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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期8 q& p5 e" F; W
推出時間未知# X3 M7 c" M9 @% G$ N& V; X
以下為原文8 W$ F- K) o8 k" X
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
; q0 X- `, R6 j% LUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
2 h/ }9 d& V6 z6 |( F% R- vYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
0 G& B& S7 ?7 d# I1 e0 h* }+ PSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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. ~% S( l4 q8 EMouse acceleration is the same as Beta 3
; }3 y* k* W* W# P: p" cALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
( M4 J# \9 [1 g" X" }* GYes Special Forces works1 _& E2 C6 }2 Y/ w( S3 U9 q; C
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.: v7 g+ i: k; N# K$ ` B( }: K
Flash bangs look fine on my machine with latest nVidia drivers.
3 p- {& N7 ^; o# n, f5 M6 dHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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