|
|
发表于 2006-9-19 20:34:50
|
显示全部楼层
原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表
1 W8 o. ^8 A T6 X$ H. N先看F2000
- W+ N- {' q# c3 P5 i5 k: k" E
4 D- G5 @4 i0 [7 V6 r% @# nrem ---BeginComp:SoldierDeviationComp ---3 L5 N+ X3 _# W
ObjectTemplate.createComponent SoldierDeviationComp) t$ @2 F8 M6 ?. O" R6 H
ObjectTemplate.deviation.setFireDev 2.5 0.22 0.18 ?& i8 T7 K4 m' W1 U4 O. {# M
ObjectTemplate.deviation.minDev 0.43
2 |& K- |# X* aObject ...
) m1 e: a, x! c7 r2 y$ x) }rem ----------------------------------------------------------5 v+ V% p1 H4 x4 o
rem Firearm: K982 |$ ^4 Q) C7 Q) L6 X& C$ O
rem ----------------------------------------------------------
! w8 V+ F/ |) [2 v7 z' f4 @ObjectTemplate.create HandFireArms K981 \5 `) }2 i) s& e4 D2 P
ObjectTemplate.networkableInfo HandFireArmsInfo
4 s$ D- Y- ?9 o9 v, F# [* tObjectTemplate.itemIndex 3( b" ?0 a6 ?" z# s' l, c
ObjectTemplate.projectileTemplate 7,92x57mmProjectile, Z; A7 h8 i$ `0 V
ObjectTemplate.projectilePosition 0/0/0
; G3 h: P! j- x6 \ObjectTemplate.magSize 5
- R! m/ k( d' E# k0 Z& JObjectTemplate.numOfMag 10
2 Q9 i8 X7 ?6 x- qObjectTemplate.magType 01 A# Z0 C8 f+ l S5 U8 q6 w
ObjectTemplate.reloadtime 3.2
7 T& A! J. r! E& r$ A' lObjectTemplate.roundOfFire 0.769
7 U; o% h( D3 p! y0 wObjectTemplate.fireOnce 12 L6 x# W2 F, R( z; _ }+ U
objectTemplate.aiTemplate K98AI
, }& {" O9 a3 L; P5 ?, ZObjectTemplate.zoomFov 0.7$ {. B2 a) g5 A) J
ObjectTemplate.hasDynamicShadow 1' r5 i. l( o$ q0 W
ObjectTemplate.altFireOnce 10 H: N5 [& o4 f5 u
ObjectTemplate.soldierZoomFov 0.7
; h m% l9 c7 `( i. Y" x1 `# gObjectTemplate.soldierZoomPosition -0.08/0.02/0.02# o# {6 F% C& I# |' {
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
. A. `* S, ]1 M* [& F; qObjectTemplate.addRootSpeed 0& Y) j1 U* Q* A( ?: L. L
ObjectTemplate.AmmoType 1
* j V1 h1 y4 `. k, S+ ^ObjectTemplate.timeToNotAllowChange 0.25
S7 b) U+ U c4 P
" B0 b0 k7 O; C3 n# wobjectTemplate.GUIIndex 11$ |9 q9 L& D I8 v' |* E
ObjectTemplate.setHudAmmoType ATAmmoBar9 z/ S6 b% r+ z1 v7 |. I m
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"9 I0 s6 H% p4 ^
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
: u) T% K$ t* u: }; f7 Z5 j0 bObjectTemplate.setAmmoBarSize 209 E# E0 ]/ S1 f4 f9 {
ObjectTemplate.setAmomBarPosX 6
$ Z4 D8 \3 q2 O' B- C, p* O9 bObjectTemplate.setAmomBarPosY -17$ G& [0 z# |( _: G
ObjectTemplate.setAmomBarTextPosX 5# W$ C1 T' R: C# s3 b$ t
ObjectTemplate.setAmomBarTextPosY 108 C# E/ e& S0 M& Q6 d5 v B8 }3 P
ObjectTemplate.setCrossHairType CHTCrossHair
3 r$ `# W( c+ d& ^# a+ x
1 h: L% P, |1 xRem *** Deviation Begin *****2 {1 Q4 Y8 [, s! g. ?" L
+ m& k0 X* _0 H5 M3 x" M8 ?6 o5 _ObjectTemplate.velocity 745
0 f& |8 u" G- k1 U( dObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
- ]/ @9 s# ]# y/ k1 F' Z! V0 t7 k6 NObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/00 p4 K, r8 T! i: U
ObjectTemplate.setHasRecoilForce 1$ M" F6 G/ K1 ]7 E: U( E
ObjectTemplate.setGoBackOnRecoil 0
0 {- X. { ^7 M
- N) |, P" o; y f+ YObjectTemplate.setFireDev 5 2.25 0.12+ {$ h2 N. s; ~5 F7 P
ObjectTemplate.setDevMod 1.5 1 0.9$ q4 j) C( c5 a3 f7 C# ~
ObjectTemplate.setMinDev 0.351 F) l- }) o; a! G) D
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
9 I0 L+ ?* P! [" TObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
w H+ R& N- r6 P; OObjectTemplate.setMiscDev 18 8 0.35
( @ F* Z! D& s' \6 P8 S
9 N( t. d3 D5 d; wRem *** Deviation End *****
, P g& K' [$ y3 i+ g% _$ |2 f1 m+ D% l; ^+ f
8 o5 g2 {& N; ^咳咳~ |
|