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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期) p R4 M9 y6 k1 o5 l l, e" }9 I
推出時間未知
! o2 ~+ O b4 W2 y1 N+ D以下為原文
, ~/ _! W' q ^9 |0 f. CHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
( Q! V; Q2 \7 H/ CUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.$ M. L$ |3 S/ V5 T: L$ ]% o
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.4 V6 T0 z' H( ~/ M: `
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$ Y, F2 s. K4 h" EI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.5 |6 R- ?5 ?- w ^: `% N
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.# C/ n0 Y Q+ G+ l( f: p1 k( w
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Mouse acceleration is the same as Beta 3) h- m. L! C3 Y3 Q6 f; k+ G8 G
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.$ m0 l1 h: x( H& V
Yes Special Forces works
/ m; R& [/ g/ CVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.& `+ s5 l Y+ j3 V
Flash bangs look fine on my machine with latest nVidia drivers.
X s8 M J& G' c+ CHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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