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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表6 N* s" ~$ c) O1 O' J1 K: P
先看F2000! x6 d$ b3 \4 h: |! i ?4 Z
4 E4 i, _' r! J% b& m' T8 @rem ---BeginComp:SoldierDeviationComp ---
! L' V8 Q- M' T' YObjectTemplate.createComponent SoldierDeviationComp* ^& U: k7 y$ D/ v$ {; D! }
ObjectTemplate.deviation.setFireDev 2.5 0.22 0.1
- t- C; @4 z* q+ j6 d! @ObjectTemplate.deviation.minDev 0.43
! ~3 r0 n. L" h" YObject ...
, e- X# q: a9 E3 b2 wrem ----------------------------------------------------------
8 L/ c5 C5 k; N! D2 R G1 j5 Erem Firearm: K98
' g* L& X" E+ wrem ----------------------------------------------------------2 @, L3 B" K. J4 P5 M# E3 v
ObjectTemplate.create HandFireArms K98
9 i' y" ^! u& q" tObjectTemplate.networkableInfo HandFireArmsInfo! ?* A1 u Q/ N7 }9 z: e4 r- Z
ObjectTemplate.itemIndex 37 i% c, b3 N4 b+ O6 c, u. s
ObjectTemplate.projectileTemplate 7,92x57mmProjectile
* \3 e# y) F# ~ M1 yObjectTemplate.projectilePosition 0/0/01 i4 d; U+ b( u- B' W$ \
ObjectTemplate.magSize 5& A2 c, k, c. ]& ]) j" v
ObjectTemplate.numOfMag 10* x9 |9 ]6 T [) \. U6 m
ObjectTemplate.magType 0
) x7 e. M# A A" p1 u- dObjectTemplate.reloadtime 3.2" i& ]* R. ]: d [- g2 a5 Y
ObjectTemplate.roundOfFire 0.769
. m; o7 d( \ Z+ v, g+ i; Z$ F7 }ObjectTemplate.fireOnce 1
; C4 R+ B8 u. l0 |- h1 }2 b0 x0 OobjectTemplate.aiTemplate K98AI" {, p' m2 s, B, T
ObjectTemplate.zoomFov 0.7
) b0 ?+ [# {9 t* O S! v# |ObjectTemplate.hasDynamicShadow 1% U9 @, Y# k% G
ObjectTemplate.altFireOnce 1
; Q% q3 F5 W# [6 RObjectTemplate.soldierZoomFov 0.7 " y# @; Z; X% |$ p$ g6 J
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
; l, |4 B$ h# S' |. d& RObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
2 u7 n$ J: L" U! j3 f7 M" y; }$ {ObjectTemplate.addRootSpeed 01 X% o2 l9 d& d+ C' D* {0 i: \( H3 q
ObjectTemplate.AmmoType 1# |9 G* Q% O9 B8 ?9 }- {
ObjectTemplate.timeToNotAllowChange 0.25
3 F( s; ?* G0 A" e" V# D% m2 P' d6 r1 h6 C" ^* ^* M7 u. e d
objectTemplate.GUIIndex 11, o) y+ c1 l7 l* ?, c
ObjectTemplate.setHudAmmoType ATAmmoBar% z' K. D- x( d' M* z
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
$ b. E& g0 R7 U0 FObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"3 q6 O& k" x+ \# A6 i
ObjectTemplate.setAmmoBarSize 20
6 o1 L' L9 l8 P# t; v- K2 ~ObjectTemplate.setAmomBarPosX 6
" n2 \/ ]: |9 z7 s! ?: I6 fObjectTemplate.setAmomBarPosY -17
6 @ k/ Q9 A2 G( D& C) dObjectTemplate.setAmomBarTextPosX 5% t9 ~' r, p/ F0 N; i1 B' s
ObjectTemplate.setAmomBarTextPosY 108 z0 M# [1 g& }% M
ObjectTemplate.setCrossHairType CHTCrossHair
! d3 ^7 L6 f* w2 X* J& ^0 c' S% j& i; q$ A
Rem *** Deviation Begin *****3 n' K6 C! x( p# k2 q9 e+ V
0 S- H# m: j: h: T7 hObjectTemplate.velocity 745* ]' M/ t! O; q. T5 ]
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
$ d6 B% j* T( k. l$ B5 p( i5 pObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/06 q6 h9 c: K/ }0 L9 F z
ObjectTemplate.setHasRecoilForce 1
) T0 z: w! A$ u% xObjectTemplate.setGoBackOnRecoil 0
5 ~; F* o( j6 Y" r) p
% O' U1 [& _6 o; l. p, kObjectTemplate.setFireDev 5 2.25 0.12
+ T4 A. P* r8 J! x: B! v1 |; EObjectTemplate.setDevMod 1.5 1 0.9
. A7 D$ u9 ^1 ]+ i7 vObjectTemplate.setMinDev 0.35
) q# \: t* l# d# i3 Z. N, c( O" VObjectTemplate.setTurnDev 5 0.4 0.4 0.4& ?6 l* Q0 \# r, y% o: f
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.56 Q5 S. g. \" {7 P4 H% z
ObjectTemplate.setMiscDev 18 8 0.356 e4 G, S2 P- s" |6 y
+ U0 r+ v# x) V: ^
Rem *** Deviation End *****- S$ T X4 J+ E- n
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