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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 s+ z3 m1 A; q7 }) R) ^ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' E" j; q( {3 u6 ?! S在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* u# q4 q7 r ~. P然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% r& u) k( ^4 p3 O6 M0 ~# P
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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7 z- ^1 ]$ R: B* @4 M# s. timport host( K' m) t1 m+ D7 d7 E/ i8 O. Y4 ?
import bf2.PlayerManager
6 r7 v% D. L9 Nfrom bf2.stats.constants import *) h* F3 c9 Z" U
from bf2 import g_debug
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3 g- |: l3 R3 b5 ?# map gamespy item ids to kits
( V# v) {) }- H$ e# {) i" dunlockItemMap = {
5 C) l+ M+ e, F1 e7 ]6 g2 ~ 11 : 0,
+ Q( S O$ W4 a 22 : 1,
7 N6 x4 V: j2 z% @$ T8 c" v 33 : 2,
0 b. @; T% R$ k) U& |8 b9 c 44 : 3,
0 L0 N) y# r1 j2 f" t' h% u; H 55 : 4,. U( F# r% e3 N: B" a2 i
66 : 5,
% ^8 U8 d; s: d/ k7 n8 d 77 : 6,
. v+ L1 o5 _0 [: C: p& K1 B! B 88 : 1,
% [: X6 g. u6 u$ @2 |$ n ~" K 99 : 2," @, H0 d4 N+ I0 B4 d2 Q
111 : 3,
) P1 j+ r# y9 t9 x: P 222 : 4,# E g: |3 C: A; h' ?
333 : 5,
) t) z$ \) e9 ?! }% ]5 G 444 : 0,
( \2 c; x# i" H; \$ C! f 555 : 6,$ G0 ?- R& _- h
}" l4 D* l0 U' r* c8 k
3 j$ A6 d- V$ j! Y8 `; q' VsessionPlayerUnlockMap = {}; s, C& G* d& ^0 ~% O! s2 H
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def init():0 j3 N C; Z) T( u# ] f; Q# v/ v
# Events
# |% w8 p( M( u1 ~& q# y( M host.registerHandler('PlayerConnect', onPlayerConnect, 1)5 i, u4 F0 G! N% w' m- P2 h0 E
$ }- R+ S# I8 F9 V3 l k if bf2.serverSettings.getUseGlobalUnlocks():
- i e8 ^# C" f' a host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 m; i ^( T( Q" N* `
5 I. A/ z$ g7 P5 \* I& f # Connect already connected players if reinitializing( z- M9 J: ^0 y4 B X0 W7 A; z
for p in bf2.playerManager.getPlayers():$ s9 i; i; H4 C$ R
onPlayerConnect(p)1 n1 g6 n" k; _
' u/ v% r N3 M if g_debug: print "Unlock module initialized". J& A- f+ \9 ?5 v
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, H4 s2 B" H; V0 y! X$ R+ _class UnlockSet: pass
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def onPlayerConnect(player):
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& E6 v; K6 R) Q( q- Z6 B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' ^* \+ E& K6 w: s) r2 W host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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2 X! C4 p2 K% \3 M if not player.isAIPlayer():4 y0 ?" r4 y9 E0 w/ x
id = player.index
8 L! ^1 d* p) c X reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
6 z P) c" z4 n2 f+ [ if reconnect:8 U+ i, d8 S" ?
del sessionPlayerUnlockMap[id]+ x! `0 M5 o- S; r7 L7 T
. N4 g, @" g8 k6 z/ D8 h newUnlockSet = UnlockSet()
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5 _3 Q3 i9 R" ?/ ^3 G H( ^. j newUnlockSet.unlockLevel = {}
. z% M0 z; p! H5 g for i in range(0, NUM_KIT_TYPES):" ~5 _" W4 Z2 s2 k& I
newUnlockSet.unlockLevel = 0" ^; u9 o1 v$ p! k
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sessionPlayerUnlockMap[id] = newUnlockSet
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6 e" b1 K7 ]. l5 V player.unlocks = sessionPlayerUnlockMap[id]7 `# a" `; ?1 l- Q9 _7 j; @# l, y
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if bf2.serverSettings.getUseGlobalUnlocks():
3 K" w9 Q* [3 W if player.getProfileId() > 2000:
2 {% F5 f5 m( v' V% x! \ success = host.pers_plrRequestUnlocks(player.index, 1)
1 l5 }; e6 E/ p2 s( c ~7 j if not success:: A# M' N8 h( i4 U$ ~9 i
if g_debug: print "Failed requesting unlocks"
+ v: o F* D' E! |7 B else:
" x/ x! `; \' E5 d if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
" }5 E; j9 c" \+ r 6 p! w" T1 s j, z
if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):: ~2 S: d# g# c% M, x
if not succeeded: [2 o! R/ f7 c
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 E" [4 f+ z" W2 m7 r; g4 n* C8 T+ k
return, Z8 f7 M# F, S: G' P8 H) q
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks4 f' z( t& t$ |8 j
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# translate gamespy item vector into a kit-based unlock vector handled by game
- _! Q2 T& }& ?9 ~6 _ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 N6 k9 p& B1 ~! \' F- ?' ?6 u
for item in unlocks:
& l$ J3 ~8 L) I* j3 I2 A; v if item in unlockItemMap:
) {% w% V# a) U# r# R& q4 _4 _& u kitUnlocks[unlockItemMap[item]] = 1- W. W7 q( o- ]2 z- g3 B
3 m" z$ ], ?& I. r if g_debug: print "Kit unlocks: ", kitUnlocks# z) v' G3 }6 `7 K( |+ _0 q
#We do not yet support giving different unlocks to different teams
R! G/ D# x+ K; Q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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