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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
' B' f4 R/ I1 g- ~( \ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 B+ C; c. c; ~% h m' z3 ?' f
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
4 | L5 Q. C. i" Q5 q! m5 A然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 Y0 e) X0 E9 ?3 U8 A1 @最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" U/ k. |0 M9 I( W% e) y* ?
( K" M0 s5 x" [" gimport host( C% l' E: ~ Z7 [5 P2 p2 U" t
import bf2.PlayerManager. P% D& z& X6 k' S; A
from bf2.stats.constants import *
@. _' X1 e/ q) _9 z5 P! [$ efrom bf2 import g_debug7 X# i# n; g0 s* ^. j
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& N) [+ v Z0 O# ?1 F1 w# map gamespy item ids to kits
8 l6 K3 j: K/ ]4 M# Q# D2 x0 L tunlockItemMap = {
, @0 L! G2 z1 ^3 _- _7 P 11 : 0,0 x6 V3 b7 T' g, C: X9 c$ w: w
22 : 1,
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5 v& I* C' y& Q0 p9 ^% @/ ?$ y 44 : 3,+ z6 e3 U# `: |, p. H
55 : 4,7 J5 A/ t- ]3 P1 K+ P
66 : 5,/ a% @1 i- Z* a; @# z
77 : 6,
( @/ T7 D$ g3 t2 | 88 : 1,! c5 j- k0 J' x
99 : 2,- P0 p X' t/ g o$ Z! M
111 : 3,
9 O, G3 V& s0 G/ p8 Y 222 : 4,
. j) S- @7 f! s9 u: z: D! g# B( _ 333 : 5,
, b3 s, _) E% N 444 : 0,4 U/ u! c2 V. ?; \( u# e& }8 d
555 : 6,
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, [9 {" ^( G+ e) vsessionPlayerUnlockMap = {}
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# L7 P; P% j/ _
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6 F& ~! C5 [2 ^- y( T3 N1 Ldef init():7 I0 ~/ q- Z3 n# P
# Events
8 i' r8 H3 ^ J* Z$ {7 _ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 S% B2 k9 j6 g) B) K3 _ if bf2.serverSettings.getUseGlobalUnlocks():2 x4 |3 U Z% l V9 w: z: v7 M
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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5 }4 j+ R& ]" Z- g" Y$ x' ]2 U+ A # Connect already connected players if reinitializing
. N9 T5 u# |# ~) b for p in bf2.playerManager.getPlayers():3 r4 l1 f( X7 f G- V9 |/ P" p
onPlayerConnect(p)
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, a- \! ]: B0 x3 E1 P3 r$ ~ y if g_debug: print "Unlock module initialized"
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$ {0 G/ j. H i$ }, x$ R& a Rclass UnlockSet: pass. c' [' I" ]/ X$ m
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def onPlayerConnect(player):
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" l( F4 z0 i: v defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. C6 N8 v7 |3 q4 { _& S3 p host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)6 }; {: O E" K: \. j
/ U- a4 q; e) I2 k if not player.isAIPlayer():0 S+ |' w/ C7 ]% N ]. |0 `
id = player.index
7 K/ b- [- R: ]0 t reconnect = id in sessionPlayerUnlockMap
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& x1 `- I' {; M9 R. } # always get new unlocks on reconnect/map restart/map change etc7 C: g& q/ W; M ]3 u4 \( A) N
if reconnect:6 G( _( g% T% W3 j; h' y" s
del sessionPlayerUnlockMap[id]% L, x3 o, Z1 m; W+ N. d; T. D+ w
: V1 v/ ?% r5 I1 u% i newUnlockSet = UnlockSet()* Q% m# v0 h$ p
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newUnlockSet.unlockLevel = {}6 F, }" L% o$ \
for i in range(0, NUM_KIT_TYPES):
$ n6 J5 Q* c0 u" m& @1 V/ F newUnlockSet.unlockLevel = 0
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7 _: m5 D! `; s' _. p; A sessionPlayerUnlockMap[id] = newUnlockSet1 q7 Q- [* z" q8 E2 M9 |- H
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player.unlocks = sessionPlayerUnlockMap[id]# m0 j5 i1 }* M3 Y* A# m
1 q' e/ u* b$ y+ i! g if bf2.serverSettings.getUseGlobalUnlocks():+ E2 m" G, s: M, ?8 P' _% B
if player.getProfileId() > 2000: , q' l: S$ ^8 F- |
success = host.pers_plrRequestUnlocks(player.index, 1)4 A4 {# g" d1 z5 G" B* p
if not success:
+ S; f3 k3 s/ w6 O2 _! m+ j if g_debug: print "Failed requesting unlocks"" w2 Q. C# s$ t" B
else:
( f' k5 |% d& r7 a if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)0 _3 } ]# i8 U4 B4 C$ t
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def onUnlocksResponse(succeeded, player, unlocks):/ s: c; v8 {/ k' ~! ] b
if not succeeded:
+ Z. C& S! m, P- b print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
: x) a g# o4 t5 U& L return
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# m) J# I9 y8 h1 e; V* \# b3 ] # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game+ \9 L$ j, r- P, g D
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: ~8 d# \: V/ P# d for item in unlocks:
8 c( s& B; l% g" O6 F if item in unlockItemMap:$ S6 Y3 W* N7 ]/ n# c4 |- R Y$ R
kitUnlocks[unlockItemMap[item]] = 1
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# p- {/ X K9 u if g_debug: print "Kit unlocks: ", kitUnlocks
3 Z# x7 p9 d: v' v+ b# v, @ #We do not yet support giving different unlocks to different teams1 v7 I, n& i- m0 s+ {0 r4 |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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