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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
" J2 U! ^& A5 l 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
) b8 p8 o4 d8 S! a8 o/ y在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
$ `9 o0 D" N8 Z% J然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!( U+ R! i0 _! r7 q8 h7 O- q- z
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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3 j1 B. r! U+ t0 V! f/ @% Nimport host
" e% l* G: G' H- R+ Jimport bf2.PlayerManager
4 f9 e; i/ B! i8 Rfrom bf2.stats.constants import *# w4 n2 [5 Z2 ?: C ^# u/ K# S- ?
from bf2 import g_debug
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# map gamespy item ids to kits
1 z7 {4 U0 g7 E6 runlockItemMap = {& e( ^ X! d& w% L
11 : 0,
4 o: E! T. O0 t8 V; K 22 : 1,
6 u9 Y1 A+ L& _9 o6 p5 L 33 : 2,
) f1 [! Z& o) G* t 44 : 3,; l, U4 g& V9 S3 s3 _7 H
55 : 4, @/ v0 g. k& s7 r+ X. [; F
66 : 5,) `0 S7 S# l) x: v; o. C
77 : 6,1 d7 n" v1 @8 l2 m8 j
88 : 1,4 }. \* S6 m3 w+ T+ c
99 : 2,
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222 : 4,
; S- f5 B: e2 ]; P1 c 333 : 5,
4 K# g3 J' R5 \4 L 444 : 0,& p+ s" N3 `" f0 _/ R$ k
555 : 6,
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sessionPlayerUnlockMap = {}% A5 S( B* ~1 X& H W! v
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def init():# l8 W' N. ?' j I$ y4 p# s% ]
# Events
6 t* P1 _$ [' Z/ j" _8 u host.registerHandler('PlayerConnect', onPlayerConnect, 1)# R& Z+ a! c; i, n
3 B4 U6 t; p" k; R- T8 g3 s if bf2.serverSettings.getUseGlobalUnlocks():; Y$ n8 a, p; D% c/ _2 f
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)9 M6 |; X+ `5 @' Z* Q9 g
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# Connect already connected players if reinitializing
+ ~& I3 e C. t2 P7 h for p in bf2.playerManager.getPlayers():* L8 h2 ^& ~5 \1 b. I% T8 S
onPlayerConnect(p)! z6 M% l. D) k+ C5 m4 W
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if g_debug: print "Unlock module initialized"- f2 U9 m. R. {7 j! h- S% v3 x& z
% f$ {9 r9 b: ]/ A5 D0 M+ Z- ~" }7 G% x- O/ C
0 Q' S1 x! a' Q# \: a2 cclass UnlockSet: pass
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def onPlayerConnect(player):2 B; [+ w$ p4 E/ [
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1 \0 ]5 r1 L U+ B! c* r. m, K& i host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)2 W7 g4 y$ _, E3 ^6 W, E9 H6 U
W* P0 d2 m8 d/ v1 X if not player.isAIPlayer():
7 d% [1 z9 r; i& a id = player.index
/ F8 l: v: g* ]$ }9 _ reconnect = id in sessionPlayerUnlockMap8 q' _% ?- i% U# X
, E+ q* w: [: f9 Q # always get new unlocks on reconnect/map restart/map change etc! r: J( V- n1 K; a' f
if reconnect:
& h9 X3 Q# M; q1 t& s8 S. n del sessionPlayerUnlockMap[id]7 S* \ I' R }3 i+ X
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newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}- {* x+ S" L' D* D4 e
for i in range(0, NUM_KIT_TYPES):1 W; U, q. P% T8 p0 v2 k
newUnlockSet.unlockLevel = 06 P! H( A. `- w* F: w, ~0 F
6 s" y- K; r4 C* S! a5 Z3 T sessionPlayerUnlockMap[id] = newUnlockSet. g# c3 d Z5 b7 h5 |
# T, o( s0 ?7 a4 |: [ player.unlocks = sessionPlayerUnlockMap[id]; K; W& T" D2 U I+ W
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if bf2.serverSettings.getUseGlobalUnlocks():
! f5 M- o" M) ?, z8 \ if player.getProfileId() > 2000: 5 m+ W1 |, ^& s6 W/ u
success = host.pers_plrRequestUnlocks(player.index, 1)) ^6 G6 M3 A, n& n1 i
if not success:
4 b, v0 G2 p; {6 l- ~ if g_debug: print "Failed requesting unlocks"
. t+ k1 [( n8 } else:
# ?" j9 R/ ?& e* z if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& ]* ?! g& {7 J; Y' R7 x
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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* c0 O3 o: O, `( b2 Pdef onUnlocksResponse(succeeded, player, unlocks):
0 c7 v( l L! }& `8 {& j if not succeeded:: S, i0 ^2 k3 y4 b M5 a
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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( G/ ?4 `' N' T5 _) j # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* Q8 \1 {. D8 U l$ m6 L
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# translate gamespy item vector into a kit-based unlock vector handled by game3 W, G. x% k: d; j
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 b& U3 z6 t& C
for item in unlocks:+ o6 f8 A3 o; ]7 h# p% M# U- Y
if item in unlockItemMap:
" z/ l+ d0 U3 B3 L4 m m" i: C kitUnlocks[unlockItemMap[item]] = 1' H; P B" e0 V' ]+ e
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if g_debug: print "Kit unlocks: ", kitUnlocks
9 g/ X5 {, f; E2 H8 b0 u #We do not yet support giving different unlocks to different teams
. s2 _% Q# x( l host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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