|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
2 [, T/ B* r1 E- ` 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
. v! @' C" |4 Y( W在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话. m- Z# Q+ \) {/ B& b. f- \
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
. \7 ?4 t1 K! s& o: w9 ~最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!3 e. r8 E6 n# b* Y9 c: W: I
P& Z$ H8 c9 v1 S2 j% O
import host
* u; H+ W. I/ D! M0 g2 \: @2 t) vimport bf2.PlayerManager
, T) i% s) t/ Y; ?' o" dfrom bf2.stats.constants import *
) K9 Q7 M `0 ~from bf2 import g_debug
! G% b; p5 \* v. h) L0 H. X9 ?* d4 q
& A6 `& b) Z- A# w
. p9 K0 Z, i [/ R5 `3 @: }0 e& V( H+ R- P
# map gamespy item ids to kits
* N4 O/ y5 v9 C+ ^7 j W8 O! F+ xunlockItemMap = {
! y- p& }/ _% x0 n 11 : 0,
$ i. |1 v6 h3 t8 z% H& A% o; a 22 : 1,' a. _6 ]2 X# }5 d g+ J' f
33 : 2,
; F, p3 f- R, U% B 44 : 3,$ B% S- A- G- d8 Q
55 : 4,& o0 S n8 N! i2 F; d
66 : 5,
. F7 [+ N0 x8 O: Y 77 : 6,
9 l; A: C' J% { 88 : 1,
& ~1 Y' g$ N/ k2 H4 S3 w. }3 } 99 : 2,7 f8 e2 k7 I6 H) [
111 : 3," e/ [7 W& Z" Y$ B
222 : 4,2 F' R$ W# ]' m. d( `. Q; }
333 : 5,
* s8 e! O: H- V' D {% Z; \( W 444 : 0,% } T3 V N) v2 v8 d5 ~. J
555 : 6,2 a% a+ J4 B& p' B
}4 T! F; L0 q# w. P/ C& {
1 ?* K6 f9 X* h" B1 P" W* MsessionPlayerUnlockMap = {}! {4 a8 _: x3 Y" q! ?/ N3 t- b5 n
+ G! b5 i% \- g2 v! [
. _& h- X; T ^+ c) h& k# s$ j
% e& Y" P6 w. V0 k6 V' j0 w2 y5 hdef init():
: @# a. I$ Z# p( T; z # Events
8 c4 V: F5 d8 m3 o" X- `: x' e host.registerHandler('PlayerConnect', onPlayerConnect, 1)# Q( M9 q- B V, {8 }+ l; Q
- F) I" }6 u# r2 Z; S
if bf2.serverSettings.getUseGlobalUnlocks():
4 Y- J7 g6 R1 J7 ^+ U; L& t host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
$ |# K& n0 ^) e/ T: \, f4 J7 x# q- K6 z
# Connect already connected players if reinitializing
/ T1 @9 r* d Z: [% `) ?: [( \ for p in bf2.playerManager.getPlayers(): G, u# w. ], ~# e
onPlayerConnect(p)
. k& m. [) K% u/ K) S; t4 Z' P* K; r2 ]
if g_debug: print "Unlock module initialized", R. c- F( q& q$ w
) S2 _& @1 f- ]! p2 \ ^& _
& Z+ [, t7 c9 Y3 ?( L( [ N# Z: q
3 F- [+ }( k& Hclass UnlockSet: pass
- j3 n2 s0 O' l* J" @# Y$ i+ S. k
4 I" l! T2 X( y5 K% \
. f; H" e# n" M2 j# @2 D
# k9 a8 c& F3 R8 Y7 Xdef onPlayerConnect(player):
2 J& w% r5 V0 A5 L3 y d+ w& |3 _. n6 t, V
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
$ t7 q0 t" W8 |* n. ^/ k5 W0 c host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
4 g! A, g! G' V. r6 X" z6 C- w
5 u* x* z) g0 V Z if not player.isAIPlayer():
3 K' R& H) ^) j id = player.index
/ A$ l0 [/ X5 w, Z* \ reconnect = id in sessionPlayerUnlockMap! `9 V1 u5 b9 z1 b+ L6 T2 K2 m! q
/ _& V j7 P8 |- o" Y* k' L4 E
# always get new unlocks on reconnect/map restart/map change etc
: v$ @1 Z( P! m& v; X* l if reconnect:
; H; b* ~8 t+ i/ V4 O$ X del sessionPlayerUnlockMap[id]+ l0 v! @3 `5 l
$ c2 L4 {# r" X7 s8 J! v
newUnlockSet = UnlockSet()
2 j1 v# p- t0 [' I2 b( b
- R% t- L4 @( V+ f' U z7 D! A newUnlockSet.unlockLevel = {}
8 E9 E' {2 J$ b- I S9 b- W( U* x for i in range(0, NUM_KIT_TYPES):
9 D, ?' I. t1 i- B newUnlockSet.unlockLevel = 0
7 z+ X0 Q9 E: ^# g# E* ?/ h3 p4 k4 e/ F
6 d3 M7 o. v: u, j9 L sessionPlayerUnlockMap[id] = newUnlockSet& z2 U. G8 U6 C* x' P4 J" [/ \2 X
2 o* R9 y4 ^9 G$ R6 y2 N/ Z
player.unlocks = sessionPlayerUnlockMap[id]
" c6 I0 C9 O5 E! J' @; U
- B0 M& V4 G# z9 V( ? if bf2.serverSettings.getUseGlobalUnlocks():1 R) H* f6 p+ w' e0 ^ k
if player.getProfileId() > 2000:
3 I9 ?" }3 p8 U- V7 I* L success = host.pers_plrRequestUnlocks(player.index, 1) V% O* e& }" \ ]
if not success:. g4 V+ I, Y% i& _
if g_debug: print "Failed requesting unlocks"
( a2 s/ y4 C+ | else:
& {$ @- T w% s4 C' t if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index+ n. j# `+ Z0 O& u* Z
1 M: R; g# s1 c2 l( h if g_debug: print "Added player %d to unlock checking" % (player.index). f! t. ?+ I9 l" ]
. L$ C1 t( ]6 u3 m! _: n8 _
4 |6 c; W+ V, X& O, h! |
! E9 H2 n. F* S6 S
def onUnlocksResponse(succeeded, player, unlocks):
3 k) P& Z% D$ t8 R8 a; C( c if not succeeded:
) S* u# X! K6 C% t) _: V print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
1 M0 I8 s* A# v7 z+ @1 F5 w return
: {# ~. j& Y+ R8 P/ {- z4 q
* P+ \6 G1 C6 j, v0 W # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
9 v+ {3 p$ s: j) @ z$ k" L/ A3 ?# n8 w1 c. s) W
# translate gamespy item vector into a kit-based unlock vector handled by game" q8 F7 w5 l8 E1 j* p$ S9 R; B
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
D$ y( {$ ~' [$ j( _% W for item in unlocks:2 C; h: N4 Y( x; f _9 V& U) v
if item in unlockItemMap:) D& ?/ |, s R T" O, m
kitUnlocks[unlockItemMap[item]] = 1
/ w# `- r" A+ w/ I& q& M, g i" `
7 q, b7 t; p& R+ ^) y- G! k1 x if g_debug: print "Kit unlocks: ", kitUnlocks1 q9 q) S0 b3 v4 S9 N9 i4 _
#We do not yet support giving different unlocks to different teams) R4 ]. L+ w* a- F5 r# n
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|