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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 k" E' h/ S+ F7 Z$ [' X 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
( K2 r6 o$ N5 [) j# a1 S在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ o% t4 Z4 Q' H3 ^5 D' a然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ |: q4 c4 X) K& [- v( x# X最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* j9 T9 C4 Q1 n6 {
" u0 F U$ S/ \! g0 Iimport host q- t( R4 z3 n) Z5 M4 u0 b
import bf2.PlayerManager6 L3 _7 Z) e+ j8 |0 V3 |( R/ J1 T
from bf2.stats.constants import *
0 \5 m+ Z+ r1 _: Xfrom bf2 import g_debug
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# map gamespy item ids to kits( X+ f5 V$ u8 H- X: G1 l
unlockItemMap = {
1 k* u6 \/ v) H! G' J) x8 G2 } 11 : 0,
/ [' M9 r. y5 s7 J3 f 22 : 1,
5 K7 e3 n7 @$ e% J4 z3 x5 { 33 : 2,1 R+ s) G* u+ l+ Y u
44 : 3,2 c9 A' V$ j) [: h7 [* Q/ |
55 : 4,
- ~; F; \. G5 J2 k 66 : 5,& M' e0 I! H9 E' A7 o2 E8 K4 d2 J
77 : 6,
: v0 q9 y8 \* I; W/ J, f; y3 w% L \ 88 : 1,
$ q% U7 O2 B7 J" {( T2 O- S 99 : 2,1 F) i5 e, {- ^. B6 q# f! v
111 : 3, B0 L! ]4 n1 _. u" \- ]8 m2 y# h
222 : 4,
/ _/ b& g, k$ |( C 333 : 5,# ^/ o6 V s& K+ O
444 : 0,
% I, i3 a# k! F 555 : 6,
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, Z* r8 r) Z" i9 bsessionPlayerUnlockMap = {}
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2 F% S/ q7 M+ r8 ]( G* D$ Vdef init():6 d0 _2 M1 R% W; ^( ~
# Events# B, F0 s) G$ j( K0 f
host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 a/ S3 j4 N# F4 N
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if bf2.serverSettings.getUseGlobalUnlocks():
( {' A7 e7 q/ z3 R- S/ }2 M host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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4 \' s9 r- O( z1 o4 I, E8 P # Connect already connected players if reinitializing! t$ k& \* A/ Q& x
for p in bf2.playerManager.getPlayers():. p( M: L3 o* t$ H/ h5 q: x4 {( R+ y
onPlayerConnect(p)7 y5 s6 E- ~6 ^/ {9 t. K/ G5 K
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if g_debug: print "Unlock module initialized"
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. r+ ?' Q9 m M% t! jclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; k: E6 b6 t. F& Z4 S5 l) @ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():2 J" _7 D9 {# T; J# F7 l
id = player.index9 R& G- q. P% }9 J, a* S
reconnect = id in sessionPlayerUnlockMap! m D6 @. @" i+ ~4 Q
, p# e a( k" u7 s # always get new unlocks on reconnect/map restart/map change etc# C3 O" y: T+ k) X% V; A! y. M' a) H4 T
if reconnect:/ N' W( l. Y: R/ s% f6 m9 |* m: Q
del sessionPlayerUnlockMap[id]
) \- h& E9 h; _+ N4 {$ L% ?9 s& _" {
/ R$ ?. [+ Y: O+ } newUnlockSet = UnlockSet()$ n4 V# R& U/ U5 }# K
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newUnlockSet.unlockLevel = {}( F8 d# g2 z Z1 h1 I$ @
for i in range(0, NUM_KIT_TYPES):3 R& s! l; R4 z' ~3 j
newUnlockSet.unlockLevel = 0* ~ o& r% m4 T# Z0 e6 z8 f
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sessionPlayerUnlockMap[id] = newUnlockSet
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7 o: ?8 J: Y1 a% v( y' |5 G player.unlocks = sessionPlayerUnlockMap[id]
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! [0 D, Y7 j8 J5 i- q, m0 k: X3 ` if bf2.serverSettings.getUseGlobalUnlocks():
/ ?5 \8 K) E: f+ P8 u; a2 D if player.getProfileId() > 2000: 1 x- e7 K! e+ d$ [( X2 C
success = host.pers_plrRequestUnlocks(player.index, 1)
5 \; e* T1 u( c% X+ n: j' f' ?4 C if not success:
j- G/ N7 U$ C% S if g_debug: print "Failed requesting unlocks"7 ]) f% c. r: m" H5 ]
else:
6 r8 t; F5 w/ p7 k8 t" M if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 m; s* Q" ^3 _
1 x( K; r6 O5 c6 J( ^* K* H) Q" C% R if g_debug: print "Added player %d to unlock checking" % (player.index)0 v' U% J/ c1 s1 d1 V
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def onUnlocksResponse(succeeded, player, unlocks):
; O' g& p, s8 ~7 b if not succeeded:2 X9 M: |: V) ]/ e
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); }+ A% d: y4 u& H& s* l B4 D
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- M' t) S% P6 b4 j
5 Z* H7 b* I6 s4 M # translate gamespy item vector into a kit-based unlock vector handled by game+ A, j$ p1 {3 j! X! q; m
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]2 z, t" c0 ~$ t; ^( d( I" @$ F5 ^( o& y
for item in unlocks:- S2 g9 f* Y; h! [) g1 i
if item in unlockItemMap:( Q2 u: R+ P2 g! S* y$ q0 ^3 g
kitUnlocks[unlockItemMap[item]] = 1
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+ `9 X7 a! `+ C f. ~3 R if g_debug: print "Kit unlocks: ", kitUnlocks+ U2 x! i8 c# q# ?: D2 k
#We do not yet support giving different unlocks to different teams
: l# N; K& [5 L/ k) q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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