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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 5 N; I. I* d$ J' U; n/ P- n, p
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' Q$ s4 Z) C9 u$ R
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( X7 l$ T& i. U' o2 \' _然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
* Q0 F4 T" h3 N最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!) b/ |, w7 h% b8 W
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import host7 x4 u% \2 I9 d
import bf2.PlayerManager7 f4 e; C3 @/ p: A& ?' x: Q. A
from bf2.stats.constants import *" o5 ?6 i2 j0 o2 Z
from bf2 import g_debug
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7 ~7 o% w) @; l2 I1 S* u# map gamespy item ids to kits! P! M2 z I" p. ^2 X4 u
unlockItemMap = {
+ T7 m( u0 W; ^4 k, T9 {+ O 11 : 0,
: Q( b# [2 _# W! F0 } 22 : 1,
" M6 K' m! S. n5 s 33 : 2,
( P; ^9 h. o2 U1 m 44 : 3,5 i% ?5 U+ i2 n9 N1 q1 R, i4 u) r
55 : 4,
" n v8 {+ r3 z' Y9 c4 `( V/ L; e 66 : 5,
% e( T5 U& Y( V, {% N% v8 u 77 : 6,& \+ \# _, H; A/ w! R4 O
88 : 1,3 d$ n5 g0 _" ~0 V8 G! m
99 : 2,
' Y! F" G( L- ] 111 : 3,
1 b! T# I2 S( y* F C3 P' G 222 : 4,
; T1 i$ T0 D' @1 T% o, M 333 : 5,+ }# R; v) B/ O/ P( B
444 : 0,7 d8 F Z- F1 e/ z& z: I
555 : 6,: P( Q5 x& T9 m9 k. B: w
}
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5 `6 ^4 J1 E" i7 ?/ VsessionPlayerUnlockMap = {}8 u# `7 g! `4 B! m6 ? D2 v
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( B5 c2 }% v9 `' l }# edef init():- K! N$ F% h' i5 c" s/ k; F9 c
# Events
3 S0 K3 N7 ~2 q; C% |4 J7 v host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():' _4 p3 e# {+ w$ X0 n" | ?
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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" B* e# M) g6 \ # Connect already connected players if reinitializing, `) Y3 B2 w& v
for p in bf2.playerManager.getPlayers():3 x$ n8 S+ a! Q6 u5 Z! ^1 l% Y/ X
onPlayerConnect(p)3 i2 D- B9 P6 W! k @2 b9 S# }8 o# Y
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if g_debug: print "Unlock module initialized"
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3 F$ F, t9 L2 q Tclass UnlockSet: pass
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def onPlayerConnect(player):" E/ S( q. i7 C" n+ W Y+ Z0 d5 k N
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 ]8 |9 N9 C1 [& o3 d& y& S# Z1 \
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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2 t: p! a% f! D' f' z: e if not player.isAIPlayer():4 {2 C" p A$ w) B1 D
id = player.index/ `' I9 P6 d4 ~8 P8 V& \) V
reconnect = id in sessionPlayerUnlockMap
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6 K7 M1 m: n) o$ }4 ~7 a/ n # always get new unlocks on reconnect/map restart/map change etc
0 M. |: r6 G2 k if reconnect:1 E) F, N3 Q) j# K/ Y
del sessionPlayerUnlockMap[id]% T( Z# w! X) v/ E. |- J: K/ j
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newUnlockSet = UnlockSet()& q+ ~6 O' j. A+ D# u1 m# q4 D/ h
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newUnlockSet.unlockLevel = {}2 W& \2 p/ w: Z! ~" d
for i in range(0, NUM_KIT_TYPES):# g, K" Y9 p/ Q5 O) T3 U
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet) C0 N) ?: h1 l) C, q0 c
$ b/ N K1 D! k player.unlocks = sessionPlayerUnlockMap[id]( s4 ^; b" o6 ~& J- v1 u9 e
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if bf2.serverSettings.getUseGlobalUnlocks():
9 v+ b9 [4 t8 L5 c$ o. P$ W if player.getProfileId() > 2000: , |6 V J3 R' P: R) J
success = host.pers_plrRequestUnlocks(player.index, 1)
; n) a5 n. l9 @6 n* `1 x$ @, K if not success:
3 l( K1 y! t" p* Q$ m if g_debug: print "Failed requesting unlocks"
' P; n9 Y- ~" g7 B, H else:$ T( t, x" r0 u' W6 x! F" [) r
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):" X) J8 c9 Y' U F' g+ n! z$ W
if not succeeded:3 F, p' r' R/ `* R: e" t3 @
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
6 A0 `+ S) a7 E return
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. {0 _8 a9 b* M: A6 w7 E # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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% i6 P4 z3 _; J; o. H0 p # translate gamespy item vector into a kit-based unlock vector handled by game
" M$ t& _* \" n- U" ~ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ L( O. d8 r. g, r" I$ i for item in unlocks:5 b$ D' S4 h2 y- c2 w6 j+ |
if item in unlockItemMap:( | b; J3 W3 J
kitUnlocks[unlockItemMap[item]] = 1' P, h# W b g2 x
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if g_debug: print "Kit unlocks: ", kitUnlocks0 M* c0 o8 Q5 u% d8 ~! n- N
#We do not yet support giving different unlocks to different teams* W N; x w! Q' c; g! b+ p5 g/ r7 y
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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