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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 E( c8 D4 N& F+ V% p 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 l5 o3 X" A- @- K9 k在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ \ [5 S4 ^3 Y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 ?& S; Y7 t0 ?1 @- ~3 b: a) W
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 g+ `8 N- w" m9 h" F+ J$ p5 O2 ]
% N3 j5 ^ N, `
import host
- M$ d+ W1 q$ Kimport bf2.PlayerManager
+ D0 N4 n% x% T/ ^from bf2.stats.constants import *
& u: d `' {4 K# R5 N3 d( ^from bf2 import g_debug
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# map gamespy item ids to kits
5 s+ Y. g5 N0 Y8 n: Q B5 EunlockItemMap = {
9 |8 e* r6 l+ ~$ i" u2 ]! w 11 : 0,
& U* l3 L2 b' X/ l2 V 22 : 1,
! n; y% T! G7 i" [1 `7 m: ] 33 : 2,
% u: e% ~, t: M4 z% Y2 U 44 : 3,
& k1 d, e1 s: Y7 u1 f2 z c" ]8 u 55 : 4,
8 \% |- g" W/ ?7 p 66 : 5," a* [& Y4 g1 x% ]: P
77 : 6,
' i" Z, K t/ a9 G$ C1 W1 p; h: q, F% v 88 : 1,* t( Q/ v4 b( y ^9 V) y% P" |. V( s
99 : 2,
+ j5 B0 G9 t1 V* o/ J' q T 111 : 3,
' C8 a0 q U, C 222 : 4," w7 G; ?6 H3 E+ a
333 : 5,
8 [! w4 b, R8 i& \+ P! {9 M 444 : 0,. g+ {8 x* x) O5 `
555 : 6,3 z) [7 A+ s+ d6 @9 O: H7 H2 `: [
}
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sessionPlayerUnlockMap = {}" g f) u' {- }. g6 d6 ?! Y! y" c
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# O, b1 S# @; v O, U) Q4 g5 L W4 T& zdef init():* v' J7 E; |/ ~3 ?+ [
# Events7 c* Z0 B! _6 {
host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ F, T ^9 S. [4 b9 A
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if bf2.serverSettings.getUseGlobalUnlocks():
2 N5 r) S! [1 o. k9 B9 Q host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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1 }0 E$ p% g& @' e8 v) s' U( B3 N # Connect already connected players if reinitializing
6 k! _ Y T' K- S for p in bf2.playerManager.getPlayers():0 ^( p" G, X: U
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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W7 T* R c; A, f3 m) x. B$ lclass UnlockSet: pass4 Z; o: w5 B) h4 \4 w% n
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" q- i0 B4 M1 T& T) T1 L$ ~def onPlayerConnect(player):3 u8 V S1 @9 B m& q( H6 S
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 S- }4 c* y6 @( T) H7 X
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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( t9 H1 _( ^2 Y! |* z0 n c if not player.isAIPlayer():6 F }" n6 R4 ?7 s" T
id = player.index2 s* r$ ~, N _% L
reconnect = id in sessionPlayerUnlockMap
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( n( l7 Y9 E* T# {: N # always get new unlocks on reconnect/map restart/map change etc7 u% p- X; f7 |; L. x m0 j
if reconnect:' m& u+ T2 |1 S( L+ B9 d' @9 q
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet(): \' f, s" Z* R* ^ G3 D/ U
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newUnlockSet.unlockLevel = {}
8 D. `, T/ j" u1 [3 v9 X for i in range(0, NUM_KIT_TYPES):
6 Z4 h# h0 }. L4 F newUnlockSet.unlockLevel = 0 M" j d) G: S- z# H7 \( s8 q2 n
3 H1 S% A! W0 t1 @2 W4 P sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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1 o6 w) z" F$ q# T! ~1 N9 } if bf2.serverSettings.getUseGlobalUnlocks():
' o/ N* ^) R+ s5 P' I( [9 @ if player.getProfileId() > 2000: 0 T, V3 a* v/ D h( G% A
success = host.pers_plrRequestUnlocks(player.index, 1)% m4 C# \6 \5 r
if not success:
% l- W a0 P/ k6 S7 b if g_debug: print "Failed requesting unlocks"
2 a8 D I7 r# e2 r5 H else:$ a; I+ {! @/ p! z8 D) y0 r, p9 f
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" ?9 T# ~ j5 \9 ~- R% M
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
- |/ j- \5 t& I% L9 b$ k if not succeeded:
( H/ M( n5 b% w. U print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# X w1 p6 u2 c, A) L- j8 I; M. g return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 R5 S1 h6 B9 J: \4 R' X
, i4 ?; |7 R, J( N' Q9 | # translate gamespy item vector into a kit-based unlock vector handled by game' ^0 H3 b. _5 F4 |' G" Q2 j+ P
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" N) q) v& V+ a/ F3 A for item in unlocks:( |1 b# u# u( i& k, m/ M) U) V, k$ e3 C
if item in unlockItemMap:2 D9 P n4 j4 \ _" r& i7 H
kitUnlocks[unlockItemMap[item]] = 1
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! B4 F6 d- t. Y) i/ M( F if g_debug: print "Kit unlocks: ", kitUnlocks& N5 l* M, p* ~
#We do not yet support giving different unlocks to different teams6 d5 S q1 A7 M# i) v* L# D0 @: a
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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