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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ n% ^; ` |" X& ~- N6 }
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- X: G) s# D/ D
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话5 |+ D% o+ P5 g
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" w% `8 S) E: d最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' s7 t, J) e* q2 N
' q0 {# p) }! l7 g3 x' Timport host
, [ c8 x- `: G" k% fimport bf2.PlayerManager# _7 g' r) r: e# _. Q; M
from bf2.stats.constants import *
, U- Y. H" m: ]from bf2 import g_debug
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# map gamespy item ids to kits# t. z/ f! G0 [& m' X
unlockItemMap = {' |6 l+ _4 `: J* K9 B
11 : 0,
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1 u, G/ V; s; u4 \2 f0 W: ysessionPlayerUnlockMap = {}* L8 J( {( ` U7 M( {' g2 u
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. C( g. d, l2 H3 O, {8 y" S2 rdef init():
/ T1 a" W4 L- j) ?/ v # Events
$ p/ W% R1 q- b" ^- Q, Q, Z- O' L host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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1 M. j; `/ N: d o if bf2.serverSettings.getUseGlobalUnlocks():
8 K9 J' B- k1 w0 \ {) \ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing: q0 [" R& g! U d
for p in bf2.playerManager.getPlayers():0 l; U0 Z1 S+ L! w0 ]( _+ q
onPlayerConnect(p)
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- v' _. _$ N$ Z, T if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! }# U( f5 s2 q) n host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():! A3 _" P6 b: e _& _/ U
id = player.index
1 `, \- s' J* p( e" V5 d reconnect = id in sessionPlayerUnlockMap% |& G. Q. ^8 Q* F$ j- T/ `
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# always get new unlocks on reconnect/map restart/map change etc& g% ]0 p6 r7 d( x& f4 G3 a; M
if reconnect:3 Z9 r* p) i9 ?* U* q! d
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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1 Y9 W' \# a; }+ [" `; z7 V/ X$ q newUnlockSet.unlockLevel = {}2 S& y8 J6 r5 U" }+ _4 {- z
for i in range(0, NUM_KIT_TYPES):% u' t& \9 P, B. U
newUnlockSet.unlockLevel = 0. w* A. e1 `6 W5 g+ T, W
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sessionPlayerUnlockMap[id] = newUnlockSet; v. T7 p. ^6 a4 w' u; R( p
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player.unlocks = sessionPlayerUnlockMap[id]. W, n8 A$ Q: [3 K' Z, F
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if bf2.serverSettings.getUseGlobalUnlocks():6 y, K! V5 ?+ k4 ^# n' [
if player.getProfileId() > 2000:
! \ d9 S K: G- e- B success = host.pers_plrRequestUnlocks(player.index, 1)
* N5 Q5 }6 g8 M5 j' `2 n3 K5 d# L if not success:
4 u" u* m, }6 g Y, E0 l if g_debug: print "Failed requesting unlocks"9 s1 `8 \. V S' J+ q8 n
else:
- f! s- Y2 y( E6 B% e if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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: R$ k& X2 F' t( Z$ n- |7 o if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 b g. E9 {3 ^ C$ d5 Z8 ldef onUnlocksResponse(succeeded, player, unlocks):
* N& A$ V o: Z) V3 W if not succeeded:
4 ~" C5 {! ?! Q/ _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# \" f O0 o/ m h
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 I k$ @% O- j
& k4 d1 q5 x! I, H5 g: L, B' z # translate gamespy item vector into a kit-based unlock vector handled by game6 i+ A- i2 M% |2 ~: U" I
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 T/ {: v; b- W
for item in unlocks:
/ p% d6 z, w- q2 z2 b' ` if item in unlockItemMap:6 y1 ?6 E+ A. T* A! `
kitUnlocks[unlockItemMap[item]] = 1. I8 Y1 [9 y+ d2 W3 h2 S$ d
9 H" {' s: W3 C$ w2 k if g_debug: print "Kit unlocks: ", kitUnlocks: u0 P. c* j9 ?; I) F# A8 e3 K, Y
#We do not yet support giving different unlocks to different teams: H5 y/ E. h- M' r5 _- ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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