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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
+ s- R2 n& a- k% G" r 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 }, e& V% |$ P( @; w- l
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
' d2 G6 Z3 r$ |# J2 G1 u, Y然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ ?8 i7 [) h/ y$ V# N, ^3 z$ a最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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+ C1 _' Z" o' K& _ R$ bimport host$ A0 k( q$ S$ \. K% V5 f- v
import bf2.PlayerManager% v" U' n, s, p
from bf2.stats.constants import *1 b d( |3 d, q; U/ L6 {
from bf2 import g_debug
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7 f: y" V- W8 j' R# map gamespy item ids to kits
& H" D: A: n0 ?2 o' n9 p2 DunlockItemMap = {
4 T' V/ s7 R2 C) M d 11 : 0,
$ h& l% o3 F5 ^' Q1 J 22 : 1,% @% Z1 _* j7 Q' i6 q
33 : 2,6 v; [( i7 G! l8 B* p) Y
44 : 3,1 I, I1 r2 s; J
55 : 4,
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' Z0 y; H2 n0 |+ c 77 : 6,
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99 : 2, I5 p5 N) \' L& R" M6 w
111 : 3,9 Y$ w/ z! }& e6 o. m' T
222 : 4,
' \+ Z% a3 W" {# }$ ] 333 : 5,* T: I; ^8 l; @, A6 i |! N
444 : 0,2 @' ]* S* y0 C
555 : 6,
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' L9 ] v" K) L1 osessionPlayerUnlockMap = {}
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def init():
* b& o7 M4 E" v # Events9 [, Q8 X: k# ]4 [# r. [$ H# A) D
host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 b; N7 X- ~) @5 l
4 o( l+ h+ @ s" d if bf2.serverSettings.getUseGlobalUnlocks():
! l9 J) d1 Q9 P! ? host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing5 P) D$ x7 @0 ^( p; ^- v+ r( z
for p in bf2.playerManager.getPlayers():
9 e" \* P6 U5 }7 F$ ?6 e onPlayerConnect(p)& a% }: d: b" T, v! A: y. S' `
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if g_debug: print "Unlock module initialized"
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* E+ f2 | E7 S% Hclass UnlockSet: pass
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2 R9 l: p$ j0 b/ K! y: Ddef onPlayerConnect(player):
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( a- c8 B+ h8 [0 d+ ^ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], K! x) J, J* K& L
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)( o4 x0 [7 c6 u
' K( m! ~7 g) \* Z if not player.isAIPlayer():
5 Q7 u5 ]# u( d' x/ K id = player.index
) F. }6 }% D3 O$ P1 n+ S reconnect = id in sessionPlayerUnlockMap3 m1 V( D+ f# Y9 A
9 t& f4 X) G5 ]( G2 o# W w # always get new unlocks on reconnect/map restart/map change etc$ R' `% u( z& R) R; j
if reconnect:# ?& }, a6 O5 c/ W& C2 g
del sessionPlayerUnlockMap[id]: e7 Y! a% P, B. K5 c: e
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}( ^) [. J) c* ^; q" I+ z
for i in range(0, NUM_KIT_TYPES):5 o7 \: |$ R2 N
newUnlockSet.unlockLevel = 0
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& x5 O- f2 J9 S7 V; G sessionPlayerUnlockMap[id] = newUnlockSet8 E" ]( C; d; m) \& m W2 A
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():/ n6 a8 E5 V# Q8 Z- W$ e% g$ Z4 w
if player.getProfileId() > 2000: 2 h. k& @$ c$ F( s6 u" p. a) M
success = host.pers_plrRequestUnlocks(player.index, 1), [7 u0 n. [- ` v
if not success:
; [) J8 @6 N4 ?1 @" k if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)/ [0 R; g6 h% [0 g! h# E
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9 n; B( {% u7 o* [% idef onUnlocksResponse(succeeded, player, unlocks):
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print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
: \/ f9 G7 {8 U+ h) V7 Y return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game5 _7 m+ `! T+ O3 w0 ?' X; o4 S
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 Z% i9 R! k& L; @& {9 B
for item in unlocks:0 t4 k ]8 D2 c: M
if item in unlockItemMap:- @1 S7 E: x1 U9 E. Q" k
kitUnlocks[unlockItemMap[item]] = 10 c; N) |- @! e/ F( u
! W8 Y3 b; s$ i if g_debug: print "Kit unlocks: ", kitUnlocks, ~/ Q4 ~6 m0 R- \
#We do not yet support giving different unlocks to different teams
) |% b5 ?$ D* q# n9 D9 m- l, { host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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