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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( a) I. c' Y# k2 d! z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! o/ m$ V2 v* h+ q$ D, o+ T9 T- G
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话/ d% u1 {! Q6 Q! N7 g' a+ r3 \
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!3 Q% x. F: j7 |
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 A4 ^, w7 X3 ~+ b
$ f4 E, E3 z/ d. r2 ]import host! q* B. B8 ^1 X) L$ g/ O4 q
import bf2.PlayerManager
1 h% M1 G6 d% E( y3 j- ]* ffrom bf2.stats.constants import *
# c: `' O. I; w, qfrom bf2 import g_debug! R7 G# x+ ]% S" A7 F( S2 U
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# I3 b* n0 w [; `4 S- h. z/ x4 W, ~
# map gamespy item ids to kits
' T: Y3 G( z0 L. z0 munlockItemMap = {
: r. W% w+ R3 q 11 : 0,3 B$ U, D) r0 n1 \1 G A1 ]
22 : 1,5 _/ t: S0 K% }* _8 f2 ~; E
33 : 2,
# B$ H9 n+ p" X9 N r: f3 b( Q9 T 44 : 3,, G g- [+ n: y: \& B+ }, G
55 : 4,: b% Q3 d. p3 L% a7 z( k# I
66 : 5,
5 T) |0 y R- s" |7 k& { 77 : 6,: ~0 ~- z2 _8 h8 ?$ T- q4 X
88 : 1,2 F1 g4 R r& _9 K
99 : 2,7 p1 ^6 h2 T3 F+ H! h+ A
111 : 3,5 Q0 h- ~( ^( J) f- p
222 : 4,
) R9 H5 h, B6 ?* G* { 333 : 5,, c8 q6 K7 q, C o9 y8 R: F& {
444 : 0,) x- Q( Y: @- _5 _
555 : 6,
3 g' Z) v: o$ b* \: q/ ? }
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- |2 j/ h1 X K+ s# p1 J* L! [sessionPlayerUnlockMap = {}& r6 l' c# `/ E7 Q
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def init():
1 d- L$ j: }- C4 G8 [ # Events% _; L' U. ~/ d l4 ^8 ^3 k4 Q
host.registerHandler('PlayerConnect', onPlayerConnect, 1)' u; |" O1 M. V( o% S
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if bf2.serverSettings.getUseGlobalUnlocks():$ u* i& n& @: e. [. y: O" H' w
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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+ {1 q3 m7 O- J6 I" @ # Connect already connected players if reinitializing, ^" G+ a7 X9 p, i% T1 a- P
for p in bf2.playerManager.getPlayers():
: g' `( A) K3 G# w- \5 ]; a% ?# i onPlayerConnect(p)8 c F! a# @) `( h$ T. J
( ~5 G) m0 Q' B& f- a if g_debug: print "Unlock module initialized"/ T8 e" U5 r( a* N7 X
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class UnlockSet: pass8 r0 j/ A1 C3 f% R; K# m
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 g1 V( \5 P% O: ?$ M d host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) Y7 `( P' a2 n+ m* A; d
3 P" O7 m2 w3 P% ]" A7 R if not player.isAIPlayer():
( V( I( x9 }6 _9 y id = player.index5 P5 z6 R: @# a' [
reconnect = id in sessionPlayerUnlockMap1 s1 z1 S0 q: V* @) X( _8 k* i( U6 D- F
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# always get new unlocks on reconnect/map restart/map change etc
" h/ G% O! A% j) a- F if reconnect:
, p, F$ Z. g1 i" ~5 T! N) n del sessionPlayerUnlockMap[id]! B. m7 W0 U5 w6 H! G7 V! {7 O: j& N
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newUnlockSet = UnlockSet()
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" i- J4 c7 v) X! h) N6 W" w newUnlockSet.unlockLevel = {}2 P- J. S& c% c4 D
for i in range(0, NUM_KIT_TYPES):
# m& ^3 j% A! N% _0 @ newUnlockSet.unlockLevel = 0
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1 T! U3 C4 _2 N& G/ Z2 f5 } sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]! ^( a& D- ]% n" s
! E: V8 s3 w. u7 E if bf2.serverSettings.getUseGlobalUnlocks():4 ~* c4 {! o, \6 l" }: ]) p! o
if player.getProfileId() > 2000:
+ ?8 \# @+ a& l) J success = host.pers_plrRequestUnlocks(player.index, 1)
# Y- _8 @( r! \% e; w" S# n) h if not success:: i+ V; Z- E8 | x3 N; v
if g_debug: print "Failed requesting unlocks"( O& i# E* a0 s( N. B ~/ l! C
else:# A( u$ p8 ^1 |# a
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 T1 F7 }" q9 w" i& ]
* |& f9 n. _/ J! @; r( v& t if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):+ F2 b& B* _' p( K$ P& F
if not succeeded:7 L9 j3 W3 Q2 z: m' K, P: Q r! L! M
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 w5 N% t' R. P
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 ^1 H) ]% @% ^* A
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# translate gamespy item vector into a kit-based unlock vector handled by game
! p9 c6 h8 B$ G9 M* L kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 h/ A1 S h& j. V& X6 l
for item in unlocks:/ a) G' c3 B! |0 @; k& o: s
if item in unlockItemMap:
, K. S" O" N N% W# N3 t- ` kitUnlocks[unlockItemMap[item]] = 1/ i' Y: N; v6 N) k' ]! w# o
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if g_debug: print "Kit unlocks: ", kitUnlocks
7 q3 J- G& X' X. _ #We do not yet support giving different unlocks to different teams6 Y2 X6 x$ j, V. e% v
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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