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发表于 2007-9-28 10:16:45
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有一点不足; f B2 y" C1 X
就是炮击声在不断的响 很烦人 b! n! T/ r' ^5 t2 W
可以打开
- L7 N; T+ ]4 k. n: Z3 z% u& p% ZObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段5 Q$ u( Z( k# @5 }8 K- q1 t
- R7 \; q+ C, E% |3 b5 S6 E- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
. }! A2 |5 B8 W) K! r6 f - ObjectTemplate.modifiedByUser nfe! |( M e% u7 w- R k$ N& }
+ Q9 w9 g) w1 }: g+ O h a" d- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor7 v* O+ J. j. P2 p# F$ \$ z
- ObjectTemplate.modifiedByUser nfe
; L. {1 o8 j+ N L, _( m( s
& h, d2 m1 |4 B L/ _! r- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P- C; Y T0 E! B, w
- ObjectTemplate.modifiedByUser nfe
8 z5 [5 y& V# |8 T - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
& V8 a3 p+ t& \0 h, d: i7 A% @ - ObjectTemplate.loopCount 1) H/ o! A' U0 ?; L- e+ y
- ObjectTemplate.is3dSound 1
( W3 Z% }1 g' R - ObjectTemplate.stopType 1
/ ~8 X$ h5 H; E/ H - ObjectTemplate.volume 1
# ?, T& s+ |0 V7 ] - ObjectTemplate.pitch 1, o# x+ F( x1 r7 v
- ObjectTemplate.reverbLevel 1
0 T1 i5 M5 u' a' K# A - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/! T4 M. K5 q% i! R8 [4 e4 I& p
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
% \/ S( n" n2 B) X- f& @. ^ - ObjectTemplate.position 0/-0.122477/6.42567
; \. e5 n4 [1 T; P8 s - ObjectTemplate.minDistance 17
9 v3 T" j) W; b. S1 l - ObjectTemplate.halfVolumeDistance 30
2 t3 O. L7 o6 L! w - ObjectTemplate.soundRadius 51 b+ Q; ]/ }" J" Q0 O
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然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
y; q% n7 W$ X+ L% F' G) U' P3 Y- ' K) x3 [2 ?' x7 }
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P
2 R% n0 L8 L. q6 z+ j9 H. H - ObjectTemplate.modifiedByUser nfe5 l: ^# \+ M( ]2 b! }' c c1 X% n
- 3 O1 n0 T1 [% l. V& n! V& O- P
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor: _8 U$ n# Z0 h$ x* r
- ObjectTemplate.modifiedByUser nfe& p+ E P5 C6 y1 E
9 R: a: y% j; X- [# f- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P* v8 Q/ T! o( C( X9 M
- ObjectTemplate.modifiedByUser nfe8 w% P9 K1 x) n* [$ I: ^
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"
% L0 @% z3 D% `8 B' o - ObjectTemplate.loopCount 1
u- {/ M3 U7 B7 C8 } - ObjectTemplate.is3dSound 1& N L$ h7 q# k
- ObjectTemplate.stopType 1
3 r9 S/ z1 M! D7 C* i - ObjectTemplate.volume 1. l5 ^$ A0 C4 {6 ~6 r" w
- ObjectTemplate.pitch 10 D3 Q% h' A% x# g0 H0 Q
- ObjectTemplate.reverbLevel 1
" F7 U; z ^ `* E2 C. q7 s - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/) K D% C, _( \
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/8 M; e7 ~1 ^% G5 u) `
- ObjectTemplate.position 0.0425781/0.0794845/4.73465
/ Q/ ]9 m% y! f K - ObjectTemplate.minDistance 17
6 E9 r- b( [+ T4 D; ?9 u: e; p - ObjectTemplate.halfVolumeDistance 30
. t/ `0 W$ Q" m, h& h; y - ObjectTemplate.soundRadius 5
* Z! S, L7 [8 y1 p. ]: v+ j
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