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先看F2000
% ^" @5 o0 J8 [rem ---BeginComp:SoldierDeviationComp ---
) X# v+ L/ ~0 a5 yObjectTemplate.createComponent SoldierDeviationComp
! V! f8 N, \: a4 zObjectTemplate.deviation.minDev 0.430 j6 d4 j& M3 F* Q. m) x$ l& g
ObjectTemplate.deviation.devModStand 1.30 G; j9 |% R+ H7 t0 U) z
ObjectTemplate.deviation.devModCrouch 1.2. g% x$ l/ O3 S/ i0 d% A5 g# A: ~; D1 G
ObjectTemplate.deviation.devModZoom 0.8
5 ~9 U- ]6 E9 ?rem ---EndComp ---+ M7 p, b3 C# r
rem ---BeginComp:DefaultZoomComp ---
. [4 S, M, o; m! A# q$ qObjectTemplate.createComponent DefaultZoomComp
- Z/ v+ N8 Q5 L0 |! z5 FObjectTemplate.zoom.zoomDelay 0.1) P9 C, D* Z/ s: u
ObjectTemplate.zoom.zoomLod 1
9 v2 r2 z& s: C9 O' j4 O/ Y# F- zObjectTemplate.zoom.addZoomFactor 0! w. J, e# }1 |
ObjectTemplate.zoom.addZoomFactor 0.7
' g6 J9 t% E+ D4 a# }ObjectTemplate.zoom.disableMuzzleWhenZoomed 11 p6 ]8 B/ S5 R/ e6 M' D7 L+ e% E
ObjectTemplate.minDamage 0.2
8 m* c0 J% m+ G7 A+ l3 b- ]$ z! YObjectTemplate.damage 34
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" a6 l4 _, {; b# Z再看AK 101+ j, c+ [/ c) @4 b" K
rem ---BeginComp:SoldierDeviationComp ---
. _) Q4 z7 ^9 w6 e UObjectTemplate.createComponent SoldierDeviationComp
2 B+ A2 e$ E. T) f+ \ObjectTemplate.deviation.minDev 0.452 I* o5 a; l3 p" w$ U
ObjectTemplate.deviation.devModStand 1.3' A: Q2 [; `3 @6 F+ ^. ?4 @
ObjectTemplate.deviation.devModCrouch 1.2
/ s; t4 r) P( }1 u% ~ObjectTemplate.deviation.devModZoom 0.88 U) v' K# ]0 Q l7 v% O1 ^% F- A8 P
rem ---EndComp ---
' z" Y% y' H9 Qrem ---BeginComp:DefaultZoomComp ---8 w4 K7 Z( F% @8 V8 d7 \
ObjectTemplate.createComponent DefaultZoomComp
! B( ~) u) j- N5 x: o0 F% fObjectTemplate.zoom.zoomDelay 0.08
3 v: G+ B: A& k0 }# fObjectTemplate.zoom.zoomLod 1
, ?3 J; k- c; d6 G$ Y3 r1 iObjectTemplate.zoom.addZoomFactor 07 K* O0 p! W1 d4 O, \9 z ^
ObjectTemplate.zoom.addZoomFactor 0.6
4 }) I& e/ t$ u7 _rem ---EndComp ---
7 J2 z3 `6 [3 N0 f! F GObjectTemplate.damage 37
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F2000和AK的准确度几乎一样,F2000的最小准确度略高
: ]: e% P; _2 f5 yAK的最大伤害有37而F2000是34...但是不影响,都是三枪挂
; {- \0 z, R* P3 m& e# O% j! C; s但是AK的射速比F2000稍微高那么一点点.....' F9 J1 |* R" c) T
再有就是F2000的后坐小(不是准确性)(参数没贴出来,太烦,大家可能看不懂)..AK打多了就飘
' U0 Q+ R( d; U+ V; C- j2 L& [" j, X但是同样是满血的情况下除去水平和运气(打出min damage..这属于RP差)问题,两把枪对战不相上下~但是在N v 1 F2000的情况下F2000是绝对的占优势的
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