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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, h( P" m5 Y' q6 l 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ v0 v' I1 O, O1 X# o3 S* i在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# m5 R2 {! \: A. n b
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
& N' ]5 N* w7 q# \1 u# C9 @* z最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
4 ]) S# B4 ~- ?! m3 e) aimport bf2.PlayerManager
1 x% P5 D9 s6 efrom bf2.stats.constants import *
; y" |* ^) A4 K/ ]! K$ e6 w% Pfrom bf2 import g_debug
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# map gamespy item ids to kits
6 T+ K Q9 R1 kunlockItemMap = {
) u8 L) }6 Z( J2 J2 A 11 : 0,' k5 F, X5 z2 [9 r& Y5 G
22 : 1,
+ b) [/ Z$ ~0 r8 i! g( z 33 : 2,
" F; b( q9 d& p4 p! s8 H 44 : 3,
# h4 U; h: A, ~% q/ V1 K, Y7 z 55 : 4,
3 W. c y6 c7 H5 V 66 : 5,6 A' w5 Z; g1 {' F* D& G/ r
77 : 6,
) t* s/ r. {6 P 88 : 1,
( u4 J3 B, D. f, h8 H+ m4 L 99 : 2,
; z: ^: _' W/ }! I5 W% S% A 111 : 3,( r" c9 Q, C1 T' I! t4 A4 s
222 : 4,( \( e; i) t4 G( l. k, F
333 : 5,
( R% F' A' ~9 j( }( s4 ` 444 : 0,! ~* f- x* V+ Q: t# N; K# \
555 : 6,2 m7 W+ y% d; F$ O$ S
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6 l% ^- |, W# B" HsessionPlayerUnlockMap = {}' g" v" X( U; u& C& q& M0 p
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def init(): ~9 j. ?& b1 x5 Q1 d
# Events
0 w" l5 t2 r+ |; Q host.registerHandler('PlayerConnect', onPlayerConnect, 1); K7 W& d) ], z6 B$ R0 a& u7 D
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if bf2.serverSettings.getUseGlobalUnlocks():: G8 q$ r% h1 U' ]
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)" R0 F: d" j3 n: k9 v
, x7 r) |4 v& ?9 \3 K0 z) s # Connect already connected players if reinitializing
0 b5 [: b% n% f' J/ B for p in bf2.playerManager.getPlayers():
4 b+ T! m/ B) x& x. @! r' Q onPlayerConnect(p)0 Q4 F; D2 L" n9 B4 s4 v
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if g_debug: print "Unlock module initialized"$ \% \- Y. G8 t! R& i- p: J
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class UnlockSet: pass
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, y9 }* S2 t; S/ q2 Tdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* \1 y% r: F1 o( @
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)* J0 \" ~" H: S: ?5 h
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if not player.isAIPlayer():
. g/ D8 K+ ?. m* N. m id = player.index9 w) ~: |: p5 |# P0 N
reconnect = id in sessionPlayerUnlockMap+ N+ |+ R: e3 |
/ [' N; M8 y- S3 s& ~, L) v2 ^5 G # always get new unlocks on reconnect/map restart/map change etc
. Q4 i9 o$ o3 K4 m) O# m6 y7 [0 k if reconnect:" C) r6 ]- N" O
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()2 A* q+ W% Q# q; Q
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newUnlockSet.unlockLevel = {}, K# j9 s R: O: B" J8 }
for i in range(0, NUM_KIT_TYPES):$ b" Z- r# Z0 E- u: O
newUnlockSet.unlockLevel = 08 `1 a. `. L8 E6 B, I$ J
7 R7 C; Y# v7 d% F8 w sessionPlayerUnlockMap[id] = newUnlockSet0 \7 s' M, K0 E! R0 t
|1 O" i6 K* h1 }" L player.unlocks = sessionPlayerUnlockMap[id]: T" h% J( W# c0 h9 I0 g
* ~0 R6 I# z- r1 p if bf2.serverSettings.getUseGlobalUnlocks():$ }! ~* k; J' E q' d; h
if player.getProfileId() > 2000: 1 T$ U B- V$ c, ^+ C l- K. Q! \ O
success = host.pers_plrRequestUnlocks(player.index, 1)
& s: }2 C7 A$ B4 U) m if not success:/ Q7 Y* U: A; N; W/ a) e
if g_debug: print "Failed requesting unlocks"8 R7 `! j1 X& D U" \
else:
+ g: B: z* T# P$ \; d, g if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 G, h& l' {5 L0 C2 D$ m r. B) d
9 w1 }. }- N7 C7 o" T0 W if g_debug: print "Added player %d to unlock checking" % (player.index)" I6 I8 s1 G+ o% w9 W
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5 ^& y2 \' X) R: ydef onUnlocksResponse(succeeded, player, unlocks):
* i. Z% `' R5 Q: l) s if not succeeded:
5 S4 v4 ]+ Y' `7 H1 h( a; t9 P print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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1 X6 G" _, J! ]9 A # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game: A; b+ n- o k+ p% O
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ ^7 w3 E0 O: z0 u for item in unlocks:* P: x% T. f0 M; s8 D3 D# O
if item in unlockItemMap:4 x6 C, F% [2 i( X) @ R! o3 ^
kitUnlocks[unlockItemMap[item]] = 13 x/ C0 e2 k* }* F2 K- j1 f) y5 \4 Y
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if g_debug: print "Kit unlocks: ", kitUnlocks- F# R& ?5 w: f6 s
#We do not yet support giving different unlocks to different teams C( |" L, a; k# ^" T5 J2 Z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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