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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) j& b( y, A6 f& `
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 G+ r! p2 X" I; d* L) f$ k! H0 ~
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ N5 |$ y9 `, l& Q4 l然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; ~- N- u) ? ^' i8 B w最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: G o) W! J0 b3 i. ^
1 v2 C: w ~+ P6 e7 b( X% k/ Y. oimport host" l: q9 W- j& ^2 k& r; ] y @
import bf2.PlayerManager4 |) J8 y" y% K# H6 m; y1 V4 i
from bf2.stats.constants import *
5 H: A- t- Z4 I; E" m! bfrom bf2 import g_debug% T8 L/ ^$ g. \( U- t' m) ?
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# map gamespy item ids to kits
/ |" j& @3 z ~- Q# l6 nunlockItemMap = {( ~$ ?. s! H+ g. A D
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22 : 1,1 ]; U! m$ o5 U! I# _0 }
33 : 2,
* L/ T" c$ c5 Z0 b* M; z* F- p- v9 p 44 : 3,
- N3 |( S0 f; N& I% b 55 : 4,
- m, S) b/ ~; F! j 66 : 5,
7 o/ D& r8 d" z: d' K3 h 77 : 6,
& A4 I- `. |4 o4 i" q5 i 88 : 1,- P% L+ R/ `: t0 t+ I# k# j1 w
99 : 2,
5 y( T4 k$ I6 \! E, v 111 : 3,
+ i) }* Y0 w' k8 A+ d 222 : 4,% q* m$ ^5 y: u2 D# j
333 : 5,
* |% b- s4 x1 c: m# X7 e; B 444 : 0,
- c- {- O$ I1 \" z3 z: [6 t 555 : 6,
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* d( |+ N T; ~sessionPlayerUnlockMap = {}9 u! P6 z& H, a% ^+ W8 ?" Q
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def init():' H2 H4 a) F6 W) \' u
# Events
/ r/ n0 r5 d Z' T L4 c, r host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 |! r- R( c6 I r+ Y. S! }0 J
7 |6 b' o4 X- w4 ^$ H: Y" T) T if bf2.serverSettings.getUseGlobalUnlocks():
" D# J p: `6 q0 y1 b) ^ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% a4 c" F* s7 O. d r0 C
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# Connect already connected players if reinitializing
1 { N, `( l! {) i9 {$ G$ X8 c for p in bf2.playerManager.getPlayers():. G8 a( d2 V) w
onPlayerConnect(p)0 E% N% E' z4 B0 F; T5 B, x
4 c) b3 I; T0 k% J' r$ Z" r if g_debug: print "Unlock module initialized"
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6 ]% j# O5 A6 h! D1 J
! [% s- t9 t7 O' C1 r; M5 bclass UnlockSet: pass: M S+ P& a' U! C; h
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/ t, q& i$ U7 x' d1 M7 @4 udef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: r4 r- y# U$ J$ o7 J& z# | host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 q0 {, Y9 S5 x& x+ \+ b
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if not player.isAIPlayer():
0 e! h* d# P4 s& N! B id = player.index
2 Q F& P8 N; N2 b2 p reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
9 k; P" R# x7 V) B9 X/ q" X if reconnect:
& w0 D0 u* c+ n" G3 M1 H! c del sessionPlayerUnlockMap[id]
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/ q( I! S+ x0 O* e: X( v" Y newUnlockSet = UnlockSet()5 V2 O/ Q3 B) U1 w8 ~" L, O
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newUnlockSet.unlockLevel = {}
$ T% A) q0 {* U7 v/ v for i in range(0, NUM_KIT_TYPES):8 s0 |; Z0 |, T' g
newUnlockSet.unlockLevel = 0
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5 Q! p6 z4 g% l$ l; R9 B sessionPlayerUnlockMap[id] = newUnlockSet, s, C" @) p0 B3 j* K8 ?
* Y% z( @3 J6 p3 Z2 ]% I, c player.unlocks = sessionPlayerUnlockMap[id]
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7 J5 F: ~9 F5 k0 U6 [: f: I1 m if bf2.serverSettings.getUseGlobalUnlocks():8 y5 n$ F' s7 l( J, \/ M* T
if player.getProfileId() > 2000: + c3 Q" J! V1 ]& v% Y4 \
success = host.pers_plrRequestUnlocks(player.index, 1)
, X. H# A) _0 _$ W0 ?# o if not success:
( D4 T) h% G" v) E if g_debug: print "Failed requesting unlocks"! i6 Y+ ]. g: U7 _9 M0 N6 y
else:
+ s( @, x* P% {2 k* ? if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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! N$ |9 @& M8 F% ^, z6 L; [* @ if g_debug: print "Added player %d to unlock checking" % (player.index): b8 t" M0 M9 e6 R$ Q: V/ J
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def onUnlocksResponse(succeeded, player, unlocks):
! J" j- d, V5 Q) f3 q if not succeeded:
; L, }: h" H f3 m% H; b Y p print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ `5 h2 @( C7 V
return
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9 O+ s4 Z4 r- X! p- {& u # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& ]# O: d+ s% M9 R# l# k. s
+ B8 y6 g( J" d( S+ I. | # translate gamespy item vector into a kit-based unlock vector handled by game
6 r, t: O- |8 W kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' w% e9 B+ s _% S) S- P6 t; u
for item in unlocks:) y% ~" B- b+ l! O
if item in unlockItemMap:
% M/ G7 {$ n: r7 A0 s# \; c8 F4 q kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks0 a1 {& y' I! K- U7 K$ Y
#We do not yet support giving different unlocks to different teams
( b: [/ f$ |3 e! X3 v host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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