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发表于 2007-9-28 10:16:45
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有一点不足
; S' j- Y9 ?6 F0 Q8 D$ {就是炮击声在不断的响 很烦人( a, l, S1 [: F$ a
可以打开
- r4 [5 r4 i. ?6 tObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段/ V/ v: W4 G- W2 S* j
9 T& e6 A- R, p- ^/ j- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
# k+ K5 A( c$ G- f' S+ T# K- ~, [ - ObjectTemplate.modifiedByUser nfe
; j8 d m0 O3 C
0 ~3 Q7 Q4 P8 M# H- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor a* K, E$ s8 J$ @ x5 D* g
- ObjectTemplate.modifiedByUser nfe8 D6 C2 @, G( A2 l r
8 R9 t0 z6 D* s7 [- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P
' Y) D( E7 o9 k/ r* ^# T - ObjectTemplate.modifiedByUser nfe
2 X# Z- f% ]) B. H7 c! ?8 K - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
/ T- @. |0 T+ J6 F - ObjectTemplate.loopCount 1
. D; A6 U$ P1 S# x, F - ObjectTemplate.is3dSound 1 g ]" g b1 L5 T" i
- ObjectTemplate.stopType 13 n3 h3 d* } R1 G" z5 F
- ObjectTemplate.volume 1! v- j7 H4 b R9 y( p
- ObjectTemplate.pitch 1% H' E3 N1 u" L( b) o
- ObjectTemplate.reverbLevel 1- s6 _" N; f7 e9 ?' A/ O
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/0 ? K- f; Q0 [. q8 S
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
& ?" i4 m2 H J% g; K( _7 u" q - ObjectTemplate.position 0/-0.122477/6.42567" W' d. w& t* G3 `+ R1 G
- ObjectTemplate.minDistance 17* Q4 \- f, M4 e( N/ d2 o, B- `
- ObjectTemplate.halfVolumeDistance 30
7 L0 G+ a. U* z2 F" P3 T8 ? - ObjectTemplate.soundRadius 5
! ]+ p# I. f/ ^3 o# a
复制代码 2 o( W- T: L( F# H. X4 s
然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段+ N: ^, @- Q/ V1 q. n- A4 _
- 3 O% M) W$ z2 k- Y- o
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P
& ?: ` a6 E" c1 J' B) h9 f5 x - ObjectTemplate.modifiedByUser nfe
8 B% Z: b: V/ z. s - & U) d( A! E% z; \1 }9 z* @" o3 D
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor
2 l6 `% A7 G* t: ]+ O3 | s { - ObjectTemplate.modifiedByUser nfe
8 E- I- C: s1 w6 P9 r
- j1 {1 i) Q3 ?# B" |* L- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P& }' a7 {0 W8 b, ]: b
- ObjectTemplate.modifiedByUser nfe
; {, ]2 I* t. ~$ @) n0 [/ ] - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"* E" G! { a* w/ r1 m: l
- ObjectTemplate.loopCount 1
/ O+ H$ \: F+ u; M - ObjectTemplate.is3dSound 1. T* l6 b, d1 w* t \
- ObjectTemplate.stopType 1
0 n/ I ^% @' T! j# Y2 G% e( C - ObjectTemplate.volume 1
9 S5 S2 I4 C7 C - ObjectTemplate.pitch 1/ `6 W# Q- {$ ~5 j. M4 ^
- ObjectTemplate.reverbLevel 1
9 u! h. y9 F& ?7 N7 T3 U& ^1 T4 _ - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
8 @, O7 x% s: r0 n6 _/ f - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/" k- m% \: X- H% K) M8 z) u2 d
- ObjectTemplate.position 0.0425781/0.0794845/4.73465: K' d c1 z9 _0 {- `
- ObjectTemplate.minDistance 17% v+ h1 o9 k( o! K4 g
- ObjectTemplate.halfVolumeDistance 30
( o2 B: w: n5 r9 ] - ObjectTemplate.soundRadius 5
" D |6 _- u" L' W& M; F
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