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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 1 z7 T( K3 e. m/ `& ^% T; A
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
e) c5 |) r& J* h" @' ~5 r在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
/ z- ?5 M G% p7 {- m4 q( d5 H7 h然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
, c/ O0 U1 u y. W0 l# L O; x最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host6 `& S3 ]6 o1 U/ \$ P
import bf2.PlayerManager, q' ?! T% p0 M6 V8 y9 n
from bf2.stats.constants import *3 ^0 w% R' c. Q+ g$ T1 z
from bf2 import g_debug
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# map gamespy item ids to kits
; ]9 T4 s" w' z* x* N5 X" bunlockItemMap = {
0 z9 n" `$ z; L8 c2 s+ S 11 : 0,
* p8 z$ z9 ~+ A8 k 22 : 1,: _. y. b# v& [: {# j2 a7 o
33 : 2,
+ I) k0 x+ Y- u 44 : 3,
: e1 [7 l k' \4 c 55 : 4,2 G, @+ F5 c: K& ^0 Q1 X
66 : 5,
" L' E0 w: w! O8 R% W1 L 77 : 6,
. [3 s8 h, d8 Q8 p- t 88 : 1,
3 _: E. e- {/ I0 X! `; O 99 : 2,
+ f5 g D) _( R i3 E" h9 V 111 : 3,
2 Z: G' S! M0 G4 W- \6 {, m 222 : 4,
- C. ?' |$ Z5 ^ X 333 : 5,: ~# u; ^: i, G
444 : 0," G& w' x% c4 u/ I( x
555 : 6,6 @8 y# r. e" X! S) I- Z" K' w* V
}
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9 l" m% c1 e( J4 k, @( [* UsessionPlayerUnlockMap = {}
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# S5 @) Y9 k; ~9 b7 y9 S+ L
) ]1 h6 ?! W! j( k" O# Sdef init():3 T9 o9 s% M. ?$ P8 f0 I
# Events
1 M3 [* D; Y q2 h: }) H& w host.registerHandler('PlayerConnect', onPlayerConnect, 1)+ E# p: P7 U* j2 Q3 }# T4 q
) b' M6 f6 B# J% W2 \3 b if bf2.serverSettings.getUseGlobalUnlocks():
& \4 N6 T3 J* s6 X1 W6 N host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1), r( N9 l) C. g' Y3 G
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# Connect already connected players if reinitializing
! g5 t1 }% z' p* j9 Q, g) s for p in bf2.playerManager.getPlayers():4 g+ X$ x) C+ O& i9 N' Q& g
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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' w: l! B. d& hclass UnlockSet: pass, l% o& t. {0 l% b, t8 }) j7 x2 W
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def onPlayerConnect(player):
% Z$ \6 v6 H' ]% R. U2 v
+ `+ f p& K. `8 [9 z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
; V" n+ u3 N9 q F" J% }$ E host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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! Z2 Y/ k5 c, p8 T3 z if not player.isAIPlayer():0 Q8 {+ H* h9 b6 R5 y
id = player.index
$ }% @6 v, [. t- _* {) F9 e reconnect = id in sessionPlayerUnlockMap* r2 C- {0 p# Y/ @9 y, Z# F) q
' b( ~7 p2 n1 ^" Z- Q: A5 ~ # always get new unlocks on reconnect/map restart/map change etc
; d; ~% Z# [* K% {0 C if reconnect:$ h9 y' z; e. I
del sessionPlayerUnlockMap[id]& r; H9 |6 j; M7 H0 j7 u
S( [6 J6 l( s" Z, y" L9 X$ j! r newUnlockSet = UnlockSet()
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0 U0 H' a# C; y- y newUnlockSet.unlockLevel = {}
. F+ Z* K6 F, B: c3 S j5 Y$ F. F for i in range(0, NUM_KIT_TYPES):
6 p. u! R2 B, ^% x: V1 \ newUnlockSet.unlockLevel = 0
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9 O* ~5 u, U" { m sessionPlayerUnlockMap[id] = newUnlockSet& [: v* n# @# ?5 L
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player.unlocks = sessionPlayerUnlockMap[id]2 P/ i! R0 H* m0 l9 t& _$ y
6 s( T0 q$ m. s" W) B. |! F if bf2.serverSettings.getUseGlobalUnlocks():* k+ o+ W% Z' a7 R" G x2 P8 s
if player.getProfileId() > 2000: 2 e' I, r$ E$ v7 [' j J* V$ A
success = host.pers_plrRequestUnlocks(player.index, 1), F5 F6 i, Z$ k" ]7 M! h1 ^) o
if not success:6 t4 G7 \1 ^* H$ \1 ^7 N: R6 p
if g_debug: print "Failed requesting unlocks") k' C2 R4 y7 t$ j9 j
else:# Z- v, Z! J: }) N4 [% J
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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- L& v' q) J% q! i: P v! [# j if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):8 e, R9 y; _! B
if not succeeded:
9 M" n) u- B! E$ W1 B1 f, x: p print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 q! a$ @% Y; \3 j return
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' {4 \& T& u* Q$ S # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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" v: }- Z7 P0 j4 u3 u6 _0 r/ n; C # translate gamespy item vector into a kit-based unlock vector handled by game
7 e: V- x5 }5 t0 n$ B kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 E# m* J+ R3 E% i; R- u; \& Z
for item in unlocks:
+ ]& v6 W3 @& \) w1 p if item in unlockItemMap:& a6 C- H; E9 s* _0 G
kitUnlocks[unlockItemMap[item]] = 1% T9 ?7 h- Q1 i3 T% Q- ?
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if g_debug: print "Kit unlocks: ", kitUnlocks
8 F- j/ i" w2 E) B- C0 b #We do not yet support giving different unlocks to different teams
) m. z' N4 C1 _$ i; T1 S host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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