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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 w! c, F# B4 t- @
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 r4 ?) x( a2 C- F+ x# [0 }6 C
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 e4 {8 w: ]$ ]0 X Y' K2 d然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. y4 _' B0 r8 S) S) C
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 B4 ?$ t/ N9 s* p8 W4 W1 h- P9 _
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import host
' d4 o2 p: H' C6 eimport bf2.PlayerManager4 ^) p+ T C8 W( }! M
from bf2.stats.constants import *
q0 k K5 J- }/ afrom bf2 import g_debug
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" B4 j% [0 w4 R# map gamespy item ids to kits- x) I( s) Y2 `! e0 D
unlockItemMap = {- d, }" x/ X! i6 x& S/ ?8 Y7 M5 D
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22 : 1,
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66 : 5,
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444 : 0,
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- v0 r. z+ H% @0 [# Y/ |; M9 }sessionPlayerUnlockMap = {}0 w8 q" U% X# c! R8 K& s# `; a1 ^
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: J5 I/ Q1 @ i. \2 `def init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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6 b1 A. a5 Q8 N5 o, n+ \ if bf2.serverSettings.getUseGlobalUnlocks():. X0 G5 x- t2 e( t; |! e
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! }+ W/ z/ m( Q& Q3 I& |5 l8 J" I
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# Connect already connected players if reinitializing
; [ B# H/ B) y; S; m, b$ h; @% {7 H for p in bf2.playerManager.getPlayers():
9 s4 H/ k2 s! ^( l* u% l5 z: i onPlayerConnect(p)% I* M6 ~# Y7 j0 j3 o& w
J4 n- E& O* I+ ~, _ if g_debug: print "Unlock module initialized"; s# x' h- a6 T# u" w) d
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/ y7 F" ^! A1 j& {* R1 Lclass UnlockSet: pass
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def onPlayerConnect(player):
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}. ?+ H- o* R5 p2 M2 M- @ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ S! r; P! b3 C0 ~" f3 V
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! p! _( J8 i; I5 z- o |: f
- j2 I4 G- Y0 q4 s if not player.isAIPlayer():1 k6 Z' [. V# i6 X
id = player.index
* U" F* B G2 ^% I( t reconnect = id in sessionPlayerUnlockMap+ Q: h$ n0 ]6 T6 }
# @6 e2 z# |7 O% z4 C8 x( k& g
# always get new unlocks on reconnect/map restart/map change etc- Q" _& J+ e$ F8 B( w
if reconnect:, U& P! _8 B6 L6 s$ Q
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
7 w5 t& w5 p$ t for i in range(0, NUM_KIT_TYPES):
/ t* \# b: d6 \2 [ X/ K newUnlockSet.unlockLevel = 0
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& A: d! x7 q C7 I V sessionPlayerUnlockMap[id] = newUnlockSet6 N; O. @1 `# ~7 i7 c
! j M+ x7 K$ v' P/ W player.unlocks = sessionPlayerUnlockMap[id]
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: s& W+ } r0 c7 \ if bf2.serverSettings.getUseGlobalUnlocks():) J- r! S$ K+ q* G+ l. c$ ~+ m o: q
if player.getProfileId() > 2000:
; r( P$ T, N, f) ^9 t' v success = host.pers_plrRequestUnlocks(player.index, 1)
) x+ g9 P5 H6 F0 T if not success:$ D B1 o+ H' X. {/ K! v
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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- k/ \1 n% J5 }# q9 N/ S$ l if g_debug: print "Added player %d to unlock checking" % (player.index)& `: g! D9 z. D% s
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! Q2 N+ l/ t0 W. g* i% Tdef onUnlocksResponse(succeeded, player, unlocks):* o" m$ w/ m4 w# Z0 v
if not succeeded:
" W: q; f. m7 j- C$ b8 ]7 q$ y print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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$ I! R4 O2 Q9 z: D' K" k # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# l* z! E2 A: U
9 e" ~4 m, [- H+ C1 B# S) {% d. e# r: V # translate gamespy item vector into a kit-based unlock vector handled by game1 T9 ?5 g! U6 n& l8 _
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 `) P% e- h9 r; V! N& ^! ^
for item in unlocks:; y2 o9 S# B/ ~
if item in unlockItemMap:+ k& K: l' f9 o2 ^
kitUnlocks[unlockItemMap[item]] = 12 O/ y$ g I3 J( b
* A1 ^8 ?! V: E6 r' \ if g_debug: print "Kit unlocks: ", kitUnlocks+ U/ |/ f* s5 |! h! E3 I& y6 W
#We do not yet support giving different unlocks to different teams
4 n- R* D' c% Z host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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