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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) r+ S( O, ]& R5 W 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下: R7 D' ]3 k% d" r; t% C. m5 H
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) g! J3 [& e) c1 f; e然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 c# j0 M, m8 @! H5 k
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 @/ ?5 f$ [- f$ _! w
7 a$ Y( j) G5 e+ V/ f6 _import host7 t' p& ?" w4 O+ x. l
import bf2.PlayerManager K. k5 I$ ]& f3 }
from bf2.stats.constants import *
8 }; s$ ^* |' U) ~from bf2 import g_debug
# l! O$ Z9 d) ?4 s9 s) _& H* ^% g- a& [$ W' G) h
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# map gamespy item ids to kits
6 k/ ?2 }/ I2 D3 D4 `* GunlockItemMap = {
: i$ ^/ n+ h1 a3 @3 F7 `& q) q: |" p 11 : 0,
5 u T) l/ C0 E- V* M$ y/ q 22 : 1,
+ K' u) p" x0 T) z! z2 n) T( ? 33 : 2,
9 X8 c B9 g g D, u 44 : 3,
4 t" j8 y5 Z/ m' B2 ], Q3 e 55 : 4,( O4 G$ Z: [5 s' v* l& z
66 : 5,+ _) k$ a1 j1 ?4 A# z' G
77 : 6,
2 T/ H1 a# m, |4 t/ V' C/ O 88 : 1,5 ~# c' H3 V3 L% q
99 : 2,( c: z. `# x4 R. O
111 : 3,
) r1 d5 Z; r7 r6 [$ i/ U 222 : 4,
6 i' u. p7 d/ o 333 : 5,
4 [- e' I( `% s) I; [ P9 F" ^% k 444 : 0,
; F5 ^/ g5 K" E 555 : 6,
2 N+ l2 r3 |9 } }
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sessionPlayerUnlockMap = {}
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def init():
! v1 y2 z) v( J7 A# F6 R3 o # Events8 ~2 H" H) A3 v) _
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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$ s; E! |6 ^( u6 ]' f if bf2.serverSettings.getUseGlobalUnlocks():* Z5 m* E8 S/ o- O; ?
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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" j0 v* C# C. b # Connect already connected players if reinitializing
8 c3 o+ d* t' k' _7 G8 j for p in bf2.playerManager.getPlayers():/ U& v7 c; S: e/ h& e% {0 f: O
onPlayerConnect(p)( B: O4 n) e8 O5 ?0 o7 D1 N S
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if g_debug: print "Unlock module initialized"6 G: x3 u1 L/ E! j |
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: M! ]. g2 s6 k/ k- D0 Dclass UnlockSet: pass
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# _, L, }* E; E
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def onPlayerConnect(player):
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& a( {$ V: b" f- e% {! j defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- m8 c$ L2 @& L8 ? m
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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( a* u8 |2 m! v if not player.isAIPlayer():
* T( k( c6 P: ~ Y2 J1 ^4 \( ? id = player.index* s9 k1 D. s; g( r4 f
reconnect = id in sessionPlayerUnlockMap1 g; o, f3 ?8 {8 |! e \
O# h M0 ~/ ^; S7 O # always get new unlocks on reconnect/map restart/map change etc
+ J1 W8 z0 J1 q3 Y- Z+ k if reconnect:
" }9 ]5 [) H2 ?1 E2 K1 f3 t del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()( [* p" k. j3 g+ L1 N
O) J6 _: @9 H) b+ r- L( T newUnlockSet.unlockLevel = {}
+ a4 g3 E, F8 O9 W for i in range(0, NUM_KIT_TYPES):
5 \3 X, L3 y6 }( t) w. G newUnlockSet.unlockLevel = 05 e* W$ b2 Z& J9 H& w
# [+ {0 O7 _( ^" m
sessionPlayerUnlockMap[id] = newUnlockSet }$ o8 e8 @9 a) g7 {
r" ]) m4 L) l' Q& u* ^) Y7 b player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
- x( W/ j% x$ J1 X' b0 d if player.getProfileId() > 2000:
7 i) i. s. C1 d. r7 h success = host.pers_plrRequestUnlocks(player.index, 1)% m/ x: t" h& _# F. q$ a' m
if not success:
& e1 x7 G) b& q- M1 f/ t: s' } if g_debug: print "Failed requesting unlocks"
; y2 H& ?; U2 D, U, k u else:4 H& K2 {) o3 \
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)) b7 R/ x" i: Q# v4 c' C" g
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2 E, @ o2 n5 Ldef onUnlocksResponse(succeeded, player, unlocks):
1 J( ]) x# M: k/ x5 h$ G if not succeeded:
& S1 K/ d* X# V print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 G8 N% a/ ]5 D2 ^ return
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. ^6 w# B* y( \! L* I # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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' X: Z( F p+ {2 v # translate gamespy item vector into a kit-based unlock vector handled by game
' g2 i5 H" {# v kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. b1 ]8 o( k/ G
for item in unlocks:
" P( m6 k5 ~3 ]- Y2 O: @ if item in unlockItemMap:4 r2 A/ k1 ^. {
kitUnlocks[unlockItemMap[item]] = 1) l. W/ ~# l0 e
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if g_debug: print "Kit unlocks: ", kitUnlocks$ a" X M4 Z: h
#We do not yet support giving different unlocks to different teams
. z5 F9 V- n& N- C! C3 m' D5 @2 e; T host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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