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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
2 n1 H! w6 f; R, G0 e9 v0 |推出時間未知
4 F3 e3 _/ ] E" z, {, o以下為原文3 g) W* z0 Y) t5 l
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
1 r( O. n6 d" m3 S3 m( TUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
$ J( T9 g) \4 J7 ^You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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( k" ~( c% o( [+ W# C/ _+ R; JI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.4 @. a# m1 M4 V% [
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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! n& Y8 ?: D G, d6 VMouse acceleration is the same as Beta 3
: p0 m G c' V0 L) \5 _- I6 C/ EALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.: _8 U- ~2 \% v5 O
Yes Special Forces works1 F( E1 R9 Q5 Y* z+ U3 b7 o
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
k3 N( x* n, a3 BFlash bangs look fine on my machine with latest nVidia drivers.
$ k+ p) E" X; n6 bHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.' B$ n9 G" i$ t1 x( f
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