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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 x% W7 \2 j0 t: C
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:$ ~6 n1 p3 _8 t9 U
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话( `) f. R0 V5 d& _, p
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. O. z. f; J; y( N7 O
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 K0 l9 w. W$ [5 o6 @
# ^( a* e0 K& `) T! \- Y% o% H
import host
- X* F E) j" ~& f" G* w9 Zimport bf2.PlayerManager
+ n }$ `8 C+ U3 _# Y% W. i. dfrom bf2.stats.constants import *
1 W3 _4 g" [% n, r: F) g- Hfrom bf2 import g_debug n* p( ^ Q9 M. s! M, e
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# map gamespy item ids to kits
2 T" I" q2 w* h) i% D+ W7 P* a _unlockItemMap = {
+ W6 c1 L; T, H 11 : 0,
8 Y: k- A" ~ c) _+ r. A8 _ 22 : 1,
* Q7 u, A! q8 D/ Z2 [$ Y. P0 N0 c 33 : 2,+ O0 O! e, H2 b1 W- V% R
44 : 3,, O7 k1 {; N7 A- ^/ W, c% g
55 : 4,
, D8 ]4 @; |5 ^0 [8 M% C' K 66 : 5,4 v/ D$ Q9 I8 l; }4 j& B& }
77 : 6,( }, B9 t2 ~" {/ a, {+ E1 Q* D. y9 m
88 : 1,0 O( \( B0 K1 j' s. K
99 : 2,
W X S4 ]" P; @# J6 L$ u& R; ? 111 : 3,
b" S* y$ b# H# Y' B" Q 222 : 4,
' M$ |8 g" M7 x- g& ]: G 333 : 5,
. z3 Y j8 o7 A0 g" g+ m% }5 T6 K 444 : 0,# H6 S7 j7 p0 a: r, L \
555 : 6,5 t6 ^" U: K3 M+ N D+ P8 a! ~
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4 z8 u+ Z! L& W9 ^$ ~( i/ bsessionPlayerUnlockMap = {}) d+ o& z' T9 j& H" Y
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9 p& G& f# F( Z4 W9 b) z! tdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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2 g( p7 W9 u' ?/ O3 i2 R0 d if bf2.serverSettings.getUseGlobalUnlocks():7 y: {+ y- }1 n6 i
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ U3 r- @3 z/ k( o, f
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# Connect already connected players if reinitializing
0 B4 t) E. V: r- V9 k; x for p in bf2.playerManager.getPlayers():
& l; r' K" Y) Z/ a% n# n) n: C onPlayerConnect(p)! u: J+ |& S0 |9 j
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass& T/ l8 X1 a& f
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4 N4 B1 P; P* l6 ydef onPlayerConnect(player):
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! A; [$ ]9 O5 E7 L( B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* P8 b _+ i# D. Y5 c
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():5 i! Y, I( k0 _3 D' F0 [: Z" S
id = player.index
9 @4 |4 \6 \" x, e9 z& [* u reconnect = id in sessionPlayerUnlockMap/ \8 N$ ]6 A7 q/ g2 v8 J
+ i- ~! n/ c& B1 t) |8 u3 v+ D # always get new unlocks on reconnect/map restart/map change etc1 p( }5 r& p4 g3 }# f
if reconnect:
+ ] O9 W+ e% [/ ~ del sessionPlayerUnlockMap[id]3 C _8 z6 J# F" T8 u' i! g. ]
) Y: i1 g% Z' E) a newUnlockSet = UnlockSet(). h7 W+ @ B2 }( X
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newUnlockSet.unlockLevel = {}( f+ F# r( i' k# _
for i in range(0, NUM_KIT_TYPES):+ n; f! ?. v# x0 x/ h m- R8 t
newUnlockSet.unlockLevel = 0
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; Z1 w3 Y- j' }2 I sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():8 R) b) t# b9 |* B/ P6 V/ G: c, G
if player.getProfileId() > 2000:
4 T$ I: R P g success = host.pers_plrRequestUnlocks(player.index, 1)
. T! P- G' n* h( v6 B4 k8 ^0 R3 g if not success:! Z F6 h2 W+ F. U
if g_debug: print "Failed requesting unlocks"( Z0 X0 O) s7 d/ o; H9 N
else:) U5 a1 L! `& t
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% J4 A1 u: b! V( L
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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8 Z- X/ Q- z9 z" j% Vdef onUnlocksResponse(succeeded, player, unlocks):
3 e( n! C" K7 m$ { if not succeeded:7 V7 ]3 P% b l* j% m7 S
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) p- ?/ I, |; j2 Y9 `% M% o* U7 i
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks4 ?$ Z" G3 y$ g2 |
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# translate gamespy item vector into a kit-based unlock vector handled by game
; h( L2 L$ N, K1 C6 j" G% ?: Z kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ x# G) e" ?9 |+ u for item in unlocks:
* ^6 X9 Q' @8 Z$ D( @$ w2 { if item in unlockItemMap:
* F9 {/ P. r$ `& H/ N kitUnlocks[unlockItemMap[item]] = 11 p0 y- {# A4 I9 }8 x8 o
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if g_debug: print "Kit unlocks: ", kitUnlocks5 ?; t2 u$ {4 B4 s- o- a
#We do not yet support giving different unlocks to different teams
3 j! E) w+ L: Q X1 @ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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