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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) * S$ V' E- t5 |5 ]- F1 X% Y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. J6 _- N2 n5 w3 q+ w6 M, T; t+ D在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) C# m0 g* z5 h$ J. w+ d! k然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, f4 {* p2 E: j; `1 \# z" j
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: {; b5 }% ^7 M, U/ P
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import host& @9 P% A- N! ^: [# [. Y! N
import bf2.PlayerManager3 N/ ~( `! E; [
from bf2.stats.constants import *
/ D5 `) q$ @5 H4 L( b: h6 sfrom bf2 import g_debug7 h) J3 o+ @: i1 b7 b
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. C5 f/ B4 n. X9 D" i: k }# map gamespy item ids to kits$ W6 f, d0 A0 K! J3 P
unlockItemMap = {
% d9 G' R3 l5 Y* Y3 S 11 : 0,6 v, u; |) }' K1 L4 J
22 : 1,
+ a0 z/ v8 D% F* F 33 : 2,$ p0 j2 ?1 s' W# {4 \% q5 W
44 : 3,& c5 d, b+ q; k) M D& t! e$ g% p2 R
55 : 4,
( L& P' a2 ~3 ? 66 : 5,6 f/ Q: l& p, B' P6 m, O
77 : 6,
9 H/ L l J$ r: E( N1 h; [ 88 : 1,4 R6 H; `" o* U) c( O
99 : 2,
/ o+ v4 T' F" H* f5 D; T( Q3 r 111 : 3,4 R: s G8 u( p/ o) N7 c
222 : 4,
- e% \. U. \& H& A/ ?8 S3 j" X 333 : 5,. K- P8 G1 G, S! q9 {6 L
444 : 0,/ ^ H! ?5 |7 t; i9 b
555 : 6,
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sessionPlayerUnlockMap = {}2 P+ e! a. F% C6 j
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def init():
8 u4 k s/ C4 b# U # Events1 o9 H8 o5 |8 e2 [7 @- H# `
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 ~' l2 O1 I7 W: u& {5 \: v4 W if bf2.serverSettings.getUseGlobalUnlocks():
8 {% x' l! `9 q' j1 w. D host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# o: V) D4 j+ I" ^
3 e# i# Y4 B0 C# n# Q* T2 u # Connect already connected players if reinitializing; o! c- {' Y9 b/ l
for p in bf2.playerManager.getPlayers():# c5 L) k, d' O# v' C' ^
onPlayerConnect(p): E; L$ [; s" s; Z2 R/ e
+ [% u% B! f; J6 _! h- s if g_debug: print "Unlock module initialized". C1 f9 c3 f: U5 l- ?
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/ f) v6 H4 c9 ~- wclass UnlockSet: pass
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def onPlayerConnect(player):3 S1 w3 _8 s! `: m( }
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 b6 o8 z, D+ ^5 Q) C
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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& f$ d* Y# X) H* a5 ?- W if not player.isAIPlayer():
8 E+ u/ U" E/ F$ z$ {0 P4 B% c, i id = player.index
' d" E! r2 \9 X; y reconnect = id in sessionPlayerUnlockMap' f. n4 T, S1 I3 r
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id], c0 C& a& a+ s( s5 ~( t) H
$ y S$ R! A8 F9 W! K ? newUnlockSet = UnlockSet()1 F' ^) V: q5 g) B
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newUnlockSet.unlockLevel = {}
9 |; b$ t' P7 _( k$ v for i in range(0, NUM_KIT_TYPES):
( b- k4 r% c4 k newUnlockSet.unlockLevel = 04 ?6 M6 R8 @2 t/ y
3 Q1 @! [* a5 @0 U" Z, `+ W8 w sessionPlayerUnlockMap[id] = newUnlockSet' [. a/ C3 v* @. C
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player.unlocks = sessionPlayerUnlockMap[id]
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5 }; @$ C) s- { Y3 ] if bf2.serverSettings.getUseGlobalUnlocks():: B+ l6 u" H, ?/ [) R
if player.getProfileId() > 2000: : d8 x: ?9 n9 E
success = host.pers_plrRequestUnlocks(player.index, 1), X7 `% d' e( n
if not success:
! \+ w7 e" M8 C$ R if g_debug: print "Failed requesting unlocks"
% [# J; J9 P3 l @* \" m- w else:
, r5 t3 S- d( _2 ^7 k2 Q3 e if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 S# b* X9 v4 e4 t4 S
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), K6 u8 a2 P$ M/ [3 v& r
return4 j7 b5 A K% V# W$ d
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game4 ?; c/ D: u2 |! X4 V2 y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; ^; N1 J2 ~' n& [( v4 s
for item in unlocks:
2 Z1 X2 F$ }& r9 g$ \- ^$ v4 l% S9 e if item in unlockItemMap:
/ {+ |, A/ G! S7 a. ]2 |4 v kitUnlocks[unlockItemMap[item]] = 13 y3 H! r! P+ d' g' f$ r* }
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if g_debug: print "Kit unlocks: ", kitUnlocks& [. n& u$ Y3 }' F; y: k4 _. e9 j
#We do not yet support giving different unlocks to different teams( Y- i: G! Y$ ]% [) g
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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