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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
3 b6 f2 U. \6 e1 d7 I2 n( M" @* _2 s 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:# ]8 ]7 [& |# J" W i( U6 o
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 Y ?! y" M! G& q/ ]( z8 |% s7 L
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ @7 i5 \6 W! L2 l( O9 k7 W9 D
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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0 G! B/ w- a* m/ X limport host
6 n3 t* v9 Q* [# S5 j1 T; q% ^import bf2.PlayerManager
$ e+ K: {% [, r0 ~, Zfrom bf2.stats.constants import *- `1 S; B3 ]$ y! w3 w
from bf2 import g_debug
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5 a# _1 r0 m: v! C# map gamespy item ids to kits
" F! l) N* _0 ]+ ZunlockItemMap = {; u: q0 N9 ^7 X! ?6 R
11 : 0," z; `% j& w$ K& E1 m9 c
22 : 1,9 j; b; n4 ?: B1 G& M9 h( H/ q
33 : 2,
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55 : 4,9 p' [* y8 L- A
66 : 5,
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88 : 1,6 x. d4 ?) y$ I6 E( f8 l
99 : 2,
# G+ f& Q, V* o 111 : 3," a6 C C+ g( K3 ~/ Y# q( v
222 : 4,
3 L& P. w; H/ X1 M- n' f' x 333 : 5,6 F6 x/ f. n7 Q$ r
444 : 0,
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sessionPlayerUnlockMap = {}
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% b/ E5 t$ f! D; f+ Y$ b5 G' S5 W( M
: R6 z+ q z7 f1 ~def init():
1 @) j6 O5 [+ [) J # Events
: C, q; a; x; C& u host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! B& O9 ?) W4 X- S8 |+ k if bf2.serverSettings.getUseGlobalUnlocks(): I* U0 Z: J5 s+ x7 P+ e. T( @
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 W3 D! x1 l# L
6 G) h$ w8 ~4 _9 A+ { # Connect already connected players if reinitializing4 N* z+ j$ k* s
for p in bf2.playerManager.getPlayers():
, {; ~$ j; R0 d" h7 n1 b onPlayerConnect(p)3 s! r4 ~; j" Y. D, ~
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass* P+ Y6 C. Q" ^' g1 H
% q9 U* C/ K1 U* R4 w, d. E. f; G! M5 @1 W
' F3 W) i+ M$ Y4 |: D. Tdef onPlayerConnect(player):7 T/ x. |3 x& e4 r
" p. _: U, M! e0 g3 }0 h defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( P7 a0 ~4 x( Q
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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4 c! C) | {- H if not player.isAIPlayer():0 Q; J. j& |9 r- C) F2 H
id = player.index
0 @0 c# A/ ]& ] reconnect = id in sessionPlayerUnlockMap# ~& {/ L. A7 S
A$ \# w! G8 R- P% W # always get new unlocks on reconnect/map restart/map change etc1 M# @) ~# W. P6 [0 r& I
if reconnect:0 B( h, a. ~( C0 _# _+ T
del sessionPlayerUnlockMap[id]
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, L$ B# e# {" }. {3 H, V6 l! K newUnlockSet = UnlockSet()
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1 f, n4 ~$ J6 ~( n$ _. } newUnlockSet.unlockLevel = {}( [0 N+ l g, m7 K8 j
for i in range(0, NUM_KIT_TYPES):4 K# G" F. T6 ?4 C8 }
newUnlockSet.unlockLevel = 03 y( y$ a. Y# @. R* A
u1 |- W8 }# _+ D sessionPlayerUnlockMap[id] = newUnlockSet2 n9 \' ?) B* e
( t" O3 a( t- ? player.unlocks = sessionPlayerUnlockMap[id]/ w$ J2 y9 ]- o Z1 \, N+ e* \
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if bf2.serverSettings.getUseGlobalUnlocks():
# E4 q8 w! W1 R1 e' }4 H+ ~ if player.getProfileId() > 2000: 3 `# o! {- M, r/ @; O$ k
success = host.pers_plrRequestUnlocks(player.index, 1)/ `% N% L; {; T+ l& {; G
if not success:
) P/ [3 t0 z# d) j/ H if g_debug: print "Failed requesting unlocks"6 g2 S1 n" j# ?5 M
else:! J9 a* L4 s$ ]' t
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 N+ T; J% w& C/ N/ H7 C
8 p; `$ o4 y% J1 L3 d, G2 ^# A. J if g_debug: print "Added player %d to unlock checking" % (player.index)7 h6 e. b% [# f/ v- k
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: O7 ~# L. V4 t! z; J0 T7 ]& r, Mdef onUnlocksResponse(succeeded, player, unlocks):% @4 b% r" V2 \) R: c
if not succeeded:9 ^ D T7 P9 B
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks F: X$ q0 r& p) H J/ A/ Z z
3 [& D1 ]9 u1 X, c8 v3 [ # translate gamespy item vector into a kit-based unlock vector handled by game
3 R6 g' z1 v8 L- ] kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 x1 U3 U0 t0 F1 x# }( G( z for item in unlocks:
8 B( A! Y, k! W9 ]! F if item in unlockItemMap:
2 x! B0 w8 h( I1 A$ F kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
5 S* h# T# _; J* B: T) i7 o6 _7 n #We do not yet support giving different unlocks to different teams+ ~* f/ L' [, b0 R0 t# A
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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