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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 u8 [. D4 f7 _! K2 T 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* J& q; g- c% D) N, ~在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- F W" U$ l: @0 d* W& Y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ ]) C' Y8 @( D/ N- K& m
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, k$ E8 B/ W& z, _
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import host( n% h% R. c. K" ~
import bf2.PlayerManager' a/ i0 ~* ~8 @- {4 X- k6 \! D
from bf2.stats.constants import *3 G% g* \" r: ]9 ?1 o$ f+ x' v" o) G
from bf2 import g_debug
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# map gamespy item ids to kits
6 ~: B! n' E! }, CunlockItemMap = {1 W% l" m# w% m C
11 : 0,& N0 s9 J7 K" z% c, i
22 : 1,1 I: e( ^- U& K3 B( m4 [6 x* U' q
33 : 2,& ` o3 g4 C3 R; a" Z$ w
44 : 3,+ ]& z6 T* ^$ _" p
55 : 4,% b; z8 [: c- r
66 : 5,! A: |: U1 x8 y% d& M. u
77 : 6,
% ]4 ?; _- t/ B 88 : 1,
0 i. D2 R3 O# R; f. M 99 : 2,6 ?& ]& L& Y0 _- H0 j
111 : 3,
* G, C% w) C0 }8 P O 222 : 4,7 F/ z O3 Z, X' r. k$ }( m. b
333 : 5,8 T- }" ?8 D+ G
444 : 0,, Y5 u9 T) g9 r' Q5 v
555 : 6,
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; ?, c8 T, l2 j; X; T6 wsessionPlayerUnlockMap = {}$ z$ @" Z' Y$ D ]6 @: v, p
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9 e8 A4 c# Q9 C$ O9 j8 Ndef init():! `. N! O# J: ^
# Events
; ~3 }: C5 R- j3 p host.registerHandler('PlayerConnect', onPlayerConnect, 1)& J0 e" H8 n; F' Z+ P. S8 x1 y
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if bf2.serverSettings.getUseGlobalUnlocks():! C# n0 h% O- O7 d% `/ ?1 d) t# K% B
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)" O& E8 T8 l9 k$ H. g
) B w: g' n; R( ?. j. b- d # Connect already connected players if reinitializing
8 l5 G- _, H. q for p in bf2.playerManager.getPlayers():
) N( Q9 ~2 P7 o5 M' {* V/ s' T& Z8 d onPlayerConnect(p)
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5 ]' G e3 I) I3 m3 ] if g_debug: print "Unlock module initialized"
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; O# K# E' O2 A" dclass UnlockSet: pass
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def onPlayerConnect(player):; \) v5 q6 \, D- v/ I) p
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# H! G1 |7 x5 r# k4 K host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)& f7 Y& f( g" i# h0 p1 ?
- |6 b7 F; V5 Q/ f! E, X$ l if not player.isAIPlayer():. I: Z, b9 o+ Q3 z. C9 b) f
id = player.index% A, M8 A4 |! Y- @* j
reconnect = id in sessionPlayerUnlockMap% L4 b% w, a6 O9 N4 m
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# always get new unlocks on reconnect/map restart/map change etc! Q0 \0 I8 L1 |$ Y
if reconnect:
3 h8 l2 k7 o0 {% ?% f# J# J; X del sessionPlayerUnlockMap[id]
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! F& i6 C; c! ^- h ^; o( B newUnlockSet = UnlockSet()6 t a1 f" d# @! g1 {+ z
+ o$ I! E1 _$ n. L& z/ ^6 | newUnlockSet.unlockLevel = {}
. C4 z/ a) O8 Q% f% z* { for i in range(0, NUM_KIT_TYPES):
- X5 F% y2 K0 U) r( W newUnlockSet.unlockLevel = 0
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4 Y5 C/ { R- S6 r( } sessionPlayerUnlockMap[id] = newUnlockSet+ y. f/ T5 }1 a2 f2 L- }
& w5 q1 L, B) E6 t# q9 F! R+ E player.unlocks = sessionPlayerUnlockMap[id]8 i9 l& f/ q5 b) S+ g1 t6 B0 S4 S. J
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if bf2.serverSettings.getUseGlobalUnlocks():5 |6 L5 e1 J0 N# ]6 O
if player.getProfileId() > 2000: % k9 @$ e9 D. |$ T
success = host.pers_plrRequestUnlocks(player.index, 1) t/ B9 p0 {! ^
if not success:* h; ]- q3 m6 t; s! {4 F- ~+ n) k
if g_debug: print "Failed requesting unlocks"9 Q! {6 J4 A% Q+ r2 X+ Z
else:5 {5 F# V- X u8 n; `
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; _6 J: S8 t* c! f, H' a
9 E( P( D. S0 l2 A% A0 K, S if g_debug: print "Added player %d to unlock checking" % (player.index)6 i0 o/ X9 N1 V P! }
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def onUnlocksResponse(succeeded, player, unlocks):* n- g! n5 [/ U6 J! {/ D I
if not succeeded:% s9 I# y/ K; r2 n9 `
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# s8 u# E9 x4 Y# C9 }2 { return
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5 O/ N/ S$ F( {/ S # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks' c- V9 T4 X: |
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# translate gamespy item vector into a kit-based unlock vector handled by game
# {6 G) a6 m8 G, }* @6 I kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; x/ n5 p T5 @ for item in unlocks:
) J6 C4 ~6 J3 f, X5 }, y5 o2 M% s& K; h if item in unlockItemMap:
6 v0 j6 M: V8 t2 G& F8 A1 I kitUnlocks[unlockItemMap[item]] = 1; s& S+ P1 g1 G8 n- g1 I
( D# i3 Y& Y, x) e6 B2 _ if g_debug: print "Kit unlocks: ", kitUnlocks7 ^0 v H# m8 g. W9 n$ J6 S+ U
#We do not yet support giving different unlocks to different teams9 I/ J! b# |' g$ u# |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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