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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. U9 o( |7 T% C# F2 { 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:; v: D5 `+ b% O+ ]" c1 J
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. Y7 t& R0 u1 \" V2 f+ G然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) {* g1 n6 r% V: l" Q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' ~1 S7 n6 r: `& P: i
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import host l0 }& k+ F' r/ I/ J
import bf2.PlayerManager1 K5 U( B9 J8 e/ a# k
from bf2.stats.constants import *5 n% w; T0 I& g. {+ i) ~# `: ?; p
from bf2 import g_debug
% O# b' Q# m1 t0 R3 P
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# map gamespy item ids to kits3 a- K5 h9 G! e/ k/ w+ i+ V6 M
unlockItemMap = {
& d( v6 s" g* x; v& z8 e* w 11 : 0,
# S3 _6 J+ d- i$ D: ]; C 22 : 1,
" B3 p* y M" R7 K) D7 \. U+ | 33 : 2,# g H6 k ] J' p" r) ^. j
44 : 3,* Q; t" w+ I1 l
55 : 4,. M8 U, v) x+ n% _2 v
66 : 5,
' e- n2 G6 v4 n2 _ 77 : 6,7 ]' A. K. z5 W
88 : 1,6 _8 z' O: |2 f3 P$ i' D7 z* z2 U8 w
99 : 2,
: F1 u5 w/ W e 111 : 3,
# }8 O3 w- n0 @6 c4 { 222 : 4,& C: ?& u- _& F! R+ H0 M
333 : 5,2 B1 O" \9 q0 W7 ^4 m& g5 e/ {
444 : 0,
' v; P6 x( ^0 V: l0 s% r 555 : 6,9 }6 F( n; e, J: Y X) ]7 h2 F
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sessionPlayerUnlockMap = {}
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* t$ X3 p2 p. g
9 k8 \; w1 b$ V/ Y5 M5 o6 y7 zdef init():
! f4 J% }( o1 r' M # Events# N: T1 a8 ? F- n
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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4 W0 O% s6 k' K5 G" ]9 | if bf2.serverSettings.getUseGlobalUnlocks():8 E+ e. q) R+ r; {- t/ E# e. j; Z( n
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( L8 ?6 T' H0 s8 O$ D- t
/ f- b' ~" U E, p. J # Connect already connected players if reinitializing5 [5 T1 U1 G9 ?- c. A+ P
for p in bf2.playerManager.getPlayers():, R# J& U6 ^2 x; g% w
onPlayerConnect(p)/ X+ T7 ?* D# H. o
# \9 U# }% M6 u" a0 {
if g_debug: print "Unlock module initialized"
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1 m* Q; W K$ x% l" W# G S) M5 ?class UnlockSet: pass
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$ O/ u3 w6 t% Edef onPlayerConnect(player):
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0 ?7 _1 C: f8 A" n& ^5 B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ n9 f m+ U2 G t- x5 T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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" ]' M5 B. j9 P1 W& Z# Z8 J if not player.isAIPlayer():
! y/ S" h( `& t& x# o" V id = player.index3 \1 J8 }: S+ k/ {6 _2 J0 [5 ~
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
0 \3 L) F% B5 w0 u$ Z if reconnect:
" A9 @3 i$ I6 b( ~ del sessionPlayerUnlockMap[id]$ n% g0 h2 ?3 Z* ^! m/ ?
2 i. i. \6 S# F; ~1 D newUnlockSet = UnlockSet()' W# A8 }1 a7 Y' i: {8 v2 ?
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newUnlockSet.unlockLevel = {}8 B3 W$ d2 g* F0 ?8 {% D
for i in range(0, NUM_KIT_TYPES):
5 C+ t7 V+ S2 ]" E newUnlockSet.unlockLevel = 0
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: O0 R8 t" P/ ^7 T% x* Y4 H sessionPlayerUnlockMap[id] = newUnlockSet
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/ Q0 n0 \# o0 b player.unlocks = sessionPlayerUnlockMap[id]$ s8 _0 L0 `$ n+ `. x
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if bf2.serverSettings.getUseGlobalUnlocks():9 X5 f( x% P* @4 I+ d
if player.getProfileId() > 2000:
8 K* p0 s3 V: e# O0 G: n success = host.pers_plrRequestUnlocks(player.index, 1)9 m! a! m$ ~& l1 R7 Z2 F
if not success:
1 h: G7 n0 L& Y4 U) S if g_debug: print "Failed requesting unlocks"1 r4 ?8 q; n9 x
else:$ \9 d5 s. p" W
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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, i8 A1 o& J+ D. m% N* I# W' l if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):- D+ L! F) c2 ~) ^
if not succeeded:
! I/ F9 }0 L& c( W8 h6 n, ?5 q# D print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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% Y+ e& O; i9 D- _" N! Z3 i # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 m/ Q: v1 H1 R- x
5 {3 W% ]2 R. ?+ E$ V # translate gamespy item vector into a kit-based unlock vector handled by game4 s# W7 B* M* Z: {
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 m. i4 y- L$ p% L2 J for item in unlocks:
4 j! K- h0 ]# { W. g if item in unlockItemMap:
3 ]2 X8 S" x0 h1 z+ e kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
0 L) }; j. q" S l9 u V$ g! j; T #We do not yet support giving different unlocks to different teams( ?, | Z ~6 V4 n' M, I
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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