|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
4 l: t# Y8 I9 o0 @* K( a 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) a( J @; h% W+ [+ k在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% T: Q. L5 E8 Q8 c* E3 {
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 ?) M( f! h; B* _1 d2 C- O* r% |最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 a% _ L9 b& E: j; @! L
* c. O! C9 ]% {1 ?import host" q* y9 \0 [2 q$ S3 X4 p: m
import bf2.PlayerManager2 t. p9 C; H' H7 ~5 i! Y
from bf2.stats.constants import *
2 w2 u5 t1 h% p1 l# x0 m# ~from bf2 import g_debug
$ D& g$ @: {5 } B. p t: ^* b
& Y5 S. N( X, a+ w7 H4 ~
7 h8 B" A2 P/ f7 c$ L8 d
2 G- q" w6 A4 ~1 v4 x& t# map gamespy item ids to kits8 L5 _* W5 B+ v" i" B$ g
unlockItemMap = {& n! [( T9 Q3 C+ d# Y' z( K5 f
11 : 0,
, J" ~& e8 }/ s, l/ x 22 : 1, ]. _- g' R# F V0 A" K6 ?. i2 \
33 : 2,; M: O) u9 i8 v- G8 c. g5 f9 B8 ~" t
44 : 3,! v; T3 ]4 j! A
55 : 4,: ]+ n" r; Z8 m0 t' U
66 : 5,$ p1 b1 D4 l6 E5 [: z5 z7 U$ a: K
77 : 6,
5 U2 H, ^; t/ R# x" A; N 88 : 1,) F3 m: x1 _* ]
99 : 2,2 K' B$ |5 z* _+ D; A! L( ~! q: {
111 : 3,+ K: l9 P" o P% u( h' u3 o0 X# C
222 : 4,
$ ^+ B2 S1 E6 K 333 : 5,
8 \% v7 h9 }( P6 D, z, s 444 : 0,
9 F! b$ u. ~/ r; v 555 : 6,9 X$ E9 N: s# h) n& G9 l
}
2 ]% J C: u2 j; [# v/ R
5 w+ o& R! c" BsessionPlayerUnlockMap = {}; U9 |" B$ r' a, `2 _0 C
* r7 D# |: | x, ~7 X7 T
9 j8 K3 k) [1 ?+ Y5 _7 N" K# V; _9 e8 Y( Q* I) |" W
def init():1 o) I i% m2 s% R5 {% x4 i
# Events7 j5 p. s, c4 h5 P) u" F
host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ B# R s8 f" y2 c* u
' s( k6 P. @3 J3 T. _. t `
if bf2.serverSettings.getUseGlobalUnlocks():
: P. K& q3 |( `" d host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)9 A7 J. o7 J. e& j
, U" d( H! d; ]- j) L" L7 T* K$ X # Connect already connected players if reinitializing0 t1 Z6 E8 S6 P% P' g
for p in bf2.playerManager.getPlayers():
- q% b" d0 Y4 Q) M: x onPlayerConnect(p)
8 ^6 H3 `: ~1 V, L; P% u9 L0 _( N ^" P4 }
if g_debug: print "Unlock module initialized"
: D. Z$ j8 L* g$ y
# {& b! v3 k" K+ H# l6 x$ ~% ?! J0 w) V3 ]( ^+ Y
3 K9 S' V/ @2 @; n
class UnlockSet: pass
' i' f: o; A. }% P6 W5 W1 ?3 y0 `! b. L: U- k
9 d- c8 x6 X9 N4 i5 J
% O7 W& ]8 J r8 l0 ?def onPlayerConnect(player):
. Y0 @7 K) t7 J2 b1 S9 Z( q% g
" v3 ]3 k+ p, @# F defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' `$ k6 }' N) ^" {4 r
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
& d$ I5 `: q. e2 x- z" ^6 z" m! |8 @" d, w$ N
if not player.isAIPlayer():8 n8 f( Y. {: C
id = player.index- n6 S% A' w% Z" r
reconnect = id in sessionPlayerUnlockMap* i5 T% y3 ^( `& u
' T f/ u/ M; O# U) a9 x( G& S6 g
# always get new unlocks on reconnect/map restart/map change etc% v, J" o2 {+ c# G' l8 Z, @. z8 M
if reconnect:. C; c- L8 n$ ]7 Q: | X+ d, o
del sessionPlayerUnlockMap[id]2 j6 Q+ d" n. i+ d
. A9 {8 q* P: u% ^' C. `% v# w newUnlockSet = UnlockSet()
8 J( I5 { x* E8 o) [- _% M$ y; ~
newUnlockSet.unlockLevel = {}* M8 V0 J! d% l) @
for i in range(0, NUM_KIT_TYPES):; a$ W( a2 G% h) k( ^
newUnlockSet.unlockLevel = 0
$ S: D" a5 A0 w: e" U
, f) m: i$ ]9 i7 M4 z5 \ sessionPlayerUnlockMap[id] = newUnlockSet
4 n9 f1 ~0 M/ x) |$ p4 | - C& b/ O0 r- ]: ?, @' ]. T- P7 j
player.unlocks = sessionPlayerUnlockMap[id]
' |( p' p2 N3 _2 P) M9 C" H: G, z# c: m8 K7 A n' c6 t
if bf2.serverSettings.getUseGlobalUnlocks():$ e9 F- Q5 H8 x- a5 ]
if player.getProfileId() > 2000:
: \6 U4 r, J7 I' c success = host.pers_plrRequestUnlocks(player.index, 1)) e6 x# J! c3 I3 i A7 p8 }
if not success:" w! W/ N: l& f# Z. p
if g_debug: print "Failed requesting unlocks" P# S* }% j" v, [) T" U
else:
7 p: T- r' ]+ K0 c if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 A. V0 w3 j# ~
2 H- V# v8 D' K* J/ F! M if g_debug: print "Added player %d to unlock checking" % (player.index)
) s& {* c; j8 t5 ~' k) T+ Y 6 ?: d" {( @4 ]. H# I: \
- x0 S( T2 T! i. [ ~/ ^8 Q- D a
) Z x# H$ a, @. p& c1 O5 { idef onUnlocksResponse(succeeded, player, unlocks):1 ^1 i( I% W3 z2 m$ C
if not succeeded:
^8 a+ R" F3 \7 H0 H# k print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 U+ s8 x: y9 B$ T/ W/ |$ ~$ {+ q
return0 L$ U S" o. ]! `# N
8 l2 M) w" v* p8 z# `. t g7 }5 x9 e
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
; N! `# h8 J$ y0 g+ P
6 ]: g! r# ?$ S" s) Z2 H # translate gamespy item vector into a kit-based unlock vector handled by game. t& e% C( Z5 R+ G& T/ I( v
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) e9 k* I. y# H5 c& [- X+ n) X for item in unlocks:- G; \+ |' f$ V! v2 K4 m2 ~: z
if item in unlockItemMap:; C9 o+ g2 p& n" B/ x
kitUnlocks[unlockItemMap[item]] = 1
S" z$ S' F$ G, ?+ ^
6 ?3 b& ~: w1 n2 I9 J( `7 o1 Y1 H if g_debug: print "Kit unlocks: ", kitUnlocks4 ]- C/ y% S2 t+ A0 v
#We do not yet support giving different unlocks to different teams
" @, K$ [% W( n1 G7 p3 r host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|