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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 6 \. v+ h# X1 b; ~
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# u3 X/ T5 b4 Q, z, S在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# _5 ^$ S* T2 ~4 d* K) O然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 V9 X$ P; a$ q% T g9 R& f最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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) u+ v$ q* B1 x- oimport host# I) _$ ]8 l) T Q8 O
import bf2.PlayerManager/ g5 U/ G9 D" ]( l
from bf2.stats.constants import *
5 }7 C) ?! d: C5 s. gfrom bf2 import g_debug* R" ^% D K: j7 J0 q& J
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* _+ o9 K' q1 Q. T8 C9 ^/ P# map gamespy item ids to kits
2 l O: J" S# A: dunlockItemMap = {3 s/ F, |0 f2 O: V
11 : 0,
* d$ A6 r, [3 O& u 22 : 1,
- g. ?- W% z- s8 b: t( D8 C 33 : 2,, i- f* S' {6 j7 w. E/ K* V
44 : 3,
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66 : 5,
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99 : 2,3 X3 X$ k+ I6 w9 E
111 : 3,
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333 : 5,
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( G" |% I( p/ m- V# h) ~sessionPlayerUnlockMap = {}
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def init():9 Z5 `" U" \, T5 s
# Events
- s' m$ N& M$ _# I9 ?0 N% G( A host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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' Z. {/ s. b: A2 E3 A if bf2.serverSettings.getUseGlobalUnlocks():
6 q3 x# }" G$ Z" l' B, Q+ \2 @ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing1 |0 j4 K$ Y: [; y2 d( q
for p in bf2.playerManager.getPlayers():
8 d9 F" w; X6 r onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):0 G4 Q. W; G$ N8 e
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 a2 q( J+ u; Q, u: H& U host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks), U9 n3 O5 B" r( I0 A
9 M% M4 o2 [ O. Y2 R if not player.isAIPlayer():
, _" Q6 e4 N, Z1 v i% C id = player.index
3 I' I0 e" e* `5 J reconnect = id in sessionPlayerUnlockMap
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5 S: z' W" r: T" e4 ?( X # always get new unlocks on reconnect/map restart/map change etc0 q% C/ z5 X- A4 ?
if reconnect:
, j2 Z) k' A2 h+ i& D del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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1 H p1 G, i' m$ w u newUnlockSet.unlockLevel = {}& ~0 X1 W. J& f0 a4 W( p
for i in range(0, NUM_KIT_TYPES):
3 j* C- \' D' l8 ? newUnlockSet.unlockLevel = 0, c- `1 I5 v' e% }0 ^
4 y( H( o t ^$ n sessionPlayerUnlockMap[id] = newUnlockSet# [* ^* ?" E' ~
1 Z6 h( L# X, o8 Q# A player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
2 D1 n. f0 I' |9 U if player.getProfileId() > 2000:
" M( J3 z; x0 s- {2 h% A7 @8 h success = host.pers_plrRequestUnlocks(player.index, 1)
6 m4 l4 k0 H* T8 p if not success:, O3 A" k; f9 V1 n9 [6 s& t( w, l" G
if g_debug: print "Failed requesting unlocks"
" E0 Z0 X* j! C7 z0 z! E8 z" r9 [ else:
6 F4 X4 e T# L6 z, w if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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6 W0 b3 g' R; x6 | if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):* N* {# {% g8 w$ e) x& J9 v
if not succeeded:
/ R* B. s1 Z3 k& e6 f8 l( o print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 V: Z. B9 `( W4 [
return1 l- ~, H* j/ Q9 g: g9 V8 T
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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% |! T9 j1 G8 s9 b. b # translate gamespy item vector into a kit-based unlock vector handled by game
1 N+ p% s% @; u3 z2 D kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. a" g1 ^% }4 i: b) H1 G
for item in unlocks:* W/ q: K8 y9 ^. `; Q4 a
if item in unlockItemMap:- D( | J! ?4 S9 e- z- `- o
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
0 Y) q% v" {$ ~7 B3 Z/ w* e #We do not yet support giving different unlocks to different teams
/ h. G! d! V5 P: {! I5 z$ q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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