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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表( Y; x4 X# [- J
先看F2000* d5 C5 R3 d, K; M( Q9 U
$ @( w) B3 B( K5 rrem ---BeginComp:SoldierDeviationComp ---
) ^4 [* X" h( ?8 lObjectTemplate.createComponent SoldierDeviationComp
0 R& F' x" u: P2 F" x! yObjectTemplate.deviation.setFireDev 2.5 0.22 0.1
! k7 K# z! w8 x& ?( h7 sObjectTemplate.deviation.minDev 0.43" N6 j4 r) |% z1 ~2 J7 _& ^) \7 O
Object ...
3 G' {, p# z4 X& nrem ----------------------------------------------------------* w! F! {7 F# K
rem Firearm: K98! i0 |) k1 \( t7 n$ W& d
rem ----------------------------------------------------------% A% R8 K. J5 x3 ~
ObjectTemplate.create HandFireArms K98* y4 |1 A% t; K6 w- U/ p. \1 I
ObjectTemplate.networkableInfo HandFireArmsInfo, y5 S9 N+ i* G1 N1 i) b9 X7 C5 M
ObjectTemplate.itemIndex 3' t4 R2 x5 [- Q5 U" G% ~8 D( z
ObjectTemplate.projectileTemplate 7,92x57mmProjectile
2 w; l, A4 q: ~$ mObjectTemplate.projectilePosition 0/0/0. T3 q4 P7 ?" h
ObjectTemplate.magSize 5
, q. z4 K3 q/ c* P- rObjectTemplate.numOfMag 103 t0 u# s0 |. o! U/ V& O3 w4 U# r# J
ObjectTemplate.magType 0) f: q( q) F8 X2 F6 q* N1 E
ObjectTemplate.reloadtime 3.2
6 o& Z2 L3 a/ ~- [4 C. jObjectTemplate.roundOfFire 0.7694 d" @& S+ f% O) G# K3 t
ObjectTemplate.fireOnce 1
7 X7 d3 K$ K4 l7 fobjectTemplate.aiTemplate K98AI
* c( K# @$ q; U$ mObjectTemplate.zoomFov 0.7" w2 {! H/ E @* p7 |
ObjectTemplate.hasDynamicShadow 1
2 g, I: j2 F$ t( wObjectTemplate.altFireOnce 1
9 n& n4 T% E1 n- s3 J9 aObjectTemplate.soldierZoomFov 0.7
$ R6 U" v* x9 @$ O6 cObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
# o- T6 g( \- {ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
( V$ {1 d# i, t8 g2 e* SObjectTemplate.addRootSpeed 0
' y o. b' [) I+ s! bObjectTemplate.AmmoType 1
: Y2 p- L) \) }2 MObjectTemplate.timeToNotAllowChange 0.25+ m5 S5 ?( A' p
7 h, u @! E) _objectTemplate.GUIIndex 11) V7 n5 m, ~1 U4 A
ObjectTemplate.setHudAmmoType ATAmmoBar
& X& H- C$ H" S) X& RObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
! b5 a# [' X5 }# h" jObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
$ q* i* L$ O) |5 g; J& XObjectTemplate.setAmmoBarSize 204 U% [1 b6 A5 P% {/ U$ U
ObjectTemplate.setAmomBarPosX 6 s- j: j8 ?. r3 `4 e
ObjectTemplate.setAmomBarPosY -17$ P! W. w# Q3 s; ~; o# B1 ]2 O
ObjectTemplate.setAmomBarTextPosX 55 C9 H6 S" q* ^9 q% {" l% z
ObjectTemplate.setAmomBarTextPosY 10
4 \4 P3 A# i) C* O! F. @ObjectTemplate.setCrossHairType CHTCrossHair
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; Z) s; J, S/ I7 N' ]Rem *** Deviation Begin *****
3 {8 U1 Z( |, q
; k8 ?; `% r& B' rObjectTemplate.velocity 745
1 k c8 z X8 q' cObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
$ p* a7 ^$ E5 \ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
4 Y) f' _1 \+ i# h4 b. b% E7 zObjectTemplate.setHasRecoilForce 16 Z/ ]& Y4 S, o
ObjectTemplate.setGoBackOnRecoil 0
! r7 q5 g2 u4 A& B3 v: d$ V
) U2 O: H; h- w# LObjectTemplate.setFireDev 5 2.25 0.12' n, W i. F1 [* T
ObjectTemplate.setDevMod 1.5 1 0.9
1 }; j( e- `# d7 K! y/ e7 hObjectTemplate.setMinDev 0.35
5 p ?# z0 b" v$ ]$ n% z" lObjectTemplate.setTurnDev 5 0.4 0.4 0.4( [8 @0 M" A! W: ~1 A2 I% L4 z- W
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.50 k4 U, n; G6 K. A3 o, w
ObjectTemplate.setMiscDev 18 8 0.35! |4 V v5 t. g, O( o( G6 l
7 h( m4 w: B) h" w9 I
Rem *** Deviation End *****
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咳咳~ |
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