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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; X2 G6 @6 I3 z1 u 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下: {/ m5 J5 d! e6 ?0 |$ ? G6 ~& X- j
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 t) l7 M w& q5 ?+ j然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; A! } _3 P3 q1 f, s, O
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
S O, Y) D# K) q6 O! `# k7 Dimport bf2.PlayerManager- F4 a9 z+ w+ k6 l% e4 C6 u
from bf2.stats.constants import *" s) q4 F* M1 C
from bf2 import g_debug
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- U& G9 |5 I0 S" ~9 f. k% ?# map gamespy item ids to kits. d: R# ^" {! o N1 G1 ]* b% j1 ]
unlockItemMap = {
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8 y. g0 b3 I ?/ g$ [1 n/ B: r 22 : 1,
3 y* V2 y4 E& c 33 : 2,
3 H7 {7 J- Q- A/ U) i 44 : 3," J- g) {4 c' Z/ T! i' R5 h
55 : 4,
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77 : 6,
) u' S$ i# d2 ]1 x: _- D* h 88 : 1,
% T4 b7 b' X& H" }: j 99 : 2,
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222 : 4,
; L4 ` D, [: H" A8 M% R9 j+ | 333 : 5,4 M5 e& {! k1 [: b! u+ ^! r* a
444 : 0,- n; B2 ?5 H5 T+ t8 u8 U+ A
555 : 6,2 F* q( W& P7 u# }, \
}
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sessionPlayerUnlockMap = {}2 ]' g: V9 W( R
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3 u# @ g8 @" h# Bdef init():
- D; ?* _ {7 F! M: M; M) B" [ # Events0 w' y! L& b3 Y ^5 |$ [
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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6 X- S8 K/ u. y8 d8 S( ]7 b4 i if bf2.serverSettings.getUseGlobalUnlocks():" L6 W' p4 N2 m: q# P3 k% ?
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing0 j+ M0 R$ c& h8 ^, j) g5 z
for p in bf2.playerManager.getPlayers():
" o5 d3 G$ M# }* d8 g onPlayerConnect(p)1 J: E W S/ G$ Y: M4 r9 d
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if g_debug: print "Unlock module initialized"0 t9 ~" ?+ k h: g9 n
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5 J# Q& G6 V; m" ^* ~7 t- Oclass UnlockSet: pass4 x/ u7 \, J! \, f6 Z
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] T0 W/ s& i* v- Z4 I8 N- X- K: L) l
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% |0 o" a& ~' B$ P
* K3 f6 D: Q3 `2 I- q) F if not player.isAIPlayer():
" P; k( [6 y; _ e, y) t id = player.index
; l# x9 \( [' e6 ?" |+ Z reconnect = id in sessionPlayerUnlockMap: Z" T$ d1 _1 A( Q# _; M' O% |
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# always get new unlocks on reconnect/map restart/map change etc' F ~* w1 A) i0 J8 J$ M# B. }3 B
if reconnect:
- }; i8 U) U" J* a) ~7 q8 P" |" W del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()/ Q- @/ m- v, T/ [! U
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newUnlockSet.unlockLevel = {}) k$ `* V9 Q; v" K; I+ J1 m4 {
for i in range(0, NUM_KIT_TYPES):
. ^* t) ^! o8 ~ newUnlockSet.unlockLevel = 0
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' N3 `; U4 Y+ S( O4 \4 o$ Q5 r sessionPlayerUnlockMap[id] = newUnlockSet0 _& v$ b. _! h# z( B" s4 n
, {2 i6 Z8 ~6 k- u+ t0 q) z$ s, n player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():7 g8 K0 W" @; c9 ]; U/ N( J* o
if player.getProfileId() > 2000: + e) O- p, @2 e7 X8 K/ _2 j
success = host.pers_plrRequestUnlocks(player.index, 1)
' r1 l' ?% E4 M) s- K if not success:$ s' k7 X. P) n# D. y. [; J
if g_debug: print "Failed requesting unlocks"
3 S" a3 d# q0 o% `; I# M8 c* b9 T else:
' S! S" {3 K: j if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ v4 S) X4 k7 S$ ]# o- {( Q) i
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):3 W, T7 u/ J& C+ U
if not succeeded:
1 | _3 P' w/ W( u" h; o print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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5 A* f8 x" `# b6 e4 q # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 l2 \ x% \' r9 x+ j; o7 r
+ X( D, ~6 A1 F8 u # translate gamespy item vector into a kit-based unlock vector handled by game
* s% Z" V* ^* d9 n4 y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 w2 t# Y9 E/ w Y- v
for item in unlocks:( r. I( Z2 Z) j' G5 I6 \
if item in unlockItemMap:( T- g, J5 |3 \% M1 l
kitUnlocks[unlockItemMap[item]] = 1$ G& a d3 U( t
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if g_debug: print "Kit unlocks: ", kitUnlocks+ `% ^3 O2 l& Z4 m6 \
#We do not yet support giving different unlocks to different teams
2 \8 f8 m, c3 a; ?+ U: i( ]5 @ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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