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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + W! m% `3 H4 h( w; }% Q3 t
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( A. x5 p3 b6 k* I& {$ {( q在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# r1 Y7 J. ]" h# G" e然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ ]* M8 b4 P% J0 S, G2 C最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
# F; @* s) s* t# Rimport bf2.PlayerManager
7 i. [( G7 e% a7 v8 Z e6 ]from bf2.stats.constants import *
$ K" @* w* M& m: E0 V+ wfrom bf2 import g_debug
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1 m" T7 S. U. l" }, r4 ?! q# map gamespy item ids to kits v- A7 z% R# Q
unlockItemMap = {
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22 : 1," |2 Y7 a& p, O4 Q- C6 D* \
33 : 2,' O% A3 X6 P% N& m+ ^
44 : 3,# x$ I0 e1 e' v4 r- E, ?
55 : 4,
" }5 V* P/ [6 ], J+ d 66 : 5,
; Q1 B& ~+ e) L, z) o8 y 77 : 6, l' z' g. Y# A
88 : 1,, H! ^$ I( H0 Y
99 : 2,
" J1 O. Y* a, U2 e; a 111 : 3,
# N0 _4 D* c% S8 b. i 222 : 4,
' {' D; @( x2 R 333 : 5,: J: n4 d2 y, h
444 : 0,
3 I( c9 W* @4 Q1 s" `' V 555 : 6,6 w* A% d& w8 j
}
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sessionPlayerUnlockMap = {}
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def init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ A- k* y/ }$ b
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if bf2.serverSettings.getUseGlobalUnlocks():
$ w- x N! F' q; B! S host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing2 u, V4 y7 u l2 M7 u
for p in bf2.playerManager.getPlayers():8 F4 f1 h: I% f. x! J9 x! A9 {$ m4 I
onPlayerConnect(p)
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5 h) w: q, M! @* _& [ if g_debug: print "Unlock module initialized"+ G% G5 E; C5 J2 K! U' i
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], B9 l: U& P `
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 x# A! ?% v2 K: x$ J+ ^' x
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if not player.isAIPlayer():
! ]! o3 `, I/ Q1 Y0 ~ id = player.index
3 e8 I9 ?$ `7 x reconnect = id in sessionPlayerUnlockMap
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: j- [2 K; g) u4 N3 z" m # always get new unlocks on reconnect/map restart/map change etc' H6 |5 [8 A6 {( p
if reconnect:
$ i/ x7 O8 r: f/ \' E3 w) b' |. { del sessionPlayerUnlockMap[id]0 p# C9 `, g6 M3 k
/ @3 _% F6 |) w6 g. b- t9 z newUnlockSet = UnlockSet()
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' r8 i! f* N& X- |% y/ u newUnlockSet.unlockLevel = {}
8 Z9 s2 _1 j' o+ F6 @8 { for i in range(0, NUM_KIT_TYPES):
& u$ _* H9 K; x1 H newUnlockSet.unlockLevel = 0
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1 V! Y; [4 n; m/ {# H" ^+ m9 P4 X) O sessionPlayerUnlockMap[id] = newUnlockSet8 R& M# u! s4 a" @; R; r3 m
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player.unlocks = sessionPlayerUnlockMap[id]# X5 T) | s: r% [2 h& u+ c
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if bf2.serverSettings.getUseGlobalUnlocks():& \( P7 t( d6 T: J
if player.getProfileId() > 2000: ) T# {5 _7 `$ n; _' g( z
success = host.pers_plrRequestUnlocks(player.index, 1)
9 c# d1 \5 ~7 c. Z if not success:
( q. \2 s/ s5 ~9 L: O0 m4 h if g_debug: print "Failed requesting unlocks"% ^" r1 V; y% \* c7 O
else:* {) ?' F) S+ `) |; k3 M0 g7 @
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)+ g& y) O8 n7 K4 @) @( r6 t
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game) X( G% L/ p. S5 A6 \' v! P
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: k* u3 l2 h$ @; m# U- D for item in unlocks:" g6 r: `$ P6 F+ _' c7 k" [# W
if item in unlockItemMap:
7 [# f1 e$ x( h4 H1 ^$ u8 ^; O, U6 h kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks9 }' Z( [* I. T( {: S) P
#We do not yet support giving different unlocks to different teams
8 ?" s2 U6 }% m$ ] W: ? host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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