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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- ^" Q% q# N" j3 W+ O6 q. G$ C! W 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" U/ [0 D) Y' h
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 e: M& I* p* J" m) o4 m8 n( g* Z- j
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 h8 J1 P6 z# c h" H最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! ?) `6 K- e6 b4 \; ]2 r2 z. ], f/ c
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import host$ r# ~- [1 Y& i" O
import bf2.PlayerManager8 q n7 W `7 S' K# d% O
from bf2.stats.constants import *
( [0 Q `4 ]3 G0 n: H* H' Qfrom bf2 import g_debug) O( H' f$ }" _& w* \% I
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8 F. P9 w5 u0 g5 M; T5 w. T) t# map gamespy item ids to kits2 f( M6 U% d& G) i3 p) A
unlockItemMap = {: d# E: K7 x, r0 `' G8 ^# b. Y
11 : 0,3 ~& C$ [) r8 M7 s0 I
22 : 1,0 I2 r; y# a+ v( Z5 W, P# j, a
33 : 2,- e a3 \0 s: v5 M
44 : 3,
% E3 Q. Q* d- @ g6 W: E 55 : 4,
5 H3 ^; A& C, @! |8 i2 T. L 66 : 5,9 x1 f2 }$ i1 m, F
77 : 6,' ^1 p% y, A6 q1 @9 A3 t. _+ H
88 : 1,: K( L4 X2 N T+ q
99 : 2,. h7 _( j8 y8 Y" R3 g
111 : 3,6 V4 Q A$ r: U# J, R d
222 : 4,
. @4 |8 ^5 p4 t. T H# p6 G 333 : 5,
2 H* M6 P# V$ ]! O/ j 444 : 0,$ a! S' V: r( w" }, w" ^. j- E# t
555 : 6,/ }. w# P `7 ~/ p
}
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1 A; g5 ]9 x6 isessionPlayerUnlockMap = {}* F' e: E5 k. D* s% J/ |2 S
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def init():0 H( x; s! T, e. o/ u r" e
# Events
4 U1 L2 S3 J; n, o; G$ @" k E host.registerHandler('PlayerConnect', onPlayerConnect, 1)
1 I& [/ e, v9 J: {* K/ G ) p/ r5 ~7 _) Y' s; H1 {) {
if bf2.serverSettings.getUseGlobalUnlocks():
2 r& J/ n6 h! R* L; y3 s( W host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
5 g# l$ a8 ]/ S0 d for p in bf2.playerManager.getPlayers():1 r5 C |) _8 p% b' L8 i
onPlayerConnect(p), c% g; U4 B* S% a4 F
$ Y x+ ]& [3 k g, F; H4 {! T if g_debug: print "Unlock module initialized"
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: b& D2 N8 |5 b9 Z9 l3 y' \class UnlockSet: pass
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" F, E: M! s4 o. Udef onPlayerConnect(player):4 p/ C0 C+ I8 K. V' k5 ~
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: K8 T4 e3 m; ~" k6 j& c, u9 I1 K# @ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
2 v% W) A. a' C& C: R2 J4 I id = player.index
* `, L, m. o. }4 y4 P6 a2 F/ f3 ^ reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
; B' ?* J4 z% ]- `+ Q% x. u9 [1 Q if reconnect:
) ]- D3 T$ ?3 K/ _6 I) N del sessionPlayerUnlockMap[id]" {/ f4 n, e' {7 F$ ^6 h
9 n- Q; B% n! U newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}( l" E" H J2 ]2 e$ G5 \
for i in range(0, NUM_KIT_TYPES):% _3 A z2 a* \1 @2 n6 m
newUnlockSet.unlockLevel = 0
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p1 U, }; |$ Y% q/ w# Y( O/ V sessionPlayerUnlockMap[id] = newUnlockSet: v0 Z0 W: @' ~7 c. C- u
: W5 x+ z0 [5 b0 ? player.unlocks = sessionPlayerUnlockMap[id]
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1 ]' l3 }8 B5 \% I if bf2.serverSettings.getUseGlobalUnlocks():
B7 {! {, k+ H+ H if player.getProfileId() > 2000: . O4 C, S8 j9 K" C& u( g
success = host.pers_plrRequestUnlocks(player.index, 1)' c) _+ U* Z7 P/ }% \% T$ p
if not success:7 f9 K$ H9 I1 Q( g& F
if g_debug: print "Failed requesting unlocks"/ c8 [. d% e* C3 \) h
else:
! Z0 G/ E6 v- ^# e- S6 J if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- U- f3 z& _- v: z
$ `5 `' p: D- A3 v$ V# b if g_debug: print "Added player %d to unlock checking" % (player.index)" S+ f, s! k; G
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% P4 k, v+ I- @/ @) ]5 }
def onUnlocksResponse(succeeded, player, unlocks):
0 Z7 w" u, J1 v if not succeeded:* B" t( F6 }3 ?$ N% B
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)0 z! M4 q' u( V% ~; e( r$ q
return! E5 c( \0 V8 @3 T
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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$ ]( g/ J! c' T. p # translate gamespy item vector into a kit-based unlock vector handled by game
3 e8 K$ b! f$ ~2 }& t kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& N6 D8 c g* X& c$ _: Y
for item in unlocks:
0 G; l3 J4 J: o. q- u if item in unlockItemMap:" l8 Z0 t" x, V; L9 F
kitUnlocks[unlockItemMap[item]] = 1) ^. n+ R* Z# R$ m" N! n
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if g_debug: print "Kit unlocks: ", kitUnlocks! @2 I; _9 s/ w3 d6 {+ h
#We do not yet support giving different unlocks to different teams" A( q; n7 x! n" l
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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