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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期& w# K' |$ v; ?7 J
推出時間未知8 ^! ^: ]; N F% P
以下為原文
7 X; a- E. e% f+ X2 y7 J7 lHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it." k' T% c$ {6 G! J+ V
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.( V3 Y( K, a( l3 {0 l
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
4 k( W) E3 u O# a+ x* pSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.. u* ]# p" d3 }" k- Z9 G4 R
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& [7 U& f- R; ]' a4 k$ K$ }Mouse acceleration is the same as Beta 3
0 R2 u: o) K) }! Q+ J5 L' s+ ^! G0 iALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.8 T/ f/ a3 f, Y9 F& E7 H5 e
Yes Special Forces works
; x2 L/ j- Z3 b# ^; gVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
, ~; @9 X" u. B6 gFlash bangs look fine on my machine with latest nVidia drivers.
( m" `6 C5 z3 B7 wHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD., `/ M# E3 [( E- Z2 G5 V2 {# \
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