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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; ?! {1 g# c$ K 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:$ z' `0 N! r6 l2 @
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
4 a* S, O0 t v3 V. X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
9 D1 W% i+ b( u# J# z1 u" V最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
$ K' c# [0 F) |1 v- k7 d* bimport bf2.PlayerManager
, |8 f4 w+ _ E3 ?- C, g) I/ f$ e; efrom bf2.stats.constants import *
9 k! G- q. g" d% m6 c' Yfrom bf2 import g_debug' E" Q. U; }2 ~0 e" R { W S
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# map gamespy item ids to kits* p0 N" v5 q, k; `, D
unlockItemMap = {
+ @% z& B# |4 k6 b, Q3 E 11 : 0,+ a# e# I3 c6 T* W7 X# m8 V- c
22 : 1,+ m0 g. ~# D8 s, y
33 : 2,
3 O. Z; P+ W- n- i0 e 44 : 3,- f# L& m7 P0 r S7 x
55 : 4,
4 f% `/ B6 j0 |/ J 66 : 5,+ _; `3 c; k/ u2 U3 ~
77 : 6," U, b: r- x7 w# _/ M
88 : 1,
p2 C3 D* m7 L2 f( G F 99 : 2,
$ S7 A. r0 p4 d, _ 111 : 3,
; T+ i7 I7 m K, R; |# b 222 : 4,' y& T% j1 g [. Q$ V
333 : 5,9 U/ r6 L) b; {0 {4 Q5 v2 A
444 : 0,
# p0 D( F' f4 W2 @ 555 : 6,) Z# t0 J: q: U/ r4 K+ ~$ @
}; B0 |0 a% _ x9 h
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sessionPlayerUnlockMap = {}2 M2 O& x' u7 x
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7 C) F6 p% { j5 Rdef init():
9 i1 |' J- U$ a* K+ V # Events' y# |4 y8 j, Q0 x7 M: A2 M
host.registerHandler('PlayerConnect', onPlayerConnect, 1), C. s: |9 D# h$ _$ J8 \
: D7 l r' _& Z if bf2.serverSettings.getUseGlobalUnlocks():: X6 { w! I9 a$ `( n8 e8 ?
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing* z" e8 C$ M4 K( z
for p in bf2.playerManager.getPlayers():
. k$ N6 i R( X1 j" I2 q onPlayerConnect(p)# f: L. b i( S8 H
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if g_debug: print "Unlock module initialized"
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* D% ~9 F* R1 w% o! S" F' xclass UnlockSet: pass7 z+ I$ x1 ]; W% K8 x; ?/ l
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 h& P; w- `9 G1 ]
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
; z' ^: a; U( p# M/ R2 b, K id = player.index! c: y* o8 ~% L& t
reconnect = id in sessionPlayerUnlockMap
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8 C$ u# g6 M w2 ?' C # always get new unlocks on reconnect/map restart/map change etc
' l( K) I, q5 x' N* |4 p if reconnect:2 f( L5 `4 _. ?0 g7 \
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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# G5 e) c1 Y8 Q# m newUnlockSet.unlockLevel = {}' |* F: ~( V5 Z7 n+ {% A
for i in range(0, NUM_KIT_TYPES):& q7 B* \2 l- ~0 J) l3 M A
newUnlockSet.unlockLevel = 0' N" [) H8 n' q1 Y. A, U. B/ q
) ?, J, r! t# k8 j5 E sessionPlayerUnlockMap[id] = newUnlockSet8 z# v5 A; \& I7 u* h$ q
0 L2 V4 L9 p6 k4 K' P& s" B player.unlocks = sessionPlayerUnlockMap[id]" o5 i$ j. P; B( Q5 w2 J
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if bf2.serverSettings.getUseGlobalUnlocks():! r. N" t1 u6 t6 h/ d
if player.getProfileId() > 2000: - A% s) ?; B- B- N
success = host.pers_plrRequestUnlocks(player.index, 1)
, K7 E9 _: ^+ E/ R if not success:0 t0 b3 c( W8 Q6 j
if g_debug: print "Failed requesting unlocks"
7 n0 A1 q9 A, n else:
7 C2 C( P1 N u! p/ q. m if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)( _* f1 }: [( I. }. `" F* ^4 q
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def onUnlocksResponse(succeeded, player, unlocks):5 \* R: u$ g9 E w3 x! @8 Y1 `' X
if not succeeded:
3 _/ Z) `5 B- F) { print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 U4 a P# ?- T/ E! m2 o9 U
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# translate gamespy item vector into a kit-based unlock vector handled by game \5 Q1 D! g5 X7 B9 N2 E* Q4 K( k
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 B3 C! i+ M3 T @9 d
for item in unlocks:9 h; O1 p8 _2 Q" H& z$ B
if item in unlockItemMap:
" [* z% ~$ @) L2 o kitUnlocks[unlockItemMap[item]] = 1
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: x; s( Y8 s; M. V; Z* G! A$ p" f if g_debug: print "Kit unlocks: ", kitUnlocks3 e+ a9 C: e9 d3 d2 x
#We do not yet support giving different unlocks to different teams
7 J( i' X0 Q7 i9 u, N5 K! y host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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