|
|
发表于 2007-6-22 11:43:41
|
显示全部楼层
pr.utxt+ t' A, q1 k/ H& v' S$ L
+ b0 J2 Z# h$ @) X6 z( @0 {8 T5 k7 L! K w- g
# |2 V7 O7 Y M2 F9 n/ ?
ID_LANGUAGE 英文
' a! t+ m; `0 m5 X" Y2 ~ID_VERSION 日期 2006/02/15 PRMM 版本 0.40 $ M* i& [1 P g. u; z8 s3 e: z
WEAPON_NAME_binocularBinocular/ V. G) U- n6 m h8 N. n
WEAPON_NAME_simradSIMRAD
' L! ^6 i9 T* [# aHUD_CHAT_DEADPREFIX 4 { {( l7 M6 g! I2 _
HUD_CHAT_YOUGOTAKILLSCORE
9 b) G8 J- Y# n3 y, ^( v. p+ y' h4 {7 yHUD_CHAT_YOUWEREKILLEDBY % z4 p5 E. Z" v4 O
AUTO_RULES_wecapturedacp # `/ \* \% V6 R$ h9 U
AUTO_RULES_wecapturedacp_alt 2 U; p0 g1 f* v1 S+ h; [
HUD_HUD_ASSIST_KILL_DRIVER_PASSENGER & o, G9 j% k$ G' @( V9 V
HUD_HUD_ASSIST_KILL_KILL_DAMAGE ' e6 N( g. H' ^* S, f) z3 `0 L0 v
HUD_HUD_ASSIST_KILL_TARGETING $ O, M8 ~& v7 W, G
HUD_HUD_KILLEDBY_MYSELF
( F+ |5 Y. G) h' `5 l7 ^0 THUD_HUD_KILLEDBY_KILLS
- n/ ]* z. P4 m) J |$ _HUD_HUD_KILLEDBY_TEAMKILLS §0#PLAYERNAME1# [§1Teamkills§0] #PLAYERNAME2#8 d7 f- s- ^& ? S0 m2 Q
HUD_HUD_KILLEDBY_KILLED
; w q9 y& `0 e0 l2 r9 p* ]HUD_HUD_REPLENISH_GOT_HEALING_POINT # e4 H1 Y, K- N" _1 Y' X# g
HUD_HUD_REPLENISH_GOT_REPAIR_POINT
7 j, X2 W( W5 k1 JHUD_HUD_REPLENISH_GOT_AMMO_POINT 9 R9 k$ H0 O5 O* N
HUD_HUD_REPLENISH_DRIVER - R0 J6 e' v7 a8 k
HUD_HUD_REPLENISH_REVIVE_SCORE # x& b5 v3 K: I* C
HUD_HUD_CONQUEST_DEFENDED_FLAG 3 B+ i0 C- I& T7 T
HUD_HUD_CONQUEST_FULL_CAPTURE
2 d L+ J% N( H+ i! [3 q" u3 dHUD_HUD_CONQUEST_CAPTURE_ASSIST
. p U2 U; Q0 O, E N# z, |HUD_HUD_CONQUEST_NEUTRALIZE
7 o4 v' W7 I( p. y, AHUD_HUD_CONQUEST_NEUTRALIZE_ASSIST
- E) R: S) v. w. M0 }HUD_HUD_DESTROY_STRATEGIC . @0 i! K. R6 a
HUD_TEXT_MENU_SPAWN_ARMY_GBBRITAIN! y7 n- X- A- ?# t% E/ Q; Y
ARMY_GB英語ARMED FORCES * }* A2 C, |0 T" d Q* T. p: \6 p9 k
ARMY_MEinsurgentInsurgents
' c/ z- P" s3 kARMY_CHinsurgentMilitia
) {/ A) u0 N# G9 R nARMY_GBcapBRITAIN; O7 d( c1 M& E
ARMY_MEinsurgentcapINSURGENTS4 P# Z! o$ O- Y
ARMY_CHinsurgentcapMILITIA
: @4 K; q: I- g- q/ Y9 QHUD_TEAMNAME_GB英語ARMED FORCES # [ W9 U6 e* p1 e' f
HUD_TEAMNAME_MeinsurgentInsurgents- u2 v( E' ~4 T* B
HUD_TEAMNAME_ChinsurgentMilitia5 H! Z6 M/ U* h
EOR_winningteam_MEInsurgentINSURGENTS WON THE ROUND% a) M6 I, i. Z! z1 v
EOR_winningteam_ChinsurgentMILITIA WON THE ROUND
! Q4 @" Y& P( k/ I, I1 X$ cEOR_winningteam_GBBRITAIN WON THE ROUND% }% F; U$ P6 v+ p$ `8 u
BFHQ_STATS_ARMYSTATS_MeinsurgentINSURGENT) C7 m I. l6 o- p
BFHQ_STATS_ARMYSTATS_ChinsurgentMILITIA
* A/ n3 D$ V4 Q! o" P6 r5 |BFHQ_STATS_ARMYSTATS_GBBRITAIN
& f6 Q* X2 Q2 [ B0 }BFHQ_KITINFO_ARMY_GB英語ARMED FORCES
6 ~. D% w1 [/ D* D4 m1 Z( j( ~BFHQ_KITINFO_ARMY_MeinsurgentInsurgents# }, {5 w/ X5 Q$ W- Z! E% O' F
BFHQ_KITINFO_ARMY_ChinsurgentMilitia9 y! G% g+ e' B1 C7 U2 e$ h
EOR_bestgbsquadBEST BRITISH SQUAD
2 [0 L* V4 C& D. @0 a" g( a$ Y- q( YEOR_bestMEInsurgentsquadBEST INSURGENT SQUAD
' D2 I1 v3 C( z0 g( B4 DEOR_bestChinsurgentsquadBEST MILITIA SQUAD3 n/ g- z# t, D( T% T4 G6 v1 A
GAMEMODE_assault ASSAULT 和安全性
! N" s4 ?( }8 N1 s' aGAMEMODE_headon ASSAULT 和安全性
& R& w* D, J$ i. u- t6 ]/ bGAMEMODE_doubleassault ASSAULT 和安全性
6 I$ |* p, [! |- b: T, X2 m; RGAMEMODE 描述ASSAULT 這是一個ASSAULT 和安全性 AAS V2 地圖 你的FORCES 將是VICTORIOUS 如果你造成你的OPPONENT S TICKETS 至到達零 你必須安全性控制點在次序 讀取這個HQ 訊息在這個上的這個螢幕至尋找輸出什麼控制點你必需至擷取 和哪一個你必需至DEFEND. 你將也必需A 最小的的2 玩家至安全性一個OBJECTIVE. 你可增加這個率在哪一個你的ENEMY LOSES TICKETS 由握住大部份的的這個控制點開啟這個地圖 如果你的FORCES 管理至安全性全部這個OBJECTIVES 開啟這個地圖 你將是VICTORIOUS.
+ i" G" R4 ^/ y. Q' W6 Z- \GAMEMODE 描述HEADON 這是一個ASSAULT 和安全性 AAS V2 地圖 你的FORCES 將是VICTORIOUS 如果你造成你的OPPONENT S TICKETS 至到達零 你必須安全性控制點在次序 讀取這個HQ 訊息在這個上的這個螢幕至尋找輸出什麼控制點你必需至擷取 和哪一個你必需至DEFEND. 你將也必需A 最小的的2 玩家至安全性一個OBJECTIVE. 你可增加這個率在哪一個你的ENEMY LOSES TICKETS 由握住大部份的的這個控制點開啟這個地圖 如果你的FORCES 管理至安全性全部這個OBJECTIVES 開啟這個地圖 你將是VICTORIOUS. ) F0 }) | l6 f+ ]
GAMEMODE_DESCRIPTION_doubleassault這是一個ASSAULT 和安全性 AAS V2 地圖 你的FORCES 將是VICTORIOUS 如果你造成你的OPPONENT S TICKETS 至到達零 你必須安全性控制點在次序 讀取這個HQ 訊息在這個上的這個螢幕至尋找輸出什麼控制點你必需至擷取 和哪一個你必需至DEFEND. 你將也必需A 最小的的2 玩家至安全性一個OBJECTIVE. 你可增加這個率在哪一個你的ENEMY LOSES TICKETS 由握住大部份的的這個控制點開啟這個地圖 如果你的FORCES 管理至安全性全部這個OBJECTIVES 開啟這個地圖 你將是VICTORIOUS.
