|
|
发表于 2007-1-3 10:12:57
|
显示全部楼层
打开你的战地2文件(每个人的安装路径不一样)
$ l! f/ w& P) F8 E! g- D2 R 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:6 _9 ~) \. I0 ^+ ~4 N( ^& |5 l# [
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话/ d& n% G% o& C
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!
, R* M: |, e8 O: E: |最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
2 l( h8 A- \7 a$ l: g7 F6 a) M0 ~1 M. M
& ]7 V6 e+ Z+ O Mimport host
) r) U: _/ S- v3 f7 s s7 K5 q$ X8 g* iimport bf2.PlayerManager
7 f8 z5 v) k4 s$ p! dfrom bf2.stats.constants import *
( J. C. _7 ]' e# M* wfrom bf2 import g_debug$ R4 |9 I( ?* F( q1 a2 G- W
, g) ~0 K+ u8 }7 J- x% z" u
0 f" K6 a3 u1 m" `/ R5 d7 ~# r( c0 m. _; B: ~
# map gamespy item ids to kits
0 a% N( F7 _" f9 ?. g& zunlockItemMap = {
9 r3 l7 V: V8 U) Q; l0 J/ `+ I- \/ J3 g 11 : 0,
' b7 b' l) l4 Q* r4 `" m+ t. r 22 : 1,
6 f- s6 g' A( Y- s6 W 33 : 2,' ^5 y4 m2 n5 M; _/ F1 o
44 : 3,: V0 U7 i8 o1 V4 b/ K# l& W, P, `
55 : 4,
: @# i( w+ b6 Q0 y. L/ G 66 : 5,
7 F+ c C5 {9 ?! |2 ] `8 ]1 o( Z* [ 77 : 6,3 F% G3 \8 J; B M7 {0 E8 o
88 : 1,2 q: s. b5 @4 \' N R
99 : 2,
: [" K5 f U- Y 111 : 3,
" l. U2 l# n0 z4 U+ v9 e& \+ n+ n# F5 i2 ? 222 : 4,
4 \" n2 X5 W9 A( I% ^' ~& a7 I 333 : 5,
9 O2 T+ y0 k' e; l 444 : 0,- m2 K2 Z) C6 n: r$ {* {6 H6 D
555 : 6,
5 Z c$ Z2 O; C) d+ i. ]0 ?* e. t }
/ C+ P4 ^6 S# i- C4 Q
8 G; r3 P a3 I0 c" l% dsessionPlayerUnlockMap = {}
) S: D- U# [* v# v) ?$ n; A
5 K- m% W6 a9 d6 t0 A1 y
( V+ B5 o. h$ a' R
; b% L2 O3 |# H% q5 [def init():. R! s9 J8 G9 f% i& Z2 R2 p
# Events) I: A& P+ z! p5 f2 x) W
host.registerHandler('PlayerConnect', onPlayerConnect, 1)9 X2 s6 {, d9 ?
7 X! R' Q0 N! A1 l( a( k if bf2.serverSettings.getUseGlobalUnlocks():" b y/ s$ H% k
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# F* h/ e8 t( H \7 f& G4 v- q% V& @; ^, e
# Connect already connected players if reinitializing
% e/ v- v* J o) x1 r9 f4 ]! _3 g" q for p in bf2.playerManager.getPlayers():
. ~5 z% s0 C' O4 p3 d7 ~0 G9 G6 ]5 @8 ?" p+ X onPlayerConnect(p)
% q1 }6 @; p: c: ?6 ^7 @. O n; ?9 P) B+ P7 W# e! N" V
if g_debug: print "Unlock module initialized"3 d; h4 K8 x8 m5 O4 v6 B+ P
2 }) r! T" C- p# i: S
4 y: P0 G2 a7 O# U* U2 }9 }
* x: Q' ?# ]) j {class UnlockSet: pass
2 ?2 T5 S' O; X2 z0 P: O* e: A& [$ M! q6 w) N9 ]2 G3 A7 a/ F
' A$ ]2 @, ]. q8 W
( d# T" z4 [3 ?- ]: d( B6 R6 Cdef onPlayerConnect(player):: I9 C. q" i, _8 M2 @: m6 K2 K
; \9 }/ k; y; |( t; P' G$ ^8 a defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
) W$ F3 o# [9 Q3 `0 d6 } host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)2 G, i. ^. a: `5 d9 B" H! ?
