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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " _, Y9 Z, I& E9 O: m
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ p/ ~" n% l* X/ D) f8 b' K+ Z, v5 d5 f在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
9 G& E2 x; T4 }% c& a然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( y6 N6 v/ P# X$ \8 u, _最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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+ w q3 S1 p6 `, F$ {! `( j# ^ Vimport host
$ Y( [5 P' S3 j6 l: jimport bf2.PlayerManager' a4 P9 I' D' }$ m: K3 C
from bf2.stats.constants import *+ G, K4 w( z5 x' m, Q' W
from bf2 import g_debug
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# map gamespy item ids to kits+ M0 Q5 [+ G2 [ X. V6 q8 q \! `# }
unlockItemMap = {
6 {) e0 L/ [7 a- N0 ]( {, k$ E( S 11 : 0,
3 l: U% \- a# y1 ]! n% @/ z 22 : 1,
; W0 N2 j# U6 q! h( z4 M" M2 h 33 : 2,
4 n0 S2 v: k6 } L" G 44 : 3,
9 A {1 B6 G3 J6 o+ n- p$ W: m" \$ R 55 : 4,
% n, M3 }$ |% k1 X) Q 66 : 5,+ f! @: R+ [( X" |- Y$ a3 _$ ^+ h
77 : 6,
% L4 `7 ^) C- O6 ~! z# [ 88 : 1,
4 b' _' o3 J* W, i9 P1 ?+ V* i% s 99 : 2,
7 v- Z. d! d7 `5 _1 X Z 111 : 3,
" i) ~, K& m. p* H; m 222 : 4," D/ [/ f9 x* x. l+ p( u
333 : 5,! m2 I+ z# s" \: }9 Z. j, b; ?
444 : 0,
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sessionPlayerUnlockMap = {}
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def init():# ~( w1 z1 ]- X# p6 y& i G
# Events
1 D6 B# ^) c/ J host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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- {' t, Y7 w; ^% o if bf2.serverSettings.getUseGlobalUnlocks():& g% d) @: v% t) p. w$ A, Q" {
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
. w$ M2 e: r2 V7 s2 y1 Y/ C1 I, J* h for p in bf2.playerManager.getPlayers():6 W: ^* O2 b: l$ d1 Z
onPlayerConnect(p)( N" n' N% T; V1 F, {8 ]
) I+ y% R5 ]' L, _& K if g_debug: print "Unlock module initialized"# R: H4 M" s' s* \8 `' p8 I
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6 l: s3 a; o5 F6 a# yclass UnlockSet: pass+ P3 i/ I; |; v; Z7 X, i9 D! l, I
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& H5 Y5 K6 M z* y" x7 ^def onPlayerConnect(player):3 [ a' w" |% F$ D4 ~0 A
& ]' [+ I, U# B3 j' w e: n! D7 v defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% {* N7 j0 e/ ?" {7 Q* ?' a, @
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- k* t% o- I( Y, v
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if not player.isAIPlayer():
/ |5 X! m, ^. R( Q! ~! P id = player.index
# i0 ?7 v$ n* W7 l reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc4 I6 a+ D8 E# [/ n0 u* F
if reconnect:- d% |3 F# w/ P, f S
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()( i1 ?- P( x7 L
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newUnlockSet.unlockLevel = {}
6 t& I$ d. l z9 x3 o for i in range(0, NUM_KIT_TYPES):
6 l4 i5 k v# d; q! f5 t1 t) l# A newUnlockSet.unlockLevel = 0% ?- X# }: [6 {) t& O# A
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sessionPlayerUnlockMap[id] = newUnlockSet
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& D8 p* ]1 G9 X' k& p/ Y, Y* v player.unlocks = sessionPlayerUnlockMap[id]) M9 C" W( t: ?+ `6 C4 }
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if bf2.serverSettings.getUseGlobalUnlocks():
9 d+ y- A, Z3 y- l3 J if player.getProfileId() > 2000:
1 x3 n/ U; ?& W; M success = host.pers_plrRequestUnlocks(player.index, 1)" Y8 r1 n8 J$ Q
if not success:
4 b" e8 j8 Z5 B2 r8 Q if g_debug: print "Failed requesting unlocks"
4 I, c# `* V# D1 a. h- Y4 D6 G else:
5 A' s3 V+ R8 S7 J0 k" c if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)/ I) h) }. [$ ?9 M
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def onUnlocksResponse(succeeded, player, unlocks):
4 r' a( R# K, A4 v% y8 M if not succeeded:6 i$ H: V; h$ ^9 N" B" w
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) l6 G7 j9 Y0 R
return; |+ v1 M/ R; @, e) Q
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
1 O/ b4 q, u6 N9 P- d" |/ ?* s kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 }6 I, G0 l9 S
for item in unlocks:+ E9 ?% A8 d, j, x: ]9 B) E
if item in unlockItemMap:3 M- l u ]4 Y, _
kitUnlocks[unlockItemMap[item]] = 16 h/ S' A5 [6 t6 Y( r
2 j9 F$ O+ Q6 v" P if g_debug: print "Kit unlocks: ", kitUnlocks, Z, z6 g4 C* W' N& [
#We do not yet support giving different unlocks to different teams( Y) \5 w% ~) a. w3 |! [
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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