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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ! `$ x: w, L: {
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& w3 Z7 R' r* T( U/ j在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话( \" J0 c3 v) q7 [
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; v6 ?/ q+ V5 U1 ~( U最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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/ E- A( R. @! Rimport host
6 l! E: K$ @5 g Timport bf2.PlayerManager" f8 }. e. a% \1 B
from bf2.stats.constants import *
: u& i$ t; D4 i1 k$ `from bf2 import g_debug+ z% T! ]. P$ W, L N$ I% ]: Y! e5 S
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2 K) O- U% |' i6 |& I" e# map gamespy item ids to kits
+ |8 K. N' h, [+ u" [) ZunlockItemMap = {1 K6 G; S) }" B5 n7 e8 i
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}
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sessionPlayerUnlockMap = {}
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5 o9 C& X' b% |def init():% r$ Y( p- x( A
# Events
' @4 _- J6 [# V+ H; D host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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- ~ {6 `, V& f K6 K. \. |* \ if bf2.serverSettings.getUseGlobalUnlocks():2 e1 M( r2 ?0 Q' d, v$ y& K8 H
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1): \, @* U; G) j+ J" Z1 k$ n
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# Connect already connected players if reinitializing
/ L% D- ?# C" Z for p in bf2.playerManager.getPlayers():! c8 y6 E% u3 k3 F
onPlayerConnect(p)- o7 l. Z [% K) k) M7 s
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if g_debug: print "Unlock module initialized"
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; |- x" G: A) O+ k3 [5 H2 Nclass UnlockSet: pass
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def onPlayerConnect(player):5 E U/ t6 [6 R1 b% J: b
2 o0 x' t# K4 f$ ^7 P defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! ^* ^. W5 t. c/ t' z* O& M' R
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! V* o9 e, s& E- J9 ?& ?& n
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if not player.isAIPlayer():
- q0 g& I A. ^1 x id = player.index
% n7 J0 h! s" a' r6 l reconnect = id in sessionPlayerUnlockMap
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9 o* i) M2 v9 W8 \ # always get new unlocks on reconnect/map restart/map change etc
# t9 V; r; v J5 E/ y) d' n1 j if reconnect:
& `5 s% c9 ~( k& F del sessionPlayerUnlockMap[id]/ m- w3 q, N" }5 T4 p/ T" k
; K* i6 T8 J) ^ newUnlockSet = UnlockSet()
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) l1 @8 n5 r! T/ L* ^9 K- v newUnlockSet.unlockLevel = {}
0 D2 g2 Y# m: J+ ^ for i in range(0, NUM_KIT_TYPES):9 J* s0 V- Z) Y) D0 ]! M) s
newUnlockSet.unlockLevel = 0
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0 _7 Q/ ^1 @0 q, i. u8 L sessionPlayerUnlockMap[id] = newUnlockSet' x+ s1 S. n+ T1 P% }( N2 I
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player.unlocks = sessionPlayerUnlockMap[id]; f6 U. S5 M+ ]0 M; A
" Y: L% l& M2 ~9 p, ^7 M P' Z. A& h if bf2.serverSettings.getUseGlobalUnlocks():1 Q/ z, m5 Z3 T# E
if player.getProfileId() > 2000: : r) t' q# R6 a' [' R+ i2 F3 d1 `
success = host.pers_plrRequestUnlocks(player.index, 1)
9 p b/ r% y6 s if not success:) K* Q# B. [; q0 ?
if g_debug: print "Failed requesting unlocks" {( h4 |* p# P( F2 r) x
else:- x) Y m5 }+ W# d* |3 Y
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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7 N _% k: f$ d; n: s if g_debug: print "Added player %d to unlock checking" % (player.index)# v0 x3 s& p+ E
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1 }- F+ d/ M( D* vdef onUnlocksResponse(succeeded, player, unlocks):% w. F: A. @: P0 f; Y
if not succeeded:
# P6 e( I* q" K+ q: f) a print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
; A4 q; _% J- B return
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2 |4 E: w( X* p0 B. h3 r1 G6 S # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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* ]% u, g) j. }2 S* I # translate gamespy item vector into a kit-based unlock vector handled by game& `- Z8 b2 w" L! t4 G$ c
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 J* X. p; a( r5 `/ C$ ~/ m for item in unlocks:
0 P) s0 B6 X+ f if item in unlockItemMap:+ P( y8 ~7 ^' C' J
kitUnlocks[unlockItemMap[item]] = 15 u9 O2 m" H; p& \' u L. H
& j! L* W: N' j$ ^( J0 b/ Q/ S if g_debug: print "Kit unlocks: ", kitUnlocks* i" r W6 X# W0 A& J- g% N+ `
#We do not yet support giving different unlocks to different teams5 P% s" V: P \- `& z$ t. |9 V
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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