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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表* T# _! U: N, J- `
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rem ---BeginComp:SoldierDeviationComp ---
- ?* m9 [$ l* ^" P" xObjectTemplate.createComponent SoldierDeviationComp
w3 ^6 M" A; n% _" N0 I! lObjectTemplate.deviation.setFireDev 2.5 0.22 0.11 J% @9 U, F' Y
ObjectTemplate.deviation.minDev 0.43
3 Y2 ?+ U! E5 Y6 v. Z+ m {% pObject ... 5 v4 `& N R: G% F4 o, G
rem ----------------------------------------------------------
, \& ?3 H# D: zrem Firearm: K988 o# F9 L% J: L% v% _4 S6 A' ~7 r
rem ----------------------------------------------------------! S# `( [. @1 @; `2 c6 _1 ~) O
ObjectTemplate.create HandFireArms K98
2 p1 R8 G6 v" C, }: f" H: F8 u/ I( tObjectTemplate.networkableInfo HandFireArmsInfo
; l$ ?2 K0 d0 y- A* x( cObjectTemplate.itemIndex 3
* n- b% p, D. b' j2 ~9 i5 pObjectTemplate.projectileTemplate 7,92x57mmProjectile
% E0 ~4 ~- o/ C ~9 F) HObjectTemplate.projectilePosition 0/0/0
2 J% y0 k0 W S: B8 `ObjectTemplate.magSize 59 ?. [1 n' D8 y& f/ c0 W& S
ObjectTemplate.numOfMag 10
+ _& i' {+ b& g7 U& }& Z; u2 X3 ^ObjectTemplate.magType 0+ o+ U; e+ s& ?& c9 O) r4 ] p
ObjectTemplate.reloadtime 3.2' ? d9 r4 B2 N: g
ObjectTemplate.roundOfFire 0.769
; v! \# T0 i5 G, I% q( @4 eObjectTemplate.fireOnce 1
1 h: x9 C- w: b1 W+ \objectTemplate.aiTemplate K98AI
7 w: i+ } S DObjectTemplate.zoomFov 0.7
' D, f. Q& d' G7 }6 @% z' c/ UObjectTemplate.hasDynamicShadow 16 s" A5 _* m& L3 E6 h9 A
ObjectTemplate.altFireOnce 1
5 C9 D% D4 g" k M+ T$ AObjectTemplate.soldierZoomFov 0.7 4 j- `+ T! }3 V- p
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
% f/ U6 i9 p% A! Y! J; g! E7 |; zObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00/ T" ]" j/ Q, X- N
ObjectTemplate.addRootSpeed 00 O# k% }$ b8 n2 @7 H
ObjectTemplate.AmmoType 1
$ T: W8 `/ X. E, S8 H' ?* \ObjectTemplate.timeToNotAllowChange 0.256 Y9 Q- s- a7 ~0 M4 X, T( |
8 m+ q8 g: ?% |% M4 o5 ^; FobjectTemplate.GUIIndex 11
/ ~4 Z" O8 [/ s B# cObjectTemplate.setHudAmmoType ATAmmoBar7 J1 Y3 @/ x/ w
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"; ?0 w1 K Z; ^/ ~7 |
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
5 b0 m9 m8 y& b T9 H' S: r7 uObjectTemplate.setAmmoBarSize 20/ z4 C/ t3 Y" b' H
ObjectTemplate.setAmomBarPosX 6; _( Q7 w& B$ F$ k: X) S0 }
ObjectTemplate.setAmomBarPosY -17
# k, K2 g* u+ X c' d& WObjectTemplate.setAmomBarTextPosX 5
8 }) p/ |1 n4 U: j8 r3 q2 AObjectTemplate.setAmomBarTextPosY 101 ^* F. e! C' w+ p& t
ObjectTemplate.setCrossHairType CHTCrossHair, C7 P& g/ c4 S, O, z
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Rem *** Deviation Begin *****5 E, D# v( p9 ^4 I, G% a- V1 B
/ ]$ L# |6 O5 rObjectTemplate.velocity 745
% Q8 M; ` F0 }$ X/ HObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
9 g r- L. C" @- ~' vObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/04 J( [5 I$ {9 H# j
ObjectTemplate.setHasRecoilForce 15 K0 Y! }) X$ w4 J
ObjectTemplate.setGoBackOnRecoil 00 I% y+ ]& f G* j1 Y. `9 k
8 N, _/ x) l3 o- ^- e; w9 i& o( v8 HObjectTemplate.setFireDev 5 2.25 0.12: d# s9 }0 F2 R2 c8 ^
ObjectTemplate.setDevMod 1.5 1 0.9
# f9 o/ s( B$ D# vObjectTemplate.setMinDev 0.357 p& U" Z4 B. Q
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
# N2 J' |- I' x8 F+ {ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
1 }7 c8 a- a& p9 nObjectTemplate.setMiscDev 18 8 0.35
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Rem *** Deviation End *****9 _8 b/ W/ L* r% F1 ^7 n' l" {5 j
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