|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) 6 D3 I- z* s B- o! n
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
5 {- a V& N7 t, q在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话+ s. d4 J! l# M" X
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!* o0 V5 S; X5 r9 C8 o
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 p5 O+ k( y( r( y$ \% d& U
$ c) s B7 |8 h4 N( v' | i
import host
% ?( m+ r& n* }" c( {$ N( r" pimport bf2.PlayerManager( l% i% ^2 @! P" y2 F I
from bf2.stats.constants import *
) s& U) B" Z' ifrom bf2 import g_debug% X8 j, s; A2 K/ Q, m+ A1 Q
5 p( P0 U3 e1 f% M8 g1 V* V6 c( `4 P9 h8 H* B' Q
7 P7 M( x; k2 V/ [/ ?5 T) W
# map gamespy item ids to kits6 k2 E. ]9 F8 I# \% M* @
unlockItemMap = {+ d" ~9 A; f" z3 V/ e; e) B
11 : 0,' e; e3 H" n) L& r" C, Q
22 : 1,
. \( s2 @9 f0 @* Z; H0 w 33 : 2,- K5 S2 n$ y' i- C& v/ O
44 : 3,
; E# q9 E4 D7 [, G 55 : 4,
7 K% l7 @) F) z 66 : 5,! l: W# A: t. z B( X
77 : 6,2 B5 ^& J5 p" ?2 o( k
88 : 1,! [7 k# ?7 j; U2 I5 G& Y8 _: s
99 : 2,
/ ?0 f& x( m* B. k* m 111 : 3,
0 [% I1 C. T7 g' R J3 O. P 222 : 4,5 ?8 F) ?! }( k% v, J0 _
333 : 5,& i$ V1 v2 G" y" K) j
444 : 0,4 B+ l% R/ {6 u5 `
555 : 6,
" M9 l. e1 O. g }$ [8 {- m" {7 {/ o9 M5 Q. y
% `* v( ]# h8 J6 }sessionPlayerUnlockMap = {}$ A4 A' b# L: ~. C$ I
- \8 x0 ]: j* M/ U6 i4 } J4 W
8 s* e `1 J7 f! j9 D; x* C7 [2 B, l3 W0 x
def init():* F- ^* e2 ~# a5 A
# Events
& t" F8 V6 t5 G' A% v. p, A% z host.registerHandler('PlayerConnect', onPlayerConnect, 1)
1 c% W; M2 z& m2 O 0 l" \% j; X9 w# U9 ~
if bf2.serverSettings.getUseGlobalUnlocks():
" g3 f5 y" R7 z! U host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
; B3 g" P0 k' j/ ~7 v: S# w0 ]# L i4 L7 ]6 O6 n
# Connect already connected players if reinitializing
- Y% r# c" g$ V8 \( }8 z for p in bf2.playerManager.getPlayers():% y3 [0 H9 M* H0 y/ h) F. L
onPlayerConnect(p)
+ a" m5 A6 W0 @- s W
' s! j* p1 n% N' C, E" { if g_debug: print "Unlock module initialized". `1 W: f5 e" C! \
" C" @9 V }! [ O5 c2 W
" s# }7 q1 s3 c1 W, H8 C) O" O; ?; H0 @# K* X( i+ \% |2 ~
class UnlockSet: pass
. C5 U1 S0 y0 S' D+ h" E
9 c: Z6 v2 [$ s1 W: H/ ~! Y, Q
. S& G' y; U" v
O6 [2 p+ p: _4 x/ l' W/ E6 O, \def onPlayerConnect(player):
4 ^/ g6 @# ^8 p% U4 a" W' K% Q, ?# L% M2 O
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) [3 o& b0 t; S0 Q i, Z) K, X host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 ]4 U+ r; u6 t5 B q6 ~7 U
: \1 n, R# s$ e3 ~% n$ g j
if not player.isAIPlayer():
$ n, F8 ^8 I" E& o6 R ~$ G( } id = player.index& r) v2 M$ b& ?* `5 B( {$ J
reconnect = id in sessionPlayerUnlockMap
) a% b: C6 B6 R3 x+ } P
+ K1 h+ |2 \+ p1 l5 n; v5 q # always get new unlocks on reconnect/map restart/map change etc
# ~. g* W1 e" n, @ S, o if reconnect:
$ Y9 h: c T X del sessionPlayerUnlockMap[id]
# t5 c0 }8 B0 A- V/ i
x. I+ |$ w& M1 q7 G- J newUnlockSet = UnlockSet()
- e6 u% ]! A3 j: D0 \' q
' r: p, a4 C1 Y- C% c newUnlockSet.unlockLevel = {}
2 _( X# b- E! {% T1 [$ \- a for i in range(0, NUM_KIT_TYPES):8 z1 @, [9 V, e, b d; I4 W; g
newUnlockSet.unlockLevel = 0
: A# v1 l# N. v8 V2 o z5 ~: V9 ^& `3 F8 j! A7 g3 M$ u! }
sessionPlayerUnlockMap[id] = newUnlockSet1 ^ T {, m [1 c
6 J" i; Y1 |# m2 d: m8 U
player.unlocks = sessionPlayerUnlockMap[id]
8 a1 U0 B* W% Q% a
0 Y$ D0 g' W: w* j% z3 L; d if bf2.serverSettings.getUseGlobalUnlocks():
; S: X( X0 Z3 R- i4 I* ]8 i if player.getProfileId() > 2000:
2 s r1 q" k# d2 m: O success = host.pers_plrRequestUnlocks(player.index, 1)5 C: Z$ Z A1 d* z! Z
if not success:6 q$ D7 L% d3 X5 q2 p3 L5 f+ Q; m, c
if g_debug: print "Failed requesting unlocks"/ _0 M+ q l3 b
else:/ n) c' r; I; E
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index6 R& ?0 ^6 O5 y) z: ~: t
3 m5 ]7 {# V3 a
if g_debug: print "Added player %d to unlock checking" % (player.index)
4 I7 D7 y/ n" I: Q( @" \3 j
2 U1 e0 W1 R- z6 O' P0 {) n b! \ " E5 b0 i: R' l, H: t( \, E7 u
: f [& @" m) D% e7 Xdef onUnlocksResponse(succeeded, player, unlocks):$ y. { W) {0 C6 ~! u7 F. d
if not succeeded:. U* h8 |6 v7 i7 `8 |9 a' \
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
: X8 X* [7 o# L return
4 j2 ?6 k: a, S: W+ O
! J S4 u; C4 e, n: t4 l: A* ~ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks5 |* V% J+ |; |# g) h* i0 U5 \
\" m! e5 T) Z9 d" e8 W
# translate gamespy item vector into a kit-based unlock vector handled by game; V1 ` K+ K# _6 }4 E
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: M) I G0 o* h3 }
for item in unlocks:
/ O0 \" H% g4 U* M/ G0 a( p if item in unlockItemMap:
; o2 L3 H" U! T1 K! k kitUnlocks[unlockItemMap[item]] = 1
2 W' G* a" G y: h V1 w( A" _
6 Z! S& S# X6 [) V, y if g_debug: print "Kit unlocks: ", kitUnlocks
3 C. a; F' ~9 _6 c, I #We do not yet support giving different unlocks to different teams
5 R, [9 f r; Z- n j5 u0 Q1 |. a host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|