|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样) + f% K& s7 W# A& E
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:
" t1 h9 E( p! m在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话1 W8 X+ ^6 F4 h' F' a. H2 k1 l, ~( m" I
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
. S, j' ]7 J8 L9 y% Q' S! o7 l最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!7 Q% H' o6 v) b/ ^
+ M* N8 M2 R* x; cimport host1 }* O8 ]1 h3 |: w# A0 K
import bf2.PlayerManager" Z/ Z( N6 ]! F+ C3 a
from bf2.stats.constants import *
0 r# Y" {: R& h- f, Q B; Nfrom bf2 import g_debug# x T, U- ~8 e. Q: C
3 i s% q/ I, V
) @2 m. p0 @( h5 g% P+ |2 ]& V& `) B* `
# map gamespy item ids to kits( L1 ^7 M7 h3 Q( ?
unlockItemMap = {: [5 p0 V) {4 e! u% ~8 N& T4 [0 g
11 : 0,
$ Q e4 M/ [# f( J) I1 n 22 : 1,: w$ I M- U' e
33 : 2,
2 `# Z$ n* E, |4 |: a, Z8 A5 m4 b2 ~ 44 : 3,9 S7 y8 M) ]3 N# T4 G
55 : 4,
' c: w0 U; |/ ?$ y- y7 T C3 ? 66 : 5,1 @0 V; [8 n! ?- P1 g
77 : 6,- g4 H! X7 h$ C! p" d; I
88 : 1,' a. v' W1 {4 a' m0 [( s3 {
99 : 2,4 Z8 j- [6 s9 f0 {' O9 y- u4 R; P
111 : 3,
) f& ?/ G+ h8 I& [ 222 : 4,# m' G4 ^3 l, B. Z" c
333 : 5,
7 _# s, a' Y7 w/ m+ {$ J 444 : 0,; h) y) q$ J7 F8 T# F
555 : 6,
1 S* a$ r3 [7 \4 A/ | Z }
/ r+ z0 Y* o' D% D) h
3 |1 v7 W; x2 t4 t0 h& V1 \$ TsessionPlayerUnlockMap = {}; b5 W* R( h* L C1 P( R; K
' t! B9 L5 t% V2 U
1 p/ n2 h/ E9 C9 o& i4 X
! J g! A0 y" S0 J! {- s8 fdef init():
# |+ d7 y6 X: g* s9 R" S # Events' c: r. I8 n2 u+ v: I
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
7 A' p# |5 {) J7 ]& n 5 ~. v5 P$ O# J
if bf2.serverSettings.getUseGlobalUnlocks():
- e- U9 @0 \8 @: W host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)1 v# W% _" ] B o
, i* ?# r; {# Q# j # Connect already connected players if reinitializing% F( O _( ]* W3 m3 c
for p in bf2.playerManager.getPlayers():
/ B3 n8 a5 M& E6 K onPlayerConnect(p), m7 A6 H- q4 b7 w9 V
+ B& i# \3 p1 Z* Z/ y$ A
if g_debug: print "Unlock module initialized"
- y1 ]9 [- Y, B; G9 I! i9 p8 [/ X# g
0 ~7 W0 p' N* x' [# T* ?2 e
5 x8 Z0 g W/ x8 D6 O1 z, a- kclass UnlockSet: pass
" _. \9 X. I4 ^
# W3 w; p1 X1 e/ t. C/ t: i5 E/ n" z r# k, N# }) }: X. O2 u
* t$ F/ d5 ]4 hdef onPlayerConnect(player):
3 F! {: v+ H7 ~' V" ~9 k" L: D+ \/ T/ n
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]: D0 n$ `$ }/ K7 J: y
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)9 u5 I$ k5 H# B1 ?
8 l; H9 F9 Z/ o) }$ X
if not player.isAIPlayer():* L6 F! f. E+ b# ?+ S9 ?0 x
id = player.index
, l+ G6 \# e, ]: v* `/ F- H \ reconnect = id in sessionPlayerUnlockMap
9 ^0 f+ P# a x% D j6 N
' W; g+ T6 I+ V& ~ e' ~ # always get new unlocks on reconnect/map restart/map change etc
7 Q, \4 R' O) r+ n. j9 F+ [ if reconnect:
: W" c8 H% }. _% H del sessionPlayerUnlockMap[id]
, Q) v J- K# j4 N! S' d# A$ K! u1 V- l
1 q2 Y2 `8 F. e) r) u newUnlockSet = UnlockSet()
1 J1 H( C- h& A3 h- d
- P3 q7 M" i& H6 e% ]8 | newUnlockSet.unlockLevel = {}" v- \ c- a$ Z& o A
for i in range(0, NUM_KIT_TYPES):. l1 d2 L1 h' y4 g+ |3 o* B2 j; T
newUnlockSet.unlockLevel = 0
% j$ L( O* ^5 U$ U0 ~; X4 H B0 R8 B: @/ ]1 M" ?
sessionPlayerUnlockMap[id] = newUnlockSet
1 m6 C) G4 D+ Y$ m: \
1 ]8 }# k8 X& h2 I% r8 ^+ h9 E player.unlocks = sessionPlayerUnlockMap[id]& Y( h, H+ ~' N: Z; Y
4 v/ G: k) M7 X. }9 |
if bf2.serverSettings.getUseGlobalUnlocks():$ }# \/ T; ^/ c u c& t2 y
if player.getProfileId() > 2000: * e; i; d/ j7 [) A, x: p; ?
success = host.pers_plrRequestUnlocks(player.index, 1): D+ ?% `. _1 k9 v1 A# w" t2 L
if not success:5 Q. E7 u. R' v7 I
if g_debug: print "Failed requesting unlocks"4 C# ?) k' y4 v% m. `
else:2 @7 `% t r1 U8 V6 v" }$ |1 x, K+ ~
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index& h- r2 Z5 o7 P
% H S2 P: q) E+ Y5 V9 v0 f3 J
if g_debug: print "Added player %d to unlock checking" % (player.index), m5 \* {- L+ A' a
7 s3 S, \4 x" m% I" P3 x4 [
, s) ]9 D# {. N5 D# m1 H" o( E5 z% V" I! {
def onUnlocksResponse(succeeded, player, unlocks):
1 U& Y: k. a9 U E if not succeeded:# e5 G1 T; l3 ~6 u. K n8 E
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
5 ^% e$ |0 z! V+ ~' H return0 P. K2 e. O w8 v! o
6 m# w( a- ^, J/ V+ W' ?0 [ # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
* J5 Q$ z$ p3 B9 U ) {3 ^1 |3 ?, ?, X
# translate gamespy item vector into a kit-based unlock vector handled by game2 a4 j) u) \( X5 t
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
r/ d9 |7 H; C. f for item in unlocks:
1 ^- d# B. Z' G5 Y' ?/ l! W( l$ ] if item in unlockItemMap:
2 _" B8 e" G' u kitUnlocks[unlockItemMap[item]] = 1' g& n2 ?( c, V6 m! m( E( ?+ s
O& l" n. L8 X) Q! |% m ~
if g_debug: print "Kit unlocks: ", kitUnlocks
' S5 w5 G7 T2 J5 } #We do not yet support giving different unlocks to different teams9 `( F; R b3 b2 _9 U
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|