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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* q) A1 L4 @- A9 U 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* C' h8 p* y9 T) ~在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话1 z3 x: d9 P, t( c& a
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' L* b8 Z3 M" ]2 l6 U) h2 R
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 o5 c8 g' m' S3 P1 F2 C3 x$ f0 s% R
v7 |- N. f7 o: A9 l" l# k* simport host
# y: ~5 P8 l# K. D" p, e8 u0 vimport bf2.PlayerManager
7 B" o3 I1 k; [. G$ p# k, o4 mfrom bf2.stats.constants import *5 @$ l7 X+ ? k7 g) _9 c
from bf2 import g_debug
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3 b2 t! @2 R% I) }# map gamespy item ids to kits% l! X6 A, N5 p0 Z3 D9 Q. ?
unlockItemMap = {
: }. Q4 B9 ^, i: d- H$ ? m 11 : 0,
: H5 {! `& w, D4 }7 _# D4 C/ z 22 : 1,
2 a- K6 A4 g2 { 33 : 2,1 `% `; F4 \/ U, T, D2 e6 f
44 : 3,
. G1 e* q8 w3 D: S4 U! D- l 55 : 4,( O2 k. y) U0 P3 P0 |3 g# q+ b8 L
66 : 5,, ]3 e; U( z9 C$ N9 g
77 : 6,* @# M; d( T0 N" P9 @: J5 e
88 : 1,. \0 Z% B/ b' t& d4 y- f
99 : 2,
" v2 ^& X6 x( j 111 : 3,
, Y* ?3 G) Q$ Z! Z3 X( M' Q0 F 222 : 4,8 A1 [! K+ L% ]( `
333 : 5,6 ]4 p+ f) D6 p; N4 l, Z" F) r
444 : 0,+ [1 w3 o- t! f/ w
555 : 6,
: b5 M5 D6 C3 Q, ]" c }
5 I1 ]' U1 G d0 q+ q7 ?
5 z' W& c4 x/ C; e# }' k! J4 a8 B8 }sessionPlayerUnlockMap = {}; s" y1 A3 ~$ I# r
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7 q9 T# O5 d. ^1 j0 J1 s/ }9 \
def init():
1 d* t# s! M% j" n # Events, l' h- V) U$ v/ p! ?
host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ H4 i; ^5 n3 Q& s6 N! A. _
( R3 {* e! o( Y- v" n" d% o if bf2.serverSettings.getUseGlobalUnlocks():
5 c" O/ O% n, C; d( ~. P$ G host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 n8 ]: F( y2 R7 @) S
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# Connect already connected players if reinitializing
. n8 a6 Q+ N3 ]% K& R+ I( H/ @, s V7 i for p in bf2.playerManager.getPlayers():* A- X6 M9 P2 a
onPlayerConnect(p)
# G& U- F8 o% i
+ z% _* O& J' y# U( ?8 I if g_debug: print "Unlock module initialized"; f$ i2 l7 T$ W
# K, [" z5 G$ ^' K/ P h
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class UnlockSet: pass9 \- I7 f( n6 _$ I8 k! s
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def onPlayerConnect(player):! H* q, ?: p! V$ a; t8 ]3 \
4 A9 ` x* K* T1 i2 r* r defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" Y4 N, \' K$ y! b/ c, Z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). e1 N8 S3 i1 W: C
{1 d& R: F7 v& q" t if not player.isAIPlayer():7 d0 K% U7 v H4 e- m
id = player.index6 n( H7 T( K! C% Z# X
reconnect = id in sessionPlayerUnlockMap
5 b7 z: T+ g& q! e4 R6 U2 a+ p% d
/ @) P) O+ O9 f) _- n. E3 X1 K # always get new unlocks on reconnect/map restart/map change etc) w9 q$ q! w Q9 E$ x1 C
if reconnect:7 q6 J4 t( S8 \5 @: |
del sessionPlayerUnlockMap[id]9 G4 ?" l, y& G, w
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newUnlockSet = UnlockSet()- a% Q9 ~4 [1 u, v+ [( P8 C# R+ F
# ~+ I) l( z9 [# T0 J2 Z: J8 G, D newUnlockSet.unlockLevel = {} n0 B. O3 F" S. P1 r
for i in range(0, NUM_KIT_TYPES):
8 q7 C2 J' Y7 W' p! d# B2 \, I newUnlockSet.unlockLevel = 0. v1 ]- L4 `' {. F$ Z7 B9 c4 k" P
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sessionPlayerUnlockMap[id] = newUnlockSet g/ V0 F+ d& h* K, Y3 f+ |
) j* R; z2 e+ o& ` player.unlocks = sessionPlayerUnlockMap[id]: Y2 }/ K7 h$ l* o1 t; Q4 S& y
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if bf2.serverSettings.getUseGlobalUnlocks():9 c8 x; m, s4 Q# R" }. g
if player.getProfileId() > 2000: 7 g9 Z H4 } U8 ^
success = host.pers_plrRequestUnlocks(player.index, 1)# s- ~' q G0 f* @/ ]! s$ `3 r$ W2 T
if not success:
/ x7 F ~5 W2 v% L3 C if g_debug: print "Failed requesting unlocks": m, }8 Y( J# C2 j" [6 t
else:/ }! C- v: Z8 h! J B
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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0 t' P; x& ~5 ^& C: i if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
( ]/ p, H' T* p if not succeeded:
% D$ F. v/ x0 {* D print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); A4 d& }! z& a, g! o% Z& R
return
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( u7 \ ]" r& y3 o: M # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
( t ]; s! C( k! Q' } kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 d& F/ K- h9 A, a" g2 I4 X. v for item in unlocks:$ Q9 K- U) N: r0 \" p4 B" t
if item in unlockItemMap:) q+ B+ }& `9 P% } [2 O
kitUnlocks[unlockItemMap[item]] = 1( n3 \2 t1 Y+ w
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if g_debug: print "Kit unlocks: ", kitUnlocks0 y; g# U# _) Y; p5 ^
#We do not yet support giving different unlocks to different teams! E; \6 D; ?+ F9 R4 u0 l6 r3 ~1 t
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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