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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期. ?3 V' W& I7 E1 D: f2 s
推出時間未知0 I! v, K4 m# d+ S# c: n9 X
以下為原文" d" T7 s* k. D; C
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it./ L% b! F; A& }1 ^0 J: m* S9 Q4 N; @
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
/ u9 L" X0 l! k& S, iYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
9 x1 b* ]4 S: |+ Q. dSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.9 T. A3 u- l% @1 w
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4 J1 ~" p* B! w1 s8 z+ c5 RMouse acceleration is the same as Beta 3
: i# S( X# {. j8 l/ m" G4 UALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
, g5 J( B! I" QYes Special Forces works
" O' {# _+ Q$ x g; tVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.: U- o3 [6 D# U7 i) N% ^- x
Flash bangs look fine on my machine with latest nVidia drivers.
$ x! h+ _& {$ t* N2 jHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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