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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, X) E3 E9 X2 m/ r0 S3 l* R- Q 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 Q, o6 ]- K2 L; ?在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
) t/ a3 \/ R4 @& x* M! h然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ T/ d4 B* m; g
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
: N! b. y! J) q$ q" `import bf2.PlayerManager! m, R6 ~& K( u( t' u# [; R# {2 \
from bf2.stats.constants import *8 \! c+ y! r' A& \+ g, S& b
from bf2 import g_debug, o/ l6 u1 T# l/ _- C/ s5 D: ?! s
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8 F( M* }: y' c' i- v- z" L# map gamespy item ids to kits- {1 }9 W0 t9 u. |; q/ p1 n' x6 k3 J
unlockItemMap = {
# k* L; \( R5 T7 ^ 11 : 0,3 I# E( q I2 X0 E, h
22 : 1,
. R0 v% m) f2 A$ X. S 33 : 2,
3 ~1 U$ _0 c9 o5 `4 b9 \( P 44 : 3,
3 x" j4 K v6 g, F) U: ? 55 : 4,
" f: \! M& a+ k; x0 B$ ]" w 66 : 5,
$ o6 G; D5 d7 N" I0 ?& o 77 : 6,
3 g6 _8 w& | G 88 : 1,, D7 ]5 V; P1 ^9 s
99 : 2,
1 F: |9 e# s2 d) a" m: ] 111 : 3,
6 k* \6 U# \2 J0 k2 s, E& ?3 n 222 : 4,
! D6 p3 V7 S3 X4 e% { 333 : 5," y/ O# e/ @7 D3 u2 ~
444 : 0,
% c; `- Q) z% ^7 t$ |6 ~6 k 555 : 6,3 V* n1 R" n' M d( k! P
}
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sessionPlayerUnlockMap = {}( r8 s& M- z0 W Y9 c$ H. W+ x2 r4 ^
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def init():
/ d4 @/ e0 Q. m' d9 y3 c4 S d # Events
3 U$ [, K8 `- U0 p! q" L host.registerHandler('PlayerConnect', onPlayerConnect, 1)0 E* M+ ~$ W* v# i/ `- M4 a
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if bf2.serverSettings.getUseGlobalUnlocks():
7 b8 ?- B' }0 y: J host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)" {, @( a% D/ E; w T+ z
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# Connect already connected players if reinitializing
" x7 I4 ]- |' X# A' \; R4 y6 V5 j for p in bf2.playerManager.getPlayers():+ r1 e P8 a3 _+ S- l4 c+ v# H
onPlayerConnect(p)! D- J7 p5 T7 _
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if g_debug: print "Unlock module initialized"5 Q- V1 r- u" m0 H8 F2 |
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class UnlockSet: pass
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% J/ t1 |' u8 N8 r5 a* Pdef onPlayerConnect(player):
S. k# q! z6 @3 {
. H% q4 ~' w# g4 k defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 s% i* ]$ u5 d$ q5 `8 y8 B7 o host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)6 H- z) ^6 n1 Z! R3 |: o& Y
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if not player.isAIPlayer():
3 G0 ~1 T2 d' j! Q8 |4 M8 r, s id = player.index
0 O0 K w4 a+ J7 v. F L9 o% @" I reconnect = id in sessionPlayerUnlockMap' E8 x; s% B/ C9 t
) J) i* ~3 E; q) x3 R* @1 `( [ U # always get new unlocks on reconnect/map restart/map change etc6 G3 P* ?. g+ K7 R5 V. W
if reconnect:
0 X6 A# V: C& `5 L) r del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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4 I, a" M' P2 a, b- a$ t x newUnlockSet.unlockLevel = {}
L" }, s, n F2 Z* t. i for i in range(0, NUM_KIT_TYPES):
3 _5 {8 g6 j3 S2 P( @ newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
9 r- N) s% P* m) X" V; d+ J4 x if player.getProfileId() > 2000: 2 y. ~! W/ t" q& d0 A5 o
success = host.pers_plrRequestUnlocks(player.index, 1)4 L) ~; X) o8 C( {
if not success:+ V, @# k0 c8 t
if g_debug: print "Failed requesting unlocks"$ z% J6 p- A8 N( S
else:, j/ H) A' f. V' t9 e X+ S
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 |2 n+ k+ z7 F# J" S
# s/ x* N$ e- U# h
if g_debug: print "Added player %d to unlock checking" % (player.index)' l" j( `8 x' D! [* [3 f
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$ Y/ G! Y( }/ M. z* i: E u, h) rdef onUnlocksResponse(succeeded, player, unlocks):( f% p' a: h: m/ z
if not succeeded:
4 a) B- W: @$ X6 ? print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)4 N) f: V3 M6 e6 g. l; O* ^% X
return9 E. ]# R$ ?6 |9 {; h9 |
; v$ r" _2 z2 C2 t # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% i: x/ R9 P: `5 ~
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# translate gamespy item vector into a kit-based unlock vector handled by game1 B5 H5 W6 [7 x: |
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! O& \: }- p* v& r: ~ M
for item in unlocks:7 m1 J8 j7 P r3 \
if item in unlockItemMap:4 C5 Z L E6 u# L
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
# v7 N- B3 [' }" I #We do not yet support giving different unlocks to different teams
9 ~% Y9 w5 k" j4 { host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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