|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
: ^( W4 {! m( ]4 H" [, u 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:( k# a9 t8 g! i/ H6 Q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' C" _8 Q( }, G s/ j9 R, r J
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 T% L* p7 }" @, r! Z- p( X' R! _
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
L. @& g# j" G# t$ D& K4 Z: }8 ]: `; Q" J# Y2 c
import host
: p4 ~$ a( y: L& Vimport bf2.PlayerManager
1 }8 L- X. f$ b7 j/ e3 jfrom bf2.stats.constants import *0 ?1 t7 N2 e* r2 E
from bf2 import g_debug
& H# ~- P, h% y3 v% i7 g9 Z
: g% g* o+ m; m k& F: s" {
4 N& w3 ], N" }, O' A
6 {' |3 y* u* E! n! X. z9 d# map gamespy item ids to kits, _* @1 w9 U* o
unlockItemMap = {7 C. x A0 o; R, k
11 : 0,
6 m; w& t% d: ` `$ ?+ B 22 : 1,! v! p( K# g8 E9 F$ N* h! {" y' P. G
33 : 2,
/ I- y8 i1 ^- o/ Z' w 44 : 3,0 c- W# N+ n1 z* \2 P' b
55 : 4,6 b# Q% e# A- q7 K* z8 F" T3 g
66 : 5,
# j) ]! o9 ^8 p$ P. c 77 : 6,
+ G1 N* R) ]$ I- ~% h4 Y 88 : 1,
* q w N, M" p0 ~* C 99 : 2,
& E+ H" Q$ u, n- x- M+ G 111 : 3,
4 u7 s0 f. {; W( m# d ] 222 : 4,+ z/ f2 @2 h5 e, O6 Y/ I
333 : 5,) D9 K1 k; ]" a4 \8 B( x
444 : 0, f$ _% w* ^" i3 g
555 : 6,# l# E2 Y9 w5 `; i) O6 i
}1 ~: {6 o/ L8 T7 E' ?* F
, V5 O$ I( |+ M9 q
sessionPlayerUnlockMap = {}% \5 G S$ k1 r' k( h# E
+ o6 z K8 x& n; b& t, H1 I
8 I. @8 ^ f: X7 t$ U
: f% [0 f, R% b6 o, z4 qdef init():$ @ X' Q6 P" {9 w' ~
# Events
% ~' \2 N3 W$ \9 J host.registerHandler('PlayerConnect', onPlayerConnect, 1)
% R! h$ k: x$ L! p2 x 7 ^% ]. N5 a/ v- E: r+ V& y% A
if bf2.serverSettings.getUseGlobalUnlocks():9 y1 c+ o; c8 g: H' z
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1). Q$ [ X5 v2 q( c
; \3 d) i/ ~# Y: C4 a, t8 j# k7 S # Connect already connected players if reinitializing
! P# U" C+ v& Q- }* k for p in bf2.playerManager.getPlayers():
. W- f, M6 U, j: L8 Y$ C onPlayerConnect(p); J _4 [& z! ? v6 E; \! h
0 A$ m8 ^. E$ j# f1 ?6 x if g_debug: print "Unlock module initialized"
1 l9 k0 X$ W( K9 _1 X0 o$ u9 r. m
; P# i+ \% V8 t) H: g+ R8 E* G! M& B
7 w* D! ?1 h5 n: Y; W: m4 h! u! r, K
class UnlockSet: pass+ S! W# g' g0 M3 ^9 G2 Z* y' C
0 n' @: }- M0 F3 t) M/ R) a/ J ]" C/ o2 U
9 C& _9 {/ E3 _. \& ~8 w) l# _* w2 g
def onPlayerConnect(player): ]( t/ P$ Y$ C( d
/ [. @9 `' y7 p5 m$ m5 w
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], v6 a+ E1 v8 M9 Y9 y
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
' X# K& D- m3 Z% @
% L* k/ L" p. c if not player.isAIPlayer():6 K" j- S' B! M% Y1 c
id = player.index
5 d a2 |' t) W( G( } reconnect = id in sessionPlayerUnlockMap
+ _, L8 x" k3 b. n0 s6 B* s l' X
- N$ i4 ~% k q) r # always get new unlocks on reconnect/map restart/map change etc
. [6 g- D" Y4 j if reconnect:" A& N' {3 m8 w' W# l
del sessionPlayerUnlockMap[id]9 a- b* S% w1 Q! h/ A0 c) ` ^
- n. s* _; g- H( o0 c4 d( q, `
newUnlockSet = UnlockSet()
' e' c# y+ B/ b4 v- k% u3 H0 I
newUnlockSet.unlockLevel = {}- @* R9 T9 u% N! l4 I$ t& s/ h
for i in range(0, NUM_KIT_TYPES):8 }/ I) _- j; P) j- g4 c) N
newUnlockSet.unlockLevel = 0
* h% `+ y1 I! N8 H
6 i. e( G; s7 G+ y$ z: V sessionPlayerUnlockMap[id] = newUnlockSet/ M4 \% A1 O; l$ a0 S; M0 F
. h+ t+ T% x, ^/ ]' m7 H player.unlocks = sessionPlayerUnlockMap[id]% S) H$ s) p, p7 z' J/ d
, _0 u3 d8 X) ~1 ~) y( T# F. W
if bf2.serverSettings.getUseGlobalUnlocks():4 K5 P) _3 T* j& D- ~
if player.getProfileId() > 2000: $ k) W- U7 {# Q5 Z
success = host.pers_plrRequestUnlocks(player.index, 1)" N/ G) y( O4 n1 u6 K' P5 A3 [
if not success:. ^ r( |& ]+ K5 a7 B% E
if g_debug: print "Failed requesting unlocks"! L6 B' x5 I3 `' l
else:6 J8 p+ }2 f; n
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
& s- g8 Z j0 {+ U7 j" Y 3 C4 j3 H3 o: }1 ~
if g_debug: print "Added player %d to unlock checking" % (player.index): {4 S/ Z5 U- @7 w8 O
. N& [' v" S, ^( m \/ ^' j3 z( Z- ]% ?1 N% k0 ?' L
" _& q; c5 Y: l! K5 O
def onUnlocksResponse(succeeded, player, unlocks):
5 L1 `, g; r4 D8 ~. K8 w if not succeeded:
9 f8 D. X# @( X+ k* R S print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( R7 E# e( w6 y
return
2 E$ ^- E3 o6 P+ O! V4 S
% }- a* |2 d4 Z; Y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
% |6 A/ @" K ^7 j# W# F6 D2 @/ ^ * j% Q( W' X" m) K$ }3 f1 P- b
# translate gamespy item vector into a kit-based unlock vector handled by game
0 N H( j8 h# _2 k1 E5 J kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 L2 L4 W" W$ m+ G
for item in unlocks:
5 C% {. J2 D# A+ p, U if item in unlockItemMap:
- W! K9 G: ?0 ?; S4 T kitUnlocks[unlockItemMap[item]] = 1! K. Q: I3 B9 B
" |* W5 B x, `9 d if g_debug: print "Kit unlocks: ", kitUnlocks
7 R7 S8 y# @9 }9 A; _* ~ k #We do not yet support giving different unlocks to different teams
% {. C$ Q* R, w( g3 C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|