|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) ; M+ z: |+ C: t5 k: Z6 c# |+ l, z$ A
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 Z+ ~& e$ I( K& m
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 L7 G2 ~: M( {6 Z3 ?然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' Z. H& A( D0 W8 z9 X+ h. D+ X8 z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
% {) D* r! K1 y+ M, o4 L0 m
# _( B- x, @" A* r5 }1 ^( aimport host
) ]" u7 n$ \3 X4 e1 ~. o2 J) timport bf2.PlayerManager0 Q0 T- l( r: H
from bf2.stats.constants import *
6 M& C0 Z2 U1 Ifrom bf2 import g_debug
3 `* [; k( |( y# g% {- f" Z9 r' _- @! y9 ^' g
, n+ @) d4 s& S: [) |8 o
7 [' \' h3 h' I& ]5 _# map gamespy item ids to kits
Q. M: R H- ], ?% d+ P6 CunlockItemMap = {
7 |4 g, [6 O+ |- a1 o t# M 11 : 0,6 a+ I, n7 l2 w
22 : 1,4 D8 \; u* ^ s2 {
33 : 2,
% ~3 p* d# o# E1 ~ 44 : 3,
3 ~+ A% _4 c/ P 55 : 4,6 n5 }& N5 h x2 c( N* M
66 : 5,
8 C8 ~+ j, \% ~$ q: y) L& W) I0 y3 N 77 : 6,
4 a* N4 x* _. Y, Q+ c 88 : 1,
. p f- y$ S3 j! }1 V/ G. D0 C2 M 99 : 2,
7 P, f! e) b% O1 n 111 : 3,( C: j7 w* F9 C- w4 K3 ?
222 : 4,
$ K1 g# i9 G* i8 G 333 : 5,
* @' E' R5 L1 P1 @8 P 444 : 0,, {$ X0 P5 J3 u. i% T, }' d/ q5 A
555 : 6,
8 D+ V; H+ |( ~- N6 a1 a }& _: y( ~) N* D' F$ \0 i
4 a* V3 Q w3 d) r# P% ?3 _sessionPlayerUnlockMap = {}
5 x% O Z% S' ?& u- q7 M+ P9 I5 E; ~6 S/ @ \
/ Y1 P7 @. r7 r8 s% V
" c( X4 ?' h( g' g" U) Q; u$ w4 x; Z
def init():
, H6 e* |3 V x# P/ b' t) p # Events
, d; w. K A! ` host.registerHandler('PlayerConnect', onPlayerConnect, 1)
5 A' t* ]4 A% o0 w5 W
! q& h( @8 Q' n, N if bf2.serverSettings.getUseGlobalUnlocks():; c. F! x4 g! Z6 B7 y+ f7 i
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
8 D M9 a' ]" b: u! h$ x+ h- B/ J2 D) t( }3 a- }
# Connect already connected players if reinitializing
& r& {5 `) _$ A: s, e for p in bf2.playerManager.getPlayers():
L+ Q- O; @/ D" j d% b onPlayerConnect(p)
! T& K" J! E( L; r) s- k/ ?( t4 K0 ]. q2 `3 ]2 c
if g_debug: print "Unlock module initialized"
; a' _, i$ X5 x
\3 s% V: T+ F2 G$ Z S1 u( }9 W/ o' s; C( |* ~; @8 {
+ f- Y* S# P* o) E1 v( Y0 q+ {
class UnlockSet: pass
2 x0 I1 M3 U$ S) B0 s2 R! @7 D' d; {
- e& A5 ~2 t( x# E
/ i! D/ a- |6 X- u# q- q# n
* [( z7 Q5 ~! E* ?( edef onPlayerConnect(player):+ ?7 r2 m# i% v% K% F( H' a
- o8 T: w q4 y. O/ u9 a
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& j1 X# x6 t" Y6 a3 m+ M2 J host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
- n3 L- l b& B9 k2 {- ^; Z( p4 h3 `5 O
if not player.isAIPlayer():
: v3 H& V7 v, ?; n& _ id = player.index
4 z$ x% Y, q! y: t reconnect = id in sessionPlayerUnlockMap0 v: j# H/ ? I$ @0 U/ ]1 E" l
' E6 l& s1 Y7 W! ?) `* ~' e # always get new unlocks on reconnect/map restart/map change etc' C& }" z3 z7 W3 J3 \8 E
if reconnect:: `; I5 [3 S8 t# I) I: c
del sessionPlayerUnlockMap[id]6 q8 }( c' a. p: r g, `
. H9 m/ L4 k' `6 [& m
newUnlockSet = UnlockSet()
. B! N" L ^$ d0 W7 j8 q0 l' Q1 x+ F6 P, \. y& T1 q' @: D
newUnlockSet.unlockLevel = {}
. n% m) f% ~+ Y) r3 J9 p; O for i in range(0, NUM_KIT_TYPES):
0 S, V& e$ c. h1 t! ^# c: ? newUnlockSet.unlockLevel = 0
- @5 g$ J7 R+ S+ b, r2 a7 f* F2 D( t% B4 o/ W+ y
sessionPlayerUnlockMap[id] = newUnlockSet6 _0 N! ]' Q8 u q0 C" f
4 z3 N& ^7 d' z# t: G m' _ player.unlocks = sessionPlayerUnlockMap[id]
7 S! s1 ]$ H. ~) R, N. N
( N. l; u) s. y& H if bf2.serverSettings.getUseGlobalUnlocks():
# S5 e& v1 E# k* G% |; |. n if player.getProfileId() > 2000: 9 t5 O& ^2 b9 g. L6 y0 f" @6 s" N
success = host.pers_plrRequestUnlocks(player.index, 1)
: e6 q- t% I, u' }+ q" H if not success:
, l6 s2 P# l4 J9 b7 i+ ~: \1 A2 f if g_debug: print "Failed requesting unlocks") w* r* ^, H$ R4 T
else:7 ^5 k( }' L$ n w% s
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 ^ D- c$ c- N' ?) {
( l4 b0 G; n- D3 ]. B2 r
if g_debug: print "Added player %d to unlock checking" % (player.index)# T+ v2 e. L7 U2 b- T$ I/ m7 F
7 o/ O8 Y! _# e9 A
' B1 h' q2 d; }1 ?
' ~7 o' H$ V4 N+ W/ Zdef onUnlocksResponse(succeeded, player, unlocks):
" C$ I; O }% {; I# t if not succeeded:5 j( C1 [2 T, I& P6 q) C8 Q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# |, [+ n# c7 u return
& P# P) L0 r1 @- V/ _1 h
( f/ S8 J6 Q2 O* s, x K. j: ?' U # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks" f+ J) v, i* l( t8 `
; n! y. \2 v7 U5 Q' C. s4 ] # translate gamespy item vector into a kit-based unlock vector handled by game9 S ^- X% @& f! |( q6 T
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] I I) _' I! A! o3 w; {
for item in unlocks:( M- r" p- @! `2 a6 P& Q" e
if item in unlockItemMap:
}- |% }5 B' e: O: B# x/ a; f. [ kitUnlocks[unlockItemMap[item]] = 1) k, {* x; x: d1 { c1 U
1 Y3 D8 x" ~2 C2 o
if g_debug: print "Kit unlocks: ", kitUnlocks
. N, l2 X1 ]( E5 Z6 C #We do not yet support giving different unlocks to different teams/ u% U' _0 h- V0 {3 c1 K
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|