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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 @3 z' @; T* [$ C' ~- F4 _( b+ d
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
v6 A/ s! B- w. o8 } ^6 v在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! n; F& U, a) _( _9 h! b% {% Q2 v3 Z q然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 L# A8 B9 X& P! j
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. n# t& O3 U: z `6 K
, M, P9 ?$ h+ v% Q$ |2 U. C' aimport host
$ q( z+ y# j. Y/ @import bf2.PlayerManager
# r3 R& T& o! ^9 W% ^from bf2.stats.constants import *" [) x. v$ o1 a3 H
from bf2 import g_debug
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# map gamespy item ids to kits
4 G* X, i/ H; X) c8 {1 \/ aunlockItemMap = {
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22 : 1,
7 ^' e" [3 ^5 F" ]9 z4 T: Y 33 : 2,
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66 : 5,# h; d6 w9 M+ E1 m
77 : 6,
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111 : 3,
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333 : 5,
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555 : 6,
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, D8 f' b, @3 M) ^4 YsessionPlayerUnlockMap = {}! @" S( F9 ?8 Z+ j4 s
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& z' u+ ?% Y; a+ P( Sdef init():* H0 M2 l: \/ u) ?( v
# Events+ K& o s) d2 ~' j3 W% B* h
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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3 j/ f: x2 e& I. E2 \' C |9 _ if bf2.serverSettings.getUseGlobalUnlocks():
" s: Q( @+ @6 A4 j/ r& n0 o host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing+ L3 z9 u, @3 P8 g0 H' a
for p in bf2.playerManager.getPlayers():5 [7 M; |5 h/ k4 }+ H! P5 d
onPlayerConnect(p)" C0 J$ X, f1 b; g- U7 h; ~
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if g_debug: print "Unlock module initialized"
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$ @+ e/ y9 b" O" v) Rclass UnlockSet: pass
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& o+ @5 ^) g! a2 |# T, R( ddef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 t }3 d1 e. L5 J+ l' t( _ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- u& N7 I/ U& \
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if not player.isAIPlayer():! L4 \2 t( ?. m% y0 E
id = player.index# ~2 W6 F; [" i
reconnect = id in sessionPlayerUnlockMap2 w2 q' M' k" \/ |/ p) o6 d
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# always get new unlocks on reconnect/map restart/map change etc
1 V2 ^1 E$ q5 H7 { j if reconnect:- g' l/ U2 B3 G+ A/ x5 l
del sessionPlayerUnlockMap[id]
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% C$ W& z9 j: }7 u newUnlockSet = UnlockSet()$ e. w0 s7 s0 G& X; _8 U& ~
) X/ `* k, O+ p; y1 @- D newUnlockSet.unlockLevel = {}" N5 h4 h, d- Y8 V7 j* h
for i in range(0, NUM_KIT_TYPES):9 K& R/ N( Y6 o4 B( I/ V
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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' ]) S g+ r3 O7 t" U2 l if bf2.serverSettings.getUseGlobalUnlocks():
( c1 o% j2 _+ H. X ~ if player.getProfileId() > 2000: 2 y9 U5 n9 G0 G3 O
success = host.pers_plrRequestUnlocks(player.index, 1)0 h8 v9 E/ c$ h1 z# B" k
if not success:
4 f$ V, j0 Q y( @9 R if g_debug: print "Failed requesting unlocks", G4 f$ O$ Z D
else:, u7 E) S- G" m0 p+ l* E
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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8 L' b2 [" k9 @% b. Q6 L if g_debug: print "Added player %d to unlock checking" % (player.index)6 F6 ~. M6 T' `
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def onUnlocksResponse(succeeded, player, unlocks):1 U2 Q4 c# R6 O7 b! k
if not succeeded:3 h* h* q; J7 H. N
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! q$ m! K2 {, O! {6 }
return
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' J2 _8 h$ h# Y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks5 g1 s: q' U+ Q7 x
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# translate gamespy item vector into a kit-based unlock vector handled by game6 Z9 `; E' t9 r$ I. @! o
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' `7 v' w+ s( r' g% D7 X3 l
for item in unlocks:
7 }4 Q1 }/ w1 Z+ _' _ if item in unlockItemMap:
4 H! `3 u- ?7 {+ V r kitUnlocks[unlockItemMap[item]] = 1* C/ l# Y h5 q4 D. I
; @% [" s9 \% @( q if g_debug: print "Kit unlocks: ", kitUnlocks$ y( f+ X3 @$ C2 W
#We do not yet support giving different unlocks to different teams, K C+ L0 ~8 x
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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