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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
# L- e& d$ X: v% c2 v4 z推出時間未知3 \& U3 ?* [0 Y; j' I" z0 _
以下為原文
) L" f) @+ b% s. \5 q: Z5 `Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it. o8 l; j b6 p
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.1 J4 y4 B/ b1 J* T4 b/ z% x2 X
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.+ z# u b. }* `- @) d; c, W$ X
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.& t# b+ {4 q8 Y0 I* E5 t
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.- V# J" M, E |% p* t
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Mouse acceleration is the same as Beta 3. l4 p, T, J+ f9 q5 u# h2 x
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
3 s8 v/ X% Z" t! HYes Special Forces works1 y! D2 A7 k! |9 o: E h5 ?
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
% n6 K6 A5 e" q* j# AFlash bangs look fine on my machine with latest nVidia drivers.
" I5 X* H! N F! a( O- FHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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