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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
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7 ^$ O* m' P+ C# BHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
; t: Z/ |% \# Y4 E2 J3 _Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.+ G Y" Q% e; @4 o: @
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.3 E; W$ t3 t7 L7 z
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3 E. W2 l- q% C5 a0 c# AI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.$ T8 V( @/ ?3 S; j! ]
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3- r' a# h- a5 p. G/ [
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
, R( y7 O1 U- Q! X. T# m1 V* V: s, I8 ]Yes Special Forces works
( G2 N H" w9 S5 JVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
* h$ }8 P& u; J! _3 uFlash bangs look fine on my machine with latest nVidia drivers.
, @$ f! Q+ a& U: D( L6 o( cHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.: q3 B4 v$ D0 {. c* T
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