|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) % ]% V4 z- H8 V
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 u& y6 t# l* _& V在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- j! y/ z# N6 j$ s6 a然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
" A; C; d( P; N- P, p最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ |( J. m2 F+ ~2 X' {
& S3 s; i; ^! A9 {import host
' v, @- b8 a2 j; Vimport bf2.PlayerManager
4 {$ T& P% ?/ wfrom bf2.stats.constants import *2 M! v/ \, O) l8 P
from bf2 import g_debug0 r5 d( ]" E7 y& h3 b2 R) s
" V; ?. t) ^. p/ h. Q' v
0 T H. [/ l$ c2 X
' p+ _ W6 s, V' |( q# map gamespy item ids to kits
6 N$ L9 A# f" s, p" SunlockItemMap = {8 X; M. A4 a* ^- n; E ~
11 : 0,
0 F; n; A R. A4 J8 e( f$ r3 G- _ 22 : 1,
7 ^1 x$ t. q" A/ N' I 33 : 2,! N7 F! v- u0 b7 A
44 : 3,
' D( `/ ?- v% A$ d1 n1 L" e 55 : 4,
2 @/ R' R& T" U v: P* u 66 : 5,9 V' L7 }, J" r- Z6 s/ c5 t
77 : 6,
! H$ B5 R" W% k( r 88 : 1,6 @1 L/ h. ~: @% H/ D: a+ ?
99 : 2,
8 Y9 s0 A+ U3 a 111 : 3, J1 R& d; I: s
222 : 4,) K+ v w6 z0 ]- h
333 : 5,
$ z4 Q. f. [6 q0 _' z8 s7 D 444 : 0,
) X+ O7 O7 }% B ]! i 555 : 6,9 l0 Z1 [% I9 t3 g
}
' P# [+ t- z% q! I' _+ ?
7 l) }) O6 }, FsessionPlayerUnlockMap = {}" g) ?1 d0 e0 [( A7 E
6 u" n7 e: o- x* f9 c
8 ^/ z; d0 a( Y0 i; r& v
% S. ?; m7 W/ udef init():% W' ]- }" p1 o/ z2 p4 k
# Events* N |% u' U* f8 e: F
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
; u( f0 }1 N+ I1 U% |8 L% l 3 Q6 H: X' l3 O( S
if bf2.serverSettings.getUseGlobalUnlocks():/ u. O2 t+ t2 S( E# b" X
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 Q& f# x- l2 p" i! W0 H+ v7 P' q
5 y( W/ I8 S/ O: Q3 H% i # Connect already connected players if reinitializing" C; i! X9 l4 u7 A: \- P! P. N
for p in bf2.playerManager.getPlayers():3 p4 n4 j5 Z9 N$ G0 X
onPlayerConnect(p)1 h8 Y2 H" N" c- N, J
: f% ?) J* @6 {* X$ o; ` {3 H9 v if g_debug: print "Unlock module initialized" @( `* m3 z* X. w
" I6 {" T: J1 ?2 {2 J/ @ L% p( i3 P8 r7 c2 i
8 z% [1 q& N# Q) i- S0 \6 _ \class UnlockSet: pass) s" |+ a N- C- \" m
! I+ a4 W2 T4 Q) K/ O
" k2 |9 Z) N( K) K" J
5 I* V* k- q# ^( ~* N! F+ ^def onPlayerConnect(player):' v% V; t( M( b0 K6 l
) b( K6 T% y1 D; m5 u- ?
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], D2 v4 w$ V' o) V3 C% ^) S
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
& W2 H& w3 l5 ~" R* W& H) n# G8 V, I; [+ h6 f5 A# _4 h' Q
if not player.isAIPlayer():
- X! P" E$ B3 @ i4 V7 Y( l+ W id = player.index
! G$ [. ]% z/ p$ e2 y9 u v3 ? reconnect = id in sessionPlayerUnlockMap
( X! P+ l: g) i6 g6 f5 o # @' `* T2 Y. v* I$ N
# always get new unlocks on reconnect/map restart/map change etc4 L3 R w9 {% }
if reconnect:, |8 `9 T4 t+ f: f
del sessionPlayerUnlockMap[id]. s+ B6 B' ~# {8 `7 `1 z
, Y' u: K1 N. T( D% l# d2 k
newUnlockSet = UnlockSet()/ Q, W2 i* N8 X+ w$ ^7 f
/ b, |. f% C' O: l! B. C newUnlockSet.unlockLevel = {}( B7 W- l& y* {3 y" F
for i in range(0, NUM_KIT_TYPES):0 c4 W; W; J% b, k
newUnlockSet.unlockLevel = 0
6 v4 C' |* g! X
4 z9 G# r/ L9 K' \6 a* j! | sessionPlayerUnlockMap[id] = newUnlockSet% S( G' @3 O3 f: c7 J. L
% p k+ k) a. j! T% P player.unlocks = sessionPlayerUnlockMap[id]
) {* k6 f+ D- \- @" Y1 C( |" K: T" J6 |% _
if bf2.serverSettings.getUseGlobalUnlocks():- ]! j, N1 ^# F( Y( b1 o
if player.getProfileId() > 2000:
8 H# ^, d) p7 _8 s2 {0 _ success = host.pers_plrRequestUnlocks(player.index, 1)2 b6 h" |" o( t
if not success:
5 v. H* H: U. Z( ] if g_debug: print "Failed requesting unlocks"
3 z$ N: K6 p' K; f8 R else:
+ d. U$ N1 t0 W; _0 k6 y+ z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index! |% {4 M" c" i4 l: V
4 w2 l# _, Z4 p z! M( u: v
if g_debug: print "Added player %d to unlock checking" % (player.index)
, @8 W, P( k+ e, A9 l6 L k
2 |+ g& m, |) a% R
" t; |5 h5 J+ s! ~* {3 f0 {
' Y7 Z( L) ~$ u; P$ Hdef onUnlocksResponse(succeeded, player, unlocks):
1 O( `) c6 L8 ` \ if not succeeded:
% ^* f! o7 N4 S9 D! }$ a2 l print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( \/ s" ]( }, P. \
return; j$ w: J- S& u+ j8 l" B
- D$ s7 M% V' U" H+ _/ Q
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: g8 f; U3 M1 m5 k- R- _, A2 d
1 ^7 V7 K) o! H" g2 X$ a # translate gamespy item vector into a kit-based unlock vector handled by game( I' Q; R J2 d$ {' h
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, V% G* \, O$ q f- J for item in unlocks:+ t$ l1 |( K! q) I" T/ P2 y- b/ X
if item in unlockItemMap:& F& q3 q2 \3 Q% x' m( ~% y$ b' j
kitUnlocks[unlockItemMap[item]] = 16 c! ?1 O) \# Z m& ], U
) d) ?' Z C$ J" v' G9 x9 {
if g_debug: print "Kit unlocks: ", kitUnlocks2 @7 z ]1 _& j* e
#We do not yet support giving different unlocks to different teams6 P/ X! c5 _0 R# Z2 J
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|