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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表( ?# k2 w: n0 ~
先看F2000
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$ ^) z1 T9 q! orem ---BeginComp:SoldierDeviationComp ---
/ N& U# w; k7 f3 x1 a0 B4 dObjectTemplate.createComponent SoldierDeviationComp
/ ~3 O+ W5 Z+ c. CObjectTemplate.deviation.setFireDev 2.5 0.22 0.1
5 s* o* O' G8 H! ~7 d+ r: B0 T4 hObjectTemplate.deviation.minDev 0.43 C& U' g/ H& V) R2 x
Object ...
0 A- d/ A! y7 N+ v) _rem ----------------------------------------------------------
. S/ y% W) Z7 l- wrem Firearm: K98& J# t& u& ?9 a3 M3 v1 a
rem ----------------------------------------------------------3 r: F% o1 ~ T7 h" i9 h) f9 b
ObjectTemplate.create HandFireArms K98
' V( {: h1 `0 {. [. RObjectTemplate.networkableInfo HandFireArmsInfo
0 q$ f# D& L ]% SObjectTemplate.itemIndex 3
E+ i/ J# u1 S3 p3 |ObjectTemplate.projectileTemplate 7,92x57mmProjectile3 N; K, E) w/ l
ObjectTemplate.projectilePosition 0/0/0( H9 p6 d, T H5 L* o: E1 a
ObjectTemplate.magSize 5# J+ M7 L; D( j
ObjectTemplate.numOfMag 10
: O/ y8 {/ X. nObjectTemplate.magType 0
2 e, { `( S/ O7 P5 ~3 r. EObjectTemplate.reloadtime 3.2
/ e1 f: ]8 x4 j- T* nObjectTemplate.roundOfFire 0.769
: z: D: M8 H* h$ rObjectTemplate.fireOnce 1
( W( n/ V1 {; k: ?( eobjectTemplate.aiTemplate K98AI7 B. D5 m( S6 b
ObjectTemplate.zoomFov 0.7' T; _3 A8 _, r
ObjectTemplate.hasDynamicShadow 11 G/ t* P; d" |8 ?2 k2 ^
ObjectTemplate.altFireOnce 1, I2 B7 B/ z! ~; X
ObjectTemplate.soldierZoomFov 0.7
! m. a! Q' p9 H) L$ [3 F" b; i+ OObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
- u3 @& C! H+ D/ | s3 {" ~# YObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00' G A9 ^, H/ Q$ `! v
ObjectTemplate.addRootSpeed 0
: v7 ]9 F1 Y, k" M9 u0 xObjectTemplate.AmmoType 1/ W; h5 h% H& S3 U& I7 ?
ObjectTemplate.timeToNotAllowChange 0.25
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& w: m8 O6 K" x& J9 i: OobjectTemplate.GUIIndex 11
) w, k( t2 d. N- @& aObjectTemplate.setHudAmmoType ATAmmoBar
( T* a5 F$ A0 v8 f& y; wObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"% g2 O: ~5 l3 Y. x) `
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"' n$ g8 B9 d# s, `/ q# l
ObjectTemplate.setAmmoBarSize 201 ]$ j0 q, [. a
ObjectTemplate.setAmomBarPosX 6! r% L, V* E& a7 Z0 Y
ObjectTemplate.setAmomBarPosY -17/ R8 O S( M& r" |
ObjectTemplate.setAmomBarTextPosX 5! I- L5 o" e3 V2 R" V
ObjectTemplate.setAmomBarTextPosY 10
& F3 Y/ g- Z0 N6 r% x2 V# ^ObjectTemplate.setCrossHairType CHTCrossHair
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Rem *** Deviation Begin *****: H3 t3 m6 t* e/ p( o
2 N1 A9 D0 [- g" L" Y$ l2 D# jObjectTemplate.velocity 745
$ y, O: b! {" ^1 |+ D/ P0 MObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
; I c& F3 p: C; Z6 IObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0. b# O. W" q7 r3 L$ Y% G8 N" M
ObjectTemplate.setHasRecoilForce 16 N6 [+ X4 b) n+ z/ Z: D7 g2 D! D
ObjectTemplate.setGoBackOnRecoil 0
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% q" |, i& L+ s h! aObjectTemplate.setFireDev 5 2.25 0.12
: d1 N# [6 z3 q5 w& M2 ~" l* XObjectTemplate.setDevMod 1.5 1 0.9/ O% [; h& z& q
ObjectTemplate.setMinDev 0.35
# l' R9 C/ L$ j2 V; mObjectTemplate.setTurnDev 5 0.4 0.4 0.4
9 q5 X1 K" B! ~4 R! n ?1 PObjectTemplate.setSpeedDev 8 0.5 0.5 0.5; |9 [- D+ q+ x9 f$ g% Y8 a; r
ObjectTemplate.setMiscDev 18 8 0.35
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: X/ P4 u, ]" x/ p1 R& k* ORem *** Deviation End *****
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