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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 |% r( X, C) U2 f/ ~ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- X v2 ] Y: x( z3 X* s( e0 V
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 ?0 P: S7 F1 x, @/ s9 S `5 ]然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- u! `! I7 y) Y" i @2 y9 R! C最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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( G6 i5 J7 m% G+ Y; g3 u$ Vimport host0 N7 I& k5 l* e
import bf2.PlayerManager
( C$ w- `/ v3 W1 E# Gfrom bf2.stats.constants import *
& f" _& l H. mfrom bf2 import g_debug5 T( ~& |5 W; S; h$ u* v
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! H+ [4 n% E) W4 f' j6 r3 H# map gamespy item ids to kits
& w+ n" B- m6 L, i/ {9 MunlockItemMap = {" o! ?1 s8 \/ F% y5 F; G
11 : 0,
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33 : 2,
; w6 P2 a( b1 L5 a6 p1 R 44 : 3,
1 B* U9 D7 T; t d) o 55 : 4,
2 ~0 ]0 Z( y# f! K 66 : 5,/ e- e' [ v/ w+ X U8 v( x; }
77 : 6,! p. n( d0 Q1 F, D
88 : 1,
& \, U$ N. s& q 99 : 2," x% H8 b% p% M4 s' [, h
111 : 3,4 W& G1 Q/ x0 W6 |5 W+ V
222 : 4,
9 `$ X9 I# p/ v! e% H4 ~ 333 : 5,
3 u3 u2 v4 @( S F. W8 j/ C 444 : 0,: s% d2 E% W; V% m' ?( o) D( C
555 : 6,
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sessionPlayerUnlockMap = {}
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# k6 Y8 u; r/ l9 l' Gdef init():
4 M( q5 l. \/ R) F7 X # Events
' f0 T& \' G% G$ ? host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
1 \# f b/ r; x host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! x6 y; F* e) G% u# L6 A6 ^
3 c6 ]; k$ d) G& P/ x b # Connect already connected players if reinitializing1 ~. y) Y$ M% U- u# Y' N/ S
for p in bf2.playerManager.getPlayers():
& Z s$ Y6 M6 W2 q. C onPlayerConnect(p)# i; k' X# t6 @; k6 @
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass* W+ y5 ]1 _' h
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7 ^7 P" |* y* o& u I& Ddef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ g- a. o3 u+ c1 H" M host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# h$ u1 L; Y9 w4 d) s
% G" [4 s1 c' r/ T1 D0 l: Q if not player.isAIPlayer():
5 g4 N, @ v4 z+ d id = player.index
, F- X3 l2 T+ ~* \! {0 O reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc9 R8 x/ B% ` P& F7 N$ R
if reconnect:
, w7 n* I* p1 \% j# i* i6 Y- J8 o del sessionPlayerUnlockMap[id]) n7 s6 S- X, G1 @( L
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newUnlockSet = UnlockSet()
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: G2 {( q( \0 Z7 E9 a. U2 t* S newUnlockSet.unlockLevel = {}' o5 U+ V+ \( e# B9 S& A5 Q
for i in range(0, NUM_KIT_TYPES):
* g( M: V Z: R9 ^& w newUnlockSet.unlockLevel = 0
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$ p6 A; |! \+ h/ e sessionPlayerUnlockMap[id] = newUnlockSet2 o' s4 q" v3 V4 J
. F# A# |3 J8 ~ player.unlocks = sessionPlayerUnlockMap[id]
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/ V: d3 B" v" ]- Z/ x if bf2.serverSettings.getUseGlobalUnlocks():" X( }) S( d0 k4 S/ @- q2 t( `6 y
if player.getProfileId() > 2000:
* X w1 ?& \: G success = host.pers_plrRequestUnlocks(player.index, 1)
* P5 t ~! Z( g% t% g/ W if not success:
& d3 a# U; j0 {$ N- [1 L8 S+ { if g_debug: print "Failed requesting unlocks"/ m2 S. E2 W8 `
else:0 h9 n+ W Q8 n; b0 o
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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* L8 F; f; o# p+ S1 ?3 c if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)" _3 }1 l+ q" Y8 |
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: Z- u7 `0 A+ _" h$ k
! c; g. Y- d# Y0 A; P # translate gamespy item vector into a kit-based unlock vector handled by game
1 U9 k i( P* ?( _' r* h, ^- b kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 ~! U/ d' `% j) H" s+ p+ ?8 _' z
for item in unlocks:
3 r4 r* ?. v; x; W if item in unlockItemMap:
* p1 J6 T8 m8 y4 O& Z- {5 z+ w- q kitUnlocks[unlockItemMap[item]] = 1
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4 m0 g \' e; s+ P& p" Y if g_debug: print "Kit unlocks: ", kitUnlocks
, f8 B+ r0 a3 | F9 m4 e! f2 @: O #We do not yet support giving different unlocks to different teams2 m+ u( `( w) U
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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