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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表, o4 y7 @* |) k
先看F2000
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+ S; J* T; h. X: j; w: Lrem ---BeginComp:SoldierDeviationComp ---
3 p* L+ c: r% b8 {" s' sObjectTemplate.createComponent SoldierDeviationComp4 a# c9 t# H% h0 N
ObjectTemplate.deviation.setFireDev 2.5 0.22 0.1$ v2 G/ J- j. u* x) z8 Z* i
ObjectTemplate.deviation.minDev 0.436 `' h% T/ ^, y ~6 ?$ v: Y
Object ... 2 _4 ?7 v9 I2 c p0 }
rem ----------------------------------------------------------+ W" ]" u! x5 F7 d
rem Firearm: K98
% }& n! q/ K/ V, n/ Arem ----------------------------------------------------------8 F0 l; p3 p9 t1 z
ObjectTemplate.create HandFireArms K98 _* l* v2 f4 y+ ]' m& i$ F
ObjectTemplate.networkableInfo HandFireArmsInfo
, G+ x( [% p5 ?. C& x7 HObjectTemplate.itemIndex 3
% T& D2 p+ F! e2 ?9 h! aObjectTemplate.projectileTemplate 7,92x57mmProjectile
6 ~ {8 _( N2 m* UObjectTemplate.projectilePosition 0/0/01 H/ w: x2 \2 h; ]6 |8 |
ObjectTemplate.magSize 5! ^3 `5 D: i% U p( k3 S; C
ObjectTemplate.numOfMag 10
. G* e. V. p! ^8 oObjectTemplate.magType 0
2 D j) b4 m" p W# M/ K1 oObjectTemplate.reloadtime 3.25 f9 M" Z( |9 l
ObjectTemplate.roundOfFire 0.769
& [9 Z9 c4 Y! o4 X9 |1 {6 lObjectTemplate.fireOnce 1' g* _4 B( n! A$ A
objectTemplate.aiTemplate K98AI& P7 [9 B* u4 K; ~/ W0 s
ObjectTemplate.zoomFov 0.7
! _* Z! B- s& J) ^ObjectTemplate.hasDynamicShadow 1
( c' |* p5 H7 X$ z/ R2 oObjectTemplate.altFireOnce 18 [7 E: y* d+ V* M! i2 P; V8 j! `
ObjectTemplate.soldierZoomFov 0.7
% d2 U9 Q& G8 ?4 ~' BObjectTemplate.soldierZoomPosition -0.08/0.02/0.02/ j/ t- y d* V, Y
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
$ A1 t; l8 f7 r5 HObjectTemplate.addRootSpeed 0* Y. F. \# Z9 ^
ObjectTemplate.AmmoType 1
+ ]. d) t+ t' n- _" c8 Q1 ~( WObjectTemplate.timeToNotAllowChange 0.25
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: G6 C7 Y# m; T( ^; g" y0 z; robjectTemplate.GUIIndex 11
: u% N9 W. I+ s/ A6 G" UObjectTemplate.setHudAmmoType ATAmmoBar V/ j2 D& k# d, W) S: A' K
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
5 F& W7 x/ e- |ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"9 x! f9 ]* Q/ U8 U5 `
ObjectTemplate.setAmmoBarSize 20
9 c& z3 G% a1 _. ]" ~0 B& t6 |$ N- HObjectTemplate.setAmomBarPosX 6 W6 j5 q( {/ H
ObjectTemplate.setAmomBarPosY -17
; @& a8 A0 _$ V! j) [ObjectTemplate.setAmomBarTextPosX 5
; ^7 J1 z3 P4 YObjectTemplate.setAmomBarTextPosY 10: u# {% v Y' A0 M/ L# Q" ^3 u
ObjectTemplate.setCrossHairType CHTCrossHair
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Rem *** Deviation Begin *****
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9 E6 m( h. u/ y/ p, @ vObjectTemplate.velocity 745
0 i4 m* w1 Y% N+ k1 c% FObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0" r/ }5 h- N' \6 I
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
. z+ w/ E/ x3 R" Y4 S' Q# {" J4 OObjectTemplate.setHasRecoilForce 1# {9 i* X- P. M7 S! ?0 f7 `
ObjectTemplate.setGoBackOnRecoil 07 q: |% D2 e' p5 r+ s+ O
1 g5 b2 ]% K6 ~( {4 g6 q- @4 E! XObjectTemplate.setFireDev 5 2.25 0.12
2 X- ~" \! x7 B$ B9 k, k1 |' p6 UObjectTemplate.setDevMod 1.5 1 0.9
* @7 G) H0 y5 n" M9 M4 Q' j6 R6 ]0 v- {ObjectTemplate.setMinDev 0.35
$ Y& f6 y" @! ~' LObjectTemplate.setTurnDev 5 0.4 0.4 0.4
4 J3 U8 F' M6 J) M9 ^; J6 P7 l( \. mObjectTemplate.setSpeedDev 8 0.5 0.5 0.5/ P" {& U5 C7 @& l' \
ObjectTemplate.setMiscDev 18 8 0.35
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Rem *** Deviation End *****0 m9 k6 \% w8 W' z; x
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