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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 g7 i! U) e6 O+ f& R- d 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# L! a8 @: J6 E% i在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 M: _$ ]- m7 F0 X6 T7 a! }, t! q
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 E" Q/ k, @" Z% L Q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 G5 B! t7 r: [, Y2 |! h1 Z8 p4 A
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import host# R2 L0 W" K' \- r9 O0 `
import bf2.PlayerManager+ G6 h i; s3 x6 Y( t6 y6 [+ i, B
from bf2.stats.constants import *; L. B3 N% g0 l; T
from bf2 import g_debug* r- M0 K9 i" Y
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% ^' W. t3 m5 [4 Q0 N
3 x7 \; x# ^) c! @' S6 I# map gamespy item ids to kits5 [* w# F8 G' j* D/ d
unlockItemMap = {! p1 X, b/ s/ `) p
11 : 0,4 f6 l; K2 U5 V8 A+ e
22 : 1,* B* Z+ T, j+ t/ D7 y* b2 c
33 : 2,; e8 h6 V7 O/ X# x3 z
44 : 3,
% t# k2 o6 g/ e! y2 k$ r 55 : 4,3 |& B) Q2 V# ]+ W' i9 F; b
66 : 5,
6 U. a" ?7 y) n+ P0 Q- m. b' L 77 : 6,/ | Z P; ~% e. s
88 : 1,
( m& F3 d. ]" W# `5 p5 A9 Y# y 99 : 2,
( s+ Y9 x, h8 d. \! f 111 : 3,. ^1 S( I1 ^7 C2 G- y; D" F
222 : 4,
6 K% U6 }$ ~. s. R: W+ q% p 333 : 5,4 |% j1 N/ b' S: D
444 : 0,6 N- W O* O3 _( [% S9 l
555 : 6,8 b$ E9 d. u& ^- w; B* p
}
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5 m \5 E2 r1 w s+ \sessionPlayerUnlockMap = {}
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def init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():( U2 M0 m9 c/ r: f# \5 O
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' v& P' r5 R6 h8 V7 }* H/ _
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# Connect already connected players if reinitializing0 m# U* n: B: B7 g% i' P
for p in bf2.playerManager.getPlayers():
1 w! A* U( F2 M onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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t( x$ J& M6 y9 `" Vdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 ~) ~ P+ K) A3 R7 Y2 g8 t
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():7 B2 _, z6 [! I0 N
id = player.index
* K( _3 d. h* v7 i/ k" `! G reconnect = id in sessionPlayerUnlockMap: }3 L$ D- `6 T8 h7 F5 v2 p8 u: ]3 l
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# always get new unlocks on reconnect/map restart/map change etc1 g+ B: k6 P/ @$ q! S
if reconnect:7 b3 ]& G3 x2 U- V
del sessionPlayerUnlockMap[id]3 g+ ~2 ~" L* |
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newUnlockSet = UnlockSet(); o, l" n) M: l
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newUnlockSet.unlockLevel = {}
* P1 v4 Y; W8 `* ?+ } for i in range(0, NUM_KIT_TYPES):
' I8 w8 o& C- Q# \8 b* f newUnlockSet.unlockLevel = 0; w9 e4 p( k# r$ ~/ V6 J
7 P$ M; ]' J4 U1 |$ n sessionPlayerUnlockMap[id] = newUnlockSet
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" e# J( \( I, S- F" s; Z/ ~ player.unlocks = sessionPlayerUnlockMap[id]
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, ~/ {1 U3 @! ?7 ^6 ]1 G, z$ w if bf2.serverSettings.getUseGlobalUnlocks():
4 q2 e, K: i& {: l if player.getProfileId() > 2000: & Q8 C9 W( {3 \! t
success = host.pers_plrRequestUnlocks(player.index, 1)
0 x2 q: @5 `7 Z if not success:9 u J2 R; |6 u, ?, ~, @
if g_debug: print "Failed requesting unlocks"! w' y; K* D2 l
else:- ]$ _& H, s( w' E
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 x% j. [& Y. ~( K. X5 H
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):% w: e- E- U# _. i& Q9 ?; t
if not succeeded:2 F" t h* J4 M5 E6 |4 L# [
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ f6 R5 | w' b
return$ W7 S) @2 J9 W* t; ^3 q
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 |' _$ X, @; N" \2 w$ s# j
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# translate gamespy item vector into a kit-based unlock vector handled by game M3 [7 F+ P8 T+ G8 n
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& s8 X5 J, @# j9 M* P, E E* Q+ C. ~ for item in unlocks:) V- f5 P% Z- f( ^& ^% W* O
if item in unlockItemMap:) B4 I7 D. w( c6 X' n* D. h; M
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks, G: K' J& X/ Z$ N) X) M
#We do not yet support giving different unlocks to different teams! u2 V1 Q: D( ?! ~& t/ v( A
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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