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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 7 ]8 {9 n ]& _* d5 a, a
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:2 K1 d1 c$ s( G- y" m% |# Y
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
8 e7 j k; z) p' t& Y( B% i然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: J9 f. J: V/ b7 S( ^& f
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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" |: |# n& i/ m+ D" Ximport host
& I4 b# I: E* J3 n4 A8 S5 l1 a9 w0 Zimport bf2.PlayerManager" ?7 z# _% _, {8 M
from bf2.stats.constants import *1 |5 {8 _+ p5 k
from bf2 import g_debug
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# map gamespy item ids to kits
* I+ b2 J4 n4 G$ l2 k; kunlockItemMap = {
( Y5 w; {% I j, k+ _1 m& G! F 11 : 0,
* W& ]* m" |0 {# [9 Y# h 22 : 1,
! Z) S H" O- {" \ 33 : 2,% H; E; Q% N( r# c+ x* x
44 : 3,$ `9 W2 x# x8 y3 w. P
55 : 4,& f; V: z- w9 B6 \8 F
66 : 5,
( B6 p% y2 a2 ?* C: W4 g 77 : 6,
; u8 w5 M8 J7 Q, d% [3 J 88 : 1,
+ _$ s8 k: _( e" [# c 99 : 2,
) {' w( M- p) G: R 111 : 3,- K! E! H( L7 D7 v, G/ k6 ^
222 : 4,
/ g4 W% s( I# K7 w 333 : 5,
( Z' ?1 O4 L2 U0 b' K; ] 444 : 0,5 G+ r+ V" E' q0 |/ j
555 : 6,
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' j! l/ L5 @; N- J }9 u& PsessionPlayerUnlockMap = {}! F& e" r B+ N% _9 {; P/ H
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def init():
, `0 L: R+ J, d: W5 ? # Events
* B- A& O5 t, Z8 W host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
" ?' B( y& z% b) p0 c( M host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
: z, R) j2 b$ ]' Q" r for p in bf2.playerManager.getPlayers():
6 R5 P# h# X/ W: A onPlayerConnect(p), @% l2 Y# T9 g0 y- \* u
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass: H6 t, C ~" x5 }
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 j6 ]9 ]5 c& b" X' }$ w7 w host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
5 r9 u2 q4 W( w6 E, k id = player.index+ j! \/ k$ E$ z, A) l) u) B
reconnect = id in sessionPlayerUnlockMap7 H' E, f1 q3 [" \% E
3 s4 a% D6 T7 I5 Z9 ] # always get new unlocks on reconnect/map restart/map change etc$ o/ M# [* y( v B! Y; B. ]
if reconnect:
0 X0 m; ^% q2 e6 m del sessionPlayerUnlockMap[id]8 v2 ]* L+ w4 s1 b+ ?
2 I+ u2 o2 [( c" G b newUnlockSet = UnlockSet(); X* V# e% d2 _
" i. }' ]5 Y) m newUnlockSet.unlockLevel = {}; s. f4 T8 o3 c
for i in range(0, NUM_KIT_TYPES):
/ Y; {: Y; F! \! w0 @6 z3 r newUnlockSet.unlockLevel = 06 |5 o' G1 B( u/ `% |7 {' `& }
* c' I C! @) X2 v% ^/ Q2 c) m sessionPlayerUnlockMap[id] = newUnlockSet
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" P8 L0 W1 ?+ n6 s player.unlocks = sessionPlayerUnlockMap[id]/ m% ]4 J; }" ]6 |& m& J9 i9 B
. t+ g+ [" y; r# `/ j3 S4 m$ K2 ? if bf2.serverSettings.getUseGlobalUnlocks():
+ }' m/ C$ _# I2 O/ N4 i: f if player.getProfileId() > 2000: ! ~$ R" r W* L3 x, b
success = host.pers_plrRequestUnlocks(player.index, 1)
; `1 Z/ N( e) W' }3 G if not success:
: r# D e! Y/ n0 C+ j3 s if g_debug: print "Failed requesting unlocks"' U" x9 i* T& i9 ?: x
else:
3 |9 `; X j9 E8 M4 x4 S: O/ S7 D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 @$ Q, s: {; @$ ]. O4 S
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):6 }4 e8 p, L! N& H2 I
if not succeeded:! w4 X, i* t- k4 Y" D$ M
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ `/ O: n( [ F
return
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; S: S: b& [/ [% ^9 U2 ~( h4 l # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ i& s0 e9 T1 P' |. s4 y
; A- p& M; @; U( N # translate gamespy item vector into a kit-based unlock vector handled by game
4 k) U2 q& R% Y( n( Y7 o$ q4 x% s kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% W1 c( }: [0 P for item in unlocks:) D" W2 J' w& o$ m- j) ~
if item in unlockItemMap:4 {8 [7 I2 N+ W, h
kitUnlocks[unlockItemMap[item]] = 11 {, M6 r0 a$ ]8 X# | q0 C
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if g_debug: print "Kit unlocks: ", kitUnlocks
* I- x7 Q d& j! U. \7 Y #We do not yet support giving different unlocks to different teams" P" ~; a2 c. H
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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