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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, |0 ^2 k8 n, \' D 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, x$ T; N+ y- W0 H在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
: {8 p4 [ b" E0 A4 M# c然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 o- l$ W& s7 e5 p. N# ?最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 z1 S; p! P( ^! O) y; {( p
3 u& l$ b: h& A! t7 X1 eimport host5 H$ ^4 E. w2 O8 w6 K, u
import bf2.PlayerManager
, v8 r7 L% }" Efrom bf2.stats.constants import *
% i/ p" B. N+ K. z$ ^7 z1 X3 pfrom bf2 import g_debug2 T. g: @$ G7 x
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# map gamespy item ids to kits
0 E9 h, B: T1 `+ z: G3 C GunlockItemMap = {! n$ S) Q' q, w0 u1 B" p/ ?
11 : 0,
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44 : 3,
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66 : 5,
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111 : 3,: i2 l; m; W n) a% B& U
222 : 4,
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444 : 0,
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$ |/ |3 Y# e2 d: R6 H% p* OsessionPlayerUnlockMap = {}& f; N! W5 w& O/ V
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$ H4 y1 A7 |- a& |def init():: G; i) P& R" |4 c0 @: f7 U f
# Events
# S# @% Z- ^4 m host.registerHandler('PlayerConnect', onPlayerConnect, 1); U) x- e0 w. C/ V
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if bf2.serverSettings.getUseGlobalUnlocks():
S3 V/ }! I b host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 Q, ~6 f5 m* o- H# I
) O8 Q2 H4 n8 f, D # Connect already connected players if reinitializing' h6 @) v# g: i; @
for p in bf2.playerManager.getPlayers():- b, L2 |- F# @4 R/ N* E, H0 X' Q7 t
onPlayerConnect(p). u7 u0 E& B4 D' w$ U7 R
, O$ q5 T7 A% j# L( u1 d if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
# K5 M4 F8 U! G8 k- D: p0 C5 g& I. Q) W6 A* m6 t+ O/ n6 B
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 C# K, i8 z6 ^% Y4 v1 s& V host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- H6 f. S ]+ X1 ?
6 H, p: s& s# n if not player.isAIPlayer():6 K2 E \% h! T/ n! @! {7 k1 `
id = player.index0 [3 t( j4 z3 P5 w% B9 M
reconnect = id in sessionPlayerUnlockMap5 Q/ D' k9 }2 p5 Z1 p& \% l
) V; i K! Y7 Z) B # always get new unlocks on reconnect/map restart/map change etc
, x7 x' o- f, {! @ if reconnect:4 e1 a9 ^0 E4 p! G
del sessionPlayerUnlockMap[id]
# E) z& c0 X3 w& @3 g _: ?& g( U8 V
4 V. I: Z5 G2 q( [ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
/ [+ R; m6 G! b! J' W5 a( i3 ] for i in range(0, NUM_KIT_TYPES):
* A/ r& ]1 X4 d) v+ w/ z+ J, }2 e newUnlockSet.unlockLevel = 0
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! v% I* p* F3 z3 V) s* T sessionPlayerUnlockMap[id] = newUnlockSet) A, R& D+ u0 `8 G
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player.unlocks = sessionPlayerUnlockMap[id]
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% g0 I" c2 [* _0 }# H6 O$ C if bf2.serverSettings.getUseGlobalUnlocks():
) k+ N- J" H% v w2 u; }- J if player.getProfileId() > 2000:
: c: e9 D* u7 B9 d4 w success = host.pers_plrRequestUnlocks(player.index, 1)
7 L$ s4 Y# f/ k& s8 }% w4 ]/ g if not success:
5 j- B$ [& Q& k& [- Z/ q! r if g_debug: print "Failed requesting unlocks"" a5 _# z2 l. {/ G. D
else:0 z0 h( @6 X3 O. V6 S( l
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) L. v: }' k" j; d" O6 J8 L2 M
0 p" \9 L v; {1 }0 ]8 |* x if g_debug: print "Added player %d to unlock checking" % (player.index)7 p3 n, ?6 b2 Q# [" z# d1 c G+ N
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M. L! [! z4 o+ M" z* A9 v5 ^def onUnlocksResponse(succeeded, player, unlocks): Y6 ] e1 @" J2 Z
if not succeeded:: |! V6 D7 J6 |/ C3 x6 V0 E( r
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
+ v) ^9 M6 l' }- h" R4 c return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
$ r) L f7 ~: b* y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 V+ A" _8 e& F5 p7 ~- |) D: V
for item in unlocks:
5 Z+ @" T. T& {$ l: z% E9 E if item in unlockItemMap:) b$ G# O( O' n+ D; j0 N& V( V8 P
kitUnlocks[unlockItemMap[item]] = 1$ h9 X& t$ a1 o$ J# l9 M* `0 x
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if g_debug: print "Kit unlocks: ", kitUnlocks
. P2 B% s3 z# A7 |. x; `; Z #We do not yet support giving different unlocks to different teams/ E; x3 w7 M2 U' e- Q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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