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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
: V5 p3 X. |5 |% a推出時間未知# k( p+ j: n! s' {. ^& H2 [
以下為原文
6 e) e u. U: c+ v: \Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.; n' u. d6 H# X$ j( K( s- e; ^
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
* N/ \. x/ g+ R/ ZYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
5 b6 v0 u: `4 a! @% JSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.6 Z4 k& N+ H' h3 ~5 M
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8 i% t6 o+ g+ q; O4 R- jMouse acceleration is the same as Beta 3
/ d: j; f2 ]& O; B) _5 iALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
+ @9 R% E/ C/ o! f' d* zYes Special Forces works
! Q; r. p8 Y: w8 n g. Q+ kVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.4 z: t. f# M& u/ N3 u% G R
Flash bangs look fine on my machine with latest nVidia drivers.
) Y! m+ s% T3 e- Q7 e6 P5 |' yHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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