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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
; c# M9 Z2 B5 G 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
* `/ B$ f6 v8 G2 D0 g在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, s5 c7 y: v0 {3 F
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 H# y, {' R8 b" d) {$ V4 d最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! J# X7 C/ g: Q4 m3 W K
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import host8 r6 m. y/ Z% t+ @# O: m
import bf2.PlayerManager; v) w+ c4 Q0 A5 B
from bf2.stats.constants import *
" M4 d z8 `" a, t& o; s9 ?from bf2 import g_debug$ l' p2 L7 ]0 z, C
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# map gamespy item ids to kits
2 ~% E1 S* ?4 X- X* Z7 lunlockItemMap = {& ~# p% t. \ a" E6 M' t7 g
11 : 0,
( \- _& S, P4 E/ u a3 G+ ] 22 : 1,
& v; y. R+ Y; g0 L6 [ 33 : 2,! R8 y ~9 U+ }
44 : 3,, `1 q7 g4 i5 U. e5 K
55 : 4,
% v9 n/ T9 ~7 \" Q( |2 x 66 : 5,4 c9 q4 Y8 j0 i/ S9 q- A
77 : 6,
" `# i6 n; {2 \) d( L 88 : 1,$ A3 y U/ A& F# b( r: L: W
99 : 2,8 i$ u; K8 x( W0 x. E4 D; }8 Y/ p
111 : 3,0 N- S, V; U2 ^3 b
222 : 4,0 w. ~# y& w4 w2 G- f7 s1 @! n0 e
333 : 5,
* W# `+ v0 S! m7 a$ Y M! V 444 : 0,
9 s0 u: ?4 s" |# S+ W 555 : 6,
8 _/ F; g P% Z+ c- @ }
1 {" G3 @6 }! d: \" k& r3 C! Q+ o$ n. W$ ]
sessionPlayerUnlockMap = {}
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def init():8 R' q* q. ?0 _1 k; d. S
# Events- I6 ]2 J2 y" R6 Q [+ G
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():2 W( `7 U- q" G4 v* }
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)9 O9 v c) L* w1 c+ |# { O
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# Connect already connected players if reinitializing
1 d5 X2 ]: v( n for p in bf2.playerManager.getPlayers():! {0 f" H$ ^! l- ~7 k q
onPlayerConnect(p)% @- S3 _' C1 ]. K
0 h$ c2 M% U e if g_debug: print "Unlock module initialized"
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( s/ {3 ~& ?" Nclass UnlockSet: pass @8 T# K& n( A" P
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: Y" q1 O, S; i/ rdef onPlayerConnect(player):/ j# M- Y0 e, O3 G+ Z/ G, D+ ~
$ A6 U, [. E; I# [ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# D$ S3 U, D5 \4 u2 X+ q0 s4 Q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():& ]0 f8 T$ ?7 X
id = player.index$ Z7 A" w# T1 o( ]
reconnect = id in sessionPlayerUnlockMap( } u8 c. x- M. K% v; v
- z5 m: C! G2 r3 J& ` # always get new unlocks on reconnect/map restart/map change etc5 T. u# y( \+ k. r: t
if reconnect:( c# T; k _* b* b f
del sessionPlayerUnlockMap[id]$ q d f. r, ]; `* k
4 u+ z/ p3 {+ v: k newUnlockSet = UnlockSet(); ~3 v; l( }0 v7 n3 P
$ Y( n3 M# l7 @* v S8 c. b2 I newUnlockSet.unlockLevel = {}
/ f3 n" c. _0 I. H( {* c for i in range(0, NUM_KIT_TYPES):% q+ b6 D5 k- R T) _! x
newUnlockSet.unlockLevel = 0
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6 e$ a* H8 n( K9 K8 ^+ t1 s sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id], f8 E' Z N) U6 B
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if bf2.serverSettings.getUseGlobalUnlocks():
+ V: n0 R! J. ~6 g( J ` if player.getProfileId() > 2000:
: Z2 [) C/ M; C4 O8 W, k# [ success = host.pers_plrRequestUnlocks(player.index, 1)
D% ~3 K) _) G/ b+ }7 N3 v2 _$ x. d2 C if not success:& r( b, u( u. _5 t
if g_debug: print "Failed requesting unlocks" N) Y: j3 @4 i3 t5 F
else:1 T5 L/ G( h: T, b3 F4 n" `
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index# A7 ~" d3 r& i# O. k
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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/ a6 H9 I, _( S0 S& e9 @def onUnlocksResponse(succeeded, player, unlocks):$ L d% o* c7 V% ?+ R j
if not succeeded:2 @, y* F; b& O6 Z" M. ]* t
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
7 S" }1 c2 C( a0 } return
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* E; E- T8 ] g$ n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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. M/ f4 ~/ o J/ B2 T5 Q1 [( X # translate gamespy item vector into a kit-based unlock vector handled by game3 T/ ^+ K1 N8 a! f; }
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" m8 h2 g @3 T' \
for item in unlocks:
K) g7 L# h% z) c Z% [$ L if item in unlockItemMap:
8 m& `+ e- M/ E- }1 f( k kitUnlocks[unlockItemMap[item]] = 1
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: f6 }- t. a9 H) j: r8 B if g_debug: print "Kit unlocks: ", kitUnlocks
3 t L% U# t l! t4 F #We do not yet support giving different unlocks to different teams. U& M. P- a# x9 |: M
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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