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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
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Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.7 v, h- k; N' R3 Z2 [ @
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
; j$ O2 m; Q. H& v# G) D8 RYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
' X+ B- L$ o* T A) _Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying." j1 g1 }" G# X
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5 N4 _- m) A' bMouse acceleration is the same as Beta 3
5 |4 S& H. \+ W# }7 w1 }ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
! U5 o; V& }0 k3 lYes Special Forces works) W; G* Z% M8 Q
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
/ `/ I7 D* n/ q$ d5 W/ _Flash bangs look fine on my machine with latest nVidia drivers.
6 F! h6 g: Z+ @HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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