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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表
# s* J7 o, r3 w- p: S' {+ l! i1 n先看F2000
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% D+ A" I, Y3 Brem ---BeginComp:SoldierDeviationComp ---
" c3 s: h) j; c- q7 M5 KObjectTemplate.createComponent SoldierDeviationComp% U: \: i8 W9 M& \/ a" }
ObjectTemplate.deviation.setFireDev 2.5 0.22 0.1& a. [) c( Q4 p: I
ObjectTemplate.deviation.minDev 0.43. a8 g# W& ?2 {0 p
Object ... + j, _: b2 l- N7 v, {
rem ----------------------------------------------------------. v/ \9 h! i+ l9 E
rem Firearm: K98+ a+ f3 k6 E% G! C3 a$ H
rem ----------------------------------------------------------
. p5 ^& c6 G: G! g* d7 N' ?ObjectTemplate.create HandFireArms K98
. V f, n* d9 r+ P! {$ {: d9 LObjectTemplate.networkableInfo HandFireArmsInfo& j, H4 Y/ ^* I& W$ O
ObjectTemplate.itemIndex 3) Z1 c# i0 q! h1 ] R1 ] N" ?# D
ObjectTemplate.projectileTemplate 7,92x57mmProjectile; z: `% G4 K1 W2 s3 g
ObjectTemplate.projectilePosition 0/0/0
* [3 x4 a5 J1 {* pObjectTemplate.magSize 5
, F$ J0 R, m8 mObjectTemplate.numOfMag 10
: l' R7 l) Z% v! @# ^ObjectTemplate.magType 0. ^+ d$ g y: L2 E2 T
ObjectTemplate.reloadtime 3.20 w# A, E+ O, ]9 M3 @+ c
ObjectTemplate.roundOfFire 0.769
/ p3 D; p3 E9 J, H4 v& m2 @ObjectTemplate.fireOnce 1
/ p/ k4 {% }7 t5 @ y0 FobjectTemplate.aiTemplate K98AI
# b! W/ T7 J- K3 E" r' }ObjectTemplate.zoomFov 0.7
3 I( m# _' l9 Y- G5 jObjectTemplate.hasDynamicShadow 1* [! [4 `$ Y( [0 u
ObjectTemplate.altFireOnce 1
; }8 E W$ a1 cObjectTemplate.soldierZoomFov 0.7
' H2 X& P2 |& L& m v% T A! ZObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
( E1 n B; ^! C6 N9 EObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
) i: O; m, R6 V3 NObjectTemplate.addRootSpeed 03 I/ S! H7 \: j9 H. N1 n: Q
ObjectTemplate.AmmoType 1
- h$ l! ^6 U0 f* wObjectTemplate.timeToNotAllowChange 0.25
( H9 t% T! `) t3 b8 V" ^8 I+ T/ M( \' _( p. X4 V0 Q9 T4 I: {
objectTemplate.GUIIndex 11- `+ t( O$ Z9 `6 W1 I; L0 A1 {
ObjectTemplate.setHudAmmoType ATAmmoBar: P4 f; |2 L! ]) n4 k5 n# F
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"0 m% l, B. S5 J+ W; d
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
1 V0 F- r' J) c( \ObjectTemplate.setAmmoBarSize 20
- c2 ?' D( R3 K u! x g# y- {; j* _ObjectTemplate.setAmomBarPosX 68 l3 ?* B8 F6 T2 c: e. j$ V
ObjectTemplate.setAmomBarPosY -17* P$ o( Z+ s+ Y+ k. W
ObjectTemplate.setAmomBarTextPosX 5
$ ~3 \2 ^8 M @$ n6 D0 v0 lObjectTemplate.setAmomBarTextPosY 10
1 X# R2 y' b. i7 Q7 p/ ~9 qObjectTemplate.setCrossHairType CHTCrossHair
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. e6 C/ d2 ^3 YRem *** Deviation Begin *****
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2 ]+ s# b" h2 t3 u1 LObjectTemplate.velocity 7453 }: ], }$ o' C) |" U
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/07 g1 Z a0 J, _5 x
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/09 h$ T5 U7 q4 c* \0 V$ _) l
ObjectTemplate.setHasRecoilForce 1( g! y& Y, z3 x( X) q
ObjectTemplate.setGoBackOnRecoil 06 H2 d2 E: |9 h
8 X5 |1 w2 t% I, E2 O! q' FObjectTemplate.setFireDev 5 2.25 0.12* ^1 V5 B& d. v# }+ M4 X* k$ P. ~
ObjectTemplate.setDevMod 1.5 1 0.90 O; L' L! P* ~/ C4 X- K- }
ObjectTemplate.setMinDev 0.35( l$ k8 R. @; R
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
! h6 w; `1 S. q3 J( q. B& C. HObjectTemplate.setSpeedDev 8 0.5 0.5 0.5# `# ^/ D9 Q* X! y. |. r' \
ObjectTemplate.setMiscDev 18 8 0.35! M4 v1 N6 s' B" ^6 R
$ P" V. ?3 M% M' O& {Rem *** Deviation End *****
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