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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 V5 \* L* a5 L
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:7 Y& o5 q& `( r
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. A7 ?" C2 _* q" L/ I
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- v0 [1 `9 j, U0 Y* }
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host( i% S) ]" |9 H; D4 b) U* W9 H
import bf2.PlayerManager
5 _, L4 z2 ~9 b: Hfrom bf2.stats.constants import *% k4 B# H$ w9 t, x4 m3 s
from bf2 import g_debug
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# map gamespy item ids to kits" D! ^% G4 t7 G: P( j+ S
unlockItemMap = {$ I5 i' w2 n% P' a$ q, @& t( \) y
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111 : 3,
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333 : 5,
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555 : 6,
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sessionPlayerUnlockMap = {}/ n& z. C6 j8 U0 Q* A% Y
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- S! N, ?0 O% W3 qdef init():0 }1 _! M! k( n) M3 T
# Events( p8 ^5 e0 o& B- w% \. Q+ E
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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5 d, U+ Q5 @* I6 s' { if bf2.serverSettings.getUseGlobalUnlocks():
9 R1 K* ^6 B6 K5 G host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# {6 L7 @- ^4 D% ?2 t
' s: e2 _ q1 [& X # Connect already connected players if reinitializing
) ]* ^5 w9 `, m- e7 ]9 E for p in bf2.playerManager.getPlayers():
) @+ C) B' H( ` onPlayerConnect(p)
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C$ J6 b. Q) n: `+ ]0 r if g_debug: print "Unlock module initialized"7 T' X; ?+ r1 i2 g4 |/ L; z
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class UnlockSet: pass: G; q) n0 b; b( k) m( f: J" h
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4 m1 K# j7 c6 n# Q3 [- [& edef onPlayerConnect(player):" t* m0 t* |3 A) v$ I" d) g( e
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 T1 k! o m9 D7 T# Y) o' i
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
: R5 }; i$ O' |5 k" H Z id = player.index
& h0 J( R9 b1 j( F/ e reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
% w- X1 z. s% h5 B4 x if reconnect:% W r6 I) i) D4 h$ N
del sessionPlayerUnlockMap[id]9 y. q4 U4 [& O5 y
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newUnlockSet = UnlockSet(): l' k) X E7 i3 Q: [. C
( ^) k. G: I' b. q; u6 U/ H2 J newUnlockSet.unlockLevel = {}
: f. ]7 n. w+ h) d+ \ for i in range(0, NUM_KIT_TYPES):
; k( W- o7 {; j newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]" |4 {; J& A( T( x
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if bf2.serverSettings.getUseGlobalUnlocks():
. ]7 h* j2 [+ r z. o if player.getProfileId() > 2000: ' j2 ^/ A3 `/ O2 l, X
success = host.pers_plrRequestUnlocks(player.index, 1)/ R. ~7 q5 h2 |! w+ c
if not success:
4 s w& K' X$ L1 q if g_debug: print "Failed requesting unlocks"
( {* {1 ^! E, O2 u2 o5 n( l+ E" y else:
0 L# }# m' e6 {7 | if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
; ?: D" }- {* I9 K if not succeeded:
+ f* h8 ?7 e9 H4 ] R: f- H; S print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ C& ~: s; W2 V$ `
return, r5 o# {- B# P4 r# s/ T
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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9 b, r8 K9 |+ q # translate gamespy item vector into a kit-based unlock vector handled by game7 ]7 o7 C) P' L1 L) @# Y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 d$ H* ^& ]9 c% L' r+ a+ s
for item in unlocks:
% L4 i6 ~0 N4 _0 j% b- ^ if item in unlockItemMap:
! l) W( C; n% c% D# W kitUnlocks[unlockItemMap[item]] = 1
% C5 m P+ O: v9 E! B# w4 e0 U5 O
5 R& V2 t, s6 k: s9 s8 E if g_debug: print "Kit unlocks: ", kitUnlocks" i) _! k3 M/ {3 h: u
#We do not yet support giving different unlocks to different teams0 k; W2 R, N% c9 e- h% O; R
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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