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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) * t i8 G2 Z# }7 k1 G& \
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 u3 G3 B7 p" T: v1 y5 w" j在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- Z' Y( g: {& a) @$ w4 ?然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
6 N1 } y2 s# X) l; d8 s i最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!/ s. |& x1 D( f
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import host* [. V' w* N) R3 E: {
import bf2.PlayerManager2 v! N+ s$ s( D8 O6 I
from bf2.stats.constants import *- z6 @2 R/ G; `% c& E
from bf2 import g_debug
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# map gamespy item ids to kits
7 @& |! B. `! A& KunlockItemMap = {
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' i0 P0 b, F! x7 s: _; C8 Z0 G 33 : 2,- [) q, X2 l5 D5 B7 ]9 h. L3 I
44 : 3,
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77 : 6,
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333 : 5,# m, j0 s6 F/ Y( r7 |% T C% w
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sessionPlayerUnlockMap = {}
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def init():/ l1 ^5 G4 o$ }
# Events
3 i. T: p1 g2 P( S/ m host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 M& {5 k. y: r3 o
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if bf2.serverSettings.getUseGlobalUnlocks():9 N; |$ X P) W/ D- r, d- a
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% i! [) N/ e+ v1 n0 m; Z. d! c
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# Connect already connected players if reinitializing
& e# L8 l1 R# f2 h5 i& d for p in bf2.playerManager.getPlayers():: L1 G0 n% @9 e
onPlayerConnect(p)3 h0 X0 g) c+ R
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if g_debug: print "Unlock module initialized"/ p# W/ x1 T+ @7 B. Q* ^
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class UnlockSet: pass
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def onPlayerConnect(player):1 X2 o) _0 W$ [6 Z' m
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* G* ]/ ~ i4 L' U* w3 l, R* X
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 U7 x9 J3 o8 i' ~* z; e7 U, K, T. H6 B
( B" ?0 b- O. e5 c7 B# n if not player.isAIPlayer():. ~0 v, @1 o' C5 u6 o
id = player.index
1 |7 ~4 a( l" J1 X, i, P3 u, @ reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc0 S$ @5 {+ b! J, N8 h9 n+ I
if reconnect:4 p; G5 U& k- J2 H3 Z% `( A
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}4 ^ Q! I* }9 R: [8 J, D
for i in range(0, NUM_KIT_TYPES):7 K& n8 z# w& I" o) V1 ]
newUnlockSet.unlockLevel = 0# k3 j8 r& \* C0 @: [" S
- P$ ?( m- j1 c. ^ sessionPlayerUnlockMap[id] = newUnlockSet* X! k; G! Q8 l# j t/ @( X
7 I% W2 o1 q& a9 `0 o player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():# L7 S4 X: k' x7 A* T F9 y C
if player.getProfileId() > 2000: 8 D+ K4 Y, _3 S6 G8 ~* r: ?
success = host.pers_plrRequestUnlocks(player.index, 1)* H- }4 s2 A7 s7 ^+ |( r
if not success:
5 ~ q* \7 |' @' X/ T2 p if g_debug: print "Failed requesting unlocks"
4 ?/ l. r8 s! r/ J% W1 E else:/ }: S, C& v. G; e" G$ q8 V
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ T1 G4 z) a2 Z2 d1 s
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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# x0 O6 l. ~6 |+ {! Bdef onUnlocksResponse(succeeded, player, unlocks):
5 p& s- `5 ]( @/ }2 H& G; ~ if not succeeded:
6 h) t2 [" T. ?) i print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)5 F- {2 d. F2 J+ z( W% n# w
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 g1 P- R! P2 q6 X+ B! z$ \0 l
% o- t4 M4 K9 U. A # translate gamespy item vector into a kit-based unlock vector handled by game0 ?$ q: G; y; W3 ]
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" \0 U# |# c/ x4 D# Z
for item in unlocks:
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kitUnlocks[unlockItemMap[item]] = 1
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I' G' q6 h% I+ V6 q1 t9 R if g_debug: print "Kit unlocks: ", kitUnlocks
+ N. u0 X/ |/ h #We do not yet support giving different unlocks to different teams
* D! f% ]- j$ I/ S host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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