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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 B7 I9 A) K/ k& t) Z4 @ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- e- Y$ o, u" N9 u3 j在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
4 ~! X: W0 V3 W4 p8 P8 O然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ v7 q" X$ l; Q# v9 ?0 l1 b9 E最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ e$ s4 ?7 v: E: D! I
1 J9 I8 c* q1 D, B; y+ cimport host# E8 p/ o+ ]3 E! `0 ?2 \
import bf2.PlayerManager& G7 C: m) t/ D
from bf2.stats.constants import *! M2 o) ?) e% R3 d$ A* b# n! h
from bf2 import g_debug0 {) V: A$ ~( Z" V
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7 Z5 R! P$ x4 C6 A3 [' m+ ^# map gamespy item ids to kits
2 M' ]5 t" C2 |0 ~2 punlockItemMap = {
8 H: B9 b4 H1 w1 z) Y4 h 11 : 0,4 c }* K6 ^% [: K! u v7 E
22 : 1,
9 ^0 _ Y% @/ |/ R6 E' M1 \ 33 : 2,6 ]; s) f% Y4 z+ B
44 : 3,) Q+ `7 D; W' o5 U: q5 I) P3 `
55 : 4,$ G$ U* @2 X8 A
66 : 5,1 X. J& d3 u- I7 ~
77 : 6," A* u( M/ Y4 a( g9 B7 P* W# O
88 : 1,1 D0 {$ n g3 g
99 : 2,
8 D- z5 a3 W1 \$ o, W 111 : 3,
; y( j) |9 X' f: }& m9 m0 p$ ` 222 : 4,
7 e) C' p+ I/ M 333 : 5,- }' ?/ ?. _. o" m
444 : 0,
# i. ?$ y# o- K# p' U" D 555 : 6,6 z( m- C4 L. {* y
}
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5 q: V0 s" U/ S$ YsessionPlayerUnlockMap = {}% M% {4 f" V- _6 U* ^" Q
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def init():
: s, Z; f9 P& q2 Z+ m8 i2 ~ # Events+ ^; ~# x t" g7 I- D' D( L& ^# E( |/ y0 Y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ y' d& h3 X- `5 _5 f
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if bf2.serverSettings.getUseGlobalUnlocks():5 ]4 v; O/ [: V1 n
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
! Z# u6 ?$ W" L+ }& A for p in bf2.playerManager.getPlayers():2 `! K- h* y: T! X0 z1 P& V4 I
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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* ~$ |6 q y- n; pclass UnlockSet: pass. K. g/ n6 @3 [% Q# q
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8 h7 p& x( f8 V4 M+ S' Wdef onPlayerConnect(player):$ l6 Y6 c) h% m& ^0 K" w1 D$ M
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 e% z: _% ^" |
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- [& W) X$ c0 Y0 f. E: D
& Z* w! c; h0 x* ?) t* O) ? if not player.isAIPlayer():
8 c/ g0 P. k8 v/ q& B6 x& @ id = player.index# J$ o4 P0 O- q
reconnect = id in sessionPlayerUnlockMap
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' s8 m2 E/ Q- d2 d( E+ t2 B # always get new unlocks on reconnect/map restart/map change etc4 }/ V Q% q+ c) ~8 s* q) r
if reconnect:; P9 O! t8 f1 {/ a' ]( x% Q# p# a; w
del sessionPlayerUnlockMap[id]
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$ A* _3 g7 S9 w, _ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
0 @" R3 j3 I# r* Q8 l9 w for i in range(0, NUM_KIT_TYPES):
- n% M5 E0 g2 K) e! M7 \- s8 z newUnlockSet.unlockLevel = 0" a( `' P0 y( @ h# J- H
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sessionPlayerUnlockMap[id] = newUnlockSet3 E$ O6 v) e8 G; s. ~
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
[/ F0 X$ d/ ^/ V2 B4 `& a if player.getProfileId() > 2000: , l5 X J) s6 P$ j7 V* ]; h
success = host.pers_plrRequestUnlocks(player.index, 1)
6 Z/ d N0 Z2 b; G if not success:
$ i8 B6 @% b& x) t/ z( N: [, l+ ^6 y6 C4 r if g_debug: print "Failed requesting unlocks"
' F( i/ r" E3 H else:
# {( y% X9 m$ c5 X! X9 Q if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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6 t5 a7 I. H% y0 B if g_debug: print "Added player %d to unlock checking" % (player.index), g- j8 l$ w5 b# ^3 ]9 d2 U
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def onUnlocksResponse(succeeded, player, unlocks):
: M- c, z- h, H/ n% D if not succeeded:
3 y/ k& O; I9 i1 Q$ ^0 b print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ n1 g0 W: s7 l
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
1 ]; d' u* g5 C- {3 q [ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& @, Z8 x- _) ~ for item in unlocks:$ Q: G% o8 Q4 m$ g
if item in unlockItemMap:
6 C4 u4 y I% p8 G7 s* D kitUnlocks[unlockItemMap[item]] = 1
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- K% `4 {" h9 X* t B if g_debug: print "Kit unlocks: ", kitUnlocks
) ^6 D' ~! u8 y d$ x #We do not yet support giving different unlocks to different teams4 a/ ^: T6 B% ^# n
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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