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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表
- V! c& J& y2 y: T先看F2000* G. l4 C/ O8 U* `9 ]* P% f
, m; R8 E5 b { m% e9 V( L2 M; mrem ---BeginComp:SoldierDeviationComp ---; j5 ]; s% y+ C, c3 l) N9 T) M, @
ObjectTemplate.createComponent SoldierDeviationComp
: d. ]3 d+ Y! V- q* {/ LObjectTemplate.deviation.setFireDev 2.5 0.22 0.1
: W4 u9 a8 \8 \1 V. ~$ nObjectTemplate.deviation.minDev 0.432 s5 u. }) v% Z
Object ... - n' f0 q+ K$ ? d0 n$ `
rem ----------------------------------------------------------
' r" j: o' p1 E' n, {8 W% J# Q* hrem Firearm: K98
" s; b; G% M& r* |. C( Frem ----------------------------------------------------------5 L% q& D5 b9 e2 g. F: q6 f8 a
ObjectTemplate.create HandFireArms K98
8 F) l0 F5 b2 \, _: X& j. F1 n2 u# A: d0 VObjectTemplate.networkableInfo HandFireArmsInfo6 K9 t3 \5 g" c% R Z& |
ObjectTemplate.itemIndex 3
" J$ F% {* {$ d2 O- tObjectTemplate.projectileTemplate 7,92x57mmProjectile
+ p: C$ F$ C0 O4 h/ L$ _2 yObjectTemplate.projectilePosition 0/0/0
/ @$ G- s) w( p1 N/ aObjectTemplate.magSize 5
! U2 ?1 |8 O( Q' lObjectTemplate.numOfMag 108 O- Z& P( d- _* f
ObjectTemplate.magType 0
- s2 G' N+ v0 X m: j0 a8 eObjectTemplate.reloadtime 3.2# \; y; Y. }" T { s$ H$ S
ObjectTemplate.roundOfFire 0.769- l6 s8 i3 i5 z! |* R7 T# x
ObjectTemplate.fireOnce 1+ q3 T* w' s7 D/ u% v4 j4 D- L
objectTemplate.aiTemplate K98AI3 l0 y9 ^/ j: j+ y: ^
ObjectTemplate.zoomFov 0.7
- S5 e/ a( B' h" V+ z- }" U( l, n4 wObjectTemplate.hasDynamicShadow 18 G/ ^/ v: w* K
ObjectTemplate.altFireOnce 19 B A0 a1 h) e. `- ~6 `
ObjectTemplate.soldierZoomFov 0.7 # e' Q) U8 J9 S4 L$ `7 \& s5 r ?" i
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.029 b$ q8 y( A: g$ Q9 {$ d6 k
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
7 e( [/ e' p9 @0 @ObjectTemplate.addRootSpeed 0. T7 V+ N$ r: M
ObjectTemplate.AmmoType 1$ Z( ^6 [3 w% p+ }( p
ObjectTemplate.timeToNotAllowChange 0.25: Y7 E+ \7 [8 Q$ M* Z+ U/ `: u
" O* n4 ]. G3 ^
objectTemplate.GUIIndex 11
* d, \. K/ O: V# z( D+ MObjectTemplate.setHudAmmoType ATAmmoBar
9 m( ]3 S/ E; L ]ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"1 Z, @7 N( S" R" ~: _$ P, T% J1 l
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"3 U1 d! _8 G1 F' |3 S. e& z7 f. K! T& f6 y
ObjectTemplate.setAmmoBarSize 20
6 I4 B* O7 a0 E: VObjectTemplate.setAmomBarPosX 6# C2 R. Q+ J$ O6 X) n$ A
ObjectTemplate.setAmomBarPosY -17
! N c/ d6 P! {6 K- hObjectTemplate.setAmomBarTextPosX 5, y& ?+ N% T; y1 r: {- n. |9 ~
ObjectTemplate.setAmomBarTextPosY 10
, p Z6 Z$ R( FObjectTemplate.setCrossHairType CHTCrossHair7 y- O3 |6 P; G/ U: H/ m# x1 i
9 F f3 t8 @; p% S1 y: F# vRem *** Deviation Begin *****5 v( d! u W" h
* u3 p$ R- ^3 }+ C6 V! L8 XObjectTemplate.velocity 745 U# W+ p0 W. b
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
; l* b9 h* \- r& H/ m' c5 iObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
V/ x2 Q+ e& w! H) Z8 @" Z# NObjectTemplate.setHasRecoilForce 1
9 ]4 z& C8 d7 P" @. |+ [ObjectTemplate.setGoBackOnRecoil 03 s5 y$ h0 K9 N8 K- x
7 k; d7 [3 o) @8 `1 o4 c
ObjectTemplate.setFireDev 5 2.25 0.127 b2 |, R5 @: n$ t) T$ w
ObjectTemplate.setDevMod 1.5 1 0.9, E& b) `! a8 V/ @
ObjectTemplate.setMinDev 0.35
( |7 s' V2 {4 }; ]* f5 z" G1 C$ b' oObjectTemplate.setTurnDev 5 0.4 0.4 0.4
3 g- q/ Z# y5 K3 hObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
3 a( x6 b. ]! J3 A+ V+ wObjectTemplate.setMiscDev 18 8 0.35
) `: o* n: M; b0 G- b! i! B' x3 s* H4 l5 V+ X
Rem *** Deviation End *****5 x( L* J! R0 b( `: g; o6 p" u" g
, u9 [( f, ~* G5 F! z$ W+ Y
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