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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表
! f1 U& n; b& u. ?' `6 a先看F2000
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. r! i* l: h+ Y ~- }- Q# i% Orem ---BeginComp:SoldierDeviationComp --- ~: A7 F* ^, [6 J& S: I
ObjectTemplate.createComponent SoldierDeviationComp
( X: s% i1 p% @ObjectTemplate.deviation.setFireDev 2.5 0.22 0.1' }% ]2 c/ C% R o
ObjectTemplate.deviation.minDev 0.43
9 Y i9 P$ `7 f5 K# w1 ?Object ... ! {' _$ c" B; z* F8 R
rem ----------------------------------------------------------
" t! I, o( f& `1 a- k4 Prem Firearm: K98
- I9 p4 Z7 }. irem ----------------------------------------------------------
) ]/ `) F8 |; \: sObjectTemplate.create HandFireArms K98
9 W, ]( c( \9 Z* N* K, \) hObjectTemplate.networkableInfo HandFireArmsInfo
I4 w4 `" f( G+ x! KObjectTemplate.itemIndex 30 W h: s& o" w, y: U
ObjectTemplate.projectileTemplate 7,92x57mmProjectile8 @8 }& M( A5 D2 U
ObjectTemplate.projectilePosition 0/0/0
# F. v9 s, y2 j" ?# w9 jObjectTemplate.magSize 5" J8 a" C/ J3 @ i: g/ L& l
ObjectTemplate.numOfMag 10& |) N+ Y% g% [5 I/ B
ObjectTemplate.magType 05 Y2 I$ K0 O' ^' D6 S2 c8 w
ObjectTemplate.reloadtime 3.27 N( q6 E2 d( x# H3 u% i3 b
ObjectTemplate.roundOfFire 0.769
/ ~8 N% a( p; D, aObjectTemplate.fireOnce 1$ j% J3 }& t0 s# Z/ F& T6 G/ S
objectTemplate.aiTemplate K98AI: X( Z4 @. I n8 s) r- a! K
ObjectTemplate.zoomFov 0.7* U+ f5 O, w/ b. b+ L0 J
ObjectTemplate.hasDynamicShadow 12 [+ q7 _; Y5 Q3 a
ObjectTemplate.altFireOnce 1: H1 _/ T$ x9 R3 P, W4 V
ObjectTemplate.soldierZoomFov 0.7 4 j! k; n& t% T5 o, {
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02 {4 R, G6 ]7 T$ [
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
7 F4 g# }' t. ~ c2 p2 LObjectTemplate.addRootSpeed 0
5 y! T9 l7 F1 |, n5 K- h: RObjectTemplate.AmmoType 1 B% M, y$ K9 i- \" {5 E% | x
ObjectTemplate.timeToNotAllowChange 0.253 z% o6 J2 w4 K) F1 z. U+ [
- s/ d K" ]0 s! k! e4 f: t
objectTemplate.GUIIndex 11+ e. b& X8 p! ` y: ^. z
ObjectTemplate.setHudAmmoType ATAmmoBar
) C" j' H! v- }) i% c3 zObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga" h: t! o7 u/ e6 v2 ~+ E6 U
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
9 W1 F, i' X4 U) ^8 pObjectTemplate.setAmmoBarSize 203 I5 F( u% J+ z. q
ObjectTemplate.setAmomBarPosX 6- l, m6 z2 V M! e# S
ObjectTemplate.setAmomBarPosY -17& L9 A1 u# `2 m5 A3 ]6 ]
ObjectTemplate.setAmomBarTextPosX 56 f& f* `4 ], j! o( U! Z
ObjectTemplate.setAmomBarTextPosY 10
. I) X1 u; I% b+ d A! yObjectTemplate.setCrossHairType CHTCrossHair
U9 Q! C6 ~3 B2 A/ J( R! S8 y" b/ d7 e, V% K, t
Rem *** Deviation Begin *****! }, B* C& B% Z, c- ~
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ObjectTemplate.velocity 745$ l7 b! [. c& E0 h/ U
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0& a4 R! D0 s; a/ @
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
* v& u! f$ F, J9 B r$ R% G7 uObjectTemplate.setHasRecoilForce 1
, l. h+ u: s4 pObjectTemplate.setGoBackOnRecoil 08 s' W. B% v5 Z
/ j: {) A: n! C" c z" \4 B' e2 H
ObjectTemplate.setFireDev 5 2.25 0.12
. x. z! U c) Y8 S& s. YObjectTemplate.setDevMod 1.5 1 0.97 e0 B. l `2 s ~9 B7 F0 V+ R# T
ObjectTemplate.setMinDev 0.35
; e0 x; a6 c7 c3 f4 v! J0 e9 NObjectTemplate.setTurnDev 5 0.4 0.4 0.4/ I% x) ?* x% h. O
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5% @( d) O0 Z1 X7 e
ObjectTemplate.setMiscDev 18 8 0.35( O' F q/ r& y* \7 Q7 z6 W
5 r3 Y0 S8 o4 |2 H. GRem *** Deviation End *****5 u% g) [7 P+ }* o" @9 n: t( F8 J
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