|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
& o/ i5 |- b; B H- n: H' e0 \ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:; \ z$ d: \$ C2 a6 Y
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- P$ @; a7 q* ?# K
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 _1 u( a Q/ ~$ K; z+ m- X最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
9 `2 j: R: B# C/ M" E2 {, F+ Y8 w
7 u4 K6 i9 F7 Z: N$ H, e( x/ A& y! Simport host$ M/ _+ u8 @1 |3 q. v, c. t
import bf2.PlayerManager1 _3 w4 g8 c" i; }2 I
from bf2.stats.constants import *+ t3 D) M @& F+ I$ R4 {
from bf2 import g_debug& R" X o1 z A
! U) \8 O+ c, f* B; K2 d) j c
+ |" k/ a1 j. g+ Z
- b" [/ s5 C+ A2 T% N/ j# u# map gamespy item ids to kits
( s6 |2 {( ^, p# `8 T4 d. s+ vunlockItemMap = {
' G. b: c, f; [0 q( A, j 11 : 0,
; t6 r* ?( w+ a7 t0 V- H! W 22 : 1,
+ { w! K1 ~2 \6 z1 O 33 : 2,0 t/ r5 G3 v" y4 ?: E( n
44 : 3,$ G3 {9 ]: |# }. P6 k/ {9 X) m3 q
55 : 4,4 B2 q; V9 d! i. l
66 : 5,
& l% Y( U. B* a. L" o5 ? 77 : 6,1 [& Q' n, l; A9 F( b& ^% L* @
88 : 1,$ q6 K7 h. B* H6 m
99 : 2,; f Q* { p$ h! Q
111 : 3,
( y- l: L3 i" [2 e+ Z& y 222 : 4,3 [9 ?' B$ k/ ~- o0 f. H% e
333 : 5,
) e( O9 Z# a* m9 I1 X 444 : 0,
- g! z0 _0 w- X6 l q 555 : 6,
2 Z. u& ^8 p! c0 l }
1 Q# T; {: A' s3 O6 k/ l8 I( @! b: ?
5 z) e6 j' i! ]' M8 DsessionPlayerUnlockMap = {}
! b9 W X% m! m2 q# Q: e
; T& U6 M, j c; n* L# ?$ v" j, |: G. ^/ `3 J3 v/ P0 a; a
x) [+ x! h) y( Cdef init():
- h$ x) |' L6 P9 Z1 f' u W # Events
. U1 s5 q* p( a8 y7 F8 F8 o host.registerHandler('PlayerConnect', onPlayerConnect, 1)
( D* _: G6 o8 i }5 K2 _9 \
. O3 h# O, ?" U- X% I$ y if bf2.serverSettings.getUseGlobalUnlocks():8 \5 ~ ~# K4 a- s5 X- V- C
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)# K6 h3 i9 z* C3 F
: [& t8 V5 c: _) n }% } # Connect already connected players if reinitializing
& p- X. o7 m- r/ s* i for p in bf2.playerManager.getPlayers():" n5 m$ w" u: _) f& Q
onPlayerConnect(p)
5 a$ ~+ u; U& U L" J
6 w D% l1 D& e4 f E; I if g_debug: print "Unlock module initialized"; {- _2 B8 E" x; M
. E' h4 C7 H+ x$ C& L$ \& S
$ G$ x2 G' y6 V; n( A! T
0 ^* n4 Z; ~+ q$ c- v0 K: z0 \5 sclass UnlockSet: pass/ e/ p* B2 B3 O% L$ ~
* t% }5 \$ d$ Y, G
9 h) T3 W ~& S1 w/ o4 d1 U6 P/ z' Y
def onPlayerConnect(player):4 K' h: q% [1 B/ x* v
* W, @' U# z& T4 m defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) t0 h+ X! `. R; t; E host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 K- n* ^9 t, E
% h/ c+ a) n" f% F: N if not player.isAIPlayer():# t' G/ [: R3 X1 x
id = player.index, A1 r8 U% Y& J5 w4 A! N2 X2 u
reconnect = id in sessionPlayerUnlockMap. \" @4 C- U- y# A8 h
/ n7 r; M$ {- O7 a# U4 A7 f2 I
# always get new unlocks on reconnect/map restart/map change etc( E9 a2 A% e. h
if reconnect:/ v. V J0 b1 h3 K' q/ _
del sessionPlayerUnlockMap[id]9 B. d6 b |4 b, H8 z& Z- m6 C
5 O# }6 Z4 S' r" e& v
newUnlockSet = UnlockSet()4 U. _- B7 ?- V5 L0 d) e
& K0 V6 l' j; |
newUnlockSet.unlockLevel = {}
. w) i+ T$ b* z2 ~* ~3 J2 ` for i in range(0, NUM_KIT_TYPES):, @' f8 b/ D- f) Q$ G
newUnlockSet.unlockLevel = 0
" b% }9 A9 m! ^! V( g$ R& o' Y
sessionPlayerUnlockMap[id] = newUnlockSet
1 r1 T0 r( f4 v
/ w' f9 l$ w) f! [. }2 m! z# ?3 z player.unlocks = sessionPlayerUnlockMap[id]
, S! }* _& [/ Y& _; d$ C7 y2 A
h; f0 b: t; U. N- P. u! ? if bf2.serverSettings.getUseGlobalUnlocks():7 ^# j8 ?% k4 W( e2 Z& X
if player.getProfileId() > 2000: 8 E3 a8 a$ {) ^( V# c2 j7 w
success = host.pers_plrRequestUnlocks(player.index, 1)
4 X- t: a6 u7 X# n8 B( N& w" J! ^ X if not success: E# Q7 q- H2 Q$ T& v: i
if g_debug: print "Failed requesting unlocks"% C: b# W" M0 h/ ]8 [8 v( J) F
else: d3 g# _ ~7 _8 J2 O4 D1 g; S/ W9 r
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
. F" o" X2 C. {/ U & z# H+ F+ T% Z' {6 k
if g_debug: print "Added player %d to unlock checking" % (player.index)
% s. i2 H; q+ Z! \. L
) e; U+ J( \/ Q$ u* K8 L) W $ L* m+ p0 J. O) C& G
1 M. J7 `+ R6 S+ Fdef onUnlocksResponse(succeeded, player, unlocks):3 q& g+ |( g: f% S, V$ D ]% w
if not succeeded:
/ j9 I/ h I$ \( y9 K print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
2 N& }6 [7 B% B5 ^ return
- A* O+ Q* V* |- L5 v( O( W% c4 k
/ ]) W& u2 x& K3 W+ O # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks x0 C* q6 ~. F4 [
9 L6 K/ o! V/ K # translate gamespy item vector into a kit-based unlock vector handled by game
7 F/ ?0 J. x3 q! K7 Z/ g/ ? kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 K1 \- F: u5 w
for item in unlocks:' r! u9 ?& u/ M0 i( a
if item in unlockItemMap:6 y. l5 i- ~& e$ B/ O* X* }! N5 Y
kitUnlocks[unlockItemMap[item]] = 1
" g4 G; R* \4 d+ u O7 I' B( Z 6 K+ @/ G/ t3 w4 y, f9 C. w
if g_debug: print "Kit unlocks: ", kitUnlocks
4 d4 f7 b# R8 q: ^% ? #We do not yet support giving different unlocks to different teams* a) f$ f/ w1 ~/ F. y) T6 J
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|