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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
3 I" I% t+ N; Q( o4 x8 P, ^) I 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 U9 v% N, Y/ |
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
, I q7 Q$ M2 _2 ?: l! C) }然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) b; o/ W( s. R5 ^最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host3 n: y6 k0 K% U
import bf2.PlayerManager) ]; R" H$ D# C6 E6 L" E
from bf2.stats.constants import *( o1 m; W; W! { V% B
from bf2 import g_debug) B3 Y. j+ X, ]% n/ {
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9 {( V* z# Q/ x! i8 y1 O# map gamespy item ids to kits
4 o: `& {7 `& gunlockItemMap = {
4 e3 I3 i$ b- [" ^5 l+ y 11 : 0,
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33 : 2,
1 }. N1 }) V/ j 44 : 3,/ U) ^7 D; T$ z+ v, F {( z
55 : 4,
2 O$ d# N3 Q$ v 66 : 5,
, `5 B- Z1 ~8 F& T$ {# ?: G 77 : 6,7 A1 w% F. ~" K
88 : 1,+ o' V! B0 f$ X6 H& c c- O+ u
99 : 2,2 Z4 l; q( K; Y5 F
111 : 3,
2 z: G( v' G G8 x5 s9 g- s/ | f 222 : 4,+ y. F& g/ [* R; b" h8 T/ A. F
333 : 5,% Y7 }7 N+ |. e
444 : 0,* [; [& z2 W7 N; k3 y
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():( s: f$ F" m- B- F, N# q( ~
# Events. J/ x- T1 e: b2 B9 U
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
7 C/ q+ n$ v$ e8 j- ? v host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
& z; k, k$ j& P+ }) a1 K, B9 i; Z for p in bf2.playerManager.getPlayers():& X- [2 J9 L# _( U" o o9 S# u
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized". w" w9 ]1 j' R; `7 a
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class UnlockSet: pass1 [7 a2 C, Z$ ?) k, T
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def onPlayerConnect(player):
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# ?9 l c7 k5 Q; h defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ B# E" Y& X2 W, j. v- P$ e# n3 C host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 v8 e! [* i8 }" C" ~+ r& |
& `2 P/ b* _) h+ T, G% B2 v* ~ if not player.isAIPlayer():
S9 S9 N7 F: @ id = player.index
/ Z+ D& a, ?5 E reconnect = id in sessionPlayerUnlockMap- y$ a$ a0 k; [0 A
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# always get new unlocks on reconnect/map restart/map change etc0 I2 q" c7 o# `( o
if reconnect:) L6 A9 H5 U( o; q
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()4 C- L; g* ]/ h$ d
; F" D5 x9 m, J; j9 }5 Y8 E/ h newUnlockSet.unlockLevel = {}1 N3 j. X% e$ u* q {% N; Q4 x# o
for i in range(0, NUM_KIT_TYPES):+ P/ _4 d1 A( ]9 g) Z1 d# s9 g3 E5 s
newUnlockSet.unlockLevel = 0
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- e2 ^/ i$ ]4 L" u/ x. v) t9 S sessionPlayerUnlockMap[id] = newUnlockSet
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5 w6 W7 E6 }- u: ` player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
" o/ Z2 z4 b$ n6 T) B if player.getProfileId() > 2000:
* B6 t4 l$ j: S6 Q( U, e success = host.pers_plrRequestUnlocks(player.index, 1), K. o# }3 Y M7 ~ M: A) L
if not success:
4 [% ?( J$ o% ` if g_debug: print "Failed requesting unlocks"
0 R" v- C' s! k else: ^5 x! J0 m0 |* }
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
# y: L' ~8 t# P) j9 e
s5 Q* `& x' v* P if g_debug: print "Added player %d to unlock checking" % (player.index)
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8 C( t/ y; g) K( ]def onUnlocksResponse(succeeded, player, unlocks):3 Y5 ]0 P4 Y: Y& I9 z
if not succeeded:
1 e- o2 d6 d) l* k9 D print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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) D5 V$ t' L; p # translate gamespy item vector into a kit-based unlock vector handled by game
, _' V0 ~3 H: x1 s* T$ ?1 K* j. R kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 u/ Y# F* {: J# ~" ~ C1 H. W
for item in unlocks:
7 C" Y* ]! f) c( m8 r if item in unlockItemMap:
6 w" N/ U0 _1 K' B kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks* G" A5 i* g9 }: u; a- ^3 E
#We do not yet support giving different unlocks to different teams
. Y5 k6 D! g' U u. x host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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