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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # `' o9 O; q2 `8 K" V8 Z7 T
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" C5 k4 E0 J$ G3 Y) z1 o& k2 s
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 h: @ D) \! b然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 Q' Z; L% e. D9 [最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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' b7 O/ w% |6 d$ v8 b, R4 ?import host
+ F$ B) h! u" dimport bf2.PlayerManager
2 T6 M, s z1 n2 A1 |2 `from bf2.stats.constants import *
7 M5 f4 @# w w& @1 wfrom bf2 import g_debug: N! w; u' [% N" A* U$ p; p
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# map gamespy item ids to kits/ P3 l) {5 _% T* \
unlockItemMap = {1 m$ `$ Y4 I: g) u& l& D! t6 S
11 : 0,
2 G* }! p& }2 k- N" W8 t5 s2 r' Z 22 : 1,
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44 : 3,& @; A% b9 O+ ~! ~8 O
55 : 4,
2 e' q1 U! F2 s# B: a3 R" i 66 : 5,9 c, r- G1 ]7 p& J( T$ g3 a7 H: n$ U
77 : 6,, O& J$ F$ a% {
88 : 1,
$ c5 C7 s0 d* t! q7 K 99 : 2,9 c6 J! |& t0 J' `# v5 D
111 : 3,8 d0 h* z- j3 ?
222 : 4,1 d' t( r) \- P4 C ^, M
333 : 5,
3 }0 \: k) q8 ?$ K2 S 444 : 0,3 K3 Z) \+ t9 d( u `9 b
555 : 6,; W4 A7 o6 {. i/ u
}
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sessionPlayerUnlockMap = {}
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1 t |: Y9 \$ M, Xdef init():8 D; ~4 Y$ E9 p' z; f, \9 ?. d
# Events7 C/ K4 l8 _! ]2 j
host.registerHandler('PlayerConnect', onPlayerConnect, 1)5 s# T, D: ~( U' Q" o9 z
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if bf2.serverSettings.getUseGlobalUnlocks():
& m. f4 Y; r6 v% i4 h host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 ~ p( j. {9 r$ C2 }9 F. D" b
0 X% L- r3 a/ E0 g # Connect already connected players if reinitializing
|5 h8 K3 G. ^! P' F$ F G for p in bf2.playerManager.getPlayers():
% m, T0 P/ l' Y onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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3 \1 X" ^! e7 V8 M& R/ nclass UnlockSet: pass' E0 ^! R e+ S! y* O5 C3 d3 e
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% ~# Y7 m% x+ ]! c, T3 ^def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" X P$ V6 c/ f( W, M host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 K0 P8 i: J' d
, d- e3 P( |/ \# y( h/ j0 Z8 z if not player.isAIPlayer():( o l: J! W/ R$ Q* b6 T
id = player.index
$ m) |9 k8 C" u& f' T" k reconnect = id in sessionPlayerUnlockMap; S% t( L/ y9 ^. h
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# always get new unlocks on reconnect/map restart/map change etc
9 d0 X+ r( h+ L9 o& Z& O if reconnect:
; {- @- O! N# N4 a* i8 |7 q del sessionPlayerUnlockMap[id]3 H2 Z1 t3 Q5 p8 n6 T6 n, n& x( D2 F
3 @' A/ K- C& w% H3 M newUnlockSet = UnlockSet()
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6 S# G# G- e" J newUnlockSet.unlockLevel = {}
& R u, j; N2 ?4 W6 g+ o4 F( ] for i in range(0, NUM_KIT_TYPES):
& f7 M9 K8 W1 W* ^3 T2 K1 I, v newUnlockSet.unlockLevel = 0
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; {: O9 X" _7 |" x- f: v3 q) R+ f sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]7 X- F: w& B7 W# \. D' p
$ o' D. i& M0 B: m; z4 j9 k. f if bf2.serverSettings.getUseGlobalUnlocks():! O, J3 G' S" J' v8 f+ m
if player.getProfileId() > 2000:
# F( C( h3 u E3 b9 b4 z9 z success = host.pers_plrRequestUnlocks(player.index, 1)
- u5 f3 l$ n6 m& _2 y' K+ T if not success:3 q, o+ n$ ?& ?. N0 @: C
if g_debug: print "Failed requesting unlocks"
+ r' x% S! L+ P, p6 k2 W else:
" }8 m7 k y+ I" s& G1 L if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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# t% m/ y+ n2 Z v6 l: e( x if g_debug: print "Added player %d to unlock checking" % (player.index)
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* Y5 n" \' Z" ]2 {( ydef onUnlocksResponse(succeeded, player, unlocks):
9 \$ U2 G6 m0 Z2 ?% ^. W; k8 O( A if not succeeded:4 G2 J: P6 w, x9 G& _8 n& o; z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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& W x# y; N3 b# U2 j8 O$ l # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. N) J) i; _5 }- b% w( K
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# translate gamespy item vector into a kit-based unlock vector handled by game; ~( ^+ u. J; g5 Y2 K3 y7 ]
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 {9 z- ]2 W; r: `9 {& V' M, \
for item in unlocks:9 c) @2 c6 p- q
if item in unlockItemMap:
G; z( c; I- a3 h, B kitUnlocks[unlockItemMap[item]] = 1; c) P. P1 O1 }' F i
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if g_debug: print "Kit unlocks: ", kitUnlocks4 ^5 u$ k8 Y* p# m, J3 M2 { z
#We do not yet support giving different unlocks to different teams+ w2 T6 q; Z, s7 e7 A6 T$ n! z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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