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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ k9 F" D; p) v% c) q 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# }, F% Q, v5 o. E在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 s& R2 j2 ^6 a# s然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 R+ n `, U9 [! C0 @
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host8 |1 `/ X+ n ~+ N. I: R0 F9 t
import bf2.PlayerManager/ m6 E) E1 p! L. G
from bf2.stats.constants import *, _) [ Q" z9 R/ q/ q2 I$ a$ X& D
from bf2 import g_debug- l2 S+ ` P8 g
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' b T. I8 b. R7 u# map gamespy item ids to kits
* ]; @7 F, P/ @4 f% a, N! sunlockItemMap = {
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22 : 1, f# N: d6 J: |2 U+ P
33 : 2, [. J3 I9 }9 ?+ k; \, b- ?" w( W
44 : 3, O! d. h: Y1 ^, t; g }, j4 X
55 : 4,( p4 ]! h& ~$ f1 m& b
66 : 5,, i1 Z( R& `. k* J
77 : 6,
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99 : 2,6 n; K+ }- V1 b
111 : 3,
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) K9 [, t; k0 U/ Y. ?. O+ Q; I+ | 333 : 5,
# e* z6 {" A2 _; \ 444 : 0,( _! V, r; s' b9 u) P
555 : 6,: G. j3 T6 f9 Q
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8 M- ~1 }) {, @2 g9 h7 W- O# DsessionPlayerUnlockMap = {}9 N$ M8 U5 l7 B% a% _; A' s' I7 ^
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( s- v! }. a7 ~4 K3 r( v3 gdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():3 g: E! _: L, V; A/ i- Z9 c
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& f* _' i$ A3 A) k
. e0 g* y ^& |7 T: p7 F # Connect already connected players if reinitializing
9 Z, f( g; ~" u for p in bf2.playerManager.getPlayers():
/ c1 b& {2 A! g' b; m0 A onPlayerConnect(p)9 \8 K8 O' Q4 S9 x* W8 q ^
: G. z2 V3 q B. q- a0 E: u- }, d! |% E- @0 ~ if g_debug: print "Unlock module initialized"/ ]1 a7 Q/ b5 E- }5 ]
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class UnlockSet: pass
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# [) l5 n) m* i3 P# R t3 R. P$ U
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def onPlayerConnect(player):* y4 h ^/ r: o9 E3 F
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ @! D; ~" J8 l/ V
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():: J% s. @) w& ?) E& f$ W
id = player.index3 D* l0 }8 ?" \
reconnect = id in sessionPlayerUnlockMap/ d- g5 C- S) ~# {
9 k* f, L% X' w3 h. T" V # always get new unlocks on reconnect/map restart/map change etc
) E% X1 C, |9 B0 V# G5 K if reconnect:4 F6 p V( _ _$ ]- q
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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2 o& r# R! P" W4 ? k/ d/ O newUnlockSet.unlockLevel = {}4 l+ N8 l' p3 _" u4 z2 ]
for i in range(0, NUM_KIT_TYPES):
# }+ K! c }+ Q! `. I+ w- B newUnlockSet.unlockLevel = 0& x3 n# d1 j2 i3 C
( y& @7 c- w% u# j sessionPlayerUnlockMap[id] = newUnlockSet
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8 G8 U, s- z0 B2 W/ X; ^$ e player.unlocks = sessionPlayerUnlockMap[id]
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6 h! A V/ R% J2 ~4 B( Z if bf2.serverSettings.getUseGlobalUnlocks():1 R, i' d" k& y# f! j& P7 u, X6 W
if player.getProfileId() > 2000: 6 `( W4 Q: h- e# k
success = host.pers_plrRequestUnlocks(player.index, 1)
# y4 m% G0 a- E1 H' t if not success:3 Y2 q# a( F* D4 D: ^# g
if g_debug: print "Failed requesting unlocks" @ l- A% j. s3 k6 z9 {
else:
0 ]& L8 a1 b! A3 k) R3 c$ H if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 k( {% i$ y# i7 _$ c' K
! b4 v! z; c/ E7 _' w7 Y/ n if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):- f; z! M S! N+ l' j @" l
if not succeeded:; ~0 [* E. N$ D, Q: Y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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; q4 Y6 N. L" A8 j/ j8 M9 t. x # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# j4 v" c* z4 O$ H
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# translate gamespy item vector into a kit-based unlock vector handled by game
( _- _; J8 ]9 i% _ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* A! ^5 i" V- w" s# Q2 a for item in unlocks:8 ^, e2 s/ p0 m( Y3 O
if item in unlockItemMap:4 P; i) b! }/ U! W; u2 R
kitUnlocks[unlockItemMap[item]] = 1
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5 f. n: K0 G4 [ ^% F! h if g_debug: print "Kit unlocks: ", kitUnlocks/ y2 @7 \4 L+ ~, {( O) J7 _
#We do not yet support giving different unlocks to different teams1 _$ H2 o* a9 n/ B" K3 b! i. ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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