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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 [" ?& C/ L8 C( F% W3 h( A' V" g$ W 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# k! ?9 } u1 c r/ y5 w在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
9 }( ?- ~& o! N/ [% p然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 q* w7 B; ~+ l
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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) f' _- E& d* d4 K% [4 ~3 \import host
7 F; ~( @, j7 e# H* G, e; Cimport bf2.PlayerManager5 H- z$ D, t, r8 v! w2 ?, ^# @
from bf2.stats.constants import *% ^8 n. C+ m0 Q6 X: l
from bf2 import g_debug
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+ s6 |# s7 D! f6 Z+ x6 x' u" E& `1 y# map gamespy item ids to kits/ E5 w; L- e4 O# A2 l
unlockItemMap = {
, J2 f) k" T" Z. w' u! v: h 11 : 0,
$ B1 I" `& R& l 22 : 1,$ ?+ E' b. \0 a4 W+ J
33 : 2,8 j1 r. J; |& y, {. q" }
44 : 3,
2 n( w* \" w+ ^" o6 G, _ 55 : 4,
6 v: r8 `( h# a1 D 66 : 5,
. N/ R* }7 \: z 77 : 6,5 A5 G& p! r9 h3 f3 b8 d- k; ]6 u
88 : 1,
& `8 E, w- w' n; u& a$ A 99 : 2,
1 j- l l' C( L, _ 111 : 3, M, o8 n; q6 M( ~
222 : 4,+ ] y' P4 w" \5 S1 l3 D4 H* l( H
333 : 5,3 N0 j. l4 Q* h! h/ B7 T
444 : 0,
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}
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sessionPlayerUnlockMap = {}' f8 @0 D E5 N
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& C/ g+ k: F# Z9 D# Idef init(): V/ M3 g {. B
# Events: o! n' c& i. C Y& Z5 z% {; e
host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 Z, m% j. |6 X9 U
+ ?+ |* U9 z; R& n& C) Q if bf2.serverSettings.getUseGlobalUnlocks():& r" v/ [! S- f0 M
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ `. h3 a1 g% \0 v* E8 K. ~4 w
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# Connect already connected players if reinitializing, M1 f$ f6 }- ~3 p
for p in bf2.playerManager.getPlayers():) F0 ~1 j9 Z, N: z: E
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"2 g2 ?, f, y' G5 C: C" u, o9 s/ D
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class UnlockSet: pass/ ~) r9 c0 v- _9 }( [
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def onPlayerConnect(player):/ \" R7 Q! I7 H' f8 u8 v, x( e$ \
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& J9 M* P- Z( C" { v8 v* P host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
& o- u4 W7 {+ U. Y id = player.index
* c' F" O5 U# O' z# s0 e& u& z9 R reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc0 z. s5 J' Q \! {" o$ X, g
if reconnect:$ l3 n/ v5 M" |# r% _! A* k: e( k* w
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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3 T$ T- ?( n) _- T6 J3 V4 X% o; U! V newUnlockSet.unlockLevel = {}
$ e6 T. }. d6 v c- b# w4 ~: [ for i in range(0, NUM_KIT_TYPES):
- B( X# v8 ]& {; _ newUnlockSet.unlockLevel = 0( O! I- z) \" i6 @" H
6 K( i) _% i6 K$ @6 V8 ~' W9 P, B sessionPlayerUnlockMap[id] = newUnlockSet* z# X. v9 a8 s1 L, s' Z. C
, s4 N" P J4 ^3 f! ]' H' x% k player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
" m4 s) b4 K: c4 D3 i. \" B6 [ if player.getProfileId() > 2000:
' I: Q/ ~' B5 R success = host.pers_plrRequestUnlocks(player.index, 1)
+ j( O* \$ h4 M if not success:% e( E5 \7 r) U& x- u
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) l& w) k7 Y6 U6 b" \
1 ?9 ]2 V1 ~+ S# r, d% K if g_debug: print "Added player %d to unlock checking" % (player.index)/ t0 n. |# L3 U$ u! q
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1 `7 I5 P# }% t8 Z4 bdef onUnlocksResponse(succeeded, player, unlocks):0 X1 q* \1 G7 _/ w5 E2 b3 L3 O
if not succeeded:
6 v1 R$ n* P2 U1 m2 \- Y* o print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)5 ?) `( a. f+ J
return
# J: U1 D8 D+ B1 {8 B 7 b* t) L9 q, v+ p5 X
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 c$ `! p: F4 ?4 O8 G* O
. `4 R9 q: k. h6 A9 u0 ~, T5 B # translate gamespy item vector into a kit-based unlock vector handled by game
9 S" V; f h+ f0 w- @$ B& S) f7 i kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' |( S3 g6 q+ ~" w( T/ p( z for item in unlocks:4 y$ l. E! q: B) j2 u: f
if item in unlockItemMap:0 l- l3 C+ W' J- z# }- T
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
* ]% A3 G0 Z% w) U #We do not yet support giving different unlocks to different teams
; c; {% m9 i6 n host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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