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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 2 E: b* E8 h* \6 \
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 e* N# `- G; a1 ?# J3 \4 Q$ M
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 {, h. O5 D( h+ d n- k, B C
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ h9 B4 Z& D# S+ D5 P$ q9 P最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! ~3 i3 I. W- d/ R$ F
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import host
7 i' B) G' n' q: ]. E1 h9 Yimport bf2.PlayerManager8 q& H; F" Z/ v/ E1 k, w l
from bf2.stats.constants import *$ S- ^3 `5 Q) i: J R9 S
from bf2 import g_debug
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$ s( i; H$ z' N+ I# map gamespy item ids to kits
* K" [# a! o/ `unlockItemMap = {
1 l7 ?& g! }, k5 k 11 : 0,
7 P- H% @% ]3 ~* d& B: ] 22 : 1,, F6 A7 ^; M) k8 Y8 g
33 : 2,: y8 b3 z8 p \' ~" A) L$ l0 U+ \4 K
44 : 3,
1 q8 {& V9 p5 b2 e) j7 j 55 : 4,! ~# g8 n+ X8 {
66 : 5,
5 Q* H0 n; ^/ o# {" u0 N8 e3 G 77 : 6,0 X& c M3 t: C: _- x
88 : 1,
1 F4 J1 h2 Y# v& U: U4 c* H 99 : 2,
) P& g* g N _0 @6 ?3 e 111 : 3,) y! |/ A' G! D# o+ j& o" D" d7 j
222 : 4,
& I. v3 x5 m# e) O7 x+ S8 i 333 : 5,
& j) w. R! S2 e" T9 |, Z' G 444 : 0,
* B7 v: g/ x) M% X Y 555 : 6,( w+ k, S3 R( d6 L+ h- W
}
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sessionPlayerUnlockMap = {}: h# ~2 |5 O7 _# J4 w1 V
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9 }5 J0 X6 N' v& _9 D# {
def init():
( A0 ? J9 d) F( Y! z; { # Events
4 R. h+ P8 z: u+ C7 y host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 d6 w- A8 T$ R( y
9 |: f2 V% Y$ f( l9 {/ u
if bf2.serverSettings.getUseGlobalUnlocks():7 a* [; e( N" Q% h$ A* \, d
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
8 G3 d; ^3 u0 A
/ K0 [' h! c9 u # Connect already connected players if reinitializing: U7 O" {8 M; g# B2 \- K9 p
for p in bf2.playerManager.getPlayers():
3 `* x r: f7 n/ ~4 r' q onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"1 w% R9 k8 g+ S. H5 s
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class UnlockSet: pass6 i& W0 {! U4 X4 ^% a4 `
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def onPlayerConnect(player):
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9 q8 v6 \. O- j& g6 X defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" e' d6 t: U1 |0 K) M% u T+ g host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
5 `6 r- _, k* Q1 a' K% {
- I i# t; x8 b. p+ i if not player.isAIPlayer():+ P6 r. L9 c* b- d0 I. L6 v% `
id = player.index8 X% \" S }# y# ^2 o& @
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc& D6 }4 Y' Y: S: K- |, s
if reconnect: D! q% |$ \" w o. r% D' H7 M
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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+ J6 Q* E; |/ K# ?9 {- n; _! _+ G# d newUnlockSet.unlockLevel = {}9 H; y1 M3 b5 g7 ^- {: X. v- B
for i in range(0, NUM_KIT_TYPES):
! I( M; g2 y7 q5 u. [, i newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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" ~5 u( }: v( z& \/ E6 e C player.unlocks = sessionPlayerUnlockMap[id]1 @6 U! x0 B: ^# \) @3 |( r6 e
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if bf2.serverSettings.getUseGlobalUnlocks():
$ h' }( [ B) {" z3 l7 d3 Y. ? if player.getProfileId() > 2000: . z3 W) {3 E p
success = host.pers_plrRequestUnlocks(player.index, 1)
, f2 A7 V# \2 E" Q; `) d. T: k if not success:7 X1 J( _+ P) W: }9 V0 `
if g_debug: print "Failed requesting unlocks"
; E) O. D9 v/ X' P1 Z1 ? else:
0 b$ O5 T4 y/ U3 @ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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5 b6 B, @$ ], z" _# Kdef onUnlocksResponse(succeeded, player, unlocks):; j; g q9 K, i3 J9 P# D
if not succeeded:
4 ~' v1 \9 c: {: I7 I' r print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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, o: F9 h: O& p9 A # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: c- F! Y% L# i; T3 q: O
/ j1 p) Q# g9 m. _ # translate gamespy item vector into a kit-based unlock vector handled by game5 x8 h. [- r% y' o, V2 ^" Q
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 s/ |7 F/ \6 A$ t
for item in unlocks:
+ }, n8 h8 k2 T+ [$ r2 S" r if item in unlockItemMap:
n d% B3 N' n. k5 p2 Y kitUnlocks[unlockItemMap[item]] = 1
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- k+ b+ K& D U0 B if g_debug: print "Kit unlocks: ", kitUnlocks
8 g/ j' H- T; q #We do not yet support giving different unlocks to different teams1 B$ L8 a. t4 y8 H- e
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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