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一些配置数据,你们不感兴趣的,别进来

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发表于 2007-11-11 20:41:03 | 显示全部楼层 |阅读模式
Shortcut game
"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\iw3mp.exe" +rcon login ***** +password **** +connect ***.**.***.***

That will connect you with rcon logged into a private slot to a specific server. In general all of the basic rcon for the most part seems to be the same as in COD2.

/rcon say
/rcon status
/rcon clientkick #
/rcon banclient #
/rcon map_rotate

Here's some more information for those that are new to using rcon for the COD series. I do not know for sure that everything here works in COD4 but it's a good place to start until a comprehensive guide is put together. I also can't remember where I found this so unfortunatly I can't give credit to whoever wrote it but it was not me.


Console Commands
/map mapname
Loads the map specified by mapname.

/map_rotate
Loads next map in rotation set in sv_maprotation.

/serverinfo
Shows the current server's settings.

/map_restart
Restarts the map.

/kick [name]
Kicks a player by name from the server.

/clientkick [id]
Kicks a player by client id from the server.

/status
Displays info of all the players on the server.

/banUser [name]
Bans a user by their ingame name. Writes their GUID to ban.txt

/banClient [id]
Bans a user by their client number. Writes their GUID to ban.txt

/tempBanUser [name]
Kicks and temporarily bans player by name from server.

/tempBanClient [id]
Kicks and temporarily bans player by client id from server

/unban [name]
Unban every player banned with [name]. If you want to unban a single player whose name appears more than once, you should edit "ban.txt" manually.

/tell [id]
Sends private message to specified client id



Hre's another version with more details.....

Kicking players
There are a few ways in which to kick players, but I'm only going to cover the easiest and best way to do so. It involves using the status and clientkick commands. I prefer using this method of kicking as it prevents you from having to type out a player’s name, which can be lengthy and difficult depending on the complexity of the name. In addition, the player could also change his/her name in mid command and then you'd be forced to re-type the new name. In other words, use the below described method.
Status displays a list of the people currently connected to the server, whether they're playing or spectators. It works as follows:
Example: /rcon status
The following is then displayed in your console:
Client ID Score Ping GUID Player Name IP Address
0 23 45 100000 {PJG} Crimson 165.56.24.45
1 13 65 100001 {PJG} Stalker 65.45.24.57
2 33 51 100002 {PJG} AimRed 65.56.21.35
3 25 30 100003 You Suck! 125.54.85.21
4 21 32 100004 {PJG} Buzz Litebeer 24.56.42.51
5 12 100 100005 {PJG} Flying Nun 161.61.41.56

Once this is displayed, you simply find the player you wish to kick from the server and note their Client ID. You then use the command, clientkick, with the ID of the person, to boot them from the server. For this example, we will kick client #3 for being a bad little boy:
Example: /rcon clientkick 3

Banning Players
Banning players is done almost exactly the same as kicking them, just uses a different command. If you find that someone warrants banning, simply use the above status command to obtain the players client id, then use the either the tempbanclient or banclient commands.
Example: /rcon status
The following is then displayed in your console:
Client ID Score Ping GUID Player Name IP Address
0 23 45 100000 {PJG} Crimson 165.56.24.45
1 13 65 100001 {PJG} Stalker 65.45.24.57
2 33 51 100002 {PJG} AimRed 65.56.21.35
3 25 30 100003 You Suck! 125.54.85.21
4 21 32 100004 {PJG} Buzz Litebeer 24.56.42.51
5 12 100 100005 {PJG} Flying Nun 161.61.41.56


Permanently Banning Players
Once this is displayed, you simply find the player you wish to ban from the server and note their Client ID. You then use the command, banclient, using the ID, to permanently boot the person from the server. For this example, we will kick client #3 for not getting the hint:
Example: /rcon banclient 3


Temporarily Banning Players
Temporarily banning players is a good way to get rid of annoying players that didn’t really deserve and permanent ban but were not getting the hint in being kicked a few times. In our server config, I have sv_kickBanTime set to 3600 seconds, otherwise known as 1 hour. Using the above status info, temporarily banning client 4 would look like this:
Example: /rcon tempbanclient 4

