|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) $ r7 Q5 B1 Q, d
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:5 V! f. {* T- z7 x
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
; ^" Q6 v# r8 f5 A) L) y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' E0 l6 t# \9 B+ ?4 j, t! O最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
" O3 Z- g, \, f4 a8 @7 ~+ i, a# c9 Z# d. n2 d/ u3 U1 k
import host
/ ?& g, A' V' m+ vimport bf2.PlayerManager
' M G4 T- ^" |from bf2.stats.constants import *2 b2 c4 _7 O9 {1 K1 D
from bf2 import g_debug
) H( _+ [- z7 r U' x, g6 e" i O2 e
, ?+ O7 } r: T7 E3 t4 A4 O s3 F, K5 C# ?. G9 O
# map gamespy item ids to kits
, t6 _- Y! t% [% iunlockItemMap = {
! s! P$ J4 j; c, k4 q 11 : 0,' P7 Y! p1 r3 E( ^
22 : 1,- T3 F: ]. P5 Y: n$ x
33 : 2,# _& S, _$ ~" k" |$ g: P
44 : 3,0 z1 c$ I, ]( m7 }0 l- N
55 : 4,
3 J- h- G+ U5 L$ n- U 66 : 5,/ U: Z( M( Z3 Q; P8 t0 ~6 S- T- C- R& ]9 I
77 : 6,
3 C1 N. V4 }1 i5 t6 D3 n 88 : 1,* o+ \( y1 T& r
99 : 2,. b: _5 D: ^$ d7 K7 ]- B) ~
111 : 3,
8 z4 {# E5 D$ \: {2 s w8 v 222 : 4,
2 y/ |& |, h( }& K* X 333 : 5,
2 [! Q# l! y) [ 444 : 0,' q- y& [! v T/ o. \8 q6 K
555 : 6, O+ {! d8 |* ^: f# s% P
}
& E1 k) w/ B* t/ y8 I; v+ @ N5 ]9 x4 Q( k
sessionPlayerUnlockMap = {}' u- n) ?0 [( i, Z
& [, J% t! j: z0 S2 _8 l0 t6 R0 N* c9 W) [( [
6 ?6 T: N9 d6 c( @8 Ydef init():+ i( i- S* M: h& Z( E. r
# Events3 M3 c: q/ D0 e
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
5 H; z' g$ P5 V/ t " C% t8 c. j( w% w ?
if bf2.serverSettings.getUseGlobalUnlocks():
. q" t- p4 ~5 Y2 X5 j# d( n host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1); ]* k5 h R' X# f/ Q
% C2 l8 j0 N7 [" _ # Connect already connected players if reinitializing
9 _" U5 m# W( n$ y. [8 F- ~$ k for p in bf2.playerManager.getPlayers():1 h6 J) O6 K2 P
onPlayerConnect(p), R' ]$ W: A# r9 N* t
' ^' _2 o& q/ L, _
if g_debug: print "Unlock module initialized"& J, h6 q4 G' \/ g, {
+ a& K; F% [4 }$ I$ W: q" x" V g7 X5 E H
+ v! k, y! f) T6 N, p# E: Gclass UnlockSet: pass: R1 }' Q" [ ]0 l6 ]+ _, X
3 Q! U( M+ X* K8 I; S. }" s$ B2 J2 ~" B% x3 T$ w3 Y9 Z
" p3 r, C9 {- f: m' D( ^def onPlayerConnect(player):
+ S& X F7 q$ W4 U
! T7 t; I( v O( z! } defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 w' J1 {4 [7 I K. @
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
) L5 O% U7 k) e; O6 \0 B7 D8 i1 m7 c9 I
if not player.isAIPlayer():$ K7 t+ f6 V, ]. m
id = player.index
& y) z$ I% s& M! o7 y reconnect = id in sessionPlayerUnlockMap
. q1 b) k* R; E$ ^$ s& @8 m: ^) f* X0 w
( U* u" X' V! R% O: L( O! |" V; l # always get new unlocks on reconnect/map restart/map change etc
) l2 N) N* ~- a- V% ]5 ^ Z1 v if reconnect:
" J7 c' r G9 J del sessionPlayerUnlockMap[id]
- I' G$ o* n9 k0 b
% N: S4 L9 V3 `6 f9 v newUnlockSet = UnlockSet()
2 J4 c2 u7 U5 h/ ]7 f% D: P* Z
! P1 m G3 S1 h1 w& f6 r J/ L newUnlockSet.unlockLevel = {}" f! z0 b4 G! j) }' [
for i in range(0, NUM_KIT_TYPES):2 p$ X. H; V* c7 C
newUnlockSet.unlockLevel = 0
+ \' i5 V1 y3 I1 R% C
4 }# ~/ u0 }. ^( Y sessionPlayerUnlockMap[id] = newUnlockSet$ B, o2 E1 y$ V* Y& N9 D
& |* a) j$ Z9 m: y* N# {
player.unlocks = sessionPlayerUnlockMap[id]2 y6 q# q4 H' ]6 t* r4 \
2 E+ `8 c# q; ^% P/ f if bf2.serverSettings.getUseGlobalUnlocks():
! e- {" k: O% u4 v: f if player.getProfileId() > 2000: . O3 c1 t% o: B7 \% _
success = host.pers_plrRequestUnlocks(player.index, 1)) J8 h. s: \# x1 U- g5 ?+ \! ?
if not success:4 v! t$ p7 _6 K9 t' I& X4 u1 e( P; Q
if g_debug: print "Failed requesting unlocks"8 S& ~4 b' h3 E/ ?' X4 R
else:3 C7 @- D0 a% r9 f, f U5 @
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index" b4 E5 b: N6 Z. u
8 C4 Y2 o/ D& J- }8 Y6 I+ f- {5 R if g_debug: print "Added player %d to unlock checking" % (player.index)6 q8 h4 W) R% d" U3 v0 d9 N1 l
- t+ ~, |& X1 y) Z. C7 d* d9 b
0 s. v$ f* y% x* f0 W' q" K
$ G5 y/ m3 X$ K" m8 k% S& G6 ?def onUnlocksResponse(succeeded, player, unlocks):8 Y6 ]! W0 Y+ N9 m8 Y5 p7 A+ e
if not succeeded:
3 u. |( W, x. _# K$ K; M- e print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
. I# _4 F4 Z6 \8 V, | return8 Q5 q) b' F5 i, A2 y
1 L9 k1 L* B1 q- T) X- h
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 a% y6 o: t' P- K G3 G
0 Q$ a+ K; G }1 A5 ]- C3 O) l
# translate gamespy item vector into a kit-based unlock vector handled by game1 A9 ^! `# N, v) @8 u- U$ c5 U
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
" t% A. G5 [2 o8 O( l for item in unlocks:; D' H* R. m, B; Y, H
if item in unlockItemMap:
. s1 N+ ] _% {7 [+ P5 K+ D kitUnlocks[unlockItemMap[item]] = 1
4 Q) i5 W0 n0 y! x. u/ f
c+ ^7 q! H/ y8 I if g_debug: print "Kit unlocks: ", kitUnlocks% J. c4 s0 M% n( b+ t0 X0 p* F O
#We do not yet support giving different unlocks to different teams
; M5 n5 s- G. `5 M, L. Q: H# N host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|