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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 X" b t" i6 c* c) X) c 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 V. @5 a$ ~" S V& V" z4 C$ c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. p' l: w! F& e" d: R' F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!3 Z, S3 e& O* Q9 f0 s
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
/ `6 c( w' c2 z% vimport bf2.PlayerManager v* Y$ @' \3 Q. P
from bf2.stats.constants import */ H8 d3 N3 S* M C
from bf2 import g_debug
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% H+ T0 J$ r. W7 d" h; i/ E+ ?1 z F! N4 i W$ X
' a& J r, t) w. [# p$ P# map gamespy item ids to kits
2 l2 o$ m; y+ ~! ]' ~. ?( @unlockItemMap = {- x% i+ h) o& x* p) }+ y1 B
11 : 0,
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555 : 6,
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7 I) N5 _0 d. |+ @sessionPlayerUnlockMap = {}0 k4 P" I% \$ N V! a
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% r2 R0 I% E) j0 U) M2 @% Cdef init():0 W! k/ T& z! _' p. q4 w! {! G8 D
# Events
9 M/ h0 F+ a2 w" j! o0 _ host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 h% W0 S: Y& m2 w! o7 |
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if bf2.serverSettings.getUseGlobalUnlocks():
6 D" K% V, g G6 g3 S% \& ~ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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+ ]* t u2 u& B+ {9 N! a # Connect already connected players if reinitializing1 |; {/ m! m: h
for p in bf2.playerManager.getPlayers():9 K" V, i6 x2 U( j' h/ R' a
onPlayerConnect(p); y" c9 @) I, a
4 k( \$ F$ `# K+ S% B) Z# s if g_debug: print "Unlock module initialized"
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class UnlockSet: pass. G, w) y. }2 k! n
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def onPlayerConnect(player):
% u1 c8 m5 Y, r7 S5 N* d
1 v& T6 M) W$ i- |1 h2 T/ R8 T/ A0 G' P defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# r# @# x1 ]7 |7 W! h6 y; l host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)* N1 b5 G3 K; y
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if not player.isAIPlayer():
8 u z0 L4 Q* i) L6 E9 _ id = player.index3 ] V7 O: p6 u6 z8 b8 s" \( k( t1 A) \
reconnect = id in sessionPlayerUnlockMap9 @6 m5 i5 w# s4 T2 X4 @- |
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# always get new unlocks on reconnect/map restart/map change etc
; Q7 X+ t/ a, `: c+ w! S+ o if reconnect:
- j5 m& G! E! |' w4 @5 R- d del sessionPlayerUnlockMap[id]) ~6 v. Q- B+ o
r, T4 g2 G0 \$ \% D; u2 }2 Q newUnlockSet = UnlockSet()6 M$ }8 [5 n4 z/ u; c; b
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newUnlockSet.unlockLevel = {}2 b4 m( [3 A; N# L( m
for i in range(0, NUM_KIT_TYPES):
3 U8 _( n M: j; c4 i newUnlockSet.unlockLevel = 09 }9 f$ F# U0 G: B
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sessionPlayerUnlockMap[id] = newUnlockSet' W% e5 f* v5 [+ W3 o: D. R
" E1 d7 P) N5 d: }8 K: g player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():/ T6 k* p: l: f! `0 G- ^0 Y
if player.getProfileId() > 2000:
+ P, l0 h' N# B) ?) q' ~ success = host.pers_plrRequestUnlocks(player.index, 1)
" C) ~0 E* r! `. E2 T7 F8 `/ W8 | if not success:& e" l% R1 H$ i) }6 n7 a
if g_debug: print "Failed requesting unlocks"! z0 O' R/ | W% Y+ @6 w
else:: g1 U# b7 Z5 J3 }5 V+ @9 [
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. G/ o0 E# G% @' k) n# y( q
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if g_debug: print "Added player %d to unlock checking" % (player.index)# X) n3 X, I1 a# t
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def onUnlocksResponse(succeeded, player, unlocks):
# w0 W" C) c- Z6 p6 X if not succeeded:
3 X3 U/ I4 d2 ]3 M1 a I* \! @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), z) O$ B1 |& i' e$ q
return
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1 ^7 @$ y, J8 H+ f, a# U: X% d' V # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 Y) X f/ L- Q$ B
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# translate gamespy item vector into a kit-based unlock vector handled by game
: o; ?( r! y3 m$ o0 g: Z* U. z" m kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 A7 M6 d, \3 a! O; {# s
for item in unlocks:; V( N8 v' P3 v3 Q+ T# [
if item in unlockItemMap:
$ ~ Y3 }4 Z5 E! R/ |$ L1 F, @, I kitUnlocks[unlockItemMap[item]] = 1' q y+ V3 t5 Z" n$ P& M8 |
% R M! r' P4 ^& Q, G F, B: ^ if g_debug: print "Kit unlocks: ", kitUnlocks
+ C# k8 u: J i4 i #We do not yet support giving different unlocks to different teams- V9 y3 y1 ], C; L5 h
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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