|
|
发表于 2006-9-19 20:34:50
|
显示全部楼层
原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表) \ w0 v' f- A* z
先看F2000
2 V e% g8 c0 P; J u8 d* o: n, L, w6 G) Z
rem ---BeginComp:SoldierDeviationComp ---3 v" _% Y4 F0 @, g, g
ObjectTemplate.createComponent SoldierDeviationComp; |: }: B4 X8 `- e/ f
ObjectTemplate.deviation.setFireDev 2.5 0.22 0.19 ~7 q# z) `; J: u1 r. E- i
ObjectTemplate.deviation.minDev 0.43
: E- u7 x5 Q! VObject ... 5 b p0 o/ x8 n: @- T
rem ----------------------------------------------------------) B2 q& c) d' \$ O2 s+ a
rem Firearm: K98- i( @9 a" H( _$ d
rem ----------------------------------------------------------
$ @2 y$ V/ a/ X; Z+ YObjectTemplate.create HandFireArms K98
+ {0 r: K) ?; u$ {4 Q3 XObjectTemplate.networkableInfo HandFireArmsInfo
, v6 w6 [1 a' I* z r. }0 [, SObjectTemplate.itemIndex 3. W) s* y8 ~* e$ g& y
ObjectTemplate.projectileTemplate 7,92x57mmProjectile
+ W0 l9 d9 s! h0 S- J: @' v; x! TObjectTemplate.projectilePosition 0/0/0
# y' y% Y0 L: I& HObjectTemplate.magSize 5
5 g+ P8 s( j* E) b1 a0 m& B' BObjectTemplate.numOfMag 10
8 J; E, j8 t4 ]9 S4 Q; `9 fObjectTemplate.magType 0! M" e$ Z' s, s; \6 g- }. k
ObjectTemplate.reloadtime 3.2
# ?, N4 k: I2 q7 P* l. u2 oObjectTemplate.roundOfFire 0.769
9 }" R" ?7 i- K& f4 @$ Y( PObjectTemplate.fireOnce 1
D, M$ P. w$ e5 H; h# }' lobjectTemplate.aiTemplate K98AI- w) R5 r1 J% l/ ^( q: r+ E
ObjectTemplate.zoomFov 0.7. u' K( a- [7 k- W- b; ^$ r2 y( }7 g
ObjectTemplate.hasDynamicShadow 1
. ^& O3 M. Z$ F- L0 G! a0 d1 lObjectTemplate.altFireOnce 1
7 s' @, X" J: M. [8 E4 e* lObjectTemplate.soldierZoomFov 0.7 6 f0 ?" s; f, o/ }/ @- K
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02& v2 C( U _, o
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
, n' Z" z& q' |. H0 M) _/ y* O+ TObjectTemplate.addRootSpeed 0
$ `; l6 R8 [ y% ~: {# U+ PObjectTemplate.AmmoType 1
& u4 y4 d- i3 DObjectTemplate.timeToNotAllowChange 0.25
" j$ d% R; Y T
; F' w1 I: E) | s9 _* u* s iobjectTemplate.GUIIndex 11
5 V' K/ b( M* tObjectTemplate.setHudAmmoType ATAmmoBar* T7 I7 Z9 ~+ S5 K# O5 c" K3 Y P
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
# a8 x: T* r- ~+ s! bObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
4 m5 r+ h; B; u# E B% d O4 fObjectTemplate.setAmmoBarSize 20
3 ~/ d( Q! n$ L: G( }. s8 oObjectTemplate.setAmomBarPosX 6
7 L1 a) J5 _) vObjectTemplate.setAmomBarPosY -17
$ f& H, I' \' Y; \- h4 hObjectTemplate.setAmomBarTextPosX 5
; @7 [" F k) L8 m% Q# NObjectTemplate.setAmomBarTextPosY 10
3 j. z- Q9 g2 Q; ^3 }1 ^ObjectTemplate.setCrossHairType CHTCrossHair8 d* C7 H/ A! V |5 ^0 s
, W: F4 a+ V: u/ ?( w3 o2 @
Rem *** Deviation Begin *****5 U8 b, B9 b0 n) a' M1 G+ B0 K" [) h/ C
5 F# c+ f. q ?4 IObjectTemplate.velocity 745
0 b" ?, O7 p# r* fObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
8 D4 @0 W( F: D, S+ f& aObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0" [4 s( D& h2 M+ Q! f4 Q4 ^2 R
ObjectTemplate.setHasRecoilForce 1
6 s( w7 m; I$ i& n, @/ d: UObjectTemplate.setGoBackOnRecoil 0* a4 v# |2 m+ R( I7 D; ]5 Q3 y
% ~: }* [& U! B1 q6 hObjectTemplate.setFireDev 5 2.25 0.12
3 N# ~9 C! v& @2 n6 LObjectTemplate.setDevMod 1.5 1 0.9
/ f, A9 L L# D# S; X" g! |! BObjectTemplate.setMinDev 0.357 T5 v& e" h& n) @' o
ObjectTemplate.setTurnDev 5 0.4 0.4 0.45 Q& q$ w0 _, K+ L! w s3 B! j
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
6 d& }# T( [: cObjectTemplate.setMiscDev 18 8 0.35
4 J( q; I' m2 `7 }
5 [$ t) E! P! B4 Q/ A7 qRem *** Deviation End *****) ^+ I2 r# s s1 u7 [% ^/ g
0 n& g$ z2 g$ Y) m( ?; u8 {0 e% Z4 Q) v( C( _, M# b) P$ c' w
咳咳~ |
|