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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期 J- n$ O/ o. z0 K/ |: d
推出時間未知: e8 h* M, f) L
以下為原文% |7 q% z5 E5 v1 R+ M6 u
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
+ Z' j6 V3 N; a+ b& y9 F- \Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.- g" U. F9 }4 h; \: r/ b* o
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.6 {2 c% k7 K$ J8 [ c6 _
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; T# E# k, H+ E& c/ r( OI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
; X4 @, w$ N6 ZSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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7 F- i& `! w, f. Q3 C9 b# qMouse acceleration is the same as Beta 3; B" o V, b+ G- y3 s
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.6 }+ X( x( s* a( C
Yes Special Forces works2 |- {' s- r* j1 }, C2 \
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
# j% W1 [0 S! R' v& v; kFlash bangs look fine on my machine with latest nVidia drivers.
4 ?1 Y4 S4 D) ] p* @HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD." ^, Z" q( J( `7 G; ~0 o( U
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