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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
" @0 z& D- i# e ~! p 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
4 E, `* G+ G; L( Z在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. n6 W/ s+ S" E- `! ]
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
1 P8 b) [2 ^0 M- G6 Y- c( H最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!# x8 l1 H: G5 A7 R- @3 A
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import host
! U! S4 m9 C8 Fimport bf2.PlayerManager6 ^" ]' }; ?1 g. N
from bf2.stats.constants import *
& W! B( ~; ?% Xfrom bf2 import g_debug& J$ i" A4 w6 N& X$ n2 w& ]' R
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# map gamespy item ids to kits
% C; N; B* d& g4 F! @unlockItemMap = {& w9 Y+ ^7 ~2 M. \( p u1 `
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22 : 1,) g6 z8 W4 B; ?: c. x
33 : 2,
. t& W3 ]5 x" }" G 44 : 3,
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66 : 5,
% f, c4 h1 a& L1 B 77 : 6,
% a( W5 w/ J/ r$ D; E$ P 88 : 1,
. f7 R! u+ N7 |$ k( I8 `) J 99 : 2,
6 Z# V# s `3 d& k 111 : 3,
& O5 y' i! \- S! \3 }7 d# b% K 222 : 4,! W) D: X: `4 o& M1 K/ I1 d/ F$ @
333 : 5,/ _% z( j: @3 Z# H6 A1 [- ?
444 : 0, v" W' p+ q+ C9 }* r5 U4 C
555 : 6,
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+ M4 Q# i, G: Q& _1 S( _; ZsessionPlayerUnlockMap = {}0 d- F* G& P) t, v% B; u
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1 I( H8 C% X3 |; V" T3 e0 y+ ^def init():, D5 j w# m! p% v3 O0 v; v8 P
# Events9 {. o! J/ D0 p8 @. m
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! e' [9 W3 p1 l. F. f: V! E, m) N if bf2.serverSettings.getUseGlobalUnlocks():
' M {6 Z$ n! b/ Y; B/ q; x$ p host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! [4 S0 V/ h: R4 @
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# Connect already connected players if reinitializing
7 f# `: L' D9 g' j* ]% i! ]+ s1 O- U for p in bf2.playerManager.getPlayers():3 T' {8 V. L# q+ x- w1 U
onPlayerConnect(p): Q B6 Q" ~8 T4 p
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if g_debug: print "Unlock module initialized"
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8 r; P+ x& U$ }2 P5 j& b% |! {
class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 C% _/ J' s3 q. ?4 W host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! S! y- o5 i# Z) P
% C! ^9 a8 I' H if not player.isAIPlayer():
+ w+ c2 D7 p* y! F id = player.index* a; S8 G, z1 s T! ~( U0 ~
reconnect = id in sessionPlayerUnlockMap' a' N& N8 A. n$ G( S2 \1 l) A
$ O" w; P8 I: e& Y' U* @/ J # always get new unlocks on reconnect/map restart/map change etc4 R, Q, N& @% ^" ? x) M/ c$ V) W
if reconnect:
: Q0 }- h; Q8 T7 Q del sessionPlayerUnlockMap[id]
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. ` _" _' E9 ] newUnlockSet = UnlockSet()0 K. o# \# D! `( Z% n4 G* _! K, R
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newUnlockSet.unlockLevel = {}
! m% w2 G2 g1 Y1 \' ^' F A7 U, R: A for i in range(0, NUM_KIT_TYPES):7 _1 w8 p3 W, q8 [: C) {
newUnlockSet.unlockLevel = 0$ ?8 l# |* f/ j+ b3 j9 ]3 l! X
; Z& J7 A3 m: |" ?5 h, f sessionPlayerUnlockMap[id] = newUnlockSet7 n6 n: B% {: V0 z/ A+ F
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player.unlocks = sessionPlayerUnlockMap[id]$ C3 j. h7 F3 k5 g8 I p$ N5 U1 i4 A* S
: B* f! F/ [6 Y0 _! a if bf2.serverSettings.getUseGlobalUnlocks():
1 ^' q/ L7 {' q- w7 ?1 S# s if player.getProfileId() > 2000: / f1 Z5 ^& k! k
success = host.pers_plrRequestUnlocks(player.index, 1)
3 R: p1 K, d) o6 a& V- z if not success:1 T& W: ? j$ s4 z$ P5 N( @
if g_debug: print "Failed requesting unlocks"" X/ v \. A5 {9 ^" Z: w: |" w) u
else:8 Y! g+ i* g7 C+ I0 V
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)( n2 i$ R( y# o$ V3 b
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- j, Q& i5 t" Odef onUnlocksResponse(succeeded, player, unlocks):# G$ k$ H+ G o4 I5 M
if not succeeded:
$ Y$ A# F' h; }$ x) [; P, U) y7 Q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
- p) k5 b; M) u return
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/ y" c/ n: f5 O # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game2 h7 l1 y& o G
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* ^3 c8 _7 ~+ D8 V0 E! n% O for item in unlocks:
- N4 j, A3 d* ]( p if item in unlockItemMap:
/ U4 U3 v/ Y& K kitUnlocks[unlockItemMap[item]] = 1
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+ R$ m$ a7 R) N if g_debug: print "Kit unlocks: ", kitUnlocks6 K3 F3 d; }9 l5 I
#We do not yet support giving different unlocks to different teams
: H0 x/ ~" g( x. ^* A: E/ V+ f host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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