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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) v6 t% S1 |2 s$ d/ K8 I 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
1 {, C" B" z C( \在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, O M. ]. a$ a6 u3 ]) R
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% a" d* c( ?3 I* w最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 F' Q6 ^9 r' X+ y& m" v7 A! t' ?
5 ^' P; [2 ~$ f( z, a$ Uimport host
4 d2 |; `6 C2 \$ Z" w fimport bf2.PlayerManager
* Y/ Y: u1 z7 z( M$ w& i" [from bf2.stats.constants import ** @6 k* Y3 @1 }$ Q& Z
from bf2 import g_debug5 ?9 r5 |6 Y* S2 R$ ?3 m
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$ Q0 }' a" _5 x( j# map gamespy item ids to kits
2 y) y+ w# ?, w8 S9 [unlockItemMap = {
8 m3 W3 d" V$ \ 11 : 0," B6 }% @6 L9 J
22 : 1,) I2 v8 ?/ |) l- f" w& c: B1 H7 v$ T
33 : 2,
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55 : 4,
1 D- L1 N) }3 q0 [' z 66 : 5,
# U' M, A% B( v. N2 p 77 : 6,
8 F8 u4 U; w! k: ?' W8 v5 ] 88 : 1,
" j5 i( c0 h3 m# U( f. A 99 : 2,# A k2 v3 P3 T7 S R2 k, i
111 : 3,* \% ?! p P8 g3 c& ^
222 : 4,) C7 H" B, f/ u. i2 _& e) W( Q
333 : 5,
% B+ f) n0 F& Z& [ m 444 : 0,
* M0 V% g; T% r. _ 555 : 6,
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- X/ x3 Y* x6 JsessionPlayerUnlockMap = {}
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0 ]' z- a* k* U, T& C$ vdef init():7 @; i" B, w0 D' s- w
# Events8 r0 q4 u5 ~. y& \
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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8 [8 u) ^; j7 @3 H+ D* `5 S if bf2.serverSettings.getUseGlobalUnlocks():. }3 o4 G U6 E( j, q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 X$ {7 v) E! n7 i
/ c$ r' h5 a" H i # Connect already connected players if reinitializing- R0 N+ H" y5 u& `' p' s
for p in bf2.playerManager.getPlayers():. l2 d7 g; c' N
onPlayerConnect(p)) K$ n4 ^" o8 }% D
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if g_debug: print "Unlock module initialized"
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( m; O6 X) t y2 T( L0 w! ?8 Zclass UnlockSet: pass! ^7 S3 z8 M- U% B
# o2 C- N6 t3 ?- H9 t: n/ l m5 j% q3 J$ K/ H1 \& l' w
9 o$ b% ] |3 {* l& x L: gdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 u/ m; x) `; e7 k5 `/ a1 { host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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. K# S/ W) F* t8 Y& P9 h if not player.isAIPlayer():' C' K0 s9 ~+ |* C
id = player.index
4 H" g0 B" _; `. d0 v4 ] reconnect = id in sessionPlayerUnlockMap4 ]1 a3 p: A2 t% Z) h* ~
: Q/ M; w% h1 K/ V I4 v # always get new unlocks on reconnect/map restart/map change etc
. B8 l# t: \3 I! U7 H4 D if reconnect:
( W' t" R6 u) m% u7 ? del sessionPlayerUnlockMap[id]( Y' S" v5 x& s
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newUnlockSet = UnlockSet()
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# l2 s( Y* D" M% Z newUnlockSet.unlockLevel = {}3 {6 o- J( @. t {
for i in range(0, NUM_KIT_TYPES):6 W2 ?4 L+ ]$ |, R6 u/ E1 _- a
newUnlockSet.unlockLevel = 0. k: x, c& H. L# V0 I1 P
O: ^! f1 O- D sessionPlayerUnlockMap[id] = newUnlockSet
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! s; s9 w5 G _& M0 O player.unlocks = sessionPlayerUnlockMap[id]
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% v0 }/ s. b( x. C8 n0 o/ X if bf2.serverSettings.getUseGlobalUnlocks():% a% m4 `" C; _% I, u
if player.getProfileId() > 2000:
7 ]5 V4 }% G, @ success = host.pers_plrRequestUnlocks(player.index, 1)
! o2 i+ p$ l! z5 z6 |& U4 n3 U if not success:0 O t% C5 [# E& {2 g
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index( r1 d3 l& s7 N0 U( @* m
5 K9 i! d5 [, N) H" E if g_debug: print "Added player %d to unlock checking" % (player.index)5 N) k( r Q$ F
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; ^' o1 m1 A% ^, e+ B7 B( vdef onUnlocksResponse(succeeded, player, unlocks):
4 F+ S+ j; h" \( }* W1 g# V! o( z if not succeeded:
' P: o0 J, k# o+ q2 k" n print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)& j) v. Y. q7 o) }7 L$ E
return
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7 G6 k7 M9 d+ p( K # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
: X7 m- G/ h3 E+ R2 |& m kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: m! r! f3 D# z* D- } for item in unlocks:
f) c: V' z' @ if item in unlockItemMap:
9 ?4 ^: G* ]! l: \9 Y) \ kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks, A6 Y- m5 `- n$ V3 F$ {- n
#We do not yet support giving different unlocks to different teams
3 M& K2 l3 K: D* R host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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