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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 2 Z) B" z6 u* T. y' `! N
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 ~. S7 R& p. Q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 ^8 n% g% A7 [8 m* y* R3 B8 y" B然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: j5 I. j/ O7 x7 `2 h
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
3 }- k# {6 W& l& Q* pimport bf2.PlayerManager1 T9 J( @3 ^: i7 s' S% ]+ {9 T- F
from bf2.stats.constants import *
" v( s* d, }7 e: o! I2 ^from bf2 import g_debug3 n" j' {* c# I" s- x n
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# map gamespy item ids to kits! W/ Z) H q$ h2 f
unlockItemMap = {4 t! `7 R& }; t: c1 _
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22 : 1,
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44 : 3,
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66 : 5,. I% X+ r( h6 ?% S
77 : 6,. U2 {0 k/ g0 E+ w+ s
88 : 1,
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111 : 3,
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555 : 6,
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sessionPlayerUnlockMap = {}% m2 X- {5 A0 Y9 z. S) Q( a# `; ]
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def init():
- [- {+ Q. a8 l) V3 t) ] # Events8 O4 O$ G( r' N& f+ D
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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7 d" Y* N; L5 |$ W0 d) h if bf2.serverSettings.getUseGlobalUnlocks():
. v; U, l. q8 w V host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)/ f. ^, { L1 G3 T2 c
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# Connect already connected players if reinitializing1 q! f) {7 I7 _$ z# S; c5 j: c9 |6 }
for p in bf2.playerManager.getPlayers():& _$ a2 D! c6 l+ \
onPlayerConnect(p)% U% ?9 ?; O* M' i6 Z- Z! p$ {7 s
4 r' N( t B! W) I ^1 z if g_debug: print "Unlock module initialized"
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% u. y; @! T3 j! _) K( dclass UnlockSet: pass! c2 j9 D; M) v6 N0 H
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& c% f }$ F' \def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
\% l: B% t' t F host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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: m/ E" O6 ?1 B: a; I if not player.isAIPlayer():' U* p4 u$ |- n
id = player.index6 V7 l8 x c) Y
reconnect = id in sessionPlayerUnlockMap8 }+ y. F! w- \6 X" z
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# always get new unlocks on reconnect/map restart/map change etc; G# [* u' ?; S. P# A% { z9 m
if reconnect:
) R) F0 k! V) c8 H; ]: @$ n del sessionPlayerUnlockMap[id]# }- O3 F1 X$ U m6 c. ?
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}3 T x0 E {$ ]& _
for i in range(0, NUM_KIT_TYPES):% {5 a$ V+ n* ?- s4 {# m: U
newUnlockSet.unlockLevel = 0! c1 t5 P8 O8 m; x% r6 c; d
& a% E2 m4 s4 U: n3 h; u/ W9 l4 ? D sessionPlayerUnlockMap[id] = newUnlockSet9 b i1 o+ D1 }- O$ M, Q' M* D+ ~% L
- ]9 g8 A3 v2 y2 J8 J7 E* N- [# ~ player.unlocks = sessionPlayerUnlockMap[id]6 d- ?7 w; \$ O& o
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if bf2.serverSettings.getUseGlobalUnlocks():# d, a6 a. p# G4 i# Z5 X1 D
if player.getProfileId() > 2000: $ M' ? S. b0 F
success = host.pers_plrRequestUnlocks(player.index, 1) G( E9 f4 k, \ }4 I
if not success:
, s' g, L6 V( ]: M+ }8 P if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 E% Z- B: X9 ]. B
5 b) v( Q1 s3 A) { if g_debug: print "Added player %d to unlock checking" % (player.index)
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$ S9 n/ M7 }; j) N# `" Y9 ^0 wdef onUnlocksResponse(succeeded, player, unlocks):
' |6 } A$ F$ V( @: U" ?8 C0 G if not succeeded:
! D2 ~/ W Q' M. ]3 v) P print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 c* u" M, y& y/ F ^7 n t0 h4 p
return M2 y+ b3 t/ i+ ~
( t1 B" A; D; `9 X. W6 j # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- B& P; E' j4 q9 G
6 e8 t; g0 t5 @* O # translate gamespy item vector into a kit-based unlock vector handled by game" s$ W' s* B8 w
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ r+ D5 f" o# n1 ] w* z for item in unlocks:
5 y+ K. N- n2 _# ? if item in unlockItemMap:
: _3 r% h6 G% n0 p$ k' s kitUnlocks[unlockItemMap[item]] = 1. k2 k3 m, c! R5 J2 j- {
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if g_debug: print "Kit unlocks: ", kitUnlocks
/ w9 j0 c( [8 {. I2 P! {( \ #We do not yet support giving different unlocks to different teams" w& H) b a3 |! _8 z( v) e: j
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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