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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
+ [; ^8 H8 m1 w, [1 K6 G推出時間未知
8 |- s0 Y5 P% K. w; E6 ^以下為原文/ \) L, G) k6 U$ j' V# U9 P
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.# H! n3 d6 N F, \ \/ k# m8 Q3 G* \
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
5 i N# h, f/ YYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
, |* t# B; X) Q6 a% z3 d) bSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.; W+ e- c$ \% O' z# b9 ?1 c
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1 g2 p: D( y5 c# e XMouse acceleration is the same as Beta 3- q" ?# ~. v& V, h
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.$ ]4 {3 M8 f$ e: S4 q7 w
Yes Special Forces works
7 T: u/ U f9 `2 I0 g4 IVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
0 w4 z# J/ m( I* P7 ]( c' |2 X% fFlash bangs look fine on my machine with latest nVidia drivers.
/ s& E! S. T J: nHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.# N. Y4 H& `& @2 r( v
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