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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期* T8 k( x' {. I
推出時間未知# i# K F/ {+ @
以下為原文
9 L8 k; w& ?4 A3 g/ ^" I0 VHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
3 ^) o; Z! l. Z( Y4 YUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
, f" |( f! g. t" Z8 o! K, ?You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.6 g7 t% m7 |0 x
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- Y; E& _' L, u; @) WI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.& a% l2 J& j6 Z2 g/ F+ k: o
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.' o9 N8 }0 Y* Z- C/ m' L
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Mouse acceleration is the same as Beta 3
0 {% Q2 L$ ~2 S% |, iALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
2 x: R2 e3 {7 O3 Q1 P. lYes Special Forces works6 ]2 a# Q! B1 L! Q$ V* R
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
; Z; m! O% ^/ j1 _Flash bangs look fine on my machine with latest nVidia drivers.
7 A3 L4 |; R7 L% bHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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