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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) T% T! o5 N. M+ Z/ V; s
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ [" J1 N) l V7 l0 L
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& Q, x) [) L5 j" z* P
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! c2 ^$ f2 M9 P' [$ N+ n" c
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! m: G/ y' a- Y3 Y2 J
+ U+ L% Y% ? e3 u1 Oimport host3 V" w) ]5 p. A$ H8 P& h
import bf2.PlayerManager
) J- Z8 S0 } w0 g4 R. k; b& Z) ffrom bf2.stats.constants import *
1 p1 x! K9 q. `5 R$ f6 Qfrom bf2 import g_debug b7 {; z9 L( }
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# map gamespy item ids to kits8 U* P; x6 I( L% L, s
unlockItemMap = {- Z8 {: B2 G R7 r% ^
11 : 0,0 x; \; J/ l9 w; ]
22 : 1,
% ?$ x" o& t5 t' L4 ~: a5 x4 f 33 : 2,0 P: Y; N# s# ^; M$ M
44 : 3,6 r; q# b) N/ b7 p- i3 h$ x! p
55 : 4,; g; R1 _: y& P& Q# }6 Y9 _. p
66 : 5,' C4 q6 O9 I w3 i/ E8 T
77 : 6,& h3 _/ D7 I% ~, s3 F# k% ^
88 : 1,
1 t8 X9 R( u- G 99 : 2,
% s- t$ B( R; y1 s! E7 q, f4 g 111 : 3,
( g# {, g( l* \% H ?8 v/ w3 j6 N/ \ 222 : 4,
7 `& o( S2 z) s' K. Z: T 333 : 5,
_9 n) n$ d( Z- I9 b$ c 444 : 0,! }) M( x6 X, u, `; X3 i; W8 H
555 : 6,& D& }5 B, q8 [. D. B9 S' V
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sessionPlayerUnlockMap = {}# V0 [* d0 x$ g+ E
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def init():
# D7 {) p R, i: C( }5 q' h) z # Events0 T4 d% e% @6 Q" c5 Z
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():5 f$ u2 F: ~ x2 A2 S
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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S% Y; w9 S" o( t# o& j # Connect already connected players if reinitializing4 U, |: A" j! k8 w
for p in bf2.playerManager.getPlayers():
# M/ P0 Z2 S1 r# D) l onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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) {! P( k. G/ c5 [2 \: J& t( M( Hdef onPlayerConnect(player):% z, N2 _( B9 B. n3 F5 w
+ ]( q# {9 k9 B! Y, Z1 e defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ D. i6 n0 Z3 i4 K3 C/ ~' ~( q
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
4 P: G- k% Y. g5 I9 R1 S( f; i id = player.index0 ?5 i% `$ @' v# Q. i- Z3 C
reconnect = id in sessionPlayerUnlockMap4 w! D8 B; G" {% d1 V. g
/ h O7 R6 r. P' R # always get new unlocks on reconnect/map restart/map change etc: h2 X- a, I: |7 M& o3 i
if reconnect:! }8 k2 x# _. o/ J5 O l! k. F1 A
del sessionPlayerUnlockMap[id]
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I4 I# f% c# p- ] newUnlockSet = UnlockSet()- r; [4 z' A T5 A" Y$ u
4 g! K5 y4 Z9 F& d newUnlockSet.unlockLevel = {}
7 _4 O% S' X% t1 ?* T! h for i in range(0, NUM_KIT_TYPES):3 M7 G5 J$ {' Y5 |! ?0 b% W
newUnlockSet.unlockLevel = 02 S: F0 t" H q
5 a Q* W) }4 r! @2 h; h; } sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():* p5 y/ l1 `) F g* f
if player.getProfileId() > 2000:
& X' L! h1 I1 x/ l- S0 X: z success = host.pers_plrRequestUnlocks(player.index, 1)* Y* X ?/ }! a' v% W" L
if not success:3 d/ V7 u0 S8 M C( a& C5 u( A
if g_debug: print "Failed requesting unlocks"
- R0 f: ~5 `: K) U else:
8 |- L M8 [) r' A# \7 r if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)2 b/ Y" u4 N% {/ J3 {2 l
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/ r7 Y e* }+ ?: k- Adef onUnlocksResponse(succeeded, player, unlocks):
( u5 w& J2 }7 l5 a. H0 o7 q; e/ X if not succeeded:
. y; D8 m& A7 c _0 J/ F( O print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) \" f0 d- i: ~
return8 ]- F% T: L5 @3 _ R
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- W& b8 D. X9 s3 v4 m k7 X
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# translate gamespy item vector into a kit-based unlock vector handled by game$ t) M9 q" \) o9 Z. s
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 {/ [. q$ K. A1 g for item in unlocks:: ~8 ?6 k! m0 U' B) o9 |* Y" F9 R
if item in unlockItemMap:6 ^/ E- B$ f. q. \9 o8 B! k
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks+ R% g$ f+ R6 Q- s) J: M/ {- U7 u
#We do not yet support giving different unlocks to different teams
! y9 v' \/ s2 l( g) @ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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