5 w$ i5 S3 X+ a% ]8 ?* {9 ~GAMEMODE_DESCRIPTION_scenario這是A CONQUEST 兩次ASSAULT 地圖 你減少OPPONENT ’S TICKETS 由握住其它比一半的這個控制點開啟這個地圖 你贏由CAPTURING 全部控制點或由REDUCING 這個OPPONENT ’S TICKETS 至零 / @; ]+ H* ?: @ M, q* s& h
GAMEMODE_DESCRIPTION_xtract這是一個EXTRACTION MISSION. 這個USMC 或UK TEAM 必須ESCORT A 目的至SAFETY 在時間為了A RENDEZVOUS. MEC 或PLA 必須破壞這個目的
" H5 _* g" d/ n3 Z( O! Z) oHUD_TEXT_MENU_SPAWN_KIT_ASSAULTUSGRENADIER
* T# b' u. o, G( \0 |2 tHUD_TEXT_MENU_SPAWN_KIT_SPECOPSUSMSPF
) `( t0 N5 e7 a. p* oHUD_TEXT_MENU_SPAWN_KIT_ATUSRIFLEMAN ANTI TANK
7 v+ D3 _4 i$ H i/ vHUD_TEXT_MENU_SPAWN_KIT_RIFLEMANAPUSRIFLEMAN ANTI PERSONNEL
+ }6 y1 Z T$ t' `( a+ U3 A$ R1 tHUD_TEXT_MENU_SPAWN_KIT_MEDICUSCORPSMAN
2 V4 N0 R3 l# o( g8 D7 T( pHUD_TEXT_MENU_SPAWN_KIT_SNIPERUSSCOUT SNIPER
, }; c: W9 E( u d9 z- o* GHUD_TEXT_MENU_SPAWN_KIT_SUPPORTUSAUTOMATIC RIFLEMAN
8 i( v R6 C9 |7 U/ ?HUD_TEXT_MENU_SPAWN_KIT_ENGINEERUSCOMBAT ENGINEER, T }/ S* y; i0 {
HUD_TEXT_MENU_SPAWN_KIT_HVYATUSANTI TANK ASSAULT
9 M$ t# h, d& \. B2 k& J+ g' P& f2 xHUD_TEXT_MENU_SPAWN_KIT_RIFLEMANUSRIFLEMAN. [. m# a6 n1 o; k
HUD_TEXT_MENU_SPAWN_KIT_AARIFLEMANUSLAAD GUNNER0 W: Q1 b) {$ H c
HUD_TEXT_MENU_SPAWN_KIT_MARKSMANUSDESIGNATED MARKSMAN: W& o% `! ^: j/ q( B& O2 k6 p+ A
HUD_TEXT_MENU_SPAWN_KIT_PILOTUSNAVAL AVIATOR
- c& q) w2 O+ k3 U2 F1 ~2 q" b4 `# D. VHUD_TEXT_MENU_SPAWN_KIT_ASSAULTGBGRENADIER
: W# {2 f; s$ M, C9 G& WHUD_TEXT_MENU_SPAWN_KIT_SPECOPSGBUKSF
* @" v* N0 F0 L! iHUD_TEXT_MENU_SPAWN_KIT_ATGBRIFLEMAN ANTI TANK/ C e5 r! e+ |; `6 V" l# `: _
HUD_TEXT_MENU_SPAWN_KIT_RIFLEMANAPGBRIFLEMAN ANTI PERSONNEL: ^0 P4 x' P9 p: I- R
HUD_TEXT_MENU_SPAWN_KIT_MEDICGBCOMBAT MEDIC! ~6 p5 O+ Q; n6 u) z
HUD_TEXT_MENU_SPAWN_KIT_SNIPERGBSNIPER; W) Z3 A' K$ p5 a8 X X8 a. w3 e
HUD_TEXT_MENU_SPAWN_KIT_ENGINEERGBCOMBAT ENGINEER
" M/ g+ H$ V8 J/ A, s9 QHUD_TEXT_MENU_SPAWN_KIT_SUPPORTGBLIGHT MACHINE GUNNER
, r! i+ A6 B, v9 r! FHUD_TEXT_MENU_SPAWN_KIT_AARIFLEMANGBGUNNER AIR DEFENSE
* J& A; E r# E0 t% a' a8 I$ B, fHUD_TEXT_MENU_SPAWN_KIT_RIFLEMANGBRIFLEMAN
8 @; V; M5 }1 rHUD_TEXT_MENU_SPAWN_KIT_HVYATGBANTI TANK GUNNER
( H4 V( `: u: P' i8 yHUD_TEXT_MENU_SPAWN_KIT_MARKSMANGBDESIGNATED MARKSMAN; ^1 E9 f8 U. w9 U9 e4 B
HUD_TEXT_MENU_SPAWN_KIT_PILOTGBPILOT M' |6 Y1 S( c
HUD_TEXT_MENU_SPAWN_KIT_ASSAULTMECGRENADIER h' A/ v/ w/ ^. T
HUD_TEXT_MENU_SPAWN_KIT_SPECOPSMECSPECIAL OPERATIONS
9 U5 ?* o0 k9 }; @HUD_TEXT_MENU_SPAWN_KIT_ATMECRPG GUNNER
% `" j8 w. A: M x7 }; P( dHUD_TEXT_MENU_SPAWN_KIT_RIFLEMANAPMECRIFLEMAN ANTI PERSONNEL
6 }! \5 m! G( @# R8 e# zHUD_TEXT_MENU_SPAWN_KIT_MEDICMECMEDICAL SPECIALIST
9 i" F2 Q; j# x6 D0 [) J& c9 VHUD_TEXT_MENU_SPAWN_KIT_SNIPERMECSNIPER
$ F# {: ^8 O; U7 P) K- DHUD_TEXT_MENU_SPAWN_KIT_SUPPORTMECAUTOMATIC RIFLEMAN
1 k+ T) Z7 _+ b! FHUD_TEXT_MENU_SPAWN_KIT_ENGINEERMECCOMBAT ENGINEER* b1 L" ?% _, A$ p1 c4 b2 T) \
HUD_TEXT_MENU_SPAWN_KIT_HVYATMECANTI TANK GUNNER
0 H) c: |* w1 R. DHUD_TEXT_MENU_SPAWN_KIT_RIFLEMANMECRIFLEMAN |* R9 A3 h6 g# e* r$ C! r' \
HUD_TEXT_MENU_SPAWN_KIT_AARIFLEMANMECAIR DEFENSE GUNNER
# z( G$ \$ T) O, P& ^HUD_TEXT_MENU_SPAWN_KIT_MARKSMANMECDESIGNATED MARKSMAN
- k3 n: Q9 h, m8 Y0 z9 [HUD_TEXT_MENU_SPAWN_KIT_PILOTMECAVIATOR5 _% c8 G+ E; |5 O
HUD_TEXT_MENU_SPAWN_KIT_ASSAULTCHGRENADIER
1 q# c7 _, b m8 _6 M) Y7 l2 w+ PHUD_TEXT_MENU_SPAWN_KIT_SPECOPSCHSPECIAL OPERATIONS
+ S! \9 h$ H5 S. cHUD_TEXT_MENU_SPAWN_KIT_ATCHRIFLEMAN ANTI TANK. Z! w; Q5 ]. R! Q
HUD_TEXT_MENU_SPAWN_KIT_RIFLEMANAPCHRIFLEMAN ANTI PERSONNEL! u" W7 f* e/ n* E/ q
HUD_TEXT_MENU_SPAWN_KIT_MEDICCHMEDICAL SPECIALIST
# {$ q" O4 D& K5 o {8 |HUD_TEXT_MENU_SPAWN_KIT_SNIPERCHSNIPER0 C, P( ]; X- [/ H5 Q/ q" R; @, A
HUD_TEXT_MENU_SPAWN_KIT_SUPPORTCHSQUAD MACHINE GUNNER
( S6 h# E) e; a5 C8 yHUD_TEXT_MENU_SPAWN_KIT_ENGINEERCHCOMBAT ENGINEER; J9 F6 S. w3 h. H5 v
HUD_TEXT_MENU_SPAWN_KIT_AARIFLEMANCHAIR DEFENSE GUNNER& H" v! j3 a9 W9 t
HUD_TEXT_MENU_SPAWN_KIT_HVYATCHANTI TANK GUNNER
( L, K& S+ b" y4 c: w8 bHUD_TEXT_MENU_SPAWN_KIT_RIFLEMANCHRIFLEMAN
0 M8 F( Z( x; ]# S- O! V) j# @HUD_TEXT_MENU_SPAWN_KIT_MARKSMANCHDESIGNATED MARKSMAN: p1 V" u X2 ^+ W/ `0 ]( D
HUD_TEXT_MENU_SPAWN_KIT_PILOTCHAVIATOR
! Y! D% i0 a$ l6 _, ?HUD_TEXT_MENU_SPAWN_KIT_ASSAULTMEIINSURGENT
- p: o4 }* d# i/ O; JHUD_TEXT_MENU_SPAWN_KIT_ANTITANKMEIRPG GUNNER
1 {/ W- e* H7 A; v9 N4 P/ g& x& b& B" GHUD_TEXT_MENU_SPAWN_KIT_ENGINEERMEIMECHANIC1 d2 D- ~3 u# {9 d$ b
HUD_TEXT_MENU_SPAWN_KIT_MEDICMEIDOCTOR5 X' X9 ` q$ J0 N1 Q/ B# e/ R: Q
HUD_TEXT_MENU_SPAWN_KIT_SNIPERMEIHUNTER- G# u! X# |2 ~7 j& a% ~
HUD_TEXT_MENU_SPAWN_KIT_SPECIALFORCESMEISPECIAL FORCES
% ~6 M/ u2 v! f2 y2 Q6 ]6 L- QHUD_TEXT_MENU_SPAWN_KIT_SUPPORTMEIPOLICEMAN9 J8 M( n$ C( Q2 o/ S3 w: w( Y
HUD_TEXT_MENU_SPAWN_KIT_ANTITANKMEIEMBEDDEDWAR VETERAN/ x" X+ \6 _' O9 {& M7 y- p
HUD_TEXT_MENU_SPAWN_KIT_SPECIALFORCESEMBEDDEDMEISPECIAL FORCES- E/ R/ ^) M; w/ W, K7 Y- R r; S/ Z
HUD_TEXT_MENU_SPAWN_KIT_MACHINEGUNNERMEIMACHINE GUNNER
$ N6 y+ T+ O9 I8 @) }( ^HUD_TEXT_MENU_SPAWN_KIT_MEIMERCENARYFOREIGN MERCENARY
3 }. s- x% w0 h) f; c( W& B5 @PLAYER_REQUEST_SL_requestadvREQUESTING VEHICLE 丟下 超過
2 x6 F) D& Z( k9 zPLAYER_REQUEST_SL_requestadv_altI 必需A VEHICLE 在這對等的
& B% L7 Y) L `) U* k* {. ZCOMMSL_ADV_advrequestaccepted AFFIRMATIVE, A VEHICLE 是開啟這個方法
; Z9 A3 N1 Q2 T6 J& ~5 k; _COMMSL_ADV_advrequestaccepted_altVEHICLE 下戴在你的定位 超過 ) Q2 e; s n' n# u3 B
COMMSL_ADV_advrequestdenied負數開啟這個VEHICLE 丟下 超過
