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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 A) v) B* }5 c+ u2 R
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& ?5 s0 A! h& J" |( ~+ @8 [$ ^( h
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' R4 L0 S! ]4 K* _+ ~3 G然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ H% B) a' d& q' K
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! s( I& G# p' J: g
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import host& D5 v( N4 b, M( J {" Y) I
import bf2.PlayerManager
( A, ^! | M V; T# Bfrom bf2.stats.constants import *; z( s8 U& |5 b5 @
from bf2 import g_debug
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6 Z0 e$ D: m0 M$ f. v/ ]) h# map gamespy item ids to kits% T4 s) }% x" N u- B
unlockItemMap = {+ `1 X, l% i q( s) @! f T" N# U
11 : 0,
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111 : 3,
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444 : 0,
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: t7 d8 S+ D* AsessionPlayerUnlockMap = {}! f! b- n( Q5 A- Y2 k
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def init():
' W+ [/ ]! c% h # Events
5 }# Y0 ]* J$ `0 {! Q; W7 \ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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# p+ B! K$ }; u( J6 X8 _8 l if bf2.serverSettings.getUseGlobalUnlocks():6 f$ o' Z) d2 T# f% w
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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$ ?5 L) X7 d6 M9 x # Connect already connected players if reinitializing) ^0 C: c; ]1 E- ]3 k/ }# m( N
for p in bf2.playerManager.getPlayers():/ O0 s$ | ^8 c G, o8 b ?
onPlayerConnect(p)
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/ z% x% G4 K' h. p0 @% K. ?& P if g_debug: print "Unlock module initialized"; M- l4 O. q, \0 l" R* Z7 c
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7 K6 Z k5 y* A+ Dclass UnlockSet: pass
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) T# O0 a8 J" S1 L+ z8 ]- Mdef onPlayerConnect(player):
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& g( }! I: a6 ]% x2 A! B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 h! G" f$ t* @1 p; Z I: F5 ` host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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2 U& R/ Z0 X* I- k% x1 f# x' I if not player.isAIPlayer():
+ ]. ~) ]" `- v; e/ S id = player.index
5 P' G& v* u! i! c reconnect = id in sessionPlayerUnlockMap
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2 x' I1 H: G! b # always get new unlocks on reconnect/map restart/map change etc5 u/ m5 t4 J H( I4 j$ r. |
if reconnect:
8 q- ]! Y6 U& | del sessionPlayerUnlockMap[id]5 y6 w- k6 I8 X1 o6 f) k1 v( Z1 P
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
% v/ q0 I1 {: I! j+ e7 B3 L' Z for i in range(0, NUM_KIT_TYPES):
" J) W/ F1 ~8 I/ I/ L- A5 V newUnlockSet.unlockLevel = 0+ r( q( u2 [: |% G. q9 d: H0 L: P
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sessionPlayerUnlockMap[id] = newUnlockSet% p8 @6 H& ^! I4 U
9 ~* s& o6 L, U3 @# f player.unlocks = sessionPlayerUnlockMap[id]& N# \" p5 S6 F3 {' e
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if bf2.serverSettings.getUseGlobalUnlocks():
0 E( M0 d [2 ~6 U, V& `7 d if player.getProfileId() > 2000: * O2 E) g% t: [ n4 D- R
success = host.pers_plrRequestUnlocks(player.index, 1)
5 ~7 W6 L! V( O# I: B: ~ if not success:
4 c5 U5 }* X! `% i: ~8 ^ if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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+ t& o$ ~' B) ydef onUnlocksResponse(succeeded, player, unlocks):3 d4 ^& N1 ]- B* U+ K" |6 c
if not succeeded:
( r; U, @8 z9 w! l! j/ o print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 p; D# f3 O: K( x/ k- T return
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' o6 |5 n3 x! P3 n. a # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks1 |5 x( ~# m2 q; C/ p
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# translate gamespy item vector into a kit-based unlock vector handled by game$ }) v, z2 _+ `2 t6 C
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 |" g% j }2 ?5 L4 T1 y3 G/ e
for item in unlocks:
7 w& S7 Z4 v. J+ v/ `3 y if item in unlockItemMap:3 |" h! {1 J& f- M: H
kitUnlocks[unlockItemMap[item]] = 1
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9 z! j1 l0 z. O" S1 k9 t: I- ]+ g if g_debug: print "Kit unlocks: ", kitUnlocks
% ?8 F5 H4 H$ C6 |: S #We do not yet support giving different unlocks to different teams; E1 K' R+ N3 u5 V" @8 I. x0 E
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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