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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
% A) p/ i8 W- o ?推出時間未知7 H3 B% l" S, k. V/ m
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Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
# E& l* F' z% t1 E7 ZUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.$ I* h+ S9 G2 b) N3 X3 ^, y5 I
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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" P7 ? Z, L* c- V# h0 @; LI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
) g. k9 Q" i" ~7 LSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.) m& z% \' {- o W( ^; }: N
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Mouse acceleration is the same as Beta 3& @8 g# X" K( c; B
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
+ }; g# E* H0 e+ F' MYes Special Forces works
0 F6 v6 y. b% e5 b4 {) T* ?Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
- z, t( ^+ ]" NFlash bangs look fine on my machine with latest nVidia drivers.' e, p* J( S6 v( Q6 x$ C+ [
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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