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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期' C) j0 h# T9 P0 U
推出時間未知
}- I( B% B0 B4 U以下為原文- I, o9 n1 _& n5 e( t8 F
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
, }! X8 w: {% v) S; ~* L& X( f7 M/ rUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.; a1 W' R% P: p& @9 e) H h. [
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.$ L& Z. X# ?4 Y/ I/ {! e3 S
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* p/ }2 D! y+ H" f B& WI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.# H/ M$ f6 d5 G, Z
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
; b6 c Y7 Q! O. WALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.! _1 l6 d% R n2 X" T5 y" ?" _
Yes Special Forces works
! H$ a1 a4 R3 c3 z1 }" V! d% hVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
5 Z4 `) c, s: x+ n/ Y6 b2 s( BFlash bangs look fine on my machine with latest nVidia drivers.
. i' x: S+ ~0 I# \, uHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.. O& Q# I$ D2 ~
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