|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) b- a0 j f! q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 A/ ^8 U4 p+ N+ u' v2 E9 Q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话! o8 e8 r" C: C/ Z# d* T ?
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!0 L" V6 |+ U1 _' m' F% V
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" |6 v2 Q9 F6 J* O$ _# {9 [
% X/ L) w# o7 e* E& ^8 c5 ]2 v8 N
import host! ?' G9 b" d; h; e6 a
import bf2.PlayerManager
7 w f) ~3 v1 _+ afrom bf2.stats.constants import *6 ]- _1 M1 u- T4 o& R/ @" E3 i
from bf2 import g_debug( H$ F, ]* @8 e. i( o, T
4 C7 _& i( [" `8 }
0 H! i+ r- z! B9 y/ N* h4 P$ { Q) S
5 A. @/ Q& G* G5 Z H# map gamespy item ids to kits
( e- W0 C2 u- {! p! qunlockItemMap = {
& w2 w6 [ o7 I/ N! Q 11 : 0,
5 U; W& T! {8 p 22 : 1,
+ v% X h" Q0 v9 D" J& ]& Y 33 : 2,
0 L# {& b F: o1 r( A/ X, b 44 : 3,/ Q/ B* [- w5 Z% v" Y( k
55 : 4,
# o2 n( B; N, c+ ~) P+ d 66 : 5,
0 s u f* y/ _+ P) O# V1 u( E$ s1 v% N 77 : 6,
- U; R# o% m* } 88 : 1,
9 _% b9 u# n$ Q1 ` 99 : 2,
* V- M( `, r7 [6 M 111 : 3, P% X/ l8 V, A
222 : 4," E2 K/ A: ~ T5 ], P$ Q7 C1 C
333 : 5,/ g' x* C8 d4 g6 D: w
444 : 0,7 x2 D+ Y. a2 p4 w( T
555 : 6,2 r# f4 D. K9 D8 ?. P8 u0 m
}
! n* d# [ ?4 b+ e+ z; s" }# K7 i/ A7 Z' r6 e+ k
sessionPlayerUnlockMap = {}
K4 q" F5 d, ~% d5 G9 T+ o* p: }, h9 C1 Y
; B. C7 V- n2 |1 a, d1 V. ^6 o
+ {7 o3 l4 `+ y$ E: sdef init():
1 g1 l2 R5 y% ]4 g8 s! v) L # Events
9 Z% i6 o+ @" C! o host.registerHandler('PlayerConnect', onPlayerConnect, 1)% s3 s5 Y& z5 r, I, M
- D9 k* w# T$ N, H
if bf2.serverSettings.getUseGlobalUnlocks():! X0 Z' i1 t+ Q. ~( Y0 V
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 D/ S( r- U& v4 d7 q/ l5 @8 M
; M7 T2 D6 R, N) \ a' e5 g _ # Connect already connected players if reinitializing- P6 s0 M. a! f9 f# P: _7 g" m
for p in bf2.playerManager.getPlayers():# i* q5 F; f9 T* D2 G3 b0 i% ]
onPlayerConnect(p) X: i* m& p: M- Z; Q
/ _- Z% X5 H- v* K
if g_debug: print "Unlock module initialized"$ ^4 _" g" J( g# R1 u5 }
. l# w6 V6 v/ m8 w' P& B
; o$ Q' [ m: s$ O, d& G+ N- o' H4 E; u+ C# z d
class UnlockSet: pass0 f* f9 S# U4 d. u- T R2 P
0 w6 N# G9 o6 S' w" ?2 P
' k8 C% H4 C4 L6 p1 ~, C
% X, N' @1 L) Ddef onPlayerConnect(player):2 u4 i `0 d- ?* x- V
* P6 R- `3 ~, m9 w
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" A! S* e% h) { w8 m, x" z' s
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
- H- R3 @/ A$ W, x$ y8 `
% O* ]; y. i6 [* O+ y x if not player.isAIPlayer():1 I& q; z; D' W. ]7 C4 i! @
id = player.index* D: G# K+ {4 j6 R- a
reconnect = id in sessionPlayerUnlockMap+ j- W) R G3 w$ `* g
. V6 V( J: J1 s$ g3 |$ a
# always get new unlocks on reconnect/map restart/map change etc
' q8 s3 u% k; k/ ] if reconnect:5 P* f2 l, l/ b+ a
del sessionPlayerUnlockMap[id]0 X/ q0 |5 m5 _& w' p6 K
X- @! I* ^2 M9 i. h* K' l2 F+ K newUnlockSet = UnlockSet()0 M0 d% K- @" P% T6 b' I
/ i6 W- [4 c, W7 J! z
newUnlockSet.unlockLevel = {}
$ J0 l L" e8 I0 c* J$ ?# ^ for i in range(0, NUM_KIT_TYPES):
: \- X( {0 P7 { newUnlockSet.unlockLevel = 0
2 d# A V# C, O: H" ]8 m" `- y- M0 D6 C
sessionPlayerUnlockMap[id] = newUnlockSet# N$ F- x! ]6 [8 F) Y1 ]) H
/ R. V% R$ S5 m" k8 `) J player.unlocks = sessionPlayerUnlockMap[id]( z) f; d) X/ c
7 c0 O7 d9 V, D
if bf2.serverSettings.getUseGlobalUnlocks():: h+ Z2 Q: O0 P5 ?* A0 ]
if player.getProfileId() > 2000:
5 X3 e6 h5 W- Q: v% X+ y/ { success = host.pers_plrRequestUnlocks(player.index, 1)7 s1 h$ u$ y6 [# n# g
if not success:. G3 q( u6 V, }8 a1 ~. {/ x) h
if g_debug: print "Failed requesting unlocks"
0 U/ u3 o# `9 _; O' i! ] else:; E8 u9 y$ D) s* I
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ g5 E, Z/ b$ B4 R1 ?( `
5 G- h$ N6 V# H$ h/ v2 ]( o8 B) K0 w
if g_debug: print "Added player %d to unlock checking" % (player.index)2 t. }2 k4 g, B. G+ o' T' E9 U
& `8 T6 |2 r% d# r, d! g
: v, X0 N4 |" v
7 @3 h2 d+ r' o5 g+ W) idef onUnlocksResponse(succeeded, player, unlocks):0 b% x$ T7 U# E F4 z
if not succeeded:
Z/ U, Q: Y) x9 @ f print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# m o3 b4 ^! q! g1 p
return
& S8 H+ s' }/ ?7 {& T8 c: h* N. I
1 B, k2 w" t. b' P6 A- \ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks" |% N6 h& Q" d4 V( e- L8 X8 l# W
% Y ?1 q. c1 Y( i
# translate gamespy item vector into a kit-based unlock vector handled by game5 j! m7 E: d" }! h2 |+ K
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ \2 U. C/ ~2 V# y% Q for item in unlocks:
# _+ f( W) {5 v+ F$ F0 v: _: _% J if item in unlockItemMap:
5 C5 [ Q, l* S! v6 m- a5 \ kitUnlocks[unlockItemMap[item]] = 1
8 x+ e& }% S. o 3 @3 B+ r% B0 @) \
if g_debug: print "Kit unlocks: ", kitUnlocks
. o. k. _, n9 r1 O #We do not yet support giving different unlocks to different teams
P/ p3 z: d; H host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|