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BF2 V1.5 说明

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发表于 2007-2-20 20:58:41 | 显示全部楼层 |阅读模式
BATTLEFIELD 2 PATCH 1.5 SUGGESTIONS LIST3 K# e/ a j1 B# q3 A6 q+ s ------BUGS, GLITCHES, ETC----- / d" K0 [5 C. q-Fix the F-35B USMC fighter jet. Lots of research on Total BF2 has found that the issue lies in the hitbox of the F-35, it is simply too large. This causes it to get hit by the majority of missiles fired at it, which makes maps like Wake Island extremely unbalanced. Ideally, the hitbox of the F-35 should be made much smaller. Its performance should not exceed the F-18's, but perhaps match the MiG-29. / _. A$ `3 u' t( b* _) V8 Y-If hitboxes cannot be modified, then perhaps making the air-to-air missiles less effective. Not as bad as 1.12's, but not as good as 1.4's. The ground-to-air (Stinger, IGLA, Essex) should retain their current effectiveness against air targets. ) q4 T8 r2 X; {$ _% m, c, Z-Improve the netcode (hit registration). Many compelling videos have been made (search on YouTube for "BF2 hit detection") that show how bad the hit registration really is. One can experience this first-hand by just going into any BF2 server. The hitboxes should match the models MUCH more closely, rather than trailing behind them.& v% k4 V3 {) ]: ^. m -Improve the helicopter netcode. A missile going through the front of a helicopter is unacceptable. The hitboxes are very erratic on them. As stated, a missile going through the front will never net a kill, and a missile can go underneath a helicopter and kill it. 9 y3 `* A$ O3 F. O/ P/ B* W i -TV missile glitches need to be fixed. For instance, after firing a TV missile and switching to guns, then switching back to the TV Missile, the missile will reload again. This prevents you from firing. Another glitch that happens is the player hears the firing sound, and sometimes even the pilot sees the missile, but no missile is fired and the reload process starts again.- v! b O j; a& i6 f& R2 P -Fix the Warlord palace glitch. 4 o) N: B8 }3 [) Y-Fix the Wake Island airfield glitch (players can glitch into some of the buildings near the flag) 3 k" T# E5 s; I' V-Fix the Karkand market glitch (players can glitch into the area near the TOW) + `+ h0 r/ `& V5 H' j5 @-Fix the hit crosshairs on aircraft HUDs. Currently only the Su-34 has the crosshair; the BFPro mod used in the CAL competition league fixes this.* f5 e/ U; O. R7 X& M9 n; u -Looping sound for weapons is out of sync with the weapon's fire. BFPro also addresses this.0 Y, S5 G: g: {5 ?' n -Sniper rifles, when zoomed in, sometimes zoom right back out. Whether this is poor netcode or just network lag/packet loss is uncertain, but if it's a game issue it would be nice to have fixed. This also has been reported to be a problem with other scopes/ironsights.% B0 ?6 N, f3 _: d( \ -Fix the CTD issue where when a player picks up a kit, they crash to their desktop.: a. C0 Z8 h1 K" B$ v -Fix multiple server browser issues, such as favorites clearing when pressing "Refresh", not being able to type into the filters, and bad ping reports (the ludicrous 99823498 "ping"), and the browser taking a very long time to report server info (the entire interface freezes until the server info is retrieved). 1 q* Y7 o7 s& Q/ J4 `: p1 O-Some players have reported that their sprint immediately empties out upon sprinting.3 u, ]1 ` q3 }, F3 F3 Q8 T6 u. Y; F1 u -Fix the Private bug, where you show up as a private and/or don't have your unlocks. Whether this is a GameSpy feed issue or a game issue is unknown to us, but if it can be fixed it would be nice.0 J& g. G$ Q+ B' L5 \ -Fix the "redlining" problem, where players can hover their chopper gunners out of bounds and have them die. If any passengers in the vehicle are out of bounds, all passengers should be considered out of bounds.; y1 c) I& R; n) U1 i; Y -Let users be able to click on ribbons in BFHQ to see their description. The only way to see the description for a ribbon right now is if it is in the "Recently Earned" section. 