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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表# N. Y9 n2 m& e! ?2 H: a
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rem ---BeginComp:SoldierDeviationComp ---6 C( ]1 d$ {2 G r
ObjectTemplate.createComponent SoldierDeviationComp% G% O0 C, |/ y9 Z1 [
ObjectTemplate.deviation.setFireDev 2.5 0.22 0.14 p! d' Z. p2 }; N
ObjectTemplate.deviation.minDev 0.43
/ j8 I4 ?' K: q- gObject ... ; v8 a( v2 W4 s0 B% Z; H
rem ----------------------------------------------------------3 f$ z! z( {# I, u C
rem Firearm: K98
8 m/ @. D5 ^8 }, lrem ----------------------------------------------------------! G6 A& l1 r" V5 H
ObjectTemplate.create HandFireArms K98( J, H/ Y2 `5 e( `; y& R/ f
ObjectTemplate.networkableInfo HandFireArmsInfo
* V3 D1 S! ^. o& p3 zObjectTemplate.itemIndex 3
) ~, [' I; R& y0 GObjectTemplate.projectileTemplate 7,92x57mmProjectile, r% d* t% m! Z h$ Z! Z
ObjectTemplate.projectilePosition 0/0/0
) B5 K) u! i; h' I, d( e, yObjectTemplate.magSize 55 h; C8 N% n2 n
ObjectTemplate.numOfMag 10- L' U6 B- \* a% \8 Q! J4 k
ObjectTemplate.magType 09 X1 r4 Z1 Y: s0 F7 z
ObjectTemplate.reloadtime 3.2
4 O) \0 P" E8 {8 e+ _; oObjectTemplate.roundOfFire 0.769
m* L% o! Z4 B: e% mObjectTemplate.fireOnce 11 S! S; \; j3 I I
objectTemplate.aiTemplate K98AI% O# S: e- y; _" K# `$ y# a
ObjectTemplate.zoomFov 0.7
9 q" y! i- T4 E- n; {ObjectTemplate.hasDynamicShadow 1" _& |, U0 q* M5 J* q/ N% k, N
ObjectTemplate.altFireOnce 1
1 {) W: P! V2 S& A3 UObjectTemplate.soldierZoomFov 0.7
/ q4 [ [1 j. {& ?ObjectTemplate.soldierZoomPosition -0.08/0.02/0.024 ^( y, u# }( U2 c
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
6 P6 S( c4 M/ g3 b! ?2 I! nObjectTemplate.addRootSpeed 0
6 w; R0 e, o3 T p9 N4 r7 B: DObjectTemplate.AmmoType 1/ S' `, x2 m( v ]! a' F
ObjectTemplate.timeToNotAllowChange 0.25
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3 D d1 t" }9 t( o) pobjectTemplate.GUIIndex 11" K/ ` N4 @0 l4 g; |
ObjectTemplate.setHudAmmoType ATAmmoBar1 t+ R. W# s3 H2 j
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
& ~' g! d: ]) E6 UObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"1 w$ I% V+ u. U$ l. ]* H
ObjectTemplate.setAmmoBarSize 206 D/ i& U9 U" W4 B
ObjectTemplate.setAmomBarPosX 6 J0 j& p: l4 U/ z Q7 }
ObjectTemplate.setAmomBarPosY -17
' z- O1 m' Y! a8 b9 jObjectTemplate.setAmomBarTextPosX 5- I: k. h3 ~' u- r1 {- \
ObjectTemplate.setAmomBarTextPosY 10* A( _( z/ z- J% l2 ]
ObjectTemplate.setCrossHairType CHTCrossHair
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Rem *** Deviation Begin *****
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" m. U& @- j) x7 a# D3 Y( oObjectTemplate.velocity 7452 m, d7 F2 e- T' [0 z/ Y0 M
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0% V6 ~' ?9 [9 E& V; x+ |
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
! P3 b$ @" N' k [% v$ fObjectTemplate.setHasRecoilForce 1' ?1 `! I5 c4 a- ?! H1 G
ObjectTemplate.setGoBackOnRecoil 0
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ObjectTemplate.setFireDev 5 2.25 0.12+ f; N# `7 q! u/ o* U
ObjectTemplate.setDevMod 1.5 1 0.9( w, Q& J' j1 ^ B) v5 e) T
ObjectTemplate.setMinDev 0.352 C6 O2 k5 r! P$ M
ObjectTemplate.setTurnDev 5 0.4 0.4 0.47 _( |7 y9 Y' X2 ^4 {
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
$ p& l+ u" u# YObjectTemplate.setMiscDev 18 8 0.35
0 s3 i$ A: n/ [6 g! \0 J/ {) R$ ^
! ]5 r5 i) P% n' r# O. ^. [2 WRem *** Deviation End *****
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