) R0 {- m- l9 M' fCOMMSL_ADV_advrequestdenied_alt無法至COMPLY. 不VEHICLES 是有效的 超過 7 i# F$ a: h* s# }7 l+ v- C
COMMSL_COMRADIO_vehicledropavailableSQUAD 引線 是建議的A VEHICLE 丟下是有效的
6 h& P% E& @+ yCOMMSL_COMRADIO_vehicleHeadsUpVEHICLE 下戴在你的磁區
8 C' n" T" ?$ L( e* hCOMMSL_ADV_dropinitiatedROGER 開啟這個VEHICLE 丟下 超過
- @' B; ?$ e2 ^% T- x% h% r& XCOMMSL_ADV_dropinitiated_altSTAND 由為了VEHICLE 丟下 超過
: a! Y8 L5 M' f: \; P% M4 ~! lCOMMSL_ADV_notavailable運輸AIRCRAFT 不有效的
, S$ Z( O7 A3 a% U+ ?COMMSL_ADV_notavailable_altAWAITING RESUPPLY 的運輸AIRCRAFT, 超過 7 k) {. | n* h" ~7 {. a! _
COMMSL_ADV_vehrequestautodenied負數 運輸AIRCRAFT 是無法取得
# ^2 G* K \: _7 _( x# h# FCOMMSL_ADV_vehrequestautodenied_alt負數 那裡是不TRANSPORTS 在你的磁區 超過
" A; R( h/ V( n Z( v- ?, ^* ?PLAYER_CONFIRM_C_rogerthatAffirmative3 b% M& R# P0 p8 K
PLAYER_CONFIRM_C_rogerthat_altI 讀取你
, m/ [- V1 Y' |# B, sPLAYER_CONFIRM_SL_rogerthatROGER 以致
# m2 L9 C7 ~4 n7 UPLAYER_CONFIRM_SL_rogerthat_altTEN-四個
2 t \, [& w, _, Z9 |PLAYER_CONFIRM_TM_rogerthatOkay
& i, d9 j. k: h+ H1 PPLAYER_CONFIRM_TM_rogerthat_alt你GOT IT
1 v& M) }; \ d8 YPLAYER_CONFIRM_C_negative負數
# j5 n: a# l. B$ UPLAYER_CONFIRM_C_negative_altNegatory5 q: v% n9 s* {2 J) m. q
PLAYER_CONFIRM_SL_negative負數 % ~7 n" u( W8 n: S5 n! _( A# p* W
PLAYER_CONFIRM_SL_negative_alt不可做
/ t$ a# b5 `2 d1 j, F: yPLAYER_CONFIRM_TM_negative不SIR
+ x0 @5 R( N2 s8 ?( I( V& R APLAYER_CONFIRM_TM_negative_alt不方法 MAN , O( J& z8 x8 s: K# _: _# d+ S3 O
PLAYER_CONFIRM_C_thankyouWELL 完成 THANKS 0 k- |# ^2 n7 V" b, X! Z* m
PLAYER_CONFIRM_C_thankyou_altTHANKS, 許多APPRECIATED 4 P: k6 ]: R/ v3 N% L
PLAYER_CONFIRM_SL_thankyouHey, thanks
* d- m! N( i. G: r. x) APLAYER_CONFIRM_SL_thankyou_alt好的DEAL, THANKS
: Q) @5 B3 z. A# i- n% B' ]6 LPLAYER_CONFIRM_TM_thankyouThanks champ
- I8 _8 W$ s5 n# A. t/ Q# ^PLAYER_CONFIRM_TM_thankyou_altTHANKS, I OWE 你一
, A' u1 s/ n1 Y; b8 }5 m) wPLAYER_CONFIRM_C_sorry對不起 8 r1 a4 [+ q; q- W+ i7 J6 b* T
PLAYER_CONFIRM_C_sorry_alt對不起 我的壞的 ' \( t: w% H [) I
PLAYER_CONFIRM_SL_sorry對不起 MAN
# \7 u) [7 x! B4 q. _PLAYER_CONFIRM_SL_sorry_alt對不起
8 O% X2 E7 F9 PPLAYER_CONFIRM_TM_sorry對不起CHIEF
0 N% O0 c: ]4 nPLAYER_CONFIRM_TM_sorry_alt對不起 I SCREWED 上
7 I$ a- _; B! Z9 hPLAYER_SPOTTED_SL_enemycarspotted
2 V& m" w6 t: }8 S$ B! }6 E6 w% }PLAYER_SPOTTED_SL_enemycarspotted_alt
1 v3 k; r* q# o$ vPLAYER_SPOTTED_TM_enemycarspotted V- b3 X7 U. e, x
PLAYER_SPOTTED_TM_enemycarspotted_alt 0 _* ~. g0 b2 U4 C; ]* C) h% q1 k
PLAYER_SPOTTED_SL_enemyapcspotted - ~4 ]9 P. Y+ f" \# I: a
PLAYER_SPOTTED_SL_enemyapcspotted_alt
9 \5 x( s" ^2 F! r7 p6 ZPLAYER_SPOTTED_TM_enemyapcspotted
# I$ N3 B7 Z) D6 q# x9 uPLAYER_SPOTTED_TM_enemyapcspotted_alt 2 J7 T, x% [2 L. s9 \( u
PLAYER_SPOTTED_SL_enemytankspotted
H3 F, u( S" U$ rPLAYER_SPOTTED_SL_enemytankspotted_alt 1 g6 }, e/ H- y/ V2 e0 }
PLAYER_SPOTTED_TM_enemytankspotted
$ a+ K" o! `2 o( X4 v/ ~4 x2 f/ RPLAYER_SPOTTED_TM_enemytankspotted_alt , R2 R$ D% ^, F, U$ A. G, U
PLAYER_SPOTTED_SL_enemyaaspotted , S2 |8 G; C9 K# G
PLAYER_SPOTTED_SL_enemyaaspotted_alt , x: _5 Z7 e R# g; }; n
PLAYER_SPOTTED_TM_enemyaaspotted
5 U3 @! I6 G4 R w5 o9 M9 p1 HPLAYER_SPOTTED_TM_enemyaaspotted_alt
1 u- S8 O: |1 ?* b: ~8 F# [, OPLAYER_SPOTTED_SL_enemyhelicopterspotted
, J$ t) @( ^" S' ]( qPLAYER_SPOTTED_SL_enemyhelicopterspotted_alt 7 `; n& A% E' d X: i% ~
PLAYER_SPOTTED_TM_enemyhelicopterspotted 7 Z- i; G6 M5 z8 @0 I
PLAYER_SPOTTED_TM_enemyhelicopterspotted_alt # \3 ]0 Z3 K3 g5 L* Z$ `
PLAYER_SPOTTED_SL_enemyjetspotted
+ z: }% j$ Y. |( R$ S2 lPLAYER_SPOTTED_SL_enemyjetspotted_alt
4 w, T0 Z. B) dPLAYER_SPOTTED_TM_enemyjetspotted ( p2 Y1 p9 r% E! a3 b
PLAYER_SPOTTED_TM_enemyjetspotted_alt 8 M1 Y5 p7 m% o3 z
PLAYER_SPOTTED_SL_enemyboatspotted
4 I3 O5 K+ X$ X& KPLAYER_SPOTTED_SL_enemyboatspotted_alt
! I# C9 C/ |4 [8 l% Z6 E( mPLAYER_SPOTTED_TM_enemyboatspotted 2 W7 d# ~# A- m% n( c0 ]) s& r
PLAYER_SPOTTED_TM_enemyboatspotted_alt
O+ a9 |3 Z$ V; G) yPLAYER_SPOTTED_SL_enemyinfantryspotted 5 O, y) L y- S" D
PLAYER_SPOTTED_SL_enemyinfantryspotted_alt - b5 ]5 v# E H: j
PLAYER_SPOTTED_TM_enemyinfantryspotted : ^2 i' F' x( v" r) V4 q3 j1 ]* J
PLAYER_SPOTTED_TM_enemyinfantryspotted_alt
9 c0 y6 x/ T9 sPLAYER_SPOTTED_SL_enemysniperspotted 2 W8 E- H% F! R4 I3 E
PLAYER_SPOTTED_SL_enemysniperspotted_alt , q5 I4 q' K) h Q3 u1 f% {
PLAYER_SPOTTED_TM_enemysniperspotted : M! e/ t, d0 z, V6 ?6 A+ W6 ]" [9 m8 c
PLAYER_SPOTTED_TM_enemysniperspotted_alt 5 U3 Q. Z. U/ k# s. k$ w; O6 Y
PLAYER_SPOTTED_SL_enemyminespotted 2 \: g/ W& e2 G7 }
PLAYER_SPOTTED_SL_enemyminespotted_alt 9 J6 S( k2 }- v5 r
PLAYER_SPOTTED_TM_enemyminespotted
* b% _* N' D, y/ MPLAYER_SPOTTED_TM_enemyminespotted_alt ; d! |) K- T" z5 [# |3 ^
PLAYER_SPOTTED_SL_enemyforcesspotted ' l% d; f ~" ^1 |5 M
PLAYER_SPOTTED_SL_enemyforcesspotted_alt
8 A ~! N) b/ ?. ]8 e+ U$ D4 JPLAYER_SPOTTED_TM_enemyforcesspotted
5 S9 K! N4 D$ L1 \PLAYER_SPOTTED_TM_enemyforcesspotted_alt 0 Q! T" G7 U* s. E6 s+ A
PLAYER_REQUEST_SL_requestordersREQUESTING 新的ORDERS
1 j2 G7 B1 a/ z3 s% A* e6 a+ cPLAYER_REQUEST_SL_requestorders_alt什麼是你的ORDERS SIR . ^" A2 L$ J2 K. S) M7 F: m3 K) h
PLAYER_REQUEST_TM_requestordersREQUESTING ORDERS, 超過
: N9 s. r1 d3 {; e1 R1 GPLAYER_REQUEST_TM_requestorders_alt我們必需新的ORDERS 這裡 ) u' ?3 m1 @, v) U* }: ~4 r
PLAYER_REQUEST_SL_requestpickupREQUESTING A PICKUP, 超過 ]3 ^3 D. P' h( x
PLAYER_REQUEST_SL_requestpickup_altRequesting pickup!
