|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
7 ~( n! y2 c0 X0 l7 W1 L1 C% z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' f1 c0 M! }% d
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 N2 |0 y& g8 l0 D然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: d: e) Y0 V2 e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
8 a, u, o& b5 {; d9 a# L0 I; p1 j: p1 r0 h. H- P
import host, M# _' \4 ^: h( q8 Y/ c1 x \
import bf2.PlayerManager0 {$ _- ?5 V3 K+ s3 k
from bf2.stats.constants import * P* }) D8 ]+ K9 R2 k; @
from bf2 import g_debug+ @' B a( C: V3 Z0 O, `; l) P
4 Y6 k; k4 D! p3 a0 ^( N% Q7 v9 J
" A) M3 {% O7 g" {+ Y
# P( H4 }( N+ L3 C9 k8 ^+ h# map gamespy item ids to kits' W8 A \& o' c) x* d/ b7 `3 v
unlockItemMap = {3 b" N5 b5 Z1 U. M1 t! e2 {
11 : 0,
1 F' g; {8 b$ {+ l B; c/ D$ ? 22 : 1,. w! C8 g' x& E
33 : 2,. N, ^# \& x- Q7 j$ s2 M8 |
44 : 3,
# x& ?9 p* ]( s8 @8 a( A9 z0 F 55 : 4,
, [1 K" D4 o& O- R 66 : 5,
. M4 d3 r) `- B" M q 77 : 6,! n: I+ A. c! d) w
88 : 1,2 o+ T! L& j( L" p8 p4 o c& A6 Z
99 : 2,
7 f% N, D$ \9 @ 111 : 3,
s/ n1 J7 I# u( L8 }9 Q H& } 222 : 4,
6 q- A# c/ |' q v( x+ A N4 G 333 : 5,$ n! t5 h+ {3 e& w$ n
444 : 0,; s: z5 z& E O6 g) }7 m) H) v
555 : 6,2 U2 n0 E" W6 G( o6 E6 C
}, [& s" ^' B) k; @) U* W
( s* t& O' U3 {( Y5 G1 N
sessionPlayerUnlockMap = {}0 t1 i* O0 c. z+ e$ g. u' ?; K
/ x5 b3 p: v% @1 i
8 o0 g* m, |6 k8 b7 H) X1 L, A0 O1 G' A7 p5 _1 G' D( g; R. F/ L; R
def init():& I5 C" K8 [2 V6 `# r3 n
# Events
% L; t) E( W. ?( E5 x- T& M9 P# } host.registerHandler('PlayerConnect', onPlayerConnect, 1)
8 E3 l/ ^9 G2 I) H ' a. ^7 e6 L! D2 C% o3 L6 |% m! |
if bf2.serverSettings.getUseGlobalUnlocks():
- O) K4 z V: y+ _" ~ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
) e( `9 L9 U5 z* n5 ?: Q: g, f2 z0 u0 _7 W+ c
# Connect already connected players if reinitializing; z q+ B6 ^" U+ O2 Z9 A
for p in bf2.playerManager.getPlayers():7 _3 y( k. [ O9 o0 p9 |" k% D0 ~
onPlayerConnect(p)
" \/ _! |" ?2 a& d$ n
) h G' d2 d( e if g_debug: print "Unlock module initialized"( v2 e* [7 S1 W) R8 n ^+ _# _
7 x) b% J; i4 w0 }/ {% \; B' r' s/ i8 d
5 ]; [1 g+ F u8 C0 C6 s
class UnlockSet: pass
% x, ?& W" Q, i9 I
9 P, a4 }( L$ g) }/ M; \. X0 w, l
: P; G9 w' E* h5 u5 t8 d: D. K8 a4 N0 x9 z. A
def onPlayerConnect(player):
" X! D( M- K: x) I9 x
, [7 P, E- t: t; h defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" {$ x* Y, r4 P: p6 l1 n- j$ l host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
' b& w5 O, E! T3 S8 _1 S- i& x) P) N
if not player.isAIPlayer():
3 [! D g8 u3 D! i( t. i id = player.index
3 i2 {$ v* P( P' t* F& P/ y reconnect = id in sessionPlayerUnlockMap9 z# N9 f. C: a; ?; x6 U
# H* l j) U# o4 M
# always get new unlocks on reconnect/map restart/map change etc* L2 k9 \. L- m6 {5 M6 D
if reconnect:
9 c1 l8 I0 h* q6 S# C del sessionPlayerUnlockMap[id]
& N& p# w, }- B5 z9 o1 Q* t1 u
" P7 n2 {4 V' k newUnlockSet = UnlockSet()
% U$ F% ?( p- N S
5 A7 _5 n. d% B4 X) F# v* D) ?5 t newUnlockSet.unlockLevel = {}* A; f* E2 R0 p% ~# L9 j: `! f' b9 @
for i in range(0, NUM_KIT_TYPES):0 w* N: q* J$ v& w. f {1 D* S
newUnlockSet.unlockLevel = 0
+ h0 }, U* j" L3 Z* j
t; c! ?/ E8 V9 j% Q) i8 ^ sessionPlayerUnlockMap[id] = newUnlockSet* @4 R0 [; D6 `: Y4 V
6 n$ `8 U9 ~0 G! i; B/ R
player.unlocks = sessionPlayerUnlockMap[id]7 M3 i5 r% R! @& |, { R; @
2 b. p; Y3 P3 ~& m |6 q if bf2.serverSettings.getUseGlobalUnlocks():
' Z1 {0 u+ h1 e) r0 { if player.getProfileId() > 2000:
0 ~/ O0 E" e4 g success = host.pers_plrRequestUnlocks(player.index, 1)
9 K8 g: |8 _3 E- @& x if not success:
* Y- c7 Y- Y& L. O9 G if g_debug: print "Failed requesting unlocks"+ R& \ K' }& m
else:" }2 a. D$ C2 _" c& \: x2 ?# Y/ x
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
$ g ^7 [- q9 ?" Y# `7 v
9 f$ g. T% M% u if g_debug: print "Added player %d to unlock checking" % (player.index)) ^+ Y3 w3 i5 S0 D3 n% ]" b! b
M ~ U/ X* T1 O+ S
8 D; k. i D8 L/ k
4 W. z2 W% @) x: q, u6 X& \8 Hdef onUnlocksResponse(succeeded, player, unlocks):
7 O9 G) P7 p* c$ [1 I, T" _. j if not succeeded:
- R+ A' w o4 Y2 j9 d print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)" a* S) Y# q2 A) [& y* S& X, }
return: n) p5 ~3 w$ g, e( O
+ v1 H K: Z9 [$ j% t # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks x- Q7 O' H/ w, [- C( j" S
, `) x' V# h* c
# translate gamespy item vector into a kit-based unlock vector handled by game& U6 n7 d) L& u! s. \. B
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: s; y! p/ Y4 o/ S3 ]/ t5 ^
for item in unlocks:
. L8 f2 y4 H) i9 [1 G2 ] if item in unlockItemMap:1 {" `, S2 h; M) E, @" S( S8 H" m
kitUnlocks[unlockItemMap[item]] = 1
7 P. C9 w) d2 a9 J
+ h& y( K" v& @3 Z1 H( V if g_debug: print "Kit unlocks: ", kitUnlocks! H# g. ^7 e7 f7 F" B3 F
#We do not yet support giving different unlocks to different teams
4 ~# |- [8 ^2 K& _, Z8 W0 e host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|