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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # F3 G" i$ O3 j W& ~7 a/ `
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ {2 M3 `5 i7 J/ a* e* |0 ]在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 v* B1 o W+ ^7 b9 E6 k
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ |( m: k) t) r& c0 U
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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; J3 m8 \& k+ Q- @8 qimport host
$ d! ?4 A {. H/ D" b4 pimport bf2.PlayerManager
$ T+ o- V! C: s+ P1 [4 Sfrom bf2.stats.constants import *
! l; [4 n' y" z: Pfrom bf2 import g_debug
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$ j" ~5 i# g0 F0 C7 x; L% w# map gamespy item ids to kits& I, @! F. i2 p0 I" P) F3 @
unlockItemMap = {
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33 : 2,: e2 o) @) f6 l5 W K1 P4 r$ R* b, r
44 : 3,6 N" z. F" W" J" m
55 : 4,
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77 : 6,
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99 : 2,2 b. [3 q) I8 H
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222 : 4,+ W @+ a' k7 u. v8 r
333 : 5,
8 c1 E) B+ @5 b9 { 444 : 0,
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9 |# D4 n7 A: H+ K2 V8 ?/ TsessionPlayerUnlockMap = {}: Q( u: S5 g/ ?
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def init():. O! ~7 w/ ~; l/ m6 }' H
# Events
. `# ~9 I$ [3 A7 D+ b! |4 G host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 ?. g& Y/ o7 n7 ^& b' d+ [3 O3 }
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if bf2.serverSettings.getUseGlobalUnlocks():
) M6 y& h8 s6 e$ B" g host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing6 A4 V% |2 j% i- ?6 {( y
for p in bf2.playerManager.getPlayers():
0 `+ w: }! Y8 g onPlayerConnect(p)
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% S. }: f: i7 t7 v) ~ if g_debug: print "Unlock module initialized"; g$ I" i( C' ]. ?5 u! U
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class UnlockSet: pass( ~) r7 ]7 N- N
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def onPlayerConnect(player):
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$ C' c7 s$ P0 F g' I defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 l5 y- i, [+ T( G$ v host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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- j6 K! A# d4 y( R% x% M if not player.isAIPlayer():7 g; I. E7 x% R* Z) ^% b3 t' ^
id = player.index
4 u N% R* t" | n0 C reconnect = id in sessionPlayerUnlockMap% U* R+ c5 f1 `/ o' R) {; r' c6 C9 m- G
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id], z0 Y0 S$ Z' E \# x* B9 ]8 ]
C% w8 T. c" Y, G! J! C" n newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 03 L5 \! a* C; e' ]0 |/ Y6 e2 x
7 O. ]% ~" Q; B2 }, l3 d) v1 k sessionPlayerUnlockMap[id] = newUnlockSet
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7 U9 s3 B8 n4 ^9 ^ g6 _ player.unlocks = sessionPlayerUnlockMap[id]
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8 F% @4 P; d! c/ N; F if bf2.serverSettings.getUseGlobalUnlocks():6 e8 O9 k1 ]) f! \) U- b1 K
if player.getProfileId() > 2000:
8 e: M) E- q) d) N0 ~7 |6 k6 _ success = host.pers_plrRequestUnlocks(player.index, 1)
; x" u* t% n v1 ^ if not success:- H+ u; W: I# p* z% ~4 o2 v
if g_debug: print "Failed requesting unlocks"* J4 p) U) O( s; I+ \/ v
else:
7 o* R, G8 y. f$ \ @& } if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ U, l- \5 A3 q6 K% P0 X
6 v+ w; c# h6 f# M if g_debug: print "Added player %d to unlock checking" % (player.index)$ I% @ C2 e3 n' Z& H5 [) q
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def onUnlocksResponse(succeeded, player, unlocks):: e- D* p$ ~% G1 `" t
if not succeeded:; O4 r* s/ f& K
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
0 {( H+ v5 m) q- |5 S; O9 C kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! o1 ?. d7 m- J3 ]* g
for item in unlocks:
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kitUnlocks[unlockItemMap[item]] = 1
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9 \; O4 S E- x$ y0 j$ X if g_debug: print "Kit unlocks: ", kitUnlocks5 q4 s1 d, F& `; x$ u2 m. P& X7 J
#We do not yet support giving different unlocks to different teams
: S+ Z4 ~) v' b8 [3 `- P4 u host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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