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World of Tanks v.0.... preliminary patch notes:
? Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
? Full redesign of Maus collision model using “skirt” type of armor.
? Fixed hit boxes for IS-7, JagdPanther.
? Added new maps – Mountain Pass and Prairies.
? Visual redesign of Pagorki map.
? Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
? Added extra checkpoints on tank models for more accurate visibility checks.
? Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
? Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
? Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
? Added first version of moving wrecks of destroyed vehicles.
? Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
? Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
? Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
? Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
? Added an option to block voice messages from the player in battle and in hangar.
? Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
? Added an option to remove tracks prints.
? Added an option to turn off smoke and dust off the tank tracks.
? Added detailed options for voice chat: selection of audio device, voice test and other options.
? Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
? Added new tab Clan for Contacts window, including the list of clan members.
? Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
? Added additional star icon on the tank that did not gain double experience for the current day.
? Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
? Added additional markers above tanks in player’s platoon.
? Added additional statistics window displayed when player’s tank is destroyed.
? Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
? Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0...., but currenty in development:
? Reworking visibility/camouflage of all vehicles and guns.
? Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
? Specific balance weight for 9th tier Medium tanks.
? Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
? New post-battle statistics.
Note 1. The list of changes is not full.
Note 2. v.0.... is very likely to be the release version.
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