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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
9 K+ H/ a: f6 }推出時間未知
5 }' u" ^4 d* V以下為原文) ?* `( k) x; t! `9 i1 ?* `2 Q5 t* Y
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.; U" K* H8 `& C
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
~; g5 s9 T, `8 TYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.+ H9 N* @/ y. e
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
9 r7 X0 v2 x- v' C8 |; tSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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8 T7 g+ J @& L) U4 U+ I1 \Mouse acceleration is the same as Beta 3
# y3 m% e% J. b! G0 _ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.$ c, R& L/ k, a! @6 V: v7 `, p2 @
Yes Special Forces works
1 n1 d, z; V5 A) ^( GVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.3 F' ^% ` Z! R$ l, t9 L# ^. U8 L- t
Flash bangs look fine on my machine with latest nVidia drivers.
^2 q/ |0 a% z' N* D3 oHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD./ {6 O& `0 K, X% ^3 m% k* d
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