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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
~3 p. J. H* o: r7 f2 h( r 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( m2 m1 y$ g5 r0 P
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
9 A: G& V* n0 T$ I( D然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! [0 V0 ~: T1 o8 ^+ `
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 m0 h/ y) _4 y
! ~& w; q3 J' _, j9 z! G- @& M9 j9 Kimport host
+ `- `; h( E& [' B4 w+ himport bf2.PlayerManager G3 G( ^2 t" G- b2 C% A5 O; \
from bf2.stats.constants import *7 y2 d3 g8 N0 S" l7 D
from bf2 import g_debug6 F+ L6 G$ z% x5 i
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& h {# a# x' G) P! V# map gamespy item ids to kits
f7 K- E9 r0 Z7 ?- N- nunlockItemMap = {
_9 G/ R! n$ `- Z+ P 11 : 0,
6 j$ V3 X M' H 22 : 1,
q* p m- \7 t 33 : 2,
) C0 k, n& B7 A, w$ P 44 : 3,
1 I" I* m" D0 T 55 : 4,) u( N, [. {/ C3 |1 h
66 : 5,
( P) L0 p( s, E0 Y 77 : 6,# I: ?* G! v& r) T5 _5 X, _8 ]4 @
88 : 1,
& r# I3 m. l% z9 z5 t 99 : 2,
* s5 A- |3 J' d! T( W3 i+ t2 o7 s 111 : 3,
% E8 K- v+ j/ }0 K; U7 @$ b 222 : 4,1 W3 _3 \ |, p: g/ e z1 n/ }
333 : 5,$ X1 t; T0 w! H7 v) A
444 : 0,+ h8 j5 ~9 k+ v1 v4 G
555 : 6,
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|% J6 a9 {# g) U# q
sessionPlayerUnlockMap = {}: \& h2 C1 d1 U, A7 W( @- ~7 m
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def init():3 U8 ~! T* ^7 p9 l& z- V
# Events7 f4 B6 \3 r! V! N8 n
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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9 m# h" S; c. I _, n if bf2.serverSettings.getUseGlobalUnlocks():
@# Y" W! U# G& h, {% }2 s: Y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 s9 K5 Q% n! U I9 B
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# Connect already connected players if reinitializing. E, _' F" N- B" Z! ~
for p in bf2.playerManager.getPlayers():
7 Q: h. m9 T" z; e* X. g. h onPlayerConnect(p)0 n1 \0 r7 H/ ?% ~! C5 ]% b, Y
3 S) I& I; O9 a# g ^, J if g_debug: print "Unlock module initialized"
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# M% X8 X8 a1 v5 h$ x6 }class UnlockSet: pass. s; i7 W$ s7 \) I
0 x8 d* Y8 ?: ?
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def onPlayerConnect(player):6 p! M+ y5 T; ?1 O) V& _9 J
+ d3 Z( g5 p! ~% R b- G defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' |$ x# o3 }: u/ H8 @7 @ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ X$ A+ G8 {/ \7 j+ g
8 t# T; y( c1 A) ^8 U! s$ ] if not player.isAIPlayer():6 O; ~: y/ o* Z l( X- U1 i+ O
id = player.index
" \. o0 J# }3 D reconnect = id in sessionPlayerUnlockMap% y* X* ~4 k5 x
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# always get new unlocks on reconnect/map restart/map change etc
9 v" W- ?. ?1 ^+ p9 r1 X9 Z if reconnect:
* Y5 o1 r! u3 K! [, c0 [ del sessionPlayerUnlockMap[id]# q6 e! W1 z+ x9 v% A
5 y! Z5 r$ P% e newUnlockSet = UnlockSet(), ]4 a/ |/ j A9 _/ b6 ?* C
. o ~/ n) _/ m' v0 V1 D; Y newUnlockSet.unlockLevel = {}% h( O7 m% z) n! Z1 ]
for i in range(0, NUM_KIT_TYPES):. w: a2 i5 O3 \9 A: o
newUnlockSet.unlockLevel = 02 e# z! x% a$ P- p+ t% b0 |
, S/ E4 G: m2 R; q! R6 I* ] sessionPlayerUnlockMap[id] = newUnlockSet
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0 z6 d; Z: [$ l5 D5 f2 C player.unlocks = sessionPlayerUnlockMap[id]
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$ H+ U! V: k& E if bf2.serverSettings.getUseGlobalUnlocks():
' j" M; A& S; ], M5 v5 S* k if player.getProfileId() > 2000: 3 A; ?6 R" f; X1 }6 s1 I
success = host.pers_plrRequestUnlocks(player.index, 1)/ y+ J- h; D4 R K( Y: C
if not success:4 [* }0 h7 F- \1 Y7 K4 P) C
if g_debug: print "Failed requesting unlocks". v U. b1 C; }
else:
- s3 c9 n. j& m2 E* S- o7 i if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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; h* W7 w x# P if g_debug: print "Added player %d to unlock checking" % (player.index). m1 }1 d6 w& H, A: ?" e3 E
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def onUnlocksResponse(succeeded, player, unlocks):. W5 d) n6 _0 l9 C9 l
if not succeeded:
. c4 [" q5 k! |2 ]6 p- @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* {, Y8 F) k0 Q1 B
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# translate gamespy item vector into a kit-based unlock vector handled by game1 E! H3 z" [1 Q/ k0 Z$ _
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 ], `- w( \+ C' {' l# x for item in unlocks:
( P, l M5 {& B if item in unlockItemMap:
9 V6 k) I3 u2 ~/ {/ L) y kitUnlocks[unlockItemMap[item]] = 1) p# B2 \& a( O- _
4 t* |6 t q2 ^/ D if g_debug: print "Kit unlocks: ", kitUnlocks
: s- [- ?; f; F9 i8 i #We do not yet support giving different unlocks to different teams: ?! a. l! b9 c% J( P( W5 K
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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