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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
: b6 |* R( A" B, @" ]4 _ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ N4 J7 X( @. a2 T1 r1 J/ V+ z在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ X$ q% H8 ]4 ]- F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!1 ]) ~7 K3 s$ j7 p: @ A+ b6 P* h/ e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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/ I, ?: g( J( d- E" Wimport host
7 F* G# T& d- D' s0 t1 ~0 dimport bf2.PlayerManager2 A7 d3 G9 _( |- C0 A3 ?. t9 o
from bf2.stats.constants import *$ f( ]9 O* c7 L* F8 E
from bf2 import g_debug* v; |$ a- c3 y) H( U
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# map gamespy item ids to kits
7 D6 i5 n2 c: punlockItemMap = {. W: j" B/ |( V' k
11 : 0,
4 f6 V1 n% K; g* T N1 z 22 : 1,5 O; i6 G2 g' B7 W8 w/ P
33 : 2,4 D2 s# z0 A! x/ i4 B5 H
44 : 3,
0 n1 }) w7 ^- ?' x/ b7 }" @/ r- K 55 : 4,
. [! J5 a. l' o+ Z0 i' _& S 66 : 5,( v, B* O; {; R# f6 k
77 : 6,; r* R. {0 Y4 `8 @, B, |
88 : 1, F; j h! H* ^
99 : 2,% {* g( x9 F. q1 n/ s) E- ]
111 : 3,
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# ~9 k$ k+ C- a4 O. A; K7 \) Y 333 : 5,
+ u) d, D6 l; x' H- h# t$ X 444 : 0,
" N* F& g# P, f, I0 _$ k, [ 555 : 6,
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) L7 `$ a" ~8 N5 G* _sessionPlayerUnlockMap = {}
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def init():: l% r8 l$ S: p8 ~
# Events
2 v i- k _/ T/ A- X& f host.registerHandler('PlayerConnect', onPlayerConnect, 1), K" F1 o; c# `0 X
3 s) e9 X( E7 J: e if bf2.serverSettings.getUseGlobalUnlocks():
7 Q/ a/ O& r O: D$ b* g host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& c3 X2 j# a# h5 D8 }6 z
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# Connect already connected players if reinitializing
9 L0 ?( \' D! R. Z2 S for p in bf2.playerManager.getPlayers():
: K3 s6 D/ s. S- ?" w onPlayerConnect(p)1 |% x9 L$ t9 ^: l+ I
: \2 a1 m1 w6 c8 \$ U if g_debug: print "Unlock module initialized"9 P/ d) I' G3 s/ r
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1 V- ]' [/ N2 zclass UnlockSet: pass9 e# J* E3 H9 v3 C
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def onPlayerConnect(player):
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+ m1 }4 ?) t. l defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" ^ L+ S4 _. r1 u) M+ S1 F! N+ T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 U. W7 p" s1 E/ t
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if not player.isAIPlayer():. B1 i6 O: Y$ e% l5 M8 x- E
id = player.index
0 p2 G6 ^ z6 \( `/ _$ H1 C% o& ^ reconnect = id in sessionPlayerUnlockMap1 Z' L9 H/ n5 J" D& g
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# always get new unlocks on reconnect/map restart/map change etc9 c, l. c( ]$ ?' M5 s* E1 b8 x5 f( O/ \
if reconnect:
4 W" H7 C& J. o/ Y+ X2 s: M del sessionPlayerUnlockMap[id]) q5 ^* f3 _- o8 R9 M) l
# D: H" K0 M3 ^ l3 [# j5 g" {) k5 V newUnlockSet = UnlockSet()/ y/ R3 F; a! B
6 i9 M# M) H T# |3 Q- n. k newUnlockSet.unlockLevel = {}/ c0 s$ T3 M$ V* l: H- w
for i in range(0, NUM_KIT_TYPES):/ O6 a, M t3 e d6 i) T$ q
newUnlockSet.unlockLevel = 0* @4 |: M3 ~% T, ^
, M: g+ y6 ` ~/ L sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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# q! u# t0 u9 R. a: ~ if bf2.serverSettings.getUseGlobalUnlocks():
* r# g2 j* m/ o- `3 f; M2 S0 @% x0 w if player.getProfileId() > 2000: ) ~; k6 `' A. O& p$ i
success = host.pers_plrRequestUnlocks(player.index, 1)
7 Y+ p5 j, t* S) p Y4 b9 } if not success:2 }# K& a) `+ Y7 i! Z8 ?8 j# ^
if g_debug: print "Failed requesting unlocks"& @4 }2 p9 x- a) \ p
else:3 H7 v' j& R3 E/ o
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 w( e3 g4 d8 B2 V$ n
4 R- [* n k4 W N if g_debug: print "Added player %d to unlock checking" % (player.index)3 A+ l" F. N% k! U
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def onUnlocksResponse(succeeded, player, unlocks):5 @) a( r: V& {: o5 a8 U: H1 j
if not succeeded:
, g, S2 H: k/ N, b+ g1 s2 ^5 m1 d+ ? print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)5 E7 p+ u+ {! y) I* v2 n+ d
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
& b9 a+ l4 P1 `. k kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 S* U: E& [( c( ~) o! I% K for item in unlocks:) F/ m! z, q* M/ P; r
if item in unlockItemMap:
& n- k; ^) ~: ~; S' b+ y. F kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks2 @+ i# a9 n! S5 @) ^
#We do not yet support giving different unlocks to different teams
7 E. S: t, d/ p' M/ {4 F host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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