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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + n. b- w$ @0 Y1 N ]/ Z9 @
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& m6 O: l9 A- \& z) `
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' q* S7 e2 D. `2 x+ Y& e6 `( U
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!2 d# o. u% e& @
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. @# s$ G0 P, m7 i- X! J h
$ l% I/ m* U* v5 r" F" Uimport host
: v4 z0 R$ Z% p" U+ Aimport bf2.PlayerManager
1 t$ m6 U. Q7 I1 f8 e# zfrom bf2.stats.constants import *. X1 j" q+ {6 K" u# Q4 @, r
from bf2 import g_debug4 Q8 `9 Y+ I* h5 Q" A7 Y. ]
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# map gamespy item ids to kits
5 G# ?2 k2 ]& b0 VunlockItemMap = {
3 K: p+ _0 z2 L3 I6 @' d 11 : 0,5 |# [, F* i* J( N4 U/ m9 E
22 : 1,5 k8 V/ d2 X# Q1 S
33 : 2,
( j* @2 P. Z! x# b$ G 44 : 3,
2 I' X' k# G. N, x 55 : 4,6 `. S, [! e) j4 Q2 m4 B z
66 : 5,
% L9 ]( L, h. o' t' s) c 77 : 6,9 `) w. E9 Z. H
88 : 1,
) J* A2 r! K: j T 99 : 2,' _+ I/ Z B1 g* f: \
111 : 3,; j# C3 q$ o* G% \1 w$ c
222 : 4,
h( e& F/ O6 D- J$ S 333 : 5,# a$ \; d2 I& H3 J: o* A0 ^& c& i
444 : 0,1 b. q" O9 Q$ f, L6 \
555 : 6,
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1 S3 ?( h6 U5 l6 Z/ H- ^' QsessionPlayerUnlockMap = {}9 a' o0 x+ b; e9 P* J
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def init():; Y# _5 [: F$ l0 l
# Events6 \ E, Q6 [: n$ {- }. } V
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
9 ]! Z' a# N0 [; T7 Z6 R* {! E host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); u! I( c- x' e: Q2 q# x% ^* z
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# Connect already connected players if reinitializing
( Z( ^6 }2 d5 l, R3 o for p in bf2.playerManager.getPlayers():
- ?0 Y! g8 @3 r, u' O" m onPlayerConnect(p)& E% p0 _( _: Y
& W7 \4 R% j9 s6 V( w" ^ if g_debug: print "Unlock module initialized"
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6 b4 F$ y% e7 @8 n; W$ Wclass UnlockSet: pass8 [0 X9 j+ R7 B3 ~
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def onPlayerConnect(player):" a V+ U) T9 N: ^; O
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 X _& f; E* ^: K4 i
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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4 H% u! z) ]5 i- k; U4 d* j if not player.isAIPlayer():% q1 h4 J$ l9 w, S& _
id = player.index e* K# H* @( V0 t5 p4 q# X
reconnect = id in sessionPlayerUnlockMap. S* b) ^4 m/ F) r s+ w( h R
! a* f7 c& g0 u4 A7 A # always get new unlocks on reconnect/map restart/map change etc. E1 d* [4 ~% U) A# k( M
if reconnect:; ^' a4 k Q0 s
del sessionPlayerUnlockMap[id]
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% ^+ l1 i; L* U0 y& s2 D newUnlockSet = UnlockSet()
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( d0 v8 B( y0 T9 k9 \ newUnlockSet.unlockLevel = {}4 S0 X, q7 G( ]. D( r8 ^
for i in range(0, NUM_KIT_TYPES):3 U1 X+ X5 L; J$ Z! n- k
newUnlockSet.unlockLevel = 0
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* |) l+ a+ l" [) S% c sessionPlayerUnlockMap[id] = newUnlockSet
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% z1 J0 C# \/ P# z3 e! j( [: A player.unlocks = sessionPlayerUnlockMap[id]
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6 z* ]5 I& v) f# L) n if bf2.serverSettings.getUseGlobalUnlocks():
/ F/ Q; M; X$ U if player.getProfileId() > 2000:
# @: x1 e! u! y/ E6 M" V5 ` success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"1 T1 |% C% n, Q" @
else:
- e* ~( Y& s: r if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
# [8 t" j( P V$ u2 ~& X ' I- `$ }) ]) G v
if g_debug: print "Added player %d to unlock checking" % (player.index); ?" |, y; F* y4 j/ m3 h5 y H7 M
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3 X# x8 _3 I% M3 T- o8 P3 V2 p7 ydef onUnlocksResponse(succeeded, player, unlocks):
; d- H4 b+ [# A$ ]' m ?7 C if not succeeded:* R K7 ?. Q* a) `" w' G
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# z0 W. V: ?$ v7 p, \
return, R0 F# o1 H) L, Y" j: l1 P9 w8 L) [
4 M) w' [ U( y # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
3 a5 S: B7 q9 A, }& ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" c7 ?+ @! |, b3 _' |7 y9 \ for item in unlocks:
: y0 }, {$ d& u" k' H if item in unlockItemMap:3 `/ v/ K) [% I j, A) b
kitUnlocks[unlockItemMap[item]] = 1
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& N/ q" R6 ?: o k( ~/ i7 J4 } if g_debug: print "Kit unlocks: ", kitUnlocks: p8 m, E3 {& ]5 ?7 N
#We do not yet support giving different unlocks to different teams: {, Q7 X' L! v5 C2 g. b# d, B Y. |
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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