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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) r2 `" Z1 Z8 \& U$ R/ }4 ] 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
1 n; k X! W% O+ F在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话1 C; O$ v& [ W% f
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ N$ O' s6 g: b7 P最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. Q8 @' p8 C7 c* O2 t% `2 Z/ U0 ~
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import host
. O" X) `/ ] ?' L: }: Himport bf2.PlayerManager. ~) w: Q2 J! m2 h7 A
from bf2.stats.constants import *- ]. N) Q% |# l0 U( J0 x8 \
from bf2 import g_debug
7 G5 {# t. n, ?; R2 z# O/ q1 p3 b9 P0 F$ Q
- D( W2 z5 O! ]1 u; X
( h" i; |# b; h1 x# map gamespy item ids to kits
/ |8 u X. I/ j9 H7 Z/ l5 I8 zunlockItemMap = {
) i/ I& D4 W" z0 o# F+ ~$ m 11 : 0,% c% b/ R* o% u J* Y3 J" ], s, m
22 : 1,% m6 ]' ]& o0 O1 W- @
33 : 2,( `+ b0 H: P t- ?, [" o s9 Q1 I
44 : 3,
; X" t, b( `+ q$ w) _ 55 : 4,/ ~2 a1 i- e: \0 R
66 : 5,, @ u! a+ A0 u: r# m8 ?" m
77 : 6,
( q/ v- y/ u0 E* Q" j 88 : 1,
, a7 ~/ N, I5 r/ J% g 99 : 2,( r4 f& A3 w3 b
111 : 3,
/ n! ?4 B) R7 u( ^4 G 222 : 4,
7 z; P9 Z8 V0 s" v# _ 333 : 5,
% T% W3 d; I( D' B7 M8 J# _( L( k4 Q 444 : 0,& a3 C4 n7 s1 E
555 : 6,9 c& n$ b8 i' k7 d, P1 Z
}. Y2 l* u1 u. F" u3 r2 o
. { O- L- G$ |, N( }8 Z; ~
sessionPlayerUnlockMap = {}2 J) C: k; ?. b T8 M0 L5 O
# f9 J0 @, h$ x% r
! ^1 u+ l6 `9 d; I9 i# H
+ ~5 o2 b5 C0 h2 U. }, w- k9 ^3 ~def init(): h8 B( c O- C7 z* e) g
# Events
; _; l8 b) i# N! A+ c" A: C host.registerHandler('PlayerConnect', onPlayerConnect, 1)( }# k s# n* ?# ^# K0 P
2 z- D8 r1 c4 I, z- ^7 l) T if bf2.serverSettings.getUseGlobalUnlocks():
1 v! Z% [* Q, E+ \ host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 z; C4 c" [& J4 U3 Z, f+ k t, E
9 m' u7 G( b2 K- Y( ]/ D # Connect already connected players if reinitializing6 R0 {: Y1 d3 w1 v: K0 G/ R, ?0 D
for p in bf2.playerManager.getPlayers(): \, }+ ]# I; \% a7 R3 [# U
onPlayerConnect(p)
' @3 S. X4 ^& D& N. {# k& q/ i: d( d+ K6 M( E
if g_debug: print "Unlock module initialized" S7 c$ q% @& r' \. o
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8 {; k1 K5 K3 V& vclass UnlockSet: pass
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def onPlayerConnect(player):+ P7 h- _. i- b! F9 g
v! n1 I$ v5 _7 g7 n+ V1 T v! m
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ `8 q0 R0 q) N4 i. { host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! C6 D) Q6 j" @
) O3 i/ s* w" b+ y- ~7 n3 ]
if not player.isAIPlayer():8 N9 i t' s3 ?+ R" x4 f
id = player.index
; C8 c; k0 {1 {1 L2 | reconnect = id in sessionPlayerUnlockMap
; \3 v5 x, t; \
2 {; O& v% C* r4 e O5 ?; N. C # always get new unlocks on reconnect/map restart/map change etc
- W0 r0 Q, \% g8 } if reconnect:7 q2 e/ u5 [" f+ H0 y, b
del sessionPlayerUnlockMap[id]) @5 `/ p) _5 S. p9 U6 \3 D
" V, j# r) K. N1 c# Y newUnlockSet = UnlockSet()
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9 q2 c0 }* A* _( d* x& l6 } newUnlockSet.unlockLevel = {}; N5 } Z5 P: n7 z/ X; f
for i in range(0, NUM_KIT_TYPES):
+ G* I; c2 p" v3 c& x* ?" w newUnlockSet.unlockLevel = 0
& T: `$ u1 J) H7 w( l" _/ b% `3 W: i/ X5 _: w' s
sessionPlayerUnlockMap[id] = newUnlockSet( \& F7 o( H7 m: n% P" ^5 G7 s' C
$ i& V, Y5 e3 l: w# V player.unlocks = sessionPlayerUnlockMap[id]! F9 u& x1 Z6 h
! a4 j7 [ d2 U! _$ B- c7 m1 h if bf2.serverSettings.getUseGlobalUnlocks():7 Z0 D" [( A4 J4 p2 x( w' m+ ]
if player.getProfileId() > 2000: " @! F5 y8 `5 \) e, i, j8 R8 U2 U6 ^
success = host.pers_plrRequestUnlocks(player.index, 1)
" ]* r" U/ E& o8 N, [9 C8 O if not success:
1 k+ z- @& }% B if g_debug: print "Failed requesting unlocks" u0 x. \9 q4 I' w0 j$ C# W m
else:
% F" Z8 {* \3 \8 Y. l" B if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
L5 Q" v! U. L2 d
/ E2 k$ l9 X+ q; X* o" P if g_debug: print "Added player %d to unlock checking" % (player.index)" }# k# M4 `5 L/ h
# I: M1 T: c+ ]( Y: Y 5 o9 @. Z/ g6 [
% G6 C5 R4 h1 v3 o# x8 G" vdef onUnlocksResponse(succeeded, player, unlocks):% ~; f, K+ \4 `
if not succeeded:. i" _, n8 k( r
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ I; A$ a+ I6 v) g- b+ H
return
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' J" B- K: {0 {9 n$ {# s0 ~ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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! L' b6 m8 _$ r; P) o/ a4 l3 o) G- E # translate gamespy item vector into a kit-based unlock vector handled by game4 z5 H' b6 x" ~+ q# |5 p
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] P- d& I1 r$ l! k1 }) g! ]
for item in unlocks:8 _9 m' B# T- F6 D5 y2 ` d4 P* [
if item in unlockItemMap:6 `) V4 Q" E Y/ k
kitUnlocks[unlockItemMap[item]] = 11 b7 `+ z- r1 o
% ]! e8 V: U9 h if g_debug: print "Kit unlocks: ", kitUnlocks
, e2 H7 G; A, s% R# i$ { #We do not yet support giving different unlocks to different teams
7 L: _- `' P* C host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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