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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) 9 n& A! a" R: W+ C
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:* A* B! I- x; h) P e I; Z& Q$ N+ e$ F
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
: P1 ?) h" `. q+ K3 R! G然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!) z- G1 J# @6 a0 A
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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import host
$ Y# q! k+ B- gimport bf2.PlayerManager/ B$ ^/ `' X$ J. P1 n* N
from bf2.stats.constants import *
9 J6 z4 ^6 d$ j8 zfrom bf2 import g_debug
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# map gamespy item ids to kits
! d) {4 ]" K) e& [0 wunlockItemMap = {
A& _3 A& v1 p% | 11 : 0,8 B; X0 W& U/ G0 q, P# |
22 : 1,
# o& f9 o; q# e: e5 U; M' C 33 : 2,5 W/ Q; C, U8 O' t3 U# N3 @& A
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55 : 4," J1 K7 M, x8 k4 u% D9 X* Q
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77 : 6,$ Z: M. {! g$ K' R* j7 k
88 : 1,
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222 : 4,( A5 ~% l: S- K4 {- ]- [
333 : 5,
8 K% X# h7 }( I' O! Y# d 444 : 0,
, K0 V6 i/ R1 t, s0 u( a. U 555 : 6,
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: p3 z7 k, x) l3 e u) ksessionPlayerUnlockMap = {}
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. ^. O" h5 f6 r: P, ^def init():1 X7 F; e' q. N7 O! u) |$ j/ J# X
# Events1 o% l1 ?4 ]5 k
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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! d2 a: l ~$ ?7 K' Y if bf2.serverSettings.getUseGlobalUnlocks():
# z- s- a% e ?. C1 A8 X host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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- f& G5 V3 _$ H) u5 D1 u6 w7 k) {7 S # Connect already connected players if reinitializing
$ [$ l; e' F; f) I* } for p in bf2.playerManager.getPlayers():# W" A1 \# D7 V- e! x$ q4 F% ~. z% D
onPlayerConnect(p), ]8 ^: l$ e" G( M& x8 H8 d
8 P% s( D4 r) g9 s) M+ |7 ^" v& P+ v if g_debug: print "Unlock module initialized"
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class UnlockSet: pass6 M" X; j, |# ^+ w) `
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2 W) o! d- L0 m* a2 Z4 k. W! L8 L9 `7 x host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)- B- D+ D$ [$ Q3 }
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if not player.isAIPlayer():2 {+ d. U+ @ V+ @2 X
id = player.index
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) \5 \: V$ f: ^& [6 @ # always get new unlocks on reconnect/map restart/map change etc
) T7 w, B- V" v, {7 K if reconnect:; ~% ~: p8 L0 f- d. Y$ z
del sessionPlayerUnlockMap[id]7 C1 c1 \, W$ l0 I. L
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newUnlockSet = UnlockSet()% ~, l% c% s B: \
. l3 u, C } Y- t newUnlockSet.unlockLevel = {}7 I* I \6 P) j4 d) I
for i in range(0, NUM_KIT_TYPES):
- p" S1 W0 t- y4 B; K& h newUnlockSet.unlockLevel = 0: f1 B4 S4 V. `: y l
t% B. G$ j9 T2 y3 x sessionPlayerUnlockMap[id] = newUnlockSet7 k$ ?& D0 u, j6 F: \4 {
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player.unlocks = sessionPlayerUnlockMap[id]' E: @# B) p4 W* t0 K. W7 y) F
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if bf2.serverSettings.getUseGlobalUnlocks():
1 l ?" K$ n% w" Q if player.getProfileId() > 2000: 5 g6 ^% u* _: E* ^6 E. H' n
success = host.pers_plrRequestUnlocks(player.index, 1)
4 K I1 r% M k* C+ a, F) b if not success:
) n. r7 v/ Q! H# b if g_debug: print "Failed requesting unlocks"- @; Z+ D% Q9 d4 V7 Z2 l2 t$ z6 A5 z& H
else:/ J4 T! r3 ?" d% d$ J: }
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index5 N8 @8 c: c) F9 ^$ l" S
* L3 S$ a9 Y7 J if g_debug: print "Added player %d to unlock checking" % (player.index)3 @) `* K) E4 Q# [
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def onUnlocksResponse(succeeded, player, unlocks):
$ }. z1 v. d' t! x if not succeeded:
, X) S! P6 l. E- O. {; Q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)/ F$ f2 X. ]5 \5 H) e& _
return
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; A0 t0 A' Q0 y6 } # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks- b5 t1 ^5 N0 X0 U3 q' E
% o, a! F+ O! |' Y% ~% n9 m' I # translate gamespy item vector into a kit-based unlock vector handled by game
2 p- A3 Y) n1 C kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]3 f) u( @6 B( X, U( \# s/ K( x
for item in unlocks:
7 k1 s% ~( Q- W6 H% F% N if item in unlockItemMap:
) ^, i$ T. s. h; O, N kitUnlocks[unlockItemMap[item]] = 1% d" q3 V! |$ g U) l4 C: h9 u: K! Z
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if g_debug: print "Kit unlocks: ", kitUnlocks
4 i2 V% K t& ]/ j3 y #We do not yet support giving different unlocks to different teams0 }2 a# s9 w; q! Z; \0 o. j
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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