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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期! ~- w' N+ ]# @, q% c# O* b
推出時間未知
# A& D) H2 P( R( H5 Z& x7 ^9 o7 d以下為原文
+ w* p0 E+ P5 B; o/ k" YHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.0 O8 z, w% ~4 F( Y
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.7 z2 N& a$ D( @
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.$ y. U1 u. Q. U" @
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+ b1 h3 [7 q/ W3 M+ [I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
* J, W/ G# A; l1 {Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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% A+ x5 y# T7 I/ fMouse acceleration is the same as Beta 3
! H1 X- V) C7 n" V; m/ w2 x0 uALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
% O8 W$ @/ a: `$ p, xYes Special Forces works- b" ]" {7 ]/ G: f
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
0 i/ Z' v' b0 x2 t. _* Y6 RFlash bangs look fine on my machine with latest nVidia drivers.) c" f- E3 I, A0 M& J) t# v
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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