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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期! W' d' @ l5 d5 b5 {
推出時間未知
! m2 y+ s8 ?2 @7 ]以下為原文: P# q; G1 K4 p8 q
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
% z( Y& g8 C7 v% w* C" D. s5 AUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
+ }; r) ?3 P+ Y9 v% M1 @) ?& l2 H: GYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.5 j2 p9 n& R5 L4 V } Q5 F4 v
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7 W1 K3 f @. J9 o: N) C* x0 E4 pI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.# Q+ H/ P6 p3 B& ?7 ^8 Y8 N; }0 e
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
& T% P2 }5 \" VALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.$ ^$ m* r' o3 U! b2 T
Yes Special Forces works
/ s" n6 N) l/ [2 wVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
! t+ q* F$ E; q3 c/ PFlash bangs look fine on my machine with latest nVidia drivers.& g; G+ u5 \1 E7 J; o" h, y
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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