|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 8 P) s0 H1 a6 C! V3 m1 _& ^2 F
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 B" T" }) ?! e3 K" u
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
% t' ]% b: u: S) q% O- P, `然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( @% O& U2 J4 j4 G+ a最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
* l7 }) h2 F; S6 h- p) Q0 B4 I" {
6 D/ `( [) ]+ L* @+ e) W( u: r: gimport host
. B( {/ E8 m7 O. a; u. rimport bf2.PlayerManager; j! a, O7 S k* `* ~# s
from bf2.stats.constants import *
& n1 T3 d K3 T3 C2 k. kfrom bf2 import g_debug" w" r' v6 ~. x' W0 _: d1 l/ y
) W) B T( @$ p8 m# z
. G, }7 Y, E. r/ W1 a5 W0 W8 S
& w. W Z8 m' [
# map gamespy item ids to kits3 r w4 X# ~7 S! A8 L0 S
unlockItemMap = {# C& }- L$ e! k( X9 T# n- r
11 : 0,6 u* A$ b" P$ Q% J3 T" u
22 : 1,
6 G$ Q0 Q; D( i% }' P9 G. w 33 : 2,
( b4 X- t2 q( t8 J) ~ 44 : 3,3 B' v2 C) h" W
55 : 4,. j0 h+ B% i3 E% J
66 : 5,. ^% p2 x' D A: n! i! {+ t
77 : 6,6 T% a" Y% t/ K1 Z0 q; Q
88 : 1,: w- l6 Z: |6 g
99 : 2,
, }' [( V7 i# u9 m; ]( _# a 111 : 3,# b5 T) b8 }. a8 ?* n
222 : 4,
$ [8 O/ c$ t. I; c. A 333 : 5,8 _% [" k# O9 X/ A1 q2 m+ w8 r
444 : 0,8 |2 G/ V: U: j# L( o) n. N
555 : 6,
% a! W$ n$ z* I9 d5 s: Z9 w& |) T; ?: | }0 Y. T7 A+ T& ?( A5 n5 C
& M# }0 }* N, Y: g# z$ e k) C: T
sessionPlayerUnlockMap = {}1 I# t2 V, q) h2 N( I
* Q2 B C' b1 b j2 Q9 W9 N, p3 V: l3 W7 W; j* c, U- B
; ^1 n6 G+ u0 Z' k4 ?- m* M* Z
def init():
: \. y& u6 j" {5 f9 F # Events& p$ I9 }; {" J( n% f; R- _& P
host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 }$ H `9 ]- P. h- m
* f' r+ S1 `; }; K& S if bf2.serverSettings.getUseGlobalUnlocks():
! W$ ?8 q) a$ c. p$ h host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) v( b- _, E7 m( v: U( P
7 s: b/ }. v5 W' N; F
# Connect already connected players if reinitializing
! p- n9 |# i4 J" F# w# v9 h for p in bf2.playerManager.getPlayers():% W4 g8 M" M2 e7 [/ F" d
onPlayerConnect(p)
9 [. a7 a4 q7 `9 ? F E$ m% G$ ?1 }) u; V
if g_debug: print "Unlock module initialized"
6 i# P# \1 G8 j$ x" f: H. \3 T& D, e j7 [; k$ @
) S; p" N, T: Y! ?, z9 v- ~; Y
9 _# P3 v; @2 c8 C
class UnlockSet: pass
3 A1 Q* G+ @* Q/ W, X1 n; ^, t% c
: `0 R' F- h) U" {5 _! k; `! D
9 F& W# [0 y; Q" P9 Vdef onPlayerConnect(player):
' d! r# h) q( [7 I. l5 B7 l9 ^8 ?+ c- M8 o
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* p# w! R }, L: ]/ R host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ m; P. j. Y- z/ G" k. s7 A
8 M6 {" ?) ]7 M) N. g9 \, L% }$ \ if not player.isAIPlayer():
- d+ y2 K* G0 {% x/ x id = player.index
$ ]$ G0 u1 G9 \5 Q0 H4 L- B, x' ` reconnect = id in sessionPlayerUnlockMap M+ e5 F, U) g4 m% V
6 O$ a: j" n2 L1 J c8 ]- L- ? # always get new unlocks on reconnect/map restart/map change etc9 G, I( z$ l# w
if reconnect:
4 _; D4 t/ t! P m del sessionPlayerUnlockMap[id]0 h7 ]- L7 w8 b9 x
~4 s' R) _. d; j3 J( `
newUnlockSet = UnlockSet() e* R3 [# V. I# p4 N7 E
. W N' G, a) P/ r newUnlockSet.unlockLevel = {}
6 M& Q% W9 s9 x& [( `# D for i in range(0, NUM_KIT_TYPES):5 S/ y" S! I# q) h+ _& V" I
newUnlockSet.unlockLevel = 0
1 j" `9 A @6 `7 R& n" S+ r, g' j* n: P
sessionPlayerUnlockMap[id] = newUnlockSet9 U7 @0 F( f F, ?3 _( {- F% g! L" k
; m" O) _" M5 `. @
player.unlocks = sessionPlayerUnlockMap[id]
, w$ w7 e8 @3 K6 Y3 e6 k9 A+ N, f; c9 T6 I( U6 `
if bf2.serverSettings.getUseGlobalUnlocks():, ~9 z) o$ S3 T. i
if player.getProfileId() > 2000: 9 M1 C% c1 k2 R, p, }% G7 ?
success = host.pers_plrRequestUnlocks(player.index, 1)
( b$ X6 I2 O* @# H) Q if not success:
7 S1 B& j$ Q0 ^- B* B" e/ M if g_debug: print "Failed requesting unlocks"
2 G- R+ Z( P3 ]9 C# R0 J else:
6 L" j6 }8 p6 X. E& L9 b if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index g1 B5 t4 g( D6 k/ H
2 R0 s% k. \& G9 y0 Y* k/ g7 e
if g_debug: print "Added player %d to unlock checking" % (player.index)9 ?% K! X, n/ ]8 G! J' d
0 G' \0 J" g( Q# L5 J3 ]4 u1 e! `2 ]
3 Z8 e# D$ r7 E1 _( s5 U9 I% ^
. @7 H: c! c3 u( j" adef onUnlocksResponse(succeeded, player, unlocks):9 S. y- T' l6 o/ r1 u$ _3 V: }0 F3 T: K
if not succeeded:$ V6 a( O' Z6 B& x2 c8 @
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)* o+ S1 \" v0 u0 p
return
( c% x5 r8 m1 y7 G. ^& `2 M( r
/ j+ u7 J( ` m/ g # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
( A" B* ~5 r' u: i, F% Y ; I( _0 |8 o- o; N8 U% _5 r4 L
# translate gamespy item vector into a kit-based unlock vector handled by game
: S( @% y0 l0 Z. W kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" S1 g B7 Q) Z+ h1 W
for item in unlocks:
& R A: M, q. w2 ]' B if item in unlockItemMap:
) y% I1 e: Z& ` kitUnlocks[unlockItemMap[item]] = 1+ C7 C0 I6 F H6 w! J
- |) Z, l* X" l7 d* X if g_debug: print "Kit unlocks: ", kitUnlocks2 f1 J+ d' r0 M/ F6 K
#We do not yet support giving different unlocks to different teams
2 w5 W! B2 z+ n& C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|