4 I" l x, [" I A-The sound glitch where, if a player near you fires a full auto weapon, the firing sound keeps playing is still present. # W& w+ j3 W6 T; Z% D& C! G$ l-Players report that if a person is sitting in any position other than the driver's seat in a transport vehicle, the vehicle will not show up on commander scans. ; S4 n3 e( {+ L% c-Defibrillators (shock paddles) do not always recharge right away after many uses.2 e# C- A4 P2 I% q9 |2 Z -If a TOW or AA site is fired (AA sites have both missiles fired), if the user gets out before the site reloads, then the next time someone gets into the site it has to do the reloading sound before firing.% n6 m! C k) P# l -Jets have buggy laser guided missiles. Sometimes when reloading the 4 missiles, the player cannot switch out of missile view until missiles are reloaded. Other times, the missiles are completely bugged and when a player clicks and hears the sound of the missile firing (they even see the missile), no missile is actually fired. This is usually not fixed unless the player bails out, or the jet is destroyed.6 ^/ Y7 U0 ~% V" X7 w+ ` -Server loading screen is still buggy. It usually displays the default settings, and no IP and server name. * h' a. G: S8 S# `( M-If the Sergeant Major of the Corps is still an included rank, it should be fixed to be given to actual Sergeant Major. The last known SMotC was a person with 170,000 points who had not played since February, and thus never got promoted to the rank of Lieutenant Colonel until he played another round many months after 1.2. ]/ q# K, C; X' Z: T" p -On the kit selection screen, the unlock selection thing is messed up. The shadow of the next weapon is not accurate. For instance, if your Medic kit currently has the AK-101 chosen, the shadow next to the Weapon Change will show the G36E twice rather than the L85A1, then the G36E.( Y: ?% n: \2 D9 g& B3 @" U -Change the RIB so that MEC RIBs have an RPK-74, and PLA RIBs have the Type 95 . S! ?% H% h3 z: t-Players have reported not receiving the Middle East Service ribbon even though they meet all the criteria.. i, Y( o( D; u. ^/ ^1 k1 v5 L -MECSF and SEAL ribbons sometimes arrive to players before they have all the hours needed, and sometimes do not arrive until much later.: G8 T+ @' b5 o {- L9 @/ t* x7 } ----GAMEPLAY BALANCE AND TWEAKS------ 1 v! T5 ^1 m L8 Y-Increase the rate at which engineers gain repair points. Rather than getting one point for a 'full' repair, the player should get one point for a 'half' repair. Example: if a UAV is at full health then destroyed by 2 packs of C4, an engineer that repairs it fully would get 2 points. ! n. F/ ?0 |+ o* r$ ?7 ]5 I! C8 ]-Lower the Veteran and Expert Armor badge requirements. Veteran Armor should require only 75 hours in armor, and Expert Armor should only require 175 hours. Because of the abundance of armor on any map, this makes it so the requirements are more reasonable for all players while not being quite as easy as 50/150 hours.9 Y; T1 [* r7 i -Tweak the Blackhawk helicopter's miniguns. They should have higher damage, slightly less than what they had in the 1.12 patch. Given the current changes that have happened to Blackhawks, the improved weaponry should be more than balanced by the lower armor and the longer amount of time it takes an engineer to repair the helicopter. This would also make maps like Wake Island more balanced.8 @3 n5 a. u& s3 Z! C2 H2 w -One content request: a PLA vs. USMC urban map. The urban maps (Mashtuur, Sharqi, Karkand, Jalalabad) are arguably the most popular maps in BF2, and this unfortunately means less servers with PLA maps. An urban PLA map would be a change from the usual MEC v. USMC fights in the streets. Although one of the reasons there haven't been any PLA city maps is because of a lack of good Chinese models for buildings, the map Great Wall from the Euro Force booster pack offers some good CQC battles. Simply making a map like Mashtuur but slightly closer flags and China instead of MEC would be fine. ) l9 l8 J8 H) m5 \-Perhaps increase the TV missile distance to 450 or 500 meters. Less than their original, but slightly more effective than their current limit of 350. 