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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " h/ `* i- U( |9 \9 J- u4 h
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
0 M6 K. A# R) T6 D' Z在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& p; a$ r( k: m6 @9 {! J' O2 U4 }' l然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
. x7 b8 Z! J7 U2 v7 d2 A6 @, }最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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, E) P' T+ H0 Yimport host$ U+ y! O8 ~5 i& h
import bf2.PlayerManager1 V# X. P& H, F I" h) F, @
from bf2.stats.constants import *
9 b* B: d2 r1 \9 gfrom bf2 import g_debug
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+ I+ R G1 e. ?% G" b# map gamespy item ids to kits
% K& e$ P- G3 c8 o3 q+ ^6 |unlockItemMap = {
+ j5 O; N& }1 w' U4 @9 | 11 : 0,$ X/ A( o1 s4 a7 b, f6 Q
22 : 1,
, n2 a2 F6 {) E, {" s2 S1 L 33 : 2,% d0 K1 T( m5 E" z
44 : 3,
7 ^$ ]$ N! T) W" G, q# F' [0 y 55 : 4,
* _7 v2 j, h- h9 h 66 : 5,3 \! s; w9 v9 H* O0 m
77 : 6,
! k( ^& Z) d5 C 88 : 1,
9 s, n$ n6 Z/ s1 G( I8 c 99 : 2,/ z$ ~2 i5 O: l# ~" [
111 : 3, {/ F% @4 O+ s5 R
222 : 4,
2 g( B2 f9 t& M) ^ L 333 : 5,- N% H+ U. \, A
444 : 0,* V+ ~, ` C- |. } L ?
555 : 6,
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sessionPlayerUnlockMap = {}( g8 O9 ^& v. I A7 s
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7 _5 S1 [5 C/ P& Z. j4 {0 F! Kdef init(): @: C v; ]0 S& Y
# Events8 s+ V0 Y; K2 O* ?6 S
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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3 A+ [6 L9 }! ~8 S0 s6 p if bf2.serverSettings.getUseGlobalUnlocks():3 `" w% L$ A2 V7 D2 H) C# k
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)* b3 B5 X& |% o; B d$ u
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# Connect already connected players if reinitializing: K; ^8 g, {/ Y! t, z9 j% X5 B! m
for p in bf2.playerManager.getPlayers():6 y' j: n1 |4 X/ x& O4 b) t
onPlayerConnect(p)
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: z6 P4 r0 z" d' p) ]2 V/ B: F; q9 V if g_debug: print "Unlock module initialized"8 ^7 e, V1 I6 _: _- S5 A# o* E
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% [7 x/ S( E h0 O l( N* |
class UnlockSet: pass
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7 w- \1 v0 Y% l; Tdef onPlayerConnect(player):
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' }% h' B' F, W: l8 Q2 A3 b defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; J' e0 Q: y6 z) Y/ s host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 d# r5 W( i) e# {) b& e1 @- o4 |
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if not player.isAIPlayer():
9 }% l, G0 Y L id = player.index
! l& V2 F) [5 q: J+ y# E7 B8 J# z! c6 c reconnect = id in sessionPlayerUnlockMap7 O) l8 b8 W3 d4 n
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# always get new unlocks on reconnect/map restart/map change etc
9 @7 a% G4 r" }0 n- j if reconnect: X5 K0 ^9 J) d1 n
del sessionPlayerUnlockMap[id]
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* ~' h; Q9 P' x& m4 N" w" }+ e R newUnlockSet = UnlockSet(), O0 `, C0 A1 i
0 J4 @7 \# {- w1 h4 Q newUnlockSet.unlockLevel = {}
2 S9 u$ s# f2 ?( Z y for i in range(0, NUM_KIT_TYPES):
n' c4 q1 v& G$ Y3 z. [( z5 ? newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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% t$ t/ O9 R/ y+ d player.unlocks = sessionPlayerUnlockMap[id]
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. i- U& \# O( ^ if bf2.serverSettings.getUseGlobalUnlocks():
/ e& {; M# ]3 f if player.getProfileId() > 2000: ( x$ F! }+ a5 l# f" E2 V" L4 t
success = host.pers_plrRequestUnlocks(player.index, 1)
' T1 {8 ^8 l7 z* s) R9 V, Z if not success:" T* m& o) A! R/ t j
if g_debug: print "Failed requesting unlocks"
7 W& U3 z7 n* }4 O# j else:
9 J" F }" X2 c! ^" n: u: ~ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index8 c1 H2 W# n1 W0 y: q U& ]. |, y, N
8 ?9 K+ C* c0 G+ B" }9 Z if g_debug: print "Added player %d to unlock checking" % (player.index). H9 n. T$ `0 o4 M& k
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, C" |1 F# d& y4 ?; ^, fdef onUnlocksResponse(succeeded, player, unlocks):
9 H+ e$ K+ V9 e0 P) E5 k0 h/ x5 a if not succeeded:
9 @# K5 e O* g% C print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 }& F2 O c' g return
# i A. f( ~+ y" N* O
" C9 e* p8 O0 N/ D- f. O, Y' | # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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4 v, s& y' C% X* l! S. B+ \# X4 M8 l # translate gamespy item vector into a kit-based unlock vector handled by game
& `5 `7 ~3 b3 u0 y j5 _& c kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 Q* }; k: [4 Z
for item in unlocks:5 T H4 w7 S$ a: t# S4 C/ Q. s
if item in unlockItemMap:
. j+ F9 |# d7 b& g0 ~ kitUnlocks[unlockItemMap[item]] = 1# `6 ^ ?+ M; M. Y
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if g_debug: print "Kit unlocks: ", kitUnlocks/ ^; u& Z8 b1 [* h3 a4 ~; B5 ]0 k
#We do not yet support giving different unlocks to different teams
$ `: x( o) Q! R0 t$ \ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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