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发表于 2007-9-28 10:16:45
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有一点不足7 r' J8 x/ Z3 `- a" w8 T
就是炮击声在不断的响 很烦人
/ S( M. ?8 `& ^; K7 {4 d可以打开' j1 o0 q; `9 q7 r% o
Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段2 Z) h, x; O9 q
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
6 J% \) H: ~7 B |! F4 H - ObjectTemplate.modifiedByUser nfe3 T. F' L% ?& f
: y4 z! S; Q' H2 W( } p1 _- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor) u5 S( p9 W0 v0 q! E G4 d# t: G9 V
- ObjectTemplate.modifiedByUser nfe% ~# t8 O( _# m c9 G
3 e' r% P# U+ {- X. U3 x& i- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P, C& v8 t* q% [% W) L. [
- ObjectTemplate.modifiedByUser nfe( T- O( v3 d, n
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
2 ]' K5 c7 `6 J2 L2 S' @ - ObjectTemplate.loopCount 1
8 l" D. K5 I+ y# ~ - ObjectTemplate.is3dSound 1
: C D. v' W& Z* _* @ - ObjectTemplate.stopType 1- s! @5 ~" p V4 ?8 ?2 i3 ?+ n
- ObjectTemplate.volume 1! |6 V& z( ^3 ~5 ?# c
- ObjectTemplate.pitch 1
% _# m/ e' M. Q: Z+ c! G0 p - ObjectTemplate.reverbLevel 1
: d' D" L1 n2 s' I9 e y2 W6 ~5 m - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/: Z& l+ ] f5 q
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
8 L; L8 g7 J& x4 K' f - ObjectTemplate.position 0/-0.122477/6.425674 z9 q' I$ \' J. F4 n
- ObjectTemplate.minDistance 17
7 r* o. J1 _( C - ObjectTemplate.halfVolumeDistance 30
. {9 b' M' Y9 v+ T" M4 l2 k - ObjectTemplate.soundRadius 5
0 W" I$ K! Y+ U9 K7 v! V/ n) W
复制代码 / o* Q( g# _9 F& ^+ U" Y0 c
然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
2 P: F$ D5 T& A* `4 ]- 2 z& R. ?* p, b7 A% ^. e& i
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P2 J# c2 u+ R% \8 ] i9 V! ?: r# C' z3 ~
- ObjectTemplate.modifiedByUser nfe
, r9 P, w* D) ` - & a! L. }6 z( Q- \( t5 Q# S
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor- S: r) d# n8 q2 Y6 X+ ]
- ObjectTemplate.modifiedByUser nfe
I# v. w+ Z( x' F+ o - - b7 e1 @8 Q- s: @% B- V8 ~
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P
; H6 D( s1 C5 z6 C. F! J$ s- X - ObjectTemplate.modifiedByUser nfe
7 B9 h* x. d9 c# i; x - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"
0 j& w3 D! c8 r - ObjectTemplate.loopCount 1$ e; U* f* n; h4 Q1 W; `8 m, C9 u
- ObjectTemplate.is3dSound 15 O$ i) j6 z* E" ~# w9 K+ a' y
- ObjectTemplate.stopType 1
2 K1 t* J% F3 ~$ f. b8 E1 e" B% v, | - ObjectTemplate.volume 1
+ U1 w" m; \ J: H z1 `/ r% z - ObjectTemplate.pitch 1) g% P- c$ C2 Y
- ObjectTemplate.reverbLevel 12 ]8 ^$ {& R* u0 ~3 P: h
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/- e) j& Y: D3 b2 ]
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/5 \- W2 x) n) O) O& \; Z9 y
- ObjectTemplate.position 0.0425781/0.0794845/4.73465; ]9 E9 c c8 ~! ]' A0 o6 E
- ObjectTemplate.minDistance 17
! X/ x. j5 ?* l - ObjectTemplate.halfVolumeDistance 30
$ n2 Y/ K/ Q8 j6 p0 l - ObjectTemplate.soundRadius 5
4 f6 X( U; l* v3 [- f( N5 J+ B
复制代码 |
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