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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
q& B9 \2 `4 k2 z6 z 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
w: |" ?. v. A$ e在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话- d7 c; M1 Z2 A% k- z& K: T5 Y _9 j
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
: Z; ~' A0 x# G- H; D: f1 G9 Y最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!, R$ @7 a! f" I' D0 B
6 @$ I8 s8 J1 ]* v+ cimport host7 h9 G% f4 E5 @ z( O0 [$ p
import bf2.PlayerManager
' J4 N2 ~, `' \, B! M6 ?# h# a6 gfrom bf2.stats.constants import *9 L% _+ t. `+ T6 L! @: t
from bf2 import g_debug! J8 ^, S) k% z/ z& y# v, t
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5 g1 C1 Z! f ?! l' o# map gamespy item ids to kits
" z* S/ N4 X* X1 O# p j% ^1 M/ i- R& p8 e& QunlockItemMap = {3 I5 B' C3 T2 H
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( F( O* W* ~0 ?2 {+ n tsessionPlayerUnlockMap = {}
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def init():5 {# n; K) q2 }8 |. ]! i. R
# Events
2 J: g6 h/ W, |& D- j. N9 p- G9 i host.registerHandler('PlayerConnect', onPlayerConnect, 1)8 u8 `3 g1 W* o3 ^7 z* H. F7 A3 }
" U Y ], B1 P if bf2.serverSettings.getUseGlobalUnlocks():
1 m7 ] Y. `2 w5 [2 b4 ^$ X5 C E host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)7 @& n+ G8 u8 n3 W* k
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# Connect already connected players if reinitializing) w$ A; n7 D$ t; l0 g9 u0 G3 u; v
for p in bf2.playerManager.getPlayers():' y! u* C- C, v, m: ^
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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; t8 z( M1 z/ ^8 ]3 s; {# `class UnlockSet: pass- a$ O% m. L' i2 u* M
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% M$ U7 k* \3 `0 ?8 Vdef onPlayerConnect(player):+ h6 y `( d# H8 R. i; p
( H* a: R: U2 K7 ~, | defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% @# f9 H7 U j% u" N4 A5 b
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
% }5 _1 v9 [- T% a1 ` o# u id = player.index
2 A5 ^' V1 C; O% P& j& q+ u& O reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc$ e2 \; s+ o% j$ Z! |/ B- Y9 r
if reconnect:* a' K ^* o5 j/ [8 u1 D
del sessionPlayerUnlockMap[id]
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+ R, N* v$ H r4 F1 N9 a newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}* E8 m" `) ?/ F2 u% ]
for i in range(0, NUM_KIT_TYPES):5 d1 a( y' }" k9 `& ~
newUnlockSet.unlockLevel = 0+ s9 ~$ i9 z7 o* f! H3 M
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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% ?: ]# W& f5 i+ _9 \2 } if bf2.serverSettings.getUseGlobalUnlocks():: @7 b+ _! @- W
if player.getProfileId() > 2000:
0 l' d4 W; q/ C2 q* D& R# y' P+ I success = host.pers_plrRequestUnlocks(player.index, 1)3 U" B& q1 b f4 B/ C+ q# l) O6 W
if not success:8 G6 W9 m* b1 N; @# u
if g_debug: print "Failed requesting unlocks"5 q/ G; Z4 Y5 E7 C; z. ~/ B
else:
/ V- c( C# Z+ l% B' p if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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; R4 | V4 L, k4 a( ~ if g_debug: print "Added player %d to unlock checking" % (player.index)% M7 T' c/ F; T. T" a6 D
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# r& U: I5 ^: `0 f e+ _
def onUnlocksResponse(succeeded, player, unlocks):
& }8 F2 b0 X3 V3 S/ { if not succeeded:2 x( Q }4 q$ _& D* `
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)" c5 |9 T, W0 b g
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks' l. N- ^3 A0 Z+ L
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# translate gamespy item vector into a kit-based unlock vector handled by game+ Y" ` M3 J, ^' \" P
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% v0 o, x) K. C" } for item in unlocks:
0 a# q& h6 \7 w, ], P; } if item in unlockItemMap: f1 a. n `( I% y6 x
kitUnlocks[unlockItemMap[item]] = 1) w3 s" B- `2 O0 w* ?! [* X9 C* w
) T# j, T8 P# R if g_debug: print "Kit unlocks: ", kitUnlocks- ?% `7 y- q# S& V0 f1 @
#We do not yet support giving different unlocks to different teams
: {) T' z+ m9 A- K host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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