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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
/ Z1 Y. |4 Q: O2 W 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:4 ]* r$ p2 h8 p
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# W& I0 r- h6 j( l' f) X; n
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ r: X: e+ c+ _. y/ ]' H最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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# B1 W! }7 [7 M$ w; i7 G7 ?3 Gimport host
% z! P! T0 j: Cimport bf2.PlayerManager3 E6 k: o! @& `1 Z$ W% z1 Q
from bf2.stats.constants import *8 \- v9 ?8 t3 n, u6 N& p
from bf2 import g_debug
# @' R- S( I/ k9 L% ]! K% u, C0 A; b7 V. d7 E0 t
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/ }" a# J* U. ]- H o! H3 J# map gamespy item ids to kits S2 e6 z; g% Q3 H9 j. c
unlockItemMap = {$ \4 t% r0 ^5 n" F% P% ~4 a
11 : 0,
, G% p( ~1 u: S, a6 X) j 22 : 1,
2 Y) L+ A" [) h1 T 33 : 2,
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66 : 5,
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88 : 1,
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444 : 0,
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" d& J+ l R' C1 U8 jsessionPlayerUnlockMap = {}' ]* b8 V- O: E
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3 [" q( q% `; C8 g, ?0 Fdef init():
9 U/ z' T# V$ N% r0 C' c # Events
% X# I( W. C+ S0 u8 N, Y host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ `. C; ^5 t [$ a
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if bf2.serverSettings.getUseGlobalUnlocks():
$ N( y/ s2 v- | host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 P+ y5 E) m# s1 h- e
8 B8 j g0 L# s" k) G- ]! |) K # Connect already connected players if reinitializing' z& \& O! a6 c
for p in bf2.playerManager.getPlayers():4 h( `/ b7 e- O$ u9 r& ?" n+ A
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"8 w) G1 I8 q/ b* o0 }2 L% R
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r5 i p* w3 h! g3 }# ?
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class UnlockSet: pass
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def onPlayerConnect(player):
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# R( m5 R" t+ ?7 f9 I9 n) s R defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# F- A! _. s* ~2 Q3 u, V1 e0 J
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) X7 U, p9 @: k: l& _
: V$ e& F, S% M; C" G6 c4 B if not player.isAIPlayer():
) k& H2 H) H$ @3 S. ^9 ]+ J8 m id = player.index
* q# m1 L6 Y1 \ reconnect = id in sessionPlayerUnlockMap0 X4 U6 `; ^2 U6 N z4 @/ j' o
2 r0 n. `0 e& q0 b # always get new unlocks on reconnect/map restart/map change etc9 J6 b3 C$ x) R# i# a
if reconnect:- W9 t& Y5 W6 S
del sessionPlayerUnlockMap[id]" M: X7 T/ V6 s( r' y
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newUnlockSet = UnlockSet()
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+ }# I1 s5 S5 } newUnlockSet.unlockLevel = {}% |: a. G2 I; g9 d2 }
for i in range(0, NUM_KIT_TYPES):
) J! H0 J1 _. W \( d$ o newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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9 {. s* P4 k1 p) ?! Y5 M# K player.unlocks = sessionPlayerUnlockMap[id]7 N+ x. t! n& E
. R! K* w% ]. v" T1 n0 F5 e7 W( P: T if bf2.serverSettings.getUseGlobalUnlocks():
0 k+ Q9 `7 w5 e if player.getProfileId() > 2000: ' [) ^6 ]# k! o- v8 x8 j d: h
success = host.pers_plrRequestUnlocks(player.index, 1)3 W8 C+ o7 Q* m& P! f% z
if not success:
/ [/ l3 d1 K- ^0 R1 S( q if g_debug: print "Failed requesting unlocks"
7 _1 ?: i* I% g- U0 k% O else:; i0 W$ e4 j. G( @) q
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index' r% I% g: v$ q$ d( Q8 t
* c" K& P/ P1 a: M if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 N7 L& m9 d& |& W4 U& zdef onUnlocksResponse(succeeded, player, unlocks):
6 {1 F! J5 c' F2 N if not succeeded:
7 B$ `/ H( G) F3 W& K" C8 i6 t) z print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
2 H X h2 ]3 z3 t+ o U6 X8 S return
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h( |4 T$ ]9 ]0 I7 O. p # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* w, s" c9 `9 p8 R2 e# F; Z X& s
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# translate gamespy item vector into a kit-based unlock vector handled by game
8 R: l: L3 m$ s/ ?$ a kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 b% w8 c# T0 H" d' d% J2 \
for item in unlocks:, L5 O) c0 A0 q% C
if item in unlockItemMap:
; T$ C. ^, n$ V$ ^& B4 ^( g kitUnlocks[unlockItemMap[item]] = 10 f) @$ }4 `+ }
/ E2 F- r/ E! c8 Q if g_debug: print "Kit unlocks: ", kitUnlocks. }( L$ r3 _$ U9 S" e) e2 d
#We do not yet support giving different unlocks to different teams4 [ v# k5 M8 G, n' ^4 |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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