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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & r; G1 _" e6 U( p/ x3 c) l
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, E" F+ d7 f( ]$ N0 G- A在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; a$ w. F( q$ U5 w2 u: r' R4 J
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 {# G: J% o+ p6 `: Y最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% J( O( p- |# @) V. V/ N* p
- T8 ?* P; U+ Y. U! v' {1 Wimport host' v2 @0 I' f8 z" z/ c
import bf2.PlayerManager
0 x$ g. I$ `$ l0 E ^$ t) R) cfrom bf2.stats.constants import *
- s2 c8 A6 y1 I4 O, mfrom bf2 import g_debug! L: Q. H3 I: Z9 o
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# map gamespy item ids to kits
8 J* L* A6 R. {. S( dunlockItemMap = {
8 v9 L' g! u. ` 11 : 0,) r6 s% S7 C& f: @, Y9 M
22 : 1,
1 q. x2 c, E0 i% x 33 : 2,( @6 Z: Q4 P4 o) t% G) x" C8 A! S2 g3 p
44 : 3,
2 }6 q5 u5 `6 j# h 55 : 4,5 Y) ]9 B( _ e# a7 n* B( b) j7 z& w
66 : 5,
5 ~ X5 f7 i' \ 77 : 6,
* I! t9 F) ` G" L. y 88 : 1,
" F/ ?& f3 A& s 99 : 2,) A) I: _. e+ l; i
111 : 3,
N6 R% d) s. M1 \6 c 222 : 4,# _7 j! ?$ e" N0 `6 d
333 : 5,
2 c' Z+ Q l/ m! { 444 : 0,: ]$ D9 i# L/ ?2 I; a
555 : 6,
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6 r( P v/ [- {: b, ]8 G7 JsessionPlayerUnlockMap = {}1 h- a8 M* r7 ?5 D9 } s
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4 I6 M+ m; N; h* s/ Z* k* Ndef init(): S' S5 T* z& p, I, J
# Events
2 F; T! h$ ^. e) L9 T$ \ host.registerHandler('PlayerConnect', onPlayerConnect, 1)- G+ \% t8 j e! x$ a4 S
" {, Z& ?: L: o1 H/ J' \( e% m if bf2.serverSettings.getUseGlobalUnlocks(): Q8 g) Z# \; x# F) R D+ y6 d
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing: _! J# V* x- E) X7 m0 z
for p in bf2.playerManager.getPlayers():, u; A+ M. ?% [+ V3 e
onPlayerConnect(p) N1 u+ i+ v4 T+ R
0 |* F" W+ U) n( n3 {3 G if g_debug: print "Unlock module initialized"
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class UnlockSet: pass1 J* a' [ {" i+ Z
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, O/ k0 q: s8 E0 M* P! }
def onPlayerConnect(player):
# r+ @: S7 r7 d1 K& W8 u/ G% ~
' V. Q/ t6 o. `8 P4 x defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% O0 l0 Q7 F6 ]$ f6 v! s3 o
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():/ H. _5 U0 z7 c% K# D
id = player.index* V6 O8 y' ~+ e: }. |* s/ r4 s6 d
reconnect = id in sessionPlayerUnlockMap% t4 I6 L9 m, j% _. @2 L
# Y+ a$ t$ m& A) g2 I5 \ k8 T# B
# always get new unlocks on reconnect/map restart/map change etc
3 M/ O5 x5 h8 x0 ~5 G% ~$ G if reconnect:
0 _9 b' [9 V( T' v- @5 n del sessionPlayerUnlockMap[id]1 q8 X! H# t9 c/ v
5 D9 s; [2 {5 z( Y$ _7 i7 h newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
8 M% l& X$ h9 I8 G for i in range(0, NUM_KIT_TYPES):) g* [9 Q% W; D: A: Z& I8 u! m3 p
newUnlockSet.unlockLevel = 0 m" A$ E" t. b& b7 s
! y( q4 Z5 }# x/ i6 d' f# ?: I sessionPlayerUnlockMap[id] = newUnlockSet8 E2 n. v& q9 U9 v( e2 \+ }8 h. T
1 a- h+ o7 }; d player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
* G& [) H' l6 a, a$ A; c' m* b* S$ a* [ if player.getProfileId() > 2000: 5 ]1 B! B* d& I# _
success = host.pers_plrRequestUnlocks(player.index, 1)
, g, U7 ?/ R+ j5 m4 W3 U if not success:
5 J9 {! w' }, J- m if g_debug: print "Failed requesting unlocks") F8 ^: A" e, o7 H0 Q0 I
else:
& o0 k: q2 K% [( B2 k/ W+ w% Z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; Q5 `/ |. h) z! S
. u+ v% ]* b- R' U- [. d" X/ u0 s if g_debug: print "Added player %d to unlock checking" % (player.index)5 B5 B: ]1 x* e7 t
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, ^( N) |6 t% F9 W2 r# ndef onUnlocksResponse(succeeded, player, unlocks):1 O& a+ v8 f" u( v. a
if not succeeded:
5 k! z! B; O O, {5 `8 C print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 O( J8 t# B$ e, u) `% Y return
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! T$ Z" e# t3 y; o: ~- r7 ~ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 [9 @7 y" u$ ~/ I! l& r4 \ _
3 q+ e3 }1 Y! ?4 ^/ j6 W/ z' A # translate gamespy item vector into a kit-based unlock vector handled by game" S* p6 P j0 u2 S( B9 V" \0 v* ]- O
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% b6 N5 N& P& D8 Z
for item in unlocks:* h( H! D" @! b3 L: [* P% p
if item in unlockItemMap:' ^, ]9 _1 ?- q, @" R8 Z
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks8 e4 x1 {3 V2 f/ l
#We do not yet support giving different unlocks to different teams2 T5 T8 ?, T3 w7 f0 a* @- O
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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