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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表! G3 E! O+ z3 y7 r9 _; C
先看F2000& c: A1 S& n2 H2 @4 m
* L- Y9 `' g4 m- \2 P8 b. e# p# hrem ---BeginComp:SoldierDeviationComp ---
# v! H, d& U- t" K4 ~" s; WObjectTemplate.createComponent SoldierDeviationComp
1 n& r/ [- p" H- `7 Q3 l1 dObjectTemplate.deviation.setFireDev 2.5 0.22 0.1
% ~" s! G7 ` d8 O' `$ _ObjectTemplate.deviation.minDev 0.43
* s" `, ^9 |; A. c6 `2 @) u& o0 VObject ... ' J% ~! d& e+ I# i, U
rem ----------------------------------------------------------
4 X) u# u& n+ j i B/ a5 |rem Firearm: K98* o! S. T" F; l, F. \* k8 {
rem ----------------------------------------------------------- [: _+ l9 o1 J- r2 F+ l/ R7 e
ObjectTemplate.create HandFireArms K980 E1 T) v$ K) I* ^, _7 h
ObjectTemplate.networkableInfo HandFireArmsInfo
, ]2 }; m% R0 z9 A# N# YObjectTemplate.itemIndex 3/ n5 d2 {* g. g, M8 W8 _0 I: x
ObjectTemplate.projectileTemplate 7,92x57mmProjectile2 O) P, X6 h/ ^! T3 c, v1 l" C
ObjectTemplate.projectilePosition 0/0/04 ?# c( P, q0 W' `
ObjectTemplate.magSize 5
$ H6 U5 ?, C1 p$ Y& ~- u( WObjectTemplate.numOfMag 10- i/ R3 D& I; O; O
ObjectTemplate.magType 0
% u4 g+ u/ Y9 c8 ^! _ObjectTemplate.reloadtime 3.2# a2 U( I; e- R0 \" T
ObjectTemplate.roundOfFire 0.769
. m/ J% O- g* e0 p3 qObjectTemplate.fireOnce 1; a6 S9 ]; g4 z+ q
objectTemplate.aiTemplate K98AI
/ o8 O) j q9 Y- \ObjectTemplate.zoomFov 0.7" C! S* A4 y; M9 S5 Q
ObjectTemplate.hasDynamicShadow 19 A6 Q' i2 F0 q1 ^' p8 m
ObjectTemplate.altFireOnce 1
9 f/ M$ K3 M6 T4 A% AObjectTemplate.soldierZoomFov 0.7 - C: M; Q, Q; V2 n) I! d" T
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
/ K5 Z0 D* r* Q" Z" lObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
0 N" x% _% d: c- T' ^ObjectTemplate.addRootSpeed 0
' Q1 Z5 U; C" u2 EObjectTemplate.AmmoType 1" u5 f* {$ H: H. n
ObjectTemplate.timeToNotAllowChange 0.25% O* u9 }1 W8 K* h, `/ t4 c9 \
3 j8 `) ], U( b# `& c: F
objectTemplate.GUIIndex 11
! t/ N6 e' U- k$ R0 [# eObjectTemplate.setHudAmmoType ATAmmoBar, r. G/ U$ e2 z, D, B; I: b! S3 r
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
( o! t, \! E' s: q: w- `/ Z4 BObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"+ X- `+ }! b: u2 S$ s: g! R$ `
ObjectTemplate.setAmmoBarSize 20( C4 Z' k- f) {% N5 x8 _! ?9 Y3 z
ObjectTemplate.setAmomBarPosX 6
- H0 K4 b' h+ y/ \ObjectTemplate.setAmomBarPosY -171 B) }2 t* c; a+ r) B, x6 \ U1 l
ObjectTemplate.setAmomBarTextPosX 5( ^ s1 H$ W9 Z$ B4 ^
ObjectTemplate.setAmomBarTextPosY 10, q9 P+ Y, J- V2 r
ObjectTemplate.setCrossHairType CHTCrossHair
% F: f& ?" }6 o" `% [" ?+ y
; A' T/ l6 W* u F4 f# PRem *** Deviation Begin *****
5 e0 g- N, A. ~: g$ q+ Y% t
# y( T' o1 Y; k5 T2 @' DObjectTemplate.velocity 7453 E7 K w( o8 ~
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
* ~+ ^, Y$ m# {ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/05 l* t; B! {& F W
ObjectTemplate.setHasRecoilForce 1
7 ?* @1 v. Q: gObjectTemplate.setGoBackOnRecoil 0; @* z( a; W& x" h# P" i* t9 C
" {) R* W: |# Z: a* K) ?ObjectTemplate.setFireDev 5 2.25 0.12
) `/ d3 y) ^4 @ObjectTemplate.setDevMod 1.5 1 0.9 l* M" t8 c& h0 j0 p; H! P4 |
ObjectTemplate.setMinDev 0.35( {$ ?" m1 Z/ d) g# y' v
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4* ?$ w: D3 V" }& F
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5! P% w) z* G. O s
ObjectTemplate.setMiscDev 18 8 0.35
" E; E& h- X: V9 x$ l4 ~* J i8 j5 P) `- Q; _
Rem *** Deviation End *****
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