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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
4 q) ~1 P, v& [. D E 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下: ?) F) t+ K4 o/ ]7 S3 T$ C. m
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
& X; {$ A% G; S9 X4 G g( O然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' o; a8 {( d( ?+ X) s8 [5 y; h
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!! l6 Q5 X _0 U% {- z7 l
" P% @2 ?; z ?% k$ @9 Iimport host
$ |2 Q9 Y7 I+ k" N* x( g" K& i/ limport bf2.PlayerManager
/ n S+ x2 P4 V8 lfrom bf2.stats.constants import *+ b: t4 Y0 w" P/ s" j' r- J, Y1 \6 _
from bf2 import g_debug' c$ p0 A* c% b" x. ?
b3 s4 G/ T J$ F7 G& ?, v
# m" l l" o: o8 R8 {1 F+ p. l7 F, l/ U: r4 t; f
# map gamespy item ids to kits% O4 S- ^" Q- E, x% Q6 A# [
unlockItemMap = {
) d. Y, N+ D* a 11 : 0,
! o6 C/ G' _% ? 22 : 1,# h% B1 r; u% e- `
33 : 2,7 B4 y; U$ [* {3 l! y, a, q* U9 y
44 : 3,+ }4 i6 p7 ]% k4 p$ A' S
55 : 4,
4 ]# ^2 X" h6 B 66 : 5,; R& ^: j7 I" {$ k t9 p
77 : 6,
/ w$ k% z8 D% b3 R* J T 88 : 1,
7 @ o! A! z4 y3 r1 x. Z 99 : 2,
, k! {' ]7 [1 i. P% P' z 111 : 3,/ b# {9 s& r$ y" j* o
222 : 4,# E. }2 v. ]/ _6 i/ a' y5 W! t
333 : 5,0 p, O+ z% K1 H- q- f
444 : 0,
% |8 a0 S; k+ e' Q9 }! T% @ 555 : 6,4 j* K* |. ^) F; U" ~& G9 [
}" N8 B F2 A7 N3 I+ O
8 n" r# J, R6 ysessionPlayerUnlockMap = {}
( [3 z5 W7 r4 t* s4 |! R) `$ G! U! q I
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! t1 {' l, P2 M Sdef init():
. f! V' p. n( D4 f # Events
* n4 J5 F# a- L" {8 W. f% Y5 \. p; _ host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
r. e1 G \3 B) J- q7 a4 |) l0 k+ e host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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# Connect already connected players if reinitializing
* \8 b* b' S4 h# p8 @0 ]% P for p in bf2.playerManager.getPlayers():
* A- R+ ?& Y) u' p' e" D4 l+ O" ~9 L onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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) p2 y( Q3 P/ D. H+ Aclass UnlockSet: pass, H! a% {; Z" k2 V5 e
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% w5 q7 ^' \9 e2 J2 m) Z# c6 g. {
def onPlayerConnect(player):5 h# G0 r b% q( ?- E8 f F
0 [! F8 J% h. C( N2 e" I: R defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]6 m, \4 j! \# R
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)% p% f* d5 M. w5 S
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if not player.isAIPlayer():
; B" G& V& w/ \- q; n& k. @ id = player.index9 K/ D, v2 B9 R. \
reconnect = id in sessionPlayerUnlockMap! M! ?! c% W2 [) ^# B# k
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# always get new unlocks on reconnect/map restart/map change etc* e) C7 o3 y* C2 {+ M' a5 i
if reconnect:
& d$ O" f/ H$ v) Y2 J! g del sessionPlayerUnlockMap[id]
3 F7 s' y! u h
, ^5 h+ Q; Y, T$ b newUnlockSet = UnlockSet()4 E4 a7 V+ ^/ w
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newUnlockSet.unlockLevel = {}$ N' l0 [6 J* _% w3 v0 M8 n
for i in range(0, NUM_KIT_TYPES):- U" I8 [0 H! m+ k2 A
newUnlockSet.unlockLevel = 00 U" B5 z% i! I
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sessionPlayerUnlockMap[id] = newUnlockSet
/ {) s4 W' b+ b4 |+ \% t" I" p
- {1 O2 ?* k5 Z1 U+ d8 ^ player.unlocks = sessionPlayerUnlockMap[id]' j: {8 i+ }. c1 M
+ c1 k" K* u4 e- Z( m. H" B% r if bf2.serverSettings.getUseGlobalUnlocks():
) r# H5 ^- V$ u; a5 ` if player.getProfileId() > 2000: L/ @. b; g2 R# C
success = host.pers_plrRequestUnlocks(player.index, 1)# w! s7 i; E, E, b. }
if not success:- r0 l* f+ z* a2 `. _) D7 d/ F# ^/ F w
if g_debug: print "Failed requesting unlocks"& Y! X( g1 K& n/ ?5 l; S
else:' u# F7 J* d7 c q1 {. \% w/ W
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index. Y/ I% W& o5 }3 n" R: G3 D
$ j& A# j) n% Q* h) M if g_debug: print "Added player %d to unlock checking" % (player.index)
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def onUnlocksResponse(succeeded, player, unlocks):7 Z" _$ j p* ^' p+ ?
if not succeeded:
7 J- X- f D+ d0 r# F print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)) I: l/ k' U! P6 v
return
{* [, R3 w* ]
/ K) \' F0 f8 V # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
! u/ }+ ^+ W# Y; ^0 P kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; {/ X* K. |, B$ H9 w: F+ t
for item in unlocks:
; V- ?: [9 B; u5 X if item in unlockItemMap:
+ t1 d1 E* [4 e5 d* v. v* o w kitUnlocks[unlockItemMap[item]] = 1/ w3 B/ B! H& S! l
# T/ Q% r3 q9 i9 s5 a2 R8 e6 f) H if g_debug: print "Kit unlocks: ", kitUnlocks0 m4 u8 A+ g5 K! T# {. S6 |7 {
#We do not yet support giving different unlocks to different teams( `. y. Z# j% E+ ]" N9 z9 l
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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