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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* B9 w. }- G8 U* E 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下: U% O8 K. R1 ?/ E; t7 T5 }- {
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& D% {- A2 J" O" W
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% D J9 j0 E" i最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: N# Y6 z1 j' z3 M0 I h0 W
" j0 U; q+ A/ Himport host
% |" _- y) p$ p+ K; Wimport bf2.PlayerManager; n6 d, s# f$ y" [5 ^; ^
from bf2.stats.constants import *
3 h9 `: Y3 _/ _5 k! ~+ pfrom bf2 import g_debug
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# map gamespy item ids to kits
3 J, ~2 O8 {. x$ Z+ z% u! BunlockItemMap = {% \- e9 F: `1 w
11 : 0,
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33 : 2,
) K* S0 f) K. M2 Q [8 o! l 44 : 3,
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88 : 1,
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111 : 3,; Q) D3 n c8 P7 ~% m% `( [& J7 x
222 : 4,
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444 : 0,
0 Z6 `8 ]! [- @: T, R/ A 555 : 6,
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( A c4 q% W2 C" ]- ~: ysessionPlayerUnlockMap = {}
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' {( b. w4 y) |2 Ydef init():% d& {& H& Y& C; P* ?* s* ~/ w& i
# Events: `9 ~" A+ r. Y3 q! W' X9 \
host.registerHandler('PlayerConnect', onPlayerConnect, 1)8 V0 j( z1 ] _/ x) j! }
; l! j4 L3 e% A: D' ?& v if bf2.serverSettings.getUseGlobalUnlocks():" g R0 u6 N& M* p$ K5 E6 Q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 V" T2 s; N) m. G9 B/ l
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# Connect already connected players if reinitializing
# v) s$ U/ d) F+ U. Y for p in bf2.playerManager.getPlayers():; i$ P* B1 O0 a7 [
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. n* N% ^% y4 q8 ~9 {: c host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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- ^; q( V, @# R/ c if not player.isAIPlayer():' f8 g4 r$ ]( b' L! W- M5 ?" x
id = player.index- H0 g# |3 _3 U
reconnect = id in sessionPlayerUnlockMap9 \! F7 F0 a; p5 ~4 M1 Z! [5 O1 ]
$ G0 Y2 a: a6 }! X8 U # always get new unlocks on reconnect/map restart/map change etc
* S6 L1 J" B l5 E. u, a if reconnect:0 l) D' h: }: `4 I6 Y0 w0 U
del sessionPlayerUnlockMap[id]. z; P6 s B+ e3 ^ ?2 h( W
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newUnlockSet = UnlockSet()* c& T, f0 F( G+ n
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newUnlockSet.unlockLevel = {}
, Q1 Z- W l: {$ w: t9 m3 }% N, r for i in range(0, NUM_KIT_TYPES):
3 x* `) E/ n1 J8 T/ z: Y( c newUnlockSet.unlockLevel = 04 H) v2 }( q3 m% ^ U/ @
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sessionPlayerUnlockMap[id] = newUnlockSet
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: |2 k0 l I+ C0 e/ @ player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():4 C. J) B; o# L0 z
if player.getProfileId() > 2000:
$ s0 D8 C9 V: b) U i success = host.pers_plrRequestUnlocks(player.index, 1)2 j3 n+ f; w a; C
if not success:& Q: O8 d1 B0 e* I
if g_debug: print "Failed requesting unlocks": g7 t& T8 l6 {8 G
else:
* c7 L v! m% S0 C/ J if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 V3 a5 {1 ]$ D& P
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if g_debug: print "Added player %d to unlock checking" % (player.index)# F- F0 y8 D1 ?3 J: Y" h
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1 n# S8 B i2 k$ A' M/ Jdef onUnlocksResponse(succeeded, player, unlocks):
+ n% s; w K& z( b# Q; k% { ` if not succeeded:( E6 U% Y2 D( n7 R9 D
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 b# k. r+ D1 L6 P return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 U+ T4 e2 R. z( ^/ a9 o* _* J
/ b1 p2 J) j# N # translate gamespy item vector into a kit-based unlock vector handled by game/ _9 b9 R1 E' H3 F
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ |* m9 ?) X0 n for item in unlocks:
t9 n! d: D$ ]" e if item in unlockItemMap:1 R* L4 |* ?+ _8 h) i& I
kitUnlocks[unlockItemMap[item]] = 1( t* k) \# S* B" j3 ~4 U
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if g_debug: print "Kit unlocks: ", kitUnlocks' l4 D! h8 H: Q, s4 M1 i9 N
#We do not yet support giving different unlocks to different teams
( F' _. f4 I& n host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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