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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; R" p% L" p2 k9 D% r' ~5 b" r 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:7 p$ I' |7 W5 I4 t; c
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
: K; @" ?0 I3 [: t9 p7 `然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
! L# l8 V6 ]) r; H4 p最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host% {% v. Z7 x7 H( y' L
import bf2.PlayerManager7 R7 V- X3 K7 c- r
from bf2.stats.constants import *
" I0 M$ |6 o; x8 j) gfrom bf2 import g_debug& e6 J3 }$ O" b# e- _# A/ R
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# map gamespy item ids to kits5 N0 b6 g/ L& u3 g
unlockItemMap = {
: e2 \+ l3 V8 L4 N$ m; z 11 : 0,
/ _# u; `* d, h( [+ f; |8 ?% t* E 22 : 1,
* ?. _! ^; f3 h" t( H6 q 33 : 2,( j$ p& c* \# ?! K( h, v% N, E9 Y
44 : 3," Z$ `( S! s& k. J, N
55 : 4,
, z/ S8 H7 h# g8 V+ W8 l 66 : 5,
8 {1 v4 J- ]" W/ Q# [5 Z& e 77 : 6," T0 |9 R' z7 v7 z* J. t& N8 X8 b
88 : 1,3 }1 h' x) N+ w
99 : 2,5 z# D: ]7 t- l
111 : 3,
6 M. g8 [, t) G5 p+ g ` 222 : 4,! R' I9 ~ C# c3 S1 z
333 : 5,
. y2 v3 l% C) i# ~! i3 K 444 : 0,1 a. t' {0 E# F. m* D7 z2 d6 o% w' f
555 : 6,7 j' c9 W0 \3 `) D2 V
}
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* e& k6 ]" `0 G- o! X3 osessionPlayerUnlockMap = {}
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C' {* c7 o2 w) [3 L: `def init():
+ t0 N& F% {7 C" i2 c$ f: P4 J/ [ # Events
5 A) `! n5 M$ L$ v% \6 ` host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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( B: O; e: [7 E, Y! q+ @ if bf2.serverSettings.getUseGlobalUnlocks():9 U8 f# }7 p: p# w' W- u3 }6 S
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing+ h- V2 r1 I% {% z2 ~
for p in bf2.playerManager.getPlayers():( N' M+ @9 c+ f/ g& r$ p: b
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"2 t7 W, C2 X Y- N3 c
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& d, h' U, M lclass UnlockSet: pass
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2 o4 ~* f1 }. D: K3 n7 x8 Pdef onPlayerConnect(player):
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) T+ J4 S5 Q: y+ I' f& l defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& x" K4 e! `" Y3 p, B host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). o8 ^3 Q9 {! e# m
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if not player.isAIPlayer():
. H0 D) X X1 q8 ^2 r id = player.index
7 T* a+ J+ J! u' ]# ] reconnect = id in sessionPlayerUnlockMap" Y5 Q' y) b. A- R8 R) e/ _9 F' B
6 P% ?* I1 @8 z3 ~ # always get new unlocks on reconnect/map restart/map change etc
+ p4 \% f! e& ~: x+ V if reconnect:: ^- ~3 |+ A0 ]0 _
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}0 T4 R% v' O0 q5 l b
for i in range(0, NUM_KIT_TYPES):/ Z. p2 Z& _& g, H
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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5 U; ~7 H2 b# \ player.unlocks = sessionPlayerUnlockMap[id]6 `1 }3 [9 _' J* b" M
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if bf2.serverSettings.getUseGlobalUnlocks():
4 L4 `5 h* [* b/ ] if player.getProfileId() > 2000: 6 e. f1 T7 K" t$ _1 w( D! x4 _
success = host.pers_plrRequestUnlocks(player.index, 1)
9 Z6 S- r' Q x" c if not success:
1 Y8 v' p$ ^/ |* ?9 E5 Z* U if g_debug: print "Failed requesting unlocks"5 w8 h: r" J5 a# i
else:! S6 h$ q! T- l0 g8 S3 C# k; @
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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2 x3 A. T7 e' r W! f# T if g_debug: print "Added player %d to unlock checking" % (player.index)
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) c6 p' z" t2 Ndef onUnlocksResponse(succeeded, player, unlocks):. Y6 q& N1 Y- C! u5 d2 g8 u
if not succeeded:/ R" P4 H6 T& i3 v% u: s) b9 S0 }
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ h4 [. ^/ I% o+ a$ T9 w) N3 {/ Q9 u
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game3 w) j4 P! l1 D6 O
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' d M/ i4 s% X' F: q
for item in unlocks:7 U. Q( I- @0 d/ B* O
if item in unlockItemMap:
8 ^: l6 X# X) [/ A' J kitUnlocks[unlockItemMap[item]] = 1) S3 z, x8 g, `; n1 _" t6 t5 ~
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if g_debug: print "Kit unlocks: ", kitUnlocks
- B/ B1 q+ {* l# a+ P" M1 a, B #We do not yet support giving different unlocks to different teams; j Q+ e* _3 b- D+ x8 D
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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