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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) - W) C# }/ z+ Z2 |/ N- u
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- r0 V; _2 r) v M \在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* l* y& W) X7 P+ K# x) T6 i4 @6 J/ q% n
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
# C5 l/ m0 Z' B, |( m. G" B最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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2 u, a7 s* Z. w9 ? e \import host
6 B; t$ O$ B4 f: F+ I( F4 U" ?import bf2.PlayerManager
( B* z3 ~7 O' H7 @from bf2.stats.constants import *: ?, M' W! D1 G. _0 v. q+ D W) P# J1 D% h
from bf2 import g_debug
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* K' F6 y3 { J/ A# map gamespy item ids to kits
! k/ T8 A* t4 ~+ k# runlockItemMap = {
. n# p3 f$ M; j2 ~; C- g; m 11 : 0,. S* H) h5 A* {5 E( T0 V, `
22 : 1,; @1 c8 m, d% n8 O v
33 : 2,5 A4 T( j4 E1 h; E: r5 v) r
44 : 3,
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66 : 5,9 D; S8 p5 B& S# e# S- x# `
77 : 6,
- U4 `2 ]. E+ E- O. H3 @% V 88 : 1,
+ C# ~* Y4 P* d/ Y 99 : 2,
$ \* a6 ^8 D/ c# o' v1 J" U 111 : 3,
( r0 Q$ I3 _8 }: p 222 : 4,
% E' G, v* t, F- }4 | 333 : 5,
! a3 L$ J; g2 C+ n 444 : 0,' M0 U' ]5 D/ W) D
555 : 6,
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# @: P2 n8 Y5 |* C* A, z AsessionPlayerUnlockMap = {}
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def init():& I. f) F" s& H3 x5 ? m
# Events
* @) j7 v T: N host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
: |( k+ j2 N' U5 k$ \: [2 o4 A host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
! | P, U4 @, d: i* a4 U/ `* z
! |# P0 s" V8 ~% o- | # Connect already connected players if reinitializing1 p* n+ \1 c0 F, r8 k
for p in bf2.playerManager.getPlayers():
6 j1 x4 P% g; i% ^; ^: P4 p* l onPlayerConnect(p)/ [9 V& `# V& A- t6 n( J& a- @. b
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if g_debug: print "Unlock module initialized"
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" f2 ?4 `# A' r2 B6 }) a; F6 Tclass UnlockSet: pass
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def onPlayerConnect(player):
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2 b Y5 a9 V' |7 m- A defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 X. H) B$ C4 F$ x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
$ Z. d2 x: A9 {. l* k id = player.index: q5 P2 I1 d9 x- [1 G4 E
reconnect = id in sessionPlayerUnlockMap7 @% ~" L' E, ]* ^9 f4 L
o5 r2 E- d% m# E # always get new unlocks on reconnect/map restart/map change etc0 O8 v" o9 p# O# a0 q- q2 E
if reconnect:$ a, s" s1 z+ w4 \
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()- E/ }! F" T' s' y$ k1 R
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newUnlockSet.unlockLevel = {}4 u; ]7 d1 P& S( }
for i in range(0, NUM_KIT_TYPES):) g/ \4 t6 F3 R8 Q% w$ ]
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet) j! z- g8 J0 V) b# G# P1 z* ]0 @
/ K5 B5 Y; N* ~+ x player.unlocks = sessionPlayerUnlockMap[id]
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/ B3 \% v. l8 t% V6 ~4 c H if bf2.serverSettings.getUseGlobalUnlocks():
( w0 _. W7 r' f5 @, X if player.getProfileId() > 2000:
; Z8 t# n6 U" m9 s& U" Z success = host.pers_plrRequestUnlocks(player.index, 1)
, O: j9 L7 }7 U9 z$ m8 X if not success:
) r% ]: ]4 G7 Y' N if g_debug: print "Failed requesting unlocks"9 z* [) l, c6 U# N7 V
else:
, N& N/ E0 s: z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 I# ^* X. p+ J% N
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):( K: F. a( y) T$ y
if not succeeded:5 G3 _& Q$ Y C0 w+ U1 s
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 Q. H f: j+ }3 c5 w1 T9 V" L
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- M$ a0 ^- M8 h, H- r2 G; i
( t2 [; m" h. G6 D7 N7 x& z7 @/ X # translate gamespy item vector into a kit-based unlock vector handled by game
0 _; _ g1 ^2 X" n" m5 [. w" ~ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ g5 h8 k# z4 `( W for item in unlocks:
4 C& ?" O# E2 e$ t1 c0 }/ l% r- c if item in unlockItemMap:
3 N4 O4 C, \. r" Z/ Z6 d* N# B kitUnlocks[unlockItemMap[item]] = 1& ? _: h H" w# |) |
( _( p8 B5 N8 H2 u. _9 f- I; b! u if g_debug: print "Kit unlocks: ", kitUnlocks
+ ~3 \1 D2 g1 O5 A/ N6 T4 U #We do not yet support giving different unlocks to different teams% C8 l; V; E/ T/ h2 n* s/ C% M
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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