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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
J7 d2 T* Q( m 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:4 s% j6 H9 J: y9 g
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话* r; `9 O) ~5 S: @
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) \3 z) }1 G! I& Q4 U& R2 E1 I( F
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host6 \" f8 m6 X# w5 }, r" e
import bf2.PlayerManager
- T! |3 O( z" K( Ifrom bf2.stats.constants import *
% r* G/ l2 R! L$ |8 S' v7 wfrom bf2 import g_debug
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# map gamespy item ids to kits
% U9 V4 y; P; ~- { B: n* }unlockItemMap = {
% O# H [( d) z" x3 w" t* q. e; P1 i2 P 11 : 0,% J$ }. T/ y* b; \1 N( B' j9 a9 M
22 : 1,
5 f9 s- d5 g3 \, @# G- y: E* V5 }' L. J 33 : 2,: C+ H) q5 G! ]7 g8 T
44 : 3,! L' G! ^: t/ V/ m/ I: I
55 : 4,& W/ N, q& \8 D9 t
66 : 5,
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88 : 1,' t9 u2 N6 I* b9 G" F ?4 H) V4 e
99 : 2,% H5 \4 ^7 k, q) S
111 : 3,# {* V1 g# j, f$ T' A0 s% n
222 : 4,
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444 : 0,
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}
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sessionPlayerUnlockMap = {}# Z1 ^* c) z y0 V
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def init():) A$ S" r3 n- D6 i- b' u
# Events
% V8 {( e! L( {; b, y host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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( b# {5 S4 x; d7 ~1 D2 z if bf2.serverSettings.getUseGlobalUnlocks():
: s3 U1 w/ \ T host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
9 b0 a7 D' [3 C) P. x$ x for p in bf2.playerManager.getPlayers():2 I1 ?0 v, {! {% M+ y q
onPlayerConnect(p)$ v' l0 `& w. w3 |7 r" P
7 ]* ~+ {# m. b/ S9 d. m if g_debug: print "Unlock module initialized"6 S: T% s' K3 P( N
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+ ~( r$ `6 p1 Z" _4 C/ ~class UnlockSet: pass
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& Z" T% E, x' G2 i# sdef onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. a7 n# b3 ?* v( j host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)" p! U. n* t2 e, m
6 a6 m' s9 e8 P if not player.isAIPlayer():
6 f2 S8 Q; C7 g7 O: r id = player.index% q- d* u# c! U0 t6 Q
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc
5 v1 e V4 ^7 @' V" x if reconnect:
$ @" h9 t/ G: r- o3 A del sessionPlayerUnlockMap[id]( z' z6 N! T7 O" A$ J+ f2 N7 J; O1 [
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newUnlockSet = UnlockSet()) Q- e0 U K1 x( t0 e0 g1 i2 V) Q; h
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newUnlockSet.unlockLevel = {}0 f0 g' P$ s v
for i in range(0, NUM_KIT_TYPES):! P' w: F: Z9 J$ ? Y
newUnlockSet.unlockLevel = 0
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7 {7 l7 q) D4 I0 X& B4 @ sessionPlayerUnlockMap[id] = newUnlockSet
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" n) d* r7 _9 t, i player.unlocks = sessionPlayerUnlockMap[id]- @; {1 t/ D$ E, m: y& T
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if bf2.serverSettings.getUseGlobalUnlocks():
g% ^# t8 d" X( h0 ~; U if player.getProfileId() > 2000: 1 y8 ]1 I3 {3 D2 l) j- k' ]" a
success = host.pers_plrRequestUnlocks(player.index, 1)% ^+ }7 l$ ? X* n! u
if not success:; x( Z# r7 Z/ a( q$ X: S* L
if g_debug: print "Failed requesting unlocks"% d9 _4 U: D# C! Z2 q) g4 Y
else: ]2 T, }3 r* E" h8 L- P1 Y( Z
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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: [4 b2 z2 z6 `+ k% V( g if g_debug: print "Added player %d to unlock checking" % (player.index)
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! O; w! S% V; w H& C' z, L/ ?def onUnlocksResponse(succeeded, player, unlocks):5 f! U! ~1 \6 q* y8 q! k
if not succeeded:" V! Y4 m1 h# _& `% \9 Q
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game q) t% ^- S" F) B( Q
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]/ i0 _) _6 d5 ^ r: n+ Q
for item in unlocks:5 K6 @9 p% _9 @+ Q- a( S
if item in unlockItemMap:: a/ f3 O9 L/ D' L9 o I
kitUnlocks[unlockItemMap[item]] = 13 g" @2 y. R* I
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if g_debug: print "Kit unlocks: ", kitUnlocks! s/ O. S& ~5 I" T; l- x/ d5 _4 n
#We do not yet support giving different unlocks to different teams
2 I! p: I, b" h! V host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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