|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) % x: S" \0 r2 S6 n# c
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
# @" S/ a+ s" v3 i6 U3 q; J* u在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话' `: ^& ]3 S6 l! Q
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- [. a* q" v' p$ G! c- N# U* \
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' y3 n- A. y/ R
, s' H# Z4 `' _, n( {1 ^, Cimport host7 t n7 p2 x4 f, p
import bf2.PlayerManager; T* d' j7 A6 t' V+ y4 R* |) @7 o
from bf2.stats.constants import *
2 l, A4 h, P& k9 afrom bf2 import g_debug
$ J' W; i1 D) m; N/ U& i# T/ Q& M+ h- z# [ L
: j; Z6 F7 B9 T3 k1 @( d) ^: w
/ G: l3 ?! J3 `! R; [6 Q4 w
# map gamespy item ids to kits
, t) `3 J+ r- |unlockItemMap = {
9 c. y2 r. S4 c, x 11 : 0,8 K0 s0 d/ c6 t, C
22 : 1,, F( A# U) J7 A. m5 @/ d
33 : 2,
: j' i. r# z9 U. d8 Z N* [& W8 s8 u 44 : 3,
% b; e/ ?- N1 h" f+ K$ L* a' T4 y 55 : 4,2 Z. { n, f. l. C' z& }
66 : 5,
~% l: Y0 t; l9 s( `2 X" _" B 77 : 6,$ ?* V7 X0 ]9 }! o1 {* S
88 : 1,
4 f$ x( Z: N1 q9 z 99 : 2,
! |* R* ]: O& F! x 111 : 3,
1 `2 q2 G5 m5 a5 g 222 : 4,
7 C" r# B$ _8 O, N 333 : 5,
, W3 Z& r$ ?7 p, F+ E/ Y/ o4 Y9 ] 444 : 0,& G x, i4 m: e7 P1 F; [ g" ~" m, q+ ]
555 : 6,
2 }5 t( p6 R- L( y. E+ J }
0 P, q) u) g* g; X9 x( I+ L, `+ T! X
sessionPlayerUnlockMap = {}. S* l3 Z) i* @5 m5 P7 b6 C
. {6 w" X5 R! D( y2 @
% o8 p0 V8 I! C( F6 I
i# z& {6 K" C% ]6 Ddef init():5 d* ^; x) _$ c% L8 [& ?
# Events
( I3 x8 V0 ]: K7 }* b$ F2 w host.registerHandler('PlayerConnect', onPlayerConnect, 1) [) x8 T; L/ g+ d, {& k% U1 {
% U+ B9 t- J! R7 F' R if bf2.serverSettings.getUseGlobalUnlocks():2 N% g0 m* {0 H; F" [, Q# S* L
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
) E# v: D4 _5 e5 k! Z
. N0 g+ I' T6 I4 s' Y+ H # Connect already connected players if reinitializing
" q' e! T& ~7 B/ z for p in bf2.playerManager.getPlayers():
% r9 E0 Q) [2 y% D( |! P onPlayerConnect(p)% Y8 g2 I9 _2 C/ s# u
. k: h F! V2 U. h& r& @
if g_debug: print "Unlock module initialized"% b( ~( _% `; }$ E3 Q f" p
0 w) P! W$ }# Q* a. S7 C& `5 r3 c
2 {# j1 \) |. p# E0 c
' K$ t& |' u8 l6 J" B0 Aclass UnlockSet: pass
9 f$ \% S6 m) D( x: {9 n
, c, A* I9 }! z- [
6 I6 G& K' F8 R; S2 {; P' u6 b U: Y9 t3 \
def onPlayerConnect(player):6 T! B- O% P% ~; D9 D5 S& h0 V
! F/ ?$ G) a* h
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
, O; Z. A/ o% i+ \: u host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
8 h8 A3 d5 \7 Q% C7 L+ c" m1 K) q' b h5 U
if not player.isAIPlayer():
. q' U7 X# O; g id = player.index
5 |9 ]- ?/ m/ V% k3 J+ z reconnect = id in sessionPlayerUnlockMap$ c) z5 E! t# N& O) u+ g! H1 A
* M @; ~3 j5 H% N) A+ ?
# always get new unlocks on reconnect/map restart/map change etc' u! @3 X* m$ E3 D
if reconnect:0 ], A u1 y. @- ], ~0 A
del sessionPlayerUnlockMap[id]
3 z3 S& W- C0 u, D) C) X4 e : W, y' T2 e. k( l9 K: u5 A
newUnlockSet = UnlockSet()
/ P* C5 C2 E3 U3 H9 V M6 `5 q6 `) L# U8 K* [% {. H5 Z9 L
newUnlockSet.unlockLevel = {}
" F; S# e+ i8 s6 ~8 z# w for i in range(0, NUM_KIT_TYPES):
5 u% o- Z' w7 U$ N! a- r, V7 m newUnlockSet.unlockLevel = 0
- A6 s) Q2 @8 Q6 W. ?! w7 Y: T |, h% x
sessionPlayerUnlockMap[id] = newUnlockSet
) ^6 f! k, _' V- v; f/ w( T C ' I) A" Y W, r' L5 s
player.unlocks = sessionPlayerUnlockMap[id]
; c3 a! S% f3 S$ w: J+ K; s* D$ c% L; ]3 j( d" B6 s4 Y
if bf2.serverSettings.getUseGlobalUnlocks():
. \- \) N* d4 h' q' m& J if player.getProfileId() > 2000:
' o0 ^: r7 A* `8 k3 u* F$ e success = host.pers_plrRequestUnlocks(player.index, 1); ^; k. [- v4 x) U* U g
if not success:+ f" l. y$ a9 R
if g_debug: print "Failed requesting unlocks"
. L" V- K1 G2 r. Z else:
3 I" D \- \* ? if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
/ R; R1 ?9 F! w* @% [& W
. C4 e* V: F6 j3 g if g_debug: print "Added player %d to unlock checking" % (player.index)3 O, `2 b! B& ^4 z
5 `6 l* @; R+ Q
4 }0 l% E& f- }5 }5 @+ `. L" T. e. M. ]4 [! R2 g
def onUnlocksResponse(succeeded, player, unlocks):
9 D( |1 l! z+ F9 f% q if not succeeded:
" W7 r; M2 e8 ]9 A7 P2 W- C+ E print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)+ E8 e, M! i. f. `5 @, d5 q4 j3 K1 c
return
( G* a) {2 f7 c) |7 e
* H p" w% T# Z" L; F T$ d: J& q/ n # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
. T- u" s" Y& z c9 |1 {- g- ~( C . J/ \& c" d- j% s4 V
# translate gamespy item vector into a kit-based unlock vector handled by game
4 H; u; J4 W/ V( j% b kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 g% k( L1 D& L% a! t( Z
for item in unlocks:
) } o! d8 f% h# P6 t5 c if item in unlockItemMap:
* V- Z4 g# f8 |+ @, u: j. ?( E kitUnlocks[unlockItemMap[item]] = 1; ^: R% c* ~. b8 p8 _; N/ b9 I' e: |
- ^) o8 |% w9 u7 \$ C. r
if g_debug: print "Kit unlocks: ", kitUnlocks
" D# E: b' A5 m Z" _1 E #We do not yet support giving different unlocks to different teams+ j& U# }, T) y P1 X# c
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|