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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) % w& x0 A* W" z$ D6 m; B$ M9 e
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" A0 ?* K4 b9 S4 F. e7 ~1 n
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 h! ?( \3 {. m1 o8 I
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
6 h& U0 L( M3 E1 Y最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!0 H/ O6 {, _) r
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import host% d" {5 F0 ?' @
import bf2.PlayerManager
: i% K! z x" Gfrom bf2.stats.constants import *; m6 @8 |& y2 U, S
from bf2 import g_debug
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! f; V. _4 C; J% M2 T7 c# map gamespy item ids to kits/ [" L. Q4 ?. d% e+ e7 [
unlockItemMap = {
1 | p* _( `5 z$ N 11 : 0,
* u+ m+ ~ b# c& {7 N+ y 22 : 1,, y8 t* }) h+ j. F5 n; l
33 : 2,
: G( F( |7 f& P+ D1 {1 U 44 : 3,8 v0 \# U/ C5 G
55 : 4,
$ Z: C6 M5 o5 v0 }# |. s, c 66 : 5,
. E& s5 U9 h8 }7 h 77 : 6,
9 y8 u4 m' b4 M6 S 88 : 1,
% _( _2 D7 u3 w* ?5 {! b4 t2 d 99 : 2,
) T8 \7 r2 [% R3 Y1 C" R" F: v 111 : 3,) ~! s- ~8 Y$ s) U4 E
222 : 4,
; q9 o! M8 C; b7 y# z 333 : 5,
$ N1 P; f* V& Q/ K$ ~7 F6 v 444 : 0,4 @' t# h3 M4 y/ w' Y
555 : 6,6 N4 P% T# ~; `" n; H2 _
}
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7 [5 v4 j$ J; ?/ t% VsessionPlayerUnlockMap = {}: A2 i* B6 ]3 b; L6 X0 `4 Q9 f
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: L4 K& _. P( U. p& g2 F0 @7 udef init():
" n, s! Q0 X, A0 Z& F # Events
$ d1 j* L- r Z host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
' m- @* p6 \3 ? |1 _3 m host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)$ ~0 x* e; J) [, M( e( c& [. w% z) V
% Z8 {5 d9 P7 G7 @ # Connect already connected players if reinitializing
& D N# w5 G) k7 Y for p in bf2.playerManager.getPlayers():: n: ]" @2 e& }/ r
onPlayerConnect(p)! u. T4 c- k4 {; _ }8 b1 R
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if g_debug: print "Unlock module initialized"# ]) T# r+ p; z! }7 `; c
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" y) \# i% t {8 _" k$ u/ Gclass UnlockSet: pass" \2 W1 \& B( h( l& Z* d
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: q7 y7 p) Q/ M8 S3 V; Jdef onPlayerConnect(player):2 T% U7 N8 p; d; }5 @
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) g1 N' v/ S& r/ A# ?4 ^$ \ host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks); a$ a* C: C9 }/ m
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if not player.isAIPlayer():
p% }! L& X1 @' r id = player.index- G m( l7 h7 }3 k
reconnect = id in sessionPlayerUnlockMap, ~( Y: C' j' d
3 J; A# w( d" o4 w1 ?; }2 F3 j # always get new unlocks on reconnect/map restart/map change etc
0 u" {8 e$ `4 x5 f8 I1 w if reconnect:
0 j) G' Z5 i* V- e9 m! Z( l del sessionPlayerUnlockMap[id]3 i* q' Z0 X9 Q' `. ~1 \5 Q
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newUnlockSet = UnlockSet()
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4 |: H" l( l4 z7 h" d8 i newUnlockSet.unlockLevel = {}
. l( d# {( E, W for i in range(0, NUM_KIT_TYPES):) Y! Z2 n p& U
newUnlockSet.unlockLevel = 0
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7 u4 S0 ?* R+ o sessionPlayerUnlockMap[id] = newUnlockSet
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& F; B4 _( W% q player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():8 _6 j" n$ `) W2 r9 R
if player.getProfileId() > 2000:
0 L, `- Y6 x- l6 a7 m success = host.pers_plrRequestUnlocks(player.index, 1)
@# G+ }0 @) p b5 x9 v D if not success:
% w- U7 R3 h1 k8 X if g_debug: print "Failed requesting unlocks"
* x+ z$ n9 G% a else:
( s) j3 [, n* x& O3 } if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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+ s7 ?) x0 n/ B if g_debug: print "Added player %d to unlock checking" % (player.index): V: Z4 K7 z6 g2 C5 B
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+ t$ F& Z4 j1 u* D6 _def onUnlocksResponse(succeeded, player, unlocks):) e3 }. q- B9 o1 _/ T: e
if not succeeded:3 z3 P) u5 L$ R
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) g3 t8 T- V1 j) O" o' e7 Z. p
return% N' ]1 x' |. l/ L
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks3 {( x* v6 ]* q2 s7 Q6 c7 G
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# translate gamespy item vector into a kit-based unlock vector handled by game$ x" M) w1 J' a. o6 ^1 d3 f, n1 t) T
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]5 Q7 {5 ~% z. R1 J( w0 k. x
for item in unlocks:/ Y, t, V% Q: w" X, q8 _
if item in unlockItemMap:
2 ]$ t, k V$ @, v: B6 B kitUnlocks[unlockItemMap[item]] = 1- ^1 a. l* W0 N2 `% r0 [$ C% |
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if g_debug: print "Kit unlocks: ", kitUnlocks
! i2 v% R2 U( E }2 t# Q' p #We do not yet support giving different unlocks to different teams2 p3 @- L) j5 ^4 g+ g* Q
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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