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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 t" p; U' P2 K, x7 }% I) o& {0 X1 v 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ ]4 M- `# u) g; t* c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" _# ]4 a9 e% [8 ~; T$ M+ V6 O然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& d( X4 J' z$ V1 B% z/ w+ r
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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' ?1 S# ^( T1 ]4 B- uimport host, b) k( p% |' Q) |, }% o n
import bf2.PlayerManager1 U+ i' V, |/ H K" L4 ]
from bf2.stats.constants import ** J/ Q% U; O7 B' o$ Z3 l
from bf2 import g_debug6 M7 a6 |7 w; h; X' H
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# g& c: Q5 D8 b4 \
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# map gamespy item ids to kits
1 M) k' s! C# IunlockItemMap = {
. }9 k4 Z3 B! g9 D$ u 11 : 0,: m* k4 O/ f' g$ s
22 : 1,
0 C" ]* ` l# v; [ 33 : 2, j# ^9 n4 y# |2 S/ @
44 : 3,9 l7 o6 ]1 w( \% m; o
55 : 4,
: R" t; |/ g; T% w6 p 66 : 5,2 T/ G2 s/ v1 H7 S7 l
77 : 6,
. x5 ?4 E1 U: S0 a 88 : 1,+ b2 W; m: E' I6 z
99 : 2,
$ S, E( k7 }2 ?* C0 t; X 111 : 3,
9 V( k: E) f2 ^* Z7 q* @ 222 : 4,
# g% r- k+ l5 C% N) ^+ d 333 : 5,5 x2 u7 D: l$ V9 [! z
444 : 0,4 Z1 u# S3 E: j. J4 e: @: e7 F
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():9 ?4 j6 o+ ~) e! e6 E
# Events
) `; ?. T4 h' k R$ \6 p host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
2 V+ s! D: l1 _, u* _ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 N, l4 h( f+ b$ F. j1 h4 p$ R/ N1 K6 V
: Q* J: e- L2 Y* U( Z/ _) _ # Connect already connected players if reinitializing9 u! @$ }2 \9 E d4 ]7 f0 u3 v0 G
for p in bf2.playerManager.getPlayers():
; k. V. V/ o" G# z/ p& h4 R4 m9 b2 }: g onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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+ W& m4 \# F% k2 K- G' W& |class UnlockSet: pass
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) c* _/ z- Z/ {! N9 c% adef onPlayerConnect(player):0 z5 b5 }2 n. |$ S6 L1 n% b: \
. j/ Z3 M- g! {; _$ L5 u1 w defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! y6 _8 K, q& e5 X7 M
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) K6 [$ R5 F Z- h) Q7 P+ J/ ~* Q9 l
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if not player.isAIPlayer():
) e# d- c; t Q K2 y id = player.index
. |' e/ b# s" M. e. s- {' ]" }# Q& I# l reconnect = id in sessionPlayerUnlockMap
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q8 B% T* E+ @/ a6 N # always get new unlocks on reconnect/map restart/map change etc
% D' v3 f+ Q C2 |, W( V. k# N& q if reconnect:
) t* @3 f" p" T7 u. x8 | i2 z del sessionPlayerUnlockMap[id]* o0 \' E$ ?* q; l5 k6 q+ k
7 K2 j! j; z! V newUnlockSet = UnlockSet()! ]* @; P7 }6 p j$ K0 m
+ b8 O9 O6 }- ]: e; S newUnlockSet.unlockLevel = {}
2 a) f. ]" C8 U6 | for i in range(0, NUM_KIT_TYPES):
& @8 F1 ~1 S% p" {) \' v3 j3 ` newUnlockSet.unlockLevel = 0
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3 }- x2 k7 Q" k5 G( ]3 \" x' V8 p sessionPlayerUnlockMap[id] = newUnlockSet
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/ a6 F; j1 D* S$ N! ^ player.unlocks = sessionPlayerUnlockMap[id]- J" C# W5 y; E2 _5 t) G
5 Y) V ]5 W7 p9 G0 |$ R; B if bf2.serverSettings.getUseGlobalUnlocks():3 `+ x. x0 o0 i+ r, E
if player.getProfileId() > 2000: ! R) y7 A# n! o( P( \: }9 s
success = host.pers_plrRequestUnlocks(player.index, 1)9 q) H" K2 b0 Y6 g1 P; S
if not success:3 b5 [1 Z; O# Q( ?3 ~
if g_debug: print "Failed requesting unlocks"& |/ e8 u Q7 x4 w8 I3 c
else:
9 u( ]" z: F$ n @4 b3 | if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index' O4 S5 ?6 E8 ~: y o7 B, e- ?
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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/ T( s1 S T" F% F: B5 \, a8 Vdef onUnlocksResponse(succeeded, player, unlocks):3 b6 h% f# R" \7 y0 t" B2 b, P! B
if not succeeded:
; N# v; m' l$ D9 w8 ]3 v F print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)* V- x+ e- y" E
return
# ~) }; { l" Q4 H5 T7 m
& Y& W" A- o6 M3 h # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game1 ~) n6 \6 e! t1 h$ N G2 c% ]& j! h
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 j6 h2 i/ a7 I1 H
for item in unlocks:
: Y: h2 E; L9 }: q+ X if item in unlockItemMap:
- T5 r) b* N8 {; ?4 K1 L/ Z kitUnlocks[unlockItemMap[item]] = 1
# \3 h/ [0 }, C' O& v( y 4 e0 ~0 v9 W' y8 i
if g_debug: print "Kit unlocks: ", kitUnlocks
! L8 y( | X) T5 G( `& J #We do not yet support giving different unlocks to different teams$ ?- m- U' V/ k, o' f* @( ^
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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