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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
1 n6 L$ y; F9 t/ T 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
6 Y8 s: v% V2 `/ h/ w5 u7 O在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话0 F3 S! z4 y# |: k. q( Z/ L
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!6 B6 }6 {2 a2 R0 q1 s
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 A0 Y. s; v( O; z: o
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import host" J/ |4 \: {0 A0 E/ v3 H
import bf2.PlayerManager6 A& y- G" n! P* `6 W6 L' `
from bf2.stats.constants import *
4 r( ?4 Z& U3 {6 s; bfrom bf2 import g_debug
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. k- n- {, W: a% S. R* {# map gamespy item ids to kits
% a5 k1 E9 n I- ^unlockItemMap = {
# P$ n& U( K; H* z; } 11 : 0,5 j( O! ]+ i, M( m
22 : 1,% k; F) s" A, a# s+ z
33 : 2,% |. b, T+ f& |; Q3 i* h
44 : 3,. {/ v5 C* q) R8 H3 M
55 : 4," o- ?' O, {* U
66 : 5,7 P5 a& V: d) D
77 : 6,
/ {! x! p' J; J 88 : 1,5 a6 }/ ]( C& ?5 C# u, b7 p( m2 m
99 : 2,+ K- i" D/ N. D6 ]' x
111 : 3,- N. a# h" r; i+ n. R `
222 : 4,
( w5 @8 }' n6 R; e4 T 333 : 5,
, B$ t; H2 f/ V9 l 444 : 0,
' \" N; J4 k) E' K 555 : 6,) I+ {2 I& l$ l
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sessionPlayerUnlockMap = {}/ G2 q+ Y/ I) v+ I& P9 u
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8 r7 A, j( z$ H' F/ `& xdef init():
2 c" P5 A4 H" b, q' k # Events
5 R$ O& P9 W c( k1 R! [- j host.registerHandler('PlayerConnect', onPlayerConnect, 1)( \/ z$ m1 j& ^" r. l$ v
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if bf2.serverSettings.getUseGlobalUnlocks():
% V* a! s5 R: o0 Z' [/ a0 n host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 s% p, g" p) j8 `5 V7 @8 G
, D$ o% G1 V- l& }2 i) Z # Connect already connected players if reinitializing
; p1 V, E* T3 ^& R& r for p in bf2.playerManager.getPlayers():7 z2 e/ G3 ^2 s3 H: f
onPlayerConnect(p) Y! g' |- M3 I; c$ \, [# y% k
$ F6 Q# F' [; r1 n; ?4 U5 X9 B; ] if g_debug: print "Unlock module initialized"
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% y' q5 e& i1 n1 Y$ b1 @+ v- |+ N8 Oclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 ]% r; N- f1 C
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)+ Y. \- U' v9 Y5 X
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if not player.isAIPlayer():
) q: S# E7 t# P: J* v; r id = player.index
* n8 Q2 n+ W; T: U& ? reconnect = id in sessionPlayerUnlockMap- K* l7 {0 B; E F2 R+ w: O1 T
; P: n" Q3 v& }% c- P% T/ \ # always get new unlocks on reconnect/map restart/map change etc$ O7 y$ _( I: m( B3 c
if reconnect:* j d0 ^ i, }0 q' y
del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()
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7 K4 q$ P; w7 S! p5 ?1 x newUnlockSet.unlockLevel = {}
1 B0 E# @7 ~/ [8 A* h3 f for i in range(0, NUM_KIT_TYPES):
+ C4 T% @: c4 W- a! c8 ?5 x newUnlockSet.unlockLevel = 00 E- ]: g$ l! w& S0 F
& e) L% s0 E7 k; i- R sessionPlayerUnlockMap[id] = newUnlockSet
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' l% Y. g' Y6 J2 Y3 T player.unlocks = sessionPlayerUnlockMap[id]8 `9 c7 A* n( n
1 ^% K- L1 R( ]) U! | if bf2.serverSettings.getUseGlobalUnlocks():9 m/ ^8 s& Z% p; a1 ~
if player.getProfileId() > 2000: K. s3 U$ ~& {' T& U! ?/ _7 y) I* B( P
success = host.pers_plrRequestUnlocks(player.index, 1)
- D }" C" P% `5 v7 i& ` if not success:% C. d2 K* Z6 H" Z) P4 r7 M
if g_debug: print "Failed requesting unlocks" s/ j8 d1 Q! A- F7 x+ u% u
else:
1 c: l( j9 a7 r% \" } if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. p) ^0 o3 U8 P5 ?6 l i
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if g_debug: print "Added player %d to unlock checking" % (player.index)1 _. t- J- H, G; o ?$ A
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8 Z- O6 H1 Q$ o+ ]$ C- O/ x0 gdef onUnlocksResponse(succeeded, player, unlocks):5 o7 L' H7 t+ p0 m* e
if not succeeded:
M; J; I5 J) h! z. R) ?$ h# P; Q, k print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
$ v/ i. D) {5 h" W( {% ? return
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; L# S# H x5 D( w5 E9 a$ b # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks% J0 z- c. C: J, w# B
8 G' m/ N) ]1 Q- D7 @ # translate gamespy item vector into a kit-based unlock vector handled by game" o) G% p, l8 Z2 J
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
* C* I. Q1 C3 Q% ]* ?: @8 X for item in unlocks:7 W" W r( T% ~1 T
if item in unlockItemMap:
2 d& k& N; o# ^- J# Y4 A3 F+ | kitUnlocks[unlockItemMap[item]] = 11 R5 ?+ x9 q* ~0 n9 Q, e
/ `/ n- A: Q7 q' P if g_debug: print "Kit unlocks: ", kitUnlocks
0 i0 `9 w. U5 ~& d& P #We do not yet support giving different unlocks to different teams
6 R# ^' [, t! F" p x) A, [+ f: Q9 Z: D+ e; A host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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