|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
; A9 h( ~! v: ~. k: v$ b 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: @3 q. a- {- Y7 a) R0 d在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ _+ R' b+ b/ u% N
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 y! [) p+ L8 X k最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ c' _9 |* _7 h: ]# I1 e6 B
+ j) Q, C: m. P2 h, ?7 U9 I* q
import host
5 O+ U0 e4 t* L) @" @* wimport bf2.PlayerManager
+ b# R: G& I+ p, h- s, f% U& {from bf2.stats.constants import * h( s5 | b; n; O8 F
from bf2 import g_debug
+ h, ^8 `4 q* ^1 O3 |- ~
, G8 ?1 y _# `" j0 x
% ~8 e6 g% U9 n1 P+ `& u6 n& G) j0 ?$ H! V' c5 ~/ d
# map gamespy item ids to kits
1 X: r9 J h* HunlockItemMap = {: ^5 F6 Y, H9 n0 x' a: ~" l0 f
11 : 0,
) e" s9 [# R' a1 E% _' S' B ^ 22 : 1,
. F) n& r. k5 U& m! J& @ W 33 : 2,
- U5 M( X# m7 d) q u. t 44 : 3,2 [5 I( G# W+ k6 T: o6 W, \
55 : 4,
, o0 H; s2 j0 B9 w; R9 I 66 : 5,* }, _& N9 |' o }
77 : 6,
6 g' C& ]+ s& r; V) ?2 Z2 ~ k 88 : 1,
9 R4 M0 g. E+ j+ e 99 : 2,
9 e* p0 R8 l( \) `( }& S z 111 : 3,. Z+ o4 C" g+ t u, D% l
222 : 4,& e0 P5 c/ e2 L5 f% L* Z# `
333 : 5,
9 q0 J! J: b. q8 Z8 S1 E4 f 444 : 0,8 b. u; e' g. {5 {0 u& `# [
555 : 6,: c9 M5 u& T, `+ l7 u1 j6 D/ q
}
. E* ~* l$ U& b2 V# t8 Y7 C# g5 B& J: s9 [( t* {2 U% d
sessionPlayerUnlockMap = {} E9 W, d! R% G7 U; z( B
: U. ?5 o/ F, A2 H' u& M6 R
/ o4 n! _/ ] f% T* m
+ V4 ~ a, y1 d/ D/ ^def init():" r# \# W T: {
# Events+ f' L6 J8 }+ @
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
/ O, r. r# J! r3 B2 e 5 F7 a! I4 m' ?5 G5 R
if bf2.serverSettings.getUseGlobalUnlocks():/ \& v# j0 H( P* X) Q% c
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# X8 c# E' X2 K: }
6 T# b4 h n" X0 G: _ # Connect already connected players if reinitializing; g5 t2 Q6 h+ y& T' d" c5 b& Q4 P. S# Y
for p in bf2.playerManager.getPlayers():
0 K# t3 _/ }: L4 q" W* A onPlayerConnect(p)6 Y& J" j, z+ e& c2 S& z. b S* e
$ T! ^7 U3 v4 x
if g_debug: print "Unlock module initialized"
( u! U/ v/ d3 x! ^! |3 X7 r3 v; i5 N/ T1 ~9 T; p
3 B1 C/ ?/ k& R9 g6 @$ a' I5 I' M( W \2 m
class UnlockSet: pass' V1 s* K5 I) R F0 o+ z) n' X
8 R0 O8 ]" d5 w t5 l ^
9 x `2 h# y, {2 Z7 z* O
0 u( u* a0 q$ \* K
def onPlayerConnect(player):' ?3 N( s6 i5 C3 w Z0 P
1 F6 [9 I2 j9 M) v' A9 r
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 ?3 f/ f4 l* I) p/ w& E* x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
8 Y) b" Z2 `- a0 P9 a R
6 P8 A- D2 k3 p7 U: I" B if not player.isAIPlayer():7 @- q$ s! K) o
id = player.index! D: Q8 B* \+ \
reconnect = id in sessionPlayerUnlockMap& B. Q( O/ U; [
/ A7 g( _0 @! j # always get new unlocks on reconnect/map restart/map change etc
: B5 I% k% F8 x9 m" V+ F if reconnect:
7 I. I; C7 |2 } del sessionPlayerUnlockMap[id] r& Z# E, L7 e+ H: n, D4 B- C
% P6 |8 n9 k; g2 k5 z
newUnlockSet = UnlockSet()
8 K! `5 B8 p3 q$ K7 O, @+ [+ s" u, t( e: b& }
newUnlockSet.unlockLevel = {}
+ P* x$ G' s$ u- C for i in range(0, NUM_KIT_TYPES):
6 o# ^5 l/ e4 R5 H newUnlockSet.unlockLevel = 02 ~; v& q3 h; _& e
& B1 w l) J; u" w/ C- n
sessionPlayerUnlockMap[id] = newUnlockSet
* a {8 y6 V" d
3 _% A9 l8 h. j j4 d player.unlocks = sessionPlayerUnlockMap[id], R2 t( l% _1 x+ X5 g$ S
e; t* F0 Y1 g/ r6 K1 k, f$ u if bf2.serverSettings.getUseGlobalUnlocks():
& N" X! o" T1 w if player.getProfileId() > 2000:
$ ~. ?7 Y. ^* P) m& X* }' @ success = host.pers_plrRequestUnlocks(player.index, 1)0 L, Z2 P4 z3 X' q, p
if not success:5 l/ J/ ~* Y7 H
if g_debug: print "Failed requesting unlocks"1 B1 N( w9 E6 I5 i& U r) R3 n
else:
, {/ t9 n2 M. M; `9 @ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
, B8 H1 z3 t) T3 }+ r9 [( r& f/ M) E
% v& m5 F; {: C3 W8 B if g_debug: print "Added player %d to unlock checking" % (player.index)
+ L* p) s, n, H- p" T3 c' P: ]; A, k5 ]; y
( H( |0 ^, `7 ~) ?$ z 6 @7 B: O0 t1 ~6 f4 I
; I( `. k7 q3 o9 Kdef onUnlocksResponse(succeeded, player, unlocks):; {4 n* Z! s. y% D; V
if not succeeded:
9 H% Q" |7 t+ D, ]* l print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ r6 ~; U- k* d9 E+ N# T& n
return
6 ~" b' F* y: }* q' z 2 N/ D$ n( `' N
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
7 W0 S4 A( ?1 W5 ~- p 9 V1 [6 h! ]1 U
# translate gamespy item vector into a kit-based unlock vector handled by game
6 O! q7 t& ?! j& F1 F, g# `) Y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- D: w- }$ r7 l! O5 F2 ]5 \) A/ } for item in unlocks:1 N7 p3 v: B, S/ H/ x/ i
if item in unlockItemMap:$ Q! u) b6 g# d5 Y
kitUnlocks[unlockItemMap[item]] = 1
, A% l' e! N1 D, P7 r
% I- }" U# x' g1 A1 N! B' m if g_debug: print "Kit unlocks: ", kitUnlocks
( V. E2 k1 X+ r# p/ Z, U #We do not yet support giving different unlocks to different teams: B8 q+ V0 K! a5 U2 l3 V% g/ ~9 s9 i
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|