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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 4 _* U) M$ v2 O
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' c& H6 E9 X( m1 |& `在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
: M$ Z$ B9 e+ F然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
`7 Q- u. K5 U% o; s最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% C4 z! s8 `$ T2 @% \$ h- X
# H5 n, B7 t* f6 s
import host
# K/ _" H: A( K* o; F$ |import bf2.PlayerManager- K% z6 Y; s) v1 a3 y( R3 N
from bf2.stats.constants import *
3 M9 Q* ^+ w& s& i. e( Dfrom bf2 import g_debug
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9 t" G2 S# _5 t# map gamespy item ids to kits' ~ V8 z) _( H6 K+ A3 x; h& c9 i( G
unlockItemMap = {
( E3 F- U; q% d7 W$ P) N 11 : 0,+ x* j; z& {+ ~2 e5 F
22 : 1,
8 |, W) i7 H9 O; B' a 33 : 2,
' ]5 z! O$ |& l2 }5 ~ 44 : 3,
+ R% q9 L# i" N% E 55 : 4,
5 g7 n+ I; N7 a3 j, y3 R i7 u" N 66 : 5,
# I( S# J% d+ B8 I" v) I7 |- w 77 : 6,
. X) W% ?: c; u4 ?. G( M# Y 88 : 1,% Q9 Q( [( g$ i& B. @
99 : 2,
' p4 b! P- B& }1 ]. P6 E 111 : 3,6 \+ u8 F) |& _0 T
222 : 4,* G% W' i5 V( m7 ~& r8 ?
333 : 5,
+ @7 R% z- F& J: j* o1 U; z0 f 444 : 0,
0 N8 P- i; t* ]* O2 J 555 : 6,2 h5 e5 q' m# f4 ?5 a- u/ U E
}
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( a9 R/ Z N6 {: lsessionPlayerUnlockMap = {}: L# x$ s- ?- T2 A. |
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0 K: {9 I8 z/ H4 F' Idef init():# d8 ~ B% W0 e/ m9 A1 B. h, Y6 ^" I1 g! @
# Events
O( }1 {4 k1 J2 f N! p) e, ^ host.registerHandler('PlayerConnect', onPlayerConnect, 1)# @" P, U2 O( g
7 @/ c+ O9 H0 N if bf2.serverSettings.getUseGlobalUnlocks():) ]3 i$ L9 p: L+ p
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing4 f% T7 r" W% }# Q8 G
for p in bf2.playerManager.getPlayers():6 ^2 [5 }, w# l: k& A! J# c
onPlayerConnect(p)" V1 r2 r: f8 X. c; T
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if g_debug: print "Unlock module initialized"6 ^7 H: J' z2 a w# k: ^4 L
, J; C+ @- r$ |3 B" {
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* v' b; W' m3 i- s: a6 J5 }/ G6 l" [ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
8 G0 K6 n( E' U0 ^/ C( w& q id = player.index. q) H+ _. w8 m* w* Q1 m! r" q6 d$ ^
reconnect = id in sessionPlayerUnlockMap9 h* T2 P# B: B* t0 I
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# always get new unlocks on reconnect/map restart/map change etc9 K( g. E2 e7 V' `
if reconnect:1 y# l. \) {1 r
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
$ T; ^& O" o+ t$ i) E9 }- P for i in range(0, NUM_KIT_TYPES):
( T& t5 x/ I& P& A( ~ newUnlockSet.unlockLevel = 08 M( b7 {; G* c$ a3 H+ Q! j
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sessionPlayerUnlockMap[id] = newUnlockSet0 F2 e+ c; M$ y- e) J: F
0 e: `7 \) y. L) M player.unlocks = sessionPlayerUnlockMap[id]
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! d1 n1 `+ G: Q, Y/ W7 J if bf2.serverSettings.getUseGlobalUnlocks():
: j! W$ B2 i% `$ ^4 _0 B if player.getProfileId() > 2000: ! b$ F3 K$ L$ ~0 L) r
success = host.pers_plrRequestUnlocks(player.index, 1)
" G3 o* @, X2 o( G" p* r if not success:. U' V' W3 ^ A
if g_debug: print "Failed requesting unlocks": p+ x. S& T$ b) ~6 m
else:* Y0 _/ G: Z9 f% r% Q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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3 G5 {, O: G B/ T( C6 S if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):' M% n. c9 }9 r
if not succeeded:
: T. R/ d0 f3 Z1 P0 D) f2 d print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) m" }1 [1 c% P! y0 `$ T
return
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( j% y. v+ |' T( T( \5 \ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks$ G- g. r. u9 K% [" U
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# translate gamespy item vector into a kit-based unlock vector handled by game
& E1 [& {. E* B kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 t5 G {: Q9 Q- p* Y* T0 M- F for item in unlocks:
* Q- D& m! N' r& s+ i$ E( g if item in unlockItemMap: [& `. d3 K$ K; A8 ^
kitUnlocks[unlockItemMap[item]] = 1
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; p. ]0 V1 W- k) r, ^8 d if g_debug: print "Kit unlocks: ", kitUnlocks
, J% b0 e; X" U2 [9 X3 ^ #We do not yet support giving different unlocks to different teams, t; W; A1 o S
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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