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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期& J, b' {% Y6 s3 }( s
推出時間未知
2 w2 U$ \- h, l9 ~! ]" f以下為原文; |/ u: O: Q0 d; w
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
4 f9 \3 F+ r* L' r+ ^Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.' i" W$ v* n& z+ ] C
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.9 ]. `6 m J; R7 g
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.0 N3 ?+ W6 e( B! X I, w
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Mouse acceleration is the same as Beta 3
1 A) H3 M# h( UALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.7 I, @% r) K0 q5 x8 Y0 `
Yes Special Forces works
! x: o* C- U* H5 p7 i: i7 N) j! ?Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
2 U. ~# U6 i- V4 p! TFlash bangs look fine on my machine with latest nVidia drivers.% @. r1 w; m# W2 Z0 q/ O
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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