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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期, i3 }. _; x2 g% j
推出時間未知
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Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.' T+ j6 F* f0 b7 ]5 k' G" ^7 D
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.+ F/ n& b* F- ~2 ~& \, K, [, d h
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.- Y- [' v1 K. a- h% W0 g8 A
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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5 `+ E2 R4 D' ]Mouse acceleration is the same as Beta 3" u; s1 [ @" r+ i! Q* T5 @
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
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# H$ f1 C) h V. hVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops./ B* ~- v1 t; F: n
Flash bangs look fine on my machine with latest nVidia drivers.4 D: q. @" N3 E2 s# Y3 b/ K1 l
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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