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1.5补丁的修改内容

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发表于 2007-2-16 20:39:04 | 显示全部楼层 |阅读模式
Please try to read this with an open mind until you play the actual changes!

================================================== ===================
Company of Heroes Release Notes
================================================== ===================

v1.5

New Maps
新地圖兩張
2p_Beaux Lowlands
4p_Lyon

General Fixes
- Games with friends now have a friend icon displayed when browsing the lobby game list.
瀏覽遊戲大廳內的開局列表時會標出是否有朋友在
- Messages regarding game connection attempts are logged to the chat window for all players in the session.
與遊戲連結相關的訊息現在會顯示給所有玩家
- Rank icons now indicate the type of game the rank was earned in.
階級標誌現在會註明獲取此階級的遊戲類型
- Games with players who have infinite pings now display an "X" for ping in the lobby game list.
在觀察其他玩家的連接延遲時若延遲時間為無限大時會顯示一個X
- New game list filtering options added to the online lobby.
線上遊戲廳現在有選項可以篩選遊戲開局列表
- Custom maps are now properly supported in multiplayer.
支援多人玩的時候使用非官方地圖
- Losing connection with the lobby while downloading a patch no longer crashes the game.
登入線上遊戲廳下載更新檔時若斷線不再會當機

Sound
- UI sounds have been added to the online lobby.
線上遊戲廳的按鈕現在加入的點選音效
- Auto match sound notification has been improved.
自動挑選對手的效果音改善了
- Various speech fixes for weapons have been implemented and tuned.
各種武器的聲音都微調過了
- Destruction sounds have been added to various world objects.
地圖物件損壞現在有專用音效
- Repetition has been reduced in battle chatter and with various units.
減少遊戲中相同語音重覆播放的狀況

Gameplay
Sherman Calliope:
- Sherman Calliope's main tank gun has been removed and the Calliope Barrage ability is now free to use.
火箭雪曼的主砲移除, 但發射火箭不再消耗資源
- Sherman Calliope Barrage range increased from 130 to 150 meters.
火箭雪曼的火箭射程從130增加到150
- Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.
火箭雪曼現在最多只能有兩台在戰場上
- Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.
火箭雪曼的增援費用由600人力降到560人力
- Sherman Calliope Barrage ability recharge timer increased to 105 seconds
火箭雪曼的火箭開火間隔增加到105秒

M10 Tank Destroyer:
- Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate.
M10驅逐坦克的移動加速度增加15%,迴轉速度增加10%
- Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5.
M10驅逐坦克的武器傷害調高,生產費用減少5點油料
- Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced.
軸心國裝甲車Puma對M10驅逐坦克的後裝甲穿甲能力顯著調降

M8 Armored Car:
- Allied M8 Armored Car's accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer.
盟軍裝甲車M8的移動中命中率提高到與雪曼和M10驅逐坦克相當
- Allied M8 Armored Car's accuracy penalties vs. the Axis Armored Car (Puma) have been removed.
移除盟軍裝甲車M8對軸心國裝甲車Puma的命中值不利調整
- Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.
盟軍裝甲車M8的護甲升級所需費用調降25彈藥

M26 Pershing Heavy Tank:
- Allied Pershing penetration rate vs. the Stug increased to 80%.
盟軍波興重坦克攻擊軸心Stug時的裝甲穿透率提高到80%
- Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6%
軸心Stug攻擊盟軍波興重坦克時的裝甲穿透率由74.6%降低到45%

Allied Commander Tree Improvements:
- Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.
盟軍裝甲兵科右線改為 (輕裝甲車佔點)->(戰爭機器之打壞一台送一台)->(火箭雪曼)
- War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.
盟軍裝甲兵科左線改為 (加速生產裝甲車)->(野戰修理)->(波興重坦克)
- Allied War Machine Command Point Cost reduced by 1
盟軍裝甲兵科的戰爭機器所需指揮官技能點數減少1
- Sherman Calliope Command Point Cost reduced by 1
盟軍裝甲兵科的火箭雪曼所需指揮官技能點數減少1

Infantry AT weapon changes (Allies and Axis):
- All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets.
所有步兵手持反裝甲武器攻擊移動中的輕型裝甲的命中率都稍微調升
- Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles
盟軍步兵手持反裝甲武器攻擊輕型裝甲目標的傷害力稍微提高
- Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers,- Panzerfausts are now more likely to cause splash damage rather than kill infantry.
軸心國民擲彈兵的鐵拳攻擊步兵目標時的命中率調降以避免形成類似狙擊手一擊殺的效果, 但是現在更容易形成範圍傷害
- Panzerschreck Damage vs. base buildings lowered by 25%.
軸心裝甲擲彈兵的裝甲恐懼(鐵拳加強版)攻擊建築物時的傷害調降25%
- Bazooka damage vs. base buildings has been lowered by 25%.
盟軍遊騎兵的火箭筒攻擊建築物時的傷害調降25%

Allied BAR and suppression changes:
- Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items
盟軍步兵的白朗寧自動步槍現在一次發兩支而非三支(即六名士兵中有三人拿BAR變為兩人拿BAR。其他人仍然是拿步槍)。盟軍步兵升級白朗寧自動步槍後仍可以拾取手提MG42輕機槍或鐵拳等物。
- Allied BAR Rifle damage increased by 40%.
白朗寧自動步槍的火力調升40%
- Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state
白朗寧自動步槍現在需要較長的時間來把敵軍釘住
- Allied BAR Suppression ability can no longer suppress and pin units in heavy cover.
白朗寧自動步槍的壓制技能現在沒辦法壓制處於良好掩蔽的敵軍(綠色盾牌符號)

