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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
& m- v" }$ S1 H P; M推出時間未知
7 h' j# R. w; {" H+ F$ ]7 o; L" A/ X. z以下為原文! r9 g' }/ e4 ~! _1 Z) U
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
. L) V2 p* K2 C, n1 e- o `& wUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
8 E7 O$ t+ E% @ F/ [( RYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.! r% b% r$ R) T% {# Y& E
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.1 [1 P1 |% ~& g& K# m
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Mouse acceleration is the same as Beta 3
% J/ t& M5 s" p; ~! ~ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
/ N- L5 ^3 @$ m: P0 o: [) xYes Special Forces works
, f4 `! E4 E7 T$ Y6 {Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.& H. d/ U4 N9 p% w# a7 D) h
Flash bangs look fine on my machine with latest nVidia drivers.5 z# v' }# n+ [: G8 K1 F! [
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.4 F, K B8 i8 W% f. K
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