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发表于 2006-9-28 16:59:41
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Riflemen Squad
Allied riflemen are the basis of any army. Well-trained, versatile soldiers, they can pose a considerable threat to enemy infantry, especially en masse. Their weaponry includes a standard M1 rifle, and can be armed with sticky bombs, grenades, and Browning Automatic Rifles. Equipped with a standard M1 rifle, they pose a considerable threat to enemy infantry, especially when the allies have heavy cover. Their grenades allow them to effectively clear out entrenched infantry; makeshift sticky bombs are useful to immobilizing or destroy enemy vehicles and armor units, while BARs can allow for additional firepower, allowing you to effectively suppress the enemy. Properly equipped squads can effectively engage almost enemy infantry threat; making them a versatile addition to any army.
Vital Stats
Hit points: 275
Fire Damage taken per second: 8
Build time (seconds): 30
PopCap Modifier: 5
Max Speed: 3
Capture rate: 1.5
Reinforce cost: 0.5%
Resource Cost
Manpower: 225
Munitions:
Fuel:
Abilities
Ability 1: Suppression fire (40 munitions)
Ability 2: Throw Sticky Bomb (25 munitions; purchased at Barracks for 80 manpower & 25 fuel)
Ability 3: Throw Grenade (25 munitions; purchased at Barracks for 100 manpower & 40 fuel)
Ability 4: Build forward defences
Veterancy Upgrades
Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress fire
- Damage received from successful enemy hits reduced by 15%
Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 15% (as of 1.16.0 a bug slashes damage dealt to enemy units to just 15% of the normal value, effectively making level 3 riflemen useless)
Weapon Ratings
M1 Garand Rifle: 1 vs. infantry
M1 Carbine Rifle: 1 vs. infantry
M1918A2 Browning Automatic Rifle (BAR) (purchased at Barracks for 200 manpower & 60 fuel): 3 vs. infantry
Grenade: 3 vs. infantry
Sticky Bomb: 3 vs. heavy armour, 4 vs. light armour
Squad Weapons
Weapon: M1 Garand Rifle
Firing Range;
Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8
Accuracy;
Distant: 0.35
Long: 0.35
Medium: 0.55
Short: 0.75
Accuracy Whilst Moving: 0.5%
Damage;
Max: 10
Min: 10
Weapon Penetration;
Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0
Reload (Seconds);
Max: 3.5
Min: 2.5
Weapon: M1 Carbine Rifle (For Riflemen Sergeant Only)
Firing Range;
Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8
Accuracy;
Distant: 0.25
Long: 0.25
Medium: 0.55
Short: 0.75
Accuracy Whilst Moving: 0.5%
Damage;
Max: 7
Min: 7
Weapon Penetration;
Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0
Reload (Seconds);
Max: 3.5
Min: 2
Weapon: M1918A2 Browning Automatic Rifle (BAR)
Firing Range;
Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8
Accuracy;
Distant: 0.2
Long: 0.2
Medium: 0.45
Short: 0.75
Accuracy Whilst Moving: 0.5%
Damage;
Max: 5
Min: 5
Weapon Penetration;
Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0
Reload (Seconds);
Max: 3.5
Min: 2.5
Weapon: MkII A1 Hand Grenade
Range grenade can be thrown from;
Max: 20
Distant: 20
Long: 20
Medium: 20
Short: 15
Min: 5
Damage;
Max: 60
Min: 60
Damage Range Percentage (Percentage of full damage done to enemy units at range);
Distant: 0.3
Long: 0.3
Medium: 0.6
Short: 1.0
Weapon: Sticky Bomb
Range Sticky Bomb can be thrown from;
Max: 17
Distant: 17
Long: 17
Medium: 7.5
Short: 3.75
Accuracy;
Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0
Damage;
Max: 200
Min: 200
Weapon Penetration;
Distant: 1.5
Long: 1.5
Medium: 1.5
Short: 1.5 |
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