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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期0 m* ?. Z8 |# E! U+ {$ S! o
推出時間未知
5 b9 v9 p$ G/ I( E以下為原文5 J. z' x2 c6 v% Z* }$ @( K0 y
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
r% L* F9 W$ q S0 R9 R9 k: c% ^Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.1 M6 G% {! N2 s1 z0 r, |
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
! j$ ]9 H0 j7 d( [$ cSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.7 H4 W# c, m" K/ r: N7 F |
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Mouse acceleration is the same as Beta 3
! f7 |9 e3 r& [5 DALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
% n7 M: S' T/ B7 JYes Special Forces works6 s; o# o' d: {
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
6 N6 V( x1 j. E) Q) G- f7 j: QFlash bangs look fine on my machine with latest nVidia drivers.3 t0 O( Q% M+ k6 Z+ r: w6 K
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.. |* F/ m8 H# k/ V3 {1 p1 w
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