|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
- @; J* ~: }* | M- A. `2 @! C1 ~ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' u2 h6 m8 K% y& i2 \
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 E3 z2 ?2 L1 ~5 P8 B然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 T2 ]. @: T# N K最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 I; P1 N$ f+ D. b
8 s1 p) i9 t. a; }( @# Vimport host
3 r9 V: K! Y# w. e* I1 |; cimport bf2.PlayerManager8 ~1 H( z2 ]/ T q* |
from bf2.stats.constants import *# X/ o3 P; [/ k# [
from bf2 import g_debug
4 T" T- P6 A, M- F( [" G( Z8 a6 O0 P# L! U: A0 ^
% M, N/ v. d3 I# y
, Y; H8 e) N& N' O' |6 q# map gamespy item ids to kits# R9 r4 V- W4 f" }2 s
unlockItemMap = {, I, ?& p2 h! ?5 I
11 : 0,
- H K* W( n! a' M/ P 22 : 1,5 c& M7 |6 r6 p3 F6 v
33 : 2,
* t* p: T a5 z- h! }- \* E4 ^ 44 : 3,2 k$ r6 Y" n& w/ u. E: ]0 i
55 : 4,8 B0 ]' ^$ g+ {* d6 \+ t* g
66 : 5,
G# x) o9 B2 Y$ z 77 : 6,2 e! s+ C8 A/ |3 \0 b7 c0 W
88 : 1,9 v7 W; X/ {0 l; f b/ B
99 : 2,2 h4 b5 D8 I, v! c4 q/ c- E5 }0 d
111 : 3,
5 i/ S# r) f9 A$ A 222 : 4,) K2 D2 I1 q, _1 m9 E
333 : 5,( ]5 g# k* r5 P, _0 n+ q
444 : 0,7 ~7 D( v0 N: t4 o0 r
555 : 6,
+ T( y' Y2 h4 |! K6 s }- C l& @0 i% b( |( P7 v l
2 h; N5 n+ g: y; H
sessionPlayerUnlockMap = {}: `% N( Y5 s. @( C
1 ~+ z' K+ {/ ]- X0 {* N5 a2 V
+ V R, ~3 J; [! f( A
' {$ O! j j R' m5 Ndef init():9 t) N" e- C, e) _( j
# Events
# [2 F4 c2 H. e* \ host.registerHandler('PlayerConnect', onPlayerConnect, 1) L/ [( C/ U. ]9 G
, {$ l+ S8 l8 ]) C if bf2.serverSettings.getUseGlobalUnlocks(): O$ k% Z9 h) q2 U: B6 l
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
( ~# I2 P& |5 M- a: K$ {, Y
; Q6 @* [, N9 J # Connect already connected players if reinitializing A9 G W E! Z: @/ E
for p in bf2.playerManager.getPlayers():- X+ ?/ a1 O& U% t# F$ o- q+ J
onPlayerConnect(p)
0 w8 z7 v3 }8 A* n4 r+ ]. Y- h- ?8 l6 ^6 \3 M
if g_debug: print "Unlock module initialized"- s2 b) {& o4 [
1 L+ u0 D! ?, u# |' w+ }: w: ~% n9 U8 ]: ^0 w0 n
/ N2 X( }" h/ H ?7 gclass UnlockSet: pass$ I7 G3 ?: W* ^1 W
' T$ u& p6 u2 I4 b1 S1 d/ e$ G+ z
, M0 G1 ]. x; A& L& J7 u' ~& Q: o+ Q* H u# ^* g0 R1 o+ k( |
def onPlayerConnect(player):
, l$ _4 @; W( n e
; C' ^9 K& R. {- i6 z$ v' L0 R defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( d! `$ @1 H8 d host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
- ]+ n) }) S# ~: {& b% E1 R$ G7 s, L$ X) a4 p: _$ u
if not player.isAIPlayer():
7 A3 i9 a2 N. U# K- k* S( R( C5 s9 o id = player.index( q \. ~. H5 Q N( C
reconnect = id in sessionPlayerUnlockMap2 f3 \4 t+ o6 K
4 o' \# |2 m/ R7 Z0 U' I( g # always get new unlocks on reconnect/map restart/map change etc' n: v/ g1 v x6 G
if reconnect:+ y2 f: x" x8 i/ t; n
del sessionPlayerUnlockMap[id]2 s2 I$ \' {4 d
- W: d$ `9 G: p/ m1 w
newUnlockSet = UnlockSet()7 o* U" [5 `9 |+ i2 A7 [
4 O8 R7 T; h( l2 X8 x/ @
newUnlockSet.unlockLevel = {}
) g! {% p) D, m( O8 q; P for i in range(0, NUM_KIT_TYPES):
4 Q% X4 @' Y2 B' h1 |$ w7 q; i- a+ w7 C newUnlockSet.unlockLevel = 0* v/ |$ E* m) J: d- b
2 R1 D5 n, X& r R1 }9 _- z sessionPlayerUnlockMap[id] = newUnlockSet0 v+ B+ j& q% K; O; D6 H
/ t3 j% D6 S8 T- d* r player.unlocks = sessionPlayerUnlockMap[id]2 A5 q2 r4 t' U% y1 q
4 R& z6 X w* e6 x& u if bf2.serverSettings.getUseGlobalUnlocks():7 z6 C. v! l$ o( S* D
if player.getProfileId() > 2000:
4 H! R* o( T ]% S3 e6 p/ j success = host.pers_plrRequestUnlocks(player.index, 1)% i. y3 Q- Y5 ~9 ^
if not success:
, `& P) a3 ^( v if g_debug: print "Failed requesting unlocks"3 m" d- y3 [# i
else:
* X+ y0 A* e! q: [# w& ?3 B2 f if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ `' I7 h R9 {' Y( ~6 I
) E* Y' x1 A Y7 M( c
if g_debug: print "Added player %d to unlock checking" % (player.index)
0 M7 h6 Q r$ C " N J: `) i9 o6 b' ~5 ?) [
8 _/ k% ~- p7 G( S5 J, v* _2 h" D* H C/ Z5 g
def onUnlocksResponse(succeeded, player, unlocks):
1 X1 q* u! ~6 Y( V- y if not succeeded:
- i0 K7 J! g( [; [, Z9 W print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), e9 _0 n7 L# R$ H5 t, L
return) [$ l5 T. t4 a! h
0 z9 \; x8 H" _# S4 @ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
2 O: X9 s' l5 t: f2 ]3 n * j/ ?5 g' [0 d3 R* L
# translate gamespy item vector into a kit-based unlock vector handled by game
7 p) j. N: H4 R& N0 O: z kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- V9 d1 G" Z C: B, q/ q for item in unlocks:9 ^! k' b# d0 \
if item in unlockItemMap:
2 @" S! s1 q0 e3 j2 K7 V kitUnlocks[unlockItemMap[item]] = 1
/ q$ S* C5 \6 p' |, M: Y * h: `* ?1 H- e0 `. {; Y, J/ ^5 r
if g_debug: print "Kit unlocks: ", kitUnlocks
% @; z' [& r0 W+ C0 v# l% K #We do not yet support giving different unlocks to different teams
2 u. ^: L/ o3 o7 L3 R! E! s4 B host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|