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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
" f( p g- U z+ f/ P5 v 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
7 t: [* p: Y" e: Z# J1 @( r在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ m; C! J# i* j$ m然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 h+ `. Z& D5 k
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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: ]$ Z# ]4 d+ J3 D2 Z( P. Pimport host
; J" ?, S' n# a) N$ o7 fimport bf2.PlayerManager
' m9 X/ A1 Q: Q1 h. r& \2 f3 Xfrom bf2.stats.constants import *# Y+ }- E! o! G5 a* X
from bf2 import g_debug3 t' e l: J! r) ~' O5 W# _
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# map gamespy item ids to kits
0 X- w6 r5 c& y& y6 _unlockItemMap = {
/ q& U! n* a/ M1 b+ ? 11 : 0,1 V3 U9 b' G! S6 T9 Q8 v
22 : 1,
' C$ F Y* X* K 33 : 2,; Y- Z+ D P$ `
44 : 3,
7 W2 z0 | S2 U, l( h; J& O/ L 55 : 4,5 v& r5 m+ t: o4 V. @; D8 [" g
66 : 5,
& e: R2 e) E$ \0 B 77 : 6,! ~. c" L: b' @0 N1 C- B4 q
88 : 1,/ }$ n- m6 T/ B) o1 c0 a
99 : 2,; H+ l1 h3 w; c! T! \2 h
111 : 3,
& a+ P' O! d7 M7 Y2 \ 222 : 4,; e3 V: y' r" [/ h; W$ R
333 : 5,! W4 |0 @ H0 _8 D
444 : 0,
6 {1 \& s5 O. ~$ N! C7 j 555 : 6,
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sessionPlayerUnlockMap = {}2 h8 q9 P8 V6 c6 _1 ]
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def init():9 U- u# L& v2 T# J
# Events! j/ A: J- q+ b9 o$ ]8 {
host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 @: |% p/ g+ _" F
2 ~: |9 f% T R3 ^. A2 }
if bf2.serverSettings.getUseGlobalUnlocks():
# X. u( I8 j( C4 c4 x0 G+ d host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
. Z/ }1 G7 }) Z* I( q" v# {
$ S1 h( t" }8 @( L$ l" }; b% C; L- ^ # Connect already connected players if reinitializing
4 d1 o! M4 y1 H9 c; T& \ for p in bf2.playerManager.getPlayers():/ E# `- h9 [# I$ t! G
onPlayerConnect(p)
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% Q1 w$ S% {0 b( g if g_debug: print "Unlock module initialized"
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9 ~+ e1 ]$ I+ B, m9 R4 O- jclass UnlockSet: pass
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def onPlayerConnect(player):/ ^& Y9 F- z! r- k2 N' g, s6 |4 D8 _
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 J" T: `" V% w
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) I2 b5 N9 t8 }+ G
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if not player.isAIPlayer():+ m" ]# r# w- O f
id = player.index
_. Q0 U ^. L! B reconnect = id in sessionPlayerUnlockMap/ W. p3 @: S, B7 Q
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# always get new unlocks on reconnect/map restart/map change etc) C# W& e! C) k6 D" \
if reconnect:
5 |3 j% R8 x# y' Q3 x; ~ del sessionPlayerUnlockMap[id]- x/ |" C; D! K' p+ R
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newUnlockSet = UnlockSet()" @& j, ^( ~, \8 Y4 a" J0 O1 ]$ c
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newUnlockSet.unlockLevel = {}
/ p4 @, z7 d# h8 e. G7 i for i in range(0, NUM_KIT_TYPES):
( Y7 d! [! F1 I# z. _# ` newUnlockSet.unlockLevel = 0
# y1 A$ ~. j7 K6 [& y$ p0 R n: ~9 ?* t
sessionPlayerUnlockMap[id] = newUnlockSet- p* q& _ N! v8 F0 ^
1 o. I( Z I1 ~$ n player.unlocks = sessionPlayerUnlockMap[id]! U4 h, ~: R6 i4 X, b8 U6 C
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if bf2.serverSettings.getUseGlobalUnlocks():
; Z) P s' J3 ^8 `8 \8 s& F if player.getProfileId() > 2000:
9 s& V4 {5 r* K" `( [ g success = host.pers_plrRequestUnlocks(player.index, 1)& O: p1 M' ?" S' L( n) {) j3 }
if not success:
! n7 Y, V5 f- o% R. P" g if g_debug: print "Failed requesting unlocks"
6 G+ [: I* g; G0 @; q else:
' b, A9 x Z2 R if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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% R' t8 H6 L8 B; V/ b if g_debug: print "Added player %d to unlock checking" % (player.index)
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! ^" g, L! M6 U0 Vdef onUnlocksResponse(succeeded, player, unlocks):
" ~# ?5 a( Y! t8 M2 t if not succeeded:
- _6 C: h) e0 I# D% r1 N% w B' m print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
3 p; l1 y1 A- _, \! N* w9 T! a( c return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, W, e3 w G; i" p
1 J$ o' n% e3 s7 G! c7 Y% W # translate gamespy item vector into a kit-based unlock vector handled by game
6 D |+ u8 Y) u! z' I0 z7 p kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], C, V/ [/ Q+ R8 m5 q& B; n- ]
for item in unlocks:* L8 B. ^! h+ q
if item in unlockItemMap:
6 Y8 D5 n% g3 q1 b7 ^1 t kitUnlocks[unlockItemMap[item]] = 1
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+ d" v ]) u" U& Z: E; t8 r if g_debug: print "Kit unlocks: ", kitUnlocks
- E% ]5 n* H* p# ~9 r# ` #We do not yet support giving different unlocks to different teams# B3 q/ |5 _$ ^7 P. F) M% @
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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