|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
) e2 X u5 M9 R8 L a 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:7 @8 ~: Q( h& W
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; m2 o! ?: a/ ~0 U# s
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 ?+ M7 f2 [, R" `0 x
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
) _6 ^* x1 j' B$ H
^5 G/ O4 {4 ` R6 W" u( k5 O6 {1 Gimport host7 G8 [9 i. Z2 z" \. b# `; e) T
import bf2.PlayerManager
" |- I c) I5 S+ z s& z. U- ofrom bf2.stats.constants import *
! [/ f' R- e6 |4 E" f" Vfrom bf2 import g_debug
% r" F& W6 p5 P/ ?! h" b; m' F$ M% [ D4 c
w( x( @" L9 B
- j A' _* U( K" s# map gamespy item ids to kits
- d2 X& ?' c& ^4 M/ t) KunlockItemMap = {1 T5 v( @% g$ a; G
11 : 0,
5 \% D" _+ \# x: E; D/ N7 h 22 : 1,! b0 ] t' {+ m# Q" o8 [: k
33 : 2,
9 E2 S2 W% f0 {- H' E 44 : 3, u) w0 r- y+ e' b/ ?
55 : 4,
: j R# Q* _7 ?! y) w 66 : 5,- ?8 B4 e9 G; F- Y8 [ h9 M
77 : 6,+ }5 R) r$ y7 _( T
88 : 1,' o) D3 A4 S! ] ?
99 : 2,
# h5 C8 y; }& @. _3 U 111 : 3,
) f* ?& j6 B; C6 Z 222 : 4,/ n6 {) p& T5 E
333 : 5,
# ]- O+ E' O, }" @ 444 : 0,
- Z {: j6 O1 B 555 : 6,( f) i" Z" O3 _. }' U
}
' m2 ^- j) o8 _; ?4 E6 `* d+ ^
. L9 x* d; Q7 H2 t" W vsessionPlayerUnlockMap = {}
% y( z- I! u1 J- c7 G1 o
2 b' \1 b7 b; t. G: d% q% }$ u6 j% v$ }
5 P+ a5 Y, A/ C# v0 T7 P6 F" c% E/ m) u) c& w. e
def init():
3 s2 r; d7 X, U, `% ` # Events1 K: K3 [4 @4 ]. }0 E* s
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
+ ]+ Y7 v! }3 ]( c4 L5 k2 `. F + ]( n8 b8 g0 i4 M7 k
if bf2.serverSettings.getUseGlobalUnlocks():
2 c: s! u9 d. Y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
6 J# G- Z& F- j$ N/ X
* E2 ~9 R" S5 S8 G) v1 I1 M! s R # Connect already connected players if reinitializing
@: x) C* s [9 _ for p in bf2.playerManager.getPlayers():9 U5 c! q2 b( f4 x/ J# M
onPlayerConnect(p)$ i3 j f8 X6 K9 N
6 b& q% s$ k+ c; Y& G8 l, l I7 z* e if g_debug: print "Unlock module initialized"
! ~, v9 N5 i6 ?4 B3 N* z; o2 A9 M
) G, ], } b1 r" d1 D
' ?% M/ U" r6 r% j: \9 p0 S9 |) }
class UnlockSet: pass
2 m [1 S# n: d+ |! A
/ s* A, `" ^. f7 N/ X. v
# G6 m8 c& e7 a ]! T# x X! }- Y8 O9 p3 G
def onPlayerConnect(player): i9 M. @, N# Q$ z! F& V
) j( I& z' D% p- c5 b; s defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 l' l+ r0 T4 p u7 j
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 S8 U S+ G, U
; i- u% R* n; Y- B2 r, C$ x* q
if not player.isAIPlayer():
& z* ~! |9 ?( H id = player.index
+ S9 B6 k3 F; ^ reconnect = id in sessionPlayerUnlockMap9 _, ?5 [! e& o1 Q. j2 \9 Y) v, L! Q
3 W+ F6 k2 E' g) U& F; T' E; U: R
# always get new unlocks on reconnect/map restart/map change etc
6 A& D# H$ k8 Y6 g: w6 } if reconnect:
5 ^* _% W5 V9 O2 _2 F3 U- m9 b del sessionPlayerUnlockMap[id]) r' P$ ~8 f+ F0 q6 d1 V0 y
- j3 R* Y; Y9 E+ \- ~& T. ?( M newUnlockSet = UnlockSet()# }8 B" V2 E* y1 B+ ]0 x
% S: \* B- t; ]' d. i. ^; l* _ newUnlockSet.unlockLevel = {}
6 o7 ~$ t; J( {- b( ]" f for i in range(0, NUM_KIT_TYPES):; E4 h7 L) Q+ N) J/ Z: p
newUnlockSet.unlockLevel = 0
1 K" n, ?& v! t, S1 X
1 f5 T4 s, h- J- U: `8 t6 Q& B0 t sessionPlayerUnlockMap[id] = newUnlockSet
9 i* O) n, D& V 0 @0 n9 E/ a8 Y9 q
player.unlocks = sessionPlayerUnlockMap[id]/ z7 y$ v% _9 a9 J- j. ?0 ?3 w
* K. d, @+ t( b# {: l if bf2.serverSettings.getUseGlobalUnlocks():; q& `9 I! e' F. F# O
if player.getProfileId() > 2000: 3 E: I: t# c3 h2 f5 s. I
success = host.pers_plrRequestUnlocks(player.index, 1); i8 v; u: e; D4 M
if not success:! Q5 V' @9 m& O; q) i% G* c. g
if g_debug: print "Failed requesting unlocks"
5 n& m7 a# X0 q! M5 S else:
/ M4 Y1 d, @0 p/ ^1 ` G if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
( e+ U; V$ {2 }: ^0 t, J
2 [0 T2 d' t- k7 q" Z5 ` if g_debug: print "Added player %d to unlock checking" % (player.index)
* l$ k/ m6 c( c/ ?, q
x: i6 o/ { i6 k
* A2 V4 c8 X; E) c9 G+ k& Y( p# B. b
def onUnlocksResponse(succeeded, player, unlocks):
( _0 |; X* h2 @& y) V if not succeeded:
& n3 z: q0 Q8 x- f$ { print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
- {+ o( Z7 o+ O5 k/ X return
: o( c9 j! r6 x7 w% \: B1 }/ f
, s2 N/ @ |9 S, g4 s. {3 q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
5 S, d$ ?; t" H, \) _4 `' H! y# }
) h/ @4 o# m8 Q # translate gamespy item vector into a kit-based unlock vector handled by game. Q* `5 B# j! |. u& Q" i& t
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% H* `5 L6 |4 S2 j# j G for item in unlocks:1 H' }+ `" E4 C9 f; C- m9 l
if item in unlockItemMap:- t8 [0 g2 |$ F% L4 O- U
kitUnlocks[unlockItemMap[item]] = 1) x2 H( d2 g) B! i' `5 B) n8 k
0 z. P: P0 [& g) x2 w
if g_debug: print "Kit unlocks: ", kitUnlocks% n. @. q9 I8 {; L7 k9 P! f
#We do not yet support giving different unlocks to different teams
7 S/ X, F) d8 }% A1 U7 _ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|