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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期: o8 T# J8 P `
推出時間未知" W# [3 T: j& }" A( L
以下為原文
0 s6 Y# v m* B3 B3 kHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
! e" @# n# Q) {6 [2 e: }% UUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.! H8 Z3 b* f+ S4 [" Q4 x
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.( W* I* A$ {7 H7 K+ W$ e
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.4 p2 u' E, N! @" A; L6 I' t0 P3 a
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying." y& `3 L6 A* @ B
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Mouse acceleration is the same as Beta 3; Q; A; j4 y2 C( ]" h$ n
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.% Q& f8 Y9 P+ p/ }' y5 w& L, }
Yes Special Forces works
5 d; f! W7 `. VVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.& ]# }$ }; W( D% }5 |& M/ D3 t
Flash bangs look fine on my machine with latest nVidia drivers.
+ C' J- f3 d7 T$ N$ x( U1 BHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.8 O4 t0 {7 u" U% v9 \% Y
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