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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 6 ]5 r9 `' O1 b% X$ r! b
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. g7 L) g- m( C- p在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
3 n4 @5 x- P4 j1 t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!, X. [+ z* r# w& v8 M% t( d$ p3 N7 e
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!& ~6 ]+ e0 Y7 M p* ~
( h% ?' y1 i! K7 a6 N* \* {7 K7 m' uimport host
- Y& P% }5 A7 ]+ G/ ] `import bf2.PlayerManager
+ M; Y( j, R' a% X4 cfrom bf2.stats.constants import *
# I3 u- b5 T. F+ Rfrom bf2 import g_debug. \9 L3 W' E9 r1 _
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# map gamespy item ids to kits- z6 b0 ~% t' v& w: B$ M/ I
unlockItemMap = {" Y" ~/ I/ F9 B9 J
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22 : 1,9 d" s! [- Z n* Y) o( I: d
33 : 2,& R8 z) } L1 r$ d) C
44 : 3,
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z/ w$ K; j6 U4 r4 U# m) [+ P 66 : 5," G% j* E; X0 I' z, i$ O
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88 : 1,
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222 : 4,3 Y7 |8 U' y/ v! f. K. q, k- h
333 : 5,
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& c# D F/ u2 D0 csessionPlayerUnlockMap = {}* s( w5 E5 W0 c6 v! }
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- p' X4 I; O& q! e2 c, [* Gdef init():6 R) ~# ]% Y1 z: u0 \
# Events
y C5 O9 B: b* d5 l( L6 C4 ?7 {0 A host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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. } Q2 j/ X- S: P9 V+ C% i; D$ @ if bf2.serverSettings.getUseGlobalUnlocks():2 M7 i9 ~9 i! A
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
6 y- }- R" Y! _/ Z6 }4 W0 R8 Q6 d% x for p in bf2.playerManager.getPlayers():9 M P( B* U9 o; @& a
onPlayerConnect(p)
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; R2 F1 k3 z+ c7 m8 L' b9 O, I$ F- L if g_debug: print "Unlock module initialized"7 h- _' S" Y/ B- E" W9 Z
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class UnlockSet: pass& s7 w0 x; F/ O* ^- L% c# P
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
+ v. [+ q- u6 b# I0 Q6 R4 W host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():; k8 R8 b6 p. a; Z+ C. J
id = player.index
! z- P# y: W& V" Z$ l reconnect = id in sessionPlayerUnlockMap
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/ E" q( d' k! r( A # always get new unlocks on reconnect/map restart/map change etc
; b7 l/ o/ Q; c! l4 O5 g( X) ] if reconnect:
$ X# i! u* r( ]% f: |* e" W- `: f del sessionPlayerUnlockMap[id]
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1 z2 H i8 H0 i- `$ [: a/ b% f newUnlockSet = UnlockSet()! F7 X0 m0 n4 \5 M3 `% O: B6 j
# l% G" \5 I8 m4 O, C% M, y newUnlockSet.unlockLevel = {}$ I6 R5 J) I% V- d6 X
for i in range(0, NUM_KIT_TYPES):
" h3 P3 |2 y- J0 J: ^2 } newUnlockSet.unlockLevel = 0 [ I( n9 }3 o; `5 \, S% Z1 Z
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sessionPlayerUnlockMap[id] = newUnlockSet
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$ J5 s+ P+ }% h7 Z d player.unlocks = sessionPlayerUnlockMap[id]
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' G3 I+ l2 P( [3 W+ Z if bf2.serverSettings.getUseGlobalUnlocks():
! \, b9 F+ b) [2 F# U/ ]1 g2 u if player.getProfileId() > 2000: ! l" `$ N _5 A# ~8 \
success = host.pers_plrRequestUnlocks(player.index, 1)
+ H: K( S' r8 R+ y4 z" R if not success:
( h |. Y8 `6 n" L if g_debug: print "Failed requesting unlocks"
# N6 \4 T: ~: F; ^0 u. u. V* U else:
, S7 H) S. l4 w" P6 E' O. W if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):4 [ P2 E# k7 O/ P+ l
if not succeeded:
& I% c7 `+ Y' N4 L2 d6 g9 g3 I8 N print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
- y: I) o7 \; z3 O3 U return- Q; d5 H5 N$ m) z
. k# L- |: q6 L/ ~* ^- z+ s- T # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game9 r l' Z- |; F/ A6 ^: y5 m
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 C" f+ `; b4 ^! \
for item in unlocks:$ i9 i% P L3 r) v
if item in unlockItemMap:* ?3 g7 L0 K3 X, G, F* m8 f
kitUnlocks[unlockItemMap[item]] = 1- H) q5 ^ H! Z( t7 t. q
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if g_debug: print "Kit unlocks: ", kitUnlocks
0 j$ d; l, L; {3 h5 Y #We do not yet support giving different unlocks to different teams9 u, X2 c! X3 G' f) _
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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