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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
' U2 B) T# T6 `1 O) z+ z0 a- T 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( I4 |1 b a( v4 H/ g( U在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 i {7 v B6 ]然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
& p5 a! w. t& e9 I; s最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host' r' ]# z+ P2 q; I
import bf2.PlayerManager, c8 M5 q& g5 h2 ^% h9 v) Z a! H
from bf2.stats.constants import *5 |, g7 W2 D0 M) r/ b
from bf2 import g_debug
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$ E) J! d* }9 M9 ]0 t8 v# map gamespy item ids to kits
- b7 Q. h7 `5 ?( t& n8 junlockItemMap = { [6 v& o" l( `8 S! Z% j. `
11 : 0,! n8 b: i0 @3 i
22 : 1,
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44 : 3,' W ]$ I* M0 u- g5 a2 b! N7 m
55 : 4,
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# n$ ^( v! R7 |! F! L 77 : 6,
8 W$ \ J! T* w 88 : 1,
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111 : 3,. f! [7 Y% c& T. y" z3 H
222 : 4,
M, K) h b, L: n/ g1 G9 ` 333 : 5,
7 V F: C. _8 G; W3 }" W 444 : 0,
9 A. U: @! u, _) t% v. c 555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
2 c3 u& P/ |1 z! V # Events
: {7 F3 a2 z2 s' L host.registerHandler('PlayerConnect', onPlayerConnect, 1)' x) q, \6 A' M V; l) y
3 d7 Y$ u$ B1 ^+ L, H9 V if bf2.serverSettings.getUseGlobalUnlocks():
& A( {! z" Q9 ] host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 k0 {; ~, y' C5 p. c
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# Connect already connected players if reinitializing! _ ]! M4 q: L7 O2 V" Y
for p in bf2.playerManager.getPlayers(): @0 }$ W _7 @1 s( y
onPlayerConnect(p), A; X1 u* M+ R$ X! Q- n
9 f: e, b7 G) I6 |$ J( D' K if g_debug: print "Unlock module initialized"3 Q. L8 j3 P; M
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5 P# Z. O1 r0 D4 ~/ g. Z( `- Qclass UnlockSet: pass) t. I3 w% h, @
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def onPlayerConnect(player):8 P0 k) o9 I% G5 s& S: _% D' }
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; q6 _+ d- p+ o, b; e3 b host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():/ s- P3 `' V2 [
id = player.index" ]$ {3 r2 g2 r/ Y1 `
reconnect = id in sessionPlayerUnlockMap" l9 {+ {' T9 Y d( B1 ^/ Z) e+ q
/ J% K+ r* y; K0 [1 z' R' b # always get new unlocks on reconnect/map restart/map change etc0 T2 k8 W. }* A
if reconnect:
; e( ?- M' X) |. m, {# w del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}" |% K% E/ G1 }: m/ c: J4 y2 Y+ r* g
for i in range(0, NUM_KIT_TYPES):# O8 V4 D& r9 m7 T4 a+ o
newUnlockSet.unlockLevel = 0
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' g: t9 C) m) `8 b4 r sessionPlayerUnlockMap[id] = newUnlockSet
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! Q5 ~& o7 i& x0 a9 B player.unlocks = sessionPlayerUnlockMap[id]
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' g" H: K: s4 R5 Z/ H if bf2.serverSettings.getUseGlobalUnlocks():
: U0 j5 J6 b% ]$ k) [& ]* M if player.getProfileId() > 2000: 1 V/ [' q( I7 J$ y, ?7 O
success = host.pers_plrRequestUnlocks(player.index, 1)
: O ^7 R- M2 { b& ]; t6 D7 h if not success:, C- O; [2 T- G9 X
if g_debug: print "Failed requesting unlocks"
) ~' z n' q- X* u: _5 t else:
* e1 T( O! q: t4 V4 g& r if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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: i/ q* g1 W" ] W* qdef onUnlocksResponse(succeeded, player, unlocks):
! f7 _6 e }/ [0 _! E if not succeeded:
3 ?4 {, N9 i, u9 ~# ?- @ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 \8 C8 d; G% B$ X# | return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game2 h6 Z5 d# s( D' I
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# k1 T! Y- T/ p, j for item in unlocks:2 u6 e9 l2 r* w! e
if item in unlockItemMap:' ]' a3 F9 C, Q3 ^ I5 X
kitUnlocks[unlockItemMap[item]] = 1' }: ~( U3 ?) C
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if g_debug: print "Kit unlocks: ", kitUnlocks
' ]; A! ~ O: U+ f2 o' i. b #We do not yet support giving different unlocks to different teams3 }2 ?) A0 f5 J0 F+ X5 i, q m
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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