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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, F$ L: e1 ?5 E5 Z3 D1 ? 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 J) V; s/ E$ E8 e% v: ], I) j在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 `9 n# g7 i/ `! {; s然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ U+ X5 H4 j; _5 G6 d最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% q; Y' E% p9 c' D7 k! d/ `: e
7 D7 |2 n7 j2 ]import host
$ U, F; o2 v" K$ G8 N/ [" Gimport bf2.PlayerManager" P8 v( I |/ k: a9 y$ ?0 s
from bf2.stats.constants import *
4 Y1 ]+ y: {( Y% y' ~from bf2 import g_debug* S: ?4 S' J0 z j
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# map gamespy item ids to kits
8 q1 P! d4 F) xunlockItemMap = {
/ O& F* p) @& [3 P# ^' M; _ 11 : 0,
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33 : 2,
" w# B5 `/ t3 g& I# W$ B* E( o 44 : 3,4 {3 n. Z/ _9 V; v
55 : 4,
5 v1 m3 F9 A# y. U# {( J 66 : 5,
. M' M1 z( D$ v6 i X5 k 77 : 6,
1 t% r. K. p0 [4 X 88 : 1,; {' ~3 u) D" D; l: {; Q3 v
99 : 2,
% {" V" |" C6 v x1 b* v 111 : 3,
) c% a8 y q5 @' P0 ]* C 222 : 4,) c5 J8 E- T6 ~0 ?6 x
333 : 5,, b, x+ x6 b+ n4 R' _& h% W6 f
444 : 0,
& |( I+ [9 B) q. E* a 555 : 6," _! c% J2 a+ o0 i* }. w
}
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sessionPlayerUnlockMap = {}6 z4 M' Y) {5 s( v1 B; k5 u$ F3 r
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$ B7 O$ x o6 {: [def init():% {4 L+ P- E7 {5 _' C
# Events
, l9 V! ], L7 I$ \, m' T host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
9 i' H+ \7 a: D% |1 y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
/ [) m4 Z+ G% c( i8 u0 { for p in bf2.playerManager.getPlayers():( a4 X1 y6 q! `% q3 r9 E
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass' o J8 |9 ?& }" }8 l. t; d5 ^
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def onPlayerConnect(player):/ q# Y6 ^0 i2 y& R$ M
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) i' Y5 v+ q. f, V7 \3 P+ t9 C1 x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks) U8 H/ b; P Q( a
2 X9 N; l- i' [8 x* q3 q( I1 h; h- C if not player.isAIPlayer():
" h5 I& f6 \0 m1 a# O id = player.index
, \8 R/ w$ p3 X# ] reconnect = id in sessionPlayerUnlockMap3 F* u8 e0 z& e) Y; Y
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# always get new unlocks on reconnect/map restart/map change etc# V, N& g+ l0 D0 s9 n# _
if reconnect:
, Z4 u* r3 v. R! B, Y5 r) x del sessionPlayerUnlockMap[id]* ]+ l- _* g- ^
0 \( T" z3 l5 a5 V M- [: P4 @. d8 b newUnlockSet = UnlockSet()
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$ j7 ^1 L6 p& ^ newUnlockSet.unlockLevel = {}
; e# q; k1 I e0 K( U0 K+ [' m8 ? for i in range(0, NUM_KIT_TYPES):* l8 Y6 y1 l0 X5 y, u# ? \
newUnlockSet.unlockLevel = 0/ O" y k# ^, h5 h) b
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():( a7 x# F1 R9 n
if player.getProfileId() > 2000: ' G& ^9 h! L7 j. [" ~( n- w
success = host.pers_plrRequestUnlocks(player.index, 1)
$ x1 {" `2 B) z. ]6 \! n: H if not success:
0 z8 Y n1 p. q0 }. z if g_debug: print "Failed requesting unlocks"
) {! \2 y. C7 e% ?5 m& R/ q( P else:
- g3 x4 i7 |3 e if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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! ^# v$ c# F9 w1 L if g_debug: print "Added player %d to unlock checking" % (player.index)% A4 V7 B" }6 p7 }/ r
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0 c' N9 k" S( r3 Sdef onUnlocksResponse(succeeded, player, unlocks):
( u' G& w! m) J if not succeeded:
( d: m7 Y5 k4 X9 f | print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ i/ z0 Z- ~0 d+ f
return$ g9 e8 }5 }" G3 w1 W
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
; U" Q T+ f/ K kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 p) R; ^) v4 [- g2 I4 W
for item in unlocks:& x$ A' S: `, J4 K6 i5 o, o8 I
if item in unlockItemMap:
( C9 c! k3 y9 U, c: T kitUnlocks[unlockItemMap[item]] = 1
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$ ?) `* {/ y& s' { if g_debug: print "Kit unlocks: ", kitUnlocks3 x0 Y$ Z2 I8 p% c; t- z( y
#We do not yet support giving different unlocks to different teams
- `4 \- n4 H# e7 z# e host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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