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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
2 ~! u+ k6 U* I2 r+ A! T( b推出時間未知% X( u$ l. Y2 F# d/ D
以下為原文
1 Y, g: a, {: [9 t( Z$ eHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.. }) }* K+ W- x! U; U
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.2 M9 B. O6 M) d1 Y+ g9 m1 W! k
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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* m i) J5 B* s1 L' o6 CI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now." j7 x5 g. E7 `* M6 k
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3% W8 G2 |, h+ I
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
: B# a7 w S6 w) j4 S8 p. _8 SYes Special Forces works
0 [2 `& x+ Z0 A' H+ d1 v/ }6 w: VVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
, U& T' S4 P" l- Q: AFlash bangs look fine on my machine with latest nVidia drivers.2 ^+ z8 b5 F5 L; Y# C
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD., t% G5 w" G. M: a6 z @( W. v- _$ ~
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