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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 v& s& B3 l" o3 T+ G n3 ^+ F: K
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( a( H( S# i: D在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 l. U) e% }% N' ?9 X
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~! I) x% h/ L! y/ H2 J4 n" |& j4 Q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host9 D" E% w Z& f! G
import bf2.PlayerManager
; k2 q, z. ]$ m2 q6 m( S1 gfrom bf2.stats.constants import *, Q: }& d; K9 Z3 ]' U7 \$ I! y
from bf2 import g_debug
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# map gamespy item ids to kits
, c! e/ Z6 s- S) K# ]7 PunlockItemMap = {, w. p2 ?( ~5 A. J8 l' u
11 : 0,( v" M( h( Q' n7 w0 G
22 : 1," w9 \3 h+ q/ x: U
33 : 2,
( h j* ?) h) k; k; X* t% K 44 : 3,
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66 : 5,2 ?% s$ K8 A5 d. |
77 : 6,
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111 : 3,
, S3 q0 C4 k, y# L 222 : 4,
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444 : 0,
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}
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: ]7 Z% H x$ c2 J6 \+ X8 bsessionPlayerUnlockMap = {}
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- Q" C/ V) m3 n" K4 U; ~! S$ udef init():
p6 e! w4 P7 u$ c" w" _2 [% G # Events
- s* a% x7 e' W3 h' D4 W/ P2 b host.registerHandler('PlayerConnect', onPlayerConnect, 1)8 y+ n! h0 l4 Y; ^' F
/ F; c0 g# R+ z% X9 _+ c if bf2.serverSettings.getUseGlobalUnlocks():- V; E7 L8 S8 l; ~
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1), C; I; _6 k1 E1 J2 s, p
+ @7 N" p7 }, D; p) b # Connect already connected players if reinitializing) w0 v/ @9 X, G$ Z3 B$ `& a/ k
for p in bf2.playerManager.getPlayers():
$ @# x: W c; W# F! _5 v onPlayerConnect(p)
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7 |9 e& Q& o/ ?0 H if g_debug: print "Unlock module initialized"$ V4 D0 \3 ^) l( [1 W) E
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, i& K) L2 U) v" K0 g9 r7 j7 Rclass UnlockSet: pass }$ q+ W( c9 [. K8 u3 m
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# y+ _& V6 D+ A
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
2 P0 F1 S+ G( {% Q' g L5 m; V/ u id = player.index
/ b( P% n8 w' v$ @' M* {8 D0 P5 Z$ ~8 O reconnect = id in sessionPlayerUnlockMap
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$ E" C0 ?# L9 f9 r # always get new unlocks on reconnect/map restart/map change etc0 W6 q& p6 p/ a' f, L* g
if reconnect:2 ?! y. N' u) W, j( I
del sessionPlayerUnlockMap[id]4 r8 l, o' L( `. i+ f: ^8 W
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newUnlockSet = UnlockSet(); @3 K8 P7 m0 m: G
, O" _1 Z2 b% P5 t" ]* ^) { newUnlockSet.unlockLevel = {}( l: M3 A4 w$ M
for i in range(0, NUM_KIT_TYPES):
1 N p2 i2 r* {( V4 }9 P& S newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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/ J- I; J! w, o9 B( y; _! t2 k# d player.unlocks = sessionPlayerUnlockMap[id]
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1 K- i: r J1 v8 k& `5 l6 u if bf2.serverSettings.getUseGlobalUnlocks():& k/ ]3 Z; H8 g) G; B) [: I/ k: \
if player.getProfileId() > 2000: - n/ c3 c% U" A6 x7 c8 D: |
success = host.pers_plrRequestUnlocks(player.index, 1)
# P5 g9 a0 U$ p. r9 ~ if not success:* ], n" x& F: u9 N0 \
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ ^/ t0 e: o- m! ?0 |3 R- L
% M: x) S, x9 U, `2 [* n8 w if g_debug: print "Added player %d to unlock checking" % (player.index): X8 d2 V) S# X& m+ l# B4 M! {" R
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def onUnlocksResponse(succeeded, player, unlocks):. y* m7 D1 F2 b
if not succeeded:7 B1 e5 k. e, I% H3 w
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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! z( s4 W& }. w5 Y$ |- | # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% H( Y8 J% O$ q5 p6 V( Z7 J) i
! t ^# {, @% W" V/ P # translate gamespy item vector into a kit-based unlock vector handled by game
( ]. c. }/ q- z1 V kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 `" \2 h# {( Y- J for item in unlocks:
( ?" b7 H. b( d d# M1 e if item in unlockItemMap:3 O0 }/ R4 N, D1 g
kitUnlocks[unlockItemMap[item]] = 1
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/ }. B R; R0 Q if g_debug: print "Kit unlocks: ", kitUnlocks
9 o/ f3 \4 [. d. S0 _# r #We do not yet support giving different unlocks to different teams
+ R5 X, y1 @( s8 \8 a host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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