|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
- i& c, B# }0 u: z4 U 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:2 }6 b) h! e+ X+ W% n7 G `
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; g o) A- v9 s
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" n, q/ E& p+ S1 k
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 u- f6 n) ~; k# F9 i, X4 N& ?: f; \
( U1 L3 y. ]/ O
import host
1 `, e' y9 Z t0 Mimport bf2.PlayerManager; o2 ?" Y3 `% j5 |/ o
from bf2.stats.constants import *
) ^( R8 T; w0 [/ mfrom bf2 import g_debug
7 u- E( z, G/ o4 B8 }" x4 w" [1 ?3 {) d" x/ x
4 w% O3 j; ]2 s- |' o
4 _1 N5 S, A5 y& U0 T# map gamespy item ids to kits
. b3 \; U+ V, x$ U" t kunlockItemMap = {3 j: |% L) k# a# u/ W& }5 Q7 O( u
11 : 0,
) h5 C1 i' W" x( j 22 : 1,2 m C5 H2 g$ e1 ? }
33 : 2,/ c. `0 }. b5 R$ h4 k* V" v/ t
44 : 3,
- z1 T7 i$ R0 M+ S0 P( w 55 : 4,
) ] y# V! F8 }" O1 { 66 : 5,, ?: \+ `( d5 Q5 C+ z! z
77 : 6,
) P) l, q; [% m9 o 88 : 1,; @- o( f7 h u' g2 v3 |7 ^' F
99 : 2,
3 f' L. ?& l' e9 q$ [: F6 F 111 : 3,
( t% A$ P1 w9 i9 E 222 : 4,5 r) T% w3 @ l6 e# N U
333 : 5,
: \$ f" }3 D( D+ E E5 S5 s2 A 444 : 0,8 O3 ]. t8 U* k8 o. Q! G
555 : 6,0 }" ~9 B. m v2 y7 C
}
0 [- k: R' ^6 X4 m3 t/ q* f$ h
sessionPlayerUnlockMap = {}
! }/ c! L. K. P9 O# F3 r5 Q" Q4 ~- k- D
4 d: L4 Y3 q1 v) ~6 l P2 D2 w/ B. J6 c
- r2 O, l. R& m, I; fdef init(): K$ l& W0 Z) Z! X1 V
# Events, {" W9 I( F( B
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
9 i! Y8 s. P9 m* [
/ Q f; {* j6 f0 h. b if bf2.serverSettings.getUseGlobalUnlocks():
! W8 V/ O: @+ z, S/ [" c: L, N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
+ \ F8 Y1 l0 H7 }' U/ [/ Z( P; g+ W8 t
# Connect already connected players if reinitializing* k/ s% N0 q+ |' L
for p in bf2.playerManager.getPlayers():
" y; D9 g9 l/ g3 H% y3 h onPlayerConnect(p)
' s- O5 m) t$ ?; B( D e: p) W7 X% X: `$ S
if g_debug: print "Unlock module initialized"
0 Y0 Q+ ~, s* z
; o: M- p* L# u6 _+ S2 }9 D* b' D o J
6 O4 `- N3 x6 O7 r; Kclass UnlockSet: pass
8 K7 [3 Q: I$ _( t$ k9 C5 `# @
' P* z2 \: {- u8 v/ b
0 h7 W( v6 c7 n+ l1 M% Z# o) y4 S
, m" H* T5 a( x- wdef onPlayerConnect(player):
5 R" j! ~; g9 L: l1 f3 \* w6 N M7 d: R$ w" C0 `! k I* S& u
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& R7 c* n' W% g# x q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
' b0 e. K2 a9 L& d
4 l6 y& s* H8 Y$ X! L c3 r if not player.isAIPlayer():
/ V: ?$ C: [( N+ e. x id = player.index
2 x, d7 l8 K2 M( k' j. I3 \ reconnect = id in sessionPlayerUnlockMap
& c4 ]$ B3 n! n: L9 ^1 N
, A+ ]( G$ w3 T& e7 b0 W # always get new unlocks on reconnect/map restart/map change etc
0 T! c8 ~1 L6 _. ] if reconnect:
# ^9 [% Q2 K! P del sessionPlayerUnlockMap[id]+ j7 S& v1 ~* v& m. Y1 f, l: s \
" U0 T: ]: @+ G newUnlockSet = UnlockSet()! P0 \, X0 r2 H+ _. X
M2 _. x, w4 D/ Z1 _* a# V) E
newUnlockSet.unlockLevel = {}1 h9 a" ~" h* \, X
for i in range(0, NUM_KIT_TYPES):( @5 J% m, m+ }" C
newUnlockSet.unlockLevel = 0# A5 P0 e2 P/ r# Q
( F7 F, r- A* R, M9 e/ k sessionPlayerUnlockMap[id] = newUnlockSet0 \( s6 \/ C% [) i
# t* c# M8 C% A% b# u" l5 g! ` player.unlocks = sessionPlayerUnlockMap[id]
; ^/ k2 R9 q s1 D) d) r
1 J, c6 v4 }+ B0 ^* y+ Y if bf2.serverSettings.getUseGlobalUnlocks():' @+ [3 u7 q" @. }1 s9 M
if player.getProfileId() > 2000: % A: u2 b( g' E5 t" p5 r; j3 k5 i
success = host.pers_plrRequestUnlocks(player.index, 1)
& U3 Z# |& i: w4 D0 h0 ~ if not success:) ]5 e2 H$ D7 x) o( _5 c
if g_debug: print "Failed requesting unlocks"
! C9 }+ \2 g2 f! X' R( G. \ else:
$ e* N+ c: }2 E! O) H r if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
) c# k& |1 ?3 V. n4 ]
* {, u% F9 O4 v8 c' C/ N% a9 [5 v if g_debug: print "Added player %d to unlock checking" % (player.index)
' K: a$ \# d/ g2 t% C . q7 |: q* c" R n
( h6 w* T+ W; M9 w$ H! R
( y N2 u% f& O# ]. udef onUnlocksResponse(succeeded, player, unlocks):
, v4 y& I$ @9 b8 Q* B j if not succeeded:. l& k; E: {+ |! k
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
( I% P" N8 X/ s9 A( @ P1 j: X return
" \- z3 _; h# l3 }* [
) U ^1 R6 `# l' w # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
, e$ |) L$ s% T, b) D: Y ' z# k6 f- y; `0 S
# translate gamespy item vector into a kit-based unlock vector handled by game
0 J- \5 ?- _( V% x kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 J7 Y2 }7 S4 v( }8 h1 _7 t for item in unlocks:, x# d- C1 k/ t5 @& o& A8 y, L" G
if item in unlockItemMap:: F4 I {) z3 b/ c/ E7 F; ~/ n, s
kitUnlocks[unlockItemMap[item]] = 1
9 w9 o% J$ S' W- r2 m
! F* K3 A5 R. Y- e2 V } if g_debug: print "Kit unlocks: ", kitUnlocks7 b/ O0 D! i! q+ |. Z# C* j% \/ x
#We do not yet support giving different unlocks to different teams
; B# k5 I, F# s0 K2 R1 [ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|