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发表于 2007-9-28 10:16:45
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有一点不足( W, D0 b" m, c" t8 M! X! u& G T3 I
就是炮击声在不断的响 很烦人( \* {" L2 l1 l: R& F% O% P
可以打开
; _7 J1 \0 H1 w, l. M# l! J2 GObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P
* x0 M: s! t8 n k - ObjectTemplate.modifiedByUser nfe
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+ F1 @- a9 f. C" \" A- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor
+ P! v( k) P! ^% P" g p - ObjectTemplate.modifiedByUser nfe: ?- r% p1 D. Y4 r
- 9 a/ d& m9 n( h: K- g+ h
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P* {- ~3 m$ K! e
- ObjectTemplate.modifiedByUser nfe- I! l- B5 G7 b& ]( U5 b
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
; |8 V( w9 K3 r) D$ F3 b - ObjectTemplate.loopCount 19 T* p7 p" J5 `$ Q
- ObjectTemplate.is3dSound 1+ U: N0 I s3 ^$ _# d' \% G" T
- ObjectTemplate.stopType 1# ?* q( ?2 i5 H, r( p9 C
- ObjectTemplate.volume 1
6 E; t1 V3 U r, ]* J - ObjectTemplate.pitch 19 F- u; m) G! U: c
- ObjectTemplate.reverbLevel 1
1 b( H |' O1 p; u - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
- v: N/ l' R' F+ S( z- E1 Y - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
6 S6 H$ K$ `/ P; [ - ObjectTemplate.position 0/-0.122477/6.425670 ?5 y* K8 p; v; v8 S6 c6 h
- ObjectTemplate.minDistance 17
- m9 ~. y. k4 V6 C2 l8 @" f. r - ObjectTemplate.halfVolumeDistance 305 I9 d6 Z' `7 c' v" H
- ObjectTemplate.soundRadius 5
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复制代码 " O, H# }; W1 ]; h2 R) s: k* x
然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
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9 N0 E+ Y# @: H/ T% c3 J3 q* q- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P
% _9 d% b: a& L$ C - ObjectTemplate.modifiedByUser nfe
9 R9 ~; T. \6 X2 T. b& E% B) ]. h - . x& T5 T L: @0 F' _8 y2 |$ y
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor
3 J) {+ P1 p7 u, S$ S - ObjectTemplate.modifiedByUser nfe
5 X# w; y( T" U/ s
: g& R _( P( T* |% U- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P) _2 |. F5 T/ z) j
- ObjectTemplate.modifiedByUser nfe/ \* Q$ V/ u. A- {) q
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"
6 r1 H# k, d2 ~; e9 [ - ObjectTemplate.loopCount 15 q% Z1 P. n; p5 D4 T
- ObjectTemplate.is3dSound 1: I3 A) x* I- U, \: V' Y" T
- ObjectTemplate.stopType 1, i! b- g7 M, Y l# P
- ObjectTemplate.volume 1
' M: ~! @ v& V* Z7 {" } - ObjectTemplate.pitch 1# @ I6 u+ d5 O4 w
- ObjectTemplate.reverbLevel 1
$ y, p9 U# \+ n, c$ o - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/6 Z; U0 _! r% ^, J g
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
, l3 x7 R J0 Y( b - ObjectTemplate.position 0.0425781/0.0794845/4.73465
4 a" \6 X' g" a7 c- k' P5 [; o - ObjectTemplate.minDistance 17
2 y5 c6 y. T+ G( }- w - ObjectTemplate.halfVolumeDistance 30; ?4 q. X, ^+ `+ Z3 K% x- i
- ObjectTemplate.soundRadius 5# d+ P# i- u" h7 x! J
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