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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
2 b, n( D% B, j" _推出時間未知$ F: w2 y( L' |9 o
以下為原文
# `/ ]- D# u* W+ a# CHey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
7 X! r/ D! A u) O0 d. ~" O) k7 bUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
- y. ]: p! X% v" lYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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6 n0 m6 u3 n4 ~I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.% [$ y/ K$ B: C8 L: k7 _. }
Sorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.
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3 [6 d ?0 a: v( P# Q* FMouse acceleration is the same as Beta 3" j: }5 {/ ?3 q4 r3 |
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.0 h3 l4 F' n1 h' ^) j! \- e
Yes Special Forces works
( A* q. B& |+ V) AVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.! x- Q: H! {# y- i; f
Flash bangs look fine on my machine with latest nVidia drivers.
5 i! q* V- v8 l5 kHUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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