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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期# E$ J( V3 O) g" U* {& U
推出時間未知0 W5 w; r4 n8 `! i- X; E) V3 C! H- b
以下為原文. m4 h( r& z9 R% {/ I; [8 K
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
3 [% m; U- d3 BUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue. f) T: b/ ^2 `
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version., ^$ N4 o* ^, @
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.5 e0 F: y* L# D6 R
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
) w0 C8 n1 X; S7 P! F; Y6 CALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
9 l' Q' V6 y9 jYes Special Forces works" _- q D4 p; N7 q8 \
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
2 N6 S: A, ?% D0 H. _% yFlash bangs look fine on my machine with latest nVidia drivers., P3 |) w7 c0 F- U8 M0 I8 L
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.! G5 U6 `: O: J( t: S5 t: V: E
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