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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) * s* @9 w0 B! D* \
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. E9 Z, r% _% V: ?4 O在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 x% s1 d( `/ C- j k然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 H4 `" D% y/ A& e" \5 {' p最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
* W3 H* X9 `' cimport bf2.PlayerManager
* [+ m' I2 `1 U6 Hfrom bf2.stats.constants import *& T, H# x4 P* \& P# q
from bf2 import g_debug8 a# T* V$ Q/ k6 `; P
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# map gamespy item ids to kits
+ d, f1 k; D5 P4 a" m+ hunlockItemMap = {$ p7 Z! E: p/ x1 `+ W
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22 : 1,
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66 : 5,
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99 : 2,
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333 : 5,
* L4 l- @4 y. B6 U. C" M8 D 444 : 0,$ @) z7 |& T+ ?3 `% b
555 : 6,) X% v7 S, k4 T% X% [
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sessionPlayerUnlockMap = {}
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c& e7 j% a+ S& G' gdef init():: l2 F1 p# c, {. g& o
# Events
* U3 L7 s0 y4 F0 h" v5 t$ @( t host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():* @) h0 m) _* I% _
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ `0 f) Y6 a# {: i6 h3 Y) W
+ e% N' U( z) U # Connect already connected players if reinitializing
/ q; w) V3 x V8 W. _$ B6 ? for p in bf2.playerManager.getPlayers():
- i( A6 l$ |1 z6 V onPlayerConnect(p); g2 c) `7 L/ z9 J! e2 g; w' G/ r3 G
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if g_debug: print "Unlock module initialized") A4 C/ A" _: X
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ E" E# S9 U( `( E5 u host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). O- o7 h3 N& `1 V! ?
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if not player.isAIPlayer():
?7 O+ }9 H% b2 Y7 I id = player.index; S k. V$ N5 Y2 ?! G0 m: F
reconnect = id in sessionPlayerUnlockMap4 E1 T3 W% v( L0 O
+ V/ q0 U2 D2 ?% y8 D& c/ O' T) S # always get new unlocks on reconnect/map restart/map change etc
7 V, I6 n) Y( S/ @ if reconnect:
# u0 ]' S2 b( N/ }( q2 V+ {/ o del sessionPlayerUnlockMap[id]2 l4 F. s# U, ]: ~
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}: w; w. ~% N! [
for i in range(0, NUM_KIT_TYPES):
( s% V/ B* u& {; q, z7 a newUnlockSet.unlockLevel = 0; ^* M, H0 {/ ^7 \9 [$ F- f. i
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sessionPlayerUnlockMap[id] = newUnlockSet7 T9 q4 [+ L5 @- `
% v7 b( l. L8 }- X. e player.unlocks = sessionPlayerUnlockMap[id]1 `5 m$ ?0 B- G) N! b2 C- n
' f# K$ M) S) q7 {& ]: X9 y0 T, e! X( G/ t if bf2.serverSettings.getUseGlobalUnlocks():; l3 I ?6 ]( [3 T
if player.getProfileId() > 2000: ! B) T3 f! D1 s# z0 F' x
success = host.pers_plrRequestUnlocks(player.index, 1)7 t$ x' X- b6 j0 |
if not success:
4 P- p W; Z5 C' J! ?( Q2 {& ? if g_debug: print "Failed requesting unlocks"/ P- `# k% F! W, Y Y5 i2 k
else:/ `+ U( B* l4 E5 b; h( j/ W) R4 N
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)% l% B1 G' T: p% |/ V' }+ U
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3 G4 P G/ V' l7 y( S0 @def onUnlocksResponse(succeeded, player, unlocks): p$ U* r9 c" D: j$ g
if not succeeded:
! z$ p- o, H: c7 r1 ^ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# P" j1 J" E. @! W) C
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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' R- M! \7 F& g7 K! q5 S% U4 g* ^ j% D # translate gamespy item vector into a kit-based unlock vector handled by game
- Z+ d! D# l8 ?3 M* C3 `6 @, N) N kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% a' u1 v( m3 A- W# X for item in unlocks:( Y4 {+ N% H& ]. u
if item in unlockItemMap:
2 d' |) t, y( R kitUnlocks[unlockItemMap[item]] = 1
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: O! K4 f% ]4 h2 _) W if g_debug: print "Kit unlocks: ", kitUnlocks
9 Q. m5 u' K9 u #We do not yet support giving different unlocks to different teams
+ I0 O; }+ B+ u% G host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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