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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; Y$ B h! o( q9 Z o 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
9 A8 a6 F. H( q$ v' u" \在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
! ]* ^/ V" u$ V1 q然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!" h# p) X. h0 ]( M
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!5 F8 C+ H$ o) X6 u1 g* c( j
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import host
- v; \0 m6 z6 K# @, q: kimport bf2.PlayerManager- {/ A9 E( `$ ~; z) b! k
from bf2.stats.constants import *
' o0 \. m; V4 p7 Q& T) `1 efrom bf2 import g_debug# l- p' h: y$ K+ D: F: v
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# map gamespy item ids to kits
1 o: {. x4 D# @7 b/ k$ s9 {unlockItemMap = {
I/ e4 S# ^& w% x) r 11 : 0,
: j# d7 @! y: j4 ^9 _9 `; u 22 : 1,
2 H! I6 P6 L% O K 33 : 2,/ i* g: t) r( L) x# y, E2 s
44 : 3,$ Y. i; h* ^5 S" ~( x4 O+ @
55 : 4,/ N+ @ L/ U/ l X N( Y
66 : 5,
. {* ?* M; [! z- v; b 77 : 6, c- r3 {( G8 F( ]1 t1 M* E" y
88 : 1,3 n' j& `% V) M0 P; w5 W: u9 f" x: T% R
99 : 2,% y0 h! s$ X* E9 ^2 ]
111 : 3,, V2 z- f9 I+ ~% T& [( Q
222 : 4,+ e0 {* |1 j, L: f' M; H8 S# b' o, l
333 : 5,
, g7 n6 Q% A0 E+ L, c0 @4 \$ \ 444 : 0,
" y: U$ \8 G) M; j 555 : 6,
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sessionPlayerUnlockMap = {}( ~" q1 L/ |3 Y' J
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def init():
: [" J6 j) R, U. @4 G; Q& Z @/ d # Events
2 D7 f9 a' I% p) ] host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 O1 x# a0 [1 r. E- t; n! v
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if bf2.serverSettings.getUseGlobalUnlocks():
7 Q- X; m% ?' |- }0 M/ I host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)3 ]: [0 i x L: t) j9 ~6 b
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# Connect already connected players if reinitializing
# ^& v$ c' Y. D' h' d2 x& W for p in bf2.playerManager.getPlayers():2 G7 B! S t4 ^( t) B
onPlayerConnect(p): B \8 `' j* `. u! L: U$ b' y
* i7 Y2 X) U9 c, k if g_debug: print "Unlock module initialized"
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; Y. V" y: j" d: h" R5 E( ~class UnlockSet: pass
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. j1 J3 E' j( }. W0 ^' C% ndef onPlayerConnect(player):3 \2 n* ^3 T% ]+ O1 i
5 r5 h7 Z9 o6 H8 R' x defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
R# U' L. y+ I" V3 j9 X host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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5 s. N. b) N8 A if not player.isAIPlayer():
' ^0 |3 L1 n& N. G. D& w id = player.index: t4 d" o& `3 T1 Z7 [! ?* t
reconnect = id in sessionPlayerUnlockMap
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* w* L( `. {. v% i0 A8 i2 U # always get new unlocks on reconnect/map restart/map change etc! ]0 Z# [9 f2 Q! l2 H
if reconnect:( P" b! `2 U$ k4 c2 K% m
del sessionPlayerUnlockMap[id]1 a1 `2 Q! z' d/ D
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
2 m6 U/ A3 [ ^9 P0 j4 X* o for i in range(0, NUM_KIT_TYPES):
+ A' C0 ?* o9 x( g8 e newUnlockSet.unlockLevel = 0
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8 E4 v8 R% A: m sessionPlayerUnlockMap[id] = newUnlockSet/ B9 b1 i# b9 T$ E" N; J- R% S
) ?3 U, s0 A) F) | player.unlocks = sessionPlayerUnlockMap[id]. s' C5 e1 W7 V
4 M7 w! k6 ]+ k1 y# p0 x% W if bf2.serverSettings.getUseGlobalUnlocks():3 ~0 `1 p6 A: |7 u
if player.getProfileId() > 2000:
0 t* F$ \/ A: i# j% i success = host.pers_plrRequestUnlocks(player.index, 1), k4 ]. ?; K% X! O# a
if not success:
3 m- m/ a; a) q( q; @$ L! i2 M if g_debug: print "Failed requesting unlocks"' |6 B0 v+ v0 @/ s0 n# F7 d; D6 Y
else:
" j* |3 v! S7 d if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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! X+ N0 M0 k ?. R- u1 t if g_debug: print "Added player %d to unlock checking" % (player.index)
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+ ?9 s- H h, U8 E( Z) adef onUnlocksResponse(succeeded, player, unlocks):
- B" T9 g' y7 h9 W$ n1 r9 ^, ~ if not succeeded:
2 O0 y, ~/ Z3 T+ E" ] print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
+ d/ D8 G6 P/ Q/ s" h# m return
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, h1 C {4 h5 P7 ~: L1 A, a # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks: S+ ^ c' N8 T7 l
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# translate gamespy item vector into a kit-based unlock vector handled by game
' ]* Y+ J1 Y$ z kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ ^# a$ F) L. B: w. b! a8 f- g for item in unlocks:+ a, ^: l& ^& a+ F' C D/ C# ]
if item in unlockItemMap:1 u B4 C* |1 F o' k
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks' I1 e, r: ^& b. d, D0 R' Z
#We do not yet support giving different unlocks to different teams
3 X7 U" X z, a+ Q1 Y( v host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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