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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; L% b& Z$ [' F! K9 l 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) V2 `- x; ]8 x% N5 ?在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" A0 f9 e2 a; e: g7 O) p4 o
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!# n2 |1 W: _3 S# l" T: b4 q
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. w8 S" O% V+ {! `: S
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import host
* d# M. i* N+ e3 {6 W" _. a/ ?& @import bf2.PlayerManager, M( ~2 E, Y. n% Y, s! l, f
from bf2.stats.constants import *( H; A, o% _, n8 I
from bf2 import g_debug
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# map gamespy item ids to kits1 [0 B# l9 {$ V3 J0 W
unlockItemMap = {( z, B2 T& a& E2 [& Y
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22 : 1,- z- V0 L6 j/ z. ~# A8 n3 N
33 : 2,
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77 : 6,
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333 : 5,8 b/ c' B m W5 g& v/ z( b
444 : 0,
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sessionPlayerUnlockMap = {}- M K. @: c. L% Q! W5 @: H
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def init():- K# ?+ f5 v. a; \. q3 j
# Events
- i, L8 I5 A' |- V/ \% ~ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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4 k% v& Q- ]4 P& A5 c if bf2.serverSettings.getUseGlobalUnlocks():0 w* n0 v7 T+ d" C
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1), j6 f; V) P& Q) ?: Q+ F
- p0 o5 Q+ V Q! v. } # Connect already connected players if reinitializing
& [! {3 i" L9 g$ c for p in bf2.playerManager.getPlayers():
+ \' ^8 r( \5 X2 ~ onPlayerConnect(p)4 b) [2 W- y! n! [
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if g_debug: print "Unlock module initialized"& T; X O: _5 w- ]
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" g) F- @4 {; Dclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 N/ Y( H2 A1 X% p
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)& }, ^ Y2 o) M5 }/ |+ p
! U+ e! K9 X. [% \3 ^& ^3 c if not player.isAIPlayer():
: S3 {4 B2 U! s/ Q id = player.index7 k% }' Q3 h7 t4 i; @2 C
reconnect = id in sessionPlayerUnlockMap' `" d& V! ~1 G# j7 v3 N
3 W2 _( s* P3 h& ~# q9 v% W5 _4 L # always get new unlocks on reconnect/map restart/map change etc
8 c1 g T3 |5 {0 M; `0 e if reconnect:
6 Q. v; w" O$ M" u& D, L del sessionPlayerUnlockMap[id]3 U, U: ]7 z) e' I, K) \$ B; Q
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newUnlockSet = UnlockSet()+ ?3 L9 G4 \& ?' u6 ^
1 p. z) i! Z+ L newUnlockSet.unlockLevel = {}
- ?0 {: J6 m4 q for i in range(0, NUM_KIT_TYPES):( E. B' N1 B" f
newUnlockSet.unlockLevel = 0; ~* r2 w- t8 E( o% P, v) z) r: c8 I
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sessionPlayerUnlockMap[id] = newUnlockSet# d+ X5 y. c! W; \# E/ N+ ?) j& ^
" p3 |: c5 w+ M player.unlocks = sessionPlayerUnlockMap[id]
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/ [0 s' F, v$ o) X if bf2.serverSettings.getUseGlobalUnlocks():
Z. m4 E1 H' c; T if player.getProfileId() > 2000: ! l n9 O6 o2 b! Z) W8 f) H9 d
success = host.pers_plrRequestUnlocks(player.index, 1), h% @, a5 `" i
if not success:
t" u. q% l4 P6 i& B+ K if g_debug: print "Failed requesting unlocks"% D- @4 A! y$ j3 O
else:! W: u ~$ F, Q% k- z' f, b
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" X. f% K, `; ~5 H! F& z
0 Q1 O: v6 B2 Y$ d, k/ p) j5 s' W if g_debug: print "Added player %d to unlock checking" % (player.index)/ e" f9 R+ b" o$ i! z. e8 X' u
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def onUnlocksResponse(succeeded, player, unlocks):
5 B6 |" ]7 D4 i9 g5 X if not succeeded:
& ^& f. {7 i/ i# E print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); P, I$ a" F. _9 S# ]* h
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 m' {" t: I+ f* W7 s% q( {& B1 s
! q. B1 ~9 T. b; | # translate gamespy item vector into a kit-based unlock vector handled by game4 o0 y; m- C2 J
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 ?% q/ d- M, d7 h0 m$ a( W5 ~
for item in unlocks:8 J' V( Q a& a( B( H1 N+ d7 m
if item in unlockItemMap:
# C; d) x- [! u7 { kitUnlocks[unlockItemMap[item]] = 1
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r, u- G8 d2 X9 _/ J if g_debug: print "Kit unlocks: ", kitUnlocks
2 h6 A3 c; u+ b% B5 T #We do not yet support giving different unlocks to different teams
! N5 m) o- h. H, x1 x host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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