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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期6 p; A, x o! M$ w' t+ K( s
推出時間未知
( o e7 J( G5 V t8 R" S7 A以下為原文
/ M |9 e, z. b6 e% ]3 Y1 tHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it./ |5 y$ _# l: r( {" Q7 d$ T
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.$ U P, D, E" v& ?9 a, E( [; q+ ~
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
, N+ Q+ m& U5 L. [/ @Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.3 X: R- e; J! g/ q. t, x+ m! v
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Mouse acceleration is the same as Beta 3; f7 S7 N$ K$ P
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.7 E. a* @8 K9 P& k" y, g( v
Yes Special Forces works
5 H* H" j! S' `& _) ]. t; lVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.2 I2 K1 ?% [) @( x% ?
Flash bangs look fine on my machine with latest nVidia drivers.
; A* V6 V6 l: S2 WHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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