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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " O5 H, |3 r. p Q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
?7 L8 r* E, m# U在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& [. _# Q; Z3 B0 C" r% P5 y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
6 k/ h* I9 M, C, ^ O& H最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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) _' N' b. s0 k1 t3 v: X& N6 cimport host
3 u u$ s' e4 d+ X6 himport bf2.PlayerManager
1 B/ o0 L; B. U5 H1 D0 z" i+ u( m+ Efrom bf2.stats.constants import *
% L4 \' T- V5 ]( e, w) J4 M+ P3 gfrom bf2 import g_debug
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# map gamespy item ids to kits7 d( d1 _, _ O* J1 K3 ^( @
unlockItemMap = {& q% P! Z; }" ]( \4 M# \2 S
11 : 0,
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33 : 2,
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66 : 5,& z$ l( V; G' b0 s- l
77 : 6,
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111 : 3,
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444 : 0,
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sessionPlayerUnlockMap = {}" F: Q p- Z5 N! S) ^
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- e: e+ I8 j$ x# \* J. i& @& odef init():& h$ Q; y- q9 l z a3 B, C# s$ I
# Events
% l% P5 i( M8 V: h host.registerHandler('PlayerConnect', onPlayerConnect, 1)6 Z( ?) D5 Z4 A/ F/ l9 G8 \) d
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if bf2.serverSettings.getUseGlobalUnlocks():! {" q; o8 J' |3 \" E
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing/ b* @* Y: Q$ d8 ]" s
for p in bf2.playerManager.getPlayers():" ], U5 R# [$ x* b9 q q; l' w
onPlayerConnect(p)
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4 B' A+ w7 y* C3 h) N P$ X if g_debug: print "Unlock module initialized"3 {2 }$ }- Q- m9 [! x/ N
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class UnlockSet: pass
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, _) ^6 `2 ^& T6 E' L9 Q# m3 cdef onPlayerConnect(player):
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6 ~' `& h# `. H) N; D- m! e$ v# C defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' U' } h6 A) U/ ~ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
8 z! a# T( J W" p# [ _" ] id = player.index; i- ~) P" U8 l$ I5 i0 `- y
reconnect = id in sessionPlayerUnlockMap" z6 a% g- ~" @* a+ M/ `
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# always get new unlocks on reconnect/map restart/map change etc
5 k8 P* ?+ }, \! D2 F) a1 @ if reconnect:
* j: G' C% T! L/ X% O1 Z del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()( `: o+ B- M+ ?1 d c# j
: w' o2 d. ~$ t/ h& [& q) o* r newUnlockSet.unlockLevel = {}0 W. G3 r3 |( Q4 k! k' N7 _" u
for i in range(0, NUM_KIT_TYPES):2 y1 v' Q4 u+ L( }* @4 P4 S4 `
newUnlockSet.unlockLevel = 0
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9 {( m* y/ ?' }* ?4 t' u sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id], @- g5 I; L& M6 P& T2 c- `0 C" R
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if bf2.serverSettings.getUseGlobalUnlocks():( y7 v# s- H8 T6 V+ C1 _4 L! v- W5 ^ e6 z
if player.getProfileId() > 2000: + S; }2 Q, N* q `) \
success = host.pers_plrRequestUnlocks(player.index, 1)
5 }% O R6 b5 x! N# [* y$ H& l if not success:) f/ _8 a! R2 |6 T7 K2 E/ n
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* O6 Z" k( j, ?2 i" |3 Y7 b
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if g_debug: print "Added player %d to unlock checking" % (player.index)
# a' o" u0 g, i4 d
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: S+ `8 X+ O/ }4 A, l/ ~def onUnlocksResponse(succeeded, player, unlocks):& N: D' C& Z5 D( W
if not succeeded:& j/ v: B6 C7 y; s) F" j; i2 Q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 u: n" \ [) l/ S return
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5 z9 i) L4 \ ^* S # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ R' r: _0 \0 ^( o
8 `# E+ I& t( m9 y # translate gamespy item vector into a kit-based unlock vector handled by game0 l: ?: w* Z+ `6 e$ l4 n$ Y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 R/ Y3 l; a7 c- J for item in unlocks:
_6 A3 s' \/ V V7 C' B if item in unlockItemMap:
1 B |) u6 e y kitUnlocks[unlockItemMap[item]] = 1; P v, F6 L' S5 t1 L" f8 c
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if g_debug: print "Kit unlocks: ", kitUnlocks: m# t! N% T% ]7 E" y; m& a
#We do not yet support giving different unlocks to different teams
# Y: _& a5 R* C4 C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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