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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 b0 _5 q% N! h% @
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! n8 a* f5 b: E, c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* ?5 c) X4 x% f; ^3 V8 \- r然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( k6 u/ ?& L: _" u: `8 f最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, F/ o( P6 V7 y# i1 R: ~" r
* }8 V. }# L3 _9 b6 g' A, bimport host
- Q9 e% d/ u, a6 j# @# B% K5 timport bf2.PlayerManager5 B" z! X1 @% L1 V5 [ t. w3 S0 S
from bf2.stats.constants import *
) e& C: `+ l: E" S: x5 Nfrom bf2 import g_debug
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- ]. E( E' @* L7 k4 N# map gamespy item ids to kits
6 Z7 y) E3 w5 R& punlockItemMap = {6 L$ J* F4 ?; Y# K( P( }
11 : 0,
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& }% o# m& q& |* H; ]1 o: m 444 : 0,
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! y: }# f: T" isessionPlayerUnlockMap = {}
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def init():
5 x# h, l8 G7 t # Events* o! L3 H; J( ^/ r. K
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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/ s# l" g: Y2 X! a if bf2.serverSettings.getUseGlobalUnlocks():
) N3 H: y: T# |+ s0 a/ G) m host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
* S7 O! m% @/ f9 }( k4 z2 _6 L2 }; {
# Connect already connected players if reinitializing/ C! `, e. G2 k; C( R) a
for p in bf2.playerManager.getPlayers():
4 j: B8 T1 b0 e) u8 ^ onPlayerConnect(p)
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" Q+ l) H" w: J' J: C- |- t5 B if g_debug: print "Unlock module initialized"
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$ x f- O2 _' I* {1 C4 U6 nclass UnlockSet: pass2 Y$ n* ~0 P" f' N
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 a' `- C/ i' ^ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 x& G6 W- p2 I4 d: W* z2 K
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if not player.isAIPlayer():
' `' f$ C" r+ v id = player.index' W5 ~0 T n0 y1 f' e) ?* T- k
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
$ B+ ~6 r% E7 `4 V* H' m! ]2 o0 | if reconnect:6 b# F7 g( U. ]4 W
del sessionPlayerUnlockMap[id]! w1 ]4 Q/ J: f
$ O i6 S' F/ Y( o newUnlockSet = UnlockSet()+ F) @) S6 P* L0 X) D' |- I5 c2 [5 G
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newUnlockSet.unlockLevel = {}& O3 h b7 P# L. W% T2 t
for i in range(0, NUM_KIT_TYPES):
. s# w* v' }4 T& b+ {1 ` newUnlockSet.unlockLevel = 0; A% ^! B5 A, ~$ {
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sessionPlayerUnlockMap[id] = newUnlockSet
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1 j5 o! E1 h# C' L; T! \ player.unlocks = sessionPlayerUnlockMap[id]: f3 t+ W0 @+ K* R
3 Y8 s+ a# x1 }) G2 X- ^ if bf2.serverSettings.getUseGlobalUnlocks():" |! H2 j9 C- m# k
if player.getProfileId() > 2000:
\$ O. b ^/ d' {9 c: W success = host.pers_plrRequestUnlocks(player.index, 1)
. b# }# Q* ?/ w4 {0 a if not success:$ c& a: d% f R
if g_debug: print "Failed requesting unlocks"
1 v4 c" G. g6 q6 X7 ?6 Y7 E else:
( s* G4 C1 c7 r9 L) p8 N: |8 R if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
/ {7 e/ C) a% L) b$ X if not succeeded:
+ v' ] {2 X* J. F/ u2 u' [ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. N; B4 G$ J! R i return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
' }$ Q; T4 X4 ^' o) y# S kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, p* e6 s, O1 T, R" b. ?( s for item in unlocks:
' `2 J: Y% C) M" ]& _# } if item in unlockItemMap:
0 e4 B: E1 J- u( @2 b+ }2 m kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
2 F6 n; L# t# d( u3 S #We do not yet support giving different unlocks to different teams
& l& o! U$ {# o K$ u( w host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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