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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) * H+ B, d7 N# K1 n
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 N1 U# K$ s1 P4 F4 B8 C% n" A" F在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话5 |" v" a* |4 Q% F8 w4 R
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!3 Y8 ~% `) o; K; I( r
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
: J2 u" j- h; q( Zimport bf2.PlayerManager
* O% C M& `# w; gfrom bf2.stats.constants import *( U: e( S4 K4 u) ^) a! ~
from bf2 import g_debug
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; M( q% s% Y5 P0 _# u( ?5 O6 R, S. m# map gamespy item ids to kits
$ H* `7 W+ ^8 J" J$ C# K# _unlockItemMap = {( t% N- g# ~2 [
11 : 0,- S# h5 |- v2 U: s* r5 J" a
22 : 1,- @% c0 W! W- p8 H$ F2 E3 G9 |
33 : 2,
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66 : 5,
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88 : 1,4 a! C% x& R3 }" |" p
99 : 2," w. E: L- A4 a/ E: x9 I4 i l4 l
111 : 3,
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444 : 0,$ A& o. ^4 k- l* E
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sessionPlayerUnlockMap = {}
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* L& v9 x8 U7 V! `0 j# I* v6 Gdef init():
# ^5 b3 d( Z6 E1 B$ w9 M' o # Events
# n, X: ]; n! U1 J4 n& R$ c host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
+ X& E( F$ c- E4 H+ P3 O9 j" \ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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8 g' q+ X# r& } # Connect already connected players if reinitializing
- w F' o! {$ T for p in bf2.playerManager.getPlayers():
3 a, u# |& [# o$ Z0 W+ d# _ onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"0 z8 P P) m& }1 G
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( \" A) m$ ^3 H8 q1 }/ }class UnlockSet: pass3 R3 f- V4 |# ^- t
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1 `$ n: X/ U4 f, Pdef onPlayerConnect(player):' r! \/ O3 B3 B0 Y1 ?% n6 r0 {: C
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; {7 z, Y1 j! e6 T( P host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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# x- c$ |, ]/ b, A$ J6 r$ `% { if not player.isAIPlayer():; x- g+ ]* m' Y; v
id = player.index
) H: L$ T- e5 o+ G8 U1 p$ E reconnect = id in sessionPlayerUnlockMap3 K$ _* y" _ _: C) n& \; w- k8 Q
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# always get new unlocks on reconnect/map restart/map change etc
, i4 U, A* x* G7 q if reconnect:
% Y) U) z7 Q1 _8 G& X3 o. d2 ] del sessionPlayerUnlockMap[id]! m( N# p$ w: X8 h
. @3 t# m* f- w- C( Q newUnlockSet = UnlockSet()* V* F! d6 _2 w3 g- x% D8 D
^8 g+ [3 E& ~5 Q0 G( a7 h newUnlockSet.unlockLevel = {}& [: b* P) l" D4 K h8 [' s" V
for i in range(0, NUM_KIT_TYPES):* X! H" `+ {3 G3 j n
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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% \! ~) E) ` `7 C player.unlocks = sessionPlayerUnlockMap[id]. V6 R# q0 S Y
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if bf2.serverSettings.getUseGlobalUnlocks():
. L. r5 A7 c1 A6 ^( j if player.getProfileId() > 2000: 6 l0 o" S1 S1 s: g" W1 m! Y* U$ j
success = host.pers_plrRequestUnlocks(player.index, 1)' e" r: _! Y# R+ j. s; C
if not success:6 M7 v) D6 t- q/ H5 j6 A7 ]
if g_debug: print "Failed requesting unlocks"+ n6 @( E( E. q' ^/ t% B- K
else:
) S; h5 ]& g6 q& e) t if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 b2 {# W8 [& }: l: M9 ^* @" X
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if g_debug: print "Added player %d to unlock checking" % (player.index)8 y6 e6 @, [6 t( W6 B
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def onUnlocksResponse(succeeded, player, unlocks):6 w2 w+ }; B- O( ?$ J
if not succeeded:
4 ]4 J2 R; R( R! n$ L' E print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
& J! G3 ?$ C6 F) ^6 Z return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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7 v5 T8 q, u4 B% ?! b # translate gamespy item vector into a kit-based unlock vector handled by game$ z" E+ l) x+ Y3 B$ ^/ `' B
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! l5 r) }8 n) e4 I! M for item in unlocks:+ H% Q2 m" z/ y' c8 j; `
if item in unlockItemMap:
. Y9 z; ~) w/ c' C kitUnlocks[unlockItemMap[item]] = 1! Y$ p& z/ x4 P
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if g_debug: print "Kit unlocks: ", kitUnlocks" y* t% Z$ G$ C& [" v
#We do not yet support giving different unlocks to different teams
7 T: k( n8 M/ N1 Z% l4 D( }/ f host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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