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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ }4 M& Q7 @& l" J
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:/ l$ p" H; y0 M$ s3 ?6 z9 z$ X7 a
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
+ l5 ]# T" x- n) K2 L0 F然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 H1 J9 W' a' H2 O8 T最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!$ q- G/ ]) c' R- x, ?
" A' b- b! j5 x6 |% Q9 o& Y( pimport host6 i% v8 s2 T( m6 y
import bf2.PlayerManager' G/ P: ~) I+ D0 b4 F, O( Q6 g: |) w
from bf2.stats.constants import *
+ b. y) N& t/ ^6 `from bf2 import g_debug
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+ P( c! I5 T- X7 g
' l5 t8 m2 }+ ^; n* O- k! e# map gamespy item ids to kits
' ]1 b+ n+ a& d# ?* j/ RunlockItemMap = {
& V2 @2 `8 B& e! U7 G 11 : 0,. o6 m9 Q# U6 k
22 : 1,, B6 N2 F5 ?1 S E1 T+ ^( r
33 : 2,
0 w. F$ H! z% O7 S0 I- v 44 : 3,
, R4 \2 P/ M6 B- m- p 55 : 4,
: E+ R+ d. s! m. ~% f4 R 66 : 5,
- H& e# t/ K, W1 Q1 U3 k 77 : 6,
g& Q+ Y5 e+ j 88 : 1,
% D; [) n, F9 ^/ _! D 99 : 2,
) ?. e* M; j1 }& v/ j 111 : 3,9 c( q; f0 X+ ]1 v
222 : 4,1 N9 g" O8 i7 y" @- C
333 : 5,# o2 @" f" N0 S; ~
444 : 0,2 b2 a0 R9 d( d' m
555 : 6,+ q% c7 c& d6 \+ t
}7 c" A. e2 B, [& @ z
3 q1 j7 s! O7 m2 @2 {6 ZsessionPlayerUnlockMap = {}/ q, c( {( \) n& p$ e& s$ B
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def init():
, _) h6 ^. f9 R # Events
. N0 z1 _7 C3 v7 H0 d- l& U host.registerHandler('PlayerConnect', onPlayerConnect, 1)
6 S+ M8 H$ z7 x. W % X) ?* G0 c J0 A- D( }
if bf2.serverSettings.getUseGlobalUnlocks():
" E" ^/ x, |% N1 J* S host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
! ~' }4 F! y a0 B( a4 z& K for p in bf2.playerManager.getPlayers():
' ?# p0 P$ d% f1 ^+ h" S onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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+ _+ X( }" e9 X3 W" K* T2 D2 h6 zclass UnlockSet: pass
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def onPlayerConnect(player):! f! y- `& _5 b$ {* [
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! w% u( o* s# a' { d$ ~( j" R4 F
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)6 ~5 }9 v w5 {/ c
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if not player.isAIPlayer():
4 L8 E g6 {/ q" F, x5 f id = player.index9 x0 T" O" z9 E W
reconnect = id in sessionPlayerUnlockMap
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1 W, n2 V% S* K, F9 s: K # always get new unlocks on reconnect/map restart/map change etc
0 e: n2 I3 l5 g1 B4 H if reconnect:
! ~ B+ C' S* T& ]+ a& C del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
3 _, M+ O* W( H: x. y4 f7 L for i in range(0, NUM_KIT_TYPES):
( P, }2 F+ J9 l! d0 c newUnlockSet.unlockLevel = 0& H+ b6 @* ]. L
9 s: F( b4 x& \ sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():) u; @' d- u3 W5 O
if player.getProfileId() > 2000: * P v; \; s) |% ^
success = host.pers_plrRequestUnlocks(player.index, 1)
0 p, o; I$ I m. O if not success:
# K4 T6 B1 C) P' r$ [ if g_debug: print "Failed requesting unlocks"0 I5 W4 |, t. d; A# }
else:* Z3 h* J, B$ |/ V1 U+ T6 e; `
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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! S/ s* T U$ e a, ` if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
2 n9 s4 G. w' j* E$ e9 l l if not succeeded:
8 O. L7 a/ Q6 ^. p4 _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! d# }5 `% ?. k
return
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7 p4 m) g9 X5 {1 I* h # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 ` R5 ~+ X u& U
- @( w5 C0 b+ D # translate gamespy item vector into a kit-based unlock vector handled by game, S- V2 L8 o9 r
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& v# _; f1 x' {6 H( L. Q G for item in unlocks:
$ e9 d/ ^ x! \ if item in unlockItemMap:
3 \0 {! c, _$ S6 J; }$ R kitUnlocks[unlockItemMap[item]] = 19 h- b, Y8 {8 ~ L! y6 k
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if g_debug: print "Kit unlocks: ", kitUnlocks
, h; b% M& J2 b! p #We do not yet support giving different unlocks to different teams
6 ^; M( V/ U" u( _ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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