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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " x3 p5 f2 h, O. u7 D
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:) R" H# \- [! ~
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
W. i# r: f/ z% U; M3 u w; t1 e然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% B, f% w* k0 L1 d2 V
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 w4 e. A3 z0 ~3 c1 v* o
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import host
7 b/ E( {0 \. O9 l9 r8 Mimport bf2.PlayerManager& \# b# Z' q: q: x
from bf2.stats.constants import *
, y1 P0 }* e# S' V' sfrom bf2 import g_debug, q6 y/ X! U5 O0 U, ?& [
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# map gamespy item ids to kits6 A5 m$ a; @0 X3 j
unlockItemMap = {
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22 : 1,1 n, e5 w- y3 }; b' [3 Y( G" D
33 : 2,
6 _& K8 w% M0 l1 ^) B 44 : 3,
5 t7 K! s) M1 G 55 : 4,
! V. p6 n7 H" e1 Q1 c2 h 66 : 5,
3 E; }; ]9 \0 d2 O' m 77 : 6,
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99 : 2,
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( W6 \- W& Q4 o% J4 O: T 222 : 4, [& n- _6 m0 q% ?0 e$ q" }: C
333 : 5,
% v' ], c) X' J: z( \: o* _3 m 444 : 0,+ o6 o6 q& K9 [! R3 W1 @7 F3 i5 a2 Z! Q
555 : 6,
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sessionPlayerUnlockMap = {}: z4 I+ A3 X: j( s( N4 L& f
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def init():/ M; ]8 k7 ^5 W* H, v) O3 K( o
# Events& M2 W# @6 S" i( Z1 p% i
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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3 g: D g) W& C" h5 _& q2 ? if bf2.serverSettings.getUseGlobalUnlocks():5 Q3 c3 e& w8 {& I# d4 O( B
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); T( o) o2 c* F7 L2 I6 q/ ^( ?
+ p) H# L7 E" O # Connect already connected players if reinitializing! y, g& F) T# l2 f
for p in bf2.playerManager.getPlayers():2 G) U/ g# u/ w- H ^* e* `4 O, o
onPlayerConnect(p)' |6 X% W$ p4 l3 ]! K0 Y$ e" i7 Z
$ F7 ]- F; j2 ~& z if g_debug: print "Unlock module initialized"8 H, j5 d5 P! @0 p
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( C! S6 J8 U6 v% _class UnlockSet: pass& R* v% B; s1 k( M
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def onPlayerConnect(player):. D1 O6 S3 F( J+ c. ^; O
& C) N6 N' y* v0 F' u defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 z" x+ [3 A+ ~' C4 u4 ]8 q" \6 r host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)/ o! o: s; v: h2 K& ^8 ^
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if not player.isAIPlayer():: r6 u* E" @/ l0 F) D
id = player.index: E9 _; r; [5 l' W
reconnect = id in sessionPlayerUnlockMap
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7 b8 H* t; p3 X1 O3 C" c1 }$ j; d # always get new unlocks on reconnect/map restart/map change etc
+ E/ }5 K! l7 x5 i6 { if reconnect:
4 L) T" v+ }; t8 ^( j9 P del sessionPlayerUnlockMap[id]% K6 J; t0 p# N& \9 _; ^
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newUnlockSet = UnlockSet()+ ^- g6 `0 Z9 e! Y/ C* \
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newUnlockSet.unlockLevel = {}
& Z% U: W* g' i, u( h4 H+ K for i in range(0, NUM_KIT_TYPES): U; M/ p* p0 d' i* x
newUnlockSet.unlockLevel = 0
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, Y6 I8 f+ N& Q E sessionPlayerUnlockMap[id] = newUnlockSet' p( C ^- z) M* p7 C0 S8 S$ t
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player.unlocks = sessionPlayerUnlockMap[id]3 H: W6 ]% r; Y7 k1 l4 i0 E. W
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if bf2.serverSettings.getUseGlobalUnlocks():0 u4 Z4 Y! V# O2 U, D# ]2 v' F
if player.getProfileId() > 2000: 5 [. F, c! p8 l) B! o3 S" E& i. N
success = host.pers_plrRequestUnlocks(player.index, 1)1 _$ O* H. e1 C, g! e4 G( E4 Y
if not success:
+ S' {* \2 |6 Q) _+ D! `7 v if g_debug: print "Failed requesting unlocks"
+ u8 G1 i4 k* W% u( ~$ | else: ~1 V# j7 j, f" v6 ~; e( J
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index), n) k5 n* i; S8 K" G1 R
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8 r1 [6 c' M8 t, m2 E% mdef onUnlocksResponse(succeeded, player, unlocks):
6 s- y. `2 P' e& f+ `% J7 G" W if not succeeded:4 A: ` o+ B6 _2 p+ d
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks# c s$ D) l$ N6 J; `) [
3 O( s3 S- ~9 j" S/ p$ r. A* _3 g # translate gamespy item vector into a kit-based unlock vector handled by game( X* E' S% Y* E9 O* A
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% ?& u$ O3 J1 C' C
for item in unlocks: Z; P& L0 ~% b$ C+ @" d
if item in unlockItemMap:8 r4 ]+ H3 D8 s; |1 ?# H
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks* e! f1 ~+ R1 H( t
#We do not yet support giving different unlocks to different teams7 o: Q3 @: |* L% O% {
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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