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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 i4 z& N7 Q+ D 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" T' |7 F7 `3 E$ G) y$ j1 H
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& W( Q/ C, P+ o+ f# S# ]9 ?/ O1 V1 z
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- K: }5 \! d0 A( k k) J
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, l; g" e5 l- V( g& |7 O, s7 t
- g$ \* t$ A& v2 rimport host
# J. S# }- V4 L4 zimport bf2.PlayerManager% R) U* _6 c# U$ ?+ x
from bf2.stats.constants import *
4 l( h" }, z* ?. T/ t8 | `from bf2 import g_debug; o' U; a+ J' z- w9 W$ P
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' d$ V9 x* J5 L( _! T3 e+ u# map gamespy item ids to kits
) `0 y" n4 z& ^4 E% o+ T8 q; [, AunlockItemMap = {! ?( H5 E" Z- {, q( Y
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22 : 1,0 B3 h, E# S0 h" [2 M# Z
33 : 2,' m: K' \0 C' X4 x* p
44 : 3,8 o7 q1 q( Z$ ]9 E' W* {' k
55 : 4,
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99 : 2,
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333 : 5,
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& X" L4 Z3 V0 X! d$ ?+ G# N 555 : 6,
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5 y. P, t# v% B& H PsessionPlayerUnlockMap = {}
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5 d$ E1 W5 S: F7 p! l4 ?4 @2 ^def init():
" O7 Z# z% C1 A. F5 D. _" P # Events
2 q" d+ V" ?0 o host.registerHandler('PlayerConnect', onPlayerConnect, 1)( w3 R. `, W1 a
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if bf2.serverSettings.getUseGlobalUnlocks():
4 Q" m) R& e3 f4 p- ] host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
' C! M" l; u1 v for p in bf2.playerManager.getPlayers():8 L6 h. p5 W1 a, D( d
onPlayerConnect(p)
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% @: ~, t, [, M4 m$ g3 s if g_debug: print "Unlock module initialized"6 b) K5 N/ _" |+ n2 J
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class UnlockSet: pass# L. I+ C# z' t- z
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* l3 u9 J, H4 H5 V, Gdef onPlayerConnect(player):
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9 S& r3 Q- a: q* c defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) x: X# L& q5 U" ^) y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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% @7 S4 k/ ?' c! t+ x if not player.isAIPlayer():
0 X% K& C4 f0 Q; b' e. F/ c5 J id = player.index
6 r7 d1 U& S9 ]4 ^$ P/ o" B reconnect = id in sessionPlayerUnlockMap6 H7 P* U7 u0 m' u" `: n; Q3 v
. v' l, j* B' @ I # always get new unlocks on reconnect/map restart/map change etc2 V% M; G9 n3 B3 O" @- U
if reconnect:
2 A: W' t/ N1 H0 }4 E del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}3 ]- x; A4 W) U/ I
for i in range(0, NUM_KIT_TYPES):0 ^, N8 b1 Z U; Q" j* z
newUnlockSet.unlockLevel = 0
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1 ]) N! ]& S! B$ N8 x sessionPlayerUnlockMap[id] = newUnlockSet4 d7 j1 t4 d# c. W, _( C9 S: }
1 r# ~+ i( v$ Z" \* \ L( G player.unlocks = sessionPlayerUnlockMap[id]* K" a' Q5 y% X
: v) P+ x& Y# f if bf2.serverSettings.getUseGlobalUnlocks():1 ~0 \" F. m1 N$ N& j) N2 L
if player.getProfileId() > 2000: 1 m4 G; t i* V9 U" v, @
success = host.pers_plrRequestUnlocks(player.index, 1)4 S. i# R, N" W: ^+ v
if not success:
$ E4 d4 A; ?1 ?' f9 D5 V& o if g_debug: print "Failed requesting unlocks"4 V) H% O/ Y5 Q; z
else:
. f6 I0 f9 x( T, |0 D) o' V1 R; X if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% {9 p5 g$ v J4 ]& l( Q6 }( P
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):9 B. H; I" R/ V$ t5 n. W% r
if not succeeded:
[+ ~ Y, v* q3 [0 @4 X print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
! z# X$ b; Q( T+ X' C% i1 ] return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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( u$ D8 p4 K4 ~7 P # translate gamespy item vector into a kit-based unlock vector handled by game
; D$ [* o$ j% V) t3 N$ |- F R+ P kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& k- R! x4 a8 T) i0 F1 Y, g for item in unlocks:! C# \7 s' f4 z2 _, r: b g) e
if item in unlockItemMap:4 d" n; c, S5 B+ h
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
0 X7 {$ e6 R2 C ]# C" [- ~4 C #We do not yet support giving different unlocks to different teams) {3 t. z! {9 @! ^6 t* u: y
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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