' \' I" T( m. z1 J" I) E+ yPLAYER_REQUEST_TM_requestpickupHEY, I 必需A RIDE
/ A9 W' X% ]; {0 a3 zPLAYER_REQUEST_TM_requestpickup_alt取得我輸出的這裡
& ]9 X8 V$ Q& IPLAYER_REQUEST_SL_getin
) G J) N I3 Z6 sPLAYER_REQUEST_SL_getin_alt 4 V# Y3 N7 K+ D" j# ]+ F
PLAYER_REQUEST_TM_getin
}( }5 O' a* z T7 P# ]PLAYER_REQUEST_TM_getin_alt / J" n- K, r3 S1 F$ y. }$ |
PLAYER_REQUEST_SL_requestreinforcementsREQUESTING REINFORCEMENTS, 超過
$ W# Y4 Z3 j: E. h# e" D0 l. }PLAYER_REQUEST_SL_requestreinforcements_alt我們必需REINFORCING 5 G% o3 q) i. @9 u9 t
PLAYER_REQUEST_TM_requestreinforcements我們必需支援
. I1 K O, s* q. `/ BPLAYER_REQUEST_TM_requestreinforcements_alt如何關於一些說明超過這裡 . K9 n* ^) a. T
PLAYER_REQUEST_SL_requestartillery要求ARTILLERY 開啟這目的 ; T9 ^3 H, f) T" Y
PLAYER_REQUEST_SL_requestartillery_altENEMY 活動 REQUESTING A BARRAGE.
4 B4 T& N! f; \- }6 zPLAYER_REQUEST_SL_requestuavREQUESTING UAV OVERFLIGHT, 超過
! Y1 O y" _! O: m, C. q' {PLAYER_REQUEST_SL_requestuav_altREQUESTING UNMANNED 鳥瞰
" `1 y% T7 A" y$ I: rPLAYER_REQUEST_SL_requestmedic 2 T! F/ @/ x/ y6 s& }
PLAYER_REQUEST_SL_requestmedic_alt " X2 X% o1 T2 D
PLAYER_REQUEST_TM_requestmedic
- b' ? x% m" rPLAYER_REQUEST_TM_requestmedic_alt 8 m, _$ g. u. z4 C# f% ^& n' L
PLAYER_REQUEST_SL_requestrepairs % y! a- n/ L6 ^+ Z: D% u
PLAYER_REQUEST_SL_requestrepairs_alt - ^' X3 l( |5 ^; n5 j* L5 Z3 Z
PLAYER_REQUEST_TM_requestrepairs
& ?5 }/ @6 j$ [1 a6 F+ PPLAYER_REQUEST_TM_requestrepairs_alt
5 ~ ^: W9 o8 z. k& [1 uPLAYER_REQUEST_SL_requestammo
: l( F3 m1 U$ I# K- jPLAYER_REQUEST_SL_requestammo_alt
: i+ M7 a1 o+ B( u/ F: \0 V# QPLAYER_REQUEST_TM_requestammo 3 r8 B- `6 a% @) q& u( r3 f
PLAYER_REQUEST_TM_requestammo_alt
. v( v' y5 S- r. ?3 ePLAYER_REQUEST_SL_requestsuppliesREQUESTING 提供丟下 超過 : ]8 P- e+ L: _* `. X. g' t5 o
PLAYER_REQUEST_SL_requestsupplies_alt我們必需提供丟下在這對等的
; H8 @+ {# l3 KPLAYER_TACTICS_SL_gogogo $ v% A2 T2 c4 T. [: \2 J7 w+ N
PLAYER_TACTICS_SL_gogogo_alt ) J$ p) w( Q) C* f! R4 e
PLAYER_TACTICS_TM_gogogo
; Z" R! f2 |' N; t pPLAYER_TACTICS_TM_gogogo_alt 4 V( `& c, A! A) q$ e+ Q
PLAYER_TACTICS_SL_retreatFALL 上頁
2 H9 ^. p# W( z9 i) K! A9 LPLAYER_TACTICS_SL_retreat_alt丟下上頁 PULL 輸出
+ B* {4 r( U- T% ^$ [8 lPLAYER_TACTICS_TM_retreat他們RE BLOWIN US 遠離 RETREAT
* D# U, k+ ^0 iPLAYER_TACTICS_TM_retreat_alt我們RE 擷取WASTED FALL 上頁
' T2 e# N, {, U7 }) ?3 OPLAYER_TACTICS_SL_bailoutBAIL 輸出
6 O7 R) I% A3 R) d; a4 @( rPLAYER_TACTICS_SL_bailout_alt取得輸出 : c4 T8 m7 l8 _' z7 p
PLAYER_TACTICS_TM_bailoutHOP 輸出
& m# D8 `. I* T& \8 T$ L% |8 ePLAYER_TACTICS_TM_bailout_alt跳越輸出
6 E3 }# P7 w# n- ?- }PLAYER_TACTICS_SL_getout取得輸出 6 J- k- V% U1 u6 l
PLAYER_TACTICS_TM_getout取得輸出 3 K7 f; w7 s$ t6 N8 s4 V5 W; n$ w
PLAYER_TACTICS_SL_abandonshipAbandon ship
+ R4 y9 W. v! E3 ~1 tPLAYER_TACTICS_TM_abandonshipAbandon ship7 N5 H$ ^5 d" X" X
AUTO_RULES_losingcontrol我們的定位是在ATTACK
7 K [( ^ P. [, ^# B) aAUTO_RULES_losingcontrol_altENEMY 是ADVANCING
x6 {) |: }& t! G" @8 GAUTO_RULES_youbeenrecommendedforaward 5 n" d6 e2 O, `3 s; k
AUTO_RULES_youbeenrecommendedforpromotion # i' D* Q3 A* z" A1 D$ K
AUTO_RULES_youbeenrecommendedforpromotion_alt # f+ U$ U8 p: ?" l: u- a6 W# X) k
AUTO_RULES_runningreallylowonreinforcements $ T1 f, x4 j. I) }1 o# D @
AUTO_RULES_runningreallylowonreinforcements_alt # E! o3 W! u: s, n! M: ^
AUTO_RULES_runninglowonreinforcements
0 ?1 e( V, ]: `1 K& TAUTO_RULES_runninglowonreinforcements_alt
) \2 k5 ?3 `6 z3 d6 C$ OAUTO_VOTING_anothervoteisinprogress另外的VOTE 是早已在進行
+ _ I7 q* ?* d) i: T o5 B" @' `AUTO_VOTING_votedoutfrombattlefield你有是VOTED 輸出的這個BATTLEFIELD 9 \+ {( P+ c# O' W% x
AUTO_VOTING_votedoutfromcommander你有是VOTED 輸出的這個COMMANDER 定位
( l0 ?' E, o2 h' ^5 \8 `7 mAUTO_VOTING_votedoutfromcommander_altI 必須資訊你以致你有是DEMOTED 從這個RANK 的COMMANDER : h# A- Y8 ?: K6 Q
AUTO_VOTING_kickvoteinitiatedKick vote initiated
, |: L% q J* c; rAUTO_VOTING_kickvoteisactiveKICK VOTE 是主動 請放置你的VOTE
3 P4 {( n# j& K& T6 uAUTO_VOTING_successfulkickvoteKICK VOTE 成功的 玩家KICKED
* ]* f5 |0 J- C8 y$ |AUTO_VOTING_nonsuccessfulkickvoteKICK VOTE 非成功的 玩家STAYS 1 C' x/ l+ C1 {7 v( p" r2 U+ k
AUTO_VOTING_mutinyvoteinitiatedMUTINY VOTE 反對這個最近的COMMANDER INITIATED $ \( ]5 m9 ~3 }5 ]- G3 A8 h9 j+ }
AUTO_VOTING_mutinyvoteisactiveMUTINY VOTE 主動 請放置你的VOTE
6 A( Q4 {$ u) W( b" A$ HAUTO_VOTING_successfulmutinyvoteMUTINY VOTE 成功的 & p0 I3 | O: \5 Y1 K p8 A3 O
AUTO_VOTING_nonsuccessfulmutinyvoteMutiny vote unsuccessful, commander stays6 F$ R, e/ q9 S
AUTO_VOTING_mapvoteinitiated地圖VOTE INITIATED # p) h$ G; i0 s" g! J
AUTO_VOTING_mapvoteisactive地圖VOTE 主動 # f4 E1 v7 }' |; f
AUTO_VOTING_successfulmapvote成功的地圖VOTE : V! k: l& [6 q0 W- d2 ?
AUTO_VOTING_nonsuccessfulmapvote非成功的地圖VOTE , D. U4 H1 N* c3 @- q F* z. N& I
HUD_HUD_KICKVOTE_PLAYER_START_LOCAL§C1001#PLAYERNAME1#§C1001 有的INITIATED A KICK VOTE 反對 §C1001#PLAYERNAME2#§C1001. 這VOTE 將結束在 §C1001#MINUTES#§C1001 分鐘S .
$ J5 G& }7 \ T4 j, BHUD_HUD_KICKVOTE_PLAYER_START_REMOTE§C1001#PLAYERNAME1#§C1001 有的INITIATED A KICK VOTE 反對 §C1001#PLAYERNAME2#§C1001. 按 §C1001#GIYes#§C1001 至VOTE 為了KICKING 或 §C1001#GINo#§C1001 至VOTE 反對KICKING. 這VOTE 將結束在 §C1001#MINUTES#§C1001 分鐘S .
! d5 I" `8 [2 o; BHUD_HUD_KICKVOTE_COMMANDER_START_LOCAL§C1001#PLAYERNAME1#§C1001 有的INITIATED A MUTINY VOTE 反對COMMANDER §C1001#PLAYERNAME2#§C1001. 這VOTE 將結束在 §C1001#MINUTES#§C1001 分鐘S .
