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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) - d3 [+ }1 W/ H" I2 h' ^) g
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ C$ {2 [" V2 t1 g7 ^在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; U1 n1 z9 E" E* r+ e4 V$ S- g然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- d0 C4 r5 s9 S& q% q+ ?最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
o. D2 E5 j$ w2 Ximport bf2.PlayerManager/ m, N0 y5 v2 V# ?! J& a
from bf2.stats.constants import *
H. G: t2 O, Q3 qfrom bf2 import g_debug7 J2 m1 W J" O. X6 b. F( p! {5 I
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# map gamespy item ids to kits
5 z' t0 S- z5 A' FunlockItemMap = {2 d; O7 V' w. @) `1 p: m2 v) r" |
11 : 0,
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44 : 3,% \3 B$ {3 u( X% w# c
55 : 4,
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# J7 p7 H6 R2 @ 77 : 6,7 ]& V3 ?. G k5 m$ x1 _7 M# n; Z
88 : 1,! d$ G5 l. Z5 \- y: Q/ E9 D' A
99 : 2,
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222 : 4,
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9 L6 c: o+ I% k# q! O 444 : 0,
; a3 c# m4 f5 M% i; ~. k 555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
( R6 `$ z8 @, {6 ] # Events: S# m6 f; k: y9 O3 W" s
host.registerHandler('PlayerConnect', onPlayerConnect, 1)8 a: ~. i! N7 K' K- x+ L: R
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if bf2.serverSettings.getUseGlobalUnlocks():
, a2 _" P' P2 }: @- c: R host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
, D3 L: f1 u' w/ b for p in bf2.playerManager.getPlayers():* c t. @) T$ n, d+ v ]
onPlayerConnect(p)! y5 Q. N5 R; O6 f0 F! `, N
* z: x y) T: \. |& j if g_debug: print "Unlock module initialized"
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class UnlockSet: pass' w" X! C7 o( u) q" ^& k
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 f% s: s+ T+ }. q7 _' y3 ]# U
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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4 h+ _& I- o% d if not player.isAIPlayer(): Y' P% N# t) g- p/ b5 r) g
id = player.index
5 k6 e, b) V2 M5 | reconnect = id in sessionPlayerUnlockMap! @6 q8 ]& W' Q3 Q) A! i
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# always get new unlocks on reconnect/map restart/map change etc5 Z6 P4 o, c# {1 \% i6 M5 W( X* c
if reconnect:
1 k) i# o5 P/ e( V) \1 b- L1 G3 Z del sessionPlayerUnlockMap[id]9 k5 H a/ X2 \; q6 j
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newUnlockSet = UnlockSet()8 e1 _6 G4 ?9 j! r
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newUnlockSet.unlockLevel = {}& E1 E( Q% E1 ?- w3 S/ `0 w
for i in range(0, NUM_KIT_TYPES):
9 A. }3 O* N/ I: F% T5 [; e& ^4 ^ newUnlockSet.unlockLevel = 01 _9 c$ E5 @. `3 n# y+ {5 i
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sessionPlayerUnlockMap[id] = newUnlockSet
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5 L5 ^. O& ^9 j) ? player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
3 |5 q! g8 G8 I if player.getProfileId() > 2000: 5 N) K% X) }% l& Z: o
success = host.pers_plrRequestUnlocks(player.index, 1)9 u* I; T5 o, C7 R& Z! s2 r
if not success:6 H3 W1 U v4 T) c
if g_debug: print "Failed requesting unlocks"- K0 T; @( F1 B- m$ w
else:
0 m) H* x1 \; N* z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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n4 v0 C" J( k, ^1 X# O+ vdef onUnlocksResponse(succeeded, player, unlocks):
' C4 P/ d0 y3 i; u- ] if not succeeded:) [0 k9 \# X- o; K( i$ x: G4 f
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). x. C1 S6 q M7 ~; w; O9 [
return. P& m) `" |5 E7 V8 ?
4 _5 E4 n- G: ~$ W9 K5 J$ m # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks4 t. B9 Q0 b: t) q; ~
; o Q) }4 N7 I8 g L # translate gamespy item vector into a kit-based unlock vector handled by game8 ?; P( y# _- N
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 O4 c6 d6 k8 {6 U$ E9 \ for item in unlocks:" O0 s% F* x1 G, p/ G. T
if item in unlockItemMap:
% C$ I+ h0 F! H. y kitUnlocks[unlockItemMap[item]] = 1
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7 t2 O2 t# j' {( M% c if g_debug: print "Kit unlocks: ", kitUnlocks" z3 R( b5 H0 {- D# Q& S
#We do not yet support giving different unlocks to different teams+ N" T5 i9 H7 \: a7 l( n
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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