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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ O0 F0 p& _0 C! j 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% B P7 ?5 Y* u- n k. G% d) [在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话/ Z" m* Q9 T% g
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! X+ [. b7 K& |* s& j
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" N0 V& l9 b+ B) }
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import host
! ~% Z8 ?3 c! u5 [0 G5 T1 v* ~2 Simport bf2.PlayerManager
$ }6 m% G6 }9 J1 g' y Wfrom bf2.stats.constants import *
9 A1 H# P6 j' H: wfrom bf2 import g_debug
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# map gamespy item ids to kits
7 ?8 L& v9 o0 \# {unlockItemMap = {0 D2 e% _5 x- K8 o5 n. }# A' Q0 F
11 : 0,
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33 : 2,# T3 @+ P r8 `+ W/ v
44 : 3,
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77 : 6,9 F; e+ X/ ^( I5 P2 ~. m* d
88 : 1,( o. I6 q% r" C5 ?
99 : 2,* L7 b" ?! ~4 l) V# Z( R+ Y
111 : 3,
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444 : 0,$ l" w5 \1 y. ]+ H2 f+ @
555 : 6,
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sessionPlayerUnlockMap = {}9 b( O) k7 D+ T5 Z
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def init():: ?* S- w- L' [ S
# Events
5 r7 C; ?& H2 `. b host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 \: l5 G* H4 e7 t! q4 I
6 H9 U1 r2 z0 E9 J% Z' J5 o if bf2.serverSettings.getUseGlobalUnlocks():( n" B' y- N3 D9 W
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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6 {; S# p( b+ W/ v% L # Connect already connected players if reinitializing* `/ K( b. a o5 w5 `
for p in bf2.playerManager.getPlayers():
0 a( o; ?2 ~/ H7 G! | onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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. K9 ^. g& f0 e; }, S' _class UnlockSet: pass# J+ B( q0 L' R* M5 @
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; J1 T5 Z- g8 m0 D* N7 rdef onPlayerConnect(player):% B5 D Q3 j- T0 i
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 P! X' ^2 `) F+ I* v
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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) I; n: o; X7 G' A- E if not player.isAIPlayer():4 x0 e' ]( t/ ?* ?, H- v* n
id = player.index$ b/ |# [7 A5 O6 i$ Y) `" r
reconnect = id in sessionPlayerUnlockMap
# l& ]4 s( i7 J$ x* R- \
& f5 Y M+ Z# ] # always get new unlocks on reconnect/map restart/map change etc
: }& G7 L. e# ^0 e if reconnect: `* ^% J3 ]5 q4 G5 ~
del sessionPlayerUnlockMap[id]. \% F3 c$ t( \# u7 o
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}( F, b9 I, R5 @2 H3 q
for i in range(0, NUM_KIT_TYPES):# ]- }/ }7 y% e
newUnlockSet.unlockLevel = 0
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2 F3 t- t' `& V! n& t sessionPlayerUnlockMap[id] = newUnlockSet
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! j. F7 m7 Z8 v( O# Q9 l player.unlocks = sessionPlayerUnlockMap[id]% E) p* K* G9 j% c1 U W: h
+ L5 F& V a3 x6 x0 D8 d0 g8 R if bf2.serverSettings.getUseGlobalUnlocks():# {: l# s$ g& _. E8 f9 h, J
if player.getProfileId() > 2000:
4 g' w0 _) [8 F! g success = host.pers_plrRequestUnlocks(player.index, 1)
8 u3 ?# ]3 u3 l: D2 X if not success:
3 M2 @" g2 L' d$ W/ | if g_debug: print "Failed requesting unlocks": c2 y, E+ i( P* Q* A
else:
' U/ v/ S1 W2 A# C$ Y2 r( Y2 h if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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1 c) l+ k* r [/ z3 S if g_debug: print "Added player %d to unlock checking" % (player.index). f5 I! {6 z/ K8 A0 U/ y9 m( d
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+ M* k+ N4 m, n5 B6 A( v" r+ G& gdef onUnlocksResponse(succeeded, player, unlocks):
% }* o+ @6 l, a4 n% S if not succeeded:
4 l2 f& [( t# k: q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)6 l+ C5 @. R* U& l5 h
return" Q, R+ e0 U" M: K. u. F
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) R5 E8 G0 A+ `9 l4 p) j" c
* C3 k! v8 T; o # translate gamespy item vector into a kit-based unlock vector handled by game
% g% X5 g% ?( i' p/ b kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# V) y3 q* w/ M! Z& D4 _4 {( X
for item in unlocks:
8 Y" f6 l& G {9 Y1 t: f if item in unlockItemMap:3 O5 E, R. f2 @6 r
kitUnlocks[unlockItemMap[item]] = 1: ]* I0 L% j" |) f2 e+ K
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if g_debug: print "Kit unlocks: ", kitUnlocks! \9 U" w; n# u; c4 n
#We do not yet support giving different unlocks to different teams0 i+ @8 x2 {/ g, c, O/ I5 d; R$ j ^
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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