UnBanning Players
UnBanning players is a little more complicated. There are currently 2 built-in ways to unban a player: 1) using the unBanUser command; 2) Connecting to your server via FTP and removing the player from the ban.txt file. If you banned players using 3rd party software, check with its user guide for info on “unbanning”.
Using the above example banned example, to remove the ban for “You Suck!”, you would issue the following, matching the players name exactly:
Example: /rcon unbanuser “You Suck!”
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 楼主| 发表于 2007-11-11 20:42:29 | 显示全部楼层
Description:
Below is a complete breakdown of the PC Server-side options available in Call of Duty 4: Modern Warfare including the default server options for setting up any server as well as config file options for modded servers complete with small descriptions for each. The Black Bullets are parent configs which can be altered with the white bullets being child configs of the parent. Keep in mind that all servers using MODDED config files will be UnRanked. All servers using default config files with no changes will be Ranked.

For example:
•   Disable certain classes. (Means you can disable any Class you like)
o   Disable Assault class     (Is a breakdown of a class you can disable)

Call of Duty 4: Modern Warfare [PC Version]:

Stock Un-modded Server Options:

Start Server Options:
•   Game Mode
•   Dedicated
o   No
o   LAN
o   Internet
•   Max Players (1-32)
•   Min  Ping
•   Max Ping
•   Voice Chat (Yes / No)
•   Auto-Balance Team (Yes / No)
•   Map Voting (Yes / No)
•   Punkbuster (Yes / No)
•   Map

Game Mode Settings:
•   Old School Mode: Enabled / Disabled
•   Hardcore Mode: Enabled / Disabled
•   Spectating: Team Only / Free / Disabled
•   Killcam: Enabled / Disabled
•   Friendly Fire: Enabled / Shared / Reflect / Disabled

Team Deathmatch Settings:
•   Score Limit
•   Time Limit

---------------------------------------------------------------

ModWarfare Server Settings:

Config File Options:

This config allows you to limit the number of classes per team. (i.e. 1 Sniper Per Team)
•   Limit the amount of players per class.
o   Assault (1-32)
o   Spec Ops (1-32)
o   LMG (1-32)
o   Demolitions (1-32)
o   Sniper (1-32)

This config allows you to disable certain classes altogether. (i.e. No Demolitions class on this server)
•   Disable certain classes.
o   Disable Assault class
o   Disable Spec Ops class
o   Disable LMG class
o   Disable Demolitions class
o   Disable Sniper class

This config allows you to disable specific weapons, but still allowing that class and other weapons in that class. (i.e. No M4 Carbine but all other Assault weapons okay.)
•   Disable specific weapons.

This config allows it so certain classes don't drop their weapon. (i.e. The snipe rifle disappears once the sniper dies, therefore it can't be picked up by another player)
•   Disable weapon drop per class.
o   Assault class doesn’t drop weapon after death.
o   Spec Ops class doesn’t drop weapon after death.
o   LMG class doesn’t drop weapon after death.
o   Demolitions class doesn’t drop weapon after death.
o   Sniper class doesn’t drop weapon after death.

This config allows you to disable specific types of grenades. (i.e. No Smoke Grenades)
•   Disable specific grenades.
o   Disable Frag Grenades
o   Disable Stun Grenades
o   Disable Flash Grenades
o   Disable Smoke Grenades

This config allows you to disable specific perks. (i.e. No Stopping Power)
•   Disable Specific Perks.

