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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
z# ^5 P) @) P* Z, y Q1 C 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:" o6 l+ @- `" H" b; c# r
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话9 J. w7 [. X, p0 Y1 k
然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!8 ?6 ]) i) p; q# d
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~! d' _6 j# |6 g0 {# }3 N* B
+ ]3 Z4 A1 e; i; nimport host
( a6 u# b3 ^; M% ?# qimport bf2.PlayerManager
/ m! d4 h( C/ K+ f; X* f+ jfrom bf2.stats.constants import *
" ]+ q6 S2 {! q8 Wfrom bf2 import g_debug
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$ k+ ~: w k1 g2 I- V# ?# map gamespy item ids to kits
" D0 K. k; D! ~* I' g8 R9 [unlockItemMap = {
( x( C8 @) y, U+ z 11 : 0,1 q4 x$ W' k: L( Q9 z2 H8 q
22 : 1,
0 q) I4 l4 h' _: Q 33 : 2,
( y4 h7 x2 U- m% U5 T, w 44 : 3,
6 F5 v+ k. U8 I3 w 55 : 4,/ y; ]+ I3 D, ]" \# y& r; N
66 : 5,8 i7 K4 S* c* y z+ m
77 : 6,
4 `* f' C+ U! @. @! C" ~ 88 : 1,
* Q2 C& y3 p/ Y" S* h" o( e" ~ 99 : 2,
: f. ] T' v! C$ s! e5 x. w% D8 g 111 : 3,
" b& x+ E4 k7 Y 222 : 4,
- Z3 @8 @# k. _; z) U* x 333 : 5,
* n3 A! F5 P$ K; }! z- N3 ] 444 : 0,
5 \! G& V. J% a! ~# J 555 : 6,/ }) M1 h/ p% Z) h+ j
}
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S8 Q4 g5 g+ `sessionPlayerUnlockMap = {}
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3 p; @3 s* l" z7 s* n9 ?0 {def init():
% V% g" J* U- z$ G; I # Events
" ~* `, ?* E: Y: Y( ?# S$ n# h. l. v host.registerHandler('PlayerConnect', onPlayerConnect, 1)
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5 b( s5 G( b" u8 X9 I8 v- k if bf2.serverSettings.getUseGlobalUnlocks():
% y" w3 ~4 {, C host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1): ^& j2 Q4 B" O7 S6 i, J' G _
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# Connect already connected players if reinitializing8 v0 `. J$ y+ Y3 K0 o8 o1 Y
for p in bf2.playerManager.getPlayers():5 X; K/ M; x; M& T( G
onPlayerConnect(p)0 O3 O. u6 F" X, s# B* _
4 p n5 D- }* K; K( E' {
if g_debug: print "Unlock module initialized"# e$ t- e6 Q. @, i# P) i7 l
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/ C0 \: b8 m" J, s- R6 \class UnlockSet: pass0 @8 {* u* p( h5 M! G2 y
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def onPlayerConnect(player):, s4 o$ D5 } f% p \5 u
3 g. q8 D5 {+ B+ J defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
! R# B; a/ J8 f. I2 \: Q host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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1 S& X' m3 Z0 s6 S/ z if not player.isAIPlayer():
- e Y- K% ]& Y8 N. d; ~# M id = player.index
) t9 o3 O* ?6 ] reconnect = id in sessionPlayerUnlockMap& F; T+ U8 c& U- p, U, }
/ T: _( ]8 e% \: ? # always get new unlocks on reconnect/map restart/map change etc4 v, U1 D$ }% I7 V
if reconnect:$ f( q5 f% x/ ]% W
del sessionPlayerUnlockMap[id]9 n1 L( [$ f( f# d$ w; Y+ C
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newUnlockSet = UnlockSet()6 E3 d& z- f% f( {) w
- _5 X0 `# r" J* A) L w& I$ D newUnlockSet.unlockLevel = {}! }) @1 }4 Q+ Q+ M G+ Y
for i in range(0, NUM_KIT_TYPES):
1 _6 J0 L# l' z" v newUnlockSet.unlockLevel = 0* D% m) y1 ?" u8 G
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sessionPlayerUnlockMap[id] = newUnlockSet
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player.unlocks = sessionPlayerUnlockMap[id]" W; ~/ h/ R# e4 Z% j" j: k
, p+ U# S/ a) g if bf2.serverSettings.getUseGlobalUnlocks():
6 S/ ]4 ~- ]6 H. f9 p8 m8 z O if player.getProfileId() > 2000:
" [1 E! c' {) j2 B# j5 `2 i success = host.pers_plrRequestUnlocks(player.index, 1)& H6 k8 u# B( U, W$ @( T* `" r: G! j, l
if not success:( ~( b2 P; L, D5 q: |5 ]
if g_debug: print "Failed requesting unlocks"
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if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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4 k2 c9 N% |& x! H3 G5 Q, |* y if g_debug: print "Added player %d to unlock checking" % (player.index). \( n& F) B+ Y$ ^
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def onUnlocksResponse(succeeded, player, unlocks):
7 H9 x$ j) t, N2 A5 w$ M/ @ if not succeeded:
( P" p. Y5 k' z' h% S' M print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
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# print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks6 w$ g0 B( @5 }: ?- P$ d
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# translate gamespy item vector into a kit-based unlock vector handled by game" N9 x5 R; S0 o
kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9 s# P; a3 B/ K; f& j for item in unlocks:' f8 v6 z. |% s7 K1 c
if item in unlockItemMap:; S, a6 T6 A Z' B8 b
kitUnlocks[unlockItemMap[item]] = 1
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- e% R4 @+ D1 H) V) ?: }( S* F# \ if g_debug: print "Kit unlocks: ", kitUnlocks
3 n8 j9 d0 y$ w7 \% k* |- @% C, Q0 T #We do not yet support giving different unlocks to different teams
: }# ~$ p+ c# [, B. w host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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