|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) " p+ J) W) n/ }. C" x1 K$ {
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" d, m7 `: n* V$ {0 t6 A0 G0 {在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ x; C% m& `( u5 Z: s1 x
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!$ F* P- P( `( z5 S z" R5 r6 P
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 `. v: P4 L8 C7 a' g) i
6 m2 E( D% I1 p+ P. V
import host
7 X1 S8 i% c, M+ {4 D8 ?import bf2.PlayerManager5 @/ T5 I k1 t7 C3 }" k4 v1 |
from bf2.stats.constants import *
- |5 e0 p, n* d- j- [* k! Jfrom bf2 import g_debug, h+ F- H" M5 `
, u/ u, M, A9 ~" O
6 U( ~8 z! V/ J. l
' D6 r8 D! v7 @) B) m. L" K# map gamespy item ids to kits# r1 |5 g: ?! ^
unlockItemMap = {2 A% P6 X, T, _' ~7 I+ ]
11 : 0,
2 \- x+ v+ l0 \" n& s- V 22 : 1,
$ g3 o7 D. l& Z$ S7 }! v 33 : 2,
( `, j" c9 O" ^! o 44 : 3,) z# s- ~" f6 h5 K
55 : 4,
5 F: |% Z x- V# V 66 : 5,* p9 `8 r) C+ o0 _
77 : 6,
; i" H. k+ o& j2 z 88 : 1,
1 z" m; ~! @1 B+ w5 G 99 : 2,# J0 _2 J5 c0 e+ k
111 : 3,
! L# b N! D" B2 ~4 r# I3 Q- G 222 : 4,* v6 T. `- `+ }; U+ T6 N
333 : 5,
E+ a2 j) m5 ?3 H) Q! p 444 : 0,+ X2 P6 e, ^4 g8 k' q; I0 f4 j
555 : 6,
& ]; u# }) H% v }
4 J0 S8 \3 u' _& i+ j: z E# t7 k! h3 n. k, O
sessionPlayerUnlockMap = {}" M. w" {6 Y* S$ w' v$ _7 V" T6 Y
! |' ^9 K1 B! c. R; o
@- ]4 b+ A% m5 J/ s, u4 `2 U5 B4 k, k% ]) Q2 O
def init():
# R* C% t- o% n" T2 ^ # Events0 U4 |' y* Q! m
host.registerHandler('PlayerConnect', onPlayerConnect, 1)" c, ~; ~" z& x+ o
; H7 }8 \6 s- Z) A
if bf2.serverSettings.getUseGlobalUnlocks():
7 Y) Q( X+ w; [' N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! S, U- M2 t+ ~- E) r8 W5 s4 d
& g6 y9 X) G2 g& w+ z3 L. W* Q
# Connect already connected players if reinitializing
, \8 e1 ? b+ e( K& M- R for p in bf2.playerManager.getPlayers():% C% J3 z5 ~; A, E0 p
onPlayerConnect(p) Y! T" ^; _! ~* r0 {/ q
- x! b8 I$ y0 {. |& k6 H+ f' v
if g_debug: print "Unlock module initialized"
+ D8 s; d u: h* w, t
# o3 {+ J* a5 P+ u4 o$ Q4 N& Y
) Z' b; k5 y, N$ j( y* v9 u
+ i5 A. p! f+ L/ m" l) h* Tclass UnlockSet: pass0 H& v2 V- Q$ \( C8 X0 S
$ S3 Q1 a* M0 w3 `$ j
, O: X& t# r: f: j- |6 r% G! ?+ a; ~: b7 [
def onPlayerConnect(player):( }0 P: z0 ?1 Z. I+ l3 d
0 I# K1 A, i+ L. V+ v) W defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% M, A; y9 O6 o3 k/ c. q2 L7 M" ^+ M
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
, y/ p8 h4 S' @8 C G0 \7 U4 ~3 B
if not player.isAIPlayer():7 s4 ]* N) Z, E1 ]
id = player.index% ^) b$ ~- q4 K; U
reconnect = id in sessionPlayerUnlockMap& C/ n2 j( e7 l
( U, Y$ g2 ]9 z9 k- F
# always get new unlocks on reconnect/map restart/map change etc8 G4 v2 K0 B: H+ p
if reconnect:
! N% {% k( Z6 Y- T2 d) q del sessionPlayerUnlockMap[id]4 M0 A) v' v4 i8 X9 D- \
2 f* S1 G2 l& Z9 o$ ]6 s
newUnlockSet = UnlockSet()4 E! @2 Y' Y( L" ^7 I6 k# m
9 q' F- d& x2 [4 A6 u6 }
newUnlockSet.unlockLevel = {}
8 @0 I1 ~3 k$ p6 e! b2 u! m for i in range(0, NUM_KIT_TYPES):
5 y# J' ~8 y! m) m, _7 C newUnlockSet.unlockLevel = 0" P" v n8 M0 R! w# S
& y- I0 W( |& {7 D4 r9 C sessionPlayerUnlockMap[id] = newUnlockSet( @6 n2 }, R4 K( y1 A# W0 R" u
1 A6 x2 D" H& o" l
player.unlocks = sessionPlayerUnlockMap[id]5 s# m) X+ L+ ^# C' E% t- W
3 ~8 L" ]3 D; }5 [5 ~
if bf2.serverSettings.getUseGlobalUnlocks():
; _0 I; i9 Z5 B7 w! ]6 y if player.getProfileId() > 2000: ; \( T. W. r0 j4 p8 J: K% I
success = host.pers_plrRequestUnlocks(player.index, 1)/ Q# @6 n7 l& x$ y1 c
if not success:* m+ M$ X7 D$ i; r8 J
if g_debug: print "Failed requesting unlocks"
& D/ x: C% {8 X* G else:, M9 ?* `3 c2 P5 [) B: d
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
0 a* A" J! G9 l1 V6 v
3 F& x4 b2 K% t, g. } if g_debug: print "Added player %d to unlock checking" % (player.index)' d4 _: u3 [+ `; K" `
u5 }& m+ x X# b6 _4 V- T
# w1 M; N9 @( \+ q; X- m" u5 u0 d+ D
def onUnlocksResponse(succeeded, player, unlocks):' Z" x) y' c: @" z. J
if not succeeded:
$ Z" ]9 `0 h g5 F+ \9 [" H print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)7 U+ [; F5 y; a
return
0 W' K o8 p; j' z! m8 c 6 M, m9 Y6 s# {
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks+ a7 M* V9 _7 M8 T
2 n( x4 ^& K4 a6 N$ x$ n
# translate gamespy item vector into a kit-based unlock vector handled by game. O7 {" j: ~( X+ H
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 P; d9 i8 t4 m+ d, J7 s for item in unlocks:
9 f" Y) S! i/ ^ X3 f5 c3 A2 U if item in unlockItemMap:0 U, \4 m- f" j' f3 X
kitUnlocks[unlockItemMap[item]] = 1
3 ~/ n5 X: S: @ s" U% f% k) p5 }* X& Y
if g_debug: print "Kit unlocks: ", kitUnlocks' K" i+ V6 X- j" b Q
#We do not yet support giving different unlocks to different teams
3 W" a v/ p* p1 ` host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|