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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) * Z. F) A: K2 f! i& X5 X3 ~ c$ }
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 v# r4 T% v, j3 u
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话6 x/ J" M7 T% g. t* G7 a
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
/ m# ?4 |) n+ d$ z+ L2 u; F2 h* Y& C最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host4 Y8 H' Q) z2 J
import bf2.PlayerManager
0 o; N: W6 K* B" F! ?4 h! Zfrom bf2.stats.constants import *, m; T D+ z1 \+ n
from bf2 import g_debug4 y% a& w7 q& x0 v
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8 D5 H9 {' v; B g# f+ _# map gamespy item ids to kits1 b: b# D5 H5 W, P* \( l
unlockItemMap = {
5 d# G. m. b. s7 m N& [* I( Y 11 : 0,3 U9 W- V! V p: F& S7 R3 x8 p
22 : 1,
, q; d% |8 e P- U9 z6 b8 Q 33 : 2,
; c/ Z, e( R8 b; z& } 44 : 3,
5 O" q* m! R5 C+ Q% R# y h 55 : 4,/ G! |" A; S9 [
66 : 5,
" Z- g0 I& M1 u' v$ y 77 : 6,
& m2 e% ~% z! p) O7 u! Y 88 : 1,
) i' R4 q% ^, R* u 99 : 2,' L! E! [$ U4 v1 X
111 : 3,! R ^9 D+ R8 D
222 : 4,
9 a5 h. q/ s$ V1 z/ ~$ Q 333 : 5,3 U3 y3 a4 e# j; E5 _
444 : 0,7 I5 O' T+ M3 j' b# g! V6 R) i
555 : 6,0 a9 I$ R+ X, }! q
}
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8 d$ l" A1 S) _6 p3 d6 ^sessionPlayerUnlockMap = {}
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# H5 [( Y7 O) K6 f& I- c& N3 z C4 T1 h8 A3 ?
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def init():3 d& u" ]5 g$ K4 B# T
# Events* e4 T x: U, ]9 Z' y8 y( N/ X6 r
host.registerHandler('PlayerConnect', onPlayerConnect, 1)& F1 N8 m2 y/ B' `1 L* w
. {* E @& D& z5 m. {3 o& ?; `3 x if bf2.serverSettings.getUseGlobalUnlocks():& U# v$ ~' ?) x3 ?0 b% N
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
% v$ Y6 {# f5 Y1 O' \( j, a* _0 l; d2 t1 z8 s0 `7 N
# Connect already connected players if reinitializing
3 d# Q" J6 r) z$ c8 u( @+ u( T6 t for p in bf2.playerManager.getPlayers():! W5 M: d p& b9 x/ g
onPlayerConnect(p)
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$ x1 g- z) ~. n% Q4 v, Z if g_debug: print "Unlock module initialized"! ?6 I; v' v. R) H3 |
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/ p' [* H, L8 Y) q3 `0 I3 lclass UnlockSet: pass* {* A- C- J. C: `
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def onPlayerConnect(player):# j% Y& l: {7 x( J
: P z8 g! e' Z0 ]% H defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
# b* |, X" ?& j$ C/ B2 s! x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)5 ?! b0 Z# x+ G9 h7 ~
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if not player.isAIPlayer():
. Z/ ^% F* V& u7 j8 o1 E5 Q id = player.index' Q! x* |( t/ r
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc) {% y$ ^7 h' g6 w9 f# | w8 j
if reconnect:
1 X: C9 [8 ^7 U0 L del sessionPlayerUnlockMap[id]
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newUnlockSet = UnlockSet()6 P1 A1 y, J% s% O
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newUnlockSet.unlockLevel = {}4 w3 i2 P# u( C
for i in range(0, NUM_KIT_TYPES):# m0 T) p2 n% {$ Q4 U. `
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet: y' \9 B" V5 h9 I/ B
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player.unlocks = sessionPlayerUnlockMap[id]8 C: n# Z+ _9 C5 b
, h# J' A! d( v2 Y$ R# F if bf2.serverSettings.getUseGlobalUnlocks():- e8 I5 t/ y( @% `7 {1 [
if player.getProfileId() > 2000:
8 W, D" i& U3 e: ?0 Z success = host.pers_plrRequestUnlocks(player.index, 1)
0 z( ]# R1 ?5 O1 U if not success:
* w) e) u5 h% M. ^) O if g_debug: print "Failed requesting unlocks"0 X( S5 B3 F/ Z( Z
else:7 i; K2 k v( G8 `$ b
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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5 E; S1 x" w+ P0 `7 q if g_debug: print "Added player %d to unlock checking" % (player.index)
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/ e8 | q, E* S5 [% e6 ]; mdef onUnlocksResponse(succeeded, player, unlocks):
1 |2 b& P5 f O6 ~8 O0 Z1 q if not succeeded:: Y, `/ D/ x9 V+ D
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), }$ _% A: C( k+ O M; ]' ?
return0 b5 C8 ?8 V( F5 f
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks2 C, Z" Z2 y9 d; t# D% p! `3 W& d+ Q
?/ O+ `; {, E # translate gamespy item vector into a kit-based unlock vector handled by game6 I6 N8 m& Q- i: U- V+ Q/ T J
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 E) U' u* b( ]/ M for item in unlocks:
5 ]' Y7 X1 g6 N+ { if item in unlockItemMap:
7 e: _& _8 f7 j! l8 U; i2 X! ~ kitUnlocks[unlockItemMap[item]] = 1# ~ ?, z5 v: M$ p
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if g_debug: print "Kit unlocks: ", kitUnlocks
! N1 p2 `7 o' E8 ?& [ F #We do not yet support giving different unlocks to different teams3 C2 b" D* ^5 x+ k: a
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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