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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 t6 e0 ~# T* g6 L 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
! y) |" h7 Y4 Y/ V0 N, A0 s; {在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话! n5 v) ?0 ^* Q: Q3 g
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 b; `3 C. E N9 ^; o最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 A. _7 c. }9 q; f4 `4 J, ?- t
2 f/ g* j8 k, B5 K8 h2 F( o* J1 {import host/ w3 w8 X2 \( J6 D! ~
import bf2.PlayerManager
1 K" q& m; r- ]2 ~ s/ a( Bfrom bf2.stats.constants import *; ]: Y$ U0 E1 P+ O/ |+ Q
from bf2 import g_debug
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* y7 _: `( E/ \, B, Z# map gamespy item ids to kits6 ?# m1 \7 R* h* ?
unlockItemMap = {
+ C5 w/ s. V1 R& w( [) U0 X$ B 11 : 0,
- j1 }- A/ ?" s) _$ r. K- T6 _1 m 22 : 1,
2 H8 S/ c# T/ Z3 u7 L! |. F ^$ ^- D$ D 33 : 2,. P: J2 p! R4 i! S) n8 D# [
44 : 3,$ U7 l* H R2 Z9 a+ h3 b
55 : 4,
& A" F \. z) ~/ K" n3 d 66 : 5,
! L: @0 Y3 Q: R) j' b 77 : 6,
/ X7 Q, O: d$ v9 x 88 : 1,
, q: l2 {3 Q* [/ ~9 ^, P' P; W( O 99 : 2,
u) X6 v2 t1 c* P- n 111 : 3,9 n3 ^& b8 R) V& ~3 i. I
222 : 4,: K! E, X, ?( R- J* ^2 x/ F9 f
333 : 5,, u5 w. |8 |2 }, |1 Q9 _" _1 e
444 : 0,
* O+ x. y0 H- F 555 : 6,: S+ F m7 _5 k8 m* S5 m& l
}
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8 {1 O1 G7 w# M: Q# d, J: ]sessionPlayerUnlockMap = {}3 k1 b0 [* s$ O: W, i
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* ?3 v/ L' o& u9 A/ R- u1 odef init():
* A6 ] t# x" E% A a8 n! F # Events4 E7 }' t% P6 R* Q K
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# x7 v* q+ N; w
' v! C4 V+ U; {; b' D if bf2.serverSettings.getUseGlobalUnlocks():6 q9 ^0 M& O$ P8 q: n4 y
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
% U4 a: D" ~& N; q
; q% ?' j' M. \: w' u' |" U1 k # Connect already connected players if reinitializing
. E' O2 ~1 N3 e& |$ r. W! N for p in bf2.playerManager.getPlayers():
1 S& o+ R! R3 l# W2 \- o! y9 k onPlayerConnect(p)* e$ O+ f- g4 P" v
6 w$ f8 H7 Q* ]* `+ u if g_debug: print "Unlock module initialized"
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class UnlockSet: pass* O3 p, ^5 Q! Y% J) ~! Z$ t- N* ~& j
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# \9 F; x7 W- `) u# Q1 |0 S
6 @/ v1 Y! H wdef onPlayerConnect(player):
! V5 Q& m! ]5 I+ s! Z
: j+ D/ |" x+ u3 \ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] t! m- g1 v _9 Z6 t7 A
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 K9 y) H8 m0 I* {, m4 E
) B" D1 z8 |" n4 s8 _. k# V if not player.isAIPlayer():- W3 }* w4 D1 `* I
id = player.index) o- L6 @6 b9 y* a2 K
reconnect = id in sessionPlayerUnlockMap U3 Q2 Y9 Q8 Z/ y- J! F
/ A+ j1 e$ b4 I, H. M7 J5 r \" @ # always get new unlocks on reconnect/map restart/map change etc
& C/ X. }! B2 h, e if reconnect:
9 d- ?2 v" f8 L9 Z- Q del sessionPlayerUnlockMap[id]
+ `3 Z/ z+ Y& c' ]. U" C' B
/ h }& L7 q6 l% B; B newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}% i" C1 z1 _( h3 f2 R
for i in range(0, NUM_KIT_TYPES):
$ j- W( A; G1 ` U' t& H newUnlockSet.unlockLevel = 0" y5 I3 E; V. z; J7 ~% O1 v
$ v9 ]4 q& c$ y" X sessionPlayerUnlockMap[id] = newUnlockSet6 f( m! ]: {/ {4 {; F! Y
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player.unlocks = sessionPlayerUnlockMap[id]
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$ n1 y) C- N7 c3 G if bf2.serverSettings.getUseGlobalUnlocks():
7 o* X+ u' q! Z) | if player.getProfileId() > 2000:
! I x: j1 `3 @! K( S3 w% J/ u success = host.pers_plrRequestUnlocks(player.index, 1)
. ` H) L3 U- x: _$ p% l if not success:5 c- @) J3 p& O) Y4 Z
if g_debug: print "Failed requesting unlocks"- @8 m; g7 U4 `* m
else:3 T# G. h6 q! l2 b/ S, o" l _7 E" m' r
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
+ \7 ^/ V: ^1 e3 I, E
^# E8 t" [- t+ y: a4 { if g_debug: print "Added player %d to unlock checking" % (player.index)& [& X; E* d% i
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def onUnlocksResponse(succeeded, player, unlocks):
" |" Z0 g9 p* L/ a+ P if not succeeded:# z5 `! F+ K+ h6 p& h
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 z2 Q8 M |& t. `( H- h' [8 ~ return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game% g; ]- f# |2 _8 }/ P9 Z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( l. d& ` x# o
for item in unlocks:
4 g5 r' ~% |9 W/ o: J if item in unlockItemMap:- ^4 U% ?& l+ B
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
- G, V) Q% L: v {3 o #We do not yet support giving different unlocks to different teams1 J0 R# q c( S2 V! T4 A7 G
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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