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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 F+ Q! r( Z/ ]" I3 d2 h+ M* J
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( f: g/ ~( L3 q- O- `在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% c9 k, q% x x4 w! C$ B2 R$ M: i& A
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 \1 Z# E7 q0 T; g% c4 U( t; l
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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1 ^. z1 }4 ]/ r1 cimport host* }( ~( S2 [, v# O4 F- b K6 b9 U
import bf2.PlayerManager s9 U8 F) ^ c
from bf2.stats.constants import *
2 V- Y& ?: X5 t- g. }0 X/ A2 e$ Zfrom bf2 import g_debug2 [8 h1 C" q( e* ?* j' C
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K+ D& S$ W* W# U0 r# map gamespy item ids to kits7 ?) C! ^ S) n& v
unlockItemMap = {$ W/ C* L- Q% H! L) b: m
11 : 0,
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33 : 2,
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77 : 6,
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99 : 2,; G8 u0 S% Q5 l% U, `* N2 F9 e
111 : 3,
R5 L$ y. L8 m+ c/ ]0 ?& R 222 : 4,4 L$ P4 ^% ?1 v' r1 m
333 : 5,
/ D ] k9 {2 B% A8 v* T$ M/ ? 444 : 0,7 ~5 K _0 f3 h7 L" ~; s& R4 `
555 : 6,
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" {7 @' E! @" ^3 b" t1 y, w3 tsessionPlayerUnlockMap = {}3 |. W1 x! y6 `0 V0 G8 K
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def init():
" Z/ D2 H+ `5 x5 H5 a # Events
# U3 e, {1 ]3 X& n7 C* [ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
$ k7 E/ b: U1 f. D host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing$ a' d( U/ `* H/ T6 G6 |2 I
for p in bf2.playerManager.getPlayers():/ A/ z2 a' q# W! V& Z, x7 N
onPlayerConnect(p): k8 g5 R1 p/ Y- C3 T P/ f
4 {* X5 P# _: C% p8 U* ^ if g_debug: print "Unlock module initialized"6 e# |: E+ h# j- o8 Y
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/ B" n! S! Q2 o0 b2 F s5 [+ }class UnlockSet: pass
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def onPlayerConnect(player):
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8 o! e5 @. P# l% M) i defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* F; Y5 C+ y5 |/ I
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)2 w; r, ~ ?+ X! E/ X4 `% F( l
/ l3 F- h* r- r7 y9 W# U9 A5 A4 J# M, X if not player.isAIPlayer():
9 z" j; p" M( Y( z+ \8 Z. Y* g id = player.index# m, u6 L, q; H0 y( ?0 L
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc+ X3 S. A7 q% N( r& ^
if reconnect:$ d( z7 [+ a% y' d* y: Y; E
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
% \) `1 [) L# a
" `. v) {! G6 c' a newUnlockSet.unlockLevel = {}8 H4 e1 k$ A5 @8 v
for i in range(0, NUM_KIT_TYPES):8 S7 y" c/ D* W4 h; _$ E
newUnlockSet.unlockLevel = 0
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( c# ?3 l F3 ?: M% w sessionPlayerUnlockMap[id] = newUnlockSet
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- i( R- |3 c7 W% S" I2 p player.unlocks = sessionPlayerUnlockMap[id]
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+ |/ e2 E$ p$ j8 z4 N if bf2.serverSettings.getUseGlobalUnlocks():
" K4 j( o# A4 s5 s5 A9 x if player.getProfileId() > 2000:
5 Z# i: z4 P. e1 l% N success = host.pers_plrRequestUnlocks(player.index, 1). [, t, o8 {/ ^1 G
if not success:
. @: t, C, |8 M) w, | if g_debug: print "Failed requesting unlocks"+ j2 |7 X3 l) K: ?8 u' J+ m
else:- {$ G# ^7 b7 |' P( n2 z' h
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 \4 ^1 {( c$ y
. Y5 m( R9 H( S7 q6 j1 Q7 _ if g_debug: print "Added player %d to unlock checking" % (player.index)6 X: z! H- U O: J- s
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# h9 k$ h3 U! ?1 ]* R5 W& Vdef onUnlocksResponse(succeeded, player, unlocks):$ X! q/ @9 E) V/ X i
if not succeeded:
- q. i+ O0 V& H9 j1 M' v print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). Y* Y; |' u' @# U3 M) w6 r) d
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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( s0 ` w- `& ]( ^2 F2 K# O: B # translate gamespy item vector into a kit-based unlock vector handled by game
$ [' M9 R n7 I2 L3 e, e kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 v$ a: ^$ K/ N5 a7 w) t
for item in unlocks:
, h& A( A4 \( I' N% r& B# x if item in unlockItemMap:
8 E0 W2 d- m c9 d! H# ~: b! ?3 ] kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
$ h/ X! O+ q* w #We do not yet support giving different unlocks to different teams' t7 y) }) z' h" a
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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