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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ i1 X6 S4 x, X3 P8 s6 k( U 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' V9 |& N {! U9 Q3 |
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 `8 F8 ?0 O: }) Z
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
0 ]3 f0 A. ]. e- H5 C最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ I/ S+ e7 a- ]; F9 K) b1 z9 f
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import host- D' U/ U* T# C* y( Y* r
import bf2.PlayerManager# s) [! v0 M, u* E7 v
from bf2.stats.constants import *
+ u( x) B3 c I$ c3 m; nfrom bf2 import g_debug0 @1 O' E$ j$ \+ s( J( n
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# map gamespy item ids to kits
. N1 Q% g" i$ iunlockItemMap = {
$ Z. P0 M0 a! l* ?9 A* e# a 11 : 0,! v8 H4 O; r. z; ]2 @7 j0 s
22 : 1,9 ?; S( ]3 a t# s# a
33 : 2,) g2 Z1 E/ L6 E
44 : 3,) ^' l8 P; Y- F% z5 h, l( m
55 : 4,$ ^0 q/ ]# ]5 X+ O) P
66 : 5,: I5 Z9 N S3 Z' k! [
77 : 6,
4 k# X4 z2 `: l! Y9 k7 I' `, q7 |0 [ 88 : 1,/ y! X, @ W. T0 l4 @6 G: Z
99 : 2,2 @9 Y/ m [5 f
111 : 3,
* B3 q9 |: z$ r: _$ H" K5 q% C 222 : 4,
" e# E; y: Q7 @1 L 333 : 5,
$ u, b' m7 t8 Z' s 444 : 0,* M1 d- P+ R: Q' d+ L* m2 G
555 : 6, ]7 j1 ] ?' N. S) o8 B' U/ r
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sessionPlayerUnlockMap = {}; C! T7 V9 m9 W' k
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' |1 c' M# e0 f* vdef init():3 I4 u2 K% |" R2 [" |1 Z
# Events
7 A" T R& E G) K3 f# {. W/ m host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 M4 `5 _! {( g5 e! Q6 R+ i
) ^4 h% z: |6 }/ x) n6 |- b, B/ g if bf2.serverSettings.getUseGlobalUnlocks():7 y5 }# O* q2 |( C' `
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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4 T# t$ i3 ]$ o0 u5 D1 A7 S! \ # Connect already connected players if reinitializing" z. I S z2 O* A+ T3 ~
for p in bf2.playerManager.getPlayers():
0 P- U. v: ]+ t* h6 ^9 ^ onPlayerConnect(p)5 e3 a1 a3 h% ~/ o. n# C( l
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if g_debug: print "Unlock module initialized"8 ^4 E% t+ Q k* C" K
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class UnlockSet: pass: ^- @+ K. {- T/ Q
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def onPlayerConnect(player):# e3 L. S: {) p, ]
- `; r4 J8 V( \1 B+ \ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" P* p( V/ y# D2 T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
/ l% N& Y# O& D% Q# M5 P& E* Y3 \ id = player.index
' S g1 ^- z X9 W3 s) ~# ]- D reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
0 B) ]; z6 k. d5 B1 C' O# {* j if reconnect:
7 q# g5 q; f" N del sessionPlayerUnlockMap[id]' E1 |0 L, u4 `$ w) M+ _+ v% c' N; Z
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newUnlockSet = UnlockSet()
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}7 F. R, [4 c6 L2 { newUnlockSet.unlockLevel = {}
9 N8 P# P6 r/ Z0 x; b for i in range(0, NUM_KIT_TYPES):2 m5 P- w; b# H% ]
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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1 @- [: F( `. u6 N _$ ~: J player.unlocks = sessionPlayerUnlockMap[id]
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, C0 q, C1 T3 a2 }0 } if bf2.serverSettings.getUseGlobalUnlocks():- P( ?1 g! A5 w% s9 Q; N8 N- N9 {
if player.getProfileId() > 2000: 4 |) ^/ g" S3 K+ t- D
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& N0 G: \1 d$ w* `, s* d% j
# N6 ^1 q- B% `" y if g_debug: print "Added player %d to unlock checking" % (player.index)2 j" o5 b! c% @& R, D# ]
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& [$ K! [% ~6 l V; O1 N) H8 [ L( b, edef onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)" K! H8 n' _3 K9 ?0 p; R& u
return, a) O2 m7 ^! r [5 |9 V
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* r2 E7 L* w- S$ p9 ]
7 K- U# M A$ L/ u$ g1 O # translate gamespy item vector into a kit-based unlock vector handled by game
9 O6 W( M, o4 ^( k- U, N' y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! h9 c) U$ v1 B- ]7 f7 F% h for item in unlocks:# o; {7 p a$ S
if item in unlockItemMap:
9 N" Z4 E( q/ ^' ? w2 M kitUnlocks[unlockItemMap[item]] = 16 _. F- z- `( h( \1 o
. A/ E2 e- c: Z5 N if g_debug: print "Kit unlocks: ", kitUnlocks
* B% Z" x6 c# n: K8 n7 {; |. W #We do not yet support giving different unlocks to different teams
3 N* T6 B/ e# v: `+ l host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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