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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) K8 t# x' p+ x; [' z! I 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 ~( T* i- E6 f c# p在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话1 D2 d9 |6 ~, b) n! B& b* s
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 u0 n8 ?/ }+ @& A
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 o0 K! N; R# z/ B0 R" n
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import host5 |) [9 A( _+ B$ Y% g; w
import bf2.PlayerManager
! r, m9 b9 W3 U- w) @/ [from bf2.stats.constants import *
/ \2 G. r" g1 r4 e* ~# t3 f1 Bfrom bf2 import g_debug( u3 {* i# E: `0 e! l
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" } h' Y% M. Y3 j% I! b# b; C& @ B- k# map gamespy item ids to kits0 D' S2 U0 s( H8 }/ E( @
unlockItemMap = {* ]2 e0 \- ^4 D- f+ Y: [% n$ X+ {
11 : 0,
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66 : 5,
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99 : 2,$ j1 s* r0 s4 v2 \
111 : 3,
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333 : 5,6 B; X5 f% O$ O+ F$ I8 l3 H
444 : 0,( O# ]% i: U. Y! g' t, N) Z
555 : 6,
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! x" B: d9 ^: E* r) qsessionPlayerUnlockMap = {}
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9 ~# ^! @: D2 t: Cdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)- c) Y/ f& I' R U
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if bf2.serverSettings.getUseGlobalUnlocks():
% G+ W, }7 |$ I3 \: y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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- b$ ~9 i. W% U# _- f/ k( Q/ g8 h # Connect already connected players if reinitializing
! u% w; n" G' q for p in bf2.playerManager.getPlayers():
" B- G3 k0 }( M1 N onPlayerConnect(p)9 S7 s2 J+ Z/ g
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if g_debug: print "Unlock module initialized"
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* h1 _' A4 Z: o7 |5 Tclass UnlockSet: pass
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3 ~- `1 I) E) _2 Tdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ T$ V: P/ T( M' z2 P/ g host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)6 f+ X) N* k0 M$ J7 y5 t3 s$ w, R
4 V- w/ h e( q# |" N8 f& y' y if not player.isAIPlayer():4 ]* t: W5 @, d! D% ]
id = player.index. _2 Z4 F1 `, r
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc3 P$ D( X R* C0 `
if reconnect:+ S H* }; n7 r ]7 S/ ^+ j4 h
del sessionPlayerUnlockMap[id]9 Y; Y0 X. L5 a
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newUnlockSet = UnlockSet()7 f; X) O0 A0 z8 o3 x e: Y5 ~
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newUnlockSet.unlockLevel = {}
; f. E n/ C! W6 A for i in range(0, NUM_KIT_TYPES):# |2 C1 j' q$ B
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet A4 Y* X( x: ~1 i4 q0 s
/ \( Y- `/ O/ b& z6 j player.unlocks = sessionPlayerUnlockMap[id]
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8 c/ v& q# r4 `+ t B if bf2.serverSettings.getUseGlobalUnlocks():
, P6 e, {4 n& m! ?: C if player.getProfileId() > 2000:
# X/ Z; y% j- I! ~6 h3 Q/ r4 V2 r O0 p success = host.pers_plrRequestUnlocks(player.index, 1)
) a* O- c/ O( @- m6 [1 R' v; k if not success:
7 J7 l H/ h! v% l; z7 W if g_debug: print "Failed requesting unlocks"# F( A1 m3 q1 o z/ n: Q0 {
else:" O- t* Y8 i5 n6 s1 i# y
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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' Y1 U& Q& M+ C if g_debug: print "Added player %d to unlock checking" % (player.index)
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( s) [, I5 B( w, O3 l. \% Odef onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ m- k0 Z& Y! I* v# d1 Z! J
return- m% Q3 O4 _+ Y* d" M
6 R$ c6 r( C8 |! z # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
+ Y/ @0 ?3 ~% Z% j& F kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( I3 d6 R3 h) Q. A for item in unlocks:/ m% m- {2 r( J: p [" y, V: P, g
if item in unlockItemMap:5 T, Y1 a1 \$ L% @; C2 V! e7 E
kitUnlocks[unlockItemMap[item]] = 1
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) L7 |1 P) D% m( J. h# G if g_debug: print "Kit unlocks: ", kitUnlocks+ K" a3 o8 F. J: n0 E
#We do not yet support giving different unlocks to different teams, d% a. u! k, D! ~+ F' {2 G8 G. ?
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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