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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) * a" I. K2 o; A2 I, R
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
- |' O* B6 ^1 F1 v% t; j& W) K在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; {+ N/ s+ |! ], f k0 b然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ b8 {* n1 L& {: F+ C0 \最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
9 T0 y9 w* i) G: d# n7 f5 \import bf2.PlayerManager
; X" r. {6 _6 B% B V# Z; nfrom bf2.stats.constants import *
5 O1 u9 T6 p+ Q( K/ efrom bf2 import g_debug
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6 Q1 ~% t. B" X& K3 a, v) J! t2 F( G* B# map gamespy item ids to kits
8 z' ~/ k" v5 I G) ]unlockItemMap = {
5 |; {7 [9 n0 p2 H; _# W 11 : 0,
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33 : 2,8 P! l* d5 \: _8 ~5 c& g* c( ]
44 : 3,
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0 a5 J' L; i) b, r 66 : 5,
2 {5 x0 t, C$ B% E1 H 77 : 6,
( j3 q, ^7 t$ A1 N 88 : 1,6 k a# G, [* A+ j3 C" V
99 : 2,6 N: }: w) e# ]1 D
111 : 3,
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333 : 5,4 w' G: C# `: a% k, L9 P
444 : 0,8 v: }5 X! i, P, A, d7 D
555 : 6,
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6 c" D! L @6 z" a: \- Q7 @9 CsessionPlayerUnlockMap = {}
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6 h _ h0 l2 Ydef init():" f& G9 ? J$ ]3 I2 r7 J$ s2 W
# Events
2 B9 q, E( i$ E+ ^8 z' S host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 \8 [2 _- H8 b5 T5 \. ?
) y1 K% t: [9 E- K) Q3 h- p if bf2.serverSettings.getUseGlobalUnlocks():
# o# x. \! X+ Q7 N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 _/ E9 \' d" _9 `. O. _! F
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# Connect already connected players if reinitializing& [+ \8 a' p: g7 Y6 H
for p in bf2.playerManager.getPlayers():
$ X: ?2 K# K9 c onPlayerConnect(p)% P$ X8 {- }' {2 Y3 X
' z- o( S( E$ I) t- I if g_debug: print "Unlock module initialized"$ R3 ]4 E7 p' |
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4 \8 h: \& k" ^. V- q1 N7 F; gclass UnlockSet: pass1 |* h4 f7 O- `6 u J1 X& ~
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def onPlayerConnect(player):3 H8 X" n2 k* c+ d
, U; p% [/ E- \- ^1 M2 w6 }1 B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" k6 i6 K' C6 e0 u Z
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
7 [4 a: i# X6 N* f; m8 Y, G id = player.index& a3 _2 Y3 D* m5 g
reconnect = id in sessionPlayerUnlockMap
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/ }- J% n* _- S! a9 b7 O8 I # always get new unlocks on reconnect/map restart/map change etc
& j5 r: ~! |' q0 Z! T3 X. H3 R if reconnect:; f, c& u5 j8 S. Z; z3 f
del sessionPlayerUnlockMap[id]4 I" d+ U% |, o; F# h9 g4 z
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newUnlockSet = UnlockSet()$ _! u" f) k3 J u0 z
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newUnlockSet.unlockLevel = {}7 A$ g' D" c6 o
for i in range(0, NUM_KIT_TYPES):
) f2 U' u5 E; i9 i2 ~" V, s newUnlockSet.unlockLevel = 0/ q* w$ h' a8 w. ?: [
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sessionPlayerUnlockMap[id] = newUnlockSet3 ^4 ?5 x0 U; S
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player.unlocks = sessionPlayerUnlockMap[id]3 ]' K, d& Y5 U4 q& B5 }
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if bf2.serverSettings.getUseGlobalUnlocks():' }9 n+ k S6 I7 K# v3 O
if player.getProfileId() > 2000:
) V; n+ k' J4 u# c; z success = host.pers_plrRequestUnlocks(player.index, 1). y& l2 x" w" Y8 W/ t
if not success:
6 x# W6 I R; j1 r if g_debug: print "Failed requesting unlocks"
& ]# P H9 @+ T8 [# ?, U7 r3 A else:
: q; Y4 E1 F. G! v if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
# x+ l- y4 G% C8 S8 o: ?: D+ I
& a1 X" @; J/ N6 S, r- g E6 K if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):9 {1 ]# o1 _1 s' N9 \2 b# d
if not succeeded:0 C' L# ?4 ~$ `2 d
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks1 S* F) h" d5 M* G G9 y& M
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# translate gamespy item vector into a kit-based unlock vector handled by game! P9 K3 f( G. R
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) |/ Q2 O) a1 z% q for item in unlocks:
( k/ m i0 e, U. X if item in unlockItemMap:
; M8 k, k; B. h kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks' B9 z. z. C( f/ z _
#We do not yet support giving different unlocks to different teams
: A+ N5 @. r% `0 q' A. I9 ]) d host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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