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发表于 2006-9-19 20:34:50
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原帖由 =|HERO|=Wumoran@BF2 于 2006-9-19 17:24 发表0 U7 x6 k0 ?6 ?# ^# L
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rem ---BeginComp:SoldierDeviationComp ---
% q& h0 w& a9 F) g( R# Y% MObjectTemplate.createComponent SoldierDeviationComp6 _: z; q. a$ t% e( P& q5 I2 V$ C
ObjectTemplate.deviation.setFireDev 2.5 0.22 0.1+ W6 Y7 l! v' E4 u( B" H( p
ObjectTemplate.deviation.minDev 0.437 q. r1 I7 {/ q
Object ... 9 c8 U5 _: k7 w S0 l$ W
rem ----------------------------------------------------------
; ~* Z$ F V( c4 i4 erem Firearm: K98
1 W& c, w$ n, _& N0 j7 F4 e* M( o* E0 Drem ----------------------------------------------------------
# r+ i7 l0 s# |( m& T1 o1 nObjectTemplate.create HandFireArms K98
0 B. ~( r5 \3 ?4 k, C' c4 yObjectTemplate.networkableInfo HandFireArmsInfo
$ w s" v3 X2 Q' T' BObjectTemplate.itemIndex 3. r9 j- W* s$ Z& A7 K
ObjectTemplate.projectileTemplate 7,92x57mmProjectile
# d8 U& ~& M* Z, r- `ObjectTemplate.projectilePosition 0/0/0
- L$ Z( X- O3 Z+ W- ]/ XObjectTemplate.magSize 5
$ u7 k% N$ Y* d+ m, s( wObjectTemplate.numOfMag 10/ M7 X' }) \) F5 ~$ |
ObjectTemplate.magType 0' Z- i: f0 }- E# ~6 q1 F( Z
ObjectTemplate.reloadtime 3.2
; R h) h+ ?/ v5 W) E# iObjectTemplate.roundOfFire 0.769
* _# v7 L$ p! N$ X4 j( F. ~ AObjectTemplate.fireOnce 1
. r1 W& ~/ p( S8 hobjectTemplate.aiTemplate K98AI! N6 D1 t( S/ j! |6 _% B
ObjectTemplate.zoomFov 0.7
# _* e( c. l; gObjectTemplate.hasDynamicShadow 1
2 V1 d' n4 L- ^1 ^3 cObjectTemplate.altFireOnce 1. K! `$ a/ C3 O% Z1 a* Z
ObjectTemplate.soldierZoomFov 0.7 ; j, V" S* P5 K' _8 B
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.029 s3 m$ G" w, Z3 P: y' Y: r
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00" j4 M# u) W4 g6 v
ObjectTemplate.addRootSpeed 0
" M9 O! {0 f. @ObjectTemplate.AmmoType 1' U( B0 A2 Q! x$ ` h3 ~# @
ObjectTemplate.timeToNotAllowChange 0.254 e# ^& H6 I1 G0 }' m0 Z5 z. U
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objectTemplate.GUIIndex 11
- W7 A, V- L/ OObjectTemplate.setHudAmmoType ATAmmoBar2 c& f7 G$ Z' k$ s) H( h
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"* g/ N7 L2 c! }. @) X. h0 g
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"5 C3 j: }" w: Q+ q0 r
ObjectTemplate.setAmmoBarSize 20
7 |* j; N5 |8 ^% S: ]4 R( B3 ~ObjectTemplate.setAmomBarPosX 6& | ]5 O% P: p4 J, A5 ~0 N
ObjectTemplate.setAmomBarPosY -17
5 T0 e6 r. f, q& N- RObjectTemplate.setAmomBarTextPosX 5
/ }* l' v# F' T& w, A# dObjectTemplate.setAmomBarTextPosY 10
. ^6 v* s) ~3 @* r/ R4 [/ e$ t/ HObjectTemplate.setCrossHairType CHTCrossHair1 t$ L4 v+ N' a: D6 k7 }- g4 h
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Rem *** Deviation Begin *****# j' s2 T& x1 `
7 B% A( B/ V0 ]# i, l% bObjectTemplate.velocity 745
' k! `) }' Y) U0 Y7 \7 WObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
" Q; C: z# f+ C1 s* rObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
! L6 f9 i {3 S# G8 N1 NObjectTemplate.setHasRecoilForce 1
/ e. k# d) w: H. L8 jObjectTemplate.setGoBackOnRecoil 0: V! X, v9 x3 t: Q/ D
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ObjectTemplate.setFireDev 5 2.25 0.12/ `: k; R; P$ Z8 v$ }- P6 w# q- ]
ObjectTemplate.setDevMod 1.5 1 0.9
4 s, E" _; c: i0 w- ]1 E5 H7 HObjectTemplate.setMinDev 0.35
/ l3 d/ g1 R8 T& N- CObjectTemplate.setTurnDev 5 0.4 0.4 0.4
$ {1 U) ?6 O, s. z# A9 QObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
% J# _/ w( c$ H3 [% |ObjectTemplate.setMiscDev 18 8 0.35
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Rem *** Deviation End *****
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