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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- ~, |5 j2 o; W; a* L O 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:* q2 S: i8 ]0 a6 n# F; {
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 K |9 }' ^ K1 ~; E
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ Q) l- k) N3 G! b4 H" t) \7 p
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host# L$ u( s Z$ h6 l2 B8 n) `! u) D- a
import bf2.PlayerManager/ o7 E! y9 O& P: Z7 Y* m
from bf2.stats.constants import *; c; i2 t- J: _3 u& x+ o
from bf2 import g_debug1 d" x' k) {; I1 J
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# map gamespy item ids to kits6 o; j. b# n! ^0 Q: B, G
unlockItemMap = {
^* i2 j7 k6 g( v' w 11 : 0,% ~# u3 I- Q0 A3 E
22 : 1,& O3 U5 W! W- J6 h- o; S
33 : 2,
% s6 v g* o0 x# h' ~5 x 44 : 3,
' a: E; z0 n/ P) Y @9 w3 [ 55 : 4,2 h/ n5 V4 H; J: I/ O. l* R% q3 ]
66 : 5,
. b2 d% a' R+ f+ g3 p 77 : 6,
) g8 [% Q' Z9 B, u 88 : 1,( l9 J4 K! Y' u6 M" b! E
99 : 2,5 D4 I9 A" `/ D
111 : 3,
9 H' G# K" X1 a" X! q9 O 222 : 4,
; ` |3 O* K- M 333 : 5,
2 f- G8 W. e+ R! o- L% @9 _ 444 : 0,* @6 C1 A" g( ~- g7 n. [
555 : 6,3 @1 y/ F$ n) M3 d! I
}
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& O9 v* S4 z& k+ y% f R% Y" msessionPlayerUnlockMap = {}, \4 {& R$ N) B* D7 r. f
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def init():- d) H. r4 t. v4 N" U
# Events6 D+ \+ ?. h% c9 u
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():3 z5 j* h! `2 ?5 Y0 ]) `
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# @- A/ Z, ?8 N$ I1 a
( b9 M5 b' w8 W: `" X! l # Connect already connected players if reinitializing' u3 B4 P) Z. w
for p in bf2.playerManager.getPlayers():( E1 l8 @$ g3 W& z% a0 q! l' \: N
onPlayerConnect(p)
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/ [$ ?- @! X4 d* W! C2 x o if g_debug: print "Unlock module initialized"
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+ \, `. O" q1 C$ ^1 Cclass UnlockSet: pass
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! S3 Q$ l: ~/ p! a) ~def onPlayerConnect(player):6 i* W- |" g8 k1 _& e2 l B; A
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. x$ s) U7 O' K, Z host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% V9 c7 A k4 I; _* E
* z; ~7 T4 a O% f& | if not player.isAIPlayer():
! ?9 a9 P" C# ]# N0 L* m id = player.index
' s3 ]3 n/ j+ a3 f6 w; b0 R% n reconnect = id in sessionPlayerUnlockMap
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- }- K9 F6 L* d # always get new unlocks on reconnect/map restart/map change etc. S: j3 T$ m& g5 { P
if reconnect:! X5 S* W0 E6 v6 |/ v
del sessionPlayerUnlockMap[id]6 j9 K# P$ v( z% `
$ Z6 n6 ? `& U" `+ @4 s+ H! S newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}7 X! w$ ?! x7 _ k7 E6 }
for i in range(0, NUM_KIT_TYPES):) m! y/ a7 L; z5 Z
newUnlockSet.unlockLevel = 05 j2 P& U, R# f# _& J3 x
4 \; z) ` C1 @ o sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id], z P* ]) b0 l& Q
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if bf2.serverSettings.getUseGlobalUnlocks():
4 h/ j- t& ?& G- u* _! x3 |1 [ if player.getProfileId() > 2000: ( u8 a/ }- |; O' Q# D% ~& b+ @, z
success = host.pers_plrRequestUnlocks(player.index, 1)( g- v ~3 O, h$ W( Q& O; `
if not success:
% }; R1 }" D& K) o+ z if g_debug: print "Failed requesting unlocks"3 U3 g' s. F1 F8 @& r4 X; v
else:
5 V B- m) w% I' o! ]/ H if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ w# G# u4 C4 X
) }! L) K( @6 U; r; H if g_debug: print "Added player %d to unlock checking" % (player.index), J% D' ]5 L3 b& [9 Z
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! c: ?8 I' y( S, g- ] j' p0 odef onUnlocksResponse(succeeded, player, unlocks):4 }, I* x: M4 [9 \
if not succeeded:
: W% K3 M! |( ]) f print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# {8 b8 \9 X1 X4 u3 Q V0 Z
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# translate gamespy item vector into a kit-based unlock vector handled by game" M" U9 R& `4 J: U8 ]
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) }3 \7 { p; c* l0 t' x
for item in unlocks:
4 j+ d2 z, z/ ^ u5 f5 N if item in unlockItemMap:3 C4 D4 l5 ^8 @5 ], b, P, u0 C
kitUnlocks[unlockItemMap[item]] = 1
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* A( c4 v2 l4 |0 c8 n if g_debug: print "Kit unlocks: ", kitUnlocks
& F; \* Q; r' D! ?; X; h& }1 j #We do not yet support giving different unlocks to different teams
* w' E% `% }. e: X8 x) h! `9 y host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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