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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : E }% E8 o2 q7 W N
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:* p7 _) Y0 q9 ?
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 S$ H) z R+ ^2 v" n! {! v; \然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 y* ^+ ]# n6 _* Z5 \. p8 z: i ?2 A
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, Z" Q, |: `2 O: j8 O' ~1 m9 ]
3 ?8 e3 Q9 m( k) U& x2 d; g( Nimport host
2 p+ w) \/ w2 Y9 Y6 _+ F, K0 pimport bf2.PlayerManager2 f$ \/ ~6 n( c1 }
from bf2.stats.constants import *
- z/ G) T9 D' U. _- Z' ?) Kfrom bf2 import g_debug, f- e% Y2 q" q! A1 }5 ]( J
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$ O* u, J3 Z4 P2 l& w4 R# map gamespy item ids to kits1 c% q% p, W& ~: N0 w% ]% Z- {- }3 q
unlockItemMap = {
/ B! u4 T1 c3 I3 o% r, {4 { 11 : 0,- I5 J9 L, h1 I# W5 f4 X) F3 V
22 : 1,
$ O! q; G, I; n: Z 33 : 2,. q' H4 A* X P* y% f
44 : 3,. Y: I+ f4 Y/ E) X3 _( v- n
55 : 4,
& R' f0 K+ s# ` 66 : 5,
- g8 l& k7 A; T! B# {0 ` 77 : 6,
2 k! q1 \( [0 S: I9 M" J" ~- y 88 : 1,9 k% V; t% X. Q
99 : 2,+ G5 M% ]# ~- \* C O0 x/ K: y5 D
111 : 3,7 w* s7 V1 I3 d
222 : 4,: }; H% _- z# f5 b3 C/ J: J3 e$ F( c
333 : 5,7 p4 T8 E8 v3 x6 A5 G: ]. |
444 : 0,: n/ F6 u" i! h8 k7 y0 z. ^# A
555 : 6,
! Y( {8 n4 T1 V" T+ L6 r0 K; X7 z }
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9 n/ p: q: E# s6 esessionPlayerUnlockMap = {}
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) l" k# L- g/ S* x/ odef init():
7 |& X0 Z1 _6 s1 Y7 a3 | # Events
; d0 y0 r% Z% }7 |+ X5 I host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():/ g& ^; c# Y- A7 O- B8 h
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! z8 o# k7 r' o$ q) ?# p/ d
5 F8 F$ Q. _. {- H2 Q/ ] # Connect already connected players if reinitializing
$ D" i4 U g9 v0 D9 _' j for p in bf2.playerManager.getPlayers():
) Q1 u) @( O; D9 H6 | onPlayerConnect(p)
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# Q5 O4 P; N# d) O1 P* p' S* D( t4 y if g_debug: print "Unlock module initialized"
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2 K i4 o0 r4 y$ }5 A! C) Y: s; M7 x+ g% s
class UnlockSet: pass. m# u2 n7 O$ [, K6 q: A) m
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. {) {) M/ f! h0 o& W% f; S/ A% t/ K4 }- e# Q
def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' t! G8 y4 a# m8 `, f8 a host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
7 w7 E! E" K+ N6 O$ j+ b5 I" k id = player.index; i* c5 N# A. Y7 i
reconnect = id in sessionPlayerUnlockMap0 f3 t, X, A6 O, ~- P4 a
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# always get new unlocks on reconnect/map restart/map change etc
# S5 h4 I) {+ |9 ?9 w) U if reconnect:
8 Z; m( x4 V: j- e3 O* ?. l del sessionPlayerUnlockMap[id]6 x$ S7 s* }; E( A' F" I; y
/ Q' W( G5 d+ b; h newUnlockSet = UnlockSet()
G. y" [: t8 q) S0 G
" p% |0 K- y4 v0 ?6 u6 F4 I0 r newUnlockSet.unlockLevel = {}4 Z4 C! @. N$ V2 ~
for i in range(0, NUM_KIT_TYPES):5 M( u- p X5 v
newUnlockSet.unlockLevel = 00 e/ [9 Z+ i9 x6 n: R( N( R* V
* G0 _& X9 r3 [, ~' c' ?3 w sessionPlayerUnlockMap[id] = newUnlockSet
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; j: M# s' J& l" M' g3 Q player.unlocks = sessionPlayerUnlockMap[id]
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6 B" t$ w- s* t7 u) {( j* q/ H$ W% p if bf2.serverSettings.getUseGlobalUnlocks():
$ I) Q y: b* ~) G' h if player.getProfileId() > 2000: : U1 U+ Q& h2 ^5 N
success = host.pers_plrRequestUnlocks(player.index, 1)
2 b% e2 i4 H w+ \2 { if not success:# b/ h% R' p* _$ J5 K
if g_debug: print "Failed requesting unlocks"5 G) u* q- c" G- b& R4 U* E$ Y
else:% S8 r( O; u3 d X6 F2 x% w+ e+ n
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index3 s4 Q& E+ g5 A
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):0 {# i: o- D8 b$ _9 M
if not succeeded:
" e/ r2 A/ D% s% Q0 Z* V4 w7 ~ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)! ~& z# a* N/ F6 R
return
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0 k# @9 q% t: J% N0 F # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
' G9 G/ u6 k' \& E" r2 X( I: a1 p7 \
# s( z! t* T3 E2 X, x o" T # translate gamespy item vector into a kit-based unlock vector handled by game4 T" b3 e' S9 \
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 z. X9 a9 W$ F6 X) r for item in unlocks:
! z3 c; U" \4 u/ v9 d* u0 K7 }* l) K0 F if item in unlockItemMap:5 ^, ~" D9 ~3 O. F! O; p
kitUnlocks[unlockItemMap[item]] = 15 f: x0 j6 [8 f
; d/ e% @( ^- U if g_debug: print "Kit unlocks: ", kitUnlocks3 y( B0 |+ t4 J) m2 v; C1 I" k4 X7 b
#We do not yet support giving different unlocks to different teams
g5 R( M5 h" H5 w" n" V. V; T) q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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