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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) - I/ r8 I. p# M; k
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: P! C1 g# s }/ P# N1 S4 X在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" h$ C+ z2 y6 Y% C. u# @% |然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ i! b0 M& d3 X" }' u% K2 i1 d' N最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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- J; a& T! @3 N, ]import host
& |$ f' b9 v7 L5 D( W& ~8 v" k1 O! uimport bf2.PlayerManager
7 S& |% z$ @$ z& J% Sfrom bf2.stats.constants import *& z3 m/ _: e. i; e3 Q% Z K7 ~
from bf2 import g_debug
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# map gamespy item ids to kits
5 \. O' R* E% g- T$ N, a" YunlockItemMap = {
; d& L. w4 ?% s2 T/ N% S# z3 n 11 : 0,
0 V( f2 v5 H2 l) y( I 22 : 1,$ k" a; f1 V1 u
33 : 2,
) w8 \: h4 D9 \2 j 44 : 3,! `* U& H1 y8 b! |+ K* Z
55 : 4,
+ o3 F( ?- K' G4 r% e4 q8 U+ v# Y 66 : 5,
- O" _* h' J; v. f 77 : 6,
9 z4 f8 f2 O5 I5 g5 X7 ` 88 : 1,
4 Q# ~. p- z2 f7 y' {1 |. t 99 : 2,
1 B: C) O# Q8 F9 I 111 : 3,8 D& k3 s/ k: q f8 Y4 ^) i3 ~) O
222 : 4,
/ }( x* x5 \( C; ^" Y3 M 333 : 5,. B: H! J1 f, N
444 : 0, g- x* A( }' I$ s) p, _. m& f1 `
555 : 6,
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sessionPlayerUnlockMap = {}
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0 ~* f1 x* h0 k5 M; Fdef init():
1 p, U* D) Z! x1 f# s # Events
% R6 C/ v% ~, p host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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+ ~# }" q1 z0 S" q4 g! a1 d if bf2.serverSettings.getUseGlobalUnlocks():
: w0 U1 {3 S8 s# t0 P0 o: W" v! T host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! }; k* L; I m9 K, |3 z
, u) A5 D% u' y, L # Connect already connected players if reinitializing5 [( p- G. F8 h4 s6 S6 ?" i7 e
for p in bf2.playerManager.getPlayers():
- m y; C& s- h1 [( e onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass4 O$ y5 P) O; r
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% N0 n( _; F! u3 o0 }" |5 i. u/ F, w- L4 `% Q! ]: \
def onPlayerConnect(player):! J: B% x6 [ Y* Y5 n& l4 i
3 ?, `5 X- M/ _, G m defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# z3 i& v/ t/ N+ L' t* c, x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! y# l$ ?* p2 v- {
; F9 U7 g, h* H+ g) z% v- I if not player.isAIPlayer():
! [' e c8 K; H- ~ id = player.index' r* O# l) P, G$ t* r. R
reconnect = id in sessionPlayerUnlockMap
% H- |: Y! @) a5 Z! G 3 f' @! R8 T! f" F! Y
# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]/ c" H T" y* G
/ E; x, |# [* I. W+ f g newUnlockSet = UnlockSet()2 q/ Q; ?; ]3 {$ W* s, Z# v
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newUnlockSet.unlockLevel = {}' m( _& f! T _- I- M% G/ B
for i in range(0, NUM_KIT_TYPES):' {% K1 E! M! K' H3 j: J
newUnlockSet.unlockLevel = 07 a+ N$ G" z0 q) D
8 K3 d+ s& Y, c6 ]5 z sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]5 F( q% U+ g% p3 H( Y: F
) P2 U' s0 r, |1 I* x* ?) t& L/ J8 ] if bf2.serverSettings.getUseGlobalUnlocks():+ T! [: p6 J/ e3 q2 l: Y% ]) i
if player.getProfileId() > 2000: 3 b: K+ K7 s T" W/ ]
success = host.pers_plrRequestUnlocks(player.index, 1)! D9 s6 I8 n$ m0 p
if not success:$ R R/ h v/ Q4 y/ ^3 B
if g_debug: print "Failed requesting unlocks"
- N( F8 t# b* @ else:
2 ]! Z% a/ B2 j2 _4 D6 {, u( c& d if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 J2 b& k9 |5 B' c
* W6 N5 S( f3 O5 |. e5 ]/ J if g_debug: print "Added player %d to unlock checking" % (player.index)% @( I5 }! C7 L3 c4 T/ y
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def onUnlocksResponse(succeeded, player, unlocks):
2 B% @" K: H! K: v% s- M if not succeeded:
. R" K; ~1 h, S$ M print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game; ?/ S4 B/ c, V7 w# J0 V- j" d
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- s4 J3 {% r# K for item in unlocks:
: ^, C0 L3 E: [5 p) ~0 F* o if item in unlockItemMap:
1 p0 r0 z7 ?* ^ kitUnlocks[unlockItemMap[item]] = 1( y7 e6 e& x3 t% k2 n* A
9 }( V- C0 s [7 j if g_debug: print "Kit unlocks: ", kitUnlocks( @- v, P0 S( C! W8 d
#We do not yet support giving different unlocks to different teams9 X2 _& _8 ]8 U
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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