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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
. t, t) a; w! l t5 R推出時間未知
- ~; a0 B6 ^* C9 V% _以下為原文
% h+ ]8 m9 ]4 Q3 E/ ^0 |6 hHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
2 ~" T. ?2 h5 s$ p( H- CUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue., j$ [2 a0 Y3 H. b! L
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.- }* `; v7 P2 [7 b7 z
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
% `; @6 e, H' h# a' H( x+ `Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.0 X+ P2 [5 Q( t: o7 }
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$ }8 [1 Q" ?# m+ DMouse acceleration is the same as Beta 32 F( a) V% Z% \" C h
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.7 h8 D( J* @6 A, T
Yes Special Forces works4 w, a Z+ r2 U4 U- l
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
, W" i/ x1 U0 `! u# L8 @! H, f+ A" c' }5 IFlash bangs look fine on my machine with latest nVidia drivers.3 i- l* |$ `6 B
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.! g) p p2 c, J G
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