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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 s8 p- J i% c" @" h* m4 X4 J
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:2 V! G4 K( ?( q" w
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' ^/ w. S/ \ f, M7 a" E& f: o/ ^然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
* E' }/ t' r! q: N+ z6 i8 u最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
1 S4 Z2 i: x* J/ B1 u' Aimport bf2.PlayerManager
. O8 x4 Q! O' I7 B$ bfrom bf2.stats.constants import *
2 c7 j1 F' S/ i7 V% ^$ Gfrom bf2 import g_debug4 C( ^1 f- @; T9 l0 T
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% ^' b- J5 }$ p* H0 @# map gamespy item ids to kits
5 \* ?: S1 M1 ?& g& q. j$ y' x3 y6 g4 tunlockItemMap = {
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33 : 2,1 p9 j8 U2 ^% c' @/ [7 l
44 : 3,
3 C! ~0 T3 k4 { g! g 55 : 4,
! I. G" a( e/ Z( C; A/ r 66 : 5,) H5 x* A u# q3 Z: D
77 : 6,) |! G/ {0 s& Y) ]0 _( x7 n( w
88 : 1,) k- z# \& f! g3 i7 a0 I
99 : 2,5 |3 o9 Y+ ~/ [+ q& T# ~
111 : 3,
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333 : 5,, i! f7 t4 e( N+ h
444 : 0,! i. s7 q7 R$ A4 t
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():& ?+ G, M% M5 W! F' j9 b5 J
# Events
1 ]: V$ n1 {3 l0 @8 a) ?) h host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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$ X) E2 h, x9 N1 C: c& L if bf2.serverSettings.getUseGlobalUnlocks():
& f' z2 ~& {+ k6 A G4 j host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 A$ f! N4 C+ p2 L6 m7 v" j
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# Connect already connected players if reinitializing8 M, g: x0 p$ E" `
for p in bf2.playerManager.getPlayers():
1 E7 M6 M: J: K) X! G onPlayerConnect(p)" u9 {9 p9 x$ t$ I
# V( T, S: M5 g4 W; }) Q if g_debug: print "Unlock module initialized"
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" _8 k9 Q$ W8 ^& R# vclass UnlockSet: pass
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( {6 r# N+ a1 P1 [def onPlayerConnect(player):0 _' `8 F9 u" }; q8 _
, p* ^+ L8 t- p. h. g defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- S2 m) m# q; _- [
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():/ d2 U" \) p4 n3 L4 q4 z
id = player.index
; K; p. U5 L2 l$ O3 J: h6 s0 x& s reconnect = id in sessionPlayerUnlockMap' k; ]! K, ]9 Z% W% C
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# always get new unlocks on reconnect/map restart/map change etc# s- v7 G- c5 V- U/ b9 z/ {# q
if reconnect:
! W6 ~5 W* E! D del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet(); A* d$ V( I1 c" ?8 c" {( U* @
1 J8 @- T7 k/ S newUnlockSet.unlockLevel = {}
; {' p0 y, G. |; a. Z- J# Q- [ for i in range(0, NUM_KIT_TYPES):
4 F; I5 [- J3 C$ g/ T) b' e3 D' |- @ newUnlockSet.unlockLevel = 0! l4 R7 t! _6 d6 M- d
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sessionPlayerUnlockMap[id] = newUnlockSet, G1 C- B, G' X, E9 V p
$ V- b1 H8 r; g player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
" W( D" y; f/ a) {4 ] if player.getProfileId() > 2000:
/ c5 B( @9 n, ^: F/ B. p" i success = host.pers_plrRequestUnlocks(player.index, 1), ], M; e1 N2 {
if not success:- `6 p0 e5 k4 J- f/ l
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
6 H6 l* ]7 @9 ~6 m6 ^+ y if not succeeded:
/ M( P' J: d. G+ ]$ |6 v print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)6 @' [* _5 B1 K) Y4 l; N
return
# |% F# C3 D$ n9 v) w ! Z) ^* N) ^7 O2 q. m J$ Q. p
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game, n1 o; j( N& q
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 N8 o2 t1 B9 \" c: {8 ?4 E6 ]6 m% s for item in unlocks:* X+ J' d6 t/ h, s1 I4 ]- X$ Y
if item in unlockItemMap:. n. s/ M, b; D- H9 T
kitUnlocks[unlockItemMap[item]] = 1
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/ R8 W' [ x% o! M: j$ ^7 K) `( D if g_debug: print "Kit unlocks: ", kitUnlocks
x. G* c4 B% V. b# H% M {# S #We do not yet support giving different unlocks to different teams
s) |* \0 ^. k% W' I$ P+ q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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