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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & X: o; d0 f" F& c& L0 ]
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
$ o9 y" f; w1 Z" ]在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* r5 m: z f6 F3 F W, k6 t9 j然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 q1 J8 K6 s1 {. e* |) v
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host, a( N2 t# R4 _% z- O0 ~! u
import bf2.PlayerManager
2 H* t# k$ ]+ ]( a0 g s8 T& q) b. Ffrom bf2.stats.constants import *8 s4 g$ _/ s8 ~6 M. [: g; ^, K$ p, x \
from bf2 import g_debug
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# map gamespy item ids to kits
4 o1 T& ]# Q4 N& ^' O2 SunlockItemMap = {
9 |0 u3 s2 [8 |- e, l T 11 : 0,
/ l3 |0 [# X, y6 \* h 22 : 1,
' {! [3 {: y8 z: m 33 : 2,) U* V+ X0 t3 F
44 : 3,; Y' {( ?6 d7 n
55 : 4,4 L1 G; Q$ w6 ?3 @
66 : 5,
; Q9 b* L( \4 n* x/ z% a 77 : 6,
( b- v. u8 G0 Z 88 : 1,
. I1 T% c L' p* J( p 99 : 2,) h. l, E3 I5 h# u x' d1 L! Q% \
111 : 3,2 z, ]0 F, }7 U; A: B/ N! i
222 : 4,
( b( q3 A+ w3 R5 c) r1 `, ^( u 333 : 5,3 A8 H5 m7 z' H- J9 b
444 : 0,
: S- e j5 I' P- f0 D 555 : 6,7 P) g) u# Z& i
}) R+ D) N! o( n. a" g# R4 J
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sessionPlayerUnlockMap = {}3 g8 W/ x' _3 q6 J- E
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8 W: H+ O7 n+ Q# r9 C/ k: g! wdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)
% d2 S: d8 q# j & N2 O9 \7 S3 M* a) ?
if bf2.serverSettings.getUseGlobalUnlocks():" z! J8 H$ V$ a+ t; X
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 c+ R9 H' L2 m! g8 b/ |
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# Connect already connected players if reinitializing
9 g& T( I) ?* b3 [9 f for p in bf2.playerManager.getPlayers():' P$ y' }+ A- {
onPlayerConnect(p)
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0 t+ f) u# h* W' U& E+ d: m7 Q if g_debug: print "Unlock module initialized"
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class UnlockSet: pass6 r) [7 A. p" ~7 E5 u
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I/ f, `+ q5 O+ S: ]: l$ c" {def onPlayerConnect(player):
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7 L/ S& n6 k) ~+ K: B: c1 k defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. o: t2 a" G3 B host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():; x1 _6 i" i: q( }+ S
id = player.index" b# v1 g# | ^/ m' |8 h0 s1 M
reconnect = id in sessionPlayerUnlockMap! T9 d, ~: [4 R0 e2 D* e
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# always get new unlocks on reconnect/map restart/map change etc; H/ a/ V/ L1 ]4 s8 `
if reconnect:
# F. Y0 u0 @$ v8 ]+ m del sessionPlayerUnlockMap[id]% @+ \# ]" v7 o) W* J5 g
& j9 J7 K" u. d7 }1 i4 }1 V. V newUnlockSet = UnlockSet()
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( J* `2 F9 R7 L" ?2 d1 Z; D newUnlockSet.unlockLevel = {}9 [- n: Z t) w$ _ P, h
for i in range(0, NUM_KIT_TYPES):+ P; [) n! n; @) L1 s' @, h; U
newUnlockSet.unlockLevel = 0; \: R0 ^) {$ U8 k4 r% m$ w
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sessionPlayerUnlockMap[id] = newUnlockSet( ~9 [2 G0 k7 ?$ C: D. x' }
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player.unlocks = sessionPlayerUnlockMap[id]
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( }5 M0 N8 R4 K1 @ if bf2.serverSettings.getUseGlobalUnlocks():/ {1 W7 S+ u5 ]% I2 f ^8 V
if player.getProfileId() > 2000: # F5 m3 Z: o4 b7 A1 c/ H( ?
success = host.pers_plrRequestUnlocks(player.index, 1)
: M8 Q# `$ _: P- i7 n if not success:; y% Z$ S5 L& Q
if g_debug: print "Failed requesting unlocks"& D. p4 {0 O$ X- X3 A1 F# @/ q% R6 G
else:3 x* R$ k% c; R1 m& \: ?. w6 `
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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" @$ @5 h' Q4 q if g_debug: print "Added player %d to unlock checking" % (player.index)
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; i+ T4 v7 ~/ i1 s, b1 ddef onUnlocksResponse(succeeded, player, unlocks):
' W) g) y( W2 ]% V5 E( m if not succeeded:
0 ]- c# ~# ]: G print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 S4 |$ L, s! T5 o return
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6 h( ~1 V* K: C p! q8 I # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* x$ |+ V9 m; @0 r4 `! h5 S ?( ~
# b- F, @0 {" J4 G6 N* Q0 I # translate gamespy item vector into a kit-based unlock vector handled by game" \9 t2 d( O" }, x2 Y% [# s
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 P% }; U$ N: r; |, K: D for item in unlocks:
1 ^6 G5 I" \9 P0 A" h" I Q( F if item in unlockItemMap:
% H" H4 F1 T1 ?" V! R3 A kitUnlocks[unlockItemMap[item]] = 1" M# F2 J1 W$ \) z' v l+ b
0 l) @! \" v) [( r. x) Y* S; {0 K if g_debug: print "Kit unlocks: ", kitUnlocks C: E+ U" E, @4 v# @; y$ p% K' Y
#We do not yet support giving different unlocks to different teams
2 D6 O5 M/ u) x3 i host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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