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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
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" z0 a& h/ y; z$ h3 T3 l& w; W以下為原文
8 F5 n0 d& r- T! @Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
+ v+ R. x, z( w: JUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
' i' ]# T3 K8 t' P' F& t" KYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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& Q: n0 ? E" _' NI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.$ v! C. Q3 V0 Q% m/ P! B
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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* R/ y" M- J0 ^& _$ I2 O% qMouse acceleration is the same as Beta 3
. {$ H( A* K# b8 w9 \/ P# XALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
* N- `8 x6 a# Q1 Q9 u4 C8 r9 K9 p- xYes Special Forces works6 r; n7 `3 m7 \& H9 C2 Z
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.+ m! p. J* }2 l; d! f
Flash bangs look fine on my machine with latest nVidia drivers.
" I9 b7 i; s/ [" ^ Z& T4 |$ C2 _HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.) B4 L* R5 a7 Y3 `
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