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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
5 T) k8 Z5 Y- T/ }/ E 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 P, D! H. w5 X& b3 D7 J; C, M在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& o% e( b( F X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- `- Q/ m2 R( x( v! g最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
4 N* h/ h) b# }, I% h$ y! \# ximport bf2.PlayerManager9 t; K2 j/ l$ _& s
from bf2.stats.constants import *
5 ^0 x1 R, N& X' a( G7 ^- @" Q3 v3 E% \from bf2 import g_debug7 d( L9 L; {8 C7 G$ {. ?% J
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# map gamespy item ids to kits
8 |% O9 W6 V0 T n/ Z. gunlockItemMap = {
3 M6 k9 E) r; @. b1 ~' l 11 : 0,
; j4 h2 y; \! R; L5 H) J* U, S 22 : 1,& W l1 R' H; ]
33 : 2,, l H8 S: @# f$ i, i8 {8 K/ Y# J
44 : 3,
( [& g T0 ~) b% [* h 55 : 4,
" f, {+ w7 X- x4 m. D 66 : 5,! x) @5 M7 @! C1 {0 }/ G9 u
77 : 6,
- ?7 {) E0 D; |. r+ q( O% W& Y) | 88 : 1, {" |6 C. B7 T% K
99 : 2,: q4 Q. X7 R3 I9 Q5 ^# f% {
111 : 3,
2 N: B y% q# u, S 222 : 4,+ R, c- P8 R$ z" w
333 : 5,
, X6 ^- u4 I2 V) P/ P! c# F 444 : 0,( O5 b2 I6 s5 }+ }: e
555 : 6,
% P3 T$ L1 h+ n }
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sessionPlayerUnlockMap = {} {# L G- ^5 s/ n: X0 K9 z; V# j
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# E2 L; ^* ]1 }def init():4 W) e1 B0 i G8 Z
# Events1 s" |# {" m1 W3 o: t9 l8 |- n |
host.registerHandler('PlayerConnect', onPlayerConnect, 1)/ g: l6 W) _# C
2 k6 J7 q# A& ?2 l9 I. K if bf2.serverSettings.getUseGlobalUnlocks():
9 R" {3 b' [2 n$ K9 z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing+ L( y: M. @- c I- x5 s
for p in bf2.playerManager.getPlayers():
! q9 M# u( N h, r. C) M) p; }- K onPlayerConnect(p)$ R& `/ m8 P8 @$ r
5 h% K6 g& A/ m: ] if g_debug: print "Unlock module initialized") D- u- V' N5 \1 s2 N6 G* B
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+ d+ g! Q& T- T5 c7 u1 P" Qclass UnlockSet: pass9 u! k( z$ P4 H' N7 p5 p% J2 X
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5 A/ e8 B3 ?& T8 c. I% `. c7 Ldef onPlayerConnect(player):
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# g1 H: B3 [+ ?1 f) i defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; ~ B9 F8 b2 \- l1 a! u host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks): L; F0 Z; k( ~1 {
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if not player.isAIPlayer():0 [1 q/ p* J7 L
id = player.index
' A: A5 L: ]7 j3 v6 ^ reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc# L. B u) G" q9 x
if reconnect:
. f6 u0 ?, b$ }, S: D& k6 h del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}* f* t4 ~9 z, G5 v/ Q) Q7 P; k& q
for i in range(0, NUM_KIT_TYPES):
7 {. J9 D# r5 f- u& N+ b8 _5 k newUnlockSet.unlockLevel = 02 N1 I6 ~+ K O7 |
) Z1 H* p( w# ^: [! d. x3 {6 v1 v sessionPlayerUnlockMap[id] = newUnlockSet, g2 ], [9 u7 P& O7 w
8 U0 z5 V$ I5 r) b% F! |( b player.unlocks = sessionPlayerUnlockMap[id]& v3 v" @1 U6 v8 k
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if bf2.serverSettings.getUseGlobalUnlocks():% ? v: m: M8 F
if player.getProfileId() > 2000: 7 G# r) s% q2 \; s A* g
success = host.pers_plrRequestUnlocks(player.index, 1)' D6 N! R9 ~; T4 Y9 P* `
if not success:) A. `' o- v, M$ w9 z2 u+ _; {% K
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ B3 c+ Y$ k4 p( p$ K- \* N# X7 q
1 s7 a2 i9 d* T; q) m: c) m! j; n/ w if g_debug: print "Added player %d to unlock checking" % (player.index)- J' ?, n+ k2 S: A4 A% |
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7 E0 \6 x0 s, i3 Wdef onUnlocksResponse(succeeded, player, unlocks):
4 K1 ] \6 [$ Z' G if not succeeded:$ E' p. D+ x$ V1 f) P1 L) }" l
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
2 y% D, d* r4 Z7 Q return
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. Z' O* _1 Z1 m, C9 ] # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks N9 z( Q6 m3 f* r6 g
" t5 i1 e; U. l& m3 h2 l* ? # translate gamespy item vector into a kit-based unlock vector handled by game( c3 g& o; F3 n. |( b
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ u1 `! H$ b" L, |8 _7 Z
for item in unlocks:& `* F, @) M$ _# ]) c4 Z
if item in unlockItemMap:: T/ s; k d' K k9 z7 U
kitUnlocks[unlockItemMap[item]] = 1- \$ R! t' \9 ]* c$ q
* R8 Y- q7 m2 Q& Z7 o8 l if g_debug: print "Kit unlocks: ", kitUnlocks7 W: [, S8 q8 h6 ?; P6 t9 ]; s
#We do not yet support giving different unlocks to different teams
( O+ h# O' I2 y3 Z U host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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