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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 5 T2 E# u1 U9 ^) b: s+ ]
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! E, J" D* E- K, s
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 y% p }' }( x$ q0 s! J5 u
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
; u0 k8 u; U4 C4 [ D5 U最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!% L( D& j, M# q5 ~* E
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import host
# I2 {" I/ M) t" c$ \' _import bf2.PlayerManager
" n B$ D" u: b- m1 Wfrom bf2.stats.constants import *% x5 X9 u2 w2 @3 a/ p
from bf2 import g_debug
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2 x. E/ `3 `/ }8 G3 m# map gamespy item ids to kits
1 Z0 H) h9 D7 i. u+ R# d$ IunlockItemMap = {
/ t4 f* M7 J; F+ R2 K8 N7 `# g 11 : 0,
+ @6 ]* a% m# y { 22 : 1,
: b& D2 Z* p0 `6 w! B* C6 d 33 : 2,
2 L" f$ x: Z$ ?, L9 i5 k 44 : 3,
* S, Z- [) T5 D- K* _7 F7 e 55 : 4,
& K x' P+ n! w+ U9 O& y 66 : 5,& w+ I* O' Y' Q5 F' M8 x
77 : 6,
+ e$ N2 v$ d$ y! {; { 88 : 1,
2 @- s+ s+ n0 S( `+ r 99 : 2,
# X1 _# d1 ^4 \4 b6 w* V 111 : 3,
" ]8 ~+ f; @, h" _ j 222 : 4,
, o! `% Y n7 V [/ k6 E 333 : 5,! ^# v; t, v# g3 e. {6 R% v1 D
444 : 0,
2 K6 ?- c# g& D5 O& U 555 : 6,
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* V A8 }/ G5 U9 B5 l8 EsessionPlayerUnlockMap = {}
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. f+ e/ _& e9 \def init():( {6 O, t- W' I" T8 z
# Events
i- \. T! ?. X& e host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 ]8 ]6 k6 {* B8 E9 w
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if bf2.serverSettings.getUseGlobalUnlocks():9 w1 e! |0 w' g
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); x: ^' r7 U$ f# A% K$ z# g& ?+ D
# A \- X5 Y0 v& X- j" M # Connect already connected players if reinitializing5 V% `$ Z, q' r/ Q/ j
for p in bf2.playerManager.getPlayers():
8 @0 a, G9 _( A5 J onPlayerConnect(p)4 ]+ o+ [# u2 Z
; Y# k. b/ [& p: K& s: p if g_debug: print "Unlock module initialized"
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+ U0 [0 W Y( B! p% n8 W; Vclass UnlockSet: pass7 _% e2 H. \% {: {5 y. L
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% ]1 s' s: w( g# Jdef onPlayerConnect(player):# \8 A H2 M) r- a. o& w6 B
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* m. P! a9 a2 ?7 r& l! H2 G7 L! u
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" |% Y2 [, N# H- S( J1 @& G' B; j
' |3 p, U/ b3 \2 P$ r if not player.isAIPlayer():
: }/ F h6 ~, h: a' Z2 E id = player.index
# b/ \* G5 q+ \/ A/ c+ p reconnect = id in sessionPlayerUnlockMap# q6 i0 T' X" v, q2 o: v
' C/ N' V, w* F # always get new unlocks on reconnect/map restart/map change etc
+ g( D8 _* v; m- t4 r# _9 U if reconnect:$ ]. y G/ j. v4 s
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()( S8 i$ F1 P) v3 \& V8 N3 @0 s
: j9 h. P5 V, R* L3 t: o newUnlockSet.unlockLevel = {}2 c) P% F! J' Y8 ~' M* _
for i in range(0, NUM_KIT_TYPES):3 B" g$ n! H8 v! C
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet4 x6 z2 h6 ~1 }
+ @- v6 s7 {4 Z) b# s% O player.unlocks = sessionPlayerUnlockMap[id]3 |. ^ S8 s* _) z6 z6 H2 {( o+ O
' M3 ~3 v" G/ L3 T6 l) d+ t if bf2.serverSettings.getUseGlobalUnlocks():" L+ W5 f. D& T3 X8 Z. l
if player.getProfileId() > 2000:
4 E7 ~9 W7 u. o2 l3 t! ] success = host.pers_plrRequestUnlocks(player.index, 1)" d/ f h, L7 Q6 [! k
if not success:1 W; R! y4 D! P" N- R. c
if g_debug: print "Failed requesting unlocks"# q' W& X* x' b. Z4 c' h/ ^
else:7 L0 T/ |! y+ Y; L
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)" J {/ v- j3 q1 X
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def onUnlocksResponse(succeeded, player, unlocks):9 j( {$ m" c% J$ a9 u- R# W7 [7 ^
if not succeeded:
; C4 x! S6 ^, f& g% j print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)2 U) L2 S& Z$ ~' c
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game! }+ Z" ^9 [0 N) ?
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" `! f* `) l3 k2 k; R for item in unlocks:# ~1 B' I1 O5 x1 L; O
if item in unlockItemMap:% A6 Y1 J0 d3 i7 ~( v1 w& n' m
kitUnlocks[unlockItemMap[item]] = 1
# {4 j# d0 l( c9 ~7 \6 r
& V. T3 \+ b& } q5 B7 r if g_debug: print "Kit unlocks: ", kitUnlocks
# K0 g( P7 [$ F( I #We do not yet support giving different unlocks to different teams8 e- J% m2 }4 J$ L2 S/ c
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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