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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : t3 J* W6 \% X/ o9 V
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' ?/ Z7 M1 b* T ?1 ~) ?/ w
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 m% g4 \7 C3 R& }1 \9 E' O7 }& f
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 }: ]( z+ }3 O; `2 o' X3 d( O最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 |2 `) V. b. J+ A6 j7 J
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import host
" b7 q4 I5 S& `% ^ j$ \import bf2.PlayerManager
# N9 X' O N% j. x' l8 v9 k. U/ }5 qfrom bf2.stats.constants import *
# Y6 ?- S2 A# c8 m Q; ?/ sfrom bf2 import g_debug
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# map gamespy item ids to kits9 f. w; W2 C9 K% B0 N' U9 e; @6 k1 g
unlockItemMap = {
/ [9 P; i, A4 A b/ D3 ~; r" Y6 N 11 : 0,
- M& a& _! n& W8 g. f 22 : 1,( r. [- O/ h( n& G, q
33 : 2,1 t+ l2 c0 ^0 F; ^& L" t5 |. U
44 : 3,
( z# g/ A% ?) ]" ? 55 : 4,
) r4 T, l* L9 P2 \: K* C0 s 66 : 5,
) y9 ~, x) D8 w4 B$ ?8 ?+ m 77 : 6,
3 T3 e1 [# N* M2 c% ] 88 : 1,
: a6 i T9 z9 ]. U 99 : 2,
0 I* x" K; p( r# W& _ 111 : 3,
6 H. q/ [6 y! a 222 : 4,# k. O) G" a3 z- a8 W3 s
333 : 5,
+ T* k2 A! k$ Y 444 : 0,
4 @) V2 F# \, } 555 : 6,- h! {5 N5 x- _# R" A. \3 Y' {# L
}
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5 ~+ q' Y" p; psessionPlayerUnlockMap = {}& e D0 F8 v( u
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5 Q* Q& X7 e9 E, Edef init():
! j6 q8 I; W& C # Events* P( Z1 \! z n
host.registerHandler('PlayerConnect', onPlayerConnect, 1)" _1 O9 H4 Q, Y- W/ I- V" L8 ~
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if bf2.serverSettings.getUseGlobalUnlocks():
! k4 D- d6 d& I" w' b8 r, r! Z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing8 d+ C, A5 ]* \2 N
for p in bf2.playerManager.getPlayers():7 v1 t% @8 J" d0 Q
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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% K' j4 N( q" }0 H( b+ A) L# \class UnlockSet: pass
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def onPlayerConnect(player):! ^- B, e$ _1 I: s4 g
: o8 [1 b/ n/ F9 w4 G8 f defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- T6 i7 `( s J host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():; B7 R/ [, l1 S z+ ~( j% N
id = player.index
2 H! \. c+ d0 D4 g reconnect = id in sessionPlayerUnlockMap' N* c3 G/ b, A) U! B
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# always get new unlocks on reconnect/map restart/map change etc$ |) q% c2 E) }8 f. d
if reconnect:+ ~6 t) g( d+ M. L$ a3 f; l
del sessionPlayerUnlockMap[id]8 b: G8 {1 c/ h- l& C$ W
# _* v! @1 T3 C' y% {* h! V
newUnlockSet = UnlockSet()
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n1 o& A2 E; Q# h newUnlockSet.unlockLevel = {}2 o6 ^, D. ]) D3 `8 s
for i in range(0, NUM_KIT_TYPES):5 A# Y' S8 ~+ ]9 z+ J; U$ s3 B- t# c
newUnlockSet.unlockLevel = 0 `8 u5 ]9 R' h/ \ U6 r+ |+ @
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sessionPlayerUnlockMap[id] = newUnlockSet6 M% D' J# Y4 L: B; i. [/ q
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player.unlocks = sessionPlayerUnlockMap[id]
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1 F* \" J# J6 x if bf2.serverSettings.getUseGlobalUnlocks():
& d& v# C+ |8 \& }% l6 z& c2 m# P4 ^ if player.getProfileId() > 2000:
3 C! H/ D9 v5 f+ I6 H success = host.pers_plrRequestUnlocks(player.index, 1)5 {/ G. d/ E$ \, c r/ A* G
if not success:
; t! t$ c ]/ Q) a( P: w if g_debug: print "Failed requesting unlocks"
c+ z; ^7 o- |" i( P: Z else:
' d( A" i4 @' v; S# Q if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 T8 W: G5 N% s! q7 B
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):' A" D- e1 _: G2 l4 H4 B
if not succeeded:1 t o8 t1 O# V
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' B" |+ S7 k p* r# G: X
return% t: \) m& c; g* ~1 H# \2 G2 E
0 T6 w0 r- }7 U* S6 w; [' H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 o' V J5 C) ?4 ]% J' {1 R3 b
/ J* V. U$ G- x Q+ y/ } # translate gamespy item vector into a kit-based unlock vector handled by game
% P9 g* y6 ^$ B* p* c4 T: O& L kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 h) [4 i4 N- k) ]$ l# u for item in unlocks:8 g2 r2 e8 _3 u' a8 E
if item in unlockItemMap:) Y2 h: S! S" o
kitUnlocks[unlockItemMap[item]] = 1$ w; |" V5 I' \( i, \# _4 E
# V* N* i! G5 r# q if g_debug: print "Kit unlocks: ", kitUnlocks4 F! O) m1 P5 j: T; L
#We do not yet support giving different unlocks to different teams
/ t% F2 k, D- R- [ c! R' r host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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