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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + A7 ^. O% e" h/ ^
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 {$ f* i% b+ ^
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( g. P$ `4 {6 t. R. L* [) B# S/ l. Z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; U& S2 a$ J8 k! j8 k
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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1 D8 @: F' d9 [! R K9 Aimport host
1 r6 ]2 `, q& b9 r2 ^, Z4 Simport bf2.PlayerManager
9 }6 c3 V! J" C4 ^( ]from bf2.stats.constants import *2 t7 L8 B# w2 c0 N! A, D9 c. X% J+ Q
from bf2 import g_debug5 C- N- R7 n% c1 v$ V
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% q0 _$ O9 d( B d* P9 I
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# map gamespy item ids to kits, ~. B. K9 D) w$ G
unlockItemMap = {
9 C4 k# A, T9 W" b 11 : 0,
/ R2 u& g6 U3 p9 W e0 p 22 : 1,
+ q/ p) d- y8 P7 z1 q+ j( r5 v 33 : 2,
4 ~ J% R' ?* a) _ 44 : 3," n- [2 g& B0 A ~% Q- ?
55 : 4,
# r' F/ H8 V; g$ z 66 : 5,& H$ r7 V" ]$ o1 @& x5 p! v# z
77 : 6,1 a+ ?7 h, P. h* V0 X
88 : 1,8 S/ l4 Q9 M |2 D$ t
99 : 2,
# Z8 o7 i O' g) g8 |, k 111 : 3,
4 t2 ?3 O8 N1 Q 222 : 4,
; l5 V7 x4 s2 L! O b4 M, e+ W 333 : 5,
4 ]( u) ^4 G9 T5 f/ T 444 : 0,* K) m9 Q- l6 c3 D
555 : 6,8 t' m4 z/ g" F: I5 |1 t
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sessionPlayerUnlockMap = {}
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3 P% o- C0 Z+ m0 Y/ W2 j$ mdef init():6 M& }9 F& X6 \
# Events' r5 g( H7 E" x1 j" P* w. L
host.registerHandler('PlayerConnect', onPlayerConnect, 1)) l) m3 ]2 @( e" `
3 x6 A. K( y X; ^/ X$ m if bf2.serverSettings.getUseGlobalUnlocks():5 S: o+ g& }1 A8 U K5 Q8 ]8 W
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 i. K5 L; g+ J3 w7 A/ A
/ C/ \1 f, d' ]2 U/ }; A # Connect already connected players if reinitializing" G# k- `* r: v4 X0 L, l0 H! |
for p in bf2.playerManager.getPlayers():+ U; V! z) m4 d: k- v, j2 H
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"8 T2 ]6 n$ D; J. n0 r
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% K5 w* _6 M( p/ O Kclass UnlockSet: pass1 q* ` Z3 E( X+ u) R# y7 T
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- l- M" Z1 r# ^+ X; vdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' Z. I) V5 {8 ^) ?8 c host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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@+ b4 r6 x) G/ f) E! Y, x5 X if not player.isAIPlayer():
8 a9 e7 J; w* {2 s) D: w id = player.index
, p% w* C" i, {( `# U: T: Y/ {/ m reconnect = id in sessionPlayerUnlockMap: A( h/ \9 s# ~# ~3 G& p: \& t
# z) R6 V2 Q* q8 b% ?
# always get new unlocks on reconnect/map restart/map change etc& p' U% Z" g1 X. c4 \! n* B
if reconnect:* U& ?- T' ?9 n; e. o
del sessionPlayerUnlockMap[id]
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4 Q; j; j! H. e7 x g, ? newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
) {; c7 K% F. ~. U5 W1 y/ v# L for i in range(0, NUM_KIT_TYPES):
& E9 F/ m8 p/ D; k3 q newUnlockSet.unlockLevel = 0- [8 q N: s& R$ x. ]" N7 [2 J
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]1 i7 N# f0 }+ T* j/ n" j
, |2 m" ?/ @, P! ^6 ]0 d7 x if bf2.serverSettings.getUseGlobalUnlocks():
( ]# d' Z8 j6 r6 r2 u" L if player.getProfileId() > 2000:
. ^) r1 J9 t' k; u! I success = host.pers_plrRequestUnlocks(player.index, 1)( ?5 Y+ F# \# c' v, d d. m( h& [/ @
if not success:
; ~, J$ Y2 N$ R* {# e7 p. [ if g_debug: print "Failed requesting unlocks"" g% V; y W! z, `% B. {+ l
else:
- l% d8 V: V, _ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 o# D- ~6 f" v" y( d
) N3 {, @; s5 { if g_debug: print "Added player %d to unlock checking" % (player.index)- u# }6 A/ ?' L: m
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def onUnlocksResponse(succeeded, player, unlocks):; V% t5 D- U" |! x$ O( a) z( u* I
if not succeeded:* Z' l: g- M: e b- R7 f5 A, X
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! f( R- J6 h5 p- z8 u
return% ^5 [( R X+ Y# ~7 G4 w: z
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. i( _! C! X0 m: E- U+ j
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# translate gamespy item vector into a kit-based unlock vector handled by game
3 _ d8 @& |8 I5 ^' a* ]9 O kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- C5 T! Q( z& g" C8 o
for item in unlocks:$ r5 a+ }( e- }8 V) m8 X. V
if item in unlockItemMap:, H6 [, }6 h0 K, {. L* E
kitUnlocks[unlockItemMap[item]] = 1$ C! W' ]) `1 ]) X; x6 U
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if g_debug: print "Kit unlocks: ", kitUnlocks
4 |% Q1 k1 A( y #We do not yet support giving different unlocks to different teams7 }- y+ `% x6 W! m2 s( Q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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