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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + S! \- r- v% F( g! H" e
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- J) A" |4 A, ]2 @; E在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 X4 D- f, u/ p! ]6 I- K
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! d& A3 s% V+ _# K: _0 c) _8 G: m) X
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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& @4 @* A2 H6 k$ d. c( m, B9 Dimport host7 o6 [5 r5 A, z0 S! k. g: u
import bf2.PlayerManager
+ N0 S B3 b: }6 }5 C# X7 x( dfrom bf2.stats.constants import *
9 I, g! f7 c; \9 t2 f! rfrom bf2 import g_debug
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# map gamespy item ids to kits7 N1 b: }. w( V# U! n
unlockItemMap = {
. o5 k e ]6 V. z$ c 11 : 0,
- r' b4 h/ Z' o# \; M& G; V 22 : 1,
7 \* J* z+ d% v 33 : 2,
/ m; |$ F0 I J/ e- _ 44 : 3,: h6 F/ l( i, p5 l3 [) N
55 : 4,* L9 `8 S- w! c. w
66 : 5,
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1 K9 m* D# |9 V6 M# D 88 : 1,* T L; ]! d. M3 l* K6 g& a: m
99 : 2,7 J( ]) e5 }1 {. ]; K0 u( V
111 : 3,
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' T! H6 }7 z1 r9 L# A: `4 b 333 : 5,% \& a# u$ i# s% g! M T
444 : 0,; P y9 O8 ~3 C" W" Y [- u
555 : 6,9 V+ F+ U- {3 F2 C' ?/ j7 r/ L
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sessionPlayerUnlockMap = {}
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def init():
# e9 e8 P% `$ \2 \0 P # Events" r5 ^: U2 w i$ J. w& N
host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 p# s" n: h5 a6 E4 }$ K: C# |
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if bf2.serverSettings.getUseGlobalUnlocks():
4 O- S) @: w' ]/ }3 K1 k host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing9 s" n0 h3 l& w* y5 @7 ?4 r
for p in bf2.playerManager.getPlayers():5 ]5 U7 ~5 j, p, O+ M$ ~
onPlayerConnect(p)9 _9 a" ?# e6 k9 c+ L( Z% F
9 x* N/ I& }: B, \" T if g_debug: print "Unlock module initialized"
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class UnlockSet: pass9 I4 `2 @, X: Y5 ?
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' e5 T8 Y7 k4 I* H4 D: Y& P9 s/ z host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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3 {& p% ~% R2 Y2 U/ ?( s, H if not player.isAIPlayer():
) U- V# S: Z) Z }* i3 P3 o; S id = player.index
1 A- y3 y7 f9 O' X5 l+ I1 Q reconnect = id in sessionPlayerUnlockMap6 q( a3 k. R- ?, J/ F
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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& c9 G- M% |7 V' G newUnlockSet = UnlockSet()) B& Y7 i' O9 A4 M
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newUnlockSet.unlockLevel = {}) F5 O& O, G; v. x* @9 Q9 V
for i in range(0, NUM_KIT_TYPES):
/ K; _/ d& s# s+ Y Z8 u2 [ newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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% F0 a9 s- \6 o' k" A! R, M( D( ` player.unlocks = sessionPlayerUnlockMap[id]5 m0 s% V, ]3 W R" X. H! f
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if bf2.serverSettings.getUseGlobalUnlocks():
% g4 @% q% r1 S0 x8 S* |" f if player.getProfileId() > 2000:
7 I" V+ D& S7 _" O success = host.pers_plrRequestUnlocks(player.index, 1)
8 a% f$ `/ Z# B. G2 g if not success:
1 V2 x5 e0 T% _5 z- g9 @! _0 R if g_debug: print "Failed requesting unlocks"
1 [9 A: G9 i6 c! S: _: _% }* S else:
$ L6 Z8 z# q' \ |8 K/ V- R5 [- g if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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6 O( X/ J1 N! T2 L! V" ] if g_debug: print "Added player %d to unlock checking" % (player.index)1 ^: B4 W- e+ Y, V$ H$ z1 k+ _
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8 ?, X3 f2 ]5 O3 v( I/ rdef onUnlocksResponse(succeeded, player, unlocks):/ U. B5 U* D: G. V7 g' U
if not succeeded:+ [% @4 p* a: D
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
* l; @! m$ O2 }4 J* g3 J$ G return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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; I. I# v4 J m # translate gamespy item vector into a kit-based unlock vector handled by game$ ^$ q: l! R( ?" c e& G
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& x0 J1 E4 C1 ` ^4 D+ [) d, f! }
for item in unlocks:$ }; I- r: U0 p7 c. b g& P; R
if item in unlockItemMap:! c; I$ ^; V- ^- W0 e
kitUnlocks[unlockItemMap[item]] = 1
# F: ^! n8 G7 e1 \ 0 I8 m! \6 z/ U9 k9 s
if g_debug: print "Kit unlocks: ", kitUnlocks
" D! J7 A! @; D9 z4 S# O% x5 { #We do not yet support giving different unlocks to different teams
" x) ~) f7 D0 \- u% W host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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