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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期" U1 w+ |$ Y/ p, ?
推出時間未知% w, q7 D8 C) i7 w
以下為原文
8 M: M, J, i# ?- ?& ~& y% i3 pHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
/ b6 _1 q& N q$ ^/ aUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.0 f+ l( _( s/ p* A6 Q4 x
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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$ Y& x& I1 |4 bI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
* W$ `6 _. C" G2 Y% u9 i9 }Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.) l8 H! j% M9 p1 H; @" G
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Mouse acceleration is the same as Beta 3
# {' @# d4 K2 \5 S: \ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.) t R+ D, u, K
Yes Special Forces works
; |5 Y: `/ m+ n4 DVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
# X/ g+ v, N3 k4 [; G6 wFlash bangs look fine on my machine with latest nVidia drivers./ H' I; T' @% m$ s0 `
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.! y% B' F9 A0 z7 ~( q
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