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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 V% S% R; J0 R4 F, ^: T
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
U6 e* V6 N p& O, ~2 D3 h在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
l0 S' G' N/ l1 ^, g2 G然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: D2 u& f" J& \" t$ f9 ^1 r
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
2 M8 B& @! ]$ x( K$ w! Dimport bf2.PlayerManager, n/ y- @7 l7 E
from bf2.stats.constants import *$ X9 B. R: q! C4 n' J \ \+ H
from bf2 import g_debug
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# M5 ?6 s6 K6 M
# map gamespy item ids to kits
' X& B5 s+ I( C% uunlockItemMap = {
7 J0 o. u, a s; w 11 : 0,+ U$ U+ K7 o, o9 v( o/ R& v
22 : 1,
% s5 ]2 d+ |- y6 x 33 : 2,1 G' h. B6 d2 t1 J
44 : 3,
5 Q& f1 [& Z; X; e! ] 55 : 4,' M1 A8 }/ a& q$ v( r3 j
66 : 5,' W# \' ]" j2 I
77 : 6,
3 M* \; ?# G( N 88 : 1,
9 p3 Z1 o- r" v0 N5 j/ C2 h 99 : 2,
; v+ ~0 ~% c% @3 m) o- @1 y7 N: _ 111 : 3,3 M- l$ Z7 F1 x
222 : 4,0 ]. [, S' V2 r* a
333 : 5,
+ Q% M R8 W$ u. L/ N% h' J 444 : 0,( _5 H" m- d; O/ J2 l5 Z. m3 ~
555 : 6,
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4 G4 H/ |2 l" F [' g- u6 u, M$ KsessionPlayerUnlockMap = {}
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" ^3 I2 s2 ~. E+ g$ V2 Xdef init():
8 H/ X7 F, K( I& K& S # Events
, t; }7 s3 _0 u. E! H host.registerHandler('PlayerConnect', onPlayerConnect, 1)' @# h& S( }! v& E( p
( z! C) _/ i; R( e" k if bf2.serverSettings.getUseGlobalUnlocks():
& ?4 y9 t! G6 R9 N: u2 u2 Y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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8 ?' G1 W1 i* P- J; F # Connect already connected players if reinitializing. I0 m7 ?! b1 O8 K# p) Z; [& W
for p in bf2.playerManager.getPlayers():
1 I, J. w: N+ A; w0 q+ r, U( [+ b onPlayerConnect(p)1 @/ `3 C+ P1 j1 Y
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if g_debug: print "Unlock module initialized"9 a& x. }0 D( b" V" _
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( a1 _# a: b* Zclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' g" `- J- S0 `0 H host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
- b5 T! o- T6 a9 p9 d- { id = player.index
; q! h% ?6 q! Y- t! S. y8 ^& B: ` reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc: B& s# g- {4 T* {& g4 v6 d
if reconnect:
# x3 Q8 X) w+ n) y( p6 s del sessionPlayerUnlockMap[id]7 a. D$ v- s2 C* w5 ^
2 Y7 _6 O' C, B3 w: p newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
2 h1 K* P% e0 {2 C for i in range(0, NUM_KIT_TYPES):
; D/ j. D* ^, n6 Z9 e newUnlockSet.unlockLevel = 00 M' ?+ J5 g* P- f7 {# G9 _ c9 a, N$ F
y; A! s- v8 l% ~ sessionPlayerUnlockMap[id] = newUnlockSet: x2 w! `* n; ?" p8 G9 A
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():( N, [% q( w* z% [, ~4 l6 X
if player.getProfileId() > 2000:
9 c4 T# D* j1 h5 S k success = host.pers_plrRequestUnlocks(player.index, 1)
4 ^* e/ Q+ E; Q if not success:
' Q) l( r" e8 I( Q: Z if g_debug: print "Failed requesting unlocks") A+ y# O/ ~+ g8 d5 k2 v
else:
5 G ?- B @/ G if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)- M- P" z5 x7 z
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def onUnlocksResponse(succeeded, player, unlocks):
: d! Y) g5 a- j- O5 I8 Y5 V if not succeeded:
& z# b8 `( [- a# x$ n1 M$ P print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ c4 ]8 v% |5 a7 C* Q" F
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# I6 j d0 W0 u) m( ]7 P5 b
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# translate gamespy item vector into a kit-based unlock vector handled by game
4 b4 ?% c {1 A: ?( W1 \; c' R kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 z& s/ u/ c' w3 |/ D h" M
for item in unlocks:
; {- h% c# Z" B if item in unlockItemMap:
! T. A0 O7 T5 |0 P. |! F4 g kitUnlocks[unlockItemMap[item]] = 1* r; p2 r0 q5 j, r- a( d
- w) x2 h; ~$ ?8 X8 s: K2 y if g_debug: print "Kit unlocks: ", kitUnlocks5 p4 I5 p: P, F9 Y5 S
#We do not yet support giving different unlocks to different teams |9 k5 W' T4 N1 f- ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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