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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) * V! O4 v# s+ g! ]' k
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:; Z+ b0 S! q3 B; O7 P5 |
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; L: m3 |" e& [: g然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 l0 p% d7 D; \- }
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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( ~5 F9 V! H+ gimport host8 }5 Q0 E& h/ G }6 S. [9 Z! @0 H
import bf2.PlayerManager
% b Z0 B6 V# o, I! H7 Ifrom bf2.stats.constants import *
9 \7 I3 ?! a7 k6 `from bf2 import g_debug
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# map gamespy item ids to kits, K- }& S) F p! L
unlockItemMap = {/ D' y+ a* m" r- i; C# T
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9 R! h2 n3 K4 E2 f3 R5 x5 FsessionPlayerUnlockMap = {}" E7 N5 X7 ^' N3 z6 F! f
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7 }- \# F5 N/ z9 b( C9 ~def init():
# C! b) V. A' @. [+ S2 U& Y # Events
: q' E% x8 c4 s/ d% r2 _ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
, ]/ z% {" t% S/ } host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# K+ n. T# e4 | r( M$ a
$ G% [: M- a; f6 \! L; e8 ?9 K5 { # Connect already connected players if reinitializing
& C7 l8 f- v9 j# ? for p in bf2.playerManager.getPlayers():
* n% ]# k' f/ b; e5 z! t onPlayerConnect(p)3 K" J+ t3 z5 q* {$ s+ F' g& K
5 R- o2 v: v1 |# u if g_debug: print "Unlock module initialized"' u8 h4 z% T0 _; _9 m0 ?
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class UnlockSet: pass8 v! j; W! C# {: I
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def onPlayerConnect(player):
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" Q& u5 n' e7 ~3 ~$ G5 J/ n; q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 y q; D* b3 e; `* t. z$ W8 N host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
1 ?8 r5 w8 B$ E U9 w" P id = player.index
$ C( F6 d: m1 H( q& A( o" b# n# y reconnect = id in sessionPlayerUnlockMap
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. s4 T" Y+ d2 k! i E! w # always get new unlocks on reconnect/map restart/map change etc
& j7 u$ N& g9 p/ O8 _ if reconnect:/ S( e/ _: D. P5 ]7 m0 U& P* q
del sessionPlayerUnlockMap[id]# Z9 Y* J) O# S$ r* X
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newUnlockSet = UnlockSet()
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7 J; V, h" o8 z$ G# m* l2 c- r newUnlockSet.unlockLevel = {}
: _9 F) [% M' N for i in range(0, NUM_KIT_TYPES):
# V8 b \5 i! P newUnlockSet.unlockLevel = 0. J& {/ t* K. J X' B' o, H
! N5 A1 J% u% S sessionPlayerUnlockMap[id] = newUnlockSet
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" a; t* B% S9 c" D9 {! K! l, g, \ player.unlocks = sessionPlayerUnlockMap[id]& W5 {9 B' v) \" y: v( A& e' @
$ U- p; j- c9 z) S% u if bf2.serverSettings.getUseGlobalUnlocks():" T+ O6 F d# r" Q* P0 D! U: p9 e
if player.getProfileId() > 2000: - F h8 R7 w" ^5 o- r7 I# ]% s0 j
success = host.pers_plrRequestUnlocks(player.index, 1)
0 D- f* J* N% h if not success:# m- A2 O! v s! w1 E& u# h7 l
if g_debug: print "Failed requesting unlocks"1 m$ f9 @% u! k; o* h
else:
# b( L% \8 Y7 m6 s2 y; a if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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: p" w3 ^! x" y7 K3 H if g_debug: print "Added player %d to unlock checking" % (player.index)
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" {3 C& f' P' J; Ddef onUnlocksResponse(succeeded, player, unlocks):
- c& ?9 z0 f% C if not succeeded:9 e5 [% L1 \ R2 O
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- Y" B6 t+ l1 M) Z1 }9 {5 A
return
# L5 F1 f6 v9 C
' g P2 W( U0 A% `/ w) @ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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3 Q$ M& ?+ E* Z! j6 e # translate gamespy item vector into a kit-based unlock vector handled by game+ F: V4 _2 i6 o( q! [% o
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], F' [, c1 J+ q7 H2 G: E& S" a3 |
for item in unlocks:
" Q e; R! M6 c7 Y( I6 O if item in unlockItemMap:, S, @" p9 q1 u: Y9 n$ P, c) l3 q
kitUnlocks[unlockItemMap[item]] = 19 h4 `5 d2 j3 B5 R* s7 |1 F
* [$ j. `; K( T' M5 b) B2 z" \# H if g_debug: print "Kit unlocks: ", kitUnlocks" U4 P. |% X! e: b0 s
#We do not yet support giving different unlocks to different teams5 O# C8 t3 [3 w: v2 m. g
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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