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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 c" q. t& P' Y/ j. g) {& \ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( D2 v" T2 k5 d) L& h' T( @在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 {3 Q+ Q9 x& S; r9 u% T然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
& Z) U# L, i( P. N |/ Q4 y% {最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 j$ y2 X4 j6 M1 u2 U& Y/ }
# Q7 W7 s1 ~4 [' W4 v7 Zimport host, j5 ], p6 G- M6 g* k" C1 ?
import bf2.PlayerManager
, U( y' f% k9 Q) [4 r- r1 Zfrom bf2.stats.constants import *
2 t# `7 H9 H+ g. U$ e! Yfrom bf2 import g_debug
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# map gamespy item ids to kits
t2 ~4 A, r- P3 N$ y6 N+ @: IunlockItemMap = {# k/ Q( x. b; ^7 V! n; N; h
11 : 0,! Q7 D- R8 R0 r6 L6 q( V& U9 B
22 : 1,5 _) w$ [; \! R; O2 @5 i* y
33 : 2,0 ?/ f5 l% A: ^3 E% I5 N0 F
44 : 3," q4 _" M: M* U6 U# S% f" H, F
55 : 4,
; F% V1 i- d% J# ]0 q, W$ N 66 : 5,
/ {6 D2 P. m" s# O5 W0 K9 u1 T" [ 77 : 6,7 E7 L. o/ v8 g4 u3 V/ W( I
88 : 1,' y+ Q0 |" _7 W- \- h' C: H
99 : 2,! Q2 U- {4 [( `$ N- G& n0 B
111 : 3,0 y0 S) Y9 b) R( ]
222 : 4,/ J# [$ ~0 m4 [! O, [; X
333 : 5,
, w; Z2 d$ X: S8 t 444 : 0,
' F h' ^4 X$ t* s0 H& L$ \ 555 : 6,
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& v5 M% h7 u; U6 T5 K6 y5 KsessionPlayerUnlockMap = {}
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def init():
+ U' Y0 {2 Q g3 V8 _ # Events
* t9 Z# A) y6 x host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 S L, U( o% n if bf2.serverSettings.getUseGlobalUnlocks():
$ o9 d; g- P4 o% h9 `) c host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 {4 J: k7 Y7 P* L
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# Connect already connected players if reinitializing+ Z0 Y; y0 t( w, H
for p in bf2.playerManager.getPlayers():
' L% n+ W! G$ S/ f onPlayerConnect(p) u3 Z3 X: D3 Y! c: M
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if g_debug: print "Unlock module initialized"% Y! Z6 Z$ O& }1 V: q0 M6 K! y
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class UnlockSet: pass! u2 k' g1 a2 e1 u7 a# V! b% s7 G
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 f; {; h2 U, O+ H5 ]' a
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():0 J) N9 A" W2 }1 D P3 L4 H7 T
id = player.index: D$ v# Z. l& o9 q0 t6 J
reconnect = id in sessionPlayerUnlockMap( ?; z! b7 t& j9 L5 |+ P5 F. g
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# always get new unlocks on reconnect/map restart/map change etc6 a1 _, E* R! P h4 f) }- k) l
if reconnect:$ w. r; a4 l I- E% Y
del sessionPlayerUnlockMap[id]
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. L/ o9 Z% O" W: i6 b: ` newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
. n7 R% J; Y0 |4 F/ r for i in range(0, NUM_KIT_TYPES):
/ g7 E% k3 p% s8 w2 m4 k newUnlockSet.unlockLevel = 0
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) T3 E5 b: M7 J% h+ t+ B) ]0 Q sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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0 i: m: P) l8 | if bf2.serverSettings.getUseGlobalUnlocks():
! I2 Y% U+ x" ?7 u if player.getProfileId() > 2000:
3 j/ x+ o5 D1 S( {/ H; g4 e' x success = host.pers_plrRequestUnlocks(player.index, 1)9 s' p- g$ m) D0 w, D/ @
if not success:
8 h- }7 G$ w7 p! h& g if g_debug: print "Failed requesting unlocks"0 i* @" H3 E% Y2 r2 W8 u" d
else:
1 z0 g- H: a+ b% C c7 Z0 q* O if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ D- r" `# P" Q6 o
) ]" J( s5 q" _ if g_debug: print "Added player %d to unlock checking" % (player.index)) O+ ]( e1 r1 M$ n" r! s' a
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1 r8 x1 x' w# v- I" edef onUnlocksResponse(succeeded, player, unlocks):) r9 Z+ ]) c: }5 A
if not succeeded:% E- G6 R5 Y6 K. \+ m6 d0 c
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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~9 d' R/ A+ T. G; e9 m # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 z A; Q* O4 j% S4 Y0 X
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# translate gamespy item vector into a kit-based unlock vector handled by game
) B' w2 P4 W% f kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 U L& I2 f8 i$ U1 l for item in unlocks:6 J0 v3 U2 X8 v8 b
if item in unlockItemMap:8 f4 V3 Y, N5 @5 U8 |3 I
kitUnlocks[unlockItemMap[item]] = 1
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) B8 S# U2 n: }1 \4 r if g_debug: print "Kit unlocks: ", kitUnlocks! E: z" n' \0 Y
#We do not yet support giving different unlocks to different teams
+ K" j4 u) Q- z& P I; N6 ^ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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