7 V; _; E) v# a$ g-Let SAM batteries (IGLA, Stinger, Essex) lock on once aircraft come into visual range. Players have even had times where a square appears around the aircraft but no lock on until they're already able to easily kill the guy in the AA., n5 s, p8 U4 h( d3 s6 @; j -Claymores should be able to be destroyed again. This will essentially nip the claymore problem in the bud.( p* P0 w) E0 t, h+ i -Random deviation should be lowered. Not to CS or BFPro levels, just a tad better than right now. , B( a; [8 F8 {-Possibly make the G36E about as accurate as the M16A2. It should be considered an alternative to the gun, not a better version. - M' I, Z( K" m# O _-M95 should not be able to shoot the cockpits of friendly aircraft." c1 T6 N2 F" W- n -Any TK's caused by running over someone in a jet should not count as a TK, and should instead count as a suicide for the person who gets killed. This will stop jet blocking. / i8 g/ n* A; K9 {-Choppers should be heard from a longer distance. 2 W' Q ]1 t8 r. J8 b* i-Grenade launcher should be more powerful, maybe a SLIGHTLY larger splash radius4 d6 u; K s5 f2 w# Y$ ^ -ARMORED FURY: Increase WZ-11 and EC-635 armor7 Q* [0 R' p- X$ v4 ~1 P) a5 p. k* n -ARMORED FURY: Increase attack jet armor, increase attack jet gun power. 2 z& l* W- v( _, `' Z. u9 R-Smoke grenades should have thicker, longer lasting smoke and Assault kits should carry 2 smoke grenades 4 l$ J1 Y3 s' ^' ?-The crosshair for TV missiles does not contrast well with the sky on Dragon Valley. This makes Chopper to Chopper combat very difficult for most players, as it's near impossible to see where the crosshair is. The sky should be darkened in TV mode. # |# U' G; I! v8 }! ^: ^2 G- J- L. R + d& |- O W9 L1 g8 e, b. w$ c 1 ?0 [* z2 ^$ l: a2 U) N1 a7 ~
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 楼主| 发表于 2007-2-20 20:58:56 | 显示全部楼层
---FINALLY---
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# J1 K) ~& V0 i" ?" s6 C-TAKE YOUR TIME WITH THIS PATCH. The 1.4 patch was for the most part fine. Even though there was a 3 month wait for the patch to come out, this isn't nearly as bad because the current patch has far better stability than the 1.3 patch had. So the community will most likely not mind you guys taking your time with this patch, since it was made evident that doing things right rather than rushing them will please the playerbase.
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-Perhaps do a public beta as was done with the 1.4 patch. Did it take a while? Yes. But 1.4 ended up not having random freak server crashes, client crashes, etc because of the testing that went into it. Put love into your work and your players will love you back. Testing with Combat Testing (a division of Combat Studios that apparently worked on previous patches with DICE), BF2RS, and BFROE is also encouraged. A "Patch Feedback" forum on a major site such as Total BF2 would also be nice, as it seemed to work well for Patch 1.4.
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Come on guys, if enough people (and the right people) can see this list, we can get what could be the last BF2 patch (assuming it is going to be developed) to be the best. We can make BF2 be at its prime, perhaps not as good as 1.12 but pretty close! POST YOUR SUGGESTIONS (REMEMBER TO BE CONSTRUCTIVE) AND I WILL EDIT THEM INTO THIS LIST.
: K- @, }/ l7 L& S5 d  j; @0 i______________________________________________
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发表于 2007-2-20 21:01:09 | 显示全部楼层
........0 R9 u7 O7 F" q8 Q
召唤有爱的翻译.......
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发表于 2007-2-20 21:03:06 | 显示全部楼层
太长了~~就看第一条是好消失
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2 H! ^/ F: Y3 zF35不在是飞行官才了9 a) D' R+ _7 e% o3 |, q

