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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ! H0 s/ r3 ?* e( d' Q; s
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) R: V" j% K" p7 M/ ~8 O" o9 u3 l
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- R( ~% v5 U, S$ z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ I5 z" }: L1 G7 t2 K最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 F% g& ?$ G! h8 s1 e) i
& e9 j; @; Q' @' K4 B, J) Dimport host% s# e+ o5 f( ~* S2 |1 B. R, ^8 ~
import bf2.PlayerManager8 l/ k' K2 M l3 B+ B0 z
from bf2.stats.constants import *' x+ {% k, ^* p$ l( s1 n* g
from bf2 import g_debug/ i3 q$ k+ t9 k7 D5 |7 {1 h
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6 r9 r2 M" V! o! B* G7 H8 p& d# map gamespy item ids to kits
6 ^! l' H7 z/ o# M- D+ D# B$ aunlockItemMap = {
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22 : 1,7 J7 ~% P9 Z( N, V: S7 d
33 : 2,& |: r" F g0 h3 _
44 : 3,
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66 : 5,1 g- i% v# Q Q* ?) o' N3 U/ Q8 p
77 : 6,; H/ E: c- j# l, J- Y" ^" i3 V9 I& c
88 : 1,! K0 t' M# F$ u2 c! `
99 : 2,
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222 : 4,$ I8 F6 B5 M5 ^
333 : 5,
8 G! _7 C8 B) [& A 444 : 0,9 Q% x* v# X$ z# `/ ^6 s$ a" _6 X
555 : 6,
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sessionPlayerUnlockMap = {}7 C" N8 c9 p, r6 b
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def init():
+ W2 {3 H9 Y- d ?, e # Events, G7 p6 d9 C+ x2 Z% ^
host.registerHandler('PlayerConnect', onPlayerConnect, 1)" ?7 ^# Y% f; U) }' [
& V# E `6 q s& b2 }' k3 C if bf2.serverSettings.getUseGlobalUnlocks():1 ~& C- H8 D0 f {5 W
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
* y1 i3 K3 K7 `3 V+ h' M for p in bf2.playerManager.getPlayers():5 G. ]; g4 E% O
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"4 o9 a- k g, q) X) x& o
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class UnlockSet: pass
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* J* c+ V$ {! _8 Zdef onPlayerConnect(player):* s* T/ U; A0 T1 {( ?; J
# n& j5 A! ]8 N6 E defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' A: U9 b- m; h1 E) Z8 |
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)' I+ q, O; r4 n+ X
% Q# A* Z; M2 x0 g; t. Q( Z. P: h if not player.isAIPlayer():
$ r6 y: |6 K: S, H5 ]* K id = player.index! H5 P6 E2 S" R) _8 A! Q
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc& b- V( [" L0 H, b, h7 L$ K; L
if reconnect:
3 Z" S2 _& |0 R+ j8 B' s' x: J del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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9 ^4 `# i u8 C. P newUnlockSet.unlockLevel = {}
5 L0 ]# p& \0 ? for i in range(0, NUM_KIT_TYPES):
# f. M6 Z! ~3 g' d1 ^" o& g newUnlockSet.unlockLevel = 0
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4 G Z1 V+ j6 T! k# e) k4 ^; G& Z sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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* I8 X ?# `2 r* Q if bf2.serverSettings.getUseGlobalUnlocks():
4 e) k- v, v* I6 C if player.getProfileId() > 2000: ( @* x* r* M$ e& { u, [# j
success = host.pers_plrRequestUnlocks(player.index, 1)
1 t: ]5 S) D( ~+ ^ if not success:
4 M$ h9 ^. q; p if g_debug: print "Failed requesting unlocks"& q$ G8 @0 G: ?4 ]( i" d* R5 g6 \
else:0 ~9 R P9 X- @
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index! u4 Z/ @" K0 Z' v" y# `1 P' i6 q6 u
9 W8 ?8 r/ ]2 v if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):) Q. M' [/ l/ s4 a
if not succeeded:% p& h, f( S7 d
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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! v# G! v, w! D$ @) n5 F8 f* n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: Q" X( x' O4 d1 v# j% e
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# translate gamespy item vector into a kit-based unlock vector handled by game
) D/ ^/ E4 t: t" I9 g, X) l kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 t8 m& e! S/ p ^5 T
for item in unlocks:+ O7 a* c' U7 h+ m0 q+ V
if item in unlockItemMap:
1 ]* I( M" _& [8 c. Y kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
1 x8 g1 e* P8 C8 H. R' I/ X6 {: Y #We do not yet support giving different unlocks to different teams3 @7 P: m- |: Y4 y X
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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