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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 E. v$ H% W1 Z) K 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: t# j& C7 ^: i* _) B在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 }1 g2 I- c% ?4 T
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!3 m" }8 D& k, j/ V! \
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 B9 t q0 { V6 [* Q! O
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import host$ J4 g" k6 h T2 D! |
import bf2.PlayerManager
/ t% K& h2 w! x" u: D% jfrom bf2.stats.constants import *( I! m2 R6 a. {/ q
from bf2 import g_debug# U6 n k% v/ n: w
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0 c. V: y8 H1 ^$ R- j- S# map gamespy item ids to kits
% M# f- o2 F$ }: G% U; i: OunlockItemMap = {
- p. i% h0 V6 E+ ` 11 : 0,
2 }0 V1 o* N" p! d8 [ 22 : 1,! W! L" V% v7 h; t* D
33 : 2,
( J- u/ V' q# W3 C2 a 44 : 3,
8 V" k1 Q/ n- `4 K/ l, a/ v6 d& b 55 : 4,
8 i1 K5 g2 |& F7 f 66 : 5,/ _1 g! R# C8 |8 U
77 : 6,+ b* e$ z) J' m" ?% w7 X
88 : 1,
2 n+ D1 y5 \9 e# o4 c: I 99 : 2,
[8 m/ l6 K# k; B* V 111 : 3,; J6 X8 o3 M4 Z0 S/ `: K9 z
222 : 4,# ~& v, G$ Q1 U- z: I; B5 |7 K4 D
333 : 5,' c6 c$ D/ y4 d* P7 {# @
444 : 0,
: k" U L1 V/ E+ z 555 : 6,: i" C0 N8 v4 S! _4 n& u/ m
}
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sessionPlayerUnlockMap = {}
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def init():# i( a: i6 }, f# ^ ?
# Events1 V3 m8 d& M* c% x( L
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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& d; q, A8 _" {6 ~9 T1 d" i4 o+ ^ if bf2.serverSettings.getUseGlobalUnlocks(): Y. `% \# K1 G0 |
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); M: w& m7 t5 `% P
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# Connect already connected players if reinitializing
9 w0 C% X/ S+ ?1 T$ d9 X( H" ]9 W) s3 ~ for p in bf2.playerManager.getPlayers():7 O' y! E$ w& p: z) \8 D
onPlayerConnect(p)4 J* K7 W/ ]5 ~& Y7 ?0 N
$ g- `* s2 o: _5 C0 |3 e. T6 c if g_debug: print "Unlock module initialized"2 j: a) G% v8 [& n
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- G" U8 n2 L1 X8 Rclass UnlockSet: pass. k* @0 o* D2 o& }9 c6 Y
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+ E0 J7 o) j* {/ @# ?. s% D6 H4 Sdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 U) t- u$ ?8 j, _
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():- |9 ?% b0 H6 F% v0 T. k( q
id = player.index
; Q" H& k) T$ M) } reconnect = id in sessionPlayerUnlockMap4 W, `9 F0 E# Z* b
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# always get new unlocks on reconnect/map restart/map change etc! g$ M0 Y8 z" Q1 Y6 s) V& f" ~* I
if reconnect:# [ h9 v. ~" G6 f+ M3 F6 e: c4 {
del sessionPlayerUnlockMap[id]
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" L+ o I4 T8 V. u; N5 S/ i newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0
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+ a5 y- j4 V8 q# e8 x sessionPlayerUnlockMap[id] = newUnlockSet* T2 R4 }4 k- z& G% S
' w L! C u/ e) X player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():( z' d# v3 i; S) _+ Z; Y
if player.getProfileId() > 2000: " ]1 v, P- x) k# i
success = host.pers_plrRequestUnlocks(player.index, 1)
' P* n5 Z$ W0 D1 E if not success:, C8 T' _6 L# R5 P. b
if g_debug: print "Failed requesting unlocks"
3 V& Z2 M" O2 S. t7 g( Q else:
8 m) u5 B5 u( }; m" T4 L if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 ]5 T" o2 \$ k+ ^& L
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):. k$ n" n. ]' Y! g- `' Q
if not succeeded:; t1 S3 `! _, U' s# @% u6 Y& K4 }
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)9 d7 W' T$ i4 S/ q7 y& e
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game$ C! J1 l! V! T. q* U* H
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 ?6 H- s1 _) F$ }
for item in unlocks:
9 ?4 N% \- z2 b" E: [" s if item in unlockItemMap:
- w- y, B8 |+ v- I0 t7 N kitUnlocks[unlockItemMap[item]] = 19 ^4 j: q" h' q: {4 i& U2 s+ b
9 J7 Q. }2 O& C' h! P if g_debug: print "Kit unlocks: ", kitUnlocks6 O/ i4 d) g% s9 j/ q
#We do not yet support giving different unlocks to different teams
0 }" A5 q+ g/ G7 G, E4 [ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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