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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期! n$ h! r6 W2 b' w* f9 r* `
推出時間未知6 T$ n+ k/ e- W- ?; [
以下為原文
" u2 @' U9 B" e0 @9 _0 gHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
9 ?' R% J3 z# q$ ?, ZUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue./ B* r' {4 W) g1 U
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.3 {' }% L5 \0 @6 O
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.7 H6 P4 J# B0 _5 p
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.$ ~' m, U2 W! X9 j+ A
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Mouse acceleration is the same as Beta 3# b4 w" F8 T" J7 w) q* s0 c
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.! E! Z0 K* d% V* t1 p* a1 q
Yes Special Forces works
+ i. a! g4 t4 R2 \9 j& GVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
: V2 }: a7 p: }9 LFlash bangs look fine on my machine with latest nVidia drivers.
; X1 I+ g; Y6 i8 r0 jHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.' P0 {6 r4 [5 S2 h& a Y5 n
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