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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) : l7 q0 X' `$ Z. b- g4 [2 J
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:& l5 H) ^% K: A% e$ B, \2 W( d5 E
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话 O# i4 J s# z+ e' ]& h
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!; S8 w2 E7 J- z7 ?4 K
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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3 |' p" w: }! u& g/ Q& ~/ [import host+ M6 g1 }0 N: q
import bf2.PlayerManager
, F: S3 r# [% a4 f4 @9 efrom bf2.stats.constants import *
* e& s4 l, z, kfrom bf2 import g_debug
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" z( X+ Z7 h: \$ @% Z; {# map gamespy item ids to kits2 c% E, R. n6 A( k1 J. |' b
unlockItemMap = {
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22 : 1,
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44 : 3,; v* ^/ \# W& x2 M4 @* i+ h
55 : 4,
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77 : 6,
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99 : 2,! V" _ q$ m% ?% d3 n
111 : 3,
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444 : 0,
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sessionPlayerUnlockMap = {}
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4 I9 Q% @/ Z/ U7 @ Z' l" Xdef init(): X4 F5 e f; N" r6 b5 m
# Events
# k3 _" G" h6 Q host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks():
0 w) Y7 C7 Y; A5 n host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1): L- m4 `: ^) d; J
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# Connect already connected players if reinitializing/ A3 N, u8 g! L0 C: ~+ ~9 t! W
for p in bf2.playerManager.getPlayers():
. e4 G. m5 i L) F) J/ S5 C onPlayerConnect(p). l7 v* i/ ~) g* L8 b2 a2 m* f
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if g_debug: print "Unlock module initialized"1 j( ^. T. h$ ]) Y$ H8 A9 l
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class UnlockSet: pass
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def onPlayerConnect(player):/ o& {3 j1 I6 J
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]4 Y! \' ~3 c6 A, @6 J+ z' A
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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if not player.isAIPlayer():3 R: d& e: Q8 S! L" b4 d4 {
id = player.index' ~5 G/ r4 b0 ]7 [% o7 p5 w
reconnect = id in sessionPlayerUnlockMap
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' k7 r, [! z: @7 ]9 a; _ # always get new unlocks on reconnect/map restart/map change etc2 H+ u5 t: r$ M+ W
if reconnect:2 ^3 \+ p. s. T! ~2 o/ ~0 h
del sessionPlayerUnlockMap[id]
# w3 {1 c7 w) N( K5 |2 W! y5 X3 ~ ) q0 p W& v8 ^1 Q
newUnlockSet = UnlockSet()
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1 T1 |2 G6 ^; n2 ] newUnlockSet.unlockLevel = {}
6 [4 G4 V8 W" J1 t5 J for i in range(0, NUM_KIT_TYPES):
# J7 N/ t0 f0 w& v: M2 l$ d, m newUnlockSet.unlockLevel = 0& ?& b3 H) u( i+ D$ h6 {
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]
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if bf2.serverSettings.getUseGlobalUnlocks():
& `* O/ \4 t6 C6 v" s1 D if player.getProfileId() > 2000:
" L& e: \ f5 C# _5 W! d8 @; v success = host.pers_plrRequestUnlocks(player.index, 1)" p% R6 y* n5 m% H( }: }1 E
if not success:5 X+ F9 h& T- l6 S: F
if g_debug: print "Failed requesting unlocks"" y8 V8 ]' \6 p- Y
else:3 K3 z7 z- c1 k+ _$ C
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index- G+ d$ m+ a, p( ~, e) n- x( k
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if g_debug: print "Added player %d to unlock checking" % (player.index) C) I5 L' j3 e6 j' _. y
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def onUnlocksResponse(succeeded, player, unlocks):
( V' d. a1 l9 c7 x if not succeeded:& A! q% y* f9 o) e" q& w+ @
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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( n) Y7 N" Z9 D( s5 ` # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks* }4 A! e8 n4 d* A* q0 C+ j8 x$ d2 \
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# translate gamespy item vector into a kit-based unlock vector handled by game1 W( e @" I3 X
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' H' o$ q% j7 n" p/ z7 ]" t for item in unlocks:
& l; i& J& B& x: q& { if item in unlockItemMap:
9 u2 m3 k s1 O% h8 p kitUnlocks[unlockItemMap[item]] = 14 U$ V, l0 t0 h+ i; p5 q
: C) Z" v) J( ~7 Y, F# p" M if g_debug: print "Kit unlocks: ", kitUnlocks
1 X$ S5 X! t y* H+ A7 R4 |* q- u #We do not yet support giving different unlocks to different teams
: B- v/ t! ~( A) }; M) \ host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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