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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ i3 p+ p* k3 \& y* F" | 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' p" r# Q9 X' ?% n
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; ]) R! C7 Z1 v9 C y' Q9 M& E
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* {9 V; L8 ~6 b; w8 B
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host+ G( y* b3 b ~$ c- T
import bf2.PlayerManager
- O. {" f2 E' @( c) @from bf2.stats.constants import *
8 ]( E L& e7 ^0 k1 i4 zfrom bf2 import g_debug
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# P2 I& s) u2 I( k+ ]3 U# ]( A4 C4 b. R6 D, J
# map gamespy item ids to kits; z d8 u- B6 F2 f7 x/ g
unlockItemMap = {% q; L# C1 E& w! C' `' v
11 : 0,$ _% G( K" Q0 i3 G+ z
22 : 1,$ ? Z9 g" b& ~% c
33 : 2,
$ N* G0 p: c' I$ y0 E9 s; F 44 : 3,, [, C. g# m% T$ {/ l
55 : 4,
" E# |9 \, g' V$ t9 x# S 66 : 5,
# @9 S/ q% L) M, F8 M 77 : 6,* T* \6 ^; s* t
88 : 1,
5 {* ?' i% U+ l, Z9 V 99 : 2,1 D9 C$ `0 y. s- H4 W! `# `! ~+ \- B
111 : 3,0 Q* k. K6 L% P$ B& l8 f
222 : 4,7 }2 H6 C: Y9 m$ Q: D5 w$ K
333 : 5,
, ]5 X$ G" X: O. X 444 : 0,
$ U5 }8 V4 B7 o, h" r 555 : 6,
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1 w/ I+ O& f! z O$ W1 lsessionPlayerUnlockMap = {}
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& e& m# T, {3 d- l( N# Idef init():
( i1 E# P7 Z6 }5 h1 \6 S # Events
4 j2 v7 [9 ]$ u& i" M host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():2 K! J2 E4 h8 ?! C' N3 z( e
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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5 ~. b2 B3 |3 j2 ^' A # Connect already connected players if reinitializing
5 w2 m0 [+ \: {; M! f2 E for p in bf2.playerManager.getPlayers():& Y) c7 K" Y# z7 A' {
onPlayerConnect(p)$ u8 S- r% K6 v# m% ?" }3 j- @* w& S% {
8 K/ J# e) R1 ^; _ if g_debug: print "Unlock module initialized"
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V# B2 @" ?6 C( i$ ~class UnlockSet: pass
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def onPlayerConnect(player):) t* S- F- X, v; v
& }! P: |, ~) |9 R( l defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& s) f+ y6 i2 F+ J4 B4 g; e
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 t# D8 Z* K8 F3 ^7 |
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if not player.isAIPlayer():: E; u- e a3 Y3 M" R& M: @
id = player.index, m# Z! P' a/ o* j9 Y O2 a
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc0 S/ Y# p% w y }
if reconnect:
- F& D2 S8 T( N1 E; E- q! d del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()9 S5 M4 ~% Y, u2 _& n
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newUnlockSet.unlockLevel = {}. t; U& P: s, g! p+ }# `5 E: v
for i in range(0, NUM_KIT_TYPES):% Z: N: g! ]% {2 O2 I, x& ]; L& j
newUnlockSet.unlockLevel = 0) D2 K( V5 A* X( C: @# L! i" C
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sessionPlayerUnlockMap[id] = newUnlockSet
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1 T$ ^4 y5 w' W: z3 k4 {" u player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():( [! `- d) T2 k% c1 f, P) [
if player.getProfileId() > 2000:
/ m S1 Z# B R/ t9 N success = host.pers_plrRequestUnlocks(player.index, 1), k& H' T7 X) P, V
if not success:
t! S3 N' I' S; m1 R- { S! L if g_debug: print "Failed requesting unlocks"' I; v: \" C- t Y7 e
else:# f: d/ V- v0 h: z6 C
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index) [( j. j" a" |' L
0 E3 Y& j+ Q( F# w if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):% c- n0 Q% A9 B0 X
if not succeeded:- _( X, L1 Z; G) e
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
+ _5 w" j, O3 t return
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7 _# m: r3 {" `; ?( Z k # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 |) U- N( ^" L8 m% o* ]+ }
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# translate gamespy item vector into a kit-based unlock vector handled by game
. U9 P/ H7 M: T5 G$ H kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ \* g/ h4 p/ M" r V7 t
for item in unlocks: v/ ~5 P0 n! n% E: |4 i5 ^2 q
if item in unlockItemMap:& N, w, B }' A% ~; F
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
6 i/ f6 i: T* N9 g #We do not yet support giving different unlocks to different teams
$ `3 K) R0 f, z/ h8 o host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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