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发表于 2007-9-28 10:16:45
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有一点不足& E0 |: N4 C; {0 ^* ~5 h
就是炮击声在不断的响 很烦人4 @% ?, y# V O
可以打开
+ `# b7 b% ~) t" aObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P4 y) i0 V6 d. K" k" `) h0 r' ?
- ObjectTemplate.modifiedByUser nfe
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" ^ t D' ~' ~" ^; y- k* j- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor
" h3 o. o3 I% Z1 T, u* p - ObjectTemplate.modifiedByUser nfe
8 v. t5 S" f5 _7 d& F6 N& Y1 H
- T- ]( L- Z7 n+ t9 [: D& Y- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P
5 g# C6 I: c+ M9 Z- ` o - ObjectTemplate.modifiedByUser nfe
+ z/ Q: I! U6 e1 t - ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"0 I4 B# K3 k" ?2 ]: b+ J* q
- ObjectTemplate.loopCount 11 Z. c$ A0 F: e: T/ s: O5 g
- ObjectTemplate.is3dSound 1; t) Z7 y0 j0 J2 A( J8 T
- ObjectTemplate.stopType 1, m5 o! c4 Q) ^4 }; A1 H
- ObjectTemplate.volume 1
O8 p, ^- R7 Y! n5 o4 D. Y2 N! z - ObjectTemplate.pitch 1
. _- b ?5 p4 W" u - ObjectTemplate.reverbLevel 1
& M* Y% i5 F' @ s$ @; A - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/+ d( l# [) ^" k/ t
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/3 P. ]! d0 b, X5 K1 |1 p* |8 U
- ObjectTemplate.position 0/-0.122477/6.42567
" X& V! ?$ r6 Q6 c - ObjectTemplate.minDistance 17- {( {% |2 D( K- @: { `' M! n- }
- ObjectTemplate.halfVolumeDistance 30" _3 j; L b/ C1 H
- ObjectTemplate.soundRadius 5' }& S& Z8 Q* _
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+ ^. _6 @7 U0 h( F' [, {然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段# C+ h4 R4 X$ f7 F/ |
, t' C5 y$ Q3 X, W ~# B; W- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P7 s+ j u: b2 Q& s% M$ Z% F
- ObjectTemplate.modifiedByUser nfe8 q1 ]! U( G* W' ^. B& U2 f
- # g/ U6 ?; X- B7 q8 ~
- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor1 a" H* L0 N, V1 ~
- ObjectTemplate.modifiedByUser nfe X$ d: {1 A# |" h% c2 o
) V2 R2 U; i c! B! R6 M4 U: R8 a- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P4 D' \* ]/ \( W, M! C* B
- ObjectTemplate.modifiedByUser nfe
/ P7 C) G- s8 y: j - ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"; Q- v/ e/ I6 e+ k$ ]
- ObjectTemplate.loopCount 1
: M' w, v6 N" ~8 r; W" u" f - ObjectTemplate.is3dSound 1
: x7 O( a7 Q& d( v* U' F& A+ W# L& R. Q# x - ObjectTemplate.stopType 1
: K; y, F- t1 Q& ~ - ObjectTemplate.volume 1
e8 N5 U" P! x' ?) N7 B8 |8 J - ObjectTemplate.pitch 1
) H4 Q/ |, l$ \) T/ g - ObjectTemplate.reverbLevel 1
! V0 w9 s: Z2 {3 @9 q1 M, F! ` - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/
) Y2 o) r6 J# R - ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
* V0 G' I; ], X; B7 Q; x; G$ ~, Z4 F, B - ObjectTemplate.position 0.0425781/0.0794845/4.73465; |; f& c+ p3 a, J
- ObjectTemplate.minDistance 17
1 ]. K/ V P6 F- Q( c' l - ObjectTemplate.halfVolumeDistance 30
|: H q& L8 s1 M% q# r - ObjectTemplate.soundRadius 5
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