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发表于 2007-9-28 10:16:45
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有一点不足
- M3 o' C# X; n# _: ~. |, @6 |就是炮击声在不断的响 很烦人* v8 M/ ?; ~0 J5 b) `# O
可以打开
& } t" k' G8 r8 {7 A3 p4 b9 v! PObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段5 M) ?5 J1 `8 G5 c, W3 X# R# q) l
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
B/ b( A2 v, l3 h; r1 c o4 k# `8 o - ObjectTemplate.modifiedByUser nfe; N5 P, D A4 W% I8 r+ O% S' I2 Q0 b
- - o' O) }% \6 b9 j
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor
n f b/ X8 ]" } - ObjectTemplate.modifiedByUser nfe
" h' [6 w3 R6 h# ^* c - 3 j L1 l- ]$ P. O6 t8 J5 F
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P, E9 I, }# ~5 y9 ?. C
- ObjectTemplate.modifiedByUser nfe
; `: m( D2 S8 s+ i5 C - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
- `! }( S" X1 u4 \4 _0 r* K1 Y - ObjectTemplate.loopCount 1* o: H5 E3 c4 |, B7 d |3 ~4 [
- ObjectTemplate.is3dSound 1/ ?* G1 n8 m# W* b
- ObjectTemplate.stopType 14 H( R$ o& j+ |4 h3 y. x& j! \
- ObjectTemplate.volume 14 k/ M% _) m6 ?! l
- ObjectTemplate.pitch 1
( _1 ^/ J+ V" f. G$ u - ObjectTemplate.reverbLevel 18 _& z v8 d" i9 [& y. J, i& {
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/& U: V* L* A4 V7 O# z& v( W
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
% G4 Y; o8 ^: _/ V/ q* p - ObjectTemplate.position 0/-0.122477/6.42567
0 _0 R6 n3 }2 i" O* H' U' t - ObjectTemplate.minDistance 17- i: y& s- S/ J- ?4 e4 Y
- ObjectTemplate.halfVolumeDistance 305 ?0 a: c% s! ^3 v c$ u. M
- ObjectTemplate.soundRadius 5
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复制代码 ^' x1 s+ f" X( g% p2 X
然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段 i' U1 z# A4 N. T/ u& @' M
- # ]- `1 Z; H+ u9 p. {
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P
3 \8 X: H9 @* Y5 Q% @0 H; l - ObjectTemplate.modifiedByUser nfe% V4 E! c( T2 {; I6 [
- h3 j* C- O+ v
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor
% x1 i# a% F/ I8 O3 p4 M6 g - ObjectTemplate.modifiedByUser nfe
1 F6 Y: w3 X% s4 a1 s
) K+ T! j' j* G: g1 g6 m( _0 o( z8 \; m- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P( e+ r1 m9 i# f
- ObjectTemplate.modifiedByUser nfe1 e2 U8 X- Q: ^$ J' |7 d1 F
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"* K: W! l5 t6 Z% Q, f6 z* W7 |
- ObjectTemplate.loopCount 16 S, t+ y% d5 P1 S+ D, Q( g1 u# H! l
- ObjectTemplate.is3dSound 11 Z6 g4 I8 x/ k4 B7 J
- ObjectTemplate.stopType 1/ h4 w9 {0 V% Q8 J# H4 B6 c. k! V+ d# G
- ObjectTemplate.volume 12 G4 l# H) y6 |
- ObjectTemplate.pitch 1 ?: x! w& G V4 P: G. S
- ObjectTemplate.reverbLevel 19 y3 \: B# X& \; R6 t0 P! I3 o
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/+ m7 H' ~8 F1 l# g* o
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
; \0 U/ Y+ b- X# ?5 o - ObjectTemplate.position 0.0425781/0.0794845/4.734652 _7 ]2 h; m& H) x8 Z: e/ F1 Y7 c) J
- ObjectTemplate.minDistance 17
* ~. u; y1 V, p& b - ObjectTemplate.halfVolumeDistance 30& b: w) I" ?& d4 E9 I0 ~2 _. `
- ObjectTemplate.soundRadius 5
- E/ E$ @) I5 h( o7 ]5 v; {
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