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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期3 e$ S* r& W' Y8 q7 b
推出時間未知6 ^& j8 R, r" S% i3 |( k4 Y
以下為原文7 a; T6 X7 Z$ y) R! f( S* o
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
8 T) z2 w: b$ A M/ ^8 L- bUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
* e" m! V8 a* r: I1 E1 u9 GYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.; T. K9 Z1 R% ]! r! s
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.4 k: |- P1 S) {4 ?/ r
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Mouse acceleration is the same as Beta 30 I$ k3 Y! Z6 y i
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
) F1 S4 F2 y2 @6 y3 fYes Special Forces works7 I1 b9 K4 ^7 z4 {( ^
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
. R) |; w$ W2 T' L, w) ~Flash bangs look fine on my machine with latest nVidia drivers.
2 u5 f( z2 g$ l! THUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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