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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ j, b3 g7 ~. l8 `* ?7 V 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: K5 b& D% q, V* z c9 M9 V- L2 j
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ r4 x( A, z; [9 d/ j6 d$ U! I然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 J$ C% j, l+ W0 w1 ?& v" {最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 {5 [- J/ l% T8 C1 Y" `
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import host' r& S- Y9 W; t X6 C7 a' Q3 `
import bf2.PlayerManager" E9 X2 q* \0 a% s- L$ y
from bf2.stats.constants import *
2 I% F- E+ T% J) C) Gfrom bf2 import g_debug
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# map gamespy item ids to kits
) M, H1 |5 W0 H0 kunlockItemMap = {
% c$ P+ M- S6 {8 A) S# q 11 : 0,
( i5 E$ g5 u8 j* t- H 22 : 1,
7 j; P, R* J* f& z8 o 33 : 2,
; }4 T9 G$ B" q G 44 : 3,
3 |3 z d1 r2 e+ D 55 : 4,5 `& Q' | ], r( a2 T* d
66 : 5,
2 a- v- ?2 h& H. N 77 : 6,
+ f( i9 z: E, E 88 : 1,
. j; t# X: o) K7 g 99 : 2,- x2 g( d0 e& c3 ^5 c
111 : 3,
c' K7 Q0 H4 E5 \ 222 : 4,0 r! H9 v, q" C$ V$ h; j
333 : 5,6 i G6 E2 Q& i7 U( y/ L/ ~' x8 G' q1 M
444 : 0,
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}
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, ]& F) m" l1 I/ d) ZsessionPlayerUnlockMap = {}+ t. K/ N# X4 ]) s$ l* _2 |. F& A
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& O. S& `3 |" I5 F4 Ydef init():
* M0 ^# _* h3 `( P, W7 a% A3 _ # Events
8 \" o& V" f; V8 I host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 V# X5 @. a% f8 g/ p: x+ Z5 F! ]9 Z
7 r2 X1 g/ A! m' L9 z. @ if bf2.serverSettings.getUseGlobalUnlocks():
8 s+ ~; i- v5 s' Q2 e/ c9 Y9 A host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing0 V. R1 q% V, B4 C
for p in bf2.playerManager.getPlayers():
- y& M* b; l0 N% L" p0 t. y1 a onPlayerConnect(p)* o9 }, H5 K2 v9 }3 J% C1 T
# \+ m; O( h. K, R, a if g_debug: print "Unlock module initialized"# P0 i9 \% V1 @: Q" y
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class UnlockSet: pass9 i: b- M% [7 j
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8 O/ Z) \- e o9 f: x) ^def onPlayerConnect(player):
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3 n! C( \! \+ ?3 \$ u defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ J3 C) }: @( p host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 \8 ]; ]7 I. o3 v0 I
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if not player.isAIPlayer():; v @9 \" ~$ v$ H6 r, ^0 v: n
id = player.index
3 R w0 U: N4 X2 p5 z' `6 _/ \ reconnect = id in sessionPlayerUnlockMap0 h' d0 t1 n# M% T
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# always get new unlocks on reconnect/map restart/map change etc9 L @6 I0 o5 N& s. ^9 t9 s
if reconnect:
3 Y+ A: {- _! Y5 [' s# C! J7 O del sessionPlayerUnlockMap[id]/ M8 \; L+ e. q, P% D* K5 h
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newUnlockSet = UnlockSet()
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: A7 U# n* T3 F( u' q, q newUnlockSet.unlockLevel = {} F1 K# w: |: d9 ]: P
for i in range(0, NUM_KIT_TYPES):- c+ v# C* \3 i. o! T& l. A$ W# E
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]0 l9 p7 l4 M; M9 z A, J$ H
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if bf2.serverSettings.getUseGlobalUnlocks():
0 p3 j6 T/ m7 [4 r% o1 F if player.getProfileId() > 2000:
7 l- E! E8 P. |; ]1 N* s4 ? success = host.pers_plrRequestUnlocks(player.index, 1)
4 ]" v8 f$ s- A i, P1 R# c$ J if not success:
9 e* {0 Z. s4 c if g_debug: print "Failed requesting unlocks", x2 K6 C6 W0 ?' s1 f
else:- t+ c$ y) ~8 _. \! [. `
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
! d9 ~7 i' U b; d4 \0 X% f \ if not succeeded:
+ Y$ Q5 }' F1 z9 K1 c7 R+ _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)& H, S6 Q2 Z; I+ m/ S# Y, K
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
5 j# A! s/ H. ^4 p5 w1 j kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 M* H5 n' v9 W& A. G6 G8 M
for item in unlocks:/ W9 [) w6 M/ o3 b- i
if item in unlockItemMap:+ q+ L2 H6 o8 R
kitUnlocks[unlockItemMap[item]] = 1* R1 j5 v% b5 g6 a! a5 h
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if g_debug: print "Kit unlocks: ", kitUnlocks+ J; Y5 o2 o$ B, V1 ?6 s% ~' R
#We do not yet support giving different unlocks to different teams
" m+ e8 d# N, U host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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