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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ p+ u! `* p1 ?. V 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
0 }1 S& a. b3 Q$ @) K9 c在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 W2 {1 i# E% P4 Q1 _6 W
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% `+ [3 L" Z, q: v8 p+ ^, \
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
6 s* T# D: L2 y9 D/ yimport bf2.PlayerManager
4 \* y) P5 G2 `0 wfrom bf2.stats.constants import *
4 ^. b3 `# r" E/ ~% P1 Jfrom bf2 import g_debug
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# map gamespy item ids to kits
& d; C0 C5 I% |. V- f' AunlockItemMap = {
) Y: K7 T* s& k7 K, C 11 : 0,4 {; O# F+ h2 [
22 : 1,7 J" A4 [" ~+ f6 D2 Z
33 : 2,
* G2 i( W7 y, Z3 [5 f 44 : 3,
3 e/ c) q: e D. Z 55 : 4,, A7 U; j% q7 t3 N' j
66 : 5,* T* \: f3 O1 h& n- N( x4 F
77 : 6,7 ]% O! ]: J( C% v2 [* E9 A
88 : 1,
: C/ B; V% W+ r1 @ z, c& g 99 : 2,
0 t1 a8 ]) a, a( v7 Y! \ 111 : 3,2 ?% D @$ N$ ?
222 : 4,+ k3 X+ |% A5 ]- a4 f/ F& T8 c: m
333 : 5,
8 F+ X: M! X' o0 z 444 : 0,
0 H) h( y' F+ l+ R* B/ X2 E 555 : 6,
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sessionPlayerUnlockMap = {}3 S- j: b d" u. c5 z! @ t. L0 S
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def init():
- M8 A$ B8 O: H2 M) I4 I # Events
2 L& b5 ? R5 y6 {* Q; Y host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 l! G$ c7 `1 y
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if bf2.serverSettings.getUseGlobalUnlocks():8 H! j. _1 l2 ?0 I" J H
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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; ~1 w6 i% `4 I. e# A # Connect already connected players if reinitializing1 ?* _2 g6 v- r3 y
for p in bf2.playerManager.getPlayers():1 b% F+ s$ T+ C0 ]3 A1 R2 c8 v# ]7 z
onPlayerConnect(p), M Z6 E0 l3 J: @ K0 Q
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if g_debug: print "Unlock module initialized"8 t' V! ? i$ f7 Q# P# R; G. e/ O
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class UnlockSet: pass# J( t* T* `/ f. n( o: {0 |
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- i( h' L5 b8 I' t# Edef onPlayerConnect(player):
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) `8 l5 P; k2 I% `4 |3 ^2 K) G defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" F( {4 ]/ ~ R host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 H6 b& c) Z( B- o% E
4 ~* b5 E. P- E" v; X0 z) H& A if not player.isAIPlayer():1 o8 a& U2 Y* O$ D8 v2 {
id = player.index
0 W: j7 g9 J- G- G9 M reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
1 n! B4 C& z2 D: Q9 B* _& _9 N if reconnect:
0 Y y) I* ?2 Y) d5 r8 B% h del sessionPlayerUnlockMap[id] @1 n/ ^( U3 J/ {% D, P
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newUnlockSet = UnlockSet()5 ], W0 w# n& C* e0 _8 R: v; v" _+ e
0 ?- O7 n; W' y newUnlockSet.unlockLevel = {}
" I) t! ]' P" d" W y: c; d7 j for i in range(0, NUM_KIT_TYPES):
7 w- t$ \8 K7 J. {8 A" u newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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4 v7 ^* D6 @* v' p) D" B7 N. X player.unlocks = sessionPlayerUnlockMap[id]
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G, O( d: ~$ D' _+ J if bf2.serverSettings.getUseGlobalUnlocks():4 i W* ]: z) t b3 k: Y \
if player.getProfileId() > 2000:
. j: }% Y. b/ n$ D) W8 ~ success = host.pers_plrRequestUnlocks(player.index, 1)
. G# s; p* Y) a- k7 g! p if not success:: G: R0 l: [' b2 J2 g6 @& a
if g_debug: print "Failed requesting unlocks"& u; o& e" R: Q; ]0 Y8 c1 J4 i. O% S
else:
( j# E1 _' o7 k" c/ J9 l if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 @. K0 W! l5 B. P+ b( F
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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# D0 d/ T) e: B" X/ i* cdef onUnlocksResponse(succeeded, player, unlocks):3 I6 B7 M O: N0 ]2 r- C6 X- S1 H
if not succeeded:
* O! Y2 d) O! E0 z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 C: ]% E! N4 G! @ return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game* l- z' V, h' C+ S
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], E0 p J( [( a, `/ V
for item in unlocks:3 b1 Y1 A" t8 |) Z& F- e
if item in unlockItemMap:
8 m9 j* ?- e2 r kitUnlocks[unlockItemMap[item]] = 1
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* N. Z5 J# l0 { V) q if g_debug: print "Kit unlocks: ", kitUnlocks* }+ n7 J! K- k8 Q+ m( u: G
#We do not yet support giving different unlocks to different teams& b! C" a. z% L, ?0 j
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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