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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
& l) h$ O# s4 k0 J& C. {) J9 G 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:2 C* h, o/ x6 \) p9 z. R% t, p" C1 B
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 O: p' b$ [4 B# N
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ Y; ~; N# ~6 D1 X4 S+ d
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 \0 G1 O! |) I6 W
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import host& |7 `9 {" M6 i# W: y+ b
import bf2.PlayerManager* {0 L; L! t+ T/ c1 U
from bf2.stats.constants import *
$ i9 Q# b2 d$ Ufrom bf2 import g_debug/ J6 Y8 b8 n* l& [0 J
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# map gamespy item ids to kits5 y8 F. {- e' Q' ~8 s j _
unlockItemMap = {
. I& }3 b6 B' c 11 : 0,
7 q# Y' _; J2 ?! v 22 : 1,
3 t8 V1 \* W! U 33 : 2,- O% X( C% k3 n$ I$ F
44 : 3,% Z- s/ Y" m7 G% p Q# W2 B* \
55 : 4,
( d m0 v2 G, m& U9 ?" Y 66 : 5,
( E c) e. k' k' X 77 : 6,% V& H7 {( L' u H) T
88 : 1,1 R/ l& A: d$ D% }
99 : 2,
0 Z0 V8 E" m$ w2 B, I; y# `0 T 111 : 3,2 s& X/ J8 C9 s6 B2 ?0 a. |! k
222 : 4,! f+ c: u' e. H' V+ A
333 : 5,
* i3 d4 \3 p7 L. C8 C 444 : 0,
. ?, G: t& I" y9 z 555 : 6,
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6 s# v/ N0 I4 U# CsessionPlayerUnlockMap = {}
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def init():
+ V8 E$ O1 a6 S. | # Events: U" J3 R3 d! { r2 L3 ?/ r; b$ ~
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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9 F. P+ Q: C m% D% |* C* b if bf2.serverSettings.getUseGlobalUnlocks():/ M" d& W, E7 v1 f
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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0 ^0 B. @# P! e& |- Z4 C# T # Connect already connected players if reinitializing1 Q$ T1 n3 |( j- [' {
for p in bf2.playerManager.getPlayers():; \, ^1 X* H, a6 y, L1 B: ~
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"' \* d* h* B" {4 S2 a- K" m+ r5 q9 v
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3 m( c% _0 K9 @0 Iclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. |. I( s- v% u: o, i! v) ?* z4 l host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks): t: l& [) S1 E6 k8 `
( g5 H1 |/ }# z1 v! l if not player.isAIPlayer():0 a" A; X- w3 X. P" A
id = player.index- A/ A8 y8 @ a6 g1 d
reconnect = id in sessionPlayerUnlockMap" u- s1 Z2 Y4 z5 j" a
# A+ B8 Y4 o5 u0 T # always get new unlocks on reconnect/map restart/map change etc5 R; ^2 a& H5 }) R
if reconnect:% `9 A3 E* \/ } v% ?- S
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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- q: s' Z, L6 g/ y9 b. E2 I5 `- z' Z newUnlockSet.unlockLevel = {}
% W) l6 r/ M4 g5 Q for i in range(0, NUM_KIT_TYPES):5 Q- [4 |( o: e3 p& @: Q
newUnlockSet.unlockLevel = 0
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) z" j& ]4 r/ H% s# E8 U9 ` sessionPlayerUnlockMap[id] = newUnlockSet9 Z. ~6 A6 w0 I2 X% U
9 Z4 S+ Z' Z/ L player.unlocks = sessionPlayerUnlockMap[id]/ B* N6 |- V; J5 F1 Y2 p, M6 X4 r
8 s: z! z9 _; T8 T, { if bf2.serverSettings.getUseGlobalUnlocks(): U0 z# p6 |( W8 R5 l& ~7 C
if player.getProfileId() > 2000:
& V Y& E) G4 \1 r7 K: \8 }" e success = host.pers_plrRequestUnlocks(player.index, 1)
; P1 P5 \+ N l2 X0 O if not success:
# u @8 _7 x$ n- e a if g_debug: print "Failed requesting unlocks"
( m( K, s* a5 e/ j% G+ f else:
9 @; j) @ n2 z( I3 c) o* I if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
4 _5 w9 \% Z! g- c" f if not succeeded:
) J U. `2 j) E5 t" d k' w9 R print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
! t, y+ E5 `; v% P% B$ }4 D3 G2 f return: S8 m' g1 ^9 s# }
/ T d* P2 ]* u+ W* `. C8 i9 Z # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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/ M( ?: I' b& u # translate gamespy item vector into a kit-based unlock vector handled by game$ H6 t, U% u& P1 X( k" C
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: A7 E3 _: Y. Q8 A" Y
for item in unlocks:
, V! Y/ [+ U2 R& q5 h2 P9 u$ C if item in unlockItemMap:9 P8 H+ L5 k& X- r+ j
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks* `# C7 z( j3 D/ d+ P
#We do not yet support giving different unlocks to different teams3 J0 d, J3 E; N+ a4 \: R2 T |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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