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发表于 2007-9-28 10:16:45
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有一点不足. @! i# ?* r- B3 Y! V
就是炮击声在不断的响 很烦人: Q3 M/ w( w7 K- E( K7 }7 U# V5 Y
可以打开$ P% j. m# v4 g
Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段1 j q* M) m$ A: L- D: k
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P% u% m0 }2 {7 o [
- ObjectTemplate.modifiedByUser nfe
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor( F, b0 O) h0 C; D* F
- ObjectTemplate.modifiedByUser nfe
4 C9 s, V5 {( J - ; n+ K) W. Z7 A- A
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P
# L4 l$ d$ }% [" I- M5 U q0 i4 [7 v - ObjectTemplate.modifiedByUser nfe: C$ `. g$ _4 O$ l0 \
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"" Y [+ O! ^. ~/ w4 y# b
- ObjectTemplate.loopCount 1
5 a0 F- ~5 c4 v9 \0 }8 r3 W - ObjectTemplate.is3dSound 1
) {+ C3 `. G' q* y! q - ObjectTemplate.stopType 1
- H( F7 e0 \! y$ y- M% U! h - ObjectTemplate.volume 1
: v' J- a7 ^( L2 T& z3 C - ObjectTemplate.pitch 1$ I8 j4 Q: D# v( n
- ObjectTemplate.reverbLevel 1% E" d. v; ^8 }6 H$ d0 E# v
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/& L) |+ j: N9 a' n- t" R
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
. E2 b, p' V, g, }) B - ObjectTemplate.position 0/-0.122477/6.42567
- Z9 m* e! L" q& r - ObjectTemplate.minDistance 17
1 H$ x8 H) k+ T/ q - ObjectTemplate.halfVolumeDistance 30
' t# @$ m! w! Y! z+ s/ R. c - ObjectTemplate.soundRadius 5% S" K0 d C% M. A! y9 q
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7 p0 ~( Y& @* U0 P然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段# N$ b( G, K# m& h( z7 ?8 Z
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- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P- _4 t- G: _. Y# @
- ObjectTemplate.modifiedByUser nfe
: ]3 p3 h* [0 }, `8 R" s& z% C - & n; _# D7 y/ H! J
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor- r R! f' ^& e4 p4 F
- ObjectTemplate.modifiedByUser nfe- A" _5 p& [7 ^# G F! K# ~
& Y. H- I1 y1 t3 k- l- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P* Z k7 M! I; ]8 k& z# O% \( u1 O
- ObjectTemplate.modifiedByUser nfe
3 L( _; q3 l' y7 K4 u - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav" W- m; i& |$ A3 L
- ObjectTemplate.loopCount 1
( o1 ?$ T, F& t - ObjectTemplate.is3dSound 1
1 P# b8 B. r0 W+ } - ObjectTemplate.stopType 1
5 P; Z8 N2 K' c, ^ u - ObjectTemplate.volume 14 f# Z9 x+ ?1 o
- ObjectTemplate.pitch 1
0 m/ m% }0 U" F; | K - ObjectTemplate.reverbLevel 1
% C7 X8 F& w# D% F6 G3 R - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
4 O0 R( ^6 c0 K1 e% f - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/% r( Q- [) \( H4 |! r9 w' a% ]
- ObjectTemplate.position 0.0425781/0.0794845/4.73465
8 y0 b- K4 y% \. { - ObjectTemplate.minDistance 17
- Y. Z% i$ s" n. R/ p! ?- X) d - ObjectTemplate.halfVolumeDistance 30$ W6 B1 ~+ k+ B5 K0 b6 ^
- ObjectTemplate.soundRadius 5
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