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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期1 e7 j6 w5 ~& h9 b* N: D: ^% |
推出時間未知
) n0 A6 i: x, N1 d9 {! V7 i* |以下為原文
# k' {% L" W x0 ?+ RHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
% z& C$ I4 d$ C8 U0 s2 ]Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.& `* r: W( D9 d4 z3 B
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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. h4 r/ |+ o( t9 C3 hI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
; h+ i8 |3 p' o& ~4 \. d$ J2 ~! [) l# vSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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! ]* ?# L4 _; SMouse acceleration is the same as Beta 3
3 [0 K. s0 q$ |ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.6 x2 U v* p+ k) d
Yes Special Forces works9 }# X! R: {2 }5 {7 M9 n; \
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
& D& u" p7 }. ?. d. FFlash bangs look fine on my machine with latest nVidia drivers." Z7 G6 t8 n+ g5 J
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.& [. {5 n+ J/ [: ]2 u! \
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