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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ( D6 }5 T' |2 [* | n7 |( {
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, |" L+ _. d; l# d& A& @, N+ k在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
% M$ Q2 I' |' P# E% C4 d然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ I! Q% [# g" X& u: v" k最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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: v3 C% P# v( F# m+ c r/ P) Vimport host
5 z0 J; K. [5 w# mimport bf2.PlayerManager
7 s% U7 A, d" E' B1 k" }, Kfrom bf2.stats.constants import ** E$ _5 a& k; q! Y7 J( O! `
from bf2 import g_debug' _# _# H; y2 B `, x' Z
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# map gamespy item ids to kits8 ^3 } [7 p3 ~ p6 _- ?5 F
unlockItemMap = {
# l9 b( Q5 C. ?& z% g1 M 11 : 0,! A, g3 V7 E6 O1 P
22 : 1,, O) o- ` z& J' y
33 : 2,
% g8 i; J+ E3 a" g$ ~. i/ @" o" m 44 : 3,
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0 s4 f) }4 _+ F/ \. ^0 @/ k+ O" W' p 66 : 5,6 L4 V- E' b ]0 L8 x3 F& X' J+ \
77 : 6,) U E9 |4 w8 u% m" d/ z
88 : 1,! P% [0 Y* p8 S. k- C* }; C/ Q+ w
99 : 2,/ A* U4 p, W$ {" b" b
111 : 3,) @+ w1 H q9 L
222 : 4,
: v6 R/ A6 a0 x- I9 n 333 : 5,( e% d; K& Y j
444 : 0,
8 p# u0 o! q ?. D 555 : 6,3 V: m x6 c9 ~8 O* i! \$ O+ T
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# i' i' ?3 | }7 H; q% D7 KsessionPlayerUnlockMap = {}
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def init():
a6 l% A& I& @ @ # Events
" l2 u& N) ]' ^) D y8 s$ g" D5 | host.registerHandler('PlayerConnect', onPlayerConnect, 1)2 W* R+ Y6 |; w p" Z8 O+ |
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if bf2.serverSettings.getUseGlobalUnlocks():
/ h+ C( a6 m* _$ p2 k7 M host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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9 C) X/ b8 z9 Y+ {% p # Connect already connected players if reinitializing3 m& W8 {! n- M8 d, `+ J" g
for p in bf2.playerManager.getPlayers():+ ^8 ], k' C. v# t h' E' ^ j
onPlayerConnect(p)% f" j- Q# O3 P" L; ^; [ ~
5 k( P4 a1 j% ? if g_debug: print "Unlock module initialized"4 R' ^7 i9 ` d; \; W% j
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# n" y7 Q9 a/ m9 Q3 m2 Z4 V) nclass UnlockSet: pass
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7 d% l7 O1 r9 c, ]1 g, Ydef onPlayerConnect(player):
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5 R6 z( L$ h( M& n1 s defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; z$ Z/ E' ^9 H5 u( V2 }3 p8 e& d
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 w6 w: Y. t! N w1 n
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if not player.isAIPlayer():
) C9 n$ `: _; i8 z0 Q! y! X4 b id = player.index+ q5 h. v* o* ^+ C p9 ^
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc: q6 o. H8 ^2 D1 {, W
if reconnect:5 `3 P$ V8 p! k) t: S* ^/ T. _* r3 @
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet(). \; Y& |: |' T1 y4 a
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newUnlockSet.unlockLevel = {}
4 G1 ?& g6 P2 c; V. e for i in range(0, NUM_KIT_TYPES):
8 u& U& W D8 x$ x$ s newUnlockSet.unlockLevel = 03 N& O8 L! g) W* y- [
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sessionPlayerUnlockMap[id] = newUnlockSet
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! c, N* `9 V" I" F, y+ k' z player.unlocks = sessionPlayerUnlockMap[id]. J9 L' D# E3 N
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if bf2.serverSettings.getUseGlobalUnlocks():
" E0 c& Z6 Y# m) U" K ` if player.getProfileId() > 2000: ) s4 x0 J; q7 p* B3 z2 q/ K w
success = host.pers_plrRequestUnlocks(player.index, 1)
5 ~' \0 I0 |$ a4 X6 `* H if not success:
" \- F4 G" W V' O# u( v if g_debug: print "Failed requesting unlocks"# r/ s- N; d4 m, B9 M! q
else:% A. P/ D8 }; o, A1 p' U
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& D# W. M5 Q0 K
& ~) F6 {6 L- j6 p: H# m$ K5 z if g_debug: print "Added player %d to unlock checking" % (player.index)2 T0 k8 l4 ~3 @, w9 `% p; t; o
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def onUnlocksResponse(succeeded, player, unlocks):
/ y' J+ j4 V. S2 H! U if not succeeded:
$ h" |5 m4 U+ h, Y: | print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
) |* C# m0 I# @. k9 g* Z5 J* y return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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( p9 Y! K/ I8 d9 t* d! z # translate gamespy item vector into a kit-based unlock vector handled by game# j" p8 m8 G( |5 `+ J8 j; L9 D% o
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] V- ?" B4 v) ~
for item in unlocks:. `- O. h/ \* t6 E
if item in unlockItemMap:6 p6 M& ?+ N+ V) }* g
kitUnlocks[unlockItemMap[item]] = 1
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6 V) S* w9 O1 G! x if g_debug: print "Kit unlocks: ", kitUnlocks$ E! w4 @% P2 Z/ g d0 ?! W% s
#We do not yet support giving different unlocks to different teams+ D% y8 i2 _) s! }: T/ ?% u! l
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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