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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
8 L* T l, Q# O( j! _! `$ _ 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下: j8 t# ~3 N" u
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
5 j; u8 M7 [5 p u然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!1 q' \+ t5 s! f/ r/ R% } a0 y
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!+ S5 d4 O0 b' x: J0 U: @( i
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import host a* w+ Q( h- {: L4 t. a* Y; `! z
import bf2.PlayerManager
6 q: `2 q' o7 I4 n2 f8 Q% @from bf2.stats.constants import *
E$ i' ]7 M2 H( S9 Efrom bf2 import g_debug0 V6 w6 I) Z% W
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6 l3 G. O. \7 \! x3 K6 x# map gamespy item ids to kits
# p& f* _4 c1 O3 a h" c# A) {unlockItemMap = {; S$ R2 |/ o8 b! ?1 X
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22 : 1, D3 s& ]# v6 A5 D: Z5 T
33 : 2,
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55 : 4,# r* r' b! Q( E6 }% P6 O5 o
66 : 5,
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88 : 1,2 I7 J5 \/ i7 i) p, _0 E( A
99 : 2,- h8 b* L% ?( ?% S; W6 g6 a2 A. B
111 : 3,
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333 : 5,/ r. W' _! N1 `9 y6 d- x9 K1 R8 x
444 : 0,
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, t2 k, h# l/ |- JsessionPlayerUnlockMap = {}! D* P; ]" M$ S4 k" w
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def init():
2 b* b6 Z/ B# c# Y # Events
1 c+ U' H {+ P4 m) v host.registerHandler('PlayerConnect', onPlayerConnect, 1)$ c) N7 t, A, h' g: J* Z
# M8 E; l2 F' a if bf2.serverSettings.getUseGlobalUnlocks():
8 D3 I' @' U; \( z' Z2 s host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)! Y- h$ M( f: |3 g6 ~9 T
4 |: u/ p! p# P/ k # Connect already connected players if reinitializing
0 [+ F3 W$ x1 o. a! ?$ n- D for p in bf2.playerManager.getPlayers():
! a f, |2 n# K) j onPlayerConnect(p)
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass0 `2 X' q. A+ F
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def onPlayerConnect(player):
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1 g1 S7 @& k: d defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5 S0 j5 ~# J# w& ], B host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)! ?9 c; u% U, \4 ?7 Q1 U# u
) W# M; t# F0 H3 g) | if not player.isAIPlayer():" q& L( S% [9 m! a& Q$ i" R v8 [
id = player.index. P# l1 ]4 m; s8 m! i9 @8 s
reconnect = id in sessionPlayerUnlockMap
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) N8 W" e+ G* R2 s( d2 J# I$ v # always get new unlocks on reconnect/map restart/map change etc
0 Y2 \. w% I5 O9 ~ if reconnect:. d3 h4 C; U4 ]$ x, T Q& Z0 C
del sessionPlayerUnlockMap[id]- i6 A8 x. u# V
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newUnlockSet = UnlockSet()/ ]2 g a ]6 C% C! H) z& G, P
8 [' `$ I2 m/ n# F newUnlockSet.unlockLevel = {}# {7 \3 a' J! v A2 ~$ I
for i in range(0, NUM_KIT_TYPES):) |9 ^! q9 g$ \, u ]
newUnlockSet.unlockLevel = 0( ^3 C3 ]5 U' ]
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sessionPlayerUnlockMap[id] = newUnlockSet e9 Z& e: |; e- h+ P
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player.unlocks = sessionPlayerUnlockMap[id], M a9 A" j% b1 |
]$ X" ?* _, s& T$ O if bf2.serverSettings.getUseGlobalUnlocks():1 I' @% c3 x3 }# u! u, K/ e9 I1 y
if player.getProfileId() > 2000: 4 |# N: q. z2 @, i" @
success = host.pers_plrRequestUnlocks(player.index, 1)6 T' H+ s; N/ e6 C; z8 c% i- R
if not success:
3 k8 {1 t: \0 ^8 J. Y if g_debug: print "Failed requesting unlocks"" a/ P7 R9 A- N
else: u" p8 \/ y$ n* n2 v
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% w: u* x- z4 ~. q0 p
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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6 l& Z/ L# z ^6 hdef onUnlocksResponse(succeeded, player, unlocks):
4 G1 E0 n6 t( w* X* r if not succeeded:( ?2 E2 @1 X5 s/ e! J0 \0 \
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
, P# J2 m' i6 H& j: F8 y' l$ ?: B kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6 c) q. A9 F% S" M9 a- u' k1 ^ for item in unlocks:4 T1 |* K0 T+ P/ M% ]+ Z T$ b1 [
if item in unlockItemMap:
; C' v% ^8 v" m$ z kitUnlocks[unlockItemMap[item]] = 1' O" V9 |% A* \. x
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if g_debug: print "Kit unlocks: ", kitUnlocks! C5 W( p4 ]0 ~$ A8 O
#We do not yet support giving different unlocks to different teams$ V5 O2 n1 W; I
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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