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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) & C& @' F, {; E) s
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:: e a4 y3 M! |$ x
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话7 k: c. m3 f. J- t- z
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
& o! L) r6 [2 s7 q2 i% _最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!# C+ e% u4 ~4 A8 D1 F8 v
# {6 w! e& B. A3 limport host
1 y, L \: f) H! X& {) ximport bf2.PlayerManager7 N" r* X. W! x! \+ a' F% i5 z
from bf2.stats.constants import *
' S4 y; K; T" F: U: v- V$ l2 zfrom bf2 import g_debug
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" {+ c2 {! m, p7 U4 r6 U. y$ z$ S# map gamespy item ids to kits* @ c, f9 A8 W$ m
unlockItemMap = {
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22 : 1,
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44 : 3,: G2 M% }3 ~8 M5 \/ Q
55 : 4,4 ^4 H. B" w. q9 m$ Y, v/ b( H
66 : 5,7 w8 r! A# N* Z, M4 N
77 : 6,& [2 Z" G% I; h& d5 c* h/ {# U
88 : 1,
" E% K' H) i$ @: z 99 : 2,
: S4 D" V& {' W6 F0 ? \ 111 : 3,/ k& X6 U! e# K8 }5 Y
222 : 4,! ^0 ]3 V( ?* p, P6 L" x9 i4 M' G; s. U
333 : 5,
0 g4 h0 R1 M+ _; ^ 444 : 0,
5 Q- I7 G! }- n. T 555 : 6,
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! Q5 W5 C. j, ^$ O3 _- C$ zsessionPlayerUnlockMap = {}
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def init():
! J% Q& u2 }$ R) ^4 c$ Q0 K% j # Events7 F! |5 N* b9 B
host.registerHandler('PlayerConnect', onPlayerConnect, 1)' }6 m4 f8 N( @6 ~1 R
2 L+ X* M. A( h$ H# ^ if bf2.serverSettings.getUseGlobalUnlocks():0 n( P: v, D! e, Z
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( F3 u/ _3 |# A. @2 C
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# Connect already connected players if reinitializing4 y- M2 [9 {3 j3 d M
for p in bf2.playerManager.getPlayers():
3 Y; q4 @3 C$ |1 G g onPlayerConnect(p)
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0 ^" I4 _8 z3 g5 J if g_debug: print "Unlock module initialized"0 k) O% j# ]8 l( c3 n) B" t
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/ Z# |2 V# M$ tclass UnlockSet: pass4 O& x4 V/ m4 N, ~. @# ]5 V; ]
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$ B4 `0 p3 Z1 B$ Mdef onPlayerConnect(player):( W3 N$ L1 A/ o( H; t3 q2 T4 [% r
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. e( j' ?+ x/ V- ?6 k. T
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ O: r. h+ J& [% v% A( T2 |
% B* k r4 p* Q) ~. ^7 z if not player.isAIPlayer():
/ W9 |0 o* Z5 o% K id = player.index
5 K# X- `6 b6 }' t m% J" t& r reconnect = id in sessionPlayerUnlockMap! K, B6 b! b! P: ?& [
/ U% K2 Z s' E' ~ # always get new unlocks on reconnect/map restart/map change etc
3 O5 h$ R, k8 K! q4 x* o/ h; ^ if reconnect:
" _: T' M* u4 c7 s. j$ E6 n# x6 i del sessionPlayerUnlockMap[id]* R: U4 ]7 I+ G
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
+ L- M. ]: i* o; B" a; S for i in range(0, NUM_KIT_TYPES):, J7 Y) M; A: y6 I
newUnlockSet.unlockLevel = 0
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; w; C" {; i* T' @ sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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9 _; y* n- |. v+ J5 |; A8 w/ y* J if bf2.serverSettings.getUseGlobalUnlocks():( T/ C/ @9 V! P/ m3 a* l* w/ v
if player.getProfileId() > 2000:
8 r) e) x) x q- G. G success = host.pers_plrRequestUnlocks(player.index, 1)7 V; i( n' p& {2 _
if not success:: X1 R, k0 {! [" ^% b( p8 O
if g_debug: print "Failed requesting unlocks"3 M$ `7 v( J) r8 Y, z! r' r/ `
else:* d' T6 {3 D) A. u. g
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index4 y! }- _7 u6 U8 @$ g
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if g_debug: print "Added player %d to unlock checking" % (player.index)9 b3 B4 t4 w* ]5 C
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def onUnlocksResponse(succeeded, player, unlocks):
$ f; `4 f6 Y( H. y" y# m A if not succeeded:# s, @8 H/ w; i* v( ]
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
# d: B3 t9 @, {% M! [) h7 I return
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. ?: h$ @( b% ~1 ^! J0 u # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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~3 a; e0 F7 W4 D9 D. \ # translate gamespy item vector into a kit-based unlock vector handled by game6 E& r L. F* H# [$ J
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. X, Q/ X# B; U- l8 B) z6 O# J' l5 f for item in unlocks:
. R8 ?9 _' y" ] if item in unlockItemMap:) T# a* q7 Z' `3 |
kitUnlocks[unlockItemMap[item]] = 1
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. B9 G$ k) T2 ]0 t% h9 X if g_debug: print "Kit unlocks: ", kitUnlocks, o1 y9 _: L1 V' x6 p3 G& N8 b0 n
#We do not yet support giving different unlocks to different teams
" E2 v$ _+ t6 M% Q% A9 p host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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