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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ g s2 E* y4 a% Q4 n 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 f: C1 }, e$ j0 C/ E2 |在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* L+ d! G$ G5 V/ u( R* W' f) T
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 n4 i y. K- a* v. n2 |9 v$ q% X4 b
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host' t6 w' w2 S* q2 y& X3 @
import bf2.PlayerManager2 c: h/ [7 }9 t. m9 z+ ^3 G
from bf2.stats.constants import *
/ r ?9 P4 ^5 ~% Y3 k2 ?from bf2 import g_debug
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* v8 m* J% Q2 L4 H; g# map gamespy item ids to kits, Z% h9 P" ]1 L: N# Q* ?
unlockItemMap = {1 J2 f @; J( |) ~' C
11 : 0,
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99 : 2,
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444 : 0,# D5 d4 I6 D9 Y, m7 w: r
555 : 6,
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sessionPlayerUnlockMap = {}
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/ {0 I: m4 P% @: S5 [$ m) Cdef init():8 D$ {) J, h" ]+ g+ Q' @9 T6 V
# Events
( _8 j5 q: O! F6 J' ?7 Z host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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* ]9 G: G9 z; h& b+ w6 D1 Q if bf2.serverSettings.getUseGlobalUnlocks():$ U% U2 d. T2 q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- J" ~/ H9 N% e7 v
' K# K) U0 X$ |0 U* }. r # Connect already connected players if reinitializing' z5 p3 {, ~& q' D, _. J8 m
for p in bf2.playerManager.getPlayers():8 h5 w5 y9 _ f- t5 I# j1 s
onPlayerConnect(p)/ J1 t$ ^ F2 a, D0 d
( e0 J1 y7 ?! d$ W, i/ A% ^ if g_debug: print "Unlock module initialized"2 v/ n- A) v0 z' Z
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- e& \3 z4 z8 R, }class UnlockSet: pass
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def onPlayerConnect(player):* n2 a: v8 I j* }
* R' F% J9 X) c2 f. y9 l% ` defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ Y- x) H; [" _3 ^9 d
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():. I0 q' U' `5 N- t: R: q- Q9 M. @
id = player.index
4 z3 |! H, ~1 B reconnect = id in sessionPlayerUnlockMap
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! d) q6 b" A5 r2 _( }; ? # always get new unlocks on reconnect/map restart/map change etc
. H9 _6 I2 z% \/ k, l1 \ if reconnect:
7 W; h& ~4 C- ~ del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet(); x: q& t5 J1 A/ q
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newUnlockSet.unlockLevel = {}/ _0 ]+ f0 X) }. R+ Z
for i in range(0, NUM_KIT_TYPES):" j( J# x8 {2 Q9 |: F5 e+ v) U: B$ j8 s
newUnlockSet.unlockLevel = 0
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% f+ k! i4 z" s9 Z sessionPlayerUnlockMap[id] = newUnlockSet
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' ^+ u& i8 ?: L1 D7 A, C2 v! A player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
: L: Q i6 m: S if player.getProfileId() > 2000:
+ Y2 }1 T8 [* w: u5 Z success = host.pers_plrRequestUnlocks(player.index, 1)+ U5 v! r W5 ?, o7 p% d5 ~
if not success:) C9 B7 V% n( S
if g_debug: print "Failed requesting unlocks"
; g6 q3 H/ A g else:
% a5 E6 @ s, F& Y if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index k, Z! p* t3 @5 |# ^
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
/ M1 s0 M: f, P. P if not succeeded:
0 U5 B2 v2 p3 p; J' Y# E6 o print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# ]2 x! |* T8 t% ` return( _4 L( v0 D5 f) E6 x* k
7 f( d' Z# A" f! R1 N2 e # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 U4 V7 q" p, z* H S' s& I, R
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# translate gamespy item vector into a kit-based unlock vector handled by game. N3 l9 k ?4 ]0 T2 K
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 ^7 ~1 [9 A1 E+ f' N* s+ H for item in unlocks:
. L( y9 w; j; c if item in unlockItemMap:
3 m5 Z6 G1 `5 k9 d* H& }' W kitUnlocks[unlockItemMap[item]] = 17 M. W1 t' g) `8 c. U
K! N. P- r4 @8 [9 m! r if g_debug: print "Kit unlocks: ", kitUnlocks8 X+ R& }8 k7 H
#We do not yet support giving different unlocks to different teams+ m+ c- g. i3 w! g6 {0 F# N
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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