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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) Z7 m: y) t* x' `# f! ? I5 L
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
, i, r. X- m8 y2 q5 v: x8 x1 r在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 f2 |6 v' t" q) V0 J然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
7 {; L% ~' N3 A最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 Y/ _ j# b3 o& X+ D
" ^8 S5 T1 g8 _1 @2 Dimport host
! w ?' h" N8 oimport bf2.PlayerManager6 ?& r8 v* ?) o( n% W: \) u
from bf2.stats.constants import *7 H6 Z4 Z7 d1 c1 B
from bf2 import g_debug' Y- E! n8 C% t8 r) h6 i9 V* W; B
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/ N$ a& @/ \6 s- \" E0 |( J% [# map gamespy item ids to kits
- `, Z d0 c5 {2 runlockItemMap = {
: r5 [ B) e& O- w: X+ B 11 : 0,4 j/ o8 h# N: \2 A
22 : 1, ?; l3 x0 m7 S& m+ m k7 y6 W+ l& U
33 : 2,% o) X( p+ S4 J1 u
44 : 3,
0 r: `+ n7 B9 q9 d+ K& H N 55 : 4,
6 p4 e* R. J& N7 I 66 : 5,
6 x e; D* q& T5 R1 V, r a! v 77 : 6,+ L) V0 v% J. B `8 y# W
88 : 1,6 ] L1 w! e3 o. u) G/ K1 J- l
99 : 2,
2 a- E+ S0 V) p8 \1 f; K 111 : 3,
$ i" f1 k# c2 ` 222 : 4,) |5 d4 k: b8 T9 @6 M7 p
333 : 5,
4 T4 X& ~, |# F; E! p7 f' n 444 : 0,! Q( ?; Z, L+ Q5 a, w' x' s
555 : 6,4 ^ |, Q2 N1 d/ h3 f
}
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9 I5 I) M# q- `sessionPlayerUnlockMap = {}% i, `& |7 }' J% T
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5 o1 [ Q! n; p& Q5 E4 S- v# Qdef init():% h. d8 R; m2 v6 i
# Events6 i `$ X4 e! @& ^. Z- P) b* G: g# ]
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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& [ q; E% Q0 s6 m% P h if bf2.serverSettings.getUseGlobalUnlocks():
1 E% p: @6 J: }+ |- ^& j1 p host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing) G b. M+ K* H1 P& F- ~$ t5 S
for p in bf2.playerManager.getPlayers():& c Y) [* a; I) f# [. V
onPlayerConnect(p)- r" R& B' T3 q% ~9 @! e
# ]" J- T' _$ h, B3 e$ O/ u' O) _ if g_debug: print "Unlock module initialized"
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class UnlockSet: pass& |6 t# S/ K) T. y* h9 c) n+ V
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, I% U( H3 i g/ _1 n& x9 E7 adef onPlayerConnect(player):
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o$ h5 X$ X6 }2 X7 S( z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) v- q1 R7 M2 c1 K
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! c# a$ u S/ N+ I
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if not player.isAIPlayer():% H5 Q" r0 v4 A
id = player.index
: _- l q: @+ ^' C' ?( H/ I reconnect = id in sessionPlayerUnlockMap; t2 T4 I# S4 ~0 t, a
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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) o% j( S& ~. B% g+ B9 U newUnlockSet = UnlockSet()% ^. y! u8 F5 X. q$ s# l7 s6 j
( t+ R5 l! c3 b8 k; |: W. O newUnlockSet.unlockLevel = {}
& \- N/ X' J, P7 h; D' e* c for i in range(0, NUM_KIT_TYPES):. x3 V. ?% q3 g& i: b. K
newUnlockSet.unlockLevel = 0" }& y- v8 }) w* G# z# O6 B5 C0 m+ {
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sessionPlayerUnlockMap[id] = newUnlockSet. k m- z5 M, Y$ n% i8 h* [
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player.unlocks = sessionPlayerUnlockMap[id]" ^4 }( L ?: y0 ^# C2 ?$ \9 W
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if bf2.serverSettings.getUseGlobalUnlocks():
. m( |7 {$ x' ^& u) [ if player.getProfileId() > 2000: 7 f9 B8 q/ ^9 c/ B' @" N
success = host.pers_plrRequestUnlocks(player.index, 1)" M+ u U% U& F! U$ F0 w' {6 P
if not success:
& v- c0 |* z9 w& ^) ?( E if g_debug: print "Failed requesting unlocks"
$ a' w# z* b$ l* O2 @6 o else:
. F1 C: y% }. R! f$ a if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 _6 m; q3 d6 t B* s' i }
3 U* h2 ]/ o; I0 G8 b8 S+ y if g_debug: print "Added player %d to unlock checking" % (player.index)% S" Y8 [& r* C- J Z/ N
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def onUnlocksResponse(succeeded, player, unlocks):6 b& z( h: R- _: C
if not succeeded:, Q1 l; A1 p. ^/ x7 s; M! S
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ R9 ~: f1 ?9 Z% G
return
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4 l& {2 J6 E( Q- R # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks0 s+ v& h1 R+ m3 T$ E
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# translate gamespy item vector into a kit-based unlock vector handled by game
" }1 L' Y$ ~ j kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! p+ a' ?0 Q' y$ W1 C
for item in unlocks:5 s( b3 ]8 s9 E; f; o8 f2 C2 K
if item in unlockItemMap:
9 P- O3 s ~0 Y, O kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks6 [; L& ~- s+ I5 j+ s
#We do not yet support giving different unlocks to different teams7 ]2 Z* ]: ?0 u3 X
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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