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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* r1 G8 J6 N. n, B 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: R- O k8 f! b/ h2 ?, v在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 c5 d0 ?* n8 d9 w! |4 }
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( ]3 S. Z: O; |, E& m9 X最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
9 H: L; e' p; v) K; X( b+ cimport bf2.PlayerManager: x1 ? V! F3 v- u1 m
from bf2.stats.constants import *- w6 U$ Z: v$ \- O: J$ h* q, b, Q& i% n
from bf2 import g_debug
# n$ Y- {/ H$ W+ G: q( {4 U- [+ ], h' J4 {( l* y
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# map gamespy item ids to kits5 g* V$ ~# y& Z8 ^
unlockItemMap = {
. l/ Q; h0 R! d' M7 ~6 ?1 U 11 : 0,
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33 : 2,
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66 : 5,
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99 : 2,
: _% d% P1 v$ U' I 111 : 3,
% l' n6 E2 W3 H" k 222 : 4, K; x- e5 B1 r7 b3 Y
333 : 5,# u2 z/ o; v$ A0 G
444 : 0,
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0 O/ h$ | {! t$ GsessionPlayerUnlockMap = {}
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def init():6 U5 F' {+ D7 t. C* V9 Y( w' P
# Events
/ U6 b: [- V f/ L7 i+ G% Q host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
! N7 @1 j5 y6 A7 B5 T% K host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
& g2 r( H9 n n+ i _6 ~* y4 e for p in bf2.playerManager.getPlayers():
8 Y" f# m% L7 o' W onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"/ U( p" ]4 `" o7 y- e5 X4 J' f. b: Z
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5 F* ~5 E+ X% D5 R! _6 j8 R2 wclass UnlockSet: pass
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0 y2 S; S3 P2 ?/ {: ^def onPlayerConnect(player):8 G" [" x/ ?8 B0 r9 m, @/ F
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* O8 B8 T+ [0 Y) O- e; M host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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$ A* h3 Y, }/ i0 h: k) X if not player.isAIPlayer():( ]7 L8 ?1 z3 m7 }1 {% e* t
id = player.index% `; I4 d9 W1 ]2 P$ u& G
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc( u' [ S6 ^0 ?5 I) O1 F' |
if reconnect:# w4 H5 S/ C" o& f! N- \; q
del sessionPlayerUnlockMap[id]
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* w; f0 j" `" d" _& |+ ^ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
- c" }& C& t2 I1 k! r for i in range(0, NUM_KIT_TYPES):) q; y+ o% O9 J7 _
newUnlockSet.unlockLevel = 0- G+ Y8 F. x8 r
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sessionPlayerUnlockMap[id] = newUnlockSet
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& K% D! P e- F player.unlocks = sessionPlayerUnlockMap[id]# C' q9 L1 ]+ _ S1 T
- h0 j7 z" E, [6 m if bf2.serverSettings.getUseGlobalUnlocks():
! v' ~$ l* u: u X7 ] if player.getProfileId() > 2000: 8 E/ m7 p2 f6 _* S4 j0 G" ^
success = host.pers_plrRequestUnlocks(player.index, 1)
9 d0 f( ]' u! a if not success:5 C) X. Z$ \( k/ t) l& A4 K$ M
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% U. B: k4 c2 {# Q7 N
3 C, }/ J, ^4 x if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):7 D: E/ ]; L6 c: X# |( F
if not succeeded:
; `+ J$ O5 b. d h0 J. \ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game1 b: Y: |$ D- b7 j, h) F
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 n4 n. P7 [, J2 A& a for item in unlocks:
# C0 o, Z: s" y/ n" ]$ A# u# _ if item in unlockItemMap:% G; h- R& M1 u5 v/ T- Q
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks" t. e# W5 r: c& ~& W5 C; \
#We do not yet support giving different unlocks to different teams* I2 t) l3 M0 F, z4 X
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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