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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, F! l6 s( n. X9 n4 o 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- [ c, W+ ^2 l( o) K在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话: R2 C7 ~$ b: D
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!! |) A3 Z6 q* Z5 H s( Q5 q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host1 A1 ]( i: G: A \5 s$ \
import bf2.PlayerManager7 a* s" _0 {- g$ k0 ]
from bf2.stats.constants import *
- k4 u& E$ O }6 kfrom bf2 import g_debug
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# map gamespy item ids to kits
/ [; p% E$ F# ?3 a6 I- VunlockItemMap = {
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, p# F N6 Q: o9 q8 A( W; q/ \ 33 : 2,
- |4 ^* Q- N" \/ X! E 44 : 3,
# i6 S1 G) \/ H' w% s 55 : 4,
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88 : 1,' k& W; ^' s# f
99 : 2,
+ E1 y: j! [! U; s 111 : 3,
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# ]! i7 s( T# c! |/ A 444 : 0,
) t6 y- z7 h: U 555 : 6,5 Q2 k# e8 b+ @7 A3 z# ? E& d2 e/ {
}
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- d1 X* V* o$ p5 q! d9 h6 `sessionPlayerUnlockMap = {}/ J6 ~+ e N/ D2 f7 u! t
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def init():+ i- U' i j& R. t3 h. E" b9 H% E
# Events' u% k8 K, ], p7 W, e2 q( |/ s
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():% h/ S8 N/ k7 ^& ?% k. n
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing+ ]! ?* n% d7 A$ P- Q. a
for p in bf2.playerManager.getPlayers():
' i" n9 w0 R* s onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"' ?" R, t7 L8 ]$ o; Q& p
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+ q: ^( ^+ U) ]* g) W) h6 Y" Iclass UnlockSet: pass# r. ]8 H" j0 K# {( P
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def onPlayerConnect(player):: z+ j. p* _* R' D c, L+ n" }
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# N8 i7 M0 ^: X" t/ |" v# ? host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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. |6 F! L- s. A$ b- ^7 z if not player.isAIPlayer():
; r7 M* ?* o8 I1 C# l, V2 U% f! R id = player.index6 F, K( V# B, X7 ^1 |0 `( [4 }
reconnect = id in sessionPlayerUnlockMap& E' o% ~$ y: a$ _
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# always get new unlocks on reconnect/map restart/map change etc4 h( ^! W/ | B- k
if reconnect:
7 ^) O% z: Z* j4 l5 q) D del sessionPlayerUnlockMap[id]3 p! r( p1 K* l9 z2 S$ Z
$ V; L6 k$ D* v7 j# R9 F2 m8 ^0 | newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
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newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet4 n" {5 K5 }7 q' l2 \3 k' X$ F$ L
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player.unlocks = sessionPlayerUnlockMap[id]
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0 P! z2 r- _( [4 Y' B( U if bf2.serverSettings.getUseGlobalUnlocks():
9 u1 j. G4 P" A- A: k; X if player.getProfileId() > 2000: P; v$ J2 _3 R- R" V$ y
success = host.pers_plrRequestUnlocks(player.index, 1)1 ~: u6 u8 c U
if not success:: T/ e5 i7 y9 N1 A8 v3 K# @0 k, x
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 `4 J, n/ V+ ^+ j5 F7 t
4 n0 O4 y3 A2 [. S7 F8 Q' M if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)& N* X5 f- X& `8 r* w: S
return. o$ w& E7 [9 x. D: a9 h3 c/ E. e
7 i, d3 @3 }- D7 s# @ w; B # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
" A r1 V- w' w$ X kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. [; }% I( ~6 ~
for item in unlocks:& R% ]: q3 w% ~
if item in unlockItemMap:+ u; T! [( q6 P7 f0 Q) [
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
9 A/ j: H6 s& | #We do not yet support giving different unlocks to different teams& d- V" o- J2 J6 P
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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