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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
' E& M8 p5 ]2 ^6 m2 \推出時間未知
( }( E% s, p' o; z ?* F1 G, v以下為原文
8 i8 M- Z* I) |3 R9 k/ U- Z% lHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.1 @9 S7 E) }2 I8 b+ ^& O2 {
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
) \4 I m# G3 [/ d% B( lYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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7 B. J6 W+ D1 y9 {% ~4 h' @I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.& E& u- z+ l8 P, |& y2 z
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
5 s3 b% d$ A& n+ `3 s+ OALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
' y; T$ r6 q) u- g% t- ]Yes Special Forces works
# X, v( W+ A( w" QVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
% U6 |. E2 I, r' V1 f% |8 X" nFlash bangs look fine on my machine with latest nVidia drivers. a& B; Q( V, U
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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