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【新闻】BFV的1.1补丁就快要出了!

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发表于 2004-6-27 19:23:26 | 显示全部楼层 |阅读模式
6.25.04 - Community Update

Battlefield Vietnam 1.1 Update Coming Soon
As mentioned in previous community updates, DICE has been hard at work putting the 1.1 update together for a pending release. So far we've featured screenshots of the new vehicles and map included in the update (The Defense of Con Thien). Today, we are going to share with you a list of some of the tweaks and fixes coming in 1.1.

NEW CONTENT AND FEATURES

**Menu and Game Features**
MapVote/KickVote/Buddy GUI integrated into BFV 1.1.
Longer player names (Up to 23 characters) now displayed on the Scoreboard (press TAB during gameplay).
Current tickets for each team displayed on the Scoreboard. Server IP, name, and current map appear on Scoreboard.
Server Favorites option added to server browser.
IP address can be pasted into Add Server dialog box.
The choice to hear English Only dialog for all VO's added to Options Menu.
3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets.
Pixel added to the middle of the crosshair.
Flight ceiling added to helicopters.
**Dedicated Server**
Dedicated server supports the creation of a multiple mod/game mode map list
Added an option to force team switch at the end of a round.
Added an option to carry tickets over between rounds.
Can force players with a defined string in their name (such as a Clan tag) to a particular team.
Crosshair pixel center point option added.
Toggle for crosshair hit feedback added.
Toggle for death camera options (orbit/reveal killer/free cam) added.
TK punish mode options added.
Reserved slots password functionality added.
Option to disable the Flag Warning mini-map icon added.
BUG FIXES
Disappearing/duplicate missiles bug fixed.
Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players.
Punkbuster button is easier to see, and easier to select.
Selecting the current weapon from the weapon menu will close the menu.
Free camera prediction moved to client side to give smoother control.
Removed splash physics from friendly explosions when Friendly Fire is off.
AI visibility is now properly blocked by overgrowth/undergrowth.
BALANCE/GAMEPLAY TWEAKS
Jeeps take less damage in water.
Jeep top speed and torque increased.
Helicopter bullet damage decreased against light vehicles and air vehicles.
The ability to track air targets was lowered for vehicle mounted heat seekers.
MUTT tow rocket changed to a heat seeker
MUTT rocket reload time increased, ammo count decreased.
Cobra heat seeker rate of fire decreased.
Increased destabilization of Cobra when player leaves pilot seat.
Slightly reduced Cobra hit points.
M60 damage vs. helicopters increased.
LAW and RPG damage vs. helicopters significantly increased.
BM21SAM minimum firing pitch angle lowered.
BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.
Increased ammo count of M46 from 30 to 50 rounds.
Replaced static crosshair with animated one in all mounted MG's.
Falling damage when going down stairs reduced.
Flaming Dart air towers are less vulnerable to explosives and mortar attacks.
That's it for this weeks update. If you're still playing Battlefield 1942, and we know you are, head on over to that site as we've just posted a Community Update there as well.

EAComMike and the rest of the Battlefield team;
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 楼主| 发表于 2004-6-27 19:26:22 | 显示全部楼层
嘿嘿,3D地图(Q)要显示己方的陷阱,地雷,炸药,弹药箱,加血处了!再也不怕炸死自己人了。JR们,布雷设陷阱去啊!
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发表于 2004-6-27 19:32:45 | 显示全部楼层
准备升级...各部门注意相关资料收集,我们一有免CD就升级
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发表于 2004-6-27 19:42:31 | 显示全部楼层
挖哈哈,我个阴人王要开始屠杀了.
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发表于 2004-6-27 22:06:40 | 显示全部楼层
高兴!欣喜!
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发表于 2004-6-27 23:18:10 | 显示全部楼层
我最关心直升机是不是容易被机枪干掉。
到底直升机和坦克有没有要害嘛?!!!
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发表于 2004-6-28 00:32:21 | 显示全部楼层
<!--QuoteBegin-=|HERO|=X&#045;MAN+06 27 2004, 19:26--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>引用 (=|HERO|=X-MAN @ 06 27 2004, 19:26)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 嘿嘿,3D地图(Q)要显示己方的陷阱,地雷,炸药,弹药箱,加血处了!再也不怕炸死自己人了。JR们,布雷设陷阱去啊! [/QUOTE]
也不能老开着3D地图啊,看着眼花.
我希望把新地图都装上,看看有什么经典的,现在2#都是这些人在玩,能升级的人加地图应该没困难的
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发表于 2004-6-28 01:49:06 | 显示全部楼层
是哦,老地图是有点腻了,不过地图显示地雷我看意义不是太大,最好能象1942那样炸不死自己人最好
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发表于 2004-6-28 08:03:41 | 显示全部楼层
对!炸不死自己人最好.......
不过这样就不真实咯.......
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 楼主| 发表于 2004-6-29 00:50:06 | 显示全部楼层
<!--QuoteBegin-=|HERO|=DECS+06 28 2004, 1:49--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>引用 (=|HERO|=DECS @ 06 28 2004, 1:49)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 是哦,老地图是有点腻了,不过地图显示地雷我看意义不是太大,最好能象1942那样炸不死自己人最好 [/QUOTE]
谁说1942炸不死自己人?小孩子不知道不要乱说。
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发表于 2004-6-29 03:36:59 | 显示全部楼层
炸得死炸得死,一炸就死
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发表于 2004-6-29 07:49:13 | 显示全部楼层
那是开了友军火力之后的事,没开友军火力就炸不死咯....
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