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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) d: H0 m* n* L- H 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 l: [( `" i6 [6 g: X Y在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 z b8 G( J! j* B, T9 v然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 y# K4 I8 K5 d7 @
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
% f. l7 m% V2 a0 S K
5 r2 _+ S" M6 t+ V1 M% |7 @import host" q0 x' H. _ D- z' w* {
import bf2.PlayerManager
2 s9 p q* F9 Q; k. H4 xfrom bf2.stats.constants import *
( E9 v- q+ {* t" Y( y9 afrom bf2 import g_debug
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" K" F2 R* ?" p7 q) k# ~) u# map gamespy item ids to kits
; X& M% p) h/ M# R9 Z2 f2 i1 k6 RunlockItemMap = {
y- f7 y5 I5 l' ^5 W2 |' d 11 : 0,, q5 E, P3 ^/ }
22 : 1,
+ S7 R3 f6 U ]9 @. q0 x4 R 33 : 2,
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55 : 4,
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F; k- V% Y" b$ y! Y R8 C9 } 77 : 6,3 Y+ `5 x9 m4 B! `0 X7 ~- D
88 : 1, c+ |* I, i% _8 L5 ^6 V" o- r
99 : 2,
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222 : 4,2 K# v% x2 L: H5 [% i
333 : 5,
: q' D2 @% f; B( k0 b3 s 444 : 0,
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}
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sessionPlayerUnlockMap = {}
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def init():
$ D1 ~5 {0 }0 d # Events: y b' { c9 i1 E; ?$ Q2 _
host.registerHandler('PlayerConnect', onPlayerConnect, 1): D3 S+ X2 s0 A! d: Y8 R B
1 r7 {! l5 X) y) c1 ^, m: u if bf2.serverSettings.getUseGlobalUnlocks():
0 K% K! B: N" n! ] host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)/ p0 S. n, y9 _$ K/ z& b. v( N
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# Connect already connected players if reinitializing
" F3 e' w1 y8 H$ E5 p for p in bf2.playerManager.getPlayers():
0 o+ f6 `3 B7 n' k: J: w# L2 j onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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& H) c7 ]5 d/ T8 P( Zclass UnlockSet: pass, \/ d% N$ @6 a! o7 w! o
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" N$ a! Q: Y6 ^+ Adef onPlayerConnect(player):
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6 o0 T# q: g& A. | defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 Y: \9 K. G: Z" Y; e4 I! ^ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) g0 E; r0 B: j% a
" D2 \! `( t c2 q) T- r if not player.isAIPlayer():
6 n& h" _5 }/ J0 {! L1 _- M id = player.index
5 O9 ~9 a( ^( @* U9 C. |/ v4 x& R reconnect = id in sessionPlayerUnlockMap
# Y& w! ~( X; x5 E8 s: V2 w& V2 N
; c! ~" Y( c# f # always get new unlocks on reconnect/map restart/map change etc
& |. n/ J. B% z- G if reconnect:
) z8 I p- x6 l1 E. a2 i del sessionPlayerUnlockMap[id]1 L9 q7 K% Z% `2 b- _& d6 v$ l1 B
; C `. k8 n$ Y3 D _* v1 A newUnlockSet = UnlockSet()3 n* ]0 {" S$ P; X6 o
6 G# }$ }; M) P# x1 `% K newUnlockSet.unlockLevel = {}- e" |! g4 V g. j# j; G1 t
for i in range(0, NUM_KIT_TYPES):
8 V' z2 s/ p! W. _# {5 c; d newUnlockSet.unlockLevel = 0+ ]4 c3 U$ B" F6 a% h3 T$ T/ a2 Y
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sessionPlayerUnlockMap[id] = newUnlockSet* H) F }- [& I, T" R% L
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player.unlocks = sessionPlayerUnlockMap[id]" u g$ T `1 _! V, q; j' G
: X4 l* w7 K8 B if bf2.serverSettings.getUseGlobalUnlocks():
3 ?: g7 {$ ^; R/ R9 N" P if player.getProfileId() > 2000:
. g& L) k2 G- x1 K) B& J# w success = host.pers_plrRequestUnlocks(player.index, 1)
, |- Q' W5 ~' d* k4 B if not success:. _1 c5 E+ }3 f1 ~8 O! N
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 f2 N) ^( @& {# [) E
; x! k T' c2 V; M# |( b if g_debug: print "Added player %d to unlock checking" % (player.index)2 R' l7 C/ w6 u9 p/ J$ g0 H$ O
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6 N* P& X+ `' f# V) {def onUnlocksResponse(succeeded, player, unlocks):) g- J5 @$ E) c3 L! E1 ^" W+ E- S
if not succeeded:. C, l3 j* s! {+ ?" z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 V. I; }7 l( n* V, I# F return
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: ^; p% N6 L9 e # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game1 c* B6 T" n# ~" h/ ^! P
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( l- H& M; ~7 ~- S0 o: P4 H# R7 }+ m for item in unlocks:
V D& X& a& h* d b+ e' V) m if item in unlockItemMap:
8 x0 V& d+ y% b$ g$ F$ } kitUnlocks[unlockItemMap[item]] = 1, P0 C$ L3 n8 ?: z9 w3 O, A
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if g_debug: print "Kit unlocks: ", kitUnlocks4 F/ Y$ w& _4 t2 y: H$ M
#We do not yet support giving different unlocks to different teams
/ P. n9 u! Q+ ~# B% h, F8 j host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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