! l9 @- n& i* q9 U9 \" ^
if not player.isAIPlayer():
5 e3 o& P4 g. R2 g- @ id = player.index
3 c$ i. ^$ a Y+ x- z: v reconnect = id in sessionPlayerUnlockMap
8 e3 J4 R% Z( }5 D2 T 3 G: K3 e/ e, G3 L/ [0 w$ b2 [
# always get new unlocks on reconnect/map restart/map change etc' ~5 K% O, D3 J4 C
if reconnect:% s% B% @6 M7 P) F/ U
del sessionPlayerUnlockMap[id] ~5 {* O# u9 D. o0 U! O; I
2 R3 l* X* n" K) s
newUnlockSet = UnlockSet()
2 o: ?. ?* a8 E, K+ d# S9 B2 h
) x: A9 |; z2 y8 N5 D; U/ c# R newUnlockSet.unlockLevel = {}
, |$ r8 `% Y2 i( T# L for i in range(0, NUM_KIT_TYPES):
, q+ L6 N; T$ p, u/ b7 j newUnlockSet.unlockLevel = 0
& W4 K( g: y1 v7 h! W& V" i& j/ Q) x( P
sessionPlayerUnlockMap[id] = newUnlockSet3 H- S# @ u3 Q6 C
) L0 G% A8 r, j3 `
player.unlocks = sessionPlayerUnlockMap[id]
* p# h5 ^0 u& N3 u" ^7 I
2 G* k+ N' Q8 j( E if bf2.serverSettings.getUseGlobalUnlocks():. c$ u3 B6 E/ V- w) e
if player.getProfileId() > 2000: ; h H( j; n' s8 w
success = host.pers_plrRequestUnlocks(player.index, 1)
/ d/ A) ^$ y6 r8 { if not success:
0 w! k% ]2 [3 r" k9 k% h if g_debug: print "Failed requesting unlocks"1 c; g8 Q( ^4 V7 w- Y; @0 ^
else:' D# ]4 }7 ~4 @3 l) ~' T2 [
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index2 R7 U- k$ o5 a* M/ ?. y+ W8 Y
3 H' G' b8 F9 Q, I- p if g_debug: print "Added player %d to unlock checking" % (player.index)- T/ g' {% x) g. O$ c
; X1 K/ e o7 Y/ n% O) T
3 J% R1 S3 O8 e5 y! A1 i* g
3 K }# |5 R' ]/ L7 B" @def onUnlocksResponse(succeeded, player, unlocks):
. |4 g) N5 I1 k0 i0 a Z* s# h if not succeeded:: h9 `0 E5 ~8 |" E
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
, ~/ I! Q! ?! F, |. H return
% i4 L3 i# O- ~; O 5 A$ }' {# p, O6 r( W% g' T
# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
+ T3 ?! `3 @8 C6 J; X7 F+ @ 2 W& `4 [) ~ [1 Z- V% V% y# |! b- e+ Y
# translate gamespy item vector into a kit-based unlock vector handled by game
, Y) ^. D4 R; E1 [8 V1 l kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]# W( d4 ~6 f7 C) p0 o U# N+ t
for item in unlocks:% F9 ^0 l6 d% ^. \
if item in unlockItemMap:) i g* u- {3 F* s: v! _5 P
kitUnlocks[unlockItemMap[item]] = 16 J1 X( t3 z4 A& r3 S4 |7 _" m( y
1 Y, X7 ?% v: f2 n
if g_debug: print "Kit unlocks: ", kitUnlocks! f, @& N. f" T6 ~6 Z% a# T
#We do not yet support giving different unlocks to different teams
$ K7 l% t5 m8 R k, b9 o9 r2 D host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
|