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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
) j- R, `/ r( B. B7 }$ D 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& }* ^9 `& {4 D: ]) J6 R( Z. |在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 m; o7 V$ l% J7 d$ T+ o5 M然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
. p; O8 ]( m h) m7 h+ S: l最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! S3 j6 V: @% j9 R
+ e: k* G+ w- b1 Q% P# h/ a. f- Uimport host9 e( _: n \, i4 x( g9 `
import bf2.PlayerManager
4 z$ b7 p+ }: x& kfrom bf2.stats.constants import *
- A& b" z5 H% vfrom bf2 import g_debug- G7 n1 `* k7 b$ ^) m3 M
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# map gamespy item ids to kits
* ~. `. i: g# ^! H9 H5 n" \unlockItemMap = {
( n- S: C' S* |" D7 K. U7 G 11 : 0,
2 ^' c W$ }" ?, p 22 : 1,
; Q5 E6 ?! T' @1 o3 W 33 : 2,
- D$ D! Q4 C. G7 u8 V2 j$ P 44 : 3,
( v/ ~1 h( e! a 55 : 4,
7 F {* O, U1 h1 c 66 : 5,6 H# T% E$ u1 S* G* Q6 `; b- m
77 : 6,
; v& ~ P0 c8 H7 C, L- q- r7 u8 F$ B 88 : 1,
8 h! {+ I" f* g. U( X5 r$ b 99 : 2,
+ B. l# h1 o1 f( \ 111 : 3,! k P( C1 Q( U+ T6 C
222 : 4,
3 r( J4 b ~; b* x" t 333 : 5,
( k; ~7 ^6 \) B+ O, y: W$ X: M( n1 h 444 : 0,! O9 E& a; @$ _1 s/ E, B9 ?- e: ~
555 : 6,% M) |% o! l+ U) Q
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sessionPlayerUnlockMap = {}
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: i' w) z$ {! q# J. S% \+ Y3 e3 O# B+ i0 o% }
def init():
$ M9 q9 D1 [! j# f0 M. e # Events
! U- F6 }- y6 r host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():% X F" B6 V) x# W
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing9 x' H' p7 T \9 K- [5 ]$ J# }
for p in bf2.playerManager.getPlayers():
* g% k( }5 O9 _ onPlayerConnect(p). J3 G* N/ y2 | d4 p
1 B4 g0 w# C* {+ q/ X if g_debug: print "Unlock module initialized"2 X6 c l- j% c8 V# P
x. Z0 |1 d! I8 i. j( f# l$ A# Z1 l/ G$ g3 {* E+ p% \
1 Y, i3 l: s6 D& x9 [class UnlockSet: pass
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def onPlayerConnect(player):! T, \& B" }4 _- Y# C. H z
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 }! G+ m* W/ U$ V( D, x. { host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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5 |8 O/ E. ?7 l+ K ]$ R8 a if not player.isAIPlayer():
" w8 b5 g1 @6 S. C5 W+ l9 a id = player.index
2 g. {4 b2 F1 r! h8 Y; T! O* Q reconnect = id in sessionPlayerUnlockMap$ y, U3 K7 `) S. O3 I# e
! D* r; z; {% b$ B # always get new unlocks on reconnect/map restart/map change etc
7 _6 Z* F3 l( S/ u6 J. p# v if reconnect:
+ t7 V( k# r* ] del sessionPlayerUnlockMap[id]6 I: j! T9 _) Y: v2 L: h& M
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newUnlockSet = UnlockSet()$ K1 |) h, c8 B/ C4 U
9 d* m* |1 G! I: V/ k4 q0 Y newUnlockSet.unlockLevel = {}
& Z; T9 V( [3 _" L) E6 K for i in range(0, NUM_KIT_TYPES):9 b; K+ f+ o! E2 q: G% ~
newUnlockSet.unlockLevel = 02 q' t, G3 Y2 c+ Z+ o: S
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sessionPlayerUnlockMap[id] = newUnlockSet: c7 H6 w- Z8 x
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player.unlocks = sessionPlayerUnlockMap[id]
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" ]; u, L9 k( F1 @- @* n if bf2.serverSettings.getUseGlobalUnlocks():
1 @4 b! @4 r8 `/ U ^6 O7 D if player.getProfileId() > 2000: 3 V- e0 i5 `; q1 W; k
success = host.pers_plrRequestUnlocks(player.index, 1)
8 z% z* Q( L. d& L' b if not success:
4 u6 }, R% r) l6 M if g_debug: print "Failed requesting unlocks"
' Q# B9 @' e! t0 r7 I else:
+ B) O2 q5 b! f0 z9 m if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% x3 b* c5 x# t
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if g_debug: print "Added player %d to unlock checking" % (player.index)7 D& y+ ]2 T& `0 G+ s
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def onUnlocksResponse(succeeded, player, unlocks):# o, N' h1 Z9 g
if not succeeded:
- J0 p* d" O+ W/ P8 W print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks): T5 k/ I* Z' q/ Z. T+ R
return
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2 u# ~6 C: q1 D' Y$ N2 b, ~& h # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, l7 x/ p2 m% B+ c' `4 W
3 t. k# |2 D! @1 M2 ]5 F4 ` # translate gamespy item vector into a kit-based unlock vector handled by game
) a; Q. M. r7 c8 D$ U kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ L5 |* Z0 v4 h7 s0 q for item in unlocks:+ Z' L! R1 V7 r5 C
if item in unlockItemMap:
+ b8 U' A! S& l kitUnlocks[unlockItemMap[item]] = 1" {! k) w& A- O" V2 t0 m
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if g_debug: print "Kit unlocks: ", kitUnlocks: k+ x' N0 h/ s2 `1 J6 R+ v0 A* q
#We do not yet support giving different unlocks to different teams
& d& V Y b/ o% x7 ~2 k host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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