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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 x" Z5 C1 B, l1 Z5 ?+ X 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:7 }) A: e) e O C
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
9 C, C- J8 ?2 F3 q" V! p7 k然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!9 C& y# ^% W% s) ~) S; a. x; O' [+ y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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6 F. w/ H, ?; d! X& A2 eimport host
. f6 F! N1 l# kimport bf2.PlayerManager& G- J" y6 A& y4 O9 _: L
from bf2.stats.constants import *
8 w2 | @0 p: I6 c$ e Dfrom bf2 import g_debug9 c. [& ]7 R7 h- [ u3 B! s0 j; `
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# map gamespy item ids to kits O+ m1 |0 I" A( M9 [& Y/ o% m
unlockItemMap = {5 [4 v8 J+ X: R2 w" s G0 l
11 : 0,- z6 u2 s5 A2 R3 G! D
22 : 1,
! P' d& G8 ^3 x! Z 33 : 2,: Y( s% j' Y+ ^8 x* _
44 : 3,0 y, e/ `9 x7 d! w
55 : 4,) ?$ s+ |0 Y6 H" O2 K
66 : 5,
% P% M8 \" f- i2 C. v6 [ 77 : 6,
: q7 c5 g. y2 ^" |; p 88 : 1,. _2 z7 w0 V7 s/ @
99 : 2,
7 ]! o( v6 f6 C) S5 w g" k8 F: V 111 : 3," O7 |; _ `/ \# c
222 : 4,
" Q% _0 x: R3 n9 h9 Z- N- _ 333 : 5,
" F& X7 S. V+ B9 F, m* C1 J 444 : 0," _0 X" Y, F3 ^1 c0 L1 D% E4 r
555 : 6,
8 G! [: h" K: X8 e3 @* s }9 j0 A6 F9 l) ?# h+ R5 _
5 q9 |/ ^" C4 e" a. b" hsessionPlayerUnlockMap = {}# a/ ? |; [0 c. h$ D8 |2 o9 x
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# w9 U1 j! p- |7 C2 [
1 G( H5 B0 ~5 g; }
def init():7 c9 @: k% d) d0 ]
# Events
7 s2 @) Z+ g0 Z! y! j6 z. t9 M host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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- y8 ]% p4 @7 ?2 C$ N9 s; K if bf2.serverSettings.getUseGlobalUnlocks():
. ]0 I9 J2 ] ~" \! q host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)- y# n/ [' [8 v6 A& M3 d! k0 A
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# Connect already connected players if reinitializing9 u' p w; `! p; B0 C& ~
for p in bf2.playerManager.getPlayers():9 B4 R# U- ], |) c
onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"! ~. g* }: s5 O) Y( }
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class UnlockSet: pass
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$ f# `9 L* R8 ndef onPlayerConnect(player):
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8 f2 b9 G6 h: Q8 I7 I+ T/ D) D) q defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( w8 H0 T/ `! [' {8 j9 H& l& f
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)) L$ s8 H: O+ _
6 C6 a( ?2 o( R% B5 d if not player.isAIPlayer():
, A; G- L0 P# ^ id = player.index( w1 j) t7 Q, J* e8 h, s
reconnect = id in sessionPlayerUnlockMap- B$ L$ E( V+ }5 W: h# i' l1 R
7 E5 b U* Q Y$ F- _ # always get new unlocks on reconnect/map restart/map change etc
! G; T. N+ a- e3 [* D if reconnect:
, Y, E9 M" s+ ~) t; y del sessionPlayerUnlockMap[id]# Q$ t& p# y7 b+ J3 c, Q+ h( A
5 W. P* R8 F' b2 j newUnlockSet = UnlockSet()
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! m: H6 M4 ?/ B1 X: z1 k newUnlockSet.unlockLevel = {}
* s) y& D6 X8 x/ r for i in range(0, NUM_KIT_TYPES):
% E! o% x2 g2 ]# ]; f) i newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet4 F1 o6 _! b. y* ?
) t: @- L# d$ v4 M C player.unlocks = sessionPlayerUnlockMap[id]
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! }% Q5 ^1 S! j' T if bf2.serverSettings.getUseGlobalUnlocks(): `) r5 |, p. x: j3 N& o
if player.getProfileId() > 2000:
4 _/ q3 R8 u6 P' Q) I success = host.pers_plrRequestUnlocks(player.index, 1)
. C7 m& a! b* @4 ~$ Z @* ~- N+ J if not success:6 P( [ z( v7 J, ^9 n5 x
if g_debug: print "Failed requesting unlocks"
1 q! {# d2 W; r! x% j8 R9 D0 C. D5 \ else:
. W- |3 r4 ?# y, r' G if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index; j& x1 O9 {6 d
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if g_debug: print "Added player %d to unlock checking" % (player.index)% t! {1 b2 Y6 B( D( R
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! [) A6 C, f# |! _def onUnlocksResponse(succeeded, player, unlocks):' o+ Q$ K [4 n$ N: i
if not succeeded:
6 V0 y2 x) x; w. N print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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3 Q G* D% x# V9 g; j6 d # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks8 p! w$ r8 _$ H8 B$ v! E
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# translate gamespy item vector into a kit-based unlock vector handled by game
7 A+ r$ w5 U. L( i, ~& i! ~ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]% V& f4 k: [+ H. N9 p
for item in unlocks:
( q/ Q. }& S' ] if item in unlockItemMap:+ Q, P8 C. H$ X7 f; q
kitUnlocks[unlockItemMap[item]] = 1+ W* l! E ~$ I0 v; T H' Q
7 k- x' W0 \: ]8 X if g_debug: print "Kit unlocks: ", kitUnlocks3 _& x' ~# h& I; L, p1 p& B5 V
#We do not yet support giving different unlocks to different teams
8 r1 J; o3 Q4 @7 ?$ v/ w2 q, @ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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