|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
4 R# T, C4 C0 s# E" | 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- A( I. s$ q1 N! P* I
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ e" c5 p! t& x( i" H* e) Z7 Y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ w+ P6 g0 w! R, W& R, R最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! j2 t7 z; H2 i, I" a u
3 e1 d' c. ]6 [) W
import host
3 T3 g; y$ m1 S& A4 F- Gimport bf2.PlayerManager
1 h! T" e! |; O; ?3 }6 v! d* ^from bf2.stats.constants import *
6 T& E2 |1 [0 A/ v) O; ?from bf2 import g_debug
9 J6 R/ X& M3 z+ ?
! ^+ V6 c' J# K# o! t! u: ~) `6 x
7 T3 a: @. N7 d0 [" x6 _. y1 X+ M: S6 z' t6 h( R$ D- H
# map gamespy item ids to kits* }8 r8 H8 t* I/ ^" A; r' N
unlockItemMap = {+ P5 O- d6 Z5 x
11 : 0,
$ T5 G( p. y {$ X: c 22 : 1,' c$ w6 x0 c. W( G! q- o
33 : 2,
1 o8 T6 h- H' @% H: ? 44 : 3,+ K: X: ^7 g+ E# ^3 G" I
55 : 4,
& r+ z" S: v: Z3 H8 t; r! f8 u 66 : 5,
( K6 Z1 i* j2 c: P' `: b 77 : 6, N0 q- ?; p% F) z0 k
88 : 1,9 G1 q8 C: E8 R& b( d0 ~2 L
99 : 2,
$ O( M5 n- m& n; u7 k/ ?* y0 b% A 111 : 3,* [0 a- t ?- A# I' N
222 : 4,
0 Z9 j0 Q9 B! T' x1 h( p! } 333 : 5,
9 b) x! N7 R6 @: ?4 N: h7 f9 ?& a 444 : 0,8 j- r9 ]/ M3 \- h
555 : 6,( R1 L3 _. M% M/ p" Y
}
- c6 G6 ^. ^$ T0 q6 u/ m# s% D& @# D7 A4 n
sessionPlayerUnlockMap = {}, D( ~8 A! c+ d( k- U
- n; I! Q% X% P7 g
8 ~; ?/ m, D: E
& K: m. }+ K/ @6 Ndef init():
# L$ Q. X7 t1 K7 ?5 m$ \& X # Events
2 x9 s! l$ X4 q/ p4 S+ r host.registerHandler('PlayerConnect', onPlayerConnect, 1)
) \* ~: b- N; w) }- ~& j
' \5 {$ Z9 L* y if bf2.serverSettings.getUseGlobalUnlocks():
: G; [+ D# G8 j host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
N/ d' ~/ N8 I! A$ s2 \* k3 x
+ h, n* U3 r/ M& @: J' u # Connect already connected players if reinitializing; d7 g0 H, W8 _3 Q! ^" W) C u S
for p in bf2.playerManager.getPlayers():# Z9 o2 b/ v3 a* c) r
onPlayerConnect(p)( n: g& O! I# W; u) i
: |3 }$ d3 r6 c7 N. F
if g_debug: print "Unlock module initialized"6 F( W9 B9 F$ M0 A
^& |0 Y- l( _. n
$ Z3 u4 f0 _; l( M; V7 M4 k6 B. w7 H$ ]
" `$ w: }" c5 r) a6 ]
class UnlockSet: pass
^& ? [) G0 y1 p% T. B% Q3 H# H
6 o# K5 U3 B; b) ~0 u$ F! _! } x6 g S6 ~2 Y
- d! e3 ^" m) L, qdef onPlayerConnect(player):
; p7 B7 N' w8 L( |7 C& z+ K" J9 l
9 k. c! n+ r# V defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* W9 G, K3 A) c9 E U
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
E& @( |* Z9 N9 X1 r- J6 w1 j f3 t7 n* U* m
if not player.isAIPlayer():
- x6 |5 c* u8 B9 r5 N id = player.index2 j: l$ H0 H& U
reconnect = id in sessionPlayerUnlockMap
- e. B- m+ O$ B* W* ?( I! @ * g1 Z" v) r8 a
# always get new unlocks on reconnect/map restart/map change etc
6 l% h+ Z, b# [4 Q0 g$ P' n if reconnect:3 A3 d) S: h, t) m
del sessionPlayerUnlockMap[id]& s. k* M. [- i# y$ N. z8 Z( h
3 a$ I0 Z* x! t( Q' L+ K newUnlockSet = UnlockSet()
; ]3 z' v8 v7 \0 _( g" h3 ~1 k) ]) r+ q; Y
newUnlockSet.unlockLevel = {}
$ J7 I& ^( A; M for i in range(0, NUM_KIT_TYPES):, X; W7 @+ H9 B0 ?
newUnlockSet.unlockLevel = 0
8 i# Y* {6 W) Q7 G% z3 X; ]7 y3 s$ O) {* e) v* ~
sessionPlayerUnlockMap[id] = newUnlockSet
0 _' H6 V7 ?- t- B! _; x w ; P# R+ c% H- b8 q
player.unlocks = sessionPlayerUnlockMap[id]
7 t: @+ p/ A: d" n8 B+ Z
/ X* Z7 t' V2 y) M9 j if bf2.serverSettings.getUseGlobalUnlocks():; G4 [' |- q/ x( | E
if player.getProfileId() > 2000: 9 |: m8 c7 q- M# z( p7 l
success = host.pers_plrRequestUnlocks(player.index, 1)! ?# J2 j. Q& v: N* h
if not success:% Y' A4 X' S+ c, y
if g_debug: print "Failed requesting unlocks"
- I9 l0 n0 V" ^; Y! Q! C0 r else:
" P2 q/ z, i) S$ _& C if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 u2 `% z4 c, w6 o7 v2 X' d5 n
- _% ^% N% b. E5 L1 c" g
if g_debug: print "Added player %d to unlock checking" % (player.index)
% k) V I* a: d% g8 |+ ^3 d 5 v* A6 w* z' N5 B
9 I# l" s/ V0 R* v1 F; z7 Z
# C0 f6 r% S" E4 F" x; n
def onUnlocksResponse(succeeded, player, unlocks):
) ], {8 K* I. O L# v9 @) ~ if not succeeded:
1 |! ~8 {& |& M6 N& L& C; O7 j print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( J' Q: t1 w* K3 Q- u+ Q
return; V5 u/ j' w( G/ b; u+ Q
+ r* {% g- f2 A0 s5 u # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
7 I' ^8 c2 t! L
' \: Y+ z( W z; s! w6 @- ^$ \$ f # translate gamespy item vector into a kit-based unlock vector handled by game1 z, T/ S& n& `1 _. n
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 O, w$ z# c/ Y" T
for item in unlocks:& h! P1 [# H; d
if item in unlockItemMap:
f$ r2 U' S1 h+ c/ p' ? kitUnlocks[unlockItemMap[item]] = 1) ~% v: @9 }3 b" ~
% S/ n k7 x$ ^4 v0 k$ w2 f# l
if g_debug: print "Kit unlocks: ", kitUnlocks
+ k( k. }9 g! F6 b #We do not yet support giving different unlocks to different teams
. D6 p# w3 v2 {3 b- s host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|