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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
9 h' @$ e, ]0 w" u2 i. n推出時間未知
; h! Y( M5 H' ^9 k* ]以下為原文; P: } y3 Z f/ L1 q7 _; ~
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it." h' v9 g0 u. H6 R+ _
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
8 R) @6 ]2 O2 o; ?You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.+ v" x+ O L" E
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
& X" o9 ^. ^; [% h2 l0 p% ASorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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Mouse acceleration is the same as Beta 3
+ l" F1 r; y8 A2 y% o1 ZALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.- j( Z, X$ r7 q. M
Yes Special Forces works
9 w6 b% u) g$ x( A& nVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
2 T3 C1 L& \0 e3 K: X0 w- H- HFlash bangs look fine on my machine with latest nVidia drivers.7 {# q3 f) L/ l2 b4 P
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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