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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 r0 H" y8 s# q& ?( M
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& l! o$ W. x+ ?
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# e: e! ?& M% g' }) g. A7 U- W/ x
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( w3 w) |% a; j, ]最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
" ~" t6 _9 T5 U* ~- Simport bf2.PlayerManager
. `# \6 R2 c) {* s. z. afrom bf2.stats.constants import *
1 G" \, e- V0 I# ^ L; [% f8 Tfrom bf2 import g_debug4 y* ?9 P- [, ^4 A. ?
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# map gamespy item ids to kits2 @7 j* _+ R3 ~
unlockItemMap = {
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22 : 1,8 Z0 W- E/ A2 p. B9 T- r
33 : 2,
4 |1 ~2 p0 d. d 44 : 3,: N) q: { i* V& R3 w. M
55 : 4,
1 x1 l; l4 Z! ~! h7 f9 a 66 : 5,
4 J* ]. @1 e& a 77 : 6,; K j" O S& _* R6 a/ a2 S
88 : 1,
# C. _+ z7 v! `* r4 J# i* k 99 : 2,
9 f1 m/ n/ ^6 _+ j. s: n/ q 111 : 3,
! m# q' t' d' e( `, v$ n 222 : 4,
% a l g0 B& M- m( v 333 : 5,
- a4 _2 U/ ~; C5 l 444 : 0,. }' X, }. X' d% P D0 q) D/ n4 j
555 : 6,
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sessionPlayerUnlockMap = {}
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6 _/ H1 h k. J+ W! V/ f1 N mdef init():
! E! F" Z* P8 w* d. n2 M # Events
+ Z( }3 X3 i" M# o( q host.registerHandler('PlayerConnect', onPlayerConnect, 1)& V$ U; ]5 T$ v- m! m3 ]
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if bf2.serverSettings.getUseGlobalUnlocks():# k3 G" v, m m7 V0 T% W
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
( ]7 G; Q1 [6 Y7 U- `; c4 j for p in bf2.playerManager.getPlayers():, c; ^9 x: V6 N( e( X8 O
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized") y8 N; \, u7 d, Z, x
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0 ~! b- {: ]/ _" u) Y) jclass UnlockSet: pass
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def onPlayerConnect(player):4 D1 c0 O" V8 v
u- v. `8 m; A. |" e defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 G$ J" S' d) B0 f: E J host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# ~! v( i+ S8 N2 E9 Q
a y I2 n& [4 O D0 w# m) n if not player.isAIPlayer():# B s$ g { Z1 t% n8 d+ t/ d" C
id = player.index- @$ f2 m0 [ @( a' |2 m0 m
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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8 J E, O; q" e3 m7 `0 s newUnlockSet.unlockLevel = {}+ x' s* v8 C# U( _
for i in range(0, NUM_KIT_TYPES):
( E5 i3 D" U0 ?$ P) J C7 J3 R8 L& d newUnlockSet.unlockLevel = 01 E# n: f: j" ]) o
: C) z/ ]6 ~# D sessionPlayerUnlockMap[id] = newUnlockSet8 Z" a* e. L/ H8 j, P+ t
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player.unlocks = sessionPlayerUnlockMap[id]4 N2 D- `. E1 Y- t9 c; F; R3 G
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if bf2.serverSettings.getUseGlobalUnlocks():$ m* y$ e& J# a4 A a7 W" y6 {; u
if player.getProfileId() > 2000: - a! P7 H0 l- x3 s+ ~% @/ g
success = host.pers_plrRequestUnlocks(player.index, 1)
+ }% n9 h6 ^3 v3 s( l if not success:+ m- v& o- K- n8 Q' i" q
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 i1 t5 U' r ]& u) b* ?
+ v7 h9 I% N( d6 Z9 P; [6 S if g_debug: print "Added player %d to unlock checking" % (player.index)
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2 T" y% k" {. n; xdef onUnlocksResponse(succeeded, player, unlocks):
2 W+ `2 _4 r$ @+ f$ f if not succeeded:
|# z% C* m8 Z- W# i+ ~/ q: G print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 q2 n3 O' `# Z4 d% o
return& E# u/ s! I4 ]
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks1 x8 l& ^0 w6 S1 f! B0 g
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# translate gamespy item vector into a kit-based unlock vector handled by game
3 E) u. A8 s5 S/ l8 y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 J! k9 `$ [, F2 f4 f" D, K for item in unlocks:
8 k% h$ n& o( i5 V8 m if item in unlockItemMap:2 M' U# ]; ?' ?
kitUnlocks[unlockItemMap[item]] = 1% a, ^7 w, G+ B5 I
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if g_debug: print "Kit unlocks: ", kitUnlocks
7 a8 h2 E! I6 D4 s- \ U- P #We do not yet support giving different unlocks to different teams p' C5 T' \. M1 Y7 Q1 r5 H
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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