|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) , {1 b% k+ `2 n4 @
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:+ M8 h j- T" F Y: V5 Q( S
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话& l! h/ W+ F; k2 Y
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
+ n6 Z1 _2 ~1 `" b" w: t- Q3 S最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!. ^3 w8 I4 i3 f6 T( H9 X$ `' s' Q6 Z. y
) o' g8 I. b0 O
import host
6 M) j- b8 @) fimport bf2.PlayerManager% I ?7 m+ W( L' q
from bf2.stats.constants import *5 j) Q5 l @' v+ L
from bf2 import g_debug
3 W+ T/ }! R0 u/ d
# V1 ]! ~6 a5 k6 Q1 b8 V5 C b1 C1 I" @& q
J8 ~' x- \9 E ^9 o/ G
# map gamespy item ids to kits
0 m- e7 L1 _; e/ `5 UunlockItemMap = {: i, Q4 q4 q* J1 V, H
11 : 0,8 w7 x6 j" u# q/ {+ }& k
22 : 1,
0 ?' x" L& q4 g7 Y! }( U 33 : 2,
0 m- T @7 J) R/ Z$ I 44 : 3,
# ?" a& T) X/ J; u2 b 55 : 4,
, v. w9 X0 C3 Z" Q9 { 66 : 5,
( M& x* @4 V, U, _, B9 ~. J 77 : 6,& _( q2 o& P$ |; v
88 : 1,
n4 g4 T: s" }& k 99 : 2,
5 n5 b# q0 m) r) |, w5 t) t 111 : 3,- K4 v/ U: P, y3 D
222 : 4,
& g z" \! ^$ p ?! ^ 333 : 5,6 }9 N( g7 S. R. u. F
444 : 0,5 H0 ]% e' v' j9 _: R
555 : 6,) p2 p: L! V% l5 \! E" M3 u
}' }' H2 v4 e7 I
; L1 b/ q' e3 a. z' w, }sessionPlayerUnlockMap = {}
% B0 N8 U2 ?' t( P7 n1 j: i) p
4 x. P, Y: O2 R$ i. |) J
' a9 q" D3 A7 e7 c% i7 o2 `8 P' _0 b) D4 Q% I
def init():; E0 G7 H" V% A! b1 h
# Events) h- W: u( x E2 O! E, R) d
host.registerHandler('PlayerConnect', onPlayerConnect, 1). m1 e% s% r* Q1 ^
# B0 `- p/ e, }: e- Z7 W6 d+ X if bf2.serverSettings.getUseGlobalUnlocks():
# |' `, F3 E1 C host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
1 @3 v X8 ^* l: E7 J( T9 [
) W+ x4 d3 Y9 S4 { # Connect already connected players if reinitializing
) F C8 }' Q4 v- m$ H" A$ x' d+ Z for p in bf2.playerManager.getPlayers():
% N1 O* p' {( E6 a onPlayerConnect(p)
6 n. w* \& S! l* a( `1 W3 d+ a
* f, @* u# u8 m2 T if g_debug: print "Unlock module initialized"- m; f. o0 I! u
- A6 Q% h# L' y4 q" `1 N9 B, g4 b5 r# I& }4 j# ^
3 X$ ^6 Z2 Q+ P4 W7 l# Vclass UnlockSet: pass- _; X: C [% J2 |1 o# U+ ^ e
# i+ d' P; ]5 Z$ r% {0 ]
6 J0 E- p5 m8 g/ d8 C6 P) {
# e7 W z, o* P2 K7 @; X: ?def onPlayerConnect(player):
& d& Z" ?% X. s( w% S8 a4 f+ k
- W0 W. Q9 \7 W+ s4 E6 J defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 v! c- O( k# i: s- h$ K7 d- A: |$ c
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)7 O1 L% O, k6 @% i$ R( a4 I
6 s% K6 F% K/ I, H$ {3 g7 I
if not player.isAIPlayer():+ z9 m: e/ }. m. V; |3 ~
id = player.index! m7 v0 j! G2 ~8 m2 P$ |
reconnect = id in sessionPlayerUnlockMap
! w+ ]. p# ~' `, i. c$ `. q
5 X/ B4 N( \# q1 \2 u; M # always get new unlocks on reconnect/map restart/map change etc/ E7 d1 L( t5 v# h9 q, y
if reconnect:
5 M) L# \9 A" E2 w del sessionPlayerUnlockMap[id]
5 s9 u/ w; r W4 @, T$ \+ o
9 y6 p6 }( k; i. o' v3 A newUnlockSet = UnlockSet()
2 j! g9 r- B# ]# N9 j" S
! g# f. |: `- y newUnlockSet.unlockLevel = {}
: h( p* }8 A. E. V( ?8 P" v4 @ for i in range(0, NUM_KIT_TYPES):+ L" ?: a1 T- d/ o0 I3 x: G
newUnlockSet.unlockLevel = 0- a2 R+ O4 R5 g
2 Y+ j8 h; g0 T2 h
sessionPlayerUnlockMap[id] = newUnlockSet
9 E4 P7 U0 W% `! y% [7 V . I7 Y3 |5 F2 a( U q
player.unlocks = sessionPlayerUnlockMap[id]
, V U6 A0 Z5 ^; b3 x& G' o
6 c+ {! [0 E* c# s; z9 G! d) d4 v if bf2.serverSettings.getUseGlobalUnlocks():
4 D ~$ y& T: A3 j5 f2 b if player.getProfileId() > 2000: ' l$ n4 o1 Q7 z0 p9 u3 o3 E% @
success = host.pers_plrRequestUnlocks(player.index, 1)
; r- V; i6 y: {- Q- B if not success:) ? @' M r: m& T) ?/ |4 W8 S
if g_debug: print "Failed requesting unlocks"9 t4 y9 D' I# ~) M3 W
else:
9 K% ?1 z7 l+ K0 s3 |, h; X if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
& f' e2 }8 p( i4 z& A9 V7 W6 N # z6 B$ L) Y+ R' X
if g_debug: print "Added player %d to unlock checking" % (player.index)% T% f' }- r& q7 c) r+ }( R' |
9 H J: }( g$ P8 ?
9 k( x' [4 D0 H: i9 B1 Z3 o# T# ~4 ^$ A, h; o* l5 Q: [9 P. N; O& W8 `: q
def onUnlocksResponse(succeeded, player, unlocks):
5 `& Q, i% z' w) M1 z! V if not succeeded:# I! d5 E% W5 L U) X: k7 z
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
9 s; z# B* t0 ~! Q2 l$ }8 l1 u return9 }, |2 F X" K. M
5 @& \ q2 t" j% U) m8 P \" i, \ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
( W" G4 T4 D* t5 P% b3 Y2 \; s 8 h& F4 M- Q* K$ _7 i3 j2 q, c
# translate gamespy item vector into a kit-based unlock vector handled by game
) L1 w& c: J* r1 ^ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. H7 a! F4 Y! U
for item in unlocks:
6 v7 G% m" v: u* b, p8 k if item in unlockItemMap:: c' \; B# m; r& D
kitUnlocks[unlockItemMap[item]] = 14 L4 R% L; Z7 T/ R4 g Q! D- w! D
: o, U) `! {6 U& W' n0 W if g_debug: print "Kit unlocks: ", kitUnlocks
! n* X' w8 l3 w+ m$ Q/ h% v& g4 q #We do not yet support giving different unlocks to different teams, i; F7 q0 Q5 x
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|