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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
! g: Q0 e1 g. O8 K u推出時間未知
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4 y1 k9 `) \8 F! NHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.$ c2 \. g5 R+ A9 O/ ^
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.- n; \+ b$ ]# ^. z
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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2 \/ c& z- j3 t9 y$ z; [I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now." e# ^, X" Z0 l# j3 c: N
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.& @! d1 }0 v1 l6 `+ G4 c
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5 y& k. U/ E* L0 V$ [. d% T, ~% `Mouse acceleration is the same as Beta 32 `* ]" F% U) K, J
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
3 F* w8 ~5 i2 _# B% n, mYes Special Forces works7 d3 F+ n7 d, C& S
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
8 _! G/ ^! z0 n9 y- \: X% M" HFlash bangs look fine on my machine with latest nVidia drivers.+ `$ F& p* i/ e: s
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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