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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + ?$ S! }7 [$ ^3 e9 r. e m
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
: [( q6 W/ G2 B, A5 |在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
" [/ u# {- X8 {* p Y0 s然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) \* a, ?# t# Z. ?5 I最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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6 X1 b: k* i! P0 mimport host
" I! ~* L" g" C% G" Iimport bf2.PlayerManager
R; p. P9 }* b% R4 `2 Xfrom bf2.stats.constants import *
7 O3 L( M- ~( T% e; l6 u6 m0 |from bf2 import g_debug' Q6 I/ N% ~ N
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# map gamespy item ids to kits$ k _: Q9 v3 y7 Q& ~, J
unlockItemMap = {
) t) W0 L% \& |0 b/ Z6 P5 Z 11 : 0,0 P4 x+ P3 C: ^! E
22 : 1,
! u" w0 G1 B% X7 A 33 : 2,
+ d! {6 @( P0 d- K$ l8 e 44 : 3,
4 t% J- S2 C/ j% q5 s 55 : 4,, |: |% \& \4 x8 W q3 S: \
66 : 5,$ u j) O! v9 E; e+ R; S
77 : 6,+ i8 ]" e/ z o) G/ U6 }: h" ]
88 : 1,
{+ z1 O& M! r( P+ A& S0 ^& {0 b 99 : 2,) c5 T! t8 V7 L+ G9 P# a% [
111 : 3,
( G! p5 T2 b3 v 222 : 4,0 Z1 t( m2 p$ {. k9 ^
333 : 5,2 }+ r7 G3 M1 [7 y7 K$ P: j& L# D
444 : 0,5 [& p2 B4 N$ ^& `( `5 _& J/ X
555 : 6," D+ w/ o$ A$ r0 V7 n/ c' K
}
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sessionPlayerUnlockMap = {}
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; L4 S# M a2 h* xdef init():
@/ O# ~. [- A# P6 O # Events
8 W. ?. F8 D# e: |( P5 z9 Y host.registerHandler('PlayerConnect', onPlayerConnect, 1)) Q5 n7 {; y+ ~. B
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if bf2.serverSettings.getUseGlobalUnlocks():, @' p" Y% u0 ?
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
6 {% e( r/ M, i) K+ u for p in bf2.playerManager.getPlayers():
d2 {3 }1 E- E9 n onPlayerConnect(p)# ~2 h3 f' I0 U
! s" I. T6 {7 |0 T, c if g_debug: print "Unlock module initialized"1 M; x2 d, E* S
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+ w7 a. \+ @3 Y4 ^class UnlockSet: pass
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7 C; S' q& M3 Odef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3 ?3 ] E' J+ H. E/ I9 L+ Y host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); h! }. J* o: w# L8 u5 Z! P
* G4 B& @: T( q% ]7 i if not player.isAIPlayer():5 z; G4 p) v; l% J+ Y. N0 [
id = player.index/ E P: C8 Q6 f5 w& c4 e9 n
reconnect = id in sessionPlayerUnlockMap. n6 N, e) v, l& J. o5 i
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# always get new unlocks on reconnect/map restart/map change etc F0 q9 f( D& i, M# z' R* q
if reconnect:, x8 `* j& r O1 U! d
del sessionPlayerUnlockMap[id]
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2 v( z' l/ N" T! K5 }4 M, @ newUnlockSet = UnlockSet()# ]; O P5 ^: n/ m. U
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newUnlockSet.unlockLevel = {}8 f; ]. W1 J2 m( E
for i in range(0, NUM_KIT_TYPES):
6 A. W# w3 D$ i; [; F* k6 K8 A1 F newUnlockSet.unlockLevel = 00 k! v% Y" i1 {) u
1 S1 ^ g5 W: t sessionPlayerUnlockMap[id] = newUnlockSet7 v, ]1 N) T; D+ c0 W! m
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player.unlocks = sessionPlayerUnlockMap[id]* Q9 ~5 b7 j# w! d4 a% x7 [
6 \& @- d2 m& k" X if bf2.serverSettings.getUseGlobalUnlocks():
% i4 L' Z; E; i! u* G* P if player.getProfileId() > 2000:
1 V/ c _( m3 ~& v success = host.pers_plrRequestUnlocks(player.index, 1)9 O3 p* ]! r' p/ s# z5 ? E) C @
if not success:
- k6 \9 C& Z9 s: a% f0 f if g_debug: print "Failed requesting unlocks"
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' h5 R, Z! v$ g if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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; |; d1 r7 P6 T! @- @ if g_debug: print "Added player %d to unlock checking" % (player.index)
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7 v A7 h* {4 F+ o, {def onUnlocksResponse(succeeded, player, unlocks):; _/ O7 P k4 c4 H {0 d) z6 L
if not succeeded:
' C5 m/ i1 a0 I; L' o) r8 Z0 M print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)3 W% P: h( m6 A. k3 w3 K8 Z( k1 X
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks9 W" Z L3 E4 j8 K3 B# R
' F2 Y5 M: W, [- `$ u # translate gamespy item vector into a kit-based unlock vector handled by game+ c2 W3 r) e, n- T
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
0 Q7 Q4 R1 \2 z O0 Y* I for item in unlocks:- L6 S/ w* E0 d4 [# |# Y" O
if item in unlockItemMap:* _2 E8 B: {. z- s' |
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
. b' P4 ]+ V7 Z. h #We do not yet support giving different unlocks to different teams$ Q4 @ y; p: H. c. n8 N
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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