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发表于 2007-9-28 10:16:45
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有一点不足
. p6 u7 P: z9 p就是炮击声在不断的响 很烦人$ o+ l5 K6 T' i1 C1 ]9 Z, ]
可以打开
4 w: l/ U) z; X+ JObjects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段
- S$ E+ m6 ]% K5 ~/ E' g0 T" P! g4 o- 0 i( s: {9 H# N7 @9 C& ?
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P- w" i% G s/ r4 `% d
- ObjectTemplate.modifiedByUser nfe
9 S% T: i) i% Y [
( H9 l- y! z! E; z3 ]1 d! L2 X7 ]" c- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor3 ~6 X+ I! D/ c- i3 |8 b" ?) `
- ObjectTemplate.modifiedByUser nfe0 d# R. P k% h8 V. g# a& C
- ! h) u1 `6 C1 Y* _7 m
- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P5 D2 D( a. `9 _' I5 l! @
- ObjectTemplate.modifiedByUser nfe; a' ^! n Q; A- ^( k; g' Y
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav" p, V) v- @3 h# ?8 Q
- ObjectTemplate.loopCount 1
, r/ u. h9 b5 r* p8 { - ObjectTemplate.is3dSound 16 H) y) g6 z& l" w7 y o
- ObjectTemplate.stopType 1
8 L* X0 f! w' Z3 P* r6 f - ObjectTemplate.volume 1
. R; M/ L5 A' J" Z - ObjectTemplate.pitch 1
7 |% Q" y1 _2 R: m4 u2 ^ - ObjectTemplate.reverbLevel 1+ q. L# ]( m0 q
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/9 L" x7 t+ D" p0 C! [0 Q& c
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/
v5 D9 F" g8 n2 z* { - ObjectTemplate.position 0/-0.122477/6.42567
' I7 R. ~& g0 | - ObjectTemplate.minDistance 17
. v+ ]: A; _* C8 l - ObjectTemplate.halfVolumeDistance 30
" V9 `% ?$ u4 @ - ObjectTemplate.soundRadius 5. G$ v" Q, R$ D. L; S% U
复制代码
/ D, q4 d3 R% e9 Q然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段* W- n8 j j c
! C: G# E7 N, \" l3 [! [, z, q) D- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P
+ V2 M2 I6 P4 u+ `6 G: H - ObjectTemplate.modifiedByUser nfe% v$ z# H; S; V$ b
: p A( j, E# p/ a$ |- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor
9 Z+ a- u8 p- a0 S. W - ObjectTemplate.modifiedByUser nfe
; } ?2 p |% g' o( d
% B* \6 }6 y% `# m, M9 a D# h- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P2 O3 e0 Q/ @8 p8 J7 u0 q7 l( {* u
- ObjectTemplate.modifiedByUser nfe- Y) |4 |$ D( `2 l/ z
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"5 J. Q9 c( y/ A+ N) b) V* Q% `
- ObjectTemplate.loopCount 1
& v2 r+ W1 ~" P I - ObjectTemplate.is3dSound 11 n9 p( F# X8 g- A
- ObjectTemplate.stopType 1
* N+ b$ x1 {! v" ^9 Y; S - ObjectTemplate.volume 1; ^5 [1 Q1 m7 E9 v
- ObjectTemplate.pitch 1/ }4 w* J0 Y7 P2 J, c( ?" z$ `9 D
- ObjectTemplate.reverbLevel 1
- m/ G7 E5 C h/ U - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/6 `/ ?3 [7 i0 m6 k! t% g+ g
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
* q( I r2 ]7 h - ObjectTemplate.position 0.0425781/0.0794845/4.73465
! h/ _& n u# A; |5 L - ObjectTemplate.minDistance 171 y% K+ Q4 s+ }5 |4 X
- ObjectTemplate.halfVolumeDistance 30
. J0 I" w; E, w- i5 j - ObjectTemplate.soundRadius 5
0 R2 h) b0 X) R1 D# W q/ ?
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