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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
$ n! i$ l% D: v; D& t$ j) K e推出時間未知
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Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it./ J6 z) l. ]' u- t5 c2 j
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.$ ~: n. o& C4 |9 Q# V
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version." i, V H! z- }+ o0 E. M2 c
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.: E1 m2 z x7 F
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.1 w: [) t0 k) z+ G) P! c
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& J$ s3 D3 I8 P) p. }Mouse acceleration is the same as Beta 3
) t7 w. K. [) H, sALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
( d- H' X( Q5 f, @1 S# W/ W# v2 w; gYes Special Forces works
3 r% [( e$ n0 |0 M XVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.' ~( D! Y7 U0 E; W
Flash bangs look fine on my machine with latest nVidia drivers.
8 c8 v7 ~. C6 G+ A) A1 i7 IHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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