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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
0 R4 u1 R. h9 i" \ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 K s& _' w+ [7 Y$ L9 p8 W
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 ^) G! P. \) H7 x4 S$ j' m
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 O5 O, p/ T: H( ]- s, ^1 w
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# u/ P% g' Y" r$ F/ r0 G* N* W( r' _, l4 X1 Q0 ]9 G
import host7 J0 ?/ o0 s: }
import bf2.PlayerManager
3 X( D% `# {' Rfrom bf2.stats.constants import *' z- G4 z" |! F* T1 b; t! w, C
from bf2 import g_debug& k) D8 U' |& B& s; M2 h. Y4 R L# w) p
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* a& A7 b" k, A. [& y/ o" @# map gamespy item ids to kits. ^% L" \ L' n: L3 c7 Y
unlockItemMap = {- v$ W6 N( H2 U" o
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22 : 1,
8 M: q4 N5 C( M* c 33 : 2,
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66 : 5,
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88 : 1,
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111 : 3, \$ y0 E& f( N* B+ U: j9 o
222 : 4,
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5 c% y3 g# O1 k1 n1 ? 444 : 0,' K# @. s& m# R% S- C% H& V
555 : 6,
3 a7 @+ M: S: c) ` }
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- g, _+ g& e) j2 XsessionPlayerUnlockMap = {}4 a# W9 N6 b l/ A
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def init():0 F' P3 }7 {, q2 M
# Events
1 o9 c, j( O8 }1 x host.registerHandler('PlayerConnect', onPlayerConnect, 1)
* g2 l: R% G2 R) w! T: j% ~
4 E& i( }2 M0 |5 @" Y if bf2.serverSettings.getUseGlobalUnlocks():
1 D) X+ k* O4 O! r) f host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1). y, o' o# }* D0 }* h5 B! |% p$ ^7 ]
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# Connect already connected players if reinitializing
8 k) D" X9 b6 m# M, b9 B7 n for p in bf2.playerManager.getPlayers():
6 {3 u# s0 C, i" w: y A onPlayerConnect(p)
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" ]/ k; o8 c5 S; c. ] if g_debug: print "Unlock module initialized"/ v. P; m+ z) d2 q
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* m2 J1 m# W1 X4 h* c/ Y1 Hclass UnlockSet: pass
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$ U5 [7 G! a5 Q9 m- tdef onPlayerConnect(player):
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% F' T$ V) I$ j7 l/ C; @+ W1 v' Q; N defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) G0 Z* I9 j9 e5 Z9 v$ v. r) |" T: z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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4 v t0 a D) C- G; B' k if not player.isAIPlayer():5 p5 z0 N; M% ?* W4 k- {1 `
id = player.index* ~4 {. C O' ~2 m! G
reconnect = id in sessionPlayerUnlockMap
% h( v. Z. Q; p) g8 z , C$ r* R0 ]+ Z% V
# always get new unlocks on reconnect/map restart/map change etc
0 R" M/ S# c- ~6 ^& p8 Z6 t if reconnect:! I+ o M- }4 w0 a' c1 Z2 T
del sessionPlayerUnlockMap[id]# K% `5 L$ F, h5 N# M8 I# e
: D4 [7 ~& T0 p& u/ b# d& C newUnlockSet = UnlockSet()% U! {" C. E& q" A4 u% V( b
, {: U$ X u8 E5 ] newUnlockSet.unlockLevel = {}
$ |& |$ T) W1 J9 [* x/ Z for i in range(0, NUM_KIT_TYPES):
7 R8 B+ I) j5 x4 L' m newUnlockSet.unlockLevel = 0: x+ ^& Y# K& x7 N% h1 J
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sessionPlayerUnlockMap[id] = newUnlockSet3 M" L2 b- x/ Q8 z8 P
; w5 p' q& |2 B2 j/ J, F player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():7 |- {' R6 i+ h1 b$ N
if player.getProfileId() > 2000:
' W! P$ f0 }! B/ \* t' A2 k success = host.pers_plrRequestUnlocks(player.index, 1)
, O S& R' V- J. ?. \) s if not success:4 E& x V2 e- b8 S
if g_debug: print "Failed requesting unlocks"
% ~; f# i4 w j& z P M6 V$ n3 ^4 x# Z else:
% Y8 Z* S+ l6 L: i$ u3 S& s/ E/ \/ [ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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& h# Y3 e/ t/ ?! `, P/ gdef onUnlocksResponse(succeeded, player, unlocks):% j3 g" [9 V4 q1 [3 W3 ?
if not succeeded:, L' [9 |% ?4 Y( }# |! r5 N5 _
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
5 X7 r) s t6 f- h4 c return
# W6 p. N. {1 y0 U
, \' G% M; v4 [ N l. u) e- L # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 _" b( O( k& }; u1 o7 K
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# translate gamespy item vector into a kit-based unlock vector handled by game0 o% b; T9 J/ B8 P9 ~' T
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 Q# |( S8 G% P7 X/ `; ]
for item in unlocks:
4 c/ F( v' ~" a! h( B* ^# `/ {+ o if item in unlockItemMap:
, {! E9 A4 L6 p n' ]* C kitUnlocks[unlockItemMap[item]] = 1
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: \1 M1 G0 ]8 l( T3 C if g_debug: print "Kit unlocks: ", kitUnlocks
# p' b3 c% C) O0 l. q: x #We do not yet support giving different unlocks to different teams. x3 ]( D9 _/ P" e b) {
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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