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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 }* h4 B7 i/ e4 b
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" c7 j7 }6 u, `- n3 S0 c# z* @
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& Y3 T" g* x o' P1 R然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 }; r1 M1 f; G1 U/ r
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
( T7 A v6 a/ Y" i9 D ]import bf2.PlayerManager4 I2 Q$ Q2 Z/ k; s* _* g
from bf2.stats.constants import *
|, y! p9 `# D" l+ Q9 {, V; h lfrom bf2 import g_debug
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" A1 K. Y( e* Q& z+ Z% P# map gamespy item ids to kits4 i- c# a- f0 x0 u Z2 b
unlockItemMap = {0 x' ~. q% \; \+ w# X0 j
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33 : 2,
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55 : 4,
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88 : 1,* ^4 R5 W: G( S* o: w
99 : 2,
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M1 C9 N! J/ E. W3 u 333 : 5,
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! v/ y3 ]: ?% L* lsessionPlayerUnlockMap = {}
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def init():$ B" ~ t+ M8 p, s$ W3 l
# Events
4 a* ]: u9 [! u: H0 K2 p2 I! b host.registerHandler('PlayerConnect', onPlayerConnect, 1)5 ?! v) `6 ~# n6 A- E; U
! v9 P0 c" q4 U( v6 I4 A. f if bf2.serverSettings.getUseGlobalUnlocks():+ F w1 P, O0 W4 z- p2 V0 q
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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8 z2 H. Q4 t+ |+ u- {; \0 ` # Connect already connected players if reinitializing
; h& i+ b% t3 F! H* m+ D, J4 w3 ? for p in bf2.playerManager.getPlayers():% T7 D7 t' Y3 h' T- Q% }
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"& N6 q, b' u& L. x2 |; H9 X6 w
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( y: Q$ U& Z" e6 e: O' Fclass UnlockSet: pass
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def onPlayerConnect(player): ~7 B$ i' {( r. ^5 k& c
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. ]6 `0 W; V N3 p host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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4 m# ^* K& d; ]- n if not player.isAIPlayer():% x4 `" M. h a1 I% I# Z
id = player.index; b& V% E( M7 }0 a* U% ~5 }2 ~
reconnect = id in sessionPlayerUnlockMap
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2 c0 P" Q5 }: s # always get new unlocks on reconnect/map restart/map change etc
- ^! {3 g9 h: s7 h$ Z _ if reconnect:
: [9 h" Z, O- I. U; b% P del sessionPlayerUnlockMap[id]0 P) n9 B, P8 ]) Y2 ^- Z# j
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0- {. N8 z' e& a% I* R
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sessionPlayerUnlockMap[id] = newUnlockSet
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, _& {( [, t& E* i. o i player.unlocks = sessionPlayerUnlockMap[id]+ ]. D( k' u+ d' b+ w% Z0 c4 I
0 c4 e- u4 d A! c; Y$ Y, a" I$ q* J8 L if bf2.serverSettings.getUseGlobalUnlocks(): B/ U& o' }0 a! o9 u8 X8 J
if player.getProfileId() > 2000: ( n( X5 w1 j) s* V; L
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)# `8 F4 |/ ?* @
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# A4 d( I, g, l6 O, Q
8 Z7 z9 R# s: B- C$ gdef onUnlocksResponse(succeeded, player, unlocks):0 X, @1 P$ s m
if not succeeded:3 T# ]2 t$ M& }0 K
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
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- K! l1 G8 H# V/ n+ D. I' T for item in unlocks:: M2 y3 ~/ d1 e5 U3 v5 [
if item in unlockItemMap:& u' K1 A: `8 x6 L
kitUnlocks[unlockItemMap[item]] = 1
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& v# u; b# |8 m6 R |5 B if g_debug: print "Kit unlocks: ", kitUnlocks' B1 y4 P/ e3 t, C) m B: b8 M- o6 m
#We do not yet support giving different unlocks to different teams
( e" z+ v2 _0 J( l5 W" y host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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