|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) . |8 C8 d1 ^; B8 h% F `1 Q8 `" L
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
6 y' ] Y9 B: Q1 ~& W7 T$ u l在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 z. V" @# i5 s. _5 h
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
1 E- K6 l# K% T4 T! C( O$ c最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!9 j `- y. ?3 | m e1 n
" [/ u" h, h# X6 \- g+ s+ P" kimport host
& q1 T( J' K/ q \1 C, a8 _import bf2.PlayerManager/ [% o( u! w# z& B
from bf2.stats.constants import */ t* F' i8 Z( d; Y/ |
from bf2 import g_debug
- c0 w+ b2 y6 H: ^. G5 A5 Q9 W' h* U& ? C
# b/ D4 n% `9 T! a$ \+ U" W$ J
6 F' r$ w/ X( W1 N0 S5 ?# map gamespy item ids to kits* z% z+ U/ `9 A- C: C- v) q
unlockItemMap = {
/ c: D* S2 p- r6 Z; w 11 : 0,- Q2 [2 \! p Q( T' c2 u+ Z) i
22 : 1,
& W1 f" g: {& m. j 33 : 2,
7 `0 }: {8 p. p 44 : 3," j. u: w& d/ q/ h
55 : 4,/ C. O4 J. t+ l! ?
66 : 5,
L) A9 D+ D. c! c- k0 y 77 : 6,
; U# g3 `+ A9 a' [ 88 : 1,
+ h' G. J/ X% X) J* x7 ?" f 99 : 2,
0 q" B% g- f+ [ 111 : 3,
" R0 {: N% u- d3 h( p$ y" _ 222 : 4,6 n5 [0 v k6 Y- b1 _* G
333 : 5,, Y( \7 V/ x8 P7 Z; C7 F) e4 J
444 : 0,
3 }' g( b2 t7 ~6 a7 p8 f 555 : 6,, O6 y9 l4 f: y+ D7 U J- Z
}
" g5 U2 S: Y, A l
7 I5 r0 N" x- W- L9 f5 [sessionPlayerUnlockMap = {}0 {7 B: j7 e8 M. u
& c: d) [, w% ]" o1 w# h' \7 |& \/ f
$ {5 W8 j6 p1 U1 P O' @3 Zdef init():/ H* X. [) n S: N
# Events" ?, p1 h; {' F5 q, f
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
2 ~( O% g Y! c* u
) y- o4 W" C/ ` if bf2.serverSettings.getUseGlobalUnlocks():
) e+ v L' }+ c6 Z( X& K+ C host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
?( B6 P, e7 ~1 N+ L" `
/ s0 u3 o1 Q" c # Connect already connected players if reinitializing
# S- O/ `: {4 Q" H; } for p in bf2.playerManager.getPlayers():
9 m/ x+ s0 o: C onPlayerConnect(p)6 d7 k9 N# B5 C+ [" W* p2 d7 @
" k5 f6 B' h7 h/ d4 ~$ X if g_debug: print "Unlock module initialized"
/ l8 P9 I" {2 W$ K* F3 u9 L" G. y4 [7 J+ ?" M6 K- H# ]& |% ^
7 @4 ]- I$ ]( ^" A$ ~( Y4 i7 }
9 |; P+ h! h) F9 q9 O& Dclass UnlockSet: pass
0 s5 E. T% w( h3 y3 w9 |2 @% j0 e7 \, l4 ^. e4 A% X& @
% a, B8 ~- I. M" M
2 n* m, E" K6 ~
def onPlayerConnect(player):
6 b9 u7 {6 A6 h; q6 l. r4 u1 a# a: y
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. f3 k- v6 O9 J' ` F
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
" F' l1 W, I$ @4 S4 w& L
0 R2 d9 S4 p3 @4 t0 ^ if not player.isAIPlayer():
0 a' _ h! p6 _# i4 _- S id = player.index
2 Y% r: \2 t7 Y/ A: z- B; C$ g reconnect = id in sessionPlayerUnlockMap
2 J3 t; W( e0 c! D3 n) L. M# G' } 5 ~$ j* E7 U7 r! w
# always get new unlocks on reconnect/map restart/map change etc1 [! o5 O0 H# e+ {, Y) w$ C2 K) I$ z
if reconnect:& `, l9 S8 h9 A
del sessionPlayerUnlockMap[id]. R: F) V+ m% C4 _7 F. B" o
2 O: p7 t8 e! _6 P* A0 v newUnlockSet = UnlockSet(), c: z0 l( f9 I" B# Z2 _7 {- f
9 Y% J: n+ c$ _ newUnlockSet.unlockLevel = {} I; j( U# _. i; ?! T$ S& i5 r& F
for i in range(0, NUM_KIT_TYPES):
1 ~: ?) ~ X$ d1 M8 v$ C# ` newUnlockSet.unlockLevel = 03 y7 Y9 L& D: j. R! h4 ^
6 V/ l- b' y5 Z z$ X9 ~' N sessionPlayerUnlockMap[id] = newUnlockSet$ h2 b* ?7 ~+ {- h% c2 X
- B2 w( B3 q- G' `* } player.unlocks = sessionPlayerUnlockMap[id]
. N' @4 j0 p+ l! l, ~! v3 w6 Z) f* I" M9 ^0 R7 c1 k4 l
if bf2.serverSettings.getUseGlobalUnlocks():/ M6 h! a0 ~% s$ T$ e
if player.getProfileId() > 2000: 6 d5 Q T U6 M2 t' o
success = host.pers_plrRequestUnlocks(player.index, 1)
& ~( J$ k8 r% k( {2 e if not success:- |3 k7 \+ ^$ Z# h6 s$ e/ O
if g_debug: print "Failed requesting unlocks"
+ K' L" @% G* G3 F2 D( k( J else:; ^9 v! \# G1 M- v: f* a9 Z! v
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 }- {$ u3 S$ C4 t( f+ J5 s
# ~7 F" W9 K, X h
if g_debug: print "Added player %d to unlock checking" % (player.index)
, A* {" a' F2 Y 8 I6 P" j( v# y- D( [+ X& ^
2 q. r/ G* F: M; E$ _+ e* C% C! g
& F# B- z# z5 Cdef onUnlocksResponse(succeeded, player, unlocks):2 r, F+ _: [) r/ G5 D) F
if not succeeded:
, K1 ` ?( T& b% _' f print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
+ Q- `: n( y: L. n3 I. R3 o! r return( X! W! @& s( o% P8 Q+ O
! L5 n: y4 Y/ r$ o+ p7 c3 w( r$ v # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks1 A; B. s$ U! f n
. {/ h0 t, Z, \/ g3 X
# translate gamespy item vector into a kit-based unlock vector handled by game7 N. X* o0 v) ?7 O# Y( {8 A1 h z
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
& W$ x% a! Q$ `2 `. W5 S5 o for item in unlocks:
, J. Y4 T2 X* n; G if item in unlockItemMap:
7 d4 J; y1 }, p$ {* D kitUnlocks[unlockItemMap[item]] = 1
& ~/ ?3 d+ ?* n% J& e4 D * g; f2 p0 D# j* ^# z" ^
if g_debug: print "Kit unlocks: ", kitUnlocks
- Y& O7 E; J I% d! { { #We do not yet support giving different unlocks to different teams
$ {) a" X+ o& _+ Q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|