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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期2 V; e0 F+ ~. g( n
推出時間未知
6 p' c7 |; i2 v9 G以下為原文% O( y3 o3 K1 }6 O
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
! U$ ^: J: y9 {4 H5 }' ~; O7 [Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
W! a* k1 ^4 a6 `. pYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.$ p0 W1 s9 q2 k' ~/ @1 M+ L, a/ m
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.* m9 @6 w5 f4 E' b; g3 x
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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) C" O4 s& X6 PMouse acceleration is the same as Beta 3
; z, K% @( T; G, w: W: gALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.+ F0 `0 O/ k- ]9 R$ I2 S" u
Yes Special Forces works0 e3 G8 f6 ?3 ?8 M# ^
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops., h Q/ B" K- Y2 a
Flash bangs look fine on my machine with latest nVidia drivers.- g( i& ~/ ]# r2 j! Q+ a$ ~) U
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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