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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
3 m, N& Y( ?& J( T* p 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
^$ e( [! y$ k" B! U在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! K. m4 n( p, \) S O/ O9 {" `: q然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: @$ e; J3 f2 c. L, v最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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# f. w: x% T0 X. kimport host2 ~* L! o% T8 Q5 Y( u
import bf2.PlayerManager; g; G0 F8 x; Z3 f
from bf2.stats.constants import *6 z; v6 U4 M. b4 H: q7 o. Y
from bf2 import g_debug
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2 S) ~6 f3 C& d* `: I- A# map gamespy item ids to kits3 N* @* n* L$ g4 x* o" n* Y
unlockItemMap = {
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22 : 1,6 |% l1 S' z( n& z+ r$ }
33 : 2,
( g2 Z: e- f, J& B1 L% f0 K 44 : 3,1 W) L0 P4 I' l2 t, b& @
55 : 4,, P/ P7 h3 M' F1 G
66 : 5,
3 i( X( `+ V _6 T6 v0 S8 G1 s 77 : 6,
) ^' r. o# b+ [' V 88 : 1,; [0 w# y; u1 Y% C; z+ C
99 : 2,
8 z1 ~+ \0 l$ r5 U; I 111 : 3,1 t, t# l. l7 _/ D# X
222 : 4,
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+ M( U+ f+ k) d0 ~$ N! H4 r 444 : 0,9 h+ J& `" Q I% @7 H8 n; _4 f& r
555 : 6,
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6 \4 h& Z1 [; {# C7 a4 [ j( DsessionPlayerUnlockMap = {}, R/ _! X# q" D# p' a/ c: G, [
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def init():# c2 J6 d2 o @& G% q+ ^. W* F
# Events
3 ^8 C: Q) a" Z) u& _. k host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():; G6 r( t$ j2 {
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
% F* }$ V* x% c: l
" C. b* r" {8 m: x! i6 I # Connect already connected players if reinitializing+ u! K; z9 F4 {) y' R$ [
for p in bf2.playerManager.getPlayers():5 c( `" M p6 A
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized", L& N& h& ~" h: j8 N$ t
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class UnlockSet: pass& {9 _6 V9 z+ p& w0 M5 L9 v' n
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' @) U2 |) a& T: r# H$ f: E% ndef onPlayerConnect(player):' R# }$ G9 @% K* E7 h* ^% H" c
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* E+ t X( l5 { N9 f; e host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 M& V5 |/ I: s4 D% J- Z" o
$ }4 f4 v8 {/ e; c5 x- n3 W$ b6 C if not player.isAIPlayer():4 O3 ~4 q( R2 c0 d
id = player.index
- Q. ?- F3 N) N, T reconnect = id in sessionPlayerUnlockMap9 j; I8 {# A7 G1 D) ]1 B; l0 W
; G, w6 ]3 C+ E S) f: n# F # always get new unlocks on reconnect/map restart/map change etc; g; M; N6 \% V+ F
if reconnect:3 f$ D+ x4 g/ M6 G+ H. B9 w, p
del sessionPlayerUnlockMap[id]$ o5 X4 E3 y# U4 m. i# B
# H L( p1 J! l2 e+ z6 o Z) O newUnlockSet = UnlockSet()
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8 V1 e8 B, g6 O0 T; L7 y' e newUnlockSet.unlockLevel = {}6 x8 j2 L( ^* ~$ `: P
for i in range(0, NUM_KIT_TYPES):
0 l2 A1 j$ A- J: j newUnlockSet.unlockLevel = 0" p" F+ C0 C( L. ?# U) Q4 M
& w9 H4 n$ m+ ]9 m4 M* V4 x D: k sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():* g, z9 D$ @0 K
if player.getProfileId() > 2000: # y [ i/ b- c& x u, C6 c/ h, h" y
success = host.pers_plrRequestUnlocks(player.index, 1)
' l5 r: X* o0 q* S% d5 C7 B8 i& r if not success:3 s$ L9 x8 m4 x. Z7 Y
if g_debug: print "Failed requesting unlocks"
( R9 N1 H$ V" j) I else:
1 e/ D. U2 s; z+ \ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 I! @2 d' I* ~- Z! }% X7 Q
$ a; {$ w- K# ?+ b if g_debug: print "Added player %d to unlock checking" % (player.index)' W4 z; _9 N* p) U
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def onUnlocksResponse(succeeded, player, unlocks):' v/ C6 S+ C% Y# t& j3 q O, s
if not succeeded:0 u8 P1 l5 w0 s6 Y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! q3 Z/ \- K% \+ U7 D
return
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# u" z* @0 D) _ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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j, [! Y5 y" M # translate gamespy item vector into a kit-based unlock vector handled by game1 A0 M& F7 g2 W7 l! z4 [
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" I/ m8 T! F9 A$ V6 k) P
for item in unlocks:
; Z X! v) J, h, W7 ~ if item in unlockItemMap:
5 y$ V+ H8 H* h$ v+ m8 N& ~ kitUnlocks[unlockItemMap[item]] = 11 ^1 n: v! Y- B8 ?9 r& N
[9 `- b2 O8 B% {# b* O if g_debug: print "Kit unlocks: ", kitUnlocks
7 x1 U/ x3 x1 @/ n: _ #We do not yet support giving different unlocks to different teams
1 r5 ]4 X+ V ^ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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