|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) : W* j3 j2 ^" K# j
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下: z# |. v! G3 G# n: O
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 U( ?. e' _& j- `* ^% M然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
, U+ Q0 u. h; t; V7 T* h- @/ T最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 C' W. m7 Y8 h: W, F3 B3 j
9 H, g- D4 C$ Y0 c d8 ]. R
import host
% l) U4 Z: d* I+ W4 Timport bf2.PlayerManager' W ~) e- {9 i: s$ j, O: B0 }
from bf2.stats.constants import *
9 X; u& S, a3 J+ z% o0 C# tfrom bf2 import g_debug" S3 D5 N' Y0 T6 o1 H, M5 v" A
7 _3 R. t) o* V) A' b0 S, E# j* e( h" F' Z# | K
; ]% [5 N' `* u" x& w# map gamespy item ids to kits. A$ _" U3 r& M7 y9 z& v3 y
unlockItemMap = {
: {# L& M" T0 M$ ]" t 11 : 0,/ X" B+ H! ~3 a- X8 G4 j
22 : 1,
5 `( t- i) J+ |6 l 33 : 2,' C- h9 Q; x' p! l! h% G
44 : 3,
, D- n1 Z6 Z W; Q& {+ B 55 : 4,
5 _" u/ g$ q, c* v& F- p& W 66 : 5,6 |) \6 u8 {" b* T* a
77 : 6,
$ p) e% X. v$ n" u 88 : 1,2 j9 n1 C/ R1 m% U/ t( M
99 : 2,. D. l0 i0 X: \* L0 a
111 : 3,8 w& b7 Q& s# j, M% [
222 : 4,
+ s' [( S, j. s+ E/ ? 333 : 5,1 S9 U: o* L1 y) q) i
444 : 0,# V) G8 m# j( o N5 d2 k9 @4 e
555 : 6,
! N j9 k# Z D }- P* k" K4 f2 x9 ~& b
5 u& v6 t3 L7 @1 e. n
sessionPlayerUnlockMap = {}
! @( r+ T8 o6 h2 c) C7 E3 F' ]# F6 H T+ I
4 _* q8 c0 p+ E
; ~9 q' Y" s2 N1 k0 F2 _; qdef init():' z8 t R" v$ B3 W2 K: R
# Events1 o' P4 h8 m7 ]2 g
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
% v* h* S- e% K% M7 ?6 b 1 H! C; I& @! z
if bf2.serverSettings.getUseGlobalUnlocks():
7 ` Z0 D& ?, }9 y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% ?7 q. z* H8 R" J/ Z
/ E; C. g0 |, g0 _4 q$ j* K
# Connect already connected players if reinitializing! R% |/ o( A( ]
for p in bf2.playerManager.getPlayers():; s+ V- [; |3 p n0 l$ ^
onPlayerConnect(p)
% y3 L4 f6 \! y3 J. b" {$ u
: ?( J' v3 N. ~* S/ L5 r- ?7 N if g_debug: print "Unlock module initialized"- @6 p* ^$ Q; X9 u+ y5 T
, w- W" ^ K. n' ^- r. z( U
+ i# z6 c2 n9 X
1 n& A/ v6 L4 I$ J+ _
class UnlockSet: pass
* H9 L% o4 h( s! Z6 }: I$ V
! j9 C' U/ `0 Z, I9 `$ a0 D$ t* n' M% I' g) T1 p. S, y
# N3 `8 j \# L2 R. tdef onPlayerConnect(player):
& V( P1 J. E$ x8 x7 U
" C( c5 ?9 N: d defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- T0 \8 [. w8 R# e
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
* F5 p. V" q$ O! N4 E4 x' c/ N. l
2 {# _+ K X; t" R9 D" J3 g3 f1 C, a if not player.isAIPlayer():
1 G3 ], E+ E6 X id = player.index
A* _5 k$ J, O% P. a; [ reconnect = id in sessionPlayerUnlockMap! u, T5 o. S" l- M% A5 c! K. p. _
: A3 _# p8 K+ _! M
# always get new unlocks on reconnect/map restart/map change etc
; H6 J" `/ Y4 x% U if reconnect:
$ J& {$ j" ]% e. |, j& w r del sessionPlayerUnlockMap[id]
( v' d! O0 \! W& }
* V! `) j1 b- i! Q% J9 [ newUnlockSet = UnlockSet()
+ x5 _7 v' x! Z, d' E' E' a% D" M% O5 w c5 L
newUnlockSet.unlockLevel = {}! O4 N5 Q1 ? g0 Q( d i; y
for i in range(0, NUM_KIT_TYPES):6 e# U( o/ |# n g, x; ^
newUnlockSet.unlockLevel = 0
/ A7 x7 l5 y& K8 r1 u( ~3 ?4 _/ D M) B
sessionPlayerUnlockMap[id] = newUnlockSet
2 w) t+ g8 T) B5 u3 U" s 9 W5 d7 C# U9 Z( y
player.unlocks = sessionPlayerUnlockMap[id]8 }7 T" v9 ~/ z5 z4 E
/ N% ]1 u+ f- a. q
if bf2.serverSettings.getUseGlobalUnlocks():4 @ a" x, F' E* z: J2 ~; \
if player.getProfileId() > 2000: 9 O8 i# _: b5 m( E
success = host.pers_plrRequestUnlocks(player.index, 1)- x% e7 B% p. B4 ]! \* t
if not success:
7 o4 f" e4 P( Q3 @& p$ X if g_debug: print "Failed requesting unlocks"
. c, \; }8 r4 F else:
9 ]8 |( u( _7 w2 q( o if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
7 x9 o2 ~& X% v4 K+ Q- V
; i l# p" E ?' n. I, k% X u if g_debug: print "Added player %d to unlock checking" % (player.index)8 R K+ c x5 c
4 w- ?+ R: Q* r$ r( ]3 }
% l l9 |/ Q6 I, ~2 g
8 q6 c9 l# d6 B. ^; u7 Cdef onUnlocksResponse(succeeded, player, unlocks):+ K G- u- @ w4 D) U j1 u9 n8 c
if not succeeded:
% G2 D; }7 \# x6 J print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
: \( k8 G% h1 E9 o. c* B& d return
- j: H' x @9 D O8 R
v% d8 j5 W+ [ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
: y4 D) n9 M5 q- B9 Z9 `
# Q9 U; M; S" B( ^) `9 g # translate gamespy item vector into a kit-based unlock vector handled by game
9 o! z, n# Q: ^, f: P) o. F! `- v kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 m/ B* m) G6 r' f% c2 E for item in unlocks:
% r( y) ^/ t' b7 K if item in unlockItemMap:
3 z8 Z8 j- W/ [3 J# l kitUnlocks[unlockItemMap[item]] = 1
# ]3 Q# y! [; q9 x/ A
. ]: U& w1 y- \1 }; \, t& C if g_debug: print "Kit unlocks: ", kitUnlocks3 O% O* o" Y: Y; d, N+ F' O
#We do not yet support giving different unlocks to different teams' h7 W, n( o6 s7 ]
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|