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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期, X+ o. J' z& H! N1 V) f% Y e
推出時間未知7 a/ h# n2 w3 s1 x5 k& `2 }
以下為原文* `! u H8 l3 d- r4 t9 V
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.: Q8 U9 x/ f! \
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue. |0 C# I4 p! k. d& R
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.% D# C' x$ w! }1 o0 J7 z: X
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.' m* v4 r7 M) D3 }/ L$ X# x
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
% E& r! Y* f5 L% v1 C8 O; CALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
$ E3 v* K0 w, Y- E9 BYes Special Forces works7 I; b6 Y2 d3 P3 F
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
9 ~ s5 b- R2 FFlash bangs look fine on my machine with latest nVidia drivers.
1 ^8 p/ G; k% G$ _, b8 gHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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