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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期7 x3 ~2 O- V A9 k7 a4 \1 o
推出時間未知* i1 Q4 {: ? ~* K* \0 F) a( m/ P2 M
以下為原文
- C% S% C* L# x, `3 nHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.1 G" |! U" H* h+ J8 }
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
7 I1 e7 U# U1 X1 WYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.# p+ S5 V5 s" q( h9 \
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! d2 [, }9 Q* Z% W! D2 J$ UI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.( k2 x D! b$ V9 ~& t3 B# K' G
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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J4 Q+ A& V; r, TMouse acceleration is the same as Beta 3
9 M. h) c# _3 O" n0 KALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
0 v% d+ k- K" J6 n- NYes Special Forces works* ~) ~- K2 S/ e7 n
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.! F0 B# {' C* O) Y4 T
Flash bangs look fine on my machine with latest nVidia drivers.4 N6 K! A I t
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.$ @& h- k6 y# g& t. o
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