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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
6 K" _/ c2 `/ x& k) @6 n- ]# }推出時間未知9 _4 Z0 z. M7 [3 J0 u
以下為原文8 v# |) e( w& r6 p8 L
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.4 Y9 i% Q1 p( `5 Z5 \) T6 N4 }
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.7 \* D$ T" T7 ~1 Z h. e3 e# m4 R+ ~
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.: r; o6 R' W0 \! d- g
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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3 w+ K5 I8 X: g0 |4 `) tMouse acceleration is the same as Beta 3- M- }" d( v- C F8 w1 n
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched." B# ~/ @4 g+ I3 L% y
Yes Special Forces works
, l3 I; D- |) U7 PVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
5 s& B. I$ M+ f9 J2 V/ {Flash bangs look fine on my machine with latest nVidia drivers.3 u2 @! s3 t& Q( a
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.( q6 }, q0 l6 `3 |& C1 C
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