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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期. t. c* i n( x
推出時間未知5 I4 T1 W: O; n/ l
以下為原文% ?) E' p5 c- b" |9 J
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
5 D8 ~/ `" o3 B- E& a# gUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.0 n- o' c6 y; E5 l$ X7 G
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.7 x t) `/ |" b) S) k: T' P) _
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* w# f+ s8 h, f! II can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
1 x! P" R2 Y- q& ]+ dSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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9 L* P8 e9 g$ ]7 QMouse acceleration is the same as Beta 32 ^- A. D% P. I7 E% j% G. S
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.3 |4 I% E' z" P! c" x; Z
Yes Special Forces works
3 h% J4 h/ r) L' e% pVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.4 Z6 ?/ C' A5 X7 B, }
Flash bangs look fine on my machine with latest nVidia drivers.6 O6 ?) L; B0 {9 {& i
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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