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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期+ U7 p/ j, f* H2 i: \, G- }
推出時間未知
9 U, X, }) z7 q4 W以下為原文
2 q' Q# R: ~- A* z Q8 cHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
! m9 [( i0 F, R/ n* B }Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
' O) C; V# ?$ pYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.; q J p+ ?( V8 J
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t- T9 I0 e+ U% P- JI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
6 C/ U: M4 t2 X. y, f& R5 {Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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' d3 Y* f P! h1 K3 S$ p4 \5 IMouse acceleration is the same as Beta 31 g, d! A* _8 M3 {
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.- v! C# e! M1 X& t7 w% |' U
Yes Special Forces works$ o3 d4 @+ r$ j$ Z8 D9 i
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops./ M% W9 ~6 c2 E/ X
Flash bangs look fine on my machine with latest nVidia drivers.( s% Y: X+ e5 s& V( h; q
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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