; F% S0 [" g" U Z/ Z& E- _ KHUD_HUD_KICKVOTE_COMMANDER_START_REMOTE§C1001#PLAYERNAME1#§C1001 有的INITIATED A MUTINY VOTE 反對COMMANDER §C1001#PLAYERNAME2#§C1001. 按 §C1001#GIYes#§C1001 至VOTE 為了MUTINY 或 §C1001#GINo#§C1001 至VOTE 反對MUTINY. 這VOTE 將結束在 §C1001#MINUTES#§C1001 分鐘S . 7 Y r0 R/ i, {* R6 J+ I
HUD_HUD_KICKVOTE_MAP_START_LOCAL§C1001#PLAYERNAME#§C1001 有的INITIATED A 地圖VOTE 為了 §C1001#MAPNAME#§C1001 地圖至是PLAYED 下一個 這VOTE 將結束在 §C1001#MINUTES#§C1001 分鐘S .
& H. p6 |/ p5 z+ I1 sHUD_HUD_KICKVOTE_MAP_START_REMOTE§C1001#PLAYERNAME#§C1001 有的INITIATED A 地圖VOTE 為了 §C1001#MAPNAME#§C1001 地圖至是PLAYED 下一個 按 §C1001#GIYes#§C1001 至VOTE 為了或 §C1001#GINo#§C1001 至VOTE 反對 這VOTE 將結束在 §C1001#MINUTES#§C1001 分鐘S .
8 T' X T" ~" K9 |8 oHUD_HUD_KICKVOTE_PLAYER_STAT §C1001#YESVOTES#§C1001 VOTE S 為了KICKING §C1001#PLAYERNAME#§C1001, §C1001#NEEDED#§C1001 VOTE S 是需求
' k7 N$ b6 x) Z4 YHUD_HUD_KICKVOTE_COMMANDER_STAT§C1001#YESVOTES#§C1001 VOTE S 為了MUTINY 反對 §C1001#PLAYERNAME#§C1001, §C1001#NEEDED#§C1001 VOTE S 是需求 * f% C0 ]$ ~ U/ O$ M9 |. O7 Z
HUD_HUD_KICKVOTE_MAP_STAT §C1001#YESVOTES#§C1001 VOTE S 為了地圖 §C1001#MAPNAME#§C1001, §C1001#NEEDED#§C1001 VOTE S 是需求
& A+ _# {( {# z8 p1 q: \9 Y* ZHUD_HUD_KICKVOTE_PLAYER_KICKED§C1001#YESVOTES#§C1001 VOTE S 為了KICKING §C1001#PLAYERNAME#§C1001, §C1001#NEEDED#§C1001 VOTE S 需求 玩家 §C1001#PLAYERNAME#§C1001 kicked.) Y1 }1 V8 t8 y6 Q* w& ^
HUD_HUD_KICKVOTE_COMMANDER_KICKED§C1001#YESVOTES#§C1001 VOTE S 為了MUTINY 反對 §C1001#PLAYERNAME#§C1001, §C1001#NEEDED#§C1001 VOTE S 需求 COMMANDER §C1001#PLAYERNAME#§C1001 是DEMOTED. 0 Z3 m+ ~' l9 T* @" a1 R* ^2 D
HUD_HUD_KICKVOTE_MAP_CHANGE §C1001#YESVOTES#§C1001 VOTE S 為了地圖 §C1001#MAPNAME#§C1001, §C1001#NEEDED#§C1001 VOTE S 需求 地圖 §C1001#MAPNAME#§C1001 將現在是被載入
d' m0 l3 K7 Y. O' {; K2 UHUD_HUD_KICKVOTE_PLAYER_STAYS §C1001#YESVOTES#§C1001 VOTE S 為了KICKING §C1001#PLAYERNAME#§C1001, §C1001#NEEDED#§C1001 VOTE S 需求 玩家 §C1001#PLAYERNAME#§C1001 stays.
6 Q, p* Q. i; w2 iHUD_HUD_KICKVOTE_COMMANDER_STAYS§C1001#YESVOTES#§C1001 VOTE S 為了MUTINY 反對 §C1001#PLAYERNAME#§C1001, §C1001#NEEDED#§C1001 VOTE S 需求 COMMANDER §C1001#PLAYERNAME#§C1001 stays.) n+ W9 Y; s$ y8 E
HUD_HUD_KICKVOTE_MAP_STAYS §C1001#YESVOTES#§C1001 VOTE S 為了地圖 §C1001#MAPNAME#§C1001, §C1001#NEEDED#§C1001 VOTE S 需求 這個最近的地圖將繼續
; o$ S# J8 y8 N3 FAUTO_MOODGP_SL_friendlyfireHEY CEASE 火災SOLDIER
. h' I9 N* V" zAUTO_MOODGP_SL_friendlyfire_alt停止FIRING 現在
& y5 I1 r6 W/ M8 U* X) hAUTO_MOODGP_TM_friendlyfire檢查你的火災
6 ~& }0 I0 t2 [, SAUTO_MOODGP_TM_friendlyfire_alt酷IT CEASE FIRING
/ k$ M! R: o& \1 z9 ^; ^AUTO_MOODGP_SL_throwingfraggrenade 1 N8 w& d7 x6 O0 v' ~6 l
AUTO_MOODGP_SL_throwingfraggrenade_alt
5 a/ j# } K/ f4 BAUTO_MOODGP_TM_throwingfraggrenade ) Y/ B% W, R- a4 [% y4 V( Q
AUTO_MOODGP_TM_throwingfraggrenade_alt % z9 w. x6 N% a- E I
AUTO_MOODGP_SL_throwingsmokegrenade
* V. e9 J% w }4 X' ZAUTO_MOODGP_SL_throwingsmokegrenade_alt ; v5 D2 l6 L3 l% i
AUTO_MOODGP_TM_throwingsmokegrenade
+ }" ]% [& Q+ y0 u1 @1 h& @% sAUTO_MOODGP_TM_throwingsmokegrenade_alt / p' g# s; [- a) N% c$ n
AUTO_MOODGP_SL_sendingtargetcoordinates傳送中雷射目的現在 " S+ k: D2 _. {9 Q. @ K7 o
AUTO_MOODGP_SL_sendingtargetcoordinates_altMARKING 更換成雷射現在
4 _/ r; H! A& v- W) A5 BAUTO_MOODGP_TM_sendingtargetcoordinatesMARKING 目的
9 J0 p0 m6 ^$ a, `" lAUTO_MOODGP_TM_sendingtargetcoordinates_altLASING 目的 ' w$ K9 }9 V- r0 T
AUTO_MOODGP_SL_incominggrenade
@0 v- D7 s; V' u6 ^, b AAUTO_MOODGP_SL_incominggrenade_alt
3 N: h0 g% O0 r) U9 \+ k, AAUTO_MOODGP_TM_incominggrenade + ^% m, x+ |/ @6 O6 `' U
AUTO_MOODGP_TM_incominggrenade_alt 5 t8 K2 N. y$ b# s! c8 [3 r
AUTO_MOODGP_SL_reloading
% {- j) J; |* o6 ?( J0 y qAUTO_MOODGP_SL_reloading_alt & o6 g# w8 K$ X8 a+ D2 ^
AUTO_MOODGP_TM_reloading 9 m' D0 u6 c8 }
AUTO_MOODGP_TM_reloading_alt
2 _$ m+ b# |7 f, x) k# ~AUTO_MOODGP_SL_outofmedic
7 u9 H8 `$ d" h; Q; yAUTO_MOODGP_SL_outofmedic_alt
( C" {/ n: B& ] i3 R; L" p4 b! ^) vAUTO_MOODGP_TM_outofmedic $ |" O7 c7 `9 v% }5 a
AUTO_MOODGP_TM_outofmedic_alt ' w6 C& `3 r) V9 a* V, D& k- |; H+ u
AUTO_MOODGP_SL_outofammo
* A* D: L0 W+ `! A5 B8 ZAUTO_MOODGP_SL_outofammo_alt
4 E w- P- ?9 G& s0 d' R# xAUTO_MOODGP_TM_outofammo
% k( Y+ o" Z6 z# T: a% y2 O4 @AUTO_MOODGP_TM_outofammo_alt ]% ~4 Q7 G: K3 `$ n3 s* V: d
AUTO_MOODGP_SL_recharging
) W: w# \0 f6 o2 T+ l4 A- r9 O; e. \AUTO_MOODGP_SL_recharging_alt
$ D! @- J4 e- H8 P) s6 `' SAUTO_MOODGP_TM_recharging " h& F9 L) T& Y9 O5 p: X
AUTO_MOODGP_TM_recharging_alt : t+ |7 B- \' O& K
AUTO_MOODGP_SL_gotlock ( K+ P3 s! t7 {, j- Y9 `, e0 ?4 F9 _
AUTO_MOODGP_SL_gotlock_alt , |3 d; }3 P }# s
AUTO_MOODGP_TM_gotlock - u1 l& _9 K% o1 y' k H
AUTO_MOODGP_TM_gotlock_alt
' D) g; K' _$ D1 A7 ZAUTO_MOODGP_SL_missilefired
: I) t8 p8 r8 W2 a' F2 OAUTO_MOODGP_SL_missilefired_alt 4 M0 G! ^2 k" V9 T+ p
AUTO_MOODGP_TM_missilefired
1 [' W( j5 l! ?' B7 g0 N! H/ t9 SAUTO_MOODGP_TM_missilefired_alt 5 ~4 K5 @3 m6 k. x: I( I, v
