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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样) " O. e6 P1 l( E" f& z' k
路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:8 z0 o# A9 y, W
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# w; M, z" g0 ^然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!' ]- I# I# R2 ^+ a2 r6 k
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!
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2 W" D2 k( |, I5 p( M) oimport host
' W$ V% a4 s4 ~import bf2.PlayerManager
5 R/ @- d8 q' c* j, B% @: D: X4 b6 cfrom bf2.stats.constants import *5 Z3 w& C; W( a5 \" z( v1 I6 D
from bf2 import g_debug
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' U0 |3 x0 } A, z. ~# map gamespy item ids to kits
; C; j; {/ d* t5 {7 }% T- d' M1 [. ZunlockItemMap = {4 ]0 d' N; Y/ V; M4 y0 ^3 ~
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44 : 3,
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66 : 5,
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99 : 2,
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333 : 5,: f2 e0 M1 v6 Q- h* P M
444 : 0,
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sessionPlayerUnlockMap = {}
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def init():
- X/ Y& Z: v6 o$ }' v1 y # Events
; C" }2 c9 @6 ~3 Y! x, \! s0 N host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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if bf2.serverSettings.getUseGlobalUnlocks(): B1 d6 r" V, [- h
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
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" I7 W9 r3 [' f ] # Connect already connected players if reinitializing
0 W" B1 T: T- ]+ Y6 E, ^% v5 F; o for p in bf2.playerManager.getPlayers():1 `$ _3 t: K" e, L2 r: ~/ E
onPlayerConnect(p)( j$ ~3 Z6 J8 K7 l0 I5 ^3 w
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if g_debug: print "Unlock module initialized"
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class UnlockSet: pass' d* U' f* b& _
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/ @0 g6 w% \1 { b7 M& s9 ?def onPlayerConnect(player):6 F/ ^* Z3 z) R+ ^* ~1 l
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defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]( V, O @& G0 M* l) H f
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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+ \, ?' Z5 N: m+ E if not player.isAIPlayer():) `/ @8 d- O: n
id = player.index ~+ v( c6 C% v$ Y1 k' v& ]1 ~
reconnect = id in sessionPlayerUnlockMap
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# always get new unlocks on reconnect/map restart/map change etc( f2 Q3 w5 H/ W$ |
if reconnect:
7 I/ S1 D; s- F del sessionPlayerUnlockMap[id]
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r& q# H" e+ N; p( h' K newUnlockSet = UnlockSet()
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: [+ ~! D8 G& D6 m% Q. v4 H$ r! k newUnlockSet.unlockLevel = {}3 `+ J' A6 a! |; w9 X: T. ]* ~, h
for i in range(0, NUM_KIT_TYPES):
# H1 @& P" ]8 T, ] newUnlockSet.unlockLevel = 0& g* q9 N( k8 ], Q
+ J9 n0 E( c' ?5 R; \# `! l sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]- h* X! ~" I" R: W7 N. I$ y
. j4 ^' ?8 e5 ^% l1 E" F if bf2.serverSettings.getUseGlobalUnlocks(): e* g# K& C4 y
if player.getProfileId() > 2000:
- B' d, X2 n0 i2 u; C* T; {, ` success = host.pers_plrRequestUnlocks(player.index, 1)
+ f1 e& f6 i1 b/ g" T if not success:
6 ?+ S0 m# E' H D. k9 a2 ] ~ if g_debug: print "Failed requesting unlocks"' E3 Y* W. n; S7 q' u5 V
else:
, ~* W. J, v5 @ if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index% l9 I. G+ @+ U9 j, x
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if g_debug: print "Added player %d to unlock checking" % (player.index)- K4 y( l: j4 E) w' ^0 s
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def onUnlocksResponse(succeeded, player, unlocks):
- {! b# n# u" `; {; U if not succeeded:
) B7 m3 ^. V% ^9 }. Q print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
3 q3 I, Q- p: J e9 P1 N return: l9 |/ S. y( n4 y. c! W5 u' H
5 n: T: y: ~0 T% } w # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks7 a% } c" c/ Y$ X% i/ V6 ?
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# translate gamespy item vector into a kit-based unlock vector handled by game
, u3 b, G: A8 w0 a& g8 ? kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]* s$ _9 q% | o4 w( r' L
for item in unlocks:
( \- b1 b" K9 C; E: o if item in unlockItemMap:- A0 N$ R3 Q9 ~) n: \7 l% F6 F& _
kitUnlocks[unlockItemMap[item]] = 18 B1 N! z: t- F4 w {! R+ S
/ x5 B/ Q9 b/ N! C! M9 V! z if g_debug: print "Kit unlocks: ", kitUnlocks
8 q8 Z0 V# C" Z. n! v+ W #We do not yet support giving different unlocks to different teams
: q$ \4 N+ B, W+ D: L: N( r host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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