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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 \1 W, H1 A% u. U& T. ~ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. }0 T( L! a3 z" [" C/ S: L在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 q: E, o& [1 R3 j
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' `2 y6 O3 v* T4 H Q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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9 u5 _3 U6 y# A. [8 C' `import host
) p" ~. g9 Z1 Z/ Z/ D8 Qimport bf2.PlayerManager
. S5 x, [$ }9 U3 P5 H% }from bf2.stats.constants import *
0 D1 J! G& j" q# vfrom bf2 import g_debug
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# map gamespy item ids to kits
9 Y( N5 z/ @* `0 c2 R3 |unlockItemMap = {
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22 : 1,
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44 : 3,) d- v# i& I; l$ h
55 : 4,9 y# |2 X. k2 S. \9 a
66 : 5,
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99 : 2,5 x* c' M! S5 S& {( v2 b
111 : 3,+ O4 ~8 ?: K+ t5 p* O
222 : 4,
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444 : 0,) z& `* Q( @9 M$ b) u2 G2 f" K* X
555 : 6,
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# }8 C% z1 d& k8 _0 U
. i* c$ l! p8 ~$ w$ }9 B9 jsessionPlayerUnlockMap = {}
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8 F/ Y: k3 Z0 t+ Y9 A5 Z/ z; Hdef init():- r6 q' N9 O/ B# u8 M8 T
# Events
7 ~) A0 F; n) u6 H/ H& b host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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* R' J$ p0 @0 h( Z- [# ~ N if bf2.serverSettings.getUseGlobalUnlocks():
2 f0 e4 q# H" Y6 s8 O host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1), Y+ a7 }5 Y$ r$ r* D
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# Connect already connected players if reinitializing
" W! G1 {2 Z0 l. S+ N* r) g" m for p in bf2.playerManager.getPlayers():
% e" [9 N) N- j8 W1 J onPlayerConnect(p)* B# v* Z* i X7 @; ^
# N$ ]7 i- e$ x" r if g_debug: print "Unlock module initialized"
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# b2 h" c' f6 o9 H& k* d5 xclass UnlockSet: pass3 X( a' V8 ~% s
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def onPlayerConnect(player):
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5 ?# n' `9 W9 O defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 L# F& M. [! n ]
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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6 j" j) `+ x7 }9 ]+ _ if not player.isAIPlayer():! I* W1 T0 M( Z2 d8 z
id = player.index$ x) T/ m0 e* [8 x* ~- S
reconnect = id in sessionPlayerUnlockMap! B4 \: b" o2 U, p
' h0 w$ t0 L- p4 P- e9 v # always get new unlocks on reconnect/map restart/map change etc
! [/ n4 a [( w6 G* i& k if reconnect:
) i1 Z9 G! L. g# u7 G del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()4 c _( G+ o7 N" V: f6 ]
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newUnlockSet.unlockLevel = {}8 _& Y9 s0 i0 v# G% r! V
for i in range(0, NUM_KIT_TYPES):
$ l( T5 a& C! q/ w; _0 e newUnlockSet.unlockLevel = 0/ ]/ {1 J$ z- n8 |2 c/ ~
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sessionPlayerUnlockMap[id] = newUnlockSet* c) y; D0 `9 O0 v5 r
# H6 ^' C% m2 k7 W+ ]* a5 N6 W player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
w, g8 p3 \2 Y4 S if player.getProfileId() > 2000: ) X/ K+ ~0 K+ d g5 K
success = host.pers_plrRequestUnlocks(player.index, 1)% J0 u! n5 G- z9 o4 I3 i
if not success:
, C6 g, b. z4 Y4 W R if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 u6 e* n6 u! J& Z
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if g_debug: print "Added player %d to unlock checking" % (player.index)' V* S" O: L3 c2 w) W' m8 l+ k
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6 F3 y8 P1 `" u3 s2 Ydef onUnlocksResponse(succeeded, player, unlocks):
5 T* R- m" W2 y3 X if not succeeded:
/ I' ?8 u0 l0 \% e2 w3 w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
' _8 Z4 I( }6 z! k# u return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 w7 y' y8 }& B& S1 t. f6 @8 t7 U
1 T# H" u+ v# I- T) e' s% F # translate gamespy item vector into a kit-based unlock vector handled by game
" S7 }7 o* E# m D" }% H- p kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ s& D5 y1 g, r1 W4 M
for item in unlocks:8 V' s! t, w v! }
if item in unlockItemMap:
E/ G! k, x1 e4 U kitUnlocks[unlockItemMap[item]] = 1$ R% o6 r+ r4 p4 P
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if g_debug: print "Kit unlocks: ", kitUnlocks
- S# B* Y, c( B: h #We do not yet support giving different unlocks to different teams" ~' s$ W& b+ ~3 a+ o7 R7 X, e
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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