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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) Q, t2 B+ D' [7 `- O4 y$ N5 {! ^
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:' ?# l0 P6 z) z! g: t v
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 Z+ C$ V% ~- m; r4 T8 Y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
4 D+ ^+ g' S( z. ~0 N1 D最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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* {+ ~! W' n+ |+ Y3 pimport host: b" @. K) t, q( |( b
import bf2.PlayerManager; Y( i& {0 g% }" |% [( o$ U* K0 D
from bf2.stats.constants import ** l% k' f, j( x7 M- b$ ^
from bf2 import g_debug8 a7 U3 y) _/ Z) D
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& s3 t6 B/ R5 o& U4 Q1 O# map gamespy item ids to kits
2 ~2 i5 _# F1 @; {4 ?! v- v6 B9 e7 xunlockItemMap = {3 ^4 E6 _* @9 M7 s
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sessionPlayerUnlockMap = {}% v# H& q7 M; ^3 J% _0 @% S
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def init():
1 G) F; m& E$ } # Events
+ \, ] o4 b" R; ?) ? host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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( f2 k. K8 R9 q4 v9 | if bf2.serverSettings.getUseGlobalUnlocks():4 f) V( ]% |4 l H+ D
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing. Q$ X' `3 f# X* e) }: G9 W
for p in bf2.playerManager.getPlayers():3 J2 Q# [3 X, W7 y5 v( i
onPlayerConnect(p)- m8 a( Q, U' F9 J/ ?( A; _" e2 O
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if g_debug: print "Unlock module initialized"2 ~2 N( c o/ @
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5 |7 c% @% h; a) O# Hclass UnlockSet: pass4 c% h I# Z: A6 P2 W
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$ z9 Y3 n, q( v! w' x4 u! B6 Xdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% ?8 { A1 _0 X& g+ }6 K/ j
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 ]( m! R& j) h0 G; u- V
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if not player.isAIPlayer():
$ _) D0 d1 h4 @/ Q2 ?1 t3 Q7 w" u id = player.index
" H8 D: l& W7 u0 m( y reconnect = id in sessionPlayerUnlockMap
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0 B* e; ~! ?& o+ i* X # always get new unlocks on reconnect/map restart/map change etc
, u% V/ i( j8 ^+ m$ M/ d: q if reconnect:8 L0 I: Q5 {# y1 z. x: t; w* g6 J
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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0 D6 F3 a( `9 M) f+ \1 q8 c9 A8 d newUnlockSet.unlockLevel = {}
- N" K! F, y! a5 ^& ^ for i in range(0, NUM_KIT_TYPES):
0 I K" T7 R1 w/ q newUnlockSet.unlockLevel = 0: @0 M5 i" T4 |
4 j3 p# K6 T2 Z sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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6 {0 t) U8 [2 m( r; F if bf2.serverSettings.getUseGlobalUnlocks():6 M6 M4 s( k/ ^: W( Y
if player.getProfileId() > 2000: ! ?4 d9 @% F+ P5 E+ `) U
success = host.pers_plrRequestUnlocks(player.index, 1)1 L4 f$ y4 g7 p5 u: b- N1 g
if not success:
9 I, |, D+ _8 Z3 Q8 q P* | if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index/ C2 S a G3 c5 N
: t/ L3 R, O" }& ?2 r if g_debug: print "Added player %d to unlock checking" % (player.index)( p4 b. K2 O4 |' |/ F& V* l- s2 X
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def onUnlocksResponse(succeeded, player, unlocks):; i+ N5 K' u" e- Q7 r. o! e
if not succeeded:
% j: M& g2 ?. z" c9 v7 ]! K, V. j. [ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
+ i9 q% @# |8 F& F9 n! K+ m% g return" p1 x: M, O' \3 w0 `0 A* I
# I3 ?4 `, V4 C # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
# Z# o; G6 a. L kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 Y* G6 N$ ^, V: e& G
for item in unlocks:
5 s9 x) j' q C& c. C if item in unlockItemMap:
0 ?4 y2 }- }1 H. ^, C) A kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
8 O, D9 z0 E, A& M #We do not yet support giving different unlocks to different teams7 f$ W8 K# i3 t; f* K" T9 i z
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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