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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
' g8 A. T6 N( f) h. t 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: Y' z s8 p9 Z7 L) I0 |. i在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 ~1 d. N; T% ~/ S% B
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
* }8 f& U+ T e最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& t; ~1 S% _+ m( C+ I
: B; b! u. x" F& |import host+ b+ Z; A- w7 X8 _& D" V) B
import bf2.PlayerManager2 [6 y6 T% T* o$ B4 I, M
from bf2.stats.constants import *
) q9 b- L" ^' A) Gfrom bf2 import g_debug! s2 b; w2 z3 u5 {2 f
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% ~3 [' y1 v' U9 W2 E' I# map gamespy item ids to kits
: q( G& n! ^1 d8 x& e5 wunlockItemMap = {
) A+ }. S: e- Z7 U 11 : 0,2 z; ^& \/ U1 w8 F+ X
22 : 1,( ]% P: j1 Y: t+ r3 p! ~
33 : 2,
3 H7 ^+ H1 }! j0 F* Y9 D! [% J1 f 44 : 3,
" [# V# _0 h- g# f 55 : 4,% S& M+ {; l7 q
66 : 5,
6 L1 @/ N) B$ }6 H 77 : 6,
2 u" O: Q& b9 M7 l8 S9 c& Y 88 : 1,9 a( i5 |0 E- S S( F1 c' ~8 T0 {0 Z
99 : 2,
6 `+ [1 b3 q i8 X' ^8 Z 111 : 3,2 ?7 d) b3 Y" O; k8 {% u3 L
222 : 4,% o" h3 @ V; P! X% Q( M
333 : 5,
% `* ?& [3 z1 m2 `3 [5 a2 _ 444 : 0,9 E6 L, m& @0 G2 {1 H
555 : 6,, A+ s2 f: Z6 `7 O" @2 ~7 \/ g/ v
}
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sessionPlayerUnlockMap = {}
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def init():
" `9 t) z) e! }5 J # Events* |' @6 |/ b5 ?7 A) H* V: D
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
# Z, `$ _5 g& K: b ( X! b0 a1 M+ i) w% }4 z' S
if bf2.serverSettings.getUseGlobalUnlocks():$ ~7 T N; s. h( j
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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. _% h3 x: }3 d+ @9 p% n6 E, o # Connect already connected players if reinitializing6 N: g; {/ ?0 R, t% S4 m/ G
for p in bf2.playerManager.getPlayers():
8 q$ S$ `7 r8 u j7 V/ Q& | onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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; @! ^6 k2 O7 O- O2 P4 f) M, S D/ X$ iclass UnlockSet: pass7 r! R$ e. |' [9 @% g- O K
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 t$ ?* U4 y! i+ _ c, I! Q3 ~# l
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks) Q& H- Y2 S J, W
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if not player.isAIPlayer():0 i0 }5 G: e# G# f
id = player.index
$ ?4 z9 K! O& a$ y9 m reconnect = id in sessionPlayerUnlockMap
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1 k0 \. u/ v, P3 B& V. {) ?! N # always get new unlocks on reconnect/map restart/map change etc
6 I; u+ b5 h8 o2 R if reconnect:
( Z! j7 k6 t. V6 k q1 x) Z del sessionPlayerUnlockMap[id]/ p, z n5 O$ E
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newUnlockSet = UnlockSet()
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3 ^" Z, x* w! E* i O; | newUnlockSet.unlockLevel = {}
$ s. o7 P2 u4 W9 W; a2 D for i in range(0, NUM_KIT_TYPES):4 t' e7 B: z, z) G% H
newUnlockSet.unlockLevel = 0
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+ R# o6 B7 R' z- ^0 e5 B sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]. a, c J& K1 S5 K* w
5 v/ V# G+ U/ h" f- { if bf2.serverSettings.getUseGlobalUnlocks():4 e6 C0 x) L) ?& v7 J
if player.getProfileId() > 2000:
5 J' f" b4 W8 e% a6 X success = host.pers_plrRequestUnlocks(player.index, 1)" \. T( G$ h) |' q. e7 c0 u0 Y% r2 ^
if not success:8 t! P. N" d' P
if g_debug: print "Failed requesting unlocks"" m" F1 }5 _& q1 T( x6 F% A
else:; \. n6 }' K7 I7 @# W
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index' @6 O6 w' m& v2 @9 {' j. F
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if g_debug: print "Added player %d to unlock checking" % (player.index)/ z$ g: Y) n6 t7 W
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def onUnlocksResponse(succeeded, player, unlocks):; v- z) q* @0 W) B* g+ I) y, X
if not succeeded: {8 l/ L. @# ?1 j
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# ^: e% w! S7 _' {* b' \
return9 d5 B8 U& @3 X- d. r8 |4 J
; Y, G! U( k! W$ \3 v0 {( B# U5 q7 L+ \ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks4 W# a" R' F: _
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# translate gamespy item vector into a kit-based unlock vector handled by game9 |. E- Z' T3 d/ F* m
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ n# Y# s5 y5 p) ]1 t, L% P6 ]8 w
for item in unlocks:
/ C% y4 c" R: H4 i$ m if item in unlockItemMap:5 p1 i; H) b; d
kitUnlocks[unlockItemMap[item]] = 1
% Q7 A C3 i0 n0 W+ [; }# Z, ^ & J, m* e; _" f( {
if g_debug: print "Kit unlocks: ", kitUnlocks
* J4 Q1 R% [0 t- d #We do not yet support giving different unlocks to different teams
1 b3 @6 k# {# d: Z host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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