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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) ) y+ ^! g( X7 F6 o- s: P |
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% h; B/ Z3 V; \3 Q( e, I在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, P* w& k- W8 d- w2 @4 b
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& g/ \% h% K( [
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& J! ?0 p" V9 G* d
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import host
5 P q0 Z' _5 O3 `8 n6 Nimport bf2.PlayerManager9 L9 F: w1 ?: ?9 h
from bf2.stats.constants import *2 N, t+ A7 U/ y- g4 d
from bf2 import g_debug( e# n' d0 |9 s) O K
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) T; v% B {1 A# map gamespy item ids to kits2 A% g7 q) [0 s
unlockItemMap = {2 w K8 F( ?" G
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22 : 1,0 L& Q! Y. \3 Z8 a
33 : 2,( D x" E+ c H+ E; n
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66 : 5,
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222 : 4,
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444 : 0,
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8 h% `2 h1 W) J- D: m& V; gsessionPlayerUnlockMap = {}- c! Z9 X+ H2 }
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8 y5 W- H- Y5 Z% _/ o$ b! G* edef init():% F, Q7 c2 M. Q$ g) k/ ^
# Events% Z" y" ]/ d' v; g5 s3 j+ P) J- [' w
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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. |# c2 [) b: M0 F0 G# ^ if bf2.serverSettings.getUseGlobalUnlocks():4 ^7 \$ `0 E/ Z- `) S
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
( }. f6 W0 n5 F; {9 Z for p in bf2.playerManager.getPlayers():- ~: m z; L) ^' C& U8 d
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"9 d D" H/ M) c2 ]. x
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, a" f; V+ Q& Z g4 ~class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! e- }; ?/ w8 ]1 z host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ l: A* W+ S1 a( y/ E8 N: w
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if not player.isAIPlayer():
; W1 |# m0 g$ f9 V$ L' ` id = player.index
' K- f5 P/ K4 T* Q8 U reconnect = id in sessionPlayerUnlockMap
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9 K. f" q+ _0 Z1 E* I- [& N # always get new unlocks on reconnect/map restart/map change etc( i5 R5 Y! B1 R
if reconnect:
* N7 |1 R8 r% p, h$ V4 v del sessionPlayerUnlockMap[id]% n: [, ~0 V0 X3 Z0 m# A1 r i- f
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newUnlockSet = UnlockSet()
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" o# l3 Q- u J$ {: |* x- \ newUnlockSet.unlockLevel = {}; V7 b+ P. W/ t0 L7 X
for i in range(0, NUM_KIT_TYPES):; I* {: C l7 ]9 @8 v' `' P5 q
newUnlockSet.unlockLevel = 0- r- V( U1 p V
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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+ b# Z2 B* W6 B. ]: e6 f8 I( h if bf2.serverSettings.getUseGlobalUnlocks():
2 z5 ^0 ^; A- i if player.getProfileId() > 2000:
; c/ M' o2 x, P2 |( j7 _ success = host.pers_plrRequestUnlocks(player.index, 1)0 _ C/ W- F6 w7 ~
if not success:, X' Q' o& q9 f+ `, R }8 p; c
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index); B5 {0 b1 B5 n+ h5 f W
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def onUnlocksResponse(succeeded, player, unlocks):6 Y" ^; N5 ~' v
if not succeeded:
2 |7 |4 y+ s% a6 f# f) v' c print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
; U3 z3 B* w, i return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 O, N$ Q: O1 L
Q! C6 r% \+ b2 l$ ^ # translate gamespy item vector into a kit-based unlock vector handled by game
$ @2 ]. k. X4 G6 R1 A+ K) r1 K kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 f- O4 I- B% O v8 u$ i: D- \ for item in unlocks:- ]' G. C5 M; a# |" N6 j" m
if item in unlockItemMap:
/ g) s# ~! t7 P9 K; P& O kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks4 Z Z* y; F8 j% c
#We do not yet support giving different unlocks to different teams
4 M# g2 N# g3 ]7 S& y& V host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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