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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 o# T7 T- r1 O7 A( C/ M
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 U* I2 M- [- r5 l4 Y7 h- ^/ g) a
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
g. J$ B( X2 v然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
$ \0 |/ b4 I \: _/ X) X最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host* e$ I2 @4 u# i$ ~% r
import bf2.PlayerManager
O# Z% P+ I5 {; w! A& H6 ifrom bf2.stats.constants import *
1 o2 S* \/ F, j0 L0 tfrom bf2 import g_debug
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# map gamespy item ids to kits; d$ z' P& f% g6 E0 P
unlockItemMap = {8 U+ X4 b! d& T" a; b* u( h
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33 : 2,
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66 : 5,! }' ]9 {5 l: Q& d/ j m1 Z2 C
77 : 6,
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99 : 2,
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222 : 4,% [; j$ I/ K7 Y7 d% @1 m
333 : 5,* z' J2 C: F) M
444 : 0,
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}
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, S- l* ]) S, |& i8 ]. |sessionPlayerUnlockMap = {}+ V# ~: D& ^7 n5 Y3 c. f
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def init():7 A% t3 H: w+ e$ M2 w9 e
# Events0 f( }, u- I) [) g2 i
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
2 j- ~, |7 }/ J' V+ b host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) C! S- h1 i3 v7 a, ?) o
0 [0 X' ]% ^9 B b! `( A/ D, E # Connect already connected players if reinitializing
4 A p3 \$ s$ G% I0 U" ?6 H+ _/ R for p in bf2.playerManager.getPlayers():! M: x# v3 T, o0 v5 F' W
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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" v+ O0 H. D$ C8 E' _% Hclass UnlockSet: pass
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9 _- Y0 x, n9 ddef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] @' L( d* L* z5 |/ ^
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
' O& Y) |# H& ~* [7 g( V# N% d" c id = player.index" t1 [0 `, j O A. l
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
% c( v+ Q1 H0 x' a0 U9 u if reconnect:4 O; u5 w; o: t
del sessionPlayerUnlockMap[id]
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( ]& [5 c! \2 J- W+ V newUnlockSet = UnlockSet()- L- F7 _, `- A
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newUnlockSet.unlockLevel = {}
) ~" |" Q, C6 o Z k for i in range(0, NUM_KIT_TYPES):
8 C; W0 N. e' `! x Q! F9 [ newUnlockSet.unlockLevel = 05 c+ R* T* @' u' A, n( T
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sessionPlayerUnlockMap[id] = newUnlockSet! ~6 o3 Y c* t) o {
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player.unlocks = sessionPlayerUnlockMap[id]; j6 h5 c7 l' V
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if bf2.serverSettings.getUseGlobalUnlocks():9 P3 E7 {$ G/ }, z# @) `8 G
if player.getProfileId() > 2000:
6 T' d3 q4 Q; Q7 H& E success = host.pers_plrRequestUnlocks(player.index, 1)
- E |3 N: g3 B% _2 u+ y; N7 g3 P if not success:
+ ?4 K$ ~2 S! | if g_debug: print "Failed requesting unlocks"
$ m1 [; b# `* j else:
# [# w# \& b$ p: k if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 e( D7 t6 K- q$ i
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if g_debug: print "Added player %d to unlock checking" % (player.index), `' ], p2 t" S8 A/ X
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7 i4 p: e7 `; D' l d& b5 rdef onUnlocksResponse(succeeded, player, unlocks):
+ I8 C! I* F! Q+ ] if not succeeded:
9 ?7 g i3 B9 ]$ P print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
% L& w5 q0 ? K- D& X return
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- r5 ~! E, M( ]% y. t/ } # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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z$ ]) }/ h# b # translate gamespy item vector into a kit-based unlock vector handled by game+ _* o; C Q" p7 W
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]0 i5 ^' w1 ?8 `. c1 F( @
for item in unlocks:1 E# V/ v7 Z) e- E- t
if item in unlockItemMap:
1 h: w+ {7 X% p/ E kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
) E6 u. @& O$ b( c( g! T8 U v #We do not yet support giving different unlocks to different teams
3 N) ^% t0 z- N6 K- ? host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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