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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ c0 V/ I; x3 x% t1 h 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% w% ~& K+ A! X, m在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话$ ]* d9 t0 {# w
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
8 D: \ L/ P. h9 f5 p最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ x- n4 e/ n! p4 \
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import host
) [2 T8 y( z$ Z/ i% @import bf2.PlayerManager. ]2 ~$ L3 ` t$ p9 I9 E/ ?9 U- B
from bf2.stats.constants import *
' Y! G! D4 @/ afrom bf2 import g_debug
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# map gamespy item ids to kits( u" L& J+ H1 |! { B$ ]) v1 v
unlockItemMap = {
, h* Y! R- _: a+ m 11 : 0,! i6 [1 j. B/ d/ ^3 B, r
22 : 1,
4 R8 X7 l- c2 d& q* S 33 : 2,1 e1 y$ t$ U7 ~) l8 c
44 : 3,+ e$ S& O; [+ Y; u- Z& i9 y# u
55 : 4,; V5 I `( E- E" G9 k" @
66 : 5,& d) Q0 L( W' [* K! v0 v4 }. v
77 : 6,1 E: ]; K* C3 {( u4 T4 `2 |
88 : 1,
* Y! K, I( v* ~! b5 A5 i 99 : 2,* V& T8 O" [( c8 n0 l6 Y
111 : 3,
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333 : 5,8 Y8 p- N n% T \3 L
444 : 0, f5 g+ q, g! T0 G. s8 f, \
555 : 6,
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4 X) c0 n4 H1 u% Z% QsessionPlayerUnlockMap = {}
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def init():! P2 g- D; M5 t+ o j" t
# Events! b! F' i: ]6 i% _) y7 F
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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) o- s: M5 h' {% Q$ l' F if bf2.serverSettings.getUseGlobalUnlocks():( w5 R% W2 N" ~; m! }4 A# s
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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/ k0 a' P' \2 P+ M # Connect already connected players if reinitializing
" A* o+ L% y! x/ B& Y" Q# g for p in bf2.playerManager.getPlayers():/ w2 d# C5 ^& M% [- Z8 e- d) U7 ]
onPlayerConnect(p)/ W. s+ n0 K& o4 j9 X# J4 q
' m) Z' f/ F: t, \/ q& S if g_debug: print "Unlock module initialized"6 D. w* x2 e2 p! c2 F
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. _' o2 i n/ _8 \3 `; B( ^class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! J& ?4 b6 Q! F5 n {5 w host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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# b+ n1 o: O/ c# B% F6 u% m0 ?2 e. I: G if not player.isAIPlayer():* N- @( o/ U! t* E! x
id = player.index$ {. k. u: K: n0 Y3 Y3 t6 n
reconnect = id in sessionPlayerUnlockMap' B8 p7 @6 g9 \3 v3 E3 y" d
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# always get new unlocks on reconnect/map restart/map change etc9 y4 J/ t3 u9 k. e/ o$ S' r
if reconnect:
\/ [ I" ~) z- Q3 x& ` del sessionPlayerUnlockMap[id]
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t! a) g, _& o" Y7 x& Q( s newUnlockSet = UnlockSet()
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9 ~2 I2 Z7 { H, J+ S newUnlockSet.unlockLevel = {}/ r% C. k" ?- B- `* A
for i in range(0, NUM_KIT_TYPES):
1 \; N. T0 W5 y$ a7 Q newUnlockSet.unlockLevel = 0* G( t; a0 ~. O1 V8 U
) C. M2 i$ F& c' ~" c3 T sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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8 l/ P0 U' M; @. n* T& J7 o( }- T if bf2.serverSettings.getUseGlobalUnlocks():
4 Y* `* m8 s8 Z if player.getProfileId() > 2000: 7 R( O* e0 z! g2 T
success = host.pers_plrRequestUnlocks(player.index, 1)
. N2 p; J% X: e# x3 w& @# J if not success:0 ~5 s, u4 l: u- T+ j+ B! W
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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7 q8 P6 ?2 z6 D& [% ` if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 N% H5 j- y& i+ l" ^% w$ z! n5 e) P' v return
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* i1 ~1 S8 K$ i- O" {) u/ l # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
* p% c* J8 ^ r% v- P/ D kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]' V# q8 z4 T5 i
for item in unlocks:
a/ y- F* B+ y if item in unlockItemMap:
% T5 v+ [. z8 K& E$ Z0 ~- ?9 \ kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
" q6 O6 n4 l$ B #We do not yet support giving different unlocks to different teams
1 W0 k$ |3 _1 \5 { Q. \, F host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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