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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) w2 Q8 S# r ?) r# l
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- D- `! @6 `" r$ W* @- q6 n4 J+ Q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
% L+ A/ y0 Y9 P# |! `然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!( [2 {( X9 p9 N
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!" r' n) e. Z" W! o8 d% k9 o
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import host
) x* H, s9 o' \+ j- t9 Wimport bf2.PlayerManager
( ]6 Y$ t" u2 g. E" M% cfrom bf2.stats.constants import *
9 W1 o- q7 Q$ `9 @* Pfrom bf2 import g_debug
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# map gamespy item ids to kits4 X9 v& a8 J1 r) X
unlockItemMap = {
# R4 k$ ^( A& u: F* a" v 11 : 0,5 T( h; p |" o
22 : 1,
+ _( h- D0 X( n 33 : 2,
# n8 i. _: D! V; N2 J 44 : 3,
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66 : 5,
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88 : 1,6 i4 e+ ~8 X+ C
99 : 2,
$ E/ W4 D: m2 |/ T$ u- }/ y; H 111 : 3,
6 o) M! X& v& k2 m& P( P! V 222 : 4,
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444 : 0,( u* p6 U, T. B9 P# F; s
555 : 6,+ I0 w5 L; ]0 e. a* z! m
}
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sessionPlayerUnlockMap = {}, b, I" Y- y+ U' r' P$ i& a& N
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def init():
3 L0 z! y3 T5 R # Events
+ d1 m( @$ A$ N& Y host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks(): R' m, }7 @7 l0 B" ~, k
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)5 a# q, Q; s4 w9 x% P& \
: }6 |: N1 s4 Y6 ^9 g # Connect already connected players if reinitializing. H1 ^9 z! T# d8 R
for p in bf2.playerManager.getPlayers():( R. {0 W! S* [
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized") ?; }- {! |8 E$ y$ a8 i8 `+ F4 g8 F
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class UnlockSet: pass
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5 Z: h" S! F2 Tdef onPlayerConnect(player):
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) |7 q& U( z2 F8 G, Q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]7 v; U& H m5 ]! \0 V# z' t1 I
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():9 B! U1 W$ w |0 A
id = player.index
! }6 H9 a }0 U# f7 a4 P0 i reconnect = id in sessionPlayerUnlockMap
! |+ L7 ]: K$ @( |6 [0 v1 ]6 {
4 l! o1 I. {. K* v, N, _! W7 T, q # always get new unlocks on reconnect/map restart/map change etc7 l. M/ c2 i+ u, @/ G3 ?
if reconnect:6 I- T! I$ J) ]3 c3 [% |/ E$ J
del sessionPlayerUnlockMap[id]
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; r& }" `( v3 a# p |: J newUnlockSet = UnlockSet()
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newUnlockSet.unlockLevel = {}" _- z' F3 e& V" `: N# H* Q
for i in range(0, NUM_KIT_TYPES):
* ~0 |# p; O1 [8 | newUnlockSet.unlockLevel = 0$ s. H" j: T d. G( |' B
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sessionPlayerUnlockMap[id] = newUnlockSet3 _8 \3 ]2 R- _
. p6 |$ }% i( i" [8 n player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
. l& x1 S8 _ z if player.getProfileId() > 2000:
9 w5 O* N& T" m) g success = host.pers_plrRequestUnlocks(player.index, 1)" D# i9 U, ^! ]
if not success:
! J9 J0 _( z' i if g_debug: print "Failed requesting unlocks"
6 q& C9 u. m' A( w- {2 e5 Y' S( J) { else:
- u i2 M* X$ L B, _ `! ] if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)! K- a' {0 t# E! n# y! V0 j! x
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def onUnlocksResponse(succeeded, player, unlocks):* i9 |. w/ _, Z
if not succeeded:8 O; H/ n, s! P2 |' o) ~- o& b
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)$ a$ P& X7 R9 t7 N& `/ e1 ^
return
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: t$ o6 g6 S* L! J( P' j4 I g; g # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks" y5 N6 m9 c6 p9 u% R5 j1 v
. j" h( u y& o0 z) b* J+ U# z. r8 t # translate gamespy item vector into a kit-based unlock vector handled by game! a% S5 r: w1 [- @/ n% ?9 r( r
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]! F0 o0 C/ F3 Z
for item in unlocks:/ D+ N6 z' q* F; v* `
if item in unlockItemMap:& y" t/ R. U6 ~# V, ^% s
kitUnlocks[unlockItemMap[item]] = 1
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6 c! _4 R! }# m* S+ i! z if g_debug: print "Kit unlocks: ", kitUnlocks
# \! ]2 E- e+ o! X3 l8 n1 Q4 Q #We do not yet support giving different unlocks to different teams7 v% N( T+ h3 S( o5 D
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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