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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 Y# X1 v! _2 D# b7 |, v0 I
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:2 }3 H( i9 @) q8 F. T. y4 a, E
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) M, u' j& Q# [4 K$ R7 Z6 R1 S2 L然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 ^! x$ v J% j/ h9 d6 i/ t
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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, `/ ~9 D9 C/ @& q5 B0 f0 o* Kimport host
! F, D$ U+ M9 q* r( V% pimport bf2.PlayerManager, J# `; R0 ]( P1 g
from bf2.stats.constants import *" y& G3 |5 B% R {
from bf2 import g_debug2 n* |- C+ h, `( |8 q1 B( R
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: t3 @$ o4 \2 d7 f! {9 c: z C# map gamespy item ids to kits
7 p) k( Z" V! z, ]* k4 j9 BunlockItemMap = {. D2 W2 A2 @, o8 m/ X
11 : 0,+ T! ^5 R; G' ?% x/ Z
22 : 1,5 [- f W) n) k3 f B
33 : 2,3 }+ J3 r7 ]% Q5 \1 a+ {$ i
44 : 3,' |! f# y L! r
55 : 4,: t2 Q! X# N0 Y' k
66 : 5,
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99 : 2,
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222 : 4,
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555 : 6,
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* A2 e% g; [1 [sessionPlayerUnlockMap = {}
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6 J5 T( P$ e; D& L. B0 K" T* jdef init():/ `, |; l1 c& v' K
# Events
2 X1 | U2 O/ \+ J" H host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 r0 j. H! z5 H6 f4 A! X
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if bf2.serverSettings.getUseGlobalUnlocks():
% I: f/ d8 s. E$ P: u0 Q host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
. Z; C! `4 u7 C! r3 g- r for p in bf2.playerManager.getPlayers():: @: G/ j* M4 \
onPlayerConnect(p)( k/ i) F, a- J% r2 X1 U1 C3 o
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if g_debug: print "Unlock module initialized"
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+ {/ I+ m4 O: b6 f) `- w3 e1 f$ ^- b# pclass UnlockSet: pass7 F" g( \) N6 ?; P
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; O- C) u5 s/ |: y8 }' k( Edef onPlayerConnect(player):+ d7 ?; w @; v! m* ?
4 g p& s7 D Z4 V: g defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ b$ k5 w- W( v0 r6 h( c host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ N0 ^7 A: B* p1 }6 `0 o
, s+ Z% e, A% C, a3 r, X0 C if not player.isAIPlayer():; s$ C" I8 f3 S7 C5 Q
id = player.index3 i& z/ t2 L5 I6 s: `; B
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc* y3 }# Y4 V7 j& ^: ]5 ?
if reconnect:3 ]$ U2 A0 R$ n( u7 ^/ A
del sessionPlayerUnlockMap[id]; N& Z0 Y4 G# {$ k, _3 g( i. D
& _; L5 L# E$ R5 V* X8 E+ p newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
6 i! E- k$ L; m4 v6 m: m for i in range(0, NUM_KIT_TYPES):; @" m) b- Z) S* s2 y; s J f
newUnlockSet.unlockLevel = 0* o6 e/ V/ o ^/ s& M* V& F0 q
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sessionPlayerUnlockMap[id] = newUnlockSet
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& H1 R/ y7 ]; {3 t6 I d4 l player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
/ W$ D, M$ q: m6 j! t& z/ ~4 s if player.getProfileId() > 2000: 9 n6 d$ ?3 y+ w/ n
success = host.pers_plrRequestUnlocks(player.index, 1)& {. K% P ]: k4 \
if not success:
3 T! ]: Y% T d" n9 ` if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index( F2 X$ A9 J! i: b3 T3 ^) }
/ P8 J% e$ N6 p if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):, L" s4 Y }5 s
if not succeeded:
8 g' ~/ |: J5 A' x' {1 U; Q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- j6 r0 ~8 Z* n9 w
1 S! [" Z ?" w4 H # translate gamespy item vector into a kit-based unlock vector handled by game
# p5 k4 O( w3 P8 I- d kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, K5 J, N+ D5 c) b# i! q for item in unlocks:2 S4 H: ~3 _' b0 `) a2 g
if item in unlockItemMap:! t" f' A) E/ g n0 j) m
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks6 F8 g, O t4 s6 L
#We do not yet support giving different unlocks to different teams
) ~0 E1 e+ ]9 t7 \" p! M host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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