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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表; U: V. ~; K0 p$ T, |
先看F2000
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rem ---BeginComp:SoldierDeviationComp ---+ f* q( r- N5 r
ObjectTemplate.createComponent SoldierDeviationComp' R( V! M( S, U& y6 P' a
ObjectTemplate.deviation.setFireDev 2.5 0.22 0.1, f* I1 D4 y1 Q8 [
ObjectTemplate.deviation.minDev 0.43
# t) U) o' r% ^% TObject ...
/ v9 O" L, G/ K7 f) H( z# N/ Zrem ----------------------------------------------------------! b2 f. p6 B' H
rem Firearm: K98
2 @- G' [, s r& q( H7 H/ |' k/ Erem ----------------------------------------------------------
7 t; v" I9 L& `1 b# YObjectTemplate.create HandFireArms K98
( L1 C0 a+ E% tObjectTemplate.networkableInfo HandFireArmsInfo8 u. t& b/ T2 q* A- _2 |% z; s
ObjectTemplate.itemIndex 30 O% ~8 `% U) d3 R5 | d0 C
ObjectTemplate.projectileTemplate 7,92x57mmProjectile
, R$ r' ^. Z1 m# jObjectTemplate.projectilePosition 0/0/0# @# @7 d% J/ B/ _ \2 U& z* w8 `% z
ObjectTemplate.magSize 5
7 h+ i7 L! G3 e1 Q& v3 W% P9 JObjectTemplate.numOfMag 10 Q* S1 Z6 v$ j3 h/ J- E- q' t
ObjectTemplate.magType 0
; p$ q( f' h; a& G9 Q& @8 uObjectTemplate.reloadtime 3.2
9 s7 k* j" W" b$ @/ }! t* GObjectTemplate.roundOfFire 0.769 R" n7 V6 H$ W' j
ObjectTemplate.fireOnce 1
" c |- H6 C6 r4 u+ AobjectTemplate.aiTemplate K98AI
9 I* W# S/ ^& @+ B. `# o9 d9 JObjectTemplate.zoomFov 0.7
. n$ d9 E+ _. `8 @3 n) WObjectTemplate.hasDynamicShadow 18 @" q- V7 {/ Q. D' E) C- V2 w* N5 W
ObjectTemplate.altFireOnce 1, i0 s& g R: H- L8 _( z
ObjectTemplate.soldierZoomFov 0.7
# L6 E' s0 i; U! M2 I& EObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
8 h7 z4 B8 H6 N+ ~ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00* F. _, m4 W- ]( b
ObjectTemplate.addRootSpeed 0
. n5 p/ Z7 u, t# ]& h% V# Z) b/ F6 S. OObjectTemplate.AmmoType 1* x% K0 [3 t' ^. ?2 C% s
ObjectTemplate.timeToNotAllowChange 0.25
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5 B, Q8 _! t' sobjectTemplate.GUIIndex 11( P9 t% d+ I- p( y% D! U
ObjectTemplate.setHudAmmoType ATAmmoBar
, V; Y9 P! J3 s0 G$ @ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
$ x; l5 l1 ^* U5 ^. _& XObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
* D1 ^7 H0 T) g5 q/ |2 ]. {ObjectTemplate.setAmmoBarSize 20% k' {, Z) p( h9 R% \
ObjectTemplate.setAmomBarPosX 6. P. d! L7 ~9 W/ e# h! m1 }8 H
ObjectTemplate.setAmomBarPosY -17
2 S7 {/ i! Z3 b% P) A4 w5 EObjectTemplate.setAmomBarTextPosX 5
4 u2 J3 S1 v4 YObjectTemplate.setAmomBarTextPosY 10
1 A$ s0 H$ \: q* Q9 QObjectTemplate.setCrossHairType CHTCrossHair
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* o0 X; H3 l {' JRem *** Deviation Begin *****
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9 B4 Z4 P7 H$ @$ B" L6 nObjectTemplate.velocity 745
9 l2 V6 Q' P0 G5 k+ dObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0# A! g2 p; [3 B% r7 o4 }
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
( V1 b( }' T( @ y `2 ]9 s6 e5 LObjectTemplate.setHasRecoilForce 11 r& m2 x0 P4 O, ?
ObjectTemplate.setGoBackOnRecoil 0
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- A+ F2 v1 C' ]4 h. E1 yObjectTemplate.setFireDev 5 2.25 0.12
# v& L6 y1 h" \( t/ k: q- xObjectTemplate.setDevMod 1.5 1 0.96 W5 }; |' r( |7 F2 E6 l$ @
ObjectTemplate.setMinDev 0.35
0 g! ^7 ?$ T- gObjectTemplate.setTurnDev 5 0.4 0.4 0.4/ e6 h. ~" \# L" R7 J- p2 n& j' X
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5# a- X( _ U% h, r1 X# H
ObjectTemplate.setMiscDev 18 8 0.35
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9 ]+ n5 c L1 F: \# hRem *** Deviation End *****
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咳咳~ |
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