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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 5 O# ]7 r; X' N( G; L, i8 X' v5 p
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" O8 Y; ^* ?- ~; k) T在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ H* {6 P1 z! ?( x. v& S# Q8 [然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ y4 D' E4 B! U. x* E9 N# U; U$ ^
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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! |! a* {1 _* e1 Wimport host
o; t) l: r% e+ M1 rimport bf2.PlayerManager
9 g. W2 S4 u M* A) i9 vfrom bf2.stats.constants import *3 E( s7 D! {. t. X( \7 H
from bf2 import g_debug5 C; w2 o- E9 p
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# map gamespy item ids to kits9 k7 ^- `2 b8 n- m2 O
unlockItemMap = {
. }5 W+ U9 \/ G 11 : 0,
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33 : 2,! B2 E$ h$ H9 S$ ]9 [7 J7 `
44 : 3,
1 k3 Y! Z$ e) W; i# l# W 55 : 4,5 J( a5 @; W7 {7 {- Z
66 : 5,% G1 K7 Y8 p: t3 \: y! c
77 : 6,
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99 : 2,0 Q6 ~7 f H5 ?" F
111 : 3,
2 f; |2 g$ e6 c6 k 222 : 4,
0 O O. V$ g% [: A6 T+ B 333 : 5,* m' ]1 @; u8 E; d
444 : 0,
; j" g# h4 q/ B; K 555 : 6,
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8 _: a' X! r. ssessionPlayerUnlockMap = {}/ N/ d4 X- i U/ X% A, M5 s6 b4 `
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. w, a* S9 h2 `/ I# x# fdef init():
0 ]* F; ~& l! } # Events& r2 M$ ?; u0 m! J2 o
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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$ V# F* U* p# s ^7 u& o! w8 T if bf2.serverSettings.getUseGlobalUnlocks():
* @6 o3 |5 ~. N" D host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
* [0 ]" d) k$ G0 i8 Z3 H
7 ~4 R3 h4 D9 f2 ~6 J! ]9 j # Connect already connected players if reinitializing
( y' V" U3 J9 Q5 W# O3 Y3 b for p in bf2.playerManager.getPlayers():
; p6 V3 `& a7 g0 y9 {$ A5 y onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"/ ]2 w u- ^" Y+ \3 U( v( y
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class UnlockSet: pass5 I- }6 s; C/ V6 |
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* i. B4 }/ G, P9 `' h. ?! X, o8 ?1 Edef onPlayerConnect(player):
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; r3 t1 M3 f( w h defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 X7 r4 |" z* Z6 H/ T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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/ ^, O5 o" b! D8 c& p0 ]: q if not player.isAIPlayer():6 f7 m9 Y1 A( y R$ @5 \6 O' K
id = player.index0 F* v* L: R R1 [
reconnect = id in sessionPlayerUnlockMap
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- u) K# j5 [( |. @+ w! n. Q # always get new unlocks on reconnect/map restart/map change etc/ ?4 q8 d q/ h8 J8 z$ I
if reconnect:
. T) d8 ]' j, j6 N4 n& Z _4 E p% p- T1 G del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet() }8 V% u1 a4 w. Z1 E* b
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newUnlockSet.unlockLevel = {}
* }# M, [) R4 @0 H- q$ \8 t for i in range(0, NUM_KIT_TYPES):
- q' D& A. n9 t7 D1 T newUnlockSet.unlockLevel = 0
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9 [9 s) w( e* n0 g sessionPlayerUnlockMap[id] = newUnlockSet, B7 q$ X! m# a4 ~! ^; }
3 n1 g( V: y. ^: O# y8 a) j player.unlocks = sessionPlayerUnlockMap[id] T; s' _4 w" X) P6 @2 _/ ?
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if bf2.serverSettings.getUseGlobalUnlocks():
: f3 A. w6 r6 X2 _" K( ?, k3 Z1 P if player.getProfileId() > 2000:
; R( B: @7 c) W ]( F success = host.pers_plrRequestUnlocks(player.index, 1)7 E$ l: s- g& u r" V6 [5 h
if not success:1 }, F2 Q0 Z3 l3 G3 {
if g_debug: print "Failed requesting unlocks"4 H$ L8 ]3 |0 e
else:
; _! O V- R9 h* e' e- Y9 e% m if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* C+ f4 [9 E9 w* {' @
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if g_debug: print "Added player %d to unlock checking" % (player.index)9 I/ r) `7 ]- S' ^$ \) C4 M6 v5 P
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def onUnlocksResponse(succeeded, player, unlocks):
* E. r% V2 e, s) ? u if not succeeded:
+ {4 Z6 i6 J9 S, A: M+ z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. ]; \% [9 `& v6 g& ?$ L+ T return
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$ m( ~) {4 c6 F; K # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game! z9 B O% q' z1 f! y" l, K) E/ r
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# y" ^0 Z, r2 h9 N: Z! ~. E for item in unlocks:
; B$ O1 V& S. W if item in unlockItemMap:
" ^! B8 y/ E6 C) B6 F) P kitUnlocks[unlockItemMap[item]] = 11 c' P' G. W6 M5 |
3 |5 [3 d& i0 W" ~* A if g_debug: print "Kit unlocks: ", kitUnlocks
1 k2 J! B* z) R4 w i #We do not yet support giving different unlocks to different teams
0 J& J+ q5 ]! }5 ~6 ^1 Q: q# o host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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