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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 4 L* q# e7 w* K! A% j! t0 i H
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
6 X9 O3 |' _1 X! |) J! M# D% t# R在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
6 h. g! s5 M; `1 F: v7 \然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
. Q0 {& G3 [- @" C& u" K- U最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
# ~7 X- R& L$ S1 @" W" T! n
, D( o' v. d2 Fimport host! m( i. }. D$ g4 n
import bf2.PlayerManager# i4 _" o4 d$ H; V Z9 f
from bf2.stats.constants import *
8 n8 v" Y# s# i" k8 `. g" v% N/ Bfrom bf2 import g_debug
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# map gamespy item ids to kits
9 w1 ^# j H# p* I0 wunlockItemMap = {
, g1 o7 S& V8 K4 w 11 : 0,/ I3 l7 r6 @/ _: u2 D
22 : 1,
' o* K |3 ~, Q' x 33 : 2,% Z# t6 x4 K, r% r M
44 : 3,4 ]" r! W9 @! M
55 : 4,
* k( ]' [7 c, o- ^: d7 |: f4 j 66 : 5, Q6 v) S6 o; E/ j4 ^
77 : 6,8 B0 T6 v# A$ }5 A: [' U6 n. n
88 : 1, t# N) F. t3 _/ w6 G- p2 D& n
99 : 2,
' g/ @5 ^7 L* V4 z 111 : 3,
& t0 g6 b/ H" M- J& V) u 222 : 4,9 S7 A1 {6 h8 z" c! S, f( d& `
333 : 5,
9 L- Y% I; _; ^4 s+ A 444 : 0,
; D' T) i) F0 o' c# r 555 : 6,
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2 l! @* i$ o" lsessionPlayerUnlockMap = {}" o$ b! I! q' Z8 B2 b
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5 m9 J; B) s3 T+ z& {def init():
6 w1 f9 C U5 h* q # Events
) t: Q8 E: b }0 c; ` host.registerHandler('PlayerConnect', onPlayerConnect, 1)) X3 b& q. N& {0 ^
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if bf2.serverSettings.getUseGlobalUnlocks():
* ~6 ?! U: d2 I; B: ? host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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/ q0 c+ c& z. n # Connect already connected players if reinitializing: q8 H: e6 A, y$ r1 N' t
for p in bf2.playerManager.getPlayers():
; B3 \" L# i, c7 R onPlayerConnect(p)6 t" }" t% L; p8 ?+ y0 |
- T# i5 Z2 [- i7 p+ | if g_debug: print "Unlock module initialized"" `7 _; D1 Y3 {% S" K7 ]8 B! I1 A
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class UnlockSet: pass2 b, p) {* _3 b/ G8 R: I2 ~( Y
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def onPlayerConnect(player):. e% {+ C) N4 `& A; p
) a% j% Y" j \* \ defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4 O: b: Y& W9 R* O) B) N host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():
: k+ D$ ]. S8 a* z id = player.index% C& _' i9 S1 i/ `0 F% J
reconnect = id in sessionPlayerUnlockMap3 y+ M4 K5 L! _# A1 o ]. j2 V
7 C' k2 ^* P) Z2 Q4 F% y # always get new unlocks on reconnect/map restart/map change etc
1 X+ U b. q) m3 ^ if reconnect:
* n( L. [5 ~$ ]; A2 `6 g; i del sessionPlayerUnlockMap[id]
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- I* c. j% ]- g newUnlockSet = UnlockSet()
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6 A: s5 Z h6 m7 M d newUnlockSet.unlockLevel = {}$ W* ~2 u' g; w" F, G
for i in range(0, NUM_KIT_TYPES):8 U0 ~) G' ~% \* R8 q( o6 O6 x' M
newUnlockSet.unlockLevel = 00 L% L! \" ^9 d- |
# J7 u6 y9 X |& n; ^ sessionPlayerUnlockMap[id] = newUnlockSet
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# x5 D4 R C9 l2 I/ D. y/ t player.unlocks = sessionPlayerUnlockMap[id]
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2 _+ _. d4 M9 E9 }1 ~5 B6 e" J if bf2.serverSettings.getUseGlobalUnlocks():
$ s( @, G" H* E( Y1 E( i if player.getProfileId() > 2000: . o3 u5 Z% ]3 T* c& W% S( g
success = host.pers_plrRequestUnlocks(player.index, 1)
, H4 w: \4 M3 D, Q, |/ J if not success:% P2 T5 x9 z3 F }' ?# Q$ {; \
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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+ y' y5 I5 u' G9 B$ ]" Z! Q9 l8 ^ k3 ^def onUnlocksResponse(succeeded, player, unlocks):
! ^$ x2 j5 l6 G$ ? if not succeeded:
( E8 X; k d1 r7 n print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks), ^" ]4 U/ H& E
return
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
% i; \1 n) Z: _, C0 K7 U' ]2 [- { kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. s0 C! H1 `: I9 {4 {, { for item in unlocks:0 F( F5 B( D* n- L
if item in unlockItemMap:& Q8 x J' d4 E2 U! |
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks" M' V) v, m5 k9 D" q) [7 [5 v
#We do not yet support giving different unlocks to different teams' Z2 v8 A3 Q: B! w' ]1 n0 J: k# v# M
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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