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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 y3 h% c+ X9 H j0 [# g2 n( ] 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
1 s. Y: W, {7 [% V/ g' G, d# y. ~0 d在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' ^) H5 d; _+ x8 {
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 g2 ~* Y( A7 {" a; {最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. v0 g* R& G2 h$ \1 L; h
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import host
0 ]- l* ~( G! E. [import bf2.PlayerManager
$ n# m3 W) t/ x! U4 D; X9 ^6 G+ Ufrom bf2.stats.constants import *1 v6 V) y7 U' w8 R% f. R
from bf2 import g_debug4 B: ?" _& Z. @' r3 Y/ x5 j
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# map gamespy item ids to kits
4 Q8 [: ^5 F. }unlockItemMap = {
# Y3 @) K- X2 p4 {) G, b. ?4 o- l 11 : 0,
+ F) @& @# ?7 d% D- S0 w 22 : 1,
0 {9 J/ |6 n$ k+ x 33 : 2,
* L. ?5 X9 j1 K6 D2 A3 \) B 44 : 3,
# F8 V+ }& F7 N 55 : 4,6 b" E7 y) B* z0 u. i+ N5 t
66 : 5,
- F: H6 f: s- O8 S7 k4 K3 B( t 77 : 6,
/ O, S9 g+ B8 C0 c0 e% X' d 88 : 1,% }4 n! \) q2 X% c7 W
99 : 2,
9 y' |6 n) a% F$ f% b 111 : 3,+ I/ n' R& H( Q6 t- s/ Q& F
222 : 4,
+ @( E; N5 q; Y/ @1 H 333 : 5, I5 }& E% d3 r R) R
444 : 0,
; r) h |. _: X* R; \ 555 : 6,+ t% _- V5 E% B9 S7 Z% V
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U7 F% D- A6 f2 o! ^sessionPlayerUnlockMap = {}
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def init():
6 x9 J8 l. Y0 S1 { A6 I5 [! L/ D # Events
% o# I6 g% ~/ F# S+ n( W host.registerHandler('PlayerConnect', onPlayerConnect, 1)# A+ L' ?5 _& ?! j6 @- L3 z
; @# U9 \ R! A. K k9 ^3 @ if bf2.serverSettings.getUseGlobalUnlocks():
; j- B0 w8 t/ q) S5 F8 \6 v host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing. F7 {/ T6 q* Z
for p in bf2.playerManager.getPlayers():
1 g* O0 x. D8 n8 x8 K. q onPlayerConnect(p); E- ], v& s( L, @( G4 Q
/ }) u: r9 w* @* |) J. y" g if g_debug: print "Unlock module initialized"
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- t: z) ` y; T- A* C$ w4 ?5 Xclass UnlockSet: pass
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! H: N/ ]4 \% ^9 d; G0 Tdef onPlayerConnect(player):
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6 H! E2 E+ i0 T0 E8 v! Q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 ^. K* R' r l7 D' f& Z' x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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0 U7 I- E& v( f if not player.isAIPlayer():
7 g7 A+ A& E% O( l$ p! q id = player.index
& V0 V4 A k4 R7 _' {4 p reconnect = id in sessionPlayerUnlockMap! C" d c& k6 y) R2 ?
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# always get new unlocks on reconnect/map restart/map change etc
+ @5 t1 P# j' x: P2 h1 M if reconnect:1 Y7 S7 K1 J0 p; P$ d; z# }
del sessionPlayerUnlockMap[id]5 y6 S& ^. {; v9 z/ G
! _" h1 C0 U0 ^" R, p& W newUnlockSet = UnlockSet()7 v" K; A. c: M
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newUnlockSet.unlockLevel = {}, P& i3 `* B# A: Z0 }
for i in range(0, NUM_KIT_TYPES):7 t+ q' }2 n9 O. f5 x( [
newUnlockSet.unlockLevel = 0
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1 Z: S9 Y' Q2 ^4 X2 `$ B7 j. ] sessionPlayerUnlockMap[id] = newUnlockSet' {7 Y: c% V5 O9 ~: K& f
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player.unlocks = sessionPlayerUnlockMap[id]) j! ]8 u8 b& L+ \# y1 }
: g: ?$ J- }6 ~: ?3 a3 ^% C if bf2.serverSettings.getUseGlobalUnlocks():
+ B+ h( }) [( V q) Z0 ~. F if player.getProfileId() > 2000: . y* t7 G: a* a2 i: t
success = host.pers_plrRequestUnlocks(player.index, 1)
( ~2 R) N* [. p$ `& h6 ? if not success:
1 e. d; b; O- u- h5 [ if g_debug: print "Failed requesting unlocks"0 n d F; `, n8 [4 [3 i
else:' }) [/ Z! ]7 y) f4 O, _' |. @) ]
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) Q3 j( b9 G& P) z( I
9 T1 W: |" y# b. l% V if g_debug: print "Added player %d to unlock checking" % (player.index)7 e) s- m s' l# i/ b
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: P5 u& A% J: ?; Cdef onUnlocksResponse(succeeded, player, unlocks):
0 ~3 G& Y& Q) ~& Q; J$ B5 Y if not succeeded:
8 y q5 `$ W5 L5 D: H" V print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( y$ A, @ x. ^- J, M& Y* a
return. f+ C4 `2 G* C' o. ?4 C$ y
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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- E2 y. z, M9 q # translate gamespy item vector into a kit-based unlock vector handled by game' }. F' H% u! H7 y6 _/ d7 Y; [! A, f. f
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; V( y! [+ w% | W1 y- Q for item in unlocks:7 a7 o( | D4 q& z7 c
if item in unlockItemMap:
5 [: r3 w y3 r( {9 `/ Y kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks$ s ]5 E8 ^/ r% o. k- W# g5 [$ x
#We do not yet support giving different unlocks to different teams1 ^2 k; I# `1 e$ m, |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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