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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
r5 v* W/ l8 E3 z* ^3 z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& @! H, l2 @, ~0 o! Y9 J7 Z
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 Z/ _" \0 L: @" S然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 y/ {* ]# J4 B* \1 l) l Z4 ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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/ k8 Q. D2 m; V7 m& @+ simport host; l3 k0 o4 s- {* R. u
import bf2.PlayerManager6 ^+ \- q4 F+ H4 O. E+ P$ u# j
from bf2.stats.constants import *4 S/ c! O& d9 y p3 n9 ^* R
from bf2 import g_debug( V, d& Q5 }" a& t
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5 Y) k2 |0 G6 R& H6 m! S7 V# map gamespy item ids to kits
. b% ]% _7 z) {" |: ^1 ~7 ]( ounlockItemMap = {
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33 : 2,/ H0 @' \. e' ~+ F+ T7 H
44 : 3,
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88 : 1,% [$ s9 i) v* T
99 : 2,) c, j+ J4 `$ ^4 b; m
111 : 3,
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333 : 5,& M% X. r" G% i4 t
444 : 0,7 T/ H7 L* [0 B& {* X9 G! n
555 : 6,* ^6 e2 H1 T4 L
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sessionPlayerUnlockMap = {}
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def init():
4 m) }$ N8 \1 o# g0 q # Events
3 B. N9 e- u' b9 J9 B host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! s, _! R' I7 V, o. V+ Z, d8 | if bf2.serverSettings.getUseGlobalUnlocks():9 i& d6 e+ I9 T J! Z- |- J
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing' n0 m* ^: H5 A6 E9 R3 ]$ U
for p in bf2.playerManager.getPlayers():
, `1 l$ |) e; z3 h4 ]. R: u' [ onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"+ @% H" N0 \* T9 d) @& g* _% D3 o
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class UnlockSet: pass+ C: M. j: \5 d
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! D/ k' ?' `) `% r7 Rdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 T/ m8 x% v: L' E7 k
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 I" h6 N- ?, ] Q4 q
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if not player.isAIPlayer():/ [6 q6 y! R6 i8 _2 U& h1 S/ u$ j$ o
id = player.index1 Y" f1 F1 A# C0 [9 i7 G' P
reconnect = id in sessionPlayerUnlockMap- T: Z- e( |; u) M8 D9 [- s
* O \4 N- z4 `; H9 o: _& } # always get new unlocks on reconnect/map restart/map change etc
1 c6 b% s! C* D) W; [ if reconnect:
]7 Q( u) o- j1 G8 F6 ~ del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()0 l% X7 a: D0 D" x
1 U2 N4 ?6 |( G, e9 L" C4 Y, U3 c newUnlockSet.unlockLevel = {}
% C& e' v% U3 J6 Q3 h# [: m for i in range(0, NUM_KIT_TYPES):
3 x, t% _/ ]+ f5 y! J( a9 |. [: X newUnlockSet.unlockLevel = 0# t! S- j3 R$ m8 z9 y& ]: m% Y
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sessionPlayerUnlockMap[id] = newUnlockSet8 x% k. {5 J0 p6 O9 ?8 y
! Q" M) Y" B9 x5 h9 o8 I player.unlocks = sessionPlayerUnlockMap[id]* ?( H, H6 Z2 P$ @0 w: Q
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if bf2.serverSettings.getUseGlobalUnlocks():# O- G& g m4 m; F, l. f
if player.getProfileId() > 2000: ( a6 ^9 D! m, y( f* q- L+ f7 M
success = host.pers_plrRequestUnlocks(player.index, 1)
% q. M( g0 E# s7 X if not success:
2 A% {0 U7 V7 D S) o* K if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 e+ o& A2 ~* v- L4 P) T/ V
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):2 U/ S) J& P; s
if not succeeded:" b* L- D. G2 s9 K
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ y! R# Q, ^2 Z& H# C( O
( @5 g# ?0 ~* @! l* d; _ # translate gamespy item vector into a kit-based unlock vector handled by game
$ ?; H# G1 p; k kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* i: u! s7 u! c2 G C% g for item in unlocks:
1 j$ D3 h& l! m6 d q9 U* h if item in unlockItemMap:/ }1 B# i. |% M
kitUnlocks[unlockItemMap[item]] = 1
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$ M2 u. d+ z) X. | if g_debug: print "Kit unlocks: ", kitUnlocks8 d; {5 k6 M; z5 O; Z
#We do not yet support giving different unlocks to different teams
" p* a3 p2 f9 m( q8 x host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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