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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
2 D p2 _# z! r3 D( V$ a1 m$ Y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' H6 F& {- @+ W8 O
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ `/ \8 t# ?' r
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- T' M! t6 x; i/ H# L# a
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host: Z7 h) f5 W. `* o7 K/ x
import bf2.PlayerManager0 v6 N, {- {: f, o" S. r4 B
from bf2.stats.constants import *
6 ~) X. V' c1 s- S. u# I, nfrom bf2 import g_debug
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7 f, s% c4 E, L% S" Y( O# map gamespy item ids to kits8 t+ b, Z. ^7 _& w6 b6 V
unlockItemMap = {
4 J# X. |! G) L1 p% N q 11 : 0,
. E6 N, B, n6 N! j2 V 22 : 1,
+ j2 {8 T+ H* l) z' u( R' q 33 : 2,
$ Y) G/ @1 D( W/ W: B 44 : 3,( H: D. [+ } w# t# w m5 S1 N# v
55 : 4,3 @7 x- S0 \) J, z" \& M
66 : 5,
9 C6 [2 p- P9 o! D 77 : 6,
$ m7 K$ K+ w- T+ w) W, a 88 : 1," [) V' i5 ~$ g. c2 n
99 : 2,& J% E9 g) s5 o! z
111 : 3,* ~4 H$ h. f ]3 o# B6 ]! {
222 : 4,! v* N$ g$ |2 p& @
333 : 5,
6 \, h$ R% b" |+ N. X y$ H' n) ? 444 : 0,
6 h0 ?' a# a. E6 l. {2 c 555 : 6,
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sessionPlayerUnlockMap = {}
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% {2 \7 [. C' z& k
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def init():8 c+ [0 |) a) c% O1 C( \
# Events3 `% T5 I1 n2 s4 \" @) w
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
6 J2 R0 \+ ]. `( R1 J! Z5 k( @. S host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 Q: y* z) G" }4 _& i3 _; G
' ~7 E8 [4 u. f: X* P( Y # Connect already connected players if reinitializing
1 v5 F: g& v+ m3 X7 p for p in bf2.playerManager.getPlayers():6 U! K k: K9 }5 S' G
onPlayerConnect(p)6 [* G# p6 R0 t9 K2 E3 p
0 |. m S2 T* F* i; ^ if g_debug: print "Unlock module initialized"
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class UnlockSet: pass: a% s' \2 ^% K! Q4 T
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/ k2 z3 s5 q. U6 qdef onPlayerConnect(player):, M" d2 l; N+ _% o' B. ^4 e, G
5 e# ?7 n0 B% }8 h/ W$ O, f- `+ p: D defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; O5 ^" b' w0 l. r, }: _
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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; r% v* b6 G- h: E5 m if not player.isAIPlayer():1 A4 t. G0 W; j! e& W, @# \
id = player.index; s" u$ A% Z& \) F% T
reconnect = id in sessionPlayerUnlockMap) O5 q/ W9 J; s
1 O, U; x/ G3 a # always get new unlocks on reconnect/map restart/map change etc
0 {7 p4 r; q- e( M( H if reconnect:/ f# j7 L# Q1 O* ]; u5 t7 i
del sessionPlayerUnlockMap[id]7 G/ v5 D4 f! V
0 i" f/ q# f2 _; n newUnlockSet = UnlockSet()" N$ B2 ~0 l7 A) [% j# l
5 C3 u* N' l) z* D' w7 K newUnlockSet.unlockLevel = {}
$ Q; z- T" m7 S# O" ? for i in range(0, NUM_KIT_TYPES):1 b. o6 I2 }" ~: b8 S' a* _
newUnlockSet.unlockLevel = 01 {$ ^& @' O* V6 k9 [
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sessionPlayerUnlockMap[id] = newUnlockSet8 _5 P6 b' r$ i; D% x
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player.unlocks = sessionPlayerUnlockMap[id]
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# u2 S- ]# U% k; z' P- r if bf2.serverSettings.getUseGlobalUnlocks():% |# U$ z- V/ r( o6 `
if player.getProfileId() > 2000: 4 E. M j; Y& D! {- n' H
success = host.pers_plrRequestUnlocks(player.index, 1)
' |5 m I% p w) ] if not success:0 u7 X3 t ]' R
if g_debug: print "Failed requesting unlocks"5 z7 j. c& o3 {8 K' x% j
else:/ x- A7 i3 P+ X- v: E
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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4 D6 `" J& z0 K& C if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):5 F: i( b$ P }0 k
if not succeeded:
" Z, [& h9 Y5 G9 d ?( j print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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$ B# ^8 `% a3 P3 ?* J # translate gamespy item vector into a kit-based unlock vector handled by game, Y+ i* \* d3 d& A O- m
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ m" q$ f5 b+ _) t for item in unlocks:0 K% P5 K4 _& C" m' Z t
if item in unlockItemMap:
7 g7 l/ |7 y; y2 f+ y# N kitUnlocks[unlockItemMap[item]] = 1; p/ H: j! E6 D% w2 W$ y
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if g_debug: print "Kit unlocks: ", kitUnlocks# E! i! m; D0 J u
#We do not yet support giving different unlocks to different teams
5 G- g) P* ]% f& U- W/ O: } host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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