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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
" \+ f6 ]9 l7 j) A 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:0 g+ @; {7 A, n4 e, X1 [/ E3 l) z
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话) h) R( O2 X0 p+ `) U' _& i
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; O) v' A% _) [! q; f( |最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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3 ~0 X4 B" A! z- p, nimport host
& e( w% Z% j( y& F) Q ^2 _# vimport bf2.PlayerManager+ y* R0 b- n# n+ S' p$ [% ^
from bf2.stats.constants import *% t4 |) L5 p- ?4 Z1 ]- u/ M
from bf2 import g_debug8 L, q+ @$ U* L. J
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# map gamespy item ids to kits
7 s8 U2 y* o A0 G( \; c; c3 G/ ]unlockItemMap = {1 Y/ E p; U' P7 X$ x
11 : 0,
- s% w7 j0 H' i 22 : 1,0 e% @) _: P0 |4 L: n: r
33 : 2,1 M( v# Z1 s" u0 j
44 : 3,. b+ ?5 _ g3 \& I. {9 @
55 : 4,8 j% E! b1 G; X+ U a% \5 ~! N
66 : 5,
4 {2 P: v; T' R, y2 O" p& A 77 : 6,
# w/ P& U" ~7 \: X' a2 E 88 : 1,. }; ^9 R6 E5 Z% d' }& P. d1 {
99 : 2,
$ L9 G/ g, ?/ R4 X* r7 b 111 : 3,- U% C' E6 }- Z- `: R# v2 M8 j
222 : 4,
; _3 ` K3 R; l! i0 } 333 : 5,
0 R! B2 ?1 k2 I0 I- L7 v 444 : 0,
( V. P, w2 p; T+ r' N$ v- u2 F 555 : 6,
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sessionPlayerUnlockMap = {}
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_) H+ n) a, ?" E% ]0 Tdef init():
5 j& @7 d& q0 B4 O8 ~ # Events
2 g9 r1 Z+ g* N! i host.registerHandler('PlayerConnect', onPlayerConnect, 1)& D/ e0 H3 H8 v4 m4 t3 A
: X/ @9 m7 R( }1 o$ l5 k if bf2.serverSettings.getUseGlobalUnlocks():
5 m2 K4 T9 f% k host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) l8 i* I- Q2 A' I
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# Connect already connected players if reinitializing
: K5 ]4 W- e2 c( p* s2 a: ?5 t" @ for p in bf2.playerManager.getPlayers():
+ T5 C5 K8 k0 X) Y W& C9 X% @ onPlayerConnect(p)
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if g_debug: print "Unlock module initialized") Y$ c6 D: n. K
6 i1 I0 }* {# j) H/ N- P$ ?3 n* G1 Q, _) e
8 F4 b$ [; @# Uclass UnlockSet: pass% u5 @* x" e w5 m! ]3 c. C
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def onPlayerConnect(player):- E! x8 G8 m2 m7 @
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* v4 j4 l+ K; A& g, A2 U- G
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():: r' |6 K& K0 f0 X% g
id = player.index
' W' E5 k' n7 }/ y! k3 \5 l0 p reconnect = id in sessionPlayerUnlockMap- ^+ b- {% _9 @& R
2 A* n" I6 d) Y, q # always get new unlocks on reconnect/map restart/map change etc
4 ^9 q; y2 E W. t+ Q' w9 k if reconnect:
) U& D. `& Z$ { del sessionPlayerUnlockMap[id]# B/ D1 e/ Q- \, ]- c; c
; D" A; ^9 c1 F% E9 ] newUnlockSet = UnlockSet()
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0 W0 P6 B. ^( X9 [+ {& O newUnlockSet.unlockLevel = {}+ T$ G: L8 W5 i4 {9 u% B: Z9 C
for i in range(0, NUM_KIT_TYPES):6 s- `& Y" y9 k0 ~* ?8 D7 O$ e1 T
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet% P0 X% ]2 b( m
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player.unlocks = sessionPlayerUnlockMap[id]6 F/ H: O u6 G" b4 F5 x+ E
& F4 k3 `3 b" J) y if bf2.serverSettings.getUseGlobalUnlocks():
: S' s( n/ Q/ b9 k: B) l if player.getProfileId() > 2000: 8 e& m% E! i6 E5 F5 U
success = host.pers_plrRequestUnlocks(player.index, 1), ?( @5 i4 x" w' P
if not success:
; k8 {5 l3 P& ?( `, H if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
; R* f6 |* M( R: w- g' j if not succeeded:
7 u( b8 u2 x- t. [. F( ?1 g2 p7 ? print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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7 _7 i) q4 C8 `0 D # translate gamespy item vector into a kit-based unlock vector handled by game4 X+ i0 ]6 E: m) X. z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 _% S1 Y6 {7 v% V. `. x( ~
for item in unlocks:
; G9 E6 _' X: {3 H/ m8 i, o if item in unlockItemMap:7 i( j' i. Z. J: h! N- z
kitUnlocks[unlockItemMap[item]] = 1
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* h+ |% _- g2 v" ]0 ~ if g_debug: print "Kit unlocks: ", kitUnlocks3 d% }: O0 E2 b0 G( U
#We do not yet support giving different unlocks to different teams
% ~6 ^( [7 V { host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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