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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期% N2 }( t! e" n% b# d' g) Y
推出時間未知
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) ] M; X4 ~+ I+ t! ~2 ZHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it./ w% c; w4 l8 O; ?; e" ]: g
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.$ s2 N: @, b7 `: W% t" r6 N
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.$ @& Y5 }) |- b7 T& k9 h3 R+ F
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.0 q/ H# g5 m! }; { ~
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Mouse acceleration is the same as Beta 3: U0 k/ {9 @5 b7 j0 D+ n: L
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
' ?* }7 E9 |; l" \/ KYes Special Forces works3 b' K: C/ m! g4 P. J, ?) ?8 `
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
; U5 {! Y: Q M( A5 C) w2 `Flash bangs look fine on my machine with latest nVidia drivers.! c9 g6 F5 Y3 u7 |. M
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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