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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期9 ^" \: g; | R" k8 @; f
推出時間未知2 N+ n9 @) {0 {' U
以下為原文
* T2 W2 W6 ~4 f# g* H Y& GHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.5 i% s# { n, g9 Y4 I
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.- ^7 R: j T1 H: y' @
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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8 \* l( {7 V, a$ s$ dI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.% J5 T2 W i' u8 u' ]% K# f+ W
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.. e2 s- S: A: F. v
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Mouse acceleration is the same as Beta 3
6 c$ v! G a. EALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.4 x' [+ E3 ^! B, x
Yes Special Forces works
. x+ B( m. N* k9 i. ^Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
/ @/ ?& n7 r5 {$ Y: y& aFlash bangs look fine on my machine with latest nVidia drivers.6 \4 y7 Q0 I% E
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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