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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
`: V K! q. j 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 P7 Y" a/ \7 u* e; F
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 S& c$ t8 h4 H: C8 o- ?% `然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
6 d) \! `8 {1 U最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* a- o- ~' B0 a4 O* {
/ ]$ E8 J6 l% Wimport host
5 S0 F/ X0 R1 B B# H' P# Gimport bf2.PlayerManager
' k. ]; c, ~% H. g, Wfrom bf2.stats.constants import *+ k: V" p/ W0 K q0 \5 r' Y- U% y
from bf2 import g_debug! u H. H% ~3 [4 I$ I5 [
% A" v. ?0 f( x T) ^8 a) A# X: `$ _: e2 o( A& N; a% A
( [: S! x3 y7 R& y5 B/ e# map gamespy item ids to kits6 q' I( Y2 j7 l# l
unlockItemMap = {! @: w5 N# \4 g8 }5 Y1 R) p/ O
11 : 0,3 {9 U+ Y& j: Y C
22 : 1,8 _& Q5 H& L% H. j7 w- u
33 : 2,8 t0 ^& ^- D" C+ E
44 : 3,8 f6 k# z) `! |' i, [/ d
55 : 4,
0 M3 y T) `: X5 @; X 66 : 5," W! U+ V; c( I* i5 W0 N
77 : 6,
. w9 v1 V, Z& ` 88 : 1,1 @& F1 N/ f1 w0 h3 J
99 : 2,
f7 b) {) Z, t8 S: i: [1 f# q 111 : 3,
' W8 u2 Q( H/ Y0 n$ l1 S' w 222 : 4,# E: c9 w( y* K0 A
333 : 5,
0 X' l9 ?4 [, |1 D4 _ 444 : 0,! L, K0 I! p- ~3 x
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():% a( `: t0 n/ y" P) s2 D6 B
# Events: m8 z9 f" e; b# d7 M3 q: z. Q+ K
host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 `* z- N( M1 f$ e# I4 O i
: U4 }! G; F9 s' A! O H& L) g0 E if bf2.serverSettings.getUseGlobalUnlocks():
: H5 j* e; g1 m, _* K2 i host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
5 i3 C9 W3 I1 X1 P, t* p- l* m0 T& D& L' R8 N" }+ U
# Connect already connected players if reinitializing
' G( B/ ]- Y0 n+ ~: N) y for p in bf2.playerManager.getPlayers():
, g* E' h4 P& i onPlayerConnect(p)
; b- ?, [! @0 g9 {5 ?4 T/ O) N, \2 J% f" X C
if g_debug: print "Unlock module initialized"5 I$ h% Z S7 O$ t J
^" F) i7 y, j2 T% F& g7 {
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9 K( O( E( |! V! M
class UnlockSet: pass
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7 d8 D0 r# z* d' q0 O
# W2 J/ ]% f$ x J+ d* d _def onPlayerConnect(player):
0 d+ E8 l- k, g" Q7 }( t' h( B' L& P
% t7 e# D: b9 U& ]! E defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( e9 Z& z1 l, o! B4 v5 Y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 S% I: U$ r. s$ V
& A6 y. \* b2 k& E$ [/ }0 N
if not player.isAIPlayer():
4 o- p! c( t# [) M; q id = player.index1 ~1 E3 j) J+ E8 h8 p
reconnect = id in sessionPlayerUnlockMap; t8 o" U& q) P3 ?8 y9 E
" v! u" o) U) J # always get new unlocks on reconnect/map restart/map change etc
! A& K& a' G& z( B; v if reconnect:4 Y$ C7 z: B" [) l" k
del sessionPlayerUnlockMap[id]( j) \3 S7 ^! W: q1 _/ z
0 Z. W+ w& `" s! ?* K2 v4 K$ v; C newUnlockSet = UnlockSet()5 i+ }8 K- A# Z; V6 c) g
3 u8 b% z' L0 ?: \# C5 R9 f# H1 \: e( e
newUnlockSet.unlockLevel = {}" w. U/ i2 P# O+ c7 U# X% @9 G
for i in range(0, NUM_KIT_TYPES):4 T% U" x1 n2 u6 w4 [
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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6 K) m, {) p& Z9 o' C, L player.unlocks = sessionPlayerUnlockMap[id]/ W1 M$ D- B2 R( M4 l( l+ g
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if bf2.serverSettings.getUseGlobalUnlocks():
% b, J4 U1 _( l7 l2 j if player.getProfileId() > 2000:
% t4 m+ T: |. k7 A6 z. y success = host.pers_plrRequestUnlocks(player.index, 1)1 i* c& V* J" K# d& b
if not success:
1 G( e$ L& m8 a6 E, P% e if g_debug: print "Failed requesting unlocks"
3 [; \& Y9 p* g7 T else:5 I! K7 s3 P5 T0 a% P
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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, g$ \- N2 |. X5 s7 t: b if g_debug: print "Added player %d to unlock checking" % (player.index)' f* `6 b1 `) X1 ]
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def onUnlocksResponse(succeeded, player, unlocks):
$ {1 |$ P" k, t if not succeeded:
0 o1 u+ M$ s, c1 w) d- q+ Q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# J' \. x/ b, J) c return9 H: Y. w% R4 @
7 }) ^: S9 k; x4 S6 [/ _ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* |; K# Y6 D# l) T0 a8 c5 i
& o* y1 L. K# D; r% Z6 }
# translate gamespy item vector into a kit-based unlock vector handled by game
( c0 B! E2 T$ ]' Q7 C' E kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" ^; c7 s4 Q% h5 g2 z' s
for item in unlocks:0 T5 U: O/ V/ I0 p# m% D ~- L1 E5 z
if item in unlockItemMap:& H3 D3 N j4 [% _% ]- k1 d
kitUnlocks[unlockItemMap[item]] = 1, ~0 O( @* p* W7 g% _
' b6 C2 L; k5 g* e, z2 d if g_debug: print "Kit unlocks: ", kitUnlocks- b, q! j$ n1 \2 |
#We do not yet support giving different unlocks to different teams Y: M! N( H9 I" g, e/ B# d2 f
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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