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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期" _4 @' ~0 x( s
推出時間未知7 N% v. P# T: ^: h
以下為原文
% t, q& B5 R/ t k. G1 n9 k" [& jHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it., g! l: L& T; F W- L) ^
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
K& J' }7 g- p0 ~/ S, _5 M0 WYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.# \4 s+ E& s# i3 f& R
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying." R. A) Z, x: l+ ? h' y, z
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; p% u" Z9 @6 PMouse acceleration is the same as Beta 3: |$ {5 H% F4 R
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.1 o9 ~& {' e# }* J6 h( Z4 p4 A
Yes Special Forces works9 G8 G7 a- ]( ]% P
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.3 @0 F0 H: j: K- C/ ~, D
Flash bangs look fine on my machine with latest nVidia drivers.
! m; B8 x& x, e! y$ SHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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