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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) % x! ~8 M3 H$ z" ]& O( g1 t
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 R! Y" q D) j1 N
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# @8 O1 Q' F+ ]! g8 E5 {' O
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 j- G/ f. m0 p最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 H3 F$ ~/ ?3 j6 M$ l0 H) ~% Q
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import host7 d+ n) ~1 w) p/ [( H3 L/ @( B3 z6 Q8 Z
import bf2.PlayerManager$ u5 Y8 H: u' P1 t% z
from bf2.stats.constants import *9 Z+ y$ Y) N- _0 ?3 X
from bf2 import g_debug
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# map gamespy item ids to kits
+ U7 a6 u7 R- A% h: IunlockItemMap = {
( l7 P; R( ]7 A6 w6 L* u. | 11 : 0,
a2 W! y: c" N5 Q6 o- g, ^ 22 : 1,8 N; W. A1 V- x' W8 l
33 : 2,
1 k/ [0 y9 U% ]. G" {. C+ T 44 : 3,
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66 : 5,& f- n6 W$ W# C+ J2 J' O7 ]
77 : 6,+ J# b$ E2 T! R. V
88 : 1,
1 K0 ]1 n, E9 e& R9 C+ a 99 : 2,
^% d3 t3 \% ~+ \ 111 : 3,
" i) q+ b! ^* \, u6 ?6 @ 222 : 4,
# U# }3 o1 l/ {- i: j" Q 333 : 5,
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555 : 6,
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sessionPlayerUnlockMap = {}
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( H! K4 n! z, R. gdef init():
" x, e6 k- x: m9 P6 m$ }" Y; C # Events) E: v% W3 l* Z
host.registerHandler('PlayerConnect', onPlayerConnect, 1)& j0 b0 V- m, A* v. X
- N* F; s) ~0 y" a# { if bf2.serverSettings.getUseGlobalUnlocks():- j2 _! f" d* f
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# | x1 f/ N/ I" g" m2 }) E( g" G7 q
# Connect already connected players if reinitializing6 Y3 O( R4 S" q8 K5 [
for p in bf2.playerManager.getPlayers():
% ]& u7 A2 L% b$ x7 b: y onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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1 A8 s8 ~" I# W* C; G* \( g: Xclass UnlockSet: pass. [' a/ [, A9 v- F8 }! G
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6 Q8 W% @4 z. Y1 n6 u% ?def onPlayerConnect(player):5 K s% J: M" }' L1 p# ?
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 n( B+ p6 X) u6 H! r5 G' C' A
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 H. k0 o9 \* T' ~+ k3 }
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if not player.isAIPlayer():
$ ]$ n4 k1 W. p6 a: y1 y id = player.index
% o3 A# ?1 B$ ?0 G$ P reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
- I s+ e% _3 r3 U if reconnect:
: a2 H i" c1 v4 R9 r del sessionPlayerUnlockMap[id]' [; ^- p7 t' y+ P: |9 E/ F
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newUnlockSet = UnlockSet()
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& S) F4 A$ o; L w( H- B6 o( C. r newUnlockSet.unlockLevel = {}
2 A7 W+ y) `2 m( j: X for i in range(0, NUM_KIT_TYPES):
8 A* L' y& c3 | newUnlockSet.unlockLevel = 0
% `$ O# h: D W: r& B7 R6 T& [, }& k
sessionPlayerUnlockMap[id] = newUnlockSet# t7 l5 x x9 Y' h: L
5 [6 T: M! G6 z: m$ R; d player.unlocks = sessionPlayerUnlockMap[id]
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5 D# f, h1 e' X7 s" e! P! Q if bf2.serverSettings.getUseGlobalUnlocks():; m. {0 T+ i9 W$ d D! K. F
if player.getProfileId() > 2000: R# J9 b9 T2 E) t
success = host.pers_plrRequestUnlocks(player.index, 1)
" U2 w: Z( |6 W3 {4 ] if not success:
8 ~# Y8 [5 @9 |$ s: C if g_debug: print "Failed requesting unlocks": ~3 m! O; D; c5 K$ g) U9 I2 ]
else:
2 m/ |% U5 s% D2 _ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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! }- l; n7 c; E* b if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):8 O$ A; y; `5 @
if not succeeded:+ O# {, u0 z& p. [- d/ q$ W
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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$ a3 J# O; n" c C3 N& s5 e) ? # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game# P7 |/ r/ F9 z& k, l; s- l0 Y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! W, L- X1 w0 c for item in unlocks:0 L- j- I/ n4 m/ V
if item in unlockItemMap:
- ~* `" [2 O- v" I% c kitUnlocks[unlockItemMap[item]] = 1& k7 b, d' g2 h m: U
; |7 l) [+ f s& o8 D if g_debug: print "Kit unlocks: ", kitUnlocks9 Z8 | R1 r$ E3 ?
#We do not yet support giving different unlocks to different teams' o7 {6 d! Y$ n) h3 M* U% {
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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