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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ ?* H# P( ~. u+ E8 k# p
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- _( |2 J1 s1 }% X& ?, R8 B
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# u9 c! v( u8 l' q' S* f# W2 a
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 N- \, @8 o- V0 M% z5 ?# o- c
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" L& a1 a+ S$ j6 d- v+ ~# `9 b3 ~
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import host F* [% o& a0 W: g+ r& p* V. u
import bf2.PlayerManager
) f: o l$ X+ U9 P" X q: @/ h: v$ |from bf2.stats.constants import *
7 B/ F7 O. j5 _ Y7 M! Vfrom bf2 import g_debug( L- N+ V% A, H3 _/ k
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% U. ?( `( j( a D# map gamespy item ids to kits
5 j" b) S- D* K5 KunlockItemMap = {7 R4 M$ h7 a4 {
11 : 0, s2 ^7 Z& U$ g" ?; h4 Q5 d
22 : 1,7 E% P4 Z+ _3 C: x7 Y
33 : 2,) I" N8 C! V6 _3 Q* j6 W9 Z
44 : 3,
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66 : 5,! a6 f; B: G2 q" V4 }6 q/ \4 n
77 : 6,
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99 : 2,
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222 : 4,
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444 : 0,
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sessionPlayerUnlockMap = {}" W( C0 |" s( j1 K$ a/ ^
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1 C" o# T7 a: b8 Zdef init():
3 p( R0 f2 E3 S& N* U # Events2 t$ [& A7 {. ?8 Q) Y6 U3 |+ v5 i; s% R
host.registerHandler('PlayerConnect', onPlayerConnect, 1)" [( Z) g6 N9 m* _* @+ S
/ u. K8 ]6 u1 O! ] if bf2.serverSettings.getUseGlobalUnlocks():, X# C1 f3 x7 f; p2 n9 n$ d4 f( G
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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]3 ]7 s7 B' R3 ~ # Connect already connected players if reinitializing
9 m; N+ H# J9 N- U for p in bf2.playerManager.getPlayers():2 Q, o! d: |$ k Y4 L; T
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"& Z: Q. S2 ~6 m# T
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class UnlockSet: pass
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! h3 |+ g8 S( i/ i0 @1 odef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 m6 Y. S3 A6 l3 J2 {, T2 i host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 L3 W1 U. r! O
0 ~8 J7 J; ~& J9 p8 G if not player.isAIPlayer():
2 j4 S0 o% a% H id = player.index1 I& j8 l) f; [5 h( c0 ^
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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) h5 _. q4 w+ B newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}9 o/ y! y- u! J" B
for i in range(0, NUM_KIT_TYPES):( V8 I+ ]5 f; R: B! r* q/ g. f8 R
newUnlockSet.unlockLevel = 01 V- j- R( t' f+ x
/ J' R0 g( ~/ U& B/ J f; w sessionPlayerUnlockMap[id] = newUnlockSet. d; I7 T- R% x
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():) l# @. n1 c2 [/ y5 ]# M3 W
if player.getProfileId() > 2000: * `# L8 q& X$ i
success = host.pers_plrRequestUnlocks(player.index, 1)
2 T; ~: ^, W# \6 W' U4 K0 y if not success:5 X3 |% t* e S' k) d% L% F
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 e0 `1 f4 t. w2 O* ~: c
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if g_debug: print "Added player %d to unlock checking" % (player.index)) C' P7 w) }: W4 D( z/ p
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* D7 g* t5 p$ e/ f- H( `def onUnlocksResponse(succeeded, player, unlocks):5 P7 e8 E& U; X' k$ {/ }# b
if not succeeded:- y" E' r" g* N& Q& y, M9 J/ y% @
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)5 S/ S! O1 d, _" t7 o) ?- M7 I
return
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2 @9 K. x% b& o4 Z" c6 z7 `0 X # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game" b9 n, q( Q% [: o7 C
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' O5 ^$ g8 H0 F. \, _( t
for item in unlocks:6 c# i' t* f) w l L
if item in unlockItemMap:
1 h0 `$ v; g& B- w0 T, _. q kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks/ w0 G4 `- Y2 e+ } T" X+ }
#We do not yet support giving different unlocks to different teams& x% S7 M& D2 i& x, [3 D* p& \ p
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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