|
发表于 2006-9-19 20:34:50
|
显示全部楼层
原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表 w- J, q* x- R- ~4 E; q9 F
先看F2000
& X$ ?) W* H/ z. \" G* d. e2 k l0 C, a
rem ---BeginComp:SoldierDeviationComp ---2 j- _2 V1 W6 U! m& b5 F/ F, A" k
ObjectTemplate.createComponent SoldierDeviationComp
" Y" \' p9 U* S& r4 ZObjectTemplate.deviation.setFireDev 2.5 0.22 0.1% {8 ^8 t- h2 a
ObjectTemplate.deviation.minDev 0.435 H" `1 x+ ~1 e1 w
Object ...
( b6 S* p( p2 p% [, C8 t/ \rem ----------------------------------------------------------
" G A7 A8 J* E( ?$ grem Firearm: K986 V2 r: I( p. R# A3 g3 ?
rem ----------------------------------------------------------
3 D4 Q0 i% ^: I' C" v/ v. W8 eObjectTemplate.create HandFireArms K98
' X" o2 l6 F. n+ M! GObjectTemplate.networkableInfo HandFireArmsInfo
; e- f8 c/ M! V5 B# mObjectTemplate.itemIndex 3
- @$ g( l* P3 v9 xObjectTemplate.projectileTemplate 7,92x57mmProjectile1 z6 P" p2 T( H& `3 _
ObjectTemplate.projectilePosition 0/0/0
. H/ r: O3 z8 v: OObjectTemplate.magSize 5
- w' m! l. X0 ~9 iObjectTemplate.numOfMag 105 j4 T9 o6 ]8 m$ `/ q+ X0 w! w$ `
ObjectTemplate.magType 0' q' Q1 i* O1 a1 H* K% H/ L7 e# t* J4 M
ObjectTemplate.reloadtime 3.25 I) q. T. O% A
ObjectTemplate.roundOfFire 0.769
5 w2 O7 d$ h, [2 o9 S7 CObjectTemplate.fireOnce 1
7 g5 y5 u$ T' {% z' F6 v2 l% WobjectTemplate.aiTemplate K98AI
2 ~+ P6 m+ w* K7 M" c- H8 @# _ x0 lObjectTemplate.zoomFov 0.7
( F, j* |+ s! x4 hObjectTemplate.hasDynamicShadow 1
' K+ k) u p7 J* XObjectTemplate.altFireOnce 1
3 k& k0 V4 B; c7 P& R) MObjectTemplate.soldierZoomFov 0.7
; U: H1 @2 x; y1 F$ U5 e3 n4 OObjectTemplate.soldierZoomPosition -0.08/0.02/0.02& G/ r7 m0 e' F
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
! N7 `4 L% n; \) i( xObjectTemplate.addRootSpeed 0. t( [& Q z. _/ o( Y
ObjectTemplate.AmmoType 1 [: l1 ~; B: |. G8 W
ObjectTemplate.timeToNotAllowChange 0.25
3 I5 a. Z4 @% h7 Q B6 M0 L7 P, h7 r7 f- D
objectTemplate.GUIIndex 11
P( k. L& Y4 I3 k( G$ g O* EObjectTemplate.setHudAmmoType ATAmmoBar
9 _% t/ c% b: P0 O: G1 N% e- t; IObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
$ v7 x8 q0 J3 ?; y- cObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"9 J; }7 ?: e' f0 b: @7 X! ]5 A
ObjectTemplate.setAmmoBarSize 203 r! _+ J5 @: W/ Z" b( h) N
ObjectTemplate.setAmomBarPosX 6
1 _- H5 H* S+ P- aObjectTemplate.setAmomBarPosY -17! _ P8 |8 L8 ~. ~6 G* f
ObjectTemplate.setAmomBarTextPosX 5
" u* c+ e/ ]! t/ C8 ~+ [% IObjectTemplate.setAmomBarTextPosY 10) J; |' ] B3 v/ M6 K1 a5 {/ O: s! H
ObjectTemplate.setCrossHairType CHTCrossHair/ v }; _6 H9 w7 n
- ?# J/ l+ k$ q8 I
Rem *** Deviation Begin *****
! x' i5 a' P- N* ^3 P: k( F$ ^8 Y' {8 U1 C7 T+ O
ObjectTemplate.velocity 745, q: p+ N5 h8 V3 e
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
0 P# U$ T! x4 O+ x7 a5 eObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
3 i2 G4 j& A, y# gObjectTemplate.setHasRecoilForce 1* h0 c/ |6 u0 j
ObjectTemplate.setGoBackOnRecoil 0
4 J$ F7 H( q1 I0 w, M- I) t; J) Q, |3 |% p% L% c/ e
ObjectTemplate.setFireDev 5 2.25 0.12
, f4 U6 N& k& R- @! T! l/ SObjectTemplate.setDevMod 1.5 1 0.9% X4 E. b* b& a) T/ e, p
ObjectTemplate.setMinDev 0.35
W9 s; U7 Z( V9 EObjectTemplate.setTurnDev 5 0.4 0.4 0.42 d c% A, e6 _9 y5 _/ f0 y& m
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.50 a/ V- L8 y: [6 H, a
ObjectTemplate.setMiscDev 18 8 0.355 Q8 c1 y* L; N; z) g9 M4 L2 ]
K% F9 K1 T; Z. ? | k. a/ G
Rem *** Deviation End *****& A/ Q, h) N: u! p y
( C, x& x8 M* l% P* s- V
7 [4 w; Q' P! Z/ v) [
咳咳~ |
|