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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
, a$ ]( _7 L6 N3 s; t推出時間未知
! }5 y: ~9 K7 [! C6 @' V* Y7 z3 c以下為原文
1 i3 k9 X m- R7 B: HHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
+ \1 l7 ~, v# t( D! dUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
' t0 [' ^5 ^/ k4 P0 X, L6 ~You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version./ E b- N, @3 c
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.9 n, l) C8 ~2 n
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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% b% o0 S: r; Q) DMouse acceleration is the same as Beta 3
4 W9 c+ i( n U; a& H! Y% RALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
m& {6 z# c. Q2 nYes Special Forces works
# I9 x8 r; r1 I& }5 [ tVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
6 q- S5 ?! [6 r0 F1 \& s# @Flash bangs look fine on my machine with latest nVidia drivers.% U9 G6 U4 R' c: Y
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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