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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
$ Y2 m, L& O' D& O- s; ] 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 g" f, Z4 M; j: k7 I- M+ z; G& [0 W
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ Y7 ^4 b' l) C( k
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 C! @) z5 {9 g4 Z! K2 p# \
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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- q6 `- I* D% F' d; ^5 ^0 |& fimport host3 f5 @; K+ P' K, y; Z6 o6 n8 ?' W
import bf2.PlayerManager
* F7 h# \- B9 d6 a3 A" b* ofrom bf2.stats.constants import *
9 {0 K5 X8 D1 e5 ]7 a$ f( Ifrom bf2 import g_debug0 Y6 k& j+ \% n& n
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+ G3 O+ D# B" _. H; l G# map gamespy item ids to kits- x! X2 z% K) q. o* v1 Q3 G
unlockItemMap = {
N7 s R G8 F1 z7 i8 g. a6 h% N 11 : 0,
3 S4 r. b! e% P1 W4 D) ] 22 : 1,& y5 u+ q% P8 F7 O$ J5 [
33 : 2,
( a; O' w) O. j, C 44 : 3,5 W9 A2 L6 j+ D- r3 p
55 : 4,
: D" T. H, H+ P- l4 M- ?% F. [9 S 66 : 5,
8 Z/ Q" C- t3 w8 c Y1 g% N 77 : 6,
' Y: n. Y! Y' \ p2 X! h# A2 M 88 : 1,
+ e4 }3 v! E- J; u 99 : 2,
8 r0 x. r" t$ C" C 111 : 3,& X7 r8 U) B" ` Q/ b @. |4 o
222 : 4,
1 ^9 e E# k; M. E+ }* }6 ] 333 : 5,( O0 V- i" Z3 `
444 : 0,
. s2 @! o9 y& J z 555 : 6,
9 a) J5 I! z) x/ A1 {9 J% \ }
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$ e& w' P O) [+ s3 ~sessionPlayerUnlockMap = {}
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B+ y( x1 F9 B' e& f" i7 mdef init():
9 \2 m. U" V: A/ O # Events
! O# o u# U1 I0 _. Q, s host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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9 ~* L% T( g( b2 v if bf2.serverSettings.getUseGlobalUnlocks():
8 g% s) _3 s8 g& L9 O host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
/ H. R/ ~! c, Z8 s
5 k0 ]- U' ~0 R8 s: Y: } x # Connect already connected players if reinitializing
( A* {& b Z7 D0 T4 N- F for p in bf2.playerManager.getPlayers():
6 K- W0 z0 C$ V onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
# n# F0 C+ d% K8 U3 P- k$ h# R, v7 T9 L% q/ K, U3 o1 l8 z
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class UnlockSet: pass
% l2 m; ~4 V; M! H1 y/ Y7 n- k3 B/ w3 L
# \2 x; H! L% @ l/ ~0 t
0 _5 _; C2 s( e p7 n! ddef onPlayerConnect(player):
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. g" h3 A+ U' i defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; T* V& u) V8 p. E host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():' J% V2 z: s, k0 F- `
id = player.index2 R; ~4 \$ O9 \, G9 T
reconnect = id in sessionPlayerUnlockMap3 }0 Z9 T6 x! d6 X; l8 g4 V( h3 K" F
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# always get new unlocks on reconnect/map restart/map change etc
' |. O8 f2 d+ ?; j/ n if reconnect:) K6 b o6 F9 s4 ^4 p2 L
del sessionPlayerUnlockMap[id]
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- a% ^% ^% T& h6 ^0 r: V; d newUnlockSet = UnlockSet()
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) U, i- A1 g3 C0 a: X newUnlockSet.unlockLevel = {}
# z1 _. A/ o2 n Y, V for i in range(0, NUM_KIT_TYPES):" ]- _. b) j1 }# O, }; Y9 J
newUnlockSet.unlockLevel = 05 b6 W- R& d% q2 {9 }) _: t
% E/ W0 u1 w" H7 E! w( v. G, d/ d sessionPlayerUnlockMap[id] = newUnlockSet. Q) T2 T6 v' E8 ]) H; N3 j& H
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player.unlocks = sessionPlayerUnlockMap[id]6 a5 a0 D/ B4 k s
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if bf2.serverSettings.getUseGlobalUnlocks():
5 f2 c# s$ g1 F/ P3 ] if player.getProfileId() > 2000:
( }- z) y! a8 r* J! c H5 N success = host.pers_plrRequestUnlocks(player.index, 1)- M7 {2 ~0 h7 e; o- A- \$ q
if not success:' @& [9 m0 x1 I" _
if g_debug: print "Failed requesting unlocks"
6 @6 H0 J* t3 u) T else:
6 j+ b' j/ B0 X# L if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& q( b5 @. q6 ~. A$ a3 {+ v9 z; _
# `1 }4 h/ c6 }" N if g_debug: print "Added player %d to unlock checking" % (player.index)1 }! O) U$ W, E p
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def onUnlocksResponse(succeeded, player, unlocks):' F1 l% `* d* \8 I+ V
if not succeeded:" [4 _: P8 t& Q& z6 J" W; f$ a
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
5 f6 k* K! o) b* j return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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: g i7 k0 p) I) u- D # translate gamespy item vector into a kit-based unlock vector handled by game
9 b9 a& N* z( t% C9 C# ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 A/ D/ N. v' Y0 } {* { for item in unlocks:% B9 k4 R, a5 i' c0 Z' s0 i$ g
if item in unlockItemMap:
, H& `1 }$ w; V# P9 ? kitUnlocks[unlockItemMap[item]] = 17 Q( r: {+ g4 F" X7 [ U5 g* l
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if g_debug: print "Kit unlocks: ", kitUnlocks5 U) Z; ?. K8 t- p
#We do not yet support giving different unlocks to different teams; K, b/ E$ {. D; ~% `
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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