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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 M& S; U' q* s! G5 f$ d! {
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
$ T3 m# t) O8 P F2 `在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" S$ v- c% S, P) i0 `% t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 B% _, ?8 u5 j! p6 L9 B
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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t6 d# y7 ?9 B8 d/ Uimport host
* @+ [; I- I' M3 O' Rimport bf2.PlayerManager
2 B5 L# `5 D0 T: d8 r3 _; `" J, @from bf2.stats.constants import *3 L: A0 N; R8 c1 }
from bf2 import g_debug g9 p- r0 W7 `& R* X$ I ^8 e
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' c# j! l) ~2 l1 ?9 ?( }7 L# map gamespy item ids to kits2 ^' m6 @% A8 @2 ~* a. I6 K
unlockItemMap = {
0 Z: [; Q }0 O7 Z6 V 11 : 0,9 [% k9 F H7 I# N5 x" i
22 : 1,
/ V& e9 K, _+ M& I 33 : 2,
5 e7 v- J2 T6 ?! C; n" h 44 : 3,
: ^# B* G) g- U+ z1 y: a 55 : 4,- B: w) n5 G- p& [" m
66 : 5,
' d) S3 d3 g* P$ L/ o# l" H 77 : 6,
' k* ^: R. M2 W. A+ U6 ~ 88 : 1,' A: @1 \* y5 h% f( l) X
99 : 2,
, ~( C( A* z% \* E: | 111 : 3,7 R& j/ ?9 |, W! F. i& t
222 : 4,8 l$ C2 _* R) j& X* Q: ?) J
333 : 5,
1 S6 ^/ n7 W$ g# n( _ 444 : 0,) D4 q$ T* |2 a& N, ?
555 : 6,7 z' W/ m* t' L( ?6 O( T
}
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sessionPlayerUnlockMap = {}! \$ {4 [1 c7 r0 v7 C8 ^: d: y7 f
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9 H$ ^- u, `( o. M: tdef init():3 a: q; A; ]4 R3 F; d" m. k
# Events1 r; h0 H# `# }6 K( N$ M
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
S2 j4 W w& `+ R host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 I8 g' [9 L7 r
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# Connect already connected players if reinitializing
' O% C1 Q$ Q! y: P1 \6 R6 u8 W' Q for p in bf2.playerManager.getPlayers():! X" \9 R# u' @. V7 C& _( H% r
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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- T4 ], ~/ {/ ]: G5 Y T) z. p% d% X4 z$ Zclass UnlockSet: pass
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def onPlayerConnect(player):* o( B$ l. h) ^% ^, J) E' G
. n4 i5 J3 h& D2 z; t. |7 c defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* }$ _2 E# \5 o- _3 Z host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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z$ s( `" q5 n$ @; i if not player.isAIPlayer():
# k' [- q# S( r# W: Q) p id = player.index8 A9 H# k$ A' [9 _; V+ N8 v
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc& B$ L5 s4 G# X1 d
if reconnect:
, u; C8 f: ?: S$ g del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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5 h1 q3 }- @: {2 l8 E% r newUnlockSet.unlockLevel = {}
6 d% g5 I' `' r% j" d9 t6 x for i in range(0, NUM_KIT_TYPES):
% z1 Q7 W8 d, e0 r5 { newUnlockSet.unlockLevel = 0
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1 Y( v* C" M: R1 O8 D* ? sessionPlayerUnlockMap[id] = newUnlockSet) b8 t3 a, I/ u/ m
, X5 |" z. v7 R6 z+ M player.unlocks = sessionPlayerUnlockMap[id]1 x) G) ] A# x. y/ b) B
5 K9 d) I! u2 K2 i" k1 Q0 I1 D" j if bf2.serverSettings.getUseGlobalUnlocks():
* R" b# i4 r! o+ S+ @) q if player.getProfileId() > 2000:
$ J5 p- r. @7 Y' g% u8 @ success = host.pers_plrRequestUnlocks(player.index, 1)
& ~5 G0 }: }8 f3 c+ K if not success:
' [4 a: B4 E5 ]8 g* G" V \ if g_debug: print "Failed requesting unlocks"
! w$ q9 J! m2 O0 q else:
5 j6 x0 X. |, z$ K, V. r if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 G# E1 g1 ]1 h! |! Z
8 U7 I. T2 M% T" g8 X& A if g_debug: print "Added player %d to unlock checking" % (player.index)( Q! L4 P$ L- F1 n' k
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def onUnlocksResponse(succeeded, player, unlocks):, [" q: g+ t ~' K; I
if not succeeded:( y8 S( E8 J% W1 M" j
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)% b" G8 X8 ?. Z
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 X+ D* ?- R# ~ r1 l
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# translate gamespy item vector into a kit-based unlock vector handled by game' t; x& }/ r# M) d; i0 d( [1 }
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& d# i- E4 H# F) z5 U
for item in unlocks:
; C+ ~# E6 F- J7 S5 g# Y8 O: X if item in unlockItemMap:
: E& i# A) W3 w- k7 D, J0 u kitUnlocks[unlockItemMap[item]] = 1
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8 c3 }8 E, K, G2 Q( s if g_debug: print "Kit unlocks: ", kitUnlocks( }! S5 T( A- j4 @7 |. d0 k+ y7 G: Q; _
#We do not yet support giving different unlocks to different teams
6 {3 c/ S7 v( _$ T host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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