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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + N4 k- c' h( w' p3 q8 E% r/ Y6 j
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 t# g" I' [, B7 D" O) c7 c. v
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: _* ?( N N. k: a
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 Z% B" W1 h, W/ }, s' z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 q, j% ~% X% ^/ v
' n7 n/ P1 o4 }# z$ Zimport host
# A( D9 F5 W' |! x/ t$ l. }8 Mimport bf2.PlayerManager- a% b0 p5 m4 y* D0 j. I
from bf2.stats.constants import *1 W, L' \% u, B: z
from bf2 import g_debug/ `& ~0 v. `4 y( q ~7 s
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1 A( D' L/ w- Q0 P1 d+ u! Z/ X2 H. l# map gamespy item ids to kits
( q0 X+ ]) V4 @( bunlockItemMap = {0 ^* z9 E7 m6 k0 O1 r. l
11 : 0,; V L: G% x: B# m
22 : 1,
& M3 U; ?5 ?, p: ~* y% a/ B9 T 33 : 2,
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55 : 4,
3 [8 n6 ]$ E5 `/ z 66 : 5,
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! h0 b& K! b; L( t3 X' \2 }) v 88 : 1," R: u5 \5 A) ~8 k/ p9 H3 g
99 : 2,7 O" v" S5 `. b* e( G4 j, I
111 : 3,
( t, s6 f d% }9 f 222 : 4,
$ \1 @7 A6 C/ [ 333 : 5,, t, E% `: e( b" U. H9 x! W; x, l
444 : 0,+ M# ^$ a8 x5 k C
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
* w) n2 ]! \" Q6 Q7 |4 U # Events
- v0 a- }' Q6 Z) v host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ v* o# `+ n3 P$ A
) g9 G1 \2 ]6 k# q; {; s if bf2.serverSettings.getUseGlobalUnlocks():5 D! m* }& b) `, _; d$ w
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) w7 r6 D5 @. r% _4 I, p% n3 G: s
% N2 o. q% @, \5 | # Connect already connected players if reinitializing* V3 u# |/ G/ K, U" s
for p in bf2.playerManager.getPlayers():1 e5 J6 B7 T+ q" B4 z/ ?7 J* J2 W
onPlayerConnect(p)9 {8 L H3 o: n0 e. P/ H) [
x# o9 I1 g7 |7 S d if g_debug: print "Unlock module initialized"
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" e( x- _" r$ Y- E2 sclass UnlockSet: pass" g5 ~7 ~+ k" E8 f" H) m
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) [5 K* b: Z. P1 \$ B) L! Bdef onPlayerConnect(player):
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" M/ K# Q% Y: [! z" l W defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' [' z- ~ [9 D: c- J
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% o; a$ g5 r! q
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if not player.isAIPlayer():7 g# `) I# t% K' D7 l# g) s
id = player.index
7 G0 o# j* p/ u! J2 U" a' z- H6 a reconnect = id in sessionPlayerUnlockMap
# R8 K5 L W! U" m ' a7 B$ H8 |% R* |
# always get new unlocks on reconnect/map restart/map change etc
7 h, |" O2 W% x3 J4 x" z+ T/ x% j4 ^. p if reconnect:0 M" ?8 s1 v# ]
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
% {5 l3 O k7 l3 c1 T6 e0 ?; Y% c8 B1 \. k5 Z& x6 j
newUnlockSet.unlockLevel = {}
7 i& C) v4 n& P1 r9 t& ?6 U1 O; h for i in range(0, NUM_KIT_TYPES):1 u0 ~: k& ~3 q. J) F1 p- Y1 H( l% U
newUnlockSet.unlockLevel = 08 Q& B$ W4 A& k) o( c* V" `# g
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sessionPlayerUnlockMap[id] = newUnlockSet8 f/ {' U+ e2 ?4 \
/ E* ^" u1 b [5 W! B; G( Y Q player.unlocks = sessionPlayerUnlockMap[id]+ X; d5 [1 ~$ r0 W) W8 N8 ]
! m1 J9 O8 ?& Y3 n" _ if bf2.serverSettings.getUseGlobalUnlocks():
; l! D4 O3 p8 G. I& w if player.getProfileId() > 2000: " O; y6 N5 N0 f: t- ]" J6 E
success = host.pers_plrRequestUnlocks(player.index, 1)
4 t3 h1 ~& L2 k; k F if not success:
( g) o8 {- b. O9 o! q if g_debug: print "Failed requesting unlocks"6 T/ r3 W' |( b1 r# i2 c
else:- ]! ~# {6 O. P
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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! I0 x. F) q; F4 Gdef onUnlocksResponse(succeeded, player, unlocks):( s* w6 Z3 _& Q1 t2 Y H
if not succeeded:
7 I) X1 n( P. V6 ? print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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' r+ W' |" N& ?- ?, V) A" W # translate gamespy item vector into a kit-based unlock vector handled by game
5 d, }: t1 T9 ^. Y+ \4 x kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) V d; Q: m' [ for item in unlocks:" d6 E, o& [ R# Q- I5 f
if item in unlockItemMap:" L$ o) a" r9 Z9 c. e, l- m; [! V
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
8 L0 h, Y6 s& Y. Z; [ #We do not yet support giving different unlocks to different teams, E5 i6 f# ]# T$ k( H H
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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