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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
9 [* @$ F1 W: b- H推出時間未知
9 ^# C5 w, I5 }- Y5 K+ A" c以下為原文
, g- m2 q- u) U7 O6 C% G+ RHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.: p# M1 d& {! D4 r) q. `
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue." _! l( a8 |9 j& Q2 ~- i8 I2 Y
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.( \$ i! z# H- \
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.# c4 R4 a3 n: M! @3 C) ^+ s
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( S: q+ ~5 u, h; I/ _Mouse acceleration is the same as Beta 3+ R8 f% x! n# J, U- t
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
1 C& Z3 X2 z2 y' ^4 S( F; ]+ x- g7 IYes Special Forces works2 v" e# `& M% r9 X5 f
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops. o0 O* q1 Z8 z: w, q4 f$ J$ K% v
Flash bangs look fine on my machine with latest nVidia drivers.
6 L6 L5 {( }9 u. v3 iHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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