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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) , s( q! S) _. s( y
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:% ~3 V u9 I+ V& I1 J7 }
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话8 Q- \1 ^8 i2 n4 \, `1 @. `" o
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!- \- `. |# w8 N* r
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!6 A. \+ e1 W" O% x* G( u0 G8 @& {0 _2 X
0 ~! f4 A5 W1 j: i# a3 n4 Kimport host
3 D8 Z$ U7 g) } s; u: ]8 d7 x# iimport bf2.PlayerManager9 d# y+ l+ Y2 K$ V% ^
from bf2.stats.constants import *
* N; Q! v& B) n! ?from bf2 import g_debug
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6 L; S; W% d3 o; P. n5 R7 B# map gamespy item ids to kits# @6 k& j3 z5 J: U$ S
unlockItemMap = {
/ d8 @. I" {* z3 C" w e 11 : 0,
; S+ `. t0 F- w4 `1 L( W$ y 22 : 1,, p* {- x, p* B2 y- c$ u
33 : 2,* { l7 c# A- l5 ]8 }5 U) u
44 : 3,( ^. L: K' F# Z8 Q
55 : 4,
) |8 f' `6 I( j* m3 _ 66 : 5,
, w G# B+ G) z+ C 77 : 6,( T/ i* d( w- t( N# [) o
88 : 1,
9 o3 K* R4 a: K) O2 D0 \ 99 : 2,$ u; P6 f! I" U
111 : 3,- L! z; R. E* c( F9 Q- [$ C1 k
222 : 4,
2 E4 K' D3 d/ i7 G4 T 333 : 5,
- S6 X0 O- t* x. m9 |( H 444 : 0,3 H% U" d: \3 A6 H
555 : 6,
G( T, u) S: C3 i. x6 w# l8 k }; E( I3 h9 ^/ J' z" a
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sessionPlayerUnlockMap = {}
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def init():; m0 B( [1 l$ q: L4 ^: ?, ]$ V+ K
# Events
/ @. V8 J0 `. ~7 P host.registerHandler('PlayerConnect', onPlayerConnect, 1)- s5 F* b2 n4 j9 t- B( C
# r1 m) y+ O- Y% X8 S& E( G5 A
if bf2.serverSettings.getUseGlobalUnlocks():% a5 x/ X3 z! U4 _$ c( f2 h2 ?; K
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing0 [7 X0 y3 W; c8 ?
for p in bf2.playerManager.getPlayers():* Q6 @. e, Q% ^( W
onPlayerConnect(p)/ @) U- T' t; D. S+ H
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if g_debug: print "Unlock module initialized"
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2 {5 E" s1 m* @class UnlockSet: pass
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def onPlayerConnect(player):
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' H6 P! C( ^' |! ]6 E host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)3 B$ V) T- _- C/ W0 d2 F
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if not player.isAIPlayer():
2 Y" ?/ Z5 _. Z8 L id = player.index
7 b( c1 w4 {6 Y# u7 u! i& I" C reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc1 R8 _. \; t1 ^1 F3 C8 h- `! H
if reconnect:
7 t; X8 a6 b/ { del sessionPlayerUnlockMap[id]
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$ X0 L0 l X1 C. T newUnlockSet = UnlockSet()) R; z0 p" ^2 w9 T
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newUnlockSet.unlockLevel = {}
& z Q v# y8 J0 o; e- I& o for i in range(0, NUM_KIT_TYPES):& `4 s. _% ~5 p$ y7 o! B# U) P2 A
newUnlockSet.unlockLevel = 0
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sessionPlayerUnlockMap[id] = newUnlockSet
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/ L9 G! m" \1 \ player.unlocks = sessionPlayerUnlockMap[id]7 j6 R0 l& e) o" E7 F$ }3 X3 [
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if bf2.serverSettings.getUseGlobalUnlocks():+ G2 C6 q! |% ]% L, H
if player.getProfileId() > 2000: ! S. d% ~3 z# O* e: Q! R% S
success = host.pers_plrRequestUnlocks(player.index, 1)3 [( F) i: h6 a4 {* S# y" O
if not success:
?+ `9 p3 T6 S$ | if g_debug: print "Failed requesting unlocks"
% i2 G. r7 ^4 a' W4 s1 K( p& B! e0 } else:
) H+ `! `0 P% M2 v9 o if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index, D9 q6 `; b: E% x+ T. n* X
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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1 m( y' Z# p/ y! [def onUnlocksResponse(succeeded, player, unlocks):$ c% A( n% S1 U- @
if not succeeded:$ N+ Q g' j: {# q* A1 k. @0 n
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
! Q1 D- @& V, S return
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* o+ _: ^) ^# G # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks) z& r* ~* W* K% B. l
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# translate gamespy item vector into a kit-based unlock vector handled by game
$ S( O3 L5 d7 P" e9 @ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
. g3 |* m u, Y0 e- h$ m8 b for item in unlocks:
: |; a# C+ B% ]7 |2 D if item in unlockItemMap:3 _/ C2 r; _0 U4 d$ `. ]- a* b
kitUnlocks[unlockItemMap[item]] = 15 b$ s# X1 M0 g5 o0 _
* u. |8 R+ O2 {3 a) F if g_debug: print "Kit unlocks: ", kitUnlocks2 n4 g+ P+ w% A
#We do not yet support giving different unlocks to different teams
# z5 W8 p2 v2 Y: S host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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