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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表
5 F+ B% b( D9 O) U0 {* B; l; W先看F2000
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rem ---BeginComp:SoldierDeviationComp ---1 V8 g9 n( _7 d8 r& k+ N8 L8 r) Z
ObjectTemplate.createComponent SoldierDeviationComp
7 V' e9 A" D8 a/ [ObjectTemplate.deviation.setFireDev 2.5 0.22 0.12 D9 \% v: s9 o/ l! Z: ?6 x- a2 f5 M
ObjectTemplate.deviation.minDev 0.435 u. J7 }% }6 ]
Object ... - t4 }9 y5 ~* b8 I+ L" I! F
rem ----------------------------------------------------------
* f5 |5 w" X$ N4 z K- D" R! drem Firearm: K98( M: ~! g$ `) e% L% z/ K( U
rem ----------------------------------------------------------! ~. g( |( T0 W- ~2 o2 X
ObjectTemplate.create HandFireArms K98
/ B3 k! C; g, Q9 A( V# IObjectTemplate.networkableInfo HandFireArmsInfo
7 d7 e5 N3 Y; y* Q& H/ KObjectTemplate.itemIndex 34 v9 ~; I) V! x g" p: K
ObjectTemplate.projectileTemplate 7,92x57mmProjectile9 x, n2 W( ?; \" R: [
ObjectTemplate.projectilePosition 0/0/0
5 S$ F& p- j+ ^+ c. {ObjectTemplate.magSize 5
& u7 e" |8 o2 ~" }) |ObjectTemplate.numOfMag 10
' l6 D6 n$ Y4 r9 @5 xObjectTemplate.magType 06 ^9 V( v) H$ ?# h. \5 X9 B
ObjectTemplate.reloadtime 3.23 O a. E) U0 R/ s
ObjectTemplate.roundOfFire 0.769) W$ U' G+ u0 x$ v9 E/ s: H+ W
ObjectTemplate.fireOnce 1
) \8 z" N" ?" |/ B+ F/ O% HobjectTemplate.aiTemplate K98AI
; H; Y& B3 u$ M- }) rObjectTemplate.zoomFov 0.7" J4 | U4 [- V/ z) n- j* m. K! R
ObjectTemplate.hasDynamicShadow 13 Z& z( t8 p- J! G
ObjectTemplate.altFireOnce 1
( B( h8 t; C5 h8 sObjectTemplate.soldierZoomFov 0.7 0 G, _: L& M4 m3 ~
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02' G: E9 X1 P8 ^/ E- m- u. |
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.007 M1 [6 V! E& G/ M/ w
ObjectTemplate.addRootSpeed 0! o8 @1 q' f: C) `) W
ObjectTemplate.AmmoType 1- s* E8 z% W. Q: j
ObjectTemplate.timeToNotAllowChange 0.25) O" P6 \7 U1 v; w/ p4 u6 g! k
: v" _+ M0 A6 i" h( g# X6 d e8 J
objectTemplate.GUIIndex 113 B. d) c, ~7 |
ObjectTemplate.setHudAmmoType ATAmmoBar
; c$ t9 Y; J) B& U! NObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"% Q$ v% O/ m4 i- _! `0 I
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
3 x I4 [1 I; dObjectTemplate.setAmmoBarSize 204 _- S4 h6 Q' w4 z7 C9 R
ObjectTemplate.setAmomBarPosX 6
: w: f# ^* Q3 J; X* E- [ObjectTemplate.setAmomBarPosY -17
' X8 e- t! ]* u* {: E- X- {$ AObjectTemplate.setAmomBarTextPosX 5
/ q% f* Z2 c& BObjectTemplate.setAmomBarTextPosY 10
; k$ p, [$ K* [$ Y9 E. c6 {ObjectTemplate.setCrossHairType CHTCrossHair' p2 r0 Y4 m4 V+ R% v! N: f+ I% h
' @ o; L; }2 TRem *** Deviation Begin *****
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ObjectTemplate.velocity 745
1 K& y a. |6 d$ {& z" ^ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0* f* s+ K7 e6 D* _5 O$ h" j* z
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
1 L) K6 I" E7 O# N0 r, ]' w8 U" iObjectTemplate.setHasRecoilForce 10 \! W+ D+ d3 x0 R! l
ObjectTemplate.setGoBackOnRecoil 0. V2 M ?, Y' g" C+ y) T
6 O9 f# q7 {7 J9 ]9 c% Q& X. @ObjectTemplate.setFireDev 5 2.25 0.12" _0 V$ A, H' K' k1 N5 U
ObjectTemplate.setDevMod 1.5 1 0.9; S1 ~/ I* [4 g: `2 Q+ \
ObjectTemplate.setMinDev 0.35
6 z8 m: ^" @: ]ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
: S, v- ]& q7 ]% \0 F8 ~ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5! K7 C6 D q! L6 ~2 y. ?& I3 r0 I
ObjectTemplate.setMiscDev 18 8 0.35+ Q2 C7 [) ]: [% d' T
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Rem *** Deviation End *****5 Q& f: R- X4 {- w8 f5 H6 A U/ R
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咳咳~ |
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