This config allows you to fully customize the 5 default classes available when not using Create A Class. (i.e. Customize the default Assault Class)
•   Fully Customize Default Classes.
o   Customize default Assault class
   Assign Primary weapon.
   Assign Primary weapon attachment.
   Assign Secondary weapon.
   Assign Secondary weapon attachment.
   Assign Special grenade.
   Assign Perk 1.
   Assign Perk 2.
   Assign Perk 3.
   Assign custom camo scheme.
   Assign Amount of Frag grenades.
   Assign Amount of Special grenades.
o   Customize default Spec Ops class
   Assign Primary weapon.
   Assign Primary weapon attachment.
   Assign Secondary weapon.
   Assign Secondary weapon attachment.
   Assign Special grenade.
   Assign Perk 1.
   Assign Perk 2.
   Assign Perk 3.
   Assign custom camo scheme.
   Assign Amount of Frag grenades.
   Assign Amount of Special grenades.
o   Customize default LMG class
   Assign Primary weapon.
   Assign Primary weapon attachment.
   Assign Secondary weapon.
   Assign Secondary weapon attachment.
   Assign Special grenade.
   Assign Perk 1.
   Assign Perk 2.
   Assign Perk 3.
   Assign custom camo scheme.
   Assign Amount of Frag grenades.
   Assign Amount of Special grenades.
o   Customize default Demolitions class
   Assign Primary weapon.
   Assign Primary weapon attachment.
   Assign Secondary weapon.
   Assign Secondary weapon attachment.
   Assign Special grenade.
   Assign Perk 1.
   Assign Perk 2.
   Assign Perk 3.
   Assign custom camo scheme.
   Assign Amount of Frag grenades.
   Assign Amount of Special grenades.
o   Customize default Sniper class
   Assign Primary weapon.
   Assign Primary weapon attachment.
   Assign Secondary weapon.
   Assign Secondary weapon attachment.
   Assign Special grenade.
   Assign Perk 1.
   Assign Perk 2.
   Assign Perk 3.
   Assign custom camo scheme.
   Assign Amount of Frag grenades.
   Assign Amount of Special grenades.

This config allows you to adjust the movement speed of each class. (i.e. Increase Run Speed of Assault, Decrease Run Speed of Snipers)
•   Adjust player movement speed per class.
o   Adjust movement speed of Assault class.
o   Adjust movement speed of Spec ops class.
o   Adjust movement speed of LMG class.
o   Adjust movement speed of Demolitions class.
o   Adjust movement speed of Sniper class.

This config allows you to disable night vision.
•   Disable Night vision.

This config allows you to disable all background music.
•   Disable Background music.

This config allows you to disable the hit icon so that players don't see when they've hit a target.
•   Disable Hit Icon (small ‘x’ in cross hairs hitting a target)

This config allows you to disable kill cam for all players.
•   Disable Killcam.

This config allows you make it so only Headshots register.
•   Make Headshots Only.

This config allows you to make it so players lose a set number of points for dying. (i.e. -1 point penalty for dying)
•   Enable Point loss for deaths.

This config allows you to make it so players lose a set number of points for suicides. (i.e. -1 point penalty for a suicide)
•   Enable Point loss for suicides.

This config allows you to make it so players lose a set number of points for team killing. (i.e. -1 point penalty for team killing)
•   Enable Point loss for team kills.

This config allows you to set the type of spectator mode for players in spectator.
•   Spectator: Team Only / Free / Disabled

This config allows you to enable Radar for all players at all times.
•   Force UAV (Always have radar)

This config allows you to disable all kill streak rewards. (i.e. No UAV Radar after 3 kills, No Airstrike after 5 Kills, No Helicopter support after 7 Kills)
•   Disable Kill Streak Rewards.

This config allows you to disable specific kill streak rewards. (i.e. UAV Radar okay, No Airstrike after 5 kills, Helicopter support okay)
•   Disable Specific Kill Streak Rewards.
o   Disable UAV Recon (Radar) reward.
o   Disable Airstrike Support reward.
o   Disable Helicopter Support reward.

This config sets the type of friendly fire used for all players if enabled at all.
•   Friendly Fire: Enabled / Shared / Reflect / Disabled

This config allows you to set the time a Team Killer has to wait to re-spawn if at all. (i.e. Team Killer waits 35 seconds to respawn.
•   Adjust Spawn Delay time for Team Killers.

