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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期3 y: N0 w3 @) }5 f5 |( ?1 j* m$ `
推出時間未知
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Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
r# k9 ^- e& J* Q. TUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.7 |% f/ G6 ?; z" J! H4 ~; B
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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/ @* V7 a- A1 E! C* _% [I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.$ u" a1 Q2 ~9 D1 z B3 \
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
1 }' y, j" z. A; v, u$ U9 b9 dALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.- R* p Q* J% ^* w) _9 P/ `" H
Yes Special Forces works
# R$ u& M8 j' D! fVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.; f, c! C1 v# M/ W8 M6 @0 I; W- a
Flash bangs look fine on my machine with latest nVidia drivers.4 j: k6 l' d/ q. Q: o
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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