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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 5 Z7 B+ o$ H% v, ], D; Q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% n. g% U' K7 e1 F% t0 ?在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' J5 _9 T6 O( x& }' p4 o然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" X7 L- G% Q& V" z9 q* b
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: }/ D& a% Q; p: U1 P; [
8 j2 J u5 b4 ^* D, u0 G eimport host' c3 [) L4 g S, r) F
import bf2.PlayerManager
8 j3 Y8 g# X- |8 O u5 y7 J& t! Pfrom bf2.stats.constants import *9 D* P8 `. a' Q# C* c/ Z% J( ]
from bf2 import g_debug
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# map gamespy item ids to kits
# E8 S' K/ m$ ?; @4 i0 ounlockItemMap = {
! C5 ~- K! `: Q0 C' g. J 11 : 0,
. F( z+ r$ {( m2 s, _; O- U+ z 22 : 1,
/ [) A6 ?, }8 S 33 : 2,
! a4 [4 ~" C& q- m m4 J4 V 44 : 3,
$ i. o( [3 _. F" f 55 : 4,% v' N z2 ]2 f3 }8 ?
66 : 5, j( ?2 t6 U0 a' |. o+ u' C
77 : 6,, x7 i. \6 G8 r$ B' }6 L
88 : 1,. d/ a. k- c6 w; [* A5 q
99 : 2,
% K1 k" r, P4 x; O% K( i 111 : 3,
$ S* X2 m; k! O7 j" T7 \" e# o 222 : 4,, [' }, V" }8 o
333 : 5,
9 Y J# B, I4 n" N p) ~$ H8 K 444 : 0,
& k; Q( w. P3 M( E7 U 555 : 6,
0 T, j1 l: X3 x }$ R( W% d- b( |, F" x' w2 s
+ f" g4 h6 w# [9 e( P
sessionPlayerUnlockMap = {}
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2 `' A- W' B }7 M* Z T( Mdef init():
' C* M. x; Q/ H" C7 t # Events
5 \2 Y* e( i$ O: t host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
* c& G" R7 {! |2 W: n host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ ?3 \& E, \/ q$ I
( O/ S( E4 K1 I # Connect already connected players if reinitializing, F6 o) [) ~; w8 w; u4 L6 p
for p in bf2.playerManager.getPlayers():3 d% U+ H* \) K- U: b/ y' M' K
onPlayerConnect(p). b- a, _6 l, p6 A
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if g_debug: print "Unlock module initialized"
# M. N) Y5 P: `
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* s" b) s- @+ Nclass UnlockSet: pass
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7 @% |( @: |3 i1 wdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 } e |( M: Z2 x0 p6 A0 ]# ^ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). n- E2 ~$ x9 A5 @- Y
6 P- n. q+ [' {; W if not player.isAIPlayer():
8 s* i# ?3 V4 C id = player.index
0 L- I! O* M* a O, l reconnect = id in sessionPlayerUnlockMap s- b9 n; E# e( i8 S% v' u
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# always get new unlocks on reconnect/map restart/map change etc
) C/ {# g' I7 g5 _& ]) H if reconnect:9 Y# L1 X* x' H/ B2 A
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}6 \; X; {% F& F( w4 m
for i in range(0, NUM_KIT_TYPES):8 w* E9 q% q4 f \- k0 \# U
newUnlockSet.unlockLevel = 00 Y" h h' l/ [% a2 c! q
Y3 H: ]) X1 y, c0 f sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():$ S6 g7 E' @+ Z6 q: d9 ~( U7 J
if player.getProfileId() > 2000:
+ S4 K9 P; E. X3 z- e8 ? success = host.pers_plrRequestUnlocks(player.index, 1)
) F+ n. }8 Y; K1 S3 A+ | if not success:, @9 c' G7 {- C& s
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- v( a* I8 A9 K* u0 n
% m% O. ?& j! s# o6 n: U if g_debug: print "Added player %d to unlock checking" % (player.index)
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" c N0 j! W1 h6 o% xdef onUnlocksResponse(succeeded, player, unlocks):
( T/ @- G8 [0 Q8 ~) h" }7 { if not succeeded:
- h4 f) D( [# l! b print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 j* [ i4 s* o: l. x* O return
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; B U3 e7 E4 O # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game# L$ e% s/ z' u7 Z$ V9 ]9 y' V- M
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- ?9 b! O2 a _( ?
for item in unlocks:
0 L: N: b. F% q* v- ] if item in unlockItemMap:
8 @; G& S) k' J- ?- N kitUnlocks[unlockItemMap[item]] = 1; S9 v+ u' ~ a/ P |% I5 U, Y
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if g_debug: print "Kit unlocks: ", kitUnlocks4 G3 V% L( ^/ y1 b
#We do not yet support giving different unlocks to different teams8 q0 N. b D" |1 n: P; L4 ?
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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