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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) / A- |/ Y" _! v# |0 N
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:% X3 }/ ]% q/ B) O% f! O% G7 U
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( f( [( m* b. F. y! _然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 S1 ^2 Y8 B U6 Z( V
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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6 N& Z' O' N# f! S& }import host
0 A2 b( D7 Y0 h/ Kimport bf2.PlayerManager: B( Y" i" `4 ]. L# T
from bf2.stats.constants import *
& X1 G/ o: R" ~$ b' [& Efrom bf2 import g_debug1 r3 h, d! n0 }. X. M' Q4 g8 Q4 O
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# map gamespy item ids to kits
5 @4 s6 F' u3 Y8 z6 KunlockItemMap = {
, b" p' w5 Y" p# {9 _7 y* c4 T! P; s; H 11 : 0,# b- }; O: G6 `4 |8 H9 A, a2 R
22 : 1,
% W! S- S- B, Z 33 : 2,+ c2 C! @, ]6 z0 Y( t
44 : 3,1 A7 V5 D# a5 s0 ?" t
55 : 4,
8 R# [* m4 A8 P* V+ w 66 : 5,6 h( `; [. R3 G3 d
77 : 6,
& B" U6 |2 ~4 H; c- r5 a 88 : 1,- Z @& p$ F! I9 j( [" T
99 : 2,3 @$ m$ }$ w) a V$ b
111 : 3,, S) x7 Q) `0 ^5 Z% i' C& C+ e
222 : 4,
, f$ N0 E* h6 _8 k. v, }, b/ j8 q$ w 333 : 5,
/ Z, n* F/ y) D0 b2 E+ o 444 : 0,
- n B4 D2 t# _* _ q/ ?: z 555 : 6,* E' A+ \( c: V: Z) U4 r0 ]8 V
}
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0 b% F9 V0 S$ b9 B- esessionPlayerUnlockMap = {}
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. I; v- D' _$ ^4 {4 _) m5 e- _def init():
6 g& F& X: d$ g9 h0 ~ # Events
, B$ a7 |+ P8 Y3 f1 U host.registerHandler('PlayerConnect', onPlayerConnect, 1)) W5 i& r- z* Y/ q* f+ j" C; V
u* k6 ^8 y( e% @6 b7 F% o+ o. X if bf2.serverSettings.getUseGlobalUnlocks():
( G: H3 {8 R- k' {9 c! |& I host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% U" v) x& ]7 \1 |( w, D) L
% o# Q0 Q/ }. h/ P1 X( M( { # Connect already connected players if reinitializing
* f% w. b: G- U for p in bf2.playerManager.getPlayers():1 ]9 `" q) A4 i+ o: ?
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"! n' z$ b4 \0 ]
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- S4 j: ^: O2 ]% D) T1 C! ?class UnlockSet: pass) d' i/ W. d1 k, Y: ?- M ]
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def onPlayerConnect(player):* W5 ]$ y& m W* _ @
0 y4 z% t/ r" C) v4 A0 t$ F& @ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 V5 J& {5 p0 m/ v: z j2 y4 n* F
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 Z8 ]- ?3 `+ T: |
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if not player.isAIPlayer():! A' x ]$ V/ a: b4 L/ ~9 | n/ D
id = player.index1 y/ ^$ p L2 H/ N
reconnect = id in sessionPlayerUnlockMap @$ J) l( s- j; K
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# always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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9 Z% o' {9 o7 }6 V* `0 H4 } newUnlockSet = UnlockSet()2 `3 R! X& \+ [3 W& t
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newUnlockSet.unlockLevel = {}* w2 K, j. `" ~) T
for i in range(0, NUM_KIT_TYPES):
2 B; k3 l: z$ i, i newUnlockSet.unlockLevel = 0
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& L* m' D( _4 c- ~2 U sessionPlayerUnlockMap[id] = newUnlockSet
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2 Q0 @7 N; B# g4 u2 A0 s player.unlocks = sessionPlayerUnlockMap[id]/ ]7 V/ Z7 S( b& e, M. ~
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if bf2.serverSettings.getUseGlobalUnlocks():9 G, K9 E7 ?' Y" t& R, t
if player.getProfileId() > 2000: $ w/ u' m# g1 ]' L, Y D
success = host.pers_plrRequestUnlocks(player.index, 1)
5 ^- T- Y/ n# Q2 b if not success:
) l6 Q5 N- n& L) | if g_debug: print "Failed requesting unlocks"4 l1 n3 q% V" s2 Z0 f
else:$ k- [7 @* f- q) T
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 N3 ?8 ]( r( N% N- Z: x
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):' H Z( M, N& `
if not succeeded:& W) s0 K1 Y, u% M* [
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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. C, r5 \" u2 u # translate gamespy item vector into a kit-based unlock vector handled by game
0 z, V/ r$ X* N) b7 W. j3 Y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# o! ^$ @" p$ P2 v" \1 I" T
for item in unlocks:
+ x# s+ F1 x ^ if item in unlockItemMap:
6 i) c: C+ z8 ^ kitUnlocks[unlockItemMap[item]] = 1
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" G ` i* @# X7 Z if g_debug: print "Kit unlocks: ", kitUnlocks
7 T8 f0 t z! m% C( t3 i, X) y; W #We do not yet support giving different unlocks to different teams
& i$ H% y y! X5 V/ f7 G host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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