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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
9 |5 f: m6 L# @6 ^7 l( x9 ]+ d推出時間未知, r/ L/ P+ g7 {0 `. k7 }
以下為原文$ s8 E# u0 l6 z, n. s7 O2 M4 C
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
& g, o# i# B4 _! Q/ Y5 \Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.; y& N! w7 P( D0 ?7 v$ {
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version. ]% o k6 V6 l. n7 Z, l
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( _8 h0 p& a- \& [/ KI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
* i5 J1 O8 O2 g3 ASorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
1 c1 `; a0 R6 v; JALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
" V: g# @. O x8 i iYes Special Forces works5 b4 Z9 G2 O. p$ h+ R3 u7 U3 u$ z
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.3 [4 C5 k& v% Y) N( n: @
Flash bangs look fine on my machine with latest nVidia drivers.
$ {1 R1 W, S3 p, k2 B0 E) E; {HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.1 p; p+ s* |+ p- Z: m7 M6 C
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