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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " q6 M' k+ X0 c4 D4 F: t3 u% T- o
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 u C/ G" B. x- C
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ k) H5 b. H2 t( q+ n
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 {, f% Y6 f3 y( @5 G+ M5 ]; u最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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$ k( ~, ]9 _# ]) Simport host4 Y' ?0 M3 y( s9 M# g- Q
import bf2.PlayerManager
6 j9 @% ?3 x4 s# ?+ j4 d8 o2 @from bf2.stats.constants import ** o8 b) P5 K& z& m7 Z7 q: Y5 B5 Y2 P4 G
from bf2 import g_debug
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+ u4 |+ j5 q; q6 o9 w! C$ R, X3 J( P0 ]" J( T% q1 w* I ^
, N7 ?4 _7 L# d% P' D0 y# map gamespy item ids to kits
: N, f1 O/ N: s$ ~8 XunlockItemMap = {1 R# p P1 j" U6 r$ E) H2 k
11 : 0,
1 D4 I: G. C. T. B: A% n; l 22 : 1,
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+ u+ R1 V' u, W6 v 44 : 3,
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66 : 5,: S2 e4 r! L( g* i
77 : 6,
n1 w4 h+ l8 p7 G; F 88 : 1,
4 v+ w8 r" c; z0 I- u3 W 99 : 2,
$ t9 r A$ \, l9 q" ] 111 : 3,
% G7 \7 y2 b; J0 @3 H 222 : 4,
1 w3 s5 d( y1 g4 r# U" k+ G 333 : 5,
& @" I. @. S# h m 444 : 0,# Z3 z) z( i5 c5 |# M( n' X
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}
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' x$ w3 h5 E y/ F* I+ ksessionPlayerUnlockMap = {}
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" {% Y3 ]* |+ `1 v& \) v6 w, p% P! c3 J
/ e' b4 R% X* k6 ]def init():5 Z; f/ R. S" |0 @. R# z# `5 |
# Events& Q; B+ G" _+ X1 k, q8 w, t J) E
host.registerHandler('PlayerConnect', onPlayerConnect, 1)" V& j, P' y6 b+ M4 s
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if bf2.serverSettings.getUseGlobalUnlocks():
c( J) u9 N0 \ J M1 p host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1). [3 w" ~. h* m
& g: Z3 c' ~% Y # Connect already connected players if reinitializing% O' @3 j1 `' q& g3 q
for p in bf2.playerManager.getPlayers():
' t W, D8 x* v4 C- Z9 z onPlayerConnect(p)
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- m3 _- ?& s. \2 S if g_debug: print "Unlock module initialized"
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$ e7 ?9 l* z; J: M0 kclass UnlockSet: pass
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: i2 |5 A- v9 C5 K5 m' [def onPlayerConnect(player):3 P+ e& k8 G5 e: n
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, L" D b! G" f2 N) b3 B/ w host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
1 ^% A- I3 g$ v% Z/ F) A id = player.index
`4 X& s1 y0 ^. z reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc: d* B' U8 h6 A% O& r/ J6 ~
if reconnect:3 q. b9 b! z$ L; u+ E
del sessionPlayerUnlockMap[id]7 A# H1 m- r; v: E
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newUnlockSet = UnlockSet()
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( X% n. Z8 J3 F+ v# G+ t5 { newUnlockSet.unlockLevel = {}
3 {8 j4 O; ?- s4 L for i in range(0, NUM_KIT_TYPES):! x& ?, a; |8 J7 J8 j+ A
newUnlockSet.unlockLevel = 0* C$ P( S* U1 H
2 w4 A1 ?: B! Z8 Z+ P2 F* l9 b sessionPlayerUnlockMap[id] = newUnlockSet
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6 A# L1 ~6 x' A2 N player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
+ |# Q# C6 {& d. } if player.getProfileId() > 2000: . k j3 `" d! q8 M; Y
success = host.pers_plrRequestUnlocks(player.index, 1)
- S( j. [ a. `* }. t# u/ g if not success:
' u1 v7 d [5 a$ P! l0 z: o0 L6 J if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
' e4 i6 d. A: _( R if not succeeded:% }" ]2 K i! L' ` N$ j3 Z8 }
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)1 K! s3 `* V9 G o* Q& A
return/ q3 B$ q# p- ~% O
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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* t5 r+ P1 K) B& ^6 b# P1 ^ S # translate gamespy item vector into a kit-based unlock vector handled by game
/ X( m% k7 j, t4 \ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; B6 [4 v6 K y+ q. z8 m. ] for item in unlocks:
/ d8 ?- P% w0 B if item in unlockItemMap:# \; l P& D3 F$ P7 s- J
kitUnlocks[unlockItemMap[item]] = 1! {/ W+ B7 c2 o# f# s
* A+ Y+ ?2 z! b1 s: v! R if g_debug: print "Kit unlocks: ", kitUnlocks$ t0 n/ F7 D+ U+ W- @0 h+ c+ P
#We do not yet support giving different unlocks to different teams i' @0 F" |4 [1 e3 l" B* O. V
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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