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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ m" l& A; X0 Q- c J 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, r8 A; j+ _% L5 b& V0 i* n在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 b2 Y2 f1 h0 [3 S- o
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!3 {6 `2 N& c; j' A$ F' m" f
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 u+ X# _. A" g& ?
" A5 s9 Q5 @! k t/ Fimport host
0 U7 m9 _8 }1 v wimport bf2.PlayerManager
. ?3 G5 X8 i' H C9 S+ L% cfrom bf2.stats.constants import *5 n5 C# q( H5 q `4 C2 O- t) N1 l
from bf2 import g_debug
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3 [: e4 n, N6 m$ @5 Y* P3 d# map gamespy item ids to kits6 @9 l$ K+ k: p$ D3 {5 D5 n
unlockItemMap = {" K2 x" u1 A& D6 q; W+ D
11 : 0,
: ~( M$ k6 q o7 L3 f; q 22 : 1,
$ W, @7 d2 H$ y2 K, A% [9 M' h+ @ 33 : 2,
1 ~2 k# i% L9 ~$ u 44 : 3,% _9 B" B- `5 Q% v2 K
55 : 4,
( b* {# A* a+ P* Q) g2 m, D/ N 66 : 5,
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88 : 1,6 L$ R# Z) Y, A6 d: d$ a0 l
99 : 2,
3 |- H4 a! v- ]+ y5 I g9 C 111 : 3,
: V' L- b2 C8 l: o% P 222 : 4,
3 b* Z) T; V4 P- N5 t 333 : 5,
$ m0 J% W) w" [/ h' Q, E$ ] 444 : 0,2 d! Z( f( m% z, ?' L6 b
555 : 6,% R5 w0 W1 j w. ^/ w
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sessionPlayerUnlockMap = {}
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4 S0 g4 N5 J, b8 Qdef init(): }% O. h5 y; W5 s& c1 |
# Events
3 m# s, K2 N7 {. i+ A8 h0 d host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
* k4 `* k. r' M) x: g host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% g1 n H9 _) j7 d
; Z; U0 p3 p8 e: \' e M# v! c # Connect already connected players if reinitializing1 i! [( p8 Q( c0 u9 Y/ f8 \1 j2 {
for p in bf2.playerManager.getPlayers():0 J$ g; j9 ?+ x( Z
onPlayerConnect(p)9 u1 |& D) d3 s
) y; s |5 R1 I" _, a if g_debug: print "Unlock module initialized". o/ z3 m1 T+ N
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class UnlockSet: pass
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! R+ `$ }% n- u& d- @' Fdef onPlayerConnect(player):! v9 p. f- t$ E: S
6 c, ^& A' F+ W4 i, ~1 z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! b. D1 C- c! A! |- L, |! t2 o host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)2 P# d( N6 H! C% i# ?7 x }
% G4 ?6 a/ c1 y( u$ b8 l if not player.isAIPlayer():
& F* E8 K, B) ]/ g7 w id = player.index
, Y. O( N! j3 r7 A7 u. p; B reconnect = id in sessionPlayerUnlockMap
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5 H) T2 l" P( ?' M # always get new unlocks on reconnect/map restart/map change etc0 i" r% k8 O1 y2 }3 K
if reconnect:
& {& E" W% m( N9 `! k del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()& Q& q& p% z. o. D
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newUnlockSet.unlockLevel = {}2 m: b/ {! h3 O" b( u
for i in range(0, NUM_KIT_TYPES):' z {8 K8 x1 w, g7 D
newUnlockSet.unlockLevel = 0% ^" w: \. _! T/ r5 w
2 q3 G. w3 n# r/ O# f1 o sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]0 S/ I8 ~6 W9 M
" v6 r* z3 u% d$ E if bf2.serverSettings.getUseGlobalUnlocks():
3 d6 r$ u6 e5 H; B* ^ if player.getProfileId() > 2000:
% Q7 T1 p, o3 H3 S. I2 Y V success = host.pers_plrRequestUnlocks(player.index, 1)
( F0 ?; D2 A2 H* N t9 z* s if not success:
) {5 V0 w9 o0 T, @ D6 C& C, R if g_debug: print "Failed requesting unlocks"( ~+ n/ Y8 R, i- E3 [) P
else: X1 r& a8 t0 T. _+ H, q4 H
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)0 ~+ j/ m2 \4 ?# k6 _3 E) g- x
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def onUnlocksResponse(succeeded, player, unlocks):
" j& L- A2 H. j* h% I0 T if not succeeded:9 M% Y( ], k7 A) w8 i
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! w5 a7 ^+ {. {, g! N
return! W V3 x* [8 f, ~+ {
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& @* r- }, X% x/ K& g, A/ s3 Z" Q! C" C
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# translate gamespy item vector into a kit-based unlock vector handled by game8 c8 v* O+ |) j0 \/ b8 h8 i
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ D8 r; F+ U9 ] B5 [$ \ for item in unlocks:
5 x2 }4 ] c3 G% m% N4 n if item in unlockItemMap:5 ? V$ w# I; G7 K) V
kitUnlocks[unlockItemMap[item]] = 1
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1 k" h& ^& e" Y. J) z' { if g_debug: print "Kit unlocks: ", kitUnlocks
- I# W1 W. N$ w- V3 t #We do not yet support giving different unlocks to different teams
3 s5 p3 J" r) E& U host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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