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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # b: [9 Z5 U' ]+ u# C* x
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 v" A! B7 q o5 s. {9 z4 G, e在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 Z6 T2 _# I6 q1 k7 F) N- F然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 x2 Q$ {% [6 ]' q# |最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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. ] o2 `8 `/ S% {8 F; Himport host
% D( [1 i, I7 \2 Ximport bf2.PlayerManager' M3 v; p1 N- a) J3 K2 [
from bf2.stats.constants import *
( t6 G$ S6 _8 r: j' \! J. Jfrom bf2 import g_debug o0 z3 n. i# D8 K! Q
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# map gamespy item ids to kits
/ R ?$ B \& D& funlockItemMap = {$ X6 l$ T# k: l p* M. a
11 : 0,7 o3 y# U6 _0 z M1 r9 a2 l/ G8 r4 \
22 : 1,
% f$ e. H# Z n! G 33 : 2,
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66 : 5,9 H0 k2 a [# Z4 `7 R( o" u$ g4 |1 m
77 : 6,; y5 B$ U. G8 Q. H( y! M# K' L; @
88 : 1,
7 |" j8 a' U( \0 a6 H 99 : 2,; v' w0 W ?' o# l# N. z9 c1 T& }$ G- F
111 : 3,
) n n% }8 Y7 C/ J 222 : 4,
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$ m4 o# \; g5 {; o 444 : 0,8 M, d" {) H, Z# l' y9 x- \
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}
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sessionPlayerUnlockMap = {}
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def init():, \) P7 Z8 A; E' y8 k+ v
# Events/ b5 G j8 M. O+ t# g) M
host.registerHandler('PlayerConnect', onPlayerConnect, 1)6 I) w* `" K! Z1 t$ y7 R
/ k" R2 _, Z3 b3 d3 |+ _ if bf2.serverSettings.getUseGlobalUnlocks():& c& B8 V6 \$ Q9 ^ h6 m4 L+ M
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! ?" d+ E6 J# c$ \& t9 T
# _5 h5 i& B) E7 J) g # Connect already connected players if reinitializing8 G7 ^4 G R- k* `
for p in bf2.playerManager.getPlayers():
J1 t% `4 k5 y& W, H' k onPlayerConnect(p)
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: I9 z \* ^. E6 @2 e if g_debug: print "Unlock module initialized"
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class UnlockSet: pass4 q* K0 b( e. t! q
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def onPlayerConnect(player):
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# M4 t5 t* X3 m/ s1 ]2 E defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& l% p4 n# k' f+ o( u4 G% T- B host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():- M$ w9 K2 P2 h7 O( l/ C; i
id = player.index
/ Y2 c( R9 a6 ]5 V3 f1 v. u6 L reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc4 z3 O+ F) E; i) d3 d
if reconnect:
% J- d2 d3 t& m" J7 V4 b del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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! h7 \( @. P5 m) G3 @0 ] newUnlockSet.unlockLevel = {}
) |1 A! g6 G* W9 B for i in range(0, NUM_KIT_TYPES):# P4 U. h5 t" t1 ]1 i7 u$ x
newUnlockSet.unlockLevel = 0
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; k) p3 q) i# D sessionPlayerUnlockMap[id] = newUnlockSet; D6 y$ O( U, l( E& Y, K! I
; g6 t: E0 W3 @1 v2 L. a+ o player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
+ s4 y0 o) g! r2 ^5 S* b# @ if player.getProfileId() > 2000: 0 e! w$ A9 ~# k' k5 S( W; i
success = host.pers_plrRequestUnlocks(player.index, 1)+ c& g) ]9 e- Y. M
if not success:
: V1 \) y. \9 C if g_debug: print "Failed requesting unlocks"1 f2 W- B* y# m
else:
d" [( s3 O o. I9 t& K if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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5 P, G* ?* G; X if g_debug: print "Added player %d to unlock checking" % (player.index); I7 X4 n. @! K5 l) w- C T, ~
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def onUnlocksResponse(succeeded, player, unlocks):
' O' Q0 U5 \; U i( Y if not succeeded:
7 O; x) @0 {- V& V$ M$ \ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. ~! E) q/ x2 |# K return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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8 x6 A; A5 H. f/ w/ }5 w. I) X # translate gamespy item vector into a kit-based unlock vector handled by game
) e+ c* v2 ~, m' i9 K3 |9 T; k kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 ?0 M- U6 |3 b+ ?) q for item in unlocks:
4 H$ K; V2 I0 F6 N5 o5 t2 n if item in unlockItemMap:
- B& D$ v! F7 E; x! N' p kitUnlocks[unlockItemMap[item]] = 1
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! @" o" u- `( q) G! O! j if g_debug: print "Kit unlocks: ", kitUnlocks
. A5 @/ J- G- T, k* V; u3 s0 u #We do not yet support giving different unlocks to different teams
$ p* _4 I9 y' z1 R1 c0 e host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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