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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; k1 t6 u7 e9 s8 u& Y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* @8 K2 j. D% |8 k: ?/ P5 D- S+ F在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 F5 H( B: v/ L; G" r" U2 O然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 u8 E$ B1 u8 e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 Q) R+ O$ K( P/ E; E
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import host
+ o! f' Z0 E+ I. K$ D; |import bf2.PlayerManager
: l9 }2 v' \9 m. z3 h( Vfrom bf2.stats.constants import *; I: K, Q; t6 |$ s6 C: V# P. ]
from bf2 import g_debug( b* b# v3 e& D! G5 q1 ^; x" C
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% w: \1 ?8 V' z+ A) y3 w
. Y4 ^' f4 C! O+ W9 a: A- z3 M! P# map gamespy item ids to kits" i5 V4 ]: w' B4 G0 r
unlockItemMap = {3 C! Z" z5 }8 j5 z: T' {
11 : 0,! B: I1 _, @! r
22 : 1,
d' [. A9 J8 ]8 ? 33 : 2,
/ i6 _8 ^" O- j! ^ |4 J) R6 ~ 44 : 3,% [9 E' t( K! q) u" @& R3 r
55 : 4,
8 ^6 c1 B& B) o! t- x: E; [! _ 66 : 5,
* V5 s4 m. J% [+ p& w' W 77 : 6,6 ~8 g/ p+ l9 L+ p& d7 X1 R
88 : 1,
8 R [8 p5 r D. S2 y. T 99 : 2,
0 m: v" k. T0 ]8 U8 { 111 : 3,
9 t e+ q" ?1 c5 _' n# f6 ~ 222 : 4,
4 k8 n: W) Y! d j+ t 333 : 5,
8 L0 R' N Y- r9 W$ G: ?+ P* |6 s" _ 444 : 0,1 v r+ C3 w8 i0 w/ c' U
555 : 6,% U' r6 e# z& v
}
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: i: k* N( z, s$ m4 k3 d g# ?0 ysessionPlayerUnlockMap = {}" c6 ?- V3 w8 h/ q [ O/ Q
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def init():" l& _9 y2 w) z
# Events I: g# b5 ] ~/ h: F
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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, @0 M, Q' `- r2 R' E$ T if bf2.serverSettings.getUseGlobalUnlocks():; S4 n, B& s. H1 `8 O
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing4 G* |- ~- S1 Y1 \8 n* e( c0 V% n
for p in bf2.playerManager.getPlayers():
+ C7 u F5 }/ ^9 m! C4 w onPlayerConnect(p)' n) R2 p) i6 y+ X: I
2 f1 S9 f' G/ S9 o/ L# h# `/ N- ` if g_debug: print "Unlock module initialized", \9 R8 j( x2 C* V9 m; {
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2 i9 Z' o. U$ y0 k6 P8 f. Oclass UnlockSet: pass
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$ }; w1 O" I3 E9 x h* r* Sdef onPlayerConnect(player):; T) u; E% Y9 s, L+ `, r
, }5 ~6 g% H) x% Q h* z- ?1 M9 @ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( O6 t2 M. ~5 n5 H" p" M) W. a1 g5 Z' a
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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6 [% s! T& i& I$ b9 D, b6 k. F' I z if not player.isAIPlayer():6 u+ o+ Z: a. h$ w. G- E
id = player.index
( n7 n( w) ^2 b' M& y+ s reconnect = id in sessionPlayerUnlockMap
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# Z& ^, F' l6 R. H9 Y) [% M # always get new unlocks on reconnect/map restart/map change etc9 i: ~5 k" n7 D. w- J
if reconnect:9 G# _* N' q7 k
del sessionPlayerUnlockMap[id]( }. W( W) S9 J/ B
( E$ U9 A/ F# [ newUnlockSet = UnlockSet()6 Q. q' J$ L1 g z5 a
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newUnlockSet.unlockLevel = {}
2 J& h5 ?( v( Y1 k for i in range(0, NUM_KIT_TYPES):2 e" t5 x; T2 M0 X+ S7 T+ v* }' G
newUnlockSet.unlockLevel = 0
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3 {2 Q8 ?# D' M" g4 h. ?4 H1 L sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]; k0 x7 k& ~; e# Q2 ^) u. i8 X% q% K
* l! j" z" y5 W+ o, d( K! m& P* c/ D# A if bf2.serverSettings.getUseGlobalUnlocks():
/ u- U8 |5 `2 P. d. t1 u, o/ j8 ~ if player.getProfileId() > 2000: 2 ~0 R2 ], j! G- \/ D
success = host.pers_plrRequestUnlocks(player.index, 1)
# O6 A$ a) m" i) @. ?% Q: e if not success:
8 Q0 b& O" w8 K4 V3 e0 J if g_debug: print "Failed requesting unlocks"2 U( Y2 E$ M2 u! q. i
else:
/ Q( d) C) a+ m8 s( n9 x if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index ^8 B* ?- w8 k: L& o$ r' k: J" [; E, D
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 i* ]3 ^' C: D2 I' P' {def onUnlocksResponse(succeeded, player, unlocks):
5 ]. _/ _* { Z. l" R' X3 f if not succeeded:3 M& C9 m& N# T. k( t! K( I' K2 {
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 [0 G3 f- u- _! T5 l, A( ~. V
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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. b2 v$ N% A& m9 G( H8 b1 _ # translate gamespy item vector into a kit-based unlock vector handled by game
/ _4 q! E2 [0 |2 E- P kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 C, j! Z& n6 t' |. ?3 }4 ` for item in unlocks:
% C8 c( r4 G8 V) ^+ j" C& ? if item in unlockItemMap:
9 r; F8 b: S# j! q kitUnlocks[unlockItemMap[item]] = 1
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/ a' e& |( {. D' v/ K R ^5 {6 u7 _7 b if g_debug: print "Kit unlocks: ", kitUnlocks4 k k" `5 B9 x6 M# z5 O8 d2 H
#We do not yet support giving different unlocks to different teams5 s9 I& p$ `# a* s. n* d$ |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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