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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . Z$ }& Z8 n3 \: H' X5 E0 @) u
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 l+ p* ~. i; {! O+ k
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话5 n- H" s" U4 p# p- |
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 i- ?- L+ ?7 j) {8 ]最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% ]' M# Z8 e0 m( [! }8 I7 C. \
2 e0 V# I! N! z mimport host
w' p! ?/ r) Uimport bf2.PlayerManager
' }; }7 r) d) V& U- xfrom bf2.stats.constants import *
! g# Y* Z, L3 E @% M! J. ?: Mfrom bf2 import g_debug y4 U% p2 h W- J* W! e( w
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4 Z3 ^/ j7 H8 ], z. _) u! t# map gamespy item ids to kits& P2 b, }6 x$ _" @' R8 g$ [
unlockItemMap = {; T: Q9 ~0 D' }
11 : 0,
$ f3 w& t, s7 K: v4 p7 u2 b 22 : 1,
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99 : 2,7 [9 k/ X' j; W7 b9 {8 L0 a3 ?
111 : 3,
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333 : 5,
U0 u5 x' Y( N* e2 h 444 : 0,
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sessionPlayerUnlockMap = {}
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; \0 `- ~1 J7 t( D1 hdef init():
* I9 [8 L' l+ b5 N+ O! K7 j # Events, {* c( W# }0 C3 n" V
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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0 p' z; ]7 C" K* F) o if bf2.serverSettings.getUseGlobalUnlocks():4 O0 V% S5 Q; v& n1 T* H Y
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)4 B' g% c" v: w* i, [* k4 Y
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# Connect already connected players if reinitializing
4 ?: F) _9 p }" [ for p in bf2.playerManager.getPlayers():1 j2 B" Q( H. a5 [% h8 e
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"0 J* p3 o/ N( p& F. H
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class UnlockSet: pass
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def onPlayerConnect(player):
% R* {. G6 p7 H( j" W! H+ w; `# B2 p$ N/ U$ g- ?: A
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]$ T' z2 y+ D& ~7 P7 O& Y ]- _1 h8 Q) K
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)4 J3 [; i! D4 F4 s7 V' i
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if not player.isAIPlayer():9 Z) U, K! r* z
id = player.index- u" o) H5 B8 w
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc, ?6 R5 j; C$ c+ b/ p/ J
if reconnect:9 s% b0 x2 B* o2 S2 {; g9 ^
del sessionPlayerUnlockMap[id]
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8 V4 M& @2 [5 i" B9 f- {2 ^& f newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
5 J; H, B/ L* x, V# e& E for i in range(0, NUM_KIT_TYPES):
# R# A: g( B3 W4 e9 z# `0 h! a newUnlockSet.unlockLevel = 01 V( x5 a4 u$ W* Q! K$ T$ K
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]9 M: L6 {, v) m% V6 G1 _
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if bf2.serverSettings.getUseGlobalUnlocks():
( D! e# n! l ~' q# y6 |+ d( D if player.getProfileId() > 2000: , ^; A% \" E& s
success = host.pers_plrRequestUnlocks(player.index, 1)+ l9 N% I% m# P0 v V3 L* e
if not success:7 R- y0 Q! B5 O; d! [4 b
if g_debug: print "Failed requesting unlocks"
2 U7 E7 k: s8 c4 P3 A' f. M5 ]4 | else:
9 j& u9 o( L t ^2 R8 N# U if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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' R7 D1 E9 L3 v) x if g_debug: print "Added player %d to unlock checking" % (player.index)
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, l8 O- p1 o+ D) [& ndef onUnlocksResponse(succeeded, player, unlocks):
$ K g7 ^+ V9 \4 _ if not succeeded:3 W4 B7 |! E2 l7 f- v
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). m! K+ R: }& i4 ~& A; ~
return2 W1 S- ?/ o9 V( A- u
3 `6 F3 Z1 I: g9 P0 k: U # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 s) G* {8 V9 o; i
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# translate gamespy item vector into a kit-based unlock vector handled by game/ a: j! I0 l- q# L4 \
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ L1 _: c O; I V" K& M: Y) t. O for item in unlocks:/ L5 |. c# C7 ~" q O7 }5 t
if item in unlockItemMap:0 L; h( k" E' F4 O" P7 L7 X
kitUnlocks[unlockItemMap[item]] = 1+ l) f0 G& C: B& S1 v4 P
& G% z. |& Y( g* C5 o5 q if g_debug: print "Kit unlocks: ", kitUnlocks
" q# o' E, l" H7 H! {. k7 J #We do not yet support giving different unlocks to different teams
7 z& M# ]$ m1 r( D host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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