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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 5 j4 ~, C, [( N4 b- W
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:1 Z5 q3 r( ` F; E( g
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ k7 m' i: X" x1 [7 F0 }
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
' _) D5 _( t9 G j6 t) Z最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
+ z; r5 L! {% {1 Cimport bf2.PlayerManager2 T/ U# `: {, c. x6 Y" B, p2 Q+ Q" R
from bf2.stats.constants import *& }5 \* @- V% |0 A- h
from bf2 import g_debug
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8 v+ u# x+ l/ D6 M3 }# map gamespy item ids to kits
4 H3 |: g5 R e; MunlockItemMap = {
& e3 p7 B& e7 l7 Y$ p% |) U 11 : 0,
& Q0 k& X; \9 _( l6 _ 22 : 1,3 q8 H [8 T% |0 h* b$ t$ I
33 : 2,
* h, H" Q/ c; O% _1 p 44 : 3,$ ]9 D2 W0 f/ d" B! D8 m
55 : 4,0 {% _, O( K$ I' a Y* `% I
66 : 5,
2 A) }- V8 q8 h* P 77 : 6,
( a+ x6 {- J6 |9 S7 H, g6 B& ]9 m 88 : 1,- v3 p" @/ L0 e( x4 _
99 : 2,
2 N9 @+ C. y* e* H 111 : 3,
Z- q7 q# u8 Y2 z5 ~+ N) B 222 : 4,
1 ?6 M9 U0 _/ \6 U+ W R 333 : 5, {; ~6 `1 R9 a8 Y
444 : 0,
. e2 y8 A6 n; z1 [( J 555 : 6,
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sessionPlayerUnlockMap = {}+ U: s+ b' `, I. @5 |( h; ?
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' z0 S; b7 V- i3 qdef init():( m& {# J1 o0 \! ~+ Y
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)7 J9 e7 @+ B6 q7 V4 h4 C
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if bf2.serverSettings.getUseGlobalUnlocks():
0 t, |3 T! k! B$ J; [1 Z host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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W, k2 b" I2 w7 h2 f/ P # Connect already connected players if reinitializing8 R) n0 |/ l* b
for p in bf2.playerManager.getPlayers():
9 s; W! \8 {. q& W' }6 }' y2 ^5 s onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"$ \4 P3 E4 G. p u# ^* ^' O
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class UnlockSet: pass7 t6 c4 n. {( Q. n
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( ?" _" g: k' Wdef onPlayerConnect(player):
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# A" O4 _% w( r4 J* d* b defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
a! g- y; q0 g$ r* B4 ~/ O host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks), l7 m4 }# f/ c9 T: E+ M
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if not player.isAIPlayer():3 b* ?1 i/ \8 u" q: h
id = player.index$ x4 V, O3 H6 K* D* `
reconnect = id in sessionPlayerUnlockMap6 ?+ [, q; H g1 G) x" O$ U8 Q
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# always get new unlocks on reconnect/map restart/map change etc; {8 F" C! W6 ^0 @% G: @( r
if reconnect:; w; K* w9 f0 h }2 B" u2 o
del sessionPlayerUnlockMap[id]
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4 d' E/ V1 d. b: R+ _, J) i newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}- A- u. s$ Z* |- p
for i in range(0, NUM_KIT_TYPES):& ?6 @8 x1 \. n4 J& v$ i
newUnlockSet.unlockLevel = 0
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, \2 X8 a) M9 b2 S0 _" K4 V sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():, i% g: T# b) D7 `& X2 b) F
if player.getProfileId() > 2000: $ C$ j1 V; \9 C, H+ b
success = host.pers_plrRequestUnlocks(player.index, 1)
s* W) M, B: C& v5 w: c if not success:6 g; T: V! ]. A
if g_debug: print "Failed requesting unlocks"! \0 d6 Z- {2 c/ D' f
else:8 s9 ]$ G7 q4 |2 ?( z ?
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index* H) l4 E& r6 N& t6 Z
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if g_debug: print "Added player %d to unlock checking" % (player.index)5 Q! N/ K; J. }5 Q$ I
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def onUnlocksResponse(succeeded, player, unlocks):
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8 f; |, t0 d. ^7 j print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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4 n8 F0 P! l/ \ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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. ]1 `9 w. y; {* W # translate gamespy item vector into a kit-based unlock vector handled by game
- d3 d7 @* F/ w1 k% P3 Z! M2 T8 j) ] kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- A6 W3 Z3 a* `. }0 C1 m& j' z
for item in unlocks:
+ I# A# s$ K7 ?5 f if item in unlockItemMap:3 o2 s* n" _0 q& l+ S
kitUnlocks[unlockItemMap[item]] = 1! X/ K( D- k' y+ U+ `
* A) G( r; w9 W" h( C' b( l if g_debug: print "Kit unlocks: ", kitUnlocks2 x6 J: x: K4 @. E1 S) U8 b' e
#We do not yet support giving different unlocks to different teams
4 z3 L& ~8 d; @5 a, t9 N host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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