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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期6 @+ \5 u. X# y5 t
推出時間未知) d( s' B1 Z6 M: g& Q
以下為原文
5 K3 n$ t# }( _Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.. i6 h/ l" H6 T5 q Z3 S) F) @
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
; A& c `+ b4 g$ ^ |' EYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.0 x2 z7 |6 s! F6 N
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
, _$ |* K$ p2 kSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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! X0 V& o @1 {2 u: [" e+ l" q5 RMouse acceleration is the same as Beta 3
0 f3 y7 j, f: L: X" oALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
8 i; w8 X) W0 nYes Special Forces works! H7 C1 G) P% h6 d( f) ^
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
4 d B/ b1 [4 \; M: c' [Flash bangs look fine on my machine with latest nVidia drivers.( ?% ~- T! p7 W$ L
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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