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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 5 H- H" A% Z2 M: c
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 N4 ^& E# x5 N1 i在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# a$ |& a% n9 j& o0 X
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( ]) _; w# _' L/ R& [5 H最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! V/ a- p- y% {+ c' \
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import host2 ]) y% x" i. k" R
import bf2.PlayerManager9 m* e" z4 o: }4 J! r" X7 I
from bf2.stats.constants import *' s7 ~* n, t4 c6 K
from bf2 import g_debug8 x a z5 t1 z/ Z2 r, d1 Z
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! T( ^; \2 Z# D/ f1 R; [9 L# map gamespy item ids to kits# ~3 w" z4 x( j$ E8 o
unlockItemMap = {) q, O+ X5 {" u
11 : 0,
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88 : 1,
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444 : 0,3 Z F1 v7 U) x
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():6 [8 `. H) P; ?$ Q) ^5 H% u) I' h
# Events
. `& V4 r4 f9 v% B' v( y% N" t host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
% ~( g8 ], t& `6 R( a4 v host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing) n) S4 t0 ^; s- P) ?% l1 a, ~7 |
for p in bf2.playerManager.getPlayers(): ~0 H1 P" f0 p- J2 p
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"" m* K" O' b+ S4 H! h I3 i
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1 B* H5 P6 i! k8 s, sclass UnlockSet: pass, o% X- ^" x3 }
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* Q7 f8 Y% q* l7 |. \2 y: }def onPlayerConnect(player):0 D1 w7 n2 z+ Y
8 t# S2 {+ G, g/ E' p defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 m2 g5 Y/ _# F3 L
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():# U* n! z' q) D( E
id = player.index
* T" I' J- ]# z3 P+ `! B: q reconnect = id in sessionPlayerUnlockMap7 X, N1 h, u" n3 h, a Q3 B2 w% w+ F
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# always get new unlocks on reconnect/map restart/map change etc5 K+ ^6 i2 O1 d Y# U
if reconnect:
% D) K6 U; F1 ]- t5 k1 R" R del sessionPlayerUnlockMap[id]' Q1 B; b0 f+ X$ ?* N9 G
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newUnlockSet = UnlockSet()! z5 v$ _/ g1 y# f) L
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newUnlockSet.unlockLevel = {}6 H/ k/ z8 p' G7 b- V9 m2 O
for i in range(0, NUM_KIT_TYPES):: q- X* B" v8 x( F
newUnlockSet.unlockLevel = 0) Z% A2 D* d) m, z
E! B# r5 b" @3 ^. b! Z sessionPlayerUnlockMap[id] = newUnlockSet
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3 i# N+ A0 E- @6 t player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks(): k. g& A- @" @+ z( B- Q* ^& W& Y
if player.getProfileId() > 2000: . X( r3 `1 O9 t2 h8 `% J: v# v# l
success = host.pers_plrRequestUnlocks(player.index, 1)8 G+ G1 n S6 T
if not success:% L. S2 n7 F2 h u
if g_debug: print "Failed requesting unlocks"6 x" q$ H& b2 \( b+ \8 P
else:% x1 i2 M- @+ S h. A& @: S5 ^
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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! t2 }4 N0 J4 ]' S& x. j, m if g_debug: print "Added player %d to unlock checking" % (player.index)% c$ | x# Q Y) m* W3 c
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2 F9 T/ L# U7 B- e( Udef onUnlocksResponse(succeeded, player, unlocks):' }8 \1 O8 R0 X- F
if not succeeded:" B/ J% d" P1 O. i. [1 k' J
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)" H9 f0 p5 }; l7 @% s0 ^- S3 S; ^. {
return. X G% S8 Y2 B a6 ~
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks. Z8 }" R% w: b" y1 ?, F
0 k$ ^+ T, B0 {" {( R # translate gamespy item vector into a kit-based unlock vector handled by game+ \* N+ l& h6 |) x5 o8 N7 U* q
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], I* m# E# P+ V S& M( @
for item in unlocks:
, D$ z+ q5 d/ w/ k if item in unlockItemMap:
& G* R" i0 H0 e4 [+ B& X kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks+ R0 t( e' Z! u
#We do not yet support giving different unlocks to different teams! X a5 W o9 M1 Z) ]4 O
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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