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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表
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rem ---BeginComp:SoldierDeviationComp ---0 ]1 C5 D0 m: W& {% z& H4 X
ObjectTemplate.createComponent SoldierDeviationComp
$ O1 l! F0 S% T$ sObjectTemplate.deviation.setFireDev 2.5 0.22 0.1
0 {$ o( M o, e5 qObjectTemplate.deviation.minDev 0.43
8 N+ U: X! Y' P: x6 X% ~Object ... 8 E {$ K0 F3 j g9 B1 u5 B
rem ----------------------------------------------------------
3 V2 [# r/ d! A+ S' urem Firearm: K986 F, C4 u3 |+ H; S
rem ----------------------------------------------------------1 w+ T; E6 b- d3 Y I
ObjectTemplate.create HandFireArms K98$ B; O% r! U, C! s+ O5 U
ObjectTemplate.networkableInfo HandFireArmsInfo& i- O. t1 v6 r5 N
ObjectTemplate.itemIndex 33 i' l$ X3 Q I# g- \, ~, X, }
ObjectTemplate.projectileTemplate 7,92x57mmProjectile
& t1 m0 g' l" Z- OObjectTemplate.projectilePosition 0/0/0
% O8 s9 }' R' n+ SObjectTemplate.magSize 5
9 j7 W4 X' E" M6 kObjectTemplate.numOfMag 10
- [ H( \( ^# D- B1 ^, a U) B/ EObjectTemplate.magType 08 t3 Y0 I& [ N
ObjectTemplate.reloadtime 3.2
3 F) o7 c- }. ^7 D, H5 c& JObjectTemplate.roundOfFire 0.769
2 s7 R1 o5 \% @# [7 {7 D7 H/ P% y0 uObjectTemplate.fireOnce 1
3 d, F$ j. y3 P, ZobjectTemplate.aiTemplate K98AI
3 [5 C4 p4 g, J$ I5 nObjectTemplate.zoomFov 0.7* h0 t% F B, o8 C8 y u
ObjectTemplate.hasDynamicShadow 18 B* A% g6 z; M( E
ObjectTemplate.altFireOnce 1
3 j/ e1 F2 R: NObjectTemplate.soldierZoomFov 0.7 ( ^1 S! V( r6 ~
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
3 K% G# k6 h- Q9 kObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
6 N1 \- s" V9 F C7 HObjectTemplate.addRootSpeed 09 {' S2 o9 t8 _ ^9 M1 u# W
ObjectTemplate.AmmoType 1: F: E+ q1 H1 Q: N6 P1 |1 [- u3 j
ObjectTemplate.timeToNotAllowChange 0.25
0 @0 |+ w4 h& t
) x$ N: }7 v) _objectTemplate.GUIIndex 11
, h, a5 g4 d( x/ J0 R3 wObjectTemplate.setHudAmmoType ATAmmoBar: G2 U, q$ h: C% }% {- G
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
7 C6 r- p3 f9 _* p6 GObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
! P' b9 k& r$ `$ @& A8 N- ~ObjectTemplate.setAmmoBarSize 20: r1 s1 ]+ n6 ^6 \5 B* ?) q
ObjectTemplate.setAmomBarPosX 62 K7 F$ Y" h' O
ObjectTemplate.setAmomBarPosY -175 \4 w0 Z; Z: C4 O2 N4 o4 V/ z
ObjectTemplate.setAmomBarTextPosX 5
" a5 m5 Y( x' vObjectTemplate.setAmomBarTextPosY 106 `3 n; G; P. B" }: o
ObjectTemplate.setCrossHairType CHTCrossHair
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. h8 R9 p1 l) m$ a1 M! t5 }7 O# JRem *** Deviation Begin *****; ^( ]0 W. o; ?( E8 ~
+ h( Y4 ]3 j# ?; z, O8 ~ d, e
ObjectTemplate.velocity 745
& y U0 L% P" `/ y4 _% UObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
. O# h1 N5 l* N1 s; U- I3 [+ }" nObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/00 u% t# H' l1 z* A$ Y
ObjectTemplate.setHasRecoilForce 1
z2 n7 e1 h1 v9 s7 EObjectTemplate.setGoBackOnRecoil 0
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w" D! X% o. C. jObjectTemplate.setFireDev 5 2.25 0.12
$ b9 H2 G! B) WObjectTemplate.setDevMod 1.5 1 0.95 Z0 j. P6 M& ^: h! d# L
ObjectTemplate.setMinDev 0.35. s6 [4 }2 }4 I6 E A( }
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
, a6 `% [) C. T6 l( }! y- cObjectTemplate.setSpeedDev 8 0.5 0.5 0.5, f( F C) z2 s- G
ObjectTemplate.setMiscDev 18 8 0.35" k a: O; @( X9 a/ [9 ^- | w
8 y$ }! `3 Q' g5 [: T6 p8 }! B9 c" |! ?
Rem *** Deviation End *****. U! Z' J* e7 y: n! T9 H. B! ]
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