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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) - @ C4 g6 e3 d2 G4 T
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
1 r# x3 g' B2 U K在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话4 [! E/ E5 V9 B8 ~
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 A0 v% e* B' _- O' G9 U7 |0 v
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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! O" h q0 `) E- B+ f% vimport host! ?9 a- W* [6 K, m/ z! D
import bf2.PlayerManager
, Q6 r5 `! }; U/ k) Ffrom bf2.stats.constants import *$ W0 Y. U w, J* l$ V" H
from bf2 import g_debug: D" p8 r8 V: P+ v/ h
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# map gamespy item ids to kits# [0 r* h R1 Q
unlockItemMap = {5 N- i: g. u7 V$ B0 K j
11 : 0,3 T: N9 A8 @8 K: ]7 P
22 : 1,
) `7 d5 n* ]5 ~: t1 p) P6 | 33 : 2,
& `# }+ W# p! S: h 44 : 3,
8 j3 w: a7 q) m 55 : 4,
2 O, A$ L- k- A3 m+ H8 v4 u/ ] 66 : 5,
( Z1 e0 J/ d- y* l( w: o 77 : 6,7 B& Z7 L. E- ^1 I) G! c' d
88 : 1,2 @- C5 M. g+ m& v: u ~; f1 a
99 : 2,$ a8 V. V0 G- Y9 W9 y
111 : 3,5 r: s N! D4 j' W o7 T. a9 r0 ?: l
222 : 4,
0 m( O2 Z8 A4 I! X& d, L 333 : 5,
0 ^% l& l, Q4 U' A9 m+ p 444 : 0,4 }9 Y7 n3 u( l; q2 e N
555 : 6,2 C. s% t" Y A! e Z
}
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. D1 a+ j$ W1 `, SsessionPlayerUnlockMap = {} f/ S! k( d" A4 S3 v P
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' J6 u. n9 J- u$ x u7 N, Fdef init():) s0 g0 \$ y& _ i* y1 l4 t$ d
# Events( e2 D3 n& V' C/ ?
host.registerHandler('PlayerConnect', onPlayerConnect, 1)% _# Y" |) M5 v# E: P7 O
( [% k, P% q% `( ]" n if bf2.serverSettings.getUseGlobalUnlocks():# X7 k6 F8 j2 X4 V) i% C# D
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 l9 y4 ?+ g. z0 g; l/ A- t4 y% D
- c- `# D9 _4 M7 C7 j9 [/ `9 u1 ]1 X # Connect already connected players if reinitializing' ^# ?( r) h" h5 M9 h& w7 u. M6 m
for p in bf2.playerManager.getPlayers():
0 I- i' J# j E$ d3 {3 o0 v* J onPlayerConnect(p)+ O, [" ~& A, i8 o$ E; V. Y
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if g_debug: print "Unlock module initialized" }% x7 {( J$ x' G5 \
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class UnlockSet: pass
# i) N2 s6 O- `3 ~2 N
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; i- W. a! s' P& G4 }- udef onPlayerConnect(player):
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+ t+ l' t) T9 ^, c( J( M defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], k6 _& Y" d! ?* w- h; N
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)/ K% l% h( f& N/ T$ A, _+ k
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if not player.isAIPlayer():( J* M* \- n, _* h* o Q$ g9 ~
id = player.index
% h$ M* U# A! H) e* f6 ~8 j reconnect = id in sessionPlayerUnlockMap/ H0 T2 o8 i, b1 e, [
# M$ `; ?/ S3 R: p+ J: g" }
# always get new unlocks on reconnect/map restart/map change etc
$ n# x4 ]5 H" D if reconnect:
$ X' f x+ U: }0 U/ N. y2 r del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()% H7 _- v, T/ R6 L
( k* q8 I& y, r newUnlockSet.unlockLevel = {}: r k7 G# ~* |% i" J. R; c, j
for i in range(0, NUM_KIT_TYPES):
; G8 ^9 T+ s0 V$ Z1 b newUnlockSet.unlockLevel = 0& Z j' N. Q h. T7 V
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sessionPlayerUnlockMap[id] = newUnlockSet3 o+ O2 V3 W ^& k/ O& y
0 u! P5 ~ e' B$ C- Y player.unlocks = sessionPlayerUnlockMap[id] Y' _4 K8 q4 v9 v3 R# P2 j
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if bf2.serverSettings.getUseGlobalUnlocks():1 F0 q8 M$ c1 B
if player.getProfileId() > 2000:
. x& T! `% e6 x4 N9 d0 a+ j success = host.pers_plrRequestUnlocks(player.index, 1)
9 E8 C8 G; F7 P; I; f% u0 R if not success:$ @" Z( m" ~0 |# q9 j% f
if g_debug: print "Failed requesting unlocks"
2 @2 z7 V6 s4 k- B: J6 V else:
( U0 x9 m; D5 E8 F" f8 u if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ S# T7 Q" i: J9 K: {/ J
* q0 Z7 B: P z if g_debug: print "Added player %d to unlock checking" % (player.index); b! L9 }2 J$ g" a* w
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4 i( E& u: b& b# D2 M, I7 }, O7 Ddef onUnlocksResponse(succeeded, player, unlocks):0 l7 O6 z2 F" r" G& W M
if not succeeded:. M! T% j: y9 x
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) H8 p1 N, V! |3 z: s* {
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) J- e# B4 r& J# D$ O5 {
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# translate gamespy item vector into a kit-based unlock vector handled by game
. C4 h' G ?1 T8 U: K kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], P5 y7 E( A' H* s
for item in unlocks:, s$ \! j, T* z0 E
if item in unlockItemMap:
, @0 ^2 J* P/ c kitUnlocks[unlockItemMap[item]] = 1
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! ^& R+ p Q$ X if g_debug: print "Kit unlocks: ", kitUnlocks- x9 a% P" q: R) z" s' H6 f7 t
#We do not yet support giving different unlocks to different teams. U6 A( C# a" j" y$ Z, O# r
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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