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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! K9 m% `2 o7 e 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ y# S9 O( s7 D% I) I+ z+ N在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ X) m4 [1 E1 r4 L然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!7 Z* D9 J3 v+ c6 O9 p& u
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
' R+ [, F- s# D8 g' o" v- mimport bf2.PlayerManager7 O+ P4 U2 _$ g. Y* ]$ E- K1 |
from bf2.stats.constants import *
( @. B+ L: U# M0 Q& t. pfrom bf2 import g_debug
# X/ ]3 w& H- s& s+ B) C, s' C- a' B1 C J5 u i
* w: O% D( @# b' M5 s
4 e+ P! f! ^( `7 l# map gamespy item ids to kits, g4 T! `0 y. h
unlockItemMap = {9 B6 g6 R2 ?" G8 E
11 : 0,3 v/ ^2 }. C# e3 I6 x, H
22 : 1,1 d8 T% z% w: U
33 : 2,. z: o! m( g* \ i
44 : 3, E* B" \7 _ K% r0 C$ n' j6 J
55 : 4,
( k9 s3 R% s1 M9 [% h, p2 U0 C 66 : 5,7 b& E, C- x) X" t9 Q7 q
77 : 6,
6 {- E' x8 B3 O: b4 s& }, q 88 : 1,* M3 ^) x9 L U4 \$ g" _9 s# i
99 : 2,- L8 ]( l: W2 H5 V4 b" P' s
111 : 3,
+ b& R; s& b Z; P7 O+ i2 O 222 : 4,$ m& `4 h8 \8 t+ E
333 : 5,
+ u% [2 y1 j; M 444 : 0,; ?5 E/ T+ X! ^/ [& d4 ?
555 : 6,
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sessionPlayerUnlockMap = {}
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def init():
* [0 \4 s# t/ [6 e6 ~ # Events$ v Z& H; C! T' p; e8 M8 Y
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
+ j( K5 }/ M' f7 ] host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)% ^' z7 O, y! B- }' w% h
/ \# z$ V% s; K" _
# Connect already connected players if reinitializing
5 |7 r3 b+ N6 `% L5 C+ _ for p in bf2.playerManager.getPlayers():3 u- y+ `- B2 Z$ ^2 W
onPlayerConnect(p)' K# p. l( Z" O( k! p/ F
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass0 d' J$ s( {0 m- s- H
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def onPlayerConnect(player):* d! g$ C t; I, T9 Q6 O3 I" g' P
- i, @2 a; m" m) P4 Q
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! x* x/ `- f7 Q; C; Z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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4 ?& R3 c5 O; J9 V8 g. i6 b if not player.isAIPlayer():
! F4 h0 O! b0 O5 ` o( c0 F6 q id = player.index
( }7 c* k* D) o# _3 }* b reconnect = id in sessionPlayerUnlockMap
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) _$ U* b6 S O% P) r # always get new unlocks on reconnect/map restart/map change etc" A. ] h3 F# l' u/ ~
if reconnect:7 r6 O9 @ K# j* d
del sessionPlayerUnlockMap[id]
# N1 e* c6 P# i5 v+ A) u& b5 @0 a
7 l5 m5 r* o+ D7 o newUnlockSet = UnlockSet()
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- O' S, R( N$ d( Y* E! ~ A newUnlockSet.unlockLevel = {}
% x! V; n/ X+ ^5 [7 z3 }+ j, o' Y4 e for i in range(0, NUM_KIT_TYPES):$ s8 c4 P0 m- X& `& `- M% e( q
newUnlockSet.unlockLevel = 0/ L$ F* m# u" G' E% A- h! w. d( G
1 s& g% V( q# k1 V, Z sessionPlayerUnlockMap[id] = newUnlockSet
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6 k+ R Y% Z! V. j player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
/ d% ~7 s. K' |- _: |6 J if player.getProfileId() > 2000: & s+ i) p; v$ Y2 w9 A& r
success = host.pers_plrRequestUnlocks(player.index, 1)
2 A$ Q6 O: P5 b z1 I. s3 b' f if not success:
2 Q# S$ X9 S2 |0 z/ H% e, D if g_debug: print "Failed requesting unlocks"
& t1 {6 q3 C8 Q M, |: n! a" w else:
$ f9 m; f: {% }# L! \& n" H5 O if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 S$ f* U( g" K2 c" p! g# q# Y
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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% W" {- q# f' {" ` T+ [6 Q$ Bdef onUnlocksResponse(succeeded, player, unlocks):
: M- [, v+ k9 s. ~. F if not succeeded:9 B% o: |, }# D* O/ J
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 \/ }" L$ T! [, L& ~ return
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' I; E" ]% X/ q# L8 G # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* _$ O& s7 Q6 v+ B2 i: f
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# translate gamespy item vector into a kit-based unlock vector handled by game/ {& g" w9 D. s4 @: A3 ?4 w
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# P# l. a3 A) i for item in unlocks:
: ^9 P, v; G% [3 Z* L& M" o if item in unlockItemMap:
2 w% b! S' {( T ]7 \3 h1 u( M kitUnlocks[unlockItemMap[item]] = 1
+ D6 H2 E0 g. a Q) k5 @5 h
" J) L2 U; a6 U4 C if g_debug: print "Kit unlocks: ", kitUnlocks! o& U7 x( J0 A) p9 V
#We do not yet support giving different unlocks to different teams
9 j3 R9 H$ E& m# f+ Y8 K2 C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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