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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* @4 w# b' H" H& R 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:7 R, V, u+ j9 V. S
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 h3 [5 ? a7 E% w2 v0 l8 O然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
6 Q3 [$ Z/ ^. T* u7 P. m& f! K; n最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
: c6 F4 e/ D' j- v: m$ I& I: vimport bf2.PlayerManager3 J* }) i% B6 [5 _
from bf2.stats.constants import *
$ u) J0 l- |$ Q4 h- \. y" C+ qfrom bf2 import g_debug
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4 r8 I; _$ h$ `# y/ E# map gamespy item ids to kits) ~" {* @. G2 q! C- n+ ~/ Y6 w- k& a
unlockItemMap = {
! p+ b+ F& N' t- o5 l) x 11 : 0,
( F' [7 @0 b2 O6 S 22 : 1,
! e% ^5 [$ b; U0 j1 [$ o6 a* y- u 33 : 2,
$ I: |- |, J4 i: r 44 : 3,- u7 W! V( u: }$ i* q
55 : 4,
2 J' `# _5 j4 v! T, Q% [8 E 66 : 5,7 w: ?7 ^* m7 ~1 i5 s5 E
77 : 6,, i7 E3 d$ w9 Q; b
88 : 1,
7 P5 n% E2 ~0 B6 j 99 : 2,* m3 [& x3 |+ o" p) a
111 : 3,( O5 [% r: n, s5 Q
222 : 4,
4 u# z: }: w3 O 333 : 5,
- O, s( ^; i+ v 444 : 0,: E5 ^& m! U3 T3 _1 V- ]; T
555 : 6,
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sessionPlayerUnlockMap = {}
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def init(): |9 q! Z* j8 o$ F! y9 `- S
# Events
6 C/ ^5 s' `* g; @% w host.registerHandler('PlayerConnect', onPlayerConnect, 1): R9 A2 M7 P! m/ k, B- G' O
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if bf2.serverSettings.getUseGlobalUnlocks():0 B5 d% \9 U& E
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ h1 S5 U' s0 i% x& w
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# Connect already connected players if reinitializing+ g7 b- [. B6 R9 w1 O; i+ O
for p in bf2.playerManager.getPlayers():+ L% y2 ]) A# g. X, h3 C
onPlayerConnect(p)& P/ m, V- q# l$ q0 Y( ~& A
: X# z7 ?4 X+ e: J7 P* A' F if g_debug: print "Unlock module initialized"5 f$ @: A9 S' b D1 m
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class UnlockSet: pass0 j6 z* O0 @- l- q, a+ Q
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def onPlayerConnect(player):* p! r! T$ f) j1 ^, M7 e% h5 k; W9 e
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 {5 S, b S6 C2 k" i
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():+ O! n. A! T8 U8 s3 M/ r( E
id = player.index' N. Z+ S4 o1 C& A+ x" Z! Z w7 d
reconnect = id in sessionPlayerUnlockMap, F8 S3 P. G1 g. a* D, F( J
9 A' p2 N4 ]6 A# z s, m # always get new unlocks on reconnect/map restart/map change etc4 G4 L8 E) H4 J% n0 B
if reconnect: d5 w( e5 f0 ]. Y: C
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()3 j$ ~! U/ e1 r+ }1 T% u2 q, C6 |
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newUnlockSet.unlockLevel = {}0 ?. y% F8 P( O- N$ I5 {
for i in range(0, NUM_KIT_TYPES):. _8 M4 [) K |- d
newUnlockSet.unlockLevel = 0% i7 D/ L4 _3 O% `+ C* R/ ?! h
5 i9 m2 k) Y6 i" ^ sessionPlayerUnlockMap[id] = newUnlockSet. L3 `5 M4 p6 B5 A% Y, m
- w" Q" c; f" p( c; T player.unlocks = sessionPlayerUnlockMap[id]
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4 p6 b+ [" o3 ~ n2 Q9 w; L if bf2.serverSettings.getUseGlobalUnlocks():! r6 I* a# O' X+ a$ _/ U
if player.getProfileId() > 2000:
$ c: @4 g, i( ^/ ?4 ?# l/ Z success = host.pers_plrRequestUnlocks(player.index, 1)% T* V$ A3 H0 E9 O2 W
if not success:8 _& E+ D4 H: k$ x0 L4 C+ Z& k( |
if g_debug: print "Failed requesting unlocks"
( p* P# |0 C4 N* g else:
" d8 K' P9 V( {0 F if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)7 x7 h9 r. s* ]
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7 V3 P$ A j: F- m! ^5 }def onUnlocksResponse(succeeded, player, unlocks):
. o3 n3 ?( i4 b- B, j! ~. I$ T if not succeeded:9 G. i$ e) Q% y* O' @% K
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- K( q7 U) } g3 N0 Q' L
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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! {) j8 B7 b$ o # translate gamespy item vector into a kit-based unlock vector handled by game5 z% ?! M* ?4 L% p, [
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* D" k2 w7 S+ i, t0 I- v0 G for item in unlocks:
3 l( s' C0 O8 @9 q if item in unlockItemMap:
5 k( k6 A6 q! v D$ u* } kitUnlocks[unlockItemMap[item]] = 1
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: H2 i9 J' w8 d$ j8 h6 C& d8 K if g_debug: print "Kit unlocks: ", kitUnlocks
" n6 c% D; M; p% I$ [6 Q #We do not yet support giving different unlocks to different teams
! J& k3 B3 ]2 | host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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