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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
9 @4 [! l* c6 ^: ^. i 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
% ?, A! J8 l7 K# Z! ]" d% t( h g+ N/ H在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 G: h( I/ k& L
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ M0 G7 F, \! S( J' I3 n最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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0 Q4 k& b/ s6 V! G) m3 oimport host. ^. C7 k; f: k7 u9 f
import bf2.PlayerManager& E7 u, S q# o+ ~, p) X4 ]5 w
from bf2.stats.constants import *
2 ~" J/ d" }3 n" @2 efrom bf2 import g_debug
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# Q& r) m( B3 [$ ?* q+ j! i$ h
4 e- _& Z+ j' u# [3 Z8 W2 Y# map gamespy item ids to kits2 a, l2 z( P& Z5 _ \
unlockItemMap = {! w+ k% M3 e7 e2 C0 B1 Y; A
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22 : 1,
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88 : 1,# R/ U3 V# d: e( W1 k9 J3 H7 B$ U
99 : 2,8 i% q, l. ~/ P6 W: P+ T
111 : 3,% x7 d: E; G3 f& F: O! Z
222 : 4,
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444 : 0,' J. N) h. m7 i( N! G: {
555 : 6,
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, z0 j! e# u% j. r( UsessionPlayerUnlockMap = {}
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3 ?1 G* ]# X9 H0 Wdef init():2 F' w/ ~( j9 A2 l# j% S
# Events+ C0 A, Z; F" ?0 J2 P) c, h
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
# @5 Z5 Q8 J; X% G; B4 R$ ^# F host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 d# [, c% k* A0 E
- r/ K( H8 g5 b. c! } # Connect already connected players if reinitializing
! q' Y$ {) l2 O; u for p in bf2.playerManager.getPlayers():0 G% W, E) x1 q
onPlayerConnect(p)
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. v- s: h5 i4 \2 @) U) z4 W if g_debug: print "Unlock module initialized"0 ]+ T, O; ]+ i4 a
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class UnlockSet: pass y& I2 n o$ }% p6 m) T+ V
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def onPlayerConnect(player):, g+ H& G4 {* H$ I
}9 F" l! ~4 B$ \1 E P defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]& J* ` L' m+ a t
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
% `- L& @2 @' z1 N1 s f8 \0 H& f1 ]6 A/ Q# P
if not player.isAIPlayer():
! r5 E7 u$ o) G id = player.index9 ^1 y2 ~: t' G; M! n) x! O- l
reconnect = id in sessionPlayerUnlockMap
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/ S9 z4 N% R5 ?4 O1 o$ S, x& ?& [ # always get new unlocks on reconnect/map restart/map change etc4 A3 p- S) P0 F) y) x0 i) E
if reconnect:
: I4 ]) A7 o% C. u) ~& M& { del sessionPlayerUnlockMap[id]
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( [9 |: G4 t& } newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}. F9 B, Z0 h+ r2 F( C
for i in range(0, NUM_KIT_TYPES):* R3 B( ^5 N* a. _# O
newUnlockSet.unlockLevel = 0' i9 y( ?' d5 G) q& U( H& @
. I7 m0 _" Z; V sessionPlayerUnlockMap[id] = newUnlockSet- w3 b0 ?8 d+ v' q
a) z2 ?6 @- K player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
# t: L' ~1 _- x! F7 G if player.getProfileId() > 2000:
; w- U: M# U/ r success = host.pers_plrRequestUnlocks(player.index, 1)
# V0 V6 m6 t6 a5 C0 f if not success:
" ?1 B8 G% V. W if g_debug: print "Failed requesting unlocks") {; s; v; e) j' U b _
else:. d" _- P4 o- V3 |7 p- \' A
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. n" `% {5 F4 E, l$ t0 q
1 W% {! m/ A0 d. S0 d# H) Y if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):
) z0 ~7 d4 H" m) A3 c/ j+ Z if not succeeded:! G, L8 C9 r3 |- T! j* s; t
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
8 X, N5 w6 P4 A* { return( ^9 M% n; @6 b% A# C- r* i
" n! l$ _) C9 t) ~+ n; n6 R8 b # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks, N, Q, @1 o3 d
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# translate gamespy item vector into a kit-based unlock vector handled by game7 }; \5 V# d0 }4 S
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 z. f3 C; q0 X) ^
for item in unlocks:
/ ^) t3 f9 c! ?8 M if item in unlockItemMap:
9 ?. Q" Q; t* M; g1 g kitUnlocks[unlockItemMap[item]] = 1# d- A9 N, n2 p! [" S3 k
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if g_debug: print "Kit unlocks: ", kitUnlocks! v6 ]8 x( H6 \% k8 f2 d# R
#We do not yet support giving different unlocks to different teams/ K# }5 n/ s1 m# x( b" p
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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