|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) ) K8 g/ B% W0 a: N7 x- M& ~9 ?& T7 t! P
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ [8 \% j! I5 a9 S4 I5 X9 _; v
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* |" R% ~' d0 `& e, q然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
1 A' g( S6 j8 J. x* m* S最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ j, i$ O9 @* _
6 b8 _/ t/ _- M+ z
import host: n* ~% G; G& |( [- u: i$ T
import bf2.PlayerManager
& A5 p' ~. j8 h0 B5 O8 S+ h% Ffrom bf2.stats.constants import *
! p! ~% {8 t8 X+ v4 X7 n1 T hfrom bf2 import g_debug( b( I# h) C/ l! I% ~( K3 J* P
/ `( J3 K' V2 o4 V' A3 d& g2 ~. Z# \
8 ]0 p0 l3 Q% m
# map gamespy item ids to kits1 u Y/ w" t& z$ F
unlockItemMap = {
6 v b) ~: J, `7 s5 e" | 11 : 0,
! G# B( s# r1 i" P; P, c9 w9 h' P* Q9 v/ i/ ? 22 : 1,9 f6 s+ N4 D1 v# e3 F
33 : 2,
7 `% l! d1 U& J7 ` 44 : 3,
' Q& h) m! x( T' `4 a% q2 D; K4 n 55 : 4,
' N/ H4 ?2 X9 K3 `4 { 66 : 5,
7 v8 c5 G7 E5 Y5 b/ Y 77 : 6,; e9 z+ }& n" o4 {6 d" a
88 : 1,. ~7 Y* G8 W9 }; A1 H
99 : 2,
0 q7 K4 \& K& F 111 : 3,1 v: k$ }! S& h4 ]# t- {' {) D
222 : 4,1 R1 H$ z: k7 i- ^ k6 Q# Z d
333 : 5," `# A! X. }) c V
444 : 0,- s, a4 v; J! {# Q. v+ E) V
555 : 6,
2 S, J: ]# L$ R4 s/ _, f- k }
7 @( w9 `" a2 O6 m7 J# h
# C8 {: s% }, m5 x0 s: [sessionPlayerUnlockMap = {}
' I1 H% N! V- b6 d
( W' E( I* C" ^, m$ |
5 W' ~) I, H! r: z/ a3 p/ d: A0 v& S/ r+ ]
def init():- n, c, T$ Q; c
# Events
6 p, m: Z" b4 R; T) P! l# I: S host.registerHandler('PlayerConnect', onPlayerConnect, 1)
$ o4 }: k( [. l9 Z0 V8 h' I) e
7 q. s( @3 Z# n0 w) d! c if bf2.serverSettings.getUseGlobalUnlocks():
" T1 d- a. j# B- b host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)/ {" e1 Y4 R Z# @( S! c7 }8 s
' W3 w& X: E1 ]8 S4 B* a
# Connect already connected players if reinitializing/ w8 j2 l% b! b: N) r# y
for p in bf2.playerManager.getPlayers():( Q8 [3 w) m a# M8 }
onPlayerConnect(p)0 K- l$ `* C8 ~& V c
; k8 X+ ?8 S- \6 @+ | if g_debug: print "Unlock module initialized", p1 N3 t# a. e$ O! |" g$ x
% b/ i8 R- C- K1 ]9 _8 D$ q( u0 d0 O4 s: `% p5 Y
( L3 U6 S) \5 m$ P g1 `
class UnlockSet: pass3 @9 ?; F% R6 f+ ?. R6 g4 U0 c b5 u
t- c; I2 E, n( c6 S
0 |$ u$ D4 L+ i% `) U1 Q$ ?6 c3 U) L$ @! ?- @8 {1 S8 S
def onPlayerConnect(player):% q' o( f! D4 g3 o5 m: e
8 l/ ^" Z5 M3 e6 a3 _* e+ m
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 ^5 s }& T) Q* c6 @& ^
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" M0 d6 i0 F7 l! P, P/ c
7 `# N1 t, ~! g u if not player.isAIPlayer():
+ u) A, _5 k2 V- M+ P id = player.index: X: W. i6 e$ ?' I2 F! ]) `+ i
reconnect = id in sessionPlayerUnlockMap* [1 ]% X P, y E8 V3 y4 k1 F
- @) Z* U! \% j' E4 x # always get new unlocks on reconnect/map restart/map change etc' G- n" k9 {! s% ~* w: V
if reconnect:
( O( I4 {) |5 r) ?1 { del sessionPlayerUnlockMap[id]
0 Q# B* C: A" T5 L9 u5 H# Q1 G % ]0 Q1 W0 S" ? M; r- l1 `, F6 F+ O
newUnlockSet = UnlockSet()5 ?1 a9 J7 i0 f/ B+ F% z
8 n! I, f J& {5 k2 E
newUnlockSet.unlockLevel = {}9 K2 x8 H2 V- K
for i in range(0, NUM_KIT_TYPES):
" m6 |' F, Z' ]# {/ I0 I- \ newUnlockSet.unlockLevel = 04 s; ~8 M2 {6 h: ` R# g7 B+ [( t
$ h1 I9 R" j( s: z3 Q6 W2 t1 O/ ~ sessionPlayerUnlockMap[id] = newUnlockSet9 p* M& n, h8 E' f8 I$ M
* ~8 V& o, }* G g( L; P% a9 g
player.unlocks = sessionPlayerUnlockMap[id]7 f/ L; G+ H. g1 U2 J$ U- \$ x/ M
4 z% ]5 t; O1 C* \# j, n1 L if bf2.serverSettings.getUseGlobalUnlocks():
2 w5 |" F) C4 g8 T, K$ j if player.getProfileId() > 2000: " u8 s' ^, x# j; L4 O
success = host.pers_plrRequestUnlocks(player.index, 1)
, E. p) _0 l, a& H1 T if not success:7 ~7 b' e5 E% U" o @
if g_debug: print "Failed requesting unlocks"
$ }6 F4 G0 E( D9 }& e( [" k else:6 \: G. ]) S! P8 M
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
( o4 ^( B3 h& }4 j W. g
) ^0 ]; H% Q+ Y. r if g_debug: print "Added player %d to unlock checking" % (player.index)
% W3 q8 Q- B1 w! g- c2 ]; y1 h% N
# S5 U ]. E) D( |0 D/ j4 b! A 2 n3 L9 E) D9 ~( R6 S, a6 d4 O4 C
+ _. _5 [/ }$ t0 Rdef onUnlocksResponse(succeeded, player, unlocks):
5 d) y! ]" w# s( v, @* ?' L' F if not succeeded:/ t: y5 h5 m# I7 z1 }
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)& V9 o! O& _) s6 _
return9 M, h$ ~; D3 X) J
8 @: b h }0 N8 s( N9 l1 C& F # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: `, M4 C1 G! z
$ B0 U( n4 Q/ P7 a/ ~& o # translate gamespy item vector into a kit-based unlock vector handled by game- w0 k4 {3 Y$ k( Y. ]
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" T/ X1 P3 _ r/ b' G/ y% P# F6 Z for item in unlocks:9 Z/ y t' {% p
if item in unlockItemMap:
# C+ \" K& r6 W# y+ e) E kitUnlocks[unlockItemMap[item]] = 15 m1 Q9 Z i( }3 y3 O2 J% R
& _) P. w' l8 z! h+ ~7 B1 j if g_debug: print "Kit unlocks: ", kitUnlocks/ N) E# X6 t* G4 n/ H* Q
#We do not yet support giving different unlocks to different teams
" Y s) y' f( b6 r; X host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|