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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
! G5 c! C& U/ v9 o 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
; @3 V9 j8 O4 c$ |6 d在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
4 n4 j& N8 `/ G. Z) Z9 P8 Y- a4 U# a然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
9 |. O% J1 w' x$ B3 p$ w最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ |& ?; i2 s, V* u% E( [3 R
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import host
" z! p, g5 ^1 yimport bf2.PlayerManager
; O$ b; o. B( \ T1 Yfrom bf2.stats.constants import *; O4 Z o: P* S! r! Z3 M9 ^9 A! G
from bf2 import g_debug, n. U0 X9 c* f6 \
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# map gamespy item ids to kits
3 H2 g, U# S6 DunlockItemMap = {
8 K$ C! e+ C+ X" } d5 ? 11 : 0,# f& L6 q; v0 d6 { l
22 : 1,- Y0 z9 d; e( a0 u# A) x6 y
33 : 2,
9 h$ n; [: _* z8 [1 z1 _ 44 : 3,4 e& E. r1 I+ _
55 : 4,. h V% v4 P3 x' u6 u
66 : 5,
3 ?* _ p! t& U$ e7 E2 p 77 : 6,! ]$ X, Y/ ^% f) q4 p
88 : 1,
/ X; [3 H: I) h. r! _ b h4 W" J$ n2 ` 99 : 2,6 N, y1 F; p3 `# {) u
111 : 3,+ }# N) k- V4 q
222 : 4,
+ q! K% m) Y; H) l8 ]5 }9 N 333 : 5,* _! B2 L" a( R& l" |+ u# N. O
444 : 0,: ~7 X( H) g z! ?" V' I
555 : 6,
: @% n. S2 B* U }
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% i+ A- K- F2 {( FsessionPlayerUnlockMap = {}( G; {9 X3 i" A1 N& g- [
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def init():
. t9 b6 o: N/ h- j4 X# l # Events* K9 E5 F$ h/ F( ?. K! e
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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) Q" O" z8 d' D- T if bf2.serverSettings.getUseGlobalUnlocks():
: L" ^0 M; s$ a host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) ?: k' ~" o& v5 }
9 [, J4 ~" s0 @( C& s # Connect already connected players if reinitializing
$ D) p( m$ r. v# n4 Z for p in bf2.playerManager.getPlayers():
- V0 K9 g) \- x/ b. r) n8 P onPlayerConnect(p)% \$ V' b2 o& m; S
+ d( B9 e9 d9 j D/ k8 s# `- m E if g_debug: print "Unlock module initialized"
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class UnlockSet: pass- x5 I F! X8 h/ A8 f
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8 |* Q; K# }9 u: O4 Y5 T: |4 X( vdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 e% Y* t/ n8 W' `, C host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
& b' p; j W$ l2 Q8 v: U id = player.index. {3 V* W% n. E3 G
reconnect = id in sessionPlayerUnlockMap
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8 ~3 |. B& y3 O8 b( b+ ^" n # always get new unlocks on reconnect/map restart/map change etc. e! M2 L3 E9 ` M
if reconnect:
3 v" z; N. ~% O4 v. p2 {2 i del sessionPlayerUnlockMap[id]
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' x1 J$ f& D( E: Q' h2 y7 F1 S newUnlockSet = UnlockSet()2 n8 C1 a. s# v( ]; B$ r
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newUnlockSet.unlockLevel = {}
2 T. U; y) _1 K5 O A for i in range(0, NUM_KIT_TYPES):' N6 F, Y7 M g7 ]- ]7 K Y
newUnlockSet.unlockLevel = 06 Q* G$ \& x& j. M, _
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():& L$ g" P: A7 p
if player.getProfileId() > 2000:
5 V1 |) A/ A% h q success = host.pers_plrRequestUnlocks(player.index, 1)
. |9 A0 W" _/ X% Y$ @: P# T8 J if not success:6 h# x% A# N7 p) m5 \. q
if g_debug: print "Failed requesting unlocks"
( b* N( Q9 v$ ~3 D/ g* [3 v/ F: { else:
+ F( l" s9 m( l/ [& k# U if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)" Q1 H9 ]/ }* E8 N H+ y: W$ c
# Z8 x% N7 l5 Y8 S5 x4 [ 5 N1 q0 B9 v" n6 S' J W
1 m0 m. ]) w# tdef onUnlocksResponse(succeeded, player, unlocks): E8 _# V1 T1 {% Q
if not succeeded:7 n& ]7 G# G3 Z; X
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). t z8 H _+ N0 n5 q. N
return
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! L0 X. m8 b4 I/ u0 v: N U) P # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
. t2 {& B+ I; _0 Y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% D' r. V- Q7 J2 [' F2 L
for item in unlocks:4 e9 F; O# r2 `$ ^% [) u% X
if item in unlockItemMap:1 E1 y* M& l+ ^4 k6 Z9 W
kitUnlocks[unlockItemMap[item]] = 19 {7 u- p6 m* J. [9 G5 z r) R
- D4 \" P8 E/ G9 u if g_debug: print "Kit unlocks: ", kitUnlocks
5 V! n$ j: Q% q6 J" U #We do not yet support giving different unlocks to different teams/ W$ M' P3 k6 {- U3 k& ]2 Q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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