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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) % z0 S6 ~- `8 n* Z9 B
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:, I, _; P' {5 K
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# \: w1 D5 V( \, |( F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 o* f$ V9 v& d4 a8 E( u最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& i# N' D1 R! p! U; U
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import host
5 z/ A6 j& `4 I2 q+ nimport bf2.PlayerManager. `8 v, W! M8 l! ]/ I8 P$ I
from bf2.stats.constants import *; \2 U/ b5 m6 U! v& Y" r2 k
from bf2 import g_debug; [" @/ F2 f, E) T* ~& q
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* {0 t- s: o3 w6 w, h0 f( F# map gamespy item ids to kits& i% Q7 i; s% b# | J, h+ C ^8 e
unlockItemMap = {4 l& D# |( v# A5 U3 g( o _ s
11 : 0,
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33 : 2,/ \/ ?7 ]. ~. Z) N5 @, C
44 : 3,
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% x$ Y- x* l( d% k, h4 D: r 66 : 5,- }9 Q- a. W- }$ P2 z
77 : 6,; n2 R/ ~6 ?4 A g3 u
88 : 1,
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111 : 3,; d3 K- [) ~* ?
222 : 4,$ R0 G7 F2 ?, {( V& ]% x) s* G
333 : 5,/ w2 `& j$ H5 I: `5 A F! _& |
444 : 0,
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sessionPlayerUnlockMap = {}# P9 D* t! v3 y6 Z
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def init():) ^% I$ M! y/ ~4 T3 l- d0 B
# Events
4 J: P0 v& k5 x- T% i' ~$ @5 y host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# v' j4 e2 w9 A5 R6 I3 u
4 l7 l! m8 B( F& M+ f if bf2.serverSettings.getUseGlobalUnlocks():
v0 }# V+ F/ g( W% r6 [ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
9 |" S. @% Y1 _: y4 k for p in bf2.playerManager.getPlayers():/ G' H7 h" W, l
onPlayerConnect(p)
# m* w2 i& W% K/ ?% s8 r+ {/ Y! ^4 c
if g_debug: print "Unlock module initialized"5 V% N( ]5 \3 e: Q3 q+ M# m! a
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class UnlockSet: pass
% \9 w0 c7 v. k# k' c& L/ `! q
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 q, U6 H2 X2 M& ~: C/ `. T6 ?% d
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# I7 |" G7 S& c$ e+ T7 h/ O& E
% K' N5 i; y$ J6 C# L5 u if not player.isAIPlayer():3 L. k" Y" x! U1 G% M* P2 I
id = player.index, Q) W1 }& ~+ c2 m8 ]) K
reconnect = id in sessionPlayerUnlockMap7 b ]" I4 v. g- Z
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# always get new unlocks on reconnect/map restart/map change etc% f1 D" u0 _! n1 t
if reconnect:
; e7 m1 N, [" ~/ H: ]" v1 t" y, a del sessionPlayerUnlockMap[id]
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/ c1 q2 u+ k; m# \- ? M: W5 c" i% V newUnlockSet = UnlockSet()# S8 U2 m) f% t% y! ^1 U
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newUnlockSet.unlockLevel = {}
/ {5 I& W9 g4 d% E* v- u, ]* D for i in range(0, NUM_KIT_TYPES):
1 N6 |" p: r! r# G$ F, d newUnlockSet.unlockLevel = 0
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0 x, x2 Q/ g" ?% y3 Y! R0 T: E sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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4 F, O( ?( R" B2 y% m/ k if bf2.serverSettings.getUseGlobalUnlocks():
, X( _+ i( X2 j1 o# h if player.getProfileId() > 2000:
1 I* @% \" {" a5 O success = host.pers_plrRequestUnlocks(player.index, 1)
5 [/ z8 D& y' K6 [1 b if not success:
1 h6 J# `# b0 I0 X if g_debug: print "Failed requesting unlocks"
5 r$ P) X- o# o) L) h' O" B4 x else:
% o5 N) Y' M) E if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index# w. V# q: x* I2 n- D% y
. r0 s+ `8 L7 ^8 g5 h. G if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
; A% o8 C4 F! z if not succeeded:5 X8 T8 K3 V T' G, F4 d
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 K; k$ K6 {3 d7 i! h6 c+ w- R, r
return
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' g8 z0 m# L7 c# H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks n6 p+ M1 Y. L
: @0 C6 G3 ~* y* N # translate gamespy item vector into a kit-based unlock vector handled by game
+ F& a8 Z; {, @3 G' k! I+ w# k kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: e i. b( U$ J4 I for item in unlocks:5 L+ k; F' I; W, b' `1 q, n" @
if item in unlockItemMap:
+ {5 m/ m/ B3 ]8 L; M$ | kitUnlocks[unlockItemMap[item]] = 10 O# d, [. u0 X# J0 v& z+ v
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if g_debug: print "Kit unlocks: ", kitUnlocks: {$ N& M, L0 J# `' S
#We do not yet support giving different unlocks to different teams
, C4 u9 P# M2 k& s! ?9 Z! u" t host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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