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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表
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rem ---BeginComp:SoldierDeviationComp ---
7 ~ n4 ]% }: I: U1 W0 [ A+ NObjectTemplate.createComponent SoldierDeviationComp
0 u- \+ X% b% N5 b% f' [4 f$ N |ObjectTemplate.deviation.setFireDev 2.5 0.22 0.1
: z B5 L" H/ X# _. OObjectTemplate.deviation.minDev 0.433 \3 E6 e: \8 \4 y9 V" K
Object ... ; I- p1 z7 M0 U% g. b8 v- U
rem ---------------------------------------------------------- b% V2 x5 Y# d7 ?+ m' D7 G
rem Firearm: K98
5 B1 M K1 b7 b: f* B$ E7 brem ----------------------------------------------------------0 m6 [7 h2 S8 z7 G. x8 H' B9 T
ObjectTemplate.create HandFireArms K98
. i& E1 u4 X0 k+ Z! D' F" y/ i) F- aObjectTemplate.networkableInfo HandFireArmsInfo% b2 N$ p2 e6 y+ [+ E
ObjectTemplate.itemIndex 3
1 c: w8 p2 l. s9 VObjectTemplate.projectileTemplate 7,92x57mmProjectile& e4 r4 p# I- {8 s9 v
ObjectTemplate.projectilePosition 0/0/0 e0 P4 X. d1 l0 f6 P9 a4 n
ObjectTemplate.magSize 5* [: a2 j$ r# w' D6 t6 ^7 T1 h
ObjectTemplate.numOfMag 10
: f3 a( Y/ z0 ]' ZObjectTemplate.magType 0$ k" P X) {6 }' M$ V9 X7 v- b* e0 n
ObjectTemplate.reloadtime 3.2
& N! g1 e/ V* _4 LObjectTemplate.roundOfFire 0.7696 k$ Y K! u& W" O- n( @ i- P
ObjectTemplate.fireOnce 17 S. j6 h% f4 M
objectTemplate.aiTemplate K98AI/ w1 D3 m, q; C. R' O$ p
ObjectTemplate.zoomFov 0.7; |: G5 j9 X/ p; z0 `
ObjectTemplate.hasDynamicShadow 1
) S* ]" i+ v- L: mObjectTemplate.altFireOnce 1/ T9 q% m: h( x
ObjectTemplate.soldierZoomFov 0.7 & N+ L8 d3 M& P& }2 t0 ~! ^
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
Y! X: d; D, }- y: `$ d& @, IObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
) y8 @# Z8 k8 [, v* I- lObjectTemplate.addRootSpeed 0, E" b% P$ [ R) j! N" I9 b
ObjectTemplate.AmmoType 1
" V, ?& |7 \! r/ G$ c: ]& \$ r8 tObjectTemplate.timeToNotAllowChange 0.25
8 ]# a7 V R/ ~, L" ~
, E _$ C$ V7 l+ Y! r# B6 o9 ]8 IobjectTemplate.GUIIndex 115 i ?. H" ?( |/ M
ObjectTemplate.setHudAmmoType ATAmmoBar2 T: B3 U% V: z, W" b' X Y8 n
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
6 K" N+ @6 d) H: PObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"1 u$ y5 I# U1 m& ]3 U/ g
ObjectTemplate.setAmmoBarSize 20% r. W& r+ m; J+ ~6 r4 K8 B
ObjectTemplate.setAmomBarPosX 6
* o- I/ A1 F6 X% _) {5 a( IObjectTemplate.setAmomBarPosY -17" B; x# W$ y4 q% Q1 P
ObjectTemplate.setAmomBarTextPosX 55 |2 u6 J+ N% i. k2 E% h
ObjectTemplate.setAmomBarTextPosY 10
3 P. Z; V2 `; g9 @9 ?* {ObjectTemplate.setCrossHairType CHTCrossHair
4 B* G" M& f- U" A0 n! T" ?
; @( D; j6 g/ G& ~ m! lRem *** Deviation Begin *****, N$ m, c/ x3 S" H. A8 D% }
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ObjectTemplate.velocity 7455 A/ {# b7 ]: D! A6 Q1 n
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0/ [+ d: _1 l; V7 m9 V. K
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
7 T& W4 R* @# g' @4 }ObjectTemplate.setHasRecoilForce 1
/ r3 l& ?$ s# n+ lObjectTemplate.setGoBackOnRecoil 0* }; O' z0 t6 S" G) E
4 i( y- {; V K" b
ObjectTemplate.setFireDev 5 2.25 0.12
, y4 b. C! V; n, a0 `% nObjectTemplate.setDevMod 1.5 1 0.9
; n ?# {! k7 u+ G% q3 n- QObjectTemplate.setMinDev 0.35
4 b" f7 I3 ]* e" t7 E& J& CObjectTemplate.setTurnDev 5 0.4 0.4 0.4
1 K0 W% j& e* k1 QObjectTemplate.setSpeedDev 8 0.5 0.5 0.5) \+ r+ e6 ^+ d& u. }' P$ M4 D8 h1 o
ObjectTemplate.setMiscDev 18 8 0.35
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' i# ^$ z) }- }( \1 `- ZRem *** Deviation End *****# f* M/ G& ~4 p* W. m( n8 G
0 Q( b4 [( U, e; |! @7 p- c; s& g. w m5 y0 v7 F$ r V% [8 U' S
咳咳~ |
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