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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) # h% l: e$ M* h0 g7 `' \) J1 @9 E
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
6 F% b3 d0 J x' c" O0 h在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# D7 e3 }+ ]" h( ?/ t0 M
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!& U' H. d& y! P5 T
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: Y' i2 f( R; m" N* v' }
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import host
" x; N# d2 }# u5 _* I5 |import bf2.PlayerManager; X# n1 P( n& ~4 l
from bf2.stats.constants import *- h9 {0 V# |' |: d9 Y0 p
from bf2 import g_debug s, r7 B7 K0 K3 L
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. H: k0 L! s F. @# map gamespy item ids to kits
6 a s9 q0 \; U( s7 M: punlockItemMap = {
- l7 m8 k, K& R# ^! x 11 : 0,
/ s- }5 l" A4 j 22 : 1,
+ {# I3 [; p* t) J, n# G. ` 33 : 2,, H @5 K) A$ o4 [5 v0 A
44 : 3,
7 \* ~+ Y$ t& _2 E C" B 55 : 4,! @' }# |' b" ^7 ]$ m" N/ m$ K
66 : 5,) K* e5 s1 V" n" j9 R
77 : 6,5 k" O! ~* P$ r2 F# B( P5 ?8 W1 w
88 : 1,
5 G- P6 n% x) b. y% u* ? 99 : 2,
% k3 b7 M1 L6 v4 M: H0 B% C 111 : 3,4 t; i1 o4 F/ E) b$ i( l1 i
222 : 4,
- X! T8 J, j! j. I 333 : 5,
5 h: _* K) o4 A' U3 m 444 : 0,
1 O/ Q. \3 R! E |! r7 o4 U2 B 555 : 6,
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, b# O# D# S$ m. @sessionPlayerUnlockMap = {} u' i1 @% C# ]2 |
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6 T! Q, B% W* S2 n/ j0 Cdef init():
+ ]- P% n- ?9 N6 E8 Z h7 H # Events
' B) l, e" {) p" z+ l& D, v, n host.registerHandler('PlayerConnect', onPlayerConnect, 1)
' [' ~; O2 d8 ^5 m8 {, T3 z
3 {; @8 z2 b6 f( ], v* H if bf2.serverSettings.getUseGlobalUnlocks():( C: m5 J+ W( K8 x0 b
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' g3 d$ k2 r$ V0 K- _# }, _
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# Connect already connected players if reinitializing
5 {$ q8 o, ]3 f5 R8 _3 L for p in bf2.playerManager.getPlayers():1 E0 i. \# N, q, {% u8 G
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass6 q" S. R; H+ v% C7 `2 `( ~* t3 y
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# K0 ]7 L: g- g- Q9 G* vdef onPlayerConnect(player):9 p; w- B- \# {' \
6 d' u/ P O, h1 Y" j+ |8 Y* D defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& V X9 ~& d U8 D0 [ p. H9 ? host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 |: H5 a& W- t; d2 o
* | \ k( K7 l3 @6 I& O) A) i if not player.isAIPlayer():# c c8 v+ [* o" p: J1 Q
id = player.index& z& B$ |8 K) v7 M
reconnect = id in sessionPlayerUnlockMap0 M, ]+ o1 ~' A% c% s
3 e& q( l @2 H/ B; c # always get new unlocks on reconnect/map restart/map change etc( |0 }/ N* x' S( _1 L+ i6 A
if reconnect:
/ L+ D5 j, G$ |. p2 Z# u. `0 }$ E0 [ J del sessionPlayerUnlockMap[id]
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& z" R9 d$ S Q% z" h$ H newUnlockSet = UnlockSet()$ K' r0 ^! G5 ~/ D+ y1 g
" r% J2 M' _1 C% B# m, A6 ~: ^8 m newUnlockSet.unlockLevel = {}
: T9 ]! n) I' ^% ~$ ~* m. r for i in range(0, NUM_KIT_TYPES):
2 j6 ^2 d" T$ K0 Y0 c0 D newUnlockSet.unlockLevel = 0" n' t& k5 X. ^% E
. C# L: z9 ~% c/ W9 L. {
sessionPlayerUnlockMap[id] = newUnlockSet7 u, x* }$ G* U
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player.unlocks = sessionPlayerUnlockMap[id]
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& n [. }. @4 V; i) L5 v( t$ V3 { if bf2.serverSettings.getUseGlobalUnlocks():
$ S/ U2 \2 U& J2 b; x' C if player.getProfileId() > 2000: 2 V, b& E' X, q/ c+ }
success = host.pers_plrRequestUnlocks(player.index, 1)
7 x6 l: t. h8 Y) l, \ if not success:# }3 F" U( S; ^0 _) D
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)! R0 f/ N2 A% U' @; D$ }. X6 \
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* w; I7 r' v% J: A! V( p* Wdef onUnlocksResponse(succeeded, player, unlocks): y! z: ^; G1 r
if not succeeded:
" \7 g8 l8 z" `' E2 Z8 u print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)* |: q& y1 U m
return5 O7 _ i+ f/ i7 t
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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% ]: E3 K9 S | p& u+ f) W1 Y# n # translate gamespy item vector into a kit-based unlock vector handled by game& e8 Q8 R# @. u1 V) t/ H4 G
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ m* R, m! G4 Z. Z! Z
for item in unlocks:
& J5 l1 _) I, u/ h if item in unlockItemMap:& v. G; N' e; U5 @
kitUnlocks[unlockItemMap[item]] = 1
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2 b; j6 C$ {' i9 E" C. N if g_debug: print "Kit unlocks: ", kitUnlocks
! ]8 z3 N: l. [0 |; C #We do not yet support giving different unlocks to different teams
3 o' P4 ^$ n8 H+ w% M1 n3 W# ? host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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