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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 0 h- c) y, \3 U, A6 J+ b
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
2 p7 K% I: A! o [在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话, N0 A. K8 j7 e! ]3 L( _( }- }* K
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!/ n3 ?9 s1 H; N* f b! g, X
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!: O y7 v. C' o- S
% R, V/ E) l9 }8 t9 O! m {import host# { t1 V% ~4 g1 V+ ?1 u3 }
import bf2.PlayerManager
% A2 F7 N" P: O/ Z; [( ~- Yfrom bf2.stats.constants import *
$ S. O( g1 v: z. Sfrom bf2 import g_debug
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* L: S& s T7 M. d, ?3 k# map gamespy item ids to kits \' i% U7 Z+ c9 n7 d
unlockItemMap = {( P: ]- `+ t: b# m$ Z: K
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}
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4 A. T) a1 U- M/ I! Y5 |" ^; GsessionPlayerUnlockMap = {}
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def init():
; T4 o' M6 P/ k" H # Events: Y! O' S! h, M: }2 r u
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
. n' y d7 d; L! @* F host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# _# @+ R5 u1 q( i! D* [* ~/ t* ]+ p+ Y/ N
# Connect already connected players if reinitializing
* S" z9 s0 o% l for p in bf2.playerManager.getPlayers():6 j! {& U6 m, q, @' |4 x; _
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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. {" D+ Z0 b3 n6 x7 _. t: B3 Lclass UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- u2 r$ R0 c2 @' c7 V host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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! t. x$ o0 _& \* x, X if not player.isAIPlayer():$ n+ l& d# T% d0 S$ O' b: s1 M( I9 P4 Q
id = player.index
# b' g1 n3 h. O1 U* v reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
* s3 B; I. s/ X8 c9 ?$ u x7 l( P6 n if reconnect:
- Q# j3 C( d' f8 ] del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()/ T3 A; A A: T2 B5 U
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newUnlockSet.unlockLevel = {}7 k/ p2 l6 w' K+ |. }2 X
for i in range(0, NUM_KIT_TYPES):
9 F- W( G. _$ i, M! {! } newUnlockSet.unlockLevel = 0
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' i% v; D% Y: Z( d8 V1 ` sessionPlayerUnlockMap[id] = newUnlockSet6 U( `4 b A0 Q# K! o
- \8 Q& ?0 U" k; |6 k# t0 ] player.unlocks = sessionPlayerUnlockMap[id]6 A) |7 Q/ O8 E& T+ w
. f: `. N9 W6 _ if bf2.serverSettings.getUseGlobalUnlocks():: T7 o4 I1 H3 c D i/ k1 H
if player.getProfileId() > 2000:
- N- R% B; _5 q( ^ success = host.pers_plrRequestUnlocks(player.index, 1)
1 }6 C: g6 e P: V' a0 P if not success:
9 y5 Z! P, H7 i" N$ F4 t( Q if g_debug: print "Failed requesting unlocks"; Z& V' x2 o0 Q- a
else:
- O' m7 c8 P' K8 X7 L! T! q if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index), e; {" F7 {6 G/ ~3 U2 |* `
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$ O' p4 V: [8 _, c; p% l9 Rdef onUnlocksResponse(succeeded, player, unlocks):
( V( w I1 B+ B7 v; ]0 q if not succeeded:. p& }9 j/ ^4 C& F3 y
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks). j7 n! i2 U5 g5 R; V2 ]
return
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; }! J! ]9 X+ e7 v # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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; B6 E+ h1 W h) y% o7 ]) ^+ D# e # translate gamespy item vector into a kit-based unlock vector handled by game
" I H' a% j, n7 x- `- I# u2 T kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 w9 j* G5 U* a% j( J for item in unlocks:2 ^1 O# R. `! K: ^
if item in unlockItemMap:# f/ z5 R# v* V) |' z6 y
kitUnlocks[unlockItemMap[item]] = 1
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. i- M- M/ ^3 O if g_debug: print "Kit unlocks: ", kitUnlocks
# `) c! a/ w' {/ `) _& p7 U9 g #We do not yet support giving different unlocks to different teams
6 C( O" V: t- } host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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