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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
) t% k U! ^7 ^6 L; H. W9 w 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:$ |* A8 i* \# ~$ {9 K# `# c9 Y
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
* F1 u2 U8 b9 n1 S2 j0 p然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
) u ~. I9 [+ r1 a. F5 e最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!' b9 G7 j6 |9 D' Q) `: L& @2 E. G
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import host; \) W. ?5 Q) P! j& \8 F
import bf2.PlayerManager/ u8 ?0 r7 V# O. j6 j+ T
from bf2.stats.constants import *: V9 H# |7 \+ W- o6 R
from bf2 import g_debug" m# Y: D) u6 h& s* v
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& \- S# u4 p) P/ s- x# map gamespy item ids to kits) {5 ~( _6 ^0 y6 C
unlockItemMap = {! x. Y" W# @" b7 j! s) g
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99 : 2,
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333 : 5,7 |5 A2 o6 Z1 u! ?+ C
444 : 0,
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* R7 L) x. u3 }1 M$ ?3 Q7 psessionPlayerUnlockMap = {}
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def init():
% j3 v; e- ~' M5 B2 y # Events
" a! F# M% N2 Z# w# E* X1 k, k$ r host.registerHandler('PlayerConnect', onPlayerConnect, 1)& L9 \ m5 v- t+ F( }
1 g9 L9 z% ~/ x! [8 G if bf2.serverSettings.getUseGlobalUnlocks():# U, Z8 Q, Y" K/ ?* b6 `, p6 W' L( I
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
4 h/ v" I u f; N for p in bf2.playerManager.getPlayers():
& d/ r/ B* h' g% a onPlayerConnect(p)+ ^9 Y3 ^$ p7 s- L+ S
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if g_debug: print "Unlock module initialized"* E5 v6 j1 p+ U; E6 j5 O
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' Z# h5 E, Q0 o5 O5 }7 Mclass UnlockSet: pass
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3 B6 Y, L+ [6 d+ Ddef onPlayerConnect(player): [; R" q$ v5 n' ]( W8 G
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 q2 _* @, o7 G) N- Q* O' ]6 J
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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y0 z* K8 j% s$ Y if not player.isAIPlayer():$ w- m2 x7 ?; m3 ^* `# P0 c
id = player.index, `5 Z% x2 {1 h/ m2 d6 w
reconnect = id in sessionPlayerUnlockMap$ _; x0 X8 C/ Z. `5 I
: a. I0 K% k" k& T' z$ e # always get new unlocks on reconnect/map restart/map change etc
3 l$ y* H" b' f* z w if reconnect: D* E i& Y/ { w2 f5 B
del sessionPlayerUnlockMap[id]3 a2 X/ N8 R+ l1 I1 P
/ A; z% [* }9 \8 W" A& ~: c4 s6 ?) Y newUnlockSet = UnlockSet()3 J) ]- h$ C8 F) g/ G
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newUnlockSet.unlockLevel = {}* [ m- c4 u N* K7 U
for i in range(0, NUM_KIT_TYPES):8 H. f4 K* m7 C5 |$ \6 i
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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/ q& l8 [8 r" } player.unlocks = sessionPlayerUnlockMap[id]4 t$ } ]& _& E7 V
; T# G, C8 ?" W2 ^% X if bf2.serverSettings.getUseGlobalUnlocks():- X/ g9 A y5 G
if player.getProfileId() > 2000: 6 z: f+ d: Y% t. u
success = host.pers_plrRequestUnlocks(player.index, 1)
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if g_debug: print "Failed requesting unlocks"5 E- N7 F& `& d$ u/ U% R) j
else:
8 t1 ]8 o$ E6 ], J. k8 ] if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 f# q( P5 v3 ]
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if g_debug: print "Added player %d to unlock checking" % (player.index) v* s. G8 j& k' i6 T5 j
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def onUnlocksResponse(succeeded, player, unlocks):
# e, B- @2 O' G, K6 z if not succeeded:' ^9 x$ l7 O+ W- o2 s0 W; f2 k
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ p0 N9 `7 ^, e# u. K
return: c% u- W# F8 B% m
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks( o; O9 v5 f' [' X
! q2 z8 x/ g4 o" I0 x # translate gamespy item vector into a kit-based unlock vector handled by game
6 g% O3 d( F' C% k kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 y1 [' V7 m# d! S% D for item in unlocks:
+ Y6 t) V+ z& d% V0 N( g% C" [! t) U8 [ if item in unlockItemMap:
$ e! D* V$ c2 E8 d. @ i kitUnlocks[unlockItemMap[item]] = 19 y% \8 b: L$ Z! H
) q+ P# d5 }/ x: h* A if g_debug: print "Kit unlocks: ", kitUnlocks
2 b2 A3 T4 t" B: f8 }0 l3 \ #We do not yet support giving different unlocks to different teams; ~5 B6 M% Q- ^
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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