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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表* J3 p8 w1 S9 s y
先看F20006 d$ |% i+ t/ ~1 F# D! \: m$ H
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rem ---BeginComp:SoldierDeviationComp ---, T6 X8 h; d8 k+ K$ h
ObjectTemplate.createComponent SoldierDeviationComp
+ ]. ?+ K+ u `( O! s3 k8 J! PObjectTemplate.deviation.setFireDev 2.5 0.22 0.1
- p, r8 w4 Z3 `) A) Q" F kObjectTemplate.deviation.minDev 0.43$ g( k* S& x/ O, r$ L
Object ...
6 v# g- Y2 n; s4 orem ----------------------------------------------------------
- a$ i7 I3 O- n, ~rem Firearm: K98
! x+ R1 ~0 C0 k' H3 g; Yrem ----------------------------------------------------------$ [% v! v/ F& R4 g. i, h3 \
ObjectTemplate.create HandFireArms K98( E/ m! }: _6 b
ObjectTemplate.networkableInfo HandFireArmsInfo* y. T8 m) {1 ?
ObjectTemplate.itemIndex 3
0 L e+ [1 B1 {* t- J4 `ObjectTemplate.projectileTemplate 7,92x57mmProjectile! v4 @+ h8 V' L' }) c; T
ObjectTemplate.projectilePosition 0/0/03 p1 U8 I* j$ ]9 M& i1 y5 m: F; h
ObjectTemplate.magSize 50 [8 X0 V2 @$ X: `
ObjectTemplate.numOfMag 10' k& B8 U. f1 `3 k) y
ObjectTemplate.magType 0( V- [" h6 x' R: Y$ X
ObjectTemplate.reloadtime 3.21 Z/ n" g% a# D9 g/ p
ObjectTemplate.roundOfFire 0.769
+ J; T- s6 N4 b. S6 r) ]$ t9 uObjectTemplate.fireOnce 1* A* p4 ^* g# R
objectTemplate.aiTemplate K98AI
5 B6 w, J ~& X& E lObjectTemplate.zoomFov 0.7
. a" z& `2 }2 i0 \; J4 M6 c! d5 oObjectTemplate.hasDynamicShadow 1
* a- | I R4 G! Q. P, {( c) zObjectTemplate.altFireOnce 1
% Z$ d8 O h2 d/ ^ObjectTemplate.soldierZoomFov 0.7
% m% X9 u& z7 [, {) {/ jObjectTemplate.soldierZoomPosition -0.08/0.02/0.02+ ]0 |. b' D; l! Z0 ^$ f) x
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
5 _( @& P* ~7 W( fObjectTemplate.addRootSpeed 07 y# B. N! |/ X9 l
ObjectTemplate.AmmoType 15 y0 ?3 ~7 g4 z
ObjectTemplate.timeToNotAllowChange 0.25
* u- w4 M0 A* v% \9 r( R5 N- ]7 O$ z$ m# M
objectTemplate.GUIIndex 11
, m) Z! o, J5 Z- R. L7 kObjectTemplate.setHudAmmoType ATAmmoBar3 B/ c, a3 d* d9 L/ ?% Z
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"$ z3 ^& b! f' q4 O% d
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
% j& T# C9 m1 z8 sObjectTemplate.setAmmoBarSize 208 u* q( N3 Z& |. U6 W
ObjectTemplate.setAmomBarPosX 6
) l0 m2 F" B/ ]: kObjectTemplate.setAmomBarPosY -17
9 X; l4 O* [8 T$ C2 ZObjectTemplate.setAmomBarTextPosX 5
6 x- @5 Z( l5 n6 k) IObjectTemplate.setAmomBarTextPosY 10) y, c% C" r0 j4 o$ E8 `
ObjectTemplate.setCrossHairType CHTCrossHair
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6 q3 W- U% N3 ~$ O! u& \1 SRem *** Deviation Begin *****7 A* j2 J4 c x; o3 g
" |- r6 s# B. R6 \. ~5 F9 Z JObjectTemplate.velocity 745' b; A1 ^, |5 ]' d% r
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
[. a( y4 u, _# t& H2 F& IObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0: s' X. _: r: |
ObjectTemplate.setHasRecoilForce 1
- ^0 Z- l3 d# m7 MObjectTemplate.setGoBackOnRecoil 0$ z; [, A' L# E$ D( T
- J0 q5 f6 D6 g. b4 x. `3 B7 e) l7 xObjectTemplate.setFireDev 5 2.25 0.12! Z, D; D ^) E/ o
ObjectTemplate.setDevMod 1.5 1 0.9. s. l3 {& J& E' }
ObjectTemplate.setMinDev 0.35
. E, m: r+ x" t$ t6 MObjectTemplate.setTurnDev 5 0.4 0.4 0.4; x; P7 d" `( n( Q* }
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5- k* Q, b4 B9 l- K
ObjectTemplate.setMiscDev 18 8 0.35
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Rem *** Deviation End *****: `* Q* D/ f! m2 a3 g
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咳咳~ |
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