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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表2 _! U; J+ X6 U2 E8 k
先看F2000
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# e2 L6 h3 `) j- ~( q2 H1 O0 Lrem ---BeginComp:SoldierDeviationComp ---1 ?1 o& e1 w8 z- m O
ObjectTemplate.createComponent SoldierDeviationComp
! E/ I+ h6 M( v2 A8 f5 R DObjectTemplate.deviation.setFireDev 2.5 0.22 0.1! u& ?, t8 r0 S' W' G6 }
ObjectTemplate.deviation.minDev 0.43
F U6 @- f8 W3 j1 _Object ...
# [% M1 Y0 d2 K" erem ----------------------------------------------------------$ W: ~ g% f: r
rem Firearm: K98! U1 L. k1 _& v! [
rem ----------------------------------------------------------
: z9 @2 i+ u$ L2 M5 @9 A! N) UObjectTemplate.create HandFireArms K98
* w4 }; ^7 ]. M. E) ?ObjectTemplate.networkableInfo HandFireArmsInfo
: g0 J% m3 ?1 p' J. W* n% f) x. |/ QObjectTemplate.itemIndex 3 L- W3 z5 Z; t6 @( `$ Y# x- @
ObjectTemplate.projectileTemplate 7,92x57mmProjectile' d5 d2 t5 ~( ]' `- B. v
ObjectTemplate.projectilePosition 0/0/00 J8 j6 e- q. v5 f
ObjectTemplate.magSize 5
! Q7 ?$ R9 y: VObjectTemplate.numOfMag 10% _7 j( u+ b: K/ I2 Q$ `
ObjectTemplate.magType 05 v+ @5 p: I. q7 N y( k
ObjectTemplate.reloadtime 3.2
$ ?6 |2 N) J9 PObjectTemplate.roundOfFire 0.7695 S* ?- L# w4 ]+ L! r! Q: u
ObjectTemplate.fireOnce 1
6 |6 S6 x& |+ w C9 P7 m: f- R/ ZobjectTemplate.aiTemplate K98AI/ k9 P& G$ i) y( f
ObjectTemplate.zoomFov 0.74 q7 R7 |7 h" ~, _/ _8 j. [% q
ObjectTemplate.hasDynamicShadow 10 i& U$ j( o, T8 e b# s- L4 l
ObjectTemplate.altFireOnce 1
4 \: e* G! Z% X `" Q1 o! mObjectTemplate.soldierZoomFov 0.7 7 \ O3 y6 @5 A' U
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
% E5 B& |. i3 [0 Y" ~$ LObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00' f, i! c" `( n, n* s2 Y
ObjectTemplate.addRootSpeed 0& q2 W' x9 X* t6 x& Y
ObjectTemplate.AmmoType 1
- R( {; G* Q k3 y. SObjectTemplate.timeToNotAllowChange 0.25( ?# U5 S: h! R$ u" ]. O1 R
9 E! h: m, @! a# d' gobjectTemplate.GUIIndex 11
$ ?# R, t1 i7 x4 ]ObjectTemplate.setHudAmmoType ATAmmoBar8 w- i, f3 y+ y# b( n* |
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
g, `2 k# t: R" KObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"% o* M9 T! X. f5 K2 ^ t& c
ObjectTemplate.setAmmoBarSize 202 ]' w* B* W o/ s/ P
ObjectTemplate.setAmomBarPosX 65 J$ M; O, s8 \: G6 N8 H$ _: h
ObjectTemplate.setAmomBarPosY -17" l2 f3 V# t2 |/ [% C; ?9 o
ObjectTemplate.setAmomBarTextPosX 5
* i( f. z7 c8 E0 Y5 j" Y+ ]ObjectTemplate.setAmomBarTextPosY 10' {2 U! m' ]- h+ {5 ?" ^, a
ObjectTemplate.setCrossHairType CHTCrossHair! N7 ?5 b/ N$ o9 [
1 N* @0 T/ O! z P6 {. tRem *** Deviation Begin *****
6 _9 o' F: q0 H( Q
! T6 m% Z0 T2 Z7 i1 |ObjectTemplate.velocity 7454 Y- n, S4 u2 G0 [
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0: f) o6 k/ ^. L# L
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
6 G: s: l) r5 R" E) z2 ?2 r2 nObjectTemplate.setHasRecoilForce 1
/ V4 Q: o% R0 ~ObjectTemplate.setGoBackOnRecoil 0. ~8 U, V0 i! x9 u4 ~+ u! z. F
' P2 w0 Y3 W/ U* s. @1 S) tObjectTemplate.setFireDev 5 2.25 0.12% o: f z! N3 b3 } |: ?
ObjectTemplate.setDevMod 1.5 1 0.9; m) K2 S: o: A5 L: Z
ObjectTemplate.setMinDev 0.35
8 X0 y! I1 y; uObjectTemplate.setTurnDev 5 0.4 0.4 0.47 W9 o; X: M1 o# @
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5( L) H" L7 q! R: m, q: `/ f
ObjectTemplate.setMiscDev 18 8 0.35
8 Z/ R, r+ E' Z9 ^7 a, }& p8 e" ?! w( a4 K& q% _0 [7 L% K
Rem *** Deviation End *****, t9 ]) |% s! `8 c8 t* s6 X
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咳咳~ |
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