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英雄连测试版各单位数据,参考用

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 楼主| 发表于 2006-9-28 16:35:32 | 显示全部楼层
Ranger Squad


Rangers are powerful assault troops equipped with Thompson SMGs. Excelling at combat against other infantry units, they can easily finish off infantry squads who have been suppressed or pinned. In addition to their SMGs, they can also carry powerful bazookas that present quite a threat to enemy vehicles and structures.

Vital Stats

Hit Points: 325
Fire Damage taken per second: 8
PopCap Modifier: 6

Acceleration: 5
Deceleration: 8
Max Speed: 3

Capture rate: 1.25

Reinforce cost percentage: 0.5

Resource Cost

Manpower: 400
Munitions:
Fuel:

Abilities

Ability 1: Fire-Up (squad less prone to suppression and move faster)
Ability 2: Upgrade to Thompson Sub-Machine Guns (100 munitions)
Ability 3: Throw Grenade (25 munitions; purchased at Barracks for 100 manpower & 40 fuel)

Veterancy Upgrades

Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress fire
- Damage received from successful enemy hits reduced by 15%
Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 15% (as of 1.16.0 a bug slashes damage dealt to enemy units to just 15% of the normal value, effectively making level 3 Ranger squads useless)

Weapon Ratings

M1 Garand Rifle: 1 vs. infantry
M9 Bazooka: 4 vs. light armour, 3 vs. heavy armour, 2 vs. structures
Thompson Sub-Machine Gun: 2 vs. Inf.

Squad Weapons

Weapon: M1 Garand Rifle

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.45
Long: 0.45
Medium: 0.65
Short: 0.85

Accuracy Whilst Moving: 0.5%

Damage;

Max: 10
Min: 10

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 3.5
Min: 2.5

Weapon: M9 Bazooka Rocket Launcher

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.15
Long: 0.15
Medium: 0.4
Short: 1.0

Accuracy Whilst Moving: 0.5%

Damage;

Max: 75
Min: 75

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 8.5
Min: 7.5

Weapon: M1 Thompson Sub Machine Gun

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.1
Long: 0.1
Medium: 0.2
Short: 0.75

Accuracy Whilst Moving: 0.5%

Damage;

Max: 5
Min: 5

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 3
Min: 2.4
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 楼主| 发表于 2006-9-28 16:59:41 | 显示全部楼层
Riflemen Squad


Allied riflemen are the basis of any army. Well-trained, versatile soldiers, they can pose a considerable threat to enemy infantry, especially en masse. Their weaponry includes a standard M1 rifle, and can be armed with sticky bombs, grenades, and Browning Automatic Rifles. Equipped with a standard M1 rifle, they pose a considerable threat to enemy infantry, especially when the allies have heavy cover. Their grenades allow them to effectively clear out entrenched infantry; makeshift sticky bombs are useful to immobilizing or destroy enemy vehicles and armor units, while BARs can allow for additional firepower, allowing you to effectively suppress the enemy. Properly equipped squads can effectively engage almost enemy infantry threat; making them a versatile addition to any army.

Vital Stats

Hit points: 275
Fire Damage taken per second: 8
Build time (seconds): 30
PopCap Modifier: 5

Max Speed: 3

Capture rate: 1.5

Reinforce cost: 0.5%

Resource Cost

Manpower: 225
Munitions:
Fuel:

Abilities

Ability 1: Suppression fire (40 munitions)
Ability 2: Throw Sticky Bomb (25 munitions; purchased at Barracks for 80 manpower & 25 fuel)
Ability 3: Throw Grenade (25 munitions; purchased at Barracks for 100 manpower & 40 fuel)
Ability 4: Build forward defences

Veterancy Upgrades

Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress fire
- Damage received from successful enemy hits reduced by 15%
Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 15% (as of 1.16.0 a bug slashes damage dealt to enemy units to just 15% of the normal value, effectively making level 3 riflemen useless)

Weapon Ratings

M1 Garand Rifle: 1 vs. infantry
M1 Carbine Rifle: 1 vs. infantry
M1918A2 Browning Automatic Rifle (BAR) (purchased at Barracks for 200 manpower & 60 fuel): 3 vs. infantry
Grenade: 3 vs. infantry
Sticky Bomb: 3 vs. heavy armour, 4 vs. light armour

Squad Weapons

Weapon: M1 Garand Rifle

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.35
Long: 0.35
Medium: 0.55
Short: 0.75

Accuracy Whilst Moving: 0.5%

Damage;

Max: 10
Min: 10

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 3.5
Min: 2.5

Weapon: M1 Carbine Rifle (For Riflemen Sergeant Only)

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.25
Long: 0.25
Medium: 0.55
Short: 0.75

Accuracy Whilst Moving: 0.5%

Damage;

Max: 7
Min: 7

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 3.5
Min: 2

Weapon: M1918A2 Browning Automatic Rifle (BAR)

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.2
Long: 0.2
Medium: 0.45
Short: 0.75

Accuracy Whilst Moving: 0.5%

Damage;

Max: 5
Min: 5

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 3.5
Min: 2.5

Weapon: MkII A1 Hand Grenade

Range grenade can be thrown from;

Max: 20
Distant: 20
Long: 20
Medium: 20
Short: 15
Min: 5

Damage;

Max: 60
Min: 60

Damage Range Percentage (Percentage of full damage done to enemy units at range);

Distant: 0.3
Long: 0.3
Medium: 0.6
Short: 1.0

Weapon: Sticky Bomb

Range Sticky Bomb can be thrown from;

Max: 17
Distant: 17
Long: 17
Medium: 7.5
Short: 3.75

Accuracy;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Damage;

Max: 200
Min: 200

Weapon Penetration;

Distant: 1.5
Long: 1.5
Medium: 1.5
Short: 1.5
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