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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
& t; K+ L, P8 A7 Y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) a9 g r) b" P$ t; n- b* L在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话( }7 m/ J6 w, A- O9 a0 R1 c
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, S9 M/ d9 P7 C+ u+ W9 n
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host( s: R# ~3 y) E8 P
import bf2.PlayerManager
4 V6 o1 n- ^; r! B# i: m+ j/ K9 [' Cfrom bf2.stats.constants import *# Q `& i9 y) I9 v
from bf2 import g_debug+ b$ l/ e |$ T( j$ T
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- I- d5 ^+ w* P% {) T8 q# map gamespy item ids to kits
0 q6 v) T W! |: `: u- d, [) funlockItemMap = {
% J2 Y0 M( |- Q2 I0 H7 K 11 : 0,( X) r8 p9 m' ]! z1 F
22 : 1,
7 f5 N; m* u. K n0 G0 V' U: @ 33 : 2,
( u: ?4 h# J& V8 k2 S/ d* \ 44 : 3,8 F; X* f' ]3 t: o
55 : 4,' g: n- Q- q+ X7 S$ l
66 : 5,
3 c1 M; K7 b# I" }' N 77 : 6,) H' y. A, y7 a t. s
88 : 1,
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. w7 u* K) \- T1 O' C! Y 111 : 3,7 x. q1 C( o. n+ k4 U) I
222 : 4,6 ^3 d+ w! H: _; a2 |6 U
333 : 5, }- X r* H& `2 A0 d( d
444 : 0,
8 ]0 r" P1 I; s( e' { 555 : 6,
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sessionPlayerUnlockMap = {}
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% }* q- c4 |6 W& j
# N: b+ {; b$ x0 T6 i2 ddef init():
+ w) ?% X- W, R: @, G; ?1 ~ # Events$ k- O, k$ e J* |) j
host.registerHandler('PlayerConnect', onPlayerConnect, 1)* q" Z7 H/ V1 h
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if bf2.serverSettings.getUseGlobalUnlocks():
3 @$ C7 ~8 q0 Z3 T- y7 s host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- b5 W4 o7 p- |" d3 u
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# Connect already connected players if reinitializing
/ Y B. ^( |$ J. [ for p in bf2.playerManager.getPlayers():
0 `$ f# l) ~/ B% V onPlayerConnect(p)( A* R) {- H. E" E8 l6 i
4 A( c8 n# Y M- s3 \ if g_debug: print "Unlock module initialized": O* ~" s) e9 m4 @
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class UnlockSet: pass0 M- a, F( }. c/ I2 x$ ~8 t
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7 O* @ [/ C( Y* `def onPlayerConnect(player):
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% b- K" c# h; y" Q' q8 M& |2 b( m defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; t# _& D8 C6 d1 z' Z5 l3 G' D host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks) ?+ ` \9 G, U# A6 n2 M
7 s d1 Z8 C9 ?, S% V2 m if not player.isAIPlayer():
6 ]5 y. A+ s& m E) J7 i; a id = player.index; Q' `3 U3 Z5 b% E S+ k1 \
reconnect = id in sessionPlayerUnlockMap) z' V1 W% n. C2 E/ H
F+ S- Z/ O( T, M0 {; q" j: k # always get new unlocks on reconnect/map restart/map change etc
7 f$ B6 I. [5 S1 G+ i- t2 z/ [ if reconnect:
" E) S X+ P( |7 p5 w del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()7 ]6 s3 U; s5 N* |
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newUnlockSet.unlockLevel = {}
' p# U! X% y" m$ c( o* } for i in range(0, NUM_KIT_TYPES):
5 _ ?( E+ X1 i newUnlockSet.unlockLevel = 0
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1 C! T8 p- y8 W0 E6 r sessionPlayerUnlockMap[id] = newUnlockSet/ p* P6 k! I) P, l7 P7 t
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
* K& i* }5 U% D/ C: R* k if player.getProfileId() > 2000: + O; _0 k5 w& Q# z: [
success = host.pers_plrRequestUnlocks(player.index, 1)) f& v( r( F: N
if not success:& m$ H% s- ], E/ @+ g! n
if g_debug: print "Failed requesting unlocks"
6 }: b. {$ p8 T% c else:( b( K& x4 ^0 G2 s9 R) Y) m
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index' E) P8 B" {) b; L/ L: \* z3 ^
, C/ W* l- U1 Z if g_debug: print "Added player %d to unlock checking" % (player.index)
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- c7 w1 ]! i# I# h7 W3 @( H- Vdef onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
2 v! W3 d3 j. r" K4 P& |( [% J! k return
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$ P7 ^- T! k \. k. ] # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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4 D( ^! O) I. x' G/ D1 c; ~ # translate gamespy item vector into a kit-based unlock vector handled by game
4 P7 N: @. c v; @; b: ` kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& Z+ [# O2 S: |3 d
for item in unlocks:
: x6 I: M2 n) `0 M5 f3 G! | if item in unlockItemMap:( W7 S' e% j- l* I: ~
kitUnlocks[unlockItemMap[item]] = 1
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1 K% y/ Z0 r, p if g_debug: print "Kit unlocks: ", kitUnlocks
! h) H; x, f9 e ?* @ #We do not yet support giving different unlocks to different teams5 {! H& W1 F9 T, R/ F
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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