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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
' I- w$ ]& w/ u, F! I; f' C* \ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 t$ K2 [4 @5 L% _在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 |; A* ?9 P3 ?. E- L% x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. @9 Y/ y; i- u+ G( T* z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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1 U8 j4 j0 z9 a6 ?import host, s" v. Z3 `$ ~' l
import bf2.PlayerManager/ F0 B8 w6 r+ y6 c9 j7 W
from bf2.stats.constants import *
' t$ P$ S+ D: [1 E0 Q4 ofrom bf2 import g_debug
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# map gamespy item ids to kits
1 l; O. C+ B" G$ u$ X! G- lunlockItemMap = {2 h6 } o3 n, k7 p. E
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88 : 1,
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222 : 4,
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444 : 0,
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sessionPlayerUnlockMap = {}' U+ l: I" K! s; ~ u
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def init():
$ u0 c# e3 U" p # Events
1 t1 G! Z: i; _; W% p o host.registerHandler('PlayerConnect', onPlayerConnect, 1)( O1 a! ~$ M# E! J. m L) E1 A
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if bf2.serverSettings.getUseGlobalUnlocks():5 E9 t+ {$ }6 r- A5 ]
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)* H/ r# Z- O j& w2 k6 [4 {+ j, T
& c7 `0 Z8 o9 W. t # Connect already connected players if reinitializing
$ G+ a5 C8 b- C% y5 A$ T for p in bf2.playerManager.getPlayers():1 I1 _! u X j) {, O$ Q
onPlayerConnect(p): d+ y- L# ]6 P0 }* Z. j
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if g_debug: print "Unlock module initialized"/ E* [6 [' j" K9 h
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- \% H" ^3 U% ]; m8 S, Z9 Vclass UnlockSet: pass9 }5 r8 f: h- x( t
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] U( Y" P9 l7 b7 ]. M$ k
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- u% ^* h+ k) g; N4 n3 t
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if not player.isAIPlayer():6 @' b& F o8 r/ ^6 R+ M) q- N6 |9 D
id = player.index( Z9 l1 M4 h D6 j2 S3 z
reconnect = id in sessionPlayerUnlockMap2 h7 v5 [% t! c2 }5 _4 }
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# always get new unlocks on reconnect/map restart/map change etc
. _; M5 f( n# J) x' O9 I if reconnect:) t; c* ^7 x3 P( w' m4 B* D% C: F9 J
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()- z1 ~/ `0 W5 d5 C
- [! {7 h( Z8 W1 B& X0 L. f newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0
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" L1 x7 g- X2 O0 a& D$ F sessionPlayerUnlockMap[id] = newUnlockSet( Y+ V# m; w: V1 ~: D d
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
# I( A4 w! }) j6 M; } P if player.getProfileId() > 2000: * {/ u5 S% S5 R
success = host.pers_plrRequestUnlocks(player.index, 1)
% S# e2 n0 N8 W6 d0 j if not success:
3 b3 d/ G9 Y7 u# f& p2 a if g_debug: print "Failed requesting unlocks"- Y) R7 G3 J* x/ p# @+ x' V8 O
else:6 V' o0 x" o! r
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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, T# i' c5 a0 \; a" ^1 C% Z if g_debug: print "Added player %d to unlock checking" % (player.index)
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6 K% v0 g2 ~' G9 m# m) V5 _def onUnlocksResponse(succeeded, player, unlocks):# K3 R) k# k6 }( `( q1 X# N) U
if not succeeded:
( w- Q& o; y( y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# u1 A- y7 D9 C( G" M/ P8 u return
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( H, ~! v" ?. L- F" t* O # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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1 |+ ~- a- s- a5 O3 V. F6 s T # translate gamespy item vector into a kit-based unlock vector handled by game
1 h- S% A0 K& @# y, a2 j* y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 c' m8 T+ B) h# F9 p+ o for item in unlocks:
# K7 d/ |0 z& Z6 @. ~. y4 c+ F* h if item in unlockItemMap:5 A* g9 Y, y* D! `. ^1 p
kitUnlocks[unlockItemMap[item]] = 1
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9 z V$ w0 F9 p. t9 L1 C( @' Z if g_debug: print "Kit unlocks: ", kitUnlocks) O0 N+ v& A9 E+ U7 x0 i/ S% u3 D
#We do not yet support giving different unlocks to different teams
# F* u8 ?9 U" B0 N* A/ O% X8 E host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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