|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 7 r/ |) q- q7 q0 p, j
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
1 O$ X4 u3 z7 } t6 v( v# ?在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ }. y3 y, d( A
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 G9 A. }: C+ q7 f2 r% p/ I4 y3 b
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. q8 |' n7 I/ \, Z3 M
5 C) F! {0 d# P3 D* r2 O/ v8 Pimport host5 u, O, c5 `( T* R1 @" c, W$ U
import bf2.PlayerManager9 s! [2 w( e# @8 }( i
from bf2.stats.constants import *
( M. j4 ?- y$ Ffrom bf2 import g_debug. ~1 i9 R9 [7 V$ N
7 _ U5 x9 |+ C4 c0 {# ]- g$ D5 r" ^* y1 A4 R( R
4 n& R+ s( q) x8 N# map gamespy item ids to kits
' R P5 o# S7 P! Y2 ~: b$ I4 DunlockItemMap = {8 s" ~' S4 M( a' P4 N1 i8 b
11 : 0,( `& t9 r% u. m* g6 h7 [
22 : 1,& d, l& g6 L: s' F% A8 T
33 : 2,8 o$ i* g* ~8 j% E7 \& p
44 : 3,$ n& Z( b0 Y9 T: Y5 z: @
55 : 4,/ m& J! T7 ~, f1 C; f1 r, e6 v
66 : 5,4 r0 f5 _! m8 g" I' F0 \! @6 c
77 : 6,
2 a4 o8 M5 P' a d# V9 |$ R 88 : 1,9 E% W, f# k" e9 k+ B$ f' Y! }
99 : 2,9 k- w, g: N, @. P
111 : 3,* g% a9 E9 n# c7 l0 z2 n. ]
222 : 4,$ z, p' W l( y4 I% k
333 : 5,
4 C+ K5 `3 X! [0 F$ \0 Q4 W 444 : 0,
' W. z D: l5 a 555 : 6,# z+ P e3 ] Y, ^8 q" N
}
2 R1 q( ~3 [9 e+ z/ y; h& w; \
5 b, v, l. c6 L; W- P3 \# SsessionPlayerUnlockMap = {}( X8 V$ n9 Z7 C* K0 Y$ u8 q0 O
0 t* N1 R) `3 Y! S/ K! U" K2 j% J! K9 Z0 F( q' _, ]
$ e' Z( g7 P4 G' g" x% @1 A2 j
def init():
; J2 l# i% f/ f5 @% B+ g' P$ n8 F$ s # Events+ O) s8 C5 Z3 k b
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
* b1 _$ u" N3 t) i( H 7 ^/ [7 W& I+ l9 h
if bf2.serverSettings.getUseGlobalUnlocks():1 M: N. `7 O2 u! p$ A( j, b0 B
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 H: x: n9 v3 O% R) h
- k% O* r% ^8 Y4 G0 ]3 Z* p; d* d # Connect already connected players if reinitializing# s1 t" b5 @( u% f9 Q
for p in bf2.playerManager.getPlayers():6 b) k$ C7 V* O! B
onPlayerConnect(p)
2 o; T* q4 }5 O# F% a
& ]1 X* e5 y: d/ v5 q if g_debug: print "Unlock module initialized"
4 i% W% P6 ]" O! c# o! c5 w& s
0 a! [% u }& z; s! u7 c$ c! ~
2 K M8 F$ s" \/ y, y( [/ E0 ^6 U5 M5 a6 W9 [
class UnlockSet: pass( t2 O1 ?7 o3 W2 [% ^! B
5 ~! V& U1 Q0 _7 a! @* Z. S5 T$ ^& O5 B
$ B/ z, n8 i" w9 C. `' E( Z- Odef onPlayerConnect(player):8 p$ {, w! Q1 P3 N# N
+ X# g5 n5 Y# C* _6 A
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] P) I3 ^/ S2 H/ z7 {
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
% c( u; |( n% q) u x" Z! i. r, Z5 M8 H6 F/ [
if not player.isAIPlayer():
' O, h# H5 _# S3 t id = player.index
$ ?8 i$ e! e/ Y9 Z. k reconnect = id in sessionPlayerUnlockMap4 D% c f- Q& j: b1 X3 R
. q, U. s8 g% V8 s # always get new unlocks on reconnect/map restart/map change etc# }% E ]+ { L8 e; C
if reconnect:
+ i4 V3 k& ^4 M6 W7 F) Z+ j del sessionPlayerUnlockMap[id]: G) X8 Z; a0 f3 m) f1 l% H5 o$ F' I
1 L# A I" Q# ^& S8 P \
newUnlockSet = UnlockSet()5 j* w; F1 @7 Z4 D0 I
1 w) g$ \% J, I newUnlockSet.unlockLevel = {}$ v9 Q' T/ ^$ |" S Q
for i in range(0, NUM_KIT_TYPES):
8 i8 i; a2 _3 V9 X# q- m newUnlockSet.unlockLevel = 0
4 w7 H6 j* Z# Z% A8 C3 ^, {( D, I3 q L4 b# M6 y% F
sessionPlayerUnlockMap[id] = newUnlockSet
8 x- s1 W1 [5 @% b. b# Q- r5 K' }9 r2 u - l0 }* N4 M( d1 N% t: |- g
player.unlocks = sessionPlayerUnlockMap[id]
8 @$ n6 h' T9 t }" r
4 | V4 |- n. }& ^% I if bf2.serverSettings.getUseGlobalUnlocks():
9 n4 K" R4 w$ w if player.getProfileId() > 2000: 4 q5 @6 g6 Z& G0 _( G
success = host.pers_plrRequestUnlocks(player.index, 1)% v% Y3 k" u! C! I7 k; y2 h
if not success:
: p) `+ Q( Z, p1 u5 N# | if g_debug: print "Failed requesting unlocks"
1 y% U" P, r; o& A& N+ w: n else:- ~# j( {4 o3 s+ R0 G- g* ]+ d
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
2 m: A' d! K0 T5 ]9 T, _# ?
3 ^& n9 @4 ^4 h$ ~9 q, X if g_debug: print "Added player %d to unlock checking" % (player.index)
& W. V. s; d: O% G% Q
- r9 `9 J" d- a9 `4 O$ H' m% B 0 u& w% X; K6 A9 @6 i5 y+ d, g8 x
2 @- w' `, {# w2 X7 k+ v7 K4 F
def onUnlocksResponse(succeeded, player, unlocks):( w. s7 v$ ^# r$ @
if not succeeded:
* n7 d' g8 ~! ^* J' S; l' A print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# G0 Y% X' ?; T return8 Y+ g' C) E5 a5 s: Z9 b
2 \' ]; C r& U( W% s& o, i # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks& V+ K6 A& C- _7 \2 t0 {- l
+ K" j) r6 j* |/ U
# translate gamespy item vector into a kit-based unlock vector handled by game
7 }: B: \/ y. h/ Y( }0 ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# w) i ]' n" k8 J: J& _ for item in unlocks:% D" G" V4 \2 ~8 L$ H
if item in unlockItemMap:" R i9 r2 F* w0 @
kitUnlocks[unlockItemMap[item]] = 14 ^# N9 k0 r' Z0 x4 n9 e8 g$ p
; m. A& r+ O1 q- O( ?% G! K& m/ }
if g_debug: print "Kit unlocks: ", kitUnlocks) }' e# B* m) y( O
#We do not yet support giving different unlocks to different teams+ q2 Y$ X6 r8 v' ]; I0 @
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|