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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 C( b* x! O5 W4 Z) z4 \ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. m. J; s% X0 M2 T; L在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ H6 W$ p, L+ _, H然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 g" P4 S* z9 L最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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& t S9 v* E8 P& F5 P2 Q' qimport host
: H! c, r: C8 Y) T; timport bf2.PlayerManager
- {' o8 Y4 s3 y& D8 V: G' w( Jfrom bf2.stats.constants import *
) M% c8 v' O- S5 M7 A+ f6 [7 m# L! Q7 pfrom bf2 import g_debug
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# map gamespy item ids to kits2 \1 B0 |1 L9 S4 S, S
unlockItemMap = {; H4 x1 _0 w3 M% ]4 \3 I4 B/ f
11 : 0,& J& z9 e h; Q
22 : 1,% e+ T8 ~7 y4 p7 O! F# N# S
33 : 2,
1 T. b# E- Y( |; K$ ~0 @7 {, q 44 : 3,
! g+ y$ q8 R) |. E4 u# l% F 55 : 4,
8 U8 r3 b, b' T0 `/ _ 66 : 5,
6 }) b4 s' A* Z7 z* R/ q 77 : 6,
. J- F2 B a" o- E; B" |4 Z 88 : 1,
1 ^0 i* O- ]8 F7 c2 Q 99 : 2,# h. Z! y3 E. i, ?+ t' [0 r
111 : 3,& W* F+ ?/ y/ Z$ e0 C
222 : 4,
* s% Z- J1 y9 Y, G; C 333 : 5,
9 ?6 C/ D' s" l7 g 444 : 0,
S2 D6 M; f9 H# b 555 : 6,; J& U* O6 B3 e I" F0 `
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8 U+ t9 R$ S2 g j3 wsessionPlayerUnlockMap = {}: K) f3 Y% p9 ~" Z# q
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. M) u* J1 W: edef init():" |, W; u; }8 i! J
# Events+ ~1 v1 u5 t) V1 F, R
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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. j5 B4 x0 K& x! o4 p) O# j if bf2.serverSettings.getUseGlobalUnlocks():
9 N% d% N8 O2 q- ~0 [- z9 s0 e host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 V- A4 q, Y7 S' R U1 L8 v9 _
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# Connect already connected players if reinitializing
7 J* V9 P+ v6 k) m) q: X! Q( n. V" c for p in bf2.playerManager.getPlayers():" f. q1 [( |6 A0 u! F$ d
onPlayerConnect(p). k2 R" L; m& C% T. Y
9 b9 F7 o! @, ~4 `* ]' k% Z if g_debug: print "Unlock module initialized"
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- N' v; x6 C2 x8 a) @. J5 |# [( g! s
class UnlockSet: pass3 b! z8 h4 T! f9 f3 |* u
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1 _9 J+ r6 p, W7 A7 idef onPlayerConnect(player):
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: U* A) V$ S6 B' Z1 M& T defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ |$ R! `! C, D3 Z( n9 _3 G
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)' T0 o/ ~6 _! ~( B! b
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if not player.isAIPlayer():
/ o; R8 \ [6 _ id = player.index* F8 U* I( {6 j! v# K3 q. x/ q2 ?! ?' {
reconnect = id in sessionPlayerUnlockMap
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" t6 D& I. u+ \+ M # always get new unlocks on reconnect/map restart/map change etc* N5 |" i8 a# n: J+ e
if reconnect:( N4 G4 Q+ i6 p! N1 ^) m; Q+ I
del sessionPlayerUnlockMap[id]- {9 d4 m. w3 k: G/ n/ f1 ^
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newUnlockSet = UnlockSet(). W$ B' O9 a/ r# l& R8 |8 }5 l, G
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newUnlockSet.unlockLevel = {}9 k9 ~$ s7 L% R* ~7 q7 b% x# T9 Y
for i in range(0, NUM_KIT_TYPES):2 y. P( h; @- n( e0 I
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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k: _* U6 ?$ e player.unlocks = sessionPlayerUnlockMap[id]; X( h' o; H; v; H7 Q1 U. S# p
: i$ J/ s2 _) T, \. @ if bf2.serverSettings.getUseGlobalUnlocks():
5 J' z/ V2 i3 p/ G2 I1 q- V if player.getProfileId() > 2000:
0 X9 G' T2 o0 O8 i+ Y- [; h7 @ success = host.pers_plrRequestUnlocks(player.index, 1)2 r/ c- C9 S* f0 ]" d: a
if not success:
$ w$ \2 h" ]& f' ^ if g_debug: print "Failed requesting unlocks"
: a- u1 D6 ~+ @$ T- g0 l else:% ]% J7 A+ S6 R8 i
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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1 e1 i$ c, j, D+ U; r if g_debug: print "Added player %d to unlock checking" % (player.index)0 n! R" c6 f: K: _
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def onUnlocksResponse(succeeded, player, unlocks):
/ u* V3 g8 J/ t+ y if not succeeded:
! k6 u. R; o0 s' C" S: E+ j print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) _- \+ V& v4 B" `
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# translate gamespy item vector into a kit-based unlock vector handled by game H& J9 v/ y0 U
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ h u5 g$ t" A" L0 m
for item in unlocks:
9 S; \( [9 V/ X) d% o if item in unlockItemMap:+ l% S- E5 Q& f1 g7 S( O. \% i1 u- c
kitUnlocks[unlockItemMap[item]] = 1; j+ d I+ i, V" s" b# i
7 I9 {0 R2 q/ D! q if g_debug: print "Kit unlocks: ", kitUnlocks
w6 l3 c+ u* y6 o #We do not yet support giving different unlocks to different teams
( y3 P" i' y8 ~% i host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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