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先看F20007 ^) v" {2 h6 R+ M; V) V
rem ---BeginComp:SoldierDeviationComp ---: L; K0 D* K3 H0 d/ r7 _8 `2 ^, N
ObjectTemplate.createComponent SoldierDeviationComp$ P* |3 Z9 E" V5 ^0 Z" W2 H) ~
ObjectTemplate.deviation.minDev 0.430 l3 h+ p4 |, Z3 U" @1 M2 b$ d4 o0 g
ObjectTemplate.deviation.devModStand 1.3: k& U! v% W6 J: q- K
ObjectTemplate.deviation.devModCrouch 1.2
4 ]1 p" ^) N% `ObjectTemplate.deviation.devModZoom 0.8: I5 Y ?: q+ p# n( g
rem ---EndComp ---
; H9 a, \& s% D, H' A8 b3 O3 nrem ---BeginComp:DefaultZoomComp ---% ?5 U- R' r* @4 `. Q5 a
ObjectTemplate.createComponent DefaultZoomComp
: v' n L8 b; @' u- fObjectTemplate.zoom.zoomDelay 0.1' Z! D# v n+ o, Y: C
ObjectTemplate.zoom.zoomLod 1
' }8 w: y* o' @; u' ^ObjectTemplate.zoom.addZoomFactor 0
) W/ x5 Z7 k3 p1 U' \2 _ObjectTemplate.zoom.addZoomFactor 0.7
7 c4 `6 K6 s8 ~' l, l. g* u( M% iObjectTemplate.zoom.disableMuzzleWhenZoomed 1
' A; R! H$ D/ [1 N+ \! U1 l/ c4 ~6 bObjectTemplate.minDamage 0.2
# L" u$ ?8 u4 _! YObjectTemplate.damage 345 j. [/ R. p/ h( W; ?" t
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$ w& v% w) i. C: r' e再看AK 101
( N" t& V# f) F0 b; y* Rrem ---BeginComp:SoldierDeviationComp ---0 _6 q6 J% a7 V" Q: w# j6 X
ObjectTemplate.createComponent SoldierDeviationComp, U) i, N& Q+ @, t
ObjectTemplate.deviation.minDev 0.45
/ y& B# Y6 u4 [ObjectTemplate.deviation.devModStand 1.35 d$ P, E5 g$ u$ c% O
ObjectTemplate.deviation.devModCrouch 1.2
0 a3 Z4 y7 f( W, bObjectTemplate.deviation.devModZoom 0.8
2 {1 A6 J, B2 a9 q4 Brem ---EndComp ---: P* \& B5 Z1 x0 k$ W
rem ---BeginComp:DefaultZoomComp ---
: N% N+ Z& P0 _2 J) d2 PObjectTemplate.createComponent DefaultZoomComp
* i @4 i# e3 P" c) g- q8 \ObjectTemplate.zoom.zoomDelay 0.08
7 H9 W& ^5 f4 k N( t8 z. IObjectTemplate.zoom.zoomLod 1
; `' ^$ I1 v% q5 K) T0 D0 oObjectTemplate.zoom.addZoomFactor 02 }0 i' S2 z( F% e# B/ q: I5 n
ObjectTemplate.zoom.addZoomFactor 0.6$ D" k( F2 W' J7 \, \1 o: A6 g
rem ---EndComp ---
" u. Q$ e1 t* N3 c$ YObjectTemplate.damage 37
* g; S9 P. B& O# {9 a& b===============================3 n0 n5 h2 p( g6 V _& X
F2000和AK的准确度几乎一样,F2000的最小准确度略高
% M& Z/ }* v+ ], C" o7 g; TAK的最大伤害有37而F2000是34...但是不影响,都是三枪挂% o. J. p0 }$ Y" |3 f; E. t
但是AK的射速比F2000稍微高那么一点点.....+ P9 J! f% ~! f! ]) j3 H
再有就是F2000的后坐小(不是准确性)(参数没贴出来,太烦,大家可能看不懂)..AK打多了就飘
( Q. H9 o* E: P- d但是同样是满血的情况下除去水平和运气(打出min damage..这属于RP差)问题,两把枪对战不相上下~但是在N v 1 F2000的情况下F2000是绝对的占优势的2 W% Y1 R6 v) C0 [8 g/ R4 M
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