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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
; b, ~) o4 u! \3 `& E9 g" n/ Q; u) U推出時間未知
2 W/ W' O+ @ r* R5 {1 b以下為原文+ {4 p+ Y D- S7 i' E0 S' f& X
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.5 G! o, ^( r" W( S
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
8 |. [% c( t% P; J; mYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
( X3 c1 l4 V: g+ i- k1 ^. ~# ySorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.: ~2 i0 t9 \! a/ ]4 h6 r) ~, H
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% [& k& `' s r- X" ]1 ? ?Mouse acceleration is the same as Beta 30 b- j# T- z& h/ f3 `
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.+ ?0 |; g& G) T2 l5 o
Yes Special Forces works
, v0 E' K" T0 {Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops. \8 h( S- d t8 Q; E& R. H
Flash bangs look fine on my machine with latest nVidia drivers.
* E; P; X5 f# q+ ^6 {( AHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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