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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ r" ] S n0 N4 |, W$ k
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& {- @! N. H {% r( ~4 g- `3 V+ Y在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 C$ I' O1 e6 b& W' V然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. Q) ]2 g& Q4 R! o3 H V9 y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( G! u* g2 [6 {
# ^( o8 l& U, t% n' bimport host
, k4 _5 n) C: K1 Z2 Y( R. ?. fimport bf2.PlayerManager# C* v/ Z& ?& r/ n5 K, [0 b
from bf2.stats.constants import *5 g/ K/ q: _- i% g
from bf2 import g_debug
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# M# T. u" i0 N; T% {/ X# map gamespy item ids to kits; x4 x$ }4 _1 w- @
unlockItemMap = {7 z% Z" j. G& T& b r" G; m
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44 : 3,
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444 : 0,; X2 L: Z- y/ w9 g6 b' f8 p
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():$ Y- ^8 B) N( m6 C+ _5 @/ M
# Events
$ \2 y9 Y; P/ s. f n% l5 Y host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 Z5 @% t. ~1 a/ L1 f: A$ B7 v& C
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if bf2.serverSettings.getUseGlobalUnlocks():
9 y& d% a1 k& H1 [- Z$ i3 o6 y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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0 j( L+ Y u1 ]0 X$ U1 j # Connect already connected players if reinitializing: P, J7 f# e: G( g! g+ t
for p in bf2.playerManager.getPlayers():
2 T4 T, s4 H% ~8 t! X) I onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"& n1 I: s( P" A$ }& o
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{% L7 W0 M' j- F- p3 D+ R! `
class UnlockSet: pass2 \, O3 C3 n5 m8 K) r# g2 h2 {
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) H+ N* P1 d+ G2 G+ Odef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& E! A& Z2 s4 c( f host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 g A+ x* D# }; }7 m
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if not player.isAIPlayer():9 F0 A. g8 c& `: `6 d% ]: \
id = player.index
4 Q* M& @' Y& X reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
) p$ |6 z9 P; |) G% b$ v. U if reconnect:
4 Z- H- \9 h; a u2 y) ` del sessionPlayerUnlockMap[id]
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; U/ @" F7 l& x, s9 Y$ N; r }# W8 ? newUnlockSet = UnlockSet()1 ~4 g7 C5 b( d$ w- g" p/ q8 R
- G; S+ A, k# h# j* Y3 e newUnlockSet.unlockLevel = {}
) m. e2 L( \* {* }! o0 O" `& p5 _# M for i in range(0, NUM_KIT_TYPES):, a$ P% |" Q% D5 I
newUnlockSet.unlockLevel = 0
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5 S% ?/ s; J& F8 V9 P2 d$ U0 m sessionPlayerUnlockMap[id] = newUnlockSet
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/ l' j4 x# `4 I4 ~4 ? player.unlocks = sessionPlayerUnlockMap[id]
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8 n' |1 [; t+ F. X5 s if bf2.serverSettings.getUseGlobalUnlocks():- K, i7 L* p4 \' }0 F j
if player.getProfileId() > 2000: 2 C/ V+ m4 {. C0 S( c' { T8 X" e
success = host.pers_plrRequestUnlocks(player.index, 1)& P+ K# @7 a' |5 U3 \" x) U
if not success:
@) {1 S, b5 ]' T- v4 | if g_debug: print "Failed requesting unlocks"
+ b2 Q; Y2 L& o, c7 d$ e else:
! P1 i, A2 Z' q3 J2 p( n4 o if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 R! Z$ [6 a4 F" |2 ^3 G9 ^
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
5 r# f! }8 E% u8 e) {' ` _ if not succeeded:
" R; U* B$ N/ z8 { print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks): q5 `/ e6 X1 f/ p5 m* q3 t
return8 X$ c3 J; c7 r4 Q o: u
9 F. n x. {0 A; g, A$ o- ]/ J" i # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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4 W/ C! \. d( I6 } # translate gamespy item vector into a kit-based unlock vector handled by game+ k3 C* T' m* F* h7 n" S
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 b/ i. u% w# L2 Y' n
for item in unlocks:9 p! y# W3 T1 R+ N' j
if item in unlockItemMap:" M3 A5 D) i; C }
kitUnlocks[unlockItemMap[item]] = 1, w. ~& o4 G0 w2 \
+ W- R/ Z) ^% I4 @( X if g_debug: print "Kit unlocks: ", kitUnlocks
: O% x$ T9 M' v. z' n: U #We do not yet support giving different unlocks to different teams
; V/ O2 B% ~, V+ ]- I, r1 z4 J. }" V host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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