|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
. {9 E. _ y4 b3 M3 \6 j3 u' E8 D+ E- b 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:2 A. x9 Q% ~9 l
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话5 d) H) w: c+ t( t4 g' p
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! W% m2 \7 L! q1 R* a5 m$ U( ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
; r0 {; B; k: {0 _$ l7 l* E; }) \' x' p
import host
6 t# o( G( U6 J( M8 P0 Gimport bf2.PlayerManager
2 r1 H# w% B- j; p3 F2 S0 C5 Afrom bf2.stats.constants import *) m/ M: P/ L/ K0 C
from bf2 import g_debug
2 k2 R6 i+ D$ o# x* r! q2 M
5 f# ~" K& ~, P% r( K: H+ A) X! ], z- J* I
8 k8 Y5 o, ?) d( D1 P0 G- b# map gamespy item ids to kits
" @* I+ ]& E- f5 @# tunlockItemMap = {
8 j$ C1 g& v/ Y. S6 Z 11 : 0,5 ~0 n0 h& l! ^# U `
22 : 1,
/ @/ |/ T/ _; \, I Y; h$ y 33 : 2, y. v9 f7 Q/ `! b9 |3 r, v7 r
44 : 3,
+ w6 _1 _3 `3 n2 o: h 55 : 4,- B6 d& L1 g* J+ v( \9 p8 s9 g
66 : 5,3 |# f! X, [5 s( C5 J
77 : 6,$ a! e8 }4 w% K* u" t6 T P
88 : 1,7 _# F4 D% U O
99 : 2,: t9 Q/ K- B p* Y/ @; V
111 : 3,/ e5 N- h$ u0 E3 [5 B# [' W- Q
222 : 4,
- q( M* Y8 ~% }7 b8 { 333 : 5,
2 {8 r4 F9 S" R' y$ {1 C( i0 e3 @ 444 : 0,
* [# q& o' @& Z; V8 `( {) l' L 555 : 6,
" C$ P6 R) Y% J. F3 Z0 z }6 [, |8 i$ ^1 h& c3 p7 A
4 t5 A9 G9 a4 fsessionPlayerUnlockMap = {}( @6 V9 `, m' l' m l
$ I% z1 [* l- b+ x( N3 |* t( {
; R$ V2 x6 m* M! j+ ~' q4 ?8 ~ W4 m, d# f( I
def init():
- x/ L4 r: T' X$ z/ y9 G; U; ~ # Events
$ V* W5 t1 t7 q2 z% S: N host.registerHandler('PlayerConnect', onPlayerConnect, 1)
p/ i& }; n7 d - l5 K% w0 a) A
if bf2.serverSettings.getUseGlobalUnlocks():8 O* A# o7 U. q8 W/ m
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
+ c. d5 F; X+ ~& ]$ u& i4 ]( K; H' R8 G0 [ Q
# Connect already connected players if reinitializing7 J+ ?9 S; t1 ~2 {: N5 \
for p in bf2.playerManager.getPlayers():/ [2 k- d; F9 O- y/ g$ i5 y
onPlayerConnect(p)4 ]+ C% P J* E9 F- U v* D. p
- q/ `! t6 f: x9 p
if g_debug: print "Unlock module initialized"$ S! L O) |' |$ t: i2 J: L; [# g
! L$ `' Q: E$ b. M3 c
) X- s7 @, C7 p& y
, @* y: Z2 c: B# Wclass UnlockSet: pass
4 r5 X0 _2 P- R8 Z
& c, {: Y) _: O& O& m. n8 j4 A* N; N; z% H
2 _- @- i% t% k# J0 o" a# Rdef onPlayerConnect(player):& S2 N& ^ n0 U" a1 l: u0 o
( Y2 d/ i k& F8 v
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 D: W+ G- [) S+ |; D: \: g host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) P/ p9 o( [1 F3 R6 j1 r. m
2 Q- D: C+ X5 ?
if not player.isAIPlayer():. Q- h, S9 I5 Z8 D
id = player.index1 ^. b8 J' ^1 U5 V& c
reconnect = id in sessionPlayerUnlockMap6 L, i, W3 |! t5 u+ y/ u W3 \1 t3 u
0 Q( F" w/ t! o" a # always get new unlocks on reconnect/map restart/map change etc0 n u4 P* N- O- L( l2 U
if reconnect:
, O5 f+ y, ~ N6 W5 [- ~4 W/ w del sessionPlayerUnlockMap[id]
C4 [. E, q- x) j& x 7 L* L, O1 M5 b1 m
newUnlockSet = UnlockSet()
' o% V& H) v6 y) p: K3 r/ Q$ {% Y$ ^# Q0 K6 A* l
newUnlockSet.unlockLevel = {}& c* `) g! f/ a5 @4 Q4 R I
for i in range(0, NUM_KIT_TYPES):5 Y# N. z/ [9 m& E" ^( I4 w
newUnlockSet.unlockLevel = 0
0 g( L' h. d ~/ J4 d3 [. J' u" o: n7 J A5 H( O3 ^- L
sessionPlayerUnlockMap[id] = newUnlockSet
' r$ |" d" Z y; U3 u, c
) ]- K5 E4 Y8 K$ e- | player.unlocks = sessionPlayerUnlockMap[id]
8 r$ ` i. u. R) ~) O' f9 X
0 Z# `# g! i; R' M9 _) I5 X if bf2.serverSettings.getUseGlobalUnlocks():4 S/ M6 B% B k/ [8 w( C5 q
if player.getProfileId() > 2000: 9 L$ [# H6 W2 Z) _$ I
success = host.pers_plrRequestUnlocks(player.index, 1)
) k/ f% Q9 j9 f3 b- c% H8 } if not success:
1 Q% @& x$ w1 B if g_debug: print "Failed requesting unlocks"
0 b) N/ @) `: M$ S' c8 _. A else:" q& q9 ^. ]6 ]
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. J1 P4 @) F' _# A: l
y2 g1 `) _8 [8 [& s1 v
if g_debug: print "Added player %d to unlock checking" % (player.index). R$ ]; I: L( s. c4 V
8 F- ]% `) K5 e4 i
7 \6 u4 E8 W. n+ X$ p% \. Z
& N `0 P& c2 b# q: I# U$ Wdef onUnlocksResponse(succeeded, player, unlocks):' q0 i0 W' P8 }5 f" ?$ O5 J
if not succeeded:# s, x; ?* O, a3 \3 ~
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# p0 w( I/ @( v0 D# n# S" D9 d* G! X$ ]
return* ?8 W' h9 r, V0 F
5 b" e! t* _) `6 q' d4 b7 ^ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
6 I! Y& d- {" e; ?2 m! F " L( l. v. {; j# ^5 L! i
# translate gamespy item vector into a kit-based unlock vector handled by game
8 a' ? G9 |+ ?7 y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! X4 F" E+ j- t' S# D8 ?% J$ B
for item in unlocks:
" O: x4 _4 s! S5 V! j0 a if item in unlockItemMap:
- J7 }, S. n2 S" |8 Z7 g: W kitUnlocks[unlockItemMap[item]] = 1
, a+ Y3 d& a! Y ! Z( c$ \: R! y7 z
if g_debug: print "Kit unlocks: ", kitUnlocks
+ P' U9 W0 |' G #We do not yet support giving different unlocks to different teams
0 l6 `( B+ C2 F6 s host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|