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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
" E$ q! H& d4 k5 Y' `4 e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) N: _/ k0 S# j$ d+ q在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# ~# B7 z0 u& x$ }; M' W, A4 |
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ \- ~* }; U* c0 `5 p! \$ u* p3 H
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! P; G" d7 _* C7 S
: S; L4 T2 d$ O# ` iimport host
X% m7 Y: x# D0 b' z2 }8 x2 timport bf2.PlayerManager8 g$ H7 t3 Q0 H+ O$ r9 G3 p, p1 U
from bf2.stats.constants import *
# M# Z% C F* R6 vfrom bf2 import g_debug/ d9 F3 F6 G _# v
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# map gamespy item ids to kits! X ~' e ?7 _3 G: M2 u% B
unlockItemMap = {
; x" ?- q6 I; G0 H! n$ g* \" ]6 h 11 : 0,8 b3 o1 O8 d0 s/ S6 w) I
22 : 1,
# r: x1 w8 w% m3 r% x$ C 33 : 2,
* k9 K8 W! D7 p/ s1 E, o 44 : 3,
6 X: `, h4 ^! q2 g1 j# H. E 55 : 4,
7 F- r; Z9 |5 G/ u' B) @; ~0 \6 | 66 : 5,3 N4 f2 E: Q$ ]2 p5 J ?, ]
77 : 6,! W$ H) o6 m! T! x( t# W
88 : 1,
- V) G$ n; {/ @9 G 99 : 2,
9 s$ E/ _1 {5 g( ]/ A) Y3 L" X 111 : 3," q) Y6 S* S% f w8 u# }& i
222 : 4,; F6 j3 d# n, ?$ }: u/ ~) H s
333 : 5,& \7 T/ J/ e# i; t N8 ~
444 : 0,
/ n o: E! J7 }' } 555 : 6,# G: L1 \7 t! U. ~3 G4 Q) n0 C8 i3 H
}; U: l( T6 g& T6 q- N1 P
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sessionPlayerUnlockMap = {}) I# h+ [& [- c" f% E) Y6 a" k
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# o7 x% s& P/ i. Y
. t" I/ p2 h, S: R, j, _def init():
( a6 U& S+ a. ]% S+ N# h4 t # Events
1 g @/ F* c6 K8 U+ b host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks(): \" k: @: T7 x! [' O3 {$ g; d
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
/ d& e+ T2 t c7 Y for p in bf2.playerManager.getPlayers():( I+ T; S }8 |3 j. P: z7 N
onPlayerConnect(p)# J, J4 H8 q' Y; g3 w, S9 Y- b [
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if g_debug: print "Unlock module initialized"5 E7 Q- o3 z1 v. A- ~; B& b' }9 c
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8 ^5 [5 b7 q; f+ d1 r( Iclass UnlockSet: pass: f) O* K# ~$ c# T& t( s
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def onPlayerConnect(player): e& K1 L" @: h: h' d; r
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" H0 w# t# ]& P! ~) `! c
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# t* a7 E" U& |% Q. ~% ~& M) u, W6 y! f# Q
if not player.isAIPlayer():
; c. T C, H5 z, R, X id = player.index/ v" r) a H( |3 _
reconnect = id in sessionPlayerUnlockMap. w& a0 _' L( l5 L5 ~
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# always get new unlocks on reconnect/map restart/map change etc
8 L9 v- i! ~% T# @$ A) v9 w if reconnect:& G0 p. [/ ~/ W& m; p5 m
del sessionPlayerUnlockMap[id]
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! ?0 y9 ]3 X% _1 t3 I& t- o. D7 e newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}7 ^" \ ~1 q5 C3 p, a, H$ k0 i
for i in range(0, NUM_KIT_TYPES):
" K% W, e h; q# v- s& Z newUnlockSet.unlockLevel = 0
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" Y, `; n8 Q2 p+ ?; P/ b& s, G. t" ~ sessionPlayerUnlockMap[id] = newUnlockSet2 ?# F5 b9 m7 C0 T) S7 L5 M
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():. R; Y( F" [8 i* Z8 l0 ~" E
if player.getProfileId() > 2000: 6 x/ @; U0 T- @( P/ G
success = host.pers_plrRequestUnlocks(player.index, 1)2 Y5 W( B7 ^- ~2 \/ E
if not success:6 D8 P4 u. ?2 N4 m" m
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 n8 w8 M9 j: E
% G+ h/ b' U/ l6 z if g_debug: print "Added player %d to unlock checking" % (player.index)+ B+ N6 }7 |+ m( j2 \" I
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* A1 t, F8 q( z. E; ]def onUnlocksResponse(succeeded, player, unlocks):% x; Y" m5 w3 s( \) R. _
if not succeeded:7 q3 H$ M9 l! b; D
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ U: @3 ]* G6 v4 a& [% Q
return& P# g# u; P0 s" k, @
. _5 b( a2 Z0 o# h* C; p' N # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# s9 j k& p2 a7 n
( k% h s9 J7 t, W9 T- \' R # translate gamespy item vector into a kit-based unlock vector handled by game
5 T* `" _( y. b& n+ o" [ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ u) g/ q' s! K, p4 D. z for item in unlocks:9 z$ T6 G/ ?) X
if item in unlockItemMap:; d5 h0 q! l+ y
kitUnlocks[unlockItemMap[item]] = 10 S' U* ~ i7 Z! Y; r1 a
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if g_debug: print "Kit unlocks: ", kitUnlocks8 N2 o) ^( }" B" J6 o) _3 q$ B
#We do not yet support giving different unlocks to different teams! u- a, A8 k3 H8 T- z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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