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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) , E3 S# V1 z: l- l
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% L4 M. v! H# B* J在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# u8 t( G0 Q( [, H. T然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: p9 T* u ^ L I$ \! V, `最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host X& m) F p4 W& S
import bf2.PlayerManager
6 H/ d) p! y( e+ I/ e: A" Pfrom bf2.stats.constants import *
1 q2 [; K2 J! i8 G" p9 hfrom bf2 import g_debug
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; e9 \4 |- C( e. { o/ C" h' `# map gamespy item ids to kits
( u% e# v1 S0 uunlockItemMap = {' x6 o! u' g r' @5 a" b+ b
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22 : 1,/ j: D4 |& {* G
33 : 2,( h! h* q6 F3 I* {4 i
44 : 3,2 m% C/ ^9 j' d: J& A" a
55 : 4,$ j' x& d8 F; X
66 : 5,' h: \/ D' `$ k1 i& ?& o: u
77 : 6,6 i2 c R) X6 l" Q; ?, I
88 : 1,
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222 : 4,
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555 : 6,5 E1 j3 s, T! @2 N5 X& [1 X( f
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/ I; [3 J9 U4 XsessionPlayerUnlockMap = {}
2 s. z1 N; T6 b8 Y9 {
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; d' Z& g2 z$ _9 Sdef init():6 }7 c P4 z% ?4 o9 p" t; k" w
# Events
, i) w/ E) i N! x/ f host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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) f# H! r& i. z if bf2.serverSettings.getUseGlobalUnlocks():
0 b* u8 e k( A host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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: z' p7 E- R7 N8 o; I # Connect already connected players if reinitializing
0 U- e- K: d% {. }7 a for p in bf2.playerManager.getPlayers():- M( s- y* f. b& `6 \6 V4 V
onPlayerConnect(p)* b9 E) X$ [- k0 {
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if g_debug: print "Unlock module initialized"
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! W# z7 ?5 D* i" X' Jclass UnlockSet: pass2 G/ `( g/ m% \; w: ]0 l1 R A5 w
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. ?+ M& h- V- P) U# e4 K/ j) d host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
# e0 r8 W/ m# Q9 v1 A# V! }% j8 b1 f. s
if not player.isAIPlayer():
# s ]2 E! e# e6 b1 E' }9 E id = player.index
5 o" Z: ?6 `0 q7 G2 e5 g reconnect = id in sessionPlayerUnlockMap
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# T' }. Z; {/ H$ d- P # always get new unlocks on reconnect/map restart/map change etc7 @: M* K. J6 k; q
if reconnect:
& a- C6 I5 [7 G2 T2 m6 b7 e# t) V del sessionPlayerUnlockMap[id]
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+ D7 r/ s* }7 L, @ newUnlockSet = UnlockSet()' `4 j! C& K5 o2 l b) i" B' t
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newUnlockSet.unlockLevel = {}: b! d+ d: ^5 f# z/ w& ^ z
for i in range(0, NUM_KIT_TYPES):" H% c3 X9 n8 O7 D, R3 q
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet9 u& Z& {/ m2 J! Y+ k; R }: r5 s
* r0 h' j* e. w; @! N0 G3 R ^* f% M player.unlocks = sessionPlayerUnlockMap[id], t5 \- |) |2 V/ \5 o
8 x, r. p9 ~$ l; S% o if bf2.serverSettings.getUseGlobalUnlocks():2 d* F. @& a% v: C
if player.getProfileId() > 2000:
Z* U3 d( n0 G8 y- \. G success = host.pers_plrRequestUnlocks(player.index, 1)) Y7 W. i/ |3 c6 l
if not success:
G8 `4 e" U3 u2 I if g_debug: print "Failed requesting unlocks"( K' T! e1 \3 r8 l
else:" q; c: r. U) s: b" L6 j* N$ E: }
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index0 @. p9 G0 o) K+ `3 O+ _1 Z
; W' u. r1 C. n: ~2 b6 H if g_debug: print "Added player %d to unlock checking" % (player.index)4 C' _. X- F& R* Y! E
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0 o" s7 Q& D$ A# Q) pdef onUnlocksResponse(succeeded, player, unlocks):/ g( Q- K, ]4 J/ L' }, ~0 k6 k
if not succeeded:
. {4 `9 j. C* X7 {5 m# R" _ print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)( z% G0 h& @- q: V/ W" d2 t, ]
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 r# ^9 ]* p" i7 s
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# translate gamespy item vector into a kit-based unlock vector handled by game
: E: {* f# x$ h kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% B( u) G" s* F4 z
for item in unlocks:1 c8 |1 D7 @: F0 c5 _1 s, U9 ] o+ @/ {. F
if item in unlockItemMap:/ F5 A2 {* n' o) d. x3 q
kitUnlocks[unlockItemMap[item]] = 1% |, v$ x: B* m* Y+ T4 H
. ] Z9 o5 u7 c: C* _+ f+ J if g_debug: print "Kit unlocks: ", kitUnlocks* E2 b# |. g# y4 ^$ V- ?/ U# A
#We do not yet support giving different unlocks to different teams
" S8 u1 i8 I) q& L. B; t4 x, D host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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