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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期/ E3 |5 f& Y9 H" R) R
推出時間未知
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" {4 ]" ~ o- NHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
7 N4 c: U8 o7 e/ O9 F' ]2 A9 nUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.( x3 q7 ^2 W4 L. n# v @4 b8 {
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.$ C- v* w! W) C) L! N, ~
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
( ^$ ~( Z& c" K$ ]+ TSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.# M. K1 t0 h% D# b+ H9 {
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/ z' B- g4 _- ?' Z% Y( `( O( kMouse acceleration is the same as Beta 3
) \4 e7 |$ ?- lALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.- U" f* P7 H B; E- O
Yes Special Forces works
x8 ^" z- }" BVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.# d% b7 L( {! [/ E$ y* H
Flash bangs look fine on my machine with latest nVidia drivers. |5 |* V4 X! h Z) d! L" V5 h
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.( C3 g& z: i* u* t
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