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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; S& |0 p, h1 Z- A' c, Z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 N4 q0 L6 _: v$ A
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 j. G% Q- }+ N! q/ X# T- j. }) _6 K+ C( Q
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- V+ [( Q: l7 Z- i
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! ^' T/ l" \- E0 S! M- W
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import host
8 _3 O9 p9 X, U; Rimport bf2.PlayerManager
6 l( S0 V6 x: Tfrom bf2.stats.constants import *
4 F( z/ T& ^3 M" |8 qfrom bf2 import g_debug
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# t6 O2 s' Y. V4 \) `
# map gamespy item ids to kits) g- m+ n3 l" ^: X1 u
unlockItemMap = {
+ L0 i1 W0 C$ i/ \; X& T) c 11 : 0,
4 v% G+ v( e2 Z+ x 22 : 1,# D# n( L; H* x, N
33 : 2,
* K! `2 k Y9 M) N 44 : 3,
2 l' B2 n- Z2 k, G. s. A8 V/ I 55 : 4,
# i9 ~; q+ _" z; j1 D L) k% V 66 : 5,# U4 H% {7 W8 H
77 : 6,
9 f* E/ ^2 n, f% c 88 : 1,
4 K1 t$ |5 [; I: I2 y 99 : 2,+ i( T9 ^% K9 q% l# {% [ | s
111 : 3,: O) v8 D: b5 `
222 : 4,8 y9 ~. O$ }& u" }* C, ]
333 : 5,
/ ~4 ^5 x2 ^% ?4 q7 ] 444 : 0,
O. V: H" v- ~0 I6 {6 v- m 555 : 6,
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sessionPlayerUnlockMap = {}& A2 p; w7 I7 o. y: `" l
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! v3 x. Y7 Z0 ydef init():& }6 C+ I9 @. h- D+ E; p
# Events
) q2 g4 S) C8 V2 C7 D- s) ^ host.registerHandler('PlayerConnect', onPlayerConnect, 1). R h# v) Q% w4 P/ L4 c2 Y2 k
3 H$ P# I1 _: F4 _1 }9 j5 f if bf2.serverSettings.getUseGlobalUnlocks():
7 Y) x1 m9 [, L/ g host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# C& q; E& Y1 }# W) s2 _
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# Connect already connected players if reinitializing
2 n6 |( M% X& i7 k for p in bf2.playerManager.getPlayers():
, E2 R4 x, s ` onPlayerConnect(p)
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" B/ V. ]0 D- ?$ h% k _: y: i/ C6 N, ~ if g_debug: print "Unlock module initialized"
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1 {- f( E8 t, U6 I( h5 r, Sclass UnlockSet: pass
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def onPlayerConnect(player):9 v% s1 K6 V: j5 F
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 b9 `/ J/ o0 J- |4 D ~+ {) I9 R
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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- A2 r; C6 [! j) Q2 e6 ] if not player.isAIPlayer():8 M4 _* F8 ]: c" I% |5 w- W% S
id = player.index
2 e& e7 s: @5 H) a4 l reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc! r- H$ V5 \1 U! R; F3 C
if reconnect:
" p- \* v5 x: X' m. v8 F' [6 k del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()9 h5 F7 P& n0 o' f! D
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newUnlockSet.unlockLevel = {}9 D" N3 [& g5 P' e$ g. o, o1 }
for i in range(0, NUM_KIT_TYPES):
1 D4 @7 \9 c: x( @8 T( X$ |6 k newUnlockSet.unlockLevel = 0
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+ P4 S5 y( W- Z) {5 | sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
# W1 F. Z. f! U7 J4 K; a; B6 h! x- N1 A/ {) I6 \. W
if bf2.serverSettings.getUseGlobalUnlocks():
- Q! [" y; _$ b, K2 U- h: c if player.getProfileId() > 2000: . g2 v( N6 P# v; W3 n
success = host.pers_plrRequestUnlocks(player.index, 1); |8 G6 |7 a% k5 ?+ S9 N0 u5 J
if not success:
, c9 t# W3 r) u2 j) u if g_debug: print "Failed requesting unlocks"
/ T$ l) H8 _! L/ G else:' Q0 x& d- H5 j+ l
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 T% N: J2 `$ n6 ?) s9 M
1 ]- l( k% y* m: T if g_debug: print "Added player %d to unlock checking" % (player.index)5 ^, F. Y% h9 t p
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def onUnlocksResponse(succeeded, player, unlocks):6 x% t' x; _* J$ [( J$ G
if not succeeded:" W+ s! Q/ j$ K0 ~1 {$ R
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). U$ c" G; W2 F- _/ d
return: h; H+ T2 r. H h3 {
4 D4 v( R Z1 p2 E # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 e4 e8 y. [- N/ y! e/ o
N( K3 z& R$ F # translate gamespy item vector into a kit-based unlock vector handled by game( q1 c+ f" \0 F4 r% `1 h. l
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' A( W8 v; n8 l" M for item in unlocks:' E6 f* K; M/ _1 N ?7 H
if item in unlockItemMap:
" O* Z4 m/ a6 N2 b1 H kitUnlocks[unlockItemMap[item]] = 19 Q& P* {) D k: h' o$ E
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if g_debug: print "Kit unlocks: ", kitUnlocks
! f4 S8 f/ x5 K" N #We do not yet support giving different unlocks to different teams, S# ?' D( b; D E
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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