|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) + Y; O0 k, F* R e- _1 B
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 h: d1 \4 R( L; s9 U, t u$ K+ C. w在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 j: U3 {" m& K. D+ g4 y1 @
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
1 f6 `: b$ A( ^最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
9 A' L- f3 g( ~3 Y: J2 J5 O5 f1 }: a: {% w: w" l8 F
import host
0 T6 a! @- E6 K1 a2 B' N7 cimport bf2.PlayerManager
2 ~: \: ~% T: g1 ?' \+ v+ b5 Wfrom bf2.stats.constants import */ N; @' J2 T* |* M9 A% [- U" X
from bf2 import g_debug
. q4 v& g7 M, B- T
a. S' U$ t$ p% u- C6 l0 z) Z) ?% m% z8 ?0 f: T* @& ~4 r4 s
- Y: t- p4 {' x7 B* {, Q1 j# map gamespy item ids to kits
) }' a1 }* M" [% `unlockItemMap = {
- S9 I' l2 |6 @" S1 `# c: k 11 : 0,1 [4 l4 j- Y. i% k8 g
22 : 1,0 N0 O& K" E0 q! }3 H! i' I4 }; \
33 : 2,
. h+ R: k% P { 44 : 3,, A' u' y! p6 ^3 R
55 : 4,/ l8 E1 j7 z8 n/ v
66 : 5,6 Z/ O7 t6 R& B. ^- x( `
77 : 6,
4 Q6 y- s2 L) g4 `+ a" H 88 : 1,0 B) v; C4 C) [' N, A! i
99 : 2,
" v+ A2 i5 h$ O+ q, u4 J 111 : 3," }0 k. S; }+ P2 z$ x8 {! r
222 : 4,* }3 `) e) I" d# ?! e
333 : 5,
& b5 K1 X- {3 F$ A4 w 444 : 0,; x/ @7 M8 m, h' b# ^
555 : 6,0 w* D7 o9 g$ z, m
}
& |( b3 V+ P& t
* N) d' K9 z4 y$ IsessionPlayerUnlockMap = {}
7 X. h9 q8 A8 k4 {; Z/ X T9 N7 g8 [# a
9 s$ x% h; r* J/ v
% }6 b; y- S& z8 f9 R ]9 A( h2 g( rdef init():3 x9 w8 R0 A) i' m
# Events: N, R2 m# i7 U. O$ d' B
host.registerHandler('PlayerConnect', onPlayerConnect, 1)" c7 y8 Z2 d$ Q) v* @3 S6 |* K6 R: g
: W3 e9 V( Z6 w2 Z; Y5 {# M
if bf2.serverSettings.getUseGlobalUnlocks():
5 P$ D7 z7 t9 ?! A* S8 n# N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
% X! u& F% L2 y/ A: b+ M" s1 V
4 v. S$ M7 m" p( }# Q* b # Connect already connected players if reinitializing
2 ?5 V" A" K- Q6 u4 Q4 f for p in bf2.playerManager.getPlayers():
4 p6 D* k/ D, k/ X6 o) T* t onPlayerConnect(p)
% s$ M# [6 E- m6 _. h" A" A
4 q$ s" H X: G2 U$ R# G if g_debug: print "Unlock module initialized"2 Z' k3 X. H4 M7 S1 e9 J# b1 L
/ k; q" |- c7 ^% `7 y% o
' ^5 F( G; l) T3 i) I6 d# z- v! O7 R3 p J# L
class UnlockSet: pass
& Y: r n% [9 R3 { ?& f
! W) s- b w* I$ M" d. ]8 [
0 ?- y$ S) q! X& e+ _9 i; d7 P/ D) C8 l* J7 y$ X
def onPlayerConnect(player):
( a- q% L) U+ I; Y) v2 F# q+ t) M+ a9 G2 [' s
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7 w$ p( h$ a8 x4 ^2 [ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)* `. L( L% _7 s2 A W
: X( f+ l2 V9 N, w
if not player.isAIPlayer():+ A" o& U" \! u# M/ ]5 x$ }9 U3 p
id = player.index
9 o: F8 x# ^6 x reconnect = id in sessionPlayerUnlockMap, @; Z+ I* S5 q9 \9 q( T# N# @
* f+ {9 _6 m5 d2 }8 |
# always get new unlocks on reconnect/map restart/map change etc
+ d1 R* Z$ x1 p* Y: v if reconnect:$ e }7 K. j% l: c! M% `* {. H2 X0 S
del sessionPlayerUnlockMap[id]7 t/ Q; V: a+ G: v/ ^
# f2 |1 W$ V: ~* ^, i# q( T' O1 W- @" s newUnlockSet = UnlockSet()8 s( K) u* a+ Z4 ~ _
) P; R* T5 ]2 [6 H: S
newUnlockSet.unlockLevel = {}+ |, X2 c* M& {! V7 B0 P7 }
for i in range(0, NUM_KIT_TYPES):
1 ]. b+ I2 A J7 i3 Y' `- ^: Z newUnlockSet.unlockLevel = 0
" C8 u# Q$ i; Y" V5 f8 Q
$ I& {: y: H8 \2 I# d sessionPlayerUnlockMap[id] = newUnlockSet, s h2 D% {! s+ E1 o: O- U& F
1 j, @' l( T0 `% w player.unlocks = sessionPlayerUnlockMap[id]
+ y, |3 A( @% a }5 b( O3 Q3 E! h5 H3 i5 q7 n
if bf2.serverSettings.getUseGlobalUnlocks():" A, |: r" ?7 v$ e7 v
if player.getProfileId() > 2000:
- _$ {1 k# ^+ a2 p2 F7 u success = host.pers_plrRequestUnlocks(player.index, 1)/ f6 K7 t6 \5 i n
if not success:9 X; {+ R4 E4 S" [+ D
if g_debug: print "Failed requesting unlocks"
/ g1 P1 L" ]! R$ `! @ C1 j else:
$ ~, ~+ i( k9 o5 z& V( C0 L- ? if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
! W( ?1 Y5 f' N* B 8 r3 D, t0 _, ~6 ^/ B
if g_debug: print "Added player %d to unlock checking" % (player.index)5 C' z1 {* |2 R4 T
/ w+ s8 i( E; g4 P5 E
* |: _' k! Q; ]8 F$ R* X/ ?. u
5 \+ K4 u1 H$ z. Ndef onUnlocksResponse(succeeded, player, unlocks):
" Z9 y2 ~) l, d# _# @2 t if not succeeded:- q: x" g5 z8 u
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
6 x+ F& J: z" p' b& l return
( f+ N5 Q$ S! b7 a" H3 s& F. q% E/ y
& \& l+ p6 \1 ~5 K4 s # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks; B* \4 n; x# Z- T% s& G. {
$ [: W y& B3 s; b& o
# translate gamespy item vector into a kit-based unlock vector handled by game/ I! A8 e$ O7 I! C, A
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
( X! B' J+ a& { for item in unlocks:
( g& s* h; I1 q/ _7 ~: {9 f& `9 t if item in unlockItemMap:
& [" ^9 O! E. R9 q kitUnlocks[unlockItemMap[item]] = 1
/ Q' P* b& {/ G' a' `+ z 8 x% b$ `6 A! y
if g_debug: print "Kit unlocks: ", kitUnlocks
) D: e: Z/ r' O! N( w/ o5 u #We do not yet support giving different unlocks to different teams
, u# @. D N* i1 b9 H2 c host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|