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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
6 y* b q: C0 a% v: A n2 e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% w# a- O( ?' }- _1 \在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话/ A0 i+ ]( ^" w; R" s" ^
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
* F7 X9 u8 ?& L) P. d; R- {5 s% J! q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( v: g# H4 s' I9 M1 y
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import host" Q- A7 Y3 ~% D$ a5 v
import bf2.PlayerManager
+ i P* u$ |( K; R) c1 H/ hfrom bf2.stats.constants import *
- u( } W0 H* j' w1 Y5 Sfrom bf2 import g_debug
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) n( w7 Y; q. v( e# H T0 t9 i# map gamespy item ids to kits6 F/ B/ r/ |6 B0 s
unlockItemMap = {0 D9 F- x! J0 f
11 : 0,
+ J9 j& i% H: ~ 22 : 1,
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44 : 3,. F/ U! l- h1 g& A' ^- ?
55 : 4,% F, g* q& t& S( ]
66 : 5,
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1 p( L6 A0 X8 c3 b( r 88 : 1,& T4 d; w! k% s, f J
99 : 2,
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222 : 4,) R* K9 r0 R) i" n8 T
333 : 5,
1 M2 M( L0 a% Q: S& A2 J7 C 444 : 0,
; ]$ Z4 T8 c! T! L" w- R$ b3 J 555 : 6,0 G% E; }3 n" d9 d
}
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sessionPlayerUnlockMap = {}7 \: X4 V( a% z# z& R3 ?2 \2 C
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/ w" S+ V9 ^& V" gdef init():
+ j! f) C8 t7 C/ o# q3 u6 L* d+ v # Events4 \; _ ]7 y }. K# T
host.registerHandler('PlayerConnect', onPlayerConnect, 1), F. F; E! }% X3 U* F8 k! T
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if bf2.serverSettings.getUseGlobalUnlocks():
% G2 `6 {7 k4 M( D1 I host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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3 A# T; C2 C4 f* U2 ^8 E$ f # Connect already connected players if reinitializing9 M7 \9 I0 W- H
for p in bf2.playerManager.getPlayers():
$ D3 E. _* E* p. Y Q* a onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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( i' L4 Q7 ?" [3 mclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) L8 L1 F, y' H. C; V: C
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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( [. M7 v) g3 l+ n if not player.isAIPlayer():
0 } {, K2 F1 V, @ id = player.index) o$ R/ _% w* p5 ]) T
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc, R$ ~, |+ b1 F; e
if reconnect:
" B0 {% b$ n4 }$ h* b w. E del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()1 i3 U" t! H( S% O. i7 D
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newUnlockSet.unlockLevel = {}
: W5 Z' m T' X) @( g4 s& [6 X, S$ L9 n for i in range(0, NUM_KIT_TYPES):3 l! U; u( @6 ?: S
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]6 O" I) }/ y3 X* G; z
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if bf2.serverSettings.getUseGlobalUnlocks():
; x' K& S6 J4 v% i; O9 s6 l: b7 f' d if player.getProfileId() > 2000: ! r: _ D3 R* o# i# |8 f9 J
success = host.pers_plrRequestUnlocks(player.index, 1)' j$ S! Z! b( Y8 p; E/ u+ b8 R/ u, y
if not success:
1 Z- z! y8 d3 G* ?) V if g_debug: print "Failed requesting unlocks"
$ {- B" T2 Q& s5 S+ L' z else:
' u9 i/ R- c+ }! w! w if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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4 a" V5 `/ F. C, s# b9 ? if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
" e4 O5 b% L4 d: g) [ if not succeeded:
2 {; b! z& P: B' ?4 {5 l( p+ Y! R print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
) Y; h% P( l7 G4 y/ L. B( M9 M return
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3 C. s; h9 K6 m% d( j # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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5 w6 [# W2 A) [( \5 R4 G7 `; o # translate gamespy item vector into a kit-based unlock vector handled by game
$ b2 X6 L0 M# b9 I3 k6 Z/ S, L kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' P* B3 W5 w0 o& m for item in unlocks:% l1 z" x1 R4 i" `9 `! F
if item in unlockItemMap:
- m1 [5 {8 a0 n8 |; j- L' P kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks8 C% V5 z& m$ X( o" i5 A& v! H3 ~
#We do not yet support giving different unlocks to different teams
9 ?" |$ h! E4 a host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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