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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . ~0 G! H2 L' t' n9 _
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ A! Z" R: M, U W+ z7 g4 j/ J2 @! v1 l/ [* F
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 t: ^2 O6 Y F0 F3 A+ ~4 V" \% [
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!. Z2 a b" e9 J- [7 r4 m5 N
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 Q8 m6 S4 f- x/ _4 o% [6 S& e
7 I' P2 q8 j6 m, U2 `7 rimport host1 t- D. K) `6 B
import bf2.PlayerManager# T4 a: F u4 A
from bf2.stats.constants import *
" v) S& w' c4 i/ h( F* Y- efrom bf2 import g_debug
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( k* I$ r- ~. W4 \. ?: I' e6 M' V. Y# map gamespy item ids to kits% p2 x% t+ p6 s6 f) M
unlockItemMap = {
: M5 E$ Y4 }& U 11 : 0,
4 u7 m, A+ T2 ^/ _) ?% e: b 22 : 1,- x6 \ b8 O8 W3 @! C7 {& Y
33 : 2,# i. y' H' ?/ m4 g4 E! T
44 : 3,! C7 B( q% w0 f! q
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66 : 5,
z, @6 y: T" Q2 }. k: A& c+ o 77 : 6,
+ \2 Y0 p# E1 C 88 : 1,
+ ?/ U3 u- v% q& U* O5 m+ U 99 : 2,. u$ \% ~; S ]* }! I( Y/ l0 p6 \
111 : 3,
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333 : 5,0 ~# i. N; |( A! g- d1 i" v& F3 h
444 : 0,/ C7 ]& X- H k5 J4 t4 g; R
555 : 6,
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$ v7 K& C" V. u! nsessionPlayerUnlockMap = {}) s) L1 r! l! D( I6 f3 ^
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! o$ U3 K9 q4 Z/ edef init():" D0 h, O: @8 W( T$ k. o8 {
# Events
/ }# g/ M/ _$ M0 v5 Q- ]0 E2 x host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():! q$ K2 g) [7 H
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1). b1 `- G; g- {7 {2 T6 O8 N3 q/ ^7 k
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# Connect already connected players if reinitializing+ Z9 M' r1 j5 C2 ~, E/ D0 m, X
for p in bf2.playerManager.getPlayers():2 V+ H: ?% B; b$ z
onPlayerConnect(p)$ c: n }0 l' u) H
8 n: w" F, s- f- K" q if g_debug: print "Unlock module initialized"
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9 Z& W; ?4 H8 gclass UnlockSet: pass
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0 _$ i0 L* r& u/ U u* ]def onPlayerConnect(player):* T: R/ ~ j# A
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 x2 G- R) X' o" P7 o8 a
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)( }; Z6 S0 m3 m0 ~
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if not player.isAIPlayer():
6 V) E( H, K: w: L4 D/ h: Z id = player.index F7 {# ]2 X# Q0 M2 g' x7 ^# U
reconnect = id in sessionPlayerUnlockMap% N% X* V" e' S0 p/ r
. K# M1 _8 E1 X- G) A/ j6 l1 R$ @ # always get new unlocks on reconnect/map restart/map change etc0 c8 `$ O. A I9 T* P
if reconnect:
3 j: [. q' e+ G3 {$ j: b' x! x del sessionPlayerUnlockMap[id]
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" i6 T3 V+ `! }- Z4 c @ newUnlockSet = UnlockSet()4 d+ c5 s) f4 l% M3 v2 y
, N7 d, D' F1 X. Y; B b3 ~+ B0 W newUnlockSet.unlockLevel = {}
; l( `( D) m1 Q8 u' W: u$ n for i in range(0, NUM_KIT_TYPES):/ }* e# O0 b; u1 @, y- u3 i
newUnlockSet.unlockLevel = 0$ N- Y9 I u* X
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
# K/ `3 t1 Y9 i! m# B( t3 ~3 {0 A3 k, W' R% k2 P* Y. i
if bf2.serverSettings.getUseGlobalUnlocks():
# ~( z ^( m- G- s0 x# e if player.getProfileId() > 2000:
: T2 r- n Z v# w* b% \ success = host.pers_plrRequestUnlocks(player.index, 1)
; i. L, p7 t# a3 p3 F0 m if not success:7 q/ x, G# R2 ]1 O1 c5 l
if g_debug: print "Failed requesting unlocks"
7 ~/ T: q8 k: z" B else:
D, v& J* R6 m if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index); \" }) k! t, ]/ s* Z
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def onUnlocksResponse(succeeded, player, unlocks):2 {4 `; Z; f* Q: g- c
if not succeeded:
. k7 x4 u- J( W# |& k3 G- w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 U9 u& v j* [* f% Q, d return
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+ Y8 P5 g0 F! l! O2 b s+ r9 ^ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
7 Z0 E8 c, ?9 ]0 V kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# C2 q" n i- ~, t
for item in unlocks:
7 Q. X' S, A- W8 s2 ] if item in unlockItemMap:, _* W, r' S/ G5 w/ `5 b& M, Z
kitUnlocks[unlockItemMap[item]] = 12 ^% M+ s6 J3 x( d% k2 |4 W3 O
3 O+ J7 E! }$ a* I" s% T! r# l if g_debug: print "Kit unlocks: ", kitUnlocks# _ @6 q3 n1 m4 C$ B3 u2 Y
#We do not yet support giving different unlocks to different teams
' W9 ?- {3 `# _5 U% N+ a D host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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