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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
& r( w) v! |2 Q$ p8 T: Q0 B# u% Q- I 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 {5 t- Y- g- Z/ H. e- M) @/ _
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ P* Y) w+ M1 c; ~& h然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# m8 r% ?8 e- m" O
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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# u% G6 U+ {5 b0 L1 U/ l/ _import host
! B: {% e5 Y% A6 H! q7 w) vimport bf2.PlayerManager T- ~# }; ?5 w& |; P" E9 ]
from bf2.stats.constants import *
4 S$ L6 r3 l/ mfrom bf2 import g_debug7 o- i* U8 ]$ q! {" S: H$ A
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# map gamespy item ids to kits
* N. S/ l8 Q: \unlockItemMap = { h& A" W4 B3 [8 p( v& H1 e" g
11 : 0,3 b$ n+ x+ E- i4 c4 f: n" W6 ~
22 : 1,
9 ~* r4 o8 [, J. u 33 : 2,
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55 : 4,
5 i5 i- a: R, K( t6 ~6 G: P5 D2 T; \ 66 : 5,2 \1 {( f3 X7 z) v- y3 q( S3 b
77 : 6,0 \+ ~9 x( B/ t5 }
88 : 1,# Y- E/ m9 _2 g& J
99 : 2,
5 y0 R2 Q& a2 T! i( H 111 : 3,) f4 t4 y0 r L
222 : 4,5 C: t0 I0 i4 N
333 : 5,
2 Z2 T2 W$ d* V# I 444 : 0,
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}
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sessionPlayerUnlockMap = {}5 D. Y( ^( F. d- F, L9 Y& D7 s
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def init(): ]6 \! Q' S. ^' L# Y; ]1 \
# Events) B% @6 ^* S5 {5 Q; Y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():' e ~' ?1 w% E) |1 J
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 a# Q9 n: {# c2 z+ Q
0 V5 X. |9 U, i, {! H6 P; B3 v. ^( v # Connect already connected players if reinitializing
: e! Y% S" b- E. P2 D9 W for p in bf2.playerManager.getPlayers():# O. \/ Y% ^" B- B: W2 `
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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& \6 x+ x+ C3 c# x* wclass UnlockSet: pass9 q9 |* {& a! M' p$ N0 e5 a. I& S
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8 F5 n% t; l+ X9 B4 j+ _7 Bdef onPlayerConnect(player):4 ^$ N8 o& |) k& N' D
. P5 X1 [- h t' U, N) y defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) L/ p4 i& y/ V8 z& B$ ]0 @
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
?( P* L) g- `, `- }$ j id = player.index
' T/ F2 k! \# Q4 c3 T reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc; \+ b9 m& ?0 b% h3 |4 C
if reconnect:
5 u8 `+ S( b( e) _1 ` del sessionPlayerUnlockMap[id]5 B" ?) X& b" H6 r3 ?* T
; }5 A7 n ] d" ~3 h/ x newUnlockSet = UnlockSet(). f/ Z5 w- C z3 |* X! g" A4 o3 A
' H" [% i. b& D newUnlockSet.unlockLevel = {}, c: G% V2 F1 Q& `
for i in range(0, NUM_KIT_TYPES):8 H7 p& Z( v# h( g
newUnlockSet.unlockLevel = 03 [. V" ~1 u1 u6 p0 ^
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():/ @' j# O. x( F4 ]# H$ \
if player.getProfileId() > 2000: * F5 i% G) v0 H& B3 Y5 n, f ?
success = host.pers_plrRequestUnlocks(player.index, 1)
* c& P/ |( V. H% h, a, `; j/ D8 v if not success:
; N" U! E1 k( C- `& t4 c- H if g_debug: print "Failed requesting unlocks"6 A l, R5 Y5 Y2 Y, i7 Y: F0 V
else:$ {! U: M) M2 W6 }* `" \
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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* y2 ]2 M; p v" D8 t1 G7 c, P6 c* ` if g_debug: print "Added player %d to unlock checking" % (player.index)% q4 r- J6 a% i# |/ M( R S5 @
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S( u2 C2 c* A3 C4 g Bdef onUnlocksResponse(succeeded, player, unlocks):
6 X$ h7 X3 w1 i9 \& y' \4 Z+ }3 r if not succeeded:: h0 ~. z# C" y: L
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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2 a# T+ S+ _; Y3 z' L8 k # translate gamespy item vector into a kit-based unlock vector handled by game- s' ?, C# n, U
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ [* u; f7 V# F. X- b! W% m- M for item in unlocks:
1 U0 x0 w5 _, w if item in unlockItemMap:
3 f' g- s/ f% t- \ kitUnlocks[unlockItemMap[item]] = 17 {/ e' b2 x/ r" ^
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if g_debug: print "Kit unlocks: ", kitUnlocks! @! S5 M! c; y+ l8 Y
#We do not yet support giving different unlocks to different teams6 G4 j' N0 y% k! W1 f6 [( ?) |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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