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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
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以下為原文' z* \ k4 y( \8 w6 u7 l7 w
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
% a8 a8 a, }$ z: r2 K9 t! ?Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
; h; W6 m+ `) e/ B. Y3 p3 [/ lYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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* s2 ^! K8 H3 _+ h; r. QI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
: H' t. x$ i: u) `, {$ C0 J; ESorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
2 C2 R" L# e3 p7 Y+ aALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.& T" z- K! S% B
Yes Special Forces works& E/ J8 g% A' ^3 e5 ?+ K' E. @
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
$ f2 a |5 L/ \+ x! ?) HFlash bangs look fine on my machine with latest nVidia drivers.& h" g, m+ G4 s& t
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.0 o7 c) j7 a8 `1 \2 Q5 l* u( l
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