 Q0 @ if g_debug: print "Unlock module initialized"7 r' [( u2 n% K0 `9 v$ X
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) r1 c/ K0 m. u2 r5 c% cclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( d. n2 f; h( C3 j. q/ ~
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
3 X: z" K4 t' D# m9 A, g) @ \ Y id = player.index5 d! \/ `2 u+ a0 l
reconnect = id in sessionPlayerUnlockMap: h+ ^- K2 b0 l- W* M. N- v8 O, d o
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# always get new unlocks on reconnect/map restart/map change etc0 o& J# \$ g1 |# L' V, d0 V
if reconnect:
! ~; D0 u2 W( _! | del sessionPlayerUnlockMap[id]$ q( t& m0 g$ B
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newUnlockSet = UnlockSet()
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1 w! r- F3 L1 u4 W+ C* l& D1 Y newUnlockSet.unlockLevel = {}- [7 l4 v: i- S; G5 S5 c: p
for i in range(0, NUM_KIT_TYPES):
5 q2 J+ n9 v5 ?8 q& E newUnlockSet.unlockLevel = 0( I$ ^' R' i l' N& p2 |
; e: A: w# K! T sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]3 ]8 J& M/ ~$ }- g. M4 g( [
! V% T2 o& y, S% o, c if bf2.serverSettings.getUseGlobalUnlocks():. V' l* E+ n9 O# h9 r
if player.getProfileId() > 2000: . E6 u( k/ O. F
success = host.pers_plrRequestUnlocks(player.index, 1)0 B+ s. ?7 \" g' }; S
if not success:
; m1 {1 Z2 g/ o) Q" ? if g_debug: print "Failed requesting unlocks"
Q3 Q6 A- ?7 | else:
% l I9 {4 w2 S$ v( m1 } if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)$ ~5 k4 L5 z; Y2 i0 n7 h) |
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def onUnlocksResponse(succeeded, player, unlocks):. b4 s' z! F. i6 V5 H j. g
if not succeeded:/ ^& f% S3 X5 s9 P5 Y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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+ z$ p& D/ w* B3 ]" e+ S1 h # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game6 Y z- V! ?* {0 \
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 m* b0 r8 \) B( C( A for item in unlocks:$ H9 A* E% }" U6 h y. r, |
if item in unlockItemMap:
& [- e5 k U: O! Y) ? kitUnlocks[unlockItemMap[item]] = 12 y! `# {/ g* f# L! G" M0 l, \
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if g_debug: print "Kit unlocks: ", kitUnlocks
' F( R4 w; Y3 o' }$ x) {1 U+ Z #We do not yet support giving different unlocks to different teams6 d) C- ]' G1 ~# E; P: p
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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