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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表
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rem ---BeginComp:SoldierDeviationComp ---
# L0 q! v/ L9 UObjectTemplate.createComponent SoldierDeviationComp8 s; }1 b- t8 V& B
ObjectTemplate.deviation.setFireDev 2.5 0.22 0.1" n1 g( e9 t7 V v$ z
ObjectTemplate.deviation.minDev 0.43/ ]2 v" w- D3 Y: B. o: x R4 I
Object ...
; H$ X1 ?8 D! V1 [3 y0 b. r$ Nrem ----------------------------------------------------------
: x+ ~$ Y- ]2 f) Jrem Firearm: K98% U V1 C/ z! M3 c. \9 A" }
rem ----------------------------------------------------------: h) l4 j8 E$ W$ U; `: o
ObjectTemplate.create HandFireArms K98: C7 g1 e; t! U/ q* L u5 \. P4 |
ObjectTemplate.networkableInfo HandFireArmsInfo4 d' F: [2 _, z# m4 g6 L
ObjectTemplate.itemIndex 3
" W1 D# b$ z* h4 m m3 S; u1 KObjectTemplate.projectileTemplate 7,92x57mmProjectile* N, \( f1 S: L1 w
ObjectTemplate.projectilePosition 0/0/0
- d: ~, \3 `& aObjectTemplate.magSize 5( p" \/ p) g- a
ObjectTemplate.numOfMag 102 {% [" x: k& F
ObjectTemplate.magType 0
7 R- O( ]. P, c! r2 t1 j0 p. M3 dObjectTemplate.reloadtime 3.2
, v; \* _$ |6 u6 H' VObjectTemplate.roundOfFire 0.769- F, u% w" D h9 s
ObjectTemplate.fireOnce 1
- L+ ]' @# g7 a# z4 X* i/ cobjectTemplate.aiTemplate K98AI
E6 z, R. l: z9 F& YObjectTemplate.zoomFov 0.75 R; F4 ~! p- [9 I
ObjectTemplate.hasDynamicShadow 1" p; u7 |; i6 w; i4 G0 D- w/ W
ObjectTemplate.altFireOnce 1
$ h7 w9 B, e+ W0 t) c) LObjectTemplate.soldierZoomFov 0.7 5 c# B( u& g' p8 Q2 t% N
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
& @7 B ~% E$ W+ n1 VObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00. s d5 Y( q( ?" r: \
ObjectTemplate.addRootSpeed 0
+ H- N. G: O5 z3 kObjectTemplate.AmmoType 1
# T2 ]5 g0 c" NObjectTemplate.timeToNotAllowChange 0.25/ [# ~& \5 f$ Q
8 s& a" |; O1 dobjectTemplate.GUIIndex 113 U. E- a! C$ l- X, c. @ _
ObjectTemplate.setHudAmmoType ATAmmoBar( J9 o* z- {5 o% `( ^9 S
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga". u( I; I- `, H
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"0 \: d1 J, y7 x3 z5 K0 G4 Y
ObjectTemplate.setAmmoBarSize 20
# X' X" w6 M4 U4 }5 y9 L, H2 Y' RObjectTemplate.setAmomBarPosX 6
' _+ n: @3 |# V# N) j/ y6 ?) a3 xObjectTemplate.setAmomBarPosY -17& c; h( q) F! D
ObjectTemplate.setAmomBarTextPosX 5
# h4 r+ f5 l! c0 _: {ObjectTemplate.setAmomBarTextPosY 10
( J. a: \# ?: A3 Q0 E( FObjectTemplate.setCrossHairType CHTCrossHair v' R/ c2 p* G* u/ f9 p5 d: O
2 o& G- t4 Q3 yRem *** Deviation Begin *****
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ObjectTemplate.velocity 745
7 `2 H' f4 @! n/ Q0 l( S+ J% ~3 q: |+ cObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
) W# s4 z8 m9 V6 a. p% @( xObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/01 ~" T9 w/ y; `/ t R
ObjectTemplate.setHasRecoilForce 1! Y8 `( `6 V- l4 q0 r
ObjectTemplate.setGoBackOnRecoil 0* C5 S1 Q# P& \% W$ J- f8 v
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ObjectTemplate.setFireDev 5 2.25 0.12
+ N' B- w, ]8 P8 c- |0 TObjectTemplate.setDevMod 1.5 1 0.9
6 O' U! y/ E" e* S$ p( KObjectTemplate.setMinDev 0.355 s; t9 g# S3 [% O1 M8 p( j
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
) m0 b, f- W5 s# z6 h. k- gObjectTemplate.setSpeedDev 8 0.5 0.5 0.5: W$ Y) Y: n& Q
ObjectTemplate.setMiscDev 18 8 0.35
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" t9 Y& ?/ H, QRem *** Deviation End *****6 z/ f) R$ c8 }+ B0 C0 d
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