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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . `3 o9 ?0 s W$ [2 ^$ i
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 v* K% { d1 W* X) z- K在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ a' A$ ^: b' O$ n* O5 e$ m然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: p9 l6 f$ @) c3 t7 [: g最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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, J$ C$ x4 P- B+ himport host
6 s9 k. b5 ?! f, W) A& Qimport bf2.PlayerManager) X( g* S8 O4 t, S3 V
from bf2.stats.constants import *+ g9 N6 x* Q0 r; X- w3 ^$ ^" }
from bf2 import g_debug
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: W1 ?# K9 w0 e" A6 y3 c) H4 X) I# map gamespy item ids to kits+ `. @8 f2 b* h7 A( v b
unlockItemMap = {2 P: r. ~. j! u3 B7 f. Q
11 : 0,
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33 : 2,& H: S$ Z1 J3 O& M) [/ y& k3 F
44 : 3,
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88 : 1,, Q& x$ f' D: I1 I$ d
99 : 2,
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222 : 4,
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444 : 0,
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}
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sessionPlayerUnlockMap = {}
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/ ?& r! l" ?+ Bdef init():
1 v" s0 ^" p5 |9 }9 ^. C2 k # Events8 _+ `1 o: V3 L0 I/ b5 q
host.registerHandler('PlayerConnect', onPlayerConnect, 1)' t+ U6 f' O: p1 S
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if bf2.serverSettings.getUseGlobalUnlocks():
( i$ C' a/ i* a7 o0 w2 l host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 ?% U* ?. ?8 f9 C+ P% Y8 v
4 O) @4 h6 ] z% C # Connect already connected players if reinitializing
8 c; E+ T- E5 J* h for p in bf2.playerManager.getPlayers(): Y% b( B7 ?) U/ q7 X7 a3 y* N
onPlayerConnect(p)" U$ x, z7 C: d7 j
* o+ }' s8 i+ C7 v+ o1 O' d) T# X: L if g_debug: print "Unlock module initialized"3 S' u" u* P P$ x6 S7 \7 _
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, k6 g h* F! T9 g6 J! i% mclass UnlockSet: pass
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def onPlayerConnect(player):5 J8 e8 Q& }/ d& j% o& B/ c5 O
( }8 Q! `1 \0 q5 S7 z8 F/ R defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 J( z: c4 A4 ^6 w7 t- k host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
( P* ~8 G9 _8 u* E% r8 z' V id = player.index
( \: t& ^8 R- p& b reconnect = id in sessionPlayerUnlockMap
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2 }' [- g% @ L6 `/ X( R; o # always get new unlocks on reconnect/map restart/map change etc
& C1 s" {; s; ^8 z3 ] if reconnect:
6 p( c+ }+ o: {! j6 K4 M del sessionPlayerUnlockMap[id]) z. `& y' @2 F4 E) W: ~
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newUnlockSet = UnlockSet() q2 k3 i9 Q& P) f6 V
; d$ B- c8 s0 g. U8 ]) E newUnlockSet.unlockLevel = {}
- n9 D2 d3 r6 m" W6 E4 v6 q' f& j- E for i in range(0, NUM_KIT_TYPES):
5 u1 v0 q/ T% `# N: ]" K% W newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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( y; G, w$ F8 l6 q1 I9 L8 O: o7 ~" J ? player.unlocks = sessionPlayerUnlockMap[id]
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; O0 t3 L' G- T* I8 d/ Y- w6 g if bf2.serverSettings.getUseGlobalUnlocks():
9 M% u3 m9 d8 }' \# @' {/ s9 i if player.getProfileId() > 2000: 6 [4 w+ S* q( O0 |; f! e
success = host.pers_plrRequestUnlocks(player.index, 1)3 I9 M0 h/ U0 @2 p! `: G
if not success:
% t8 Z- A2 Y% e! P1 h if g_debug: print "Failed requesting unlocks"
! ?! m K" j. I* ]$ T, v" h else:
, s9 x) T; D1 N% f3 V c% ^ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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5 a1 T$ |. p4 l( O" C% N3 Y4 t2 h; d6 H if g_debug: print "Added player %d to unlock checking" % (player.index)' U. e" W' X+ C; J( }2 M
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def onUnlocksResponse(succeeded, player, unlocks):
+ t6 `; e4 V8 B# a% L. ~% e if not succeeded:5 a# G. L; u+ W2 J4 \9 `
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)6 y5 ]! X7 d/ i N0 y
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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9 s* I# u; }0 c2 i6 x # translate gamespy item vector into a kit-based unlock vector handled by game
1 A+ K: `8 f" }, i! n" u7 d kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 S# Q1 {7 Z+ J& E# n% w, N for item in unlocks:; K& R' c; \$ O! m
if item in unlockItemMap:6 D+ S! C+ Q% J4 t" i
kitUnlocks[unlockItemMap[item]] = 16 e; D6 z2 ]5 a& y$ e8 l
2 j; l0 u) U- ^6 z4 V' R* n if g_debug: print "Kit unlocks: ", kitUnlocks
$ S+ p: Q( j9 h( @/ @' v/ T5 _ #We do not yet support giving different unlocks to different teams |* a3 }4 x2 z2 ]8 O
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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