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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
, v% L( t$ G: ?8 a( A3 S 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 H' t, P4 o6 P8 d! z+ N' g" ~
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话; q9 F( ` a* Z. X/ b+ z/ X# z5 V
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% }# l3 u+ ?: Z% w R最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host. H8 b6 ]1 B' d: H8 k" H2 F& `; K
import bf2.PlayerManager
3 w+ Z" v6 e. x" y8 i) hfrom bf2.stats.constants import *5 W9 i3 `2 o( a. `
from bf2 import g_debug% k4 m. F- c+ W
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5 i2 c$ D9 D$ y# map gamespy item ids to kits
' A0 t; X( W' _4 I B. LunlockItemMap = {/ K: Y6 h: q1 A( E
11 : 0,
; U- @; Z% Y4 I 22 : 1,
9 R; b( o' m/ P* O" O1 ~: I 33 : 2, k/ @# u8 x4 T# }
44 : 3,; t1 Y) Y( ?1 g$ L
55 : 4,
: S6 B5 O) [% U; E# ~2 t+ _* X0 S5 ` 66 : 5,
' H& X( w4 P0 c, L$ S 77 : 6,
/ u' F5 [; ~7 p5 I 88 : 1,
. h( B9 M) D4 \ 99 : 2,; @0 u' I7 g& s
111 : 3,( _0 b' f; m% y
222 : 4,2 f6 O- \6 c1 ]# _0 \* l3 O: S/ P
333 : 5,
, S, F! R4 t4 a3 S/ P4 |4 [ 444 : 0,; h; C m" ~4 D
555 : 6,3 f- D8 l- R. l& q! o
}
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sessionPlayerUnlockMap = {}4 n' F1 Z4 ?) j( j# H
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8 Z# t8 E7 \$ h' h! [- A4 qdef init(): F+ V Z( b1 K: i9 t8 R
# Events+ ~# l7 E; N |2 x# V
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
[ o% Z) \% {
4 Y5 _2 ~4 J" ?! G* u if bf2.serverSettings.getUseGlobalUnlocks():
- k j, u: n9 Q; b8 v host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 D; |8 g4 \, W% w
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# Connect already connected players if reinitializing; c' J4 \5 w& s! V& z
for p in bf2.playerManager.getPlayers():3 N/ X1 I) h: X! b& k) m
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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; O# X" Z+ D9 k Qclass UnlockSet: pass
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# }; v5 S% M; Q! d2 g7 l5 O6 t# c& I" D6 v, [$ _
def onPlayerConnect(player):% x5 G" N. N, U; q
0 r9 W D+ ^) [ q4 N$ h defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ d' F$ d7 H% H2 I! g7 \
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# P: R# n2 g V! g; U9 V t. ?0 p& }7 ^" n, F! e* s, S
if not player.isAIPlayer():2 r# F3 @9 p5 o" ?4 |
id = player.index* Z( ?/ z0 V" ]4 i- ]
reconnect = id in sessionPlayerUnlockMap; B& P4 N4 ]; i, o+ y
) X3 e& o, M$ r F+ A! {- M- m* \. O4 h" v # always get new unlocks on reconnect/map restart/map change etc
2 k7 F0 o5 D! A: i! i; R if reconnect:2 p) x" s$ x( X! j" h' f! r% r
del sessionPlayerUnlockMap[id]! H4 [/ j7 E0 S+ l. e! l
P+ Y1 x' g6 B4 D/ m newUnlockSet = UnlockSet()
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2 x& ^- r$ s- J+ h1 n. G newUnlockSet.unlockLevel = {}. ?) V' F3 j# c9 S& x0 V
for i in range(0, NUM_KIT_TYPES):5 A9 N$ o* s1 z
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet1 @; q! H9 E6 ^
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player.unlocks = sessionPlayerUnlockMap[id]8 ~% ]; X& ^7 R+ K1 K% i! E4 j3 Y
1 ~2 h) B+ s; t3 ]' E( o% ? if bf2.serverSettings.getUseGlobalUnlocks():/ u1 s5 R" w$ T8 \0 p% h
if player.getProfileId() > 2000:
7 I. s! M" p, ~; E6 B success = host.pers_plrRequestUnlocks(player.index, 1)( O/ j( x& ^; R5 A- X
if not success:3 w( [7 a8 z/ q( G0 y
if g_debug: print "Failed requesting unlocks"" q2 L! O. \, u) ~+ S. e. ?& c
else:
& O3 C. L/ i* D1 a+ S if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 \. ?+ C+ ]9 a+ j2 \8 f( m' i F
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):- l! g$ c$ g! ~9 @0 H
if not succeeded:0 [- s: c/ f# h! I! m
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 U# Z. M# I1 _ return
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1 |7 L8 b5 D2 Y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; U: Y* A5 }5 |
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# translate gamespy item vector into a kit-based unlock vector handled by game
. b; n$ ]) r7 ~. _% a$ z& Y/ r' b kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* h, q* E7 Q+ I* _ ~ for item in unlocks:' O s1 K5 q9 ?+ X' K% z# t
if item in unlockItemMap:
( |& V% Q3 m$ z& p/ v4 v @ kitUnlocks[unlockItemMap[item]] = 1) g. m* _: W! |, M1 |8 v
' n, I. q& o8 l7 ^4 N if g_debug: print "Kit unlocks: ", kitUnlocks$ B! a7 F* J O8 I- W) ]
#We do not yet support giving different unlocks to different teams( T6 l3 G( x" P* R% c. N4 j
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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