|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 2 V1 A6 S# G$ g' K0 |
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:% d6 j, @) _9 s
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话( b( N, d; A: g' P
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 P9 P# z v' _9 N. f6 d6 Z1 |
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
. f+ k$ F; j2 \6 l; b
* ?4 t6 P1 M/ p; f" |9 a( Vimport host# R$ p+ k) \( \4 M% c# b
import bf2.PlayerManager3 b3 K9 r1 o( R
from bf2.stats.constants import *
4 M1 G, a5 X, mfrom bf2 import g_debug
; i9 Q$ `/ T/ l1 J, ]4 K+ H5 a% Z' R/ k
; y* N8 K4 E" T: J
/ J2 q2 i. P, V1 T* d- @8 Y# I
# map gamespy item ids to kits9 Q& U F! N: l9 i: G% } h- M- B
unlockItemMap = {# c$ C) d8 }) ?+ q4 i+ I# s
11 : 0,4 B! u" z3 v2 i' `. Z
22 : 1,
6 y% D5 c5 L( J) v% `2 B8 Y, X 33 : 2,
- X2 `0 m$ t2 x4 v/ l 44 : 3,
2 Z. Z4 Z J* j$ m# K6 S6 w4 m 55 : 4,
2 `$ }0 v; v6 S" o5 k* s- g 66 : 5,- P) J& f1 n9 y+ i- n7 W9 T4 I
77 : 6,8 D6 G; C( f% ~+ k
88 : 1, D7 {$ i! P& c0 g/ `" u
99 : 2,
% X0 L# z7 O! _0 m1 O" j3 x6 X4 g 111 : 3,
) N0 G" @; F: @ 222 : 4,
# z+ O B4 M9 N% ^ 333 : 5,. e8 H8 Z+ }: j+ Q
444 : 0,
/ n7 _# J6 E" ~6 f- C 555 : 6,, v9 v3 H C/ w# p" `8 O
}$ o$ q/ B4 N5 ]! a
' [6 f; k* a3 UsessionPlayerUnlockMap = {}1 Q& }. ^$ |% L+ u* I4 F6 ^. i
; a1 \' @4 |4 _; {0 _- j0 I
3 [; g6 `* h5 d) [6 N2 V% `* k2 _6 Y
: `9 R1 Q t/ s: R$ \' zdef init():
9 a* q. i' E0 `4 X' X' n # Events
4 `! r0 x) W& l, ~ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
. K( \# ~) |# m: `5 x
2 d1 w4 i M) G- } if bf2.serverSettings.getUseGlobalUnlocks():# r( |; n3 v- G
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& W9 e: v! H2 j1 z O
* i0 p, G. R6 | n, S% ] # Connect already connected players if reinitializing) w9 C `0 V/ S4 i& k" u
for p in bf2.playerManager.getPlayers():
7 K7 R) q s. I1 L onPlayerConnect(p)
, r* o2 ~+ N' I& t- a" M
& ^; z2 v* n7 m: ~( @- J7 Y* b0 z0 ] if g_debug: print "Unlock module initialized"* s+ |. A7 H$ u( k$ n% k
" o6 N# K2 a) ~% \
6 A5 |6 Y9 E2 a! X. f" H3 z8 Y
i5 W) ]: n7 b$ _- W
class UnlockSet: pass& T2 b! E$ w0 q* A; z3 l# U8 T
: v( z) V8 z: o7 m- s5 t
; x( k' Q2 ]4 e% f. m9 W5 C* n
+ k3 z% I" Z/ T" O5 rdef onPlayerConnect(player):1 K \# ~3 @& R
2 @; j4 A7 f& r. I+ \2 X
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ D7 e9 J; ^! g+ c+ X! z- ^, Q! l
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
& z+ |8 {" X6 N% S4 n" I) [, H3 H
4 C: K3 D- |. n9 W9 F if not player.isAIPlayer():
3 u$ W# @' l& ?4 K id = player.index
6 n& c5 `: M! w" Y8 T# ]+ ]3 Q reconnect = id in sessionPlayerUnlockMap
' h1 K% W/ W3 r) e# e" x* t( F2 r3 W6 j: ]
% V5 g- }7 V: r0 n: H3 B# [ # always get new unlocks on reconnect/map restart/map change etc
; `! L1 ?$ z2 j if reconnect:
* r6 p% M* u8 `; u9 V! Y del sessionPlayerUnlockMap[id]
( X1 c4 O% U5 r" f1 L
/ {' O* g' v, t4 N. v( U' F newUnlockSet = UnlockSet()8 ]# ?/ t4 y9 [
: C' W9 O' h1 S6 N% K# a newUnlockSet.unlockLevel = {}
( M7 t1 N @" M0 ~5 o for i in range(0, NUM_KIT_TYPES):& G I! [* b- p2 e$ s
newUnlockSet.unlockLevel = 0& Y% o6 L+ A4 w
. O7 l. t* n/ z. L& S/ N sessionPlayerUnlockMap[id] = newUnlockSet
( Z7 W+ l4 K2 K1 K( X# ~! t% ~ 2 O' d! m; C4 d* k! }2 { f U3 B
player.unlocks = sessionPlayerUnlockMap[id]
1 I8 `5 z6 ]: ^
+ I: f) n$ J; r1 O5 V if bf2.serverSettings.getUseGlobalUnlocks():6 A$ u+ U2 T+ y' u
if player.getProfileId() > 2000: * V! W/ L, [' z. f. h( D5 i
success = host.pers_plrRequestUnlocks(player.index, 1), q2 X5 \2 m& Y+ I
if not success:+ I' c4 C# w: K' R+ L1 {$ k
if g_debug: print "Failed requesting unlocks"( r; @9 t5 h; S+ e/ ]
else:
' ^5 }2 p- H; f5 u5 n, {( r5 J if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
) x( E' j$ w* h; X" b" r) |+ M
6 o, q( Q3 s1 d! o if g_debug: print "Added player %d to unlock checking" % (player.index)
4 q' X9 g# ]2 D
' ]8 _) A0 ]( s 8 K; Q6 g0 a, b
! t% Q8 n j/ R% t3 Xdef onUnlocksResponse(succeeded, player, unlocks):. y* d/ ?% @. s
if not succeeded:
8 N" w6 L1 A3 j3 g$ N print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ l8 p# y U! M- }+ J
return
0 ` `7 H8 y8 g7 x 2 ^: m2 H9 C. p, e$ v
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ Q B D8 ~- }5 J6 \. d) j
8 X% ]& Y5 W' G* D # translate gamespy item vector into a kit-based unlock vector handled by game# \9 y0 X& j0 x }( K1 r% {1 q' R
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; H% `8 x! A9 {2 y- K for item in unlocks:) I& b. b* R6 J; a, I4 E' a# V
if item in unlockItemMap:& y( Q4 d, P/ j+ V2 w5 c
kitUnlocks[unlockItemMap[item]] = 1
! {3 Z: r9 ?% T, m! }
3 k! I! [ _3 e, l if g_debug: print "Kit unlocks: ", kitUnlocks3 l1 G3 P5 j/ g0 P3 R
#We do not yet support giving different unlocks to different teams4 h4 W# m5 _# q* x0 J
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|