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发表于 2007-9-28 10:16:45
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有一点不足" A% F0 K- C; B
就是炮击声在不断的响 很烦人5 J( c/ r1 C# F2 Q, L- P# Z
可以打开" f5 S, \( z" x% G
Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段0 \9 P( B% M, o; E
- : \& m) y7 {4 Y5 y7 E
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P0 _$ Z- Q5 g( V, l3 D
- ObjectTemplate.modifiedByUser nfe
' s: z8 m$ ^2 G( D: ^$ Q2 T, F - 9 S" L" _1 V' R& ]
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor
?& R4 p% {' S. q! u6 z$ w' @ - ObjectTemplate.modifiedByUser nfe3 @6 B4 i% R- [8 X
- " _* l, b3 e( B/ i' b
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P& ~ l( M: ?2 w l
- ObjectTemplate.modifiedByUser nfe
7 e, \$ }9 d; X1 x2 V - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"# X1 L: Z) D0 W7 Y* F( Z1 ?" ]
- ObjectTemplate.loopCount 1
+ R8 {1 u; Y& b: D5 K/ p - ObjectTemplate.is3dSound 1
9 Y$ I, \4 r, p) B, x/ ~ - ObjectTemplate.stopType 1
! o g5 Z- Z( [! X - ObjectTemplate.volume 1; J1 M7 N9 ]5 \
- ObjectTemplate.pitch 1
, y9 J4 I% O( ?: }3 ] W2 h! P) ^ - ObjectTemplate.reverbLevel 1
# H: k8 w h, ^3 T - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/& x2 H X a. K; j9 @
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
& T7 l! |: d' f1 T9 Z# W4 U# H$ R5 n - ObjectTemplate.position 0/-0.122477/6.42567 x4 Q, Y9 T- B9 W
- ObjectTemplate.minDistance 17
% W( i6 ]$ @8 {# {/ ? G - ObjectTemplate.halfVolumeDistance 30
& B6 H# M4 M" g, | - ObjectTemplate.soundRadius 5
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% ?' S! {, Q7 b0 m N5 s' I+ j然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
$ Y4 }/ u8 |" ]3 ~- ) F1 e* ` C% C/ M: D; T' d
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P& \, x0 M9 g" r
- ObjectTemplate.modifiedByUser nfe
6 q. @0 z' c% @: L. H% F6 }
$ p) B9 D1 F% c0 W( @- ~& G4 g- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor
( H7 n4 P5 M. K+ P+ Q I5 `5 I& y8 u& Q - ObjectTemplate.modifiedByUser nfe$ s& o3 t' {: X: z" k2 I
( S G6 X7 D, b& {- R8 Y# @- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P# x/ `3 W( r* I! v
- ObjectTemplate.modifiedByUser nfe
2 D& t4 t4 X9 v" T+ n# J - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"
2 ]! Q/ J% n( p i& A: F6 B6 U! a - ObjectTemplate.loopCount 1" p) g$ e# h' O9 a
- ObjectTemplate.is3dSound 1
) U3 x7 p! S: m, ` - ObjectTemplate.stopType 1( g( g- q8 b9 |( f
- ObjectTemplate.volume 1
0 b& N; K4 S3 ^0 @( A7 L2 H; j - ObjectTemplate.pitch 1
% D1 |* k- P$ T4 c, W - ObjectTemplate.reverbLevel 1
# W1 @+ J: g* e/ Q7 W - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/: v# f1 N% D5 d
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
[# {( a0 @2 }8 M. i: Z" F - ObjectTemplate.position 0.0425781/0.0794845/4.73465
7 Z0 h- j b/ a - ObjectTemplate.minDistance 17
+ O; Y/ B# e; n! S - ObjectTemplate.halfVolumeDistance 30% r, d) ]5 Z- g& L+ ~+ q7 H, W
- ObjectTemplate.soundRadius 5! z$ v/ W: K+ z' O$ A! ~9 I8 a: W
复制代码 |
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