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发表于 2007-9-28 10:16:45
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有一点不足7 c! \( x& J5 k7 v3 o7 k+ l% m
就是炮击声在不断的响 很烦人3 g! u$ G! h7 m" M4 q
可以打开$ a0 Y: I: c4 z1 ]# O
Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段2 d4 `% ]4 k! K' T: l: C8 j6 b
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P1 E6 E) T: z7 s6 A" u1 i* [! M
- ObjectTemplate.modifiedByUser nfe0 w( T( K% X6 I. [# g/ l
+ O1 ], a5 u* O$ t; O- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor
7 \4 r( ~5 \. {7 ^! N - ObjectTemplate.modifiedByUser nfe
7 |# Z, p" _/ g+ Y
2 C- r! t7 z3 ]* F- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P
C2 e% n; u' e7 j, g - ObjectTemplate.modifiedByUser nfe2 n9 \' F' Q2 q! U4 u( O+ i3 C1 D
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"! G1 p5 C9 u, S, E- A6 Q3 C2 Y. {- V
- ObjectTemplate.loopCount 1( ~) O( P' O1 d- @: n1 I
- ObjectTemplate.is3dSound 1
/ E# y0 C! b- \+ ~ - ObjectTemplate.stopType 19 ~$ f: ^3 p1 K+ ?. v
- ObjectTemplate.volume 1
* N0 X7 \: Z `# l" x - ObjectTemplate.pitch 1
$ s/ D. v7 @% Z1 u - ObjectTemplate.reverbLevel 1
( M1 A6 x" {8 c6 N0 H0 B - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/( T0 e/ e0 F% i7 Q) L5 L2 A3 H/ h
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/9 |6 {4 x7 o8 ?: s( i3 i4 n. J
- ObjectTemplate.position 0/-0.122477/6.42567
. k3 |# e) Y2 ^9 E - ObjectTemplate.minDistance 170 d& D, q1 L3 p! o
- ObjectTemplate.halfVolumeDistance 303 s1 P6 U3 X; B8 ?# i& S. N
- ObjectTemplate.soundRadius 5* R6 Y) _" Q7 K% w3 G9 m" \" n
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2 t+ u. \' O, R: s/ `: v' {然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段9 z: p# ^; s; i3 g
8 Q7 e/ C! g! x1 C5 N/ ]" J* n- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P, n/ I5 F6 {0 E( E, u& Q, a; |7 Y
- ObjectTemplate.modifiedByUser nfe7 Q: d7 m: j: b ]3 ?
- - C g/ E. ]: X& `
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor
, V1 c' _6 {& A- m8 f. D - ObjectTemplate.modifiedByUser nfe' r& w1 w% G5 m, u1 L) l7 a9 \. a' I
- * r7 A( q4 V4 Q, |+ r
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P8 ~& ]+ G6 {5 h! f1 K2 ~/ F: w
- ObjectTemplate.modifiedByUser nfe
& C0 j- Q/ _# T) y- c- o9 o5 W: r - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"
c; a, j# Z$ Z* { - ObjectTemplate.loopCount 1
# ?9 z+ V! l& g1 w4 g' S2 l, C - ObjectTemplate.is3dSound 1
# v- x N2 [9 h2 l! O: K4 w - ObjectTemplate.stopType 1
! |# T0 k/ q1 b9 x! D" C3 P - ObjectTemplate.volume 1
' I8 T6 { O6 p) W# i& P - ObjectTemplate.pitch 1
# u& B6 J/ Q( f7 J: _ - ObjectTemplate.reverbLevel 13 k: A; ~7 k5 g" J/ O
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/6 v7 f- I: j+ n: a; O2 g5 d& M$ _
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
; ~- M* ~0 D( F( a( u% e, b - ObjectTemplate.position 0.0425781/0.0794845/4.734651 w. B3 Q8 L, B/ A) T
- ObjectTemplate.minDistance 176 q) ?) O* J/ J1 F
- ObjectTemplate.halfVolumeDistance 30# f. _1 E, d9 w9 {% q& X
- ObjectTemplate.soundRadius 5
9 A+ ?) R' I9 ?$ y& R
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