|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
& G' S d9 T2 N+ b- C# ?0 { 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' x E. N, G0 r/ K$ C在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 `9 P& E. S3 H0 d/ W7 ^* V% h然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; Y L, }8 u8 J; t3 d# X
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# e" r- N1 o. f+ N* [5 m6 E# I% y' q/ G
import host
+ g: v5 w1 Y4 Q Z- L4 E: Z0 Qimport bf2.PlayerManager8 g' E, D m# V8 [' B
from bf2.stats.constants import */ [3 r2 J2 z. H. p, f
from bf2 import g_debug
+ `$ ]1 N% Y6 z9 t& [; r3 I9 P1 S* A3 \% g" ?6 z4 m
) x0 S% s) c. p/ E+ F
6 G5 [0 N' d% w- N( B9 c* E# map gamespy item ids to kits
5 s! U$ k7 y% F) x& lunlockItemMap = {
9 _) C l( O x& `4 Y8 X8 p 11 : 0,
; \8 o [8 P7 X% h+ g5 ] F 22 : 1,
% S5 z2 D# q4 b" Y; x* k 33 : 2,( ~+ ~5 N* {/ Y1 w% s( V; o9 r; }
44 : 3,
! k( |7 U* O( ^5 b9 {) Y 55 : 4,
! U6 U3 s" R, J' C, N4 F 66 : 5,
5 @! Y' w$ m" I0 k6 B7 @' a 77 : 6,3 M' A- F. w% }/ I+ o
88 : 1," {; b9 G$ L7 x/ d0 W) }
99 : 2,
% h( D8 `6 T: z4 M# |" H 111 : 3,
9 d! J# U0 B( U/ S 222 : 4,4 v* n: J5 S2 D6 g* p, j- N
333 : 5,
+ q6 x1 L7 [5 [ f 444 : 0,
, k& x4 w+ H5 I 555 : 6,1 n% D" U- |0 ^
}8 {! _6 f- c q! j6 I
3 a0 {8 u: @: V/ g
sessionPlayerUnlockMap = {}
/ ~5 s. q. T* m* z0 z( X9 [: Q2 g
; l" y6 H( s( a$ @6 y8 @+ h4 U# N# H3 J1 \6 T1 N) L
def init():
5 P* |$ @8 ^4 M; m8 V$ E1 m # Events0 r% J# o4 W/ G. `( E$ j
host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 U. A# n; v/ H' }
, W; Z! g3 G8 w2 p* p0 M) S- ?2 X
if bf2.serverSettings.getUseGlobalUnlocks():% m& x7 [7 L ~) S. z+ e+ i
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
$ h+ ` ?* e/ [" x/ B' r( v" R8 P1 k1 M" E5 I
# Connect already connected players if reinitializing+ m& r+ Z$ L m# x. Z1 |$ h
for p in bf2.playerManager.getPlayers():# Z; T$ m* e A8 @5 u8 L
onPlayerConnect(p)
! A. @& P+ M) L, F! Z3 c" H b9 s; e1 J% V" O4 m# p
if g_debug: print "Unlock module initialized"
: U: s) p# V) ?% I# J
4 D) Y$ F p8 F# @% d& }
# M Y/ ^, J1 v% u4 T4 y) q5 {5 I: n' Q* j2 c( Y: l
class UnlockSet: pass
" O, y4 H/ `# ]6 v) V2 M- e7 A. ^# m! E: o: {# R
; a: h0 V. G1 _- s
7 D; @0 `' f' H! W8 Z
def onPlayerConnect(player):
6 Z# s# T6 R& m0 `2 g7 ~
9 S" x2 [7 P Q5 \: t3 d defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 T. h* a$ \9 W: T; @) j4 C host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! E" b# q/ r1 u. ?- l3 d9 o
) u; u$ A0 ]; o t
if not player.isAIPlayer():: g0 \( m8 N o- q0 c1 _
id = player.index
4 i/ P7 n0 [) S# d7 d reconnect = id in sessionPlayerUnlockMap
2 l4 w( w4 E2 A5 J) x 2 o* ?. ?0 g/ a7 Z
# always get new unlocks on reconnect/map restart/map change etc, t; }- t8 o$ f1 E/ {: z
if reconnect:
5 G1 |0 e% r3 j6 c, S- G del sessionPlayerUnlockMap[id]: J* l% t, Q, r* d0 g
) m- ^ l) ~4 Y% h9 L& {/ g newUnlockSet = UnlockSet()
" D5 O9 S" i) C; O) k- E) c
6 B/ U. v5 v; a& U newUnlockSet.unlockLevel = {}8 I9 Z# Y$ X" V8 s6 `
for i in range(0, NUM_KIT_TYPES):
. d* V; O1 O) R0 J8 _% @ newUnlockSet.unlockLevel = 0
/ W3 H$ l7 ^9 O
& d1 N( s @5 t& a' A0 a6 e; Q, M sessionPlayerUnlockMap[id] = newUnlockSet: v/ k+ E1 ~+ l/ ?* v, C6 I
: B8 \4 ]4 ^0 Y/ K. _" h* Q
player.unlocks = sessionPlayerUnlockMap[id]
. L v, H) I; n {3 V( s: f0 n/ A; v+ W5 e5 Y
if bf2.serverSettings.getUseGlobalUnlocks():- x O5 ]9 O3 G' S% F
if player.getProfileId() > 2000:
/ F2 i: P- j/ F8 U success = host.pers_plrRequestUnlocks(player.index, 1)
) z9 Z0 y. i3 L( c' i8 E; K3 A if not success:
& T/ \4 n& E% A* H! S: t( p if g_debug: print "Failed requesting unlocks" T2 Z$ I& }% J
else:* ^% |8 u7 L$ L
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 f. Y/ Y2 R/ X
^3 ?5 P9 e; ^
if g_debug: print "Added player %d to unlock checking" % (player.index)
; N, E7 C$ m7 m& J$ \* ]
* I% ~$ u& g# y+ }8 S( b
5 r- ]$ |/ A5 U4 P r) S$ g, s% e5 W$ Y
def onUnlocksResponse(succeeded, player, unlocks):. |, F' K2 J( R% ^
if not succeeded:& x) s! A6 f; T2 Z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ _- M9 d! H' V) P
return
# u& F' m3 M, H2 b6 e, W+ l
" W+ [. u* X6 F # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
: g7 }0 d4 |) m; }' B C ' L2 Y! U7 i$ y; }, U9 B5 j4 V8 F& V/ |
# translate gamespy item vector into a kit-based unlock vector handled by game, u' }& ]4 R' J" I
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 K* m; c# j, Y6 d; ]) T |
for item in unlocks:
# r& Z& O/ v/ g8 _! u- t# j if item in unlockItemMap:
- s5 t# } s4 K3 _ kitUnlocks[unlockItemMap[item]] = 11 a% D5 _2 f! X. n
, ~6 M& |0 _) ] p if g_debug: print "Kit unlocks: ", kitUnlocks7 H8 s; ], J W$ f% K/ E
#We do not yet support giving different unlocks to different teams
% v$ J9 e3 i7 ~! I. B; J% q$ J s host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|