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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
S$ i% Y: n! l \4 n% u: \+ A 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 p& @ W/ @4 Y7 C
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% R! h6 ?8 ~8 t+ Y2 F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: x4 i2 @" l' [* M& ]6 d
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: j1 B& {, s) S$ o5 l
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import host! x6 W7 u( ?( |; R" ^( S' [6 ?( q
import bf2.PlayerManager# D5 W4 I/ z$ J: T% ^' ^7 |" E+ G
from bf2.stats.constants import *
4 ~# E1 ~( \( c2 J% @from bf2 import g_debug
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, ?4 |3 x, H) @. {6 l8 J1 _0 [# map gamespy item ids to kits: W, T9 U$ S; P. h
unlockItemMap = {( D. [$ Y; ?6 p% M' W$ k! E
11 : 0,
8 E$ f7 S& {7 g7 B3 U( x 22 : 1,
8 n8 U' t O" y 33 : 2,5 a4 g0 Q$ Q2 ~
44 : 3,
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88 : 1,. g H& A2 [! E7 ^/ |9 t
99 : 2,
3 }, @/ _, u I 111 : 3,
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333 : 5,
; ]$ f6 k/ i2 H; n! @9 j; d- l 444 : 0,# f3 V7 Z! V* R
555 : 6,
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9 N( R3 c4 S0 O: t' Q8 a- lsessionPlayerUnlockMap = {}9 n8 {* e; a* n6 C% j0 c
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2 X f" Q1 t4 f; S/ f6 W) k1 ldef init():
1 w8 n$ j# O" B) p6 j8 P # Events3 u' t. h, c% Q; E) c$ V
host.registerHandler('PlayerConnect', onPlayerConnect, 1)3 B7 C) n9 |4 @
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if bf2.serverSettings.getUseGlobalUnlocks():; ~7 C, r$ s- b: R
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)0 e- X9 R& [% k8 n
0 K, E/ j+ ^( V" l! S # Connect already connected players if reinitializing
: m# r) u3 b: K3 G+ h! X) h for p in bf2.playerManager.getPlayers():6 C) v6 z2 {1 |+ U6 g
onPlayerConnect(p)3 g2 |3 L# O& s7 E& s3 |
2 F @- d" M: v6 t3 @2 ~# V( f if g_debug: print "Unlock module initialized"+ H" y. v0 Y; h9 U$ y
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. m0 o8 U/ C( G4 ~) k) sclass UnlockSet: pass5 @2 i/ |0 N$ `0 G( e! z! h6 W
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def onPlayerConnect(player):
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) ?" J2 l1 \+ c defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- g- `# T% U. Z. \/ b; z host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# S) @# ]1 g: B# i/ o8 \3 H8 o$ v& M" F% Y& [0 m7 F& ]: o7 w j
if not player.isAIPlayer():
; O$ x5 c, _5 I; F/ r* } id = player.index
# G$ A+ k9 J& o l reconnect = id in sessionPlayerUnlockMap
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3 @9 y7 [+ ]6 v/ r+ K# ]# ^$ Q # always get new unlocks on reconnect/map restart/map change etc' _. V* C' T9 l9 d0 W! R
if reconnect:, s4 ?: X, O' `# n! H2 i5 Y
del sessionPlayerUnlockMap[id]6 R4 N8 b2 P! P" X; q- y* k7 _
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}5 ^& v* o9 f4 |: |5 o4 |+ r
for i in range(0, NUM_KIT_TYPES):8 h. \3 Q' {( ^: Z/ c- h
newUnlockSet.unlockLevel = 08 l9 b6 b* |# B$ y7 s- R" _6 g0 g
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sessionPlayerUnlockMap[id] = newUnlockSet9 j9 |+ e' @; W- a. w" Y
. g1 a; |7 A" C8 t4 G' N player.unlocks = sessionPlayerUnlockMap[id]7 [/ l3 j6 {! `
' h3 S- X, j ?* f) e" q* m! F if bf2.serverSettings.getUseGlobalUnlocks():( d' A8 V$ @# L7 R; ], M6 p/ r
if player.getProfileId() > 2000:
4 _8 n! ~& Y7 `5 k' J4 n success = host.pers_plrRequestUnlocks(player.index, 1)4 B4 K" ?4 g! G
if not success:
6 B* u; i9 z" Y% {' s" c/ Y9 o if g_debug: print "Failed requesting unlocks"
; [ i* @5 z v" d. g else:8 C4 R' x& z' _3 E9 G
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index, s4 k( e# T4 A, T
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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* p- z. s6 P: m- V9 Hdef onUnlocksResponse(succeeded, player, unlocks):, Y6 A$ x4 i' d% [
if not succeeded:" _6 k, w. F' N% w+ ~
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 F$ F E$ k8 G2 O4 B6 T
return' f# |6 ~, ? n# ?
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
' v$ g* V5 w/ ]. b: C! M! k kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ D/ n, b+ q3 J9 m* s& g( t
for item in unlocks:; U! ~; i9 S6 M2 s& [
if item in unlockItemMap:2 {/ ?8 e E7 l0 {% C5 q6 R) x$ M
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks/ A. o/ P$ z0 K8 T" W- L
#We do not yet support giving different unlocks to different teams
, G; _6 A+ ^6 c; ]3 t; S) {9 q" e host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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