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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期$ \9 m0 v9 w9 _( N8 q* x% ]1 A7 Y+ ?- [
推出時間未知
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0 y; V- q+ ]( L" b. r( x( P* R+ MHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.) C, ]2 ?6 X+ P) J
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.7 E( W& z ~2 v
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version., m. I5 x# W3 j' o, _
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
' v, [, {0 V# c- Q9 ~Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.. I: U) Z$ S& _
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# n7 `6 q2 P2 g3 ^& E3 nMouse acceleration is the same as Beta 3& J% R: | f) j3 [+ T! Z5 n! u4 y
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
, D9 Y: R' f% {- n0 \3 x3 CYes Special Forces works
# k+ o1 d; f' _1 u: bVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
! }2 [% p2 f" FFlash bangs look fine on my machine with latest nVidia drivers.- A2 D0 S% ~/ N- z6 k
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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