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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ; p" L) l1 S. N% q
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:3 g6 U+ |* U$ R* [. I& ]4 u- Y( _
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' R8 [, w' S$ e8 J6 l8 f. Y! o/ d
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- Y7 j) D/ G7 F+ o) D/ H; @# d
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! N6 i2 C! e- g# ?7 m0 z
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import host
* ~0 z! l! x- |2 T1 f' ?) wimport bf2.PlayerManager) m( P; h0 c5 W2 Q; ?- v% W2 m
from bf2.stats.constants import *) G/ c6 `) u/ g7 Q1 K
from bf2 import g_debug
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- Y' o. {! S4 d2 [1 q- m' y0 ~# map gamespy item ids to kits$ _2 t' p C- s6 y \, @3 M
unlockItemMap = {
4 W5 x e9 ? G- ~ 11 : 0,
9 \; C: a( g- c1 F) C 22 : 1,. `- W$ \" y1 I) F
33 : 2,
% w& A" p. f$ Y 44 : 3,
9 L O* z1 X7 j, R, o- C+ p( z 55 : 4, t# D' C+ f; @( A* d' q* b
66 : 5,
& _# `: W# {5 e( ^& S7 e7 K 77 : 6,
; g" D3 ~' g+ f7 j 88 : 1,
( m5 }# Y* y" ~0 _& d- L$ W W 99 : 2,
( C0 {. z$ J" T5 i9 ? 111 : 3,& {( V1 k9 y' }/ L% {& C0 z
222 : 4,- O& f7 @8 x( F4 M5 ]+ `1 C$ h
333 : 5,
5 }3 D. F2 V( v Q 444 : 0,
; J& L( n6 y: g0 r+ S 555 : 6,
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7 b8 z" }" o' p& T9 k) i- usessionPlayerUnlockMap = {}3 f+ l) D! Z' C9 ^* y6 ]4 S- b
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$ ]7 p- F6 f" }! ^( j Ldef init():$ | V t- K) ^+ k% \, d9 x
# Events2 z/ [; i# V. w) `; t4 m3 p
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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; h' ~8 ?8 T% _3 l0 n2 e if bf2.serverSettings.getUseGlobalUnlocks(): p0 U, n+ @$ U0 ^0 ^9 W- H/ n
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
& d- j% ` J/ i+ N- {/ E1 L- h; U: E/ N for p in bf2.playerManager.getPlayers():
; r4 z, \" E! `$ s! |# s! u onPlayerConnect(p)& |, q; a8 i. L$ w2 V& A
: G2 k) T7 A) j, g. c9 b) D# F if g_debug: print "Unlock module initialized"6 ^) d4 {8 U c
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class UnlockSet: pass
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def onPlayerConnect(player):0 h2 |; }% L5 b
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8 D/ o* r2 D2 ^: ] host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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: S7 E& |. ?* I$ G. M if not player.isAIPlayer():
5 O. J2 M; v. A6 n id = player.index! g5 D. t6 }+ S* i+ }
reconnect = id in sessionPlayerUnlockMap9 ^4 X/ S% n: r% K5 m5 q. Q
3 ~& S2 l J& r& k # always get new unlocks on reconnect/map restart/map change etc1 b- I& a; f6 Y3 P+ ^, ^
if reconnect:
$ x7 S: @- T8 G! W! I/ y del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
# g' h3 c {5 b$ V1 U for i in range(0, NUM_KIT_TYPES):$ J& U* Q1 v5 N( L9 D! }
newUnlockSet.unlockLevel = 08 }; X( P/ U, b
( s; K# ~" N1 H9 y% `4 J! \ sessionPlayerUnlockMap[id] = newUnlockSet1 g9 w$ x& s8 B6 ? J
% i$ Q9 F" p* ` Y% _ X+ u player.unlocks = sessionPlayerUnlockMap[id]- h9 K. B9 e) t' r) y
+ [: g( F/ y9 ^$ q if bf2.serverSettings.getUseGlobalUnlocks():
6 I. Q9 R* N$ Q4 T if player.getProfileId() > 2000:
7 z( H; V8 h, V: }8 k success = host.pers_plrRequestUnlocks(player.index, 1)( Q; b y: ]$ w& {) {
if not success:& y2 O9 e0 Q* ^
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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/ g5 D! Y! H8 d( L2 i if g_debug: print "Added player %d to unlock checking" % (player.index)& a5 h( @) s9 }1 ^* W# g
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3 c3 e' m3 ?- x7 s+ _$ c: d" kdef onUnlocksResponse(succeeded, player, unlocks):% ~/ d% s( N* L. M& J$ l' s% E9 ]6 Q$ l
if not succeeded:
9 r; Q! r/ t1 X* o+ G print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ A6 ?" ]/ G) W& \4 o! u, E return
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2 l" v& u+ s* @. H% { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
+ a3 t& Q8 t# \; _ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 a- `. Y |9 {2 d9 r5 t( J6 m) U for item in unlocks:: v2 l+ K, n7 H" O1 K
if item in unlockItemMap:: I0 U4 O3 Q0 O- z: L) }+ Z
kitUnlocks[unlockItemMap[item]] = 1- ?0 a' Y5 l8 Q; v
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if g_debug: print "Kit unlocks: ", kitUnlocks
! g+ @: Y+ _/ Z# r6 N+ g" _; f* u #We do not yet support giving different unlocks to different teams
, d3 L- i X C4 Y1 W# l+ }# P3 C5 x host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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