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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 P' }+ O. n7 _3 Q6 W% Z
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: O f, V; R! S7 @8 n
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
- d0 E( X! ]0 E0 M2 K0 ?然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
1 C( a0 t4 k! x8 E. f; ]1 c最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
5 A3 A# C+ G) o8 M# x: e; c$ d simport bf2.PlayerManager5 \7 Y0 [3 M" E
from bf2.stats.constants import *
: i3 A3 R1 t: J4 A' x5 h' C xfrom bf2 import g_debug
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# map gamespy item ids to kits+ a4 ?4 l9 I7 H# ^2 ^
unlockItemMap = {% I! H+ I" o4 x% Z! k6 }( k
11 : 0,
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H4 j5 j8 l( Z& W 44 : 3,
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77 : 6,
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111 : 3,$ U1 n2 V9 u/ _, q4 t
222 : 4,% G8 d- B5 |& L2 g! f7 O% o
333 : 5,& B3 v) b# m& _: u! x+ {0 ]* a
444 : 0,0 w& c9 L7 M* R1 C- D7 Q$ S( }1 `
555 : 6,
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! y- t# U8 z4 @. d( }: EsessionPlayerUnlockMap = {}/ l7 a5 q# [( j6 V% ^
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7 P+ Q F, B: ?0 J, qdef init():0 x# u$ L1 k/ C: b6 p: B6 n. q. q
# Events
2 i0 f5 L$ X. E7 u host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 w/ W0 k/ |' u$ a5 o: v4 \
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if bf2.serverSettings.getUseGlobalUnlocks():
2 F+ ^8 Z# T. t; g' N. e& o host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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6 x2 c0 T1 D* u8 J, S0 k' L0 I, [: B # Connect already connected players if reinitializing
6 Y( K+ L( _7 b: q4 x: C for p in bf2.playerManager.getPlayers():
7 R7 X$ c) y6 J* M) J onPlayerConnect(p); H3 h" f; ]$ b
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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. Y" ~* `; H& @: M defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
u7 {) V' b7 X" p, H2 r host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)* o8 z. c3 @3 [0 |: a3 H% {
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if not player.isAIPlayer():) d1 e$ ]. c: R# g
id = player.index
. S8 k0 h0 m3 n reconnect = id in sessionPlayerUnlockMap8 B8 s( M" }* H9 d
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# always get new unlocks on reconnect/map restart/map change etc
+ B3 [* ?' y# e6 G/ T4 [* j if reconnect:
7 R/ I; X8 G" i7 }3 ] del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet(). C0 Y$ w8 W8 e4 A* R
2 M9 l9 j, u7 P b" e, Z, _) F newUnlockSet.unlockLevel = {}
; U8 Y; o/ K0 m$ c( Q2 } for i in range(0, NUM_KIT_TYPES):
8 I" d. t4 ]4 H1 p9 Z% m- M newUnlockSet.unlockLevel = 0
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2 F; M! @3 }3 y( f0 ] sessionPlayerUnlockMap[id] = newUnlockSet: d `* C9 B2 e$ o" I) n( z9 |
+ @8 F, N+ l0 Z- C. | player.unlocks = sessionPlayerUnlockMap[id]' t1 u' C/ X0 g5 N% m6 ~
, u1 k! T* ]% O6 L if bf2.serverSettings.getUseGlobalUnlocks():! `6 G4 Q- o s
if player.getProfileId() > 2000:
; s0 o7 y0 H: x( x- z# p success = host.pers_plrRequestUnlocks(player.index, 1)
( ?/ u. o" f6 @3 o1 ] if not success:
* j0 P' g. w" y' z if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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) l9 A5 P* j( Ydef onUnlocksResponse(succeeded, player, unlocks):
/ O1 l5 T8 V2 s% h8 e if not succeeded:
& }5 G! O8 w3 W5 i print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
: ]" ~( S2 d0 I kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 V% C4 B+ n7 ?' W: C for item in unlocks:
; G. [3 E5 \' \ |3 h: } if item in unlockItemMap:
6 B8 f# a8 X+ U( _) \4 a/ B kitUnlocks[unlockItemMap[item]] = 1* ~; t0 h5 | O( J+ R$ Z1 g% S& T
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if g_debug: print "Kit unlocks: ", kitUnlocks A. ^5 a; f7 G/ u$ E
#We do not yet support giving different unlocks to different teams
% U# j5 G* s' @3 t, Y host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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