|
|
发表于 2006-9-19 20:34:50
|
显示全部楼层
原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表
% L4 c @* L- Y5 z+ `: d% c先看F2000' P) V4 ?: ~3 F$ ^( p7 Y C
0 P) `$ q) ^/ O$ f8 Mrem ---BeginComp:SoldierDeviationComp ---% J. V1 Q6 T* a" y8 a% N
ObjectTemplate.createComponent SoldierDeviationComp
0 }! z) l& n, j/ p" _ObjectTemplate.deviation.setFireDev 2.5 0.22 0.1% s! j7 n7 ]7 w3 g5 s$ _( t7 |$ N6 [
ObjectTemplate.deviation.minDev 0.43
8 H) D _6 ] J) r% v, ~Object ...
' ~7 H4 j4 I" V% hrem ----------------------------------------------------------
) b Y4 ~- ~8 | {7 ? vrem Firearm: K987 K' h8 ~2 g* C4 s
rem ----------------------------------------------------------$ Q, d' q$ q$ w% U4 G. j
ObjectTemplate.create HandFireArms K98. j' B N- j& ~8 o- Q9 N/ a8 z
ObjectTemplate.networkableInfo HandFireArmsInfo0 l0 Z- n5 R/ F2 w b
ObjectTemplate.itemIndex 3
1 @& t0 Z/ W/ ~- aObjectTemplate.projectileTemplate 7,92x57mmProjectile4 g3 |& c, x, \( r
ObjectTemplate.projectilePosition 0/0/0
* `5 U# A% u2 [5 a: [) Q( NObjectTemplate.magSize 5+ W$ E r9 O6 }" m6 Q
ObjectTemplate.numOfMag 10
6 q0 u0 l. p7 E! qObjectTemplate.magType 0 X+ b7 e+ N9 g5 J; A
ObjectTemplate.reloadtime 3.2
( ?% `- Q7 `7 L+ F; \ObjectTemplate.roundOfFire 0.7690 G- ]/ T- @0 L* o9 H
ObjectTemplate.fireOnce 1+ p: c; }5 P2 H! A# Y
objectTemplate.aiTemplate K98AI# b/ e. L3 q6 ?$ L/ N
ObjectTemplate.zoomFov 0.7
9 K" V& w/ L$ Z) o; u: tObjectTemplate.hasDynamicShadow 1
# a0 P- r9 I; W* L$ D m: nObjectTemplate.altFireOnce 12 D0 }9 a0 i- w4 n
ObjectTemplate.soldierZoomFov 0.7
: w% L% E4 M8 d7 R& U$ T3 mObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
, h1 Y3 }5 i, A0 c* uObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
; B1 B( ~% j. B, [5 t$ rObjectTemplate.addRootSpeed 0
3 }1 |2 g5 s7 F: p% q3 n; L2 YObjectTemplate.AmmoType 1
+ r7 I; a7 A0 d9 W' M# B6 t% K sObjectTemplate.timeToNotAllowChange 0.25
* ]7 D5 g$ F& _% k
# D+ Y* a$ f; h2 gobjectTemplate.GUIIndex 115 W* E3 P/ f9 O$ y: x( `* { g
ObjectTemplate.setHudAmmoType ATAmmoBar
% {4 H2 [: P! f. |: j B xObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
! G1 ^1 Z8 z+ U1 m) V8 LObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga". c$ F; O* l% J, t
ObjectTemplate.setAmmoBarSize 20
) a$ J3 e0 a+ J% {5 Q1 fObjectTemplate.setAmomBarPosX 6/ `2 y" N. t$ w2 R; t l
ObjectTemplate.setAmomBarPosY -17. g+ R8 l$ o% v
ObjectTemplate.setAmomBarTextPosX 5
3 X3 @) ~; }9 J# E" s0 o9 ~ObjectTemplate.setAmomBarTextPosY 106 P4 {, y' a" M- R+ D9 ^ k
ObjectTemplate.setCrossHairType CHTCrossHair
' ?9 `; [( W3 K" R/ n2 [- W1 a/ h; ?; U8 Q/ B5 Y" V
Rem *** Deviation Begin *****
1 w2 M$ e6 }7 L& E7 O! T
; F8 y. c, N$ M0 yObjectTemplate.velocity 7459 z# g" ], S( O E. E! `2 b, S9 o4 e
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0! x1 H7 K9 a2 }- [2 f+ q2 _5 p8 x
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0- a) v% [! h3 I) Y- W
ObjectTemplate.setHasRecoilForce 1: P# g: z5 U, E
ObjectTemplate.setGoBackOnRecoil 0# H: e3 x2 S/ \) o- i8 {* L; r/ e
- l7 h8 J, R x7 oObjectTemplate.setFireDev 5 2.25 0.12) f9 j; a8 @! I7 |
ObjectTemplate.setDevMod 1.5 1 0.9
! z' W, f& H: A, C0 K2 s8 j7 IObjectTemplate.setMinDev 0.35; J) }4 ~: N. ~. \$ j
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4! H0 W- d3 ^+ x) z) p7 A6 K- T- [
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5 b/ |" P5 h0 n* _1 t
ObjectTemplate.setMiscDev 18 8 0.35! j; A4 n9 G$ a# h/ h2 B) J
! m7 Z( Y9 F' Z3 n6 T
Rem *** Deviation End *****: I0 F" J0 k& u7 [+ A; A
) \4 i5 V& [( S2 J i
0 E, }/ i% e# b# s
咳咳~ |
|