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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 2 P" t% B# f5 N: R; _ F
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:4 ]$ [" i; z6 ~. E9 P: D
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 h( n& e! y8 U' y6 d- w然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 t& r* ?) c% ~最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( z# J3 U& i- {' g! F
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import host9 M* ?$ r' d- [6 h
import bf2.PlayerManager0 \8 |" B5 U% ]1 X; o
from bf2.stats.constants import *
. c& h( r' E5 Y; T. r7 afrom bf2 import g_debug
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# map gamespy item ids to kits
) f* R* h- L$ g4 U) wunlockItemMap = {3 f" {5 n q6 \
11 : 0,6 V+ V, a& [1 k. N2 ]
22 : 1,
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111 : 3,
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4 a. v" }2 W# e2 l 444 : 0,
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sessionPlayerUnlockMap = {}
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+ Z% D# P0 h. d. q8 T3 cdef init():
1 j# \! m# x, e8 | # Events
8 u5 |9 a; v& n) W$ C. f" V host.registerHandler('PlayerConnect', onPlayerConnect, 1)) u3 v% T9 A) r( b- t* |
9 ^7 O, L3 m3 u, R. d if bf2.serverSettings.getUseGlobalUnlocks():* y- Q* F8 Y3 v; W
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing! Y" k' u3 F* x6 W1 g2 h9 r9 b0 e
for p in bf2.playerManager.getPlayers():% `- q4 `) E; U9 E2 X
onPlayerConnect(p)
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1 z& s+ ~) Y' ^, K; |0 _* t: c if g_debug: print "Unlock module initialized"
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5 V4 s" f7 X: {6 Z0 I/ xclass UnlockSet: pass1 n3 u+ d M* J( i( f
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8 S7 s2 i- W2 g. U- g2 k3 Adef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
^+ e! ^$ a: \: M1 R$ a host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% v3 ]2 l! p/ k0 O; t5 k
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if not player.isAIPlayer():+ R0 b3 A' h0 x8 q: j' G2 t
id = player.index9 f M$ B8 Q% ], v8 j
reconnect = id in sessionPlayerUnlockMap& {" f2 E% k+ `+ D
$ o# V; v& `! D2 E, E% s4 \ # always get new unlocks on reconnect/map restart/map change etc1 \; R( v/ k) f% L
if reconnect:) s; r) X8 F/ d K+ D: n) ^6 ?
del sessionPlayerUnlockMap[id], g+ C9 S/ |6 Q5 z# r, ~6 X. C
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newUnlockSet = UnlockSet()
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# B3 Q. r, H. D5 a9 `: E newUnlockSet.unlockLevel = {}
+ A; T! Y6 e( a3 ~ for i in range(0, NUM_KIT_TYPES):1 V9 y8 h4 _: a& V4 H: n
newUnlockSet.unlockLevel = 02 u- `; D# t( E. f' ~# o7 x
8 E2 B# k/ u2 d9 O2 v( i4 d p sessionPlayerUnlockMap[id] = newUnlockSet0 K, X! m2 S7 E/ M
3 V$ D1 [) z7 G4 s player.unlocks = sessionPlayerUnlockMap[id]
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. }# s% D+ @( p if bf2.serverSettings.getUseGlobalUnlocks():
/ X) O$ p$ J3 Y) j& \, ?3 c$ c4 L+ \ if player.getProfileId() > 2000: ( O9 Y+ P4 w y; K. f
success = host.pers_plrRequestUnlocks(player.index, 1)
& D2 a5 v6 P8 d2 ~ if not success:3 W/ n7 R9 Z2 k/ s1 f
if g_debug: print "Failed requesting unlocks"
* F6 ?: M7 c5 t. _ else:
* Z8 ~+ f8 O% F/ J( } if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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8 v4 K7 b3 g) k1 C if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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) }! Y0 j4 w* h" B+ y" K6 g8 ? # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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0 B! d$ J+ o {1 L: W6 A& j # translate gamespy item vector into a kit-based unlock vector handled by game
& k1 r! E1 L0 R: n kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 S6 K" T P: B' y: f
for item in unlocks:
! K* O3 Q! |! H1 s# q+ q# { if item in unlockItemMap:/ _6 j- w4 w9 w/ T( N
kitUnlocks[unlockItemMap[item]] = 1# I+ T5 _2 ?- v
* ~ E; \5 R) Y if g_debug: print "Kit unlocks: ", kitUnlocks
$ ]/ \" |' W' u+ L7 D" }0 ]! b5 q. L #We do not yet support giving different unlocks to different teams2 P5 Z! `, ^( h9 R3 D* t
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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