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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ N0 O+ |% q g 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& u# T" a$ Z) v. e
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
1 p+ v/ F* ?' f, N$ s( o( ~然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ N; Q V7 _9 T" Y; M最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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5 x: T- j+ g0 V" m eimport host" B t: |( e- i
import bf2.PlayerManager7 Q! ?+ n1 x* E6 @: Z! A
from bf2.stats.constants import *
7 t6 a. A+ T$ r, r- Dfrom bf2 import g_debug: x) L* F5 }) G3 W
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# map gamespy item ids to kits2 m$ ]0 u3 n- `3 Z# y8 Z5 h- O) q
unlockItemMap = {. \/ j. v3 y4 [! A9 g& S3 p
11 : 0,
/ [- W4 D" P4 g* ~ 22 : 1,
# U# N' i# z {6 L' c! Y 33 : 2,
4 x! p3 z6 q! j0 \ 44 : 3,; ?6 U' s8 M R+ i4 o1 B+ s4 |
55 : 4,' H% F Z" N8 N
66 : 5,
: P, h! v0 g- w! H3 X; A8 {% f2 d 77 : 6,. l5 ` R' R. S# N# e
88 : 1,/ _# u5 m& R$ g' X) `. {
99 : 2,4 P# u$ {$ R3 M. c/ p4 e
111 : 3,
' p) G* S5 t1 Y 222 : 4,- e5 q- T8 E; r4 n0 n( l* p
333 : 5,1 ]7 m0 s/ p* I* Q9 R! }
444 : 0,- A5 P/ b% f3 T k/ q2 i# ~2 z$ e
555 : 6," M* Y3 d8 g3 Y7 a0 v
}
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sessionPlayerUnlockMap = {}9 E. Q! P( d. q5 [
# n8 k$ K; U/ j/ n3 k3 ?- j9 ^: f; i& d
/ v5 |! Q* b- n1 ?9 n3 y4 Xdef init(): S8 {7 m: A7 V1 j
# Events
/ L: e$ n5 d0 v; l$ w! Y2 k host.registerHandler('PlayerConnect', onPlayerConnect, 1)% T: r" o) I1 Q; `% C; i. _
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if bf2.serverSettings.getUseGlobalUnlocks():% I' Y+ J* B6 k: t
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing2 A0 i: D% L4 D V% T
for p in bf2.playerManager.getPlayers():
" E+ x7 X$ {2 X" d } onPlayerConnect(p)
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8 a) s- ]+ Q* l6 V$ ?0 z1 v if g_debug: print "Unlock module initialized". E! n/ c0 i. M" ~; R
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class UnlockSet: pass
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def onPlayerConnect(player):; s1 b% |4 {3 y8 h3 o
; [% X+ n( a! O4 B6 m defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 b- C4 v9 A! s
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():9 }. [2 e e# ]- ~
id = player.index8 o$ k9 m' G! v8 `$ q. g1 M# e- R* ~
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc, l9 E+ \( w( S0 _
if reconnect: V3 s) A& @, [) I+ ~0 \! @
del sessionPlayerUnlockMap[id]
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" F' N6 f8 w g9 W2 S0 Y s3 ` newUnlockSet = UnlockSet(), b, i3 [$ y" | A8 U" Y7 ~1 J( T
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newUnlockSet.unlockLevel = {}
0 |, F/ L3 ^" j/ I: J for i in range(0, NUM_KIT_TYPES):
7 a2 M/ t2 t8 v' F. Y( i newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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0 k. }0 e7 q. F; G8 g/ o player.unlocks = sessionPlayerUnlockMap[id]+ O8 A2 l' {$ q) U5 A
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if bf2.serverSettings.getUseGlobalUnlocks():" W4 V& V7 l2 {$ K
if player.getProfileId() > 2000:
; F" P/ o; m, p- E success = host.pers_plrRequestUnlocks(player.index, 1)
' t8 N. ^) V7 ` if not success:
, G1 y# D/ ^) E, O: ?3 ? if g_debug: print "Failed requesting unlocks"9 f$ P& R8 L' t4 Y- W9 u
else:
5 o3 U/ l! e4 {$ ]& j if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ u6 T, |2 Q3 Z
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if g_debug: print "Added player %d to unlock checking" % (player.index)- b5 z) k# O5 i' Y+ W
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( G4 x" B" ?7 B* Z! g7 B
return
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! U: a6 d9 j' { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks( H* J# l( p' k# L7 b5 l
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# translate gamespy item vector into a kit-based unlock vector handled by game
. d+ g$ }; `# G$ w4 O5 u& x% o kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ v# a: }7 {& q
for item in unlocks:
/ p1 }$ v# Q4 g% r! [7 M4 i/ X& Y if item in unlockItemMap:
: Y+ Q" w3 @; _9 R2 h, l kitUnlocks[unlockItemMap[item]] = 1, Q4 d1 g# v) w6 R7 N7 h1 |/ ? R
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if g_debug: print "Kit unlocks: ", kitUnlocks+ B& K/ z- c9 u- o1 J
#We do not yet support giving different unlocks to different teams
4 f4 G+ u% k( k) ~- w) d% c* { host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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