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发表于 2007-1-3 10:12:57
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显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 2 k* i: @* z. O' |1 v" a) w
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
/ M0 r6 y2 z) }在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话4 R, ]5 F' M; Y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
2 x/ h9 h! A8 K8 Q最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host; T! L" f# e8 G/ b9 W* [
import bf2.PlayerManager
/ ^9 U1 L# D( H" ?from bf2.stats.constants import *% p# s) z' \2 Q; m
from bf2 import g_debug2 `" l9 L# U) X3 h* \1 R0 e' c+ g8 U
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- o; f/ i% H5 T/ k3 m w# map gamespy item ids to kits
: t) G5 |7 g& H; AunlockItemMap = {
9 Q5 T% j5 _7 J4 y8 q! e0 Z 11 : 0,
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33 : 2,
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77 : 6,
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111 : 3,
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333 : 5,& v" T" B0 a2 Y0 ?/ H9 S, |" D& v
444 : 0,
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sessionPlayerUnlockMap = {}
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def init():% d" t, ?4 V/ [1 q) S( R
# Events
/ ^5 S9 z( x) v$ F3 m8 M0 n host.registerHandler('PlayerConnect', onPlayerConnect, 1)( N, w7 V6 ]6 L H1 N6 A3 V, s. c/ f
8 p1 e* ?* r! J% s2 Z- n( O if bf2.serverSettings.getUseGlobalUnlocks():( {- v. z2 V7 E) Z9 S
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)& e7 o( l2 M3 W7 H4 E8 n
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# Connect already connected players if reinitializing6 t) g3 c( R O" E+ U: v% X- F, s9 x
for p in bf2.playerManager.getPlayers():
- Y F+ x: [: [! ~( p' x' l2 | onPlayerConnect(p)0 w; Q O& D3 `, ~6 b2 c/ U. K
& `" F) X, d" t1 q# f8 A- X if g_debug: print "Unlock module initialized"
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class UnlockSet: pass2 c$ _/ P0 [3 t: {5 a, o
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def onPlayerConnect(player):
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/ B1 S- D3 W a! {7 J4 \4 F X6 |' h defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" K: X# A, \# | host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks): a' T6 G- f( e% O
4 Y, k ^. ^" R+ Q# Z if not player.isAIPlayer():. y" D* J, C' q- O0 O# U# {
id = player.index0 ^: _- m5 D$ B
reconnect = id in sessionPlayerUnlockMap
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/ M2 E6 w7 Y. t4 x # always get new unlocks on reconnect/map restart/map change etc
0 Q9 d/ l+ ~5 C+ Z if reconnect:8 C- y0 c7 E0 }, K% Y3 |
del sessionPlayerUnlockMap[id]+ h/ d, |. D. p1 Y0 |6 V
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newUnlockSet = UnlockSet()
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( J$ `5 ^( H w& h. U$ ^8 c newUnlockSet.unlockLevel = {}
% U5 F; g- }6 ?2 _ for i in range(0, NUM_KIT_TYPES):; ~ q' K+ B, S9 y, _$ {( x. E; R
newUnlockSet.unlockLevel = 0
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( ~5 v* g9 `8 d sessionPlayerUnlockMap[id] = newUnlockSet6 A& n U! W7 s. o' W: b. T
/ e8 ]& ~2 _, y player.unlocks = sessionPlayerUnlockMap[id]4 r1 o+ x& D$ g0 \: V) K% ~) b: P
( s' t/ A& m8 _& n1 C$ x: E& o if bf2.serverSettings.getUseGlobalUnlocks():9 I+ |4 |4 Q1 V
if player.getProfileId() > 2000: 6 h2 W* P+ [! C$ e J: ~2 y
success = host.pers_plrRequestUnlocks(player.index, 1): F: @& l$ x* s' x: K* I
if not success:. v7 E `$ J3 a
if g_debug: print "Failed requesting unlocks"" h H; Z/ s+ L& r- _8 q/ N
else:
& k% f: j$ ^# q0 r6 a/ ~3 k if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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1 g1 y+ R' h5 M* f if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):/ b) s1 w C7 }. R
if not succeeded:; l2 N9 [$ [+ a w8 x! K
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
% |& _5 O& D4 g) W- q return
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& H0 @% o8 `* M1 J, N2 m1 }$ w* E7 H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
4 D4 d. u l' ]# C* G5 {. a8 D kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# |' T) R0 N: X9 _
for item in unlocks:+ t& Q5 `+ }0 t1 Z7 O0 N! w
if item in unlockItemMap:* r: x& p( ^( V9 s) ]
kitUnlocks[unlockItemMap[item]] = 1
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' J R( r& H- `- |) |* m) U! ] if g_debug: print "Kit unlocks: ", kitUnlocks2 n) F( q2 @% d! I( W5 J" e+ r
#We do not yet support giving different unlocks to different teams3 r) S7 K' R. e U
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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