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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 E& G; A8 y0 h$ g5 u$ I5 a 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; U0 q Q3 W% U- F' _在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 W. |) [" [9 |/ u3 w
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- ^' N2 l7 @" O2 _最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
" L& A+ c7 a% j9 T% fimport bf2.PlayerManager- a, a1 J, \8 m6 H$ Z3 n0 @
from bf2.stats.constants import *
; N7 h+ D0 a% U4 f3 X9 Nfrom bf2 import g_debug. q. X+ r8 }% M: O, m; l: X$ y
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$ O9 \/ }# _8 J5 f# map gamespy item ids to kits6 k, ^2 T w9 D- t3 l
unlockItemMap = {
; k. N5 w" Z2 } 11 : 0,
! b7 @+ P2 A, k& V: U7 d) U 22 : 1,
, @- ] w" q# w! x' T 33 : 2,
! S. u6 |, c* m; d% l2 r+ h. i" Y& F 44 : 3,7 c/ ]' k% ^7 e0 w) ?7 v( y# l
55 : 4,/ @0 R/ I6 m7 k2 B# {& q( ^
66 : 5,( Z+ s h, ]" X
77 : 6,
: u) X4 V& C7 ]3 m' p 88 : 1,6 R1 H9 C" A, S4 a A
99 : 2,8 X! ]3 P3 \7 k
111 : 3,
9 b; U0 T0 s* C) y6 _( ` 222 : 4,; b2 M7 Y; F$ O
333 : 5,
. a+ y; U. h, D8 c, ` 444 : 0,
. w8 p6 t: B$ V7 V- q 555 : 6,
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3 H- [1 O- Q+ w- ?, psessionPlayerUnlockMap = {}8 Z) A& m9 C) n+ E: o
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# @# a: f4 A* v5 W8 m" Tdef init():0 m4 s! R9 A" ?: l$ b
# Events8 f9 G% N8 y' H% p6 \
host.registerHandler('PlayerConnect', onPlayerConnect, 1)- V* m1 J" j g. g
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if bf2.serverSettings.getUseGlobalUnlocks():
6 Q( L2 k' r+ \' h; @ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# T4 z# A, W% g& H( [; L$ x
+ ]# L0 C* r# z3 \ # Connect already connected players if reinitializing
2 k6 w6 n( @1 V- h8 U6 a for p in bf2.playerManager.getPlayers():( v6 G0 y& |& ?* B% J& x' Y
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"" F* I. V& _5 y. ^" M; F7 E
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class UnlockSet: pass
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/ U7 U# X2 ]; o* v+ W! adef onPlayerConnect(player):
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& o# T( J5 n h8 D4 O Y! W defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 P: P- L& M* D& k' b* Y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% E* \& L: A! e i! y& L
1 S" _3 S. c X- F3 t if not player.isAIPlayer():
2 K5 y# k1 C! V/ S7 j2 J" Q id = player.index: s; A/ Y7 S1 z
reconnect = id in sessionPlayerUnlockMap
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. w& E6 p7 Q, j0 n9 q4 C1 h # always get new unlocks on reconnect/map restart/map change etc' y& K, ]: V3 l# R: C) O
if reconnect:9 A4 w1 E* j: M( `
del sessionPlayerUnlockMap[id]
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# |9 a) a* |0 S: W5 h* K/ _ newUnlockSet = UnlockSet()( K$ r' s( M3 I- V: @
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newUnlockSet.unlockLevel = {}
& t% ^; z1 |% _ \ for i in range(0, NUM_KIT_TYPES):
$ ]/ o. k3 H+ s j: X3 x newUnlockSet.unlockLevel = 0
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. | f# f0 E7 ]0 H# ]/ K& e sessionPlayerUnlockMap[id] = newUnlockSet' P1 u: b1 W- } @: X
6 q4 @, ^( B- }2 b$ J' G' u+ h* x player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():4 b8 A# h6 z8 y8 Q
if player.getProfileId() > 2000: % x: Z% ]# z0 V$ C9 o- E2 I
success = host.pers_plrRequestUnlocks(player.index, 1)- i% x0 [) A0 Z$ k; N9 `
if not success:) ]2 m8 ^4 }( J+ Q& }& R8 D
if g_debug: print "Failed requesting unlocks"- c. I3 A/ x+ Y+ F% [% U( a2 T# J
else:' ?4 d! W- k7 `
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% C1 K- R* S/ y$ P" v
2 Y0 ?; S, z' V; U, S* e U if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):' Y( E+ |1 J$ a2 ~9 n+ S
if not succeeded: ?* `% w( q: G( b" k, Q) B
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ @1 i5 _2 `1 S. ~: v
return/ {: Y+ Y( D( c/ Y' d, M
& p. n2 N) d7 c # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 }# R# ?& v5 D7 i: G/ s
: O; ]/ r3 m: A* T0 U7 B6 s7 @. W- S # translate gamespy item vector into a kit-based unlock vector handled by game2 F9 s9 @5 O: u+ z- g6 F8 s
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 |2 f( E. Z/ L1 o4 [2 E for item in unlocks:) R7 F' H- ^- P* v
if item in unlockItemMap:- q% T2 Q' L# j" B+ Y) V
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
2 L; M" x/ B" C( a& q/ T( b3 f* M #We do not yet support giving different unlocks to different teams' `% \, S) e0 l; g6 R# D
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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