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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
& h2 v3 }0 l: ]4 O! O 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ L8 |0 [; X1 l# v% n4 w
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. b2 o! ^6 u/ R/ I' r. `- x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 w# K1 Q- G! C
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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$ A2 v8 u3 U8 Y7 `! |import host; R! I/ A, E2 ?- ~/ i" s; e
import bf2.PlayerManager5 B/ q) j: q& l) P, S1 k' M, t$ s
from bf2.stats.constants import *. Z% y, Y5 N% {7 J* \4 h# U
from bf2 import g_debug, m1 \" {; |& F! P, M/ u# }4 N
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- O, U* e! a4 v. ?- w+ G% _+ n# map gamespy item ids to kits
) E% M8 O& L# |! TunlockItemMap = {
9 [$ |8 z3 w7 D; W1 K7 J8 Q% B: U7 ~ 11 : 0,; Z; e: S% Q- O4 d* z6 ?
22 : 1,; T o4 O! I5 m
33 : 2,1 s0 `8 \1 m6 q
44 : 3,
9 ?0 x1 e( ^( ] 55 : 4,
9 W; S% q) P% I1 \% b" N/ _( { 66 : 5,
G' }# g6 w i* ? 77 : 6,
. J# }9 g2 Y- N+ ^4 `8 |8 { 88 : 1,, z* |2 ?3 k0 d+ P: z
99 : 2,
) h8 F4 ?1 D5 Z4 s6 q: X5 { 111 : 3,
- x& o: f3 \( e+ V 222 : 4,
4 N# i2 C1 ~1 v+ h 333 : 5,
5 A! i$ c, x$ O7 b( U# I/ { 444 : 0,' k1 T1 o+ _+ V$ l
555 : 6,* y9 A) x2 p- Y
}; y9 A [ Q1 g. Q' e
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sessionPlayerUnlockMap = {}
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def init():
1 \$ f7 x$ I* k # Events1 }2 e) H8 [( a
host.registerHandler('PlayerConnect', onPlayerConnect, 1)8 E& w5 @& p2 ~: P8 D' f
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if bf2.serverSettings.getUseGlobalUnlocks():/ ^" [2 J& _) l) s9 C3 G/ M, ]
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing ?5 ^' ~3 f' ~6 }. f
for p in bf2.playerManager.getPlayers():) j( @4 E/ u, Z6 N
onPlayerConnect(p)! A H8 j- P/ W: t" n( Q
: q. L# ~5 @; P; f- A if g_debug: print "Unlock module initialized"
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: p1 `7 Z. V! w- [2 Cclass UnlockSet: pass
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def onPlayerConnect(player):8 y0 @ c, S6 U" s6 l
6 t. b* V- D5 ~. X# y defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 d0 ?0 {; J- `
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 e: J+ g+ r- h$ ]( r4 u; P, M2 F
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if not player.isAIPlayer():# h( b& o5 `& \7 v; P
id = player.index
/ b6 t+ D" |6 }; a! H D reconnect = id in sessionPlayerUnlockMap
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; ?3 `& b% C7 c: X1 u# }* h9 ` # always get new unlocks on reconnect/map restart/map change etc
2 z4 w4 v; J% u* A# f6 h6 a) a/ q: R( m if reconnect:0 u5 d C8 ?2 V: Z6 u4 {) {* g
del sessionPlayerUnlockMap[id]3 i, J/ y9 z) F$ }# \& q
/ u. q! P( m% l newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
5 C! l. {) R7 M2 x+ W8 W for i in range(0, NUM_KIT_TYPES):/ L! U' w: g) B1 l" z# V1 @
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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8 w, ?$ }2 B' B& g if bf2.serverSettings.getUseGlobalUnlocks():
: N7 I6 x: W* Y: m6 t+ b, q. t if player.getProfileId() > 2000: % p" X4 h) u" k! c
success = host.pers_plrRequestUnlocks(player.index, 1)
9 g8 a+ @& `" A1 i9 C if not success:- @$ @, ~7 z: @; G
if g_debug: print "Failed requesting unlocks"* L* j4 Y9 J3 N+ r1 w1 G6 N+ \
else:- b' V- k6 K* D
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index g f# [8 x/ f W
# n& F% Z) Y M, i1 O if g_debug: print "Added player %d to unlock checking" % (player.index)9 M( [! E7 B% N2 [
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: ?) n/ G' G/ ~. V4 _( E2 Vdef onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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; L4 _( |4 j& }: f/ c% y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game: K6 C [1 C3 R5 \! _
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 o; q; R, D0 T/ H6 A
for item in unlocks:4 |* {1 ?! ^% B: q. d$ l3 C) h
if item in unlockItemMap:9 y ]: ?1 z: e, l$ d( S& S
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
4 `8 B9 ?- u6 _ #We do not yet support giving different unlocks to different teams( Y5 S2 \6 c! G+ G- `
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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