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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; o. L& z" z9 T" P0 V* ~; f0 n( f
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 E2 a& A. q6 X; z) F在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话! J) P+ m3 A; L; P: _% a+ ~1 U
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 {6 O' F8 R: M. E' g8 a& [
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host% b$ e; p' g) o3 \% p
import bf2.PlayerManager
& h( |8 v+ _: M6 y* Dfrom bf2.stats.constants import *
; T) B2 ~5 s1 l# u* I" `% Yfrom bf2 import g_debug
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# map gamespy item ids to kits
! N( _' @( m' M8 p( ?unlockItemMap = {! r! u$ x: N& a0 R2 l. B
11 : 0,
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33 : 2,3 f7 @4 Z& j% B" C. C6 m
44 : 3,) @5 A$ X; ^: H4 ~ d
55 : 4,
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5 f7 b7 f0 T2 h* P4 K 77 : 6,7 j! Y. O/ D* Q6 B
88 : 1,
9 n* t, k) \" ]8 U; [# ?6 b 99 : 2,
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444 : 0,
( k7 }( I1 ` @: _" q; ^7 ] 555 : 6,
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sessionPlayerUnlockMap = {}
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' ~8 V- o, f, }def init():* J M( _. w& }7 r: N
# Events
; Y- `" o! ^. n' X5 j) {, t host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():0 Z- r: `" W( \, [7 d
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
7 C4 u0 L" {! _6 T9 h; M& P for p in bf2.playerManager.getPlayers():2 K a% U1 g* S: W, Y
onPlayerConnect(p)
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8 o3 B0 z8 V( @0 D8 g/ x if g_debug: print "Unlock module initialized"
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, v- [+ u' c9 I2 x) b/ bclass UnlockSet: pass
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! g. b b! L& [+ W6 Gdef onPlayerConnect(player):
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2 p2 q/ N, t! r' w* |% R defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% ^; a9 S: H$ f3 O( f host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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" E" i% d2 A _( k- _# L9 e) Y( g. N if not player.isAIPlayer():- ~% A; A0 v) b) w
id = player.index* J3 E+ a% }# Q/ ]; h
reconnect = id in sessionPlayerUnlockMap: o. M9 r+ l* }8 C/ G2 _
; \1 y( H+ V) u; h; s/ E5 \0 |, I5 Z1 ^ # always get new unlocks on reconnect/map restart/map change etc
1 c/ N" j" V- D if reconnect:
+ C. I) x5 ^$ K: m) H1 m% }2 t del sessionPlayerUnlockMap[id]
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: ]; M, F6 m7 o3 o newUnlockSet = UnlockSet()! A) T# z+ m5 ?6 j2 @$ P
8 h i2 c5 y/ j1 N newUnlockSet.unlockLevel = {}
) [" e! O5 Q: d# J4 Z for i in range(0, NUM_KIT_TYPES):
* y4 M1 A2 e) U9 x newUnlockSet.unlockLevel = 0
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K" z" r# G. a( X: c sessionPlayerUnlockMap[id] = newUnlockSet9 M+ _; c* i& H* x( w% i
" M+ c6 ?2 ]) E player.unlocks = sessionPlayerUnlockMap[id]
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* H6 U. a& p' |$ [; R if bf2.serverSettings.getUseGlobalUnlocks():
# F# Y6 C: N) ~: v9 M' Z' k if player.getProfileId() > 2000: 4 _/ T% s- j( `
success = host.pers_plrRequestUnlocks(player.index, 1)
* O( y$ P8 t0 e) ^ if not success:+ W6 t" N+ q4 b
if g_debug: print "Failed requesting unlocks"$ s0 w3 O/ `2 z2 O- _4 S6 K
else:
( b/ \7 q1 m( L6 ] if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* d$ c) Z, Z1 x
. J4 J8 X7 Y- b: c% V# x if g_debug: print "Added player %d to unlock checking" % (player.index)# g8 m6 A! t- |4 I: P5 A5 F5 a
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- A( l. A& C1 T# Wdef onUnlocksResponse(succeeded, player, unlocks):
& v/ R+ s/ w; [- [% x if not succeeded:
$ C9 w; x/ Y7 y+ I print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. Y6 f% A& c1 d7 ~1 h' r
* [- v: ^ q0 ~1 `2 X1 O: y% K # translate gamespy item vector into a kit-based unlock vector handled by game' h' r8 ~7 |+ I- H( u
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" C1 S x+ e3 @$ U6 G3 L for item in unlocks:6 l2 |" A/ l! f# U& \! X
if item in unlockItemMap: K" z" E( N5 c) O
kitUnlocks[unlockItemMap[item]] = 13 I8 J6 \2 }9 p
1 r5 s- i& {% @' _2 j$ ^4 | if g_debug: print "Kit unlocks: ", kitUnlocks
' U" |4 |1 C( S& _( N #We do not yet support giving different unlocks to different teams9 h" j ?# {' ]; `
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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