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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
Z, f' K/ C$ ?; p/ g 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. D% a8 r1 i1 n) d+ C6 @1 _% |! N' Q在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" \6 n+ ^, _8 J) k4 [% p5 ^! |+ U
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& {7 T6 i% W2 ~6 Z; J) S9 F
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# [" n% p- ]1 y+ B) `$ a8 Y. u' [" ~1 P8 C. D1 {8 M8 A7 r6 C! n
import host- E! N9 A _4 z1 w
import bf2.PlayerManager
K& f) \ g" [; g+ v$ yfrom bf2.stats.constants import *
1 P( ?: w) z+ [+ }5 lfrom bf2 import g_debug6 H# M, r) Y- F7 X
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# map gamespy item ids to kits0 k7 C/ P2 z% P2 O' ?* Q. V. s
unlockItemMap = {
5 [ P1 ]. r0 Q! d) i1 ] 11 : 0,/ }! J$ m, W% t# \2 L/ y
22 : 1,
1 D, C, p7 \5 o 33 : 2,
! u# j; o% h' x) \' Q& z4 B 44 : 3,
2 A7 {& U/ q+ m$ [- F 55 : 4,
; f0 {1 m% f5 u6 g3 [' l 66 : 5,
+ h6 s/ f( ]" Q: K' }9 R 77 : 6,6 q U/ |/ N& n. }; H
88 : 1,* j. }0 n* L+ E& @) d, c
99 : 2,
' d5 V" X" b3 A c 111 : 3,
9 K9 Y# ^4 P" T0 S4 S$ j 222 : 4,
1 @) u2 y: U, f0 V" d; T: ` 333 : 5,
8 H/ A0 b! }* a% _4 Z 444 : 0,0 I4 O7 }( j+ G9 P4 v
555 : 6,
' R9 ?7 S0 M/ y0 x- Z9 c& A; x# W" C }; x" L2 V! P5 W2 F! [9 R* ^4 R
- _7 J* E0 S* G+ C4 CsessionPlayerUnlockMap = {}4 x7 e; _" [, q: G6 B
4 i2 R- Q9 u5 t8 t! s$ H
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5 I9 I g# J8 e' e: |def init():
, L- s' m* t$ }$ h: n # Events Z& k4 v' ?( ?7 V% a
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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% M! ?1 i. q* i$ f7 N if bf2.serverSettings.getUseGlobalUnlocks():/ c9 [" e- i9 J# Z; L3 Q9 A3 a3 P
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 }6 N) ?8 s0 P: ` }* L
% @6 z) x" n/ t& x# a5 S. ^ # Connect already connected players if reinitializing4 V- X1 ?* _7 J# E
for p in bf2.playerManager.getPlayers():
$ \, W% w$ Q2 S. ] onPlayerConnect(p)5 `) a' U8 q4 I4 I
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if g_debug: print "Unlock module initialized"2 n' U. H' [( ]0 b4 T- {
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$ q3 ?) g' C! Wclass UnlockSet: pass. F' K; J h) I! w9 k0 W
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8 L- ~4 k0 ^+ p' j3 F7 L0 Y6 L& }
def onPlayerConnect(player):; F8 S C5 D) `% ? A6 B
% J5 D0 D. z" N8 |4 P
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
W) Z8 o: C' |! K E1 O9 Y s1 @ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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1 D6 F& c, @. H8 P0 O, ]9 } if not player.isAIPlayer():
, M9 u& w, N$ Q6 K# r id = player.index
- ^8 f* \. F% m: {* `( M: a$ V reconnect = id in sessionPlayerUnlockMap+ g3 x- g0 \' Q7 K
8 Y2 ?: l# j8 a' t0 o& \+ Y9 E # always get new unlocks on reconnect/map restart/map change etc. ^/ b& {! o0 Y1 Q% d% q
if reconnect:
, d' H$ r1 x* C' ` del sessionPlayerUnlockMap[id]' {$ P* o' `4 l
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newUnlockSet = UnlockSet()# e. ~+ C: s" M
6 J/ }* {+ N9 Y; K newUnlockSet.unlockLevel = {}1 e$ O4 h' c, s
for i in range(0, NUM_KIT_TYPES):+ h' Y8 U. n2 u7 T
newUnlockSet.unlockLevel = 03 g" ~) q( K* n$ U
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]% X5 }, Z2 h" U$ i
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if bf2.serverSettings.getUseGlobalUnlocks():2 x. {. L7 I% @
if player.getProfileId() > 2000:
! V- o' d0 {3 @* X1 \+ w- ~ success = host.pers_plrRequestUnlocks(player.index, 1)
4 p7 D2 W) b8 k9 R2 p: S if not success:8 P7 h9 x' x. x$ f: A- \
if g_debug: print "Failed requesting unlocks"1 T3 o$ g5 A: F5 V+ H
else:
& a' O" S; C7 W/ m: _ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" A r* v- b" u R% Q
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if g_debug: print "Added player %d to unlock checking" % (player.index)) @9 v7 `4 R" a# D
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def onUnlocksResponse(succeeded, player, unlocks):9 p7 a! H) I7 W/ t
if not succeeded:& H, X: q ]3 h
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. n: O) j% }; k! z return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
" ]: m. S4 t# {( N, B 2 j$ Y$ U4 K4 }
# translate gamespy item vector into a kit-based unlock vector handled by game
4 _' n4 v6 m& X# r$ H0 h+ A3 ~ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, G2 L+ f* z( t( a, G8 Q6 A for item in unlocks:
' ?0 X4 e6 k( g( O: g; {+ c) _ if item in unlockItemMap:- n3 }7 j! ~% j, ]* l9 g
kitUnlocks[unlockItemMap[item]] = 1' i$ Y h) V/ I. ]( u2 E
8 h& _' d- j5 M$ Z7 H& _ if g_debug: print "Kit unlocks: ", kitUnlocks
' l2 m5 z5 F5 ?9 W& e2 r8 c4 n #We do not yet support giving different unlocks to different teams
' [3 v% }4 F6 q% B host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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