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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期6 ~4 m" |4 n/ f' y6 h2 W
推出時間未知, x- \( w( c' G# x8 w6 z& w
以下為原文
; W. ^" R8 N, ^- ?- LHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.7 t+ M Q/ ~& |) \) H" L6 d6 r
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue. Y# @% F* l3 U0 U [
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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- @- Y. C2 r) E, J' G5 EI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
- G9 `/ o* a! \3 o8 P- SSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
/ I! o, u8 o, M% ]ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.7 r, l# k b& {% b, a3 ]7 Z' N' @
Yes Special Forces works
4 l# @& c; J# @# l& cVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.9 h8 Y3 b! C5 @+ ]: Y+ _8 N
Flash bangs look fine on my machine with latest nVidia drivers.
! f7 t! U7 k5 l4 ?7 v: C/ Q( ]- iHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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