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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期; J$ W$ I7 M$ U' i9 q
推出時間未知 \( c; D3 h, h$ E9 F" E1 \
以下為原文4 S5 \& k' U& H
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.2 z8 R0 G* ]# G v9 S0 b
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue., z4 o4 {( l5 X' m! F$ @
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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" t% T- B g6 {7 S* f2 ]I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.% ^* v% Z/ j& h( M5 e
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.4 Q+ o/ v7 Y e! x
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Mouse acceleration is the same as Beta 3
$ z* q0 d5 d F FALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
( f. z: @+ _1 @0 ZYes Special Forces works5 U _/ v3 ^* v! i. g/ R6 u4 o2 h: ?* L
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.& t( v, O% l+ ~" ?' m; p+ B% e
Flash bangs look fine on my machine with latest nVidia drivers.
1 P' i9 W! M% g# R) XHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.* l, \( u' N+ g- U5 `* Z
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