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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
# k9 R1 I! ~' ^, d" B( e5 Y# G 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:% m/ P1 I, ~& s: V
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: S/ n f1 q% @3 u9 i# w; ?
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 H4 R* D( r' b- L+ [
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!- m% D* b. r; s' ~' X ^9 X
& W/ k9 E- o7 dimport host% N7 a [4 S7 X) a/ l* B, V& s0 a
import bf2.PlayerManager
3 I' `' b1 x8 d" F$ e a4 Dfrom bf2.stats.constants import *
! ?: b( T# N! ^from bf2 import g_debug) v* p6 {5 Y9 `3 l+ Q
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+ t# F# ^$ E/ z' m/ s7 E S2 m( |( w# map gamespy item ids to kits
$ ^7 o( b7 R7 d# m$ I; junlockItemMap = {
! t L/ V' p5 C0 O0 X& p 11 : 0,
% t: m8 [) }% R& Z Q, `5 p3 l3 q 22 : 1,
- X0 V: P T8 a r% b S 33 : 2,
/ e( H% D* f* U 44 : 3,; S5 b5 U2 n9 b1 s
55 : 4,
" M- X* \3 y" b I; g4 U 66 : 5,
3 Y0 A3 w" T) D* o4 o: { 77 : 6,* L( v' A& |) ?
88 : 1,
7 m9 @3 m% g7 E4 Q 99 : 2,1 t/ k$ `3 v$ u/ f6 S6 T
111 : 3,, _2 d) B) Q2 z4 d, S
222 : 4,
, W8 a0 d6 B! c 333 : 5,0 U9 W# a+ i- W: K
444 : 0,
& K$ K6 ]) s/ t 555 : 6,
0 s. b/ w" h/ \ }& w5 n9 L7 }8 u. }- T
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sessionPlayerUnlockMap = {}+ l" ]' K/ w: C% f7 s5 R
* _/ @. F$ r0 W" {
% A2 ]/ \! E+ @' u5 Q2 P3 k9 T8 |. a/ j& }) ~
def init():! U7 Q; A+ h0 G. X
# Events
6 k, S. `- b( V) f( @4 ^$ q. ` host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# n: F$ ~5 I: u) V9 O
2 j. {- k/ q* o+ H6 A' s if bf2.serverSettings.getUseGlobalUnlocks():
7 w$ B& l& d! n! G) Z" G host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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; k5 X. p2 M5 l2 L s- @3 ] # Connect already connected players if reinitializing" y' e. Q9 j/ Q1 G" J+ h% C
for p in bf2.playerManager.getPlayers():
# f3 t6 P3 U; b9 O onPlayerConnect(p): {) V3 [3 \9 i
0 i; I' h9 }5 V* a& _ if g_debug: print "Unlock module initialized"
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class UnlockSet: pass. G' I3 _' h: m6 i0 J# g3 S
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 V$ e, \" z7 [" P9 |& G: u" F$ g* Z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); S# ?& i/ o# }6 h5 R9 f& k
. `- G$ S) ?4 _/ F) Y7 X% {5 w if not player.isAIPlayer():$ S- N9 p9 ^; }/ f5 j$ K
id = player.index
" v* u' j6 ?6 y- _* {3 c4 B1 ?, \ reconnect = id in sessionPlayerUnlockMap; \* D' v1 E! y+ w! R4 Q" [
4 o" | @' Q. }% i d: n. Y; x& g
# always get new unlocks on reconnect/map restart/map change etc; J7 Q( o& l/ K
if reconnect:" q/ @! G2 u+ \6 _
del sessionPlayerUnlockMap[id]
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# j; w2 N! `; q* r newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
: l, T6 x2 H3 N& R) P* m' z" G, u for i in range(0, NUM_KIT_TYPES):
- [7 g; f1 Y o. Y7 \: c newUnlockSet.unlockLevel = 0
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5 K. d1 t4 j& e p' H3 @- }; h* w sessionPlayerUnlockMap[id] = newUnlockSet5 ^$ E2 |/ g, u
7 O9 N; C, v" ]+ {+ l! R player.unlocks = sessionPlayerUnlockMap[id]
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5 ~% {. G M J( O4 x$ P( v3 K if bf2.serverSettings.getUseGlobalUnlocks():
( A( M4 M6 l& b6 z; B% { if player.getProfileId() > 2000: 4 D, h) h* L9 u
success = host.pers_plrRequestUnlocks(player.index, 1); Z) q4 a7 h& z. v ]% K' y4 H+ c2 U( f
if not success:& L. a0 a2 U. b
if g_debug: print "Failed requesting unlocks"- W' M. S d9 T1 s# G
else:( ]$ E3 }7 H! F: m; h% q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
7 {) E) [" d% ]6 Y- C+ g if not succeeded:
8 q; I$ t' s' a; v print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
* f$ o+ I* V% a6 Z) J return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- f+ D/ X6 M- q8 e4 x
- R7 c. M- }/ q7 l3 [' D8 }& P # translate gamespy item vector into a kit-based unlock vector handled by game: o% e# Y0 Q& v; Y" B3 k+ H S
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] V7 x# R' ~% P. @6 |
for item in unlocks:, _( Y! m& D0 o( {: c7 C* L
if item in unlockItemMap:' ^- ^0 D) m% w: S) T
kitUnlocks[unlockItemMap[item]] = 1
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3 l- V2 Z9 P) a6 Y- O% b: z, _8 i0 D/ w if g_debug: print "Kit unlocks: ", kitUnlocks
: K, j6 D. z2 p+ d, ?! o #We do not yet support giving different unlocks to different teams! E; f7 N7 m9 I: q: ~: C
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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