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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) u2 M- N/ z. D8 R% ?
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:7 l2 U q/ U/ Z4 N" D% X! T0 }
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- _, b9 B8 ] X; ~然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 r+ ^# @+ N3 l' S5 C2 \' B
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
. j+ T3 W( h! Q/ _" {import bf2.PlayerManager1 K% s: u8 M+ _
from bf2.stats.constants import *
3 A T2 Q5 V$ U9 q/ `: \" Sfrom bf2 import g_debug& k2 L1 ~( D0 _+ V H8 F
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& k) M" ~" \ g( Y6 ^$ d# map gamespy item ids to kits- R2 | i6 Y) z4 _* Y! w
unlockItemMap = {( i5 ]% `& I; N& ~/ V- B$ p/ [- |
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22 : 1,
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44 : 3,2 ~) p6 S( K7 Y! M9 R, K5 X/ o
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66 : 5,$ J' F% D K8 \% Z4 l( J
77 : 6,
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99 : 2,# ?, W* J1 Q! T7 h
111 : 3,
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333 : 5,
8 g6 p5 f9 N! s* P8 G 444 : 0,
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}
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sessionPlayerUnlockMap = {} q# A2 [" E4 l. R& y e6 I
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" @8 u- b8 I. j: [def init():* b5 {, ]9 d" L) M& ]' q7 p
# Events
( O9 A: J0 W: Q# y: { host.registerHandler('PlayerConnect', onPlayerConnect, 1)! Z1 ^0 Z8 g5 ^1 M+ i# ~
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if bf2.serverSettings.getUseGlobalUnlocks():% q" b' x$ c% D; {
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)* w9 \1 o& U& N2 q% M/ b! k4 m, L
( k9 P3 ?5 R. F/ z # Connect already connected players if reinitializing( U; m4 Z$ ]( |' D1 I6 |
for p in bf2.playerManager.getPlayers():2 S" p: B6 S, ?: `6 [. I1 N
onPlayerConnect(p)# M' y6 O* j8 v0 N8 i* ~
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if g_debug: print "Unlock module initialized"7 |+ W6 |7 H+ U; b! a) m
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class UnlockSet: pass* ^7 N0 P8 _5 p$ y2 A" V
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def onPlayerConnect(player):% h( d' k5 ?/ O0 M! s
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' Q% _' _! ?: f" _! @ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
6 [8 t: E1 k+ P- K$ F1 O$ `8 [ id = player.index( f, X) Y8 s, y! A
reconnect = id in sessionPlayerUnlockMap
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1 t- n( { A9 z9 C( J # always get new unlocks on reconnect/map restart/map change etc2 P- q& g: l4 c4 L4 k( d3 W8 ~
if reconnect:
7 z5 K) ?) h1 m del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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9 A5 M" Q/ U% Y newUnlockSet.unlockLevel = {}
& m2 B! L) u* D! S7 m) R4 w9 s for i in range(0, NUM_KIT_TYPES):% N' B5 ?2 [. ], x5 B; S
newUnlockSet.unlockLevel = 0
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3 }- M( F0 W1 s( c sessionPlayerUnlockMap[id] = newUnlockSet
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$ h1 J! b4 Q" |3 O5 P player.unlocks = sessionPlayerUnlockMap[id]
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+ W$ L5 G& @5 u5 \$ s4 O4 W2 Y* U if bf2.serverSettings.getUseGlobalUnlocks():
& j" ~& ~3 d; u0 t if player.getProfileId() > 2000: % L2 z; a2 w1 d) ^
success = host.pers_plrRequestUnlocks(player.index, 1)' o% h) s5 h% C' q3 |- O0 x4 u% E
if not success:
6 \2 }, g! B& H" d/ \# R6 n if g_debug: print "Failed requesting unlocks"7 V4 n5 K$ v% o$ x5 _4 ?
else:2 B- s/ P, ^6 s' v5 C9 c* ^; C1 J4 E
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% g0 \3 F0 g; A& p) C) ]5 O
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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: k$ x; [; q3 L2 R. y. u$ ~def onUnlocksResponse(succeeded, player, unlocks):
! @5 D2 q" m; R% q. j8 _. I9 V2 ~ if not succeeded:* F- b8 u* O# Q L
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 r$ R; k( {5 a; g! {6 t) }4 ^ return
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7 Q% ]# z6 Y2 o: y+ E- H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 X [0 G7 ~, q& T' j) v4 [
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# translate gamespy item vector into a kit-based unlock vector handled by game% o0 B6 r7 t* W" h5 H- k( X
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; M. n; K4 f! I3 Y6 x6 R
for item in unlocks:
9 U5 Y& X) g6 m if item in unlockItemMap:2 K* [6 j- w! s) N. J4 ~; D
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks2 Z/ Q: W, p, H; o
#We do not yet support giving different unlocks to different teams: m- d; J5 l+ E3 }8 \
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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