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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期; L; a& c# P5 E$ n
推出時間未知
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3 K( Y o4 O* ]' g6 J) BHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
& p* U1 d! g* s& m: k' MUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
9 }* u9 P! C8 n' G( d) g1 zYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.0 v' i$ u/ x/ n
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
[4 s' y Q& QSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
# E6 L7 s: C7 o: IALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
9 N1 [' m* t5 s+ C5 d* {Yes Special Forces works' E' T8 G1 R9 ^+ @" p8 J; E/ r% F6 T
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
& t3 ?2 P5 ~+ R5 A# tFlash bangs look fine on my machine with latest nVidia drivers.* H- i/ Q+ T: ]) q5 J8 ^4 v7 q! E* }
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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