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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 x# N) u7 N! r& B+ F" z+ R
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( v. I2 x( r& W" X在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) F: z7 E* S7 i, W) C( P2 t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- X! q6 u3 n9 p+ P0 |2 N最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 Z3 U2 ^: a4 e& V4 F
" ]3 L( @) i$ c0 c& u$ J# [) x! Himport host, s3 M! ~. T0 R( `7 O W* F3 i- {2 H/ s
import bf2.PlayerManager" }3 r: i" M, Z- @6 {; O) [
from bf2.stats.constants import *
W& B* F5 V, ^7 ]% x3 Ffrom bf2 import g_debug
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" q8 i5 @7 k* |) s4 a) r3 r" n# map gamespy item ids to kits
, o7 c+ _$ Z. Z: M# z; aunlockItemMap = {8 V; Y8 ]9 n" f! ^6 v2 J8 C2 y
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22 : 1,
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77 : 6,* e/ l6 N& f$ M! j' _# g* @6 t! }
88 : 1,
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333 : 5,
2 N. I) D6 D; D 444 : 0,0 x% W+ l$ q: R/ p
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sessionPlayerUnlockMap = {}2 d4 d7 k% Q3 F0 D6 I
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: B) B8 d/ v7 B) F, M' B4 Hdef init():" E R" g) R6 k' b- D; d) z
# Events
# g C$ r7 V0 K host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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: K: {& d" d/ l. ^* S" L2 G6 {2 J if bf2.serverSettings.getUseGlobalUnlocks():- T9 H1 @: \' n; L
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ b/ N5 W: |# U9 S: j. a8 \# n
; |/ d+ ^4 f( b6 L! b+ m; m # Connect already connected players if reinitializing
; M& b- M1 C; y2 n for p in bf2.playerManager.getPlayers():' i I; u; G' F
onPlayerConnect(p)$ |: n; Z4 m0 \; x4 d
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if g_debug: print "Unlock module initialized"" [1 u, P+ x4 ^7 O @7 L' h. N
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class UnlockSet: pass
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) w3 m# v9 E& A$ X, E7 zdef onPlayerConnect(player):
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7 g* ?# w+ N2 q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* d: o# r9 [/ ? w host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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0 W4 h1 g' b( R; e- G0 k if not player.isAIPlayer():% M# O9 X$ {6 x% W. Y( q1 t) b. P0 g
id = player.index
" M( l) P6 \, d- k reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc) `$ J9 ] y9 ~ [! D; H
if reconnect:
* A) l. ]0 K9 ]/ \ S) f del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()0 R6 X! D$ [; S$ M8 ]
1 h. h$ s4 n- B9 @9 j2 q7 G newUnlockSet.unlockLevel = {} S1 |$ Q# C6 G
for i in range(0, NUM_KIT_TYPES):" a) |* f% x3 n7 c' }; s! ]) u
newUnlockSet.unlockLevel = 04 j6 \ M; b9 g% ]# F C3 X+ U- {
5 ]9 b$ \+ X# Q1 t! G5 t2 F; o sessionPlayerUnlockMap[id] = newUnlockSet
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2 _3 m9 s8 }# C0 n4 p- w player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():5 K( e# k$ G# I5 y" D
if player.getProfileId() > 2000:
2 J2 I7 o4 N8 D2 ?$ z success = host.pers_plrRequestUnlocks(player.index, 1)
" {- I: H5 v# D: v6 x if not success:, M# R; F! P F
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index! S3 Y1 e: h/ |' {- w
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if g_debug: print "Added player %d to unlock checking" % (player.index)4 f; B7 c1 S3 T( T9 c4 j' o
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# a8 i3 g h- [) C2 K4 \
# [8 v* N9 M; g! [4 u" Adef onUnlocksResponse(succeeded, player, unlocks):
% ^0 h1 T9 }8 [# H6 o1 t if not succeeded:
7 `5 Q H+ D6 D1 h6 e+ J4 k0 Z6 a* c print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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5 O, P% f) ?& I0 l # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* b: t- u! {) _# j
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# translate gamespy item vector into a kit-based unlock vector handled by game( N9 U( ?% C( d( N
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ |3 ^8 T% T; }
for item in unlocks:9 k6 y4 ?* ~5 t: M9 n
if item in unlockItemMap:& b5 j* N9 ], X5 D" ]1 ^
kitUnlocks[unlockItemMap[item]] = 1 ]7 f8 m1 `! ^6 }
) G: E \. x$ Q) Q if g_debug: print "Kit unlocks: ", kitUnlocks
0 e, ~0 @8 V7 }. |9 | #We do not yet support giving different unlocks to different teams( M& L7 L6 E4 ^6 Y3 T' f/ i
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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