|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 7 t) q5 A3 |' G' [6 r
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* m( _% a! Z/ t; j% h9 `在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" {' `& h$ {7 T7 t
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) Y4 j" |8 ]* m6 I8 }/ F! Y最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
6 Q/ G3 m7 f7 x' S1 k( |3 _3 J& t9 |
import host' |( o, @* s$ V$ y
import bf2.PlayerManager
- I" p, k' h4 k- A {0 Y9 Ffrom bf2.stats.constants import *
# k+ o. B' \2 W2 N1 r5 ]. G8 Ofrom bf2 import g_debug
! D. L5 P7 k u# c% s. H& w. B6 \6 K' P
' z$ s. B l9 h
; z: @& f# s: W. q: I" P
. M6 |+ |6 Z. N; d2 W$ g- H: v# map gamespy item ids to kits% {/ q4 P/ X: T) E! X
unlockItemMap = {! }6 m6 F$ ]# W7 @. z. e5 c
11 : 0,% i5 M# j) s' x; d7 h
22 : 1,/ c& Y( |2 W0 a
33 : 2,) m7 i- P+ U$ _6 t+ ~" t5 D, Y
44 : 3,
6 J6 `. p* w6 w7 v* y! } 55 : 4,
: N! L9 u( f7 ~% a( @' a3 R 66 : 5,1 ~! ?8 w' c8 L& o; t! p
77 : 6,+ o6 |# y$ ]) x& [/ z; }
88 : 1,
2 j2 G; B C9 P: R/ _3 | 99 : 2,
' Y% C* U; h4 [; r } 111 : 3,2 p" \4 Y5 b; D% y* I
222 : 4,
: Z4 \* w' Z$ |7 V) u1 h 333 : 5,9 B4 r( h) p- @4 w, A+ y
444 : 0,; x/ r* I9 _( n }7 {3 D* p
555 : 6,
+ X: z. y, o# T# y8 y$ ]# o }2 l' [, A( {$ i0 I
+ I* l k3 B! H% B
sessionPlayerUnlockMap = {}
: d2 b+ _1 w7 K, I0 Q* R' j* P
, [# U9 P8 H" L+ ?. @1 Q0 l% B8 h/ b% s
1 |. x% w# r* B/ ^
def init():7 [/ k1 I: l3 A- N# ?# S( {# z
# Events
6 _5 e# t! @$ J! T) H host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# G7 w0 x! r! J( ^$ n" P9 A 1 v0 z; B8 G+ C
if bf2.serverSettings.getUseGlobalUnlocks():
- E- |" E6 g4 `/ M* I1 A! s host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
$ p r- J5 g/ A6 }5 U/ k, v7 o- F* n9 E2 P
# Connect already connected players if reinitializing% [: D, ^5 G* s: s
for p in bf2.playerManager.getPlayers():* p: R, c% b: [; @
onPlayerConnect(p)
1 t. j/ p. Y/ u( }% A7 ~* d/ {) y# R4 V0 z7 K" }4 `
if g_debug: print "Unlock module initialized"$ y; D h3 p+ M
2 E8 o# T+ Z- R! g9 p
, a6 D8 U. g W0 U! u5 W9 I( ^8 Q: Y
class UnlockSet: pass& E+ _8 m. o& L' j0 Q5 p5 y3 B+ t
o2 d) L3 s. \& [6 D/ F) _8 |. J
1 D1 V& X P7 O R2 ?( P4 ?2 @
% w: l0 }3 `* d# \' }: Udef onPlayerConnect(player):0 [& `* Z; |: K/ V
# m9 p6 j1 Q) R8 A' U0 { defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ J6 L$ o. P9 [. e( q& G. m
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
9 g9 i" N3 W3 q* t; [% C$ A1 F4 ]- `* c/ Q m7 `& u: K6 }
if not player.isAIPlayer():7 B3 B' H& w$ X- }
id = player.index+ |0 I9 H6 Q& ^
reconnect = id in sessionPlayerUnlockMap
6 s) x0 l9 M s/ _7 s2 o9 S* v6 x
. T! ~5 H3 n5 U7 B" K # always get new unlocks on reconnect/map restart/map change etc
& {1 O# R$ l0 ?4 @- y3 v O. _ if reconnect:4 ]) ^ G+ o% d, r6 W% V& Z
del sessionPlayerUnlockMap[id]# Y8 O, u) d2 h6 |% m; z* E: e+ C
& u: ^- J, J' ]: y( c newUnlockSet = UnlockSet()5 ~2 c1 A+ b ^
/ f( I8 E: F2 Z& j/ P. q( f# C
newUnlockSet.unlockLevel = {}
$ _. ^/ d) T: L/ @4 b for i in range(0, NUM_KIT_TYPES):
5 f: ?/ W5 P4 V; N; d newUnlockSet.unlockLevel = 0
" T- [+ p- U& r6 ]/ K1 ~2 g2 \+ P% T
9 l& \' J; S; b sessionPlayerUnlockMap[id] = newUnlockSet
- a0 ^6 I( T3 b) C) t1 c1 ^
1 o6 D1 B! F) v' m% N) t player.unlocks = sessionPlayerUnlockMap[id]
" v- ]! {) ^! G- D
0 n) l+ ^0 ^$ U2 X! W4 u if bf2.serverSettings.getUseGlobalUnlocks():9 V* d" w/ i0 F. y- X6 G; d* P
if player.getProfileId() > 2000: * J9 t% y+ J( M% g8 L+ ^/ |( u9 \
success = host.pers_plrRequestUnlocks(player.index, 1)7 j5 t+ P& H) ?* a7 f( e
if not success:4 F" ~- a. |; b/ { j6 Q% P9 r
if g_debug: print "Failed requesting unlocks"' M( p0 E/ t7 ~! ?0 W
else:
: X0 ]8 u. K5 |% S- t if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
- {2 E+ @# _5 n* {) q1 _ 9 M- ^# h) V2 V
if g_debug: print "Added player %d to unlock checking" % (player.index)' x( _* B" p* r6 Z a) v
( Q% p; X6 ]) O- u$ c
1 |! T) e7 g( q6 ]
. P T; G3 V1 [9 p+ M! Sdef onUnlocksResponse(succeeded, player, unlocks):
6 b6 Q/ H1 i1 k) d3 B if not succeeded:! ^* O$ N8 U6 z W
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
5 P) A4 @" [ x; q return2 ]) s5 [( J: F# \, x) P* O3 D
2 `9 q2 e+ |" i5 R
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
3 Y9 Y4 I5 }* d
8 m+ _$ J0 V3 @: K* }( F # translate gamespy item vector into a kit-based unlock vector handled by game
! C# I# i. H6 S- \5 k& m kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* Y& Y0 \8 R: P
for item in unlocks:4 T p, G- f9 ]! @" f
if item in unlockItemMap:8 U* {! E7 I, U. \2 M
kitUnlocks[unlockItemMap[item]] = 1$ e' |1 v* x6 c3 G0 h) x$ ~' N( J' F
/ k1 C2 Z, F$ O if g_debug: print "Kit unlocks: ", kitUnlocks
3 W2 m. D% v; [8 y7 J* l6 R/ u' \2 Q #We do not yet support giving different unlocks to different teams* n( P! f9 S! b
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|