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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
5 D N) W/ m; Q+ G/ y' h0 q: e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:* y% T7 m% {) a1 ^5 |4 V( O6 {
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
f M; z6 u6 n, \7 d4 Q! [然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; R& G1 J+ U% W# e8 |3 [
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ ^( H, F5 E( d' j, @+ o
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import host
- Y) G- B8 p& T; E# L/ simport bf2.PlayerManager
% C+ }) a/ s; P: ^1 o7 w- efrom bf2.stats.constants import *
% q& b [9 ?4 W# H$ j H: nfrom bf2 import g_debug
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# map gamespy item ids to kits! n. o, C/ \- J e
unlockItemMap = {
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22 : 1,3 c: ~( |# a& M# R
33 : 2,/ z- `/ y w# j9 B
44 : 3,/ N x5 o$ E' r' |+ |
55 : 4,+ e( ^. y% r" }4 C( H" t9 E$ A
66 : 5,
- t4 `% g9 B% V9 j: }, C! M 77 : 6,
1 \/ g1 Y( c6 ^9 B3 \* o 88 : 1,) t7 G, H* D3 S# u7 _0 T: }
99 : 2,
" C' j; Y9 c& m5 S/ }9 K J7 p 111 : 3,$ V$ a2 E$ S a e6 C( z
222 : 4,$ Q/ V' W' B. [, o
333 : 5,
! b4 _5 A! `4 |0 Q" x" t 444 : 0,
( l: W! N T7 \6 |: O3 e 555 : 6,; s/ z& E+ c. }0 u, p% H) O
}
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sessionPlayerUnlockMap = {}
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def init():
0 J; V7 {; R4 X1 K; i # Events
: h1 ]. k5 U9 h) p! _ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 ^/ C/ v/ _0 h+ C# A" A: U& x if bf2.serverSettings.getUseGlobalUnlocks():
, V( T1 S. K8 I0 I host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 A3 l/ U; o3 W* V2 Q; p, }; [* W( `
7 b8 |- q, U& Y4 q# n" R( Y # Connect already connected players if reinitializing
3 K5 n4 R `3 U; N4 A7 E for p in bf2.playerManager.getPlayers():
3 q. W0 s! i- }% l onPlayerConnect(p)1 I0 C' ~; N# ^
5 C- s9 q2 i+ b# j8 j6 L if g_debug: print "Unlock module initialized"* K" P7 t6 j/ k- A5 C/ e; X6 Q
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class UnlockSet: pass' _; _/ T9 v& C' Y r
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) X, [1 A' k- [; b* @9 F% \$ udef onPlayerConnect(player): F, P* L" ?" X9 h: n
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( M1 B }6 Q( j$ k% [' o- n
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():) r6 P' C- ^$ U' |: h. `
id = player.index8 m) B, U9 L' p
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc4 z Z0 i. H4 n) _0 e
if reconnect:
5 L6 k& t- o" e, L' M del sessionPlayerUnlockMap[id]" M: _& u: T& i/ ^
. a; h: f9 z8 ^* E newUnlockSet = UnlockSet()
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) S( W* ^3 ~5 o4 R# O( U' M9 d* N newUnlockSet.unlockLevel = {}! }( u9 p/ F5 a% [4 r
for i in range(0, NUM_KIT_TYPES):
: _: C+ Z1 `1 s newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet# D/ b8 C' Y6 x) s9 C* g
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player.unlocks = sessionPlayerUnlockMap[id]
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8 {) `9 y- {+ {0 _, R# n# X7 t if bf2.serverSettings.getUseGlobalUnlocks():
+ y- p5 f# |) R if player.getProfileId() > 2000:
$ d& p* S" ~) {7 v Q$ i9 Z' d success = host.pers_plrRequestUnlocks(player.index, 1)
' w# g! c! |2 i) X if not success:7 J* P+ {" P3 P5 X$ w9 j
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) X% a7 }. w4 _5 o, @: ]
1 O; P9 r: l/ Z- k5 u5 @ if g_debug: print "Added player %d to unlock checking" % (player.index)3 h8 h% w/ f/ m, G& c# z
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def onUnlocksResponse(succeeded, player, unlocks):
( t/ w$ G( Z& t `. S' Q0 O if not succeeded:
# D, E$ w# H) Z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks' N. R% N' V. H; j3 T) N& M
O; S" W* I' H- {7 U8 Z # translate gamespy item vector into a kit-based unlock vector handled by game
' y0 Y4 \ c: Q' P1 g2 Z; S kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; z l3 _" Z/ m Z for item in unlocks:- j' C/ B5 k. e# f& U* R
if item in unlockItemMap:
1 I% ?0 h3 R1 j& \& @" O kitUnlocks[unlockItemMap[item]] = 1; ? ]/ ^5 w" x9 k9 i) R0 k
% o8 m6 U! u$ V( e# C* y, R _ if g_debug: print "Kit unlocks: ", kitUnlocks8 Y0 Z1 I1 E3 [
#We do not yet support giving different unlocks to different teams0 M( A0 T A3 m0 o$ \3 Z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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