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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) |; |) j6 l5 X+ h' H+ j2 P 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' S+ {2 S8 P' k" q; B5 }5 j
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 _* M5 P9 [8 ^: y/ b; l$ j然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: y$ T0 F/ `! Z1 l7 ^, ~, T最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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9 a) C, y: h7 }7 D5 d1 |import host
5 l/ P/ D9 E& V' Z4 x: g5 U4 [import bf2.PlayerManager
+ T6 N l. G# |: v' g1 Kfrom bf2.stats.constants import *
2 K1 ?( V% J9 u8 j, P& Nfrom bf2 import g_debug
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3 y" r7 u8 t0 a: h# map gamespy item ids to kits+ j9 G& X4 E3 Q3 Z3 A
unlockItemMap = {
1 U. n/ F/ v" L1 R 11 : 0,
' M+ N/ f+ l" a b+ ]3 N+ D$ ] 22 : 1,7 U7 n$ t, S6 G& b0 k' f$ V
33 : 2,
" ]! `: I: Z+ U 44 : 3,
; D- M( g! \8 o0 a M6 l" }; x 55 : 4,8 ?: g, P" }2 R! y7 v! [
66 : 5,' U: j' g/ x( r: P2 I1 V
77 : 6,
; r Z, ~* G t; O: [- y 88 : 1,- j+ h1 @$ N% Z
99 : 2,0 J$ b( i! o" r' Q
111 : 3,1 Z* U" i9 F. R% t; T
222 : 4,( [1 J; [. ^5 R4 E: Y$ \
333 : 5,+ a) N4 Z# x* Q3 w; a
444 : 0,! }" b, _# }) C
555 : 6,* J Y: Z4 c% w- t8 Q! w0 R0 a
}
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/ c& q0 B1 m* x( f4 M6 qsessionPlayerUnlockMap = {}
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" i4 q0 Y) |0 M5 T+ ?: g9 Xdef init():3 `" p E8 D% e1 w1 l, o. v
# Events( A9 n3 {' H7 J' w1 C7 x
host.registerHandler('PlayerConnect', onPlayerConnect, 1)& p9 m4 ~4 z; a
+ x$ G! m/ y- R+ _* H5 b6 b if bf2.serverSettings.getUseGlobalUnlocks():
% Z' W8 t: ?3 X% ~. b8 d host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( k( ?% ]. n T5 T% Y# f9 Q
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# Connect already connected players if reinitializing
/ x8 A+ m9 `8 d+ [ z9 ] for p in bf2.playerManager.getPlayers():
* w/ r0 s; C& j) q1 p! [3 Q9 P onPlayerConnect(p)! n1 w, U7 n7 [3 n2 S9 l" H W% Z. ~
~+ T2 H: B( w- O if g_debug: print "Unlock module initialized"
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class UnlockSet: pass* d8 w* Q6 H5 r) { ]
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def onPlayerConnect(player):9 k J7 G9 z5 {2 f' e2 W/ I, P
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' a$ q) O9 U- {; I! n" U host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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" j6 _) ~ ]1 ^ if not player.isAIPlayer():4 x' E8 j/ l+ B# Q* b
id = player.index
1 \* Y, ]3 D2 u, R6 ` reconnect = id in sessionPlayerUnlockMap
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9 }7 V V4 K8 K; C& j+ a* X # always get new unlocks on reconnect/map restart/map change etc! j0 \1 l" y. A& v% n n) e H0 h
if reconnect:
* }/ I* i& K: s. D: Z5 s. R del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
) }7 C( I i% o for i in range(0, NUM_KIT_TYPES):
5 V& p: r3 \. Q% P newUnlockSet.unlockLevel = 06 A6 Y5 e, c! b7 O
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():5 d v" V7 X: \9 I# |6 v
if player.getProfileId() > 2000:
9 _0 N7 D; D; j# e. L: f success = host.pers_plrRequestUnlocks(player.index, 1)
2 _" B# a1 j+ Z' Z: E2 p( T# O+ P if not success:$ ?% }- A) K9 v% U! y
if g_debug: print "Failed requesting unlocks"9 M0 M/ ~" n7 R: I1 u9 }% O) }
else:
' T5 w/ S: u: P* ^' i+ }" h6 H if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):. _; T3 v$ V( o4 _! U+ E
if not succeeded:* `' r$ a; m0 r- H
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- g8 I& t! w! Y
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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* X' N1 P& }& L8 G # translate gamespy item vector into a kit-based unlock vector handled by game
1 b7 I j2 a3 ?1 h; R" l. c kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) {3 e' O' z) F+ l {
for item in unlocks:" Z1 X \* E/ W$ m. A0 f
if item in unlockItemMap:7 Z& a; X) R- e, G6 H; Z7 U9 d
kitUnlocks[unlockItemMap[item]] = 1
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6 |* r$ w- G! n& s if g_debug: print "Kit unlocks: ", kitUnlocks
G" B, [# w- D8 P #We do not yet support giving different unlocks to different teams" F- }$ s% d1 k8 G0 }# z. R# t
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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