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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
3 v7 D+ j/ \# H& u6 b$ `. [0 d3 s 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' }1 y9 D- _$ T1 f在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 \8 L) L. \5 B7 v( B" e3 E9 {0 }7 I
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!+ ]4 ]. p$ i; e4 G, c8 [! s" @) O
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 G" A$ R+ f2 a' O
+ s. T/ B& ]( G, x3 W dimport host; j" ?7 u% I9 I% R! a
import bf2.PlayerManager n' H( G7 D2 P
from bf2.stats.constants import *5 Q1 L1 ~6 f& P
from bf2 import g_debug
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4 y, }- m" e) O# f( f! c! w# map gamespy item ids to kits
3 d w' I8 w9 x) p E* iunlockItemMap = {+ F% Q% h& s$ ~
11 : 0,
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33 : 2,
I: l v6 {: r% d 44 : 3,
5 V" A9 E% K( f% M, @/ {. e 55 : 4,! N; ], t$ O: c4 H$ G0 C
66 : 5,
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88 : 1,
. x, a1 m8 z& H! r5 o 99 : 2,
, [' ^( `' f2 b 111 : 3,
3 z! |' P1 P% a* Q 222 : 4,' b' I* y& Z! w ^) \
333 : 5,, X4 {3 M: _. s5 E9 Z, i
444 : 0,
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}
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9 H8 `% s6 `0 Z7 e- W8 H j- DsessionPlayerUnlockMap = {}/ Y" L* K' R! t
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def init():; I1 u! w0 y e- G
# Events, f' v! O' h7 F
host.registerHandler('PlayerConnect', onPlayerConnect, 1); V6 `* [: M2 |; J( L! J' I2 z7 F1 }
j# w: h- J7 Z if bf2.serverSettings.getUseGlobalUnlocks():
6 g- U# y _2 j [6 i! v0 H1 R host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing* }! W+ {$ E& Y' A( Q! e) |
for p in bf2.playerManager.getPlayers():
7 H+ D9 s9 n6 o- ?" G onPlayerConnect(p)
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' g2 c. N0 E4 j* O" a6 p* ~ f if g_debug: print "Unlock module initialized", ?8 z, f Y r6 F: E$ b
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class UnlockSet: pass
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def onPlayerConnect(player):4 h7 T) }& O5 s- G) k0 o
6 E; l8 w0 Y* }; y defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ Q! d1 T% b# e4 ~- I. Y/ ^) l host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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' w/ v+ q' {* b1 O- { if not player.isAIPlayer():* _, f3 P- M" h F$ Z p
id = player.index
" z4 u( ?/ M$ \% U: d2 d reconnect = id in sessionPlayerUnlockMap! @& z% T' B/ o' B3 |( v
6 }( ^* S3 H7 c/ y2 \ # always get new unlocks on reconnect/map restart/map change etc
: l0 t, j8 W1 q, G if reconnect:
8 k3 u% S* ?, p6 c! h del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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# }+ P8 X& e0 ^$ ~5 M# m newUnlockSet.unlockLevel = {}1 f3 @& v; Z8 x# s) _ y, x- x
for i in range(0, NUM_KIT_TYPES):
. @- a/ V% Y! B0 E newUnlockSet.unlockLevel = 0
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* J5 ]3 N3 V/ F" v) B sessionPlayerUnlockMap[id] = newUnlockSet
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; ]: C2 F* s; h: f. l9 @9 b player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():$ L* F0 H5 h. k! y
if player.getProfileId() > 2000: 9 o$ |/ m: x. U( g% C) {/ c
success = host.pers_plrRequestUnlocks(player.index, 1)9 ~+ ^2 s# E8 N7 X! H& z' L/ d9 Z
if not success:
7 Q' t' u8 _( d6 ] if g_debug: print "Failed requesting unlocks"% Q- ]1 Z4 U8 o7 V6 J
else:
f) A- S P9 e5 J if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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& w [" S9 i/ b7 p if g_debug: print "Added player %d to unlock checking" % (player.index)3 D- J2 X9 [4 j/ c Q
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def onUnlocksResponse(succeeded, player, unlocks): A9 X" q4 M& w4 d2 t. z6 n) }
if not succeeded:
8 ?4 s" z( V4 q7 L9 Z3 T8 w print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ h2 ]1 i" d0 ]0 J: J; P4 @
return w A" ?, e; X0 S# X- s2 j' [
4 j( o \- G8 @! @ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game1 V: f% {% w; t! s9 C
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% O* S. Y7 q! B8 C5 k% T6 ^# I* p for item in unlocks:& M0 f$ C2 |. ], j( {
if item in unlockItemMap:
/ ]. s9 l( j, |( g$ C0 H kitUnlocks[unlockItemMap[item]] = 1- }( S( J* _9 w! S( I4 T5 i: i: W
3 _ s" h6 i( l2 k& O if g_debug: print "Kit unlocks: ", kitUnlocks! T6 x9 ^. t2 Y4 m
#We do not yet support giving different unlocks to different teams% U, F0 B/ j# \/ @+ `
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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