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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
2 [# }$ o+ h8 r5 v* c' R推出時間未知
4 t6 w" y+ W5 A* ^0 S8 H4 s4 B以下為原文
% _: p$ |) W* x9 C7 SHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.( u; Z j6 @4 P- E# T
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.( V8 ]. Z" C' `+ Z
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.7 }$ t9 Z, M/ y
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.4 h. s4 J7 T2 t" `9 B3 S
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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" d& Y4 h4 A0 _8 _/ n8 NMouse acceleration is the same as Beta 3
! G) u! E. l3 K* m$ zALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.6 Z% l/ i( e6 e7 [ M, h, c
Yes Special Forces works, M$ }" X* u" m2 f1 ~" a p
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops./ {0 i7 i' K' j" A" F
Flash bangs look fine on my machine with latest nVidia drivers.# q2 b# }! i8 w! E& U" W
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.$ Z: S) c+ S! F2 e
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