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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) - n4 I* ?" |6 G4 d" X
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:# ~/ p, W' K" j5 J
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- p/ C; Z1 K" S4 r! w0 X2 w; N6 t
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* E" S0 H' J. F1 d8 L
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! n* s% }. n7 |/ L7 ^# i/ f; C
$ L$ @' W4 u% K6 ]& ]4 s; dimport host
, b) M" L* h' W! V, ximport bf2.PlayerManager
* }, x& j4 |4 I" W$ Hfrom bf2.stats.constants import *
4 v+ C* e0 L5 Dfrom bf2 import g_debug0 w, h$ f7 Z/ P7 x( r9 t" ?! Q% }! l
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0 ?7 |6 h0 `9 J" d3 n' |' S# map gamespy item ids to kits+ n e' j7 _ ^/ q: T6 Z! S: \
unlockItemMap = {
8 ]) [- o( E* z3 V6 o 11 : 0,
y6 X8 G; ^( t3 m% J7 ? 22 : 1,& X9 l0 H( j( p
33 : 2,
" I1 t3 j. G3 Y% y8 e, ?% y 44 : 3,
0 S" R+ g; ^, [2 v$ l 55 : 4,4 ~$ r0 K }* @! }! T
66 : 5,
. t) G4 R- l) z- ~ 77 : 6,
8 G9 j; D$ q7 B1 k( j, t b" \) \ 88 : 1,
X6 g# h6 r; i: {- X 99 : 2,
: e2 t9 t* o* ]3 Y 111 : 3,; G9 x9 z9 }) b9 C, ~ t j7 I+ N- _
222 : 4,2 D3 }4 E! t* i/ K2 s3 v4 K6 B8 I
333 : 5,
/ j$ @8 S. R6 U# Y9 i 444 : 0,
' F9 M& }+ o/ P l; K% d0 R' l 555 : 6,
# v+ R; {# i5 } }, c9 R! m" q5 }3 _) O
$ K8 i7 \3 F6 Z0 m j6 FsessionPlayerUnlockMap = {}
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/ \1 g# c Y$ y6 X: U& A: @% s4 pdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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% J2 y1 V J5 p% p if bf2.serverSettings.getUseGlobalUnlocks():
* j& |2 [9 ~, t# a host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 F9 M) W% t' u* T5 p3 D! a, N6 ^0 y
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# Connect already connected players if reinitializing# Q5 w2 n9 u, c3 l
for p in bf2.playerManager.getPlayers():$ j- y! d' N& I5 L# U5 f& a: w
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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: ~1 s$ E, k; g- r" N6 S" C0 b1 G8 }$ e# t7 w+ ^& k
class UnlockSet: pass* M/ e+ n' p% \9 K( J- l& ~
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 K" }- C5 B c8 Y( ~9 m. i9 t host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
. I6 H/ ^/ Y# ?' E8 m( j id = player.index
6 ? q7 ?0 G9 u2 j+ h q reconnect = id in sessionPlayerUnlockMap3 p, I' f9 T! P9 q6 }
9 j2 i0 a1 a' h9 C! Z5 @: i # always get new unlocks on reconnect/map restart/map change etc& @% G9 S" Z7 S! O" \1 F( {
if reconnect:1 N7 y, j4 d/ d2 U
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()) N8 ]# D/ Q4 t3 o2 t+ A
; U0 W0 W/ a4 |9 u: c& ~' A' H newUnlockSet.unlockLevel = {}
) s; f0 W4 x4 U" z# l: _1 d7 G for i in range(0, NUM_KIT_TYPES): X* F( r# q( |" l
newUnlockSet.unlockLevel = 0
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0 C5 ^3 v. N1 i* ^5 ^ sessionPlayerUnlockMap[id] = newUnlockSet
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& W2 W% a9 B2 u) I. B player.unlocks = sessionPlayerUnlockMap[id]
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: [% Y4 j' u8 f3 Q if bf2.serverSettings.getUseGlobalUnlocks():
/ A) \! M2 h: l7 Y if player.getProfileId() > 2000:
+ t7 h$ w9 G3 S4 p5 | success = host.pers_plrRequestUnlocks(player.index, 1)" e- H% c- v0 H4 R% W; X' C2 Z j
if not success:# k6 G0 _! k* b2 c; i" y- z% H
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ W8 }$ F4 N* K* T, P' ?9 o
& D. z) q9 i% `$ J1 W if g_debug: print "Added player %d to unlock checking" % (player.index)* a* B) {1 V: r! D! q& t" U2 d
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% x8 J9 @+ Y8 f3 ^, {def onUnlocksResponse(succeeded, player, unlocks):5 K' }: F3 g& l& v! r
if not succeeded:
% W y) G J! k2 g' x8 W0 y, z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
^' v! N# q. M6 F9 | return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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' ?! j7 z$ W$ @, } V # translate gamespy item vector into a kit-based unlock vector handled by game- p6 E4 [( r8 k* E
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. }8 w- b+ G2 I2 p for item in unlocks:
5 g% h& a4 V1 i2 Y9 G p) F if item in unlockItemMap:/ M, {2 Q" d4 h- m0 m6 y
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
0 G* H# R( A& Y #We do not yet support giving different unlocks to different teams W# A# f3 d* K
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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