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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
: e* Z; _9 K6 I" e# f( P 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:! d* e% n: _: v6 q1 _# m
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话2 _3 K2 R/ I3 a8 m9 X2 T
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
6 h$ K+ F8 B! R) e" ]最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" c k: a7 b) K) o/ H
% y5 ^) ^2 K4 ]! ^import host$ z. b9 O5 C) [/ E; [# _4 ]
import bf2.PlayerManager
( ^& e& ~5 D2 l3 p( V% N2 Yfrom bf2.stats.constants import *
) x+ T7 V4 z( E+ T# kfrom bf2 import g_debug
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# map gamespy item ids to kits8 h* j5 q6 U, I5 x2 A* f9 F
unlockItemMap = {) K) B6 i2 `. D0 `8 K
11 : 0,
$ G/ C" O9 e5 K1 Y2 Q l% W) d 22 : 1,
( U6 H8 U+ t' @+ f9 _1 ~ 33 : 2,5 p3 q% m2 H$ l+ e
44 : 3,; V F) w/ ]0 N: x2 {
55 : 4,
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77 : 6,9 G7 d! K, ], k. ?
88 : 1,
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111 : 3,
7 x$ N6 ^2 V4 W" |+ p 222 : 4,8 P" ?9 V/ ], u8 j2 s8 a
333 : 5,
; Q3 y! d/ c" i0 t$ `" ]0 i 444 : 0,- ^/ Z8 y& j! A+ m3 Y7 e) d
555 : 6,/ z; c$ `' P. K p, }5 h
}
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sessionPlayerUnlockMap = {}# o; W$ @- o0 V+ O
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; N* `* j3 L# ~$ tdef init():
0 t; ~) L+ C" {2 V; O # Events
( S7 X6 T9 j& |) _& ] host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():. X7 x1 o3 y/ V) s
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# M, g1 i. e6 `
" h6 H3 S# F) `8 D # Connect already connected players if reinitializing
) `" ?' V! S1 Q; R; d8 Z0 H1 \& n for p in bf2.playerManager.getPlayers():8 O* h; B) n* k
onPlayerConnect(p)4 [: r( ~" i# J3 N- Z
0 \' d8 h+ z! s4 v7 ` @% ` if g_debug: print "Unlock module initialized"5 r5 I4 u; ?' @9 A' j
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class UnlockSet: pass
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def onPlayerConnect(player):
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; u6 Q' w" _* S) H% U% h( A defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], h% y- I2 B% i3 w
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 K" m; a$ h3 q
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if not player.isAIPlayer():( g5 f! j2 j# ~& x5 k
id = player.index
$ a$ \6 j: n: x9 T2 [5 t reconnect = id in sessionPlayerUnlockMap/ j* M9 n! P* g& Z* H7 I s, A
/ {* m4 J8 h) j7 s0 \ # always get new unlocks on reconnect/map restart/map change etc
Z* |5 |( v( L; y* s* N& ?, D if reconnect:. w' H% Y9 I# t) O" _% x, `& Z# @" B
del sessionPlayerUnlockMap[id]
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0 ^* B' t& g! \ a newUnlockSet = UnlockSet()
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4 E/ ]3 ]/ h- g A newUnlockSet.unlockLevel = {}
|% ~. ?& ^9 e+ D4 \ for i in range(0, NUM_KIT_TYPES):
& W5 B& c& K$ m1 { newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet: C" X. ^& K/ @2 I. t( D/ `7 g
- j% v6 ~0 [* z4 S player.unlocks = sessionPlayerUnlockMap[id]
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- u2 o1 V5 S. M6 b7 V9 X if bf2.serverSettings.getUseGlobalUnlocks():; O( W! X8 c4 u$ ~% `
if player.getProfileId() > 2000: $ Z0 i5 c; X7 [5 i
success = host.pers_plrRequestUnlocks(player.index, 1)
" J' @. i4 q8 ?1 }% m if not success:
3 H9 A/ ~1 L2 C, O6 l) i/ N if g_debug: print "Failed requesting unlocks"" T, h9 y$ ~$ f. p
else:4 y8 `+ L9 R* v/ f7 W8 T
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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! A2 ~1 F7 b. V- V$ ?" a4 z/ ?5 \6 J if g_debug: print "Added player %d to unlock checking" % (player.index), r+ h/ y0 r2 p7 s
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def onUnlocksResponse(succeeded, player, unlocks):, K# i$ U, _& D% s
if not succeeded: _1 O8 O# Z/ ~9 J: f
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)8 t+ D% u2 i6 ^ v1 |
return X' L H+ ^7 R
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game4 Z6 K$ c" L& o) s5 m
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 ^3 U/ B6 ?+ M! t
for item in unlocks:
. Y& B3 O" _7 b6 C8 [! ~ if item in unlockItemMap:
) t* x- V2 d: o+ T kitUnlocks[unlockItemMap[item]] = 1+ U' k! \: e( f6 l4 g3 d
* Q5 f% u: u0 r7 r% f4 ? if g_debug: print "Kit unlocks: ", kitUnlocks
0 ~8 x9 h- Q% G) O8 h7 v) @ #We do not yet support giving different unlocks to different teams
+ w% ^! d1 _2 G0 R/ [7 Q host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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