|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) - T- X9 n& g; ^, d+ p
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
$ c! L# [" h' P. q( W2 o在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 p' `2 d4 `, w! L% K% G然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 {3 E+ {' ^5 I' k最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
/ U2 |" B p5 H1 ~5 l {* Y' C
' i& X8 j, \$ Y \import host, l1 ~1 s( u1 i. S: L3 z; j$ ~* H
import bf2.PlayerManager
7 C0 u7 C. m8 r9 u5 bfrom bf2.stats.constants import *) U- D: [. E+ c
from bf2 import g_debug
6 g; y. H8 I0 `7 j, y3 k$ s! H: `
" V1 p; D$ \* U I3 u' B; T' ^
# map gamespy item ids to kits
7 g$ d2 C( w s. }5 `unlockItemMap = {
1 Y) F L$ J- m# r3 l# o/ M 11 : 0,% a! J6 c! z4 y& i+ M3 v
22 : 1,. u4 r R) l$ I! p: Z, C3 l
33 : 2,. Y4 O5 Q* _/ V
44 : 3,
+ `* O4 l/ U- M 55 : 4,
: ?7 k: k2 {8 G" {- _& T7 } 66 : 5,
4 B2 x- a/ C/ j# |, w# ]: _. E1 R( X 77 : 6,
- R6 n& Z4 C7 l 88 : 1,& c+ \2 Y/ P; {1 D9 d Q7 i
99 : 2,
( r& B+ P8 K: O: d 111 : 3,
$ [" t( ~3 v7 @: ^- E 222 : 4,( w/ ]% [- T9 s4 g
333 : 5,
* F: O" t+ l# s' f 444 : 0,7 T9 `) ?: Z$ X4 X) [+ r3 c
555 : 6,
5 i! j( l$ {- V0 B. J }
D( W8 J+ X, Q0 N- y- ^
P: ]7 b" ^; q6 u9 \sessionPlayerUnlockMap = {}
: `- p( A$ B4 [0 V8 F4 `2 U2 P: {( ?4 O) x5 Z
! L( M& C7 _3 P" ]! V5 \/ s4 T: F# G% e( J: g3 n# B
def init():
1 O) E* q. ~7 S% E6 w% G% F # Events! [& E# e- g" G' ?, \
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
; D. W& T5 z/ q) `
; {! \7 l/ L7 R$ a! x( H# r if bf2.serverSettings.getUseGlobalUnlocks():
, N1 O/ z0 |# K# l: W1 {- E5 A* t host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
* P# k& _; z; ]- }: D/ e- m4 `( L. L) ~+ [
# Connect already connected players if reinitializing' T2 R8 C5 ~% ?
for p in bf2.playerManager.getPlayers():
3 N- x* v, O% p) [. ~- f' @' j! ?: l onPlayerConnect(p)3 [( \ L G0 F0 h
! j% ]) M# A6 \; D- C
if g_debug: print "Unlock module initialized"
+ K/ P* {1 _3 f+ K6 C
! N; ? v" z* }: A/ M- X/ S# P8 v( y. { z+ k
, K0 W. q: `3 wclass UnlockSet: pass
5 ]. S/ _- W9 ]/ L" U' B2 f# ], I1 ?) z
3 S, g1 v2 U2 l6 z0 o/ Q
3 C9 V0 e, z; w, _1 e X* N ~. Wdef onPlayerConnect(player):( j; t. U) H" w( ~
1 ], {* \1 r# m- K! W. M# O3 i( v7 ?
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ y" A7 f* d3 X7 _+ z: ^8 {4 R host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% x; E+ s: C; d" {2 U5 G
: D8 H* B8 T; L
if not player.isAIPlayer():2 O7 ^& J4 l+ K6 B& P
id = player.index) I( J! R4 G% @" W }2 `
reconnect = id in sessionPlayerUnlockMap; T1 ~9 W" A( l8 k
a- d4 h# B5 ~7 A2 i( B- q # always get new unlocks on reconnect/map restart/map change etc
. B1 {9 @3 q! ^2 u if reconnect:
" e, l" r$ b' J del sessionPlayerUnlockMap[id]
" ?' j! g f' ~% N/ Z - x9 H3 u7 W; M: v; {
newUnlockSet = UnlockSet()
$ `. ]* ^' K' C6 }: s% ?* h/ Q5 K/ G$ u
3 c N" H+ z8 ?. a newUnlockSet.unlockLevel = {}% k7 F4 b# i' b
for i in range(0, NUM_KIT_TYPES):
% G; ]! M+ U5 _0 U; n0 @% } newUnlockSet.unlockLevel = 04 P0 S y- A/ g, l" u, }( s
* f% v, @1 L) h" m+ j- o% O sessionPlayerUnlockMap[id] = newUnlockSet/ m: G' v( F. B" A Y- K% h& J
- X, `: ^' I( ]5 L0 ^8 f# W; y
player.unlocks = sessionPlayerUnlockMap[id]7 a3 U+ x0 K7 ]
# ]3 L6 y$ \9 A* V O$ N if bf2.serverSettings.getUseGlobalUnlocks():
% z; o! q. L9 \/ e- T- u if player.getProfileId() > 2000: 4 M- F5 V1 C5 f" I! v# R1 U
success = host.pers_plrRequestUnlocks(player.index, 1)
4 l) [8 p/ N' `; d& [8 H3 h if not success:; ^) ~ R9 e8 l3 U! t$ j* @
if g_debug: print "Failed requesting unlocks"/ b" y9 J# I* @7 ^9 x0 w+ ]8 q
else:
" k! c& a- x4 O: Z( L if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
; \+ E# @. K! P4 | , U+ t# F' z( }
if g_debug: print "Added player %d to unlock checking" % (player.index)
4 e/ V* w1 K3 F8 {% {9 w& H
) o' W0 x& L4 L! e& L, `7 h" P1 V8 ?+ C ' {4 d J+ f/ H8 `; ?+ t" g
7 x+ X/ `" {$ J" u b; M0 g
def onUnlocksResponse(succeeded, player, unlocks):8 p! P3 t# E9 V h
if not succeeded:
+ N8 y. V/ T6 w6 Y- ^; T4 z. R print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ D6 a! X/ k7 o
return
: M0 u, q4 H h1 m8 K * ?1 W6 |* V; T d
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# m6 B8 T8 R. K- P; X
/ T( U! N5 e" a0 Y6 \. ?9 w r7 ^ # translate gamespy item vector into a kit-based unlock vector handled by game. l, J% \: `7 e3 z0 P8 [
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 O$ q- ~ K' G4 i* {3 L% a" {1 n: x for item in unlocks:5 y8 q$ q# j6 ?) ~6 u& k9 ~' P! }
if item in unlockItemMap:* D1 ?2 z5 c, a8 M) F% J
kitUnlocks[unlockItemMap[item]] = 1' r, Z% H4 v! N/ s$ \' O! v( r
! Y6 O, z, a: k, P! c if g_debug: print "Kit unlocks: ", kitUnlocks& D2 x; ?6 p" [" c
#We do not yet support giving different unlocks to different teams
m8 G' W& h9 P5 x! D& o( ^ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|