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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
- Y. a( e3 B4 A) n 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. h7 S, O l6 n( i7 ]在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' N E$ K4 {7 k" h
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 O9 [* ~4 p8 f! s/ P+ ~最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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% ?8 S9 w( C' A6 J3 ximport host% @6 ]' O2 O5 D/ B
import bf2.PlayerManager8 @+ o# b6 u9 f" L% h; x% J8 H
from bf2.stats.constants import *
% O$ z. k% k) r2 H7 B* d- {, h Ifrom bf2 import g_debug6 k* T/ V) U" d5 c0 b6 L
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; R! \" J* }5 t! S; m2 Y1 E6 e# map gamespy item ids to kits/ g, ^% K- m, D& g+ c
unlockItemMap = {% I. d# M4 A( G& C7 ^% i
11 : 0,
' [4 N- \1 C% D2 E 22 : 1,
& y" q- f( B5 B. P0 T; c 33 : 2,; |2 C8 B7 ^+ y0 W" o5 B
44 : 3,6 z( | O5 A& U: [- f+ k6 \
55 : 4,
) R# g% Z3 l1 e/ h 66 : 5, A. r/ F2 H1 w; V" z* s
77 : 6,& ]& U, w/ H' }& F* V& {0 k
88 : 1,
, c* `. n& X* Z! X3 t! ?9 y 99 : 2,+ \ L, v. O- t8 [$ j- }
111 : 3,
3 l7 W: }) {5 D6 _ 222 : 4,+ z. c" W/ N" r/ Z
333 : 5,
3 Z/ @ ~. o* {* M1 u 444 : 0,
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3 w$ j& k2 N2 [* r- b0 A! W; MsessionPlayerUnlockMap = {}
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1 T% M1 A# s4 P) ~$ {def init():0 v$ h9 x" L( j$ N* x+ O* x4 E- Y
# Events# q# U( [; i& N6 H; [9 L
host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ S: m- v% ?( d
1 a0 {9 |$ z& j* N if bf2.serverSettings.getUseGlobalUnlocks():
0 ?8 n# \# h/ J) } host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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- e2 g. g6 U7 A( N # Connect already connected players if reinitializing
+ [ ^5 ~, q: |9 {# E, l for p in bf2.playerManager.getPlayers():9 j% t! J! o- M
onPlayerConnect(p)' F! _/ B4 L: P: ]2 c3 y
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if g_debug: print "Unlock module initialized"
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: Z, v: D* [! vclass UnlockSet: pass( E" X$ M$ b1 m q, L
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def onPlayerConnect(player):7 b0 V0 y& q6 D# _6 n0 m5 j# z
1 W; l: }( U6 l, D defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& w9 H& W5 v( Y; @8 p" t* ^
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)' B& c; B! @9 X# ^1 }
/ E2 e- X* L3 P- B2 S if not player.isAIPlayer():3 p/ k$ s$ D; H {, B8 [+ I
id = player.index% V1 T+ _2 I i% n, m/ `# N, A
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
' P$ Y. J; k4 q" I if reconnect:5 M4 i2 q+ ?* b- ?0 S! u
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()! N! V( _8 c$ c3 \7 }$ X8 `' m8 n
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newUnlockSet.unlockLevel = {}' u( b5 j* _) [; g
for i in range(0, NUM_KIT_TYPES):
. x! _! Y1 X$ I# G7 U1 K newUnlockSet.unlockLevel = 05 Q! z( I. {: v1 {) R
# X8 M" ?3 m( q" z3 {
sessionPlayerUnlockMap[id] = newUnlockSet. }: D5 ?. c: s+ K, j! T0 ?4 b
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player.unlocks = sessionPlayerUnlockMap[id]' D2 F/ j% F$ m- N, X0 @! E r% e
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if bf2.serverSettings.getUseGlobalUnlocks():
- j' W6 i3 [- }) k, F# W if player.getProfileId() > 2000: : |+ B* v% t) Y9 H; Z& e, D8 E
success = host.pers_plrRequestUnlocks(player.index, 1)
; G- u/ I0 G( A6 D' Q8 c8 X5 C @$ G if not success:' w2 v6 ~+ F7 l! j+ H1 I
if g_debug: print "Failed requesting unlocks"8 Y3 {/ j9 L; h; L1 u. L5 i) B
else:/ c3 _; P) |# ^* d: P2 Z' U, G
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)) ~5 }* a; Q( o
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 T, x8 K+ ~. [- i, F7 ]; p+ H
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
1 e" F6 o+ I( V( `6 w6 d" N- Y8 } kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 P1 e P; X5 V0 |0 w for item in unlocks:
H: f6 b0 N5 A+ h+ P. J; E9 D if item in unlockItemMap:6 e4 S& W3 s/ k
kitUnlocks[unlockItemMap[item]] = 15 Y6 l( u. Z1 H6 @' ?* m6 ~: f
) T$ |) B" Y# p' J' _ if g_debug: print "Kit unlocks: ", kitUnlocks7 u4 t. j6 T1 }1 }' E
#We do not yet support giving different unlocks to different teams
, W% ^( W$ f5 f, \ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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