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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) + X8 U# L! O r$ A
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
3 l4 X2 m* W# O4 M2 C* ?! _在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
0 p, G3 ?4 _- z然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; f. }9 p* ?9 t& X
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 N+ N* r& v$ q+ O) L# P
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import host4 I: d. v$ R' O/ T1 r
import bf2.PlayerManager
: y* m a b. R5 N1 `from bf2.stats.constants import *
* n) \3 X* J, q4 [" t5 o+ @" V. tfrom bf2 import g_debug" w. ?' s4 D0 \+ h- ~7 }
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# map gamespy item ids to kits' M# H# f* T6 `8 \9 J; c# Y
unlockItemMap = {
: l& w2 r8 c. e) I# G4 _ 11 : 0,
1 N3 R% l* k# t 22 : 1,
- I8 a$ k3 p* Z' s 33 : 2,
* J8 F, X$ t$ h8 o 44 : 3,
4 f. A3 S) V) C( ^* Q 55 : 4,4 s7 `: N$ ?7 D0 G+ K _$ S2 P
66 : 5,0 F6 i: T- r! a; U, c
77 : 6,9 }7 J: y K- n! f1 N _( @5 S
88 : 1,) K0 b1 {% w5 R. c% b w
99 : 2,
- w3 e1 Z# h a& g: U/ D0 B 111 : 3,: B/ Q3 Y, M- q9 k G
222 : 4,, H! I4 X, F4 _7 b6 b: P. W
333 : 5,. n2 m4 R- b5 X/ D4 i
444 : 0,
% [9 g/ E6 q/ L% x& g 555 : 6,
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sessionPlayerUnlockMap = {}
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2 n2 S j8 O( R# s* Fdef init():
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host.registerHandler('PlayerConnect', onPlayerConnect, 1)# _( {: R0 F* L) w/ n
6 i$ }$ [1 \. e N8 B8 ~4 t if bf2.serverSettings.getUseGlobalUnlocks():0 ]3 _2 T/ B) P' S5 J
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)8 g# o4 ]7 F6 `# ]" d
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# Connect already connected players if reinitializing
! `; }6 @: r! O. h1 {" M for p in bf2.playerManager.getPlayers():
# C9 D6 g! ]- w% z: m: ?+ h9 | onPlayerConnect(p); q( `( d$ H4 F; K
& Z+ x5 a% c& k( F if g_debug: print "Unlock module initialized"
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1 S2 d. K1 A! x7 Z% S. e* s; z3 mclass UnlockSet: pass7 J; [6 ^, l$ \# B
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& o4 Q4 D x g" l& c' T" o& \def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
% d* t" a; {0 J# Q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)$ N/ Q7 P: `4 I2 u/ D
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if not player.isAIPlayer():6 i. N) N& ?9 [) t, @
id = player.index6 D1 k; _" v7 L# K
reconnect = id in sessionPlayerUnlockMap, d* J* K0 f0 W$ y3 u- Y3 z
$ N' b. a& r( O2 L! E5 K # always get new unlocks on reconnect/map restart/map change etc
' \7 l/ R9 c9 A" l; }& _ p( ^ if reconnect:0 W4 E3 F- \6 _- [/ ~
del sessionPlayerUnlockMap[id]
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0 G3 l! o" z" }9 | newUnlockSet = UnlockSet(), E; j$ @5 N% j4 q% ?: f
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newUnlockSet.unlockLevel = {}, ]* u. R5 |5 |) O
for i in range(0, NUM_KIT_TYPES):
8 M \9 C, n3 k: f# G# N; R newUnlockSet.unlockLevel = 0
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1 J: k2 v+ s% z! P/ O' z! v sessionPlayerUnlockMap[id] = newUnlockSet7 N! ~) Y) ^- [5 M
- i5 x" K' \1 O$ j/ Y player.unlocks = sessionPlayerUnlockMap[id]7 U2 n0 X& ^* n w) w9 Z
% j( f/ i- v- m% O a: Z if bf2.serverSettings.getUseGlobalUnlocks():' l0 j# F% f4 p: s
if player.getProfileId() > 2000:
. y4 a! f9 p9 z, u2 A0 d+ @/ H( g success = host.pers_plrRequestUnlocks(player.index, 1); r8 i" W' {8 T! c; X+ y* u
if not success:
, t J/ j$ |3 O7 o/ g8 D2 {/ J$ g if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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4 ?) U% D; B8 C( W9 g$ V3 e; W# Y if g_debug: print "Added player %d to unlock checking" % (player.index)+ W; S" D q* N
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0 g" \& G% e! p# jdef onUnlocksResponse(succeeded, player, unlocks):
" D N e: C1 I" M$ G* W" t: Y if not succeeded:
1 \" Y3 w& g6 C( P print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
( S8 U) B% V( o* y* l return
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& c: b- Y1 k3 { # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks z; k5 d* [2 Q9 M2 B9 b
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# translate gamespy item vector into a kit-based unlock vector handled by game
, [) y& j9 \- u, s5 ^7 B kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; L- a& A. \- n) y
for item in unlocks:
( a B! D* P ^% a& o, K if item in unlockItemMap:& c. P4 I% z: S3 k
kitUnlocks[unlockItemMap[item]] = 1
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if g_debug: print "Kit unlocks: ", kitUnlocks2 d- M5 \ Y2 ~1 j. _2 V/ Q
#We do not yet support giving different unlocks to different teams* T, q& m! C6 a" P7 |5 A
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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