|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) & H" }, C& i. @; n* S6 S
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:$ X) v& [4 x' C4 e7 H* {
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 `$ W" G0 g; R) h/ t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" R) Q: B& K& v, B6 J最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!9 e6 G# ^! k# r C( |
1 Y& w8 d; T8 g' N% I, K, l4 d! i6 g
import host
0 ^; z$ {# L) `. o; I8 simport bf2.PlayerManager7 A/ n- \1 d+ X1 v
from bf2.stats.constants import *9 F/ X( f9 {. g7 P8 p! V% f& I
from bf2 import g_debug( T0 M! R% I* ?
& A. z2 y/ I! x- U T# B. M6 ?
P* j' J8 \" m$ l/ c' k% h- Z& n# S1 S6 H( z! X! m8 H3 }
# map gamespy item ids to kits6 u2 S$ g) D( p( u& n: N
unlockItemMap = {
0 w# h7 s4 A8 R 11 : 0,2 W, X* r u/ q& ?9 C2 F. v4 f
22 : 1,
2 m5 ~& a. v# T& s 33 : 2,
( ?" j; b' h. Z. L6 \4 L& h 44 : 3,
( h+ u8 t) Y( Z9 G( h7 f( T. I% z 55 : 4,
; s2 M: ~; M/ x5 w6 R 66 : 5,6 F, M( s7 G+ b/ N1 u
77 : 6,
5 Y/ [, S/ t" \, z9 I; |- p3 J 88 : 1,
3 b4 H2 n( M2 V2 G! T 99 : 2,+ T# }1 D7 U. \7 i+ A2 j! A
111 : 3,
5 F4 ]& s& u0 L8 {5 o( ~/ A 222 : 4,
/ D: d% r s; Y, @1 c% U 333 : 5,
, v1 N( c/ X* w" ~& a8 ^& ~8 C$ g 444 : 0,
- i2 w. O& Q; `0 e0 U" Y 555 : 6,
' {6 K: T# X& t( H& p2 O$ J }
- \$ G9 N1 u7 [$ i: K5 W! ^' |* _* d/ d9 y
sessionPlayerUnlockMap = {}
3 e* {+ D1 K% B h
5 g3 |& e6 N, [) r) U. O
6 `& F. K- X- v' v* }8 p9 b9 a- u4 r1 C# X O3 E: \& P. j$ ~6 F/ M
def init():
: G2 k5 H( I, o( r# J # Events
3 E8 w' ~3 e; v/ p% a+ ]+ ]. g, ]& Q host.registerHandler('PlayerConnect', onPlayerConnect, 1): W. E# x; |- {+ a( z* u N
Q/ w# C' J9 ?9 R+ n G3 F if bf2.serverSettings.getUseGlobalUnlocks():; q: _% U' J* W0 g+ n/ V
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
}& M1 m0 M! e: O2 W/ B6 ~3 }. a8 N S& {; c. G
# Connect already connected players if reinitializing
4 ]6 x n1 e5 F \$ Q. [8 h4 ? for p in bf2.playerManager.getPlayers():8 J5 J* W) K$ r" W
onPlayerConnect(p)
, ]/ p7 I5 u ]* L( J+ r3 C! H
2 ?( e5 _& P- J& t4 [, P if g_debug: print "Unlock module initialized"
2 {- z( h7 b) @
9 W. A4 M+ M- P- w* m
7 u2 C9 N) ^* Z! z2 M: }9 B4 ]0 D8 L, e }, {; v5 Y
class UnlockSet: pass9 G0 h) m0 s0 k8 i
/ M: I( F! _# p' Q! r- Y7 Y/ g8 J# p
8 }2 _2 }. j5 Idef onPlayerConnect(player):
q+ C, w' g4 c& H3 X+ C/ Y" A) p; p% C4 j7 i+ e8 F' z
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 b0 d0 o% U0 |7 s. ? host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) |+ s# M V* I0 f: R [
1 ~" ?+ \ L4 |! N$ o if not player.isAIPlayer():3 j. K( n- | c
id = player.index. V! ]/ C. r) O6 t' Q( z0 x& F
reconnect = id in sessionPlayerUnlockMap+ ]% o1 e- q) u
! c x- ^) L2 Q( `0 t # always get new unlocks on reconnect/map restart/map change etc
* P7 n5 K" `, p- Y+ S+ _4 f if reconnect:, X# x4 _0 O( m$ b$ E$ U' f
del sessionPlayerUnlockMap[id]) }+ Z3 Q8 v3 v
+ B0 b* M5 ^/ W5 E
newUnlockSet = UnlockSet()
3 ?7 `3 t1 l* A9 q+ T6 Y
/ b* ^8 T* {: \7 { newUnlockSet.unlockLevel = {}* V$ Z8 T0 i/ z7 R0 n% m
for i in range(0, NUM_KIT_TYPES):( B, c2 a% h6 G' v. {
newUnlockSet.unlockLevel = 0! }- @" L! W7 C3 v" d( K4 @& z3 c
6 O6 {, d% g: b8 [/ n
sessionPlayerUnlockMap[id] = newUnlockSet
3 ]$ y7 e+ _" S2 J + i2 a0 p- q9 l6 `: S; l6 w
player.unlocks = sessionPlayerUnlockMap[id]9 j% K1 e0 E2 C. J
2 c3 U' i, {, I if bf2.serverSettings.getUseGlobalUnlocks():
9 Z4 T2 s( s' _7 A+ m, N( G+ u% K if player.getProfileId() > 2000: 8 C: C y/ b* y0 X$ C" j: j
success = host.pers_plrRequestUnlocks(player.index, 1)
$ [) r0 Q0 j Z ?, z if not success:3 y9 h$ d4 M0 g1 B7 W
if g_debug: print "Failed requesting unlocks"- |4 m h# t, ^( x7 Q7 I$ R$ m
else:9 E: ^+ M$ M9 M* n0 W
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
1 V* e1 G* B1 T4 t; U
' [7 V! I( A1 Q) z1 ] if g_debug: print "Added player %d to unlock checking" % (player.index)
. b) _7 a4 e/ w8 }
" g( e, m0 u$ @ y% c- o9 Z
! v# }/ F, A5 ]. P* K! \' a @3 ~2 d* s5 _
def onUnlocksResponse(succeeded, player, unlocks):2 N, E2 P. t& _3 p! n
if not succeeded:
5 S& g) @( ~7 w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' X1 e$ G4 w$ |! s
return; n$ H1 L; I% I
7 K0 h" S& @0 Y a
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
( Z( i5 f$ l) [2 ^% P4 L ; K4 d Q# g- c
# translate gamespy item vector into a kit-based unlock vector handled by game s) t/ O2 q. \5 a3 S) f# g
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( A B/ f9 d5 H$ n for item in unlocks:0 e" i5 R$ ]7 _/ V" l# I
if item in unlockItemMap:! w" `1 j2 y$ x5 k
kitUnlocks[unlockItemMap[item]] = 1
+ |6 J1 N& O* b# N( C5 b 7 D s4 ?% Z- S
if g_debug: print "Kit unlocks: ", kitUnlocks2 ?1 u0 [8 ?# V& o; N( \: Y: q) @$ L2 w
#We do not yet support giving different unlocks to different teams
3 v% L3 w9 t# L& o. r host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|