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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + O1 ?/ W% K( \9 I# l
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) @! t7 ~4 S+ k9 [$ i5 _4 U5 P: `
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# i {# a/ _9 F3 F, C然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 g' ^# g, l, M
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
! W( C/ \8 C- [* l8 f& yimport bf2.PlayerManager, e2 `$ l& V3 b% ]0 c e& v6 |
from bf2.stats.constants import *% U! T+ \9 v; W3 k- ^/ ^) q2 v4 Q
from bf2 import g_debug
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# map gamespy item ids to kits7 B: {4 Q" r3 w" @2 h
unlockItemMap = {
* ?: L/ @5 ]' N3 i* P 11 : 0,- I0 h+ a _$ w# N
22 : 1,
3 f8 m3 @* F- Y3 F 33 : 2,, S* x5 `& H+ t' c
44 : 3,
& X9 ]( B4 A5 w4 s$ R5 M 55 : 4,% P1 k- w% H* |5 A R
66 : 5,
% J0 m+ L, L1 Q- p 77 : 6,4 W( y& c9 E0 l4 g. w2 }8 g
88 : 1,: ] h8 N# C" \' ~& u
99 : 2,
# \2 b& M G% q 111 : 3,
1 o, j# j$ @7 T/ ]& g, p$ E 222 : 4,
6 U+ [) t. h9 R 333 : 5,
5 K' G9 d4 n0 P; T4 }- B* m6 U 444 : 0,
; w: a7 C- S w! i# \' s. d 555 : 6,
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) [( s7 l/ y3 v0 A
9 L3 U& i. K6 E* _! ^sessionPlayerUnlockMap = {}1 B0 g* f1 V+ P- Z8 b
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) D1 o$ {' y5 \6 v7 Q A7 K1 {def init():
8 z! r% I) u: L, m2 W # Events
7 o& l1 o& X j5 @ host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ f2 {; n) _/ g6 }# M, |3 j( d
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if bf2.serverSettings.getUseGlobalUnlocks():0 X& {* t: d% r+ c/ z* t& V
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 q( B: [2 `# e1 [
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# Connect already connected players if reinitializing. n- L, w V! Z( F7 S4 A
for p in bf2.playerManager.getPlayers():* s* [) |, Z) Q2 W9 q
onPlayerConnect(p)
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; j, B& e: u/ h5 i$ r if g_debug: print "Unlock module initialized"9 L, \* E, _9 E; {
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' h, B5 _/ y& ~8 q! Q. a3 y. Nclass UnlockSet: pass
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def onPlayerConnect(player):! y k2 Q8 }5 _$ w3 c
# [% m) ?4 a; m p defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: J8 U0 w& K- g7 C% } } v$ E
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). Q1 J# q7 Y4 g7 S3 P) e+ G
$ H8 W3 |: e& R" S& m* u: F6 D if not player.isAIPlayer():* y/ [3 S$ o+ }
id = player.index
$ g/ y6 r# p1 {" f* e; n! ^ reconnect = id in sessionPlayerUnlockMap5 D( E( |4 o7 Z/ I8 k: @4 T6 O
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# always get new unlocks on reconnect/map restart/map change etc3 x' ?+ y# O3 q5 w
if reconnect:
, }/ T7 C, I1 f4 d) Z( G/ n5 e del sessionPlayerUnlockMap[id]
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# ~8 b! `* i) o/ R- r" w4 @) R newUnlockSet = UnlockSet()
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! ^# ~& e. N1 o+ h; q newUnlockSet.unlockLevel = {}
: ^8 N( A5 X4 U* r; }* n/ Y for i in range(0, NUM_KIT_TYPES):
; y7 W: G7 \, m a newUnlockSet.unlockLevel = 00 v9 D, l( }8 k0 i
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sessionPlayerUnlockMap[id] = newUnlockSet, ^7 @: {1 R8 k% x& q, B0 Z( K5 {
; F. r: T, Z) ^1 w3 s% ]+ } player.unlocks = sessionPlayerUnlockMap[id]
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* a: z% Y" ^( H: p2 i" d i if bf2.serverSettings.getUseGlobalUnlocks():
5 L: R: s2 S( d8 O if player.getProfileId() > 2000: 5 F. |6 I8 _7 i4 q, }" I5 x! H5 i
success = host.pers_plrRequestUnlocks(player.index, 1)
( t" d: }0 G6 v$ K: I; }. d if not success:/ H9 [ J S# J' U \. t3 k
if g_debug: print "Failed requesting unlocks"4 z' ]0 f4 | T$ H' Z5 D7 K
else:8 N8 F$ ?, W* X! p& o/ v/ G; B( \4 M. w
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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" T( V1 ^" n1 v6 I3 a if g_debug: print "Added player %d to unlock checking" % (player.index)' c8 X- d) g: t C+ h
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 w1 |, O4 X$ d/ j
return; |4 b) \, H' a8 Z2 F* E
- K" a0 |" ^+ I( {4 O& S1 c # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 n' a! v- q$ j/ n: T
! d2 v0 k7 {, r9 ^8 P) W x # translate gamespy item vector into a kit-based unlock vector handled by game# ^5 D( F' K, l( {
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ E: ~2 t, y5 z. C. |& [ for item in unlocks:7 d) |1 K) b. S
if item in unlockItemMap:- A" s0 o4 G- M& {
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
, i, \. }, ~/ u8 ~ #We do not yet support giving different unlocks to different teams
$ f, c0 @! e- K: _, k" F) a* D host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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