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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. M m/ f( ]- p! a( ~( h) o 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ M, M% x7 |- r' h4 J
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) D5 b, a3 H/ d/ u5 l& i8 {然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!0 A. I* Z1 t( Z1 T) S1 s8 O! B
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 O3 v0 R; z1 _! J8 g
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import host
6 J. k$ {7 u0 v$ Y5 z+ eimport bf2.PlayerManager
% M) N6 Q9 a4 mfrom bf2.stats.constants import *
" f" R' }# ~% yfrom bf2 import g_debug
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2 f$ p( c% W. m) L0 z# map gamespy item ids to kits. T4 Q- h$ A i+ x8 ~* C% i8 m6 ]
unlockItemMap = {
; |; u' P4 @( Z7 z. f' n7 |) v 11 : 0,0 c5 m/ Y2 V, s, ?" W, c; T6 J
22 : 1,
( I8 j! j( a& R' C! P 33 : 2,4 E# `& }$ c6 R+ y, h9 _& W( y% O
44 : 3,7 V' Y+ H. ^5 A# x
55 : 4,) \ K0 K/ [' e% R
66 : 5,; T* z3 d% E; K/ R6 Y7 n* w
77 : 6,! Y" M) s2 \" Q% s! a: B
88 : 1,0 a4 |5 q5 U3 R. y# m* p7 f
99 : 2,5 c) t/ R. b5 M7 Z# E/ T
111 : 3,
# k% m0 h2 l) w6 q! }' P/ a 222 : 4,$ k5 X1 @! o. g H4 A
333 : 5,# r& F+ _3 w, Y* v& ]
444 : 0,
: r, X0 V+ I, ]& s% k- n7 x. Q 555 : 6,# y- C C, J" r# _0 M' s V* D* N
}
% B V" B4 O- w* y6 G0 l
# A8 P' f" Z2 ~2 P! H0 Z n1 _sessionPlayerUnlockMap = {}
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4 t1 u# [0 j O! ~3 R6 R0 |def init():
: q' @( s/ i4 } # Events
. V9 N# t3 w8 j, B3 H host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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; T0 t1 Q2 w& S+ B+ u if bf2.serverSettings.getUseGlobalUnlocks():7 B5 |- b0 ~3 q+ T w
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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! d( a& ~1 w) n! i* }* w7 [; q # Connect already connected players if reinitializing
0 n! z( Y7 e. @9 T# T for p in bf2.playerManager.getPlayers():, `3 s6 ^7 s. |" @
onPlayerConnect(p)
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5 z) l. e6 P- h- H& R7 | if g_debug: print "Unlock module initialized"
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class UnlockSet: pass/ @/ ^; \- J4 O& a5 o1 t, p4 I
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% \" b& ~3 k0 U3 i% u) S
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def onPlayerConnect(player):
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& t: Z- h; y' {& K @8 L. R- ^# J5 Z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 Y5 z F0 Q" f0 @0 _2 d+ w# X& V host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)& O7 h7 C7 Q8 V, n4 ?
! D+ X! R, |' Q' q$ a if not player.isAIPlayer():
8 e3 { z, T. \% R2 x id = player.index
1 Z$ D4 [- T) _+ p reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc, |+ g7 b8 c$ ?3 e, a
if reconnect:& p: n6 n& m& E$ y, ]/ W7 e
del sessionPlayerUnlockMap[id]
2 W$ {1 E, c( X* j( Y ) |1 O, k8 N c# f( \$ q$ {
newUnlockSet = UnlockSet()
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: J5 Q/ o- O2 [$ M6 c2 g( a) N newUnlockSet.unlockLevel = {}
1 p* C, \1 l$ a9 d) J6 X for i in range(0, NUM_KIT_TYPES):
0 Q6 w! O: e0 I/ A: M, k- d3 q% z newUnlockSet.unlockLevel = 04 m" Y: A" P" Y: I5 w% d
% ]* O8 p/ g. H7 P% S( |
sessionPlayerUnlockMap[id] = newUnlockSet% V; g6 P( J: ]) Q
& w" A0 A' s+ j3 L* L player.unlocks = sessionPlayerUnlockMap[id]
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1 Z5 V8 T t7 q" M- C+ r if bf2.serverSettings.getUseGlobalUnlocks():- C9 y# Z7 f- K* k6 O
if player.getProfileId() > 2000: ( \# e7 a; [+ r6 o6 ]4 |
success = host.pers_plrRequestUnlocks(player.index, 1)
$ k4 u' t7 ~, r* y if not success:7 w2 ]/ O. L( C# `6 V* p
if g_debug: print "Failed requesting unlocks"
* t% s& P1 d9 T$ n Q* I. M else:
; Z: H& U9 z$ V: ?7 @2 U h L if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 W" L; q. l; l5 u7 c6 A
0 A! ?1 ?7 H. _6 V X) {
if g_debug: print "Added player %d to unlock checking" % (player.index)/ X' _8 w9 U6 j! }/ t
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% m+ O5 H; K/ F n$ n" r, xdef onUnlocksResponse(succeeded, player, unlocks):
7 N2 u! a+ t# t if not succeeded:0 G8 U7 W3 `1 O5 D% n. r
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 Q. r. b: N0 f( I( ~8 L
return6 d8 F# ^3 r& N, X X) h" n# j* u
& E6 O: H7 J9 ~3 h! t # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 J; V! S8 L' U1 m
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# translate gamespy item vector into a kit-based unlock vector handled by game
& J5 Q9 a5 x1 @ d6 k. a kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' S3 K+ b& J$ s* b for item in unlocks:3 A( R m. x& b% Y3 }
if item in unlockItemMap:
6 x% A* Q$ `, K m5 }7 e G kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks* `: _& G3 C! d$ @, E/ k6 K
#We do not yet support giving different unlocks to different teams
3 w- u2 l/ @1 i host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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