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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . _8 w5 R; f7 A( N- T" U
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) L0 p& _1 N n0 @0 _在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ N8 r* L9 s( _* }然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
1 L' V( S+ K( w) Q$ b6 E9 Y最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# R; }7 c; L: R) S7 w
. c& s6 C# Z9 ` n2 S, \import host
0 }) V0 U; F1 _& W$ b @% Timport bf2.PlayerManager
( c* O7 w" k0 x$ U& J* vfrom bf2.stats.constants import *# ]2 K, l9 p, J) {
from bf2 import g_debug
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, L' u4 V; n9 h9 t( [! v$ O# map gamespy item ids to kits3 Q/ P: g+ u- T. u. |
unlockItemMap = {
! Z$ m5 {" S' x! d2 r0 V 11 : 0, E& ^) O' X' I5 b7 P
22 : 1,
& Z: B0 Q# V0 U3 P ` 33 : 2,; J0 r: k4 g0 t; [1 A
44 : 3,% p/ L* K, s9 Q/ h* A T. p4 P, _
55 : 4,8 Q, |# L Y1 \" a0 R
66 : 5,0 y8 Y0 b2 V! O: r, \6 d! ~
77 : 6,8 A+ q2 A' K7 R h3 l
88 : 1,
( u# o% j4 V3 q$ j0 A! Q 99 : 2,9 Y/ w2 @1 j4 @; j% a% E
111 : 3,
2 R6 c$ I" Y( A- i* y 222 : 4,
+ A& T% o1 g6 m* L1 f8 @' D 333 : 5,. L$ L* J" n) Q' w
444 : 0,7 p3 M: w( C: [8 i8 {
555 : 6,
; b# S; b; U- V* Z }
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# C5 z, B' ?9 X4 a: R, m7 K! _sessionPlayerUnlockMap = {}4 M, C* ~4 G( L' D; F# H
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4 @; k+ A+ u1 M/ kdef init():1 M1 Z, [; ^" m3 e+ T @
# Events
4 g1 @& C- \( `7 U- o7 C# { host.registerHandler('PlayerConnect', onPlayerConnect, 1)' b7 J$ P u2 ^4 u
7 m) e6 p* c: d! T6 U1 B if bf2.serverSettings.getUseGlobalUnlocks():! [" v; {) b3 s% P5 K
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 E$ c1 i5 F% y k. r1 j. ~0 j8 {
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# Connect already connected players if reinitializing3 M& \! u: t/ F: \
for p in bf2.playerManager.getPlayers():
) Y9 O3 k: C) A% O" T7 J onPlayerConnect(p)
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( }' \6 K9 j! w9 i; u if g_debug: print "Unlock module initialized"
# [ X) z* |0 B+ K1 ]( O4 Y- X& J( C6 m# i/ h2 Y* Q
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class UnlockSet: pass' v r# E+ |. g- J: K7 E- J) u
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3 Z* U5 t" ?3 k. s- @! A- jdef onPlayerConnect(player):+ n+ L8 E' B! W" N( V
/ z% Y' X9 j1 c1 O* ~ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% ?# E M- n% _! g) H% ~
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) w$ h, {, m# D+ [2 `4 h
% M. `7 E4 Y5 }" i+ v if not player.isAIPlayer():: y6 u" S5 c1 P1 T- g7 c
id = player.index; V+ y4 B. E/ k# F z/ G
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc5 T. z! B5 ~) M- ^/ u; }* O' U
if reconnect:
# I2 A+ j8 F/ \; x% p: \* w0 G del sessionPlayerUnlockMap[id]9 h. I$ f9 y4 Z; C( c
6 }0 n) K' Z% u3 W: | newUnlockSet = UnlockSet()0 F8 z( ~ z' D) E" [* p' S
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newUnlockSet.unlockLevel = {}
6 l5 f( ?9 r c. G L for i in range(0, NUM_KIT_TYPES):
+ D2 N/ p- n# W0 r; l/ | newUnlockSet.unlockLevel = 0! K1 T0 r4 C4 D8 i$ k
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sessionPlayerUnlockMap[id] = newUnlockSet; H7 J/ P# D Q& T' h
1 p# ^" Q* F, ~3 f player.unlocks = sessionPlayerUnlockMap[id]$ e4 ]# t+ Y {$ I$ L, y
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if bf2.serverSettings.getUseGlobalUnlocks():
; {6 X& Y0 J0 Y( L+ A, R if player.getProfileId() > 2000: & N6 x; ^" u D4 ]& U7 t
success = host.pers_plrRequestUnlocks(player.index, 1), ^4 ~' U0 S# y* [' K5 V8 e1 @
if not success:
: @! j. L% d8 E if g_debug: print "Failed requesting unlocks"' B+ \: q* p5 Y5 L O8 h
else:6 b1 W8 |5 t x3 g" |3 S
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
# J6 I6 G: R) \) k; B& b$ A " z n4 h, }6 L0 ?3 T: c
if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
. c/ X) _6 f& k if not succeeded:
a% J2 y: m* A' T print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). W& E" a Z# K) S
return
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% n7 T5 ]1 z! P # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 r0 g" Y% G- {6 \
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# translate gamespy item vector into a kit-based unlock vector handled by game1 O! |) u3 y/ F1 H$ K1 r. c
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 k$ \, H0 O" [ for item in unlocks:
2 Y0 i- ?9 j% v- ^3 e2 C if item in unlockItemMap:5 h6 _: Y# U9 C" F* ^
kitUnlocks[unlockItemMap[item]] = 1; u- R/ i* J5 |/ D6 @
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if g_debug: print "Kit unlocks: ", kitUnlocks2 T: W j+ q1 E6 B K3 D' b! w( b
#We do not yet support giving different unlocks to different teams
! Z$ v. \: ~' p4 Y. p: m g3 ^9 e9 \ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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