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| 由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
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以下為原文
& b: v4 D2 p4 Z, Q1 K, eHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
, E' T) j& k6 M/ `3 _2 v: O/ XUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.% e3 F/ V1 Z' N3 G% O
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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8 u4 b( V- M! R" JI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.( H. _2 q% d( |1 e
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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) Z, m; b4 `, k7 `  ^Mouse acceleration is the same as Beta 36 m! n/ O1 O) P4 F
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
$ Q1 K* ]) |: ?Yes Special Forces works
+ R/ ~( A; N/ {  l$ oVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
( R# r" `' d& X# ]# t, BFlash bangs look fine on my machine with latest nVidia drivers.- ~) r( o5 O1 B3 t$ O2 W5 N0 B  w
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.0 ^( N* }* T/ v+ n) I1 }
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