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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
5 @' K& w" M( D# ^4 Y 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& Q9 @2 H7 Z8 o0 j# G. T8 x
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话" A3 G& K1 v8 G3 o4 L' S
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
3 d- b# X, P) ]# G8 Z) z& S最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* ?8 a5 p* ?" Z$ W2 D5 U J9 A
3 v' t$ B" V5 Fimport host
+ Z. [, R) \) h: s% M" H5 g# l mimport bf2.PlayerManager$ a5 \$ t; b* ?* ?. J/ Q5 ]; O
from bf2.stats.constants import *
7 H3 c& e( Q/ T) Qfrom bf2 import g_debug- E3 p& N+ Q. {
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# map gamespy item ids to kits+ {% k" Y; T1 p6 u
unlockItemMap = {
: z; \7 Q- \$ A1 l9 M 11 : 0,
6 y" G3 g/ Y# ~5 j- n3 @ 22 : 1,) {* d2 O$ o2 I" W: I5 z
33 : 2,0 a5 p/ T: [ l" G) g+ k4 |
44 : 3,
* K$ Y" s% d# m$ j; B* O9 T% ?0 w/ P 55 : 4,
. }& v1 \' |# y' q 66 : 5,+ `4 C* a. \3 J
77 : 6,
8 F- ^6 A d/ V* ?% `1 Y2 } 88 : 1, t: \3 k$ |# ~4 Z5 j! k% K* T
99 : 2,: Q/ O3 D" I S5 J# A2 L" F
111 : 3,/ t* y$ b" s: g& h1 W! Z
222 : 4,
* w; `6 \4 T) i Z6 U/ m( N- I8 O1 f 333 : 5,
: A* [) v$ \, e' m4 R; V 444 : 0,
" A+ e; O" N4 r! J7 a8 ^ 555 : 6,
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* Z$ P) M+ }$ K$ u: `) v
8 d( I8 o) o) K/ w" U1 [sessionPlayerUnlockMap = {}! g0 p: R0 W7 T
* J) `7 k: \ a) ` q- c3 {
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def init():
5 k9 ^4 m& E. j7 n8 V # Events4 f, o) f) x& j( ^- z
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
. d0 Z2 A+ z5 g/ W( V7 b host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing( Q+ J+ S7 H% n! B4 J/ L* _4 J
for p in bf2.playerManager.getPlayers():
5 a; t- r. x. v5 k L ?# x6 J onPlayerConnect(p)# j& k/ X3 Q) `& Q `, g
0 o1 t/ {: @4 a8 c: {% q if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ]- s" b6 L h0 A
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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1 N6 i) C' W+ s4 H$ C* @" k1 Q if not player.isAIPlayer():
, k. P+ A3 ?% r h id = player.index# n5 w& H3 N4 z h
reconnect = id in sessionPlayerUnlockMap# W, l1 C/ Z, @3 Q1 N6 v
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# always get new unlocks on reconnect/map restart/map change etc% G# L: t" I5 s9 m2 |: v& w
if reconnect:( s' c: D1 x" m& g, K9 [# F
del sessionPlayerUnlockMap[id]
% \% {# S" k0 ?9 n4 e ( A' j9 |9 k" u3 e( Z" T8 N* p& U
newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}
& n+ y* \" S M% [ e for i in range(0, NUM_KIT_TYPES):
& E: }6 f/ G: J2 O7 w( J newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():5 E! S! a5 i+ W, f f8 ~. ?/ y
if player.getProfileId() > 2000: 4 _! W2 j( j2 q# N$ h/ v$ H
success = host.pers_plrRequestUnlocks(player.index, 1)
3 q! T9 V" T% J( L# N2 H/ r if not success:( f$ h2 ^/ { ?2 ?, x
if g_debug: print "Failed requesting unlocks"6 s/ o" i, b6 g- }
else:
& a$ V; g7 F- D if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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% U8 F" U! f7 ?1 C# ^2 M6 o4 ` if g_debug: print "Added player %d to unlock checking" % (player.index)" v+ v6 O' r4 @
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def onUnlocksResponse(succeeded, player, unlocks):9 E0 B5 @ i# O* w
if not succeeded:! x) a t! @, n3 E# Y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)- x- i9 G9 Y% H, T9 K
return
# c- N6 k7 W. Z9 a+ H3 u K H8 @/ l& k
9 R4 o% ]9 S* a # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
5 f J7 H4 ?; Q* A* l' o! ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 R) f: q" ?" T) D2 D for item in unlocks:
4 k% X5 t8 |& Y% U& x' A if item in unlockItemMap:3 @( c3 \$ X* x4 n+ v
kitUnlocks[unlockItemMap[item]] = 1
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0 X+ d7 ~8 ]! P1 ]% ~3 _ if g_debug: print "Kit unlocks: ", kitUnlocks
) y! x) J8 `) Z1 u. v( ]( Y #We do not yet support giving different unlocks to different teams1 C8 o |0 z* a$ N8 {
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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