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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
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$ w% F" s- S% E( a2 pHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
/ M/ o! {- c# s) S) f z' KUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.4 ^( K$ ]0 U( X" N
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.9 c1 A" w3 d: L0 ]; d
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- f1 z1 R$ M7 j2 H/ s4 i# e, K. q- \. {I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.4 T+ `9 s! J, b% _
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.- c* y5 M% i( ]+ H3 J* |" ]
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Mouse acceleration is the same as Beta 3
7 e- i- \" l" J# ?; C( TALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.$ i/ S4 a2 s8 G( Q) f# y/ a/ W2 A, x7 L
Yes Special Forces works E% {) n6 ^- b9 M/ F
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
; j1 E2 U( g0 l& c1 KFlash bangs look fine on my machine with latest nVidia drivers.6 i0 y, D2 W" U
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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