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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
Y1 Z8 y2 f- B' l9 t推出時間未知
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( c. x* J. X1 w4 m; w0 `" |Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
3 g3 B5 a+ b& h% CUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue., V; ~" d; M$ \ O: D$ k9 y3 b
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.; C; M0 w# O2 Q7 c O* l
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
4 e$ o6 F% [) b( ISorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.* h+ v6 H: W% I/ \: c: [* z* r5 X
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0 E$ b4 {2 L2 y1 q2 f$ ]Mouse acceleration is the same as Beta 3
u; A1 S1 D. G4 S0 j9 {0 H6 tALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.2 \8 E+ l9 u9 r1 Q
Yes Special Forces works
$ t) G Q) Q0 W1 \7 K& N% zVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.7 `. ^6 f0 z" e6 @
Flash bangs look fine on my machine with latest nVidia drivers." c( L6 W/ o1 { @+ S5 X
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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