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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, ]2 H: u9 B5 t$ d& i 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ ~" d3 E6 L; T+ r* T在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 E U+ @5 Y0 a+ _5 t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 ]. W0 [6 e0 |0 u8 z0 e" h O最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host6 x1 P0 r2 }$ f" b" l* @) e8 U. o
import bf2.PlayerManager" M8 U. k& Y/ P- j- B2 M8 |5 h
from bf2.stats.constants import *3 i9 U; A6 T3 S6 E( h
from bf2 import g_debug
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# map gamespy item ids to kits
' D: o# s% c9 B+ b% [( T zunlockItemMap = {
4 o( q/ ^- S) j* M& `% _3 y! u/ _ 11 : 0,# O7 Q; a5 x0 a9 _: k$ D
22 : 1,9 }; {, ^* j) t/ G
33 : 2,
4 Y7 a& a4 _8 H ]" S- T 44 : 3,
- P% u, D2 X" Y! y& C2 p; d 55 : 4,4 R; n. q" l* e* j- @( C* w
66 : 5,
8 l8 q. `, \- Z0 u 77 : 6,
^0 @! d( [4 `+ M* M- _' _ 88 : 1,/ i# t0 ]- t; L2 I- u, _1 v) D
99 : 2,. v& I5 z" b+ ~7 `& y
111 : 3,
/ X- ~- `* E' x' ^' z. Z 222 : 4,5 g+ P# v! }) Q4 Z
333 : 5,6 F% b/ V+ l4 F5 g
444 : 0,3 B8 J% r( x5 Y7 x0 g8 P
555 : 6,
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sessionPlayerUnlockMap = {}, n* @8 [6 i4 m% G' W* Q
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# r# B: i1 O8 I( Z% H; Gdef init():
F/ _/ V- ]/ S2 V& \- q# s) Q& P # Events6 m& f1 m, {3 R
host.registerHandler('PlayerConnect', onPlayerConnect, 1)# l8 U" C7 d+ ^! ~4 r
$ d* w; X8 X: w( d if bf2.serverSettings.getUseGlobalUnlocks():
' [9 M6 }1 ~( Z/ C: C host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 k: `# `! f- _
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# Connect already connected players if reinitializing
; y @' Q! Z5 _( R0 d for p in bf2.playerManager.getPlayers():
% A8 }) }) x3 K% K/ p9 Y) C onPlayerConnect(p)
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0 ~, K$ ]8 x- E( R3 i% u if g_debug: print "Unlock module initialized"+ O9 j0 }- g+ D, C8 l, \
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: m+ f0 {! \0 f% h# g/ g! U. ~5 `class UnlockSet: pass
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) t. R' H8 r8 B' _def onPlayerConnect(player):6 R% _' a& a" ]; |8 v. ?
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ C6 H6 p. [1 \# I/ g' Y6 y, h host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
# `( M2 n$ l- l+ _% @ id = player.index: I4 y5 J* z# S9 C1 z
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
+ N- i2 k. F h if reconnect:
, U: U9 h* ]( q; c7 H% Z del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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4 L+ U O+ {: B& j; w: ?4 e newUnlockSet.unlockLevel = {}4 b. u8 [" `( I
for i in range(0, NUM_KIT_TYPES):% Z2 ^6 L- a; D9 B
newUnlockSet.unlockLevel = 0
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g5 s, Y$ b/ I) z+ D" E8 K sessionPlayerUnlockMap[id] = newUnlockSet
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/ ^' }6 R& t0 q& f4 m, S- _ Q player.unlocks = sessionPlayerUnlockMap[id]
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; O! g3 k% }% Y* R" F6 _' w if bf2.serverSettings.getUseGlobalUnlocks():
5 W9 e) h+ f& C9 A# Q# s( ? if player.getProfileId() > 2000:
1 U! ~2 P1 S' H success = host.pers_plrRequestUnlocks(player.index, 1)
3 D% e& Y- f$ m if not success:& f' K6 f7 J" m/ l' x( G2 o8 h- |. m
if g_debug: print "Failed requesting unlocks"
# B) @8 P# h( u* N- k5 U else:! T7 M) n Q; Y# q' y
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index# V# i' ?: h9 _; J
9 c! g/ v' D; E% I3 B+ I if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):2 w4 U+ z% k- F
if not succeeded:
9 @5 q' o7 L; b, y+ j/ G8 q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 l$ }+ b: g/ n# t) j" A# V return; m3 H& J, r' ~6 d
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& z8 R9 F- X# x/ d s, c
7 @( i6 F5 p/ E1 G4 c9 I+ m1 S, V # translate gamespy item vector into a kit-based unlock vector handled by game
" o5 {3 T8 O5 r1 g$ `# ~% H" { kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 i( n% O* h! |2 ]* |- E for item in unlocks:
5 N3 [% w9 h5 M0 y( z9 T if item in unlockItemMap:
. p' R" o# j( ?7 Y! m kitUnlocks[unlockItemMap[item]] = 1* l& U6 ]% l3 g
9 O! t! |& J, B; d1 _5 C9 R. V if g_debug: print "Kit unlocks: ", kitUnlocks
' O5 n2 v7 _8 B# D2 f #We do not yet support giving different unlocks to different teams
2 g! R3 j1 Q2 W4 n/ G# ?* d- G host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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