|
发表于 2006-9-19 20:34:50
|
显示全部楼层
原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表
% |1 C' k& Y2 g2 ~先看F2000$ w! }4 Z+ t3 S4 x. [: k6 z
1 o$ ~2 U# `7 h* c$ A/ y
rem ---BeginComp:SoldierDeviationComp ---
! M& w3 ~1 o1 K3 p) r8 `0 u, G AObjectTemplate.createComponent SoldierDeviationComp
8 s" ]) W4 ?! w2 i1 K% n: ^$ LObjectTemplate.deviation.setFireDev 2.5 0.22 0.1
7 [( \! M. x2 A: h! a! J- S1 Z# XObjectTemplate.deviation.minDev 0.43
7 J3 a- J) X6 w' xObject ...
+ J, x) w' t5 }1 o! n9 ]rem ----------------------------------------------------------
8 s" W# e: }* S4 `2 e) B! B7 nrem Firearm: K98$ C% v! o7 M, i% }
rem ----------------------------------------------------------
: q, z, y% @+ }# v; Q) v QObjectTemplate.create HandFireArms K98; }3 ^) u- H! H$ b1 k
ObjectTemplate.networkableInfo HandFireArmsInfo9 ]3 q' L, i, ^# z) q C
ObjectTemplate.itemIndex 3; M# Z9 v' k% {6 [! n/ P
ObjectTemplate.projectileTemplate 7,92x57mmProjectile5 G t* v( N; g0 Y5 ?6 a/ K: T
ObjectTemplate.projectilePosition 0/0/0: H; ~4 {8 H1 {5 h5 {% G, }9 g
ObjectTemplate.magSize 5# x- Y$ f% z4 @
ObjectTemplate.numOfMag 10
2 [& p0 ]- C8 N* qObjectTemplate.magType 0, F* z+ u# @1 w! \
ObjectTemplate.reloadtime 3.2
9 f( x% b% A4 r1 ?/ ?ObjectTemplate.roundOfFire 0.769
' ^# j, F( F+ Y5 ?& VObjectTemplate.fireOnce 1
: m. h1 L7 g# g/ G1 \$ wobjectTemplate.aiTemplate K98AI
5 q& W. x) H7 q) K1 M1 m6 BObjectTemplate.zoomFov 0.7+ N7 ^2 s7 M: Y$ |" b1 S3 T
ObjectTemplate.hasDynamicShadow 1. P+ X9 Z% D# S) E0 n
ObjectTemplate.altFireOnce 1
# M2 b) D6 q; z- N7 ]ObjectTemplate.soldierZoomFov 0.7
3 v! g& `% I, L, O- n3 qObjectTemplate.soldierZoomPosition -0.08/0.02/0.027 o& q, @& q& R2 s9 }7 b
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
# Q. T) _( I' `; o. B) w8 ~, F: QObjectTemplate.addRootSpeed 0" w# Y7 F1 e' e, a0 {' y: }
ObjectTemplate.AmmoType 1
4 N+ D: I# E( j) z6 JObjectTemplate.timeToNotAllowChange 0.25
! u. N& c2 B6 c* T1 O9 O1 |$ d. R
objectTemplate.GUIIndex 11+ V) c' U; z+ D) L, D# C2 C
ObjectTemplate.setHudAmmoType ATAmmoBar
1 h0 A. q) d8 g; T* BObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
0 s; } {! u6 dObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
% V$ a8 L+ u/ _! gObjectTemplate.setAmmoBarSize 200 `; Q( Y$ K% x# z2 e- g1 R
ObjectTemplate.setAmomBarPosX 6
' q) |$ z3 P& I3 W( N9 qObjectTemplate.setAmomBarPosY -17' M/ K' q" u! d7 Z, ~
ObjectTemplate.setAmomBarTextPosX 5
b3 ~ E3 a$ P- GObjectTemplate.setAmomBarTextPosY 10
6 K$ Q: B: a; Z3 L2 ~5 b% F+ [ObjectTemplate.setCrossHairType CHTCrossHair
; _; {% Z/ X9 L& }7 q: {$ _/ ~) I) c8 s6 g0 c3 @
Rem *** Deviation Begin *****
; {2 [4 Y0 J( I
1 }5 X8 A" K3 I) [+ uObjectTemplate.velocity 745
- h0 h/ m3 O5 O. H7 E/ [0 SObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0; r( m$ U5 T. `$ C2 P
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/06 Y# ?# C6 f- h8 a* g+ d
ObjectTemplate.setHasRecoilForce 1
" _9 O" z4 X) n" `ObjectTemplate.setGoBackOnRecoil 0! [! P$ ^$ y/ l- u8 n7 N; i4 A
8 x9 S" {1 `& E" Y! M, HObjectTemplate.setFireDev 5 2.25 0.122 n2 h8 g( F* x4 U
ObjectTemplate.setDevMod 1.5 1 0.9
3 b# D9 u, z/ G5 K( _, H4 WObjectTemplate.setMinDev 0.35; `- l( B+ e+ p
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
3 A7 E; {% G$ E5 S# I8 NObjectTemplate.setSpeedDev 8 0.5 0.5 0.5( X6 f5 X2 ?) L! I
ObjectTemplate.setMiscDev 18 8 0.35
+ f' R, ^4 X) m8 I9 C
9 Y, ~7 I8 D9 QRem *** Deviation End *****' e& Z3 }& u& C, F, D% j
5 c: K3 @4 C0 o0 F' X2 M8 U
( c) m4 a7 U4 E- Y0 j* A咳咳~ |
|