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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 O! o# j0 ?" X m* w5 {. t 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. q& B1 r, t" @4 s% d" Q( Y在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
2 g* j1 L. k6 q# G' W然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 ^' H8 R9 b* w7 Y& |" ?2 e- U最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host; _) Q7 j! V# L, R- E S
import bf2.PlayerManager
7 g; ~" x P9 x' @7 ?, A& bfrom bf2.stats.constants import ** ~& m( S: d0 m* x2 c. R3 Q! }
from bf2 import g_debug
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# map gamespy item ids to kits. u4 y4 [. ^ G$ p1 F: q
unlockItemMap = {
7 U9 p9 q6 ^& g+ B' v9 k" \0 V" K 11 : 0,, s1 H4 e) P+ D0 m3 O0 A
22 : 1,4 a3 ?% [2 f) W* [5 B' K3 q, O) M- w
33 : 2,3 `" `% x0 Y9 Z2 {- B
44 : 3,- \2 o! W9 z" g, a/ C# Y
55 : 4,
: N% [% q9 ~# g$ l! k( L/ w$ U 66 : 5,. `* w1 E) x, o9 a2 O
77 : 6,! e8 l. v3 c9 W% T/ M
88 : 1,
3 Z n! d( {7 U" z! ?3 c 99 : 2,
0 d6 T4 a/ _. }3 q% j$ h4 t 111 : 3,: @/ x9 Y* g: D" B
222 : 4,1 t+ ^+ t) n+ f# r G+ ^
333 : 5,
e4 A, h1 ]) e, M! N3 M 444 : 0,' u9 j# T, D* r1 I, ]3 C# z
555 : 6,$ `# c' ?( q/ |+ F9 i; _
}
% p. r; [. d/ \# w+ J @; E6 G: b( `- s, g
sessionPlayerUnlockMap = {}
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% @" X: T* O9 h5 ^. K0 g9 \( g& H, U5 P6 |$ \
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def init():3 V9 C4 B) P) \ \/ a4 w) T: m
# Events
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if bf2.serverSettings.getUseGlobalUnlocks():
$ l/ E# c# H; E) E3 E. n! G+ H- y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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' P' n; z1 ^) ^1 a # Connect already connected players if reinitializing: a2 R, v) v+ I4 I4 T
for p in bf2.playerManager.getPlayers():' ~3 W; ^$ z, L6 f2 q' a' n+ K; X
onPlayerConnect(p)# O4 U o9 s- p/ J5 m3 u1 P" ]0 w0 B# g
8 p. n+ U; W) c% R4 t) o1 a if g_debug: print "Unlock module initialized"
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. d: r5 l/ L8 ^: \, k6 A# q2 mclass UnlockSet: pass: M! j8 }* |: S1 m. s. Y( _6 _
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6 p% A" S3 {" k- A0 V" Ydef onPlayerConnect(player):" y. ]/ s$ P) M' f
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' a# O. F: k3 T, y
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ U" N0 F, {5 `9 ^& C: `1 O
3 _6 i$ c7 v# ] if not player.isAIPlayer():" X G+ _# |: Q9 v5 w/ L# S
id = player.index
# k$ e9 [9 o7 s) d# x reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc8 {' D6 d0 h0 B
if reconnect:: B0 F8 d9 Y9 e1 l
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()! m S! D& m7 y$ x$ K
0 a2 R) G+ |' k1 ` newUnlockSet.unlockLevel = {}
5 c$ v( X9 P' f1 x( [7 z% J for i in range(0, NUM_KIT_TYPES):+ v- Q' e4 ^8 E1 u
newUnlockSet.unlockLevel = 0- W7 {5 I1 b; a5 A% g! n a
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sessionPlayerUnlockMap[id] = newUnlockSet
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- H ^5 Q3 K/ A* r# t player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():2 \+ S C9 t$ A4 ^# z2 a8 O% N1 x
if player.getProfileId() > 2000:
! Z% R# k; z2 O: X0 N success = host.pers_plrRequestUnlocks(player.index, 1)
4 k4 V/ ~7 L' u# r( H! W% I$ j5 z' \ if not success:* w5 w+ i, _. L6 C
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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4 \ E5 S0 t! T, j8 G& c$ G if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):1 R/ U' K: w+ u7 S; u8 f
if not succeeded:* U/ W/ a+ A9 M F/ T
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 ?$ O2 G1 E/ e" Q! @; R" t return
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9 O& X+ \1 u7 ^3 ?+ R- L # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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7 ~5 V0 X1 [9 u9 y, |' y # translate gamespy item vector into a kit-based unlock vector handled by game
7 J# c! V# {! H' g K7 w; Z kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 P+ e7 o# p. i6 E* q+ E+ m" q for item in unlocks:
& |$ V( u% T0 v9 n9 h if item in unlockItemMap:( g0 s* _+ C1 w! l
kitUnlocks[unlockItemMap[item]] = 10 l) X; b: c1 {5 ~5 K
( a2 V( E6 O" s" G9 ? if g_debug: print "Kit unlocks: ", kitUnlocks. ]7 I- ^! g* @ K0 z# Z
#We do not yet support giving different unlocks to different teams4 u" |$ r& N& g- q0 y* ]- x
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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