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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
. }' S/ w- X# E/ {- r 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) B( t+ S! a0 t8 s7 a! p! L- b$ p在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! U0 g" \; B5 p5 ?) T1 B然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!5 l3 ~# t; w/ O0 G; q1 Q* z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!1 @+ K1 d; M9 Z: k& h! L/ A
! K# w; E; i9 V# T, gimport host3 U9 }8 [% ]4 |2 L5 a& z( O8 y
import bf2.PlayerManager% S) K, Z8 g0 _4 E+ J. `
from bf2.stats.constants import *
( r$ L- P n* l0 q% F7 r& L. Dfrom bf2 import g_debug
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7 v/ L% |6 J) P2 Z# map gamespy item ids to kits
; q% V2 o% v5 ^4 {, @9 D7 q4 CunlockItemMap = {) Y' U" s2 u, c6 s# f. b" S
11 : 0,, a7 F1 W9 Y# O4 p9 m0 e
22 : 1,
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55 : 4,
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88 : 1,
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+ @% h0 p5 k' ?9 |0 p, y4 ] 222 : 4,2 G6 t' F' W$ g
333 : 5," S% \( |2 `2 u2 u. ~3 r
444 : 0,
T9 r/ F0 K: a, r) q' B6 H7 g. x 555 : 6,
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sessionPlayerUnlockMap = {}9 l' F. }' C; e5 v
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def init():5 P7 ]* F$ t( Y
# Events
, w+ H% ` Q3 P7 v host.registerHandler('PlayerConnect', onPlayerConnect, 1)- i, }% T1 Q2 E7 ^5 B+ {- i
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if bf2.serverSettings.getUseGlobalUnlocks():$ J5 A9 F) a$ ~6 B& s+ W+ N
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) z( F' _; l7 n* G4 p' _4 w0 ?
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# Connect already connected players if reinitializing
8 Q+ E% H6 E, }9 p# ^% ] for p in bf2.playerManager.getPlayers():9 {9 i8 Q3 o7 D
onPlayerConnect(p)8 q" `' i+ a* a% x2 w
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass/ T9 m1 v) T: i2 W# e4 Z# Q$ ?
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[) r: O, ?0 z( M. f5 A2 E. ~def onPlayerConnect(player):
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+ X1 M% V5 P; m* S6 O; t defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) D* a7 r% ?2 Y' G% `+ H host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
8 A! J9 `% w; ]5 p0 {) F id = player.index4 Z5 h' w0 N8 R! ?( w( }8 e
reconnect = id in sessionPlayerUnlockMap0 V# }! a: U, z3 f. u8 C
8 F, E5 \$ w1 D8 z* X # always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
# i. s0 C! u% O$ U9 b
# a1 K9 s1 ]0 l. g, { newUnlockSet.unlockLevel = {}
* ] f" r) ^7 K* d2 ? for i in range(0, NUM_KIT_TYPES):
; r! ~8 L9 {, K* O+ u$ { newUnlockSet.unlockLevel = 0& A1 h$ `7 I7 G8 g' g
) S& p% G( D3 P2 y& j' b" c sessionPlayerUnlockMap[id] = newUnlockSet' L8 R! b8 j3 ?6 Q' @5 ]
1 c" u/ ?5 q8 }; v player.unlocks = sessionPlayerUnlockMap[id]& W) e: [% q5 H! P9 w9 o
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if bf2.serverSettings.getUseGlobalUnlocks():
7 M' N1 Z# A0 I0 b K7 N; a if player.getProfileId() > 2000:
% r# K \+ e3 Y7 D: ^" _& s success = host.pers_plrRequestUnlocks(player.index, 1), n X; u" c1 ^
if not success:+ @2 K7 w: X6 @; ?
if g_debug: print "Failed requesting unlocks"& b: x( n' V( W; R4 i3 C) U* j) d% E
else:+ L H% t! L- `3 y2 B8 H& W
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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+ F9 A* c4 J. ~7 P8 K' s R if g_debug: print "Added player %d to unlock checking" % (player.index)3 x$ t, U/ y( I) ~# ?) S9 N+ w4 c
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- r. e; F- x6 `. c" k' n e* Fdef onUnlocksResponse(succeeded, player, unlocks):
# l/ b. ` A+ }% D if not succeeded:
& H% o+ h) p; \( b8 y# G print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
% y# K, p, R( }; e6 _. m return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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3 l7 V6 ]$ d# C) a2 P* K7 A # translate gamespy item vector into a kit-based unlock vector handled by game* |) x; b( F z6 s2 B
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& d3 g I2 ?1 S7 C7 U: q% I for item in unlocks:
3 G+ {3 O& B1 K$ d) {0 k if item in unlockItemMap:
9 N% A% S& d1 ?7 }8 d3 a kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
. @7 C; q' |- Q" } #We do not yet support giving different unlocks to different teams
) q( Z1 h6 ]' r- s host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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