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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
3 N% \: C; _/ z: f; l 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( h+ Q/ `' h& p3 j7 L6 U
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
% [7 `1 F, y$ }, u$ [然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! W% u4 V( f/ M0 L+ r7 N
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host. l2 I+ E4 x, a7 M
import bf2.PlayerManager6 G2 x* n6 j; u! M. ^; a
from bf2.stats.constants import *- \7 s/ _% i* i; ]
from bf2 import g_debug. Y' d7 o" J. U/ a; d, c5 e
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$ ?; m7 C7 N$ _( a$ o# map gamespy item ids to kits6 D( B! E6 \$ y
unlockItemMap = {+ O) w* W% z1 f# V' I; ]
11 : 0,
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44 : 3,
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77 : 6,4 O0 M0 S* `8 k* t* M8 o0 c$ j
88 : 1,, V4 W5 }% x: I4 T6 L# T
99 : 2,
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444 : 0,8 F$ G' p8 `' r D8 h+ A& d
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/ ~/ i) j1 Y4 }' N. dsessionPlayerUnlockMap = {}8 B$ S2 U% W2 N
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9 T9 d: {: [" V- mdef init():. f# j0 c- M: ~. x
# Events
# [% b4 U+ Z2 T4 F2 X$ [5 |# _" x host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 E/ B* H2 H* ]( C* o) N, A+ M0 a
: o; t$ R" p0 }1 _" D2 m$ e: F if bf2.serverSettings.getUseGlobalUnlocks():
3 r2 x' g; s. S9 K+ [ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% ?4 L* d4 Q% \. [8 {2 b4 h+ D
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# Connect already connected players if reinitializing! H& t3 z- a# C1 d8 Q3 M5 t
for p in bf2.playerManager.getPlayers():
9 p1 y- V* g1 u8 G1 ^# b8 o( U onPlayerConnect(p)
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* F+ l& \+ u( F& G if g_debug: print "Unlock module initialized"9 k, @4 D, q5 X5 i& R5 j
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. k$ \3 t; Z/ c( bclass UnlockSet: pass
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def onPlayerConnect(player):- q# n9 D! \3 x* d2 `
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 f' K1 O5 ?; \" c: h: @3 t host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ Y0 ?2 b! |# T! F, p) x
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if not player.isAIPlayer():3 v1 O" H2 u- | [1 f+ k1 }
id = player.index. u0 N- i! O5 \; P
reconnect = id in sessionPlayerUnlockMap
# e4 h) {. f( i
! d) p* N8 ^0 N2 e6 o # always get new unlocks on reconnect/map restart/map change etc, d+ A4 ^" ]' A' f. k6 S/ ~
if reconnect:& H7 x; r1 v3 |/ A! b5 i
del sessionPlayerUnlockMap[id]! p! \$ ] O. @6 e1 `" u, G
& ~& {* J0 e) a newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}& ?( ?& L1 M7 O7 Y9 Q& L) W: p
for i in range(0, NUM_KIT_TYPES):
, w8 Z V# _5 M newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet8 B% P$ @0 [! p" c# }3 h1 y7 o
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
7 z' r) R, U6 ]. O! @. Q if player.getProfileId() > 2000:
( A3 \$ K! u! B8 ?7 Q0 y success = host.pers_plrRequestUnlocks(player.index, 1)! D7 L$ o: i/ O8 m( s) T
if not success:
) i; ?' Y: T( `, \9 U+ m/ l if g_debug: print "Failed requesting unlocks"7 [/ O) e1 T1 D, H% `, I9 c% u3 [" Z
else:
& ^$ r2 P, M6 x; L- M3 c7 `% n if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)7 Z5 ]) r9 V3 b5 Z, `
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~2 d9 G$ T8 Y% S) Y/ _9 ]+ c! P2 e5 Hdef onUnlocksResponse(succeeded, player, unlocks):
( `4 z+ Z+ n: b! a" z if not succeeded:
5 H$ l2 [' G$ Q' G print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 Y# v g$ a& W' ` return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# N" P) ]+ y9 N$ ?. x0 ?# h % O& a$ b+ ~ N6 E9 F4 I. b6 g
# translate gamespy item vector into a kit-based unlock vector handled by game0 j$ m0 u; X3 A0 t) G
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
m5 B, M/ h- ]; X% h" r9 h for item in unlocks:6 k4 p1 e2 U3 W* \
if item in unlockItemMap:" H" }8 C+ I( i( o
kitUnlocks[unlockItemMap[item]] = 1
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- n2 B3 U6 ^1 x# Q7 M if g_debug: print "Kit unlocks: ", kitUnlocks5 {; z3 x3 D- U+ z1 |$ k- U2 z0 k
#We do not yet support giving different unlocks to different teams
* o; t3 }$ E5 |# D; R8 A4 ] host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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