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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) c k3 o# g7 h. b. a" L3 X 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 p( N' ?; ^) ]* }1 y/ A4 }! T在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; O* ^9 A+ \* ~. n. K, P& }然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& V3 V* [. D+ z& [' b4 [
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! S# O8 ~, {: c
- q* h8 q% s" {5 ]$ {import host) H1 I5 D! w# E: G( u5 t/ n
import bf2.PlayerManager* K# V3 y" N: |; h
from bf2.stats.constants import *
9 \' W& n$ K( h# Z4 `+ xfrom bf2 import g_debug7 U0 k: [* {& M3 g
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+ ?; e5 @" l7 `3 `" {1 A0 q( L# map gamespy item ids to kits
) |' K! m" u C* Y' [unlockItemMap = {
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22 : 1,
9 k, V; _; b! f( S7 k 33 : 2,
3 s& r" J0 j; A5 ~8 D 44 : 3,
( s U9 S' `3 s& R! [1 O9 B! Q 55 : 4,
, o, V8 e+ g3 l/ R3 C, z 66 : 5,- {0 n1 ^0 j6 q
77 : 6,4 [ g# T6 A4 A9 y- @# v, i
88 : 1,
" \7 }1 R. I- N3 i: w( J* O 99 : 2,
2 y+ T% r7 M3 ]* F9 U! T( d% U 111 : 3,, ]$ [' x% h( j& B% e8 G- C
222 : 4,
4 D) A# B" @. w6 j1 f1 @ Z 333 : 5,4 G8 L6 @$ F2 F2 D$ D5 U6 I" w8 j
444 : 0,+ B9 G0 ~! i, ^
555 : 6,+ K$ u" U, Q' O* r- m
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sessionPlayerUnlockMap = {}& b9 y. K) }7 ] a ^+ l/ N
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def init():
% m* H" w r1 I* j( J # Events- {0 R; Y' I* T5 E: n
host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ l2 L" q) f" H2 N- c/ h
* F% B: h6 t9 k) ^" s5 u7 j
if bf2.serverSettings.getUseGlobalUnlocks():4 F: H. A! r3 m7 q" K- N) `
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)" r1 E, x0 s0 r, H1 h, T4 D4 G% ?0 y
( [+ D2 G6 w9 E* o S" ^ # Connect already connected players if reinitializing+ m/ f0 t Z& G* U
for p in bf2.playerManager.getPlayers():: h" S8 \4 f/ J+ _
onPlayerConnect(p)( V# P4 t7 x& {$ b
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass: r |( ^+ z8 |
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6 Q) U- D/ h8 ~: Ndef onPlayerConnect(player):% n! s5 }7 y- g+ O) a$ l: }. B
/ L0 |, n; B$ `" u8 W; d: c0 F defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 l! d, x# k s M) F- R3 B
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():" a% D3 X- `( G
id = player.index4 @ g( O6 i- w: M% s. H1 S C
reconnect = id in sessionPlayerUnlockMap/ k* w. i# `8 Q0 V# u3 k
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# always get new unlocks on reconnect/map restart/map change etc4 Q0 J) u; d: p0 A6 Z
if reconnect:& g. p( r/ d) D/ `. a
del sessionPlayerUnlockMap[id]
% T& k8 z' K$ c8 c6 p8 N* s, Y2 M
?5 u7 _% K2 s/ ~ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}7 r2 m1 s0 s% a/ Y0 z, C& i
for i in range(0, NUM_KIT_TYPES):( e% L' ?, K; c; a$ y- A
newUnlockSet.unlockLevel = 0" c$ }' c: E* V! a7 a
$ ~+ t* G- c! B! n sessionPlayerUnlockMap[id] = newUnlockSet
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- o, i% P9 m0 a; D2 K player.unlocks = sessionPlayerUnlockMap[id]
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* {, g% p$ {# F+ @* C l+ @5 l if bf2.serverSettings.getUseGlobalUnlocks():( ]" r7 ]" F. G- }0 G0 {1 t
if player.getProfileId() > 2000: % Z. C2 I: a3 d# x' n Y. K* V- e
success = host.pers_plrRequestUnlocks(player.index, 1)
* y% U2 i) n3 ^' `. T if not success:9 n; a# ~5 H4 F4 X+ q
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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2 J: z; N* Y: [ @, |% o: bdef onUnlocksResponse(succeeded, player, unlocks):& t% g5 z" }1 K8 M( \6 H5 h
if not succeeded:
q( D7 I' h3 D0 @* b6 s print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) X# w4 P: t$ F: r! L1 i
return' A! |9 ?9 |9 E" W
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) B" l% w9 q- x2 l9 a/ y
* K6 l+ o( q# J # translate gamespy item vector into a kit-based unlock vector handled by game0 W4 c% ^+ a* q, e
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; p0 x x e! R3 a! d2 y. U
for item in unlocks:
& C% e1 h2 n* C$ F if item in unlockItemMap:' c2 c( D9 ~, P$ Y0 A% r
kitUnlocks[unlockItemMap[item]] = 1# S P* @0 g1 B
4 G* ]- T2 @/ U) d- I5 J' q if g_debug: print "Kit unlocks: ", kitUnlocks$ y' g$ K: e8 ?6 L& i' q) o" I
#We do not yet support giving different unlocks to different teams
+ Z8 m" L2 I$ P4 y1 \: U host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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