|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) / `$ J! {- i0 A- }
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ Z. t7 q3 W; O: h
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" x2 z- l" t: \0 D4 z$ ?5 ?( {8 Q: Q
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) w, h, w$ k6 v* h最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
. O) a: g: k) |# ?& }3 ^- p5 r( L/ m- n
import host' C/ t1 F1 C2 Z$ p, q+ u
import bf2.PlayerManager# |8 X: V' N _; q
from bf2.stats.constants import *) ~4 L0 m3 j8 y8 l2 I/ y) C
from bf2 import g_debug- }+ {9 {# k0 \) l |4 u B
% D1 H( O% u5 x2 w8 r$ P# E
9 g8 C" l/ j7 }5 F, L# T
: ~6 r+ T" D5 t# G, A8 ^( T! s
# map gamespy item ids to kits- S* n0 J# ?$ W
unlockItemMap = {: R! d% D+ M) D% Y. ^
11 : 0,
2 r3 @$ E* l+ O% n 22 : 1,0 k4 R- @% Y9 u9 l" m5 b( F
33 : 2,9 {1 I d1 V9 D& O4 F7 K
44 : 3,
+ x/ T) V" b; n, B* e! G# { 55 : 4,3 x' p k" P' {1 a
66 : 5,2 p% I y3 F6 d( {7 q# T
77 : 6,
# C% x$ ~3 B# H! p" o9 m 88 : 1,
$ Q$ b- f& e: ] 99 : 2,5 }; T n) {3 g8 I9 D/ U. x
111 : 3,9 M; R6 Q& z8 r# }6 r; P: e- o+ r
222 : 4,
3 `* l$ [( y7 f8 X$ i- ?% h 333 : 5,
( U% v& j/ W9 C 444 : 0,
9 \; f' w/ t7 V 555 : 6,
5 L$ X# V% ^3 t, V }
' g1 M4 X. v# V
5 T* R% {+ W5 u! e! |3 r( c1 gsessionPlayerUnlockMap = {}, \- F. O- @1 s- D# Z: z% _" Y6 K
i1 d$ Y& z4 O$ ^( ], K" b/ ?; O2 s! j! b+ ` D2 a
6 t+ B/ h4 ^- @& x
def init():& j* H0 x+ J3 n5 g$ q
# Events1 p6 z1 p+ N1 I) q' N7 A* @* K1 P8 d
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
2 H4 O, r3 C1 K2 U* e, I2 o
, c; Z9 O: L$ C9 g if bf2.serverSettings.getUseGlobalUnlocks():2 ~ E; y% z0 e4 f8 K6 _0 c
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( F0 C0 K9 Z) P/ A/ T
7 ^/ A2 I+ O5 L+ B4 N. m6 Q # Connect already connected players if reinitializing$ p) O4 x: U8 A( O. Z
for p in bf2.playerManager.getPlayers():+ l# p. p3 ?5 I) R9 }' w3 N3 s
onPlayerConnect(p), H6 x9 z: m7 v0 F% s. \* g9 t
% ?! _" T: ? `' }8 |. @* C
if g_debug: print "Unlock module initialized"+ f; Y8 Y: P# ~$ |3 E0 I- _( @
3 |. f8 S4 u H. D' t" ~0 J5 f& D
* Y0 E4 \& J9 j5 e* ^) Q! G
: l7 P; t2 p: r4 oclass UnlockSet: pass! w. m+ A' f- G7 r4 a
) G$ W2 {0 C" a$ [
+ T3 }6 u) p, X( I3 }* X) f
* _, W$ z8 P( e8 v: x1 C% B
def onPlayerConnect(player):4 y; P" m/ d; H( p5 j
; E" j6 K' |, v* U& W% U
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 }7 _" a& R7 U/ S3 ?* O* E host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
& U) g Z/ B8 X! j# Z4 Z- F$ I0 e" }3 A% M/ |/ D
if not player.isAIPlayer():
- y/ G7 S; R9 U: i id = player.index
3 n6 d2 T i9 g reconnect = id in sessionPlayerUnlockMap4 A: e; c3 g8 v/ N
% o: C5 _: A0 H* D( w, L$ i # always get new unlocks on reconnect/map restart/map change etc
+ G" i& G; A. ~$ h( z) {# l if reconnect:
I3 \4 H6 e, H- e4 ^ del sessionPlayerUnlockMap[id]# D! ?* ? i( N: U! ~# U
/ x" u& V- ^7 U3 ]6 H' ]; u- o; Z newUnlockSet = UnlockSet(): y2 m D/ G, h
9 K/ Y: L" C6 W; n! G* n# x newUnlockSet.unlockLevel = {}7 ?+ l ]' W7 X, S5 `( T
for i in range(0, NUM_KIT_TYPES):
6 S& s( w6 g; X! V, { newUnlockSet.unlockLevel = 07 N9 p5 W- Z P/ }
% `6 B0 q6 @; E! R( Y8 l- y7 N% O sessionPlayerUnlockMap[id] = newUnlockSet4 A" R. Y8 c" S9 t% b, `6 a- W
$ M4 Z# y: E; N4 H, M8 U player.unlocks = sessionPlayerUnlockMap[id]
' w, i" e/ A; W* p9 C& E, Y/ B- M U& A
if bf2.serverSettings.getUseGlobalUnlocks():* A2 t/ d. n, l, z
if player.getProfileId() > 2000:
$ v; V q. @( |2 [ success = host.pers_plrRequestUnlocks(player.index, 1)+ y' M5 w" T+ k" _. U0 I* s6 _" b
if not success:3 [" V* Y. C. i5 J, j( l
if g_debug: print "Failed requesting unlocks"! P- X* D G; [2 R- E5 ^
else:9 s3 _- }8 S1 J! q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
. D {9 ~0 X2 ~ 7 @# @- i- _! `" u# n% Q
if g_debug: print "Added player %d to unlock checking" % (player.index)" V0 A, C; \! Y) a8 ?& j8 W* [7 U
) B- y" Q3 Q" y8 H" X1 X$ [( _8 e" R7 K
. Y, t5 Q5 p( F0 y+ P- @
, |* b1 s2 e/ ~% d# gdef onUnlocksResponse(succeeded, player, unlocks):1 i# s" K1 I% O F! A
if not succeeded:' T/ Y0 x- e' G" @% U
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
) j# s! S# z2 K) w) w return) u) O1 I5 K; t9 }4 W' [% W
. Q% T+ [+ z% t! y' v # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
: v/ N l4 Z/ K* s8 W
- ] g! K3 C* Q" M2 P w w # translate gamespy item vector into a kit-based unlock vector handled by game
0 u# J2 ~8 L( q; D9 X kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 r: a& g# ?+ d, v/ \# N for item in unlocks:7 z' R3 `$ @" o( ^, H
if item in unlockItemMap:+ V9 }0 T9 Z% w8 X& V" F& [. T5 H _
kitUnlocks[unlockItemMap[item]] = 1
( ?: ]. e9 }0 c: ]( ~ & e4 O& d! |3 f) A4 z; H0 b+ G
if g_debug: print "Kit unlocks: ", kitUnlocks
2 M8 z: [3 ], c' o5 W7 c {' t #We do not yet support giving different unlocks to different teams
; {0 Z) O2 E/ y$ u: y3 V* Z- Y/ _ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|