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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 2 P, y8 i8 u7 b3 e* u' G
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
& j% E* |" V0 C9 _" d在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
4 g" O7 M2 }- t然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: w% D$ H6 l' x' ]最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
$ t: r5 ? z! N/ fimport bf2.PlayerManager
8 D* o0 C3 N9 a0 {/ _" Efrom bf2.stats.constants import *
5 ?, f9 ], v: |: K; F( Ofrom bf2 import g_debug
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6 |/ U: P5 q3 O: d! j# map gamespy item ids to kits# P. I8 Z9 }6 H9 Y: u7 f
unlockItemMap = {+ r1 ]& X* o8 V2 I
11 : 0,
# y' L! H& [& Z 22 : 1,
. c, D0 C( I; U0 f 33 : 2," W& |9 n i* V
44 : 3,! k& n0 w D7 ] G# U8 z% i
55 : 4,8 e5 v0 n4 c" t9 q
66 : 5,
5 A" m6 v* m5 P8 H% w$ l) ]+ v 77 : 6,
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111 : 3,2 V8 O6 x9 o' w. D7 R# ]$ V
222 : 4,
1 ?" ?# T; u( Y" K: l 333 : 5,
8 ^5 y' J) J0 K- K 444 : 0,$ A0 H9 H" g, g& L
555 : 6,
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4 q5 A X3 d I, p" n8 Z4 Q: p+ @ j1 MsessionPlayerUnlockMap = {}3 j, [: V# `! s6 g# z6 D+ q) Z' o
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def init():
( l/ O, [* u: _, f' w # Events
9 N$ y4 R) \, D$ B; h; J host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():9 N1 Z# G, a2 c# \; y) y
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)) i7 P5 @: R- B- N: I- N6 X5 N
& Z. H- g. \: ^6 P, c # Connect already connected players if reinitializing
' s" |- ]! z' p! V1 I6 m& P' M for p in bf2.playerManager.getPlayers():" D, s( k$ I+ B2 C( w! I
onPlayerConnect(p)( ~/ F/ `( `' Y# w, p+ w
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if g_debug: print "Unlock module initialized"
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' d9 c/ x3 o* f4 f( I& Aclass UnlockSet: pass" u7 W3 G* y ]9 I. U
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def onPlayerConnect(player):
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& H; \2 W! O7 g/ w, }, m; j defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 s7 _# O6 Z( q% _# |/ [3 @0 r2 x
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():2 y. J( T- C7 Z S) S
id = player.index
; a: M+ O) w3 b% `5 H- ?* w$ H. c reconnect = id in sessionPlayerUnlockMap5 U0 x7 }4 N2 q
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# always get new unlocks on reconnect/map restart/map change etc
/ c8 k* A' F0 }# l if reconnect:
9 T9 [9 d% A7 K( Z. N. n' G del sessionPlayerUnlockMap[id]
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) J, ^# J' N# V1 ?- B newUnlockSet = UnlockSet()( J. ^; t' k- [# d8 q, L& W
5 w g) t0 l0 ~% x7 b newUnlockSet.unlockLevel = {}6 `. b- K s. {% [: ^$ j1 I1 |
for i in range(0, NUM_KIT_TYPES):
& h" z# W- ]3 E, S3 a newUnlockSet.unlockLevel = 0$ |+ i; _( c0 R: \
+ r2 o, b0 r: U e3 x sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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, S, k' _# h& o: v; a. P: l' L( l. T if bf2.serverSettings.getUseGlobalUnlocks():- _! D# i7 L, @: ]
if player.getProfileId() > 2000: 3 M* H- Z7 s! y! u/ B+ m- N
success = host.pers_plrRequestUnlocks(player.index, 1)- R% n$ ]) z( a# d1 ^! V6 Y
if not success:
7 O% P% u! Z# J6 C) {! Q if g_debug: print "Failed requesting unlocks"5 i/ s, s) O u; ?& a: d! P
else: l" P6 K+ Y! a8 G' H* m
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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! Z- i& @" G9 N if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):" I2 E" Q" Y$ S& r: Q
if not succeeded:4 b# h3 Y" l2 _* N" V
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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& u" a2 k8 Z8 S6 k # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks9 T! J3 R% b5 u6 x2 m
7 a" m# ?/ W$ k # translate gamespy item vector into a kit-based unlock vector handled by game
4 m3 h) O) Y/ @: W: L0 c kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]+ {3 X) |: l& d# _' P" {6 B8 q
for item in unlocks:. j: `8 V( M7 k/ T ]
if item in unlockItemMap:9 t1 U2 g' g4 \) b5 J; P6 N
kitUnlocks[unlockItemMap[item]] = 1) t/ U1 r) f- Y+ N! ?' d" r/ {
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if g_debug: print "Kit unlocks: ", kitUnlocks
2 }! B' D# [2 x #We do not yet support giving different unlocks to different teams
! A/ q$ _3 I m2 {3 { host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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