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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 2 T: B/ z: y; B e2 @
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:; C$ ?1 V" s$ M5 q7 k# \% R
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 n& W2 O; d s( A6 I然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 Z! M* U/ S$ j' _( X
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
- Z! p8 ]# z3 J0 limport bf2.PlayerManager/ V/ P- D& I3 X" ^' y5 K; y
from bf2.stats.constants import *5 r4 l/ l, ^2 M( {; _9 Y" Q$ M! f. D
from bf2 import g_debug4 t Q1 b6 q+ Q; c. [; o+ v, |5 X
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# map gamespy item ids to kits
! \$ y0 t$ J2 e. p4 S, ?5 |% DunlockItemMap = {
* D) `& `- f4 ^4 l# i 11 : 0,
% T- m5 u8 i& o; H 22 : 1,
; @/ D8 J% E2 n/ G; T8 u 33 : 2,3 s F0 ]: } |; k9 W
44 : 3,
) u: |+ F4 q; U/ q 55 : 4,
+ E6 x- n) P4 Z4 Y 66 : 5,/ G4 s/ @% p4 D+ Q8 g' l8 Q; w" d# P
77 : 6,+ c9 i* L+ H) `2 x6 l" A
88 : 1,
2 X+ K7 w% M+ @$ O 99 : 2,
( Y0 B( Z* U: C. r: C 111 : 3,3 J! U) M7 } A; c: T1 G" `
222 : 4,
6 d' w. F1 |) m& m 333 : 5," k7 C+ [; Y, _, R
444 : 0,7 @- @! g b- g0 G* S
555 : 6,
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sessionPlayerUnlockMap = {}& e8 M4 G, }2 h6 c) a! F
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def init():% h( b. [, Z2 a& V4 e
# Events" }$ d: k& p2 O# s" U# b0 |0 y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():9 V! O/ d' a1 T& x; P n
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# h+ r5 x2 M- @$ L
3 M3 R6 [! a8 B2 o # Connect already connected players if reinitializing! S7 G P4 j" |7 R( o* X
for p in bf2.playerManager.getPlayers(): y$ H9 m% ~; _! R6 n, A
onPlayerConnect(p)6 g8 J) d6 E% c
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if g_debug: print "Unlock module initialized"$ N2 S s6 r6 V
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) F3 W! E0 R' p2 H# @class UnlockSet: pass7 M; f7 b! U9 L! F% Q/ q0 B$ V( W
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( T) v$ n* R, V b! H+ ldef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 W% r- h) u4 J6 k; a9 ?2 X host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 [5 M/ D* p% t7 y. B/ m
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if not player.isAIPlayer():
. A3 \0 Z h6 E/ C u t& ^ id = player.index) p# b6 f) M2 a7 h% a2 E
reconnect = id in sessionPlayerUnlockMap' p/ [4 I; F( d3 X& Q1 ?+ U9 s
# @4 e+ j5 E3 A
# always get new unlocks on reconnect/map restart/map change etc
1 s$ v- |4 y. ]# @ if reconnect:
0 V" _5 V& G4 [3 e3 K3 l- ?. W del sessionPlayerUnlockMap[id]
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1 }3 Y/ p H$ b7 T newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
: M& I% V" a2 \0 {0 R( U8 m for i in range(0, NUM_KIT_TYPES):/ w( o( o# p5 b- }* D! N E
newUnlockSet.unlockLevel = 0$ B- G6 e3 {: p% a) u, p' A5 e
; X1 w, I/ s1 e3 O9 a- p* E0 p sessionPlayerUnlockMap[id] = newUnlockSet7 ]! o7 `5 S7 B# Z" x
' ]" n2 c9 l. }2 p player.unlocks = sessionPlayerUnlockMap[id]
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" @- b" r, [9 b2 F& O2 @4 A( n if bf2.serverSettings.getUseGlobalUnlocks():" t. d0 \7 o0 i) a F$ b) A
if player.getProfileId() > 2000:
' v5 u$ x4 T( Q. n6 ~' ?" t success = host.pers_plrRequestUnlocks(player.index, 1)( k/ p! r7 r. M7 K+ [: @
if not success:% u6 p0 A8 I) }8 ^6 ^
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& [; J( t+ u' n @$ g2 P! |
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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G, ?& e+ S7 o: s; Gdef onUnlocksResponse(succeeded, player, unlocks):6 Z! {: R8 v- m: {0 b& g% x
if not succeeded:
+ Q2 O8 n5 u! P5 r8 z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# @6 q' Y3 J: K' B
return v& G; S; m( {3 w( p- p: u, J
* }/ o! W% U0 q+ U& m; { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks! @4 i$ j3 c7 Q/ h/ U
. G) U" K0 n9 k$ H8 m, h # translate gamespy item vector into a kit-based unlock vector handled by game
' A6 H. U S4 L. O kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: s' {6 q, [# j# Z* ~ for item in unlocks:
! o2 _8 _& Z) b+ @% _ if item in unlockItemMap:1 G) c3 L0 q# M/ ? t
kitUnlocks[unlockItemMap[item]] = 1
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( p' f( f/ S& o: X5 r+ ? if g_debug: print "Kit unlocks: ", kitUnlocks6 T! x- C- Z0 S3 G
#We do not yet support giving different unlocks to different teams
G$ `; X$ d& L: P- ?1 L host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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