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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; r" A' e" Q2 \# Z- E( y6 l
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
7 a* O& R$ ]8 |3 r& W/ B在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 }) _( Z/ W' e9 K然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 X- s: @6 L y0 a) c: A: _
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 A: X) ]! w" b
1 A4 m, c+ d1 u/ ?import host
y5 S& d; R3 f8 ]import bf2.PlayerManager5 ]0 I. n7 s0 }# d+ r! F. ^. i# {
from bf2.stats.constants import ** [( U4 |! ~; B% R' k
from bf2 import g_debug" H: s! A4 F1 J" W5 e6 o( n
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6 Z) {" R$ ? d# u" t# map gamespy item ids to kits
u4 Z+ N0 _6 A) |3 G* eunlockItemMap = {+ S$ J- ]: [" v# I, d9 C" T1 C1 \, t
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22 : 1,+ P3 ?! D4 q# N
33 : 2,- M& U1 M# z% E1 V Z8 |/ j
44 : 3,
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66 : 5,
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111 : 3,$ d- S; w7 i) Z
222 : 4,
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555 : 6,- F9 ^& r+ i3 l, Q2 S
}
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5 P2 _0 A+ ?8 K# {+ MsessionPlayerUnlockMap = {}. c. m% W. K" j5 h5 R& s1 h
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def init(): f* x6 {1 s" ~, J: I
# Events) K2 R3 i0 ?: L6 I# c; i
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():0 w; ~( k. R) {
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1). }: V6 s7 ~+ w+ w m- X
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# Connect already connected players if reinitializing7 Z c& \& q5 w) V: {
for p in bf2.playerManager.getPlayers():
& V# w7 {- U: C- E3 E, F! k" b onPlayerConnect(p), i- K. |2 u. C8 l/ l2 X! W1 W
2 u" G" r" B3 f- ]+ F4 E# j; L if g_debug: print "Unlock module initialized"
% a" W: @# B0 U( ^
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' r- T4 V L7 S, |! o) [+ p, C4 X8 wclass UnlockSet: pass& H/ X, g8 J% l( J
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" Y% K+ L f6 n7 fdef onPlayerConnect(player):4 ~; M& y( g% e' p( `
; B' C# Y+ G" `0 g _* B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( d; \* ]5 |: ~1 t
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); Q; Q$ a& X" y4 H& W6 g, ?4 J
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if not player.isAIPlayer():
* [5 H; B7 I$ n) W1 X id = player.index6 G0 O: s7 N( c
reconnect = id in sessionPlayerUnlockMap
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7 B2 h) T7 _$ w- B5 O # always get new unlocks on reconnect/map restart/map change etc
' T7 N% C: r4 d9 I if reconnect:
% R6 L3 O/ N. W, M' b0 i del sessionPlayerUnlockMap[id]0 s1 a3 c) w4 q$ K+ Q& S
" y1 p: B2 K/ A/ f7 X newUnlockSet = UnlockSet()
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" A6 U+ ~' @' `3 P( B3 k' B newUnlockSet.unlockLevel = {}- O- O; e4 {* r- o
for i in range(0, NUM_KIT_TYPES):
9 h! c. q3 M/ V' }6 |3 m8 t newUnlockSet.unlockLevel = 06 f# H' K* _* ?% l' v1 B3 B j
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sessionPlayerUnlockMap[id] = newUnlockSet
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/ U7 z- o; f4 `, k* U& k player.unlocks = sessionPlayerUnlockMap[id]3 v8 c7 R! V1 k ?% I9 v, J( p, w# e
& ^# m0 Z1 J( n1 |0 h if bf2.serverSettings.getUseGlobalUnlocks():
7 m% g; c5 q/ E" Y1 B G$ `) p% J if player.getProfileId() > 2000:
8 j8 w; n1 h) ~+ n success = host.pers_plrRequestUnlocks(player.index, 1)
% c0 ^4 P3 U4 W% o- b) ` if not success:2 I* r8 E& L- R' W0 _( f; B& t* V7 } P
if g_debug: print "Failed requesting unlocks"
( J- o! }7 a8 h2 S5 [# s else:* ?* _7 G0 N, A9 E9 b& L: V* S* ?5 J
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)5 ^0 N# j" I% x7 n8 e: ?) R
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5 g* K# N) x gdef onUnlocksResponse(succeeded, player, unlocks):0 r, D2 n, Y& ?( ~
if not succeeded:8 b4 i8 ]% R! }
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ D. t$ B" {* h3 @! \, \. P
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# translate gamespy item vector into a kit-based unlock vector handled by game
9 m" B! b6 B$ k% \/ n kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 V# O* a0 Z- A9 U1 P# q/ Z
for item in unlocks:
7 Y9 x1 G) k/ m. s1 N if item in unlockItemMap:
! M+ e* M6 [: y# \- r7 ~9 l kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
9 T7 s9 W3 O5 y" k6 e #We do not yet support giving different unlocks to different teams
5 N7 I9 G9 }/ v! u! _$ N host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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