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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ `$ O4 X1 j; B0 f. r2 z& y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
1 ^5 w, _+ O( k7 B" Z2 [在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% Q' G: h4 T" K4 ]
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!1 g9 w3 q6 S1 o2 X
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host) J7 j. G4 [+ D5 f) m4 u% U q
import bf2.PlayerManager
p7 |% {6 q$ _- ^ R, }( q! _from bf2.stats.constants import *
( j3 v( ?+ x; Q: M! u8 Bfrom bf2 import g_debug+ S( C. N- O; w/ \, [, I/ M
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# map gamespy item ids to kits
$ v* p; C4 S* b" R+ TunlockItemMap = {+ x) E4 e9 ]8 W/ M L5 U4 Q
11 : 0,
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33 : 2,1 \- K; g9 C- V
44 : 3,0 q# }7 B) n! z& E0 l* W# C- |
55 : 4,% j( x! |$ {( |6 c$ j
66 : 5,' Y' [1 x0 n; y M+ Q n
77 : 6,
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99 : 2,
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222 : 4,; p. t+ D2 n% Q* U; X
333 : 5,! I2 X& E$ L2 M4 s- B7 e
444 : 0,
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m* f8 J" D* B+ m% A3 B& `8 psessionPlayerUnlockMap = {}; y0 c$ t, E. a: h4 C' _2 f
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/ P# D- ]" A$ O: Hdef init():9 m% B' y& ]( `" r4 m2 t6 l
# Events
; X4 s, ^8 b9 p. K host.registerHandler('PlayerConnect', onPlayerConnect, 1)" x0 F1 q3 g4 z- y& q
# T0 g4 a- i5 u, U( V, X, @! S, L
if bf2.serverSettings.getUseGlobalUnlocks(): U1 `+ S- _4 R* j; B8 d
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing' c4 j, G% w& t& N* `/ u9 p
for p in bf2.playerManager.getPlayers():
* H6 P+ x+ E9 e5 d. t" F* z4 y onPlayerConnect(p)
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: N- j3 e2 E" F, H* Z/ F% v0 R6 c if g_debug: print "Unlock module initialized"
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* c+ Y% ^- d) Q/ ^1 ~3 Zclass UnlockSet: pass. m$ J' D5 S3 ^+ L
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0 b" a, R' _; P1 U) g3 mdef onPlayerConnect(player):
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& t' U, [. l Z9 `1 z L defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 D% o6 l% Z7 R# V) ~0 S, G7 w+ F host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# \3 y3 h7 z1 X+ U% ?" B7 @% L" G/ ]" t" D8 h
if not player.isAIPlayer():$ O- ^- Y+ h$ r
id = player.index
- `; r. ]! a5 L- M) @8 I" X reconnect = id in sessionPlayerUnlockMap
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. G6 u9 ~; \/ }) T8 {4 y9 T # always get new unlocks on reconnect/map restart/map change etc
8 L* K8 ^6 M/ C if reconnect:
, k+ v8 m) r, [' r, f+ S del sessionPlayerUnlockMap[id]( g* S% _0 L/ G V# ]& \
# g" q, c7 x1 t8 h newUnlockSet = UnlockSet(); R4 b7 \9 g8 y( a8 h" p: n2 @
) E# V6 E( e# K x8 Z) r newUnlockSet.unlockLevel = {}
$ g& J; x. @3 ?) A/ ~3 z! M: | for i in range(0, NUM_KIT_TYPES):/ I+ V I S/ K6 }8 ~
newUnlockSet.unlockLevel = 0
# a3 ^8 L/ o0 I& n4 q6 ]7 `- [
7 g9 y( r0 w) N5 g, @& Y5 ] sessionPlayerUnlockMap[id] = newUnlockSet+ S. G8 q6 }* z* w3 f
# N% }$ m# @0 i9 c3 U
player.unlocks = sessionPlayerUnlockMap[id]5 b4 ~4 r+ C4 y# h0 ^) L2 a6 X. H
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if bf2.serverSettings.getUseGlobalUnlocks():
# r+ S6 F5 h# r3 g+ l5 |, h if player.getProfileId() > 2000: . d, q& ~* O9 G( |: n$ j
success = host.pers_plrRequestUnlocks(player.index, 1)2 p# Y) K5 D1 a, @( p* D4 \6 ?% X
if not success:
8 H2 Y& X* z. y) r- f! [2 h* X if g_debug: print "Failed requesting unlocks"1 Z% ~' Q; |& C+ Y5 Y" I
else:: g) ^6 p; p0 g; g% p
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index `/ i1 U0 v, M" W
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):; v% K0 b" m+ Y8 Z' n
if not succeeded:" h' u8 T7 a9 D& P3 c
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game" \' a( u3 u; m$ J& D# E( X8 p6 w
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" S3 J4 d$ x, E8 L* W for item in unlocks:
" k/ `1 |( H7 I' m if item in unlockItemMap:4 v- R& N8 ]; L3 |+ ^
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks9 B( P8 {8 ~0 Y$ m) s( A) o# ?
#We do not yet support giving different unlocks to different teams
0 ~8 X! C. M! g5 Y' ?/ G host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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