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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
5 z8 }8 P! _ A- J6 } 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 B/ F3 k$ E; Q2 Q在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
% _9 p: Q7 u% m然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: J$ p. W( W1 r% Y: y1 a最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ g$ U7 Y3 e( W K0 Z& F5 D$ H
5 C" Q/ b5 { ^& I$ ^& k e/ O4 Oimport host: s0 g0 l6 u* L) ~( m
import bf2.PlayerManager. \) a. C3 z, d) N# P' D
from bf2.stats.constants import *
& L% W8 y* N1 B1 |8 z* q! P6 Dfrom bf2 import g_debug( g/ s& Q& o! q; T" q
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# map gamespy item ids to kits
0 e# ]9 ^5 J- tunlockItemMap = {
' o5 I' u; K7 w( @6 }0 y 11 : 0,# d5 x `% A( [3 x
22 : 1,+ j4 v4 p$ J$ a, m% k
33 : 2,
- J; h" s/ x# `& `7 R 44 : 3,4 F3 I* F, W! v, {! D
55 : 4,( z4 q" a" R8 v P8 {
66 : 5,
2 l7 m7 [% t" L1 c5 {$ v 77 : 6,
; L: g# n" c( Y7 [7 z, W 88 : 1,( P0 }# ^+ h% o+ W
99 : 2,% H: c; p1 f2 ?; k5 y( W8 b3 i
111 : 3,
6 N$ `9 t; }6 D r( Z J) l) o: { 222 : 4,4 U/ B" o" Y& z+ R% S
333 : 5,
8 p d% m7 I h: H- D" o. O 444 : 0,
. Z5 U: l- { E4 l" p3 e4 ]1 T 555 : 6,
$ p+ B/ y1 |0 a! Q: i/ q }
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3 |- H) c% r6 K. [9 E( e+ {sessionPlayerUnlockMap = {}
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def init():
1 s+ U) c* X) I: W # Events
- E7 {. a( M8 g0 S host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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2 D, x9 _7 n* y6 V7 w4 A* N if bf2.serverSettings.getUseGlobalUnlocks():
( |+ r4 W O! E: \& h3 \" r7 Z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 m, c2 @) D8 ^3 V
# B/ K$ S9 \: f" C2 [( s# d2 J5 I, c # Connect already connected players if reinitializing
8 A$ I n1 T; q# R for p in bf2.playerManager.getPlayers():
" T' M& q4 r2 p& w% V2 E. v onPlayerConnect(p)
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+ Z& f1 l- T* V$ p1 `" _% N* c. G _ if g_debug: print "Unlock module initialized"
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* x% @9 L# M. V( {class UnlockSet: pass
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def onPlayerConnect(player):
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# Z* R3 _8 ^2 q6 G o defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' e( z) \2 W0 ^7 ~2 i U$ ^# w host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)' G4 S4 a5 H5 g- B$ T8 G1 @
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if not player.isAIPlayer():. N$ ]! _) ] ~5 Y+ R
id = player.index
9 @: ^7 _0 m w+ j5 ^ reconnect = id in sessionPlayerUnlockMap
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5 {; E1 `- u+ f7 w # always get new unlocks on reconnect/map restart/map change etc9 } L5 d# v0 J* D4 b* z" g$ e9 z
if reconnect:8 m) n/ C1 D6 q1 Q; Q' |: q
del sessionPlayerUnlockMap[id]7 U- J+ e" `! i. D' t' k$ _5 i/ K
. g- G4 K7 R! b# K7 x% R newUnlockSet = UnlockSet() F6 d6 B7 w Q+ C+ b9 ^2 k$ E. ]
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newUnlockSet.unlockLevel = {}3 Q- R5 F% {! d; O3 z
for i in range(0, NUM_KIT_TYPES):
; G3 {0 O: x( |, N, v8 z; M newUnlockSet.unlockLevel = 0
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* H3 y# H. @3 a) O! L) S sessionPlayerUnlockMap[id] = newUnlockSet8 u; G; a) f) D2 m7 S
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player.unlocks = sessionPlayerUnlockMap[id]/ H3 a6 E @' z& b: s, C
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if bf2.serverSettings.getUseGlobalUnlocks():
* G# k! D% R1 k/ L+ P/ h if player.getProfileId() > 2000: - \- d2 \% Q+ {, ~) P
success = host.pers_plrRequestUnlocks(player.index, 1)
; I- D. h q, h. w3 D$ J if not success:
( ]+ Y. c: g% c! v if g_debug: print "Failed requesting unlocks"
# P* Z& z6 U/ \$ y! i- f1 l else:
$ A, h7 C* d- F5 z& a: t5 \ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)8 U4 b0 e) A% [; |. c
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
& S! \3 v1 ^- J t return, \0 a6 C, f8 z( V! g( a7 A
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game" N8 H8 ^6 k) s3 w4 E' ?
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! k. k& b: F1 z* o5 h1 t. s for item in unlocks:. A: A" w. | x" B( e+ {0 W
if item in unlockItemMap:
- V+ d: u$ o0 y1 h/ X kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
$ E! b: i) @3 V #We do not yet support giving different unlocks to different teams
1 {4 V9 y8 C' A e7 M host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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