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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
9 a: Q% f4 ?3 F+ f1 q6 X2 v 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* E& a7 z9 r5 z+ z* `! r0 C在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" d) |9 m" W" @0 A6 }; m然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 W: s* V2 _! ?/ {7 w2 p, S5 I4 }
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, }7 O) P3 P- r" e Z- t. K$ y6 P
8 n7 s) ?' P( h e- e% ximport host5 V- i$ R) s# ~" v7 L
import bf2.PlayerManager* T- b* Z7 k# X2 ]
from bf2.stats.constants import *
2 c3 t+ l( ~( Q. O9 `from bf2 import g_debug. G9 g: P" V; {! G
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% x) e- I& q' @+ n& M# map gamespy item ids to kits
/ r1 S& B5 @; OunlockItemMap = {/ W8 O* C1 ^5 v n9 j/ U- E
11 : 0,
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33 : 2,; `, n5 u5 x6 J4 t7 R7 Y6 g
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55 : 4,
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77 : 6,
9 j$ U4 ?/ S5 k7 [, s9 C3 R 88 : 1,
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222 : 4,( d L* c0 t4 ?
333 : 5,
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}
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sessionPlayerUnlockMap = {}$ i& O% G7 x2 ]- w6 n& w
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def init():
3 y' v) W2 ^+ {0 F/ L # Events
' ^7 E* u9 O2 z: c; y host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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% c P$ f7 H% w# q5 A. y8 E3 t if bf2.serverSettings.getUseGlobalUnlocks():' N3 I, P6 ?8 e+ K& c$ _
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) n6 O, b, R, U* i
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# Connect already connected players if reinitializing6 s- O) c0 @" a" Q4 J7 [& D
for p in bf2.playerManager.getPlayers():& @/ @: \9 u5 `! ~
onPlayerConnect(p)& t0 \- \8 t2 E5 v
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):! x7 }0 \# n/ {8 `) G. z3 R& d7 q
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& v2 U7 @0 _* K8 }/ K% F2 M
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)' C, j! b8 o5 D7 R: G0 n
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if not player.isAIPlayer():
& x4 K& U/ f6 U4 A2 r; [ id = player.index
# f! Q* g7 p4 V" w t* M reconnect = id in sessionPlayerUnlockMap& Y3 U7 R7 p5 c: j' h
' n: ^3 n6 K. a5 J0 X9 N1 U' i: T # always get new unlocks on reconnect/map restart/map change etc
1 Y: |0 ~) n4 G7 V if reconnect:
7 Z8 u4 ]) Q& w0 E+ o del sessionPlayerUnlockMap[id]8 a8 ?9 k4 I* x
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}; f. e+ O8 _3 b6 W1 l9 c8 d: d- {& {
for i in range(0, NUM_KIT_TYPES):% b) D3 L$ S" q L& a2 J3 X
newUnlockSet.unlockLevel = 0+ b1 M/ a8 N& o$ W: Q
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sessionPlayerUnlockMap[id] = newUnlockSet6 r1 ^2 r. Q$ t/ A8 G( }
# V# V# f N/ d4 }7 r/ E
player.unlocks = sessionPlayerUnlockMap[id]# n% }8 [/ A$ q; V9 v
" [8 }3 M' F3 z if bf2.serverSettings.getUseGlobalUnlocks():4 F W( [3 g/ U
if player.getProfileId() > 2000: 2 M$ l* ^7 d1 _& h3 i
success = host.pers_plrRequestUnlocks(player.index, 1)
1 X8 X* G9 [& ~# O: W- P1 | i if not success:- Y; y$ B" p& B6 p* N4 v
if g_debug: print "Failed requesting unlocks"
) C/ w% `7 K/ c, h% P else:
+ q/ O1 m; \ {& O6 {8 L if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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& [! Q4 |. q! h8 f8 T0 Jdef onUnlocksResponse(succeeded, player, unlocks):3 L# K2 t# i n' L6 F
if not succeeded:
6 \" K7 A2 R' U6 m/ H2 V7 l print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 {, ]/ E: a/ t% F% J return
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4 t& g5 w- w) {& d6 P( ^ p # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% n; B' n* B. L& k r3 u! T+ X, R( y
' o L- c3 q1 s* ]. r$ ~ # translate gamespy item vector into a kit-based unlock vector handled by game
+ t( C: E1 T# o/ k) B; C kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) j4 w- v# F- y2 T# v
for item in unlocks:. u9 K- n8 I# I/ s- Z2 N$ Z' F
if item in unlockItemMap:
" a' A3 X, w1 n( y. a4 n kitUnlocks[unlockItemMap[item]] = 1& h8 d& l# r- ~1 U5 M
' f& }. J* \# T( n: |% o if g_debug: print "Kit unlocks: ", kitUnlocks
2 D4 ^4 r# C: L( y$ e1 e( v% y$ h #We do not yet support giving different unlocks to different teams2 X: w! {8 r8 D4 X3 ^1 C
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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