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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 @! W# a" x3 n8 {( w5 t1 i* b 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 b0 o, W! U1 Q在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 K: z% _% l$ Q# k3 h! A+ [ M6 C6 J
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 Y9 p5 r0 @0 K* A8 ^
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' I1 l; X* {- a) N5 H0 a; j7 M
; d0 K( Y9 ]9 J# D+ uimport host1 T% B4 o3 b- a/ F1 B* A& L" E# a5 {
import bf2.PlayerManager
; q9 D* A( C+ |$ X! W, P* h9 |from bf2.stats.constants import ** f5 g& h0 p" c1 |, Q
from bf2 import g_debug
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; J" J; N9 s3 [8 F0 _* o0 ~# map gamespy item ids to kits
& X( B& \4 W* {: P0 runlockItemMap = {; w5 [7 z( J$ ^: Q% O; \0 {
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22 : 1,
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222 : 4,
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555 : 6,
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5 \+ @1 O8 Z: Q2 R' T6 y! }# nsessionPlayerUnlockMap = {}8 ~. k# b: w+ E. T+ s( r, K
# N0 V3 d# q3 Q+ X+ w3 J- m; y/ l$ g/ E$ g
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def init():
' D. A2 f N/ u# s # Events
' e. t0 A9 [/ w* s" A, p# D& ~1 }5 l9 v host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
( N9 A2 n) X0 ^ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing6 F$ ~/ J, P& X/ k5 k1 T
for p in bf2.playerManager.getPlayers():
# a2 Q" r g( E+ I, d7 {* W onPlayerConnect(p)0 n/ O0 Z7 V! }6 x) P
7 I, \3 \; R& I0 Z. P if g_debug: print "Unlock module initialized"9 Z$ e( V# o& M& K; {0 i
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class UnlockSet: pass
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def onPlayerConnect(player):
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/ m F6 K6 U! @2 ]. g defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% _$ ^6 s7 m7 C* B host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer(): S* [. I$ D. X7 r- ? s( l2 A
id = player.index8 ]' o5 c5 }9 [4 E! m7 _
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc2 ?/ e4 Q* U7 Z/ u5 R& k) K- O
if reconnect:. u! O* w0 _3 p
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet(). y+ W2 R8 U: x" M& `8 i* U
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newUnlockSet.unlockLevel = {}/ \( c8 H6 {- @0 B& V R3 E
for i in range(0, NUM_KIT_TYPES):
0 Q' V/ o) u: _. C: X newUnlockSet.unlockLevel = 0
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3 `5 I7 E* E$ i$ p: G# K* z' H sessionPlayerUnlockMap[id] = newUnlockSet" g5 G& V) a: ]- v; G
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player.unlocks = sessionPlayerUnlockMap[id]) M0 J) J8 U3 U1 L3 A% ?* N
9 r1 {5 [$ K2 y# @2 n if bf2.serverSettings.getUseGlobalUnlocks():0 l7 x% K ^3 A9 E0 V
if player.getProfileId() > 2000: & C# w! c: z4 u" \( O5 x
success = host.pers_plrRequestUnlocks(player.index, 1)6 ?: J( W' f. c8 v% v p
if not success:
2 ^$ ~3 R5 h5 P6 m) E) X2 l if g_debug: print "Failed requesting unlocks"6 B4 B7 ^- P8 d0 Z, Y3 ^6 s
else:8 x; g! r! a" r7 Q, C% Z) \/ n7 X
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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9 H$ T8 r; }# T" ~ [$ Z! odef onUnlocksResponse(succeeded, player, unlocks):+ ~' J5 c( U* [1 m5 S
if not succeeded:: m3 V" \4 m$ a/ j: u# Z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
% t* l, d2 _4 L- n return6 `0 g& _% ?) Z B' G! F
/ t' |' S# g3 J* p0 l2 R$ ~9 x, G # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game5 S: u" g& S# f. p: c" a* P
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 }5 L: [) }/ ]1 A2 C; y for item in unlocks:- ?, I' N8 p) N% s1 H: g9 K7 c
if item in unlockItemMap:
, Y* x" [1 |. {9 [0 A$ n' e kitUnlocks[unlockItemMap[item]] = 13 B7 f6 [& x/ S, k' W+ e3 d
1 J8 w, y4 M+ j) c if g_debug: print "Kit unlocks: ", kitUnlocks
! r* z: i2 Z7 {, k #We do not yet support giving different unlocks to different teams7 H* x" O6 R, u; M$ g+ m
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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