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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 P1 O' _2 Y; [
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 c q d: c2 g0 D6 Y8 u+ r在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' p1 |8 g: M7 g+ o J( C I$ V+ ^7 `+ {然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* Z* \+ K, ~( V$ F
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!2 v( G2 o7 k# ]- l7 T3 [5 }. ]
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import host
. Q9 a. r0 S# z) N. k! Limport bf2.PlayerManager
) ?9 F0 q2 f7 f7 Ifrom bf2.stats.constants import *
& d0 ]8 i) A& W3 {7 ], ]' zfrom bf2 import g_debug- l/ o( V, k* r$ n1 _7 f4 Q, Q
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( M! `& X0 \# Y; L- w. i7 c, o+ `# map gamespy item ids to kits
3 V5 E- W" W% |! W; E& w' _unlockItemMap = {# U. [% s% r( s* C
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}
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5 b- ]" J. x$ D5 T7 \2 psessionPlayerUnlockMap = {}
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def init():8 `+ j' _" T6 E" p7 P
# Events
$ r- d8 Q- D3 G$ n) {- j; K* E4 ` host.registerHandler('PlayerConnect', onPlayerConnect, 1)1 [. _8 F1 [( ~
7 r( z7 t0 W- H& @4 U if bf2.serverSettings.getUseGlobalUnlocks():8 m+ q: p" t0 S: w, J
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)( u1 K3 `# S# _
+ l4 i" X% ]: u* \ # Connect already connected players if reinitializing
" H! u6 O @3 X# {& w for p in bf2.playerManager.getPlayers():0 R) g0 h' r- D/ V- V
onPlayerConnect(p)* Y4 A/ x+ O5 N' \$ G) U2 M
! X1 e( Y* q3 r& k8 D) J) i; M' [ if g_debug: print "Unlock module initialized"5 X% t% W) @; D3 H; X
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9 p+ I& M+ B; |' L% Pclass UnlockSet: pass
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def onPlayerConnect(player):
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! b5 k3 n/ [: ~+ E" q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]8 K. d8 B6 ? N# ]8 Q# [
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
4 e2 R& h+ ]! r8 m0 l id = player.index
4 @ K6 Q) o" B( P) [ reconnect = id in sessionPlayerUnlockMap( |+ e3 i2 |0 U
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# always get new unlocks on reconnect/map restart/map change etc8 J- k3 m4 ]+ n' n
if reconnect:
4 e! {, t# \" C0 `5 P; O+ z del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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/ G2 b9 T6 n8 P+ p/ ]* j newUnlockSet.unlockLevel = {}! Z. ?! _+ X* C2 v# ~6 L1 `& l
for i in range(0, NUM_KIT_TYPES):# Q/ }2 z9 o/ Y$ ]) W3 w5 `
newUnlockSet.unlockLevel = 0
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& v, A3 v# I% E: F/ W' T sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]0 E; c# `( Z# P9 Y7 y$ L8 L1 Q. p9 d
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if bf2.serverSettings.getUseGlobalUnlocks():
; Q8 @+ b/ ~- x: V9 O9 F' _, m if player.getProfileId() > 2000: . G: n& K. d: ?
success = host.pers_plrRequestUnlocks(player.index, 1)" k. p: R6 b# ^- u2 i% A
if not success:* P& T* z( l4 @; U0 A# _: e; h# A
if g_debug: print "Failed requesting unlocks"1 x" z, @; k# x' _ t w) j
else:5 Q Y4 ]2 X+ Y
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% ]8 J S( y, c/ \1 u+ E
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if g_debug: print "Added player %d to unlock checking" % (player.index)# M2 s! _( a+ Y3 E
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e) l. _- f* V2 }5 x9 Gdef onUnlocksResponse(succeeded, player, unlocks):5 u6 a- z( r5 T% i4 \7 r
if not succeeded:
2 ~& s' D0 S, D7 d print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
; P1 {3 P: y# o' L return
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5 V' f1 c. B% m9 G _% _ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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- |8 Y" x/ h; U$ k9 i+ \" t/ z # translate gamespy item vector into a kit-based unlock vector handled by game8 e" g/ d. R) [8 c# q# s+ q! V
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) ~9 O3 j; s: R, [7 m
for item in unlocks:+ N% [/ i( [0 k& r
if item in unlockItemMap:/ p- B$ ~$ N( w- S4 ]2 |( S
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks
, o& c/ n$ O/ |4 }2 D #We do not yet support giving different unlocks to different teams+ L+ Q' Q* [. O( M$ @0 a
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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