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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
( r; a) u( d7 j' ] j 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# P' u/ k5 R- Z9 f在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
: H. g; @, v0 y4 t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; |9 B3 B9 C* ~9 i3 p, L2 L4 m
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 k% i' l! ]" _, S
% [, ?5 H* d, ?& c3 d
import host! ]; l0 K T$ a! o1 k8 i# X7 Y
import bf2.PlayerManager
: |1 M$ ^, ~6 g* T& Q' ]: nfrom bf2.stats.constants import *7 C4 i! { h# `/ H
from bf2 import g_debug3 t! W& F ?' M7 T
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# map gamespy item ids to kits' f/ V% O- r- L3 f
unlockItemMap = {
2 o9 J# t" @7 Y' X# |* s; y 11 : 0,
' }8 s) N. L$ J/ A5 @ 22 : 1,6 F+ u+ V( Q- y
33 : 2,* L: K& K+ A# f1 t( K; M
44 : 3,
0 X0 E8 r$ y M% ?% C# a 55 : 4,# V" Y5 |& ^, A0 n+ W9 d7 T
66 : 5,
: Q* G2 i6 h/ L$ b 77 : 6, i7 \" v H# a& {% q
88 : 1,
4 P; X# v* ]2 H+ r0 j 99 : 2,
* C$ c0 X! ]: K: w 111 : 3,4 e3 Y+ E: N; B$ Y$ V/ ]2 O
222 : 4,
% o! N7 D# c+ L3 L9 @ 333 : 5,
' t- w5 ?) B/ _- H0 X1 U 444 : 0,
2 Z( A. E5 O z" m 555 : 6,
' p3 d9 W. J6 k0 C1 x% P5 D }
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sessionPlayerUnlockMap = {}& O, x7 z2 I4 o* m/ o- }8 K7 e
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def init():' k# @+ W# A) T1 c$ {' f
# Events
2 |$ d& y5 ] V host.registerHandler('PlayerConnect', onPlayerConnect, 1)* c! Q) A) j, e
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if bf2.serverSettings.getUseGlobalUnlocks():
+ M/ f' X; Q7 H host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! I! {* A; ^# O! x) Y
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# Connect already connected players if reinitializing% r6 n; c3 u- v( u
for p in bf2.playerManager.getPlayers():
0 Q6 w* x4 U9 Z: x4 D onPlayerConnect(p)
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! Y- E" p. W: C( n" ] if g_debug: print "Unlock module initialized"; C4 s+ ]0 _8 t6 B( R
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1 h) x1 \2 x2 p( i1 v+ Mclass UnlockSet: pass
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5 ?5 P, `5 ^9 n' I0 a& P8 Y pdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) `0 v/ v Y8 Y# z& z host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 S9 ?6 ~ g( z8 ^& z
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if not player.isAIPlayer():: W6 H* W, |( u% _, u! t; O
id = player.index
; s+ n; Z- D4 Y) F" R5 Y reconnect = id in sessionPlayerUnlockMap" `* ~; i; t; [3 t' i! ?0 ~
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# always get new unlocks on reconnect/map restart/map change etc k, g, v6 @* x+ t1 U* \0 {
if reconnect:) ]& K) Q! _7 {9 }; o
del sessionPlayerUnlockMap[id]& {/ D+ e6 J7 @$ C
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newUnlockSet = UnlockSet()* i" D" w$ \' ~, d$ a" j1 C9 h
0 U6 K% W( b9 D6 O newUnlockSet.unlockLevel = {}+ w6 ]6 }+ e3 \- u
for i in range(0, NUM_KIT_TYPES):" v' m3 D' k) Z7 ]7 S0 z( ]
newUnlockSet.unlockLevel = 0
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: H! O* E9 p) ?" p sessionPlayerUnlockMap[id] = newUnlockSet
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& Q, n5 L$ F3 W; {$ K% V) I/ K player.unlocks = sessionPlayerUnlockMap[id]4 X. Z- s& ^, k }9 Z2 b
+ ^. s; E% C! ~* c if bf2.serverSettings.getUseGlobalUnlocks():, D! k3 h* J- N2 C9 Y% Z$ r0 p
if player.getProfileId() > 2000: + j0 `9 r# [: W1 v
success = host.pers_plrRequestUnlocks(player.index, 1)
; F2 c& `# S% |4 r+ r if not success:" K! N0 @9 Y& R2 p( e; s$ x4 V" y3 g
if g_debug: print "Failed requesting unlocks"
- ^$ i6 a0 \# f7 l: E, w else: {& P4 i, ?% |) h: d
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 V' R' o7 w" I; b) P% |$ m% sdef onUnlocksResponse(succeeded, player, unlocks):4 U: m6 `" s. A9 T7 [; a7 c, n4 g6 ?
if not succeeded:, R; d3 U& m* }) }% ]
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 ~; K, _9 F' B* [; t return
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/ y+ J4 O9 }0 V; H% w0 e # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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4 M2 N5 y6 x# q # translate gamespy item vector into a kit-based unlock vector handled by game) z9 U- T5 u8 g; Q/ E. E3 o" d" z! W
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- {+ `! }, z) e for item in unlocks:
# w9 J& |1 ~' \( W. D& l: n6 `, v if item in unlockItemMap:/ Z3 K" H+ J3 W1 l8 w
kitUnlocks[unlockItemMap[item]] = 1
# M5 _4 s; B7 `0 u0 D4 y 5 M1 _0 t7 c9 O1 z
if g_debug: print "Kit unlocks: ", kitUnlocks8 w% ~, x7 }$ m [7 m: S
#We do not yet support giving different unlocks to different teams
' S" j g3 {+ y) x host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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