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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
9 ]! k4 o6 {" Z* X 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:% @% o4 x1 ?" h: |) j% V! O
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* a# \/ T7 x1 L" m: a3 w5 Q4 u
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 ~, z2 l4 \0 m+ h+ a L最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 C8 }2 d3 ?$ [
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import host4 x) |, }- i' B: F
import bf2.PlayerManager
% @; N4 W% g( M/ |from bf2.stats.constants import *
3 n3 ]+ G7 Z7 u+ @from bf2 import g_debug1 c/ b; l/ x; w! p2 V: L
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# map gamespy item ids to kits7 t% g( ?# S8 q0 q6 M; U- P
unlockItemMap = {
3 t, y, [; t7 V9 q5 S5 W 11 : 0,; H; {3 j3 v' e- A
22 : 1,) Q& f- B' j2 d0 o5 C
33 : 2,
# f: Y% X! i' x( d/ u, D9 s8 {, U. e 44 : 3,$ ?9 }$ }2 D; ` Y) K& S% B& q
55 : 4,
" o0 h( ^5 V4 V5 l9 K. ^ 66 : 5,
* F: F) Z+ z( A7 j 77 : 6,
0 c% ~' |7 d Z: K4 j$ |( ?8 Y 88 : 1,
& @7 W3 P9 H6 C$ b C+ q; I" K 99 : 2,
% O( E1 ]" V% o. `8 S- ^9 c 111 : 3,
, o0 P. y2 T* K 222 : 4,
9 v% m- d- x. k9 d2 r% h 333 : 5,
& [5 L8 }- Q4 f1 E$ C% ?& r 444 : 0,. \, U1 `# a# X7 w# H) O4 N$ U
555 : 6,3 I6 w+ T! N; j) e+ H6 n
}
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" m3 S& v9 g/ _' T) P5 VsessionPlayerUnlockMap = {}2 n! \3 d, p1 b7 }. n; Y2 R
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def init():4 x$ K7 G: V3 r& O5 E- B
# Events
$ E' N3 q! G' ^' }$ ^2 @ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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% J7 I5 ]) |, t6 M O5 `$ x d if bf2.serverSettings.getUseGlobalUnlocks():, N* ]( e& L, X
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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! h! F% U7 l+ } C9 S8 A # Connect already connected players if reinitializing% W, ?- [# C3 U" M# Y5 i/ D
for p in bf2.playerManager.getPlayers():3 f3 i/ ^" _3 O- X2 X, y( n0 }
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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+ v! h/ m* U+ ^( {% zclass UnlockSet: pass+ m* l8 d* {: k
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 @- C/ R0 I1 {2 E2 f host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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9 j+ s, K6 n+ a) l( ~' s" d) m if not player.isAIPlayer():
3 B' W; Y; u2 k id = player.index
c$ n7 g% R( _/ J reconnect = id in sessionPlayerUnlockMap/ H! V. n0 o1 x% T( ]! w4 o" W' D
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]& }% j) J! A# `. ~' x- p
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newUnlockSet = UnlockSet()
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- |2 O4 ~! o3 ?9 U' h# r newUnlockSet.unlockLevel = {}4 ]9 a# H" c; S3 f
for i in range(0, NUM_KIT_TYPES):$ z. h( L# F6 T! Z7 i
newUnlockSet.unlockLevel = 0$ L$ E- Q3 w0 E
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sessionPlayerUnlockMap[id] = newUnlockSet, U) K. @ ` s: a" }8 d# ^
2 H2 B; `: z9 e player.unlocks = sessionPlayerUnlockMap[id]3 H9 p3 L) y* D+ }9 j) Q# Q
2 p- i) t' Q* F( [) m* ~ if bf2.serverSettings.getUseGlobalUnlocks():% ~7 R; T- ?8 e i. B
if player.getProfileId() > 2000: + Y( c( [' n# i5 p q% B
success = host.pers_plrRequestUnlocks(player.index, 1)0 |: @2 i. W# J) O: o
if not success:6 U( ?# J- w& n% P, E/ d5 Z' ]9 i4 p
if g_debug: print "Failed requesting unlocks"
6 A1 O4 I! W3 k+ ]" ?6 V else:6 _( W/ b$ B/ A0 z4 ?9 q# W+ A
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" L# A) s$ b, M5 ?7 s
/ Q# w/ J0 M8 x2 M1 ]: H% s if g_debug: print "Added player %d to unlock checking" % (player.index)
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# [$ o, o* W4 P+ e6 x: R1 M* y1 H R, @# `/ i: W/ _
def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); c- u; q" }( f8 T" T# Y
return
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; ~: K: g3 j* P7 M/ g& h7 D2 K # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks1 s; ~8 ]) g2 \
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# translate gamespy item vector into a kit-based unlock vector handled by game
4 v5 }7 ^# h( _( Z, c kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 v) ]$ F8 d( C/ \- H o/ l' D( [
for item in unlocks:, e3 n3 c6 H8 Q% a$ o k! c
if item in unlockItemMap:
# m( @% |, R) E$ i/ A2 e kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
7 Q6 J0 J% d! G8 s Q1 d #We do not yet support giving different unlocks to different teams
- ^% L" O9 V: Q5 B) A- Q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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