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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
* U6 H% ^8 x R3 X 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
! m: T9 k' K9 I3 t+ h$ b; Y在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话! b0 k a+ \- B) e% K
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!( ?6 _7 v; q+ p E* a/ J/ k
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host% z$ J: o+ \. n9 |
import bf2.PlayerManager
; R( ]6 j- A! X2 i( xfrom bf2.stats.constants import *
# O% A& o! T* M5 s# j- N, {" H# Gfrom bf2 import g_debug
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# map gamespy item ids to kits: X x* I" @% c/ Z1 h! q( Y: _
unlockItemMap = {- H' p# J- j/ O! f1 @1 e( [& J
11 : 0,0 N L/ t+ @5 _1 K3 n. J; p
22 : 1," I# X1 ^1 B0 R* {, ]
33 : 2,! v% u2 ~2 U8 q" A
44 : 3,, g7 }1 o. g3 S
55 : 4,
5 m, N3 z2 @" b0 K, d# t 66 : 5,: |4 F6 E- C& j5 d. w; m
77 : 6,
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99 : 2,) L9 {6 f. [% n% r2 @+ T3 t; e g
111 : 3,2 m% p( c* S8 U' a
222 : 4,# h( |% r* R e: @" p
333 : 5, T" {( o! _& A, X" @! M; c4 b2 ~ K
444 : 0,
+ a5 h5 n& c6 I/ I' p' W; d 555 : 6,
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, v5 |: ~' ^* ~* e8 n5 \sessionPlayerUnlockMap = {}; Z, O# \- O. n4 H- L$ d/ L9 p
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def init():
3 U% n7 o' B" r( q; l # Events( B0 E2 g& U% \! Z0 |
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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' y8 s+ T# e' p4 ^) @, j8 t3 d4 _ if bf2.serverSettings.getUseGlobalUnlocks(): x& A* p( W/ m1 S/ q F
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
* e0 H! x6 Y! `, Y; b( ~ for p in bf2.playerManager.getPlayers():% _/ j: }4 z1 S" k% K5 ]4 B
onPlayerConnect(p)
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- K; v2 B, t/ j1 h' i if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):% L3 e6 u2 L1 \: V' K3 n
2 j' o. M" @4 r- Y/ y. s defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( J9 \, e& p5 v, O, K host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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- ~$ R, X" c1 f E6 O if not player.isAIPlayer():' x( Y& U: S6 N: P" E) ?
id = player.index" E& T3 `4 Z5 [. a
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
% G" t. p H( H$ G9 {, o$ p if reconnect:
! t( K3 r$ P! O del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()7 f p% F: a' m; F7 d9 U
0 h2 ^2 |! g2 _' j* C newUnlockSet.unlockLevel = {}
* K+ g8 @0 A6 a! e0 F4 a% y/ C for i in range(0, NUM_KIT_TYPES):
, i) \. P% `8 o" A$ E8 r newUnlockSet.unlockLevel = 0% ?+ \. P) b% g$ \1 ^ U
, a& ?, s: n1 |* L: h sessionPlayerUnlockMap[id] = newUnlockSet: F8 N) M: R$ p- q
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():7 [5 ~. q' R# c5 H
if player.getProfileId() > 2000:
. c6 z9 R* I6 V" i" Y. \" h success = host.pers_plrRequestUnlocks(player.index, 1)
! p6 }, q. X6 W$ Q2 d; \) b7 @ if not success:
& O8 p; U) g! W. c0 h/ L4 ^ if g_debug: print "Failed requesting unlocks"
5 z3 K: S" d% v! F$ s; A9 q( }7 j else:
7 p/ h' h% V' G+ y( h' o2 s if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index); w) q3 _ q6 M
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( ?* \2 _; e, I/ Xdef onUnlocksResponse(succeeded, player, unlocks):
5 h3 J8 h- V1 ]/ M3 r if not succeeded:
9 C- c# H6 t0 _3 f! O print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 N" l9 R! j& X5 V9 S* C return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# h! P9 T5 V$ |; @# a5 o
8 s- a+ j1 R/ D% @4 `7 c # translate gamespy item vector into a kit-based unlock vector handled by game! I! ` s# L/ o3 D. G
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 d/ |/ y+ u( v* y
for item in unlocks:
! o% d) U$ ~7 j if item in unlockItemMap:
, O: ?0 D: Y$ M: U- D2 k6 _ kitUnlocks[unlockItemMap[item]] = 1 j2 T" s1 U/ w) W
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if g_debug: print "Kit unlocks: ", kitUnlocks3 j9 c5 | }* g3 n6 `$ x) A
#We do not yet support giving different unlocks to different teams4 \6 U3 S: @' T, h
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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