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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* G9 H1 E2 `- b1 c, M6 j 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:7 r( `% a/ R( x+ t" B) x, d
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 c s+ n7 e9 x/ c C# L
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: a: o& k) l! V5 [最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% A; a2 h8 _+ ]. |5 `" ]7 A
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import host. S+ L! B, L; a; u" A p6 G9 A
import bf2.PlayerManager" ~9 k1 E: E% ~% q
from bf2.stats.constants import *& y, Z7 P+ `8 G
from bf2 import g_debug5 p: c" @3 Q( u. F
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3 p6 j( S4 N1 }' v2 J9 N# map gamespy item ids to kits
C# H9 j# B0 |8 _unlockItemMap = {
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33 : 2,
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77 : 6,4 j# s+ k9 l7 s, o9 E3 t+ b, W( ?
88 : 1,( x+ R2 Y% w# B' j: c, ?0 V& g8 K `
99 : 2,
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333 : 5,
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555 : 6,
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sessionPlayerUnlockMap = {}
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0 s0 D a" n t* h: ^% Q/ V: ~& _def init():- G Q8 u5 [0 z& z% M. g6 L
# Events* t3 Z# b& f. C; m) O4 P1 e4 @* |/ Y/ y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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. e1 O9 F' L _# L2 i8 P+ c: V5 p if bf2.serverSettings.getUseGlobalUnlocks():2 O( Q/ o9 b1 E$ F5 k$ n: ^ _
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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' o. ?+ H3 t6 |$ u# }4 w( e # Connect already connected players if reinitializing" E8 H* F) f- M: G' I! z
for p in bf2.playerManager.getPlayers():! ?* ~) J4 J9 E
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"# ?1 G9 I6 h% b2 ]% q# r
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# g$ ^/ R# F# M3 n* R9 w m: ~* y) H6 k* I ?) O4 f
class UnlockSet: pass
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. b- d/ ?- k( @( }9 o+ Odef onPlayerConnect(player):
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. K& M0 J) M3 D. c- Y% T- Q& n defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 g4 b5 Y1 Z: h
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)8 Q" w& ?0 `* z* p
( j* D/ t5 G u if not player.isAIPlayer():+ Z F: M4 m' R s) R( V+ r) l% N/ `
id = player.index# O0 T. b- N: M
reconnect = id in sessionPlayerUnlockMap# H R$ C1 w9 z; Q6 q
2 N& z0 f6 x2 s # always get new unlocks on reconnect/map restart/map change etc/ h: G+ r" U8 v7 n
if reconnect:3 D3 [! V0 R1 Q J$ g
del sessionPlayerUnlockMap[id]
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& L. S3 G. v2 E6 e/ J; m newUnlockSet = UnlockSet()7 V- A, x% J: e3 z6 `1 W l# c3 Z
8 R6 i: Q0 o, I2 D3 v5 u, l0 C0 J4 g newUnlockSet.unlockLevel = {}0 K( y7 P! {% s5 l0 ]
for i in range(0, NUM_KIT_TYPES):
; `6 ~% [% V" \7 q# x newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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* }# j( _0 A$ b player.unlocks = sessionPlayerUnlockMap[id]$ u! |* h! e; g8 O* ^
8 J6 ^! D7 c ?/ L9 z. u) S if bf2.serverSettings.getUseGlobalUnlocks():
2 k! Q& L& [6 \7 V if player.getProfileId() > 2000:
; p* F- y7 I* r1 _% z4 ] success = host.pers_plrRequestUnlocks(player.index, 1)! {& h) y0 K; c/ a$ O9 i1 _
if not success:+ c" ^ ^: L4 K& ?6 R5 c% h
if g_debug: print "Failed requesting unlocks"
9 n" w& {+ u: H else:
% ?% ]9 C0 n; ~ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 l$ z" _0 O. Y$ W7 L6 B
( k% p8 k% ^8 E. C if g_debug: print "Added player %d to unlock checking" % (player.index): q6 L: ?/ U% h l# W, z- Y
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def onUnlocksResponse(succeeded, player, unlocks):
! u/ S' ~( x" ^. f if not succeeded:
& Z8 }& l1 u* e2 F8 w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 X- W5 T5 s, J- Z5 U+ H% u. P
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, h9 [& k1 W2 R) c4 s1 e7 c3 w {
& q' ^7 L( V6 h$ f # translate gamespy item vector into a kit-based unlock vector handled by game
2 r. ]0 ]! x: W3 K' P% X( }. d kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& V& g2 w; Q2 v$ o: T# f for item in unlocks:
9 w7 H! a1 y, ?3 B, l if item in unlockItemMap:
+ @2 n( s& U! f ?# v Y kitUnlocks[unlockItemMap[item]] = 1 r( S( Z. J8 N+ W
; o5 L/ L% B( m5 u! t if g_debug: print "Kit unlocks: ", kitUnlocks/ j7 y; V( v A* Y$ D
#We do not yet support giving different unlocks to different teams: y& M9 q0 \1 P
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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