|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
5 m7 A, g+ D% A- ^5 E+ x 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( {7 k( l1 v0 L! Z& G1 r+ r
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- e K8 u0 u3 l8 G9 V* T/ W
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% z6 C$ L* Z; t4 i$ Y: m) Z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 W, a1 D7 n# T5 ]. b# n
( F7 @' d+ t7 u: C4 R, Gimport host
# r- X6 R/ Z; I* S! Rimport bf2.PlayerManager
; b9 ?- _9 \/ N3 g5 gfrom bf2.stats.constants import *
# g: Y1 f/ {0 \% i' W# dfrom bf2 import g_debug' X* e! V" Q1 @, {
7 Y) N2 q' L6 a6 r
& V6 q! Q0 p& S4 C# U+ @; N7 M
# map gamespy item ids to kits
; E9 Z5 \ \; w& S8 e x. y- ?! nunlockItemMap = {, S# x8 |/ _5 U$ v5 l7 _
11 : 0,
- A U& `; q) R& b9 G2 j 22 : 1, k) _% R) K6 c( u* t9 m
33 : 2,
B' R& z" m: U9 B 44 : 3,
- K2 W1 s" n& b8 a' { 55 : 4,
, O* c: L6 h- k& p 66 : 5,
# Z0 f }! i. m3 Q* r 77 : 6,
7 D! e4 v1 T' @- F5 v8 U 88 : 1,: Y8 h' I1 t/ t: y6 g% j
99 : 2,
% s/ I; Q9 X5 d8 z( @3 n 111 : 3,* `7 X7 e" t/ D/ y+ m8 ?7 y5 i
222 : 4,
0 H. W' k/ E; V0 K6 l+ y5 r1 j 333 : 5,/ w$ v& A- Z* ]7 ?
444 : 0,/ C. T9 u! V' x; @, Z. ]
555 : 6,
1 a, @" a% e2 c, C7 L1 u }, E L1 r4 K& O% J
) a) Z/ ], G) _( _" xsessionPlayerUnlockMap = {}
; P$ b) r) j ~7 t/ f8 K: V/ Z9 s5 X# M
- B* F i0 a" ` z* j d
" t6 i4 k! @( O* a( n4 v; I( [def init(): r: q$ S J; X" G" M l
# Events
2 K9 _* N; K6 X/ H& I host.registerHandler('PlayerConnect', onPlayerConnect, 1)" _5 I4 }. N( H1 ?4 ~+ {; x
2 m, o6 c* f4 U9 {+ n6 T
if bf2.serverSettings.getUseGlobalUnlocks():
2 P/ t. N9 @+ l+ t8 }: [0 K" j3 Y, A host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
! y0 J/ s! X; l5 r! K. {; O* @( y l1 @
# Connect already connected players if reinitializing+ r/ c# x0 o+ L6 ^" D* [
for p in bf2.playerManager.getPlayers():
- O, C; E& g* e2 `. x4 i onPlayerConnect(p) g2 S7 c' H2 u+ P5 v; o. t6 e/ Y# i
& ~& K# m; F* q* D" ^ if g_debug: print "Unlock module initialized"6 M1 l, L8 k4 r5 s4 s) R' }5 S
+ @! v7 \$ k2 `# p
; w. k- c7 f1 T5 Z. K
- z- D& B: t$ m* U9 Q4 t4 Uclass UnlockSet: pass
2 y& J. L: o7 X$ U; w' c- o1 k q! w
7 G; E# H9 z, L3 ^
2 J( `- G9 J- p4 z/ t: n* W3 p* cdef onPlayerConnect(player):
8 p [( x4 Q" |' O* t) d8 t* G% w3 H+ p7 Z: @: q
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* Z; H0 Z* T4 ^+ p
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
0 p. [- A9 z. A3 Z
* w; x/ P+ u. M1 L) B; N if not player.isAIPlayer():
7 I0 p; }" D& _- }- _1 P, R& T id = player.index
5 M3 ^7 o4 Z7 F# D) H reconnect = id in sessionPlayerUnlockMap6 ^+ S% Q5 p! r) V; X5 M6 y) n" l+ E
. l) g- A. I, b, e
# always get new unlocks on reconnect/map restart/map change etc
; e, p6 W! |# V0 T, O2 ? if reconnect:
# I F- Z3 r5 R1 u2 c) p del sessionPlayerUnlockMap[id]% T" {0 ~5 U. t! C+ f2 ^
' I1 k5 O6 x+ G9 ?( R
newUnlockSet = UnlockSet()
+ N! c% v# J8 f2 ~8 f2 B1 x' X2 P1 G6 a6 z$ [
newUnlockSet.unlockLevel = {}
" t! n: q m% g7 [3 R ]: E for i in range(0, NUM_KIT_TYPES):
# _ s3 |' S5 H newUnlockSet.unlockLevel = 0
" E0 U& m @8 |: v' t, m, v) y9 l& V
sessionPlayerUnlockMap[id] = newUnlockSet
( i4 b9 g. Q- Y# [$ Z
2 @! J1 @, d: D+ a6 Y/ c; x player.unlocks = sessionPlayerUnlockMap[id]
" n* P3 [" y7 D' S2 p, J3 {- w
8 B' H, ]0 i7 P2 Y& m if bf2.serverSettings.getUseGlobalUnlocks():
: n! ~( w: U" \/ s9 N if player.getProfileId() > 2000:
* b1 P6 l I/ k: O success = host.pers_plrRequestUnlocks(player.index, 1)" A1 D5 D/ `: j- O, `* g: p5 I
if not success:+ i6 B5 ]6 ]) `& H
if g_debug: print "Failed requesting unlocks"
9 Q: h& p/ C. g- h3 p0 w else:
8 P$ R6 c2 j1 U0 G9 C if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: D1 i' r4 x3 I/ A$ K
& B2 l( I G% L: h if g_debug: print "Added player %d to unlock checking" % (player.index)
8 Q2 L' w: W9 o6 `3 W2 X. j
. l8 E; U; M% J( J" ^% l V. b4 G . z7 I) t3 C, y7 F/ n
+ @; n$ _. y9 Q: `def onUnlocksResponse(succeeded, player, unlocks):
- a" P* n9 q% ^8 m3 H' u* D( q if not succeeded:6 h \+ w8 M% c$ G3 o* {. v! h
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). `! q. l9 N1 y5 Z A t7 w
return( Q, L2 K8 Y6 f. g: v/ o' Z! G
; h6 k4 B! R$ m8 H I# O
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
8 u& C5 k) x h& B/ ?: o# e7 e2 Y 1 Q M% X+ @) C( |$ v
# translate gamespy item vector into a kit-based unlock vector handled by game
" [, G( ?- ]7 W; n; \' d7 _ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, W# S2 B% E! ? for item in unlocks:' N# \* ]' Y8 G; q, X
if item in unlockItemMap:
6 i: }1 W$ E* x; @. t% ?: n kitUnlocks[unlockItemMap[item]] = 1
& v( S! i# b d 6 u, n- A. ~: u5 O# Z8 P
if g_debug: print "Kit unlocks: ", kitUnlocks+ C9 o: U: v% t) \7 z1 s- Z W
#We do not yet support giving different unlocks to different teams) t# @& s. i& T% S2 C4 T- {" N
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|