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[新闻] BF3 PC 服务器细节

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发表于 2011-8-24 19:13:33 | 显示全部楼层 |阅读模式
转自3DM  http://bbs.3dmgame.com/thread-2202383-1-1.html  翻译 FEAR2版主xyzeratul

原文
Hi everyone!

It's time to talk a bit about BF3 PC game servers.


RSPs

The game server machines themselves will be run by a number of Ranked Server Provider (RSP) companies. We do not allow other companies to run game servers, or for other people to run game servers from home.
We try to strike a balance where there are game servers available across the globe, while still keeping the number of RSPs at a level where we can offer reasonable support to each individual company. Since we prefer to work with larger hosting companies, and we focus on countries where we have a larger player base, there will not be game servers available in every country on the planet.
The list of RSPs which will run BF3 game servers at launch is not ready yet. Once it is, we will publilalalala widely.


Server administrators

While the RSPs run the physical machines, most if not all will be paid for and administered by the players themselves – individuals, groups of friends, or clans.
A server administrator control some aspects of the play experience – which maps are being played, which people are allowed onto the server, and can also affect the play style through various direct and indirect controls. Generally speaking, servers that are administered by reasonable admins attract players, while servers which have arbitrary rules imposed see less traffic.


Ranked vs Unranked

One of the biggest choices which a server administrator has to make is, whether to run the server in Ranked or Unranked mode.
In Ranked mode, player progression is tracked on EAs master servers. Weapons are unlocked by playing the game. Player progression is also visible on Battlelog. The server administrators will have to abide by the Battlefield Rules of Engagement.
In Unranked mode, player progression is not tracked on the master servers. Server administrators have free reign on such servers – no Battlefield Rules of Engagement to heed. They can control in detail which weapons are available to the players, etc. This mode is suited to playing clan matches, tournaments, or to those players who just like the fairness of everyone having the same range of weapons available to them.


PunkBuster

BF3 will use PunkBuster as its anti-cheat system. Game servers that run in ranked mode are required to have PunkBuster active.
There have been problems with the PunkBuster screenshot mechanism under DirectX 10/11 in the past. However, we have collaborated with EvenBalance to make screenshots function reliably with DX10/DX11 in BF3.


Third party anti-cheat organizations

There are several community initiatives against cheating. These initiatives are usually volunteer organizations that maintain their own databases with cheaters. They do both manual work - reviewing screenshots, game recordings, and other cheating evidence – and also implement automated systems.
It is up to each individual server administrator whether to join with one or more of these organizations.

While not officially partnering with these organizations, we try to ensure that BF3 works well with their systems in time for the launch.
The biggest three organizations that support Battlefield games are PBBans (PBBans | Always Quality over Quantity), GGC-Stream (GGC-Stream / News) and PunksBusted (PunksBusted.com Sponsored by Ventrilo). There are also several smaller organizations around.


Server administration interface

BF3 will support a Remote Administration interface similar to that of BFBC2. The basic protocol will be the same, but commands differing a bit.
There is a plethora of tools available that can talk to the remote admin interface. We are in contact with several of the developers who created tools for BFBC2, and will aid them in adding support for BF3. If you have developed a BFBC2 remote admin tool which is popular (used on >100 game servers), send me a PM.
The protocol itself is still under constant revision. Expect the protocol to be published by the time that the retail game is released.



Now I know you have a gazillion other questions. Spectator mode? Battlerecorder? mixed mode rotations? I don't have solid answers for most questions yet. Hopefully we can cover those once the Open Beta is live.
http://forums.electronicarts.co. ... c-game-servers.html

大概细节就是:

服务器提供方式和BF2142,BC2一样,由认证服务器商提供,不开放服务器文件,不允许自行架设服务器。EA只会注重有广泛玩家基础的国家,不会在所有地区提供服务器。


管理员可以控制一些细节:例如地图选择,玩家限制......

RANK服务器必须使用EA的服务器条款,不得限制任何玩家使用任何武器和方式游戏,有很小的定制空间,玩家可以挣经验和解锁武器,玩家在服务器上面的状态会被EA主服务器记录,可以在battlelog上面查看.
非RANK服务器可以限制武器使用和游戏方式,玩家的成绩也不会被EA主服务器记录,管理员不受服务器器规则限制。


PunkBuster支持
BF3将会把PB作为反作弊软件,PB屏幕截图曾经在BC2里面不能正常工作,DICE这次通过和EB的合作使PB截图在DX10,DX11下可以稳定工作了.


第三方反作弊组织(PBBans,GGC-Stream,PunksBusted......)
DICE将不会和这些组织有官方合作关系,但是考虑到PC玩家的要求,DICE将在BF3里面支持这些组织的系统,保证BF3发售时这些组织的工具可以正常运行。但服务器管理员必须自己选择加入其中某个组织,使用其服务。

服务器管理界面
BF3的服务器管理界面将和BC2差不多,在命令上面有些区别,DICE联系了很多插件开发工作者为BF3开发管理插件,如果你曾经为BC2开发过管理插件并且有多于100个服务器使用你的插件,请给
EA UK 论坛上MikaelKalms一个PM。
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发表于 2011-8-24 19:21:18 | 显示全部楼层
BC2分队 已经开始集资搞BF3服务器了0.0 还差好多
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发表于 2011-8-24 19:25:43 | 显示全部楼层
{:soso_e192:}
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发表于 2011-8-25 01:28:06 | 显示全部楼层
EA只会注重有广泛玩家基础的国家,不会在所有地区提供服务器。
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发表于 2011-8-25 02:25:24 | 显示全部楼层
日本就有
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头像被屏蔽
发表于 2011-8-25 10:30:31 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2011-8-27 15:49:06 | 显示全部楼层
也就是说  HERO 自己架设不了服务器咯》
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发表于 2011-8-28 12:38:10 | 显示全部楼层
EA真浑蛋,这下我们又要享受龟速了。
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发表于 2011-8-28 17:48:54 | 显示全部楼层
最担心的事情还是发生了
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