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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
/ O% d! p& \& x/ D) P 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; q# M- Q, \' h& D在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 ~9 d* y6 i M7 p+ E然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!( d# \* n. N# N% L1 Q6 M
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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6 Q5 }- x9 X% Simport host% ^* e) H5 }& e) R1 {
import bf2.PlayerManager/ U* F' P7 y: }; ^
from bf2.stats.constants import *
/ `: Q- p6 V: D/ b, B/ ]. _1 F, rfrom bf2 import g_debug- C; M* `! M! s
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# map gamespy item ids to kits
1 c: q4 c' {- [' Y, P% p. tunlockItemMap = {, K5 ?6 P9 |9 e; k3 Z7 o, n$ K
11 : 0,
$ a4 C) S+ R' k! K' ^ w4 I 22 : 1,
9 C9 R% X, ]) O& |; o; W# b4 J6 L 33 : 2,
: S( F- T3 A& z3 i2 W3 T. ? 44 : 3,
) Y, p( x& C% Z& | 55 : 4,
! [9 ^' m7 l1 N, y3 [. W 66 : 5,
7 S, G8 e8 j0 S& I- J+ T 77 : 6,
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( r, I$ N3 _/ L. O* f" U3 } 99 : 2,
) r2 x+ R: U" I D( H) O8 M) A 111 : 3,! }9 _2 L8 J {4 J- u5 F) }7 T
222 : 4,% M% h! m; C5 {8 S7 C1 x6 H
333 : 5,7 m2 e7 `2 |1 a4 x$ a' j7 R6 a9 U
444 : 0,6 v% E& k+ `, b; U3 F
555 : 6,
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sessionPlayerUnlockMap = {}
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" O+ G7 v! p: r3 i* C: Ldef init():
% w& q* O3 X; w7 I/ G# W # Events
8 {6 s# L3 `% _/ a host.registerHandler('PlayerConnect', onPlayerConnect, 1)' N- i; f9 c8 ]: c
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if bf2.serverSettings.getUseGlobalUnlocks():% m$ c, Y% u/ F" U9 y) a3 [' n
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' K$ u& t5 l( Y0 d! |. C
9 N9 F' U0 C9 P' f # Connect already connected players if reinitializing
+ S4 C# J; {. d0 z for p in bf2.playerManager.getPlayers():) T) P3 }" b, C9 c
onPlayerConnect(p)
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" q" o8 {: r* @1 E if g_debug: print "Unlock module initialized"0 U2 b" q0 T5 {" e# f8 ^
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8 ~" ]5 N: V8 E. V1 j5 A* _) W6 X Uclass UnlockSet: pass2 F, S( K" G/ y) c* U
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def onPlayerConnect(player):& E G% s* f3 a |1 c1 ^: u" S
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 S3 q# S% D1 {* d! m. e3 j# x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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+ `: m! F- B6 Z' E5 N+ p if not player.isAIPlayer():
9 r, d/ o* X, d$ |7 M4 `( _) G id = player.index
4 V+ j, z- ]0 H& a0 t reconnect = id in sessionPlayerUnlockMap( x8 `) @( c9 O" Q8 f6 H
" E$ S& i' x8 T8 W$ x # always get new unlocks on reconnect/map restart/map change etc2 }! R6 `8 [. B* H6 N
if reconnect: g, R8 v& r# @! H& C* c* k
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()( r' m! i9 p1 f7 i" b. ^% N9 P
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newUnlockSet.unlockLevel = {}
7 e' e$ I' E" g* R for i in range(0, NUM_KIT_TYPES):) z7 L( g8 e9 N1 T
newUnlockSet.unlockLevel = 0
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- |& m1 }6 P6 X1 r sessionPlayerUnlockMap[id] = newUnlockSet1 m2 _# f W. L" z% f& ^+ k) m
; B+ |- h. |' C& m1 {* s4 \" ~ player.unlocks = sessionPlayerUnlockMap[id]* [$ C$ O$ Z9 u+ |' w8 ]
6 y$ q4 m# D/ X9 z( G6 f if bf2.serverSettings.getUseGlobalUnlocks():/ @( t5 R5 `1 W( q7 P4 y7 [
if player.getProfileId() > 2000:
* c0 r2 k4 I( I9 r1 X success = host.pers_plrRequestUnlocks(player.index, 1)
( i- q: f+ V; d! @ if not success:% E# q. N. A' g% p. x8 n5 U. S7 O
if g_debug: print "Failed requesting unlocks"9 c9 r- E% T$ U2 |5 c8 U3 w4 \
else:
; {" ` R5 z6 l) p: a4 V if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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9 E7 O- L9 f* I e3 j if g_debug: print "Added player %d to unlock checking" % (player.index)8 ~9 f6 L' [; ]" t9 N7 X- H6 n( D& @
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def onUnlocksResponse(succeeded, player, unlocks):* M5 q* z0 {5 R# l
if not succeeded: r8 _, U: M4 X+ q8 M
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). ^9 A' |; O0 z. J* g
return3 r# l/ X8 D O9 e8 N
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ R! y7 ?8 g7 i& E* s
% ^4 L8 V! X$ V3 g. h, W # translate gamespy item vector into a kit-based unlock vector handled by game
, z! ?8 _3 M, t: t" ^3 K kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; W& } s3 i: B: Q \
for item in unlocks:. ^9 b3 E5 ]6 ^) X
if item in unlockItemMap:
9 D" A) r+ Z: `! A2 y" {+ \- V kitUnlocks[unlockItemMap[item]] = 1
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9 P( v4 p' E3 n! T% O9 ]; x if g_debug: print "Kit unlocks: ", kitUnlocks; }2 I2 A$ ] ]
#We do not yet support giving different unlocks to different teams
% ~; Q: T! y7 K4 c4 i- L host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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