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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 l! s- O) n$ ^( o6 |0 _
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
! m. Q! k: o" n: I9 O/ S在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ d# [9 Y5 [) g" K6 H7 F% l然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 \% R+ |8 v+ C4 m7 x" R最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
$ h, K' `4 z; B* Y' simport bf2.PlayerManager( J: i* E/ M4 j P
from bf2.stats.constants import *
8 x0 [0 B; G2 o. V* vfrom bf2 import g_debug9 R; {) A2 ]% _3 {1 a
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# map gamespy item ids to kits
$ B; d+ ~9 J; d& C8 v+ iunlockItemMap = {
# ]# u; S4 F" O' K 11 : 0,! W1 k1 X& s' J' v1 p
22 : 1,( s4 J6 a# j0 C* M
33 : 2,6 N7 w, b5 D+ Y$ Y/ p; R$ P
44 : 3,7 {) ` l) ?0 Y
55 : 4,
+ h7 L/ c- o _7 k' m% E 66 : 5,
' l! Q& t3 |5 k* l- D 77 : 6,# T9 s$ ^( p9 c7 E
88 : 1,5 x) P( B o( \. j
99 : 2,
. G1 Y/ e' x. A0 s3 @ 111 : 3,( X r2 V I" c
222 : 4,6 @( }1 |* a) e# W2 P) ?
333 : 5,
- C5 ^/ S* S5 { 444 : 0,
, Y6 G4 F& G7 ]+ ^% T5 k1 O 555 : 6,
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& ?) p4 ]! U, ~ n- J0 @0 ksessionPlayerUnlockMap = {}6 X5 ~ i1 D4 ^
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% @) H% H+ N& a7 c) a$ N8 S. [$ o
# [3 x) y! `$ S% Y7 Gdef init():
; y" d6 |1 {/ ^) A # Events$ d; z& g( c+ R: e
host.registerHandler('PlayerConnect', onPlayerConnect, 1)! C; P" q; O3 f% D1 h
! G+ J! G2 {3 Q: @( x- W* R if bf2.serverSettings.getUseGlobalUnlocks():
1 p" I( ?$ Q9 H C host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing; R1 P" x5 j1 Y. H0 _, }+ e+ Z7 o
for p in bf2.playerManager.getPlayers():
& b0 Y/ |2 j2 M4 e* V& i" N8 x onPlayerConnect(p)( {2 v/ n0 M) \ u! |8 t
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if g_debug: print "Unlock module initialized"
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5 Q J4 b3 m3 [# Y. q0 {class UnlockSet: pass
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+ j/ K* ~8 n- K( Vdef onPlayerConnect(player):# n; y4 x1 L0 j2 g. o. r6 x
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
}5 n7 C* ^8 q" I# k9 u host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 {3 W9 V. H7 ~
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if not player.isAIPlayer():
5 L' C5 ?/ `: a; n3 o- q. q id = player.index9 z* T9 w7 d8 g* h& U5 r1 ^
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
# ]9 p: A0 c$ P# p- p if reconnect:
* F: T" l' |5 c$ F+ e del sessionPlayerUnlockMap[id]
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8 {; ]3 U1 F) R8 B newUnlockSet = UnlockSet()
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7 D! j' P8 A; I1 } newUnlockSet.unlockLevel = {}# H G$ v. D! M* l+ i
for i in range(0, NUM_KIT_TYPES):0 _0 M6 `" r) ?8 f
newUnlockSet.unlockLevel = 0
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4 [3 g: W8 x; M& S. s$ r sessionPlayerUnlockMap[id] = newUnlockSet3 D2 j. D) f; G* | W! b+ O2 {
$ W+ @6 x) X! Z1 B. a3 g player.unlocks = sessionPlayerUnlockMap[id]2 a# @& k4 m0 x6 [
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if bf2.serverSettings.getUseGlobalUnlocks():* f9 Z: D$ `. d+ k. M2 X6 K
if player.getProfileId() > 2000: ; l* }8 Z; x. Q1 ~
success = host.pers_plrRequestUnlocks(player.index, 1)
* t x1 `2 b# T. [6 G9 q) @ if not success:9 _% P( t6 V! V1 M" W6 I
if g_debug: print "Failed requesting unlocks"
7 _2 m; q; D/ k3 { else:4 @, c* E' T% c) q; x" K
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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! n5 R4 c8 }/ ]1 N- b6 z2 U if g_debug: print "Added player %d to unlock checking" % (player.index)
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- D& f2 \7 t, a" A2 l5 wdef onUnlocksResponse(succeeded, player, unlocks):$ [1 M4 s H ~# {( f$ S ^
if not succeeded:
4 ]9 C7 L9 m) G' I/ L- \ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. _. C: f& m. U# h# I return- m+ j3 G/ p; z+ x. U
% X( F5 ^" g2 Z% q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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* l4 E, Z7 _! d0 m/ m% K5 e9 i' h # translate gamespy item vector into a kit-based unlock vector handled by game
9 v7 o" p( Y% l" e6 _4 \# }- J4 N kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] w" }) ]) Y+ R! Q- U8 r
for item in unlocks:
% F) G) U7 B/ o0 H" y if item in unlockItemMap:
% B9 \; O6 q; u% A- z) S kitUnlocks[unlockItemMap[item]] = 1( n9 G, O' C( W1 Z! D( Y2 i3 i- g
4 j+ P1 Q# ^2 `. F% a9 Z if g_debug: print "Kit unlocks: ", kitUnlocks7 U/ w( x+ b- m( L1 z; q
#We do not yet support giving different unlocks to different teams
6 f( @- f9 Y! ~# u# B; Z, j1 d' Q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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