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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
/ D( k: J7 a4 ]" p" |( R0 f推出時間未知
$ t: r/ H8 `; R以下為原文
4 u* C% ?, I: t* {/ NHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.0 W3 E* \% m9 ^0 c! G$ l' G
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.- H- Y( ?6 x ^ h( i v
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.9 e; u' _* A2 ]( B8 K! W
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8 p8 r ?' c' VI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
' ~! o/ D+ Y% f2 z" }8 ySorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying./ p; j+ r( b( A0 E6 @' ~& A$ M* d
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) g4 D1 A, K8 Z! vMouse acceleration is the same as Beta 3" ?$ N" u& k4 s
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
, J4 E4 H% v" f9 }Yes Special Forces works+ N* O; @0 z, n' K
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.3 W# j4 S* ?" {7 }
Flash bangs look fine on my machine with latest nVidia drivers.2 m6 x; x7 d8 e' N9 _" m8 K
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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