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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
a" \+ f4 K5 H7 U6 a0 b3 V推出時間未知6 ?7 X" D9 h ?- ]
以下為原文
2 w! Y2 {( {. v& FHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.; z$ L0 }3 J9 }# y5 M( _+ S
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.9 a B/ i( V- Q1 m0 e- g
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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j4 s* v7 }) c- u2 P( v5 u! }I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.# Z% h, ^) l0 Z% Q: |% k' N
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.1 h; L# o! k. J8 c, t( g
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/ A# U8 d: a% E* |3 zMouse acceleration is the same as Beta 3
' L3 g, k1 ?3 e/ w# n! b. fALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
9 |) D# r. \1 Q* P- J% F2 MYes Special Forces works' T$ J3 D9 R! {+ P
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.3 n- e+ ]: R) X# L
Flash bangs look fine on my machine with latest nVidia drivers.- @# O( ?& Y% n
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.5 B' Q# b7 E V- c U: p
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