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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . E( \# b+ v& _
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:7 ^2 V+ s! Z( X. A9 R
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ p+ v' _7 U; v: s7 r然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 X/ k7 N6 R c8 S# o
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host8 s" U) L# N- I$ L
import bf2.PlayerManager6 T2 H9 M# P @( \+ h: w
from bf2.stats.constants import *) ], P# o% N4 m( g/ ?3 d7 d
from bf2 import g_debug$ C, F* {1 b$ Z& |/ t+ e6 |
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# map gamespy item ids to kits
, ^! y0 ^3 ^( J0 W0 @/ C3 ~unlockItemMap = {; M0 i4 p- s* I7 S" Z |, N
11 : 0,' y: j( ^) W6 k
22 : 1,5 G% F) k8 r$ ~0 d T
33 : 2,
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66 : 5,
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88 : 1,
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111 : 3,- c3 d7 j' T/ |, s8 U6 y7 n
222 : 4,6 E% } W2 D% R4 d
333 : 5,. K) E; H. q7 k3 G/ J1 d2 K% U8 U$ s! M
444 : 0,
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sessionPlayerUnlockMap = {}
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def init():
: d7 Z" ]! O2 Y6 Y6 }& j$ _* N # Events
" K4 |) X* { l3 { host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 J; D8 F( }" L& ]' G5 @2 m' [3 r
2 ?5 K- P! l6 J# Y4 _4 F$ ~ if bf2.serverSettings.getUseGlobalUnlocks():" W; M3 a; v3 b2 T
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ i4 A3 d9 E+ U
9 J# R# h0 M8 ?/ t% Q# h$ n # Connect already connected players if reinitializing
7 _$ T# ^) y; f( w" L9 k for p in bf2.playerManager.getPlayers():7 O/ o" i7 }2 \4 e4 g: d& g: Z
onPlayerConnect(p)4 a3 E, d3 q$ H# H$ i" l
& a) e, B0 {7 n! u3 J, { if g_debug: print "Unlock module initialized"
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7 A, I. o; a# t* o; v7 H p; Nclass UnlockSet: pass; o, ?& c9 t8 Q, Q
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def onPlayerConnect(player):7 X9 D9 z$ }$ L/ G9 |
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% K: _) {3 v2 C
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 X0 G6 B% l4 b1 t
8 B& ?) A( v" z$ c/ F5 ^8 B if not player.isAIPlayer():
8 ]% `7 q- C- J4 t c8 D) q6 W id = player.index
$ d! V( z2 D- { reconnect = id in sessionPlayerUnlockMap% a5 k7 F% A& H/ @9 H6 t
: j& S1 A8 D! J: @3 X # always get new unlocks on reconnect/map restart/map change etc o9 ^4 T0 m; K; v {
if reconnect:7 \ [, q" A0 g0 ~2 i+ P
del sessionPlayerUnlockMap[id]# [, m& a5 k- p$ ?5 J! f. P
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}" T% i' t9 K8 ^' g: K8 i
for i in range(0, NUM_KIT_TYPES):1 I: i, Y1 b3 C( l# h- o: ^0 \5 Y% Q2 L
newUnlockSet.unlockLevel = 0) L( [) `* D0 Y S% b9 ]
! }; |+ c8 R3 t* b; G8 Q sessionPlayerUnlockMap[id] = newUnlockSet- N' ^9 l! Q* `2 H _& n5 s
: ]0 h8 N: \. {1 O4 I! D1 m player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():7 V. L8 U( u `4 ]( a
if player.getProfileId() > 2000:
# ^; x; _( i/ o0 @. X7 C" E success = host.pers_plrRequestUnlocks(player.index, 1)) e7 K" o8 `2 V l7 ]
if not success:
" Y; P, h$ z( L+ O if g_debug: print "Failed requesting unlocks"3 R1 \' C1 p$ F3 T- f( M# t
else:
/ Z0 D8 z* u. A% H8 j" [ X6 v if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index' p' E" X$ Q4 Z: s
0 k* u6 m3 f, N4 R if g_debug: print "Added player %d to unlock checking" % (player.index)
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/ z& K* [, _- tdef onUnlocksResponse(succeeded, player, unlocks):& v6 Z/ p7 }# Y; n; C& E) g: g; a9 W
if not succeeded:% G& d- f7 g3 {8 `# U
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) y" j# e, v8 t. y) A/ }) }
return$ v; Q! L& p, s. \+ s
i# H: X. Y* U L: g # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ ?1 x; p3 f) R9 X2 F
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# translate gamespy item vector into a kit-based unlock vector handled by game( v# f' O6 ~1 Y& c7 W
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* f. [, e# s( \; n6 m* a
for item in unlocks:$ j8 j1 R+ Y5 f2 K+ r, P
if item in unlockItemMap:4 I! ^. \8 N7 E0 T; j' u1 r
kitUnlocks[unlockItemMap[item]] = 1
% }7 j: T# J( i* g% l
, e4 E; w7 ?8 G2 H if g_debug: print "Kit unlocks: ", kitUnlocks1 g9 P7 J1 a! Q' e: W; N
#We do not yet support giving different unlocks to different teams! M: r& N0 p& U& U( C5 r1 r
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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