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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期( a: q- V) D7 o7 b* Y
推出時間未知3 T6 [- R$ p0 u7 v8 T6 Z* |' u$ {
以下為原文0 @2 Q2 Y% A3 n
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.- m! K3 `: m& x' k
Unfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.7 a( j( I% {4 ] z
You will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version., D/ n% o$ a( M0 y0 M, N
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I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
. e5 C( b! p3 |- L# Q0 O" uSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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, I* H7 H% I2 k+ c. n$ V( n- ^Mouse acceleration is the same as Beta 35 f9 M- @: u* Z+ F: r
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
1 s3 ]( x% F* K7 ]Yes Special Forces works
: q+ O% m, S* M' ~+ [Vehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.. } c2 S K2 O9 @1 r7 _
Flash bangs look fine on my machine with latest nVidia drivers.
+ f6 L: ^, c P: J( m. v% ^8 nHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.& o# |9 y2 E; s1 s$ }6 k, B
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