|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) " u) P" `1 o1 E
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 E: \; M& V+ r8 t' ?0 n. \在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 k8 z- K; W9 h, X6 r, z& X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- }: G5 t1 P$ ?& Y0 M最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
) B& G. g) Y4 d8 y% @! w8 d+ S) G4 k7 l+ T
import host
8 L2 T, Q" y1 q1 b! d* kimport bf2.PlayerManager6 D( K" Y+ W2 O1 o& k% w- f
from bf2.stats.constants import *
' F, S6 Q# S, [5 Bfrom bf2 import g_debug
1 c2 \/ L" a0 @! j# c- c$ `% O4 I/ Z
3 B# Z8 S& u3 l" e
t" v! V) k {* x, q# map gamespy item ids to kits
1 c: f9 G6 I Q, i4 s! Q7 F4 s; ~unlockItemMap = {3 S# I! D! T% A3 P
11 : 0,
' M& z. S# t* H! R# U0 k 22 : 1,7 {, k: D; D2 Z! }8 r
33 : 2,
6 M1 X) n4 X4 N0 z1 i 44 : 3,- u- R! }9 _3 k
55 : 4,- a! {+ E' Z1 C$ J
66 : 5,0 W+ [2 G8 h* m" o0 q
77 : 6,! H7 t8 p5 C. V
88 : 1,
% a- R2 M8 @' w2 U9 p0 @ 99 : 2,* ?6 l5 q! C% m4 `) H
111 : 3,( |' n5 C6 B7 y& t q
222 : 4,/ D4 f2 w' R$ ~, _
333 : 5,, s/ K& M4 b2 p$ H5 m1 Z
444 : 0, o0 y N0 s/ s3 O0 T* f, Z
555 : 6,/ | _1 w2 X" E+ j
}; X8 U$ H1 k1 k( }
# \7 s$ N& c# ^; psessionPlayerUnlockMap = {}
+ Q) U5 `! k5 \8 U) x0 }, g8 s7 r+ g
3 \: @. [+ `) y( {2 D5 e; l% \1 t4 n( _, U0 i/ D5 C* T; |
+ ^7 |" O. A% l$ N5 ~ Sdef init():' W) w* E) H5 t9 R2 D5 m
# Events
z2 n/ `" Q. ] P. A, C* \ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
; S f2 P' i, D; F1 _# E8 M7 W2 A 5 o7 K" ]: k/ J! |" j" e
if bf2.serverSettings.getUseGlobalUnlocks():
) J$ L; p( P) t* ^) M1 Y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 [2 G/ Z+ d( |# X8 C8 c% S, M3 H
7 l2 \" ~# U- e& `) ]- M
# Connect already connected players if reinitializing! }+ m" p, u3 l* {8 O U
for p in bf2.playerManager.getPlayers():3 q: o( P: d- ?9 M& q) ^
onPlayerConnect(p)5 f2 U# _: g7 z7 I5 |: T
+ X9 O$ ^; O0 h0 w( j' o6 d
if g_debug: print "Unlock module initialized"% T3 [/ \' B1 F( N, t. t
, F* d( b' \$ Q& l) s+ `- m& v' ?$ P$ V1 a
: }) R3 j: K( r' }2 K9 G5 S- I, _
class UnlockSet: pass6 w) M" T' H! o3 |5 P+ A, P7 V/ l
7 L. U# `% G) b$ g
& v$ j3 ~* l( f; r* `9 K' H f; ]6 C2 q1 _* a5 L: O
def onPlayerConnect(player):
2 F: K: g$ }& H8 M" [; G( U' B& x( V: L. o* S
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 ]6 [0 A. p. t, X host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! N& S3 A$ @1 g$ T
: X2 N! I# @* g& X E5 l7 Z5 h% X if not player.isAIPlayer():; Y4 v1 Z( q/ A
id = player.index
7 Q0 m |5 |- R% w5 O" r7 S0 r0 C reconnect = id in sessionPlayerUnlockMap9 w/ N& Q5 U. D5 {1 J
: d' Z: {! N; r$ ? # always get new unlocks on reconnect/map restart/map change etc
$ g$ V2 y, j) T6 d if reconnect:0 j( D5 K2 u) ?" ~* M
del sessionPlayerUnlockMap[id]
* y' M( ^( B. j; }7 |) d + ?: B5 R% b p& _
newUnlockSet = UnlockSet()
0 e7 f1 G9 a; I8 c. K
B8 d0 U& q$ n% k) N1 J newUnlockSet.unlockLevel = {}
. H9 P1 m, N* V8 `* B0 y for i in range(0, NUM_KIT_TYPES):
. R1 C0 X; K$ A" {6 o newUnlockSet.unlockLevel = 01 \/ N* D/ r& f
# J; |" A' v: M sessionPlayerUnlockMap[id] = newUnlockSet
- z6 H$ K$ s( H% V( S% O- z . I* L" y, e7 {' ^ Y
player.unlocks = sessionPlayerUnlockMap[id]+ B$ H0 }' S$ P! A
. Z1 g1 n" H. \* _) d4 \! p
if bf2.serverSettings.getUseGlobalUnlocks():
. l2 i' J' q. s! d/ [: T) z if player.getProfileId() > 2000: & M* @+ y& d3 H) U# o
success = host.pers_plrRequestUnlocks(player.index, 1)
6 A5 M# Y% S! H" P( l5 p T if not success:4 j; g3 T: f; G! c* [9 s
if g_debug: print "Failed requesting unlocks"
8 S( k- U+ i% Q- a) C4 J# B9 E else:
( \: ]8 T, b) G3 t: o; z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index, Y! B% [* P# p! ?) g% [* r
* y+ ]5 w; t' c3 F8 O1 o% s7 k
if g_debug: print "Added player %d to unlock checking" % (player.index), P4 M9 N% R1 q. R, c
3 s& t6 s3 n$ e+ K8 J8 q% i# d7 I
! L$ s) A$ R! r9 r' ~
" u: Y4 i& m# ~def onUnlocksResponse(succeeded, player, unlocks):
# ]2 g' o& C6 }- f( S" k! b if not succeeded:9 N- U# {0 h8 G5 J. @' Y- u
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 T. z |" y4 w( @4 r return
9 J5 v% \7 w% X# q
& }' k) l/ W' X% p # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 x! w9 o# ]/ g- E: s
0 D# Q; J5 K7 }
# translate gamespy item vector into a kit-based unlock vector handled by game( p) j' K( W! I8 M8 n, y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* W* E9 z: j( l# u8 Y( Y; C for item in unlocks:$ @6 d8 [- E5 @8 m+ E8 r
if item in unlockItemMap:$ G! J& Q6 A' O U2 k: g1 B
kitUnlocks[unlockItemMap[item]] = 1& Q" t4 M+ t, c
- L4 |- S& g. @' z! I$ u0 j) |
if g_debug: print "Kit unlocks: ", kitUnlocks1 f* x7 v( g: g8 x* P
#We do not yet support giving different unlocks to different teams
, W9 k, X" A9 l' C1 Q4 ^/ F host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|