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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期! L" J" t4 _* |/ k, A
推出時間未知
: f4 J' a# a. U以下為原文
* Q3 G, ~. b7 F1 ]3 n4 O- |Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.- s7 T( _) O* u @- \
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
* M: W) [ a. _8 N# ~You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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, [3 @( w7 `# `" B5 gI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.0 ^5 o6 v: }' Z, a. v6 x
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.% F6 e8 q' p m8 B
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Mouse acceleration is the same as Beta 3
0 r% r; W/ F) Z& P) fALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
* g. I/ ]( `9 s. z$ x4 e0 f, q2 zYes Special Forces works
1 c9 e s- a+ M9 W' r! r- }8 D) dVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.4 `% L# B: P+ B- {- ^
Flash bangs look fine on my machine with latest nVidia drivers.
+ R, L A+ | r' u0 v/ [ QHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.) b" ^# T( R6 t4 g( T& R
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