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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期* a. v5 i) b+ Y8 {
推出時間未知
" X: ~. j4 `+ q2 G0 `( H以下為原文! ^3 J. U) n1 V
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
; X/ ?' S K( n0 w7 nUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.6 Y1 P( X! r! d. C2 Y% f1 r; I
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version./ T* `9 s; g- w
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2 o- N1 Z8 t# uI can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
6 `' g2 A6 P& P fSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.( C$ |5 d( Y$ Y7 W: F
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' P- x C+ F [4 nMouse acceleration is the same as Beta 3
# y& A9 K H3 }# A! `5 Q; A4 [ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.% S/ Y2 k, P5 l5 x; V' c
Yes Special Forces works
$ v d/ {. U: A6 MVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.9 v# V$ T, Z0 B& r6 o* x" h
Flash bangs look fine on my machine with latest nVidia drivers. h6 F1 U ~; [. V
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.) I7 r0 n- J C
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