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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # D {& k' S" l/ d3 s. s
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' Y0 t3 h4 |! } v! y. A在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 g3 t2 }; g j% ?$ u" T
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ _9 Y! v* G! C; [5 }) y最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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b. ?6 [/ a; u+ M7 ?import host+ Q5 Z8 Y' I5 S s* v9 s$ m" ~
import bf2.PlayerManager
( k) `8 [, Z3 `- j" xfrom bf2.stats.constants import *# w M. h, d4 F+ I) K) W
from bf2 import g_debug; c# x/ z9 [8 ]* M, D
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* d( a) q7 H5 ]# map gamespy item ids to kits7 u/ R$ i; Q- _) V, s
unlockItemMap = {. A: c% E5 y' l$ C) ^6 l
11 : 0,% \- L6 G; J1 G8 [8 n" t' K; O
22 : 1,
& b$ u3 u3 v. y2 T 33 : 2,
! ?: H9 P# d, j4 R3 t: U 44 : 3,
+ P% J8 s) L( ?1 i 55 : 4,
# p) P2 \7 |" f, Q& I: h* b! c 66 : 5,
! I; H. j. U6 O9 ^, ~4 @) l 77 : 6,. C. t( L* n6 ^+ G' R: r0 @
88 : 1,( j2 @$ a" J" `& W
99 : 2,4 b/ A# L& d" b% K$ C* O+ o) J0 {
111 : 3,
3 t! `. |* f, Q 222 : 4,
$ x* `2 ?, X( x 333 : 5,7 u( C5 @8 d' o4 n
444 : 0,5 Q$ t( h# S6 o4 k: ^& Q2 L. \
555 : 6,! O' L' q% b3 w
}; K0 _' @/ N" X! Z- z" r, i
, _, Y* l+ s2 ?8 b& A1 _$ W& usessionPlayerUnlockMap = {}* l2 B2 L0 l; W l' }, z
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def init():
3 @' {; u0 t/ D8 g, Z: S # Events
% h) X0 b: Y% l& D host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
6 u$ [- y9 j9 _5 o host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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0 U1 X \ D; w( R i # Connect already connected players if reinitializing% S* J2 V7 @# g* p
for p in bf2.playerManager.getPlayers():$ ^$ T9 R" |& S8 a5 e) N5 n
onPlayerConnect(p) j# _7 T& M8 o$ C6 k
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if g_debug: print "Unlock module initialized"1 V: I( u& J6 f+ i x
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5 |# q t0 k6 ~3 K2 u) W9 xclass UnlockSet: pass
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# v+ O$ `* K! p; L3 Z X
4 R9 ^2 C( V: s! @0 V- n" j* ^# }+ @8 Udef onPlayerConnect(player):
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+ Z- S" P2 C" X: r5 m" I defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" L+ _+ `- n6 L! V
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
Z# ^# A, V1 L6 B id = player.index" _# {% q6 W! G7 w& x2 R
reconnect = id in sessionPlayerUnlockMap
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" r9 y }: i9 r # always get new unlocks on reconnect/map restart/map change etc, k& G) ]0 ?* o0 B$ r. p
if reconnect:0 E' N5 L. I2 r6 n3 f
del sessionPlayerUnlockMap[id]9 X$ D6 r4 P# W/ ]
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newUnlockSet = UnlockSet() r/ M# W, h- Y2 |% j* L
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newUnlockSet.unlockLevel = {}
5 t, ]) c L0 I0 I for i in range(0, NUM_KIT_TYPES):3 w. L, c2 b9 B& } _; h) M8 f; a
newUnlockSet.unlockLevel = 0+ X, b8 j5 l2 t2 ^3 i) l$ w7 X
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sessionPlayerUnlockMap[id] = newUnlockSet
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) J- F( i" R5 n6 s- e player.unlocks = sessionPlayerUnlockMap[id]$ X0 x1 @4 O* n% ^+ m! [1 l. g1 `
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if bf2.serverSettings.getUseGlobalUnlocks():0 D q% l. V8 h3 U
if player.getProfileId() > 2000: / z J* |0 o4 g% l& g4 F- b' u
success = host.pers_plrRequestUnlocks(player.index, 1)
1 m9 m3 c- T2 m; @0 [ if not success:
1 J+ S8 i& C0 d/ h if g_debug: print "Failed requesting unlocks" c1 l# P% b* E% m2 K$ e
else:2 n0 q3 k* ~$ N+ Y) W" ~
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 I8 g7 ]" \! x
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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: j4 k8 Q( {, t& I" ~4 [& `: Adef onUnlocksResponse(succeeded, player, unlocks):
0 E; j* E. d5 N* F if not succeeded:$ S Y- ?, L0 C. N% x6 s
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 u, |/ ^. X% ?; { return
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/ r! w( f5 E& R! w$ B( H/ W/ i4 D # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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- P `5 o2 l. L2 v # translate gamespy item vector into a kit-based unlock vector handled by game1 j8 u- k" Z m/ s/ B
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% c: O1 d' f% `4 j2 s ` for item in unlocks:) _, V( M5 D6 H# G6 M
if item in unlockItemMap:- E% {. y; l$ _1 c, X1 u
kitUnlocks[unlockItemMap[item]] = 15 a3 T3 t+ k1 S
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if g_debug: print "Kit unlocks: ", kitUnlocks
/ i! x1 G% B3 g3 k F$ R0 h n #We do not yet support giving different unlocks to different teams) @8 X0 s u, D# Y" _* @. l
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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