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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) + q2 t* C& V# g, _9 i6 x
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- ]5 u4 ?! R5 D9 O在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* M/ k4 T7 L+ f. p( G5 ^0 X
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) R- s) [; @ _ W# b最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, W6 E6 T- \) e# Q' u
" _* d; k9 B% b# U5 a' R2 yimport host
* A4 |, {7 V5 z! _& D( Qimport bf2.PlayerManager3 V1 Q' ?' o F ]( ?
from bf2.stats.constants import *. X# B* a$ n" `) E5 k4 J
from bf2 import g_debug2 e1 p- K2 \/ [; |* ]* E. x2 M* W3 S
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0 v9 b4 I% U! W3 v. o( t# map gamespy item ids to kits$ N/ a" ^% r& l4 z
unlockItemMap = {
* `' I7 q p9 ]# X( v0 ] 11 : 0,
* T0 w; l3 I+ ] 22 : 1,3 [/ h% g8 N) w/ y& S
33 : 2,8 x$ E7 h* A- F7 @
44 : 3,, r# K. x: }7 @8 w
55 : 4,
) X S1 G# |& A; [$ V6 E 66 : 5,
; k6 d% I: g4 h1 w3 a, j 77 : 6,3 M2 F. c% c9 Y8 m
88 : 1,) r9 ?. ?4 C! W- U, n0 f8 [! H
99 : 2,
! l) }5 p" L" q; m 111 : 3,
+ Z' R( W# W0 v2 Y6 A2 ^ 222 : 4,9 [3 p2 }0 @4 U" B$ h% w
333 : 5,
8 g9 ^7 h/ W @/ b 444 : 0,& y% M- a# b: q4 e( v9 h
555 : 6,
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sessionPlayerUnlockMap = {}: k$ U. o/ l7 _3 S9 v6 ]5 Z
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def init():- S$ H0 O9 I. l$ }# `$ `
# Events E$ D5 {( j. D& t$ c
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():2 f, q- @6 F5 {/ V9 ]# U' e
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 n& g6 J0 V$ m9 c
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# Connect already connected players if reinitializing
" n, t" E# P* F, n for p in bf2.playerManager.getPlayers():& S; H/ o: F% g& \+ z5 y
onPlayerConnect(p)& Y& o( X8 A3 E7 U7 k
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if g_debug: print "Unlock module initialized"% \5 {, G% |/ u
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class UnlockSet: pass# C5 S- X$ F# I6 v! r) f
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' Z. ?2 P' ^; `% K7 ] h6 Ldef onPlayerConnect(player):
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/ d) ]3 {2 J! |4 i9 ]- w defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 D0 M; W7 e2 X) Y" b- O host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)( A6 S9 z" M3 ^: M2 D9 m9 A3 W
2 S% j& { S$ f4 a/ e+ F! e: E1 m if not player.isAIPlayer():6 @6 w; R3 _( C1 r& `9 ]) J# V
id = player.index
! x: l8 W4 q' M' O, U" O/ c7 ]8 T reconnect = id in sessionPlayerUnlockMap- l- E$ E R9 ~/ Q; p6 [8 t
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# always get new unlocks on reconnect/map restart/map change etc1 e' S4 R4 I) S% X* C
if reconnect:
6 ^+ [$ L/ Q8 l" ~ del sessionPlayerUnlockMap[id]1 M( K& t2 g6 r0 z- C
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
/ a V6 U( H' X for i in range(0, NUM_KIT_TYPES):0 H/ i/ f6 d( ^2 @! e4 w/ s
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet4 ^2 ^8 _# p7 B, `
! b0 Q, I, |8 l* s: H1 w player.unlocks = sessionPlayerUnlockMap[id]+ v% d* K3 ^4 z N) e
$ O* B d! ^/ E$ F: z if bf2.serverSettings.getUseGlobalUnlocks():
( R1 `/ U+ V2 J+ F. R/ c if player.getProfileId() > 2000: 4 X- Q# | C3 ?! n% ~0 J. f7 x d% g, F
success = host.pers_plrRequestUnlocks(player.index, 1)7 r# g4 [3 L4 `& N: i4 }! E) U
if not success:5 W3 ?5 B( R% ]. h, s0 M
if g_debug: print "Failed requesting unlocks"* L( r9 h( h' N6 ^: H
else:
1 N& S: V" b+ Z' L: W& T0 a/ C if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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2 y- l5 a2 N( X$ q- P if g_debug: print "Added player %d to unlock checking" % (player.index)
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1 ~# u. O0 F) k5 T" i6 Rdef onUnlocksResponse(succeeded, player, unlocks):
5 X6 n# T- {& z/ S7 E if not succeeded:
, @0 Q8 o* R% k+ Y6 ?) @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 Q' S5 e( J, z7 f* o return& A1 H* Y8 t0 B4 u% z
7 e" S3 I/ p3 Z, J% t) p # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 L- f% Z# T7 w' O! L% z
4 N: P& s( z; l! g" k+ O9 d # translate gamespy item vector into a kit-based unlock vector handled by game
* E* M9 t, ~& w# N# `' `2 l kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# ^5 X j) o# W3 ~% j for item in unlocks:, h- O6 y0 v% a
if item in unlockItemMap:4 k. X* s9 g% D B
kitUnlocks[unlockItemMap[item]] = 1" @' H; @& Y: b% o9 j7 y* Z; b* R
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if g_debug: print "Kit unlocks: ", kitUnlocks2 z2 q6 f0 Z( [8 H. y2 J7 w4 r
#We do not yet support giving different unlocks to different teams
$ w8 `; o0 } A1 t @ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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