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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期) J" ~: A; @) m6 f% s5 U* ^2 w- y
推出時間未知
6 x5 Z$ a" V" o以下為原文
" L. _% f3 E' ~9 K, CHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.6 h. d4 C6 @% a# m2 S
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
' P3 E* r; S' Y: n8 aYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version. G4 e0 ?1 i& b
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
) \4 l2 _4 r+ s2 t3 Z# o5 oSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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9 g9 m! v5 U8 u- z/ c/ J* R( l! Y7 NMouse acceleration is the same as Beta 3
, e6 P- v# }# _+ U3 G) ~ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.) ]4 D! e' W) G" x4 e
Yes Special Forces works
( Z: @6 W; n0 c. sVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
% k3 `$ b( z' D5 b3 BFlash bangs look fine on my machine with latest nVidia drivers.
4 G; y0 Y; W- B1 M6 V, J p; f& EHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.) _- {8 A7 e6 e5 O$ w" R
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