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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) V! B+ V& B: [8 s4 g( U7 ^
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 g% v$ P+ @- u; L. n7 o9 e/ a在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# `. _+ L+ b" v! }! G然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# `% b' S0 L9 E5 Q; M
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 `! G" _ W- q* @
( D( ~: {/ G7 e4 n( Nimport host
. t- O+ K6 _; d5 x2 C1 j6 simport bf2.PlayerManager5 y' W4 w+ j, }0 C
from bf2.stats.constants import *
2 D E6 N7 d1 P; P5 p! lfrom bf2 import g_debug
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# map gamespy item ids to kits: a' X8 T% O: e6 w6 d' V5 R# `
unlockItemMap = {
% ]/ Y+ R# X5 I8 B& [ l/ T 11 : 0,' j' I) |7 A, ~; [
22 : 1,; R! h1 h9 M+ X3 ]
33 : 2,
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55 : 4,
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77 : 6,
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99 : 2,
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222 : 4,; _! a2 m3 V! I7 ?6 h. D
333 : 5,% G7 E7 j* k: `; \
444 : 0,
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( g, o$ G! ]5 h2 q9 B* C0 A' g/ ]sessionPlayerUnlockMap = {}
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def init():
6 x6 l+ ^, e I& v% | # Events
6 u) j+ C/ D* C host.registerHandler('PlayerConnect', onPlayerConnect, 1)& {; C# s. E4 e$ A5 b) _2 [
4 f/ [! `8 Z( K) r if bf2.serverSettings.getUseGlobalUnlocks():
+ o2 c2 j. {4 ?$ h+ D host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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$ ^: C; e8 ~' q: }# O3 T; J) h # Connect already connected players if reinitializing7 J$ R4 _/ q4 d3 C6 i# y, l. ]" _
for p in bf2.playerManager.getPlayers():
4 S) p5 a' ~. m0 v, r! k onPlayerConnect(p)
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% @* W" z8 C% O# W, I if g_debug: print "Unlock module initialized"9 q- ~3 u& x" \) p% i. m- a0 r% ^
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' T& t; n; M3 Pclass UnlockSet: pass8 N( V/ [4 L2 l: w
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4 B' |# X# p" ]( |/ A/ n3 K+ Qdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. r, \! `+ \# Q; y: e0 C# Z2 c
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); @2 R2 {/ {/ u; d( }8 [
/ I, x! p) [$ B. | if not player.isAIPlayer():
# n* S- s; V+ ?: e `2 l id = player.index
]9 y% F1 N6 y& b4 X reconnect = id in sessionPlayerUnlockMap5 y. o. u& N! ]; r
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# always get new unlocks on reconnect/map restart/map change etc, S$ c8 N; p% C' f$ j
if reconnect:7 K9 H- [( @* ?
del sessionPlayerUnlockMap[id]# T& Y* D4 t+ s( a. ]
) T \/ d& \0 d* {2 n; N+ B9 ^2 {
newUnlockSet = UnlockSet()
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( Q2 g& P( r# g& k- D newUnlockSet.unlockLevel = {}
& I; z% |, K$ D Q& m+ `6 z8 N7 y for i in range(0, NUM_KIT_TYPES):/ G! `- H; p. I* q8 d" a
newUnlockSet.unlockLevel = 0* t9 u9 F& T2 i6 D* Q" A: ?
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sessionPlayerUnlockMap[id] = newUnlockSet! I9 m, v2 `% |) S# F3 {9 R" W* m9 T
1 H+ z) s5 B7 J+ N. K player.unlocks = sessionPlayerUnlockMap[id]
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* g$ m, y& z; u" Q; H p if bf2.serverSettings.getUseGlobalUnlocks():
3 b. a' ]1 F7 C- | if player.getProfileId() > 2000:
+ _7 _ j- a# s0 e success = host.pers_plrRequestUnlocks(player.index, 1)$ q6 z) b) |- ~
if not success:" j( o: |2 _1 s3 D: I
if g_debug: print "Failed requesting unlocks"
0 i+ r, y) \! R) B0 u2 l else:
7 O- B7 ]/ F- N# |7 q( P if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)) V( I# j$ u; H3 [
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def onUnlocksResponse(succeeded, player, unlocks):9 \7 [" T$ r& R* k& H( d
if not succeeded:4 F& X' `& T2 x* v5 }
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' ^: v n3 e9 w* W+ y8 O6 B
return
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4 q8 M. B( o1 H) t! z2 V8 X" B0 T # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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' {0 s$ L# d/ k d- z* ~$ W; ` # translate gamespy item vector into a kit-based unlock vector handled by game
8 F) P. \& X3 [7 N# ?* L1 x8 W kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" m7 D* D7 v$ h9 y for item in unlocks:
; Z, T4 G* U2 k( U# z& I if item in unlockItemMap:
' x+ A4 b2 b+ w) S( j- ^ kitUnlocks[unlockItemMap[item]] = 12 P0 w6 i9 X3 t0 z+ @
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if g_debug: print "Kit unlocks: ", kitUnlocks
: A1 V+ M& F- s1 ?- V #We do not yet support giving different unlocks to different teams8 n1 k! G- n7 P$ F0 A4 T, M
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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