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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ' @' v. |3 a! M* v! F
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ i9 |, o( Z! m3 @$ w, a, h
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 n8 h/ V$ j* T% F8 O然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 J7 s5 S0 q) K9 w% T
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( l$ R" e/ t/ g3 s1 ~; t. @
" X" Y. n) ^/ `& A3 oimport host
9 M% t; e; b, h' E+ fimport bf2.PlayerManager
v8 u# L# b3 U( }9 Y9 O2 Qfrom bf2.stats.constants import *
/ G$ I# ]& Q) ?% M7 p' Efrom bf2 import g_debug& v ?7 z* }. r: ^: i
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# map gamespy item ids to kits
( a% A; z" w8 L8 u# _+ funlockItemMap = {
9 u' L9 y3 j3 M 11 : 0,
# E' I! I! V9 O$ r' \4 A4 [) W! l 22 : 1,
1 u1 c3 q) O* p, G4 J# G# G 33 : 2,5 r2 g' a X$ h) `9 n# i2 c
44 : 3,
% Y5 t$ j6 A- C# q* |; ~- x 55 : 4,, ~& Q5 [' w0 v3 X5 X" M
66 : 5,
& p5 V8 F* T. l; F) u 77 : 6,& T7 d% D& q$ Z( H- X
88 : 1,
% s4 N3 f" \/ P/ \ 99 : 2,
1 J0 N$ R; ^' S @1 X! P# x 111 : 3,7 i/ S8 }' O( l D+ \+ S7 K( m1 o1 o
222 : 4,8 P& U& ~% g k- z& K
333 : 5,$ x }; T5 X f# e
444 : 0,3 `/ V; V/ P H- _5 M) H+ ?7 }. f
555 : 6,
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# {6 u8 M8 P! m2 K# b8 X
, ~# _& y7 ]$ K/ |) e1 fsessionPlayerUnlockMap = {}
% Q2 ~# s8 P/ k! a. n }
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def init():
$ A! `2 U4 f$ I4 D N+ `& i9 I" E # Events# `; k; a$ V& W8 O4 l
host.registerHandler('PlayerConnect', onPlayerConnect, 1). F* g% K( |. j6 e% G' c( {4 h
6 F( \+ w8 ^3 e6 s if bf2.serverSettings.getUseGlobalUnlocks():0 g& j( Y5 }" e
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 g$ p* O8 U7 A
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# Connect already connected players if reinitializing [9 q$ j) w0 d( e" I9 v
for p in bf2.playerManager.getPlayers():
+ l8 B3 ?; k0 n+ g! g$ X onPlayerConnect(p)% i- `# n. F! q8 p$ ~9 g) }
9 O/ E% e$ x, ]. c! j if g_debug: print "Unlock module initialized"2 r% d8 y g+ C/ {' H3 l& |
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class UnlockSet: pass
# _5 `2 X% p+ U* Q( J+ V
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, l& r6 C s+ Q# }9 b host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)& O0 o p$ r7 y3 L; Y
$ i: |" A5 b+ d. O( k- j5 y if not player.isAIPlayer():7 F V" ]6 A5 U6 J1 d% E
id = player.index
) X+ s" p( l3 T5 P8 G" G reconnect = id in sessionPlayerUnlockMap9 Y3 X7 k, N$ @2 Y
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# always get new unlocks on reconnect/map restart/map change etc
" V3 _7 @3 |: {1 f- l8 g, ^ if reconnect:& y1 G+ k% ?% x4 h5 t$ s
del sessionPlayerUnlockMap[id]# m$ ~- |) r8 p& t$ ]! S0 h
% j2 q3 R7 K& L newUnlockSet = UnlockSet()
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* j. H2 o& p# ^. k( m& d5 J newUnlockSet.unlockLevel = {}
# k s3 z$ U) O3 q for i in range(0, NUM_KIT_TYPES):: r; j* R8 X, `2 e
newUnlockSet.unlockLevel = 03 w/ N |: T) V/ w8 V; n3 Z$ o# s
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sessionPlayerUnlockMap[id] = newUnlockSet/ V# x# |. o( {' W% x8 a7 a7 e
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
/ P1 G5 ^" W6 S9 A; k9 n if player.getProfileId() > 2000: - y F( u( r0 ]: g8 ?) u$ D' S& \
success = host.pers_plrRequestUnlocks(player.index, 1)
8 L/ q9 Z) h1 ?/ Y5 N* S: N if not success:
9 b" Q1 ?0 e) E9 W$ F& x7 e6 }, n if g_debug: print "Failed requesting unlocks"
4 A" p+ `+ u8 q* } else:
5 e- Z6 `4 F2 J" J if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)9 p S4 t' y" i/ X
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* y* ]3 Q Z5 p' r1 c4 e t0 R! Ddef onUnlocksResponse(succeeded, player, unlocks):0 R2 V- L9 w0 h& Z" k2 f( i
if not succeeded:
: ?! H: M* C3 u print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 z) c/ S' p2 B# v! V4 j1 t
return
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: ?+ r$ D2 P7 i* \" J+ T # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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0 ]" _2 X k+ f/ B) d. d' l0 V # translate gamespy item vector into a kit-based unlock vector handled by game# C' S6 Z2 {9 Y1 ]% m
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. Q- z B+ k: E. C for item in unlocks:
; m8 Q1 v9 a8 a- V6 K if item in unlockItemMap:9 A$ r6 b$ e- s
kitUnlocks[unlockItemMap[item]] = 13 d1 p) x; G% H7 N2 R
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if g_debug: print "Kit unlocks: ", kitUnlocks& X9 r) c6 P. M
#We do not yet support giving different unlocks to different teams h$ M/ I" x+ }1 F3 r# K$ m
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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