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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 F+ U& O+ l5 B9 _ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:, k+ o1 D: g0 n; \2 J) w, w( X9 q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' J6 @1 M H7 c9 x* a然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 c( E3 {/ T/ R* C( J
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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( P; \6 @" @0 `: fimport host
x) Q* V( U1 u g# Aimport bf2.PlayerManager* U1 B. c$ B- Z% n% L
from bf2.stats.constants import * D" q M8 d- ^8 v0 d9 J0 e' O
from bf2 import g_debug' r% M/ e( T2 U% |5 f5 k& s
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# map gamespy item ids to kits6 \4 ?& R( F8 Z3 x* }
unlockItemMap = {) ^. d- ]! R( [+ p5 P% _: S
11 : 0,
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55 : 4,
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99 : 2,- [/ I3 F4 P& q+ @, J! d
111 : 3,
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333 : 5,
; \. |9 j8 W. M% L: f- s3 ^4 j 444 : 0,5 t/ \9 v- g* m4 d
555 : 6,
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6 ?1 }5 P+ F( H! \* y# b% X7 GsessionPlayerUnlockMap = {}
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3 l' w5 H3 N S. Bdef init():
( F& X% Z; F0 \8 P& O6 R/ I1 q4 w # Events
2 p. W0 w$ s* Z) Z host.registerHandler('PlayerConnect', onPlayerConnect, 1)& `4 M- f, h( k% t
& z5 C: v6 S; J if bf2.serverSettings.getUseGlobalUnlocks():; J3 I7 F( I( F! V
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing3 |, { ~9 d6 o/ X/ c
for p in bf2.playerManager.getPlayers():9 {3 B/ ^2 K$ k1 Z. h
onPlayerConnect(p) e0 Z( f8 c. j0 m. _! d
I6 y' |; Z) P" O if g_debug: print "Unlock module initialized"
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class UnlockSet: pass$ u( ]# [1 `* @8 L: l: s% s8 T
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& G+ ^8 Z1 R( c8 L+ K, d8 _def onPlayerConnect(player):- z- t+ P8 V$ i' i( k d
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ v% _2 I \) m! B% l$ W* L0 U# }3 D host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" C0 [- L6 L, z- E( z; @
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if not player.isAIPlayer():" e2 U& `+ n$ ?) d3 e# K3 E% F
id = player.index) h0 h# k& Y8 j+ D2 _$ t9 Y- j
reconnect = id in sessionPlayerUnlockMap0 e, O6 W% l. |1 J, L( U+ ?1 z
9 Q) y- w- u- n5 O # always get new unlocks on reconnect/map restart/map change etc
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del sessionPlayerUnlockMap[id]0 r. c. J. y' h! k: X
3 y; X7 U) `) [) O. x4 u0 \, L; s newUnlockSet = UnlockSet()! j+ I+ d! [8 O4 I0 [* A/ Y7 A
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newUnlockSet.unlockLevel = {}
# ^7 Q) t8 p. j' X for i in range(0, NUM_KIT_TYPES):
0 n5 d% V) t, T1 d$ q newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet# [$ r) u# U& ?, A1 b5 f
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player.unlocks = sessionPlayerUnlockMap[id]8 q1 r# c4 i$ j. L/ _
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if bf2.serverSettings.getUseGlobalUnlocks():
; x- c: g1 } s) { j, e& H if player.getProfileId() > 2000:
6 c, n" L& a3 ~9 C ~4 q& Z success = host.pers_plrRequestUnlocks(player.index, 1)4 V0 U( C6 W7 k! g
if not success:
, Q2 ]4 g% w& Y if g_debug: print "Failed requesting unlocks"
3 u; ]3 a# y6 i else:
0 U5 b* p" e( B$ m5 o! v) v if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
) |( U: K) X0 L, A5 ~- p if not succeeded:6 k: H2 F6 w; ~. ?# Q& N
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)7 {2 i0 }9 p, j# o" o; X
return5 i h$ b3 V+ S
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks( x6 n8 C0 b) T9 ?% G' @. _% J
5 m' S' Y- w' K( ^ # translate gamespy item vector into a kit-based unlock vector handled by game! p5 J2 v T$ |6 Q2 Q4 J9 {
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ {7 N. Y Y2 Z" A0 X2 ~+ ^+ ^! m
for item in unlocks:/ c" P5 K2 H( @9 M# l, X ]
if item in unlockItemMap:4 t. p- l# \" l- U' ?" n$ V
kitUnlocks[unlockItemMap[item]] = 17 h9 z" s3 ~3 m- t( G% F
& X- } F* C T' T6 D if g_debug: print "Kit unlocks: ", kitUnlocks
2 R" ]2 ~0 ^- H0 Z& ~; X #We do not yet support giving different unlocks to different teams
0 |3 E. B( d6 I8 H& D3 R! O5 \ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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