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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " H; w( u2 t9 \6 m- m& E \
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:7 e, [9 U. |# o% m
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) _1 ^" x( ~% y3 v7 D
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
. k; q9 m, t% z! c7 X, J最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host6 X9 a1 Z( s3 d# D0 O
import bf2.PlayerManager% Y; O1 ]% Z% r* f6 D" g
from bf2.stats.constants import */ P+ r- ~% [2 l" m( ?! N/ S" F
from bf2 import g_debug4 h, Y) P# v( ?7 o. K5 T
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8 G! [8 K" z2 w1 w' G, z# map gamespy item ids to kits
/ ~2 E. ^* g+ a" |. LunlockItemMap = {
8 i( {$ `! y, @2 u% I0 w4 i% l 11 : 0,
r4 P" S( L- t" Y) z 22 : 1,% K: V6 ]- g* P3 ?% Q; E- o
33 : 2,- S `1 T3 s. f
44 : 3,# u2 |, l) a8 c1 l7 k, t
55 : 4,8 y1 r6 W y) E9 L$ j+ R Z) G
66 : 5,; |: P2 U/ f1 I/ @4 Q' I& }
77 : 6,
" F1 f$ j; O, l 88 : 1,2 A0 g+ ~& L# ] R$ \" T9 k+ a
99 : 2,
j0 w3 X3 x! N# }+ ~ M 111 : 3," H( I6 F0 W) ]
222 : 4,8 B- h) D6 J* l" i6 p9 Q7 U/ {
333 : 5,# C( ]9 h# z5 S
444 : 0,
3 r% U d" F# g$ J- e 555 : 6,- |& \# ^ H4 T G! m! |
}
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sessionPlayerUnlockMap = {}% j5 s; O4 h/ X7 d; h% J
% \, A0 Q: M% B: S" F( e! [! x$ \; _7 Y! U$ l2 Q8 N
2 a& D) K/ z; n. A4 p* Udef init():# D. e) H! h% @
# Events) h0 u; Q7 O2 |$ _9 l7 W. J
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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; R0 V" ^* v" [ if bf2.serverSettings.getUseGlobalUnlocks():
& L3 k" S# u8 x+ t7 u, J2 {; q host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
g u6 i/ o" K- z3 {/ u6 | for p in bf2.playerManager.getPlayers():
, _1 c$ u% h' H* H onPlayerConnect(p)# D0 t, s. r x' f; y4 A
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if g_debug: print "Unlock module initialized", b" s# ]/ a8 \+ @2 N* v8 ]$ A; D; Z
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class UnlockSet: pass
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+ y& K: |) l( y, G, s; m7 ldef onPlayerConnect(player):
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% {/ w' o# @/ p, Y& s0 Q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ w: a a; ?% ?' | P+ h
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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2 Z+ ]/ ^( g+ |: k1 H if not player.isAIPlayer():' d. G5 t+ @5 Q4 q3 O
id = player.index) D4 D( F4 C" ^( T. z F+ z# x
reconnect = id in sessionPlayerUnlockMap$ `" x6 J7 o& X, V$ ^( Z+ R
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# always get new unlocks on reconnect/map restart/map change etc C& b) T) r& ~5 D4 \* G% A
if reconnect:% v" Y6 Q/ F$ B6 c+ M
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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' S/ ~' [+ {2 Q# N4 f newUnlockSet.unlockLevel = {}
4 G( R U" D! ^+ X: Z for i in range(0, NUM_KIT_TYPES):7 _3 t9 H: ^7 ?( B) q& J
newUnlockSet.unlockLevel = 0
# g1 \) K1 q# O& U& {( [- a. ]# b
* N3 Y3 m0 z9 m5 R/ M% a sessionPlayerUnlockMap[id] = newUnlockSet* v7 W# M& m$ R# ~2 ~
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player.unlocks = sessionPlayerUnlockMap[id]# x: B$ V" k; e, `3 s6 [
% H( N' l- R" P9 j3 C if bf2.serverSettings.getUseGlobalUnlocks():3 J5 O% ]/ G+ B9 ~
if player.getProfileId() > 2000: 6 O# M0 @6 u8 G+ m% d2 J" K
success = host.pers_plrRequestUnlocks(player.index, 1)) F V6 z& u' r3 J
if not success:+ p2 t" I( z" B$ B* ]+ k8 A$ t. [
if g_debug: print "Failed requesting unlocks"3 ~7 H" C% @7 y$ ]8 F& D9 d% P6 |
else:$ s. T: y* C J m5 f: g
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ i$ g2 l& K5 ]3 I8 @
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if g_debug: print "Added player %d to unlock checking" % (player.index)4 ~/ n/ Y) j" c9 n, ]/ O B! I
% |9 \% \8 C2 d
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% b0 Z) w2 p; h$ S. @1 Sdef onUnlocksResponse(succeeded, player, unlocks): n8 |( U: \. C- q* B3 J$ ^3 f
if not succeeded:$ ?. c: O; {- b3 X0 `
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)% @. O* c3 C/ {" m
return
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) p$ v1 o/ J3 c) v# r8 n& q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game6 W9 h+ H7 e6 c( p
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], n/ v# H8 O& S w4 a1 i9 `
for item in unlocks:
! v5 T( s7 t# r- D# w if item in unlockItemMap:
( X& C u: @7 [' F' s kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks! P. o2 O# g; [5 ]5 R
#We do not yet support giving different unlocks to different teams
" j" |* K. Y Y' p host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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