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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ U p. s: v# N* t J
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" w& }. s0 Z$ t1 {在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ K) K. ]) E- Q7 T2 R7 x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) P" W# c6 T# Z8 G0 e- p, o+ g, w最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!# T+ U' } s1 U; ?4 ~# ~
$ f n1 O) j/ o- nimport host
% I5 h; W% l* o) Qimport bf2.PlayerManager
' C T1 l0 z0 f) S/ s* Ifrom bf2.stats.constants import *: v) t8 ^) p+ `; m- d: b: @" a
from bf2 import g_debug$ E' V! \' X" _* }# I5 A& N
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# map gamespy item ids to kits; a) r. L2 |* x" E8 ?; h, |
unlockItemMap = {4 Y K! G: u7 V
11 : 0,
$ S/ d# L# Z d; x' V 22 : 1,2 ]7 [0 v- L5 A& o% f$ ]9 W! Q
33 : 2,
1 g6 H- P+ H! F$ r) i4 P. C/ l1 W 44 : 3,; c+ P& f2 ~& W. B
55 : 4,
5 v* P- m8 l3 d- p! l 66 : 5,
- E+ O" r; w" F 77 : 6,( Z9 H1 O$ `( M. o3 @
88 : 1, E' ]( k' z0 L* T# o1 g
99 : 2,( b9 Z& A1 n* ^9 I
111 : 3," S- p7 l! ~- p! Q ]+ _' X4 V$ I& v
222 : 4,
4 n' G7 B5 G6 v5 N9 j/ |0 _ 333 : 5,
; G1 ^0 l3 N H, ~ 444 : 0,
% b+ ?6 ^1 g0 q4 }% Z 555 : 6,# j" d9 ^* R, t7 ~
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sessionPlayerUnlockMap = {}* l+ C; Z6 Y$ a& X8 \
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def init():( O; g& s+ \; u6 y! b1 T
# Events
3 O3 F& }- u& Y% \" k host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
* c0 A4 Q. Q7 w+ P- i- }# ^2 Y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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9 @# l1 m0 H- s; N6 Q0 [: I # Connect already connected players if reinitializing" @' l% q% P/ O) Z
for p in bf2.playerManager.getPlayers():# a5 i8 _: X I, V1 j
onPlayerConnect(p)
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! |% B' K. E: n, [: _4 q. a2 y7 P1 i k if g_debug: print "Unlock module initialized"
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; l1 d$ T! [3 i& H3 s$ A tclass UnlockSet: pass
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def onPlayerConnect(player):1 v0 s* f8 Z- @
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 o% B8 o- S( g9 X# {" i
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# Z, @' ?6 E! }& x9 G" _/ m
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if not player.isAIPlayer():
% W9 |9 i$ e, [5 @) l9 A( g2 ^ id = player.index7 P( r; C- O0 ~* J+ [: z
reconnect = id in sessionPlayerUnlockMap$ p3 J i0 Y! H
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# always get new unlocks on reconnect/map restart/map change etc( h- n' B: X& \/ h3 D
if reconnect:# K* t% {- A0 r1 A/ n
del sessionPlayerUnlockMap[id]
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- J* r& o) w# }" d3 _/ W& i newUnlockSet = UnlockSet()5 a9 u1 @& V: m- S
& h* ?9 E# ?8 _' M7 m newUnlockSet.unlockLevel = {}6 `! r" j! M4 D, ]
for i in range(0, NUM_KIT_TYPES):! c, o6 {; [8 f& W! C8 X
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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% E/ x( A `: b player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():6 M, D) O; x4 [
if player.getProfileId() > 2000:
3 @9 k: i! d9 C# f; }4 `1 q success = host.pers_plrRequestUnlocks(player.index, 1): ?8 v: ^6 C( \( f' j3 I
if not success:
% O6 w; ~0 I" H0 u$ Z/ |2 C if g_debug: print "Failed requesting unlocks"
- N2 C# }7 p# i9 t2 B! I! s& m5 P1 f else:
7 s: ], {' q$ T if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index! ^0 K8 N" n# a+ _/ N. A% F
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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2 C, A% `1 b" r1 _def onUnlocksResponse(succeeded, player, unlocks):
% H" `/ L' ?% A) ^ if not succeeded:
# x: `2 n! \5 `3 k' x( { print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 a( [6 q% j* X0 w/ M; q* h- b
return+ ]5 j+ Q& d: u- ~% c7 a
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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/ W7 o9 O9 Q/ `& L1 I' g # translate gamespy item vector into a kit-based unlock vector handled by game( G5 W; |3 T# |! |# e/ B- l! B7 h
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
y- M) K5 G6 v6 x2 t- N7 s for item in unlocks:
0 P& Z6 L' E7 [2 ?3 ]1 r if item in unlockItemMap:+ _: g6 i% q$ H2 T7 x
kitUnlocks[unlockItemMap[item]] = 11 J5 }( O/ U# ~( S3 A
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if g_debug: print "Kit unlocks: ", kitUnlocks! g% [- ~1 \5 t# N' _
#We do not yet support giving different unlocks to different teams8 Y5 L8 {) Y6 c4 z( e
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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