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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) . I ?6 j% ?# O+ [3 e8 j/ ]
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" x# s7 W3 E \0 ~
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
. N# E# T" t, w- ~然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* g$ e7 \; g) H" W/ I# t B
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!( i2 y$ j$ T) k8 k5 c# O6 l8 {
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import host4 J1 T/ B6 G* y5 J) _& Q, P
import bf2.PlayerManager
* _0 X# b) `# v' C: a/ j* qfrom bf2.stats.constants import *
- c4 Q: J5 t, R6 q& y) K$ yfrom bf2 import g_debug6 [6 H# W2 ]/ a" J; |
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2 x% Q x! k4 P: M: b6 g( b# map gamespy item ids to kits
' e5 V8 v# t$ }% P8 ?* \unlockItemMap = {. q' x/ [& i4 y }, q! n
11 : 0,
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33 : 2,
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77 : 6,
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444 : 0,
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}
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sessionPlayerUnlockMap = {}
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/ p# Q) s0 @4 i. f( qdef init():; i2 r4 @- q: T; F$ Q$ N
# Events: p8 ]7 R: m" R6 t: p4 |
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
! N" R' c8 t2 ` host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)2 v& x; M& {9 ]! z7 D( b
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# Connect already connected players if reinitializing
2 f: x) p' a/ D for p in bf2.playerManager.getPlayers():* ~ E8 ^; L9 c1 j# {7 |
onPlayerConnect(p), v' l3 o% _* ]
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( t; X' x4 X& t R7 @, [5 `
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)' b; D: l/ q |- L
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if not player.isAIPlayer():
, b( h; q& O; L/ m id = player.index
" r* p! W! c! _- Z reconnect = id in sessionPlayerUnlockMap6 M, X$ i. H6 I* t6 {: o
# o- S) A) Y8 _$ d # always get new unlocks on reconnect/map restart/map change etc
. I5 P+ }/ Y% a4 p- h" C( ?* O if reconnect:
' T6 ^8 ?' {+ Z8 ~: f! \& c del sessionPlayerUnlockMap[id]* k% W8 u# u8 o* a2 U
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}) Y2 p9 v5 R# t
for i in range(0, NUM_KIT_TYPES):
: }; G: v, [+ q6 X% W3 G! ^ f newUnlockSet.unlockLevel = 0! g2 o% j6 E, a+ ]" @8 K1 l
5 F$ {$ h4 M. e) N sessionPlayerUnlockMap[id] = newUnlockSet( X; _/ p; H T; ]% @
7 R6 G& K2 T& h$ A4 u5 [' }. u player.unlocks = sessionPlayerUnlockMap[id]% D( }$ Q7 r: g( M- m, m
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if bf2.serverSettings.getUseGlobalUnlocks():& @0 Q1 I" X( e9 p7 W2 A+ j
if player.getProfileId() > 2000:
! l/ K, [, I1 e' u6 J success = host.pers_plrRequestUnlocks(player.index, 1)3 j/ a3 @+ Z9 |: k" j. F
if not success:- |' Z2 X; v7 h6 U% V
if g_debug: print "Failed requesting unlocks"( }& h' `, }( W! n0 M
else:
1 N, P, y* x5 |$ w$ M7 y, ^ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 J! n) Q6 [) V* j, w. L
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if g_debug: print "Added player %d to unlock checking" % (player.index)) l4 d- R+ X2 I! J
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def onUnlocksResponse(succeeded, player, unlocks):
: ^5 Y0 s) U3 O. M- t- m if not succeeded:
! T8 f: S5 x+ B; _, L print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
* h& ^9 w1 U$ N8 _ |* [( u7 \ return
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( Y! B, m* o+ `( S' H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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- T0 I) A. I9 } # translate gamespy item vector into a kit-based unlock vector handled by game
- E: z- G3 K: u* T! C kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
: g2 k7 L; n+ o! I' j1 S5 @) h4 ^ for item in unlocks:
- M" n2 \4 c- f" m if item in unlockItemMap:$ t3 s. d( u7 B. b" M9 a
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks% c( \+ U v& L
#We do not yet support giving different unlocks to different teams
, e! }2 J* t+ S0 b8 k host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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