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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表2 f p8 g4 v& w' U, ^: f
先看F20003 c! w( O, s% l j( s* R9 v1 Q" X1 @
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rem ---BeginComp:SoldierDeviationComp --- a& D5 e ~7 Q" ?$ M
ObjectTemplate.createComponent SoldierDeviationComp: e1 _2 ^2 B; ^) F) J; A
ObjectTemplate.deviation.setFireDev 2.5 0.22 0.1
% q1 d' G I/ l; i+ z7 b! R/ MObjectTemplate.deviation.minDev 0.43
% V7 o) R/ R1 mObject ... + ^' R' M+ {& z) m2 X, f2 M
rem ----------------------------------------------------------1 y' m, X' A# P; b
rem Firearm: K98) `2 Y. g: F8 e& D0 \7 x
rem ----------------------------------------------------------
8 H4 H+ R' h8 F7 B. h9 hObjectTemplate.create HandFireArms K98
% b/ P1 b; o3 z. D# P& N, kObjectTemplate.networkableInfo HandFireArmsInfo, _% }9 s1 [* Z# ]9 _0 x. {
ObjectTemplate.itemIndex 39 a8 \9 ~: [7 P- P
ObjectTemplate.projectileTemplate 7,92x57mmProjectile: m% b8 r& m) `0 I+ V ^ a( o
ObjectTemplate.projectilePosition 0/0/0
7 K* {+ \% A% l {" KObjectTemplate.magSize 55 C0 a! A0 ^% w- }8 X* S1 R
ObjectTemplate.numOfMag 10+ ~6 V; M9 J$ _$ x" A; g$ q
ObjectTemplate.magType 0
3 O8 @* n U- M T J i* \6 A; oObjectTemplate.reloadtime 3.2% k8 B S5 f3 W1 e7 R2 z& W) _
ObjectTemplate.roundOfFire 0.769' G; R2 q! @# \
ObjectTemplate.fireOnce 1
/ X) p' k" c6 A. v E; D/ ]objectTemplate.aiTemplate K98AI
4 B/ B8 ~) A: \ObjectTemplate.zoomFov 0.7& |" P% F. ~1 x/ e i4 q
ObjectTemplate.hasDynamicShadow 1
4 y5 y! {- t2 ], ~$ A; EObjectTemplate.altFireOnce 1
7 v2 {- m5 a0 T* } @. ]5 dObjectTemplate.soldierZoomFov 0.7 9 S% g" x3 L0 G0 J5 b( U( k
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.020 v }- q* g& \& {& ^/ q
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.005 {) n, H1 ~$ `
ObjectTemplate.addRootSpeed 0
" j" s" |# D- x; q l# A9 |ObjectTemplate.AmmoType 1' ~3 @6 ~* G4 m D& [- @7 A
ObjectTemplate.timeToNotAllowChange 0.25
& y. r4 ^, p5 N9 S1 M8 w& u, [0 |" j5 w B, Q) k, o
objectTemplate.GUIIndex 11
6 z2 Q0 [, f. T* b2 C5 ^ObjectTemplate.setHudAmmoType ATAmmoBar
7 c X2 T; S$ b0 AObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"$ o6 W. }& _5 M% E ^
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
. o. a& W# z( l7 C. VObjectTemplate.setAmmoBarSize 20. G: [$ j# N+ k! i2 b4 |
ObjectTemplate.setAmomBarPosX 68 s J, L! U$ N$ M9 \1 A
ObjectTemplate.setAmomBarPosY -179 N) ]+ M3 |; e
ObjectTemplate.setAmomBarTextPosX 5. z; E" B" x* u# _# e% a" v
ObjectTemplate.setAmomBarTextPosY 102 d& ?$ @) Z: |9 M& L
ObjectTemplate.setCrossHairType CHTCrossHair
8 E3 Z7 J B( N& u; S. q- B$ b* _6 p1 k0 q! {0 a
Rem *** Deviation Begin *****
3 c, E: x8 t) S, c: I v% a8 Z! u/ k* i" f2 h c) N7 i! ?( Y6 {
ObjectTemplate.velocity 745) }$ ?; t7 B ?' n! M1 G3 t8 h j
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
0 Y% R+ v- j# |4 q& e5 U# GObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0: F0 i5 H: R6 ^: A% c% h$ L, K
ObjectTemplate.setHasRecoilForce 1# o& a+ V! j& K+ Z* l: T- e% H
ObjectTemplate.setGoBackOnRecoil 0# ]8 r% E2 ~" D8 {: t/ x- s
* c7 x* C3 H u" hObjectTemplate.setFireDev 5 2.25 0.12
+ f3 j; K; e$ v! nObjectTemplate.setDevMod 1.5 1 0.9, z, B9 Q8 ]$ r2 @9 W
ObjectTemplate.setMinDev 0.35
7 C7 t( g6 |/ SObjectTemplate.setTurnDev 5 0.4 0.4 0.4# n* ?, r+ j s! x: O1 P6 {! Z6 w8 i
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
% P0 M% b0 @$ J5 ~ObjectTemplate.setMiscDev 18 8 0.35
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Rem *** Deviation End *****
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