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发表于 2007-9-28 10:16:45
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有一点不足3 A% B3 X( H% y
就是炮击声在不断的响 很烦人
3 B9 t2 C; |% O6 m+ N) u可以打开
" z) D# @1 ^& L9 rObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
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$ S; j }1 m; t" o6 n2 ^7 b( h8 O- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
" r; F1 u& R* @$ X2 n - ObjectTemplate.modifiedByUser nfe
% c9 F4 g, a" @! Y- ]! U! Q, ^: V: V! l - ' V- H) o* Q: [8 L+ l& s) \% A2 E
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor0 y5 S) {: }! J4 P; R. a
- ObjectTemplate.modifiedByUser nfe
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}0 k \: a) `6 u z- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P) D9 c& a1 r8 {7 \
- ObjectTemplate.modifiedByUser nfe
7 j& F) r1 }/ Q - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
% z. }) G5 q9 I. U s9 J9 @ - ObjectTemplate.loopCount 1! B% r, ^! f) T
- ObjectTemplate.is3dSound 1% C; |0 ]- M) S, C( J' Y
- ObjectTemplate.stopType 1
$ W# j- I3 p: @: b - ObjectTemplate.volume 1
3 r2 m) E/ [) O4 V - ObjectTemplate.pitch 1
3 c9 P1 m. J+ q3 x% x! ] - ObjectTemplate.reverbLevel 1& t& O& I: e0 B1 G
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
$ ~, O) R4 n1 R: x9 g: ?: k - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
& {, Y. v. k+ | - ObjectTemplate.position 0/-0.122477/6.425679 P8 B4 Y$ h/ X+ B& W2 k1 `! g8 x
- ObjectTemplate.minDistance 171 _3 N+ o* P+ M0 q; S3 {; L3 V; Y
- ObjectTemplate.halfVolumeDistance 30
8 I' o4 E' y/ I! d( r: |* f+ I - ObjectTemplate.soundRadius 5 k4 b* B4 L5 P; o1 }1 j7 b
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+ j! |' u2 U. b2 }然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段: F: d' r- y( B2 v8 Y& f
& Z4 w9 o% L& U- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P
- @8 l7 v# x/ e: R - ObjectTemplate.modifiedByUser nfe
$ R. t4 y. w' h' I- [) C6 J
; {3 ]. n$ R8 w! p- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor
. l1 k/ G* t( o3 _ - ObjectTemplate.modifiedByUser nfe* W/ \4 Y3 U; X
- " f. V5 u0 [% r+ {, q+ d' H- T; P. U
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P$ ^0 d2 p: s" n" ~3 h6 V
- ObjectTemplate.modifiedByUser nfe
& m# J1 Q/ v/ R* H: U9 f - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"; v) \6 W3 h: M0 l2 ]
- ObjectTemplate.loopCount 17 e3 f) n8 t7 `' I( k t4 ^
- ObjectTemplate.is3dSound 1* s+ y" V# K- b
- ObjectTemplate.stopType 1
4 z* B, v `1 `0 e" s - ObjectTemplate.volume 1$ I, c5 p0 Y( l Y) v' H
- ObjectTemplate.pitch 13 E2 O6 B2 t$ q9 y( t1 Y
- ObjectTemplate.reverbLevel 1
4 c4 E. e- w u/ d3 K - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/! y% q* \& Q) D
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/* o+ P8 d, O+ E( p1 H' a. @
- ObjectTemplate.position 0.0425781/0.0794845/4.734650 h# H+ _0 c% _
- ObjectTemplate.minDistance 177 h2 [; ]" c. U+ U: |
- ObjectTemplate.halfVolumeDistance 30
: \: P) e. S* {6 Q - ObjectTemplate.soundRadius 5
! y2 o- p; `6 O( Y; m
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