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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " S! J* w" V+ j
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 e+ @, G" U3 o1 |0 F在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, U0 H) {" m1 A' Z
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, J4 o" @( Y7 y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
3 x9 {" D; r3 s: y$ simport bf2.PlayerManager9 [7 B) C T6 \
from bf2.stats.constants import *3 S" N# j" Q, }* c7 \9 \3 ^
from bf2 import g_debug8 s' u" ?' w0 r" Z H
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( X- n' |! u" d% m# x* X9 Z3 ~5 G0 `# map gamespy item ids to kits
. V7 \- o& k5 r# Y' Z9 Q ^( ~unlockItemMap = {
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22 : 1,
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& a4 b1 i% h0 r+ U3 `! ` 44 : 3,2 m% {; d) t/ P; f
55 : 4,
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77 : 6,
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( ^ c( E, \( K+ L" s, K5 s% ~ 333 : 5,
' [1 H) B8 B( F% f; n# k% R" {! ? 444 : 0,
) d: ~% G, H+ H& l! I* h' @ 555 : 6,
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9 @& ?+ L+ R0 g1 T$ ^sessionPlayerUnlockMap = {}
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# O( k4 q6 E1 a1 W& j* j5 y6 hdef init():
% P7 X+ l* o i. M # Events. a, ?# w q& i
host.registerHandler('PlayerConnect', onPlayerConnect, 1). ^; J4 ]& t$ h( q) Q: _
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if bf2.serverSettings.getUseGlobalUnlocks(): Q! `' e- u% [& x0 u! L3 X0 G" C$ F
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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+ ~, l' ]2 f% |$ V) e # Connect already connected players if reinitializing
+ E) {9 r1 j8 J5 v8 u/ f for p in bf2.playerManager.getPlayers():
6 j6 Q" O6 h2 H e8 w, X) ` E onPlayerConnect(p). g4 u' a& j% z2 q) j+ x: n
* i$ } A4 W+ S3 r; K$ p' ?4 w/ b if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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0 {2 ?' Z$ @8 s4 O s9 b/ n+ R! A5 @ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( O, y, a. O4 R( p( p$ u j; ^
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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: }% t G& D" A. d3 l6 X3 X if not player.isAIPlayer():( Y8 S" o% h g* V! C, U) R
id = player.index
1 k$ n: |$ R1 j1 S( J6 P; g reconnect = id in sessionPlayerUnlockMap9 r% p7 l3 v3 u
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# always get new unlocks on reconnect/map restart/map change etc& \8 n1 H- K; h$ ` J5 h' @: q- ]' x
if reconnect:
2 p: _2 Q' i- k y2 y/ z6 O del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()4 l9 n7 L0 [1 H3 T# j5 ]5 U
$ c" a3 W8 k* z# A7 L) @ newUnlockSet.unlockLevel = {}: N( H$ a; i, H& [
for i in range(0, NUM_KIT_TYPES):3 P$ C' u# P/ V) M o8 U4 S
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]; \8 T3 z& V* i+ v. O, t
4 c/ a" j9 Y6 ^" ~- G if bf2.serverSettings.getUseGlobalUnlocks():
) N6 N, i& R0 G7 p% m if player.getProfileId() > 2000:
- N% g( a4 W+ J/ I success = host.pers_plrRequestUnlocks(player.index, 1)- A4 d$ @% i5 m. D
if not success:5 x+ M, @% Q7 w/ |; d
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& T5 I( |* y! z/ H# Z
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
" O/ C9 B6 ?! b: O if not succeeded:/ ]% S2 l3 Z& h, ?+ H+ a
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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6 D7 f$ z7 H; s2 z. c$ K$ u # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game1 X6 L& F' t: @( O. V) X& V
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. y# y: ?+ f2 \. U- [! }& }+ i for item in unlocks:# f8 A2 A% B* d( S" ~6 n
if item in unlockItemMap:
4 J! [- j9 W) @3 X( ? kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
- E% E5 T7 J2 }1 x$ f #We do not yet support giving different unlocks to different teams% S5 t* B( [5 r
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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