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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* C6 }1 |$ J/ |. N) o$ y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:, N g. W2 V# {+ i4 p! k
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 v1 [; _6 B1 Y5 o2 q, W然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 }8 }" @1 a, E/ s/ K
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
e9 f, n9 q* t- ^9 g% i! Qimport bf2.PlayerManager
9 B# p1 H' T- K, k+ tfrom bf2.stats.constants import */ F( }, h+ p+ l, K
from bf2 import g_debug
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# map gamespy item ids to kits& G) ^1 C! v4 u9 p1 O- `- R
unlockItemMap = {
2 ]3 ^# X% _! o o 11 : 0,
1 j* w) _4 @7 p, I: F' b9 _+ z2 A( B, Q 22 : 1,
( C4 R% F/ n+ d6 N; N 33 : 2,
2 p: w5 p$ r- z/ F$ G 44 : 3,4 a6 b' H+ }. S& u7 l# d# p9 B
55 : 4,: Y9 `* p4 m/ {% W
66 : 5,
: ~: y0 y' y( c& ]6 X1 I/ k, s 77 : 6,4 u: h+ ?* b) _7 P* C
88 : 1,- |3 i4 s0 {& s6 x$ m6 C/ x2 Q8 Q
99 : 2,/ Z" W1 X, I5 E3 {* L, s# D
111 : 3,
& E+ I Z7 _/ F) x; W/ K6 i. a 222 : 4,3 O& h! h- G2 s6 y D) U. }7 p
333 : 5, j- k5 {- g; `4 l
444 : 0,: F& |6 s* o9 i% e+ x2 `
555 : 6,/ A% X6 k: W% P! A
}
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sessionPlayerUnlockMap = {}1 s! D6 M: Y k- L/ T
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p& D1 V# D; x! `$ a. edef init(): l: e+ u! G' I4 V0 M1 Q7 O9 c
# Events
# b2 j; L0 d5 V host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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* m" C }0 U+ p( u3 T: ` if bf2.serverSettings.getUseGlobalUnlocks():
z; \7 f, L; Q% H+ x& G host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 j/ Q4 i5 h! I* c/ M& r) Z7 e
/ j! G: J) ]0 w; R6 C. q4 R; M # Connect already connected players if reinitializing
6 Z1 i9 `$ @6 G7 @5 w4 `9 v9 v! [ for p in bf2.playerManager.getPlayers():
3 B8 a, Q/ M t5 B7 O2 M onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass% g2 I1 h0 W8 A& ^/ l
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2 w7 I- w. M9 C$ u$ c3 p$ zdef onPlayerConnect(player):( h" U, }# P7 u% u; |7 h
j5 d. h5 g! H defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# S: X- M0 m0 R host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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: G+ c7 T1 {7 } W4 j if not player.isAIPlayer():
5 V& A# o! v" x* L" V id = player.index7 d `* d \; P( z: f# G( y
reconnect = id in sessionPlayerUnlockMap
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! Y. `, T F" S # always get new unlocks on reconnect/map restart/map change etc
' J- q. n) O5 S1 G if reconnect:
3 s. H( d" }0 \/ F/ X0 c, e2 s del sessionPlayerUnlockMap[id]
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! B l/ c: g0 u( q: \- Y# c newUnlockSet = UnlockSet()2 Z" B( j. v& d# `1 r" g
3 Y/ A4 J; l. m6 h8 S newUnlockSet.unlockLevel = {}# o" Q% a9 C1 K( ?; E/ s' v5 ]
for i in range(0, NUM_KIT_TYPES):
: G6 Q0 ]& V$ j; a newUnlockSet.unlockLevel = 0
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* G; a3 t( `& Q0 a, n5 A5 ^ sessionPlayerUnlockMap[id] = newUnlockSet! i( v& u6 Z3 T1 {
3 W7 J% F9 o* F2 ]9 v player.unlocks = sessionPlayerUnlockMap[id]
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E$ n) [2 P( ?9 s; Z+ H) B if bf2.serverSettings.getUseGlobalUnlocks():0 y# G. O6 f" C9 ^
if player.getProfileId() > 2000:
' @8 L y. O) d p* ~ success = host.pers_plrRequestUnlocks(player.index, 1)
" R% W/ R' U3 l* k4 q9 x$ b if not success:
9 C& Z' ~; x U# W0 C7 n& A, j if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 m9 g( i U7 |2 O" x7 o% U0 i
, G* J; q# V8 k if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
6 q% V- G1 Y5 M$ y2 H( S if not succeeded:
3 e" L( ~, O7 X. Q+ B4 }& s print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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2 J* r8 H: o. v5 ?$ w # translate gamespy item vector into a kit-based unlock vector handled by game
5 t) F) {" L& x$ J( S4 H4 | kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 J& C2 a% b/ n
for item in unlocks:) t! T/ t6 o8 `! k% f7 u3 D" _
if item in unlockItemMap:
. V, P+ k. _: X! f9 A& @2 k3 H kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks8 n1 I5 S0 s$ M2 x q. Y: [
#We do not yet support giving different unlocks to different teams% ^9 i7 h: j O. j0 |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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