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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
, N* O/ k) I# ]* ` 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
+ f( V7 B! p& E4 L在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
7 u1 [3 W9 F1 |4 ?然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) q9 I3 W7 q( v3 P- ^
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! Y& I9 a; [$ k2 a* H6 G' K
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import host
( h) A+ C( W' C* ?import bf2.PlayerManager0 |8 L( r2 K+ G5 p6 K- [4 P3 G
from bf2.stats.constants import *- T2 H t5 M3 y# ?& q
from bf2 import g_debug* _% K- {" u( O- f$ `: }
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# map gamespy item ids to kits
8 e. y4 V4 a! @unlockItemMap = {3 O: o) Z# g* V) C5 M- D% ?. o+ h; m
11 : 0,. q4 y& @8 t) {. S4 m
22 : 1,
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44 : 3,
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77 : 6,
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0 A3 O; a O5 d/ ~0 X/ A9 q 99 : 2,
8 A+ q. [+ W; l5 ]) B 111 : 3,3 X# P8 q4 y) T4 {( ?9 M
222 : 4,0 |4 N2 q- B1 P* R" I# y5 d6 S
333 : 5,
1 w1 U& v* Q# P; O. ^7 k 444 : 0,
# _" ~8 N5 s/ q0 M% L 555 : 6,* f1 f D# B8 o
}
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+ D1 k5 C# O, g! gsessionPlayerUnlockMap = {}3 A6 ~- m- x/ j0 S* r
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7 M4 e7 B' I8 e4 mdef init():2 c# B5 U7 }1 ^* m) r [
# Events; r: `2 [1 f; x V8 d% f* X; k
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! L a5 j" Q0 c+ l if bf2.serverSettings.getUseGlobalUnlocks():
# y9 C- _+ o$ { host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)6 F% A- J' M3 L
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# Connect already connected players if reinitializing
$ C( P2 ~8 j% ?5 b6 y3 C: r for p in bf2.playerManager.getPlayers():" f& n f2 r' G' B# H K
onPlayerConnect(p)$ j4 m" g/ x1 V: }$ s; n
; Q4 M6 \ {4 }) G& g if g_debug: print "Unlock module initialized"
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class UnlockSet: pass
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def onPlayerConnect(player):' Z1 T8 L7 H9 n- Q
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ {& Q: P5 A* V' {/ V6 K4 o6 _
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
6 `+ E6 I5 f3 C5 k% P+ y; t id = player.index8 q* Z% r9 W9 i
reconnect = id in sessionPlayerUnlockMap6 c W8 U2 U8 E) F# T
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# always get new unlocks on reconnect/map restart/map change etc' d/ h; w% f! ?0 J8 i8 o4 J$ ]
if reconnect:
5 e1 G! a: z$ u' ] del sessionPlayerUnlockMap[id]0 [( C9 O7 v4 U$ H
* C }. H, v) k$ |$ l" B X1 p g newUnlockSet = UnlockSet()5 |; |& i7 R8 Z
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newUnlockSet.unlockLevel = {}4 ^% z5 S I3 e/ A) @; ~- N+ P
for i in range(0, NUM_KIT_TYPES):* q$ _3 T8 w& g0 ~
newUnlockSet.unlockLevel = 0- H+ u9 ^# s4 ~$ i' z% T
8 `; J/ O" j( `3 I9 x& W sessionPlayerUnlockMap[id] = newUnlockSet. y8 Z1 U/ f# @+ c: i3 D, F% m
& G: f. j$ ^. s( _8 [ player.unlocks = sessionPlayerUnlockMap[id]! \, C, q: x% M$ {3 C* f
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if bf2.serverSettings.getUseGlobalUnlocks():0 O! u2 x3 O- h/ m3 X. h
if player.getProfileId() > 2000:
8 T0 n+ z/ a5 M+ z* B$ y& A" H ` success = host.pers_plrRequestUnlocks(player.index, 1)# I* c+ n' Z c# Y0 [5 X
if not success:: ~, x- M; W! j$ O) g! q, T
if g_debug: print "Failed requesting unlocks"
# k6 o/ @" [ z* g I: ~ else:
1 ^- }- @5 {6 @3 ^ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index$ U' i/ ~5 O& [5 b
3 A' w# q3 ^3 z% ~* w if g_debug: print "Added player %d to unlock checking" % (player.index)' `& h! `! S: `" ^$ c
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def onUnlocksResponse(succeeded, player, unlocks):
, A7 Z. f, H3 H/ _5 R, A if not succeeded:
/ n B$ ?5 ]* Q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
& } z8 N/ R/ ]( E return
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, G, g+ l g5 u4 o: I+ H # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks9 g! H& }" A5 R+ D/ @* C1 `
+ ]& K( A" ~3 }0 V3 R # translate gamespy item vector into a kit-based unlock vector handled by game
8 E1 c8 R; ^9 D6 A1 y kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]- V: x) V* b a( B
for item in unlocks:# Z' V2 p% @+ S, v' z9 c B9 y
if item in unlockItemMap:
+ @( I. V% n. n0 e! m6 e kitUnlocks[unlockItemMap[item]] = 1
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8 B# W$ X4 o1 k$ v* ~ if g_debug: print "Kit unlocks: ", kitUnlocks7 j" K( I# d. M& X
#We do not yet support giving different unlocks to different teams
t9 \# d$ R" k/ ?, y/ T host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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