This config allows you to auto kick Team Killers (i.e. Team Killers auto-kicked after 3 team kills)
•   Enabled Team Killer Kick.

This config allows you to adjust the Maximum health for all players. (i.e. Players start with 50% Health for Realistic damage)
•   Adjust Max Health of Players (1%-100%)

This config allows you to set the time Suicides have to wait to respawn. (i.e. Suicides have a 35 second wait to respawn)
•   Adjust Spawn Delay for Suicides.

This config allows you to set the time it takes for Health to regenerate if at all. (i.e. 5 Seconds to full regenerate health)
•   Adjust Health Re-gen Time.

This config allows you to disable Health Regeneration completely.
•   Disable Health Re-gen.

This Config allows you to disable forced respawns.
•   Disable Force Respawn.

This config allows you to adjust the amount of time you can sprint in seconds. (i.e. 25 seconds of sprint time)
•   Adjust amount of Sprint time available.

This config allows you to enable or disable Hardcore Mode for gametypes.
•   Hardcore Mode: Enable / Disable

This config allows you to enable or disable Oldschool Mode for gametypes.
•   Oldschool Mode: Enable / Disable

This config allows you to disable specific HUD elements or all of them. (i.e. No Icons but Obituaries okay)
•   Disable specific HUD Elements.
o   Disable Obituaries.
o   Disable Objective Icons.
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 楼主| 发表于 2007-11-11 20:44:04 | 显示全部楼层
PC server admin guide for Call of Duty 4: Modern Warfare
***IN PROGRESS***

I will be adding to this in the coming days, but to get you guys started, here's the basics. If you have questions or would like something in particular, please speak up and I'll see what I can do.

Required Ports
-----
UDP 20800
UDP 20810
UDP 28960

Hardware + Bandwidth Requirements
---------------------------------

Bandwidth and server resource usage should be lower than that of COD2 in most situations, but it is not guaranteed. There are some situations where bandwidth usage may spike, and the server will get hit harder than usual. Generally, if you're capable of hosting a COD2 dedicated server you should be just fine for COD4.


starting a dedicated server
----------------------------
LAN server
] iw3mp.exe +set dedicated 1

Internet server
] iw3mp.exe +set dedicated 2

Modded server
] iw3mp.exe +set dedicated [1,2] +set fs_game "mods/<modname>"

start map
] map <mapname>

example usage:
] iw3mp.exe +set dedicated 2 +exec my_server.cfg +map mp_crash

my_server.cfg contains customized settings which are detailed below.
syntax: set <dvar> <value>


server commands
---------------
] killserver
] quit
] map_restart
] say "my message"
] tell [clientnum] "my message to you"


server settings
--------------
map rotation
] sv_mapRotation gametype <gametype> map <mapname> gametype <gametype> map <mapname> ...

<gametype> is one of:
"dm"   - free for all deathmatch
"dom"  - domination
"koth" - headquarters
"sab"  - sabotage
"sd"   - search & destroy
"war"  - team deathmatch

] sv_hostname          "my server"
] g_gametype          <gametype>
] sv_maxclients       [1-32]
] g_password          "my password"
] sv_voice          [0-1]
] scr_teambalance       [0-1]
] g_allowvote          [0-1]
] sv_punkbuster       [0-1]
] sv_minping          [0-n] (milliseconds)
] sv_maxping          [0-n] (milliseconds)
] sv_connectTimeout       [0-n] (seconds)
] sv_timeout          [0-n] (seconds)


gameplay options
----------------
] scr_oldschool       [0-1]
] scr_hardcore          [0-1]
] scr_game_spectatetype    [0-2] (Disabled, Team/Players Only, Free)
] scr_game_allowkillcam    [0-1]
] scr_team_fftype       [0-3] (Disabled, Enabled, Reflect, Shared)

