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先看F2000! }1 {( z, O8 c \1 w
rem ---BeginComp:SoldierDeviationComp ---
% D J0 K- N* z( E- K$ W7 c+ {ObjectTemplate.createComponent SoldierDeviationComp5 m' _3 [/ K2 l3 n+ b4 H
ObjectTemplate.deviation.minDev 0.43* x9 o& `" s! U7 M& w
ObjectTemplate.deviation.devModStand 1.3
* @# T6 R& I X9 S( y; `ObjectTemplate.deviation.devModCrouch 1.2: [) |. x1 D0 q% `
ObjectTemplate.deviation.devModZoom 0.8/ b" ?. F% s# ]' D
rem ---EndComp ---
. C" a5 s' R J0 l3 N9 O" M+ S9 Brem ---BeginComp:DefaultZoomComp ---2 q) X; _. M$ Z1 r. m1 B' _
ObjectTemplate.createComponent DefaultZoomComp9 p& @" Z$ g8 J( X+ e& ~0 O
ObjectTemplate.zoom.zoomDelay 0.1! R% N B8 t5 N7 R8 ^8 R4 ]& g* Q/ y
ObjectTemplate.zoom.zoomLod 1
4 j* P. Z/ B3 [7 t1 x4 u* \. A3 Y$ @ObjectTemplate.zoom.addZoomFactor 0: u) R; F& K) `: T, O9 Y
ObjectTemplate.zoom.addZoomFactor 0.70 D+ \ i+ R4 v2 K- g' x
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
, I& v" u; C' s( \( nObjectTemplate.minDamage 0.2% X, c4 x# U7 Z- Y
ObjectTemplate.damage 34' U9 R! O# C+ k1 l2 X7 d
========
( T' o- i# L* H& l! {$ m9 B再看AK 101; d+ J, _7 W8 T. i4 u u& F1 x% o9 R
rem ---BeginComp:SoldierDeviationComp ---, y9 Y/ K3 q' g# l
ObjectTemplate.createComponent SoldierDeviationComp
# W" Z; f* h1 L% }" f3 z0 x: EObjectTemplate.deviation.minDev 0.45
5 Y6 o0 G6 [ b* Y9 s& LObjectTemplate.deviation.devModStand 1.3% [9 j+ R* X4 Y
ObjectTemplate.deviation.devModCrouch 1.2
/ J2 T5 d- S% U9 E1 x( H ^ObjectTemplate.deviation.devModZoom 0.8
/ g) V; b- g+ ~/ C. T4 B prem ---EndComp ---# Y' Y( W* o& W" r* Y& B0 s
rem ---BeginComp:DefaultZoomComp ---3 h6 N2 Q" V2 I' T+ K8 ?
ObjectTemplate.createComponent DefaultZoomComp% o) j) Y6 d4 b
ObjectTemplate.zoom.zoomDelay 0.08
9 {2 K2 N6 @ c" ~& f: P5 dObjectTemplate.zoom.zoomLod 1) W7 T2 e" X ]$ X7 N L
ObjectTemplate.zoom.addZoomFactor 0
5 m7 v0 j+ H- J# G' b7 o- H( U& p NObjectTemplate.zoom.addZoomFactor 0.6
2 x ]4 E* M' h, V& `, K5 rrem ---EndComp ---
# _' o; i+ t9 U7 _ObjectTemplate.damage 37
; K- r# ]2 Y1 C8 a1 m9 _8 Y2 [===============================( H- q) g7 R" B3 V4 E% l
F2000和AK的准确度几乎一样,F2000的最小准确度略高+ G; Z# p7 @+ J' Z$ W4 h; d, P
AK的最大伤害有37而F2000是34...但是不影响,都是三枪挂
: _ ~4 C1 U% L, M. s* l但是AK的射速比F2000稍微高那么一点点...../ R; N; ^# D7 A
再有就是F2000的后坐小(不是准确性)(参数没贴出来,太烦,大家可能看不懂)..AK打多了就飘
, ^3 @- j6 N5 K) o5 Y( j4 F但是同样是满血的情况下除去水平和运气(打出min damage..这属于RP差)问题,两把枪对战不相上下~但是在N v 1 F2000的情况下F2000是绝对的占优势的
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