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先看F2000
. p3 \, {( p4 `; O) m9 f v* Prem ---BeginComp:SoldierDeviationComp ---
9 F7 w3 s% K6 c" _# ^ObjectTemplate.createComponent SoldierDeviationComp
& |* {2 C% s9 N0 j) |; YObjectTemplate.deviation.minDev 0.43* F( j/ f- T8 J; R1 m$ P' J
ObjectTemplate.deviation.devModStand 1.3
3 q& k- t( c4 ~4 t3 X! F- J* A' dObjectTemplate.deviation.devModCrouch 1.2
6 H [' V( s, j; \, b, W) m( m( O2 @ObjectTemplate.deviation.devModZoom 0.8- R7 j5 m- A4 Z4 I" T
rem ---EndComp ---; d @5 k/ {0 F7 B8 e$ I
rem ---BeginComp:DefaultZoomComp --- x# m7 G' W& F" ^8 g
ObjectTemplate.createComponent DefaultZoomComp
4 p% P; y/ d0 h# |. v tObjectTemplate.zoom.zoomDelay 0.1
( ~7 b' r6 P8 C) gObjectTemplate.zoom.zoomLod 1( t% \% H/ S0 {. ~
ObjectTemplate.zoom.addZoomFactor 0) h; f, d: y% o+ ^
ObjectTemplate.zoom.addZoomFactor 0.7
n' r) s/ d; K1 t9 ^2 RObjectTemplate.zoom.disableMuzzleWhenZoomed 14 O3 f7 n1 {) T/ L. d
ObjectTemplate.minDamage 0.2
& A8 a# @7 Z) S) n1 r! r4 VObjectTemplate.damage 348 O9 V! U! a# L x2 g# ^" W3 ^
========" X# {/ T& s3 V. Q2 H
再看AK 101' ?) i P. W; O& ^* P, l
rem ---BeginComp:SoldierDeviationComp --- O# x# R7 }$ k0 f. N
ObjectTemplate.createComponent SoldierDeviationComp4 E5 ?9 S. s5 Y, N, R0 A6 D
ObjectTemplate.deviation.minDev 0.45
% c5 a/ K' K# Z" r N% W8 v ~0 sObjectTemplate.deviation.devModStand 1.3
7 ^9 k6 o. y1 {% oObjectTemplate.deviation.devModCrouch 1.20 ~% R) j+ Y& f. a* k
ObjectTemplate.deviation.devModZoom 0.88 @4 K9 |( J9 @% p: b9 M
rem ---EndComp ---7 E _: V0 ]- J; C' t
rem ---BeginComp:DefaultZoomComp ---! r7 `9 T& H; {# x3 ~0 {& b
ObjectTemplate.createComponent DefaultZoomComp
' _/ h$ }, F9 c" DObjectTemplate.zoom.zoomDelay 0.08
2 _( l6 J: ~; S. L7 ]4 d: D7 ]+ n! kObjectTemplate.zoom.zoomLod 1
( U- n/ d& U- D, mObjectTemplate.zoom.addZoomFactor 0" V2 ^7 T8 I7 b4 _0 H2 _
ObjectTemplate.zoom.addZoomFactor 0.6, E, Z5 Q4 m! C3 T
rem ---EndComp ---8 P7 z3 s! O/ b2 W- t( i
ObjectTemplate.damage 37
6 |2 h8 ^3 x: L# v4 y( @ ~===============================
- G) I h8 F. u* A5 \F2000和AK的准确度几乎一样,F2000的最小准确度略高
. s, N0 b- F% q$ d: @3 U pAK的最大伤害有37而F2000是34...但是不影响,都是三枪挂
4 N# F1 O: S, d5 h但是AK的射速比F2000稍微高那么一点点...... t( @; i J4 L6 f" g) [1 @5 H/ f
再有就是F2000的后坐小(不是准确性)(参数没贴出来,太烦,大家可能看不懂)..AK打多了就飘
: ^5 ?! m4 H$ z# C) b7 Z& F- v但是同样是满血的情况下除去水平和运气(打出min damage..这属于RP差)问题,两把枪对战不相上下~但是在N v 1 F2000的情况下F2000是绝对的占优势的( U2 f1 K2 i: f2 n% ^$ q$ k
# w8 i/ \7 D: J D5 M, d' o- O, \
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