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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! a" R8 V' c$ z- K# j+ Z$ p5 U# d. m5 g 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% G, i0 _5 A7 V在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
% d( K) j: ~& ?/ v然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 f$ x6 E Y1 c2 [% j0 G3 g
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
& f O v3 J' R; h/ f. Oimport bf2.PlayerManager$ A: W* {* W; P: r3 H" d" Y
from bf2.stats.constants import *
: d- F6 G w @ Gfrom bf2 import g_debug. C% d& @% r; R( ^& j
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# map gamespy item ids to kits3 ^( k. b- h, ]
unlockItemMap = {
, G! X9 U8 a' v! Q! I. `# @ 11 : 0,( Q* N. _( a8 }0 r8 s( |1 }
22 : 1,1 r/ P& C; m: C! \" O9 w; z. B* Y
33 : 2,
3 s8 J7 d9 w/ D* I5 H- w$ a 44 : 3,
$ {" o& M. `- l* x5 O) O/ ?; } 55 : 4,
, {3 F8 }& B5 Y/ F# N5 ?! B 66 : 5,
7 i$ {" Q b3 e. c3 j1 Y 77 : 6,) W' B8 c, U+ A
88 : 1,$ Z- H9 _9 e; x$ n% ~
99 : 2,
# Q0 l0 i2 H: W( M. K D 111 : 3,; x, k5 b# O; o3 u
222 : 4,
' v! w. u; j' z1 S, s 333 : 5,6 \$ x5 D) A7 M; d: g
444 : 0,$ z0 k% i5 _7 l7 C' @. p
555 : 6,; ^8 j" [' W# I! Y
}
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+ [6 u" E. R; `+ HsessionPlayerUnlockMap = {}
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* n7 V" C9 S) M5 ?def init():7 s: R& Z4 C9 M8 a6 l
# Events
3 h4 a$ f1 v( U* ~ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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3 _) Z& T4 K6 q3 Z if bf2.serverSettings.getUseGlobalUnlocks():' w& r7 b4 b) y
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
: i& K" d: D+ d* K for p in bf2.playerManager.getPlayers():3 p7 b4 m/ h5 r8 w5 M9 i
onPlayerConnect(p)
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2 g+ r. X z* C! W( }2 e if g_debug: print "Unlock module initialized"
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class UnlockSet: pass& d, X# b( F1 b: I. w2 a
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# Y6 J" g" G1 }* h- C; W: n; Odef onPlayerConnect(player):4 j1 {5 p" M3 y6 t
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% n. X3 d; g- \( z$ ?' s+ o Z4 I5 d
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():! Q o+ Z$ @, N
id = player.index& C8 @( c7 D& t2 C; O; y
reconnect = id in sessionPlayerUnlockMap0 m$ O! L. {8 a# Q
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# always get new unlocks on reconnect/map restart/map change etc
! @9 U4 b+ {: }: y! x if reconnect:
. Z9 N4 M1 m$ |% w8 K& j del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()) q/ S& r0 Y: L' H4 H
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newUnlockSet.unlockLevel = {}7 U; N' A7 c& H
for i in range(0, NUM_KIT_TYPES):2 V: t& O3 g, e0 S% H
newUnlockSet.unlockLevel = 0- W. o+ X- L. E# S) Q7 l$ L: I0 z
/ w/ I# d5 R H, c% d- e/ n# Z, d sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():) D) |5 e# i8 T6 A" Z5 ~
if player.getProfileId() > 2000: 1 y( }5 ? J. X( C4 {
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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; r! t2 j! l9 J4 Y( w- Cdef onUnlocksResponse(succeeded, player, unlocks):
8 _' I6 Y4 C" w6 E* C9 w2 u if not succeeded:
' C1 {* V, P; a- R$ Z, V print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- o: @0 U. a9 |& H" M
return
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$ M7 [/ G, r% {" ~7 I, u; L( l # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
, `4 V1 b* [% T. Y g kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 Y# {9 K+ C) i/ L for item in unlocks:
1 l7 Q) o# O* B5 @" E if item in unlockItemMap:
" c3 r. K; V2 S8 @ kitUnlocks[unlockItemMap[item]] = 1- l) U4 M: j( `: W9 y+ e" W
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if g_debug: print "Kit unlocks: ", kitUnlocks
# }) r( j( u6 d: H1 {8 r3 s8 h' A #We do not yet support giving different unlocks to different teams
5 q: g }) I5 G2 l0 Q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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