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发表于 2007-9-28 10:16:45
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显示全部楼层
有一点不足& e+ Y( a) n n( {2 T
就是炮击声在不断的响 很烦人
7 _7 s4 u5 P9 N$ S3 \7 w# i可以打开$ e5 ~( n: Y2 ~: `2 @% O% I, p. {1 }
Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
* [8 }& a$ A2 _- e - ObjectTemplate.modifiedByUser nfe; [% A, g# ^" I
7 z. W! z( t. ?) O6 Z- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor+ f* r4 Y& ^. [0 W
- ObjectTemplate.modifiedByUser nfe
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P
- j- G" {7 I4 L g9 m$ l3 S' E - ObjectTemplate.modifiedByUser nfe% K/ m6 u5 v0 h, x0 a
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"1 ?% L% U$ B# M& t
- ObjectTemplate.loopCount 1
1 ^& s# p9 _, x( O - ObjectTemplate.is3dSound 1
( s$ x+ N- _: t+ Q - ObjectTemplate.stopType 12 {: D1 L" p: v) K0 u
- ObjectTemplate.volume 1
( \0 F: \- Z* D. {* u - ObjectTemplate.pitch 1
1 ]6 j6 Q% v' O - ObjectTemplate.reverbLevel 1
) K; ?5 ^+ w* D! Q1 c4 S - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
" H- d$ z8 z, v$ v5 T - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/( E/ j' U. [! X7 W! d
- ObjectTemplate.position 0/-0.122477/6.425670 @0 _# Y4 E6 q2 F. l, u. m! P
- ObjectTemplate.minDistance 176 \$ ? q, E1 {! V( Q7 O' i
- ObjectTemplate.halfVolumeDistance 304 s4 ~5 f% {7 N. j: A
- ObjectTemplate.soundRadius 5
+ Y a7 f# J& k2 b$ y/ q. g
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然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段7 a. d+ N# s, Y5 b( p V
- + k: J7 B% d0 m; O# Y' D" j
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P9 O9 K# o& Q8 u" Q
- ObjectTemplate.modifiedByUser nfe
7 x% n: [. U$ k |- L( e) V
$ u) i4 ]5 g. P/ R |& v- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor7 b! a5 h, p+ Z \! c( B$ W) N6 u
- ObjectTemplate.modifiedByUser nfe
c& E. |2 o ~5 u3 [, B Y* v - ! x0 h6 \$ r$ j: E: d2 i- o5 ?* U
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P& C6 N/ K+ ^% |8 O; |4 D
- ObjectTemplate.modifiedByUser nfe
; l( a! b* f0 _7 a- O5 I - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"
$ ]4 u- L6 _. j4 \% L% `4 f - ObjectTemplate.loopCount 1
/ g; c5 E5 V- u4 H3 B - ObjectTemplate.is3dSound 1
5 I, g7 e7 |- c! J B. A% k - ObjectTemplate.stopType 18 B/ i* {: {* d0 r4 s8 @
- ObjectTemplate.volume 15 o" }& p/ A+ A% R
- ObjectTemplate.pitch 1! z( B: d9 R0 d& Q9 @3 n5 k5 q
- ObjectTemplate.reverbLevel 1' c0 D0 W% f, t0 W; h$ }; p9 H
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/( q @0 j% I. K: m5 g
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/1 c$ |: Q, s: d2 w
- ObjectTemplate.position 0.0425781/0.0794845/4.73465; Y" Q/ z! A4 D% j) L& ?
- ObjectTemplate.minDistance 17
2 X5 a2 F: }' l - ObjectTemplate.halfVolumeDistance 30
' B% {3 s D" A: x - ObjectTemplate.soundRadius 5: N3 P9 C$ R, E7 w |
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