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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # I8 d8 h9 a7 ^: y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:# P @- T" P t1 D
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& z; J" c4 L z" b. n2 {然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ c1 }6 N) p# `
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!- Z. N' b5 u5 u- \7 U1 h; i8 G
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import host
9 {7 k# U7 T( [9 U5 |5 k" pimport bf2.PlayerManager/ X. [# I0 i! X. D0 z. p
from bf2.stats.constants import *$ x& _8 Z. g/ y! h* J7 z
from bf2 import g_debug ]/ g, M* c/ V9 `+ h* \4 o
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# map gamespy item ids to kits
4 t+ c4 c$ s) o- |unlockItemMap = {
0 `2 o7 W& x @3 Q6 G: I: O 11 : 0,% C/ h3 J! Q% {6 c
22 : 1,
~; W+ v# A' k& y" o6 j1 s/ s 33 : 2,. U# H" i6 s0 I! {& T, {4 t
44 : 3,) j" p% v: {+ Z- m
55 : 4,
! T' F5 Z! Y; Y r 66 : 5,9 K% N8 {6 l% Y. ?
77 : 6,
' L( ?( k1 L, D+ I- | 88 : 1,; P" ?; k+ ]5 `( w% e$ ?, n
99 : 2,: z& p- Q% W5 |! C4 a9 z" }3 q
111 : 3,, |5 m( w& i3 v# w+ _
222 : 4,! ~+ u( i. Z0 W, i0 I0 q0 l
333 : 5,
" k, X( b- G# m4 ]" m& k 444 : 0,6 b6 `. U. T: a
555 : 6,
$ [8 [4 g& U* A2 j2 n" h6 h4 F }
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sessionPlayerUnlockMap = {}
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* u9 q0 A, d+ U9 p4 h. w2 B; p4 w5 \5 n/ U. }
def init():8 Q' ^- I/ x4 i. E/ R
# Events" U) f, I$ o @: e# T o2 \3 W' k4 l
host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 W3 L+ M$ Y9 W! ]9 Q& B; @% E: O. R6 q. I
3 p) q: s/ d, Q5 k if bf2.serverSettings.getUseGlobalUnlocks():
2 ~7 |7 ]2 e; C& F( e2 t host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1). t4 a0 \) k4 i. _' _, z
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# Connect already connected players if reinitializing3 A8 s/ E, T# r4 C+ x$ |
for p in bf2.playerManager.getPlayers():0 ?" K( ]( P( ]0 i
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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7 K* ~& Q' p8 c- X2 C4 t/ ^. _class UnlockSet: pass) v% ]. O1 `8 w" z
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4 r& ?0 r6 D; B2 E Jdef onPlayerConnect(player):
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& ]& {0 z) F" y" p; l( r- X1 D' n( u4 f defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% s9 J; r( u- N$ B! k host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():; Y+ B7 u" L O2 h- k( x# N2 r
id = player.index/ E3 \8 @8 i: V: o
reconnect = id in sessionPlayerUnlockMap
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8 M, A8 q! w) H# i& `5 c+ J* o # always get new unlocks on reconnect/map restart/map change etc$ K# T& P$ M2 W! b* h' I
if reconnect:" w% O7 O7 ]! \
del sessionPlayerUnlockMap[id]# X- r4 [! J P5 B! j+ t
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
- }% r% S+ h! ]# K4 f; d6 L1 X. l for i in range(0, NUM_KIT_TYPES):0 e0 ^+ Y N9 Y# \: B S
newUnlockSet.unlockLevel = 0
# q6 [7 q6 _4 ^! i k4 B" x/ R5 p8 v8 a8 x6 Z! j) e
sessionPlayerUnlockMap[id] = newUnlockSet& ]- d& _9 K7 t! Q4 V. J
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player.unlocks = sessionPlayerUnlockMap[id]4 k$ L' y* G* F1 z) |
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if bf2.serverSettings.getUseGlobalUnlocks():: J5 ~5 [- u* x, t: Y ?7 v
if player.getProfileId() > 2000:
$ n0 e! z9 ]- E$ Z2 Z8 m success = host.pers_plrRequestUnlocks(player.index, 1)% Z4 u; U" Z& p8 ?* [
if not success:
6 t) o3 U; l/ X: N if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
$ [- ~) Y/ q, p+ ?7 Z: k, r8 E if not succeeded:
* U- w; M/ {7 h* a0 i print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). ?% S- z3 c3 @# V q
return, ~# x6 X5 x& c0 a. B" R+ q4 Q
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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+ {: {/ a5 A; Y2 b4 R8 p- o9 Y) M6 U # translate gamespy item vector into a kit-based unlock vector handled by game
& |( r( ^# X; v kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; ~% L& m( c2 S- \( j" J" I7 F for item in unlocks:1 I: L; T# u: `2 k0 q0 ]1 L
if item in unlockItemMap:( z8 c7 P; f( f- [9 b8 Z- P
kitUnlocks[unlockItemMap[item]] = 1, r& v6 M" j" v j; R& W) f( N
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if g_debug: print "Kit unlocks: ", kitUnlocks
' y' [6 D, J+ O1 d$ Q; {# a8 I; X #We do not yet support giving different unlocks to different teams
2 C# P5 M+ x# h: ?( z3 w host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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