AUTO_MOODGP_SL_usingshockpaddles % l1 a" s0 T% c, z
AUTO_MOODGP_TM_usingshockpaddles 1 E2 p, s9 S. z: K
AUTO_MOODGP_leavingcombatarea是你TRYING 至DESERT 4 @7 ?, r3 b9 B: c
AUTO_MOODGP_leavingcombatarea_alt那裡S 不BROTHEL 在以致方向SON 6 H- T3 v* Y, p' q, u4 a, Y% }
AUTO_MOODGP_SL_mandownscream # D2 H* x7 l8 G8 e0 k
AUTO_MOODGP_SL_mandownscream_alt
# ~9 ?8 o) O" L2 B; z0 ^AUTO_MOODGP_TM_mandownscream 6 a- t. K! @5 |+ @9 q$ Z
AUTO_MOODGP_TM_mandownscream_alt
( o3 {7 Y. J0 W7 o* ACOMMSL_COMMANDER_welcomecommander
4 I) @0 J" E' I# K9 E$ |COMMSL_COMMANDER_welcomecommander_alt
# B6 k7 d9 N( R0 \ Q4 l6 B: y! kCOMMSL_COMMANDER_newcommander
8 K3 b) c& |# j/ MCOMMSL_COMMANDER_newcommander_alt . M+ Q9 M, E* }) c- ?/ ^( e
COMMSL_COMMANDER_commanderposavailable
6 B0 h- s+ Q3 ?COMMSL_COMMANDER_commanderposavailable_alt , M& g! u5 M' S+ o$ G
COMMSL_COMMANDER_establishcameralink " L8 N; a, X7 ]* n+ F6 E
COMMSL_COMMANDER_establishcameralink_alt
8 N+ @3 }$ U) gCOMMSL_SQUAD_newslassigned # _% ^) [0 o/ t: b6 L' j' u; {
COMMSL_SQUAD_newslassigned_alt
: J# m& Y* [/ U' iCOMMSL_SQUAD_assignedsl
8 F& M3 c, N9 H' X, j! K7 [COMMSL_SQUAD_assignedsl_alt
- [+ \5 y, f8 i6 z0 S# ?COMMSL_SQUAD_squadneedsaleader 3 e2 X5 h" q) i1 ^1 L: |
COMMSL_SQUAD_squadneedsaleader_alt * w$ n0 I! X" Q
COMSL_BRIDGES_bridgedestroyedBRIDGE 是下 / O" ?& M( M# x% u+ D3 o/ G9 Q
COMSL_BRIDGES_bridgedestroyed_altBRIDGE 剪下 超過 2 }6 H5 F* V% N5 S0 J
COMSL_BRIDGES_bridgerepairedBRIDGE 是上頁上 - F# _9 L* j$ V
COMSL_BRIDGES_bridgerepaired_altBRIDGE 有的是REPAIRED 6 @! Q) n3 s+ g, c9 d. L
COMMSL_SCAN_satelliescaninitiated
" f# E1 m y1 o8 O3 L7 z" ECOMMSL_SCAN_satelliescaninitiated_alt
9 E4 S) y; P m& \: a5 QCOMMSL_SCAN_satellitetransmitting " ~2 w2 ?' W3 X" k7 Z- L
COMMSL_SCAN_satellitetransmitting_alt
' ]4 g2 F6 m |$ K' t* i* KCOMMSL_SCAN_warningenemysatscan
& z6 f$ @0 |6 a& oCOMMSL_SCAN_warningenemysatscan_alt ! n. w$ S! z0 t2 }3 U
COMMSL_SCAN_satscanlinkbreaking 0 L% C* I) d4 d8 v6 ^" W
COMMSL_SCAN_satscanlinkbreaking_alt : p! w2 {& B; p6 R) X% R
COMMSL_SCAN_satnotreadyforscan
$ P5 \2 F5 R) i3 k3 E/ ]+ _* T/ ]COMMSL_SCAN_satnotreadyforscan_alt & d1 u' q0 W V
COMMSL_SUPPLIES_dropinitiatedROGER 開啟這個提供丟下 超過 + t( _8 [5 g: Z' a. X1 Z4 C' p
COMMSL_SUPPLIES_dropinitiated_altSTAND 由為了提供丟下 超過 * J" }! u) x! d7 f* T$ z. r$ N c
COMMSL_SUPPLIES_suprequestacceptedAFFIRMATIVE, SUPPLIES 是AIRDROPPING 現在 超過 ' ]9 ~7 Y8 E4 [. b/ I0 c4 q, J! y
COMMSL_SUPPLIES_suprequestaccepted_altROGER 以致 是建議的的A 提供丟下在你的磁區 超過 z( K4 a9 e! K0 d; @- L W9 d. n
COMMSL_SUPPLIES_suprequestdenied負數開啟這個提供丟下 超過 * e( O( J2 l9 E; l2 a2 K
COMMSL_SUPPLIES_suprequestdenied_alt提供丟下是否認 & L A* t, y1 {) t$ e
COMMSL_SUPPLIES_notavailable提供AIRCRAFT 不準備
* C3 ^4 V" x/ L0 v8 {% M2 h7 k0 m* `8 [' }COMMSL_SUPPLIES_notavailable_alt提供AIRCRAFT 是不REFUELED, 超過
0 r/ P$ s# g) U" i4 d$ B( YCOMMSL_SUPPLIES_suprequestautodenied負數 AWAIT REFUEL 的提供AIRCRAFT, 超過
" l2 V1 Y6 b. r9 }5 tCOMMSL_SUPPLIES_suprequestautodenied_alt負數 提供AIRCRAFT 不準備至DEPLOY
# A* S2 T; N' KCOMMSL_ARTILLERY_artillerylaunchSHOT 超過
% y# _* M8 K1 s U0 VCOMMSL_ARTILLERY_artillerylaunch_altArtillery firing8 q6 J1 o/ j! k; [! o3 ^$ q
COMMSL_ARTILLERY_artillerycondredARTILLERY 是條件紅 ) ~" V% _- B! M/ X' f
COMMSL_ARTILLERY_artillerycondred_altARTILLERY 是在ATTACK , ^0 J; t3 Z, ^- z, q, l5 Q
COMMSL_ARTILLERY_artillerydestroyed負數 ARTILLERY 破壞
0 O) H0 a" i' B, zCOMMSL_ARTILLERY_artillerydestroyed_alt負數 ARTILLERY 是輸出的COMMISSION
4 m# D" f% o# |COMMSL_ARTILLERY_artilleryrepairedARTILLERY 有的是REPAIRED, 超過 ' }9 U# I5 n. E+ i
COMMSL_ARTILLERY_artilleryrepaired_altARTILLERY 支援RESTORED, 超過
4 x4 L6 s) l) c6 s! C) u) O/ TCOMMSL_ARTILLERY_requestartilleryrepairsARTILLERY TUBES 和解 需要修補
: R/ V. `) V+ J) V1 |1 B' I: dCOMMSL_ARTILLERY_requestartilleryrepairs_alt我們必需立刻修補的ARTILLERY, 做你拷貝
" U% J0 o: N& R8 P$ ACOMMSL_ARTILLERY_artrequestacceptedROGER 開啟ARTILLERY STRIKE, 超過
1 l0 H9 i- d' X+ p9 uCOMMSL_ARTILLERY_artrequestaccepted_altAFFIRMATIVE. STAND 由為了ARTILLERY MISSION, 超過 2 j, j9 U5 B- w( G# @
COMMSL_ARTILLERY_artrequestdeniedARTILLERY STRIKE 否認 & {9 }1 ]5 U# e2 }% D
COMMSL_ARTILLERY_artrequestautodenied否認 ARTILLERY BARRAGE UNDERWAY
. B+ b) r+ T5 ~6 kCOMMSL_ARTILLERY_artrequestautodenied_altARTILLERY STRIKE 否認 MISSION 一般UNDERWAY
8 F# p; Q; R: {COMMSL_UAV_C_uavonline ; [+ d% N) o& W- {
COMMSL_UAV_C_uavonline_alt
0 }4 {8 r9 L/ N0 ECOMMSL_UAV_uavonline
6 D0 b( @3 j8 |+ Y! k$ i# OCOMMSL_UAV_uavonline_alt
. o" ?' o! M3 a+ q* B0 YCOMMSL_UAV_uavoffline
9 e, L1 b1 u* a D# s! fCOMMSL_UAV_uavoffline_alt " ?* v" O# m4 C% L I
COMMSL_UAV_uavrequestaccepted
5 N! B/ }! S. I# KCOMMSL_UAV_uavrequestaccepted_alt
* ]* O. A% P* O% z2 dCOMMSL_UAV_uavrequestdenied
2 {* M9 ^/ `+ B# c8 O( `2 WCOMMSL_UAV_uavrequestdenied_alt
) N' X9 g* o BCOMMSL_UAV_uavrequestautodenied ) [+ ^- B3 Y6 u. k1 y
COMMSL_UAV_uavrequestautodenied_alt 2 g2 f, A' P0 G% P) Q) ?
