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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表
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) d6 F) a3 \, P# Mrem ---BeginComp:SoldierDeviationComp ---% w4 q6 ]3 D' H' a
ObjectTemplate.createComponent SoldierDeviationComp
6 v& [, E$ N2 O5 bObjectTemplate.deviation.setFireDev 2.5 0.22 0.16 Z2 N6 w8 ~3 p/ i, s3 s `
ObjectTemplate.deviation.minDev 0.43
5 i( a3 O8 t: A: A, IObject ...
- I A0 i- w- H8 ^rem ----------------------------------------------------------
& @2 s7 b4 G/ v/ E* P/ Trem Firearm: K98' a! |: K- Y% T
rem ----------------------------------------------------------
( L0 W/ @/ l: `ObjectTemplate.create HandFireArms K98
& H/ u: r( n& SObjectTemplate.networkableInfo HandFireArmsInfo
6 d. S9 L6 k7 K/ `' SObjectTemplate.itemIndex 3
; f4 h- _6 R! q% _ObjectTemplate.projectileTemplate 7,92x57mmProjectile% a6 Q- b1 \. l9 z0 f
ObjectTemplate.projectilePosition 0/0/0
! u8 h" ]9 ]3 b% C2 i/ s/ |" oObjectTemplate.magSize 5" x) r0 M' `. N& S {
ObjectTemplate.numOfMag 10' N% I* Z0 @% @$ p" B
ObjectTemplate.magType 0: W+ `' U1 y# z
ObjectTemplate.reloadtime 3.2- y; p7 }( l$ Y. A2 ^
ObjectTemplate.roundOfFire 0.769
6 @8 L _& e( V/ r) F2 lObjectTemplate.fireOnce 1
. q3 A2 ^, a' Z. J6 PobjectTemplate.aiTemplate K98AI
( H6 r3 h" N" D. jObjectTemplate.zoomFov 0.78 ]" V& X, t* U, K D6 B
ObjectTemplate.hasDynamicShadow 14 z4 `4 o& X, p, X+ ~
ObjectTemplate.altFireOnce 1' }& [* w* H U# |! ?- K$ p
ObjectTemplate.soldierZoomFov 0.7 + k) S4 U! o W6 P/ j
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
) L: M+ Y' z3 E8 I2 p7 M- OObjectTemplate.soldierCameraPosition -0.08/-0.02/0.007 i4 t v( R3 Q4 T; L- n }' y5 H
ObjectTemplate.addRootSpeed 0
& }. j4 t' M% l) l1 ~ObjectTemplate.AmmoType 1
, E2 l3 e6 R; o: PObjectTemplate.timeToNotAllowChange 0.25. @% {: X# r) y4 r+ X, `
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objectTemplate.GUIIndex 11) F/ d* V$ y' p" E! v. ]( o4 N* K
ObjectTemplate.setHudAmmoType ATAmmoBar7 `; H6 M9 F5 ~, u# g4 ^/ N
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
/ L# X# ]( a& o7 d8 }8 [ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
% g4 g L2 h) [$ a# `ObjectTemplate.setAmmoBarSize 20
1 P! z) {3 I9 L |ObjectTemplate.setAmomBarPosX 6- v& F+ O$ A9 K( a1 P& Q5 h& N* c. T* |
ObjectTemplate.setAmomBarPosY -175 N. ? a. |5 j' Q/ w5 H$ ~
ObjectTemplate.setAmomBarTextPosX 56 R; U8 ?; |. E G
ObjectTemplate.setAmomBarTextPosY 105 h; W) G8 t# J
ObjectTemplate.setCrossHairType CHTCrossHair& X" Q5 H% ^( ?& R) `
, h: j- D4 X I! E) ]Rem *** Deviation Begin *****. K- g/ L0 d; G* _) G+ A: I
/ ?7 i2 ], l: ^ObjectTemplate.velocity 745( o/ e$ a& j% s3 i: L
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
( l5 ~7 y4 ?6 T6 xObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0# S) G0 ?3 l2 [. u! w+ Z6 k
ObjectTemplate.setHasRecoilForce 1
) s* ~7 Z, v, w. c6 B1 V( PObjectTemplate.setGoBackOnRecoil 0( F! k+ b) V2 \7 F3 M/ _
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ObjectTemplate.setFireDev 5 2.25 0.12
' m% Z( Z: a/ xObjectTemplate.setDevMod 1.5 1 0.9
5 Q- G% Z8 I* I1 B+ @! BObjectTemplate.setMinDev 0.35
0 b9 ~3 \' T9 x; ]. R6 l8 z6 G" qObjectTemplate.setTurnDev 5 0.4 0.4 0.4
$ L# H" j) p" [ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5 D. q3 G8 M5 t" W0 ]) p
ObjectTemplate.setMiscDev 18 8 0.358 g. p, m1 u! k; N: g' v
8 y5 R- N `) I5 Y9 r
Rem *** Deviation End *****
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