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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . A( k: x$ p' u; J
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' X7 l4 }) d/ d: j: F$ F在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 X+ F' V X0 J( ~; g9 V然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" Y: Z5 g4 |5 P$ ~, Q1 @7 m
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host8 V9 C. q# G' B5 T- X) m
import bf2.PlayerManager: u" F9 s7 t' t6 v
from bf2.stats.constants import *! Z- i" }8 V/ v- b0 Z: o& y A0 t( O
from bf2 import g_debug5 ~4 k* f* _% j3 N
# G! u* x6 e9 T
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# map gamespy item ids to kits
! |6 s! k! O" a8 G) vunlockItemMap = {
3 _2 p5 h2 d+ X) f1 r 11 : 0,
+ `5 V# x; ?4 [! d2 w8 n 22 : 1,
) v4 K- E$ S( k6 [. R( L+ Y0 @0 @+ I 33 : 2,
1 q$ b; @9 }& D0 g, v& m- `1 |1 T! n 44 : 3,
, ], G' U! A( s' n 55 : 4,+ F$ E, ]8 |! ~$ d! b
66 : 5,: N$ s! M, R' R" p, ^0 m( l
77 : 6,8 q; C" M+ m2 K) [
88 : 1,8 f1 N4 ^; @& J4 W* N
99 : 2,) P: m- C0 ]3 V3 e. x$ N+ Q8 L' [( s
111 : 3,% X( i6 N3 N7 H1 }# K& `5 c# F9 F
222 : 4,
& ]" S, p0 M1 n- t3 ?' l 333 : 5,- e9 @. x& U2 A8 l/ c, S
444 : 0,1 R* ^* W9 D2 \
555 : 6,, H, P5 f, O: i1 M3 L
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sessionPlayerUnlockMap = {}; j( s: ~" P5 I1 y1 {
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' U7 J$ |5 }2 \def init(): ^/ s" ^% N: W
# Events
5 |+ S! X8 ?, r5 f8 S% w. Z host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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; }# `. g( c+ m2 `" \) u if bf2.serverSettings.getUseGlobalUnlocks():+ t4 z$ V7 z1 F& } a
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing: ^$ T8 v6 n2 C# \8 P
for p in bf2.playerManager.getPlayers():
4 F J) c2 S4 \0 o8 ] onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"8 n6 S# h& C! f1 M
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class UnlockSet: pass
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def onPlayerConnect(player):8 w' y6 e1 ^5 S6 K. J. ~4 X
4 o2 c$ ]7 v9 s d* B, I. \ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% s) W& ]; S5 H Z9 U$ G1 u/ q8 t
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) s3 h u/ y3 N. v: A: H/ N* G
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if not player.isAIPlayer():
/ l. G2 u c v2 f# |1 F0 h& H" T id = player.index; p' |4 @6 h' l4 V1 [9 \
reconnect = id in sessionPlayerUnlockMap( h$ t! w, ?) T# E+ b
w: v7 t2 K5 \9 f5 h # always get new unlocks on reconnect/map restart/map change etc
) @" C% U- ~5 i6 w; Z8 ` if reconnect: x: {& d7 b9 [/ c4 `
del sessionPlayerUnlockMap[id]3 w/ X8 e3 x# E( W5 p
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newUnlockSet = UnlockSet()
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O, E7 v7 w: v( A% G newUnlockSet.unlockLevel = {}
% o9 ]' d$ k7 h" @: N) g; T1 w; r for i in range(0, NUM_KIT_TYPES):
5 ?( v! V- Y) K) L3 a0 v newUnlockSet.unlockLevel = 01 Z6 ?+ q$ G* g1 B( d
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sessionPlayerUnlockMap[id] = newUnlockSet
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) Q d0 n. E& ]" V2 v. E: O+ M player.unlocks = sessionPlayerUnlockMap[id]9 ?: r# `2 x- |, m* r# z; t
$ r& ?! T+ l9 w$ d8 ^/ T9 C if bf2.serverSettings.getUseGlobalUnlocks():
' S; r% W) ?0 o3 Z! U L if player.getProfileId() > 2000: % H7 G- s& b0 }* [. @
success = host.pers_plrRequestUnlocks(player.index, 1), H4 P6 t- L9 A; u! m C+ p( u
if not success:
* O, p; |9 s, O! a* ?, B6 g if g_debug: print "Failed requesting unlocks"0 V$ z! O9 z9 E
else:
7 `+ V- ` Q* Y5 q) y4 D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index# D9 M0 c) @/ Q3 P! s/ ~8 e
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if g_debug: print "Added player %d to unlock checking" % (player.index)! v6 s8 F/ n i7 m; k# ~7 h x A
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def onUnlocksResponse(succeeded, player, unlocks):
5 o5 r- o c+ K1 c9 @2 r if not succeeded:0 Q7 S9 @0 ?" b/ U }7 J6 s
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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1 w. v) u1 c$ |5 e* Q2 S) j0 s # translate gamespy item vector into a kit-based unlock vector handled by game
6 G+ l0 q) [3 k kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], C6 |4 T, A% h
for item in unlocks:
, q9 h- G) U/ W* I! d5 d& u if item in unlockItemMap:5 Q) Y# O( w( [& k$ R
kitUnlocks[unlockItemMap[item]] = 1
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$ M& A7 i6 S$ z if g_debug: print "Kit unlocks: ", kitUnlocks
% T5 C& @8 H) q: g #We do not yet support giving different unlocks to different teams
5 j8 L# c9 f: a, V host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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