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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表: ]( k9 l ^# c+ Y
先看F2000
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rem ---BeginComp:SoldierDeviationComp ---3 W2 d8 g& l% h
ObjectTemplate.createComponent SoldierDeviationComp: p5 S$ k6 _/ U8 b; m
ObjectTemplate.deviation.setFireDev 2.5 0.22 0.19 C. T9 q) O) k0 v1 B, N( d% I
ObjectTemplate.deviation.minDev 0.433 i. w. d# f+ L: x) P( G- N
Object ...
2 G3 K5 {, p& U7 \rem ----------------------------------------------------------
- H- q1 a7 D! E8 \rem Firearm: K98
$ }, D9 f8 } C* mrem ----------------------------------------------------------% ^: I0 w/ _; k ]( `
ObjectTemplate.create HandFireArms K98 l; Z0 x6 [" g$ A4 \0 o
ObjectTemplate.networkableInfo HandFireArmsInfo
; u+ \: P. X# |7 p5 ]. fObjectTemplate.itemIndex 34 i7 ]5 h o: F
ObjectTemplate.projectileTemplate 7,92x57mmProjectile
" d% Y: R3 V. X# @- e/ KObjectTemplate.projectilePosition 0/0/0
* r) D; V" U$ E z+ t6 TObjectTemplate.magSize 5 h8 u9 J3 w2 G2 v& a# o
ObjectTemplate.numOfMag 10
2 U# \) {/ C: s- _ObjectTemplate.magType 0
8 g# K8 j3 U" H* y- @ObjectTemplate.reloadtime 3.2! W" b7 `$ o. Y' b+ e! Y# E: d
ObjectTemplate.roundOfFire 0.769
; g. M- t& j- r9 tObjectTemplate.fireOnce 18 r- j! l! O& I; T' h: V7 @* b, i
objectTemplate.aiTemplate K98AI5 w3 y# S" M1 n0 `% R, U5 F
ObjectTemplate.zoomFov 0.7
/ d' F9 N0 b- TObjectTemplate.hasDynamicShadow 1
~. N6 c$ T' G, k4 IObjectTemplate.altFireOnce 1
% O1 a' W$ p D' ZObjectTemplate.soldierZoomFov 0.7
- u/ u7 e4 G% s8 j8 T- b/ ^ObjectTemplate.soldierZoomPosition -0.08/0.02/0.028 r3 V H% y7 `) F5 o! u
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00- a+ u! e+ [+ y1 K, A' d" W
ObjectTemplate.addRootSpeed 0
3 P( c# A1 z( W6 G9 @5 r4 R7 gObjectTemplate.AmmoType 1
8 o& S/ `5 c3 V4 }9 q S2 LObjectTemplate.timeToNotAllowChange 0.251 i: l O! n& Q" {; M6 A6 ]
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objectTemplate.GUIIndex 11
: E' r ^+ ^( b9 }3 c5 G! e" m# `ObjectTemplate.setHudAmmoType ATAmmoBar: D7 I5 j) h1 H( F' F) Y7 f
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
^. m/ L' G5 l/ W _ V4 ZObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"0 H8 {4 T6 i9 U: b2 H2 d8 Z2 s
ObjectTemplate.setAmmoBarSize 20! z# ?6 F: ~2 c+ y
ObjectTemplate.setAmomBarPosX 6* d" z! Z z. Z$ p4 W- v
ObjectTemplate.setAmomBarPosY -175 R4 _3 E) u) r3 @: t6 U& G" g; X
ObjectTemplate.setAmomBarTextPosX 5
! n# t' z; i# L4 W3 o2 B- n! e* X# ZObjectTemplate.setAmomBarTextPosY 10
; M1 K5 A+ B0 c) q9 S1 OObjectTemplate.setCrossHairType CHTCrossHair8 l% O/ r' T7 X: A: E- F. M
2 Q! ]- K9 I8 N7 URem *** Deviation Begin *****0 A5 e; O& ]/ [9 N
5 D+ c% a% B2 ^; q2 h, ?# u, sObjectTemplate.velocity 745# ]" c y) M& x2 e6 q
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
" E4 B! l/ O m9 n- r5 f$ qObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0 |9 X+ C( f4 H; a; l5 l; ~6 ^
ObjectTemplate.setHasRecoilForce 1
0 w7 Z1 l( U3 ]ObjectTemplate.setGoBackOnRecoil 0) _) {- r2 C) q& t0 r6 Z% K2 B
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ObjectTemplate.setFireDev 5 2.25 0.12
4 o# W8 X, X9 h& L; t! \# qObjectTemplate.setDevMod 1.5 1 0.9
8 E1 J; d/ b4 b7 AObjectTemplate.setMinDev 0.35
$ E# J4 {+ t& ?+ b5 N) FObjectTemplate.setTurnDev 5 0.4 0.4 0.4
. N7 q2 b. z, jObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
& Y T" W6 O) ^6 m4 [- AObjectTemplate.setMiscDev 18 8 0.35
5 m1 ^1 E, b! A
0 i s8 F, U8 V# T9 XRem *** Deviation End *****. N# s0 I, o2 ?
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9 e/ `. x/ B# r咳咳~ |
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