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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期* ?7 k. {- z# a% ]( `# K1 H! Q* B
推出時間未知6 B$ |# [* t1 _0 o1 g2 `: Y r
以下為原文" R/ I$ \; v: k; w8 ]
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
8 i; F. K. X* Q3 z( RUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
$ y" i$ l# E- U4 Z* IYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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3 x" Q( o$ Q& T( ^I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.1 I# q0 g8 ]& j/ F# C
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.- f$ K7 q0 ^7 P8 t5 E$ m
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Mouse acceleration is the same as Beta 3
7 x/ ^. ]( u5 h: V8 R8 SALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
! M( F7 d6 E' \Yes Special Forces works6 S$ K" T/ u# S/ Y/ E4 }
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops. L! d& O7 n6 o Y0 g7 G2 p
Flash bangs look fine on my machine with latest nVidia drivers.
( `! Q, [. O2 I5 q- ?" q8 `HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD., W8 j% s3 }8 ?- g
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