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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
9 @8 I. T" S, e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 T( Y* z+ S( t1 V) X$ X+ b1 v
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 x: f. s+ x8 f( C9 R8 x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ }* {9 Q; h) t# M, C最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 U% K+ a& w4 J
9 N) }( U! f: B& Dimport host
; G# v( n' G/ x1 c3 C% O. C5 O Eimport bf2.PlayerManager- ]8 g" ]5 }# X0 t
from bf2.stats.constants import *
7 a2 A- {! R5 S* D" i6 p) cfrom bf2 import g_debug( J; C7 h a4 e* ?
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, F% ^" I# l4 d p' B5 I$ @# map gamespy item ids to kits
. Q/ ?+ W# z0 |$ W3 x. y" ]4 PunlockItemMap = {
4 x+ K, F1 }& j. F$ F: m- Q2 w) H 11 : 0,
6 J2 w W: h" C) X; v( s$ l& | 22 : 1,
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44 : 3,
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66 : 5,) l# p+ j( d* E/ H9 z; ^& Z- {
77 : 6," Y9 ?+ W/ s! Q* U% A+ C
88 : 1,
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111 : 3,. k$ r: _5 e7 X, s1 g
222 : 4,
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- P. T5 n( z+ [' ^2 m3 M 444 : 0,
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sessionPlayerUnlockMap = {}! ?7 Z& t: p! ?9 {
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def init():& h; z& b& R: j. C
# Events2 ~) m% C/ t+ T, ]4 D) {) _
host.registerHandler('PlayerConnect', onPlayerConnect, 1)( N$ r7 o0 i/ h5 R1 I* v/ s
% s; {2 D$ @4 L$ u% @( [ if bf2.serverSettings.getUseGlobalUnlocks():: w# L9 X: V" i0 Y7 o# B
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 }% i: H; M* a8 G: J
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# Connect already connected players if reinitializing
7 k$ @0 U& ?" x4 f, C for p in bf2.playerManager.getPlayers():
; ~7 l, z) g. U5 J. l. \! A4 E6 ^ onPlayerConnect(p)/ n2 W& N, R: n% K9 x: C5 J
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if g_debug: print "Unlock module initialized"
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: m! Q6 X! p: C+ uclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 N( p, u) g1 ~# m host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% G5 v6 F9 B+ y$ I# t
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if not player.isAIPlayer():
: T: R+ e* f+ {4 ` f! F id = player.index0 `3 a2 ?6 ?5 C9 T
reconnect = id in sessionPlayerUnlockMap6 {7 q# B0 @4 x3 T4 w) h+ |
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# always get new unlocks on reconnect/map restart/map change etc
7 u) I9 W9 `& I5 O/ j* Q' h n if reconnect:
; A4 P) d, K( ? j+ k) v del sessionPlayerUnlockMap[id]
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- T- X* Z$ @6 q5 d/ ~6 h5 l newUnlockSet = UnlockSet(); x, c& ?$ v6 B* Y9 P) a9 B
1 W9 ?* l6 h W5 Y newUnlockSet.unlockLevel = {}
2 ^7 f3 P& k# t6 f* q: i* X" a for i in range(0, NUM_KIT_TYPES):9 }! o( i3 W0 t% @
newUnlockSet.unlockLevel = 0. {" P1 K& |+ k) ~
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]8 Y2 k2 f" e c0 j
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if bf2.serverSettings.getUseGlobalUnlocks():" N7 |, e0 L" V" Z" x! Q+ \
if player.getProfileId() > 2000:
0 p0 M- J+ l/ V( Y' Q& y% i. \ success = host.pers_plrRequestUnlocks(player.index, 1)
' L3 @ Z1 o# E! A b if not success:
# [# J9 ]/ K. Z+ f' J if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index# L8 X! U& l3 v- |! P4 A* \. Y
6 n5 s* a: ]& _' x1 h if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):: p% b8 B3 M! ?; A' O% a
if not succeeded:8 a3 \# f3 ^9 @. w2 z7 a( x
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
6 v$ ^ t3 A, t4 V: A# R a! w& S7 @ return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% m0 ]6 G% w5 M$ Y) @( q, _
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# translate gamespy item vector into a kit-based unlock vector handled by game
9 p$ |$ q5 B9 I! | kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- N @$ h3 H' F3 E9 c
for item in unlocks:
: O2 |/ A [& z6 y if item in unlockItemMap:
; y" N+ w* n2 F# Q, f5 P9 G kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks9 o/ d5 J2 B, h% t% T5 A" r
#We do not yet support giving different unlocks to different teams
& N a/ Y2 L) |7 A8 D1 @ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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