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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期& i5 [1 }6 E+ _
推出時間未知9 [% v' Q# O7 G
以下為原文
0 t$ L0 W+ I! W( Z% _ q8 WHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.- R5 |+ }3 u7 A/ L' m1 h" a
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
. B j: b/ _% ~. C4 @- h' LYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.4 N/ e! q$ U) H/ c0 p
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.5 h6 V. s. J' i1 }7 ^( a9 D
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Mouse acceleration is the same as Beta 3# i: e8 B4 H4 C0 |1 [& ]2 ^& s) h
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
* p) `0 T# @9 k3 V) [3 ?4 A: t0 r$ iYes Special Forces works. v, Y$ M# R- w0 i6 ]# I
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
; ~$ w1 s) s* @2 vFlash bangs look fine on my machine with latest nVidia drivers.
- V& i- X- p4 N% X0 BHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.+ G: r r5 @1 Y
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