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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : b" p9 v# W5 `! p0 U- o
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- ^) W; h5 H% `在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 k! G9 L+ E/ K: u3 ^ R- R3 B) n然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: }2 V9 U* v+ `( k* s3 a
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 @7 j. z, K3 N. o
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import host
- J8 x1 L7 R& D$ L1 [. Vimport bf2.PlayerManager `/ [ h" z N' w% t3 V
from bf2.stats.constants import *
, x8 t* o& Q. u% ?2 ^7 Y+ Mfrom bf2 import g_debug8 R% o1 J% B( f1 E$ Z7 ]
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% j! r$ I- h( H# map gamespy item ids to kits
( I) N; m) D, ^! K4 R) O3 ^0 P' RunlockItemMap = {& ]7 F: h2 i |4 P( N$ p
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22 : 1,
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44 : 3,
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77 : 6,
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99 : 2,
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222 : 4,
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: O" w+ m2 ^ R& r6 J4 m 444 : 0,2 \6 S- i6 U l! O
555 : 6,
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sessionPlayerUnlockMap = {}6 ]% Y9 t* U( T
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def init():
8 K9 ~3 R1 J7 o; f # Events. S# ?! ]; o* N
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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3 [3 ]3 U. i4 J) o% V if bf2.serverSettings.getUseGlobalUnlocks():+ I8 f) ~' P6 _% ]% W
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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' K3 V7 h0 }9 U! f+ q # Connect already connected players if reinitializing
9 J6 @2 ?# [. C' T4 [0 T' F3 o4 R for p in bf2.playerManager.getPlayers():
3 i5 K" t; M# P+ q0 n onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):6 w7 N, R( R4 W9 g% l
+ n. F7 [6 w$ D1 @3 [ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 r1 ?1 H T, `. O1 ]
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks), b9 a2 c$ l* W+ R* b1 M3 c
& c2 s0 i2 m- N) k* D if not player.isAIPlayer():
! |( v8 h! u) g7 _. |) R! D/ ^ id = player.index% P( Q+ H5 J8 h; U+ r0 F' B
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
. q" V+ {$ T# `& @% a& j3 W ] if reconnect:
" Q. O. n% c% J5 K& h0 G- C+ j; g del sessionPlayerUnlockMap[id]5 N; [) c# ]' |) T% e! [
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newUnlockSet = UnlockSet(), m" q9 E' X5 g! }1 C3 m: e
: i: x1 C! x4 X8 a o6 n) W$ K/ } newUnlockSet.unlockLevel = {}
( c) m/ K5 V" l$ C! d for i in range(0, NUM_KIT_TYPES):
K" I% |3 h6 \6 s newUnlockSet.unlockLevel = 0$ ^6 M; R5 W$ D, R
7 R# X0 T! \: x% E8 W+ s sessionPlayerUnlockMap[id] = newUnlockSet
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7 `' C& Q; P; _7 h player.unlocks = sessionPlayerUnlockMap[id]
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2 `: Z# |, t* h" X6 W r5 q if bf2.serverSettings.getUseGlobalUnlocks():2 m" @ |1 e* B# v. h2 D: c
if player.getProfileId() > 2000:
' a. g% R7 D6 j success = host.pers_plrRequestUnlocks(player.index, 1): }" l( r i R4 E4 A
if not success:- b9 V9 r9 R' g- n6 W
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; k7 y4 C5 s- G2 O+ h
& d7 X2 X5 K) y4 M7 ?0 @0 I } if g_debug: print "Added player %d to unlock checking" % (player.index)
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/ ]" o; X4 O8 G% H. n5 {; R& O- @def onUnlocksResponse(succeeded, player, unlocks):* C! Y* M2 O" |( S7 N- j
if not succeeded:
. Z* b7 ^: o& a' F8 ]0 j/ L3 N7 d print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' ]: `) e5 x2 e0 r& _0 E
return- `% h* g, _2 \% `8 I" t8 \
. k) H$ A9 p* M. U* J # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. `$ [3 \& k7 D) G% t6 x1 ?. @
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# translate gamespy item vector into a kit-based unlock vector handled by game' q) O$ u5 }, y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- \( g! H# P) y" M6 y( h
for item in unlocks:) t' B/ ?, Y+ v5 `5 M6 _3 L! r5 Q
if item in unlockItemMap:
; R3 U* n6 I6 D( l5 o( U. M9 T3 O kitUnlocks[unlockItemMap[item]] = 1
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0 `! M' `" n I if g_debug: print "Kit unlocks: ", kitUnlocks* n; d$ E0 d3 A, u4 u
#We do not yet support giving different unlocks to different teams
2 C$ N% ]0 c" v3 W host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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