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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 j2 V) F& R1 E0 V- Y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:2 \' c& `" p* ]2 Z
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
% ?" M$ ~+ o7 b, j6 V; E, U8 n) F然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, R* J+ p, i; d2 M6 N. \
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host" V" ~& S2 e! d* U% X
import bf2.PlayerManager
8 {) _/ C. }& e0 k7 A) S4 v( {/ R' bfrom bf2.stats.constants import *
! f, s, r, `% S( xfrom bf2 import g_debug, l) F. q8 v1 I" U. c% K; w+ ^
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& l) K& F! L- c1 o# map gamespy item ids to kits
3 D9 z+ F0 t7 R `& R7 V. junlockItemMap = {) Y. F( u. H3 a. y
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22 : 1,
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55 : 4,
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111 : 3,
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444 : 0,! n% E5 y8 @/ j; O, z' R- C! F
555 : 6,( i7 I8 W0 r1 n8 V5 j
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sessionPlayerUnlockMap = {}1 }) q4 W i: [5 s( |9 C/ f
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def init():
5 _( C+ p( _ ~2 I # Events
. l- U% c% U$ h5 D0 A! [ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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3 y! [0 t4 c$ V; ^0 D2 X if bf2.serverSettings.getUseGlobalUnlocks():
1 c" f7 @/ \/ l; t& z: U2 g host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing: e" f- S: g& O3 D
for p in bf2.playerManager.getPlayers():
8 F* h T* f. K: E5 v onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"% u- A! b; r" `9 [
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! A5 q1 G' A; \) X$ _. f! R host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ Z6 f9 K& e; p# N8 t. i- D
& C: _) D5 r+ ~' H if not player.isAIPlayer():! l0 u- T/ g( |+ @
id = player.index
- {' Y! X) o, Y9 b reconnect = id in sessionPlayerUnlockMap
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; ^9 C0 W/ A9 k, ^ I# V # always get new unlocks on reconnect/map restart/map change etc' ]4 R6 k% A8 ]' L; ?7 k0 j
if reconnect:! F! P/ \3 U/ e6 J
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
4 |9 k$ Y0 J3 @: h) O& `8 U3 a3 y' i for i in range(0, NUM_KIT_TYPES):
\" F$ M+ Z. K newUnlockSet.unlockLevel = 0+ m2 G8 h6 [/ v8 n
# k$ \- m" Y' J( y) R8 z0 u+ ~ sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]% @$ ?: X/ I6 m2 O" m- F) I
9 Q; j) {$ g! m/ G. O s if bf2.serverSettings.getUseGlobalUnlocks():% ], i7 z$ Q3 z0 ~5 D
if player.getProfileId() > 2000:
9 s. f7 Q3 F5 c1 P8 m( ] z" N' t success = host.pers_plrRequestUnlocks(player.index, 1)
( X. }9 F& w- j8 t3 \: P if not success:, ]3 {/ G. J# `2 i* S
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 G) I3 G# I9 U K1 W
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if g_debug: print "Added player %d to unlock checking" % (player.index)5 N: z6 A* ?. Y/ E& D6 o
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2 x ^' E" ^; |+ V: N+ _7 F* Ndef onUnlocksResponse(succeeded, player, unlocks):8 l0 }/ o4 Z1 a# J/ h- W; t* T V
if not succeeded:
7 A# [! R. X& p/ V ~4 C5 O print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
/ N2 o, P2 O9 H7 W5 M1 }8 d return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks! |8 E, F2 `& `' P$ D* S
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# translate gamespy item vector into a kit-based unlock vector handled by game
( K6 Y3 q# S, G4 y* b2 y0 r1 s kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( Z" e+ a5 `! ] d
for item in unlocks:
" H5 ^' H+ H# \! z7 O: |6 k if item in unlockItemMap:
7 A# N1 k: m0 G' { ~ kitUnlocks[unlockItemMap[item]] = 1
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& X, l, o, G% U& ^( Z if g_debug: print "Kit unlocks: ", kitUnlocks/ Q: c' d6 k0 Y W* s: b$ ]: d
#We do not yet support giving different unlocks to different teams7 {6 `1 m" D) W$ ]5 p4 }
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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