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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) k( A% c; [0 b( ?/ f0 _0 Z; h7 a
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:$ _3 i5 z% S- v9 E/ |. W
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& k7 I1 d' K/ X: P+ [然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" w" n$ G+ i8 j9 D' @: Q9 h
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 V" Q& A$ p: V' }
+ E- W7 F) U, {% bimport host
; n; \/ l& R$ ?& Z/ Vimport bf2.PlayerManager
$ v, C0 q- ]* y- L+ Xfrom bf2.stats.constants import *
; H* @: [; g: [- _0 ]from bf2 import g_debug
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% O/ {2 v9 h/ |1 U& R
& P9 I6 y. q* [% C% m) z& g* [) z# map gamespy item ids to kits: `( P- ~# `0 p! F
unlockItemMap = {
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22 : 1,
: [. b7 ] H0 {+ P2 X+ a! | 33 : 2,; [9 M/ Y8 c$ y6 M
44 : 3,% _- d# C/ y9 k0 v1 k% l! D9 Y
55 : 4,7 }% X) Y1 O" @0 _5 ?" i3 ?# K
66 : 5,8 m* K0 x0 w+ }- ^& H3 ^" f
77 : 6," x2 a- d7 \+ z' E* W' @# O
88 : 1,
4 }: m1 N6 p( _ a 99 : 2,
) r8 t8 x( M8 _7 c# C" _6 ^* [. U 111 : 3,
' N7 w9 W) Q _1 C; U! ]/ y4 Y 222 : 4,
: p$ O. ?: M7 f4 L7 [ 333 : 5,
M# E/ D: o8 |7 ?( T) k 444 : 0,
1 y! U; i* z3 X9 S/ e' l" D; f$ C 555 : 6," w$ H# `- f5 t6 R9 n* ?. [
}
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sessionPlayerUnlockMap = {}, l, Y, G, r; J R$ a; X
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2 y" i8 p9 M' g: J" ?, G1 gdef init():- Y% F) s9 y: u0 y9 o6 R" F
# Events
2 H: N' x" H' u- F host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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$ y4 s) E- K- t# M if bf2.serverSettings.getUseGlobalUnlocks():# ^/ {* k$ H; F7 V# C
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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1 M _- v& l+ w" c( ?7 o7 A; _ # Connect already connected players if reinitializing
+ Q+ l: D. m- Q' ^ for p in bf2.playerManager.getPlayers():/ X5 i# C2 Q* Z3 ? G
onPlayerConnect(p)
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0 s6 {7 e# ~9 s& j& K if g_debug: print "Unlock module initialized"
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class UnlockSet: pass; ~- c, b5 t* u; b3 {5 T
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# U0 I+ e$ e) P+ O' p8 j' l9 t
def onPlayerConnect(player):
: `/ _( a4 y" u
; S+ |/ a* r- \$ i' {- F; C8 M$ d defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" G9 h5 E" T( ?7 t# A host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 U' l0 v( M ?1 a3 C. }; B4 Z
% J" j" U( Y$ {# V9 H1 i! z# V if not player.isAIPlayer():- N/ a+ x: x' \5 H4 u
id = player.index
% e7 W6 H$ v' { reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
$ A% [0 V l% m1 k1 ]0 b if reconnect:9 M( e1 Y9 q1 ?# Z, W
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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& y3 g0 V$ v* [' c. {& P z- T9 X newUnlockSet.unlockLevel = {}& F9 W) P6 F1 E! a; m3 x/ j. N
for i in range(0, NUM_KIT_TYPES):0 q; `) a- d- H8 T4 r. u# z
newUnlockSet.unlockLevel = 0, B$ T4 R: D' g0 c- m& ?
9 B0 ~4 g, i4 x* D+ Y: i sessionPlayerUnlockMap[id] = newUnlockSet& D' Q5 `2 T# E7 _8 ~/ e" k
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player.unlocks = sessionPlayerUnlockMap[id]$ x8 D5 z. @9 ~1 a+ d
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if bf2.serverSettings.getUseGlobalUnlocks():7 A$ ~; F" T- |% i' T% j
if player.getProfileId() > 2000: H1 f$ p7 f& W( E) ^. i9 S
success = host.pers_plrRequestUnlocks(player.index, 1)
% ^) D3 `3 z6 I" p& \! s# |" i if not success:" r( r6 V/ I$ G$ \9 I! n7 ]
if g_debug: print "Failed requesting unlocks"
6 I. X4 i9 G% f5 K1 y* T z( D5 ] else:$ u) F. ]. W# A- o n9 N
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 J8 D2 H$ F4 y2 p
6 e& n+ _0 Z0 o7 G, @& b M/ ~9 I if g_debug: print "Added player %d to unlock checking" % (player.index)& K9 [: B: n7 B0 d
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$ D. \8 ^0 \- l7 Bdef onUnlocksResponse(succeeded, player, unlocks):
' T% D2 r3 h* B. [" J2 G8 P if not succeeded:% T) y. p# I% x6 ^. Z1 S5 h( T0 d
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) c7 ~7 d. ^9 A4 Q% ]
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# {% g) n8 p$ S1 T* {* p
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# translate gamespy item vector into a kit-based unlock vector handled by game
/ i+ V8 L, A' P7 G6 I kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ l5 y4 ] r! X6 e5 o( o for item in unlocks:
* ]! R% E" @6 R1 d# `; a$ i4 {7 D if item in unlockItemMap:
2 }3 p9 ^9 i: B: W7 s+ P% A kitUnlocks[unlockItemMap[item]] = 1
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! {% l- {7 W# B6 Y6 i" \# G if g_debug: print "Kit unlocks: ", kitUnlocks4 [9 A/ U9 ^7 |
#We do not yet support giving different unlocks to different teams& ^5 U H7 X" ?1 }* f& l6 T
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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