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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期; `7 F2 a$ P! ?, i: I; e' y# ?
推出時間未知' Y3 X. h1 K- D0 u( a
以下為原文
0 n$ G5 Q# m+ s# n4 J u' EHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.8 ~9 L1 E" d8 X- B9 T
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
# A6 u1 g- t; {4 a1 u" I0 g8 ?/ BYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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' @9 d1 Q" ?& {2 f' ?I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
; j% ?, x" V! x% p9 \/ zSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.# j/ Z$ A0 b8 \* M& q7 q+ X
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Mouse acceleration is the same as Beta 3% _0 D. ^$ ^: d' H% t6 u' ]
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
) u9 g+ H w7 I# R/ Z, ^Yes Special Forces works0 ]- [; b, L* l3 J4 |1 S
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
" N- v0 f* k' @' f) [Flash bangs look fine on my machine with latest nVidia drivers.
& `; X& P& q0 gHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD." y0 a( {* G5 n% t
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