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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
* X @+ V1 P- c Y推出時間未知
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Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.. B- w2 o7 H1 Z3 Q
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.3 Y% s( P; A$ ^% c" F& W A7 \8 o
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version., e3 U3 l* v% W, _: ~( u% R
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9 R- y& k0 |9 r9 u: FI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
' u) g8 c3 c' P% U0 { ZSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.6 O" o3 t( W1 h% s, Z: U! `
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Mouse acceleration is the same as Beta 3$ |$ ]3 @! Y: x
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched. X* Q# [8 I3 h9 B
Yes Special Forces works; F/ y, z4 N. v0 `5 O6 C2 s0 r: x
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
, j0 f) x5 H7 _& d$ TFlash bangs look fine on my machine with latest nVidia drivers.' ^) M& L. B4 P) `
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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