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发表于 2007-9-28 10:16:45
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有一点不足6 l+ d% K7 J% O" ?2 i2 Z6 a$ J3 c
就是炮击声在不断的响 很烦人
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Objects_server.zip\Weapons\stationary\USART_LW155\USART_LW155.tweak 删除下面这段4 T" ]5 T+ Y2 D/ I$ N3 {
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P% m+ @" W* M) Y/ N
- ObjectTemplate.modifiedByUser nfe
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire1P_Outdoor
' K1 F: z! `* b! _; ] - ObjectTemplate.modifiedByUser nfe
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- ObjectTemplate.activeSafe Sound S_USART_LW155_Barrel_Fire3P
1 p3 r5 q( T3 T2 d2 c - ObjectTemplate.modifiedByUser nfe2 {! y: n; v6 F
- ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
3 }" a8 a" |; {8 Q3 S0 w N - ObjectTemplate.loopCount 1
. m- W! t L+ b: x+ `! U - ObjectTemplate.is3dSound 13 v4 L4 ], D- k
- ObjectTemplate.stopType 1
# [& R) c- v8 d( O" v - ObjectTemplate.volume 1$ m8 v! F; y$ i* v6 G# G5 B
- ObjectTemplate.pitch 11 z' e1 p. @ ?' `
- ObjectTemplate.reverbLevel 1' l1 H, U2 l$ H, I. B# i5 q8 V
- ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/, x9 _+ s, K% y
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.97/1/8 A3 i |1 w: x0 ?% u& L% G
- ObjectTemplate.position 0/-0.122477/6.42567) @* f! ~, Q+ L3 M% W* Y
- ObjectTemplate.minDistance 173 u+ e. _ @" |- L. s0 B/ z6 f
- ObjectTemplate.halfVolumeDistance 30
1 g S. w( V5 T* E. m L+ M& K - ObjectTemplate.soundRadius 55 x+ g, T% _2 M* t, P5 A0 v8 ?+ k
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然后打开Objects_server.zip\Weapons\stationary\ars_d30\ars_d30.tweak 删除下面这段
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@1 ~; [$ j2 K5 W- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P
% C; T. B/ k/ V9 f9 h# W* I - ObjectTemplate.modifiedByUser nfe
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O9 | b8 b& ?9 T- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire1P_Outdoor: ~; L" C1 }' H/ ~) @
- ObjectTemplate.modifiedByUser nfe
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8 r7 G7 d w6 c) f( B. P$ j- ObjectTemplate.activeSafe Sound S_ARS_D30_Barrel_Fire3P( }3 ~% C5 y' l0 A# O3 L- ]* p
- ObjectTemplate.modifiedByUser nfe! ^9 S" b9 a' X$ z8 @( T9 c
- ObjectTemplate.soundFilename "objects/weapons/stationary/ars_d30/sounds/d30_artillery_fire.wav"
% Y# s! P6 m/ J$ p - ObjectTemplate.loopCount 1) s$ [7 ]% M9 V2 k! s/ M) D
- ObjectTemplate.is3dSound 12 s- @; j2 L/ M4 A
- ObjectTemplate.stopType 1
- d8 T. b5 e6 f" ~/ f* R - ObjectTemplate.volume 1' U1 D o1 B* m% E: g
- ObjectTemplate.pitch 1" T# y) J' c J' B+ g5 `
- ObjectTemplate.reverbLevel 1
$ i/ b. n# X3 |9 V+ r! B - ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.1/0 g( |; U# m- |# X7 O
- ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
7 c! @5 L* [2 D - ObjectTemplate.position 0.0425781/0.0794845/4.734656 Z9 Q/ v% }2 y( x8 b
- ObjectTemplate.minDistance 17
8 [0 v3 K ], w3 X+ g - ObjectTemplate.halfVolumeDistance 30
* {0 F R- K2 X- ]7 x: I - ObjectTemplate.soundRadius 5
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