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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
& B$ h% F# v" o) E' T( }推出時間未知$ F# v& ?. v W( F( b
以下為原文
( @3 h4 P; B; u( B' j# dHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
1 q4 @3 p1 |- l4 KUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.( M$ b# m9 q: X8 ^, Q+ `
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.9 ]$ Q, m7 k1 m! C, o# |
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1 T' o; j* \# { Y R9 X( S( |I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
f Q5 l- L' n/ y* n# c @+ jSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.4 t2 `7 I7 O( h! v4 d
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Mouse acceleration is the same as Beta 3# k8 \! Z/ D9 S# ?
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.2 ~& S* k1 Z0 R6 {# h8 t, N
Yes Special Forces works
3 L( q/ T# K [Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.! \# x2 A- z2 v4 a/ T `4 ~: Z
Flash bangs look fine on my machine with latest nVidia drivers.2 {+ ?( D, M E( V
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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