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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
B) s0 j9 `0 k! [$ S% {# ]+ U 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
' U2 L5 V, f% t2 E4 z2 x, p4 i在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话% E5 U, g Z, o* r
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
# |+ e$ e1 D1 {+ C最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
1 U8 P7 H$ C- `. O: w% N. L, O) gimport bf2.PlayerManager
6 _% B7 z6 o/ V @1 }from bf2.stats.constants import *
# @% X+ V _, s* }from bf2 import g_debug
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# map gamespy item ids to kits$ ~" V# E3 R: i* y3 b1 B
unlockItemMap = {
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22 : 1,9 Y" V; {1 Y! V2 D% J' ^
33 : 2,
4 V0 W9 j3 e2 O1 U+ i 44 : 3,
! j0 M' H% ~8 j2 d, P$ R 55 : 4,
; R7 s5 O, _# Q/ j# k$ v 66 : 5,0 u' \ i3 m, g
77 : 6,
T2 g- I6 u7 [3 q# A 88 : 1,/ g1 R4 y3 |& y4 o+ v
99 : 2,( a' G3 o3 ]9 {& O
111 : 3,
% Z( M' V4 S2 Q$ \* u* E8 c5 g 222 : 4,
/ y/ P* `/ L7 Z1 U1 d 333 : 5,
7 g2 f* ~# W8 J v, F 444 : 0,2 [% |- ?. H/ Q! B9 s3 G
555 : 6,5 n! e3 w: ~. w* q1 |* v5 O) _
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sessionPlayerUnlockMap = {}1 o* w) I$ q( I6 N
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: O3 _; W4 R" m6 ~def init():6 h; c2 s2 Y- Z. X; e
# Events
* z# R) O. k* M0 k host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
: F. ]5 t; L. F& G* `/ ] host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 S/ H" m3 u" p3 M) m
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# Connect already connected players if reinitializing
9 ?; V" n8 v- B' o4 F+ f G9 E2 { N for p in bf2.playerManager.getPlayers():
; k, [; s2 U: k& a4 X4 q8 e onPlayerConnect(p)% O! V, p; l( s/ N8 ?0 A" I: ~" f
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if g_debug: print "Unlock module initialized"& R0 T w8 o1 M7 P; R
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, A$ v* k* @7 C: F5 [& Sclass UnlockSet: pass
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2 ~, O0 h7 g3 s1 v% Fdef onPlayerConnect(player):$ I* C/ K: a% f2 L: p( t2 r8 c; A$ S9 r
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
h& F& P) o2 f- ? host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():( S" |& i! N$ [, M7 ]& }
id = player.index
! j6 d5 S' K3 _5 u reconnect = id in sessionPlayerUnlockMap& d2 w' Z7 H1 V: [3 D R
6 D7 ^- q" I2 W, s- \7 k3 u4 y, G # always get new unlocks on reconnect/map restart/map change etc
9 f, e8 R* X5 r- z+ x1 g if reconnect:% p- w" x X# ^& t5 y! V
del sessionPlayerUnlockMap[id]8 b* y" Y( t4 f9 F9 a0 \
6 ]3 M# T$ U0 K/ C1 G! w newUnlockSet = UnlockSet()! g5 S$ w$ Y0 M3 E* g
- R& E C5 Z4 j newUnlockSet.unlockLevel = {}
/ c8 C1 w( m2 P \9 I3 a for i in range(0, NUM_KIT_TYPES):
) a" Z/ E4 |. O newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet6 l- K, m1 ?- R" p: K3 w# [- R) V
8 ]7 K2 y; `+ A0 J9 y player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():6 h& k" e. s- L% ~6 g
if player.getProfileId() > 2000: 1 C* R# P0 A! b$ l3 h+ q
success = host.pers_plrRequestUnlocks(player.index, 1)) F4 y2 e4 D7 O( P i* c+ A
if not success:
0 e: q; C) N2 o G0 { if g_debug: print "Failed requesting unlocks"
3 [% t1 `8 q7 t: h0 ~# G _+ {! X else:
' v5 Q2 d. i. V8 s6 z- g if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* M2 b" x. U3 p4 c- f8 t3 K6 `
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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2 }2 h% s* M/ s) rdef onUnlocksResponse(succeeded, player, unlocks):: Y) [. [* @+ t, ?; f: {
if not succeeded:
# w9 _2 z/ \+ S- |5 I% u- l: K print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
0 N" n, o) O4 b- b: a/ v3 d$ k return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks/ q; L& {1 V# w" w7 {+ w0 x
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# translate gamespy item vector into a kit-based unlock vector handled by game
) O* d: B, [2 g: q4 ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 m& o. ^3 H7 \' g2 c3 _9 y for item in unlocks:
3 Z8 I8 W; h" {9 N5 f if item in unlockItemMap:
. B' {. _% v# Q, H9 e: f- A kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks! I4 U. ^ C7 S N. t6 p' v
#We do not yet support giving different unlocks to different teams# A; k) ?$ T. A& {
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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