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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- S' q* z$ | U# a0 P 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:4 ^: q5 |1 A! N. c+ A# Z0 J
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# t3 I& G# w2 b+ u# Z# N7 u然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
* C; S- k% Y- m6 q3 l最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!/ w( w8 O: I# ]& L. U
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import host
]7 ~! ~; ] H4 X# `' v( pimport bf2.PlayerManager
7 R' j, |& q( \0 k+ W$ f& Tfrom bf2.stats.constants import * r3 {/ K+ ~; s8 n
from bf2 import g_debug* L# k& {0 Y/ w
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5 ]1 v- ~# L$ g) A% f1 a& G# map gamespy item ids to kits
' r4 o& W. N; t; t4 qunlockItemMap = {
}+ d, ], S9 L8 p5 z9 W2 K 11 : 0,4 b( H8 A+ p8 }# a; V4 g
22 : 1,
$ G; s4 T0 z, q# J& m 33 : 2,
/ n1 l3 \+ F! t4 Q 44 : 3,
8 w# y( [% s7 m o' i, K0 M 55 : 4,: p9 i Q& J$ u( `" y" {
66 : 5,
, q, d, ]' i5 r6 w 77 : 6,
) ? H# U7 P$ e G 88 : 1,
% {; P' M4 k+ ~: j6 [3 x 99 : 2,3 s* ]+ t: m. _& D* }: @8 F
111 : 3,
$ b' Z( j/ J/ T 222 : 4,
) s8 d s, h+ P9 R0 r( c9 r6 M6 m 333 : 5,
1 e) @# e6 ^2 k, a0 J! D. i 444 : 0,
/ W6 f9 b- {+ g, E& ^; F/ {+ Y! g1 g 555 : 6,
0 o0 r0 C k) Q3 v! M( s! r' p }, j( b% n* c) k) s
2 {- m, T6 Z, o$ }& d* \$ k" q5 psessionPlayerUnlockMap = {}
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def init():
9 k7 ?( K0 v- B- o) ]9 ]+ c # Events% t0 r) V* b" Y7 ^$ x# R/ e
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
4 u7 L3 o# T# i% D+ T- l. s host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)/ _8 j0 ]9 T' Q- E
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# Connect already connected players if reinitializing
g: \9 E- e! ?% Y. { for p in bf2.playerManager.getPlayers(): |# J( `! W; X
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):: R1 J5 J! D# b! n; X
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 s2 e6 u0 m8 P1 D host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ V6 d! Z8 k' ~
. K) K& f" P9 q; l+ k3 x o if not player.isAIPlayer():
% c8 ]5 R, F/ E5 A! V id = player.index
2 {1 l- B+ P6 v$ W& z1 k( S reconnect = id in sessionPlayerUnlockMap+ f1 T% t& R4 g' ] ^
+ ~& S; l. S2 v! p # always get new unlocks on reconnect/map restart/map change etc
) W/ w" f# ?( h- ^' \ if reconnect:3 V8 m4 ~1 s. ]9 y* [! X7 [" F
del sessionPlayerUnlockMap[id]0 S. Y1 |( B- ^. `
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newUnlockSet = UnlockSet()9 ?+ X6 H, z* G _" S O1 J
. r0 N( s- ?, v) x1 p) B' i. a# a newUnlockSet.unlockLevel = {}
+ i! j* A, z" y7 d: N/ W9 m for i in range(0, NUM_KIT_TYPES): s; M- r0 J6 F) V4 Y
newUnlockSet.unlockLevel = 0
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- ?* ^) M/ r& a+ Q9 X sessionPlayerUnlockMap[id] = newUnlockSet! n$ R( x# N; C4 L
9 D5 }+ z# I, i9 N Q player.unlocks = sessionPlayerUnlockMap[id]
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; Z/ r Z+ F! A- _3 @ if bf2.serverSettings.getUseGlobalUnlocks():* d! c% e' c% P, x
if player.getProfileId() > 2000:
) O) L; c5 Q0 V! @6 _) h success = host.pers_plrRequestUnlocks(player.index, 1)
8 u: T8 J7 f; E- c! s# h+ b if not success:8 \+ g5 l2 I2 e# g3 B; N
if g_debug: print "Failed requesting unlocks"
0 R, `$ a* `% Q2 t# I1 L$ F( O else:
0 {0 s9 d u$ F' e5 c if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 ^/ d) {3 t* N
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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: m$ w$ K9 N N& Ydef onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! F' Q1 ^: z3 |9 u, S' k7 Z+ F$ ^3 s
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- N' S# \; C3 ~* G3 [9 i
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# translate gamespy item vector into a kit-based unlock vector handled by game2 G: h9 o* a e% l1 h1 o( A
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' V4 ]1 ]$ r. W7 c, Q0 x3 } for item in unlocks:
. m/ u0 d, @% s5 x5 |2 G$ W: Y if item in unlockItemMap:( z3 k a9 w, |- R/ q* W0 m( P) G
kitUnlocks[unlockItemMap[item]] = 1
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/ H8 k, G7 n$ Z$ ~. y, T) r) a1 d if g_debug: print "Kit unlocks: ", kitUnlocks
# z8 H N5 ?# _& M #We do not yet support giving different unlocks to different teams b2 P. o6 T+ I+ F
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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