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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( c _& s" T2 @: z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 ^' A7 Z% X& m# {. u在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! B' E; @: K0 B3 O然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
# T( I9 o ?$ a2 Q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( o' E& C" C: \6 g/ ?3 @' h$ j" e
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import host
4 Y' m- Z1 g6 limport bf2.PlayerManager- P- \: K8 T- n
from bf2.stats.constants import *
. S5 n8 [. Z* w# h. Afrom bf2 import g_debug
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# map gamespy item ids to kits
* |9 O% q5 p3 k2 NunlockItemMap = {
% D% z3 Y0 J1 b% a: A: _ 11 : 0,5 s% q- L3 z/ ^8 G7 }) d& \
22 : 1,+ L2 V& {7 |; j" B/ o4 k/ Z7 M
33 : 2,4 u; h3 k6 N1 L, ~5 g) u
44 : 3,3 Q% P) T; J2 D% x, h+ S, Q
55 : 4,& J) f8 ]6 E. S- O. y, T. W
66 : 5,
, L$ c1 m1 c- a& d 77 : 6,7 o: B! Z, y. |$ ]
88 : 1,; K3 [. d+ j v& A# D% B
99 : 2,
! H! V T( S2 I 111 : 3,8 h1 O$ w9 a) x$ L9 D0 N
222 : 4,% u. W1 H0 p. n E8 U
333 : 5,
7 ]: v9 }! x- o0 C5 ~8 `, L7 B 444 : 0,
3 l( C6 t2 J& U# u/ w) w 555 : 6,3 a* d; u0 u" w; |
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sessionPlayerUnlockMap = {}
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def init():
$ H) m Z7 t% k( _9 Z- Y' B8 T # Events) Q% f4 Z. A I9 t1 o$ j2 C5 {
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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; o0 I. N9 `6 c% \7 v' J if bf2.serverSettings.getUseGlobalUnlocks():/ ]. k w& ]. `( Q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
% \4 o8 d- S0 d- p; t
- H0 ^2 w. X3 W$ a/ E8 E # Connect already connected players if reinitializing
% l: C5 h8 s8 L% ~ I6 B for p in bf2.playerManager.getPlayers():
: `- R0 U# A3 n* P onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"9 `: l2 G& A: O/ |& ?
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! p: o4 M; b, \! y' R8 \class UnlockSet: pass6 `3 W* O9 a: a3 X" V
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# }3 i) m/ J& B+ E8 b- g2 [% L7 {8 Z
def onPlayerConnect(player):8 t+ d1 U2 M8 }! \/ }
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. y1 z. u& O, W+ x0 ?0 v9 D7 I+ r host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():" C7 j' N3 R& i+ T' W" l4 j% o
id = player.index; R$ e( e& U# o9 G& R2 l* s, d D9 J
reconnect = id in sessionPlayerUnlockMap
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, z1 _: }# c- }9 d9 B # always get new unlocks on reconnect/map restart/map change etc
1 ~0 C- C m+ X: e if reconnect:
* O& P% G( k& p$ x% b! v+ }- o del sessionPlayerUnlockMap[id]$ o' C$ A+ M2 j& n1 o$ @( u
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newUnlockSet = UnlockSet(); ?4 e! Q/ i5 W" V5 S- h
; ~9 f2 [7 _9 X: O newUnlockSet.unlockLevel = {}
# D l6 ~$ R4 f H for i in range(0, NUM_KIT_TYPES):: W2 V! p2 }0 u* f, K, S
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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- i" {& z+ Z: h; \. Y4 R- c) d4 [% O if bf2.serverSettings.getUseGlobalUnlocks():
7 u& ^6 D. \3 F& R$ A if player.getProfileId() > 2000: _( F5 R1 R6 z. ^# H" u
success = host.pers_plrRequestUnlocks(player.index, 1)
8 {, s4 ^. _/ K if not success:
0 t% f0 p% Y# [# V$ } if g_debug: print "Failed requesting unlocks"; ` P9 e0 I4 Y& Q1 d
else:
/ ?) x' p/ T# a3 l6 [- P6 A' \ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 l9 }8 x0 i; ~* t f
. {9 b2 a+ q. d( s8 V if g_debug: print "Added player %d to unlock checking" % (player.index)5 `- D; ?2 x" C8 V' C) V8 K
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def onUnlocksResponse(succeeded, player, unlocks):+ F( O5 `+ R1 G+ L
if not succeeded:9 X/ q- w" q; G5 l
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
3 D9 ?$ H- I& K9 o$ c& S2 H return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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. f, Z* l$ A9 X( Q+ W( {" B # translate gamespy item vector into a kit-based unlock vector handled by game$ g8 |) v4 z" J$ M" e
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 E, L$ ]- V$ ?+ F2 O" O for item in unlocks:
; c3 G( m9 `/ Q% s+ X; N if item in unlockItemMap:
# o0 |; ~8 m0 [3 r h kitUnlocks[unlockItemMap[item]] = 1! d; o, v; Y) W
& f7 w. S; ?3 o# x if g_debug: print "Kit unlocks: ", kitUnlocks- x% R4 [/ o! K7 S T
#We do not yet support giving different unlocks to different teams% o M3 u2 k3 D% }! C
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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