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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 3 C& g" H: K/ }' J. V
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:# p4 m: `# v: R, Y
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) P8 u9 y, _2 C& k
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' ?0 \& z7 D. f' _最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
1 _9 e5 B8 h: e- Kimport bf2.PlayerManager
7 }$ _; x0 J/ E( Ifrom bf2.stats.constants import *% K3 [: N( s( ]- @
from bf2 import g_debug
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# map gamespy item ids to kits- V1 d7 r9 w' f% _) Q7 ^+ L! ^
unlockItemMap = {+ J1 Y- W* u% W- |! E. C! H7 ?3 l
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22 : 1,0 h+ l, ]2 G# E# [) m$ d7 p
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44 : 3,4 c6 v9 E& Z) S/ \
55 : 4,0 b* [- T, R* p$ ` m3 t+ i9 _
66 : 5,
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88 : 1,
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222 : 4,
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555 : 6,
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0 E7 [9 r; P- e$ h) V& [2 I# Q7 HsessionPlayerUnlockMap = {}7 A' i% s0 I5 k% O0 P
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* a4 z; z. k' [+ K) v0 q) n2 `def init():
( o$ n2 F, R/ R& W, B0 B8 e # Events) P1 N% j4 l$ l: h% ~, J
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
; o: Y1 K3 Q9 G* K host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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1 d1 f4 v/ H$ r! i0 B( O2 l% l3 y4 ? # Connect already connected players if reinitializing
2 o T: W! ^. K% Y( t1 `* J for p in bf2.playerManager.getPlayers():
; x8 H( w; H4 s4 z! Y5 p onPlayerConnect(p)+ b4 _4 g7 U; ^+ x& M3 z+ m
5 A( E0 R. m# c6 p if g_debug: print "Unlock module initialized"4 h* Y. z% P* }) C
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class UnlockSet: pass6 ~$ v; {1 u8 T: {
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 ~* a: z. ~$ `) x# ]4 |
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():; E$ \5 u3 ^) ^: k# M% l0 F
id = player.index1 d; s: S/ G# J3 X
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
8 s( U8 x- k& A( u7 `( b0 U if reconnect:
) ]+ o/ J3 ?; c1 |3 x del sessionPlayerUnlockMap[id]! [# s' E' p9 z4 j; I7 p
) C/ ?9 M1 F5 J4 |- ^: G/ y newUnlockSet = UnlockSet()
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& _- N4 G( J7 z9 p newUnlockSet.unlockLevel = {}9 A" t# A r' ?
for i in range(0, NUM_KIT_TYPES):8 P5 X4 |1 b. S" E5 r" t' j7 \
newUnlockSet.unlockLevel = 0. Z' m& c* Y- y7 z0 i8 s" l4 W
6 y) U: [1 c2 s0 z sessionPlayerUnlockMap[id] = newUnlockSet. e: |) _: G: O$ T1 ]
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player.unlocks = sessionPlayerUnlockMap[id], j' m* @1 o, N3 n
" d2 ^) X- S6 e/ [ w }5 a if bf2.serverSettings.getUseGlobalUnlocks():, u4 j4 u/ t( d/ q+ a/ G6 g
if player.getProfileId() > 2000: 0 c0 l7 g$ p, ` X# o" N
success = host.pers_plrRequestUnlocks(player.index, 1)
! ^+ d- H1 J- M5 e7 j" i if not success:+ T. b3 J1 p5 |* F5 u
if g_debug: print "Failed requesting unlocks"
$ f, ?7 j" G: E else:
( ?; _) z7 W( V5 }/ s: p/ _2 i if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index! c7 w6 A5 {1 U( T
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
9 l; V: x) M5 c if not succeeded:
n9 v6 w- d/ F) ^: [ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- X1 p0 x5 }; c2 ]3 O$ k. R
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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& {6 M) S8 g0 A6 g) ~- @; W # translate gamespy item vector into a kit-based unlock vector handled by game
; ~/ W2 d% w+ ?% ], y8 [ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- y7 U, m# s6 N+ v+ K% a
for item in unlocks:
1 N1 |- a6 k$ I M9 [1 H7 ?/ x if item in unlockItemMap:* y1 X' y& o7 A# v9 k) U, _6 r7 Y9 I
kitUnlocks[unlockItemMap[item]] = 1* _4 y( w5 i1 S7 q9 d+ f. v+ f
- c# l1 x% M8 y/ n if g_debug: print "Kit unlocks: ", kitUnlocks) Q: E# z' S& f% D. V& J
#We do not yet support giving different unlocks to different teams5 x/ g# z- s* Q7 n7 z1 c
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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