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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . V o. L6 O5 k3 ~# ]7 z$ y9 j
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ }# g v$ {9 |, d- b3 _, u在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 ^! A$ Y" K6 f" C0 c! m8 o然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 O, L+ f# P; Y/ a. _最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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8 E! b, z+ r. [& T' k: R W+ f# pimport host
% O- I7 {; p' J9 n# f. Vimport bf2.PlayerManager
, Q8 ^+ \4 n- O" O3 M% Hfrom bf2.stats.constants import *
! a) m5 V( h' D; l% z7 ofrom bf2 import g_debug
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# map gamespy item ids to kits
! R7 S6 O- R% yunlockItemMap = {. p4 M1 y4 @ X- s. x2 J% e @3 `
11 : 0,
& L* R( n" D' s4 h' w 22 : 1,# i; C1 C- R- A& }3 O( I" B
33 : 2,
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55 : 4,1 |5 w1 ^7 `% i- r* b
66 : 5,7 W, A9 ` T4 C
77 : 6,
# E/ C* s" p, N' ^8 }0 I0 f 88 : 1,
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111 : 3,3 ]/ d# [: r' X
222 : 4,
/ W* e+ c7 f) Y5 L 333 : 5,
1 A u- L' b/ \# U0 A( _8 y6 d 444 : 0,
; X7 ~) \# o B* V/ r 555 : 6,
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! B5 ?4 T' |3 M- x0 W! l2 g- bsessionPlayerUnlockMap = {}! Q% X0 u$ V! x) K' N+ H# U3 U% R
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' v2 V0 X7 o% r' i: Q* L: R5 G: vdef init():
3 H' k- |; I- D: n/ C# [ # Events
" ~# A& p; D) q& R0 W, K host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
" x5 P' q# C0 T, |2 f% x, w host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1): A3 u$ `7 P' f0 G$ u
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# Connect already connected players if reinitializing3 h# X6 K7 W* q* U6 g4 [
for p in bf2.playerManager.getPlayers():
9 ^, w1 @8 x D. \4 c. c" Y8 u onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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& |" |/ T( e# i5 lclass UnlockSet: pass
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5 @) O/ q+ Y# A1 x" R2 U+ rdef onPlayerConnect(player):# M+ }6 d$ B0 E
+ M& j" P1 i3 [0 f9 i, E defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. H" X$ R, S: `( F9 {7 ^
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 M- U5 I" I) d% a7 H' C* t
' r* @# w& e9 m( O# ^ if not player.isAIPlayer():
' o6 U4 {6 X: k7 u: T id = player.index
3 u/ m& n+ T* G1 J- K6 \" B reconnect = id in sessionPlayerUnlockMap5 N* V# y2 E) j. s7 |+ Z+ l
0 a; w# \3 t! U6 p# p # always get new unlocks on reconnect/map restart/map change etc
8 u* ^. h, v6 p" Y$ U if reconnect:
* O5 Q$ l4 S) V9 i del sessionPlayerUnlockMap[id]
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5 s% j2 Q9 ^' k5 ]4 t3 Y newUnlockSet = UnlockSet()
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, E: I; O7 l6 P$ m newUnlockSet.unlockLevel = {}; s J: J/ |9 U
for i in range(0, NUM_KIT_TYPES):
" G. D! ~0 o7 o; S7 ~. z newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():; {9 s( M# G4 P
if player.getProfileId() > 2000: $ ?; N& O& a1 g* M1 w( Z
success = host.pers_plrRequestUnlocks(player.index, 1)
5 o, I7 T9 Q' m1 y. A+ [( h if not success:
1 `4 }! x) k7 e' d5 G if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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. r1 v, k: F, {+ w) {! [9 [def onUnlocksResponse(succeeded, player, unlocks):
4 p6 |3 D) i# e: c' m* y1 x9 { if not succeeded:7 r8 d# u2 y) y; _2 u; {* R) f# s. p
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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9 X7 b6 `6 r' m3 ?6 ~, Y) \, n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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, K" B! L1 u3 c1 m, J # translate gamespy item vector into a kit-based unlock vector handled by game" R3 e- d i) Y4 F( e4 ]
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- S. ^6 O, O5 A! u( W for item in unlocks:& O* P' x$ j, G3 S4 S5 `
if item in unlockItemMap:
5 c* d3 o7 m, I) H' F kitUnlocks[unlockItemMap[item]] = 16 S- {5 b7 N6 ?9 a1 u0 \ L! u
Y7 T% G" a8 f- P, u* [ if g_debug: print "Kit unlocks: ", kitUnlocks
$ F, L% p9 F' i% p8 A# A4 p, P #We do not yet support giving different unlocks to different teams
N0 v9 \9 w5 q/ C. H6 n: B* e* g host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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