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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 `5 U$ n$ \, ~' p6 J 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% d5 A8 V; p; c; f. S8 @; b在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 X0 X% |! N7 p' a& ^" L8 m$ x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
e* t+ k* V @) M3 q* o) ]: E最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!- F$ `! m) v: U# h. h4 T
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import host9 Q9 s+ @7 c$ M4 v
import bf2.PlayerManager1 C3 {; Y" t" L& v, ?, g1 N
from bf2.stats.constants import *3 _; \" H- C5 h$ g q
from bf2 import g_debug: l: x. E9 X a# a7 R( M
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# map gamespy item ids to kits7 C3 h% ~' k! M$ f: Y% N3 z
unlockItemMap = { d5 E+ J2 e, e
11 : 0,
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33 : 2,+ p; y- H1 I( T+ H0 S4 ]
44 : 3,5 e4 v0 z4 s6 I% L0 d3 J
55 : 4,
5 b k6 Q1 x. C6 Q$ I7 K7 p 66 : 5,
% o* v% f" `' X# B 77 : 6,
+ P# i3 q" y6 @' o! \' \- Q 88 : 1,
" o" }0 L' g' x; k: P9 w 99 : 2,8 k( E5 | p f% H9 \2 Z% p$ V
111 : 3,0 P2 G* ]2 M1 x& E' ~" P1 N
222 : 4,
9 e: U. k7 k. I) Q& { 333 : 5,3 {* U+ `$ w7 y
444 : 0,
0 x$ u7 K3 p F 555 : 6,
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sessionPlayerUnlockMap = {}
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def init():1 W: H# X' A' [4 F1 ]+ i& [6 i
# Events
! ~8 x- j0 v2 b2 p5 H, P host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 N- D& J) H3 z
2 T! K4 l' ?5 S4 i' [ if bf2.serverSettings.getUseGlobalUnlocks():0 z& q/ A x3 u/ g& H; b) J; \
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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7 b0 g9 W" T# Y0 O1 E # Connect already connected players if reinitializing( `' T C" V) }! k, A7 M0 m, p7 V
for p in bf2.playerManager.getPlayers():
7 P) R" d* I4 C6 Q2 V7 ?; f& Y onPlayerConnect(p)) w0 ]. ]% _) N5 T `
' t$ B- l/ w/ i9 S if g_debug: print "Unlock module initialized"
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# P9 O8 n2 H: d7 wclass UnlockSet: pass
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! y7 a' ^ g0 p9 u( D% kdef onPlayerConnect(player):
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' v/ }& m5 J6 [1 D& h7 ~& e defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 N, J" c# ~" _
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks), ]9 Y# l9 i! d" @7 X
4 [3 Y/ ^( ~& B h if not player.isAIPlayer():& z0 O& k& ~! `" {+ J& Q% R, l
id = player.index$ t; C* i9 h7 p# K9 ?. z, a
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc: ?2 k8 Y3 c# ]/ e$ Z& f) r: C1 a
if reconnect:/ H) F3 M9 p% u- m5 `. L
del sessionPlayerUnlockMap[id]: R/ m7 l2 F4 c+ i0 [
# d7 E7 ?# @. J& x
newUnlockSet = UnlockSet()0 c. c! q% v0 A$ ` J. M% N
! a) t6 w/ U7 v newUnlockSet.unlockLevel = {}
1 F9 S) o8 v) S0 S: m$ p& ? for i in range(0, NUM_KIT_TYPES):
) Q8 K8 S2 b" J! X, S* f newUnlockSet.unlockLevel = 08 e8 o3 ]9 A( |6 p) T; q2 j
; L9 `) f2 t; c) y T2 a sessionPlayerUnlockMap[id] = newUnlockSet
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8 }# h! L/ D8 f player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
7 k( O# \; w4 V+ {$ i if player.getProfileId() > 2000: ' d) P! w' j6 x. ]" ] e6 ]7 \* d
success = host.pers_plrRequestUnlocks(player.index, 1)
6 j$ L' Q/ X- @" t) J if not success:5 `% u% Z# c5 l" n4 q7 E. m8 Z
if g_debug: print "Failed requesting unlocks"
, \6 R8 A5 N' I2 l! O$ a6 S else:
+ U& s3 x+ A6 [/ P/ m/ |; g if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& ^' |% t$ _& d+ a+ n- r
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):6 X9 [* \; O$ ]$ s# b" T$ j
if not succeeded:2 F4 J# e9 ^* h7 `/ g5 m
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 l3 a3 c4 W9 F" ]5 d' e8 D' _
return1 J" w, C- o- d& o7 s* {
# V( B( k3 g4 ~1 b
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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/ y, E3 j* M- t6 S # translate gamespy item vector into a kit-based unlock vector handled by game
5 z }+ _: X8 @0 W kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( r7 b$ V7 K" a for item in unlocks:
+ c- d8 L4 S$ y/ w5 e3 l if item in unlockItemMap:. l, u- l x! M4 r1 \
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks8 [. w* \2 K$ @8 ^! z5 L3 x; ~
#We do not yet support giving different unlocks to different teams
4 ^0 N+ e" E) F( L host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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