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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- I* r, ~1 e0 P% {& Z0 D 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. M2 z" Z+ x9 W6 m在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ i" ~# }5 ^6 |9 o" G J# U8 I然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' n$ ~. Y( q) s7 g; i: \ f$ t最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
# H6 Z4 M$ x5 d1 mimport bf2.PlayerManager- b! ~5 L) e m( d. G7 M: o ?/ @6 p
from bf2.stats.constants import *
9 r& _% T, n2 M: n0 dfrom bf2 import g_debug1 F" I# Z& Y& x' r1 e
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# map gamespy item ids to kits) t1 _& G& Q V% K U: H1 l
unlockItemMap = {1 G! X- }3 L( D$ E, U; S7 G3 R
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22 : 1,
, K% ~ v: z( ^' T. o9 G$ r7 G 33 : 2,
\6 D/ F( K* m, P8 c e- { 44 : 3,& n& [1 n! T" L% E* f
55 : 4,
9 \; M) F1 _& @; l5 n7 ]1 K 66 : 5,
1 }! l( n9 d) @( m 77 : 6,
0 ^& k% i/ {0 D0 |: N 88 : 1,
0 f2 J) d) _) ^7 [; N% M" S! O 99 : 2," j+ K* n O' Q; \# h2 q3 j) d
111 : 3,/ O' i# l5 r' B
222 : 4,) g( `# _7 R" ?6 m
333 : 5,
' l( Y T8 `% h' {6 n 444 : 0,+ d* `! i0 t/ L6 P" D- p/ m
555 : 6,* _2 [8 i( H# O
}
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, M: E+ p. y1 \0 n4 ^sessionPlayerUnlockMap = {}! c( w2 [0 n# V2 M0 J7 D2 }* U" s9 l
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def init():
. v4 W2 V! q1 g* c b5 Q # Events4 n# ^! [# X& v
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! A {8 l2 K l& d. A if bf2.serverSettings.getUseGlobalUnlocks():5 v/ a/ [8 `; u4 f9 H% k+ f# y
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ I U& f+ E# O* p0 w! |9 r5 a! Q
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# Connect already connected players if reinitializing" n% e9 l- S2 {3 q& Y: r
for p in bf2.playerManager.getPlayers():
9 V, r# B! |; w* e2 H onPlayerConnect(p)' ?1 O2 h# v- f
# f' b: R1 M; i, g& c5 e if g_debug: print "Unlock module initialized": f0 x# G9 i4 |. U& k2 {& X/ _
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9 f: ?5 B& [; t3 S4 C6 Q4 I4 J4 e: cclass UnlockSet: pass
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def onPlayerConnect(player): r4 g- A2 y4 U% |
6 r- {& q2 F/ [1 A: n$ N defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ k/ u" G+ \4 a. Y v1 {
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():$ F: L" O: R1 A
id = player.index: ] ]! F, i/ ^& r
reconnect = id in sessionPlayerUnlockMap; t& q' t8 ]! D8 p
8 g1 y: K+ ?# D! G' H # always get new unlocks on reconnect/map restart/map change etc
3 [0 F! H, S# P5 u( l, y/ D/ T5 W8 f if reconnect:
# Y0 G3 X" [& l del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
+ Y% R) M8 S7 B3 t( C, G& G6 C$ f for i in range(0, NUM_KIT_TYPES):
0 {. K) b) x3 J newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet! ^# E9 Y; y8 b& `
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player.unlocks = sessionPlayerUnlockMap[id]$ b3 S& R, i! m- D+ n) R6 ]; N
) L4 s0 n8 Q0 L8 k6 h: \, b if bf2.serverSettings.getUseGlobalUnlocks():" L7 }1 J7 x' B S# j4 m
if player.getProfileId() > 2000:
8 u3 c. q. w& T2 O& U success = host.pers_plrRequestUnlocks(player.index, 1)- p: o: @' |+ v: N, R
if not success:
3 e7 b1 _% a+ S% o( c if g_debug: print "Failed requesting unlocks"$ e1 H, y! o& t& T# y6 p5 M
else:: m1 f3 Q" h6 D. N3 q( j4 j8 h
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ O7 H/ H% Y3 M4 q
; J z- y% T% H7 s8 k$ R if g_debug: print "Added player %d to unlock checking" % (player.index)' v* v4 |" r- ?" f+ r" k
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, q" d4 H1 C: I( l; D1 i. U* Z! vdef onUnlocksResponse(succeeded, player, unlocks):
1 N3 z8 H9 g, ~' E( i2 u* y if not succeeded:& d. t/ \; i# J0 [
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, Y) \8 P& R4 j
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# translate gamespy item vector into a kit-based unlock vector handled by game. a5 l- B3 t8 T1 o9 j
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 ?/ |& h" g3 H: v( i8 P for item in unlocks:7 H- P' v# o% H* z- L) ~
if item in unlockItemMap:' Y8 w6 M* l1 r0 ]
kitUnlocks[unlockItemMap[item]] = 1
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: G" X x- ~9 o8 ? g* I' p if g_debug: print "Kit unlocks: ", kitUnlocks1 ?8 j7 x( L9 ~+ _! p7 C5 i2 J
#We do not yet support giving different unlocks to different teams0 w$ f# a$ m9 ?: l, q" o9 X* C
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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