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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! {6 j2 `8 R# w3 v5 o6 H 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' v e" u/ d5 W! _
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# `, a( |' N o1 u8 p
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( L7 u+ H) _* T% c7 E9 [最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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* m r: W3 h8 A1 @6 x; V6 Timport host8 }1 g0 f+ y$ M8 S1 d- u% p
import bf2.PlayerManager
! f$ @+ l3 ]1 C* \& j4 L3 P. Ifrom bf2.stats.constants import *
( N( d5 z5 ^/ A6 C f8 ~$ Xfrom bf2 import g_debug- i8 Y! X- P1 i! d2 {
# J3 O: s" h3 z) \* P
: X' @( k9 l& Z8 `
" z1 j' H I+ p- E# map gamespy item ids to kits5 c; v! e* r7 t1 o9 w' n4 m
unlockItemMap = {
; X5 y! c9 n* E( q 11 : 0,& u0 K, u( D3 q3 q% I! u3 x
22 : 1,
+ i- Y2 F# n! _0 ?7 b 33 : 2,3 A8 p. k; v9 i- y; @: F
44 : 3,
& G* u3 \) p1 d5 E- I+ R 55 : 4,: F/ A1 J% U+ N( t
66 : 5,) X% S% B+ Q5 o e8 t
77 : 6,' X s2 V+ Q; ?1 D- H
88 : 1,' S% W4 N- {' O
99 : 2,
$ l9 d+ _7 p# g+ N 111 : 3,
! e# H$ @- ]' n Z2 E4 e 222 : 4,. `: p; [' W. |$ q- ^6 _! z" f3 x
333 : 5,
' q, z5 ~8 ]' h G 444 : 0,- ^5 L0 B; i% u2 S+ {1 T
555 : 6,9 W( L5 E, j$ Z% C: y/ M
}
0 v9 J2 S4 I* X/ V: l1 ^- J( ^& A7 T* ~) l1 B: B
sessionPlayerUnlockMap = {}( p9 x( B+ }/ V* g, N% f( P
2 I4 l" r1 h" q6 L+ p' [
) ? {' k) s. d% C2 y3 k, l2 h; Q2 Z) ^4 X+ v( P3 `8 q
def init():
( ~. ^6 r% K! \3 N% o # Events
' ]6 L( t! B& T# { host.registerHandler('PlayerConnect', onPlayerConnect, 1); l0 r" p4 a6 h9 l
0 l& s% i2 L5 u5 z if bf2.serverSettings.getUseGlobalUnlocks():
1 D0 A" S8 d/ {( X9 L* N5 u host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1): }* p8 b h' L p; _, P
6 A- m8 ^; \# e+ c# s9 y, J
# Connect already connected players if reinitializing
" e- D0 L# }8 t) i for p in bf2.playerManager.getPlayers():% F% f$ ^) k% } @) M. k }& \
onPlayerConnect(p) F. {3 s1 m1 O" V2 ~/ B/ G- Z2 h: c
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if g_debug: print "Unlock module initialized"
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- _* R5 Z. |% v" M9 zclass UnlockSet: pass
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. z( D7 c* A2 Z/ u$ \ m4 V- O. h( \1 q0 ^! ]
def onPlayerConnect(player):* V3 m! ^5 Q3 p" B7 u5 V8 {$ G
, l, W, r4 R3 [0 x0 \ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' w, N) |9 L5 s+ r O host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); \' S1 h5 ~* p
: a+ x, N" k5 J if not player.isAIPlayer():1 i- r+ O! q0 a( p' i- }2 G
id = player.index
/ I5 a5 D v, u reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc3 u) x; U6 S3 H3 i9 S7 s
if reconnect:: L; ]% F" S: t+ ~
del sessionPlayerUnlockMap[id]: `! C! X, b$ l2 k L
N/ X7 k$ N- }0 f) [
newUnlockSet = UnlockSet()5 Z# F! x. B) `) ?0 \. p0 t6 h$ ~
8 E% q6 V: s& h6 J$ e" q7 s% }0 a newUnlockSet.unlockLevel = {}1 E# C& R1 t s$ s4 k* ^
for i in range(0, NUM_KIT_TYPES):
2 H0 h! ]* H" I5 p$ n newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
& F! h# t5 O) Q6 M- w if player.getProfileId() > 2000:
5 ~' R) |* t& z' _( X5 L success = host.pers_plrRequestUnlocks(player.index, 1)7 a" ]. W0 M4 ]4 ^0 v% S
if not success:
) q. {4 y1 ]1 Z3 a if g_debug: print "Failed requesting unlocks"
' V5 r/ @# ], m0 R" q% r else:
7 n. I2 D/ i% l! Q, P if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
4 n7 D' j; f2 _/ ~0 L/ E
4 q# i j, e# y$ e# M1 u if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):8 x4 Q$ D% ]" w: g s7 r
if not succeeded:
2 }: u/ h9 b' j0 S2 d print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 r8 @5 j1 Q8 ~* ] return
! N, j! Z$ d A3 n$ Z
7 a0 a. X- j" ]7 L+ g # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
0 E2 [: z1 X: g" @0 [ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; E* s& U6 c5 B' ]' B7 _/ M8 i' N9 K for item in unlocks:4 Q9 F9 }2 z5 K, p! W& ?3 ^0 h4 s! r
if item in unlockItemMap:3 J. B, |* J& c# {! d/ g3 U. ^
kitUnlocks[unlockItemMap[item]] = 19 T' T" ~2 c7 K. [5 p- G: S
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if g_debug: print "Kit unlocks: ", kitUnlocks' I [6 [% e _: B
#We do not yet support giving different unlocks to different teams
6 b0 e6 w# r% \# ~ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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