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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) O6 x+ @6 K% S, w8 k
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 @0 s8 |, y5 `5 o在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 U2 G0 ~# u# [4 x' @
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- }6 `) L z% h: t' ]$ _+ e最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: [* P0 i1 ]4 S
5 O. `) n4 n, a% N% n( pimport host
* | `- y p1 ?import bf2.PlayerManager
7 S4 o; o$ }( t6 @+ r& n$ B0 \from bf2.stats.constants import *
7 ]3 n' @1 Y$ o, e( X' f4 H/ Ifrom bf2 import g_debug- x2 s) h; J1 r9 A' m
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# map gamespy item ids to kits
; j4 E% y. ]" t8 cunlockItemMap = {2 [% x% ?% i- i$ m, [6 I# u' ~$ p
11 : 0,
( [7 O& W( P3 }! G, H7 a 22 : 1,
& E; {. Z: O: } 33 : 2,
" @( X* l# |9 h# E" m/ X 44 : 3,. v: [) w. @+ J( r6 X% S
55 : 4,) E0 i$ ` Q$ g' ?+ b$ b9 ^% n
66 : 5,
9 \7 C/ E' ]) t' D( s) m 77 : 6,8 B( x) l2 v! a$ l) `. |6 h1 Y
88 : 1,4 S+ _9 j6 j4 x* [ U- s2 c( x
99 : 2,8 }" a; s& A+ L, m, g
111 : 3,
3 |! W0 k p6 a5 U; g b( O* t7 q 222 : 4,
* x" C9 s! o& ~; _0 d 333 : 5,
* Q9 ?% y" _- j1 d3 ` 444 : 0,
8 Q, |$ U' b- `) ^ 555 : 6,
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sessionPlayerUnlockMap = {}8 ?7 |; k4 R, q3 n5 J% b% D. f( ^
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8 I% ]* G" P3 k, D2 t3 Fdef init():
/ n$ o- X# \5 A. T # Events- {2 O: c$ |, M! \
host.registerHandler('PlayerConnect', onPlayerConnect, 1)! R$ z5 t4 M- a- S9 w
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if bf2.serverSettings.getUseGlobalUnlocks():6 J* q* ^6 x9 ?& \: @
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
% X' A1 ]3 r0 c4 m: i
, q+ @4 U4 L. ], N( a1 u( m # Connect already connected players if reinitializing
/ \4 e& G1 E7 V9 o8 f1 Z for p in bf2.playerManager.getPlayers():. x) c6 ^ G: O/ W ]% A
onPlayerConnect(p)
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" f7 A) R% e" I if g_debug: print "Unlock module initialized"
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9 O r r8 h% e' j n2 o, pclass UnlockSet: pass1 j2 m* v" _8 V7 G* ]) f5 B
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def onPlayerConnect(player):0 N- b3 P7 V( Y3 E: s: W
# }7 n- U+ _# D* a9 R+ _! m
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! `& v* D. x) i' E$ d host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 W2 R p* S7 K2 c( N# T* {
1 t' k3 f3 C$ H( L6 ]9 N6 s0 _1 x if not player.isAIPlayer():$ D# D+ v/ b' s" B ?3 ^1 e$ T
id = player.index; P4 U4 p4 ~" L( r
reconnect = id in sessionPlayerUnlockMap
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/ n8 s8 D* ^/ u+ b8 Q # always get new unlocks on reconnect/map restart/map change etc
& i6 j, W) {. f) g if reconnect:' X4 e8 ?9 E' c( Q' ]3 M2 f P
del sessionPlayerUnlockMap[id]/ c, y& s+ `, K/ Y( A, t
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newUnlockSet = UnlockSet(): c: m0 c" G+ W8 s
, Q4 v3 X% ? D3 W newUnlockSet.unlockLevel = {}
; y$ y d- z* K# T% n( b. C' h for i in range(0, NUM_KIT_TYPES):
. L% @1 M2 W1 n2 K. n' x+ A newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id] ?# P" y( T2 f
- D% ~$ N: [% `- @: g) y! ? if bf2.serverSettings.getUseGlobalUnlocks():9 d/ R {) F# p! m- c& V& R! I* H# k
if player.getProfileId() > 2000: + e* t: J' a) y7 g, R- j
success = host.pers_plrRequestUnlocks(player.index, 1)
7 b+ Y! Z5 V3 u* h; N if not success:. e* S$ G: L R& a
if g_debug: print "Failed requesting unlocks"/ q2 f" { v4 O+ L) ?! B- E: l
else: Y5 n- L+ q, n& L# J8 v
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 o7 s- C/ a. O- b8 c4 V/ v8 }
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):- Q% a" `8 A$ M: A4 O2 R$ \, n& Q2 E
if not succeeded:0 p7 V0 l1 R$ m5 ^* D8 F$ B
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
2 V( q l N1 h/ v/ k return" T& [% i+ k: E/ ?
2 s% J. K& e- u! q- J # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& G+ G2 I) {- S% t8 C! T: P# F
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# translate gamespy item vector into a kit-based unlock vector handled by game
( q# X9 k+ p; ?: K- b4 { kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 O& y2 L6 V/ u3 Z for item in unlocks:
# B" T6 |) U$ w- v; X: p if item in unlockItemMap:
( _ ?6 n3 u9 D _( a$ u kitUnlocks[unlockItemMap[item]] = 1
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3 E- t2 s2 @6 i) j if g_debug: print "Kit unlocks: ", kitUnlocks
9 B, y! {9 O1 `) M! a; e. R. ^2 E #We do not yet support giving different unlocks to different teams; Q% p. {% A. y' N
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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