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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期, F4 j$ d9 P) K r* O# Q
推出時間未知& I3 U3 Y0 {! c5 d* O1 J* l2 {
以下為原文; d2 m" d1 n* t* j: `) k
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
& r# U6 [( {) JUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue./ E- ]! y$ H+ \. _# c& ?
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.0 r7 j( P: C5 L- m/ f# C
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.* ^) r( z, X/ p3 I6 }9 ~3 Z
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3, a3 \. d' Y0 r& Y3 C
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
, |' E" r1 _! C+ |Yes Special Forces works
6 G( K& _" W6 N- W+ r7 RVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.; s" `7 a# c( @) j" B6 ~
Flash bangs look fine on my machine with latest nVidia drivers.3 x8 s) D; H* [. i* K: x6 ~$ Q
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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