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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* p) B+ `0 c I 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: p- t# p6 ^5 y u- O在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 j! z9 Q( O$ F$ y; E然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) ?9 {8 q: r7 E A) a
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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0 H% X2 {5 y: A- a8 e5 T1 ?import host" E7 o' l2 y6 N0 S1 W. J
import bf2.PlayerManager/ E( `0 }3 K' }2 [! v
from bf2.stats.constants import *
8 F. J& P4 `4 ~0 Qfrom bf2 import g_debug
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& p4 M0 d7 ^9 l5 E# map gamespy item ids to kits
+ B7 E$ \( l- d* ZunlockItemMap = {
% E. Q( w' ?* m( W% j1 q 11 : 0,
: `3 O4 [, @/ h7 c! z5 X) D 22 : 1,
8 k8 D/ i" r; q1 D4 x 33 : 2,
0 }4 D4 W* {- X9 y. _& Q1 \ 44 : 3,
5 L2 ]. d4 c' J U4 z! K 55 : 4,! a% n1 m# i. D7 E6 A
66 : 5,' @! `- Q }% R' ]* p
77 : 6,
; F* w! H. Q% x5 ~' G/ S/ Z0 Z 88 : 1,2 d( |: p7 v" f! T2 Y$ A# @
99 : 2,
9 j, [5 l3 n3 F+ e 111 : 3,4 b' ~! I, Z$ j$ m
222 : 4,
: L& O; Y* U \1 |/ | 333 : 5,* U/ K9 _/ K7 T9 d
444 : 0,. _: J. N. G& ?* q
555 : 6,
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sessionPlayerUnlockMap = {}/ P+ f6 R1 @$ c2 b w3 [1 r
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1 p" y6 T) n' y. vdef init():
! l5 D. b* s; T6 }3 ^$ t# ?' n # Events1 j0 E1 P) x1 B& m( C" [3 m- y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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$ a+ X, `4 |5 m5 q if bf2.serverSettings.getUseGlobalUnlocks():; X) ^% v: ~* Y; C; O% \% l
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)" j& T3 p l: B+ Z% @
/ J5 `& E% c3 o% r' y # Connect already connected players if reinitializing5 c U& c/ v# g# x( ~7 ?
for p in bf2.playerManager.getPlayers():
' b1 W' ` ?7 b( K, x onPlayerConnect(p)
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; |% Q9 O3 J8 t& {% M if g_debug: print "Unlock module initialized"
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class UnlockSet: pass- L2 {0 x7 x+ Q- t7 W' g* a" V* I. t
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( L! U5 V% V! }! n& a9 qdef onPlayerConnect(player):9 _8 ]# @- s: A( `
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! f: Z' X! b; r' X' d
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)6 }6 v9 n& q+ y* q8 z# t
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if not player.isAIPlayer():
7 k+ E# E; W6 a* m: N id = player.index
s4 y9 r% E4 M. V; f reconnect = id in sessionPlayerUnlockMap
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8 C$ K9 f& I: ~: Q5 G- F # always get new unlocks on reconnect/map restart/map change etc* y: E5 F! t% c+ n6 z/ f: }
if reconnect:3 ^8 E$ D3 G, W- L8 w& q2 p5 K m
del sessionPlayerUnlockMap[id]8 ?( D$ R; [3 D* M" D/ o% P1 B
9 T( i' W! J( m1 }0 D5 A: ` newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
) |5 o. x+ g1 [$ \) U for i in range(0, NUM_KIT_TYPES):
; I# _9 G$ V" w3 g8 V5 N! n. e newUnlockSet.unlockLevel = 07 P8 z8 f. o8 d
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
# t3 E+ H' k: Z( m, r- \2 E. t
if bf2.serverSettings.getUseGlobalUnlocks():. d# j$ {7 E/ d
if player.getProfileId() > 2000:
5 R' _, b* h# \3 m3 a" V success = host.pers_plrRequestUnlocks(player.index, 1)
- u; E. P7 }$ a* e8 W/ B if not success:* y; o& S/ h( H8 H* e# v
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* o% D; ] z8 i* l
! n+ F7 y9 f' q) M if g_debug: print "Added player %d to unlock checking" % (player.index)
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: h3 }& _7 E9 {# t1 p' cdef onUnlocksResponse(succeeded, player, unlocks):
0 F N. I* ]" u# I; V/ h% L9 c if not succeeded:0 w9 A: y u, w
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 c8 o7 f) C: g: \
return
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, R/ U2 ^. G% W, d. K # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game6 {* r! u( p! G
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 {4 d7 S2 q2 E
for item in unlocks:* p4 a1 ^ o8 p1 G+ ?
if item in unlockItemMap:
7 h8 D$ t# a$ ~, { m3 P kitUnlocks[unlockItemMap[item]] = 1; V% H2 X* N( j1 }2 v) y+ x
% q4 h* F, L2 S+ x/ a, O* y5 }
if g_debug: print "Kit unlocks: ", kitUnlocks
; H* F1 a3 o3 B( v #We do not yet support giving different unlocks to different teams. y/ k# P" R, J" z! b4 J9 s
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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