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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- p1 |; y ^9 P6 j' p% d/ t! O+ ` 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ Q1 [+ k" G K0 c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 ~+ U% G7 k# E) m2 `8 `然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!1 [( e, _2 I* `* O# R! ^. S5 o2 u
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 [1 X% \; Y( B, e2 m) _! i
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import host& x3 |4 ^4 F* d1 Q( _2 X
import bf2.PlayerManager5 K- k0 D3 e5 Y n1 @0 m# Z
from bf2.stats.constants import *7 Y9 l9 j, J: i& |2 o7 f1 X9 }
from bf2 import g_debug
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8 C# m' F* Z4 Z# map gamespy item ids to kits' I: L* _5 J) {* e: J2 v& U
unlockItemMap = {" C( z6 j6 p _! P" C
11 : 0,
6 x3 O& d( f7 W; `( ^, l6 g 22 : 1,! y- c5 _* l" Q0 ^0 k8 ]) U' _, h
33 : 2,
0 i1 t' P8 l& E# Z7 a" a2 n 44 : 3,+ W; K" o* N2 q* v
55 : 4,
( q% T, C$ R" h% G- r% u- |& X 66 : 5,
2 R: F! C& R3 H& k) G! i, j 77 : 6,
# d# C' ?- d' q2 ~ 88 : 1,2 V% O& t) E$ b( C5 J& q# v
99 : 2,7 T) b. Y! p W# k% f
111 : 3,
4 R [, L$ [, K# W 222 : 4,; i: y8 }& e6 v8 D9 g7 Q
333 : 5,
k1 U9 [6 W9 P- b0 ~ 444 : 0,$ B0 h" _8 j ~* \* @
555 : 6,1 ]5 M4 N- t9 Q1 M, L9 u
}
# G' \/ c# e# ^
0 G2 Y! K# Y1 ~9 H o! v: DsessionPlayerUnlockMap = {}/ u X$ f, p/ R
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7 v# b Y! o! `+ adef init():
% E8 J( t' k; ~- L" a2 h # Events
' m V3 c; I& N H# R# F: p, H host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# T4 H0 X, t- [) {7 S) W
& R- X1 C+ W5 y( Q: U if bf2.serverSettings.getUseGlobalUnlocks():: u+ c: }. d1 N4 `$ n
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 m0 C* _4 t: m+ I$ i, R' P1 @" M9 Q
3 n; t# t2 F2 b" i# { # Connect already connected players if reinitializing- j: M3 v! c0 C
for p in bf2.playerManager.getPlayers():
$ W3 R a m3 N4 q% h onPlayerConnect(p)
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o' K. [/ o% @+ l8 U if g_debug: print "Unlock module initialized"7 z9 h! G0 i7 B% M, O! Q
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class UnlockSet: pass. X, \* a, _+ @2 r& E, }
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def onPlayerConnect(player):% A* i' k( b; I' x! f# k2 C
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' V( N: p3 J& J0 H* ~2 f) B7 n$ g
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ Q) K, j/ c& l3 A, T
+ {/ u6 c( A& s: P+ `9 z9 ?+ x2 j: n if not player.isAIPlayer():
1 ^4 a5 ?" Q$ J8 I% d& m8 f4 T id = player.index/ y7 |1 N3 `2 }, m
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc0 x9 R- m! Q9 J& l* V
if reconnect:
6 W- V2 c- Q" F N% V. J del sessionPlayerUnlockMap[id]
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3 j/ }7 `: n4 t9 G% _0 C5 J$ M newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
( L* h2 b, K- Q4 g# A0 Q U for i in range(0, NUM_KIT_TYPES):& A [- T) L C% E
newUnlockSet.unlockLevel = 0 a8 _- Q" [: ?, U x/ A4 a# z
8 h# a" X; X& L2 f$ ]9 [: v% o. } sessionPlayerUnlockMap[id] = newUnlockSet0 {; ]* O R0 L4 I
& o. ]: L0 V/ y* Q! q9 q" {
player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks(): ?$ J; i* w" i7 @5 v2 I& c+ s
if player.getProfileId() > 2000:
% y! A% x1 [3 H) D! l# R success = host.pers_plrRequestUnlocks(player.index, 1)2 u7 _- f2 \, [
if not success:) ^2 q6 v" Z8 o7 o
if g_debug: print "Failed requesting unlocks"3 F5 l4 h2 ~9 z. J- p; j) ?
else:8 |, W* |9 a( r- C# V/ ?0 d
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)( c; f( j+ t" \% _" @$ F
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: M9 l1 ]. b5 X. W# o& u% |& N1 Y0 Edef onUnlocksResponse(succeeded, player, unlocks):
2 F( {; ]; u9 ^$ V5 ^- n/ T if not succeeded:, h4 i9 p5 ]8 ? c( G
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
0 }! ?+ M3 b- f% d return
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5 l" |8 b' n0 x9 S* W( [! i% d7 q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
2 ?/ ^% h& F5 s9 {9 E! a# e4 @" ? kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) v) N: U1 h/ W. j* S for item in unlocks:. U5 y2 ]8 m$ @$ P7 q" }
if item in unlockItemMap:$ v' C& a( n, s5 S" ?3 s5 S
kitUnlocks[unlockItemMap[item]] = 1
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, Y8 j C( S! Q: \$ _ if g_debug: print "Kit unlocks: ", kitUnlocks! _( D" K8 B3 H4 x
#We do not yet support giving different unlocks to different teams
0 Z3 U1 i' @& S/ s& s9 T host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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