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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
0 k, Z2 W) c; w& [) f推出時間未知6 J' g) Q: c0 Y0 V
以下為原文
! v. S. `+ d9 k, R* w5 W6 |7 o S' MHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.. A* c; L& Z5 |6 K3 g+ Q$ g: l$ Y
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
! r% Q4 z" u# q; ?$ NYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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+ A8 k- ]% @6 L" ?1 s. d7 x7 ^I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
+ }2 R' y D7 i( ^" nSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3, M0 j/ n8 [7 M) H1 n- f
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
0 [+ g r# T5 E4 e8 s7 ^. UYes Special Forces works
0 [9 w3 \7 U$ |( N VVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
4 ]- n, y+ _. R$ e- k& ZFlash bangs look fine on my machine with latest nVidia drivers.
+ y1 J0 {( l; e& k- EHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.& z' A- P& ^( M
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