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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
0 G3 Y/ x/ E5 `' }' ~2 _7 @推出時間未知
6 p2 m( D7 g, `# J2 \# ~" a4 c以下為原文, d& ]8 y# W0 O" u2 `4 ?& M
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.# m" P, A3 N. t9 W: h: W- T( ]
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
8 D; f1 a9 B9 }) i( b9 f8 X' D! @You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
^ q, s2 n9 V+ D/ bSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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8 R( E3 Q# \6 \9 sMouse acceleration is the same as Beta 31 X& r W1 F/ [+ {) Y( f# ^
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.) y1 s( j; p* V8 N1 ]
Yes Special Forces works/ P+ K/ B; F! R4 L% x+ w2 W+ m. p
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
. I4 K/ t# b9 N0 [. G/ MFlash bangs look fine on my machine with latest nVidia drivers.
8 _' ]" r0 o8 d T2 @' [( f- aHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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