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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) & x- ~4 m2 m- m5 k
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& _: ~8 p+ [% i5 K9 o" M在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ W# S6 Y. ~& p4 u; @$ X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) I% T ~! q+ o3 q; h1 `8 a
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( K8 m2 `# `9 n% k2 \4 n
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import host
% i" Y8 m8 L. T; {6 x- {import bf2.PlayerManager
9 S( v; p5 ]/ W- a% ]/ y0 M: b! jfrom bf2.stats.constants import *8 X" g) B3 \1 E/ l" ~' g5 n& e5 H
from bf2 import g_debug1 V# |5 o; N! w+ \
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' R" x$ h! K* r# map gamespy item ids to kits
3 L" C4 P7 U' W* N' q! N2 z/ [9 AunlockItemMap = {, |0 H/ Q( X( [
11 : 0,
3 \; w3 J- J" G 22 : 1,
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44 : 3,- s( y( R+ [' m, x$ R/ N; x! C
55 : 4,; a$ m- D! J! C4 W& H
66 : 5,
( z6 y' L! X: s5 b% r& i 77 : 6," f6 v( u- E( C. p4 f& v0 j
88 : 1,* Q# a- f \2 g( {
99 : 2,2 j& \& U" }3 A; q2 I9 Y
111 : 3,* ^( R# d" T) l; B
222 : 4,
# n# K T; F. z1 @7 k: I8 k( _ 333 : 5,
3 o! Z/ g# k5 G! _ 444 : 0,
! |0 t }2 M2 D8 H 555 : 6,
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+ y m& f* z- E3 f! ^# r9 ?sessionPlayerUnlockMap = {}
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/ k( ~) ^# Y! g# a, B* I* `def init():
- f8 Y2 C! U; s6 Z0 h # Events) t5 T5 g! b/ P! ^8 s
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
7 J( j2 f2 b* m7 Z0 d$ A/ U ) k+ U8 V4 F- E* b* }
if bf2.serverSettings.getUseGlobalUnlocks():7 ?+ }( Z" W% N5 n4 |& Z
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
! `9 d1 L5 X4 U
9 I- X8 t( |5 Z5 Y # Connect already connected players if reinitializing
1 l0 [/ ]% `: Y: X- P5 j8 W for p in bf2.playerManager.getPlayers():9 R! N4 P, ?& i- t+ B
onPlayerConnect(p)
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& o0 ]- j( ~7 P. N7 N if g_debug: print "Unlock module initialized": R1 e, Q8 Z/ Z' t' e& y8 c8 S' F
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7 M, v: y% S' Q. I/ t7 {) Hclass UnlockSet: pass
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def onPlayerConnect(player):* L2 o! A5 b' z* E% @+ q0 U _
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 |2 d3 i# W3 {/ Y2 y. ]! F# J( n
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ M( _/ i1 s, v, y/ q1 h! t: |
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if not player.isAIPlayer():$ [2 g7 ?# r- }6 f4 y: h
id = player.index$ V' @0 i& U3 \2 q Z/ Z
reconnect = id in sessionPlayerUnlockMap8 a. p' g) a& j2 r% n
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# always get new unlocks on reconnect/map restart/map change etc8 }* @; B% a7 ]
if reconnect:
! B+ \! {! n- @ g2 q! a @ del sessionPlayerUnlockMap[id]
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- w6 N' h: `6 |1 N newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
1 \; I) W3 [9 }8 z8 `4 j for i in range(0, NUM_KIT_TYPES):1 k {! r0 F; M
newUnlockSet.unlockLevel = 0 e* k V: e- R* p7 k, p
7 Y6 `6 \" e9 a2 M, f sessionPlayerUnlockMap[id] = newUnlockSet) Y! u$ Y6 k" `" R- U: @
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player.unlocks = sessionPlayerUnlockMap[id]2 N Z2 Y8 x9 j! o
. i! |$ ^# ~% O; M- A: @ if bf2.serverSettings.getUseGlobalUnlocks():" F) q5 t5 j. I
if player.getProfileId() > 2000:
1 N' j8 M' s x0 J success = host.pers_plrRequestUnlocks(player.index, 1)
- }$ R! O4 D/ j8 J% E4 | if not success:
5 @+ n: j1 ~- i# Z if g_debug: print "Failed requesting unlocks"+ @( |, r/ x. a+ M" \
else:- Y- k4 p; F* v4 V
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ F) ?3 y( H" ~) T$ i
7 g% }4 @" P' r0 k# E: [. F if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
' e' t( p) S$ n* Q5 S if not succeeded:
3 P+ o1 h% p' I% u4 l) Z+ t print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
6 x& E+ }3 O6 t' U return; m Z& U4 B0 I8 l5 o3 D) h' `5 }
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ L5 ]' o: M/ _' Z3 w( m$ x- z
; I( v9 E. m+ M+ E+ h8 B5 ` # translate gamespy item vector into a kit-based unlock vector handled by game" p n8 d0 _0 H9 Q) l; x
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ Q6 J; O3 y* ]) N0 w% |& l9 K: O! Y for item in unlocks:
* r# S* b# T! H/ i! r1 G" O if item in unlockItemMap:; L6 C: j ^3 ?) b1 T8 q; ^
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
! P7 \# t6 S: g( Y/ ^ #We do not yet support giving different unlocks to different teams7 n- L7 z5 U! _. \, j- ~
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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