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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期/ h; v9 l+ r8 K A
推出時間未知. L) a; G8 _4 G/ v8 N5 p
以下為原文
# m; K, \5 o+ |9 R( n+ Z9 YHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
& V7 F* @* _6 {9 ~Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.' g1 f& T; _' X6 x
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.0 b( B k# _1 b. f/ M z
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
4 }: |" `- e% m% q: Y, OSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.$ \: o' r# {" m n) G
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Mouse acceleration is the same as Beta 3. u) G! f2 l f: d- n# k! M
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
. r5 G+ A" l8 U% R1 zYes Special Forces works- K& K& p. l5 W7 O: b
Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
: K/ h+ ~. a; U4 K: K5 m9 ZFlash bangs look fine on my machine with latest nVidia drivers.6 @8 p8 z [: V: B$ T8 X1 w U
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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