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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) ) m) S8 v* `4 X: G
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:, T* c. d; T" F6 Z
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
R! J: ^/ o" V6 f4 K- a然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
( y( f/ B9 ?( U: y# \6 e* M0 R( R* L最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host' ]% H0 l4 i0 N& x+ A- C
import bf2.PlayerManager
- ?+ H1 W" W, x8 wfrom bf2.stats.constants import *
' u, s) `8 J) D# n2 Pfrom bf2 import g_debug9 s( x. E* A7 J7 N# i6 I
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0 d6 K& z0 H; [ C6 f8 g( e# map gamespy item ids to kits( C/ T9 L- I& M l. U
unlockItemMap = {; V5 b$ ~/ w5 n" |
11 : 0,
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33 : 2,
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66 : 5,
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88 : 1,0 J9 k+ C6 w9 R+ b
99 : 2,' E9 W' V; ]8 ?: b% \
111 : 3,
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333 : 5,+ C+ U$ E0 w3 `! \! w
444 : 0,
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7 F4 G+ N# K3 q- x6 msessionPlayerUnlockMap = {}
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def init():1 g! d( h8 t$ a! ~8 o9 A" V1 g
# Events
/ u, N4 f7 k, g6 l9 r$ B" ~ host.registerHandler('PlayerConnect', onPlayerConnect, 1)* w. y. a; X' R8 T |& y' {
* y" R' D9 u% K7 ^ if bf2.serverSettings.getUseGlobalUnlocks():
6 G. ?: |. h' e) G host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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- n) v, K) {$ q. T, _% F # Connect already connected players if reinitializing
t/ N! f# p$ g" ]8 {+ S% P for p in bf2.playerManager.getPlayers():
: l4 `, d. k' f3 I onPlayerConnect(p)
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}5 x8 i, o% \ if g_debug: print "Unlock module initialized"
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class UnlockSet: pass. R3 k8 O, o ?4 v+ ^* R% q- ~
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' x% ]- I, f: Q) I ldef onPlayerConnect(player):
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- g2 G4 |2 R8 a/ B defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ D/ j# l; V$ W {0 ^: X host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks) }9 \! h, @' `9 S- p8 A4 a. n+ u
( j) U* {2 x1 f8 t% X( y6 R8 j if not player.isAIPlayer():
: s* N) e( {$ X; o J id = player.index5 _, s( ~8 f8 P& J: g5 b' j3 Q, @
reconnect = id in sessionPlayerUnlockMap7 q& X* A* _: x8 H. }
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# always get new unlocks on reconnect/map restart/map change etc1 \/ V7 e6 W) O' g' k
if reconnect:8 Q2 V! n7 [: j, W8 c
del sessionPlayerUnlockMap[id]
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/ c. \; f5 ]$ j; Q5 u$ U newUnlockSet = UnlockSet()
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! _5 W" Y( i+ W0 I, w0 L6 M newUnlockSet.unlockLevel = {} H, M' t e! A' l
for i in range(0, NUM_KIT_TYPES):: T2 ?4 n6 h+ y0 X
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet3 Q! {: u2 t3 a4 u( L$ m
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player.unlocks = sessionPlayerUnlockMap[id]
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- t" Q% \% ?6 p4 r% N4 E if bf2.serverSettings.getUseGlobalUnlocks():5 J9 ?% g# A" E0 i
if player.getProfileId() > 2000: # ^! R3 Q7 B& A7 T' b) G
success = host.pers_plrRequestUnlocks(player.index, 1)) \; j7 J4 A7 e- m
if not success:
4 u8 j, P. n& v5 ^6 J# G2 E# W if g_debug: print "Failed requesting unlocks"- m9 t! H3 b7 _2 S( H8 G: y
else:
* c c6 p' t0 E if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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' _# N2 K& b1 X+ B; S+ ]9 C if g_debug: print "Added player %d to unlock checking" % (player.index)( {' x# G) {* r! r5 |
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# G% x* t/ s+ |$ K3 w
/ h! H- _7 U! |, ~" l9 rdef onUnlocksResponse(succeeded, player, unlocks):
% @4 i5 q3 x: z0 C% h if not succeeded:
0 u( T" B5 }' Q! m+ E7 b print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)' J1 Q) l' n" j- ?) a
return
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# `+ m. `: x0 N; m0 D # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 d8 `/ i9 o. n+ w, Q8 Q; q6 k, N
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# translate gamespy item vector into a kit-based unlock vector handled by game
% d2 s5 O) L/ [- U6 q' X, ]" Y0 V kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]1 K; I: E# L# M3 O& o- `* |
for item in unlocks:. C4 R! ?' h. E5 t& t. ?
if item in unlockItemMap:
* G5 Z% b0 v% V! h/ k5 q# L s kitUnlocks[unlockItemMap[item]] = 1: W5 Z7 ]0 _- n! `7 T. h
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if g_debug: print "Kit unlocks: ", kitUnlocks
( z% j3 F" W5 B' { #We do not yet support giving different unlocks to different teams
* e9 r) k5 ~; m* b4 T* `$ G host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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