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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
5 T. F3 K/ @! o: S' k 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' ?( e/ P( p9 s" b5 r2 u/ j. U在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) E' R1 ?8 @& B# n/ B
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) L, f5 i4 X& b最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* ? p+ X* X' L, W5 m
! P# H2 L) G. Yimport host
& \' O/ W/ S# }3 ]import bf2.PlayerManager
2 R, {+ Q( k( ?from bf2.stats.constants import *
6 {1 {5 F% E- e, Q" f& ffrom bf2 import g_debug
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# map gamespy item ids to kits
' k! H1 h8 s% U5 X- A3 PunlockItemMap = {
# {8 M5 p+ c* @, o- n2 ?4 h$ l% V 11 : 0,
8 t' D5 _% k6 M3 r, M5 L 22 : 1,3 ]) Y2 x8 v( v& K+ c: y
33 : 2,' J1 Z) [+ j/ z: Z) v" o) n
44 : 3,4 v) a5 H. Y2 l! M: L
55 : 4,
@* _/ w: e+ e; X" k1 c* A0 F6 ] 66 : 5,# |1 I) p1 z: L5 i7 H# _
77 : 6,
4 x2 `9 w N) Y0 Y- f 88 : 1,
4 F' m+ x i0 h9 f* r8 H5 d7 l 99 : 2,
& L, d' ~' |5 L 111 : 3,' D, j, Y, j: w# m
222 : 4,- [/ l/ i% S; t3 |* U
333 : 5,$ J5 _( l7 g* z* z! M( Z
444 : 0,
: K; ?0 i( G, E# c, L0 z 555 : 6,# M2 n9 Q, K2 B$ m7 Y! s* ~+ w% v
}
% {2 a4 j& P$ F% a& r' a- P! @1 W' ~" U1 Y. v0 \. f7 _. Q e
sessionPlayerUnlockMap = {}% S M9 J( T; X8 l' z( O/ ?6 E
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3 t1 u+ z' M- C, Tdef init():
2 U$ m7 q/ }, r2 U Z # Events5 `* k# x% _2 h
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():( ~ I' N9 i1 w8 Q6 W
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 {8 d/ ?( j X3 S \9 }" {
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# Connect already connected players if reinitializing
( M0 p5 j" t: P2 u$ W U for p in bf2.playerManager.getPlayers():
+ u9 u7 W3 e+ p) \. v. A" `$ V5 ] onPlayerConnect(p); t) F9 ]* B$ I; _1 g2 A/ W
, T! N! d2 ?* z! Z: y if g_debug: print "Unlock module initialized"3 e* o! N, \- o3 H( q& Y7 j- Z
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class UnlockSet: pass
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def onPlayerConnect(player):3 _$ \: [4 ^$ x9 g
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 |7 T; y6 P8 S; H- X" m# @
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():0 [$ h7 c! ~3 |- \3 `- x7 r
id = player.index$ ~2 M- A" V' s. P' f% R& |+ f
reconnect = id in sessionPlayerUnlockMap
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+ C5 W' x& ~* s% L. \6 q # always get new unlocks on reconnect/map restart/map change etc
& Y4 u1 x- t+ s5 g- i, Z/ w, z if reconnect:
M% w0 r9 M4 O7 ?$ t del sessionPlayerUnlockMap[id]# w2 v4 h h' V
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}& N4 {; T1 l t. E" Y0 \
for i in range(0, NUM_KIT_TYPES):
' f1 D. q: v$ ?4 B newUnlockSet.unlockLevel = 0& M0 m2 w1 X) F! _; F4 a
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sessionPlayerUnlockMap[id] = newUnlockSet% P/ `8 T- H# Q/ K
* Z+ N" p H* _* m/ s' W; {: Z4 f% J player.unlocks = sessionPlayerUnlockMap[id]' `6 z8 C% W# L$ ^$ C. D
+ f# ]# @3 b4 v if bf2.serverSettings.getUseGlobalUnlocks():
+ |) e) h* F/ I' i8 _ if player.getProfileId() > 2000: 4 [, L6 M* z2 [3 y
success = host.pers_plrRequestUnlocks(player.index, 1)% _# k; `& k" W0 F
if not success:3 M( F9 @! G4 T+ q h' G
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)( P! @8 H6 X p* n
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def onUnlocksResponse(succeeded, player, unlocks):8 e! U4 a+ f3 W+ y1 P( b' s# F
if not succeeded:, v7 c4 v2 S3 `/ ?) Q/ G( ?; ^+ K: K
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
5 t X# n! j L% h kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# \# k' u- M0 T" A" C: g' A for item in unlocks:( d* H1 O6 c o" p
if item in unlockItemMap:2 X% s. u" S2 [3 {. O
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
! k$ r7 p; a3 m# _: _% t #We do not yet support giving different unlocks to different teams
9 Y6 [: [$ K( P. P host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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