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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 Y1 L1 T" a7 ?6 V2 H! v 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:% S% u: A/ r1 s0 g3 p1 K8 q) T
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
( q) |6 L/ _0 G然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* O" @8 j0 L5 o& p: W
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
% s, u1 `$ R8 I3 [4 l$ q9 [8 i* t4 ^0 W6 u6 M
import host' C9 |8 [' Q( `
import bf2.PlayerManager
: x0 A( B/ V) N) bfrom bf2.stats.constants import ** }, w3 ?9 R$ l+ `
from bf2 import g_debug4 Y& a" c5 \- y) ^( Q* V
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# map gamespy item ids to kits- U: Y M3 G) J# d
unlockItemMap = {1 o; |9 R6 z7 [' q4 t% B* d8 F
11 : 0,
5 Y+ Q7 K: I3 A6 [5 W 22 : 1,
2 k' K3 A$ F3 R+ Z" R 33 : 2,7 d, k5 x9 w! j4 j0 ?% B+ E+ n
44 : 3,: x# R Z6 S5 R- q+ E
55 : 4,* \, }" N. s2 x/ |5 v) X
66 : 5,
% `0 f( d; ?, d y6 Z4 F 77 : 6,) u7 s& V, {5 g3 N3 Q
88 : 1,# \8 \- Q6 x2 f! d/ k" n
99 : 2,
8 K* z5 R! K" I# G3 z+ q9 k/ p 111 : 3,
7 V( F/ N0 U/ _7 \/ R% p 222 : 4,
( `9 R) s4 @) G) \- c9 N 333 : 5,
5 S& z& |% c: h9 f: Q 444 : 0,7 o3 @$ h8 F, M1 S! m0 w1 [
555 : 6,
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7 R1 }6 |4 {0 c# N9 EsessionPlayerUnlockMap = {}: w) M L' W2 h4 f
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x4 u. z0 g) I3 C3 Y; g) C r
5 R* t) y9 ]" }) B7 Tdef init():
2 b8 \! h A/ U& n8 Z # Events
1 w" |- i7 P0 f. x; \7 h0 c host.registerHandler('PlayerConnect', onPlayerConnect, 1)- |" n% g4 e2 O0 \. u# p
$ T) f: Z# P% E0 p7 C; o if bf2.serverSettings.getUseGlobalUnlocks():
. P# Z/ l x+ m3 W8 s host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing+ q+ Z& V1 {6 d3 H/ z# u" W' v& O2 H0 B1 `
for p in bf2.playerManager.getPlayers():! T5 [: A$ M1 o( u2 [
onPlayerConnect(p) n" v4 ?3 w ^7 L$ @
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if g_debug: print "Unlock module initialized"+ u% v, ]0 O% r2 }8 x" \% I
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2 {" I) |% }- M1 G' u4 N5 `3 f; o1 s9 z0 c: G9 T$ `
class UnlockSet: pass A& V8 T! |' Q6 E9 c/ _) E
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def onPlayerConnect(player):
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3 Z- B$ i1 ~7 N( }* ] defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% F, ?% p! v0 |/ L& i% q
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks). E. `4 \; u$ w! _
, z4 q' R& |) p1 k6 ? if not player.isAIPlayer():! J7 g1 E# [; C$ J4 v9 w( _
id = player.index
# Z8 `; }) V5 \1 t% k- } reconnect = id in sessionPlayerUnlockMap% B! M4 e+ k6 l7 G. q$ ^
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# always get new unlocks on reconnect/map restart/map change etc
" Y7 ?" c! P- J5 h8 y1 l% F- c if reconnect:
( F, |7 F9 F) C, N0 w, K del sessionPlayerUnlockMap[id]2 R+ J8 x6 ~, o! {7 j
2 ~! g$ i b3 T/ D4 W5 `' f5 H& f newUnlockSet = UnlockSet()
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6 t0 F' U5 O& C8 F! v. O newUnlockSet.unlockLevel = {}
$ j2 L4 H8 i { for i in range(0, NUM_KIT_TYPES):
$ o2 `: @9 w" I# T7 H newUnlockSet.unlockLevel = 07 _6 L) L8 W( L
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sessionPlayerUnlockMap[id] = newUnlockSet! B" n; Y+ t5 s/ ? [# R
7 x9 A" {2 N2 h$ x7 r& y0 a0 \ player.unlocks = sessionPlayerUnlockMap[id]1 z4 s9 ] n* d
+ Z2 `+ c6 V8 z; W# v' h! D if bf2.serverSettings.getUseGlobalUnlocks():
7 e: e9 o4 a2 h Q& Y if player.getProfileId() > 2000: ; m: J0 K5 u* B- [0 h5 i6 W
success = host.pers_plrRequestUnlocks(player.index, 1), c: ~& n, e4 n3 V) O) H* N
if not success:
! @( j; j1 N4 _, h if g_debug: print "Failed requesting unlocks"
( a" D; o' k q- k( A6 ? else:
) m# }- q. Y* P if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index9 i# y+ n ?5 g. G: [
L2 r! C# F- ?" b* q if g_debug: print "Added player %d to unlock checking" % (player.index)
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/ e* U! l( y3 ?6 f5 {+ r) Qdef onUnlocksResponse(succeeded, player, unlocks):+ d* N3 J4 L3 T- T
if not succeeded:% F+ M. L; x% v6 e6 \
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 k$ ^) B: D7 Q1 a# U( ]
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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4 ?# G0 j& B1 |- { # translate gamespy item vector into a kit-based unlock vector handled by game* o: D* \' l1 ^6 n% b B
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- j7 E# W' ~4 y9 v) B- @
for item in unlocks:
: Q4 C0 I; M2 Y if item in unlockItemMap:! q' B$ ~* Q& [" L
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks$ G+ _) H( P. P" {
#We do not yet support giving different unlocks to different teams
% [# o; h7 H! {2 q/ I3 y; L host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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