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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期. `1 w& P* L7 m0 E% F; x
推出時間未知$ `2 ~6 X% [9 |$ P3 h. t6 J$ E/ u
以下為原文
, _: x/ | q& u4 ?$ h& ^Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.: l4 K5 |" D- E: H0 h$ n7 e t; V8 w# m
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
9 q+ j3 k& m6 YYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.+ t) m3 n/ u6 h" h
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/ f- ]9 D& @* SI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
8 C# \2 o+ s; F$ hSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
r0 m- O' G; vALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
/ {4 [$ V b) n7 x* UYes Special Forces works/ @# v4 t4 X: r/ s! G( Y( _ Q% K
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.& k" C2 D& ~# c! V4 H
Flash bangs look fine on my machine with latest nVidia drivers.* A) H- o+ F- Z0 w9 T" n
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.) m0 y( T; e2 \4 o. t7 s
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