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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ! F' m2 i7 ]4 Y! X6 h$ N- o
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. y: b! T- V2 z2 U; `, q, }0 Y在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ @- L0 q! K4 `( u
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 R; D4 s d- w, ~最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 A$ S" ^0 d" w( M" J, w
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import host
" j! M; }: } V) yimport bf2.PlayerManager3 s9 s) v# w4 J. {' V
from bf2.stats.constants import *+ W+ A( q; L6 K1 ~6 h6 g2 F
from bf2 import g_debug
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# map gamespy item ids to kits
% w+ U! R) j0 k6 ounlockItemMap = {
+ `- i8 D% O" N6 A m8 g 11 : 0,
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33 : 2,( i6 _9 ^ s4 g# |/ [9 d- @
44 : 3,
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66 : 5,- \% V+ s: Q! @7 K1 ^" s
77 : 6,
0 I& E1 x+ J5 P$ o 88 : 1,
0 H0 O l. ?! i e 99 : 2,* g2 l3 ]3 R, B' S) C( I
111 : 3,
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333 : 5,8 j; u/ p: p1 I* \, f* E. B
444 : 0,
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% V7 d% o4 c3 c0 |1 }& D. _, V0 BsessionPlayerUnlockMap = {}
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# {: n8 `0 G! C% a5 E6 l* L" L
J% I! h- L) m' e" }, ?& I# o- N. P5 ?4 Z& i) W
def init():
9 ?1 W* [4 W( w # Events
/ _! ]0 S9 M5 I6 w$ g5 n7 y" U. d host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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g( e0 r' q5 r) D5 l! H if bf2.serverSettings.getUseGlobalUnlocks():
7 T5 i3 y( T H( X host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) t. Z' B; m! s- ?( |
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# Connect already connected players if reinitializing
' o% F' e" ~; z1 Q5 } v' c: N( I for p in bf2.playerManager.getPlayers():# p* ^* v: [3 L* S* D) w ?
onPlayerConnect(p): K3 J; A3 h( @
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):! D+ ]: M! m& {9 O$ I9 G
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: p* t1 p% S5 J8 v( z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
. ~- P6 b& Z4 R/ c id = player.index3 L' j8 A: c# a: U- V6 `
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
) Q3 d+ |& G% q2 j$ m( X if reconnect:
5 C$ ~0 Z _4 O0 b# h del sessionPlayerUnlockMap[id]
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& c# Q* ?6 o+ `- X' t newUnlockSet = UnlockSet()5 ^0 m: c- X5 v! Y% i% x# t
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newUnlockSet.unlockLevel = {}$ _7 H: ]% {9 \6 y
for i in range(0, NUM_KIT_TYPES): B2 r7 f3 _% O
newUnlockSet.unlockLevel = 0. i- W/ w2 i- w z8 u3 l6 W
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sessionPlayerUnlockMap[id] = newUnlockSet" d, |' f) m" `7 j- `/ a
# B4 q; D- l7 t3 ^/ K, p& r( s' A2 ] player.unlocks = sessionPlayerUnlockMap[id]( w/ G D" ?/ Q& m7 |8 d
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if bf2.serverSettings.getUseGlobalUnlocks():
3 v1 h' [) p, |8 ]2 N5 P if player.getProfileId() > 2000:
6 M) `' K' I* z, G* o success = host.pers_plrRequestUnlocks(player.index, 1)
9 t7 P- o* F7 h, H" z3 P if not success:
& ~$ }# L8 x3 T if g_debug: print "Failed requesting unlocks"
% V6 a+ c! d2 w$ k; N7 F7 x8 X) J8 ? else:
# n( q& g# ~& [" X if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& U8 F' t5 I1 m! |% E; z$ |( w
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if g_debug: print "Added player %d to unlock checking" % (player.index)% [1 D3 w! i1 q9 l g% e5 C
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) v @5 [$ i5 L$ j$ Ydef onUnlocksResponse(succeeded, player, unlocks):
* w0 q* A2 Z" _1 D2 I if not succeeded:5 J- Q! g+ f& u+ H; d( O
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)& D, p5 T- @% Q- L" ]6 I7 i
return- |2 k) Z) M& \6 I8 C9 G2 o
* y4 x+ |8 I6 x # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% g& K4 s {( D" D9 N
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# translate gamespy item vector into a kit-based unlock vector handled by game: l5 r. b, W2 e6 M( W* v+ C
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& P& i7 H& f" S3 U* C; U+ i. o
for item in unlocks:$ M7 x9 l0 c+ B- n
if item in unlockItemMap:) [3 ]( l8 c4 g
kitUnlocks[unlockItemMap[item]] = 1" ~5 [* u) d) a" J
! F% A8 m0 y; B/ Y! O0 i" u. O if g_debug: print "Kit unlocks: ", kitUnlocks
4 ?1 y2 m! {' H0 C5 ? #We do not yet support giving different unlocks to different teams
4 Z+ O3 P* q- `6 {" a5 D: {3 ? host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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