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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期5 g5 u- ], D1 v/ K9 Y% V" }6 V
推出時間未知
+ r; B5 u( r$ x8 K. U8 C以下為原文
6 y6 Z' c# q. `% iHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
4 D/ G) n; Q8 D, T2 q3 M0 `( DUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
0 l7 x" q- }" b" }* _4 x5 NYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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' C3 e: @) g+ `1 q' I# hI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
. L5 \' v1 a4 k W! p) CSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.9 M* u$ ?$ t/ F4 @
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; k5 g" a; C6 ~Mouse acceleration is the same as Beta 3. U7 A: `( h w8 ~5 z. O
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
& d; A9 Z3 J' e* d6 aYes Special Forces works
`( U* R% o4 [, h, ZVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
9 y$ \3 e# ^( D0 VFlash bangs look fine on my machine with latest nVidia drivers.; X$ F7 H( J5 N( U' }. m7 @7 @
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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