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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # b, W. l3 {; M" n
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ b" E$ p( E8 t! Z! k* `( |, V0 x
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 `5 L4 ]% Q+ `0 [) r6 z/ s然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!3 _9 i1 Y$ b- |7 s& y+ h! |
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!1 A O5 P3 K; Y7 g, r; H, J( ]$ j2 S5 f
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import host
' y5 v' n) X& y' Y7 iimport bf2.PlayerManager( B* ^" }; H6 Y. y4 W& \$ A& @
from bf2.stats.constants import *# r# F3 f+ j( j
from bf2 import g_debug+ u" v$ k Z& G. P3 v4 T
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- }; O" b, @" }( z' }# map gamespy item ids to kits
( B! Z; s9 g' i% bunlockItemMap = {# Z% m n( h, d
11 : 0,& [8 W, W2 [0 x9 l8 n1 t2 q% f
22 : 1,
+ I; Z R& q) I+ o 33 : 2,& Z2 E. q' H. g# O( s0 Y
44 : 3,. O; F! w: g5 Y8 P
55 : 4,
8 _# U3 h$ R' j$ f& E 66 : 5,
4 P; L# B2 K, z ?5 X# [# g2 F 77 : 6,3 }/ a8 J7 v( m, X: F
88 : 1,* s+ Q0 a% T7 Y( w( N9 d
99 : 2,
; h: _( u& v, t `- w$ w 111 : 3,# p$ |$ Z, ~ `- V7 Z' @
222 : 4,6 \! H& e6 x4 D& P f8 T
333 : 5,
' \; O {0 D! D! o6 o3 W9 I 444 : 0,
" P) r7 g4 m' P( o1 _+ b: o, g 555 : 6,
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sessionPlayerUnlockMap = {}' D$ F1 f* _0 h, B+ e/ Y& v$ Z L/ M3 }
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' e6 b" j0 b8 u8 Y, Ydef init():) C3 I( j% y9 j3 P$ s* x
# Events
& H2 @2 h9 h0 a) ?/ A; y# P host.registerHandler('PlayerConnect', onPlayerConnect, 1)% b- U9 e$ E8 I7 W' l
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if bf2.serverSettings.getUseGlobalUnlocks():; Y5 x3 Y x' A# o
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 b$ A$ U. y' Y
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# Connect already connected players if reinitializing7 Q, l: U: p5 H0 O8 Z
for p in bf2.playerManager.getPlayers():& \( u: O1 b8 [5 X/ ]( e
onPlayerConnect(p)% ?* d+ ~% {' k) ]
# N* E8 O8 g/ v2 f8 |( z5 o if g_debug: print "Unlock module initialized"# R, |; P$ Y: a, q% L- `: C+ K
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' q7 _1 K2 E- k6 O1 J5 K3 N- e+ Cclass UnlockSet: pass
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def onPlayerConnect(player):
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' |3 b0 f' K7 X9 f2 t/ N4 F defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& _$ J7 j' ~2 Q+ W3 k host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) r$ h* {& h, S) f: p# S4 ~
9 S/ l# ]0 Z% Z4 p/ D if not player.isAIPlayer():
H! c, J4 q/ Y2 u; q0 L id = player.index& H+ i2 b$ Z2 D, h* m+ |
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc$ e5 V7 q' _7 \
if reconnect:
) z- ~: B# @4 J/ l9 \* j% \ del sessionPlayerUnlockMap[id]
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# R8 p$ c' W+ A: Z newUnlockSet = UnlockSet()9 [0 U- p, I- I6 \( f
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newUnlockSet.unlockLevel = {}
7 t; a" e$ g! e( }5 e+ u for i in range(0, NUM_KIT_TYPES):1 I! L: L& I5 A f# @
newUnlockSet.unlockLevel = 0 ^+ s, X: h% F
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sessionPlayerUnlockMap[id] = newUnlockSet
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/ ]# m" j! j' n C8 I- o# F player.unlocks = sessionPlayerUnlockMap[id]+ X7 Q6 L4 ?) l: A. _. s$ {
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if bf2.serverSettings.getUseGlobalUnlocks():5 z0 J7 E0 R( m' r+ Z% g- y4 J, b
if player.getProfileId() > 2000:
) j) x, ~5 g: D. {9 A success = host.pers_plrRequestUnlocks(player.index, 1)/ J+ h! _ I( z/ n2 \: L/ R
if not success:
% T9 \" v1 {! ?. X5 | if g_debug: print "Failed requesting unlocks"# N. Z) ~5 Z0 G# c# n
else:3 _8 T6 P) O, \6 A2 q5 h
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- d' r- R: z2 _4 p0 i3 W0 g" \
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if g_debug: print "Added player %d to unlock checking" % (player.index)# u: N [, J. g
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" q$ ?' o( W5 k F" w8 Udef onUnlocksResponse(succeeded, player, unlocks):0 w$ x4 S. k& K1 a6 D5 H1 Q$ ] l
if not succeeded:
0 Q, a' p, \' P5 |4 x print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) I8 N! }, u# \
return1 R( y' Q3 r# E7 I2 S- y. c9 p
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks4 a b, g; r; _/ B/ C8 i
. d( N$ n$ N' A+ [( N9 ` # translate gamespy item vector into a kit-based unlock vector handled by game6 Z, z- f+ w u" D4 C
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ ~. k8 _" R) v2 L7 l7 r# Q for item in unlocks:( W' D# B2 G) {+ E! ?# o, }! u6 k
if item in unlockItemMap:3 U1 B$ @( `. Q% a# f( ~; }
kitUnlocks[unlockItemMap[item]] = 1; x, I( N! @& z' H5 J
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if g_debug: print "Kit unlocks: ", kitUnlocks
& D/ b! J1 l! y/ m# E$ Z #We do not yet support giving different unlocks to different teams I; R* w( e) `2 d5 h9 K2 k
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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