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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " G' ^9 D( r8 |6 e) F" }# k0 n H
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
8 a6 q; l: r1 b! B/ A! X在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话# `& r& Z/ g, `
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
% ~! f+ w/ h* d0 B- i最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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. D! L1 ^4 |+ c7 Fimport host3 I# Z0 E8 l. g2 |
import bf2.PlayerManager
2 g% o- u) G3 xfrom bf2.stats.constants import *
: H b7 f& P* `6 e6 Sfrom bf2 import g_debug7 z' _. d9 k# l6 t& c5 v
6 ] y: b8 x F8 w! x1 L: Q/ U+ _4 N9 n- N5 r- F6 k
; z* s: R5 v& p% F# map gamespy item ids to kits
4 K8 W* ]* g1 {2 PunlockItemMap = {# [0 A. G1 ?$ l3 ?3 u
11 : 0,
: n3 Z: \% K+ X! o0 @ 22 : 1,
- M" z: t1 S& k0 j- K8 D0 K 33 : 2,
: [ F- C O$ B2 L 44 : 3,
- R. z3 l' j0 g" K$ s6 }7 c& {) y 55 : 4,
/ G1 u! ]3 t( Z 66 : 5,
9 g* F+ j. G) f' J1 u) d2 Q2 N 77 : 6,* F% r# C/ ?, X* O5 @
88 : 1,
8 @" Q& C6 M, k3 ? 99 : 2,
$ F p% k% N8 W9 ?0 O 111 : 3,) Y% `* |; {- p& o. b
222 : 4,8 L& W) n7 ?. D4 |0 g/ V/ @+ a
333 : 5,
5 }, \, }' E5 O* p9 k 444 : 0,
+ V3 j0 T) _( m7 e+ m& O 555 : 6,1 p; u4 l' X) t2 R: ~
}
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/ }. N, ~* w: o) j3 nsessionPlayerUnlockMap = {}: @" I6 O( u1 T; V7 j
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( {* Z' e& m8 {6 s }$ qdef init():& U9 U3 a. L2 h6 f. L
# Events
& S8 l! n3 T/ s host.registerHandler('PlayerConnect', onPlayerConnect, 1)! l, N* C b* A& X2 F( J; F
0 K% H4 X& H- _# s8 H; j if bf2.serverSettings.getUseGlobalUnlocks():
) B; A- A# D2 o1 T host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( _% j0 J* [* J, _' P r0 a4 m
8 y; d$ w( b8 G6 V+ h) D # Connect already connected players if reinitializing
3 d" i) g3 N. h7 M8 V2 C. \9 _ for p in bf2.playerManager.getPlayers():' h0 s& ~/ s6 T; a& D
onPlayerConnect(p)
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9 X; x+ }8 o/ L* _ if g_debug: print "Unlock module initialized"2 j) |- f5 q! x9 U* I: k$ d
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/ k3 k9 b& m* \- |class UnlockSet: pass; o, U3 R9 Q \. ~# P9 [) c( p
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def onPlayerConnect(player):# t+ _" n6 e7 g# W
" E! T' i+ }" Q$ J1 [ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* p" \* D# V" m+ U0 t4 b" R
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)/ v# ]& r4 P3 z+ M3 j: \. C
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if not player.isAIPlayer():# Y, t: q+ B$ q5 X( T' i, k
id = player.index
) Y9 Q/ b! g, c' J7 { reconnect = id in sessionPlayerUnlockMap" {) ]" g$ c- h. K
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# always get new unlocks on reconnect/map restart/map change etc
. A+ d+ E* h' M* E! e& u if reconnect:
" y- N+ e4 r* `( T6 F del sessionPlayerUnlockMap[id]$ |2 y' v6 O# e
% L) R+ L( G7 N/ Z; v b newUnlockSet = UnlockSet()
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# J3 O+ x- V4 c4 X% k newUnlockSet.unlockLevel = {}
8 p; { K- W, A4 w/ B for i in range(0, NUM_KIT_TYPES):, \4 z& L3 i/ T/ e+ z& O, e+ Q
newUnlockSet.unlockLevel = 0$ ?. C9 Q5 i6 r! e% m0 g
; B) N3 G! m. W sessionPlayerUnlockMap[id] = newUnlockSet3 |- ^; g: C' E' M6 e2 p9 N
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player.unlocks = sessionPlayerUnlockMap[id]1 C# U+ D+ b1 j$ o+ M) ~. K; e* l
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if bf2.serverSettings.getUseGlobalUnlocks():2 }+ U9 U# H# t* X. ~0 ^
if player.getProfileId() > 2000: ' w% | g, o# V# G! i" a; z, ^5 V
success = host.pers_plrRequestUnlocks(player.index, 1)
3 \, u4 B# M2 q# x if not success:) \- z$ b) `1 w+ R' s7 w2 q# t
if g_debug: print "Failed requesting unlocks"5 O# p' m% M! ?! q: }" G7 P
else:, R# V, P: e$ P$ t- U$ a
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index1 ~# c1 P7 q0 s/ q1 C2 _/ Z
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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" m" ?6 B& I$ m) M) Mdef onUnlocksResponse(succeeded, player, unlocks):! h: Q# r2 S7 L9 P0 k0 E8 W
if not succeeded:
$ `' z6 G2 o: G. V7 C4 B; U( K print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
) n+ ~/ U! e$ ^7 z" G! @. {- J return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game) E2 ` M" D3 V$ T& e* o( f1 @
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; Q% ^, ^5 Z) `* n9 ]( J3 x+ z
for item in unlocks: s8 S7 t$ ^; g8 ^1 k
if item in unlockItemMap:
5 D! d: I4 @2 \ ~ kitUnlocks[unlockItemMap[item]] = 1
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' U1 a+ L- q. d& ~) d if g_debug: print "Kit unlocks: ", kitUnlocks. R5 K$ G" f1 A+ q1 v
#We do not yet support giving different unlocks to different teams
: v4 ~, L( k( @( _: Y: } host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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