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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & y" I' S9 u* o0 z1 i% V
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ S2 C$ X$ L* z+ L2 O% c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" _# M C' C. r, ~- F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
, x v) W/ {& l( Z最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host/ E% T) t: V* \1 S/ r# a/ J8 L
import bf2.PlayerManager1 \# @ i, |1 P% Q6 V
from bf2.stats.constants import *! C1 x" O) T( Z6 g' w9 N
from bf2 import g_debug8 {2 f7 N, o/ X4 S7 @; N1 ]: g3 O; u
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# map gamespy item ids to kits
1 |: z5 P4 r1 D6 T" [; h5 A9 B2 LunlockItemMap = {( ~3 \3 w! S8 e" p" \" K
11 : 0,2 E. L3 E& S, C' b B
22 : 1,2 m# q2 R4 y& f) {3 n3 X
33 : 2,
% d5 J3 M. R4 S) [ 44 : 3,
, I7 K) g0 h# \" a) H9 U x 55 : 4,
1 e7 x3 R9 s1 {/ g# f 66 : 5,
1 y- t6 a( X1 v. E: ^ 77 : 6,
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99 : 2,# U7 J) w6 o9 @% P/ B
111 : 3,
* Z" x, J( s2 Q% O+ ~ 222 : 4,; @- R0 ^) |, d* j: ~( C% U$ @# ~
333 : 5,, Q3 ?- A' z0 T2 t' l
444 : 0,
& b8 a1 b0 |! x" ? 555 : 6,
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; c8 n9 p m/ V. PsessionPlayerUnlockMap = {}; M$ ]( x0 \+ j' P
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def init():4 A& f% t+ V$ l+ Z& p9 q. @
# Events
1 c6 H+ G) C/ A8 V f; n& Y host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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( \; T! h- }) C' x3 X7 t if bf2.serverSettings.getUseGlobalUnlocks():
: v; R8 E& e6 l) [3 _6 U( x* ]) _ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 T+ M, y( Z* V4 u c
$ f; }1 \( i" e6 g # Connect already connected players if reinitializing
# c7 G% f9 }6 V$ v) k' X7 H9 l for p in bf2.playerManager.getPlayers():
! D& H1 _' |$ g9 }1 m onPlayerConnect(p)1 n P/ f' E1 |
, C5 G8 ?( M5 \3 s( ]# s if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):+ D0 k# a7 M8 l5 f1 P
8 Z4 d1 e: y0 q6 u: ?% _/ B3 S defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 v1 {2 i1 F M. f- b
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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% V3 C6 C4 i/ h if not player.isAIPlayer():
% P; ^& _& M+ `' S( j/ r id = player.index( a$ s! h j* z- t
reconnect = id in sessionPlayerUnlockMap- N2 B5 S# {8 \- N; m0 j
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# always get new unlocks on reconnect/map restart/map change etc* d, G8 v. {- u5 x8 s/ l
if reconnect:
- T' \0 @ z! ^, S+ f del sessionPlayerUnlockMap[id]
# y: _: G/ V. o& h% ?4 X
9 R. z1 G- T: p, n% s newUnlockSet = UnlockSet()
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0 y( j/ ]" m) F4 y3 M( M newUnlockSet.unlockLevel = {}
; ]+ I* e+ D# o" [5 p for i in range(0, NUM_KIT_TYPES):
" w8 N( I3 {8 W& A- n1 U newUnlockSet.unlockLevel = 0: N9 h) _: _( c6 d3 m$ q7 I
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sessionPlayerUnlockMap[id] = newUnlockSet
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6 z0 S9 I6 K% O( ?. r# Y player.unlocks = sessionPlayerUnlockMap[id]" V6 V2 Y4 ~, j: I4 o: Q6 O, l
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if bf2.serverSettings.getUseGlobalUnlocks():& l4 Z& A& U7 K# @ K$ a8 y
if player.getProfileId() > 2000: R* p3 p: T: j6 h9 L
success = host.pers_plrRequestUnlocks(player.index, 1)0 A3 O" H& ^9 y7 D
if not success:1 o+ Z9 _! n4 Q( v. C9 D
if g_debug: print "Failed requesting unlocks"( T$ j+ [+ I7 c& X
else:
( ^7 \9 U2 m" B) `1 U/ [6 h if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 z0 c$ q7 E6 w
# d# L0 a) E6 c; l; E: D9 S0 l if g_debug: print "Added player %d to unlock checking" % (player.index)
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E1 O0 o' [& r5 wdef onUnlocksResponse(succeeded, player, unlocks):6 a3 }9 n: l* r
if not succeeded:
8 Q# W6 C! V5 x- F/ `7 I print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)4 c. p% a; m4 ^0 Y) L6 Q$ E
return
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6 H7 ` ^- |; k) p$ H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 F- Y& Z/ O5 g1 `% w. I; S7 W6 t
/ Z7 `' u# |5 Z1 T # translate gamespy item vector into a kit-based unlock vector handled by game, P+ J6 |7 ]/ ?: B
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. h1 M! `+ v' j% T8 _6 o
for item in unlocks:
, B# K3 e q7 |* C if item in unlockItemMap:
" B7 D& p( k; M1 ^; J) M kitUnlocks[unlockItemMap[item]] = 1' T7 B Z& b# l3 L& v0 m& {8 _
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if g_debug: print "Kit unlocks: ", kitUnlocks* t* G) b$ g9 ?' X4 s/ j( N6 g
#We do not yet support giving different unlocks to different teams
- q1 Y" T6 E. `5 Z host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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