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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . y) y! @, A$ q/ |. Q3 N6 X9 F
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 x' ?5 V2 Q' r9 X/ l2 L在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 |8 B+ j z `6 C( Z! z8 A' |
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' s) L3 F# Y! }& k; D( N* h: R
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 L1 U8 c* V& U; R& E# h v4 S
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import host
/ _$ Y: M, l$ v" E7 G+ Dimport bf2.PlayerManager4 \# o# R/ h" t9 W" Q
from bf2.stats.constants import *: G- `: A9 V' P6 _) _: L" A- A" [
from bf2 import g_debug4 A* y; e! m0 \! q
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# map gamespy item ids to kits( h' r8 ~% N$ Z+ `8 p
unlockItemMap = {
# k5 D1 e# @( A 11 : 0,
9 w+ j8 [" n& Y' z 22 : 1,
( P. V! i" W" W( b# _2 Q. ], ^ _ 33 : 2,- g( A; U! J2 x* ?# |4 R* p! N7 ]4 R
44 : 3,
* ?: [3 g' `) D5 _+ J4 _ 55 : 4,2 X% @8 U- R9 X
66 : 5,
$ ^! r9 R, s- L! g0 E# C& o 77 : 6,
% D5 {2 A# l/ [5 c# D! ]9 Y0 @+ Q( c 88 : 1,+ ~+ U3 q# t4 G( b3 f o3 m9 o
99 : 2,0 Z# ` Z+ I! I( y" f/ e
111 : 3,& N$ |- g- ]/ a% C/ H6 L4 \" r' h
222 : 4,
/ t* g& j. U9 q; [ 333 : 5,
, e. [6 L3 m, u: m6 g, e 444 : 0,
: D3 m; p* s4 E5 j- B 555 : 6, d9 H# S' H5 p. o# u
}
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sessionPlayerUnlockMap = {}
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! W* E. f( n6 U5 mdef init():7 N& ]0 ?( O4 B X0 ~
# Events O0 k+ G0 y5 W V7 m# k
host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ F n+ k* @* k3 D/ g
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if bf2.serverSettings.getUseGlobalUnlocks():
: @# q: r6 f0 _1 C6 b host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing1 O& V' f/ n6 z) ]
for p in bf2.playerManager.getPlayers():
S3 x* ^% m' h1 z) C$ w2 @ onPlayerConnect(p)8 r5 D2 W4 }" M# E @. c# Y7 v
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if g_debug: print "Unlock module initialized"6 c' [3 `4 e( j, w9 U
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class UnlockSet: pass
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def onPlayerConnect(player):. x9 R: i1 I0 r. o
7 P1 N! ?0 T- X+ A. k defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 O9 V5 c' F) F- t( z( ^ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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$ \6 p2 @+ T3 z3 N& e if not player.isAIPlayer():
I. }+ _* i$ t. W# x$ }3 e id = player.index
+ W2 M ?" y7 p! ]( `- a* E/ }" _ reconnect = id in sessionPlayerUnlockMap
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8 [0 `& U" r' m: V. w # always get new unlocks on reconnect/map restart/map change etc
8 ?$ o; o2 `( ^ if reconnect:
' N- k5 R& _* q- C% _ del sessionPlayerUnlockMap[id]
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9 u1 p5 Z/ S2 q" U |/ \ newUnlockSet = UnlockSet()
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! T$ ]! O3 c% J8 Z9 q+ Z! @0 v newUnlockSet.unlockLevel = {}, }8 h" V# w0 r$ @5 Z
for i in range(0, NUM_KIT_TYPES):! p! T/ q; j* c2 @) h5 V) I4 u) t
newUnlockSet.unlockLevel = 0# y3 h& I# p! ^ U% j
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sessionPlayerUnlockMap[id] = newUnlockSet; Z$ z2 D% ~4 Z9 C0 S
; o* T: W* }1 u6 r0 } player.unlocks = sessionPlayerUnlockMap[id], C2 [( B4 M6 ~/ `' L
2 ^3 n4 p, a6 s U( c: h) V( d if bf2.serverSettings.getUseGlobalUnlocks():
! G. c, c- T& J( y! _ if player.getProfileId() > 2000: * _8 n7 z# F Y- Q4 y' G7 u
success = host.pers_plrRequestUnlocks(player.index, 1)$ H9 g0 a2 b3 n8 y% m
if not success:: k- q* N: Y: t( m
if g_debug: print "Failed requesting unlocks"0 j% E1 V4 r; s1 P0 i6 T
else:
* V) @' ^) w1 ` if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)- j; {/ U* y! W' ^ \1 R
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def onUnlocksResponse(succeeded, player, unlocks):& ]+ L7 }$ X1 A. H/ p- ~
if not succeeded: }/ W$ g2 r9 D, _5 \9 a; G
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. T, o. a2 W$ O return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks5 f' f3 ^7 z7 r
# W5 U: Y8 M% A8 R
# translate gamespy item vector into a kit-based unlock vector handled by game0 U; n4 k5 ]. K4 g5 y2 K, ]3 B& M4 c
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 G/ S7 c3 g3 s$ j for item in unlocks:) c& S) G; Q# u4 x0 f
if item in unlockItemMap:
- [0 e2 d6 K1 j. L/ o kitUnlocks[unlockItemMap[item]] = 1
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) ?1 a# U+ k! C4 A6 g2 Z if g_debug: print "Kit unlocks: ", kitUnlocks
( s3 F( o- v: \5 \# z8 g #We do not yet support giving different unlocks to different teams5 | M) g1 P$ \; D
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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