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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( h# Z8 R- i l+ L& o! G7 S/ V
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:* f4 M& M+ ~- g3 D
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( ?$ {6 \ K+ Q5 g然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& E9 k% v7 |7 L
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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5 I+ i: ~) D& q! W! L6 k+ fimport host4 [! F5 b& ?% N7 n
import bf2.PlayerManager
) y6 z* t' l' b6 o' e' J8 tfrom bf2.stats.constants import *
0 l) f! X' c3 A3 D+ zfrom bf2 import g_debug
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- K6 E v! o% Z- t) e0 P1 a# map gamespy item ids to kits
X5 R$ ~1 M6 iunlockItemMap = {
8 m3 U X4 K9 r: ` 11 : 0,4 q' D( G }0 _
22 : 1,5 B6 S7 O2 s; K& [
33 : 2,
, i# S! Q7 {3 b l 44 : 3,% q y' G9 m7 S+ E6 }/ z! f6 p& |! j
55 : 4,
) Q4 V; p1 m0 g+ W# \3 i 66 : 5,4 d0 R& s4 H7 I& m B2 o1 D
77 : 6,
3 L$ d* w' f+ c1 Z$ p 88 : 1,1 x' n" l+ }0 Q) A, \, m
99 : 2,
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# ]; p0 Q2 p4 `! y9 x' j0 P 222 : 4,1 G! k. f# {4 s7 O) L0 r8 B% A
333 : 5,
2 ]( h2 m7 L1 G6 Z- N( \# ? 444 : 0,' U7 u: x! t: Z3 H. M
555 : 6,
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sessionPlayerUnlockMap = {}
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$ j! |0 x+ X; k7 Y$ vdef init():- S& Y0 U2 l$ ^2 ^1 N0 X
# Events V9 S) z1 W! J. V) E( u4 e
host.registerHandler('PlayerConnect', onPlayerConnect, 1) p7 Y1 _! `8 p
$ h b3 K+ }2 w6 G$ T1 Z* V if bf2.serverSettings.getUseGlobalUnlocks():9 K: i1 x5 b: d- l8 o
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) T7 B: y& p( J6 D2 O
: b$ Q/ N: j+ y4 J4 s # Connect already connected players if reinitializing
U) r5 p4 A7 R5 F& d' E for p in bf2.playerManager.getPlayers():
( Y- j3 W$ b$ @; ?& c) G onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"" u& l' E8 |7 m" b2 i4 I; F9 f$ b
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class UnlockSet: pass- ^: O" g# N# E9 }% M
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 U) r: P- C& q2 p+ e host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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6 B! ]# }) W$ e v6 H7 a& F if not player.isAIPlayer():. I: l% P6 I$ V1 @3 D6 U/ v6 |
id = player.index
1 e; J9 U. Q8 L a" j& { reconnect = id in sessionPlayerUnlockMap H( [9 R7 ^ s$ U# c
2 ?( r' w" |7 J: U" x # always get new unlocks on reconnect/map restart/map change etc* w9 V0 b2 Y/ h* z) q1 j& B# |) k {
if reconnect:4 z% B- ^$ k5 s% p) y
del sessionPlayerUnlockMap[id]0 ^0 B; q5 r& l& c- U) v
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newUnlockSet = UnlockSet(). ~7 n& }* c# ?8 R
. W+ R2 r& b; W: ]/ t% d1 O5 } newUnlockSet.unlockLevel = {}
% q2 ]0 K& `9 D% R' k# M for i in range(0, NUM_KIT_TYPES):- e8 z4 A& V/ i5 g
newUnlockSet.unlockLevel = 02 K w; c6 w& V) i, D, h8 w1 D
4 A+ U9 _- t; T6 E sessionPlayerUnlockMap[id] = newUnlockSet* y9 A& C. {7 b! X1 \+ k: L
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player.unlocks = sessionPlayerUnlockMap[id]
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: T) B4 H, I- L6 c5 k if bf2.serverSettings.getUseGlobalUnlocks():
2 x# O" d9 w+ a6 u* J! f. a. U- ^ if player.getProfileId() > 2000: 0 f: o2 o: ^5 M; o4 J
success = host.pers_plrRequestUnlocks(player.index, 1)8 V6 T% r% c' T) Q# e$ s x
if not success:& A; p( \% N _( _% V1 S7 Y( ~
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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, g$ ]& `' `9 b- m' J! D if g_debug: print "Added player %d to unlock checking" % (player.index)% f1 {& Q# G+ ~0 M# Z/ i* g
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* Y* W/ S7 O$ kdef onUnlocksResponse(succeeded, player, unlocks):* A! J) `' \& x& W% @$ P
if not succeeded:
& K0 D; R0 P" S, \# x/ w& O' J& @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ S5 `& S/ u8 f. b2 E; j1 P return
# U( R" b3 M1 V
+ n6 q d. \( j" \* V # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 v; U& j. K# x% N
, W% d" t) G' q5 k # translate gamespy item vector into a kit-based unlock vector handled by game8 `8 @% [; [8 ]6 l1 l8 o
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ b, Y8 R. Y8 m, l$ k% |: F- m for item in unlocks: n0 k& n, `' ^( J: m- Q2 L
if item in unlockItemMap:) C- z. y0 i8 o# N
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks) ~9 ]( e5 U' M
#We do not yet support giving different unlocks to different teams: v0 f4 Z% T9 k: I$ D4 C
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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