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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- A# ~* s u# a9 a' O6 u1 |( |0 C 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:; t- X3 ?& m8 d5 Q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# }- M. |( ?8 s1 I. W% t, I" N
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* {$ `: A4 b: c) a b; }" m
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 B$ z' u! [' {" H
/ \9 Y6 a" G0 y; U, uimport host
% E2 i6 W4 k. ?import bf2.PlayerManager
* G0 N% C3 a0 q& Wfrom bf2.stats.constants import *% @+ f; N6 ?; k1 R4 L+ z
from bf2 import g_debug
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4 E; [& G# n# ? Z6 Z2 r# map gamespy item ids to kits+ h& o- H: ?* L" x1 t/ e: v
unlockItemMap = {2 c6 ?( M- W: r6 W
11 : 0,
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44 : 3,
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77 : 6,8 B4 p* J% h+ ?7 g" D/ i( J
88 : 1,
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111 : 3,
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444 : 0,
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4 w4 M7 k( [/ g7 U; e% msessionPlayerUnlockMap = {}
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' [5 }5 [! R3 r# k- v" A8 gdef init():; A% @6 {, I& e S
# Events2 _6 j- s- H& N4 Z- d* M
host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 R/ e4 [9 v" Y8 X/ B: ^, ~
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if bf2.serverSettings.getUseGlobalUnlocks():. L0 J' s1 t3 w- p$ N# F
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 I# @3 a& o- W; O
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# Connect already connected players if reinitializing
* B2 i7 S- d2 K4 T3 h4 ~ for p in bf2.playerManager.getPlayers():
& c7 e( I! l {/ p- S onPlayerConnect(p)5 O( n) ~7 x2 K. M! m5 Y q
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if g_debug: print "Unlock module initialized"+ P2 C ~" s( E2 v2 T* w3 ]2 C
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class UnlockSet: pass- i1 d1 B9 ^! `3 n: v
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def onPlayerConnect(player):% U% d# U- Z/ n) R o O0 y5 c7 N
) n. u3 P2 s0 q% L) r0 Z% l defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' e" @4 W9 V: G host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- \9 `/ i5 a9 t, W$ S/ p4 W/ x7 d
* Z" t0 a1 y9 P* F. X if not player.isAIPlayer():9 q, t+ J# _: E: X+ O
id = player.index7 }" F& F& A/ m$ a1 I: }
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
y- p7 u5 \& a if reconnect:
0 K+ G- @7 ]+ t1 J, T; @ del sessionPlayerUnlockMap[id]) E) v, Z! i8 I0 j6 L. p
9 j- G1 @. D4 L/ {5 Y* Z) W newUnlockSet = UnlockSet()
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: c- N7 ?$ }7 Q# N, W4 n- w newUnlockSet.unlockLevel = {}
% _8 Q5 i8 E& F, J2 [ for i in range(0, NUM_KIT_TYPES):
/ z' k& U- H0 I3 ` newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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) K) ~% |% ~5 C+ F" U" ]8 e player.unlocks = sessionPlayerUnlockMap[id]. ^4 A7 Y0 g$ k B7 j
, ?! m9 T) ?/ M! @8 a; u! p% ~) w if bf2.serverSettings.getUseGlobalUnlocks():
$ F$ l) o- m/ o- R3 e! |7 F) K if player.getProfileId() > 2000:
2 o( R* d; g3 e% _ success = host.pers_plrRequestUnlocks(player.index, 1)
# y# X- a/ F+ ^0 ? if not success:& s( q& J( U- q5 K) A( |
if g_debug: print "Failed requesting unlocks"+ c$ n7 S# I/ V$ _+ l1 m$ C
else:
4 A3 {3 B m# j- n/ {/ o" [ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)6 X, ?; S0 A1 z
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def onUnlocksResponse(succeeded, player, unlocks):
1 P2 p& ^1 p% X3 I) N0 Q9 p if not succeeded:5 f3 ?: Y0 q! n6 m! R* c7 q1 w( D9 E
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' R# o5 @8 L' D$ ?6 C
return b4 `4 M, O, s, O* q, } j
+ \2 K0 {& S% e, J* M # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
- S8 H: d& \+ \# G' O+ k$ B1 _ Q kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 i/ i3 u; C ^* Y5 Z# t0 ?
for item in unlocks:
. @: P/ h+ y( F0 j0 S if item in unlockItemMap:; ?! O; k+ q, q! }
kitUnlocks[unlockItemMap[item]] = 1
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' h* _# S8 D0 }4 P) u4 k1 ~ v if g_debug: print "Kit unlocks: ", kitUnlocks
9 T) p/ ]3 V* \2 z7 c2 p' I" H #We do not yet support giving different unlocks to different teams
) Z% ]* J+ A% T- c& W host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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