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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
% l7 L" [2 y) |/ P( W$ L; h 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, f# Z. q1 x- L3 p+ y在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- I. v0 _& P7 k! G6 f
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 j& w+ K5 T, y. p最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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5 B$ P' h+ v$ R; s; b: vimport host
' @, N0 g" d% a1 Himport bf2.PlayerManager
8 r6 s j* I8 ~1 E& rfrom bf2.stats.constants import *
* J( ?. x. F2 R2 yfrom bf2 import g_debug
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4 p7 u8 j& `" j( H' s: \
) C" R0 Q) t; a# map gamespy item ids to kits2 ~# T9 u& e: o( k- J7 h% U
unlockItemMap = {: V, ^9 ?& U1 s) U, b' q3 Z% @
11 : 0,
8 V: ~/ w$ q! z9 G2 ? 22 : 1," T1 `2 A( K5 Y( n3 G
33 : 2,
4 r( |5 R+ L& N5 R. H: B 44 : 3,* g1 ?! L- {4 N$ ]5 k& W
55 : 4,8 ~# J3 ]$ h2 X! J3 S
66 : 5,6 T5 ]7 l+ s. f0 `
77 : 6,4 m! ]! ]( a5 j, Z/ n; A; Z* q
88 : 1,
/ P! R4 s; f2 `1 v- M w4 V 99 : 2,
5 ~7 _4 j) ?+ v' C0 s) m% S5 Z: q 111 : 3,
6 h9 r0 T8 |; ~& a 222 : 4,
1 ]5 g' D3 ]" L/ w! B" o 333 : 5,7 A9 i; k9 i) m. g6 X6 d
444 : 0,( Y2 d4 L" \5 K$ b) c; L
555 : 6,
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! ?( } i) _+ N/ J$ s* i. o* E YsessionPlayerUnlockMap = {}: w: @: f( `4 A5 g( ~$ z
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W" d* _0 A( b0 |# m/ h1 l9 _
) ?9 v1 o7 @* K9 K3 vdef init():
- z4 g7 M. R% F! C8 F& t( c # Events
' ~# f2 k2 i; R9 h; p/ [ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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5 t# T3 r9 P% v6 O$ A! t if bf2.serverSettings.getUseGlobalUnlocks():" H ~" \9 i9 b( G- W/ T9 c% J
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 X+ W. y4 V+ n* P/ j
: M; O& X' }2 ]8 b" \% v # Connect already connected players if reinitializing- x* _3 }1 [* u# |) {' A
for p in bf2.playerManager.getPlayers():
5 z H. v) X: v. U" d8 P onPlayerConnect(p)- o* W) y' `7 g6 S
- {& l. V- \) J5 ~; ~ if g_debug: print "Unlock module initialized"! ?$ U' _! l8 L; Z
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class UnlockSet: pass* G6 m. e/ f' `% e7 b
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" B6 P3 h* r4 G" H Y" w4 l! `3 ldef onPlayerConnect(player):
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2 a. P; v0 Y, `5 K& j* D5 p defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& X) g4 @2 H. v+ D* B, L) z5 k7 }! t host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 w3 P% H2 ?$ ]5 ^
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if not player.isAIPlayer():
- u; ^9 {2 w0 Q6 [# s id = player.index
. Z2 ]0 m4 X1 f reconnect = id in sessionPlayerUnlockMap
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( F- c3 f2 \6 s+ u$ S # always get new unlocks on reconnect/map restart/map change etc9 G; l" d. ]$ j7 y" P/ }- E. M
if reconnect:
* E4 O, u7 w6 {/ P5 y del sessionPlayerUnlockMap[id]+ N& |* o' \7 _/ E
$ e( n0 P. |( _ newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}6 P% j7 [% X Q& U; C: y9 B
for i in range(0, NUM_KIT_TYPES):
% j3 {6 j$ E# R newUnlockSet.unlockLevel = 0
# b/ r+ Y* Z# ?3 `$ f+ N* }/ a) |9 @: s, r! P
sessionPlayerUnlockMap[id] = newUnlockSet* c9 g2 {4 j& c. k. b
+ H' E `1 b% h player.unlocks = sessionPlayerUnlockMap[id]+ u- G) X1 [4 @) k' i7 m
/ @2 r4 ]" R# |( G if bf2.serverSettings.getUseGlobalUnlocks():
; q n' p Q) P# z% o. ~ if player.getProfileId() > 2000:
+ n( M1 Z& U5 r# n8 L) O" ^; y success = host.pers_plrRequestUnlocks(player.index, 1)
% e. b- I3 E# U8 P if not success:
: \% f' C0 k+ [9 d1 x% @# z2 V. d if g_debug: print "Failed requesting unlocks"6 a1 i; K+ c2 U
else:
o* b5 W, q% \3 h if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 q7 A. c& s) ]. i! z8 E( N! p4 U
" J6 r' S/ n7 U. {" }" K7 `1 g% Z if g_debug: print "Added player %d to unlock checking" % (player.index)$ T( o* _1 _0 `7 Z, u+ X
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# P8 Q2 M& n1 t* v% J+ o1 A
def onUnlocksResponse(succeeded, player, unlocks):! E; r, V: B9 M$ ^; k
if not succeeded:
/ \& T/ }! i% z; s, C; S1 d9 T print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 {7 j) M% L9 x) \% U return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ {+ V6 t/ J$ |# h+ C9 h: [# m
, Q# d8 h4 E% a+ k+ G, B # translate gamespy item vector into a kit-based unlock vector handled by game
7 x3 L9 @) B, i6 C1 i kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ @3 S- u* ]; O7 n
for item in unlocks:
3 q/ g/ x' [' s# Z+ m. ]& e if item in unlockItemMap:
; ]' I# p$ T- J/ v6 T: F kitUnlocks[unlockItemMap[item]] = 1
_/ S: j* Q9 X2 d 0 o7 t( c: ^ |+ {# [- f* Y2 e" z* W
if g_debug: print "Kit unlocks: ", kitUnlocks
' ^1 W- t7 B$ l! G- b #We do not yet support giving different unlocks to different teams
6 E6 l; X3 w0 g& ^ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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