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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 p5 Q) y7 [9 q( M$ C# w4 |3 }
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& y3 G. Z4 M2 w% [$ @8 z4 i) g在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 V( t% O8 m8 F! A ^% \( b9 K3 V然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% W7 x" q5 x/ ^5 J9 q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
: o8 s: b5 H) G4 a o5 u1 Vimport bf2.PlayerManager
- D+ g8 J1 D. pfrom bf2.stats.constants import *$ }* V/ [" h ^% M4 R
from bf2 import g_debug
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0 h& O1 m; E8 J I# map gamespy item ids to kits; K3 t6 ~( F& v6 b& b
unlockItemMap = {; s) x( Z' H! J) a+ j+ f
11 : 0,
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44 : 3,
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66 : 5,
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88 : 1,$ d" ~* ~5 y" [, o* `5 a3 P Z* ?
99 : 2,4 z1 O$ q) C. _7 y3 f' n
111 : 3,
M, z9 _1 Q) T4 ?8 j8 V6 w3 H 222 : 4,
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444 : 0,
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7 D: K- R3 m' M' x9 b& m4 SsessionPlayerUnlockMap = {}1 {1 B- ]& l0 `: |9 q
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def init():& o z2 P% X( t; \2 d% o
# Events2 H7 p" N7 ^9 n" e
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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6 W+ G7 D7 x8 [ if bf2.serverSettings.getUseGlobalUnlocks():
* s' \. q) ~# B7 j" l$ h4 I host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)" }+ y; i8 W5 a3 m, c
4 r; Z7 J2 j5 V2 I' T3 i* c # Connect already connected players if reinitializing
/ a" m' _: m- e+ c) e for p in bf2.playerManager.getPlayers():
+ u' C, g+ Z' `- Y onPlayerConnect(p)
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if g_debug: print "Unlock module initialized". f: \! y. A' @/ D) c& H
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$ A+ O9 n. P& Nclass UnlockSet: pass
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/ K6 R; B; |' \ q4 hdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) L; M, ~( s) U' J host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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, }* Y6 a7 A7 E9 k1 h0 F% s4 E( J+ y if not player.isAIPlayer():
7 Z/ X$ h* v, |, j3 b; L# I id = player.index
+ Y9 _2 ^* y6 a: n. } reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc& K, V' F' s! I1 G. m. `
if reconnect:& b( g: ^- |( v
del sessionPlayerUnlockMap[id]
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/ ?& |! \5 U4 h, I# Z newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}! O) C$ z" N2 T& O$ H
for i in range(0, NUM_KIT_TYPES):
( ?+ E1 `: {8 O# d; o4 ?) N newUnlockSet.unlockLevel = 04 G6 ?! u, K% M. c% c
2 K: h3 H& P I, Z' ^2 k- _( | sessionPlayerUnlockMap[id] = newUnlockSet; X6 B% M# X; Q, H0 f j) I* h
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player.unlocks = sessionPlayerUnlockMap[id]6 r$ [2 `2 d# k0 b1 h
+ i" o$ h2 Q5 `3 Z* T if bf2.serverSettings.getUseGlobalUnlocks():. p4 _- k: I9 }; k
if player.getProfileId() > 2000:
( g' t' B. M7 D' {# M success = host.pers_plrRequestUnlocks(player.index, 1), n! D P- Z6 _% i2 U9 ~3 b/ }
if not success:0 O& i K. d4 _2 ]. }2 n
if g_debug: print "Failed requesting unlocks"" q# F' n% X; S6 V
else:$ _7 D- a7 w7 n9 K u( n
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 `2 A8 L* q1 `" b9 y* {
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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& o8 \2 v, i$ m8 q Idef onUnlocksResponse(succeeded, player, unlocks):( N! x! U8 U. S- [
if not succeeded:- U1 I+ H7 a! D3 q3 y4 R
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)" Z, j1 a( [5 I( [! W
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 W, ]8 Y# Q5 x# f4 h" w4 _+ |6 u
a3 b' g! [* e+ C # translate gamespy item vector into a kit-based unlock vector handled by game
' N4 z8 C) ~& V3 J kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, |! d7 Y+ J* J0 q for item in unlocks:
, p- Q% P F0 b Q( r if item in unlockItemMap:- M2 j3 R2 e2 e6 @: B! f
kitUnlocks[unlockItemMap[item]] = 1( s4 c& {$ B7 d1 Y a+ ~) {
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if g_debug: print "Kit unlocks: ", kitUnlocks% p o/ O; o2 w# M
#We do not yet support giving different unlocks to different teams
, o1 C/ M* s. q. D host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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