COMMSL_COMORDERS_attackthispos j7 x% m1 [+ e" W
COMMSL_COMORDERS_attackthispos_alt
1 f; T6 s2 V# lCOMMSL_COMORDERS_defendthispos
/ c/ a. v m" i* |' L0 h, @: k* n4 vCOMMSL_COMORDERS_defendthispos_alt ' C! l1 ?6 v+ S. j
COMMSL_COMORDERS_movetothispos
$ K' Q1 T3 ~ h7 P9 k% [COMMSL_COMORDERS_movetothispos_alt , c9 z9 X6 v" s( m5 y
COMMSL_COMORDERS_placemineshere 7 G5 j$ c# z4 y: J) x$ v
COMMSL_COMORDERS_repairsneededhere ) a/ l# ^ q/ @3 U8 q- w
COMMSL_COMORDERS_demolitionsneededhere
( e7 O' s# s3 [8 C B+ P' f+ SCOMMSL_COMORDERS_demolitionsneededhere_alt
q0 E; b& U1 j# k- k. cCOMMSL_SLORDERS_movetothispos
$ h' I \) X8 A ACOMMSL_SLORDERS_movetothispos_alt
# L* W. I! i g7 DCOMMSL_SLORDERS_attackthispos
6 o3 e" ]8 S1 c0 HCOMMSL_SLORDERS_attackthispos_alt , b% ~- A) ?. g
COMMSL_SLORDERS_defendthispos
% A6 r, W ?, U' x# x& s7 T9 t. e, gCOMMSL_SLORDERS_defendthispos_alt
4 g, j0 {) x6 o0 M7 `/ QCOMMSL_SLORDERS_minethispos 9 ^" ]! r/ y. q. h8 `
COMMSL_SLORDERS_minethispos_alt / s# Y {- `$ ], o9 q* V% y3 z
COMMSL_SLORDERS_repairthispos 5 Q0 e2 u: g- w: z1 D' a
COMMSL_COMMANDER_nocommanderavailable
# J' `/ G( k& _( h# mCOMMSL_SQUAD_noslresponseSQUAD 引線有的不RESPONDED + O4 E/ q7 }3 C; z" g
COMMSL_UAV_trailerdamaged_altUAV TRAILER 是TAKING 損害
: z3 P' J/ S0 v2 }/ @4 Z- jCOMMSL_UAV_trailerdamagedUAV TRAILER 是在ATTACK 0 j$ o' |6 X7 u% l0 q7 L; j0 ~9 B. F
COMMSL_UAV_requestrepairs要求UAV TRAILER REPAIRS
9 g: L. z6 ^+ oCOMMSL_UAV_trailerdestroyedUAV TRAILER 破壞 4 _6 r, [8 g; S1 ]
COMMSL_COMRADIO_commend好的工作 SQUAD
: U& m3 W# u& ^ L( FCOMMSL_COMRADIO_commend_alt去SQUAD 去 7 B I$ f5 B1 V2 v% @, s
COMMSL_COMRADIO_commend_alt2你RE 這個FINEST SQUAD I EVER 設定EYES 開啟 " k) W: G9 l5 ?5 t; X! i. \& S
COMMSL_COMRADIO_rebuke你是這個WORST SQUAD I VE EVER HAD 這個MISFORTUNE 至見
: I. [4 D9 _3 KCOMMSL_COMRADIO_rebuke_alt我的GRANDMOTHER 能夠做好
6 ~# c* q; p* S, y# F; J* wCOMMSL_COMRADIO_rebuke_alt2下一個時間試接下來的我的ORDERS 0 N# ]! S' s$ q h0 ]" J
COMMSL_COMRADIO_followorders你有你的ORDERS SOLDIER & x4 V# e- X, P
COMMSL_COMRADIO_followorders_alt繼續進行成規定SOLDIER
% i6 S- ^ D" c# SCOMMSL_COMRADIO_artilleryheadsupARTILLERY, 你的區 ! c6 S4 K: `+ I6 y9 \8 z
COMMSL_COMRADIO_artilleryavailableSQUAD 引線 ARTILLERY 是有效的 0 e& U) _. f7 e/ d! ~- H
COMMSL_COMRADIO_supplydropavailableSQUAD 引線 RE-提供有效的開啟你的要求 9 U7 {( M7 Z a& q0 x' [: B9 n
COMMSL_COMRADIO_uavavailableSQUAD 引線 UAV 支援是有效的 & L4 R3 v9 v1 b* G
COMMSL_COMRADIO_sorry對不起
7 n% B: Z/ i' i& R9 ~COMMSL_COMRADIO_divideSQUAD , 等分上和表格兩個SQUADS
" M2 M4 t$ c) T% F v" aAUTO_RULES_radiospam停止YAKKING 和取得關閉這網路
9 m; a2 z' F8 O F9 |3 C5 FAUTO_MOODGP_SL_goodtogo
9 {' T+ c m$ O8 K3 xAUTO_MOODGP_SL_goodtogo_alt
: d: F9 R3 K: C/ j1 BAUTO_MOODGP_TM_goodtogo / ], D. P2 z t+ J3 M
AUTO_MOODGP_TM_goodtogo_alt
& g# {7 O& Y+ J" aPLAYER_SPOTTED_C_enemycarspottedEnemy Car Spotted* p5 I; i1 E' X* v
PLAYER_SPOTTED_C_enemyapcspottedEnemy APC Spotted
: t/ U! K1 J' m5 k/ DPLAYER_SPOTTED_C_enemywbspotted ' G& g# Z( q% W7 X9 O
PLAYER_SPOTTED_SL_enemywbspotted
' K5 F" C3 G+ f' K( YPLAYER_SPOTTED_TM_enemywbspotted 6 I* h) i9 c" V! [
PLAYER_SPOTTED_C_enemytankspottedENEMY 盔甲SPOTTED 0 }0 t& X+ S4 a6 }$ a; Z2 ~
PLAYER_SPOTTED_C_enemyaaspottedEnemy AA-vehicle Spotted
7 z. R' Y# q5 `" PPLAYER_SPOTTED_C_enemyhelicopterspottedENEMY 直昇機SPOTTED
- f7 W# O9 ?4 r! RPLAYER_SPOTTED_C_enemyjetspottedEnemy jet spotted
0 C8 H. f S k& v8 l9 m8 l+ PPLAYER_SPOTTED_C_enemyboatspottedEnemy Boat Spotted' |& o! n' ~5 g4 |5 I, n
PLAYER_SPOTTED_C_enemyinfantryspottedEnemy infantry spotted% t1 ]8 b" Q2 p/ J; f* m! L7 X3 j, }. R f
PLAYER_SPOTTED_C_enemysniperspottedEnemy sniper spotted" u+ @. L1 C, o- A1 d% m3 L9 p
PLAYER_SPOTTED_C_enemyminespottedEnemy mines spotted
; C$ i1 r0 i8 [2 T u; EPLAYER_SPOTTED_C_enemyforcesspotted ! u. L% I8 ]. k; M; z
AUTO_MOODGP_SL_targetlost目的失去 ! p6 X M0 v3 d9 y$ d
AUTO_MOODGP_TM_targetlost目的失去 % i, A9 v6 u5 y E; t
COMMSL_SCAN_trailercondredSATELLITE TRAILER 是條件紅
7 A$ y2 d) @1 ^( M8 E! kCOMMSL_SCAN_trailercondred_alt這個SATELLITE TRAILER 是下 + j4 @5 c+ u/ ]2 t6 O6 ^" e7 ^
COMMSL_SCAN_trailerdestroyed負數 SATELLITE TRAILER 破壞 5 o# J& _4 X( }! U, ?
COMMSL_SCAN_trailerdestroyed_alt負數 SATELLITE 掃描是輸出的COMMISSION
5 h. R8 U. J. Y& E6 a, T* A6 ^COMMSL_SCAN_trailerrepairedSATELLITE 掃描TRAILER 有的是REPAIRED, 超過 / R" y; @& N# _0 j* y; T
COMMSL_SCAN_trailerrepaired_altSATELLITE 掃描支援RESTORED, 超過 ( }# F& n) n; }5 O5 b
COMMSL_SCAN_requesttrailerrepairsSATELLITE 掃描TRAILER 和解 需要修補 ' ~0 ]$ C( t+ l* m! ]/ x- w# j
COMMSL_SCAN_requesttrailerrepairs_alt我們必需立刻修補的這個SATELLITE 掃描TRAILER, 做你拷貝
' `7 A. ^8 G( K8 S) Q- qCOMMSL_UAV_uavnotavailableUAV 無法取得 TRAILER 破壞
$ `9 d- n6 [ q0 y' wCOMMSL_UAV_trailerrepairedUAV trailer repaired
5 z4 E% c; N8 d1 ~: }9 }1 v) xCOMMSL_SLORDERS_demolitionsneededhere
4 _: g' W6 a( r$ yPLAYER_TACTICS_SL_followme . C0 T' }& d/ P, I1 H7 R* P
PLAYER_TACTICS_TM_followme # U G: @. j' H, j- p+ j' i3 D3 C
AUTO_RULES_ticketbleedstart , t% H! i3 H- S. D& h
AUTO_RULES_ticketbleedstart_alt
9 o' X, P: t2 `AUTO_RULES_ticketbleedend ! M# H% O- z/ ^0 [( V- k; ~) c5 J
AUTO_RULES_ticketbleedend_alt 1 s- v) y- @- O1 z7 o V
PLAYER_REPORTIN_SL_engineer工程師REQUESTING 一個OBJECTIVE
7 Z6 } E `9 tPLAYER_REPORTIN_SL_medicMedic requesting an objective!
) @8 a! S+ k( m/ X( |6 k1 iPLAYER_REPORTIN_SL_specopsSpecops requesting an objective!
7 v/ [ h6 [: J1 I" m- u# r2 {6 fPLAYER_REPORTIN_SL_assaultAssault rifleman requesting an objective!
. B, q7 |7 ~6 a; U6 XPLAYER_REPORTIN_SL_sniperSniper, requesting an objective!
6 i& L- Q/ _# A$ F! @2 R' P" kPLAYER_REPORTIN_SL_antitank反對TANK, REQUESTING 一個OBJECTIVE : _' O. B* [9 @7 w# q, J3 n
PLAYER_REPORTIN_SL_support沉的支援REQUESTING 一個OBJECTIVE
; \) V! a' s" Q* N3 L% Y$ C3 SPLAYER_REPORTINVEHICLE_SL_tankI M 在A TANK, REQUESTING 一個OBJECTIVE 2 J) t; F7 d( l9 ?
PLAYER_REPORTINVEHICLE_SL_fighterFighterpilot, requesting an objective!: b5 S/ w' v/ U4 c2 S
PLAYER_REPORTINVEHICLE_SL_bomberBOMBERPILOT, REQUESTING A 目的
% o( p! g" G. u& r- E1 o9 s4 m" nPLAYER_REPORTINVEHICLE_SL_attackheliATTACKHELO, REQUESTING A 目的 + l% f' v- K8 ?# G( W
PLAYER_REPORTINVEHICLE_SL_transportheli運輸HELO, REQUESTING 一個OBJECTIVE
$ h, T' F7 \. |; B% e/ p( ZPLAYER_REPORTINVEHICLE_SL_apcAPC, requesting an objective!
% X, q* Y2 l) G$ W/ o& f8 h* u+ \" d* SPLAYER_REPORTINVEHICLE_SL_jeep在A JEEP, REQUESTING 一個OBJECTIVE 6 T/ d! N6 n$ w
PLAYER_REPORTINVEHICLE_SL_antiairAA-vehicle, requesting an objective!
/ Y$ E* d- b0 A- LPLAYER_REPORTIN_TM_engineerGREASE MONKEY 這裡 任何事BROKEN
1 [7 r+ Z7 \1 }: {PLAYER_REPORTIN_TM_medicI M A MEDIC, 哪裡做你要我
% X2 M6 O) z* m J7 v, ?7 ^PLAYER_REPORTIN_TM_specopsSPECOPS REQUESTING A 目的
8 F: G& }* a/ m1 J( B( S! J4 ^4 VPLAYER_REPORTIN_TM_assaultAssault, requesting an objective!4 }1 ]6 ~) ^6 Z+ b4 D: `/ K/ ?# E+ S
PLAYER_REPORTIN_TM_sniperSniper, requesting an objective!& j) E6 c' ` D
PLAYER_REPORTIN_TM_antitank反對TANK, REQUESTING 一個OBJECTIVE
% x) l! z4 l7 p6 t+ }3 l4 b0 Z6 G6 lPLAYER_REPORTIN_TM_supportMachinegunner requesting an objective!
