|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
* y% B0 C P& J: ]1 @ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* s- N, G/ V/ l& h4 q7 S3 A+ a$ y. G在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) o& m8 s C- v( i( D' m# R. y% \
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# i8 e$ z2 x" X& f! H9 c9 Y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
8 S1 S; A6 A9 q% E4 t& W
; j' Y- g0 z/ G8 l+ bimport host, E" j& w" t" N2 c$ G* h S
import bf2.PlayerManager
" t# f/ Z' q: t% E) ?9 s: [from bf2.stats.constants import *; r, N7 T5 m5 [2 i
from bf2 import g_debug3 r w/ A2 y2 U p* R( g( B2 E
1 j8 y& o$ e; T& g: i5 i( x# T; G- Q+ `9 j, {5 `% B$ J" g$ ~9 \
G5 n4 r" j, ~
# map gamespy item ids to kits- O; s' [% P( O/ k/ F3 P) x0 U
unlockItemMap = {
. ~. }. I' D. X( W6 D) Q2 ] 11 : 0,7 }9 y5 T$ B( m& C/ G) Y- q; X
22 : 1, k' ?8 Y# o( d, H& R
33 : 2,6 \' P$ B+ [9 @5 G% M. _
44 : 3,: P, ^7 R2 n; X6 L3 e
55 : 4,# N* a n9 _$ |+ e0 C
66 : 5,
2 \' P0 l7 ?7 a0 Q8 X 77 : 6, q7 G' K# d) A3 ^ B
88 : 1," \# ]. J3 c( j) w* b! _
99 : 2,7 |, ^; z: F" {$ w L
111 : 3,
( T. g+ r4 ?, A4 Z0 [0 y 222 : 4,
/ K% u7 K! U. N 333 : 5,
" [+ f6 Y7 h6 X( ] 444 : 0,. u! m) K! T9 Q! M5 F$ u& K
555 : 6,) m9 p7 s' m% |% }
}
$ }; k2 G9 ^, j: K6 _* E
, o/ z4 [# B1 b; ~$ ^3 p) nsessionPlayerUnlockMap = {}
g" B0 h; n! J ]) k& z2 m
* ?, v$ F3 {6 u% Q. _. E1 Y5 h% o3 y
6 a E/ d. q) F$ P8 k1 N+ a
def init():
" K. K7 m" m5 P2 O4 Z+ r # Events i7 J9 l0 M" B
host.registerHandler('PlayerConnect', onPlayerConnect, 1)# t0 U" u/ S5 J1 H
: S2 k0 T. I( N$ V1 K0 r0 m k
if bf2.serverSettings.getUseGlobalUnlocks():
6 \3 X; m3 K! B' g4 o3 P- F5 l2 [! C host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
; V$ l4 ^6 @8 Y3 j1 V$ E% ]9 ~; }( T- |; x; t7 T
# Connect already connected players if reinitializing
% ~1 w8 U& s4 l for p in bf2.playerManager.getPlayers():
g( U) ]5 ? H' P- R0 C onPlayerConnect(p)! L) |3 s* ~2 s1 c% H5 q
9 r8 H2 {! i6 X: Z( Y
if g_debug: print "Unlock module initialized"- g6 k+ W: c5 z; H& U- H
- K' E) u0 E4 P3 Y$ Z! {9 Q# {8 ~6 p9 K/ ` P3 Q
% d8 [, c8 H; d$ L# ^- P5 f
class UnlockSet: pass
$ N- B! b; a7 b' N& q3 N& H
, G, R" i) L. O t
) A6 v/ m; B# a h9 E
8 w( d( Q) W; c7 D$ Gdef onPlayerConnect(player):) h ~$ Y. F* B S
1 o# A2 }$ ]6 d# o5 }2 [9 `- E defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& U& x2 q2 m3 `# h, d1 \3 D- m" X
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
3 ^* e& K: X# T9 o6 p3 J* D5 e% ~+ b h" d8 X( f6 f* S% q
if not player.isAIPlayer():
4 K7 U8 ^, b1 Y3 O9 N# b id = player.index
6 q) u4 w: g" d% X% X' Q. \* t7 _ reconnect = id in sessionPlayerUnlockMap
* T( x( p, m- g
3 F R& G4 @" C # always get new unlocks on reconnect/map restart/map change etc3 l* ]9 e0 r4 Y
if reconnect:
7 D- K; _/ ?# H$ D2 Z# b L$ D7 W del sessionPlayerUnlockMap[id]
' ~/ k% e4 n/ L2 I) {8 O7 X 9 A! {! L( _' \$ u' [
newUnlockSet = UnlockSet() Z8 z& i5 m2 \6 i) L9 W* `
/ d7 d, [7 x: K0 g7 i
newUnlockSet.unlockLevel = {}% @6 x. I8 H1 J: p+ B9 C
for i in range(0, NUM_KIT_TYPES):
- T4 B2 M: N9 c8 @- F newUnlockSet.unlockLevel = 0
3 \1 W6 T- d. _( S9 d1 w/ }
1 Y( x+ ~2 v/ C sessionPlayerUnlockMap[id] = newUnlockSet
! F$ f. V1 p1 [/ j
3 `- r; O% l9 W% \" u player.unlocks = sessionPlayerUnlockMap[id]: |+ l. q' \# a$ m
0 K \2 l: j! M- u) v if bf2.serverSettings.getUseGlobalUnlocks():
' f, V, O0 x5 |" o if player.getProfileId() > 2000:
3 b9 O, t/ e/ J5 N/ _8 z success = host.pers_plrRequestUnlocks(player.index, 1)" F. t7 |# R7 y0 [( `, Q' x- L
if not success:
6 R. Z8 A% v5 q( x' H) z7 K if g_debug: print "Failed requesting unlocks"
& `: ]* F* L5 J else:0 m% G3 Z2 V* Y- n, M h) Z
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
0 \8 B3 Z5 F0 A& n' X $ l4 `8 [% U' `* ?( _/ t3 v; I
if g_debug: print "Added player %d to unlock checking" % (player.index)
2 p# l% S5 M! _% n
. ^' h( X/ J& w; b4 }8 D" e+ J: A8 Y
6 \% J U; l( n, v
3 W4 I% w! x" p( ldef onUnlocksResponse(succeeded, player, unlocks):
* p1 ]! X* v; B if not succeeded:$ U) Z! d: P2 c8 f- ?
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 Y1 w8 ^( n% U" G# F6 M! o
return
1 n! F$ m' m. v3 i( I6 N) H 2 a$ z& {8 G1 T1 ^/ B' o5 w ^
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# ?, R! j$ a6 i
5 Y9 X+ Q/ B% M( T8 D7 V # translate gamespy item vector into a kit-based unlock vector handled by game
8 v8 M8 f6 z0 X0 X5 u kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 R9 k1 U2 a9 g# a* ^ for item in unlocks:/ i+ G& x/ S5 K) s, K
if item in unlockItemMap:
- D; Z9 l7 V* N: _+ M: |6 i9 l kitUnlocks[unlockItemMap[item]] = 1, L6 e7 S3 |1 O' o! V6 D5 d
& i: W. [2 ^0 X4 n3 y$ o$ D
if g_debug: print "Kit unlocks: ", kitUnlocks
! Q5 C. @% A/ A2 @. B# l #We do not yet support giving different unlocks to different teams7 Z0 } v6 T4 Q9 ?2 X- S9 d
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|