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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ K/ x* S+ H# N4 }& y% z P 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 J: e1 }; S! Y- w1 ?- }6 z
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. r1 S- c/ \1 `" S0 w! H然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
! @8 Z# M& t' ^/ \% ~. J: n3 x; U* w最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. ]/ p, h7 y. s7 N3 Q s8 b$ ?# ~: ]
4 o) v" R$ b- pimport host0 Z6 e0 Q6 h- l, o, j
import bf2.PlayerManager9 ^! u1 {8 Z* ~. M) D2 }
from bf2.stats.constants import *
; L; ^. P( J: l3 J) w: Ifrom bf2 import g_debug
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# map gamespy item ids to kits
- A; N( G: v9 L4 C$ Y2 ZunlockItemMap = {' b G# y# @. Y$ c0 p. g" V
11 : 0,
S$ k+ X4 G* q' h$ E+ O3 t 22 : 1,
; Z: s1 F2 `: @' @$ O8 \3 I 33 : 2,
) u* }/ y/ R7 ^! t 44 : 3,
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; X7 `: y& G" ^3 t0 { 66 : 5,
+ [" ~8 h* P& N 77 : 6,1 R. \+ j! P+ I r
88 : 1,, a0 k$ y: n1 V# D: ?) N
99 : 2,
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222 : 4,2 a% [: r: \# i' G, O
333 : 5,
: D+ E0 F& |) f' `, T 444 : 0,
: @- k+ j9 N2 A3 A! T+ w! L 555 : 6,- C+ V- ?* s0 l& b) X5 G0 z
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0 {; `# Q* i) IsessionPlayerUnlockMap = {}
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def init():9 z2 r5 |# C7 f/ B ?& S* e
# Events
3 R; u* k8 Z" T" I" V1 v- \ host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ V5 D: v" f! c% B: B
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if bf2.serverSettings.getUseGlobalUnlocks():
* {& A0 h1 x& q$ e1 }; m4 ] host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)" B- l0 p& Y; r/ I
4 J3 m# b* A- k # Connect already connected players if reinitializing
$ r" r: J+ d: M E+ W* n for p in bf2.playerManager.getPlayers():
% U5 ^( u% c: A( p onPlayerConnect(p); M2 n g! A% `' v
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if g_debug: print "Unlock module initialized"
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3 X4 ]' q, E% j+ ~. l8 D! Kclass UnlockSet: pass
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def onPlayerConnect(player):5 n7 }& {/ k" G( e5 H
) |' T* S# j( n' L, Q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 t% L) b4 ^$ U$ L0 p- J
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)/ @8 N- K4 u- h) N. f
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if not player.isAIPlayer():
. S `- j* F/ w. ?7 P id = player.index/ w8 f6 O6 l' s' p
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
) E9 f! R6 Z1 `% U/ z2 l; Q# ^ if reconnect:. _$ C1 x: ?" L5 z5 |! U
del sessionPlayerUnlockMap[id]
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$ @/ u2 _( E0 `: R% } newUnlockSet = UnlockSet()+ v. u( d( M$ I' ]: l/ u/ m
9 p+ O, ]. y( z3 q9 v newUnlockSet.unlockLevel = {} u% u. V: c6 O+ x6 D
for i in range(0, NUM_KIT_TYPES):2 z( |. u, p4 g7 L |" |8 i, {
newUnlockSet.unlockLevel = 0
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. [7 ^" b- A1 p! H3 E sessionPlayerUnlockMap[id] = newUnlockSet. o; O9 D7 S6 p0 j) I& v8 C
1 y# q y7 i8 s0 j7 @, p player.unlocks = sessionPlayerUnlockMap[id]* h+ w, l5 }. }2 ^- a v! |! c
) G: W! s K' ^( Q2 \( S if bf2.serverSettings.getUseGlobalUnlocks():
& M6 x) _4 `2 U. T& f if player.getProfileId() > 2000: 3 Q8 K9 H" f; a9 g4 M
success = host.pers_plrRequestUnlocks(player.index, 1)
6 S/ d: J' w1 K" R* m if not success:- J% S) h9 a& H, F% I
if g_debug: print "Failed requesting unlocks"
2 T. @2 V, o! M1 a' u# x& q. N; d else:; D4 @# r) m# i
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index# J6 o2 Q) c( o
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if g_debug: print "Added player %d to unlock checking" % (player.index), g, q; y$ V% n. `
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def onUnlocksResponse(succeeded, player, unlocks):
, T6 ]( K& M5 A+ C7 M6 T. y if not succeeded:
5 f& r7 |: l- e/ W6 T print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 S/ V0 o) l$ H7 Z3 e+ f
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# r( z6 C% Y! g; s ]; k
# l) I! _: t V- l! V1 `) i& X # translate gamespy item vector into a kit-based unlock vector handled by game
7 j% y% K8 F: J6 b/ { kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 a+ a _& z# u& }- O* {. H4 \9 I
for item in unlocks:& \ w$ `5 M3 g
if item in unlockItemMap:/ {7 u# g3 k0 i* j4 y# N0 n; N$ n
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks' g' s/ B0 W5 @- V. C4 ~3 u8 c/ \
#We do not yet support giving different unlocks to different teams
- `+ Y2 c$ k( y9 Q- F host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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