|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) ! p! x5 x9 B7 q3 g
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" w4 {6 H, @. U# W( X在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 e) b2 h+ X9 P6 R* w
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!( l# Q$ f; w( S0 p: }
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. A6 ]7 ]3 I' f5 s0 c% n
! u, N5 h$ X! k
import host
4 \; C% t9 P! Q( `% t& \, y9 _$ fimport bf2.PlayerManager
' R) U; @! `' [& n6 l' H9 s9 }from bf2.stats.constants import *
g; D7 \9 w: a9 A6 w" }from bf2 import g_debug
: N$ D" S3 t; B
: S% @4 s6 f2 a1 s5 G
8 H! n5 L8 \/ N: t1 \! P" `' T
' [4 ?- C h- L# |# map gamespy item ids to kits5 k# w! l% Y6 y( o& `
unlockItemMap = {
0 s' m# t1 U' @% P 11 : 0,
* T8 B5 c& \0 A2 ~1 @" I+ m- H 22 : 1,' [1 |4 N' l0 h/ [$ D4 p
33 : 2,
2 i4 b* W; | ^. ]7 f# p/ X 44 : 3,
) W# w9 e2 S! _( q6 i5 S& C" ?5 E 55 : 4," r- j, M7 `! M4 Q7 O4 e! @9 K( }0 z+ p
66 : 5,
! \) p0 `# f8 n- } ]- O 77 : 6,
( ?. k% `" g7 r6 a 88 : 1,
4 q5 ]( m w4 Y 99 : 2,
. M m7 Z3 K2 R3 @; F# D) f/ ~+ E 111 : 3,
( h2 x' ^# O% [ 222 : 4,2 A) y2 {% b D. }8 H* |
333 : 5," L. r/ i6 }* o+ `7 ~. [+ ?
444 : 0,
0 `/ @7 P$ Z& o3 e" z2 m 555 : 6,( s$ R4 j2 X% r$ F
}
5 x, E. s9 p6 T! p) p% g
/ C4 k0 q& Z9 p+ dsessionPlayerUnlockMap = {}7 r( T1 Q$ y a
* f' }4 d# d/ V5 s
' `7 d( O" k B. F
1 n$ X; K* F4 q5 q6 O, tdef init():$ Q3 c. a: B' X& i# n. e: X
# Events
- i/ \+ V6 S" I Z host.registerHandler('PlayerConnect', onPlayerConnect, 1). V6 M3 g( h8 z6 j
; {* @, I) D# {) B2 m if bf2.serverSettings.getUseGlobalUnlocks():0 r# D" S1 z/ ^, h- O
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
2 v j5 u9 l: a" h1 p0 @/ T8 `6 S. p- W4 J& [" R
# Connect already connected players if reinitializing
3 A% h6 Q+ a: H, { for p in bf2.playerManager.getPlayers():$ Z" F0 k" H2 ]) M9 c; `7 G
onPlayerConnect(p)1 F5 S: D; F F: T1 Q/ f
% Z8 D! @1 h; v- o! L# ` if g_debug: print "Unlock module initialized"# `5 w+ c) C% P4 H
4 Q* E0 R b! j' v! }% t! z
e7 F; F. k% M2 L5 x) Q: N- t% l
" }( v# \6 q- }6 u; eclass UnlockSet: pass
1 l; \5 P$ P8 X3 E3 A7 s1 k% \5 @2 ~ _" I/ V; d, w9 }& } o' }
, V! U' v5 @- j
& E: W& |: q2 j4 idef onPlayerConnect(player):$ _- @) |9 f+ N5 ?
\4 z7 T+ Y& h X$ {5 m defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 \$ q, c3 L$ {; S
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
/ T6 I, l: z* x* x/ o0 a. C$ W( n1 L; b2 n9 h- k" I! m0 |
if not player.isAIPlayer():
! k/ f8 I6 A6 {) k" d' W" d id = player.index
: M6 b/ |* d- W: D reconnect = id in sessionPlayerUnlockMap
- i6 N( ~, E. @; Y
% S2 @( Z0 r7 m5 |. \0 p # always get new unlocks on reconnect/map restart/map change etc5 V( I% M6 c/ r2 t& h+ x6 m4 n) Q6 i+ m& x
if reconnect:0 z1 r) A Y. D/ R% k4 O
del sessionPlayerUnlockMap[id]
$ g+ }) c+ @( E" \4 V1 _ E6 |
7 C& \( V. U" X1 K4 U newUnlockSet = UnlockSet()6 o E% }& Q3 a+ _. v% @
3 w: }* |% d# r) E- X* r newUnlockSet.unlockLevel = {}3 l* ?2 k& M, X. n
for i in range(0, NUM_KIT_TYPES):' V4 X9 x/ K/ [& J. b
newUnlockSet.unlockLevel = 0! g( J9 ?& X9 g/ R3 s
+ v5 ]4 z1 {; ~7 R
sessionPlayerUnlockMap[id] = newUnlockSet
+ [7 i) v5 \6 U6 J " A" L5 ~+ T9 g
player.unlocks = sessionPlayerUnlockMap[id]
( j& p+ h) g; [& H
( S3 s5 v) v7 f9 U6 M+ e9 y if bf2.serverSettings.getUseGlobalUnlocks():
% Z; l- t% O7 s6 A if player.getProfileId() > 2000: . f+ y; a) M' C. p% n4 V
success = host.pers_plrRequestUnlocks(player.index, 1)
& ?5 v* V9 ?! M: k D- s3 e if not success:
6 P$ j* t8 {$ x! H if g_debug: print "Failed requesting unlocks"; D( U4 e( Q# q
else:' r$ R) U5 f* H ]- c- m
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
1 A6 @" D. Z9 h9 f+ n4 Z& f # {5 E' g) C2 D& ~( Z0 ]3 n
if g_debug: print "Added player %d to unlock checking" % (player.index)5 M" S! c3 \: |. [4 p+ i) \
* {* F1 Z2 k- D' w _! K
) J! o! }7 _6 ^! g' y a' d3 y) K, R% i
def onUnlocksResponse(succeeded, player, unlocks):' w6 n. M- H# U) Y
if not succeeded:6 w6 K1 m. j4 {1 k/ }, H
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
6 m" ]) R/ b( B9 ~0 K( y& X return* H+ o. q9 x0 B0 {
* a% L- E( d8 Y% j" T5 } # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
$ i3 ^3 m5 ], `6 l) h" N) c0 ^8 A
0 f0 [7 W" Q! r* @! K6 N1 P # translate gamespy item vector into a kit-based unlock vector handled by game
/ y" } J# y P6 M. | kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- h1 ^8 p9 e2 x for item in unlocks:; ]/ F' z* ?; L. B( C! D% }+ D$ ^4 a
if item in unlockItemMap:
$ i+ M3 |1 M3 Z% x) T kitUnlocks[unlockItemMap[item]] = 12 [ ?6 ?* f& w3 h+ g' Z
) ^0 \+ d9 G' _ if g_debug: print "Kit unlocks: ", kitUnlocks" v5 ?% K( u5 z. R; D5 U
#We do not yet support giving different unlocks to different teams: `& U4 y, H2 a$ N: B% j* r
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|