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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
$ D! a9 q+ |+ W" H 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
1 H: D- B: e7 M- j. h, y1 `在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) s0 K$ Y) i6 k) J: b
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' A' ?) G3 P3 l2 S+ m) [ n
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! b- O% @. o* _- k/ t
7 L5 A' b6 t- Z' O: zimport host
6 C% K9 t8 P. f+ V% P0 y kimport bf2.PlayerManager; B0 b. h: H0 Q
from bf2.stats.constants import *& P: m( K# l7 ?. n2 n9 D
from bf2 import g_debug f. K, S+ O, d/ u& N1 B6 j
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# map gamespy item ids to kits" O& H" o* n9 W p: |. C
unlockItemMap = {
+ b8 B* ?- I4 b! T1 i; ?6 F# ? 11 : 0,3 A6 U5 [& r4 Z) F7 d5 b
22 : 1,
& H" S. x+ F6 G7 Y& d 33 : 2,, V& S4 Z2 ]# N+ g, c6 I2 K
44 : 3,
4 m, ~$ D4 O, d, c: n 55 : 4,
0 S5 `* H7 j% {! L 66 : 5,0 `4 K' @$ m/ d( S
77 : 6,7 k/ k- v3 U- u' M# L7 A
88 : 1,
; j4 D& m; F, O( U2 T 99 : 2,& k! b8 J8 Y% V7 n
111 : 3,
* I: k8 ~! r5 n+ a7 t1 U 222 : 4,
- \4 K7 {0 p0 t; G2 ^3 x) Z 333 : 5,6 ~# v( Z$ r1 y2 b" p
444 : 0,+ t# c) w n B$ h p( o
555 : 6,$ L K& ]7 i6 M
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( E8 d8 D' y9 S7 z* DsessionPlayerUnlockMap = {}& @, y) X$ K+ c
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% a! @7 K7 m& Y( v: Z& f
/ Q% ?- B3 R/ ^+ wdef init():- `$ a: Q D4 v A: T
# Events; ?: ^' L. C" P: k2 `8 y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 h4 [+ n0 a) r4 H7 C
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if bf2.serverSettings.getUseGlobalUnlocks():: ^9 @, P. z0 s" Y9 o6 ]; B
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing0 ], x' _2 n' Q7 g9 ?4 A
for p in bf2.playerManager.getPlayers():
. g. J: f( |: i& u D onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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2 ?4 D1 z( ^* J! j+ Uclass UnlockSet: pass- u* w# ~' \1 \4 G, ?( D7 c" [% X
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def onPlayerConnect(player):
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* a/ a4 T% l! ]7 h7 c) F# _ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: y/ Q. h. ?% g1 i7 L
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ [1 e [. s. c
9 p' L. i9 M( W4 G; C if not player.isAIPlayer():) r0 ~- e7 Z5 z1 ?
id = player.index
$ |8 F# m& r# R reconnect = id in sessionPlayerUnlockMap7 D; v# Y _/ I9 a+ S! c
( |9 N6 s) Q2 ~) N. [& b # always get new unlocks on reconnect/map restart/map change etc
, u) u1 g3 ^0 }6 M+ L if reconnect:7 P5 h1 h, f$ E P( i' G* k3 m
del sessionPlayerUnlockMap[id]
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* _, z( b# J) g3 C newUnlockSet = UnlockSet()/ t: e- Z3 f7 j/ N9 K- x
* y5 }, V- a5 J newUnlockSet.unlockLevel = {}
! C( P; `% c8 E/ b( k% f- G. S for i in range(0, NUM_KIT_TYPES):
: S; c' ]! F5 d* U7 d. H, M5 T newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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1 j: h8 n& U* I3 {: O" O player.unlocks = sessionPlayerUnlockMap[id]/ @# [% J9 c: Y& Q0 f
5 t" X- ~$ e0 {$ Y" R' P/ B if bf2.serverSettings.getUseGlobalUnlocks():0 V- b+ h7 c, k
if player.getProfileId() > 2000:
5 L; o/ K |8 G1 S( x- u success = host.pers_plrRequestUnlocks(player.index, 1)
6 v+ t" J4 [- n& [: S: G if not success:
4 W7 X1 w1 @, Y- j/ [; T) ~! a- C& i if g_debug: print "Failed requesting unlocks"( `# A4 S7 |7 A& b4 u' u
else:1 m3 ]7 M6 S* O4 z% n7 \
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):9 ~+ y3 N/ e0 r
if not succeeded:
' V2 O7 N A: ?% \1 Y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
/ m6 @0 H5 ~* X8 I+ R$ m return) ~: T% x0 n; y$ u* M4 n; m0 E
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 p' d6 q7 g& X5 J
+ w! y& P0 m7 z: p+ ]$ o # translate gamespy item vector into a kit-based unlock vector handled by game
' q3 g# U) j/ m4 a8 k) L kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; q( u4 x0 K( k$ w3 d- l for item in unlocks:
9 b) [' }1 }6 ?# Z if item in unlockItemMap:0 G0 B' ~3 s$ o
kitUnlocks[unlockItemMap[item]] = 1- s) x" S+ P/ {+ `& y* \# [
; {$ w) {& {. l0 f8 m if g_debug: print "Kit unlocks: ", kitUnlocks
/ h. Q* `0 x. j/ l0 @/ |/ K/ E( ? #We do not yet support giving different unlocks to different teams+ ~- f3 u$ b( i& M5 k* v. V$ a' G
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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