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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期( V7 I, g+ C- d
推出時間未知+ t2 X8 p' q; ^! e) c ]0 d, t
以下為原文
[7 O" S: t3 K' f. KHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
4 N F: L8 I& L) J% iUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.; u6 q3 q' |6 ^9 f3 X' S
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.' B7 B3 @2 }. r ]7 N
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
9 B9 {! ]* ` B$ g, l6 n) T+ CSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.4 U) Z: [' Q _' V
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Mouse acceleration is the same as Beta 30 S4 U4 H3 R+ y$ e( V$ ]
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.! W- F. b7 g i8 [) t( t8 ]
Yes Special Forces works0 W. c, i2 Z& v/ g# f* a! M
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.1 X- h1 }/ ^) R. v0 a" i
Flash bangs look fine on my machine with latest nVidia drivers.
& I% m- q5 ^+ r/ ]; zHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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