|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
" H/ u8 X: u& [ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:# h% i" I* }8 |$ @" ~/ x
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ u5 ?$ g2 D6 A% d9 k然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
& ~# s/ I# d) D1 U% U最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!/ d" O4 u6 Z$ o) `0 `1 ?1 l( c
! V) q; g7 e, {4 S) `9 N4 ?
import host( B( F6 V1 e! v" y) H
import bf2.PlayerManager9 W8 L0 a+ c9 D) r
from bf2.stats.constants import *
. V, }% U. [4 v4 j/ Q2 cfrom bf2 import g_debug
# j, I& e0 v/ o4 i% x7 J( K% c3 t
. M! z6 v) X; b; t
0 ?, s' ]: x3 j& B$ [# map gamespy item ids to kits
. g1 ?8 p# T1 K0 V5 w4 P8 K% `unlockItemMap = {
+ T# l# i0 d# b/ l3 U' C. b 11 : 0,/ I( I$ p) o+ `* R+ p% c
22 : 1,4 J# G4 s- ^( G+ @6 H' Y# w
33 : 2,
/ H# t! Z1 F/ z* {& { 44 : 3,
2 X$ v0 ~1 I" j 55 : 4," s% i+ n8 j2 ?* e6 o
66 : 5," i. l6 }/ O V: O6 m2 H' Z
77 : 6,
4 l: \' G& D' `. s: j/ k 88 : 1,
+ A( {# \7 ^1 l 99 : 2,; n8 _0 N* b" u
111 : 3,
8 W+ I! I( G- f/ E* Z 222 : 4,& {& P' [ J4 i2 O) S* J
333 : 5,1 X4 n* z- g5 O! T4 {( C
444 : 0,+ ^9 v$ |- ^" S) |
555 : 6,
) `7 L& E* }1 c3 Y3 k7 h }3 Q2 P( P1 P: a. H
, Y: `( ~ o7 O: IsessionPlayerUnlockMap = {}
% g, c1 o+ A h8 ~/ M5 N P& \
1 q7 h, ?5 M# ]8 h& P0 ?8 \! G |* F& Q
6 H8 e* @3 i7 I* g$ Z/ |9 ?; O
def init():8 Y7 @: U6 k: B* g+ D, ~* X3 J! V5 j
# Events3 _7 j7 G2 ~3 C7 @% ~7 ~8 o: b
host.registerHandler('PlayerConnect', onPlayerConnect, 1)" {& X1 f/ \4 s" ~1 D
0 g+ F6 x% ^; j( b if bf2.serverSettings.getUseGlobalUnlocks():3 S# Y: i. B. c# V; F. J5 E
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 m+ E4 T) K4 \6 g
% Z5 U' }+ O. D" @- k1 ]0 N4 y
# Connect already connected players if reinitializing; R3 E5 f, C; |1 W% H
for p in bf2.playerManager.getPlayers():
; |; d* B# U' F onPlayerConnect(p)
- `7 r+ i" g7 M/ y2 Y
2 E5 Y7 q- I. I4 b* ` if g_debug: print "Unlock module initialized"1 c$ U+ Q- a, d" I3 O
- ~/ k0 v0 A: Q
6 r- x7 r+ Z4 T3 y3 C' ]6 D3 L
1 i& N2 i- L; m/ `2 |8 [4 w# cclass UnlockSet: pass
# F+ ?5 q5 q( @& U" s
: B+ s/ f' Y* V1 k) u
g6 b& A3 o: q# F' b: v9 h
" G) Z* U# k: q1 g+ _ O6 idef onPlayerConnect(player):
, g2 ^0 b3 w* ~& _- ]. j: W0 V. s# @, Q2 k" B4 B
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( I# v9 D7 p8 T host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); a1 q1 ~! T2 b% e K+ e; b* r- g6 F6 j( D
) W% N# @. L8 r9 F* P. p
if not player.isAIPlayer():4 R4 V1 L' h0 j+ f
id = player.index5 w6 D0 u( U3 p ~' f
reconnect = id in sessionPlayerUnlockMap% t1 M& H. s( {4 d1 E
& n# H% y2 @8 A2 Q5 F) B3 _2 p) f, f # always get new unlocks on reconnect/map restart/map change etc* A& z% }# [8 X# W w0 s# u
if reconnect:8 B" m" X6 R5 Q Q5 G. R2 \
del sessionPlayerUnlockMap[id]3 P! g7 {$ u8 _# M' `
: [3 T7 T8 u5 Y newUnlockSet = UnlockSet()
* F( X: V) c0 o# ?" `! b
1 h) Q3 z9 k- y2 X& Z newUnlockSet.unlockLevel = {}
0 |+ L; o$ ?9 | for i in range(0, NUM_KIT_TYPES):
9 i8 q0 }; c' {* T3 |; |( A/ J B# } newUnlockSet.unlockLevel = 03 |. f' ~$ B" }7 t: o" _; A& Z
: d' ?! P- _$ ]& S, X9 Y5 V sessionPlayerUnlockMap[id] = newUnlockSet4 G9 i. G/ \2 i0 E6 h t) o
' |6 f8 w* m7 m: K' _1 s
player.unlocks = sessionPlayerUnlockMap[id]; h6 I0 x+ |! ?& _
! k2 G( @; d7 S7 c: ?* d! ]
if bf2.serverSettings.getUseGlobalUnlocks():
4 |3 P* H6 a. W: G1 ^0 K if player.getProfileId() > 2000:
2 u- R- S/ }2 X9 D* Z4 { success = host.pers_plrRequestUnlocks(player.index, 1)
( }+ T5 ?8 c1 H+ z8 c- P0 d if not success:
9 g. `- S' S5 { if g_debug: print "Failed requesting unlocks"0 u H2 t ^" \% T+ _6 P4 ~
else:- w1 h, Q( h) @. A1 r
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index: ^, Y& C# o/ l7 Z+ y
# p. K3 T$ ]; E/ j# U: X' f1 a+ L if g_debug: print "Added player %d to unlock checking" % (player.index)' q! z3 }+ b; K. K$ j
& n5 c" S: l4 _0 n% g3 L
" f3 Y' l. J& X- M0 X. F$ g& e, h' G8 L2 D) y
def onUnlocksResponse(succeeded, player, unlocks):
0 `% r/ p) m0 u4 l" W( |- _ if not succeeded:0 X4 x0 W* e: o* P. N0 f' g
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( D) {; n8 W4 a0 T
return2 K6 O$ g' Z( g
2 k7 }1 v: H. K
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 S8 P+ ]% q4 L" h2 B/ W
4 _0 R) C! C5 O2 [7 r/ o; }. `, g+ ~* A$ n # translate gamespy item vector into a kit-based unlock vector handled by game, e% d$ }3 s$ e3 z8 i$ V
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 y, b4 Z3 z7 g/ c8 b2 E; x for item in unlocks:
' T# J c0 e) Q8 n: t. q" u" d if item in unlockItemMap:
6 a k# y' y6 `+ j; l B kitUnlocks[unlockItemMap[item]] = 1, R4 f/ d6 k# I; c
' e. I$ C: G. P( j
if g_debug: print "Kit unlocks: ", kitUnlocks7 G+ [. T0 t/ D" ?9 v; K
#We do not yet support giving different unlocks to different teams- w' ^: E: b. a# E, }
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|