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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : M y" Z: R- U, {: H+ t
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
! |3 M' r% w; s! U: h在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 T) F# s% k$ k2 d( C) ~( p8 l然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' j' C8 J6 o) _5 h* |( \最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
1 F$ A: l7 N2 _3 p- gimport bf2.PlayerManager* Z" l6 J8 U9 U7 S
from bf2.stats.constants import *
' b* ^8 y4 X- U( u9 ]9 ?from bf2 import g_debug
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& S/ J$ q+ m! y0 h7 K* g# map gamespy item ids to kits1 t) u+ \' e" }
unlockItemMap = {
9 @! j. d6 k" ^0 a& S% H3 W 11 : 0,* e% I/ k" Q5 d+ l
22 : 1,
6 Q" c. c; y3 A3 _2 @+ _& ` 33 : 2,2 \, m+ ?3 p! F' g, g& `$ R
44 : 3,
1 A1 k* b) _5 c2 S 55 : 4,
* L8 ^8 m8 `/ E 66 : 5,& N& M. N* d1 ^" I
77 : 6,
9 b1 l6 i( R7 ^' Y7 Z 88 : 1,! H% W) N' M& a$ ~+ e# ?
99 : 2,
# p: q3 s% Q3 h% Z2 p H. e 111 : 3,9 k: i+ g) C8 w, }; Y. {9 Q2 I. _% Q
222 : 4,* f$ r( |$ b' ?! q
333 : 5,
# O8 V/ y1 W( w3 G- O0 U 444 : 0,
8 d1 i9 b J$ i* A0 m2 t 555 : 6,: `3 r/ z5 Y- d
}
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sessionPlayerUnlockMap = {}) n& `3 Z+ M g; O1 s& j
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6 z8 z3 N* A* }def init():) @6 ~+ K+ S6 l: g
# Events
' ?5 v6 c# t3 z7 c6 A9 Z host.registerHandler('PlayerConnect', onPlayerConnect, 1)& r5 t# H2 ]0 K9 Y. M. r/ q; v; O
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if bf2.serverSettings.getUseGlobalUnlocks():7 r) ^* y: k6 t% w4 W) X% h' k
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 N! o" ?+ s) i: k1 N' i( i9 e+ o! I
, r% Y" n* f8 ], j/ f, }) b # Connect already connected players if reinitializing" I7 T2 }: D+ _! D! ~
for p in bf2.playerManager.getPlayers():
. y+ h5 z* m4 \. M! i5 ~5 W5 Q( | onPlayerConnect(p)
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% R f) S; c4 [ if g_debug: print "Unlock module initialized"
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' r) O8 b2 z* ]9 ^ A) J, V: ~class UnlockSet: pass
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2 _4 m' M9 h6 Vdef onPlayerConnect(player):* q$ c2 a$ r" y& e
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ h' c( P( y2 ^7 f9 U) V; Y1 L host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ c O" h' u; S7 ]& L" O
# Q, F; J8 p- [ if not player.isAIPlayer():& f2 @* g H; q
id = player.index- Q7 v2 D: Q B$ y l. c
reconnect = id in sessionPlayerUnlockMap7 B* G4 a& |! T/ _4 k' {2 W: q
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# always get new unlocks on reconnect/map restart/map change etc# K6 S/ z, H7 W) Z
if reconnect:
; s% L" E! Y/ R' [3 B, J1 a( e del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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2 g( R5 I2 v: q" R$ E) U9 A newUnlockSet.unlockLevel = {}
1 Z: I+ i0 u1 [ L. K for i in range(0, NUM_KIT_TYPES):
( d# f5 V' n6 B3 o2 r newUnlockSet.unlockLevel = 0
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+ I7 U/ b4 s, ~! U# d) m8 a2 R& z sessionPlayerUnlockMap[id] = newUnlockSet
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' N$ U5 V' U5 @5 q. P c3 Q" U' v player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
! T0 k/ y7 C- W! j if player.getProfileId() > 2000: 5 M( e5 O3 M2 L) [9 S0 c$ O7 U3 s
success = host.pers_plrRequestUnlocks(player.index, 1)
S- V& K, v& B" ^* H: T if not success:4 G% C+ B6 Z, G1 B/ {
if g_debug: print "Failed requesting unlocks" ? k4 p- c+ n: r8 q T
else:$ i ^+ {, ~- n4 }# S! q4 F m" n, o8 i3 F
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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% i% ?- C8 |6 x5 Q/ o if g_debug: print "Added player %d to unlock checking" % (player.index)
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* o7 J8 m/ Y1 m m) {; p$ adef onUnlocksResponse(succeeded, player, unlocks):
" c( w; U- J9 Q' c, w2 e4 R3 x if not succeeded:% u# @' `& o" i3 Q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
, M& ]& }8 c' M, N# J return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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5 v. F9 O1 ]% r* G) n! L # translate gamespy item vector into a kit-based unlock vector handled by game, g8 }# x% y% D( \0 z& |4 W
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# l- y# G; E8 P6 i6 b for item in unlocks:& V: I9 B( E3 j
if item in unlockItemMap:5 R" J( e( e, E, s0 G* e
kitUnlocks[unlockItemMap[item]] = 1
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( I4 K! T" C- z( J if g_debug: print "Kit unlocks: ", kitUnlocks
$ W- E7 d8 j" C9 k5 C3 g- F: W #We do not yet support giving different unlocks to different teams% K/ |& @ b" O/ @' r' S: A
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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