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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ Y6 a5 c0 R; X; u& d. J. M
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" R! D1 u/ l5 W9 n' g在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 X; G% l6 \, l& M g然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 Y6 Y8 Z+ _: ~ k' W! ]最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host, P, V& X( E9 t: G, S) ~, g1 ^" E
import bf2.PlayerManager
8 Z R: U3 p1 U% y% I* @9 @/ Tfrom bf2.stats.constants import *
8 g+ H* a6 B* t# [, K1 Wfrom bf2 import g_debug0 {1 H4 K8 X! \0 D
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# map gamespy item ids to kits
. F! p6 _, y7 a0 Z6 punlockItemMap = {
! o; |3 L* ^+ g, I 11 : 0,( `& \3 I# s; {4 o7 U m
22 : 1,( B4 S& q7 O4 n1 B& p& ?
33 : 2,
! c3 z/ I" B0 Y/ |( z 44 : 3,* x5 }1 q4 E8 z9 y' y7 H
55 : 4,
7 ]1 ]0 O K- P6 p1 i' K 66 : 5,5 H& B5 @ G5 j7 M& O
77 : 6,
& j5 P0 o8 ^" O3 l- O 88 : 1,
* r( M9 o2 L% J, h/ W% I- k7 h9 A1 ^; N 99 : 2,' a6 @* E# M* a+ `! }9 O4 C# P' R
111 : 3,5 o* V* Y2 l& V! s% g: X1 O- s
222 : 4,1 f2 l X% s. U2 ~
333 : 5,
( R5 L2 r! T9 J 444 : 0,
: U+ t1 G9 ^; a V( o4 O8 X( ^ 555 : 6,/ ^: r! Z+ ]; u. c- E/ Y! @! S
}" w: o; e. u. @
( a' r. L( l' D8 N6 K4 _+ Q4 D GsessionPlayerUnlockMap = {}8 b1 R0 L4 a6 F; v/ f
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def init():6 F* J. `2 s* T+ ?4 _
# Events
1 J. i% Q8 u7 t1 N2 F3 s host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
V; `0 N7 o0 }: u ?2 [" n8 k5 H9 @ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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* Q5 K: |2 }& s* x M # Connect already connected players if reinitializing! F" x5 h9 u0 ?8 o
for p in bf2.playerManager.getPlayers():
! i$ k5 [7 O: e. M* t8 {& \ onPlayerConnect(p)" F4 \( Z4 {. d5 T( f7 \* r) v2 _
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if g_debug: print "Unlock module initialized"; P: y8 Z) b! t+ b8 y8 d; m
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- K; K- A8 S& B8 T& Rclass UnlockSet: pass
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g; p! |3 `' w' K, A
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4 h4 X0 i6 p5 {! P6 t- l. `def onPlayerConnect(player):+ k- n# h( K$ ]5 i
. T9 ~4 }1 I$ U: b$ a defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) @$ x, b% P8 T! B
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 P. P( G) K: W
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if not player.isAIPlayer():
# t- g# `5 M' s7 L* q id = player.index
5 H/ K: y$ h; P0 h reconnect = id in sessionPlayerUnlockMap
% M0 F9 {- u, W0 g2 V
9 N2 t, @1 H6 y( O' j/ u/ i # always get new unlocks on reconnect/map restart/map change etc5 ~/ w/ C% \2 }$ R- W6 f3 c
if reconnect:5 e2 E1 @( Y3 g- t
del sessionPlayerUnlockMap[id]
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) J1 ]+ Y+ z& E0 o8 L newUnlockSet = UnlockSet()
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! l+ N- G! D- D% o- X* T2 q- p8 j) s% { newUnlockSet.unlockLevel = {}
) S" e, F; e+ e' m1 v! T$ y( l+ u for i in range(0, NUM_KIT_TYPES):
8 d/ u$ q4 X* {4 @ a W newUnlockSet.unlockLevel = 0% m) D& s9 q/ b" Z
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sessionPlayerUnlockMap[id] = newUnlockSet. V. U& v2 _# [' ^. [$ P- J
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player.unlocks = sessionPlayerUnlockMap[id]
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0 S) a2 ?; j( g2 Z$ p if bf2.serverSettings.getUseGlobalUnlocks():! D$ Y8 D" S4 r
if player.getProfileId() > 2000:
6 Y5 ?5 h- G' E+ Z success = host.pers_plrRequestUnlocks(player.index, 1)% L! E# r" [' q* g% r5 d
if not success:- n- `% |5 `1 t8 ]1 g
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)- r# ^/ P: x k- o9 X
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) B! k9 g0 i" c s$ z% B! @def onUnlocksResponse(succeeded, player, unlocks):4 l" k" a( o; ~/ ]
if not succeeded:
5 }* x: z; @: G3 R1 ~ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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& E* s! I+ l) E3 g( X* q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; o5 I8 C" w- ?& _ z3 Y; [" z; z% f
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# translate gamespy item vector into a kit-based unlock vector handled by game
3 y: s8 v0 G9 W6 I/ R kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# e) e3 e1 k5 ]: F: k
for item in unlocks:
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kitUnlocks[unlockItemMap[item]] = 1
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4 y; w! y# M7 `$ ]* j if g_debug: print "Kit unlocks: ", kitUnlocks
; J, l5 F; W% d #We do not yet support giving different unlocks to different teams
, X- W. z9 X; n$ L# \ Y: u, h host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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