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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) ?+ s+ c$ D% R! K+ [/ @8 J; r
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 T& y/ S1 w p+ ? p在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' L( e" i, f0 S! m/ _" c8 ]: U
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!3 T# \$ z/ ^8 W
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
/ X) [' q3 k! s! }import bf2.PlayerManager
/ G2 u T1 _9 hfrom bf2.stats.constants import *( a5 T# A/ j9 _, w& N E& N, }
from bf2 import g_debug4 ^, W) i+ Q; W& h$ M; [% J
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: Q0 E/ v4 z4 n1 e- Z' p# map gamespy item ids to kits
3 s" c& A8 B# I6 _/ [% f& u- YunlockItemMap = {+ Z7 o% ]8 r9 A! g! w* P& B5 i
11 : 0,3 X) {7 Z2 W6 I7 ]: f$ `% O/ Y
22 : 1,
5 s. |/ R& A9 J) Y5 t 33 : 2,4 i( _0 s" w2 Z$ b
44 : 3,; {3 ~2 w3 ]; E3 s2 W% S
55 : 4,6 a9 t, d" U" N$ \# O8 T
66 : 5,/ _! W- ^9 n* I0 _2 H3 |) I
77 : 6,. O( j' E9 t. `
88 : 1,5 O; R# ?! c3 ~- e+ Q0 l1 A9 o
99 : 2,
% Z& `5 q6 p! N/ T* x 111 : 3, n, P. J: I; H- y
222 : 4,0 D* E7 @- f" v6 p W
333 : 5,5 D M+ e6 Q$ X. o6 h# G+ `, }1 m
444 : 0,
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}
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+ G! Z) @5 |" r& G; \sessionPlayerUnlockMap = {}6 g- X1 |. G8 @! s1 x
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]1 ^3 ?% ~+ r" r# J: P6 f, Tdef init():7 F' W7 I( p7 e# B+ u! P' }5 D# f
# Events8 r& Z2 F" m# `
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
$ T: U4 w& w B$ N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)" F7 t' h3 H& `& }/ N$ {
& P2 p4 X O. B5 G9 G # Connect already connected players if reinitializing
. A- g* i# }/ Y- N for p in bf2.playerManager.getPlayers():. `2 L, w, Z7 t5 c! t: c7 e& r' P+ x
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass& V4 [$ m: R, B
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D6 o6 ?4 O% m# O: qdef onPlayerConnect(player):
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" x! x3 s' l* d% V; E defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" F) X. Y; |5 o% o4 b( r) `
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
c) }2 W5 `2 ?) q* W id = player.index; p1 X3 U* f5 L$ q( ^
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
) f, H- v7 D" F" d3 _1 a* g if reconnect:
% i7 h; J3 Q2 Y/ r! J; \0 ^ del sessionPlayerUnlockMap[id]
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6 e* {$ a+ R& o# e, t newUnlockSet = UnlockSet()3 A2 B) i6 a& G- k9 a8 Y% X/ J
# ]$ O& t* f( C1 b1 g- o$ P
newUnlockSet.unlockLevel = {}
! I& J( I3 }' _" `% \& G7 F! J for i in range(0, NUM_KIT_TYPES):
, |0 X! ~5 p/ O" f j! e) |8 F newUnlockSet.unlockLevel = 0& T( y% J1 ^; f
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sessionPlayerUnlockMap[id] = newUnlockSet f9 Q9 `# F) \: J# I) p
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player.unlocks = sessionPlayerUnlockMap[id]$ P& \. ]+ i' S, z" X5 F. N
# o) @5 G4 j, n% Q9 S
if bf2.serverSettings.getUseGlobalUnlocks():
) F+ A: g& }8 W& {0 E- ` if player.getProfileId() > 2000: * c& s7 A$ _# k' Z. a- \
success = host.pers_plrRequestUnlocks(player.index, 1)( c2 m1 \: o/ ]' W+ o
if not success:
6 `- V2 \4 d9 {, G6 c0 K( | if g_debug: print "Failed requesting unlocks"* B$ j7 a3 |, P
else:6 m7 B4 V& z' x* R2 A- b- g
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index); n3 K& v! [' Y' h6 E
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4 k) M! W. G7 |1 b" }def onUnlocksResponse(succeeded, player, unlocks):3 O& h$ }/ u+ b) K* f
if not succeeded: l, i9 a' i$ Y) A
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
6 n9 ^2 u9 P, b, _ return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
% C; ^' @) m. c+ Q kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] A4 q* X$ O2 U3 ^. U
for item in unlocks:
, q5 U* ]" \9 U6 a' P# M3 ` if item in unlockItemMap:
- N2 p) N) x. R, ` kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks7 I Y8 c: x: |
#We do not yet support giving different unlocks to different teams& l! _2 G/ n1 ?7 y- D& J
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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