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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( I3 w1 m, v! T6 d& s3 K* A
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 e7 h3 r7 n- e' m1 c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
% \6 M7 l* g! s' u然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 q! L' h1 T/ c: C
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( H3 F+ h2 H4 J
3 U' P+ z( z8 P& |; x N6 qimport host
) {" Q! `' d' v8 |- \import bf2.PlayerManager
% |& o" q: p0 \2 k3 x- R' ?from bf2.stats.constants import *. A L j l+ A+ z9 e
from bf2 import g_debug5 ]* M/ d8 z3 L5 Y3 X6 j- M9 I5 Z
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# map gamespy item ids to kits2 k; O: [3 h" f: v/ e1 F6 p: ?0 r
unlockItemMap = {
: e9 r3 d) s) n! K) W9 \4 E 11 : 0,
" b% Q4 s8 D% ]2 t6 _3 w 22 : 1,
! N6 s; A7 ~3 R1 F" }$ C$ N( ? 33 : 2,- ~6 _$ x" x& S% c: s
44 : 3,9 R1 ^ Y: ^) Z4 |
55 : 4,) `. ?0 a/ B. w- }7 G
66 : 5,$ A4 F- w- }( Z6 z2 k" B# I
77 : 6,
( H1 M! t% u# X v! { 88 : 1,
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111 : 3,$ [8 d- ^5 o; Y% O, M, m2 k0 F
222 : 4,: D# e5 T8 | D* ?# H! v
333 : 5,
1 e. d/ W4 }3 V$ M {9 d" e" M& h 444 : 0,; |6 T# a; q1 V, @. [2 k& n
555 : 6,; s, Z0 T6 T1 }9 F
}
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. j6 N" a: \. z4 y" ssessionPlayerUnlockMap = {}
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def init():- I) h# R. K0 W
# Events- c- d( d9 S* N9 O; n2 N: M+ l" ~
host.registerHandler('PlayerConnect', onPlayerConnect, 1). |5 T/ }! v* i5 u! v7 m t+ j
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if bf2.serverSettings.getUseGlobalUnlocks():- V2 Y6 W' r3 y1 K# ~8 `9 o$ ?8 w
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
8 G6 }4 |/ M8 E for p in bf2.playerManager.getPlayers():: s, a# @2 p. ?4 E8 l" n
onPlayerConnect(p)# f- K- n1 W, T0 D6 i
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if g_debug: print "Unlock module initialized"% _. u9 w3 i" J! g% d/ Z
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# B( |0 F9 U0 C4 A3 r, w) T, I: s& L0 ^
class UnlockSet: pass
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def onPlayerConnect(player):9 q$ n1 G% A }. k" b
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. ~% E; _% I, Y3 H8 t* N4 J+ z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 p% C; |( k. e4 p P# C' t+ C; q
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if not player.isAIPlayer():2 @/ L9 s3 |2 H' a
id = player.index8 H6 m- z5 F7 I$ K
reconnect = id in sessionPlayerUnlockMap6 `" u1 \$ s/ D4 d( ]4 G ^
: Y5 Z! Y) K7 s # always get new unlocks on reconnect/map restart/map change etc- o9 K' j5 _4 E, Z* p
if reconnect:
7 l1 v1 d8 H$ A2 ]2 ` del sessionPlayerUnlockMap[id] U6 {# \& y$ ~7 e( G
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newUnlockSet = UnlockSet()2 g' _1 v- _1 G3 O9 N
2 L, S o; Z4 ?: y, A5 S) A6 c newUnlockSet.unlockLevel = {}
8 `3 R# N* b) Q6 Z- s/ O: b: x for i in range(0, NUM_KIT_TYPES):
+ x2 F+ S2 ^5 I1 | newUnlockSet.unlockLevel = 0 L: b. z6 q5 x5 ~& X2 I: m
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sessionPlayerUnlockMap[id] = newUnlockSet8 [; U9 R: Y5 |$ L
( m" y! m( \8 H- T player.unlocks = sessionPlayerUnlockMap[id]
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; l ~) a M! u: Z; k9 } if bf2.serverSettings.getUseGlobalUnlocks():$ }" o" R& d9 W2 q- I" ^
if player.getProfileId() > 2000: % B. K4 W* i& `) o
success = host.pers_plrRequestUnlocks(player.index, 1)/ e& c! S5 S' l8 Q- h
if not success:% l! r# h% t: {, H. V
if g_debug: print "Failed requesting unlocks"8 T3 _4 ?; L8 E) l3 v& o% H
else:
1 `5 A5 j! ?- _( _, X' [ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% k' u( y" U& V5 q! \
6 ~- y" _6 }# q; m* X: g% t0 l7 { if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):/ n% v2 t0 z. W
if not succeeded:
$ V5 ~1 s% ?2 N. G+ d- b4 t print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)& O, @7 ]+ u' C' O
return3 B: G) m& r& c! N l% t9 h
7 W4 |) K7 h! i) y4 f( u # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ [+ F4 O$ j6 w1 m6 A
. o$ A. {) ~- O& l) j # translate gamespy item vector into a kit-based unlock vector handled by game$ A2 J/ l& T5 N R' z8 B
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! P# s! v+ w, g* d% ]$ L/ E
for item in unlocks:
! J1 N! ]: B: z% o4 ? if item in unlockItemMap:
- P$ ]3 e& a# A( a. G kitUnlocks[unlockItemMap[item]] = 13 [* p+ N7 Z6 i: q5 A
2 z, l) f8 U$ Q0 [* e+ R if g_debug: print "Kit unlocks: ", kitUnlocks
! B' ?0 w: B" O0 {1 N #We do not yet support giving different unlocks to different teams7 m# y2 c- M! M* Y3 R/ k
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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