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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* V6 U) N, ~4 B1 f 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& L* k* c( F4 y' N0 q: s
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* A. y6 B G) P. P) f7 B+ W( v' w然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; q1 X8 @; R: G' K' M" p7 w
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* I+ x, H4 J8 n+ u* m5 P" f R
' L( Y X# |* I; r2 `import host
& @3 }' l8 T+ Timport bf2.PlayerManager
+ ^- _8 z. n/ A* m; P* B1 O" Q5 X7 r$ Afrom bf2.stats.constants import *2 Z# L1 y7 j* S# u
from bf2 import g_debug5 M3 A g; I9 ^8 d3 R0 d
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# map gamespy item ids to kits
9 J0 ?$ V8 v% X, x* bunlockItemMap = {2 ^* a9 n' |0 p) g6 }* H/ Z
11 : 0,
b8 o* p) S) j, S2 ` 22 : 1,# x5 c" y& c) v, c: J
33 : 2,6 A. u2 \; f1 p% o
44 : 3,
1 z9 l5 _3 b# X1 s" A 55 : 4,( r$ Z% A! t' ?: M& S2 G( u
66 : 5,, ~3 c6 O4 K+ N% D/ x7 H) b
77 : 6,9 L/ }8 W; t, G `- x- f
88 : 1,
- J# w$ y, N0 A( f# Q( T2 ] 99 : 2,
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222 : 4,
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444 : 0," f* S2 X, b& {
555 : 6,
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) h4 f, C1 I; ?sessionPlayerUnlockMap = {}4 m, \) M) D7 H4 x9 y$ `7 Q, X
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def init():+ \1 M" ?9 T8 y b! O$ m
# Events
, J: q2 y$ x7 w& c# T7 z host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():# h* Z4 f* M, H7 w+ k7 y) D
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# R' {, R: Z, C* I* E" w' p1 y
2 U4 F7 {1 g2 I # Connect already connected players if reinitializing
' i+ h9 a7 n3 `" O7 l for p in bf2.playerManager.getPlayers():
7 a8 @& y" O* q+ }6 X) ` L. D" `" U* E onPlayerConnect(p)# Q/ p/ w- U3 W# E2 Y
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if g_debug: print "Unlock module initialized"
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. c6 v; R1 ?7 H; K! xclass UnlockSet: pass
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& i; b" U5 M/ Gdef onPlayerConnect(player):1 Y9 M* Y2 l Q* H- g& ^$ [
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 P6 t5 q/ S5 K8 ^
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 R5 V5 `' S8 M: t3 f
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if not player.isAIPlayer():9 I' P8 G1 q! h! f
id = player.index7 u$ h) B4 j) a* c8 |
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc$ U7 f( N7 {# u2 A
if reconnect:8 S2 J% c" J# }1 O% u6 F! N
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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; F9 k/ Z6 Q3 t1 | newUnlockSet.unlockLevel = {}1 |7 p6 [5 a' U( z
for i in range(0, NUM_KIT_TYPES):
; g t0 a# o. Z- g! w& S newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]) ^/ g* O* N+ x
/ f4 g0 ]) i/ [& g8 X if bf2.serverSettings.getUseGlobalUnlocks():8 x; @& T$ n4 s1 Q
if player.getProfileId() > 2000:
S5 r r/ Z2 @& z7 V* B success = host.pers_plrRequestUnlocks(player.index, 1)! r' R! n- d4 ~" A0 L( ?( E9 f' G
if not success:% _" V" f9 f- c8 @, E, W: p
if g_debug: print "Failed requesting unlocks"
: t+ Q/ |" O4 z" }0 x else:: |3 c9 Q/ h1 R+ g6 Z; J
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ F/ d" n4 h0 p
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
4 l7 \+ l0 i. E2 ] if not succeeded:
3 @8 S G3 O, G$ E print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)4 R `+ N0 R* ~# I% i# A3 e
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ v/ [ D, k; r9 l, |
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# translate gamespy item vector into a kit-based unlock vector handled by game
! R5 K8 ~% }9 i# Q1 E1 O; x7 S/ m kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 I0 ?! l& H, D: r
for item in unlocks:) F. i7 E/ Q4 I( M2 ~
if item in unlockItemMap:3 j/ J$ Z7 H# S' i! s0 c. {5 h8 m
kitUnlocks[unlockItemMap[item]] = 1
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7 w+ D# j! j% w; b' o. ]- D9 o2 ^9 ? if g_debug: print "Kit unlocks: ", kitUnlocks8 F" l8 G. t, @' s1 }& C+ {
#We do not yet support giving different unlocks to different teams: d9 W( d7 O6 ?8 ^; J. i) Q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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