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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
& b- Y' J) T, c: t: e/ Q6 u, e推出時間未知
9 u: L1 T4 L- E9 X3 n' L以下為原文
9 a7 J: Z* P4 s ? U3 c: DHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
1 T2 k; P7 B. k7 j/ k: ~Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.6 H& K9 A( ?- ?& ^' J' p' g' r
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.) t9 w- A7 S2 a6 t$ F7 ~
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u; g* P. j$ x& F( E6 l, D; VI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now., n# M4 U3 ~: F' ?8 T; E$ ]# F- a
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.( G. c+ S( N' }9 Z6 B" G6 s
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Mouse acceleration is the same as Beta 3
2 w# _+ x; g- S4 D* E# K tALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.3 A5 ]; j- @" E5 b( E' L7 T
Yes Special Forces works) o* q1 a$ H& h# g
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
* p9 A# J" ^) l$ K9 _7 k0 RFlash bangs look fine on my machine with latest nVidia drivers.
5 P* p2 d. S$ v1 \1 z" oHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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