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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
- V% `$ g' \7 p1 m" ?9 ^ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下: q6 N. r+ @- y# q" p/ q
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* a$ {; z) G7 L: D4 F, G
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
& R; J8 p1 C; n* X最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! ~- ]# U+ P* M2 N$ l: K
% r- A& J, r. h1 limport host
! b. v. p4 u1 Gimport bf2.PlayerManager) |. s6 f. e( Z; z
from bf2.stats.constants import *- O& e1 K) ^4 ?/ p7 ^
from bf2 import g_debug
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2 t& s! S* ]; d: j# map gamespy item ids to kits" w, m2 ~& ^& i& Q P
unlockItemMap = {
" q. ?! ~! p9 ^* ?2 N 11 : 0,
& ~ K' _/ [, r 22 : 1,
' y# D+ a7 [0 M0 f1 u' S' G* Y 33 : 2,
( M( j/ X2 `5 {% i 44 : 3,
v5 K [1 A2 \6 |+ r% ] 55 : 4,/ H5 l6 T7 q+ k" w5 _+ E4 f
66 : 5,. F0 I! C6 R O4 O% l- P
77 : 6,( u( g4 r( l7 T& |: u. v
88 : 1,
7 ~4 n Q+ K+ }( k# U8 ?. J$ D 99 : 2,
. c- d! o7 v( l! s4 X: v" E7 U; v3 @ 111 : 3,, h, {/ c1 K: D( b) y0 m' ?/ r W3 u
222 : 4,
4 |* A7 R9 l R 333 : 5,
7 z; L9 S# p$ i6 J0 q T3 { 444 : 0,, b$ H; S& U0 B+ [* k0 n( r
555 : 6,
0 a4 U5 |* N6 E+ k9 f6 \) e& d4 G1 O: d }8 f/ f7 u3 a3 S( F I
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sessionPlayerUnlockMap = {}
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def init():/ Z* h# e) H0 B: b$ {8 x
# Events
% y0 ~' g3 N) c% g host.registerHandler('PlayerConnect', onPlayerConnect, 1): E9 {5 W+ d6 E O
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if bf2.serverSettings.getUseGlobalUnlocks(): l {' {5 W7 w+ m+ w
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- g ?" h- _8 U0 i" m8 r
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# Connect already connected players if reinitializing
. y7 ~4 D! F5 \, H3 V+ i6 z$ } for p in bf2.playerManager.getPlayers():: ]+ V4 ]4 ?4 E2 I
onPlayerConnect(p)9 m2 k- ]/ a T# _
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if g_debug: print "Unlock module initialized"9 k. ^6 }1 K0 Q9 W) [! S5 E
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class UnlockSet: pass
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def onPlayerConnect(player):5 l T$ p' P# G
; Y6 q7 F `3 L defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: s. F4 I7 M9 R$ d0 Y
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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* ^4 e: l$ ^* K1 B8 k. a! K if not player.isAIPlayer():. x" \% c1 U. r6 ?+ n! ^. M
id = player.index) L' S( L k/ D; B& R
reconnect = id in sessionPlayerUnlockMap9 @4 q- Z2 k' x) I6 b" m
3 S( [" u e3 _- t # always get new unlocks on reconnect/map restart/map change etc
) f, P3 N/ k4 Z1 i) \0 C if reconnect:
* h; V( W% o% i* p: b) d; T* D del sessionPlayerUnlockMap[id]
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- d4 p$ Q# C! i! F& ` newUnlockSet = UnlockSet()+ Q) `) r0 e$ E" P0 ]- x, m
' A c: U3 \$ E, e* g" W. _ newUnlockSet.unlockLevel = {}9 |" Y! {) ?& t' f6 u5 H- R/ i
for i in range(0, NUM_KIT_TYPES):
$ p9 b) d. g1 r newUnlockSet.unlockLevel = 0
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% I0 e. C w) m5 V% F" |$ t+ a, B sessionPlayerUnlockMap[id] = newUnlockSet
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' t% ^4 ~( o0 D2 e player.unlocks = sessionPlayerUnlockMap[id]7 s( f/ b( F; W' _* \% Y# e0 y
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if bf2.serverSettings.getUseGlobalUnlocks():0 L" v& \( A" _+ ^# n8 ^ e
if player.getProfileId() > 2000:
2 c2 \& S) V2 u( S5 Y# R success = host.pers_plrRequestUnlocks(player.index, 1)* a* Z5 P. k3 l+ k3 y
if not success:: a) F3 Z6 ^, _* `' f% v
if g_debug: print "Failed requesting unlocks". a; v7 E& \9 f% u' n& t
else:# B7 E* K2 B8 X6 c; z8 C
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index7 q* \/ g$ K0 L: Z7 h* I5 B
, [) A9 [) V$ o; R; ~$ o if g_debug: print "Added player %d to unlock checking" % (player.index)6 t* N1 a/ {" }4 Y2 w# F
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; T# f& T6 J6 U( X9 B) kdef onUnlocksResponse(succeeded, player, unlocks):0 d& k z8 n; T3 x0 _' D
if not succeeded:) q. I! p, } o7 A& U
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# V' ], P7 |9 M+ a9 d: z5 {% I
return8 x6 I5 R+ C/ ]* n% o
, r3 A* h/ d8 n. N4 V( z # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
0 E o/ F( t# _ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]9 c$ Q) [1 c# ?+ E
for item in unlocks:
; P( w9 j( u; }) j, u* R if item in unlockItemMap:5 z4 x( X+ R4 P. n. D8 ~( j2 J
kitUnlocks[unlockItemMap[item]] = 1
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, K/ ], D* I; P$ f% z3 s if g_debug: print "Kit unlocks: ", kitUnlocks
- x& V* A7 C2 u" C% [ #We do not yet support giving different unlocks to different teams$ y( S9 n8 `) S/ o
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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