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由於EA的策略性運用,目前進度為Beta 3的 BF2 v1.50 更新擋再度延期
; a4 C( @3 h. K* c% p推出時間未知
7 H# C9 j- }. a/ k2 Y* B以下為原文: o, J1 K& c5 v& X$ T* u* @
Hey guys, remember me? Just a quick update. We have what we believe is the final version of Battlefield 2 v1.50. We have a little bit of office politics to sort out regarding the update but once that's cleared up we'll be good to release it.
3 i8 W, R3 L# [: N' EUnfortunately I can't tell you what the office politics decision is about but it is worth the slight extra delay. There won't be another public Beta of this version, instead we will do a closed Beta to get a faster turn around and is basically to make sure things are still OK like the connection to servers issue.
: r; t! a7 y8 a- i) JYou will need to have Battlefield 2 installed to version 1.41. We won't support installing over a previous 1.50 Beta version (it might work without issue but it might not so to be safe install over 1.41) so feel free to uninstall/delete that version.
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3 T6 A) J3 ?" Z4 w) _I can't give away what the "politicians" are discussing but we know its something you guys will appreciate and that the Battlefield team has been pushing for, for a few months now.
7 A# l4 _" j' sSorry not everything was fixed that you might have wanted to see implemented. The update contains a lot of requested features as well as some big security fixes. So while you might have some issues you don't feel have been dealt with I think we can say that Battlefield 2 is far from dying.. @, l7 H: D. \/ y
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Mouse acceleration is the same as Beta 3" {+ X% e$ T" A7 O# ^5 I
ALT+TAB works fine on my nVidia machine but I can't say it'll work for everyone and we dont support ALT+TAB since BF2 launched.
7 X( r0 s! ^, R7 VYes Special Forces works
( g: `& [! _8 M$ z1 x8 HVehicle drops work fine unless you mean on Operation Blue Pearl which neither team has vehicle drops.
+ z* |6 F$ m- r9 Z" c1 PFlash bangs look fine on my machine with latest nVidia drivers.* u8 n# \" L3 [2 `2 l
HUD will always be stretched as BF2 just wasn't made for widescreen resolutions. They were drawn for 4:3 ratio only so for widescreen it gets stratched like you see. Its the trade off between wanting normal HUD and 4:3 or 16:9/16:10 and slightly stretched HUD.
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