6 n" N" F5 @; I. W6 t* m5 ~4 GPLAYER_REPORTINVEHICLE_TM_tankI M 在A TANK, REQUESTING 一個OBJECTIVE
. R% G4 K1 g: o, x4 j% pPLAYER_REPORTINVEHICLE_TM_fighterJET FIGHTER, FANGS 輸出
' t; q! x5 R1 Q) J/ NPLAYER_REPORTINVEHICLE_TM_bomberJET BOMBER, REQUESTING A 目的
* a4 x- B. c- l( A) j: Z6 uPLAYER_REPORTINVEHICLE_TM_attackheliATTACKHELO, REQUESTING A 目的 9 @9 @' i! {, b
PLAYER_REPORTINVEHICLE_TM_transportheli運輸HELO, REQUESTING 一個OBJECTIVE
7 c& m; b5 Q/ f- T3 x/ Z/ _) O- H玩家REPORTINVEHICLE TM APC APC, requesting an objective!1 ?& f" r! ]" H7 ~, t" U
PLAYER_REPORTINVEHICLE_TM_jeep在A JEEP, REQUESTING 一個OBJECTIVE + `/ h1 m1 U: P4 S! R h1 s3 T( r9 B
PLAYER_REPORTINVEHICLE_TM_antiairAA-vehicle, requesting an objective!
: Z0 f! }$ T9 ePLAYER_REPORTIN_C_engineerI M 一個工程師 6 n+ U: K. Z, h8 B0 A0 h/ b8 u
PLAYER_REPORTIN_C_medicI'm a Medic
* [" p# X8 T9 o0 ePLAYER_REPORTIN_C_specopsI'm Specops5 i9 I# V! L% t+ [% {+ l
PLAYER_REPORTIN_C_assaultI'm Assault
5 ^' v6 u, N: }) s, ~8 P( CPLAYER_REPORTIN_C_sniperI'm a sniper
4 M" V/ W# c6 ?. Z) HPLAYER_REPORTIN_C_antitankI M 反對TANK 9 T9 \0 h0 W. H8 F' A# H4 h
PLAYER_REPORTIN_C_supportI'm a machinegunner8 |) M& @' K( k& j2 D
PLAYER_REPORTINVEHICLE_C_tankI M 在A TANK & R" Y! l3 M4 h$ R5 r/ U$ v! x- G( T
PLAYER_REPORTINVEHICLE_C_fighterI'm a fighterpilot
9 j, I8 A. m3 Q% d7 xPLAYER_REPORTINVEHICLE_C_bomberI'm a bomberpilot3 R n: g2 O/ C1 C" n1 d. N' R
PLAYER_REPORTINVEHICLE_C_attackheliI M 在一個ATTACK HELO
7 A0 H7 M+ F j; q: tPLAYER_REPORTINVEHICLE_C_transportheliI M 在A 運輸HELO
# W3 `9 |/ v, p6 P( e, tPLAYER_REPORTINVEHICLE_C_apcI M 在一個APC 2 [ j* l! s2 Y# |* t2 ^
PLAYER_REPORTINVEHICLE_C_jeepI M 在A JEEP
l- `9 l% `, G5 r4 j; ~8 @3 mPLAYER_REPORTINVEHICLE_C_antiairI M 在A AA-VEHICLE
3 C/ o! b1 [8 DPLAYER_REPORTINVEHICLE_C_bombshelterI M 在這個HOLE / k1 E S- U f
AUTO_MOODGP_TM_healhere取得開首AID, 這裡 * d3 V- o0 }5 J" Z1 P) A
AUTO_MOODGP_TM_healhere_alt開首AID 這裡
- I' F; [ p% G' Z& T( lAUTO_MOODGP_SL_healhere開首AID, 右這裡 2 |$ V1 z7 ?6 c2 Q+ S. Q1 B
AUTO_MOODGP_SL_healhere_alt必需開首AID
# D- b3 Q D% RAUTO_MOODGP_TM_ammohere
4 ` k/ R8 o4 z! V- uAUTO_MOODGP_TM_ammohere_alt
3 g' o& \% Z, l1 a7 c* O3 KAUTO_MOODGP_SL_ammohere 7 A# F& d( Q0 ^! O
AUTO_MOODGP_SL_ammohere_alt 6 X {; @8 |; |: j3 |% O
COMMSL_COMRADIO_supplyHeadsUp提供丟下 在你的定位
# t5 O. u$ ~3 d* z- n `' bPLAYER_REQUEST_TM_requestartilleryI 必需ARTILLERY 支援超過這裡 SIR - `- N# L1 q" }- o2 F C& Q
PLAYER_REQUEST_TM_requestuavI 能夠REALLY 使用A UAV, SIR
! X# `- }) I `5 Z+ xPLAYER_TACTICS_SL_gatherINFANTRY, 集合週圍我 % H/ i$ L; t$ l3 O
PLAYER_TACTICS_SL_moveout搬移輸出 1 ]/ E+ E U' J! b! x) V" x
PLAYER_TACTICS_SL_cantgothere可T 去那裡 SIR 1 p* |1 h: n' @# _
PLAYER_TACTICS_TM_cantgothere可T 去那裡 SIR
% ? g0 r+ O/ M3 d0 D1 I4 ~/ q GHUD_YOUHAVEKICKEDPLAYER你有KICKED §0#PLAYERNAME#§1 從你的SQUAD. - @& Z' ?7 k9 f9 t# o
HUD_SQUAD_PLAYERKICKEDFROMSQUAD玩家 §0#PLAYERNAME#§1 曾是KICKED 從這個SQUAD. 1 J7 T9 |5 x# r4 C: e5 h4 r4 I
HUD_CHAT_DEADPREFIX*§1DEAD§0*
! e' k8 w! L2 W" yHUD_ERRORMESSAGE_TKPUNISHONLOCALHOST區域網路主機網路主機不能是PUNISHED 為了TEAM KILLING
9 g$ ^( q/ s, D/ |5 nPLAYER_REQUEST_C_requestpickupRequesting a pickup!
6 K; ]4 o6 ~1 I x" g/ aPLAYER_REQUEST_C_getin取得在 9 Q3 T- M, o5 ^7 G i: a' ^
PLAYER_REQUEST_C_requestreinforcements如何關於一些說明超過這裡 7 ^8 o9 g& k! \- }# j' ^
PLAYER_REQUEST_C_requestmedicI 必需A MEDIC 這裡
/ o* _2 w$ Q) d- F$ jPLAYER_REQUEST_C_requestrepairs
) u; S( L$ Y. j0 g8 N! @* V& a+ tPLAYER_REQUEST_C_requestammo
- w" p5 G! H. Z* z; l7 N' XPLAYER_TACTICS_C_gogogo 7 W+ N( ]0 ~8 B% M4 i
PLAYER_TACTICS_C_retreat
7 P% Y, D: g) h$ M, X) c! yPLAYER_TACTICS_C_followme J' v: u- r# {) h2 l2 V6 g
PLAYER_TACTICS_C_bailout 3 c e4 [: q/ v) V _
PLAYER_TACTICS_C_getout
2 U3 r# i' D0 ?8 g1 C5 H$ @( KPLAYER_TACTICS_C_abandonship
q3 E9 }" E) c& g6 {AUTO_MOODGP_C_friendlyfireCEASE 火災 . `' ]: v- v$ ]2 E5 k! l5 V
AUTO_MOODGP_C_throwingfraggrenadeGrenade!+ \- X6 T' j' ], v4 O
AUTO_MOODGP_C_throwingsmokegrenadeSMOKE 輸出 + f% I. K, b9 M: i
AUTO_MOODGP_C_incominggrenade注視輸出 GRENADE
* j4 t" a0 | B, A8 ~6 l2 {/ E% AAUTO_MOODGP_C_reloadingReloading!
# \9 [' N3 g( `9 w* \+ j# v; f, xAUTO_MOODGP_C_healhere開首AID, 這裡
( \" G' x/ s* {AUTO_MOODGP_C_outofmedic
/ T" z# Q3 S% B( ?2 kAUTO_MOODGP_C_ammohere " v# G; U! S/ S) ~' O0 a6 N9 m# ~
AUTO_MOODGP_C_outofammo
( r- B8 {! z4 Y0 [4 KAUTO_MOODGP_C_recharging
6 A0 l5 S, D- t3 i& a# yAUTO_MOODGP_C_gotlock " P/ m2 F' ^$ l$ B/ E& ^
AUTO_MOODGP_C_missilefired ; J4 K& {6 X# i) z
AUTO_MOODGP_C_targetlost目的失去 & f; Y+ {0 W1 O6 c
AUTO_MOODGP_C_usingshockpaddles
7 e0 P$ G T3 ?6 d; O" V3 EAUTO_MOODGP_C_mandownscream " q& k. n5 `, {. [( u
AUTO_MOODGP_C_goodtogo
$ y8 a6 g/ g5 [HUD_HUD_SQUAD_ORDER_SENT_MEMBERS
1 ^. n: h f) J& @% w1 t0 m! FHUD_HUD_RANK_PRIVATE_FIRST恭喜 你有是PROMOTED 至私有開首類別 1 u7 X7 l2 R3 [8 Q$ T5 X
HUD_HUD_RANK_LANCE_CORPORAL恭喜 你有是PROMOTED 至LANCE CORPORAL
" ]! W3 R: U+ b$ f S, ~7 U+ q1 mHUD_HUD_RANK_RANK_DEFAULT恭喜 你有是PROMOTED RANK RANK " h* r7 O4 W. e* ~
HUD_HUD_RANK_PROMOTED |
|