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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) % K# @+ N! O8 X. g9 i; K4 R
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 J+ W8 t1 W3 _/ N. G; a4 G在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) T# I) e( X& V* C然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
! n4 s# o' p. | _: J* S3 O最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& W. n; ?. y: c" A5 W0 I% @; ~! @" A
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import host M& ^+ G3 _& r6 @- x
import bf2.PlayerManager
. b7 d M5 D. f0 Efrom bf2.stats.constants import *
% y S9 N) w" H7 ^" vfrom bf2 import g_debug
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* K' P+ m* B5 |2 L& t# map gamespy item ids to kits
. g# Z& i! @5 w5 M- S+ v$ G0 g2 aunlockItemMap = {
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22 : 1,
# c. X* G% z1 V( v8 A2 a+ X 33 : 2,
% \ ?6 R0 G4 i: L2 m, V. F2 j 44 : 3,
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66 : 5,
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88 : 1,
7 o; p: \ i1 q* o o 99 : 2,
$ @0 @( r( |: {1 D7 V4 W 111 : 3,
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333 : 5,
) A1 O4 |9 v: t+ B }- r! c5 K 444 : 0,! l7 q% Z$ K* p q
555 : 6,
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0 U) R$ t/ v) h6 \% ^sessionPlayerUnlockMap = {}
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def init():# c3 Z& [) Y. V' o2 {; k: g! w
# Events
~& w- m5 ~. N2 q) h host.registerHandler('PlayerConnect', onPlayerConnect, 1): o4 F& c/ h1 x) ?3 h, t5 c- p7 p+ m6 W
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if bf2.serverSettings.getUseGlobalUnlocks():
0 z# T- r X0 b: y6 M/ B host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 a! J# E8 G4 @
5 s& m% C! i2 @( R # Connect already connected players if reinitializing
' B- @0 f& y+ }& |" k1 } [5 u for p in bf2.playerManager.getPlayers():* P0 W% a$ D O
onPlayerConnect(p)
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$ U5 E2 x# \+ M) i( {6 T if g_debug: print "Unlock module initialized"4 y% P* T0 ~9 q) ^
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0 j* G4 [' Z* w$ _" {
7 p3 L, e* F$ o7 A8 ~class UnlockSet: pass
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, C$ I" E$ p. v/ @# v, p, jdef onPlayerConnect(player):
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, \7 b1 ~' n q( ^- ~1 A1 A) t7 I defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- b* K: y$ ^' x8 ~
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
, e2 o, ^/ ` v6 x id = player.index
, i& F/ t& }+ L) ?( e# g/ ? reconnect = id in sessionPlayerUnlockMap* D+ w$ W8 \: h& H/ \0 A# E
5 R7 x- q. @! `8 e6 N # always get new unlocks on reconnect/map restart/map change etc1 I6 H. N. C9 }
if reconnect:6 f: Q* e% q# L7 h' a
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()* v" ^% a/ J: k# s5 {. |; y! Z1 l
4 G: ]$ w3 [0 y newUnlockSet.unlockLevel = {}
+ ?% I+ v* h( a# U+ v) b( k for i in range(0, NUM_KIT_TYPES):
2 F3 z) S. G! ? newUnlockSet.unlockLevel = 0" T& A2 h- H( [0 V; K; U! Z, P, f
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sessionPlayerUnlockMap[id] = newUnlockSet
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. q5 u% a; w, j. I player.unlocks = sessionPlayerUnlockMap[id]9 h% X& L, [* U
" t) X6 o8 |7 j9 i* u; p if bf2.serverSettings.getUseGlobalUnlocks(): X8 [" ~- N% n7 P4 l
if player.getProfileId() > 2000:
- a1 o' E: S& I. K; I Y1 | success = host.pers_plrRequestUnlocks(player.index, 1)! J5 U4 l5 t& v r% ^! \
if not success:+ ?1 x" o+ F( J9 a+ K" f
if g_debug: print "Failed requesting unlocks"
; V6 Y4 k2 Y: J1 c7 q; P else:
, Q. r* G, |& ?+ }6 b3 w* I if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 e+ b- f4 p9 ]' {5 {6 B
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if g_debug: print "Added player %d to unlock checking" % (player.index)* F$ V, V/ Y+ K% n- F
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1 \) _$ k* l& xdef onUnlocksResponse(succeeded, player, unlocks):
9 s6 ?/ M0 j! r. l! V if not succeeded:
9 T6 B3 I' g1 x/ T6 @' m/ L print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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0 z( i' T6 _1 c/ ~- S # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
+ W) Z) v4 A9 d; P! [5 m kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], |# J! Y2 Z' V3 |' b$ ~$ i# k
for item in unlocks:. ]- f4 I5 g1 ^, }9 t. ~
if item in unlockItemMap:
6 v9 Q4 G1 h( M$ G kitUnlocks[unlockItemMap[item]] = 1
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5 G' W$ k+ [5 c' o% y9 u if g_debug: print "Kit unlocks: ", kitUnlocks
# l# f3 e9 }3 \& n7 Q+ }& L #We do not yet support giving different unlocks to different teams
/ ]. d& s# A) R% |: @3 X host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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