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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 t9 |: C! T' ~ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:% g; y8 W# k N& B" s
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# _, r f" X X- m
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- X/ i: }& z T# N- z. ?% g最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% T) H' p' M5 C2 Y* K5 P! l! o
% w6 c6 L9 O1 \, b( k
import host/ q9 e% o: h" Z
import bf2.PlayerManager
( v9 o1 Z }! z$ b8 e- Tfrom bf2.stats.constants import *
8 r4 V, Z' J1 m. a; j. ?from bf2 import g_debug
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& _ O) `( C+ @- A- e2 m* {, `# map gamespy item ids to kits
. P" N! a9 L" N1 @9 l& AunlockItemMap = {
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22 : 1,
" f8 B& Q$ ^: D0 R 33 : 2,* x9 M3 j) P1 g* ~0 A" \
44 : 3,; p3 g% K, n# C
55 : 4,7 n- V' e& i# H8 ?9 Z( y: b* M
66 : 5,2 d" a' U7 E* X$ @/ [4 w3 D0 n- \! D
77 : 6,5 E9 k5 w# F! F; q
88 : 1,
7 W! c% G3 v `, s, C( e6 |0 q 99 : 2,: C7 j" T! f. o0 T7 w* w
111 : 3,
0 O' T h, s! r7 ?+ f 222 : 4,
L, A/ V) Y8 f' U9 q1 ^) O; @* p 333 : 5,
1 m4 D* M& c8 ^5 V 444 : 0,
; ?1 f: w ^* b/ M8 U, ^; O3 w- g 555 : 6,
2 Y- l5 k4 n$ O% y' A/ w9 Z2 A' V }
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sessionPlayerUnlockMap = {}
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def init():. ~' L/ O' k- t4 O8 o4 {
# Events
1 N( c4 i# o( E8 b host.registerHandler('PlayerConnect', onPlayerConnect, 1)- c( b! L Q; l& u
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if bf2.serverSettings.getUseGlobalUnlocks():# _ [! ~" c5 S# _, q0 b. \
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 b; }: r3 B$ ^/ I0 ~1 M8 o. Y0 }
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# Connect already connected players if reinitializing( @) V: F5 n0 z4 Y* }7 }( k
for p in bf2.playerManager.getPlayers():
P; K4 c7 G. l7 W onPlayerConnect(p)
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if g_debug: print "Unlock module initialized" I7 f; K h0 y+ _8 L5 J
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class UnlockSet: pass. ]5 K" S" j' V! X& k7 \6 b' H
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# t) q7 {/ y, t
, j3 D J9 U4 @% ydef onPlayerConnect(player):
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, ?9 B: B0 S, S5 I4 H! t defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) i" X) ~+ G! R' f- _
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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7 R( S! K$ O( g- u if not player.isAIPlayer():! T) j- W: B$ y- P( i
id = player.index
# K0 W% M, {8 T: K- F, Z) S reconnect = id in sessionPlayerUnlockMap/ r: ^0 p& e" [+ N+ u
) k% j+ E$ F0 i # always get new unlocks on reconnect/map restart/map change etc
5 f, k# w" h" a: D R% N if reconnect:/ Q! Y" \* r# p
del sessionPlayerUnlockMap[id]* o/ d9 R$ G, @8 `" J* j
9 c' U5 U6 Y1 Y9 v newUnlockSet = UnlockSet()
# `+ m7 O% }' W% J L: P0 @9 N U. ]5 I$ J$ e( h
newUnlockSet.unlockLevel = {}
. r2 A$ \2 C8 i8 ]5 ^ for i in range(0, NUM_KIT_TYPES):6 P1 }# z0 j% U1 j% q( n, K
newUnlockSet.unlockLevel = 0% ~; V p! L7 X1 z' r7 f, @: [
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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& K. n$ P& s" |* S1 O if bf2.serverSettings.getUseGlobalUnlocks():
( b5 e) E* I! W0 ]1 a6 i if player.getProfileId() > 2000:
1 s% p9 W3 {. B" G8 c2 N0 \ success = host.pers_plrRequestUnlocks(player.index, 1)8 V# _" o8 D7 T: ^( f! n
if not success:; g6 N8 k! A6 K6 e
if g_debug: print "Failed requesting unlocks"
* W& {+ p- B% X# Y else:
- N1 _6 Y3 O- N% y: s, R+ t) o if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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9 n+ A( J! ?/ r) i4 I if g_debug: print "Added player %d to unlock checking" % (player.index)' t. ~& u! K4 q
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def onUnlocksResponse(succeeded, player, unlocks):
; o- z# D; J8 }& m; M9 n+ i if not succeeded:
1 o& z2 s" U7 E" [( \ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' ]; z' d( A: o6 ~
return
( [' L0 q+ P% ~. A6 b
: k( c( t0 q) v: ^) b" ] # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game3 }( {0 E( d% [( w7 O* ]
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 o" S% J% f/ D! L9 a! r0 ] for item in unlocks:
- Q$ L* f M; s, ~% Z S if item in unlockItemMap:8 ~! x: `( e. ]' [' j
kitUnlocks[unlockItemMap[item]] = 1& c0 M1 H. O# [: }' G
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if g_debug: print "Kit unlocks: ", kitUnlocks
& ~" D+ O) c: ?% i! f #We do not yet support giving different unlocks to different teams$ l% S- Z& l. N
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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