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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : y; g& l2 S# P
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
$ s y2 e( J* o" Q* ~在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ X6 G( T% F6 [5 `- I. _4 q( @
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 h0 S5 w( x; I( S; r7 ]
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
. P( o/ K t! X/ X- f* ~import bf2.PlayerManager8 G* q' o4 B/ [6 v
from bf2.stats.constants import ** |8 e4 ?; A% p. R) M) u
from bf2 import g_debug
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" } V* p, B$ t5 | Z/ d" E# map gamespy item ids to kits
% ^' B7 _2 F0 F, U/ D4 LunlockItemMap = {
8 ~8 r5 V; j8 @, Z4 q1 A7 [ 11 : 0,7 F4 }8 i6 N/ { w. K
22 : 1,
0 O. g' N; K9 M 33 : 2,
0 D2 h3 i" j/ \" u, e 44 : 3,
_& e) {( Q4 f+ ~ 55 : 4,
' V# K- g. c5 } 66 : 5,. i! i! p, m0 N! F9 }0 x
77 : 6,
( _: m: e4 S2 G 88 : 1,
3 Y! ], u6 }2 t0 T- } 99 : 2,
5 f8 F& `1 @- \% [% k0 s$ `1 d 111 : 3,0 A; `' [5 K6 ~0 G) {+ Y
222 : 4,, ~+ G5 u$ l# d) c/ b1 q
333 : 5,, P( n! s& x/ n
444 : 0,; `- g3 z& Z9 X2 \& L
555 : 6,+ N, o8 e" w: A4 L" F# k
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sessionPlayerUnlockMap = {}
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def init():: c) m/ a5 R% w& ]" f
# Events
3 V! ~0 R( ~8 L% W host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():" t: Q+ k" _1 g) J# K
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- K3 N( i5 P3 Y& z5 o
1 z' R7 n9 R, n& I8 ^" Z' X% z # Connect already connected players if reinitializing
( J9 W+ s+ D) X l) Q, x' @3 q for p in bf2.playerManager.getPlayers():" _3 Z. s W9 c4 ]# Y% a6 ^
onPlayerConnect(p)" T- h! s1 z$ @9 H. |
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if g_debug: print "Unlock module initialized"5 H# F" |4 s; E2 |
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D$ C) p; V# K) aclass UnlockSet: pass
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* o+ L) L! D! x( |: Fdef onPlayerConnect(player):8 t# I$ F( o0 f& j7 p+ k- x
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
/ Y7 L6 V2 d+ \& ? host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
" x0 r0 r% J j8 [ h1 m) C& c' c- Y( p id = player.index
; _( e8 n: N1 N" J' w# r7 s reconnect = id in sessionPlayerUnlockMap- B1 B9 T( ]8 L0 O1 k, t3 D. z
; C' u0 {) R2 ^: u" c$ E # always get new unlocks on reconnect/map restart/map change etc
' r0 B! G) U8 T3 i) z6 u7 C if reconnect:
1 j1 ?' ]9 e P5 @" ?: f8 T: r% b del sessionPlayerUnlockMap[id]
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. E- h5 m7 t! f+ H) }+ z7 x& Y newUnlockSet = UnlockSet(): u0 o) Y: J! M3 C
/ l2 j; Z. o/ h6 i newUnlockSet.unlockLevel = {}
; |% i8 j+ f7 N3 i, c3 S for i in range(0, NUM_KIT_TYPES):# n( w# A! P, i z/ f
newUnlockSet.unlockLevel = 0
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' g( e4 P* h5 _/ f sessionPlayerUnlockMap[id] = newUnlockSet
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1 t' Q! @$ P5 p player.unlocks = sessionPlayerUnlockMap[id]- R% z4 u8 ^3 |- c
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if bf2.serverSettings.getUseGlobalUnlocks():
+ q. {, Z1 I0 `: Q7 r# @ L if player.getProfileId() > 2000: ( R, m. V7 ?, a/ `& s# {- L8 D" V
success = host.pers_plrRequestUnlocks(player.index, 1)
) L `; j, y2 d4 E* u9 ~ if not success:
0 }5 Q8 G" H* {7 {8 n1 r$ E if g_debug: print "Failed requesting unlocks"8 T) ?$ F* U" |, ~6 q; u
else:% m8 f, [9 h M* ]
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
0 A+ d: _. T5 d if not succeeded:
- o, Z+ i8 f; e print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
4 R1 I8 y. M2 m+ a8 j7 ^ return
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$ ]- ^) I3 R: D, Z- M # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) b2 R) [- L0 U d' q
3 ~1 o/ G; H } ]7 C; j # translate gamespy item vector into a kit-based unlock vector handled by game
- N) e( x5 y: f, J, ^2 { kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) e* O* X. h' `2 r, H7 l5 J9 Y
for item in unlocks:
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kitUnlocks[unlockItemMap[item]] = 1
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' F8 V+ Q! @$ R% w if g_debug: print "Kit unlocks: ", kitUnlocks" {+ I) \) F+ f% T- t* z
#We do not yet support giving different unlocks to different teams! K$ E, J1 |' p+ I9 f. i D9 R2 K
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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