] scr_game_perks       [0-1]
] scr_game_onlyheadshots    [0-1]
] scr_game_forceuav       [0-1]
] scr_game_hardpoints       [0-1]  (i.e. artillery, uav, helicopter)
] scr_hardpoint_allowartillery    [0-1]
] scr_hardpoint_allowuav    [0-1]
] scr_hardpoint_allowhelicopter [0-1]


free for all deatmatch
-----------------------
] scr_dm_scorelimit       [0-n]
] scr_dm_timelimit       [0-n] (minutes)


domination
-----------
] scr_dom_scorelimit      [0-n]
] scr_dom_timelimit        [0-n] (minutes)


team deathmatch
-----------------
] scr_war_scorelimit       [0-n]
] scr_war_timelimit      [0-n] (minutes)


sabotage
---------
] scr_sab_scorelimit       [1-n] (points)
] scr_sab_timelimit       [0-n] (minutes)
] scr_sab_roundswitch       [0-n] (after how many rounds)
] scr_sab_bombtimer       [0-n] (seconds)
] scr_sab_planttime       [0-n] (seconds)
] scr_sab_defusetime       [0-n] (seconds)
] scr_sab_hotpotato       [0-1] (shared bomb timer)


search and destroy
-------------------
] scr_sd_scorelimit       [1-n] (points)
] scr_sd_timelimit       [0-n] (minutes)
] scr_sd_roundswitch       [0-n] (number of rounds before switching teams)
] scr_sd_bombtimer       [0-n] (seconds)
] scr_sd_planttime       [0-n] (seconds)
] scr_sd_defusetime       [0-n] (seconds)
] scr_sd_multibomb       [0-1]


headquarters
-------------
] scr_koth_scorelimit       [1-n] (points)
] scr_koth_timelimit       [0-n] (minutes)
] koth_autodestroytime       [0-n] (seconds)
] koth_kothmode       [0-1] (classic mode, non-classic)
] koth_spawntime       [0-n] (seconds, hq spawn time)




=============================================







=============================================


//******************************************************************************
// Call of Duty 4 - Config by Tally and Joker
//******************************************************************************
//******************************************************************************
// Public Information
//******************************************************************************
sets sv_hostname "Your Server Name"
sets _Admin "admin"
sets _Email "admin AT yoursite DOT com"
sets _Website "http://www.cod4boards.com.com"
sets _Location "US"
sets _Irc ""
sets _Mod "Your fs_game"
sets _ModVer "1.0"
sets _ModUpdate "3Right Now"
sets _Maps "COD2 Stock"
set scr_motd "cod4boards.com"

//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"

// Network options
//set net_ip "1.2.3.4" // Set your servers IP address
//set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet

// Master servers
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master3 "cod2update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

// Password Settings
set rcon_password "somepass" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_maxclients "32" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "350" // MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.xxx.xxx.xx"
seta sv_wwwDlDisconnected "1"

// Rate
set sv_maxRate "5000"

// FPS
//set sv_fps "20"

// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"

// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"

// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"

// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"

//******************************************************************************
// Misc
//******************************************************************************
set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
//ui_maxclients 32

//******************************************************************************
// limits the number of players that can choose each class type
//******************************************************************************
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99

//******************************************************************************
// perks
//******************************************************************************
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 1
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 1
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 1
set perk_allow_specialty_grenadepulldeath 1
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 1
set perk_allow_specialty_specialgrenade 1
set perk_allow_c4_mp 1
set perk_allow_claymore_mp 1
set perk_allow_rpg_mp 1

//******************************************************************************
// assault class default loadout
//******************************************************************************
set class_assault_primary m16
set class_assault_primary_attachment gl
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1

//******************************************************************************
// specops class default loadout
//******************************************************************************
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_explosivedamage
set class_specops_perk3 specialty_bulletaccuracy
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1

//******************************************************************************
// heavygunner class default loadout
//******************************************************************************
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_armorvest
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1

//******************************************************************************
// demolitions class default loadout
//******************************************************************************
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1

//******************************************************************************
// sniper class default loadout
//******************************************************************************
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1

set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00

set scr_enable_nightvision 1
set scr_enable_music 1
set scr_enable_hiticon 1

//******************************************************************************
// Enables Dropping of Specified Weapon Class
//******************************************************************************
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 1
set class_sniper_allowdrop 1

