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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
6 w( G r, c" g0 I0 H6 i* F推出時間未知- R9 `5 @9 V5 Y; U1 \: V' T, n
以下為原文; z' W* w$ z* J/ h. Z8 q
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it. @9 @7 s/ ^; R9 \* f R4 E
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
* a$ A. D# A2 @" M# [; A6 `: c% GYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
+ i4 H. l* L6 E0 X( v# \Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.$ R6 y2 F; Z6 C. b* |
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: t1 c, [6 _% KMouse acceleration is the same as Beta 3: v2 ~- S5 ]# A+ J
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
. g& I2 N7 u! Z' @Yes Special Forces works
$ k8 }. B; p/ j5 b, t7 AVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
: H8 D1 Q) X+ p/ d4 u2 e, \( CFlash bangs look fine on my machine with latest nVidia drivers.# a1 O4 g* n* }! ]
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.: u2 V* t" t- [. I' d+ ?
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