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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) , s6 `- `& S+ ?& o8 l, K1 e
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:7 X" ?0 l5 b9 R8 X+ h7 R
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ h- A# a& Q! h6 |$ K然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
# m) ^$ [+ \1 w' u4 h最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 C0 c& y; s* V6 y, T# w, a
2 A0 Z4 ~# C, V5 R) U+ s1 Limport host. w1 |3 I7 \- a2 U( t
import bf2.PlayerManager& }* g/ J; n' v. S, B& P" T4 V
from bf2.stats.constants import *+ s' E" a& R% u3 O
from bf2 import g_debug
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( n0 r, U# B- H; b; w! f5 X4 j4 c# map gamespy item ids to kits, @" d# L0 q* Y
unlockItemMap = {' b/ A/ X4 ~( r' V' r
11 : 0,
0 A( E# M/ t7 j; A; g; F. L 22 : 1,) Z; n: ~7 W& k9 M8 f$ }
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44 : 3,
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88 : 1,
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8 H7 [, b* {5 v' X( N* d 111 : 3,: e" o( W+ S, A9 ~4 Q6 `
222 : 4,
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% \7 g& Q. S) Z6 J' \ 444 : 0,
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sessionPlayerUnlockMap = {}2 p/ y5 h) G" U) V- X/ _, K6 V$ v
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def init():( e4 p) Y' i1 J! }
# Events/ [: [2 H) o4 y% g1 o5 X
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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4 \" g: S8 w2 H7 k8 f if bf2.serverSettings.getUseGlobalUnlocks():
) F, F) v7 ?' [0 y host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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; U! ]& |+ G, w0 d% k9 M8 v: e5 D # Connect already connected players if reinitializing) B: G1 Q7 Y D! @4 h
for p in bf2.playerManager.getPlayers():& W9 G7 P7 ~1 x7 M% `
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"# v5 W1 m8 G9 ]! i, m
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class UnlockSet: pass! N. B3 i( ]; C# ]. I* {' p
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" G) r+ n3 V p3 B, x# J1 Xdef onPlayerConnect(player):' y$ t' u4 J. L4 G: W
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
m$ d6 w: ^- P& c host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 S7 {. |6 K6 G# y/ L
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if not player.isAIPlayer():
: \8 M O' O1 ~& w5 A1 g id = player.index0 T V- }: q) `9 s2 {
reconnect = id in sessionPlayerUnlockMap* Y6 I' f9 `3 V) e* z% T$ x
- ] q+ I& K7 w( f # always get new unlocks on reconnect/map restart/map change etc
& `$ u. b' O: C i1 K) {/ ?; r if reconnect:, }2 C( q# L; j Q4 e! Z& i4 A
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()8 W3 f' I* \$ I8 U, O- z5 D
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newUnlockSet.unlockLevel = {}
% h# ], F$ ?+ s A for i in range(0, NUM_KIT_TYPES):# C: K* i/ s4 H- n, \
newUnlockSet.unlockLevel = 0 p% h# G A' ^ \
4 g4 ~9 n* m# `' i, z sessionPlayerUnlockMap[id] = newUnlockSet! {7 A R; H! |6 p
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player.unlocks = sessionPlayerUnlockMap[id]
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" ^1 P! @3 `! J if bf2.serverSettings.getUseGlobalUnlocks():
$ n5 d, j. H( _4 Q1 G _* _ if player.getProfileId() > 2000:
1 v; U# P3 W5 z b2 b+ c success = host.pers_plrRequestUnlocks(player.index, 1)( ~- Q2 g: x8 t
if not success:
2 o( U1 ?0 o5 q0 M6 s- t& m if g_debug: print "Failed requesting unlocks"7 k) B( {( m* D4 F
else:* A' i8 D1 @) [) L4 Z
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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0 t, ]1 W* h$ f8 z4 V5 c4 I if g_debug: print "Added player %d to unlock checking" % (player.index)
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* s2 z1 N* o4 V% gdef onUnlocksResponse(succeeded, player, unlocks):: _; u; a2 Y6 b5 T: u
if not succeeded:5 q) h. i3 V" O4 G! @0 S* L4 i: l. N
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)7 R1 Q3 J) c3 e$ A3 W
return, o) ]$ h7 c5 p% }/ ?. L4 D$ t4 j
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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7 r0 C$ j7 \- I, L # translate gamespy item vector into a kit-based unlock vector handled by game
6 B y; {& w0 a5 E. N$ K kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) j3 D2 `2 b0 x- B; F0 u, U for item in unlocks:& e' G; p5 I. e* h" C
if item in unlockItemMap:7 v& W% B) W- a$ Y) y
kitUnlocks[unlockItemMap[item]] = 1! m+ L, | L; |6 O5 y/ a5 S$ w
, F9 W& W% `# ?$ n: \ if g_debug: print "Kit unlocks: ", kitUnlocks
3 L3 E. s7 [, H( y; j1 q' X" |2 n #We do not yet support giving different unlocks to different teams5 i, z/ h$ h( l& h
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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