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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表( f' u. ~; D1 E5 U
先看F2000( E0 G1 c" M* |$ s1 Z! H2 T
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rem ---BeginComp:SoldierDeviationComp --- }% `3 _* Z. S
ObjectTemplate.createComponent SoldierDeviationComp
; P& F6 ~+ }/ J/ [" b/ sObjectTemplate.deviation.setFireDev 2.5 0.22 0.16 w& h+ K5 K6 m4 ~$ ~4 T( p7 O+ w
ObjectTemplate.deviation.minDev 0.43
0 q8 c* n, L8 o2 ?. fObject ...
" J1 `7 ?" @* Z+ L5 Hrem ---------------------------------------------------------- f; G! Y& y9 ~5 [* \* A4 U$ _7 }7 Z7 v
rem Firearm: K98 p- @ F. e* x" L! ^% S3 B
rem ----------------------------------------------------------
% Q9 I. x- C0 v$ G. G1 S6 fObjectTemplate.create HandFireArms K98
1 v: h: U$ f4 Y: r# \/ V7 z2 QObjectTemplate.networkableInfo HandFireArmsInfo+ {) u- \# f5 d
ObjectTemplate.itemIndex 3
, O( H. N# I+ b8 yObjectTemplate.projectileTemplate 7,92x57mmProjectile
3 f U8 X9 m! D9 c' E4 Y; c/ a7 CObjectTemplate.projectilePosition 0/0/0
; n) I% y' \7 c& iObjectTemplate.magSize 51 q3 K8 S4 }! p8 r
ObjectTemplate.numOfMag 10
& D$ g6 O1 D. C. cObjectTemplate.magType 0
5 H/ {( Y3 K& S$ y4 z: \! fObjectTemplate.reloadtime 3.2
+ V& x+ i) r6 C( WObjectTemplate.roundOfFire 0.7695 T4 C8 j5 y8 ?1 F# u- S& U4 _( |
ObjectTemplate.fireOnce 1
& r9 |) U# N# y7 C5 ]9 {objectTemplate.aiTemplate K98AI
; N6 q1 T, C7 W1 {9 Z, k, CObjectTemplate.zoomFov 0.7
& J" U9 U" ^% w% R$ b1 F1 J4 zObjectTemplate.hasDynamicShadow 1
# l" U" A7 \& C% j( h0 kObjectTemplate.altFireOnce 1) O; B( a4 Y1 H# E6 t$ C
ObjectTemplate.soldierZoomFov 0.7
1 x+ \3 I: @5 n* W+ A; }ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
: d+ L, z* E# P% ~5 ^; IObjectTemplate.soldierCameraPosition -0.08/-0.02/0.008 y6 s3 _3 [$ M" Q- U/ a( {* B
ObjectTemplate.addRootSpeed 0& ^# s/ w' r: n2 _% @
ObjectTemplate.AmmoType 1
$ G# [3 ]0 p Z( u9 V5 {- QObjectTemplate.timeToNotAllowChange 0.25
0 N6 r+ h, J; n2 H: j. @
$ L1 U% n) @/ _objectTemplate.GUIIndex 116 E9 B, V4 a" S( S
ObjectTemplate.setHudAmmoType ATAmmoBar
) \2 c$ o0 X) A) RObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"8 V5 e: m* ]0 r% d3 b8 l
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
& c4 V M' ]0 p/ K- @! {* PObjectTemplate.setAmmoBarSize 20
h$ m! E) N$ ]2 |# x$ cObjectTemplate.setAmomBarPosX 6
% D! w. s" s3 \! B. T6 W) a* IObjectTemplate.setAmomBarPosY -17
- {( H+ D& ~9 Y% N/ i" o9 aObjectTemplate.setAmomBarTextPosX 55 v1 ]3 Q; r$ ~: r5 s0 |
ObjectTemplate.setAmomBarTextPosY 10! {+ A) ]5 w4 d8 K* }
ObjectTemplate.setCrossHairType CHTCrossHair
v7 [7 M" v, o" J) u8 J5 ]
* B& |* N: ^% g2 k9 ORem *** Deviation Begin *****/ J6 x: Q( W# y3 x& d5 G) Q- N' K) K
, R7 {# h$ |& x$ dObjectTemplate.velocity 745
! m5 D# _( [6 ?ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/06 z- `* l# J0 T5 v6 p# n
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
7 Z' }1 J, N4 }. b, LObjectTemplate.setHasRecoilForce 1
$ F: \5 F+ `/ x! c6 p# q7 Q* o/ qObjectTemplate.setGoBackOnRecoil 04 s5 t2 j. [0 {! {* k9 I( K% u
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ObjectTemplate.setFireDev 5 2.25 0.12
5 S) Z1 g0 b) P6 i) c3 oObjectTemplate.setDevMod 1.5 1 0.9
2 E" Y3 N6 k3 q. MObjectTemplate.setMinDev 0.35
! V5 }: V# k7 l- e% jObjectTemplate.setTurnDev 5 0.4 0.4 0.4
& ~* F' w( r, k+ d$ b: GObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
2 e9 Q1 | o: P- AObjectTemplate.setMiscDev 18 8 0.35- i7 O" [5 p4 j \. I4 G$ X" `
$ n N0 G8 D! U+ g$ YRem *** Deviation End *****, P0 \: C; l+ Z, c3 \! c4 C
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咳咳~ |
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