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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) U' B+ D, D3 ?! k3 Y% r
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ c4 A# C( T6 B5 C4 l( [5 o在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# W# S5 J% k3 P, ?% E4 S" [9 R w
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
- X# u$ I* q1 P) W3 r4 ?% k$ q7 c最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host; F5 c9 f9 J* c# |9 X
import bf2.PlayerManager; c1 {; m1 y1 i, @( _4 K( V2 V
from bf2.stats.constants import *7 }$ S0 i/ b* j1 H' `- q
from bf2 import g_debug9 S7 o& `1 x( G- c7 c
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# map gamespy item ids to kits
6 `/ ^- K0 g5 Z \unlockItemMap = {$ K& V+ Z( ^, Q8 F
11 : 0,5 S" r9 A( G L: d+ g5 S
22 : 1,
+ r2 H' u& Y; }$ Z 33 : 2,% b& [$ I2 p4 F% _% X5 p
44 : 3,; W8 ^" @( S; V1 s
55 : 4,4 {& L8 x8 M* Y" B
66 : 5,5 K7 I. @$ q2 b- D y: ~% r
77 : 6,/ W. O6 I! N( Y$ q! E
88 : 1,
; b/ s" [3 q% e. A. I 99 : 2,* c" J) E& _* u& l7 S! A8 O% z2 ]
111 : 3,* m# m4 i& @! g/ E
222 : 4,
5 {# E) Z/ |) }) M0 _ 333 : 5,
. V9 d: m; _4 H! }) N$ Z- g0 Z( o' W. q 444 : 0,
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sessionPlayerUnlockMap = {}
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! z& }# z) p0 s% f% L% C% j: }9 E6 qdef init():7 \4 a( e. k' N( z& b0 T
# Events- Z+ W: Z; Y6 a' G
host.registerHandler('PlayerConnect', onPlayerConnect, 1). W4 ^& ~. H" k4 V/ W: {
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if bf2.serverSettings.getUseGlobalUnlocks():
7 G% P$ K" I# w$ @; } host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing" t0 }) l( C* C# `4 x+ C
for p in bf2.playerManager.getPlayers():6 U. X, L7 r* h0 z4 }/ G8 J; P0 A/ _8 c
onPlayerConnect(p)) c' g5 H: x6 d6 M3 c T \5 F
" I8 t$ \' O+ C7 q+ \ B if g_debug: print "Unlock module initialized"
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- I; J$ H Z |5 I# Aclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) ?* @) @& A- d/ z" t
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
0 W1 n% a% i6 N+ N' p! w/ x id = player.index1 }1 }) J+ P+ Q( F
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc; ~1 D( \( U! \/ m6 I
if reconnect:! a/ g0 _$ ^( l) l: s8 x1 {
del sessionPlayerUnlockMap[id]/ i5 K. i5 m2 ^* ?7 c+ R
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newUnlockSet = UnlockSet()8 M" k) x2 l2 I, O& j- d
9 G, v: c3 n; b. F" } newUnlockSet.unlockLevel = {}/ t4 C( I: Z( Q
for i in range(0, NUM_KIT_TYPES):* D5 M" r3 v9 J) [9 @) A( O
newUnlockSet.unlockLevel = 0& Z9 T6 s' W6 K, w3 b
' C( I: D9 T) T5 D& _- V sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]% H; ]4 [' E& N: ~5 w
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if bf2.serverSettings.getUseGlobalUnlocks():
2 n7 P3 Y* i3 _; o- ^1 ` if player.getProfileId() > 2000: 1 r" e7 T+ `( c3 C! j* y' D6 _% Q
success = host.pers_plrRequestUnlocks(player.index, 1)0 _$ u6 n1 g. R
if not success:
( {7 C( [) Y. d0 r! H( G8 }( t if g_debug: print "Failed requesting unlocks"& {- L2 V+ o7 l
else:
) ?. f6 d" `) ~8 ~; }5 D: d7 D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 \9 W3 {1 p' c+ Y2 h) @
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if g_debug: print "Added player %d to unlock checking" % (player.index)1 e$ e! x5 \7 G3 w& @7 {9 D
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def onUnlocksResponse(succeeded, player, unlocks):
6 T9 }5 _1 Q* ?/ e& { if not succeeded:
: G4 K3 A! z. t, T( a" D/ j) W print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
: ^+ O! `* C) i6 @% g v return
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, e \; g$ o- ]+ y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; J- w9 v$ d: ?% v2 \0 r' T3 o) E2 j
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# translate gamespy item vector into a kit-based unlock vector handled by game j C! }$ H9 i
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. m B' g% G& c, \+ _2 r$ h% U( R
for item in unlocks:
1 x# M5 N5 ]& g if item in unlockItemMap:
: I# Y- H; w8 z1 Z L kitUnlocks[unlockItemMap[item]] = 17 g. R& C0 R1 _3 Y0 \4 K
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if g_debug: print "Kit unlocks: ", kitUnlocks
' ^; C( N/ v; E* [ #We do not yet support giving different unlocks to different teams
3 V) Q+ q% |$ _6 r! c host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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