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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
9 m4 T. n( Y& I% z* _" m% q 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. m7 E- [2 w0 R0 _9 x在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ }4 }3 y& `5 Z! }# l
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: D. z6 ?/ {4 S7 l7 M7 V+ D最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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8 \8 T; u" E2 O. B+ d8 l* \% bimport host
4 ^1 X/ [2 A% y; R7 Vimport bf2.PlayerManager
7 g/ Z* |+ D. d; r4 xfrom bf2.stats.constants import *
& H# v' l6 e' M" z/ f: ifrom bf2 import g_debug
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# map gamespy item ids to kits
7 O& k9 u" r c* uunlockItemMap = {6 k, j5 g$ L! H# E3 t: d9 j
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22 : 1,
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55 : 4,
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99 : 2,
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222 : 4,
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444 : 0,
6 t3 Q2 d% t% r& f) S) B% q 555 : 6,
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sessionPlayerUnlockMap = {}
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7 K3 P( b! \$ W H1 \( ]' {
3 L4 W* L. Y. T- s/ Jdef init():
4 u# u$ { X: |7 c8 A& J; } # Events9 K2 z% f- @0 @% f3 o6 `; @" P
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():. ]$ f0 X: m7 X4 A2 H
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)/ ]+ i" ?9 I5 h: \) ?
9 H' v6 T: G- W" y" m& Y # Connect already connected players if reinitializing8 t9 x5 v8 h4 O% P& A: v |
for p in bf2.playerManager.getPlayers():
) S! W3 |. @+ t& c' p% I4 c: v6 U. \ onPlayerConnect(p): `2 F! n- m& e; A3 q
! ^5 b( C- m3 V) P, [+ Q if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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/ K4 {/ A# n) q2 ^4 X" ydef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 ^! `2 F9 K& U5 L& o/ U4 C% n7 z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" I2 p& t) M) {, ^4 M
9 Z0 q* n/ [1 t! I9 f" j" ?! y if not player.isAIPlayer():
3 q7 H1 ~5 l, {6 r$ g' l" I- v id = player.index
$ H' M! l2 m5 l# ]/ w+ W% v reconnect = id in sessionPlayerUnlockMap( h3 a& |! w `+ |6 g7 w& x
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# always get new unlocks on reconnect/map restart/map change etc& ^3 }4 M4 M7 L' ^
if reconnect: q& l4 Q* O) L7 v/ h
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}. }, p9 v$ B$ B, y, x
for i in range(0, NUM_KIT_TYPES):
1 `* Q+ Z$ l3 I newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet8 O5 j( w+ A. {
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player.unlocks = sessionPlayerUnlockMap[id]
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8 |; z# N: M3 t K: w& `% K" F if bf2.serverSettings.getUseGlobalUnlocks():2 P9 \2 G, a& v7 X. i1 S( M
if player.getProfileId() > 2000: + M$ A/ b! |8 A4 F3 B
success = host.pers_plrRequestUnlocks(player.index, 1)* P# w" j% x; W' w2 F& p& a3 ?
if not success:
& x# ~1 i D* M7 D2 D6 y if g_debug: print "Failed requesting unlocks"! s( T7 @; ?# t- `+ X
else:
2 V/ U) T2 \2 _3 c: S if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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$ Z1 J" a1 E: C5 G if g_debug: print "Added player %d to unlock checking" % (player.index). e5 _3 g3 R, L& {8 d9 f
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, A5 E! e* X2 n1 _, y, fdef onUnlocksResponse(succeeded, player, unlocks):3 d' `6 }! p$ f
if not succeeded:5 v C+ e9 S+ V2 ]* P; \9 y1 _
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 J, g+ \/ \2 |) y; l2 |: d
return/ h1 i& U- {) e% s+ D# u
6 S) n* u6 n/ m; z" I0 D5 n9 q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ E3 x( a/ c- k
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# translate gamespy item vector into a kit-based unlock vector handled by game' h: C/ L: B, x* p, B- U5 ~; U
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], Q! ? W5 |$ B; r) s) |# Y
for item in unlocks:' N9 W7 ^% f# U
if item in unlockItemMap:7 h' v1 |3 B, h5 V
kitUnlocks[unlockItemMap[item]] = 16 h8 M! e! D6 ?% e
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if g_debug: print "Kit unlocks: ", kitUnlocks5 b/ f8 X: N0 [+ n: O8 g0 ] C' {6 k
#We do not yet support giving different unlocks to different teams; P3 D6 l R! V1 u! K7 q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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