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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期9 V) O: |0 |7 c0 |8 {; ^' ^
推出時間未知: W! Y/ `# `6 q9 L
以下為原文0 ^6 _, l0 O7 z' v5 X3 t
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
4 y: y5 ]) a% B+ r0 K/ P" R% GUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.5 F( X g, e9 p( R" Y
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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7 ? J9 p1 A7 A& }I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.+ d7 ?# o8 r, X! A9 i5 ~
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.$ F; D9 |! D( @1 T7 j, ]2 Q
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Mouse acceleration is the same as Beta 3( a6 a9 E# o7 U( Z& [
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
9 R$ Z7 U9 [& N- A/ uYes Special Forces works" w6 q) e# r8 c+ y
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
$ Q7 Z3 Q# _' M' }8 QFlash bangs look fine on my machine with latest nVidia drivers.3 @7 _! U" g! \2 @
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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