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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
7 T& [, e- ? O4 E推出時間未知
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Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.7 e6 O) Q! I+ z5 v. _! E
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.7 ]1 e8 I! b3 W8 @/ p8 I
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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* m- g. \- Z9 ?- ?4 r/ w8 RI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
! _8 ?" g* b/ [* t! @+ qSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.; e" m' V) H7 n, P
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5 w& s4 \/ g( _0 T D' }6 b' u" XMouse acceleration is the same as Beta 3! H7 D/ i# M/ P; x
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.- @+ P- S2 S: z3 k* B @
Yes Special Forces works5 E9 M& E3 o N+ v/ i' q- _
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
4 ~4 |2 y! ?3 F7 |$ AFlash bangs look fine on my machine with latest nVidia drivers.
7 {) A( p, q3 Q: u- BHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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