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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
6 U! a6 |7 U2 w' _ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: u! W6 i% }* L0 P在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话5 R$ M. X5 g+ [/ v
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% ]. s' ?7 a! C7 m7 V; a6 J最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
% [: z/ G9 \, e* L# Q+ J M7 X$ l4 x2 }0 x* ^
import host2 P. m+ Z" ?+ x& w* t% B
import bf2.PlayerManager
. k" z! D8 N% C% o$ E, w' Sfrom bf2.stats.constants import *
% d& K8 m1 o) t9 i/ _$ e5 G4 Mfrom bf2 import g_debug) h2 d! @6 M9 Y. M- ]& ^3 o' a% V
; G& x: d4 J' C9 g# r0 P ?
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% U, M3 ] T- W! _/ S# map gamespy item ids to kits6 v9 W9 Q" @% s3 u I, a6 O
unlockItemMap = {
1 z! x0 A s2 J N, \! m" g0 ] 11 : 0,
! A. I$ h+ u( n' l: J 22 : 1,
5 }# W( i2 I% L1 d 33 : 2,
f4 Q. v7 _( n# E# C0 S 44 : 3,: I) h7 Z( L9 a3 ^/ K0 h7 S# h
55 : 4,) v2 Z- l9 n( a7 h
66 : 5,
1 r# ?8 Q! h4 d+ ?& _9 B$ O( p5 m5 ] 77 : 6,
. ^: l' a% H4 G" r, k5 W' } 88 : 1,( K4 B5 R4 g. {5 b* F
99 : 2,
5 j* Z* {4 L& ] 111 : 3,
' w4 c* l# P6 y' d 222 : 4,( Z- p: ^0 ~$ {1 F& p o: g% y
333 : 5,& C% {: q( Z& t" n. q2 x' j! T* @
444 : 0,( w- N; }$ {( U9 ^: s0 O
555 : 6,
& k0 e/ D( v4 ?- Q: l7 } }3 W# B- h5 x6 G. R8 W
8 v$ k6 U( y4 Y( Z; B' ~2 d1 _sessionPlayerUnlockMap = {}. y- x1 y/ e S5 @% s, } ~
1 n) {& `2 h/ Q! _- W2 l/ a* ^+ U: ^; Q8 Y& s
% e3 [! @ c: j( U0 C7 |def init():
/ ^/ l, @7 a8 Y5 n9 _ # Events+ S9 Z3 a# q+ W. H* i$ a
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# d* W- P7 S' {) [
: l8 r8 ^" J5 P9 [3 O0 ? if bf2.serverSettings.getUseGlobalUnlocks():
$ @! {* g+ T0 F1 x7 N( }* i# D host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! e& T8 y+ O* |5 ?2 U! X
% B" [* i9 N1 d. i5 C
# Connect already connected players if reinitializing( O" l1 e) M8 W& {8 |' G) b% ]0 H
for p in bf2.playerManager.getPlayers():: U( L5 V" q( B% G6 ]% y
onPlayerConnect(p)
. \1 |/ k9 I, j) h" F9 G; G: O7 m# _1 e" ^: D5 J
if g_debug: print "Unlock module initialized"% p- P/ p! \, G
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2 K% e8 u ? D
7 N5 {2 E |" ~7 L! Nclass UnlockSet: pass
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0 e, P; l/ u. `5 G
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def onPlayerConnect(player):
; w. W! e+ Y) ^
5 U. F" X- t. d1 Z. ~" ~) I3 l/ A defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. f# y \( e3 X! u5 S" _/ K
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)# r# ]/ b% V' l8 r, v& P
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if not player.isAIPlayer():6 V8 o7 m# ~- }( z6 G7 V, b
id = player.index: P5 k0 s0 h8 I! T
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc9 A0 l" u/ D% V1 `6 V
if reconnect:
; L, M5 a' @; [5 I* @, F3 K7 l del sessionPlayerUnlockMap[id]
! w1 h H$ }# ~5 Y, c% Q( x ( V8 k% g8 z0 h
newUnlockSet = UnlockSet(), s- I5 j, Y* ~& \
- k! S5 `0 p0 k newUnlockSet.unlockLevel = {}- o% {! r) a. A H# x
for i in range(0, NUM_KIT_TYPES):
" c; k& u6 C# V' {# g f newUnlockSet.unlockLevel = 0* |' D6 A$ }* ^! N
, \, \+ p$ y/ k
sessionPlayerUnlockMap[id] = newUnlockSet/ w9 Y( H/ p) a% b) s9 n+ H
1 ^2 ~& s, ^3 W4 f' {5 r) M: W player.unlocks = sessionPlayerUnlockMap[id]
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$ z! Z$ e0 v/ d, G. d if bf2.serverSettings.getUseGlobalUnlocks():
9 l: |8 a3 |) p( |+ z7 e& ] if player.getProfileId() > 2000: 1 i' v, i' k# l5 u$ }* Q8 G
success = host.pers_plrRequestUnlocks(player.index, 1)
5 |" D2 N, W Q1 E# o2 ?+ m if not success:
3 s) [5 h# {( v, f- R8 t if g_debug: print "Failed requesting unlocks"
2 V5 {' c$ {4 L9 r+ G4 k7 h0 L else:7 U/ c( Q0 m3 P2 `7 G/ Q/ m
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; P' f- ^4 h8 y5 a% f6 H
1 a- y" W; G4 t* } g if g_debug: print "Added player %d to unlock checking" % (player.index)# Q# ]0 _% {/ r" ]- G
" J' m8 f* n' ?, u9 J 9 h# d. m& M' s6 B0 n3 G
e$ I2 O& a6 r; V3 ]4 |2 E" wdef onUnlocksResponse(succeeded, player, unlocks):$ k) I6 B, E" z$ ^- P) l l
if not succeeded:) `1 g. O3 P3 r, t" W% q7 F: B
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
* z0 P% h9 [+ t5 j$ g8 ~ return7 R: S3 T1 A1 f: I6 g
1 |5 d0 j% S7 B/ `$ [; X # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# ?2 K; w2 z5 u# u: a
3 d4 @- J; c! O7 b' j # translate gamespy item vector into a kit-based unlock vector handled by game2 P1 x7 q8 l5 Y
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 s; j' _5 f. X; F- ^# R# e
for item in unlocks:
, ?7 {( H! o! k" G2 a# z. z if item in unlockItemMap:
4 A4 d4 o' q* N$ u3 Y; b" ^ kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks. d1 b0 O$ z% U3 n3 r5 _8 r
#We do not yet support giving different unlocks to different teams
* v" L4 a- O6 i% Y5 `* t" Q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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