|
发表于 2007-9-28 10:16:45
|
显示全部楼层
有一点不足, ?2 a" q4 f- M6 v' k1 K% h
就是炮击声在不断的响 很烦人7 [0 @8 q3 v7 P
可以打开
$ @" h1 R! A0 J' f5 wObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段* T& w* Q0 J U0 j
- % D8 {/ |: A2 j: h; L
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
# F% Z$ O8 r0 X3 b' \ - ObjectTemplate.modifiedByUser nfe
4 G! q* r- s! T4 C$ G5 ^ ^# ~ - 3 F4 G f: T) V/ q: m" ^
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor
3 d) {0 ]: n0 U4 m9 s3 y" G! w - ObjectTemplate.modifiedByUser nfe K" {% t4 [0 J: }9 t) |' l
- 9 i; I. g* `+ y+ M
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P
i. M0 N* T' k - ObjectTemplate.modifiedByUser nfe9 c$ I4 F: ]- r
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav" Q3 {* N+ u+ B* s
- ObjectTemplate.loopCount 1" p! r' ^) }/ L k! l( e
- ObjectTemplate.is3dSound 1* W. K3 }; \' l+ b( T
- ObjectTemplate.stopType 1
8 D6 w: Q) A3 T0 k) ^ Z Z - ObjectTemplate.volume 1
# O) Z; P9 e* P" V4 x+ k4 `7 [ - ObjectTemplate.pitch 1
$ t; q( v: k: z; a- F) Y - ObjectTemplate.reverbLevel 1
+ k/ Y+ l+ ]. N5 }5 j - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
6 @+ ?) b6 J; @* r7 \; ^ - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
8 |1 I7 J7 ^' F0 p7 A2 _2 s - ObjectTemplate.position 0/-0.122477/6.42567( S$ Y8 k1 ~ a
- ObjectTemplate.minDistance 17
: U$ H, B W( _- M; s! _2 o - ObjectTemplate.halfVolumeDistance 306 \5 {% y( o; q. T% R. O* o% p* v
- ObjectTemplate.soundRadius 5
' C/ a F$ @. \
复制代码 6 ]8 o( p/ h @' U+ Y
然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
" E8 q& Y e' b
6 l+ _2 t' G& h5 I% q0 \7 n- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P, B! z+ F( G( h+ M/ i$ G2 [: {
- ObjectTemplate.modifiedByUser nfe
2 i0 ^4 a# b( |0 o - 2 n4 u% D1 F% O
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor
2 ~* }, N. u0 G - ObjectTemplate.modifiedByUser nfe; A% j( l9 u, h( ]4 z
. A* R/ i% p& V" q8 g/ g/ W0 ^- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P9 ]3 {' G6 z. o- x( W
- ObjectTemplate.modifiedByUser nfe. `, }* t) [7 F
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"/ K' m% R) y2 G3 D
- ObjectTemplate.loopCount 1
: ~2 d" R4 ]& {0 _ - ObjectTemplate.is3dSound 1; C6 l3 i2 X1 U1 c) I6 a, k4 p
- ObjectTemplate.stopType 1
$ P9 i/ D( c. v" d1 r# h, v6 O - ObjectTemplate.volume 1% X$ Z/ l# H) x; d Q# ~4 x
- ObjectTemplate.pitch 1
& N( }2 r }" J5 t" W* g0 E2 r0 j( d - ObjectTemplate.reverbLevel 1& p1 z( @' x- z, u0 J+ w; D R+ V
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/, I7 W; J7 n: O# b
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/9 B- H7 k/ d2 U8 p1 M% v1 p, e
- ObjectTemplate.position 0.0425781/0.0794845/4.73465: b+ m8 Q# X, J b
- ObjectTemplate.minDistance 171 N/ x8 J! N# V+ G+ n
- ObjectTemplate.halfVolumeDistance 30 b3 X. `4 {7 h& i$ h
- ObjectTemplate.soundRadius 5
, ~- M( Q) E5 t+ j- U
复制代码 |
|