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发表于 2007-9-28 10:16:45
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有一点不足& r) v) }" m! ]* w
就是炮击声在不断的响 很烦人* s" @' e" a8 [( }0 T0 k6 L1 |
可以打开: n% K4 l8 \: S# c% h& `
Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
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0 i$ x1 ~/ V# V/ ?' ]- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
s5 Z. W9 [- f i - ObjectTemplate.modifiedByUser nfe
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor4 F9 t1 P) G* U6 t
- ObjectTemplate.modifiedByUser nfe2 O' A7 K# l2 b E+ t3 q1 h& L
- 4 s2 s4 s A2 q0 {3 `8 \: u- D/ `
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P
3 s8 N/ {5 M) f* L - ObjectTemplate.modifiedByUser nfe8 u% D( G' x, Y! n4 K* L! F3 p
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
7 F2 e! X2 z* x8 F3 Y+ _- C" w - ObjectTemplate.loopCount 19 ^8 {& _1 X( A G# }
- ObjectTemplate.is3dSound 1
5 `* D- C- f) u7 H - ObjectTemplate.stopType 15 D0 }! s6 r( X2 p; T) T& d! B
- ObjectTemplate.volume 1
. _+ E: }+ l# R, L - ObjectTemplate.pitch 1+ \! k# O4 y6 k5 g9 [) ~
- ObjectTemplate.reverbLevel 1. ?# L' w& ~) a/ f* O
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
: t4 Y, Z) t" ]* A$ f# q. P$ e - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/: A: V+ i2 z. m& T
- ObjectTemplate.position 0/-0.122477/6.42567
: x$ d7 I& Z7 m& V; ^ - ObjectTemplate.minDistance 17
' t9 z: C# q5 H0 _0 M1 }! n7 [# { - ObjectTemplate.halfVolumeDistance 30
& X: [, s+ M4 f- l3 A7 E: D - ObjectTemplate.soundRadius 5
5 F6 j6 H( p- i. g
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9 G) y. c; [& Z+ s+ ?, u0 l然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
/ v3 ~- o# d$ D5 l$ k" u- 9 X- P' ~/ @/ o" f% K4 z9 ?
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P. V8 ~& b1 T' @% |$ G! Y, k" @! I
- ObjectTemplate.modifiedByUser nfe" v: ~0 K" F7 S0 _: [
- : W: D* C* T: n! U# D+ c9 I' ~
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor' v; \/ g4 E' x( e& z! j5 @
- ObjectTemplate.modifiedByUser nfe5 T5 | L3 e+ J) e# w* D9 ^
0 d( s m! v) d5 g) e3 ]- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P( I3 G% j: C9 s% M6 X7 |9 O
- ObjectTemplate.modifiedByUser nfe
e8 y: _, `- `" } - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"
3 _5 a8 W7 f! V - ObjectTemplate.loopCount 1
- S! q. n+ a3 P& R. { - ObjectTemplate.is3dSound 1
7 ], n: ]7 `% w8 z, G: w - ObjectTemplate.stopType 1) G- Q4 a q0 M. @% e
- ObjectTemplate.volume 1, n% T6 l# g9 n8 k0 y5 _6 r
- ObjectTemplate.pitch 1" l! f. W \$ B. Y! v
- ObjectTemplate.reverbLevel 12 M. D0 I- X! U a0 @
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
2 C# N9 T3 a/ e - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
9 s* y& ^. m7 d L% y - ObjectTemplate.position 0.0425781/0.0794845/4.73465
h( M. }, t- E$ R - ObjectTemplate.minDistance 17
4 v v1 C3 o1 {( m1 l - ObjectTemplate.halfVolumeDistance 30 n% B; \( m/ g8 P
- ObjectTemplate.soundRadius 5, @! z( N d/ `$ [
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