|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 9 ~6 f% B4 X3 }! n& G" F2 ]9 p0 H
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; W) _5 ^7 Q H/ \) K+ p% k在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 F6 o c3 q8 S
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!4 ~% p: I; F1 Z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
0 m5 T5 H) i+ r4 G j
6 x# r4 Z& H5 \/ p: {import host
# |2 I& k3 \5 R" qimport bf2.PlayerManager2 L2 I) E! N! `3 R5 d
from bf2.stats.constants import *
1 j: Z( J. U; Z) F5 n- Sfrom bf2 import g_debug; M5 p# {: I F" }
, Y0 Z) F4 W+ s1 e' C1 R3 v
5 I$ n' d5 P/ s7 f! b- Y! w$ j9 q. P+ i( h; m
# map gamespy item ids to kits1 W6 W! k2 ^8 n! M6 F. j
unlockItemMap = {
' H) ^# S, S9 R; B) G 11 : 0,, F% ^8 {' D2 F% C K
22 : 1,2 r* K' M2 J- P3 ]
33 : 2,7 T4 ~$ U7 B& d: h
44 : 3,. X% H; `0 R: e3 ~
55 : 4,
9 f0 ?# k5 j& m% R* ?# j 66 : 5,
. F" G- G O6 y: S2 e$ L 77 : 6,
R" X6 S6 y Q; l- a) p 88 : 1,) g- i8 v0 j; y d" |" t/ r
99 : 2,
1 w8 K; W4 X0 { 111 : 3,
2 m- C) W. H! z! j" t' z6 b 222 : 4,$ ^2 Q" b3 n w* j; g( @% _
333 : 5,
( a$ h: {9 m( i/ B& ]% j& c 444 : 0,
' n$ J' I4 i A 555 : 6,
1 [7 T& l0 L5 U. h }
8 F) H8 u$ j7 \4 |; d
7 m7 |7 p( _ j8 C1 u. P5 BsessionPlayerUnlockMap = {}; Y+ _* a! ^8 v
# W9 F8 B5 `* Y
* K1 A/ [! ?% u- F
5 i/ }7 z* ]( Ndef init():
: S) Z; A' P4 l- W. L) R3 o& @ # Events1 H, W( O4 E5 L' v6 a
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
7 g( G: Q5 P/ y* [, B8 n& G& n
9 y9 m) i4 q! {: \ \8 y0 F if bf2.serverSettings.getUseGlobalUnlocks():
* h6 i, \) v6 q, W: @ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
/ |* `% {+ q6 @! a
, S6 H- ], {# A) @ # Connect already connected players if reinitializing/ n& H2 u) ^$ j t; ]( x
for p in bf2.playerManager.getPlayers():, _4 W3 W# g: q9 P6 ?& Q
onPlayerConnect(p)4 g: q4 q) B C, c5 h
4 H8 s; ? c+ {' v. Y: C& C
if g_debug: print "Unlock module initialized"% g7 k8 F9 D1 S5 F$ i& Y0 P( f; s
7 X& s# [9 B" ]+ V0 j1 r' B
- P0 Q& O3 V, e e Q+ r6 z: n6 {1 E$ G. Z- y, x
class UnlockSet: pass( G* [5 T8 [- `0 c8 g- G
: {9 l7 N/ u1 b B- r
0 B, f/ u5 L+ J M
# Z0 T5 m, N$ @7 d+ Fdef onPlayerConnect(player):
3 D; H1 s- B. r# j/ Z) K2 e* l6 P8 @, Q; E8 E% i+ K
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
^) E$ A. \& y: h7 m host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
`; {$ N$ @0 l, p5 T; o! G% z+ _* Y/ g% f/ n8 Z( t0 K
if not player.isAIPlayer():
3 o: B9 k$ q( ]/ S+ t% J id = player.index
2 |% S2 T! ?1 ? {5 V% Z reconnect = id in sessionPlayerUnlockMap
9 L( o3 f; ^3 _& y" R
; p. j/ o0 K1 s9 \- h) J5 `1 d # always get new unlocks on reconnect/map restart/map change etc
; U/ O) T" `6 H9 ], S; z if reconnect:
" G5 U) u/ z* i( A del sessionPlayerUnlockMap[id]4 c) {! q! F) N; n; Z
* w- G2 M. O. q& n; k8 i' L
newUnlockSet = UnlockSet()8 t9 l6 `" }6 L
! u( }- ?5 W" @& B newUnlockSet.unlockLevel = {}, V4 k- Y7 B) f$ J
for i in range(0, NUM_KIT_TYPES):
' j4 P ~! }: N newUnlockSet.unlockLevel = 0* v/ a/ {5 y# M4 n4 y0 F* M
2 d$ V3 ^/ m& S sessionPlayerUnlockMap[id] = newUnlockSet
( C b+ r3 a' D- Z( S3 J % L8 m9 x$ c3 X0 i P
player.unlocks = sessionPlayerUnlockMap[id]! |! S: x$ H8 k1 p+ m: t
2 T; o" [ T5 q7 s( B7 N& P& o if bf2.serverSettings.getUseGlobalUnlocks():
' a0 k8 l6 ?0 B8 D7 T4 b if player.getProfileId() > 2000:
' a3 o# _* O) r: _* q2 [$ j success = host.pers_plrRequestUnlocks(player.index, 1) W0 a1 _1 ]7 o8 b' L
if not success:, T) k0 _% |6 V. v* p4 }; g" C
if g_debug: print "Failed requesting unlocks"
( f# m% z0 }7 S else:
1 |- K$ n( y' x* g" ~) ? if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 N2 H1 p4 Z, t5 E2 z# x X
. H5 A1 B& g: h1 z' D
if g_debug: print "Added player %d to unlock checking" % (player.index)
& [9 V- F9 E% g5 J F ~
, z; n2 @9 Z l9 P0 M; C . k! T! Z& J% C6 z
2 K- j$ T. ?6 f+ P1 f2 `! U+ }def onUnlocksResponse(succeeded, player, unlocks):. W' p3 z6 S- Y" g0 j/ g6 l, |
if not succeeded:
7 w* r! m0 F4 \' x! r4 i! D* t print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
% n) C$ q! L! r; A return
; @0 m$ y0 i7 Q1 M4 R+ W7 i + U5 |6 R6 R7 t, a# \
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks1 @9 P* P, Z" S1 w; O
* g) j( i2 L% s6 x7 l. @& N0 ^ # translate gamespy item vector into a kit-based unlock vector handled by game
* A# c. S; u9 Q, O6 x, D4 l0 W" r/ c( d- ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" W) K* P/ r3 g5 F for item in unlocks:6 d- M- S& E& u# i! J% V( X( y
if item in unlockItemMap:
; [* {" l3 X% a8 s' q+ F* m kitUnlocks[unlockItemMap[item]] = 15 X1 J; Z/ S+ f- D* E7 n; }" U
8 x7 b, L- `5 \% j
if g_debug: print "Kit unlocks: ", kitUnlocks
( F; J6 ~+ R ^: C #We do not yet support giving different unlocks to different teams9 q, g H) h! b
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|