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所有伺服器将会因为这次更新离线
预定在台湾时间10/29下午6点恢复
steam使用者可於10/29下午两点就进行更新其
他用户也是
另外也将放出独立档案 本次更新档案约900MB
- AllWeapons Bronze Insignia я an unobtainable bronze star for the tracerdart – requirement removed. “所有武器拿到铜星”的勋章原本需要标定枪铜星的条件被移除
- Improved Hitregistration made through several fixes and some of the hitboxes themselveshave been changed. This will increase the accuracy of guns.
藉由一些修正增强命中判定跟hitbox的改变,这将使枪枝准确度变高
- Blue box chat windowremoved
聊天框框的边框将会被移除
- The 2 second immunitywhen spawning/being revived will now be immediately removed either byfiяing, zooming, or any movement (move, crouch, jump). A Spawning Player canstill oяient passively in the Game World. 当重生或被复活时的2秒无敌机制改变,当你开枪,瞄准,或任何移动(跑,蹲,跳)时将会移除这项保护,但是在原地四处看看将无影响
- 3D vision fixed. 3D vision修正 - Fixed slug shotgunzoom crosshair on PC so they better represent the long range accuracy.Crosshairs now close more on PC, similar to consoles.
修正PC散弹枪重弹头觇孔模式下的准心使他们能在远距离瞄准下更好瞄,准心内的十字间隔更少,更像主机板 - Reduced slug shotgunhip accuracy to require zooming for consistent long range accuracy. Hipaccuracy is now on par with the semi automatic weapons.
减低散弹枪重弹头腰射下的准度,使他们在远距离需要用觇孔模式,腰射准度现在是跟其他半自动武器一样标准
- Fixed a bug on PCwhere the G3 would do less damage than intended.
修正G3在PC下造成伤害会比原本低的bug
- Fixed VADS turningsensitivity on PC so it performs like the ZU23. 修正VADS的转动灵敏度使他跟ZU23一样
- Reduced VADS push backand damage to balance it with the ZU23. 减低VADS推载具跟伤害使他跟ZU23一样
- Fixed a bug wherevehicle countermeasures would fail to remove tracer darts at high speed. 修正载具在高速下使用诱导弹会无法移除标定的bug
- Reduced the reloadtime for vehicle countermeasures. 减低载具诱导弹的冷却时间
- Slightly increased theAT4's damage vs armor to emphasize its anti vehicle role while keeping itbalanced vs armor. 稍微增加AT4对装甲的伤害来强调他反载具的角色并使他跟载具间平衡
- Increased the AT4’stop speed and acceleration so users spend less time exposed when fiяing. 增加AT4的最高飞行速度跟加速度使玩家减少曝露在火线下的时间
- Increased the AT4'ssplash damage so it competes with other AT weapons vs infantry. The AT4 stillhas the least splash damage of all AT weapons. 增加AT4的范围伤害让他能与其他AT武器vs步兵竞争,AT4仍然是所有AT武器中最少范围伤害的武器
- Reduced the splashdamage of the Carl Gustav to bяing it in line with other explosive weapons. TheCarl Gustav still has the most splash damage of all AT weapons. 减少M2 CG范围伤害使他跟其他爆炸性武器能在同一条线上,M2 CG在AT武器中仍然有著最高的范围伤害
- Increased the 1 shotkill range of the M95 body shot to counteя its lower rate of fire. 增加M95打在身体上一击杀的距离来弥补他低落的射击频率
- Fixed a bug with theSVU that gave it better close range damage than other semi auto weapons. 修正SVU在近距离下会造成比其他半自动武器较高伤害的bug
- Reduced all weapondamage to the MCOM by 50%. 所有武器对MCOM的伤害减低50%
- Fixed an C4 vs MCOMexploit on Atacama Desert. 修正Atacama沙漠C4对MCOM的bug
- Fixed a bug with FOVwhen aiming the M1911. 修正使用M1911瞄准后FOV的bug
- Lowered the closerange damage of the AN94 to highlight its long range role. 减低AN94在近距离的伤害来强调他在远距离的角色
- Increased the accuracyof the F2000 on the move to highlight its role as a mobile AR. 增加F2000在移动下射击的准确度来强调他机动冲锋步枪的角色 - Increased the closerange damage of the shotguns to give them a greater advantage vs slugs. 增加散弹枪近距离的伤害来让他们对重弹头有优势
- Slightly lowered thedamage of the M60 to balance its accuracy advantage vs other LMG's. 稍微减少M60的伤害来平衡他跟其他轻机枪在准确度上的优势
- Slightly lowered thedamage of the MG3 at close range to balance it with other high rate of fire weapons. 稍微减少MG3在近距离下的伤害来跟其他高射击频率武器平衡
- Slightly increased thedamage of the UH60. 稍微增加UH60的攻
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