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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # D% a) {) A: O+ V2 z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:9 I' k- y1 E7 |$ H! K, o
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ g' l! `0 n; j% K6 U! d然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
^) i" v2 y. m4 @) u最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
! U5 x+ @! g4 Y" |$ e+ Nimport bf2.PlayerManager: y0 t; h3 b+ z7 ?
from bf2.stats.constants import *
) ~$ T$ e* G7 ]! B' Zfrom bf2 import g_debug0 A$ V' e! ~% B, \
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# map gamespy item ids to kits* e. X8 G( x+ O9 M0 I
unlockItemMap = {' h( f! l; U5 H h
11 : 0,
6 ~6 j) i, Y7 Q% R- K 22 : 1,
- v G; @5 m4 Y) \( Y5 z 33 : 2,3 h7 T8 `6 T' z9 g( ~9 a
44 : 3,7 q D. m& c# B L+ M+ g
55 : 4,! f: T* @% m% p
66 : 5,7 _9 S6 ]) o9 c' D/ T3 j
77 : 6,4 x& ^( T. h* e" m) c9 E3 t
88 : 1,2 b4 @5 g9 B8 p+ l# k" T+ ]4 S1 |
99 : 2,. h+ g# v* R2 M& b, J; @# D5 ^
111 : 3,
6 f( k! a. x r" |7 `6 A 222 : 4,4 n Y9 F5 Q$ O
333 : 5,
% G* H) B8 x! N1 k: H9 u, ]% x) K: b 444 : 0,
9 W2 t) e( z5 C3 q. b! N 555 : 6,
; N( W% S o! s) T4 t }
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sessionPlayerUnlockMap = {}
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! Y7 T4 {! R" adef init():
, y$ v6 D' W# q, O # Events
. c* s# ~+ w0 N host.registerHandler('PlayerConnect', onPlayerConnect, 1)
3 W( {# G/ U0 J# w$ Y7 f( M1 v1 y6 o$ ^ * O+ b& D9 p" a$ ^0 ?
if bf2.serverSettings.getUseGlobalUnlocks():' e9 ?! ]; W1 `# s. i/ U% F- q& h' O
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ d& V4 A3 Y' k4 O- P% |2 N9 m5 ?' P0 U
* N) U& o9 \5 t2 s: X5 E- g1 W # Connect already connected players if reinitializing6 o3 @/ \" z. |( N, E
for p in bf2.playerManager.getPlayers():
; v1 u T$ H5 c) T# U! h onPlayerConnect(p)8 Q+ @* s5 F0 J: v S
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if g_debug: print "Unlock module initialized"% X" C4 m& I p2 z* Z2 ?3 B' f g
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class UnlockSet: pass
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def onPlayerConnect(player):
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. z9 N, f1 I0 N5 {0 a, @ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% L! \! E" a( {( O4 E, m
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)1 \# z" ~" c& ~1 O
4 F" L( n% D! f; M/ c/ M* |! ~8 v if not player.isAIPlayer():+ c3 H) E) p& P+ y
id = player.index
' E% c- y% G: d; O reconnect = id in sessionPlayerUnlockMap
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. Z! ~" N( e4 R, N" R0 B: V) z # always get new unlocks on reconnect/map restart/map change etc
! ^3 o% P1 v4 L6 @8 g if reconnect:
& x4 c! ? k( S! \# ~ del sessionPlayerUnlockMap[id]
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+ _' l# {# ]+ ^" r: y& { newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}! Z/ d8 O$ V8 t/ g
for i in range(0, NUM_KIT_TYPES):
! w9 r' u. g0 C, e$ S newUnlockSet.unlockLevel = 0& ?' `' P4 R& {; s
7 @0 v+ V# Z: h4 K sessionPlayerUnlockMap[id] = newUnlockSet
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- n: V$ s0 |/ i6 t8 Y) o. A4 s player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
" j8 J' }# J" y9 [5 E7 Z if player.getProfileId() > 2000:
! O( ] w, s# v/ v% E; D success = host.pers_plrRequestUnlocks(player.index, 1)/ l' @8 r/ f# E! M7 ]
if not success:
% i' W) u# |" p; H! J7 g4 v+ ` if g_debug: print "Failed requesting unlocks", C M$ W5 t3 b
else:; P$ V0 I& z/ R) q0 f7 w' ?* _
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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( R1 y, ?' B3 y1 P# e; b if g_debug: print "Added player %d to unlock checking" % (player.index)9 D# L7 E% o# l, Y
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9 y3 q6 C0 H% a$ }1 z* }, [! }7 xdef onUnlocksResponse(succeeded, player, unlocks):
$ p. \( `: Z8 R- o! | if not succeeded:
! N% x X4 y2 e print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# t" Y2 m* w& ~( t return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, d$ Y( V6 N* p( m
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# translate gamespy item vector into a kit-based unlock vector handled by game0 _' L3 a* Z E2 n
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 ]" N' q! U+ k
for item in unlocks:
6 x' a$ U' q q- R' ] if item in unlockItemMap:
" L6 g- j/ h+ [1 F. e kitUnlocks[unlockItemMap[item]] = 1
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, F N+ B! u3 z* B1 U if g_debug: print "Kit unlocks: ", kitUnlocks
/ o5 h7 t- ]2 C! L: t #We do not yet support giving different unlocks to different teams
) }+ R1 l& J( o1 x7 m! P2 V; T host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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