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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . s4 C0 ~! M* r" ?7 t
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
6 S; i0 s1 X8 n% W! x$ X$ ?3 ^2 E在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* X% X+ F6 f+ V! H& @8 A, ~然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" P" B- Z# a5 D8 w" ?5 s! T) u最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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$ D4 |: {( S/ o) fimport host
6 C& D, a7 b* V/ zimport bf2.PlayerManager, B8 h" O: {, _
from bf2.stats.constants import *
& C! Z7 R. b6 {/ H+ s3 s4 |* ~- vfrom bf2 import g_debug
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# map gamespy item ids to kits% ?. ~$ V' ?2 R
unlockItemMap = {
6 [& ^8 k) L2 Q5 l8 e 11 : 0,% Q( b& `7 p4 m1 u( j
22 : 1,
+ J8 ]" Z# M- y 33 : 2,
2 ]" n7 r' z4 a0 B 44 : 3,
. s& D( m2 U7 R% M 55 : 4,
6 f1 g/ t$ y8 b9 s/ E! W% A' M 66 : 5,8 ~3 Q1 f; M x
77 : 6,% A! I* w2 R; l B
88 : 1,
* |5 }9 q1 c- Y8 p$ E! K' I1 d# B' Q 99 : 2,: O/ D8 ]% T8 Y' ? f [: m4 u% H& d
111 : 3,
' D1 x; b9 K* [' M 222 : 4,
* F7 `; V& i | 333 : 5,- K# o6 R! L( h( D# c P, w( s
444 : 0,5 v% Z* [; z8 y: U
555 : 6,: C& x) @/ Q# r% w( F# Q% l$ L
}
! G x7 ~8 p& R6 Y% {& _
: |7 \% S, m( \( P: { B- O9 G: ?sessionPlayerUnlockMap = {}2 V' f$ \' V# ]. X7 y
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def init():
# _3 p) h0 H6 I" b # Events
* m& S6 J2 U. p% c5 g6 o3 y8 o host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
+ L! b% f! H6 O0 a# I9 ]( W, {$ [: q host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing9 R$ D! j9 w& v9 F
for p in bf2.playerManager.getPlayers():7 ~9 f. l( [' C
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"4 j* {+ }0 U: i1 H9 ?2 n7 z* d
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5 p% N9 s+ B. m$ N0 M2 g9 Jclass UnlockSet: pass
# E4 [1 I/ r2 E
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* A6 Z" {1 E$ p: ~ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():$ T$ ^: p( L" V% V* _$ E
id = player.index
* M5 h$ [0 O# ?8 A6 K0 r reconnect = id in sessionPlayerUnlockMap
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$ P3 O' _$ N- J # always get new unlocks on reconnect/map restart/map change etc
% E+ p2 z5 k4 d0 V if reconnect:9 ^3 X& y# ]2 R, Z5 x, t
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
, X. T% x9 s' P1 U for i in range(0, NUM_KIT_TYPES):
& u) {5 f3 S) U+ w: V; ~8 l newUnlockSet.unlockLevel = 0/ e2 p& c8 b8 k+ x3 B: Y3 F5 C1 A
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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3 T7 V1 V; B# W; v' l- {) o if bf2.serverSettings.getUseGlobalUnlocks():5 O/ g- @2 N' X& }4 G; i2 J8 x' e
if player.getProfileId() > 2000: 0 q. R$ E/ e7 s. I% \6 |8 _9 e+ |$ I
success = host.pers_plrRequestUnlocks(player.index, 1); d c4 P/ y, e# v& W
if not success:
0 C2 W% e8 H* H: } if g_debug: print "Failed requesting unlocks"$ I6 r! g* i2 B: d( ?5 L: }$ ]) `
else:) K- W( ]5 x: R$ ? e
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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1 B& V, e o3 g6 U6 \6 B2 j# F if g_debug: print "Added player %d to unlock checking" % (player.index)( i/ B# P( `8 A- w* U
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% V+ U5 m$ t, @' D4 z/ `def onUnlocksResponse(succeeded, player, unlocks):4 B( {" k! ^' g7 W3 x+ ?( `
if not succeeded:
M5 J: ]8 E9 j: r# |9 m print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ V9 j0 ?/ j9 m( Y* s: A/ E+ t
return
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0 X9 m) O8 p' R- K. P/ z9 W # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game& c2 t8 w! l# j3 z, O# g X
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: }" K1 W+ Y) c* J1 J, l
for item in unlocks:* ^+ H0 `" J: r5 ?5 r6 B0 Q
if item in unlockItemMap:
$ k5 V2 N2 y6 n kitUnlocks[unlockItemMap[item]] = 1% J2 r1 u$ Y, Z" }0 i, p
# I) Z! K5 l9 [+ x( H/ s8 R" h if g_debug: print "Kit unlocks: ", kitUnlocks
' I2 v% ]" {; N& g% e5 g+ e4 E #We do not yet support giving different unlocks to different teams
7 z8 @6 U: A6 q. \' U' F7 J5 O host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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