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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 1 m. Y# L, Y6 z7 F
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( |6 B9 L# C* {- k) j1 M
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" P4 X5 W1 f1 W7 w4 A' h' h
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( w6 ~ M" U- [$ q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# f! R5 F! N4 ^& U9 |; i
/ K6 G0 z. L8 @* r/ yimport host
5 B$ O) j5 J" P/ L q. M. n7 _ uimport bf2.PlayerManager2 D. v/ w; r z6 a& s
from bf2.stats.constants import *$ X: p1 B) i* k4 {
from bf2 import g_debug
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# map gamespy item ids to kits8 L% \* T. ~7 x
unlockItemMap = {7 x* F4 ~- F& x# y; }: a
11 : 0,
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33 : 2,
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55 : 4,8 E- F0 t$ i' Z/ r+ M6 Z `
66 : 5,; P- i) a3 x m5 q
77 : 6,
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111 : 3,( }9 Q: b( `* M' t
222 : 4,
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444 : 0,3 C% T* b0 R7 A. a. @
555 : 6,2 H- \6 c, n: V* L- W, ~
}; o$ A9 h$ }$ H0 d
0 s8 n, r2 c# i0 j2 z& {, H, {, y+ JsessionPlayerUnlockMap = {}
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" e, _# n- x6 ]% v" x2 Cdef init():
! E+ D4 K# ~( B8 x) m9 ` # Events
0 P+ J- _" v2 p host.registerHandler('PlayerConnect', onPlayerConnect, 1)" s* w' _2 g2 u6 }0 l) u4 u8 m
. L/ G9 Z9 J- z4 c if bf2.serverSettings.getUseGlobalUnlocks():
- |* |: ~6 h. J+ E( y O host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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& w/ o9 `" x8 z* R" p6 K* v # Connect already connected players if reinitializing
. k; U0 g3 h2 Z" b; u0 N [ for p in bf2.playerManager.getPlayers():
: l6 t- a9 ?( k! {9 R onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"1 }5 c' P$ c6 B4 ~
# ]6 P+ |5 t4 X
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, j2 @$ }( y( b$ g) ~( u5 Nclass UnlockSet: pass
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6 n; r" c# @' h" d6 q5 V$ Ldef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) Z Y8 F" h3 N5 {
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():& z& c' X' a2 x5 T1 z
id = player.index. B% G! s" C: Y" p
reconnect = id in sessionPlayerUnlockMap
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3 m! g' M8 q6 B. @% W" H # always get new unlocks on reconnect/map restart/map change etc$ [2 }/ i5 l9 z2 H [
if reconnect:' _$ c; A8 m/ B9 ~
del sessionPlayerUnlockMap[id]) k. z c/ P# \9 {! |& t0 g$ p
. t' E' f! ^! m1 g: g6 K newUnlockSet = UnlockSet()3 T4 O% |9 m3 `' v* N( m+ F M
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newUnlockSet.unlockLevel = {}) ^. H* r. S( F# N
for i in range(0, NUM_KIT_TYPES):
$ [$ X! X3 P( a newUnlockSet.unlockLevel = 0
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# A3 k2 P; r; ?+ y6 y7 v; v sessionPlayerUnlockMap[id] = newUnlockSet
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1 K3 k) e" c7 o1 h player.unlocks = sessionPlayerUnlockMap[id]; T# J5 G8 x u" b; _, v- c! N
8 _3 N$ I( a7 F y/ U if bf2.serverSettings.getUseGlobalUnlocks():
, L6 S* _& v9 j' _2 ? if player.getProfileId() > 2000: # e0 t2 t( w! P3 S2 u
success = host.pers_plrRequestUnlocks(player.index, 1)2 b) } z1 j& D% |* R
if not success:) R- t. C6 N5 ?
if g_debug: print "Failed requesting unlocks"
2 z. {8 r9 l5 L else:
! y1 g0 |3 J9 R0 j2 ]) S; _ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index! X# ~$ ]) F2 T, W5 m
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if g_debug: print "Added player %d to unlock checking" % (player.index)- [1 Z* T4 _4 e& o* l4 z8 t+ b- T
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) l! }) H6 P4 Odef onUnlocksResponse(succeeded, player, unlocks):4 H1 F) G o9 P! g. D8 F9 H- g
if not succeeded:
, {" N6 s) g! c6 F8 i+ N( H print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! x" H" T, k; L
return
% g5 _5 x' v P7 H+ I7 J* Z! B$ g; b
" q/ q! C) k& k0 y# c) ?' E # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game9 F g0 B* u6 _3 u* Z- d. V4 \
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 S& [& U2 J2 E8 U for item in unlocks:
e+ T* g3 A& C# k5 J if item in unlockItemMap:
$ ~2 c; n$ p& w7 J- w( r kitUnlocks[unlockItemMap[item]] = 1; D3 ~* P; ^) x6 _5 W8 U. ~
, e1 B' u1 X! y7 Z. b7 ^ if g_debug: print "Kit unlocks: ", kitUnlocks$ Z: j) E. p% ?0 X6 I$ m
#We do not yet support giving different unlocks to different teams( d3 B8 N9 F/ ?8 Z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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