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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) $ f, S& O. S3 ?+ T) W
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; U& d3 _3 [6 B7 Z在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 @+ \! Z9 z6 ^4 c: r, ?9 g) M/ _然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' B( c" ~* U8 w* N4 b4 s9 s
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host% }+ e) c4 `9 Z. y$ ^6 Q
import bf2.PlayerManager" c: A, K9 W* w% C
from bf2.stats.constants import *) Q' n3 I3 b% U( c
from bf2 import g_debug- H- @9 Y5 e- Q
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# map gamespy item ids to kits/ v7 w9 u/ H+ z& C
unlockItemMap = {
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22 : 1,
4 p# b; \; W0 |4 c; y- q) ~& p: T 33 : 2,
3 i8 u8 P8 |4 k8 w: T+ u 44 : 3,
( ?# Z, G# s1 k) [ v+ ^6 X; T 55 : 4,
7 \7 x/ P8 A: z' e5 K2 u4 K) | 66 : 5,* h+ m Q5 Y+ b9 b
77 : 6,& {9 i. [' i; }) U# H" J3 o
88 : 1,* v F& c" q$ l# p
99 : 2,
# `0 l5 T: u4 E% ^% K. Q6 z 111 : 3,
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333 : 5,
( E6 @* |8 Z% |- Q! b, S8 ?/ H" ] 444 : 0,
5 h' d) f0 E) N. m. R7 H; A' j 555 : 6,
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sessionPlayerUnlockMap = {}# O- ` b) k: r' {6 ?
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5 o5 K1 p% f& g2 T: [def init():
1 n. v# _# e+ w) l% W" f # Events
. t/ x" x( Z" f& t+ u; n host.registerHandler('PlayerConnect', onPlayerConnect, 1)4 x9 R, u1 G& y# s- k5 d
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if bf2.serverSettings.getUseGlobalUnlocks():8 b1 O. X% H5 A3 a
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing4 d! U: X& c3 ~0 K0 W
for p in bf2.playerManager.getPlayers():; a2 L4 K: g) R3 h+ c9 I8 [
onPlayerConnect(p)
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8 p+ @" ?+ p7 @) l: G" s: W, p$ L if g_debug: print "Unlock module initialized"/ s, e+ r8 v; d, i+ g6 g
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class UnlockSet: pass9 B2 X- C" _/ f2 }
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]" Z y D0 |$ h+ ^/ t0 @
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 z w/ S3 n- y% `& q; X8 p) `
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if not player.isAIPlayer():8 W$ f; n/ s. p5 n. |
id = player.index
! B& F% ~8 [& ^( v3 b" J reconnect = id in sessionPlayerUnlockMap
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; ]! P: z8 f J( N5 G' P # always get new unlocks on reconnect/map restart/map change etc, x1 y0 ?! r3 V! C3 u! K" O
if reconnect:
8 z; c' `6 w0 z4 C7 c del sessionPlayerUnlockMap[id]
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' v2 e: o# b2 v4 V K Q' \3 e newUnlockSet = UnlockSet()+ V! N: X2 x# v9 x( C
; i& a) j& `% A; T/ v$ H newUnlockSet.unlockLevel = {}) }/ q4 m1 d7 V1 T k" |* K. p7 D" a
for i in range(0, NUM_KIT_TYPES):
1 t4 z3 j( O+ V& w1 Z2 c newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id], P: k- } \& @$ W' I: s
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if bf2.serverSettings.getUseGlobalUnlocks():& [7 R" v6 t" A, J0 e) e% r
if player.getProfileId() > 2000:
) y( a. h, G" X3 D5 Z7 u6 A' ? success = host.pers_plrRequestUnlocks(player.index, 1)& ?; D; ~- p B" a" G
if not success:
a g- D1 I9 n3 |% s' a if g_debug: print "Failed requesting unlocks"4 U' I7 d- _3 S4 }
else:
/ S1 P2 i& }- o" x0 w0 L8 e if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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X! k# |0 }% T0 n' d2 @/ q2 C, @ if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks): A- w8 `9 Z& P! n
if not succeeded:$ g, m* l, L; r4 I- g1 {7 M
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
& k8 g! B5 A3 U$ |+ N* |, [* w return
# s0 D7 A6 A. d9 h2 S
- s$ q3 A/ w/ I+ J7 E3 t! w # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 A6 l: y+ Z5 {9 j$ g
6 J( F* s5 l" v8 o # translate gamespy item vector into a kit-based unlock vector handled by game( B; Z: a! o' J J/ J8 I9 ^
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! [* z4 v9 r( C) R( x9 U for item in unlocks:: S$ x4 G4 ?7 R5 x4 D" D
if item in unlockItemMap:; F8 d) }3 b) u' D2 @8 i0 {5 i
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
: W: s: B5 ?8 q #We do not yet support giving different unlocks to different teams# ]- a) r; X) p
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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