|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
2 ]4 C2 o1 q* @* c5 u 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; l3 L! Y E! G5 `在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" J# N4 r( d! M( |, X
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ k5 h, B$ A; Z# q! S2 q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 _ Y8 O: C+ e1 j- D) q
# r$ V/ L7 \2 ~$ f+ |# U/ ^) K
import host& W$ {! o. Q5 x- R3 u
import bf2.PlayerManager5 }9 n a) w# ]# y G
from bf2.stats.constants import *# h7 Y" a" P* s4 w) {; O+ @1 {
from bf2 import g_debug- C6 G$ a! K" K! {; `7 `
" g! d( p+ G0 p3 m; i9 D- k( r7 t
$ @! n4 T+ e# b
6 k! Z7 |& R5 y) P! l# map gamespy item ids to kits, [+ _5 `9 [! x
unlockItemMap = {* m( l. x; G6 h; ?1 {
11 : 0,: J8 v4 A5 }2 M: l$ R5 |! h1 T
22 : 1,
% f4 g+ p! Y* o 33 : 2,0 _" A1 s+ U) o6 w a/ [- k$ }0 O, H
44 : 3,
$ v4 E: y- @8 k 55 : 4,
- ~6 X! I# _- L8 w# O; {9 t' J" P* [ 66 : 5,
; O! E# T! @* F 77 : 6,
0 v J* C' F* P7 b 88 : 1,
9 Y, J( k& Y3 h$ O* D/ D4 v6 f/ f7 L 99 : 2,) G7 l9 I5 v6 u# G; ^
111 : 3,
+ \9 W3 g( {- }$ f, y* v( ~ 222 : 4,5 g( I$ }# G& N, Z
333 : 5,4 {- ]1 E& X( {; c& L
444 : 0,6 [; g( @! u$ H* j6 {
555 : 6,: ?0 Y1 @ c' S9 ]
}8 i7 b% s, t' k) }! x8 y k
' c5 U: {, W( Q; J. q' |. Z- K
sessionPlayerUnlockMap = {}/ B' k) J. S0 o; C6 I- s+ b5 c, m( _- g
1 X3 L3 ~( @8 ]1 F+ D6 ^
; [( E% s3 ^4 P' f; J% X1 s4 O* p& e/ j, O- e( @, ^/ z* f
def init():
0 `( V0 O# o8 d- R/ K: K& Q- q7 I( [* V' O # Events
/ X) I r! b( Z O host.registerHandler('PlayerConnect', onPlayerConnect, 1)
' t2 p: T5 q% Z# M; K! q - a) ]$ r9 V0 {) @ z6 J& i
if bf2.serverSettings.getUseGlobalUnlocks():: o( F" M& }& _8 ]$ {7 y; B- [: f
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 b. @- N6 W" |
; O% m$ D+ D+ @. B0 K. W, h # Connect already connected players if reinitializing
/ p( A6 c2 a) m for p in bf2.playerManager.getPlayers():
4 _. l0 b% J, S' h( e( t onPlayerConnect(p)
4 _$ y1 b! T" o
) M7 S5 J* i: e% r if g_debug: print "Unlock module initialized"
; W9 v9 R, G3 [! D5 V/ ^& Y4 R! l7 D% H
3 N0 |* b# P, c$ X( P: n- ?
# @ O* p& J4 P1 t6 o& yclass UnlockSet: pass6 P+ g8 E$ s3 A, i, n
9 L) c, L7 h4 t" U
* S0 _( f7 \* I7 A6 L2 o; p) {
6 a' d1 G" ?% h. P& a
def onPlayerConnect(player):2 O2 c8 p' X, V t, c
: C9 D: h3 C' F" C$ `8 U defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) y* c1 A: @! j( ~ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks) O$ P& ?2 l' V
0 V+ _8 F- f: \3 c1 M- r7 W8 o9 }3 \
if not player.isAIPlayer():
2 A. M8 j% ]' T3 a+ f( { id = player.index% }+ d4 }$ C+ O8 @# u- o+ m& k2 |+ Q
reconnect = id in sessionPlayerUnlockMap
0 Y# ?$ [# S5 h5 W8 L 1 c$ v2 }3 K& j9 F- d" A2 s
# always get new unlocks on reconnect/map restart/map change etc
) |1 F; E, s" A8 L v if reconnect:
4 r0 q$ i" o6 W# k. {# q" v del sessionPlayerUnlockMap[id]; d& Q2 Z0 j1 b
+ H6 P5 |+ Q2 {6 f7 A. H newUnlockSet = UnlockSet()9 |1 q* U0 o* y( ?4 `* I
0 S5 H) D" J; s; P9 f } newUnlockSet.unlockLevel = {}/ }" Q }1 r0 r# H$ s" W
for i in range(0, NUM_KIT_TYPES):6 _9 K" K5 H+ X, p/ X
newUnlockSet.unlockLevel = 0( G, j& e/ w) \) M) K" f& O
0 s# L/ I5 u: p8 \- ^* b2 v2 k
sessionPlayerUnlockMap[id] = newUnlockSet# b6 E: D, k$ v; k8 S0 i0 f) w, z5 E
& O |) [! i% t# M; O0 B( W
player.unlocks = sessionPlayerUnlockMap[id]
* r9 }1 g1 B# [8 |
# N, P ^* t) k$ b if bf2.serverSettings.getUseGlobalUnlocks():; ]9 m* `, B L' G3 ]4 P& J4 z
if player.getProfileId() > 2000:
$ v/ T7 w* l9 f success = host.pers_plrRequestUnlocks(player.index, 1)
, u2 x! S: [' |& P `2 [7 J8 Y if not success:: u. J2 t Z+ a7 K* r
if g_debug: print "Failed requesting unlocks"( t7 t+ ~; N$ S
else: o2 m: B( h" k) y! m' R) E G
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; z* |* b# @# V5 r t1 x
8 _- G, B x* K# ?
if g_debug: print "Added player %d to unlock checking" % (player.index)
9 }! L7 U0 N3 t9 J y
) l; V3 G8 v# q2 g
3 U' Z/ `: {6 c) {& p+ j* ?- o7 W8 @% a V; n: K& y9 e/ E7 j
def onUnlocksResponse(succeeded, player, unlocks):
* E/ V& w5 B7 m: V0 T Z) v I- h if not succeeded:
4 d6 [) E! \3 F9 i, } print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 X- [5 e% a6 J; G" [0 T9 A/ W
return9 u+ B4 Y K9 f5 ?! J0 ]( A; P
/ \3 G" l9 o) O) q5 T2 J3 Y
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
+ e! t; G+ S- r- z) d* e 3 W% K$ f& |! w/ V; t n% J
# translate gamespy item vector into a kit-based unlock vector handled by game
4 |6 t& P; G9 u8 P- e kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] P& ~3 H" t+ J$ {( V6 H
for item in unlocks:& i* E3 o0 X& f7 S9 n
if item in unlockItemMap:
# O. S+ X3 Y. K) x K/ x) z( c) e9 l5 _ kitUnlocks[unlockItemMap[item]] = 1
1 Y) e+ J+ F4 D- W: y: F$ Y
( b4 o% d. X) @" b4 s' s& E0 j; d if g_debug: print "Kit unlocks: ", kitUnlocks5 J9 s. e$ G9 O0 z& Z' S& N
#We do not yet support giving different unlocks to different teams
/ [. |7 T8 R% i' K; ]% H- ~ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|