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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
# p4 ?& b, v( C/ X0 s% D 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- ?8 _+ O* f5 N0 o# G' _( A在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 ]& L# A9 P1 W- j5 e; _
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: V3 M. V0 f' W4 p最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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5 |$ T' ^4 v8 w# q$ N; t+ }import host* t. Y+ D" p. n. C" }
import bf2.PlayerManager
( R' S) i& i, y. jfrom bf2.stats.constants import *5 k0 U% x8 S2 [/ h
from bf2 import g_debug2 |& e5 | `8 k
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9 z+ u/ Q9 S9 _+ G( G2 B) w# map gamespy item ids to kits7 v. D( ~, q: F- r" C; B8 N; Y
unlockItemMap = {6 j( G, E/ U8 O' j3 w, w
11 : 0,
; ^7 a z4 t% d: y6 m6 f3 w 22 : 1,1 [; x, x* ^' |0 Y6 X' R1 x
33 : 2,
+ k. r$ t& G5 N# v; N7 Z 44 : 3,
. @+ {& z, y! f. Z! d 55 : 4,! C" `4 W W& w* G D& Z1 K
66 : 5,
0 v' ]# E- p: s( j e. A 77 : 6,
1 c8 c5 t4 `7 r; g! ^ 88 : 1,
# q" O F7 v/ B) H0 r& O 99 : 2,) I/ D9 h8 y5 G6 x m
111 : 3,
I* C W0 |4 K! w, Q+ G; U; ` 222 : 4,+ o O# L8 e9 \1 R5 W+ S$ ]" S
333 : 5,( ^2 Z& e6 ]3 K1 E' b! U2 b6 G
444 : 0,
8 d/ S: u+ u2 f! o. i 555 : 6,5 D6 n; q& V, X' m' X) a( c
}
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+ E9 {: ~+ A% C. tsessionPlayerUnlockMap = {}
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Y, K1 x }" |0 t2 Gdef init():
5 s. h0 j$ [* z8 s. ~6 e2 @ # Events
9 C: z" r/ U* \2 S host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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}5 M: ~8 t5 w# w if bf2.serverSettings.getUseGlobalUnlocks():
4 ]$ r/ B3 U4 L. j& R0 H, b' J host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 r3 w8 v* I0 h! Y. d0 m5 u
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# Connect already connected players if reinitializing7 t. A. e# h( A+ F5 O
for p in bf2.playerManager.getPlayers():
8 ^/ L2 u" [+ D' \ onPlayerConnect(p)2 J' p1 Y+ j( p) l1 c6 U8 ^* U
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if g_debug: print "Unlock module initialized": j" b$ n% e6 \( K2 t0 R
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class UnlockSet: pass' R' z5 K" m! {; S
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def onPlayerConnect(player):: p6 h4 d! v+ s1 m
4 l( Q0 l- p c6 H1 X+ F/ f defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ G0 R. V/ l. T) z& N( i" p
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 O" |$ ]; H/ l- j- W+ S0 |
9 o. k5 z N2 k8 m if not player.isAIPlayer():2 l/ j2 A/ H2 I* G* X
id = player.index
) g7 \1 a: C0 _' P+ c( K, @& }# R reconnect = id in sessionPlayerUnlockMap) B4 O, m6 e2 ~ u- p3 i/ t
& R: u W; @7 V, E1 }1 X1 L5 |2 J # always get new unlocks on reconnect/map restart/map change etc
" J, C" ?: ]; [# R if reconnect:6 P; `% R4 L9 g+ M9 N+ _7 l
del sessionPlayerUnlockMap[id]1 x. P) |, Z6 x9 i Q ^; _
r- { N$ n7 {# p newUnlockSet = UnlockSet()% f; e9 S5 b5 W! p. i& X
8 ?' x7 K" F6 t0 E: l' v newUnlockSet.unlockLevel = {}
' v; R7 N% d, u/ w6 m) w/ \ for i in range(0, NUM_KIT_TYPES):7 k; D/ @: _7 X+ B/ m
newUnlockSet.unlockLevel = 0! E! x5 i5 [" i3 `, [7 e+ g
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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) ~, |- r- O `1 t if bf2.serverSettings.getUseGlobalUnlocks():
) Q" n3 g- c2 W$ w if player.getProfileId() > 2000:
0 z8 R+ {" h1 d& b3 @2 K success = host.pers_plrRequestUnlocks(player.index, 1)
; ~8 l6 V$ I9 k, D if not success:
" \, j' J; x: i" x5 K1 E& l if g_debug: print "Failed requesting unlocks") N- o- A+ ?6 X0 S% K, y) z5 U
else:( m8 T/ o% i' M; }! e
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index( X7 J9 t4 X' D, Q7 V
[9 o5 P5 g3 n- D, `: {
if g_debug: print "Added player %d to unlock checking" % (player.index)
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6 j1 F! H2 K4 b2 X7 i* G; L, Udef onUnlocksResponse(succeeded, player, unlocks):
" A' m3 M6 w h" B+ i4 J if not succeeded:
& |. w* Q1 K' }: Q+ z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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8 `# H5 ^2 ?7 b7 T+ M # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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7 A& j& A! ? y4 j2 a # translate gamespy item vector into a kit-based unlock vector handled by game
7 B* T' T" o- u$ w) y3 l kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 q0 P# b) n! L9 T7 i$ W1 g: F3 {4 i for item in unlocks:
. M! f( r$ g7 Q8 Q* H if item in unlockItemMap:6 y/ P2 L/ U, ^5 |( i$ \1 X0 F
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
5 P9 u- O1 @! j# q6 K2 U" A* J #We do not yet support giving different unlocks to different teams
$ p& P% u2 n2 a8 ] M4 C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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