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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
5 S" n' Q$ ]! ^ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:$ z' {5 r3 j& i# n8 @9 B$ P% D
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
9 m Q; b. t2 X然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!3 \7 s2 |* ]' t; e z* |
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!8 q- e4 W0 s& V1 c* S
2 O2 i* d; O0 ~! s5 v7 K+ Bimport host
: C. l! p8 [9 U* _' Q vimport bf2.PlayerManager
5 x; B" [7 _9 `! k3 Afrom bf2.stats.constants import *
. s, Q" {7 E& \/ r) @2 @from bf2 import g_debug: z4 K* { i( e2 x. K. ^
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# map gamespy item ids to kits* V7 [7 H- v6 n' o% f% K0 Z
unlockItemMap = {
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22 : 1,
* Q$ G( o% D9 x) G/ n6 {! i! C% w 33 : 2,, ^7 H/ l% @: V X' t
44 : 3,3 {3 c, c: y- Q' s) @+ j
55 : 4,8 B# d$ V9 x5 m' v/ i3 j
66 : 5,
" p1 C& v* y3 n$ r: w2 ` 77 : 6,# y/ t& f1 X0 {+ G8 I+ J
88 : 1,( o7 R; [: p& x6 S
99 : 2,& G! g. V e" q6 H& `9 H
111 : 3,* P/ [2 U1 L( @ n2 L5 j0 n* E
222 : 4,/ m+ e, w! u6 l/ i
333 : 5,
3 O& }: ?6 s p5 O 444 : 0,1 s0 L- C' h5 P+ m& X( x9 N
555 : 6, _. m' I v3 M! U$ g/ e8 l
}
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sessionPlayerUnlockMap = {}
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: ^9 g/ ^1 G7 Pdef init():
. g) i! x) f9 _. e7 h # Events% ]3 P( ^7 D1 L, n% e# N2 J
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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& ]4 X6 J$ o C0 H# Z3 t if bf2.serverSettings.getUseGlobalUnlocks():
& K" ~" Y5 [- I- X4 k host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 G8 a0 e! c% |) p: K
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# Connect already connected players if reinitializing
4 e" ] d& x% |* | for p in bf2.playerManager.getPlayers():
) \' t- f* L9 w( _% F" {* u onPlayerConnect(p)
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Z; @3 s! T) ~! l X- s' ~ if g_debug: print "Unlock module initialized"' {; m- r9 U# o
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class UnlockSet: pass
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( v8 O2 O" a5 S+ `+ ~) ddef onPlayerConnect(player):
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2 p( k" ?% \( K% r9 k defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 J/ s& s' F( \" ~2 w, O5 t# V3 L
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)0 ~. h. c: I' y* H# Z
# |% n1 Y N& ~- {9 ^ if not player.isAIPlayer(): ^3 I O6 x% n+ t
id = player.index7 [8 j u% N# o! I E
reconnect = id in sessionPlayerUnlockMap/ S# X+ S7 }+ N8 h
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# always get new unlocks on reconnect/map restart/map change etc/ y) j0 Q7 Z- p" H8 z
if reconnect:4 {; N3 t2 I# z8 f+ H& o
del sessionPlayerUnlockMap[id]
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' T- Z0 V2 J7 w. o% f4 T newUnlockSet = UnlockSet()
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: w- V. M6 k4 G" U3 v newUnlockSet.unlockLevel = {}
6 |1 @, B$ i; S6 D for i in range(0, NUM_KIT_TYPES):
5 ~: h. a& f# s& Z# z: F* F: i newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]$ {* n+ q2 p: B% @5 d' }
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if bf2.serverSettings.getUseGlobalUnlocks():
, ?; ?: k+ ]- \% T7 k if player.getProfileId() > 2000: 5 k7 e; L: W% W- Z; o2 o8 G4 T- ?
success = host.pers_plrRequestUnlocks(player.index, 1)+ j" [# G' Z3 d) e
if not success:/ x0 ^9 d# Z, ~" r
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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7 v, ~7 H& L+ |) J4 [ if g_debug: print "Added player %d to unlock checking" % (player.index)0 t; D; _5 X8 f6 [6 `2 O6 n! s7 A
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def onUnlocksResponse(succeeded, player, unlocks):2 _$ ~0 X% n( @/ o& c% Y
if not succeeded:
* r% z0 ^7 H2 Q6 K print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks); x! N5 O: d) T; ?
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks _1 [2 s4 z, b" v- X
1 y4 W/ L% e9 h' V" P3 K # translate gamespy item vector into a kit-based unlock vector handled by game% {# i! Z2 {, U6 M
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 E3 V* E7 Z q! K for item in unlocks:; D$ q9 ^0 g7 c
if item in unlockItemMap:- n( T- g% X f7 ~# s( q# H
kitUnlocks[unlockItemMap[item]] = 1
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! s5 |( j0 z1 f0 p6 c$ L1 G6 I0 P if g_debug: print "Kit unlocks: ", kitUnlocks
@3 w1 i0 l [ #We do not yet support giving different unlocks to different teams, d6 H# L3 |6 e& m9 T) T5 h* y
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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