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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) b( {) P+ K* Y$ P( G3 q& M 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# D# I$ j; g- n" X% Y' U$ M. L在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& q# y" s% w* }$ P/ ~. c然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
1 L5 z7 b+ m9 u% m9 y; f+ T9 d1 t最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 N+ T3 f, T0 T, B3 R% Q# Z
' m6 |# _4 T6 X h7 ?- H9 Nimport host
7 i5 y7 A/ p8 Q; \import bf2.PlayerManager; S- [) }5 w) Q3 M3 x; ~
from bf2.stats.constants import *. y- y5 B1 [5 C7 N. `' S
from bf2 import g_debug5 w! g. t2 |9 d8 A: k3 c5 O
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# map gamespy item ids to kits
* f# _! T, \+ OunlockItemMap = {
2 G; X7 U6 p- N2 ? 11 : 0,7 E3 i' D( ]7 X
22 : 1,
$ u+ z# k) L- P5 Q( r 33 : 2,
8 C. X) C* Y# u* |0 d& d5 r 44 : 3,
1 P$ E% j2 g3 b! B$ W8 {1 T 55 : 4,6 @ N V; J/ C
66 : 5,
9 T0 C8 P& V) X% Z3 z' u 77 : 6,
1 M+ N" W1 D: U5 u6 s$ E3 d 88 : 1,* j, L: }9 j# ^- u
99 : 2,
* g) d: F0 s3 a% ^ 111 : 3,
9 n9 h$ y) C4 j* `( s4 ] 222 : 4,2 }- u- ?& H4 u0 }4 A- |
333 : 5,- p4 Q0 m+ p7 [0 ~
444 : 0,
* R8 ?2 g- \0 V" o: g' B' x 555 : 6,
% {4 E; G. _6 |9 O2 I9 u }1 n0 @5 G& j( o1 Y* Z# u! T
- y1 o* e4 P6 S& E: M/ X' LsessionPlayerUnlockMap = {}. h% d$ v1 p( t; Y/ \# X5 h
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1 k: W6 U5 a% \4 b: k5 s. m+ gdef init():* ^0 ?2 q, {) ~$ X7 k# r; E( r E
# Events
7 I% K! S3 m! @ O host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
/ f+ Q5 B% J8 y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 b0 A& h- ~6 U6 |
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# Connect already connected players if reinitializing1 j; B5 g+ I( \3 C) b
for p in bf2.playerManager.getPlayers():5 Z1 @4 D0 V9 v, B% s
onPlayerConnect(p)' H; \/ `* e' ~
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if g_debug: print "Unlock module initialized"7 h7 w; y3 m1 T- I8 t, B# w
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6 d5 _) K' u& I0 Wclass UnlockSet: pass
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def onPlayerConnect(player):
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: F0 F8 C4 N' ?; Y( E! \2 I defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 S4 t0 [ S' |$ B H. c host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); C% R% ^+ ?4 M# ?: ]3 }! ^
7 j. x$ ]3 ]/ Z% V+ } if not player.isAIPlayer():% P" |: R' M2 t
id = player.index* x7 ^4 y0 W; ]0 \ H2 q8 y! o
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc; ^0 b F7 n) u ~
if reconnect:8 m' O* H/ L( u3 b$ ^6 a
del sessionPlayerUnlockMap[id]
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, N, S+ W- K7 U$ o7 i newUnlockSet = UnlockSet()
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- D$ d w$ l7 \# i8 C4 s newUnlockSet.unlockLevel = {}
# A: m( z+ B% }% c: a for i in range(0, NUM_KIT_TYPES):/ N. f/ _( S# O1 `1 j, I
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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. E6 y( o- q" T6 q6 c* W player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():0 y% B7 |9 N1 l8 V
if player.getProfileId() > 2000:
- ?8 G2 U" f8 B$ q7 y success = host.pers_plrRequestUnlocks(player.index, 1)
) x5 j4 m8 @1 [) A if not success:
- p* N, R, O3 S9 \4 f2 q if g_debug: print "Failed requesting unlocks"
; s. A$ U. l& ] \: l' t' O else:
: M) n6 V! n8 E4 j if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
6 k1 G0 Q$ [( S; S
3 s4 B9 d4 ~& ^9 S: e4 d if g_debug: print "Added player %d to unlock checking" % (player.index)+ A' ?/ _9 [/ e
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8 p7 X% ^2 S( H/ U; t) C# z' Udef onUnlocksResponse(succeeded, player, unlocks):
3 O' ?/ N0 A3 K6 {$ {4 u if not succeeded:1 O) n7 b; p9 a0 T
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
; W; h4 k( X& d9 i. F: C1 \/ n return: V( f% Q L& U7 f
. ?. r3 H& L5 z1 R( A; k G # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 E& U- T N$ {. I2 M, u: z- Q" j0 u
9 W) B6 {! a& A$ F6 U, p7 J2 r # translate gamespy item vector into a kit-based unlock vector handled by game
7 p$ P1 R" l' l4 k; m/ t5 w kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. O4 @- |+ B: P4 T9 `' @1 C0 Q) ~
for item in unlocks:8 k# h# ]& ^( `" o$ ]% x
if item in unlockItemMap:
+ e9 `8 s- S/ [ kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
2 b. V& [7 a+ R% ^( X3 A #We do not yet support giving different unlocks to different teams4 S8 Y, }7 s) b1 U3 }+ t
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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