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发表于 2007-1-3 10:12:57
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打开你的战地2文件(每个人的安装路径不一样)
7 c6 _# N/ |2 q: | 路竟是:战地2\python\bf2\stats 这个文件夹 里面找到unlocks文件 用记事本方式打开 文件内容如下:- ]& ^) z7 g; ~6 C0 N4 q/ \
在这里面找到:“defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]” 这句话
# b5 _0 {+ p) v- H9 ^2 a. r) x然后把“0”全部改成“1” 然后保存退出 注意~! 只改正这一句 里面有句跟这句有点相似别改错了~!% @+ L! N! @ ~+ I' p; H7 W# _" K" R
最后说明:本方法只用于网上服务器对战(并且服务器武器已解锁而你机器上则没有时),单机和局域网无法使用~~!4 {# t% ?+ ^0 T* D9 x5 j3 _
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import host9 B5 @& U1 J# ~" z' H- r$ E' {" ^- V
import bf2.PlayerManager
Q' m% i. Z: L Kfrom bf2.stats.constants import *
1 i5 F% Q& w) G9 l5 ffrom bf2 import g_debug
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" v- o" ?* Y3 r, B$ Z# map gamespy item ids to kits
2 s+ z( s; Z" q- q0 \) D0 PunlockItemMap = {
4 L- I$ _0 {3 G$ i, L) z& w5 o 11 : 0,' i6 c8 I7 h3 j' w: q
22 : 1,8 y3 p9 y+ M! ~: a8 M
33 : 2,
6 p/ I' @9 c) V5 u 44 : 3,
7 x6 ?( z% K9 j: W% } 55 : 4,
6 v/ d. I) S5 f2 \" } 66 : 5,
) A& G- w3 R3 F& z& X3 P" F 77 : 6,
* {/ j& G+ B% O1 F 88 : 1,
# Z4 ^; [; Q% ?% H6 Q 99 : 2,
7 b6 ]3 ~ c# C6 B' D3 j& L- E/ B, ? 111 : 3,
! J- }. g2 ]2 @3 W+ b J7 q) q 222 : 4,6 t4 K5 r% u- p) ~
333 : 5,
( {, `* y; g' u* U$ w$ N4 j- p8 I# W 444 : 0,3 `% `2 S J- z$ A# V! F& W1 O
555 : 6, W% z5 U6 O; l' R4 h( O$ D |
}
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" z4 {3 Q: E$ o% X4 m( K, C& I* a1 b' nsessionPlayerUnlockMap = {}
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+ S3 O" d" i, X8 i/ `, t+ O% Idef init():) J; u8 F4 d- ^' ~
# Events6 P8 d/ g, v: m: F7 v3 X
host.registerHandler('PlayerConnect', onPlayerConnect, 1) \2 t L: q4 F6 ^! R
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if bf2.serverSettings.getUseGlobalUnlocks():
, D' |( _5 U% f5 j host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) e3 ^' h/ |% Q) C
4 m6 i0 ~# m! p! [9 p # Connect already connected players if reinitializing/ o) I# H0 I7 E3 R4 _
for p in bf2.playerManager.getPlayers():
" H; n( n& S' p, _ onPlayerConnect(p)9 j$ ?* ~+ \# K
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if g_debug: print "Unlock module initialized"
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: x. ~" y1 h4 e0 b- Q: [0 ~class UnlockSet: pass
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, x* Z9 e! v4 N( {5 k5 |def onPlayerConnect(player): U8 _" _/ M4 V& r7 ^7 q
: L9 ~6 W, [& q+ t' V defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; b* P- J5 |1 g# t* z; H" ?1 l
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
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, X8 q* h4 H% W/ c6 X if not player.isAIPlayer():
% S0 T3 c2 i/ l id = player.index7 V' r$ V% a% B. Z' a9 L; r
reconnect = id in sessionPlayerUnlockMap \2 m6 i4 e8 G2 E; e5 N
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# always get new unlocks on reconnect/map restart/map change etc
8 S; y# }8 B. V" k if reconnect:
! g- ?% T, W O del sessionPlayerUnlockMap[id]
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7 u% P4 A- c d9 w) _' a- A% u newUnlockSet = UnlockSet()! u2 r5 O3 q" S1 g9 @
% A7 W4 w! c0 m" c6 z0 t) {" b: A newUnlockSet.unlockLevel = {}
{1 p; ]0 ^7 w* [ for i in range(0, NUM_KIT_TYPES):
7 P2 _- n) A1 D, _! U newUnlockSet.unlockLevel = 0. e) Y; e) {: t
, R9 b3 @4 j5 _- H/ X sessionPlayerUnlockMap[id] = newUnlockSet, r y: m; U5 r
x' ~8 J2 j& J9 \8 F player.unlocks = sessionPlayerUnlockMap[id]
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# {! N) f# Z4 H l4 [9 W; H if bf2.serverSettings.getUseGlobalUnlocks():* V! F" D* D+ Z
if player.getProfileId() > 2000:
9 Y% k+ p- o8 w5 A6 V success = host.pers_plrRequestUnlocks(player.index, 1) M$ W k6 {9 `5 C, M. A
if not success:
! D+ I$ z0 Y; G. _: M/ a$ N, D if g_debug: print "Failed requesting unlocks"+ o& t" K7 u: H( `# N$ a% S
else:
/ R6 ?3 a& X0 R; A if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
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if g_debug: print "Added player %d to unlock checking" % (player.index)
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# \9 V6 {9 e% B8 R) c( k& M; l/ M$ `, {9 f/ K
def onUnlocksResponse(succeeded, player, unlocks):
: j5 j2 `- v8 K5 Q! p* N) O if not succeeded:; Z; u. n8 S6 H2 L% j8 p: i
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)# }/ N ]4 X) v; O/ l
return# [; j7 q+ `1 @9 ~7 R3 [2 e
# k5 n1 M. Y0 y: j # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
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# translate gamespy item vector into a kit-based unlock vector handled by game
, C" V+ c2 {0 t$ B! D' _ kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
' ?. x0 C! o) x6 o" E+ X for item in unlocks:
: y+ H6 I' k/ x4 M( i if item in unlockItemMap:
- u7 L: I4 @. }* ? kitUnlocks[unlockItemMap[item]] = 1
+ t/ p7 B& V5 ^. L2 k 3 H$ }8 q+ D' {
if g_debug: print "Kit unlocks: ", kitUnlocks
3 Q! e6 R% \9 f& H4 ^; m #We do not yet support giving different unlocks to different teams
1 |' e8 b5 W* D4 z, y" c host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) |
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