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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) / t8 I0 e4 ?1 _& o) {. Z3 [7 u! i' d
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下: w% D3 s9 H; p, ]' w8 @: e) A
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: x. W. O8 Y% w. S7 \( r" K. A
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, C6 D# n+ ?( S2 W, O
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!- L; \+ x$ s. ?* S7 ^% V3 ~1 {
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import host
( ~6 ]- @1 _9 Y5 j0 k0 [+ B2 `$ B% Rimport bf2.PlayerManager
w0 N) u- r3 k, ]4 ^from bf2.stats.constants import *
4 w9 K& `7 ]( I8 a) U& S3 {: Lfrom bf2 import g_debug- V- t0 l0 _: v9 g" e7 o& Y
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8 i( P3 a' U+ W/ M" q7 W# map gamespy item ids to kits9 Y2 s$ R$ d) @1 m8 p* e( N
unlockItemMap = {( x% M6 d6 j& P1 F
11 : 0," Q2 P' r! \/ V4 K& @$ V
22 : 1,/ Z( x! p, ^# h A$ y; X" f
33 : 2,5 e& X0 t+ I$ [7 U2 o2 {; E' t, L
44 : 3,( _8 w. f X# }( h+ t
55 : 4,
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77 : 6,
/ o6 k, l4 Z/ y6 V1 u 88 : 1,
4 k' K$ Q7 L. R; ~! G) ?' i 99 : 2,
9 e6 |9 P4 A6 q; i) G, i 111 : 3,5 i8 W2 m% B2 x1 V$ a; v
222 : 4,
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, w1 _% K: e' l# W5 q 444 : 0,
. u* m4 `" m3 J. K% b3 L 555 : 6,/ b! C. @! s" r: G+ Z) E: Y9 t
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sessionPlayerUnlockMap = {}: s6 U8 D1 N J0 E
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3 ^# U0 d5 N$ N- u! b3 S$ Cdef init():
$ t0 B5 E, X* e: `1 l+ n0 | # Events+ m8 J4 u9 _( e. `
host.registerHandler('PlayerConnect', onPlayerConnect, 1)* o5 g8 n2 `; c9 a8 b) }: |
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if bf2.serverSettings.getUseGlobalUnlocks(): O3 W# ^3 e4 E0 P% N( r6 q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)* |( n6 L- s1 C1 p
2 Y8 g x% H5 k # Connect already connected players if reinitializing* l o. H3 v2 l+ s! B. k
for p in bf2.playerManager.getPlayers():* A5 | M% F) ?
onPlayerConnect(p)
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H' w2 `: O! K) d if g_debug: print "Unlock module initialized"3 G) I6 j0 y6 o
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4 D. u8 M& |( K& H+ Eclass UnlockSet: pass' m3 |6 W, f! a3 z$ x7 S% m
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def onPlayerConnect(player):' [7 d Z! s8 a6 H- a
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 b5 E: W2 q/ {4 d& a4 j
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
8 f8 W% g; T& j4 z8 I$ h id = player.index
2 S) g! H! [1 b B: j( U* g- m reconnect = id in sessionPlayerUnlockMap
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( ?" @6 t1 | g6 l* W' n # always get new unlocks on reconnect/map restart/map change etc
4 A9 v9 }; t/ [# B if reconnect:
m+ O' N8 w& L6 X# Y' t del sessionPlayerUnlockMap[id]- C* j; C& n3 F
) O6 d# J+ P3 Q6 V( W B7 J% ^" g7 g newUnlockSet = UnlockSet() d* ]! S% w1 @. a% p8 H
& {) Q! ~) T- v newUnlockSet.unlockLevel = {}
+ \) s! O; v [: |. P! u* @! a$ Y for i in range(0, NUM_KIT_TYPES):
0 {/ M+ E; |& i+ F9 v newUnlockSet.unlockLevel = 0
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. Z6 q' [+ x8 `1 e" r3 i sessionPlayerUnlockMap[id] = newUnlockSet
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0 U/ W5 g. M2 {9 e9 o9 s8 p( u player.unlocks = sessionPlayerUnlockMap[id]
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: N& g. `( A( |+ T! H; J7 u' v if bf2.serverSettings.getUseGlobalUnlocks():$ D) h; i- O8 A# o {1 W9 [9 g: Y) ^
if player.getProfileId() > 2000: & n6 F& _5 A2 s3 Y! n
success = host.pers_plrRequestUnlocks(player.index, 1)
+ K! y4 M9 x0 O% I# ^ if not success:( I5 N& Q) u6 L6 F
if g_debug: print "Failed requesting unlocks"+ }$ T5 O1 S% B) w+ v/ H; T3 y; G
else:
5 r V1 N7 O& B* ~ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index, t0 h5 v3 l* I7 M
I. p8 W6 D* p+ ?( u if g_debug: print "Added player %d to unlock checking" % (player.index)
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) h( v9 L3 e9 K# G7 b4 ?" G5 ^def onUnlocksResponse(succeeded, player, unlocks):
4 W: D: C& i" s7 h( s! L$ { if not succeeded:
% J9 @9 Q6 f8 o: s2 G. R+ h9 y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 G3 G1 ` L6 @8 A0 \$ ]1 D
return
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; G, p2 L% ?2 h5 G& L6 s # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks' s, o3 W# V6 \( C# z' w1 h( Y
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# translate gamespy item vector into a kit-based unlock vector handled by game4 U) N6 z' Q. z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: ^" f: k9 t, [& M for item in unlocks:5 R/ ?' G- A9 ?/ M0 { j% i# k
if item in unlockItemMap:& ~8 [/ k% r, y P4 w6 y9 y
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks1 x% E! }, d: z9 ]" S
#We do not yet support giving different unlocks to different teams
! O* J7 N6 x1 m/ c$ k) V- g host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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