//******************************************************************************
// Assault Rifles
//******************************************************************************
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1

//******************************************************************************
// Assault Attachments
//******************************************************************************
set attach_allow_assault_none 1
set attach_allow_assault_gl 1
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 1

//******************************************************************************
// SMG
//******************************************************************************
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 1

//******************************************************************************
// SMG Attachments
//******************************************************************************
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 1

//******************************************************************************
// Shotguns
//******************************************************************************
set weap_allow_m1014 1
set weap_allow_winchester1200 1

//******************************************************************************
// Shotgun Attachments
//******************************************************************************
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 1

//******************************************************************************
// LMG
//******************************************************************************
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 1

//******************************************************************************
// LMG Attachments
//******************************************************************************
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 1
set attach_allow_lmg_acog 1

//******************************************************************************
// Sniper Rifles
//******************************************************************************
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1

//******************************************************************************
// Sniper Attachments
//******************************************************************************
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 1

//******************************************************************************
// Pistols
//******************************************************************************
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1

//******************************************************************************
// Pistol Attachments
//******************************************************************************
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1

//******************************************************************************
// Grenades
//******************************************************************************
set weap_allow_frag_grenade 1
set weap_allow_concussion_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1

//******************************************************************************
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//******************************************************************************
set g_gametype "dm"

//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH
//******************************************************************************
set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship

gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype

dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map

mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

//******************************************************************************
// DOM -- DOMINATION
//******************************************************************************
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map

mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map

mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline

gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

//******************************************************************************
// KOTH -- HEADQUARTERS
//******************************************************************************
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map

mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map

mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline

gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

//******************************************************************************
// SAB -- SABOTAGE
//******************************************************************************
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map

mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map

mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline

gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

//******************************************************************************
// SD -- SEARCH & DESTROY
//******************************************************************************
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship

gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd

map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map

mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

//******************************************************************************
// WAR -- TEAM DEATH MATCH
//******************************************************************************
//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map

mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map

mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline

gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
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发表于 2007-11-11 20:45:13 | 显示全部楼层
我靠,欺负人.....
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发表于 2007-11-11 20:48:16 | 显示全部楼层
有没有关于Query Server方面的?
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发表于 2007-11-11 20:49:59 | 显示全部楼层
好东西~~
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发表于 2007-11-11 20:53:19 | 显示全部楼层
收了,慢慢研究
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发表于 2007-11-11 20:59:49 | 显示全部楼层
不是不感兴趣  是看不明白啊
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发表于 2007-11-12 08:36:46 | 显示全部楼层
Query Server 可以截取一下ASE的通讯协议

没什么新的啊,都是国外论坛几个帖子呢

哎,Quake系Consle就是不好,要是有UT系列那个Web配置端口就方便多了,什么都可以在Web里面配置,极为方便!
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发表于 2007-11-12 09:46:37 | 显示全部楼层
靠~太复杂了吧~
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发表于 2007-11-12 10:00:36 | 显示全部楼层
还我马甲~~~
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发表于 2007-11-12 11:16:36 | 显示全部楼层
原帖由 Salivaxiu 于 2007-11-12 08:36 发表
Query Server 可以截取一下ASE的通讯协议

没什么新的啊,都是国外论坛几个帖子呢

哎,Quake系Consle就是不好,要是有UT系列那个Web配置端口就方便多了,什么都可以在Web里面配置,极为方便!

ASE不是早就停止开发了吗?支持COD4吗?还是老的COD2协议吗?
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 楼主| 发表于 2007-11-12 16:19:54 | 显示全部楼层
我考,我是自己用来看的,你们也起哄啊,日的

我省的到处找而已
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发表于 2007-11-12 16:41:39 | 显示全部楼层
死斑点猫。。。
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发表于 2007-11-12 16:52:25 | 显示全部楼层
这是我看了这么多COD4论坛见过的最有价值的贴。。收藏了。。。
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