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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & R6 |* n$ w8 ~5 N. x
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:7 |( \7 x6 e9 B9 T* k8 t D: i" C
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; a2 @, p+ |3 Z* U) V+ |. y) N然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" c, h! F, S1 _0 N最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host; y; y2 P3 C# y% K8 ~. o" u/ K
import bf2.PlayerManager$ |9 a) I. I8 j* U7 `: R" f
from bf2.stats.constants import *
) F- c- f! L6 T, E1 Q _) `from bf2 import g_debug$ ?* u( @3 y- y7 f
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) n9 @8 L+ o% l4 Q3 j# map gamespy item ids to kits
" G0 q R5 s! {1 g( q; ]- Z; c1 dunlockItemMap = {
2 H' X2 k5 z! R+ K Y( D' t1 q 11 : 0,3 ~6 O! b3 s k3 s
22 : 1,
2 ?8 x$ H0 Y; X {6 V* S& m 33 : 2,
w1 i4 Y4 i% f6 `9 t! O 44 : 3,
% M, f7 P4 |3 H( z 55 : 4,
) I9 T5 L2 U, I' V 66 : 5,/ _) s' L9 ?5 D+ f" B! p
77 : 6,
' ~; f G: m; C' Y 88 : 1,& u0 j# x0 E' d8 E2 N7 G8 g
99 : 2,! N: b" e, ^$ P3 Y h W
111 : 3, T" D6 J4 f- m ] \) a2 _( g
222 : 4,7 s) V: n. `, R
333 : 5,
: q' A, J/ q8 j6 U. W% h! n1 @6 f 444 : 0,
& |$ v( s5 W1 b) H 555 : 6,
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+ B9 \) h! f8 ~
+ |- T$ g; Z( @3 q& o3 U( Z' TsessionPlayerUnlockMap = {}
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0 G9 s8 R2 b- ^* v) Y; j$ h% P2 Ydef init():
6 f0 Y5 }, ^; Q E7 y) y* G # Events
! z, H& ~, S" v! F$ s" U7 J6 Q host.registerHandler('PlayerConnect', onPlayerConnect, 1)" f t3 U" r) x6 ~8 b
7 F3 D7 T7 p9 V2 J% j3 c4 G if bf2.serverSettings.getUseGlobalUnlocks():9 [; C. A7 ]' m: v0 x( I4 E2 t
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); e$ p g5 m. R; R: o: \3 a; b
- X6 @8 `5 D4 s, m: s1 p # Connect already connected players if reinitializing
) J7 Y2 p/ T: i0 C) C for p in bf2.playerManager.getPlayers():
" }' |7 h- z, W2 |" P onPlayerConnect(p)* @% F' ?2 I9 X! N) ^5 G% U
* t. U! e$ I z if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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, L% ?6 B* E9 g* Ldef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 _! r9 H3 ]5 d4 n' O host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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$ _8 v5 G4 |! {0 F if not player.isAIPlayer():4 r* \' B- G0 C) [6 l; T; s
id = player.index$ |! p3 [: y& q) Q; R) J
reconnect = id in sessionPlayerUnlockMap, U3 E* Y+ e$ s
' O! \5 u; g. O- \ # always get new unlocks on reconnect/map restart/map change etc
5 D- H; }: h! R if reconnect:9 W6 U: P! [) n: Q
del sessionPlayerUnlockMap[id]$ Q- y+ @) B/ |
& m4 ^" n+ r4 a! l; e2 s2 T newUnlockSet = UnlockSet()' C6 n2 A5 T+ @6 u( y& ?* x
/ J4 T, w) @* y$ Q/ z, P4 ]
newUnlockSet.unlockLevel = {}
6 [/ k5 v9 n" X* |) v for i in range(0, NUM_KIT_TYPES):
+ f* y5 h* G& K8 s' e/ W- U& o newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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3 a4 \* E# `9 k U% c& S player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
6 P. ~+ i, F/ X1 _* r if player.getProfileId() > 2000: 5 y% y: ]: F! N6 t& ^
success = host.pers_plrRequestUnlocks(player.index, 1); G- R9 [- v) y- g2 g
if not success:
8 U3 ^9 m: T3 K if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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* V# I% f" T! q* h& m if g_debug: print "Added player %d to unlock checking" % (player.index)# [' v% `! t" H2 D( d
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. m2 r: o& I4 Z1 C" V2 Z' w3 H0 hdef onUnlocksResponse(succeeded, player, unlocks):
. C q/ V/ g7 D) F* @4 ~5 ? if not succeeded:$ f1 L+ \- ^, @7 z6 R
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)6 _6 t4 N$ S6 R$ T5 o$ `
return0 R' u2 c- P, R$ u) @+ E
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks' M& C9 V; W) y- s* b. u$ K
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# translate gamespy item vector into a kit-based unlock vector handled by game; ~9 C0 `; k! s# V
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 }( W; @. R6 c- i: G- [% p$ Q7 Y
for item in unlocks:
) k5 u! G: B0 v2 X0 n H. e if item in unlockItemMap:
- F- c" L% a" j% F8 }9 A5 y% \$ x/ ` kitUnlocks[unlockItemMap[item]] = 1
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! P0 U% q) E& i. x if g_debug: print "Kit unlocks: ", kitUnlocks
3 P0 r' @2 S/ O2 w7 K- b #We do not yet support giving different unlocks to different teams
$ A' E5 E7 i2 c host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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