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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 T$ j/ N5 A, W/ {2 o+ _" Z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) _: n7 P& _1 V# F5 C+ t* e在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话3 Q3 U' p4 N1 f. v' H6 R
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 Q! k Q, v- g; L( U/ O
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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4 e* _% Q( T- q1 ]( vimport host
6 N+ x! y+ t0 t) |( Yimport bf2.PlayerManager8 \0 f1 m2 ]5 E" U5 a+ e3 u. G( g
from bf2.stats.constants import *
- _8 V- d- Y! p$ w$ x7 D' gfrom bf2 import g_debug' G+ \1 |4 }9 N) H `. q
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# map gamespy item ids to kits: x. Q5 B( i% C+ i1 \' Y: C6 `- O2 Q4 J
unlockItemMap = {
9 W6 R9 I4 W- e P2 M3 } 11 : 0,. }8 ~ ~3 ^, I) [) l
22 : 1,( `7 h0 @8 n3 [' x0 L" b: a
33 : 2,( Z' L5 z( O! U% \' R
44 : 3,
& N5 j* {. c/ u) Q% M 55 : 4,
* k$ K& T2 x+ a5 m 66 : 5,6 G9 Z' Y( y. m6 M' z- @* S
77 : 6,
- L2 d2 U5 g. c+ D: I$ y& P 88 : 1,; k$ `$ e! }9 |: Z# \% M
99 : 2,$ }' e0 p9 Y1 Y( U! H- ?
111 : 3,
+ H+ [/ y& t" Q2 c) X& J 222 : 4,
* E- r' |6 r9 L- W- ` 333 : 5,
9 e' _+ E- z% {# n# r 444 : 0,& R" g* j& w7 w1 y3 v. h% [& D
555 : 6,, r/ M8 A% w( R5 @
}
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sessionPlayerUnlockMap = {}
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5 Y/ I2 P5 w- P3 V, x* g7 ~def init():
) I6 B4 Y3 z# g; C # Events; v# Z6 q1 G5 g( ^( I! E( ~9 ]- P
host.registerHandler('PlayerConnect', onPlayerConnect, 1)* A' }* i8 T9 H! N% P3 t- _
: L1 A- R2 @. D. m, T( u if bf2.serverSettings.getUseGlobalUnlocks():
% X4 f, o% ~- E$ W S5 ?: H host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)' A# ]; m; p3 Y1 Z( I6 R
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# Connect already connected players if reinitializing
# G& R% T" z2 Q0 l+ M for p in bf2.playerManager.getPlayers():/ o" R' H8 L) X* E& h7 [
onPlayerConnect(p)0 Q1 m. F4 N [8 a; n
% I8 ?3 L b" r if g_debug: print "Unlock module initialized"
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8 d! V( m* `3 C7 K N9 ]class UnlockSet: pass% q) u" ^/ ?1 }0 }9 }
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def onPlayerConnect(player):) v; M: j8 T* c. f! I
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' I+ g* I& O' \
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 A' H6 J$ N4 W
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if not player.isAIPlayer():! t, [1 f5 M) J9 H0 Z
id = player.index
* p1 U u& ~# J$ }/ q reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
' v4 \2 m/ ~6 L9 _; r if reconnect:
F# _9 Q2 r# Z# i; C$ G3 v4 e del sessionPlayerUnlockMap[id]; |' r. A( G% ?3 I4 h( @
9 P8 j5 T+ c1 c! E newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
) X& G5 K" T2 T2 [8 r' \8 b for i in range(0, NUM_KIT_TYPES):
8 N4 i) a# I8 H8 @" j' h newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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) w, p& H8 B6 {1 I" f" h) r player.unlocks = sessionPlayerUnlockMap[id]. q$ e+ @' T# f" H5 `6 z7 Z
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if bf2.serverSettings.getUseGlobalUnlocks():
; F5 U0 C2 ?; b# v* H2 Z4 j if player.getProfileId() > 2000: & e3 V) X, H i5 ]0 b3 L, B
success = host.pers_plrRequestUnlocks(player.index, 1): u6 e7 o6 @2 k8 ~; C, N/ ~4 X
if not success:
, l1 [2 u1 S" T# ]/ @" K8 D if g_debug: print "Failed requesting unlocks"+ ~4 W9 \7 ?8 a0 L* X! P2 ~
else:
5 ?1 ?) g8 j, x if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ Y; E* C' @$ m( T, w9 V" o/ s' S1 H
l( Y/ n B8 b: x/ s4 R if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
+ @3 V8 c- L. X$ ] if not succeeded:
5 @" m2 v) _9 a5 G1 r2 n- C print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ ^% H7 s! J- ?9 T+ u3 v& \0 m
return/ U, l+ W/ M8 p
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game. W0 G& [& k8 J" c: s6 G' g7 \# a
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 ~$ C& r% t4 l8 @
for item in unlocks:" |& k; ^0 n: m, G
if item in unlockItemMap:
% H2 U4 r5 m' Q kitUnlocks[unlockItemMap[item]] = 1
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5 I( M: K q, N) C' C& H if g_debug: print "Kit unlocks: ", kitUnlocks
8 b5 q( C& U5 F2 O5 |# w. U #We do not yet support giving different unlocks to different teams+ m! }' b' u& ~4 b2 _4 R$ n, Q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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