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发表于 2007-9-28 10:16:45
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有一点不足
9 c1 e, L) @( X$ t就是炮击声在不断的响 很烦人( \0 g- w9 o4 j. W2 C, g
可以打开2 _( } O' x! x4 a" p, d9 [
Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
* `3 q) O( B5 t$ g
( x! H$ ?. y, Z* F- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
1 p% ^9 P, `/ Z( G1 n - ObjectTemplate.modifiedByUser nfe
6 J S' C3 \' c. S2 A" D8 @ - 9 { l9 }- s, X5 W& a z3 A
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor+ z4 K7 J) L2 O. o! Z9 k5 U- S
- ObjectTemplate.modifiedByUser nfe
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5 u* C/ C, M( H, v" r2 j- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P, Y* g9 y d* G) H4 y% p( }8 a
- ObjectTemplate.modifiedByUser nfe
5 n& c: c% n8 h$ _3 k3 I$ \; V% k - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
d6 I! P! E3 T8 C0 f/ c; T+ R - ObjectTemplate.loopCount 18 V6 O$ T! R( q
- ObjectTemplate.is3dSound 1
, y* m: z) V! P$ c9 w; }: m- `+ e8 F - ObjectTemplate.stopType 1
0 v, w! w* ~+ @8 ~4 ~ - ObjectTemplate.volume 14 I2 M0 Q# q' _0 q7 L
- ObjectTemplate.pitch 1
; _$ c3 M# O6 S6 B, b) Z1 d - ObjectTemplate.reverbLevel 1% _8 H) W7 d' s3 _( t$ o' ~
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
* J4 ^5 E* K: y. ?3 |/ P) a2 Z1 D - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/6 [3 _& S9 o) z" x- @9 j
- ObjectTemplate.position 0/-0.122477/6.42567
6 z8 m6 ]7 L3 Y' a# l2 F: d - ObjectTemplate.minDistance 17
4 T' H( ~' c9 u( N7 x, \/ ^4 B9 O - ObjectTemplate.halfVolumeDistance 30
) X" k( V" c5 Q$ a# w2 A - ObjectTemplate.soundRadius 5# Y3 v% D3 t& i+ G- G z% ]9 w
复制代码
3 B3 n& g4 i3 N$ Q2 z( R& L% E2 ~8 f然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段- o( x' f/ N4 t$ s- z% \, v
1 O- x4 I% v, n1 k) k3 }9 J5 F: a3 ^- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P
2 [+ l1 F8 I* {2 e' B& M - ObjectTemplate.modifiedByUser nfe+ ]' L2 d, P0 H% o7 b
- ! \1 T6 {7 p' w& O6 p- ?
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor
# p" _6 h) }6 K2 H' o* Q! o6 V- z - ObjectTemplate.modifiedByUser nfe: ~1 y+ F3 h8 N& _5 `
! o2 {6 u1 x. [/ r, `1 H# N% Y- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P s- w2 l' h' S1 Y
- ObjectTemplate.modifiedByUser nfe) d% V0 T0 u; Q7 H+ w
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"7 ?% |* v/ `+ }
- ObjectTemplate.loopCount 1
2 T% k! O2 i) f2 }1 h/ | - ObjectTemplate.is3dSound 1
7 V# R- ]. H" U) m7 m7 w - ObjectTemplate.stopType 1
& M: Y3 X+ t' K7 F* ^ - ObjectTemplate.volume 1& j; w4 f; @4 s
- ObjectTemplate.pitch 1
- h$ |7 B$ g7 o8 x: N3 G, D - ObjectTemplate.reverbLevel 1' v: z3 w$ [# c& M* L
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/8 m+ q0 A6 r$ m3 [8 K$ C
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
8 R4 C* i" i- b9 }8 |3 _. v - ObjectTemplate.position 0.0425781/0.0794845/4.73465
* y$ x4 R# z# y, f7 e* P0 V - ObjectTemplate.minDistance 17, E! a$ B* U' a0 ]% ^$ o; {9 {9 p5 h
- ObjectTemplate.halfVolumeDistance 30% e! d8 j6 u! g
- ObjectTemplate.soundRadius 5
- }% X( Y9 C% X
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