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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 2 h: F0 W1 r ^3 `. _
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 O ^3 `1 E* H
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 }( a2 D8 M6 t C
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) U7 A9 x4 i$ x* |' c最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!* y+ f3 }' o" r7 {4 x- |# m5 n* W
1 g& {& x, @; c4 z! P0 bimport host5 |; l/ s# g1 V( E/ C
import bf2.PlayerManager
6 u2 {$ _5 H0 z2 [5 {' [% f% afrom bf2.stats.constants import *) v2 }4 A) A: N9 R) v& `* `
from bf2 import g_debug
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o) p# q& N3 E! F! _4 N" u+ u# map gamespy item ids to kits
0 l$ m |; J7 kunlockItemMap = {
$ X8 H5 ~# a5 d a( k( A: b 11 : 0,
! X, a8 G \( {6 e3 ]! l- h 22 : 1,0 n9 b$ V h- w/ z3 N
33 : 2,2 s1 @3 u' ~# @/ Q$ `, w7 R
44 : 3," O3 N) k3 J8 J, c6 Z
55 : 4,
& O" v n6 j& I& K 66 : 5,4 U2 X% m/ p3 j" e: L7 ~5 R% {- j
77 : 6,
& M: ]3 \' d. R$ h3 q( H 88 : 1,
$ R3 l, Z8 T6 W+ `4 [& \/ ]6 o 99 : 2,
- }( d# N$ Z+ ^( R" C% v2 k 111 : 3,
4 y$ d' t( m1 c" D 222 : 4,: u' n/ K0 i/ w, i# \" `
333 : 5,8 h5 Y- p6 G ?. `& A9 R
444 : 0,
- A$ _1 @1 S1 u6 d" K; Q 555 : 6,
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sessionPlayerUnlockMap = {}0 a2 x8 f/ b* x! c$ r
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' C3 `% C4 ? k& o/ adef init():
/ r9 V+ M& B/ O& V9 z; W2 ] # Events
( u: ~) k2 N# W" _8 k3 ?. s host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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. Z) s, x! a' m7 z" w: V! X if bf2.serverSettings.getUseGlobalUnlocks():7 o8 e9 t G4 |5 G) M5 E
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 }0 Q6 `; K$ f0 j
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# Connect already connected players if reinitializing# \1 B, z3 B7 Q% r
for p in bf2.playerManager.getPlayers():
2 J: y' o0 {! G3 g2 N onPlayerConnect(p)
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' ^, X+ u- b0 U7 n3 c+ J if g_debug: print "Unlock module initialized"( y5 `" x$ h- B. m, i
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7 N6 a- P& U7 d; cclass UnlockSet: pass
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- v$ q' S5 u2 |1 Z5 }3 [9 A4 |def onPlayerConnect(player):1 |6 I; V+ g) V
7 b" b3 d; c6 n- u8 \4 ]& ~7 c J" W8 z defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- m( B/ |% Z: K/ _ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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+ o% s: _4 @% F. ^- M if not player.isAIPlayer():" ^- r9 y: `2 x8 Q8 r
id = player.index
0 g) @% v: g2 Q, Q4 n+ @ reconnect = id in sessionPlayerUnlockMap
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Z7 Y) b. E7 B& k& s( P6 k; K' F2 T # always get new unlocks on reconnect/map restart/map change etc, n- k+ T# D( T1 q1 i
if reconnect:2 Y9 B# x) z5 `: Q
del sessionPlayerUnlockMap[id]- }, n0 U$ E: b; \4 g
( Y: E8 \, T K6 w5 n: B2 I newUnlockSet = UnlockSet()( w9 V3 [# M+ [( i4 H$ \% \6 |
- x! }; d6 y( D4 U6 G( R newUnlockSet.unlockLevel = {}
# X7 ^( M# W. m# w for i in range(0, NUM_KIT_TYPES):
7 G$ R$ m, x$ D( r7 D newUnlockSet.unlockLevel = 0
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& ]/ i7 P8 B4 u+ a3 q sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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+ H! S) W/ q c8 g+ m if bf2.serverSettings.getUseGlobalUnlocks():( ?, i. d( i9 g- S8 N# V8 X; D8 z" C
if player.getProfileId() > 2000:
; e8 ^7 z2 T; ?+ D: L6 @ success = host.pers_plrRequestUnlocks(player.index, 1). a/ n7 ^' J f
if not success:
6 S* N3 f1 G0 K" i' G# R if g_debug: print "Failed requesting unlocks"3 B' g5 Q/ F: O# l
else:. v- `+ m/ ~! X$ N: _, M- i
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ d B0 ]& \& t% M
) D& p, f5 j+ n3 e4 u' Z3 o if g_debug: print "Added player %d to unlock checking" % (player.index)) s6 S$ S X. B- [
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1 _5 R7 T7 C V8 U: D% o T# H% K8 Idef onUnlocksResponse(succeeded, player, unlocks):
$ t, k8 j9 G: r# d# j f1 u5 I/ k if not succeeded:
I' E. Y' B) f Y0 q. ~& h print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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0 y2 a# e7 d, ]% n) ~ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game& N- r7 j s! |/ I4 M, m+ O
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ [" T6 L; _4 L' D7 ~ C for item in unlocks:5 D9 O" B/ r4 O
if item in unlockItemMap:
0 S0 Q3 q/ N# {$ `0 U# d0 l kitUnlocks[unlockItemMap[item]] = 1& ?: F+ C: \9 Y* c5 r& v1 R
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if g_debug: print "Kit unlocks: ", kitUnlocks- j6 {# s9 t" y- Q) }4 E. _
#We do not yet support giving different unlocks to different teams& D/ g2 i- v ~6 h0 M
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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