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COOP4.0

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发表于 2005-9-5 03:25:12 | 显示全部楼层 |阅读模式
CHANGELOG FROM V 3.0
General Changes
* Tanks given increased armour and more power to it's main gun
* Tank gun velocity increased, look out choppers.
* Artillery now has 7 rounds per bombardment
* CWIZ and Bomber bugs fixed, does not cause CTD anymore.
* Bots using air transport choppers features heavily in a few maps
* Increase ticket counts
自V3.0的变更记录
*坦克装甲加强,主炮威力加强。
*坦克机枪射速加快,小心直升机。
*炮火攻击在每轮有7发。
*CWIZ和轰炸机错误修正,不再会导致CTD。
*在有些地图,BOT会非常好的使用运输直升机功能。
*加快双方记分速度。
Fushe Pass
=========
* Now works in COOP multiplayer
* Fixed faulty bot spawn point at gazebo
* One bomber & one Fighter each side.
* Improved airlift from airfield capability
Fushe Pass
*现在可以在多人游戏下使用合作模式。
*修正BOT出生点在露台的不足。
*双方各一架轰炸机和战斗机。
*增加了机场容量。
Strike_at_karkand
============
US light forces airlift in to hold Karkand as best they can.
* US forces have only light troops, no Engineers or AT
* US forces now go in by UH60 airlift only
* No ground vehicles for US
* No artillery
* A few jeeps only for MEC
* MEC home bases relocated
Known Bugs
* At start, some airlifted bots drop off the mesh and die, a small bug but I felt it worth the sacrifice
Strike at Karkand
美军轻型步兵空运至战区。
*美军仅仅只有轻型步兵,没有工程师或反坦克步兵。
*美军现在只能由UH60空运进入战区。
*美军没有地面载具。
*没有炮火支援。
*中东只有很少的吉普车。
*中东总部基本重新部署。
已知错误:
刚刚开始时,有些BOT空降时落在网丝上死亡,很小的错误,但我觉得值得牺牲。
Dalian Plant
=========
Slightly better emphasis on air power as well as improved ability for any side to recover via airlift
capability. * MEC & CHINA vs US
* Bomber aircraft added to both sides
* Extra transport helo given to Chinese
Dalian Plant
略微增强的空中力量,让任何一方通过空运恢复。
*双方都增加了轰炸机。
*中国有额外的运输直升机。
Zatar Wetlands
===========
The battle moves more to the air along with better airlift capability for any side losing badly.
* MEC & CHINA vs US
* US carrier now in use, 1 x F15, 3 x UH 60, 1 x UHZ1
* US Airfield is now Chinese airfield but can be captered
* Bomber aircraft added
Zatar Wetlands
哪方占劣势,就会有更好的空运能力。
*中东和中国对抗美国。
*现在美军两栖攻击舰可使用,载有一架F15,3加UH60,1架UHZ1。
*美军机场现在是中国机场,但可以被占领。
*增加了轰炸机。
Songhua_Stalemate
=============
The fog returns by popular demand.
* V3 map and assets but with fog re-introduced.
Songhua_Stalemate
应公共要求,还原迷雾效果。
Sharqi Peninsula
===========
This is now more of an infantry map then ever before but with just enough vehicles to keep it
interesting
* MEC vs CHINA
* A few ground vehicles removed, only one HT each side and one AAV for china
* AA weapons removed to give attack choppers some survivabilty
Sharqi Peninsula
从没有过的如此多步兵的地图,但有足够多的交通工具保证趣味性。
*中东对中国。
*少部分地面载具去除,仅仅双方的各一辆HT和中国的防空车。
*去除了防空武器,给予攻击直升机更多的生存机会。
Gulf of Oman
===========
* Reworked from the ground up for play balance using as much of the mesh as possible.
Gulf of Oman
*为了游戏平衡,重做了地面,尽可能多的增加了网丝。
[ Last edited by =|HERO|=7259@BF2 on 2005-9-5 at 03:37 ]

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 楼主| 发表于 2005-9-5 03:26:28 | 显示全部楼层
BOT数值更改
BF2的singleplayer模式里面限制人数为16,打起来还是觉得不够激烈+BOT就显得非常重要了;另外附带提一下,其他人也能进入你的singleplayer模式的,记下你的IP(读游戏的时候有写)告诉同伴,家就能一起K BOT了.
游戏目录\\Battlefield 2\mods\COOP_3.0\AI
打开aidefault.ai
更改为:
aiSettings.setNSides 2  
aiSettings.setAutoSpawnBots 1

aiSettings.setMaxNBots 256   (改成256)  这是最大游戏人数
aiSettings.maxBotsIncludeHumans 1
aiSettings.setBotSkill 0.4

rem To spawn more than 15 bots in SP, use the following lines instead of the three lines above.
rem Note that this is totaly unsupported, it will affect your system's performance
rem and may even crash your game. That being said, you will most likely be able to run a lot
rem more bots than 15 on your system.

rem Example for 32 bot game with expert bots

aiSettings.overrideMenuSettings 1   (删掉最前面的 rem)
aiSettings.setMaxNBots 255      (同上,这是最大BOT数)
aiSettings.maxBotsIncludeHumans 0   (同上)
aiSettings.setBotSkill 1.0      (同上)   

run BotNames.ai
aiSettings.setInformationGridDimension 32

run AIPathFinding.ai

rem EOF

增加BOT比较耗费系统资源,建议大家量力而行.16人图我开32就觉得火力够密集了,铁轨附近的接触战完全是子弹横飞,手榴弹到处都在炸(都不知道是被哪边的炸飞的)时不时的还飞颗导弹过来 >_<
不过我发现原来BF2最多能支持256人玩啊,BT;估计考虑到机器/服务器的能力才缩减限制到64人,哪位能开255BOT不卡的请贴出您的机器配置让大家见识一下并报EA公司鉴赏.
附带显示FPS命令
游戏中按~打开命令行
输入renderer.drawfps 1

[ Last edited by =|HERO|=7259@BF2 on 2005-9-5 at 03:39 ]
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 楼主| 发表于 2005-9-5 03:28:10 | 显示全部楼层
9999兵力值

到以下路径:
Battlefield 2\mods\bf2\python\game\gamemodes\
先备份gpm_cq.py这个档,再开始修改:

编辑gpm_cq.py后,用寻找功能搜寻"TicketRatio"字符串
应该会找到这一行:

return int(mapDefaultTickets * (bf2.serverSettings.getTicketRatio() / 100.0))
其中100的数值就是要调整的选项,数字愈大,双方阵营的兵力值愈少,数字小则是愈多.
数字可以任意调整,提供以下参数范例:
数值100 =200 双方阵营的兵力值
数值500 =22 双方阵营的兵力值
数值10 =2000 双方阵营的兵力值
数值1 =9999 双方阵营的兵力值

例如我要让双方阵营的兵力值达到9999,就修改为以下:
return int(mapDefaultTickets * (bf2.serverSettings.getTicketRatio() / 1.0))

[ Last edited by =|HERO|=7259@BF2 on 2005-9-5 at 03:40 ]
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 楼主| 发表于 2005-9-5 03:32:47 | 显示全部楼层

PS

每次连服务器都人满 拿BOT练练手发泄一下 还可以练练载具 以上修改在COOP3.0可以使用 4.0还没有试试 大家以后没地方玩就和我一样自娱自乐吧 顺便炫下:俺的机子上100个BOT没问题啊 ^_^ 一个炸弹炸死20个 爽啊!

[ Last edited by =|HERO|=7259@BF2 on 2005-9-5 at 03:51 ]
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