|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
" L2 Y6 y/ ]6 p4 F3 O) z% S2 p" M 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 ]# T+ D6 t! k V: M% p7 T在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ e. X2 m6 p& E. U) M) e* a
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; p* z: a: U+ H7 P- M
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 y! C! A) o$ _ f k: q
- C" j6 p9 P3 i6 e
import host
& j% V; r7 p, o8 f. K7 N+ U, i) ?import bf2.PlayerManager5 D' v* t! Y7 j9 |, g
from bf2.stats.constants import *
: J# V; h2 }+ |& ^" V& R3 gfrom bf2 import g_debug. F9 z }4 u% E: ]
6 S7 O" L) i& A, J/ B/ ^" `& e
, D; m5 F4 i1 v$ S* E
7 D: [( x& b9 \" b& X# map gamespy item ids to kits
, z# Y4 \9 J6 z* t! p7 runlockItemMap = {9 o! Y! q4 Z. U8 R) n5 y) }
11 : 0,
6 r% @2 `$ M$ Y1 ]) e9 N 22 : 1,- `9 K$ `' ? v2 Q: f
33 : 2,3 _' q5 [3 X, v8 T
44 : 3,; ?1 }% M" f4 Z3 ]$ h, b
55 : 4,
5 M2 E; h% l: r& e8 ]* e, w9 m 66 : 5,
, D" _( i4 f. H$ m# ~( _& M 77 : 6,# o* D7 m( n w+ K
88 : 1,1 V c9 t; {2 Z w
99 : 2,
2 z4 \7 u4 t8 E4 q6 b( w$ k& q9 { 111 : 3,' m- H: l( ^: }" }. Q
222 : 4,
: _* I2 D7 P) q9 p: [3 X 333 : 5,8 X! b9 \6 S( `
444 : 0,1 L0 I! D5 q8 t4 t; e
555 : 6,' n, a8 t$ _7 i$ @- X( w4 ^3 ]
}! h* s. J) e6 n" z6 x
# L! ~ N- [' n A0 h. d0 d
sessionPlayerUnlockMap = {}: l9 v9 N7 H* I) k! g7 E
8 D: A! d5 u4 ]/ M
1 H$ h2 L- K$ L I, h
9 U8 n' k8 p7 K1 ^3 ]4 Sdef init():6 j6 U6 p+ U6 H
# Events
! z q9 c" G2 `& v% Y6 {( J5 C R host.registerHandler('PlayerConnect', onPlayerConnect, 1)
6 E N, ~% I9 G" i! r; T) u/ u6 V& K
6 {: p; _" {$ D7 m' C% [ if bf2.serverSettings.getUseGlobalUnlocks():! U. ]( t" k% k* i2 h1 F
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ _3 c' Z7 ]* T% P
- `7 D8 @# o. H1 a" |: w0 q/ v) Z c # Connect already connected players if reinitializing
& S- q9 ~1 n; w1 }; w2 b: ?/ M for p in bf2.playerManager.getPlayers():- a3 x' D5 ^( b& a% f( ^7 w4 L$ w
onPlayerConnect(p)
1 U& }8 [1 K3 z# h# n6 H4 p8 M' A0 R5 I* p5 e
if g_debug: print "Unlock module initialized"
& {6 p" w* v5 r; U0 k# V! H7 ^/ S
- P% m( X# s' b3 P/ f# W/ Z: W: y* W
9 v# r" }' N. E; u# hclass UnlockSet: pass
, l8 q8 @+ [& U- v! I
0 n8 P0 B: X3 {2 U7 S8 t2 E3 m+ a, ^. z. ? G
% W1 j" |+ y' I7 D5 q+ H5 Mdef onPlayerConnect(player):) _! H& l2 Z# t: o' ?& ]$ Q: \
/ _% {$ [: B/ u0 }& a
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* q0 |. ^( z; [6 m5 Y( i& p( N host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 I7 ?& ^0 h( p! z. O
' R) H5 y% D( w3 D
if not player.isAIPlayer():9 a6 z; p4 k1 y l- c7 O
id = player.index6 L) r3 R( A* q0 [! m& {
reconnect = id in sessionPlayerUnlockMap
5 [! m* ]3 O* n& ^+ {. s2 `
" |+ j2 ^9 e2 Y0 l0 d; v6 R' D # always get new unlocks on reconnect/map restart/map change etc7 ]. R& p& e& a$ q# Y% k4 @! [
if reconnect:
* j9 d$ j+ M2 K2 E1 W. e1 O del sessionPlayerUnlockMap[id]! }6 C9 ~3 Y+ H7 c$ R
+ v r( E( Q5 T. b% V newUnlockSet = UnlockSet()9 i5 g; e: X5 H* }" W U
$ o9 P6 }- P d* ^
newUnlockSet.unlockLevel = {}
$ B1 T1 {( X5 M; u! v for i in range(0, NUM_KIT_TYPES):+ W7 X3 Z, ?' _ q* W; V8 |; j6 g0 [
newUnlockSet.unlockLevel = 0
8 ^+ h1 o1 a/ X, g Q6 w
, F# |4 v0 a9 i- ` sessionPlayerUnlockMap[id] = newUnlockSet
. q# O; Y( x7 n/ K q' T
! _, @1 H% |% x( s" s player.unlocks = sessionPlayerUnlockMap[id]/ f% V5 ? y' U# O; ~
: y! g# E7 ^5 |8 o- r/ s* Y if bf2.serverSettings.getUseGlobalUnlocks():
3 Q! ~% Z9 i" h' | if player.getProfileId() > 2000:
& q' {+ s! b5 f( A7 }: _- D) M success = host.pers_plrRequestUnlocks(player.index, 1)
L2 K1 x4 O2 r5 p3 A. P+ X if not success:
$ U4 e; F# f0 E$ v3 X8 i7 i9 N9 w if g_debug: print "Failed requesting unlocks"
; K; |! `% K: ~ q9 S else:
4 P: j, t9 _, i4 U. Y8 u! m" ` if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
5 M6 A3 q, B' L4 _. \
' | C9 h6 m( F. d if g_debug: print "Added player %d to unlock checking" % (player.index)
. D0 o& D0 J# }5 B8 e ?: B; g& C* d3 T# f/ j4 J
! A% Q% w8 W& B3 F: `
* c4 x# @0 p( B! ]; {def onUnlocksResponse(succeeded, player, unlocks):) Y- v. ^8 K9 X
if not succeeded:
& O4 Y$ ]. Q# _& p6 `6 @# V& o print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- G- d8 Z# [) t- q' ~9 n( e f. ^
return
" x- y8 J+ e: ~3 V
8 V! Y! p! j" j Z( A# b7 K9 n! @ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 A2 y1 o1 \7 n: ?' ?
( L; R! g/ E0 I7 }. r, m # translate gamespy item vector into a kit-based unlock vector handled by game
|( v+ ?" P3 a/ b kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 {0 o, s. F; W4 I, Z: r* c for item in unlocks:& B9 b8 q3 k7 ]) ?
if item in unlockItemMap:
7 n. \7 T! i N4 Y5 \; |/ U5 i kitUnlocks[unlockItemMap[item]] = 19 O5 r! }2 D1 H
0 y% V5 c& I; h0 V
if g_debug: print "Kit unlocks: ", kitUnlocks% a. v! D- L0 B* |1 l$ E
#We do not yet support giving different unlocks to different teams
0 K! J9 o3 g3 }5 u+ {5 S host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|