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发表于 2007-9-28 10:16:45
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有一点不足
* H5 A4 T5 G) m. c0 t( X就是炮击声在不断的响 很烦人$ G/ E1 ~; K u; U' _; B
可以打开/ A- \0 A; d* P! J3 ~# d
Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段) `- k6 {! o6 b0 _" `& g
+ ]! _5 y; C! S& ~5 T- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
- i0 Q0 z7 ^8 W* b# N& y. Q* a - ObjectTemplate.modifiedByUser nfe
, [* H' @$ c' e/ [
4 A' U9 P- `; S- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor
0 t A* B1 M# e5 ] - ObjectTemplate.modifiedByUser nfe; C4 H4 ?& }: J4 G
# [( q6 M5 e4 I+ v: M: K0 S- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P
' Y/ c7 o' H- g" t- ?/ L3 q - ObjectTemplate.modifiedByUser nfe
?% ]9 w, i2 n$ u! t" @2 c - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"* ?) a: o. V- | C7 S7 E- }
- ObjectTemplate.loopCount 1
1 B+ I* h" ~* b: a - ObjectTemplate.is3dSound 15 O) G2 Q' H0 H3 Z G1 n4 {* w. T4 w
- ObjectTemplate.stopType 1
3 j' \6 }6 d6 p. h- A6 l9 V1 M" Q$ l: u - ObjectTemplate.volume 1
9 W' t0 a8 d4 E - ObjectTemplate.pitch 1
( D( j% z$ G" l! Y+ d7 Z5 R - ObjectTemplate.reverbLevel 1
! k5 s. R0 N4 e8 Z5 g, D8 |5 } - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/; x3 w+ {7 R8 I1 E3 o+ l0 C
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/6 P0 L% \7 H% v# |( S: v$ w' y
- ObjectTemplate.position 0/-0.122477/6.42567
) l9 q' u0 M1 o% J: u* ] - ObjectTemplate.minDistance 17! f/ P& R6 _6 |& G( e; G
- ObjectTemplate.halfVolumeDistance 305 U0 S* U3 C) o. r0 b! _- p
- ObjectTemplate.soundRadius 59 R- v" |; x* p- S/ t8 T" N" @2 {' m
复制代码
1 t+ Q" w3 ~8 Y然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段- |. u5 A! n1 y' o# g, ]8 V
- - @7 a! {4 {$ o8 E7 v. f
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P# q4 x+ }" l0 ?% ^! S& E& X. `3 j
- ObjectTemplate.modifiedByUser nfe
- d+ x# f: R4 Q5 C( n8 b1 ]$ y0 ~
) k1 \7 }3 L+ x6 p; G1 ?. a3 w- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor
/ M( |' u! o0 S2 @& f7 o - ObjectTemplate.modifiedByUser nfe5 ~! u- _. {. [+ i! ]) d5 H7 N& Q" q
. d: w, A) L4 E' B! ^# C- A3 Q- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P
' w5 R' Q% n7 x/ T3 w - ObjectTemplate.modifiedByUser nfe! M4 ?5 D9 Q4 n, ^( V. s" d. i
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav" N( L J. q+ V& L
- ObjectTemplate.loopCount 1
5 e! ?$ g! @1 F: K7 U - ObjectTemplate.is3dSound 1
4 v# z B+ j2 F# R7 |9 Z# S - ObjectTemplate.stopType 1
: h4 b0 D# B6 V8 `+ H! {; o- k# W. l: V - ObjectTemplate.volume 1* l% k4 I- i, P, V0 W
- ObjectTemplate.pitch 1
( d7 G* s3 v& t) S8 z+ ^9 D - ObjectTemplate.reverbLevel 1
7 Y v7 r& O2 J! V; z/ @) s - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/5 \( v* v+ G* `. I+ {6 k
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1// c, ~' J' G7 r1 V
- ObjectTemplate.position 0.0425781/0.0794845/4.73465
" d: H$ H- A( r7 \ - ObjectTemplate.minDistance 17
7 D% S1 S( y; L - ObjectTemplate.halfVolumeDistance 30. G9 c5 _" \/ q5 l, m
- ObjectTemplate.soundRadius 5
$ k' u% ?& _2 Q, P. j* ^. o4 X( p
复制代码 |
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