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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) % @# F. q) Q$ s, [0 ^1 _8 P
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 z2 v. M2 ]4 @* _
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" A" p! P% F& N' C. E7 j! U然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: S0 e; r0 D& A4 e4 h' t/ E" W3 ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, @5 ?+ R, X* O
' s$ p9 q1 I; H5 o# {, Timport host0 d& D% s3 @4 X Z+ q" ]; V# }
import bf2.PlayerManager
/ s+ I9 O8 C- Z. k9 Kfrom bf2.stats.constants import *# C! q* I% _- M% u" {' [* f
from bf2 import g_debug, p- L" z: M& F9 ^5 i. o
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* }0 m) _- `* ?: a" t. s0 f# map gamespy item ids to kits
f! b+ i: H! e t8 F; e0 a: JunlockItemMap = {3 A4 i# j, k- Y0 E/ C! D
11 : 0,
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44 : 3,
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66 : 5,( k: v3 Z8 Q- d# X% Q& Z! W
77 : 6,
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222 : 4,
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444 : 0,
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sessionPlayerUnlockMap = {}
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def init(): `" S3 b4 F3 X
# Events. g# m) @: p3 ~9 w" W H
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
4 K% I3 ]% h: X) M L1 Y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) B3 d. v u2 W D
5 K1 { d& ?; H! a) \; G # Connect already connected players if reinitializing& `; f& T# G2 D" [7 V3 Z
for p in bf2.playerManager.getPlayers():
1 Z! z0 o' E: E/ w) K onPlayerConnect(p)4 @, |3 }+ \5 i9 B0 o, s+ |7 ?
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if g_debug: print "Unlock module initialized"
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* y! v, j- `; {( aclass UnlockSet: pass8 P$ N$ l3 Y ?
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def onPlayerConnect(player):
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. X( \. g1 _% e8 n3 T defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 ~( ^# v9 S$ _4 U( J" e" } host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- b) z0 @% i ?4 d1 c" _
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if not player.isAIPlayer():
' ?5 `) {* [; x8 ` G# G% [ id = player.index! y: W ]+ H4 e( ^
reconnect = id in sessionPlayerUnlockMap1 @8 [. J' D" x- K
& q) C3 k& @7 E1 u# W2 l7 a # always get new unlocks on reconnect/map restart/map change etc4 o, X4 }. G! ?. Y3 l5 P
if reconnect:
3 o0 w, N) _" F. Z del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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, @1 D* N# F7 d& N/ B newUnlockSet.unlockLevel = {}0 U' H7 i9 p+ V5 \) H# w! `
for i in range(0, NUM_KIT_TYPES):
0 N1 A, w% p* B# i newUnlockSet.unlockLevel = 0
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0 N+ K( k& @8 U sessionPlayerUnlockMap[id] = newUnlockSet
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# \ P+ L2 P2 h+ c# F player.unlocks = sessionPlayerUnlockMap[id]1 s- @% y3 I3 G( K" f
& A9 ]5 z7 p! V7 N1 B if bf2.serverSettings.getUseGlobalUnlocks():
$ s( `& }; a5 H4 Z! Z2 D: r3 Z if player.getProfileId() > 2000:
. M3 r t, e# D' h/ h1 |+ f success = host.pers_plrRequestUnlocks(player.index, 1)9 }5 m: N! ]2 s B
if not success:# V3 I k- l5 Y$ J, |/ Z
if g_debug: print "Failed requesting unlocks"( V! R& B. K$ y0 Z' U4 x' R
else:9 a& u( E' M0 X5 h. t, J
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 B8 W) g4 j0 F1 V7 r
9 K# b0 Q2 S, }' U( o5 d5 E if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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6 [; d! A1 T% x6 U # translate gamespy item vector into a kit-based unlock vector handled by game
% L2 f' Y& q+ Z5 L kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ g+ `1 d; h& S7 E8 R6 H for item in unlocks:
+ m" u6 d, x! S% ?$ j5 ~ if item in unlockItemMap:
# h; h* { S. E! v kitUnlocks[unlockItemMap[item]] = 1( f. K9 Z2 J/ M1 @7 V0 ~' r" J1 \
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if g_debug: print "Kit unlocks: ", kitUnlocks( _0 p6 y j% W; a7 r7 X, `
#We do not yet support giving different unlocks to different teams& x, l! w# h% R- J, q3 l! \
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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