Construction Changes:
- Players may no longer delete Sand Bags or Tank Traps.
現在玩家沒辦法刪除自己的沙包和坦克陷阱了
- Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers.
盟軍的步兵現在能夠以與工程兵一樣快的速度加蓋觀察站
- Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction
如同其他建築尚未完成的建築物,兩軍的觀察站和機槍陣地現在在建築過程中都更易受損
- Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags.
國民擲彈兵現在能夠建造沙包以及佈鐵絲網
Smoke Changes:
- All Barrage weapons no longer have a 50% chance to miss targets in Smoke.
所有彈幕射擊不在受煙霧的-50%命中率影響
- Projectiles will no longer pass directly through Sherman's on registered

“Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”.
雪曼的煙霧不再老是使敵人的攻擊未命中,而是更常命中後彈開
- Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds
雪曼的煙霧使用間隔增加到45秒

Axis Officer:
- Axis ‘Leutnant' Manpower cost decreased to 260 from 340
- Axis ‘Leutnant' Build Time increased to 60 from 30.
軸心軍官的生產費用由340人力降低到260人力,生產時間由30秒增加到60秒
General Squad and Weapon Changes (Allies and Axis):
- All Snipers more effective against units garrisoned inside of bunkers.
所有狙擊手都能更有效的對付碉堡內的敵人
- All Allied Rifles slightly more effective against Axis Motorcycles
所有盟軍的步槍攻擊軸心的摩托車時都更有效
- Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots
過去盟軍工程師的火焰噴射器升級能使狙擊手不易狙殺工程師,此效果已經移除。
- Fixed an issue where the Stug's main gun Area-of-Effect was too effective against infantry squads.
修正軸心Stug戰車對步兵的攻擊擴散傷害過於明顯的問題。
- Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active.
軸心的閃電戰突擊技能現在能夠解除並避免所有單位被壓制的情況
- Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%.
增加軸心等級一以上步兵的自體治療量40%

General Vehicle Changes (Allies and Axis):
- Panzer IV accuracy while moving set to the same value as other tanks.
軸心豹四式坦克的移動中開火命中率現在和其他坦克相同
- Axis Goliaths now destroy Tank Traps in a single explosion.
軸心自爆遙控車現在能夠一次炸開坦克陷阱
- Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade.
軸心裝甲車Puma的武器升級現在需要指揮所四級以後才能升級
- Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced
軸心摩托車攻擊有掩蔽的敵人效率調降
- Axis StuH 42 now effectively kills infantry as was originally intended
軸心StuH自走榴彈車攻擊步兵將有原來該有的高效率 (不知火力調升調降)
- Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade.
軸心裝甲車Puma的武器升級對步兵命中率調降. 這個武器升級原本是以反裝甲為主的.

General Heavy Weapon Team Changes (Allies and Axis):
- All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles.
所有迫擊炮炮火都有機會減少敵人輕型車輛的機動力
- All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles.
所有反坦克炮對移動或靜止中的輕型車輛命中率調高
- Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun.
盟軍反坦克炮的射角範圍加寬20度, 現在擁有如同德軍反坦克炮的射角
- Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions.
盟軍機槍班的穿甲彈技能現在消耗35彈藥而非50彈藥
- Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War.
盟軍的105榴彈砲對處於戰爭迷霧中的目標攻擊時會較不準確
- Axis Nebelwerfer Manpower cost has been reduced by 20
軸心六管咪咪火箭的生產費用減低20人力
- Axis Nebelwerfer Rocket Suppression area of effect increased.
軸心六管咪咪火箭的有效壓制範圍增加
- Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units.
軸心六管咪咪火箭的傷害波及範圍減少. 直接命中或近距離引爆仍能殺傷步兵
- Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types.
軸心六管咪咪火箭攻擊輕重裝甲單位 建築物以及掩蔽中的敵人時傷害減少
- Axis Flak 88's are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not).
軸心八八砲的設備本身對炮兵, 地圖外攻擊, 傘兵炸藥包的抵抗力提高. 八八砲操作員不受影響.
- Axis Flak 88's and Nebelwerfers can now be re-manned by 2-man Pioneer squads.
軸心八八砲以及六管咪咪火箭損失操作員後可以由兩個人的先遣兵(工程兵)重新掌握控制

---
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发表于 2007-2-16 20:40:01 | 显示全部楼层
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发表于 2007-2-16 20:42:33 | 显示全部楼层
我考,改动很大啊!坦克伤害对轴心很不利啊!
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 楼主| 发表于 2007-2-16 20:43:28 | 显示全部楼层
不过1.5繁体补丁发现bug,联机容易跳出桌面,建议别那么快升级
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发表于 2007-2-16 20:50:07 | 显示全部楼层
哦?我是用的简体1.4,哈哈哈~一会儿当小白鼠
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发表于 2007-2-16 20:53:09 | 显示全部楼层
哦,那我等等再下~
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发表于 2007-2-16 21:50:16 | 显示全部楼层
轴心滴坦克就这么给废了.....日
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发表于 2007-2-17 01:12:17 | 显示全部楼层
盟军万岁!~~~嘎嘎
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发表于 2007-2-19 03:30:13 | 显示全部楼层
自动升级中
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