3 I, e' F' B( @' k1 Q但是还没F18厉害
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( f* T8 Q0 Y6 d6 i不过和MI29相当( ^5 E9 M0 z8 b" L

( j+ g+ a8 C7 C0 p% b7 N/ ~空对空导弹命中率降低
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8 f' X- b" c8 z差过1.12 但是也不高过1.41 j/ P& b3 E4 b5 N! p

& e& i6 a  y5 J0 ]! t+ |3 wILGA效果不变~9 B. a7 c. ?$ D
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修正武直TV的卡弹.
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( f% N# i! J1 Y: b* x和TV导弹发射~要退出导弹控制再重新装填
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1 |* m4 j& t% P& Q$ P  H  r剩下的是修正一些小错误和一些枪的效果: i/ D$ s- @9 B- u2 U

5 m2 M) D7 S7 [# s& u2 |最重要的是..G36E的修改..和M16A2的命中率将一样..
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- q+ N3 `  t1 G0 d; \. |..免~!' }  v2 w  a" ^6 L& D! z

! y  x! A0 g4 A8 N8 w# t/ O[ 本帖最后由 =|HERO|=Archer 于 2007-2-20 21:14 编辑 ]
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发表于 2007-2-20 21:23:34 | 显示全部楼层
戰爭地帶2  昇級檔1.5..........! x! {% E& l* l/ }

& [; w9 W% }7 j: r- T. X3 f................$ q' }% V) U/ v! S" M

4 z$ @/ N3 k  [  R+ F(省略N字)
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头像被屏蔽
发表于 2007-2-20 21:34:17 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2007-2-20 21:36:49 | 显示全部楼层
原帖由 =|HERO|=GXXA 于 2007-2-20 21:34 发表# \! ^. H# u( z& ?9 k
官方的?
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官网暂时没有变
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发表于 2007-2-20 22:08:18 | 显示全部楼层
M95 should not be able to shoot the cockpits of friendly aircraft.
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M95将不能穿透友军飞行载具驾驶舱?
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发表于 2007-2-20 22:11:35 | 显示全部楼层
原帖由 =|HERO|=HAYATO 于 2007-2-20 22:08 发表
& F. C3 D  c& |$ @2 n6 LM95 should not be able to shoot the cockpits of friendly aircraft.4 X4 R- `& X! ]! R2 p

7 {! r5 b" a" K2 l4 T& Z5 O/ ~M95将不能穿透友军飞行载具驾驶舱?

3 \% P0 t3 q) d! E8 Q9 u投诉会变少
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发表于 2007-2-20 22:12:00 | 显示全部楼层
太好了~ 支持~!
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发表于 2007-2-20 22:16:37 | 显示全部楼层
轰炸机2号位卡弹和射出去严重偏僻很讨厌的说,要浪费很多时间去解决。6 u0 H/ c$ A# o, L1 A! E

: i3 M& V: {, U2 E6 O7 L9 zG36E精度和M16一样。。哈哈哈哈哈哈哈,M16单发精度可以了,弹杀伤力缺点。而G36E有点神奇了
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发表于 2007-2-20 23:46:30 | 显示全部楼层
suggestion:是建议的意思。。。' B( j+ c, m/ J' I3 r9 p5 g
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这只是网友的yy。。。。
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发表于 2007-2-21 00:26:26 | 显示全部楼层
TV穿机..那个是绝对的郁闷,文中也提到了.
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发表于 2007-2-21 02:11:14 | 显示全部楼层
哈哈,G36E不知道以后还好用不~
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发表于 2007-2-21 04:59:14 | 显示全部楼层
鸟语看不懂 等待补丁
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