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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 l0 ^2 S7 m+ z+ T; o/ {
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:# Z; _1 R! I: g0 L& N6 y- Y
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# ]+ A: b/ T% R& X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' J# G0 O+ r$ n8 X0 N9 E7 E; I最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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T- |0 {) L @8 `, V* B% eimport host% Q4 r3 A; f7 }7 w
import bf2.PlayerManager
2 T* r8 {! O7 R/ hfrom bf2.stats.constants import *% `& @' }* c* r
from bf2 import g_debug
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# map gamespy item ids to kits
% o. Z, g T, Q! ~unlockItemMap = {
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22 : 1,
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55 : 4,
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77 : 6,8 d: F8 f% Q* [4 x+ w9 e
88 : 1,9 e9 n* G% N/ Q3 _4 O" v2 o* d2 L
99 : 2,
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222 : 4,# n! Q3 n: c2 h t# V% a; O
333 : 5,7 e, |* }8 @' z: J& N
444 : 0,
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sessionPlayerUnlockMap = {}" a7 N& Q C7 y+ d6 X" k
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" q5 B. u+ x# y7 x! L5 cdef init():
4 B7 |" O' J5 L" t& V+ ~4 w/ W # Events" a3 ], b' C" y+ s
host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 V* D* @& p5 W0 s- F# ~
7 O4 V% S) U; k& }8 R7 W6 g8 G) s if bf2.serverSettings.getUseGlobalUnlocks():
+ x+ h2 z0 d* E. L host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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: U, x! D, b/ o( ]# g0 ]% B # Connect already connected players if reinitializing/ M$ b: V3 F, e
for p in bf2.playerManager.getPlayers():) C' l" B3 Q: j4 q6 q" V, t9 \
onPlayerConnect(p) b/ a# Z3 m. s L2 I( _1 K
8 E' A6 c9 h, B' T/ j if g_debug: print "Unlock module initialized"+ {; _% n+ H1 L: B0 G. ~# o
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class UnlockSet: pass
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: @9 G) [* m0 M6 r) U$ J" O" tdef onPlayerConnect(player):
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4 d) V+ |/ D: x' f3 { defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: q, G+ }. X( L; S# A# E host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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# o1 w' W" R# G9 `$ f3 s if not player.isAIPlayer():) }' M8 t" ~2 J. t: Y% G5 G; Y
id = player.index
' U) |/ y5 @: o" q% Z6 z reconnect = id in sessionPlayerUnlockMap
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) u7 v# {: i# x: M # always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()+ u& ?5 z J$ l3 Q) G8 _! h
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newUnlockSet.unlockLevel = {}9 C# Q2 K; N; C: g$ u2 q* d4 V
for i in range(0, NUM_KIT_TYPES):
- P! J" ]7 e" W1 N& A4 F newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet/ q9 B% o6 G4 u3 ?; ~
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player.unlocks = sessionPlayerUnlockMap[id]
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! `. D7 u |. K B( K( T# R/ B if bf2.serverSettings.getUseGlobalUnlocks():
- {% \# b; b$ p# O if player.getProfileId() > 2000:
0 }. z, o' F% q2 A) p8 R0 k. e success = host.pers_plrRequestUnlocks(player.index, 1)# l% R. k6 h# A& Q0 ]4 P
if not success:/ I( G4 C Q+ E1 x9 I7 [) W. v# C$ e7 E
if g_debug: print "Failed requesting unlocks"
2 S" @8 x- c ]$ ^1 | else:
1 a! n4 D9 ]! G: w f if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& w) K' g3 B/ u
% r$ |# M' { f# [* { M C2 O3 _0 e% S if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):5 X t0 V; I2 H/ U
if not succeeded:
5 s: Z6 s6 u3 { print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks1 d; _0 @) a3 W/ l; v
: ]! E! @& Z& K) J" z2 z8 ~/ b& F% U # translate gamespy item vector into a kit-based unlock vector handled by game+ {. ?! h) L! A% {) ?. a! D1 ]) ]
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; Y, [# w f9 R2 T1 [
for item in unlocks:
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kitUnlocks[unlockItemMap[item]] = 1
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6 Y l. `* f- @ if g_debug: print "Kit unlocks: ", kitUnlocks
; q, r, Y. Y' w9 Z1 Y8 h$ U/ @ #We do not yet support giving different unlocks to different teams& z$ j2 ~+ A" w9 ?. {! }1 q) A0 Y
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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