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一般会发现,刷server的时候ping是65左右,进去肯定成了130, 125之类。似乎在ping的计算上,外面和游戏里面有不同的算法?似乎下面两行有一个修正方案——如果你的刷服务器ping为65,那么下面那个0.0450000就是0.0650000。添加在gamesettings.ini和settings.ini内?
有人研究过这个么。。。
To improve hit registration:
Basically, add these two lines;
SettingsManager.floatSet GSDefaultLatencyCompensation 0.0450000
SettingsManager.U32Set GSInterpolationTime 45
to your gamesettings.ini and settings.ini file in the BFBC2 folder.
In gamesettings.ini, add them between the lines;
IntroPlayed=1
[GstPersistence]
In settings.ini, just add it to the end of the list. Save both files.
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