|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
# V) R( W) X* N: A3 G. @5 A# p, q! E 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:. b5 A- ?/ b$ N# }4 ]- ?
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& K V1 c! `3 c+ l% F, n' u
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 |: q7 q: r4 H' ~# S9 B1 d- H. c最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% |9 Q5 }$ A+ ^8 p
/ c7 Q% b$ v3 uimport host
0 e1 d. b9 A) H* `$ j( q# pimport bf2.PlayerManager2 C8 s: ~) x9 Z, T$ K" n8 l
from bf2.stats.constants import *+ f: U" Q& P5 @& s: Y
from bf2 import g_debug8 O! \& y3 d/ @
0 c- X/ i- [2 V9 X
! Q1 t. c/ y& X6 i0 ~' Q) Z$ D3 z4 U7 J0 E4 j# u
# map gamespy item ids to kits
4 q# q! b) {% n& gunlockItemMap = {) L; Z# Q, }( E: Q! m1 k9 O
11 : 0,
) W0 A. ^4 E$ j 22 : 1,
- _; y% \) H3 l9 }0 ?# X 33 : 2,
9 q5 O' r+ s3 c% L* ?8 y 44 : 3,
% V7 H2 q: U1 b9 P f3 M( h7 W+ u 55 : 4,) A! p$ { \8 w9 j G2 |+ ?
66 : 5,' I) E: M0 a6 o0 b1 c# h% Y
77 : 6,+ Q/ ~* Y" d& K8 P& B
88 : 1,2 V& H* {( \9 N) [; a
99 : 2,
: l& Y. z4 ?6 S. F$ e ] 111 : 3,
/ D. G( ^% f/ x 222 : 4,
3 c% o a- [3 _# E( v# [ 333 : 5,- Y/ ~, r# ~) t6 a- g: X9 [
444 : 0,% G6 I1 X M0 g0 i a! V
555 : 6,
. E6 A8 T6 z0 S }( `3 P% {& ^, Q0 E
0 }! P3 F& A6 f' l: d; A/ x. @* |7 A
sessionPlayerUnlockMap = {}, S, f3 `' P. P, w- E! u
w5 l' {; Z5 B7 H* ^" @- z
! y) F! x3 C5 X y$ j
- H5 Z% Q) B) g; o6 {7 C3 ldef init():! Y$ f0 `; | J2 w( m" B; v
# Events- o. R+ _3 ^8 B( k9 J3 j% }
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
/ n. e0 P' @7 }9 m
1 [* c8 ^& f/ M% P if bf2.serverSettings.getUseGlobalUnlocks():
8 j3 I, n3 Q% ], ?1 o# [ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
+ I# R. |7 v( p3 c$ L" S# o5 Q* G2 l( {# H* C# }, I' C
# Connect already connected players if reinitializing
1 ?; q' S' M) R; w$ ]6 g4 m* l for p in bf2.playerManager.getPlayers():
! z9 g+ Q( F# W% z5 Q2 X+ v onPlayerConnect(p)0 K0 V9 h- \# Q
, A* W; m5 q( w8 ~) m* z if g_debug: print "Unlock module initialized"
* I1 g/ Y3 ~* w2 L
/ _( h. X% v9 a0 s) i) b, |0 Z' { e* P: {0 o% w9 g! d8 A
# E6 m0 v' q0 H6 Q5 A. i; K! V( rclass UnlockSet: pass/ U( g& f- D2 a7 } E" X
+ G- M( a6 D. i: U1 v/ @3 k) F, ]
) t5 b/ l5 o3 v2 l: f# l2 g( G+ Q* A4 U/ R
def onPlayerConnect(player):
! x9 r9 V+ _% n" v) ?7 x, L! A
) y" e5 D v1 @- x$ g defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], P1 E# g; {. z" J/ |8 o P
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
! }* O( w& P% B K
0 N4 u& N3 W0 v if not player.isAIPlayer():% a9 m0 w# j% i% [# |
id = player.index
9 `3 C$ U: N8 V reconnect = id in sessionPlayerUnlockMap
' D1 z T7 m, h* X8 s X ! o* a5 E7 w& N" n) @1 ^- c+ h
# always get new unlocks on reconnect/map restart/map change etc, f2 _ l4 ?9 [( N& c8 d, e
if reconnect:* O0 v$ _! v: r! f
del sessionPlayerUnlockMap[id]
5 H# r: ~4 X! A + x- g1 D6 f9 H4 _& W
newUnlockSet = UnlockSet(), G7 N& T, k" }, F; |8 T( M* C
+ m6 j5 ^6 _; _" c
newUnlockSet.unlockLevel = {}
" S, w$ s8 P, W+ ?6 c4 v for i in range(0, NUM_KIT_TYPES):
- j! q9 |0 I$ X$ a" i newUnlockSet.unlockLevel = 0! _& [7 G& e1 E/ v o0 u
/ p6 D" l/ g1 |3 z ^) z7 I8 c
sessionPlayerUnlockMap[id] = newUnlockSet
# M7 h- m4 H9 S. t! h% t 7 P# B% k4 H/ g
player.unlocks = sessionPlayerUnlockMap[id]
: v4 i# d0 v5 Z2 H4 _$ d$ W2 j( _0 S- W/ `2 A8 b8 K
if bf2.serverSettings.getUseGlobalUnlocks():
5 @: `' K' W' R9 j if player.getProfileId() > 2000: 4 F5 |( P% G- g6 E' B, p6 _
success = host.pers_plrRequestUnlocks(player.index, 1)& Z4 A* n+ e5 @+ F; d
if not success:
8 x% X+ s! J$ k/ N4 `7 e H8 { if g_debug: print "Failed requesting unlocks"
1 |: m2 t$ T0 N- I1 q. A else:/ X. i) P) M( p6 _! m3 W e4 z- n0 P: s
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
* X9 d& C- `: S; w y
0 B5 ~8 }3 k ]& e( ~( D" b7 A if g_debug: print "Added player %d to unlock checking" % (player.index)
/ E( T1 J6 {! H' H, k" K % z# T( o0 V5 A
8 H! B& ~9 b6 i' {! m9 R
/ T+ R5 J% P$ {( X+ b) T- m. X+ P
def onUnlocksResponse(succeeded, player, unlocks):1 c1 a3 M. J; V% Z* H% Y
if not succeeded:- z: z' k' K7 o! F s) H5 z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 C/ ~' E- P% O: o8 @0 N0 Q return X/ u9 _ t' R2 c. s' E5 _: ~( O
8 Q7 i5 f" j# U3 d. ~4 K. E
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
k) x0 y2 V2 `% g ~ ) _0 o+ O5 [+ m' I/ n0 p6 d- r
# translate gamespy item vector into a kit-based unlock vector handled by game
6 Z7 f1 @# ]. k4 m( } kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 [% G4 f5 D' P2 r& q$ w
for item in unlocks:
3 Z% r/ ]2 C0 } if item in unlockItemMap:! x$ ?" {2 c6 {" b
kitUnlocks[unlockItemMap[item]] = 1
9 B" o" q% P7 L1 m# ~
5 h6 \+ T7 g/ N- W$ I9 ] a if g_debug: print "Kit unlocks: ", kitUnlocks; y. a, {, e) j0 n' l
#We do not yet support giving different unlocks to different teams( \' a" e% O) ? o {1 ?! @/ R
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|