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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 g$ Q+ \: T% [+ R- c- n 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) h7 u9 j( m: G" l
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. R s' l; t3 \9 @/ o) V- X' K! @
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' i, M! j0 w# |; O% ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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' H! ?5 @ G g i$ U) K/ _import host4 n$ w# h$ m5 B+ Y. V5 q
import bf2.PlayerManager
5 f$ G. i+ a# i) m0 lfrom bf2.stats.constants import *
4 Y6 o2 d' c- W: r9 Ofrom bf2 import g_debug
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, A6 h: y5 n! ]# map gamespy item ids to kits
! l+ P2 v8 v! y/ d5 _* S' |$ |unlockItemMap = {* W1 a3 R7 c0 [+ I
11 : 0,
. g0 \3 H# |" G9 C 22 : 1,
0 [; P4 u* M' W6 C0 r* S 33 : 2,
; Q5 l# q, Q9 h u( ], U0 p6 C 44 : 3,
& o3 i. |$ M" N/ Q* n2 n 55 : 4,
3 u* Y) r8 ?5 S# B! i9 {# d5 d! H: g 66 : 5,7 h7 v1 D- y) t5 W; |& p" m; N
77 : 6,( J& N% {" u2 ~; d! e
88 : 1,
6 y: x" K- ?" [0 n8 Z 99 : 2,: {, L; ^# d5 B* t, z, \
111 : 3,
& [$ o' ~( f* |' C* }. _ 222 : 4,/ A Y, R, M: s: c8 @$ c! ^. W" e
333 : 5,
- G/ R& c" X" I& M2 c: |/ O 444 : 0,
; i" j4 T) P% F# k) {! Z! K! B 555 : 6,
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}6 d+ n) U: M7 j; EsessionPlayerUnlockMap = {}7 q! b5 w3 T2 m: g+ }- e
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def init():
, ?/ w" T R* b9 v% p # Events% y3 f0 U' B# l w- r6 ]9 p& M
host.registerHandler('PlayerConnect', onPlayerConnect, 1)' J- C; L2 E, Y2 `7 R
& U H' Z7 Y) T' |6 B if bf2.serverSettings.getUseGlobalUnlocks():1 H8 k6 b \/ `/ X/ k
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)9 J4 f* S3 O% h7 q/ z
2 s- |( h% V8 Q/ E # Connect already connected players if reinitializing5 E/ V3 N; \5 ?' }$ W I% ~8 E1 [
for p in bf2.playerManager.getPlayers():
! w, F1 w7 i% v9 b$ R i! z onPlayerConnect(p)
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( q: S( d" G4 L8 C if g_debug: print "Unlock module initialized"2 A# _# r( U1 Q
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class UnlockSet: pass
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2 E- B) o) _9 ~! Vdef onPlayerConnect(player):
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! o. |6 _9 g" q' M: S, ~: s' ~ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- n# w" I9 C2 Z. j$ q: d( y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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2 @, _8 P* k) H8 c Q8 p if not player.isAIPlayer():
1 L$ `- p0 T' ?. M id = player.index
2 _( m) f( D. O" G. S reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc6 g# A$ F" V6 b. H% j" J$ w
if reconnect: e, I, X2 [: B+ r, O
del sessionPlayerUnlockMap[id]
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- I6 D' f, Y5 B9 I1 v newUnlockSet = UnlockSet()
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3 z; |+ I7 _1 X5 S newUnlockSet.unlockLevel = {}* h6 N W1 t T# Q
for i in range(0, NUM_KIT_TYPES):
5 Y) m: b# O1 h. | newUnlockSet.unlockLevel = 0
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: J' V% G* b( H! i$ E sessionPlayerUnlockMap[id] = newUnlockSet9 B# N8 Y, d6 F2 G( l" r+ P
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
- s& a0 ~. b; F+ i3 G* h if player.getProfileId() > 2000: : r( h3 {& X3 K5 n
success = host.pers_plrRequestUnlocks(player.index, 1)
5 ], I$ R) L4 w6 D* G; f- d, s+ I if not success:4 `( F! k! T0 U1 c) r* @1 Y8 X" p
if g_debug: print "Failed requesting unlocks"1 a( ~2 Y3 J7 q1 b. @
else:
9 m. g5 S* _* W7 h% { if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 z t' T3 g+ p; p
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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; l5 b& j0 N$ s# N4 Vdef onUnlocksResponse(succeeded, player, unlocks):# q" p+ z8 Z$ M% j
if not succeeded: g$ U5 H+ }! Q, [5 [
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 s2 e, T3 x( a4 S) Z, R return
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& s! W# d2 [& s- t; o/ @; } # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ S" ]9 c Y4 S8 ?
$ u2 a y+ p8 W; F # translate gamespy item vector into a kit-based unlock vector handled by game
3 Z% Y2 ?+ Z1 X6 Y- R+ j8 r) R kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- A* Q. G. V) k0 z% }% X! n5 T) {
for item in unlocks:# S, l5 S# p# m2 _2 Q
if item in unlockItemMap:! Z: c* g E; r) A7 m
kitUnlocks[unlockItemMap[item]] = 1
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9 w% H% X; D% n. ~: C" } if g_debug: print "Kit unlocks: ", kitUnlocks; X8 ?0 }- i7 f& Y( S, V
#We do not yet support giving different unlocks to different teams
+ j+ K7 M) h; S( U host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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