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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
3 v5 F1 o; p2 z/ y) N' t 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; b1 |* X' |& k3 G) ?7 |, G在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 X+ d, @" ~) }# k+ X
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
5 T( g/ i3 S8 V0 D最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 a1 w5 I0 L7 U
: g( T( n$ s7 I5 E2 _9 V+ Nimport host
* L" c3 |+ F5 m2 O# S, G/ K3 yimport bf2.PlayerManager
% @4 S9 ]" p) c' g2 |% k% d6 Xfrom bf2.stats.constants import *
9 K; z) l0 e4 {. `7 p6 Ffrom bf2 import g_debug' _& m! ?- l2 O/ y, [
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1 O8 l% h: d1 _3 L; d) Z# map gamespy item ids to kits3 f9 c. t; S$ |) c6 F5 Z/ E0 x$ V
unlockItemMap = {
5 j; C0 R/ I1 c* c! Z+ F1 ] 11 : 0,
: u) i; X# S" N+ x, L9 V) o' b 22 : 1,3 `; w) f# K5 B1 x
33 : 2,
" a* M) C: C: N9 U( v 44 : 3,
+ u ^# ?9 l p6 J% t 55 : 4,; v3 u2 \" J( _" E* k( ?- c
66 : 5,
4 O/ N/ A. T' L( ~7 n 77 : 6,
5 u; T. g0 ]" C( l( U( u" F 88 : 1,
! ]! S' t- |2 k8 l6 l 99 : 2,
/ L& m6 Q& p, J3 M 111 : 3,
. ^# O7 w8 i7 E+ H( E 222 : 4,
! P: t. I! U; X7 W 333 : 5,( z8 i! Q7 X. O( R+ A; Y) F# T) e
444 : 0,! w3 J0 Z( Y( I1 e$ n H# U
555 : 6,
C& M# w0 U& l, }: _5 S }
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, o' }3 e v" [+ b2 \5 psessionPlayerUnlockMap = {}. W; L* v4 N/ A" Z- Y# A
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def init():
) {7 Y, A% X$ k+ Z+ ^% x' q # Events( ^( E, i( x2 i' s0 l: Q
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():) {5 g- O/ _' ^$ ?. b' }2 `! o
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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* ], z, R1 R. M& k' N8 Q # Connect already connected players if reinitializing7 s9 X- ?& t' ^$ ~
for p in bf2.playerManager.getPlayers():8 g0 X! E% W: [! b
onPlayerConnect(p)7 i2 k, R) f4 g; M) C6 T. d& N: i
# P7 ?( T' o5 I# ?2 z0 }0 `/ t
if g_debug: print "Unlock module initialized"9 v# K; ^- y5 W- n
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7 P9 W" m8 P _. ]7 n4 d* a# jclass UnlockSet: pass" X0 }& j$ F) a
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* f! ?5 d) h E7 F" {def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( P( D2 W, ?" z) p5 O# @: h A host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% O' P* T5 S* I
3 X* N/ c# N! o; d& D+ M z if not player.isAIPlayer():' e1 O9 F( j5 k% l7 x+ b* c
id = player.index% o% D: N' D9 E) j! d, O/ H
reconnect = id in sessionPlayerUnlockMap5 B3 l- q' G& b% B
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# always get new unlocks on reconnect/map restart/map change etc! m% z0 p& ^6 \+ I7 p
if reconnect:
8 z& @2 O' z% _' A$ K5 B del sessionPlayerUnlockMap[id]- t e' ^1 T$ E! `
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newUnlockSet = UnlockSet()0 n3 l6 y) e/ O) d8 I, s2 P
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newUnlockSet.unlockLevel = {}
2 g/ Z+ C, C# L* y+ F for i in range(0, NUM_KIT_TYPES):5 X2 x4 O7 `& g' v) T! w
newUnlockSet.unlockLevel = 0( o& O# j# m; @# ?5 L* B
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sessionPlayerUnlockMap[id] = newUnlockSet& f q% m+ V B! ?" G5 x/ P4 R: O" n
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player.unlocks = sessionPlayerUnlockMap[id]
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8 L9 b1 o9 `; t2 L: a if bf2.serverSettings.getUseGlobalUnlocks():/ ^) O7 P% @8 B; c& u' r
if player.getProfileId() > 2000: ; ]" p" H& c5 ~6 b3 R, `7 R3 u! \
success = host.pers_plrRequestUnlocks(player.index, 1)
: Y7 h' e4 |0 ]( ?) ` if not success:1 _, O( f! T% t" H
if g_debug: print "Failed requesting unlocks"! ~4 ^) y6 D2 l h" c( O1 K* O! `
else:
: K4 x+ N6 Q* n3 p if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 N p9 a9 Q% c- W0 f) ^9 i/ i
2 v: ~# R0 D& @" v8 a if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):4 `9 O, }7 X2 h% m1 y
if not succeeded:9 e& H, v3 [5 A* D. s* ?
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 Q! T$ J3 p2 z! I) S
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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) A& y3 x p5 X/ q' R4 C # translate gamespy item vector into a kit-based unlock vector handled by game
: Q0 h/ a" ]- c) z. K$ C. O1 n kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: ]3 \% I8 `6 {1 s8 w
for item in unlocks:
8 W! b( e+ j" E4 k3 f' K4 p- [) B" c9 [% P if item in unlockItemMap:
( ^( _4 ]7 l0 K* _ { kitUnlocks[unlockItemMap[item]] = 1& ^9 I, c1 V9 I( O3 v" H7 E
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if g_debug: print "Kit unlocks: ", kitUnlocks, I* K/ ^( h& O( q+ |
#We do not yet support giving different unlocks to different teams; I& U" A8 L1 T1 ~' k- V3 f% e! P; `
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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