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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
, G {( B* g' {6 o& u% Y3 g7 P推出時間未知' b9 v X$ O3 x+ p+ N& [4 H0 R3 a
以下為原文4 G3 |3 F( n! G9 T4 @0 x. U& f
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
! o. q* t2 e9 d2 @/ dUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.5 Y% g9 E7 H2 N% d1 q& s/ ^
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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; }5 Q5 _) d. l+ K' }9 Y* w3 PI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
5 \, w' L9 b- FSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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: o1 @$ }/ Y* ?8 d! a& W# p/ r VMouse acceleration is the same as Beta 3; K- P; _9 i. a5 t2 `' I
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
& v2 [6 j% _0 KYes Special Forces works
+ O7 b) x- K4 eVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.+ f: ?0 N5 A, \8 P* h
Flash bangs look fine on my machine with latest nVidia drivers.
7 I0 H9 p, R6 `! C% HHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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