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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
% w( k5 m7 H- m4 e9 s- Z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:. ?3 Z/ z% t1 i
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 I2 r/ W+ o* s, r1 g6 \
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 S+ k' Q! |3 ~0 e最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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4 |: U* Y& w# Yimport host2 I% B# b5 ?3 R7 Y
import bf2.PlayerManager
+ a$ v5 j. }- U- F# m T6 Hfrom bf2.stats.constants import *
4 S1 M& R- K' F; w& ^from bf2 import g_debug5 j5 ^# C* u. \/ u
5 Y. N# ~4 S9 x2 ^ f/ a% [7 V. Q6 ?1 q) `! t5 f
3 a+ l+ W$ [, ^- K6 b- s# map gamespy item ids to kits$ l; j. f+ E) h$ D& j2 D$ a- B
unlockItemMap = {
+ {- x4 N, A2 u- v9 u0 b 11 : 0,% r9 S! a7 s2 M3 \! i7 ?
22 : 1,: u+ d7 w" q# y# d5 |% Z0 r- |
33 : 2,
; e, q7 b# s5 ^) @ 44 : 3,4 ], e5 C) U' c& M7 h- }& v5 Y
55 : 4,
+ o: b% Y, I4 c+ q 66 : 5,) X' J. K6 l& Y" `
77 : 6,
) l( o& F1 s; \! d. m- I: ^/ A 88 : 1,
# Q/ K7 e' Y) p& P 99 : 2,
4 H" j( C d/ m1 W n 111 : 3,
" H3 U: q. U: I0 q# o 222 : 4,
9 A9 j. M. m, P( o+ _, W 333 : 5,) j8 W3 ^. P; v! K
444 : 0,
/ L& s! S0 O) |1 ?) m9 E1 I% O 555 : 6,# P7 h- X! W& m* n" o$ c: m/ H
}) R) I& S; ?# F# V1 e8 ~* S1 T
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sessionPlayerUnlockMap = {}$ @+ V! X$ S9 i$ w# K0 D
+ W8 V* W0 \4 N! \ B
% }) p: d8 }: T6 b! _5 v! V
, n- z, ^' z. y2 tdef init():) H$ D# t2 n* h
# Events6 N& |" @! S. W. U7 |6 I2 R9 G- d
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():1 w3 E. N4 }9 h5 m9 V
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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. k# n# P5 _, M2 r0 z # Connect already connected players if reinitializing7 k. o. z( K9 {# L9 @8 W7 }( t4 _
for p in bf2.playerManager.getPlayers():
$ Z: C& G% x. J1 i: ^. R2 T. t2 E onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"6 r4 m; Z9 L% Q+ q- i
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9 a; r# w2 |1 j2 @6 fclass UnlockSet: pass
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1 M' P6 o7 q1 s/ D7 G* adef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! Y: Q+ `0 {; J; t/ o
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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, ?, j6 W, f, m2 ? if not player.isAIPlayer():6 C! [% M7 B& \7 a8 K3 Q1 a
id = player.index
7 f3 T4 ]. ]4 M0 x! u( u& R( h reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
- L2 s) O: j! u. o; _, k6 Y# F if reconnect:1 m; }9 Y9 a& G4 Q8 k
del sessionPlayerUnlockMap[id]& A- A! N; O5 y# m
( G. O9 [" Q5 v newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
# ?' [0 f9 E, k" H; G for i in range(0, NUM_KIT_TYPES):2 n: H6 g6 O" e& Q# ]3 G+ d7 |: \
newUnlockSet.unlockLevel = 0
+ C& u. j/ {/ D) `+ z+ }
$ [/ T* _) p) a G! H sessionPlayerUnlockMap[id] = newUnlockSet
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7 [ B# f+ ?! [6 G" |( A player.unlocks = sessionPlayerUnlockMap[id]8 V& D4 f* T8 D t
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if bf2.serverSettings.getUseGlobalUnlocks():
3 O( }; A! g0 ^4 W+ T) ] if player.getProfileId() > 2000: ) \3 [) n8 @( R; r% H/ S% d7 \
success = host.pers_plrRequestUnlocks(player.index, 1)( b. ] `4 c5 n# H$ c5 X. m
if not success:- M+ a" T7 r9 A: B
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 o* z2 j2 T, o4 _( a
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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% {7 d9 K; `7 D; R9 c
- j5 q9 N* b8 K* [. ldef onUnlocksResponse(succeeded, player, unlocks):
/ D* p- l2 D h4 R if not succeeded:! i. u( H) k- X4 j) M, Y: u
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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! x# a8 v1 M2 R. v/ j # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks" u& p6 x2 G, m+ y; X8 I K
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# translate gamespy item vector into a kit-based unlock vector handled by game! R6 h, o1 c. |# P- w/ U5 |
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 D2 u* w7 W9 t for item in unlocks:
* M/ ~. |3 D$ q ?2 G$ l& G; q if item in unlockItemMap:
; N# }( }( E3 K: |( F# G/ r/ Z, z kitUnlocks[unlockItemMap[item]] = 1; `- t6 i/ b8 S ]
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if g_debug: print "Kit unlocks: ", kitUnlocks
. A* u. S3 h1 Y% |9 J #We do not yet support giving different unlocks to different teams" G8 w! W/ o9 r6 w0 o
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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