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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 u; u" }+ h* L3 f' o8 L
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 T% h' _5 i: i# L" ?+ @6 d
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 M) T& \4 h4 n& V- o' h7 I: t4 _) [然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
* v) n0 W$ O9 ^最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host2 R Y' R: X/ Q; |" n$ D) ]
import bf2.PlayerManager0 @0 f# D* I: d3 r) Z8 d: n$ j% o
from bf2.stats.constants import *
2 F0 g( s) d0 l( J8 _9 e5 C; Bfrom bf2 import g_debug+ z4 u1 B; ~/ P
0 ^2 E# G/ g8 n' L6 l: L) J7 ?8 o5 m. }1 U) ?" ?6 f
) U5 Q+ ]% @$ z C# map gamespy item ids to kits
, c+ {! w$ T, ZunlockItemMap = {. U) i! N: F- ~/ A3 [
11 : 0,
9 E2 n- s; m f# G 22 : 1,! Y& o/ @0 H. m% W, {% ^; {
33 : 2,
Q8 N; Z. h6 Z' i J" w Q 44 : 3,. D3 B9 `3 T. Q. ?
55 : 4,6 X' U& o# ~, M8 f
66 : 5,
: n1 N$ D$ J8 b 77 : 6,/ W' {6 Q, t0 g
88 : 1,, ?2 C! K) J: Y4 N; i$ Y2 K9 \2 B
99 : 2,
8 M0 F( T% N6 v& R- S( Z 111 : 3,6 y& X6 ]) X- b* _( U& ]( w; u
222 : 4,
& s$ v8 }' a" R5 r+ N; g* p6 P 333 : 5,
' ~8 W/ U- x5 b# H" V 444 : 0,
% e5 Z A7 S- G0 a 555 : 6,
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sessionPlayerUnlockMap = {}
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& T% I+ S T* c. B" Pdef init():* t% z1 Q- g8 B
# Events! `* S0 g W/ O( Q6 R% R& X. `
host.registerHandler('PlayerConnect', onPlayerConnect, 1) p" e8 G6 O# W1 B! r9 f
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if bf2.serverSettings.getUseGlobalUnlocks():
( b2 N3 f( D C host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 M/ g- v. Z0 N" z5 W1 T0 D6 C
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# Connect already connected players if reinitializing
! `' `" |1 C% {0 g0 P& `6 C' v for p in bf2.playerManager.getPlayers():3 a- X6 e; }6 ~3 v+ U
onPlayerConnect(p)
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: K5 h! F& b+ p9 i8 ` if g_debug: print "Unlock module initialized"* {* T+ @+ ?7 z% b
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5 q9 h7 v. [: z; g. Q) gclass UnlockSet: pass
# Z% b) E+ B+ X" | U% P/ l4 c4 x% e- O6 k9 o
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def onPlayerConnect(player):0 T+ m( W& l' n! H& @: t8 I/ J
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 b6 x* c! d. R7 M0 e" u" h
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)& f! U& y7 t( d7 v* A( r; Z
: `, P& D0 m$ ~7 l if not player.isAIPlayer():
& q9 P9 @9 b( M* W1 H% i id = player.index
0 f) D& D6 r9 D# P& w$ h1 N( r reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc3 m6 n. @5 q' l! k1 x6 A N" F
if reconnect:
7 L y$ a7 }7 @ del sessionPlayerUnlockMap[id]; M' A9 c+ r, k% g% G
2 V- U* H& |9 {% Y newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
2 I8 E! Z& L y$ ?# \8 B2 s# \' M for i in range(0, NUM_KIT_TYPES):
; g% {5 H7 X0 {( u newUnlockSet.unlockLevel = 0
4 |1 ]% k# x+ Q% o- v7 Y: A7 `" |8 S5 ]* d8 o3 \
sessionPlayerUnlockMap[id] = newUnlockSet
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5 P) s6 Y+ Z: W8 X; h1 V7 h player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
, x1 X: A% x2 b; c: I if player.getProfileId() > 2000: ! z( B8 D! A, V/ U: c
success = host.pers_plrRequestUnlocks(player.index, 1)% E9 H8 c4 m( R
if not success:' l3 e- o6 F, ]2 U
if g_debug: print "Failed requesting unlocks"- V: G$ p- H8 Q- E' E w, I
else:4 Y+ b9 S) c) n8 E1 v Y
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index# m: I* G6 V; q) }2 w2 c
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if g_debug: print "Added player %d to unlock checking" % (player.index)% t" r* l8 s/ w' Y8 u
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4 c& H& u. I4 i T( Adef onUnlocksResponse(succeeded, player, unlocks):( t9 v3 F& v+ f3 I% z
if not succeeded:
+ d) z8 H; }. t) l- T( T) u print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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" H7 t; b- Z8 h5 F% U- m2 X # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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& ^/ D9 {3 u0 f5 Z1 ~7 e0 s$ G # translate gamespy item vector into a kit-based unlock vector handled by game$ g+ |# j/ x! G# t( Q9 m0 v
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* l8 R6 m7 o" J: B1 H5 l
for item in unlocks:$ [) g# }; {! L1 ?" m' ~/ J+ m/ P% O
if item in unlockItemMap:
* h* I/ z/ O# x, Y s/ G, _* q/ E kitUnlocks[unlockItemMap[item]] = 1
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1 w" D y7 v, p) r( c if g_debug: print "Kit unlocks: ", kitUnlocks: Y @9 t9 g* M! `
#We do not yet support giving different unlocks to different teams, w: J' M/ @$ ^0 S. W7 A
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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