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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) g5 v& x* `$ A: ]: x5 ` 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: h* u7 v7 l$ P; p- w, A在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话4 E$ n" Y/ W9 K
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ {1 E1 [) t; P8 D
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host" K1 f( Q3 M( o! {
import bf2.PlayerManager* B5 [# @4 m: F3 A$ N/ E) f
from bf2.stats.constants import */ d3 p, C1 f2 K7 M
from bf2 import g_debug
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# u1 D, o3 S5 w+ X9 y# map gamespy item ids to kits
, I# k+ }! Z7 w0 W; O, w9 d! sunlockItemMap = { ~) I6 A3 G, n6 p' V
11 : 0,
( Q% W7 U" r3 G5 E4 E+ u1 T 22 : 1,
: S- d! L! z! I* S$ u$ W8 { 33 : 2,
* y3 c2 l% e0 a; v6 b 44 : 3,& m+ j5 ^( `% s9 O
55 : 4,
4 p; h) B- {2 d9 w 66 : 5,
+ i9 ^2 o: z1 S1 ? 77 : 6,
* ~3 |" W# ]" b9 [/ } 88 : 1,
' r' J) F7 I! D9 s 99 : 2,9 K$ v& b) c/ t" K
111 : 3,
3 v" z6 Z: X) h+ M$ I 222 : 4,8 O% s( `' Y" h+ }4 t* q$ O
333 : 5,0 a! W2 J: H3 x5 m& E
444 : 0," I1 y' W" o+ c. {* w
555 : 6,
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sessionPlayerUnlockMap = {}6 [3 g3 V- t7 Q2 [( ~
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def init():7 { ^: |$ U0 ?* p- S
# Events
( F% T& \! ^5 W9 c& z0 g# K* _ host.registerHandler('PlayerConnect', onPlayerConnect, 1), P/ L9 U0 Z6 l! f2 L5 A1 U+ v3 l
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if bf2.serverSettings.getUseGlobalUnlocks():
2 B8 M7 l. j- c- P8 S( W# c host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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9 ]. U, J4 _3 r# r6 c/ u3 _ # Connect already connected players if reinitializing
$ k" M. T( n& U+ t1 `+ i3 f for p in bf2.playerManager.getPlayers():
% m, y$ _! ] ^* c onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"( P4 i" M5 C( \( }, f: M6 E
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4 q+ l5 U+ g5 ?6 \8 o. A/ Z( |% qclass UnlockSet: pass
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def onPlayerConnect(player):7 ? ~: {6 ^# e, o4 H. x: N9 t
7 @5 ^. B# W' ]/ \- w defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 w6 F# v1 x4 ?/ V" p# X! g1 h
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 {/ x' X: _& f6 o- y# g& U1 b
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if not player.isAIPlayer():
' ]0 n7 p3 \* t( T+ J" ~* d6 j id = player.index& Y4 Z& c+ f7 k: k/ O2 L6 X7 o
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
3 t1 D* f* W6 M7 W if reconnect:
$ T. Y) o* ^7 L$ @5 c. J2 G0 T- {2 f9 y del sessionPlayerUnlockMap[id]
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+ T$ ` @) `$ Q newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
% W3 N3 v- l' D1 E0 h4 W/ p# z for i in range(0, NUM_KIT_TYPES):
/ k+ y7 S1 p+ n, ]) ^" _ newUnlockSet.unlockLevel = 0 c v/ s/ A P4 i4 X* h" q
4 n& z* [4 u; {. l+ Z' Q sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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9 }: ~0 N. _2 S if bf2.serverSettings.getUseGlobalUnlocks():
. }: C0 f2 l/ `, t" p7 g% J7 L if player.getProfileId() > 2000: 1 f1 Y+ Y" O& i2 @" [: S# s
success = host.pers_plrRequestUnlocks(player.index, 1)+ d( p4 S1 b$ K+ G' i* P
if not success:
, z% |+ z6 k0 A, z6 [3 B( q2 e, v- g if g_debug: print "Failed requesting unlocks"+ A8 @8 I9 E' W7 M! m
else:
" W- i' {3 U) _$ T* g if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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- |! q- Z7 v \" F' Edef onUnlocksResponse(succeeded, player, unlocks):. L/ e" k7 r8 {; D8 Q
if not succeeded:
3 T) `; G( U: [+ @3 ~4 _* Z# f* M print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
- `) ^% Q" L& Z# _ return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* h1 D0 F. O* c
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# translate gamespy item vector into a kit-based unlock vector handled by game
$ \4 ?5 }3 U8 X) u( Y9 s3 L& g kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! A/ r0 l; v/ v+ q& w$ f1 s# ?1 r
for item in unlocks:
& A# M/ w8 C, ? if item in unlockItemMap:
% e! s: g2 \ _: W kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks: F( v" w. u8 p9 M9 j
#We do not yet support giving different unlocks to different teams
; }1 B# p6 T' s$ B3 H m host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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