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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, y$ u- b. `& o3 M2 r$ v: h" ~& a 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# u ?* X8 I0 M" X在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& a. F i- r# o, k1 b9 Y G5 `
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!3 v" M1 p8 M: j/ b* n# D- i2 T
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* V( E/ p O- J; N' d0 s6 o8 K
1 f. g; Z: d/ p5 G& Z4 Iimport host5 \% g' R2 z$ W# L3 Y& B( C: T
import bf2.PlayerManager
' d; Z& B4 z; B& \from bf2.stats.constants import *! c( a! M5 r2 o: F
from bf2 import g_debug; _6 ~* _! _5 Y' c3 X+ X
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: Y: f8 Z- Z& ?: B* i+ H# map gamespy item ids to kits
2 c9 {3 w5 c. P! u3 t1 N7 bunlockItemMap = {
* R) ~2 U1 ?( l I. V$ a3 V 11 : 0,
+ D* c$ D' I/ A' Y* K& u1 G0 R 22 : 1,
" Q. n+ I; d7 z 33 : 2,
5 O! ?$ N7 n; z: O: s$ ~, X 44 : 3,* K% G9 Y) X& D) U: Y3 v: B# \
55 : 4,% i- n6 P( {, X( G5 X
66 : 5,9 E7 L' p7 P c$ P: N
77 : 6,
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99 : 2,1 P5 E9 y. s. k2 u
111 : 3,* F/ Q. i: t* R4 g# @
222 : 4,
. Z e8 w5 M; I2 ~3 e 333 : 5,
" Z: B7 @0 S E0 i/ X" @ 444 : 0,- F# n' t* ]+ @
555 : 6,
1 M d! E/ o/ I8 @/ f" G }
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sessionPlayerUnlockMap = {}; i) z7 F2 ]/ i& [0 @: h4 u% r
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def init():. }7 u4 S, F" t. Z4 T
# Events9 v+ A+ B9 S# }
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():' _ o- p* H/ B; N9 k0 l
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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; _3 ~* c" F# n: w9 B # Connect already connected players if reinitializing9 L7 A$ m8 v& i2 A. v& T' g
for p in bf2.playerManager.getPlayers():$ w2 m" g0 s, E6 R
onPlayerConnect(p)4 o3 @: P/ I6 j( D% D0 ` q" f2 h0 ]* ?, a
2 d; K. n4 Z* c if g_debug: print "Unlock module initialized"0 q k/ D+ j0 |
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3 x9 Q8 d1 ?1 l/ |. H2 z9 C" `2 vclass UnlockSet: pass
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def onPlayerConnect(player):
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8 ?7 I5 p9 P4 _) K; s5 T2 M defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* P2 U+ C8 f5 i! L$ Z" @
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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- q6 n" e* ?: u if not player.isAIPlayer():
& s) @2 b$ Y! R# v: W; n id = player.index
: [4 F7 d( m. g: [3 h' o reconnect = id in sessionPlayerUnlockMap
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% p3 K9 t/ z. C: I' [) p$ U' e& r1 }1 T # always get new unlocks on reconnect/map restart/map change etc
6 _3 Y3 w% ]! q& f if reconnect:4 W3 _# I6 L4 O- O! T% z' u v
del sessionPlayerUnlockMap[id]
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{& p! X$ I8 b2 m+ Z0 e newUnlockSet = UnlockSet()
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6 ]" {7 H4 X2 P | newUnlockSet.unlockLevel = {}
8 R, }% a' ^& t) H* S- L6 W for i in range(0, NUM_KIT_TYPES):
9 U" k6 E/ v, U( x7 r newUnlockSet.unlockLevel = 0
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( @; D* I2 e5 o# H9 [+ S% E sessionPlayerUnlockMap[id] = newUnlockSet
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% @0 X# E4 s, G9 d6 |8 d player.unlocks = sessionPlayerUnlockMap[id]5 A% Q9 u' S( D$ b5 R+ q+ d
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if bf2.serverSettings.getUseGlobalUnlocks():3 r" C) M+ {5 K# S E: o: ^7 [: o
if player.getProfileId() > 2000:
" h- l; Y( g# Z7 G* C success = host.pers_plrRequestUnlocks(player.index, 1)4 _4 ?7 g6 c8 l) Y% ?
if not success:
a/ s7 \; `* b+ [2 F1 O if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index); T# w1 C% U }, @# }4 [
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def onUnlocksResponse(succeeded, player, unlocks):# n5 J% }! T" A5 V$ G$ k
if not succeeded:
& |& x* A8 b( N7 W9 u print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
3 [- U# w/ n# G return
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% C, `( G, z9 B! r9 A' z # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
2 p" n/ e" ~& }# t" ]# i" B1 { kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 G8 S9 K c5 {; u9 t
for item in unlocks:8 |+ k3 J4 a8 N& }" f: d0 K0 x
if item in unlockItemMap:$ v& I2 E9 H3 D# x
kitUnlocks[unlockItemMap[item]] = 1
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3 c/ Y: ` ]) _4 L if g_debug: print "Kit unlocks: ", kitUnlocks0 ~% _7 M" |; J7 u+ P z
#We do not yet support giving different unlocks to different teams6 x9 q7 N) @: V6 `! n
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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