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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
' s5 \5 u5 c" ^5 X/ r0 a推出時間未知
2 k7 `1 b) X- o/ \" f6 e以下為原文8 Q% A( d' Z: J9 d* }
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
) z: `, h' C( B& K1 PUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.3 t" \& p/ n( `
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.5 Y# U( c5 R( s! U
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.0 m. _6 p9 q2 g: }2 l% H; [
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying." y k f; h4 ?2 o! y
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Mouse acceleration is the same as Beta 3
) ~: q( i& S4 `) LALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
( Z* O! i2 i. X! {+ `$ p5 ~' sYes Special Forces works
$ g- W5 I& W9 o: B; w" Y8 GVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
5 c% u# t, |) U4 G) S* ?Flash bangs look fine on my machine with latest nVidia drivers.
8 }* Y0 H$ f9 M: [. BHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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