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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) / P5 }' G) @' M& M
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
$ I1 d! F! b0 N! S+ i( V w. x在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" q) ?* x9 j; ]/ z) u) `然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- C# B' D6 e' p( C% s最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 q+ m" @ W9 P& F u
- R% f H3 _# }import host/ c( ?- H, v* L/ I2 S
import bf2.PlayerManager
. ~- v& [* i9 nfrom bf2.stats.constants import *. y9 t) }! U. s) f5 n7 N
from bf2 import g_debug
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# map gamespy item ids to kits$ |1 a' }& `) S. e8 N1 c- V
unlockItemMap = {' k5 x% U5 U* V
11 : 0,
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33 : 2,
' R0 D' G4 G& C! l# ~* H 44 : 3,
5 C1 e2 c. a" Z 55 : 4,3 m* X- f* z; |0 v; N' Y) ~- p6 A% g
66 : 5,) A3 d1 u7 V0 U& b/ c3 K
77 : 6,4 C ?" i$ s( K; J7 C$ \
88 : 1,2 J! g, @2 S! g
99 : 2,
# Z9 \* r: I$ q: k) ~' S, U7 f2 A 111 : 3,
7 [! d7 k' c8 M9 E/ n' X8 { 222 : 4,& Q+ ]% M' j A0 q8 G+ {4 f
333 : 5,
" C w1 O6 k( }* e0 z9 s7 r0 n 444 : 0,
! U$ g5 {# `% O/ E8 i% | 555 : 6,
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sessionPlayerUnlockMap = {}
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def init():, |/ O P; g% Y: |2 s9 [
# Events5 P7 p( h8 H* Z2 m* b. e; a. w2 K
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
7 ]( F! M/ |# q% Z" I+ w host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) e; C, Y1 L2 ^" e3 T; Z g
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# Connect already connected players if reinitializing+ w8 r d% m/ x! ]! }
for p in bf2.playerManager.getPlayers():
K7 @# N* W" s3 g onPlayerConnect(p)
% {4 v2 g m( S# I# h$ C' s. p, X7 P5 }0 v
if g_debug: print "Unlock module initialized"7 q% C7 D: X/ V7 S8 s( f: G
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7 E* Q% n5 |" X) Pclass UnlockSet: pass
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def onPlayerConnect(player):
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1 ]3 Z+ l) u, m9 u. A defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( ?) n$ G# |! b6 A/ d9 E& n, O5 b$ v host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks) K+ A9 w/ |9 l2 `! {% }' S2 T
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if not player.isAIPlayer():
( L, j5 L: t" q7 U2 J id = player.index5 I% P7 o8 ]) L& T$ p0 X2 d
reconnect = id in sessionPlayerUnlockMap' W( J- F; Z2 V- h: `7 | R# _* _
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# always get new unlocks on reconnect/map restart/map change etc
, {+ P1 H: _, Y Q if reconnect:
# h& y# H9 ], s2 r4 g del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet(), D; N8 H$ z' }8 g+ C
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newUnlockSet.unlockLevel = {}* ^0 h3 B( L# b/ t/ ~
for i in range(0, NUM_KIT_TYPES):! h) F: I! G7 W8 Q3 p# ]
newUnlockSet.unlockLevel = 02 O* c1 I6 k% ~2 }4 y
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sessionPlayerUnlockMap[id] = newUnlockSet- X, d C* ^/ [% r* w6 d- J
1 N# C d$ e, F8 D- {* t player.unlocks = sessionPlayerUnlockMap[id]
# t) @) u5 M* s, `$ |4 b
3 @" W1 Z2 m: n, g" n! W7 m9 s if bf2.serverSettings.getUseGlobalUnlocks():
5 O: Z0 {4 u$ N" p2 Q! P: X if player.getProfileId() > 2000: " q \1 k1 g1 {9 d$ F
success = host.pers_plrRequestUnlocks(player.index, 1)
8 l" N% a2 R5 b/ i if not success:
# l, O4 C$ G1 U8 ` if g_debug: print "Failed requesting unlocks"
* \! V- @) r. d7 B; u- Z4 I; w6 J else:
/ A5 S5 _- ]" d! f; [. @3 n if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& v' H+ t8 E9 B. W+ e9 X5 c
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if g_debug: print "Added player %d to unlock checking" % (player.index) l3 O+ W7 k; Q4 A
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% E0 e7 c! E, j n3 K) `def onUnlocksResponse(succeeded, player, unlocks):
! n/ B. [& _+ h% d6 W- X2 }$ B' Q if not succeeded:
3 x$ c" B9 H' T" u2 ?) o6 d. ^ ~% ] print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game1 _( }9 c4 X1 w
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], K: c2 U$ R2 l( Z4 {
for item in unlocks:7 k: P5 [1 x. P
if item in unlockItemMap:
/ X4 P5 w0 T. v7 g. y9 c8 | kitUnlocks[unlockItemMap[item]] = 17 Z" _! @3 R# Z
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if g_debug: print "Kit unlocks: ", kitUnlocks
* Z y4 l ~5 c$ ~$ E r$ o! e# U- J #We do not yet support giving different unlocks to different teams# O& `4 I. O5 l0 e# a0 ^4 v' `
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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