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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 4 M; v' h' E5 ?$ L1 {8 K9 G, ~
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:$ q7 C; ?# J. `5 j ?3 T7 \
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, S4 G3 K% o1 r H8 i, j
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!( |: R5 H: A0 A! h$ B/ @
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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+ }) s, u% p% T1 j9 @! Rimport host
) `+ G8 k o# I. R. `) g( Cimport bf2.PlayerManager
0 L2 B" K- l) b/ @6 j3 }0 gfrom bf2.stats.constants import *
( V" v i* A- jfrom bf2 import g_debug
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# map gamespy item ids to kits4 B9 N( l' m. o# t8 q6 s' c+ H
unlockItemMap = {
: @7 U* O$ X1 Y4 R, B# } 11 : 0,
x+ ?& Q. [0 w% D 22 : 1,' T+ Q1 t4 x0 i
33 : 2,# S; w+ `- K* c# J
44 : 3,
1 V- ~1 s* s4 l, h% w& Q 55 : 4,
9 P6 l9 p. i( p$ d; p# y 66 : 5,
; l, _/ N: X7 I0 U2 R 77 : 6,/ A9 E( j5 L/ _. @. n; K5 q
88 : 1,
2 I/ U/ ~. h# o& V' b 99 : 2,* ]* D6 U& `: @
111 : 3,
6 N0 C- h. f3 O5 }/ [ 222 : 4,& k! c6 w" B1 s- m! W- ]: J
333 : 5,3 B7 O, J3 C& L O1 q- N! ]4 D
444 : 0,0 d/ U, ~# M8 t& K) r
555 : 6,
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$ f3 o* X3 i" v/ c9 e, {3 nsessionPlayerUnlockMap = {}: J; j) K! U2 F3 L
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* E- a& ]: \/ {def init():
, D" q- w. H, g* X # Events+ t1 @" j, w# p& n4 Q5 J- D2 k
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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* V( {. Z. g; |1 N2 f if bf2.serverSettings.getUseGlobalUnlocks():
/ J0 ^7 X. l- T4 k host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 _; D; Q. r+ @0 c; t3 p
3 l" Y G: l, m+ P* t3 m# z # Connect already connected players if reinitializing/ e( m: V! ^2 ~; N. Y
for p in bf2.playerManager.getPlayers():
6 o& }: L1 I" Y7 f0 C0 u0 t2 \" | onPlayerConnect(p)3 T/ T, F, N) ]- D2 `: v/ R
& c, A; @9 \/ Z; b if g_debug: print "Unlock module initialized"
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class UnlockSet: pass; o) |' u) V9 ~
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def onPlayerConnect(player):
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" C0 _/ P7 R& X' G# T @, ~ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; k/ c" v* \7 a7 x
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# ~! i3 l/ M+ U* i4 Q; A
1 p7 |# f0 H6 ?. q6 y if not player.isAIPlayer():. v4 \1 ]0 P# U, x. N% j
id = player.index# o. b/ {2 ]0 d' l
reconnect = id in sessionPlayerUnlockMap
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; F# p9 a% Z/ q # always get new unlocks on reconnect/map restart/map change etc6 J4 h* T$ E* _8 l7 a
if reconnect:
" E" d" B9 R& l7 ~0 N del sessionPlayerUnlockMap[id]/ `4 ?- ]; r2 [9 F2 Z. b
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newUnlockSet = UnlockSet()7 l% M; m& r$ [, Z$ H* K
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newUnlockSet.unlockLevel = {}/ i) j4 ]6 C5 w
for i in range(0, NUM_KIT_TYPES):
* c# p' m# B7 K1 n newUnlockSet.unlockLevel = 05 p) E1 }' M' L: `- x5 u! W/ W/ u
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sessionPlayerUnlockMap[id] = newUnlockSet9 n6 r# y* b ]* |
7 J9 h5 t& }9 v& m% N player.unlocks = sessionPlayerUnlockMap[id]' j' j. W. l e0 G) T+ k
% P- k0 a% _) J/ O2 h! M E- J if bf2.serverSettings.getUseGlobalUnlocks():6 c+ G, F0 ^/ _
if player.getProfileId() > 2000:
' p8 e2 E+ Y% R- i2 I3 y. z# ^ success = host.pers_plrRequestUnlocks(player.index, 1)4 f/ D( _" M: P" [ V
if not success:
) C0 n. l, t! u) q- D( p( D* ` if g_debug: print "Failed requesting unlocks"! f4 _. K' g! _3 s8 {6 |2 Z1 n
else:* Z9 V" R, y) b9 V6 J( X7 H
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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/ g1 y& e, T: o: ~5 m if g_debug: print "Added player %d to unlock checking" % (player.index)+ c* E" |7 B- o7 i$ m' w9 @- g
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def onUnlocksResponse(succeeded, player, unlocks):3 \ x0 d- \; \7 W; j
if not succeeded:! `. g/ s" i- b7 \* {* x1 G
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)4 y$ u' G" Z" J, Y9 d4 N
return: A+ e% B. h* v$ P
( \. U$ m2 H7 i* D. f, p" E) D4 M # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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. B7 V9 D# `/ Q; P # translate gamespy item vector into a kit-based unlock vector handled by game2 j% {: l2 \0 l9 z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 d9 S' x/ q4 e1 u" [ for item in unlocks:
# p8 U4 R3 D* q; q* B$ t5 ? if item in unlockItemMap:) h' {2 ?0 b4 K1 ?& T) I3 P% G, n z3 {
kitUnlocks[unlockItemMap[item]] = 1% W$ Y4 b2 H. u" L' ~
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if g_debug: print "Kit unlocks: ", kitUnlocks& E6 D* [" R* P: D( w3 T
#We do not yet support giving different unlocks to different teams
% l. v& B( @# x4 i host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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