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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) , p; Z: I5 H- `$ {- J5 @
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:4 k: q5 X: L) h9 l- }
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 p" ]; C- @/ j" ^1 A- k8 r然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 W, A! i6 v8 T+ ^最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 N5 Q) T* [; s8 z& Z9 h5 B
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import host4 ]4 }. @& J. ~' m$ H A+ {5 b3 s
import bf2.PlayerManager
% y6 t3 S* Q+ q/ C0 ]6 l1 ?from bf2.stats.constants import *3 Z# F1 A7 B+ g- P
from bf2 import g_debug
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" ]: o% Q- [: l) L8 b# map gamespy item ids to kits
+ D7 d8 v! I. E% f- j0 [7 cunlockItemMap = {
9 c( z# ~2 g3 e* J/ p, V 11 : 0,
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33 : 2,
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77 : 6,/ U" s- o% X+ E3 B5 D
88 : 1,7 J0 ]) x- q/ x: D2 e; U
99 : 2, P1 h0 E0 F6 {$ |) w A- g* t
111 : 3,( @. P2 K% c7 W* _5 x
222 : 4,
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444 : 0,
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}
% T1 H, t/ F* x' X9 c9 k% E+ g
. v: G6 u1 q2 `sessionPlayerUnlockMap = {}0 k$ d) @3 d& h& V3 _3 K
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def init():
, f$ n1 \3 F% f' ], C& d # Events
, ]" F& Z: p: S# N$ B host.registerHandler('PlayerConnect', onPlayerConnect, 1) r# h; V4 ]$ y: ~' Q, p
$ c/ x" y1 ?' s9 d0 T/ r if bf2.serverSettings.getUseGlobalUnlocks():2 o' }" C# W, C) k# I3 j
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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. f7 s# E1 Y+ h # Connect already connected players if reinitializing
6 i3 ~7 X9 l8 G2 c& [+ L7 U for p in bf2.playerManager.getPlayers():3 w+ w! p5 Z) P/ m& E& l- _
onPlayerConnect(p)
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- l5 g) B8 l: {) A0 R if g_debug: print "Unlock module initialized", J+ c9 s& j0 j' X4 t4 ]
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class UnlockSet: pass
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: X0 z7 Y' i' a K. @: y9 U& ?def onPlayerConnect(player):& ^: q. s- F- i
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 G, Z/ [. v* [0 G host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
Y7 I' ?& y- C6 o" A3 `; u id = player.index
0 R/ a" a! w1 S reconnect = id in sessionPlayerUnlockMap% Z& i6 Q! c2 B+ Q
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# always get new unlocks on reconnect/map restart/map change etc
+ Y M& x6 H v7 o2 F, {3 \ if reconnect:, {* N; ~" J/ y
del sessionPlayerUnlockMap[id]1 u8 j, ` T/ I5 x
+ k! e! G# O$ f% }3 E: F5 V6 C newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}+ \8 y3 y4 Q- U9 ^, X3 O
for i in range(0, NUM_KIT_TYPES):
+ L8 @0 |- ^/ G+ A$ J. r newUnlockSet.unlockLevel = 0
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. S6 ]% |6 Y3 I# W sessionPlayerUnlockMap[id] = newUnlockSet: K- i% B3 g9 Z4 L# f( Q7 c7 ^
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player.unlocks = sessionPlayerUnlockMap[id]2 F1 {& G5 N2 Z
$ F( v" M" f* t if bf2.serverSettings.getUseGlobalUnlocks():* Y3 q3 @: V/ [9 [# M* |5 K3 W2 S
if player.getProfileId() > 2000: 3 Z9 m5 o5 |: F3 ]: P
success = host.pers_plrRequestUnlocks(player.index, 1)
" U, V7 A6 v$ q, L/ J! K2 s if not success:2 V+ B9 H6 ~: z& z$ r2 [! J) ]3 G
if g_debug: print "Failed requesting unlocks"( c. ]$ L5 X/ s6 h* V
else:2 m" o& P. ^# X" J; Z! P6 [
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 |- @# r0 o2 l4 F* k
# R! c |- s& W2 f3 H5 e. b: U if g_debug: print "Added player %d to unlock checking" % (player.index): t/ b+ \ S2 ?2 ?
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3 X' h6 j/ h$ V5 r rdef onUnlocksResponse(succeeded, player, unlocks):: g8 o$ p2 B$ n6 ~. {. H
if not succeeded:( t6 W0 K' \# ? u; A |4 f: D s* y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ v+ e2 G) r" b5 K4 T
return
# g- ~; i) G/ r" t2 W- ?8 \! j
7 R |/ s8 U1 v4 \" J # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game8 V! F0 v |6 Z+ |
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 A7 n, b2 k7 X3 A for item in unlocks:
# U* a3 K$ T) z( C4 G5 N if item in unlockItemMap:0 g) A7 x! p& T# [) @9 V/ a
kitUnlocks[unlockItemMap[item]] = 1" q& j ^, j1 M
( v" |, z+ ^' O9 ?+ V' l6 w if g_debug: print "Kit unlocks: ", kitUnlocks* Q+ @7 u6 {$ W+ |
#We do not yet support giving different unlocks to different teams
( z0 T' u s a I) u host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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