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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 ~; O) b; L6 i
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 a; S& ^, l' r7 ~+ |在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 ^2 R/ `8 w/ z# j5 Z+ o2 m
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; t9 q0 t3 p$ ^: ^$ O5 Z8 r
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! N( B N8 x9 e& y0 h3 c0 R7 X* N: P
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import host
! b. \& P2 _8 _ O( b; A9 Cimport bf2.PlayerManager$ ?0 c. |2 I8 C& `4 p* K5 s
from bf2.stats.constants import *
& q/ U1 }. w5 n h# Q8 ufrom bf2 import g_debug. w. {. j3 N6 }+ b9 W$ R; o& n: e
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9 D7 V5 y+ [) [+ ~5 W! H# map gamespy item ids to kits9 N& J$ o0 A, \3 f9 N7 @' l) u
unlockItemMap = {: r7 S5 \7 `, H, Q3 C. z+ w
11 : 0,
' k6 m+ n+ D5 U7 x6 d" k: C 22 : 1,
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44 : 3,# S2 `5 B4 g6 i+ e3 s
55 : 4,# M7 K( a$ W+ d9 _
66 : 5,
, B# B S) v3 e- z5 U 77 : 6,4 U; R& B8 x8 a i
88 : 1,
3 r" N* s7 }* } m+ k5 d0 d 99 : 2,7 Y: Q, J$ y6 p3 ?* j3 d
111 : 3,: C. L/ F! T0 p9 a9 c1 F2 ?
222 : 4,6 S( D A4 c% R! k0 G0 s+ Q
333 : 5,8 @" O4 B. S0 p- F4 T! P+ Y
444 : 0,# k# |3 H( I+ E/ ]' L, ?3 C
555 : 6,% U6 E; L% a7 z9 v1 a! S" w9 @# x3 |/ y
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2 l! g8 S) R% vsessionPlayerUnlockMap = {}( y1 A$ f, x5 z& D/ M @9 B* m
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0 v; T1 X. G3 x' F5 }' ldef init():
8 {4 q m- d$ A8 y( r- P) e# c7 B9 t # Events. y; c! O7 y, B; Y2 K* |
host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 s0 Q* j Z" ?& o' B
F! z7 Q9 v, z l6 m if bf2.serverSettings.getUseGlobalUnlocks():
! u, v, i1 M9 I k# g. |' q" o7 q* X host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing- C8 u" W! B8 D- Z- x& b* b
for p in bf2.playerManager.getPlayers():
0 N* v% k) F7 q2 u: {' C onPlayerConnect(p)% a7 J; d' x( f1 l$ @8 |
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if g_debug: print "Unlock module initialized"& {; D& S1 `- u- E3 `
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( T7 i, \7 T- h* r9 k' o2 u0 S/ Aclass UnlockSet: pass
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2 F; b& P' T" w. P0 r% r/ L6 U; jdef onPlayerConnect(player):: V- G6 l: t' c' _
# m7 |+ j2 G3 W1 [) P1 V defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& Q8 Z: h/ d# K8 ~ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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1 I- I; i! Q6 I8 @; o if not player.isAIPlayer():$ t$ Z; \( F7 X+ Q3 r I, @
id = player.index4 S6 W' M3 k- |4 ^ I
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
4 f. n/ Q p3 U$ \, |; Z if reconnect:
$ g/ w6 L( V3 L$ O/ s! u/ p4 K# g! x, C del sessionPlayerUnlockMap[id]; r# {* r( A* s% X& j: F! t' c
# E1 U( S( J ]1 T( V7 y0 R7 ~ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
3 G+ n4 C& h. W! G& |' J$ r* t for i in range(0, NUM_KIT_TYPES):* g* z3 B$ x! q4 }4 @
newUnlockSet.unlockLevel = 0* ~, f% _! ~7 L& J# S
& A ?% V5 _. e; S' K5 m9 }0 C; S sessionPlayerUnlockMap[id] = newUnlockSet, G$ F2 [9 Y0 w: s7 Q) g- m
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player.unlocks = sessionPlayerUnlockMap[id]& G/ j, @2 }" c5 S! @
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if bf2.serverSettings.getUseGlobalUnlocks():+ C& a$ ^3 b0 \! G* D% z- T
if player.getProfileId() > 2000:
4 M$ k6 Q* T3 k$ g success = host.pers_plrRequestUnlocks(player.index, 1)
+ ~& v7 F6 O1 k0 ^. X% g if not success:
8 w1 ?! |/ M( A! O6 T, { if g_debug: print "Failed requesting unlocks"3 D, q& F$ }1 i. h/ ]
else:
7 k4 u2 b! m# d: q5 ?; `, z( i5 Q if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
8 G# u# g: I( N0 Q2 Y P if not succeeded:
0 Y% B+ @, [! O8 \ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
' N& y7 m! k {4 O return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
- q( _4 B- t2 _0 b' L8 Y! M kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 M/ f) }* X# W
for item in unlocks:+ D( S) @5 V3 V7 o1 Z- z
if item in unlockItemMap:
) r, z7 h5 J& Z; |) D kitUnlocks[unlockItemMap[item]] = 1
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+ _! X& z8 B' w {3 S7 v7 ] if g_debug: print "Kit unlocks: ", kitUnlocks1 y* f+ Y5 K/ l
#We do not yet support giving different unlocks to different teams
8 ]- f9 d7 `! N4 Q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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