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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, Z4 L/ H) R4 O" S: v 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
0 p# i- A1 Q3 e* i1 A1 k在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 b4 W( V7 _) j2 G% z. P* F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% C6 Y: l( c/ V# v. | s6 Y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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6 ~3 s$ V0 T& @import host
% N* O3 p* z, V2 X' Rimport bf2.PlayerManager7 U" Z) Y& ^7 F
from bf2.stats.constants import *' B/ r7 g, b# e; e7 c8 [, v. o
from bf2 import g_debug
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. a, _' l& k1 {* Y- k# map gamespy item ids to kits8 n/ Y3 W' W7 b0 _
unlockItemMap = {* a1 A$ z' c/ }% X) ?2 K
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}
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0 L1 q8 J) \: c$ M1 l( YsessionPlayerUnlockMap = {}" B! H% `% a' [4 }
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def init():
$ H; v- O; j# w1 H; w- w3 W4 x4 |/ \ # Events ^ h; `/ t" p$ Q$ T' b9 g
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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1 ]- w" j" F6 x2 q0 U* V: h7 J if bf2.serverSettings.getUseGlobalUnlocks():
$ C. _8 a q, H4 p2 M1 Y+ u host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing1 i) M! U. d4 Z
for p in bf2.playerManager.getPlayers():
1 p; k9 v" }2 l7 I: r onPlayerConnect(p)
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7 N- ^& U' _# R# R/ ^: y if g_debug: print "Unlock module initialized"( C8 w4 A: @- H1 w* m) e7 d/ |6 A
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class UnlockSet: pass
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$ L3 N& U" W! mdef onPlayerConnect(player):
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, ?, t" \0 k2 ~ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ E* e1 Z' j0 d+ D" t host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 ^7 B4 L$ U. @* F5 @
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if not player.isAIPlayer():6 \0 ]2 k) e$ k$ R! l* { ?$ X
id = player.index* j& _9 o! M* }+ o: _2 B
reconnect = id in sessionPlayerUnlockMap
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8 V5 _) Y, Q* i3 @ # always get new unlocks on reconnect/map restart/map change etc
, [/ D" [1 A% e/ Q2 f! x0 [ if reconnect:; B" I4 h* b6 \. H6 ?
del sessionPlayerUnlockMap[id]# u* g/ r. H U, F( X; c5 `( I
! K+ m8 V& `8 b1 X5 ~* H newUnlockSet = UnlockSet()
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2 G8 O, X. |8 h# L8 y newUnlockSet.unlockLevel = {}& x# G* U! K4 @- m& L) w
for i in range(0, NUM_KIT_TYPES):9 b @) ^( U3 ~! D6 L3 T( c% b. n
newUnlockSet.unlockLevel = 01 i8 u+ \" H; z! i7 J( O
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sessionPlayerUnlockMap[id] = newUnlockSet8 g' \; P d* W$ I( d, Z
5 L3 D6 |* I6 j1 Y2 H# H+ f6 Y player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():- q7 _" M' a* g& g* I" I1 H
if player.getProfileId() > 2000: 9 m4 V) p' w7 e: t- j) ?
success = host.pers_plrRequestUnlocks(player.index, 1)
. r4 e' O1 N3 `3 C6 q7 _) l if not success:
3 B" H6 q1 t8 G' M# |( J" j if g_debug: print "Failed requesting unlocks"& x6 d: M: c; z, g
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ ` [4 q* e% v- ^/ y
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if g_debug: print "Added player %d to unlock checking" % (player.index) y% U6 X3 j7 n
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
, T4 o4 U% Z3 j) z return
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2 x0 q. R1 T3 \9 O2 b. S9 x # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 e" [; m0 w) y& o
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# translate gamespy item vector into a kit-based unlock vector handled by game. s5 ]9 B3 Z: \+ k" `) f. h( x
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 i0 R" n9 x8 \+ A {7 [1 f
for item in unlocks:
7 O: [! m; m# S5 D5 F if item in unlockItemMap:
) d) [; x' ?# y* g" r" p kitUnlocks[unlockItemMap[item]] = 1 c0 o0 K4 G. a2 _
6 c" k. x: `' h5 H) P if g_debug: print "Kit unlocks: ", kitUnlocks
/ V: Z B8 l* ]1 P$ n. S& f# R' |5 R #We do not yet support giving different unlocks to different teams
- `7 B" m( i/ ~1 I. ]7 a host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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