|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
0 N3 D) A, y- E! Y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; ^0 b: n; n# O P4 \! |在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& t& d# e+ E/ E8 K然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" r8 L' \* o' u1 k, O" M
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
; C! f" o- [" W' Y7 X/ W
% B7 S8 A x9 n" l, j$ R5 _; n* o5 Bimport host( L3 \# d( Y' w. S9 C! H4 L5 {
import bf2.PlayerManager' M; b) r9 j: `. Z) E" c
from bf2.stats.constants import *) N( ] h, I" b
from bf2 import g_debug/ m$ q5 x+ _& _& p9 H* z6 a& z
1 T7 {' f2 r& |2 y6 I
0 V2 d, I' b9 z1 U) A: q y2 b
% K2 B# n j* O! D# F, N. Y F$ O# map gamespy item ids to kits
+ p9 k1 V9 w; f3 `3 M3 ] I# DunlockItemMap = {
# ?$ ]9 H0 V, G7 v9 r* D 11 : 0,
1 i' r: s4 c1 W }4 `# `2 w1 r 22 : 1,
% i. Y# ^; W8 n! C2 o& E' Y) `7 J 33 : 2,
' F0 x1 V) I, C+ P2 l% |1 V" { 44 : 3,
% {8 Y' \" G* Y# a( a- s 55 : 4,
% \2 a- V0 r/ b 66 : 5,
& s; u0 n0 F8 x( C! X- | 77 : 6,0 H) F) E* n+ p: }2 ?
88 : 1,0 Q/ y% X: k5 E4 s- t
99 : 2,) h! N# v( e; q+ |5 X" `4 d
111 : 3,2 o* k L0 w; }: }6 w7 N
222 : 4,! G) i8 }' }+ N% g8 a5 ]
333 : 5,
- U; f& v L+ |* x 444 : 0,
1 [$ l7 G" [2 Q# G# R# h, J. e5 Y 555 : 6,5 m8 q7 F7 m, R2 r! ?
}' o9 m0 d6 I. s% Y4 U
- J0 ~9 ~& r- E+ R5 q7 N9 x6 V$ TsessionPlayerUnlockMap = {}
& ]' O: d( A H3 R
: N( s4 B: R9 r4 G1 y D: Z& ^& p1 L6 V; b, {6 M
/ u( P5 W1 b% [- N& \5 U! t
def init():
0 r; [- k, Z& M( } # Events) b1 s' Z A/ _8 r
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
% Y& |4 X- }9 p* U0 F2 P! f+ ?( q
( @: L, d) |& W) O9 F if bf2.serverSettings.getUseGlobalUnlocks():
7 P! c3 j" z7 s host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 M- E3 u. g9 S. Q' E
& n6 c' i( B8 u x/ d6 U2 Z9 H/ |
# Connect already connected players if reinitializing/ j' O9 Y8 p, J# S
for p in bf2.playerManager.getPlayers():% I' t3 ?8 C8 y- z; Q' P1 o% { R
onPlayerConnect(p)+ h% C/ S* b8 `, C# A
0 a+ w" j9 v C, F7 i
if g_debug: print "Unlock module initialized"
7 x( `2 B7 W6 ^, g9 W& j' y* `3 m$ f% ^
2 i/ J) A/ a5 V" X% x: _( Y3 |1 d$ p2 }# J: S4 ?, [
class UnlockSet: pass
g) V: P/ v- v7 R0 e/ b+ J7 S W6 B: H$ t
4 U- g7 n* C9 Q d$ E) W1 r4 d1 \+ b( z1 d! k
def onPlayerConnect(player):
% o) U1 C- S6 D; J& _/ m$ x. T- h8 o9 O, o" f& K, L( J" R
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 W; P0 C1 L' u+ e: ], C; v
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# S1 _% ]4 m# e* u
( y3 Z' M7 |; d4 K" u! M8 a if not player.isAIPlayer():( y! P A) {! A8 E/ f- Q' n% A. x
id = player.index
( p$ m- x3 z& I1 h" E& }" B reconnect = id in sessionPlayerUnlockMap
, [) V h; v( q6 G' o
2 n7 A& b% y8 @4 o" A # always get new unlocks on reconnect/map restart/map change etc1 y9 u+ p8 p+ ^4 s \' X: y
if reconnect:2 ^4 o+ z o0 A% C W) ^
del sessionPlayerUnlockMap[id]
0 I! u7 @* y+ k7 c }: P ! a0 o- h0 i( t& j+ d) I
newUnlockSet = UnlockSet()
4 {# n/ L8 R# K& T1 |# @1 Q* X) w( c) E
newUnlockSet.unlockLevel = {}# c& B8 D* y+ N# S; v
for i in range(0, NUM_KIT_TYPES):
" F- }# M) R: ]# c* E* b" N newUnlockSet.unlockLevel = 0
& u$ Q! {9 z, f6 f. z4 Z/ t; O
: b1 i1 d5 g0 L+ M+ I% e sessionPlayerUnlockMap[id] = newUnlockSet; F; l5 @* k; \% a- m/ o. A. y6 x ]# m
) x% A7 l: D* H5 T player.unlocks = sessionPlayerUnlockMap[id]
" ~: D0 v* {8 ~! H: |' v Z) C9 K, _
& o; U- w$ w B if bf2.serverSettings.getUseGlobalUnlocks():
% M! w7 t6 v. l; j if player.getProfileId() > 2000: / c% o! ^3 V! ?/ m! y1 @ }
success = host.pers_plrRequestUnlocks(player.index, 1)1 z1 W0 q/ b7 E% u7 v( Q N
if not success:. ?, I; ^8 c4 @ M% N" ]; L
if g_debug: print "Failed requesting unlocks"
! O7 ?! g$ f2 K3 U+ T' b. t else:
0 Z( ?" ]" ]6 }/ t, q1 o if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% A5 K7 J7 S3 K) x9 G; F; {4 d' w
" S4 ~: o$ l( s. G# Z9 E
if g_debug: print "Added player %d to unlock checking" % (player.index)
\0 f9 ^8 X0 @$ R- y. p3 O' q
: c# Y% Z6 C6 |2 | 9 W! F5 q0 n' ?/ Y
0 Y U/ y/ a3 M' c' [
def onUnlocksResponse(succeeded, player, unlocks):
0 e! E0 ~9 |* Q( r) T if not succeeded:
+ M0 F' v y% s# w# J print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)5 R# s6 Q/ }$ G+ z$ X: ~3 X
return8 n. d2 V3 C2 L" {: n$ j. T
3 O8 L0 J, O& r; o& \1 |* @
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
3 A# V/ q2 ?& J& O) D5 z
! X- I1 u+ ]* q$ D+ g% ?8 f; y # translate gamespy item vector into a kit-based unlock vector handled by game8 B7 V, K2 u9 G5 Y4 y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' v% o I" f& a" a- F" } for item in unlocks:' u" V: U& s+ D. y
if item in unlockItemMap:; B+ D- Y* }& H: F' ^) O0 w* R
kitUnlocks[unlockItemMap[item]] = 18 h2 g3 `" X4 n* U
Y5 E6 p0 j* h# ^( h' b
if g_debug: print "Kit unlocks: ", kitUnlocks$ Q" I7 a3 h o" Y' j! b+ l7 g
#We do not yet support giving different unlocks to different teams# c4 N r8 q) Z' ]$ Y
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|