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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ n; f5 D6 o: P* _# p 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" e' }4 z" f, c- h7 W* [5 L3 V
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: s# f; {4 P5 z, B# k# S
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ M5 J/ U; ~* O最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 [3 i0 m3 `+ E3 i$ `
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import host
+ a8 P: W$ I! }, {& H5 _3 @- pimport bf2.PlayerManager
2 s, ?4 m* O" @: @from bf2.stats.constants import *; |4 R* X$ }7 H* k
from bf2 import g_debug
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, {- `: n$ |( w1 P! c, F# map gamespy item ids to kits
s0 v! {& g4 u' |unlockItemMap = {
3 p G) o) T# _7 }' x* z1 u 11 : 0,2 B" J% p% T0 K ~1 _$ V
22 : 1,% q+ ]! e; r v" K; W0 e: z
33 : 2,8 f M5 m& N( m3 U- B1 D$ l" {
44 : 3,
8 R8 m- ?: u4 @1 u6 y 55 : 4,
% `! k/ R& I6 P! X, m) F 66 : 5, u" A0 }6 T& s
77 : 6, f5 [' j2 p2 ~ K4 \
88 : 1,
+ W5 n0 K# U! q7 k& c# i$ ? 99 : 2,
& u$ L2 }) V* q# ^9 ^9 x 111 : 3,8 R9 @4 M) L0 N5 M0 T* ?! Z' ?
222 : 4,
& D$ }( j( z0 N" I0 l8 S 333 : 5,
+ n7 ? U' D. c; Y 444 : 0,
2 P5 C! _6 P: k 555 : 6,9 E" O( ?# H( H- f( t
}
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sessionPlayerUnlockMap = {}
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8 W5 G s: l0 {5 e) wdef init():( c) `- J% a* e) K" t) A
# Events
" R$ w! _% X; M$ V9 { host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 K+ P( Z1 z" g+ E
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if bf2.serverSettings.getUseGlobalUnlocks():* r# z* G5 d* W; S; j! M
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
5 g4 O; T+ S+ N1 \. ~0 N2 o& _ for p in bf2.playerManager.getPlayers():' V( G7 _0 x8 P% Y7 h9 P2 D
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"* ]2 o, r5 }( Z
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6 P1 O8 a6 i$ x' H" @class UnlockSet: pass
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def onPlayerConnect(player):1 \3 V3 d, Q# I, T I
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( a9 f+ @. u1 U% ^; c host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():# @* O6 k5 V3 H) l7 [
id = player.index$ n: x+ x; D. T! P
reconnect = id in sessionPlayerUnlockMap, S0 ?0 _- V1 W& X2 P
% J: d `+ R* d. A
# always get new unlocks on reconnect/map restart/map change etc
2 o! L; ?* X2 g% U if reconnect:
( ]0 {- T V% C9 M. W8 m del sessionPlayerUnlockMap[id]& j/ i" _! H- ?) x
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newUnlockSet = UnlockSet()5 f. E7 A* L6 d$ Y8 x! g" {
6 _* G7 T+ ~/ |! x, t newUnlockSet.unlockLevel = {}
) Q$ ~( ~6 ~3 N" D: ~1 y for i in range(0, NUM_KIT_TYPES):
( K' R) R+ a7 J c" ^ newUnlockSet.unlockLevel = 0- V; D5 G Q2 y* m, L
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sessionPlayerUnlockMap[id] = newUnlockSet
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1 w: v( l, i: |# ~6 X$ N player.unlocks = sessionPlayerUnlockMap[id]: a+ p; z* Q3 X: j
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if bf2.serverSettings.getUseGlobalUnlocks():
" \9 g. N$ X6 Z5 M" X$ a if player.getProfileId() > 2000:
: y8 A! x5 ]( p success = host.pers_plrRequestUnlocks(player.index, 1)
. A0 `5 Z# g# P) X7 M0 w) L* y if not success:
6 ^* x0 z8 N8 z h5 ?1 z if g_debug: print "Failed requesting unlocks"
+ R1 k) H6 E5 {# e" N D* r else:/ A B6 `( Q& ]( _9 G0 q u. h
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& {; k" |8 Q5 G$ R
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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, ]4 H9 C3 s& f1 Xdef onUnlocksResponse(succeeded, player, unlocks):& m/ L% q/ F7 N* F! x- g3 r. N; U6 g
if not succeeded:8 ^. J2 @) d, u/ ^+ I1 `
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
, Q3 q* N Z/ k6 m return
# k6 L/ I& {: H% d s6 t! K 7 J) f* U) w) v
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game$ i2 H4 j9 [# O" O8 |
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( c0 }7 |/ C! i3 H) X
for item in unlocks:
& L7 S. o8 C# l1 T* U" f2 c if item in unlockItemMap:
0 ], [& m0 P9 k4 D kitUnlocks[unlockItemMap[item]] = 1
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2 |) a# M# D8 [, A/ X1 G$ t if g_debug: print "Kit unlocks: ", kitUnlocks
* q6 ~3 S* X( P #We do not yet support giving different unlocks to different teams
- U7 T0 e9 v- u; [9 v host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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