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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
: B i% ~" q& Q6 F( s, B推出時間未知& S' u5 w8 N6 \& {7 b
以下為原文' q% M2 z D) z( H. {
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
$ v( x7 E0 a9 a4 ^% ^# ?0 @" c" t4 CUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
! i2 x; ]5 m/ h7 R& [You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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4 w7 G( t$ V" w8 L; |1 sI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.2 w# ]3 v) w+ V5 k
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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7 T+ y5 a/ h; LMouse acceleration is the same as Beta 3
6 C8 n# p1 ?3 G- g/ e/ UALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched." S% w+ k- {8 I* _: `& y- f9 G
Yes Special Forces works
6 I* t. F0 n/ j qVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.) j' Q; e( K8 [3 R: m p" _5 ~& i" N' I
Flash bangs look fine on my machine with latest nVidia drivers.
& C! J/ I9 t ?: w V' l4 DHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.* ?6 l+ B; w4 Y0 F6 Q
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