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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
$ Y E" Y' }7 s4 z9 Q8 ~: d/ w推出時間未知3 f; }5 }# R" o7 j4 T% _
以下為原文! d' Z* V/ z7 D2 b
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
- Q H* a7 N4 kUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.5 ^- B1 s5 g% J
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.0 A- e b8 r& x9 t' V6 i
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
. l0 q# b/ N' r9 q: XSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.1 x' E4 c* C" N8 |& {4 A
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Mouse acceleration is the same as Beta 3
8 B: p) A8 Q# l. J% _' tALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
, C3 t0 R- C* {0 \6 j5 ` i8 `Yes Special Forces works
+ o* v3 i3 H% _Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops." k, F* R r8 C- ?/ ~( |
Flash bangs look fine on my machine with latest nVidia drivers.
: u- l2 |: i) R% J+ ~: u1 dHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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