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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- C, ^, c/ V* Z; `+ `* ]& P 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& E' J/ s* a& e+ U" }, z( D
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) M0 t8 A# k) w0 o. z; ?, x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 n, S+ G0 B$ t6 [ c/ ?* q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* T' A, Y% g' q) Q5 @
* a* D6 H/ Z/ ximport host0 k" g. y& ^; n, I( D5 m
import bf2.PlayerManager
: r9 d: u/ Q" d7 o$ Jfrom bf2.stats.constants import *
8 ]$ [, s0 y6 J' { g" v" a! ofrom bf2 import g_debug
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# map gamespy item ids to kits
: D3 k( ?2 P- n& b) PunlockItemMap = {/ d9 h9 f6 y+ F# A3 S3 F8 S
11 : 0,
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99 : 2,
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9 N; `3 i$ H3 L6 c3 J6 T- XsessionPlayerUnlockMap = {}
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' b/ t# }9 p9 I3 ]2 [& Wdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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1 f* A/ |9 j. p% ` if bf2.serverSettings.getUseGlobalUnlocks():; A, g- c7 p: G# q! w
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) z5 ?; s" u$ c' ]
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# Connect already connected players if reinitializing8 i8 ~* w& ?; [) B9 p' x1 R3 o( Y
for p in bf2.playerManager.getPlayers():
$ P6 _0 ?5 I4 B8 i; a: N/ C onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"1 g5 Q8 y5 r6 ?" ~1 P
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class UnlockSet: pass2 N2 c- G( D% k: V
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; o/ o/ r9 C- V3 P$ J$ s+ f( ~( ~def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# J( g8 y ~- x% L
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)8 G* d. u* f" J( D; Q; r* Y. V+ X
2 J: X" r8 s! q( h if not player.isAIPlayer():9 o# c1 Q2 t1 ^* Y5 f
id = player.index
" I! S4 _7 L; L! I* L reconnect = id in sessionPlayerUnlockMap( z6 h1 m% c, a, P: ]% L4 {
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# always get new unlocks on reconnect/map restart/map change etc# q- ~9 O: }: s0 g1 y
if reconnect:+ k7 L7 [: I/ e* i* ^
del sessionPlayerUnlockMap[id]
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4 a3 s+ E3 i$ b( j4 r, @$ _" k newUnlockSet = UnlockSet()) ]- j! G3 i! n9 A
B! h! Q% q: F; m! a5 f newUnlockSet.unlockLevel = {}. n; d' W, Q# h* @$ F
for i in range(0, NUM_KIT_TYPES):
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
" c* b/ k7 c( Q8 f+ l if player.getProfileId() > 2000:
+ [+ z# F1 f% z, G7 z6 ~ success = host.pers_plrRequestUnlocks(player.index, 1)% D% a, y8 p: I9 L- o2 o
if not success:4 ?) t( h3 `' ~4 K ]: l
if g_debug: print "Failed requesting unlocks"
! G) O! ^+ G* C$ H- ^& x( o else:
: Y7 J$ d1 a& d$ C; `9 k P if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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$ r, R6 I8 p/ t. g8 t8 M if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
4 q3 V1 l+ l/ H2 u, h9 r$ ] if not succeeded:
, a! `5 U* w | k' w9 E print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
; ]" g7 m* W; ] kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 U- k) u; B- b) }1 l3 D for item in unlocks:
( ]- c- u0 k$ d. }# S: H# ^ if item in unlockItemMap:
+ |2 ?" ~5 ?+ S kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
8 X. ?- R$ r, S. [6 S #We do not yet support giving different unlocks to different teams5 N c+ S& @: U# r6 o
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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