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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 8 Y7 n7 J0 ?6 M) w0 B' a$ i! B
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 @9 }3 n4 M, L" s* e! d在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话! k# s, x3 L: F! e) p6 |
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!: }4 `8 O6 h: v5 P
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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) {1 q2 F/ W9 eimport host% i1 t8 I u. v$ ^9 {% ~& W
import bf2.PlayerManager3 D/ x+ W4 e" K! s- m7 C# J6 ^
from bf2.stats.constants import ** i- T2 Y% l: P- o: _+ K
from bf2 import g_debug @% M- B+ z4 f' b- Y( {, g4 l& _
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9 V7 b. X" n) D3 K+ w; e# map gamespy item ids to kits
) U+ g( M8 k$ a* Z2 E/ f1 U) I& R8 dunlockItemMap = {5 P2 c9 x9 D* E
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22 : 1,6 i$ f- U1 H8 h/ y- |
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55 : 4,
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222 : 4,
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444 : 0,- O/ q) i9 P' V! Y: ]+ ]
555 : 6,
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sessionPlayerUnlockMap = {}- R! g0 @/ u$ R
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" Z/ F, O6 b2 s0 _def init():
- ]: }8 _; v7 {8 g # Events
' k/ q! T! i( Q5 O host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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5 y6 W, n3 v7 h3 l. `+ Y" l if bf2.serverSettings.getUseGlobalUnlocks():
$ n# {" ?' H" m0 \' m9 N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# T8 M1 ?+ z- J/ v# f0 R! S/ p: y/ N9 v1 M
# Connect already connected players if reinitializing
4 b! Z; f9 F# o for p in bf2.playerManager.getPlayers():
# m. I& {+ g, }* j/ R onPlayerConnect(p)
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# i# i% c9 a, r# X if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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1 l/ d. J M; P; h+ M" |5 } defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) c7 V5 X# |7 e C+ ~ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
$ m& K4 U* [6 U" [8 `+ J id = player.index7 k$ D Q6 L' ?) F, T3 w
reconnect = id in sessionPlayerUnlockMap$ b* D4 q( R' ^6 ]2 J
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# always get new unlocks on reconnect/map restart/map change etc
. S$ f, z5 c! I2 r if reconnect:$ x; }, u- n% ~
del sessionPlayerUnlockMap[id]$ N7 \4 O5 D( }" X7 m
: x& E& O- a0 l& ? newUnlockSet = UnlockSet()5 {+ z A( A- G2 ~% T# F1 P* N$ Q
* f. q/ y# e% A! A newUnlockSet.unlockLevel = {}0 \7 P/ j1 l' T1 d9 b; ~( \
for i in range(0, NUM_KIT_TYPES):
; V0 P* X ~1 {# }# b$ D newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet. J. Z& b% {2 H k
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player.unlocks = sessionPlayerUnlockMap[id]# l3 Z$ A$ o! P4 w3 R
0 C% e. ~, ^6 B F if bf2.serverSettings.getUseGlobalUnlocks():2 q- i! a/ O8 q( b5 u6 V& ~
if player.getProfileId() > 2000:
. e% U3 U7 Y& g9 M: s) i. | F, Q success = host.pers_plrRequestUnlocks(player.index, 1). \. Z# J* I2 V: x9 W
if not success:
' w/ @$ ^2 }2 }+ q! }. D* I if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ O( P8 t% X8 ^( }' b* M
' |# A5 Z4 s/ n# _7 A& ? if g_debug: print "Added player %d to unlock checking" % (player.index)" h. H! F7 Z7 V2 E
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def onUnlocksResponse(succeeded, player, unlocks):
: B! G- l+ n8 w if not succeeded:
& L8 ~/ ?6 y8 h% B0 u print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ d2 i" A; v4 D# t
return6 H5 M# U9 E1 V: K0 ^
( c* S2 }: k) ?6 }6 i # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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, E9 A; b# s5 l # translate gamespy item vector into a kit-based unlock vector handled by game; R B. f3 d1 k' @' D# f
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], o2 d2 q. r' s7 b# \& z9 @
for item in unlocks:
& M; {% x# D4 B U+ N- n if item in unlockItemMap:+ }* \$ U' f6 u! m9 U F# @, z# J
kitUnlocks[unlockItemMap[item]] = 1
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1 D* A3 U$ f' v2 m1 P/ v. z& L if g_debug: print "Kit unlocks: ", kitUnlocks
& f& J: o9 R1 C. l" l0 n z #We do not yet support giving different unlocks to different teams$ Q1 ?) e4 i7 }
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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