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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
: l! i1 l6 M, L$ d 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ z4 o) h" s' U# ?& I: O: H在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 J! d* p* b- ]
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* z; Y( ~+ _" S1 s3 M/ P3 s7 J
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! S! O: u+ r( ^: |
3 ]& a- t( P+ u+ j% Uimport host
: v( h2 g: Z! s. j% p9 i) D( e- uimport bf2.PlayerManager# e1 |2 [! A" w F: o! @/ Q' Y! t
from bf2.stats.constants import *
9 J9 _/ b0 v3 {' B1 W6 G0 I- `from bf2 import g_debug
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' _! ?2 r# a6 T# map gamespy item ids to kits
- W% d" m- _8 W; c' \9 a* LunlockItemMap = {
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22 : 1,3 O( N4 x8 u) ^, ], i; V, w' b
33 : 2,
* [9 \( v; b3 W: q: r 44 : 3,
* _; B6 @1 ^: k! c2 u 55 : 4,
7 I/ y( F; {8 u/ z! G$ L 66 : 5,
2 ?% L* ?2 p8 T/ l/ N I. ? 77 : 6,
$ Y# R ~) [- U F 88 : 1,, }2 |% l6 r0 k1 C# ~/ b% I/ N0 e
99 : 2,
" Q N# ?$ }0 M8 Q9 w1 t) h3 c 111 : 3,
1 g9 K8 T0 _. \" p 222 : 4,
/ o; R# }5 L- K3 G# o. R- ^0 h$ P 333 : 5,
0 G5 K* ^) J6 n6 u7 U: [( f 444 : 0,/ b4 X% N. [: R* h: }. s, W
555 : 6," g' T- C$ h0 V" l$ ^0 N
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" ]2 z$ r8 m; w$ @" I$ A6 DsessionPlayerUnlockMap = {}6 A+ p& r7 M! [% J7 {( b4 v
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; T V7 |% c s. b5 \1 adef init():0 j% z: M" W* |9 Q2 _ L. P2 Y
# Events
* @) J1 ~4 L8 M host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
5 J _1 J3 o0 h$ m2 w8 ] host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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" `2 q, R) S1 K1 O- T* l # Connect already connected players if reinitializing# q: k& [3 p$ c5 H% X- \; s% \4 C
for p in bf2.playerManager.getPlayers():* `! T# Z# l% H$ u! I2 f1 u$ Y B7 l _
onPlayerConnect(p)
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3 C( e Z2 T9 k' v if g_debug: print "Unlock module initialized"9 X3 {9 _0 X3 S6 D) S
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class UnlockSet: pass- g* @ G5 Q# |: v5 `7 N
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# ~% s2 l$ v9 M2 t, bdef onPlayerConnect(player):+ y3 }+ u0 g) n6 x. ?7 u3 x
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ d2 d! a" B* H5 j1 R5 J
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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( i% i$ T A: ^5 }# t* Z- X if not player.isAIPlayer():: L( e) y& g' T* L! }
id = player.index/ F. D8 z$ p8 k! \* S- x
reconnect = id in sessionPlayerUnlockMap3 t! J2 b: n% n
3 @1 z9 f7 e( a. |' N. K8 L( b: E# y4 i # always get new unlocks on reconnect/map restart/map change etc1 T, h6 D, v( h" L+ @4 _
if reconnect:% l" [" q1 ?2 ~0 W8 Z- N" P
del sessionPlayerUnlockMap[id]0 L8 i% S e* f3 R- P
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newUnlockSet = UnlockSet()
# L7 ?1 D" ]$ r( s3 s- f
' X9 \* F3 F3 L" L" `, ?3 D! h newUnlockSet.unlockLevel = {}
- ?7 Q Y9 ^! L3 ~8 H! n for i in range(0, NUM_KIT_TYPES):
* W9 U4 J3 k0 w/ o) Z K, }! k newUnlockSet.unlockLevel = 08 s6 v( Y+ v0 {) J5 o. ^0 u
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sessionPlayerUnlockMap[id] = newUnlockSet0 `6 x d9 V1 i/ }5 v
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player.unlocks = sessionPlayerUnlockMap[id]9 u5 q' K1 m, z' Y8 ^: D- L
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if bf2.serverSettings.getUseGlobalUnlocks():
* G) j3 \; J0 \- A' F: O$ g if player.getProfileId() > 2000:
/ y1 Q9 t. P' L$ N( H; Y success = host.pers_plrRequestUnlocks(player.index, 1)' B, t1 Q, P5 V: @! o
if not success:
8 b) A5 `/ b1 p' s1 A) v* \ if g_debug: print "Failed requesting unlocks"
* [2 P# j( b d6 d0 a4 n' |2 O; ^5 z else:! D9 _7 n3 }7 y3 ~3 d0 v
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 _& i5 o2 E+ E! s p5 i7 f4 K5 E% E1 e# |
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
, h% L- K! X& ]7 u6 T' m3 T9 ` if not succeeded:, l0 c' f* t/ \ B* X2 ~2 p
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) L% f6 N2 L# D4 F. H! N' s( \
return5 @$ E* ~% F% O5 P4 P0 r4 ]% r
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks( l* Y5 O) x. ^( N
$ s# ~ Q" S$ g # translate gamespy item vector into a kit-based unlock vector handled by game
, r% d4 i" W" [0 f; \ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: I% w6 C5 b' \$ h2 V1 p for item in unlocks:
2 I- T1 m! C9 ] if item in unlockItemMap:8 ^8 ]5 G! | p, I
kitUnlocks[unlockItemMap[item]] = 1
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( y* W& Z/ u2 @9 P! q4 L if g_debug: print "Kit unlocks: ", kitUnlocks
9 p3 n% [* K3 B+ A, V ?% V4 Q #We do not yet support giving different unlocks to different teams
6 \, E% V: ?1 I4 W3 i, q v+ }$ a- d, v host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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