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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
4 Y. t% p# R8 \& f9 x推出時間未知9 z8 Z+ W" q/ c
以下為原文' p8 B! _& _3 a, [6 S8 i6 W! U$ t
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
. ?$ q2 C+ n- Q; h7 e x: zUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
( d8 y# C' D7 o- i- d- ]6 E1 HYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version., z; ?$ T3 c' s( I" t$ R; C' M: k4 M/ j
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3 I, i4 _' W+ D5 k: AI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.4 H, G) c6 {- s. S7 e p9 w
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
6 t0 T- o6 ^* h7 O# nALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.( o/ }' h6 Q& g7 C3 W+ r6 u' e
Yes Special Forces works
( Y2 { G s" E& E7 TVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.% U, J; e$ s/ I& H9 i
Flash bangs look fine on my machine with latest nVidia drivers.
[' m$ L" R5 WHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.: A( c( _5 A; Z6 t& P2 M5 d
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