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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 C! z9 K, W# Q% @3 P" Z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
6 `! n+ a% J) v- _* V5 w' @+ M$ E在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 i" b& E! R. C i' {! c8 @2 O* L然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 ~; Y/ L* Z" i' s" D: v9 H) }
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" y \- m$ U1 D/ A" a( q5 ?6 m; w
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import host
4 q) R4 j2 ?9 ]2 J" s% Y- Z' g" timport bf2.PlayerManager
0 Q0 ^- N+ u3 Bfrom bf2.stats.constants import *+ M( Z" Z0 b; f
from bf2 import g_debug2 N( B3 R) U! b) T4 k$ I
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# map gamespy item ids to kits/ T! M9 K! ~8 k2 d
unlockItemMap = {
0 V, c( D1 X9 I9 T$ V2 K 11 : 0,
5 ~' `/ B0 [% I5 c( h; L 22 : 1,
/ B( B9 A9 W1 ~$ k 33 : 2,( ~) f6 I8 r0 ~1 E$ F' c
44 : 3,4 ^6 H" [; L' ?% k& {
55 : 4,( G2 s/ w0 P s& D& h# M
66 : 5," w5 b5 Z7 r: B7 E
77 : 6,! _. t, [" D- W
88 : 1,
6 T- v2 h& F; i4 x# h6 C 99 : 2,
1 |/ D' [3 l7 N' W 111 : 3,
1 R- c6 _5 G" Y* J2 h 222 : 4,) J7 i' ~1 N4 c7 b \% H8 U. ~6 P3 S
333 : 5,8 X W4 q6 N3 m
444 : 0,
/ v6 X* h, c5 c) g5 j# g+ w. Z 555 : 6,: q, K& [2 Y# o/ C
}
1 z8 m3 S" v5 t& M Y$ C6 @# \7 B8 f4 M" Q' Z9 w4 K, }
sessionPlayerUnlockMap = {}
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def init():
) n. y$ \& p) ]* | W( V # Events
9 L' ~2 [0 f: F/ Y6 H8 G3 I0 n* u host.registerHandler('PlayerConnect', onPlayerConnect, 1)5 ~ S9 @ X- [8 l' F7 _" k
* `) p; `1 T# ~% I# A+ L if bf2.serverSettings.getUseGlobalUnlocks():
) Y! R: t Z1 |1 z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( S6 t( c6 u+ v
% F; d3 b* n+ ~ # Connect already connected players if reinitializing
% ]3 P6 F* t6 R* R for p in bf2.playerManager.getPlayers():: d% x. C7 u1 S6 S
onPlayerConnect(p)- P. D6 T& x# G6 k! l- x' C) n3 a$ G; }
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if g_debug: print "Unlock module initialized"- i7 _! y; ^+ y( z( j1 j' h: [
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class UnlockSet: pass! h) b! o( e' ~' ^; o! S# u& w9 ?
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- A" u& V `+ h/ x2 `' y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" a2 ?0 L8 y8 t& B
7 M1 I) ~, I4 {# ], [+ j4 H0 `) p" d if not player.isAIPlayer():
, Q4 S0 u# Z" O id = player.index
5 Z* k+ d- m) U1 y7 z) ^5 j reconnect = id in sessionPlayerUnlockMap
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0 M j# s) f# m9 {& F # always get new unlocks on reconnect/map restart/map change etc
/ M3 `* ~! ^# A if reconnect:
5 ?+ A( N4 n+ F s del sessionPlayerUnlockMap[id]! r% J$ W3 x: Q
4 n" ?, Y; b4 h5 _ newUnlockSet = UnlockSet()# N0 S" {8 n1 i( r, w& l
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newUnlockSet.unlockLevel = {}
6 R- V; x3 E1 s; \) R for i in range(0, NUM_KIT_TYPES):$ N6 K; R, B2 k0 g, ^, f
newUnlockSet.unlockLevel = 0
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0 `& Y( `+ k% f sessionPlayerUnlockMap[id] = newUnlockSet% c! B$ l+ m+ D) `& M) P
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player.unlocks = sessionPlayerUnlockMap[id]9 F- u' m8 ~- W( O: [
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if bf2.serverSettings.getUseGlobalUnlocks():) |2 e- O; k, t! a7 N3 a; K
if player.getProfileId() > 2000: ( `) n: q6 A0 ?8 Q& z
success = host.pers_plrRequestUnlocks(player.index, 1)' b5 ]; U% ^9 J- u6 z; }
if not success:* ^0 C2 X3 |+ z
if g_debug: print "Failed requesting unlocks"
) T! z! S8 J _8 B2 e else:
4 E1 x* h* S! X4 s; o; Z2 h4 \! M if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" B$ I2 D- o% N
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if g_debug: print "Added player %d to unlock checking" % (player.index)) I7 U( b4 h- G0 _4 k
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def onUnlocksResponse(succeeded, player, unlocks):" [) B+ H6 a3 w: Q* Y
if not succeeded:: \; a/ s+ t! t/ E" ?, Y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks' u" `3 l& @. @1 n T
) c" `# P) E) i # translate gamespy item vector into a kit-based unlock vector handled by game
, D3 ?5 d: A0 m% H kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ s( q. g. t: r0 y" A4 {/ Z, Y for item in unlocks:
0 O6 O( ?4 Q0 e if item in unlockItemMap:
& d& r; J6 Z! b( z p% Q kitUnlocks[unlockItemMap[item]] = 1$ Y0 p- k3 C7 i. Y
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if g_debug: print "Kit unlocks: ", kitUnlocks
( t9 _' U5 O: S# J5 b7 Q# S# ] #We do not yet support giving different unlocks to different teams
! x2 | j$ R9 z+ e! _6 x8 _ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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