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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + v* T: W7 B: }' D) t4 O& u. S B
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- N9 m8 A# c. A在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* M; l& b8 h5 j h
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 D: N4 b" E {8 M! r最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!- p8 A& A: R6 y& D. M: p o; r
# |7 u% U5 F7 V$ ?1 r% S) \* gimport host
, r0 [9 [+ R' wimport bf2.PlayerManager& Z7 O# j1 G' L9 F1 N
from bf2.stats.constants import *
8 @: s& L; d( W9 _4 q5 c9 rfrom bf2 import g_debug
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# map gamespy item ids to kits
1 P q. [. O1 n3 o( o- `unlockItemMap = {
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0 M5 L$ w: O& |) q5 y) W PsessionPlayerUnlockMap = {}
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) H; | t3 U* z- I4 v) Qdef init():
) } {7 F, @5 Q # Events# p' Q/ b& l4 n G A, L/ o8 p' s
host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ S' C* N7 i ]( s, D; z9 o- x
" z0 h! y4 |# g5 j! O& O y7 H H if bf2.serverSettings.getUseGlobalUnlocks():- s' ?7 z: p) l7 V) B
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( I4 O5 {+ f* i, o
1 ?, ]; B6 g3 ~9 }# C6 a # Connect already connected players if reinitializing
' e; w* ?- o0 @ for p in bf2.playerManager.getPlayers():
& Z- |9 ?5 T6 w8 ?3 C3 k4 R) F onPlayerConnect(p)4 |: Z7 \6 A) ]$ l- _" P" B
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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6 {) r# q; z: s0 A4 `9 |0 c- pdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: T" T& G7 t n8 g; v7 B: Z. [, I
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
) I | r$ @* t7 E" Q* Q6 a! ] id = player.index
/ a6 g0 k7 A! F5 ?, B) a* X0 B reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc% `* e K' h+ Y# h( i7 Z( J
if reconnect:
; e6 u1 t6 M8 m6 w, ^ del sessionPlayerUnlockMap[id]
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5 [3 [$ q4 A! d: n. v A newUnlockSet = UnlockSet()
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s* F2 s9 e+ N* o7 s. P) Y newUnlockSet.unlockLevel = {}
2 g W1 f: q+ f6 C! g for i in range(0, NUM_KIT_TYPES):% S& a4 w# A7 h" F
newUnlockSet.unlockLevel = 0. X; s' E+ S: k$ x% K% q
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sessionPlayerUnlockMap[id] = newUnlockSet& D7 Z; _8 n5 \. x0 `6 [! V
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player.unlocks = sessionPlayerUnlockMap[id]
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8 H7 s& ^" B1 a( L* `; c$ f if bf2.serverSettings.getUseGlobalUnlocks(): e& J8 l4 Q h# |1 W* T6 p
if player.getProfileId() > 2000: 7 z6 [( ?3 y+ m
success = host.pers_plrRequestUnlocks(player.index, 1)# t4 e( w' n/ C+ S: L
if not success:
! Z' Z! s7 a4 V; Q$ n0 m b5 t if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 F9 ~- C7 U# W. p
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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/ [ f: y* V2 A R% D! ]def onUnlocksResponse(succeeded, player, unlocks):8 ^. @8 P) d+ [' G" y* m
if not succeeded:# s7 `1 P" e9 c+ [, v+ J2 u
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks): [6 L7 V+ C" \* R0 `
return7 I8 T1 T/ L8 }2 e- z% z' O
6 r7 t8 Z6 T1 K3 L5 l; o # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 y9 Y, x; P! p3 p6 v& I( e0 ]
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# translate gamespy item vector into a kit-based unlock vector handled by game
+ _/ B \& H4 y4 ^, A+ n! W( h$ p$ `* b kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ P$ W. d7 j3 \; P: h, F for item in unlocks:7 T9 W6 y, ^0 y! E' _7 G( U
if item in unlockItemMap:
% g! i; n$ v7 O n0 c$ V kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks; O& u v9 `& x6 j5 W; Q$ G5 I
#We do not yet support giving different unlocks to different teams
7 h b2 c8 f2 a7 C+ ] host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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