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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
t! Q9 X& r {. E$ U( l推出時間未知# p$ [) t, _7 R- ^( } u
以下為原文
x4 _$ `6 @) i, THey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it." S6 s# a+ R, n( w
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.+ o6 ?0 G* T9 W0 z
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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$ P! Z5 s) }' N" e% x* VI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
3 }3 w$ a7 m5 ] s% {5 GSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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6 g9 j6 a2 Y' iMouse acceleration is the same as Beta 3' ], p' h4 j) `+ w2 R
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.+ i8 a' Y) _0 Y1 T2 n1 `% M6 q8 a8 c
Yes Special Forces works2 w5 R- K: Q' M
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
( y5 Z/ W, O2 Z! `4 @Flash bangs look fine on my machine with latest nVidia drivers.; S; @/ ?/ C% p& s5 [$ }! k3 [) e
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.+ B3 u$ Q3 z7 E" n+ J- i* V# l2 h
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