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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 g. A" V# g6 S% L2 ?
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ d9 W3 c7 B7 i) s6 ]在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 _6 Y7 g' H* w- G. e然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ O7 b; U. c+ e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ p3 O9 W+ k! R# T& Y
, U+ ?8 _6 u, @4 g/ t0 u# Simport host, R9 w- c4 d, s' d5 U/ a
import bf2.PlayerManager
, y( Y7 L, h3 [( gfrom bf2.stats.constants import *, E7 M; C6 s$ Z$ o3 C: N
from bf2 import g_debug
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# ?; y. w8 U6 W5 ^3 ]* U i
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# map gamespy item ids to kits" I1 o4 M1 V) i# x' _- x, t% u* k4 S
unlockItemMap = {
- x4 y2 ^5 d1 G: Q* y 11 : 0, e! ^, Q* h& i% s" h
22 : 1,
% R0 \5 c* t8 u: r2 Z 33 : 2,; |7 U( e: O: {5 r7 g2 z1 j
44 : 3,) {. _- W4 U- F4 N6 N# L$ n
55 : 4,/ Z% ~9 {) a1 K
66 : 5,' \" x, }; U% [/ Z& a
77 : 6," q8 j8 p3 M5 Q/ q. S
88 : 1,
) Y, }! I, t6 K! M# a2 | 99 : 2," Z6 ^. p( f1 d- P7 E) w: M9 B' M
111 : 3,; @8 A, N8 A& b7 I W0 s$ M
222 : 4," [0 _- `, { P, j
333 : 5,% V% C! }3 }; ]# J* }/ m
444 : 0,# T O# c/ K* v0 k1 `2 W: m$ F/ x y
555 : 6,
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sessionPlayerUnlockMap = {}* [3 E! f+ g8 D
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* I, L: o# ^/ i# o- p/ y4 c
4 [7 U; V; ~. \9 W$ odef init():! @( P$ G X* J% ]1 `
# Events
- B: a4 P8 T% _# _: h8 x: A6 s host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 a/ Q: p% X/ k
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if bf2.serverSettings.getUseGlobalUnlocks():
3 m' o U* i6 k8 m. V host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& X& \+ H$ ? h8 @; C
$ a1 y! R4 x* ^ B7 c # Connect already connected players if reinitializing
) v0 i- G" X) [0 Z, U4 `$ g for p in bf2.playerManager.getPlayers():
1 t, D9 R# l8 L: f onPlayerConnect(p)8 P! R$ _& k8 {( x2 W9 W* g) w/ |
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if g_debug: print "Unlock module initialized"
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, L+ E3 B9 o0 q/ ?5 k" h3 t/ x! uclass UnlockSet: pass- t$ g# s2 x" l( u' G6 t4 C
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 L! l6 A. u% V& _# k( K
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():2 ^1 E# ]3 g& w8 X: P4 x- ~6 x
id = player.index
7 w4 Q; ~; K2 x; J O, Y reconnect = id in sessionPlayerUnlockMap3 h& p5 E n( g8 y% |' G
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# always get new unlocks on reconnect/map restart/map change etc$ h p3 K/ V8 @2 i
if reconnect:8 x0 h- _9 Q4 s; q8 t0 g
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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& G( Y! [1 T2 }. p newUnlockSet.unlockLevel = {}
) k# F( h! J V3 Y; G4 w for i in range(0, NUM_KIT_TYPES):
4 b0 y( i, a. y: }% ~! S newUnlockSet.unlockLevel = 0
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- h W1 y0 T& c O sessionPlayerUnlockMap[id] = newUnlockSet" r7 v: Q2 z- ^" J2 s# o( d
( e' D9 o4 w" B" i5 G: T player.unlocks = sessionPlayerUnlockMap[id]0 K. T$ }0 D4 J/ z# X
: H5 L+ ^: }- l. R; s% T' ]7 }
if bf2.serverSettings.getUseGlobalUnlocks():" @; F1 U/ g) |
if player.getProfileId() > 2000:
7 ^+ o6 l. l3 u2 [$ e success = host.pers_plrRequestUnlocks(player.index, 1)
/ l9 {1 w' o7 o4 b5 D @+ X* m if not success:
+ j0 K' B5 ~* P; h if g_debug: print "Failed requesting unlocks"
9 }3 Y1 u8 x0 Z) { else:
+ {, X; k5 u o* d! ]. K if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 Z1 j& j# A8 g
0 a X+ @5 C% t; A2 g/ U- O if g_debug: print "Added player %d to unlock checking" % (player.index)( r9 E0 v* ^- p0 k! G
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" A6 B7 |7 d* ~def onUnlocksResponse(succeeded, player, unlocks):* T9 }; [$ E* N$ x1 i' M
if not succeeded:
( w; ]; Y7 e. u! Q+ ^ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
! w! f7 R6 B2 ?# C- e, N return
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8 ]0 p( Z3 |/ p8 L$ F # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ B. ~% |( p; p- Z2 J4 y4 V
" E" t! t3 `2 r # translate gamespy item vector into a kit-based unlock vector handled by game
" S8 l b c! M* H/ i$ @ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& C4 {% I6 {" K- ~
for item in unlocks:
. d5 w: _. s; _0 J3 A( Z$ y if item in unlockItemMap:
$ o" W- y# y$ Z0 t* m kitUnlocks[unlockItemMap[item]] = 14 {* I+ q4 V; \, L: d
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if g_debug: print "Kit unlocks: ", kitUnlocks
; g; h* F+ _3 {! z( l& I, ]2 c #We do not yet support giving different unlocks to different teams
2 a8 D H* c7 a: N+ n" D host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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