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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
( I3 p( v. ?! ~3 I5 E 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) X1 d2 j; p6 U: y1 Y! [8 C* K4 `
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% [1 z$ r" r ^
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% G2 N/ V; H2 O2 C
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
$ V- K' i8 F% \* c+ T/ b7 S' V& ?1 Oimport bf2.PlayerManager) W) J5 [/ l' |3 f2 G' @7 J; C
from bf2.stats.constants import *3 P" k0 Q+ I. G, b. R
from bf2 import g_debug
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# map gamespy item ids to kits
4 n. l* v1 p- xunlockItemMap = {
t9 ^3 ]/ w( c( c% v 11 : 0,
8 r! J+ _/ r* l' | 22 : 1,
* l6 \* T3 ]) Z y. T6 W6 I 33 : 2,
7 @: N7 z9 Z# o; @! u 44 : 3,- k8 n+ \/ L: N( e& [8 S+ G
55 : 4,3 f" d$ B+ L! q+ q
66 : 5,- F6 B5 U& B9 q+ E ]: N
77 : 6,
5 z9 Q' c j! \# N2 a+ Z5 M 88 : 1,) A, m1 C9 K6 V& `. l) n
99 : 2,, _1 L- `7 B5 p6 ^/ ]. m" S
111 : 3,0 J% ?+ m2 |6 F
222 : 4,
^# U! r8 x9 S# ~% _ 333 : 5,
0 r* t+ p, _8 b. [ 444 : 0,
D, S' d$ U- A" b4 m 555 : 6,
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3 R4 `7 a0 W, a; l' @1 EsessionPlayerUnlockMap = {}
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: S" e! ^3 |7 S/ K+ @# S. A/ |2 {# v
^$ U/ C& @5 o& [1 P* bdef init():
% @; y2 u" f6 s, g" m* U4 k$ W+ l! J # Events
5 P0 ?* ?0 ?: { N5 H* b host.registerHandler('PlayerConnect', onPlayerConnect, 1)- N9 h' Q8 }% w1 ]+ v# K8 ]
% K0 u* R, {. v: r if bf2.serverSettings.getUseGlobalUnlocks():
2 w3 o' F# m+ X P( {4 ]0 `; t host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1). S9 y: s' J& o% v s" e8 S S
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# Connect already connected players if reinitializing
6 k3 ~6 `+ y% P- r9 ?( ~ for p in bf2.playerManager.getPlayers():2 e5 g8 H: U' t) o% n5 j- j
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass4 S" m. ?( P3 A) f; A2 @9 d& m
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def onPlayerConnect(player):
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4 b! ?4 B$ U% V$ ~/ h( S defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ ~: x- [, s& h" n9 H; i host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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; I8 V" \# a- d( F if not player.isAIPlayer():' `8 k6 `# N& j6 _8 |6 l. W
id = player.index
+ L7 t/ ?8 z6 l. H' N& F% E reconnect = id in sessionPlayerUnlockMap
# k- j3 A6 T6 L- I4 q }5 ~
$ Z0 X! g. z9 e4 ?( `+ `4 y # always get new unlocks on reconnect/map restart/map change etc
6 ~; A8 r j6 C. X1 H+ [& G if reconnect:
) K3 h; y* J. f o: S+ T del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
4 `$ ?3 Q7 L" d. W& \ for i in range(0, NUM_KIT_TYPES):
) G, Y( o1 D& z& b( I) Y newUnlockSet.unlockLevel = 0
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" t; A8 Q) T5 _' e sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]! D" E S5 ^. k7 G2 k. ]
# P7 k( r% H x: u
if bf2.serverSettings.getUseGlobalUnlocks():: [' m7 f1 P- C5 r. c# R6 m; S3 @
if player.getProfileId() > 2000:
* c8 ?2 q) H3 d6 |1 H7 I success = host.pers_plrRequestUnlocks(player.index, 1)4 r( p0 o D+ m0 y1 Q' w/ x/ r* ?! k
if not success:* b* ]' W3 L, j; B- c% w- }" P
if g_debug: print "Failed requesting unlocks"
, S& ~. D$ Z) R/ n: B( d1 b else:
' }/ ?7 b8 s+ J& o% s2 g9 z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ ]! Y0 a6 L+ [# m
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):$ g. I! ^. c+ _6 g9 s/ J
if not succeeded:" ^4 B& K A/ p! V& B% o
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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5 U1 v; U. ~# |0 a8 R h! ] # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ {# ?* d7 q9 x5 I& o+ K' U/ Y
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# translate gamespy item vector into a kit-based unlock vector handled by game+ {/ M2 d& s7 S+ K4 j$ D! S
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 _9 a/ d8 j4 {$ ? for item in unlocks:
6 m0 L4 ? }) I4 \* s/ ^5 _3 ]' r if item in unlockItemMap:2 J5 f0 [+ ~' f2 _
kitUnlocks[unlockItemMap[item]] = 1: o* `' F2 E) k
! K% j. P G- V! s3 q! f4 i8 V if g_debug: print "Kit unlocks: ", kitUnlocks
: A, j& U9 w3 ^: b" E4 m3 ~, L #We do not yet support giving different unlocks to different teams6 b6 }+ F1 F# o& ~' T
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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